explore_delay = 2 show_paged_inventory = false autopickup_exceptions += < amulet autopickup_exceptions += < javelin autopickup_exceptions += < dart autopickup_exceptions += < boomerang { function autoplay() if you.feel_safe() then crawl.sendkeys("o") else crawl.sendkeys({9}) end end } macros += M " ===autoplay { if you.race() == "Minotaur" then DEWz = true end if DEWz then if you.turns() == 0 then you.set_training_target("Axes", 16) you.set_training_target("fighting", 5) you.set_training_target("Dodging", 5) you.set_training_target("Armour", 5) you.set_training_target("Shields", 5) crawl.sendkeys("\\" .. "b" .. "\r") elseif you.turns() == 1 then crawl.mpr("You only need two turns to die......") else return end end } { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="cloak", helmet="helmet", gloves="gloves", boots="boots", barding="barding"} st, _ = it.subtype() if good_slots[st] ~= nil and items.slot_is_available(good_slots[st]) == true then return true end end end) }