##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt # Equipment autopickup { local function pickup_equipment(it, name) if it.is_useless then return end local class = it.class(true) if class == 'armour' then local good_slots = { cloak='cloak', helmet='helmet', gloves='gloves', boots='boots', barding='barding' } st = it.subtype() if good_slots[st] ~= nil then if good_slots[st] == 'gloves' and you.has_claws() > 0 then return end if it.artefact then return true end if you.race() == 'Poltergeist' then return true end local cur = items.equipped_at(good_slots[st]) return not cur or not cur.branded and not cur.artefact and it.branded elseif st == 'body' then local cur = items.equipped_at('armour') if not cur or cur.name('qual') ~= it.name('qual') then return end if it.artefact or not cur.branded and not cur.artefact and it.branded then return true end end end end add_autopickup_func(pickup_equipment) } ###################################################################### # To automatically open the skill menu when starting a new game, add # the following to your options file. { local need_skills_opened = true function control(c) return string.char(string.byte(c) - string.byte('a') + 1) end function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys('m') crawl.sendkeys('=') crawl.sendkeys('a') crawl.sendkeys('8') crawl.sendkeys(control('m')) crawl.sendkeys('=') crawl.sendkeys('f') crawl.sendkeys('8') crawl.sendkeys(control('m')) crawl.sendkeys('=') crawl.sendkeys('h') crawl.sendkeys('8') crawl.sendkeys(control('m')) crawl.sendkeys('b') crawl.sendkeys('m') crawl.sendkeys('i') crawl.sendkeys('a') crawl.sendkeys('s') crawl.sendkeys('\\') crawl.sendkeys('h') crawl.sendkeys('i') crawl.sendkeys('j') crawl.sendkeys(control('m')) end end } default_manual_training = true autopickup_starting_ammo = true pickup_thrown = true hp_warning = 61 hp_colour = 50:yellow, 20:red autofight_stop = 75 autofight_caught = true # travel_avoid_terrain = shallow water tile_show_threat_levels = tough, nasty, unusual unusual_monster_items += antimagic,chaos,disto,draining,venom,holy wrath,flame,freezing,heavy,electrocution,protection,spectral,speed,vampiric,devious autoinscribe = potion of berserk rage:=!q autoinscribe = potion of resistance:=!q autoinscribe = scroll of teleportation:=!r autoinscribe = scroll of blinking:=!r autoinscribe = scroll of fog:=!r autoinscribe = scroll of fear:=!r tile_door_col = #00a00b # bindkey = [Tab] CMD_AUTOFIGHT_NOMOVE # bindkey = [\{-233}] CMD_AUTOFIGHT force_more_message += wielding.*of distortion force_more_message += of distortion.*comes? into view force_more_message += hits you.*distortion force_more_message += wielding.*of venom force_more_message += of venom.*comes? into view force_more_message += is.*carrying a wand of force_more_message += Found an abyssal rune force_more_message += Found a gateway leading out of the Abyss force_more_message += You convulse force_more_message += Ouch! That really hurt! force_more_message += calcifying dust hits force_more_message += your body is wracked force_more_message += You are confused force_more_message += engulfs you in water force_more_message += You are slowing down force_more_message += goes berserk