autofight_warning = 100 # clear_messages = true default_manual_training = true explore_item_greed = 0 explore_wall_bias = 50 restart_after_save = false show_blood = false show_more = false show_travel_trail = true spell_menu = true single_column_item_menus = false tile_full_screen = true tile_realtime_anim = true tile_show_threat_levels = easy, tough, nasty, unusual tile_skip_title = true bindkey = [z] CMD_MOVE_UP_LEFT bindkey = [Z] CMD_RUN_UP_LEFT bindkey = [y] CMD_CAST_SPELL bindkey = [Y] CMD_FORCE_CAST_SPELL ###################################################################### # Add the following to your options file to automatically pick up # armour for non-body armour slots (gloves, boots, etc.), if you don't # already have an item equipped there. { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } ###################################################################### # To automatically open the skill menu when starting a new game, add # the following to your options file. { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }