#Na warper?, DECo, ngn melee med zin? Te Air mage, OpTm of wu? Op Gl of fedhas? ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt #note_chat_messages = true auto_hide_spells = true #menu_colour ^= inventory:lightcyan:identified.*artefact #menu_colour ^= inventory:lightcyan:( [-+] the) #menu_colour ^= inventory:lightcyan:artefact menu_colour ^= lightcyan:artefact #cast deflect after armor removal by pressing J, inscribe armor=A, deflect = D #macros += M J WAzDWA #not working runrest_ignore_message += found a.*trap runrest_ignore_message += You are feeling hungry runrest_ignore_message += You are feeling very hungry #doesn't work #interrupt_travel -= AI_HUNGRY #test2 interrupt_travel -= hungry interrupt_rest -= hungry runrest_stop_message += starving #autofight_throw = true autofight_throw_nomove = true autofight_stop = 75 #equip_unequip = true travel_open_doors = false default_manual_training = true jewellery_prompt = true show_more = false easy_eat_chunks = true auto_eat_chunks = true auto_butcher = true confirm_butcher = never #explore_stop -= stairs rest_wait_percent = 90 explore_auto_rest = true explore_wall_bias = 10 #travel_avoid_terrain = shallow water #item_slot += ring of fire:f item_slot += ring of protection from fire:f #item_slot += ring of ice:i item_slot += ring of protection from ice:i item_slot += ring of see invisible:s item_slot += ring of poison resistance:p #item_slot += ring of protection:P item_slot += ring of protection from magic:m item_slot += ring of wizardry:w item_slot += potion of blood:q spell_slot += blink:B spell_slot += deflect missiles:D spell_slot += shroud of gol:s spell_slot += invisibility:I spell_slot += apportation:A spell_slot += regeneration:R spell_slot += lightning spire:L spell_slot += passwall:P ######################### ai := autoinscribe ai += of identify:@r1 ai += remove curse:@r2 ai += curing:@q1 ai += food:@e8 ai += food:!d ai += throwing net:!f ai += curare:!f ai += potion of berserk:!q ai += lignification:!q ai += figurine:!d ai += digging:@v1 ############################## autopickup = $?!+"/%( # ( adds missiles ae := autopickup_exceptions ae += : local dmg_old_hp = 0 : function DmgTrack() : local bot_hp, bot_mhp = you.hp() : local dmg_inturn = 0 : if dmg_old_hp > 0 then : dmg_inturn = dmg_old_hp - bot_hp : if bot_hp < dmg_old_hp then : crawl.mpr("You take " .. dmg_inturn .. " damage.") : end : end : dmg_old_hp = bot_hp : end #macro flytt fran 0.21 till trunk # Dungeon Crawl Stone Soup 0.21.1-1-g345015fe64 macro file # WARNING: This file is entirely auto-generated. # Key Mappings: macros += M \{-1019} zi. macros += M \{-1018} ey8 macros += M \{-1017} zg macros += M \{-1016} zf macros += M \{-1015} ze macros += M \{-1014} zd macros += M \{-1013} zc macros += M \{-1012} zb macros += M \{-1011} za macros += M \{-250} o macros += M \{32} ta\{32} macros += M 0 o macros += M L x+v macros += M \{229} ^ macros += M - ' #temp #macros += M \{-1011} zL macros += M 1 zR macros += M 2 zL macros += M 3 zAf macros += M 4 zh #macros += M 1 zIf macros += M J TAwYzDWAwa #macros += M K WAPw< ----------------------------------------------------------------------------------- -- Armour/Weapon autopickup by rwbarton, enhanced by HDA with fixes from Bloaxor -- ----------------------------------------------------------------------------------- { add_autopickup_func(function(it, name) if name:find("throwing net") then return true end local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "body") then if equipped_item then local armourname = equipped_item.name() if equipped_item.artefact or equipped_item.branded or equipped_item.ego or (equipped_item.plus > 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) }