default_manual_training = true auto_butcher = hungry show_more = false warn_hatches = true #ENEMYWeapons force_more_message += into view.*wielding.*draining force_more_message += into view.*wielding.*distortion force_more_message += into view.*wielding.*venom force_more_message += into view.*wielding.*electrocution #PORTALS force_more_message += Found a frozen archway force_more_message += Found a gateway leading out of the Abyss force_more_message += Found a labyrinth entrance force_more_message += Found a staircase to the Ecumenical Temple force_more_message += The mighty Pandemonium lord.*resides here force_more_message += distant snort force_more_message += interdimensional caravan force_more_message += invites you to visit force_more_message += oppressive heat force_more_message += roar of battle force_more_message += sound of rushing water force_more_message += The drain falls to bits force_more_message += There is an entrance to a bailey on this level force_more_message += tolling of a bell force_more_message += wave of frost force_more_message += You hear the drain falling apart force_more_message += You hear.*crackle.*magical portal force_more_message += You hear.*crackling.*archway force_more_message += You hear.*creaking.*(oriflamme|portcullis) force_more_message += You hear.*hiss.*sand force_more_message += You hear.*rumble.*avalanche force_more_message += You hear.*rusting.*drain force_more_message += You hear.*ticking.*clock #GODBITS force_more_message += you are ready to make a new sacrifice force_more_message += grants you a gift force_more_message += mollified force_more_message += wrath finds you force_more_message += sends forces force_more_message += sends monsters force_more_message += Vehumet offers force_more_message += force your foes to share their pain force_more_message += prepares the audience for your solo force_more_message += You are ready to recite again #TIDBITS force_more_message += You fall through a shaft force_more_message += You are starting to lose your buoyancy force_more_message += The blast of calcifying dust hits you force_more_message += evaporates and reforms force_more_message += sentinel's mark force_more_message += Your lamp of fire has recharged. force_more_message += You have got your breathe back. force_more_message += throws a poison dart force_more_message += You feel strangely force_more_message += You feel yourself slow down. force_more_message += expends the last of its energy and dissipates force_more_message += You feel your bond with your battlesphere wane force_more_message += near starving force_more_message += Your surroundings suddenly seem different. force_more_message += slides away force_more_message += You are confused force_more_message += Near the exit of the stairs, a rune flashes force_more_message += Your surroundings seem slightly different. force_more_message += Your surroundings suddenly seem different. #SKILLS force_more_message += You have finished your manual. force_more_message += increases to level 5 force_more_message += increases to level 10 force_more_message += increases to level 15 force_more_message += increases to level 20 force_more_message += axes skill increases to level 18 force_more_message += axes skill increases to level 26 force_more_message += polearms skill increases to level 14 force_more_message += polearms skill increases to level 26 force_more_message += blades skill increases to level 10 force_more_message += blades skill increases to level 12 force_more_message += blades skill increases to level 14 force_more_message += blades skill increases to level 16 force_more_message += blades skill increases to level 26 force_more_message += flails skill increases to level 12 force_more_message += flails skill increases to level 18 force_more_message += flails skill increases to level 26 force_more_message += staves skill increases to level 16 force_more_message += shields skill increases to level 4 force_more_message += shields skill increases to level 9 force_more_message += shields skill increases to level 15 force_more_message += shields skill increases to level 25 force_more_message += crossbows skill increases to level 10 force_more_message += crossbows skill increases to level 18 force_more_message += crossbows skill increases to level 26 force_more_message += bows skill increases to level 14 force_more_message += bows skill increases to level 20 force_more_message += throwing skill increases to level 16 force_more_message += slings skill increases to level 14 #warn about dangerous enemies - wandering uniques force_more_message += Agnes the Wanderer comes into view. force_more_message += Aizul the Neglectful Guardian comes into view. force_more_message += Azrael the Boundless Flame comes into view. force_more_message += Blork the orc comes into view. force_more_message += Master of Life and Death comes into view. force_more_message += Crazy Yiuf the Enlightened comes into view. force_more_message += Donald the Adventurer comes into view. force_more_message += Brother of Duvessa comes into view. force_more_message += Sister of Dowan comes into view. force_more_message += Edmund the Younger comes into view. force_more_message += Erica the Fiery-Tempered comes into view. force_more_message += Erolcha the Cunning comes into view. force_more_message += Eustachio the Magnificent comes into view. force_more_message += Fannar the Cold-Hearted comes into view. force_more_message += Frances the Duchess of Pandemonium comes into view. force_more_message += Frederick the Flawless comes into view. force_more_message += Gastronok the Ponderous comes into view. force_more_message += Grinder comes into view. force_more_message += Grum the Hunter comes into view. force_more_message += Harold the Weathered comes into view. force_more_message += Ijyb the Twisted Goblin comes into view. force_more_message += Ilsuiw comes into view. force_more_message += Jessica the Apprentice Sorceress comes into view. force_more_message += Jorgrun Earthshaker comes into view. force_more_message += Jory the Bloodstained Count comes into view. force_more_message += a Mercenary comes into view. force_more_message += Josephine the Decaying Necromancer comes into view. force_more_message += Khufu the Undying Pharaoh comes into view. force_more_message += Weaver of Myths comes into view. force_more_message += Louise the Corrutped comes into view. force_more_message += Lord of Illusions comes into view. force_more_message += Margery the Dragonslayer comes into view. force_more_message += Maud the Forgotten comes into view. force_more_message += Maurice the Thief comes into view. force_more_message += Prince of Dust comes into view. force_more_message += the Voice of Zin comes into view. force_more_message += Nergalle the Soulbinder comes into view. force_more_message += Nessos the Markscentaur comes into view. force_more_message += Nikola the Mad Inventor comes into view. force_more_message += Pikel the Slaver comes into view. force_more_message += Prince Ribbit comes into view. force_more_message += Psyche the Insane Magess comes into view. force_more_message += Purgy the Meek comes into view. force_more_message += Rupert the Wild comes into view. force_more_message += Saint Roka the Messiah comes into view. force_more_message += Sigmund the Dreaded comes into view. force_more_message += Snorg the Insatiable comes into view. force_more_message += Sonja the Graceful Assassin comes into view. force_more_message += Terence the Incautious comes into view. force_more_message += Urug the Orcish Ballista comes into view. force_more_message += Xtahua the Ancient comes into view. force_more_message += Vashnia the Elite Marksnaga comes into view. force_more_message += Arachne the Weaver comes into view. force_more_message += Polyphemus the Watchful Shepherd comes into view. force_more_message += Murray the Demonic Talking Skull comes into view. force_more_message += The Lernaean Hydra comes into view. force_more_message += You can't pick up #### Travel & exploration travel_delay = -1 explore_delay = -1 rest_delay = -1 explore_greedy = true explore_stop = explore_stop += items,stairs,shops,altars,portals,runed_doors explore_stop += greedy_items,greedy_pickup_smart,greedy_visited_item_stack auto_sacrifice = true auto_butcher = true travel_key_stop = true auto_exclude = auto_exclude += oklob,statue,roxanne,hyperactive,lightning spire interrupt_travel -= hungry interrupt_rest -= interrupt_run interrupt_rest += hp_loss, monster_attack, monster, mimic, teleport, stat, hit_monster, sense_monster runrest_stop_message += starving #### Interface & commands default_manual_training = true autopickup_starting_ammo = true auto_switch = false travel_open_doors = true easy_unequip = true equip_unequip = true show_uncursed = true easy_confirm = all allow_self_target = no confirm_butcher = never auto_eat_chunks = true easy_quit_item_prompts = false easy_exit_menu = false ability_menu = false easy_floor_use = true sort_menus = true:equipped,identified,basename,art,ego,glowing,qualname,curse,charged,slot autofight_stop = 0 autofight_warning = 0 autofight_hunger_stop = 0 autofight_throw = false autofight_throw_nomove = true autofight_fire_stop = false autofight_caught = true autofight_wait = true autofight_prompt_range = false fail_severity_to_confirm = 3 easy_door = false warn_hatches = false enable_recast_spell = false autofight_stop = 75 -- Opens skill menu at the beginning of the game { local need_skills_opened = true function OpenSkills() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } #### Resting runrest_safe_poison = 80:100 runrest_ignore_monster = runrest_ignore_monster += ^butterfly$:1 runrest_ignore_monster += ^wandering mushroom$:1 rest_wait_both = true rest_wait_percent = 100 #### Macros macros += M - o macros += M \{-1015} wa macros += M \{-1016} wb macros += M \{-1011} za macros += M \{-1012} zb macros += M \{-1013} zc macros += M \{-1014} zd macros += M \{-250} ze macros += M \{-249} zf macros += M \{-246} zg macros += M \{-245} ai #### Key Replacements ai += throwing net: !f ai += curare: !f ai += scroll: !r ai += potion: !q #### Auto Pickups ae := autopickup_exceptions ae +=