#define force more more := force_more_message more += Your transformation is almost over more += You have a feeling this form more += Your skin feels tender more += You feel yourself come back to life runrest_stop_message += Your transformation is almost over #autoinscribe #definition ai := autoinscribe #identify scrolls are always on r (r,r) ai += of identify:@rr #curing is alway on c (q)uaff (c)uring ai += curing:@qc # Inscribe distortion weapons if you are not worshipping Lugonu : if you.god() ~= "Lugonu" then ai += distortion:!w ai += (Sonja|Psyche):!w : end #font #tile_font_crt_family = Lucida Console #tile_font_stat_family = Lucida Console #tile_font_msg_family = Lucida Console #tile_font_lbl_family = Lucida Console #autofigth/fire/magic autofight_throw = false autofight_throw_nomove = true autofight_fire_stop = true #use melee if magic is to low automagic_slot = z automagic_enable = true automagic_stop = 20 autofight_stop = 50 #colours #HP/MP hp_warning = 50 mp_warning = 30 hp_bar_colour = 100:green, 50:lightred, 25:red mp_bar_colour = 100:magenta, 75:blue, 50:lightblue, 25:lightgrey stat_colour = 3:red, 7:lightred #auto explore show_travel_trail = true #travel_delay = 100 travel_avoid_terrain = deep water travel_avoid_terrain = lava explore_auto_rest = true rest_wait_both = false rest_wait_ancestor = true rest_wait_percent = 100 #auto_butcher = true #confirm_butcher= never explore_stop_pickup_ignore += greedy_pickup,greedy_pickup_gold explore_stop += altars,portals,branches,runed_doors,stairs,shops #trapwalk_safe_hp = dart:15,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50 #misc tile_water_anim = true tile_realtime_anim = true default_manual_training = true autopickup_starting_ammo = true autopickup = $?!+"/% explore_stop_pickup_ignore += greedy_pickup,greedy_pickup_gold auto_switch = true #easy_eat_chunks = true stop = Your transformation is almost over. note_chat_messages = true enemy_hp_colour = green green brown brown magenta red #tile_update_rate = 1000 #equip item again to remove it (w, W, P) equip_unequip = true #displays lich form, change "felid" to #human, naga, centaur or octopode for different tiles #or something like tran_tree, tran_mushroom, tran_spider, tran_bat, #tran_shadowform etc. #tile_player_tile = tile:tran_lich_felid tile_player_tile = tile:cat3 #display player tile as a monster tile, use spaces and full name #tile_player_tile = mons:the royal Jelly #tile_player_tile = mons:27-headed Hydra #tile_player_tile = mons:Curse toe default_friendly_pickup += all #allow your followers to pick up everything ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item ae +=