# TEAMNAME Crawl Cosplay Academy Freshmen # TEAMMEMBERS HourglassMan Killmatronix abclol1234 cfcfcfcfcf Yore ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file options_guide.txt # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Options with good defaults I've omitted below # e.g pickup_thrown = true ##### My options ########################################### default_manual_training = true autopickup_starting_ammo = true game_seed = 10962035831118379091 #default "none" # Change this for seeded games autopickup = $?!+"/♦} # ) Weapons # ( Missiles # [ Armour # / Wands # ? Scrolls # " or = Jewellery # ! Potions # + or : Books # | Staves # 0 Orbs # } Misc. items # $ Gold # ♦ Gems autopickup_exceptions += >mutation, >degeneration, >torment autopickup_exceptions += | tile:) # For changing player tile e.g cosplay. See guide for more detail. ###################################################################### # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } # To automatically open the skill menu when starting a new game, add # the following to your options file. { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt