name=Sergey tile_layout_priority=minimap,inventory,gold_turn,spell,monster default_manual_training = true explore_greedy = true travel_delay = -1 rest_delay = -1 show_travel_trail = false show_more = false # tile_player_tile = mons: # #################### # Autoinscriptions # #################### ai := autoinscribe ai += throwing net:!f ai += scroll of identify:@r1 ai += scroll of remove curse:@r2 ai += scroll of teleportation:@r3 ai += potion of heal wounds:@q1 ai += potion of curing:@q2 ai += potion of blood:@q3 item_slot += scroll of remove curse:l stop += You feel yourself slow down stop += less insulated stop += You are starting to lose your buoyancy stop += You lose control over your flight stop += Your hearing returns stop += Your transformation is almost over stop += back to life stop += uncertain stop += time is quickly running out stop += You start to feel a little slower force_more_message = Vehumet offers you force_more_message = You hear the crackle of arcane power force_more_message = You fall through a shaft force_more_message = finished your manual force_more_message = you hear the sound of rushing water force_more_message = You feel a wave of frost pass over you force_more_message = You hear a distant snort force_more_message = You hear a very distant snort force_more_message = You hear a snort nearby force_more_message = Hark! There is an entrance to a minotaur's labyrinth on this level. force message = There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! force_more_message = There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! force message = There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! dos_use_background_intensity = true view_max_width = 80 view_max_height = 70 # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }