*** UI *** default_manual_training = true ability_menu = false *** Travel *** explore_stop = stairs,shops,altars,portals,branches,runed_doors,items,artefacts show_travel_trail = true travel_delay = -1 rest_delay = -1 explore_delay = -1 *** Easy life *** easy_eat_chunks = true *** Safety *** show_more = false autofight_stop = 60 *** Auto pickup *** { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }