3+ h Player: Dengesiz Game: DCSS 0.32 Server: clan Filename: 2025-04-24.12:14:43.ttyrec Time: (1745496883) Thu Apr 24 14:14:43 2025 4+ h v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c4+ h Dengesiz the ChopperHuman of Makhleb ......Health: 60/60 ========================Magic: 6/14==========--------------AC: 4Str: 16EV: 10Int: 15SH: 0Dex: 9XL:  8 Next: 11% Place: Dungeon:6Noise: ---------  Time: 6959.4 (0.0)u) +0 halberd (protect)Throw: 2 darts (curare)rF0 #.#...)..#.....#...# #.###..###.##..#...##..........#...#..#######.##...#............#...#########.#...##.....###....###@####)### ######...###......[39;4+ h` P49m ####.......... #.##....o.... #.#....#+#.. ##...<.#......#......##Welcome back, Dengesiz the Human Cinder Acolyte.Blood and souls for Makhleb! _Press ? for a list of commands and other information.9+ huT49+ hT9+ hx_9+ hdB9+ hhk7==9+ hh9+ hk9+ hFo9+ ho9+ hq9+ hO~oo   orc9+ he64.4 (5 _You start resting.9+ hn9+ hS _An orc is nearby!<+ hj _Unknown command.>+ hYi >+ hi >+ hs >+ hx F _Unknown command.?+ hF ?+ h%I ?+ hR ?+ h;V F _Unknown command.@+ h" @+ hn# @+ h0 A+ h  ##..###.##  #..........#######.#............A+ hhE ######## #.....###....# ##†### #####A+ h.o.###...... ###..... ##....o #....#+##.#A+ hTo   orc priest (wandering)#o   orc.##.......#A+ h  An orc priest comes into view. It is wielding a +0 mace.A+ h;  The orc priest shouts!A+ h ' ooo 2 orcs  The orc hits you but does no damage.  An orc comes into view. It is wielding a +0 morningstar.A+ h 4==5.4 (1A+ h^A+ hv _The orc priest moves out of view. _You see here a +0 mace.A+ h A+ h" A+ hw1 Joo.o   orc priestoo 2 orcs-6.7 (1.3A+ h8 A+ h,> _You closely miss the orc. The orc barely misses you.B+ hef  You hit the orc.  Your weapon exudes an aura of protection.B+ hqiB+ haq  The orc is moderately wounded.B+ hL,B+ hoo..54---==11 -8.0 _The orc hits you with a +0 falchion. The orc closely misses you.B+ h ...)..#... #.###..###.###.......... ..#######.#...........########.#...##.....###....## )### ##### .o.### B+ hݤ <###.oo...##........#....#+#.. ## o   orc ...<.# ......# ##B+ h$ +o.o.o   orc priesto   orc-90 _You see here a bombardier beetle corpse.D+ hI# #..^###...)..#.... #.###..###.##.#.......... ..#######.#...........########.##.##.@..###†### o### ##### ...### ###o.o##........ o   orc#....#+#.. ## ...<. ......o)o.o   orc priesto   orc8= 4 -70 _You hear a distant slurping noise.E+ h)/  _Unknown command.E+ hh 4E+ h# E+ h* F _Unknown command.G+ hW>  _Unknown command.H+ h H+ h H+ h* H+ h#. F _Unknown command.I+ h  _Unknown command.I+ h I+ h I+ h: I+ hQ$ A _Unknown command.J+ h+  You barely miss the orc.  The orc is moderately wounded.J+ hi2 ooo 2 orcs5=--=1.4 (1.4J+ h6 J+ hw; T _The orc completely misses you.P+ hĞ4P+ h\ _Unknown command.V+ hIV+ hV+ h#V+ h5W+ h,  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W+ hx * (combustible)Flames lash the orc priest.  The orc priest is heavily wounded.X+ h oThe orc priest's fire resistance burns away.  The orc barely misses you.X+ hК;*X+ hgU6---X+ ho/  --more--Y+ h'}  The orc priest calls upon Beogh to heal the orc.Y+ hɫY+ hCoo.Y+ h=K====20Y+ hɾY+ hT/ _The orc's wounds heal themselves!Z+ h-  Casting: Scorch (safe; 4% risk of failure)  Z+ hFConfirm with . or Enter, or press ? or * to list all spells.Z+ hZ+ hC* Flames lash the orc priest. The orc priest is burned terribly!Z+ hoThe orc priest is almost dead.1--4-------3Z+ h2)P _The orc hits you with a +0 falchion.[+ hKw  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[+ h  Flames lash the orc priest. The orc priest is burned terribly!  You kill the orc priest![+ h- *oo 2 orcs[+ h i  Makhleb accepts your kill.[+ hBo.[+ h22--2-------54[+ h`;[+ h+>Q _The orc closely misses you.\+ h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\+ h} r  Flames lash the orc.  You kill the orc!\+ h *   orc\+ hX\+ h3aTo)\+ hϒa0------5\+ h\+ hZ _Makhleb accepts your kill.]+ h(  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]+ hH  _You don't have enough magic to cast this spell.^+ hs1=---6.7 (1.3^+ h@v _You barely miss the orc. The orc hits you with a +0 morningstar._+ ha _+ h3c  You closely miss the orc. The orc hits you with a +0 morningstar!  A jelly comes into view._+ h] page down [PgUp|<] page up [Esc] exit[top]y+ hK q - 16 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. y+ hLbBase damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.8 XLs. It may be destroyed on impact. y+ hJMStash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile y+ h N[(q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.z+ h :z+ hCz+ hM#.#...)..#.....#...#Dengesiz the Firebug #.###..###.##..#...#z+ hKOHuman of Makhleb ......#..........#...#Health: 60/60 ========================..#######.##...#Magic: 14/14 ========================............#...#AC: 4Str: 16########.#...#EV: 10Int: 15#.....#SH: 0Dex: 9##....#XL:  8 Next: 20% Place: Dungeon:6##@###z+ hP)Noise: ---------  Time: 7084.2 (0.0)#)### #####u) +0 halberd (protect)#...###...... # Throw: 16 darts (poison)###..o....... #. rF0 ##......... #.#....#+#.. ##...<.#......#......## _Makhleb accepts your kill. _Items here: )) [ ††. _You start resting. _You are no longer corroded. _You start resting. _HP restored.z+ hVYz+ h5Zz+ hPz+ h|+ hPick up what? 22/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 falchion  b - a +0 morningstar Armour (select all with [)c - a +0 leather armour Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]}+ h7 #.#...)..#.....#...#Dengesiz the Firebug #.###..###.##..#...#Human of Makhleb ......#..........#...#Health: 60/60 ========================..#######.##...#Magic: 14/14 ========================............#...#AC: 4Str: 16########.#...#EV: 10Int: 15#.....#SH: 0Dex: 9##....#XL:  8 Next: 20% Place: Dungeon:6##@###Noise: ---------  Time: 7084.2 (0.0)#)### #####u) +0 halberd (protect)#...###...... # Throw: 16 darts (poison)###[39}+ hR: ;49m..o....... #. rF0 ##......... #.#....#+#.. ##...<.#......#......## _Items here: )) [ ††. _You start resting. _You are no longer corroded. _You start resting. _HP restored.  Okay, then.}+ hFB J}+ h-D . _~+ h~+ h~+ h~+ h~+ h~+ h% _~+ h~+ hZ  Items here: )) [ †.~+ h~+ h  _~+ h ~+ hi~+ h^,~+ h~+ h~+ h,~+ h: ~+ h"~+ h$~+ h0*~+ h+~+ h}-~+ h/,~+ h*1~+ h4~+ h6,~+ h?8~+ h:+ hԳ ###..........## #.#.###.... ##..........# #..<......#######....#.########..##.......<.#.....########......##........## #......##........# #......##........# #......########### + h޾#@.....##..........# #............ #............ #########.... .... c   centaur (asleep) ... c.  103.2 (19.0)clauncher)cA centaur comes into view.The centaur shouts!  Something shouts, "Fly, thou feeble ill-nurtured erk!" ((((((The centaur wields a +0 shortbow. The centaur shoots an arrow.......((((((......47------==4.2 (20 _The arrow hits you. The centaur shoots an arrow. The arrow hits you!+ h...###......# # #S# ###..........## #.#.###.... ##.........<....#####....#.#...# ########..#<.#.....###+ h.###.# #..........########## ##...# #..#........#########...c.+ hQc   centaur (launcher)c.+ h:--5.2 (1.0)+ h + h+ hx$ M)### ######## #.. ...### # #S# ###.## #.#.###.... .....<....#####....#.#...# ########..#<.#.....###.###........########## #.# #.............##.c.+ h' + h2 c   centaur (launcher)c.--6+ hx= + h^M# ###)### ######## #.. ...###......# # #S# ###..........## #.#.###.... .....<....#####....#.#...# ########..#<.#.....###.###........########## ##..........#..c..c   centaur (launcher)c.+ hb((((((+ hXi7....+ hk..+ hnl3-------=7+ hy+ hF _The centaur shoots an arrow. The arrow hits you.+ h 4+ h% + hl* + h##.... # ###)### ######## #.. ...###......# # #S# ###..........## #.#.###.... ##.........<....#####....#.#...# ########..#<.#.....###.###........########## ##..........#########.cc   centaur (launcher)c.4--8+ h+ hS[ #.....#....# #)### ### #)### ######## #..  #...###......# # #S# .###..........## #.#.###.... ##..........# #..<......# ######....#.#...# ########..# #+ hU<.#.@...#### #..###......# #.## #......# #.# #......# #........# #......########### #......# #....# #............ #.........c..+ hnW+ hmc   centaur (launcher)c.+ hr_(((((((+ h@......=9+ h+ ho _The centaur shoots an arrow. The arrow barely misses you.+ h# Z######.#...# #.....#....# #)### ### #)### ######## #..  #...###......# # #S# ###..........## #.#.###... ##..........# #..<......+ h  ######....#@#...# ########.. #<.#.....#### #..###......# #.## #......# #.# #......# #........# #......########### #......# #..........# #c..+ hv + hN c   centaur (launcher)c.+ h` /-10+ h+ h + h ........#...# #######.#...# #.....#....# #)### ### #)### ######## #.. #...###......# # #S# ## #.#.### ##....@.....# #..<... ######....#.#...# ########. #.......<.#.....#### #.........###......# #........## #.# #........# #......# #........# #...########### #......# #c.#+ hޑ + h c   centaur (launcher)c.+ hl `((((((+ hb4D......+ h6h36---==1+ h?+ hDF _The centaur shoots an arrow. The arrow hits you!+ hPy########.#...# #.....# ##....# ##)###### #)### ######## #.. #...###......# # #S# ###....## #.#.###. ##..........# #..<..+ h ;#######...@#.#...# ######## #.......<.#.....####  #...###......# ### #......# #.# #......# #.# #......# ########## #....c.# #..........# #...--2+ h::7---+ h\+ h,g+ hhc+ hdi--+ h juc   centaur (launcher)+ hj+ hq + hr + hvs+ h]t + hu+ hy + h'{ + h{+ h| + h6} + h8~##)### ### + h~ + h#)### ######## #.. + hM + h#...###......# # #S# + hˁ + h###..........## + hJ + h,##......c...# #..<+ h + h$######...@#+ h + h#6.2 (4+ ht + hB#.......<.#+ h" + h + h#.........#+ hQ + h( + hٍ#........## + h + hL #........#   #........#   ##########     + h\ _You start resting.+ hI+t   ##)### ###  #)### ######## #..  #...###......# # #S#  ###..........##  ##......c...# #..< + h.+######...@#  #.......<.#  #.........#  #........##   #........#  #........#   ##########   + hc3+ h|6^ _A centaur is nearby!+ h^  #..# ##)##### #)### ######## #..#...###......# # #S####..........## #.#.###. ##......c...# #..<...######....#.#...# ########.......<@#.....#### ..###......## # #............c.c   centaur (launcher)((+ hG|..26----==7.2 (1 _The centaur shoots an arrow. The arrow hits you!+ h########.#.##.... ##)### ###+ h^O#)### ######## #..#...###......# # #S# ###......c...## #.#.### ##..........# #..<....#####...@#.#...# ########<.#.....###.####.........########## #....c.#+ h+ h?(+ hJX.22------=8 _The centaur shoots an arrow. The arrow hits you.+ h  #.....# ##....# ##)###### #)### ######## #.. #...###......# # #S# ###......c...## #.#.### ##..........# #..<..+ h ######....#.#...# ####### #.......@.#.....####  #...###......# ## #......# #.# #......# #.# #......# ########## #....c.# #..........# #...  #.+ h + h? G((+ h =..+ h    ##....# ##)### ###  #)### ######## #..  #...###......# # #S#  ###......c...##  ##....(.....# #..<+ hU t ######...(#  #.......@.#  #.........#  #........##   #........#   #........#   ##########        The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.+ h3   ##....# ##)### ###  #)### ######## #..  + ha #...###......# # #S#  ###......c...##  ##....(.....# #..< ######...(#  #.......@.#+ h   #.........#  #........##   + hW #........#   #........#  ##########   + h ;  + hB 8  The arrow hits you!+ h[5..14------9+ h;+ h> _* * * LOW HITPOINT WARNING * * * _There is an escape hatch in the ceiling, spattered with blood here.+ hO An escape hatch in the ceiling. A spring-loaded one-way escape hatch set in the ceiling. While standing here, you can traverse the escape hatch with the < key. You have not yet explored it and cannot tell where it leads. You are here. (<)go up.+ h + h ,#.....#Dengesiz the Firebug##....#Human of Makhleb ......##)######+ h Health: 14/60 =====-------------------#)### ######## #..Magic: 14/14 ========================#...###......# # #S#AC: 4Str: 16###......c...## #.#.### EV: 10Int: 15##..........# #..<... SH: 0Dex: 9######....#.#...# ####### XL:  8 Next: 20% Place: Dungeon:6#.......@.#.....####Noise: ==-------  Time: 7119.2 (1.0)#.........###......#u) +0 halberd (protect)#........## #......#Throw: 16 darts (poison)[+ h] 40m#........# #......#rF0 #........# #......########### #....c.#c   centaur (launcher)#..........##............#............ _The centaur shoots an arrow. The arrow hits you! _The centaur shoots an arrow. The arrow hits you.  The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.  The arrow hits you! _* * * LOW HITPOINT WARNING * * * _There is an escape hatch in the ceiling, spattered with blood here.+ hC! + h^   ##....# ##)### ###  #)### ######## #..  #...###......# # #S#  ###......c...##  ##....(.....# #..< ######...(#  #.......@.#  #.........#  #........##   #........#   #........#   ##########        + h#   ##....# ##)### ###  #)### ######## #..  #...###......# # #S#  ###......c...##  ##....(.....# #..< ######...(#  #.......@.#  #.........#  #........##   #........#   #........#  ##########     + h U  The centaur shoots an arrow. The arrow hits you!+ h$ ?..+ hr n4/60 ----20+ hF + h]   #.  ##..  ##### #...# #####...#### #... #...#......####..# _..'........#..# 5...#...@......# ####.........## # #..........[# # ##...........## ## ####.......# .# ####.)..##..........## .####.÷..######..........# ......#### ###...##..°## ....#########.☼○## _* * * LOW HITPOINT WARNING * * *----_[39;49+ hڿ m+ hW4 5=--1.0 (1.8--+ hC~ /  --more--+ ha=] _A mysterious force pulls you upwards. The hatch slams shut behind you.+ h+ h+ h+ h+ h X+ h+ h:,+ h+ hj6=+ hJ+ h,+ h 7+ hB+ hB+ hT+ hJ8=+ h[ + h$,+ hl&+ hH+,+ h~-+ h51,+ he3+ h7+ h8T9=+ h :+ hK10/60=+ hN,+ ha>1=23=+ h\+ hI,+ h+ hT4=+ hO+ h+ h+ h7+ h+ h+ h+ h~+ h+ h`+ h֗`5=+ hM+ h+ h+ hʝ+ hw+ h+ h + h+ hT6=+ h̦+ hZ+ h+ h+ hѭ+ hU+ hǯ+ h+ h87+ h+ ho+ h+ h+ hº+ hB+ h+ h¾+ hO+ h`+ h+ hJ8=+ h+ h+ h3+ hV+ h + h+ h*+ h+ hT9=+ h[+ h,+ h+ hX,+ h+ hqa20=+ h+ h+ hW+ hd+ h+ h+ h+ h+ h~+ h+ h+ hqT1=+ h+ h~+ hn+ hB+ hnz2+ h + h3=+ h&4=+ h=25=+ h>+ h>+ h@+ hD+ hEL6=+ hG+ h4M+ hM+ h|O+ hXT+ hT+ hW+ hH[,+ h]+ hb+ hb:7+ he+ hk,+ hm+ hq,+ hs+ hv98+ hBw1=+ hx+ h{+ h{+ h|+ h+ h/+ h(+ hb9=+ ha+ h + h+ h+ h,+ h;+ h,+ h+ h+ hU30=+ hp+ h,+ h+ h,+ hS+ hb1=+ h֦+ hL,+ h+ h,+ h+ hP2+ hd+ h,+ h+ hn,+ hi+ h+ hA+ hZ+ h+ hT3=+ hX+ h,+ h~+ h,+ hK+ hw+ hL4=+ h\+ h,+ h+ h+ hp+ h7,+ hs+ h_E°E   fire elemental (wandering)+ h #.  ##..  ##### #...#  #####...#### #...  #...#......####..#  #_..'........#..#  #...#...@......# 220.0 (99.0) #####.........## # #..........[# # ##...........## + hJ ####............E#  ####.)..##.........°##  E÷..######..........#  ###...##..°##   _You start resting.+ hL* #.  ##..  ##### #...#  #####...#### #...  #...#......####..#  #_..'........#..#  #...#...@......#  #####.........##  #..........[#  ##...........##  ####............ ####.)..##.........°## E÷..######......... ###...##.. _E _A fire elemental is nearby!+ hjM##.##.. ######...# ######...#### # #...#......####..# # #_..'........#. # #...#. # ###### ## #.[# .###..## .## ##.E# †.# ####.)..##.°## ..####.÷..######...# #......#### ###...##..°## #....### #######.☼○## #.....#### #.E°.##### _E☼E   fire elemental (wandering)5=1.0 (1.0) _E+ h #. ###.. #######...# .######...#### .# #...#......####..# ## #_..'........## #...#. .# ###### .## #.[# ..###.E## ..## ##..☼# #†.# ####.)..##.°## #..####.÷..######...# ##......#### ###...##..°##  #....### #######.☼○##  #.....#### #.E°.####  ##.#......####.○E..... E☼E   fire elemental (wandering)2E+ h g.###.. .#######...# ..######...#### .# #...#......####..## #_..'........ .## #...#. ..# ###### + h<.## #E[# #..###..☼## #..## ##..☼# ##†.# ####.)..##.°##  #..####.÷..######...#  ##......#### ###...##..°##  #....### #######.☼○## #.....#### #.E°.###  ###.#......####.○E.... .##.......## #..☼ + hK+ h+ h2_E○☼E   fire elemental (wandering)+ h&3+ h8E+ hW+ h .#######...# ...######...#### .# #...#......####..## #_..'........ ..## #...#E #..# #####+ hz e.○.## #<.## #..☼[# ##..##..☼##  #..## ##..☼#  ##†.# ####.)..##.°##  #..####.÷..######...# ##......#### ###...##..°##+ h  #....### #######.☼○## #.....#### #.E°.## ####.#......####.○E...  .##..##.......## #..☼....  + h .....###.......## #...○... + h <4+ hO + hĞ + h-.## ##### #....# #####...#### #....# #...#......####..# ÷..## #_..'..#..# #..## #...#.E..# ##..# #####.○.##  #<.## #.☼[#  ##..#+ h ##.☼## #..## ####.☼# ##†.# ####.)..##.°## #..####.÷..######..# ##......#### ###...##..°## #....### #######.☼○## #.....#### #.E°.#.#......### ##.○E ..##..##.## #..☼.###.## #...○+ h<+ h#T6=5+ hA8_+ h+ hc..######...####.# #...#......####..# .÷..## #_..'........ ##..## #...#E  ##..# #####.○.##  #<.## #..☼[# ##..##..☼## #..## ##..☼#+ hd ##†.# ####.)@.##.........°## #..####.÷..######..........# ##......#### ###...##..°## #....### #######.☼○# #.....#### #.E°. ######.#......####.○E. #..##..##.......## #..☼ #......###.......## #...○..###.......# ###○○+ hk+ h5l&6+ hlo8_+ hp+ h<2`.# #####...#### #.# #...#......####..# #.÷..## #_..'........#..##..## #...#.......E..# ##..# #####.......○.## #<.##+ h3P #..☼[# ##..# ##.☼## #..## ####.☼# ##†.# ####.@..##.°## #..####.÷..######.# ##......#### ###...##..° #....### #.☼○ #.....#### #.E°  ######.#......### ##.○E  #..##..##.## #..☼ ##......###.## #...○ #+ h4W.###.# ###○○+ h;2_+ h<&7+ hpA8_+ hlIg _Items here: )))) [[ ÷÷.+ h.# #...#......### ##.÷..## #_..'........  ###..## #...#E  ##..# #####.○.## #<.## ..☼[# ##..##..☼## #..## ####+ hN..☼# ##†.# ####.)..##...°# #..####.÷.@######... ##......#### ###...##..° #....### #######.☼ #.....#### #.E######.#......####.○ #..##..##.......## #..☼#......###.......## #..  ..###.......# ### ##.# ##......# ##+ h7_+ hI78 _+ h?_+ h .# #...#......#####.÷..## #_..'.#.. ###..## #...#.......E..# ##..# #####.......○.## #<.## #...☼[# ##..# ##.☼ #..## ####.☼ ##†.# ####.)..##.° #..####.÷@.###### ##......#### ###...##.. #....### #. #.....#### #. ######.#......### ##. #..##..##.## #.. ##......###.## # #.###.# ###  ##.# ##......# [9+ h a;17H_9+ h ?_+ h4".# #...#......#####.÷..## #_..'.# ###..## #...#.E.. ##..# #####.○. #<.## #..+ hw&*.☼[ ##..# ##..☼ #..## ####. ##†.# ####.)..##. #..####.@..###### ##......#### ###...## # #....### # # #.....#### # # ######.#......### ## #..##..##.## #. ##......###.## #. #.###.#   ##.# ##......#+ h/+ h1'30+ h7+ h>  Things that are here: _a jackal skeleton; a jackal skeleton+ h}m#####.÷..## #_..'........  ###..## #...#E ##..# #####.○ #<.## ..☼ ##..##.. #..## ####.. ##†.# ####.)..## #..####.÷..###### ##.....@#### ###...## ## #....### ###### .# #.....#### # ######.#......### #..##..##.......##+ h # ##......###.......## # # ..###.......# # # ##.# ##......# .## #....###+ h_8=1 _+ hr  #####.÷..## #_..'. ###..## #...#.E ##..# #####.○ #<.## #. ##..# ## #..## #### ##†.# ####.)..## #..####.÷..###### ##....@.#### ###...# #....### .# #.....#### .## ######.#......### .# #..##..##.......## .# ##......###.## .# #........###.# ##+ hw f ##.# ##......# # #.## #....###_2_+ h| + h#B# #####.÷..## #_..' # ###..## #...#. # ##..# #####. # #<.## # # ##..# ## #..## #### ##†.# ####.)..## #..####.÷..###### ##...@..#### ###...# #....### .# #.....#### ..## ######.#......### ..# #..##..##.......## ..# ##......###.......## ..# #........###.......# .## ##..+ hK"[40m......# ##......# .# #.## #....###3+ hM+ hmS+ h# #####.÷..## #_..' .# ###..## #...# ># ##..# ##### .# #<.## # ##+ hN ##..# ## # #..## #### ##..# ####.)..## #..####.÷..###### ##..@...#### #### #....### .# #.....####.## ######.#......###.# #..##..##.......##.# ##......###.......##.# #........###.......# .+ h".## ##........# ##......# ..# #.## #....###+ h7_+ h&4+ hk + hk + h_*.## #####.÷..## #_..' ..# ###..## #...# .># ##..# ##### ..#+ h  #<.## # .## ##..# ## ## #..## #### # ##..# ####.)..## #..####.÷..###### ##.@....#### #### #....### .# #.....####.## ######.#......###.# #..##..##.......##.# ##......###..##.# #........###...#.## ##........# ##...# ...# #.## #....###9=5+ h [37m+ h%=.####.........# #...## #####.÷..## #_..' ...# ###..## #...#>##..##### ...# #<.## # ..####.. ## .## #..## ####.. ####..# ####.).. #.@####.÷..######. ##......#### # ####### #....### # #.....# #.....#### .## ######..#.# #..##..#.# ##......###..# #........#....#.## ##.# ##......#_[4+ h'Bg0m6_+ h .....# #####.####.........# #...## #####.÷..## #_..'..# ###..## #...#>##..#####..# #<.## # ...####.. ## ..## #..## ####.. #####@.# ####.).. # #..####.÷..######. ##......#### #  ####### # ##.....# #.....####.## ######.#.# #..##..#.# ##......###..# #.###.#7+ hpM>..###...# ####........#####............### #####.÷..#_..'.###..#...>##..# #####.#<.# .####..# ## ..###.@## ####... #####..# ####.)..##. #..####.÷..######.##......#### ## rF0 .###.#....###...40=8+ h1 ####....######.. #>..###...## ###......# #####.####.........# #...## #####.÷..## #_..'..# ###..## #...#>###..#####..# #<.## #..####@.# ## ...## #..## ####.. .####..# ####.).. ## #..####.÷..#### ##......#### #  ####### #### ###.....# #.....####.## ######.#.# #..##..9+ h^ [m+ h߼M ##........ ####....######..#  #>..###...# ###........#####............### #####.÷..##_..'.###..#...>##..# #####.#<@## .####..# ## ...##..## ####... .#####..# ####.)..##. rF0 .#...40_+ h+ h......##  ....###..#  ####....######..# ##>..###...## ##..............# #####.####.........# #...## #####.÷..## #_..'..# ###..## #...#>###@.######..# #<.## #+ hܢ%..###..# ## ....## #..## ####.. ..####..# ####.).. ### #..####.÷..#### # #...#### # ####### #### ####.....# #.....####+ h7_+ h51=+ h1+ hD+ hݶ+ hh( M##..##......##+ h) i ##........##  ####....######..#  ##>..###...## ##......######............### #####.÷..##_..'+ h* 3.###.@##...>##..# #####.<.##+ h+  .....####..###.. rF0 ...+ h5 7_+ h6 &2+ h> 8_+ h@ + h%T{#####......#.....#......## ....###..#  ####....######.. ###>..###...## #.....# #####.####.........# #...## #####.÷@.## #_..'..# ###..## #...#>##..######..# #<.## #..###.. ##...## #..## ####.. ...####..# ####.).. .### #..####.÷..#### ## #......####+ h[<3+ hq]+ hM.......## ####...## ##......#######..##......## ##........##  ####....######..#  ###>..###...# ....+ h#####......@..#...### #####.÷..##_..'.###..##...>##..# ##### .......##<.###...# + h8_+ h&4+ h99_+ h+ h  ###..## #. ####...## ######......#.....#......## ##........###..#  ####....######.. ####>..###...##+ h$ M .....# ###.####.........# #...# #####.÷..## #_....# ###..## #...>##..####..# #<.## #..###.. ##...## #..## ####. ....####..# ####.)..+ h + h B25+ h + hs + h#.## ###..## ##.## ####...##  ###......#####......# ##....# ##...## ##........###..# ####....######..#+ h #......>..###...##.# .####.# #.## #####.÷..## #_.# ###..## #.># ##..# .# #<.## .## ##..# .## #..## ####.### ##..# ####.)+ h(8_+ h)&6+ h29_+ h5+ h#.## ###..###.## ####...## # ###......#####......# # ##...# ##.....## ##........###..# ####....######..##......>..###...##.# .####.# #.## #####.÷..## #_.# ###..## #.># ##..# .# #<.##.## ##..#.## #..## .### ##..# ####.)7+ h+ h+ hԛ .##.## ###..## .###.## ####...## .# ###......#####......# ## ##.....# ##.....## ##........###..# ####....######..#+ h5 #......>..###...##.# .####.# #.## #####.÷..## #.# ###..## #.># ##..# .# #<.## [.## ##..#.## #..##  .### ##..# ####. + hҧ + h W43=8+ h + hв + hm'.##.## ###..## ..###.......## ####...## ..# ###......#####......## ##.......# # ##......## ##........###..# # ####....######..#+ h(#......>..###...##.# .####.# .## #####.÷..## .# ###..## .># ##..#.# #<.## .[.## ##..#.## #..## #.### ##..# ####+ h+1<9+ h6+ h{8+ hy.##.## ###..##.###.## ####...##.# ###......#####......# .### ##........# ## ##.......## # ##........###..# ## ####....######..# .#......>..###...##.#.####.#.## #####.÷..##.# ###..##.># ##.#.# #<.## ..[.## ##..#.## #..## #.### ##..# + hZ50+ h M ##..#. ###..##.###.# ####...## ....# ######......# ..###..........# .##.........## ##........###..# ####....######.. ).###########...## #.....#....####.........#....## #####.÷..##.....# #####>##..#...# #<.##[..###..#....## #..##4=1+ h7+ hc _There is a stone staircase leading down here.+ hc[+ h\+ h]+ hAl+ hώ5=6=7+ h",+ hȤ+ h,+ h+ h+ hBL8=+ h+ hH9=+ hc50=+ h#+ h+ h+ h+ h#+ h+ hj+ h+ h\+ h+ hf1=+ h+ h`+ h+ h+ h=&2+ h_+ h\,+ h+ h+ h:+ hq+ h+ hL3=+ h?+ h=,+ h+ h+ h+ h[+ h,+ h4=+ h+ hf,+ hX+ h b5=+ h + h + hrX+ h+ h+ hV6=+ h}+ h+ hj+ hv+ h+ h+ h+ h+ h+ h+ hp!+ h!&7+ hk"+ h,$+ h$+ h%%+ h&+ h+'+ h'+ h)+ h]*L8=+ h*+ h,+ hA-+ h-+ h/+ hg0+ h0+ h2+ h^3V9=+ h4+ h5+ h[6+ h6+ h9+ h9+ h':+ h;+ hN<+ h<+ hD_ _You start resting.+ h0I1304.0 (53.0)+ hI[60=5.0 (54+ hN+ h%P" _HP restored.+ hA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. (>)go down, or (])view destination.+ h/p...##.......####..#Dengesiz the Firebug ....##.......#####..##Human of Makhleb ...... ....###.......## ####...##Health: 60/60 ======================== ....# ###......#####......#Magic: 14/14 ======================== ..### ##................#AC: 4Str: 16 .####..............##EV: 10Int: 15 ####........###..#SH: 0Dex: 9 .######....######..#XL:  8 Next: 20% Place: Dungeon:5 ).########......@..###...##Noise: ---------  Time: 7305.0 (54.0) #.........................#u) +0 halberd (protect) .............####.+ hXry........#Throw: 16 darts (poison) .............## #####.÷..##rF0 ..............# ###..## .............>###..# ..............##<.## ...[.........####..# #...........###..## _Items here: )))) [[ ÷÷.  Things that are here: _a jackal skeleton; a jackal skeleton _There is a stone staircase leading down here. _You start resting. _HP restored.6.0 (1.0)+ huS  #####   #.....##  ##### #.#....# + hLU #...# #.#.#..#  #...#######...#..##  #..................  #....#......####...  ###....#.......# #.#.6  #...@#.#.....))# #.#.  #.####.....###)# #.#. + hX" # ####### #.# #.#. #.# #.#. #.# #.#.   #.# #.##    #.#      ### . + hAZ+ hqe+ h-7.5 (2.5+ h+ hq} _You climb downwards. _There is a stone staircase leading up here.+ hu `+ ho* _+ hQ8+ hxO  ######  #.....  ##### #.#...  #...# #.#.#.  #...#######...#.  #......  #....#......####  ###....#.......# #  #@..<#.#.....))# #  #.####.....###)# #  #.# ####### #.# # #.# #.# # #.S #.# # ### #.# # S   adder (asleep)  #.#  ..#  ###+ hS[9;65H90S.S10.5 (3+ hPTY _An adder comes into view.+ h~.....######...##..#######...................#......#######..# ...<#.#.....))####.....###+ hSES# ####### #..# .##  .##+ h58-=1.5 (1+ hؖ* _The adder bites you.+ hX + hn f6--2.8 (1.3+ h + h _You barely miss the adder. The adder barely misses you. The adder bites you.+ h!c  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h` * (combustible)  Flames lash the adder.  The adder is severely wounded.+ htGS2----====30 _The adder's fire resistance burns away. The adder barely misses you.+ hk~  You hit the adder.  Your weapon exudes an aura of protection.  You kill the adder!+ hD.+ hP7-11 1=---5.1 (1.3+ h=+ hZ _Makhleb accepts your kill.+ hW  ######...#..#######.................#......#######....#.# ...<#.#.....)).####.....### ####### #..# .###+ hYb 8=----60+ hj + h  4 9=----3==60= _HP restored.===4== _Magic restored.+ h ==+ h  _You now have 319 gold pieces (gained 19).+ ho + h + h n+ h>. 9 #####......# ..####### #.......#### ......... #.####.#### ####### #....# ####.# #.# #.# #.# #@#- .......  #...#####  #J   J   jelly (wandering)  51.1 (35.0)  A jelly comes into view. .  The jelly quivers.2.1 (36+ hK H _The jelly moves out of view.+ h&+ hj+ hڜ #.......####....... #.####.#### ###### #....#  ####.# #.# #.# #.#.#######.#+ hß.......@.#4.1 (2.0)##..J##### #.  J   jelly+ h+ hv\ _A jelly is nearby!+ h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h * (combustible)Flames lash the jelly.  The jelly is severely wounded.+ hJ&J.2----====5.1 (1 _The jelly's fire resistance burns away.+ hQ  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h   Flames lash the jelly. The jelly is burned terribly!  You kill the jelly!+ hHA* + h&.+ h2l0-------46+ h57+ h9Z _Makhleb accepts your kill.+ h   Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h) Your spells (cast)TypeFailure Level  a + ScorchFire4% 2 Select a spell to cast[!]/[I] toggle spell headers+ h#.......#### ......... Dengesiz the Firebug#.####.########## Human of Makhleb ......#....#Health: 60/60 ========================####.#Magic: 10/14 =================-------#.#AC: 4Str: 16#.#EV: 10Int: 15#.#SH: 0Dex: 9.#######.#XL:  8 Next: 24% Place: Dungeon:6.......@.#Noise: ====-----  Time: 7356.1 (0.0)##...#####u) +0 halberd (protect)#.Throw: 16 darts (poison)rF0 Confirm with . or Enter, or press ? or * to list all spells.Flames lash the jelly. The jelly is burned terribly!  You kill the jelly! _Makhleb accepts your kill.Casting: Scorch (safe; 4+ h% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#.......#### ......... Dengesiz the Firebug#.####.########## Human of Makhleb ......#....#Health: 60/60 ========================####.#Magic: 10/14 =================-------#.#AC: 4Str: 16#.#EV: 10Int: 15#.#SH: 0Dex: 9.#######.#XL:  8 Next: 24% Place: Dungeon:6.......@.#Noise: ====-----  Time: 7356.1 (0.0)##...#####u) +0 halberd (protect)#.Throw: 16 darts (poison)rF0 Confirm with . or Enter, or press ? or * to list all spells.Flames lash the jelly. The jelly is burned terribly!  You kill the jelly! _Makhleb accepts your kill.+ h[0;10mCasting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _+ hܛw Spells (Memorise)TypeFailure Level  a - ApportationTranslocation21% 1b - Kiss of DeathConjuration/Necromancy21%1  c - Ensorcelled HibernationHexes/Ice30% 2  d - JinxbiteHexes30% 2  e - Confusing TouchHexes52% 3  f - Maxwell's Portable Piledriver Translocation52% 3  g - PasswallEarth52% 3  h - SwiftnessAir52% 3  i - Dispel UndeadNecromancy90% 4  j - Alistair's IntoxicationAlchemy99% 5  k - MagnavoltEarth/Air100% 7  l - Maxwell's Capacitive Coupling Air100% 8 13 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+ h' + hc0 + hD8 #.......#### ......... Dengesiz the Firebug#.####.########## Human of Makhleb ......#....#+ h8 Health: 60/60 ========================####.#Magic: 10/14 =================-------#.#AC: 4Str: 16#.#EV: 10Int: 15+ h9 ]#.#SH: 0Dex: 9.#######.#XL:  8 Next: 24% Place: Dungeon:6.......@.#Noise: ====-----  Time: 7356.1 (0.0)##...#####u) +0 halberd (protect)+ h`: R#.Throw: 16 darts (poison)rF0 Flames lash the jelly. The jelly is burned terribly!  You kill the jelly! _Makhleb accepts your kill.+ h: Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.+ hA P  Okay, then.+ hB + hH + hJ . _+ hb[+ h^4+ h{`,+ hpg+ hm1=+ h2pB+ hrB+ h+t+ ht,+ h(xP=+ hx+ h)|,+ h}+ hB+ hy2==+ h,+ h]+ hψ,+ hv+ h^,+ h+ h[Q==+ hK+ hB+ hB+ hsy3==+ hB+ hB+ hgB+ hg==+ hB+ hB+ hB+ h  ..---- _You start resting.+ h82.1 (26.0)4==----3.1 (27+ h%+ h% _Magic restored.+ h 4+ h] + h + h X+ h A #.......####  #.####.####  #....# ####.# #.# #.# #.###.#######.##...#4.1 (1.0)##...##### #...#.(.#...####+ h: + h +5.1 (2+ ha + h^ % _Found 4 stones.+ ht + hqu + hu + hx + h ==+ h + hM + hć + h + hI + hƋ + h n+ hU + hN + hݞ + h͢ + hc + h + h + h `+ h B+ h B+ h `+ hG + h n+ h ,+ h + h + h6 ,+ h + hq + h ,+ h` + hR + hv ,+ h + hv + h7 ,+ h + h% + h ,+ h! + hi$ + h& ,+ h4( + h$+ + hJ- ,+ h. + h1 + h4 ,+ h>6 + h8 + h; ,+ h8> + hC Y  Items here: )) [ ÷.+ hF + h'G _+ hH + hL ~  Things that are here:  a +0 dagger; an orc skeleton+ hO + h?P _+ hQ + hU + hTX ,+ hZ + hD\ + h_ ,+ h` + hg B+ hh + hk + hm + hn + hp + hr + hMu ,+ hw + hy + h~ + hx~ + h + h + h ,+ h@ + h + h ,+ h + h + h ,+ h + h + hĠ ,+ h + h2 + h ,+ h + h + hW ,+ h< + hյ + h ,+ h + hG + hϿ ,+ h + h7 + h ,+ h + h + hp .#......####....##.###......# .#.......# #.#..##.###.####### .#.....)[# #.#.....#.......... .....###[# #.#.###..|..####### + h ###### #.# #.#.# #.#...#### ##### #.# #.#.###..^.....##### ....# #.# #.#...)..#.....#...# ###.# #.# #.###..###.##..#...##.####.# #@.........#...#429.1 (44.0) + hc @###......# #.....#######.##...# ......#### #>.............#...# ####.#### ##############.#...# # #....# #.....# # ####.# ##....# + h V# #.###)### # #.##)### #  # #.##...### + h + hc + h -30.1 (45+ h + h ; _Found a stone staircase leading down.+ h + hB$ ,What do you want to examine? Items  a - (÷) an orc skeleton  b - (|) a staff of alchemy+ h A staff of alchemy. A staff that increases the power of alchemy spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Alchemy, they can envenom those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 1.5At 100% training you would reach 12.0 in about 2.2 XLs.Current attack delay: 1.1. Damage rating: 6 (Base 5 x 115% (Str) x 110% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You took it off an orc on level 6 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rPois} {magical staff} + h{resist poison} {poison resistance} Menu/colouring prefixes: identified melee magical staff “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a (g)o to location.+ h) What do you want to examine? Items  a - (÷) an orc skeleton  b - (|) a staff of alchemy + hzw+ hЃ+ hA.#......####....##.###......#Dengesiz the Firebug .#.......# #.#..##.###.#######Human of Makhleb ...... .#.....)[# #.#.....#..........Health: 60/60 ======================== .....###[# #.#.###..|..#######Magic: 14/14 ======================== ###### #.# #.#.# #.#...####AC: 4Str: 16 ##### #.# #.#.###..^.....#####EV: 10+ hË3Int: 15 ....# #.# #.#...)..#.....#...#SH: 0Dex: 9 ###.# #.# #.###..###.##..#...#XL:  8 Next: 24% Place: Dungeon:6#.####.# #@.........#...#Noise: ---------  Time: 7430.1 (45.0) ###......# #.....#######.##...#u) +0 halberd (protect) ......#### #>.............#...#+ hThrow: 16 darts (poison) ####.#### ##############.#...#rF0 # #....##.....# # ####.###....# # #.###)### # #.##)### #  # #.##...###  _Magic restored. _Found 4 stones. _Items here: )) [ ÷.  Things that are here: _a +0 dagger; an orc skeleton _Found a stone staircase leading down.+ h4+ h؛+ h@+ hY  ..# #.########)[# #.#.....#.......... .....###.###..|..####### ###### #.# #.#.# #.#...####  #.# #.#.###..^.....##### ....# #.# #.#...)..#.....#... ###.# #.# #.###..###.##  #.####.# #.###........ ###......# #....@#######.# ......#### #>............. ####.#### ############## # #....##..#### #######.####....  1.1 (1.0)  Ignis burns the ground from beneath your feet!You fall into a shaft and drop 1 floor!  --m+ h2] ore--+ h y ########## 7 #.@.$.....  #.#  #. .......  #! .......  ## ####### + hH + h# F  The shaft crumbles and collapses.+ h Confused throw: 16 darts (poison)Conf rF0 + hԕ + h  + hѥ _The divine experience confuses you! You are confused. _Found 15 gold pieces and a lumpy red potion.+ h+ h3+ h2+ h+ h02 _You bump into the rock wall.+ h#.#..@$.#.#.#.#.#!..####+ h+ h&3+ h#+ h'+ hե #.#...@.#.#.#.#.#!.###4+ h 5.1 (2 _You now have 334 gold pieces (gained 15).+ h mP##########.. #........... #.#. #.#. #!. ############ 6.1 (1+ h mA  You're too confused to move!+ hCn7Throw: 16 darts (poison) rF0 + h}s+ hvW _You feel less confused.+ h] ##########..#.........#.##!.+ h I############+ hk + hE &8+ h + h7 + h&##########.. #........... #.#. #.#. #!. ############+ h_+ h&9+ h+ hQ+ h ##########.. #..... #.#.. #.#. #. #401.1 (2 _b - a lumpy red potion+ h$Inventory: 23/52 slots Hand Weapons (go to first with ))  u - a +0 halberd of protection (weapon)  a - a -1 hand axe of flaming  m - a +2 flail of protection Missiles (go to first with ()c - 2 curare-tipped darts  q - 16 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  j - 2 scrolls of blinkingk - 2 scrolls of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls labelled KUDUEMO EDAVU  w - a scroll labelled GYFYUMU XOHO Potions (go to first with !)  b - a lumpy red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+ hc   m - a +2 flail of protection Missiles (go to first with ()  c - 2 curare-tipped darts  q - 16 poisoned darts (quivered) Armour [  d - a +0 leather armour (worn)p - a +0 pair of boots (worn) Jewellery"=)s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  j - 2 scrolls of blinking  k - 2 scrolls of identifylLECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls labelled KUDUEMO EDAVU  wGYFYUMU XOHO Potions (go to first with !)b - a lumpy red potion  f - a potion of curing  g - a potion of brillianceh - a grey42%+ h A d - a +0 leather armour (worn)  j - 2 scrolls of blinking  i - a red potion  o - a viscous silvery potion  r - a fizzy cyan potion  x - a brown potionbot+ h*++ hl  j - 2 scrolls of blinking  l - a scroll labelled LECOQOI QUWIM+ hq  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK+ hPNy k - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.+ hP 4Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled JAEBACROUNN  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls labelled KUDUEMO EDAVU  w - a scroll labelled GYFYUMU XOHO Potions (select first with !)  b - a lumpy red potion  h - a grey potion  i - a red potion  o - a viscous silvery potion  r - a fizzy cyan potion  x - a brown potion [?] describe selected+ hC + h hDengesiz the FirebugHuman of Makhleb ......Health: 60/60 ========================Magic: 14/14 ========================##########..AC: 4Str: 16#...........EV: 10Int: 15#.#.........SH: 0Dex: 9#.#.........XL:  8 Next: 24% Place: Dungeon:7#@..........Noise: ---------  Time: 7441.1 (0.0)############u) +0 halberd (protect)Throw: 16 darts (poison)rF0 _Found 15 gold pieces and a lumpy red potion. _You bump into the rock wall. _You now have 334 gold pieces (gained 15).  You're too confused to move! _You feel less confused. _b - a lumpy red potion+ h + h( + h~ @Dengesiz the FirebugHuman of Makhleb ......Health: 60/60 ========================Magic: 14/14 ========================##########..AC: 4Str: 16#...........EV: 10Int: 15#.#.........SH: 0Dex: 9#.#.........XL:  8 Next: 24% Place: Dungeon:7#@..........Noise: ---------  Time: 7441.1 (0.0)############u) +0 halberd (protect)Throw: 16 darts (poison)rF0 _You bump into the rock wall. _You now have 334 gold pieces (gained 15).  You're too confused to move! _You feel less confused. _b - a lumpy red potionAs you read the scroll of identify, it crumbles to dust.+ h A2.1 (1+ h now have 334 gold pieces (gained 15).  You're too confused to move! _You feel less confused. _b - a lumpy red potion  As you read the scroll of identify, it crumbles to dust. _v - 2 scrolls of fog+ hScInventory: 23/52 slots Hand Weapons (go to first with ))  u - a +0 halberd of protection (weapon)  a - a -1 hand axe of flaming  m - a +2 flail of protection Missiles (go to first with ()c - 2 curare-tipped darts  q - 16 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  j - 2 scrolls of blinkingk - a scroll of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls of fog  w - a scroll labelled GYFYUMU XOHO + hTPotions (go to first with !)  b - a lumpy red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+ h  a - a -1 hand axe of flaming  m - a +2 flail of protection Missiles (go to first with ()  c - 2 curare-tipped darts  q - 16 poisoned darts (quivered) Armour (go to first with [)d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls ?)  e - a scroll labelled JAEBACROUNN  j - 2 scrolls of blinking  k - a scroll of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls of fogwGYFYUMU XOHO Potions (go to first with !)b - a lumpy red potion  f - a potion of curing  g - a potion of brilliance28%+ h2  s - a ring of resist corrosion (left hand)  j - 2 scrolls of blinking  h - a grey potion+ h3/42+ h.E j - 2 scrolls of blinking  l - a scroll labelled LECOQOI QUWIM  i - a red potion  o - a viscous silvery potion+ hE/71+ hLA   l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  r - a fizzy cyan potion85+ h3W v - 2 scrolls of fog. A scroll that surrounds the reader with a dense cloud of fog, which can block vision temporarily. The fog takes a short time to fully spill out. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll “Calvin: I used to hate writing assignments, but now I enjoy them. I realized that the purpose of writing is to inflate weak ideas, obscure poor reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog!”  -Bill Watterson, _Calvin and Hobbes_. February 11th, 1993. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.+ hɏ Inventory: 23/52 slots  q - 16 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  j - 2 scrolls of blinking  k - a scroll of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls of fog  w - a scroll labelled GYFYUMU XOHO Potions (go to first with !)  b - a lumpy red potion  f - a potion of curingg - a potion of brilliance  h - a grey potion  i - a red potion  o - a viscous silvery potion  r - a fizzy cyan potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[+ h 40;10;1m85%]+ h+ hDengesiz the FirebugHuman of Makhleb ......Health: 60/60 ========================Magic: 14/14 ========================##########..AC: 4Str: 16#...........EV: 10Int: 15#.#.........SH: 0Dex: 9#.#.........XL:  8 Next: 24% Place: Dungeon:7#@..........Noise: ---------  Time: 7442.1 (0.0)############u) +0 halberd (protect)Throw: 16 darts (poison)rF0 _You now have 334 gold pieces (gained 15).  You're too confused to move! _You feel less confused. _b - a lumpy red potionAs you read the scroll of identify, it crumbles to dust. _v - 2 scrolls of fog+ h3 F . ##########.... #..... #.#..........S #.#...........#.............#############.S   water moccasin (asleep)6.1 (4  You're too confused to move! _You feel less confused. _b - a lumpy red potion  As you read the scroll of identify, it crumbles to dust. _v - 2 scrolls of fog  A water moccasin comes into view.+ h}N S.S7.1 (5 _The water moccasin hisses angrily.+ hz...#.#......@...S.#.#...#.#..<#...##.##S.8.1 (1 _Found a stone staircase leading up.+ h i##..#...$.#.#.S.#.#.#.#.<##.### + h + hX 0S.+ hZ &9+ hs + ha + _Found 16 gold pieces.+ he%  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h* *(combustible)Flames lash the water moccasin.  The water moccasin is lightly wounded.+ hV~ SThe water moccasin's fire resistance burns away.+ hH57--2----====50+ hv+ hz _The water moccasin bites you. The water moccasin closely misses you.+ h>   You slash the water moccasin!  Your weapon exudes an aura of protection.  The water moccasin is heavily wounded.2+ h@ ----11 ==--1.4 (1.3+ h;G + hL 6 _The water moccasin bites you. x2+ h !  You puncture the water moccasin!  The water moccasin is almost dead.The water moccasin is no longer more vulnerable to fire.+ hC--2.7+ h?+ hF _The water moccasin bites you but does no damage.+ h+ The water moccasin is no longer more vulnerable to fire. but does no damage.hit the water moccasin.bites you.  You are poisoned.+ h 47=====-----4.0Pois rF0 + h i _The water moccasin poisons you! The water moccasin bites you.+ h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+ h!  Flames lash the water moccasin.  You kill the water moccasin!+ h['C*+ hV~ †Makhleb accepts your kill.+ h Magician4---0/15--------39====50+ h^! + hN S _You feel very sick.+ hņ+ h8-+ h+ h42-1=---+ hj0-+ h+ h~+ hh39- 4 + h+ h+ ḩT8-+ h+ hd+ hp7-=+ hʬ+ hd-+ hn+ h:6+ hJ,+ h}52==+ hAs4-----+ he 63.0 (8 _You start resting. You feel sick. x9-----4.0 (9rF0 + hq _You are no longer poisoned.+ he 5===6=3=7+ h+=8=4==9=40===+ hg _You start resting.83.0 (19.0)5==4.0 (20 _Magic restored.+ hx4+ hR+ h1=+ h8+ h,+ hn+ h+ hM2==+ hk+ h+ hO+ h+ h,+ h+ h5+ h{O43=+ hK+ h,+ h+ h+ h% + h + hK+ h+ h+ h+ hX4=+ h+ hn,+ h+ hC*5=+ h.,+ ha0+ h5B+ h;l6=+ hI+ hJMB+ hg^z78=+ h`+ h4b,+ h-c+ h@fV9=+ hf+ hfg+ h&j,+ hek+ hn,+ hno+ hr,+ hs+ h+ hM50=+ h.+ h,+ h+ ho1=+ h+ h),+ hV+ hߥ,+ h+ h<2+ hߪ+ h,+ h+ h,+ h+ h,+ h+ hb3=+ hz+ h,+ h+ h`,+ hk+ hl4=+ h+ h,+ h+ h,+ h+ hb5=+ h + hg,+ hV+ h,+ h+ hN,+ h6=78=+ h+ hJn+ h+ hp7 &9= _You start resting.547.0 (6360=8.0 (64 _HP restored.+ hĠ5###### .....#....$....##......##.......#+ ha#.#.#.#.<##.## ##.##+ hG9.0 (1.0)+ h+ hT{ _You see here a water moccasin corpse.+ h0 ####### #.....####........ #.$....# ########### #........†# #.#....#.#<####.............##############.#.+ h T#.#+ h D50 _+ h + h + h####### #.....#####......... #.@....# ##########......# #........†# #.#...+ hG....#.#<#####.............##############.# .#+ hs+ hC&1+ hD + h+ hG=2.0 (2+ h+ h? _You now have 350 gold pieces (gained 16)., h١, h, h, h, hX, h7,, h], h, h',, h9, h, h,, h|, h, hƾB, hh, hJ, h, hy , h, h, hB, h, h, h,, h, h5, h5, h, hJ , h!, hm$,, h_%, h&, h5),, hq*, h+, h.,, h/, h0, h`3,, h%4, hj5, h7,, h7, h9, h"<,, h<, h>, hy@,, hA, hB, hD,, h_E, hLG, hI,, hJ, hK, hM,, hN, hP, hfS,, hKT, hV, h\;.......................... ###.#.###### |.........># #..@# 90.0 (3, h<]8.0) #.#...#  #.....#  .......#.#  .###.#.#.#, h!_ ...#.#.# ### #.#.#..#.#########.#, h2d, h5i,1.0 (39, hl, hn; _Found a stone staircase leading down., h, h, hq, hF, h, hB, hz, h\, h\, h, h, h , h[, hu , h , h, h, hx, hD  ............# ............# ............# ............## ..........., h! ...........####.#.######y....|.@.......>#....####.#...##### #.#...# #.....# .......#.# .###.#.#.#y   killer bee (wandering) ...#.#.#, h" #####.#.# ..#.#, h&* 5.0 (4.0)  A killer bee comes into view., h+, h{2p..yy, h34==6.0 (5, h8, h&<U _The killer bee buzzes angrily. You hear an angry buzzing noise., hN ............# ............# ............# ............## ............## ........####.#.######.y..|@........>#.####.#...####, h.## #.#...# #.....# .......#.# .###.#.#.# ...#.#.# #####.#.#  ..#.#, h, h, h., hy..yy 2 killer bees (1 wandering)--7.0 (1, h, hA] _A killer bee comes into view., h>x  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., h`^ *, 1 combust…)Flames lash the killer bee.  The killer bee is heavily wounded., h+Q  The killer bee's fire resistance burns away., h-, h\/, h7  The killer bee buzzes angrily.3------, h</  --more--, hfm  A killer bee comes into view., h.yy...yyy 3 killer bees (1 combustible), hYE====8, h؟, hO _The killer bee barely misses you., hP GYou miss the killer bee., h]U SThe killer bee is heavily wounded., hX , hoZ , hn] , h_ , hk R....yy, hm 49-----=---9.3 (1.3, hw , h} o _The killer bee stings you. x2; The killer bee closely misses you. , h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. , hk *2Flames lash the killer bee.  The killer bee is heavily wounded. , hez  , h{  , h-|  , hP ?y. , h 1-------====6000 , h)  , hx B _The killer bee's fire resistance burns away. , h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. , hg *Flames lash the killer bee. The killer bee is burned terribly! , h} yThe killer bee is severely wounded. , ho~ 4-------9/15 ------1 , h  , h s _The killer bee stings you. The killer bee closely misses you. , h|  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. , h)#  Flames lash the killer bee. The killer bee is burned terribly!  You kill the killer bee!* 2 killer bees (1 , hi  Makhleb accepts your kill. , hG.y , hYJ Firebug 38----7------442 _The killer bee stings you. The killer bee closely misses you. , hKb  --more-- , hx l _Your base Polearms skill increases to level 3! , h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. , hL$*Flames lash the killer bee.  The killer bee is heavily wounded. , hcyThe killer bee's fire resistance burns away. , h3----5------3 , h _The killer bee stings you. The killer bee barely misses you., h\  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., h  Flames lash the killer bee. The killer bee is burned terribly!  You kill the killer bee!, h *   killer bee, h?9Y 27==-----4-----Pois rF0 Makhleb accepts your kill.The killer bee stings you. x2, h>/  --more--, hڬx †You are poisoned., h Magician-----504 _The killer bee poisons you! _Your Spellcasting skill increases to level 5!, h  Casting: Scorch (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells., h!  Flames lash the killer bee. The killer bee is burned terribly!  You kill the killer bee!, hC*, h| |Makhleb accepts your kill., h3 52---55, h($ _You feel sick., h24-3-2=----1=----- 9.3 (4 _You start resting. You feel sick. x5----10.3 (5rF0  _You are no longer poisoned., h) , h 4, ho& 23=, h( , h) , h* , h- `3=, h/ , h2 , h4 :=, h5 , hQ9 ,, h: , h*= , h>> , ho? , hC e4=4, hC 2==, hD , hF ,, h H , hJ ,, hJ , hL k25=, hM , h|O , h4P ;==, h*Q , hR , huS , h!T , hU , hfV L6=, hW , hX , hJY , hY , hl[ , h*\ U5==, h\ , hc_ B, hOa , hb :7, hb , h,d , he ,, hh Q==, hwi , h-j , hj T8=, hWl , hTn ,, h!o , hp , hq T6=, hnr , ht b9=, hu , hx ,, hx , hz ,, h{ , h~ P=, hÓ 30=, h B, hܜ 7==1=, hѝ , hq , hW , hf , h , hš , h" , h M2==, h , hĦ ,, h , h. , hߩ , h , hī , h N8=, h3 , hB , h T3=, h , h , h6 ,, h , h0 ,, h , h ]4==, h2 , h , hf , h , hG , h , hþ , h , h 5=9==, h , h* B, h 6===, h 710/15==, h 8=, hf ==9=1=, h , h= , h , hV , h , h , h , h U40=, h , h , h :=, hh , h , h , ha , h , hT L1=, h' , hq , h" , h , h# , h M2==, h , hx 2, h , h ,, h! , h>$ Q==, hB% , h ' e43=, h' , h) ,, h* , h, , h- L3=, hc. , h/ , h0 X4=, hd1 , h3 ,, h4 , hK6 , h6 , h7 , h8 , h9 :=, hw: , h< , h< L5=, h= , h> , h? , h9@ , hA , hB M4==, h{C , hD , h.I V6=, h J , hK , h}L , h.M , h^N , h O , hO , hQ , hQ Y7==, hR , h T , hT , hlU , hV , hlW , hX , hv] _ _You start resting., ha 096.3 (86.0), hOb [5==7.3 (87, hwe , hg % _Magic restored., h8=9===50=, h1=2, h3=4=, h 05=6=7, h d8=9= _You start resting.737.3 (4060=8.3 (41 _HP restored., hel .# ..# ...### ....##.. ............##. ........####.#.######.†@..>#.####.#...####, hn.### #.#...# #.....#  .#.#  .###.#.#.#  ...#.#.#  #####.#.#  ..#.#, hy, hA{19.3 (1.0), h~, h9  Things that are here: _a staff of conjuration; a killer bee corpse, hk&#...##...##...# ###...### ......##.. ..####.#.######.@|..>#.####.#...####, hm.#### #.#...#. #.....#  .#.#  .###.#.#.#  ...#.#.#  #####.#.#  ..#.#, hq, his.40 _, hv, hiyw _You see here a killer bee corpse., hk , h m 4, hq , ht , hu % _, hg} ,, h P=, h$ , h , h X, h ,, h , h , h ,, h& , h n, hX B, h #............# #............# #............# ####............#########........................##....................####.#.#####.....†|.........>....####.#...###7.3 (7.##### #.#...#...... #.....#......... .......#.#..#####.... ###.#.#.#$ ...... ...#.#.#..###..#####.#.#... .[. ..#.#########.#, hϷ , h +8.3 (8, h , h # _Found a robe., h, hYn, h, h,, h, ha, h, h, h, h, h, h , h ,, h', h , h, h, h, h., h , hs, h**_You now have 360 gold pieces (gained 10)., h, h, h, hO!, h_#, h%, h&, hO', h), h4,, h.-, h., h1, hJ4, hn5, h/7, h9, h/<, h$=, h>, h9B, h, h, h, h , h , h , h, h, hd, h, h',, h/B, h7, h8=#................#, h9#, h{:k##.......#####....#.###.#.#, hW;u.................... ...#.#, h<n...............###..#####.#.# , h>###########........[. ..#.#, hy@ #.....####.########.#, hA #.....# .........# , hBh###.....# .., hD# , hhEW# .........# , hF....:....# .........#, hG., hHC### .........#, hJ20, hK., hL9# ########.##, hKMJ......., h N#..#, hNI......, hO##.#, hsP/ , h0QR##..., hQ #.#, hS .###.#  , hYR#.# , hZl66.3 (18.0)7.3 (19 _q - 20 poisoned darts (gained 4), hz#.......#####....#.###.#.#.# .................... ...#.#.# .........###..#####.#.# ###########........[. ..#.# #.....####.########.# #.....# .........#####.....# .#.........# .#:..@.# .# .......### .# .# ########.# . #.. ....... ##.###.... #. .###$ #.. .. #.####### #., h18.0), h, h* _Found 7 gold pieces., h'  ##.#####....#.###.#.#. ........... ...#.#. ......###..#####.#. ####........[. ..#. #.....####.#. #.....# .#.....# ..# ..:.@..# ..### ..# #... #.., h_  ###...... # .###$#. # .. ....# # # #, hZ , hH &9, hV , h , h<1 ##.#####....#.###.#.# ........... ...#.# ......###..#####.#, h@D ####........[. ..# #.....####.# #.....# #.....# .# .:@...# .### .# #. #.. #....... .###$#.## .. ....# #, hI, hJ'70, hS, hV, hKJ ##.#####....#.###.#. .......... ...#. .....###..#####. ####........[. .. #.....####. #.....# #.....# .# .@....# .### .# .. ..#... .###$#, h5.### .. ....#  #, hT, h&1, h, hX  You pick up a book of Cantrips and begin reading..., h+2.3 (2, h+, hm  You add the spells Sting, Soul Splinter and Summon Small Mammal to your _library.!, h!, h Spells (Memorise)TypeFailure Level  a - ApportationTranslocation19% 1b - Kiss of DeathConjuration/Necromancy19%1  c - Soul SplinterNecromancy19%1  d - StingConjuration/Alchemy19%1  e - Summon Small MammalSummoning19%!, h\b1  f - Ensorcelled HibernationHexes/Ice28% 2  g - JinxbiteHexes28% 2  h - Confusing TouchHexes50% 3  i - Maxwell's Portable Piledriver Translocation!, hR50% 3  j - PasswallEarth50% 3  k - SwiftnessAir50% 3  l - Dispel UndeadNecromancy88% 4  m - Alistair's IntoxicationAlchemy99% 5  n - MagnavoltEarth/Air100% 7  o - Maxwell's Capacitive Coupling Air100% 8 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit$, h Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1 School: Necromancy Fail: 19% Power: 12% Range: @----> Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.,, hs Spells (Memorise)TypeFailure Levela - ApportationTranslocation19%1  b - Kiss of DeathConjuration/Necromancy 19% 1  c - Soul SplinterNecromancy19% 1  d - StingConjuration/Alchemy 19% 1  e - Summon Small Mammal Summoning19% 1  f - Ensorcelled Hibernation Hexes/Ice28% 2  g - JinxbiteHexes,, h 28% 2  h - Confusing TouchHexes50% 3  i - Maxwell's Portable Piledriver Translocation50% 3  j - Passwall Earth50% 3  k - SwiftnessAir50% 3  l - Dispel UndeadNecromancy 88% 4  m - Alistair's IntoxicationAlchemy99% 5  n - MagnavoltEarth/Air100% 7  o - Maxwell's Capacitive Coupling Air100% 8 15 spell levels left ,, h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3, h Sting Conjures a jagged shard of crystallized toxins. The stinger's impact will alwayspoison a susceptible target. Even resistant targets have a chance to be poisoned3, hY and immune monsters will still be damaged by the physical impact of the stinger.Level: 1 Schools: Conjuration/AlchemyFail: 19%  Power: 12%  Damage: 1d3 (max 1d9) Accuracy: +++  Range: @--->  3, h Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.@, h/ Spells (Memorise)TypeFailure Levela - ApportationTranslocation19%1  b - Kiss of DeathConjuration/Necromancy 19% 1  c - Soul SplinterNecromancy19% 1  d - StingConjuration/Alchemy 19% 1  e - Summon Small MammalSummoning19%1  f - Ensorcelled Hibernation Hexes/Ice@, hfK 28% 2  g - JinxbiteHexes28% 2  h - Confusing TouchHexes50% 3  i - Maxwell's Portable Piledriver Translocation50% 3  j - PasswallEarth50% 3  k - Swiftness Air50% 3  l - Dispel Undead Necromancy88% 4  m - Alistair's Intoxication Alchemy 99% 5  n - MagnavoltEarth/Air100% 7 @, h o - Maxwell's Capacitive Coupling Air100% 8 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitK, h>  Alistair's Intoxication Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties. Level: 5 School: Alchemy Fail: 99% Power: 2% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also poisons you. This spell would have no effect right now because you can't see any hostile targets that would be affected.b, h G Spells (Memorise)TypeFailure Levela - ApportationTranslocation19%1  b - Kiss of DeathConjuration/Necromancy 19% 1  c - Soul SplinterNecromancyb, h 19% 1  d - StingConjuration/Alchemy 19% 1  e - Summon Small Mammal Summoning19% 1  f - Ensorcelled Hibernation Hexes/Ice 28% 2  g - JinxbiteHexes28% 2  h - Confusing TouchHexes 50% 3  i - Maxwell's Portable Piledriver Translocation50% 3  j - PasswallEarth50% 3  k - SwiftnessAir50% 3  l - Dispel UndeadNecromancy88% 4  m - Alistair's Intoxication Alchemy99% 5b, h; n - MagnavoltEarth/Air100% 7  o - Maxwell's Capacitive Coupling Air100% 8 15 spell levels left b, hE ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitc, hcc, hPc, hs##.......#####....#.###.#. Dengesiz the Magician.................... ...#. Human of Makhleb .....................###..#####. Health: 60/60 ========================###########........[. .. Magic: 15/15 ========================#.....####.####### AC: 4Str: 16#.....# ....... EV: 10Int: 15c, h#######.....# ....... SH: 0Dex: 9............# ....... XL:  8 Next: 55% Place: Dungeon:7.......@....# ....... Noise: ---------  Time: 7772.3 (0.0)..........### ....... u) +0 halberd (protect)..........######## Throw: 20 darts (poison)c, h............rF0 .............######..........###$#.###.. ....######## _You now have 360 gold pieces (gained 10). _q - 20 poisoned darts (gained 4) _Found 7 gold pieces.  You pick up a book of Cantrips and begin reading...  You add the spells Sting, Soul Splinter and Summon Small Mammal to your _library.c, h  #######  Okay, then.c, h\c, huc, hX. _, hU, h/V, h-Z, h[, h4, h0, h, h, hQ _, h^........###..#############........[.  #.....####.### #.....# .......#######.....# .....................# ..............# ......### ....# ########3.3 (1.., hח.$..# #...?..# ######..## ..###$#.###### ... ....# #, hV. .... #.### ####### # .> #.# #.....####.# #..........# , h, h+4.3 (2, h , h9 _Found an escape hatch in the floor., hY, h, h, h, hX, h>, h,, h, h ,, hS, hz, h2 #######.....# ........ ............# ......................###....................###..............#.....#########....$..# #, h"......?..# ########..........# # ....###@#.##### #7.3 (3 ....#.....#  #, h ....#.#.### #######  .> ...#.# #.....####. #.# #...........># #......#################......#...., h] #........†......#.#........, hD, h+8.3 (4, h), hJ _Found a stone staircase leading down., h3+9.3 (5, h, h:> _You now have 367 gold pieces (gained 7)., hz _k - 2 scrolls of identify (gained 1) _You now have 374 gold pieces (gained 7)., h'v, h z  You see here a +0 robe. _, hY", h=J, hW, hX, hY, h`Z, hZ, hP\, hR], h], h^, h6_, h=`, h`, ha, hpb, h$d, hd, h4e, hf, hg, hXh, hi, hYj, hl,, hl, hn, ho, h?p, h q, h`r, hs, h8t, ht, h.v, hzw, hw, hx, hy, h{, h{, h|, h}, hX, h, hY, h, h, hk, h, h،n ...........#########  ...................#  ...........#####.###  , hC4.####.#.###### #.#  .†|.........># #.#  .####.#...#### #.#  ## #.#...# #.#  #####.....# #.#  , h#.......#.# #@#  #.###.#.#.# #.#  ......#.#.# #..  ..#####.#.# ####  , h M.[......#.# .########.# ..........# ..........#, h ..........# You pick up a book of the Tundra and begin reading..., h=1821.3 (42.0), h,2.3 (43, h, h  You add the spells Hailstorm, Summon Ice Beast, Permafrost Eruption and Sculpt _Simulacrum to your library., hA , hG  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation19% 1b - Kiss of DeathConjuration/Necromancy19%1  c - Soul SplinterNecromancy19%1  d - StingConjuration/Alchemy19%1  e - Summon Small MammalSummoning19%1  f - Ensorcelled HibernationHexes/Ice28% 2  g - JinxbiteHexes28% 2  h - Confusing Touch, h Hexes50% 3  i - HailstormConjuration/Ice50% 3  j - Maxwell's Portable Piledriver Translocation50% 3  k - PasswallEarth50% 3  l - Summon Ice BeastIce/Summoning50% 3  m - SwiftnessAir50% 3  n - Dispel UndeadNecromancy88% 4  o - Alistair's IntoxicationAlchemy99% 5  p - Permafrost EruptionIce/Earth100% 6  q - Sculpt SimulacrumIce/Alchemy100% 6  r - MagnavoltEarth/Air100% 7  s - Maxwell's Capacitive Coupling Air100% 8 15 spell levels left , h ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit, hh Hailstorm Conjures a cannonade of hail, battering nearby creatures that fail to dodge. Theeye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance. Level: 3 Schools: Conjuration/IceFail: 50%  , hUk Power: 3%  Damage: 3d5 (max 3d16) Accuracy: +++  Range: @.->  Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 18 irresistible or cold damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. - hc Spells (Memorise)TypeFailure Levela - ApportationTranslocation19%1  b - Kiss of DeathConjuration/Necromancy 19% 1  c - Soul SplinterNecromancy19% 1  d - StingConjuration/Alchemy 19% 1  e - Summon Small Mammal Summoning19%1  f - Ensorcelled HibernationHexes/Ice - hc28% 2  g - JinxbiteHexes 28% 2  h - Confusing TouchHexes50% 3  i - HailstormConjuration/Ice50% 3j - Maxwell's Portable Piledriver Translocation50% 3  k - PasswallEarth50% 3  l - Summon Ice BeastIce/Summoning - h}d50% 3  m - Swiftness Air50% 3  n - Dispel UndeadNecromancy88% 4  o - Alistair's IntoxicationAlchemy99% 5  p - Permafrost EruptionIce/Earth - hd100% 6  q - Sculpt Simulacrum Ice/Alchemy100% 6  r - MagnavoltEarth/Air100% 7  s - Maxwell's Capacitive Coupling Air100% 8 15 spell levels left  - hg^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#- h #- h #- h. ...........#########  Dengesiz the Magician ...................#  Human of Makhleb ...... ...........#####.###  Health: 60/60 ======================== .####.#.###### #.#  Magic: 15/15 ======================== .†|.........># #.#  AC: 4Str: 16 .####.#...#### #.#  EV: 10Int: 15 ## #.#...# #.#  SH: 0Dex: 9 #####.....# #.#  XL:  8 Next: 55% Place: Dungeon:7 #.......#.# #@#[9;27#- h H  Noise: ---------  Time: 7822.3 (0.0) #.###.#.#.# #.#  u) +0 halberd (protect) ......#.#.# #..  Throw: 20 darts (poison) ..#####.#.# ####  rF0 .[......#.# .########.#   ..........#   ..........#   ..........#   _k - 2 scrolls of identify (gained 1) _You now have 374 gold pieces (gained 7). _You see here a +0 robe.  You pick up a book of the Tundra and begin reading...  You add the spells Hailstorm, Summon Ice Beast, Permafrost Eruption and Sculpt _Simulacrum to your library.#- h P  Okay, then.#- h #- h #- h . _2- h'Dengesiz the Magician (Human Cinder Acolyte) Turns: 7731, Time: 00:39:27 Health: 60/60AC:  4 Str: 16 XL: 8 Next: 55% Magic: 15/15EV: 10 Int: 15 God: Makhleb [......] Gold: 374SH:  0 Dex:  9 Spells: 15/17 levels left rFire . . .u - +0 halberd (protect) rCold . . .(shield currently unavailable) rNeg . . .d - +0 leather armour rPois .(no helmet) rElec .(no cloak) rCorr + (no gloves) SInv .p - +0 pair of boots Will .....(no amulet) Stlth +s - ring of resist corrosion HPRegen 0.30/turn (no ring) MPRegen 0.14/turn %: no passive effects @: fire susceptible A: explore regen8- h(...........#########  Dengesiz the Magician ...................#  Human of Makhleb ...... ...........#####.###  Health: 60/60 ======================== .####.#.###### #.#  Magic: 15/15 ======================== .†|.........># #.#  AC: 4Str: 16 .####.#...#### #.#  EV: 10Int: 15 ## #.#...# #.#  SH: 0Dex: 9 #####.....# #.#  XL:  8 Next: 55% Place: Dungeon:7 #.......#.# #@[408- h Em#  Noise: ---------  Time: 7822.3 (0.0) #.###.#.#.# #.#  u) +0 halberd (protect) ......#.#.# #..  Throw: 20 darts (poison) ..#####.#.# ####  rF0 .[......#.# .########.#   ..........#   ..........#   ..........#   _You now have 374 gold pieces (gained 7). _You see here a +0 robe.  You pick up a book of the Tundra and begin reading...  You add the spells Hailstorm, Summon Ice Beast, Permafrost Eruption and Sculpt _Simulacrum to your library. _Okay, then.>- h$>- h>- h>- h?- h'q _?- hh?- hn?- h?- h<?- h?- h?- h?- h-?- h?- hr?- h,?- hC?- h3?- h1?- h?- h?- h?- h!?- h?- h?- h?- h"?- h?- h ?- h?- h ?- hx?- h?- h?- h?- hc?- h?- h?- h?- h>,?- hf?- hX?- hX?- h?- hJ ?- h&?- hmC#.# #.# ..###########.# #########.##..........# .# #..#.########## .# ##.#.#  .# #.#.#  # #.#.#####  #.#.#.E.# ###### #.#. .....####.#.#.#. #..........#.#.#E# #......#####.#.#.#  #......#.....#.#.# †......###.###.#.# EE 2 fire elementals ........#   .....<####.###.###   .....## #.#[?- hwm #.#   E65.3 (43.0)EE"With a thousand fires I burned cities, but these will suffice for you!"The divine experience drains your vigour!Slow rF0 EEE _You feel yourself slow down. _2 fire elementals come into view.C- h WA fire elemental. A spirit drawn from the elemental plane of fire, which exists in this world as abrilliant column of raging flames. Max HP: ~33Will: ∞AC: +EV: +++rF: ∞rC: x..rPois: ∞rNeg: ∞rElec: + Threat: High Class: Nonliv. Size: Large Int: Mindless Speed: 130% (normally travels faster than you) You have about 40% to hit with your +0 halberd of protection. It has about 63% to hit you. Attack Max Damage Hit 15 fire It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can travel through lava. This monster has been summoned in a durable way. Killing it yields no experienceor items and it cannot be abjured.E- h] page down [PgUp|<] page up [Esc] exit[top]N- hF j - 2 scrolls of blinking. A scroll that allows its reader to teleport a short distance, with precise control. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.O- hq#...........# #.#  Dengesiz the Magician ............###########.#  Human of Makhleb ...... ..#########.##..........#  Health: 60/60 ======================== ..# #..#.##########  Magic: 15/15 ======================== ..# ##.#.# AC: 4Str: 16 ..# #.#.# EV: 10Int: 15 ### #.#.#####  SH: 0Dex: 9 #.#.#.E.#  XL:  8 Next: 55% Place: Dungeon:7 ####### #.#.#@# Noise: ---------  Time: 7865.3 (0.0) #.....####.#.#.#.# u) +0 halberd (protect) #..........#.#.#E# Throw: 20 darts (poison) #......#####.#.#.# Slow rF0 #......#.....#.#.O- h# †......###.###.#.# EE 2 fire elementals .................# .....<####.###.### .....## #.# #.#"With a thousand fires I burned cities, but these will suffice for you!"The divine experience drains your vigour! _You feel yourself slow down. _2 fire elementals come into view.Blink to where?Press: ? - help, Dir - move target, f - youP- hE@*EEP- hS.EThe divine experience drains your vigour! _You feel yourself slow down. _2 fire elementals come into view.  Blink to where?  Press: ? - help, Dir - move target, f - fire elementalAim: a fire elemental (durably summoned)P- h E*EEP- h MEE.P- hq <*EQ- hx&`.*EEQ- hGQE.*Q- hq EEE.#There is a wall there.R- h EEE*#T- hS EEE..You can't see that place.  [the floor.]T- hz EE.*U- h### #.#.#####  #.#.#.E.#  # #.#.#§#  #.....####.#.#.#.#  #..........#.#.#E#  #......#####.#.#.# ......#.....#.#.# .†......###.###.#.# ................@.# ......<####.###.### ......## #.# #.# ####.# #.# #.#  #.# #.# #.#  #.# #.# #.# - hUmE #.# #.#  #.# #. U- h#U- ho4#####.#.#####  Dengesiz the Magician#.#.#.E.#  Human of Makhleb ......####### #.#.#§#  Health: 60/60 ========================#.....####.#.#.#.#  Magic: 15/15 ========================#..........#.#.#E#  AC: 4Str: 16  #......#####.#.#.#  EV: 10Int: 15 ##......#.....#.#.#  SH: 0Dex: 9 .†......###.###.#.#  XL:  8 Next: 55% Place: Dungeon:7 U- hyd................@.#U- h  Noise: ---------  Time: 7865.3 (0.0) ......<####.###.###  u) +0 halberd (protect) ......## #.# #.#  Throw: 20 darts (poison) #####.# #.# #.#  Slow rF0 #.# #.# #.# #.# #.# #.#  EE 2 fire elementals#.# #.# #.# #.  _You feel yourself slow down. _2 fire elementals come into view.Blink to where?Press: ? - help, Dir - move targetU- hBU- h$#○E°○EEEU- h#U- h$-6.8 (1.5U- h*QEEU- h.F _As you read the scroll of blinking, it crumbles to dust.Z- hZ- h,A fire elemental. A spirit drawn from the elemental plane of fire, which exists in this world as abrilliant column of raging flames. Max HP: ~33Will: ∞AC: +EV: +++rF: ∞rC: x..rPois: ∞rNeg: ∞rElec: + Threat: High Class: Nonliv. Size: Large Int: Mindless Speed: 130% (normally travels faster than you) You have about 40% to hit with your +0 halberd of protection. It has about 63% to hit you. Attack Max Damage Z- h̛'Hit 15 fire It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can travel through lava. This monster has been summoned in a durable way. Killing it yields no experienceor items and it cannot be abjured.\- hU\- h"#####.#.#####  Dengesiz the Magician#.#.#.○.#  Human of Makhleb ......####### #.#.#E#  Health: 60/60 ========================#.....####.#.#.#.#  Magic: 15/15 ========================#..........#.#.#°#  AC: 4\- h Str: 16  #......#####.#.#○#  EV: 10Int: 15 ##......#.....#.#E#  SH: 0Dex: 9 .†......###.###.#.#  XL:  8 Next: 55% Place: Dungeon:7 ................@.#  Noise: ---------  Time: 7866.8 (1.5) ......<####.###.###  u) +0 halberd (protect) ......## #.# #.#  Throw: 20 darts (poison) #####.# #.# #.#  Slow rF0 #.# #.# #.# #.# #.# #.#  [\- h$[40mEE 2 fire elementals#.# #.# #.# #.  _You feel yourself slow down. _2 fire elementals come into view.Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.\- h+]EEE\- h0^- h4# #.#.##### # #.#.#.○.# # # #.#.#E#  #.....####.#.#.#.#  #.#.#.#°#  #......#####.#.#○# #......#.....#.#E# .†......###.###.#.# .# .<####.###.### .## #.# #.# #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# ^- h߭[40m#.#   #.# #.#     ○E^- hTE   fire elemental8.3EE^- hт .##### #.#.##### .# #.#.#.○.# # # #.#.#E#  #.....####.#.#.#.#  #.#.#.#°#  #......#####.#.#○# #......#.....#.#○# .†......###.###.#E# .# .<####.###.### .## #.# #.# #.# #.# #.#  #.# #.# #.#  #.# #.# #.# E #.# #.[40^- h m#  #.# #.#  ○E○E=9.8EE _The fire elemental barely misses you.^- h #.##### #.#.##### .# #.#.#.○.# # # #.#.#E# # #.....####.#.#.#.# ^- hq # #.#.#.#°# # #......#####.#.#○# #......#.....#.#○# .†......###.###.#○# .E○.# .<####.###.### .## #.# #.# #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.#  #.# #.#^- h/ %  ^- h ^- h~ ^- h ^- h ☼°E°EE 2 fire elementals^- h 1-71.3^- h  8E^- h _- h@~Q.#.##### #.#.##### .# #.#.#.○.# .### # #.#.#E# _- h.# #.....####.#.#.#.# .# #.#.#.#°# .# #......#####.#.#○# #......#.....#.#☼# .†......###.###.#°# .E°E.# .<####.###.### .## #.# #.# #.# #.# #.#  #.# #.# #.# #.# #.# #.# EE_- hf #.# #.# #.# #.# _- h_- h_- h_- h .EE.°E_- hb51----=2.8_- hҙEEE _The fire elemental hits you. The fire elemental burns you!_- h5#.#.##### #.#.#####.# #.#.#.○.# #.### # #.#.#E# #.# #.....####.#.#.#.# #.# #.#.#.#°# ..# #......#####.#.#○##......#.....#.#☼#.†......###.###.#.#_- h99.EE.°.#.<####.###.###.## #.# #.##.# #.# #.# #.# #.# #.# #.# #.# #.#E #.# #.# #.# #.#_- h_- h_- hvEE...E_- h'q39---------4.3_- h>EEE_- hP _The fire elemental hits you. The fire elemental burns you!_- h#.#.##### #.#.#####.# #.#.#.○.# .#.### # #.#.#E# .#.# #.....####.#.#.#.#  #.# #.#.#.#°#  ..# #......#####.#.#○##......#.....#.#☼#.†......###.###.#.# #.EE....# #.<####.###.###...## #.# #.##.# #.# #.# #.# #.# #.# #.# #.# #.#E #.# #.# #.# #.#_- hEE.E2---------5.8_- hSEEE_- hP _The fire elemental hits you. The fire elemental burns you!_- hLs F#.#.##### #.#.##### #.....# #.#.#.○.# #.#.### ####### #.#.#E# ..#.# #.....####.#.#.#.# # #.# #....#.#.#°# ..# #......#####.#.#○##......#.....#.#☼#.†......###.###.#.# .#.EE.....# .#.<####.###.###...## #.# #.####.# #.# #.# #.# #.# #.# #.# #.# #.#E #.# #.# #.# #.#_- hu _- hv _- hw _- ht~ sEE.°E_- h` (7.3_- h. QEE_- hD [ _The fire elemental barely misses you.`- h.###.#.##### #.#.##### .#.....# #.#.#.○.# .#.#.### ####### #.#.#E#.#.# #.....####.#.#.#.# .# #.# #..........#.#.#°# `- h. ..# #......#####.#.#○##......#.....#.#☼# #.÷......###.###.#.# #.#.EE......# #.#.<####°###.### #..## #.# #.####.# #.# #.#  #.# #.# #.# #.# #.# #.#E  #.# #.#  #.# #.#`- h`- h`- hREE..EE`- hӧ[21-------8.8`- h]EEE`- hP' _The fire elemental barely misses you. _The fire elemental hits you. The fire elemental burns you! _The fire elemental barely misses you. _The fire elemental hits you. The fire elemental burns you!h- h)d Inventory: 23/52 slots Hand Weapons (go to first with ))  u - a +0 halberd of protection (weapon)  a - a -1 hand axe of flaming  m - a +2 flail of protection Missiles (go to first with ()c - 2 curare-tipped darts  q - 20 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  j - a scroll of blinkingk - 2 scrolls of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls of fog  w - a scroll labelled GYFYUMU XOHO Potions (go to first with !)  b - a lumpy red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]j- hO: .###.#.######.#.#####Dengesiz the Magician .#.....##.#.#.○.#Human of Makhleb ...... .#.#.### ####### #.#.#E#Health: 21/60 ========---------------- ...#.# #.....####.#.#.#.#Magic: 15/15 ======================== .# #.# #..........#.#.#°#AC: 4Str: 16 . ..# #......#####.#.#○#EV: 10Int: 15 ##########......#.....#.#☼#SH: 0Dex: 9 #........÷......###.###.#.#XL:  8 Next: 55% Place: Dungeon:7 #.#.............@EE.......#Noise: =--------  Time: 7878.8 (0.0) #.#...........<####.###.- h@A 34m###u) +0 halberd (protect) #.............## #.# #.#Throw: 20 darts (poison) #############.# #.# #.#Slow rF0 #.# #.# #.##.# #.# #.#EE 2 fire elementals#.# #.##.# #.# _The fire elemental barely misses you. _The fire elemental hits you. The fire elemental burns you! _The fire elemental hits you. The fire elemental burns you! _The fire elemental hits you. The fire elemental burns you! _The fire elemental barely misses you. _The fire elemental hits you. The fire elemental burns you!EEEl- h Inventory: 23/52 slots Hand Weapons (go to first with ))  u - a +0 halberd of protection (weapon)  a - a -1 hand axe of flaming  m - a +2 flail of protection Missiles (go to first with ()c - 2 curare-tipped darts  q - 20 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  j - a scroll of blinkingk - 2 scrolls of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls of fog  w - a scroll labelled GYFYUMU XOHO Potions (go to first with !)  b - a lumpy red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]n- hș j - a scroll of blinking. A scroll that allows its reader to teleport a short distance, with precise control. n- h It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll “To drift with every passion till my soul  Is a stringed lute on which all winds can play, n- h * Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.n- h= p- h.###.#.##### #.#.#####  Dengesiz the Magician .#.....# #.#.#.○.#  Human of Makhleb ...... .#.#.### ####### #.#.#E#  Health: 21/60 ========---------------- ...#.# #.....####.#.#.#.#  Magic: 15/15 ======================== .# #.# #..........#.#.#°#  AC: 4Str: 16 . ..# #......#####.#.#○#  EV: 10Int: 15 ##########......#.....#.#☼#  SH: 0Dex: 9 #........÷......###.###.#.#  XL:  8 Next: 55% Place: Dungeon:7 p- h#.#.............@EE.......#  Noise: =--------  Time: 7878.8 (0.0) #.#...........<####.###.###  u) +0 halberd (protect) #.............## #.# #.#  Throw: 20 darts (poison) #############.# #.# #.#  Slow rF0  #.# #.# #.#  #.# #.# #.#  EE 2 fire elementals #.# #.#  #.# #.#  _The fire elemental hits you. The fire elemental burns you! _The fire elemental hits you. The fire elemental burns you! _The fire elemental barely misses you. _The fire elemental hits you. The fire elemental burns you!  Blink to where?Press: ? - help, Dir - move target, f - youq- h%*@EEEEq- h *.@EEEEr- hp ..@EE*EEs- h@..#.....# #.#.#.○.# ..#.#.### ####### #.#.#E# > ...#.# #.....####.#.#.#.#  ..# #.# #.........°# >.. ..# #......#####.#.#○# ############......#.....#.#☼#  #........÷......###.###.#.#  #.#.......§EE.......#  #.#####.###.###  s- h..## #.# #.#  #############.# #.# #.#  #.# #.# #.#  #.# #.# #.# #. #.# #.# EE #. #.# #.# #. s- hs- hxs- h4...#.....##.#.#.○.#Dengesiz the Magician ...#.#.### ####### #.#.#E#s- h>DHuman of Makhleb ...... > ...#.# #.....####.#.#.#.#Health: 21/60 ========----------------..# #.# #..........#.#.#°#Magic: 15/15 ======================== >.. ..# #......#####.#.#○#AC: 4Str: 16 s- h!############......#.....#.#☼#EV: 10Int: 15#........÷......###.###.#.#SH: 0Dex: 9#.#.............§EE.......#s- hXL:  8 Next: 55% Place: Dungeon:7#.#...........@####.###.###Noise: =--------  Time: 7878.8 (0.0)#.............## #.# #.#u) +0 halberd (protect)#############.# #.# #.#Throw: 20 darts (poison)#.# #.# #.#s- hNSlow rF0 #.# #.# #.##. #.# #.#EE 2 fire elementals#. #.# #.##. _The fire elemental hits you. The fire elemental burns you! _The fire elemental hits you. The fire elemental burns you! _The fire elemental barely misses you. _The fire elemental hits you. The fire elemental burns you!  Blink to where?Press: ? - help, Dir - move targets- h+s- hs- hs- hZyE§E○Es- h6-80.3 (1.5s- h4EEs- htQ _As you read the scroll of blinking, it crumbles to dust.u- hmu- hcA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You have not yet explored it and cannot tell where it leads. You are here. (<)go up.v- h v- h7 ...#.....##.#.#.○.#Dengesiz the Magician ...#.#.### ####### #.#.#E#Human of Makhleb ...... > ...#.# #.....####.#.#.#.#Health: 21/60 ========----------------..# #.# #..........#.#.#°#Magic: 15/15 ======================== >.. ..# #......#####.#.#○#AC: 4Str: 16 ############......#.....#.#☼#EV: 10Int: 15#........÷......###.###.#.#SH: 0Dex: 9v- h* #.#............E§E○.......#XL:  8 Next: 55% Place: Dungeon:7#.#...........@####.###.###Noise: ---------  Time: 7880.3 (1.5)#.............## #.# #.#u) +0 halberd (protect)#############.# #.# #.#Throw: 20 darts (poison)#.# #.# #.#Slow rF0 #.# #.# #.##. #.# #.#EE 2 fire elementals#. #.# #.##. _The fire elemental hits you. The fire elemental burns you! _The fire elemental barely misses you. _The fire elemental hits you. The fire elemental burns you!  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.v- h v- hx JEEv- h v- h%     #######  >  #.....##  ..# #.# #....... >.. ..# #......#v- ho(  ###......#  ..÷.....E###.###.#.#  ........E§○○.......#  .......@#  .......## #.# #.#  ######.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #. #.# #.#  #. #.# #.#  #. v- hz*   The fire elemental barely misses you. The fire elemental hits you.v- h+ F   #######  >  #.....##  ..# #.# #....... >.. ..# #......# ###......#  ..÷.....E###.###.#.#  ........E§○○.......#  .......@#  .......## #.# #.#  ######.# #.# #.#  #.# #.# #.#  #.# #.#  #. #.# #.# E #. #.# v- h ; #. v- h E.○°EThe fire elemental burns you!v- h U13---=1.8v- h JEEv- hx |              # #   ###.#.###.#  6 ..#   ###.##E....#   #...#.#  ..# #  ..#  ..#   E   fire elemental..#  .....  _* * * LOW HITPOINT WARNING * * *25=====  --more--{- ha EYou climb upwards.{- hq/-2.9 (2.6rF0 E _You feel yourself speed up. _There is a stone staircase leading down here.{- h+{- h0Inventory: 22/52 slots Hand Weapons (go to first with ))  u - a +0 halberd of protection (weapon)  a - a -1 hand axe of flaming  m - a +2 flail of protection Missiles (go to first with ()c - 2 curare-tipped darts  q - 20 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNNk - 2 scrolls of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls of fog  w - a scroll labelled GYFYUMU XOHO Potions (go to first with !)  b - a lumpy red potion  f - a potion of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]}- hj  m - a +2 flail of protection Missiles (go to first with ()  c - 2 curare-tipped darts  q - 20 poisoned darts (quivered) Armour [  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery"=)s - a ring of resist corrosion (left hand) }- hScrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  k - 2 scrolls of identify  l - a scroll labelled LECOQOI QUWIM  nRESYTOGUAK  v - 2 scrolls of fogwGYFYUMU XOHO Potions (go to first with !)  b - a lumpy red potion  f - a potion of curing  g - a potion of brillianceh - a grey}- h)  i - a red potion50%}- hÊp e - a scroll labelled JAEBACROUNN }- h w - a scroll labelled GYFYUMU XOHO  o - a viscous silvery potion  r - a fizzy cyan potion  x - a brown potionbot}- hy  w - a scroll labelled GYFYUMU XOHO  b - a lumpy red potion- hS  s - a ring of resist corrosion (left hand)  b - a lumpy red potion- h Missiles (go to first with ()c - 2 curare-tipped darts - hz  d - a +0 leather armour (worn)  s - a ring of resist corrosion (left hand)66%- hN a - a -1 hand axe of flaming  m - a +2 flail of protection  q - 20 poisoned darts (quivered) - hN` d - a +0 leather armour (worn)33- hBM u - a +0 halberd of protection (weapon)  c - 2 curare-tipped darts - h*Dl q - 20 poisoned darts (quivered)16- hk MHand Weapons (go to first with ))top- h  c - 2 curare-tipped darts  n - a scroll labelled RESYTOGUAKg - a potion of brilliance  h - a grey potion33%- h n - a scroll labelled RESYTOGUAK  b - a lumpy red potion  i - a red potion - h o - a viscous silvery potion  r - a fizzy cyan potion  x - a brown potionbot- hma  b - a lumpy red potion  g - a potion of brilliance- hp  f - a potion of curing  g - a potion of brilliance- h g - a potion of brilliance. A potion which increases the power of the drinker's spells and halves their magic cost (rounding up). It is an uncommon potion. - hStash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.- h yInventory: 22/52 slots  q - 20 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) Scrolls (go to first with ?)  e - a scroll labelled JAEBACROUNN  k - 2 scrolls of identify  l - a scroll labelled LECOQOI QUWIM  n - a scroll labelled RESYTOGUAK  v - 2 scrolls of fog  w - a scroll labelled GYFYUMU XOHO Potions (go to first with !)  b - a lumpy red potion  f - a potion of curing  g - a potion of brilliance  h - a grey potion  i - a red potion  o - a viscous silvery potion  r - a fizzy cyan potion  x - a brown potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]- hps+ f - a potion of curing. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.- h- h@  Dengesiz the Magician  Human of Makhleb ......  Health: 31/60 ============------------  Magic: 15/15 ========================  AC: 4Str: 16  EV: 10Int: 15# #  SH: 0Dex: 9###.#.###.#  XL:  8 Next: 55% Place: Dungeon:6.......@..#  Noise: ---------  Time: 7882.9 (0.0)###.##E....#  u) +0 halberd (protect)#...#.#  Throw: 20 darts (poison)#...# #[4- hoV0m  rF0 #...# #...#  E   fire elemental#...# .....  You climb upwards. _You feel yourself speed up. _There is a stone staircase leading down here.EYou feel better.=3.9 (1EE _The fire elemental completely misses you.- hWA fire elemental. A spirit drawn from the elemental plane of fire, which exists in this world as abrilliant column of raging flames. Max HP: ~33Will: ∞AC: +EV: +++rF: ∞rC: x..rPois: ∞rNeg: ∞rElec: + Threat: High Class: Nonliv. Size: Large Int: Mindless Speed: 130% (normally travels faster than you) You have about 40% to hit with your +0 halberd of protection. It has about 63% to hit you. Attack Max Damage Hit 15 fire It is immune to torment; and resistant to miasma and drowning. It is insubstantial and immune to ensnarement. It can travel through lava. This monster has been summoned in a durable way. Killing it yields no experienceor items and it cannot be abjured.- hdW   Dengesiz the Magician  Human of Makhleb ......  Health: 31/60 ============------------  Magic: 15/15 ========================  AC: 4Str: 16  EV: 10Int: 15# #  SH: 0Dex: 9###.#.###.#  XL:  8 Next: 55% Place: Dungeon:6.......@..#  Noise: =--------  Time: 7883.9 (1.0)###.##E....#  u) +0 halberd (protect)#...#.#  Throw: 20 darts (poison)#...# - h g z[33m#  rF0 #...# #...#  E   fire elemental#...# .....  You climb upwards. _You feel yourself speed up. _There is a stone staircase leading down here.  You feel better. _The fire elemental completely misses you.E- hc E E    You hit the fire elemental.  Your weapon exudes an aura of protection.  The fire elemental is lightly damaged.  The fire elemental hits you. The fire elemental burns you!- hd 25--11 5.2 (1.3- hh ;E- hk T _The fire elemental misses you.- hi  # #  ###.#.###.#  .......@..#  ###.##E....#  #...#.#  #...# #  #...#  #...# E #...#  .....  You hit the fire elemental but do no damage.The fire elemental is lightly damaged.- hd # #  ###.#.###.#  .......@..#  - h ###.##E....#  #...#.#  #...# #  #...#  #...#  #...#  ..... - h EEThe fire elemental hits you. The fire elemental burns you!16------6.5E _* * * LOW HITPOINT WARNING * * *- hO  # #  ###.#.###.#  .......@..#  ###.##E....#  #...#.#  #...# #  #...#  #...# E #...#  .....  You closely miss the fire elemental.The fire elemental is lightly damaged.- hn # #  ###.#.###.#  .......@..#  ###.##E....#  #...#.#  #...# #  #...#  #...# E #...#  .....   The fire elemental hits you. The fire elemental burns you!  * * * LOW HITPOINT WARNING * * *5/60 --------7.8E _The fire elemental closely misses you.- hKME  _The fire elemental closely misses you.You miss the fire elemental.You die...- hmN0------- h-/  --more--- h14- hc<Inventory: 21/52 slots Hand Weapons (go to first with ))  u - a +0 halberd of protection (weapon)  a - a -1 hand axe of flaming  m - a +2 flail of protection Missiles (go to first with ()c - 2 curare-tipped darts - h= q - 20 poisoned darts (quivered) Armour (go to first with [)  d - a +0 leather armour (worn)  p - a +0 pair of boots (worn) Jewellery (go to first with "=)  s - a ring of resist corrosion (left hand) - h=Scrolls (go to first with ?)  e - a scroll of teleportation {unknown}k - 2 scrolls of identify  l - a scroll of revelation {unknown}  n - a scroll of enchant armour {unknown}  v - 2 scrolls of fog  w - a scroll of noise {unknown} Potions (go to first with !) - h?H b - a potion of experience {unknown}g - a potion of brilliance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]- hn Goodbye, Dengesiz.1286 Dengesiz the Magician (level 8, 0/60 HPs)Began as a Human Cinder Acolyte on Apr 23, 2025.Was an Initiate of Makhleb.Slain by a fire elemental (5 damage)... created by the fiery vengeance of Ignis... on level 6 of the Dungeon on Apr 24, 2025.The game lasted 00:41:04 (7790 turns). 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