# NEW autopickup_exceptions += >talisman item_slot ^= scrolls? of revelation:y item_slot ^= talisman of death:x force_more_message += leading deeper into the Abyss # NEW NEW autopickup_exceptions += potions? of attraction autopickup_exceptions += >scrolls? of torment autopickup_exceptions += >scrolls? of vulnerability autopickup_exceptions += >scrolls? of noice force_more_message += You now have enough gold to buy force_more_message += Vehumet offers you force_more_message += Strange energies course autoinscribe += potions? of enlightenment: Will+ autoinscribe += potions? of lignification: rPois rTorment rDrown autoinscribe += hat of intelligence: Int +3 #force_more_message += A whirlwind of blades manifests around you! #force_more_message += You feel a little less murderous for the moment. : if(you.race() == "Mummy" or you.race() == "Ghoul") then autopickup_exceptions += 40) then crawl.setopt("tile_player_tile=tile:MONS_ZOMBIE_JUGGERNAUT") elseif(stat > 30) then crawl.setopt("tile_player_tile=tile:MONS_ZOMBIE_X") else crawl.setopt("tile_player_tile=tile:MONS_ZOMBIE_HUMAN") end end } # Mummy tile { if(you.race() == "Mummy") then local stat = math.max(you.strength(), you.intelligence()) if(stat > 40) then crawl.setopt("tile_player_tile=mons: Khufu") elseif(stat > 35) then crawl.setopt("tile_player_tile=mons: royal mummy") elseif(stat > 30) then crawl.setopt("tile_player_tile=mons: mummy priest") elseif(stat > 25) then crawl.setopt("tile_player_tile=mons: guardian mummy") else crawl.setopt("tile_player_tile=mons: mummy") end end } ########## # HDA ########## include += HDamage.rc include += HDAMessageColors.rc include += HDAItemColors.rc ########## # Basic ########## default_manual_training = true equip_unequip = true pickup_mode = multi easy_confirm = all cloud_status = true auto_exclude = tile_map_scale = 1.0 ########## # Fight ########## autofight_stop = 50 : if(you.race() == "Deep Dwarf") then autofight_stop = 30 : end autofight_hunger_stop = 0 autofight_caught = true fail_severity_to_confirm = 0 hp_warning = 33 mp_warning = 33 hp_colour = 100:green, 89:lightgrey, 49:yellow, 39:lightred, 29:red #mp_colour = 100:green, 79:lightgrey, 49:yellow, 39:lightred, 29:red stat_colour = 3:red, 5:lightred, 9:yellow ########## # Rest ########## rest_wait_percent = 100 : if(you.race() == "Deep Dwarf") then rest_wait_percent = 0 : end : if(you.race() == "Deep Elf" or you.race() == "Octopode"or you.god() == "Vehumet" or you.god() == "Sif Muna") then rest_wait_both = true : end ########## # Travel ########## explore_stop = explore_stop += shops,portals,branches,runed_doors,artefacts,stairs travel_key_stop = true travel_delay = -1 rest_delay = -1 explore_delay = -1 ########## # Food ########## auto_butcher = true confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true ########## # Graphics ########## view_delay = 100 tile_show_demon_tier = true tile_web_mouse_control = false #tile_menu_icons = false animate_equip_bar = true { --crawl.setopt("tile_show_player_species=true") --crawl.setopt("tile_player_tile=mons: vault warden") --crawl.setopt("tile_player_tile=mons: vault guard") } tile_font_crt_family = Lucida Console tile_font_stat_family = Lucida Console tile_font_msg_family = Lucida Console tile_font_lbl_family = Lucida Console ########## # Autopickup ########## autopickup += $?!+"/\}% autopickup_exceptions += fruit autopickup_exceptions += >crystall ball autopickup_exceptions += >sack of spiders autopickup_exceptions += >lightning rod autopickup_exceptions += >box of beasts autopickup_exceptions += >ball of energy autopickup_exceptions += >phial of floods :if(you.race() == "Ogre" or you.race() == "Troll") then autopickup_exceptions +=