##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt default_manual_training = true default_show_all_skills = true sort_menus = true : equipped, art, ego, identified, glowing, curse, basename, qualname, charged equip_unequip = true autoinscribe += bad_item.*potion:!q autoinscribe += potion.*mutation:!q autoinscribe += weapon.*distortion:!* autoinscribe += amulet.*faith:!* autofight_stop = 65 hp_warning = 35 hp_colour = 65:yellow, 35:red mp_warning = 25 mp_colour = 50:yellow, 25:red warn_hatches = true tile_layout_priority = inventory, minimap, spells, monsters tile_show_items = 0|)["/?!(}: assign_item_slot = backward friend_brand = hi:green stab_brand = hi:blue may_stab_brand = hi:yellow neutral_brand = hi:lightgrey always_show_zot = true tile_single_column_menus = false show_travel_trail = true force_more_message += floating eye.*(you|view) force_more_message += less protected from missiles force_more_message += Your magical effects are unravelling force_more_message += You.*guilty force_more_message += suddenly yanked #force_more_message += Your unholy channel expires force_more_message += Your time is quickly running out #force_more_message += skill increases to force_more_message += You have mastered force_more_message += You have finished your manual force_more_message += The mighty Pandemonium lord force_more_message += no longer ripe for the taking force_more_message += Deactivating autopickup #force_more_message += Your transformation is almost over force_more_message += hits you.*distortion force_more_message += warns you.*of distortion force_more_message += is wielding.*of distortion force_more_message += (He|She|It) is.*carrying a wand of #force_more_message += Ouch! force_more_message += MASSIVE DAMAGE force_more_message += You miscast force_more_message += blast of calcifying dust hits you force_more_message += You are slowing down force_more_message += Your limbs are stiffening force_more_message += seems mollified force_more_message += You (fall|are sucked) into a shaft force_more_message += You have finished forgetting about force_more_message += You convulse force_more_message += You cannot (teleport|blink) force_more_message += Something interferes with your magic force_more_message += You are lethally poisoned! #autofight_throw = true #autofight_throw_nomove = true autofight_caught = true autofight_warning = 50 show_more = false #tile_menu_icons = false #tile_force_overlay = true #tile_full_screen = auto tile_single_column_menus = false #tile_font_crt_size = 15 #tile_font_stat_size = 16 #tile_font_msg_size = 14 #tile_font_tip_size = 15 #tile_font_lbl_size = 14 tile_show_demon_tier = true tile_show_threat_levels = trivial, easy, tough, nasty #tile_web_mouse_control = true