%hԳ Player: Celsitudo Game: DCSS 0.33 Server: clan Filename: 2025-05-15.11:25:13.ttyrec Time: (1747308313) Thu May 15 13:25:13 2025 %h [?1051l[?1052l[?1060l[?1061h%hđ V)0[?7h[?25l[?1c%h %h %h }Welcome, Celsitudo. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Conjurer %h:c f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health  %h e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. %h# h d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. %h 0 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.!%h; c - Merfolkl - Revenant Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.5%hظWelcome, Celsitudo the Revenant. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerp - Hedge Wizard b - Gladiatorj - Wandererq - Conjurer c - Monkk - Delverr - Summoner d - Hunters - Necromancer e - BrigandWarrior-maget - Forgewright Zealotl - Warperu - Fire Elementalist f - Berserkerm - Hexslingerv - Ice Elementalist g - Cinder Acolyten - Enchanterw - Air Elementalist h - Chaos Knighto - Reaverx - Earth Elementalisty - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf ConjurerB%hj - Wanderer  q - Conjurer Wanderers startrandom equipment and skills. B%h7j - Wanderer k - Delver Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.K%h)"hk - Delver r - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.K%h3Qr - Summoners - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.R%h d - Hunters - Necromancer Hunters carry a shortbow, light armour and a scroll of butterflies. R%h E c - Monk d - Hunter Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.R%h2W: b - Gladiator c - Monk Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.Y%hY%h>!Y%h%Welcome, Celsitudo the Revenant Gladiator. You have a choice of weapons. Y%h&4 a - rapier(-1 apt)Y%h&b - flail(-1 apt)  c - war axe(-1 apt)  d - trident(-1 apt)  e - long sword(-1 apt)  f - quarterstaffY%h)(-1 apt)  g - claws (+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpa%ha%h-%a%hWCelsitudo the DuckerRevenantHealth: 17/17 ========================Magic: 1/1========================AC: 4Str: 17EV: 11Int: 7SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 quarterstaffThrow: 3 throwing netsa%hG######...##...##.@.##...#+...######a%hPa%hHWelcome, Celsitudo the Revenant Gladiator.It is said that the Orb of Zot exists deep within this dungeon.a%hزa%hPress ? for a list of commands and other information.a%h* a%h[ _Found a staircase leading out of the dungeon.c%ha c%h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j - Spellcasting   0.0   1.2  -1  c%h          b - Maces & Flails   1.5   1.2  -1       c - Polearms   1.5   1.2  -1      d + Staves2.6   3.6  -1       e - Unarmed Combat   0.0   0.8  +1      f + Throwing1.7   2.4  -1          c%h              g - Armour   0.0   1.2  -1      h + Dodging2.6   3.6  -1       i - Stealth   0.0   0.7  +2                                          c%h [18;61H    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsg%hK> j + Spellcasting 0.0i%h a * Fighting   2.1i%h@  d * Staves   2.6m%h h * Dodging   2.6V%hkCelsitudo the DuckerRevenantHealth: 17/17 ========================Magic: 1/1========================AC: 4Str: 17#####EV: 11Int: 7#...#SH: 0Dex: 10#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...#a) +0 quarterstaff+...#Throw: 3 throwing nets#####Welcome, Celsitudo the Revenant Gladiator.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.V%hX%h*X%h-  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   2.1   2.5  +1   j + Spellcasting 0.0   1.2  -1           b - Maces & Flails   1.5   1.2  -1       c - Polearms   1.5   1.2  -1       d * Staves   2.6   3.6  -1       e - Unarmed Combat   0.0 X%h0  0.8  +1      f + Throwing1.7   2.4  -1                       g - Armour   0.0   1.2  -1       h * Dodging   2.6   3.6  -1       i - Stealth   0.0   0.7  +2            %h17m                                  The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsX%hO.> g + Armour 0.0X%h  g * Armour   0.0^%h^%h-`Celsitudo the DuckerRevenantHealth: 17/17 ========================Magic: 1/1========================AC: 4Str: 17#####EV: 11Int: 7#...#SH: 0Dex: 10#...#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...#a) +0 quarterstaff+...#Throw: 3 throwing nets#####Welcome, Celsitudo the Revenant Gladiator.It is said that the Orb of Zot exists deep within this dungeon.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.^%h4^%hb^%h`%h_ _`%h _You open the door.There is an open door here. _`%h0`%h,`%h] `%h!`%h!`%h!`%h#7 _You open the door.`%h$`%h%`%h%`%h9&`%h+'`%h'`%h(`%h)@  There is an open door here.`%h*`%h+ _`%h+`%h,`%hy.,`%h.`%h/`%h91`%h1`%h!2`%h2`%h 4`%h4,`%hD9 #+#####♣♣♣@#...#♣♣..♣#...#♣.♣♣♣#.<.##'####...#♣....'...#`%h9(##########`%h`>#§ §§.~.~##§.§§§.~.~#≈.§§)...~.§.............'14.0 (14.0)`%hC≈§§§.≈.≈§...`%hCM======5.0 (15`%h?Q _You open the door. _There is an open door here. _As you open the door, it creaks loudly! _Found a mace.b%h _b%h~V  There is an open door here.b%h?5 _b%h4b%hb%h,b%h b%hb%hP,b%hIb%hFb%h Bb%h b%hn ,b%hb%h'b%hb%hb%hb%hIb%h,b%hxb%hb%hb%hb%hb%hW b%h"b%hA#b%h$b%h'b%h),b%h*b%h-b%h]3R #.  #l ####.### ......## #.....##ß...ß####'''#### #.....@...# ------#.........# #.........# #≈.......~#b%h3#≈.≈...~.~##≈.≈...~.~# l   frilled lizard (asleep)b%h[5S#≈...)...~##.........##.........#b%h9 26.0 (11  You open the gate.  A frilled lizard comes into view.b%h?~.l§lb%h?K------7.0 (12b%hCb%hzE8 _The frilled lizard hisses angrily.d%h]A .. #. #. ####l#.# #.....# #ß...ß#  ####'@'#### #.........# #.........# #.........# #≈.......~# #≈.≈...~.~# #§.≈...d%h,D~.~# #≈...).~# #.........#d%hd%h%F.ld%h18.0)d%hd%hJQ _There is an open gate here.d%h k #.# ... #.# #.# ####.#...l..## #.....# #ß@..ß# d%hi  ####'''#### #.........# #.........# #........d%h x.# #≈.......~# #≈.≈...~.~# #§.≈...~.~# #≈...)~#d%h d%hW F.ld%hc -9 _d%h d%h d%hA  You sock the frilled lizard!d%hl\.≈d%h!>8=30.2 (1.2d%h'h _You kill the frilled lizard!g%hn g%h g%h= g%hg%hg%hg%hg%h,g%hg%hm!g%hU$,g%h%g%h(g%h,,g%h .g%h/g%h6g%hg7,g%h7h%h h%h h%h h%hh%hh%h`h%h:h%hHh%h;h%hf h%h#!4### h%h!,..# h%h\",#.# h%h",#.# h%h#= #.# ####h%h-$;#.# ....#h%h$j######.###.....#h%h%W+.......@'.....+h%h.&-h%h&######.###..[..#h%hy' #.# ..K.#h%h (B#########.### h%h( ...#h%hD)O............## #h%h+f##.#######.....# K   kobold (asleep)#ß...ß#####'''#####.........#h%h/ h%hU0!h%h04h%h510.h%h1 0)  h%h)2You open the door.  h%h2NA kobold comes into view. It is wielding a +0 short sword.h%h3h%h8h%h92K.h%h?:Kh%h:!h%h;h%h9< ===h%h<1.2 (11h%h5Bh%hH h%hH h%h}I_The kobold shouts! h%hI:_Found a ring mail.i%h)K.---2.2 (1.0) _i%hK.---3i%h i%h2 0K.i%h &4i%h i%hƶ i%h>i%h?5=5.3 (1.1i%hH _You closely miss the kobold. The kobold completely misses you.j%hij%h>-6.5 (1.2j%hj%hl _You closely miss the kobold. The kobold barely misses you.j%h3`  You barely miss the kobold.j%hX5---7.7j%hTj%h@ _The kobold hits you with a +0 short sword.j%h >8.9j%h j%hی _You closely miss the kobold. The kobold closely misses you.j%ha  You closely miss the kobold.j%hv12--------50.0 (1.1j%hYj%hɬC _The kobold hits you with a +0 short sword. x2k%h 13==---1.1 _You closely miss the kobold. The kobold hits you but does no damage.k%h/gk%hg-2.3 (1.2k%hmk%hp _You closely miss the kobold. The kobold closely misses you.k%h9  You sock the kobold!k%hC)k%hN==163.5k%hkk%hJ _You kill the kobold!k%h- ### ..# #.# #.# #.# ###### #.# .....# ######.###.....# +........@.....+ ######.###..[..# k%hC s#.# .....# #.###.....#.....#######.#.....##ß...ß# k%h J-40k%h k%h  There is an open door here.  Things that are here: _a +0 short sword; a kobold corpsel%hc Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)n%h n%h+ n%h< Celsitudo the Ducker###Revenant..#Health: 13/17 ==================------#.#Magic: 1/1========================#.#AC: 4Str: 17#.# ######EV: 11Int: 7#.# .....#SH: 0Dex: 10######.###.....#XL:  1 Next: 16% Place: Dungeon:1+........@.....+Noise: ---------  Time: 54.5 (0.0)######.###..[..#a) +0 quarterstaff#.# .....#n%h Throw: 3 throwing nets#########.###.....#............#######.#######.....##ß...ß#####'''#####.........# _You closely miss the kobold. The kobold closely misses you.You sock the kobold! _You kill the kobold!There is an open door here.  Things that are here: _a +0 short sword; a kobold corpsen%h n%h n%hi n%h o%ht _Unknown command.o%h### ..# #.# #.# #.# ####### #.# #.....# ######.###.....# +.o%hW)@....+ ######.###..[..# #.# #.....# #.###.# o%hגv4=5.5 (1 _o%ho%ho%hY### ..# #.# #.# #.# # #.# #.....# ######.###.....# +.).@...+ ######.###..[..# #.# #.....# 6o%h[o%hC]o%h### ..# #.# #.# #.# # #.# #.....# ######.###.....# +.)..@..+ ######.###..[..# #.# #.....# 7o%h  ###..########.....######.##+........).....+######.###..@..# #.# #...  #########.###.........#8o%hW h _You see here a +0 ring mail.p%h5===9 _f - a +0 ring mailq%h<Wear which item? Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)f - a +0 ring mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip q%h###Celsitudo the Ducker..#Revenant#.#Health: 15/17 =====================---#.#Magic: 1/1========================#.# #######AC: 4Str: 17#.# #.....#EV: 11Int: 7######.###.....#SH: 0Dex: 10+........).....+XL:  1 Next: 16% Place: Dungeon:1######.###..@..#Noise: ---------  Time: 59.5 (0.0)#.# #.....#a) +0 quarterstaff#########.###.....#Throw: 3 throwing nets............#######.#######.....##ß...ß#####'''#####.........##.........#There is an open door here.  Things that are here: _a +0 short sword; a kobold corpse _Unknown commq%h)and. _You see here a +0 ring mail. _f - a +0 ring mail  You start removing your armour.60.5 (11.5 (2q%h q%hq%h+2.5 (3q%hэq%h$q%h+3.5 (4q%hq%h q%hnY6=4.5 (5q%hq%h 1 _You continue removing your +0 leather armour. x5q%hq%heq%hҥ  You finish removing your +0 leather armour.  You start putting on your armour.q%h+5.5 (6q%hxq%hsq%h+6.5 (7q%hq%hA7.5 (8q%hbq%hr _You continue putting on your +0 ring mail. x4q%hJw7===8.5 (9q%hq%h1 _HP restored.q%h/9.5 (10.0)q%hq%h 60 _You continue putting on your +0 ring mail.q%hq%hq%h>^ _You finish putting on your +0 ring mail.r%hrUDrop what?6/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 quarterstaff (weapon) Missiles (select all with ()  d - 3 throwing nets (quivered)e - a javelin Armour (select all with [)  c - a +0 helmet (worn)  f - a +0 ring mail (worn)b - a +0 leather armour [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]s%h:h(1 turn)  a - a +0 quarterstaff (weapon)  b + a +0 leather armour[Enter] accept (1 chosen)t%h###Celsitudo the Ducker..#Revenant#.#Health: 17/17 ========================#.#Magic: 1/1========================#.# #######AC: 6Str: 17#.# #.....#EV: 10Int: 7######.###.....#SH: 0Dex: 10+........).....+XL:  1 Next: 16% Place: Dungeon:1######.###..@..#Noise: ---------  Time: 69.5 (0.0)#.# #.....#a) +0 quarterstaff#########.###.....#Throw: 3 throwing nets............#######.#######.....##ß...ß#####'''#####.........##.........#You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +0 ring mail.t%h;[40m x4 _HP restored. _You continue putting on your +0 ring mail. _You finish putting on your +0 ring mail.70.5 (1 _You drop a +0 leather armour.t%h 3t%h% t%h^ t%h t%hW t%hZ t%h ,t%hc t%h  _You open the door.  There is an open door here. _### ..# #.# #.##.# ####### #.# #.....# ####.###.....######.#### .......).....'..@......>6.5 (6 ####.###..[..######.###.  #.# #.....# ####.###.....# .......####### ###.....##ß...ß# ####'''#### 7.5 (7t%h{, Q _Found a stone staircase leading down.u%hJ u%h6K u%hM ,u%hN u%hVP u%h#R ,u%hR u%h(U u%hAV u%hV u%hX u%hKZ u%h \ Bu%h_ u%hyi ####.# ..# #.# #.# #.# #.# #.# #.# ####### #.# #.# #.....# #.# #.###.....######.##### ....).....'.........># #.###..[..######@###.# .# #.....# #'# #.###.....# ... ....####### ..b.## .....# ß...ß# ...%...g   goblin (asleep) #'''#### ........b   bat (asleep) .......# #.....g... u%ho N 83.5 (6  You open the door.  u%hUp LA bat and a goblin come into view.u%h###..[..######.###.# #'# #.###.....# .b.####### ....# ..... .....# ß...ß# ...%g #'''#### ..#.........b.g%.-60% _The bat barely misses you.y%h  You sock the bat!.g.y%h!6257.9 (1.2y%hy%hRG _You kill the bat!z%h8o#### .. ########.....##.....######.##### ....).....'.........> #.###..[..######@###.# #.....# #'# #... ....####### ..g.#.# .....# ß...ß...%... #'''#### ..... .......# #...g.-80%z%h} Z .. ########.....######.##### ....).....'.........># #.###..[..######.###.# #.....# #@# ##....g.# z%h ....########......#.# #.. ß...ß# #....%...#.g   goblin##########+ .......#z%hj 5%z%h .=9z%hz%hv _The goblin barely misses you. _There is an open door here.{%hnP9  You sock the goblin!{%hYD){%h73391.1 (1.2{%hM9%{%h@J _You kill the goblin!{%h̿x ########.....######.##### ....).....'.........> #.###..[..######.###. #.....######'## ##....@.# ....######..# %.# ......~#%-20%  Things that are here: _a +0 dagger; a goblin corpse|%h~93|%h:|%hl>|%h7@|%h2EP _|%hF,|%hCH|%h%OX|%h,Q|%hS,|%hU|%hY|%het #.....# #.# #.....######.##### .).....'.........>##..[..######.###.#  #.....######'## .# ##.....##....).# [# .########......# .###### ..# ##......##....... |%hf.ß# #....%...@..#-6.1 (4 '#### #.....## #.....# ....# ##########+## ....#~#~.~#~.~|%hhP# ...~#|%hl:%|%h1m+7.1 (5|%hq:%|%hs- _Found a pair of gloves.}%hfY####### #.# .....# #.# #.....######.##### ).....'.........># #..[..######.###.# .....######'###.# #.....##....).##[# ########......##.######## ##......##@....... ß# #....%###### #### #.}%h2# # #...........## ##########+###.~# ~.~# ~.~#}%h8%}%h+8.1 (1}%h}%hB}%h SM######}%h*  #.# #.....######.#### ).....'.........>[.####'###......).##[# ############# }%h f.#......##........ ß# #....%......###### #### #...........#....###}%hN <9}%h ?%~%hC|#M###### #.# #.....######.#### ).....'.........>[.####'###......).##@# ############# .#......##........ ß# #....%......######..##%100.1 (1.0)% _You see here a +0 pair of gloves.~%h` ~%hU &1~%h^ ~%h#b - _b - a +0 pair of gloves%hWear which item? Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 ring mail (worn)b - a +0 pair of gloves[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hHa %hg %hk #.#Celsitudo the Ducker#.#Revenant ####### #.#Health: 17/17 ======================== #.....# #.#Magic: 1/1======================== %hl C#.....######.#####AC: 6Str: 17 ).....'.........>#EV: 10Int: 7 %h]l z#..[..######.###.#SH: 0Dex: 10 #.....######'###.#XL:  1 Next: 33% Place: Dungeon:1 %hl #.....##....).##@#Noise: ---------  Time: 101.1 (0.0) ########......##.#######a) +0 quarterstaff .# ##......##........%hl Throw: 3 throwing nets ß# #....%......###### #### #...........# ...# #...........# %hn ...# ##########+## ...# ..~# _You kill the goblin!Things that are here: _a +0 dagger; a goblin corpse _Found a pair of gloves. _You see here a +0 pair of gloves. _b - a +0 pair of gloves%h"x o%%h} z %You start putting on your armour.%h f2.1 (1%%h ;%%h +3.1 (2%h ;%%h ]4.1 (3%%5.1 (4%%6.1 (5% 7 _You continue putting on your +0 pair of gloves. x5%h ;%%hC c _You finish putting on your +0 pair of gloves.%h#3%h׵%h%h7%h'P _%h#,%h%h%h,%h%h%h%hU%h%h%h,%h%h{%h{,%hy%h> M).....'.........># %h/#..[..######.###.#.....######'###.##....).##.########......##.####### .# ##......##........ ß# #....%......###### #%h$### #...........# ...# #.........@.#12.1 (6 ...# ##########'## ..# ... ..~#..... ~.~# #...... ~.~# #......#~# #......# ..∩....# _You open the door.%hd] _Found Vysuim's Antique Weapon Boutique.%hݮ3%hy%h%h/%h$ _%hE%hy@  There is an open door here.%h%hs _%h,%h-B%hC%h>,%h0%h%h,%h%h%h[,%h%h6%h,%h%h1%hWelcome to Vysuim's Antique Weapon Boutique! What would you like to do?  a -  165 gold an arbalestb -  44 gold a dagger  c -  187 gold a glowing rapier  d -  242 gold a jewelled scimitare -  66 gold a short sword  f -  66 gold a short sword  g -  33 gold a sling  h -  33 gold a sling  i -  66 gold a spear  j -  55 gold a whip You have 0 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list%h4%h=%hF'#### #...........#Celsitudo the Ducker ....# #...........#Revenant ....# ##########'####%hQGHealth: 17/17 ======================== ....##....$.#%h4JtMagic: 1/1======================== ...~##......#AC: 7Str: 17 .~.~##......#EV: 10Int: 7 .~.~##......#SH: 0Dex: 10 ...~# ######......#XL:  1 Next: 33% Place: Dungeon:1 ....# .......@....#Noise: ---------  Time: 119.1 (7.0) ....# ............#a) +0 quarterstaff ....# ............#Throw: 3 throwing nets %hJ##### ............# #...# ......##+..... #...# ...... ...... %hDK&#.<.# ...... ...... #...# ...... ...... '...# _You continue putting on your +0 pair of gloves. x5 %hL_You finish putting on your +0 pair of gloves. _You open the door. _Found Vysuim's Antique Weapon Boutique. _There is an open door here.  There is an entrance to Vysuim's Antique Weapon Boutique here.%h9T4%hU. _%hf:3%h;%h>%hA%h>\B _%hgX%hk,%hl%hpfinish putting on your +0 pair of gloves. _You open the door. _Found Vysuim's Antique Weapon Boutique. _There is an open door here. _You now have 15 gold pieces.%hrr3%h1s%ht%h6v,%hv%hx%hxy%hy%hcz%h{%h|%h^}%h}%h6%hj%h%h%h%h%h%h%h%hއ%hL%hĈ%hO%h%h%h%h+%h%h%h%h%hN%h%hA%h%hE,%h%h%h,%hT%h%h%h %h%h%h%,%h%hP%h%hz%h%ht%hǩ%h>%h%h/%h,%hϯ%hdz= _You open the large door.%h3%h.%hE  There is a large open door here.%h%hg _%h %hE  There is a large open door here.%h%%h _%h%h%h-,%h%h%h,%hR%h%ho,%h%hs%h,%h%h(%hw,%h%h%h%h%hp%h%h%h=%h%hc%h%h%he%h%h%hD%h%h%h!%hx%h%h3%h]%h%h%hC%hw%h%h5%h%h[ #...# #........∩....#  #...# #.............#  #.........# #.............#  #####'##### #.............## ♣♣♣.#...# #.......##'..... ♣♣..♣#...# #.......##'..... %hR♣.♣♣♣#.<.# #.......###..... #'####...####.......#....... ♣....'...#.@......###...####57.1 (38.0) ##########.####...# #...# ... #...# #...# #.## ##### #...# #> #...# . ....# . .....# ## ....... %hU%h,8.1 (39%h%h; _Found a stone staircase leading down.%h7_%hD4%hE%h `  There is a stone staircase leading down here. _%ha%hd,%hTf,%hh%h\i,%hmj%h4l%hr ♣♣..♣#...# #....... ♣.♣♣♣#.<.# #....... # #'####...####....... #. ♣....'...#........ #.. ##########.####...#  .... ..........# #...#  .##..#######.### #####  ........####>#  ##  #.............. .......######.##... ..%h]u##....# ...#.#...###....... b   bat (asleep).##.#... ......b%h~69.1 (11bb.70.1 (12%hD%h _A bat comes into view. _You see here a scroll labelled EBEZOH MITO.%hQ?.♣♣♣#.<# #'####...###. ♣....'...#........##. ##########.####...# .... ..........# .##..#######.### ####........####>#  #.#?.....#.#.@............ .........######.##... .#.##....# ...  #.#.b. ###........##.#..... ........ ......%hg(b.%hh9=1.0)%hn%hpP _The bat barely misses you.%h2%h3%h=(.b%h>\6--2.3 (1.2%hH%hUJa _You closely miss the bat. The bat hits you.%h0♣.♣♣♣#.<.# #.## #'####...####.##. ♣....'...#.##.. #.####...# #.... .# #...# #.##..#######.### ##### #........####># ##.#?.....#.#.#. ..######.##... .#.##..b.# ... #.#...........##.#.... . ......... .......b7==30 _The bat barely misses you.%h ♣.♣♣♣#.<.# #.## #'####...####.#.#. ♣....'...#.###.#.. #.####...# #..... .# #...# #..##..#######.### ##### #.........####># #.#.#?.....#.#.#. ..######.##... .#.##...b# ... #.#..........##.#..... ......... ......b.b   bat-4%h %hh B%h>p %hq 5=5.5 (1.2%h} %hl _You miss the bat. The bat barely misses you.%hy-  You hit the bat.  The bat is heavily wounded.b. 6.7%h6 _The bat closely misses you. The bat misses you.%hAy 7  You thump the bat!%hÀ 3†%hw N==417.9%hM %hh G _You kill the bat!%h`%h%h%h0%h X%h ,%hp %h U ♣♣..♣#...# #....... ♣.♣♣♣#.<.# #...... # #'####...####......%h . #. ♣....'...#........## #.. ##########.####...#  .... ..........# #...#  .##..#######.### ##### ........####>#  %h { #.#@.†...#.## - #..............  ........######.##... ..%h 6#.##....# ... #.#...### ....... .##.#....%h  ......... ......%h s9.9 (2.0-80.9 (3%hW %hG a _g - a scroll labelled EBEZOH MITO%h{: ♣.♣♣♣#.<.# ##. #'####...#### #.# ♣....'...#..# #..###########.####... ...............# #...# .##..#######.### ##### ........####>#  #.#..†...#.## #@......................######.##....#.##....# ...  #.#... ###........##.#.....S   ball python (constriction, asleep) ......... .. ......S# %h=v 0  A ball python comes into view.%hAtS)S.%htFA1.9 (1%hH5 _The ball python hisses angrily.%hy#. #'####...####.#.# ♣....'...#........###..###########.####...# ...............# #...# .##..#######.### ##### ........####># #.. #.#..†...#.##.#...#.............. .........@######.##... ...#.##....# ...  #.#... ###........#.##.#. .......S .. .......#....%h{%hS.2%h T# ♣....'...#........###..###########.####...# ...............# .##..#######.### ####........####># #...#.#..†...#.##.#...#.............. ..........######.##... .#.##...@# ...  #.#......# ###..........+ #.##.#...S..#. ..........# ..#.....#...#.#%hQ S.3%ha %hR  You closely miss the ball python.=5.1 (1.2%h]Y _The ball python bites you but does no damage.%h$=  You hit the ball python.%h/2.%h&50%h 6.3%h^%hO _You kill the ball python!%hu  .###########.####...# ...............# .##..#######.### ####.......####># #...#.#..†...#.##.#...#.............. ..........######.##... .#.##....##### ...  #.#.@....# ###._....+ #.##.##...................#%h -70 _Found a scroll of immolation. Found a faded altar of an unknown god.%hf%hX%hɘ,%h>%h%h,%h|%h%h,%h%h%hO,%h#%h  %h %hs %h8...............# %hNr ..###.##..#######.### %hD ............####># %hh ...#...#.#..†...#.##%h$_...#.#.#...#............%h".....%h|######.##%hu ...#..#.##....##### ... %h ...$....##.#......# ###%hCX+....@..........+%h -%h; ##..#.##.#......#%h[ .................#%h..........##............###..#...#.#.....#. ...............# . .#.#...###....#h - a scroll of immolation%h%h,%93.3 (6%hK%h$4.3 (7%h%hy %h%h"6_There is a faded altar of an unknown god here.%h* %hΞ %h %h %h& X%hT  #..###########.#..... ...............#....###.##..#######.###..............####># %h =.#...#...#.#..†...#.##.#.#...#......................######.#%h W..#..#.##....##### .......$.@..##.#......# #J...+...._..%he ..+. ##..#.##.#......# .........%h ..# ..................# ......#............#J   endoplasm (asleep) ...##..#...#%h .#.....#... ...............#. .#.#...###....#%h z 5.3 (1  An endoplasm comes into view.%h b.J_J%h +6.3 (2%hl %h ^ _The endoplasm quivers.%hB #..#. ..... ......#.....###.##..#######.#................####>#+....#...#...#.#..†...#.#.....#.#.#...##................######.#.....#..#.##....##### .$@...##.#......# .J..+...._.+.. ##..#.##.#......#. ......# ..................# ......#.....# ...##..#...#.#.....# ... ...............#  . .#.#...###....#%hYC%hI0J._%hEK+7.3 (1%hT9_%hh%h|> #..##..... ..... #.....###.##..#. #................####>#%h}?m +....#...#...#.#..†...# #.....#.#.#...# #................#######.....#..#.##....##### $...J..@....##.#......#.+...._%hA.+.. ##..#.##.#......#... ..........#... ...........#.. ......#....#. ...##..#...#.#.....# ... .........#  . .#.#...###....#%hE%hM.J.%hN&8%h +....#...#...#.#..†... #.....#.#.#...# #................#.....#..#.##....#####.$.##.#......#.+...._.+..##..#.##.#......#...........#.............#........#.# ......##..#...#.#.....# ....... .....#  . .#.#...###....# %hZ_-20%h9_%h%hN  #.. #..... .. #.....###.##..# #................#### +....#...#...#.#..†%hÑ O #.....#.#.#...# #................#.....#..#.##.....$%h4 .##.#.......+...._..##..#.##.#........................#...##..#...#.#.............. . .#.#...###....%h &_%h !-%hk 3%ht %h@  #.. #.....# . #.....###.##.. #......... +....#...#...#.#..† #.....#.#.#...# #..........#.....#..#.##.....$.##.#.+...._.##..#.##.#.............#...##..#...#.#..... . .#.#...###_6=4_%h #.. #.....#  #.....###.##.. #.. +....#...#...#.#..† #.....#.#.#...# #...#.....#..#.##.....$.##.#.+...._.##..#.##.#.....#.##..#...#.#..... . .#.#...###_5%h@_%h1^ #.. #.....#  #.....###.##.. #....... +....#...#...#.#.. #.....#.#.#...# #.#.....#..#.##....#....$.##.##.+...._.##..#.##.#....#.##..#...#.#.. . .#.#...###_6%h49_%h:6%h}  #.. #.....#  #.....###.##.. #...... +....#...#...#.# #.....#.#.#...# #. #.....#..#.##.... #....$.##.# #.+...._#.##..#.##.##..##.##.##..#...#.##... . .#.#...###%h%h &7%h9_%h%hF #.. #.....#  #.....###.##.. #.... +....#...#...#.# #.....#.#.#...# #. #.....#..#.## #.....##.# #.+...._ #.##..#.##.# # # #.# #.##..#...#.# #. . .#.#...=8_7==9.6 (2%hWw_ _You now have 30 gold pieces (gained 12).%h== #.................  #..........  #..............#..  #...........##..#  #.................  #............#.#.#  #.######+#####   #.#   #@#   #....J...  [11;%h11H #########      J   endoplasm (asleep)       20.6 (11.0)  An endoplasm comes into view.J.J1.6 (12%h^ _The endoplasm quivers.%hc #......   #.......#   #...........##   #..........   #....#.#.#   #.######+#####  #.#  #.######## #.@.J..... ##########        %h`leJ.2.0)%h^p%hr%hQ  You barely miss the endoplasm.The endoplasm freezes you.%hTS e5---=3.8 (1.2%hT %hV 1 _You are frozen. You resist.%h  The endoplasm freezes you. _You are frozen. You resist.  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm barely misses you.  The endoplasm freezes you.%he3------5.0%h%h1 _You are frozen. You resist.%hn>  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.6.2 _The endoplasm closely misses you.%hK  You barely miss the endoplasm.The endoplasm is heavily wounded.%h D---7.4%hP%h,- _The endoplasm hits you.%hV/  You hit the endoplasm.  The endoplasm is severely wounded.12--8.6%hnX- _The endoplasm hits you.%h W  You hit the endoplasm but do no damage.The endoplasm is severely wounded.1---9.8 _The endoplasm hits you.%h l  You hit the endoplasm..%h5 2/18=7531.0 _You kill the endoplasm!%hN #. #..#. #..##..#. #.. #..#.#.#. #.######+#####  #.#  #.# #. # -20%h2 3%h5 %h 13==%h %h ,%h] %h O=%h %h a4=%h %h %h  %hz %hM ,%h7 %h ,%h %h] %h i5===%hG %hY ==%hC %h_ a6=%hZ %h ,%hV %h ,%h %h> %h %h: %h0 %h h7==%h %h) %h %h %h! %h(" %h" %h# %h# %h?$ %h) - _You start resting.%h2- 054.0 (22.0)%hW. x8===5.0 (23%h2 %h37 " _HP restored.%h\3%hS%h*%h; ,%h-%h:&==%h&,%h'%h),%hL4%hS%h\T%hWU%h\%h_%hg`%hba%hd%hh%hh%hk,%ha%hvB%h%h&%h~B%h%h,%h%h,%hW%h&%hb%h%h]%hH%ht%h%h^%h%h%h`%h%h %hf%h%haM _You now have 41 gold pieces (gained 11).%h3%h>%h%h,%hL%h%h _You open the door.  There is an open door here. _%h)#n%h(%h)%h+,%h,%h.,%hf9%h(U#'####...####.# ♣....'...#........###...######### ##########.####...# #...# ...........# #...# #...# .#######.########## #...# ....####>#......#####...# #.#..†...#.###..........# .#......................# ....######.##...311.0 (56 ....######.............[ .#......######.......... ........'.......####.... .#......######### ... ........#.. ........## ........# #.#.....#2.0 (57%h]B _Found a pair of boots.%h@ ....'...#........###...########## #########.####...# #...# ..........# #...# #...# #######.########## #...# ..####>#......#####...# #..†...#.###..........# .............# ..######.##.... ######......[. #......######.........'.......#### ########## ......# !# ##### .......#3.0 (1.0) _Found a cyan potion.%hw'...#.###...# .####...# #...# # #...# #...# .########## #...# ####>#......#####...# #..†...#.###.# .#######.##.######.[. ......######.'.####. ......### ..# ...!.# ..## .# #.....# .##4%h|cj'...#.###...# .####...# #...# # #...# #...# .#%hd### #...# ####>#......#####...# ..†...#.###.# #######.##.######.[.%hse3######.'.####.### .# ....!.# %hEf...## ...# .....# ...#%hf+#%ho%hq&5%h4z%h|%hY'...#.###...# .####...# #...# # #...# #...# %hQ.########## #...# ####>#......#####...# †...#.###.# # ######.##. ######.%h~[.######.'.####.######### #.# #....!.%h }# #...## #...## #...##%h<6%h%h%hi'...#.###...# .####...# #...# # #...# #...# .########## #...# >#......#####...# †...#.###.# #.##..[.######.'.####.######### #.# #....!.# #...# #%h%h&7%hm%h|%h $...#.###...# .####...# #...# # #...# #...# .########## #...# >#......#####...# ...#.###.# #.##..[.######.'.####.# #.# #....!.# #...# #8%h6 y#.###...# .####...# #...# # #...# #...# .# #...# >#......#####...# #.###.# #.##...######. .'.####.# #.# #....!.# #...## #...## #...##%h %h" &9%hv %h  %h H_You see here a +0 pair of boots.%h~p=20%hu%hv, _i - a +0 pair of boots%hWear which item? Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 helmet (worn)  f - a +0 ring mail (worn)i - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hv%h9~%hZ..#........###...##########Celsitudo the Ducker ###.####...# #...#Revenant ....# #...# #...#Health: 18/18 ======================== #.########## #...#Magic: 1/1======================== #>#......#####...#AC: 7%hӉStr: 17 ..#.###..........#EV: 10Int: 7 .................#######SH: 0Dex: 10 ###.##..................XL:  1 Next: 75% Place: Dungeon:1 ###.............@.......Noise: ---------  Time: 320.0 (0.0) .######.................a) +0 quarterstaff .'.......####...........Throw: 3 throwing nets .######### #........... .##....!...... .##...######## .##...# .##...# .# _You open the door. _There is an open door here. _Found a pair of boots. _Found a cyan potion. _You see here a +0 pair of boots. _i - a +0 pair of boots%h=%hܑ%h %hf  You start putting on your armour.%h=+1.0 (1%h=%h%h+2.0 (2%hz%h%h+3.0 (3%h%h%hp+4.0 (4%h%h%h^+5.0 (5%hh%h 8 _You continue putting on your +0 pair of boots. x5%h%h%hXb _You finish putting on your +0 pair of boots.%h; _>#......#####...# .#.###..........# ............#########.##...................#................ ######......... '####............###### #..... # # #...######### # #...# # #...# # #### ####9.0 (430.0 (5 _j - a cyan potion%h2o%hQ%hT%h]%h3b%hc%hf%hGi%hl%hjm%h0o%hzr%hx%hM,%h%h4%hև%h%h_%h,%h=,%hX%h%hX,%hC%h%h %hB%h"n%h"%h#%h$%hJ>%hG _You open the door.%hL@  There is an open door here.%hk     #......#  ### ...∩....# ..# ........# .#######  ..##'..........####  ..##'..........'@.#  ..###..........##.#  ..#............# .# ###...########## r# #...# .# #...#.#  r   rat (asleep)#...#!# ###...#.# ......#  59.0 (2%h9.0)  A rat comes into view.Found an amethyst potion.r.r====60.0 (30 _The rat squeaks loudly.%hFr.----1.0 (1.0)%hF7--=---2.2 (1.2%hw _You barely miss the rat. The rat bites you.%h  You hit the rat..%ht Twirler--833.4 _You kill the rat!#......#  #......#  ..∩....#  ....#  #  ######## .##'..........#### .##'.'..#  .###..........##@#  .#............##.#  ##...###########.#   #...# #.#   #...# #.#   #...# #!#  ##...# #.#  .....# #.#  ########## 8==-40%h 6 r-%h3%hL%hm%h%h%hR,%h%h%%huP==%h%h%h,%h>%h(P.####### .##'..........######'..........'..####..........##.##............##.# ##...###########.#  #...# #.  #...# #.  #...# %ho##...# .....# .....########## ..............# ..............##.. ..............### #.............# #.............%hd+9.4 (5%h=,70.4 (6%h%hTV _k - an amethyst potion%hW %h1 X%h X%h %h B%h %hR %hD ,%hE %h ,%h ,%h %h %h ,%h ,%h,%h~@  There is an open door here.%h%h %hV _%hZ %hy %h\%h!%h%h%h%%h%hC%h%hu%h %hL"%h%%h'%h(%h *%h-%h@1%ha2%hU4%h,7%h8%h9%h;%hm>%hD%hHB%hN,%hnP%h=  There is an open door here. _%h>%h_%h%hC%h%%h'%h|B%h=n%h%h>%h%hK%h-%h ,%h| %hN %hZ %h %hH%h%hm%h%hM%h%hQ%h%h>%h%h<%h%hO%hx%h"  ..#   #.# %hA#  #.#   #   ##########  #%h(%.......#  ######.# ####.#####K #.# ...># #.## #.# ####.###.# ... #.# ####'###.# #.# K   kobold (missile, asleep)).##.# ... #.# ......##.##############.# ......##................#%h5x 4388.0)KK)  %hV6vA kobold comes into view. It is wielding a +0 whip.The kobold shouts!%h99(%h.====9.4 (69 _The kobold throws a stone. The stone hits you but does no damage.%h[h..############........######. ####.#####K....#. ........>####.#. ####.###.%hJ... #.'#. ....)..... #...##.##############................%......##############%h&9%%h4------=---40.4 (1.0)%h:%%h9 _The kobold hits you with a +0 whip.%hu %h I---1.5 (1.1%h  _You barely miss the kobold. The kobold barely misses you.%hV 9  You sock the kobold!%hr l)%%h 5==----1/2------------91%hy 2.7 (1.2%hp % _You kill the kobold!%hK^ ..# #.#  #.#  #.#  #.# ########## #.# #........#  #.# #.######.#  ###.##### #.@....#.#  .......># #.####.#.#  ###.###.# .... #.#  '###.# ###.. #.#  ...).##.# .... #.#  .##.##############.#   ##................#   %......###############   ......#  %h` %-30%  Things that are here: _a +0 whip; 5 stones%h 6===------------7==%h %h {=%hz - _You start resting.%h b54.7 (11.0)%%h 8==2============5.7 (12%h Z% _HP restored.%hȎ %h %hϐ %h` %h X%hԡ ,%h %h %hӲ X%h %hȶ W==============%h %h& %h B%h %h ,%h %h %h ,%hV %h %h %h %h %h %h %h %h %h %h ,%h7 %h %h9 ,%h %h~ %h ,%h %h %h ,%h %hk X%hW %h B%h %hm %h %h %hr %h %ha %h %hh %h ,%h %h# %h %h? %h/! %h% %h( ,%h1) %hF- %h/ %h/ %hy0 %h5 %hG8 B%h~< %hI> %h> %h? %hwC %h=E ,%h4G %hJ %hL ,%hM %h3Q %hS ,%h[T %hX %hY %hZ %hZ %hb %hc %he %hh ,%hi %hk %hl ,%h'm %h2o %h4p %hp %hFq %hjs %hYt %ht %hiu %h w %hGx %hx %h@y %h{ %hS| %h~ ,%hk ,%hՀ %hR %hق %hR %h %h; %h %h B%hX %h %h %h{ %h %h %h %h= %h# n%h ,%hl %hŘ %hޙ %hW %hΚ %h %h0 %h %h %h %h %h` %hס %h %h %hU %h̥ %h %h %h %h %hw %hݲ ,%hݵ %h %hP ,%h %hE %h ,%h %hĿ %h? ,%hC %h= %h ,%h %h %h ,%h %h %h ,%h} %h %h ,%h %h %h4 ,%hQ %h{ %hJ ,%h %h %h} ,%h< ,%hq B%h %hd ,%h T%h %h n%ho B%hw( %h?. %hp/ %h0 ,%hk5 %h_= %hA %hB ,%hC %hVD %h4E ,%hE %hF %hG ,%h5H %hVI %h5J ,%hJ %h;L %huM ,%h;N %hO %hP ,%hQ %hR %hS %hVT %hRU %hUW B%h^Y ,%hZ %h[ %h\ ,%h] ,%hR` ,%h=a ,%hb %hHc %htd ,%he %hf %h h ,%hh %hj %hk ,%hl %hn %ho %ho %hkp %hq %hs ,%hs %ht %h@v ,%hw %hw %hy ,%hy %h #...................... #.##################### #...........#  ###########.#  #.#  #.# #######  #.# #.....#  ######.###.....### +@.......).....'.. ######.###..[..### #.# #.....### #########.###.....##. ............########. .#######.....# ##. #ß...ß# #.. ####'''#### #.. #.........# #..%h, #####....+$...'5610.0)#....#...###%hI %hՈ M======61%h~ %h z _As you open the door, it creaks loudly! _Found 12 gold pieces.%h _%h* %h $ _%hS V  There is an open door here.%hN! 5 _%h6" %h=$ %h% ,%h& %h( %h* %h* %h'+ %h, %hB. %h. %hd/ %h1 ,%hB2 %hB5 M _You now have 53 gold pieces (gained 12).%h7 3%h8 %h$: 7 _You open the door.%h; 3%h?< %h? @  There is an open door here.%huA %hA  _%hB %h-D %hE ,%h F %hG %hH ,%hnI %hJ %hL %hM ,%hcO %h Q ,%hQ %hR %h%Y M #.......... #. #.......... ########### # # %hZ ###### # #.###....### #...@.....'....'...------ ###....###l #....# .. ###########+. ........# .#####l   frilled lizard (asleep) #ß #### #...%hb_ 79.7 (13.0)  A frilled lizard comes into view.%hu l.l==----80.7 (14 _The frilled lizard hisses angrily.%h %h 8l.%h :--1.0)%h %h^ %hs%%h&7--=-2.9 (1.2%h/ _You miss the frilled lizard. The frilled lizard bites you.%h;A  You sock the frilled lizard!%h@i.%hA%hYH&#.......... Celsitudo the Twirler#.######### Revenant#.......... Health: 17/18 ======================--########### Magic: 2/2========================# AC: 8Str: 17# EV: 10Int: 7%h7K###### # SH: 0Dex: 10#.#########....###### XL:  1 Next: 100% Place: Dungeon:1#...@.....'....'..... Noise: =--------  Time: 584.1 (1.2)#..########....###### a) +0 quarterstaff#...#....# # Throw: 3 throwing nets#..###########+..........#.#######. #ß #### #...  _You open the door. _There is an open door here.  A frilled lizard comes into view. _The frilled lizard hisses angrily. _You miss the frilled lizard. The frilled lizard bites you.  You sock the frilled lizard!%hM _You kill the frilled lizard!You have reached level 2!%hX/  --more--%ha24/25=2 0% %h%h4 _%hF U _5== # #. # # ######  #.#.... #..@......'....'-6.1 (2.0 #..#.... #.... #....#  #...?  +....  #.>.. .##..## ##..  #-7.1 (3 _Found a stone staircase leading down.%hC #.########. #........#. ##########. #.#.###### #.#########....#### #.........'....'...%hbE #.@########....#####.........# #....#  #...?.....# ######### +........... ....... #.>......... .###### #..#########  #.. # #.. #. #%hcA8.1 (1%hi%hk%h<d #........########%hŠ ###############....####........'....'...###..########....####%h#...@.....#  ?%hK_########+........... .......%h#..#. %h%h{&9%hc%h%h ######## ###############....####........'....'...###..########....####.........#  ########+........... .......#.>######.#.#≈ %h%hC=90%h^%h%h,+1.1 (2%h%hv` _l - a scroll labelled SERYDOISAG%hV%hW%hX%h\%hfX%hf,%hTh%h/oR  There is a stone staircase leading down here.%h6z  #.#    #.#########....##   #.........'....'.  ##..########....##  %h:{........# #....#  ......# #######   +........... .....   #.>......... .####   #.@#########   #..#   #..#   #..%h|#   #...   ##.#%h| b   bat (asleep)   #.#   #.b  %h&3%h%h%habb.%hՊ+4.1 (3%h%h{V _A bat comes into view.%h$E:########....##........'....'.###..########....##.........#  ....# #######+........... .....#.>......... .####.#########  b.#.# .#%hF%hSqb.=5.1 (1%heVQ _The bat closely misses you.%hMT6  You sock the bat!%hY4†%hr536.2 (1.1%hu%hwG _You kill the bat!%hz3%h%h%h!  You see here a bat corpse.%h@" _%h"%h#%h -%h-%h_.%h.%h0%h2,%hV3%h5%h6%h:<%h<%hc>%h-AB%hB%hD,%hmE%h1G%h{H%hH%hZI%hJ%h#L%hL%hM%hvN%hO%hbP%hP%hQ%h7S%hS%htT%hRV%hW%hZX%hX%hZ%h[%hU\%h\%h^%h3`%h`%ha%hg  #..######## #... #.......... #.. ##.######## #≈.. #.###≈.≈ #..#### #≈.≈ ##....## #≈ %h'j####..## #... #######..# #... +.....@#...##...- ######+#....##### .......♣♣ ...###. ♣♣. .###♣.♣ ###. #'#  #.# ♣..  #..####  #.....# ....... You pick up a Handbook of Applied Construction and begin reading...%hl1612.2 (16.0)%hImF-3.2 (17%hp%hq  You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge _Blazeheart Golem to your library.%hE3%h%h%h3.....%h=.........'%hQ.g............#..##+###g   goblin (asleep)%hm...###%h 0.0)  You open the door.  A goblin comes into view. It is wielding a +0 dagger.%h$g.g====4.2 (1%h> _The goblin shouts!%hZ  You hit the goblin.  The goblin is moderately wounded.%h[b=---5.3 (1.1%h_%h~b= _The goblin hits you but does no damage.%h]  You hit the goblin but do no damage.The goblin is moderately wounded.%h] %h^ I---6.5 (1.2%hgc %hc = _The goblin hits you but does no damage.%h9  You sock the goblin!%h f)%h967.6 (1.1 _You kill the goblin!%hS] Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft78% 2  b - Launch Clockwork Bee Forgecraft95% 3  c - Forge Blazeheart Golem Fire/Forgecraft 100% 4 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h#..#########... Celsitudo the Twirler#..........#... Revenant##.#########≈.. Health: 25/25 ========================#.###≈.≈ Magic: 2/2========================#..#####≈.≈ AC: 8Str: 17##....###≈.. EV: 10Int: 7####..###... SH: 0Dex: 10#######..##... XL:  2 Next:  6% Place: Dungeon:1+.....@#...##... Noise: =--------  Time: 617.6 (0.0)######)#....##### a) +0 quarterstaff..........♣♣ Throw: 3 throwing nets.......###. ♣♣.......###♣.♣[%h37m..##+####. #'# ...#.# ♣.. ####..#### #.....# .......  _The goblin hits you but does no damage.  You hit the goblin but do no damage.The goblin is moderately wounded. _The goblin hits you but does no damage.  You sock the goblin! _You kill the goblin!%hP  Okay, then.%hf%h*%h4. _%h: %h7 %h %h F _Unknown command.%h .%h3  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   2.4   2.5  +1   j + Spellcasting 0.3   1.2  -1           b - Maces & Flails   1.5   1.2  -1  %h 4     c - Polearms   1.5   1.2  -1       d * Staves   2.8   3.6  -1      %h\4a e - Unarmed Combat   0.0   0.8  +1      f + Throwing1.9   2.4  -1      %h4            %h7k     g * Armour   0.3   1.2  -1       h * Dodging   2.8   3.6  -1       i - Stealth   0.0   0.7  +2                                      %h|7#        The relative cost of raising each skill is in cyan.  %h7Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  %h`8}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%hhv%h}%hj#..#########... Celsitudo the Twirler#..........#... Revenant##.#########≈.. Health: 25/25 ========================#.###≈.≈ Magic: 2/2========================#..####%hJ1#≈.≈ AC: 8Str: 17##....###≈.. EV: 10Int: 7####..###... SH: 0Dex: 10#######..##... XL:  2 Next:  6% Place: Dungeon:1+.....@#...##... Noise: =--------  Time: 617.6 (0.0)######)#....##### a) +0 quarterstaff..........♣♣ Throw: 3 throwing nets.......###. ♣♣.......###♣.♣..##+####. #'# ...#.# ♣.. ####..#### #.....# .......%hD The goblin is moderately wounded. _The goblin hits you but does no damage.  You sock the goblin! _You kill the goblin! _Okay, then. _Unknown command.%h,%h%h%h%h _Unknown command.%hxz3%h@|%h%h%hއ: _%h2  There is an open door, spattered with blood here.  Things that are here:  a +0 dagger; a goblin corpse%h%h _%h6%hk%hi,%hu%h%h,%h%hĝ%h,%h%hZ%hp,%hϦ%h٨%h ,%h%h  #..#### ≈.≈ ##....## ≈ ####..## .#######..###...+......#...##...######)#....######............. ♣♣%h#####.........###. ♣♣#........@..## ♣.♣-#......##+### #. #'#......# #.# ♣..######## #..#### #.....# ....... #.....###.##..# #............. +....#...#...#..#.#...#%hչ624.6 (7'#.##.##.##.#..#..+%h,%hL======5.6 (8%h%h= _As you open the door, it creaks loudly!%h@M%h  There is an open door here. _%h #####.........###. ♣♣.#...........### ♣.♣#......##'####. #'##......##.# ## #.# ♣#########.# >.# #..############ #.#.....# .......#......####.#.....###.##..###...........#..............#..........@'....#...#...#.#------42.6 (17.0)#####.......#.....#.#.#...#. #####...#............. #######.....#..#.##...#................##.###..........+...._.....#...........##..#.##.##......................#..................... _Y%hProu open the door. _Found an escape hatch in the floor.%h4 _  There is an open door here. _%h{6%h\%h,%hU%h%h %h %h %hH%h(%h%h%h{%h0%h%h4%h[%h,%h"%h$%h,%h-%h'/%hb1%hN5%h6%hu7%h\%h%h%h%hB %h ,%hf %h %h$,%h%h3  #..########   #..........   ##.########  #.##  #..####  %hl##....##  ####..##   #######..###   +@.....#...## ------ %h  ######)#....####   #.............###   #####.........###...#   #...### ###..  %hL ###'### ##.   ###.####### #.  %h  #########.#...>.# ##.  ####### #.#.....# #..%hA/##.#..#...+...'75.6 (33#...#..##%h%hM M======6.6 (34%h#%h%= _As you open the door, it creaks loudly!%hyh %h i %hi %hfm %h=p %hp %hjz l  There is an open door here.%h|  _%h} %h %h %h %h> %hD %hi %h҈ %h_ %h %hЍ %h? %hЎ %hԑ 7 _You open the door.%h %hV %h %h @  There is an open door here.%h& %hޝ  _%h %h %h %h^ %h %hK %h %hj %hT %hq %hB %h %h %h @  There is an open door here.%hմ %h  _%hӶ %h %h ,%h߻ %h %hn %h %h %h %h %h; %h %h %h ,%h %h n%h %h %h? %h %h ,%h %h %h %h/ %h %h %h? %h %h &%h %h B%h %hC %h %hA %h %h %hV %h %ht %h[" ,%h# %h% 7 _You open the door.%h=( %hU* 3%h$+ %h, %h[- %h. %h1 There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.%h13 %h3  _%h4 %hc7 %h 9 %hv9 %h: %h; %h= %h|= %h> %h? %hB %h2D %hF %h)G ,%hdI You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.%hJ 3%h4K %hSM There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.%hN %hO  _%hO %hP %hQ ,%h6R %hDS %hWT %hT %hU %h^V %hMW %hW %hX %hY %h^  #.  #g# #.  #.# #.#  #.# ###### #.#  #.# #....# #.####  #.# #....# #.....  #.# #....###..### %h_ 7 #.# #....#.......  #@####....#.......------  #....'....'.......  ######....#.>.....  ######..####  #..#  #.†# g   goblin (asleep)  #..#####  #.......  ######.#####%hc 718.6 (42 _You open the door. _There is an open door here. _You open the door. _There is an open door here.  A goblin comes into view. It is wielding a +0 club.%hg `.gg%h^h Y==----9.6 (43%hVk %hn ( _The goblin shouts!%h/t _A goblin is nearby!%h _. g# ##### #.# #### #.....##..### #.....####....#.....'....'..######....#.>.....######..#####...†#%h b..##### #.......%h %h &.g%h. B--20.6 (1.0) _%hr %hh %h3Z  .# g# ###### #.# #### #.....##..### ####....#....'....'..######....#.>.....######..#####.†#%h,#####%h+%hG6}.g--1%h8%h/   .# ###### #.# g#### #.....##..### ####....#....'....'..######....#.>.....######..#####.†#=2 _The goblin closely misses you.%h  You hit the goblin.  The goblin is moderately wounded.3.7 (1.1%h%h= _The goblin hits you but does no damage.%h8  You hit the goblin.%hZ1)%hHh3--------104.8%hµ%h<J _You kill the goblin!%he M.   .# ###### #.# #### #.....##..###  #.# #....#.......%hT A-5%h' l0 _You see here a +0 club.%h <M _--------%hD%hE%hL3======== _Magic restored.%hN%hAO%h1P%hR%h?T,%hU%h W%h^========%h_%hfn%hh,%hh%h=nn%h%o%ho%h*p%hDq%hPr%hTtB%hMu%hu%h#v%h,w%h1x%hx%hy%h(z%hf{%h{%h:|%hC}%hT~%h~%h)%h5%h9%h%h%h%h%h6,%h%h%hW,%h3%h%ht,%h%h%h,%h%hӍ%hL,%h%hђ,%hJ%h[%h,%h)%h͘%hЙ%hw,%hK%h%h%h %h%h:%h%h+%h,%h?%h%h/%hO%h|%h%hl%h%h%hq%h%hA%h%h %h%h%hY%hͱ%hL%h%hɴ%h7%h%h%h!%h%h%ha%h%h%h~%h%h%hU%hȿ%h%h%h%h`%h%h%h%hp%hY%hP%h%h*%h %h,%h%h%h%h%hb%h%hs%hw%h%hM%h%h%h,%h%hx%h,%h%h%h@,%hb%hA%h,%h..#.........# #....# #.# #.... ..#.........#############.###.... ..'.........................##### ..#.>............#######.....# ###..###########.#ß...ß#  #..# #.# ####'''####  #.†# #.# #.........#  #..###########.# #.........#  #.............@# #.........# -79.8 (54.0) %h####.############# #≈.......~# ..##.###≈.≈...~.~# ..##..#### #≈.≈...~.~# ..###....## #≈...)...~# ..# ####..## #.........# ..#######..### #.........# ..'......#...## #.........# ..######)#....#### #####'#####%h%h%hE _Done exploring.%hT%hf4Level 1 of the Dungeon <>>>>_∩(Press ? for help)#)# #....# #.#########....######.###.....######.#####.# #.#.)....#.##.# #....# #.........'....'........).....'.........>#.###.#.####.#.##.# #....###..########....######.###..[..######.###.#.#..........#.##.# #....#.........# #....# #.# #.....######'###.#.#####..#####.##.####....#.........#############.###.....##....).##.#............#.##....'....'.........................########......##.##############.#######....#.>............#######.....# ##......##................#######..###########.# #ß...ß# #....%......################..##.# ####'''#### #...........##.†##.# #.........# #...........##..###########[3%h80m.# #.........# ##########'#####.............@# #.........##......#######.############# #≈.......~##......##...##.###≈.≈...~.~##......##...##..#####≈.≈...~.~##......##...###....###≈...)...~# ########......##...# ####..###.........# #........∩....#########...#######..####.........# #.............##......'...'......#...###.........# #.............#########...######)#....#### #####'##### #.............#########...##.............### ♣♣♣.#...# #.......##'..........##########.........###...## ♣♣..♣#...# #.......##'..........'..##...........### ###..# ♣.♣♣♣#.<.# #.......###..........##.#%hn>%@%h;%h?..#.........# #....# #.# #.... Celsitudo the Twirler %h..#.........#############.###.... Revenant ..'.........................##### Health: 25/25 ======================== ..#.>............#######.....#Magic: 3/3======================== ###..###########.# #ß...ß#AC: 8Str: 17#..##.# ####'''#### EV: 10Int: 7#.†##.# #.........# SH: 0Dex: 10#..###########.# #.........# XL:  2 Next: 10% Place: Dungeon:1#.............@# #.........# Noise: ---------  Time: 779.8 (0.0) ####.############# #≈.......~# a) +0 quarterstaff ..##.###≈.≈...~.~#[39;%h<49m Throw: 3 throwing nets ..##..#####≈.≈...~.~# ..###....###≈...)...~# ..# ####..###.........# ..#######..####.........# ..'......#...###.........# ..######)#....#### #####'##### %h/_The goblin hits you but does no damage.  You hit the goblin. _You kill the goblin! _You see here a +0 club. _Magic restored. %hT_Done exploring.%h%h%hc%h _%h%h %h%h=%h%h%h9%h%h %h%h%hb%h%h(%h%hV%h%h%h'%h%h%h,%h],%h%hx%h %h %h%h %h%h %h[ %h %h %h%hl%h%h%ho%h%hv%h%h%h%h!%h%h%h%hi%h$ %h"%h#%hs$%hq%%h?/  #.# #.#   #.# ###### #.# ######   #)# #....# #.#########....   #.# #....# #.........'....'.   #.# #....###..########....## %h/  #.# #....#.........# #....   #.####....#.........#########   #....'....'........... %h0  ######....#.@............####95.8 (16.0)   ######..###########.#   %h1#..# #.#   #.†# #.#   #..###########.#   #........# %h@2  ######.#############   #...##.##   #...##..####%hQ3%h=y _There is a stone staircase leading down here.%hHx %hx %h!} %h %hƄ N6.0) _%h %h5 %hȻ %hB %h %h %h-  %h -##%h  %h2 ..%h  %hl Q#.###%h 2%h  %hn \#..@#%h  %h y#.#.# %hL  %h M# #..%hW %h9  %h 4..## %h\ N### %h( %h %h -7.5 (1.7%h %h7" } _You climb downwards. _There is a stone staircase leading up here.%h %h4%hI80 _%h%h !  #.##.#   #.# ###### #.#######   #)# #....# #.#########....##   #.# #....# #.........'....'.   #.# #....###..########....##   #.# #....#.........# #....# %hE L  #.####....#.........#########   #....'....'..................1   ######....#.@............####  ######..###########.#   #..##.#  #.†# #.#  #..###########.#  #..............#  ######.#############  #...##.##  #...##..####%h %hǢ (÷%h /800.0 (2.5%h5  _You climb upwards. _There is a stone staircase leading down here.%h9 Level 1 of the Dungeon <>>>>_∩(Press ? for help)#.##.##...........##.##.##.############.##.##.##.##.##.# #################.##.##.# ####### #.# #.....#........##.# ###### #.####### #.# #.....# #.# #.###.#.######.##)# #....# #.#########....######.###.....######.#####.# #.#.)....#.##.# #....# #.........'....'........).....'.........>#.###.#.####.#.##.# #....###..########....######.###..[..######.###.#.#..........#.##.# #....#.........# #....# #.# #.....######'###.#.#####..#####.##.####....#.........#############.###.....##....).##.#............#.##....'....'.........................########......##.##############.#######....#.@............#######.....# ##......##................#######..###########.#[3%h 19;49m #ß...ß# #....%......################..##.# ####'''#### #...........##.÷##.# #.........# #...........##..###########.# #.........# ##########'#####..............# #.........##......#######.############# #≈.......~##......##...##.###≈.≈...~.~##......##...##..#####≈.≈...~.~##......##...###....###≈...)...~# ########......##...# ####..###.........# #........∩....#########...#######..####.........# #.............#%h#####....#.@............#######.....# ##......##................# ######..###########.# #ß...ß# #....%.....############### %hH#..# #.# ####'''#### #...........# #.÷# #.# #.........# #... #..###########.# #.........# ##########'#### #..............# #.........# #.....%h,.# ######.############# #≈.......~# #......# #...##.###≈.≈...~.~# #......# #...##..#### #≈.≈...~.~# #......# #...###....## #≈...)...~# ########......# #...# ####..## #...# #..∩....###...#######..### #.........##......'...'......#...## #.........#...#%h7########...######)#....####'#..#########...##.............### ♣♣♣.###'..........##########.........###...## ♣♣..♣#.......##'..........'..##...%h### ###..# ♣.♣♣♣#.<.# #.......###..........##.# #......##'### ##.# #'####...####.......#............##.# #......##.####### #.##♣....'...#........###...###########.# #########.#...>.# ##..###########.####...# #...# #.######### #.#.....# #...............# #...# #...# %hd#.##......####.#.....###.##..#######.########## #...# #.# #...........#................####>#......#####...# #.#%h b >>#...........'....#...#...#.#..†...#.###..........##.######.......#.....#.#.#...#......................###########.######...#................######.##....................##.#########%hw%ht  #.##.#Celsitudo the Twirler   #.# ###### #.####### Revenant %h\  #)# #....# #.#########....## Health: 25/25 ========================   #.# #....# #.........'....'. Magic: 3/3========================   #.# #....###..########....## AC: 8Str: 17   #.# #....#.........# #....# EV: 10Int: 7   #.####....#.........######### SH: 0Dex: 10   #....'....'.................. XL:  2 Next: 10% Place: Dungeon:1   ######....#.@............#### %hNoise: ---------  Time: 800.0 (0.0)  ######..###########.#a) +0 quarterstaff  #..##.#Throw: 3 throwing nets  #.÷##.#  #..###########.#  #..............#  ######.#############  #...##.##  #...##..#### _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.%h%h%h!P _%hX%h%h%h|%hC%hThere is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards%h. _There is a stone staircase leading down here.  You see here a bat skeleton.%h# _%hp$%h'%h)%h)%h*%h.%h0%h1%h{2%h;6%h8%h8%hz9%h>>>_∩(Press ? for help)########...#######..####.........# #.............##......'...'......#...###.........# #.............#########...######)#....#### #####'##### #.............#########...##.............### ♣♣♣.#...# #.......##'..........##########.........###...## ♣♣..♣#...# #.......##'..........'..##...........### ###..# ♣.♣♣♣#.<.# #.......###..........##.##......##'### ##.# #'####...####.......#............##.##......##.####### #.##♣....'...#........###...###########.##########.#...>.# ##..###########.####...# #...##.######### #.#.....# #...............# #...# #...##.##......####.#.....###.##..#######.########## #...##.##...........#................####@#......#####...##.##...........'....#...#...#.#..÷...#.###..........##.###%h͚ ###.......#.....#.#.#...#......................###########.######...#................######.##....................##.################.....#..#.##....######.......................##.........##................##.#......######...................##############..........+...._..........'.......####.............##...........##..#.##.#......######### #.............##...........................##.............##...........................##...############..............#............##...##...........##..#...#.#.....##...#%h7T ^>@%h~ #.# #.#  #.# ####### #.# #.....#........# #.# ###### #.# ###### #.# #.....# #.# #.###.#.######.# #)# #....# #.#########....######.###.....######.#####.# #.#.)....#.##.# #....# #'....'........).....'..>#.###.#.####.#.##.# #....###..########....######.###..[..######.###.#.#..%hOy.#.##.# #....#.# #....# #.# #.....######'###.#.#####..#####.##.####....#.........#############.###.....##....).##.#...#.##....'....'.........................########......##.###.#%h######....#.>............#######.....# ##......##................#..###########.# #ß...ß# #....%......############### #..# #.# ####'''#### #...........# #.÷# #.# #.........# #...........# #..###########.# #.........# ##########'#### #........# #..# #......#######.############# #≈.......~# ###...##.###≈.≈...~.~# ##...##..#### #≈.≈...~.~# ###...###....## #≈...)...~# #########...# ####..## #...# #........∩....#%h^e[K########...#######..### #.##......'...'#...## #.# #.............#########...######)#....#### #####'##### #.............#########...##...### ♣♣♣.#...# #.......##'..........####%hG%h|...### ♣♣♣.#...# #.......##'.. Celsitudo the Twirler ##...## ♣♣..♣#...# #.......##'.. Revenant###..# ♣.♣♣♣#.<.# #.......###.. Health: 25/25 ========================##.# #'####...####.......#.... Magic: 3/3======================== ## #.##♣....'...#........###...# AC: 8Str: 17 %h.# ##..###########.####...# #...# EV: 10Int: 7 .# #...............# #...# #...# SH: 0Dex: 10 .###.##..#######.########## #...# XL:  2 Next: 10% Place: Dungeon:1 ............####@#......#####...# Noise: ---------  Time: 838.2 (0.0) #...#...#.#..÷...#.###..........# a) +0 quarterstaff .#.#.#...#......................# Throw: 3 throwing nets ............######.##............ .#..#.##....######............... ......##.#......######...........  +...._..........'.......####.....  ##..#.##.#......######### #.....  ................##.....  _You see here a %h&Kbat skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.%hB)%h*%h+$ _%hj2n%h4%htH%heJ,%hL%hN%hU[X%haB%hc%hg,%hi%hWm%h?q,%ht%hX%hD,%h%h%h,%hzn%h%hۑ%h@%h%h%h<%h%h%h>%hةJ%hX%hH%h%hd%ht%hThere is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  n open door%hݽK _%h.%h,%h%h(%hA,%h3%h%hB%hi%hv,%h%he%h%h7%h%h%h8,%h%h%h{%h%h%hq%h%hH%h%h..........###########.# #.# #.# %h_!#.# ############### ####### #.# #.....#..... #.....# #.# #.###.#.###### #.....######.#####.# #.#.)....# ).....'.........@#.###.#.####.#66.2 (2%h/8.0)[..######.###.#.#..# #.....######'###.#.#####..##### #.....##....).##.#...%h#.# ########......##.##############.# .# ##......##......# ß# #....%......################# #...........# #..#%h%h c _There is a stone staircase leading down here.%h%%7.2 (1.0) _%%h)n #)..)..# #......# ##......# ?......#  #.r....#  #......#  #......# 2 #..@...#  ########   r   rat (asleep) %hT%h"9  You climb downwards.%hf.rr%h) %hO* ====%h2 $9 (1.7%h47 %h; _The rat squeaks loudly.  Found a scroll labelled TUGHEJ OGOKKUL, a spear and a trident. _There is a stone staircase leading up here.%hv> %hG F.r%hPI R----80 _%hP %hR %huS%hTY=---70.1 (1.2%hO]%ha _You closely miss the rat. The rat barely misses you.%hr >1.3%ht %hg _You barely miss the rat. The rat barely misses you.%h%g MJJ   endoplasm  You closely miss the rat. The rat bites you but does no damage.  An endoplasm comes into view.2.5%h%h; _The rat closely misses you.%hm%hX%h<?J.%h-3.6 (1.1%hj _You completely miss the rat. The rat barely misses you.%h$5  You hit the rat.%h %h]9.J. %hO534.8 (1.2%h%hoG _You kill the rat!%hS% %h. &.J%h0 4-50%h9 %h-< %h1D%h4E5=6.9 (1.1%hP%hKU _You barely miss the endoplasm. The endoplasm closely misses you.%hbF<  You sock the endoplasm!%h|L/. %h p208.1 (1.2 _You kill the endoplasm!%h0 .#####)..) ###.?%h0 s..<...########%h; %h)< 4-90%h? %hA %h3%h%h%h%h-%hn%h%h%h1%h0%h ,%ht%h~  ###  ..#  #.#  #.###### #)..)..# #......# ###......# #.@......#-#.....#......#...#####......###......##..<...#########%hK,83.1 (4%h+4.1 (5%h%hcd _m - a scroll labelled TUGHEJ OGOKKUL%h 3%h %h1 %h X%h ,%h %h+ %h %hx ,%h %hG n%h %h %h %h@ h!... ..##... #.#... #.######.. #)..)..##. #......#%h #.## ###......##..###........######.....#......##....@#####......#....###..# #......### ##... #..<...# ###.######## %ho S. ..S   ball python (constriction, asleep).%hM ` 9  A ball python comes into view.%h %h Y .  The ball python hisses angrily.%hu ,90.1 (6%h" %h 8 _The ball python moves out of view.%h3%h%h%hX%h,%hk%h%h%hx-M $...# ###!...# ..# #...# #.# ...# #.###### ..# #)..)..# #.# #......# #.## ###......# #@.###..#2.1 (2 #####.....#......# #.....#####......#....###..# #......### ##.S. #..<...####.########S   ball python (constriction)..... _A ball python is nearby!%h4w$...# ###!...# ..# #...# #.# ...# #.######..# #)..)..# #.# #......# #.## ###......# #..###........# #####@....#%hxT# #.....#####......# ....###..# #......# ## ##.S. #..<...# ###.######## ..  %hzy%h>S.%h23.1 (1 _%ho%h;(!..## .##### )..)..#....## ###..#..###...#####.....#..#....@#####....###.S# ### ##... #..<%hL> ###.####### .. .. . %hHR  The ball python bites you but does no damage.%hGI.=4%hP%hYY _The ball python closely misses you.%h>  You sock the ball python!%hF†%h[1545.2 (1.1%h)7%h9O _You kill the ball python!%h& #...# #.# ...# #.######..# #)..)..# #.# #......# #.## ###......# #..###........# #####.....#......# #.....#####......# ....###.@# #......# ## ##....#..<...#  ####.########  ....%h+%hR-4-60%hh0%hb3x _You see here a ball python corpse.%h6  _...l... .$...# ### !...# ..# ..# #.#  ...# #.###### ..# #)..)..# #.# #......# #@## ###......#- #..###........######.....#......##.....#####......#....###.†# #......### ##....#..<...#l   frilled lizard (asleep)####.########..... %h@ x9.2 (3  A frilled lizard comes into view.%h%B %hB .%hRC l%hC l%hzD +%hE %hJ <900.2 (4%hM  %hYN %hN *_The frilled lizard hisses angrily.%h .l1.2 (1%h %h %h F.l%h &2%h %h %hw%hF.l%hw&3%h%h %h\.l%h&4%h%h}%hb.l5%hG  You closely miss the frilled lizard.=6.3 (1.1 _The frilled lizard bites you but does no damage.%h wi  You closely miss the frilled lizard.%hw-7.5 (1.2%h{%h} %h+~C_The frilled lizard bites you but does no damage. x2%hB  You thump the frilled lizard!%h71.%hf078.7%h%hxR _You kill the frilled lizard!%hs M#....... .$##!.# #..######.)..) .## ###%h  #..###..#####.....#......#.###†.%hc J-90%h %h2 %h 3%hD %h %h X%h ,%h8 ... .....##.#..##.........$....# ........## #.......### ###......... #....$...# ### #....!@..# ..# -..r0.##...# #.# ... #...# #.######. ##..# #).)..# ##.# #......# #.## ###......# r   rat (asleep) #..###........######.....#......##.....#####......# %h9 [m12.7 (3  A rat comes into view.Found 3 flux baubles.%hmA r..rrr 2 rats (1 wandering)The rat squeaks loudly. You hear a shout!%h+B 5===3.7 (4%hF %hH V _A rat comes into view.%hV  ... .....## .#..##..... ....$....# ..## #.### ###.. #....$...# ### #....@...# ..#.r..r.##...# #.#.. #...# #.######... ##.%hN h.# #)..)..#J#. ##.# #......## #.## ###......# J   endoplasm (wandering) #..###.# rr 2 rats (1 wandering) #####.....#......#  #.....#####......#%h l  An endoplasm comes into view.%hu %hn %h r.r.0J.Jr%h< 5---4.7 (1%h %hD _The endoplasm quivers. _You see here 2 golden potions.%h1%h%h*%h ir..r..J%hQ B---5%h=%h0T _n - 2 golden potions%h( 7  You thump the rat!%h, ,%h8 .r..J.   rat%hZV >31=6.9 (1.2%ha %h8l G _You kill the rat!%h\%h\%hueR.rJ.%hf4-70%hp%hs%h^%hdc%hUmJJr0%hn@-8%hw%hz%h 6  You sock the rat!%h %h 2.J%h0 T4=20.0 (1.1%h G _You kill the rat!%hTm  You hit the endoplasm.  %haUNThe endoplasm is moderately wounded.%hU-1.2 (1.2%hW\%h?^@ _The endoplasm hits you but does no damage.%hXn  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.%hu g g   goblinYou are frozen. You resist.2.3 (1.1%h|%h~ _A goblin comes into view. It is wielding a +1 dagger of venom.%h<  You sock the endoplasm!%h%h%h'.g..g   goblin%h 413.5 (1.2 _You kill the endoplasm!%hF(.... ####.# . ... .....##..#..##.........$....# .g##  #####.......... ## #......0.## .# #..#####.... ##.)..).#.# ##.# #..## #### #..###..####.....%hO\.g.-40%hWh _You see here 13 gold pieces.%hV .g-5 _You now have 66 gold pieces (gained 13).%h>.#.. .... ####.# ... .....###..#..##............$....# %hA)#..##  #.......######.g@....... #.# ## #......0.#### #..#####.... ##.)..).#.# ##.# .## #### #..###..%h.L%hL.=6%hT%hVS _The goblin barely misses you.%hA  You hit the goblin.)%hK47.6 (1.1%h?J _You kill the goblin!%h| .#..# .#..... ####.#.... .....###.#..##...... ......$....# #.## #.###%hx  ###.. #.##.# ### #.# ..# ....0.##...# #.#%hu .# #...# #.. ##..# #)..)...#.## ##.# #........#. #.## ###...... # #..###%hk.%h(%h 4-80%h %h  Things that are here: _a +1 dagger of venom; a goblin corpse%huM###.# ..#..# .... ####.# ... .....###...#..##..............$....# #..##  ######.)........ ##.# ###........# ..#. ..#..#-9 _%hM ..  ####.# .#..# . ####.# ..... .....####..##..............$....# #..## ###.......#####.)........ #........##.# ####.....#.## ##.#30%hD%M ..  ####.# .#..# ...... ####.# ...... .....####..##........... ...#..## ###.......######.)............... ##..#1%h3%h%h%h$2.6 (2%h%h %h%h_/_You now have 71 gold pieces (gained 5).%h ..####.#. ..#..# .#.... ####...... .....###...#..##................# ...## ###.######.)............... ##..#..#.## ##.# #...... 3.6 (1%hxJ ..####.#. ..#..# .#.... ####. .....###..#..##................# ...## ###.######.)................##.# ####.....#.## ##.#..#.#.## ###...... %h0S%hS&4%h [%h$]%hL  ###.#. ..#..# .#..... ####.... .....###%hEP #..##...................# ...## ###.###...#........##.# #### .....#..###..###........ %h[ %h7\ &5%hbe %h k  Things that are here: _a +1 dagger of venom; a goblin corpse%h7i%h0j&6%h .#..#........##..###.###.###.†..#........##.# ###.#........# ..#.0.##...# #.#b..###...# #...# ##..# #).#.### ##.# #%hI?...#.# #.## ####### #.# #..### ..# #####.....# .## #.....#####b   bat (wandering) .. ....###.†# #.. ## ## ##....#.. ####.###%hA&0%h>B%hBC%hH^...bb%h$NA3.6 (1%hP%h .#.#........##.###.###.###.†..#.##.# .#........# ...0.##...# #..###...# #..b..@...# ##..# #).#.### ##.# #..#.# #.## ###.#######.# #..### ..# #####.....# .## #.....##### .. ....###.†# # ## ## ##....# ####...b=4 _The bat barely misses you.[%h@!40m%hR  You hit the bat.†%h K85.7 (1.1%ho  %h| %hq( 9_You kill the bat!%h 3%h %h %h9 %h X%h %hɰ %hU %hѵ ,%hv %h %h ,%hv %h %h ,%h %h7 %hP ,%h %h %h( ,%h %hA %hH ,%h %h %hf ,%h %h %h ,%ho ,%h( %hw %h %hq %h ,%hm %hf %hj %h %h %h ,%h %hD %h .#######.# #..###........#.........# #####.....#......##.......#####.....#####......#..............###.†# ##..##########.#####....#..<...#  # #...# ####.########  ###.# ..  #.######.....  %hB #.@......> .. -61.7 (16.0) #######... .  %h 3%h %h F-2.7 (17%h %h ; _Found a stone staircase leading down.%h%hZ%h5######.# #..###........# .# #####.....#......# ......#####.....#####......# ....###.†# #......# ###.#####....#..<...#  #...# ####.######## ###.# .... #.######..... #....@...>... #######...... ............g.g   goblin (asleep). 4.7 (2.0)  A goblin comes into view. It is wielding a +0 club.%h|y ..  The goblin shouts!==5.7 (3%h%h 3 _The goblin moves out of view.%h?v3%hw%h{%h.# #..###.# # #####.....#......# #####.....#####......# ###.†# #......# .#####....#..<...# #...# ####.######## ###.# ..#.######.%h#.....@..>.#.#.#...g.g   goblin..###%h&0%hۘxg.--6.7 (1%h%htH.....# #####.....## #####.....#####......# .....###.†# ##......# ########.#####....#..<...#  #...# ####.######## ###.# .......  #.######..#........>#######@....g..#### g.--7%h%H#####.....#####......# .....###.†####......# #######.#####....#..<...#  #...# ####.######## ###.# #........  #.######.#........>#######....g.....####### %h-D=8%h/%hd2S _The goblin barely misses you.%ht %hG -9.9 (1.2%h %h) z _You closely miss the goblin. The goblin hits you but does no damage.%hN?71.1%hZ%h@ _You barely miss the goblin. The goblin closely misses you.%h9  You sock the goblin!%h2)%h`6512.2 (1.1%h` _You kill the goblin!%hx .....###.†####......# ######.#####....#..<...#  #...# ####.######## ###.# #.........  #.######.#........>#######......#.#.######### %h_;-%hҀ30%h-%hM _You see here a +0 club.%hϬ  _%h X%hh %h X%h% ,%hO X%h %hv %hV ,%ho %h %h6 ,%h %h %h %h %h %h %hN %h8 %h %h %hs %h %hg %hS g  You see here a ball python corpse.%h- %h~  _%h %h+ %hd ,%h %h %hg ,%h5 %h %h %h %h5 %h %h6 %h %h %h2 %h> ,%h %hW %h %hj %hA %h %h %h %h %h %h~ %h %h %h  ?  You see here a +0 trident.%h %hO  _%h[ %h %h' ,%h %h] %hg ,%hG %h! %h3# %h# %hT$ %h% %h' %hF( %h) %h+ %h. ,%h/ %h21 %h3 ,%hC4 %h6 %h8 ,%h9 %h; %h = %h\= %h> %h? %hA %hYA %h[B %hC %h(E %hyE %hFF %hG %hJ ,%hK %hM %hO ,%h=P %hcQ %hDR %hW %hW %hZ %ha %hl %hm %hm %hOo %hp ,%hxq %ht %hu ,%hv %hx %hdy ,%hy %hU{ %h&| %h| %h } %h`~ %h B%h́ %h: ,%h %h %h B%h %h %h %h %hH %hh %h܋ ,%h X%hǑ %hs %hƒ %h %hH %h] %h %h %h %h( %h} %h %h %h# %hw %h %hl %h %h %hȢ %h? %h8 %h %h3 %h %h %h %h ########.....  ...  ## . ..#.####..<##.#.## #.. #.##### ..## #....@# -### #####.### ...# ##.# #.##..########..# ###.# #.........# ..#..# #.######### ......#####.#%hG 21032.2 (59.0)%h ,3.2 (60%h8 %h d _p - a scroll labelled BAYNLE IRODDIB%hP%h,%h%h̞%h,%h%h%h%h%hF%h4%h%h%h%h)%h,%h%h%h,%hʺ%h%h,%hM%h%h%h=%h%hR%h4%h%h%h%h,%h!%h%hB%h%h%hi%h%h%h%h%hq%h %h%hV%h%h%h %h]%h%hV%h%h"%h%h%h%hO%h%h%h2%h%h%h%hl ..## ##..##. #.### #..# .##..<# ##..# .#%hA#.#.###...# .## ####.#.....#.### .. #......#####.... #> #.#..### ##### #.##.#..#%h# #.@..#..##53.2 (2 %hU#.......##.......## ######....#.###.# #..............#..# #.#### %h\#............#####.# ....................####  ...........#..##.......#%h  ............##.. %h^%h,4.2 (21%h%h; _Found a stone staircase leading down.%h _%h B%h X%h %h %h %h1 %hԔ R  There is a stone staircase leading down here.%h 5 _%hQ %h %h ,%h %hH %h ,%h %hY %h5 B%h %h ,%h ,%hӫ %hG %h %h  ##########... .......<..... ##########... ## . ##. #### #### ..## #.....##.. #.### ##....## #..<# ##....@.## #.#.###.....####..#######.#.....b ##...##...... ###>##.#..### #.##.#..# #....#..# b   bat (asleep) #.......# #.......## ....#.###.# #63.2 (9.0)%h{ %h4 b.b4.2 (10.0)%h %h V _A bat comes into view.%hf/ < ##  ##.  #### #### ..##  .....##.. #.###  ##....## #..<#  #....@.##  ...b####..# . ##...# ###>#  #.#  #..       %hD < ##  ##.  #### #### ..##  .....##.. #.###  ##....## #..<#  #....@.##  ...b####..# . ##...# ###># #.# #..      %hJ%h%h%hZ _A bat is nearby! %h. # .< # ##  ##. ##### ##### ..##  .....##... #.###  ##....## #..<#  #...@..## #.#.###.b####..#######.##.. ##...##......# ###>##.#..### #.##.#..# #....#..#  #.# #.## ....#.###.#b..b4-=5.0) _The bat hits you. %h %h* %h %h-6.4 (1.2 %h] %h6 _You closely miss the bat. The bat barely misses you. %h6  %h7  %hi8  %h1>  %h> -7.5 (1.1 %h-C  %h-F w _You completely miss the bat. The bat hits you but does no damage. %h5  You hit the bat. %h3† %h558.7 (1.2 %hI %hG _You kill the bat! %h 3 %h{  %h 5= _HP restored. %h w ########## .......<.##########. ## ##. ####### ####### ..## .......##...... #.###  ##. #..<# -9 %h [0 #..†...## #.#.## .....####..#######.#... #..)# ##...##......#####. ###>##.#. %h .#### #.##.#..# #....#..# #.......# #.......## %h{  %h F-70.7 (2 %h  %h ' _Found a hand axe. %hA %hGX %hZKe= %h L %hN %hO %hO %hAdy.......<. # ##  ##. ################ ..##........##...... #.## .######....## #..<#####..†...## #.#.S......@####..#######.#....#..)## ##...##...... ###. ###>##.#..## #. #.##.#..# ## #....#.. #.......# S   ball python (constriction, wandering) #.......##....#.###.#....# %h.nl4.7 (45.7 (5 %ht^ _A ball python comes into view. %hES  .<  ## ##. ########## ..## ..##...... #. .######....## #..#..#####..†...## #.##S.####..#.#.#..)## ##...### ###.# ###>##.#.. #.. #.##.#..# ### #....#..# #.#  #.##  ....#.###.#  .#..#..SS)6.7 (1 _The ball python hisses angrily. %h .  ## ##. ######### .. ..##...... #. .######....## # #..#####..†...## #. #..S..@..####..#..#..)## ##...###[ ###.# ###>##.#.. #.. #.##.#.. ###. #....#.... #... #.......#.###.# .#...S7 _Found a ring mail. %h<7   ## ##. ###### .. .##...... ##. .######....## # #..#####..†...## # #...S@...####..#.#..)## ##...##.##[# ###.# ###>##.## #... #.##.# ###.. #....# ..# # ..# #. ......#.###. .#  The ball python bites you. The ball python grabs you.3-- 0 =8Constr  %h<_ _The ball python constricts you. %h?  You thump the ball python! %h1g† %hUc10 89.9 (1.2  %hl %hA_You kill the ball python! %h '    ### # #. .##......  #...######....##  #..#####..†...##  #...@....####..#......#..)## ##...##.##[#####.# ###>##.# # #... #.##.# ###..# #....# ..# # ..# # ......#.### .# %h K-800 %h  %h[ x _You see here a ball python corpse.%he%h+hRInnate Abilities, Weirdness & MutationsYou are immune to poison.a - You have sharp fingernails.b - You are cold resistant. (rC+)c - Your magical capacity is very low. (-20% MP)d - You are immune to negative energy. (rN+++)e - You are immune to unholy pain and torment.%hh!f - You perform a melee attack whenever you cast damage-dealing spells.g - [You will be able to burn memories to enhance your damage-dealing spells.] []: Gained at a future XL.  %h.} %hw %h..... Celsitudo the Twirler##### Revenant# Health: 23/25 ======================--## Magic: 3/3========================# ################ . AC: 8Str: 17 %hG#. ........##......EV: 10Int: 7#...######....##SH: 0Dex: 10#..#####..†...##XL:  2 Next: 58% Place: Dungeon:2#...@....####..###### Noise: ---------  Time: 1080.9 (0.0) %h#......#..)## ##...##.. a) +0 quarterstaff..##[#####.# ###>##.# Throw: 3 throwing nets# #... #.##.####..# #....#..# #..... ..# #...... ......#.### %h% .........#  _Found a ring mail.  The ball python bites you. The ball python grabs you. _The ball python constricts you.You thump the ball python! _You kill the ball python! _You see here a ball python corpse. %hQ %hH 4 %hP  %h*T F _Unknown command. %hv3!4= _5== %h4 %hU6, %h7 %h9 %hm;, %h3< %hY> %h?, %h,A!%hh!%h>O=!%h_!%h6 !%h !%h2You see here a +0 ring mail.!%hm!%hf !%h_!%ht!!%h#!%hS&!%h '!%h(!%h'+!%hG-!%h-!%h/!%h1!%h3!%hb4!%hX,!%h?[!%hP\!%haM _You now have 83 gold pieces (gained 12).!%h{g!%hӠ!%hB!%h!%h!%h!%h!%hi!%h6!%h!%h^!%ho!%h!%hh!%hj!%h̸!%h!%h!%h!%hR!%h!%h!%hu!%h#!%h,!%h!%h!%hy!%h!%h!%h!%h!%hN!%h!%h!%h!%h/!%h!%h!%hk#.......## #..## #.......# ######...####...###.......## ##....##.......#.###.# #.##..............#..# #.########............###.. #..........!%h...##....#............#..##.. #.##................ #@##.........#.... #......#.........#.................###.†.S....####.........#....#....# #.........#.....^##. #...........0.# S   adder (asleep). #...........##!%h ......†....#.......#.###!%hQ| 116.9 (36.0)  An adder comes into view.!%hz!%hMS.S!%h,7.9 (37!%h!%h0/ _The adder hisses angrily."%h2 ######...####...### ##....##.......#.###. #.##........#..# #.########.....# #.. #.......###....#...#..#..... #.##.....#...##.### #S..@..#.###....................#######.........#...##....# #.........#"%hx5^##. #...........0#. #. ....# # ......†.... .......#.### .#.#"%h8H.S"%h918.9 (1.0)"%h<"%h?"%h Y ######...####...###.## ##....##.......#.###.# #.##........#..# #.########. #.. #....#....#..#...# #.## #...##.##.# #.S@...#.###.###.####.##....## #...# #.^##. #....0 #.# #. . #. #. ......†..... #. .#.  .#.#=9 _The adder barely misses you."%h_# i  You hit the adder.  "%h$ GThe adder is heavily wounded."%h$ ^2---21.1 (1.2"%hr+ "%hB. ` _The adder misses you. The adder bites you.#%h8  You sock the adder!#%h1.#%hH#%hc######...####...###.......## Celsitudo the Twirler##....##.......#.###.# Revenant#.##..............#..# Health: 22/25 =====================---#.########............ Magic: 3/3#%hY}========================#.. #................. AC: 8Str: 17####....#............#.. EV: 10Int: 7......# #.##............ SH: 0Dex: 10#...##.##.........#.. XL:  2 Next: 100% Place: Dungeon:2#%hwP#..@...#.........### Noise: =--------  Time: 1122.3 (1.2).....................### a) +0 quarterstaff........####.........#.. Throw: 3 throwing nets###....## #.........#..#.^##. #...........0#.# #............#. #.......†..... #........#.##.......#.# _The adder barely misses you.You hit the adder.  The adder is heavily wounded. _The adder misses you. The adder bites you.  You sock the adder! _You kill the adder!#%hq  The adder is heavily wounded. _The adder misses you. The adder bites you.  You sock the adder! _You kill the adder!Your Throwing skill increases to level 2!You have reached level 3!#%h/  --more--#%hG  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? &%hn ~7/304/493 0% Memories (1) Your experience leads to an increase in your attributes!  Increase (S)trength, (I)ntelligence, or (D)exterity?  feel stronger. x2  You remember the bite of steel piercing you.  &%h[ N(You can now cast Kinetic Grapnel.)  Spell assigned to 'a'.&%h &%hI g _Your flames flicker hungrily.0%h>0%h Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft0%hM61% (11%) 1 Select a spell to describe[!]/[I] toggle spell headers3%h#######...####...###.......## Celsitudo the Twirler##....##.......#.###.# Revenant#.##..............#..# Health: 27/30 =====================---#.########............ Magic: 4/4========================#.. #................. AC: 8Str: 19####....#............#.. EV: 10Int: 7......# #.##............ SH: 0Dex: 10#...##.##.........#.. XL:  3 Next:  0% Place: Dungeon:2#..@...#.........### Noise: =--------  Time: 1122.3 (0.0).....................### a) +0 quarterstaff........####.........#..[39;43%h$9m Throw: 3 throwing nets###....## #.........#.. Memories (1) #.^##. #...........0#.# #............#. #.......†..... #........#.##.......#.#Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'a'. _Your flames flicker hungrily.3%h3%h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   2.6   2.5  +1   k + Spellcasting 0.5   1.2  -1           b - Maces & Flails   1.6   1.2  -1   l - Forgecraft   0.0   1.4  -2   c - Polearms   1.6   1.2  -1       d * Staves   2.9   3.6  -1    3%h>[m   e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.0   3.6  -1               g - Short Blades   0.0   1.2  -1               h * Armour   0.7   1.2  -1       i * Dodging   2.9   3.6  -1      3%h7  j - Stealth   0.0   0.7  +2                                      The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets4%hJ > l + Forgecraft 0.04%h  l * Forgecraft   0.05%h5%h5%h"*######...####...###.......## Celsitudo the Twirler##....##.......#.###.# Revenant#.##..............#..# Health: 27/30 =====================---#.########............ Magic: 4/4========================#.. #................. AC: 8Str: 19####....#............#.. EV: 10Int: 75%h......# #.##............ SH: 0Dex: 10#...##.##.........#.. XL:  3 Next:  0% Place: Dungeon:2#..@...#.........### Noise: =--------  Time: 1122.3 (0.0).....................### a) +0 quarterstaff........####.........#.. Throw: 3 throwing nets###....## #.........#.. Memories (1) 5%hi#.^##. #...........0#.# #............#. #.......†..... #........#.##.......#.#Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2  You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'a'. _Your flames flicker hungrily.5%h@5%h5%h5%h`5%hԭ5%hZ5%h`5%h!F _Unknown command.5%h5%hp _8=9==5%h 30== ######...####...###. ##....##.#.###.# #.##.#.. #.## #..## ####....#.# ......###.## #...##.##.# #.@....#.-33.3 (11.0).#.####.##....## #...# #.^##.[ #. #.# #.#   #. #.# ......[35%h< x7m†  . #.. .#.#  .#.# -4.3 (125%h C _Found a leather armour.7%hE7%hy+Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)  o - a +1 dagger of venom 7%hž$Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 helmet (worn)  f - a +0 ring mail (worn)  i - a +0 pair of boots (worn) Scrolls (go to first with ?)  g - a scroll labelled EBEZOH MITO  h - a scroll of immolation  l - a scroll labelled SERYDOISAG  m - a scroll labelled TUGHEJ OGOKKUL  p - a scroll labelled BAYNLE IRODDIB 7%hCPotions (go to first with !)  j - a cyan potion  k - an amethyst potion  n - 2 golden potions8%h] ######...####...###.......# Celsitudo the Twirler##....##.......#.###.# Revenant#.##..............#.. Health: 30/30 ========================#.########........... Magic: 4/4========================#..##................ AC: 8Str: 19####....#............#. EV: 10Int: 7......###.##........... SH: 0Dex: 10#...##.##.........#. XL:  3 Next:  0% Place: Dungeon:2#.@....#.........## Noise: ---------  Time: 1134.3 (0.0)......................## a) +0 quarterstaff#........####.........#.[39;498%h {m Throw: 3 throwing nets####....## #.........#. Memories (1) #.^##.[ #...........#.# #.# .......... #. #.# ......†... . #.. .......#.# .......#.# You remember the bite of steel piercing you.  (You can now cast Kinetic Grapnel.)  Spell assigned to 'a'. _Your flames flicker hungrily. _Unknown command. _Found a leather armour.8%hT  _Unknown command.9%h3 Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft61% (11%) 1 Select a spell to describe[!]/[I] toggle spell headers<%hP Power Damage Range Noise 0% 1d44 Almost silent?%h Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches the?%h+ other end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 61% (11%)Power: 0%Damage: 1d4 (max 1d8) Accuracy: +++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell is empowered while you are enkindled. This spell would have no effect right now because you can't see any hostile targets that would be affected.S%h Your spells (describe)Power Damage Range Noise  a - Kinetic Grapnel0% 1d4 4 Almost silent S%hSelect a spell to describe[!]/[I] toggle spell headersS%h S%hS%h$######...####...###.......# Celsitudo the Twirler##....##.......#.###.# Revenant#.##..............#.. Health: 30/30 ========================#.########........... Magic: 4/4========================#..##................ AC: 8Str: 19####....#............#. EV: 10Int: 7......###.##........... SH: 0Dex: 10#...##.##.........#. XL:  3 Next:  0% Place: Dungeon:2#.@....#.........## Noise: ---------  Time: 1134.3 (0.0)......................## a) +0 quarterstaff#........####.........#. S%hg%" Throw: 3 throwing nets####....## #.........#. Memories (1) #.^##.[ #...........#.# #.# .......... #. #.# ......†... . #.. .......#.# .......#.# (You can now cast Kinetic Grapnel.)  Spell assigned to 'a'. _Your flames flicker hungrily. _Unknown command. _Found a leather armour. _Unknown command.S%h'4S%h-S%h/S%h JS%h& S%h( S%hJ, ; _S%h}> nS%hd_ S%hk S%h S%h S%h S%h1 S%h5 S%hg S%h S%h S%hY | ...### ###..# S%h  #.......## #..##  ######...####...### ##....## #.## #.########...######### #..##........####....#..............###.##....####....#..#...##.##.... #......###......#... #........... #...#........#### #...####....## #S%h'  #... #.^##.[.. #. #... #.###.### ...#. #. #.# ...S%hI ,43.3 (9S%h /4.3 (10.0)S%h S%hЩ S _q - a yellow potionT%hF  #.......## #..##  ######...####...## ##....##..... #.##.. #.################## #..##.............####....##.......###.## ####..@.#..#...##.##0.0) #......###......# #............... #...#........#### #...####....## # #...# #.^##.[.. # #...# #.###.###  #.>.# #. #.#  .. #.. 5.3 (1 _Found a stoneT%hY  staircase leading down.U%hީU%hU%hu,U%hJU%hĴU%hTXU%hW,U%hU%hU%h,U%huU%h4U%hg,U%hxU%hJU%h4U%hU%hBU%h  #......#  ......##[U%ht  .... #.#   .....###.###  #.......# ###### U%h:##  ### #.#  #@### #.#  #...########## #  #............####  #####..........  #####....#..#  #......###U%h  #.......  #...#...  #...####U%h_572.0)8.3 (13 _r - a scroll labelled YLUALE ZYTHROZAV%hV%hV%hhV%h,V%hV%hsV%hyV%h+,V%hV%hV%hV%hV%hV%hV%hV%hV%h5V%hXV%hV%hXV%hV%hV%hMV%hV%hqV%h V%h V%hNV%hV%hV%hpV%htV%hV%hvV%hgV%h%V%hFV%h V%h/V%h0R #####..............###.#V%h1.V%h1 V%h*3j#####....#..#...##.##.......V%h3 V%hF4f#......###......#.......V%h4 V%hR5\#.......................V%h 6 V%hX7J#...#........####V%h7.V%hr8 V%h8y#...####....## #....V%h{9 V%h:#...# #.^##.[...#.....V%h: V%hM;#...# #.###.###. ......V%h; V%h`<#.>.# #@# #.# ......V%hC5 #####...# #.. .... .S..### #. ..... ...### .##### S. ..... #..... SS 2 adders (asleep)  ..#### #V%hHw 76.3 (18  2 adders come into view.V%hIV%h!JV%hNS..SSSV%h|O,7.3 (19V%hSV%h}U/ _The adder hisses angrily.W%hEjM............####....#...#####..............########....#..#...##.#.....###......#.....................######....## .^##.[...#..##.###..>.# #.# #.######S..# #. ....### #.........###.#####.S .SS   adder8.0)X%hg########## #..##......####....#...#####..............###.#####....#..#...##.#####.............######....## ^##.[...#..##.###.X%hV.>.# #.# #.######.S.# #. ....### #........########.S.#.....X%hDX%h<S.X%h&9X%heX%hX%h .........####....#####......###.## #####....#..#...##. #......###..........########....##  #.^##.[...###.###. X%hrO>.# #S# #.# ####...# #.. ....### ###S   adder..####X%hX%h/=80X%hX%hz _The adder bites you but does no damage. The adder barely misses you.X%h 9SS 2 adders29-1.5 (1.2 _You closely miss the adder. The adder bites you.X%hQ \  You hit the adder.  The adder is lightly wounded.X%h| R.SX%h (2.7X%hr X%h+ @ _The adder bites you but does no damage. x2X%h^  You closely miss the adder.The adder is lightly wounded.3.9X%h`X%hJdS _The adder closely misses you.Y%hv  You hit the adder but do no damage.The adder is lightly wounded.30=5.1Y%hwz _The adder barely misses you. The adder bites you but does no damage.Y%h  You completely miss the adder.The adder is lightly wounded.Y%h]28--6.2 (1.1Y%hY%h"* _The adder bites you.Y%hI^}  You miss the adder.The adder is lightly wounded.Y%h^-7.4 (1.2Y%hcY%hfz _The adder bites you but does no damage. The adder barely misses you.Y%h  You hit the adder.  The adder is heavily wounded.8.6Y%hWY%hT= _The adder bites you but does no damage.Y%h>  You thump the adder! .   adder  You kill the adder!Y%hU 9 9=-219.7 (1.1 _The adder closely misses you. _Your Staves skill increases to level 3!Y%h  You hit the adder.  The adder is lightly wounded.90.8 _The adder barely misses you.Z%hص4  You hit the adder.  The adder is severely wounded.2.0 (1.2 _The adder bites you but does no damage. x2Z%hJ28  You sock the adder!Z%h8f.Z%hjK| 30==44Z%hK3.1 (1.1 _You kill the adder!Your Armour skill increases to level 1!Z%hl~ _Your Dodging skill increases to level 3!Z%ht2 ####......###.## #####....#..#...## #......###................#..#######....## Z%h.3 #.^##.[...###.###. > #.# ####...# #.. ....### #...### #####.. .....Z%hw3(#Z%h59Z%h<;-40 _Z%hr>Z%h?Z%h  #####....#..#... #......###................#........#######....##  #.^##.[...###.###. >.###.# #.# ####..@# #.. #....### #...### #####. .....-5Z%hgZ%h 4Z%h [%hB=[%hP[%hQ[%hS[%hYn[%hZ,[%h[[%h8][%h^[%h^[%h_[%ha[%hc[%hlB[%hEm,[%hvn[%hp[%hr[%hr[%hs[%h v[%hw[%h;x[%h:y[%h{[%hV}[%h}[%h,[%h[%h[%h:[%hl[%hS[%h[%h[%h[%h[%h[%h[%hm[%h][%h[%h[%hY[%hT[%h[%h[%hn[%hũ,[%h[%h:[%h[%h,[%hN[%h[%h{[%h[%h=[%h[%h{[%h[%h7[%h3[%hg,[%h[%h>[%hb,[%h[%hF[%h,[%h[%h[%h[,[%h[%h[%h,[%hk[%h[%h,[%h[%hG[%h,[%h%[%h[%h[%h[%h[%h[%h,[%h[%h [%h.B[%he[%h6[%h[%h [%h*[%h,[%h[%hZ[%hv,[%h n[%h$[%h&,[%h([%h.*[%hM[%hSN[%hPB[%hQ[%hW[%hYR  There is a stone staircase leading down here.[%hHZ[%hZ _[%h[[%h\[%h^B[%hG`[%h8a[%ha[%h;b[%hc[%h1e[%he[%hf[%hh[%h)i,[%hi[%h2l[%h[m[%hm[%hTn[%ho[%hp[%h]q[%hr[%hr[%h^s[%hs[%h[%h[%h[%h[%h[%hA[%h@[%h[%h [%h[%h0[%h[%h[%hi[%hi[%h[%h_[%h=[%h=[%h[%h[%h[%h ############ #####..........#########[......@................30409.0)#####..........#########[%h### #..........#  .. ############ ####.#.#################...#..........##.......### #...######....#######  #..#####..†...## # ####...†....####..####### [%h[%h)-5.1 (110[%h[%h( _Found a ring mail.]%h́]%hB]%hn]%h/]%h؋X]%hЌ,]%h]%hF]%h,]%hU]%h]%h,]%h:]%h9]%hP]%hA]%h]%h]%h{,]%h]%h3]%h,]%h]%hA  You see here a +0 ring mail.]%h6 _]%hb]%h]%h]%h]%h]%hF]%h,]%h]%h7]%h;############# ......... #.>.#...[............. #....@#######.........]%h#110.0) #....## ### #......... #.... .. ######## ##### #.########### #..........## ]%h5#...######... #..#####..†. ####...†....### #......#..)]%hB6.1 (11]%h]%h9 _Found an escape hatch in the floor._%h 4_%hsX_%hX_%h _%h_%h,_%h_%h("_%h$,_%h&_%h)_%hO,,_%hv._%h 1_%hK3_%h3_%hS5_%h7_%h:_%h:_%h=_%ho?_%h"B,_%h4E_%hK_%hM,_%hN_%hP_%hR,_%hT_%hU_%hW,_%hX_%h\_%h],_%h^_%hh`_%ha,_%hc_%h0d_%hCe_%he_%hCf_%hg_%hh_%h"i_%hi_%h*l_%hq#....########..........##..........#######################.###############..........##...#...######....##.##..#####..†...... ####...÷....####!..<.##......#..)## ##...[#####.### ##31.1 (15......####.# #...## _%hIr.......###.### ###..# .....#.......## #..## ....#######...####...#...###....##...... ### ####.##........._%hr #.### #.########... #...########## #..##........ _%hnwB2.1 (16_%h{_%h|; _Found an escape hatch in the ceiling._%h_%h4_%hp_%hg,_%h,_%h,_%h_%h#_%hfl  There is an escape hatch in the ceiling here. #.....#######....... #....#....... #..........##########.######### #..........######### #...######......## ##..#g........######...÷....#?....!.@<.##......#..).......##[#####.##......####.# #...........###.### ###._%h".......#.......## #........#######...####. g   goblin (asleep) ........## ##....##. ######### #.##.... #.### #.######_%h 6.1 (4.0)  A goblin comes into view. It is wielding a +0 dagger.Found a scroll labelled XECHOI POFYMP._%h1[.gg_%h24==7.1 (5_%h9_%h?@ _The goblin shouts! You hear a loud squeak.`%hf A #########  ........##  .g.......##÷ ?....!.@<.#) .............##[ ...........####.#  ............# `%h-  ..........#...  .........###### ........##  #########  #.### `%hڧg #########  ........##  .g.......##÷ ?....!.@<.#) .............##[ ...........####.#  ............#  ..........#...  .........###### ........##  `%hcs#########  #.### `%h`%h`%hg`%hs _A goblin is nearby!a%hay  #.....#   #....#   #.   #.   #  # #...######  .## ##..#####  r.g.######...÷....  .?....!@.<.##......#..)  .....##[#####.  .####.# #  .###.### ###  .#.......## #  .#######...####  .## ##....## r   rat (wandering)  # #.##   #.### #.a%hj"  A rat comes into view....r.g8.1 (1a%hC _The rat squeaks loudly.a%hh' 5  #.....#   #....#   #.   #.   #  a%h' # #...  .## ##..#####  .######...÷ a%hx( .r.g..@..<.##......#..) .##[#####.  .####.# #  .###.###  .#a%hL+ .## .#######...  .## ##....  # #.##   #.### #.a%h!- a%h. a%ho8 F?r.g.a%h8 /--9a%h C a%hF | _You see here a black potion.a%hY a%h a%h >.r.ga%h} B--40a%h a%ha R _s - a black potionb%hb%hc.r=b%h~1.2 (1.1b%h?b%hz _You closely miss the goblin. The goblin barely misses you.b%h/b%h<5r.gb%h=(2.3b%hHb%hKy _You barely miss the goblin. The goblin hits you but does no damage.b%h  You hit the goblin but do no damage. The rat barely misses you.The goblin hits you with a +0 dagger. The rat misses you.b%hb%h\29-3.5 (1.2b%hLb%h= _The goblin hits you but does no damage.b%h  You hit the goblin.  The goblin is moderately wounded.b%h= (4.7b%h b%h  _The rat misses you. The goblin misses you.c%h7:  You thump the goblin!c%h )r   rat  You kill the goblin!c%h30=65.8 (1.1 _The rat bites you but does no damage.c%h>6.9c%h _You barely miss the rat. The rat bites you but does no damage.d%h   You hit the rat.†d%h=F88.0d%hG _You kill the rat!d%hl  #.>.#...[...  #.....#  #....########....  #.......... ##########.###### #.......d%hn ############ #... #...... ##..#### .....@....######...÷.. ?...)...<.##......#. ...##[##### [#.#  ...###.### # ..#.......##  ..#######...# ..........##d%hnm#.. ########### #.##.d%h~d%h4-90d%h _Found a ring mail. _You see here a rat corpse.d%h   #.>.#...[  #.....#  #....#  #.  #.  #  # #... #.## ##..  #†....######...÷ d%hc ^.?...)...<.##......# .##[  .[.####.#  .###.### .#.##  #.#######...d%h #.## ##  # #.##d%h d%h d=-50 _d%hO d%h d%h  #.>.#...[  #.....#  #....#d%h   #.  #.  #  # #...  ##.## ##..  #.†....######...÷  #....?...)...<.##......#  #.##[  #.[.####.#  #..###.###  #.#.d%hV  ##.#...  ##.## ##  # #.d%hS*d%hB+&1d%h8d%h:e%hU+  #.>.#...[  #.....#  #....#  #.  #.  #  # #...  ##e%hV.## ##..  #.†....######...  #....?...)...<.##......  #.##[  #.[.####.#  #.###.  #.#.e%h}V  ##.#  ##.## ##  #e%hV@ #.e%hae%hoa&2e%hie%h'je%hd=  #.....#######  ##  #..........##  ##########.  #... ############ # ..........## ##.. †....######.. e%hKhx.)...<.##..  #.................##[#  #.[####.  #...###.#  ##......  ########  ## ##  ########## #  #.###  #e%hdo<3e%hte%h$A4.0 (2e%he%hhc _t - a scroll labelled XECHOI POFYMPf%h&f%h-Bf%hd3,f%h34f%h5f%h9f%h;,f%h*<f%hEXf%hGf%hI,f%h:Jf%hNf%hQ,f%h'Sf%h]nf%hd`,f%hbf%hrnf%hs,f%htf%hXf%hbf%hBf%hAf%h,f%hf%hof%h,f%hMf%h>f%hf%hvf%hf%hf%hf%h\f%hdf%hTf%hZf%hf%hff%hҢf%hf%h,f%hff%hf%h f%hبf%hf%hCBf%h#f%h,f%hγf%hEf%hžf%hf%hf%hf%hf%hf%hf%hf%h@f%h`f%hf%hcf%hf%hf%hf%hf%hf%hf%hVf%hf%hf%hf%hf%hf%hf%hIf%h`f%hc #................ #...#........ #...####....### #...# #.^##.[...f%h%1 #...# #.###.###.# #.>.###.# #.###.# #####...# #.. #########....### ##. #......@..#### #91.0 (37.0) #..f%h# ######...... #.........###......####. #..#...###### #. #...###########f%h#. #######................. #.......############# ### f%hf%hf%hqE _Done exploring.g%h0Jg%h39.....g%h4Q.......0.0)g%h;4g%h\<E _Done exploring.h%hh%hLevel 2 of the Dungeon <<<<>>>>(Press ? for help) #####..............###.##..................##.....#  #####....#..#...##.##.........#........######.#  #......###......#.........###.......#####.#  #.........................###.†...........#  #...#........####.........#........##.#####  #...####....#####.........#........##.....#  #...# #.^##.[...#...........0.##...######.#  #...# #.###.###.#............###...# #.######  #.>.###.# #.###.#.......÷....# ##..# #)..)..#  h%h~#####...# #..##..........#.### ##.# #......#  #########....### ##.##..........#.# #.## ###......#  #......@..#### ##....##.#######.# #..###........#  #.........# ######......#.........# #####.....#......#  #.........###......####.##.......#####.....#####......#  #.........#...###### #................###.†####......#  #...........###########....##########.#####....#..<...#  #######..................####...# ####.##########  #.......##################.# #..........#  ##########.######..........#  #........>........#  #######...........#  ##..........#  ##)........#h%hg^>@i%hi%h$D+i%hCGj#................ Celsitudo the Twirleri%hG`#...#........#### Revenanti%hH#...####....##### Health: 30/30 ========================i%hHI#...# #.^##.[...# Magic: 4/4i%hI3========================i%hJ#...# #.###.###.# AC: 8i%hNStr: 19#.>.###.# #.###.# EV: 10Int: 7#####...# #..##.. SH: 0Dex: 10#########....### ##.##.. XL:  3 Next: 48% Place: Dungeon:2#......@..#### ##....# Noise: ---------  Time: 1391.0 (0.0)#.........# ######...... a) +0 quarterstaff#.........###......####. Throw: 3 throwing nets#.........#...###### #. Memories (1) #...........###########.#######.................#.......###################### _You kill the rat! _Found a ring mail. _You see here a rat corpse. _t - a scrolli%hN[ labelled XECHOI POFYMP _Done exploring. i%hmO7_Done exploring.i%hUPi%hPi%hRi%hXi%h[i%hb i%hi_i%hii%hli%hwmi%hmi%hni%hpi%hq,i%h<i%hi%h1,i%hŠXi%hni%hBi%h i%hB,i%hAi%hzi%h!i%hƵi%h,i%hi%hi%hri%h i%hi%hi%hvi%hi%hi%h ,i%hi%hi%hk,i%h-i%hi%hi%h,i%h!#####......###.#######....#..#...##.##..#........#..#..................#...#........####..#...####....#####..#...# #.^##.[... #...# #.###.###. #.@.###.# #.###.#..410.0 (19.0) #####...# #..###########....### ##.##...#.........#### ##....##.........# ######......#.........###......####.## #.........#...###### #... #...........###########... #######..................# i%hi%h;c _There is a stone staircase leading down here.i%h[Q`i%h[N1.0) _i%h56    .  .  .#####  ....##  ...  B..  .#i%hS6`3  #  r.#   .....   ##...##   #.#..   #.##.i%h6(B   giant cockroach (asleep)   #. .g   goblin (asleep)   #. g#r   rat (asleep)  i%h\8i%hD^ BrBi%hEggrYou climb downwards.i%h͍J====8 (1.8i%hPi%hJ _The goblin shouts! The rat squeaks loudly. _There is a stone staircase leading up here.k%h`  You hit the rat..B. g.#k%h50=---2.9 (1.1 _You kill the rat!k%hY  You thump the giant cockroach!k%h k%h †k%h&gg   goblin.k%h)Z3---4.0k%h,k%h/S _You kill the giant cockroach!l%h l%h l%h g.g 2 goblins (1 wandering)gl%hS 4-50l%h l%hL u _A goblin comes into view. It is wielding a +0 dagger.l%hj l%hl l%hs mg.gg.l%h2t /==6l%hy l%h} ( _The goblin shouts!m%hBm%h(g.gg   hobgoblin.gg 2 goblinsg--7m%hPr _A hobgoblin comes into view.m%hh3m%h4m%hn9,m%h>g.g.g   Robin (polearm, wandering)gg   hobgoblinggg 2 goblins--8m%hBm%hG _Robin of the Strong Arm comes into view. They are wielding a +0 spear.m%hT M  Robin shouts!  You hit the goblin.m%hI m%h" m%h 1 )g.gg).(strong)g   goblin (strong)m%h gYou kill the goblin!Robin roars a battlecry!m%h+ >5==9.1 (1.1m%h! z _The goblins go into a battle-frenzy!n%hdBn%hkVg.g.n%hmfg.--20n%ho 0n%hMwn%hɂn%h4n%he5n%h5n%h7n%hDg.g.g.gg 2 goblins (strong)--1n%h8Hn%h.Ms _A goblin comes into view. It is wielding a +0 club.o%h=o%hǖo%hǡ,o%ho%h:o%hϭg.g.g.o%hŲ.=2o%ho%hG  #####..............###.##.. #####....#..#...##.##.. #......###......#.. #.................. #...#........####.. #...####....#####.. #...# #.^##.[...#.. #...# #.###.###.#..2 #.@g###.# #.###.#..o%h #####...# #..##.... #########....### ##.##.... #.........#### ##....##. #.........# ######......#. #.........###......####.## g   goblin (strong) #.........#...###### #... #...........###########... #######..................# _The goblin closely misses you.o%ho%ho%h5-3.6 (2.5o%h o%h } _You climb upwards. _There is a stone staircase leading down here.p%hL9  You sock the goblin!p%hSe)p%hm=7=4.7 (1.1p%hy` _You kill the goblin!p%hmr#####.###.##.#####....#..#...##.##.#......###......#.#.....#...#.####.#...####....#####.#...# #.^##.[...#.#...# #.###.###.#.#.>@###.# #.###.#.#####...# #..##.#....### ##.##.#.#### ##....##.##.# ######......#.#.###......####.##.#.#...###### #.#.#.#.#-50 _You see here a +0 dagger.q%hLevel 2 of the Dungeon <<<<>>>>(Press ? for help) #.####.########............#####.#  #...########## #..##.......................####  #............####....#............#..##.......#####  #####..............###.##..................##.....#  #####....#..#...##.##.........#........######.#  #......###......#.........###.......#####.#  #.........................###.†...........#  #...#........####.........#........##.#####  #...####....#####.........#........##.....#  #...# #.^##.[...#...........0.##...######.#  #...# #.###.###.#............###...# #.######  #.>@###.# #.###.#.......÷....# ##..# #)..)..#  #####...# #..##..........#.### ##.# #......#  #########....### ##.##..........#.# #.## ###......#  #.........#### ##....##.#######.# #..###........#  #.........# ######......#......q%hq...# #####.....#......#  #.........###......####.##.......#####.....#####......#  #.........#...###### #................###.†####......#  #...........###########....##########.#####....#..<...#  #######..................####...# ####.##########  #.......##################.# #..........#  ##########.######..........#  #........>........#q%he I>@r%hG   ##..........## ##..#####..†...## #.#.###...#   ##.......†....######...÷....####..#######.#.....#.#####   #........)...<.##......#..)## ##...##......#####.....# r%h   #.................##[#####.### ###>##.#..### #####.###   #.[.............####.# #...## #.##.#..##...#   #................###.### ###..# #....#..####.#   #..............#.......## #..## ##.......##.##   ##............#######...####...###.......## ########..#   ##..........## ##....##.......#.###.## #.........#  #############.##..............#..## #.#########>r%hn r%h [#####..............###.##... Celsitudo the Twirler#####....#..#...##.##... Revenant#......###......#... Health: 30/30 ========================#................... Magic: 4/4========================#...#........####... AC: 8Str: 19#...####....#####... EV: 10Int: 7#...# #.^##.[...#... SH: 0Dex: 10#...# #.###.###.#... XL:  3 Next: 57% Place: Dungeon:2#.>@###.# #.###.#... Noise: ---------  Time: 1425.7 (0.0)r%h #####...# #..##..... a) +0 quarterstaff#########....### ##.##..... Throw: 3 throwing nets#.........#### ##....##.# Memories (1) #.........# ######......#..#.........###......####.##. #.........#...###### #.... #...........###########.... #######..................##  _The goblin closely misses you. _You climb upwards. _There is a stone staircase leading down here.  You sock the goblin! _You kill the goblin! _You see here a +0 dagger.r%h 4r%h r%hm r%h % _r%h ,r%h[ ,r%hG r%h# r%hp ,r%h r%ho r%h ,r%h r%h r%hh ,r%h r%h r%h& ,r%h_ r%h_ r%h ,r%hl r%h r%h ,r%h r%h` r%h ,r%hE r%h r%h9 ,r%hb r%h r%h ,r%h r%h r%hf Br%h" r%h r%h8 r%h r%hF r%h r%hw r%h r%h r%hr r%h r%h ,r%h r%hq r%h r%h r%h ,r%h r%hK r%h% ,r%h r%hK r%h ,r%h! r%h# r%hE% r%h% r%h& r%h( r%hz ###..........# #####.......# .############# ####.....####..# .#################....##### ##..# ..........##.......###.### #..## ...######....####### #..<# ##..# #..#####..†...## #.#.###...# #...÷....####..#######.#.....#.## ....#..)## ##...##......#### #[#####.### ###@##.#..### ####50.7 (25.0) #.# #...## #.##.#..# #.### ###..# #....#..# ....## #..## r%h_ [34m##.......# ##...####...###.......## #######....##.......#.###.## #...#.##........#..## #.####.########............# # #..##......# _There is a stone staircase leading down here.s%h14s%h7s%h<s%hB81.7 (1.0) _s%hlHs%h0   ...g.   ##...##   #.#g.   #.##.   #.# g  s%hw2 #.# .#   #.#  #.#3  #@#  #.#   #.#   #<#   #.#  #.#  #.#  #.#   You climb downwards.s%h~4s%h:9<s%hC-2.4 (1.7s%hs%h _Level annotation: RobinFound a stone staircase leading up. _There is a stone staircase leading up here.t%h'##...## #.#g. # g.# <<.t%ht%h.330 _t%h0t%ht%h  #.#g. # g.# <.<..t%h t%h &4t%h1 t%h t%h2 Y # g.# <..###5t%h4 a _There is a stone staircase leading up here.u%h& 4u%h' u%h) u%h+ u%he, % _u%h=1 nu%h2 u%h3 ,u%h4 u%hn5 u%h7 ,u%h58 u%hC9 u%h; ,u%h!< u%hz= u%h? ,u%h>@ u%hA u%hK Xu%hKP  #.#  #.# .#  #<# .# # #.# .# .# u%hQ #.# .##.# #.# .#.# #.# ..# #.##.# u%hQ #.. ####.#  ..# u%hR - .#.#  ###..  #.#b   bat (asleep)u%hrR |  b#  #u%hR !u%h=W ,62.4 (7u%h)X u%hfY u%ha\ abb.u%h\ +3.4 (8u%h_ u%ha V _A bat comes into view.w%hѴw%hZw%h /b.w%h3=4.4 (1w%hw%hDQ _The bat closely misses you.w%h w%hg w%h ,.bw%h -5.5 (1.1w%h? _You closely miss the bat. The bat closely misses you.y%h?  #.#  #.# .#  #<# .# #  #.# .# .# y%hA# #.# .##.#  #.# .#.#  #.# ..#  #.##.#  #.@.#  ####.#  ..#  b#.#  ##y%hDN#..  #.#  .#  # y%hZEy%h&Ksbb   baty%h&L4-60y%hOy%h Ry%h~ y%hQ y%h y%h 5=7.7 (1.2y%h y%h | _You hit the bat but do no damage. The bat hits you but does no damage.z%hBz%hoS.b8.8 (1.1z%hz%h _You miss the bat. The bat barely misses you.z%hs]   #.#  #.# .#  #<# .# #  #.# .# .#  #.# .##.#  #.# .#.#  #.# ..#  #.##.#  #@..#  ####b#  ..#  b#.#  ###..  #.#  .#   # z%h^ z%ha_ z%h"f *b.z%hf ,90z%hVj z%hm P _The bat barely misses you.z%h z%hs z%h Vb.70.9 (1.1z%h z%h t _You closely miss the bat. The bat hits you but does no damage.{%h #.#  #.# .#  #<# .# #  #.# .# .#  #.# .##.#  #.# .#.#  #.# ..#  #.##b#  #.@.#  ####.#  ..#  b#.#  ###.. #.#  .#  10{%h2: _The bat hits you but does no damage.{%hc  #.#  #.# .#  #<# .# #  #.# .# .#  #.# .##.# {%hy #.# .#.#  #.# ..#  #.##b#  #@..#  ####.#  ..#  b#.#  ###.. {%hw #.#  .#   # {%hn{%hg{%h{%hd(.b{%h!.-2{%hA{%h2 |%h( #.#  #.# .#  |%h)#<# .# #  #.# .# .#  #.# .##.#  |%h*#.# .#.#  #.# ..#  #.##.#  #.@b#  ####.#  ..#  |%h+)b#.#  ###.. #.#  .#  |%h9p=3|%h4:|%h<: _The bat hits you but does no damage.|%h|%hz-5.0 (1.1|%h|%haw _You closely miss the bat. The bat hits you but does no damage. x2|%h6  You sock the bat!|%hy3†|%hN086.1|%h|%hG _You kill the bat!}%h }%hv }%h }%hG }%h }%h }%h u  You see here a bat corpse.}%h }%h _}%h }%h}%hw,}%h}%h}%h,}%h}%hH }%h ,}%hG}%hs}%h,}%h}%h}%h,}%h}%h~}%h,}%h }%h"}%h(y #<##.##.#  #.##.##..  #.##.##.#  #<##.##.#  #.##.##.#  #.##.##.##  #.##.#.#.##  }%h*#.##..###.##  #.##.## ##@# - #..†## ##.....g. ####.# ###.... ..# .. .#.# ###.. g   hobgoblin (asleep) #.# .# #}%hm.| 84.1 (8.0  A hobgoblin comes into view.}%hH3O .  The hobgoblin shouts!}%h34==5.1 (9}%h6}%h86 _The hobgoblin moves out of view.%h+04%h0%h2%hO8g#.##.##.. #.##.##.# #<##.##.# #.##.##.# ###.##.##.#..#.##.#.#.## ###.##.##..###.##.[.#.##.## ##.#.##g#..#..†## ##@.......####.# #.###%h8& ..# #.. .#.#.#. ###..#. ##.#.g   hobgoblin.#.#. %he;&0%hC.g--6.1 (1%hE( _Found a ring mail.%hS %h] 3g.%h] A--7%hib %hh %h5%hVg.8%hľ%hj%hصZ=9%hV _The hobgoblin barely misses you.%h%h[. KK   kobold (missile, wandering)You closely miss the hobgoblin.A kobold comes into view. It is wielding a +0 short sword.%h.90.3 (1.2%h)%hV _The hobgoblin barely misses you.%h m  The kobold shouts!  You thump the hobgoblin!%h>  †K.K   kobold (missile)  You kill the hobgoblin!%hr ?(((%hMR A†..%hs j28--62==1.5%h %hۗ  %h> 6_The kobold throws a stone. The stone hits you.%hi #.##.##.. #.##.##.# #<##.##.# #.##.##.# ## %h 2#.##.##.## .. #.##.#.#.######.# #.##..###.##.[. #.##.## ##.#.##.#..##..†## ##.@......#%h ####.# #.###.K...# #.. ....#.#.#.#. ...####..#. ...##.#. #..#.#.%hۛ %h ;K.%h 6---20%h %h v _You see here a hobgoblin corpse.%h_#.##.##.. #.##.##.# #<##.##.# #.##.##.# ## #.##.##.## .. ##.##.#.#.######.##.##.##..###.##.[. ..#.##.## ##.#.##.#..# #..†## ##.†@K....# ####.# #.###...# #.. .....#.#.#.#. .....# ###..#. ###.##.#. ##.#.#. # %h%h9=-=--3%h%hүS _The kobold barely misses you.%h%hc-4.7 (1.2%hNJ%hz _You closely miss the kobold. The kobold hits you but does no damage.%h %h (5.9%ht %h _You barely miss the kobold. The kobold barely misses you.%hU :  You thump the kobold!%h C)%h(30==47.0 (1.1 _You kill the kobold!%h$/#.##.##.. #.##.##.# #<##.##.# #.##.##.# #### #.##.##.## ... # #.##.#.#.######.##.# #.##..###.##.[._.. ##.##.## ##.#.##.#..# #..†## ##.†.@....# ####.# #.###...# #.. ......#.#.#.#. ##.....# ###..#. ###.#. ##.#.#. .##. #%h+%h6,4-80%hB1%hS6 _Found a broken altar of Ashenzari.  Things that are here: _a +0 short sword; 3 stones%h] J%h_ %hd %hd % _%hh ,%hDk ,%hm %hVr %hOw P=%hqy %h| %hς B%hv %h ,%h %hb %h ,%hK %hԏ %h ,%h %hV %h4 ,%hg %h %hI ,%h %h %h2 ,%h> %h %h ,%hY %h %h ,%h %h %hӰ ,%h> %h %hk ,%h+ %h %h %hq `%h ,%h %hh   #..†## ##.†.)...  ####.## ##.###....  ####..###.........  #....#.#.#.###....  #.#####..#.# ####.  #.# ##.#.# #  #.# #.#.#  #.# #.#.#  #@# #.#.#-5179.0)  #.# #.#.#  ).. #.#.#  >.... .#  .......  #........  #.......##  ##.....##%h 8.0 (20 %h -_Found a stone staircase leading down.%hZ ###.## ##.###.####..###..........#.#.#.###.#####..#.# ####.# ##.#.# #.# %hU ..#)..##>....# .# #.......# .###...##%h+G9.0 (1.0)%h_%h %h?e   ####..###....  #....#.#.#.###  #.#####..#.# ####  #.# ##.#.#   #.# #.#.#  %h`g $ #.# #.#.#  #.# #.#.# #.## #.#.# ..# #.#.# >....# .#  .......#   #....  ####  ####  ##  ### %h 20 _You see here a +0 spear of flaming.%h) _ #.# ##.#.# ##.##  #.##.# .#  #.#.# #  #.#.#  ##.##.#  ##)..## #.#.#  ##>....## .#.##  #.......###....##.  #.........@......[ 9.0 (9%hp #.......#####.....  ##.....## ### ##...##  ##### 30.0 (10.0) _Found a ring mail.%h 4%h# %h %h~ %hM ,%h %h %h X#.# ##.#.# ##.## #.# #.#.# .# #.# #.#.# # #.# #.#.# ##.## #.#.# ##)..## #.#.# ##>....## #.#.## %hy #.......###....##.# #.........[# 3.0 (3.0)#.......#####.......)##.....## #.######...## #..##### ####%h# %h +4.0 (4%h# %h $ _Found a sling.%h(0 4%hh2 %h5 %hR? >  .#  # ##.## #.##)..## #.%h_@ ###>....### .g.......###....##.#.........[##...#####@......)%hA #.....## #.####### ##...## #..  ##### #### g   goblin (asleep)%hPH w 0  A goblin comes into view. It is wielding a +0 dagger.%hH %hV g.g==5.0 (1%h %h ( _The goblin shouts!%hen#.# #.#.# .# #.# #.#.# # #.# #.#.# ##.## #.#.# ##)..## #.#.# ## ##>....## #.#.## g. #.###....##.# #....[##.##.#####.).##.....## #.###...## #.. ##### #### . --6%h%hk#.# #.#.# .# #.# #.#.# # #.# #.#.# ##.## #.#.# ##)..## #.#.# ###  ##>....## #.#.## g..  #.###....##.#  #.[##.#.  #.#####.).  ##.....## #.###...## #.. ##### #### g   goblin.g--7%h%h%hZ #.# #.#.# .# #.# #.#.# # #.# #.#.# ##.## #.#.#  %hi q##)..## #.#.# #### ##>....## #.#.## ... #.###....##g# #.[##.#.# #.#####.). ##.....## #.###...## #.. ##### #### .g%hak &8%hCs %hv %hX=9.1 (1.1 _You closely miss the goblin. The goblin hits you but does no damage.%h?40.2%h%h _You completely miss the goblin. The goblin barely misses you.%h{j 9  You sock the goblin!%hq A) %h` 061.3%h҇ %hž J _You kill the goblin!%h[#.# #.#.# .# #.# #.#.# # #.# #.#.#  ##.## #.#.# %h##)..## #.#.# ##### >....## #.#.###... .###....##.# .)[##.#.# .#####.)......## #.# ##...## #..  ##### #### %h*J-20%hnE%hk%#.# #.#.# .#  #.# #.#.# #  #.# #.#.# ##.## #.#.# )..## #.#.# ##### >....## #.#.###... ###....##.# #)[##.#.##.#####.). .....## #.#....## #.. ##### #### .-3%h W#.# #.#.# .# #.# #.#.# # #.# #.#.# .## #.#.# )..## #.#.# ###### ....## #.#.###....####....##.# .# )[##.#.##.#####.).## #.#. ...## #..  #### ..4%h +.# #.#.# .# .# #.#.# # .# #.#.# .## #.#.# ..## #.#.# ###### ## #.#.###....# ###....##.##.# #)[##.#.##.#####..## #.#.## #..  #### 5%h d _You see here a +0 sling.%h8 %h &6%h : _u - a +0 sling%h8   Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   2.8   2.5  +1   l + Spellcasting 0.7   1.2  -1           b - Maces & Flails   1.7   1.2  -1   m * Forgecraft   0.3   1.4  -2   c - Polearms   1.7   1.2  -1       d * Staves   3.0   4.8  -1  [3%h 4m     e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.1   3.6  -1               g - Short Blades   0.0   1.2  -1       h - Ranged Weapons   0.0   1.7  -3               i * Armour   1.0   2.4  -1      [14%h1 ;2H j * Dodging   3.0   4.8  -1       k - Stealth   0.0   0.7  +2                              The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!%h5 [m] training|cost|targets%hp> h + Ranged Weapons 0.0%h h * Ranged Weapons   0.0%h.# #.#.#.#Celsitudo the Twirler .# #.#.##Revenant .# #.#.#Health: 30/30 ======================== .## #.#.#Magic: 4/4======================== ..## #.#.# ######AC: 8Str: 19 ...## #.#.###....#EV: 10Int: 7 ....###....##.##.# #SH: 0Dex: 10 ............)[##.#.##...XL:  3 Next: 66% Place: Dungeon:3 ....#####.......@.......Noise: ---------  Time: 1546.3 (0.0) ...## #.###########...a) +0 quarterstaff ..## #..Throw: %h!N3 throwing nets ### ####Memories (1) _You closely miss the goblin. The goblin hits you but does no damage. _You completely miss the goblin. The goblin barely misses you.You sock the goblin! _You kill the goblin! _You see here a +0 sling. _u - a +0 sling%h%h%h5 Y  Adjust (i)tems, (s)pells, or (a)bilities? %hj%hwSAdjust which item? Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)  o - a +1 dagger of venomu - a +0 sling Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 pair of gloves (worn)  c - a +0 helmet (worn)  f - a +0 ring mail (worn)  i - a +0 pair of boots (worn) Scrolls (go to first with ?)  g - a scroll labelled EBEZOH MITO  h - a scroll of immolation  l - a scroll labelled SERYDOISAG  m - a scroll labelled TUGHEJ OGOKKUL  p - a scroll labelled BAYNLE IRODDIB  r - a scroll labelled YLUALE ZYTHROZA  t - a scroll labelled XECHOI POFYMP Potions (go to first with !)  j - a cyan potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%ho%h-.# #.#.#.#Celsitudo the Twirler .# #.#.##Revenant .# #.#.#Health: 30/30 ======================== .## #.#.#Magic: 4/4======================== ..## #.#.# ######AC: 8Str: 19 ...## #.#.###....#EV: 10Int: 7 ....###....##.##.# #SH: 0Dex: 10 ............)[##.#.##...XL:  3 Next: 66% Place: Dungeon:3 ....#####.......@.......Noise: ---------  Time: 1546.3 (0.0) ...## #.###########...a) +0 quarterstaff ..## #..Throw: 3 throwing net%hs ### ####Memories (1) _You kill the goblin! _You see here a +0 sling. _u - a +0 sling  Adjust (i)tems, (s)pells, or (a)bilities? u - a +0 sling  Adjust to which letter? (? for menu, Esc to quit)%h%h'%h%h _You see here a +0 sling. _(i)tems, (s)pells, or (a)bilities?   u - a +0 sling  Adjust to which letter? (? for menu, Esc to quit) _b - a +0 sling; u - a +0 pair of gloves (worn)%h//Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h.# #.#.#.#Celsitudo the Twirler .# #.#.##Revenant .# #.#.#Health: 30/30 ======================== .## #.#.#Magic: 4/4======================== ..## #.#.# ######AC: 8Str: 19 ...## #.#.###....#EV: 10Int: 7 ....###....##.##.# #SH: 0Dex: 10 ............)[##.#.##...XL:  3 Next: 66% Place: Dungeon:3 ....#####.......@.......Noise: ---------  Time: 1546.3 (0.0) ...## #.###########...a) +0 quarterstaff ..## #..Throw: %hu3 throwing nets ### ####Memories (1) _You see here a +0 sling. _u - a +0 sling  Adjust (i)tems, (s)pells, or (a)bilities? u - a +0 sling  Adjust to which letter? (? for menu, Esc to quit) _b - a +0 sling; u - a +0 pair of gloves (worn)  You unwield your +0 quarterstaff.7.3 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)%hF%hH%hM%h7Y/ ##.#.# ##.##  #.#.# #.#  #.#.# #.#  #.#.# #.# # #.#.# #. ## #.#.# ######## #.#.###....#.# ###....##.##.#.# . ......)[##.#@##.... #####..............## #.###########..... #.. .J.. # #######J   endoplasm (asleep)%hZ&8%he\J.J%hGf+9.3 (2%h~m%hp] _An endoplasm comes into view.%h9  ##.#.# ##.##Celsitudo the Twirler#.#.##.#Revenant#.#.##.#Health: 30/30 ========================%h E#.#.##.#Magic: 4/4======================== # #.#.##.#AC: 8Str: 19 ## #.#.# ######.#EV: 10Int: 7 %h* 5.## #.#.###....#.#SH: 0Dex: 10 ..###....##.##.#.# .XL:  3 Next: 66% Place: Dungeon:3 ..........)[##.#@##....%h Noise: ---------  Time: 1549.3 (0.0) ..#####..........**.....b) +0 sling .## #.###########*....Fire: b) +0 sling ## #..J...Memories (1) # #######J   endoplasm _b - a +0 sling (weapon) _An endoplasm comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)%ht  ##.#.# ##.##Celsitudo the Twirler#.#.##.#Revenant%hT" #.#.##.#Health: 30/30 ========================#.#.##.#Magic: 4/4======================== # #.#.##.#AC: 8Str: 19 ## #.#.# ######.#EV: 10Int: 7 %h|# 5.## #.#.###....#.#SH: 0Dex: 10 ..###....##.##.#.# .XL:  3 Next: 66% Place: Dungeon:3 ..........)[##.#@##....%h$ qNoise: ---------  Time: 1549.3 (0.0) ..#####..........((.....b) +0 sling .## #.###########(....Fire: b) +0 sling ## #..J...%h% \Memories (1) # #######J   endoplasmFire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)  You shoot a sling bullet.  The sling bullet hits the endoplasm but does no damage.%hG .J..===50.8 (1.5 _%h  _Unknown command.%h ##.#.# ##.##Celsitudo the Twirler#.#.##.#Revenant#.#.##.#Health: 30/30 ========================#.#.##.#Magic: 4/4======================== # #.#.##.#AC: 8Str: 19 ## #.#.# ######.#EV: 10Int: 7 .## #.#.###....#.#SH: 0Dex: 10 ..###....##.##.#.# .XL:  3 Next: 66% Place: Dungeon:3 %hj^..........)[##.#@##....Noise: ===------  Time: 1550.8 (0.0) ..#####..........*J.....b) +0 sling .## #.###########.....Fire: b) +0 sling ## #......Memories (1) # #######J   endoplasm _The sling bullet hits the endoplasm but does no damage. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)%h ##.#.# ##.##Celsitudo the Twirler#.#.##.#Revenant#.#.##.#Health: 30/30 ========================#.#.##.#%h|Magic: 4/4======================== # #.#.##.#AC: 8Str: 19 ## #.#.# ######.#EV: 10Int: 7 .## #.#.###....#.#SH: 0Dex: 10 ..###....##.##.#.# .XL:  3 Next: 66% Place: Dungeon:3 ..........)[##.#@##....Noise: ===------  Time: 1550.8 (0.0) ..#####..........(J.....b) +0 sling .## #.###########.....Fire: b) +0 sling ## #......Memories (1) # #######J   endoplasmFire: b) +0 sling%hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm is severely wounded.%hZrJ.2.3 (1.5 _%h b%he%h}4%h6%hF _Unknown command.%hb Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hE  ##.#.# ##.##Celsitudo the Twirler#.#.##.#Revenant#.#.##.#Health: 30/30 ========================#.#.##.#Magic: 4/4======================== # #.#.##.#AC: 8Str: 19 ## #.#.# ######.#EV: 10Int: 7 .## #.#.###....#.#SH: 0Dex: 10 ..###....##.##.#.# .XL:  3 Next: 66% Place: Dungeon:3 ..........)[##.#@##....Noise: ===------  Time: 1552.3 (0.0) ..#####..........J......b) +0 sling .## #.###########.....Fire: b) +%hH 0 sling ## #......Memories (1) # #######J   endoplasmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (84% to hit)  You shoot a sling bullet. The sling bullet hits the endoplasm. _The endoplasm is severely wounded. _Unknown command.%hS`   You unwield your +0 sling.  a - a +0 quarterstaff (weapon)  The endoplasm freezes you.28-----3.3 (1a) +0 quarterstaffThrow: 3 throwing nets%hc %he 1 _You are frozen. You resist.%h ;  You hit the endoplasm.%h 0. %hw, _9=--4.5 (1.2%h3 %h5 M _You kill the endoplasm!%hiWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hpt%hz%h݀^ ##.#.# ##.##Celsitudo the Twirler#.#.##.#Revenant#.#.##.#%hHealth: 28/30 ======================--#.#.##.#Magic: 4/4======================== # #.#.##.#AC: 8Str: 19 ## #.#.# ######.#EV: 10Int: 7 .## #.#.###....#.#SH: 0Dex: 10 ..###....##.##.#.# .XL:  3 Next: 69% Place: Dungeon:3 ..........)[##.#@##....Noise: =--------  Time: 1554.5 (0.0) ..#####.................a) +0 quarterstaff .## #.###########.....Throw: 3 throwing nets ## #......Memories (1) # #######You unwield your +0 sling.  a - a +0 quarterstaff (weapon)  The endopl%hasm freezes you. _You are frozen. You resist.  You hit the endoplasm. _You kill the endoplasm!%h!  You unwield your +0 quarterstaff.-5.5 (1b) +0 sling Fire: b) +0 sling %h- _b - a +0 sling (weapon)%h]* 4%hT, %ha6 9=%h78 %h|; ,%hF= %hA ,%h(F %hJ ,%hL %hP %hSQ j30==%hR %hW 1 _HP restored.%h Z 4%hR[ %h\ %h^ ,%h_ %h` %hc ,%hc %he %hh %hWi :=%hj %hk %hm ,%ho %hp %hr ,%hs %ht %hv ,%hLw %hx %hz ,%h-{ %h| %ht~ ,%h~ %h %h ,%h+ %h %hډ ,%hZ %h΋ %h ,%h# %hˏ %h N# #.# #.# # #.# #.# .# # #.# #.# .# # #.# #.# ..######.# #.# .##....#.####.###.#.##.#.##.....#.#)[##.#.##.....#.#.# .......@...# - ###########.....#%h; s .............#.####################.#  .#..s   scorpion (asleep)##%h 0738.0)%hd s.s%h ,4.5 (19%h1 %h [ _A scorpion comes into view.%h ##.# #.#Celsitudo the Twirler ##.# #.# .#Revenant ##.# #.# .#Health: 30/30 ======================== ##.# #.# ..Magic: 4/4======================== # ######.# #.# .#AC: 8Str: 19 ###....#.####.###.#%hK EV: 10Int: 7 .##.##.#.##.....#.#SH: 0Dex: 10 ..)[##.#.##.....#.#.#XL:  3 Next: 69% Place: Dungeon:3 ................@***#Noise: ---------  Time: 1574.5 (0.0) ###########.....#...**s.b) +0 sling . .............#.######Fire: b) +0 sling ## ##############.#Memories (1) .#..s   scorpion## _HP restored. _A scorpion comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straigh%h Gt lineAim: a scorpion (52% to hit)%h~##.# #.#Celsitudo the Twirler ##.# #.# .#Revenant ##.# #.# .#Health: 30/30 ======================== ##.# #.# ..Magic: 4/4======================== # ######.# #.# .#AC: 8Str: 19 ###....#.####.###.#EV: 10Int: 7 .##.##.#.##.....#.#SH: 0Dex: 10 ..)[##.#.##.....#.#.#XL:  3 Next: 69% Place: Dungeon:3 ................@(((#Noise: ---------  Time: 1574.5 (0.0) ###########.....#[%h?37m...((s.b) +0 sling . .............#.######Fire: b) +0 sling ## ##############.#Memories (1) .#..s   scorpion##Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (52% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is heavily wounded.%h5%hr7%h?Z...s..%h7C>===6.0 (1.5 _%h7E%hG%hm _Unknown command.%hc##.# #.#Celsitudo the Twirler ##.# #.# .#Revenant ##.# #.# .#Health: 30/30 ======================== ##.# #.# ..Magic: 4/4======================== # ######.# #.# .#AC: 8Str: 19 ###....#.####.###.#EV: 10Int: 7 %h.##.##.#.##.....#.#SH: 0Dex: 10 ..)[##.#.##.....#.#.#XL:  3 Next: 69% Place: Dungeon:3 ................@**.#Noise: ===------  Time: 1576.0 (0.0) ###########.....#..*s...b) +0 sling . .............#.######Fire: b) +0 sling ## ##############.#Memories (1) .#..s   scorpion## _The scorpion is heavily wounded. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAi%hb$sm: a scorpion (heavily wounded, 52% to hit)%hE}##.# #.#Celsitudo the Twirler ##.# #.# .#Revenant ##.# #.# .#Health: 30/30 ======================== ##.# #.# ..Magic: 4/4%hFJ======================== # ######.# #.# .#AC: 8Str: 19 ###....#.####.###.#EV: 10Int: 7 .##.##.#.##.....#.#SH: 0Dex: 10 ..)[##.#.##.....#.#.#XL:  3 Next: 69% Place: Dungeon:3 ................@((.#Noise: ===------  Time: 1576.0 (0.0) %hJ###########.....#..(s...b) +0 sling . .............#.######Fire: b) +0 sling ## ##############.#Memories (1) .#..s   scorpion##Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.%h@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  The scorpion is heavily wounded.%h%hX.s..%h47.5 (1.5 _%h%h%ho8%h/9%hI>%hYAF _Unknown command.%h%##.# #.#Celsitudo the Twirler ##.# #.# .#Revenant ##.# #.# .#Health: 30/30 ======================== ##.# #.# ..Magic: 4/4======================== # ######.# #.# .#AC: 8Str: 19 ###....#.####.###.#EV: 10Int: 7 .##.##.#.##.....#.#SH: 0Dex: 10 ..)[##.#.##.....#.#.#XL:  3 Next: 69% Place: Dungeon:3 ................@*s.#Noise: ===------  Time: 1577.5 (0.0) ###########..%h8...#.......b) +0 sling . .............#.######Fire: b) +0 sling ## ##############.#Memories (1) .#..s   scorpion## _The scorpion is heavily wounded. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 52% to hit)%h ##.# #.#Celsitudo the Twirler ##.# #.# .#Revenant ##.# #.# .#Health: 30/30 ======================== ##.# #.# ..Magic: 4/4======================== # ######.# #.# .#AC: 8Str: 19 ###....#.####.###.#EV: 10Int: 7 .##.##.#.##.....#.#SH: 0Dex: 10 ..)[##.#.##.....#.#.#XL:  3 Next: 69% Place: Dungeon:3 ................@(s.#Noise: ===------  Time: 1577.5 (0.0) ###########.%h4[39;49m....#.......b) +0 sling . .............#.######Fire: b) +0 sling ## ##############.#Memories (1) .#..s   scorpion##Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 52% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded.%h%h ;s.%h-9.0 (1.5%h%h9NMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, 52% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded. _The scorpion stings you but does no damage.%hl%h%h%hKF _Unknown command.%h=Q %hAU LWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff %hV  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h7%h%h }##.# #.#Celsitudo the Twirler ##.# #.# .#Revenant ##.# #.# .#Health: 30/30 ======================== ##.# #.# ..Magic: 4/4======================== # ######.# #.# .#AC: 8%h oStr: 19 ###....#.####.###.#EV: 10Int: 7 .##.##.#.##.....#.#SH: 0Dex: 10 ..)[##.#.##.....#.#.#XL:  3 Next: 69% Place: Dungeon:3 ................@s..#Noise: ===------  Time: 1579.0 (0.0) ###########.....#.......b) +0 sling . .............#.######Fire: b) +0 sling ## ##############.#Memories (1) .#..s   scorpion##Shift-Dir - straight line%hT lAim: a scorpion (heavily wounded, 52% to hit)  You shoot a sling bullet. The sling bullet hits the scorpion.  The scorpion is severely wounded. _The scorpion stings you but does no damage. _Unknown command.%h  You unwield your +0 sling.  Your +1 dagger of venom begins to drip with poison!  o - a +1 dagger of venom (weapon)%h 29---80.0 (1o) +1 dagger (venom)Throw: 3 throwing nets%h %h" . _The scorpion stings you.%ho  (very poisoned)You hit the scorpion but do no damage. The scorpion is poisoned.  The scorpion is severely wounded.%h(h30=--1%h%hV _The scorpion closely misses you.%h 2.# #.# #.# .# #.# #.# .# .# #.# #.# .# .# #.# #.# .. .# ######.# #.# .# .###....#.####.###.# ..##.##.#.##.....#.#.)[##.#.##.....#.#.#.......@.s..# .#.....#. .. .......#.####### ##.# .# .. ##%h ..##.# #.#Celsitudo the Twirler .##.# #.# .#Revenant .##.# #.# .#Health: 31/31 ======================== .##.# #.# ..Magic: 4/4======================== .# ######.# #.# .#AC: 8Str: 19 .###....#.####.###.#EV: 10Int: 7 ..##.##.#.##.....#.#SH: 0Dex: 10 ...)[##.#.##.....#.#.#XL:  3 Next: 210% Place: Dungeon:3 ................@....#Noise: ---------  Time: 1582.0 (1.0) .###########....%h1 j.#.......o) +1 dagger (venom) .. .............#.######Throw: 3 throwing nets ### ##############.#Memories (1) .#..## _The scorpion stings you.  You hit the scorpion but do no damage. The scorpion is poisoned.  The scorpion is severely wounded. _The scorpion closely misses you. _You kill the scorpion!Your Fighting skill increases to level 3!-  The scorpion is severely wounded. _The scorpion closely misses you. _You kill the scorpion!  Your Fighting skill increases to level 3!  Your Spellcasting skill increases to level 1! have reached level 4!%h /  --more--%h8/385/5462%  _%hכWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  o - a +1 dagger of venom (weapon)a - a +0 quarterstaff  b - a +0 sling[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h  %h-.##.# #.#Celsitudo the Twirler .##.# #.# .#Revenant .##.# #.# .#Health: 38/38 ======================== .##.# #.# ..Magic: 5/5======================== .# ######.# #.# .#AC: 8Str: 19 .###....#.####.###.#EV: 10Int: 7 ..##.##.#.##.....#.#SH: 0Dex: 10 ...)[##.#.##.....#.#.#XL:  4 Next: 62% Place: Dungeon:3 ................@....#Noise: ---------  Time: 1582.0 (0.0) .###########.....#.......o) %h;0Z+1 dagger (venom) .. .............#.######Throw: 3 throwing nets ### ##############.#Memories (1) .#..##The scorpion is severely wounded. _The scorpion closely misses you. _You kill the scorpion!Your Fighting skill increases to level 3!Your Spellcasting skill increases to level 1! _You have reached level 4!  You unwield your +1 dagger of venom.  Your +1 dagger of venom stops dripping with poison.3.0 (1b) +0 sling Fire: b) +0 sling %h2%h4- _b - a +0 sling (weapon)%h6S 4%h+T %hgV %h2\ X%h] ,%h ^ %h^ %h6a ,%ha %hc %hJg ,%hh %h\k %h o ,%h_p %hr %h5v ,%hw %hz %h~ ,%h€ %h %h %h ....... ....### ....# ### ###..... ... ...  ##.## ..# #.#  #.# #.# # #?#  #.# #.# #.#.#  #.# #.# #.#.#######  #.# #.# #..# #####.# #.# #.#.###..l. ..#.####.###.#.# # .##.#.##.....#.#.# [##.#.##.....#.#.# .................# l   frilled lizard (wandering) ########.....#.......# .............#.####### ##############%h .#%h m90.0 (71.0 (8%h7 a _A frilled lizard comes into view.%h&........Celsitudo the Twirler .....###Revenant .....####Health: 38/38 ======================== ###..... ... ...Magic: 5/5========================##.## ..# #.#AC: 8%h")aStr: 19#.# #.# # #?#EV: 10Int: 7#.# #.# #.#.#SH: 0Dex: 10#.# #.# #.#.#######XL:  4 Next: 62% Place: Dungeon:3#.# #.# #..@***...#Noise: ---------  Time: 1591.0 (0.0) #####.# #.# #.#.###**l.b) +0 sling ....#.####.###.#.# #Fire: b) +0 sling .##.#.##.....#.#.#Memories (1) %h,[##.#.##.....#.#.# .................#l   frilled lizard (wandering) ########.....#.......# .............#.####### ##############.# _b - a +0 sling (weapon) _A frilled lizard comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 29% to hit)%h;........Celsitudo the Twirler .....###Revenant .....####Health: 38/38 ======================== ###..... ... ...Magic: 5/5========================##.## ..# #.#AC: 8Str: 19#.# #.# # #?#EV: 10%hh=Int: 7#.# #.# #.#.#SH: 0Dex: 10#.# #.# #.#.#######XL:  4 Next: 62% Place: Dungeon:3#.# #.# #..@(((...#Noise: ---------  Time: 1591.0 (0.0) #####.# #.# #.#.###((((b) +0 sling ....#.####.###.#.# #Fire: b) +0 sling .##.#.##.....#.#.#Memories (1) [##.#.##.....#.#.# .................#l   frilled lizard (wandering) ########.....#.......# .............#.####### ##############.#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycle[%hh?20;2HShift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.%h]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a frilled lizard (wandering, hasn't noticed you, 29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.The frilled lizard hisses angrily.%h%h...l....l%ha>===2.5 (1.5 _%hm%h%hڠ4%h\ _Unknown command.%h+3........Celsitudo the Twirler .....###Revenant .....####%h3Health: 38/38 ======================== ###..... ... ...Magic: 5/5========================##.## ..# #.#AC: 8Str: 19#.# #.# # #?#EV: 10%h6Int: 7#.# #.# #.#.#SH: 0Dex: 10#.# #.# #.#.#######XL:  4 Next: 62% Place: Dungeon:3#.# #.# #..@***l..#Noise: ===------  Time: 1592.5 (0.0) #####.# #.# #.#.###....b) +0 sling ....#.####.###.#.# #Fire: b) +0 sling .##.#.##.....#.#.#Memories (1) [##.#.##.....#.#.# .................#l   frilled lizard ########.....#.......# .............#.####### ##############.# _The frilled lizard hisses angrily. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, %h6[40m( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)%hԤ........Celsitudo the Twirler .....###Revenant .....####Health: 38/38 ======================== ###..... ... ...Magic: 5/5========================##.## ..# #.#AC: 8Str: 19#.# #.# # #?#EV: 10Int: 7#.# #.# #.#.#SH: 0Dex: 10#.# #.# #.#.#######XL:  4 Next: 62% Place: Dungeon:3#.# #.# #..@((((((#Noise: ===------  Time: 1592.5 (0.0) #####.# #.# #.#.###....b) +0 sling %hf....#.####.###.#.# #Fire: b) +0 sling .##.#.##.....#.#.#Memories (1) [##.#.##.....#.#.# .................#l   frilled lizard ########.....#.......# .............#.####### ##############.#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard.%h:(%h/K..l...%h0-4.0 (1.5%h5%h7MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the frilled lizard. _You hear a shout!%hh4%hbn%hEqF _Unknown command.%h........Celsitudo the Twirler .....###Revenant .....####%hHealth: 38/38 ======================== ###..... ... ...Magic: 5/5========================##.## ..# #.#AC: 8Str: 19#.# #.# # #?#EV: 10Int: 7#.# #.# #.#.#SH: 0Dex: 10#.# #.# #.#.#######XL:  4 Next: 62% Place: Dungeon:3#.# #.# #..@**l...#Noise: ===------  Time: 1594.0 (0.0) #####.# #.# #.#.###....b) +0 sling ....#.####.###.#.# #%hBFire: b) +0 sling .##.#.##.....#.#.#Memories (1) [##.#.##.....#.#.# .................#l   frilled lizard %h########.....#.......# .............#.####### ##############.# _You hear a shout! _Unknown command.%hfDFire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)%hZ ........Celsitudo the Twirler .....###Revenant .....####Health: 38/38 ======================== ###..... ... ...Magic: 5/5========================%h& ##.## ..# #.#AC: 8Str: 19#.# #.# # #?#EV: 10Int: 7#.# #.# #.#.#SH: 0Dex: 10%h{ #.# #.# #.#.#######XL:  4 Next: 62% Place: Dungeon:3#.# #.# #..@((((((#Noise: ===------  Time: 1594.0 (0.0) #####.# #.# #.#.###....b) +0 sling ....#.####.###.#.# #Fire: b) +0 sling .##.#.##.....#.#.#Memories (1) [##.#.##.....#.#.# .................#l   frilled lizard ########.....#.......# .............#.####### ##############.#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the frilled lizard.%hqv %hy %hˁ =l.....%h 45.5 (1.5 _%h %h %h 4%hr %h NMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  %h You shoot a sling bullet. _The sling bullet barely misses the frilled lizard. _Unknown command.%hG%h*LWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)%hMa - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hu%h........Celsitudo the Twirler .....###Revenant .....####Health: 38/38 ======================== ###..... ... ...Magic: 5/5========================##.## ..# #.#AC: 8Str: 19#.# #.# # #?#EV: 10Int: 7#.# #.# #.#.#SH: 0Dex: 10#.# #.# #.#.#######XL:  4 Next: 62% Place: Dungeon:3#.# #.# #..@l.....#Noise: ===------  Time: 1595.5 (0.0) #####.# #.# #.#.###....b) +0 sling %h....#.####.###.#.# #Fire: b) +0 sling .##.#.##.....#.#.#Memories (1) [##.#.##.....#.#.# .................#l   frilled lizard ########.....#.......# .............#.####### ##############.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (29% to hit)  You shoot a sling bullet. _The sling bullet barely misses the frilled lizard. _Unknown command.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)--6.5 (1a) +0 quarterstaffThrow: 3 throwing nets%h8\ _The frilled lizard closely misses you.%h A  You sock the frilled lizard!%h E†%h ^3--7.6 (1.1%h %h( R _You kill the frilled lizard!%ha]M)....###...## .....# ### ###..... ... ...##.## ..# #.# #?#.#.# #.#@#######  ..†.....# #####.# #.# #.#.###.......#.####.###.#.# .# .##.#.##.....#.#.#.....###%hug-80%h3kM#.#..# )....###...## .....# ### ###..... ... ...##.## ..# #. #? #.#.#######  #...†.....# #####.# #.# #.#.###.... %h4....#.####.###.#.# .#...%h9%hI:@-9%h>%h?%hy8 M._. #.#..# )....###...### .# .....# ####. ###..... ... ...##.## ..# #.  #.######  ...†.....# #####.# #.# #.#.###....#.#...#%h: (600%h> %hE A1.6 (2%hH %h1J p _p - 2 scrolls labelled BAYNLE IRODDIB (gained 1)%h"TWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hy%h._...#Celsitudo the Twirler #.#..#Revenant %h)....###Health: 38/38 ======================== ........#Magic: 5/5======================== .....###.#AC: 8Str: 19 .....#####.EV: 10Int: 7 ###..... ... ...SH: 0Dex: 10##.## ..# #.#XL:  4 Next: 63% Place: Dungeon:3#.# #.# # #@#Noise: ---------  Time: 1601.6 (0.0)#.# #.# #.#.#a) +0 quarterstaff#.# #.# #.#.#######Throw: 3 throwing nets#.# #.# #...†.....#Memories (1) #####.# #.# #.#.###.... ....#.####%h.###.#.# .# .##.#.##.....#.#.# [##.#.##.....#.#.# .................#You unwield your +0 sling.  a - a +0 quarterstaff (weapon) _The frilled lizard closely misses you.You sock the frilled lizard! _You kill the frilled lizard! _p - 2 scrolls labelled BAYNLE IRODDIB (gained 1)  You unwield your +0 quarterstaff.2.6 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)%h%h%h)%h(%h %h&n%hi'%h?)%h+,%h,%h.%h4C. # #.# #.# ...# #.# #..# %hD5#.# ### #.# . #.# ...### #.# %h5|...# #########.######. #..... .........@......>5.6 (3  ##.## ..###.#.##########.# #.# # #.# %hb6#.# #.# #.#.#  #.# #.# #.#.#######  #.# #.# #...†.....# ###.# #.# #.#.###.... %h6m..#.####.###.#.# .# #.#.##.....#.#.#%h><%h<+6.6 (4%h@%hBB; _Found a stone staircase leading down.%h%h%h%h%h@ . # .##.# #.# _...# #.# .#..# #.#.### #.#.%h d #.#.### #.#.# #.######. ##..... ..@.......> ##.## ..###.#.# #.# #.# # #.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.g.†.....#g   goblin (wandering)#.# #.# #.#.###.....#.####.###.#.# .# ##.#.##.....#.#.#%hF 0  A goblin comes into view. It is wielding a +0 dagger.%hZg.%h5===7.6 (1%hL%h%( _The goblin shouts!%h}... #Celsitudo the Twirler .##.##.#Revenant _...##.#Health: 38/38 ======================== .#..##.#Magic: 5/5======================== ....####.#AC: 8Str: 19 .......#.#EV: 10Int: 7 ....####.#SH: 0Dex: 10 ....# #########.######.XL:  4 Next: 63% Place: Dungeon:3 ##..... ........@.......>Noise: ===------  Time: 1607.6 (0.0)##.## ..###.#*#########b) +0 sling#.# #.# # #*#Fire: b) +0 sling#.#%h #.# #.#*#Memories (1) #.# #.# #.#g########.# #.# #...†.....#g   goblin ####.# #.# #.#.###.... ...#.####.###.#.# .# ##.#.##.....#.#.#A goblin comes into view. It is wielding a +0 dagger. _The goblin shouts!  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (43% to hit)%hK... #Celsitudo the Twirler .##.##.#Revenant _...##.#Health: 38/38 ======================== .#..##.#Magic: 5/5======================== ....####.#AC: 8Str: 19 .......#.#EV: 10Int: 7 ....####.#SH: 0Dex: 10 ....# #########.######.XL:  4 Next: 63% Place: Dungeon:3 ##..... ........@.......>Noise: ===------  Time: 1607.6 (0.0)##.## ..###.#(#########b) +0 sling#.# #.# # #(#Fire: b) %h:S4+0 sling#.# #.# #.#(#Memories (1) #.# #.# #.#(########.# #.# #.(.†.....#g   goblin ####.# #.# #.#.###.... ...#.####.###.#.# .# ##.#.##.....#.#.#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (43% to hit)  You shoot a sling bullet.  The sling bullet closely misses the goblin.%h!%hD..g..%h49.1 (1.5 _%h%h %hp %h%hF _Unknown command.%hK ... #Celsitudo the Twirler .##.##.#Revenant _...##.#Health: 38/38 ======================== .#..##.#Magic: 5/5======================== ....####.#AC: 8Str: 19 .......#.#EV: 10Int: 7 ....####.#SH: 0Dex: 10 ....# #########.######.XL:  4 Next: 63% Place: Dungeon:3 ##..... ........@.......>Noise: ===------  Time: 1609.1 (0.0)##.## ..###.#*#########b) +0 sling#.# #.# # #*#Fire: b) +0 sling%hK #.# #.# #.#g#Memories (1) #.# #.# #.#.########.# #.# #...†.....#g   goblin ####.# #.# #.#.###.... ...#.####.###.#.# .# ##.#.##.....#.#.# _The sling bullet closely misses the goblin. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (43% to hit)%h+2 x... #Celsitudo the Twirler .##.##.#Revenant _...##.#Health: 38/38 ======================== .#..##.#Magic: 5/5======================== ....####.#AC: 8Str: 19 .......#.#EV: 10Int: 7 ....####.#SH: 0Dex: 10 ....# #########.######.%hI5 XL:  4 Next: 63% Place: Dungeon:3 ##..... ........@.......>Noise: ===------  Time: 1609.1 (0.0)##.## ..###.#(#########b) +0 sling#.# #.# # #(#Fire: b) +0 sling#.# #.# #.#(#Memories (1) #.# #.# #.#.########.# #.# #...†.....#g   goblin ####.# #.# #.#.###.... ...#.####.###.#.# .# ##.#.##.....#.#.#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, w%hf6 ielding a +0 dagger (43% to hit)  You shoot a sling bullet.  The sling bullet barely misses the goblin.%h %hA %hS 5g..%h 510.6 (1.5 _%h %h %h %h %h %h F _Unknown command.%hG%hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) %hp b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear%h3y[tab] equip|unequip %h%h(... #Celsitudo the Twirler .##.##.#Revenant _...##.#Health: 38/38 ======================== .#..##.#Magic: 5/5======================== ....####.#AC: 8Str: 19 .......#.#EV: 10Int: 7 ....####.#SH: 0Dex: 10 %hU7....# #########.######.XL:  4 Next: 63% Place: Dungeon:3 ##..... ........@.......>Noise: ===------  Time: 1610.6 (0.0)##.## ..###.#g#########b) +0 sling#.# #.# # #.#Fire: b) +0 sling#.# #.# #.#.#Memories (1) #.# #.# #.#.########.# #.# #...†.....#g   goblin ####.# #.# #.#.###.... ...#.####.###.#.# .# ##.#.##.....#.#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir %h@y- straight lineAim: a goblin, wielding a +0 dagger (43% to hit)  You shoot a sling bullet. _The sling bullet barely misses the goblin. _Unknown command.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)--1.6 (1a) +0 quarterstaffThrow: 3 throwing nets _The goblin closely misses you.%ho 8  You hit the goblin.%hu D)%h 4--2.7 (1.1 _You kill the goblin!%h#.##.##.# ._...# #.# #.#..# #.# )....### #.#.... #.#### #.#%h'.# #########.######. ###..... ................>  ##.## ..###.#@######### #.# #.# # #.# %hm6 #.# #.# #.#.# #.# #.# #.#.####### #.# #.# #...†.....# #####.# #.# #.#.###.... ....#.####.###.#.# .# .##.#.##.....#.#.# %h`U[##.#.##.....#.#.#%h%h4-30%hq%hO _You see here a +0 dagger.%h Lk-%hA~%hRWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Floor Items ([,] to select) Hand Weaponsa +0 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h|| %h` %hË b#.##.##.#Celsitudo the Twirler ._...##.#Revenant #.#..##.#Health: 38/38 ======================== )....####.#Magic: 5/5======================== ........#.#AC: 8%hЍ Str: 19 .....####.#EV: 10Int: 7 .....# #########.######.SH: 0Dex: 10 ###..... ................>XL:  4 Next: 64% Place: Dungeon:3##.## ..###.#@#########Noise: ---------  Time: 1613.7 (0.0)#.# #.# # #.#a) +0 quarterstaff#.# #.# #.#.#Throw: 3 throwing nets#.# #.# #.#.#######Memories (1) %h7 $#.# #.# #...†.....# #####.# #.# #.#.###.... ....#.####.###.#.# .# .##.#.##.....#.#.# [##.#.##.....#.#.#You unwield your +0 sling.  a - a +0 quarterstaff (weapon) _The goblin closely misses you.You hit the goblin. _You kill the goblin! _You see here a +0 dagger.%h F  You unwield your +0 quarterstaff.%h 4.7 (1b) +0 sling Fire: b) +0 sling %h %h - _b - a +0 sling (weapon)%h%h%hZ%h%h_%h%h %h"%h$%h&%h6(%h+%h\0%h1%h4%h9%h9%hC;%h A%hI%hP%hV%h n%h ,%hl%h%h,%h%h%h:,%h%%h%hn,%h%hM!%hn#,%h$%h()%h+,%hA-%h%hA\  Things that are here:  a +0 short sword; 3 stones%hD%hD _%hF%hG%hI,%haK%hMe  You see here a hobgoblin corpse.%hP%hnP _%hQ%hS%h#U,%hxV%hW%hSZ,%h[%hB]%h_,%h`%hpdB%hg,%hu%h׃%h #.#g.  #.##.  #.# g  #.# .#  #.# ## ## #.# #.## #.# #<##.##.###r#  #.##.##..#.#  #.##.##.#@#  #<##.##.## #.##.##.# ###### #.##.##.## #....# #.##.#.#.######.##.# #.##..###.##.[._...#r   quokka (asleep) #.##.## ##.#.##.#..# #..†## ##.†.)....##### ####.%hގ## #.###.........#44.7 (30.0)%hw .rr%hCA quokka comes into view.%h4=5.7 (31%h %hMT _The quokka closely misses you.%hHWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hi%h%h#.#g.Celsitudo the Twirler#.##.Revenant#.# gHealth: 38/38 ========================#.# .#Magic: 5/5========================#.# ## ##AC: 8Str: 19#.# #.## #.#EV: 10Int: 7#<##.##.###.#SH: 0Dex: 10#.##.##..#r#XL:  4 Next: 64% Place: Dungeon:3#.##.##.#@#Noise: =--------  Time: 1645.7 (0.0)#<##.##.###b) +0 sling#.##.##.# ######Fire: b) +0 sling#.##.##.## #....#Memories (1) #.##.#.#.######.##.#%h#.##..###.##.[._...#r   quokka#.##.## ##.#.##.#..##..†## ##.†.)....#########.## ##.###.........# _b - a +0 sling (weapon)  Things that are here: _a +0 short sword; 3 stones _You see here a hobgoblin corpse.  A quokka comes into view. _The quokka closely misses you.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)6.7 (1a) +0 quarterstaffThrow: 3 throwing nets%hӯ%h> _The quokka bites you but does no damage.%hC7.9 (1.2%h`%h _You barely miss the quokka. The quokka barely misses you.%h$  You hit the quokka.  The quokka is severely wounded.The quokka bites you but does no damage.6--9.0 (1.1 _The quokka bites you.%h a  You closely miss the quokka.%h  gg   Robin (polearm, wandering)r   quokkaThe quokka is severely wounded.3----50.1%hv %h + _The quokka bites you.%hi N  Robin shouts!  You sock the quokka!%h Y  You kill the quokka!%h .g.g)%h --6====1.3 (1.2%h @ _You hear a shout! x2%hb)##...###.#g. #.##. #.# g #.# .# #.# ## ## #.# #.## #.#<##.##.###g#.##.##..#.##.##.#.%hX*#<##.##.### #.##.##.# ###### #.##.##.## #....##.##.#.#.######.##.# #.##..###.##.[._..##.##.## ##.#.##.#..##..†## ##.†.)....#####%hg3w=---20%h:%hi;8 _Robin hits you but does no damage.%h8  You hit Robin.  Robin is moderately wounded.%h:r27------3.4 (1.1%hD%hI8 _Robin hits you with a +0 spear. x2%h  You barely miss Robin.  Robin is moderately wounded. gg   goblinRobin completely misses you.8---4.5 %h/%hQ_A goblin comes into view. It is wielding a +0 dagger.%hp%hk  You sock Robin!  You kill Robin!%h%h.gg   goblin%h7x81=5.62%h:R _You devour the vestiges of Robin's existence in your flames.%h  You hit the goblin.  The goblin is heavily wounded.-6.7%h%hT _The goblin closely misses you.%h8  You hit the goblin.%hC)%hR9=2-7.8%h%hJ _You kill the goblin!%hh ...g. ##...###.#g. #.##. #.# g #.# .# #.# ## ## %hi K#.# #.## ##.#<##.##.###.##.##..#.#.##.##.#.#<##.##.### #.##.##.# #######.##.##.## #....##.##.#.#.######.##.##.##..###.##.[._..##.##.## ##.#.##.#..#%hm %hTn 4-80%hPq %hv h _Items here: )) [[.%h 9#.g# ...g. ##...## ##.#g. # #.#.##. .#.#.# g ...#.# .# #.# #.# ## #.## #.# #.## #<##.##.###)#.##.##..#.#.##.##.#.#<##.##.####.##.##.# #######.##.##.## #....##.##.#.#.######.##.##.##..###.##.[._..#-9 _%hJ%h9,%h!30=%h",%h%%h'%h+B%h,%h{=1=%heBB%h=H2==%h~K,%hOB%hyQ%hT,%hU%hX93%hOY3=%hZ%h ]%h]%h^%hp4=%hv5==%hx%h z,%h{%h%h %hy#\g82.8 (23.0)g   goblin (wandering) _A goblin is nearby!%hH%hO^.gg%hPP====3.8 (1.0)%hVX%hZ= _The goblin shouts! You hear a shout! x2%hȺ %h &.g%h 6==---4%h %h~ %h7  You hit the goblin.  The goblin is heavily wounded.---5.9 (1.1%h4B b _The goblin misses you.%h8  You hit the goblin.%h1)%h" 037.0%h%%hJ _You kill the goblin!%h #.<# #.g# ...g. ##...## #. #.#g. # #. #.##. #.#.# #.# g ... #.# .# #. #.# ## #@## #.# #.## ##.# #<##.##.###)## #.##.##..#.## #.##.##.#.## #<##.##.### #.##.##.# ###### #.##.##.## #....# #.##.#.#.######.##.#%h%h4-80%h c _You see here a +0 club.%hCD #.†# #.<# .. #.g# #. ...g. #.%hD#...## #. # #.#g. # #. .####. #.##. #.#.##...B.. #.# g #.....g...g. #.# .%hH} #.# ## ##)## #.# #.## ##.# #<##.##.###)## #.##.##..#.## #.##.##.#.##B   giant cockroach (wandering) #<##.##.### g   hobgoblin (wandering) #.##.##.# ######g   goblin (wandering) #.##.##.## #....#%hj   A goblin and a giant cockroach come into view.  The hobgoblin shouts! The goblin shouts!%hҀ.g.B.g.SS   adder (wandering)B   giant cockroachg   hobgobling   goblin7=====9%ho _An adder comes into view.%h o #... #.†# ### #.<# ..# #.g# #.#%h  ...g. #.# #...## #.# #  #.#g. # #.# .####.%hN V #.##. #.#.##...... #.# g #..@.g.B.g.S #.# .###.#.######%h # #.# ##.###)## #.# #.## ##.# #<##.##.###)## #.##.##..#.##B   giant cockroach #.##.##.#.##g   hobgoblin #<##.##.### g #.##.##.# ######%h %h %h; %h+ %h& %h zg.B.g...%h F----90%h %h %h ,%h@B.g.4--=---1.2 (1.2 _You closely miss the hobgoblin. The hobgoblin hits you.%h]y  You barely miss the hobgoblin.%h.g.B5=-2.3 (1.1%h5V _The hobgoblin hits you but does no damage.%hpd  You closely miss the hobgoblin.%h  The giant cockroach bites you but does no damage.  The hobgoblin hits you but does no damage.%hS%hx"?gg..%h#(3.4%h(%h*\ _The giant cockroach barely misses you.%h@>  You hit the goblin but do no damage. The giant cockroach barely misses you.%hI@\3--4.6 (1.2%hF%hJd _The goblin misses you. The hobgoblin hits you.%h :  You thump the goblin!%h-  )  You kill the goblin!The giant cockroach barely misses you. The hobgoblin closely misses you.%h& 045.8%h- %h1 ] _The giant cockroach closely misses you.%h#... #.†# ### #.<# ..# #.g# #.# ...g. #.# ##...## #.# # #.#g. # #.# .####. #.##. #.#g##...... #.# g #...@. #.# .###.#B##.# ##.###)## #.# #.## ##.# #<##.###.##.##..#.## #.##.##.#.## %h`{4=-60%h%hi _The hobgoblin closely misses you. The giant cockroach closely misses you.Things that are here: _a +0 dagger; a +0 scale mail%h%  You closely miss the giant cockroach. The giant cockroach barely misses you.7.9 (1.1%hzW _The hobgoblin closely misses you.%h:K   You hit the giant cockroach but do no damage.The giant cockroach bites you but does no damage.  The hobgoblin hits you but does no damage.9.0%hP %hR G _The giant cockroach bites you but does no damage.%hV  You hit the giant cockroach but do no damage.The hobgoblin misses you.%hW u5==700.1%hK\ %hl^ G _The giant cockroach bites you but does no damage.%hʰ  You hit the giant cockroach but do no damage.The hobgoblin barely misses you.%hױ(1.2%h] _The giant cockroach bites you but does no damage.%h* The hobgoblin barely misses you. _The giant cockroach bites you but does no damage.  You hit the giant cockroach.  The giant cockroach is moderately wounded.giant cockroach closely misses you.  The hobgoblin hit2.3 _The giant cockroach closely misses you.%hҚ  The hobgoblin hit _The giant cockroach closely misses you.You closely miss the giant cockroach.  The giant cockroach is moderately wounded.  The giant cockroach bites you but does no damage.3.4%hV _The hobgoblin barely misses you.%hE  You hit the giant cockroach.  The giant cockroach is severely wounded.The giant cockroach bites you but does no damage.%hWe6=4.6 (1.2%h&%hqV _The hobgoblin barely misses you.%hB  You sock the giant cockroach!%hy .g   hobgoblin  You kill the giant cockroach!%h065.8%h+V _The hobgoblin hits you but does no damage.%hq†# ###<# ..g# #...g.##...### #.#g. # #.# .####.#. #.#g##..... g #...)..###.#@####### ##.###)## %ho.## ##.#<##.##.###)##.##.##..#.###.## <##.# ####### #....%h%h/F.g%h4-60%h%h.%hzg <  You sock the hobgoblin!%hi C)%h k7=8=7.9 (1.1%h %hd M _You kill the hobgoblin!%h 5M.. †# ##<# . #.g# ...g. %hC  ##...## #.# # g. # #.# .#####. #.#.##g #...@........###.#.########.###)##%h .# #.## ##.##<##.##.###)##%h J-80%h %h +  Things that are here: %h| D_a +0 dagger; a +0 scale mail%h %h Wield which item (- for none)?- - Unarmed Inventory Items %hH Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Floor Items ([,] to select) Hand Weaponsa +0 dagger%h# F[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hU %h %hM #...Celsitudo the Twirler#.†# ###%hR Revenant#.<# ..#Health: 37/38 =======================-#.g# #.#Magic: 5/5========================...g. #.#AC: 8Str: 19##...## #.# #EV: 10Int: 7#.#g. # #.# .####.SH: 0Dex: 10#.##. #.#.##......XL:  4 Next: 88% Place: Dungeon:3#.# g #...@.......Noise: ---------  Time: 1708.9 (0.0)#.# .###.#.#######a) +0 quarterstaff#.# ##.###)##Throw: [0;%h 10;1m3 throwing nets#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.###.##.##.#.###<##.##.####.##.##.# ######You kill the giant cockroach! _The hobgoblin hits you but does no damage.  You sock the hobgoblin! _You kill the hobgoblin!Things that are here: _a +0 dagger; a +0 scale mail%hY F  You unwield your +0 quarterstaff.%h: 9.9 (1b) +0 sling Fire: b) +0 sling %h %h - _b - a +0 sling (weapon)%h 4%hT %h/ 8=%h! %h %h ,%h %h %h %h }#... #.†# ####.##.<# ..##.##.g# #.##.#...g. #.##.###...## #.##.# g#.#g. # #.##.####..#.##. #.#.##..#.# g #...).#.# .###.#.#######.#.# ##.###)## %h# #.# #.## ##.# #<##.##.###)###.##.##..#.## g   goblin (wandering) %h ,12.9 (3%hu +3.9 (4%h %h(% u _A goblin comes into view. It is wielding a +0 dagger.%h^r#...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 38/38 ========================#.g# #.##.#Magic: 5/5%hs========================...g. #.##.#AC: 8Str: 19##...## #.##.# gEV: 10Int: 7#.#g. # #.##.####**.SH: 0Dex: 10#.##. #.#.##..***...%hUuXL:  4 Next: 88% Place: Dungeon:3#.# g #...).@*......Noise: ---------  Time: 1713.9 (0.0)#.# .###.#.#######.#b) +0 sling#.# ##.###)##Fire: b) +0 sling#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##g   goblin (wandering)#.##.##.#.###<##.##.####.##.##.# ###### %hx_b - a +0 sling (weapon) _A goblin comes into view. It is wielding a +0 dagger.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit)%h#...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 38/38 ========================#.g# #.##.#Magic: 5/5========================...g. #.##.#AC: 8Str: 19##...## #.##.# gEV: 10Int: 7#.#g. # #.##.####((.SH: 0Dex: 10%h#.##. #.#.##..(((...XL:  4 Next: 88% Place: Dungeon:3#.# g #...).@(......Noise: ---------  Time: 1713.9 (0.0)#.# .###.#.#######.#b) +0 sling#.# ##.###)##Fire: b) +0 sling#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##g   goblin#.##.##.#.###<##.##.####.##.##.# ######Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit)You shoot a sling bullet.  The goblin shouts!  The sling bullet hits the goblin.  The goblin is heavily wounded.%h!,%h*...b....b   bat (wandering)%h=+7===5.3 (1.4%h0%hc4|  Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 43% to hit)You shoot a sling bullet.  The goblin shouts!sling bullet hits the goblin.  The goblin is heavily wounded. _A bat comes into view.%h%h%h%h F _Unknown command.%hp-#...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 38/38 ========================#.g# #.##.#Magic: 5/5========================...g. #.##.#AC: 8Str: 19##...## #.##.# .EV: 10Int: 7#.#g. # #.##.####.*bSH: 0Dex: 10#.##. #.#.##...***..%hXL:  4 Next: 88% Place: Dungeon:3#.# g #...).@**.....Noise: ===------  Time: 1715.3 (0.0)#.# .###.#.#######.#b) +0 sling#.# ##.###)##Fire: b) +0 sling#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##b   bat (wandering)#.##.##.#.###<##.##.####.##.##.# ###### _A bat comes into view. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 33% to hit)%hfd#...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 38/38 ========================#.g# #.##.#Magic: 5/5========================...g. #.##.#AC: 8Str: 19##...## #.##.# .EV: 10Int: 7#.#g. # #.##.####.((SH: 0Dex: 10#.##. #.#.##...(((..XL:  4 Next: 88% Place: Dungeon:3#.# g #...).@((.....Noise: ===------  Ti%h`<me: 1715.3 (0.0)#.# .###.#.#######.#b) +0 sling#.# ##.###)##Fire: b) +0 sling#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##b   bat (wandering)#.##.##.#.###<##.##.####.##.##.# ######Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 33% to hit)  You shoot a sling bullet.  The sling bullet closely misses the bat.%h6,%h%hB%h%hq...g..bg   goblinb   bat6.8 (1.5 _%hj%h%h%hE%he%h7%h,!  %h!Press: ? - help, Q - select action, ( or ) - cycle%h*"Shift-Dir - straight line  Aim: a bat (wandering, hasn't noticed you, 33% to hit)  You shoot a sling bullet. _The sling bullet closely misses the bat. _Unknown command.%hR #...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 38/38 ========================#.g# #.##.#Magic: 5/5========================...g. #.##.#AC: 8Str: 19##...## #.##.# .EV: 10Int: 7#.#g. # #.##.####...SH: 0Dex: 10#.##. #.#.##....g...XL:  4 Next: 88% Place: Dungeon:3#.# g #...).@*b.....Noise: ===------  Time: 1716.8 (0.0)#.# .#%h [33m##.#.#######.#b) +0 sling#.# ##.###)##Fire: b) +0 sling#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##g   goblin#.##.##.#.##b   bat#<##.##.####.##.##.# ###### _The sling bullet closely misses the bat. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)%h#...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 38/38 ========================#.g# #.##.#Magic: 5/5========================...g. #.##.#AC: 8Str: 19##...## #.##.# .EV: 10Int: 7#.#g. # #.##.####...SH: 0Dex: 10#.##. #.#.##....g...XL:  4 Next: 88% Place: Dungeon:3#.# g #...).@(b.....Noise: ===------  Time: 1716.8 (0.0)#.# %h>.###.#.#######.#b) +0 sling#.# ##.###)##Fire: b) +0 sling#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##g   goblin#.##.##.#.##b   bat#<##.##.####.##.##.# ######Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (33% to hit)  You shoot a sling bullet.  The sling bullet hits the bat but does no damage.%h%hpvg.b.8.3 (1.5  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (33% to hit)  You shoot a sling bullet.  The sling bullet hits the bat but does no damage. _The bat barely misses you. x3%h<{4%h}%hF _Unknown command.%ho] Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %ha #...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 38/38 ========================#.g# #.##.#Magic: 5/5========================...g. #.##.#AC: 8Str: 19##...## #.##.# .EV: 10Int: 7#.#g. # #.##.####...SH: 0Dex: 10#.##. #.#.##...g....XL:  4 Next: 88% Place: Dungeon:3#.# g #...).@b......Noise: ===------  Time: 1718.3 (0.0)#.# .#[40%h -m##.#.#######.#b) +0 sling#.# ##.###)##Fire: b) +0 sling#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##g   goblin#.##.##.#.##b   bat#<##.##.####.##.##.# ######Shift-Dir - straight lineAim: a bat (33% to hit)  You shoot a sling bullet.  The sling bullet hits the bat but does no damage. _The bat barely misses you. x3 _Unknown command.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)S.gS   adder (wandering)g   goblinb   bat--9.3 (1a) +0 quarterstaffThrow: 3 throwing nets%h = _The bat hits you but does no damage. x2%hC  You hit the bat. .Sg.S  You kill the bat!%h6--9--20.4 (1.1 _The goblin hits you with a +0 dagger.%h d  You hit the goblin.%hM .$..S--901.5%h^ J _You kill the goblin!%h#... #.†# ####.# #.<# ..##.# #.g# #.##.# ...g. #.##.# .##...## #.##.# ..#.#g. # #.##.####.#.##. #.#.##.%h#.# g #...)..@..S...##.# .###.#.#.##.# ##.###)## #.# #.## ##.# #.##.##..#.## %h%hAS.-20  Things that are here: _5 gold pieces; a +0 dagger%hF#Pick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Gold (select all with $)b - 5 gold pieces [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%h  a + a +0 dagger[Enter] accept (1 chosen)%hO  a - a +0 dagger%h>  a - a +0 dagger  b + 5 gold pieces[Enter] accept (1 chosen)%h5%h:%hCA #...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 36/38 ======================--#.g# #.##.#Magic: 5/5========================...g. #.##.#.AC: 8Str: 19##...## #.##.# ...%hDmEV: 10Int: 7#.#g. # #.##.####....SH: 0Dex: 10#.##. #.#.##.........XL:  4 Next: 90% Place: Dungeon:3#.# g #...)..@.S....#%hYFNoise: ---------  Time: 1722.5 (0.0)#.# .###.#.#######.##a) +0 quarterstaff#.# ##.###)##Throw: 3 throwing nets#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.##S   adder#.##.##.#.###<##.##.####.##.##.# ######You kill the bat! _The goblin hits you with a +0 dagger.  You hit the goblin. _You kill the goblin!Things that are here: _5 gold pieces; a +0 dagger%hG%hO;S.%hRY7=3.5 (1%hZ%h9]= _You now have 88 gold pieces (gained 5).%h  You closely miss the adder. The adder bites you but does no damage.%hc6-=4.7 (1.2%h@ _The adder bites you.%h7  You thump the adder!  The adder is almost dead.%h8 0=5.9%h?= %hB? R _The adder barely misses you.%h  You miss the adder.The adder is almost dead.5--7.0 (1.1%hf h _The adder bites you but does no damage. The adder bites you.%hT  You miss the adder.The adder is almost dead.%h_UB-8.1%h$Z%h?\S _The adder closely misses you.%h  You miss the adder.The adder is almost dead.%h^-9.3 (1.2%hI%h@ _The adder bites you but does no damage. x2%h  You closely miss the adder.The adder is almost dead.%hu.30.4 (1.1%h%hS _The adder closely misses you.%h#  You miss the adder.The adder is almost dead.%h$ (1.5%hn) %h?+ ` _The adder misses you. The adder bites you.%h#  You hit the adder.  The adder is almost dead.2.6%h% = _The adder bites you but does no damage.%h %h} %hYou sock the adder!%h%h^†%h!%h%h( %h#...%hn4Celsitudo the Twirler%h#.†# ####.#%h"Revenant%h=#.<# ..##.#%hvHealth: 35/38 ======================--%hk^#.g# #.##.#%h0Magic: 5/5%h2========================%hlo...g. #.##.#%h[.%h-AC: 8%h-Str: 19%h{##...## #.##.# ...%h EV: 10Int: 7#.#g. # #.##.####....SH: 0Dex: 10#.##. #.#.##.........XL:  4 Next: 104% Place: Dungeon:3#.# g #...)..@†.....#Noise: =--------  Time: 1733.7 (1.1)#.# .###.#.#######.##a) +0 quarterstaff#.# ##.###)##Throw: 3 throwing nets#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.###.##.##.#.###<##.##.####.##.##.# ######The adder is almost dead. _The adder misses you. The adder bites you.  You hit the adder.  The adder is almost dead. _The adder bites you but does no damage.  You sock the add%her! _You kill the adder!You have reached level 5!  %h --more--%h%hYN42/456/6205 2% %h+%h.R _You feel stronger.%hWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Floor Items ([,] to select) Hand Weaponsa +0 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h[%h9d%h` #...Celsitudo the Twirler#.†# ####.#Revenant#.<# ..##.#Health: 42/45 ======================--#.g# #.##.#Magic: 6/6========================...g. #.##.#.%hVAC: 8Str: 20##...## #.##.# ...EV: 10Int: 7#.#g. # #.##.####....SH: 0Dex: 10#.##. #.#.##.........XL:  5 Next:  2% Place: Dungeon:3#.# g #...)..@†.....#Noise: =--------  Time: 1733.7 (0.0)#.# .###.#.#######.##a) +0 quarterstaff#.# ##.###)##Throw: 3 throwing nets#.# #.## ##.#Memories (2) #<##.##.###)###.##.##..#.###.##.##.#.###<##.##.####.##.##.# ######The adder is almost dead. _The adder bites y%h݄ou but does no damage.  You sock the adder! _You kill the adder!You have reached level 5! _You feel stronger.%h F  You unwield your +0 quarterstaff.%h-4.7 (1b) +0 sling Fire: b) +0 sling %h%hA- _b - a +0 sling (weapon)%he%h%h:%hB%h .3%h& L4=%h %h n%h%h5==%h%h)%h,%hu %hY"%hT$,%h%%h'%hQ),%h)+%h9-%h /P=%h0%h2%h4,%h6%h:%h<,%hW>%hn@%hB,%hD%h2H%h%J,%h@K%hM%hO%h P%hQ%h:z%h~%h ### ###### #.. # ..... ..###.# S.. ... #.# #.@.......- ##.###.##. #.## #.# ##.###.# ...#.#. ####....###.S   adder (asleep)  .##### #........... #....## ####.##.#..###..##.... ...........###..##%h{ 64.7 (30.0)  An adder comes into view.%h.SS==5.7 (31[%h240m _The adder hisses angrily.%hz %h ZWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear%h y[tab] equip|unequip %h+%hM%hqCelsitudo the TwirlerRevenantHealth: 45/45 ========================###Magic: 6/6========================###### #.. #AC: 8Str: 20..... ..###.#EV: 10Int: 7.S. .......SH: 0Dex: 10#.#.......XL:  5 Next:  2% Place: Dungeon:3#.@.......Noise: ==-------  Time: 1765.7 (0.0)##.###.##.b) +0 sling#.## #.#Fire: b) +0 sling##.###.#Memories (2) .#..#.#.####....###.S   adder  .##### #........... #....## ####.##.#..###..#[17;3%hSH#.... ...........###..##You have reached level 5! _You feel stronger.You unwield your +0 quarterstaff. _b - a +0 sling (weapon)  An adder comes into view. _The adder hisses angrily.  You unwield your +0 sling. .Sa - a +0 quarterstaff (weapon)-6.7 (1a) +0 quarterstaffThrow: 3 throwing nets _The adder closely misses you.%h %h˳ G-7.8 (1.1%h %h _You barely miss the adder. The adder barely misses you.%h/3  You closely miss the adder. The adder barely misses you.9.0 (1.2 _The adder closely misses you.%hZ70.1 (1.1%h} _You closely miss the adder. The adder completely misses you.%h1.2 _You barely miss the adder. The adder closely misses you. x2%ho  You hit the adder.  The adder is heavily wounded.%h-t-2.4 (1.2%hv%h}R _The adder barely misses you.%h  %h  %h You hit the adder.  %h; 1The adder is heavily wounded.%h %hP %h T4-3.5 (1.1%hx %h  %h %he D_The adder bites you but does no damage. The adder bites you.%h,%hˬB%h9%h,%h%h-%h<B%hڶB%h %hb #####################.....##.................###.#.######@###.............B......# ####†#........######## #......... ##.###.##.%h6 #.## #.# ##.###.##B   giant cockroach (asleep) .#..#.# . ####....###. .##### #...........%h0925.0)%hgf.BB%h,3.7 (16%h%h|b _A giant cockroach comes into view.%h6%hL:ZWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear%h;y[tab] equip|unequip %h%h%h[Celsitudo the TwirlerRevenantHealth: 45/45 ========================Magic: 6/6========================AC: 8Str: 20#####EV: 10Int: 7.################.....# SH: 0Dex: 10#.................###.# XL:  5 Next:  9% Place: Dungeon:3.######@###............ Noise: ---------  Time: 1793.7 (0.0)..B.....# ####†#....... b) +0 sling.######## #......... Fire: b) +0 sling##.###.##. Memories (2) %h's#.## #.###.###.##B   giant cockroach.#..#.#.####....###..##### #...........You thump the adder! _You kill the adder! _You see here an adder corpse.  You unwield your +0 quarterstaff. _b - a +0 sling (weapon) _A giant cockroach comes into view. %h You unwield your +0 sling...B4.7 (1a) +0 quarterstaffThrow: 3 throwing nets _a - a +0 quarterstaff (weapon)%h= x     #####  .################.....#   #.................###.#  ######.###............  .....B.@.# ####†#.  #.######## #..  %hN W##.###.##.   #.## #.#   ##.###.##  . #..#.#   .####....###.   .##### #...........   ....## ####.##.#..###.%hN %h :.B%h &5%h  %h %h i  You barely miss the giant cockroach.%h!5=6.9 (1.2%hj'] _The giant cockroach bites you but does no damage.%hcB  You sock the giant cockroach!%hi.%h1108.1%hE%h S _You kill the giant cockroach!%h%hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) %h a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h? Celsitudo the Twirler  Revenant  Health: 45/45 ========================  Magic: 6/6========================  ##### AC: 8Str: 20  .################.....# EV: 10Int: 7  #.................###.# SH: 0Dex: 10  #.######.###............ XL:  5 Next: 10% Place: Dungeon:3  .......@.# ####†#....... Noise: =--------  Time: 1798.1 (0.0)  #.######## #......... a) +0 quarterstaff  ##.###.##. Throw: 3 throwing nets  #.## #.# Memories (2)  ##.#%h=A##.##  .#..#.#  .####....###.   .##### #...........   ....## ####.##.#..###. You unwield your +0 sling. _a - a +0 quarterstaff (weapon)  You barely miss the giant cockroach. _The giant cockroach bites you but does no damage.  You sock the giant cockroach! _You kill the giant cockroach!%hC   You unwield your +0 quarterstaff.-9.1 (1b) +0 sling Fire: b) +0 sling %hMH%hO- _b - a +0 sling (weapon)%hzl%hhs%ht%ht%hv,%h+w%hx%hk  #  ##.##########.  #.#.........  ###.######.###  #...@......# ####†#-803.1 (4  #.#.######## # %h~#. ##.## #. #.# .. ##.##  .. #..#  #%. ####..  #..##### #  ....## ####.##.%h%h?+4.1 (5%h%hxM _Found a quill talisman.%h^ Celsitudo the Twirler Revenant Health: 45/45 ======================== Magic: 6/6======================== # AC: 8Str: 20 ##.################. EV: 10Int: 7 #.#................. SH: 0Dex: 10 ###.######.###....... XL:  5 Next: 10% Place: Dungeon:3 #...@......# ####†#.. Noise: ---------  Time: 1804.1 (0.0) #.#.######## #.... b) +0 sling #.##.## Fire: b) +0 sling #[%h`937m.#.## Memories (2)  ..##.## ..#..#  #%.####...  #..##### #......  ....## ####.##.#. You unwield your +0 quarterstaff. _b - a +0 sling (weapon) _Found a quill talisman.  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%h< Celsitudo the Twirler Revenant Health: 45/45 ======================== Magic: 6/6======================== # AC: 8Str: 20 ##.################. EV: 10Int: 7 #.#................. SH: 0Dex: 10 ###.######.###....... XL:  5 Next: 10% Place: Dungeon:3 #...@......# ####†#.. Noise: ---------  Time: 1804.1 (0.0) #.#.######## #.... b) +0 sling #.##.## Fire: b) +0 sling #[%h#~37m.#.## Memories (2)  ..##.## ..#..#  #%.####...  #..##### #......  ....## ####.##.#.  _b - a +0 sling (weapon) _Found a quill talisman.  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _%hI _Unknown command.%h%he%h}%h%h'%h% _%hÞn%h        ##.####  #.#..  ###.######.###  #.@........# ####†#  #.#.## # #.# ##. K#.# #.# #...# ##. ##..# #. K   kobold (asleep)  #%.# ####.  #..##### #.... #......## ####.##. 6.1 (2  A kobold comes into view. It is wielding a +0 short sword.%hsK.K====7.1 (3%h(> _The kobold shouts!%ho> %h[pCelsitudo the Twirler Revenant Health: 45/45 ========================%hcq Magic: 6/6======================== AC: 8Str: 20 ##.############### EV: 10Int: 7%hq #.#............... SH: 0Dex: 10 %hnrW###.######.###..... XL:  5 Next: 10% Place: Dungeon:3 #.@........# ####†# Noise: ====-----  Time: 1807.1 (0.0)%hms #*#.######## #.. b) +0 sling #K#.###. Fire: b) +0 sling%h v #.#.##.# Memories (2)  #...###. ##..##. K   kobold #%.#####. #..##### #.... #......## ####.##.A kobold comes into view. It is wielding a +0 short sword. _The kobold shouts!  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (43% to hit)%h Celsitudo the Twirler Revenant Health: 45/45 ======================== Magic: 6/6======================== AC: 8Str: 20 ##.############### EV: 10Int: 7 #.#............... SH: 0Dex: 10 ###.######.###..... XL:  5 Next: 10% Place: Dungeon:3 #.@........# ####†# Noise: ====-----  Time: 1807.1 (0.0) #(#.######## #.. b) +0 sling #(#.###. Fire: b) +0 sling #[%hFm.#.##.# Memories (2)  #...###. ##..##. K   kobold #%.#####. #..##### #.... #......## ####.##.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (43% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold.%h%h K.===-8.6 (1.5%h%h^%  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (43% to hit)  You shoot a sling bullet.  The sling bullet closely misses the kobold. _The kobold barely misses you.%h - _Unknown command.%h  Celsitudo the Twirler Revenant Health: 45/45 ======================== Magic: 6/6======================== AC: 8Str: 20 ##.############### EV: 10Int: 7 #.#............... SH: 0Dex: 10 ###.######.###..... XL:  5 Next: 10% Place: Dungeon:3 #.@........# ####†# Noise: ===------  Time: 1808.6 (0.0) #K#.######## #.. b) +0 sling #.#.###. Fire: b) +0 sling #.#[%h h37m.##.# Memories (2)  #...###. ##..##. K   kobold #%.#####. #..##### #.... #......## ####.##. _The kobold barely misses you. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (43% to hit)%h4!  Celsitudo the Twirler %hk" Revenant Health: 45/45 ======================== Magic: 6/6======================== AC: 8Str: 20 %h$ ##.############### EV: 10Int: 7 #.#............... SH: 0Dex: 10 ###.######.###..... XL:  5 Next: 10% Place: Dungeon:3 #.@........# ####†# Noise: ===------  Time: 1808.6 (0.0) #(#.######## #.. b) +0 sling #.#.###. Fire: b) +0 sling #.#.##.# Memories (2)  #...###. ##..##. K   kobold%h'  #%.#####. #..##### #.... #......## ####.##. _The kobold barely misses you. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (43% to hit)%hڰ ~K _Unknown command.  Fire: b) +0 sling%h Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (43% to hit)  You shoot a sling bullet. The sling bullet misses the kobold.%hֲ -9.9 (1.3%h S _The kobold hits you but does no damage.%h4  _Unknown command.%h&Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hO  Celsitudo the Twirler Revenant Health: 45/45 ======================== Magic: 6/6======================== AC: 8Str: 20 ##.############### EV: 10Int: 7 #.#............... SH: 0Dex: 10 ###.######.###..... XL:  5 Next: 10% Place: Dungeon:3 #.@........# ####†# Noise: ===------  Time: 1809.9 (0.0) #K#.######## #.. b) +0 sling #.#.###. Fire: b) +0 sling #.#%h&P .##.# Memories (2)  #...###. ##..##. K   kobold #%.#####. #..##### #.... #......## ####.##.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (43% to hit)  You shoot a sling bullet. The sling bullet misses the kobold. _The kobold hits you but does no damage. _Unknown command.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)--10.9 (1a) +0 quarterstaffThrow: 3 throwing nets%hS %hV T _The kobold closely misses you.%hQ  You sock the kobold!)%hdo--2.0 (1.1 _You kill the kobold!%h     ##.##############  #.#.............. ###.######.###  #..........# ####†%hu  #@#.######## #.  #.#.# ##  #.#.#   #...# #  ##..# #  #%.#####  #..##### #..  #......## ####.##  #.... ......%h%h<4-30%ho%hZ  Things that are here: _a +0 short sword; a kobold corpse%h %h Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Floor Items ([,] to select) %hh Hand Weaponsa +0 short sword[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h^ %hc %hE{  Celsitudo the Twirler Revenant Health: 45/45 ======================== Magic: 6/6======================== ##.############## AC: 8Str: 20 #.#.............. EV: 10Int: 7 ###.######.###.... SH: 0Dex: 10 #..........# ####† XL:  5 Next: 10% Place: Dungeon:3 #@#.######## #. Noise: ---------  Time: 1813.0 (0.0) #.#.### a) +0 quarterstaff #.#.##. Throw: 3 throwing nets #...### %hz| [36mMemories (2)  ##..## #%.#####  #..##### #...  #......## ####.##  #.... ....... a - a +0 quarterstaff (weapon) _The kobold closely misses you.You sock the kobold! _You kill the kobold!Things that are here: _a +0 short sword; a kobold corpse  You unwield your +0 quarterstaff.4.0 (1b) +0 sling Fire: b) +0 sling %h %h - _b - a +0 sling (weapon)%h4%h%h%h&X%h/%h0%h09X%h:%h;%hA<%h<%hQ?%hkB,%hD%h/F%hG,%hH%hJ%h:K%hK%hrL%hM%hO%hdP%hP%hR%h~T,%hU%h4W%hX%hNY%hY%hV[%h\%hH]%h^%h_%ha%hg%hi%hm%hWq%h)r%ht%h]x%h|%h|%h%h%h%h%hu%h֚%ho%h%h1,%h%h%hB%hP  There is a stone staircase leading up here.%hDL _%hm<  You see here a +0 club.%h%hx _%hX%h#v%h< ,%h ,%h,%h+,%hX%h,%h/,%hx:X%hi;%hM=%h?,%hpA%hE^  Things that are here:  a +0 dagger; a +0 scale mail%h H%hH _%hYJ%h\L%hwN%hO%h+P%h[R%hDT%hT%hU%hY>  You see here a +0 dagger.%h\%h] _%h_%h@cb  You see here an adder corpse.%h$e%hf _%h8g%hi%hk,%h6sX%hu%hw%hy%h2z%hz%hA|%h}%h~%h(%h%h,%h%h%h%h%h,%h-%hE,%h%h%h,%h%h%h,%h %hӴ#####.##.#..###..# ............###..## ..............#... .####.##........# ...##.####..#.#.## ##.##.# #.......# .#.##.# ##......####### .#.##.# ##.....( .#.##.####......@##71.0 (57.0) .#.##............#  ...)..)†.....#...###### #.#.#######.###.......# .###)## ##.#.######.# ## ##.# ##.## .###)## %hG### ..#.## .#.##2.0 (58%h1I _Found 3 darts of disjunction.%hKd 4%hf %hk %hu %hw %hJ~ %h ,%h %h# %h ,%h~ %hk %h4 ,%h %hh %h ,%hq %h %h %h %he %hn %h ,%hě %hD %h %h %hN %h %hk ,%h %h %h ,%h2 %h %hx %h= %hѰ %h %h ,%ht ,%h! %h ,%hK %h] %h ,%hV %hp %h4 %h %h %h %h %hD %h %h %h %h6 %h %h %hX ,%h %h %h %h: %h %h %h6 %h %h %h %he %h %hA %hQ %h %h %h{ %h %h, %h %hu %h %h %h %hd %he %h# %h %hE %h! %h ,%h %h %hA ,%hc %h+ %h ,%hG %h; ,%h %h; %h %h %hX %h %h ,%h %h1 %h, %h %hd %h %h %h %hg %h %h %h ,%h %h %h ,%h %h  ####### #######.....# ........###.######### #...................# ####†#........#####.####  #............@......@ %h q ##.###.##..#####.#...  #.## ##.#..#  ##.###.##..#  #..#.###..#  ####....###..# @   Terence (asleep)  #............ ##.##.#..###..# .........###..#######%h 908.0 (36  Terence the Veteran comes into view. He is wielding a +0 morningstar.%h @.@%h 5==9.0 (37%h %h % _Terence shouts!%h_Celsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 %hF^#...................#SH: 0Dex: 10 ####†#........#####.####XL:  5 Next: 10% Place: Dungeon:3#............@*****@.Noise: ==-------  Time: 1909.0 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling%h##.###.##..#Memories (2) #..#.###..#####....###..#@   Terence#............# ##.##.#..###..# .........###..####### _Terence shouts!  %hxFire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)%hCelsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####XL:  5 Next: 10% Place: Dungeon:3#............@(((((((Noise: ==-------  Time: 1909.0 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling##.###.##..#Memories (2) #..#.###..#####....###..#@   [40%hvMmTerence#............# ##.##.#..###..# .........###..#######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)  You shoot a sling bullet.  The sling bullet closely misses Terence.%h}...@...=10.4 (1.4 _%h4%h%h@F _Unknown command.%hO +Celsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6%hP ======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####%hQ XL:  5 Next: 10% Place: Dungeon:3#............@***@...Noise: ===------  Time: 1910.4 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling%hbT [##.###.##..#Memories (2) #..#.###..#####....###..#@   Terence#............# ##.##.#..###..# .........###..####### _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)%hP Celsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####XL:  5 Next: 10% Place: Dungeon:3#............@(((@...Noise: ===------  Time: 1910.4 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling##.###.##..#Memories (2) #..#.###..#####....###..#@  %h n[40m Terence#............# ##.##.#..###..# .........###..#######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)  You shoot a sling bullet.  The sling bullet hits Terence but does no damage.%h ..@.1.8 (1.4 _%h3 _Unknown command.%hCelsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####XL:  5 Next: 10% Place: Dungeon:3#............@**@....Noise: ===------  Time: 1911.8 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling##.###.##..#Memories (2) #..#.###..#####....###..#@   [3%h9":3mTerence#............# ##.##.#..###..# .........###..####### _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)%h_+%h`5Celsitudo the Twirler%hwaRevenant%hSbHealth: 45/45 ========================#######Magic: 6/6======================== %hc#######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####XL:  5 Next: 10% Place: Dungeon:3%hl#............@(((((((Noise: ===------  Time: 1911.8 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling##.###.##..#Memories (2) #..#.###..#####....###..#@   Terence#............# ##.##.#..###..# .........###..#######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)  You shoot a sling bullet.  The sling bullet completely misses Terence.%h,.@.....3.3 (1.5 _%h%h9 _Unknown command.%hQ +Celsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6%h ======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####%h XL:  5 Next: 10% Place: Dungeon:3#............@*@.....Noise: ===------  Time: 1913.3 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling%hf [##.###.##..#Memories (2) #..#.###..#####....###..#@   Terence#............# ##.##.#..###..# .........###..####### _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)%hCelsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####XL:  5 Next: 10% Place: Dungeon:3#............@(@.....Noise: ===------  Time: 1913.3 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling##.###.##..#Memories (2) #..#.###..#####....###..#@  %hw[40m Terence#............# ##.##.#..###..# .........###..#######Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is lightly wounded.%hP%h)a@.  Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (56% to  hit)  You shoot a sling bullet. The sling bullet hits Terence.  Terence is lightly wounded.  %hcTerence says, "I retired to this dungeon. Do you want to retire to theafterlife?"4.7 (1.4%hqf _Terence barely misses you.%h04%h\ _Unknown command.%h7o%hWsLWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff %hht o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hCelsitudo the TwirlerRevenantHealth: 45/45 ========================#######Magic: 6/6======================== #######.....#AC: 8Str: 20 ........###.#########EV: 10Int: 7 #...................#SH: 0Dex: 10 ####†#........#####.####XL:  5 Next: 10% Place: Dungeon:3#............@@......Noise: ===------  Time: 1914.7 (0.0)##.###.##..#####.#...b) +0 sling#.## ##.#..#Fire: b) +0 sling##.###.##..#Memories (2) #..#.###..#####....###..#@   %h[0;10;1mTerence#............# ##.##.#..###..# .........###..#######You shoot a sling bullet. The sling bullet hits Terence.  Terence is lightly wounded.  Terence says, "I retired to this dungeon. Do you want to retire to theafterlife?" _Terence barely misses you. _Unknown command.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)39------5.7 (1a) +0 quarterstaffThrow: 3 throwing nets _Terence hits you with a +0 morningstar.%h\  You hit Terence but do no damage.Terence is lightly wounded.%hC^ r6-------6.9 (1.2%hc %hf = _Terence hits you with a +0 morningstar.%h\  _Terence hits you with a +0 morningstar.  You hit Terence but do no damage.  is lightly wounded. _Terence hits you with a +0 morningstar.  You hit Terence but do no damage.  is lightly wounded.4--8.1  You hit Terence but do no damage.  Terence is lightly wounded. _hits you with a +0 morningstar.  You hit Terence but do no damage.  Terence is lightly wounded. _hits you with a +0 morningstar.%h' _Terence hits you with a +0 morningstar.  You hit Terence but do no damage.  is lightly wounded. _Terence hits you with a +0 morningstar.  You hit Terence but do no damage.  is lightly wounded.9.3  You hit Terence but do no damage.  Terence is lightly wounded. _hits you with a +0 morningstar.  You hit Terence but do no damage.  Terence is lightly wounded. _Terence closely misses you.%hX  You barely miss Terence.  Terence is lightly wounded.31---20.4 (1.1 _Terence hits you with a +0 morningstar. Terence misses you.%hG  You hit Terence but do no damage.Terence is lightly wounded.%hx19--------=1.5%h3%hM= _Terence hits you with a +0 morningstar!%h< /  You hit Terence.  Terence is moderately wounded.-2.6 _Terence hits you but does no damage.%h  You hit Terence.  Terence is moderately wounded.17--------3.8 (1.2%h3%h= _Terence hits you with a +0 morningstar.%h  You hit Terence but do no damage.Terence is moderately wounded.%hH18-%h!5.0%h%hP _Terence barely misses you.%h<  You sock Terence!  Terence is severely wounded.%htW5-=6.1 (1.1%hS _Terence hits you with a +0 morningstar.%h  You barely miss Terence.  Terence is severely wounded.-7.3 (1.2%hI _Terence misses you.%hJ :  %h You hit Terence.  Terence is almost dead.-8.5%hd' %h* u _Terence barely misses you. Terence hits you but does no damage.%hX  You hit Terence but do no damage.%hATerence is almost dead.%hV6-9.6 (1.1%h%h : _Terence barely misses you.%h#%he5  You hit Terence.%hmC)%h] 2930.7 _You kill Terence!%hޝ%h^%h$k _Your Forgecraft skill increases to level 1!%hz # .....# ###.# ....# †#........#####.##.............@.##.###.##..#####.#...##.## ##.#..# .. .##.###.##..# ###..#.###..# ####....###..# #.#.##.#..###..####..%h -10 _  Things that are here: _a +0 morningstar; a +0 scale mail%hU %h1Z  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft43% (7%) 1 Select a spell to describe[!]/[I] toggle spell headers%hrCelsitudo the TwirlerRevenantHealth: 16/45 ========----------------#######Magic: 6/6======================== %h#######.....#AC: 8Str: 20 .......###.#########EV: 10Int: 7 ...................#SH: 0Dex: 10 ###†#........#####.#####XL:  5 Next: 29% Place: Dungeon:3#.............@.......%h"9Noise: ---------  Time: 1931.7 (0.0)##.###.##..#####.#...#a) +0 quarterstaff#.## ##.#..# .. .Throw: 3 throwing nets##.###.##..###Memories (2) #..#.###..# ####....###..# #............# #.##.#..###..# ........###..####### _Terence barely misses you.You hit Terence. _You kill Terence! _Your Forgecraft skill increases to level 1!Things that are here: _a +0 morningstar; a +0 scale mail%h%h{%h%hێ%hs%h=F _Unknown command.%h %h 8Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Floor Items ([,] to select) Hand Weaponsa +0 morningstar[?] describe selected [!] equip|wield|wear%h y[tab] equip|unequip %h %h@ %h kCelsitudo the TwirlerRevenantHealth: 16/45 ========----------------#######Magic: 6/6======================== ######.....#AC: 8Str: 20 .......###.#########EV: 10Int: 7 ...................#SH: 0Dex: 10 ###†#........#####.#####XL:  5 Next: 29% Place: Dungeon:3#.............@.......%h Noise: ---------  Time: 1931.7 (0.0)##.###.##..#####.#...#a) +0 quarterstaff#.## ##.#..# .. .Throw: 3 throwing nets##.###.##..###Memories (2) #..#.###..# ####....###..# #............# #.##.#..###..# ........###..#######You hit Terence. _You kill Terence! _Your Forgecraft skill increases to level 1!Things that are here: _a +0 morningstar; a +0 scale mail _Unknown command.%h F  You unwield your +0 quarterstaff.%h 7=2.7 (1b) +0 sling Fire: b) +0 sling %hm %h - _b - a +0 sling (weapon)%hH4%h<%hI,%h%h%hO78%h3=%h%h0,%hS%h,%h'%h%h[%h%hE%hU19=%h%he,%hY20=%h%h%h%hB%hB`1=2=3=4=%he%h t%hau#5%h4v1=%hx%hz%h{%h}%h%h%h%hф%hׅ#6%h)=%h5%hT%hG%hύ%hʏ%h%h7%h%hz%hї%h%h%h֛7%h1=%h#%h%h%h%h٥%hK%hƨ%h%h%h%h%h#8%hֱ)=%h%h%h%h%h%h%h%hF%hB%h%h%h#9%h1=%h>%h8%hx%h%h%hK%h:%hT%hq%h/30%h<==%h%hd%h^%h%hJ%h%h%h*%h%h%h%hL1=%h?B%h@32=3=4=%hx%h#5=%h$,%h'B%h]),%h4-6=%h=D7=8=%h?,%hG9=%h)I,%h^J%hK,%hL%hM%hN\40=%hOP,%h9Q%hR%hS%hW%h5X,%hY%hZl1=%h$d>2=%he%hgB%hh,%hi%hj%hlkV3=%hl%hm,%hon%ho%hs%h2t%huu,%hKv%hwb4=%hx%hz,%h<{%h{|%h}%h}%h~,%h%h~_ _You start resting.%hĈ3203503.0)%hw5==64%h%h " _HP restored.%he4%hf%hi%h3nX%hAo,%h w%h]xP=%h6y%hz%h{,%h|%hp~%h,%h%h%h %h%hm%hc%h%hP%h%h %h-%h@,%h%h,%h%hZ%hq,%h%h%h8,%hݘ%h%h%h,%h%hɝ,%hp%hߠ%h,%h%h%hn%h,%h^%h!,%h%h]%h,%h%h=%h@,%h%hɰ%h,%hP%h%h,,%hǴ%h%h%h3,%h%h)%hƹ,%h%he,%hs,%h-%h%h]%h%hm,%h%h*%h)%h,%h.%hG%h%h~%h6%hx%h%h%hm%h%h*%h%h%h%hr%h%h%h%h%h5%hW,%h%hL _You now have 89 gold pieces (gained 1).%h4%h%h %h#,%h%hf%hC%h,%h%h###.## ##.## #.##.# #.# #.# ###.# #.# #.# ....# #.# #.#.# #.# #.#  #.# ##.####.##  #.. .........# . ...####..# .(.. #.@# #### #....r.#  ##.###.# ##.# ##.##.#r   rat (asleep) #.# ..# %h372.7 (36.0)%hur.r%h,3.7 (37%h%h)V _A rat comes into view.%he k###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 %h###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ---------  Time: 2073.7 (0.0) #####..*r..#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..# _You now have 89 gold pieces (gained 1). _A rat comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)%hPJ###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7%hM?#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ---------  Time: 2073.7 (0.0) #####..((..#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..# _You now have 89 gold pieces (gained 1). _A rat comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)%h4A rat comes into view.  Fire: b) +0 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet barely misses the rat.%hj:r.%h>===5.2 (1.5 _%h?%h%h_ ###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#%ht Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ===------  Time: 2075.2 (0.0) #####..r...#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat[3%hj &3m#.#..#Aim: a rat (52% to hit) _You shoot a sling bullet. The sling bullet barely misses the rat.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)%h ###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#%h8 !Noise: ===------  Time: 2075.2 (0.0) #####..r...#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat is heavily wounded.%h %hP -6.7 (1.5%h"% %h() !  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (52% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  The rat is heavily wounded. _The rat bites you but does no damage. The rat barely misses you.%h 4%h  %h! @_Unknown command.%hA4###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#%h@:Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ===------  Time: 2076.7 (0.0) #####..r...#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat[3%hu;O3m#.#..# _The rat bites you but does no damage. The rat barely misses you. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 52% to hit)%h[###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20%h_#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ===------  Time: 2076.7 (0.0) #####..r...#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no %h`damage.%hp1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.  The rat is heavily wounded.%he-8.2 (1.5%h%h Q _The rat closely misses you.%h=4%h%hF _Unknown command.%h ###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ===------  Time: 2078.2 (0.0) #####..r...#b) +0 sling%hy [11;15H##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..# _The rat closely misses you. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 52% to hit)%h ###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20%hf#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ===------  Time: 2078.2 (0.0) #####..r...#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no %hdamage.%hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet hits the rat but does no damage.  The rat is heavily wounded.9.7 (1.5 _The rat misses you. The rat closely misses you.%hs2 [34m_Unknown command.%hUq?###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0%hwDex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ===------  Time: 2079.7 (0.0) #####..r...#b) +0 sling##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..# _The rat misses you. The rat closely misses you. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 52% to hit)%h###.## ##.## #.#Celsitudo the Twirler#.# #.# #.#Revenant ###.# #.# #.#Health: 45/45 ======================== ....# #.# #.#Magic: 6/6======================== ###.# #.# #.#AC: 8Str: 20#.# ##.####.##EV: 10Int: 7#.. .........#SH: 0Dex: 10 ###. ...####..#XL:  5 Next: 29% Place: Dungeon:3 .(..#.@#Noise: ===------  Time: 2079.7 (0.0) #####..r...#b) +0 sling%h)[11;15H##.###.#Fire: b) +0 sling ##.#Memories (2) ##.# ##.#r   rat#.#..#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 52% to hit)  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!%hF†%h%hȖ>3081.1 (1.4 _%h%h%h; _Unknown command.%h  _  You see here a rat corpse. _%h͏%h %h%h #..#####   #..†...#   ##.###.#######  #.# #.......#  #.# #######.#  #.# #.  #.# #  ..# #  ### # --- #.#   .#.   .# #.  .# #S  ## ##  S   adder (asleep)     98.1 (17.0)S.S[10;%h38H---9.1 (18 _An adder comes into view.%hww  #..#####  Celsitudo the Twirler#..†...#  Revenant##.###.#######  Health: 45/45 ========================#.# #.......#  Magic: 6/6========================#.# #######.#  AC: 8Str: 20#.##.#  EV: 10Int: 7#.#%hz Q#.#  SH: 0Dex: 10..##.#  XL:  5 Next: 30% Place: Dungeon:3####@#  Noise: ---------  Time: 2099.1 (0.0)#*#  b) +0 sling.#S  Fire: b) +0 sling.# #.  Memories (2) .# #. ## ##  S   adder   _You see here a rat corpse. _An adder comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)%hq^ #..#####  Celsitudo the Twirler#..†...#  Revenant##.###.#######  Health: 45/45 ========================#.# #.......#%hs?  Magic: 6/6========================#.# #######.#  AC: 8Str: 20#.##.#  EV: 10Int: 7#.##.#  SH: 0Dex: 10..##.#  XL:  5 Next: 30% Place: Dungeon:3####@#  Noise: ---------  Time: 2099.1 (0.0)#(#  b) +0 sling%hvO.#(  Fire: b) +0 sling.# #.  Memories (2) .# #. ## ##  S   adder   Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.%h%hAS.%h9===100.6 (1.5%h%h  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder. %h=]_The adder barely misses you.%h4%h%hF _Unknown command.%h9%h=LWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff %h> o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h$%h~+%h2I #..#####  Celsitudo the Twirler#..†...#  Revenant##.###.#######  Health: 45/45 ========================#.# #.......#  Magic: 6/6========================#.# #######.#%h5  AC: 8Str: 20#.##.#  EV: 10Int: 7#.##.#  SH: 0Dex: 10..##.#  XL:  5 Next: 30% Place: Dungeon:3####@#  Noise: ===------  Time: 2100.6 (0.0)#S#  b) +0 sling.#.  Fire: b) +0 sling.# #.  Memories (2) .# #. ## ##  S   adder   Shift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder. _The adder barely misses you. _Unkn%h6"own command.%h>e  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)%h?--1.6 (1a) +0 quarterstaffThrow: 3 throwing nets%hD%hG= _The adder bites you but does no damage.%hے ^--2.8 (1.2%h %h x _You barely miss the adder. The adder bites you but does no damage.%h1 %h4 -3.9 (1.1%h6 %h8 _You barely miss the adder. The adder barely misses you. x2%h(5.0 _You barely miss the adder. The adder barely misses you.%hM  You hit the adder.  The adder is moderately wounded.2--6.2 (1.2 _The adder bites you but does no damage. The adder bites you.%hZ  You hit the adder.  The adder is heavily wounded.3--7.4 _The adder bites you but does no damage.%h=i  You hit the adder.  %hAuThe adder is severely wounded.8.5 (1.1%hF%h J{ _The adder closely misses you. The adder bites you but does no damage.%hIj  You sock the adder!.%hz 79.6 _You kill the adder!%h}  .†...#.###.####### #.# #.......######. #....##.#.#.##.# #.##.# #.#  4=-100%h %h 8-%hN %h %h%hLWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling %h o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h%hƠ%h #..†...#  Celsitudo the Twirler##.###.#######  Revenant#.# #.......#  Health: 44/45 =======================-#.# #######.#  Magic: 6/6========================#.##.#  AC: 8Str: 20#.##.#  EV: 10Int: 7..##.#  SH: 0Dex: 10####.#  XL:  5 Next: 37% Place: Dungeon:3#@#  Noise: ---------  Time: 2110.6 (0.0)#.#.#  a) +0 quarterstaff#.[%h733m# #.#  Throw: 3 throwing nets#.# #.#  Memories (2) ## ##          _The adder bites you but does no damage.  You hit the adder.  The adder is severely wounded. _The adder closely misses you. The adder bites you but does no damage.  You sock the adder! _You kill the adder!%h^  You unwield your +0 quarterstaff.1.6 (1b) +0 sling Fire: b) +0 sling %h%h- _b - a +0 sling (weapon)%hy%h%hl%h%h.5=%h%h%h}%h<%h%h+%h%h%hY%h>%hE,%h%h%h :=%h%h%h%h%h%hJ %h\ ,%h %ht%h^B%hP`%h%h%h(,%h %h,%h %h!%h$%h^%%h&%h&,%hi'%hT(%h4),%h)%h*%h+,%hp,%hl-%h .%h.,%h0,%h5%h 6%h 7%h 8,%h8%hZ9%ht:%h;,%h@%hWA%h6B%hB%hB%hC%hD%hE%heE%hGF%hG%hqG%hG%hH%hlKX%hIL%hL,%hM%hN,%hsO%hP%hQ,%hQR%hUn%hV,%hW%hYB%h(Z%hp\B%h\%h|^%h/`,%h`%hlcR  There is a stone staircase leading down here.%heL _%hAin%hsJ%hPt%h0u,%hu%hv%hw%h+y,%hz%h@{,%h{%h }%h:,%h%hڀ%h8,%h%h%h;B%hD%hx,%h6%h%h%h%h%h%hŐ%h+%h%h%ht%hÓ%h)%h%h%hW%h%h%hę%hY%h`%h%h%hJ%h%hX%h̡%hW%h%h!%hE%hL%h%h%hq%hf%hʨ%h4%h6%h%h}%h%hͬ%h%hY%h%h%h|%h%hO%h%h%hS%h%hȷX%hɺ%h},%h%h%h,%hb%h%h6%h%h%h%h4,%h%h%h%h|%h%h%h}B%hX%hf%h:%h%h %h1%h=%h%hI%hU%h%h~%h%hb%h)%h%h_n%h>%hE%h%h%h%h,%hG%h%h,%ha%h;%h,%hB%h%hBB%h.%h%hk%h%hG %h7 %h %h@ %h,%hB%h<,%h%h%h%hW%hj%hn%h* B%h-%h8  You see here a +0 dagger. _%h":%h;%hm<,%h=%ho@%hA,%hdB%h F%hG,%h{H%hI%hK,%h(L%h#N%h%O%hO%hP%hhQ%hR%hT,%hT%h|U%hU%hLV%h W%h^X,%hX%hY%hZ%hj\B%h[^B%hG_%h~`,%h`%ha%hb%h`c,%hcd%h2e%he%hf,%hg%hh%hh%hn%ho,%h&p%hq%hsB%hPu%hCwB%hy%hXz%hz%hP{%h%}%h~,%hP%h%hZ%hÂ%hb%h %hv,%h#%h%h%hI%h%hg%h%h9%h%hx%h%hN%hM%h%h,%h%h֛%hF%h%h|%h!%h%hS#............# ####.## ##.## ##.##.#..###..# #.# #.# .........###..########.# #.# ...........#...........# #.# ##.##........#########.# #.# ##.####..#.#.## #.# ##.### ##.# #.......# #.. ...... ##.# ##......########.. ...### %hG##.# ##........@...(... 23827.0) ##.####.......#########> ##............#  )..)†.....#...######  .#######.###.......# #)## ##.#.######.# ##.# ##.## #.# #)## ### #.# .###.#%h%h,98%hv%hK; _Found a stone staircase leading down.%hKg4%hh%h9m%hm%h,sn%h{n%h~%hހ,%h%hI  You see here 3 darts of disjunction.%h%..# ####.## ##.## #.# .#..###..# #.# #.####..########.# #.##...........# #.# %hƘ........#########.# #.#.#.#.## #.######.####.##  #.......# #..............#  ##......########........####..#  ##............(@....#..##......#########>..... #..†. ..# ..... ##.## .....#...###### .S.. #.# ###.###.......# ... #.#  ##.#.######.# .# #.# S   adder (asleep)  ##.## #.# %h: # #.#  ### #.# ..# #.# ###%h H43.6 (4.0)%hϤS.S%h:+4.6 (5%hШ%hY _An adder comes into view.%h88.........# ####.## ##.## #.#Celsitudo the Twirler .#..###..##.# #.# #.#Revenant %h.9....###..########.# #.# #.#Health: 45/45 ======================== ......#...........# #.# #.#Magic: 6/6======================== ........#########.# #.# #.#AC: 8Str: 20 ##..#.#.##%hJ:T#.######.####.## EV: 10Int: 7  #.......##..............# SH: 0Dex: 10  ##......########........####..# XL:  5 Next: 37% Place: Dungeon:3  ##............(@*...... #..## Noise: ---------  Time: 2244.6 (0.0) ##.......#########*..... #..†. b) +0 sling .........#%h;S.... ##.## Fire: b) +0 sling .....#...###### .... #.# Memories (2) ###.###.......#... #.###.#.######.#.# #.# S   adder##.## #.## #.#### #.#..##.#%h_<l###You see here 3 darts of disjunction. _An adder comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycle%h=XShift-Dir - straight lineAim: an adder (29% to hit)%h`.........# ####.## ##.## #.#Celsitudo the Twirler .#..###..##.# #.# #.#Revenant ....###..########.# #.# #.#Health: 45/45 ======================== ......#...........# #.# #.#Magic: 6/6======================== ........#########.# #.# #.#AC: 8Str: 20 ##..#.#.###.######.####.## EV: 10Int: 7  #.......##..............# SH: 0Dex: 10  ##......########........####..# XL:  5 Next: 37% Place: Dungeon:3  ##............(@(...... #..## Noise: ---------  Time: %h:b52244.6 (0.0) ##.......#########(..... #..†. b) +0 sling .........#((... ##.## Fire: b) +0 sling .....#...###### .(.. #.# Memories (2) ###.###.......#.(( #.###.#.######.#.# #.# S   adder##.## #.## #.#### #.#..##.####You see here 3 darts of disjunction. _An adder comes into view.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)%h| _An adder comes into view.  Fire: b) +0 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (29% to hit)  You shoot a sling bullet. The sling bullet misses the adder.S>.....===6.0 (1.4 _%hfl%h>m%hu%hxF _Unknown command.%hc .# ####.## ##.## #.# #.#..###..# #.# #.# #.#.###..#.# #.# #.#.#..# #.# #.# #.#.# #.# #.##..#.#.## #.######.####.## #.# #.%h [.# ##......#.####..# ##.....@.S...... #..#.#>..... #..†.# ..... ##. †.....#...###### .... #.##.###.# ..%hy d. #.# ##.#.######.# .# #.# ##.## #.# # #.#  ### #.# ..#  #.# ###%h> 2S.%h =---70 _%h %h Z _You see here 3 darts of disjunction.%h_ %hА $%h} @Wield which item (- for none)?%h v- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected %h [!] equip|wield|wear[tab] equip|unequip %h1`..........# ####.## ##.## #.# Celsitudo the Twirler #.#..###..##.# #.# #.# Revenant .....###..########.# #.# #.# Health: 45/45 ======================== .......#...........# #.# #.# Magic: 6/6======================== #........#########.# #.# #.# AC: 8Str: 20 ###..#.#.###.######.####.## EV: 10Int: 7#.......##..............# SH: 0Dex: 10##......########........####..# XL:  5 Next: 37% Place: Dungeon:3##............@S....... #..# Noise: ---------  Time:%hbb] 2247.0 (0.0) ###.......#########>..... #..† b) +0 sling ..........#..... ##.# Fire: b) +0 sling †.....#...###### .... #.# Memories (2) ####.###.......#... #.###.#.######.#.# #.# S   adder##.## #.## #.#### #.#..##.####Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit) _You shoot a sling bullet. The sling bullet misses the adder. _Unknown command. _You see here 3 darts of disjunction.%hd&  %h]d?You unwield your +0 sling.  a - a +0 quarterstaff (weapon)%hd3=8.0 (1%hBea) +0 quarterstaffThrow: 3 throwing nets%h6i%h$pR _The adder barely misses you.%hE  You hit the adder.  The adder is heavily wounded.%hF%hG-9.1 (1.1%hR%h0V{ _The adder bites you but does no damage. The adder closely misses you.%h]  You hit the adder but do no damage.The adder is heavily wounded.%h)50.2%h%hS _The adder closely misses you.%hk  You sock the adder!.%h>6441.4 (1.2%h~%hI _You kill the adder!%h_# ####.## ##.## #.# .#..###..# #.# #.# #.# ###..#.# #.# #.# #..# #.# #.# .#.# #.# #.# ..#.#.## #.######.####.##  #.# #..#  %hԌH##......#.####..#  ##.(@. #..#.#>..... #..†.# ..... ##.# .....#...###### .... #.# .###.# ...##.#.######.# .# #.###.## #.# # #.#### #.# ..##.# ###%hn%h4-20%h1%hw%hF Wield which item (- for none)?- - Unarmed %hy IHand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hb%h7h%hlN.........# ####.## ##.## #.#Celsitudo the Twirler .#..###..##.# #.# #.#Revenant ....###..########.# #.# #.#Health: 45/45 ======================== ......#...........# #.# #.#Magic: 6/6======================== ........#########.# #.# #.#AC: 8%henPStr: 20 ##..#.#.###.######.####.## EV: 10Int: 7  #.......##..............# SH: 0Dex: 10  ##......########........####..# XL:  5 Next: 44% Place: Dungeon:3  ##............(@....... #..## Noise: ---------  Time: 2252.4 (0.0) ##.......#########>..... #..†. a) +0 quarterstaff .........#..... ##.## Throw: 3 throwing nets .....#...###### .... #.# Memories (2) ###.###.......#... #.###.#.######.#.# #.###.## #.## #.#### #.#..##.#### %hnv_The adder bites you but does no damage. The adder closely misses you.You hit the adder but do no damage.The adder is heavily wounded. _The adder closely misses you.You sock the adder! _You kill the adder!%h}F  You unwield your +0 quarterstaff.3.4 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)%h/H4%hI%hM%hV# ####.## ##.## #.# #..###..# #.# #.# #.# ###..##.# #.# #.# #...# #.# #.# ##.# #.# #.# ..#.#.## #.######.####.## #.# #.# ##......#.####..# ##.(.#..# #.#>.#..†.# ..##.#%hW#...###### ...#.# #.###.# ....#.# ###.#.######.# ####.#. #.# g   hobgoblin (asleep)##.## #.# .### #.# g %h.\t 0  A hobgoblin comes into view.%hcggg.%hd4==4.4 (1%hR{ %h}%h}_The hobgoblin shouts!%hr j........# ####.## ##.## #.#Celsitudo the Twirler #..###..##.# #.# #.#Revenant ...###..########.# #.# #.#Health: 45/45 ======================== .....#...........# #.# #.#Magic: 6/6%h======================== .......#########.# #.# #.#AC: 8Str: 20 #..#.#.###.######.####.##EV: 10Int: 7 #.......##..............#SH: 0Dex: 10 ##......########........####..#XL:  5 Next: 44% Place: Dungeon:3 ##............(.@....... #..### Noise: ==-------  Time: 2254.4 (0.0) #.......#########*...... #..†.. b) +0 sling ........#.*..... ##.### Fire: b) +0 sling ....#...###### ..*.... #.# # Memories (2) ##.###.......# ...*... #.# ###.#.######.# ####*#[%h$m. #.#g   hobgoblin##.## #.#g# #.#### #.#. ..##.####A hobgoblin comes into view. _The hobgoblin shouts!  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (52% to hit)%hҬ........# ####.## ##.## #.#Celsitudo the Twirler #..###..##.# #.# #.#Revenant ...###..########.# #.# #.#Health: 45/45 ======================== .....#...........# #.# #.#Magic: 6/6======================== .......#########.# #.# #.#AC: 8Str: 20 #..#.#.###.######.####.##EV: 10Int: 7 #.......##..............#SH: 0Dex: 10 ##......########........####..#XL:  5 Next: 44% Place: Dungeon:3 ##............(.@....... #..### Noise: ==-------  %hM*Time: 2254.4 (0.0) #.......#########(...... #..†.. b) +0 sling ........#.(..... ##.### Fire: b) +0 sling ....#...###### ..(.... #.# # Memories (2) ##.###.......# ...(... #.# ###.#.######.# ####(#. #.#g   hobgoblin##.## #.#(# #.#### #.#( ..##.####Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.%h<%hM>...g..=5.9 (1.5 _%h^%hj%h?k%hk%hq%ht %hiu%hu"_Unknown command.%hcv%h ........# ####.## ##.## #.#Celsitudo the Twirler #..###..##.# #.# #.#%h Revenant ...###..########.# #.# #.#Health: 45/45 ======================== .....#...........# #.# #.#Magic: 6/6======================== %h% .......#########.# #.# #.#AC: 8Str: 20 #..#.#.###.######.####.##EV: 10%h 3Int: 7 #.......##..............#SH: 0Dex: 10 ##......########........####..#%hY XL:  5 Next: 44% Place: Dungeon:3 ##............(.@....... #..### Noise: ===------  Time: 2255.9 (0.0) #.......#########*...... #..†.. b) +0 sling ........#%h w.*..... ##.### Fire: b) +0 sling ....#...###### ..*.... #.# # Memories (2) ##.###.......# ...*... #.# ###.#.######.# ####g#. #.#%h [g   hobgoblin##.## #.#.# #.#### #.#. ..##.#### %h( r_The sling bullet closely misses the hobgoblin. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%h ;Aim: a hobgoblin (52% to hit)%h? ........# ####.## ##.## #.#Celsitudo the Twirler #..###..##.# #.# #.#Revenant ...###..########.# #.# #.#Health: 45/45 ======================== .....#...........# #.# #.#Magic: 6/6======================== .......#########.# #.# #.#AC: 8Str: 20 #..#.#.###.######.####.##EV: 10Int: 7 #.......##..............#SH: 0Dex: 10 ##......########........####..#XL:  5 Next: 44% Place: Dungeon:3 ##............(.@....... #..### Noise: ===------  %h" Time: 2255.9 (0.0) #.......#########(...... #..†.. b) +0 sling ........#.(..... ##.### Fire: b) +0 sling ....#...###### ..(.... #.# # Memories (2) ##.###.......# ...(... #.# ###.#.######.# ####g#. #.#g   hobgoblin##.## #.#.# #.#### #.#. ..##.####Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (52% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is lightly wounded.%hf >.g..7.4 (1.5 _%h 4%h %h  %h0 %h "_Unknown command.%h- %h.P:........# ####.## ##.## #.#Celsitudo the Twirler #..###..##.# #.# #.#Revenant ...###..########.# #.# #.#Health: 45/45 ======================== .....#...........# #.# #.#%hSMagic: 6/6======================== .......#########.# #.# #.#AC: 8Str: 20 #..#.#.###.######.####.##EV: 10Int: 7 #.......##..............#SH: 0Dex: 10 ##......########........####..#XL:  5 Next: 44% Place: Dungeon:3 ##............(.@....... #..### Noise: ===------  Time: 2257.4 (0.0) #.......#########*...... #..†.. b) +0 sling ........#%hkho.*..... ##.### Fire: b) +0 sling ....#...###### ..g.... #.# # Memories (2) ##.###.......# ....... #.# ###.#.######.# ####.#. #.#g   hobgoblin##.## #.#.# #.#### #.#. ..##.#### _The hobgoblin is lightly wounded. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 52% to hit)%haOB........# ####.## ##.## #.#Celsitudo the Twirler #..###..##.# #.# #.#Revenant ...###..########.# #.# #.#%hPHealth: 45/45 ======================== .....#...........# #.# #.#Magic: 6/6======================== .......#########.# #.# #.#AC: 8Str: 20 #..#.#.###.######.####.##EV: 10Int: 7 #.......##..............#SH: 0Dex: 10 ##......########........####..#XL:  5 Next: 44% Place: Dungeon:3 %hsS##............(.@....... #..### Noise: ===------  Time: 2257.4 (0.0) #.......#########>...... #..†.. b) +0 sling ........#....... ##.### Fire: b) +0 sling ....#...###### ..g.... #.# # Memories (2) ##.###.......# ....... #.# ###.#.######.# ####.#. #.#g   hobgoblin##.## #.#.# #.#### #.#. ..##.####Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 52% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!%haXn((†%hI>.%ho<58.9 (1.5 _%h %h %h!4%h(%hz*F _Unknown command.%h _%hB%h%h)R  There is a stone staircase leading down here.%h' %h" _%h& %h& %h9'@You see here a hobgoblin corpse.%h)%h* %h'+_%h,%h.%h 1%h1%h3%h5%h'7%h7%h$9%h;%h<%hC=%hI>%h(A%h%h%h%h%h+%h%h %h(.%h.J########........####..# %hi/.......(.........# #..##### %h/#########>......# #..†...# %h0# #.......# ##.###.###### .%h1###### #..†....# #.# #....... %hS9......# #.......# #.# #######. #%h9####.# #####.#.# #.# #. %hz: #.# #.#.#####.# #. %h;k #.# #..%h;;# #.%hP< ---%h<6%hI=0.%h=0) %h^> #.# ###.####### # %h"? #.##### #.# ##. %h? #.....# #.# ##. %h@ #####.# #.# ##.#%hSA %hBu#.# #.# %hB #%hC/ %hC %hD#.# #.# ####.##%hD. %hqE %hHGi#.# #.# #.....# #.# #.##.####. ---%hP%h4lE _Done exploring.%hqi J%hL &..>.†.....0.0) _Done exploring.%h# Level 3 of the Dungeon <<<>>>_(Press ? for help) #.##..###.####.##........#########.# #.# #.#  #.##.<# #...##.####..#.#.###.######.####.##  #.##.)#####.##.# #.......##..............#  #.........#.##.# ##......########........####..#  ###...###.#.##.# ##............(.........# #..#####  #.#..##.#.##.####.......#########>......# #..†...#  #.##.##.#.##............##.......# ##.###.#######  #.##.##...)..)†.....#...###### #..†....# #.# #.......#  #.##.###.#.#######.###.......# #.......# #.# #######.#  #.##.##.###)## ##.#.######.# #####.#.# #.##.#  #.##.#.## ##.# ##.## #.##.#.#####.##.#  #<##.##.###%hh' t)## ### #.##..@......##.#  #.##.##..#.###.####.########.#  #.##.##.#.###.##### #.###.##  #<##.##.####.....# #.###.#.##  #.##.##.# ###########.# #.###.###.##  #.##.##.## #....##.# #.##.## ##.#  #.##.#.#.######.##.##.# #.#####.###.##  #.##..###.##.[._...##.# #.##.....#.##  #.##.## ##.#.##.#..##.# #.##.####.##  #..†## ##.†.)....######.# #.##.# ###  ####.## ##.###.........##.# #.##.#  ####..###..........###.##.# #.##.#%h^\>@%hh %hp .########........####..#Celsitudo the Twirler .......(.........# #..#####Revenant .#########>......# #..†...#Health: 45/45 ======================== .##.......# ##.###.###### Magic: 6/6======================== .###### #..†....# #.# #....... AC: 8Str: 20 ......# #.......# #.# #######. EV: 10Int: 7 #####.# #####.#.# #.##. SH: 0Dex: 10#.##.#.#####.##. XL:  5 Next: 45% Place: Dungeon:3%hr ^[40m#.##..@......##. Noise: ---------  Time: 2268.9 (0.0)#.####.########. b) +0 sling#.##### #.###. Fire: b) +0 sling#.....# #.###.# Memories (2) #####.# #.###.###.# #.##.## #.# #.#####.## #.# #.##.....# #.# #.##.####.  _You kill the hobgoblin! _Unknown command. _There is a stone staircase leading down here. _You see here a hobgoblin corpse. _Done exploring. _Done exploring.%hw Q _%hi %h %h% %h ,%hY %h} %h7 ,%h %hh e  You see here a hobgoblin corpse.%h %h _%h* %ht %h ,%h. %h .###..# #.# #.# #.####..########.# #.# #.# ....#...........# #.# #.# ......#########.# #.# #.# .#.#.## #.######.####.## .# #..............# ......########........####..# #............(.........# #..#### .......##########..†..75.9 (7 .......# #.......# ##.## ...#...###### #..†....# #.# #.##%h ..# #.......# #.# # ##.#.######.# #####.#.# #.#  ##.## #.# #.#.#####.#### #.# #.........# #.# ###.####### #.##### #.#%h %hƣ ^ _There is a stone staircase leading down here. _You see here a hobgoblin corpse. _Done exploring. _You see here a hobgoblin corpse. _There is a stone staircase leading down here.%h,v6.9 (1 _%hB $  _!  #)$  .#_)  ..#$$  ###...#ß. 4%h %h%h>##. %hM %h8#.###..## %h[ ..# .  ..## ..# ##.%hQ .. #. %h`%h%hCU-7.7 (1.8%h\%ha _You see here a hobgoblin corpse. _There is a stone staircase leading down here. _You climb downwards.  Found 45 gold %hapieces, a dagger, a runed sling and a metallic cyan potion.  Found a bloodstained altar of Trog and a snail-covered altar of Cheibriados. _up%h[ J%hס _80 _%h`6..###..##.# #.# #.# ..###..########.# #.# #.# ....#...........# #.# #.# ......#########.# #.# #.# %h6..#.#.###.######.####.## .......##..............# #......########........####..# #............(.........# #..####3 .......########%h`7..# #..†... .......#......# ##.###. ...#...###### #..†....# #.# #. %h7#.###.......# #.......# #.# ## ##.#.######.# #####.#.# #.###.## #.# #.#.#####.#### #.# #.........##.# ###.#######%hD8K#.##### #.#%h8%h=%h.80.2 (2.5%h%h} _You climb upwards. _There is a stone staircase leading down here.%h%htLevel 3 of the Dungeon <<<>>>_(Press ? for help) ##..##..#.###..# #...#............#  #%.#####....###..# #.....####...###.#  #..##### #............# ####.## ##.## #.#  %h#......#######.##.#..###..##.# #.# #.#  #.##.................###..########.# #.# #.#  #.##...##..............#...........# #.# #.#  #.##..###.####.##........#########.# #.# #.#  #.##.<# #...##.####..#.#.###.######.####.##  #.##.)#####.##.# #.......##..............#  #.........#.##.# ##......########........####..#  ###...###.#.##.# ##............(.........# #..#####  #.#..##.#.##.####.......#########@......# #..†...#  #.##.##.#.##............##.......# ##.###.#######  #.##.##...)..)†.....#...###### #..†....# #.# #.......#  #.##.###.#.#######.###.......# #.......# #.# #######.#  #.##.##.###)## ##.#.######.# #####.#.# #.##.#  #.##.#.## ##.# ##.## #.##.#.#####.##.# %h #<##.##.###)## ### #.##.........##.#  #.##.##..#.###.####.########.#  #.##.##.#.###.##### #.###.##  #<##.##.####.....# #.###.#.##  #.##.##.# ###########.# #.###.###.##  #.##.##.## #....##.# #.##.## ##.#%hL #.#..##.#.##.####.......#########@# #..†...# #.##.##.#.##.......... #.......# ##.###.####### #.##.##...)..)†.....#...###### #..†....# #.# #.......# #.##.###.#.#######.....# #...... #.# #######.# #.##.##.###)## ##.#.######.# #####.#.#%h/ #.##.# #.##.#.## ##.# ##.## #.# #.#.#####.##.# #<##.)## ### #.# #.........##.# #.##.##..#.###.# ###.# #.##.##.#.###.##### #.# ##.## #<##.##.####.....# #.# ##.#.## #.##.##.# ###### #####.# #.# ##.###.###.##.## #....# #.# #.# #.## ##.#.#.######.##.# #.# #.# ####.###.##.###.##.[._...# #.# #.# #.....#.## ##.#.##.#..# #.# #%h.# #.##.†## ##.†.)....##### #.#  #.# #####.## ##.###.........# #.# #.# ###..###..........###.# #.# #.# ...#.#.#.###.....###.#########.######.# ###..#.# ####......................>##########.#.# ##.#.# ###.##...###.#)#########...........# #.#.# #.####.# #.#.# #.########### #.#.# #.# #.# #.#.# #.#%h|%h~..###..##.# #.# #.#Celsitudo the Twirler ..###..########.# #.# #.#Revenant ....#...........# #.# #.#Health: 45/45 ======================== %h......#########.# #.# #.#Magic: 6/6======================== ..#.#.###.######.####.##AC: 8Str: 20 .......#%h!#..............#EV: 10Int: 7 #......########........####..#SH: 0Dex: 10 #............(.........# #..#### XL:  5 Next: 45% Place: Dungeon:3 %h.......#########@......# #..†... Noise: ---------  Time: 2280.2 (0.0) .......##.......# ##.###. b) +0 sling %h&...#...###### #..†....# #.# #. Fire: b) +0 sling #.###.......# #.......# #.# ## Memories (2) ##.#.######.# #####.#.# #.###.## #.##.#.#####.#### #.##.........##.####.########.##### #.# _You climb downwards.  Found 45 gold pieces, a dagger, a runed sling and a metallic cyan potion.  Found a bloodstained altar of Trog and a snail-covered altar of Cheibriados. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.%h _%hB%h%h÷e  You see here a hobgoblin corpse.%hֺ6 _%h%h!%h,%hg%hA%ho%h%h%hn%h%hx%h%hm%hj%h%h%h%h,%h%hM%hG,%h%h%h%h,%h%h%h%hn%h%hy,%h>%h%h,%h%h%h%h3%h%h%h%h%hc%hR%hC%h%hM%h %h%h0%h%h%h,%he%h%hy%h%h<%h  #.# #.# #.## #.# #.# ####.## #.# #.# #.....# #.# #.# #.####. # #.# #.# #.# ## # #.# #.# #.#  #.# #.# #.# ########.######.# #.# .........@##########.# 99.2 (19.0)###.#)#########.....# #.# #.#.# #.########### %h #.#.# #.#.# #.#.####### #. #.# #...÷.....###.# #.# #.#.###.......# #.###.#.# #.#.##### ....#.#.##.#%h%h?c _There is a stone staircase leading down here.%hk 300.0) _%h %h> ..f.......#.. %h/ #............  ............  ...........  ..........  .......5. %h #.......# 4 #@......#  %h#...........!#  #..o......####  #).o..o..## ##........ ##.o......f   sleepcap (dormant) ####......o   orc priest (asleep) ........5   ufetubus (asleep) ooo 3 orcs (asleep)%h&  %h@YYou climb downwards.  The ufetubus shouts! The orc priest shouts! The orc shouts! x2%hۭ6  You hear a shout!%ht=f5%h5.oo..oof%ho55 2 ufetubiooo%hM%h-Y====9 (1.7%h9 %h\: %h ;8_An ufetubus comes into view.%h;gFound a golden potion and a club. %he<S_There is a stone staircase leading up here.%hw~.f..5.5o.o.o....o.----10 _%h%h*k B%h~{ 5.f%h| O.oo.%h %hT B%h .5.5o%h .%hp C----2%h! %hx$ l _The orc priest looks satisfied for a moment.%h 4%hy %h' ,%h %h %hΞ %hT %hA %h  .f.5o.  The orc hits you but does no damage. The ufetubus closely misses you.%hͪ .=3%h %h  #.# #.##.###.# #.# ####.###.# #.# #.....##.# #.# #.####. ##.# #.# #.# ## #%h #.# #.# #.# ##.# #.# #.# #########.######.# #.#3 ...............o@##########.# ..###.#)#########...........# #.# #.#.# #.########### %h #.# #.#.# #.# #.# #.#.####### #.# #.# #...÷.....###.# o   orc #.# #.#.###.......# #.###.#.# #.#.##### %h ....#.#.# #.#.# _The ufetubus hits you but does no damage.%h %h׉ %h/ 5-5.4 (2.5%hs %h } _You climb upwards. _There is a stone staircase leading down here.%h1%h{3LWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff %h3 o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h%h%hZ#.# #.##.## Celsitudo the Twirler#.# #.#####.## Revenant#.# #.##.....# Health: 45/45 ========================%h9(#.# #.##.####. Magic: 6/6======================== ##.# #.##.# ## AC: 8Str: 20 ##.# #.##.#EV: 10Int: 7 ##.# #.##.#SH: 0Dex: 10 #########.######.##.#XL:  5 Next: 45% Place: Dungeon:3 ...............o@##########.#Noise: ---------  Time: 2305.4 (0.0) ..###.#)#########...........#b) +0 sling #.# #.#.##.###########Fire: b) +0 sling #.# #.#.#%h #.#Memories (2) #.# #.#.####### #.# #.# #...÷.....###.#o   orc #.# #.#.###.......# #.###.#.# #.#.##### ....#.#.# #.#.# _There is a stone staircase leading up here. %hX `_The orc priest looks satisfied for a moment.The orc hits you but does no damage. The ufetubus closely misses you. _The ufetubus hits you but does no damage. _You climb upwards. _There is a stone staircase leading down here.%he  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)%h=6.4 (1a) +0 quarterstaffThrow: 3 throwing nets%h%hP _The orc barely misses you.%h5  You hit the orc.%hC)%hK67.6 (1.2%h(G _You kill the orc!%h# %h( LWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling %h)  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h %h %h& #.# #.##.## Celsitudo the Twirler#.# #.#####.## Revenant#.# #.##.....# Health: 45/45 ========================#.# #.#%h.' #.####. Magic: 6/6======================== ##.# #.##.# ## AC: 8Str: 20 ##.# #.##.#%h' EV: 10Int: 7 ##.# #.##.#SH: 0Dex: 10 #########.######.##.#%hp( XL:  5 Next: 46% Place: Dungeon:3 ...............)@##########.#Noise: =--------  Time: 2307.6 (0.0) ..###.#)#########...........#a) +0 quarterstaff #.# #.#.##.###########%h ) Throw: 3 throwing nets #.# #.#.##.#Memories (2) #.# #.#.####### #.# #.# #...÷.....###.# %h) #.# #.#.###.......# #.###.#.# #.#.##### ....#.#.# #.#.# _There is a stone staircase leading down here.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon) %hs, _The orc barely misses you.You hit the orc. _You kill the orc!%hH N  You unwield your +0 quarterstaff.-8.6 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)%h%hiLevel 3 of the Dungeon <<<>>>_(Press ? for help) #.##.##.#.###.##### #.###.##  #<##.##.####.....# #.###.#.##  #.##.##.# ###########.# #.###.###.##  #.##.##.## #....##.# #.##.## ##.#  #.##.#.#.######.##.##.# #.#####.###.##  #.##..###.##.[._...##.# #.##.....#.##  #.##.## ##.#.##.#..##.# #.##.####.##  #..†## ##.†.)....######.# #.##.# ###  %hx####.## ##.###.........##.# #.##.#  ####..###..........###.##.# #.##.#  #....#.#.#.###.....###.#########.######.##.#  #.#####..#.# ####.....................)@##########.#  #.# ##.#.# ###.##...###.#)#########...........#  #.# #.#.#%h\#.####.# #.#.##.###########  #.# #.#.##.# #.# #.#.##.#  #.# #.#.##.# #.# #.#.####### #.#  ##.## #.#.##.# #.# #...÷.....###.#  %hH##)..## #.#.# ######.# #.# #.#.###.......#  ##>....## #.#.###....#.####.###.#.# #.#.#####  #.......###....##.##.#.##.....#.#.# #.#.#  #...............)[##.#.##.....#.#.# #.#.#  #.......#####.....................###.#.#  ##.....## #.###########.....#.......#.#%h0#.##.)#####.##.# #.......# #..............##.........#.##.# ##......########........####..####...###.#.##.# ##............(.........# #..#####..##.#.##.####.......#########>......# #..†...##.#.##............# #.......# ##.###.#####%h####...)..)†.....#...###### #..†....# #.# #.......##.#.#######.###.......# #.......# #.# ######.##.###)## ##.#.######.# #####.#.# #.%hf.##.#.## ##.# ##.## #.# #.#.#####.# #.#<##.##.###)## ### #.# #.........# #.###.##..#.###.# ###.####### #.#%hr.##.#.###.##### #.# ##.##<##.##.####.....# #.# ##.#.###.##.# ###### #####.# #.# ##.###.###.##.## #....# #.# #.# #.## ##.##.#.#.######.##.# #.# #.# %h####.###.## #.##..###.##.[._...# #.# #.# #.....#.## #.##.## ##.#.##.#..# #.# #.# %h_#.####.## #..†## ##.†.)....##### #.# .# #.# ### ####.## ##.###.........# #.# #.##.# ####..###..........###.# #.# #.##.# #....#.#.#.###.....###.#########.######.##.# #.#####..#.# ####..............)@##########.#%h7  #.# ##.#.# ###.##...###.#)#########...........#  %h#.# #.#.##.####.# #.#.##.###########  #.# #.#.##.# #.# #.#.##.#  #.# #.#.##.# #.# #.#.####### #.#  ##.## #.#.##.# #.# #...÷.....###.#  ##)..## #.#.# ######.# #.# #.#.###.......#  ##>....## #.#.###....#.####.###.#.# #.#.#####  #.......###....##.##.#.##.....#.#.# #.#.#  #...............)[##.#.##.....#.#.# #.#.#  #.......#####.....................###.#.#%hS %hM #.# #.##.## Celsitudo the Twirler#.# #.#####.## Revenant#.# #.##.....# Health: 45/45 ========================#.# #.##.####. Magic: 6/6======================== ##.# #.##.# ## AC: 8Str: 20 ##.# #.##.#EV: 10Int: 7 ##.# #.##.#SH: 0Dex: 10 #########.######.##.#XL:  5 Next: 46% Place: Dungeon:3 ...............)@##########.#Noise: ---------  Time: 2308.6 (0.0) ..###.#)#[3%h 3m########...........#b) +0 sling #.# #.#.##.###########Fire: b) +0 sling #.# #.#.##.#Memories (2) #.# #.#.####### #.# #.# #...÷.....###.# #.# #.#.###.......# #.###.#.# #.#.##### ....#.#.# #.#.#a - a +0 quarterstaff (weapon) _The orc barely misses you.You hit the orc. _You kill the orc!You unwield your +0 quarterstaff. _b - a +0 sling (weapon)%hJ ,%h %hP TYou hit the orc. _You kill the orc!unwield your +0 quarterstaff. _b - a +0 sling (weapon)  Things that are here:  a +0 dagger; a +0 scale mail; an orc corpse _%h %hK %hU %h %h %hP %h %hE %h& %h %h %hs %h %h %h! %h %h/ %h %h] %h %ht %h@ %h ,%h %h %hi %h %hL %h %h ,%h4 %h^ %h %h %h{ %h %h ,%h %h% %hO %h %h ,%h! ,%h %h %h %hs %h ,%hM %h %hK %h %h ,%hK ,%h5 %h %h %hC %h ,%h %hJ %h %hJ %h& %h %hl %h %h %h %h ,%h %hs %h~ B%h~# %h+% %h% %h& %h( %h * %h* %hV+ %hc- %h. %hU/ %h0 %hh2 %h3 %h94 %h4 %h6 %h#8 %h8 %hL; ,%h= %hA %hB %hD %huF ,%hbG %hI %hoJ ,%hK %hM %hMO %hO %hP %hR %hT ,%hY X%hY ,%hZ ,%h ] ,%h _ B%hhc X%h4h n%hi B%hIl B%h&m %hro %hhs B%hˑ %h B%hҙ   You see here a +0 spear of flaming.%h~ _%hq %h   #....#.#.#.###..  #.#####..#.# #  #.# ##.#.#  %h  #.# #.#.#   #.# #.#.#   #.# #.  ##.## #. %h  ##)..## #.#.# ###  ##@....## #.#.###..53.6 (45.0)  #.......###....##.# %hr  #...............)[#  #.......#####......  ##.....## #.##### %h% C ##...## #......  ##### #######  %hͣ %h %h c _There is a stone staircase leading down here.%h@ 4%hD %hI %hYJ 84.6 (1.0) _%h~O %h+ l ##. ...# ##  #. .. .. .  .. #. ..  .# .. ...  . .###[ ...  ... #... ..  .....#..#.##.# 4 .......@...h.#  .....##%h $  ... ##  . #..  ......... ......... h   black bear (asleep) ....#.... #....##... %h! 9  You climb downwards.%h" %h- 7 Bh.hB   giant cockroachThe black bear growls angrily.%h` 7===5.4 (1.8%hτ %hZ _A giant cockroach comes into view.Found a ring mail. _There is a stone staircase leading up here.%h##.Celsitudo the Twirler...###Revenant#. .... .Health: 45/45 ========================.. #. ..Magic: 6/6========================.# .. ...AC: 8Str: 20. .###[ ..BEV: 10Int: 7... #... ..SH: 0Dex: 10.....#..#.##.#XL:  5 Next: 46% Place: Dungeon:4.......@**h..#Noise: ===------  Time: 2355.4 (0.0).....##......#b) +0 sling... #......#Fire: b) +0 sling. #........Memories (2) ..................h   black bear....[%h40m#....B   giant cockroach#....##...  Found a ring mail. _There is a stone staircase leading up here.  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (61% to hit)%h ##.Celsitudo the Twirler...###Revenant#. .... .Health: 45/45 ========================.. #. ..Magic: 6/6========================.# .. ...AC: 8Str: 20. .###[ ..BEV: 10Int: 7... #... ..SH: 0Dex: 10.....#..#.##.#XL:  5 Next: 46% Place: Dungeon:4.......@((h..#Noise: ===------  Time: 2355.4 (0.0).....##......#b) +0 sling... #......#Fire: b) +0 sling. #........Memories (2) ..................h   black bear[3%h 9;49m....#....B   giant cockroach#....##...  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (61% to hit)  You shoot a sling bullet. The sling bullet hits the black bear!  The black bear is moderately wounded.%hc %h5d %h6f %hm .B.h.%ho 46.8 (1.4 _%h1u %h_w %h ##.Celsitudo the Twirler...###Revenant#. .... .Health: 45/45 ========================.. #. ..Magic: 6/6========================.# .. ...AC: 8Str: 20. .###[ ...EV: 10Int: 7... #... .BSH: 0Dex: 10.....#..#.##.#XL:  5 Next: 46% Place: Dungeon:4.......@*h...#Noise: ===------  Time: 2356.8 (0.0).....##......#b) +0 sling... #......#Fire: b) +0 sling. #........Memories (2) ..................h   black bear.%hm ...#....B   giant cockroach#....##...  You shoot a sling bullet. The sling bullet hits the black bear! _The black bear is moderately wounded.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 61% to hit)%hW ##.Celsitudo the Twirler...###Revenant#. .... .Health: 45/45 ========================.. #. ..Magic: 6/6========================.# .. ...AC: 8Str: 20. .###[ ...EV: 10Int: 7... #... .BSH: 0Dex: 10%hh (.....#..#.##.#XL:  5 Next: 46% Place: Dungeon:4.......@(h...#Noise: ===------  Time: 2356.8 (0.0).....##......#b) +0 sling... #......#Fire: b) +0 sling. #........Memories (2) ..................h   black bear....#....B   giant cockroach#....##...  Fire: b) +0 sling%hh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is heavily wounded.%hRQ %hR %hV `Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is heavily wounded.  The black bear bites you but does no damage.%h\ j.Bh.%hz] -8.3 (1.5%hb %hd E _The black bear claws you but does no damage. x2%h 4%h %h\ F _Unknown command.%hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h.%h^7%hA##.Celsitudo the Twirler...###Revenant#. .... .Health: 45/45 ========================.. #. ..%h.EMagic: 6/6========================.# .. ...AC: 8Str: 20. .###[ ...EV: 10Int: 7... #... ..SH: 0Dex: 10.....#..#B##.#XL:  5 Next: 46% Place: Dungeon:4.......@h....#Noise: ===------  Time: 2358.3 (0.0).....##......#b) +0 sling... #......#Fire: b) +0 sling. #........Memories (2) ..................h   black bear....#....B   giant cockroach#....##...  Aim: a black bear (moderately wounded, 61% to hit)  You shoot a sling bullet. The sling bullet hits the black bear.  The black bear is heavily wounded.%hEThe black bear bites you but does no damage. _The black bear claws you but does no damage. x2 _Unknown command.%h{O  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)  The black bear closely misses you. The black bear barely misses you.%hYL.B%h8Z4---9.3 (1a) +0 quarterstaffThrow: 3 throwing nets%hb%hd/ _The black bear claws you.%hs.  You hit the black bear.  The black bear is heavily wounded.The black bear closely misses you.%hW8J.B%h9I--60.4 (1.1%h\?%h _The quokka bites you but does no damage.%h8  You hit the quokka.%hZ,%hK.K   kobold brigand (missile)%h;^1=96.2%h%hMJ _You kill the quokka!%hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hY%h)f%h(..#$$Celsitudo the Twirler###...#ß.##.Revenant#<....##SDKHealth: 51/51 ========================#.###..####Magic: 7/7========================..# ....AC: 8Str: 20..## ###... #EV: 10Int: 7..# ....## .SH: 0Dex: 10##.# #...# .#XL:  6 Next:  9% Place: Dungeon:4...# #@.##.# .Noise: =--------  Time: 2396.2 (0.0)#.... #.....#...a) +0 quarterstaff.....[3%h7m ###........Throw: 3 throwing nets....# #..........Memories (3) ......###[............ #.......#.#...D   steam dragon.....#..#.##.### ..S   water moccasin.......<.....# .K   kobold brigand (missile).....##.†....# _The quokka barely misses you. The quokka bites you.  You closely miss the quokka.The quokka is almost dead. _The quokka bites you but does no damage.  You hit the quokka. _You kill the quokka!  You unwield your +0 quarterstaff.-7.2 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)%hl%hm%hp%h%x%hB%h%h,%h_%h%hխ,%h%h%hE,%h%h,%hL%h%h,%h=%h%h{%h,%h!%h%h .. ..S..#ß.# ..#....#$$##.# ..#....#_!....%h #....©#)$... © #....#_).... #...#D$# .# ###...#ßK##.##. %h#<..@.##SF.....- #.###..######## ..# ##... ..######....#..# ..# #......### . ##.##..###...# .# ...# ##..##.# .%h| #.... #.....#... ..... ###........F   bullfrog(…)%h  404.2 (7  An adder comes into view..S5.2 (8%h) E _The adder hisses angrily.%h 7Celsitudo the Twirler.. .....#ß.#Revenant..#....#$$##.#Health: 51/51 ========================..#..S.#_!....Magic: 7/7========================#...*©#)$... ©AC: 8Str: 20#..*.#_)....EV: 10Int: 7#.*.#D$# .#SH: 0Dex: 10###.*.#ßK##.##.XL:  6 Next:  9% Place: Dungeon:4#<..@.##SF%hN9[m.....Noise: ---------  Time: 2405.2 (0.0)#.###..########b) +0 sling..# ##.........Fire: b) +0 sling..######....#..#Memories (3) ..# #......### .##.##..###...# .#D   steam dragon...# ##..##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog(…)An adder comes into view. _The adder hisses angrily.  Fire: b) +0 slingPress: ? - help, Q - select action, ( or )%h!;p - cycleShift-Dir - straight lineAim: an adder (29% to hit)%hA Celsitudo the Twirler.. ...(.#ß.#Revenant..#..(.#$$##.#Health: 51/51 ========================..#..(.#_!....Magic: 7/7========================#...(©#)$... ©AC: 8Str: 20#..(.#_)....EV: 10Int: 7#.(.#D$# .#SH: 0Dex: 10###.(.#ßK##.##.XL:  6 Next: %h  9% Place: Dungeon:4#<..@.##SF.....Noise: ---------  Time: 2405.2 (0.0)#.###..########b) +0 sling..# ##.........Fire: b) +0 sling..######....#..#Memories (3) ..# #......### .##.##..###...# .#D   steam dragon...# ##..##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog(…)Fire: b) +0 slingPress: ? - help, Q - select acti%hS 6on, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.%h Z %hk I...S%hnl +...%h~m >===6.7 (1.5 _%hz %h} %h 4%hP %h F _Unknown command.%hCelsitudo the Twirler.. .....#ß.#Revenant..#....#$$##.#Health: 51/51 ========================..#....#_!....Magic: 7/7========================#...S©#)$... ©AC: 8Str: 20#..*.#_)....EV: 10Int: 7#.*.#D$# .#SH: 0Dex: 10###.*.#ßK##.##.XL:  6 Next:  9% Place: Dungeon:4#<..@.##SF..[40%hUm...Noise: ===------  Time: 2406.7 (0.0)#.###..########b) +0 sling..# ##.........Fire: b) +0 sling..######....#..#Memories (3) ..# #......### .##.##..###...# .#D   steam dragon...# ##..##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog(…)_The sling bullet closely misses the adder. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) %h$e- cycleShift-Dir - straight lineAim: an adder (29% to hit)%hCelsitudo the Twirler.. ...(.#ß.#Revenant..#..(.#$$##.#Health: 51/51 ========================..#..(.#_!....Magic: 7/7========================%h#...(©#)$... ©AC: 8Str: 20#..(.#_)....EV: 10Int: 7#.(.#D$# .#SH: 0Dex: 10###.(.#ßK##.##.XL:  6 Next:  9% Place: Dungeon:4#<..@.##SF.....Noise: ===------  Time: 2406.7 (0.0)#.###..########b) +0 sling..# ##.........Fire: b) +0 sling..######....#..#Memories (3) ..#%hC #......### .##.##..###...# .#D   steam dragon...# ##..##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog(…)Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the adder.%hah%h-m%hxt.....S.%h,48.2 (1.5 _%hΏ%hE%h%h%h!%h   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (29% to hit)  You shoot a sling bullet. _The sling bullet closely misses the adder. _Unknown command.%hCelsitudo the Twirler.. .....#ß.#Revenant..#....#$$##.#Health: 51/51 ========================..#....#_!....Magic: 7/7========================#....©#)$... ©AC: 8Str: 20#....#_)....EV: 10Int: 7#.S.#D$# .#SH: 0Dex: 10###.*.#ßK##.##.XL:  6 Next:  9% Place: Dungeon:4#<..@.##SF.....Noise: [%h+ 37m===------  Time: 2408.2 (0.0)#.###..########b) +0 sling..# ##.........Fire: b) +0 sling..######....#..#Memories (3) ..# #......### .##.##..###...# .#D   steam dragon...# ##..##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog(…)_The sling bullet closely misses the adder. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[2%h ;3;2HAim: an adder (29% to hit)%h {Celsitudo the Twirler.. ...(.#ß.#Revenant..#..(.#$$##.#Health: 51/51 ========================..#..(.#_!....Magic: 7/7========================#...(©#)$... ©AC: 8%h Str: 20#..(.#_)....EV: 10Int: 7#.(.#D$# .#SH: 0Dex: 10###.(.#ßK##.##.XL:  6 Next:  9% Place: Dungeon:4#<..@.##SF.....Noise: ===------  Time: 2408.2 (0.0)#.###..########b) +0 sling..# ##.........Fire: b) +0 sling..######....#..#Memories (3) ..# #......### .##.##..###...# .#D[%hs 40m   steam dragon...# ##..##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog(…)Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.%hL %h Y t......S%hY -9.7 (1.5%h` %h%c   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder. _The adder bites you but does no damage.%hI %h %hH %h* F _Unknown command.%h %h LWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff %h  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h%hW%h,Celsitudo the Twirler.. .....#ß.#Revenant..#....#$$##.#Health: 51/51 ========================..#....#_!....Magic: 7/7========================#....©#)$... ©AC: 8Str: 20%hI#....#_)....EV: 10Int: 7#...#D$# .#SH: 0Dex: 10###.S.#ßK##.##.XL:  6 Next:  9% Place: Dungeon:4#<..@.##SF.....Noise: ===------  Time: 2409.7 (0.0)#.###..########b) +0 sling..# ##.........Fire: b) +0 sling..######....#..#Memories (3) ..# #......### .##.##..###...# .#D   steam dragon...# ##.[%hm.##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog(…)Shift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder. _The adder bites you but does no damage. _Unknown command.%he  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)%h=--10.7 (1a) +0 quarterstaffThrow: 3 throwing nets%hC%ha@ _The adder bites you but does no damage. x2%h%hH--1.8 (1.1%h%h5 _You closely miss the adder. The adder closely misses you.%hz?>2.9%hI%h@Px _You barely miss the adder. The adder bites you but does no damage.%hg  You hit the adder.  The adder is moderately wounded.%h! (4.0%h- %hB9  %h: %hGD {_The adder misses you. The adder closely misses you.%hr   You hit the adder but do no damage.The adder is moderately wounded.5.1 _The adder bites you but does no damage.%h?  You sock the adder!%h†%h %h%h%hT13%h=%h 6.2%hX%h %h-%h%_You kill the adder!%h %h  %h LWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling %h  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h8 %h< %h?J Celsitudo the Twirler.. .....#ß.#Revenant..#....#$$##.#Health: 51/51 ========================..#....#_!....Magic: 7/7========================#....©#)$... ©AC: 8Str: 20%hL #....#_)....EV: 10Int: 7#...#D$# .#SH: 0Dex: 10###.†.#ßK##.##.XL:  6 Next: 13% Place: Dungeon:4#<..@.##SF.....Noise: ==-------  Time: 2416.2 (0.0)#.###..########a) +0 quarterstaff..# ##.........Throw: 3 throwing nets..######....#..#Memories (3) ..# #......### .##.##..###...# .#D   steam dragon...# #%hM #..##.# .S   water moccasin#.... #.....#...K   kobold brigand (missile)..... ###........F   bullfrog _The adder misses you. The adder closely misses you.You hit the adder but do no damage.The adder is moderately wounded. _The adder bites you but does no damage.  You sock the adder! _You kill the adder!%h^ F  You unwield your +0 quarterstaff.%h:a --7.2 (1b) +0 sling Fire: b) +0 sling %hT %hΛ  %hƩ '_b - a +0 sling (weapon)%h&g4%htk%h-s%hB%h3%hގ%h%h%h,%h%hM%hƢ%h@%h%hҩ,%h%h%h%h]%h%h%h%h%h%h%h%h-%h%h%hV%h]%hE%h%h%h%h## ## .#. . ####.... .#### #.......... ....# ..#####...##...##.##....##..........#ß.#........#....#$$##.##....@#....#_!....--##...#....©#SF... ©#.S.##....#D).......## ##...#K$##.##).# ###.†.#ß.##.##. ##. #<....##....... g #.###..######## . ...# ##.........[17%h|;11H #..######....#..#S   adder (asleep)(…)%h8x 23.2 (6  An adder and a hobgoblin come into view.%hTyFound an encrusted war axe.%h!T  The adder hisses angrily. The hobgoblin shouts!%h*m  A ball python comes into view.%h1S.g.S %ho3c49-==4.2 (7%hl;%h>M _The adder bites you. The ball python moves out of view.%h %h%h4'\ _Unknown command.%hO%h/RwWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom%hR\[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h\%h%h),Celsitudo the Twirler## ##Revenant.#. .####Health: 49/51 =======================-.... .#### #.....Magic: 7/7========================..... ....# ..####AC: 8Str: 20#...##...##.##...EV: 10Int: 7.##..........#ß.#SH: 0%h-Dex: 10........#....#$$##.#XL:  6 Next: 13% Place: Dungeon:4#....@#....#_!....Noise: ==-------  Time: 2424.2 (0.0)##..S#....©#SF... ©b) +0 sling#...##....#D)....Fire: b) +0 sling...## ##...#K$##.#Memories (3) #).# ###.†.#ß.##.##.##g #<....##.......D   steam dragon. #.###..########S   water moccasin. ...# [4%hg0m##.........K   kobold brigand (missile)#..######....#..#S   adder(…)An adder and a hobgoblin come into view.Found an encrusted war axe.  The adder hisses angrily. The hobgoblin shouts!  A ball python comes into view. _The adder bites you. The ball python moves out of view. _Unknown command.%he  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)%hq%h0hg.S%h50-5.2 (1a) +0 quarterstaffThrow: 3 throwing nets%hl%hR _The adder barely misses you.%h+T %hU %hfX  You miss the adder. The adder barely misses you.%hc g.Sll   iguana (wandering)%h[d G-6.3 (1.1%ho %hs Z _An iguana comes into view.%hS>  You closely miss the adder.The iguana hisses angrily.%h@%hVD%hVg.Sl.l %hW(7.4%hE_%hbz _The adder barely misses you. The adder bites you but does no damage.%h,7  You hit the adder.%h7l  The adder is heavily wounded.%h%h]%h ^Sgl.%hv V1=8.5%h0%h= _The adder bites you but does no damage.%hg&  You miss the adder.%h) & SSg..l.  The adder is heavily wounded.9.6%h 3 h _The adder barely misses you.%hV `  You closely miss the adder.%hW %h>u %hz  The adder is heavily wounded.A kobold comes into view. It is wielding a +0 short sword.%h( |S.lK..%h- .30.8 (1.2%h %h5 _The hobgoblin closely misses you. The adder closely misses you.%h 8  You sock the adder!%h %h! %h]*  You kill the adder!The hobgoblin barely misses you. The ball python barely misses you.%hV+ %hc5 lK..  The ball python grabs you. The ball python constricts you.%h,W roop= 0 61.9 (1.1Constr %ha %h/d @ _The hobgoblin hits you but does no damage.%h}  _Unknown command.%h  You hit the iguana but do no damage.The ball python bites you but does no damage.%h K.  The ball python constricts you. The iguana bites you.%h ^45---3.1 (1.2%h %hV @ _The hobgoblin hits you but does no damage.%hI/ %h0 You closely miss the iguana. The ball python barely misses you.The ball python constricts you.%h : %h:K.  The iguana bites you but does no damage.  The hobgoblin hits you but does no damage.%h*;c3----4.3%hdA%hCz _The ball python bites you. The ball python constricts you.%h ]ball python bites you. The ball python constricts you.You hit the iguana.  The iguana is lightly wounded..   but does no damage.38----5.4 (1.1%hP%h_ _The ball python constricts you.%h  You sock the iguana!  The iguana is heavily wounded.The ball python bites you but does no damage.%h y24---------=6.5%h %h _The ball python constricts you. The iguana bites you! The hobgoblin hits you.%hH  You closely miss the iguana.    The hobgoblin hits you but does no damage.  The ball python bites you but does no damage.16----------7.6%hu_ _The ball python constricts you.%hS _The ball python constricts you.You hit the iguana but do no damage.  The iguana is heavily wounded.  The iguana barely misses you.hobgoblin hit%h8  The ball python bites you but does no damage.%hIi7=----8.7%hn%h _ _The ball python constricts you.%hX :  You thump the iguana!%h Y  You kill the iguana!%h  .Kg   hobgoblinThe hobgoblin hits you but does no damage.  The ball python bites you but does no damage.%h =27=9.8 _The ball python constricts you.%hs %h g _Your Armour skill increases to level 2!%h2 >  You sock the ball python!%h$  .  You kill the ball python!The hobgoblin hits you but does no damage.  The kobold misses you. The hobgoblin closely misses you.%hjF I10 =-41.0 (1.2%hJR %hU = _The kobold hits you but does no damage.%h9  You sock the kobold!%h$ $You kill the kobold!%h0G-2.1 (1.1%h87%hD:V _The hobgoblin barely misses you.%hr <  You sock the hobgoblin!%h{{ F†%h O883.3 (1.2%h %hƪ M _You kill the hobgoblin!%h.### ##.#.# . ####.. .#### #..... ..... ....# ..#### #...##...##.##....##..........#ß.#.#....#$$##.# #...@.#....#_!....%h/ ##..†#....©#SF... ©%h9 #...##....#D).... ...#####...#K$##.# #).# ###.†.#ß.##.##. ##. #<....##. . #.###..# .. ...# ##..  #..######....#..#%h3D%hD4-40%hJ%hVk  You now have 125 gold pieces (gained 36).  Things that are here:%hWE-5.3 (2%h!]%h_ _a +0 short sword; an iguana corpse; an adder corpse%h;4%h@%hNd9%hT,%hvW%h_,%h1b%h'mB%h;na20=%hDp%hs,%h[u%hx,%h3z%h}c21=%hw%h%hr2=%hW,%h2%hib3=%h%h4,%h%h),%h%h(,%h%hXj4=%h%h,%h%h,%h%hb5=%h%h,%h%h,%h-%h,%hA%hj6=%h%h_,%h%h,%hB%h,%h%hx7=%h,%h%hI,%h%h %h0 T8=%h %h,%h%h,%hA%h.,%h%h b9=%h"%ht:G30=%h/=,%hX%hb1=%h%h %h %hB%hH%hE2=%h3=4=%h95=6%h37=%h%h;,%h%hu%h[X8=%hs%hG,%h%h,%h%hb9=%hi%h,%h%%h ,%h%h',%h%hm40=%h %hB%hW,%hA%h,%hc%h b1=%h"%h-%h1l2=%hT3%h6,%hC8%h;,%h<%h@@,%hA%hDb3=%hF%hI,%hK%hP,%hQ%hTl4=%hoV%hBY,%hZ%h],%h_%hb,%hfd%hgb5=%hh%hk,%hm%hp,%hq%htul6=%hv%hy,%hN{%h%hM%h%h),%h%hb7=%h%h,%h;%h,%h%h,%h+%h_98%h'3=%hY%hu%h<%hư%h,%h%hx9=%h?,%h%h%h`%h50=%h2,%h%ho_ _You start resting.%h2559.3 (114.0)%hY[1=605%h%h" _HP restored.%h).### ## ..#.#( .#### ...... .#### #..... ..... ....# ..####.. #...##...##.##......##..........#ß.# ...#....#$$##.# #...).#....#_!....%h ##.@†#....©#SF... © #...##....#D).......#####...#K$##.##).# ###.†.#ß.##.##. ##. #<....##....... .. #.###..########. ...# ##.........# #..######....#..# #......### .%h%h11.0)%h%h% _Found 5 stones.%h^  ..#.#( .#### ........#### #..... ..........# ..#### .. #...##...##.##... ...##..........#ß.# ...%h'a #....#$$##.# #...).#....#_!.... ##..†#....©#SF... © #@..##....#D)....#...#####...#K$##.##).## ###.†.#ß.##.## ##. #<....##..... .. #.###..#######. ...# ##........ ..## #..######....#..  #. #......### .  ##.##..###...# .# %hl %hfm &2%h4t %hyv %h>Y ........#### #.....#.............# ..####.... #...##...##.##........##..........#ß.#............#....#$$##.#......#...).#....#_!..........##..†#....©#SF#....#...##....#D)....#.@.#####...#K$##.# #).## ###.†.#ß.##.# ##.. #<....##..... ..#. #.###..######...#....# ##.........####..######....# #. #..###......###  .. ##.##..###...%h Z[39;49m ...# ##..##.3%h\%hk#.....# ..#### .....#...##...##.##... .....##..........#ß.# ............#....#$$##. ......#...).#....#_!... ......##..†#....©#SF #....#...##....#D)... #...#####...#K$## #@.## ###.†.#ß.##. ##...##<....##.... ..#.$#.###..#####...#....# ##.......####..######....# #. #..###......### .. ##.##..###...[39;%h49m ...# ##..###.... #...=4 _Found 15 gold pieces. _You see here the +9 war axe of Bankruptcy {flame, rElec rN+}.%h/ Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Floor Items ([,] to select) Hand Weapons the +9 war axe of Bankruptcy {flame, rElec rN+}[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hC %h %h3 5#.............# ..#### Celsitudo the Trooper.....#...##...##.##... Revenant.....##..........#ß.#Health: 51/51 ========================%h ............#....#$$##. Magic: 7/7========================......#...).#....#_!... AC: 8Str: 20......##..†#....©#SF... EV: 10Int: 7#....#...##....#D)... SH: 0Dex: 10#...#####...#K$##. XL:  6 Next: 28% Place: Dungeon:4#@.## ###.†.#ß.##. Noise: ---------  Time: 2564.3 (0.0)##...##<....##.... a) +0 quarterstaff..#.$#.###..##### Throw: 3 throwing nets%hf R...#....# ##...... Memories (3) ..####..######....##. #..###......### .. ##.##..###...# ...# ##..## #.... #....  _a +0 short sword; an iguana corpse; an adder corpse _You start resting. _HP restored. _Found 5 stones. _Found 15 gold pieces. _You see here the +9 war axe of Bankruptcy {flame, rElec rN+}.%h F  You unwield your +0 quarterstaff.%hТ 5.3 (1b) +0 sling Fire: b) +0 sling %h %h - _b - a +0 sling (weapon)%h#i4%hs,%h7~B%h%h,%h'%hԏ%hP,%h˜%h3%h1,%hi%h,%hͭ%hN _You now have 140 gold pieces (gained 15).%hԶ4%h!%h%h,%h%h%hc,%h%h%h,%h%h%h,%h)%h%h,%h%h%hI,%h&%h%h,%h%h%h,%h%h%h.,%h%h!n%h1,%h%h%h,%hB%hE%hV ,%h %ho %hiX%h,%hV,%h" .#....#$$ ......#...).#....#_!. ......##..†#....©#SF.. #....#...##....#D)... #...#####...#K$.... #).######.†.#ß.....######...##<....##............#..#.###..##%h$.......@....#....# ##..86.3 (21.0)##........####..######......###.###..###............##...###.##..###...........##...#...###.............#......# #............#......## ###>#................# #..#................###[%h2B7.3 (22%h+:Q _Found a stone staircase leading down.%h*4%h'%h%h4%he;%hkn%h%hȡ .....##..........###................#....#............#...).#.... ............##..†#....© #.....#...##....#.... #...#####.. #.....## #).######.†#######...##<...........#..#.###S#|............#....# ## #.##........####..##### .......###.###..###. #.......##...###.##..## #............##...#...# S   adder (asleep)#..............#......##.............#......## >#..#%hl 9.3 (2.0)  An adder comes into view.%hS.S%hɭ,90.3 (3%hm%h/ _The adder hisses angrily.%hWXt.....##.......... Celsitudo the Trooper###................#.... Revenant#............#...).#.... Health: 51/51 ========================............##..†#....© Magic: 7/7========================. #.... #....#...##.... AC: 8Str: 20..#.... #...#####... EV: 10Int: 7#.....## #).######.†. SH: 0Dex: 10.#......######...##<.... XL:  6 Next: 28% Place: Dungeon:4..S****@.......#..#.###. Noise: ---------  Time: 2590.3 (0.0)%hZ!.#|............#....# ## b) +0 sling#.##........####..##### Fire: b) +0 sling.......###.###..###... Memories (3) #.......##...###.##..###............##...#...# S   adder#..............#......##.............#......##>#................#An adder comes into view. _The adder hisses angrily.  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)%h .....##.......... Celsitudo the Trooper###................#.... Revenant#............#...).#.... Health: 51/51 ========================............##..†#....© Magic: 7/7========================. #.... #....#...##.... AC: 8Str: 20..#.... #...#####... EV: 10Int: 7#.....## #).######.†. SH: 0Dex: 10.#......######...##<.... XL:  6 Next: 28% Place: Dungeon:4(((((((@.......#..#.###. Noise: ---------  Time: 2590.3 (0.0).#|............#....#[39;%h 49m ## b) +0 sling#.##........####..##### Fire: b) +0 sling.......###.###..###... Memories (3) #.......##...###.##..###............##...#...# S   adder#..............#......##.............#......##>#................#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet.  The sling bullet barely misses the adder.%hߏ....S..===1.8 (1.5 _%h+%h7%h~9%hK\ _Unknown command.%h.....##.......... Celsitudo the Trooper###................#.... Revenant#............#...).#.... Health: 51/51 ========================%h............##..†#....© Magic: 7/7========================. #.... #....#...##.... AC: 8Str: 20..#.... #...#####... EV: 10Int: 7#.....## #).######.†. SH: 0Dex: 10.#......######...##<.... XL:  6 Next: 28% Place: Dungeon:4....S**@.......#..#.###. Noise: ===------  Time: 2591.8 (0.0).#|............#....# ## b) +0 sling#.##........####..##### Fire: b) +0 sling.......###.###..###... Memories (3) #[39;4%h9m.......##...###.##..###............##...#...# S   adder#..............#......##.............#......##>#................# _The sling bullet barely misses the adder. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)%hi.....##.......... Celsitudo the Trooper###................#.... Revenant#............#...).#.... Health: 51/51 ========================............##..†#....© Magic: 7/7========================. #.... #....#...##.... AC: 8Str: 20..#.... #...#####... EV: 10Int: 7#.....## #).######.†. SH: 0Dex: 10.#......######...##<.... XL:  6 Next: 28% Place: Dungeon:4(((((((@.......#..#.###. Noise: ===------  Time: 2591.8 (0.0).#|............[3%h4m#....# ## b) +0 sling#.##........####..##### Fire: b) +0 sling.......###.###..###... Memories (3) #.......##...###.##..###............##...#...# S   adder#..............#......##.............#......##>#................# _The sling bullet barely misses the adder. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit)%h_z_Unknown command.Fire: b) +0 sling %ha Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: an adder (29% to hit)  You shoot a sling bullet. The sling bullet misses the adder.%h{d%hnV......S%h p43.2 (1.4 _%hy%h*}%h9 %hZ %h% %h F _Unknown command.%hU%hZWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected %h[[!] equip|wield|wear[tab] equip|unequip %h %h.....##.......... Celsitudo the Trooper###................#.... Revenant#............#...).#.... Health: 51/51 ========================%h............##..†#....© Magic: 7/7========================. #.... #....#...##.... AC: 8Str: 20..#.... #...#####... EV: 10Int: 7#.....## #).######.†. SH: 0Dex: 10.#......######...##<.... XL:  6 Next: 28% Place: Dungeon:4%h......S@.......#..#.###. Noise: ===------  Time: 2593.2 (0.0).#|............#....# ## b) +0 sling#.##........####..##### Fire: b) +0 sling.......###.###..###... Memories (3) #.......##...###.##..###............##...#...# S   adder#..............#......#%h@#.............#......##>#................#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (29% to hit) _You shoot a sling bullet. The sling bullet misses the adder. _Unknown command.%he  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)%h--4.2 (1a) +0 quarterstaffThrow: 3 throwing nets%hL%h_= _The adder bites you but does no damage.%hG  You hit the adder.  The adder is heavily wounded.%hHH--5.3 (1.1%hM%hoP= _The adder bites you but does no damage.%h  You barely miss the adder.The adder is heavily wounded.%h(6.4%h1 _The adder bites you but does no damage. The adder barely misses you.%h  You miss the adder.The adder is heavily wounded.%h X48--7.5%h) @ _The adder bites you.%h b l  You closely miss the adder.The adder is heavily wounded.8.7 (1.2 _The adder closely misses you. The adder barely misses you.%hJ  You miss the adder.The adder is heavily wounded.9=-9.8 (1.1 _The adder bites you but does no damage.%ho7  You hit the adder.%hKC.%hl=32600.9 _You kill the adder!%h5 @ .....## ###........# #............#...).## ............##..†#..... #..... #....#...###..#..... #...##### #.....## #).######.†.#......######...##<.@........#..#.###.#|......#....#  #.##.####...........###.###..###%hi6 . #.......##...###.##.. #.....##...#... #......#......# #....#......##  >#.#%h< J-10%h:B %hJC %hq %hs Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) %ht  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected %hu [!] equip|wield|wear[tab] equip|unequip %h %h; %h .....##......... Celsitudo the Trooper###................#... Revenant#............#...).#... Health: 49/51 =======================-# ............##..†#.... Magic: 7/7========================.. #..... #....#...##... AC: 8Str: 20#..#..... #...#####.. EV: 10Int: 7%h #.....## #).######.† SH: 0Dex: 10..#......######...##<... XL:  6 Next: 32% Place: Dungeon:4.......@........#..#.### Noise: ---------  Time: 2601.9 (0.0)..#|............#....# # a) +0 quarterstaff#.##........####..#### Throw: 3 throwing nets.........###.###..###.. Memories (3) . #.......##...###.##..##............##...#...#..............#......##.............#......##>#................# _The adder closely misses you. The adder barely misses you.You miss the adder.The adder is heavily wounded. _The adder bites you but does no damage.  You hit the a%h Kdder. _You kill the adder!  You unwield your +0 quarterstaff.502.9 (1b) +0 sling Fire: b) +0 sling %h %h - _b - a +0 sling (weapon)%h+4%h,%ho4B%hP5,%h7%h ;%hE<%h=%hCx1=%hE%h[H,%hI%hK%hGN,%hO%h9Q%hT,%ht###........# ##......#...).# ##.......##..†# ...#.....##....#...## #..#...... #...#### ## #.....## #).######......######...##< ..........#..# ..#|@.....#.... #.##.####.. .........###.###.. #..#.......##...###.## ####............##. #..............#....  #.............#.....  #..>#......... [4%h0m #..  ###. ##......#...). ##.............##..†# ...#.....##....#... #..#...... #... ####.....## #). #..#......######...## #...#..# ..#@....# #.##.####.. .........###.###.. #..#.......##...###. ####............##... #..............# #.............# #..>#.... #[3%hh9;49m9.9 (7=10.9 (8 _You see here a staff of conjuration.%h%h%h%h%h _%h%hB%ho%hX%he%h&,%h%h%hV #..######...#................#..#|.....#..#...#.##........####.#...........###.###..##..#.......##...###. ####............##.. #......#.. #@...6.9 (6.>#.... ...###............ ...## ............. ..### #..##. .f   sleepcap (wandering)?. .......f #......##... ..##.#  _A sleepcap is nearby!%hY E#..#......######...# Celsitudo the Trooper#................#.. Revenant%h\ ##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4#@............#... Noise: ---------  Time: 2616.9 (0.0)%h_ #*.>#............. b) +0 sling*..###............ Fire: b) +0 sling.*.## ............. Memories (3) .*### #............##*............ f   sleepcap (wandering)*..............f#......##.....##.# .... _You see here a staff of conjuration. _A sleepcap is nearby!Fire: b) +0 sling%hc <Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 98% to hit)%h4#..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7%hm5####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4#@............#... Noise: ---------  Time: 2616.9 (0.0)#(.>#............. b) +0 sling(..###............ Fire: b) +0 sling.(.## ............. Memories (3) .(### #............##(............ f   sleepcap(.............%h88.f#......##.....##.# ....Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is lightly damaged.%hf.....f.===8.4 (1.5 _%h4p%hxq%hx%h|0 _Unknown command.%h}%h #..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================%hQ#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4#@............#... Noise: ===------  Time: 2618.4 (0.0)#*.>#............. b) +0 sling*..###............ Fire: b) +0 sling.*.## ............. Memories (3) .*### #............##*............ f   sleepcap%h!hf...............#......##.....##.# .... _The sleepcap is lightly damaged. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)%h5#..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================%h#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4#@............#... Noise: ===------  Time: 2618.4 (0.0)#(.>#............. b) +0 sling(..###............ Fire: b) +0 sling.(.## ............. Memories (3) .(### #............##[0;1%h90;1m(............ f   sleepcapf...............#......##.....##.# ....Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.%hNK Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits th%hrL Be sleepcap but does no damage.eepcap is lightly damaged.%hDO %hX ...f.?%hZ 49.9 (1.5 _%h$b %h8e %h  _Unknown command.%h 6#..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4#@............#... Noise: ===------  Time: 2619.9 (0.0)%h #*.>#............. b) +0 sling*..###............ Fire: b) +0 sling.*.## ............. Memories (3) .f### #............##............. f   sleepcap?...............#......##.....##.# .... _The sleepcap is lightly damaged. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)%h^@#..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4%hI#@............#... Noise: ===------  Time: 2619.9 (0.0)#(.>#............. b) +0 sling(..###............ Fire: b) +0 sling.(.## ............. Memories (3) .f### #............##............. f   sleepcap?...............#......##.....##.# ....Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.%hhMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is lightly damaged.%h`..f..%h521.2 (1.3 _%hѰ%h[%h*%h3%h_%hF _Unknown command.%h@#..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4%hn#@............#... Noise: ===------  Time: 2621.2 (0.0)#*.>#............. b) +0 sling*..###............ Fire: b) +0 slingf..## ............. Memories (3) ..### #............##............. f   sleepcap?...............#......##.....##.# .... _The sleepcap is lightly damaged. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)%hE#..#......######...# Celsitudo the Trooper#................#.. Revenant%hl##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4%h#@............#... Noise: ===------  Time: 2621.2 (0.0)#(.>#............. b) +0 sling(..###............ Fire: b) +0 slingf..## ............. Memories (3) ..### #............##............. f   sleepcap?...............#......##.....##.# ....Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You shoot a sling bullet. The sling bullet hits the sleepcap.  The sleepcap is moderately damaged.%h#............. b) +0 slingf..###............ Fire: b) +0 sling...## ............. Memories (3) ..### #............##............. f   sleepcap?.............%h7sQ..#......##.....##.# .... _The sleepcap is moderately damaged. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)%hk#..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4#@............#... Noise: ===------  Time: 2622.7 (0.0)#(.>#............. b) [0;10;%htn1m+0 slingf..###............ Fire: b) +0 sling...## ............. Memories (3) ..### #............##............. f   sleepcap?...............#......##.....##.# ....Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.%hFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is moderately damaged.%hnf.4.0 (1.3%hc _The sleepcap releases spores at you but does no damage.%hN%hajz _Unknown command.%hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h #..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 51/51 ========================#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 32% Place: Dungeon:4#@............#... Noise: ===------  Time: 2624.0 (0.0)#f.>#............. b) [3%h& 2m+0 sling...###............ Fire: b) +0 sling...## ............. Memories (3) ..### #............##............. f   sleepcap?...............#......##.....##.# ....Aim: a sleepcap (moderately damaged, 98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.  The sleepcap is moderately damaged. _The sleepcap releases spores at you but does no damage. _Unknown command.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)--5.0 (1a) +0 quarterstaffThrow: 3 throwing nets%h U _The sleepcap barely misses you.%hx @  You sock the sleepcap!  The sleepcap is heavily damaged.--6.1 (1.1 _The sleepcap barely misses you.%h  You thump the sleepcap!  The sleepcap is severely damaged.7.2%h%hM _The sleepcap releases spores at you but does no damage.%h  You hit the sleepcap.  The sleepcap is almost destroyed.%hq X47--8.3%h& %h : _The sleepcap releases spores at you.%hl9:  You hit the sleepcap.%hECj.%hJ K--49.4%he _You destroy the sleepcap!%h%hQWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected %h[!] equip|wield|wear[tab] equip|unequip %h %h %h: #..#......######...# Celsitudo the Trooper#................#.. Revenant##..#|............#.. Health: 47/51 ======================--#...#.##........####. Magic: 7/7========================#...........###.###.. AC: 8Str: 20##..#.......##...###. EV: 10Int: 7%h ####............##.. SH: 0Dex: 10#..............#.. XL:  6 Next: 42% Place: Dungeon:4#@............#... Noise: =--------  Time: 2629.4 (0.0)#..>#............. a) +0 quarterstaff...###............ Throw: 3 throwing nets...## ............. Memories (3) ..### #............##............. ?............. ..#......##... ..##.# ....  _The sleepcap releases spores at you but does no damage.  You hit the sleepcap.  The sleepcap is almost destroyed. _The sleepcap releases spores at you.  You hit the sleepcap. _You destroy the sleepcap!%h F  You unwield your +0 quarterstaff.%h -30.4 (1b) +0 sling Fire: b) +0 sling %hP %h - _b - a +0 sling (weapon)%h89=%h%hk50=%h%hX%h?b1=%hj%hB%h%h"%h$,%h%%h'%h(+,%hQ,%h/%h1P=%h-;%h6CB%hD%hF%hUG%h%H%hK%hK,%hN{ _l - 2 scrolls labelled SERYDOISAG (gained 1)%hP4%hR%h #.......#....###..>#....###....###..#.#...## .....##...### ##...........#.##.####........#....#.#..............##.....#..##......##..#......@...#..##.# ..-53.4 (23.0)#.............> .. ##............# . ###..........# ##.........# #..........#####..#..# .##.## 4.4 (24[13;38%hZRH _Found a stone staircase leading down.%h/`%h1,%h7X%h7%h8%h;,%hL<%h>?%h[B,%hC%h E%hG,%hH%hRL%hf%hon%h}###....###......###[ #.#...###................# #...######...............#..#.## .##.####...........< ....#.#..................##.† #.....#..##......##.....### ..........#..##.##.....## # .............>.........# ... #............#..@......# ...65.4 (11 ###..........###. ....#..##.........# #. #....##.#............#####..#..##.##.......##.###. ....# #. .......[ #..........#..#............6.4 (12 [%h23d_Found a ring mail.%h&%h.z%h...####..#.## .##.####.............< ....#.#..................##.†... #.....#..##......##.....###.......#..##.##.....## #.. .............>.........# . #............#.... .. ###....###.#  ### #. #....##8.4 (%hs{2.0)  #............  #####..#..##.## #Memories (3) .#o   orc priest (wandering).. #....... ...o...........f.......%h%hub _An orc priest is nearby!%h#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. %h) Noise: ---------  Time: 2668.4 (0.0)#.............*......b) +0 sling#####..#..##.##*.....Fire: b) +0 sling.##.###. .*..#.Memories (3) #. ..*....[ #..*.......#.. o   orc priest (wandering).. #..*............ ...o...........f....... _An orc priest is nearby!Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 52% to  hit)%hm#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 %h###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. Noise: ---------  Time: 2668.4 (0.0)#.............(......b) +0 sling#####..#..##.##(.....Fire: b) +0 sling.##.###. .(..#.Memories (3) #. ..(....[ #..(.......#.. o   orc priest (wandering).. #..(............ ...(...........f.......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir %h- straight lineAim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 52% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.%hShift-Dir - straight line  Aim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 52% to  hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.The orc priest shouts!.....oo.===9.8 (1.4 _You hear a shout! x2%hԐ4%h5%hF _Unknown command.%hq#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. %hNoise: ===------  Time: 2669.8 (0.0)#.............*......b) +0 sling#####..#..##.##*.....Fire: b) +0 sling.##.###. .*..#.Memories (3) #. ..*....[ #..*.......#.. o   orc priest.. #..o............ ...............f....... _You hear a shout! x2 _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (52% to hit)%h#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. %hdNoise: ===------  Time: 2669.8 (0.0)#.............(......b) +0 sling#####..#..##.##(.....Fire: b) +0 sling.##.###. .(..#.Memories (3) #. ..(....[ #..(.......#.. o   orc priest.. #..(............ ...(...........f.......Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (52% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc priest.%hBf %hl %h2r k...o...%hs 571.2 (1.4 _%h %h %h %h %h %h   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 mace (52% to hit)  You shoot a sling bullet. _The sling bullet closely misses the orc priest. _Unknown command.%h #...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. %h? Noise: ===------  Time: 2671.2 (0.0)#.............*......b) +0 sling#####..#..##.##*.....Fire: b) +0 sling.##.###. .*..#.Memories (3) #. ..o....[ #..........#.. o   orc priest.. #............... ...............f....... _The sling bullet closely misses the orc priest. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (52% to hit)%h߾^#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant %h}....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. Noise: ===------  Time: 2671.2 (0.0)#.............(......b) +0 sling#####.%h7e[40m.#..##.##(.....Fire: b) +0 sling.##.###. .(..#.Memories (3) #. ..o....[ #..........#.. o   orc priest.. #............... ...............f.......Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (52% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is lightly wounded.%h^I...%hr2.6 (1.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 mace (52% to hit)  You shoot a sling bullet. The sling bullet hits the orc priest.  The orc priest is lightly wounded. _The orc priest looks braver for a moment.%hJ%hF _Unknown command.%hv#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 %h.............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. Noise: ===------  Time: 2672.6 (0.0)#.............*......b) +0 sling#####..#..##.##*.....Fire: b) +0 sling.##.###. .*..#.Memories (3) #. ..o....[ #..........#.. o   orc priest.. #.......%hD........ ...............f....... _The orc priest looks braver for a moment. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (lightly wounded, 52% to hit)%hM#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. %htNoise: ===------  Time: 2672.6 (0.0)#.............(......b) +0 sling#####..#..##.##(.....Fire: b) +0 sling.##.###. .(..#.Memories (3) #. ..(....[ #..(.......#.. o   orc priest.. #..(............ ...(...........f.......Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (lightly wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.%hLX%hkZ.o....Ko   orcoK   kobold (missile, wandering).%hN[-4.0 (1.4%hf%hpm  Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace (lightly wounded, 52% to hit)  You shoot a sling bullet.  The sling bullet barely misses the orc priest.  A kobold comes into view. It is wielding a +0 whip and quivering poisoned %hqQ_darts.%h۱ _Unknown command.%hD #...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. %h }Noise: ===------  Time: 2674.0 (0.0)#.............*......b) +0 sling#####..#..##.##o.....Fire: b) +0 sling.##.###. ....#.Memories (3) #. .......[ #..........#.. o   orc priest.. #...K........ o   orc... ...o........ K   kobold (missile, wandering)........... _darts. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 mace (lightly wounded, 52% to hit)%h#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. %hONoise: ===------  Time: 2674.0 (0.0)#.............(......b) +0 sling#####..#..##.##o.....Fire: b) +0 sling.##.###. ....#.Memories (3) #. .......[ #..........#.. o   orc priest.. #...K........ o   orc... ...o........ K   kobold (missile)...........Shift-Dir - straight lineAim: an orc priest, wielding a +0 mace (lightly wounded, 52% to hit)  You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the orc priest.  The orc priest is moderately wounded.%h4Ug.K.%hTV%h#%hBo.%h)-5.3 (1.3%h%hb  Aim: an orc priest, wielding a +0 mace (lightly wounded, 52% to hit)  You shoot a sling bullet.  The kobold shouts!sling bullet hits the orc priest.  The orc priest is moderately wounded. _The orc priest looks braver for a moment.%h %h %h%h4F _Unknown command.%h(%h_wWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom%h\[?] describe selected [!] equip|wield|wear[tab] equip|unequip %h %h %h +#...######...............#..#.##. Celsitudo the Trooper .##.####...................<..... Revenant ....#.#..................##.†.... Health: 51/51 ======================== #.....#..##......##.....###...... Magic: 7/7%h ======================== ..........#..##.##.....## #...... AC: 8Str: 20 .............>.........# ....... EV: 10Int: 7 #............#.........# ........ SH: 0Dex: 10 ###..........###........ ....#.. XL:  6 Next: 42% Place: Dungeon:4##.........# #@....... #....##. Noise: ===------  Time: 2675.3 (0.0)#....................b) +0 sling#####..#..##.##o.....Fire: b) +0 sling.##.###. ....#.Memories (3) #. .......[ #.%h" .........#.. o   orc priest.. #..Ko........ o   orc... ............ K   kobold (missile)...........You shoot a sling bullet.  The kobold shouts!  The sling bullet hits the orc priest.  The orc priest is moderately wounded. _The orc priest looks braver for a moment. _Unknown command.%h# ?  You unwield your +0 sling.%h$ %h% %h^1 o...Ko..%hH2 ---6.3 (1a) +0 quarterstaffThrow: 3 throwing nets%h9 %h< 4 _a - a +0 quarterstaff (weapon)%hfS  You sock the orc priest! )o   orcK   kobold (missile)  You kill the orc priest!%h]Z(((((%h@)...o.2/5254==-7.4 (1.1%hP. _The kobold throws a poisoned dart. The poisoned dart closely misses you.%h#.####....<.....# ...#.#..................##.†....#.#..##......##.....###......# .........#..##.##.....## #...>.........# ..#.##.. #####... ....#  ...#.#..##....#............. #####..#..##.##. .##.###. ....# #. ...o...[ #..K.......#.... #..... ... .  ..... oK..--80%hB%h  Things that are here: _a +0 mace; an orc corpse%h T _..#.#..##.†....# %h$V .#..##......##.....###......# ...#..##.##.....## #....>.........# ..#.##.. ####......#..#.#.##....#....).  #####..#..##.## .##.###. #..o.#..#%hW  #. ...K....[.##..........#.......... . ... . ... . %he %h v %h~ 8(%h[,%ho..o 2 orcs (1 missile, 1 wandering)o%h/==9%h@ %h#T _The kobold throws a poisoned dart. The poisoned dart hits you!%hw&  %hx(The orc shouts!  You thump the orc!%h {%h-|%h)K.o   orc (missile).%h6580.5 (1.1%h%hܶG _You kill the orc!%h  You hit the kobold.  The kobold is moderately wounded.%h eo. %h 0-1.6%hJ %hW T _The kobold closely misses you.%h  You hit the kobold.  The kobold is severely wounded.o. -2.7 _The kobold hits you but does no damage.%hv  You hit the kobold but do no damage.The kobold is severely wounded.o.3.8 _The kobold barely misses you.%he  You closely miss the kobold.The kobold is severely wounded.%hg %hu Ao.%hv (4.9%h) %hs _The kobold closely misses you. The kobold barely misses you.%h)[8  You hit the kobold.%hi )  You kill the kobold!((((%hW.)@)%h(6.0%hb%h j _The orc throws a stone. The stone barely misses you.%hU.#..####.....###......# ...#..##.##.....## #....>.........# ..#.##..###%h.......#.... #.#.##....##... ......).. #####..#..##.##.) .##.###. #.@o.#..#  #............[.##..#....... .. #... .......... . ... ...... #.....##%hD%h,70%h%h _The orc hits you but does no damage.  Things that are here: _a +0 whip; 4 poisoned darts%h'9  You hit the orc.  The orc is severely wounded.8.1 (1.1 _The orc misses you.%h6  You closely miss the orc.The orc is severely wounded.%hc8 (9.2%hF %hJ : _The orc hits you but does no damage.%hAk  You hit the orc but do no damage.The orc is severely wounded.%hwl)90.3%ht%h'xQ _The orc closely misses you.%h=  You barely miss the orc.The orc is severely wounded.1.5 (1.2%hC%hoFI _The orc misses you.%hR  You hit the orc.  The orc is almost dead.%hS ]49--2.6 (1.1%hY %h[ 6 _The orc hits you with a +0 mace.%h  You barely miss the orc.The orc is almost dead.3.7%h_ _The orc misses you.%h+\  You barely miss the orc.The orc is almost dead.%h] (4.8%haf P _The orc hits you but does no damage.%h@  You sock the orc!$50=-65.9 _You kill the orc!%h$ #..##......##.....###......# #..##.##.....## #. >.# #. #..##... ###.....#.... .#.#.##....##... ...).%h& ..#..##.##.)..##.###. #.)@.#..# #.# ...[.##.#.. ..... ##. #... .......... ......... ......###..... %h6 J-60%h; %h5G j  You now have 146 gold pieces (gained 6).  Things that are here:%hH E-7.9 (2%h0N %h=Q ) _a +0 mace; 7 stones%h.#..##......##.....###......#.#..##.##.....## #..>.# #..#..##....###.....#.... #.#.#.##....##... #...).#..#..##.##.). .##.###. #.@).#..# #.# ...[.##.#.. ..... ##.%hբ #... ...... .... ...... ... ...... ###.....  #.#%h%hH+8.9 (1%h%h n  Things that are here: _a +0 whip; 4 poisoned darts%hM#.#............##.†#..##......##.....### #..##.### # >. #..##........... .#......#..#.#..##....##... #.............).. #####..#..##.##.@........%hR.##.###. #.)).#..# #.....# ...[.##.#..... ##................#......%h%h@e1=9 _%h %hgT _You see here a +0 short sword.%h@ ..#..####.....###......#..##.##.....## %hB .....>.... #..#.#.##.......#.... #.##....##.....).... ####..#..##.##.) .##.###. #.@).#..##  #..............[.##....#....... ##...%hCi..#......#.......#%hL%hM/700 _%hU%h \n  Things that are here: _a +0 whip; 4 poisoned darts%he %h8 gPick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()%h b - 4 poisoned darts [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%hP  b + 4 poisoned darts[Enter] accept (1 chosen)%h %h %h ...#..##......##.....###......#Celsitudo the Trooper .......#..##.##.....## #........ Revenant ..........>.........# #.......... Health: 51/52 =======================- ..........#.........##........... Magic: 7/7======================== ..........###..............#.... AC: 8Str: 20 #.........#.#........##....##... EV: 10Int: 7 #.............)..........SH: 0Dex: 10 #####..#..##.##.)........XL:  6 Next: 56% Place: Dungeon:4.##.###. #.@).#..##%h$ Noise: ---------  Time: 2700.9 (0.0)#...........#a) +0 quarterstaff...[.##..........#..Throw: 3 throwing nets..... ##............Memories (3) #... ................. ................ .............###...........#.......# _a +0 mace; 7 stones  Things that are here: _a +0 whip; 4 poisoned darts _You see here a +0 short sword.  Things that are here: _a +0 whip; 4 poisoned darts%h9 %h +1.9 (1%hM %hS * _v - 4 poisoned darts%h8Drop what?22/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Missiles (select all with ()  d - 3 throwing nets (quivered)e - a javelin  v - 4 poisoned darts Armour (select all with [)  c - a +0 helmet (worn)  f - a +0 ring mail (worn)  i - a +0 pair of boots (worn)  u - a +0 pair of gloves (worn) Scrolls (select all with ?)  g - a scroll labelled EBEZOH MITO  h - a scroll of immolation  l - 2 scrolls labelled SERYDOISAG  m - a scroll labelled TUGHEJ OGOKKUL  p - 2 scrolls labelled BAYNLE IRODDIB  r - a scroll labelled YLUALE ZYTHROZA  t - a scroll labelled XECHOI POFYMP [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]%h+ (1 turn)  a - a +0 quarterstaff (weapon)  e + a javelin[Enter] accept (1 chosen)%h %hr ...#..##......##.....###......#Celsitudo the Trooper .......#..##.##.....## #........ Revenant ..........>.........# #.......... Health: 51/52 =======================- ..........#.........##........... Magic: 7/7======================== ..........###..............#.... AC: 8Str: 20 #.........#.#........##....##... EV: 10Int: 7 #.............)..........SH: 0%h Dex: 10 #####..#..##.##.)........XL:  6 Next: 56% Place: Dungeon:4.##.###. #.@).#..##Noise: ---------  Time: 2701.9 (0.0)#...........#a) +0 quarterstaff...[.##..........#..Throw: 3 throwing nets..... ##............Memories (3) #... ................. ................ .............###...........#.......#Things that are here: _a +0 whip; 4 poisoned darts _You see here a +0 short sword.  Things that are here: _a +0 whip; 4 poisoned darts _v - 4 poisoned darts%h Y2=2.9 (1%h  %h ) _You drop a javelin.%h Wield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom Floor Items ([,] to select) Hand Weaponsa +0 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hQ %hc %h ...#..##......##.....###......#Celsitudo the Trooper .......#..##.##.....## #........ Revenant ..........>.........# #.......... Health: 52/52 ======================== ..........#.........##........... Magic: 7/7======================== ..........###..............#.... AC: 8Str: 20 #.........#.#........##....##... EV: 10Int: 7 #.............)..........SH: 0Dex: 10 #####..#..##.##.)........XL:  6 Next: 56% Place: Dungeon:4.##.###. #.@).#..##Noise: ---------  Time: 2702.9 (0.0)[1%hn 0;12H#...........#a) +0 quarterstaff...[.##..........#..Throw: 3 throwing nets..... ##............Memories (3) #... ................. ................ .............###...........#.......# _a +0 whip; 4 poisoned darts _You see here a +0 short sword.  Things that are here: _a +0 whip; 4 poisoned darts _v - 4 poisoned darts _You drop a javelin.%h F  You unwield your +0 quarterstaff.3.9 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)%hMV%h ...#..##.##.....## #....>.........# #..#.##... ###......#.... #.#.##....##... ....)... %h ###..#..##.##.)........  .##.###..#.().#..##  #.....@.....# 4...[.##..#....... 5.... #... .. .... ......... #.. 5   ufetubus (wandering) ###.... ..###<55....#%h& %h %hy ` _An ufetubus is nearby!%h)j......#..##.##.....## #........Celsitudo the Trooper .........>.........# #.......... Revenant %hm].........#.........##........... Health: 52/52 ======================== .........###..............#....Magic: 7/7======================== .........#.#........##....##...AC: 8Str: 20 .............)..........EV: 10Int: 7 ####..#..##.##.)........SH: 0Dex: 10.##.###..#.().#..##XL:  6 Next: 56% Place: Dungeon:4#.....@**...#Noise: ---------  Time: 2704.9 (0.0)...[.##....***...#..b) +0 sling%hm..... ##......*5....Fire: b) +0 sling#... .............Memories (3) .... ................ #.............%h7nT5   ufetubus (wandering)###.............#.......##<55....# _b - a +0 sling (weapon) %hnI_An ufetubus is nearby!Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%hoZAim: an ufetubus (wandering, hasn't noticed you, 29% to hit)%h 9......#..##.##.....## #........Celsitudo the Trooper .........>.........# #.......... Revenant .........#.........##........... Health: 52/52 ======================== .........###..............#....Magic: 7/7======================== .........#.#........##....##...AC: 8Str: 20 %h% .............)..........EV: 10Int: 7 ####..#..##.##.)........SH: 0Dex: 10.##.###..#.().#..##XL:  6 Next: 56% Place: Dungeon:4#.....@((...#Noise: ---------  Time: 2704.9 (0.0)...[.##....(((...#..b) +0 sling..... ##......(5....Fire: b) +0 sling#... .............Memories (3) .... ................ #.............5   ufetubus###.............#.......##<55....#Shift-%h #Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 29% to hit)  You shoot a sling bullet.  The ufetubus shouts!  The sling bullet hits the ufetubus.  The ufetubus is severely wounded.%hI %h %h' `....5..%hr( >===6.4 (1.5 _%hR4 %h7 %hS 4%h Z %hi[ F _Unknown command.%h7 ......#..##.##.....## #........Celsitudo the Trooper .........>.........# #.......... Revenant .........#.........##........... Health: 52/52 ======================== .........###..............#....Magic: 7/7======================== .........#.#........##....##...AC: 8Str: 20 .............)..........EV: 10Int: 7 ####..#..##.##.)........SH: 0Dex: 10.##.###..#.().#..##XL:  6 Next: 56% Place: Dungeon:4#.....@**...#Noise: ===------  Time:%h| [37m 2706.4 (0.0)...[.##....**5...#..b) +0 sling..... ##............Fire: b) +0 sling#... .............Memories (3) .... ................ #.............5   ufetubus###.............#.......##<55....# _The ufetubus is severely wounded. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 29% to hit)%htI/......#..##.##.....## #........Celsitudo the Trooper .........>.........# #.......... Revenant .........#.........##........... Health: 52/52 ======================== .........###..............#....Magic: 7/7%h1======================== .........#.#........##....##...AC: 8Str: 20 .............)..........EV: 10Int: 7 ####..#..##.##.)........SH: 0Dex: 10.##.###..#.().#..##XL:  6 Next: 56% Place: Dungeon:4#.....@((...#Noise: ===------  Time: 2706.4 (0.0)...[.##....(((...#..b) +0 sling..... ##......((....Fire: b) +0 sling#... .............Memories (3) .... ................ #.............%ht45   ufetubus###.............#.......##<55....#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus..5.....7.9 (1.5 _%he4%h}l%hp  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (severely wounded, 29% to hit)  You shoot a sling bullet. _The sling bullet closely misses the ufetubus. _Unknown command.%h......#..##.##.....## #........Celsitudo the Trooper .........>.........# #.......... Revenant .........#.........##........... Health: 52/52 ======================== .........###..............#....Magic: 7/7======================== .........#.#........##....##...AC: 8Str: 20 .............)..........%hEV: 10Int: 7 ####..#..##.##.)........SH: 0Dex: 10.##.###..#.().#..##%hAXL:  6 Next: 56% Place: Dungeon:4#.....@*5...#Noise: ===------  Time: 2707.9 (0.0)...[.##..........#..b) +0 sling%h..... ##............Fire: b) +0 sling#... .............Memories (3) .... ................ #.............%hh5   ufetubus###.............#.......##<55....# _The sling bullet closely misses the ufetubus. %hj_Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, 29% to hit)%h"  ......#..##.##.....## #........Celsitudo the Trooper .........>.........# #.......... Revenant .........#.........##........... Health: 52/52 ======================== .........###..............#....Magic: 7/7======================== .........#.#........##....##...AC: 8%h Str: 20 .............)..........EV: 10Int: 7 ####..#..##.##.)........SH: 0%h\ wDex: 10.##.###..#.().#..##XL:  6 Next: 56% Place: Dungeon:4#.....@.5...#Noise: ===------  Time: 2707.9 (0.0)%h, ...[.##..........#..b) +0 sling..... ##............Fire: b) +0 sling#... .............%h Memories (3) .... ................ #.............5   ufetubus###.............#.......#%hU )#<55....#Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%h Aim: an ufetubus (severely wounded, 29% to hit)  You shoot a sling bullet. The sling bullet hits the ufetubus.  You kill the ufetubus!%h+`(.%hX'..%h<89.3 (1.4 _%h%h#J%h& %h'%hL("_Unknown command.%h(%h. 4%h6 %hZA %hN ..>.........# #..#.##.... ###......#.... #.#.##....##... ...)........... ###..#..##.##.)  .##.###..#.().#..##  %hP #...........#.>...[.##..#..0.0..... .. #... ... ........ ......#.... #.#####...# ...###..#<..##...ooo.....!#%hc L---10.3 (1%h*g %h9i ; _Found a stone staircase leading down.%hC%hl%h )... #..##.##.)......... ##.###..#.().#..##.## .  #.....#.># .[  ...[.##..........#  .....###.....##... #...............................#.... ---3.3 (3#.#####...# # #...###  ##..#<#  #....!#........####).......####........##........4.3 (4%h; _Found a helmet. %h P %h[ %h@f _n - 3 golden potions (gained 1) %hf|` %h %hbX %h)n %h, %hޡ %h3 %h, %h %hqn %h, %h %h %h, %h %h %hc, %h  %h %h, %h) %h %ht, %h+ %h %h, %h; %h %h!, %h %h %h %h@ %h %h %h %h %h5 %h %h9, %hV %h %h, %h %hB %h, %hM, %h %hE %hX %h _The kobold brigand shouts! %h4 %ha %h %h& %h %h$ %h5! %h! %hU# %h' %hb( %h* %h,-, %h/ %h2 %h<).#....#_!.... .†#....©#SF... ©..#©.. ...##....#_).... ..#.. # .#####...#$$##F# ..#.#.# ######.†.#ß.##.##.ß#. ..##<....##....KS.##.... #..#.###..#########..# #....# ##.....# ##..######....#.@#### 52.3 (38.0) #..###......###.....#### ##.##..###...##.#...... #...#...###..##.#......## . #......# [ %h>40m#.....#.......##... ......## ###.................S   water moccasin ......# #..................#K   kobold brigand (missile) .......###[..........#...##..F   bullfrog ......#.......#.#....##...... %hG?D.FD   steam dragon (wandering)S   water moccasinK   kobold brigand (missile)F   bullfrog %hTL,3.3 (39 %hR %hT* _Found a transporter. %h4 %hd  %h$ %huB %hX %h %h, %h %h! %h$ %hL& %h' %h( %h) %h*>, %h=@ %hA %hD %hF, %hG %h5I %hK %hxM, %hN %hJS %hU, %hgV %h(X %h[, %h\ %h^ %hba, %hb %hd %hg, %hHi %hCqX %h %h %hjX %h, %hČ %h, %h %h! %h* %h=, %h %h %h %hi %h %ht %h, %h %h9 %hG, %h %h %h %h %hn %hٯ %hO, %hN %hڴ %h %hk %h %hv %h %h %hټ %hM %h , %h %h %hn %h %hk %h= %h?, %h %h4 %h!, %h7 %h~ %h, %hX %h? %h, %h %h %h %h %h %h %h, %h] %hm %h %h4 %h %h7 %h %hR %h %hq %h _#......####..# #.......##...# ...........# ............## ......#...##..## #....##.......## #.....#........# .....### ........#.#..##@.# 87.3 (34 .........###.......# .........# #......## .........##.....### .......................#....[..##.......## %h8.3 (35 _Found a ring mail. %h %hB %h* %h, %h %h %h, %hC %hz: %h1X...#...................# ....##...........#....[.##.....##.....#.......####....# #.###..###.........#..### #.>##.[###...........## ...#...##..#..........# ......###..#..........# ........@######802.3 (14....##...###.....####..## .......### ##..##...#...## #..........### ##....$[...#### .........#### ..#3.3 (15 %hv: _Found a cloak. %hu  %h  %hˢ  %h n %h  %h) B %hP  %h  %h] B %h B %h[ X %h _You now have 152 gold pieces (gained 6). %h  %h %hd, %h! %h %h, %h %h  %h  %h  %h  %h %h, %hD, %h , %h %hj %h %hV %h$  %hS)_You now have 158 gold pieces (gained 6). %h %h %h/ %h %h! %h" %h" %h$ %h- %hi. %h0 %h0 %h1 %h3 %h4 %h5 %hV6 %h7 %h9 %h9 %h: %h; %h= %hh= %h= %h? %h|A %hA %hB %h&D %h0F %hF %hG %h\I %h5K %hK %hsL %hO %hP %hMQ %hR %hZS %h U %hU %h9V %haW %hX %h:Y %hY %hZ %hT\ %h\ %h@] %hs_ %ha %ha %h#b %hd %hf, %h9g %hi %hak, %hk %hn %hp, %h'q %hr %ht, %hgu %hw %hJy, %hy %hg{ %h|, %h} %hd %h2, %h %h  %h, %hڈ %hn %h\, %h %hm %hZ, %ht %hn %hI, %hc %hM %hΠ %h( %h %h %hϥ %h* %h %h %h %h %h %hJ %h, %h* %h? %hc, %hڷ %h %h+ %h %h %hI %h, %hN %h %h %h %h %h %h, %h %hU %h, %h %h %h9, %h %h %hi, %hv %hX %h, %h %h| %h, %h %h %h , %h  %h  %h, %hP %hX %h  %h#, %hr$ %h & %h (, %h( %h* %h%, %h, %hD- %h4 %h6, %h7 %h; %h?, %hJA %h %h, %h{ %hx %h , %hR  %h %h, %h %h; %h %h, %h %h %h %h, %h1 #.##.#### %h%........<...  %h9\ #....#.#..................##.†..  %h ##.....#..##......##.....###....  %hC) # %h[.#..##.##.....## #....  %h #.............>.........# #.....  ##............#.........##......  ###..........###..............#  %hZ ##.........#.#........##....# #....@..).............71.3 (68 #####..#..##.##.)........... #.##.###..#.().#..##.### ##....##...........#.>## #......[.##..........#. %h ##.......###........... 5   ufetubus (wandering) #.##....#...5......... ###................... #.......#............ %h:  %h-R_An ufetubus is nearby!%h #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. [%h_#33mNoise: ---------  Time: 2871.3 (0.0)#####..#..##*##.)........... b) +0 sling#.##.###.*#.().#..##.### Fire: b) +0 sling##....##..**.......#.>## Memories (3) #......[.##*.........#.##.......###*.......... 5   ufetubus (wandering)#.##....#...5.........###...................#.......#............ _You now have 158 gold pieces (gained 6). _An ufetubus is nearby!Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim%h%W: an ufetubus (wandering, hasn't noticed you, 29% to hit)%h& #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0%h'Dex: 10##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. Noise: ---------  Time: 2871.3 (0.0)#####..#..##(##.)........... b) +0 sling#.##.###.(#.().#..##.### Fire: b) +0 sling##....##..((.......#.>## Memories (3) %h)#......[.##(.........#.##.......###(.......... 5   ufetubus (wandering)#.##....#...(.........###...................#.......#............ _You now have 158 gold pieces (gained 6). _An ufetubus is nearby!Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 29% to hit)%h  Fire: b) +0 sling  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 29% to hit)  You shoot a sling bullet. The sling bullet misses the ufetubus.The ufetubus shouts!%h%h ....5.5.%hc>===2.8 (1.5 _%hf%h%h%hS%h %h %h@_Unknown command.%ho  #.##.####...................<... Celsitudo the Trooper%hOp #....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================%hzr #.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. Noise: ===------  Time: 2872.8 (0.0)#####..#..##*##.)........... b) +0 sling#.##.###.*#.().#..##.### Fire: b) +0 sling##....##..**%hr .......#.>## Memories (3) #......[.##5.........#.##.......###........... 5   ufetubus#.##....#.............###...................#.......#............ _The ufetubus shouts! _Unknown command.Fire: b) +0 sling%h\s Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (29% to hit)%h 5 #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10%h ##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. Noise: ===------  Time: 2872.8 (0.0)#####..#..##(##.)........... b) +0 sling#.##.###.(#.().#..##.### Fire: b) +0 sling##....##..((.......#.>## Memories (3) #......[.##5.........#.##.......###........... 5   ufetubus#.##....#.............###%h <...................#.......#............Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (29% to hit)  You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.%h7 %hU ..5..4.2 (1.4 _%his %h} %h$ %h %hߋ  %hs %h "_Unknown command.%h| %h #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. [%h33mNoise: ===------  Time: 2874.2 (0.0)#####..#..##*##.)........... b) +0 sling#.##.###.*#.().#..##.### Fire: b) +0 sling##....##..5........#.>## Memories (3) #......[.##..........#.##.......###........... 5   ufetubus#.##....#.............###...................#.......#............ _The sling bullet hits the ufetubus but does no damage. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir%h"R - straight lineAim: an ufetubus (29% to hit)%h6 #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. [%h 33mNoise: ===------  Time: 2874.2 (0.0)#####..#..##(##.)........... b) +0 sling#.##.###.(#.().#..##.### Fire: b) +0 sling##....##..5........#.>## Memories (3) #......[.##..........#.##.......###........... 5   ufetubus#.##....#.............###...................#.......#............Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an u%hqfetubus (29% to hit)  You shoot a sling bullet.  The sling bullet hits the ufetubus but does no damage.%h%h[%hnG5..%h45.6 (1.4 _%h%h%hb%h!%hT/  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (29% to hit)  You shoot a sling bullet. _The sling bullet hits the ufetubus but does no damage. _Unknown command.%h5 #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant%h##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10%h##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. Noise: ===------  Time: 2875.6 (0.0)#####..#..##5##.)........... b) +0 sling#.##.###..#.().#..##.### Fire: b) +0 sling##....##...........#.>## Memories (3) #......[.##..........#.##.......###........... 5   ufetubus#.##....#.............###...................#...%h[30m....#............ _The sling bullet hits the ufetubus but does no damage. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (29% to hit)%hL #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 52/52 ========================#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. [%hO33mNoise: ===------  Time: 2875.6 (0.0)#####..#..##(##.)........... b) +0 sling#.##.###.(#.().#..##.### Fire: b) +0 sling##....##..(........#.>## Memories (3) #......[.##..........#.##.......###........... 5   ufetubus#.##....#.............###...................#.......#............Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: %hS[40man ufetubus (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.%hF 5..  Shift-Dir - straight line  Aim: an ufetubus (29% to hit)  You shoot a sling bullet.  The sling bullet closely misses the ufetubus.The ufetubus hits you. x2  %h3The ufetubus hits you but does no damage.%h!W46---7.0 (1.4%h|%hg, _The ufetubus hits you.%hH%h%h%hEF _Unknown command.%hX %h Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hy %h %h4 5 #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant%h7 ^##.....#..##......##.....###.... Health: 46/52 =====================---#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10##.........#.#........##....# XL:  6 Next: 58% Place: Dungeon:4#..........@..)............. Noise: ===------  Time: 2877.0 (0.0)%h{8 #####..#..##5##.)........... b) +0 sling#.##.###..#.().#..##.### Fire: b) +0 sling##....##...........#.>## Memories (3) #......[.##..........#.%h9 ##.......###........... 5   ufetubus#.##....#.............###...................#.......#............You shoot a sling bullet.  The sling bullet closely misses the ufetubus.%hE: The ufetubus hits you. x2  The ufetubus hits you but does no damage. _The ufetubus hits you. _Unknown command.%h\N " _The ufetubus hits you. _Unknown command.  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)   but does no damage.  The ufetubus barely misses you.%hcP 7--8.0 (1a) +0 quarterstaffThrow: 3 throwing nets%hT %hW B _The ufetubus hits you but does no damage. x2%h %hr %hYou sock the ufetubus!%h.!%h!.%hv"%h#%h#%h$ %h$%hC'_60=-9.1 (1.1%h-%h0L _You kill the ufetubus!%hcWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip %hI; %hD %hM g #.##.####...................<... Celsitudo the Trooper#....#.#..................##.†.. Revenant##.....#..##......##.....###.... Health: 47/52 =====================---#..........#..##.##.....## #.... Magic: 7/7========================#.............>.........# #..... AC: 8Str: 20  %hhO ##............#.........##...... EV: 10Int: 7###..........###..............# SH: 0Dex: 10##.........#.#........##....# XL:  6 Next: 60% Place: Dungeon:4#..........@..)............. Noise: ==-------  Time: 2879.1 (0.0)#####..#..##.##.)........... a) +0 quarterstaff#.##.###..#.().#..##.### Throw: 3 throwing nets##....##...........#.>## Memories (3) #......[.##..........#.#%hV ~[34m#.......###........... #.##....#............. ###................... #.......#............ a - a +0 quarterstaff (weapon)  The ufetubus hits you but does no damage.  The ufetubus barely misses you. _The ufetubus hits you but does no damage. x2  You sock the ufetubus! _You kill the ufetubus!%h`   You unwield your +0 quarterstaff.--80.1 (1b) +0 sling Fire: b) +0 sling %hc %h_e - _b - a +0 sling (weapon)%h4#4%h7&%h*,%h/%hL2%h2E8=%hB9%h=,%h@%h~B%h{ %h O9=%h%h{,%h%h]B%h,%h%hy"%h"M50=%h$%h',%h)%hp,%hj-%h.%hn1,%h3%hZ1=2=%hm_,%h_%hag,%hds=%h%h%h5,%h%hmB%h%h%h),%h %h%h\,%h%hb%h,%h%h%h,%h%h@%huX%hJ,%h%hY%hx,%h%h%h,%h%h%h,%hw%h%h,%h%h%hu,%h%h7%h6,%h%h%h,%h%he%h%h%h%h<%h;B%h5%h,%h%h^%%h*B%h4/X%h/0%h_8%h9%h;%h=,%h?%h A%hB,%h D%h=F%h1H,%hI%hN%hP,%hZR%hT%hV,%hX%hZ%h>],%h9_%ha%hd,%hf%h3i%h3m,%hm%hr%hdu,%h _The kobold brigand shouts! You hear a loud, deep croak!%hh _The bullfrog gives a loud, deep croak! _The steam dragon hisses angrily.#....## #.....# #.....# ##...#########...#.#(..# ###### .........#### #...... ##.............# ..##### ......#...##...##.##...© ......##........@.#ß.##. #.ß#.# --961.1 (81.0) .............#....#K$##.##..#.## .......#...).#....#_%ho!.......#.. .......##..÷#....©#S$D...©..#©.. ..##....#...##....#F).......#...# ...####...#####...#$$##.##.K#.#.# D   steam dragon .### #).######.÷.#ß.##.##Fß#S   water moccasin ..######...##<....##.....DS##K   kobold brigand (missile) .........#..#.###..#########..##. F   bullfrogSFD._2.1 (82 _Found a transporter.%h 4%h%h%h1%h%hg%h>B%h%h%hS%hw%hr,%hڮ%h%h%h>%h%h.,%h%hu%h%h%h%h%hx%h%h B%hi%h%h"%h%%h*)%h)%h +%h-%h/%h1%h94%h6%hg7%h8%h ;%h?%h?%hB%hD%hF,%hH%hL%hNO%hQ%hT%h*W%h Z,%h\%h`%hb%hd%hSg%h/w%hy,%h{%h~%h%h%h]%h%h,%h%h%h,%h%hz%h$%h%h˨%h=,%h@%h4%h%hPB%h%h%h%h%hu,%h%h%h:%h%h,%h%hg%h%h2%hD%hC%h%h$%h%hE%h`#%h&%h%)%h#,,%h~.%h^2%h5%h`7%h9,%hJ%h/N%hjT%h.V%hX%hZ%hi[%hC]%hg,%hj,%hm%hr%hkv%hT|%h|%h4}%h1%hЇ%h %h_%h%hw,%h%hٟ%hۢ%h[%h%hw%h/,%h%h%hµ,%hη%hv%h,%h%hg  You see here a hobgoblin skeleton.%h*%h _%h%h%hz,%h%hY%hq,%h%h%h,%h%h~%h,,%hM%h%h6,%h%h %h],%h#%hC%h,%hU%h%h,%h%h %hh/ ##...######## ##...#.#(..# ##.........#### ####.............# ##.......#...##...# ##........##........ ###................#.. ##............#...).#.. ##.....@.......##..÷#...3004.1 (4 #.##....#...##.. ##...####...#####. ####.....### #).######. #..#......######...##<.. #................#..#.# ##..#|............#....#  #...#.[4%h160m##........####..### #...........###.###..# _Partly explored, unvisited transporter.%hwY%h'kLevel 4 of the Dungeon <<<>>>__(Press ? for help) #....##  #.....#  #.....#  ##...########  ##...#.#(..# #############  ##.........######...........##  ####.............##..#########..#  ##.......#...##...##.##...©...##.#  ##........##..........#ß.##.##.ß#.#  ###................#....#D$##.##..#.##  ##............#...).#....#SK.......#..##  ##.....@.......##..÷#....©#F$....©..#©..##### ###  #...#.....##....#...##....#_).......#...##..###.##  ##..#......####...#####...#$$##.##..#.#.##.......#  ####.....### #).######.÷.#ß.##.##Fß#....##......##  #..#......######...##<....##.....DS##....#........#  #................#..#.###..#########..##.....#...##  ##..#|............#....# ##...........####...%hcn.##.##  #...#.##........####..######....#..#### #...#####  #...........###.###..###......###.....####...###  ##..#.......##...###.##..###...##.#......##....#  ####............##...#...###..##.#......####..#  #..............#......## #.....#.......##...#%h ;@.%h;..%h;..%hh;..%hi;..%h2 ;..%h<\ ;..%hA ;..%hs ..  #.............#......## ###.................#%hG ..  ###..>#................## #..................##%ht ..  ###....###................###[..........#...##..##%h ..  #.#...###................#.......#.#....##.......##..%h5..%h*$5..%h5..%hK5..%h'5..%h%5..%h5..%hx#5.#%hܩ5#.%h; 5..%h* 5..%hj 5..%h( 5..%h 5..%h 5.#%h5##%h5# %hÓ 9 #%hA #%h#%h %hf A##%h A.#%h5C %hC #%hjD .%h8E %hF A.#%h A..%h A#.%h, A##%h} %h #%hs #%hP %h6 %h #%h #%hE %h5 %hP #%h@ #%h %hn$%h%#%h%#%hJ&%ha@##%h @##%h @##%hg  ##...########.#%h_k  #.....#..%hP  #.....##%hx%.%h3 P  #....## %h3 %#%h j  ######  %h6  %hU!6  %hc G  %h<[G  %h 7G  %hrG  %h >   %h>   %h,>   %hv> # %h0#. %hb0.# %hv;#. %h;.# %h# %h'"# %h;#. %hp. ;.. %h. ;.. %h ;.#!%hs;##!%h;#.!%h ;.#!%hp ;#.!%hYI ;..!%hc 7 .!%h #  #..............#......## #.....#.......##...#!%h ##  #.............#......## ###.................#!%h ##  ###..>#................## #..................##!%h #.  ###....###................###[..........#...##..##!%ht & !%hԀ ..  #.#...###................#.......#.#....##.......##!%hz ..  ##...######...............#..#.##.###.....#........#!%h, ..  #.##.####...................<.....##...............###!%h ..  #....#.#..................##......##........#.#..##..##!%h ..  ##.....#..##......##.....###......#.........###.......#!%h ..  #..........#..##.##.....####................###......##"%hJ ..  #.............>.........###.................##.....###"%h "%h!"%h."%h+. "%h "%hu<##............#.........##.........................#"%h"%h׸7..#%h' ..  ###..........###..............#...................##%h& ..  ##.........#.#........##....##...........#....[.##%hB ..  #.............).............#...........##.....##%h y ..  #####..#..##.##.)......................####....##%h1 .#  #.##.###..#.().#..##.###..###.........#..####%hɋ ##  ##....##...........#.>##.[###...........##$%h #.  #......[.##..........#...##..#..........#$%hoe ..  ##.......###............###..#..........#$%hX ..  #.##....#.........................######$%h~y7 .$%hBzj.  ###...........................#.....##$%h" ..  #.......#...............#...###.....##$%h ..  #...#.#####...........###..###.......#%%hs ..  #####.# #...#.......## ##..##...#...#%%h7..%%h3 5..&%hX5..&%ht 5..'%h5..'%h͆5..'%h5..'%h"5..'%h5..'%hX5.#'%h5#.'%hu ] .#  '%h v ### ###..#<......# #..........##'%h #.  #............#######.....[...#'%h U ..  #.........#####.###.........##(%h(P ..  #).......###......#....##..###(%hm95..(%h\ 5..(%h. ..  ##........#.........##.......###)%he )%h ##...########Celsitudo the Trooper##...#.#(..#Revenant##.........#### Health: 52/52 ========================####.............# Magic: 7/7========================##.......#...##...# AC: 8Str: 20##........##........ EV: 10Int: 7###................#.. SH: 0Dex: 10##............#...).#.. XL:  6 Next: 60% Place: Dungeon:4##.....@.......##..÷#... Noise: ---------  Time: 3004.1 (0.0)#...#.....##....#...##.. b) +0 sling#[34)%hx m#..#......####...#####. Fire: b) +0 sling####.....### #).######. Memories (3) #..#......######...##<..#................#..#.## ##..#|............#....# #...#.##........####..### #...........###.###..###.  _The kobold brigand shouts! You hear a loud, deep croak! _The bullfrog gives a loud, deep croak! _The steam dragon hisses angrily. _Found a transporter. _You see here a hobgoblin skeleton. _Partly explored, unvisited transporter.)%hA )%h ; _)%h )%h )%h ,)%ha )%h )%ha ,)%ht )%h )%h ,)%h )%h )%h ,)%ht )%h )%h# ,)%h" )%h X)%hl )%h ,)%h )%h )%hp )%h )%h  )%h  )%h B)%h )%h# B)%h:* )%h- B)%h2 )%h5 ,)%h18 )%h= )%ht@ ,)%hA )%hF )%hK ,)%hM )%hUV X)%h] X)%h}_ )%hka )%ha )%hb )%he )%hg ,)%hi )%hiw )%hy )%hz ,)%h| )%h~ )%hՀ ,)%h# )%h )%hA ,)%hو )%hM )%h ,)%h )%hG )%h ,)%h} )%h )%hƘ ,)%h֙ )%h )%h ,)%h@ )%h< )%h ,)%hI )%h )%h{ ,)%h )%hĭ )%hƯ ,)%h )%hW )%h| ,)%h% )%h )%h ,)%h )%h )%h ,)%h )%h )%h ,)%h )%h )%h ,)%h )%h )%h' ,)%h )%h )%h ,)%h )%h )%h )%h )%h )%h[ )%h, )%h )%hs )%h I...#...##..#..........# ......###..#..........# .................###### )%h f.............#.....## ........#...###.....## ......###..###.......# .....## ##..##...#...# .....# #..........## )%hh .....#######....@[...# 440.0) ..#####.###.........## .###......#....##..### ..#.........##.......### ........#........##....# )%h! ".......##.........#....# ......###...##....#...## ....### ####..........# .##.# ###.##..####)%h+ )%h )%h *%h#<#...##..#..# ###..#..........# ....###### #.....## #...###.....## ###..###.......# ## ##..##...#...# # #....## *%h=-#######.....@...# #####.###.## ###......#....##..### #.##.......### #........##....###.........#....####...##....#...##### ####..........# *%hK*%h M15.1 (1.0)*%hMR*%h`N _You see here a +0 cloak.+%hv<6+%h"y+%h6{$ _e - a +0 cloak,%hWear which item? Armour (go to first with [)  c - a +0 helmet (worn)  f - a +0 ring mail (worn)  i - a +0 pair of boots (worn)  u - a +0 pair of gloves (worn)e - a +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip ,%h,%h,%hĬ..#...##..#..........#Celsitudo the Trooper .....###..#..........#Revenant ................######Health: 52/52 ======================== ............#.....##Magic: 7/7======================== .......#...###.....##AC: 8Str: 20 .....###..###.......#EV: 10Int: 7 ....## ##..##...#...#SH: 0Dex: 10 ....# #..........##XL:  6 Next: 60% Place: Dungeon:4 ....#######.....@...#Noise: ---------  Time: 3046.1 (0.0) .#####.###.........##b) +0 sling ###......#....##..###Fire: b) +0 sling [,%h40m.#.........##.......###Memories (3) .......#........##....# ......##.........#....# .....###...##....#...## ...### ####..........# ##.####.##..#### _The steam dragon hisses angrily. _Found a transporter. _You see here a hobgoblin skeleton. _Partly explored, unvisited transporter. _You see here a +0 cloak. _e - a +0 cloak,%hŰ,%h{,%h,%h,%h+7.1 (1,%hW8.1 (2,%h,%hW9.1 (3,%h B50.1 (4,%h,%h,%h+1.1 (5,%h,%h: 9 _You start putting on your armour. You continue putting on your +0 cloak. x5,%h,%h,%hVZ _You finish putting on your +0 cloak.-%ha-%hLevel 4 of the Dungeon <<<>>>__(Press ? for help) ##.........#.#........##....##...........#....[.#  #.............).............#...........##.....#  #####..#..##.##.)......................####....#  #.##.###..#.().#..##.###..###.........#..###  ##....##...........#.>##.[###...........##  #......[.##..........#...##..#..........#  -%h ;##.......###............###..#..........#  #.##....#.........................######  ###...........................#.....##  #.......#...............#...###.....##  #...#.#####...........###..###.......#  #####.# #...#.......## ##..##...#...#  ### ###..#<......# #..........##  #............#######.....@...#  #.........#####.###.........##  #).......###......#....##..###  ##........#.........##.......###  ##.............#........##....#  ####.........##.........#....#  #.........###...##....#...##  ###.....### ####..........#  #..##.####.##..####  ##############-%hQ\>@.%h*.%hF$?..#...##..#..........#Celsitudo the Trooper .....###..#..........#Revenant ................######Health: 52/52 ======================== ............#.....##Magic: 7/7======================== .......#...###.....##AC: 9Str: 20 .%h$.....###..###.......#EV: 10Int: 7 ....## ##..##...#...#SH: 0Dex: 10 ....# #..........##XL:  6 Next: 60% Place: Dungeon:4 ....#######.....@...#Noise: ---------  Time: 3051.1 (0.0) .#####.###.........##b) +0 sling .%h%A###......#....##..###Fire: b) +0 sling .#.........##.......###Memories (3) .......#........##....# ......##.........#....# .....###...##....#...## ...### ####..........# ##.####.##..#### .%hb(_You see here a hobgoblin skeleton. _Partly explored, unvisited transporter. _You see here a +0 cloak. _e - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak..%h:).%h5.%h8.%h~@Q _.%h6A,.%h\B.%hD.%hF.%hL.%hM.%hPP.%hR,.%h S.%h#U.%h&W.%hW.%hX.%hD[.%h>].%h].%h_.%h:a.%hQc.%hc.%hd.%hYg.%h j.%hj.%hk.%h .%hg.%hڀ.%hH.%h>.%h,.%h.%hݎ.%hh,.%h.%h[.%h̛,.%hR.%h.%h,.%h0.%h.%h,.%hʨ.%h##.##.....####..........## .>.........###..........## .#..##.................... .###..............#.............. .#.#........##....##...........#.).............#...........## .##.##.)......................### ###..#.().#..##.###..###......... .##...........#.@##.[###.........67.1 (16.0)..[.##....%h{5.#...##..#....... .....###............###..#....... #....#.........................##....................#....................#...###.... #.#####...........###..###.....  ###.# #...#.......## ##..##...#.   ### ###..#<......# #......... .%hٵ.%hc _There is a stone staircase leading down here..%h*W .%hW .%h] .%hb .%hh 88.0) _.%hh .%h  #########5 .......@# #######.# ... #..## ...# ##.## #. #. .%h .%h .%hb +8 (1.7.%h .%h, } _You climb downwards. _There is a stone staircase leading up here./%ht/%hu/%hy/%h~/%h:I90 _/%h.........###.................## .#.........##.................... /%hu.###..............#.............. .#.#........##....##...........#. .....).............#...........## .##.##.)......................### ###..#.().#..##.###..###........./%h14 .##...........#.@##.[###......... ...[.##..........#...##..#....... .....###............###..#....... #....#.........................## ...........................#..... ......#...............#...###....  ..#.#####...........###..###.....  ###.# #...#.......## ##..##...#. ### ###..#<......# #......... You climb upwards.71.3 (2.5 _Level annotation: 2 transporters _There is a stone staircase leading down here./%h /%h Level 4 of the Dungeon <<<>>>__(Press ? for help) #.##.####...................<.....##...............###  #....#.#..................##......##........#.#..##..##  ##.....#..##......##.....###......#.........###.......#  #..........#..##.##.....####................###......##  /%h5 e#.............>.........###.................##.....###  ##............#.........##.........................#  ###..........###..............#...................#  ##.........#.#........##....##...........#....[.#  #.............).............#...........##.....#  #####..#..##.##.)......................####....#  #.##.###..#.().#..##.###..###.........#..###  /%h R##....##...........#.@##.[###...........##  #......[.##..........#...##..#..........#  ##.......###............###..#..........#  #.##....#.........................######  ###...........................#.....##  #.......#...............#...###.....##  #...#.#####...........###..###.......#  #####.# #...#.......## ##..##...#...#  /%hJ A### ###..#<......# #..........##  #............#######.........#  #.........#####.###.........##  #).......###......#....##..###/%h4 \>@0%hn~ 0%h J.##.##.....####................## Celsitudo the Trooper .>.........###.................## Revenant .#.........##.................... Health: 52/52 ======================== .###..............#.............. Magic: 7/7======================== 0%h .#.#........##....##...........#. AC: 9Str: 20 .....).............#...........## EV: 10Int: 7 .##.##.)......................### SH: 0Dex: 10 0%h ###..#.().#..##.###..###......... XL:  6 Next: 60% Place: Dungeon:4 .##...........#.@##.[###......... Noise: ---------  Time: 3071.3 (0.0) ...[.##..........#...##..#....... b) +0 sling .....###............###..#....... Fire: b) +0 sling 0%h b#....#.........................## Memories (3) ...........................#..... ......#...............#...###....  ..#.#####...........###..###.....  ###.# #...#.......## ##..##...#.0%h ~ ### ###..#<......# #.........  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  You climb upwards. 0%hr _Level annotation: 2 transporters _There is a stone staircase leading down here.0%h 0%h 0%h 0%h 0%h ; _0%h4 0%hU B0%hF 0%h ,0%hQ 0%h 0%h ,0%hD 0%h 0%h 0%hw 0%h 0%hg 0%h ,0%h 0%h 0%h ,0%h 0%hk 0%hH ,0%h 0%h< 0%h' ,0%h 0%h 0%h 0%hk 0%h 0%h5 0%hW ,0%h 0%h_ 0%h1 J0%h6  ###..>#...## #.  ###....###.###[  #.#...###......#  ##...######...............#..#  #.##.####............<.  #....#.#.....##...  ##.....#..##......##.....###...  #..........#..##.##.....####  .......@.........###86.3 (15.0)  ##...#.........##  ###..###....... ###.#........##.... #....)........ #####..#..##.##.)....... #.##.###..#.((.#..##0%h7 9.## ##....##...........#.># #......[.##..#0%hE y _There is a stone staircase leading down here.1%h 7.0) _1%hՈ ##+# # ##...## 1%h#.#.....## #........##  #.........#  ..........+  #...f.....# 5 #1%h0.# ##.....## ##)..## 1%h##+#  f   sleepcap (dormant) 1%h%1%h`ff1%h-8.1 (1.81%h.1%hh _Level annotation: 2 transportersdown here. _There is a stone staircase leading down here. _You climb downwards. 1%hP Found a trident. _up3%h/1Celsitudo the Trooper##+#Revenant# ##...##Health: 52/52 ========================#.#.....##Magic: 7/7========================#........##AC: 9Str: 20#.........#EV: 10Int: 7..........+SH: 0Dex: 10#...f*....#XL:  6 Next: 60% Place: Dungeon:5#....*@.#Noise: ---------  Time: 3088.1 (0.0)##.....##b) +0 sling##)..##Fire: b) +0 sling##+#Memories (3) f   sleepcapFound a trident. _There is a stone staircase leading up here.  3%hM4Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)3%h Celsitudo the Trooper##+#Revenant# ##...##Health: 52/52 ========================#.#.....##3%hg }Magic: 7/7========================#........##AC: 9Str: 20#.........#EV: 10Int: 7..........+SH: 0Dex: 10#...f(....#3%h XL:  6 Next: 60% Place: Dungeon:5#....(@.#Noise: ---------  Time: 3088.1 (0.0)##.....##b) +0 sling##)..##Fire: b) +0 sling3%hB Y##+#Memories (3) f   sleepcapFire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)  You shoot a sling bullet.  The sling bullet hits the sleepcap but does no damage.3%hו 3%hі 3%h L..f3%h >===9.6 (1.5 _3%h 3%h 4%h44%h74%hF _Unknown command.4%hWield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip 4%h 4%h +Celsitudo the Trooper##+#Revenant# ##...##Health: 52/52 ========================#.#.....##Magic: 7/7========================#........##AC: 9Str: 20#.........#EV: 10Int: 7..........+SH: 0Dex: 10#.........#4%h XL:  6 Next: 60% Place: Dungeon:5#....f@.#Noise: ===------  Time: 3089.6 (0.0)##.....##b) +0 sling##)..##Fire: b) +0 sling##+#Memories (3) f   sleepcapPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)  You shoot a sling bullet. _The sling bullet hits the sleepcap but does no damage. _Unknown command.4%h3 e  You unwield your +0 sling.  a - a +0 quarterstaff (weapon)4%h --90.6 (1a) +0 quarterstaffThrow: 3 throwing nets4%h 4%h U _The sleepcap barely misses you.4%hf b  You hit the sleepcap.  The sleepcap is lightly damaged.4%h0 H--1.7 (1.14%h 4%h V _The sleepcap closely misses you.5%h  You hit the sleepcap but do no damage.The sleepcap is lightly damaged.2.9 (1.25%hb5%hV _The sleepcap closely misses you.5%h@ o _The sleepcap closely misses you.You hit the sleepcap but do no damage.  The sleepcap is lightly damaged. _The sleepcap closely misses you.  You hit the sleepcap but do no damage.  The sleepcap is lightly damaged.5%h` -4.0 (1.15%h 5%h u  You hit the sleepcap but do no damage.The sleepcap is lightly damaged. _The sleepcap closely misses you.  You hit the sleepcap but do no damage.The sleepcap is lightly damaged. _releases spores at you but does no damage.5%h-  You hit the sleepcap but do no damage.The sleepcap is lightly damaged.5%h.(5.15%h45%hb:U _The sleepcap barely misses you.6%he  You sock the sleepcap!  The sleepcap is moderately damaged.6%h(6.26%hz6%hKM _The sleepcap releases spores at you but does no damage.6%h5  You sock the sleepcap!  The sleepcap is heavily damaged.6%h( (7.36%hx 6%h X _The sleepcap barely misses you. x27%h*  You sock the sleepcap!  The sleepcap is almost destroyed.7%h0=8.47%h7%hM _The sleepcap releases spores at you but does no damage.7%h  You hit the sleepcap.  The sleepcap is almost destroyed.7%hgc1--9.6 (1.27%h=7%h#: _The sleepcap releases spores at you.7%h" :  You hit the sleepcap.7%h /. 7%h z-71-100.7 (1.17%h 7%h O _You destroy the sleepcap!:%h\-10:%h-% :%hG.R###..>#................## #.###....###................###[#.#...###................#....:%hb/##...######...............#..#.#.##.####...................<..#....#.#..................##...##.....#..##......##.....###...#..........#..##.##.....####...4#........:%h/........###....##............#.........##.....:%hc0>###..........###..............##.........#.#........##....#.............)............:%h0G#####..#..##.##.).......... #.##.###..#.((.#..##.##:%hd1 ##....##...........#.># #......[.##..........#:%h1] You climb upwards.:%h^38-:%hCI:%h[2=3.2 (2.5:%h:%h _Level annotation: 2 transporters _There is a stone staircase leading down here.:%h Level 4 of the Dungeon <<<>>>__(Press ? for help) ####............##...#...###..##.#......####..#  #..............#......## #.....#.......##...#  #.............#......## ###.................#  ###..>#................## #..................##  ###....###................###[..........#...##..##  #.#...###................#.......#.#....##.......##  ##...######...............#..#.##.###.....#........#  #.##.####...................<.....##...............###  #....#.#..................##......##........#.#..##..##  ##.....#..##......##.....###......#.........###.......#  #..........#..##.##.....####................###......##  #.............@.........###.................##.....###  ##............#.........##.........................#  ###..........###..............#...................#  ##.........#.#........##....##...........#....[.#  #.............).............#...........##.....#  #####..#..##.##.)......................####....#  #.##.###..#.((.#..##.###..###.........#..###  ##....##...........#.>##.[###...........##  #......[.##..........#...##..#........:%h ..#  ##.......###............###..#..........#  #.##....#.........................######  ###...........................#.....##;%hg\>@<%hv90<%hV###..>#................## #. Celsitudo the Trooper###....###................###[ Revenant#.#...###................#.... Health: 52/52 ========================##...######...............#..#. Magic: 7/7========================#.##.####...................<.. AC: 9Str: 20#....#.#..................##... EV: 10Int: 7##.....#..##......##.....###... SH: 0Dex: 10#..........#..##.##.....####... XL:  6 Next: 71% Place: Dungeon:4#.............@.........###.... [<%hY40mNoise: ---------  Time: 3103.2 (0.0)##............#.........##..... a) +0 quarterstaff###..........###.............. Throw: 3 throwing nets##.........#.#........##.... Memories (3) #.............)............#####..#..##.##.).......... #.##.###..#.((.#..##.## ##....##...........#.># #......[.##..........#  _The sleepcap releases spores at you.  You hit the sleepcap. _You destroy the sleepcap!You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here.<%hf<%hQ _<%h<%h<%hX<%h,<%h"<%h<%h,<%h<%h<%hD,<%h<%h<%hF,<%h<%hJ<%h~<%h<%hL<%h <%h<%hD<%hW<%h .. ##..#|............#....<%h #...#.##........####..# #...........###.###..## <%h3%##..#.......##...###.## ####............##...# #..............#.<%h #.............#.. ###..@#...........<%h#110.0) ###....###.........<%h  #.#...###...... ##...######..........<%h]+ #.##.####....... #....#.#........##.....#..##......##.....#..........#..##.##.....<%h6#.......><%h<%h<%h <%hDU_There is a stone staircase leading down here.=%hP Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip =%hjW =%h^ #................#..#. Celsitudo the Trooper##..#|............#.... Revenant#...#.##........####..# Health: 52/52 ========================#...........###.###..## Magic: 7/7========================##..#.......##...###.## AC: 9Str: 20####............##...# EV: 10Int: 7#..............#.... SH: 0Dex: 10#.............#..... XL:  6 Next: 71% Place: Dungeon:4###..@#............... Noise: ---------  Time: 3113.2 (0.0)###....###.............. a) +0 quarterstaff[0=%hkk ;10m#.#...###............... Throw: 3 throwing nets##...######.............. Memories (3) #.##.####................#....#.#................. ##.....#..##......##..... #..........#..##.##.....# #.............>.........# You hit the sleepcap. _You destroy the sleepcap!You climb upwards. _Level annotation: 2 transporters _There is a stone staircase leading down here. _There is a stone staircase leading down here.  You unwield your +0 quarterstaff.4.2 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)>%h>%h>%h`h5>%h;   .#   .#   .#   .#   .#   .#  #.##.###.#  5#......@.#  ####.#####   >%h             >%ha>%h<6.0 (1.8 _You climb downwards. _There is a stone staircase leading up here.?%hs _  There is a stone staircase leading up here. _?%hy?%h?%h>?%h)~?%h-#.##.###.#  #......<.#  ####.#####  #...#  #.### ## #.# ##.#####.#  #........#  #..@###### ......#.#.####...######35.0 (19.0)6.0 (20?%h?%hc _w - a scroll labelled CUR SOCZAXAIM?%h4?%h?%hU?%hV?%h3?%h,?%hV?%h?%h,?%hV?%hS?%hX,?%h?%h?%h&?%h?%hL?%hr?%h,?%h?%hM?%h\?%h?%hO?%h?%hV?%h ?%h{ ?%h ?%hN ?%h ?%h?%h?%h?%hl?%h?%h?%h?%hO?%h?%hr?%hi?%h?%hI?%h?%h?%h?%h?%h1?%h$?%h ?%hP!?%h!?%h"?%h#?%hx$?%h$?%h%?%h&?%h@'?%h'?%h(?%h)?%h*?%h*?%h+?%h,?%h.B?%h/?%h6,?%h7?%h8,?%he9?%h:?%hV<,?%h<?%h>?%h>?%h??%h/@?%hA@%h@%h@%ht@%h@%h@%hq@%h@%h@%h@%h@%hp@%h @%h @%h% @%h @%h,@%h@%hVN _You now have 169 gold pieces (gained 11).@%h4@%hk@%ha@%h,@%hR@%h@%h@%h,@%h@%h,@%h,@%hn@%h@%h @%hi!@%h!@%h"@%h#@%h_$@%h$@%h%@%h&@%h'@%h(@%h)@%hS*@%h*@%hZ+@%hi,@%h-@%hQ.@%h.@%h/@%h0@%hw1@%h1@%h2@%hV4@%h35,@%h< _You open the door.@%h8B}.......<# ##.###.# #######.###..# #.## ..........###..# ##..##.#......#  ...##.##...#.###  ##.###.###......  #. #.###.##.### #. #........#  #####@####   #...#  #.....# #.......# #.........#+.........+ l   iguana (asleep)#.........###.....l.## @%hHD,76.0 (4@%hQHwll.@%hH,7.0 (41@%hL@%hN _An iguana comes into view. _There is an open door here.@%h/  .......<# ##.###.#Celsitudo the Trooper#######.###..# #.##Revenant..........###..#Health: 52/52 ========================##..##.#......#Magic: 7/7========================...##.##...#.###AC: 9Str: 20##.###.###......EV: 10Int: 7#. #.###.##.###SH: 0Dex: 10#. #........#XL:  6 Next: 71% Place: Dungeon:5#####@####Noise: ---------  Time: 3177.0 (0.0)#..*#b) +0 sling@%h #...*.#Fire: b) +0 sling#....*..#Memories (3) #......*..#+......*..+l   iguana#......l..###.......## _An iguana comes into view. _There is an open door here.  Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (56% to hit)@%h0  .......<# ##.###.#Celsitudo the Trooper#######.###..# #.##Revenant..........###..#Health: 52/52 ========================##..##.#......#Magic: 7/7========================...##.##...#.###AC: 9Str: 20##.###.###......EV: 10Int: 7#. #.###.##.###SH: 0Dex: 10#. #........#XL:  6 Next: 71% Place: Dungeon:5#####@####Noise: ---------  Time: 3177.0 (0.0)#..(#b) +0 sling#...([@%h<3 p40m.#Fire: b) +0 sling#....(..#Memories (3) #......(..#+......(..+l   iguana#......(..###......(##Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (56% to hit)  You shoot a sling bullet.  The sling bullet barely misses the iguana.@%h4 ....l..===8.4 (1.4 _@%hZ4@%hLj@%hF _Unknown command.A%h .......<# ##.###.#Celsitudo the Trooper#######.###..# #.##Revenant..........###..#Health: 52/52 ========================##..##.#......#Magic: 7/7========================...##.##...#.###AC: 9Str: 20##.###.###......EV: 10Int: 7#. #.###.##.###SH: 0Dex: 10#. #........#XL:  6 Next: 71% Place: Dungeon:5#####@####Noise: ===------  Time: 3178.4 (0.0)#.*.#b) +0 sling#...*%h40m.#Fire: b) +0 sling#....*..#Memories (3) #......*..#+......l..+l   iguana#.........###.......## _The sling bullet barely misses the iguana. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (56% to hit)A%hF .......<# ##.###.#Celsitudo the Trooper#######.###..# #.##Revenant..........###..#Health: 52/52 ========================##..##.#......#Magic: 7/7========================...##.##...#.###AC: 9Str: 20A%hu##.###.###......EV: 10Int: 7#. #.###.##.###SH: 0A%hYDex: 10#. #........#XL:  6 Next: 71% Place: Dungeon:5#####@####Noise: ===------  Time: 3178.4 (0.0)#.(.#b) +0 sling#...(.#Fire: b) +0 sling#....(..#Memories (3) #......(..#+......l..+l   iguana#.........###.......##Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineA%hAim: an iguana (56% to hit)  You shoot a sling bullet. The sling bullet hits the iguana.  The iguana is moderately wounded.A%ho..l..9.8 (1.4 _A%hj _Unknown command.A%h e .......<# ##.###.#Celsitudo the Trooper#######.###..# #.##Revenant..........###..#Health: 52/52 ========================##..##.#......#Magic: 7/7========================...##.##...#.###AC: 9Str: 20##.###.###......EV: 10Int: 7A%h Q#. #.###.##.###SH: 0Dex: 10#. #........#XL:  6 Next: 71% Place: Dungeon:5#####@####Noise: ===------  Time: 3179.8 (0.0)#.*.#b) +0 slingA%h h#...*.#Fire: b) +0 sling#....l..#Memories (3) #.........#+.........+l   iguana#.........###.......## _The iguana is moderately wounded. _Unknown command.Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 56% to hit)A%hz  .......<# ##.###.#Celsitudo the Trooper#######.###..# #.##Revenant..........###..#Health: 52/52 ========================##..##.#......#Magic: 7/7========================...##.##...#.###AC: 9Str: 20##.###.###......EV: 10Int: 7#. #.###.##.###SH: 0Dex: 10#. #........#XL:  6 Next: 71% Place: Dungeon:5#####@####Noise: ===------  Time: 3179.8 (0.0)#.(.#b) +0 sling#...%h 39;49m(.#Fire: b) +0 sling#....(..#Memories (3) #......(..#+......(..+l   iguana#.......(.###......(##Fire: b) +0 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the iguana.A%h\ A%h*b .l......A%hc 581.2 (1.4 _A%h h A%h[j A%h^2A%h@3A%h~8A%h_<F _Unknown command.B%h, Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip C%hfoC%huC%h{ .......<# ##.###.#Celsitudo the Trooper#######.###..# #.##Revenant..........###..#Health: 52/52 ========================##..##.#......#Magic: 7/7========================...##.##...#.###AC: 9Str: 20##.###.###......EV: 10Int: 7#. #.###.##.###SH: 0Dex: 10#. #........#XL:  6 Next: 71% Place: Dungeon:5#####@####Noise: ===------  Time: 3181.2 (0.0)#...#b) +0 sling#..l..#%hmFire: b) +0 sling#.......#Memories (3) #.........#+.........+l   iguana#.........###.......##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (moderately wounded, 56% to hit)  You shoot a sling bullet. _The sling bullet closely misses the iguana. _Unknown command.  You unwield your +0 sling.C%h@l.C%h---2.2 (1a) +0 quarterstaffThrow: 3 throwing netsC%hC%h4 _a - a +0 quarterstaff (weapon)C%hH ]  You barely miss the iguana.The iguana is moderately wounded.=--3.3 (1.1 _The iguana barely misses you.C%h4R  You hit the iguana.  The iguana is heavily wounded.4.4 _The iguana closely misses you.D%hKB  You sock the iguana!†D%h@_88=5.5D%hd` _You kill the iguana!D%hϠU #######.###..# #.## ..........###.. ##..##.#...... ...##.##...#.#####.###.###......  #. #.###.##.####........#  #####'#### #.@.# #.....##.......##..###.....##D%h--60 _You see here an iguana corpse.D%h Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 quarterstaff (weapon)b - a +0 sling  o - a +1 dagger of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip D%h D%h D%h <  #######.###..# #.##Celsitudo the Trooper..........###..#Revenant##..##.#......#Health: 52/52 ========================...##.##...#.###Magic: 7/7========================##.###.###......AC: 9Str: 20#. #.###.##.###EV: 10Int: 7#. #........#SH: 0Dex: 10#####'####XL:  6 Next: 81% Place: Dungeon:5#.@.#Noise: ---------  Time: 3186.5 (0.0)#.....#a) +0 quarterstaff#.......#Throw: 3 throwing nets#.........#Memories (3) +.........+#%h"? 2m.........###.......####.....##You hit the iguana.  The iguana is heavily wounded. _The iguana closely misses you.You sock the iguana! _You kill the iguana! _You see here an iguana corpse.  You unwield your +0 quarterstaff.7.5 (1b) +0 sling Fire: b) +0 sling  _b - a +0 sling (weapon)D%h$ D%h XD%h D%h ,D%h D%h P.###.###...... #. #.###.##.### #. #........# #####'####  ##.†.##  ##.....##  #.......## #.........# +........@+ #.........# ##.......## ##.....## ##...####+# ###...'......91.5 (4###...D%h@b======2.5 (5D%h/S _As you open the door, it creaks loudly!E%h#E%hE%h=E%hXE%hE%hQE%hV,E%h2E%huE%h ##.†.## ##.....## E%hB##.......## #.........####... +.........'...... #.........####... ##.......## E%h##.....##  ##.@.## ------ ##'##  #.E%h] #.# ..j ...jjj 3 gnolls (2 polearms, asleep)E%hl.j.....jE%h}6.5 (4 _b - a +0 sling (weapon) _As you open the door, it creaks loudly!  You open the door.  3 gnolls come into view.  A gnoll is wielding a +1 halberd of venom. A gnoll is wielding a +2 heavy  flail.  The gnoll shouts! You hear a shout! x2 j.jjjjj1, 1 wandering)...  A gnoll comes into view. It is wielding a +0 whip.===---7.5 (5E%h<E%h 2 _The gnoll moves out of view.F%h  ##.....####.......##..####...+...'...#...######.##  ##.....##  ##...##  ##@##  #.# j...jj....jjjjj 4 gnolls (2 polearms, 1 wandering)#.#.#.#F%h x  The gnoll shouts!F%hž b  The gnoll closely misses you.F%h E jj.jjj   gnoll sergeant (polearm)jjjjj 5 gnolls (2 polearms)  F%h A gnoll comes into view. It is wielding a +0 flail.8.5 (1F%h: F%h _A gnoll sergeant comes into view. It is wielding a +0 spear of flaming. _There is an open door here.F%h##.......##..####...+...'...#...########  ##.....##  ##...##  ##'##  #@# j.jj#..j....jj.........#.#.#.###.....F%h,F%hj.j..jjjjj 5 gnolls (2 polearms)F%hr]1---9F%h-Z _The gnoll hits you with a +1 halberd of venom.G%h (You shoot a sling bullet.  The sling bullet closely misses the gnoll.G%hoG%hX  The sling bullet hits the gnoll but does no damage.G%h#G%hG%hKG%h۠} jjjj.G%hN&j   gnoll sergeant (polearm)jjjj 4 gnolls (2 polearms)  The gnoll closely misses you.The gnoll hits you from afar with a +0 halberd!G%hG%h^o39------==200.9 (1.4G%hXG%h< _The gnoll hits you but does no damage.G%hE_  You shoot a sling bullet. The sling bullet hits the gnoll.G%h=o  The gnoll is moderately wounded.G%h, jj 5 gnolls (2 polearms)  The gnoll barely misses you. The gnoll closely misses you.G%h-2.4 (1.5G%hHG%h:E _The gnoll sergeant hits you but does no damage.G%h (You shoot a sling bullet.  The sling bullet closely misses the gnoll.G%h18X  The sling bullet hits the gnoll but does no damage.G%hCUThe gnoll barely misses you.  The gnoll sergeant hits you from afar with a +0 spear of flaming.  burns you.  The gnoll sergeant hits you from afar with a +0 spear of flaming!  The gnoll sergeant burns you.gnoll hits you with a +1 halberd of venom!G%hP;jG%hRd17----------------3.9G%hi\G%h-aK _The gnoll misses you.G%h ((You shoot a sling bullet.  The sling bullet closely misses the gnoll. x2  The sling bullet hits the gnoll.G%hsC  jj. 4  The gnoll is moderately wounded.The gnoll closely misses you. The gnoll sergeant closely misses you.5.3 (1.4 _The gnoll closely misses you.G%h (You shoot a sling bullet.  The sling bullet closely misses the gnoll.G%h#c G%hj    #.........####...  +.........'  #.........  G%hk ##.......##  ##.....##  ##...##  G%hzk ##'## #@# #(#G%hk  jjj #.jj. G%h`l ......  ........  #.#.#.### G%hl j 5 gnolls (2 polearms) ......# G%hKm IThe sling bullet hits the gnoll but does no damage.G%hB (   #.........####...  +.........'  #......... G%hB # ##.......##  ##.....##  ##...## G%h_C  ##'## #@# G%hC Y#(# jjj #.jj. ...... ........ G%hD  #.#.#.###  ......# G%hk R    #.........####...  +.........'  #.........  ##.......##  ##.....##  ##...##  ##'## #@# #(# jjj #.jj. ......  ........  #.#.#.###  ......# The gnoll hits you with a +1 halberd of venom!  * * * LOW HITPOINT WARNING * * *G%h5 @   G%hw6 #.........####...  +.........'  #.........  G%h$7 ##.......##  ##.....##  ##...## G%h7  ##'## #@# G%h8 #(# jjj G%h?9 #.jj. ...... ........  G%h: #.#.#.###  ......# G%h@Z yjj  The gnoll hits you with a +1 halberd of venom!  * * * LOW HITPOINT WARNING * * *The gnoll sergeant hits you from afar with a +0 spear of flaming!  * * * LOW HITPOINT WARNING * * *sergeant burns you.  You die...G%h|0/52 ------------------G%hj/  --more--H%hn H%hv Inventory: 23/52 slots Hand Weapons (go to first with ))  b - a +0 sling (weapon)a - a +0 quarterstaff  o - a +1 dagger of venom Missiles (go to first with ()  d - 3 throwing netsv - 4 poisoned darts Armour (go to first with [)  c - a +0 helmet (worn)  e - a +0 cloak (worn)  f - a +0 ring mail (worn)  i - a +0 pair of boots (worn)  u - a +0 pair of gloves (worn) Scrolls (go to first with ?)  g - a scroll of teleportation {unknown}  h - a scroll of immolation  l - 2 scrolls of fog {unknown}m - a scroll of revelation {unknown}  p - 2 scrolls of identify {unknown}  r - a scroll of summoning {unknown}  t - a scroll of enchant armour {unknown}  w - a scroll of amnesia {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]J%h18J%hOGoodbye, Celsitudo.468 Celsitudo the Trooper (level 6, 0/52 HPs)Began as a Revenant Gladiator on May 15, 2025.Slain by a gnoll sergeant... wielding a +0 spear of flaming(2 damage)... on level 5 of the Dungeon.The game lasted 00:10:57 (3146 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57167857 EnegeticOc DjNe-27 escaped with the Orb4.56104178 RepoMan TrFi-27 escaped with the Orb5.45340331 EnegeticOc DjWn-27 escaped with the Orb6.36241780 RepoMan DrAr-27 escaped with the Orb7.32963854 RepoMan FeSh-27 escaped with the Orb8.30032968 RepoMan ReAl-27 escaped with the Orb9.28001477 puimuR OnDe-27 escaped with the Orb  10.21620769 EnegeticOc VSFi-27 escaped with the Orb  11.19685091 BnniBaAl-27 escaped with the Orb  12.17910792 glosham ReAE-27 escaped with the OrbK%hC K%huH K%hK ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l