force_more_message -= Your transformation is almost over travel_avoid_terrain = deep water use_animations -= player ########## #Don't force --more message on full chat log show_more = false #Default Starting Options default_manual_training = true ############ #HP MP Coloring hp_colour = 100:green, 75:yellow, 50:lightred, 25:red mp_colour = 100:green, 75:yellow, 50:lightred, 25:red #Movement Options explore_auto_rest=true explore_delay = -1 travel_delay = -1 rest_delay = -1 show_travel_trail = true rest_wait_both = true #Autofight #Prevents autofighting when HP(Current)<60%HP(Max) autofight_stop = 60 ############# auto_butcher = true confirm_butcher = never # always eat chunks first easy_eat_chunks = true # eat chunks while traveling or waiting auto_eat_chunks = true auto_drop_chunks = yes #Prompts : if you.race == "Mummy" or you.race == "Ghoul" : or you.race == "Vampire" or you.race == "Demonspawn" then more += wielding .*holy : end force_more_message += The mighty Pandemonium lord force_more_message += (He|She|It) is.*carrying a wand of force_more_message += Your scales start force_more_message += Careful! force_more_message += Found a gateway leading out of the Abyss force_more_message += Found .* abyssal rune of Zot force_more_message += You start to feel a little slower force_more_message += You have a feeling this form force_more_message += You feel yourself come back to life force_more_message += You fall through a shaft force_more_message += The alarm trap emits a blaring wail force_more_message += You start to feel a little uncertain force_more_message += time is quickly running out force_more_message += life is in your own hands force_more_message += dispelling energy hits you force_more_message += You convulse force_more_message += god:(sends|finds|silent|anger) force_more_message += divine experience force_more_message += You have finished your manual force_more_message += You are (blasted|electrocuted)! force_more_message += Your surroundings flicker force_more_message += The writing blurs in front of your eyes force_more_message += Space warps.* around you force_more_message += Space bends around you force_more_message += The blast of calcifying dust hits you force_more_message += You feel less protected from missiles force_more_message += Your divine stamina fades force_more_message += Your aura of abjuration force_more_message += Your hands slow down force_more_message += You don't have enough magic to cast that spell force_more_message += You regain access to force_more_message += Your surroundings suddenly force_more_message += Your surroundings seem slightly force_more_message += Your can now gain great force_more_message += You fail to use your force_more_message += The ironbrand convoker begins to recite a word of recall force_more_message += You are confused force_more_message += *corrodes you force_more_message += You don't have enough magic force_more_message += You feel strangely force_more_message += You have no means force_more_message += You cannot cast spells while unable to breathe force_more_message += You can't do that in your present form force_more_message += The entropic weave corrodes you force_more_message += You blink force_more_message += The acid corrodes you! force_more_message += Your unholy channel expires force_more_message += The power of Zot is invoked force_more_message += You are yanked forward force_more_message += You feel you are being watched force_more_message += The wizard flickers and vanishes* force_more_message += You feel weirdly uncertain force_more_message += Strange energies course force_more_message += Your dark mirror aura force_more_message += Your body is wracked # force "more" when these happen # alias first more := force_more_message # nasty monsters in sight more += (giant eyeball|floating eye|shard shrike|shining eye|cacodemon|flayed ghost|hell sentinel|fiend|tzitzimitl|tormentor|hellion|ancient lich|orb of fire|juggernaut|iron giant|caustic shrike|entropy weaver|ghost moth|curse toe|curse skull|draconian shifter|draconian zealot|draconian scorcher|deep elf demonologist|greater mummy|rakshasa|deep elf sorcerer|thorn hunter|hydra).*into view # unique or pan lord in sight more += (?-i:[A-Z]).* comes? into view # distortion weapon more += Space warps horribly around you more += Space bends around you more += hits you.*distortion more += warns you.*of distortion more += is wielding.*of distortion more += is wielding.*of elec #CharDump dump_item_origins = artefacts dump_skill_gains = true dump_vaults = true dump_turns_by_place = true ######AUTO INSCRIPTIONS###### autoinscribe += potions? of curing:@q1 autoinscribe += potions? of heal wounds:@q2 autoinscribe += potions? of might:@q3 autoinscribe += potions? of haste:@q4 autoinscribe += potions? of resistance:@q5 autoinscribe += wand of acid:@v1 autoinscribe += wand of iceblast:@v2 autoinscribe += wand of digging:@v3 autoinscribe += scrolls? of identify:@r1 autoinscribe += scrolls? of remove curse:@r2 autoinscribe += scrolls? of teleportation:@r3 autoinscribe += scrolls? of blinking:@r4 autoinscribe += scrolls? of magic mapping:@r5 # Skill menu at game start { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } # pickup armor you haven't seen yet { local function autopickup(it, name) local class = it.class(true) if it.is_useless then return false end if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true elseif st ~= "body" and st ~= "shield" and (it.artefact or it.branded) then return true end end return nil end add_autopickup_func(autopickup) } # pickup ammos of all types autopickup_exceptions +=