#black, blue, green, cyan, red, magenta, brown, lightgrey, darkgrey, lightblue #lightgreen, lightcyan, lightred, lightmagenta, yellow, white message_colour += lightgreen:!!!! message_colour += lightcyan:!!! message_colour += green:!! message_colour += magenta:chessboard menu_colour ^= lightmagenta:artefact menu_colour ^= lightcyan:unrand menu_colour ^= darkgrey:useless_item action_panel_show = false mouse_input = false autofight_warning = 100 explore_auto_rest = false explore_delay = 3 cloud_status = true #autofight_stop = 51 show_more = false default_manual_training = true #explore_greedy = true explore_stop += artefacts autopickup_exceptions += 0 then # tile = tile .. "_" .. tostring(n) # end # crawl.setopt("tile_player_tile = " .. tile) # end # function ready() # randomize_player_tile() # end } #local tile = "tile:mons_killer_klown" #local tile = "tile:mons_swamp_ogre"