friend_brand = hi:blue neutral_brand = hi:lightblue stab_brand = hi:red may_stab_brand = hi:lightred heap_brand = hi:darkgrey feature_item_brand = hi:yellow trap_item_brand = hi:cyan autoinscribe += distortion:!w autoinscribe += scrolls? of identify:@r1 autoinscribe += scrolls? of remove curse:@r2 autoinscribe += scrolls? of detect curse:@r3 autoinscribe += potions? of healing:@q1 autoinscribe += potions? of heal wounds:@q2 force_more_message += You fall through a shaft force_more_message += You now have enough gold force_more_message += You are starting to lose your buoyancy cset_unicode += permawall: # cset_unicode += item_gold: 8364 message_colour += yellow:Your pager goes off message_colour += white:You determine message_colour += white:emerges from the mists of memory message_colour += white:remembers more of message_colour += $boring:of the chunks of flesh in your inventory have completely rotted away message_colour += $boring:but does no damage message_colour += magenta:The spell fizzles message_colour += magenta:You miscast message_colour += magenta:pick everything up without burdening yourself message_colour += lightmagenta:Your weapon exudes an aura of protection message_colour += lightmagenta:Helpless, .* fails to dodge your claw message_colour += lightmagenta:fails to defend itself message_colour += lightmagenta:catch .* momentarily off-guard message_colour += lightmagenta:catch .* completely off-guard message_colour += lightmagenta:You strike .* from a blind spot message_colour += lightmagenta:seems to speed up message_colour += lightmagenta:seems to slow down message_colour += lightmagenta:is moving more slowly message_colour += lightmagenta:stops moving altogether message_colour += lightmagenta:suddenly stops moving message_colour += lightmagenta:Space bends around message_colour += lightmagenta:You freeze message_colour += lightmagenta:is frozen message_colour += lightmagenta:You burn message_colour += lightmagenta:You pounce on the unaware helpless message_colour += lightmagenta:is burned terribly\! message_colour += lightmagenta:burns\! message_colour += lightmagenta:begins to bleed from its wounds\! message_colour += lightmagenta:leaks into the air\. message_colour += lightmagenta:falters for a moment\. message_colour += lightmagenta:Lightning courses through message_colour += lightmagenta:writhes in agony\. message_colour += lightmagenta:convulses in agony\! message_colour += lightmagenta:You drain message_colour += lightmagenta:convulses\. message_colour += lightmagenta:convulses\! message_colour += lightmagenta:burns you\. message_colour += lightmagenta:burns you\! message_colour += lightmagenta:freezes you\. message_colour += lightmagenta:freezes you\! message_colour += lightmagenta:shocks you\. message_colour += lightmagenta:shocks you\! message_colour += lightmagenta:The silver sears message_colour += lightmagenta:There is a sudden explosion of sparks message_colour += lightmagenta:Space warps around message_colour += lightmagenta:Space warps horribly around message_colour += lightmagenta:appears confused message_colour += lightmagenta:is poisoned message_colour += lightmagenta:looks even sicker message_colour += lightmagenta:looks as sick as possible message_colour += lightmagenta:flickers and vanishes message_colour += lightmagenta:steals some of your food message_colour += lightmagenta:You feel .* more hungry message_colour += lightmagenta:You feel quite a bit less full message_colour += lightmagenta:Visions of slaying .* flood into your mind message_colour += lightmagenta:You grab message_colour += lightmagenta:You squeeze message_colour += lightmagenta:You constrict message_colour += lightmagenta:You feel yourself grow more vulnerable message_colour += lightmagenta:is engulfed in message_colour += lightmagenta:is struck by message_colour += lightmagenta:draws strength from your injuries message_colour += lightmagenta:You are engulfed in flames message_colour += lightmagenta:The orb of energy explodes message_colour += lightmagenta:The air twists around and strikes you message_colour += lightmagenta:is distracted by the nearby gold message_colour += lightmagenta:You lunge message_colour += lightmagenta:You emit message_colour += lightmagenta:You are electrocuted message_colour += lightmagenta:looks sick message_colour += lightmagenta:You focus on the pain message_colour += lightmagenta:becomes distracted message_colour += white:is healed! message_colour += white:looks more healthy message_colour += white:stops burning message_colour += white:is no longer moving slowly message_colour += white:You now have enough gold message_colour += brown:shatters into pieces message_colour += brown:steals your message_colour += brown:It doesn\'t look very happy message_colour += brown:is devoured! message_colour += green:You feel a little better message_colour += green:You feel better message_colour += green:You feel much better message_colour += green:You feel slightly less hungry message_colour += green:You hear a soft click message_colour += green:You have disarmed the trap message_colour += green:You feel your power returning message_colour += green:You feel life coursing into your body message_colour += green:You resist message_colour += green:Your blood congeals message_colour += green:Your .* reflects message_colour += green:You reflect message_colour += green:is repelled\. message_colour += green:You deflect message_colour += green:Your amulet of stasis gives you message_colour += green:returns to your pack message_colour += green:looks more experienced message_colour += green:You finish recalling hp_colour = 100:green, 99:lightgrey, 50:yellow, 25:red mp_colour = 100:lightblue, 99:lightgrey, 50:yellow, 25:red auto_drop_chunks = rotten default_manual_training = true easy_eat_chunks = true equip_bar = false equip_unequip = true fire_items_start = c item_stack_summary_minimum = 1 msg_condense_short = false msg_max_height = 20 scroll_margin_x = 4 scroll_margin_y = 2 show_more = false show_player_species = true show_travel_trail = false status_caption_colour = white travel_delay = 25 use_fake_cursor = false use_fake_player_cursor = false view_lock = false view_max_width = 81 wall_jump_move = false allow_extended_colours = true