tile_full_screen = 0 #autopickup_exceptions +=> (amulet|ring|staff|wand) of autopickup_exceptions +=< net autopickup_exceptions +=< of (archmagi|intelligence) #autopickup_exceptions +=< needle #autopickup_exceptions +=< javelin easy_confirm = all confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true travel_delay = -1 explore_delay = -1 rest_delay = -1 default_manual_training = 1 show_more = false force_more_message += sense of stasis force_more_message += Your Short Blades skill increases to level 14! force_more_message += Your Short Blades skill increases to level 12! force_more_message += Your Short Blades skill increases to level 10! force_more_message += Your Short Blades skill increases to level 8! force_more_message += Your Shields skill increases to level 4! force_more_message += You are engulfed in calcifying dust. autofight_stop = 25 {crawl.sendkeys("m")} auto_butcher = true { add_autopickup_func(function(it,name) if (not it.is_useless) and it.class(true) == "armour" then local good_slots = {cloak="Cloak",helmet="Helmet",gloves="Gloves",boots="Boots"} st, _ = it.subtype() if good_slots[st] then if (not items.equipped_at(good_slots[st])) or name:find("runed") or name:find("glowing") or name:find("dyed") or name:find("embroidered") or name:find("shiny") then return true end end end end) -- collect all artefacts (probably not useful) add_autopickup_func(function(it,name) if it.artefact and not it.is_useless then return true end end) -- all books should be picked up with trog add_autopickup_func(function(it,name) if it.class(true) == "book" and you.god() == "Trog" then return true end end) -- don't miss god gifts add_autopickup_func(function(it,name) if name:find("god gift") then return true end end) }