h_ Player: Chiriam Game: DCSS bcrawl Server: clan Filename: 2025-09-18.08:06:25.ttyrec Time: (1758182785) Thu Sep 18 10:06:25 2025 h [?1051l[?1052l[?1060l[?1061hh C)0[?7hh [?25l[?1ch hK Welcome, Chiriam. Please select your species.Simple Intermediate  Advanced a - Minotaur  k - Human  v - Oni b - Hill Orc  l - Demigod  w - Djinni c - Merfolk  m - Demonspawn  x - Vampire d - Gargoyle  n - Draconian  y - High Elf e - Troll  o - Vine Stalker  z - Formicid f - Ghoul  p - Kobold  A - Naga g - Skeleton  q - Avariel  B - Barachi h - Centaur  r - Ogre  C - Octopode i - Gnoll  s - Ent  D - Spriggan j - Fairy  t - Sand Dwarf g& gm E - Felid u - Deep Dwarf  F - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.+ - Recommended species* - Random species# - Recommended character! - Random character% - List aptitudesSpace - Pick background first? - Helpjh ; a - Minotaur  b - Hill OrcOrcs are instinctive fighters, training fighting in general rather than specific melee weapons. Some are skilled in offensive magic.sh b - Hill Orc  c - MerfolkHalf fish, half human, Merfolk are citizens of both water and land. They arekilled with polearms, dodging, and transmutations, but inept with shields.hN1 c - Merfolk  d - GargoyleMade of living stone, Gargoyles have a preternatural affinity for the earth.They have low health, but their stone bodies are incredibly tough. h h"d - Gargoyle  e - TrollTrolls are monstrous creatures with powerful claws, always hungering for rawmeat. They can't wear most armour, but have naturally tough skin. h"P e - Troll  f - GhoulHumanoids cursed with endless hunger by a necromantic contagion. When uninjured, they may become mesmerised by nearby walking meat. h7g Y f - Ghoul  g - SkeletonCollections of bones animated by sentient spirits, skeletons are skilledwith both weapons and destructive magic. With no flesh, their bodies arefrail, but casting spells restores their body's integrity.hyl hm0g - Skeleton  h - CentaurSwift and strong but bulky and unable to digest meat, Centaurs are skilledws, but are also competent melee fighters with a powerful kick. hr W h - Centaur  i - GnollGnolls are canine-like humanoids. They have incredible proficiency and excellent physical attributes, but must learn all skills at once. h.p i - Gnoll  j - FairyFairies have become attuned to magic over time and have shimmering scalesthat repel attacks. They have bright wings and can fly, but are frail.ſh"H/ j - Fairyt - Sand DwarfSand Dwarves are hardy, skilled with axes and maces, and can use magic whilewearing heavy armour. However, having short legs, they move slowly. ʿhFft - Sand DwarfE - FelidFelids are sentient cats that cannot use weapons or armour but gain extra lives. Highly curious, they gain experience for seeing enemies, not fordefeating them.տh2 pE - FelidF - MummyCompelled to walk by an ancient curse, Mummies are adept at Necromancy butearn other skills very slowly. They are unable to consume any food or potions. ߿hfE - FelidF - MummyFelids are sentient cats that cannot use weapons or armour but gain extra ives. Highly curious, they gain experience for seeing enemies, not fordefeating them.߿h tD - SprigganE - FelidVery small, very frail, and very fast, Spriggans are skilled at spellcastingand stealthy stabbing, but terrible at melee combat, summoning, and especially conjuration.h; [C - OctopodeD - SprigganOctopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.h ~6B - BarachiC - OctopodeBarachim are amphibious humanoids who rebelled against the gods. They'refast learners and can hop long distances, but are otherwise slow and easilyseen.h5 cA - NagaB - BarachiNagas are hybrids; human from the chest up, with a scaly, muscular torsotrailing off like that of a snake. They move slowly but are naturally resilient.h6p - KoboldA - NagaKobolds are small, stealthy, skilled with short blades and ranged weapons,and have a natural sense for the dungeon's structure. h%fo - Vine Stalkerp - KoboldHumanoids infested with a symbiotic vine, Vine Stalkers have a powerful biteregenerate quickly, but are frail and cannot heal with potions. Theyevolve into a specialized variant when reaching level 8.hHn - Draconiano - Vine StalkerDraconians are versatile hybrids. They mature when reaching level 7 and develop a colour.hm - Demonspawnn - Draconianemonspawn are half human, half demon. They acquire strong demonic mutationsas they grow. hCl - Demigodm - Demonspawnigods are proud, learning slowly and refusing to worship any god, but make up for this with divine attributes and abilities.%h8k - Humanl - DemigodHumans advance quickly in levels and have equal abilities in most skills..h ' a - Minotaurk - HumanMinotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat.3h Welcome, Chiriam the Skeleton. Please select your background.Warrior ZealotWarrior-mage Magea - Fighter i - Berserker o - Skald s - Wizard b - Gladiator j - Abyssal Knight p - Warper t - Conjurer c - Monk k - Chaos Knight q - Arcane Marksman u - Summoner d - Hunter l - Sloth Apostle r - Enchanter v - Necromancer m - Martial Artist w - Fire Elementalist Adventurer n - Reaver x - Ice Elementalist e - Rogue y - Air Elementalist f - Spelunker z - Earth Elementalistg - ArchaeologistA - Venom Mage h - Wanderer Fighters are equipped with armour and shield, as well as a weapon of their choice and a potion of might.+ - Recommended background* - Random background# - Recommended character! - Random character% - List aptitudes3h^ BSpace - Change species? - Help4h#@ a - Fighterb - GladiatorEscaped slaves seeking freedom in the Dungeon, gladiators enter it with light armour, nets, a healing potion, and a weapon of their choice.4hB b - Gladiatorc - MonkMonks are pilgrims on a journey of spiritual discovery, and gain additionalpiety with the first god they worship. They start with a simple weapon oftheir choice and a protective amulet.5h: c - Monkd - HunterHunters carry a ranged weapon of their choice, and are also equipped with light armour and a short sword.5h d - Huntere - RogueRogues are masters of stealth, but when noticed, they can rely on magicaltools and poisoned needles. 6ha n - Reavere - Rogueeavers are the martial branch of a cult of Vehumet, aspiring to someday call the same destructive forces as the mages they serve.m - Martial Artistn - ReaverMartial Artists follow the teachings of the Wu Jian Council. They are skilled at unarmed combat and have learned to confuse enemies with theirstrikes.7hAl - Sloth Apostlem - Martial ArtistApostles of Sloth worship Cheibriados and believe the world needs more"Slack". They start with a simple weapon, a shield, and some ways to slowdown enemies.Dh&ek - Chaos Knightl - Sloth ApostleChaos Knights are playthings of the unpredictable Xom, and are subject tothe god's constantly changing moods. Xom will continue to treat them as toyseven if they decide to worship another deity.Dh|*j - Abyssal Knightk - Chaos KnightAbyssal Knights worship Lugonu, and are sent from the Abyss into the Dungeono spread corruption and chaos.GhoHi - Berserkerj - Abyssal KnightBerserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.Rh  Ki - Berserkero - SkaldSkalds are melee fighters who can boost themselves in battle with spellsfrom the Charms school. They start with a weapon of their choice, a scrollof fear, and an amulet of magic regeneration.ahi - Berserkero - SkaldBerserkers believe in Trog, the magic-hating god of frenzy. Not much canahtstop a raging berserker early on, apart from hubris.bhp i - Berserkerj - Abyssal KnightAbyssal Knights worship Lugonu, and are sent from the Abyss into the Dungeonto spread corruption and chaos.kh.j - Abyssal Knightk - Chaos KnightChaos Knights are playthings of the unpredictable Xom, and are subject to he god's constantly changing moods. Xom will continue to treat them as toyseven if they decide to worship another deity.zhJk - Chaos Knight q - Arcane MarksmanArcane Marksmen carry ranged weapons, and use magic to make their foes morevulnerable to attacks from afar.zh\Nq - Arcane Marksman u - SummonerSummoners are able to cast Summon Small Mammal from the start, and begin with other Summonings spells in their library.}ha u - Summonerv - NecromancerNecromancers are wizards specializing in the practice of death magic. They}h Xstart out with the Necrotize spell and an enchanted dagger.h hh Chiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 dagger (pain)-) Nothing quiveredh ##+####....##.@..##....#######hy' h* Welcome, Chiriam the Skeleton Necromancer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.h#, hZ `Press m to set your skill training.  Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.hInventory: 2/52 slots Hand Weapons  a - a +0 dagger of pain (weapon) Armour  b - a +0 robe (worn)htChiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##+####....#Place: Dungeon:1#.@..#0.0 (0.0)#....#######Welcome, Chiriam the Skeleton Necromancer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press m to set your skill training.  Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.Chiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Ihnt: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##+####....#Place: Dungeon:1#.@..#0.0 (0.0)#....#######Welcome, Chiriam the Skeleton Necromancer.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press m to set your skill training.  Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.h V#+##<....######1.0 (1 _hVh gh1i#####..'2 _You open the door.hnM#### #...+##@###.<#....#3 _There is an open door here.M#### #@..+##'###....##.<..#hI 4 _h ##### #.@.+ ##'### #....# #.<..##....#######5h3 h' hLs##### #..@+ ##'### #....# #.<..##....#######6h##..#'...+...#+##7h( _You open the door.hb/.#....# ######..# #...@...+ ##'###...# #....##+## #.<..# 8hhh~Q _There is an open door here.hL..### . ... . ....#. .#.. ..# ######..# #...'@..+ ##'###...# #....##+## 9 _hvh(hw A## #.. #.###.. . ...... .. ....#. $.#.. #..# ######..# #...'.@.+ ##'###...# #....##+## hZy .10.0 (1.0)hW{ h h&B ## #...###.. ....... . ....#. $.#.. #..# #####...'...+##'###.@.#....##+#<..# 1h'h5h '...#...##...#.....#####hZ %2hQ h ( _You open the door.h)@  .###.. ....... . ....#. $.#.. #..# ######...'...+##'###...#....##@##<..#......#...########3hr _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.hz| o4 _h_h , $.#..  #..# ######..# #...'...+ ##'###...##....##'###.<..#...#....#..#####.@.#7.0 (3)..............hP############### hhZ uha\ h^ h:a h5f ] #..##. ######..# #. #...'...+ #.##'###...# #.#....##'## #.#.<..#...# #.#....#...# #.######...##### #.@..............24.0 (7 hf O#################h!h hi hy _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You see here a dagger. hF Y hU h 2 _ #..  #..## #.. #.. #.###.. . ..# ...... .. ..# ....#. #.# $.#.. ##..# #..#  #@.######..# 31 #..#...'...+ #.##'###...##.#....##'###.#.<..#...##.#....#...##.######...######.)..............#################h8h:hN=hB##..# #..##..######..##..#...'...+ #.##'###...# #.#....##'## #.#.<..#...# h D#.#....#...# #.######...######.@..............8################# hFhJhc _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You see here a dagger. _h{`h` (hlyChiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............38.0 (0.0)#################(h Chiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............38.0 (0.0)################# _There is an open door here. _You see here a dagger. _You see here a dagger.  Firing (i - inventory) No suitable missiles.Press: ? - help, Shift-Dir - straight line, f - youReally target yourself? +h$  Okay, then. _HhYHh{F _Unknown command.LhPYLhQhp YQhz} Rh$Inventory: 2/52 slots Hand Weapons  a - a +0 dagger of pain (weapon) Armour  b - a +0 robe (worn)XhjChiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............38.0 (0.0)################# _You see here a dagger.  Firing (i - inventory) No suitable missiles.Press: ? - help, Shift-Dir - straight line, f - youReally target yourself? _Okay, then. _Unknown command.h40mChiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............38.0 (0.0)################# _You see here a dagger.  Firing (i - inventory) No suitable missiles.Press: ? - help, Shift-Dir - straight line, f - youReally target yourself? _Okay, then. _Unknown command.hUH\h _Unknown command.bh# 9.0 (1 _You swing at nothing.ehehQ# [?25h[?0ceh eh9 [?1051l[?1052l[?1060l[?1061l