{ local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="cloak", helmet="helmet", gloves="gloves", boots="boots", barding="barding"} st, _ = it.subtype() if good_slots[st] ~= nil and items.slot_is_available(good_slots[st]) == true then return true end end end) } pregen_dungeon = incremental use_fake_player_cursor = true game_scale = 1 tile_skip_title = true tile_menu_icons = true tile_display_mode = tiles #tiles | glyphs | hybrid tile_font_crt_file = MesloLGSNerdFontMono-Regular.ttf tile_font_stat_file = MesloLGSNerdFontMono-Regular.ttf tile_font_msg_file = MesloLGSNerdFontMono-Regular.ttf tile_font_tip_file = MesloLGSNerdFontMono-Regular.ttf tile_font_lbl_file = MesloLGSNerdFontMono-Regular.ttf always_show_gems = true more_gem_info = true easy_door = true menu_arrow_control = false show_travel_trail = true travel_open_doors = approach #avoid | approach | open assign_item_slot = forward #forward | backward level_map_cursor_step = 5 travel_delay = -1 equip_unequip = true easy_unequip = true easy_door = true easy_floor_use = true show_more = false small_more = true msg_condense_repeats = true default_show_all_skills = true default_manual_training = true use_modifier_prefix_keys = false action_panel = #/?!} action_panel_show = false auto_switch = true prompt_menu = false tile_realtime_anim = true single_column_item_menus = false equip_bar = true animate_equip_bar = true