# Skill menu at game start by rwbarton { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_map_pixels = 3 # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell, monster default_manual_training = true # skill_focus = false travel_delay = -1 explore_delay = -1 rest_delay = -1 show_travel_trail = true auto_sacrifice = true sacrifice_before_explore = true #auto_sacrifice = prompt_ignore easy_confirm = all prefer_safe_chunks = true easy_eat_chunks = true easy_eat_gourmand = true easy_eat_contaminated = true auto_eat_chunks = true auto_drop_chunks = rotten autofight_stop = 70 autofight_throw = false autofight_throw_nomove = false #show_game_time = true #auto_hide_spells = true warn_hatches = true equip_unequip = true allow_self_target = never confirm_butcher = never sort_menus = true : equipped, identified, basename, qualname, charged show_inventory_weights = true wall_jump_move = false hp_warning = 50 mp_warning = 50 hp_colour = 75:yellow, 25:red mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # mp_warning & mp_colour could be deactivated for melee