combo += fefe #feie hs is 43362 #VM no tiene IP en 0.27, así que sería mejor probar a sif en 0.26 always_show_zot=true default_autopickup = false #show_more = false explore_delay=-1 travel_delay=-1 #show_travel_trail=false travel_key_stop = false #easy_confirm = all #use_animations = false #tile_misc_anim = false #tile_realtime_anim = true tile_show_threat_levels = none default_manual_training=true #Makes your character try to break free from nets with autofight even when there are no enemies autofight_caught = true warn_hatches = true autofight_stop = 70 explore_auto_rest = false rest_wait_percent = 100 #ability_slot ^=Heroism:b #ability_slot ^=Finesse:d #item_slot ^= (ration):e item_slot ^= potions? of curing:q item_slot ^= potions? of heal wounds:w item_slot ^= potions? of haste:h item_slot ^= potions? of might:d item_slot ^= potions? of resistance:n item_slot ^= scrolls? of identify:r item_slot ^= scrolls? of remove curse:x item_slot ^= scrolls? of teleportation:t item_slot ^= scrolls? of blinking:z item_slot ^= wand of digging:v autopickup_exceptions -= dangerous_item autopickup_exceptions += book autopickup_exceptions += >ring of fire # autopickup_exceptions += >ring of protection from cold autopickup_exceptions += >ring of ice #autopickup_exceptions += >ring of positive energy #autopickup_exceptions += >ring of magical power #autopickup_exceptions += >ring of wizardry #autopickup_exceptions += >ring of dexterity #autopickup_exceptions += >ring of intelligence #autopickup_exceptions += >ring of stealth #autopickup_exceptions += >potions? of brilliance #autopickup_exceptions += >wand of disintegration #autopickup_exceptions += >wand of flame #autopickup_exceptions += >wand of iceblast #autopickup_exceptions += >wand of paralysis #autopickup_exceptions += >wand of polymorph #autopickup_exceptions += >wand of random effects autopickup_exceptions += 13 and fmet then crawl.setopt("force_more_message -= centaur.* comes? into view") crawl.setopt("force_more_message -= hydra.* comes? into view") crawl.setopt("force_more_message -= killer bee.* comes? into view") crawl.setopt("force_more_message -= electric eel.* comes? into view") fmet = false end end if you.race() == "Felid" then if you.class() == "Artificer" then FeAr = true elseif you.class() == "Wanderer" then FeWn = true elseif you.class() == "Warper" then FeWr = true elseif you.class() == "Enchanter" then FeEn = true elseif you.class() == "Earth Elementalist" then FeEE = true elseif you.class() == "Delver" then FeDe = true elseif you.class() == "Summoner" then FeSu = true elseif you.class() == "Monk" then FeMo = true elseif you.class() == "Hedge Wizard" then FeWz = true elseif you.class() == "Conjurer" then FeCj = true elseif you.class() == "Fire Elementalist" then FeFE = true elseif you.class() == "Ice Elementalist" then FeIE = true elseif you.class() == "Venom Mage" then FeVM = true end end if FeAr then if you.turns() == 0 then you.set_training_target("fighting", 4) you.set_training_target("unarmed combat", 4) you.set_training_target("dodging", 4) you.set_training_target("spellcasting", 1) you.set_training_target("invocations", 1) you.set_training_target("evocations", 4) you.set_training_target("stealth", 4) you.train_skill("fighting", 2) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 0) you.train_skill("evocations", 0) you.train_skill("stealth", 1) end elseif FeWn then if you.turns() == 0 then you.set_training_target("fighting", 4) you.set_training_target("unarmed combat", 4) you.set_training_target("dodging", 4) you.set_training_target("spellcasting", 4) you.set_training_target("invocations", 3) you.set_training_target("evocations", 2) you.set_training_target("stealth", 4) you.train_skill("fighting", 2) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("conjurations", 0) you.train_skill("hexes", 0) you.train_skill("summonings", 0) you.train_skill("necromancy", 0) you.train_skill("translocations", 0) you.train_skill("transmutations", 0) you.train_skill("fire magic", 0) you.train_skill("ice magic", 0) you.train_skill("air magic", 0) you.train_skill("earth magic", 0) you.train_skill("poison magic", 0) you.train_skill("invocations", 0) you.train_skill("evocations", 0) you.train_skill("stealth", 1) end elseif FeWr then if you.turns() == 0 then you.set_training_target("fighting", 4) you.set_training_target("unarmed combat", 4) you.set_training_target("dodging", 4) you.set_training_target("spellcasting", 4) you.set_training_target("translocations", 5) you.set_training_target("stealth", 4) you.set_training_target("invocations", 3) you.set_training_target("evocations", 3) you.train_skill("fighting", 0) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 0) you.train_skill("spellcasting", 0) you.train_skill("translocations", 0) you.train_skill("evocations", 0) you.train_skill("stealth", 1) end elseif FeEn then if you.turns() == 0 then you.set_training_target("fighting", 4) you.set_training_target("unarmed combat", 4) you.set_training_target("dodging", 4) you.set_training_target("spellcasting", 4) you.set_training_target("hexes", 5) you.set_training_target("ice magic", 1) you.set_training_target("invocations", 3) you.set_training_target("evocations", 2) you.train_skill("fighting", 2) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("hexes", 0) you.train_skill("stealth", 0) end elseif FeEE then if you.turns() == 0 then you.set_training_target("fighting", 2) you.set_training_target("unarmed combat", 2) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 4) you.set_training_target("transmutations", 2) you.set_training_target("earth magic", 3) you.set_training_target("invocations", 3) you.set_training_target("evocations", 3) you.set_training_target("stealth", 3) you.train_skill("fighting", 0) you.train_skill("unarmed combat", 0) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("transmutations", 0) you.train_skill("earth magic", 2) you.train_skill("invocations", 0) you.train_skill("evocations", 0) you.train_skill("stealth", 1) end elseif FeDe then if you.turns() == 0 then you.set_training_target("fighting", 4) you.set_training_target("unarmed combat", 3) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 1) you.set_training_target("evocations", 3) you.set_training_target("invocations", 3) you.set_training_target("stealth", 7) you.train_skill("fighting", 0) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("evocations", 0) you.train_skill("invocations", 0) you.train_skill("stealth", 0) end elseif FeSu then if you.turns() == 0 then you.set_training_target("fighting", 2) you.set_training_target("unarmed combat", 2) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 4) you.set_training_target("summonings", 5) you.set_training_target("ice magic", 1) you.set_training_target("air magic", 1) you.set_training_target("evocations", 1) you.set_training_target("stealth", 3) you.train_skill("fighting", 2) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("summonings", 0) you.train_skill("stealth", 1) end elseif FeMo then if you.turns() == 0 then you.set_training_target("fighting", 4) you.set_training_target("unarmed combat", 4) you.set_training_target("dodging", 5) you.set_training_target("spellcasting", 4) you.set_training_target("evocations", 1) you.set_training_target("stealth", 3) you.train_skill("fighting", 1) you.train_skill("unarmed combat", 1) you.train_skill("dodging", 0) you.train_skill("spellcasting", 0) you.train_skill("stealth", 1) end elseif FeWz then if you.turns() == 0 then you.set_training_target("fighting", 3) you.set_training_target("unarmed combat", 3) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 4) you.set_training_target("conjurations", 1) you.set_training_target("summonings", 2) you.set_training_target("translocations", 2) you.set_training_target("evocations", 1) you.set_training_target("stealth", 3) you.train_skill("fighting", 0) you.train_skill("unarmed combat", 0) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("conjurations", 1) you.train_skill("summonings", 0) you.train_skill("translocations", 0) you.train_skill("stealth", 1) end elseif FeCj then if you.turns() == 0 then you.set_training_target("fighting", 2) you.set_training_target("unarmed combat", 2) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 3) you.set_training_target("conjurations", 4) you.set_training_target("hexes", 4) you.set_training_target("invocations", 3) you.set_training_target("evocations", 2) you.set_training_target("stealth", 3) you.train_skill("fighting", 2) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("conjurations", 0) you.train_skill("stealth", 1) end elseif FeFE then if you.turns() == 0 then you.set_training_target("fighting", 3) you.set_training_target("unarmed combat", 2) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 4) you.set_training_target("conjurations", 4) you.set_training_target("fire magic", 4) you.set_training_target("invocations", 3) you.set_training_target("evocations", 2) you.set_training_target("stealth", 3) you.train_skill("fighting", 0) you.train_skill("unarmed combat", 0) you.train_skill("dodging", 0) you.train_skill("spellcasting", 2) you.train_skill("conjurations", 1) you.train_skill("fire magic", 2) you.train_skill("stealth", 1) end elseif FeIE then if you.turns() == 0 then you.set_training_target("fighting", 3) you.set_training_target("unarmed combat", 3) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 4) you.set_training_target("conjurations", 2) you.set_training_target("hexes", 4) you.set_training_target("ice magic", 4) you.set_training_target("invocations", 3) you.set_training_target("evocations", 2) you.set_training_target("stealth", 3) you.train_skill("fighting", 2) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("ice magic", 0) you.train_skill("stealth", 1) end elseif FeVM then if you.turns() == 0 then you.set_training_target("fighting", 3) you.set_training_target("unarmed combat", 2) you.set_training_target("dodging", 3) you.set_training_target("spellcasting", 4) you.set_training_target("conjurations", 1) you.set_training_target("transmutations", 2) you.set_training_target("fire magic", 1) you.set_training_target("air magic", 1) you.set_training_target("poison magic", 3) you.set_training_target("invocations", 3) you.set_training_target("evocations", 2) you.set_training_target("stealth", 3) you.train_skill("fighting", 2) you.train_skill("unarmed combat", 2) you.train_skill("dodging", 1) you.train_skill("spellcasting", 0) you.train_skill("ice magic", 0) you.train_skill("stealth", 1) end end }