# My options hp_warning = 50 default_manual_training = true autopickup_exceptions += ring of (protection from )?(fire|ice|cold|magic) explore_stop -= items, stairs explore_stop += glowing_items, artefacts confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true runrest_ignore_message += food:chunk.*rot # remap south-{ea,we}st to sane keys: n, m bindkey = [b] CMD_DISPLAY_SKILLS bindkey = [n] CMD_MOVE_DOWN_LEFT bindkey = [m] CMD_MOVE_DOWN_RIGHT bindkey = [B] CMD_MEMORISE_SPELL bindkey = [N] CMD_RUN_DOWN_LEFT bindkey = [M] CMD_RUN_DOWN_RIGHT #bindkey = [^N] CMD_OPEN_DOOR_DOWN_LEFT #bindkey = [^M] CMD_OPEN_DOOR_DOWN_RIGHT bindkey = [b] CMD_TARGET_WIZARD_MOVE bindkey = [n] CMD_TARGET_DOWN_LEFT bindkey = [m] CMD_TARGET_DOWN_RIGHT bindkey = [B] CMD_TARGET_WIZARD_MISCAST bindkey = [N] CMD_TARGET_DIR_DOWN_LEFT bindkey = [M] CMD_TARGET_DIR_DOWN_RIGHT bindkey = [n] CMD_MAP_MOVE_DOWN_LEFT bindkey = [m] CMD_MAP_MOVE_DOWN_RIGHT bindkey = [N] CMD_MAP_JUMP_DOWN_LEFT bindkey = [M] CMD_MAP_JUMP_DOWN_RIGHT { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if slots[st] and items.equipped_at(slots[st]) == nil then return true end end end) }