######### # SLOTS # ######### # items item_slot ^= (1|2|3|4|5|6) ring of protection: pP item_slot ^= ring of protection from cold: c item_slot ^= ring of ice: c item_slot ^= ring of resist corrosion: r item_slot ^= ring of evasion: vV item_slot ^= ring of protection from fire: f item_slot ^= ring of fire: f item_slot ^= ring of intelligence: tT item_slot ^= ring of see invisible: i item_slot ^= ring of protection from magic: m item_slot ^= ring of magical power: xX item_slot ^= ring of poison resistance: o item_slot ^= ring of positive energy: n item_slot ^= ring of slaying: sS item_slot ^= ring of wizardry: w # abilities ability_slot ^= flight:f ability_slot ^= invisibility:i ability_slot ^= rage:r ability_slot ^= stop flying:s ability_slot ^= end transformation:t ################### # SKILL MENU OPEN # ################### # Skill menu at game start by rwbarton { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ########## ## MISC ## ########## tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_map_pixels = 3 # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell, monster default_manual_training = true # skill_focus = false travel_delay = -1 explore_delay = -1 rest_delay = -1 show_travel_trail = true auto_sacrifice = true sacrifice_before_explore = true explore_auto_rest = true rest_wait_percent = 100 #auto_sacrifice = prompt_ignore (auto_sacrifice allready = true) easy_confirm = all prefer_safe_chunks = true easy_eat_chunks = true easy_eat_gourmand = true easy_eat_contaminated = true auto_eat_chunks = true auto_drop_chunks = rotten autofight_stop = 60 autofight_throw = false autofight_throw_nomove = false autopickup_exceptions += book ae +=