default_manual_training = true explore_auto_rest = true equip_unequip = true easy_confirm = safe easy_eat_chunks = true auto_eat_chunks = true easy_quit_item_prompts = true ability_menu = true easy_floor_use = true autofight_caught = true easy_door = true enable_recast_spell = true show_more = true tile_show_demon_tier = true show_god_gift = unident warn_hatches = true tile_menu_icons = true tile_single_column_menus = true mlist_allow_alternate_layout = true { local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) }