##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt automagic_enable = true automagic_fight = true automagic_stop = 30 auto_butcher = very full mp_warning = 30 show_more = false explore_auto_rest = true rest_wait_percent = 100 rest_wait_both = true default_manual_training = true < function ready() AnnounceDamage() end > ############### # Damage Calc # ############### { local previous_hp = 0 local previous_mp = 0 local previous_form = "" local was_berserk_last_turn = false function AnnounceDamage() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find("dragon") or previous_form:find("statue") or previous_form:find("tree") or previous_form:find("ice")) then max_hp_decreased = true elseif (current_form:find("dragon") or current_form:find("statue") or current_form:find("tree") or current_form:find("ice")) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format("previous_form is: %s", previous_form)) --crawl.mpr(string.format("current_form is: %s", current_form)) --crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False")) --crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False")) --crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False")) --crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False")) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") end if hp_difference > (max_hp * 0.20) then crawl.mpr("MASSIVE DAMAGE!!") end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") end end if (current_hp == max_hp) then crawl.mpr("Health restored: " .. current_hp .. "") end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") elseif current_mp < (max_mp * 0.50) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") else crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") end end if (current_mp == max_mp) then crawl.mpr("MP restored: " .. current_mp .. "") end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") elseif current_mp <= (max_mp / 2) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") else crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end } ######################### # Aliases and Variables # ######################### # Set Alias menu := menu_colour # Clear defaults menu = # Variables (Worst to Best) $evil := red $negative := brown $danger := lightred $warning := yellow $boring := darkgrey $decent := white $good := lightblue $positive := green $verypositive := lightgreen $awesome := lightmagenta # Unusual Variables $mp := lightcyan $equipped := cyan $mutation := magenta ################## # Basic Settings # ################## # General Categories menu += $boring:(melded) menu += $boring:.*useless_item.* menu += $evil:.*evil_item.* menu += $danger:[^n]cursed menu += inventory:$danger:[^n]cursed menu += inventory:$equipped:.*equipped.* menu += $decent:.*artefact.* # Unidentified Items menu += $warning:^unidentified .*(jewellery|potion|scroll|wand).* menu += $good:^unidentified .*armour.*(embroidered|dyed|glowing|shiny|runed) menu += $good:^unidentified .*weapon.*(glowing|runed) ################# # Various Items # ################# # Amulets menu += $boring:amulet of inaccuracy menu += $good:amulet of (guardian spirit|stasis|warding) menu += $positive:amulet of (faith|rage|resist corrosion) menu += $verypositive:amulet of (clarity|regeneration|resist mutation|the gourmand) # Decks (keep warning as default in case of new decks) menu += $evil:deck of punishments menu += $warning:deck of (changes|destruction) menu += $decent:deck of cards menu += $good:deck of war menu += $positive:deck of (defence|summoning) menu += $verypositive:deck of escape menu += $awesome:deck of wonders menu += $warning:deck of # Evokables menu += blue:inert menu += $warning:disc of storms menu += $warning:tome of Destruction menu += $decent:box of beasts menu += $decent:lantern of shadows menu += $decent:stone of tremors menu += $good:fans? of gales menu += $good:lamps? of fire menu += $good:phials? of floods menu += $good:sack of spiders menu += $positive:phantom mirror menu += $mp:crystal ball of energy # Food menu += $evil:evil_eating menu += $danger:rot-inducing menu += $warning:poisonous menu += $boring:inedible menu += $good:bread ration menu += $good:meat ration menu += $good:preferred menu += $good:(corpse|chunk) menu += $mutation:mutagenic # Potions menu += $danger:potions? of berserk menu += $decent:potions? of (flight|lignification|restore) menu += $good:potions? of (agility|brilliance|invisibility|might|resistance) menu += $positive:potions? of curing menu += $verypositive:potions? of (haste|heal wounds) menu += $awesome:potions? of (beneficial|cancellation|cure mutation|experience|gain) menu += $mp:potions? of magic menu += $mutation:potions? of mutation # Rings menu += $negative:ring of \-.*(dexterity|evasion|intelligence|protection|slaying|strength) menu += $negative:ring of loudness menu += $warning:ring of (fire|ice) menu += $decent:ring of flight menu += $good:ring of (.*evasion|invisibility|magical power|.*protection|stealth|sustain abilities|wizardry) menu += $positive:ring of (poison resistance|protection from cold|protection from fire|protection from magic|see invisible) menu += $verypositive:ring of (regeneration|.*slaying) menu += $awesome:ring of teleport # Rods menu += $verypositive:rod # Scrolls menu += $danger:scrolls? of torment menu += $boring:scrolls? of (noise|random) menu += $decent:scrolls? of (amnesia|holy word|identify|remove curse) menu += $good:scrolls? of (fear|fog|immolation|silence|summoning|vulnerability) menu += $positive:scrolls? of (brand|enchant|magic mapping|recharging) menu += $verypositive:scrolls? of acquirement menu += $awesome:scrolls? of (blinking|teleportation) # Staves menu += $mp:staff of (energy|Wucad Mu) menu += $positive:[^r]staff of # Wands menu += $boring:wand of (flame|frost|magic darts|random effects) menu += $decent:wand of (confusion|enslavement|paralysis|polymorph|slowing) menu += $good:wand of (cold|digging|disintegration|draining) menu += $good:wand of (fire|fireball|invisibility|lightning) menu += $positive:wand of hasting menu += $verypositive:wand of heal wounds menu += $awesome:wand of teleportation # Other menu += $negative:shield of the gong menu += $good:throwing net menu += $awesome:.*misc.*rune( of Zot)? menu += $awesome:.*orb.*Zot menu += $awesome:manual ############## # Autopickup # ############## # Used # $ = gold # ? = scroll # ! = potion # : = book # " = jewellery # / = wand # % = food # } = miscellaneous # \ = rods # | = staves : if (you.god():find("Trog")) then autopickup += $?!:"/%}\ : else autopickup += $?!:"/%}\| : end # Unused # ) = weapon # ( = missiles # [ = armour # X = corpses # Allows easily dropping multiple items drop_mode += multi # Always show the full list of items when you pick up a stack pickup_mode += multi # Allows followers to pick up ANYTHING (take care not to lose artefacts) default_friendly_pickup += all # Set Alias for Autopickup Exceptions ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item # Don't pick up potion(s) of [coagulated] blood if you are not a vampire : if you.race() ~= "Vampire" then ae += potions? of.*blood : end # Autopickup artefacts ae += 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end if (class == "weapon") then if it.is_useless then return false end if (you.xl() < 12) or (you.god():find("Nemelex") or (you.god():find("Yred")) or (you.god():find("Beogh"))) then if it.branded and not (it.name() == "club") then return false end end local weapon = items.equipped_at("Weapon") if weapon then if (weapon.branded or weapon.artefact) then return false else local weapon_name = weapon.name() local sb = you.skill("Short Blades") local lb = you.skill("Long Blades") local axe = you.skill("Axes") local mf = you.skill("Maces & Flails") local pole = you.skill("Polearms") local staff = you.skill("Staves") if sb > 6 then if name:find("quick blade") then return true end end if lb > 8 then if name:find("demon blade") then return true end if name:find("bastard sword") then return true end if name:find("double sword") then return true end end if lb > 14 then if name:find("claymore") then return true end if name:find("triple sword") then return true end end if axe > 8 and mf <= 8 then if name:find("battleaxe") then return true end if name:find("broad axe") then return true end if name:find("war axe") then return true end if name:find("executioner") then return true end end if axe > 18 then if name:find("executioner") then return true end end if mf > 8 and staff <= 8 and axe <= 8 then if name:find("eveningstar") then return true end if name:find("demon whip") then return true end if name:find("sacred scourge") then return true end if name:find("dire flail") then return true end end if mf > 14 and staff <= 14 and axe <= 14 then if name:find("great mace") then return true end end if pole > 8 and staff <= 8 then if name:find("trident") then return true end if name:find("demon trident") then return true end if name:find("trishula") then return true end end if pole > 14 and staff <= 14 then if name:find("glaive") then return true end if name:find("bardiche") then return true end end if staff > 8 then if name:find("lajatang") then return true end end end elseif (you.skill("Unarmed Combat") < 3) then return true end end end) }