###################################################################### # DCSS RC File - florius # Organized with descriptions for each section ###################################################################### ###################################################################### # DISPLAY & INTERFACE ###################################################################### # Size of each tile in pixels (default 32; larger = zoomed in view) tile_cell_pixels = 50 # Don't require keypress on --more-- prompts # Messages still display, you just won't get stuck on them # (Important messages are handled separately by force_more below) show_more = false # Show the dotted path your character takes when auto-traveling show_travel_trail = true # Show cloud effects in the status bar (helps track poison clouds etc) cloud_status = true ###################################################################### # AUTOPICKUP ###################################################################### # What item types to auto-pickup: # $=gold ?=scrolls !=potions +=books "=jewellery # /=wands (=missiles ♦=gems autopickup = $?!+"/(♦ # Always pick up mutation potions (good to have for removing bad muts) autopickup_exceptions ^= ") end -- Auto-engage single enemies on D:1-3 -- If exactly one hostile is in sight, auto-Tab to fight it if you.branch() == "D" and you.depth() <= 3 then local hostile_count = 0 for x = -8, 8 do for y = -8, 8 do local m = monster.get_monster_at(x, y) if m and not m:is_safe() then hostile_count = hostile_count + 1 end end end if hostile_count == 1 then crawl.do_commands({"CMD_AUTOFIGHT"}) end end end }