#################### # Included RcFiles # #################### # Message and Item colors include += HDAColors.rc # The damage announcement messages include += HDamage.rc # Force More prompts #include += HDAForceMore.rc # The ===HDAtravel autotravel replacement macro include += HDAtravel.rc message_colour += mute:you're not good enough to have a special ability message_colour += mute:@corpse ############### # Preferences # ############### #tile_display_mode = glyphs #tile_cell_pixels = 48 #tile_filter_scaling = false #tile_window_width = 0 #tile_window_height = 0 allow_self_target = prompt sort_menus = true #WARNING TO KEYPAD USERS: The number 7 is mapped to the letter 'y' #easy_confirm = all #confirm_butcher = never #easy_eat_chunks = true #auto_eat_chunks = true #auto_drop_chunks = yes easy_eat_contaminated = false equip_unequip = true hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red stat_colour = 3:red, 7:lightred # Removes the more prompts when outputting more than one screen of messages show_more = false small_more = true # Setting this to false changes the turn display to show player turns (used for scoring) show_game_turns = true msg_min_height=7 msg_max_height=10 default_manual_training = true ############# # Autofight # ############# # Do/don't throw stuff when autofighting autofight_throw = true autofight_throw_nomove = true # If true. items are autofired stopping at the monsters feet (same as firing using .) autofight_fire_stop = true fire_order = launcher, return fire_order += rock, javelin, tomahawk, stone # Prevent me from tab-fighting to death by keeping this high autofight_stop = 60 # Enables automagic attacks automagic_enable = false automagic_slot = a # Percentage of MP to stop automagic at automagic_stop = 50 # If set to true, resort to melee when automagic_stop is active automagic_fight = true auto_butcher = true ################## # Character Dump # ################## dump_item_origins = all dump_item_origin_price = 100 dump_message_count = 100 #dump_order = header,hiscore,stats,misc,mutations,skills,spells,overview,inventory #dump_order += screenshot,monlist,messages,action_counts,vaults,notes,kills dump_order += vaults, turns_by_place, kills_by_place dump_book_spells = false ood_interesting = 6 note_hp_percent = 25 note_all_skill_levels = true note_xom_effects = true note_items += of Zot,rod,acquirement note_messages += Your scales start note_messages += protects you from harm note_messages += You fall through a shaft note_messages += [bB]anish.*Abyss note_monsters += orb of fire,silver star,pearl dragon,ancient lich #################### # Opens skill menu # #################### < local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end > ################## # Ready function # ################## < function ready() OpenSkills() end >