##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt bindkey = [s] CMD_WEAPON_SWAP default_manual_training = true # felid run stuff #show_more = false #fail_severity_to_confirm = 0 #fail_severity_to_quiver = 5 #tile_player_tile = tile:felid_3 autofight_stop = 70 hp_warning = 75 view_delay = 50 explore_auto_rest = true rest_wait_percent = 100 show_more = false use_animations -= player --General Adventuring msc += mute:Things that are here: msc += mute:There is an open door here msc += mute:You (open|reach down and open) the door. msc += mute:You feel sick --Getting attacked (technically) msc += mute:.* bites you but does no damage. msc += mute:.* claws you but does no damage. msc += mute:.* pecks you but does no damage. msc += mute:.* elephant trunk-slaps .* msc += blue:.* stings the plant.* --Equipment no one wants msc += mute:(You see here|Found) .* stone(|s). msc += mute:(You see here|Found) .* arrow(|s). msc += mute:(You see here|Found) .* bolt(|s). msc += blue:You now have .* gold pieces (gained .* msc += mute:(You see here|Found) a club. msc += mute:(You see here|Found) a robe. --Things that should make you pause more := force_more_message more += distortion --more += holy wrath more += suddenly seem different more += strangely unstable more += (?-i:[A-Z]).* comes? into view more += player ghost.* comes? into view more += titanic more += The golden dragon goes berserk! more += A sentinel's mark more += cast into the abyss more += you hear the more += breathes a plume of cal more += less protected from missiles more += have finished your manual --more += curare more += is.*carrying a wand of msc ^= magenta:distortion --Bad things stop := runrest_stop_message stop += You fall through a shaft stop += You are sucked into a shaft! .* stop += An alarm trap emits a blaring wail stop += (blundered into a|invokes the power of) Zot stop += flesh start stop += (starving|feel devoid of blood) stop += wrath finds you stop += lose consciousness stop += watched by something stop += appears from out of your range of vision stop += wand of acid item_slot ^= scroll of blinking:D item_slot ^= scroll of fear:E item_slot ^= scroll of fog:F item_slot ^= scroll of holy word:W item_slot ^= scroll of identify:Z item_slot ^= scroll of immolation:K item_slot ^= scroll of magic map:X item_slot ^= scroll of noise:f item_slot ^= scroll of random uselessness:f item_slot ^= scroll of silence:O item_slot ^= scroll of summoning:S item_slot ^= scroll of teleportation:Y item_slot ^= scroll of vulnerability:V item_slot ^= potion of ambrosia:G item_slot ^= potion of attraction:A item_slot ^= potion of berserk rage:T item_slot ^= potion of brilliance:B item_slot ^= potion of cancellation:C item_slot ^= potion of curing:J item_slot ^= potion of degeneration:f item_slot ^= potion of flight:L item_slot ^= potion of haste:H item_slot ^= potion of heal wounds:N item_slot ^= potion of invisibility:I item_slot ^= potion of lignification:P item_slot ^= potion of magic:Q item_slot ^= potion of mutation:U item_slot ^= potion of might:M item_slot ^= potion of resistance:R item_slot ^= wand of acid:h item_slot ^= wand of digging:d item_slot ^= wand of mindburst:y item_slot ^= wand of charming:e item_slot ^= wand of flame:q item_slot ^= wand of iceblast:i item_slot ^= wand of paralysis:p item_slot ^= wand of polymorph:j item_slot ^= wand of random effects:r item_slot ^= tin of tremorstones:g item_slot ^= condenser vane:l item_slot ^= phial of floods:w item_slot ^= lightning rod:v item_slot ^= box of beasts:z item_slot ^= Horn of Geryon:n item_slot ^= phantom mirror:m item_slot ^= stone:s --Autopickups ae := autopickup_exceptions ae += immolation|amnesia|brilliance|random effect|polymorph --Drops drop_filter += (scroll|scrolls) of noise --Inscription ai := autoinscribe --ai += scroll:!r --ai += potion:!q ai += curing:@q1 ai += heal wounds:@q2 ai += identify:@r1 ai += remove curse:@r2 ai += scrolls? of teleportation:@r3 ai += magic mapping:@r4 { last_turn = you.turns() fm_patterns = { {name = "50mhp", cond = "maxhp", cutoff = 50, pattern = "orc priest|electric eel|gnoll"}, {name = "60mhp", cond = "maxhp", cutoff = 60, pattern = "acid dragon|steam dragon|manticore|ogre|centaur|killer bee|water moccasin"}, {name = "80mhp", cond = "maxhp", cutoff = 80, pattern = "gargoyle|meliai|yaktaur|orc warrior|troll"}, {name = "90mhp", cond = "maxhp", cutoff = 90, pattern = "centaur warrior|efreet|molten gargoyle|tengu conjurer|orc (warlord|knight)"}, {name = "110mhp", cond = "maxhp", cutoff = 110, pattern = {"centaur warrior", "deep elf", "cyclops", "efreet", "molten gargoyle", "tengu conjurer", "yaktaur captain", "necromancer", "deep troll earth mage", "hell knight", "boulder beetle", "stone giant", "ugly thing", "two-headed ogre", "ogre mage"} }, {name = "160mhp", cond = "maxhp", cutoff = 160, pattern = {"(fire|ice|quicksilver|shadow|storm) dragon", "(fire|frost) giant", "war gargoyle","hydra","thorn hunter","minotaur","merfolk javelineer"} }, {name = "500mhp", cond = "maxhp", cutoff = 500, pattern = "orb of fire|caustic shrike|curse skull|curse toe|iron giant|juggernaut|shining eye"}, } -- end fm_patterns active_fm = {} -- Set to true to get a message when the fm change notify_fm = false -- Wrapper of crawl.mpr() that prints text in white by default. if not mpr then mpr = function (msg, color) if not color then color = "white" end crawl.mpr("<" .. color .. ">" .. msg .. "") end end function init_force_mores() for i,v in ipairs(fm_patterns) do active_fm[#active_fm + 1] = false end end function update_force_mores() local activated = {} local deactivated = {} local hp, maxhp = you.hp() for i,v in ipairs(fm_patterns) do local msg = nil if type(v.pattern) == "table" then for j, p in ipairs(v.pattern) do if msg == nil then msg = p else msg = msg .. "|" .. p end end else msg = v.pattern end msg = "(" .. msg .. ").*into view" local action = nil local fm_name = v.pattern if v.name then fm_name = v.name end if not v.cond and not active_fm[i] then action = "+" elseif v.cond == "xl" then if active_fm[i] and you.xl() >= v.cutoff then action = "-" elseif not active_fm[i] and you.xl() < v.cutoff then action = "+" end elseif v.cond == "maxhp" then if active_fm[i] and maxhp >= v.cutoff then action = "-" elseif not active_fm[i] and maxhp < v.cutoff then action = "+" end end if action == "+" then activated[#activated + 1] = fm_name elseif action == "-" then deactivated[#deactivated + 1] = fm_name end if action ~= nil then local opt = "force_more_message " .. action .. "= " .. msg crawl.setopt(opt) active_fm[i] = not active_fm[i] end end if #activated > 0 and notify_fm then mpr("Activating force_mores: " .. table.concat(activated, ", ")) end if #deactivated > 0 and notify_fm then mpr("Deactivating force_mores: " .. table.concat(deactivated, ", ")) end end local last_turn = nil function force_mores() if last_turn ~= you.turns() then update_force_mores() last_turn = you.turns() end end init_force_mores() } tile_upstairs_col = #99ff33 tile_downstairs_col = #ff1a1a tile_branchstairs_col = #ff1a1a tile_portal_col = #ff1a1a tile_door_col = #cb6d4d tile_wall_col = #595959 tile_explore_horizon_col = #bfbfbf tile_floor_col = #262626 tile_item_col = #262626 tile_feature_col = #d4be21 tile_plant_col = #5c8745 tile_water_col = #0086b3 tile_deep_water_col = #1f1fed tile_trap_col = #d24dff tile_transporter_col = #ff80bf tile_transporter_landing_col = #59ff89 tile_lava_col = #6f0b00 ############### # Damage Calc # ############### { local previous_hp = 0 local previous_mp = 0 local previous_form = "" local was_berserk_last_turn = false function AnnounceDamage() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find("dragon") or previous_form:find("statue") or previous_form:find("tree") or previous_form:find("ice")) then max_hp_decreased = true elseif (current_form:find("dragon") or current_form:find("statue") or current_form:find("tree") or current_form:find("ice")) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format("previous_form is: %s", previous_form)) --crawl.mpr(string.format("current_form is: %s", current_form)) --crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False")) --crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False")) --crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False")) --crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False")) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.") end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.") end if hp_difference > (max_hp * 0.20) then crawl.mpr("MASSIVE DAMAGE!!") end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.50) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.70) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") elseif current_hp <= (max_hp * 0.90) then crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") else crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.") end end if (current_hp == max_hp) then crawl.mpr("Health restored: " .. current_hp .. "") end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") elseif current_mp < (max_mp * 0.50) then crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") else crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.") end end if (current_mp == max_mp) then crawl.mpr("MP restored: " .. current_mp .. "") end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") elseif current_mp <= (max_mp / 2) then crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") else crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.") end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end }