h Player: Chiriam Game: Tutorial bcrawl Server: clan Filename: 2025-09-18.08:30:13.ttyrec Time: (1758184213) Thu Sep 18 10:30:13 2025 h [?1051l[?1052l[?1060l[?1061hh C)0[?7hhZ [?25l[?1ch& h9 Chiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1h8: Noise: ---------  Time: 39.0 (0.0)a) +0 dagger (pain)-) Nothing quiveredh< ##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...######.@..............#################h\A haC gWelcome back, Chiriam the Skeleton Necromancer.hD hP ,  Press m to set your skill training. _Press ? for a list of commands and other information.!hϘY!h)hYDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History Home: Th)h [is screenM.Macros, Options, PerformanceN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesEh4 c------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progEhF5 ress display and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills Eh5 ======================================== Fighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the number of hit points your character gets as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike Eh/6 the specific weapon skill, Fighting does not change the speed with which you make your attacks. Weapon skills affect your ability to fight with specific melee weapons. Eh6 Weapon skills include: Fh.Kh* * Short Blades* Long Blades* Maces & Flails * Axes* Staves * Polearms If you are already good using a class of weapons, say Long Blades, you'llget a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:Mh * Short Blades and Long Blades* Maces & Flails and Axes * Polearms and Axes* Staves and PolearmsRh * Staves and Maces & Flails Being good at a specific weapon improves the speed with which you attackwith it. Both the base speed and the best (lowest) possible speed are displayed in the inventory entry for a weapon. Although lighter weapons are easier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skillwith them. You can check the current delay of your weapon by swinging it at air (using ctrl-direction) and looking at the number in parentheses next to your turncount. Some weapon types have special abilities. Axes are able to cleave throughmultiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically.Unarmed Combat is a special fighting skill. It allows your character to make a powerful attack when unarmed and also to punch with the off hand as  an additional melee attack. The Unarmed Combat skill continues to increaseRh your attack speed while unarmed until it can be raised no more. Note that auxiliary attacks (such as a Centaur's kick or a Minotaur'sRh&-sheadbutt) are not affected by the Unarmed Combat skill. Ranged combat skillsSh_======================================== There are a number of individual weapon skills for missile weapons: Shb * Throwing* Bows* Crossbows* Slings Sh'a Throwing is the skill for all things hurled without a launcher: tomahawks,ShMSjavelins, nets, etc. The other skills refer to various types of missiles shot with a launcher. An exception to this are needles: these are launched using blowguns, an action which uses the Fighting skill. Since stones can be thrown without launchers to some effect, these skills crosstrain:Sh.  [h * Throwing and Slings Magic skills ========================================Spellcasting is the basic skill for magic use. It affects your reserves of magical energy (Magic) in the same way that Fighting affects your hit points: every time you increase the Spellcasting skill you gain some magic points, and you gain a spell level every time you reach a skill level divisible by 0.5. This skill greatly influences the amount by which casting causes hunger. Spellcasting also helps with the power and success rate of your spells, but to a lesser extent than the more specialised magical skills. There are also individual skills for each different type of magic; thehigher the skill, the more powerful the spell. Multidisciplinary spells use an average of the two or three skills. Miscellaneous skills ======================================== ArmourHeavier body armours give more reliable protection from damage but haveseveral disadvantages.  Having a high Armour skill means that you are used to wearing heavy^hi  armour, allowing you to move more freely and gain more protection. Whenyou look at an armour's description (from within the inventory), you cansee in particular how cumbersome it is. This is measured by the encumbrance rating.This skill helps to overcome the evasion penalty of body armours, reducesthe amount by which heavy armour hampers melee fighting and also somewhat mitigates the bad effects of heavy armour on spellcasting. High Armourskill also increases the AC provided by other types of armour (gloves,cloaks, etc.). DodgingA high Dodging skill helps you to evade melee and ranged attacks more effectively. This is more easily done in light armour, but can still beuseful in heavier armour. Stealth^h ? Helps you avoid being noticed, and makes monsters more likely to losetrack of you when you leave their line of sight. Wearing heavy armourpenalises stealth attempts. Large creatures (like Trolls) are bad atstealth, except for Nagas, which are unusually stealthy._h4_hq Stealth also helps you make a very powerful first strike against asleeping/resting monster who hasn't noticed you yet. This is most effective with a dagger, slightly less effective with other short bladesand Felid claws, and less useful (although still by no means negligible)with any other weapon._h/  Stealth also improves some melee attacks against confused, distracted, orotherwise incapacitated monsters, though this is much less effective than`hO when the monster is asleep or paralysed.Note that in addition to the bonus from weapon type, there is anadditional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon. ShieldsAffects the amount of protection you gain by using a shield, and thedegree to which it hinders you. For most races, 5/15/25 skill is enough to mitigate the encumbrance of bucklers/shields/large shieldsrespectively, though larger races need less skill and smaller races more. InvocationsAffects your ability to call on your god for aid. Those skilled atInvocations have reduced failure rates and produce more powerful effects.Some gods (such as Trog) do not require followers to learn this skill, or use a different skill for their abilities instead (such as Necromancyunder Kikubaaqudgha).chaEvocationsThis skill lets you use wands much more effectively, in terms of both damage and precision. Similarly, various other items that have evocablepowers work better for characters trained in this skill.Invocations and Evocations can increase your maximum magical reserves,although both have a smaller effect than Spellcasting in this regard. Thebonuses are not cumulative; the highest contribution from Spellcasting,Invocations or Evocations is used. ------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Somecommands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own.  dh} nMovement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both Numlock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionThis moves straight until something interesting is found (like a monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesdh`  auto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willh x open doors on its own except if you set travel_open_doors to false. G or Ctrl-GhG Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofhd R shortcuts; use ? for help on them. Ctrl-Wh1  Set waypoint (a digit between 0 and 9). Check the option show_waypoints.You can go to a waypoint by pressing Ctrl-G or G and the digit. Resting ---------------------------------------- s, Del, . or Numpad 5h0< Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. hmResting is the only way to get rid of manticore spikes, but is otherwise indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. Dungeon interaction ---------------------------------------- Oh^ Open door. This is also done automatically by walking into the door.h>4C Close door.hFCtrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orh|K else attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ; Examine occupied tile and auto-pickup eligible items. Can also be used to pick up only part of a stack with no other item on the same square. x Examine surroundings, see below. Has '?' help. hVX Examine level map, see below. Has '?' help. Ctrl-X Lists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature.hg4]Ctrl-OShow dungeon overview (branches, shops, etc.).h;k! Annotate current level. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterhB that level again. If you use this command when standing on a staircase,you may also annotate the level that staircase leads to. Should yourannotation contain an exclamation mark (!), you will be prompted beforeentering the level. An empty string clears annotations.h`(iCharacter information -------------------------------------- huThf Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square. ho  Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ;h Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). <h3 h?]Ctrl-OShow dungeon overview (branches, shops, etc.).hgExamine surroundings, see below. Has '?' help. X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate current level. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enter  that level again. If you use this command when standing on a staircase,you may also annotate the level that staircase leads to. Should yourannotation contain an exclamation mark (!), you will be prompted before  entering the level. An empty string clears annotations. Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of thehE}whole screen. @ Display character status. [ Display worn armour. }h: Display list of runes collected. h^" Display worn jewellery.E Display experience info. ^ Show religion screen. A Show abilities/mutations. a Show the ability menu, allowing you to activate an ability or read itsdescription.h E\ Show item knowledge. You can toggle autopickup exceptions for item types in this screen. The screen has its own help text. m Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text.  i Show inventory list. Inside this list, pressing a slot key showsinformation on that item. I Show list of memorised spells.h8G% Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three more terse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing thekey of a displayed item views it. Other game-playing commands ----------------------------------------z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turns nor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets.hp@8t Tell commands to allies, or shout (with tt). Ctrl-AToggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards.  |!h Toggle various display layers and overlays. (Console only) ` Re-do previous command!hP0 Repeat next command a given number of times Non-game playing commands ---------------------------------------- ? The help menu. Ctrl-PShow previous messages.!hICtrl-RRedraw screen. Ctrl-C"h"Chiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............39.0 (0.0)#################Welcome back, Chiriam the Skeleton Necromancer.Press m to set your skill training. _Press ? for a list of commands and other information."h7[39;49mChiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............39.0 (0.0)#################Welcome back, Chiriam the Skeleton Necromancer.Press m to set your skill training. _Press ? for a list of commands and other information."h-?:[m+h +h+h^+h+h}+h+hh)+h^,+hQ/+hC2+h9C+h F+hH+hK+hrN+hQ+h|T+hW+h[+h]+hxa+hd+hf+h5i+hsk+hm+h#q+hs+hNv+hx+h]{+h}+h+h+h:+h+h+hi+hڎ+h +he+h+h+h˲+h+h+h+h+h+hw+h+h+hf+h+h#+h+hg+h+h+h8+h+h+h4+h+hY+h)+h+h2+h+h+h+hL+h+h*+h+h+h9+h+hk +h 138.0 (+hw  99.0) +h %_You start waiting.+hN+h9+h9.0 (10+h 0.0)+h +hr+h _Done waiting./h P40.0)/h /h>  _c - a dagger5h+ _There isn't anything here! : cycle through up/down stairs Firing or throwing a missile: Tab : cycle through shops and portals ( : cycle to next suitable missile. r : move cursor to you) : cycle to previous suitable missile. e : create/remove travel exclusion i : choose from Inventory. Ctrl-P : repeat prompthEh|Chiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............140.0 (0.0)################# _Press ? for a list of commands and other information. _You start waiting. _Done waiting. _c - a dagger _There isn't anything here!  Press: ? - help, v - descrhibe, . - travelChiriam the Grave RobberSkeletonHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 14EV: 11Int: 13SH: 0Dex: 9XL:  1 Next:  0%Noise: ---------  Time:a) +0 dagger (pain)-) Nothing quivered##..# #..##..######..##..#...'...+#.##'###...##.#....##'###.#.<..#...##.#....#...##.######...#####Place: Dungeon:1#.@..............140.0 (0.0)################# _Press ? for a list of commands and other information. _You start waiting. _Done waiting. _c - a dagger _There isn't anything here! h[23d Press: ? - help, v - describe, . - travel Press: ? - help, v - describe, . - travelTargeting interrupted by HUP signal.hh"D [?25h[?0c [?1051l[?1052l[?1060l[?1061l