W%h Player: IndexError Game: DCSS trunk Server: clan Filename: 2025-05-15.08:35:35.ttyrec Time: (1747298135) Thu May 15 10:35:35 2025 Z%hrP [?1051l[?1052l[?1060l[?1061hZ%hQV)0[?7h[?25l[?1cZ%h#Z%hXIndexError the ConjurerOctopodeHealth: 21/21 ========================Magic: 6/7====================----AC: 1Str: 6 EV: 17Int: 22SH: 0Dex: 10XL:  3 Next: 29% Place: Dungeon:2Noise: ---------  Time: 1439.3 (0.0)f) +3 dagger (flame)Z%hDCast: Magic DartZ%h +#### #............. ...####...........# ##...##...÷<......# .###..............# Z%h ..#####.......)...#.# #..........## ...# #####.####.# #..##.# ##.#..# #.# #.@#... ... #.#.......Z%h $## #..... ...[...##.#.# .......#.#. ....†.... .>..... ..... ....... ##Z%h4#. .......Z%hhZ%hhWelcome back, IndexError the Octopode Conjurer.Z%h/$Z%h _Press ? for a list of commands and other information.c%h%Y3c%h+[c%h_c%hg| _c%hj,c%hlc%ho,c%hpc%hs,c%huc%hx,c%hyc%h~,c%h~c%h,c%hc%h`7====c%hB _Magic restored.c%h5c%hc%hאc%hsc%hݖ,c%hc%h#6====c%hc%hlXc%h Bc%h#c%ht _l - 2 clear potions (gained 1)c%h ...##.#....... #######.....#...[... ##.#.##....... #####.#.#.....†.. .# ...........>..... .... #####...##....... .### ##..# ....... ##  #..# ### 63.3 (24.0) #...>#  #..#.#  ###### #..#... #.....# #..# ##. !...... #..# ..... .... ....... ##.# .......c%h,4.3 (25 _Found a stone staircase leading down. _MP restored: 7d%h[  _## ##..# .......  #..# ###  #..###  #...>#  #..#.#### ##### #..#....## ...##..####..## ..... %h~ 0m####..#####..## ..... r......@......# ..... #####.######### .....#... Magic Dart ..... # ..... .....  r   rat (asleep)77.3 (138.3 (14 _A rat comes into view.e%he%h0\†******e%hqn!......e%he%h6----31=9.0)Magic Darte%hBe%h _The magic dart hits the rat. _You now have 6/7 mp.e%hC  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)e%h5ee%hge%hje%hm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)f%hl3f%hf%h{f%h$ _f%h ----7====f%h} f%hBf%hEf%h,f%hf%h_f%h0f%h<====f%hf%hf%hf%hhf%hf%h f%h",f%h#f%h'f%hU),f%ht*f%h0Xf%h< #..#.#### ###..#....## .##..####..## .. ######..#####..## .. ..†............. .. ######.#########  #...######  #.#......#  #.#....@.# - #.#......# f%h4=X #.#......# ..#......# .........# .##......# . #......## #......# f%hZ@0967.0)f%hCF-7.3 (18f%h~Ff%hI _m - a scroll labelled ROSTIC RIAPN _MP restored: 7g%h3g%hg%hg%hU _g%h`##!...... ######..#####..# ........K! ..†............. #......... ######.######## #......... #...###### #......... #.#......# #<........ #.#......# #.........## #.#......# #..(.......## ##.#......# #.^.......@.#%h`134m###..#......# #........................# #.........#....#.##......#Magic Dart .........#####...##......# ........# ######......# ....# #......# K   kobold (missile, wandering) .... ######## ...509.3 (12g%h9K.g%h-10.3 (13g%hZg%h s _A kobold comes into view. It is wielding a +0 whip.g%h\ g%hc w)******g%h' >......g%h! 6----3=1.0)Magic Dartg%h/ g%h"7 _The magic dart hits the kobold. _You now have 6/7 mp.g%h>g%hg%h\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h%hh%hh%hh%h! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h%h|3h%hh%hh%h: _h%h# ,h%h h%hZ ,h%hh%hxP----h%hOh%h,h%hzh%hg#,h%h)Bh%h+h%h/,h%hF3h%h/6h%hE7C7====h%h =,h%h^?,h%hBh%heDh%h`F,h%hHh%hSKh%hSN,h%hPh%huRh%hTh%h-U<====h%hVh%hcYh%h^Bh%h_h%hrb,h%h dh%hfh%hi,h%hkh%h|....### ##..# .....†#### #..# ###.##..### # .#  #...># . .†  #..#.### .. ## ####### #..#....## #. #.....# #..####..# ##!h%hu}########..#####.. .......).@...†............- #.########.####### #.# #...###### #..# #.#......# #<........# #.#......##.........## #.#......# #..(.......## ##.#......# #.^.........####..#......#h%h< #........................# h%h\0276.0)h%hF-8.3 (17h%hh%h] _n - an amethyst potion _MP restored: 7h%hئ Ih%h h%h h%h P _h%h Bh%h h%h ,h%h h%h Bh%h h%hs h%h ,h%h h%h h%hJ ,h%h h%h8 h%hX ,h%h| h%h& ,h%h* h%h x _c - 3 metallic emerald potions (gained 1)h%h9 3h%h h%h h%h= ,h%h h%h` h%h ,h%hL h%h  h%h ,h%h% h%h h%h ,h%hp h%h3 h%h ,h%hW h%h h%h1! ,h%h" h%h& h%h( ,h%h) h%h* h%hp, ,h%h- h%h0/ h%h0 ,h%h1 h%h4 h%h{7 ,h%h;: h%h; h%hA> ,h%h @ h%hG h%hEI ,h%hBJ h%h$L h%hWN ,h%hO h%hP h%hCR ,h%h=S h%h5Z h%h(\ ,h%h] h%h_ h%ha ,h%hb h%hd h%hxf ,h%h g h%hi h%hGm ,h%hbo h%hsr h%hs ,h%h u h%hXv h%hw ,h%hdx h%h<| h%h} ,h%h~ h%h- h%h ,h%h h%h h%hs ,h%hB h%h d  You see here a jackal skeleton.h%h h%h  _h%h h%hw h%hۏ ,h%h+ h%hO h%hד h%h+ h%hߔ h%h0 h%hԛ ,h%h h%h >  You see here a +0 dagger.h%h٨ a _h%h ,h%h h%hw h%h ,h%h h%h h%h2 ,h%h h%h= h%h׹ ,h%h h%hɼ h%hP ,h%h h%h h%h h%h% h%h h%h h%h h%hY h%h h%h, h%h ,h%h h%h h%hL ,h%h h%h h%h ,h%h h%h h%h ,h%h) h%h Bh%hT Bh%h } _m - 2 scrolls labelled ROSTIC RIAPN (gained 1)h%h 3h%h| h%hf h%hE Bh%h h%h ,h%hK h%hh%hBh%h h%hh%hBh%h,h%h ,h%h5)h%h,,h%h2.Bh%hN0h%ha2Bh%h3h%h4Bh%h5h%h7Bh%h8h%hD;Bh%h<,h%hCh%hDh%hHh%hgL,h%hN,h%hOh%hQh%hR,h%hpSh%hUh%hZW,h%hWh%hZ,h%h\,h%h'dh%hce,h%hfh%hhh%hk,h%h{mh%hnh%h,q,h%hirh%h{b  You see here a +0 chain mail.h%h}h%h:~ _h%hh%h#h%h܂,h%h0h%h,h%hh%hQh%hh%h,h%hh%hTh%h,h%hh%hĜh%ha,h%hh%hJh%h͢,h%h+h%huh%h,h%hh%hh%h۬h%h3h%hh%hXh%hh%hU,h%hh%hh%h,h%h[h%hh%hz,h%hh%hh%hBh%hCh%hmh%hh%hh%hlh%h)h%hh%hh%hh%hh%hh%h h%h{h%h,h%hh%hh%hh%h[h%hNh%hDh%h,h%hh%hh%h,h%hkh%hh%h2,h%hh%h h%h{ ,h%ht h%hh%h,h%hfh%hh%hBh%hh%hbh%hh%hh%hh%h9,h%h6 h%hz"h%h$,h%h$h%h"'h%h(,h%h)h%hj+h%h,,h%hZ-h%hK/h%hB0h%h0h%h1h%h 3h%h4h%h4h%h4h%h6h%h7h%h8h%h~8h%hj:h%h;h%h<h%h<h%hS>h%h?h%h?h%hh@h%h&Bi%h9i%hi%hi%hi%h1i%hi%hi%hi%hxi%h_ ,i%h i%h i%h i%hv i%h i%hi%hi%hi%hi%hi%h7i%hi%hVi%hwi%hi%hoi%hi%h,i%hei%hi%hi%hi%hVi%hTi%h\i%hi%hi%h i%h0!i%h!i%h!i%h"i%hC$i%h$i%h%i%h(i%h),i%h8+i%h,i%h~.,i%h/i%hS1i%h3,i%h4i%hU7i%h9,i%h:i%h!=i%hS?,i%hi@i%h Ci%hVE,i%hpFi%hHi%hJ,i%hKi%hMi%hN,i%hOi%hrQi%hRi%hRi%hzSi%hU,i%hoVi%h4[M _You now have 137 gold pieces (gained 3).i%h\3i%h]i%h]_i%hhcBi%honi%h'..## #.# #.........# ## #.# #<......  #.# #.........## # #.# #..(.......## ## #.# #.^.........####. ###.# #................ l....###.........#....#. #.............#####. #...@.......## #### #..........##  #..........# Magic Dart #..........# #..........#%hj;12H ############ l   frilled lizard (asleep) 6640.0)91 _A frilled lizard comes into view.i%h .i%h}1f†******i%h+......i%ha\6----5=70.3 (1.0)Magic Dart _The magic dart hits the frilled lizard. _You now have 6/7 mp.i%hu"  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j%h0}_ _----j%hBj%h`7====j%h_j%hqj%h j%h^j%h@j%hj%hj%hj%hj%hj%hoj%hj%hj%hoj%h%j%h====j%h!j%hmj%hj%h$j%hȬj%hj%hj%h=j%h߱j%hԲj%hcj%hֵj%hwj%hZj%hj%h*j%hϺj%h9j%h j%h j%hEYou see here a frilled lizard corpse.j%hj%h j%hw_j%hNj%hj%hj%hj%hj%hj%haj%h j%h_&####....##.####......j%h j%hUG......#####.# #......j%h} ..## #.# #......j%hV #.# #.# #<.....j%h K.# #.# #......j%hW j%hW.. #.# #..(..j%hP j%hw#. #.# #.^...j%hQ #.######.## #...j%h| #.@..†....###......j%hI-j%hU[ ########...........j%h j%hR2##..........j%h+Magic Dartj%hw j%h#..........j%hy j%h#.......... #.......... K   kobold (missile, wandering)#..........###########j%hj%h&89j%h 9.0)j%hj%hEKj%h.j%h^j%h-j%h&90.3 (20j%h3 j%h j%hu j%hN_A kobold comes into view. It is wielding a +0 mace. j%hv<_MP restored: 7j%hj%hi o ****Kj%h5k ])The magic dart hits the kobold but does no damage.j%h+ V K..j%h ..  The kobold shouts!j%h N(((((j%h, \....@j%hf k6----===1.3 (1.0) j%h j%hՕ _The kobold throws a stone. The stone misses you. _You now have 6/7 mp.j%hS d**** j%hg 2....j%h (((((The magic dart hits the kobold. The kobold throws a stone.j%h_ \....@j%h6b s5---------2j%hXf j%hi _The stone closely misses you. _You now have 5/7 mp.j%hj%hl)****j%h?2....k%h4-------7--3Magic Dartk%hk%h" _The magic dart hits the kobold. _You now have 4/7 mp.k%h%4k%hՒk%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k%h: _----k%h5========k%hk%h"k%hk%hk%ht6k%h*===k%hYk%hk%hk%hk%h=k%hk%hk%hk%h-k%hxk%hk%hk%h> `===k%h k%h k%h- Xk%hK3 k%hI &7====k%hK k%hN k%hqP k%hQ k%h8R k%hS k%hmU k%h)V k%hV ====k%hEW k%h.z k%h{ ,k%h nk%h U  Things that are here:  a +0 mace; 5 stonesk%hR 9 ##.######.##.) #..##....÷..# #..#.#######. #.#.# ##k%h .. .#######...#####...## ...............#...#####....##.#####.......#####.# ##..@## #.# #-727.3 (34.0)k%h #..>#)## #.# #<#..# #..## #.# ##.. ##..# #.# #..(.##.# #.# #.^#.######.## #... #....†....###... ########........ ##....... k%h k%hB F-8.3 (35k%hC k%hs _Found a stone staircase leading down. _MP restored: 7l%hbIl%h0fl%hKil%hp: _l%hrl%hvl%h?wl%hyl%hR  There is a stone staircase leading down here.l%hl%hQ _l%hl%h:l%hL,l%hCl%hl%h,l%hl%hl%hl%hl%hxl%hml%hl%hl%h1l%hXl%hol%hl%hl%h:l%hYl%hݪl%hl%hήl%h l%hl%hڲl%hǴl%hl%h5l%hl%h\l%hl%hfl%h)l%hl%hl%hSl%h/l%h ......#   #.......###  ####### ###...##  l%ho #.....###..>#)##   #.....##..###..##   #.....#..## ##..#   #.......## ##.#  ..### #.#####  #...@.# #....†   #.....# #######   #.....#   #######          41.3 (132.3 (14 _o - a ruby potionm%h' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m%hI(3m%h8)m%h2B _m%h0Km%hLm%h]RBm%ham%hcm%he,m%hɂm%hXm%hm%hm%h3,m%hm%hm%hќ,m%hĝm%hJm%h,m%hţm%hAm%h9,m%hm%h/m%hQ,m%hm%hH<  You see here a +0 club.m%hm%h _m%hm%hm%h m%hpm%h[m%hm%hwm%hm%hm%hm%h m%hpm%h7m%hm%hm%hxm%hAm%hm%h6,m%hIm%hm%hm%hm%hMm%hm%h,m%hm%hm%h,m%hm%h1m%h,m%hm%h8m%h,m%h|m%hm%h+,m%hum%hm%h,m%hm%hm%hBm%h=m%h,m%hm%h5 #.##........#####.... #.##...........#####. #(.#......<....##.... ##..#######.......##. ##.# #....#####. #.## #÷#### ###. #..# #.######... ##.######.##.)... ##### #@.##....÷..##### 77.3 (35 ....## ##..#.##### .##..####### ##.#.# ##.....# .......)...#######...#####....... ###....###.....................).  ####...#####....##.####........  ###.......#####.# #........%h39;49m  ##### ###...#### #.# #........  ....###..>#)## #.# #<....... m%h["[ _Done exploring.m%h. Im%h`M .0.0).......)....###............... _Done exploring.n%h->n%h@n%h4nn%hCun%hn%hn%h׌ n%hn%ht7_Done exploring.n%hlIn%hp 4n%hF n%hE _Done exploring.n%h n%hҽ Level 2 of the Dungeon<<<>>>(Press ? for help) n%h̾ ###.## #.# #.# #...#######.###..####.#####  #..# #.# #.## #.#..........##.#.........#  ##.###.####..# #.#########.....#...[.....# n%hS D #.##........#####....# ##.#.##.........#  #.##...........#####.#######.#.#.....†....#  #(.#......<....##.................>.......#  ##..#######.......##..######...##.........#  ##.# #....#####......###..##.........#  #.## #÷#### ###......# #..############  #..# #.######........# #..###  ##.######.##.)...######## #...>#  #######@.##....÷..######..#.####  #....####..#.#############..#....## n%h9 #.##..####### ##.#.# ##.....###..####..##  #.......)...#######...#####.......########..#####..##  n%h 1####....###.....................).....†.............#  ####...#####....##.####.........########.#########  ###.......#####.# #.........# #...######  n%h ####### ###...#### #.# #.........# #.#......#  #.....###..>#)## #.# #<........# #.#......#  n%h D#.....##..###..## #.# #.........## #.#......#  #.....#..## ##..# #.# #..(.......## ##.#......#  #.......## ##.# #.# #.^.........####..#......#n%h> O@>o%hLo%ho#.##........#####.... IndexError the Conjurer#.##...........#####. Octopode#(.#......<....##.... Health: 21/21 ========================##..#######.......##. Magic: 7/7========================##.# #....#####. AC: 1Str: 6 #.## #÷#### ###. EV: 17Int: 22#..# #.######... SH: 0Dex: 10##.######.##.)...## XL:  3 Next: 37% Place: Dungeon:2 ######@.##....÷..##### Noise: ---------  Time: 1777.3 (0.0) o%h....####..#.############ f) +3 dagger (flame) .##..####### ##.#.# ##.....# Cast: Magic Dart .......)...#######...#####....... ###....###.....................).####...#####....##.####........ ###.......#####.# #........  ##### ###...#### #.# #........  ....###..>#)## #.# #<.......  _o - a ruby potion _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 club. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _o%h(o%ho%h,o%ho%hؖo%h,o%hșo%ho%h=o%ho%hbo%ho%ho%hno%h!o%h+###### #..##....÷#....## ##..#.######.##..####### ##.#.# ##.......)...#######...#########....###...............####...#####....##.####.......#####.# ######## ###...#### #.# #. #.....###..@#)## #.# #<89.3 (12.0) #.....##..###..## #.# #. #.....#..## ##..# #.# #. #.......## ##.# #.# # #.....### #.######.## # o%hc[34m#.....# #....†....###.....# ######## #.....### ########o%hۭo%ho%hc _There is a stone staircase leading down here.o%h Jo%h F90.0) o%h _o%h        o%h      .  ....#####  o%h# ?3 .......@#   .....####   ...  .o%h {     o%h7       o%h o%h o%hK -1.1 (1.8o%hyN o%hP } _You climb downwards. _There is a stone staircase leading up here.p%h^p%h.bp%hfp%hmp%htI20 _p%h>>#######..##....÷.#....####..#.######.##..####### ##.#.# ##.......)...#######...#########....###................####...#####....##.####. ###.......#####.# #.####### ###...#### #.# #.2#.....###..@#)## #.# #<p%h&@E#.....##..###..## #.# #.#.....#..## ##..# #.# #.#.......## ##.# #.# #.#.....### #.######.## #.#.....##....†....###.#.....#########......#.....###.....########.....p%h2Ap%hGp%h-3.6 (2.5p%h p%h} _You climb upwards. _There is a stone staircase leading down here.p%hS p%h. HLevel 2 of the Dungeon<<<>>>(Press ? for help) #.## #÷#### ###......# #..############  #..# #.######........# #..###  p%h ##.######.##.)...######## #...>#  #######..##....÷..######..#.####  #....####..#.#############..#....##  #.##..####### ##.#.# ##.....##p%h t#..####..##  #.......)...#######...#####.......########..#####..##  ####....###.....................).....†.............#  ####...#####....##.####.........########.#########  ###.......#####.# #.........# #...######  ####### ###...#### #.# #.........# #.#......#  p%hp I#.....###..@#)## #.# #<........# #.#......#  #.....##..###..## #.# #.........## #.#......#  #.....#..## ##..# #.# #..(.......## ##.#......#  #.......## ##.# #.# #.^.........####..#......#  #.....### #.######.## #........................#  #.....##....†....###.........#....#.##......#  #.....#########.............#####...##......#  #.....###...........## ######......#  ########..........###......#  #..........#########  #..........#  #..........#p%hk X##.# #....####..##.........#÷#### ###############..# #.######........# #..## p%h:l ##.######.##.)...######## #...>###### ..##....÷..##### ####...## ##..#.############ ..p%hl ..####..####### ##.#.# ##.....## .......)...#######...#####.......########..#####..#####....###...............).....†.............p%h2m ####...#####....##.##########.### ###.......####..########### ###...####p%hm .#..@#)## < #..###..#.## p%h'n -#..## ##..(## ##..## ##.# #.# #.^####..###p%hn ######.## .............†....###.#....#########..#####........#p%hq ~.## #############......########q%hsi#######..##....÷. IndexError the Conjurer#....####..#.##### Octopode#.##..####### ##.#.# # Health: 21/21 ========================#.......)...#######...##### Magic: 7/7========================####....###................ AC: 1Str: 6 ####...#####....##.####. EV: 17Int: 22###.......#####.# #. SH: 0Dex: 10####### ###...#### #.# #. XL:  3 Next: 37% Place: Dungeon:2#.....###..@#)## #.# #%hlj2m< Noise: ---------  Time: 1793.6 (0.0)#.....##..###..## #.# #. f) +3 dagger (flame)#.....#..## ##..# #.# #. Cast: Magic Dart#.......## ##.# #.# #.#.....### #.######.## #.#.....##....†....###. #.....#########...... #.....###..... ########.....  _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.q%hg| _q%h+Xq%hq%h,q%h!q%hq%h,q%hÍq%hq%h7,q%hEq%h/q%hq%hq%h͝q%hq%hq%hq%hq%hݥq%h,q%h,q%hq%hѫ,q%hvq%hq%h,q%hq%hzq%h-,q%hq%hq%hp,q%hӿq%h"q%h,q%hEq%hq%hd,q%hsq%hq%h,q%hq%h q%h&,q%hq%hqq%h|,q%hq%h4q%hw,q%hq%hbq%hi,q%hq%hq%hd,q%hq%hgq%h6,q%hq%h _There is a stone staircase leading down here. _You climb downwards.upupdoq%hu@wn here.  Things that are here:  a stone; a +0 whipq%hbq%h _q%hTq%h q%hT ,q%h q%h$q%h ,q%hzq%h:q%hy,q%h4q%hq%hq%hPq%hq%hq%h,q%hq%hD!a  You see here a rat skeleton.q%h"q%h# _q%h#q%h%q%h%q%h &q%hi&q%h'q%h(q%h(q%h*,q%h+q%h+q%hR,q%h-q%h.q%hT/q%h/q%h0q%h1q%h2q%hw2q%h3q%h4q%h4q%h:5q%hJ6q%hA7q%h7q%h7q%h9q%h9q%h2:q%h:q%hp@#.#########.....#...[.....# #....# ##.#.##.........# ####.#######.#.#.....†....# #.................>.......# ..##..######...#q%h@....# ####......###..##.........#  ###......# #..############ ##........# #..### ...######## #...@#830.6 (3q%h.A47.0) #### #..#.#### ##### #..#....## ....## #..####..## .....########..#####..##q%hA3 ...(.....÷.............# ......########.#### ......# #...###### q%hAa......# #.#......#q%hCq%hFq%hGc _There is a stone staircase leading down here.q%h> 1.6 (1.0) _q%h(E q%h  #  .#  q%h #########.#  ..........#.#3 #@....# ...........## ...........#  ...........# ...........# ...........# ...........# ...........# q%h.h -2.3 (1.7q%hIl q%hp } _You climb downwards. _There is a stone staircase leading up here.r%hlr%hr%hr%hr%h330 _r%hr%h)#.#########.....#...[.....# #....# ##.#.##.........# ####.#######.#.#.....†....# #.................>.......# ..##..######...##.........# ####......###..##.........####......# #..############ ##........# #..### 2 ...######## #...@# #### #..#.#### ##### #..#....## r%hy....## #..####..## .....########..#####..## ...(.....÷.............# ......########.######### ......# #...###### ......# #.#......#r%h0r%h,r%hH-4.8 (2.5r%hr%h@} _You climb upwards. _There is a stone staircase leading down here.r%hr%h_Level 2 of the Dungeon<<<>>>(Press ? for help) ###...# #.# #.# ####..## #.# ##.# #.#  ###.## #.# #.# #...#######.###..####.#####  r%h #..# #.# #.## #.#..........##.#.........#  ##.###.####..# #.#########.....#...[.....#  #.##........#####....# ##.#.##.........#  #.##...........#####.#######.#.#.....†....#  r%h(Y#(.#......<....##.................>.......#  ##..#######.......##..######...##.........#  ##.# #....#####......###..##.........#  #.## #÷#### ###......# #..############  #..# #.######........# #..###  ##.######.##.)...######## #...@#  #######..##....÷..######..#.####  #....####..#.#############..#....##  #.##..####### ##.#.# ##.....###..####..##  #.......)...#######...#####.......########..#####..##  r%h<####....###.....................(.....÷.............#  ####...#####....##.####.........########.#########  ###.......#####.# #.........# #...######  r%hlK####### ###...#### #.# #.........# #.#......#  #.....###..>#)## #.# #<........# #.#......#  #.....##..###..## #.# #.........## #.#......#  r%h#.....#..## ##..# #.# #..(.......## ##.#......#r%h*(\>@r%h&r%h7 #.#########.....#...[.....#IndexError the Conjurer #....# ##.#.##.........#Octopode r%h9####.#######.#.#.....†....#Health: 21/21 ======================== #.................>.......#Magic: 7/7======================== ..##..######...##.........#AC: 1Str: 6 ####......###..##.........#EV: 17Int: 22  ###......# #..############SH: 0Dex: 10 ##........# #..###r%h==XL:  3 Next: 37% Place: Dungeon:2 ...######## #...@#Noise: ---------  Time: 1834.8 (0.0) #####..#.####f) +3 dagger (flame) ######..#....##Cast: Magic Dart ....###..####..## .....########..#####..## ...(.....÷.............# ......########.######### ......# #...###### ......# #.#......# _a stone; a +0 whip _You see here a rat skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.r%hEr%hFr%hGr%hVT _r%hV,r%h`Y,r%hd]Br%hf_r%h`,r%hbr%hdBr%h0fr%hhr%hIk,r%h[l,r%h|m,r%hor%hrBr%hrr%h@{m# #..........###..# r%hl~.# #####.####.# ##.# .## #.# ##.# #.# ..#######.###..####.##### #..........##.#.........# #####.....#...[.....# ...# ##.#.##.........# #######.#.#.....÷....#.............@.......#43.8 (9..######...##.........#......###..##.........# ##......# #..############...# #..########### #...># ## #..#.#### ### #..#....#### #..####..##%h mr%hr%hr%hc _There is a stone staircase leading down here.s%hs%hs%hL^4.8 (1 _s%hs%hvw ###### 3 #...@#  #.#....# s%h6w #$####  #. .. #.# ..s%hw; .## s%hys%hs~s%ha5.5 (1.7 _You climb downwards. _There is a stone staircase leading up here.t%ht%ht%hҜt%hht%h4I60 _t%hQo## #..........###..# .# #####.####.# ##.# .## #.# ##.# #.# ..#######.###..####.##### #..........##.#.........# #########.....#...[.....# ...# ##.#.##.........# ##.#######.#.#.....÷....#2 ................@.......# ##..######...##.........# t%hnq##......###..##.........# ##......# #..############ ........# #..### .######## #...># ###..#.#### ####..#....## ..###..####..##t%ht%h-8.0 (2.5t%ht%hupdown here. _There is a stone staircase leading down here. _You climb downwards.upup _down here.v%h`v%h٬  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g * Spellcasting   3.0   4.8  -1      v%h4     b - Unarmed Combat   0.0   1.0   0   h + Conjurations 4.3   5.0   0   c - Throwing   0.0   1.0   0           i - Shapeshifting   0.0   1.2  -1   d - Short Blades   0.0   1.0   0               e - Dodging   2.0   3.0   0  v%h     f - Stealth   2.6   1.5  +4                                                                      The relative cost of raising each skill is in cyan.  The species apv%htitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsx%hlx%h"x%h,.x## #..........###..#IndexError the Conjurer .# #####.####.# ##.#Octopode x%h/.## #.# ##.# #.#Health: 21/21 ======================== ..#######.###..####.#####Magic: 7/7======================== x%h)0#..........##.#.........#AC: 1Str: 6 #########.....#...[.....#EV: 17x%hI1Int: 22 ...# ##.#.##.........#SH: 0Dex: 10 ##.#######.#.#.....÷....#x%hm2XL:  3 Next: 37% Place: Dungeon:2 ................@.......#Noise: ---------  Time: 1848.0 (0.0) ##..######...##.........#f) +3 dagger (flame) x%h3k##......###..##.........#Cast: Magic Dart ##......# #..############ ........# #..### .######## #...># x%h'5K###..#.#### ####..#....## ..###..####..## x%hV6_You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. x%hW7N_There is a stone staircase leading down here.x%hf?x%hFx%hJx%hgLx%hfx%hmwInventory: 15/52 slots Hand Weapons (go to first with ))  f - a +3 dagger of flaming (weapon) Missiles (go to first with ()i - 2 silver javelins Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?) x%ho g - a scroll labelled JAP REOPYBA  m - 2 scrolls labelled ROSTIC RIAPN  b - 2 scrolls labelled SUNAN INIT Potions (go to first with !)  n - an amethyst potion  l - 2 clear potions  k - 2 golden potions  d - a lumpy amethyst potion  c - 3 metallic emerald potions  a - a potion of magic  e - a puce potion  o - a ruby potion Talismans (go to first with %)j - an inkwell talismanz%hz%hz%h## #..........###..#IndexError the Conjurer .# #####.####.# ##.#Octopode .## #.# ##.# #.#Health: 21/21 ======================== z%hi..#######.###..####.#####Magic: 7/7======================== #..........##.#.........#AC: 1Str: 6 #########.....#...[.....#EV: 17z%hInt: 22 ...# ##.#.##.........#SH: 0Dex: 10 ##.#######.#.#.....÷....#XL:  3 Next: 37% Place: Dungeon:2 z%h................@.......#Noise: ---------  Time: 1848.0 (0.0) ##..######...##.........#f) +3 dagger (flame) ##......###..##.........#z%h#Cast: Magic Dart ##......# #..############ ........# #..### .######## #...># ###..#.#### ###z%h"#..#....## ..###..####..## _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. z%h_You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.z%htz%hz%hz%h{%hlPut on or remove which piece of jewellery? Jewellery (go to first with "=)  h - a +5 ring of evasion (worn)[?] describe selected [!] equip|wield|put on[tab] equip|unequip {%h_ {%h< {%h _## #..........###..#IndexError the Conjurer .# #####.####.# ##.#Octopode .## #.# ##.# #.#Health: 21/21 ======================== ..#######.###..####.#####Magic: 7/7======================== #..........##.#.........#AC: 1Str: 6 {%h `#########.....#...[.....#EV: 17Int: 22 ...# ##.#.##.........#SH: 0Dex: 10 ##.#######.#.#.....÷....#XL:  3 Next: 37% Place: Dungeon:2 ................@.......#Noise: ---------  Time: 1848.0 (0.0) ##..######...##.........#f) +3 dagger (flame) ##......###..##.........#Cast: Magic Dart ##......# #..############ ........# #..### .######## #...># ###..#.#### ####..#....## ..###..####..## _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.{%h P  Okay, then.{%h {%h {%h . _|%hİ|%h|%h|%h|%h|%h|%hE _Done exploring.}%h}%h}%h}%h}%h29.0 (1 _}%h}%h) ###### 3 #...@#  #.#....#  #$####  #. .. }%h#.# .. .## }%hR}%h}%h` .50.5 (2.5}%hY }%h} _You climb downwards. _There is a stone staircase leading up here.~%h3~%h~%hh~%hw~%h$ _~%h,~%h~%hD~%h~%h,~%h~%hKN _You now have 147 gold pieces (gained 10).~%h3~%h~%hb~%h,~%h~%h~%h,~%hm~%h~%h,~%h~%h!~%h?,~%h~%h~%h,~%h~%h~%h,~%h~%h~%h,~%hf~%hN~%h+,~%h~%h B~%h ~%h~%h-#.######.##......##.......#......###### #~%hM##...(..#...<#.#........#.#....#l≈≈≈≈.....#.####....≈..@###.######.#≈§§.≈..............#~%h...≈.≈.##.#.#########Magic Dart_.≈.≈. #...#§§≈.≈ #.##~%h§≈≈.≈ #.#l   frilled lizard (wandering)§§.. #.#≈≈≈. ~%h|- .#~%h 63.5 (13.0)  A frilled lizard comes into view.~%h$Ul≈.§§§≈~%hM%§.§_..§.~%h(,4.5 (14~%h+-;_~%h06 _Found a shimmering altar of Xom.~%h= ~%hqB z.*****_~%h( Q...≈..~%h :.§_§§~%h W≈≈.§~%h6----9=5.0)Magic Dart~%h4_ _The magic dart hits the frilled lizard. _You now have 6/7 mp.%h?:_%hJ%hR;_%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h'8_%h7%h?;_%hD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h,8_%h%h;_%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h5 %h %h %h] %h $ _%h %h B%h* %h %h f----%h %h ,%h| %hg ,%h %h ,%h\ %hd ,%h %h  `7====%h %hE 4 _Magic restored.%h< 3%h %hV %h5 %h %h %h %h %h %hM %h$ %h& %h' <====%h)( %h$* %hI, %h, %h- %h/ %h3 %h3 %hK4 %hG6 %h< ,%h`= %hE? %hLB ,%hC %hE %h]G ,%hxI %hI %hL ,%hM %hgP %h S ,%hT %hU %hW ,%hX %hZ %h\ ,%hr] %h_ %h` %ha %ha %hb %hc %hQd %hd %hf %hxh %hh %hli %hj %hl ,%h&n %ho %hv  ..S .. .. . %hv  #####.  #....#  #.##.# ######.##@##### -#......##.....# %hdw #........####.# Magic Dart#......######.#####...(..#...<#.#..........#.#....#S   adder (asleep)%hw ≈≈≈≈≈≈≈.....#.####......≈...###.######.#.≈§≈≈.≈..............#%h  091.5 (26.0)%h F-2.5 (27%h؄ %hz _An adder comes into view. _MP restored: 7%hXT ****%hYj**SThe magic dart hits the adder.%h2%h>.....%h..%h\6----=3.5 (1%hB.0)Magic Dart%h%h _The adder hisses angrily. You hear an angry hiss. You hear a loud squeak. _You now have 6/7 mp.%h %hM %h' %hI+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h#u%h(SS......Magic Dart...SS 2 adders (1 wandering).%h)...%hR0%h?r.S.Sr   rat4.5 (1%h _An adder comes into view. A rat comes into view.%hS;P*****%h7..rS.....   adder5-------5 _The magic dart hits the adder. _You now have 5/7 mp.%h g**** %h :.rS...S 2 adders4-------6 _The magic dart hits the adder. _You now have 4/7 mp.%h %h3 †***   adder%hEh ,%hj %hAs @..S%ht /..%h5 u3-------667%h< %h 4 _The magic dart hits the adder. %h Z_You now have 3/7 mp.%h9:**%hn%hOZ.S.%h7l2-------8%hQ%hax _The magic dart hits the adder. _You now have 2/7 mp.%h%hP* %h,%hYr.S%h>yr   rat%h9`1-------9%h%h[ _The magic dart hits the adder. _You now have 1/7 mp.%h%hQ/%h/%h6 S.rS   ball python (constriction, wandering)r   ratThe magic dart hits the adder. The adder misses you.%hf70------900Magic Dart%h;%h> _A ball python comes into view. _You now have 0/7 mp.%h< _You are out of magic!%h 4%hB %h K _You are out of magic!%hS%hܥ .SS)You barely miss the adder. Your grab misses the adder. The adder misses you.%h&1%h%h6 _The adder completely misses you.%h2%h .SYou completely miss the adder. Your grab misses the adder.%hf1===2Magic Dart%h%h2 _The adder barely misses you.%h9 _The adder completely misses you.  You completely miss the adder. Your grab misses the adder. _The adder barely misses you.hit the adder. You burn the adder. Your grab misses the adder.  The rat twitches its whiskers.  The adder bites you.  You are poisoned.%hy_.S %hM18======----3Pois %h;%h _The adder poisons you! _You take 3 damage, and have 18/21 hp.%hR[ %h] %h_ %h#d Z†S.rS   ball python (constriction)r   rat%hx 6------===934%h| %hπ _You hit the adder. You burn the adder. You feel sick. _You take 2 damage, and have 16/21 hp.%h %hA g  You closely miss the rat. You grab the rat. You constrict the rat.%hR %h X.S%h I--55%hV %h $ _You feel sick.%h%h@†%h15-76Magic Dart%h%h _You hit the ball python. You burn the ball python. You feel sick. _You take 1 damage, and have 15/21 hp.%h%h8-%h0 %h ^ _You are too injured to fight recklessly!%h%h%h4%h^ _You are too injured to fight recklessly!%hS %hU %h,X %h Z ^ _You are too injured to fight recklessly!%he9J%h<;==%hK04==--7.5 (1%hL%h Q _You hit the ball python. You burn the ball python. You feel sick. _You take 1 damage, and have 15/21 hp. _You are too injured to fight recklessly!You are too injured to fight recklessly! _You feel sick.You take 1 damage, and have 14/21 hp.%h_fN-%hh%hn3  You feel sick.%hTus3--%huj _You are no longer poisoned.%hvT4==%hy%h},%hx%hj,%h~%h<k2===%hr%hӊP==%h:%hi5=%h3%hG,%h_%h̘Q===%h:%hn,%h%hJ16==%h%hH,%h%h׫,%hE%h,%h%hr7==3====%h%h,%h.%h-,%h?%h,%h%hd=====%h%h5a8=%h%h,%hK%h,%h%h,%h%h~9==%h%hk4===%h%h,%hQ%hL,%h+%h20==%hF%hQ===%h%h,%h%h.,%h%hgO=%h%hVU21==%h%hN _HP restored.%h%hl5====%h %hC ,%h %h_ P==%h %hb ,%h5 %h R====%h) %h" ,%hP %hc ,%h %h ,%h %hy ,%h4 %hc ,%h* %h c6===%h} %h" ,%h# %h% ,%hE& %h) ,%h) %h, Q===%h]- %h/ ,%h0 %h2 ,%h3 %hR6 ,%h97 %h9 ,%h|: %h< ,%h= %h@ `7====%hJA %hC %hE ,%hG %hI  Things that are here:  a rat corpse; an adder corpse%hL %h5M  _%hZN %h P %hR ,%hBT %hV %hX R====%hY %h2\ %h^ %hf .........###........................:..#...........#........... #.........b #.......... #..@.......- %hrf #†......... #####..........Magic Dart #....###....... #.##†# ####.########.##.##### ..%hf b   bat (wandering)#......##.....# ##........#......######.#%hi 066.5 (59.0)%hn y .  A bat comes into view.%ht `7.5 (60Magic Dart%h\y %h| _The bat moves out of view. _Health restored: 21; MP restored: 7%h 3%h %h %h$ %h% $ _%h\. ,%hB <....#### ....# .........###..#........:#...#...#..8.5 (1.0)#... #.. #†....#####............%hJE  #....###....... #.##†# #####.###.######.##.##### ...#......##.....# .#%hF %hL bb   bat (wandering)%hL =9.5 (2Magic Dart%hQ %haT ; _Found an escape hatch in the ceiling.%h%h?F****†%h"z%h J....J   jelly (wandering)The magic dart hits the bat.%he%h=?IndexError the Conjurer<....#### ...Octopode.........# ....Health: 21/21 ========================.........###....Magic: 6/7====================----#...............AC: 1Str: 6 ..........:...JEV: 17Int: 22#.............SH: 0Dex: 10#.............XL:  3 Next: 100% Place: Dungeon:3%hD#....@....†..Noise: =--------  Time: 1970.5 (1.0)#............f) +3 dagger (flame)#............Cast: Magic Dart#†...........#####............#....###.........J   jelly (wandering)#.##†# #####.###.######.##.##### ...#......##.....# .#Things that are here: _a rat corpse; an adder corpseA bat comes into view. _The bat moves out of view. _Health restored: 21; MP restored: 7 _Found an escape hatch in the ceiling.  The magic dart hits the bat.%h] 7/277/9------4 0% _A jelly comes into view.%h(%hz  You have reached level 4! _Health restored: 27%h ******JThe magic dart hits the jelly.%h %h UJ......%h# i6----1%hy+ %h. _The jelly quivers. _You now have 6/9 mp.%h f***** %hv %h LJ.....%h j5-----2%h؉ %h _The magic dart hits the jelly. _You now have 5/9 mp.%hZ^**** %hw..J..%hk4------3%h%h _The magic dart hits the jelly! _You now have 4/9 mp.%hj%hqt*.**%hR/....%h3-----54Magic Dart%hK%h? _The magic dart hits the jelly! _You now have 3/9 mp.%h%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hXa _%hh | _%hYk %hk %hn %hXt %hu T4==%hw %h~ B%h %hD %hͅ %h ,%h* |==%hy ,%h= %hC ,%h %h+ ,%h %h ,%hj %h U5===%ha %h %h ,%h\ %hլ ,%hB %hհ ,%hF %h ;===%h %hB %hy ,%h %hx ,%h9 %h ,%h %h ,%h %hA 96%h 2===%h %h ,%h %hZ ,%h %hr ,%h# %h Q===%h %ht %hf %h %h ,%hN %hc ,%h %h ,%h %h N7==%h+ %hc %h ,%h= %hg ,%h %h ,%hc %h %h 3==%h %h ,%h %hu ,%h %h ,%h %h %hx %h %h~% %h@1 g8===-..Magic Dartg   goblin (wandering)%h= 22013.5 (39.0)%hD F-4.5 (40%hH %hO _A goblin comes into view. It is wielding a +0 club. _You regained 5 mp, and now have 8/9 mp.%huF%h%L%hL)%hM*%hgN**%hO*%hO **%hP %h%hK.%hb..%h.%h..%h%h7%h---%hz1%h.=%h5.5 (1%h.0)%h=Magic Dart%h%h%h" %h|# %h;$&_The magic dart hits the goblin. %h$L_You now have 7/9 mp.%h%%h 4%hY %h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h J%hA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hh]%h-^%h_%hiP _%hW---%h޽8======9===%h%hB%h%hFB%h  ....# ## ....# .... ....# <....#### ....# .........# ....# .).......###....####.....%h_.......-#........#.......##.........† #... #...... #†............. #####............... ##...........You pick up a book of Weapons and begin reading...%hM035.5 (20.0)%hd===-6.5 (21%hn%h{  You add the spells Tukima's Dance, Dimensional Bullseye, Rending Blade and _Platinum Paragon to your library. %hJ_MP restored: 9%h)u3%hu%h'y%hN#...>#  #....# ## #....# .... #....# <....#### #....# .........# #....# .)###....#####.0.0)%hk:...#..#............##.†#.#.. #†#####....%h%h+7.5 (1%h՚%hԜ9 _Found an escape hatch in the floor.%hBC3%hD%hK%hTX%hvU,%hW%hY%h/],%h^%ha%h;e,%hFr,%ht%hev,%hmy%h1|,%h}%hd%h,%hڂ%h%h;B%h%h,%h%h%h,%h %hě%hD...........#...........# #...># %hѥ#....# . ####### #....# ... #.#....# .....#<....#### #....# %h^Z......# #....# ).###....### .....#..........Magic Dart .... #%h......... K.. ###.......... .. #......... K   kobold (wandering) . ##%hp...†..... #......... #...............%hH40.0) .A kobold comes into view. It is wielding a +0 club.8.5 (11Magic Dart _The kobold moves out of view.%h< .# .##.. #...>#... #....#... # #....#.. #.....# #....#.#<....#### #....#......# #....#.).......###.....#....Magic Dart..#g.... ###K.... #g   hobgoblin (asleep).K. ##.†KK 2 kobolds (1 missile, 1 wandering, 1 …)###. # # %he0.0)  A kobold and a hobgoblin come into view.%hK%h.%h=K%hasleep%h )%hi%h%hj$9.5 (1%h%hz _The kobold is wielding a +0 dagger and quivering poisoned darts.%h *****K)The magic dart hits the kobold.%hl %hE %h %h ..K....g...%hP PKg.%h- `8---==50%h@ %hq  %hG %h _The kobold shouts! You hear a shout! _You now have 8/9 mp.%h****)   kobold%h| p  The magic dart hits the kobold.%h.K..g.......KK 2 kobolds (1 missile)%h6s7------3-1%hC%hR _A kobold comes into view. It is wielding a +0 short sword. _You now have 7/9 mp.%hwYC***%h K..g..K.6------2 _The magic dart hits the kobold. _You now have 6/9 mp.%ho*$*   kobold (%h]$...%h %h3 %h(%h (%h4 ((%h՟ (%hFY((The magic dart hits the kobold. The kobold throws a stone.%h3.@g......%h0Mr5-----43%h,j _The stone misses you. _You now have 5/9 mp.%h%h*$*K   kobold (missile)%h %h9$ Q...K%h?c s4------64%hm %hko _The magic dart hits the hobgoblin. _You now have 4/9 mp.%hz -***%h{ 9* %h6 %h `.....K%h j3-----5%hl&  _The magic dart hits the kobold. _You now have 3/9 mp.%hm %hC***)%h3.....%h2-----76Magic Dart%h %h8 _The magic dart hits the kobold. _You now have 2/9 mp.%h9X%hq4%h\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h@3%h%h%h: _%h2%hU3===%hE%h%h.-Magic DartBB   giant cockroach (wandering)%hP1%h +8.5 (2%h#E-9.5 (3%h2%hT8b _A giant cockroach comes into view.%hy******B%h/&,%h܆....B...2---=60.5 (1 _The magic dart hits the giant cockroach but does no damage. _You now have 2/9 mp.%hK]**** %h߬~...B..1------1 _The magic dart hits the giant cockroach. _You now have 1/9 mp.%he%hqr***.%h)....%h:S0-----602Magic Dart _The magic dart hits the giant cockroach. _You now have 0/9 mp.%h4%hQ%hK _You are out of magic!%h- 3%h: %hU %h $ _%h B%h: %hV ,%hu %h N--%hG B%h0 %h 1==%h %ht ,%h %h ,%h< %h P==%hC %h ,%hB %hz ,%h %hs ,%h %h ,%h%ha2===%h%h,%h%h4 %h %h@ %h%h%h %h.%h;===%h%hD,%h#%h(,%h,%h1%h$2%hr4%h7,%h:%h>%hP?U3===%hB%h.E,%hH%hM%hM%hO%hR%hR%hT%hVQ===%hX%hZ,%h]%h^%h_%h`%hWc,%hiX%hk%hPlT4==%hm%hp,%hir%ht,%hv%hx,%hz%h}%h~:==%h%h,%h%h%hƍ%h%h,%h%h,%h%hk5===%h%hG,%h%h[,%h%%h+%h,%h%hg===%h%h~%hX%h%h%h%h%h%h+%h: k6===%h] ,%h;%h,%h%h(,%h%hQ===%h"%h=#%hC%%h%%h5H7====%h%h@)8===%h,,%h.%h0%hg14===%h3%h5%h^6%h7%h":,%h;%h*>,%h?%h/B,%hIF%hII9===%hI%hJ%hM%hP,%hQ%hT%hJW,%hBY%h[%h;^,%h`%h2m  You now have 161 gold pieces (gained 14).  Things that are here:=== _a +0 club; a kobold corpse%h{%h(, #... #............####### #..%h..........#.....# #..........#<....#### #..................# #......)..).......###.......#.............#.........#.............####...........-#......)..# #...........#...........##.†########.%hB #.....##. ########† #####...... #....#####†# #####.##Things that are here:%h .#######.....<....####%hs.........)..).#...#....#)..### .....##†%hW######.######.##.##### ...%h a +0 short sword; 2 stones; a kobold corpse%h+1147.5 (85.0)%h4M-8.5 (86 _%h%h|  Things that are here: _a +0 dagger; 8 poisoned darts; MP restored: 9%h 4%ha %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h϶3%h%h2%h¿%h;: _%h%hW%h%hB%h%h ,%hR%h%h,%h%h%h,%ha%h%h,%h %h %h,%h%hv%h[,%h%h%h,%h%h!%h#,%h8%%h&%h(,%hj)%h#+%h,,%h-%h8/%h0%h 1%h1%h'3%h4%h4%h5%h6%ht8%h8%h\9%h:%h#<%h<%h=%h[>%h?%hL@%h@%hA%hC%hyC%hC%hD%hF%hsF%hF%hJ%hZL,%hL%hN%hvO,%hO%h&Q%h~R,%hS,%h2U%hU%hU%hvZ%h[,%h\%h^%h?e%############### ..#..@... .........  .. #@# #.##.# #.#..#Magic Dart#.#.###########.#.#..........#.#%he@   Terence (asleep)########<....##...........###...........%h l-75.5 (27%hl,6.5 (28%hhp%hv _Terence the Veteran comes into view. He is wielding a +0 hand axe.%h j***@%h8 %h? Z....@%hA h8---=7.5 (1.0) %hH %hnM _The magic dart hits Terence but does no damage. _You now have 8/9 mp.%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h#%h%%h,%ho0P _You don't know that spell.%hB9**%h  %h 1...%hQ! 7------8Magic Dart%h& %hp+ _The magic dart hits Terence. _You now have 7/9 mp.%h 4%hK %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h%h %hs_You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h c ###############........#..................... .. #.# #.##..#.#......#...........#%h6 %h @@   Terence%h6 J-9Magic Dart _%h %h %hD############### ........#...... ........@...... .. #.#  #.##.# #.#@.# #.#.###########.#. ..........#.#########<....#%hE+ #...........## #..  #...#  #.#%hNG%h*MU.@%hOA-80%hS%hV%hh###############........#........%hxiX .. #@# #.##..###########.#.# .........%hi########<..............#..# ..%h?k%hk%ho>.@%h9p%hp&1%hs%hu%hU###############........#........ .. #.# #.##%h@.#.###########.#@# .........########<..............#...#.....%h% ...%h%hP.@%hVJ---=2%h^%hW _Terence attacks as he pursues you! Terence completely misses you.%h ###############........#....... .. #.# #.##.#..#@##########.#.# .........########<..............#.......#.......%h ...%h %h .-3%h %h %h  ........#...... ............... .. #.#  #.##.# #.#..# #.#@###########.#.# ..........#.#########<..@.#%hN ] #...........## #. #.# #.# #.# #.# #.# .#####.#%h %h .@-4%h %h5  Terence says, "I've sent legions of armataurs to their deaths. With their _elephants."%hy% .#...... ......... ..##.# #.##.# #.#..# #.#.## #.#@# .#.# %h~&##<.@..# #.## #.# #...# #...# #.# #...# #...# ..#####.#%hi(%h@,.@@   Terence%h.V8===5%h1%h3%hkB .#...... ....... ..##.# #.##.#%ho #.#..# #.#.## #.#.# .#@# ##<@...# #.## #.# #..# #..# #.# #..# #..#  ..#####.#%hm%huR.@%h6&6%h%h%h .#...... ...... ..##.# #.##.# #.#..# #.#.## #.#.# .#.# ##@..@.# #.## #.# #.# #.# #.# #.# #.#  ..#####.#@.7%h|a _There is a stone staircase leading up here.%h %h %h$ %h& %h- ;@.%h5 C8 _%hB #.#########.....#...[.....# #....# ##.#.### ####.#######.#.#.....÷....# #.................>.......# ..##..######...##.........# ####......###..##.........####......# #..############ %h- ##........# #..### 2 ...######## #...@# #### #..#.#### ##### #..#....## ....## #..####..## .....########..#####..## ...(.....÷.............# ......########.######### ......# #...###### ......# #.#......#===%h %h{ b90.0 (2.5Magic Dart%h %h } _You climb upwards. _There is a stone staircase leading down here.%h _%ha9===%hL 5.0 (5.0 _Magic restored.%h%h!%h$o  Done exploring. _MP restored: 9%hY%h Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2b - Lesser BeckoningTranslocation17%2  c - Maxwell's Portable Piledriver Translocation34% 3  d - Teleport OtherTranslocation34% 3  e - Tukima's DanceHexes34% 3  f - Fulminant PrismConjuration/Alchemy41% 4  g - Iskenderun's Mystic BlastConjuration/Translocation 41% 4  h - Rending BladeConjuration/Forgecraft 41% 4  i - Dimensional BullseyeHexes/Translocation75% 4  j - Platinum ParagonForgecraft100% 9 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h%h %h.#.#########.....#...[.....#IndexError the Conjurer #....# ##.#.##.........#Octopode ####.#######.#.#.....÷....#Health: 27/27 ======================== #.................>.......#Magic: 9/9======================== ..##..######...##.........#AC: 1Str: 6 ####......###..##.........#EV: 17%hZInt: 22  ###......# #..############SH: 0Dex: 10 ##........# #..###XL:  4 Next: 60% Place: Dungeon:2 ...######## #...@#Noise: ---------  Time: 2195.0 (0.0) #####..#.####f) +3 dagger (flame) ######..#....##Cast: Magic Dart ....###..####..## .....########..#####..## ...(.....÷.............# ......########.######### %h......# #...###### ......# #.#......# _elephants." _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Magic restored.  Done exploring. _MP restored: 9%h %h!Memorise Searing Ray, consuming 2 spell levels and leaving 7? Y - Yes  N - No%h%hd#.#########.....#...[.....#IndexError the Conjurer #....# ##.#.##.........#Octopode ####.#######.#.#.....÷....#Health: 27/27 ======================== #.................>.......#Magic: 9/9%hl======================== ..##..######...##.........#AC: 1Str: 6 ####......###..##.........#EV: 17Int: 22  ###......# #..############SH: 0Dex: 10 ##........# #..###%hjGXL:  4 Next: 60% Place: Dungeon:2 ...######## #...@#Noise: ---------  Time: 2195.0 (0.0) #####..#.####f) +3 dagger (flame) ######..#....##Cast: Magic Dart ....###..####..## .....########..#####..## ...(.....÷.............# ......########.######### ......# #...###### ......# #.#......# _elephants." _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _Magic restored.  Done exploring. _MP restored: 9%h26.0 (1 _%h%hA7.0 (2%h %h%h+8.0 (3%h`%h _You start memorising the spell. You continue memorising. x2%h%h%hc _You finish memorising. Spell assigned to 'b'.%hB?%h( Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 17% 2b - Maxwell's Portable Piledriver Translocation34% 3  c - Teleport OtherTranslocation34% 3  d - Tukima's DanceHexes34% 3  e - Fulminant Prism%hEoConjuration/Alchemy41% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 41% 4  g - Rending BladeConjuration/Forgecraft 41% 4  h - Dimensional BullseyeHexes/Translocation75% 4  i - Platinum ParagonForgecraft100% 9 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%hP %hD %h) d#.#########.....#...[.....#IndexError the Conjurer #....# ##.#.##.........#Octopode ####.#######.#.#.....÷....#Health: 27/27 ======================== #.................>.......#Magic: 9/9%h 7======================== ..##..######...##.........#AC: 1Str: 6 ####......###..##.........#EV: 17Int: 22  ###......# #..############SH: 0Dex: 10 ##........# #..###XL:  4 Next: 60% Place: Dungeon:2 ...######## #...@#Noise: ---------  Time: 2198.0 (0.0) #####..#.####f) +3 dagger (flame) ######..#....##Cast: Magic Dart ....###..####..## .....########..#####..## ...(.....÷.............# ......########.######### ......# #...###### ......# #.#......# _You climb upwards. _There is a stone staircase leading down here. _Magic restored.  Done exploring. %h2 _MP restored: 9 _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.%h P  Okay, then.%h %h! %h" . _%hQ%hC.Level 2 of the Dungeon<<<>>>(Press ? for help) ###...# #.# #.# ####..## #.# ##.# #.#  ###.## #.# #.# #...#######.###..####.#####  #..# #.# #.## #.#..........##.#.........#  ##.###.####..# #.#########.....#...[.....#  #.##........#####....# ##.#.##.........#  %h4#.##...........#####.#######.#.#.....÷....#  #(.#......<....##.................>.......#  ##..#######.......##..######...##.........#  ##.# #....#####......###..##.........#  #.## #÷#### ###......# #..############  #..# #.######........# #..###  ##.######.##.)...######## #...@#  #######..##....÷..######..#.####  #....####..#.#############..#....##  #.##..####### ##.#.# ##.....###..####..##  %h#.......)...#######...#####.......########..#####..##  ####....###.....................(.....÷.............#  ####...#####....##.####.........########.#########  ###.......#####.# #.........# #...######  ####### ###...#### #.# #.........# #.#......#  #.....###..>#)## #.# #<........# #.#......#  #.....##..###..## #.# #.........## #.#......#  #.....#..## ##..# #.# #..(.......## ##.#......#%h \>@%hĒ $ >>  #.......## ##.# #.# #.^.........####..#......#%hP%hr$%hGsR#.#########.....#...[.....#%hs5IndexError the Conjurer %hWtT#....# ##.#.##.........#%ht!Octopode %h|uU####.#######.#.#.....÷....#%hvmHealth: 27/27 ======================== %hvH#.................>.......#%hw:Magic: 9/9%hw1======================== %hBx4..##..######...##.........#%h!y-AC: 1%hyFStr: 6 %hCzH####......###..##.........#%h{-EV: 17%h{-Int: 22  %h3|k###......# #..############%h|-SH: 0%hU},Dex: 10 %h}c##........# #..###%h~XL:  4 Next: 60% Place: Dungeon:2 ...######## #...@#Noise: ---------  Time: 2198.0 (0.0) #####..#.####f) +3 dagger (flame) %h|######..#....##Cast: Magic Dart ....###..####..## .....########..#####..## ...(.....÷.............# ......########.######### %h€......# #...###### ......# #.#......# _There is a stone staircase leading down here. _Magic restored.  Done exploring. _MP restored: 9 %h0_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then.%h%,%h%h%hb %hW_%h%h}%hh%h0%h%hX%hy%hn%h%h%h%h%h,%h%h%hW%h%h%h%hB%he%h%hp%h%h%h%he %h %ha<You see here a rat skeleton.%h%h %hA_%h%h(%h%h%h%h%h%h%%h!"%hT%%h'%hP(%h*%h-%hI/%h/%h1%h4%hO7%h7%h9%ho> %h>  %hq?Things that are here:  %h?a stone; a +0 whip%hB%hB %hoC_%h@E%hWH%hJ%hLK%h'M%h.P%hR%h#S%h U%hX%hXZ%hZ%h\%h_%hkb%h+c%hwe%hh%hRk%hl%hm%h~p%hr%hus%hOu%hw%h|y%hz%h{%h}%h%h(%h%hq%h@%hއ%hI%h%ho%h %h%hW%hڒ%hv%h%h%h5%hҘ%h %h%h%h%hI%h%h%h\%h%h%h*%hϨ%h%h%h%h}%hӯ%h>%h%h%h %h%h%hY%h %h%h%h\%hG%hg%h>%h%hJ%hB%h %h%h%h%ht %hl###### #..##....÷.%he %hu#....## ##..#.#####%hn %h#.##..####### ##.#.# #%h] %hK#.......)...#######...#####%h\ %h9####....##%hI;...........%h %h4}####...#####....##.####.%h %ho###.......#####.# #.%h %h####### ###...#### #.# #.%h %h #.....###..@#)## #.# #<%hw235.0 (3%hu 7.0)%h %ho#.....##..###..## #.# #.%h %h#.....#..## ##..# #.# #.%h %h#.......## ##.# #.# #.%h$ %h#.....### #.######.## #.%h+ %h|#.....# #....†....###.%h.. %h %h)F#.....# ########......%h. %h %h4#.....#%h##.....%ho. %h %hS4#######%h#.....%hC/ %h%h#%h} y _There is a stone staircase leading down here.%hp%h916.0 (1.0) _%h             .  ....#####  %hHV3 .......@#   .....####   ...  . %h      %h     You climb downwards.%h%h%h3E-7.5 (2.5%h~H%hK _Level annotation: Terence _There is a stone staircase leading up here.%h ( 3%h( %h+ %h. %hT6 P _%hrA R    ###%hB  .... .... ..##### .<#%hB  ..#### .... Magic Dart...... ......# %huC ....o. o   orc (asleep)######  %hD `    %hR -8.5 (1.0%hW +9.5 (2%hr] %hd q _An orc comes into view. It is wielding a +0 club.%h****o  %hbO...o...8---=40.5 (1 _The magic dart hits the orc. _You now have 8/9 mp.%hb*** %hƐ..o..7------1 _The magic dart hits the orc. _You now have 7/9 mp.%h) %h, **)%h (..%he r6-----32%h 4Magic Dart%h %hU 2 _The magic dart hits the orc. %h b_You now have 6/9 mp.%ht 4%hv %hz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hp%hGx%h}%h" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hh3%hi%h#l%hOr: _%h,%h#%h,%h%h%h1--%h,%hd,%h-%h@N7==%hǒ%h%h,%h%h,%h.%h$,%hx%h%h3==%hؤ%h,%h_%hW,%h%h,%hS%he8======9===%h94 _Magic restored.%h%h%h%h%h\%h%h%h&%h] #  #.####### K........# ?........#  [.##### -.....<# ...#### Magic Dart.....#..).#...## K   kobold (missile, asleep).........########### %h)68.5 (26.0)%hF-9.5 (27%h$%h _A kobold comes into view. It is wielding a +0 dagger. _MP restored: 9%h _A kobold is nearby!%h %h d)******%h{%hy|.%h}...%h}..%h%h8%hu---%hm5%h*=%hݸ70.5 (1%h.0)%hMagic Dart%hU%h3%h" %h %h&_The magic dart hits the kobold. %hL_You now have 8/9 mp.%hY%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hƫ3%h%h%hf _%h%hC,%h%hO---%h_%h,%hP%h^,%h%hR,%h%h_9===%h%h_%h,%hF%h%h,%h%h%hs,%h%hw%hQ===%h%h^%h#,%h %h %h! ,%h %h %h ,%h %h! 5....... †......### .......#.. .......#.# ....... #########.# ...... ........#.# %hT" J..... .#.####### ##.# .)........# ..........#- %h" j######...[.......##### #..............<# #............#### #............# #..........).# #...........##%h2#  #...........###########%hr( 0855.0)%hP. F-6.5 (16%h2 %h4 _p - a scroll labelled GOAZXIANTU _MP restored: 9%h%D3%hE%hBM%hP: _%hV,%hW,%h]X%h^%h`%hb,%hPc%hd%hxf%hf%hg%hi%hk,%hl%ho%hq,%hr%ht%hhv,%hhw%h'y%hz%h.{%h|%h}%h5,%hY%h%h ,%h݄%hB%h%h%h,%h%hu%hÖB%hB%h%h<,%hA%h%hʧ%hC%h%h%h=z _You open the door.%h%h%h|B%h@  There is an open door here.%h%hC _%ho,%hB%h%h %hB%h@%h/ # #...# ..#  #...## #...># #...# .## #....# #...####.# ### #....# ###....[...#  #....# ####.'........# ### #....# #....#........# %hoi..# #....# #.####........# ..###....#### #@# #........# .................# #........ ................## ###...... ...............# ######. ............... #.# ......†........ #####.# .............. #.....# .............. #.##### ............. #.%h:  ######  ###....#  ###......############### .g.....................# ........................ ...........g..# ..##.# #....@# #.##.#316.5 (30 ####### #.#..# #.#.## ###.#.# ..........#.# ########<@...# gg 2 hobgoblins (asleep) #...........## #...........# #...........#A malevolent force fills the Dungeon... and a teleportation trap spontaneously  manifests!  You are yanked towards some nearby monsters!%h O  Your surroundings suddenly seem different.%h%hV>7.5 (31Magic Dart%hq%h{\ _2 hobgoblins come into view.%hL  ###### ###....# ###......###### .g............. ............... ...........g..#  #....@#  #######      %hM h<@...#       %h_ 6 ###### ###....# ###......###### .g............. ............... ...........g..#  #....@#  #######    <@...#    %hd %ha %h %hJ d _There are monsters nearby!%hNi%hl***†   hobgoblin%h&...%h,p8---7=8.5 (1.0) %h5%h`; _The magic dart hits the hobgoblin. _You now have 8/9 mp.%h*****g  %hm%h^O.g....%hgc7------9%he%h _The magic dart hits the hobgoblin. _You now have 7/9 mp.%h%hd†****%hi)....%hچ6-----920Magic Dart%h%h _The magic dart hits the hobgoblin. _You now have 6/9 mp.%hn+ %h8 %h9 %hx= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h? %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _%h--%h,%hW"7==%h$,%h]%%h(,%h)%hh,P==%h.%h1,%h2%h#5,%hq6%h8,%h9%h7<,%h=%h+@c8===%hS%h:W,%h=X%hZ,%h[%h>^,%h_%hbQ===%hc%hSf,%hg%hj,%hdk%hm,%h8o%hq,%h9s%hu,%hv%h3y_9===%hz%h}%h#,%h%h%hu,%h%h%h,%hS%h%h%h8;===%hČ%h%h,%h%h%  %h@You see here a hobgoblin corpse.%h%h _%h\%h%h@,%hS%hl%h,%hh%hӟ%h,%h%h%h%hV%hɤ%hե%h%hV%h˧%h%h_,%h%h%h#,%h%hδ%h+,%h#%hm%h,%h%h0%h%h,%hʿ%h%%h%h%hK%hh%h%h%%hT%h%h%hp%h%h% ##### ....# ....##################### .........#...... ................@........ - ......†..##....##.#..... ...#####.##.##.##.# ..S Magic Dart %h#### #.##.##.#..# .#....##.#.###########.#.#S   adder (asleep)..........#.#%h########<....##...........##%h{ 64.5 (44.0)  An adder comes into view.%h%hS.S%hF-5.5 (45%h>%hy _The adder hisses angrily. _MP restored: 9%hJ X**** %h %h ...S. 8---=6.5 (1%h .0) %h %h _The magic dart hits the adder. _You now have 8/9 mp.%hAW*** %h7%hS..S.%hc7------7%h%h _The magic dart hits the adder. _You now have 7/9 mp.%h`%hY**.%ha(...%hS6-----858Magic Dart _The magic dart hits the adder. _You now have 6/9 mp.%h%h%h %h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%hk%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %hE %hә %h $ _%hA %hq N--%hۧ %hǪ ,%h& %hX %h; N7==%h %h ,%h %h¸ ,%h2 %hz ,%h %h P==%h %h ,%h %hQ ,%h} %h ,%hx %h ,%h %h %hQ F8===%h' %h ,%h %h ,%h %h( ,%h[ %h Q===%h %h3 ,%h %h ,%h6 %h B%h ,%h* %hs _9===%h %h% %hI %h ,%hH %h %hu %h  # ####### #...... .. -93.5 (25.0)...†..##....##.#.#####.##.##.##.# ..Magic Dart #.##.##.#..# ...%h 3#....##.#.## ...#.#.# ..@   Terence (wandering).#.# .#<..@.# %h_ 8-%h %ht  Terence is nearby! _MP restored: 9%hū *****@*The magic dart hits Terence.%h8n.....@.8---==4.5 (1.0)  _Terence shouts! _You now have 8/9 mp.%hvo***** %hY%h}n....@.%hk7-------5%h%h˪ _The magic dart hits Terence. _You now have 7/9 mp.%hJ****%hZ_%hh...@. %h>zr6------6%h" _The magic dart hits Terence but does no damage. _You now have 6/9 mp.%hBR  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h   IndexError the Conjurer%h   Octopode  Health: 27/27 ========================  Magic: 4/9==========-------------- %h #### AC: 1Str: 6 ...# EV: 17Int: 22 ...#####################  SH: 0Dex: 10 .................#......  XL:  4 Next: 85% Place: Dungeon:3 ................@.......  Noise: =--------  Time: 2396.5 (0.0) .....†..##....##*#......  f) +3 dagger (flame) ..#####.##.##.##*# .....  Cast: Magic Dart ### #.##.##.#*.# ....  #....##.#@## ...  #########.#.# ..  @   Terence  ..........#.# .  ########<....#  #...........## _You now have 6%h4 3/9 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightlywounded, 82% to hit)%hIndexError the ConjurerOctopodeHealth: 27/27 ========================Magic: 4/9==========-------------- ####AC: 1Str: 6 ...#EV: 17Int: 22 ...#####################SH: 0%h!Dex: 10 .................#......XL:  4 Next: 85% Place: Dungeon:3 ................@.......Noise: =--------  Time: 2396.5 (0.0) .....†..##....##*#......f) +3 dagger (flame) ..#####.##.##.##*# .....Cast: Magic Dart ### #.##.##.#*.# ....#....##.#*## ...#########.#.# ..@   Terence..........#.#.########<....##...........## _You now have 6/9 mp.%h$Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightlywounded, 82% to hit)%hʧ  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightlywounded, 82% to hit)  You focus your ray upon Terence. The searing ray hits Terence.%hg..@.%hq=7.5 (1Ray %h%h _(Press . to maintain the ray.) _You now have 4/9 mp.%hR****%h4%h&`.@..%h53----8+ %hͤ _The searing ray hits Terence. _You now have 3/9 mp.%hy h*** %h B  The searing ray hits Terence.%h I@..%hF 2-----=-9++ %h /  _Terence bares his teeth. _You now have 2/9 mp.%h%hFX***%h} )..  The searing ray hits Terence!IndexError the ConjurerOctopodeHealth: 27/27 ========================Magic: 1/10==---------------------- ####AC: 1Str: 6 ...#EV: 17Int: 22 ...#####################SH: 0Dex: 10 .................#......XL:  4 Next: 128% Place: Dungeon:3 ................@.......Noise: ==-------  Time: 2400.5 (1.0) .....†..##....##)#......f) +3 dagger (flame) ..#####.##.##.##.# .....Cast: Magic Dart ### #.##.##.#..# ....#....##.#.## ...#########.#[%h37m.# ............#.#.########<....##...........## _The searing ray hits Terence. _You now have 3/9 mp.The searing ray hits Terence. _Terence bares his teeth. _You now have 2/9 mp.The searing ray hits Terence! _You finish channelling your searing ray.%hR 31/31%hS1---155% Magic Dart _You now have 3/9 mp.  The searing ray hits Terence. %h1_Terence bares his teeth. _You now have 2/9 mp.  The searing ray hits Terence! _You finish channelling your searing ray.  Your Spellcasting skill increases to level 4!%hּ%h  You have reached level 5! You feel agile.Health restored: 31 %hTc_You now have 1/11 mp.%hV 3%h[ ,%hf P _%h} 2====%h ,%h! n%h 3==%h ,%h %h ,%hp %hE ,%hj %hS %h :==%hݙ %h %h %h" %h %h` %hs %h% ,%h %hJ %hΥ T4==%h̦ %h %h< %h, %hb %hˬ %hѭ %hЯ %h8 %h. %h %hK :==%hl %h %h~ %hw %h ,%hZ %h ,%hg %h ,%h. %h T5==%hy %hv %hU ,%hx %h= %h %h %hP %h %h %hf %h :==%h %h %hr %h^ %h %h[ %hI %h; %h7 ,%h& %h U6===%h %hi %h %h %h %h| %h_ %h ,%h %ht ;===%h %h %h ,%h7 %h ,%h. 7====%h %h ,%h %h ,%he %h ,%h; %h ,%h %hN j8==%h %hd ,%h %h`! ,%hZ" %h* ==%h. ,%hC0 %h22 ,%h3 %h5 ,%h7 %hH; x9==%h= ,%h? %haA ,%hB %h5E ,%hF %hH P==%hJ %hL ,%hM %hO ,%hP %hR ,%hT %hV f10/11==%hlW %hX ,%hZ %h[ ,%h\ %h] %hO^ %h_ %h` %h/a 3==%hb %hc ,%hd %h3%h5,%h7%hY?M _You now have 168 gold pieces (gained 7).%h&3 #####################....#.r.................... .†..##....##)#......(..[ ###.##.##.##.#.-#.##.##.#..#..# #....##.#.##.#Magic Dart #########.#.##.# %h?I..........#.##.#######<....##.#r   quokka (asleep) .###.# .# #.........( .# #...†.....%h!1523.5 (37.0)%h#F-4.5 (38%h- _A quokka comes into view. _MP restored: 11%h******r  %h)%hȋ%hXr.......%h\10---=5.5 (1%h .0) %h%h _The magic dart hits the quokka. _You now have 10/11 mp.%h; %hm j†****%hh /....%h! 9/11 -----56Magic Dart%h %h _The magic dart hits the quokka. _You now have 9/11 mp.%hL%hPZ%hg%hk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hnw%h|%hi%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hG3%hL%hP%hR$ _%hX%hi[,%h`]%heB%hi%h j8--%hQn%h[q%hq%h>u%hy,%h}%hԀ%hZP10/11==%h%hņ,%h%hq,%hg%h,%hf==%hؗ%h,%hR%h,%h%h,%h#%hة`11===%ho%h%h,%h!%h%h### .. ###################..........#.......†...b ..............- ..##....##)#......(..[.. %hq#.##.##.##.#....Magic Dart.##.##.#..#..## #....##.#.##..# b   bat (asleep)#. #####<....##..####.........#%hw0426.0)%hF-3.5 (17%h%h _A bat comes into view. _MP restored: 11%hmh ##  ...  %h.... ########..... ..#.......†...b .......@....... #)#......(..[.. #............ #.........### #.........# #.........# #.........# <....##.........#  %h"  ##  ...  .... ########..... ..#.......†...b .......@....... #)#......(..[.. #............ %h# #.........####.........##.........# #.........#<....##.........#%h, %hY3 %h< %h@ Z _A bat is nearby!%h******b  %hm %h,%h\.......b %hi10---=4.0) %hs*%h+ _The magic dart hits the bat. _You now have 10/11 mp.%h64***%hf%h?%h%h"b...%hf9/11 -----5%h%hx _The magic dart hits the bat but does no damage. _You now have 9/11 mp.%h98 %hSh,%hbo30-8----%ho6%hqu%h-x _The magic dart hits the bat. The bat hits you. _You take 1 damage, and have 30/31 hp. You now have 8/11 mp.%h  You miscast Magic Dart.  You are very lightly contaminated with residual magic.%h\,.b%h31=7----7Contam %hE%h; _Nothing appears to happen. The bat closely misses you.  Health restored: 31 _You now have 7/11 mp.%ha  ##  ...  .... ########..... ..#.......†.... .......@....... #)#......(..[.. #......b..... #.........### #.........# #.........# #.........# <....##.........#  %h ##  ...  .... ########..... %h..#.......†.... .......@....... #)#......(..[.. #......b..... #.........### #.........##.........# #.........#<....##.........#%h _A bat is nearby!%h%h ]*.%hq%h|.%h'.%h%h6%h'----%h6%hx 8%hX!Magic Dart%h-%hY%h %h %hA#_The magic dart hits the bat. %hM_You now have 6/11 mp.%h%hӆ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %h'  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h@ 4%h %h %h1 % _%h B%hl %h@ %h g=7==%hx %h ,%h %h %hu %hb %h# Z _Your magical contamination has completely faded away.%h!$ %h& %h( %h() :==%h* %h- ,%h/ %h9 %hA ,%h.F %hG %hFI %hO B%hT %hU %hHV 8%hV ==%hW %hY %h] %h^ %h&a %hd %he %hg %hVk %hl %hn %hp %h_q %h/r ==%hr %ht %hw %hx %h{ %h~ %h %h %h %hj %he %h %h L9==%h %hS %hϝ %h %hd %h3 %h %h %hϵ %h %h %he %h ==%ho %hy %h %h %h %hL %h %h %hW %h %h %h %h %ha 10/11%h ==%hX %h1 %h %hm %hE %h6 %h %h %h %h %h %h@ %h %h ==%h %h %hK %h %h %hb %h %h%h%h%h%h %h %h %hv%h,%h11%h===%h?%h"%h%h%h%h%hn!%h$%h$%h&%h)%h+%hJ,%hD.%h4 %h5 %hP6=You see here a quokka corpse.%hs9%h:%hl;=== %h<_%h=?%hD%hH%hH%h^J%hL%h3O%hO%hQ%hS%hU%hV%h#X%hCZ%hI\%h\%h^%h`%he%he%hi%hk%hwm%hVn%ho%ht%h0w%hx%hy%hk|%h%hN%hx%h%h%h"#########%h# %h#.......#%h, %h#.......#%h7  %hX.......# %hUZ..†......###########%hݒ:.............%h_$>%hړ-%hU97.5 (4%h۔ 9.0)%hac...(..[....########## %h^.............# %hu7........###### %h........#%h %h........#%h%h   %h2........#%h,#%h%h %h?-8.5 (50%h%h  %h %h=,_Found a stone staircase leading down. %h(5_MP restored: 11%h%h _%h%h,%h%hS%hE%h%hf%h,%h%h7%h,%hl%h#%hִ%h%hG%hR  There is a stone staircase leading down here.%hD%h _%hͻ%h%hf,%h%h%h,%h%h%h,%h%h %h,%h%h%h,%hZ%h%hG%h%h%%h(%h,%h%h[%hH,%h%h%h%ht%h%h%h%hR%h%h%h%h%h %h=%h~,%h%hi%h,%h%hX%hf,%h%h%h%h%h%h'%h,%h%hc%h,%h%h%h,%hy%h%h%h%h%hq%h%h%h_%h2%h%h%h,%h ,%h %h!%h"%h(#,%h,%h,,%ho-%h]/%h30,%h*1%h2%h4,%h4%hi6%h*7%h7%h8%hR9%h:%h:%ha;%h<%h>%h>%h?%haB%hC,%hD%hF%hG,%hH%hJ%h-L,%hM%hN%hDP,%hQ%h0S%hbT%hT%hYU%hW%hY,%hcZ%h\%hk],%h+^%h`%hb,%h$c%hd%hEf,%hg%h9i@  There is an open door here.%hj%hj _%hyk%hm%h.n,%hn%hTq%hr,%h)s%ht%hu%h6v%hv%hw%h y%hy%h)z%h7{%h8|%h|%h}%h}%hT,%h%h!%h,%h%h%h%h,%hƊ%h8%hJ,%h%h%h>,%hƖ%h%h>,%h%h%hT,%h=%h6%h%h %h%h9%h%h.,%hE%hƪ%h/%h%h!%h%h%hy%hѰ%h%h}%h%h%h,%h"%h%hN)..###...................# .....##.........÷........# .....##..................# .....##..................# #######†.................#############..........................  #....###.......................  #.##†# #####.###.######.......) %h###.##.##### #..@..# ........663.5 (65##.....# #..#### #####...####.# #..#...######.# #>##... .(..#...<#.# #.#...%h8#.#....# #.#...  ≈.....#.#### ##...  ≈...###.######.##...%h  ≈.......## %h %hF,4.5 (66%h5%h; _Found a stone staircase leading down.%h[%ha%h\c%h d%he%hf%hXh%hi%hj%h>l%hm%hr%hs%h{u%hdw%hx%h{%h}%h%h2%hj%hc%h %h%h%h%hY%hΚ%h;%h%h%h%h%h%h=%h%h%h%hG%h%h%h%h%h%h %h%h,%h%h6%h9%h:,%h<%h\>%h>%h?%hA%hdC,%h=E%hgG%hLI%hI%hPK%hT%hTW,%h5X%hZ%h\,%h]%h_%ha%hb%hbf%hg%hi,%h1k%hm%h o,%ho%hr%h,t%ht%h[u%h{n%h|,%h}%h%h",%h%h%h%h&%h%hb%h%hX%h؊%hŒ%h,%h%h%h%h%hm%h&%h,%ha%hИ%h,%hؚ%h4%h^,%h%hc%h,%hW%h%ho,%h%h%h,%h`%h%hڲ%h?%h'%hZ %hȺJ There is an escape hatch in the floor here.%h%hd _%h<%h%h[%h%h%h+%h%h%h%hZ%h%hT%h%h%hO%h%hq%h%h3%h%h]%h%h %hy%h{%h%h %h%hl%h%h,%h%h %hR ,%h %h#%hr%h%h%h%hX,%h%h%h3,%hN %h"%hg$,%hx%%h'%hE),%h*%hr,%h0,%h1%hU3%h4,%h5%h9  Things that are here:  a +0 hand axe; a +0 scale mail%h ;%h; _%hO<%h=%ho?,%hY@%hA%hLDB%h:E%hF,%hG%hH%h&J,%hK%hL%hN,%hO%hQ%h>T,%hU%hW%h;Z,%h[%hT^%hf%hh,%hi%hj%h#l%hm%hm%hn%hfp%hp%hOq%hr%hs%hJt%ht%h v%hvw%hw%h[x%hyy%h}{,%h{%h ~%h%h%hl%h%h%h%h%h: ################### ..†....................#. .............. ...†..##....##)#. ###.....#####.##.##.##.#. ####### #.##.##.#..#. #....##.#.##. %hD.#################.#.##. .......@...........#.##. %###############<....##. #...........###. #...........# # #...........# # #...........# # #...........# # #...........# # #...........# #.%hp.737.5 (73%h:,8.5 (74%hH%hn` _q - a scroll labelled IPUHASMOGI%h4jo%hlB%hՅt #.. ..†............... .. . †..##. .###.....#####.##.# ..####### #.##.# #.# #....####.################ #!.................. #.#@###############< #...# #........##### #........ #....... #....... #....... #....... #....... ..#####.......46.5 (8.0)7.5 (9%hw _r - the quill talisman of Ismaphy {Str-5 Dex+9}%hV 3%h; %h˥ %h/ %h %hȱ e _e - 2 puce potions (gained 1)%h %h ,%hȵ ,%hŸ X%h B%hn %h h    ######  #### ###....#  #...###......#######  %h^ #.....†..............  #....................  #..............†..##.  ####...###.....#####.##  #......@.# #.##.54.5 (7  #....###.# #  #.> ###.###############  # #..........  #.#.###############  #...# #  ##### #   #   #%h[ %hX +5.5 (8%hu %hn ; _Found a stone staircase leading down.%h%h%h%h,%hp%h]%hy,%h,%h%hQ,%h%heB%h%h#%hY,%h%hN%h~%h%ha%h%h,%hx%h%%hV,%h%h%h,%hZ%h%h-B%h7B%h+,%hOB%h%h,%h%h%h%h0%h%h%h%h%h%h%hM%h,%hk%h},%h)%h(%h,%h,%h,%h%hS%h,%h|%h|%h,%h%h:"%h<%hGX%hL%hN~  Things that are here:  a +0 club; a kobold skeleton%hQ%hQR _%hT%h(X%h\,%h_%hRb%h#e,%hf%hi%hnB%hq%h2t,%hYv%h|y%hR|,%hB~%hB%h%h%h,%h%hM%h,%h%h͘%h,%h%hd  You see here an adder skeleton.%h%h  _%h{%h%h֨,%hW%h%h1,%h%h%h %h'%hc%h%h,%h %h%h%,%h%h%h?%h%hD%h.%h6%h%h%h%h%h1%h%h%h*,%h%hK%h,%h%h5%h?,%h%h-%hQWater %h5%h,> _You enter the deep water.%h<%h%h|%h0%h %h %hC ,%h %h %h QWater %hE %h > _You enter the deep water.%h <%h %h %h- 0%h %h %hi QWater %h4 %h] > _You enter the deep water.%h 4%hD %h %h. 7%h %hd" %h0# %h# %h$ %h% %h& %h,' %h' %h( %h}* %h* %h\+ %h/ %h 1 ,%h1 %h5 %ha7 ,%h7 %hzQ  #.≈≈≈≈≈≈≈≈≈.....#.#### #.# #.≈.§§....≈...###.######.# #.≈§§≈≈≈≈.≈..............# #.≈§§§§.§.≈.##.#.# #.≈§≈._.§.≈.##...#  %hR ##.≈§§.§.≈.≈.##.###  #..≈.§§≈≈≈.≈.##.#  #..≈.......≈.##.#  #..≈≈≈≈≈≈≈@≈....# 825.5 (70.0) #..............##  #.............##  ############### %hW %h;[ B_%h ] E _Done exploring.%hy 3%h %h ≈§§§≈§≈._..≈≈0.0)........%h P_%h E _Done exploring.%h>q 3%ht %h :_%hC %h &_%hr E _Done exploring.%h%hSRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a + unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of evasion %h[Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)g + unknown potions  h + potions of magic (rare) Missiles (select all with ()i - boomerangs  %hj - darts  k - javelins  l - large rocksm - stones  n + throwing nets Miscellaneous (select all with }) %h[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]%h8 Scrolls ?fscrolls Potions !)  gpotion  h + potions of magic (rare) Missiles (select all with ()  i - boomerangs  j - darts  k - javelins %h l - large rocks  m - stones  n + throwing nets Miscellaneous (select all with })  o + Gell's gravitambourines  p + boxes of beasts  q + condenser vanes  r + lightning rods  s + phantom mirrors  t + phials of floods  u + sacks of spiders  v + tins of tremorstones22%%h ] j - darts  m - stones Talismans (select all with %)w - quill talismans  x - maw talismans  y - serpent talismans34%h F m - stones  p + boxes of beastsz - blade talismans  A - granite talismans  B - dragon-coil talismans  C - talismans of death  D - storm talismans48%he~Mk - javelins5%hY\v + tins of tremorstones Talismans (select all with %)w - quill talismans  x - maw talisman  y - serpent talismans  z - blade talismans  A - granite talismans  B - dragon-coil talismans  C - talismans of death  D - storm talisman  E - protean talismans  F - sanguine talismans  G - rimehorn talismans  H - spider talismans  I - hive  J - wellspring talismans  K - riddle%hY  L - lupine talismans  M - inkwell  N - fortress  O - scarab talismans80%h4   z - blade talismans  B - dragon-coil talismansP - medusa talismans2%hj  w + quill talismans  B - dragon-coil talismans%hJH t  w + quill talismans  x + maw talismans%hv  x + maw talismans  y + serpent talismans%h(x  y + serpent talismans  z + blade talismans%hǘx  z + blade talismans  A + granite talismans%h>~  A + granite talismans  B + dragon-coil talismans%h1   B + dragon-coil talismans  C + talismans of death%h z  C + talismans of death  D + storm talismans%h z  D + storm talismans  E + protean talismans%hr4}  E + protean talismans  F + sanguine talismans%h}~  F + sanguine talismans  G + rimehorn talismans%hϧ|  G + rimehorn talismans  H + spider talismans§%hJx  H + spider talismans  I + hive talismans§%h|  I + hive talismans  J + wellspring talismans§%h~  J + wellspring talismans  K + riddle talismans§%h" z  K + riddle talismans  L + lupine talismans§%h {  L + lupine talismans  M + inkwell talismansç%h }  M + inkwell talismans  N + fortress talismansħ%h J + wellspring talismans  N + fortress talismans Other ItemsQ + manuals  R + gold  S + spellbooks  ħ%hXT + runes  U + gemsbotħ%hu~  J + wellspring talismans  L + lupine talismansħ%hǧ%h}<z  L + lupine talismans  O + scarab talismansǧ%h% z  O + scarab talismans  P + medusa talismansȧ%h#.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopode#.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#SH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: ȧ%hDungeon:3#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#.............##Cast: Magic Dart############### _You see here an adder skeleton. _You enter the deep water. _You enter the deep water. _You enter the deep water. _Done exploring. _Done exploring. _Done exploring.__ȧ%h _[?25h[?0center the deep water. _Done exploringȧ%h{ I.  Search for what [? for help]? ɧ%h [?25l[?1cɧ%hɧ%h62 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position  a - [carried] j - an inkwell talisman ɧ%hyf b - [carried] r - the quill talisman of Ismaphy {Str-5 Dex+9}ʧ%h0$ ʧ%h+ ʧ%h,5 |#.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopodeʧ%h7 #.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#SH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: Dungeon:3#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#..[ʧ%h8 40m...........##Cast: Magic Dart############### _You enter the deep water. _You enter the deep water. _You enter the deep water. _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? talisʧ%h= &_ʧ%hNI ʧ%h^O :_ʧ%h\S . _˧%h_˧%h(_ _Done exploring.˧%hW3˧%h3˧%h$_˧%h{˧%h'˧%h+˧%h,_˧%h1 ˧%h2˧%h>37_Done exploring.̧%hƠ̧%hˣ  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuratioņ%h2%2 Select a spell to describe[!]/[I] toggle spell headerş%ḩ%ḩ%h5#.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopode#.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#̧%hSH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: Dungeon:3#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#.............##Cast: Magic Dart############### _You enter the deep water. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? talis _Done exploring. _Done exploring.̧%h8_̧%ḩ%h?_ͧ%hT ͧ%hZ C  Skill  Level Cost  Apt Skill  Level Cost  Apt ͧ%hT[  a - Fighting   0.0   1.0   0   g * Spellcasting   4.1   5.9  -1  ͧ%h1^          b - Unarmed Combat   0.0   1.0   0   h + Conjurations 4.9   5.0   0   c - Throwing   0.0   1.0   0           i - Shapeshifting   0.0   1.2  -1   d - Short Blades   0.0   1.0   0               e - Dodging   2.0   3.0   0       f - Stealth   2.6 ͧ%h^   1.5  +4                                  ͧ%h/_ !            ͧ%h_             ͧ%h`         ͧ%hb     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsΧ%hz Χ%h #.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopode#.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#Χ%hL SH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: Dungeon:3#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#.............##Cast: Magic Dart############### _You enter the deep water. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? talis _Done exploring. _Done exploring._Χ%h Χ%h :_Χ%h ϧ%hϧ%hPEvoke which item? Talismans  j - an inkwell talisman ϧ%h/ r - the quill talisman of Ismaphy {Str-5 Dex+9} [!] read|quaff|evoke[?] describe selectedҧ%hn ҧ%hҧ%hd#.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopode#.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================ҧ%h1#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#SH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: Dungeon:3#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#.............##Cast: Magic Dart############### ҧ%h!_You enter the deep water. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? talis _Done exploring. _Done exploring.ҧ%h&u _Okay, then.ҧ%h2ҧ%h*9:_ҧ%h;. _ӧ%hmӧ%hLvwInventory: 18/52 slots Hand Weapons (go to first with ))  f - a +3 dagger of flaming (weapon) Missiles (go to first with ()i - 2 silver javelins Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?) ӧ%hw p - a scroll labelled GOAZXIANTU  q - a scroll labelled IPUHASMOGI  g - a scroll labelled JAP REOPYBA  m - 2 scrolls labelled ROSTIC RIAPN  b - 2 scrolls labelled SUNAN INIT Potions (go to first with !)  n - an amethyst potion  l - 2 clear potions  k - 2 golden potions  d - a lumpy amethyst potion  c - 3 metallic emerald potions  a - a potion of magic  e - 2 puce potions  o - a ruby potion Talismans (go to first with %) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ӧ%hr - the quill talisman of Ismaphy {Str-5 Dex+9}. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0 1d2  Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). Your skill: 0.0 If you transformed using this talisman: e(v)oke, (d)rop, (=)adjust, or (i)nscribe.٧%h>Inventory: 18/52 slots Missiles (go to first with ()  i - 2 silver javelins Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?)  p - a scroll labelled GOAZXIANTU  q - a scroll labelled IPUHASMOGI  g - a scroll labelled JAP REOPYBA  m - 2 scrolls labelled ROSTIC RIAPN  b - 2 scrolls labelled SUNAN INIT Potions (go to first with !)  n - an amethyst potion  l - 2 clear potions  k - 2 golden potions  d - a lumpy amethyst potion  c - 3 metallic emerald potions  a - a potion of magic  e - 2 puce potions  o - a ruby potion Talismans (go to first with %)  j - an inkwell talisman  r - the quill talisman of Ismaphy {Str-5 Dex+9} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]٧%hMg٧%hJk٧%hp#.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopode#.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#SH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: Dungeon:3[9٧%hsq;7H#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#.............##Cast: Magic Dart############### _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? talis _Done exploring. _Done exploring. _Okay, then.٧%hr__٧%h ٧%hF Wield or unwield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  f - a +3 dagger of flaming (weapon)[?] describe selected [!] equip|wield|put on٧%h y[tab] equip|unequip ڧ%h ڧ%hb ڧ%h #.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopode#.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#SH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: Duڧ%h {ngeon:3#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#.............##Cast: Magic Dart############### _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? talis _Done exploring. _Done exploring. _Okay, then.ڧ%ht _Search for what [? for help]? talisDone exploring.Okay, then.  ڧ%hE ڧ%h9 B_ڧ%h . _ۧ%he _You aren't carrying any wearable armour.ۧ%hpۧ%hu:_ۧ%hy. _ܧ%hܧ%hEvoke which item? Talismans  j - an inkwell talisman  r - the quill talisman of Ismaphy {Str-5 Dex+9} ܧ%h[!] read|quaff|evoke[?] describe selectedާ%hާ%h7#.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈.§§....≈...###.######.# Octopode#.≈§§≈≈≈≈.≈..............# Health: 31/31 ========================#.≈§§§§.§.≈.##.#.######### Magic: 11/11 ========================#.≈§≈._.§.≈.##...#AC: 1Str: 6 ##.≈§§.§.≈.≈.##.###EV: 17Int: 22#..≈.§§≈≈≈.≈.##.#SH: 0Dex: 11#..≈.......≈.##.#XL:  5 Next: 26% Place: Dungeon:ާ%h3#..≈≈≈≈≈≈≈@≈....#Noise: ---------  Time: 2825.5 (0.0)#..............##f) +3 dagger (flame)#.............##Cast: Magic Dart############### _Done exploring. _Search for what [? for help]? talis _Done exploring. _Done exploring. _Okay, then. _Okay, then. _You aren't carrying any wearable armour......≈..§._≈§.§≈§≈§ާ%hnj6.5 (1 __ާ%h..≈§.≈...≈ާ%h+7.5 (2ާ%hW :_ާ%h≈§≈._≈§§≈≈§ާ%h+8.5 (3ާ%hB_ާ%hi .≈.≈._.≈.ާ%hh!*§ާ%h&+9.5 (4ާ%h0*B_ާ%h2 11/15-------022ާ%hO3-) Magic Parchment _You begin transforming. You continue transforming. x3  You turn into a walking scroll.  Your +3 dagger of flaming melds into your body.ާ%h8AScroll ާ%hH<J_;ާ%h@  Your +3 dagger of flaming stops flaming.  You changed form to walking scroll! _The walking scroll form is not recognized.%h  _-------%h12==%h==%h,%h9%h,%h2%h%h&E3=%h%h,%h%h{%h%he%h%hB%h%h\ %h :=%h~!%h#%ht#%h$%h%%h%%ho&%h(%h(M4==%h`)%h+%ho+%h+%hf-%h-%hI.%h/%h0%h0%h%2%h2;==%hG3%h4%hC5%hA7%h7,%h8%h:%h5;J15==%h;%h@_§§§.§..§._.≈≈.57.5 (28.0)%hJ`%h|c:_%hfp  Done exploring. _MP restored: 15%hAo k_%h 0.0)_ _Done exploring.%heM%hN4%hZm&_%hv%hx8_%hzE _Done exploring.%h[4%h\%h8_%h %hPB_%hE _Done exploring.%hi_%hDhLevel 3 of the Dungeon <<<<>>>>_(Press ? for help) #.....##..................##.#####  ########÷.................#########.#  #####..........................#.#  #....###.......................#.#######  #.##÷# #####.###.######.......)........#  ######.##.##### #.....# #................#  #......##.....# #..#### ######...[.......#####  %hi#........####.# #..##..............<#  #......######.# #>###............####  ########...(..#...<#.# #.##............#  #.............#.#....# #.##..........).#  #.≈≈≈≈≈≈≈≈≈.....#.#### #.##...........##  #.≈..§§§..≈...###.######.##...........#  #.≈..≈≈≈≈.≈..............##############  #.≈.§..§≈.≈.##.#.#########  #.≈.≈._.§.≈.##...#  ##.≈.≈...≈.≈.##.###  %h!jz#..≈.≈≈≈≈≈.≈.##.#  #..≈.......≈.##.#  #..≈≈≈≈≈≈≈;≈....#  #..............##  #.............##  ###############%hW q>_;%h #.≈≈≈≈≈≈≈≈≈.....#.#### #.# IndexError the Conjurer#.≈..§§§..≈...###.######.# Octopode#.≈..≈≈≈≈.≈..............# Health: 31/31 ========================#.≈.§..§≈.≈.##.#.######### Magic: 15/15 ========================#.≈.≈._.§.≈.##...#AC: 0Str: 6 ##.≈.≈...≈.≈.##.###EV: 22Int: 22#..≈.≈≈≈≈≈.≈.##.#SH: 0Dex: 11#..≈.......≈.##.#[8;38%h HXL:  5 Next: 26% Place: Dungeon:3#..≈≈≈≈≈≈≈;≈....#Noise: ---------  Time: 2857.5 (0.0)#..............##-) Magic Parchment#.............##Cast: Magic Dart###############Scroll You changed form to walking scroll! _The walking scroll form is not recognized.  Done exploring. _MP restored: 15 _Done exploring. _Done exploring. _Done exploring.%h@ %h %hE % _%hn%h%hK,%h%h%h#,%h%h0%h6%h~7%h8B%h?%hQDX%h]P#.....##..................#  ########÷.................##########............#....###.....................#.##÷# #####.###.######...... #####.##.##### #.....# #...... ......##.....# #..#### ######. ........####.# #..# #. ......######.# #;## #.78.5 (21.0) ...(..#...<#.# #.# #. ......#.#....# #.# #. ≈≈≈.....#.#### #.# #. ..≈...###.######.##. ≈.≈..............### §.≈.##.#.######### ≈.≈.##...# ≈.≈.##.###%ha%hcc _There is a stone staircase leading down here.%h%h%h%h%hR89.5 (1.0) _%h<%h ` ## %hn## .. .  .. ##.####..  ##s##.......#  ##..........  %hq#.........  #.......### 4 #;...#  ###.....#  .....  ....  ... .. s   scorpion (asleep) . %h'%hX%h[1C80.2 (1.7Magic Dart%h6%h9} _You climb downwards. _There is a stone staircase leading up here.%h[a***s%h%h\.s..%hid14--=10%h6%h _The magic dart hits the scorpion. _You now have 14/15 mp.%h5y  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hYz P  IndexError the Conjurer ## Octopode ## .. .  Health: 31/31 ======================== .. ##.####..  Magic: 12/15 ===================----- ##.##.......#  AC: 0Str: 6  ##..s.......  EV: 22Int: 22 %hM} #....*....  SH: 0Dex: 11 #....*..###  XL:  5 Next: 26% Place: Dungeon:4 #;...#  Noise: =--------  Time: 2881.2 (0.0) ###.....#  -) Magic Parchment .....  Cast: Magic Dart ....  Scroll  ...  ..  s   scorpion .  _The magic dart hits the scorpion. _You now have 14/15 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h@ Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 79% to hit)%h!IndexError the Conjurer##Octopode## .. .Health: 31/31 ========================.. ##.####..Magic: 12/15 ===================-----##.##.......#AC: 0Str: 6 ##..*.......EV: 22Int: 22#....*....%h) SH: 0Dex: 11#....*..###XL:  5 Next: 26% Place: Dungeon:4#;...#Noise: =--------  Time: 2881.2 (0.0)###.....#-) Magic Parchment.....Cast: Magic Dart....Scroll .....s   scorpion. _The magic dart hits the scorpion. _You now have 14/15 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 79% to hit)%h-w _You now have 14/15 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (lightly wounded, 79% to hit)  You focus your ray upon the scorpion. The searing ray misses the scorpion.%h>.s.=2.2 (1Ray  _(Press . to maintain the ray.) _You now have 12/15 mp.%hf*** %h%hwX...s%h11---3+ %h!%h$ _The searing ray hits the scorpion! _You now have 11/15 mp.%h%hn[****%hQ2....%hI 0---80=%hB4Magic Dart++ _The searing ray hits the scorpion.%hL%h  Your Conjurations skill increases to level 5! _You now have 10/15 mp.%hk( N****%ho 2....%h߸ 9/15 -----5%h| %h _You finish channelling your searing ray. _You now have 9/15 mp.%h%h9--%hT%h%hC6 _%h9#.....##..................#%h########÷.................###########........................#....###.....................%h#.##÷# #####.###.######...... #####.##.##### #.....# #...... %h......##.....# #..#### ######. ........####.# #..# %h#.3 ......######.# #;## #. %hL...(..#...<#.# #.# #. ......#.#....# #.# #. %hS≈≈≈.....#.#### #.# #. ..≈...###.######.# #. ≈.≈..............# %h## §.≈.##.#.######### ≈.≈.##...# ≈.≈.##.###%h-8--%hS%h v10/15==7.7 (2.5%h%h( _You climb upwards. %hU_There is a stone staircase leading down here.%h %h %h! %h$ %h _%h. %hK %hӹ 4==%hV %h[ ,%h %h ,%h %h %hh T1=%hN %h ,%h %h ,%h B%h. %h %h :=%h4 %hR ,%h/ %h4 ,%h %h+ %h N12==%h^ %hm %h %h` %h ,%h %h ,%h_ %h %h 4==%hY %h ,%h %h %hF E3=%h %h ,%h{ %h7 ,%h %h ,%h %h: %h $=%h %h %h1 %h %h5 %h B%h@ %h M4==%h %h ,%h %h %hu %hC %h %hD %h %h %h: ;==%h %h- %h %h\ %h ,%h %h %h J15==%h %h? P 923.7 (36.0) _Magic restored.%hA %hD %hF p  Done exploring. _MP restored: 15%hM%h^RLevel 3 of the Dungeon <<<<>>>>_(Press ? for help) #......(..###...................##.#  #...........##.........÷........######.#  #######.....##..................##.....#  #.....##..................#%haO#.#####  ########÷.................#########.#  #####..........................#.#  #....###.......................#.#######  #.##÷# #####.###.######.......)........#  ######.##.##### #.....# #................#  #......##.....# #..#### ######...[.......#####  #........####.# #..##..............<#  #......######.# #;###............####  ########...(..#...<#.# #.##............#  #.............#.#....# #.##..........).#  %hd#.≈≈≈≈≈≈≈≈≈.....#.#### #.##...........##  #.≈.......≈...###.######.##...........#  #.≈..≈≈≈≈.≈..............##############  #.≈.§§..§.≈.##.#.#########  #.≈.≈._.≈.≈.##...#  ##.≈.≈...≈.≈.##.###  #..≈.≈≈≈≈≈.≈.##.#  #..≈.......≈.##.#  #..≈≈≈≈≈≈≈.≈....#%h5|#....###.# #.....# #....# #......#....# #.#### #...........# #....# #...#....# #....#####...........# #....# #...# ####### ###..................# #...># #...# #.#########..................# #....# #...####.##.................########## #....# ###....[...##.................#.....# #....# ####.'........##.................#<....#### #....# #....######......................# # #.#####...........)..).......###....#######.# #...##.............#.......................# #######.........#......................## #### #......(..###...................## #%h{l#####.# #(..###...................# #.# #...........##.........÷........# #####.# #######.....##..................# # #.....##..........# #.##### ########÷.................#########.# #####..........................#.# #....###.......................#.####### #.##÷# #####.###.######.......)........# ######.##.##### #.....# #................# #......##.....# #..#### ######...[.......#####%h t  ####...###.....#####.##.##.##.#..............# ####.# ###  #........####### #.##.##.#..#.........###### #....###.#  #....###.##....##.#.##.........#%h( m#.#......#  #.>..###.#################.#.##.........##.#..###.#  #....#.....................#.##.........##.#..###.#  #....#.#.###############<....##.........##.#......#  #....#...##...........###.........######.#...####  #....######...........# #.........(##....#...#  #....#####...........# #...÷......##....#...#  #.......##%h "#...........# #..........# ###........#  #....##..##...........# #....####### #......#.###>%h]%h  #.....##..................#IndexError the Conjurer########÷.................###### Octopode#####........................ Health: 31/31 ========================%hu#....###..................... Magic: 15/15 ========================#.##÷# #####.###.######...... AC: 0Str: 6 #####.##.##### #.....# #...... EV: 22Int: 22 ......##.....# #..#### ######. SH: 0Dex: 11 ........####.# #..##. XL:  5 Next: 80% Place: Dungeon:3 ......######.# #;###. Noise: ---------  Time: 2923.7 (0.0) ...(..#...<#.# #.##. -) Magic Parchment ......#.#....# #.##. Cast: Magic Dart ≈≈≈.....#.#### %h![33m#.##. Scroll ..≈...###.######.##. ≈.≈..............### §.≈.##.#.######### ≈.≈.##...# ≈.≈.##.### _You finish channelling your searing ray. _You now have 9/15 mp. _You climb upwards. _There is a stone staircase leading down here. _Magic restored.  Done exploring. _MP restored: 15%hg _%h%h h%h%hB%hB%h!%h%h!,%h"%h+&%hN(%h(%h9*%h-%hG9X%h?B%h@%h)C,%h(E%hH%hrJ,%hN%hQ%hS,%hU%hW%hY,%h[%hZ]%h5_,%h`%hb%h#d,%hd%hg%h#h%hh%h8i%hj%hml%hl%h[m%hn%ho%hXp%hp%hq%hr%hus%hs%ht%hu%h\v%hv%hw%hx%hy%hy%hz%hZ|,%h|%h~%hv%h%h_%hz%h%h %h%h%hυ%hA%h%hڇ%h%h%h%h%h݌%h?%h%h%h%hh%h%h%h-%h%h%h  ##### ###....#  #...###......  #.....÷  #......  #..............†  ####...###.....####  #........#######  %h #....###.#   #.;..###.##########59.7 (36.0)  #....#............  #....#.#.##########  #....#...##.  #....######.  #....#####..   #.......###..   #....##..##..   #....###.##.. %h\%h'%hqc _There is a stone staircase leading down here.%h%h%hd!%h])%h32960.7 (1.0) _%h 8%h # # ..###. ...#. #...# #... #...## 4 #..;# #...........  #..........#  ##......[...  #.......... #.....#.### ........# #...##.... %hN%h%hi-1.5 (1.8%hm%hp} _You climb downwards. _There is a stone staircase leading up here.%h7 %h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g * Spellcasting   4.5   5.9  -1          %h  b - Unarmed Combat   0.0   1.0   0   h + Conjurations   5.6   6.0   0   c - Throwing   0.0   1.0   0   i - Hexes   0.5   1.0   0       j - Summonings   0.5   1.0   0   d - Short Blades   0.0   1.0   0   k - Necromancy   0.5   1.0   0       l - Forgecraft   0.5   1.0   0  %h  e - Dodging   2.0   3.0   0   m - Translocations   0.5   1.0   0   f - Stealth   2.6   1.5  +4   n - Alchemy   0.5   0.8  +1       o - Fire Magic   0.5   1.0   0       p - Ice Magic   0.5   1.0   0       q - Air Magic   0.5   1.0   0       r - Earth Magic   0.5  [%h 40m 1.0   0               s - Shapeshifting   0.0   1.2  -1                  The relative cost of raising each skill is in cyan.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%h8 ? s + Shapeshifting 0.0%h3 %h8 %h< IndexError the ConjurerOctopode# #Health: 31/31 ========================..###.Magic: 15/15 ========================...#.AC: 0Str: 6 #...#EV: 22%hz= Int: 22#...SH: 0Dex: 11#...##XL:  5 Next: 80% Place: Dungeon:4#..;#Noise: ---------  Time: 2961.5 (0.0)%h> #...........-) Magic Parchment#..........#Cast: Magic Dart##......[...Scroll #..........#.....#.###........##...##.... _There is a stone staircase leading down here. %h> _Magic restored.  Done exploring. _MP restored: 15 _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.%h9I %hTJ %hX .%ht.%hx Spells (Memorise)TypeFailure Level  a - Lesser BeckoningTranslocation 13% 2b - Maxwell's Portable Piledriver Translocation26% 3  c - Teleport OtherTranslocation26% 3  d - Tukima's DanceHexes.%h&y26% 3  e - Fulminant PrismConjuration/Alchemy30% 4  f - Iskenderun's Mystic BlastConjuration/Translocation 30% 4  g - Rending BladeConjuration/Forgecraft 30% 4  h - Dimensional BullseyeHexes/Translocation65% 4 .%hy i - Platinum ParagonForgecraft100% 9 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/%hF0%h-*0%hg/0%h95IndexError the ConjurerOctopode# #Health: 31/31 ========================..###.Magic: 15/15 ========================...#.AC: 0Str: 6 #...#0%h7GEV: 22Int: 22#...SH: 0Dex: 11#...##XL:  5 Next: 80% Place: Dungeon:4#..;#Noise: ---------  Time: 2961.5 (0.0)#...........-) Magic Parchment#..........#Cast: Magic Dart##......[...Scroll #..........#.....#.###........##...##.... _There is a stone staircase leading down here. _Magic restored.  Done exploring. _MP restored: 15 _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.0%h(NP  Okay, then.0%hV0%h\0%h7_. _0%h40%h0%h{F _Unknown command.1%h1%h1%h,1%h22.5 (1 _1%h 1%h  ##### ###....# #...###......###  #.....÷.........1%h^  #...............  #..............† 1%hS ####...###.....####  #........#######  #....###.#3  #.;..###.########## 1%hu #....#............. 1%h #....#.#.##########  #....#...#1%h #..  #....######..  #....#### #..   #.......###..1%ho   #....##..##..1%h  #....###.##.. 1%h/1%h1%haj-4.0 (2.51%ho1%har} _You climb upwards. _There is a stone staircase leading down here.1%h 1%hs Level 3 of the Dungeon <<<<>>>>_(Press ? for help) #########  #######.......#  ##### ###....##.......#  #...###......######################.......#  #.....÷....................#.......†......############  #...................................................>#  #..............†..##....##)#......(..[....##########.#  ####...###.....#####.##.##.##.#..............# ####.# ###  #........####### #.##.##.#..#.........###### #....###.#  #....###.##....##.#.##.........##.#......#  #.;..###.#################.#.##.........##.#..###.#  #....#.....................#.##.........##.#..###.#  #....#.#.###############<....##.........##.#......#  #....#...##...........###.........######.#...####  #....######...........# #.........(##....#...#  #....#####...........# #...÷......##....#...#  #.......###...........# #..........# ###........#  #....##.1%h Z.##...........# #....####### #......#.###  #....###.##...........# #....##......#.#  #....# #.#### #...........# #....##...####.#  #....# #....#####...........# #....##...# #.#  ###### ###..................# #...>##...# #.#  #########..................# #....##...####.#1%h' #.................########## #....# ##....[...##.................#.....# #....# ####.'........##.................#<....#### #....# #....#........######................# #....# #.####........# #....)..)###....#######.# #........# ### ## #####.#................## ###......# .(..###.........## ######.# #......(..###..........# #.# #...........##.........÷.######.# .....##.........##.....##.....##.........##.#####÷........#########.#  #####.................#.#  #....###..............#.######  #.##÷# #####.###.######.......)..... 1%h " ######.##.##### #.....# #........ #......##.....# #..#### ######...[.......##### #........####.# #..# #........<# #......######.# #>## #............#### ########...(..#...<#.# #.# #............# #...#.#....# #.# #..........).# #.≈≈≈≈≈≈≈≈≈.....#.#### #.# #...........##2%h$  #....###.##...........# #....##......#.#  #....# #.#### #...........# #....##...####.#  #....# #....#####...........# #....##...# #.#  ###### ###..................# #...>##...# #.#  #########..................# #....##...####.#2%hT  ##### ###....##.......# #...###......######################.......# #.....÷.........#.......†......##########2%hU ## #.................................># #......†..##....##)#......(..[....##########.#####...###.....#####.##.##.##.#..............# ####.# ####.####### #.##.##.#..#.........###### #....###.##....###.# #....##.#.##.........# 2%hV  #.#......##.;..###.#################.#.##.........# #.#..###.##........#......# #.#..###.#2%hcW #....#.#.###############<....### #.#......##....#...# #...##### ####.#...####2%hX 4#....##### #.....# #(# ....#...##....#### #.....# #...÷2%hX #....#...##.......## #...........# #..###.....2%hY ...##....##..# #...........# #....####### #......#.####....###.# #...........# #....# #......#.#....# #.#### #...........# #....# 2%h;Z #...####.##....# #....#####...........# #....# #...# #.####### ###..................# #...># #...# #.#2%h[ #########..................# #....# #...####.##.................########## # ###....[...##.................#.....# #....# ####.'...#3%h 3%h  ##### ###....#IndexError the Conjurer #...###......### Octopode #.....÷......... Health: 31/31 ======================== #............... Magic: 15/15 ======================== #..............† AC: 0Str: 6  ####...###.....#### EV: 22Int: 22 #........#######SH: 0Dex: 11 #....###.#XL:  5 Next: 80% Place: Dungeon:3 #.;..###.########## Noise: ---------  Time: 2964.0 (0.0) #....#............. -) Magic Parchment[11;3%hJ 6H #....#.#.########## Cast: Magic Dart #....#...##.. Scroll  #....######.. #....#####..  #.......###..  #....##..##..  #....###.##..  _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Okay, then. _Unknown command. _You climb upwards. _There is a stone staircase leading down here.3%h 3%h 3%hS" 3%h" % _3%h) n3%h- 3%h./ ,3%h/ 3%h4 3%h5 ,3%h5 3%h9 3%h: ,3%h; 3%h? 3%h@ ,3%h 3%h 3%h ,3%h X3%hN 3%h1 3%h& ,3%h 3%h 3%hR ,3%h~ 3%h= 3%h X3%hc ,3%h7 3%hv 3%h ,3%h 3%h. 3%hR ,3%h 3%h 3%h ,3%h$ 3%h 3%h ,3%h 3%h6 3%hI 3%h 3%h 3%h 3%h ,3%h 3%h 3%h ,3%h 3%hD 3%h ,3%h 3%h 3%h ,3%h 3%hN 3%h ,3%h 3%h 3%h 3%h 3%h 3%h 3%h 3%ho 3%h 3%h 3%hz 3%h 3%hc 3%h 3%h 3%h 3%hR! 3%hv" 3%h# ,3%h<$ 3%h1% 3%h6& 3%h& 3%h>' 3%h' 3%h( 3%ho) 3%h) 3%h* 3%h+ 3%hP, 3%h, 3%h- 3%h. 3%h>/ 3%h+0 3%h7 C ####### ......# ......# ......# ......############ ................;#3017.0 (53.0) .[....##########.# 3%h8 ......# ####.# ### .###### #....###.#  .# #.#......# .# #.#..###.# .# #.#..###.# .# #.#......# .## ####.#...####3%hk: 3%h`= 3%h? 7 _You climb downwards. _There is a stone staircase leading up here.Okay, then. _Unknown command. _You climb upwards. _There is a stone staircase leading down here. _3%h.`3%hd3%hi3%hlq3%hy88.0 (1.0) _3%h|4%h{  ..#...# ......# ... . # ..#.# ..##. ....  .. .....####..#  . ...........# ......^....#..#4 .......;......# #.........#...# 4%h%]..#......## . .........#  .##..#.[.. ..g.##.... g   goblin (asleep)  # # .##. ###.$  ..###. .. ..#  ...#.4%h4%hnV8 (1.8Magic Dart4%h} _You climb downwards. _There is a stone staircase leading up here.4%hi 4%h~ q****)4%ho :......4%hR14--1=90Magic Dart _The magic dart hits the goblin! _You now have 14/15 mp.5%hR5%h5%h5%h; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5%hJ5%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5%h845%h}5%h5%h&% _5%hB5%h5%h,5%h5%h O--5%h5%h,5%hW5%h,`15==5%h5%h4 _Magic restored.5%h45%hW5%h5%hq,5%h5%h5%h ,5%h 5%h 5%hQ==5%h5%h5%h[,5%h5%h35%h2,5%h!5%h$,5%ht&5%h)N _You now have 181 gold pieces (gained 13).5%h,45%h{.5%h035%h;.......<......# .. #.........#...##.. ..#......## .....# .........## ....## .##..#.[..##...... ..).##........... # .##. ###....##.. 5%h3=.###. ....B#...### ...#. ## -  #...# #..# #... .....## Magic Dart#...##?..###..<# .......#...#...........## #...B   bombardier beetle (asleep)..........# ....##......[... #.###..........5%heF0334.0)5%h:HF-4.8 (155%hL5%h O _A bombardier beetle comes into view. _MP restored: 156%hQ_***B6%h%g B...  The magic dart hits the bombardier beetle.6%hl *****The bombardier beetle sprays incendiary fluid at you.6%hO...;.6%hk14--===5.0)6%h 6%h _The burning spray misses you. _You now have 14/15 mp.6%hՁ  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7%hHP  Okay, then.7%hL7%hW7%hZ. _7%h7%hvEvoke which item? Talismans 7%h_ j - an inkwell talisman (active)  r - the quill talisman of Ismaphy {Str-5 Dex+9} [!] read|quaff|evoke[?] describe selected9%hc 9%hS9%h#.......<......# ..IndexError the Conjurer#.........#...##..Octopode..#......## .....#Health: 31/31 ========================.........## ....##Magic: 14/15 ======================--.##..#.[..##......AC: 0Str: 6 ..).##...........EV: 22Int: 22# .##. ###....##..SH: 0Dex: 11 9%h3&.###. ....B#...###XL:  5 Next: 81% Place: Dungeon:4 ...#.#....;.#Noise: ===------  Time: 3035.8 (0.0)  #...# #..........#-) Magic Parchment#... ...........##Cast: Magic Dart#...## .......?..##Scroll #..<# .......#...#...........## #...B   bombardier beetle#..........# ....##......[... #..###..........The magic dart hits the bombardier beetle.  The bombardier beetle sprays incendiary fluid at you. _The burning spray misses you. _You now have 14/15 mp.Casting: Magic Dart (safe; 1% risk of failure)  9%h<)Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.9%h10 < ..  #.........#...##..  ..#......## .....#  ...## ....##  [..##......  ..).##...........  # .##. ###....##..  ....B#...###  #....;.#  #...# #..........#  #... ...........##   .......?..##  #..<# .......#...  9%h1.....## #...  ....# ....  .[... #..##  :%h < ..  #.........#...##..  ..#......## .....#  ...## ....##  [..##......  ..).##...........  # .##. ###....##..  ....B#...###  #....;.#  #...# #..........#  #... ...........##   .......?..##  #..<# .......#...  .....## #...  ....# ....  .[[39:%hkF;49m... #..##  Still begin transforming? Y - Yes  N - No;%hb;%h.......<......# ..IndexError the Conjurer#.........#...##..Octopode..#......## .....#Health: 31/31 ========================.........## ....##Magic: 14/15 ======================--.##..#.[..##......AC: 0Str: 6 ..).##...........EV: 22Int: 22# .##. ###....##..SH: 0Dex: 11 .###. ....B#...###XL:  5 Next: 81% Place: Dungeon:4 ...#.#....;.#Noise: ===------ ;%h[39;49m Time: 3035.8 (0.0)  #...# #..........#-) Magic Parchment#... ...........##Cast: Magic Dart#...## .......?..##Scroll #..<# .......#...#...........## #...B   bombardier beetle#..........# ....##......[... #..###..........The bombardier beetle sprays incendiary fluid at you. _The burning spray misses you. _You now have 14/15 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.A bombardier beetle is nearby!---6.8 (1 __The burning spray misses you. _You now have 14/15 mp.asting: Magic Dart (safe; 1% ;%h$risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A bombardier beetle is nearby!  You begin untransforming. You continue untransforming.Keep transforming yourself? Y - Yes  N - No<%hG.......<......# ..IndexError the Conjurer#.........#...##..Octopode..#......## .....#Health: 31/31 ========================.........## ....##Magic: 14/15 ======================--.##..#.[..##......AC: 0Str: 6 ..).##...........EV: 22Int: 22# .##. ###....##..SH: 0Dex: 11 .###. ....B#...###XL:  5 Next: 81% Place: Dungeon:4 ...#.#.****.#Noise: --------- [<%he40m Time: 3036.8 (1.0)  #...# #......*...#-) Magic Parchment#... ...........##Cast: Magic Dart#...## .......?..##Scroll #..<# .......#...#...........## #...B   bombardier beetle#..........# ....##......[... #..###.......... _You now have 14/15 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A bombardier beetle is nearby!You begin untransforming. You continue untransforming.The bombardier beetle sprays incendiary fluid at you.<%h#<%hH...;.<%h|<%h.===7.8 (2<%h asting: Magic Dart (safe; 1% risk of failure) <%hO Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A bombardier beetle is nearby!  You begin untransforming. You continue untransforming.The bombardier beetle sprays incendiary fluid at you. _The burning spray misses you.<%hU.B<%h5---8.8 (3<%hi<%h0<%hG---9.8 (4<%hp<%h' <%h11/11==117f) +3 dagger (flame) _You continue untransforming. x2  <%h`Your transformation has ended.Your +3 dagger of flaming unmelds from your body.<%h<%h s.B.@<%hv440.8 (5<%h<%h$" _Your +3 dagger of flaming bursts into flame! _You changed form to ! The form is not recognized. You now have 11/11 mp.<%h=  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=%hl' .......<......# ..  IndexError the Conjurer #.........#...##..  Octopode =%hhm;..#......## .....#  Health: 31/31 ======================== .........## ....##  Magic: 9/11===================----- .##..#.[..##......  AC: 1=%hnStr: 6  ..).##...........  EV: 17Int: 22  # .##. ###....##..  SH: 0Dex: 11 =%hn.###. .....#...###  XL:  5 Next: 81% Place: Dungeon:4 ...#. #..B*@.# Noise: ---------  Time: 3040.8 (0.0)  #...# #..........#  f) +3 dagger (flame) =%hzr #... ...........##  Cast: Magic Dart  #...## .......?..##  #..<# .......#...  #...........## #...  B   bombardier beetle  #..........# ....  ##......[... #..##  #.......... _Your +3 dagger of flaming bursts into flame! _You changed form to ! The form is not recognized. You now have 11/11 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 87% to hit)=%hl.......<......# ..IndexError the Conjurer#.........#...##..Octopode=%h'..#......## .....#Health: 31/31 ========================.........## ....##Magic: 9/11===================-----.##..#.[..##......AC: 1Str: 6 =%hy..).##...........EV: 17Int: 22# .##. ###....##..SH: 0Dex: 11 .###. .....#...###=%hXL:  5 Next: 81% Place: Dungeon:4 ...#.#****@.#Noise: ---------  Time: 3040.8 (0.0)  #...# #..........#=%hVf) +3 dagger (flame)#... ...........##Cast: Magic Dart#...## .......?..###..<# .......#...#...........## #...B   bombardier beetle#..........# ....##......[... #..###.......... _You changed form to ! The form is not recognized. You now have 11/11 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 87% to hit)  You focus your ray upon the bombardier beetle.=%hJU..B.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 87% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle!=%hmVr==1.8 (1Ray =%h]=%h` _(Press . to maintain the ray.) _You now have 9/11 mp.=%h =%h L****=%h2 ....=%hb3 =%h^; T.......<......# ..IndexError the Conjurer#.........#...##..Octopode..#......## .....#Health: 31/31 ========================.........## ....##Magic: 9/12==================------.##..#.[..##......AC: 1Str: 6 =%h= ..).##...........EV: 17Int: 22# .##. ###....##..SH: 0Dex: 11 .###. .....#...###XL:  5 Next: 111% Place: Dungeon:4 ...#.#....@.#Noise: =--------  Time: 3042.8 (1.0)  #...# #..........#f) +3 dagger (flame)#... ...........##Cast: Magic Dart#...## .......?..##Ray+ #..<# .......#...#...........## #...#..........# ....##......[... #..###..........Aiming: Searing Ray =%hU> [39;49m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 87% to hit)  You focus your ray upon the bombardier beetle.  The searing ray hits the bombardier beetle! _(Press . to maintain the ray.) _You now have 9/11 mp.=%hq  6/363---6 5% -Magic Dart _The searing ray hits the bombardier beetle!=%hv =%hz  You have reached level 6! _Health restored: 36=%h :****=%h/ ....=%hR< 8-----3++ _=%h1F =%hcI q _You now have 8/13 mp.>%h$ Evoke which item? Talismans  j - an inkwell talisman  r - the quill talisman of Ismaphy {Str-5 Dex+9} [!] read|quaff|evoke[?] describe selected?%h/ ?%h# .......<......# ..IndexError the Conjurer#.........#...##..Octopode..#......## .....#?%h iHealth: 36/36 ========================.........## ....##Magic: 8/13==============----------.##..#.[..##......AC: 1Str: 6 ?%hb ..).##...........EV: 17Int: 22# .##. ###....##..SH: 0Dex: 11 ?%h i.###. .....#...###XL:  6 Next:  5% Place: Dungeon:4 ...#.#....@.#Noise: ---------  Time: 3043.8 (0.0)  #...# #..........#?%h f) +3 dagger (flame)#... ...........##Cast: Magic Dart#...## .......?..##Ray++ #..<# .......#...?%h, #...........## #...#..........# ....##......[... #..###..........The searing ray hits the bombardier beetle! ?%h _(Press . to maintain the ray.) _You now have 9/11 mp. _The searing ray hits the bombardier beetle!  You have reached level 6! _Health restored: 36 _You now have 8/13 mp.?%h ?%h" 34.8 (1?%hn) ?%h4 K _You stop channelling your searing ray.?%h>; +5.8 (2?%h#? ?%hD ?%hLJ +6.8 (3?%hN ?%hkU ?%hZ +7.8 (4?%hF` ?%hg O 8/17---022-) Magic Parchment _You begin transforming. You continue transforming. x3  ?%h.h ]You turn into a walking scroll.  Your +3 dagger of flaming melds into your body.?%hm AScroll ?%h2r 8;?%ht  Your +3 dagger of flaming stops flaming.  You changed form to walking scroll! _The walking scroll form is not recognized.@%h+4@%h@%h@%h% _@%h "@%h6$,@%h39=--@%hS=10/17==@%h!ZB@%h_B@%hdQ==@%h`f@%hmi,@%h|k@%h`n,@%hfr@%hDwj1=@%hFy@%h'|,@%h ~@%h,@%hÂ@%h3,@%h@%hŠP=@%h@%hD,@%h>@%hw@%h@%h@%hj2=@%hכ@%h,@%hI@%hE,@%hA@%h0,@%h;@%h#P=@%h@%h,@%hܷ@%hغf13==@%h@%hu,@%h@%h,@%h~@%h;,@%h@%hQ==@%h@%h6,@%hA@%h,@%h@%hb4=@%h@%h,@%h3@%hb,@%h@%hU,@%h0@%h=P=@%h@%ha,@%hc@%hy,@%h4@%hc5==@%h@%h_ ,@%h) @%h ,@%h@%h},@%hG@%h-Q==@%h3@%h,@%h86==@%hDX@%hP17==@%hcQ@%hT@%h)U@%hWV@%hY@%h],@%hN_@%hjX@%h{..## ....##.##..#.[..##..... ..).##...........# .##..####....##.. .###. .....#...### ### ...#. ##......##....  #...# ##..........#  #... ...........##  #...## ....## #..<# .......#...............## #.............# ......##......[... #..##. #... ### #.....#.### ........##...##....@%hÂ1106.8 (59.0)@%hI==7.8 (60@%hW@%h  _s - a scroll labelled RIC RAUNUKH _MP restored: 17A%h4A%hA%hQ _A%hY..).##..... .##..####....##.. .. . .....#...#######..## . ##......##........ ##..........##..... ...........###. ..## ..........###.)..## ..<# .......#..........# ..........####..;....... .........# #.......! ......[... ###..#A%h|~#....gMagic Dart .... #### .#? .....#.### # .......#g   hobgoblin (asleep) ..# 15.8 (8.0)6.8 (9 _A hobgoblin comes into view.B%hxx******.B%ha{...!...B%h/9T16--6=7.8 (1Magic Dart _The magic dart hits the hobgoblin. _You now have 16/17 mp.B%hA4B%hB%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B%hCB%hHB%hLB%hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)B%h1 4B%hz B%h} B%h[ % _B%h! BB%hS$ B%h+ ,B%hY. B%h2 B%h3 9--B%h5 B%h: ,B%h< B%h3A B%hA J17==B%hC B%h H B%h C%h C%h? C%h C%h C%h6" C%h" C%h3$ C%hR& C%h/ ....##)# .###........#C%h1 v###.)..##.#..####..........#......###......># #.....#  ###..##.........# ... #####..#.....## ### ....#.;...# 40 # #.......##.## C%h|2 ^ ###..#...###  ####....#  ##.#### C%h7 C%h< ,2.8 (11C%h$@ C%h}B ; _Found a stone staircase leading down.D%hJD%h$D%h*XD%h`,,D%h-D%h/D%h`2,D%hc3D%h7D%h:,D%h";D%h.?D%hA,D%hxCD%hED%hG,D%hcID%hVKD%h~M,D%hND%hPD%hS,D%hWVD%hwWD%hY,D%h8[D%h\D%h:_,D%h`D%hfD%hh,D%hiD%hmD%ho,D%h%qD%hEsD%hu,D%hvD%hxD%hz,D%h{D%h}D%h,D%h4D%hdD%h,D%hFD%hD%hQ,D%hD%hfD%h?  ...# ..........###  ....# ...........  ..#.# .....  .... #. ##..# # #h..# .# #..$.#..# #.###.....# <......# .......;.## D%h...#...##..###.....# .## .....## #.....Magic Dart ..## ....##.###...## [..##............## ................##h   hound (asleep) ##....##.......## #...#######..##.### .....##...........#D%h-59.8 (17D%h*-60.8 (18D%hD%hX _A hound comes into view.E%hU *****E%hQhThe magic dart hits the hound.E%hbE%hAcE%hinh......E%hnj16--==1.0)E%h$tE%hqw& _The hound barks! E%hwd_You now have 16/17 mp.E%h>B***E%h.h..5----2 _The magic dart hits the hound. _You now have 15/17 mp.E%hmT** E%hzE%h|E%h...h4----3E%hE%hn _The magic dart hits the hound. _You now have 14/17 mp.E%h 8 E%h| B3---4 _The magic dart hits the hound. The hound closely misses you. _You now have 13/17 mp.E%h@ E%h^R  The magic dart hits the hound but does no damage.12---5 _The hound completely misses you. The hound closely misses you. _You now have 12/17 mp.F%hO  ...# ..........###  ....# ...........#  ..#.# ...........  .... #..........  # #..........  .# #..$....#  #.###.....# < .......;h## ..###.....#   #.....#  ##...## [...##...##..##.##.###...#F%h   ...# ..........###  ....# ...........#  ..#.# ...........  .... #..........  # #..........  .# #..$....#  #.###.....# < .......;h## ..###.....#   #.....#  ##...## [F%hE...##...##..##.##....#F%hFF%hߌF%hF%hS\ _A hound is nearby!F%h8 F%h'--6 _The magic dart hits the hound. The hound misses you.F%hk F%h4 >.F%h(% .F%h5T 1-207Magic DartF%hZ F%h] _The magic dart hits the hound. _You now have 11/17 mp.F%h F%h0 F%hr F%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G%h7x4G%hzG%hG%h% _G%hXG%h;,G%hG%h=N-G%h G%h[,G%h|G%h2=G%h,G%hG%hԡ,G%hG%hAG%hΥG%hTG%hP=G%hϩG%hS,G%hG%hkG%hG%hG%hEf13==G%hQG%h,G%hXG%hG%hG%h}G%hEQ==G%hvG%h,G%hG%hiG%hL4=G%hG%h,G%hG%h,G%hG%h,G%h_G%hP=G%hqG%h,G%hsG%h,G%hG%hc5==G%hBG%hG%h`,G%h|G%h,G%hG%hQ==G%hG%h,G%h]G%ht,G%hG%hOb6=G%hAG%h,G%hG%h{G%hG%hwG%h+ ,G%h G%h P=G%h G%h,G%hG%h`17==G%hG%hG%h#)S78  #####.#....##  <..#  ...# ....#### ...#  ..#.# ...  .... ........ ##..# # ..... ....# .# #..;....#-207.8 (40.0).#..# #.#### <......# .........#.#...##..###.....# ..## .....## #.....# ..## ....##.###...##.....G%h)+..#G%h 0G%h7F-8.8 (41G%h<G%hCJ _Found an escape hatch in the ceiling.G%hJ,9.8 (42G%hMG%h_P _You now have 192 gold pieces (gained 11). _MP restored: 17G%htG%hVvG%hdxG%hG%h†G%hn== _G%h G%hҗG%hG%h+G%h,G%hMG%hG%hF,G%hG%h;G%hg,G%hpG%hG%h׷G%hiG%h~G%hڽG%h,G%hbG%hG%h,G%hG%hG%h&,G%hG%hXG%h,G%hG%hG%h,G%hG%hwG%h,G%hG%hG%huG%hG%hG%hGG%h,G%hG%hG%h#,G%hG%hG%h,G%hG%hG%h,G%hG%hG%h,G%hS G%h G%h ,G%hG%h;G%h\G%hG%h6G%hG%hG%hG%hG%hDG%h,G%hG%hG%h,G%hG%hG%h!,G%h!G%h"G%h$G%hw%G%h%G%h*G%h+,G%h,G%h@.G%h90,G%h0G%ho2G%h4G%h@h w.#  ..  ..## #. #..# ....G%hA| #..#####.#....## ####..<.....# ...#.......### G%hC....#.;..............#  . # ..#.#.................  ..##. ...........##..........Magic Dart  .....####..##.##...##..........  ...........##.##..###.......#  ......^....#..###.###.....###w   ribbon worm (wandering)  .......<......##.........##  ##...##..###.....#  ..#......###.....####.....#G%hL-36.8 (27G%hS,7.8 (28G%h@WG%hY^ _A ribbon worm comes into view.G%h? w.# .. ..## #.  G%h&BF#..# ....  #..#####.#  ####..<......  ...#.........  ....#.;.......  . # ..#.#.........  ..##. ...........##..  ##.##...#  #.##..###.......#  G%hUCh^....#..###.###..  <......##.........##  #...##..###.....# G%hkD7 ......# G%hU w.# .. ..## #.  #..# .... G%h9 #..#####.#  ####..<......  ...#.........  G%h....#.;.......  . # ..#.#.........  ..##. ...........##..  G%hKz##.##...#  #.##..###...  ^....#..###.###..  <......##.......  #...##..###..  ...G%hdG%hAG%h G%hU b _A ribbon worm is nearby!G%h ******w  G%h\ f  The magic dart hits the ribbon worm.G%h .JG%h wG%h%.G%h.G%h.G%h.G%h h.J   endoplasmG%h16G%h --G%h/!=G%h!8.8 (1G%ho".0)G%h('G%h* G%h+ G%hl,8_An endoplasm comes into view. G%h-V_You now have 16/17 mp.G%h-H%hL*****H%h~.J.....5---9H%hȅH%h _The magic dart hits the ribbon worm. _You now have 15/17 mp.H%h_L*****H%h,H%hԣZ..w.H%h...H%hYa4---40H%h@H%h _The magic dart hits the ribbon worm. _You now have 14/17 mp.H%hF****H%h]H%h^H%hhJ.w...J   endoplasmH%hr`3---1H%hyH%hJ} _The magic dart hits the ribbon worm but does no damage. _You now have 13/17 mp.H%hR  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I%h  IndexError the Conjurer ..# Octopode .J Health: 36/36 ======================== ..## #.  Magic: 11/17 ===============--------- #w.# ....  AC: 0Str: 6  #*.#####.#....##  EV: 22Int: 22 ####.*<...........#  SH: 0Dex: 11 ...#.*............###  XL:  6 Next: 20% Place: Dungeon:4 ....#.;..............#  Noise: =--------  Time: 3241.8 (0.0)  . # ..#.#......I%hܧ[40m...........  -) Magic Parchment  ..##. ...........##..........  Cast: Magic Dart  .....####..##.##...##..........  Scroll  ...........##.##..###.......#  ......^....#..###.###.....###  w   ribbon worm  .......<......##.........##  J   endoplasm  #.........#...##..###.....#  ..#......###.....####.....# _The magic dart hits the ribbon worm but does no damage. _You now have 13/17 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 93% to hit)IndexError the Conjurer..#Octopode.JHealth: 36/36 ========================..##I%h #.Magic: 11/17 ===============---------#*.# ....AC: 0Str: 6 #*.#####.#....##EV: 22Int: 22####.*<...........#SH: 0Dex: 11...#.*............### XL:  6 Next: 20% Place: Dungeon:4....#.;..............# Noise: =--------  Time: 3241.8 (0.0)  . # ..#.#................. -) Magic Parchment  ..##. ...........##.......... Cast: Magic Dart  .....####..##%hƬ37m.##...##.......... Scroll ...........##.##..###.......#......^....#..###.###.....###w   ribbon worm.......<......##.........##J   endoplasm#.........#...##..###.....#..#......###.....####.....# _You now have 13/17 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 93% to hit)  You focus your ray upon the ribbon worm.I%h^  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm! .Jw... (catching breath)(Press . to maintain the ray.)I%h.  ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.I%hyI%h&*...I%hI%h11 I%h =I%h@2.8 (1I%h{7Held Ray I%hI%hvI%h? I%h I%h_You are caught in a web! I%huN_You now have 11/17 mp.I%hI%h6 ****J   endoplasmI%hf N.J...I%h ^0-1--3+  _The searing ray hits the ribbon worm. _You now have 10/17 mp.J%hĨq****J%h#+H†...J%hX-2--4Magic Dart++  _The searing ray hits the endoplasm!J%hqN****J%hy†...9/17 --5 _You finish channelling your searing ray. _You now have 9/17 mp.J%h6q...†...L%hb[9/17 --=2Magic DartL%h_ L%h`S A ball python comes into view. _L%ha(The ball python moves out of view. L%hBb_L%h c=is nearby! L%hcV_A ball python is nearby! L%hd,_The magic dart hits the ball python.L%hn[You now have 9/17 mp.L%h4L%h՟L%h@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L%hL%h L%hdL%h? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L%hRH L%hQ L%hX L%h\  L%h] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L%h74L%h8L%hx<L%h=% _L%hCXL%hpD,L%hEL%hHL%hI9--L%h!JL%htML%hS10/17==L%hTL%hW,L%hpYL%h\L%h;]L%h]L%h_Q==L%h`L%hnb,L%hbL%hd,L%heL%hdgj1=L%hOhL%hj,L%hkL%hQm,L%hnL%h5p,L%hpL%hrP=L%h~sL%h@u,L%huL%hw,L%h7xL%hzj2=L%h|L%h},L%h~L%hˀ,L%hzL%h,L%hL%hP=L%hL%h6,L%hL%hL%hP13==L%hwL%hɏBL%h5,L%hL%ht,L%hL%hQ==L%h?L%h,L%hL%h,L%hL%hb4=L%h;L%h,L%hL%hF,L%h+=L%hL%h,L%hL%hA,L%h#L%hʰ95L%hA*==L%hL%h{,L%h!L%hL%h L%hL%hL%huL%hL%h{L%h;==L%hqL%hL%hoL%hL%hb6=L%hnL%h,L%h~L%hs,L%hL%h,L%h|L%hP=L%hL%hL%hL%h,L%h,L%hL%h`17==L%hL%hF22 L%hL%h9 _The web tears apart.L%h`4L%hRL%hL%h,L%hWL%hL%h@L%h4==L%hBL%hL%hM,L%h{L%hg  You see here a ribbon worm corpse.L%hL%hc _L%hL%hiL%h[,L%h`L%hL%h}o ... ... ##..# >.... #...#.....#.... ##...#........ ........... .....##.......... #......#.....#  #..;.#.....# -311.8 (59.0)L%hC_ #.........#  #...##..###.# #.  #... ##†.# ....  #..# #..#####.#....## .... ####..<...........#  L%hS#.# ...#..............#  .. ....#...............  . # ..#.#............... L%hL%h F-2.8 (60L%h#L%h% _Found a stone staircase leading down. _MP restored: 17M%h _M%hsXM%htM%hM%hM%h$M%hM%h,M%hM%hGM%hW,M%hzM%hCM%h,M%hM%h-M%hM%hM%hM%hmM%h,M%hM%hM%h,M%hdM%hM%h,M%hM%hM%h,M%h nM%hXM%h0nM%h2,M%h3M%h;5M%h6,M%hV7M%h<M%h=M%hd>M%h>M%h@M%hRBM%hBM%hCM%hIJBM%hJM%h4LM%hMM%hrM%hM%hw{# . ### !. #.## ......#..## M%h.......;..## J..........#####...............## Magic Dart. ##..#.>.........# .. #...#.....#.....#.... ##...#...........### J   endoplasm (wandering)..... ...............##.#M%h.....##.................### #......#.....#.##.......#M%h3-45.8 (33M%h@J.M%h,6.8 (34M%hCs _An endoplasm comes into view.M%h *****J  The magic dart hits the endoplasm.M%h M%hʏ +.J....M%h i16--=7.8 (1.0)M%hŖ M%h) _The endoplasm quivers. The endoplasm jiggles. _You now have 16/17 mp.M%h n.****N%hH .....N%h_5---38Magic DartN%hz _The magic dart hits the endoplasm. _You now have 15/17 mp.N%hN%hN%hRN%h: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N%h HN%hNN%hPSN%h?V _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N%hh5 _N%h=-N%h?N%h@L6=N%hQAN%h C,N%hDN%hF,N%hJHN%hHJ,N%hKN%hMN%hYN:=N%h7ON%hMQ,N%hRN%hxUN%h7VJ17==N%hWN%hYN%h\N%h\N%h]N%h`_N%hoa,N%hbN%hdN%hg,N%hyjN%hlN%hnN%ho;==N%hpN%hs## ###.#N%hZ ##.... ##....## #......# ###......# #........### #.##.##-..#..## ##N%h...##  #.............##### ................## . ....##..#.>.......N%h8..# ......#...#.....#.....# .....##...#...........### .....................##.#N%h0635.0)N%hYF-4.8 (16N%hbN%h _u - a smoky amethyst potion _MP restored: 17N%h9` N%hJa N%ha N%he N%h h N%ho _N%hgp N%hq N%h^r N%h s N%ht N%hu ,N%hv N%hz N%h| N%h| N%h} N%h nN%h ,N%hK N%h N%hQ ,N%h ,N%h BN%h’ N%hJ U###.##... ##....#... ##....##.... #......#F.... ###......#.....##........###.....#.......##.## #..........#..## ###;...........## N%hk #.............#### ...................Magic Dart . ....##..#.>........ ......#...#.....#.... .....##...#.......... F   bullfrog (asleep) #..................... ......##.............. . ##.....#.##..N%h< 273.8 (9.0)N%h N%h t..FFN%hM /4.8 (10.0)N%h N%h [ _A bullfrog comes into view.N%h]6   N%hM!... ##....#  ... ##....##  .... #......#  ..... ###......#  ..F..##........###  .....#.......##.##  #..........#..##  ###;.......  #........ .......... . ....##..#.> ......#...# .....##...# #...... ......# . O%h   ... ##....#  ... ##....##  .... #......#  ..... ###......#  ..F..##........###  .....#.......##.##  #..........#..##  ###;.......  #........ .......... . ....##..#.> ......#...# .....##...# #...... ......#  _A bullfrog is nearby!O%h[**** O%h`~.F...16--=5.0) _The magic dart hits the bullfrog! _You now have 16/17 mp.O%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P%he ###.##  IndexError the Conjurer ... ##....#  Octopode ... ##....##  Health: 36/36 ======================== .... #......#  Magic: 14/17 ===================----- ..... ###......#  AC: 0Str: 6  .....##........###  EV: 22Int: 22 ..F*.#.......##.##  SH: 0Dex: 11 #**........#..##  XL:  6 Next: 23% Place: Dungeon:4 ###;...........##  Noise: =--------  Time: 3375.8 (0.0) #.....P%h!h[34m........#### -) Magic Parchment ................... Cast: Magic Dart . ....##..#.>........ Scroll  ......#...#.....#.... .....##...#.......... F   bullfrog #..................... ......##.............. . #......#.....#.##.. _The magic dart hits the bullfrog! _You now have 16/17 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 76% to hit)P%hp6###.##IndexError the Conjurer...##....#Octopode... ##....##Health: 36/36 ========================.... #......#Magic: 14/17 ===================-----..... ###......#AC: 0Str: 6 .....##........###EV: 22Int: 22..**.#.......##.##SH: 0Dex: 11#**........#..##XL:  6 Next: 23% Place: Dungeon:4###;...........##Noise: =--------  Time: 3375.8 (0.0)%h80m#.............#### -) Magic Parchment................... Cast: Magic Dart. ....##..#.>........ Scroll ......#...#.....#.........##...#.......... F   bullfrog#...........................##.............. .#......#.....#.##.. _The magic dart hits the bullfrog! _You now have 16/17 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (moderately wounded, 76% to hit)P%hj _You now have 16/17 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (moderately wounded, 76% to hit)  You focus your ray upon the bullfrog. The searing ray hits the bullfrog!..F.=6.8 (1Ray P%h P%h P%h_(Press . to maintain the ray.) _You now have 14/17 mp.P%h P%h,}****P%h6)....P%h P%hK&3-5-7Magic Dart+ _The searing ray hits the bullfrog!  Your Spellcasting skill increases to level 5!  Your Shapeshifting skill increases to level 1! _You now have 13/17 mp.P%h E****P%h ....12-----8++ _P%hH P%hۑ r _You now have 12/17 mp.Q%h  You stop channelling your searing ray. _13====4=Q%h\BQ%h BQ%h P=Q%h%Q%h,Q%hQ%hc5==Q%hlQ%hQ%ht Q%h-!Q%h",Q%h{#Q%hR)==Q%h\*Q%h*Q%hy+Q%hD-,Q%h-Q%ht/Q%h0L6=Q%h0Q%h1Q%h8Q%h9Q%h ;,Q%h;Q%h=,Q%h~>Q%h@P=Q%hFAQ%hC,Q%hCQ%hE,Q%h:FQ%hGQ%hHJ17==Q%htIQ%hYLQ%hJN,Q%hOQ%h QQ%h===Q%h ..#......##........... #..................... .............##..#.>.. .............#...#.... ............##...#.... ..#####............... ## # ##......##........ .. . ...##.#...##......#..... .####.. .......;.###.#....#.....- ......# ........## .#......... ..... ........# #...##..###.#Magic Dart ....#....... #... ##†.## .#####...... #..# #..#### ...##...##...... ####..<g   goblin (asleep) #.....# #.... %hƐm####.# ...#..... .g... .. ....#  ..... # ..#.#......Q%h+1418.8 (40.0)Q%h$,9.8 (41Q%hQ%hD _A goblin comes into view. It is wielding a +0 dagger. _MP restored: 17Q%h . ..... .....> ...... .....# #...... # ##..... . ...##.#...# .......;.#Q%hS ........##  ........#  .#....... #... ##† ##...... #..#  #...##...... < #.... ####.#  ..... .g... ..  .... . # Q%hWx . ..... .....> ...... .....# #...... # ##..... . ...##.#...# .......;.# ........##  ........#  .#....... #... ##† ##...... #..#  #...##...... < #.... ####.#  ..... .g... ..  .... . # Q%hp[Q%hkQ%hqQ%h6t] _A goblin is nearby!Q%h* , . ..... .....> ...... .....# #...... # ##..... . ...##.#...# .......;.# ........##  ........# Q%h .#....... #... ##† ##...... #..#  #...##...... < #.... ####.#  ..... .g... ..  .... . # R%h . ..... .....>R%h5() ...... .....# #...... # ##..... . ...##.#...# .......;.# ........##  ........#  .#....... #... ##†R%h+l ##...... #..#  #...##...... < #.... ####.#  ..... .g... ..  .... . # R%hd6R%h=R%hCR%h/E] _A goblin is nearby!R%hR%h  ****** ) R%h{K......R%h&P16--=20.8 (1.0)Magic Dart _The magic dart hits the goblin. _You now have 16/17 mp.R%h]R%hR%hR%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)R%hR%hD#R%h/(R%h* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)R%h9  _R%h< R%h< ,R%h= R%hc> 9--R%h@ ,R%hA J17==R%hE ,R%hDG R%hG R%h[H R%hxI R%hJ R%h*K ,R%hO R%hQ R%hR R%hR R%hT R%ha  ..#......## .##........## >..............##..#.#..#...........#...#.............##...##.....#####..  ###... ####......##  .. R%hb ...##.#...##......# . ##.####.....###.#....#-##.......##.........## .#.......... #.........# #...##.Magic Dart.... @....#.......# #... ##†....### ...#.##......##..# #..  #<...# .# # #...##...... ####@   Edmund (asleep)  ###.....# #....#####.# ...#.. ..... .).... ..# ....#.. .... . # ..#.#..R%hm  8.8 (8  Edmund the Younger comes into view. He is wielding a +1 heavy flail and wearinga +3 leather armour of positive energy.Found an escape hatch in the floor.R%hpx .Edmund shouts!R%hy ====9.8 (9Magic DartR%h} R%h z _Edmund moves out of view. _MP restored: 17R%h5R%hz6R%h8R%hCR%hKFR%hJR%hRQ _S%h ..#......## .##...# ## >.....##.. .#..#.....#... ...#....##... #.....##### ## . #...#####......## # .. ....#...##.#...##......# .. ##.####....###.#....#--30.8 (1 #.##.##.## .#. #.# #...##..Magic Dart. ..@..#.# #... ##†.###....#.##......##..# # #<...#..#####...##...... %h34m####. @   Edmund ###.....# #....#####.# ...#. ..... .).... ..# ....#. .... . # ..#.#.-- _Edmund is nearby!T%h̢  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T%h? ..#......##...... IndexError the Conjurer .##................ Octopode # ## >..............##.. Health: 36/36 ======================== .#..#..............#... Magic: 15/17 =====================--- ...#.............##... AC: 0Str: 6  #.....#####.......... EV: 22Int: 22 ## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 T%h9K.. ##.####......;......###.#....# Noise: ---------  Time: 3430.8 (0.0) #.##.......##.**......## .#..... -) Magic Parchment .......... #*........# #...##.. Cast: Magic Dart ........ ..@..#.......# #... ##† Scroll ......###....#.##......##..# #.  #<...#..#####...##...... ####. @   Edmund  ###.....# #....#####.# ...#. ..... .).... ..# ....#. .... . # ..#.#. _Edmund is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (81% to hit)T%h ..#......##...... IndexError the Conjurer.##................ Octopode# ## >..............##.. Health: 36/36 ========================.#..#..............#... Magic: 15/17 =====================---...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22T%h ## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: ---------  Time: 3430.8 (0.0) #.##.......##.**......## .#..... -) Magic Parchment .......... #*........# #...##.. Cast: Magic Dart ........ ..*..#.......# #... ##† Scroll ......###....#.##......##..# #.#<...#..#####.T%h ..##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (81% to hit)  You focus your ray upon Edmund.T%h= onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (81% to hit)  You focus your ray upon Edmund.  The searing ray hits Edmund but does no damage.T%hۢ Z....@T%h r==1.8 (1Ray T%h T%hd _(Press . to maintain the ray.) _You now have 15/17 mp.U%h\X****U%hU%h\.@..U%hd4----2+ U%hU%hL _The searing ray hits Edmund but does no damage. _You now have 14/17 mp.U%hX****U%h eU%hm @U%h4n....U%ho#3U%h+p---=-3++ U%hitU%hw _The searing ray hits Edmund but does no damage. _You now have 13/17 mp.U%h5{ X****U%hj @...  The searing ray hits Edmund.  U%hf (You finish channelling your searing ray.U%h  |12---=4U%hL U%ha _Edmund misses you. _You now have 12/17 mp.W%hC  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W%h@j ..#......##...... IndexError the Conjurer .##................ Octopode # ## >..............##.. Health: 36/36 ======================== .#..#..............#... Magic: 10/17 ==============---------- ...#.............##... AC: 0Str: 6  #.....#####.......... EV: 22Int: 22 ## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: ==-------  Time: 3434.8 (0.0) #.##.......##..@......## .#.....%hkm -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart ........ .....#.......# #... ##† Scroll ......###....#.##......##..# #.  #<...#..#####...##...... ####. @   Edmund  ###.....# #....#####.# ...#. ..... .).... ..# ....#. .... . # ..#.#. _You now have 12/17 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (lightly wounded, 81% to hit)W%h# ;..#......##...... IndexError the Conjurer.##................ Octopode# ## >..............##.. Health: 36/36 ========================.#..#..............#... Magic: 10/17 ==============----------...#.............##... AC: 0Str: 6 W%hx& #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: ==-------  Time: 3434.8 (0.0) #.##.......##..*......## .#..... -) Magic Parchment .......... #.*.......# #...##.. Cast: Magic Dart ........ ...*.#.......# #... ##† Scroll ......###...W%h/' 5[0;10;1m*#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#. _You now have 12/17 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (lightly wounded, 81% to hit)W%h o@...  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (lightly wounded, 81% to hit)  You focus your ray upon Edmund. The searing ray hits Edmund.  (Press . to maintain the ray.)W%h i5.8 (1Ray W%hI W%h _Edmund closely misses you. _You now have 10/17 mp.W%hiX****W%hTN@...W%h9/17 ----6+ W%hW%h8  _The searing ray misses Edmund. _You now have 9/17 mp.X%hRX****X%hr@...25X%h----------==7++ X%hX%h; _The searing ray hits Edmund! Edmund hits you with a +1 heavy flail! _You take 11 damage, and have 25/36 hp. MASSIVE DAMAGE!!X%h7X****X%h @...  The searing ray hits Edmund but does no damage.  You finish channelling your searing ray.X%h6=-------8-8X%hX%h _Edmund misses you. _You now have 8/17 mp.X%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X%hzB ..#......##...... IndexError the Conjurer .##................ Octopode # ## >..............##.. Health: 26/36 =================------- .#..#..............#... Magic: 6/17========---------------- ...#.............##... AC: 0X%h QStr: 6  #.....#####.......... EV: 22Int: 22 ## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: ==-------  Time: 3438.8 (0.0) #.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart ........ .....#.......# #... ##† Scroll X%hM......###....#.##......##..# #.  #<...#..#####...##...... ####. @   Edmund  ###.....# #....#####.# ...#. ..... .).... ..# ....#. .... . # ..#.#. _You now have 8/17 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X%hzoAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (heavily wounded, 81% to hit)Y%h_'..#......##...... IndexError the Conjurer.##................ OctopodeY%h`# ## >..............##.. Health: 26/36 =================-------.#..#..............#... Magic: 6/17========----------------...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: ==-------  Time: 3438.8 (0.0) #.##.......##..*Y%h%c......## .#..... -) Magic Parchment .......... #.*.......# #...##.. Cast: Magic Dart Y%he........ ...*.#.......# #... ##† Scroll ......###...*#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (heavily wounded, 81% to hit)  You focus your ray upon Edmund.Y%h3@...onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  Y%hpositive energy (heavily wounded, 81% to hit)  You focus your ray upon Edmund.  The searing ray hits Edmund but does no damage.Y%hi9.8 (1Ray Y%hY%h)  _(Press . to maintain the ray.) _You now have 6/17 mp.Y%h<X****Y%hdN@...Y%hf5-40+ Y%hoY%hr _The searing ray hits Edmund. Edmund completely misses you. _You now have 5/17 mp.Y%hs**** Y%hqN@...Y%hu13---------4---1++ Y%h Y%h-6 _The searing ray hits Edmund. Edmund hits you with a +1 heavy flail! _You take 13 damage, and have 13/36 hp. MASSIVE DAMAGE!! You now have 4/17 mp.Y%h X****Y%h @...  The searing ray hits Edmund.Y%h 4=--------3---2Y%h Y%h _You finish channelling your searing ray. _You now have 3/17 mp.Z%h#  Z%h?$Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z%hX ..#......##...... IndexError the Conjurer .##................ Octopode # ## >..............##.. Health: 14/36 =========---------------Z%h0 .#..#..............#... Magic: 1/17=----------------------- ...#.............##... AC: 0Str: 6  #.....#####.......... EV: 22Int: 22 Z%h## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: ==-------  Time: 3442.8 (0.0) Z%hO#.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart ........ .....#.......# #... ##† Scroll ......###....#.##......##..# #.  #<...#..#####...##...... ####. @   Edmund Z%hݮK ###.....# #....#####.# ...#. ..... .).... ..# ....#. .... . # ..#.#. _You now have 3/17 mp.Casting: Searing Ray (safe; 1% risk of failure)  Z%hȱConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (severely wounded, 81% to hit)Z%h..#......##...... IndexError the Conjurer.##................ Octopode# ## >..............##.. Health: 14/36 =========---------------.#..#..............#... Magic: 1/17=-----------------------...#.............##... AC: 0Z%hkRStr: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 Z%hh.. ##.####......;......###.#....# Noise: ==-------  Time: 3442.8 (0.0) #.##.......##..*......## .#..... -) Magic Parchment .......... #.*.......# #...##.. Cast: Magic Dart ........ ...*.#.......# #... ##† Scroll Z%he......###...*#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#.Z%h o..... .).... ..# ....#...... # ..#.#. _You now have 3/17 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (severely wounded, 81% to hit)Z%h@...  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight lineZ%h[: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of  positive energy (severely wounded, 81% to hit)  You focus your ray upon Edmund. The searing ray hits Edmund.  (Press . to maintain the ray.)Z%hi3.8 (1Ray Z%hSZ%h./ _Edmund barely misses you. Z%hc_You now have 1/17 mp.Z%h8 X****Z%hc  .##... # ## >.... .#..#.... ...#... #..... ## . #...# .. ....#...##.#... Z%h I#......;......#..##..*......##  #.*.......#  ...*.#.......# #... ##†...*#.##......##..#  #<...#..#####...##......  ..# #....#####.# Z%hu i ..... .).... ..#  .... . # Z%hb  .##... # ## >.... .#..#.... ...#... #..... ## . #...# .. ....#...##.#... #......;......#..##..*......##  #.*.......#  ...*.#.......# #... ##†...*#.##......##..#  #<...#..#####...##......  ..# #....#####.#  ..... .).... ..#  ....%h m . #  @...  The searing ray hits Edmund. Edmund hits you with a +1 heavy flail!2/36 --------4+  _* * * LOW HITPOINT WARNING * * * _You take 12 damage, and have 2/36 hp. MASSIVE DAMAGE!!Z%h- X****Z%h~ N@...Z%h 0---5Magic Dart++ Z%h Z%h _The searing ray misses Edmund. _You now have 0/17 mp.[%hE  Without enough magic to sustain it, your Searing Ray dissipates.3=-------=-6 _Edmund completely misses you.\%h[\%hmEvoke which item? Talismans  j - an inkwell talisman (active)  r - the quill talisman of Ismaphy {Str-5 Dex+9} [!] read|quaff|evoke[?] describe selected]%h]%h=..#......##...... IndexError the Conjurer.##................ Octopode# ## >..............##.. Health: 3/36==----------------------.#..#..............#... Magic: 0/17------------------------...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# ]%h[ANoise: =--------  Time: 3446.8 (0.0) #.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart ........ .....#.......# #... ##† Scroll ......###....#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#.The searing ray hits Edmund. Edmund hits you with a +1 heavy flail! _* * * LOW HITPOINT WARNING * * * _You take 12 damag]%hDe, and have 2/36 hp. MASSIVE DAMAGE!! _The searing ray misses Edmund. _You now have 0/17 mp.Without enough magic to sustain it, your Searing Ray dissipates. _Edmund completely misses you.  Okay, then. _]%h]%hVRead which item? Scrolls  p - a scroll labelled GOAZXIANTU  q - a scroll labelled IPUHASMOGI  g - a scroll labelled JAP REOPYBA  s - a scroll labelled RIC RAUNUKH  m - 2 scrolls labelled ROSTIC RIAPN  b - 2 scrolls labelled SUNAN INIT  t - a scroll labelled XAFFOWN GAUT [!] read|quaff|evoke[?] describe selected^%h>..#......##...... IndexError the Conjurer.##................ Octopode# ## >..............##.. Health: 3/36==----------------------.#..#..............#... Magic: 0/17------------------------...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# [^%h+33mNoise: =--------  Time: 3446.8 (0.0) #.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart ........ .....#.......# #... ##† Scroll ......###....#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#. _* * * LOW HITPOINT WARNING * * * _You take 12 damage, and have 2/36 hp. [0^%h;10;1mMASSIVE DAMAGE!! _The searing ray misses Edmund. _You now have 0/17 mp.Without enough magic to sustain it, your Searing Ray dissipates. _Edmund completely misses you. _Okay, then.  Okay, then. _^%h(^%hqDrink which item? Potions  n - an amethyst potion  l - 2 clear potions  k - 2 golden potions  d - a lumpy amethyst potion  c - 4 metallic emerald potions  a - a potion of magic  e - 2 puce potions  o - a ruby potion ^%h u - a smoky amethyst potion [!] read|quaff|evoke[?] describe selected`%hE`%hqM`%hV..#......##...... IndexError the Conjurer.##................ Octopode# ## >..............##.. Health: 3/36==----------------------.#..#..............#... Magic: 0/17------------------------...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Nois`%hp_e: =--------  Time: 3446.8 (0.0) #.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart ........ .....#.......# #... ##† Scroll ......###....#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#. _You take 12 damage, and have 2/36 hp. MASSIVE DAMAGE!! _The searing ray misses Edmund. _[`%hg0;10;1mYou now have 0/17 mp.Without enough magic to sustain it, your Searing Ray dissipates. _Edmund completely misses you. _Okay, then. _Okay, then.  Okay, then.`%hh`%hIk. _`%h& `%h( Inventory: 21/52 slots Hand Weapons (go to first with ))  f - a +3 dagger of flaming (melded) Missiles (go to first with ()  i - 2 silver javelins Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?)  p - a scroll labelled GOAZXIANTU  q - a scroll labelled IPUHASMOGI  g - a scroll labelled JAP REOPYBA  s - a scroll labelled RIC RAUNUKH  m - 2 scrolls labelled ROSTIC RIAPN  b - 2 scrolls labelled SUNAN INIT  t - a scroll labelled XAFFOWN GAUT Potions (go to first with !)  n - an amethyst potion  l - 2 clear potions  k - 2 golden potions  d - a lumpy amethyst potion  c - 4 metallic emerald potions  a - a potion of magic  e - 2 puce potions `%h) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]c%h8 c%h<'..#......##...... IndexError the Conjurer.##................ Octopodec%h># ## >..............##.. Health: 3/36==----------------------.#..#..............#... Magic: 0/17------------------------...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 c%h@# .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: =--------  Time: 3446.8 (0.0) #.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart c%hA........ .....#.......# #... ##† Scroll ......###....#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#. c%hD_The searing ray misses Edmund. _You now have 0/17 mp.Without enough magic to sustain it, your Searing Ray dissipates. _Edmund completely misses you. _Okay, then. _Okay, then. _Okay, then.c%huPc%hQc%h}\c%h^c%h, Drink which item? Potions  n - an amethyst potion  l - 2 clear potions  k - 2 golden potions  d - a lumpy amethyst potion  c - 4 metallic emerald potions  a - a potion of magic  e - 2 puce potions  o - a ruby potion  u - a smoky amethyst potion [!] read|quaff|evoke[?] describe selectede%h@e%h..............##.. Health: 3/36==----------------------e%hQ.#..#..............#... Magic: 0/17------------------------...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 # .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: =--------  Time: 3446.8 (0.0) #.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dare%h+Trt ........ .....#.......# #... ##† Scroll ......###....#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#. _The searing ray misses Edmund. _You now have 0/17 mp.Without enough magic to sustain it, your Searing Ray dissipates. _Edmund completely misses you. _Okay, then. _Okay, then. _Okay, then.e%hXP  Okay, then.e%hXe%hv]e%h_. _f%hf%hiDrink which item? Potions  n - an amethyst potion  l - 2 clear potions  k - 2 golden potions  d - a lumpy amethyst potion  c - 4 metallic emerald potions  a - a potion of magic  e - 2 puce potions  o - a ruby potion  u - a smoky amethyst potion f%h[!] read|quaff|evoke[?] describe selectedj%hbhj%hnj%hv..#......##...... IndexError the Conjurer.##................ Octopode# ## >..............##.. Health: 3/36==----------------------.#..#..............#... Magic: 0/17------------------------...#.............##... AC: 0Str: 6 #.....#####.......... EV: 22Int: 22## . #...#####......##... SH: 0Dex: 11 j%hw# .. ....#...##.#...##......# XL:  6 Next: 53% Place: Dungeon:4 .. ##.####......;......###.#....# Noise: =--------  Time: 3446.8 (0.0) #.##.......##..@......## .#..... -) Magic Parchment .......... #.........# #...##.. Cast: Magic Dart ........ .....#.......# #... ##† Scroll j%h^y......###....#.##......##..# #.#<...#..#####...##...... ####. @   Edmund###.....# #....#####.# ...#...... .).... ..# ....#...... # ..#.#. j%h|k_You now have 0/17 mp.Without enough magic to sustain it, your Searing Ray dissipates. _Edmund completely misses you. _Okay, then. _Okay, then. _Okay, then. _Okay, then.j%hOkay, then. _Okay, then.  It was a potion of ambrosia.  You are confused. j%h You feel invigorated. Edmund hits you with a +1 heavy flail!  You die...  Edmund says, "That'll show my brother!"j%hOD-7/36 --4=====j%h1E [?25h[?0cj%h@W2 +k%h[?25l[?1ck%hInventory: 21/52 slots Hand Weapons (go to first with ))  f - a +3 dagger of flaming (melded) Missiles (go to first with ()  i - 2 silver javelins Jewellery (go to first with "=)  h - a +5 ring of evasion (worn) Scrolls (go to first with ?)  p - a scroll of blinking {unknown}  g - a scroll of enchant armour {unknown} k%h  s - a scroll of enchant weapon {unknown}  q - a scroll of fear {unknown}  b - 2 scrolls of identify {unknown}  t - a scroll of immolation {unknown}  m - 2 scrolls of teleportation {unknown} Potions (go to first with !)c - 3 potions of ambrosia  d - a potion of attraction {unknown}  u - a potion of brilliance {unknown}  o - a potion of cancellation {unknown}  k - 2 potions of curing {unknown}  e - 2 potions of heal wounds {unknown}  a - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l%h8l%h l%hCGoodbye, IndexError.335 IndexError the Conjurer (level 6, -7/36 HPs)Began as an Octopode Conjurer on May 14, 2025.Mangled by Edmund... wielding a +1 heavy flail(13 damage)... on level 4 of the Dungeon on May 15, 2025.The game lasted 00:06:40 (3444 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orbl%hdl%hl%hL? [?25h[?0c [?1051l[?1052l[?1060l[?1061l