######
#Misc#
######
#speed up???
runrest_ignore_message = grinding noise
runrest_ignore_message ^= You feel.*sick
runrest_ignore_monster += butterfly:1
runrest_safe_poison = 30:50
show_more=false
force_more_message += skill increases to
force_more_message += is wielding a .* of distortion
force_more_message += your limbs are stiffening
force_more_message += sentinel's mark forms upon you
easy_eat_chunks = true
auto_eat_chunks = true
easy_confirm = all
travel_delay = 10
dump_order += turns_by_place, kills_by_place
autofight_stop = 50
#warning spell expiration
# Death's Door
force_more_message += time is quickly running out
force_more_message += life is in your own
# Repel/Deflect
force_more_message += missiles spell is about to expire
# Transmutations
force_more_message += Your transformation is almost over
force_more_message += You have a feeling this form
force_more_message += Your skin feels tender
force_more_message += You feel yourself come back to life
# Haste/Slow
force_more_message += You feel yourself slow down
###################
#autopickup option#
###################
{
add_autopickup_func(function(it, name)
if name:find("curare") then return true end
if name:find("throwing net") then return true end
local class = it.class(true)
local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"}
if (class == "armour") then
if it.is_useless then return false end
sub_type = it.subtype()
equipped_item = items.equipped_at(armour_slots[sub_type])
if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then
if not equipped_item then
return true
end
if equipped_item then
local armourname = equipped_item.name()
if equipped_item.artefact or equipped_item.branded or equipped_item.ego or (equipped_item.plus > 2) then
return it.artefact
end
else
return it.artefact or it.branded or it.ego
end
end
if (sub_type == "body") then
if equipped_item then
local armourname = equipped_item.name()
if equipped_item.artefact or equipped_item.branded or equipped_item.ego or (equipped_item.plus > 2) or armourname:find("dragon") or armourname:find("troll") then
return it.artefact
else
return it.artefact or it.branded or it.ego
end
end
return true
end
if (sub_type == "shield") then
if equipped_item then
return it.artefact or it.branded or it.ego
end
end
end
if (class == "weapon") then
if it.is_useless then return false end
if (you.xl() < 12) or (you.god():find("Nemelex")
or (you.god():find("Yred"))
or (you.god():find("Beogh"))) then
if it.branded and not (it.name() == "club") then
return false
end
end
local weapon = items.equipped_at("Weapon")
if weapon then
if (weapon.branded or weapon.artefact) then return false
else
local weapon_name = weapon.name()
local sb = you.skill("Short Blades")
local lb = you.skill("Long Blades")
local axe = you.skill("Axes")
local mf = you.skill("Maces & Flails")
local pole = you.skill("Polearms")
local staff = you.skill("Staves")
if sb > 6 then
if name:find("quick blade") then return true end
end
if lb > 8 then
if name:find("demon blade") then return true end
if name:find("bastard sword") then return true end
if name:find("double sword") then return true end
end
if lb > 14 then
if name:find("claymore") then return true end
if name:find("triple sword") then return true end
end
if axe > 8 and mf <= 8 then
if name:find("battleaxe") then return true end
if name:find("broad axe") then return true end
if name:find("war axe") then return true end
if name:find("executioner") then return true end
end
if axe > 18 then
if name:find("executioner") then return true end
end
if mf > 8 and staff <= 8 and axe <= 8 then
if name:find("eveningstar") then return true end
if name:find("demon whip") then return true end
if name:find("sacred scourge") then return true end
if name:find("dire flail") then return true end
end
if mf > 14 and staff <= 14 and axe <= 14 then
if name:find("great mace") then return true end
end
if pole > 8 and staff <= 8 then
if name:find("trident") then return true end
if name:find("demon trident") then return true end
if name:find("trishula") then return true end
end
if pole > 14 and staff <= 14 then
if name:find("glaive") then return true end
if name:find("bardiche") then return true end
end
if staff > 8 then
if name:find("lajatang") then return true end
end
end
elseif (you.skill("Unarmed Combat") < 3) then
return true
end
end
end)
}
###############
# Damage Calc #
###############
#include += HDamage.rc
<
function ready()
AnnounceDamage()
end
>
<
local previous_hp = 0
local previous_mp = 0
local previous_form = ""
local was_berserk_last_turn = false
function AnnounceDamage()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find("dragon") or
previous_form:find("statue") or
previous_form:find("tree") or
previous_form:find("ice")) then
max_hp_decreased = true
elseif (current_form:find("dragon") or
current_form:find("statue") or
current_form:find("tree") or
current_form:find("ice")) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--crawl.mpr(string.format("previous_form is: %s", previous_form))
--crawl.mpr(string.format("current_form is: %s", current_form))
--crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False"))
--crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False"))
--crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False"))
--crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False"))
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
end
else
--On losing health
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
end
if hp_difference > (max_hp * 0.20) then
crawl.mpr("MASSIVE DAMAGE!!")
end
end
--On gaining more than 1 health
if (current_hp > previous_hp) then
--Removes the negative sign
local health_inturn = (0 - hp_difference)
if (health_inturn > 1) and not (current_hp == max_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
end
end
if (current_hp == max_hp) then
crawl.mpr("Health restored: " .. current_hp .. "")
end
end
--On gaining more than 1 magic
if (current_mp > previous_mp) then
--Removes the negative sign
local mp_inturn = (0 - mp_difference)
if (mp_inturn > 1) and not (current_mp == max_mp) then
if current_mp < (max_mp * 0.25) then
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
elseif current_mp < (max_mp * 0.50) then
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
else
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
end
end
if (current_mp == max_mp) then
crawl.mpr("MP restored: " .. current_mp .. "")
end
end
--On losing magic
if current_mp < previous_mp then
if current_mp <= (max_mp / 5) then
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
elseif current_mp <= (max_mp / 2) then
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
else
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
>