show_more = false show_travel_trail = true # SAJ tile_layout_priority = minimap, monster travel_delay = -1 rest_delay = -1 bindkey = [z] CMD_MAP_MOVE_UP_LEFT bindkey = [Z] CMD_MAP_JUMP_UP_LEFT bindkey = [z] CMD_MOVE_UP_LEFT bindkey = [Z] CMD_RUN_UP_LEFT bindkey = [z] CMD_TARGET_UP_LEFT bindkey = [Z] CMD_TARGET_DIR_UP_LEFT bindkey = [y] CMD_CAST_SPELL bindkey = [Y] CMD_FORCE_CAST_SPELL ##### amalloy ############################################ # # ##### 1- Starting Screen ############################################ # restart_after_game = true default_manual_training = true ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # drop_filter += useless_item drop_filter += skeleton, corpse, useless_item ##### 3-h Command Enhancements ################## # confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = rotten easy_quit_item_prompts = true autofight_caught = true warn_hatches = true autofight_stop = 50 ##### 3-i Messages and Display Enhancements ##### # hp_warning = 30 hp_colour = 70:yellow, 40:red show_newturn_mark = false ## Avoid wasting turns with aborted actions: force_more_message += This wand has no charges force_more_message += You have finished your manual of force_more_message += ^Xom force_more_message += is wielding .* (distortion|chaos|electrocution) force_more_message += hadows whirl around force_more_message += feel strangely (un)?stable force_more_message += You miscast force_more_message += You have no means to grasp force_more_message += in your present form force_more_message += (shrike|juggernaut|of fire|lich).*(comes? into view|too close|opens the) force_more_message += You are contaminated with residual magic. force_more_message += Your guardian golem overheats! force_more_messsge += Your time is quickly running out! flash_screen_messsge += Your time is quickly running out! force_more_message += Your life is in your own hands again! flash_screen_message += Your life is in your own hands again! spell_slot ^= ozocubu's armour : o spell_slot ^= blink : bik spell_slot ^= apport : pa spell_slot ^= regen : rg spell_slot ^= shadow creatures : wc spell_slot ^= missiles : m spell_slot ^= (dispersal|disjunction) : Dd spell_slot ^= death's door : DO spell_slot ^= snakes : ts spell_slot ^= Spider form : s spell_slot ^= ice form : ifc spell_slot ^= blade hands : bB spell_slot ^= hydra : H spell_slot ^= dragon form : DFd spell_slot ^= call imp : ic spell_slot ^= canine : cdf spell_slot ^= lightning spire : lL spell_slot ^= ice beast : bi spell_slot ^= guardian golem : gG spell_slot ^= abjuration : jJ spell_slot ^= invis : iI spell_slot ^= discord : DdCc spell_slot ^= passage of golubria : gGP ##### 3-m Inscriptions ########################## # autoinscribe += potion.*(mutation|heal|curing|haste|resist):!q autoinscribe += potion.*blood:@q1 autoinscribe += scroll.*(tele|blink|fog|holy|torment|fear):!r autoinscribe += scroll.*identify:@r1 autoinscribe += scroll.*teleport:@r2 autoinscribe += scroll.*recharg:@r3 autoinscribe += scroll.*remove curse:@r4 autoinscribe += wand.*hast:@v1 autoinscribe += wand.*tele:@v2 autoinscribe += wand.*heal:@v3 : if you.race() == "Vine Stalker" then autoinscribe += (wand.*heal|potion.*curing):you can't heal : end ##### 3-o Tile related Options ################## # tile_layout_priority = monster, inventory, spell, gold_turn, command tile_layout_priority += ability, minimap