skill_focus = false default_manual_training = true stop = Your transformation is almost over. show_more = false autofight_stop = 60 autofight_caught = true travel_avoid_terrain = deep water # note_skill_levels = 3,6,9,12,15,18,27 auto_butcher=true explore_auto_rest = true rest_wait_both = true rest_wait_percent = 80 ## Pickup aux armour you haven't found yet. ## Also picks up ego/artefact aux armour if you can wear it. ## Doesn't pick up shields or body armour. { local function autopickup(it, name) local class = it.class(true) if it.is_useless then return false end if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true elseif st ~= "body" and st ~= "shield" and (it.artefact or it.branded) then return true end end return nil end add_autopickup_func(autopickup) }