include +=HDamage.rc include +=HDAColors.rc explore_auto_rest = true show_more=false default_manual_training=true #autofight_throw = true #autofight_throw_nomove = true autofight_stop = 50 autopickup_starting_ammo = true pickup_thrown = true chunks_autopickup = true explore_greedy = true explore_wall_bias = 1 auto_butcher = true easy_eat_chunks = true auto_eat_chunks = true ### Force mores ### more := force_more_message more += skill increases to more += LOW HITPOINT more += is wielding .*distortion more += wracked with pain more += you convulse more += watched by something more += mighty Pandemonium lord more += skill increases more += calcifying dust hits you more += you have finished your manual of more += crystal spear hits you more += you have mastered more += feel a terrible chill more += you are burned terribly more += strikes you in flight more += strangely unstable more += Your skin stops crawling more += You feel like a meek peon again more += Your transformation is almost over more += You have got your breath back default_manual_training = true default_manual_training = true { function choose_single_skill(sk) you.train_skill(sk, 1) skill_list = {"Fighting","Short Blades","Long Blades","Axes","Maces & Flails", "Polearms","Staves","Unarmed Combat","Bows","Crossbows", "Throwing","Slings","Armour","Dodging","Shields","Spellcasting", "Conjurations","Hexes","Charms","Summonings","Necromancy", "Translocations","Transmutations","Fire Magic","Ice Magic", "Air Magic","Earth Magic","Poison Magic","Invocations", "Evocations","Stealth"} for i,sk2 in ipairs(skill_list) do if sk ~= sk2 then you.train_skill(sk2, 0) end end end function wskill() weap = items.equipped_at("Weapon") if weap then return weap.weap_skill else return "Unarmed Combat" end end function ready() if you.turns() == 0 then choose_single_skill(wskill()) end end }