tile_font_crt_family = Source Code Pro tile_font_stat_family = Source Code Pro tile_font_msg_family = Source Code Pro tile_font_lbl_family = Source Code Pro assign_item_slot = backward auto_butcher = true auto_eat_chunks = true autofight_caught = true autofight_stop = 60 default_manual_training = true easy_confirm = all easy_eat_chunks = true easy_quit_item_prompts = true easy_unequip = true equip_unequip = true explore_auto_rest = true explore_delay = -1 force_more = false interrupt_travel -= hungry interrupt_rest -= interrupt_run interrupt_rest += hp_loss, monster_attack, monster, mimic, teleport, stat, hit_monster, sense_monster rest_delay = -1 show_more = false show_travel_trail = false sort_menus = true : art, curse, >qty, basename tile_misc_anim = false tile_realtime_anim = true tile_web_mouse_control = false travel_delay = -1 use_animations = false #travel_avoid_terrain = shallow water explore_stop = items,shops,portals,branches,runed_doors,greedy_pickup_smart travel_key_stop = false menu_colour += lightmagenta:scroll of blink menu_colour += lightmagenta:scroll of tele menu_colour += green:potions? of might menu_colour += green:potions? of agility menu_colour += green:potions? of haste menu_colour += green:potions? of resistance menu_colour += green:scrolls? of ident menu_colour += green:scrolls? of remove curse menu_colour += cyan:brand weapon menu_colour += cyan:enchant weapon menu_colour += cyan:enchant armour menu_colour += cyan:scroll of magic mapping menu_colour += cyan:wand of para menu_colour += cyan:wand of conf menu_colour += cyan:wand of poly menu_colour += cyan:wand of ensl menu_colour += cyan:wand of dis menu_colour += cyan:potions? of berserk menu_colour += red:potions? of bril menu_colour += red:scrolls? of amne menu_colour += red:scrolls? of vuln menu_colour += red:scrolls? of torm ae := autopickup_exceptions ae += >scrolls? of (amn|vuln|noise) ae += >potions? of ligni ae += >potions? of brill ae += >wand of (dis|poly|rand|ensl) ae += >ring of (int|dex|str) ae +=