< function ready() OpenSkills() end > ################### # Quality of life # ################### rest_wait_percent = 100 explore_auto_rest = true explore_delay = 5 travel_delay = 5 view_delay = 0 show_travel_trail = true show_more = false easy_unequip = true action_panel_show = true dump_on_save = true mouse_input = true default_manual_training = true autofight_stop = 75 hp_warning = 50 bad_item_prompt = true warn_hatches = true sort_menus = true # Exploration Stops explore_stop = stairs,shops,altars,portals,branches,runed_doors,runes explore_stop += artefacts,glowing_items,greedy_pickup_smart,greedy_visited_item_stack # Automatic Force-More (Safety First) force_more += (distortional energy|heavy damage) force_more += (comes into view|is looming over you) force_more += You feel (horribly lethargic|stiff|jittery) force_more += (staircase moves|shaft opens) force_more += You are (confused|poisoned|heavily) force_more += You feel (extremely sick|very strange) force_more += drain (life|magic) force_more += Miss identification force_more += You are engulfed force_more += Your surroundings (flicker|seem) force_more += (starving|near starvation) force_more += You fall through force_more += Trog is (angry|furious) ############# # Interface # ############# action_panel = /?!} action_panel_scale = 120 action_panel_font_size = 20 hp_colour = 100:lightgreen, 99:lightgray, 75:yellow, 50:lightred, 25:red mp_colour = 100:cyan, 99:lightgray, 75:yellow, 50:lightred, 25:red allow_self_target = no always_show_zot = true tile_viewport_scale = 2.0 ########## # Macros # ########## # This is the / key macros += M \{-1012} ===autoplay # This is NP+ macros += M \{-1016} > # This is NP- macros += M \{-1018} < # This is Page Down macros += M \{-245} X>\{-1010} # This is Page Up macros += M \{-246} X<\{-1010} # This is * on the numpad macros += M \{-1015} \{6}@\{-1010} macros += M z z? macros += M 1 zaf macros += M 2 zbf macros += M 3 zcf macros += M o ===autoplay macros += M c % ############### # Auto Pickup # ############### # $ = gold # ? = scroll # ! = potion # : = book # " = jewellery # / = wand # % = food # } = miscellaneous # | = staves # ( = missiles # ) = weapon # [ = armour : if (you.god():find("Trog")) then autopickup += $?!:"/} : elseif (you.god():find("Ashenzari")) then autopickup += $?!:"/}|[)( : else autopickup += $?!:"/}| : end # Set Alias for Autopickup Exceptions ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item ae += ring of teleportation ae += amulet of inaccuracy ae += amulet of harm # Always pick up curare darts ae +=