# TEAMCAPTAIN Mandevil ######################## ### Autoinscriptions ### ######################## ai := autoinscribe ai += potions? of berserk rage:!q ai += scrolls? of silence:!r ai += scrolls? of blinking:!r ai += distortion:!w ai += throwing net:!f ai += magical staff:!a ai += potions? of curing:@q1 ai += potions? of heal wounds:@q2 ai += potions? of haste:@q3 ai += potions? of might:@q4 ai += potions? of agility:@q5 ai += potions? of resistance:@q6 ai += scrolls? of identify:@r1 ai += scrolls? of remove curse:@r2 ai += scrolls? of teleportation:@r3 ai += scrolls? of blinking:@r4 ################## ### Autopickup ### ################## autopickup_starting_ammo = true pickup_thrown = true autopickup = $?!+"/} ae := autopickup_exceptions ae = >bad_item, >useless_item, crystal ball ae += 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact else return true end end end end) } ######################## ### Corpses & Chunks ### ######################## auto_butcher = true confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true ########################### ### Display & Interface ### ########################### default_show_all_skills = true view_delay = 300 hp_warning = 20 stat_colour = 2:red, 6:yellow enemy_hp_colour = green green yellow yellow red red default_manual_training = true show_more = false show_god_gift = yes sort_menus = true:equipped,identified,basename,art,ego,glowing,curse,charged,slot { function c_answer_prompt(prompt) if prompt == "Annotate level on other end of current stairs?" then return false end end } ################ ### Fighting ### ################ include = no_vi_command_keys.txt autofight_stop = 50 autofight_fire_stop = true autofight_caught = true allow_self_target = prompt fail_severity_to_confirm = 3 ###################### ### Keyboard slots ### ###################### as := ability_slot as ^= End Trans: h as ^= Evoke Invis: i as ^= Turn Visibl: j as ^= Evoke Fligh: l as ^= Fly: l as ^= Stop Flying: m as ^= Evoke Telep: t as ^= Spit: f as ^= Breath: f as ^= Rolling: r ss := spell_slot ss ^= Apportation: f ss ^= Blink: d ss ^= Lesser Beck: b ss ^= Portal Proj: P ss ^= Teleport Ot: T ss ^= Warp Weapon: j ss ^= Passage of: g ss ^= Phase Shift: p ss ^= Summon Fore: F ss ^= ontrolled B: C ss ^= Control Tel: K ss ^= Were: w ss ^= Song of Sla: w ss ^= Missiles: M ss ^= Flight: l ss ^= Regeneratio: R ss ^= Shroud of G: G ss ^= Spectral We: W ss ^= Ozocubu: h ss ^= Haste: H ss ^= Confus: x ss ^= Tukima's Da: t ss ^= Invisibilit: i ss ^= Enslavement: v ss ^= Dazzling Sp: q ss ^= Animate Ske: a ss ^= Sublimation: B ss ^= Corpse Rot: r ss ^= Vampiric Dr: v ss ^= Control Und: U ss ^= Dispel Unde: u ss ^= Animate Dea: E ss ^= Borgnjor's: c ss ^= Death's Do: J ss ^= Sticks to S: s ss ^= Spider Form: N ss ^= Ice Form: I ss ^= Blade Hands: Y ss ^= Statue Form: S ss ^= Dragon Form: D ss ^= Irradiate: Q ss ^= Stone Skin: s ss ^= Passwall: n ss ^= Lee's Rapid: E ss ^= Summon Butt: B ss ^= Aura of Abj: A ss ^= Summon Ligh: L ss ^= Conjure Fla: V ss ^= Mephitic Cl: m ss ^= Olgreb's To: X ss ^= Cure Poison: k ss ^= Bolt: y ss ^= Fireball: e is := item_slot is ^= (^|[0-9] )boomerang:t is ^= silver boomerang:u is ^= (^|[0-9] )javelin:v is ^= large rock:w is ^= silver javelin:x is ^= curare:F is ^= datura:G is ^= atropa:J is ^= dispersal:K is ^= ring of protection from fire:f is ^= ring of protection from cold:c is ^= ring of protection from magic:m is ^= ring of willpower:m is ^= ring of poison resistance:o is ^= ring of see invisible:s is ^= ring of slaying:y is ^= of resist corrosion:g is ^= amulet of regeneration:r is ^= blowgun:q is ^= throwing net:Z is ^= scroll of remove curse:W is ^= scroll of identify:R is ^= scroll of teleportation:T is ^= scroll of blinking:B is ^= scroll of magic map:M is ^= potion of flight:l is ^= potion of curing:Q is ^= potion of haste:H is ^= wand of acid:A is ^= wand of digg:D is ^= wand of ensl:E is ^= wand of iceb:I is ^= wand of clou:O is ^= wand of para:P is ^= wand of scat:S is ^= wand of flam:V is ^= food:z is ^= vane:O is ^= box:X is ^= sack:N is ^= phial:U is ^= lamp:Y is ^= tin of t:Y ############## ### Macros ### ############## macros += M p Xo macros += M 1 za. ########################## ### Messages & Prompts ### ########################## channel.multiturn = mute msc += mute:returns to your side msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:you swap places more := force_more_message stop := runrest_stop_message ignore := runrest_ignore_message more += The mighty Pandemonium lord .* resides here more += You have no means to grasp a wand firmly enough more += Your body shudders with the violent release of wild energies more += is duplicated more += shoots a curare more += You miscast.* Door more += Found .* abyssal rune of Zot more += A sentinel's mark forms upon you more += You cannot teleport right now more += You cannot blink right now more += You fall through a shaft more += You are starving more += lose consciousness more += calcifying dust hits you more += Your hearing returns more += You feel yourself come back to life more += Being near the torpor snail leaves you feeling lethargic more += You (become entangled|are caught) in (a|the) (web|net) more += The air twists around and violently strikes you in flight more += The power of Zot is invoked against you more += Terrible wounds (open|spread) all over you more += You feel a (horrible|terrible) chill more += The.*engulfs you in water more += time is quickly running out more += life is in your own hands more += You rejoin the land of the living more += You have finished (your manual|forgetting about) more += Found a gateway leading out of the Abyss more += You are suddenly yanked more += place you under penance more += floating eye comes? into view more += dream sheep.*comes? into view more += carrying a wand more += You are engulfed in seething chaos more += Your guardian golem overheats more += pie hits you more += You are starting to lose your buoyancy more += grows two more more += boring thing more += javelineer comes into view force_more_message += ticking.*clock force_more_message += dying ticks force_more_message += distant snort force_more_message += coins.*counted force_more_message += tolling.*bell force_more_message += roar of battle force_more_message += creaking.*portcullis force_more_message += portcullis is probably force_more_message += wave of frost force_more_message += crackling.*melting force_more_message += hiss.*sand force_more_message += sound.*rushing water force_more_message += rusting.*drain force_more_message += drain falling apart force_more_message += heat about you force_more_message += falling.*rocks force_more_message += rumble.*avalanche of rocks force_more_message += crackle.*arcane power force_more_message += crackle.*magical portal force_more_message += distant wind force_more_message += whistling.*wind force_more_message += rapidly growing quiet { crawl.setopt("flash_screen_message += dispelling energy hits you") crawl.setopt("flash_screen_message += Your transformation is almost over") crawl.setopt("flash_screen_message += You feel less protected from missiles") crawl.setopt("flash_screen_message += you rejoin the land") } stop += found a zot trap stop += (blundered into a|invokes the power of) Zot stop += enters? a teleport trap stop += A sentinel's mark forms upon you stop += You are starving stop += lose consciousness stop += You feel yourself slow down stop += Your transformation is almost over stop += You feel yourself come back to life stop += time is quickly running out stop += life is in your own hands stop += A huge blade swings out and slices into you stop += hell_effect: stop += wrath finds you stop += You are starting to lose your buoyancy stop += is no longer charmed stop += You feel yourself speed up stop += no longer corroded stop += your skin stops crawling stop += engulfed in seething stop += more experienced stop += sense of stasis stop += start to feel a little slower stop -= feeling hungry stop -= feeling very hungry stop += ticking.*clock stop += dying ticks stop += distant snort stop += coins.*counted stop += tolling.*bell stop += roar of battle stop += creaking.*portcullis stop += portcullis is probably stop += wave of frost stop += crackling.*melting stop += hiss.*sand stop += sound.*rushing water stop += rusting.*drain stop += drain falling apart stop += heat about you stop += falling.*rocks stop += rumble.*avalanche of rocks stop += crackle.*arcane power stop += crackle.*magical portal stop += distant wind stop += whistling.*wind stop += rapidly growing quiet ignore += blood rots? away ignore += Your icy armour ignore += Your skin is crawling a little less ignore += infusion is running out ignore += shroud begins to fray ignore += A.*toadstool withers and dies ignore += You feel.*sick ignore += grinding sound ignore += contamination has completely ignore += You are covered in liquid flames ignore += your breath back ignore += disappears in a puff of smoke ignore += engulfed in a cloud of smoke ignore += safely over a trap ignore += Jiyva gurgles merrily ignore += Jiyva appreciates your sacrifice ignore += You hear.*splatter ignore += You hear.*slurping noise ignore += You feel.*less hungry ignore += You walk carefully through the ignore += You found a web trap! ignore += pray: ignore += talk: ignore += talk_visual: ignore += friend_spell: ignore += friend_enchant: ignore += friend_action: ignore += sound: ############## ### Morgue ### ############## dump_kill_places = none dump_item_origins = artefacts dump_book_spells = false dump_order += turns_by_place note_hp_percent = 20 note_all_skill_levels = true note_skill_max = false note_chat_messages = false note_xom_effects = false note_items += experience,acquirement note_messages += Your scales start note_messages += cast .* Abyss note_messages += protects you from harm note_messages += You fall through a shaft ############# ### Tiles ### ############# tile_tag_pref = named tile_misc_anim = false tile_realtime_anim = true ############################ ### Travel & Exploration ### ############################ explore_delay = -1 explore_auto_rest = false explore_greedy = true explore_stop = shops,stairs,altars,portals,branches,runed_doors explore_stop += greedy_pickup explore_stop_pickup_ignore += stones, arrows, bolts, sling bullets, tomahawks, javelins, darts, large rocks rest_delay = -1 travel_delay = -1 travel_key_stop = false show_travel_trail = true warn_hatches = true runrest_ignore_monster += butterfly:1 always_show_zot = true