chunks_autopickup = true auto_exclude += oklob plant,statue,roxanne,hyperactive runrest_ignore_poison = 2:30 runrest_ignore_monster += ^butterfly$:1 trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 sort_menus = inv: true : equipped, freshness, charged show_gold_turns = true show_game_turns = true clear_messages = true small_more = true show_inventory_weights = true menu_colour += pickup:green:god gift menu_colour += inventory:white:\w \+\s menu_colour += inventory:white:\w \#\s menu_colour += notes:white:Reached XP level force_more_message += There are no visible monsters within range force_more_message += This wand has no charges force_more_message += susceptible monsters force_more_message += don't have enough magic force_more_message += You have reached level force_more_message += Your scales start force_more_message += You fall through a shaft force_more_message += You are starting to lose your buoyancy travel_stop_message += You are starting to lose your buoyancy force_more_message += Your repel missiles travel_stop_message += Your repel missiles force_more_message += a little slower travel_stop_message += a little slower force_more_message += skill increases to force_more_message += You have mastered force_more_message += monster_warning: travel_stop_message += monster_warning: force_more_message += seem very happy force_more_message += feel so good about this force_more_message += Your surroundings suddenly seem travel_stop_message += Your surroundings suddenly seem force_more_message += Your surroundings seem travel_stop_message += Your surroundings seem force_more_message += an inner flame travel_stop_message += an inner flame force_more_message += You miscast travel_stop_message += You miscast force_more_message += The writing blurs travel_stop_message += The writing blurs force_more_message += Your shroud falls apart travel_stop_message += Your shroud falls apart # Announcements of timed portal vaults (bazaar, labyrinths): force_more_message += interdimensional caravan force_more_message += distant snort force_more_message += You fail to use your ability travel_stop_message += You fail to use your ability force_more_message += too full to force_more_message += You don't know that spell force_more_message += Your transformation is almost over travel_stop_message += Your transformation is almost over : if you.god() == "Xom" then force_more_message += god: travel_stop_message += god: : end dump_order = header, hiscore, stats, misc, inventory, dump_order += skills, spells, overview, mutations, messages, dump_order += screenshot, monlist, turns_by_place, kills_by_place, dump_order += kills, notes, action_counts, vaults ood_interesting = 8 note_hp_percent = 5 note_skill_levels = 1,5,10,15,27 note_items += rod of, acquirement, preservation, running, of Zot note_messages += You pass through the gate note_messages += cast .* Abyss note_messages += Your scales start note_messages += protects you from harm note_messages += You fall through a shaft note_monsters += orb of fire, ancient lich, Sigmund show_player_species = true default_manual_training = true # Shamelessly borrowed from Nomi's rcfile: :best = you.skill("Fighting") :skill_name = "Fighting" :melee = true :casting = false :if you.skill("Short Blades") > best then :best = you.skill("Short Blades") :skill_name = "Short Blades" :end :if you.skill("Long Blades") > best then :best = you.skill("Long Blades") :skill_name = "Long Blades" :end :if you.skill("Axes") > best then :best = you.skill("Axes") :skill_name = "Axes" :end :if you.skill("Maces & Flails") > best then :best = you.skill("Maces & Flails") :skill_name = "Maces & Flails" :end :if you.skill("Polearms") > best then :best = you.skill("Polearms") :skill_name = "Polearms" :end :if you.skill("Staves") > best then :best = you.skill("Staves") :skill_name = "Staves" :end :if you.skill("Slings") > best then :best = you.skill("Slings") :skill_name = "Slings" :end :if you.skill("Bows") > best then :best = you.skill("Bows") :skill_name = "Bows" :end :if you.skill("Crossbows") > best then :best = you.skill("Crossbows") :skill_name = "Crossbows" :end :if you.skill("Throwing") > best then :best = you.skill("Throwing") :skill_name = "Throwing" :end :if you.skill("Armour") > best then :best = you.skill("Armour") :skill_name = "Armour" :end :if you.skill("Dodging") > best then :best = you.skill("Dodging") :skill_name = "Dodging" :end :if you.skill("Stealth") > best then :best = you.skill("Stealth") :skill_name = "Stealth" :melee = false :end :if you.skill("Stabbing") > best then :best = you.skill("Stabbing") :skill_name = "Stabbing" :melee = false :end :if you.skill("Shields") > best then :best = you.skill("Shields") :skill_name = "Shields" :end :if you.skill("Traps & Doors") > best then :best = you.skill("Traps & Doors") :skill_name = "Traps & Doors" :melee = false :end :if you.skill("Unarmed Combat") > best then :best = you.skill("Unarmed Combat") :skill_name = "Unarmed Combat" :end :if you.skill("Spellcasting") > best then :best = you.skill("Spellcasting") :skill_name = "Spellcasting" :melee = false :casting = true :end :if you.skill("Conjurations") > best then :best = you.skill("Conjurations") :skill_name = "Conjurations" :melee = false :casting = true :end :if you.skill("Charms") > best then :best = you.skill("Charms") :skill_name = "Charms" :melee = false :casting = true :end :if you.skill("Hexes") > best then :best = you.skill("Hexes") :skill_name = "Hexes" :melee = false :casting = true :end :if you.skill("Summonings") > best then :best = you.skill("Summonings") :skill_name = "Summonings" :melee = false :casting = true :end :if you.skill("Necromancy") > best then :best = you.skill("Necromancy") :skill_name = "Necromancy" :melee = false :casting = true :end :if you.skill("Translocations") > best then :best = you.skill("Translocations") :skill_name = "Translocations" :melee = false :casting = true :end :if you.skill("Transmutations") > best then :best = you.skill("Transmutations") :skill_name = "Transmutations" :melee = false :casting = true :end :if you.skill("Fire Magic") > best then :best = you.skill("Fire Magic") :skill_name = "Fire Magic" :melee = false :casting = true :end :if you.skill("Ice Magic") > best then :best = you.skill("Ice Magic") :skill_name = "Ice Magic" :melee = false :casting = true :end :if you.skill("Air Magic") > best then :best = you.skill("Air Magic") :skill_name = "Air Magic" :melee = false :casting = true :end :if you.skill("Earth Magic") > best then :best = you.skill("Earth Magic") :skill_name = "Earth Magic" :melee = false :casting = true :end :if you.skill("Poison Magic") > best then :best = you.skill("Poison Magic") :skill_name = "Poison Magic" :melee = false :casting = true :end :if you.skill("Invocations") > best then :best = you.skill("Invocations") :skill_name = "Invocations" :melee = false :end :if you.skill("Evocations") > best then :best = you.skill("Evocations") :skill_name = "Evocations" :melee = false :end :if skill_name == "Axes" and best >= 21 and best < 27 then show_player_species = false mon_glyph = player:lightgrey 1 :elseif you.race() == "Deep Elf" or you.race() == "High Elf" or you.race() == "Sludge Elf" then show_player_species = false :if skill_name == "Summonings" then :if best < 21 then mon_glyph = player:brown e :elseif best >= 21 then mon_glyph = player:yellow e :end :elseif skill_name == "Invocations" then :if best < 15 then mon_glyph = player:green e :else mon_glyph = player:lightgreen e :end :elseif skill_name == "Conjurations" then :if best < 21 then mon_glyph = player:blue e :else mon_glyph = player:lightblue e :end :elseif skill_name == "Necromancy" then mon_glyph = player:white e :elseif casting == true then :if best < 21 then mon_glyph = player:magenta e :else mon_glyph = player:lightmagenta e :end :elseif skill_name == "Bows" then mon_glyph = player:lightgrey e :elseif skill_name == "Short Blades" then mon_glyph = player:lightcyan e :elseif melee == true then :if best < 10 then mon_glyph = player:lightred e :else mon_glyph = player:cyan e :end :else mon_glyph = player:red e :end :elseif you.race() == "Merfolk" then show_player_species = false :if skill_name == "Throwing" then mon_glyph = player:lightgrey m :elseif skill_name == "Ice Magic" then mon_glyph = player:green m :elseif skill_name == "Polearms" and best >= 15 then mon_glyph = player:lightblue m :else mon_glyph = player:blue m :end :elseif you.race() == "Hill Orc" then show_player_species = false :if you.god() == "Beogh" then show_player_species = true :elseif melee == true then :if best >= 10 and best < 15 then mon_glyph = player:yellow o :elseif best >= 15 and best < 20 then mon_glyph = player:cyan o :elseif best >= 20 then mon_glyph = player:lightcyan o :end :elseif casting == true then :if best >= 15 then mon_glyph = player:lightmagenta o :else mon_glyph = player:magenta o :end :else mon_glyph = player:lightred o :end :elseif you.race() == "Deep Dwarf" then show_player_species = false :if you.god() == "Yredelemnul" then mon_glyph = player:green q :elseif you.god() == "Trog" then mon_glyph = player:lightred q :elseif skill_name == "Evocations" then mon_glyph = player:blue q :elseif skill_name == "Necromancy" then mon_glyph = player:magenta q :else mon_glyph = player:brown q :end :elseif you.race() == "Naga" then show_player_species = false :if melee == true and best >= 15 then mon_glyph = player:blue N :elseif casting == true then :if best >= 15 then mon_glyph = player:lightmagenta N :else mon_glyph = player:red N :end :else mon_glyph = player:green N :end :elseif you.race() == "Centaur" then show_player_species = false :if melee == true and best >= 15 then mon_glyph = player:yellow c :else mon_glyph = player:brown c :end :elseif you.race() == "Spriggan" then show_player_species = false :if you.god() == "Trog" then mon_glyph = player:lightred i :elseif skill == "Air Magic" then mon_glyph = player:lightcyan i :elseif best >= 15 then mon_glyph = player:yellow i :else mon_glyph = player:lightgrey i :end :elseif you.race() == "Kobold" then show_player_species = false :if skill_name == "Summonings" then mon_glyph = player:magenta K :else mon_glyph = player:brown K :end :elseif you.race() == "Mummy" then show_player_species = false :if best >= 15 then mon_glyph = player:white M :elseif skill_name == "Invocations" then mon_glyph = player:red M :else mon_glyph = player:lightgrey M :end :elseif you.race() == "Vampire" then show_player_species = false :if melee == true and best >= 15 then mon_glyph = player:lightcyan V :elseif casting == true and best >= 15 then mon_glyph = player:magenta V :else mon_glyph = player:red V :end :else show_player_species = true :end msc := message_colour $gong := brown msc += $gong:SHROANNG msc += $gong:BONNNG msc += $gong:PANG msc += $gong:PTOANNNG msc += $gong:GONNNNG msc += $gong:BOUMMMMG language = !!!