{DhV[ Player: Demonidze Game: DCSS trunk Server: clan Filename: 2025-06-07.09:25:15.ttyrec Time: (1749288315) Sat Jun 7 11:25:15 2025 }DhH [?1051l[?1052l[?1060l[?1061h}Dh V)0[?7h[?25l[?1c}Dht }Dh }Dhs rWelcome, Demonidze. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur BerserkerDhL|DhDh-Welcome, Demonidze the Minotaur. Please select your background. WarriorAdventurerMage a - Fighteri - ArtificerDhxq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - WandererDhs - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageDhu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - HexslingerDhFw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistDhz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended backgroundDhΏ * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpDh0 Tab - Minotaur BerserkerDh Dh Dhސ Welcome, Demonidze the Minotaur Berserker. You have a choice of weapons.a - short sword(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+2 apt)  e - falchion Dh{ (+2 apt)f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesDh YBksp - Return to character menu ? - HelpTab - hand axeDhk DhDhDemonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4DhSH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hand axeNothing quiveredDhF#......Dh.#.#.#####....##.@.#DhrM#...######DhDh#Welcome, Demonidze the Minotaur Berserker.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Trog says: Kill them all!Dh8(DhPress ? for a list of commands and other information.DhDh6[ _Found a staircase leading out of the dungeon.Dhq\Your movement speed is average. Your attack delay is about 1.1.Dh,rDh)tDhMv  Your damage rating with your +0 hand axe is about 10 (Base 7 x 127% (Str) x _113% (Skill)).Dh`Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplDhMay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesDh Dhj Dh! Demonidze the Chopper#..Minotaur of Trog *.......Health: 19/19 ========================..Magic: 0/0.AC: 2Str: 21#.EV: 11Int: 4#.####SH: 0Dex: 9#....#XL:  1 Next:  0% Place: Dungeon:1#.@.#Dh# Noise: ---------  Time: 0.0 (0.0)#...#a) +0 hand axe#####Nothing quiveredTrog says: Kill them all!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.1.  Your damage rating with your +0 hand axe is about 10 (Base 7 x 127% (Str) x _113% (Skill)).Dh' Dh' DhH+ Dh. DhrDhcwDemonidze the Chopper (Minotaur Berserker) Turns: 0, Time: 00:00:20 Health: 19/19AC:  2 Str: 21 XL: 1 Next: 0% Magic: 0/0EV: 11 Int:  4 God: Trog [*.....] Gold: 0SH:  0 Dex:  9 Spells: 0/0 levels left rFire . . .a - +0 hand axe rCold . . .Dhx(no offhand) rNeg . . .b - +0 animal skin rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbuttDhR Dh  Demonidze the Chopper#..Minotaur of Trog *.......Health: 19/19 ========================..Magic: 0/0.AC: 2Str: 21#.EV: 11Int: 4#.####SH: 0Dex: 9#....#XL:  1 Next:  0% Place: Dungeon:1#.@.#DhX Noise: ---------  Time: 0.0 (0.0)#...#a) +0 hand axe#####Nothing quiveredTrog says: Kill them all!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.1.  Your damage rating with your +0 hand axe is about 10 (Base 7 x 127% (Str) x _113% (Skill)).DhT Dhg Dh Dh` Dh d Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Dhd Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Dhe Religion Q: FAQK.Mutations V: Version informationL.Dhee Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenDhe N.Philosophy1.List of Character Species2.List of Character BackgroundsDhf 3.List of Skills4.List of Keys and Commands5.InscriptionsDh]f M6.Dungeon sprint modesDhDhXDhI Demonidze the Chopper#..Minotaur of Trog *.......Health: 19/19 ========================..Magic: 0/0.AC: 2Str: 21#.EV: 11Int: 4#.####SH: 0Dex: 9#....#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...#a) +0 hand axe#####Dh Nothing quiveredTrog says: Kill them all!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Your movement speed is average. Your attack delay is about 1.1.  Your damage rating with your +0 hand axe is about 10 (Base 7 x 127% (Str) x _113% (Skill)).DhSDhDhDh 6 o  Annotate which branch? (. - D:1, ? - help, ! - show branch list)Dh~  Okay, then. _Dh  _There are no items here.Dh4e1.0 (1 _DhInventory: 2/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)Dh+ Dh Demonidze the Chopper#..Minotaur of Trog *.......Health: 19/19 ========================..Magic: 0/0.Dho eAC: 2Str: 21#.EV: 11Int: 4#.####SH: 0Dex: 9Dh #....#XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 1.0 (0.0)#...#a) +0 hand axeDh #####Nothing quiveredYour movement speed is average. Your attack delay is about 1.1.  Your damage rating with your +0 hand axe is about 10 (Base 7 x 127% (Str) x _113% (Skill)).  Annotate which branch? (. - D:1, ? - help, ! - show branch list) _Okay, then. _There are no items here.Dh% 4Dh Dh DhwDhDhDhLDhDhDh DhWDhDh!DhDhDhDhDhnDhDhDhDh}DhA!Dh#Dh $Dh$Dh;'Dh)Dh-*Dh)+Dh.Dh.1,Dh4,Dh7;XDhDhDhCDhDhDhVDhDh,DhDhYDh BDhi Dh Dh,DhDhDhDhDhxDh}DhDh[DhDhDh5DhPDhDh Dh&Dh"'Dh'Dh'Dh(Dh**Dh*Dh*Dh+Dh,Dh-Dhm-Dh.Dhu/Dh/DhF0Dh$1Dh3BDh3Dh4DhH5Dh5DhV6Dhj7Dh7Dh*8Dh8Dh>:,Dh:Dh;Dh<,Dh=Dhl>Dh?BDh@DhA,DhxBDhmCDh k4####...#.## #.###...####.......@...#34.0 (33.0)#.###...##.###.###.##. #.##(###.##...#.####.#.##.#.##.#.#5.0 (34 _Found 3 stones.Dh' f#### ... ##.## #.###...#### ...# #.###...##.# ##.###.# #. #.##(###.##...#.####.#.##.#.Dh( Q##.#.#Dh/ G6.0 (1.0)Dh45 Dhi7 Dh[%4Dh+Dh.H _No target in view!Dh Dh DhҌ Dh3 P _You don't know any spells.DhA)Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _There are no items here. _Found 3 stones. Dhx_No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travelThe floor.DhDemonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axeDh*##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _There are no items here. _Found 3 stones. _No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travelThe floor.DhDhDh . _DhDh30Runes of Zot (0 collected) & Orbs of Power Runes of Zot decaying rune of Zot (the Swamp) barnacled rune of Zot (the Shoals) serpentine rune of Zot (the Snake Pit) gossamer rune of Zot (the Spider Nest) Dh\silver rune of Zot (the Vaults) abyssal rune of Zot (the Abyss) slimy rune of Zot (the Pits of Slime) demonic rune of Zot (Pandemonium) glowing rune of Zot (Pandemonium) magical rune of Zot (Pandemonium) fiery rune of Zot (Pandemonium) dark rune of Zot (Pandemonium) bone rune of Zot (Tartarus) obsidian rune of Zot (Gehenna) icy rune of Zot (Cocytus) iron rune of Zot (the Iron City of Dis) golden rune of Zot (the Tomb of the Ancients) Orbs of PowerThe Orb of Zot (the Realm of Zot) [!/^]: Show GemsDhL4Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _There are no items here. _Found 3 stones. _No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travel _The floor.DhDhDhDh3Dh Dhj Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplDhay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesDh Dh( Dh'- Lookup information about:  m - Monsters - Spell  k - Skill  a - Ability  Dh/ c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Exit help lookupDh1 Dh#7 Dhq; Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.#Dh,> #(###.##...#.####.#.##.#.##.#.# _There are no items here. _Found 3 stones. _No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travel _The floor.DhX? 4DhA DhC Dh DhZ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideDhR D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History Dh <!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesDhJMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:DhCtrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display Dhgold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andDhmJ  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackDhl Dhv  x: eXamine surroundings/targetsDhqBDh>  Dh>Autofight:X: eXamine level map (X? for hel[?7lp[?7hDhDh+  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hDh DhB  moving if necessaryin viewDhPDhM  Shift-Tab, p : trigger quivered action; |: toggle view layersDhDhU  if targeted, aims atCtrl-O : show dungeon OverviewDh Dh  nearest monsterCtrl-A : toggle auto-pickupDhDDh  Dh9m Dh  Item types (and common commands)Inventory management:Dh_Dhw4  ) : hand weapons (wield)i : show Inventory listDhDhi   ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)Dhm-  DhP  [ : armour (Wear and Take off)(press twice for pick up menu) Dh Dh,  ? : scrolls (read)d : Drop an item Dh!3   ! : potions (quaff)d#: Drop exact number of items  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h  " : amulets (Put on and Remove)  % : talismans (eVoke)Item Interaction: Dhr  / : wands (eVoke){ : inscribe item Dhy DhV  : : books (Memorise, zap, Zap,f : Fire the currently quivered action Dh Dh>  pick up to add to library) DhPF : select an item and Fire it Dh Dh  | : staves (wield)Q : select action to be QuiveredDhI  Dh  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hDh3~  $ : gold ($ counts gold)q : Quaff a potionDh  0 : the Orb of Zotr : Read a scrollDhr  Carry it to the surface and win! w : Wield an item (- for none)Dhr  ' : wield item a, or switch to bDhš DhK Other Gameplay Actions:(use = to assign slots)Dh  Dhsa : use special Ability (a! for help) v : attack with wielded itemDhc  z : cast spell, abort without targets V : eVoke wand and miscellaneous itemDhDhvDh&DhabDhDhDh Dhh Dh Dh)m Dh Dh Dh Dh)@Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _There are no items here. _Found 3 stones. _No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travel _The floor.DhMvDhDemonidze the Chopper (Minotaur Berserker) Turns: 36, Time: 00:01:46 DhϒHealth: 19/19AC:  2 Str: 21 XL: 1 Next: 0% Magic: 0/0EV: 11 Int:  4 God: Trog [*.....] Gold: 0SH:  0 Dex:  9 Spells: 0/0 levels left rFire . . .a - +0 hand axe rCold . . .(no offhand) rNeg . . .b - +0 animal skin rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbuttDh Dh Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Dh rNoise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _There are no items here. _Found 3 stones. _No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travel _The floor.Dhh Dh( DhDh6 Save game and exit? Y - Yes  N - NoDh<Dh+TDemonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9DhUB#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _Found 3 stones. _No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travel DhV{_The floor.  Okay, then.DhL[Dh]. _DhxDh(Innate Abilities, Weirdness & Mutationsa - You have a pair of horns on your head.Dh!{b - You reflexively headbutt those who attack you in melee.DhqDhDh)wDemonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1Dh........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _Found 3 stones. _No target in view! _You don't know any spells.  Press: ? - help, v - describe, . - travel _The floor. _Okay, then.DheDhDhDh Dh(  Dh  Dh  Dh P _You don't know any spells.&DhW  You aren't carrying any pieces of jewellery.&Dh^&Dh a. _'Dhx  _Unknown command.*Dhq*Dh%PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.*DhAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnostics*DhA M.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes3DhU; ------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress display and aptitude display using '*'. You can also read the table of 3Dh)= )aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills ======================================== Fighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the amount of health your character gains as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike the specific weapon skill, Fighting does not change the speed with which you make your attacks. Weapon skills affect your ability to fight with specific melee weapons. Weapon skills include: 4Dh!K8Dh ' * Short Blades8Dh 9Dha'  * Long Blades9Dh 9DhJ) * Maces & Flails9Dh(S  * Axes9Dh"  * Staves9Dh{$  * Polearms9Dh  9Dhn` If you are already good using a class of weapons, say Long Blades, you'll9Dh_  get a bonus to using similar weapons, like Short Blades; this is called9Dh_]^  crosstraining and is shown in blue in the skill menu. Similar types of9Dh3$  weapons are:9Dhj   9Dh~ 7 * Short Blades and Long Blades9DhH 3  * Maces & Flails and Axes9Dh -  * Polearms and Axes9Dhg /  * Staves and Polearms9DhX  9Dh 4 * Staves and Maces & Flails9DhX   9Dh= _ Being good at a specific weapon improves the speed with which you attack9Dh[ ]  with it. Both the base speed and the best (lowest) possible speed are9Dh c  displayed in the inventory entry for a weapon. Although lighter weapons are9Dh_  easier to use initially, as they strike quickly and accurately, heavier9Dhc  weapons increase in damage potential very quickly as you improve your skill:Dh :Dh)b with them. You can check the current delay of your weapon by swinging it at:DhS :Dhb air (using ctrl-direction) and looking at the number in parentheses next to:DhJO'  your turncount.:Dh3  :DhXF` Some weapon types have special abilities. Axes are able to cleave through:Dh\`  multiple enemies in a single swing, hitting enemies in an arc around the:Dh( :Dh)b wielder with every attack. Polearms can reach farther and allow the wielder:Dha  to attack an opponent two squares away, and even reach over monsters. Use:DhA\c  the 'v' command to target a specific monster with a reaching attack, or use:DhV  :Dh)Autofight ('tab') to reach automatically.:Dh2J  :Dh*a Finally, Unarmed Combat skill increases the accuracy, damage, and speed of:Dh=`  attacks made while unarmed. Note that most auxiliary attacks, such as an:Dhb  Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed:Dh,`  Combat. The only exception is the off-hand punch attack granted by using:Dh[  neither weapon nor shield, which Unarmed Combat makes somewhat more:DhIk :Dhk! effective.:Dh  :DhU + Ranged combat skills:Dh @  ========================================:Dh<   :DhX [ Ranged Weapons is the skill for bows, crossbows, and slings, whereas:Dh2 Z  Throwing governs all things hurled without a launcher: boomerangs,:Dh 3  javelins, nets, darts, etc.:Dh^   :Dha [ Just as with melee weapons, ranged weapon skills and throwing skills:Dhhk c  increase the speed at which you attack, along with slightly increasing your:Dh c  accuracy and damage. Missile weapons, unlike melee or throwing weapons, are:Dh=a  slowed by wearing heavy armour. Increasing your Strength and Armour skill:Dh5  will partially mitigate this.;Dh,  ;Dh;Dh# Magic skills;Dh <Dh@  ========================================<Dh   <DhCa Spellcasting is the basic skill for magic use. It affects your reserves of<Dha  magical energy (Magic) in the same way that Fighting affects your health:<Dh;yb  every time you increase the Spellcasting skill you gain some magic points,<Dhb  and you gain a spell level every time you reach a skill level divisible by<Dh^j\  0.5. Spellcasting also helps with the power and success rate of your<Dh`  spells, but to a lesser extent than the more specialised magical skills.<Dh  <Dh] There are also individual skills for each different type of magic; the<Dhцc  higher the skill, the more powerful the spell. Multidisciplinary spells use<Dhx>  an average of the two or three skills.<Dh z  <Dh[+ Miscellaneous skills<Dh@  ========================================<Dh  <Dh( Armour<Dh a  Having a high Armour skill means that you are skilled at wearing armour<Dh c  of all kinds, multiplying the protection provided not just by body armour<Dh'  <Dh ] but also by cloaks, gloves, etc. It also very slightly mitigates the<Dh9 _  penalties to spellcasting and missile weapon speed from wearing heavy<Dh( !  armour.<Dha   <Dh  Dodging<Dh _  A high Dodging skill helps you to evade melee and ranged attacks more<Dh a  effectively. This is more easily done in light armour, but can still be<Dh 3  useful in heavier armour.<Dh   <Dh Stealth<Dhs'_  Helps you avoid being noticed, and makes monsters more likely to lose=Dhc_  track of you when you leave their line of sight. Wearing heavy armour=Dhi^  penalises stealth attempts. Large creatures (like Trolls) are bad at=DhmNR  stealth, except for Nagas, which are unusually stealthy.=Dh =Dh =Dh?[ Stealth also helps you make a very powerful first strike against a=Dh7 =DhZ sleeping/resting monster who hasn't noticed you yet. This is most=Dhpb  effective with a dagger, slightly less effective with other short blades=Dhb  and Felid claws, and less useful (although still by no means negligible)=Dhb0  with any other weapon.=Dh  =DhPb Stealth also improves some melee attacks against confused, distracted, or=Dh0c  otherwise incapacitated monsters, though this is much less effective than=DhrB  when the monster is asleep or paralysed.=Dh5  =Dh4fY Note that in addition to the bonus from weapon type, there is an=Dhb  additional stabbing bonus based on the average of your stealth skill and=DhW>  your skill with your wielded weapon.=Dh/  =DhI  Shields=Dh: ^  Affects the amount of protection you gain by using a shield, and the=Dhby `  degree to which it hinders your evasion, attack speed and spellcasting=Dh\ >Dhs >DhKz >Dhp |Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.#Press: ? - help, v - describe, . - travel _The floor. _Okay, then. _You don't know any spells. _You aren't carrying any pieces of jewellery. _Unknown command.>Dhˆ >Dh ?Dh ?Dh5!PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.?Dh#hAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screen?Dh&FN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesIDh]IDh^c------------------------------------------------------------------------ IDhg^ 4.IDh^LIST OF KEYS AND COMMANDS IDh:_M------------------------------------------------------------------------ IDh_IDh`Main sIDhm` creen IDh`0======================================== IDh>aIDhaPCrawl has many commands to be issued by single key strokes. This can become IDhbPconfusing, since there are also several modes; here is the full list. Some IDhbLcommands are particularly useful in combination with certain interface IDhbQoptions; such options are mentioned in the list. For a description of them, IDh[cPplease look into options_guide.txt. For a more terse list of all commands, IDhcQuse '??' in-game. Most modes (targeting, level map, interlevel travel) also IDh0d.have help menus via '?' on their own. IDhdIDh(eMovement IDhe1---------------------------------------- IDhfIDh|fdirectionIDhfNThis moves one square. The direction is either one of the numpad cursorIDhKg=keys (try both NumLock on and off) or one of the Rogue vi keyIDhg sIDhh(hjklyubn). IDhhIDhhShift-direction or / directionIDh` JDhD( Z  This moves straight until something interesting is found (like aJDh KDhY KDh ^ monster). If the first square is a trap, movement starts nonetheless.KDh4  KDhĹ oKDhw7 Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration willKDhȑ\  open doors on its own unless you set travel_open_doors to avoid orKDhG#  approach.KDh  KDhK: " G or Ctrl-GKDh a  Interlevel travel (to arbitrary dungeon levels or waypoints). RemembersKDh) Z  old destinations if interrupted. This command has its own set ofKDh, NDh <  shortcuts; use ? for help on them.NDh ODh  ODh  Ctrl-WODh\^  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingODh K  Ctrl-G or uppercase G, then the waypoint's digit.ODh  ODh$+ Attacking and firingODhUODh @  ----------------------------------------ODhFo PDh$R  PDh_ Several of these commands enter targeting mode; see "Targeting" for morePDhjA4  information about this mode.PDh PDh PDhv6  directionPDhT  If a monster is in the target square, attack that monster.PDh1QDh  QDhk  QDh TDh9 TabTDhTDhJ`  Autofight: Attack the nearest monster with your current weapon. If theTDh-a  nearest monster is not in range, by default, this will move towards it.TDhn  TDh&  vTDh X Targeted attacks with your primary weapon, including attackingTDhM \  non-adjacent monsters with a polearm, or firing a wielded launcherTDh G  (regardless of the state of the main quiver).TDh=   TDhѴ  QTDh- H Quiver an item, spell, or ability from a menu.TDh   TDhH&  ( and )TDh _  Cycle quiver to next/previous suitable action (item, spell, ability).TDhZH  TDh fTDh8c Fire currently quivered action, showing a targeter. If some monster is inUDhrXDh\  sight and the action takes a target, either the last target or theXDh XDh c  nearest monster will be automatically highlighted. If the action does notXDhI YDhX [  take a target, the display will typically show an area of effect.YDh I ZDh ?  Pressing f again triggers the action.[Dh([Dh-  [Dh# Shift-tab, p[Dh!X  Autofire: Fire a quivered action, if needed selecting a target[DhP  automatically; typically fires at the nearest monster.[Dh;  [DhV F[Dh a Directly choose ammo to throw or fire. In contrast to 'f' this does not[Dh  [Dh' 2 interact with the quiver.[Dh+   [Dh&  V[Dh3 _ Evoke an item directly from the inventory. This includes using wands.[Dh   [Dha ^DhX + Spells and abilities^Dhk _Dh@  ----------------------------------------_Dh  _DhIb Spells and abilities may also be quivered; see "Attacking and firing". Many_Dhc`  spells and abilities enter targeting mode on activation; see "Targeting"_Dh2=  for more information about this mode._Dh  _Dh+ a_Dh` Show the ability menu, allowing you to activate an ability or read its_DhB&  description._Dh  _DhM z_Dha Cast a spell. Should the spell demand monsters as targets but there are_Dh8 a  none within range, casting will be stopped. In this case, neither turns_Dh  _Dhط ^ nor magic are used. If you want to cast the spell nonetheless, use Z._Dh/   _Dhȩ  Z_Dh 3 G Cast a spell regardless of available targets._Dh dDhhQ  dDhdDhS RestingdDh3dDhj  dDh  dDh (----------------------------------------dDhw`   dDhE , s, Del, . or Numpad 5dDhPQb  Rests for one turn. This is most often used tactically for waiting a fewdDhc  turns. Serious resting should be done with the 5 command, for the sake ofeDh3  your keyboard and sanity.eDh~  eDh73* 5 or Shift-Numpad 5eDhT  Long resting, until both health and magic points are full.eDh/6  eDh) Resting is generally indistinguishable from any other action; healing,  magic point restoration, etc, proceed at the same rate, whether you'reeDhfDha  resting or not. A few specific spells can be 'channeled' via the rest keyfDhrgDh>P  for ongoing effects, as mentioned in their descriptions.gDhegDh,   gDhXq * Dungeon interactiongDh @  ----------------------------------------gDhzb   gDh=hDh OhDhYhDh ^ Open door. This is also done automatically by walking into the door.hDhbY   hDh@  ChDhO % Close door.hDh]   hDhҡ4 Ctrl-direction or * directionhDh^  Opens/closes a door in the specified direction (if there is one), oriDh$S  else attacks without moving (even if no monster is seen).iDh  iDh{ iDhZkDh#V Use staircase to go deeper, or use a shop, altar, or portal.kDhkDh  kDhy  kDhh  ;kDh c Examine occupied tile and auto-pickup eligible items. Can also be used tokDhR ]  pick up only part of a stack with no other item on the same square.kDhI c  When a monster is present the first press of ; will only examine the tilekDhx ^  and a second press of ; will pick up all auto-pickup eligible items.kDh mDh .   mDhY nDh xnDh#2nDh2G Examine surroundings, see below. Has '?' help.nDh  nDhl XnDhE Examine level map, see below. Has '?' help.nDh   nDhpDhU Ctrl-XpDh.pDh ]  Lists all monsters, items and features in sight. You may read theirpDh~ H  descriptions and travel to an item or feature.pDhL   pDh  Ctrl-OpDh H  Show dungeon overview (branches, shops, etc.).pDh   pDh  !pDh; _ Annotate a level. You can annotate any level of a branch of which youpDh4b  have found the entrance. You can enter any text. This annotation is thenpDhRc  listed in the dungeon overview (Ctrl-O) and also shown whenever you enterpDhc  that level again. Should your annotation contain an exclamation mark (!),qDh9`  you will be prompted before entering the level. An empty string clearsqDhݬ&  annotations.qDhq  qDh8*, Character informationqDhaR>  --------------------------------------qDh0xDh   xDh^ zDh4a 'display' below means usage of the message area, 'show' means usage of thezDhбzDh%  whole screen.zDhK  zDh @zDh4 3 Display character status.zDh6   zDh(  [zDh . Display worn armour.zDh   zDh  }zDha }Dh+Z}Dh>`}Dh#dDemonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21}Dhd...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)}Dh f#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.#Press: ? - help, v - describe, . - travel _The floor. _Okay, then. _You don't know any spells. _You aren't carrying any pieces of jewellery. _Unknown command.}Dh'h}Dhh}Dhj}Dhl~Dhw S _Okay, then.You don't know any spells.You aren't carrying any pieces of jewellery.Unknown command.  You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:02 (36 turns).~Dhx ~Dh~ ~Dh؂  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors.Dh Dh uEquip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [) Dhy  b - a +0 animal skin (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Dh Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _You aren't carrying any pieces of jewellery. _Unknown command.You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:02 (36 turns).  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors.  Okay, then. [4Dh 0m_Dh Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip DhDhDh"WDemonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _Unknown command.You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:02 (36 turns).  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors. _Okay, then.DhMn  Okay, then.Dh^Dh. _DhϓDh$Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents Dhobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills Dh#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Dh)Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character BackgroundsDhC3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesDh3 ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and Dhseveral additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.Dh)^DhS Dh_ Dhi Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#Dhk a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.#You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:02 (36 turns).  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors. _Okay, then. _Okay, then.Dhq 4Dhw Dh=z Dh Zot will find you in 5964 turns if you stay in this branch and explore no new _floors. _Okay, then.Okay, then.  You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:21 (36 turns).Dh DhE Dh  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors.Dhk%Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplDh=(ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesDhC------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionDhJDThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionDh DhTt Z  This moves straight until something interesting is found (like aDhQ Dh Dh@^ monster). If the first square is a trap, movement starts nonetheless.DhF DhF Dh5 oDh~=Dh=V Auto-explore. Setting the option explore_greedy to true makesDhY  auto-explore run to interesting items (those that get picked upDh,i_  automatically) or piles (checking the contents). Autoexploration willDh\  open doors on its own unless you set travel_open_doors to avoid orDhAY#  approach.Dh  Dh l" G or Ctrl-GDh Dhl` Interlevel travel (to arbitrary dungeon levels or waypoints). RemembersDh.8  Dh8 Y old destinations if interrupted. This command has its own set ofDh  DhR ; shortcuts; use ? for help on them.Dhb  DhJc  Dh  Ctrl-WDh ^  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingDhx K  Ctrl-G or uppercase G, then the waypoint's digit.DhD   Dh + Attacking and firingDhHo @  ----------------------------------------DhE   Dhf_ Several of these commands enter targeting mode; see "Targeting" for moreDh4  information about this mode.DhZ1  Dh2  directionDhq DhS If a monster is in the target square, attack that monster.Dh  Dh% TabDhs`  Autofight: Attack the nearest monster with your current weapon. If theDh%a  nearest monster is not in range, by default, this will move towards it.Dhi  Dh vDhX Targeted attacks with your primary weapon, including attackingDh/1\  non-adjacent monsters with a polearm, or firing a wielded launcherDhG  (regardless of the state of the main quiver).Dh  Dh QDhH Quiver an item, spell, or ability from a menu.Dh  Dh? ( and )Dh_  Cycle quiver to next/previous suitable action (item, spell, ability).DhG   Dh  fDh c Fire currently quivered action, showing a targeter. If some monster is inDhD \  sight and the action takes a target, either the last target or theDh c  nearest monster will be automatically highlighted. If the action does notDhs [  take a target, the display will typically show an area of effect.Dh= ?  Pressing f again triggers the action.Dh   Dh. # Shift-tab, pDh X  Autofire: Fire a quivered action, if needed selecting a targetDhP  automatically; typically fires at the nearest monster.Dh  Dh FDhla Directly choose ammo to throw or fire. In contrast to 'f' this does notDh Dh2 interact with the quiver.Dhq Dhq DhC VDh|_ Evoke an item directly from the inventory. This includes using wands.DhD  Dhx+ Spells and abilitiesDh @  ----------------------------------------Dh)  Dhb Spells and abilities may also be quivered; see "Attacking and firing". ManyDhs`  spells and abilities enter targeting mode on activation; see "Targeting"Dh=  for more information about this mode.Dhc  Dh aDh` Show the ability menu, allowing you to activate an ability or read itsDh&  description.Dh Dh; Dh  zDhl a Cast a spell. Should the spell demand monsters as targets but there areDh a  none within range, casting will be stopped. In this case, neither turnsDh _  nor magic are used. If you want to cast the spell nonetheless, use Z.Dh   Dh: _ Z Cast a spell regardless of available targets.Dhy   Dh%-  RestingDh j @  ----------------------------------------Dh"  Dh, s, Del, . or Numpad 5DhVb  Rests for one turn. This is most often used tactically for waiting a fewDh(Ic  turns. Serious resting should be done with the 5 command, for the sake ofDh@3  your keyboard and sanity.Dh:  Dh* 5 or Shift-Numpad 5DhgT  Long resting, until both health and magic points are full.Dh  Dh[] Resting is generally indistinguishable from any other action; healing,Dh^  magic point restoration, etc, proceed at the same rate, whether you'reDh)Da  resting or not. A few specific spells can be 'channeled' via the rest keyDhѻP  for ongoing effects, as mentioned in their descriptions.Dhr  Dh/* Dungeon interactionDha@  ----------------------------------------Dh  DhwS ODh^ Open door. This is also done automatically by walking into the door.Dh3K  Dh CDhi % Close door.Dh/   Dhd` 4 Ctrl-direction or * directionDh ^  Opens/closes a door in the specified direction (if there is one), orDhnL S  else attacks without moving (even if no monster is seen).Dhe   Dhz  <Dh V Use staircase to go higher, or use a shop, altar, or portal.Dhf   Dh  >Dh[Dh \U Use staircase to go deeper, or use a shop, altar, or portal.Dh  Dh ;Dh#c Examine occupied tile and auto-pickup eligible items. Can also be used toDh:]  pick up only part of a stack with no other item on the same square.Dh>c  When a monster is present the first press of ; will only examine the tileDhZvDh^  and a second press of ; will pick up all auto-pickup eligible items.Dh@Dh   Dh Dh xDh6DhG Examine surroundings, see below. Has '?' help.Dh]  DhR XDh~E Examine level map, see below. Has '?' help.Dh6  Dhb Ctrl-XDh$]  Lists all monsters, items and features in sight. You may read theirDhuH  descriptions and travel to an item or feature.Dh  Dh Ctrl-ODhV H  Show dungeon overview (branches, shops, etc.).DhA  Dh7 !DhRDh^ Annotate a level. You can annotate any level of a branch of which youDhN!  Dh! a have found the entrance. You can enter any text. This annotation is thenDh?  Dh b listed in the dungeon overview (Ctrl-O) and also shown whenever you enterDh c  that level again. Should your annotation contain an exclamation mark (!),Dh  Dhw _ you will be prompted before entering the level. An empty string clearsDh>  Dh? % annotations.Dh   DhQ , Character informationDhY Dh̊>  --------------------------------------Dh'DhG DhCH Dha 'display' below means usage of the message area, 'show' means usage of theDhw8 Dht9$ whole screen.Dh  Dh& @Dh3 Display character status.Dh  Dh( [Dhf. Display worn armour.Dh Dh Dh }Dhgv: Display list of runes collected.DhK% Dh% DhA "DhDDhGDhoH0 Display worn jewellery.DhDh  Dh^  Dh3  EDh Dh 1 Display experience info.Dh€  DhJ  Dh  ^Dhn DhCo . Show religion screen.Dh DhF  DhݩDh9Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _Okay, then. _Okay, then.You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:21 (36 turns).  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors.DhW4DhADh$  You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:21 (36 turns).  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors.Unknown command.Dh`Dh   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   2.8  +2               b - Maces & Flails   2.1   0.7  +2      c + Axes3.6   2.8  +2       d - Polearms   2.1   0.7  +2       e - Unarmed Combat   0.0   0.8  +1      [Dh 20X                f + Armour2.4   2.1  +2      g + Dodging2.1   2.5  +1       h - Stealth   0.0   1.2  -1                                      [20Dhq @X                The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsDh, Dh( TargetTarget--  --  --  --  -- Dh --  --  --  a-z] setDh [-] clear selected targetcost|targetsDhvDh X Dh?tDh> DhI W=] set aall targetsDhlD DhIE%Demonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0DhF####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0Dex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#DhF*Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# DhGY_Okay, then.You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:21 (36 turns).  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors. _Unknown command.Dh:NDhODhRDhUDhQ>DhC% DhCi Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.6   2.8  +2               b - Maces & Flails   2.1   0.7  +2      c + Axes3.6   2.8  +2      DhD d - Polearms   2.1   0.7  +2       e - Unarmed Combat   0.0   0.8  +1                  Dh"G    f + Armour2.4   2.1  +2      g + Dodging2.1   2.5  +1       h - Stealth   0.0   1.2  -1                                                  [18;DhG61H    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsDh9B a + Fighting Dh  Dhf d a + Fighting   b - Maces & Flails Dhj a + Fighting  b - Maces & Flails DhH6 h  a + Fighting   b - Maces & Flails Dh*( d  b - Maces & Flails  c + Axes DhGh  c + Axes   d - Polearms Dh( n  d - Polearms  e - Unarmed Combat Dht9  e - Unarmed Combat  f + Armour   f + Armour   g + Dodging Dhl.a  f + Armour  g + Dodging Dh0c e - Unarmed Combat  f + Armour DhDj  d - Polearms  e - Unarmed Combat Dhj  c + Axes  d - Polearms Dhh  c + Axes   d - Polearms Dhn  d - Polearms  e - Unarmed Combat DhL-e  e - Unarmed Combat  f + Armour Dhxa i  f + Armour   g + Dodging Dhs  g + Dodging   h - Stealth DhEz b + Maces & Flails   2.1 d + Polearms   2.1++In automatic mode, skills are trained as you use them. auto|manualDh{Dhk  g + Dodging  h + Stealth Dhxa  f + Armour  g + Dodging Dhc e + Unarmed Combat  f + Armour Dh! t  d + Polearms  e + Unarmed Combat DhdhDh t  c + Axes  d + Polearms Dh*db  b + Maces & Flails  c + Axes Dho7 t a + Fighting  b + Maces & Flails Dh r  a + Fighting   b + Maces & Flails Dhn  b + Maces & Flails  c + Axes Dh  c * Axes   3.6 d + Polearms Dh"f  d * Polearms  e + Unarmed Combat Dh5  e * Unarmed Combat   0.0 f + Armour Dh,o - Spellcasting   0.0   2.0  -4  Dh-p - Conjurations   0.0   1.7  -3  q - Hexes0.0   2.0  -4  r - Summonings0.0   1.7  -3   e + Staves   0.0   0.7  +2   s - Necromancy0.0   1.7  -3   f * Unarmed Combat   0.0   0.8  +1   t - Forgecraft0.0   1.4  -2  g + Throwing0.0   1.0   0   u - Translocations   0.0   1.7  -3         v - AlchemyDh.0.0   1.7  -3   h + Short Blades   0.0   0.8w - Fire Magic0.0   1.7  -3  i + Long Blades0.7  +2   x - Ice Magic0.0   1.7  -3  j + Ranged Weapons   0.0   0.8  +1   y - Air MagicDh.Y0.0   1.7  -3  z - Earth Magic0.0   1.4  -2   k + Armour  2.4   2.1  +2   l + Dodging 2.1   2.5  +1   0 + Invocations0.0   1.0   0  m + Shields0.0   0.7  +2   1 + EvocationsDh0@0.0   1.2  -1  n + Stealth0.0   1.2  -1   2 + Shapeshifting   0.0   1.7  -3  The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.useful|allDh>D @ b - Maces & Flails   2.1 c + Axes 3.6   d - Polearms   2.1- f - Unarmed Combat   0.0---------In manual mode, experience is spread evenly across all activated skills. auto|manualDhy" b + Maces & Flails   2.1 c * Axes   3.6 d * Polearms   2.1+ f * Unarmed Combat   0.0++++++++Dh"+automatic mode, skills are trained as you use them.auto|manualDh]K b - Maces & Flails   2.1 c + Axes 3.6   d - Polearms   2.1DhK_- f - Unarmed Combat   0.0---------manual mode, experience is spread evenly across all activated skills.auto|manualDhl b + Maces & Flails   2.1 c * Axes   3.6 d * Polearms   2.1+ f * Unarmed Combat   0.0+++++++++automatic mode, skills are trained as you use them.auto|manualDh~P 4 b - Maces & Flails   2.1 c + Axes 3.6   d - Polearms   2.1- f - Unarmed Combat   0.0---------manual mode, experience is spread evenly across all activated skills.auto|manualDh b + Maces & Flails   2.1 c * Axes   3.6 d * Polearms   2.1+ f * Unarmed Combat   0.0+++++++++automatic mode, skills are trained as you use them.auto|manualDhX4 b - Maces & Flails   2.1 c + Axes 3.6   d - Polearms   2.1- f - Unarmed Combat   0.0---------manual mode, experience is spread evenly across all activated skills.auto|manualDhLiTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  DhM--  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsDhDh_}DhYoe j - Ranged Weapons  k + Armour DhH% u  i - Long Blades  j - Ranged Weapons Dh u  h - Short Blades  i - Long Blades DhDh*o g - Throwing  h - Short Blades Dh Dhm f - Unarmed Combat  g - Throwing Dh,9t  e - Staves  f - Unarmed Combat Dhj  d - Polearms  e - Staves Dh+j  c + Axes  d - Polearms Dhk`  b - Maces & Flails  c + Axes DhQj a + Fighting  b - Maces & Flails Dh h  a + Fighting   b - Maces & Flails Dhd  b - Maces & Flails  c + Axes Dhc:[?25h[?0c0 Dh% y[?25l[?1c-- =] set aall targetsDh +                       Unarmed Combat1                            f + Armour 2.4  --  +2       g + Dodging 2.1     h - Stealth -1                    Dh@.[34m                                      The current training targets, if any.  Skills enhanced by cross-training are in green.useful|allDhO.o - Spellcasting   0.0  --  -4 p - Conjurations   0.0  --  -3 q - Hexes0.0  --  -4 r - Summonings0.0  --  -3 Staves 2  s - NecromancyDhEP;0.0  --  -3 f - Unarmed Combat   0.0  --  +1  t - Forgecraft0.0  --  -2 g - Throwing0.0  --   0  u - Translocations   0.0  --  -3  DhP      v - Alchemy0.0  --  -3   h - Short Blades   0.0w - Fire Magic0.0  --  -3 i - Long BladesDhQJ+2  x - Ice Magic0.0  --  -3 j - Ranged Weapons   0.0  --  +1  y - Air Magic0.0  --  -3 z - Earth MagicDhoQ0.0  --  -2  k + Armour 2.4  --  +2  l + Dodging 2.1  --  +1  0 - InvocationsDhSh0.0  --   0 m - Shields0.0  --  +2  1 - Evocations0.0  --  -1 n - Stealth0.0  --  -1  2 - Shapeshifting   0.0  --  -3 useful|allDhΰ"rain rain 25%       25%                                   25% 25%           percentage of incoming experience used to train each skill is in brown. trainingtargetsDhjh  c + Axes   d - Polearms Dh n  d - Polearms  e - Staves Dh,_ n  e - Staves  f - Unarmed Combat Dhn  f - Unarmed Combat  g - Throwing Dh o  g - Throwing  h - Short Blades Dh o  h - Short Blades  i - Long Blades Dh0o  i - Long Blades  j - Ranged Weapons DhDhDhpDemonidze the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0####AC: 2Str: 21...EV: 11Int: 4##.##SH: 0DhsDex: 9#.###...####XL:  1 Next:  0% Place: Dungeon:1........@..#Noise: ---------  Time: 36.0 (0.0)#.###...##.#a) +0 hand axe##.###.#Nothing quivered#. #.##(###.##...#.####.#.##.#.##.#.# _Okay, then.You are a level 1 Minotaur Berserker. You are 0% of the way to level 2.  Play time: 00:03:21 (36 turns).  Zot will find you in 5964 turns if you stay in this branch and explore no new _floors. _Unknown command.DhW4Dh Dh Dh( _#.###### #.r....#  ##@##  ##.###...#####...........#.#.###...##.# ##.###.# #.# #.#r   rat (asleep) #(###.## Dh+...#.####.#.#40.0 (4 Dh.rr1.0 (5 DhL DhV _A rat comes into view. Dh #.#######..r.@.# #.#####.##  ##.###...#### #...........#.#.###...##.###.###.# #.# #.# #(###.# #...#.#.r2.0 (1 _The rat twitches its whiskers. Dh=3.1 (1.1 _You closely miss the rat. The rat closely misses you.DhDh]&4.3 (1.2Dh`Dh _You barely miss the rat. The rat barely misses you.Dh ?  You hit the rat but do no damage. Your headbutt misses the rat.7---5.4 (1.1 _The rat bites you.Dh*  You closely miss the rat. Your headbutt misses the rat.6.5 _The rat barely misses you.Dh*  You hit the rat.  The rat is heavily wounded.7.7 (1.2 _The rat bites you but does no damage.!Dh n  You hit the rat.  You kill the rat!!Dh E†!Dh2o8=--88.8 (1.1!Dh8!Dh;W _Trog accepts your kill./Dh/DhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents /Dhobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items /Dh -&: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes;Dh7a;Dhm;Dht Display type: Console/Webtiles Terminal colours: 8 foreground, 8 background The webtiles client will display 16 colors. Foreground palette: black blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite Full palette: black blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite black blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite ;Dh vblack blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite black blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite black blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite black blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite black blue green cyan red magenta brown lightgrey darkgreylightbluelightgreenlightcyanlightredlightmagentayellowwhite <Dh <Dht <Dh wDemonidze the ChopperMinotaur of Trog *.....Health: 18/19 ======================--Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9#.######<Dh ZXL:  1 Next:  8% Place: Dungeon:1#...†@.#Noise: =--------  Time: 48.8 (0.0)#.#####.##a) +0 hand axe##.###...####[11<Dh ;38HNothing quivered#...........#.#.###...##.###.###.##.# #.##(###.##...#.#You hit the rat.  The rat is heavily wounded. <Dh _The rat bites you but does no damage.  You hit the rat.  You kill the rat! _Trog accepts your kill.<Dh 4<Dh( <Dhc >DhX>Dhx__Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview >Dh5caspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup description>DhdXJ.Religion Q: FAQK.Mutations V: Version informationL.>Dhf`Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy>Dhh1.List of Character Species2.List of Character Backgrounds3.List of Skills>Dhi4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesZDhKl------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionZDh+ [DhAZ  This moves straight until something interesting is found (like a[Dh[Dh) _  monster). If the first square is a trap, movement starts nonetheless.[Dh |  [Dh|  [Dh  o[Dhl W Auto-explore. Setting the option explore_greedy to true makes[Dh Y  auto-explore run to interesting items (those that get picked up[Dh _  automatically) or piles (checking the contents). Autoexploration will[Dh) \  open doors on its own unless you set travel_open_doors to avoid or[Dh #  approach.[Dhz  [Dh" G or Ctrl-G[DhTa  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembers\Dh.Z  old destinations if interrupted. This command has its own set of\Dh<  shortcuts; use ? for help on them.\DhV  \Dh Ctrl-W\DhS^  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressing\DhK  Ctrl-G or uppercase G, then the waypoint's digit.\Dh-@  \Dh + Attacking and firing\Dhe@  ----------------------------------------\Dh?  \DhY_ Several of these commands enter targeting mode; see "Targeting" for more\Dh4  information about this mode.\DhH  \Dh`  direction\Dh9T  If a monster is in the target square, attack that monster.\Dh  \Dhre Tab\DhL `  Autofight: Attack the nearest monster with your current weapon. If the\Dh a  nearest monster is not in range, by default, this will move towards it.\Dh   \DhP  v\Dhy X Targeted attacks with your primary weapon, including attacking\DhD \  non-adjacent monsters with a polearm, or firing a wielded launcher\Dh G  (regardless of the state of the main quiver).\DhKk  \Dhk  \DhX  Q\DhU H Quiver an item, spell, or ability from a menu.\Dh   \DhF ( and )\Dh/_  Cycle quiver to next/previous suitable action (item, spell, ability).]Dh6  ]Dh f]Dh"c Fire currently quivered action, showing a targeter. If some monster is in]Dh\  sight and the action takes a target, either the last target or the]Dhc  nearest monster will be automatically highlighted. If the action does not]Dh[  take a target, the display will typically show an area of effect.]Dh?  Pressing f again triggers the action.]Dh  ]Dh># Shift-tab, p]Dh˦X  Autofire: Fire a quivered action, if needed selecting a target]Dh7P  automatically; typically fires at the nearest monster.]Dh  ]Dh  F]Dha Directly choose ammo to throw or fire. In contrast to 'f' this does not]Dh>3  interact with the quiver.]Dh>  ]Dh+ V]Dh_ Evoke an item directly from the inventory. This includes using wands.]Dhn9   ]Dh + Spells and abilities]Dh1D @  ----------------------------------------]Dh׿   ]Dh`: b Spells and abilities may also be quivered; see "Attacking and firing". Many]Dh| `  spells and abilities enter targeting mode on activation; see "Targeting"]Dh+' =  for more information about this mode.]Dh   ]Dh3  a]Dh ` Show the ability menu, allowing you to activate an ability or read its]DhB&  description.]Dhj  ^Dh# z^Dh+a Cast a spell. Should the spell demand monsters as targets but there are^Dhwa  none within range, casting will be stopped. In this case, neither turns^Dh _  nor magic are used. If you want to cast the spell nonetheless, use Z.^DhV  ^Dh^DhFm Z^Dh&^Dh^Dh@ F Cast a spell regardless of available targets.^Dh  ^Dh3 Resting_Dh@  ----------------------------------------_Dh[  _Dh\o, s, Del, . or Numpad 5_Dhb  Rests for one turn. This is most often used tactically for waiting a few_Dhc  turns. Serious resting should be done with the 5 command, for the sake of_Dh3  your keyboard and sanity._Dhw _Dh[w _Dhr * 5 or Shift-Numpad 5_Dh]iT  Long resting, until both health and magic points are full._Dh  _DhQ] Resting is generally indistinguishable from any other action; healing,_Dh6   _Dh Fmagic point restoration, etc, proceed at the same rate, whether you're_Dha  resting or not. A few specific spells can be 'channeled' via the rest key_DhP  for ongoing effects, as mentioned in their descriptions._Dhn  _Dh* Dungeon interaction_Dh7v@  ----------------------------------------_Dh  _Dhs  O_Dh ^ Open door. This is also done automatically by walking into the door._Dh~   _Dh~  C_Dhv % Close door._Dh:   _Dh^ 4 Ctrl-direction or * direction_DhR!  _Dh! ] Opens/closes a door in the specified direction (if there is one), or_Dh@ S  else attacks without moving (even if no monster is seen)._Dh[  _Dh, <_Dh6V Use staircase to go higher, or use a shop, altar, or portal.`Dh2  `Dhe >`DhYV Use staircase to go deeper, or use a shop, altar, or portal.`Dht  `Dh_R ;`Dhsc Examine occupied tile and auto-pickup eligible items. Can also be used to`Dh,:]  pick up only part of a stack with no other item on the same square.`Dh^c  When a monster is present the first press of ; will only examine the tile`Dh[)^  and a second press of ; will pick up all auto-pickup eligible items.`Dh `Dh `Dh2[ x`DhH Examine surroundings, see below. Has '?' help.`DhE  `DhO`DhW  X`Dh*aDhE Examine level map, see below. Has '?' help.aDhQ  aDh Ctrl-XaDhPD]  Lists all monsters, items and features in sight. You may read theiraDh"H  descriptions and travel to an item or feature.aDho  aDh Ctrl-OaDhj  aDhj G Show dungeon overview (branches, shops, etc.).aDh   aDh_  !aDh _ Annotate a level. You can annotate any level of a branch of which youaDhZ b  have found the entrance. You can enter any text. This annotation is thenaDh c  listed in the dungeon overview (Ctrl-O) and also shown whenever you enteraDhsv c  that level again. Should your annotation contain an exclamation mark (!),aDh `  you will be prompted before entering the level. An empty string clearsaDhf &  annotations.aDh   aDhR, Character informationbDhbDhX >  --------------------------------------bDh cDhv cDhw cDha 'display' below means usage of the message area, 'show' means usage of thecDh a%  whole screen.cDhN  cDh= @cDhKdDh3 Display character status.dDhOdDhW   dDhP[  [dDh . Display worn armour.dDhJM   dDhn  }dDh@: Display list of runes collected.dDh  eDh/ "eDhh1 Display worn jewellery.eDh  eDh, EeDhx eDh 1 Display experience info.eDheDh  fDhfDh> ^fDh/ Show religion screen.fDhf fDhag fDh AfDhRU 3 Show abilities/mutations.fDh  iDh"  iDh1#  iDh jDh \jDh b Show item knowledge. You can toggle autopickup exceptions for item typesjDhIK  in this screen. The screen has its own help text.jDhF  jDh mjDh(7 jDh7GShow skill screen. You can get descriptions of present skills from thatjDhS jDhѫ\ screen, as well as the aptitudes. The screen has its own help text.jDhLkDhv   kDhlDh imDhmDhZ Show inventory list. Inside this list, pressing a slot key showsmDh nDh3  information on that item.nDh   nDhg InDh\8 Show list of memorised spells.nDh  nDhc! %nDhU^ Show resistances and general character overview: health, experience,nDh0 ^  money, gear, and status, mutations, abilities (the latter three morenDhcZ  terse than with the command @, A, a). This is a highly condensednDhN nDhb conglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing thenDhиrDhCW ;  key of a displayed item views it.rDh<sDhp   sDh tDh2 Other game-playing commandstDhk}@  ----------------------------------------tDh  tDhQ ttDhF Tell commands to allies, or shout (with tt).tDh  tDh9 Ctrl-AtDh"s`  Toggle autopickup. Note that encounters with invisible monsters alwaystDha`  turns autopickup off. You need to switch it on with Ctrl-A afterwards.tDh:] tDh] tDhD |tDhT Toggle various display layers and overlays. (Console only)tDh  tDh vDh%  `vDhz wDhF0 Re-do previous commandwDhKwDh`   wDhۃ  0wDh/ E Repeat next command a given number of timeswDhl   wDh 0 Non-game playing commandswDh|Dh=/@  ----------------------------------------}Dh}DhL  }Dhg }Dh  ?}Dh Dh( The help menu.Dh͌Dh_  DhODh!6  Ctrl-PDh 1  Show previous messages.Dh!   Dh  Ctrl-RDh (  Redraw screen.Dh   DhP? Ctrl-CDh4  Clear main and level maps.DhK,Dh   DhDh #DhW< Dump character to file (name.txt).Dhw  DhG  :DhF H Add note to dump file (see option take_notes).Dh0   Dhb  ?:DhY 1  Read the notes in-game.Dh   DhP  ?VDh Dhj6  Display version information.DhWDhs  Dh* ?/DhQa  Describe a monster, spell or feature. You can enter a partial name or aDh 9  regex instead of the full name.Dh)   Dh " ~ or Ctrl-DDho| >  Add or save macros and key mappings.Dh-  Dh.  Dh  =Dh Dhb D Reassign inventory/spell/abilities letters.Dh   Dh 4 _ (console) or F12 (WebTiles)Dh S  Read messages (when playing online; not for local games).Dh   Dh -Dh*Dh+7 Edit player doll (Tiles only).Dh<^  Dh# Saving gamesDhDh. c  dropping, Ctrl-F allows you to pick up items matching regular expression.Dh%[ Dh?  Dh dDhy& Dh&CDrop an item. Within the drop list, you can select slots based on aDh4.W  regular expression by pressing Ctrl-F, followed by the regex.DhQm  Dh d#DhN Dh(OI Drop exact number of items, where # is a number.Dh Dh DhJ DDh6 Drop item(s) picked up last.Dho  Dh: Shortcuts in lists (like multidrop)DhQ @  ========================================Dh   Dh-C b When dropping, the drop menu accepts several shortcuts. The same applies toDh4 b  the pickup menu. In the following, if an item is already selected, the keyDhpj M  will deselect it (except for ',' and '-', obviously).Dh   Dhg  (DhZ . Select all missiles.DhH   Dh  )DhGu2 Select all hand weapons.Dh  Dh: [Dh, Select all armour.Dh  Dh  ?DhDh-, Select all scrolls.Dhě  Dh. /Dh+ Select all wands.Dh Dh  Dh |Dh, Select all staves.Dhf  Dh= !Dh̴- Select all potions.Dha) Dh) Dh =Dhv| DhV/+ Select all rings.Dh:Dh  DhM0 DhK#MDhZ Dh( WMwill deselect it (except for ',' and '-', obviously). =Dh3 MDh Pthe pickup menu. In the following, if an item is already selected, the key DhMDhWSWhen dropping, the drop menu accepts several shortcuts. The same applies toDh!M!Dh7IM======================================== Dh~?FMShortcuts in lists (like multidrop)Dhu!M|Dhm.M DhY/"Drop item(s) picked up last. Dh}{EMDM/DhSM Drop exact number of items, where # is a number. DhвDh /DhDh?+ Select all wands.Dht  Dh* |Dh1, Select all staves.Dh   Dh  !Dh_A - Select all potions.Dh   Dhp:  =Dh + Select all rings.Dh!   Dh  "DhN - Select all amulets.DhP   Dh/I }Dh59 Select all miscellaneous items.Dh;  Dh ,DhH Global select (subject to drop_filter option).Dh  Dh -Dh|J Global deselect (subject to drop_filter option).Dh  Dh@v *Dh:c Invert selection. This will allow you to select all items even if you useDhOt1  the drop_filter option.Dh*  Dh .Dha Selects next item. (If you have pressed the key of an item in the list,Dh`  '.' will toggle the next item. This can be repeated, quickly selectingDh04  several subsequent items).Dh  Dh ;Dhv^ Select last unequipped. Selects the equipment (armour, jewellery, orDh A  weapon) you last took off or unwielded.Dh   Dh & Level map ('X')Dh @  ========================================Dho   Dh Dh[a The level map (brought up by 'X' in the main screen) uses the whole screenDhDh*,  to show the dungeon.Dh  Dh! Esc, SpaceDh*  Leave level map.Dh=   Dh  ?Dhc ) Level map help.Dhe   Dh"  -Dh . Scroll level map up.DhE   Dh6  +Dh3 0 Scroll level map down.Dh   Dh,  directionDhDhD&  Move cursor.Dh% Dh  DhL& Shift-directionDhS  Move cursor in bigger steps (determined by the the optionDh1  level_map_cursor_step).Dh?  Dh14 .Dhb Travel to cursor (also Enter, Del, ',' and ';'). If the cursor is on theDh5T  character, move cursor to last travel destination instead.Dhǡ Dh Dh oDhE Move cursor to the next autoexplore target.Dh@  Dh" vDh3R Describe remembered feature or monster under the cursor.Dh  Dht* <Dh2 Cycle through up stairs.Dh   Dh  >Dh 4 Cycle through down stairs.Dh   Dhk  ^Dh . Cycle through traps.Dh*   Dh  _Dh / Cycle through altars.Dhݓ   DhJ TabDh:  Cycle through shops and portals.Dh$<  Dhj IDhD Cycle forward through all items and piles.Dhc  Dh ODh\E Cycle backward through all items and piles.Dh0  Dhu GDh_X Select another level (by branch and depth) to view the map of.Dh;r  Dh [Dhfn2 View the previous level.Dh1  DhÛ ]Dh. View the next level.DhU  Dh !DhuA Add an annotation to the current level.Dh Dh  Dh"DhH Ctrl-CDhc  Clear level and main maps (from temporarily seen monsters, clouds, etc.).Dh4h  Dh: Ctrl-FDhY +  Forget level map.Dh   Dh S  Ctrl-UDh} 6  Restore forgotten level map.Dh<   Dh b Waypoints can be set on the level map. You can travel to waypoints using G.Dhaf )  The commands are:Dh   Dhs`  Ctrl-WDh '  Set waypoint.DhG  Dh WDhS12 Cycle through waypoints.Dh*  DhBY Travel exclusions mark certain spots of the map as no-go areas forDh#/  autotravel and explore.Dh  Dh" eDhj_ Set travel exclusion. If an exclusion is already present, change sizeDh$ DhY (from single square to full field of vision); after that, removeDht;$  exclusion.DhG  Dh1 R#Dhb  Set an exclusion with an arbitrary radius, where # is a number from 1 toDh_X  8. If an exclusion is already present, change its radius to #.Dh  Dhr  Ctrl-EDhf>  Erase all travel exclusions at once.DhQ Dh'@M Restore forgotten level map.DhDh 'MCtrl-U Dh #MDhY 6M Forget level map.Dh" (MCtrl-FDh MDhnM Clear level and main maps (from temporarily seen monsters, clouds, etc.).Dh0)MCtrl-CDh#MDh.KM Add an annotation to the current level. eDhp"M!DhK#MDhX9M View the next level.Dh8"M]Dh#MDh)<M View the previous level. WDhƞ"M[Dh[#MDhbM Select another level (by branch and depth) to view the map of.Dh \"MGDh#MDhKPM Cycle backward through all items and piles.Dh"MODh##MDh NM Cycle forward through all items and piles.DhK "MIDh #MDh DM Cycle through shops and portals.Dhٻ MDhO Tab Dh0 #MDh 9M Cycle through altars.Dh_ "M_DhL #MDh:^ 8M Cycle through traps. !Dh "M^Dh<#MDh>M Cycle through down stairs. ]Dh1"M>Dh#MDhpM DhCycle through up stairs. [DhMDh+<Dh Dhr  MDhM Dh?Describe remembered feature or monster under the cursor. GDh@"MvDhzu#MDhM Dh2Move cursor to the next autoexplore target. ODhH"MoDh}>#MDh^M character, move cursor to last travel destination instead. IDhz)kM Travel to cursor (also Enter, Del, ',' and ';'). If the cursor is on the Dh†Dh!!M.DhDhMDhaM Dhlevel_map_cursor_step). Dh$M Dht%AMove cursor in bigger steps (determined by the the optionDhJ1MShift-direction _DhT1 MDh M Dhז Move cursor.Dh +Mdirection ^Dh MDhi ;M Scroll level map down.Dh !M+Dh% Dh% MDh{ 9M Scroll level map up.Dh MDh -Dh MDh4M Level map help.Dh!M?Dh4 MDh5M Leave level map.Dh3MDhEsc, Space oDhj MDh7Mto show the dungeon.DhnDjMThe level map (brought up by 'X' in the main screen) uses the whole screenDh7!M.DhPqIM======================================== Dh72MLevel map ('X')Dhq#MDh[LM weapon) you last took off or unwielded.DhWgM Select last unequipped. Selects the equipment (armour, jewellery, or Dh$M;Dh{#MDh!=M several subsequent items). DhӍkM '.' will toggle the next item. This can be repeated, quickly selectingDhkM Selects next item. (If you have pressed the key of an item in the list, +Dh]"M.Dhs#MDhR ;M the drop_filter option. -Dh lM Invert selection. This will allow you to select all items even if you use Dh $M*Dh !M?Dhp SM Global deselect (subject to drop_filter option). Dh $M-Dhg #MDh QM Global select (subject to drop_filter option). Dh $M,Dh#MDh`BM Select all miscellaneous items. Dh$M}Dh,#MDhe6M Select all amulets. DhUMDhzV "Dh#MDhYU5M Select all rings. ;Dh"M=Dha6#MDhk8M Select all potions.Dh6$M!DhX!M.Dhu5M Select all staves. Dhy$M|Dh{N#MDh5M Select all wands. *Dh="M/Dhij#MDh/7M Select all scrolls. -DhMDh?DhW #MDh_ 6M Select all armour. ,DhK "M[Dhl# #MDhx <M Select all hand weapons. }Dh "M)DhXf #MDh" 8M Select all missiles. "DhT "M(DhQ #MDhDWMwill deselect it (except for ',' and '-', obviously). =DhTkMthe pickup menu. In the following, if an item is already selected, the key Dh4=nMWhen dropping, the drop menu accepts several shortcuts. The same applies toDh!M!Dh IM======================================== DhKFMShortcuts in lists (like multidrop)Dh!M|Dh?M Drop item(s) picked up last. Dh,$MDDhz!M/Dh##..#.#.Dh)?#. #. #.###### #.@.†..# #.#####.## ##.###...####  #Dh:Ah.#  .#.###...##.#  ##.###.#  #.# #.#  #(###.#  #...#.#Dh~EDhF&5DhJDhLDh' ### ..# #.# #.# #.# #.#  #@###### #...†..# #.#####.##  ##.###...#### #...........#.#.###...##.##.###.# #.# #.# #(###.#Dh"DhT#C==6Dh'Dh*Dh)tM##. ###### #...†..# #.#####.###7Dh; M##. ######...†..##DhBDhC&8DhFDhIDhX&M##.#^ .##. #.######Dh^Dh_&9Dh%dDhgDhC @M##. #^ #####.##.......#.#DhA Dh 60Dh Dh.  Dh### .. #^ #####.###.......@.#######.#.##.#.##.#.##.#.##.#.###### Dh#.#...†...#.#####.## ##.###...#### Dh)<1 Dh Dhd Dh` #### ..# #^#.#####.###.##.#.# #.#.# #.#.# #.#.# #.#.###### #.#...†..# .#.#####.##  ##.###...#### Dh Dh$<2 Dhû Dh  #### ..# #^#.#####.###.##.#.# #.#.# #.#.# #.#.# #.#.###### #.#...†..# .#.#####.##  ##.###...#### DhZ&3 Dh Dh Dhx #### ..#. #^#.#####.###.#.#.#.# #.#.# #.#.# #.#.# #.#.###### #. Dh #...†..# .#.#####.##  ##.###...#### Dh& Dhn'&4 Dh#, Dh. Dh j ####. ..#.. #^#.#####.###.##.#.#.# #.#.#  #.#.#  #.#.#  #.#.######  Dh  #.#...†..#  .#.#####.##  ##.###...#### Dh  Dh &5 Dh@  Dh)  DhI###.. #####... ..# DhJK.. #^##.....#####.####.##.#.#.# DhpK #.#.#  #.#.#  #.#.# DhK #.#.###### #.#...†..# .#.#####.## DhfLr ##.###...####  DhQ DhR&6 DhV DhX Dh ###### #..... #####..... ..#.. #^# #.....#####.### #.# ##.#.#.# #.#.#  #.#.#  #.#.# #.#.###### #.#...†..# .#.#####.## ##.###... Dhw Dh &7 DhS Dh| Dhn  ####### #.....# #####...... ..#.# #^# #.....#####.### #.# ##.#.#.# #.#.#  #.#.#  #.#.# #.#.###### #.#...†..# .#.#####.## ##.###... Dhr <8 Dh@u  Dhv  DhG< # #.....## #####...... ..#.# #^# #.....#####.### #.# ##.#.#.#.. #.#.#..# #.#.### #.#.# #.#.###### #.#...†..# .#.#####.## ##.###... Dh* <9 Dh*Dhb_jM######  ##########....... ...... #^# #####.##............##.########....#.#.#..###Dh$gDhg'70DhmDhoDhГ J#######  #.....####### ####.....# ........@# #^# ###.....#####.### #.............# ##.########.#.# .....###.#.####.#.##.#.#######.#...†..#1Dh Dh #######  #.....####### ####Dhr 9.....# .........#####^# ###.....#####.### #............Dh .###.########.#.# .....##Dh n###.#.##.#.#####Dh5 !#DhK Dhێ &2Dh Dhh Dh\ ####### #.....# ####.# .#####^# ###.....#####.### #.......# ##.########.#.# ... #.#.# ..## #.#.#  ## #.#.#  #.#.######Dh`Dha&3DhKfDh ####### #.....###########...........# ...#####^# ####.....#####.### #.............# ##.########.#.# ... #.#.#..### #.#.###  #.#.# #.#.###### #.#...†..#Dh <4Dhf Dh Dh#w # #.....##.#.#####^#.####.....#####.### #.......# ##.########.#.#  ... #.#.#Dh ..### #.#.# ## #.#.# #.#.######  #.#...†..# Dh Y5Dh~|  # #.....##.##.#####^##.####.....#####.### #......#  ##.##.#.# ...# #.#.# ..#### #.#.# ## #.#.# #.#. #.#...†..Dh <6Dh Dh Dh ####### #.....#############...........# #....#####^# #.####@....#####.### #.............# ##.########.#.# ...# #.#.#..#### #.#.###  #.#.# #.#.#### #.#...†. .#.#####7DhA #######  #.....####### ######...........# #....@.....#####^# #.####.....#####.### #.............# ##.########.#.# ...# #.#.# ..#### #.#.### #.#.#  #.#.### #.#...†8Dh b ####### #.....# ######.# #.#####^# #.####.....#####.### #..# ##.####.#.# ...Dh x# #.#.# ..#### #.#.# ## #.#.# #.#. #.#...Dh! Dh" &9Dh' Dh* Dh ####### #.....# ######.# #.#####^# #.####.....#####.###Dh# #...# ##.#######.#.#  ...# #.#.# ..#### #.#.# ## #.#.# #.#. #.#DhZ80Dh ####### #.....# ######.# #.#####^# #.####.....#####. #. #....#. ##.########.#... ...# #.#... ..#### #.#.#..## #.#.#.. #.#. #.#Dh Dh &1DhDhDhw 1####### #.....#############...........# #....#####^# #@####.....#####.# #.# #............ #.# ##.########.# ..g ...# #.# .....#### #.#Dh6{ #..##  #.# g   hobgoblin (asleep) #..# #.# #..# #.# .#.DhK k  A hobgoblin comes into view.DhJ sg.gDh E====2Dh DhR = _The hobgoblin shouts! You hear a shout!Dh#######.....############................#####^####.... .......g# ##.########.#... ...# ......#####..##.  .#.#.#. ##Dh g   goblin (wandering)gThe hobgoblin hits you.Dh6----=---3DhDh}s _A goblin comes into view. It is wielding a +0 club.Dh\  The goblin shouts!  You hit the hobgoblin.  The hobgoblin is almost dead.DhA1 & gg.=--4.9 (1.1 _The hobgoblin completely misses you.Dhd Dh You hit the hobgoblin but do no damage.The hobgoblin is almost dead.DhDh#.g.Dhf#0-6.0Dh&Dh( _The hobgoblin closely misses you. The hobgoblin barely misses you.Dh,  You completely miss the hobgoblin.The hobgoblin is almost dead.Dh;.g.Dhk7=----7.1DhDhV _The hobgoblin barely misses you.Dh  You closely miss the hobgoblin.The hobgoblin is almost dead.g.8.3 (1.2Dho m _The hobgoblin closely misses you.Dh+  You slash the hobgoblin!  You kill the hobgoblin!Dhig.g   Dhq8/20=259.4 (1.1Dhjm _Trog accepts your kill.Dh%)o5---90.5Dh.Dh2v _You closely miss the goblin. The goblin hits you with a +0 club.Dh t  You hit the goblin.  You kill the goblin!Dh f)Dh Troo---331.6 _Trog accepts your kill. Dh Dh  A hobgoblin comes into view. _The hobgoblin shouts! You hear a shout!  The hobgoblin hits you. _A goblin comes into view. It is wielding a +0 club.The goblin shouts!  You hit the hobgoblin.  The hobgoblin is almost dead.  Dh *_The hobgoblin completely misses you.You hit the hobgoblin but do no damage.The hobgoblin is almost dead. _The hobgoblin closely misses you. The hobgoblin barely misses you.You completely miss the hobgoblin.The hobgoblin is almost dead. _The hobgoblin barely misses you.You closely miss the hobgoblin.The hobgoblin is almost dead. _The hobgoblin closely misses you.You slash the hobgoblin!  You kill the hobgoblin! _Trog accepts your kill. _You closely miss the goblin. The goblin hits you with a +0 club.  You hit the goblin.  You kill the goblin!Trog accepts your kill. DhMfloors. _A rat comes into view. _The rat twitches its whiskers.You closely miss the rat. The rat closely misses you. _You barely miss the rat. The rat barely misses you.You hit the rat but do no damage. Your headbutt misses the rat. _The rat bites you.  You closely miss the rat. Your headbutt misses the rat. _The rat barely misses you.  You hit the rat.  The rat is heavily wounded. _The rat bites you but does no damage.  You hit the rat.  You kill the rat! _Trog accepts your kill.  Nothing quivered! _You start resting. _HP restored. _You see here a rat corpse.  A hobgoblin comes into view.The hobgoblin shouts! You hear a shout!  The hobgoblin hits you. _A goblin comes into view. It is wielding a +0 club.The goblin shouts!2Dh, 2Dh|4 2Dh= 'Demonidze the TrooperMinotaur of Trog *.....Health: 15/20 ==================------#######Magic: 0/0#.....####### AC: 2Str: 21######...........# EV: 11Int: 4#..........#####^# SH: 0Dex: 92Dhf> M#.####.....#####.# XL:  1 Next: 33% Place: Dungeon:1#@# #............ Noise: =--------  Time: 91.6 (0.0)#)# ##.########.# a) +0 hand axe... ...##.# Nothing quivered......#####.###..##.#.##..# .##.# #..# .#.# #..# #.#. ##2Dh?  You kill the hobgoblin! _Trog accepts your kill. _You closely miss the goblin. The goblin hits you with a +0 club.  You hit the goblin.  You kill the goblin! _Trog accepts your kill.2DhD 2DhE 2Dh^K 2DhbN 5Dhk6= #######  #.....####### ######...........# #..@.......#####^# -4.6 (3#.####.....#####.###.# #............#)# ##.########.... ...##.......#####.##..##. #.#..# .# #.#.##..# .#.#..-7Dh7Dh7Dh7Dh7==7Dh,7DhU7Dh#,7Dh7Dh\,7Dh7Dh7DhEh8==7Dh7DhR7Dh7Dh7DhX7DhE7Dh7Dh,7DhI7Dh%O=7Dh>/9=7Dh@27Dh;3,7Dh47Dh7,7Dh97Dh @... _Trog accepts your kill.You closely miss the goblin. The goblin hits you with a +0 club.  You hit the goblin.  You kill the goblin! _Trog accepts your kill.You start resting.7DhG108.6 (14.0)20===9.6 (157DhI7DhK" _HP restored.8Dhg) ####### #.....# ######.# #.#####^# #.####.....#####. #.# #.... #)# ##.########.#. ... ...# #.#. ......#### #.#. ##..##. #.#. #..# .# #.#. #..# . #.#8Dhom8Dhm210.0)8Dhs8Dhv9DhC####### #.....#############...........# #....#####^# #@####.....#####.# #.# #............ #)# ##.########.#9Dh- ... ...# #.#......#### #.###..##.  #.# #..# .# #.# #..# . #.# #..# # 9Dh^<19Dh9Dhظ9Dh  #######.....############................#####^####.... .......)# ##.########.#... ...# .....##..##..#.#..# ### 9Dh 9Dh &29Dh 9Dh :Dh7 #######.....############................#####^####..# .......#.########.##........# .......#####.##..##.# # #..# .#l   frilled lizard (wandering)l...#.:Dh<p  A frilled lizard comes into view.:DhDull.:DhDC==3:DhUJ:DhuP _The frilled lizard hisses angrily.  Things that are here: _a +0 club; a goblin corpse?DhQ ;#######.....############................#####^####..# .......##)#####.########.##.@......# #........####.##..##.#  #..# .  .?DhbR l.# #.#. B   giant cockroach (wandering)....  ## l   frilled lizardB..#?DhY ,?Dh] l.BB.?Dh` &4?Dh~j x _A giant cockroach comes into view.ADh=######  ###########...............^.########.# #.# #............##@#####.####### #........#........####.##..##.# #..# .#l.# . #.##..# #.#.B#....#.ADhٶll.B.ADhZ&5ADhȾADhS  Things that are here: _a +0 club; a goblin corpseADhn ######  ###########...............^.########.# #@# #............##)#####.####### #........##........#####.##..##.## #l.# .#..# . #.##B.# #.#.#l.B.6 _BDh#######.....############................#####^####..# .......##@#####.########.##........# #........#####.##l.##.# # #..# .# #.B# ..# #.#.....  ##.BDh&BDhBDhhl.B.BDh*&&7BDh'BDhl-  Things that are here: _a +0 club; a goblin corpseBDh!######  ###########...............^.########.# #@# #............##)#####.####### #........##....l...#####.##..##.## #.B# .#. #.##..# #.#.#lB.8 _DDh" _There are monsters nearby!DDh'    #### #..^ #.# #@#  ##)# #.l.  #....B...####  #.##..##.#  # #..# .#  #..# .  #..# #  .... DDhq +   #### #..^ #.# #@#  ##)# #.l.  #....B...####  #.##..##.# DDh  # #..# .#  #..# .  #..# #  .... DDh 4DDh5 DDhn  Things that are here: _a +0 club; a goblin corpse  Things that are here: _a +0 club; a goblin corpse _There are monsters nearby!FDh!^######  ###########..................^#######.# #.# #............#)#####.####### #.l.........B...####.##..##.##.#. #.##..# #.#.FDhn#,FDh#FDh'KlB.FDh'(-9 _FDh+FDh-FDh FDh  _a +0 club; a goblin corpse _There are monsters nearby! _There are monsters nearby!  You closely miss the frilled lizard. The frilled lizard barely misses you.  You furiously retaliate! You headbutt the frilled lizard.  You kill the frilled lizard!FDh \.B.FDh ?41=20.7 (1.1FDh FDh3 W _Trog accepts your kill.HDhE#######.....############................#####^####...HDh. .......##B#####.########.#........# #........###HDhB##..##.#  #..# .#  . #HDhe.#.....  ##HDhHDh?$19HDh8--10HDhXHDh4 _The giant cockroach bites you.HDhnW  You hit the giant cockroach but do no damage.The giant cockroach barely misses you.20==2.9 (1.2HDh XHDhOZG _The giant cockroach bites you but does no damage.IDhJC  You slash the giant cockroach!  You kill the giant cockroach!IDh~Hf)IDh=[S==584.0 (1.1IDh_IDhdcW _Trog accepts your kill.JDh9 v #######.....############................#####^####..# .......##@#####.########.#JDhF Y#........# #........#####.##........#. JDhG J-50JDh~ JDh w  Things that are here: _a +0 club; a goblin corpseJDh ODh$i Inventory: 2/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)QDhQDhQDhDemonidze the TrooperMinotaur of Trog *.....#######Health: 20/20 ========================#.....####### Magic: 0/0######...........# AC: 2Str: 21#..........#####^# EV: 11Int: 4#.####.....#####.# SH: 0Dex: 9QDh#.# #............ XL:  1 Next: 58% Place: Dungeon:1##@#####.########.# Noise: ---------  Time: 125.0 (0.0)#........##.# a) +0 hand axe#........#####.# Nothing quivered#.##..##.##.## #..# .##.##..# .#.# #..# #.#. ....## ....#.  _The giant cockroach bites you but does no damage.  You slash the giant cockroach!  You kill the giant cockroach! _Trog accepts your kill.QDhThings that are here: _a +0 club; a goblin corpseQDh4QDhqQDh'RDhܛ RDhs What do you want to examine? Items  a - ()) a +0 club RDh Z b - (†) a goblin corpseVDhA goblin corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse[Dh What do you want to examine? Items  a - ()) a +0 club  b - (†) a goblin corpse ]Dh]Dhf]DhDemonidze the TrooperMinotaur of Trog *.....#######Health: 20/20 ========================#.....####### Magic: 0/0######...........# AC: 2Str: 21#..........#####^# EV: 11Int: 4#.####.....#####.# SH: 0Dex: 9]Dh#.# #............ XL:  1 Next: 58% Place: Dungeon:1##@#####.########.# Noise: ---------  Time: 125.0 (0.0)#........##.# a) +0 hand axe#........#####.# Nothing quivered#.##..##.##.## #..# .##.##..# .#.# #..# #.#. ....## ....#.  ]DhQv_The giant cockroach bites you but does no damage.  You slash the giant cockroach!  You kill the giant cockroach! _Trog accepts your kill.Things that are here: _a +0 club; a goblin corpse]Dhl]Dh]Dh]Dho^DhRv ####### #.....############........... #....#####^ #.####.....#####. #.# #...........#)#####.######## #@.......# #.#..#### #.^Dhw  #.##..##.#  #. # #..# .# #. #..# . #. #..# #  ....  # .... ^Dhb ^Dh 26.0 (1 _^Dh ^Dhx dDhzP4dDhSdDhUG _Nothing quivered!fDh'  You aren't carrying any pieces of jewellery. _iDh2#######  #.....#############.....##..........#####^##.####.....#####.#.# #...........##@#####.########.# #..# #.##........#####.##.##..##.# iDh#.## #..# .# #.##..# . ##..# #.#..... #....#iDh)iDh׶-7 _iDhiDh  Things that are here: _a +0 club; a goblin corpsenDhHP nDh4S   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.7  25%  +2          nDhS [     b - Maces & Flails   2.1    +2      c + Axes3.7  25%  +2  nDhS X     d - Polearms   2.1    +2       e - Unarmed Combat   0.0    +1  nDh)T z                nDhU     f + Armour2.5  25%  +2      g + Dodging2.3  25%  +1       h - Stealth   0.0    -1                                                  nDhYV     The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  nDhV }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsxDh< Demonidze the TrooperMinotaur of Trog *.....#######Health: 20/20 ========================#.....####### Magic: 0/0######...........# AC: 2Str: 21#..........#####^# EV: 11Int: 4#.####.....#####.# SH: 0Dex: 9#.# #............ XL:  1 Next: 58% Place: Dungeon:1##@#####.########.# Noise: ---------  Time: 127.0 (0.0)#........##.# a) +0 hand axe#........#####.# Nothing quivered#.##..##.##.## #..# .##.##..# .xDh #.# #..# #.#. ....## ....#. Things that are here: _a +0 club; a goblin corpse _Nothing quivered! _You aren't carrying any pieces of jewellery.Things that are here: _a +0 club; a goblin corpse{Dhy"Demonidze the Trooper (Minotaur Berserker) Turns: 125, Time: 00:08:27 Health: 20/20AC:  2 Str: 21 XL: 1 Next: 58% Magic: 0/0EV: 11 Int:  4 God: Trog [*.....] Gold: 0SH:  0 Dex:  9 Spells: 0/0 levels left rFire . . .a - +0 hand axe rCold . . .(no offhand) rNeg . . .b - +0 animal skin rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbuttDhDhDemonidze the TrooperMinotaur of Trog *.....#######Health: 20/20 ========================#.....####### Magic: 0/0######...........# AC: 2DhStr: 21#..........#####^# EV: 11Int: 4#.####.....#####.# SH: 0Dex: 9#.# #............ XL:  1 Next: 58% Place: Dungeon:1DhD##@#####.########.# Noise: ---------  Time: 127.0 (0.0)#........##.# a) +0 hand axe#........#####.# Nothing quiveredDh~#.##..##.##.## #..# .##.##..# .#.#Dh0 #..# #.#. ....## ....#.Dh Things that are here: _a +0 club; a goblin corpse _Nothing quivered! _You aren't carrying any pieces of jewellery.Things that are here: _a +0 club; a goblin corpseDhuDhD ####### #.....############........... #....#####^ #.####.....#####. #.# #...........#)#####.######## #@.......# #.#..#### #. #.##..##.#  #. # #..# .# #. #..# . #. #..# #  ....  # .... Dh Dh, 28.0 (1 _Dh Dh_####### #.....###########.......... #....##### #.####.....##### #.# #.........Dh#)#####.############........# ##..#### # #.##..##.#  # # #..# .# # #..# . # #..# #  ....DhJ ..... .... Dh<9DhDh( # #..... ###### #. #.####..... #.# # ##)#####. ####.#  #.####  #.##..##.#  #. #..# .# #. #..# .#. #..# #.. ....#. .....#. ....DhZ30Dhv #.....#########........ #....### #.####..... #.# #........#)#####.##########........#  #..#### #@##..##.#  #.##..# .# #.##..# . #.##..# # ....... #....... #.. .... ....1Dh #####.............####### ...Dh2##)#####.##########........# ........#####..##.#   . #......DhKDhP&2DhDh6DhM,..........####### ...##)#####.##########........# ........#####..##.#   . #....... .#........##.....# .......# ........# ........3Dh#### ...##)#####.##########........# ........#####..##.#   . ##........... #..#........Dh#.##........#.# ...........# ...#.# ..#. ##.Dh_<4DhDh\DhR)  ...##)#####.##########........# ........#####..##.# . #Dh{T ...#.# .#...#.##..##. ##...@....... ####Dh Uo# #.##.......DhAhR5DhiDh[ #.# # ##)#####. ####.# #........####. # #.##..##.#.. #. #.##..# .#.#.##.##..# . #...#.##..##. # #.Dh #..#. #.##. #.# .. ..# .. #.# #.. #. ##.# ##.DhDh\&6Dh0DhDh)0 #.# ##. ##)#####.# #. ####.#.. #. #..####.. #. #.##..##.#. #. #.##..# .# ....#.##.##..# . #...#.##..##. # #. #..#. #.##.. #.# ..... ..# ...... #.# #....... #. ##....... # ##.......7Dh_A #.#### ..# #.# #..... #.# ##)#####.###Dh`## #.#####........##.. #.##........#### #.##.##..##.#..... #.##.##..# .#......#.##.##..# .#.##..##. ##...Dhxa #..#. #.##... #.##... ..# ... #.# ...Dh%e #..# ##.......DhzY8DhOnM....####..# #.# #..... #.# ##)#####.##### ###........#.. .......####.... #..... #.##.#......#@## . ...#.##..##. ###........#..#.............9Dh7M##### #.....####..# #.# #..... Dhk#.# ##)#####.#### ###........#.. .......#### #Dh .#......#.## . #...#.##..##. #Dh2l##......................DhDhDhG'40DhDh0Dh^M##### #.....####..# #.# #..... #.# ##)#####.#### ###........#.. .......#### #Dh .#......#.# . #...#.##..##. ###........# .....DhDh&1DhqDhFDh nM########## #.....####..# #.# #..... Dh) #.# ##)#####.#### ###........#.. .......#### # .#......#.##.##..# .#.##DhL Dh &2Dh Dh@ Dh {M########## #.....#####..# #.# #..... #.# ##)#####.#### ###........#.. .......#### #..... #.##.##..# .##.##3Dh Dhb DhAM########## DhdB#.....########....# #.# #..... #@# ##)#####.#### ###........#.. .......####DhB.... #.##.##..##.##..DhsFDhF&4DhIDh2KDhK@MDhh########## Dh#.....#######...@# #.# #.....Dh` #.##.# ##)#####.#### ###........#.. #.##........#####..DhDh=Dh&5DhDDh\Dhq >  # ###### # ###### #.#### #..@.# #.# # #.##.# ##)#####. ## # #.#####.# #.. #.##.#### .... #.##.##..##.# ..... Dh1 #.##.##..# .# ......#.##.##..# . #...#.##..##. #  ##.Dhu <6Dh DhH DhA  # ###### # ###### #.#### #.@..# #.# # #.##.# ##)#####. ## #. #.#####.# #.... #.##.#### ..... #.##.##..##.# ..... #.##.##..# .# ......#.##.##..# .#...###...#.##..##. #  ##.7DhJDh a### #..###### #....###### #.#### #....# #.# #Dh1  #@##.# ##)####### #.##.#####........ #....##.##..## .....##.##.##..##.# .....##.##.##..# .# ......#.##.##..# .#...###...#.##..##. # #..# ##........... #..#.DhY8DhO ###..#####.....##########....# ##.# ##)###########.......#...........####...##..##.# ....Dhg####..#.##........DhiDh&9DhDhXDh h ###..#####.....Dh##########.... ##.# ##)############.......Dh6 #...........####.##..##.# ...Dh h ##.#.##.........DhDh'50DhDhDh #.###### #....###### #.####Dh #....# #.# # #.##.# ##)#########.##.#####..........##.##..##.##.##.##..##.# Dhr........##.##.##..# .#####......#.##.##..# . #...###...#.##..##. #Dhm #..# ##........... #.. #..#.r   rat (asleep) ##. #.#Dh#. ##...# .Dhe  A rat comes into view.DhfY.rrDh /==1Dh Dhp- _The rat squeaks loudly.Dh-###### #....###### #.#### #....# #.# # #.##.# ##)########.##.#####..........##.##..####.##.##.##..##...r....@..##.##.##..# .######......#.##.##..# . #...###...#.##..## #..## ##........... #.. #..#. ##. #.##. ## #.##. ..# .#.# #.Dhq.r--2Dh2DhDhj   # ###### #. #....# #.#  #.##.# ##) ####.##.##### ##....##.##.#.....##.##.##..##.Dh a.r..@...##.##.##..# .#......#.##.##..#  #...###...#.##..##. #..## ##.. #..# #..#Dh . ##.# #.##. ##. #.##.# ..# .  #.# #.Dh Dh>.rDh A--3DhDhbDh6   # ###### #. #....# #.# #.##.# ##) ####.##.##### ##....##.###.....##.##.##..##.r@....##.##.##..# Dh "#......#.##.##..# #...###...#.##..## #..## ##. #..# #..# ##.# #.##Dh{  ##. #.## # ..#  #.# #Dh ;=Dh 4DhT Dh P _The rat barely misses you.DhG5.1 (1.1 _You closely miss the rat. The rat misses you.DhXt  You closely miss the rat. Your headbutt misses the rat.6.2 _The rat bites you but does no damage.Dhdp  You slash the rat!  You kill the rat!Dhi.DhDhD66Dh 7.3Dhm _Trog accepts your kill.DhhJ  # ###### #. #....# #.# #.##.# ##) ####.##.##### ##....##.###.....##.##.##...##.##.##..##......#.##.##..# #...###...#.##.. #..## ## #..# #..# ##.# #.## ##. #.## # ..#  #.# #-80DhA   # ###### #. #....# #. #.##.# ##) ####.##.##### ##....##.###.....##.##.##...##.##.##..#......#.##.##.. #...###...#.##.. #..## ## #..# #..# ##.# #.## ##. #.## # ..#  #.# #-9Dh-T DhB  # ###### # #....# # #.##.# ## ####.##.##### ##....##.###.....##.##.##.##.##.##.#......#.##.## #...###...#.## #..## ## #..# #..# ##.# #.## ##. #.## # ..#  #.# #DhFDhG'60DhIDhKDhDW ######  #....#  #.##.#  ####.##.##### ##....##.###.....##.##.###.##.##.###.#......#.##.## #...###...#.## #..## ## #..# #..# ##.# #.## ##. #.## # ..#  #.# #DhJDh+K&1Dh1PDhKZDhZ/  ###### #....# #.##.#  ####.##. ##....##.## #.....##.##. #.##.##. #.#......#.##. #...###...#. #..## ## #..# #..# ##.# #.## ##. #.## # ..# Dh#0 N #.# #DhW6 Dh7 &2Dh; DhL> DhA  ###### #....# #.##.# ####.##. ##....##.## #.....##.##. #.##.##. #.#......#.##.Dh 4 #...###...#. #..## ## #..# #..# ##.# #.## ##. #.## # ..#  #.# #Dh Dh &3Dh Dh Dh  ###### #....# #.##.# ####.##. ##....##.## #.....##.## #.##.## #.#......#.## #...###...# #..## ## #..# #..# ##.# #.## ##. #.##Dh  # ..#  #.# #Dhi Dh &4Dh DhY Dhl ###### #....# #.##.# ####.##. ##....##. #.....##. #.##. #.#......#.# #...###... #..## ## #..# #.. ##.# #. ##. #.## # ..#  #.# #Dhp<5DhsDh~uDhDhDhDhDDh W     Dhh  #....   #.##.   ####.##.   ##....##.  Dh  #.....##.   #.##.   #.#......#.   #. #...###  #. #..## ##  #. #..# #  #. ##.# #.  #. ##. #.#  #. # ..#   #.#Dh Dh &6Dh Dh} DhOb  ####   #...   #.##  ####.##  ....##  #########Dhe .##   #...............##   #@#########......#   #.# #...##   #.# #..## ##   #.# #..# #   #.# ##.# #   #.# ##.   #.# # .   #.# #   #.Dh{Y7Dhs* ####...#######...###########...........#########...... #...###.Dhu## ## #.#  #Dh$zDh~z&8Dh|Dh~Dh P ...##Dhq b#####...###########...........#########...... #...###.## ## ##.# Dh ) Dh9 Dh Dh 9Dh DhD DhDhU2 #######...###########...........#########...... #...###.## ##Dh # ##. #.#.#  DhDhDh7 70DhDh~DhTX #####...###########...........#########...... #...###.## ## Dh # ##. #. # ..##.#  DhuDh&1DhCDhDh  ##...###########...........#########...... #...###.## ## # ##. #.DhE  # ..# #.# #.#  Dh6<2DhTDhDh4 ###########...........#########...... #...###.## ## # ##. #. # ..# #.#  b   bat (asleep)#b.  Dh7Dh8Dh 9Dh<=bb.Dh)=&3Dh?DhAV _A bat comes into view.Dh! :..........#########...... #...###.## ## # ##. #. # ..# #.#   b#..##Dh ,Dh (b.Dhd .=4Dh Dh : _The bat hits you but does no damage.DhhA bat comes into view. _The bat hits you but does no damage.  You hit the bat. Your headbutt misses the bat.  The bat is moderately wounded.  The bat misses you. You furiously retaliate! You headbutt the bat!  You kill the bat!Dhm2.Dhh>6755.4 (1.1DhpCDhGW _Trog accepts your kill.Dh #########...... #...###.## ## # ##. #. # ..#Dh #.#     DhJ-60Dh2DhDh~  #...###.## ## # ##. #. # ..# #.#     DhDhX@-7DhDhDh  ## ## # ##. #. # ..# #.#    Dhv ) Dh# DhP$ &8Dh( DhD+ Dh j # ##. #. # ..# #.#    .###DhDh&9Dh&DhDhr# ##. #. # ..# #.#    ....#####.#DhDv'80DhyDh{Dh\ ! #.#  #.   #.#  # ..#  Dh^ #.# .#  #.# #.  #.# #  #.#   #.# Dh_ #.##### #.@...# Dha t#####.#     Dha     Dhh Dh]i &1Dhn Dhq DhA #.# ##. #.# #.# # ..#  #.# #.# # #.# #. # #.# Dh#  #.#  #.#  #.#####  #..@..#  #####.#  # DhDh&2DhDhDhjC#.# ##. #.##.#.# # ..# .#.# #.# #.#.# #. ##.# # ##.# #.# Dh/k#.##### #...@.# #####.# .# .#.###Dho<3DhsDhuDhzDhDhyDhP _You don't know any spells.Dh Dh Dh Dh F _Unknown command.Dh #.#  # ..# .#.# .# #.#.# #. ##.# # #.#  #.# #.######.....# #####@#  #.# Dh#.# ..#### Dh֤Dh-4 _DhoDhDhd  #.# # ## ## #####.....##### .### Dh Dh &5Dh Dh Dh ## ## ####....#### #...#.####DhXDh6DhDheDh u#.##. ##. Demonidze the Trooper#.## ## Minotaur of Trog *.....#.#Health: 20/20 ========================#.#Magic: 0/0#.#####AC: 2Str: 21#.....#EV: 11Int: 4#####.#SH: 0Dh Dex: 9#.#XL:  1 Next: 75% Place: Dungeon:1#@#Noise: ---------  Time: 186.4 (0.0)#....#a) +0 hand axe#.####Nothing quivered#You kill the bat! _Trog accepts your kill. _You don't know any spells. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.Dh$#.##. ##. Demonidze the Trooper#.## ## Minotaur of Trog *.....#.#Health: 20/20 ========================#.#Magic: 0/0#.#####AC: 2Str: 21#.....#EV: 11Int: 4#####.#SH: 0Dex: 9#.#XL:  1 Next: 75% Place: Dungeon:1#@#Noise: ---------  Time: 186.4 (0.0)#....#a) +0 hand axe#.####Nothing quivered#You kill the bat! Dh+_Trog accepts your kill. _You don't know any spells. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.DhDhX. _Dh #.# # # #.#  #.# #.##### #.....# #####.# #.#####.##..@.#Dh #.#### # DhDh27.4 (1 _DhtDhDh0*  #.# #  #.# #.# #.##### #.....# #####.# #.# ####.# #.@..# #.#### #.Dh0- #)#.#.#.#.Dh0 <8Dh3 Dh5 # _Found a mace.Dh   #.# #   #.#   #.#   #.#####   #.....#   #####.#   #.#   ####.#   #@...#   #.####   #.#   #)#   #.#   #.#   #.#   #.#  Dh"DhN&9DhODh Dho ####....#### #.#Dho####.#...#### ).DhwDhx'90Dh}DhDh3N####....#### ####.#....##### ).1Dh. ####....#### ###...### .DhE Dh G DhG 2DhL DhR  DhR DhS ?_You see here a +0 mace.Dh A +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 2.2At 100% training you would reach 14.0 in about 7.3 XLs.Current attack delay: 1.2. Damage rating: 11 (Base 8 x 127% (Str) x 110% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the (g)et.Dh #.#####Demonidze the Trooper  #.....#Minotaur of Trog *.....  #####.#Health: 20/20 ========================  #.#Magic: 0/0  ####.#AC: 2Str: 21  #....#EV: 11Int: 4  #.####SH: 0Dex: 9  #.#XL:  1 Next: 75% Place: Dungeon:1  #@#Noise: ---------  Time: 192.4 (1.0)  #.#a) +0 hand axe  #.#Nothing quivered  #.#  #.#  #.#  #.#  #.#  _You don't know any spells. _Unknown command.Press: ? - help, v - describe, . - travel _The floor. [22DhTsd_Found a mace. _You see here a +0 mace.3Dh7 DhYDh _c - a +0 maceDh-....#### ###...### ...4Dhj x #### ###...### ..#  5DhrM  ###...### ..#  6Dhc ###...### #..#  7DhV'A ...### ##..#  8Dh_4DhwcDh[fF _Unknown command.Dh w### ...#..###.DhzDh{-9 _Dh@~DhDh}  #.......##..########.#  DhDh(200Dhk Dh Dh p ##.####.##.@.....###### #?#  Dh Dh 1Dh Dh e _Found a scroll labelled PATZEIWNORAE.Dh Q ##.####.#......###### #.#  Dhs Dh &2Dho Dh{ Dh6F ##.####.#.......####### #.#  Dhu<3DhVDhDh@R ##.####.#......##### .##.#  DhGDhqH&4DhQDhTDh%  ##.####.#......##### ......##.#####.##.#  Dh3) <5Dh;, Dh- Dh##.####.#......##### ######......##.##### #?# .DhDh&6DhDhKDhDhL##.####.#Dh-......Dh #####Dh" Dh######Dh#......DhD##@#####.#Dhn #?# Dh.Dh1Dh9Dh7Dh@DhЭDh 9##.####.#......##### #######........###.#####.# #@# .89.4 (2Dh  Dh Dh >_d - a scroll labelled PATZEIWNORAEDhc! Dh......##### #..########........#.##### #.# DhDh%10.4 (1DhDhDh$ q##### ##..#######......#.##### #.# .Dh DhO &1Dh' Dh Dh}DhބDh9DhnDhzDhهDhDh.DhDh[Dh9DhPBDhDhvDhDh#DhDhaDhDhuDhTDhDhDhDhDh?DhDhDhDhDhaDhDhDhTDhDhnDhHDhDh DhJDhDh~DhܤDhեDhDhDhpDhbDhDDhDhDhӪDhDh1DhWDhSDhLDhDhDhDhDh DhkDhHDhDh@DhDhTDhCDhDhDhDhDhDhODh DhDhsDhb........# #.#####.# #.. #.# ... #.# #.# #.# ... #.# #.# #.# #.# #.# #.# ############. #.###............ #.....########### ####### 36.4 (25.0)7.4 (26 _e - a scroll labelled LEFRAR ZUUSTEDh33Dh-4Dh5Dh:M###### .......J####.##Dh=....#.#........# .# ############. #.###............#.....#J   endoplasm (asleep)DhB,0.0)DhKO8.4 (1 DhNO_An endoplasm comes into view.DhTf ......#.J #.#####. .#.#...#.#############.##...........#Dhl<9DhpDhrDh`"M###### .......J####.##...#.#...  ############ #.###............#Dh"p#J   endoplasm (asleep)Dh)=40Dh-DhU0Dh  ######...# .......J####.##...##.##...  ###############.................############ #######.JJ1 _The endoplasm quivers.DhP{ ######...#......#.. #.#####J ..##.## ... #.############J   endoplasmDh|Dh&.JDh1&2DhDh$Dh1 ...# #.. #.. .J. ##.## ... #.# #.# #@# #.# #.#..####Dhn D ...# #.. #.. .J. ##.## ... #.# #.# #@# #.# #.#..#Dhs ### Dhw Dh z a _An endoplasm is nearby!DhvU......#.. #.##### .J##.## ... #.##############...............#################.J3 _DhQw######...# .......####.## ... DhR##J##...  ###############............DhRY.....############ #######Dh Zb.J4Dh]Dh_Dhl......#.. #.##### .##.## .J. #.##############...............#################Dhb,DhDhdi.J5Dh *0######...# .......####.## ... ##.##...J  ###############.................############ #######.J6Dh|   You hit the endoplasm. Your headbutt misses the endoplasm.The endoplasm is moderately wounded.=7.5 (1.1Dh Dh @ _The endoplasm hits you but does no damage.Dh  You hit the endoplasm but do no damage. You headbutt the endoplasm.  You kill the endoplasm!Dhp*.Dhy918.6 _Trog accepts your kill.Dh5q,M  ######...# .......####.## ... ##.##... #.# ############.#-90DhLp DhUv Demonidze the Trooper (Minotaur Berserker) Turns: 247, Time: 00:09:50 Health: 20/20AC:  2 Str: 21 XL: 1 Next: 91% Magic: 0/0EV: 11 Int:  4 God: Trog [*.....] Gold: 0SH:  0 Dex:  9 Spells: 0/0 levels left rFire . . .Dhx a - +0 hand axe rCold . . .(no offhand) rNeg . . .b - +0 animal skin rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbuttDhy Dh ..#Demonidze the Trooper ..#######...#Minotaur of Trog *..... ........##..Health: 20/20 ======================== #.#####.##..Magic: 0/0 #.#...AC: 2Str: 21 #.###.##EV: 11Int: 4 #.#...SH: 0Dh @Dex: 9 #.##.#XL:  1 Next: 91% Place: Dungeon:1 #.##@#Noise: ---------  Time: 249.6 (0.0) #.##.#a) +0 hand axe #.##.#Nothing quivered #.# ############.# #.###............# #.....############ #######You hit the endoplasm. Your headbutt misses the endoplasm.The endoplasm is moderately wounded. _The endoplasm hits you but does no damage.  You hit the endoplasm but do no damage. You headbutt the endoplasm.  You kill the endoplasm! _Trog accepts your kill.Dh Dht Dh DhlMM ########...# .......# ######.##.. ... ... ..K.#######.##.................# #.##.#K   kobold (asleep)  A kobold comes into view. It is wielding a +0 dagger.  The kobold shouts!K.bb   bat (wanderingK   kobold==50.6 (1 _A bat comes into view.DhiS ##.#######........#..# ## #.##### ... ... .K..DhJj#######.##..b..............#  #.# DhpkDh.uxgg   hobgoblin (wandering)Dhu/--1Dh{Dh\ _A hobgoblin comes into view.Dhf ######g.......#..# ## #.##### ... ... .K#######.##..b............# DhG #.# #############...............###########DhBDhDh`rDhbDh4Qb   bat (wandering)DhZr   rat (wandering)DhmDh--Dh?2Dh>Dh  DhDh2_A rat comes into view.DhXDhM X......### #.#####r ... ... .K#######.##..b.......b....#  #.# #############...............#################..b 3DhaV#.##### ... ... .K#######.##..b............#  #b# .#############...............################# K.bbK   kobold4Dh\  #.#  ... .K..  #.########.##..b..  #.# ........K...#  #.# #.#  #.# #.#  #.# #.#  #.# #b#  #.# ############.#  #.###..........@.#  #.....############  ####### .K=5 _The bat barely misses you.Dh* % #.# ... .K.. #.# #.##..b.. #.# ......# #.# #K# #.# #.# #.# #.# #.# #b# #.# #.# #.###.# #.....# # Dhc  The bat barely misses you. You furiously retaliate! You headbutt the bat.  You kill the bat!Dh1 8.Dh Dh  #.#... .K..Demonidze the Trooper#.########.##..b..DhB Minotaur of Trog *.....#.#............#Health: 20/20 ========================#.##K#Dhǹ Magic: 0/0#.##.#AC: 2Str: 21DhI #.##.#EV: 11Int: 4#.##.#Dh SH: 0Dex: 9#.# ############.#XL:  1 Next: 100% Place: Dungeon:1#.###.........@..#Dh qNoise: =--------  Time: 256.6 (1.0)#.....############a) +0 hand axe#######Nothing quivered _A bat comes into view. _A hobgoblin comes into view. _A rat comes into view. _The bat barely misses you.The bat barely misses you. You furiously retaliate! You headbutt the bat.  You kill the bat! _Trog accepts your kill.You have reached level 2!DhY /  --more--Dhf7/271/1========================2Dh7 0% DhDh4 _DhE  #.# ... .K.. #.# #.##..b.. #.# .# #.# #K# #.# #.# #.# #.# #.# #.# #.# #.# #.###.# #.....# #Dh Dh: 5-7 _DhY Dhg# Dhd +#.# ... .K.. #.# #.##..b.. #.# .# #.# #K# #.# #.# #.# #.# #.# #.# #.# #.# #.###.# #.....# # -8DhJ#.# ... .K..  #.# #.##..b..  #.# .Dh.....#  #.# #.#  #.# #.#  #.# #.#  #.# #K#  #.# #.#  #.###.#  #.....#  # K   koboldDh"Dh)J.KDh*&9Dh0Dht3Dht  You hit the kobold.  You kill the kobold!DhA) Dh-3=DhJ60.7 (1.1DhDhdW _Trog accepts your kill.DhD#.#####.##.. ... #.#  ... .K.. Dh G#.# #######.##..b.. #.# ............# #.# #.# #.# #.# #.# #.# #.# #.# #.# ############@# #.###............# #.....############ #######Dh$NDhN4-10DhSDhZ  Things that are here: _a +0 dagger; a kobold corpseDha Dh(e What do you want to examine? Items  a - ()) a +0 dagger  b - (†) a kobold corpseDhk Dhl DhJ \#.#####.##.. ...Demonidze the Trooper #.#... .K..Minotaur of Trog *..... #.########.##..b..Health: 27/27 ======================== #.#............#Magic: 1/1======================== #.##.#AC: 2Str: 21 #.##.#EV: 11Int: 4 #.##.#SH: 0Dex: 9 DhT #.##.#XL:  2 Next:  3% Place: Dungeon:1 #.# ############@#Noise: ---------  Time: 261.7 (1.0) #.###............#a) +0 hand axe #.....############Nothing quivered ####### _You have reached level 2!You hit the kobold.  You kill the kobold! _Trog accepts your kill.Things that are here: _a +0 dagger; a kobold corpseDh Dh Dhs3M.......# ######.##.. . ... .K#######.##..b..............#  ############)Dh-4w###............ #.....############Dh8Dh9-2 _DhQ=Dh>Dh+BM######g .......Dh\Ck# ######.##.. . ... .K#######.##..b..............# #.DhC ############) #.###............##Dh`DhNa&3DhfjDhmDh~"M ########...# .......# ######.##.. . ... .K#######.##..b..............# #. Dhv#.# ############)#DhDh&4DhNDh4DhM  ########...# .......# ######.##.. ... ... ....#######.##.................# #.##.#5Dh4a M#####  ##.# ######## ## ...#.# .........#..#. ######.# .#... .. ... .#######.##............@....########.##.## #.##.#6DhCDh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.8  25%  +2               b - Maces & Flails   2.2    +2      c + AxesDh3.8  25%  +2       d - Polearms   2.2    +2       e - Unarmed Combat   0.0    +1                      f + Armour2.7  25%  +2      g + Dodging2.4  25%  +1  Dh     h - Stealth   0.0    -1                                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [Dh6 *] useful|all skills [_] enhanced|base level  [!] training|cost|targetsDhoDhSDhM e..######Demonidze the Trooper ..#.#Minotaur of Trog *..... ..###.# #Health: 27/27 ======================== ..####### ## ...#.#Magic: 1/1DhE b======================== ........# ..#..#. ##AC: 2Str: 21 #.#####.# .#... ...EV: 11Int: 4 #.#... ....SH: 0Dex: 9 #.########.##.....XL:  2 Next:  3% Place: Dungeon:1 #.#.......@....#Noise: ---------  Time: 266.7 (0.0) #.########.##.##a) +0 hand axe #.##.#Nothing quivered #.##.# #.##.# #.# ############)# Dhh#.###............# #.....############ ####### _You have reached level 2!You hit the kobold.  You kill the kobold! _Trog accepts your kill.Things that are here: _a +0 dagger; a kobold corpseDhDhyDhDhDDh M.....##### .#  # ##.# ####### r## ...#.# Dh ........# ...#..#.########.# #.#..... #.....#######@##.................#######.##.## #.##.# #r   rat (wandering)###DhH DhF e.rrDh +7.7 (1Dhz DhI DhI ##.####.# #.......# .g .# #..###### #. .# #..# #. .# #..# # #g##.# # #..####### #.##....#.# .......# r..#..#.#### ##.#####.# #.#.  #.# #.@........  #.# #######.##.....  #.# ............##  #.########.##.##  #.# #.# #  #.# #.#g   hobgoblin (wandering)  #.# #DhyJ .#g   goblin (asleep)  #.# ############)#r   rat  #.###............#  A goblin comes into view. It is wielding a +0 club. ..g.rgr   rat  The hobgoblin shouts!===8DhaN  Dh&O DhO %_The goblin moves out of view.Dh+ #.#  ##.####.# .g.  #.......# ... .#  #..###### #.# .#  #..# #.# .#  #..# # #.##.# # Dh,D #..####### #.##g...#.#  #........# #..r.#..#.#####.#####.# #@#........ #.# #.......... #.# #######.##..... #.# ...........Dh-.## #.########.##.## #.# #.# # #.# #.#g   goblin (wandering) #.# #.#r   rat #.# ############)#Dh9M  The goblin shouts!Dh>.g.ggDhA@.-9Dh=GDhDJP _The rat barely misses you.DhD z  You hit the hobgoblin.  You kill the hobgoblin!Dh>   Trog accepts your kill.You slash the rat!  You kill the rat!DhDh.g.†g   goblinDh8_1--70.8 (1.1Dh<DhU?W _Trog accepts your kill.Dh #.# #.#### ........#####g #.# .#  # #.##.# ####### #.##....#.# ........# #...@#..#.######.#####.# ####.#......Dh\ #........#######.##.................#########.##.### #.DhI&.gDhU--10DhHDh@v _You see here a hobgoblin corpse.Dh̤...## #.# #.#### .....Dh3...#####.# .# #g# .#  # #.##.# Dh0####### #.##@...#.# ........# #...†#..#.####Dhh##.#####.# ####.#..... #........#######.##.................##DhSF#######.##.###DhDh&.gDhGG-2 _DhDh4Dh  You hit the goblin but do no damage. Your headbutt misses the goblin.Dhk 5=3.9 (1.1Dh Dhs L _The goblin misses you.Dh<t  You hit the goblin.  You kill the goblin!Dh1)Dh075.0DhDhW _Trog accepts your kill.DheM> ...## #.# #...##.#### ........Dh6##### #.# .#  # #@##.# ####### #.##....#.# ........# #...†#..#.######.#####.# ####.#.........##.#Dh@J-60DhDhz _Found a stone staircase leading down. _You see here a +0 club. Dh"JA +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 2.2At 100% training you would reach 14.0 in about 6.9 XLs.Current attack delay: 1.1. Damage rating: 7 (Base 5 x 127% (Str) x 110% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)et. Dh Dhӝ #.#Demonidze the Trooper#.#...>Minotaur of Trog *.....#.#...##Health: 27/27 ========================#.##...#Magic: 1/1========================##.####.# ...AC: 2 DhKStr: 21  #.......# ... .#EV: 11Int: 4  #..###### #.# .#SH: 0Dex: 9  #..##.# .# DhXL:  2 Next: 17% Place: Dungeon:1  #..## #@##.# #Noise: ---------  Time: 276.0 (1.0)  #..####### #.##....#.#a) +0 hand axe#........# #...†#..#.#### DhNothing quivered##.#####.# ####.#........#.##..........#.########.##.....#.#............###.########.##.###.##.# # _The goblin misses you.You hit the goblin.  You kill the goblin! _Trog accepts your kill. _Found a stone staircase leading down. _You see here a +0 club. Dh Dhا Dh 3 Dh  Dh  Dh  Dh $ _ Dhn n Dh ...###...###.####.# ...  #.......# ... .#..######.# .## #.# .# # #)##.# ####### #.##....#.#......# #...@#..#.####8.0 (2#.# ####.#............. Dh$ Nothing quivered.##........###.###.##.##.##.# Dh~  Dh v _You see here a hobgoblin corpse. DhwP  Dh}R A hobgoblin corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse Dh Dh\6 #.#...##Demonidze the Trooper#.##...#Minotaur of Trog *.....##.####.# ...Health: 27/27 ========================#.......# ... .#Magic: 1/1========================#..###### #.# .#AC: 2Str: 21  #..##.# .#EV: 11Int: 4  #..## #)##.# #SH: 0Dex: 9  #..####### #.##....#.#XL:  2 Next: 17% Place: Dungeon:1  #........# #...@#..#.####Noise: ---------  Time: 278.0 (2.0)  ##.#####.# ####.#........a) +0 hand axe#.##........ Dh<..Nothing quivered#.########.##.....#.#............###.########.##.###.##.# ##.##.##.##.#You hit the goblin.  You kill the goblin! _Trog accepts your kill. _Found a stone staircase leading down. _You see here a +0 club. _You see here a hobgoblin corpse. Dhx3 Dh Dh Dh5| _ Dh ; Dhp< Dh=, Dh> DhA DhF #.#  #.##.>...> #.# ..## #.# #...# ##.####.# ...... #.......# #.#... .# #..###### #.##.# .# #..# #.##.# .# #..# #@##)##.# 82.0 (4   DhH8 #..####### #.##....#.# #........# #...†#..#.#### ##.#####.# ####.#........ #.# #.......... #.# #######.##..... #.#............## #.########.##.## #.# #.# # DhLA3.0 (5 DhP DhR; _Found a stone staircase leading down. Dh 3 DhD  Dh  Dh" X Dhd , Dh  Dhq  DhF , Dh]  Dh  Dh  Dh  Dh?  Dh"  Dh#  Dh!$  Dh$  Dh&  Dhf(  Dh(  Dh)  Dh+  DhB-  Dh-  Dh.  DhV0  DhW2 , DhR3  Dh5  Dh6  Dh7  Dh7  Dhm: , Dhe;  Dh> A _You now have 16 gold pieces. Dh@ 3 DhIB  DhCD  Dh?F , DhfG  Dh#I  Dh`J  DhK  DhK  DhL  DhvN  DhO  DhyQ , DhQ  DhR  DhR  DhS  DhT  Dh.U  DhU  DhV  DhX  DhX  DhY  DhZ  Dh7` .##### .....#  ####.# ## ## #.# .. h. ####.# h# .# #....# .# .# #.#### ## .#.# #.# #.# ##..##.### #.# #.## ##.@.......  Dh...>.... # #.# #.........####. hh 2 jackals (asleep) #.# #.###..#...### #.####.# #........# .......# ##.#...#.# Dhk | 300.0 (17.0)  2 jackals come into view. Dhql  Dh_n Y  The jackal barks! You hear a bark! The jackal barks! Dhn  Dho  Dhs ..# hh# hhhh 3 jackals Dh[t 6===1.0 (18 Dh}w  Dh}y Y _A jackal comes into view. Dh 4 Dh/  Dh  Dh^#.##### #.....##.# ## ## #.# .. ..  ####.# .# h#  #....# h# h#  #.#### ## .#.#  #.# #.# ##..##.###  #.# #.## ##.  #.# #.###.##....###  #.# #..#.## ##..#  #.# #...##### .#  #.# #####.>...>.... #  #.# #.........####.   jackal  #.#[39;49 Dh<m #.###..#...### ##.####.# #..# #.# ##.#...#.#.h##ww   dart slughh 2 jackals---2.0) Dh Dh\ _A dart slug comes into view. Dh #.....#  #####.# ## ## #.# .. ..####.# .# .# #....# h# h# Dh{ #.#### ## .#h# #.# #.# ##..##w### #.# #.## ##......... #.# #.###@##....### #.# #..#.## ##..#  #.# #...##### .# Dh0< #.# #####.>...>.... # #.# #.........####.  #.# #.###..#...####.####.# #........#  #.......# ##.#...#.#  #..###### #.##.##.# Dh Dhi Dh  DhO Dh# Dh Dhzn..hhhh 3 jackals Dh!B---3 Dh Dh Dh@  You hit the jackal but do no damage. Your headbutt misses the jackal. Dh Dhѫ h.wh 4 jackals (1 wandering)  The jackal barely misses you. Dh5=4.1 (1.1 Dh/ DhY _A jackal comes into view. Dh  The jackal barks!  You hit the jackal but do no damage. The jackal closely misses you. Dh , DhA V  You furiously retaliate! You headbutt the jackal. Dh .h.hhhh 4 jackals==5.2 Dh  Dh u _The dart slug briefly extends its eye-stalks. DhD Dha  You barely miss the jackal. Your headbutt misses the jackal. DhL.h Dh6--6.4 (1.2 Dh Dh> _The jackal bites you but does no damage. Dh( @  You hit the jackal.  DhX) The jackal is almost dead.--7.5 (1.1 Dh.  Dh1 _The jackal misses you. The jackal barely misses you. Dh  You barely miss the jackal.The jackal is almost dead.8.6 Dh Dh> _The jackal bites you but does no damage. Dh{g  You miss the jackal.The jackal is almost dead.The jackal bites you. Dhh W5--9.7 Dhl  Dhfn > _The jackal bites you but does no damage. Dhb  You closely miss the jackal. You headbutt the jackal.  You kill the jackal! Dhd Dh]e, DhHhf  Trog accepts your kill. Dhh Dho gww   dart slughhh 3 jackalsg   goblin (wandering)A goblin comes into view. It is wielding a +0 dagger. Dh#k6=-2410.8 Dh> Dh`S _The jackal barely misses you. DhX R  The goblin shouts!  You hit the jackal. Dh` .ggThe jackal is heavily wounded.=1.9 Dhd  Dhg L _The jackal misses you. DhӘn  You hit the jackal.  The jackal is almost dead.g..hhh 3 jackalsg   goblin Dht5--3.0 DhDj _The jackal closely misses you. The jackal bites you. Dhc  You miss the jackal.The jackal is almost dead. Dhpd J--4.1 Dhh  Dhj + _The jackal bites you. DhZ  You hit the jackal.  You kill the jackal! Dh=f  Trog accepts your kill. Dh< g.##w.w   dart slug (wandering)hh 2 jackalsg   goblin Dh 3The jackal barely misses you. Dh"1315.2 Dh)( Dh)\ _A dart slug comes into view. Dho ww  You hit the jackal.  The jackal is almost dead. Dh V4-6.3 Dh  Dh: + _The jackal bites you. Dh   You barely miss the jackal.The jackal is almost dead. .w.ww 2 dart slugs  The jackal bites you.1----7.4 Dh  Dh> _The jackal bites you but does no damage. DhP   You hit the jackal.  You kill the jackal!  Trog accepts your kill..g.w.   dart slug   jackal Dh]! #2 Dh! =-- Dhf" 7 Dh" 8.5 Dh)  Dhh-   Dh.  Dhs5 0_The jackal closely misses you. Dh6  DhS[, Dh`8w. DhGa51- Dha!9.6 Dh&l~ _You closely miss the jackal. The jackal bites you. Dh :  You hit the jackal but do no damage. Your headbutt misses the jackal.The jackal closely misses you. You furiously retaliate!  You headbutt the jackal, but do no damage. Dh =w. Dhu )20.7 DhH  Dh/ > _The jackal bites you but does no damage. Dhww 2 dart slugs1.8 DhҊ Dh _You closely miss the jackal. The jackal closely misses you. Dhs  You closely miss the jackal.The jackal bites you but does no damage. Dhx].   dart slug DhczV2=2.9 Dhj _The jackal closely misses you. Dh  You hit the jackal.  The jackal is almost dead. ww 2 dart slugs The jackal bites you but does no damage.0--4.1 (1.2 _The jackal bites you. Dh^  You completely miss the jackal.The jackal is severely wounded. Dh_-5.2 (1.1 Dhh DhlT _The jackal closely misses you. Dh'Sv  You slash the jackal!  You kill the jackal! DhT DhGU DhU Dh e.gw.   dart slugg   goblin DhnyL--446.3 Dh~ Dh.W _Trog accepts your kill. DhN Dh  ww 2 dart slugs  You closely miss the goblin. Your headbutt misses the goblin. DhV1=7.4 Dh Dh2= _The goblin hits you but does no damage. DhB  You hit the goblin.  The goblin is moderately wounded. DhzK .   dart slug  Dh5L (8.5 DhfS  DhV S _The goblin barely misses you. DhO  You hit the goblin.  The goblin is severely wounded. Dh4Uww 2 dart slugs 9.7 (1.2 DhuY Dhj[= _The goblin hits you but does no damage. Dh t  You hit the goblin.  You kill the goblin! Dh )  Trog accepts your kill. DhM   DhH  Dh ` Dhu 9The dart slug launches a dart at you. Dh  DhXn 8) Dh{  DhZ .0- Dh E830.8 (1.1 Dhb   Dh  Dh| _The slug dart hits you. Dh #.##### #.....# #####.# ## ##  #.# .. ..  ####.# .# .#  #....# h# .#  #.#### ## .#.#  #.# #.# ##..##.###  #.# #.## ##@ww......  #.# #.###.##....####.# #..#.## ##..#  #.# #...##### .#  #.# #####.>...>.... ##.# #.........####..# #.# Dh7##..#...### ##.####.# #........# #.......# ##.#...#.#w.-10 _Items here: ) ††††. Dh   Dh    Dh 9You hit the dart slug. You headbutt the dart slug.   Dh; (You kill the dart slug! Dh +Trog accepts your kill. DhA  Dh   Dhw ! Dh † Dh L   dart slug   Dhj UYou can now call upon Trog for regeneration and willpower. Dh ,You hit the dart slug. Dh_%   Dh%  Dh& ` DhG' 9The dart slug launches a dart at you. Dh(  Dh  Dh @ Dh  Dh  Dh * DhD - Dh 62 Dh = Dh{ 2.9 (1.1 Dh  Dha   Dh:  Dh3 +_The slug dart misses you. Dh  Dh  You hit the dart slug.  The dart slug is almost dead. Dht  The dart slug launches a dart at you. Dhٛ Dh`17--4.0 Dh Dh- _The slug dart hits you. Dh z  You hit the dart slug.  You kill the dart slug! Dh 1. Dh  8=-755.1 _Trog accepts your kill.Your Fighting skill increases to level 4! Dh  Dh4 e _Your Axes skill increases to level 4! Dh- #.....#  #####.# ## ## #.# .. ..####.# .# .# #....# h# .# #.#### ## .#.# #.# #.# ##†.##.### #.# #.## ##)........ #.# #.###@##....### #.# #..#.## ##..#  #.# #...##### .# #.# #####.>...>.... # #.# #.........####.  #.# #.###.. Dhz3#...####.####.# #........#  #.......# ##.#...#.#  #..###### #.##.##.#-60 _ DhB Dhh #####.# ## ## #.# .. .. Dhiy####.# .# .# #....# h# .# #.#### ## .#.# #.# #.# ##†.##.### #.# #.## ##)........ #.# #.###.##....### Dhk  #.# #..#@## ##..#  #.# #...##### .# #.# #####.>...>.... # #.# #.........####. #.# #.###..#...####.####.# #........# #.......# ##.#...#.# #..###### #.##.##.# #..# #.##.# Dh@l@ .# DhKr Dhr@-7 Dhw Dhy Dh u Dh 9= Dh, , Dh  Dh , DhD  Dh  Dh8  Dh  Dh7 20= Dh 1== DhI  Dhp  Dh+  Dh  Dh , DhB  DhT , DhF  Dh  DhQ a2== Dh  Dh0 , Dh[  Dhb , Dh  Dh- , Dh  Dh+ 3== Dh , DhA  Dh , Dh  Dh , Dh1  Dh  Dhu h4== Dh  Dhq , Dh  Dh , Dh  Dhp B Dh  DhI h5== Dh  Dhw , Dhr  Dh , Dh  Dh , Dhh  DhL O= Dh  Dh  Dh# K6= Dh  Dh6 B Dh8  Dh  Dh  Dh , Dh  Dh: _ _You start resting. Dh 072.1 (35.0) Dh w7==3.1 (36 Dh  Dh " _HP restored. Dh #Demonidze the Trooper (Minotaur Berserker) Turns: 367, Time: 00:11:10 Health: 27/27AC:  2 Str: 21 XL: 2 Next: 75% Magic: 1/1EV: 11 Int:  4 God: Trog [**....] Gold: 16SH:  0 Dex:  9 Spells: 1/1 levels left rFire . . .a - +0 hand axe rCold . . .(no offhand) rNeg . . .b - +0 animal skin rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt Dhq  #####.# ## ##Demonidze the Trooper#.#.. ..Minotaur of Trog **....####.#.# .#Health: 27/27 ========================#....#h# .#Magic: 1/1========================#.#### ##.#.#AC: 2Str: 21#.# #.# ##†.##.###EV: 11Int: 4#.# #.## ##)........SH: 0Dex: 9#.##.###.##....###XL:  2 Next: 75% Place: Dungeon:1#.##..#@## ##..#Noise: ---------  Time: 373.1 (0.0)#.##...##### .#a) +0 hand axe#.# #### Dhk }#.>...>.... #Nothing quivered#.# #.........####.#.# #.###..#...#####.####.# #........##.......# ##.#...#.##..###### #.##.##.##..##.##.# .#You kill the dart slug! _Trog accepts your kill.Your Fighting skill increases to level 4! _Your Axes skill increases to level 4! _You start resting. _HP restored. DhB4 Dh Dh)! DhB #.# .. ..####.# .# .# #....# h# .# #.#### ## .#.# #.# #.# ##†.##.### #.# #.## ##)........ #.# #.###.##....### #.# #..#.## ##..# ! Dh D #.# #..@##### .# #.# #####.>...>.... # #.# #.........####.  #.# #.###..#...####.####.# #........#! Dh:  #.......# ##.#...#.# #..###### #.##.##.# #..# #.##.# .# #..# #.##)##! DhQ A.# #! Dh! Dh+4.1 (1! Dh! Dh! Dh"  #.# .. .. ####.# .# .# #....# h# .# #.#### ## .#.# #.# #.# ##†.##.### #.# #.## ##).. #.# #.###.##....### #.# #..#.## ##..# #.# #.@.##### .#! Dh  #.# #####.>...>.... # #.# #...####. #.# #.###..#...### ##.####.# #........# #.# ##.#...#.# #..###### #.##.##.# #..# #.##.# .#  #..# #.##)##.# #! Dh Y5" Dh'#####.# ## ## #.#. .. ####.#.# .# #....# h# .# #.#### ## .#.#  #.# ##†.##.###" DhP #.# #.## ##)........ #.# #.###.##....### #.# #@.#.## ##..# #.# #...##### .# #.# #####.>...>.... # #.# #.........####. #.# #.###..#...### ##.####.# #........# #.......# ##.#...#.# #..###### #.##.##.# #..# #.##.# .#" Dhy<6" Dh" Dh# DhM.... ###### ## .. ..###.# ...# h# ### ## .#.# #.# ##†.##.####.## ##)........###.##....####.## ##. #...##### .#.# #####.>...>.... ##..##.### Dh# Dh&7# Dh# DhC$ Dhu8 #.##### #.....# #####.# ## ## #.#. .. ####.#.# .# #....# h# .#$ DhL;) #.#### ## .#.#  #.# ##†.##.### #.# ##)........ #.##.###.##....### #.# #..#.## ##..# #.# #...##### .# #.# #####.>...>.... # #.# #......#. #.# #.###..#...### ##.####.# #........# #.......# ##.#...#.#$ DhIY8$ Dh[ #.#  #.##### #.....# #####.# #### ## #.# #.. .. ####.# ..#.# .# #....# #.# h# .# #.#### ##.# .#.#  #.# ##†.##.### #.# ##)........ #.##.###.##....### #.# #..#.## ##..# #.# #...##### .# #.# #####.>...>.... # #.# #......#. #.# #.###..#...### #$ Dh#.####.# #........#9$ DhX$ Dh$ DhC4$ Dho$ Dh7% Dh/"#.# #.# #.##### ###.....# .. #####.# .#### ##  #.# .#.. .. ####.# ..#.# .# #....# h# .# #.#### ##@# .#.# #.# #.## ##†.##.### % Dh/#.# ##.## ##)........ #.# ##.###.##....####.# #..#.## ##..##.# #...##### ##.# #####.>...>.... ##.# #.........####..# #.###..#...###% Dh+Z80% Dh #.# # ##......#.# #.# #.##### ### % Dh #.....# #.. #####.# #.#### ##  #.# #.#.. .. ####.# #..#.# .# #....# h# .# #.#### #.#.# #.# #.## ##†.##.### % Dh #.# ##.## ##)........#.# ##.###.##....####.# #..#.## ##..##.# #...##### ##.# #####.>...>.... ##.# #.........####.% Dh % Dh &1% Dh% Dh& Dhy#.# #. ##..#.# # ##.......#.# #.# #.##### ### #.....# #.. #####.# #.########  #.# #.#....... ####.# #.@#.# .# #....# h# .# #.#### #.#.# #.# #.## ##†.##.####.# ##.## ##)........#.# ##.###.##....####.# #..#.## ##..##.# #...##### ##.# #####.>...>.... #& Dh& Dh&2& Dh|& Dh& Dh #.# #.# #.. #.# & Dhq #. ##.. #.# # ##.......& Dh #.# #.# #.##### ### & DhU .#.....# #.. #####.# #.######### #.# #.#@.......& Dh ####.# #..#.###.###....# & Dh9 #.# .# #.#### ##.#.#& Dh #.# #.## ##†.##.####.# ##.## ##)........& Dh! #.# ##.###.##....####.# #..#.## ##..#& DhI# #.# #...##### #& Dh) & Dh{) &3& Dh / & Dh1 ) DhD4) DhK) Dh...>.... #, Dh} <9, Dh", Dh, Dh  ###### ### ....# #.. ###, DhI############.#  #............# ##.#.###.##.#### ....# ##.###.##@# #### ##.## #., Dh #.## ##†.##.###..#####..##### .... .# #.........####., DhC, Dh'90, Dh , Dh , Dh #### ### ....# #.. ###############.#  ........... ##.#.###.##.### ....# ##.###.##.# , Dhp(#### ##.## #. #.## ##†.##.####.## ##)........#.##...#...#.#, Dh&..## .# #.###..#...###, Dh<1, Dh, DhA , Dh% z #### ### ....# #.. ###############.#  #........... ##.#.###.##.### ....# ##.###.##.# , Dh( E#### ##.## #. #.## ##†@##.####.## ##)......... ##.###.##....#######.. .####.# #........#, Dh- , Dhw/ &2, Dh~3 , Dhk5 - Dh' X[?25h[?0c  Search for what [? for help]? 3 Dh [?25l[?1c3 Dh, 3 Dh 4 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 hand axe (weapon)  b - [carried] c - a +0 mace Results elsewhere ([,] to cycle)  c - [D:1] a +0 dagger (1 further duplicate)d - [D:1] a +0 club (1 further duplicate)5 Dh" #Demonidze the Trooper ##### ###Minotaur of Trog **.... ....# #..Health: 27/27 ======================== ###.# #.############.#Magic: 1/1========================#.# #.#............#AC: 2Str: 21 ###.# #..#.###.##.####EV: 11Int: 4 ....# ##.###.##.#SH: 0Dex: 9 .#### ##.## #.#.#XL:  2 Next: 75% Place: Dungeon:1 .# #.## ##†@##.###Noise: ---------  Time: 392.1 (0.0) .# ##.## ##)...5 Dh% z......a) +0 hand axe .# ##.###.##....####Nothing quivered .##..#.#####..# .##...##### ..# .# #####.>...>.....# .# #.........####.## .# #.###..#...### .####.# #........# _Trog accepts your kill.Your Fighting skill increases to level 4! _Your Axes skill increases to level 4! _You start resting. _HP restored.  Search for what [? for help]? weapon _6 Dh .##### ### .....# #.. ####.# #.############.#  #.# #.#............# ####.# #..#.###.##.#### #....# ##.###.##.# #.#### #.#.# #.#  ##†.##.### 6 Dh #.# ##.## ##)@........ #.# ##.###.##....#### #.# #..#.#####..# #.# #...##### ..# #.# #####.>...>.....# #.# #.........####.## #.# #.###..#...### #.####.# #........# .......# ##.#...#.#6 Dh 6 Dhq! 23.1 (1 _6 Dh& 6 Dh( 7 Dhr47 Dhw7 Dh}y7 Dh j#.##### ### #.....# #..#.# #.############.# #.# #.#............#  ####.# #..#.###.##.####  #....# ##.###.##.#  #.#### ##.## #.#.#  #.# #.## ##†.##.###  #.# ##.## ##.  #.# ##.###.##....####  #.# #..#.#####..# 7 Dh<  #.# #...##### ..#  #.# #####.>...>.....#  #.# #.........####.##  #.# #.###..#...### ##.####.# #.7 Dh a.# #.# ##.#...#.#7 Dh <47 Dh! 7 DhX q _Items here: ) ††††.7 Dhl47 Dhk7 Dh8 Dh*$ #.....# #..  #####.# #.############.# #.# #.#............#####.# #..#.###.##.#### #....# ##.###.##.#  #.####8 Dh$ #.#.# #.#  ##†.##.### #.# ##.## ##).........8 Dh% #.# ##.###@##....#### #.# #..#.#####..#  #.# #...##### ..#8 Dh& #.# #####.>...>.....# #.# #.........####.## #.# #.###..#...#8 Dh&###.####.# #........#  #.......# ##.#...#.# 8 Dh>'r #..###### #.##.##.#8 Dh/8 Dh0-5 _8 Dh78 Dh:8 Dh8% o #####.# #.############.# #.# #.#............#####.# #..#.###.##.#### #....# ##.###.##.#  #.#### #.#.# #.#  ##†.##.### #.# ##.## ##).........8 Dh(  #.# ##.###.##....#### #.# #..#@#####..#  #.# #.. ..# #.# #####.>...>.....# #.# #.........####.## #.# #.###..#...####.####.# #........# #.......# ##.#...#.# #..###### #.##.##.# #..# #.##.# .#8 Dhq. 8 Dh/ &68 Dh4 8 Dh6 8 Dh  #.# #.#............#####.# #..#.###.##.#### #....# ##.###.##.#  #.#### ##.## #.#.# #.# #.## ##†.##.###8 Dh~  #.# ##.## ##)......... #.# ##.###.##....#### #.# #..#.#####..#  #.# #.. ..# #.# #####.>...>.....# #.# #.........####.## #.# #.###..#...####.####.# #........# #.......# ##.#...#.# #..###### #.##.##.# #..# #.##.# .#[8 Dh m #..# #.##)##.# #8 Dh <78 Dh 8 Dhx 9 Dh19 Dh"Q####.# #..#.###.##.####9 Dh #....# ##.###.##.# 9 Dh #.#### ##.## #.#.#9 Dh #.# #.## ##†.##.### #.# ##.## ##).........9 Dh #.# ##.###.##....#### #.# #..#.#####..#  #.# #...######..# #.# #####.@...>.....#9 Dhs #.# #.........####.## #.# #.###..#...### #.####.# #........#9 DhK  #.......# ##.#...#.# #..###### #.##.##.# #..# #.##.# .# #..# #.##)##.# # #..####### #.##....#.#8 _There is a stone staircase leading down here.: Dh9 _: DhFM: DhG ######## 2 #.....@# : DhHz ...######  : DhJ: DhON: DhÍ+9 (1.8: Dh: Dh} _You climb downwards. _There is a stone staircase leading up here.; Dh#4; Dh,; Dhȧ; DhɱD4000 _; DhǑP####.# #..#.###.##.#####....# ##.###.##.##.#### ##.## #.#.##.# #.## ##†.##.####.# ##.## ##).........#.# ##.###.##....#####.##..#.#####..##.# #...######..#1; Dh#.# #####.@...>.....##.# #.........####.###.# #.###..#...#####.####.# #........##.......# ##.#...#.##..###### #.##.##.##..##.##.# .##..##.##)##.# ##..####### #.##....#.#; Dh ; Dh; Dh{-2.4 (2.5; Dhf; Dh} _You climb upwards. _There is a stone staircase leading down here.= Dh####.# #..#.###.##.#### #....# ##.###.##.# #.#### ##.## #.#.# #.# #.## ##†.##.### #.# ##.## ##)..= Dh< #.# ##.###.##....#### #.# #..#.#####..# #.# #...######..# #.# #####.>@..>.....# #.# #.= Dhi ####.## #.# #.###..#...### ##.####.# #........##.# ##.#.= Dhr..#.##..###### #.#.##.##..# #.##.= Dh:!# .##..# #.##)##.# # = Dh<= Dh* 43.4 (1.0 _= DhS%= Dh&= Dhk ####.# #..#.###.##.#### #....# ##.###.##.# = Dh C#.#### ##.## #.#.# #.# #.## ##†.##.### = Dh} [#.# ##.## ##). #.# ##.###.##....#### = Dh $#.# #..#.#####..# #.# #...######..# = Dhf #.# #####.>.@.>.....# #.# #.####.## #.# #.###..#...### ##.####.# #...#.= Dh # ##.##..###### #.##.##.= Dh* ##..# #.##.# .#= Dh a#..# #. = Dho <4= Dha = Dhj = Dhc####.# #..#.###.##.#### #....# ##.###.##.# #.#### ##.## #.#.# #.# #.## ##†.##.### #.# ##.## ##). #.# ##.###.##....#### #.# #..#.#####..# #.# #...######..# #.# #####.>..@>.....# #.# #.####.## #.# #.###..#...###  ##.####.# #........#  #.# ##.#...#.#  #..######[40= Dh-wm #.  #..# #.##.# .#  #..# #.## 5> Dh9####.# #..#.###.##.####  #....# ##.###.##.#  #.#### ##.## #.#.#  #.# #.## ##†.##.###  #.# ##.## ##).  #.# ##.###.##....####  #.# #..#.#####..#  #.# #...######..#  #.# #####.>...@.....#  #.# #.####.##  #.# #.###..#...### ##.####.# #........# #.# ##.#...#.# #..###### #.##.##.# #..# #.##.> Dh8[40m# .# #..# #.##)##.# # 6 _There is a stone staircase leading down here.@ DhY@4@ Dh7I@ DhS@ Dh_-7 _@ Dh`@ Dhz[   @ Dh0       @ Dh     #.####  @ Dh^ 2 #...@#   ######  @ Dh"      @ Dh     @ DhF        @ Dh [  @ Dh-@ Dh@ DhT-8.2 (1.8@ Dh2W@ DhDZupupdown here. _There is a stone staircase leading down here. _You climb downwards. _@ DhZ#upA Dh%A Dh &A Dh(A Dh\-A Dh2I90 _A Dhk####.# #..#.###.##.####  #....# ##.###.##.#  #.#### ##.## #.#.#  #.# #.## ##†.##.###  #.# ##.## ##).........  #.# ##.###.##....####  #.##..#.#####..#  A Dh@#.##...######..# 1  #.# #####.>...@.....#  #.# #.........####.##  #.# #.###..#...### ##.####.# #........# #.......# ##.#...#.# #..###### #.##.##.# #..##.##.# .# #..##.##)##.# # #..####### #.##....#.#A DhA DhA Dh.2.10.7 (2.5A Dh5A Dhe8} _You climb upwards. _There is a stone staircase leading down here.C Dh C Dh C Dh C Dh C Dh C DhO P _C Dh C Dhv C Dh C Dhl C DhN C Dh C Dh C Dh## C Dh$ C Dh_% C DhV& C Dh1( C Dh* ,C Dh+ C Dh- C Dh/ C Dh"0 C Dh 1 C Dh;3 C Dh 5 C Dh~5 C Dhu6 C Dh%9 C Dh: C DhF; C Dh*< C Dh> C Dh]@ C Dh@ C DhA C DhD C DhTF C DhF C DhG C DhI C DhK C DhOL C DhM C Dh%Q e  You see here a dart slug corpse.C DhR C DhS  _C DhT C Dhh `C Dhtj C Dhp nC Dhp C Dhq C Dh,s C Dhs C DhQt C Dht C DhYv C Dhw C Dhxw C Dhw C Dh4y C DhNz C Dhz C DhA{ C Dh| C Dh} C Dh8~ C Dh~ C Dh C Dh C Dh C Dh C Dh C Dh C Dh C Dh C Dhi C DhL C DhĆ C Dh= C Dh C Dh ,C Dh M _You now have 30 gold pieces (gained 14).C Dh 3C Dh C DhY C Dh$ ,C Dh C Dh C Dh C Dh ,C Dh C Dh C Dh C Dhz C Dh C Dhr C Dh C Dhc C Dh C Dh C Dhu C Dhؚ C Dhe C DhB C Dhѝ C Dh5 C DhϞ C Dh C Dh: C Dh C Dh2 C Dh C Dh$ ,C Dh C Dh C Dhs ,C Dhܧ C Dh ,C Dhv C Dh C Dh ,C Dh& C Dh C Dh" C Dh ,C Dh C Dh C Dh~ ,C Dhc C Dh@ C Dhͳ C Dh0 C Dh C Dh C Dho C Dh C Dh C Dh C Dh C Dh C Dh C DhK C Dh C Dh% C Dh^ C Dh C Dh ,C Dh C Dh C Dh2 C Dh C Dh C Dh ,C Dhz C DhQ C Dh ,C Dh C Dhx C Dha ,C Dh C Dh C DhN ,C Dh C Dh| C Dh ,C DhA C Dh+ C Dhq ,C Dh C Dh C Dh ,C Dh C Dh- C DhD C Dh C Dh" C Dh C DhO C Dh C Dh. C Dh C Dh ,C Dh8 C Dh C Dh ,C Dh C Dh C Dh ,C Dh C Dhd C Dh- .#.##.##..# .. #.#...†..# #...#.##..##..# .#.#####.# ##............## ## ##.###....#........... .# #........ ##.##.........# .# .#.###... #.##..........# S# ##.# .###..........# .# #.# ## #........##.# #(# C DhW # ##...........@....# #.. # ##..................### # ##...##.......###### # ##.#########.## # #.# .## # #.# .###### S   ball python (constriction, asleep) ########.# ###.... .........# #..### ##.##.#### #..###C DhV 068.7 (58.0)C DhK k.SS)C Dh ,9.7 (59C Dh C Dh ^ _A ball python comes into view.G Dhh,#.##.##..# .# #.#.###### ##.##..# .. #.#...†..# ...#.##..##..# .#.#####.## #.....##### ##.###...# #..#.....# #...... #.##.........# #.# .#.###.. .##..........# #.# ##.##..........# #S# #.# #..........###@##.# #(##  ##..........# #...  ##............. ###.  ##...##.......#######. ##.#########.# #. #.# .#  #. #.# .# ### #######.# .###..... ........# #..###.G DhA G DhB G DhQC-The ball python bites you but does no damage.G Dh?DG DhD=G Dh r.r====2.9 (12h Dh@  h Dh{A h DhA _The rat squeaks loudly.i DhgQ =---4.0 (1.1) _You barely miss the rat. The rat bites you but does no damage.j DhF  You closely miss the rat. Your headbutt misses the rat.---5.1 _The rat barely misses you.j Dh j Dh (6.2j Dh j Dh _You hit the rat but do no damage. The rat barely misses you.k DhOn  You hit the rat.  You kill the rat!k Dh h†k Dh2l 827.3 _Trog accepts your kill.k Dh3k Dh|7k Dh(:g _Your Armour skill increases to level 3!k Dh:W4k DhZk Dh,\H _No target in view!l Dh3l Dhl Dhl DhXl Dhס| _l Dhl Dh_  You see here a rat corpse.l DhJl Dh? _l Dh(l Dhl Dh,,l Dhΰl Dhl DhB,l Dhl Dhl Dhl Dhl Dh,l Dh7l Dhzl Dhl Dhl Dh;l Dh/l Dhl Dh l Dhl Dh,l Dhl Dhl Dhl Dh,l Dhl Dh,l Dhl Dh+l Dhl DhRl Dhl Dhl Dhl Dh l Dhl Dh.l Dh6,l Dhl Dhl Dhl Dh?l Dhl Dhl Dh#l Dhl Dhzl Dhl Dhl Dhl Dhl Dhl Dh3,l Dh1l Dhl Dhl Dh l Dhl Dh l Dhl DhHl Dhl Dhl Dhl Dhql Dhl Dhfl Dhl Dh.l Dhl Dh;l Dhl DhHl Dhl DhZl Dhl Dh,l Dhl Dhl Dhl Dhll Dhl Dhul Dhl Dh;l Dhl Dhl Dhl Dhh,l Dh l Dh ,l Dhz l Dhi l Dh,l Dhl DhSl Dh l Dh,l DhZl Dhl Dh,l Dh;l Dhl Dhv,l Dhl Dhl Dh\,l DhEl Dhl Dh`,l DhTl DhGl Dhl Dh' l Dh l Dh!l Dh2"l Dh"l Dh2#l DhQ$l Dh$l Dh9%l Dh&l Dh'l Dh~'l Dh'l Dh(l Dh *l Dh*l Dhq+l Dh|,l Dh-l Dh-l Dh`.l Dh9/l Dh,0l Dh0l Dh1l Dh1l Dh2l Dh3l Dh3l Dh4l Dh5l Dh^6,l Dhy7l DhX8l Dh8,l Dh9l Dh7;l Dh;,l Dh<l Dh~=l Dh=,l Dh>l DhZ..........# #.# #..## ###.# #.# #..## .##.##.# #.# #.... #.#.##.# #.# #....†.##.####### ####.# #.... #).... #....# ####. .##....######. #.#### #.###..# #.# #.###..# #@# ##-551.3 (54.0)>.....# #.# Dh[M9;49m# .####.## #.#.###.# #.# ....#.# #.# ..#.#.# #.# .##.#.# #.# .# .#.# #)# )##.#.#l Dhch-2.3 (55 _Found a hand axe.n Dhc ###.##.###. . ... #.. ##†.##.####### ####. #)............ #....### .##....######. #.### #####..# #.# .# .>... ####.# ..###.#  #.# ....#.#3.3 (1.0)n DhE . .. #.#†.##.####### ###)............ #...### .##....######. #.### #####..# #.# # .>... ####.# ..###.#  ..#.# †#..#.####4n DhUH  #.#†.##.####### ###)............ #...### .##....######. #.### n Dh3I #####..# #.# # .>... ####.# ..###.#  ..##.# .#........n DhyR n DhR 5n DhRY n Dh_[ n DhuM  #†.##.####### ### #)............ #...### .##....######. #.### #####..# #.# # .>... ####.# ..###.#  ..##..# ..........n DhQ <6n DhU n Dh6X o DhB )............ #...### .##....######. #.### #####..# #.# # .>...o DhOC ####.# ..###.#  ..## )### o DhC1##.##.....o DhH<7o DhKo DhMo Dh .##....######. #.### #####..# #.# o Dh# .>... ####.# ..###.#  ..o DhGh## ) )##o DhM. .......##o Dh <8o Dho Dh2o Dho  #####..# #.# # .>... ####.# ..###.# o Dhf ..## )##. ... ##.##.##o Dh o Dh~ &9o Dh o Dh! Q _You see here a +0 hand axe.q Dhq DhlA +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 4.0At 100% training you would reach 14.0 in about 6.2 XLs.At current training (25%) you reach 14.0 in about 10.3 XLs.Current attack delay: 1.1. Damage rating: 10 (Base 7 x 127% (Str) x 115% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. q Dh It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)et.t Dh3t Dh=%#####..##.##. Demonidze the Trooper #####..##.### Minotaur of Trog **.... .>.....##.## Health: 27/27 ======================== .####.###.## Magic: 1/1======================== ..###.#t Dh5#.#AC: 2Str: 21 ....#.##.#EV: 11Int: 4 ..#.#.#t DhըK#.#SH: 0Dex: 9 .##.#.##.#XL:  2 Next: 82% Place: Dungeon:1 t DhN.# .#.##@#Noise: ---------  Time: 559.3 (1.0) )##.#.##.#a) +0 hand axe t Dhb&....#.##.#Nothing quivered †#..#.#### #.# .#........ ..# t Dh.......... ### ##.##..... .......## ##.##.## _Trog accepts your kill. t Dh"y_Your Armour skill increases to level 3! _No target in view! t Dh_You see here a rat corpse. _Found a hand axe. _You see here a +0 hand axe.t Dht Dhӯt Dh@u DhU u Dh(Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 animal skin (worn) Scrolls (go to first with ?)  d - a scroll labelled PATZEIWNORAE  e - a scroll labelled LEFRAR ZUUSTEz Dh#####..##.##. Demonidze the Trooper #####..##.### Minotaur of Trog **.... .>.....##.## Health: 27/27 ======================== .####.###.## Magic: 1/1======================== ..###.##.#AC: 2Str: 21 ....#.##.#EV: 11Int: 4 ..#.#.##.#SH: 0Dex: 9 .##.#.##.#XL:  2 Next: 82% Place: Dungeon:1 .# .#.##@#Noise: ---------  Time: 559.3 (0.0) )##.#.##.#a) +0 hand axe ....#.##.#Nothing quivered †#..#.#### #.# .#........ DhQE49m ..# .......... ### ##.##..... .......## ##.##.## _Trog accepts your kill. _Your Armour skill increases to level 3! _No target in view! _You see here a rat corpse. _Found a hand axe. _You see here a +0 hand axe.| Dhd: _| Dh=| Dh?,| DhDA| DhKD| DhG,| DhI| DhM| Dh9P,| DhHR| DhkU| DhW,| DhY| DhZ| Dh\,| Dh\| DhM^| Dh$_| Dh_| Dh`| Dha| Dhb| Dhc| Dhc| Dhd| Dh!f| Dhf| Dhg| Dh@j| Dhhk,| Dh]l| Dhm| DhoB| Dhp| Dh$r| Dhrr| Dhr| Dht| DhLv| Dhv| Dhx| Dhyy| Dhz| Dh<{| Dh}| Dh| Dh1,| Dhk| Dh| Dh,| Dh| Dh| Dh\,| Dh| Dh'| Dh,| Dhʏ| Dh>| Dh,| Dhϓ| DhO| Dho,| Dhj| Dh͙| DhW| Dh| Dh| Dhޡ1 ### #.#   #.. #)#  # #.# #.#  # #.# #.#  #####.####.# .......# ....###### .........#########.########.......@...# ## ##.#######.## | DhW# $..# # #.#### # | DhΥ\81.3 (22.0)2.3 (23| Dh| Dh6 _f - an amulet of guardian spirit} Dh .# ### #.# .# #.. #)# .# #.# #.# .# #.# #.# .#####.####.#.......#} Dh {..######.....#.#.#......@....# .## ##.#.##  #} Dhy  $..# #  #.####  #} Dhp d3.3 (1.0)~ Dh>:"#.# ### #.# #.# #.. #)# #.# #.# #.# ~ Dh:g#.# #.# #.# #.#####.####.#~ Dh::.#.###### #.~ Dh1;V#.#.##~ Dh;z.# #.## ##.~ Dh2=H#.## # # $..# #  #.####  #~ Dh600 Dhp! Dhc# Dh #.# ####.#.# #............###### #.##.. ...# #.##.## ####. #.##.# #....# #.##. #.#### #.##. Dh #.##)##.# #.## ..## Dh  Dhu &1 Dh  DhF  Dhe+.....# #...†#..#.#####.####.# ####.# ####.#...............# #............######  #######.##...........###### ............########.......#######.##.## ####.##### #.##.# #....# Dh, #.##.# #.#### #.##@#######.#  ############)##.........# ##............############ ...############ #### Dh2 Dhp3&2 Dh8 Dh< Dh 3 Dh  DhR  DhY  Dh  Dh n DhR" X Dh &  Dh' , Dhl)  DhO.  Dh/  Dh4  Dh5  DhL8  DhQ: , Dh;  DhO=  Dh>  Dh+?  Dh?  DhpA  Dh:C , DhD  DheF  DhH  DhAI  DhO n DhP  DhR , Dh!T  DhU  Dh] #...######..# #.# .>...>.....# #.# ......####.## #.# #..#...###.# #.# #........#.# ##.# ##.#...#.#.# .##.#  Dh^ h#.##.##.#.# ###.##.#  #.##.##.#.# #..>##)#  #.##)##.#.# #@# #.# 13.3 (11.0).##....#.# #.# #.#  #...†#..#.#####.####.#  ####.#...............#  #............###### #######.##...........#########.# ............########...........# #######.##.## ####.#######.###.##.# #....## Dh}e B4.3 (12 Dhk  DhDn ; _Found a stone staircase leading down. DhM#...###### #.>...>..... ......####.###...## Dh< ....... # ##.#... .##.##...>##))##.#####....#.# #.#  #...†#..#.#####.####.#... DhpC....... Dht Dh15.0) Dh$ Dh.( Dh\..#.#####..# #.# ...######..# .##.# .>...>.....# .##.# ####.## .##.# ..#...###.# .##.# .#.# .##.# .#...#.#.# .##.#  Dh\^r#.##.##.#.# ###.##.# #.##.##.#.# #.@>##)# #.##)##.#.# #.####.# #.##....#.# #.# #.# #...†#..#.#####.####.# ####.#........##...######.##........######  Dhg Dhg6 DhTn Dhp Dh h#.#####..# #.# ######..# #.##.# >...>.....# #.##.# ####.## #.##.# #...###.# #.##.# #.# #.##.# .#...#.#.# #.##.# .##.##.#.# ###.##.# .##.##.#.# #..@##)# .##)##.#.# #.####.#  Dh .##....#.# #.# #.# ...†#..#.#####..#..#...##.......#####  Dh <7 Dh  Dh3 c _There is a stone staircase leading down here. Dh@& Dh& Dhao8 _ Dh8 ### 2 #@#  #.....# #...#.# ....# #...# #...# S   adder (asleep) Dhr #..S# #.###  Dh_ DhO-9.0 (1.7 Dh  Dh} _You climb downwards. _There is a stone staircase leading up here. DhYn ### #@# DhZ#.....#  #...#.#  ....#  #...#  #...#  #..S#  #.###  Dhhy ### #@# #.....#  #...#.#  ....# #...# #...#  Dh#..S# #.###  Dh4 Dh@ Dh] _An adder is nearby! Dh T### #<#.#!#....##....# .# Dh{ #.# #..S## Dh d  Found 2 pink potions. Dh  Dh V  The adder hisses angrily. You hear an angry hiss. Dh2 lS.Sl   frilled lizard Dhb 6==200 Dh  Dh a _A frilled lizard comes into view. DhP Q## # #.#!#.#...#.# Dh < l. .#S#.# #...###.# Dh> l.S.--1 Dh  Dh a _There is a stone staircase leading up here. Dh r ### #  #@#.#!#  #.....#  Dhr#l..#.#  .S..#  .#...#  #.#...#  Dhse# #...#  #.###  #.# Dh+ ### #  #@#.#!#  #.....#  #l..#.#  .S..# .#...# #.#...#  # #...#  #.### #.# Dh Dh9-- Dh#& Dhf6d _There are monsters nearby! Dhא4 Dhۗ Dhʚ DhNs### #<#.#!#....#l..#.S..# .#.#.#  #.##  DhN Dhºj  The frilled lizard barely misses you. DhX-S.JJ   endoplasm (wandering)l   frilled lizard DhH.=2 Dh DhK] _An endoplasm comes into view. Dh /  You miss the adder. You closely miss the frilled lizard.The endoplasm quivers.The frilled lizard closely misses you. You furiously retaliate! Dh"  J. J You headbutt the frilled lizard. The adder misses you. You furiously retaliate! Dh1 -3.1 (1.1 Dh\  Dh - _You headbutt the adder. DhJ  You barely miss the frilled lizard. You headbutt the frilled lizard.  You kill the frilled lizard! Dhlf  Trog accepts your kill. Dhy .J.  You hit the adder but do no damage. The adder bites you. Dh_5--64.2 DhN DhR _The adder barely misses you. Dh19## # #.#!#...#.S.#.# J .#.# #...###.# Dh4 Dh6 Dh>ESJ.. Dh?,50 Dh%F DhvK _The adder attacks as it pursues you! The adder bites you but does no damage. _There is a stone staircase leading up here. DhJ DhȭhJ.6 Dh Dh .#.#####..# #.# ..######..# #.##.# >...>.....# #.##.# ....####.## #.##.# .#...###.# #.##.# .......#.# #.##.# .#...#.#.# #.##.# .##.##.#.# ###S##.#1 .##.##.#.# #..@##)# .##)##.#.# #.####.# .##....#.# #.# #.# ...†#..#.#####.####.# ###.#...............##............###### #####.##...........#########.# ..........########...........# #####.##.## ####.#######.## _The adder closely misses you.-- Dh^c6=-7.7 (2.5 DhQ Dh]} _You climb upwards. _There is a stone staircase leading down here. Dh< | _There is a stone staircase leading down here.  You miss the adder.  The adder is moderately wounded.  barely misses you. You furiously retaliate! You headbutt the adder.  The adder bites you.  You are poisoned.3====---=8.8 (1.1Pois  Dh  Dh9 , _The adder poisons you! Dhlj  You closely miss the adder. You headbutt the adder.  You kill the adder! Dh z .  Trog accepts your kill. DhE Dh<?.#.#####..##.#Demonidze the Chopper ..######..# #.##.#Minotaur of Trog **.... >...>.....# #.##.#Health: 21/27 ==================------ ....####.## #.##.#Magic: 1/1======================== .#...###.# #.##.#AC: 2Str: 21 .......#.# #.##.#EV: 11Int: 4 .#...#.#.# #.##.#SH: 0 DhDex: 9 .##.##.#.# ###.##.#XL:  2 Next: 127% Place: Dungeon:1 .##.##.#.# #..@##)#Noise: =--------  Time: 629.9 (1.1) .##)##.#.# #.####.#a) +0 hand axe .##....#.# #.# #.#Nothing quivered ...†#..#.#####.####.#Pois ###.#...............##............###### #####.##...........#########.# ..........########...........# #####.##.## ####.#######.##The adder bites you.  You are poisoned. _The adder poisons you!  You closely miss the adder. You headbutt the adder.  You kill the adder!Trog accepts your kill. Dh -- _You feel sick.  You have reached level 3! Dh /  --more-- DhQ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  Dhl~6/33=2/2334%  DhCu Dh|U _You feel stronger. x2 Dh+ Dh, Dh- Dh[6 Dh;  Dh< Dh="_Unknown command. Dhf> Dh\r54-- 31.9 (2.0 _You start resting. You feel sick. x3--2.9 (3 _You are no longer poisoned. Dh  Dh3  Dh   Dh  Dh 5= Dh  Dhs  Dh  Dh  Dh  Dh   Dh  Dh  Dh,  Dh  Dhe  Dh U6= Dh  Dh   Dh  Dh1  Dh  Dhf  Dh  DhP  Dh  Dhr  Dh"  Dh" K7= Dh#  Dh|%  Dh%  Dh&  Dhr(  Dh)  Dh)  Dh[+  Dh+  Dh,  Dh.  Dh/ h8== Dh0  Dh>2  Dh2  Dhh3  Dh!5  Dh5  DhG6  Dh8  Dh8  DhK9  Dh:  Dh; h9== Dh<  Dh>  DhG?  Dh?  DhA  Dh B  DhB  DhD  DhE  DhE  DhyG  DhBH V30= DhI  DhJ  DhEK  DhK  Dh N  DhN  DhJO  Dh)Q  DhQ  Dh]R  DhT  DhT K1= DhU  DhW  DhX  DhX  DhZ  DhZ  Dh[  Dh]  DhM` , Dha ~2== Dh!b  Dhc  DhZd  Dh e  Dhf  Dh_g  Dhh  Dhi  DhIj  Dhk  Dhp _ _You start resting. Dhlt 0664.0) DhGu w3==7.9 (35 Dhx  Dhz " _HP restored. Dh8.9 (1.0) DhR ### # 2 #@#.#!# #J....# Dh$#...#.# ....# .#...# #.#...# J   endoplasm # #...# #.### #.# DhX:= Dhk  You climb downwards.  The endoplasm hits you but does no damage. DhPe1--=70.4 (2.5 Dhv  DhG$ _The endoplasm hits you. _There is a stone staircase leading up here. Dh2C  You hit the endoplasm.  Dh7You kill the endoplasm! Dh2. Dh8n2=-61.5 (1.1 Dh DhW _Trog accepts your kill. Dhu  DhC| h - _You start resting. Dh -4.5 (3.0 DhG 3==-5.5 (4 Dh  Dh) " _HP restored. Dh7######<#.#!##.@...# #...#.# .....# #.#...##.#...## #...# #.####.# 6.5 (1 Dh Dh Dh##### ##<#.#!# #..@..# #...#.# #.....# # #.#...##  Dh  Dh&7 Dh Dhu Dh<]####### #<#.#!# #...@.# #...#.# #.....#.# #.#...#.##.#...#.## #... Dh>#.##.###.##.# .# DhE DhsG&8 DhL Dh2O Dh ####### #<#.#@# #.....#  #...#.# #.....#.##.#...#.##.#...#.## #....##.###.##.# .#=9 Dh\  Dhy  DhL %80.5 (2 Dh  Dh' R _g - 2 pink potions Dh,j$####### #<#.#.# #...@.# #...#.##.....#.# #.#...#.# #.#...#.# # #...#.# #.###.# #.# .# 1.5 (1 Dhu) ####### #<#.#.# #..@..# #...#.# #.....#.# #.#...#.# #.#...#.# # #...#.# #.###.# Dh`* #.# .# Dh{. DhQ0&2 Dh Dhp ####### #<#.#.# #.@...# #...#.# Dhs #.....#.#  #.#...#.# #.#...#.# # #...#.#  #.###.#  #.# .# Dh.{ Dh|&3 Dh Dh @ ####### #@#.#.# #.....# #...#.# #.....#.# #.#...#.# #.#...#.## #...#.# #.## DhJ Y#.##.# .# Dh. <4 Dh+  Dh a _There is a stone staircase leading up here. Dh  Dh  Dh  Dh_ Y5 _ Dh  DhG n.#.#####..# #.#  Dh ..######..# #.##.#  Dh >...>.....# #.##.#  Dh ....####.## #.##.#  Dha .#...###.# #.##.#  Dh n.......#.# #.##.#  Dh d.#...#.#.# #.##.#  Dh }.##.##.#.# ###.##.#  Dh 1  Dhd .##.##.#.# #..@##)#  Dh .##)##.#.# #.####.# .##....#.# #.# #.# ...†#..#.#####.####.# ###.#...............##............###### #####.##...........#########.# ..........########...........# #####.##.## ####.#######.## Dh9  Dh  Dh  Dh  DhN  Dh4O &7.0 (2.5 DhNS  Dh)V   DhV  DhLW _You climb upwards.  DhW U_There is a stone staircase leading down here. Dh9 Dh: Dh; DhJ _ DhrRn DhNT Dh|V DhW DhX DhZ Dhu\ Dh] Dh^ Dh'| Dhs#............# #.##. .#.###.##.#### #.##. ###.##.## #.##. # ##.#.##.# #.##.  ##†.##.############.##. # ##)............##....### ###.##....########.#####..# #|.######..# #@##. >...>.....# #....####.## #.##...###.# #.# .......#.# #.## .#...#.#.# #.##. .##.##.#.# ###.##.###.##.#.# #..>##)# .##)##.#.# #.# Dht78 M############ #............ .#.# Dht### ###.# # ##.#.##.#  ##†.##.############. # ##)............##....## ###.##....######.##.#### .#. ..###### >...>.....  Dh:....####.## #.##.#.># DhV94.0 (7.05.0 (8 _You see here a staff of death. DhM....#  ############ #............ .#.#### ###.# # ##.#.##.#  ##†.##.############. # ##)............##....## ###.##....##### DhH### .#.| ..######. >...>.....# #.##.#....#.# Dh Dh26.0 (1 _ Dh  Dh Dh`####.# #.# #.# .....# #.# #.# .############.# #.# #...........# #.# # ..#.###.##.#### #.# # .###.##.##.# #.# # ## ##.#.##.# #.# # ##†.##.############.#  ##)..........@.##....####.##....######.##.####.#####..# #|##.# ...######..# #.##.# .>...>.....# #.##.# ..#.## #.##.##...###.# #.##.# ........#.# #.##.# #.#...#.#.# #.##.#7 DhXn Dh  Dh! ########.# #.# ## #............# #.# #..###.##.#### #.# #. ###.##.##.# #.# #. # ##.#.##.# #.# #.  ##†.##.############.#  Dh" #. # ##)............##....# # ###.##....######.##.####  .#.#####..# #@##.#  9.0 (2.######..# #.##.# >...>.....# #.##.# .####.## #.##.##...###.# #.##.#..#.# #.##.##...#.#.# #.##.###.##.#.# ###.##.#  Dh# .##.##.#.# #..>##)# Dh#  Dh)  Dh7, t _You see here a staff of death. Dh]  Dh{ A staff of death. A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 5.4 XLs. Damage rating: 7 (Base 5 x 132% (Str) x 106% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon.  DhG bTrog disapproves of the use of such an item. You found it on level 1 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rN+} {magical staff} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified evil_item forbidden melee magical staff (g)et. Dh3 DhA#############.##.### Demonidze the Chopper #............##.##. Minotaur of Trog **.... .#.###.##.#####.##. Health: 33/33 ======================== ###.##.##.##.##. Magic: 2/2======================== # ##.#.##.##.# Dh"'#. AC: 2Str: 23##†.##.############.##. EV: 11Int: 4 # ##)............##....### SH: 0Dex: 9 ###.##....######.##.####XL:  3 Next: 16% Place: Dungeon:1 .#.#####..# #@##.#Noise: ---------  Time: 699.0 (2.0) ..######..# #.##.#a) +0 hand axe >...>.....# #.##.#Nothing quivered ....####.## #.##.# .#...###.# #.##.# .......#.# #.##.# .#...#.#.# #.##.# .##.##.#.# ###.##.# .##.##.#.# #..>##)# _g - 2 pink potions [ Dh(X37m_There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You see here a staff of death. _You see here a staff of death.700.0 (1 Dh. Dh 2J _h - a staff of death DhQ Dh 3 Dh  Dh  Dhz  Dh} .# #.# #.# .....# #.# #.# ###########.# #.# # .#............# #.# # ..#.###.##.#### #.# Dh  # .###.##.##.# #.# # ## ##.#.##.# #.#  ##†.##.############.## ## ##)..........@.##....##2.0 (2###.##....######.##.#### ..#.#####..# #.##.#######..# #.##.# .>...>.....# #.##.#####.## #.##.# ..#...###.# #.##.# ........#.# #.##.# #.#...#.#.# #.##.# Dh  DhX  DhW DhU^MInventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 animal skin (worn) Magical Staves (go to first with |)  h - a staff of death Jewellery (go to first with "=)f - an amulet of guardian spirit Scrolls (go to first with ?)  d - a scroll labelled PATZEIWNORAE  e - a scroll labelled LEFRAR ZUUSTE Potions (go to first with !)  g - 2 pink potions Dhh - a staff of death. A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2  DhThis weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 5.4 XLs. Damage rating: 7 (Base 5 x 132% (Str) x 106% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rN+} {magicalstaff} {resist negative energy} {negative energy resistance}  DhMenu/colouring prefixes: identified evil_item forbidden melee magical staff (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. Dhu####.##.##.#Demonidze the Chopper .....##.##.#Minotaur of Trog **.... .############.##.## Health: 33/33 ======================== .#............##.## Magic: 2/2======================== ..#.###.##.#####.## AC: 2Str: 23 .###.##.##.##.## EV: 11Int: 4 ## ##.#.##.##.## SH: 0Dex: 9 # ##†.##.############.## XL:  3 Next: 16% Place: Dungeon:1 ## ##)..........@.##....## Noise: ---------  Time: 702.0 (0.0) .###.##....######.##.####a) +0 hand axe ..#.#####..# #.##.#Nothing quivered ...######..# #[39 Dh$;49m.##.# .>...>.....# #.##.# .....####.## #.##.# ..#...###.# #.##.# ........#.# #.##.# #.#...#.#.# #.##.# _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You see here a staff of death. _You see here a staff of death. _h - a staff of death3.0 (1 _You drop a staff of death. Dh#.# #.# #.# #.....# #.# #.# #.#.# #.# #.#.# #.# #..#.###.##.#### #.# #.###.##.##.# #.# .## ##.#.##.# #.#  Dh6# ##†.##.#####.# .## ##)|.##....# #.###.##....######.##.#### #..#.#####..# #.##.# #...######..# #.##.# #.>...>.....# #.##.#.####.## #.##.# #..#...###.# #.##.# #.#.# #.##.# ##.#...#.#.# #.##.# Dh<4 Dh Dh# Dh-sI Dhu Dhw Dh\x Dhn Dh3 Dh‡, Dh Dh Dh, Dhh Dh Dhy Dhџ Dh Dh Dh , Dh Dh Dh  Dhp Dh  DhD Dh, Dh Dh Dh DhW Dh[ DhO Dhk Dhŵ Dh Dhո Dh), Dh` Dh Dh, DhǾ Dh Dh Dh Dhy Dh: Dh Dhp Dh  Dhk Dh, Dh Dh Dh , Dh Dh DhN Dh Dh Dhw Dh@, Dh> Dh Dh, Dhy Dh Dh, DhX Dh Dhz, Dh Dh Dh1, Dh] Dh@ Dh Dh Dh Dhm Dh  Dho Dh& Dh Dh Dh9 Dh Dh\ Dh Dh Dh Dh#  Dh  , Dh&  Dht  Dh , Dh  Dh  Dh# , Dh  Dh  Dh , Dh  Dh  Dh , Dh  Dh  Dhr  Dh  Dh  Dh  DhM  Dh  Dha  Dh   DhO  Dh  Dhp!  Dh"  DhP$  Dh$  Dh%  Dh'  Dh(  Dh(  Dh)  DhE+  Dh,  Dh -  Dh.  Dh0  DhM1  Dh1  Dh2  Dh4  Dh5  DhS6  Dh77  Dh9  Dh=; , Dh<  Dh>  Dh~@ , DhA  DhC  DhE  DhoE  DhhF  DhH  DhJ  Dh]J  DhOK  DhL  DhuN  DhN  Dh:P  DhQ  DhS  DhS  DhT  DhV  DhgW  DhW  DhyX  Dh#Z  DhO[  Dh[  Dhg\  Dha X Dhxc  Dhd  Dh e  Dh g , DhFh  Dhh  Dh8i  Dhj  Dhk  Dhk  Dhl  Dhn  Dh o  Dhyo  Dhp  Dh^q  Dh|r  Dhr  Dhs  Dht  Dhu  Dh?v  Dhv  Dhx  Dh'y  Dhy  Dhz  DhG{  Dh|  Dh|  Dh}  Dh~  Dh  Dh  Dh  Dh܁  Dh  Dhf  Dh  Dh  Dh2  Dh  Dh  Dh  Dh  Dh]  Dh  Dh  Dh݋  Dh8  Dh  Dh  Dhe  Dh  Dh!  Dh=  Dh  Dhn  DhБ  Dh  Dh  Dh  Dhs  DhS  Dh)  Dh  Dh  Dh̗  Dh  Dh  Dhf  Dhc  Dhr  Dhԛ  Dh8  DhQ  DhL  Dh  Dh  Dh  Dh  Dht  Dhg  Dhϣ  DhȤ  Dh  Dh  Dh  Dh  Dh  Dhz  Dh  Dh  Dh  Dh`  Dhͬ  Dh׭  Dh3  Dh  Dh  Dh  Dh  Dh  Dh  Dh  Dh  Dhm  Dh  Dh  Dh  Dhf  Dh  Dh  Dh  Dhd  Dh  Dh  Dh  Dhr  Dh  Dh , Dhv  Dh  Dh  Dh,  Dh  Dh  Dh  Dh  Dh9  Dh  Dh  Dh$  Dh  Dh  Dh'  Dh  Dhy  Dh  Dh  Dh  DhT  Dh  Dh  Dh  Dh<  Dh  Dh0  Dh,  Dh  Dh  Dh-  DhA  Dh  Dh  DhM  DhO  Dh  Dh  DhM  DhU  Dh  Dh  DhQ  Dhq  Dh  DhE  Dhy  Dh|  Dh  Dh:  DhR  DhO  Dh7  Dh  Dh}  Dhr  Dh  Dh1  Dh  Dh  Dhv  Dh  Dh  Dh  Dh  DhB  Dh%  Dh  Dhi  Dh  Dh  Dh  Dh  DhI  Dh  Dh  Dh  Dh  Dh  Dh  Dh  Dh]  Dh/  DhD  Dh  Dh  Dh X Dh , Dh-  Dh  Dh B Dh  Dhj"  Dh#  Dh&  Dh(  Dh_)  Dh+  Dh-  Dh/  Dh}0  Dhr2  DhP= X DhR>  Dht@ B DhA  Dh2C , DhC  DhE  DhQG , Dh-H  DhI  DhJ  DhlK  DhK  Dh;M  DhN  DhrO  DhO  DhU J #......≈≈...#   #......≈≈...#   ####......###   #.####.#   #....# ###   Dh$W #####.<.###.#   #...#...#...#   ##.#######...#   ##...##.##..@.#   ##.....#.###.#.#   ##........# #.#.####   #.........# #......#   #........## ###.##.#   #.#.....## #.# #     DhfY  #.##...## #.#     #.###.## #.#     #.# #.#########.#    Dh<[ 282016.0) Dh[ ,17 DhA^  Dh_ a _h - a scroll labelled AZA IS MYUR Dh2- Dh.3The floor.  Dh1 You are here. Dhp Dh#......≈≈...#  Demonidze the Chopper#......≈≈...#  Minotaur of Trog **....####......###  Health: 33/33 ========================#.####.#  Magic: 2/2========================#....# ###  AC: 2Str: 23#####.<.###.#  EV: 11Int: 4#...#...#...#  SH: 0Dex: 9##.#######...#  XL:  3 Next: 16% Place: Dungeon:1##...##.##..@.#  Noise: ---------  Time: 821.0 (117.0)##.....#.###.#.#  a) +0 hand axe##... Dh.....# #.#.####  Nothing quivered#.........# #......# #........## ###.##.# #.#.....## #.# #  #.##...## #.#  #.###.###.#  #.# #.#########.#   _There is a stone staircase leading down here. _You see here a staff of death. _You see here a staff of death. _h - a staff of death _You drop a staff of death. _h - a scroll labelled AZA IS MYUR Dh4 Dh5 Dh7 Dh9 DhC DhG DhUH DhI Dh;J Dh&M Dh~P Dh>Q DhR DhMV DhX, DhZ DhU^ Dhwa, Dhc Dhg Dhzh, Dhi Dhzk Dhm, Dho Dhq Dhs, Dh3t Dh&v Dhx, Dhx Dhz Dh|, DhB~ Dh Dh, Dh Dhh........# #.#.####  ........# #......#  .......## ###.##.#  #.....## #.##.# ##...## #.##.#  ###.## #.##.#  # #.#########.##.#  # #...........##.#  # ##############@#  ##.#  DhR ##.#   #.#   #.#   #.#   ..#   ###     Dha_33.0 (12.0)4.0 (13 Dh DhiR _i - a brown potion Dh/ 3 DhR0  Dh2  Dh27  Dh7  Dhb8  Dh8  Dh#9  Dh; B Dh@<  Dh=  Dh> , DhV?  Dh@  DhB , Dh+C  Dh4E  DhK # #.#########.##.# # #...........##.# # ##############.# .##.# #.#   #.# #.#  ########.# . K......@.# ########## DhL   K   kobold (missile, asleep)    Dh9O 240.0 (6.0) DhS f.KK) Dh2T +1.0 (7 DhW  Dh$\ u _A kobold comes into view. It is wielding a +0 dagger. Dh #.# #.#.##.# #.# #.##.# #.# #.# .# #.# .## #.# .# Dh" #.# .# #.# .##.# ..K....@..# ##        .K2.0 (1 Dh"}R #.# #.#.##.#  #.# #.##.# #.# #.# .# #.# #.## #.# #.# #.# #.# #.# #.##.# #...K..@...# ##        (((((( DhB..@... Dh.=3 Dh Dh "n _The kobold throws a stone. The stone closely misses you. Dh #.# #.#.##.#  #.# #.##.#  DhX#.# #.# .# #.# #.## #.# Dh  #.# #.#  #.# #.# Dhb  #.##.#  #...K.@....#  ####  Dh2        DhuJ(((((( DhB.@.... Dh&4 Dh. Dhof _The kobold throws a stone. The stone misses you. Dh  #.# #.#.##.#  #.# #.##.# #.# #.# .# #.# #.## #.#  #.# Dh  #.#  #.# #.#  #.##.#  #...K@.....#  ####         Dh$  Dh% 5 Dh*  Dh8. S _The kobold barely misses you. Dht  You hit the kobold.  You kill the kobold! DhP)e) DhM576.1 (1.1 Dh~Q DhSW _Trog accepts your kill. Dh4 Dh Dh5H _No target in view! Dh 4 Dh  DhH _No target in view! Dh<< 3 DhE=  Dh@  Dh*B  Dh3H _  Things that are here:  a +0 dagger; a stone; a kobold corpse DhI 5 _ DhI  DhJ  DhxL , DhM  Dh^N  DhsO  DhO  DhoP  DhGX  DhpY  DhY  DhZ  Dh{^  DhP_ , DhC`  Dhc  Dhd , Dhe  Dhi  DhFj  Dhj  DhSk  Dhn  Dho , DhIp  Dhs  Dht B Dhw  Dhx , DhEy  DhF|  Dh} B Dh  Dh  Dh , Dh  Dh B Dhۉ  Dhӊ , Dhl  DhN  Dh>  Dh , Dh  Dh!  Dh  Dh:  Dh  Dh , Dh  DhU  Dhl , DhK  Dh(  Dhţ , Dh  DhK  Dhe , Dhl  DhN  Dh]  Dh­  DhV  Dh  Dh , Dh  Dh  Dh , Dh  DhH  Dh: , Dh  Dh  Dh , DhF  Dh  Dh  Dhd  Dh=  Dh  DhG  Dh  Dh=  Dh  Dh , Dhh  Dhq  Dh  Dh&  Dh  Dhy  Dh< , Dh  DhA  DhX  Dh  DhY  Dh[  Dh , Dh  Dh  Dh , DhW  Dh  Dh  Dh  Dh  Dh  Dh , Dhz  Dh  Dh  Dh6  Dh  Dhp @  You see here a +0 hand axe. Dhv  Dh  _ Dh  DhG  Dh  Dh  Dh  Dh  Dh , DhI  Dh  Dh , DhU  Dh  Dh , Dh_  Dh  DhV , Dh(  Dh8  DhM , Dh   Dh  Dhs B Dh}  Dhq! , Dh!  Dh#  Dh$  Dh<% , Dh'  Dh( B Dh*  Dh+ , Dh,  Dhj/ X Dh 1  Dh2 , Dh2  Dh4  Dh5 , Dh5  DhL7  Dh8  Dh8 , DhA:  DhX; , Dh;  Dha=  Dh> , Dh ?  Dh@  DhA  DhB  DhvB  Dh;D  Dh`E  DhE  DhiF  DhP  DhQ  DhR  Dh#S  DhS  DhT  DhU  DhV  DhV  DhW  DhX  Dh6]  Dh]  Dh,_  Dh_  Dh-`  Dh`  Dha  Dhb  Dhb  DhXc  Dhd  Dh5e  Dhe  Dh f  Dhg  Dhi , Dhi  Dhk  Dhl  Dhl  Dhem  Dhn  DhJp  Dhp  Dh-q  Dhr  Dhs  Dh[t  Dht  Dhv  Dhx  Dhx  Dhx  Dhz  Dh{  Dh,|  Dh|  Dh4~  Dhb  Dh  Dh\  Dh  Dh  Dh  Dh  Dh  DhF  Dh  Dh4  Dh  Dh! , Dh  DhǑ ;  You see here 3 stones. DhA 5 _ Dhc  Dh(  Dh~ , Dh"  Dh  Dh  Dhj  Dh  DhƝ  Dh  Dh3  Dh  Dh1  Dhg  Dh֢  DhV  Dhܤ  Dh , Dh&  Dhè  Dh  Dh}  Dh  DhJ  DhK  Dhѭ  Dh>  DhJ  DhD  DhȰ , Dh  Dh+  Dh  Dh  DhQ  DhT  Dh  Dh0  Dh1 ##.##.# #...#.#  ......# ###.#.#  ### #.#.#   #.#.#   #.#.##   #####.#..#   Dhp / ##.....##.###   #..###......#   #..#######@.#  -933.1 (87.0) #...........#  #......≈≈...# #......≈≈...# ####......### #.####.# #....#.### #####.<.###.# #...#...#...# - DhX  Dh E _Done exploring. Dhv3 Dh Dh Dh8 Dh0 _ Dh, DhZ Dhn Dhd, Dh Dh$ DhA, DhN Dh Dh˻, Dh Dh Dh DhU Dh߿ Dh; DhJ Dh DhK Dh Dh DhK Dh Dh  DhD Dh DhK Dh Dh Dh. Dh Dh;  You see here 3 stones. Dh Dh _ Dh Dh DhB Dh #.#.#   #.#.#  #.#.###### ......###.#...÷..# #####†##.#.#####.## #####.#.###.###...#### ...##.##.#...........# Dh9 ##.##.##..#.###...##.#  #.##.##.##.# ##@###.# 46.1 (13  #÷##.##.##.# #.# #.#[4 Dh0m ##.##.##.##.# #(###.# ......##.##.# #...#.# ............# ###.#.# ....######### #.#.#  Dh8[###.# #.#.##.# #.#.###.# #####.#..# Dh Dh  Dh- DhܝI Dh Dh Dh Dh Dh@, Dh! Dh Dh Dh} Dh Dh Dh DhY Dh DhP Dh, Dh Dh8 Dh, Dh\ Dh Dhd, Dh$ Dh2 Dh , Dh Dh Dh, Dh Dh Dh, Dh0 Dh& Dh!, Dh Dh Dh, DhJ DhK Dh`, Dh% Dh Dh, Dh Dh1 #######  #.....####### ####...........# #..........#####@# 61.1 (15 #.####.....#####.### .# #.............# #)#####.########.#.# DhX# #.#.#.#### #.#.# ..##.##.#.# ..##.######### #.#.###### ..##.........###.#...÷..# Dh- DhL _There is a shaft here. Dhb:4 DhI@ DhAS  You fall into a shaft and drop 1 floor! Dh,M/  --more-- DhwT  ## 2 ### #.....<#.#  ...######.#  ..# ###  Dh U  DhU  DhZ  Dh E8 (0.7) DhШ 7 _The shaft crumbles and collapses. Dh ########## .......@.# ########.# #.....<#.#...######.# ..#### Dh Dh-&2.8 (1.0 Dh% Dh  Dhn#.#.#.# #.....<#.# ...######.# ..# ###3 Dhqp Dh[ ##.##.#.# #.....<#.#  ...######.#  ..#  ### Dh <4 DhV  Dh  Dh$P # #.# #.#.# #.....<#.#  ...######.#  ..#  ###5 Dh~P # #.# #.#.# #.....<#.#  ...######.#  ..#  ###6 Dh # #.# #.#.# #.....<#.#  ...######.#  ..#  ### Dhp Dh&7 Dh! Dh# Dh( # #.# #.#.## #.....<#.#  ...######.#  ..#  ### Dh Dh&8 Dh Dh Dhܡ P # #.# #.#.# #.#.....<#.#. Dh p...######.#..w ..#.... ###w   ribbon worm (asleep)#....#.... Dhٱ Lww DhU &9 Dh͹  Dhտ ^ _A ribbon worm comes into view. Dh# #.# #.#.# #.#.....<#.# ....w.... ####....#....70 Dh`H 3 DhI  DhT  DhU  Dh ] rww   ribbon worm Dh@b k  Dhb  ############  #..@.......# 2.8 (2  Dhc #w########.#  #<#.#    ..w ..#  .... ###  Dhd  #.... #.... _You start waiting. Dh( ############  #..@.......#   DhS1#w########.#  #<#.#   ..w   Dh.... ###  #.... #....  Dh Dh Dha b _A ribbon worm is nearby! Dh:2M # #.# #w#.# #.#.....<#.# ....######.# ... ..# .... ### #.... #.... Dh76(catching breath) Dh";  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. Dh) Dhs 5 3.8 (1Held  Dh: Dh;j _You are caught in a web! _There is a web here. Dh [ 3 Dh7`  Dhd N _You are caught in a web! Dh\3 Dh^a DhDgN _You are caught in a web! DhȘ _You are caught in a web! Dhk 3 Dh  Dho N _You are caught in a web! DhX3 Dh2 DhN _You are caught in a web! DhLQ3 DhW Dh\&You are caught in a web! Dh] Dh^ DhXc DhMg Dhg3 Dh Dh Dh P DhZf3 Dh=k Dhn Dh-3 Dh Dhh  DhC  Dh  Dh: AUnknown command. Dhn3 Dh@ DhvN _You are caught in a web! Dh3 Dh DhlN _You are caught in a web! Dhz 3 Dh  Dh N _You are caught in a web! DhC\ Dh] Dha DhN _You are caught in a web! Dh3 Dhn DhWN _You are caught in a web! Dh3 Dh\ Dh^&You are caught in a web! Dh ;4 Dh Dh; _You struggle to detach yourself from the web. Dh26------11 =5 Dh Dh*E _The web tears apart. The ribbon worm bites you! Dh` t   You hit the ribbon worm.  The ribbon worm is lightly wounded. Dh b u22--------6.9 (1.1 Dhg  Dhk 0 _The ribbon worm bites you. Dh'C  You slash the ribbon worm! You headbutt the ribbon worm.  The ribbon worm is heavily wounded.70 Dh Dh, DhN Dhޡ, DhG Dh, Dh Dh$I3= Dh Dh Dhn Dhި DhE Dh Dh$ Dh DhȬ DhV Dh Dh® Dh)_14== Dh Dh Dh Dh Dh$ Dh , Dhʵ Dh85=6=7== DhB Dh. Dh^8== Dhi Dh, Dh Dh(, Dh Dh, DhO Dh-a9= Dh Dh, Dh Dh~, Dh  Dh, DhP Dhj20= Dh` Dh, Dh6 Dh, DhX Dh, Dh Dht1== Dh Dht, Dh Dh, Dh DhC Dh Dh Dh`92 Dh;== Dh; Dh Dh Dh] Dh Dh, Dh Dh DhF Dh Dh493 Dh(= Dh Dh@ Dh Dh DhY Dh Dh3 DhE Dh Dh  Dh]  Dh N24= Dhn  Dh  Dh"  Dh  Dh DhW Dh Dh Dh Dh Dha Dhj5== Dh; Dh Dh Dh Dh Dh Dhy Dh Dh Dhu Dh DhU6= Dh Dh Dh? Dh Dh  Dh} , Dhy#B Dh$ Dh%K7= Dhu% Dh& Dh%' Dh' Dh( Dh) Dh) Dh* DhX+ Dh+ Dh- Dh~-a8== Dh- Dh/ Dh/ Dh/ Dh1, Dh1 DhB3 Dh3 Dh*4 Dh[:9== Dh; Dh<, Dh= Dh> Dh?V30= Dh? DhA, Dh.B Dh D, DhsD DhE, DhPF DhGa1= DhDH DhI Dh7J DhJ DhFL, DhL DhPN, DhN Dh5P92 DhPE== DhQ DhR, Dh,S Dh[T DhT Dh9U DhfV DhV DhQW Dh[ -- _You start resting. Dh2g1094.4 (108.0)3==-59 _HP restored.! DhN # #..# #†#.# #.#.....<#.# ..! Dh .......#....#....! Dh ! Dh 06.0) ! Dh ! Dh ' Dh9' Dh>uDemonidze the Chopper (Minotaur Berserker) Turns: 1087, Time: 00:15:25 Health: 33/33AC:  2 Str: 23 XL: 3 Next: 25% ' DhP?Magic: 2/2EV: 11 Int:  4 God: Trog [**....] Gold: 35SH:  0 Dex:  9 Spells: 2/2 levels left rFire . . .' Dh?La - +0 hand axe rCold . . .(no offhand) rNeg . . .b - +0 animal skin rPois .' Dh@ (no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no boots) Will .....' DhFA(no amulet) Stlth +(no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn ' Dh=D%: no passive effects @: no status effects A: horns 2, retaliatory headbutt* DhXDemonidze the ChopperMinotaur of Trog **....Health: 33/33 ========================Magic: 2/2========================AC: 2Str: 23EV: 11Int: 4SH: 0Dex: 9############XL:  3 Next: 25% Place: Dungeon:2#..@.......#Noise: ---------  Time: 1096.4 (0.0)#†########.#a) +0 hand axe#.#.....<#.#Nothing quivered....######.#.....#....####....#....The ribbon worm closely misses you. You furiously retaliate!  You headbutt the ribbon worm.  You kill the ribbon worm! _Trog accepts your kill. _You start resting. _HP restored.* Dh * Dh _  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting4.1  25%  +2               b - Maces & Flails   2.4    +2      * Dh c + Axes4.1  25%  +2       d - Polearms   2.4    +2       e - Unarmed Combat   0.0    +1                      f + Armour3.1  25%  +2      g + Dodging2.8  25%  +1       h - Stealth   0.0    -1 * Dh [40m                                                     The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base[37* Dh m level  [!] training|cost|targets2 Dh2 Dh2 DhDemonidze the ChopperMinotaur of Trog **....Health: 33/33 ========================Magic: 2/2========================AC: 2Str: 23EV: 11Int: 4SH: 0Dex: 9############XL:  3 Next: 25% Place: Dungeon:2#..@.......#Noise: ---------  Time: 1096.4 (0.0)2 Dh&#†########.#a) +0 hand axe#.#.....<#.#Nothing quivered....######.#.....#....####....#....The ribbon worm closely misses you. You furiously retaliate!  You headbutt the ribbon worm.  You kill the ribbon worm! _Trog accepts your kill. _You start resting. _HP restored.2 Dh 42 Dh2 Dh3 Dh}w # #..# #†3 DhDz#.# #.#.....<#.# ....######.# ... ..# .... ### #.... #....3 DhЂ3 Dh+7.4 (13 Dh}3 Dh3 DhjcD # #@..# #†#.# #.#.....<#.# ....######.# .... ..# .....# ### #.....+ #.....#84 Dhj  ############..........########.#.....<....#####..........###.B   giant cockroach (asleep)##.B...#4 Dh 9 _A giant cockroach comes into view. _You see here a ribbon worm corpse.5 Dh>  ############  #..........#  #@#  #.#.....<#.#  ...  ..... ..#  .....## ###  #.....+ #.....# #.B...#5 DhA V ############  #..........#  #@#  #.#.....<#.#  ...  .....  .....## 5 DhmP j #.....+ #.....# #.B...#  5 DhbQ 5 DhR B_A giant cockroach is nearby!5 DhT 6 DhaX############..........†########.....<#......######......... .#.....##### ###.....+#B.100 _6 DhFV '############..........†############.#.....<#...@..#####......########+#B..B.B17 Dh7############..........†############.#.....<......#####......########B.+ ..#B.27 Dh  You slash the giant cockroach!  You kill the giant cockroach!7 Dh †7 Dh !7 Dh< 7 Dh 87 Dh3 =7 Dh 3.5 (1.17 Dhs 7 Dh  7 Dh 7 DhR 3_Trog accepts your kill.7 Dh 9 DhԹ############..........†############.#.....<......#####......########..+ #S   ball python (constriction, asleep)S  A ball python comes into view.9 Dh5S)S.-409 Dh9 Dhg _The ball python hisses angrily. _You see here a giant cockroach corpse.: Dh ############ #..........# #†########.#####.#.....<#.# #......######.# #.............# #...†.######### #..@..+  #.....# #.....#  #.....#  #.....# #.S...# #.....#: DhYE #######: Dh: Dh: Dh:S.: DhkG-5 _: Dh=: DhH; Dh############..........†############.#.....<......#####......†.########..+ #S.##### S.6; Dhɾ ~  You hit the ball python.  You kill the ball python!; Dh 2.; Dh >30=7.6 (1.1; Dh ; Dh W _Trog accepts your kill.< DhÚ _No target in view!< DhR#  _Unknown command.= Dhg g############ #..........#  #†########.# ####.#.....<#.# #......######.# #.............# #...†.##########...@.+ #.....# #.....# #.....########= Dh = Dh ;-80 _= Dhj = Dh > Dh#### #...# #†########.# ####.#.....<#.# #......######.# #.............# #...†.## #....@+ #.....# #.....# > Dhd> DhP]-9> Dht######'....[.######> Dh10 _You open the door. _Found a robe.? DhB ### #..# #†########.# ####.#.....<#.# #......######.# #.......# #...†.# #.....@....[.#.....##.....# #.....##.....##.....##.....########? DhE C1 _? DhJ ? DhN Q _There is an open door here.@ Dh"K### #..# #†#.# ####.#.....<#.# #......######.# #......# #...†.# #.....'@...[.#.....##.....# #.....##.....##.....##.....@ DhP########@ DhqC2 _@ Dh0@ Dh@ Dh&A# #.# #†#.# ####.#.....<#.# #......######.# #.....# #...†.##.....'.@..[.#.....##.....# #...@ Dh'..##.....##.....## @ Dh-<3@ Dh_2@ Dh&4@ Dh# #.# #†#@ Dh%.# ####.#.....<#.# #......######.# #....# #...†.#.#.....'..@.[.#.....##.....# #.....# @ DhQ(Y4@ Dh% # #.# #†#.# ####.#.....<#.# @ Dh #......######.# #...# #...†.#.##.....'...@[.....##.....##.....# @ Dh( @ Dh) &5@ Dh/ @ Dh2 @ Dh # #.# #†#.# ####.#.....<#.# #......######.# #.# #...†.#.# #.....'....@.....# #.....# @ DhS ]#.....# @ Dhu <6@ Dht @ Dh}# M _You see here a +0 robe.A Dh # #.# #†#.# A DhT l####.#.....<#.# #......######.# #.# #...†.#.# #.....'....[@....# #.....# #.....# A Dh A Dh -7 _A Dh7 A Dh" E Dh&XE Dht[A +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It E Dh[offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 E Dh~^It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (g)o to location.F DhDemonidze the Chopper############Minotaur of Trog **....#..........#Health: 33/33 ========================#†########.#Magic: 2/2========================####.#.....<#.#AC: 2Str: 23#......######.#EV: 11Int: 4#.............#SH: 0Dex: 9#...†.##########.#XL:  3 Next: 30% Place: Dungeon:2#.....'....[@....#F DhINoise: ---------  Time: 1117.6 (1.0)#.....############a) +0 hand axe#.....#Nothing quivered#.....##.....##.....#F Dh-#.....######## _No target in view! _Unknown command. _You open the door. _Found a robe. _There is an open door here. _You see here a +0 robe.F DhAF DhoF Dh%G Dh:G DhAInventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 animal skin (worn) Jewellery (go to first with "=)f - an amulet of guardian spirit Scrolls (go to first with ?) G DhrBN d - a scroll labelled PATZEIWNORAE  e - a scroll labelled LEFRAR ZUUSTE  h - a scroll labelled AZA IS MYUR Potions (go to first with !)  g - 2 pink potions  i - a brown potionK Dhof - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ K DhpU“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding K DhjsyNight”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.c Dh*w  Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  c - a +0 mace Armour (go to first with [)  b - a +0 animal skin (worn) c Dhvx Jewellery (go to first with "=)  f - an amulet of guardian spirit Scrolls (go to first with ?)  d - a scroll labelled PATZEIWNORAE  e - a scroll labelled LEFRAR ZUUSTE  h - a scroll labelled AZA IS MYUR Potions (go to first with !)  g - 2 pink potions  i - a brown potion e Dh73 d - a scroll labelled PATZEIWNORAE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ e Dh3 “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll e Dh4 Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.h Dh Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)  c - a +0 mace Armour (go to first with [) h Dh! b - a +0 animal skin (worn) Jewellery (go to first with "=)  f - an amulet of guardian spirit Scrolls (go to first with ?)  d - a scroll labelled PATZEIWNORAE  e - a scroll labelled LEFRAR ZUUSTE  h - a scroll labelled AZA IS MYUR Potions (go to first with !)  g - 2 pink potions  i - a brown potion j Dh ed - a scroll labelled PATZEIWNORAE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.l Dh[ Inventory: 9/52 slots Hand Weapons (go to first with )) l Dh9]3 a - a +0 hand axe (weapon)  c - a +0 mace Armour (go to first with [)  b - a +0 animal skin (worn) Jewellery (go to first with "=)  f - an amulet of guardian spirit Scrolls (go to first with ?) l Dh] d - a scroll labelled PATZEIWNORAE  e - a scroll labelled LEFRAR ZUUSTE  h - a scroll labelled AZA IS MYUR l Dh^Potions (go to first with !)  g - 2 pink potions  i - a brown potion n Dh_df - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.n Dhk n Dhr n Dhv uDemonidze the Chopper############Minotaur of Trog **....#..........#Health: 33/33 ========================#†########.#Magic: 2/2========================####.#.....<#.#AC: 2Str: 23#......######.#EV: 11Int: 4#.............#SH: 0Dex: 9n Dhx #...†.##########.#XL:  3 Next: 30% Place: Dungeon:2#.....'....[@....#Noise: ---------  Time: 1117.6 (0.0)#.....############a) +0 hand axe#.....#Nothing quivered#.....##.....##.....##.....######## _No target in view! _Unknown command. _You open the door. _Found a robe. _There is an open door here. _You see here a +0 robe.n Dha n Dh +8.6 (1n Dh n Dh < _You drop an amulet of guardian spirit.p Dh4}# #.# #†#.# ####.#.....<#.# #......######.# #.# #...†.#.# #.....'....["@...# p Dh#.....# #.....# p Dhp DhV&9p DhJp Dhp Dh-# #.# #†#.# ####.#.....<#.# #......######.# #.# ##...†.#.# #.....'....[".@..# #.....# p Dh.]#.....# p Dh;7p Dh7'20p Dh=p Dh@q Dh: mInventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 animal skin (worn) Scrolls (go to first with ?)  d - a scroll labelled PATZEIWNORAE  e - a scroll labelled LEFRAR ZUUSTE  h - a scroll labelled AZA IS MYUR Potions (go to first with !)  g - 2 pink potions  i - a brown potionu Dh u Dh7u DhUDemonidze the Chopper############Minotaur of Trog **....#..........#Health: 33/33 ========================#†########.#u DhKMagic: 2/2========================####.#.....<#.#AC: 2Str: 23#......######.#EV: 11Int: 4#.............# #SH: 0Dex: 9#...†.##########.#XL:  3 Next: 30% Place: Dungeon:2#.....'....[".@..#Noise: ---------  Time: 1120.6 (0.0)#.....############a) +0 hand axe#.....#Nothing quivered#.....##.....##.....##.....######## _Unknown command. _You open the door. _Found a robe. _There is an open door here. _You see here a +0 robe. _You drop an amulet of guardian spirit.u Dh%u Dh%u Dh@v Dh7# ###.# .##†#.# ..  ####.#.....<#.# .#v Dhz#......######.# .##.# .#  #...†.#.#  #.....'....["..@.#  #.....#v Dhp  #.....# v DhK v Dhv Dh%+1.6 (1v Dhv Dh1v DhdL############### #..........##.#  #†########.##.. ####.#.....<#.##.# #......######.##.# #.............##.# #...†.##########@# v Dh`MG#.....'....["....# #.....############ #.....# #######v DhNV<2v Dh\v Dh^v Dh4:#############..........##.#  #†########.##..###.#.....<v Dh5######..........†.##########'....["....###########.....w DhR3w Dh2w Dh)M#############..........##.##  #†########.##..###.#.....<######..........†.########## #.....'....["....#w Dhx*(#w DhX1<4w Dh7w DhyM############## ..........##.####.#  #†########.##......#w Dhp###.#.....<######.......... #...†.##########.#w Dhw Dh&5w Dhw DhRw Dh_|M############## ..........##.####  #†########.##@.....####.#.....<########### #.............##.#w DhX<6w Dhw DhJx Dh#j#### #.##.####.# #†#.##.@....# .#.....<#.##.###### ......######.##.# .##.# ...†.##.# .....'....["....# .....#### 7x Dh#####  #.##.####.#  #†#.##..@...# .#.....<#.##.###### ######.##.# ##.#†.#.#'....["....###x Dh$v###x Dh=+<8x Dh0x Dh2x Dh/ ### # #.##.####.# #†#.##...@..# .#.....<#.##.###### ######.##.# ##x Dh<9x Dhx Dhx Dh >##...##.. .# .##.####.# †#.##....@.# .#.....<#.##.###### ######.##.# ##30x Dh/c### #.. #.## ...  #.# ##.####.# #.##.....@# #.....<#.##.###### ######.##.# ##x Dh'i<1x Dhy Dh#EEM# ####.#.. .#.## ... ############# .........##.###########.##...... #.....<#.##.###### ..######.##.#y DhRY2y Dh <M ####.#.. #####.#.###.#.. ..............# ############# .........##.###########.##...... #.....<#.##.######y Dh <3y Dh" y Dh`# y Dh M## #### #.#.. #####.#.###.#.. .......@......# ################.###.#.. .........##.#### ########.##......##y DhT <4y Dh y Dh) z Dh ##..r.#.z Dh  #.##### #.#...#.#.###.#...##.###.#...##.####.# †#.##......# .#.....<#.##.######.######.##.#r   quokka (asleep) .##.# †.#.# ..'....["....#z Dh z Dh z Dh .rrz Dh &5z Dh8 z Dh-$ Y _A quokka comes into view.z Dh[n  ### ..# ... #.# #r##### #.#...#.#.###.#...##.###.#.. #.##.####.# #†#.##......# #.#.....<#.##.######z Dhn .######.##.# .##.# .†.#.# ...'....["....#z Dhp z Dh>u X.rz Dhu &6z Dh1y z Dhpz | DhՏ  ### ..# ... #.# #.#####  #r#...  #######.#.###.#..  .......@........# #########.###.#.. # #† <  .†["....#| DhY%  ### ..# ... #.# #.#####  #r#...  #######.#.###.#..  | DhQ& .......@........# #########.###.#.. # †<†["| Dh * 4| DhR- | Dh+0 ] _A quokka is nearby!} Dh###... .##### #r#... #######@#.###.#.. ................# ##################.###.#.. #..........##.####.#†########.##......# #.#.....<########### ........... .†.##########=7 _The quokka closely misses you.} DhO t  You hit the quokka.  You kill the quokka!} Dh C.} Dh 538.7 (1.1} Dh. } Dh? W _Trog accepts your kill.~ Dh### ..# ... #.#~ Dh #.##### #.#...########.#.###.#.........@.........###################.###.#..  #..........##.####.#  #†########.##......# ##.#.....<#.##.###### .....######.##.#........##.#†.##########.# ....'....["....#~ Dh~ Dhj4-90~ Dh~ DhS~ Dh  ### ..# ... #.# #.##### #.#...#.#.###.#...#~ Dh   #.###.#.. #.##.####.#  #†#.##......# ###.#.....<#.##.###### ......######.##.# .##.# ...†.#.# .....'....["....#~ Dh ~ Dh A-40~ Dh ~ DhB  Dh~U ### ..# ... #.# #.##### #.#...#.#.###.#...# #.###.#.. #.##.####.#  #†#.##......# ####.#.....<#.##.###### #......######.##.# #.##.# #...†.#.# #.....'....["....# Dh<1 Dh Dh2 Dh ### ..# ... #.# #.##### #.#...#.#.###.#...#  Dh ^#.###.#.. #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# Dh Dhұ&2 DhJ Dhѻ Dhk ### ..# ... #.# #.##### #.#...#.#.###.#...# #.###.#.. #.##.####.#  #†#.##......#  ####.#.....<#.##.######  Dhl. #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# Dhq Dhr&3 Dhu Dhw Dh ^ ### ..# ... #.# #.##### #.#...#.#.###.#...# DhG" i #.###.#.. #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# Dh'  Dh( &4 Dh-  Dh$0  DhK ' ### ..# ... #.# #.##### #.#....#.#.###.#...# #.###.#.. #.##.####.#  #† Dh_L #.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# DhT  Dh0U &5 DhZ  Dh\  Dh ### ..# ... #.# #.##### #.#....#.#.###.#. #.###.# #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# DhY6 Dh ### ..# ... #.# #.##### #.#....#.#.###.# #.###.# #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....#7 Dh* ### ..# ... #.# #.###### #.#...#...#.#.###..#.###. #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....#8 DhD @ ### ..# ... #.# #.##### #. #.#...#...#.#.###.#.### #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....#9 DhZO ###. ..#.. ...... #.#... #. #.. #.#...#...#.#..#. #.##.####.#  #† Dh#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# Dh Dh8 50 Dh Dhq Dhʌ..r.... ###...... ..#..... ....... #.# ..... #. #... #.#g###...#.#..#.. #.##.####.#  #†#.##......#  DhǍ] ####.#.....<#.##.###### #......######.##.#g   goblin (asleep) #.##.#r   rat (asleep)  #...†.#.#  #.....'....["....# Dh<1 Dhќ Dhb _A rat and a goblin come into view. Dh..r.... ### ....... ..# ....... ... .......  Dh:`#.# ..... #.##... #.#.g###...#.#.#.....#.# Dh. #.##.####.# #......######.##.##.##.#  Dh Dh02 Dh˾ Dh Dh ~ ..r.... ### ....... ..# ....... ... ....... #.# ..... #. #... #.# g###...#.#.  ....#. . #.##.####.#  Dhx  #†#.##......#  ####.#.....<#.##.###### #......######.##.#g   goblin (asleep) #.##.#r   rat (asleep)  #...†.#.#  #.....'....["....# Dh  Dh e.rr Dh &3 Dh  Dh  Dh+....... ### ...r... ..# ....... ... ....... #.# ..... #.##... #.#.g###...#.#.#.....#.#. #.##.####.# #......######.##.##. Dh.7##.#  Dh<4 Dh Dhz Dh . ### ...r... ..# ....... ...  Dh....... #.# ..... #.##... #.#... g###...#.#.#.....# Dh.#. #.##.####.#  Dh Dh2Y5 Dh  . ### ...r... ..# ....... ... ....... #.# ..... #. #... #.#... g###...#.#.  ....#. . # Dh .##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# DhN  Dh &6 Dh#  Dh&&  Dh_E~ ....... ### ....... ..# ....... ... ....... #.# ...r. #. #... #.# g###...#.#.  ....#. . #.##.####.#  DhF #†#.##......#  ####.#.....<#.##.###### #......######.##.#g   goblin (asleep) #.##.#r   rat  #...†.#.#  #.....'....["....# DhH DhPF.r DhqQ&7 DhW Dh0Z DhǴ....... ### ....... ..#  Dh....... ... ....... #.# ..... #.##..r  Dh#.#.g###...#.#.#.....#.# Dh$. #.##.####.# #......######.##.##. Dh7##.#  Dhǻ Dh.rr   rat Dh&8 Dh0 Dhb Dh1 ....... ### ....... ..# ....... ... ....... #.# ..... #. #... #.# g###..r#.#. Dh4=  ....#. . #.##.####.#  #†#.##......#  ####.#.....<#.##.###### #......######.##.#g   goblin (asleep) #.##.#r   rat  #...†.#.#  #.....'....["....# DhA DhB\2-=9 Dh;J DhM( _The rat bites you. DhV  You closely miss the rat. Your headbutt misses the rat.60.8 (1.1 _The rat bites you but does no damage. The rat barely misses you. Dhn  You hit the rat.  You kill the rat! Dh f  Trog accepts your kill. Dh7  The goblin shouts! Dh># .###...glgl   frilled lizard (wandering) Dh]D85=1.9 DhJ DhMa _A frilled lizard comes into view. Dh&....... ### ....... ..# ....... ... ....... #.# ..... #.##... #.#..###...#.#.#.g.....#.#l #.##.####.#  DhU#......######.##.# #.##.#  Dh Dh^".g Dho5--20 Dh  Dh  DhM . DhN 8 ### ....... ..# ....... ... ....... #.# ..... #.##... #.#... .###...#.#.#..g.....#.#l #.##.####.#  DhP V#......######.##.#  DhQ  DhzU  Dh-V .g3=--3 DhZ  Dh6\  Dh . ### ....... ..# ....... ... ....... #.# ..... #. #... #.#... .###...#.#. ...g ....#. l #.##.####.#  #†#.##......#  ####.#.....<#.##.###### Dh? #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# Dh DhF.g...4 Dh Dh Dh` r. ### ....... ..# ....... ... ....... #.#  Dh <..... #.##... #.#... .###...#.#.#....g.....#.#l #.##.####.# #......######.##.#  Dh  Dh .g... Dh &5 DhZ  DhJ  Dh&. ### . ..# . ... . #.# ..... #.##### #... #.#... .###...#.#.###......g.....#.###.l #. Dh##.####.# #......######.##.#  Dh Dh&6 Dh! Dh" Dh. ### . ..# . ... . #.# .....  DhC#.##### #... #.#... .###...#.#.###.#.....g.....#.###.#l #.##.####.# #......######.##.#  DhZ Dh !.g.... Dh8 B=7 Dh Dh  DhH . ### . ..# . ... . #.# ..... #.##### #... #.#... .###...#.#.###.#.......g.....#.###.#.l #. Dhe ##.####.# #......######.##.#  Dh  Dh  Dh@ !..g... Dh &8 Dh  Dh  DhS ". ### . ..# . ... . #.# ..... #.##### #... #.#...  Dhc x.###...#.#.###.#..g.#....#.###.#.l #.##.####.# #......######.##.#  Dh.  Dh .g... Dhʻ &9 Dh  Dh:  DhDV . ### . ..# . ... . #.# ..... #.##### #... #.#... .###...#.#.###.# .g. ....#.###.# l #.##.####.#  #†#.##......#  ####.#.....<#.##.###### #......######.##.#  #.##.#  DhV #...†.#.#  #.....'....["....# Dh8Y Dha.g. Dhb'70 Dhih Dhj Dh~f . ### . ..# . ... . #.# Dh$ ..... #.##### #... #.#... .###...#.#.###.# .g ....#.###.# l #.##.####.#  #†#.##......#  Dh ####.#.....<#.##.###### #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# Dh Dh/.=1 Dh DhS _The goblin barely misses you. Dh_ v  You slash the goblin!  You kill the goblin! Dh= C) Dh 573.0 (1.1 Dh  Dh W _Trog accepts your kill. DhJ Dh$  Dhg-B_No target in view! DhuO . ### . ..# DhPn . ... . #.# ..... #.##### #... #.#... DhcQ .###...#.#.###. . ....#.###. l # Dh#R.##.####.#  #†#.##......#  ####.#.....<#.##.######  DhR #......######.##.#  #.##.#  #...†.#.#  DhSr #.....'....["....# Dh\ Dh]+-4 DhU^0 _ Dhrd Dhh  Things that are here: _a +0 club; a goblin corpse Dh~  . ### . ..# . ... . #.# ..... #.##### #... #.#... .###...#.#.###  Dh ) ....#.### l #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  #.##.#  #...†.#.#  #.....'....["....# DhD  Dhx G-5 _ Dhu  Dh  Dhܑ . ### ....... ..# ....... ... ....... #.# ..... Dh #. #... #.#... .###...#.#. .) ....#. l #.##.####.#  #†#.##......#  ####.#.....<#.##.######  #......######.##.#  Dh #.##.#  #...†.#.#  #.....'....["....# Dhܴ<6 DhC DhN Dh ....... ### ....... ..# ......l ... ....... #.# ..... #. #... #.# .###...#.#. .) ....#. . #.##.####.#  #†#.##......#  Dh  ####.#.....<#.##.###### #......######.##.#l   frilled lizard (wandering)  #.##.#  #...†.#.#  #.....'....["....# Dho Dh8l. Dhث&7 Dh Dh Dh\.# ###.l# ..#.+ ... .......# #.# .....# #. #...# #.#.###...#.#..).#... #.##.####.. #†#.##...... ####.#.....<#.##. #......######.##.#  #.##.#  Dh #...†.#.#  #.....'....["....# Dh% Dhf.ll Dhe&8 Dh&  Dh2 8 _The frilled lizard hisses angrily. DhOD$....### ##.##.......l+...... ... DhPL# #...# ..###..@#############.#......).............##############... #..........##.####..# #†########.##...... DhP. ####.#.....<##########..........†.########## DhT Dh7^F.l Dh^&9 Dhlg Dh k+ _Found 12 gold pieces. DhG..... $....### ####.+..........l  Dh0.....# #..@# ..###...#############.#...........)............##############...#..........##.####.## #†########.##....... ####.#.....<###########.......... Dh- Dh`"F.l DhV#'80 Dh+ Dh- Dh  You slash the frilled lizard!  You kill the frilled lizard! DhI E† Dh =9=1.1 (1.1 Dh  Dh W _Trog accepts your kill. Dh .....#$....#####........#####.# Dh  ..##.+ ... ..# #.# DhN  .......†# #.# #...# #. Dh ..###.@.#############.#>...........)................##################.#..........##.###### #†########.##.... ####.#.....<#.##.#### #......######.##.# #.............##.# #...†.##########.# Dh J-20 Dh  Dh~ ; _Found a stone staircase leading down. Dhc#$....#### #........### #........# .. #........+ .. ........# # .......†# #.# #...# #.#...###...#############.#>.....@.....)..........###################......#..........##. Dh#...####†########.##.... ####.#.....<#.##.### #......######.##.# #.............##.# #...†.##########.# #.....'....["....# DhDV-3 DhQ Dh. Dh#H #........## #........# . #........+  ........# # .......†# #### #...# # #...###...############# DhI #>...........)........ ################# #......#..........##. #...####†########.##....... ####.#.....<#.##.## #......######.##.# #.............##.# #...†.##########.# #.....'....["....# #.....############ Dh4Q<4 DhMV DhX Dho U #.#  Dh  #........+  #........#  .......†# ###. #...#  #...###...########### #>...........)........ # Dh############### #....@.#..........##. #...####†########.##....... ####.#.....<#.##.# #......######.##. #.............##.# #...†.##########.# #.....'....[".. Dh..# #.....############ #.....# DhF Dhi &5 Dh9 DhQ Dh7  #.# #........+ #........# .......†# ###. #...# #...###...# #>.....) #......# #...@..#.##. #...####†#.##..####.#.....<#.##..###......######.##... #.##... #...†.#... #.....'....["....... #.....  #.....# Dh  Dh &6 Dh  Dh  Dh  #.# #........+ #........# .......†# ###.# #...# #...###...# #>....) #......# #..@...#.## Dh"" #...####†#.## .......####.#.....<#.##.###......######.##. #.##.. #...†.#.. #.....'....[".$ #.....  #.....# Dh\0<7 Dhh8 Dh;+ _Found 13 gold pieces. DhO  #.#   #........+   #........#   .......†#   ###.# #...#   #...###...   #>.)   #......#   #.@....#.   #...####†#.   .......####.#.....<#.   ......###......######.  #...... #.  #...... #...†.  #...... #.....'....["  #....$. #.....   #.....#8 Dh  #.#  #........#  #........+  #........#  .......†#  ###.# #...#  #...###...########## #>.....)...... #..@...############ #......#..........# #...####†########.# .......####.#.....<#.# ......###......######.# #...... #.............##  #...... #...†.##########  #...... #.....'....["...  #....$. #.... Dh .########## 9 Dh  #$....####   #........#   #........#   #........+  #........#   .......†#   ###.# #...#   #...###...#########   #>@..........).....   #......##########   #......#..........   #...####†########.   .......####.#.....<#.   ......#########.   #...... #.............   #...... #...†.#########   #...... #.....'....["..90 Dh{ [40m Dh N   #$....####   #........#   #........#   #........+   #........#   .......†#   ###.# #...#   #...###...   #.)  #......  #......#.   #...####†#.   .......####.#.....<#.   ......###......######.   #......# #.   #......# #...†.   #...... #.....'....["1 _There i DhQ -s a stone staircase leading down here. Dh2 _ Dh% Dh' Dh Dh- Dh  DhG Dh5###########  Dh Dh3....#....  Dhc Dh_######....#  Dhf3 Dh^ Dh?....)..@# Dhb DhV######..# Dho Dh/####  DhC Dh Dh Dhv Dh9+8 (1.7 Dh/= Dh@ _You climb downwards.  Found a mace. _There is a stone staircase leading up here. Dh30 _ Dh Dh  Dh5#$....####  DhR  Dh/#........#  Dhȃ  Dh/#........#  Dh?  Dh/#........+  Dh  Dh3/#........#  Dh·  Dh}i .......†#  Dh֊T  ###.# #...#   #...###...########2   #@...........)....   #......###########   #......#..........  #...####†########.  .......####.#.....<#. ......###......######. #......# #............. Dh| #......# #...†.######## Dh- #...... #.....'....[". Dh Dh Dh0 DhM Dh Dh]&5.3 (2.5 Dh Dh=} _You climb upwards. _There is a stone staircase leading down here. Dh- .....  #$....####  #........#  #........#  #........+  #........#   .......†#  ###.# #...#  #.@.###...#########   #>.....).....   #......############   #......#..........#    #...####†########.#   ....####.#.....<#.#   ......###......######.#   #......# #.............   #......# #...†.#########6.3 (1.0 _ Dh  #.....#  #$....####  #..#  #..#  #........+  #........#  #.......†#  Dh@ ###@# #...#  #...###...########## #>...........)...... #......############ #......#..........# #...####†########.# .......####.#.....<#.# ......###......######.# #......# #............. Dh  Dh &7 Dhµ  Dh M.....# $....####+. #.@.....†####.###...# #...###...###########>...........)........ ##...### Dh Dhܴ&8 Dh5 DhXbM#####.....# $....####+. #.......†##.###...# #...###...##########.# DhY #.........# Dh4g Dhh&9 Dho Dhq Dh{ M#####.....# $....### Dh R#+. #.......†###.###...#. .##...## DhĒ  Dh' (200 Dh  Dh  DhM 6M#####.....# $....####+.#.......†#. .#....1 Dh  Dh x       #######   #.....#   #.....#   Dhx #$....####   #.#   #.#   #.+   #..#   #.......†#   ###.###...#   #...###...#########   Dh #>...........).....   #......########## Dh%<2 Dh( Dh* Dh  6M #####.....# ####  #........+....... Dh;!  DhS" &3 Dh'  Dh/ A4.3 (2 Dh 6  Dhc9 > _You now have 47 gold pieces (gained 12). DhM5 Dh9 Dh  Dh #  #.....#  #.....#  Dhi3 #.@...####  #.#  #.#  Dh{#.+ #.# #.†#  Dh#| ###.###...#  #...###...# #>.). Dh@$ Dh$$5.3 (1 Dha* Dh- Dh # #.....# #.....# #..@..#### #.# #.# #.†# ###.###...# #...###...###>.). Dhi<6 Dh# Dh`& DhQ # #.....# #.....# #...@.#### #. DhR # #.# #.†# ###.###...# #...###...## Dh|S R#>.). Dh[  Dh[ 7 Dhn`  Dh[b  Dh q########.....# #.....# #.....#####....@...# # Dh #.# .#.+ .#.# # Dh #.†# ####.###...# ##...###...##############>...........).........#......################ Dh  Dhh &8 Dh  Dh7  Dh5W########.....# #.....# #.....#####........# ###.# ..#.+ .#.# ##.†# #.###.###...#  Dh6#.#...###...#############.#>...........)..........#......##################......#..........##. Dh3> DhT?&9 DhD DhUG Dh/+########.....# #.....# #.....#####........# ####.# ..#.+ .#.# #.##.†# #.####.###...# #.##...###...#############.##>...........)..........#......###################......#..........##.#...####†########.##..... Dh Dh '10 Dh Dh Dh########.....# #.....# #.....#####........# ####.# ..# #.+ ... #.# #.# #.†# #.####.###...#  Dh#.#.#...###...#############.#.#>...........)............#......###################......#..........##.####.#...####†########.##.............####.#.....<#.##.##### Dh& Dh1 Dh DhJ####..'...... Dh% Dh&2 Dh Dh  Dh_"_You open the door. Dh& R####### #.....# #.....# #.....####  #.# ### #.#####..# #........ ... #.#####.## #.# .......†# #.######.###...# #.#.#...###...#############.#.##>.....)............#......##################.##......#..........##.####.# #...####†########.##......3 _There is an open door here. DhI=####### #.....# #.....# #.....#### #..# # ### #.#####...# #.'... #.#####.### #.# #.†# #.####.###...# #.#.#...###...#.#.##>...........).#......####.###......#.##.####.##...####†#.##......#4 _ Dh1G Dh:# #.....# #.....# #.....####  Dh#........# ### ### #.#####...# #.'.... #.#####.#### #.# #.......†# #.####.###. Dhi#...###...#.#.##>.).#......#.#  Dh<5 Dh Dhq Dh7# #.....# #.....# #.....#### #........# ##### ### #.#####...# #.'.... #.#####.##### #.#  Dh#.......†# # #.##### ###.###...###...#.#.###.#>.).#......#.###.  Dh<6 Dh Dhh Dh87 # #.....# #.....# #.....#### #........# ######.### #.#####...# #. Dh: n'.... #.#####.#####.#.# #.......†# .# #.##### ###.###...# ..#...###...#############.#.###.##>.).#......#.###.#  DhOB <7 Dh>I  DhL  Dh# #.....# #.....# #.....#### #.# #######.### #.#####.# #.'. #.#####.#####.#.# #. Dh†# #.# #.#####  ###.###...# #  #...###...#############.#.###.#.#>.).#......#.###.#.  Dhs<8 Dh Dh} Dh DhO DhB Dhy Dhۛ Dh Dh8 DhĞ Dh Dhˡ, Dh Dh. Dh, Dh Dh= Dh-, Dh Dh, Dh DhI Dh޵, Dhw Dh Dhi, Dh Dh. DhȾB Dh Dh3 Dh, Dh# Dhw Dh, Dh Dh DhE, Dh5 Dh DhW Dh Dh Dh  Dh, Dh Dh Dh) Dh Dh. #.##.....##.##.#...# #.## #.#...# #.#.# # #...# #.#..# #.### #.#  Dh'.$.# #.########.### ....# ##........##...^.# ..........@'.$...+ 39.3 (21.0)  Dh##.#####.###.....#  #.#####.#.##### ....# .......#.#... )..# ##########.#.###.#.. ..# ).. Dh'.....# ## ############.###.#.. _You open the door. Dh%J _Found a short sword. DhuN 8#.# #.....#.#.# #.#...#.#.# ###### #.#...#.#.# .....# # #...#.#.# .....# #.###.#.# ...$.# #.# . #.### .....# .........#...^.# ........@.$...+ .#####.#.#.....# #.#####.#.##### .....# #.......#.#... ..)..#.#.###.#.....# ..#####.###.#..##.####.# #. 40.3 (1.0) _ _There is an open door here. Dh.#.# #.....#.##.# #.#...#.##.# ####### #.#...#.##.# #.....# # #...#.##.# #.....# #.###.##.#  Dhܪ8#...$.# #.# .#.### #.....# .#...^.# '@$...+ .#####.#.#.....# .#####.#.##### #.....# .#.#... #.#.###.# Dh..###.#..##.####.# ##.  Dhٶ Dh-1 _ Dh Dh #.# #.....#.# #.# #.#...#.# #.# # Dh  #.#...#.# #.# #.....# # #...#.# #.# #.....# #.###.# #.# #...$.# #.# .# .### #.....# #...^.# '.@...+ #####.#.#.....# #####.#.##### #.....#  Dh? .###.#..##.####.# ##.  Dh  Dh &2 Dh  Dh A3.3 (2 DhY  DhV = _You now have 54 gold pieces (gained 7). Dhm#..  #...#.# #.# #.....#.# #.#  #.#...#.# #.# ####### #.#...#.# #.# #.....# # #...#.# #.# #.....# #.###.#  #.# #...$.# #.# .# ####.### #.....# #######..@^.# .............'.....+ .#.#######.....# ####.#.##### #.....# .....#.#... #..)..# ######.#.###.#.....# ...............##### ########.###.#.. .##.####.# ##.[39;4 Dhn 9m DhpA4.3 (1 DhGs Dh]v Dh M #..... #. ###### #.# #....##  #.#  Dh $#.# .# ####.### #..@.#######...^.# .............'.....+ ####.#.#######.....#.#. Dh  Dh &5 Dh  Dh  Dh#o#<#.#.#  #.....# #..  #...#.# #.# #.....#.# #.#  #.#...#.# #.# ####### #.#...#.# #.# #.....# # #...#.# #.# #.....# #.###.#  #.# #...@.# #.# .# ###.### #.....# #######...^.# ............'.....+.#.###### ###.#.##### #.....# ....#.#... #..)..# #####.#.###.#.....# ..............##### Dh' Dhz(&6 Dh. Dh-9A7.3 (2 Dh@ DhD> _You now have 64 gold pieces (gained 10). DhW #.....#  #..#...#.#  #.# #.....#.#  #.# #.#...#.#  #.# ####### #.#...#.#  #.# #.....# # #...#.#  #.# #.....# #.###.#  #.# #.....# #.# .# ##.### #....@# .....#######...^.# .....'.....+ ##.#.#######.....#.#.#####  ...#.#... #..)..# ####.#.###.#.....# .............##### ######.###.#..8.3 (1 Dh4 Dh Dh Dh  #..###..########.....# #  #.## ##.### .....#######...^......'.....+ ##.#.#######.....#.#. #.####.# ##. Dh$ <9 Dh3  Dh  Dh3 DhA Dh Dhy _You open the door. Dh3 Dh Dh Dh, Dh3 Dh@  There is an open door here. DhoS.# #.....#.# .# .#.#...#.# .# ####### .#.#...#.# .# #.....# .# #...#.# .# #.....# .# #.###.# .# #.....# .# #.# .# .###.....# .#  Dh8...#######...^.##.#.#.##....'.....'@.......#.#######.....##.#.#.## .#.##### #.....# .# .#.#... #..)..# .# ##.#.###.#.....# .# ...........##### .#J   jelly (asleep) ####.###.#.. .#.# #.##. J# .....# DhW52.3 (33.3 (4 Dh DhKX _A jelly comes into view. Dh # .#.#...#.# # ########.#.#...#.# # #.....##.# #...#.# #  DhQ _#.....##.# #.###.# # #.....##.# #.# .# ### #.....##.#.#  Dh .#######...^.##.#.#.###.....'.....'......... #.#######.....##@#.#.## #.##### #.....##.#  Dh ##.#... #..)..##.# #.#.###.#.....##.# ..........######.# ###.###.#.. #.# .# #.##. #J# ....# #.# ##### Dh DhM\JJ. Dh+4.3 (1 Dh Dh Dh&########.....##.# .##..#.# ##....# ..#######...^.##.#.#.###......'.....'......... #.#######.....##.#.#.##   ... #..)###.#... ..........#### ###.###.#.. #J Dh #.##. ....# ####  Dha  DhxJ.5 Dh+ DhV.Z _The jelly jiggles. Dhy '.....##.# ## ##.# ..#######...^.##.#.#.###......'.....'......... #.#######.....##.#.#.##   ... #..)###.#...  Dh ..........######J ###.###.#.. #. #.## ....# #### Dh-6 J.6 Dh  You slash the jelly! Your hands burn! You headbutt the jelly.  The jelly is heavily wounded. Dh@22---------1 ==7.4 (1.1-4 hand axeCorr (-4)  Dhh  Dhy# _The jelly hits you. You are splashed with acid! The acid corrodes you! Dhw     # #.#  # #.# #.# .#  #.#.# ^.##.# ... #.#.#.##  #.# #..)..##@##J##.# #.# #.##. #.# #.#  #.# #.#You hit the jelly but do no damage. Your hands burn! You headbutt the jelly.  The jelly is severely wounded. Dh9  Dh     #.#   #.# #.# .#  #.#.# ^.##.#  Dh% ... #.#.#.##  #.# Dhv  #..)..##@##J##.# #.# #.##. #.# Dh Y #.# Dhw #.# #.#  DhL   Dh y The jelly barely misses you. The jelly hits you. You are splashed with acid!  * * * LOW HITPOINT WARNING * * *9/33 -------------------8.5 Dh V _The acid corrodes you! Dh- _You are too injured to fight recklessly! Dh3 Dhպ Dh^ _You are too injured to fight recklessly! Dhr3 Dhqv Dh4z^ _You are too injured to fight recklessly! Dh3 Dh Dh]^ _You are too injured to fight recklessly! Dh# Dh$ Dh) Dh?,^ _You are too injured to fight recklessly! Dh\ #######.#.#...## #  #.# .# ### #.....##.#.# #######...^.##.#.#.### ........'.....'.........#.#.###### #..... #..)..##. #.#.###.#.....##J ..........#######.#. ###.# #.##. .... ######.# Dh$ J. _You are too injured to fight recklessly!  The jelly attacks as it pursues you! The jelly completely misses you.10/33=---------90 Dh DhF _You furiously retaliate! You headbutt the jelly. DhI Dh^ _You are too injured to fight recklessly! Dh  #######.#......#.### # ... #.# .# ### #.....##.#.# #######...^.##.#.#.### ........'.....'.........#.#.###### #.....##... #..)..##J #.#.###.#..... ..........#######.#. ###.# #.##. .... #####-60 _ Dh_ .# #.....#.# .# .#.#...#.# .# ########.#.#...#.# .# #.....##.# #...#.# .# #.....##.# #.###.# .# #.....##.# #.# .# . Dha ### #.....##.#.# #######...^.##.#.#.### .........'.....'@........ .#.#######.....##.#.#.## .#.##### #.....##.# .#.#... #..)..##J# ##.#.###.#.....##.# ...........######.##.###.#.. #.# ####.# #.##. #.# .....# #.# Dhb  Dhc  Dhj @J. Dhj ?-1 Dhp  Dhr  DhGE  DhE  DhI  DhvL ^ _You are too injured to fight recklessly! Dh3 Dh Dh^ _You are too injured to fight recklessly! Dh r#.# #.....#.# #.# .#.#...#.# #.# ########.#.#...#.# #.# #.....##.# #...#.# #.# #.....##.# #.###.# #.# #.....##.# #.# .#  DhȆ #.### #.....##.#.#.#...^.##.#.#.###.'...... #.#.#.....##J#.#.## #.#.##### #.....##.#.#.#... #..)..##.##.#.###.#.....##.#.######.##.###.#.. #.# .####.# #.##. #.# ......# #.# Dh  Dh    ######  #.....##.#   #.....##.#   #.....##.# #.# .#  #.....##.#.# ##...^.##.#.#.### .'.....@J........  Dh ##.....##.#.#.##  #.....##.#  #..)..##.# #.....##.# ...######.# .#.. #.#  #.##. #.#  #.#  Dh>k Q   ######  #.....##.#   #.....##.#   #.....##.# #.# .#  #.....##.#.# ##...^.##.#.#.###  Dhl O.'.....@J........ ##.....##.#.#.##  #.....##.#  #..)..##.# #........######.# .#..  #.##.   Dhٷ HJ. _You are too injured to fight recklessly!  The jelly attacks as it pursues you! The jelly hits you.  * * * LOW HITPOINT WARNING * * *  splashed with acid!  You die... Dh$ F-1------- DhS/  --more-- Dh Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon)c - a +0 mace Armour (go to first with [)  b - a +0 animal skin (worn) Scrolls (go to first with ?)d - a scroll of identify {unknown}  e - a scroll of torment {unknown}  h - a scroll of fear {unknown} Potions (go to first with !)  g - 2 potions of curing {unknown}  i - a potion of resistance {unknown} DhAJ  Dh\5 Dh DhCGoodbye, Demonidze.44 Demonidze the Chopper (level 3, -1/33 HPs)Began as a Minotaur Berserker on June 7, 2025.Was a Believer of Trog.Splashed by a jelly's acid (10 damage)... on level 2 of the Dungeon.The game lasted 00:17:46 (1251 turns).  DhBest Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  Dh'm12.61031518 Yermak TrCj-27 escaped with the Orb  13.60301013 Yermak GnHu-27 escaped with the Orb Dh Dh DhQ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l