auto_switch = true autofight_throw = true autofight_throw_nomove = true autofight_fire_stop = true autofight_stop = 20 fire_order = launcher, return fire_order += large rock, javelin, tomahawk, dart, stone automagic_enable = true automagic_slot = a automagic_stop = 20 automagic_fight = false ae := autopickup_exceptions ae += useless_item ae += evil_item ae +=