##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt tile_full_screen=false mp_warning = 30 travel_delay = 15 force_more_message += Found a frozen archway force_more_message += Found a gateway leading out of the Abyss force_more_message += Found a labyrinth entrance force_more_message += Found a staircase to the Ecumenical Temple force_more_message += The mighty Pandemonium lord.*resides here force_more_message += distant snort force_more_message += interdimensional caravan force_more_message += invites you to visit force_more_message += oppressive heat force_more_message += roar of battle force_more_message += sound of rushing water force_more_message += The drain falls to bits force_more_message += There is an entrance to a bailey on this level force_more_message += tolling of a bell force_more_message += wave of frost force_more_message += You hear the drain falling apart force_more_message += You hear.*crackle.*magical portal force_more_message += You hear.*crackling.*archway force_more_message += You hear.*creaking.*(oriflamme|portcullis) force_more_message += You hear.*hiss.*sand force_more_message += You hear.*rumble.*avalanche force_more_message += You hear.*rusting.*drain force_more_message += You hear.*ticking.*clock force_more_message += you are ready to make a new sacrifice force_more_message += acid corrodes force_more_message += grants you a gift force_more_message += minotaur comes into view force_more_message += mollified force_more_message += You fall through a shaft force_more_message += Your transformation is almost over force_more_message += You are starting to lose your buoyancy force_more_message += The blast of calcifying dust hits you force_more_message += minotaur comes into view force_more_message += evaporates and reforms show_more = false force_more_message += sends forces force_more_message += sends monsters force_more_message += sentinel's mark force_more_message += Vehumet offers force_more_message += You have finished your manual. force_more_message += increases to level 5 force_more_message += increases to level 10 force_more_message += increases to level 15 force_more_message += increases to level 20 force_more_message += axes skill increases to level 18 force_more_message += axes skill increases to level 26 force_more_message += polearms skill increases to level 14 force_more_message += polearms skill increases to level 26 force_more_message += blades skill increases to level 10 force_more_message += blades skill increases to level 12 force_more_message += blades skill increases to level 14 force_more_message += blades skill increases to level 16 force_more_message += blades skill increases to level 26 force_more_message += flails skill increases to level 12 force_more_message += flails skill increases to level 18 force_more_message += flails skill increases to level 26 force_more_message += staves skill increases to level 16 force_more_message += shields skill increases to level 4 force_more_message += shields skill increases to level 9 force_more_message += shields skill increases to level 15 force_more_message += shields skill increases to level 25 force_more_message += crossbows skill increases to level 10 force_more_message += crossbows skill increases to level 18 force_more_message += crossbows skill increases to level 26 force_more_message += bows skill increases to level 14 force_more_message += bows skill increases to level 20 force_more_message += throwing skill increases to level 16 force_more_message += slings skill increases to level 14 force_more_message += Your lamp of fire has recharged. force_more_message += wrath finds you force_more_message += You have got your breath back. force_more_message += Neqoxec.*into view. force_more_message += Cacodemon .*into view. force_more_message += Shining Eye .*into view. force_more_message += Orb of Fire .*into view. force_more_message += Brimstone Fiend .*into view. force_more_message += Cursed Skull .*into view. force_more_message += Cursed Toe .*into view. force_more_message += Greater Mummy .*into view. force_more_message += Ice Fiend .*into view. force_more_message += Mummy Priest .*into view. force_more_message += Tormentor .*into view. force_more_message += Tzitzimitl .*into view. force_more_message += Hell Sentinel .*into view. force_more_message += Hellion .*into view. force_more_message += Neqoxec.*into view. force_more_message += Rust Devil .*into view. force_more_message += Neqoxec.*into view. force_more_message += Doom Hound .*into view. force_more_message += Rakshasa .*into view. force_more_message += Boggart .*into view. force_more_message += Entropy Weaver .*into view. force_more_message += Catoblepas .*into view. force_more_message += Dream Sheep .*into view. force_more_message += Spark Wasp .*into view. force_more_message += Ghost Crab .*into view. force_more_message += Thorn Hunter .*into view. force_more_message += Manticore .*into view. force_more_message += Water Nymph .*into view. force_more_message += Shock Serpent .*into view. force_more_message += Guardian Serpent .*into view. force_more_message += Moth of Wrath .*into view. force_more_message += Tarantella .*into view. force_more_message += Orc High Priest .*into view. force_more_message += Orc Warlord .*into view. force_more_message += Demonologist .*into view. force_more_message += Annihilator .*into view. force_more_message += Deep Elf Elementalist .*into view. force_more_message += ironbrand convoker .*into view. force_more_message += vault warden .*into view. force_more_message += flayed ghost .*into view. force_more_message += caustic shrike .*into view. force_more_message += wretched star.*into view. force_more_message += seraph .*into view. force_more_message += floating eye .*into view. force_more_message += ball lightning .*into view. #UNIQUE WARNINGS force_more_message += Agnes .*into view. force_more_message += Aizul .*into view. force_more_message += Antaeus .*into view. force_more_message += Arachne .*into view. force_more_message += Asmodeus .*into view. force_more_message += Asterion .*into view. force_more_message += Azrael .*into view. force_more_message += Bai Suzhen .*into view. force_more_message += Blork .*into view. force_more_message += Boris .*into view. force_more_message += Cerebov .*into view. force_more_message += Crazy Yiuf .*into view. force_more_message += Dispater .*into view. force_more_message += Dissolution .*into view. force_more_message += Donald .*into view. force_more_message += Dowan .*into view. force_more_message += Duvessa .*into view. force_more_message += Edmund .*into view. force_more_message += Ereshkigal .*into view. force_more_message += Erica .*into view. force_more_message += Erolcha .*into view. force_more_message += Eustachio .*into view. force_more_message += Fannar .*into view. force_more_message += Frances .*into view. force_more_message += Frederick .*into view. force_more_message += Gastronok .*into view. force_more_message += Geryon .*into view. force_more_message += Gloorx Vloq .*into view. force_more_message += Grinder .*into view. force_more_message += Grum .*into view. force_more_message += Harold .*into view. force_more_message += Ignacio .*into view. force_more_message += Ijyb .*into view. force_more_message += Ilsuiw .*into view. force_more_message += Jorgrun .*into view. force_more_message += Jory .*into view. force_more_message += Jessica .*into view. force_more_message += Joseph .*into view. force_more_message += Josephine .*into view. force_more_message += Khufu .*into view. force_more_message += Kirke .*into view. force_more_message += Lom Lobon .*into view. force_more_message += Louise .*into view. force_more_message += Mara .*into view. force_more_message += Margery .*into view. force_more_message += Maurice .*into view. force_more_message += Menkaure .*into view. force_more_message += Mennas .*into view. force_more_message += Mnoleg .*into view. force_more_message += Murray .*into view. force_more_message += Natasha .*into view. force_more_message += Nergalle .*into view. force_more_message += Nessos .*into view. force_more_message += Nikola .*into view. force_more_message += Pikel .*into view. force_more_message += slave .*into view. force_more_message += Polyphemus .*into view. force_more_message += Prince Ribbit .*into view. force_more_message += Psyche .*into view. force_more_message += Purgy .*into view. force_more_message += Robin .*into view. force_more_message += Roxanne .*into view. force_more_message += Rupert .*into view. force_more_message += Saint Roka .*into view. force_more_message += Sigmund .*into view. force_more_message += Snorg .*into view. force_more_message += Sojobo .*into view. force_more_message += Sonja .*into view. force_more_message += Terence .*into view. force_more_message += The Lernaean hydra .*into view. force_more_message += you hear.*crashing. force_more_message += The royal jelly .* into view. force_more_message += The Serpent of Hell .*into view. force_more_message += Tiamat .*into view. force_more_message += Urug .*into view. force_more_message += Vashnia .*into view. force_more_message += Xtahua .*into view. auto_butcher=engorged #HEALTH THINGS < function ready() AnnounceDamage() end > < local previous_hp = 0 local previous_mp = 0 local previous_form = "" local was_berserk_last_turn = false function AnnounceDamage() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find("dragon") or previous_form:find("statue") or previous_form:find("tree") or previous_form:find("ice")) then max_hp_decreased = true elseif (current_form:find("dragon") or current_form:find("statue") or current_form:find("tree") or current_form:find("ice")) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format("previous_form is: %s", previous_form)) --crawl.mpr(string.format("current_form is: %s", current_form)) --crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False")) --crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False")) --crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False")) --crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False")) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") end if hp_difference > (max_hp * 0.20) then crawl.mpr("MASSIVE DAMAGE!!") end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") end end if (current_hp == max_hp) then crawl.mpr("Health restored: " .. current_hp .. "") end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") elseif current_mp < (max_mp * 0.50) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") else crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") end end if (current_mp == max_mp) then crawl.mpr("MP restored: " .. current_mp .. "") end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") elseif current_mp <= (max_mp / 2) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") else crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end >