# Looks show_player_species = true # mon_glyph ^= plant : ⚶ # Travel easy_open = false travel_delay = -1 feature += rock wall {░} feature += crystal wall {░} feature += stone wall {▒} feature += metal wall {▓} feature += unnaturally hard rock wall {█} display_char = wall_magic : ░ # explore_wall_bias = 5 explore_improved = true runrest_ignore_poison = 2:50 # runrest_ignore_poison = 5:100 runrest_ignore_message ^= You feel.*sick #feature = rock wall{,,lightblue} # Eating confirm_butcher = never auto_eat_chunks = true easy_eat_chunks = true auto_drop_chunks = yes # Combat autofight_stop = 60 hp_warning = 50 mp_warning = 30 autofight_throw_nomove = false # Autopickup ae := autopickup_exceptions ae +=