tile_cell_pixels = 48 default_manual_training = true explore_delay=30 explore_delay = 30 travel_delay = 30 show_travel_trail = true { local function autopickup(it, name) if it.is_useless then return false end local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end clear_autopickup_funcs() add_autopickup_func(autopickup) }