# https://github.com/HilariousDeathArtist/DCSSConfigFile/ #action_panel = < function ready() AnnounceDamage() --SpoilerAlert() --OpenSkills() end > tile_viewport_scale = 1,5 tile_map_scale = 1,0 #language = ru auto_switch = true sacrifice_before_explore = true auto_sacrifice = true travel_delay = 20 explore_delay = 20 equip_unequip = true # Make auto travel sacrifice corpses sacrifice_before_explore = true auto_sacrifice = true easy_eat_chunks = true auto_eat_chunks = true confirm_butcher = never hp_warning = 25 hp_colour = 100:lightgreen, 99:lightgrey, 75:yellow, 50:lightred, 25:red mp_colour = 100:lightgreen, 99:lightgrey, 75:yellow, 50:lightred, 25:red #autofight_throw = true #autofight_throw_nomove = true # The damage announcement messages include += HDamage.rc # Force More prompts include += HDAForceMore.rc auto_butcher = true # Message and Item colors include += HDAColors.rc #include += HDAItemColors.rc #include += HDAMessageColors.rc menu_colour ^= magenta:mutagenic message_colour -= mute:Use which ability message_colour -= mute:Press\: \? \- help, Shift\-Dir \- straight line, f \- you message_colour ^= mute:You continue eating # Monster warning messages -- disabled by default # Uncomment the next line and the call to SpoilerAlert() # in the ready function to use it #include += SpoilerAlert.rc # The ===HDAtravel autotravel replacement macro #include += HDAtravel.rc #tile_font_msg_size = 12 #msg_max_height = 10