##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt explore_auto_rest = false # include = advanced_optioneering.txt ####### Do not modify the following values { AUTOMAGIC_NONE = 0 -- No auto magic at all AUTOMAGIC_PERSIST = 1 -- Only magic which persists across stairs -- like shroud of golubria AUTOMAGIC_ALL = 2 -- All auto magic, including that which does -- not persists across stairs like summons SPELL_COST_SHROUD_OF_G = 2 SPELL_FAIL_SEVERITY_SAFE = 0 -- Grey SPELL_FAIL_SEVERITY_SLIGHTLY_DANGEROUS = 1 -- White SPELL_FAIL_SEVERITY_DANGEROUS = 2 -- Yellow SPELL_FAIL_SEVERITY_QUITE_DANGEROUS = 3 -- Light Red SPELL_FAIL_SEVERITY_EXTREMELY_DANGEROUS = 4 -- Red SPELL_FAIL_SEVERITY_POTENTIALLY_LETHAL = 5 -- Purple SPELL_SHROUD_OF_GOLUBRIA = "Shroud of Golubria" SPELLS_SUMMON_CFG={} SPELLS_SUMMON_CFG[1]={cost=5, max_summon=1, name="Iskenderun's Battlesphere", monsters={"battlesphere"}} SPELLS_SUMMON_CFG[2]={cost=7, max_summon=1, name="Spellforged Servitor", monsters={"spellforged servitor"}} SPELLS_SUMMON_CFG[3]={cost=3, max_summon=1, name="Summon Ice Beast", monsters={"ice beast"}} SPELLS_SUMMON_CFG[4]={cost=3, max_summon=1, name="Call Canine Familiar", monsters={"inugami"}} SPELLS_SUMMON_CFG[5]={cost=2, max_summon=1, name="Call Imp", monsters={"cerulean imp"}} SPELLS_SUMMON_CFG[6]={cost=1, max_summon=2, name="Summon Small Mammal", monsters={"rat", "quokka", "bat", "ball python"}} } ####### Do not modify the previous values # Set travel delay to -1 for instant-travel, set to 1 to see travel paths show_travel_trail=true travel_key_stop = true default_manual_training = true travel_delay = 5 #include = macros_offline.txt # just keep exploring explore_stop -= stairs, items explore_stop += glowing_items, artefacts, runes { MIN_MP_REST_PERCENT = 100 MIN_HP_REST_PERCENT = 100 -- Spells will only be autocast if their fail rate is -- this or better and their severity is yellow or better. -- Or if their fail rate is twice this or better and -- their severity is white or better. SPELL_REQUIRED_FAIL_RATE = 3 } { function xx() end } { function jdebug(msg) -- crawl.mpr(msg) end } ##################################################### # Ready Function - gets called when action required # ##################################################### { itemcount = 0 automagic = AUTOMAGIC_ALL automatic_printed = false auto_resting = false auto_exploring = false auto_buffing = false function ready() LuthTravel() end } { -- Requirements which apply to all auto spells function general_allow_auto_spell(fight_prio) local res = ( (you.feel_safe() or fight_prio) and automagic>AUTOMAGIC_NONE and you.contaminated()==0 ) --crawl.mpr ("general_allow_auto_spell()="..tostring(res)) return res end } ############## # Auto magic # ############## { function total_cost_castable() local cost = 0 if is_castable_shroud_of_g() then cost = cost+SPELL_COST_SHROUD_OF_G end cost = cost + total_cost_castable_summons() return cost end } { function total_cost_castable_summons() local cost = 0 for _, spell_cfg in ipairs(SPELLS_SUMMON_CFG) do if is_castable_summon(spell_cfg) then cost = cost + spell_cfg.cost*spell_cfg.max_summon end end return cost end } { function total_cost_needed_spells() local cost = 0 if need_cast_shroud_of_golubria() then cost = cost+SPELL_COST_SHROUD_OF_G end cost = cost + total_cost_needed_summons() return cost end } { function total_cost_needed_summons() local cost = 0 for _, spell_cfg in ipairs(SPELLS_SUMMON_CFG) do if need_cast_summon(spell_cfg) then needed_summons = spell_cfg.max_summon - num_summon_active(spell_cfg) cost = cost + spell_cfg.cost*needed_summons end end return cost end } { -- Returns true if a spell was cast function auto_spell_maybe(fight_prio) if you.contaminated()~=0 then crawl.mpr("No auto magic while you are contaminaged.") return false end if general_allow_auto_spell(fight_prio) then if cast_shroud_of_g_maybe() then return true end jdebug("not cast_shroud_of_g_maybe()") if auto_summon_maybe(fight_prio) then return true end jdebug("JADO not auto_summon_maybe()") else jdebug("JADO not auto_spell_maybe()") end return false end } { -- Return true if a summon spell was cast function auto_summon_maybe(fight_prio) for _, spell_cfg in ipairs(SPELLS_SUMMON_CFG) do if summon_maybe(spell_cfg, fight_prio) then return true else jdebug("Do not cast "..spell_cfg.name) end end return false end } { function spell_is_safe(spell_name) return ( spells.fail_severity(spell_name) <= SPELL_FAIL_SEVERITY_SLIGHTLY_DANGEROUS and spells.fail(spell_name) <= SPELL_REQUIRED_FAIL_RATE*2 ) or ( spells.fail_severity(spell_name) <= SPELL_FAIL_SEVERITY_DANGEROUS and spells.fail(spell_name) <= SPELL_REQUIRED_FAIL_RATE ) end } { lastTimeSummonCanineFamiliar = you.time() - 200 function extra_can_cast_canine_familiar() return (not (string.find(crawl.messages(30), escape("canine familiar is too injured to answer")))) and ((you.time()-lastTimeSummonCanineFamiliar) > 200) -- 20 decaAuts end } ###################### # Control auto magic # ###################### { function enable_automagic() if automagic>=AUTOMAGIC_ALL then crawl.mpr("All automagic is already enabled") else automagic = automagic+1 if automagic == AUTOMAGIC_ALL then crawl.mpr("Enabled all automagic") else crawl.mpr("Enabled persistent across stairs automagic but not other automatic") end end end function disable_automagic() if automagic<=AUTOMAGIC_NONE then crawl.mpr("All automagic is already disabled") else automagic = automagic-1 if automagic == AUTOMAGIC_NONE then crawl.mpr("Disabled all automagic") else crawl.mpr("Disabled some automagic but across stairs is still enabled") end end end } ##################### # Auto Summon fight # ##################### { function auto_summon_fight() if auto_spell_maybe(true) then return end end } ################# # Auto Summon # ################# { -- lastTimeSummon = you.time() function summon_maybe(spell_cfg, fight_prio) local mp, max_mp = you.mp() jdebug("check "..spell_cfg.name) jdebug("need_cast_summon="..tostring(need_cast_summon(spell_cfg))) jdebug("should_rest_magic="..tostring(should_rest_magic(mp, max_mp))) jdebug("fight_prio="..tostring(fight_prio)) jdebug("is_castable_summon="..tostring(is_castable_summon(spell_cfg))) if need_cast_summon(spell_cfg) and ( (not should_rest_magic(mp, max_mp)) or (fight_prio and is_castable_summon(spell_cfg)) ) then crawl.mpr("Casting "..spell_cfg.name..".") c=spells.letter(spell_cfg.name) sendkeys("z"..c) if spell_cfg.name=="Call Canine Familiar" then lastTimeSummonCanineFamiliar = you.time() end return true end return false end } { function num_summon_active(spell_cfg) local num_summons = 0 for x = -7,7 do for y = -7,7 do m = monster.get_monster_at(x, y) local attitude_friendly = 4 if m and (m:attitude() == attitude_friendly) then for _ , spell_monster_name in ipairs(spell_cfg.monsters) do if m:name() == spell_monster_name then num_summons = num_summons + 1 break end end end end end return num_summons end } { function is_castable_summon(spell_cfg) if spell_cfg.name=="Call Canine Familiar" and not extra_can_cast_canine_familiar() then return false end return automagic >= AUTOMAGIC_ALL and known_spells[spell_cfg.name]~=nil and spell_is_safe(spell_cfg.name) end } { function need_cast_summon(spell_cfg) return is_castable_summon(spell_cfg) and num_summon_active(spell_cfg)Casting Shroud of Golubria.") c=spells.letter(SPELL_SHROUD_OF_GOLUBRIA) sendkeys("z"..c) return true end return false end function is_castable_shroud_of_g() --crawl.mpr ( "known_spells[SPELL_SHROUD_OF_GOLUBRIA]="..tostring(known_spells[SPELL_SHROUD_OF_GOLUBRIA]~=nil)) --crawl.mpr ( "spell_is_safe(SPELL_SHROUD_OF_GOLUBRIA) = " .. tostring(spell_is_safe(SPELL_SHROUD_OF_GOLUBRIA)) ) --crawl.mpr ( "you.status(shrouded)=" .. tostring( you.status("shrouded") ) ) return automagic>=AUTOMAGIC_PERSIST and known_spells[SPELL_SHROUD_OF_GOLUBRIA]~=nil and spell_is_safe(SPELL_SHROUD_OF_GOLUBRIA) end function is_active_shroud_of_g() return you.status("shrouded") end function need_cast_shroud_of_golubria() return is_castable_shroud_of_g() and not is_active_shroud_of_g() end } ############# # Auto rest # ############# { function StartLuthTravel() auto_resting = true auto_exploring = true auto_buffing = true num_rests = 0 LuthTravel() end function LuthTravel() print_automagic() --crawl.mpr("LuthTravel") if (not auto_resting) and (not auto_exploring) and (not auto_buffing) then return end if not is_safe_to_travel() then auto_resting = false auto_exploring = false auto_buffing = false if (not you.feel_safe()) then --This will provide the "foo is nearby" message autoexplore() end return end local action_done=false if auto_resting then --crawl.mpr("continue rest time=" .. tostring(you.time())) action_done = auto_rest() --crawl.mpr("rested="..tostring(rested).." auto_exploring="..tostring(auto_exploring)) if action_done then return end auto_resting = false end if auto_buffing then if auto_spell_maybe(false) then return true end auto_buffing = false end if auto_exploring then --crawl.mpr("spell_maybe is false"); --crawl.mpr("Continue travel") auto_exploring = false autoexplore() end end function print_automagic() if automagic_printed then return end if automagic==AUTOMAGIC_NONE then crawl.mpr("AUTOMAGIC: NONE") elseif automagic==AUTOMAGIC_PERSIST then crawl.mpr("AUTOMAGIC: ONLY PERSISTENT MAGIC") elseif automagic==AUTOMAGIC_ALL then crawl.mpr("AUTOMAGIC: ALL") else crawl.mpr("AUTOMAGIC: ERROR") end automagic_printed = true end function is_safe_to_travel() return you.feel_safe() and (not you.slowed()) and (not you.poisoned()) and (not you.confused()) and (not you.exhausted()) end num_rests = 0 function auto_rest_start() num_rests = 0 auto_buffing = false auto_resting = true auto_exploring = false auto_rest() end -- Returns true if rest was performed function auto_rest() if (not you.feel_safe()) then --This will provide the "foo is nearby" message autoexplore() auto_exploring = false auto_resting = false auto_buffing = false return false end local rested = rest_maybe() if rested then num_rests=num_rests + 1 else --crawl.mpr(Rested "..tostring(num_rests).." time(s)") end if (not you.feel_safe()) then --This will provide the "foo is nearby" message autoexplore() auto_exploring = false auto_resting = false auto_buffing = false end --crawl.mpr("auto_rest returns"..str(rested)) return rested end function at_feet() return iter.invent_iterator:new(you.floor_items()) end } ######### # Aux # ######### ################################## # Auxiliary Function Definitions # ################################## { function debug(name,what) if what == nil then crawl.mpr(string.format("%s: nil",name)) elseif type(what) == "boolean" then crawl.mpr(string.format("%s: %s",name,what and "true" or "false")) else crawl.mpr(string.format("%s: %s",name,what)) end end } { last_time_autoexplore = 0.0 times_not_advance = 0 function autoexplore() sendkeys("o") end } { function rest_once() sendkeys(".") end } { function is_in_inventory(str) for it in inventory() do if string.find(it.name(), str) then return true end end return false end } { function inventory() return iter.invent_iterator:new(items.inventory()) end } { function floor_items() return iter.invent_iterator:new(you.floor_items()) end } { function is_equipped(where,str) local eq = items.equipped_at(where) if weapon then return string.find(eq.name(), str) else return false end end } { local function init_spells() local spell_list = {} for _, spell_name in ipairs(you.spells()) do spell_list[spell_name] = true end return spell_list end known_spells = init_spells() } { function sendkeys(command) --crawl.flush_input() ----crawl.sendkeys(command) --crawl.process_keys(command) ----crawl.process_command() --crawl.flush_input() crawl.flush_input() crawl.sendkeys(command) crawl.flush_input() end } { function should_rest_magic(mp, max_mp) if mp==max_mp then return false end local min_mp = max_mp*(MIN_MP_REST_PERCENT/100.0) local effective_mp = mp + ( total_cost_castable() - total_cost_needed_spells() ) return effective_mp < min_mp end } { function should_rest(hp, mp, max_hp, max_mp) local you_are_mummy = string.find(you.race(), "Mummy") ~= nil local you_are_deep_dwarf = string.find(you.race(), "Deep Dwarf") ~= nil local need_mp = should_rest_magic(mp, max_mp) local need_mummy = ((hp < max_hp) or (mp < max_mp)) and you_are_mummy local need_hp = hp < (max_hp*(MIN_HP_REST_PERCENT/100.0)) --crawl.mpr("should_rest_magic(mp, mp)="..tostring(should_rest_magic(mp, max_mp))) return ( need_mp or need_hp or need_mummy or you.slowed() or you.poisoned() or you.confused() or you.exhausted() ) end } { function have_barbs() return string.find(crawl.messages(10), escape("The barbed spikes become lodged in your body")) or string.find(crawl.messages(10), escape("The barbed spikes dig painfully into your body as you move")) end } { function already_animated() return string.find(crawl.messages(20), escape("Autocasting Animate Dead")) end } { function removed_barbs() return string.find(crawl.messages(10), escape("You carefully extract the manticore spikes from your body")) or string.find(crawl.messages(10), escape("The manticore spikes snap loose")) end } { function no_results() return string.find(crawl.messages(10), escape("Can't find anything matching that")) end } { function dont_know_how_to_get_there() return string.find(crawl.messages(10), escape("know how to get there")) or string.find(crawl.messages(10), escape("Have to go through")) end } { function can_not_animate() return string.find(crawl.messages(10), escape("There is nothing here that can be animated")) end } { function can_not_bottle() return string.find(crawl.messages(10), escape("There isn't anything to bottle here")) end } { function recently_mass_animated() return string.find(crawl.messages(10), escape("Autocasting Mass Animate Remains")) end } { function weapon_in_inventory() for it in inventory() do if string.find(it.class(true), "weapon") then return true end end return false end } { function weapon_in_slot_a() local it = items.inslot(0) if it then return string.find(it.class(true), "weapon") else return false end end } { function find_item_letter(str) for i = 0,51 do it = items.inslot(i) if it then if string.find(it.name(), str) then return items.index_to_letter(i) end end end return false end } { function you_worship_sacrifice_god() return string.find(you.god(), "Trog") --or string.find(you.god(), "Oka") --or string.find(you.god(), "Makhleb") or string.find(you.god(), "Beogh") or string.find(you.god(), "Lugonu") --or string.find(you.god(), "Nemelex") end } { function on_corpses() local fl = you.floor_items() for it in iter.invent_iterator:new(fl) do if string.find(it.name(), "corpse") and not string.find(it.name(), "rotting") and not string.find(it.name(), "plague") then return true end end return false end } { function you_are_not_ghoul() return not (string.find(you.race(), "Ghoul")) end } { function you_are_not_troll() return not (string.find(you.race(), "Troll")) end } { function you_are_not_felid() return not (string.find(you.race(), "Felid")) end } { function you_are_not_octopode() return not (string.find(you.race(), "Octopode")) end } { function find_corpses() local race = you.race() local god = you.god() local exclude_this = "" if string.find(god, "Shining") then exlude_this = race end sendkeys(string.char(6) .. "@corpse&&!!rott&&!!skel&&!!sky&&!!necrop&&!!ugly&&!!vampire&&!!corpse rot&&!!&&!!botono" .. exclude_this .. "\ra\r") end } { function no_weapon() return (items.equipped_at("Weapon") == nil) and not uses_unarmed() end } { function uses_unarmed() return not you_are_not_ghoul() or not you_are_not_troll() or not you_are_not_felid() or (you.skill("Unarmed Combat") >= 3) end } { function is_weapon(str) local weapon = items.equipped_at("Weapon") if weapon then return string.find(weapon.name(), str) else return false end end } { function is_ring(str) local ring1 = items.equipped_at("Left Ring") local ring2 = items.equipped_at("Right Ring") if ring1 and ring2 then return string.find(ring1.name(), str) or string.find(ring2.name(), str) elseif ring1 then return string.find(ring1.name(), str) elseif ring2 then return string.find(ring2.name(), str) else return false end end } { function item_in_view(str) local x,y for x = -8,8 do for y = -8,8 do if not (x == 0 and y == 0) then local pile = items.get_items_at(x,y) if pile ~= nil then for it in iter.invent_iterator:new(pile) do if string.find(it.name(), str) and you.see_cell_no_trans(x,y) then return true end end end end end end return false end } { -- Returns a table where the key is the monster description and value is the total number of that mob in your vision function getMonsterList() local monsters = {} for x = -7,7 do for y = -7,7 do m = monster.get_monster_at(x, y) local attitude_hostile = 0 if m and (m:attitude() == attitude_hostile) and not (m:is_firewood()) then desc = m:desc() if (monsters[desc] == nil) then monsters[desc] = 1 else monsters[desc] = monsters[desc] + 1 end end end end return monsters end } { --Escapes the special characters in a string for pattern matching function escape(str) --Escapes parens and dash "()-" local escaped = str:gsub('[%(%)%-]','%\%1') --Removes any coloration parts of the string return (escaped:gsub('<[^<]*>','')) end } { -- Returns true if an action has been performed -- False otherwise. function rest_maybe() if (not you.feel_safe()) then return false end local mp, max_mp = you.mp() local hp, max_hp = you.hp() local first_monster = next(getMonsterList()) local already_checked = (no_results() or dont_know_how_to_get_there()) local you_are_barbed = (have_barbs() and not removed_barbs()) local is_safe = (first_monster == nil) local missing_mp = (mp < max_mp) local missing_hp = (hp < max_hp) local need_to_recover = should_rest(hp, mp, max_hp, max_mp) local you_are_sif = string.find(you.god(), "Sif") local you_are_yred = string.find(you.god(), "Yred") local you_are_zin = string.find(you.god(), "Zin") local you_are_good = string.find(you.god(), "Shining") or string.find(you.god(), "Elyvilon") or you_are_zin local sacrifice_god = you_worship_sacrifice_god() local you_are_mummy = string.find(you.race(), "Mummy") local you_are_vampire = string.find(you.race(), "Vampire") local you_are_ghoul = string.find(you.race(), "Ghoul") local lichform = string.find(you.transform(), "lich") local bladehands = string.find(you.transform(), "blade") local dragonform = string.find(you.transform(), "dragon") local melded_weapon = (bladehands or dragonform) local you_are_regen = you.regenerating() local you_know_sublimation = known_spells["Sublimation of Blood"] and (spells.fail("Sublimation of Blood") < 20) and (mp>3) local you_know_animate_skeleton = known_spells["Animate Skeleton"] and (spells.fail("Animate Skeleton") < 20) and (mp>1) local you_know_animate_dead = known_spells["Animate Dead"] and (spells.fail("Animate Dead") < 20) and (mp>4) local distort_weapon = is_weapon("distort") local vamp_weapon = is_weapon("vamp") local have_a_weapon = weapon_in_inventory() local ghoul_missing_hp = you_are_ghoul and ((hp < (max_hp - 5)) or you.rot() > 0) local you_have_staff_of_energy = is_in_inventory("staff of energy") local have_potion_of_blood = is_in_inventory("potion of blood") or is_in_inventory("potions of blood") local staff_of_energy_is_equipped = is_weapon("staff of energy") local staff_of_power_is_equipped = is_weapon("staff of power") local staff_of_energy_letter = find_item_letter("staff of energy") local should_channel_mp = (need_to_recover and (max_mp>mp) ) local can_cast_regen = known_spells["Regeneration"] and (mp>3) and (spells.fail("Regeneration") < 20) local you_have_regen_ring = is_in_inventory("regeneration") local regen_ring_letter = find_item_letter("regeneration") local regen_ring_is_equipped = is_ring("regeneration") local should_regen_hp = (not (you_are_good or you_are_regen or lichform)) and ((hp/max_hp) < 0.80) and (you_have_regen_ring or can_cast_regen) local should_sublimate = (not (you_are_good or lichform)) and ((mp/max_mp) < 0.60) and you_know_sublimation and mp>2 and ((hp/max_hp) > 0.95) local should_animate_skeleton = (not you_are_good) and you_know_animate_skeleton and mp>1 and (not can_not_animate()) local should_animate_dead = (not you_are_good) and you_know_animate_dead and mp>4 and (not can_not_animate()) -- (not melded_weapon) and --crawl.mpr("(should_channel_mp and you_have_staff_of_energy = " .. tostring(should_channel_mp and you_have_staff_of_energy)) --crawl.mpr("should_channel_mp="..tostring(should_channel_mp)) --crawl.mpr("you_have_staff_of_energy="..tostring(you_have_staff_of_energy)) --crawl.mpr("need_to_recover="..tostring(need_to_recover)) --crawl.mpr("(max_mp>mp)="..tostring(max_mp>mp)) -- and (not (distort_weapon or vamp_weapon)) and you_are_not_felid() then if you_are_barbed then rest_once() elseif should_sublimate and not (you_are_vampire or lichform) then crawl.mpr("Autocasting Sublimation of Blood.") sendkeys('zm') --elseif should_channel_mp and you_are_sif and (you.piety_rank() > 0) then -- crawl.mpr("Autochanneling using Sif.") -- sendkeys('aa') elseif should_regen_hp and can_cast_regen then crawl.mpr("Autocasting Regen.") --This assumes casting regen is bound to zr sendkeys('zr') elseif (not melded_weapon) and (should_channel_mp and you_have_staff_of_energy) and (not (distort_weapon or vamp_weapon)) and you_are_not_felid() then if not staff_of_energy_is_equipped then crawl.mpr("Switching to staff of energy.") auto_resting = true sendkeys('w' .. staff_of_energy_letter ) else crawl.mpr("Autochanneling using staff of energy.") auto_resting = true sendkeys('v') end elseif (weapon_in_slot_a() or uses_unarmed()) and (no_weapon() and have_a_weapon) or (staff_of_energy_is_equipped and (not (staff_of_energy_letter == 'a')) ) then if uses_unarmed() then crawl.mpr("Switching to unarmed.") sendkeys('w-') else crawl.mpr("Switching to main weapon.") sendkeys('wa') end elseif need_to_recover then -- crawl.mpr("DEBUG: Doing normal rest") rest_once() -- end --elseif you_are_yred and (you.piety_rank() >= 3) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and not recently_mass_animated() then -- crawl.mpr("Autocasting Mass Animate Remains.") -- sendkeys('aa') --elseif (not sacrifice_god) and (item_in_view("corpse") or item_in_view("skeleton") or on_corpses()) and should_animate_dead and not already_animated() then -- crawl.mpr("Autocasting Animate Dead.") -- sendkeys('zA') --elseif (not sacrifice_god) and on_corpses() and should_animate_skeleton then -- crawl.mpr("Autocasting Animate Skeleton.") -- sendkeys('zA') --elseif you_are_yred and (you.piety_rank() >= 1) and on_corpses() then -- crawl.mpr("Autocasting Animate Remains.") -- sendkeys('aa') else --crawl.mpr("DEBUG: return false - no rest") return false -- No resting to be done end --crawl.mpr("DEBUG: return true - something done") return true -- Rest was performed end } # Other config explore_wall_bias = 100 travel_open_doors = false #Safety runrest_stop_message += Your transformation is almost over. runrest_stop_message += Your deflect missiles spell is about to expire... runrest_stop_message += Your repel missiles spell is about to expire... runrest_stop_message += You feel less protected from missiles. runrest_stop_message += You start to feel a little slower. runrest_stop_message += You feel sluggish. runrest_stop_message += You are starting to lose your buoyancy. runrest_stop_message += Your icy armour starts to melt. runrest_stop_message += Your icy armour evaporates. runrest_stop_message += You feel closer to the material plane. runrest_stop_message += You are firmly grounded in the material plane once more. runrest_stop_message += Your icy shield starts to melt. runrest_stop_message += Your icy shield evaporates. runrest_stop_message ^= .*spellforged servitor disappears.* runrest_stop_message += .*spellforged servitor disappears.* runrest_stop_message += Your battlesphere wavers and loses cohesion. runrest_stop_message ^= .*quokka disappears in a puff.* runrest_stop_message ^= .*ball python disappears in a puff.* runrest_stop_message ^= .*cerulean imp disappears in a puff.* runrest_stop_message ^= .*rat disappears in a puff.* runrest_stop_message ^= .*bat disappears in a puff.* runrest_stop_message ^= .*inugami disappears in a puff.* ################# # Online macros # ################# bindkey = [^K] CMD_DISPLAY_RELIGION #bindkey = [^D] CMD_DISPLAY_RELIGION #spell_slot += mystic blast:b #spell_slot += conjure flame:c #spell_slot += dazzling spray:d #spell_slog += regeneration:g #spell_slot += haste:h spell_slot += conjure ball lightning:L # Key Mappings: # +: auto rest macros += K + ===auto_rest_start #F1 Go upstears macros += M \{-265} X<. #F2 Enable automagic macros += M \{-266} ===enable_automagic #F3 Disable automagic macros += M \{-267} ===disable_automagic # Show status #macros += M \{} ===xx F4: auto explore macros += M \{-268} ===StartLuthTravel spell_slot ^= magic dart:a spell_slot ^= sand blast:a macros += M \{-1018} zaf macros += K2 \{-1018} f #macros += M \{-1018} zA spell_slot += searing ray:b spell_slot += stone arrow:b macros += M \{-1012} zb macros += K2 \{-1012} f #macros += M \{-1012} zB #Numpad insert macros += K \{-1000} . macros += K2 \{-1000} . #F10 Summon 2 macros += M \{-274} zF macros += K2 \{-274} f #F9 #spell_slot += Summon 1 macros += M \{-273} zA macros += K2 \{-273} f #F8 macros += M \{-272} zp macros += K2 \{-272} f macros += K3 \{-272} Y spell_slot += fulminant prism:p #F7 Spell forged servitor macros += M \{-271} zE macros += K2 \{-27} f #F6 Iskenderun battlesphere macros += M \{-270} zD macros += K2 \{-270} f #F5 Fireball #spell_slot += Fireball:L #macros += M \{-269} zL #macros += K2 \{-269} f #F5 macros += M \{-269} ===auto_summon_fight spell_slot += .*:ABCDEFGHIJKLMNOPQRSTUVWXYZ