travel_delay = 20 explore_delay = 200 rest_delay = 10 show_more = false default_manual_training = true travel_open_doors = false tile_player_tile = tile: mons_Grunn explore_stop += greedy_pickup,stairs,shops,altars,portals,branches,runed_doors tile_map_scale = 0.8 always_show_zot = true map_player_colour = green item_slot = scroll of identify:r { local function autopickup(it, name) if it.is_useless then return false end local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end clear_autopickup_funcs() add_autopickup_func(autopickup) } tile_upstairs_col = #99ff33 tile_downstairs_col = #ff1a1a tile_branchstairs_col = #ff1a1a tile_portal_col = #ff1a1a tile_door_col = #cb6d4d tile_wall_col = #595959 tile_floor_col = #262626 tile_item_col = #262626 tile_feature_col = #d4be21 tile_plant_col = #5c8745 tile_water_col = #0086b3 tile_deep_water_col = #1f1fed tile_trap_col = #d24dff tile_transporter_col = #ff80bf tile_transporter_landing_col = #59ff89 tile_lava_col = #6f0b00