ת%h Player: IndexError Game: DCSS trunk Server: clan Filename: 2025-05-15.08:50:31.ttyrec Time: (1747299031) Thu May 15 10:50:31 2025 ٪%h [?1051l[?1052l[?1060l[?1061h٪%h V)0[?7h[?25l[?1c٪%hu ٪%h Trunk doesn't count for the tournament, you want 0.33. Play trunk anyway? (Y/N)Y - Yes  N - No۪%h ۪%h8 Welcome, IndexError. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Conjurerܪ%hmܪ%h ܪ%hf jIndexError the ConjurerOctopodeHealth: 11/11 ========================Magic: 3/3========================AC: 1Str: 6 EV: 12Int: 20SH: 0ܪ%h hDex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Tentaclesܪ%h DCast: Magic Dartܪ%h #########.....####.......####.........#+##...........##ܪ%h\ +.............##..........?..........@.......#..............ܪ%h Q#.[...........###...........####..)......####.......+##+.....##ܪ%h %#######ܪ%h ܪ%h> Welcome, IndexError the Octopode Conjurer.Are you destined to find the sublime Orb of Zot, or to die trying?ܪ%h ܪ%h> Press ? for a list of commands and other information.  Found a scroll labelled YMPOINYD CUTWE, a robe and a hand axe.  Setting a skill training target for Fighting at 12.0.  Setting a skill training target for Armour at 12.0.  Setting a skill training target for Dodging at 12.0.  Setting a skill training target for Stealth at 12.0.  Setting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0.%hB%hQF  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   e + Spellcasting 2.0   3.6  -1          %hH b - Unarmed Combat   0.0   1.0   0   f * Conjurations   4.0   5.0   0                   c - Dodging   2.0   3.0   0       d - Stealth   2.6   1.5  +4                              %hdI[37m                                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|[39;%h LT49mcost|targets%h8 e * Spellcasting   2.0%hp f - Conjurations   4.0%h> f + Conjurations 4.0%h#%hr%hѹ|IndexError the Conjurer#######Octopode##.....##Health: 11/11 ========================##.......##Magic: 3/3========================##.........#+AC: 1%h:$Str: 6 ##...........##EV: 12Int: 20+.............#SH: 0%hDex: 10#..........?...XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)%h#..............-) Tentacles#.[...........#Cast: Magic Dart##...........####..)......##%hC9##.......+##+.....#########Setting a skill training target for Fighting at 12.0.  Setting a skill training target for Armour at 12.0.  Setting a skill training target for Dodging at 12.0.  %hSetting a skill training target for Stealth at 12.0.  Setting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0.%h%h%h%h~%hN? _%h,%hg%h.Q===%hJ%h%hO%h'%h%hj@========%h;%h%hL%h2%hT,%hQ%h1%h%h%h,%h%h%h%h %h\,%h 2========%hE%h ,%h_%h%h%h_%hP%h@========%hv%h> %h %h %ho %h %h%hl%h%h%h%hZ%h8%h%hT%h,%h%hB%h%h%h7%h%h%h& %h %h#f3========%h%%h'4 _Magic restored.%h)3%h*%h,%hu.,%h/%hZ1%hk3%h3%h4%h6%h78V========%h/9%hY####### #.....## .# .......## .# ........#+ ####.### ...## ##...... ...###...#.# .##.....# ...<......# ....##...@.# - ..##..†...# ...##......## .)##......... .......+#.#.##...... +.....###.#. ######## ####### . #. 51.0 (37.0)-2.0 (38 _c - an amulet of guardian spirit {Spirit} _Health restored: 11; MP restored: 3[%h\9;17H%h{%h}rPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of guardian spirit {Spirit}[?] describe selected [!] equip|wield|put on[tab] equip|unequip %hU %h[ %hl #######IndexError the Conjurer #.....##.#Octopode .......##.#Health: 11/11 ======================== ........#+ ####.###Magic: 3/3======================== .........## ##......AC: 1Str: 6 ..........###...#.#EV: 12Int: 20 ...........##.....#SH: 0Dex: 10 ...<..............#XL:  1 Next: 50% Place: Dungeon:1 ...........##...@.#Noise: ---------  Time: 52.0 (0.0) ..........##..†...#-) Tentacles .........##......##Cast: Magic Dart .)......#%ho ?#......... .......+#.#.##...... +.....###.#. ######## ####### . #. _You grab the dart slug. You constrict the dart slug. _No target in view! _No target in view! _HP restored. _Magic restored. _c - an amulet of guardian spirit {Spirit} _Health restored: 11; MP restored: 3  Okay, then.%hq %hu %h0w . _%h}  _%hC %h %h9 X%h %hI %h4 %h %h\ ,%h %h%h,%h%h%hb,%h%h6%h%h& %h %h( %h %he %h %h %h%h%h%h%h%h1%h%h%h5%hh%h%hO%h%hx ,%hN!%h"%hk$,%h9%%h&%h(%h(%h9)%h ,;  You see here 4 stones.%h-%h. _%ht/%h_2%h3,%h15%h6%hb8,%h9%h~:%h;,%h<%h=%h[?%h?%h@%hQA%hB%hC%hC%hD%h GB%h~I%hJ%h&K%hK%hL%hN%hN%hRO%haP%hQ%hR%hR%hS%h/U%hU%hK[%hL\%h\%h>]%h^%h_%hY`%h`%hb%hc%hZd%hd%hf%hkg%hg%hPh%hi%h8k%hk%hWl%hAn%ho%h3p%hdq%hCs%hu,%h(w%hSy%hz,%h|%h}%h:,%h9%h΁%h%h`%hT%h%h<%h:,%h%h%h-%hǍ%h%ht` #.............. #. #.[...........# #. ##...........## #. ##..)......##. ##. ##.......+#.# g. #+.....###.# #. ########...# .#..##.######.#.# ###### .......@........# #.(... %h4##.###.######.### #.#### #. #.# #.#Magic Dart .. #.# #.# ##. #.# #.# #. #.#####.#g   hobgoblin (asleep) #. #.......##. #########%h094.0 (42.0)%hb,5.0 (43%hx%h\ _A hobgoblin comes into view.%h%h ~Drop what?3/52 slots (_ for help) Jewellery (select all with "=)  c - an amulet of guardian spirit {Spirit} Scrolls (select all with ?) %h!g b - a scroll labelled YMPOINYD CUTWE Potions (select all with !)  a - a potion of magic [Up|Down] select%hh! [Esc] exit Letters toggle [.|Space] toggle selected[top]%hE (1 turn)+[Enter] accept (1 chosen)%h #.............. IndexError the Conjurer#. #.[...........# Octopode#. ##...........## Health: 11/11 ========================#. ##..)......##. Magic: 3/3========================##. ##.......+#.# AC: 1Str: 6 g. #+.....###.# EV: 12Int: 20#. ########...# SH: 0Dex: 10.#..##.######.#.# ###### XL:  1 Next: 50% Place: Dungeon:1.......@........# #.(... Noise: ---------  Time: 95.0 (0.0)##.###[40%h m.######.### #.#### -) Tentacles#. #.# #.#Cast: Magic Dart.. #.# #.###. #.# #.##. #.#####.#g   hobgoblin (asleep)#. #.......##. ######### _HP restored. _Magic restored. _c - an amulet of guardian spirit {Spirit} _Health restored: 11; MP restored: 3 _Okay, then. _You see here 4 stones. _A hobgoblin comes into view.6.0 (1%h E _You drop an amulet of guardian spirit {Spirit}.%h%h@b†**%h8\&..%h2--------7=7Magic Dart%h%h8 _The magic dart hits the hobgoblin. %hb_You now have 2/3 mp.%hU%hW%h]%hz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h'%h%h%h; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hz  _%h --------3========%hԹ %h %h? * # #.# #.[. #.# ##.%h n #.. ##..)......##%hQ y ##.# ##%h .+#.%h . †.# #+.....###.%ht ..J #.# %h #...%h ~#.#..##.######.#.# #"........# #.(..-#.###.######.### #. #.# #.# #.#Magic Dart ..! #.# #.# ##.. #.# #.# #..# #.#####.#J   endoplasm (asleep) #..# #.......# #..# #%h %hy 108.0 (11.0)-9.0 (12 _An endoplasm comes into view. _MP restored: 3%h` ****J    The magic dart hits the endoplasm.%h%h2.J...%hw2--------=10.0)%h%h _The endoplasm quivers. _You now have 2/3 mp.%h7***%hR%h_%.J..%hlu1----------------1%hs _The magic dart hits the endoplasm but does no damage. _You now have 1/3 mp.%ho %hcv [.**%h #...%h# 0----------------92Magic Dart%h( %h+ _The magic dart hits the endoplasm. _You now have 0/3 mp.%h 4%hM %h K _You are out of magic!%h{^ _You are out of magic!%h _You are out of magic!%h _--------1================%h%h92========%he %h========%hq%h+,%hW%h ,%h%h%h%h %h"%h"%hN3========#.# ###. ##..)####.# ##+#... †.# #+.....###....#  ########..#.#..##.######.#.# ######......."........# #.(###.###.######.### #. #@# #.# #.# -..B....!# #.# #.# #.#.###..#Cast: Magic DartB   giant cockroach (asleep)#..#b   bat (asleep)#.%hO*b#%hV048.0 (36.0)%hJXF-9.0 (37%h]%h` _A bat and a giant cockroach come into view. _MP restored: 3%h %h %hͣ z _There are monsters nearby!%h0! $ #.#  #.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  #..B....!# #.# #.#  #.#.###..# #.# #.#  #..#   #..#   #..#   #..# #.b#%h " %h 0#.#  %hY _#.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  %h@ #..B....!# #.# #.#  #.#.###..# #.# #.#  #..#  #..#  #..#   #..# #.b# %h) %h6 %h z _There are monsters nearby!%h ***B  %h[.B..%hw2--------=50.0 (1.0)%hm _The magic dart hits the giant cockroach. _You now have 2/3 mp.%hEU** %hV`%ha%hmD..B%hou1----------------1%hx%hT} _The magic dart hits the giant cockroach. _You now have 1/3 mp.%hZ†b   bat (asleep)%h`#.# ##...........# IndexError the Conjurer#.. ##..)......## Octopode##.# ##.......+#. Health: 11/11 ========================.. †.# #+.....###. Magic: 0/3------------------------...# #.# ########... AC: 1Str: 6 #.#..##.######.#.# ##### EV: 12Int: 20#......."........# #.(.. SH: 0Dex: 10###.###.######.### #.### XL:  1 Next: 110% Place: Dungeon:1#@# #.# #.#[40%h}NmNoise: =--------  Time: 152.0 (1.0)#.....†.!# #.# #.#-) Tentacles#.#.###..# #.# #.#Cast: Magic Dart#..# #.#####.##..# #.......##..# #########b   bat (asleep)#..##.b# _MP restored: 3 _There are monsters nearby! _There are monsters nearby! _The magic dart hits the giant cockroach. _You now have 2/3 mp. _The magic dart hits the giant cockroach. _You now have 1/3 mp.%h 7/175--------2 4% Magic Dart _The magic dart hits the giant cockroach.%h1bat (asleep)%hA%ho  You have reached level 2!Health restored: 17 %hb_You now have 0/5 mp.%h14%h@%hK _You are out of magic!%h  #.#  #.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  #.....†.!# #.# #.#  #.#.###..# #.# #.#  #..#   #..#   %hJ z#..#   #..# #.b#%h_=%hX #.#  #.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  #.....†.!# #.# #.#  #.#.###..# #.# #.#  #..#  #..#  #..#   #..# #.b# %h*: %h1T_A bat is nearby!%h:W #.#  #.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  #.....†.!# #.# #.#  #.#.###..# #.# #.#  #..#   #..#   #..#   #..# #.b#%h #.#  #.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  #.....†.!# #.# #.#  #.#.###..# #.# #.#  #..#  #..#  #..#   #..# #.b# %hZ _A bat is nearby!%hf+%h+%h/%hT2K _You are out of magic!%hG %h% %h %h K _You are out of magic!%h8 4%h? a _You are out of magic!%h)4%h2%h4You are out of magic!A bat is nearby!You are out of magic!%h #.#  #.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  %h#.....†.!# #.# #.#  #.#.###..# #.# #.#  #..#   #..#   #..#   #..#%hZK #.b#%hԬI #.#  #.. ##..) ##.#  .. †.#  ...# #.#  #.#..##.##  .." #.( #.#  #@# #.# #.#  #.....†.!# #.# #.#  #.#.###..# #.# #.#  #..#  #..#  #..#   #..# #.b# %h4%h\A bat is nearby!You are out of magic!A bat is nearby!%h} You are out of magic!A bat is nearby!You are out of magic!%hL 4%h,Z %h] You are out of magic!A bat is nearby!You are out of magic!%h~ . ##..)###.# ##.......+#... †.# #+.....##.# ########..#.#..##.######.#.# #####......"........# #.(..##.###.######.### #.######.###.## #.# #.# #.....†@!##.###.. ###.....####### bS   ball python (constriction, asleep)S..SS).-3%h{t _A ball python comes into view.%hl##.# ##.......+#... †.# #+.....##.# ########..#.#..##.######.#.# #####......"........# #.(..##.###.######.### #.###%h<_###.###.## #.# #.# .....†.!#.#.###@. ###.....#######Sbr   quokka (asleep)...b   bat (asleep)##rS   ball python (constriction)%h%h(%h2%h0sS.rr.-4 _A quokka comes into view.%ha}.. †.# #+.....##.# ########..#.#..##.######.#.# #####......"........# #.(..##.###.######.### #.#####.## #.# #.# #.....†.!#.#.###.. ###.....S#######..#b..r##. %hS.r.5%hK%h%h4 _  You barely miss the ball python. You grab the ball python.%h-8 ^  You constrict the ball python. The ball python bites you.%hB sr. %hC 14----- 2 =6Constr %h O %hP _The ball python grabs you. The ball python constricts you. _You take 3 damage, and have 14/17 hp.%h %h %h Qr.%h @12 87%h %hu U _You tentacle-slap the ball python. You squeeze the ball python.%hr S  You tentacle-slap the quokka but do no damage.%h- &8%hP%hP _Your grab misses the quokka. The quokka barely misses you.%h$f  You barely miss the quokka. You grab the quokka. You constrict the quokka.3------9 _The quokka bites you. _You take 1 damage, and have 13/17 hp.%hS  You tentacle-slap the quokka but do no damage.%h.b   bat (asleep)%h%h[4=1====1660Magic Dart%h/ _You constrict the quokka.%h~1.# ########..#.#..##.######.#.# #####......"........# #.(..##.###.######.### #.#### #.# #.# .....†.!#.###.. ###.....####### b...## -1%hT#.#..##.######.#.# #####......"........# #.(..##.###.######.### #.#### #.# #.# .....†.!#.###.. ###.....####### b...%hX## #%ȟ%hU@-2%hH%h%hEW Q......"........# #.(..##.###.######.### #.#### #.# #.# .....†.!#.###.. ###.....####### b...### # 3%hA  The helpless bat fails to defend itself.  You tentacle-slap the bat but do no damage.%h a.bb%hw 5========4%h K _Your grab misses the bat. The bat closely misses you.%h9W##.###.######.### #.###%hu# #.# #.# .....†.!#.###.. ###.....####### ......b%hG#.###### # %hn!,%h*$b..%hP/U4--5%h3%h6~ _The bat hits you. _You take 1 damage, and have 14/17 hp.%h ###.###.## #.# #.#  #.....†.!# #.# #.# #.#.###..# #.# #.# #..# #.#####.# #..# #.......# #..# ######### #..# ##.#####..#.....b.@..###.######.# .# .# ##.b3---6%h% _The bat hits you. The bat barely misses you. _You take 1 damage, and have 13/17 hp.%hʠ %hӣ *† %h, %h^S 0----207Magic Dart%hQZ %hQ^ _The magic dart hits the bat. _You now have 0/5 mp.%h.R 4%hX %h] K _You are out of magic!%h4%h%hK _You are out of magic!%hK _4=%h5L%hM%hN%hQP----%hS%hV71%hSW+====%h1X%he[%h\b5===%hH]%hA`,%hob%hc,%hd%hfR====%hg%hSiP==%hk%h,la6=%h m%hn%ho%ho%hq%hq%hr%hs%ht%hu%hv%h#wf17===%hw%hSy%hyW2=====%hz%h |%h|%h}%h~%h%h%h%h :==%hÂ%h6%hʄ======%hq%h%ha%h%hm%h%h%h%h %h%h5%h"%h%hW%h%hy%h%hL%hǕ%h%hW3=====%h>%h%h%hq%hǛ%h&%h%h%h^%h%hS=====%hm%hܢ%h?%h%h%hw%h%hO,%h%h,%hk%h4=====%hB%hO=====%hn%h5=====%hiB%hn%h0%h%h%h %h!%h;#%h#======%h$%h&%hl'%h'%h~(%ha*%hj+%h+%h,%hM.%h/%h0%h0%ho< #.. ##..)......##. ##.# ##.......+#.#.. †.# #+.....###.#...# #.# ########...##.#..##.######.#.# #######......."........# #.(...###.###.######.### #.#####.## #.# #.##.....†.@# #.# #.#-#.#.###..# #.# #.##..# #.#####.##..# #.......##..# ##########..###.#####..#......†...#%h<3##.######.#%hA1223.0 (56.0)%hCF-4.0 (57%hG%hI _c - 2 emerald potions _Health restored: 17; MP restored: 5%hH _%h)NX%hO%haP%h;Q%hR%hjT,%h U%hyV%hXB%h[%h\,%h]%h_%hga,%hb%h d%hn ##...... #. +........ #. #........ #. ### .......<. l. ..# #........ #. #.##.# #.[... #. #.##.####.......%ho ##.##.##... ##..)... ####..@#.##.# ##..... #.........†.# #+....#.##...#.##.# ######Magic Dart##.#..##.######.#.#......"........###.###.######.### l   frilled lizard (asleep) %h4p###.###.## #.# #.....†..# #.# #.#.###..# #.#%hcy232.0 (8.0)%h|+3.0 (9%h%ha _A frilled lizard comes into view.%h3  #.  #.  #. ### < l. ..#  #.  #.[ #.  %h_ U##.## ##..) ####..@#.##.#  #.........†.#  #.##...#.##.#  ##.#..#  #......."  ###.###.  ###.###.## #.#  #.....†..# #.#   #.# %h c #.  %h :#.  #. ### < l. ..#  #. %h e #.[ #.  ##.## ##..) ####..@#.##.# %hܪ  #.........†.#  #.##...#.##.#  ##.#..#%h & %hr #......." ###.###.  ###.###.## %hP  %h #.....†..#   %h %hw %hf %ha  %h %h W_A frilled lizard is nearby!%hTR%hVf.***%hJ2....%h4-----5=4.0 (1Magic Dart%h%hS  _The magic dart hits the frilled lizard. _You now have 4/5 mp.%h %h%h%hk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hþ %h %h] %hX  %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h9d_%hh| _%hi%hj%hj%hl%hm;-----%h@n%ho%hdp%hp%hIs,%h$vB%hv%h1~%h%ha5=====%hĂ%hp%h%h%h%h%,%h%h6%h,%h%h%h%h======%hy,%hAR#.# + #.# # #.####  .....# #... #.##.##.# #.[ #.##.##.#### ##.##.##... ##%h<b ####...#.##.# ## #.@.......†.# #+-484.0) #.##...#.##.# ## #∩ ##.#..##.######. .. #......."......##. ###.###.######.. ###.###.## #. .. #.....†..# #. #. #.#.###..# #.  #.#. #..# #. %h١%hF-9.0 (15%h%hxy _Found Pupto's Distillery. _MP restored: 5%h%h %h%h %h%h$ _%h%hQkWelcome to Pupto's Distillery! What would you like to do?  a -  44 gold a potion of brilliance (unknown)  b -  33 gold a potion of curing (unknown)  c -  33 gold a potion of curing (unknown)  d -  33 gold a potion of curing (unknown)  e -  33 gold a potion of curing (unknown)  f -  33 gold a potion of curing (unknown)  g -  33 gold a potion of lignification (unknown)  h -  88 gold a potion of magic  i -  88 gold a potion of magic %ha j -  44 gold a potion of might (unknown)  k -  88 gold a potion of mutation (unknown)  l -  88 gold a potion of mutation (unknown) You have 0 gold pieces. [Esc] exit[!] buy|examine items[a-l] mark item for purchase [/] sort (type)[A-L] put item on shopping list%hz%h%hH#.#### .... IndexError the Conjurer.....# #... Octopode#.##.##.# #.[. Health: 17/17 ========================#.##.##.####.. Magic: 5/5========================##.##.##... ##. AC: 1Str: 6 ####...#.##.# ## EV: 12Int: 20%hҎ#.........†.# # SH: 0Dex: 10#.##...#.##.# # XL:  2 Next: 25% Place: Dungeon:1#@###.#..##.###### Noise: ---------  Time: 252.0 (3.0)#....# #......."..... -) Tentacles####.# ###.###.###### Cast: Magic Dart#.# ###.###.## #..# #.....†..# ##.# #.#.###..# # #.# #.#. #..# # ... . .. #..# # ## ## #..# # %h _You now have 4/5 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found Pupto's Distillery. _MP restored: 5There is an entrance to Pupto's Distillery here.%hb _%h[53%h6%hN:%h<: _%hC%h=E,%hE%hH%hw##.##.##... ######...#.##.# ###.........†.# ## #.##... ##.##∩###.#..##.#######....# #.......".....####.# ###.###.############.# ###.###.##.......@# #.....†..# #######.# #.#.###..# # #.# #.#. #..# Magic Dart... . .. #..## ## ###.#  b   bat (asleep)##.#####..##b.......†...#.######.#56.0 (4You can't see any susceptible monsters within range! (Use [39;4%h+&9mZ to cast anyway.) _Found Pupto's Distillery. _MP restored: 5 _There is an entrance to Pupto's Distillery here. _A bat comes into view.%hp2    ###  #..†.#  # #.#  #.##∩# #....# " ####.#  #######.#   .......@# †..#  #######.#   #.# #.#. #..#  ... . .. #..#  ..### ## #..#  ##.# #..#  #.#  #b.%hy3 A†...#   %hX    ###  #..†.#  # #.#  #.##∩# #....# " ####.#  #######.#   .......@# †..#  #######.#   #.# #.#. #..#  ... . .. #..#  ..### ## #..#  ##.# #..#  #.# #b.† %h %h Z _A bat is nearby!%h(6z  You miscast Magic Dart.  You are very lightly contaminated with residual magic.%hBUbb.4-----7.0 (1Contam  _Nothing appears to happen. _You now have 4/5 mp.%h***.%hh....3----------9=8Magic Dart _The magic dart hits the bat. _You now have 3/5 mp.%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hD(%h,%h6%hY9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hpP x _----- _Your magical contamination has completely faded away.4=====%hW ,%hf =====%hj %hnk %hZl %hm %hln %ho %hq %h2r %hs %ht %h;u %h(v %hw %h[x %hx 5%h[y =====%hy %hz %h| %h~ %h~ %h %hR %hނ %h %hq %h %hX %h %h %h͊ %h- %h %hd =====%h܍ %h %h %hG %h %hΓ %h; %h %hU %h@ %h %h %h %h %h %h %h %h %h %h %h %hC %h %hG %h %h %hc %h %hM %h ,%h %h %h %h. %h %h %hl %h %hm %h\ %h] %h %h( %h% %h~ B%hv %h3 %h %hI %h %h %h~ %h %hA %h- %hQ %h %hv %h %h ,%h %h %h ,%h5 %h %hU %h %h %h %h %hP %h %h' %h" %h %h %h %h %h %ho %h/ %h" %h %h %h %h %h %hZ %h/ %h %h{ %h %h %h %h %hV %h %h %h  %hl %h %h %h %h~ %ha %hH %h %h  %h %h %h0 %h %ho %h_ %h %h" %h %h %h' %h %h %h  %hx %h %h! %h" %hG# %h# %h$ %h% %hg& %h& %h0) %h\* ,%hS+ %h, %h- ,%hj. %h/ %h0 %h1 %h1 %hu2 %h3 %h4 %h4 %h6 %hK %hM %hN ,%hO %hQ ,%hR %h$S %hU %hV ,%hW %h>Z %h[ ,%h\ %h5^ %h2_ %h_ %hZ` %h b %h c %hc %hd %hf ;  You see here 3 stones.%hTh %hh  _%hj %hWk %hl ,%hCm %hn %ho %hp %hp %hs %hFt ,%hLu %hv %hw ,%hx %hz %h>| ,%h&} %h~ %h #g......## ........  ....... %ht h #.....  #.... #... #..#######  #.@....... -%hه & ##.####### .#Magic Dart#.##.#%hg  #. g   hobgoblin (asleep).#(# %hm { #####.# ##...%h 1337.0 (79.0)%hߚ F-8.0 (80%hw %h= _A hobgoblin comes into view. _MP restored: 5%hl ******g  The magic dart hits the hobgoblin.%hj%h6uh.g.....%hZ}l4-----==9.0 (1.0)%hw%h _The hobgoblin shouts! _You now have 4/5 mp.%h[i***** %h%hv_.g....%hFx3-----------40%h!%h?$ _The magic dart hits the hobgoblin. _You now have 3/5 mp.%h %h$.****%h8.....%h2----------37-1Magic Dart%hc%h %h %h&)_The magic dart hits the hobgoblin. %h2Z_You now have 2/5 mp.%h] 4%ha %hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h5 %h %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _%h#kg..Magic Dart..%h$.g   hobgoblin (wandering).#(.%h3&0%h?3-2.0 (1%hF%hJ %hK%hSL8_A hobgoblin comes into view.%hL%h #g......##  ........  .......  #.....  #.... #... #..#######  #.@.......  ##.#######  #.# #.# #.# #.# #.# #(#  #.# %hm #g......##  ........  .......  #.....  #.... #... #..#######  #.@.......  ##.#######  #.# #.# #.# #.# #.# #(#  #.# %ho8-%h}v _A hobgoblin is nearby!%h #g......##  ........  .......  #.....  #.... #... #..#######  #.@.......  ##.#######  #.# #.# #.# #.# #.# #(#  #.# %hh #g......##  ........  %hi.......  #.....  #.... #... #..#######  #.@.......  ##.#######  %hrm#.# #.# #.# #.# #.# #(#  #.# %hr%ht%hv _A hobgoblin is nearby!%hk ******g    The magic dart hits the hobgoblin.%h7 %h ..g..... 1----------==3 _The hobgoblin shouts! _You now have 1/5 mp.%hT i***** %h9 %hW> `..g....%h> 0----------4Magic Dart%hB %hE _The magic dart hits the hobgoblin. _You now have 0/5 mp.%h d-%hV K _You are out of magic!%h %h,%hr%hK _You are out of magic!%h #.......##  ........  ..g....  #.....  #.... #... #..#######  #.@.......  ##.#######  #.# #.# #.# #.# #.# #(#  #.# %h8A  #.......##  ........  ..g....  #.....  #.... #... %hA #..#######  #.@.......  ##.#######  #.# #.# %hB 6#.# #.# #.# #(#  %h)C 4#.# %hpJ 4%hMP %hU ` _A hobgoblin is nearby!%h #.....## ####............g....#.#.#.# #######.........##.#######.#( ####%hh %h F.g%hk 5-5 _%hm %hc %hHbM .....## #.....## #####..........#g...#.#.# #######.........##.#######.#%hd%hAgF.g%hg@-6%h[j%hk%h^c  You barely miss the hobgoblin. Your grab misses the hobgoblin.%h`l12--------=7%hzx _The hobgoblin hits you. _You take 5 damage, and have 12/17 hp. MASSIVE DAMAGE!!%h4%h%hf^ _You are too injured to fight recklessly!%h*4%hu0t _You are too injured to fight recklessly!%h 4%hӖ t _You are too injured to fight recklessly!%h 4%h %h ^ _You are too injured to fight recklessly!%hd  You closely miss the hobgoblin. Your grab misses the hobgoblin.%hE†%hhL----458%hQ%hU0 _You squeeze the hobgoblin.%hM#....#  .....##  ##.....## ######.....#.......#....#.#.## ########.........##.#%h)1====-9 _You see here a hobgoblin corpse.%hVS M##....#  .....##  ##.....## #######......#.......#.#†..##.## #..########.#%hW %h\ H-50 _%hh %hL-3%h-%h/<13%h85==------====%hC6,%h7%h@9%h7Jk4===%h K%hAL,%hM%hO,%hO%h\=5==2=====%h^%h^,%h_%he6========%hjf%hg%hg%hi,%h"j%hlO=%hl%h`n%hn?17==%ho%hp%hoq%hq%hUs%hs%hDt%hu%h$vW3=====%h,w%h_x%hx:==%h[y%hz%h{%hj{%h|%h}%ho}%h~%h======%h%hԀ%h?%h%hۂ%hE%h%h%hR%h%hL%h%h#%hM%h%h!%hW%h‹%h(%h[%hQ4=====%h\%h%h%he%h%hv,%h%hw%hޔ%h=%h======%h^%hw%h%hh%hk%h%h]%h\%h֜%hO%hR%h͞%hE%hD%h%h7%h5%h%h3%hB%hԤK5=====%h%hL%h,%h%h%h,%h%h%h,%hI%hò%hS=====%hy%hȶ%h,%h%h%h'%h%h0%h>%h,%h*%h%h1,%h%hN%h,%h#%h|%h,%h^%h%h,%hT%h%h&,%h%h %h\,%h%hB%hQ%h2%hi,%h%h@%h,%h%hX%h7%h%h,%h%hh,%h%h%h,%h%h%h,%h%h%h%h8%h%h%h%h%h%he%h5%h,%hs,%hH,%h%h%h %hp %h %h %hH ,%h %h%h%hO,%hK%h%hF%hH%h%h1%h%h2%h%h*%h%h!%h!%h"%h$%hj&,%h'%hg)%hn/X%h0,%h91%h2%hQ4,%h4%hB6%h57%h7%h8%h8%h9%ht:%h:%h*R _You now have 9 gold pieces.%hfS%hT%hT,%hV%hUW,%hBX%hY%h [,%h\%h]%hw^,%hr_%h``%h.b,%h#c%hjd%he,%hf%hUh%hks##.###............##......#####.####.##..##### #.# #....#######.### ##..#...........#  ###..........##.#.#  ..#....#####.##.#.# ##.#.............#.#>..##.#..#.#####...@.......443.0 (93.0)  #.#..#.# ########...##.#....# !.  #......%hu##  ###.....## ###.......### ............. ###.......####.....##%hx%ho{,4.0 (94%h_~%hڀ _Found a stone staircase leading down. _Health restored: 17; MP restored: 5%h_%h.##.###............# #......#####.####.# #..##### #.# #....#######.### ##..#...........# ###..........##.#.# ..#....#####.##.#.# ## #.#.....#.#>..# %h#.#..#.#####.... #.#..#.# #...# #.#....# !.Magic Dart #......## g ###........### g   goblin (asleep)...  ##..%hJ&...##%h+,0.0)%h2+5.0 (1%h 4%h7s _A goblin comes into view. It is wielding a +0 club.%h1   #.   #.#  #.###  .........#...##.#.####.##.#.# ## .......#.#>..## #....@.......  ########...##  !.. g ##  %h    #.   #.#  #.###  .........#...##.#.####.##.#.# ## .......#.#>..## #....@.......  ########...##  !..   %hB %hm %hӺ s _A goblin is nearby!%h6 ******g  The magic dart hits the goblin.%hgR%hkf....!g.4-----==6 _The goblin shouts! _You now have 4/5 mp.%hPw*****)%h*.....%h%3----------50-7%h/4Magic Dart%h%h _The magic dart hits the goblin. _You now have 3/5 mp.%hj %hid-%h^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hg%he%h%h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hr 3%ht %h?v %h~ .bMagic Dartb   bat (wandering)%h &0%h %hb O.b%h 3-8.0 (1%h_ %h_ V _A bat comes into view.%h9    #.   #.#  #.###  .........#...##.#.####.##.#.# ## .......#.#>..## #....@.......  ########..b##  !). . ##  %h    #.   #.#  #.###  .........#...##.#.####.##.#.# ## .......#.#>..## #....@.......  ########..b##  !). .  %h %h 8-%h %h Z _A bat is nearby!%h*   #.   #.#  #.###  .........#...##.#.####.##.#.# ## .......#.#>..## #....@.......  ########..b##  !). . ##  %hNC   #.   #.#  #.###  .........#...##.#.####.##.#.# ## %h[F.......#.#>..## #....@.......  ########..b##  !). .  %h+L%hO%hS%hU %hVT_A bat is nearby!%h<q****.%h%.....2----------4=9Magic Dart _The magic dart hits the bat.%hڈ8  You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 2/5 mp.%h9^  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hg3%h%h, _-----3=====%hE%h=====%h,%h%ho4=====%hB%h!=====%h",%h#%h&,%hJ'%h7*,%h,%h9=5=====%h.G%h=====.##### #.# #.# ...#######. .#...........# .....#.##.# ..#####.##.#.##.## .....#.#>..###### #.#####................ ########...##.## ..# ##.@)...# - ..## ###..).# ...## ...[..# ....### ...... ....... ......# ....## .....#### .....# ..## .###.# .##83.0 (34.0)-4.0 (35 [23%hd_d - a fuming black potion _MP restored: 5%h:L _%hn|  Things that are here:  a +0 club; a goblin corpse%h~s%h4u _%h%ht%h%h,%h7%hf  You see here a +0 leather armour.%h%h _%hQ%h-%hl%h%hr%hZ%h,%h%h%hH......#.#>..###### ###................  ########...##.## %hlS##..)...# ###..).### # #....[..####.# #%h+h## #............# ... #.......###.## ## ##...@.## # #.....#  K....###.# Magic Dart ###### #.# ### %h#.# #.# K   kobold (asleep) ### #.#%h; .# %h292.0 (8.0)%h++3.0 (9%h%hu _A kobold comes into view. It is wielding a +0 dagger.%hݵl ******K%h\The magic dart hits the kobold but does no damage.%h....K..4-----==4.0 (1%h %h _The kobold shouts! You hear a bark! _You now have 4/5 mp.%hk%hox***)**%h82.....%h1`3----------8-5Magic Dart _The magic dart hits the kobold. _You now have 3/5 mp.%h%hY8-%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%%hT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h== J _-----%hC B%hI }4=====%hJ ,%hQ X%hV ,%heY %hh[ %h[ ======%h] %h` %ha %hb %hQe ,%h g %h^n B%hq B%hu B%hz B%h| 55%hZ} ,=====%h~ %h %h ,%h %h %h %h #####................ # ########...##.## # ##..)...# ## ###..).### .##%hX r #....[..####.# ..### #............# ..... #.......###.#### ##.....## .## #.@...#%h– .-#...)...###.# #h####### #.#Magic Dart %h* M##### #.# ..... #.# ##### #.#h   jackal (wandering) .# %h- 1516.0 (21.0)%h F-7.0 (22%h %h _A jackal comes into view. _MP restored: 5%hk # .##.## # ##..)...#  ###..).###  #....[..####.#  #............#  #.......###.##  ##.....##  #.@...#  ...)...###.# # h####### #.#  #.#  #.#  #.#  .# %he  .##.##  ##..)...#  ###..).###  #....[..####.#  #............#  #.......###.##  ##.....##  #.@...#  ...)...###.#  h####### #.#    #.#  .#  _A jackal is nearby!%hk=k # .##.## # ##..)...#  ###..).###  #....[..####.#  #............#  #.......###.##  ##.....##  #.@...#  ...)...###.# # h####### #.#  #.#  #.#  #.#  .# %h  .##.##  ##..)...#  ###..).### %h 7 #....[..####.#  #............#  #.......###.##  ##.....##  #.@...#  ...)...###.#  h####### #.#    #.#  .# %h%hC%h%h] _A jackal is nearby!%h& %h******h    The magic dart hits the jackal.%hy%hs.h.)..%h .%hl4-----==8.0 (1.0)%h%h _The jackal barks! _You now have 4/5 mp.%h %hq*.****%h} i...)...%h@ 3----------66-9Magic Dart%h %h _The magic dart hits the jackal. _You now have 3/5 mp.%h% %h, 8-%hp7 %h; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hѯ%h%h%hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hnE3%h)I%hcO%h"W: _%h\,%hb_%h8d,%hPg%hKlQ-----%h[o%ht,%h%h‹,%hn%h,%hё%h,%hA%h ,%hɛ%h%hQ4=====%h%hǥ%hD..-hMagic Darth   jackal (wandering)%h-/20.0)%hG-30.0 (11%hl%hXY _A jackal comes into view.%h # .##.## # ##..)...#  ###..).###  #....[..####.#  #............#  #.......###.##  ##.....##  #.@...#  h..)...###.# #%hS .####### #.#  #.#  #.#  #.#  .# %h9^  .##.##  ##..)...#  ###..).###  #....[..####.#  #............#  #.......###.##  ##.....##  #.@...#  h..)...###.#  .####### #.#    #.#  .# %hhc%his _A jackal is nearby!%hV ******h  %heW ?  The magic dart hits the jackal.%h %h %h h...h)..%h t3-----==1.0 (1.0)%h %hL _The jackal barks! _You now have 3/5 mp.%h,%h23r*†***%hG.)...%h2----------75-2Magic Dart%h0%h _The magic dart hits the jackal. _You now have 2/5 mp.%hL%h8-%h%hU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hhS 3%hT %hW %hW $ _%h] B%h^ %h^` ,%hyb %h7h Q-----%hl B%hTq B%h{ 3=====%h B%h B%h %hL =====%h@ B%hϗ ,%hǙ %h ,%h %h %h6 B%h }4=====%hF ,%h B%h %h ,%h %h S=====%h %h B%hP ,%h[ %h{ ,%h %h n%hV %h ,%h %h a5=====%hh %h %h^ ,%h% %h7 %hm ,%h %h %ht ,%h %h %h S=====%hC T  You see here a +0 dagger.%h %h  _%h %h b  You see here a jackal corpse.%hZ %h  _%h %h %h ,%h %h %h1 ,%h  %h %hM! ,%h" %h3$ %h% ,%h& %hH( %h) %hD* %h.+ %hQ/ %h_1 ,%h2 %h#4 %h5 ,%h 8 %h9 %h; %h< %h= %h> %hE@ %h@ %h!C %h{D %hE ,%hF %hJ %hL ,%h4N %h9P %hBR ,%hS %hT %hV ,%h X %h]Y %hZ %hb[ %h@\ %h] %hO_ %h_ %hu` %ha %hc %hd %hd %hf %hEh %hh %hni %hj %h  You see here a +0 dagger.%hJ %h  _%h %h %h ,%h %h %hG ,%h= %h %h ,%h %h %h[ ,%hk %h, %h0 ,%h %hn %h! ,%h %h> %hy ,%h: %h %hZ ,%h %h %h8 ,%h %h %h ,%h %h %hk .#.##.# .#.##.## .#.#>..###### ............. ####...##.## ###  ##..)...# J.  ###..).### .# ### #....[..####.# #.## #..........@.# - %hM ...# #.......###.## .## ##.....## #.# Magic Dart.#####.....# #.# ...†)...###.# #.#.####### #.# #.# J   endoplasm (asleep) #.##.# #.# #.##.# #.. #.##.#%h 1611.0 (79.0)%h " F-2.0 (80%hU& %h( Jsee here a jackal corpse.7 stones.7 stones.a jackal corpse.a +0 dagger. _An endoplasm comes into view. _MP restored: 5%h t **J  %hn B  The magic dart hits the endoplasm.%h%hȕ2.J.%hk4-----=3.0 (1.0)%h%h _The endoplasm quivers. _You now have 4/5 mp.%h%h$%hD%.%h%*%hY& %h*..%hE3----------94Magic Dart%h%hR _The magic dart hits the endoplasm. _You now have 3/5 mp.%h_~  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %ha %h %h՜ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h9 _%h-r-----4==========%hZ'5=====%h=====%hE%h%hB%hb%hB%h%h5%hQ,%hJX%h%h,%h%h4%h%h%h%h%h,%h%h%hB%hb%h%h%h%h%hB%h%h,%hz%h%he,%h%hG%h,%h%h%h %h,%h*%h             #########   >...?...#   #@#  -59.0 (4%h*5.0) #### ##.## .... ##.#.## .## #######.###.##  ..# #......## ##.#  ).### #.#####.###.##    .[..####.# ##.#..#   .........# ##.#.#   ....###.## #...#  %hC %h G-60.0 (46%h _Found a stone staircase leading down. _MP restored: 5%h>3%h %h%h%h2| _%h%h%hP,%h(%h%h,%ha%h+q  # #%h # # #  %h############# #...>...@...#  .#########.# ###### ##.## ...... ##.#.## ##.## #######.###.## .)...# #......## ##.# #..).### #.#####.###.## [..####.# ##.#..# ........# ##.#.# 4.0)5.0 (5 _e - a scroll labelled HEMYL CUSU%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hδ _%hǺ  There is a stone staircase leading down here. _%h%h,%hc%h6%h,%h%h%h%h7%h%h%h%h%h?%h%h%hG%h%h'%hr,%h%h%h ,%h%h%h4%h+%h %h,%h%h%h,%h%h %h#,%h&%h*%hA.,%h1%hC4%h?%h@%heH%hM,%h[,%h\%h^,%h_%h2a%hb,%hc%h~e%hf%hg%hkh%hj%hk%hOl%hm%hco%hq,%hSs%hNu%hT,%h%hƋ%h,%h%h%h'%h,%h(%h,%h%hR%hҝ,%h%h%h,%hB%h%h,%h%hĬ%h%h`%h=%h%h޷,%h|%h%hlB%h %h=,%hM%hM%hm,%hl%h4%h,%h5%hq%h%h,%h_%h,%h%hq%hs%h ,%hf%h,%h%h%h%h,%h%h%h,%h}%h,%hi%h%h,%h%h%h,%hY%hB%h%h %h ,%h- %hr %h ,%hT%h%h%hw,%hh%hw,%h%h/n%hS ,%h!%h"%h%$,%h$%he&%h_'%h#(%h(%h)%h*%h+,%h4B%h5%h6%hO8%h9%h9%h;%h7<%h<,%h>%h?%h@,%h8I%h!R%hY%hi_n%h>`,%h`%hg%hzh%h)j%hk%hl%hm%hn%hop%hDq%hq%hs7 _You open the door.%ht%heu%hu%hx@  There is an open door here.%hy%hAz _%hz%h{%h|%hm},%hh%h,%h%he%h$%h,%h@  There is an open door here.%h%h2 _%h%hF%h,%hH%h%hb,%h%h%h7,%h5,%h>,%h%h%h,%h%hnZ  There is a staircase leading out of the dungeon here.%hݾ%h~ _%h%h%%h,%h%h/%h,%h%h=%hB%h7X%hzX%hn%h X%h%hL _You now have 14 gold pieces (gained 5).%h3%h[%h%h,%h %hb"%h$%h$%hV%%h'%h(%h+)%hy*%hZ07 _You open the door.%h23%h3%h5%hP7,%h@8%h:%h<,%h=%h>%hM@%h@%hA%hB%h4D%hD%hUE%hF%h^I%hI%hJ%hN%hP,%hR%hS%hU,%h\n%hh_%hb,%hId%hg%hl,%hn%hFr%hu%hv%h}%h%h%h%h%h%h,%hF%h3X%h%h%h%h%h%h,%hդ%h%hۨ,%h%h1%h\,%h%h$%h#,%h~%h%h",%h%hg  You see here a hobgoblin skeleton.%h%h{ _%h%h%h,%h%h%hL,%h%h%h&%h%h.%h%h@%h%hn%hB%h>%ho%h#%h%hA%h%hX%h%hv%h0%h+,%h%h U  There is an entrance to Pupto's Distillery here.%hx%h _%h%h%h%h%h%h%h?%h%h\%h%h%h],%h%h,%h%h%h,%h%h%h,%h%h %h,%h%h%h%hy%h%h0X%hs%h)#.# ##.##.#.##.#####...#.# .#.##......... #>#.##.##...#.# ##.#.##∩###.#..# #.$. #....# #..... #.#...### ####.# ###.## %h*k#..)....#######.# ###.## ..(......# #.....806.0 (141.0) .......?#######.# #.#.## ..#...### ##.###.#.#  #...########........# ##. ..........###.### #. #########.# #.#  . #.###.#### #. #........† #####.####%h0%h3,72%h8%h:; _Found a stone staircase leading down.%h=^u%h$d,%hrI .#####... ...........#>##...#.###.#∩###.#.. #.$....# #.....#.#...### ####.# ###.##.)....#######...(.............# #..........@#######.# #.#.###...### ##.###.#.#  #...########........#..#.#.#### %hs18.0)%hpw+9.0 (2%h{%hF~c _f - a scroll labelled NIAFAO VIRPHI %hO4 %hU %h( _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hI %hn %hɡ #.# ##.##.## #.#####...# .. #.##........ #> #.##.##...#. ##.# #.##∩###.# . #.$. #....# #.... #.#...### ####.# ###.#..)....#######.# ###.#(...@.........# #...........#######.# #.#.#...#...### ##.###.#.#Magic Dart# #...########........###............###.### #.##########.# #.# h   jackal (asleep) .h #.###.####.# #...... %hW..#####.### %hj 0  A jackal comes into view.hh. %hr==10.0 (1 _The jackal barks! %h  %h% ****† %h 8..... %h 4-----87-1Magic Dart %h[  %h _The magic dart hits the jackal. _You now have 4/5 mp. %h - _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hR4 %hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hP3 %hWR %hHa _ %h h}----- %h]j %hs-.hMagic Darth   jackal (wandering) %h'5.0 (4-6.0 (5 _A jackal comes into view. %h% #.#  .##  ..  #>  ##.# #.##∩ . #.$.   #.#...###   .#..)....#######.#  ...(...@.........#  .........#######.#  h..#...###  # #... ##.. #†# #.#  ..  #.#  %h  #.#  .##  ..  #>  ##.# #.##∩ . #.$.   %h + #.#...###   .#..)....#######.#  ...(...@.........#  .........#######.#  h..#...###  %h  # #... ##.. #†# #.#  ..  %hp b #.#  %h_&  %h*  %h0  %h%3 ] _A jackal is nearby! %hh  %hj *****†* %h 5...... %h`3-----95 %hJ=7.0 (1Magic Dart %h5 %h _The magic dart hits the jackal. _You now have 3/5 mp. %hM %hV %h %hݘ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hk  %h1 %h %h~  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %h %h %hy %hם _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %h  %h   %h  %h2  %h0 f _ %h  %h , %h  %h  %hl Q4===== %h  %hw  %h  %h  %h , %hM  %h  %h   %h  %h  %hi! ====== %h"  %h}$  %h$  %h%  %h'  %h (  %h(  %h*  %hC+  %hI,  %h6 n %h7  %h9 , %h;  %h>  %h^> K5===== %h@  %h*B  %h E , %hF  %h\N X %hP  %hR , %hJT  %hV S===== %hWX  %hF^ M _You now have 28 gold pieces (gained 14). %hN` 3 %ha  %he  %h$r I#######.### #.# #. #.# ##..# ##..### #.#####g.. .. ..# #.##........ #># #.##.## #.#.##.## #.##∩### ...#...# #....#  %h|r ! #.#...### ####.#  .#.@)....#######.# #-)....(.............#  %hct _............#######.# Magic Dart....†..#...### ##.##....##.#...########......... ..##............### g   hobgoblin (asleep)... ##. #†##########.# +# .. ..# #.####.# #.... %hV 37.0 (20.0)  A hobgoblin comes into view.Found 2 scrolls of immolation. Found a faded altar of an unknown god. %h :  The hobgoblin shouts! %hو J.gJ   endoplasm (wandering)g   hobgoblin %hq 5==8.0 (21 %hi  %h _An endoplasm comes into view. _MP restored: 5 %h X   J# #. #.#  ..# ##..###  ... .. ..#  g.... #>#  #.#.##.## #.##∩ ...#...#   #.#...###   .#.@)....#  ..)....(.......  _............##  ....†..#...###  ....##.#...# .... ..##... ... ##. #†###  +# .. ..#  #.#  %hT]    J# #. #.#  ..# ##..###  ... .. ..#  g.... #>#  #.#.##.## #.##∩ %h] !...#...#   #.#...###   .#.@)....#  ..)....(....... %h_   _............##  ....†..#...###  ....##.#...# .... ..##... ... ##. #†###  +# .. ..#  #.#  %he 8_ %hkf  %hk  %hm d _There are monsters nearby! %hF*   J# #. #.#  ..# ##..###  ... .. ..#  g.... #>#  #.#.##.## #.##∩ ...#...#   #.#...###   .#.@)....#  ..)....(.......  _............##  ....†..#...###  ....##.#...# .... ..##... ... ##. #†###  +# .. ..#  %hF. #.#  %h   J# #. #.#  ..# ##..###  ... .. ..#  g.... #>#  #.#.##.## #.##∩ ...#...#   #.#...###   .#.@)....#  ..)....(.......  _............##  ....†..#...###  ....##.#...# .... ..##... ... ##. #†###  +# .. ..#  #.#  %h %h_ %hE %h %hH %h %h  %hd %h@_There are monsters nearby! %h %h c****  %h.J.g...J4------9.0 (1.0) _The magic dart hits the hobgoblin. _You now have 4/5 mp. %hb{.*** %h{N %hm[g.J...._ %h\ %hi#######.### # IndexError the Conjurer.# #.#.# ## Octopode..# ##..### #.#####. Health: 17/17 ========================.J. .. ..# #.##.... Magic: 3/5 %hMk==============----------..... #># #.##.##. AC: 1Str: 6 #.#.##.## #.##∩### EV: 12Int: 20...#...# #....# # SH: 0Dex: 10#.#...### ####.# # XL:  2 Next: 100% Place: Dungeon:1.#.@)....#######.# # Noise: =--------  Time: 840.0 (1.0)..)....(.............# # -) Tentacles_............#######.# # Cast:  %hk@Magic Dart....†..#...### ##.###....##.#...########......... ..##............### J   endoplasm... ##. #†##########.# #+# .. ..##.####.##....The hobgoblin shouts! _An endoplasm comes into view. _MP restored: 5 _There are monsters nearby! _There are monsters nearby!  %hk_The magic dart hits the hobgoblin. _You now have 4/5 mp. %hx _There are monsters nearby!The magic dart hits the hobgoblin.You now have 4/5 mp. _The magic dart hits the hobgoblin.  You have reached level 3!  Your experience leads to an increase in your attributes!  Increase (s)trength, (i)ntelligence, or (d)exterity? %hp 21/214/7------23 0% %h{ W_endoplasm%hh~  You feel clever. x2 _Health restored: 21%h%**%h>**_%hcQ%hpZ6.J...%h ]i3----1%hwe%hh8 _The magic dart hits the endoplasm. %h;iZ_You now have 3/7 mp.%h^*** %h%h'.J%h6.._%h&l2-------2%hf+6_%h/8 _The magic dart hits the endoplasm. %h0Z_You now have 2/7 mp.%hE k**_ %hK %hs k.J._ %h{ a1-------3%h %h _The magic dart hits the endoplasm. _You now have 1/7 mp.%hq %hPr n.*%hs %h &..%h 0------44Magic Dart%h< %h 8 _The magic dart hits the endoplasm. %h b_You now have 0/7 mp.%h/ %h %h a _You are out of magic!%hw%hZy* Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 45% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h64#######.### # IndexError the Conjurer.# #.#.# ## Octopode..# ##..### #.#####. Health: 21/21 ========================... .. ..# #.##.... Magic: 0/7------------------------..... #># #.##.##. AC: 1Str: 6 #.#.##.## #.##∩### EV: 12Int: 22...#...# #....# # SH: 0Dex: 10#.#...### ####.# # XL: [39;49%hn5m 3 Next:  4% Place: Dungeon:1.#.@)....#######.# # Noise: =--------  Time: 844.0 (0.0)..)....(.............# # -) Tentacles_............#######.# # Cast: Magic Dart....†..#...### ##.###....##.#...########......... ..##............### ... ##. #†##########.# # +# .. ..##.### #.##....  _The magic dart hits the endoplasm. _You now have 2/7 mp. _The magic dart hits the endoplasm. _You now have 1/7 mp. [39;4%h9m_The magic dart hits the endoplasm. _You now have 0/7 mp. _You are out of magic!Memorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes  N - No%h#######.### # IndexError the Conjurer.# #.#.# ## Octopode..# ##..### #.#####. Health: 21/21 ========================... .. ..# #.##.... Magic: 0/7------------------------..... #># #.##.##. AC: 1Str: 6 %hx#.#.##.## #.##∩### EV: 12Int: 22...#...# #....# # SH: 0Dex: 10#.#...### ####.# # XL:  3 Next:  4% Place: Dungeon:1.#.@)....#######.# # Noise: =--------  Time: 844.0 (0.0)..)....(.............# # -) Tentacles_............#######.# # Cast: Magic Dart....†..#...### ##.###....##.#...########......... ..[34%h+m##............### ... ##. #†##########.# # +# .. ..##.### #.##....  _The magic dart hits the endoplasm. _You now have 2/7 mp. _The magic dart hits the endoplasm. _You now have 1/7 mp. _The magic dart hits the endoplasm. _You now have 0/7 mp. _You are out of magic!-5.0 (1 _%h6_%h 6_%hE-6.0 (2%hb6_%h.%6_%h%+7.0 (3%h-0 _%h0%hc3$ %h3_You start memorising the spell. You continue memorising. x2%h4%h<6_%hAc _You finish memorising. Spell assigned to 'b'.%h{  _1===%h ===%hp ,%hY %hl %h- B%h t2======%h 3====%hk ,%h ====%h %h %hx) n%h* %h$, ,%h- %h0 k4===%h3 %h5 ,%hH7 %h9 ,%h; %h^B B%hE Q===%hG %hI ,%hsK %hM ,%hO %hR ,%hU %h6X ,%hY %hZ\ ,%h$^ %h` %h&a O5====%hb %hGe ,%h g %hNi ,%hk %hym ,%hFo %hWr R====%ht %hw ,%hYy %h{ ,%h} %hÀ ,%h %hy ,%h %h ,%h %hL %h F6===%h{ %h %hy %h %h %h %h %h ,%h֪ %h ===%h %h ,%h %h %h %hp 7====%h! %h ,%h %h %h B%h %h^  .........# #.##.   .....##># #.##.  # #.#.##.## #.##∩  #..####...#...#  ........#.#...### ##  ..#.#...#..)....#######.  .#...)....(.............  ..._............#######.  .......@..#...### ##.  #....##.#...########..  . ..##............Magic Dart  ##....##.##†##########.   #.+#.. ..#..# [4%h 0m#  g. ... ..#.# #. g   goblin (asleep)   .... .. ##   ####  %h 1911.0 (64.0)%h 9 e2.0 (65_ _A goblin comes into view. It is wielding a +0 club.You see here a jackal corpse. _MP restored: 7%h' %h#******g  The magic dart hits the goblin.%hm%h+vf_......g%h k6----==3.0 (1.0)%h?8_%h _The goblin shouts! _You now have 6/7 mp.%h7 %hܔ _*****)%h\ ?.....%hH 5-------6-4Magic Dart%h^  _The magic dart hits the goblin! _You now have 5/7 mp.%ho_-%h%hU _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hY%h%h8_%hp) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%he& _%h1B%hT5%h52---%h:%h=,%hA%hF,%hN%h7U%hU%hX%h\%hngc6===%hm%hm%h$q%h%h%h%h%h %h%h0Q===%h%h,%h%h,%hˬ%h,%h%h,%h%hù%h)%h%h`7====%h%h%h%h%h/%h%hP%h%h}%h\n%hh%h<====%h%hj%h_ ,%h%hh%h,%h%h%h,%h!%h$%h.),%h+%h6|  Things that are here:  a +0 club; a goblin corpse%hQ;%h; _%h>%hH%h;K,%hM%huR%hX,%h[%h`%h;d,%hf%hun%hxo%ho%hr%hw%h{,%h3%hӆ  There is a faded altar of an unknown god here.  You see here 2 scrolls of immolation {!r}.%h%hj _%hؐ%h%h,%h%h%h,%h%h%hȰ,%h%h%h,%h%h%h,%h$%h*%h%h%h%h %hLX%h #.#   .# #.#  %h  w# #.####   # .##########.#   #. ... ..........##   ##.# ..# #######.###  .#...# #..# #.#  #......####..### #.####   ###...@....# #.##.- #.............##># #.##.#   #....#....#.#.##.## #.##∩#Magic Dart #.#.#..####...#...# #....#   #.#.........#.#...### ####.#   #.....#.#...#..)....#######.# w[4%h0m   dart slug (asleep) #....#...)....(.............   #......_............#######.#   #..........†..#...### ##.#%h ~w54.0 (40.0)w%h3F-5.0 (41%hS _A dart slug comes into view. _MP restored: 7%hu #.#  .# #.#  w#  %h:N# .### #. ...  ##.# ..#   %hu.#...# #..# #.#  #......####..###  ###.........@....#  %hj #.............##>#  #....#....#.#.##.## #.##∩  #.#.#..####...#...#  %hR #.#.........#.#  ...#..)  .)....(  %h*Q _........  .....† %hD` #.# .# #.# w#  # .### #. ...  ##.# ..#   .#...# #..# #.#  #......####..###  ###.........@....#  #.............##>#  #....#....#.#.##.## #.##∩ #.#.#..####...#...# %hPz  #.#.........#.#  ...#..) .)....( _........ .....† _%h %h܉ ` _A dart slug is nearby!%h***** _%h2.w...._%h^9[6----=6.0 (%h91.0)%h%@%hB _The magic dart hits the dart slug. _You now have 6/7 mp.%hB%h7J****%h%h.w..._%hj5-------7%h*"9_%hW' _The magic dart hits the dart slug but does no damage. _You now have 5/7 mp.%h`*** %h0...%h0l4-------8%h%h  _The magic dart hits the dart slug. _You now have 4/7 mp.%h%h19.*%h%Y**%h= 6....%hIS 3-------129Magic Dart _The magic dart hits the dart slug.%hoa _  Your Spellcasting skill increases to level 3! _You now have 3/7 mp.%ht9 _%hD%h1FO---%hH%haK,%hM%hQk4===%hT%hX,%hZ%h],%h_%hk===%haw%hy%hsz%h{%h~,%hd%hO%hV5====%h!B%h%h%h<====%hٞB%h%h5,%h%h,%h%h ,%hج%h,%h%hӴ96%h6*===%h%h%hB%h%hG4===%hj%h,%hB%h%h4,%hf%hJ,%h%hs,%h%hD57%h+====%hY%hB%h.%h%h%h%h%h7%hD%h%h%h%hE%h<====%h,%h%h]%hM%h%hy %h ,%h %hM%h,%hD%hl%hF,%h'%h%hC,%h7B%ho8%h:%h$>%hEX%h H%hH%hJ%hP%h8S,%h,T%hU%hV%hHW%hW%hk\%h]%h4^%h^%h_%hOa%ha%h{b%hVf%hYg,%hh%h%k%h"m,%hKn%h5o%hLqB%hgw%hx,%hx%hz%h%hp%hX%h`n%h%h'X%h%h,%h %h%h,%hD(%h),%h*%h+%hs-,%h.%h/%h"1%h1%h2%ho3%h4,%h5%h[7%hv8,%h$9%hD%hF%h6Jn%hK,%hK%hRL%hM%hN,%hQX%hR%h S,%hS%hT%hy_%hbB%hd%hk%hfm%hs%hy%h{,%h{%h}%hlB%h%h%h%hz%h%h%hz%h%hp%h%hI%h%hґ,%hВ%hX%hO,%h%h;%h,%h%hl%hF%h%h%h~%h%h١%hX%h%h?%h%h%hT%h۩B%hЪ%hZ%h%h,%hԭ%h%h_%h%h%hB%h%h,%h%h%h,%h>%h%h,%h%h%h,%h%h %h%h %h%h%he%h%hX%h%h%hH%h%h%h(,%h%h%h%h,%ht%h(%h%hd%h%hb%h,%h)%h%h,%h{%h%hB%h%h%h%h%h%h%h%h%h( %h ,%h %h %hB%hS%hw,%h%h%h3,%h%h*%h1%h&4B%h:5%h6,%h6%hP8%h::B%h<%h=,%h>%hA%h1C,%hD%hG%hH,%h4J%h]L%hN,%hO%hR%hS,%hT%h;V%h!XB%hZ%h\B%hc^%hd%hj%hrk%hl%hm%h}m%hn%ho%h=p%hp%hq%hr%hs%hks%hVt%hu%hu%hZv%hQw%h_x%hx%huy%hY%hB%hL%h%hK%h4B%h%h%hq,%h%hܳ%h,%h%hWR  There is a stone staircase leading down here.%hH%h _%h\%h%h,%h%h%h,%h%h%hh%h%hJ%h%h,%h"%h%h$,%h:%hE%h,%hK%h~%h,%h%h%h*,%h%h%h,%h7%hd  You see here a jackal skeleton.%h%h _%h%hX%hZd  You see here a jackal skeleton.%hR%h _%h %h$%hq&,%h'%h,%h-,%h/%h2%h4%h}:%h8<%h@%hD%hE%hG%hZX%h_%ha%hpb%hg%hm%h%h?,%h$A%hB%hD,%hE%hG%hJ,%hK%hUM%hN,%hO%hJQ%hR%hKS%hS%hZ%h\%h]%h_,%hJa%hc%hd,%he%hg%hh%hAi%hi%hk%hl%hdm%hn%ho%hq%hq%hr%ht%hu,%hv%h%hz%h=%h܇%h%h(,%h%h%h{%hU%h0%h*%hd  You see here a jackal skeleton.%h%h[s _  You see here a +0 dagger.%h$K _%h%h,%h%hq%h{,%h%h %h,%hV%h%hU,%h:%hN%h-,%ho%h%h%h'%h%h%h?,%h%h6%h,%h%h%h[%h%hq %h %h ,%h/ %h %h ,%h %hk %h %h5 %h% %h %h ,%h %h %h_ ,%h %h %he %h %h %h6 X............# #.......###.## ...#######.## ##.....## #.# ..## ####.#####.....# #.# .## #.....÷)...###.# #.# %h6 g## #.##.####### #.# #.# #######. #.# #.### ........##.# #.# #...# ##########.# #####.# ###.#  #(# #@....# #.## -1216.0 (%hR8 257.0) #.# #.##### #..#  ##.# #.# ##.#  #..# #.# .# #.## #.###########.### #.########............... #.##.....###.#######.###  ########.......##.# #.#  #....##.........#'# ####.###%h9 8-%h> %h5I E _Done exploring.%hj ?Inventory: 6/52 slots Scrolls (go to first with ?)  e - a scroll labelled HEMYL CUSU  f - a scroll labelled NIAFAO VIRPHI  b - a scroll labelled YMPOINYD CUTWE Potions (go to first with !)  c - 2 emerald potions  d - a fuming black potion  a - a potion of magic%h8............# #.......###.##IndexError the Conjurer ...#######.## ##.....## #.#Octopode ..## ####.#####.....# #.#Health: 21/21 ======================== .## #.....÷)...###.# #.#Magic: 7/7======================== ## #.##.####### #.# #.#AC: 1Str: 6 #######.##.##.# #.###EV: 12Int: 22 ........##.##.# #...#SH: 0Dex: 10 ##########.# #####.# ###.#XL:  3 Next: 12% Place: Dungeon:1#(# #@....# #.##Noise: --------- %hz Time: 1216.0 (0.0)#.# #.##### #..#-) Tentacles##.# #.###.#Cast: Magic Dart#..# #.##.##.## #.###########.#####.########............... #.##.....###.#######.#### ########.......##.# #.# # #....##.........#'# ####.####  _You see here a jackal skeleton. _You see here a jackal skeleton. _There is an entrance to Pupto's Distillery here. _You see here 3 stones. _You see here a jackal skeleton. _You see here a +0 dagger. _Done exploring.%h]X _MP restored: 7%hv(%hRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a + unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + amulets of guardian spirit  d + unknown rings Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls  g - scrolls of immolation (uncommon) Potions (select all with !)h + unknown potions  i + potions of magic (rare) Missiles (select all with ()j - boomerangs  k - darts  l - javelins  m - large rocksn - stones  o + throwing nets [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]%h ]  k - darts  l - javelins  m - large rocks  n - stones  o + throwing nets Miscellaneous (select all with })  p + Gell's gravitambourines  q + boxes of beasts  r + condenser vanes  s + lightning rods  t + phantom mirrors  u + phials of floods  v + sacks of spiders  w + tins of tremorstones Talismans%x - quill talismans  y - maw talismans  z - serpent talismans  A - blade talismans  B - granite talismans  C - dragon-coil talismans44%%hyRC - dragon-coil talismans  D - talismans of death  E - storm talismans  F - protean talismans  G - sanguine talismans  H - rimehorn talismans  I - spider talismans  J - hive talismans  K - wellspring talismans  L - riddle talismans  M - lupine talismans  N - inkwell talismans  O - fortress talismans  P - scarab talismans  Q - medusa talismans Other Items  R + manuals  S + gold  T + spellbooks  U + runes  V + gemsbot%h A - blade talismans  B - granite talismans  I - spider talismans  P - scarab talismans94%%hcy y - maw talismans  z - serpent talismans  G - sanguine talismans  I - spider talismans88%h^>Mx - quill talismans  F - protean talismans  G - sanguine talismans6%h"MTalismans (select all with %)  E - storm talismans  F - protean talismans3%h,e  x + quill talismans  E - storm talismans%h> t  x + quill talismans  y + maw talismans%hv  y + maw talismans  z + serpent talismans%h x  z + serpent talismans  A + blade talismans %hx  A + blade talismans  B + granite talismans %h~  B + granite talismans  C + dragon-coil talismans %h4  C + dragon-coil talismans  D + talismans of death %h9D z  D + talismans of death  E + storm talismans %h z  E + storm talismans  F + protean talismans!%h}  F + protean talismans  G + sanguine talismans!%hA  G + sanguine talismans  K + wellspring talismans"%ht~  K + wellspring talismans  L + riddle talismans#%hz  L + riddle talismans  M + lupine talismans#%h_{  M + lupine talismans  N + inkwell talismans'%h Z}  H + rimehorn talismans  N + inkwell talismans'%hE |  H + rimehorn talismans  I + spider talismans'%hbW x  I + spider talismans  J + hive talismans(%h#0 9 I + spider talismans  J + hive talismans Other ItemsR + manuals  S + gold  T + spellbooks94(%hI I + spider talismans  L + riddle talismansU + runes  V + gemsbot)%hq*%hT|  L + riddle talismans  O + fortress talismans*%h?s|  O + fortress talismans  P + scarab talismans*%hV z  P + scarab talismans  Q + medusa talismans+%hw7+%h=+%hO............# #.......###.##IndexError the Conjurer ...#######.## ##.....## #.#Octopode ..## ####.#####.....# #.#Health: 21/21 ======================== .## #.....÷)...###.# #.#Magic: 7/7======================== ## #.##.####### #.# #.#AC: 1Str: 6 #######.##.##.# #.###EV: 12Int: 22 ........##.##.# #...#SH: 0Dex: 10 ##########.# #####.# ###.#XL:  3 Next: 12% Place: Dungeon:1#(# #@....# #.##Noise: ---------  +%h0R[40mTime: 1216.0 (0.0)#.# #.##### #..#-) Tentacles##.# #.###.#Cast: Magic Dart#..# #.##.##.## #.###########.#####.########............... #.##.....###.#######.#### ########.......##.# #.# # #....##.........#'# ####.####  _You see here a jackal skeleton. _There is an entrance to Pupto's Distillery here. _You see here 3 stones. _You see here a jackal skeleton. _You see here a +0 dagger. _Done exploring. _MP restored: 7+%hUU+%hZ+%h2^@%hvI@%hp@%h....@%hn>....÷)...###.@%h.@%hi.@%h.@%h. @%h.......@%h.@%h&.@%h ....@%h@%h% _@%h&There is an entrance to Pupto'@%h*s Distillery here. _You see here 3 stones.a jackal skeleton.a +0 dagger. _Done exploring.MP restored: 7Done exploring.@%hݡ 3@%h @%h 4@%h7 @%h E _Done exploring.@%hE I@%h. @%h(1 @%hz< ,@%h=  @%hFA ?_Done exploring.@%h _Done exploring.A%hAIA%hF _Done exploring.A%hA%hBLevel 1 of the Dungeon<>>>_∩(Press ? for help) #.# #.# #.# #......#####..).### #.#####.###.##  #.# #.# #.# ###.....## ### #....[..####.# ##.#..#  A%h6#.# #.####.#######.......#######.## #............# ##.#.#  #.# #.............................# #.......###.## #...#  #.# #.############.......#######.## ##.....## #.###..#  #.# #.###.....## ####.#####.....# #.##..#  #.# ##.##.÷..## #.....÷)...###.# #.##..#  #.# #..##...## #.##.####### #.# #.##..#  #.# #.###..########.##.##.# #.### #..#  A%h#.# #.##...........##.##.# #...# #..#  #######.# #.###.###########.# #####.# ###.# #..#  #.......# #.##.##(# #@....# #.## #..#  #.####### #.##.##.# #.##### #..# #..#  #.##.##.###.# #.###.# #..#  #.##.##.##..# #.##.# #..#  #.##.##.##.## #.###########.######..#   ###.#########.##(##.########...................# A%h5  #...........#.########## #.##.##.....###.#######.####...##   #.#.#######.#..........# #.# ########.......##.# #.# #.###   #.#.# #.##########.# #.# #....##.........#'# ####.####.##   #.#.# #.##.# #.# #..###...........## ##..........#   #.#.# #.##.# #.# #...'.............###...#.####..#   #.#.## #.##.# #.# #.###..............##.....# #..#A%h##..#...........##.# ############# #######.....##.#.##.# #...>.......# #........#....#####.##.#.##.## #.#########.# #.######.##.#>..########.# ##.######### #.# #.#..#.#####...................# ##.#.#.....# #.# #.#..#.# ########...##.#############.###.####.# #.#....# ##..)...# #......## ##.# #.# #.# #......## ###..).### #.#####.###.## #.# #.# ###.....## ### #....[..####.# ##. #.####.#######.#######.## #............# ##.# #.# #.............................# #.......###.## #.%hK H #.# #.############.......#######.## ##.....## #.# # #.# #.###.....## ####.#####.....# #.#  #.# ##.##.÷..## #.....÷)...###.# #.#  #.# #..##...## #.##.####### #.# #.#  #.# #.###..########.##.# #.# #.###  #.# #...........##.# #.# #...# # #######.# #.# ##.###########.# #####.# ###.# #.. #.......# #.#  #(# #@...#.## #..# #.####### #.#  #.#%h )m #.##### #..# ..#  #.#  ##.# #.# ##.# #..#  #.#  #..# #.# #.# #..# #.# #.#  #.## #.###########.######..#A%h.A%h1............# #.......###.##IndexError the Conjurer ...#######.## ##.....## #.#Octopode ..## ####.#####.....# #.#Health: 21/21 ======================== .## #.....÷)...###.# #.#Magic: 7/7======================== ## #.##.####### #.# #.#AC: 1Str: 6 #######.##.##.# #.###EV: 12Int: 22 ........##.##.# #...#SH: 0Dex: 10 ##########.# #####.# ###.#XL:  3 Next: 12% Place: Dungeon:1#(# #@....# #.##Noise: ---------  Time: 1216.0 (0.0)#.# #.A%h]: ##### #..#-) Tentacles##.# #.###.#Cast: Magic Dart#..# #.##.##.## #.###########.#####.########............... #.##.....###.#######.#### ########.......##.# #.# # #....##.........#'# ####.####  _Done exploring. _MP restored: 7 _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.A%hCP _A%hJnA%h/PXA%hRA%hcT,A%hmUA%hWA%hY,A%hZA%h"^A%h`,A%haA%h~dA%hg,A%hfiA%h|lA%h>p,A%hrA%h vA%hay,A%h_|A%hA%hށ,A%hA%hA%hX,A%h8A%hA%hj,A%h$A%hA%h^,A%hA%h,A%h,A%hԞA%hA%hC,A%hɤA%hzA%hb,A%hA%hnA%h6,A%hBA%h #.###### ##.###............# A%h#......#####.####.# #..##### #.# #.# ....#######.####.# ..#...........##.# #######..##.#.##.# #...>.. ....#####.##.#.##.## #.##### .............#.#@..########.# 34.0 (18.0) ..#.#####...................# ..#.# ########...##.########### ....# ##..)...# #.... ....## ###..).### #. .....## ### #....[..####.# ......#######.## #............# ...............# #.......###.## ......#######.## %hJm##.....## A%hA%hbA%h+MP restored: 7Done exploring. __There is a stone staircase leading down here.B%h~5.0) _B%hB%h:wB%hUx!B%hTy B%hz##  . ..  .. .. ###  ... .##.. B%h} .... ^#.#  ..... ...   ......#.# B%h~d 2 .......@#  B%h4##  ......# ...... ..... ..... .... ##.. B%hB%hB%h+7 (1.7B%h _You climb downwards. _There is a stone staircase leading up here.N%h` gN%h B60 _N%h9 N%h: )#...........###### N%hW; 8##.###............# N%h< B#......#####.####.# N%h< #..##### #.# #.# N%hp= B#....#######.####.# N%h> 9#..#...........##.N%h> ####### N%hl? 8..........##.#.##.#N%h@ D#...>.. N%h@ C....#####.##.#.##.##N%hA #.#####N%h_B 1 N%hmC k.............#.#@..########.# N%hD ..#.#####N%hD 3............# N%hE ..#.# ########...##.########### N%h;F ....# ##..)...# #.... N%hF ....## ###..).### #.### N%hG .....## ### #....[..####.# N%h]H e......#######.## #............# N%hI e...............# #.......###.## N%hI e......#######.## ##.....## #.#N%hWJ N%hK N%h&L N%hbS N%h N%h1 &8.2 (2.5N%h N%h  N%h N%h _You climb upwards. N%h U_There is a stone staircase leading down here.O%hO%h~Level 1 of the Dungeon<>>>_∩(Press ? for help) #############  #...........######  O%hǚ##.###............#  #......#####.####.#  #..##### #.# #.#  #....#######.####.#  ##..#...........##.##############  ##########..........##.#.##.##...>.......#  #........#....#####.##.#.##.###.#########.#  #.######.#.............#.#@..########.###.##  ######## #.# #.#..#.#####...................# ##.#.##  #......# #.# #.#..#.# ########...##.#############.###.##  #.####.# #.# #.#....###..)...# #......## ##.#  #.# #.# #.# #......#####..).### #.#####.###.##  #.# #.# #.# ###.....## ### #....[..####.# ##.#..#  #.# #.####.#######.......#######.## #............# ##.#.#  #.# #.............................# #.......###.## #...#  #.# #.############.......#######.## ##.....##O%hR[39;49m #.###..#  #.# #.###.....## ####.#####.....# #.##..#  #.# ##.##.÷..## #.....÷)...###.# #.##..#  #.# #..##...## #.##.####### #.# #.##..#  #.# #.###..########.##.##.# #.### #..#  #.# #.##...........##.##.# #...# #..#O%h\>@O%h" O%h; U #...........######IndexError the Conjurer ##.###............#Octopode #......#####.####.#Health: 21/21 ======================== #..##### #.# #.#Magic: 7/7O%ho? ======================== #....#######.####.#AC: 1Str: 6 #..#...........##.######## EV: 12Int: 22 ..........##.#.##.##...>.. SH: 0Dex: 10 ....#####.##.#.##.###.##### XL:  3 Next: 12% Place: Dungeon:1 .............#.#@..########.#Noise: ---------  Time: 1238.2 (0.0) ..#.#####...................#-) Tentacles ..#.# ########...##.########### Cast: Magic Dart ....###..)...# #.... ....#####..).### #.### .....## ### #....[..####.# ......#######.## #............# %h7B /6d...............# #.......###.## ......#######.## ##.....## #.# _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.O%hG O%h J O%hDK $ _O%hhS nO%hV O%hZ BO%hz\ O%hJa ,O%h{c O%h5m BO%hbo O%h[y XO%hI BO%hJ O%h O%ht O%h O%hъ O%hs O%h' ,O%h O%h O%h O%hh O%h O%h O%h O%hd O%hd O%h O%h O%h O%h O%h O%h0 O%h O%h O%hz O%h O%hw O%h7 O%hx O%h O%h O%h@ O%hL #### ....###.# O%h U #.# ###.# ##.# ############# ##.# #...@.......# 53.2 (15.0)##.## #.#########.# #>..########.# ##.## ...........# ##.#.## ##...##.#############.###.O%h ]##  ##..)...# #......## ##.#  ###..).### #.#####.###.## # #....[..####.# ##.#..# ## #............# ##.#.#O%h O%h O%h c _There is a stone staircase leading down here.O%hO%hO%hO%hO%h84.0) _O%hpP%hH. #..# .##..# .#...# ....# #.>.# #..S## ######....##### 2 .S.....  ######.###.####  ...  #.#. ...#[ ..# .. SS 2 adders (asleep) #.# ## #.   You climb downwards..SS1 asleep)P%hqH==5.0 (1.8Magic DartP%h P%h _The adder hisses angrily.  Found a glowing scarf. Found a stone staircase leading down. _There is a stone staircase leading up here.R%hGt  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S%hA  Okay, then. _U%h/  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U%hL  IndexError the Conjurer . #..# Octopode .##..# Health: 21/21 ======================== .#...# Magic: 5/7=================------- ....#U%h AC: 1Str: 6  #.>.# EV: 12Int: 22 #...##  SH: 0Dex: 10 ######.S..#####  XL:  3 Next: 12% Place: Dungeon:2 .S.....@.......  Noise: ==-------  Time: 1255.0 (0.0) ######.###.####  -) Tentacles ... Cast: Magic Dart #.#. ...#[ ..# .. SS 2 adders (1 asleep) #.# ## #.Confirm with . or Enter, or press ? or * to list allU%h spells. _Okay, then.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)V%hIndexError the Conjurer. #..#Octopode.##..#Health: 21/21 ========================.#...#Magic: 5/7=================-------..*.#AC: 1Str: 6 #.*.#EV: 12Int: 22#.*.##SH: 0Dex: 10######.*..#####XL:  3 Next: 12% Place: Dungeon:2.S.....@.......Noise: ==-------  Time: 1255.0 (0.0)######.###.####-) Tentacles...Cast: Magic Dart#.#....#[..#%h0m ..SS 2 adders (1 asleep)#.# ###.  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (63% to hit)V%h~.>.Sasting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray3  Press: ? - help, Shift-Dir - straight line: an adder (63% to hit)  You focus your ray upon the adder. The searing ray misses the adder.  (Press . to maintain the ray.)V%hP19---6.0 (1Ray V%hE V%h  _The adder bites you. The adder barely misses you. _You take 2 damage, and have 19/21 hp. You now have 5/7 mp.V%h N****V%h; e.>.S7-----4----7+ V%hC  _The searing ray hits the adder! The adder bites you. _You take 2 damage, and have 17/21 hp. You now have 4/7 mp.W%hKN****W%h .>.SThe searing ray hits the adder. The adder bites you.  You are poisoned.W%h 6=====---3-------8Pois Ray++ W%h W%h _The adder poisons you! _You take 1 damage, and have 16/21 hp. You now have 3/7 mp.W%h+N****W%h .>.SThe searing ray misses the adder.  You finish channelling your searing ray.W%h15--2--------9W%hW%h _You feel sick. The adder closely misses you. _You take 1 damage, and have 15/21 hp. You now have 2/7 mp.W%h You finish channelling your searing ray. _You feel sick. The adder closely misses you.52You feel sick. The adder bites you.  You are more poisoned.  The adder poisons you! The adder bit  You are lethally poisoned!W%h 10===========--------60Pois W%h  _The adder poisons you! _You take 5 damage, and have 10/21 hp. MASSIVE DAMAGE!!X%h7  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X%h  IndexError the Conjurer . #..# Octopode .##..# Health: 10/21 ===========------------- .#...# Magic: 0/7------------------------ ....# AC: 1Str: 6  #.>.# EV: 12Int: 22 #...##  SH: 0Dex: 10 ######.S..#####  XL:  3 Next: 12% Place: Dungeon:2 .S.....@.......  Noise: =--------  Time: 1260.0 (0.0) ######.###.####  -) %h:mTentacles ... Cast: Magic Dart #.#. Pois  ...#[ ..# .. SS 2 adders (1 asleep) #.# ## #. _The adder poisons you! _You take 5 damage, and have 10/21 hp. MASSIVE DAMAGE!!Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 63% to hit)X%h#  IndexError the Conjurer . #..# Octopode .##..# Health: 10/21 ===========------------- .#...# Magic: 0/7------------------------ ....# AC: 1Str: 6 X%h: #.>.# EV: 12Int: 22 #...##  SH: 0Dex: 10 ######.S..#####  XL:  3 Next: 12% Place: Dungeon:2 .S.....@.......  Noise: =--------  Time: 1260.0 (0.0) ######.###.####  -) Tentacles ... Cast: Magic Dart #.#. Pois  ...#[ ..# .. SS 2 adders (1 asleep) #.# ## #. _The adder poisons you! _You take 5 damage, and have 10/21 hp. %h0;1mMASSIVE DAMAGE!!Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 63% to hit) . #..# .##..# .#...# ..*.# #.*.# #.*.##  ######.*..#####  .S....  ######  ... #.#. ...#[ X%h9n..# ..S   adder ( #.# ## #. X%h.>.†  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 63% to hit)  You focus your ray upon the adder. The searing ray hits the adder.  (Press . to maintain the ray.)X%h7/21 ---39=1.0 (1Magic DartRay X%hX%h _You feel very sick. _You take 3 damage, and have 7/21 hp. You now have 0/7 mp.X%h . #..# .##..# .#...# X%h ....# #.>.# #...##  ######.†..#####  .S.....@.......  ######.###.####  ... #.#. ...#[ ..# .. #.# ## #.X%h3 . #..# .##..# .#...# X%hw ....# #.>.# #...##  ######.†..#####  .S.....@.......  ######.###.####  ... #.#. ...#[ ..# .. X%hu #.# ## #. X%h &  X%h Without enough magic to sustain it, your Searing Ray dissipates.  * * * LOW HITPOINT WARNING * * *X%h2 W5--------X%h 2X%h X%h _You feel very sick. _You take 2 damage, and have 5/21 hp.X%hX%hC-----X%hB . #..# .##..# .#...# ....# #.>.# #...##  ######.†..#####  .S.....@.......  ######.###.####  ... #.#. ...#[ ..# .. #.# ## #.Y%h[= . #..# .##..# .#...# ....# #.>.# #...##  ######.†..#####  .S.....@.......  ######.###.####  ... #.#. ...#[ ..# .. #.# ## #.   * * * LOW HITPOINT WARNING * * *4-3Y%hdT  ##### ....# ###.# #.#Y%hU ###.# .##.# #############1 .##.# ## .##.## #.#########.# .#>..########.# ##.## Y%hU..............# ##.#.## ##...##.#############.###.####..)...# #......## ##.####..).### #.#####.###.## # #....[..####.# ##.#..# Y%hV## #............# ##.#.# _You feel sick.Y%hV8-Y%hZU  #.#Y%h([ #############  #...@.......#  #.#########.# > ##.##  Y%h[   ##..)...#  ##.#    ###..).###    #Y%h0\ #....[       Y%hE  #.# #############  #...@.......#  #.#########.# > ##.##     ##..)...#    ###..).### Y%hs #....[   Y%h   You climb upwards.  * * * LOW HITPOINT WARNING * * *Y%hl2--1===4.5 (2.5Y%h0Y%hX _You feel sick.  There is a stone staircase leading down here. Y%hj_You take 3 damage, and have 2/21 hp.Y%h Y%h Drink which item? Potions  c - 2 emerald potions  d - a fuming black potion  a - a potion of magic [!] read|quaff[?] describe selected[%h^.[%hr5[%h];IndexError the ConjurerOctopode #####Health: 2/21==---------------------- ....#Magic: 1/7===--------------------- ###.#AC: 1[%h5<Str: 6 #.#EV: 12Int: 22 ###.#SH: 0[%h<Dex: 10 .##.##############XL:  3 Next: 39% Place: Dungeon:1 [%h=d.##.##...@.......#Noise: ---------  Time: 1264.5 (0.0) .##.###.#########.#[%h>%-) Tentacles .#>..########.###.##Cast: Magic Dart ..............# ##.#.##Pois ##...##.#############.###.##[%h.?K##..)...# #......## ##.####..).### #.#####.###.## # #....[..####.# ##.#..# [%h=@## #............# ##.#.#* * * LOW HITPOINT WARNING * * * _You feel sick.  You climb upwards.  * * * LOW HITPOINT WARNING * * * [%hfB_You feel sick.  There is a stone staircase leading down here. _You take 3 damage, and have 2/21 hp.[%h&H[%hJ20/21 ======================5.5 (1Pois [%hM[%h[ _It was a potion of heal wounds. You feel much better. You feel sick. _You regained 18 hp, and now have 20/21 hp.\%hx9\%h:J=================\%hn;\%hGFT21==\%hgX020--6.5 (1\%hfY\%h ]1 _HP restored. You feel sick._%h=-_%h9.9--_%h._%h<_%h*J019-7.5 (1_%hU _You feel sick. _You take 1 damage, and have 19/21 hp._%h-08-8.5 (1 _You feel sick. _You take 1 damage, and have 18/21 hp._%h _%h N-_%hu _%h < 0  You feel sick._%h} w7-9.5 (1_%h _You are no longer poisoned. _You take 1 damage, and have 17/21 hp._%h  __%h 8=_%h _%h- ,_%h _%h k2===_%h _%hd 99_%h E==_%h _%hV _%h _%h _%h~ B_%h?===20===21==3==========4===_%hB_%h}===_%h,_%h5,_%h_%h_%h ,_%h",_%hv"_%h$,_%h$_%h&_%h&_%h&_%h(_%h%)V5====_%h)*_%h*_%h+,_%hL-,_%h._%hr/_%h/_%hO0_%h1_%hV2<====_%h3_%h4_%hB5_%h5_%hc@6===_%h]AB_%hQB,_%hB_%h D_%h|D_%hD_%hE_%h4F;===_%hF_%hIB_%hLJ,_%hP_%hRv7====_%hhP 324.5 (55.0) _Magic restored._%hZj_%hl_%h7o  Done exploring. _Health restored: 21; MP restored: 7`%h3`%h`%hrB0.0)`%h`%hE _Done exploring.a%hc} a%h Level 1 of the Dungeon<>>>_∩(Press ? for help) #############  #...........######  ##.###............#  #......#####.####.#  #..##### #.# #.#  #....#######.####.#  ##..#...........##.##############  ##########..........##.#.##.##...@.......#  #........#....#####.##.#.##.###.#########.#  #.######.#.............#.#>..########.###.##  ######## #.# #.#..#.#####...................# ##.#.##  #......# #.# #.#..#.# ########...##.#############.###.##  #.####.# #.# #.#....###..)...# #......## ##.#  #.# #.# #.# #......#####..).### #.#####.###.##  #.# #.# #.# ###.....## ### #....[..####.# ##.#..#  #.# #.####.#######.......#######.##a%h p #............# ##.#.#  #.# #.............................# #.......###.## #...#  #.# #.############.......#######.## ##.....## #.###..#  #.# #.###.....## ####.#####.....# #.##..#  #.# ##.##.÷..## #.....÷)...###.# #.##..#  #.# #..##...## #.##.####### #.# #.##..#  #.# #.###..########.##.##.# #.### #..#  #.# #.##...........##.##.# #...# #..#a%h O@>a%h 8#.......# #.##.# (# #.....# #.## #..##.####### #.##.# #.# #.##### #..# #..##.##.#.# ##.# #.###.# #..##.##.## #..# #.##.# #..##.##.#a%hO# # #.###########.######..####.#########.#(# ####...................##...........#.########## #.# #.##.....###.#######.####...###.#.#######.#..........# #.# ########.......##.# #.# #.####.#.# #.##########.# #.# #....##.........#'# ####.####.##.#.# #.# #.# #.# #..###...........## ##..........##.#.# #.# #.# #.# #...'###...#.####..##.#.## #.# #.# #.# #.###..............##.....# #..##.#..# #.# #.######.#####..........<..............# #.a%h.##.##.# #.##########.#...##.###..............##.....# #..##.##.# #..............####.##.##.# #.[...........##..÷...# #..##.##.## #..#########.### #.##.##.####...........##......#####..##.#...## #..# #.# ##.##.##....##..)......##..............##......####..### #.#####...#.##.######.......+#.#.##..........####.............#.##.........÷.# #+.....###.#.##############.............##>#.##.##...#.##.# ########...#.##....#....#.#.##.## #.##∩###.#..##.######.#.# ######a%h9.##.#.#..####...#...# #....# #......."........# #.(....##.#.........#.#...### ####.# ###.###.######.### #.######b%hi b%h 1IndexError the ConjurerOctopode #####Health: 21/21 ======================== ....#Magic: 7/7======================== ###.#AC: 1Str: 6 #.#b%h4 {EV: 12Int: 22 ###.#SH: 0Dex: 10 .##.##############XL:  3 Next: 39% Place: Dungeon:1 .##.##...@.......#Noise: ---------  Time: 1324.5 (0.0) b%h x.##.###.#########.#-) Tentacles .#>..########.###.##Cast: Magic Dart ..............# ##.#.## ##...##.#############.###.##b%h ##..)...# #......## ##.####..).### #.#####.###.## # #....[..####.# ##.#..# ## #............# ##.#.#You feel sick. _You are no longer poisoned. b%hԆ h_You take 1 damage, and have 17/21 hp. _Magic restored.  Done exploring. _Health restored: 21; MP restored: 7 _Done exploring.b%hۖ b%h b%h $ _b%h b%h& b%h ,b%hJ b%h{ b%hK ,b%h9 b%hC b%h ,b%hŷ b%h) b%h ,b%h b%h b%h ,b%hB b%h$ b%h ,b%h\ b%hl b%h ,b%h\ b%h b%h ,b%hi b%h} b%h ,b%h$ b%h b%h ,b%h b%hk b%h ,b%ha b%h- b%hA ,b%h b%h b%h: ,b%h b%hl b%h ,b%h7 b%hi b%h4 ,b%h b%h' b%h ,b%hp" b%h|& b%h( ,b%h+ b%h/ b%h1 ,b%h3 b%h]7 b%h@ Bb%hT  You see here a +0 dagger. _b%h@\ d  You see here a jackal skeleton.b%h:a 5 _b%h7d b%h6i b%hj ,b%h'l b%hv Xb%hy b%h{ ,b%h$} b%h b%hh ,b%hR b%h b%h ,b%h b%h b%h ,b%h b%hۑ b%h Bb%h b%h ,b%h b%h b%hD ,b%h/ b%h b%hT b%hĥ b%h0 b%h: b%h ,b%hR b%h b%h ,b%hʯ b%h b%h ,b%hF b%h& b%hE nb%h b%ho b%h- b%hz ,b%h5 b%h b%h Bb%h\ Xb%h nb%h   You see here 3 stones. _b%h6 nb%h b%hT ,b%h b%h b%h ,b%h b%h b%h ,b%h b%h b%hs ,b%h\ b%hb b%h ,b%h b%h b%h ,b%hr b%h b%h ,b%hj b%h\ b%h  ,b%h b%hs b%h[ ,b%h b%h b%h ,b%hz b%h+ b%h ,b%hH b%h b%h" ,b%h b%hK b%h+ b%h b%h  b%hB b%hI b%h b%h( b%h b%h b%h b%h b%h! b%h" b%h# b%h# b%h? b%h@ b%h6H Xb%hP #.#.## #.##.# #.##.#..# #.##.######.#  #.##.# #.##########.#.......  #.##.# #..............####.#  #.##.## #..#########.### #.#...## #..##.# ##.#  #......####..### #.#####... b%hQQ R###..............# #.##...... #.............##@# #.##.##...970.0) #....#....#.#.##.## #.##∩###.# #.#.#..####...#...# #....# #.. #.#b%hQ -#.#...### ####.# ### #.....#.#...#..)....#######.# ### #....#...)....(.............# #..  #......_............#######.# #.#b%h2R B  #..........÷..#...### ##.###.#  #.....#....##.#...########....... b%hzU b%heY b%hZ c _There is a stone staircase leading down here.b%h b%hߠ b%h b%h: p_5.5 (1.0) _b%h 8_b%hA 7.S.....<.......  ######.###.####  ... #.#. ##b%h{ b ...#[ .## # ..# .. ##..#l#  #.# ## #.....#  #. #######....B#.. 2 ......S@.......  #######.....#..  b%h d#.....#  #....J# #.....# #######S   adder (asleep) J   endoplasm (asleep) b%h B   giant cockroach (asleep) l   frilled lizard (asleep)b%h6 b%h$ b%hj ?6.3 (1.8Magic Dartb%h b%h! } _You climb downwards. _There is a stone staircase leading up here.c%hN  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d%hXP .S.....<....... IndexError the Conjurer  ######.###.#### Octopode ... Health: 21/21 ========================  #.#. ## Magic: 5/7=================-------  ...#[ .## #  AC: 1Str: 6  ..# .. ##..#l#  EV: 12Int: 22  #.# ## #.....#  SH: 0Dex: 10  #. #######....B#..  XL:  3 Next: 39% Place: Dungeon:2 ......S@.......  Noise: ---------  Time: 1396.3 (0.0) #######.....#..  -) Tentacles #.....# d%h5S  Cast: Magic Dart #....J#  #.....#  #######  S   adder (asleep)  J   endoplasm (asleep)  B   giant cockroach (asleep)  l   frilled lizard (asleep) _You climb downwards. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)d%hb .S.....<.......IndexError the Conjurer######.###.####Octopode...Health: 21/21 ========================#.#.##Magic: 5/7d%hc=================-------...#[.## #AC: 1Str: 6 ..# ..##..#l#EV: 12Int: 22  #.# ###.....#SH: 0Dex: 10  #.d%h****e%he%h.l†...le%h20=0----1Magic Dart+ e%hJe%h _The frilled lizard hisses angrily. _You now have 0/7 mp.f%h-.l-2f%hߦ  #.#.## #.# #.# #.#f%hS #.#..# #.# #.######.##.##.# #.##########.#.......#.##.# #..............####.##.##.## #..#########.### #.#f%h#.#...## #..# #.# ##.# #......####..### #.#####... ###..............# #.##......1 f%h#.............##@# #.##.##... #....#....#.#.##.## #.##∩###.# #.#.#..####...#...# #....# #.. f%hm#.#.........#.#...### ####.# ### #.....#.#...#..)....#######.# ### #....#...)....(.............# #.. f%hȨS#......_............#######.# #.# #..........÷..#...### ##.###.#  #.....#....##.#...########.......f%h"q  _You stop channelling your searing ray.f%h7^=----f%hf%h -3.8 (2.5f%hof%h} _You climb upwards. _There is a stone staircase leading down here.f%h4  _21==f%h  _HP restored.1===f%h~ f%h f%h :==f%h f%h Q===f%h1 f%h9 ,f%h f%h" 2===f%hE# f%h% ,f%h~' f%h) ,f%hk+ f%h- ,f%hQ0 f%hQ3 Q===f%h5 f%h9 ,f%h9 f%h< ,f%hd= f%h%? ,f%hB f%h;E ,f%hG f%hR 3====f%hX nf%hrY f%h] Bf%ha h====f%h~m f%h} ]4===f%h ===f%h̗ f%h1 Bf%h ,f%h5 f%h ,f%h) f%h. f%h f%hť f%h$ Bf%h 5====f%h f%h f%h f%h+ ,f%hw f%h( ,f%h} f%h@ R====f%h+ f%hؿ ,f%h f%h ,f%h' f%h f%hU f%hT f%h% f%h f%h f%hw f%h f%h? f%h f%h M6===f%h f%h f%h f%h f%h f%hN f%h^ f%h Bf%h Q===f%h f%h ,f%h f%h f%h f%h f%h. f%h f%h f%h Bf%h f%h f%h f%hp `7====f%h f%h= w 66.8 (63.0)_ _Magic restored.f%h` f%h 8_f%h   Done exploring. _Health restored: 21; MP restored: 7g%hIg%h0>0.0)_g%h0g%h#5g%h7g%hi9E _Done exploring.g%h___g%h27.8 (1 _g%hPg%h.S.....<.......  ######.###.####  ... #.#. ## ...#[ .## # ..# .. ##..#.#  #.# ## #.....#  #. #######.....#.. 2 ......l@†......  #######.....#..  #.....#  #....J# #.....# #######J   endoplasm (asleep) l   frilled lizard ====  You climb downwards. The frilled lizard barely misses you.h%hT=9.3 (2.5Magic Dart _The frilled lizard bites you but does no damage. _There is a stone staircase leading up here.h%h'8 h%h h%h _6----70.3 (1.0h%h~ h%h5  h%h h%h4 U_The magic dart hits the frilled lizard. The frilled lizard closely misses you. h%h L_You now have 6/7 mp.h%h h%hN T† h%h h%h0 s5-------701h%h' h%h( _The magic dart hits the frilled lizard. _You now have 5/7 mp.h%h h%h  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  h%h3Nothing appears to happen.h%h\J.Jh%hK4--------2Contam h%hh%h _The endoplasm quivers. _You now have 4/7 mp.i%h#[** i%hi%hi.J.3-------=3i%h7 _The magic dart hits the endoplasm. _You now have 3/7 mp.i%hRs*.i%hl,..i%h[S2-------54Magic Dart _The magic dart hits the endoplasm. _You now have 2/7 mp.i%h{O4i%hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%h6 i%h i%h i%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%h i%h. i%h i%h i%h. _i%h: i%h3 i%h i%h ;----i%h i%h i%h$ _3====i%h i%h Z _Your magical contamination has completely faded away.i%h i%h i%h ,i%h` i%h ,i%h i%h5 R====i%h i%h ,i%h i%h i%h- i%h i%h i%hT i%h i%h} ,i%h3 i%h"i%hi%h14===i%hi%hi%hh i%h i%h" i%h i%h i%h} ;===i%hi%h{i%h.i%hi%hi%hbi%hi%hVi%hi%h8i%hi%hi%hi%hi%hfi%h>,i%hV5====i%hDi%hi%h+i%hi%h i%h%i%hj&i%h(,i%h(i%h*R====i%h]+i%h-,i%h-i%h/i%h0i%h0i%h&2i%h2i%h3i%h4i%h4i%hr5i%h6i%hQ7i%h7i%h59i%h9M6===i%hX:i%h;i%h;<i%h<i%h>>i%h>i%he?i%h@i%h+Ai%hAi%h*Ci%hC;===i%hBDi%hEi%h;Fi%hFi%hHi%hHi%h Ii%hKBi%hLi%hjMi%hMi%hOi%hOi%hoPi%hRi%hRJ7====i%hSi%hvU4 _Magic restored.i%hpWi%hWi%hTXi%hYi%h[,i%hX\i%hE^i%h `i%h`i%hai%hf~====i%hah,i%hhi%hii%hki%hni%hyni%hKoi%hri%hv,i%hxi%hzi%h9,i%hi%hi%hl #..# .##..# P. ... .#...# PP PP....# .#..  #.>.# ...#  #...## #..## i%hCY##.†..#########...# ...<............#.##### ##.###.#### #..@.- ... ...## ##.##.##### .#. #...####.# .. Magic Dart .#[#...##.# r..  ..##..#.# K.####.....# .#K   kobold (asleep)#######.....#.. #r   rat (asleep)......†<†.......#######.....#....i%h֦1527.3 (53.0)i%hӪF-8.3 (54i%hi%h _A rat and a kobold come into view.You see here 10 gold pieces. _MP restored: 7j%h |***†j%hl j%h,p A  The magic dart hits the rat.j%h5} a...wK.w   ribbon wormK   kobold (wandering)j%h q6----7=9.3 (1.0) j%h@ j%hy _A ribbon worm comes into view. _You now have 6/7 mp.j%h A***j%hde  ...K(catching breath)KThe magic dart hits the ribbon worm.  The kobold shouts! You hear a shout! j%hf !j%hf "`j%h3g `j%hg `j%hp The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.j%hW j%h Y...K.j%h 5------- 6 ==30Held j%hW j%h _You are caught in a web! _You now have 5/7 mp.j%h\*** k%hU<k%hf=k%hG%..k%hGK.†K   koboldk%hMl4---------k%hgN 1k%hUk%hZ _The magic dart hits the ribbon worm. _You now have 4/7 mp.k%hz[k%h?k%hi@*k%hA*k%hA)k%h:B k%h&..k%hk%h3k%h`*-------k%h9k%h--2Magic Dartk%h` k%h k%h&_The magic dart hits the kobold. k%hQD_You now have 3/7 mp.k%hk%h14k%hP: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k%h4k%hk%hm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k%h  _k%h.-3..# wMagic Dart....w   ribbon worm.<-k%hƭL _A ribbon worm is nearby!k%h!l%hB}V** l%h l%h` i.w)l%h t2-------=4l%h" l%hW% _The magic dart hits the ribbon worm. _You now have 2/7 mp.l%hpL  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m%h6' #..# IndexError the Conjurer .##..# P. ... Octopode .#...# PP PP Health: 21/21 ========================  ....# .#.. Magic: 0/7------------------------  #.>.# ...# AC: 1Str: 6  #...## #..## EV:  6 Int: 22 ##.†..#########...# SH: 0Dex: 10 ...<............#.#####.  XL:  3 Next: 79% Place: Dungeon:2 m%hW8Y##.###.#### #..@*......  Noise: =--------  Time: 1534.3 (0.0) ... ...## ##.##w#####  -) Tentacles .#. #...####.# ).  Cast: Magic Dart .#[ #...##.# †..  Held  .. ##..#.# ..#  ## #.....# .#  w   ribbon worm  #######.....#.. #  ......†<†.......  #######.....#.... _The magic dart hits the ribbon worm. _You now have 2/7 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 92% to hit)m%he4 #..#IndexError the Conjurer .##..#P. ...Octopode .#...#PP PPHealth: 21/21 ========================....#.#..Magic: 0/7------------------------#.>.#...#AC: 1Str: 6 m%h5h#...###..##EV:  6 Int: 22 ##.†..#########...#SH: 0Dex: 10 ...<............#.#####.XL:  3 Next: 79% Place: Dungeon:2 ##.###.#### #..@*......Noise: =--------  Time: 1534.3 (0.0) ... ...## ##.##*#####-) Tentacles .#. #...####.# ).Cast: Magic Dart .#[#...##.# †..Held ..##..#.# ..####.....# .#w   ribbon worm#######.....#.. m%hei[40m#......†<†.......#######.....#.... _You now have 2/7 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, 92% to hit)  You focus your ray upon the ribbon worm.m%hH  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 92% to hit)  You focus your ray upon the ribbon worm.  The searing ray hitsm%h iw. m%h^=5.3 (1Magic DartRay m%hm%h  _(Press . to maintain the ray.) _You now have 0/7 mp.m%he  Without enough magic to sustain it, your Searing Ray dissipates.m%h9-6m%h m%hC _The ribbon worm bites you but does no damage.m%h˪e--7m%hȯm%hUm%h9 6(catching breath)m%h  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.m%hKg m%hh q1===-8Magic Dartm%hr m%hv 2 _You are even more entangled.n%h8 n%h&n%h'13----------0---==9Magic Dartn%h1n%hb6L _The magic dart hits the ribbon worm. The ribbon worm bites you! _You take 8 damage, and have 13/21 hp. MASSIVE DAMAGE!! You now have 0/7 mp.n%hKg _You are too injured to fight recklessly!n%hwn%hn%hcn%h^ _You are too injured to fight recklessly!n%hab n%h@c n%hKk n%h$p ^ _You are too injured to fight recklessly!o%h.o%h~o%ho%h^ _You are too injured to fight recklessly!o%heo%hfo%hno%hs^ _You are too injured to fight recklessly!o%hr~ C o%h 4==--------12 =-40o%ho o%h M _The web tears apart. The ribbon worm barely misses you.o%hB7  (catching breath)  You tentacle-slap the ribbon worm but do no damage.  Your grab misses the ribbon worm. You squeeze the ribbon worm.o%h?  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.o%h o%h  6 -1Held o%h o%h . _You are caught in a web!p%h#12 -2 _The web tears apart.p%ha  You tentacle-slap the ribbon worm. You grab the ribbon worm.p%h1.p%hS---87=3p%hH _You squeeze the ribbon worm.p%h<F#..# ##..# .#P..... #...# .PPPPP ....# p%h_/..#.. #.>.# ...# #...## #..## .†..#...# <.#.#####..###.#### #..$ ...## ##.##.# #. #...####.# .). #[ #...##.# ..p%hR†.. .. ##..#.# .....# ## #.....# .....##.....#.....>#p%h......†<†..........# p%hp%hK==-4p%hSQ _Found a stone staircase leading down.q%hBi 5=q%hr q%hyt 71q%hv @===q%hSy q%h| 16==-Magic Dartgg   hobgoblin (wandering)q%h( V8.3 (4q%hz +9.3 (5q%h q%h˝ _A hobgoblin comes into view. _You regained 2 hp, and now have 16/21 hp.r%heB  #..# .#P..... .PPPPP ..#..>.# ...# #..##†#####...#<......#.#####..  #..$@....... r%hlCN ...## ##.##.######  #.# .). #[  g.†..   .....#   .....#  ....>#  †<†..........#   r%h2 #..# .#P..... .PPPPP ..#..>.# ...# #..##†r%hqU#####...#<......#.#####..  #..$@.......  ...## ##.##.######  #.# .). [  g.†..  .....# r%h= .....#  ....>#  †<†..........#  r%hr%hn  _A hobgoblin is nearby!s%h(s%hMe**.s%h3...s%hŽ0---91=50.3 (1Magic Darts%hs%h _The magic dart hits the hobgoblin. _You now have 0/7 mp.s%hJs%hkK _You are out of magic!s%h4s%hs%hK _You are out of magic!s%hIs%h<s%h7: _s%hU =7=s%h4 s%h 9---s%hx s%h? s%h s%h s%h ,s%hK s%h s%h& s%h 9=s%h s%h ]8=1s%h! *===s%hu# s%hG& ,s%h( s%h+ ,s%hq. s%h0 ,s%hO2 s%hE4 9=====s%h6 s%h8 ,s%h9 s%h; ,s%h< s%h6? ,s%h@ s%hB s%hB i20==s%hXD s%h]F ,s%hG s%hI s%h J U2===s%h6K s%hM ,s%hGO s%hpQ O=s%hS s%hFU U21==s%hV s%hVY 1 _HP restored.s%hY ;===s%h[ s%h] s%hz] s%h^ s%h` ,s%hbb s%hd P==s%he s%hfh ,s%hi s%hl ,s%hm s%h0p l3====s%hHr s%hs ,s%hu s%hw ,s%hly s%h~ Bs%h s%h5 <====s%h s%hу ,s%hz s%h؈ ,s%h s%h] ,s%h s%h s%hn s%hϘ s%h3 s%h s%h$ s%h k4===s%h s%h! ,s%h s%h$ ,s%h s%h ,s%h s%h s%h޺ ;===s%h s%h s%h{ s%h s%h ,s%h s%h ,s%h s%h{ ,s%hA s%h 5====s%h, Bs%h ,s%hT ,s%hz s%h s%h R====s%h s%h s%h s%h s%h ,s%hH s%h Bs%h1 ,s%h s%h ,s%h s%hQ c6===s%h s%h ,s%h s%h s%hV s%hF s%h< s%h s%h s%h s%hg ;===s%h s%h ,s%h s%hw ,s%ha" s%h$ ,s%hU& s%h( ,s%h* s%h - ,s%h. s%hj1 `7====s%h]3 s%hT5 s%h7 ,s%h29 s%h; ,s%h= s%hCA M _You now have 38 gold pieces (gained 10).s%hC 3s%h+E s%hG s%hI R====s%hK s%hM s%hO ,s%h Q s%hkT s%hV ,s%hPX s%hZ s%h _ ,s%hs` s%hb s%hf ,s%hh s%h;p s%h{  .# Po .P ... P. .P #..# #.. P.PPP.PPPP  .##..# #.#P.........  .#...# ..PPPPPPP.  ....# #..#...  #.>.# #...#  #...## #@.## - s%h| ###.†..#########...# ....<............#.#####...Magic Dart##.###.#######............  ... ...## ##.##.####### #.#. #...####.#..)...#o   orc (missile, asleep) s%hi| ..#[ #...##.#...†..# # .. ##..#.#......### #.....#......#s%h7 1626.3 (76.0)s%h] F-7.3 (77s%h s%h _An orc comes into view. It is wielding a +0 club. _Health restored: 21; MP restored: 7t%h ******o  )  The magic dart hits the orc.t%hW o...P..  The orc shouts!t%hDn?((((((t%h)qt%h[ c...P..t%h& 17-----6----==8.3 (1.0) t%h5  _The orc throws a boomerang. The boomerang hits you. _You take 4 damage, and have 17/21 hp. You now have 6/7 mp.t%hH o****** t%h, t%h" A  The magic dart hits the orc.t%hDA  .o P..P.#..S.oo 2 orcs (1 missile, 1 wandering)S   ball python (constriction, wandering)A ball python comes into view.An orc comes into view. It is wielding a +0 mace.(((((((t%hk t%h ...P.#.S.t%h( /.@t%hg r5--------9t%hC  _The orc throws a boomerang. The boomerang closely misses you. _You now have 5/7 mp.t%hdwR******t%hT  The magic dart hits the orc but does no damage.t%h,t%h$o. P.o#P.Pt%h;.#...So)S)t%ht%h<u4-------=30t%h& t%h _The ball python hisses angrily. _You now have 4/7 mp.u%hL*****u%hj  The magic dart hits the orc but does no damage.u%h_,\.o.#P.oPP..3--------1u%h&4 _The ball python misses you. The ball python barely misses you. _You now have 3/7 mp.u%hu%h)****   orcu%hpA  The magic dart hits the orc.u%huR  The ball python bites you but does no damage.u%ho..PPo.u%hUR.o 2 orcs (1 wandering)u%h[8=----2-------u%hɤO7-2u%hu%hԴ _An orc comes into view. It is wielding a +0 dagger. _You now have 2/7 mp.u%hu%h A.u%h*3,u%h;.o.o..ou%h9<u%hCIndexError the Conjurer.# P$ .POctopode... P. .PHealth: 18/21 ====================---- . #..# #.. P)PPP.PPPPMagic: 1/7===---------------------.##..# #o#P.........u%hMDZAC: 1Str: 6 .#...# ..PPPPPPP.EV: 12Int: 22....#u%hD#..#...SH: 0Dex: 10#.>.##o..#XL:  3 Next: 100% Place: Dungeon:2u%hD#...###@.##Noise: =--------  Time: 1633.3 (1.0) ###.†..#########...#-) Tentacles u%hPEr....<............#.#####...Cast: Magic Dart ###.###.#######............... ...## ##.##.####### #.#. #...####.#..)...#u%hFoo 2 orcs ..#[#...##.#...†..# # ..##..#.#......####.....#......#The magic dart hits the orc but does no damage. _The ball python misses you. The ball python barely misses you. _You now have 3/7 mp.The magic dart hits the orc.  The ball python bites you but does no damage. _An orc comes into view. It is wielding a +0 dagger. _You now have 2/7 mp.u%h8k& u%hkO23/279----4u%hl7 0% _The magic dart hits the ball python.u%h;zu%hD  You have reached level 4!u%hفYou regained 5 hp, and now have 23/27 hp. _You now have 1/9 mp.u%hS u%h .o0---4Magic Dartu%h u%h M _The magic dart hits the orc. The orc barely misses you. u%hX b_You now have 0/9 mp.u%hB  _You are out of magic!u%hu%hu%hBu%hK _You are out of magic!v%h,v%hz.o)   orcv%ho4=--35v%hVv%h} v%hCv%hI_You tentacle-slap the orc. You grab the orc. You squeeze the orc.v%h̙. P.P #.# P$P .P ... P.! .P  #..# #.. P)PPP.PPPP .##..# #.#P.........#...# ..PPPPPPP.P ....#o.#.....# #.>..#  #...## ##..## ####.†..#########...# .....<............#.#####... ####.###.#######............  ... ...## ##.##.#######  #.#. #...####.#..)...# ...#[..v%h.##.#...†..# .# .. ##..#.#......#v%hAv%he1==6Magic Dartv%hv%hb _The orc barely misses you.  Things that are here: _a +0 mace; an orc corpsev%hY#  You tentacle-slap the orc. You grab the orc. You constrict the orc.v%h$ 7v%h/ v%h3 1 _The orc closely misses you.v%h v%h ?)v%h: ==78Magic Dartv%h=  v%h>> v%h> "_You tentacle-slap the orc.w%h4w%h^ _No target in view!w%hc5== _w%h&,w%hw%hy'w%hh(w%h!/w%h7w%hB8w%h+?w%h1Hw%hVIw%hI6w%hPLE==w%h[Pw%hTw%heUw%h\Yw%h]w%h*_w%h_2w%h.`===w%haw%hgw%hxnw%how%hww%hWw%hw%h 27w%hw/==w%hw%hw%hw%hFw%hw%hw%hsw%h===w%hkw%hxw%h,w%hrw%hw%h9=w%hw%hw%hw%hU3===w%hw%hB ,w%hk w%ho,w%hw%h,w%hw%h~Q===w%h*#w%hS(,w%h`+w%h.,w%h2w%h:Bw%h\=,w%h{@w%hQ===w%h^w%h&,w%hw%h,w%hfw%h,w%hw%h,w%hw%hd7==w%h w%hC,w%h%w%h,w%hyw%h,w%h w%hU#P==w%hI&w%h),w%h-w%h0,w%h3w%h6,w%h:w%h>,w%hqAw%hbEc8===w%hwHw%hLw%h}Pw%hSw%hW,w%h]w%h>c,w%hcw%hgQ===w%hkw%hso,w%hrw%h}v,w%hXzw%hG~,w%hw%hԅ,w%h׉w%hӍ_9===w%hBw%hw%hН,w%h}w%h@Bw%hw%h3w%h===w%h,w%hw%h( w%h,w%hvw%hw%h",w%h+w%ha-w%h3w%h3w%h<7w%h;w%h?w%h?w%hCw%hUJ  Things that are here:  a +0 club; 3 boomerangs; a +0 scale mailw%hQw%hR _w%hVw%hg.. . PP P . P.P .P  P.PPP.P. #P.....P. . #P.P.PPPPP.P w%hh..# #P.P.P...P.P #.#.##P$PPP.P.P.P #.....P.@.P.P...P#- . #..# ##..#P)PPP.PPPPP#  .##..# #.#P.........P# w%hh .#...# #..PPPPPPP.PPP#  ....# ###).#.....###.>.# ##)..#...#  #...## ##..###...# ###.†..#########...#### ....<............#.#####...w%hr1722.3 (84.0)w%hwF-3.3 (85w%h:~w%hS _g - a golden potionw%h”3w%hYw%hw%h,w%hw%hϭ,w%h?w%h:M _You now have 54 gold pieces (gained 16).w%hJ3w%hXw%h7w%h{  Things that are here:  a +0 club; 3 boomerangs; a +0 scale mailw%hsw%h* _w%h?w%hw%h@,w%h w%h w%hC% ,w%h!* w%h+ w%h20 ,w%h3 w%h7 w%h; ,w%h? w%h C w%h$G ,w%h}J w%hN w%h[R ,w%h U w%hW w%hzZ ,w%h\ w%hLa w%hKc ,w%hd w%h^j w%h=l ,w%hm w%ho w%hbq ,w%hr w%hRv w%hw ,w%hx w%hoz w%h{ ,w%h| w%h w%h ,w%h w%hz w%h ,w%h w%h w%hP w%hˆ w%h4 w%h( w%hs w%h w%h] w%h w%h ,w%hm w%h+ w%h ,w%hS w%h7 w%hF w%h w%hh w%hʜ w%h ,w%h w%h{ w%h ,w%hB w%h w%hj ,w%h nw%h w%h ,w%h ,w%h ,w%h w%h ,w%h w%h t _d - 2 fuming black potions (gained 1)w%h w%h w%hE ,w%hA w%hZ w%hT w%h w%hv w%hA w%h  w%hu  w%hh  w%h .#. w%hc  w%h?  w%h .#. w%h  ## #.  .. #.  #.##.###   K....#   # #...#   P.PP #@#   ..... P.P.P #.#   PPP. P.P.P##.#  Magic Dart  P.P. .P.P.....#   P.PPP.P.P.P#..#  P.....P...P...#   K   kobold (asleep)w%h" oP.P.PPPPP.P.#.## w%h  w%h7  #P.P.P...P.P##..#  .w%h ##P.PPP.P.P.P ##.#  w%h w%h" X58.3 (39.3 (36w%h) w%h3 s _A kobold comes into view. It is wielding a +0 club.w%h|a H #. #. ## #. .. #. #.##.###  K....#  # #...#  P.PP #@#  ..... P.P.P #.#  PPP. #.#  P.P. ..#  ..#  ...#  .#.##  P##..# . ##.# w%h  #. #. ## #. .. #. #.##.###  K....#  # #...#  w%h P.PP #@#  ..... P.P.P #.#  PPP. #.#  P.P. ..#  ..#  ...#  .#.##  P##..# . ##.# w%hX w%h w%hB w%hT  A kobold is nearby! _Health restored: 27; MP restored: 9w%h } #. #. ## #. .. #. w%h #.##.###  K....#  # #...#  P.PP #@#  ..... P.P.P #.#  PPP. #.#  P.P. ..#  ..#  ...#  .#.##  P##..# . ##.# w%h| #. #. ## #. w%h.. #. #.##.###  K....#  # #...#  P.PP #@#  ..... P.P.P #.#  PPP. #.#  P.P. ..#  w%h..#  ...#  .#.##  P##..# . ##.# w%hԆw%hQw%hw%h] _A kobold is nearby!x%hx%h)**x%h:&..x%h[8---8=60.3 (1.0)Magic Dartx%hfK _The magic dart hits the kobold. x%h lb_You now have 8/9 mp.x%htx%h x%hRx%h x%h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)x%h\2 x%h7 x%h> x%hfC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x%h^Ix%hx%h(f _x%hDx%h*,x%hx%hݜO---x%h7x%hW,x%h-x%h,x%hex%h,x%hx%h/9======  Things that are here:  a +0 club; a kobold corpse _x%h$Bx%h&x%h  #  ..   .. ### .## . .##.. ##..# .. ^#.## ##. #.# ... ...#.J #.# ....#.# #..#..###########.# .....<# #....@........##.# - .....## ......#########.##.### ....# .#### #...)....# Magic Dart ....#.####...# ...PP.PP ##.## ... ......P.P.P #.# J   endoplasm (asleep) .. PPP.P.P.P.P##.# x%h .. P.P.P.P.P.....# P.PPP.P.P.P#..#81.3 (21.0)x%h-!-x%h%2.3 (22x%hwx%h  _An endoplasm comes into view. _MP restored: 9y%h #.  .. ###.## . .##.. ## ..#  ^#.## ##. #.#  ... #.J #.#  #..#..###########.# y%hB<# #....@........##.#  ......#########.  .#### #...)....# ..# PP.PP ##.##   #.#       y%h?  .. ###.##  .##.. ## ..#  ^#.## ##. #.#  ... #.J #.#  #..#..###########.# <# #....@........##.#  ......#########.  .#### #...)....# .PP.PP ##.  #.#    y%hy%ha _An endoplasm is nearby!y%h *J  The magic dart hits the endoplasm.y%h y%h1 8.J8---=3.3 (1.0)  _The endoplasm quivers. _You now have 8/9 mp.y%h y%h ?.y%huS .y%hr 7------104Magic Darty%hs y%hx _The magic dart hits the endoplasm. _You now have 7/9 mp.y%hJ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z%hz%hn3z%hz%h$ _z%h m---z%hy z%haz%hc8===z%h9,z%hBz%hXz%hQ===z%hD,z%huz%h!9===z%h%z%h&z%h*z%h+z%hK,z%h-z%hn.z%h3Xz%h,4z%h7z%h=z%hR===z%h^Tz%hUz%hUz%h$Wz%haz%hY... .##..####..#  .... ^#.###### ##..##.#  ..... ... ....##...##.#....#.# #..#..###########.#  .......<# ####.............##.#  .......## #......#########.##.##  ......# #.####.# #...)....  ...... . #..# #.####...  ..... #@#PP PP.PP ##.#-806.3 (22.0)  ..... )>.............P.P.P #.#  .... ...!#####PPP.P.P.P.P##.#  ##.. ..P.P.P.P.P.....# z%hav[34mP.PPP.P.P.P#..# #P.....P...P...#  #P.P.PPPPP.P.#.#  ..# #P.P.P...P.P##.. #.#.##P.PPP.P.P.P ##. -7.3 (23 _Found a stone staircase leading down. _MP restored: 9z%h_3z%hz%hz%hz%htP _z%hBz%hqz%hwBz%hz%h0\ .... ^#.###### ##..# # ..... ... ....##...# #z%h* ......#.# #..#..########### .......<# ####.............## .......## #......#########.## ......#####.####.# #...).z%h; ............ #..## #.#### ............###.#PPPPPPP.PP # ........)>..@..........P.P.P  z%h- .... ......!#####PPP.P.P.P.P ##.. S...... P.P.P.P.P...Magic Dart z%h....... P.PPP.P.P.P#...... #P.....P...P.#...... #P.P.PPPPP.P. S   ball python (constriction, asleep)###.....# #P.P.P...P.P#z%hk...##.#.##P.PPP.P.P.P #.....P...P.P...P#z%hY210.3 (3.0)z%hr+1.3 (4z%hz%h^ _A ball python comes into view.{%h******S  ){%h{%hO{%h ..{%h ...{%h .S{%h{%hM{%hڳ8{%h[---{%hڴ={%h]2.3 (1{%h{%hI {%hb {%h+_The magic dart hits the ball python. {%hnL_You now have 8/9 mp.{%h{%hw{%hr***.**{%h#0{%hX]..!...{%ho7------23Magic Dart{%hw{%h0z _The magic dart hits the ball python. _You now have 7/9 mp.{%ha _You can't see any susceptible monsters within range! (Use Z to cast anyway.){%h4{%h#{%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.){%h  _{%h* B{%h {%h {%h {%hɿ {%h} {%hW 9---{%h {%h ,{%h] {%h ,{%h {%h {%hz M8==={%h {%h {%h\ {%hB {%h( ==={%hC {%hn ,{%h 9==={%h {%h"  ..... ... ....##...#  ......#.# #..#..######### .......<# ####............. .......## #......#########. ......#####.####.# #...){%h % ) ............# #..## #.### .###.#PPPPPPP.PP  )>.............P.P.P ....@#####PPP.P.P.P.P- ##......# P.P.P.P.P.. #.#.# P.PPP.P.P.P##......#.# #P.....P...P #......# . #P.P.PPPPP.P ###.....#.##P.P.P...P.P ...##.#.##P.PPP.P.P.P#... #.....P...P.P...P. #..# ###..#P)PPP.PPPPP{%h7V 0318.0){%hwZ F-2.3 (19{%h_ {%h+c _h - a murky dark potion _MP restored: 9|%hv=== _|%h(X|%hR  There is a stone staircase leading down here.|%h1|%h _|%h||%hp .... ^#.###### ##..# ..... ... ....##...#  ......#.# #..#..###### .......<# ####........... .......## #......######## #####.####.# #. ...# #..## #. ............###.#PPPPPPP. >.............P. .#####PPP.P.P#|%h"o.....# P.P.P.P...##.......#.# P.PPP.P.# ##......#.# #P.....P. #......# . #P.P.PPP ###.....#.##P.P.P... ...##.#.##P.PPP.P. #... #.....P...P.P.|%h15.3 (3.0)|%hA6.3 (4|%h& _i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5}%h-%h,4]Inventory: 9/52 slots Hand Weapons (go to first with ))  i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} Scrolls (go to first with ?)  e - a scroll labelled HEMYL CUSU  f - a scroll labelled NIAFAO VIRPHI  b - a scroll labelled YMPOINYD CUTWE Potions (go to first with !)  d - 2 fuming black potions  g - a golden potion  h - a murky dark potion  c - a potion of heal wounds  a - a potion of magic%h%h%hE.... ^#.###### ##..#IndexError the Conjurer..... ... ....##...#Octopode......#.# #..#..####### Health: 27/27 ========================%hq.......<# ####........... Magic: 9/9========================.......## #......######## AC: 1Str: 6 ......#####.####.# #. EV: 12Int: 22............# #..## #. SH: 0Dex: 10............###.#PPPPPPP. XL:  4 Next: 12% Place: Dungeon:2........@>.............P. Noise: ---------  Time: 1836.3 (0.0)............#####PPP.P.P. -) Tentacles##............# P.P.P.P. Cast: Magic Dart..##.......#[3%h7m.# P.PPP.P.# ##......#.# #P.....P.#......# . #P.P.PPPP ###.....#.##P.P.P... ...##.#.##P.PPP.P. #... #.....P...P.P.  _You now have 7/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _h - a murky dark potion _MP restored: 9 %hp_There is a stone staircase leading down here. _i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5}%h%h%h%ha%h O %hmR Wield or unwield which item (- for none)?  - - Tentacles (current attack) %hT 1Hand Weapons (go to first with ))  i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5}[?] describe selected [!] equip|wield[tab] equip|unequip %h'2 %hd7.... ^#.###### ##..#IndexError the Conjurer..... ... ....##...#Octopode......#.# #..#..####### Health: 27/27 ========================.......<# ####........... Magic: 9/9========================.......## #......######## AC: 1Str: 6 ......#####.####.# #. EV: 12Int: 22............# #..## #. SH: 0Dex: 10............###.#PPPPPPP. XL:  4 Next: 12% Place: Dungeon:2........%h68[47m@>.............P. Noise: ---------  Time: 1836.3 (0.0)............#####PPP.P.P. -) Tentacles##............# P.P.P.P. Cast: Magic Dart..##.......#.# P.PPP.P.# ##......#.# #P.....P.#......# . #P.P.PPPP ###.....#.##P.P.P... ...##.#.##P.PPP.P. #... #.....P...P.P.  _You now have 7/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _h - a murky dark potion _MP restored: 9 _There is a stone staircase leading down here. _i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5}%h ;%h<P  Okay, then.%hC%hrG%hI. _%h%h&' Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration2%%hF 2 Select a spell to describe[!]/[I] toggle spell headers%hc %hRh %hl .... ^#.###### ##..#IndexError the Conjurer..... ... ....##...#Octopode......#.# #..#..####### Health: 27/27 ========================.......<# ####........... Magic: 9/9========================.......## #......######## AC: 1Str: 6 ......#####.####.# #. EV: 12Int: 22............# #..## #. SH: 0%hn Dex: 10............###.#PPPPPPP. XL:  4 Next: 12% Place: Dungeon:2........@>.............P. Noise: ---------  Time: 1836.3 (0.0)............#####PPP.P.P. -) Tentacles##............# P.P.P.P. Cast: Magic Dart..##.......#.# P.PPP.P.# ##......#.# #P.....P.#......# . #P.P.PPPP ###.....#.##P.P.P... ...##.#.##P.PPP.P. #... #.....P...P.P.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _[4%hn V0mh - a murky dark potion _MP restored: 9 _There is a stone staircase leading down here. _i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} _Okay, then.%h`r %h/x %h`{ %h_} %ha Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 43% 4b - Iskenderun's Mystic BlastConjuration/Translocation 43% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h^ %h@ %hQ .... ^#.###### ##..#IndexError the Conjurer..... ... ....##...#Octopode......#.# #..#..####### Health: 27/27 ========================.......<# ####........... Magic: 9/9========================%h .......## #......######## AC: 1Str: 6 ......#####.####.# #. EV: 12Int: 22............# #..## #. SH: 0Dex: 10............###.#PPPPPPP. XL:  4 Next: 12% Place: Dungeon:2........@>.............P. Noise: ---------  Time: 1836.3 (0.0)............#####PPP.P.P. -) Tentacles##............# P.P.P.P. Cast: Magic Dart..##.......#.# P.PPP.P.# ##......#.# #P.....P.#......# [3%h B4m. #P.P.PPPP ###.....#.##P.P.P... ...##.#.##P.PPP.P. #... #.....P...P.P.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _h - a murky dark potion _MP restored: 9 _There is a stone staircase leading down here. _i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} _Okay, then.%h P  Okay, then.%h %h %h2 . _%h.Wield or unwield which item (- for none)?  - - Tentacles (current attack) Hand Weapons (go to first with ))  i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5}[?] describe selected [!] equip|wield[tab] equip|unequip %h6%hh%%h,%h5.... ^#.###### ##..#IndexError the Conjurer%h5..... ... ....##...#Octopode......#.# #..#..####### Health: 27/27 ========================.......<# ####........... Magic: 9/9========================.......## #......######## AC: 1%hd6GStr: 6 ......#####.####.# #. EV: 12Int: 22............# #..## #. SH: 0Dex: 10%h6]............###.#PPPPPPP. XL:  4 Next: 12% Place: Dungeon:2........@>.............P. Noise: ---------  Time: 1836.3 (0.0)............#####PPP.P.P. -) Tentacles##............# P.P.P.P. Cast: Magic Dart%h7X..##.......#.# P.PPP.P.# ##......#.# #P.....P.#......# . #P.P.PPPP ###.....#.##P.P.P... %h&8...##.#.##P.PPP.P. #... #.....P...P.P.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hx9_h - a murky dark potion _MP restored: 9 _There is a stone staircase leading down here. _i - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} _Okay, then. _Okay, then.%hBvi - the +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} %hkCH_Okay, then. _Okay, then.  You feel weaker. You feel stupid.  You feel agile. %hCo The +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} glows with a cold blue light!%h'OM1 195%hO|8 (0.5i) +5 quarterstaff of the Dwarven Hall {fr%hU%hYt  i - the +5 quarterstaff of the Dwarven Hall (weapon) {freeze, rN+++ Str-5 Int-3_Dex+5}%hPb Spells (Memorise)%h7QBTypeFailure Level  a - Fulminant PrismConjuration/Alchemy 50% 4b - Iskenderun's Mystic BlastConjuration/Translocation 50% 4 6 spell levels left %hQ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%hH.... ^#.###### ##..#IndexError the Conjurer..... ... ....##...#Octopode......#.# #..#..####### Health: 27/27 ========================.......<# ####........... Magic: 9/9========================.......## #......######## AC: 1Str: 1 ......#####.####.# #. EV: 12Int: 19............# #..## #. SH: 0Dex: 15............###.#PPPPPPP. XL:  4 Next: 12% Place: Dungeon:2........@>%h#L.............P. Noise: ---------  Time: 1836.8 (0.0)............#####PPP.P.P. i) +5 quarterstaff of the Dwarven Hall {fr##............# P.P.P.P. Cast: Magic Dart..##.......#.# P.PPP.P.# ##......#.# #P.....P.#......# . #P.P.PPPP ###.....#.##P.P.P... ...##.#.##P.PPP.P. #... #.....P...P.P.  _Okay, then.You feel weaker. You feel stupid.You feel agile.The +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} glowswith a cold blue light!  i - the +5 quarterstaff of the Dwarven Hall (weapon) {freeze, rN+++ Str-5 Int-3_Dex+5}  Okay, then. _%h _%hr,%h!%hxOn%h4Tn%hu # ##......#.###P.... #......#..##P.P.P ###.....#.##P.P.P . #...##.#.##P.PPP .w#### #...##.....P...P #.....# #..#####..#P)PPP #..$...##..# ##.#P... #.....#...# #..PPPPP #.@...# ###).#. ###.>.# ##)..# #...## ##..#Magic Dart[12;1%hz0H ######.÷..#########.. .S.....<............#######.###.#######.... w   dart slug (wandering) ...# ...## ##.###.#.# #...####.#....#[ #...##.#.51.8 (15.0)%huw.w2.8 (16%h%h֎\ _A dart slug comes into view.%hz ****w  %h@%hw$...8---=3.0) %h#%h*' %h' %hJ()_The magic dart hits the dart slug. %h(L_You now have 8/9 mp.%hQ)%h[**** %he%hw.w$...7------4 _The magic dart hits the dart slug. _You now have 7/9 mp.%h%hИ%h.%hE*%h **%h%ha%h%h %he%h49-....%hN6-----65Magic Dart%hN%hX%h^ %h4__The magic dart hits the dart slug. _You now have 6/9 mp.%h%h2%hj%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %hx %h %hV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h %h %h% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hZ3%h[%hO]%hU_: _%he--%hg,%hh%hj,%huk%h#md7==%hm%hoB%h/q%hq%hWr%hs,%ht%hu%hv:==%hw%hyB%h|B%h-~,%h~%h,%h%ha%hM8===%h %h*,%h%hv,%h%h5B%h%hF;===%hQ%hu,%h9%h%h'%h%h(%h%h%h,%h%h"%hȚI9===%h%hǞ%hȠ,%h%hj%h%ho%h%h=== _You now have 64 gold pieces (gained 10).%h%h6B%hBB%h%h.X%h%h,%h%h%h,%hu%h%hK ,%h %hu %h= ............#  ............#### .........>.... .. ............## #. ##............ #( ..##.......#. #.###S# ##......# #...#......#. #@## ###.....#-##..## #...#####....##### #...##..Magic Dart #...##.....###..##### #.####......##..# #... ##.....#...# S   ball python (constriction, asleep)..## #####.....##. ###.>[34%hem.## %h094.8 (39.0)%h2F-5.8 (40%hG#%h& _A ball python comes into view. _MP restored: 9%h %hy a†**%hQ %..%hh 8---8=6.8 (1.0)Magic Dart%hk _The magic dart hits the ball python. _You now have 8/9 mp.%h6<%h@%hBF%hfN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hH7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h͟%hU%h%h| _%h*,%h%h%h~9---%hX%h,%h%h/%h%hǶ%h,%hT%hG%hI9===%h%h%hC%h%h%h%h%h%h`%h ;===%h%h2%hX%h%h6%ho%h%ha%h%h%h%h%h%hg  You see here a ball python corpse.%h%h _%h %h"n%h#%h$%hw*,%h"+,%h,%hm6%h'9,%h:%h>%hZA,%hB%hC%hE%h,F%h&G%hOI%hK%hL%hqM%hP%hR%hR%h S%hT%hFWB%hIY %hYJ There is a stone staircase leading up here.%hZ%h[ _%h-\%h]%h^%h_%h_%hhn%hi,%hJm%hr%h:t%hu,%h7v%hFw,%hw%hx%hy%hz,%h{%h|%hi},%h~%h}%h<,%h…%h%h,%hԈ%huB%h%h%hR,%h%hˏ%h,%hz%h%h,%hWX%hݙ%h,%hN%hiX%h%h%hI%h%h%h+,%hR%h%h%h%hH%h@%h,%hD%h%h,%h%hpX%h %h%hm%h%hX%h%h,%h%h1%h,%h%h%hA,%h%hp%h,%hG%hF%h%hV%h%h%h,%hp%h%h,%h%h%hK,%h%hTX%h%h!%h%h'%h%h %h9 %h %h^ %h %h-%h%h%h=%h%hD%h%h%hs%h%h%h%ht%h.%h%h%h<%h% %h"%ha%,%h&%h'%ho)%h)%h4+%h,%h.%hR/%h-0%h3%h4,%h5%h7%h9,%h;%h<%h>%hT?%h EX%h G%h'L%hM,%h_O%h.# ##)..#..#...## ##..########.÷..#########...###%hlr.S.....<@...........#.##-######.###.#######..........# #...### ##.##.##Magic Dart%hr#.#.# ###...####.#..)....#[ ###...##.#...†..# .. ###..#.#.... S   adder (asleep)#.# ## #.....#....%hOs#######.....#.... ......†<†........%h]1974.8 (78.0)%hIF-5.8 (79%h#n _MP restored: 9%hI*  #..  ..###..#)  ..##..#  .#...#  ....# ###) ###.>.# ##) #...##  ######.÷..###### .S.....<@....... ######.###.##### ...# #...###  #.#.# ###...) ...#[ ###..† ..# .. ### #.# ##  #.  †<†%hGB   #..  ..###..#)  ..##..#  .#...#  ....# ###) %hUC I###.>.# ##) #...##  ######.÷..###### .S.....<@....... ######.###.##### ...# #...###  #.#.# ###...) ...#[ ###..† %h"D ..# .. ### #.# ##  #.  †<†%h]K %h[L %hR %hgV ] _An adder is nearby!%hq  #..  ..###..#)  ..##..#  .#...#  ....# ###) ###.>.# ##) %hux#...##  ######.÷..###### .S.....<@....... ######.###.##### ...# #...###  #.#.# ###...) ...#[ ###..† ..# .. ### #.# ##  #.  †<†%h  #..  ..###..#)  ..##..#  .#...#  ....# ###) ###.>.# ##) #...##  ######.÷..###### .S.....<@....... ######.###.##### ...# #...###  #.#.# ###...) ...#[ ###..† ..# .. ### #.# ##  #.  †<†%hqB _An adder is nearby!%hiy******S  %hj ,%hq l..S...<%hZr h8---=6.8 (1.0) %hz %h5 _The magic dart hits the adder. _You now have 8/9 mp.%h T**** %h K %hZ f.S..<%h\ c7------7%hg %hk _The magic dart hits the adder. _You now have 7/9 mp.%h_%h'z†***%hp<..<%hiS6-----338Magic Dart _The magic dart hits the adder. _You now have 6/9 mp.%hL%hת%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h{%hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h3%h%h%hf _%h%h,%hd%hN--%hE%hg,%ht%h6%hN7==%h%h,%h%%hT,%h%h,%h%hHP==%h%hu,%hp%h,%hv %h ,%h %hK,%hY%h%hOF8===%hc%h,%h%h,%h%ha,%h%hZ;===%h%h%h %h %h@!%h"%h6#%h#%h%%h*%h,%h-,%h.%h1_9===%h3%h7%h9,%h`:%h=P  There is a stone staircase leading up here.%h>%h0? _%hV@%h B%hC,%hD%hF%hEG%hG;===%hH%hO,%hO%hP%h?R%hS,%hT%h=V%hW,%haX%hAZ%h`%ha%hNc%hd%hPe%h@f%hh%hj,%hk%hm%hn%hgo%h3p%hq%hGs%hs%ht%hv%hw%hx%hy%hi{%h0}%h}%h~%h,%hށ%hރM _You now have 75 gold pieces (gained 11).%h_3%h%hb%hӈ%h@%h%h%h?,%h %h-,%h%h0%h,%hq%hޖL _You now have 84 gold pieces (gained 9).%h3%h%h%h ,%h%h %h%h!%h%hŸ%h%h %h%h%h,%hƤ%h%h8,%hA%h֯%h۱%hQ%h%hش%h-%h%h%hX%hl  You see here a +0 leather armour. _%h ..## #####.....#  #. #...# ###.>.#  # #...# #...## #...## #######.÷..# #.... .....†..<. #...# ######.### ... ...#  #.# ###.#.#  #@# ##...#[# - # #.#### #..#...#  #.#....# #.##.###  #...[#.# #.##.###### ####.#.# #.......... ######[30%hm.#.###..######## ...............# .########.##...# ##.##..##%h22036.8 (58.0)%hkF-7.8 (59%h%hR _j - a scroll labelled BASUTS ZERORAF _MP restored: 9%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hO%hnP%h4Q%hU%hiB _%h7rn%hs%hHu%hv%hw%h{%h}%h~%hz%h}%h,%h%h%hōX%h,%h%hX%ht%h%h %h%hD%h,%hX%h%hn,%h,%h%h %h%h%h%hZ%hƲ%h|%h,%hO%h%h%h%hٺ%hg%hU%hƾ%h%hc%hL%h%h%h"%h%h%h%hu%h%h%h%h,,%h{%h/%h,%h%h%h,%h6%h%hR,%h%hm%hz%h%h%hJ%h%h}%h%h %h^%h%h%h`%h%hm%hf%hW%h%h<%h   You see here a +0 leather armour. _%h!%hk%B%h@.%hBB%hYEX%h>O%h*P,%hQ%hT%hlU%hU%hnV%hW%hX%h$Y%hY%h\B%h]%h^%hN`%h`%hMa%hb%hi%hOj%hvk%hk%hdl%hn%ho%hp%hp%hq%hEs,%ht%h~u%h4w%h|%hI}%hw~%h,%hU%hp%h%hg%h݃%h%h%h%h%h%h,%h%h'%h%h%h%hc%h%h%hb%h̒%hU%h,%hQ%hȗ%h%hm%h%h%hS,%h۟,%h>X%hB%h%h.%h,%h%h%hn%hB%hU%h%h%h~%h%h,%h%h9%h;,%hr%h&%h%h%h%h;  You see here 6 stones.%ha%h _%hg%hX%h/ %h ,%h %h %hn ,%h %h %h ,%h %h %hi ,%h %h %h ,%hb %h %h0 ,%h %h! %h" ,%h# %hH% %h6& %h& %h' %h( %h) %hi* %h+ %h- %h. ,%h0 %h1 %h3 ,%h4 %h6 %hm8 ,%h9 %hv; %h< ,%hR> %h@ %hA ,%h!C %hE %h_H ,%hI %hK %hiM %hM %hO %hQ %hR ,%hГ[%hm%h5)######## #..B.. #@###  #...# ########## ###..# Magic Dart #......... #....## ..######## ####.. #######..# ##.#B   giant cockroach (asleep) ....##...# #.# ###..#..#####.# ####.............#201.8 (164.0)[4%h0m25 _A giant cockroach comes into view.Inventory: 10/52 slots Hand Weapons (go to first with ))  i - the +5 quarterstaff of the Dwarven Hall (weapon) {freeze, rN+++ Str-5 Int-3Scrolls (go to first with ?)  j - a scroll labelled BASUTS ZERORAF  e - a scroll labelled HEMYL CUSU  f - a scroll labelled NIAFAO VIRPHI  b - a scroll labelled YMPOINYD CUTWE Potions (go to first with !)  d - 2 fuming black potions  g - a golden potion  h - a murky dark potion  c - a potion of heal wounds  a - a potion of magic%h*J %hd IndexError the ConjurerOctopodeHealth: 27/27 ========================Magic: 9/9========================AC: 1Str: 1 EV: 12Int: 19########SH: 0Dex: 15#..B...#XL:  4 Next: 33% Place: Dungeon:2#@###Noise: ---------  Time: 2202.8 (0.0)#...#i) +5 quarterstaff of the Dwarven Hall {fr ########## ###..#Cast: Magic Dart #......... #....## ..######## ####..# #######..###.#B   giant cockroach (asleep) ....##...##.# ###..#..###########.# ####.............##.# _You see here a +0 leather armour. _[4%hh 0mj - a scroll labelled BASUTS ZERORAF _MP restored: 9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 leather armour. _You see here 6 stones. _A giant cockroach comes into view.%h  ######## #..B...# #@###  #...#  ###..#  #....##  ####..#  ##.#  #.# .# .# %h`5U %h5\######## #..B...# #@###  #...#  ###..#  #....#%ht6^ ####.. ##.#  #.#.#.#%hL _A giant cockroach is nearby!%hXJ**B  %h,%hC..B%h=c8---=3.8 (1%h%hN _The magic dart hits the giant cockroach. _You now have 8/9 mp.%h0 %h M  The magic dart hits the giant cockroach.%hϷ c7------4%hʼ %h~ _The giant cockroach closely misses you. _You now have 7/9 mp.%h %hڏ A†%hf %hBB 6-----45Magic Dart%hZU  _The magic dart hits the giant cockroach. _You now have 6/9 mp.%hBn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hh%h3%hA%h6 _%h%h'N--%h-,%h %h%hd7==%h1,%h%h%h,%h%h,%h%hP==%h%hx,%h%h\,%h%h,%hB%h%hM8===%h)%h%h,%h%h,%hB%h%hD;===%h%h%hY,%h%h=,%h+%h,%h%hY,%h_%hI9===%h%h>%hv yM#######....†@# -29.8 (24.0)#.∩.##.### #. #...# ########## ###..#....%h 1..#%h%hG-30.8 (25%h;%h ~ _Found Akeresu's Armour Shoppe. _MP restored: 9%h %hŗ %hc %hž _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h߾%h%h%hY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%hţ3%h$%hr%h$ _%h-  You see here a giant cockroach corpse. _%h%h%h;===%h%h[\%h}FWelcome to Akeresu's Armour Shoppe! What would you like to do?  a -  22 gold a +0 leather armour  b -  22 gold a +0 leather armour  c -  237 gold the +0 leather armour of the Solemn Hot Ocelot {Will+ Dex+2 Stl d -  198 gold a +0 plate armour  e -  198 gold a +0 plate armour  f -  198 gold a +0 plate armour %hu g -  44 gold a +0 ring mail  h -  44 gold a +0 ring mail  i -  9 gold a +0 robe  j -  277 gold the +2 scale mail of Ofocseew {rPois} You have 84 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list«%h«%h«%h$NIndexError the ConjurerOctopodeHealth: 27/27 ========================Magic: 9/9========================AC: 1Str: 1 EV: 12Int: 19########«%hr%TSH: 0Dex: 15#....†.#XL:  4 Next: 34% Place: Dungeon:2#.@.##.###Noise: ---------  Time: 2234.8 (4.0)#...##...#«%h:&i) +5 quarterstaff of the Dwarven Hall {fr###########.#####..#Cast: Magic Dart #####.........#. #....## #.....########## ####..# #.#########..#«%h'H##.# ........##...##.# #.#####..#..###########.# «%h..<# ####.............##.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found Akeresu's Armour Shoppe. _MP restored: 9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a giant cockroach corpse.  There is an entrance to Akeresu's Armour Shoppe here.«%hS6«%hE9. _ƫ%h3ƫ%hYƫ%h0ƫ%hƫ%h$ _ƫ%hҺƫ%hƫ%hƫ%hJ,ƫ%h_Found Akeresu's Armour Shoppe.MP restored: 9 __You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an entrance to Akeresu's Armour Shoppe here.ƫ%hK _ƫ%hƫ%hwƫ%h,ƫ%hpƫ%hTƫ%h,ƫ%h-k  You see here a giant cockroach corpse.ƫ%hSƫ%h _ƫ%hlƫ%hƫ%hƫ%h,ƫ%h5ƫ%hƫ%ht,ƫ%h(ƫ%hƫ%hƫ%hƫ%h ƫ%hƫ%hkƫ%hƫ%h5ƫ%hTƫ%hƫ%hjƫ%h~ƫ%hƫ%h+ƫ%hƫ%hƫ%hƫ%hqƫ%hƫ%hƫ%hEƫ%h. ƫ%h ƫ%h{ ƫ%h ,ƫ%h ƫ%hƫ%hƫ%hƫ%hƫ%h2ƫ%hƫ%hƫ%hƫ%h- _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a giant cockroach corpse. _There is an entrance to Akeresu's Armour Shoppe here. _There is an entrance to Akeresu's Armour Shoppe here. _You see here a giant cockroach corpse. ƫ%h'_ Things that are here:  a +0 club; a kobold skeletonƫ%h)ƫ%hh* _ƫ%h+ƫ%h-ƫ%h0ƫ%h%>ƫ%h?ƫ%hBƫ%h+E,ƫ%hGƫ%hJƫ%htM,ƫ%hPƫ%hXƫ%hm\,ƫ%h_ƫ%h-dƫ%hh,ƫ%h*lƫ%hpƫ%hu,ƫ%hMyƫ%hۂƫ%h,ƫ%hƫ%h͑ƫ%h,ƫ%hhƫ%hWƫ%h%,ƫ%hަƫ%hƫ%hD,ƫ%hiƫ%h-ƫ%hq,ƫ%h[ƫ%hpƫ%h8ƫ%hƫ%hƫ%hƫ%h$,ƫ%h|ƫ%hdƫ%h+,ƫ%hƫ%hqƫ%h~,ƫ%hHƫ%hƫ%h,ƫ%hƫ%h ƫ%h ,ƫ%hƫ%hY!ƫ%h*,ƫ%h1ƫ%h;ƫ%hE,ƫ%hFƫ%hOƫ%h(T,ƫ%hWƫ%h[ƫ%h!`,ƫ%hcƫ%hgƫ%hk,ƫ%hzoƫ%hsƫ%hw,ƫ%h{ƫ%hƫ%h,ƫ%hƫ%hƫ%hj,ƫ%hƫ%hF  Things that are here:  a +0 club; 3 boomerangs; a +0 scale mailƫ%h؜ƫ%hK _ƫ%hNƫ%hƫ%h,ƫ%h&ƫ%h+ƫ%h;,ƫ%hƫ%h@ƫ%h1,ƫ%h,ƫ%h ƫ%hƫ%h{Bƫ%h ƫ%h)%,ƫ%h)ƫ%h?#.#####..#..###########.# .<# ####.............##.# .## #......#########.##.### #####.####.# #...)....# ......# #..#######.####...# ......###.#PPPPPPP.PPP##.## ...>.............P.P.P##.# ......#####PPP.P.P.P.P##.# ........# #P.P.P@P.P.....#86.8 (52.0) ......#.# #P.PPP.P.P.P#..# ƫ%h)B......#.###P.....P...P...# ......#..##P.P.PPPPP.P.#.## ##.....#.##P.P.P...P.P##..#..##.#.##P.PPP.P.P.P###.# #...##.....P...P.P...P# #.#.#####..#P)PPP.PPPPP# #.# #..# ##.#P.........P###.##ƫ%hDƫ%hJKƫ%hME _Done exploring.ǫ%hB3ǫ%hYMǫ%hH~.....)......0.0).P.....P.....P.P...P..PPP.P.P....P.P.........ǫ%h[ _Done exploring.ǫ%h3ǫ%h}ǫ%hǫ%h ǫ%h ǫ%h E _Done exploring.ǫ%h3ǫ%h\ǫ%h4ǫ%hjǫ%h}E _Done exploring.ȫ%h ȫ%h$ #Level 2 of the Dungeon <<<>>>∩(Press ? for help)ȫ%h ####..........##.....########### ####..##.##..........^#.#########..###.##.##...................##...##.##.######........#.#####..#..###########.##..####.........<# ####.............##.##....###### #.........## #......#########.##.####.##......# #........#####.####.# #...)....##.#######.## #..............# #..#######.####...##.# #..# #..............###.#PPPPPPP.PPP##.###.# ##.###...........>.............P.P.P##.##.##...#..............#####PPP.P.P.P.P##.##.####.#####............# #P.P.P@P.P.....##.##(# #...##.......#.# #P.PPP.P.P.P#..##.##.###÷#####......#.###P.....P...P...##.#ȫ%h #.....# #......#..##P.P.PPPPP.P.#.###.###.#### ###.....#.##P.P.P...P.P##..##.###..## #...##.#.##P.PPP.P.P.P###.##.####....##### #...##.....P...P.P...P# #.##.##...##.....###..#####..#P)PPP.PPPPP# #.#ȫ%h #.# ####.####......##..# ##.#P.........P###.###.# ##....# ##.....#...# #..PPPPPPP.PPP#....##.# #..##### #####.....# ###).#.....####....#ȫ%h #.# #.##...####.>.###)..#...####....#ȫ%h ^>@ɫ%hGɫ%h{#.#####..#..###########.#IndexError the Conjurer .<# ####.............##.#Octopode .## #......#########.##.###Health: 27/27 ======================== #####.####.# #...)....#Magic: 9/9======================== ......# #..#######.####...#AC: 1Str: 1 ......###.#PPPPPPP.PPP##.##EV: 12Int: 19 ...>.............P.P.P##.#SH: 0Dex: 15 ......#####PPP.P.P.P.P##.#XL:  4 Next: 34% Place: Dungeon:2 ........# #P.P.P@P.P.....#Noise: ---------  Time: 228ɫ%hf6.8 (0.0) ......#.# #P.PPP.P.P.P#..#i) +5 quarterstaff of the Dwarven Hall {fr ......#.###P.....P...P...#Cast: Magic Dart ......#..##P.P.PPPPP.P.#.## ##.....#.##P.P.P...P.P##..# #...##.#.##P.PPP.P.P.P###.# #...##.....P...P.P...P# #.# #..#####..#P)PPP.PPPPP# #.# #..# ##.#P.........P###.## _a +0 club; a kobold skeletonThings that are here: _a +0 club; 3 boomerangs; a +0 scale mail _Done exploring. _Done exploring. _Done exploring. _Done exploring.ɫ%hfɫ%h ɫ%h4_ɫ%hɫ%hhɫ%hͫɫ%hvɫ%hɫ%hNɫ%hHɫ%h7ɫ%hɫ%h~ɫ%hYɫ%h[ɫ%hjɫ%h^ɫ%h=ɫ%hRɫ%hɫ%hkɫ%h?ɫ%hɫ%hɫ%hɫ%hɫ%hɫ%hɫ%h^ɫ%h0ɫ%hɫ%hɫ%hɫ%hɫ%hAɫ%hAɫ%hɫ%hɫ%h4 ɫ%h, ɫ%h/ɫ%hɫ%hɫ%hɫ%hɫ%hɫ%hɫ%hɫ%hɫ%h` ɫ%h!ɫ%h#ɫ%hz&ɫ%h,ɫ%h-ɫ%hU #..........^#.#..#  #.......##...#  ####........#.#####..#..########  #.........<# ####............ ## #.........## #......######### .# #........#####.####.# #.. .## #........# #..#######.## #..............###.#PPPPPPP.P #.###...........@.............P.P300.8 (14.0) #...#..............#####PPP.P.P.P ###.#####............# #P.P.P.P.P  #(# #...##.......#.# #P.PPP.P.P  #.###÷#####......#.###P.....P..  #.....# #......#..##P.P.PPPPP   [4ɫ%hV0m##.#### ###.....#.##P.P.P...P   ##..## #...##.#.##P.PPP.P.P  ###....##### #...##.....P...P.P.. ɫ%hS[ɫ%h bɫ%h9fc _There is a stone staircase leading down here.ɫ%h4ɫ%hɫ%h\ɫ%hG 81.0) _ɫ%h ɫ%h] 3 ..........###  ......).....  $..........  ......>...#  ..........#    .$#3 #....@# ####### ɫ%h ɫ%h} &2.6 (1.8ɫ%hm ɫ%hX  ɫ%h ɫ%h _You climb downwards.  ɫ%h NFound 20 gold pieces and a dagger. Found a stone staircase leading down. ɫ%h S_There is a stone staircase leading up here.ʫ%h} 30 _ʫ%h8 #..........^#.#########..##...................##...#####........#.#####..#..#########.........<# ####............ ## #.........## #......######### .# #........#####.####.# #.. .## #....#..#######.# ..# #.......###.#PPPPPPP.P2 #.###...........@.............P.P ʫ%h #...#..............#####PPP.P.P.P ###.#####............# #P.P.P.P.P#(# #...##.......#.# #P.PPP.P.P#.###÷#####......#.###P.....P..#.....# #......#..##P.P.PPPPP ##.#### ###.....#.##P.P.P...P ##..## #...##.#.##P.PPP.P.P  ###....##### #...##.....P...P.P.. ʫ%h ʫ%h ʫ%hg -5.1 (2.5ʫ%h ʫ%hr } _You climb upwards. _There is a stone staircase leading down here.ʫ%hέ ʫ%h #Level 2 of the Dungeon <<<>>>∩(Press ? for help)#..........# ###########.#####..##..........######.........#.# #....######..........##.....########### ####..#ʫ%hM &#.##..........^#.#########..###.##.##...................##...##.##.######........#.#####..#..###########.##..####.........<# ####.............##.#ʫ%hɶ w#....###### #.........## #......#########.##.####.##......# #........#####.####.# #...)....##.#######.## #..............# #..#######.####...##.# #..# #..............###.#PPPPPPP.PPP##.###.# ##.###...........@.............P.P.P##.#ʫ%hO =#.##...#..............#####PPP.P.P.P.P##.##.####.#####............# #P.P.P.P.P.....##.##(# #...##.......#.# #P.PPP.P.P.P#..##.#ʫ%h˷ q#.###÷#####......#.###P.....P...P...##.##.....# #......#..##P.P.PPPPP.P.#.###.###.#### ###.....#.##P.P.P...P.P##..##.###..## #...##.#.##P.PPP.P.P.P###.##.#ʫ%hP ###....##### #...##.....P...P.P...P# #.##.##...##.....###..#####..#P)PPP.PPPPP# #.##.# ####.####......##..# ##.#P.........P###.###.# ##....# ##.....#...# #..PPPPPPP.PPP#....#ʫ%h #.#####.#.#####..#..###########.##..### #..<# ####.......##.....###### #..## #......###.##.####......# #.#####.####.# #...)....#######.## ## #..#######.####...# #..# ......###.#PPPPPPP.PPP##.### ##.##..@....P.P.P##.## #........#####PPP.P.P.P.P##.#  ###.#####............# #P.P.P.P.P.....#  #(# #...##.# #P.PPP.P.P.P#..#  #.###÷#####.###P.....P...P...#  #.....# #......#..##P.P.PPPPP.P.#.## ##.#### ###.....#.##P.P.P...# ##..## #...##.#.##P.PPP###.####....##### #...##.....P...P.P...P# #.##...##.....###..#####..#P)PPP.PPPPP# #.#####.####......##..# ##.#P.........P###.####....# ##.....#...# #..PPPPPPP.PPP#....##..###ʫ%hc o## #####.....# ###).#.....####....##.##...# ###.>.# ##)..#...####....##.##...# #...## ##..###...##....##.##...##########.÷..#########...####..#.....##...........†..<............#.#####...###˫%h X˫%hw #..........^#.#########..#IndexError the Conjurer#...................##...#Octopode####........#.#####..#..######## Health: 27/27 ========================˫%hCxz#.........<# ####............ Magic: 9/9======================== ## #.........## #......######### AC: 1Str: 1 .# #........#####.####.# #.. EV: 12Int: 19 ˫%hzF.## #..............# #..#######.# SH: 0Dex: 15 ..# #..............###.#PPPPPPP.P XL:  4 Next: 34% Place: Dungeon:2 #.###...........@.............P.P Noise: ---------  Time: 2305.1 (0.0) #...#..............#####PPP.P.P.P i) +5 quarterstaff of the Dwarven Hall {fr ###.#####............# #P.P.P.P.P Cast: Magic Dart#(# #...##.......#.# #P.PPP.P.P#.###÷#####......#.###P.....P..#.....# #......#..##P.P.PPPPP ##.#### ###.....#.##P.P.P...P ˫%h{##..## #...##.#.##P.PPP.P.P  ###....##### #...##.....P...P.P..  _Done exploring. _There is a stone staircase leading down here. _You climb downwards.  ˫%h|Found 20 gold pieces and a dagger. Found a stone staircase leading down. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.˫%h}˫%h˫%h7˫%h˫%h~P _˫%h,˫%hvX˫%hZ˫%h_˫%h˫%h˫%h˫%h˫%h˫%h˫%hݧ˫%hӨ˫%h˫%hH˫%h!˫%h5˫%h˯˫%hp˫%h ˫%h˫%h/˫%hյ˫%hs˫%hR˫%h˫%h˫%h5˫%h˫%h˫%hj˫%h˫%h˫%hn˫%h˫%h˫%h˫%hO˫%h˫%hp˫%hi˫%h3˫%h˫%h˫%h #.....# #......#..##P.P.PPP ##.#### ###.....#.##P.P.P..˫%hI ##..## #...##.#.##P.PPP.P###....##### #...##.....P...P.P  #...##.....###..#####..#P)PPP.P ###.####......##..# ##.#P.... ....# ##.....#...# #..PPPPPPP .##### #####.....# ###).#.... #˫%h_#...# ###.@.# ##)..#..18.1 (13.0)#...# #...## ##..###...##########.÷..#########...## ##...........†..<............#.## ˫%hY?##...##########.###.#######.... .#...# #...# #...### ##.##.# ..#.## ###.#.# ###...####.#..) #.#.# ##...#[# ###...##.#... #.#.#### #..#...# ###..#.#.˫%hn˫%h,˫%h  _There is a stone staircase leading down here. _You climb downwards.  Found 20 gold pieces and a dagger. Found a stone staircase leading down. _There is a stone staircase leading up here˫%h. _You climb upwards. _There is a stone staircase leading down here. _˫%h\˫%h0 9.0) _˫%h  ......).....   #.....$..........   #...........>...#   #...............#   #...............# ˫%h   ### ##......$.......#   ....#$.......#....<#   J..</......######### 3   .......@....#   ...............   ............###   ............# ˫%h   ............   ...........##J   endoplasm (asleep)   ....#.....##   ###########  ˫%h ˫%h 8<˫%hJQ =9 (1.8Magic Dart˫%hV ˫%hZ _You climb upwards. _There is a stone staircase leading down here.a glowing ivory wand and 10 gold pieces.  Found a stone staircase leading up. _up̫%h******J  ̫%h̫%h֣H.J.<...̫%he8---=200̫%hx̫%h _The magic dart hits the endoplasm. _You now have 8/9 mp.̫%h ̫%h` _.*****̫%h G..<...̫%hJ ̫%hK 7̫%hL !------̫%hM 7̫%hN 1̫%h1O Magic Dart̫%hP ̫%hY ̫%h]  ̫%h8_ ̫%h_ )_The magic dart hits the endoplasm. ̫%h"a L_You now have 7/9 mp.̫%h7b ̫%h{  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)̫%hE  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ͫ%hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ͫ%h\4ͫ%hfͫ%hjͫ%hx5-2 _ͫ%hWͫ%hHͫ%hIf #.....# #......#..##P.P.PPP ͫ%hJ ##.#### ###.....#.##P.P.P.. ͫ%hK ##..## #...##.#.##P.PPP.P ͫ%hL ###....##### #...##.....P...P.P ͫ%hN #...##.....###..#####..#P)PPP.P ͫ%hx]###.####......##..# ##.#P...... ....# ##.....#...# #..PPPPPPP .##### #####.....# ###).#....2 ##...# ###.@.# ##)..#.. ##...# #...## ##..### ##...##########.÷..#########...## ##...........†..<............#.## ##...##########.###.#######...... ͫ%hp``.#...# #...# #...### ##.##.#  ..#.## ###.#.# ###...####.#..)  #.#.# ##...#[# ###...##.#...  #.#.#### #..#...# ###..#.#... ͫ%hc;----ͫ%hkͫ%h-4.4 (2.5ͫ%hͫ%h} _You climb upwards. _There is a stone staircase leading down here.ͫ%h ͫ%h Level 2 of the Dungeon <<<>>>∩(Press ? for help)#.####.#####............# #P.P.P.P.P.....##.##(# #...##.......#.# #P.PPP.P.P.P#..##.##.###÷#####......#.###P.....P...P...##.##.....# #......#..##P.P.PPPPP.P.#.###.###.#### ###.....#.##P.P.P...P.P##..##.###..## #...##.#.##P.PPP.P.P.P###.##.####....##### #...##.....P...P.P...P# #.##.##...##.....###..#####..#P)PPP.PPPPP# #.##.# ####.####......##..# ##.#P.........P###.###.# ##....# ##.....#...# #..PPPPPPP.PPP#....##.# #..##### #####.....# ###).#.....####....##.# #.##...####.@.###)..#...####....##.# #.##...##...####..###...##....##.# #.##...##########.÷..#########...####..#....##.# #.##...........†..<[34ͫ%h0/ "m............#.#####...#####.# #.##...##########.###.#######...............##.# #..#...##...# #...### ##.##.############.# ##..#.## ###.#.# ###...####.#..)...##.# ##.#.# ##...#[# ###...##.#...÷..##.# #.#.#### #..#...# ###..#.#......##.# #.#....# #.##.####.....#......##.# #...[#.# #.##.##########.....#.....>##.# ####.#.# #.............÷<...........#Ϋ%h =Ϋ%ha #.....# #......#..##P.P.PPP IndexError the Conjurer##.#### ###.....#.##P.P.P.. Octopode##..## #...##.#.##P.PPP.P Health: 27/27 ========================###....##### #...##.....P...P.P Magic: 7/9==================------#...##.....###..#####..#P)PPP.P AC: 1Str: 1 ###.####......##..# ##.#P...... EV: 12Int: 19 ....# ##.....#...# #..PPPPPPP SH: 0Dex: 15 .##### #####.....# ###).#.... XL:  4 Next: 37% Place: Dungeon:2 [4Ϋ%hd0m##...####.@.###)..#.. Noise: ---------  Time: 2324.4 (0.0) ##...##...####..### i) +5 quarterstaff of the Dwarven Hall {fr ##...##########.÷..#########...## Cast: Magic Dart ##...........†..<............#.## ##...##########.###.#######...... .#...##...# #...### ##.##.#  ..#.## ###.#.# ###...####.#..)  #.#.# ##...#[# ###...##.#...  #.#.#### #..#...# ###..#.#...  _The magic dart hits the endoplasm. _You now have 7/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Ϋ%h7g[37mYou can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You climb upwards. _There is a stone staircase leading down here.Ϋ%h>jΫ%hsΫ%h/vΫ%h Ϋ%h Ϋ%h Ϋ%h Ϋ%hb 25.4 (1 _Ϋ%h Ϋ%h  ......).....   #.....$..........   #...........>...#   #...............#   #...............#   ### ##......$.......# Ϋ%h   ....#$.......#....<#   ...</......######### 3   .......@....#   ...............   ............###   ............#   ............   ...........##   ....#.....##   ###########  Ϋ%h) Ϋ%hd Ϋ%hg -6.9 (2.5Ϋ%hvm Ϋ%hr } _You climb downwards. _There is a stone staircase leading up here.Ϋ%h 3Ϋ%h> Ϋ%h Ϋ%h{ $ _Ϋ%h XΫ%hP c8===Ϋ%ho Ϋ%h ,Ϋ%h Ϋ%h ,Ϋ%h Ϋ%hg ,Ϋ%h Ϋ%h Ϋ%h ;===Ϋ%h" Ϋ%hU ,Ϋ%h Ϋ%ho nΫ%h Ϋ%h{ ,Ϋ%hR Ϋ%hD _9===Ϋ%h@ Ϋ%h 4 _Magic restored.Ϋ%h   ..........##  #..>..).....  #.....$..........  #>...#  #.#  #........# #### ##$.......# Ϋ%h2..#$.......#....<# </########38.9 (12.0) <....#  .... .### .# ..# ........## .....#.....## ###########Ϋ%hxΫ%hq,9.9 (13Ϋ%h!Ϋ%hj$ _Found an escape hatch in the floor. _MP restored: 9ϫ%hd _ _You now have 94 gold pieces (gained 10).=== .....  #..>..)  #.....$.  #...>...  #...  #..  ########......$.......#  ##.....#........#....<#  #.....<@......### ..<....# .. ..### ..# ..#  #..## ##.....#.....##   ##42.9 (3.0)[39;49ϫ%h|}m3.9 (4 _k - a wand of flame (30)ϫ%hc3 Iϫ%h9 Xϫ%hG ϫ%h9J ϫ%hL ,ϫ%h0N ϫ%hQ ϫ%hfc ϫ%hf ,ϫ%hi ϫ%h(p _You now have 96 gold pieces (gained 2).ϫ%hr ϫ%hv Bϫ%h$x ϫ%hQz ,ϫ%hx{ ϫ%h} ϫ%hI ϫ%h N _You now have 114 gold pieces (gained 18).ϫ%h% 3ϫ%hr ϫ%h ϫ%h ,ϫ%h ϫ%h1 ϫ%h ,ϫ%h ϫ%h ϫ%hT ,ϫ%h ϫ%h ϫ%h ,ϫ%hǜ ϫ%h ϫ%h# ϫ%h ϫ%h, ϫ%hJ ϫ%h{ ,ϫ%h ϫ%h6 ϫ%h ϫ%h ,ϫ%h ϫ%h̨ ϫ%hO ,ϫ%hm ϫ%h ϫ%h ,ϫ%h ϫ%h ,ϫ%h ϫ%ẖ ϫ%h ,ϫ%h% ϫ%h ϫ%h ϫ%h ,ϫ%hͶ ϫ%hη ϫ%hO ,ϫ%he ϫ%h Bϫ%h ϫ%h ,ϫ%h ϫ%h7 ϫ%hB ,ϫ%h ϫ%h] 7 _You open the door.ϫ%h 3ϫ%h ϫ%h @  There is an open door here.ϫ%h ϫ%h*  _ϫ%h ϫ%h ϫ%h ,ϫ%h ϫ%h ϫ%h! ,ϫ%h ϫ%hF 7 _You open the door.ϫ%h 3ϫ%hJ ϫ%h @  There is an open door here.ϫ%h ϫ%h  _ϫ%h ϫ%hY ϫ%h Bϫ%h  .........### .....)..... .......... #..# .....>...# #..#+###+ .........# #..#.... .........# +..+.._ ϫ%h ........# #..#.. .#....<# #..#'###+# #############..#@....# 80.9 (37.0) #####.......'##'##+##+ ......####.##.....# ####### #.##.....# # #.####+##+ # #.. # ### _You open the door.ϫ%h/ Y _Found a blossoming altar of Fedhas.Ы%h  _ _You open the door.  There is an open door here. _M ....###)..... .......... #..# .....>+###+# .#..#.....# ..# +..+.._.l+.......#..... .#....<# #..#@###+#########..#.....# #####.......'##'##'##+Magic Dart ......####.##.....#.....##.....###+###l   frilled lizard (asleep)4.9 (4.0)5.9 (5Ы%h  _A frilled lizard comes into view. _There is an open door here.Ы%h )..... #..#>...# #..#+###+#  #..#.....#  +..+.._.l+  #..#.....# <# #..#@###+# #.....# '##'##+ ....#.....#  #.##.....#.....# #Ы%h w #.####+##+##+### # #.. # ###ѫ%hA:)..... #..#>...# #..#+###+#  #..#.....#  +..+.._.l+  #..#.....# <# #..#@###+# #.....# '##'##+ ....#..ѫ%hAD #.##.....#... #.####+##+##+###    ѫ%hKѫ%hrMѫ%hY{ _A frilled lizard is nearby!ѫ%hR*†**ѫ%h....ѫ%h(T8---8=6.9 (1Magic Dart _The magic dart hits the frilled lizard! _You now have 8/9 mp.ѫ%h'  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ѫ%ho4ѫ%hFwѫ%hz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ҫ%h$3ҫ%hҫ%hҫ%hp _ҫ%hҫ%hO---ҫ%hcҫ%h ,ҫ%hҫ%h-,ҫ%h˿ҫ%hkBҫ%h59ҫ%h)*===ҫ%hҫ%heҫ%hI,ҫ%hҫ%hzҫ%h,ҫ%hҫ%hҫ%hҫ%h},ҫ%hGҫ%hAҫ%h;===ҫ%hvҫ%h7 _You open the door.ҫ%h, .##  ...# ##.#.### #.....# ...## )..... +##+##..ҫ%hr....>...#- .........# #..#.. .........# +..+.._.†Magic Dart..# #..#.....# .#....<# #..#'###+#############..#.....# r   rat (asleep) #####.......'##'##'##+ ......####.ҫ%h##.....#.....# ####### #.##.....#.....#ҫ%hv982.0)-9.9 (13ҫ%hҫ%h ҫ%h4_A rat comes into view.There is an open door here. _MP restored: 9ӫ%ho**†ӫ%h@%..ӫ%hl8---9=400.0)Magic Dartӫ%hqӫ%hu _The magic dart hits the rat. _You now have 8/9 mp.ӫ%hjӫ%h9ӫ%h,ӫ%h_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ӫ%h ӫ%h}ӫ%hӫ%hj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ӫ%h| 3ӫ%h ,ӫ%h  _---ӫ%h, ӫ%h ӫ%hW _9===ӫ%h ӫ%hw  _You open the door.ӫ%hL   There is an open door here.=== _ӫ%h 0 _You open the door.ӫ%h  There is an open door here. _ӫ%h  ### .##  #.# ...#  ###.###.#.### ##.....#.....# ###+##+ #...... #.....#..........####.....#>ӫ%h ..)......'##'##+##+...........@.#..#...†.#-..>...#.##..#'###+#......#.##..#.....#Magic Dart.......#.J+..+.._.†+ ..............#####..#.....# .......#....<# #..#'###+#J   endoplasm (asleep) .....##############..#.....# .<#.......'##'##'##+ ............####.#.....#ӫ%hW ӫ%h 0166.0)ӫ%h F-7.9 (17ӫ%h, o _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You open the door. _There is an open door here. _An endoplasm comes into view. _MP restored: 9ԫ%h **J  The magic dart hits the endoplasm.ԫ%hK ԫ%h0U 4.J.ԫ%hRX h8---=8.0) ԫ%h` ԫ%hZe _The endoplasm quivers. _You now have 8/9 mp.ԫ%h ԫ%h [*.ԫ%h (..ԫ%h l7------429ԫ%h٥ 4Magic Dartԫ%hJ ԫ%h _The magic dart hits the endoplasm. _You now have 7/9 mp.ի%hҳի%h ի%hի%hb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ի%hի%hի%hի%hP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ի%h_3ի%h`ի%hcի%hd$ _ի%h'kXի%hGq---ի%hr,ի%hM8======ի%hߎ,ի%hҏի%h9===ի%hի%h_,ի%h]ի%hի%hɤ,ի%hjի%hի%hNQ===ի%hի%hի%hO,ի%h:ի%hի%h޳ի%hի%h&ի%hի%ho,ի%hOի%h̺ի%h8ի%hؼի%hի%h@  There is an open door here.ի%hի%h5 _ի%hի%hի%hk,ի%hի%hի%h,ի%hc@  There is an open door here.ի%hի%h' _ի%hի%hի%hի%h,ի%hի%hի%h,ի%hH7 _You open the door.ի%hxIի%h@  There is an open door here.ի%hի%h5 _ի%hի%h,ի%hի%hի%h .  #. #.# .## # ..# #.g## #.### ... ի%h|..### ###+##'##+### # #.....#@....# -####.....#.....# )......'##'##'##+##+ Magic Dart...#..#...†.#>...#.##..#'###+#..#.##..#.....# g   hobgoblin (asleep).#..+..+.._.†+ի%h$....#####..#.....#<## #..#'###+#ի%hJ 52.9 (33.0)  You open the door.ի%hi.ggի%h F-3.9 (34ի%hMի%h _A hobgoblin comes into view. _MP restored: 9֫%hfr†*֫%hZu'֫%hU8---4=4.9 (1.0)Magic Dart _The magic dart hits the hobgoblin. _You now have 8/9 mp.֫%h. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֫%h ֫%h ֫%h ֫%hJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֫%h; ֫%h< 3֫%hK> ֫%h? $ _֫%h G ---֫%hG ,֫%hH ֫%hJ ,֫%hJ ֫%hL ,֫%hL ֫%hmO u9===֫%hIS ֫%h>T B֫%hV ֫%hrX ,֫%h^Y ֫%h[ 7 _You open the door.֫%h] 3֫%h^ ֫%hNa @  There is an open door here.֫%hc ֫%hBd B=== _֫%hKe ֫%hf ֫%hh ,֫%hi ֫%h#k ֫%hl ֫%hm ,֫%hao ֫%hp ֫%hq ֫%hr ֫%hu ֫%hov ֫%h5_Found an escape hatch in the ceiling. ث%hEJ_MP restored: 9ث%h _===ث%hث%h":  . #.# .  #. #.# .#  #.# ..####.##  #..# # ..  #..## ##.#. .†. g.#.  ###+##'##+###..  #.....#.....##......#.....##..... ..'##'##'##'##+..Magic Dart ..#..#...†.#..##.ث%h##..#'###+#..##. .##..#.....#..##.g   hobgoblin (asleep) ..+..+.._.†+..'.......<###..#.....#..#....)...#  #..#'###+#..#........#ث%h@8.9 (6ث%h.0)ث%hث%hS*.gث%h gث%hث%h ث%hث%h$9.9 (7ث%h$ث%h ث%hث%h|8_A hobgoblin comes into view.ث%hث%hq Q* ث%h+ ث%h F.gث%h  d8---=90.9 (1ث%h ث%hS _The magic dart hits the hobgoblin. _You now have 8/9 mp.ث%h!0 ث%hv ث%hJ c7------1ث%h ث%h7 _The magic dart hits the hobgoblin. The hobgoblin closely misses you. _You now have 7/9 mp.٫%hb٫%hl?.٫%h.1.٫%h46-----82Magic Dart٫%h7٫%h78 _The magic dart hits the hobgoblin. ٫%h=b_You now have 6/9 mp.٫%h4٫%h7٫%hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)٫%h٫%h٫%h٫%h`٫%hU$ _٫%hX٫%h,٫%h ٫%hR--7==٫%hM==٫%h,٫%h٫%h,٫%h٫%hs ,٫%h ٫%h ,٫%h٫%h&c8===٫%h٫%h,٫%h٫%h,٫%h٫%h,٫%h٫%hQ===٫%h٫%h!,٫%h"٫%h5%,٫%h*&٫%hP(,٫%hY)٫%h*,٫%h,٫%hi._9===٫%h/٫%h1٫%h3,٫%h4٫%hH7X٫%h:٫%h;,٫%h.<٫%h=٫%h@}===٫%hB,٫%hC٫%hF٫%hgG,٫%hG٫%hI٫%hK,٫%hM٫%hO٫%hOQ,٫%hUR٫%hT٫%hoU٫%h[W,٫%h\X٫%h8^٫%h._,٫%h_٫%hQc٫%hId,٫%h5e٫%hf٫%hg,٫%hZi٫%hvj٫%hk,٫%hl٫%h_n٫%heo,٫%hp٫%ht٫%hVwB٫%hNx٫%h9y,٫%hy٫%hz٫%hC|,٫%h|٫%h}٫%h@,٫%h5٫%h ٫%hh,٫%h٫%h٫%h,٫%h٫%h٫%hl" ٫%h_.#  ..  .#  ##.# #. ####.#..  #.)########....#.#  #......##...####.#  ٫%h##.###.........@.### - ###.####......#  ##.# #.###.....#Magic Dart ##..####.## .....# #.......... ....# ## ##.#........ ..).#l   frilled lizard (asleep) †. #..#........ .l.٫%h'##+###......... .#.....##.........٫%h1537.9 (45.0)٫%h~F-8.9 (46٫%hѭ٫%h( _A frilled lizard comes into view. _MP restored: 9ګ%h@Z .#  .. ګ%hAq .#  ##.#  ..  #.)######.#  ګ%hC.##...####.#  .........@.###  ###.####......#  ##.# #.###.....#  ##..####.## .....#  #.......... ....#  ##.#........ ..).# †. #..#........ .l.# ......... ...# .ګ%hV .#  ..  .#  ګ%hA##.#  ..  #.)######.#  .##...####.#  .........@.###  ###.####......# ګ%h ##.# #.###.....#  ##..####.## .....# #.......... ....# ##.#........ ..).# ګ%h†. #..#........ .l.#......... ...#.ګ%hګ%hګ%h{ _A frilled lizard is nearby!ګ%h Cz  You miscast Magic Dart.  You are very lightly contaminated with residual magic.ګ%hE8---9.9 (1.0)Contam ګ%hQ _Nothing appears to happen. _You now have 8/9 mp.ګ%h! *****l  The magic dart hits the frilled lizard.ګ%h7 ګ%h? .....l.7------=40ګ%hA _The frilled lizard hisses angrily. _You now have 7/9 mp.ګ%hW ګ%h] ****).#ګ%hb 8....ګ%ht 6-----91Magic Dartګ%h ګ%h _The magic dart hits the frilled lizard! _You now have 6/9 mp.۫%h۫%h۫%h ۫%hC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)۫%hG۫%hK۫%hP۫%hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)۫%hJ۫%h۫%h% _۫%h7۫%h09--۫%hr4۫%hZ _Your magical contamination has completely faded away.۫%h۫%h۫%h۫%h۫%hA۫%hd7==۫%h۫%h۫%h۫%h۫%h-۫%h۫%h[:==۫%h۫%h ۫%h۫%h@ ۫%h ۫%hK ۫%h ۫%h^ ۫%h ۫%h۫%hu۫%hk۫%hW۫%h۫%hM8===۫%h1۫%h۫%h+,۫%hE۫%h۫%h۫%h۫%h۫%hI۫%h۫%h!;===۫%h!۫%h#۫%h#۫%hO$۫%h2',۫%h1۫%h4۫%he5۫%h6۫%h8,۫%hD9===۫%h2H۫%hV.#.. .# ##.# .####.#.. ۫%h?Y<)########....#.# #......##...####.# ##.###...........### ###.####...@..# -66.9 (25.0).# #.###.....###..####.## .....# #.......... # ##.#........ ...).# . #..#........ .....# '##+###......... .....#.....##.........[....# #.....##۫%hi]۫%h)bF-7.9 (26۫%he۫%h*i _Found a pair of runed gloves. _MP restored: 9۫%h@ 3۫%h3 ۫%h ۫%h ۫%h $ _۫%h B۫%h! ۫%h# ۫%h( ۫%h+ ۫%h, 4===۫%h5 X۫%h7 ۫%h8 ۫%h: ,۫%h< ۫%h> ۫%h? ,۫%h=@ ۫%hA ۫%hQ ۫%hQ ۫%hR ۫%htS ۫%hS ۫%h+W ۫%hPX ,۫%hX ۫%hBZ ۫%h[ ,۫%h\ ۫%h1] ۫%h  .>#####  #......## ..# #.@# ..#90.9 (23 ##.# ..## #.# ##...## #.####..... #...##... ### ###.##.###..... #............ #..#.###..... #.##.# ...۫%h ,1.9 (24۫%hQ Q _Found a stone staircase leading down.ܫ%hC 3ܫ%h8 ܫ%h ܫ%h ܫ%hn ܫ%h,ܫ%hZܫ%hܫ%h,ܫ%hܫ%hܫ%h ,ܫ%h ܫ%h ܫ%h9.S.........#...........).....###>######  #@.....## ..# ######..# ..# ##.# ..##Magic Dart #.# ##...## #.####..... #...##S   ball python (constriction, wandering) ###.##.###.. #......... #..#.###..7.9 (6.0) .A ball python comes into view.8.9 (7Magic Dart _The ball python moves out of view.ݫ%h  There is a stone staircase leading down here.ݫ%hr...##........ .).....### #.....@>###### ##.####......## ..#######..# ..Magic Dart#.#  #.# ##...# #.####..... r   rat (asleep) #...##...###.##.###. #........ݫ%h!ݫ%hy+9.9 (1ݫ%h -600.9 (2ݫ%h-ݫ%hV _A rat comes into view.ݫ%hO .******ݫ%h A.......ݫ%h!2 8---50=1.9 (1Magic Dartݫ%h5 ݫ%h?9 _The magic dart hits the rat. _You now have 8/9 mp.ޫ%hC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ޫ%hޫ%h}ޫ%hu ޫ%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ޫ%hޫ%hޫ%hޫ%hޫ%hp$ _ޫ%hXޫ%hBޫ%hyO---ޫ%hޫ%hޫ%hޫ%hޫ%hޫ%hޫ%hFޫ%hޫ%hzS>-6.9 (5.ޫ%h?Magic DartS   ball python (constriction, wandering)ޫ%h8-ޫ%hޫ%hKb _A ball python is nearby!ޫ%hݜ .... S... ..... .....## ....... ....... ޫ%hU.).....### #.....@>######  ##.####......## ..#  ######..# ..#  ##.#  #.#    ޫ%h!ޫ%h5  .... S... ..... .....## ....... ....... .).....### #.....@>######  ޫ%hQ7 ##.####......## ..#  ######..# ..#  ##.#  #.#   ޫ%h< ޫ%hVD ޫ%h I ޫ%hK b _A ball python is nearby!ޫ%hx  .... S... ..... .....## ....... ....... .).....### #.....@>######  ##.####......## ..#  ######..# ..#  ##.#  #.#    ޫ%h @  .... S... ..... .....## ....... ....... .).....### #.....@>###### ޫ%h{B  ##.####......## ..#  ######..# ..#  ##.#  #.#   ޫ%h>E ޫ%hL ޫ%hlO ޫ%hQ b _A ball python is nearby!߫%h{߫%hjz.******߫%h- ߫%h.......7---1=7.9 (1Magic Dart߫%hX _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A ball python is nearby! _A ball python is nearby! _The magic dart hits the ball python.You now have 7/9 mp.߫%hJ߫%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)߫%h>߫%h߫%hM߫%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)߫%h3߫%h߫%h: _߫%h8===߫%h] B߫%h ===߫%h B߫%hT ,߫%h ߫%h ߫%h ߫%h ߫%hA _9===߫%h ߫%h ߫%hL ,߫%h` ߫%h  ߫%h ,߫%hi" ,߫%h$ B߫%h% ߫%h' ߫%h5( ;===߫%h( ߫%h4  _You now have 132 gold pieces (gained 14).߫%h6 I߫%h> n߫%h> ,߫%h? ߫%hYA ߫%hB ߫%hdC ߫%hD ߫%htF ߫%hG ,߫%h'I ߫%hJ ߫%hL ,߫%hM ߫%h P ߫%hQ ,߫%hR ߫%hT ߫%h2V ߫%hV ߫%hW ߫%h5Y ߫%h}[ ,߫%h^ ߫%h_ ߫%ha ߫%h"b ߫%hb ߫%hge ,߫%h$f ߫%hVi N _You now have 151 gold pieces (gained 19).߫%hu  ##..>## ##.....## #.......# #.......# #.......# #.....# ##.....###### ##..@.........-35.9 (28.0) #........### #........### ### ..............####.߫%hv (..##...##..................### ......).....#######...###.####......>######... ##.####......##### #.# ######..#߫%hy ߫%h F-6.9 (29߫%hU ߫%h҇ _Found a stone staircase leading down. _MP restored: 9߫%hf 3߫%hs  _߫%h ߫%h ,߫%h ߫%hU ߫%h ,߫%h~ ߫%h ߫%h ,߫%hT ߫%hQ ߫%h ߫%h ߫%hU ߫%h ߫%h ,߫%h ߫%h ߫%hG ߫%hB ߫%h ߫%h ,߫%h ߫%h2 ߫%h ߫%h^ ߫%hF ߫%h( ߫%h̨ ߫%hϩ ߫%ht ߫%h" ߫%hɬ ߫%h# ߫%h ߫%h ߫%h ߫%hT ߫%h ߫%h ߫%h ߫%h ,߫%h ߫%h9 ߫%hi ߫%h, ߫%hú ߫%hd ߫%h ߫%h ߫%hr ,߫%h ߫%h ߫%h B߫%h ߫%h ߫%h[ ,߫%hB ߫%h ߫%h ,߫%h ,߫%h` ߫%h ,߫%h9 ߫%h ߫%h ߫%h/ ,߫%h ߫%h ,߫%hl ߫%h. ߫%h ߫%h ߫%hM ߫%hT ߫%h B߫%h ߫%h_ ߫%h ߫%h ߫%h ߫%h ,߫%h ߫%h, ߫%h& ,߫%h( ߫%h~ ߫%hF ,߫%h N _You now have 161 gold pieces (gained 10).߫%h ߫%h: ߫%h ߫%hQ #....##.# #.......# #.....##### #...........#### #.....###### #.....##.....#. #.......####.o..####........ ߫%hh .......@.######. ..........# #.#ß###ß#..# #.Magic Dart ####...## #.. #.###...# #..# ###.###.#.### .† o   orc (asleep)##.....#.....### #+####..............# #.....#...............####.....߫%h -71.9 (35߫%hs ,2.9 (36߫%h ߫%h q _An orc comes into view. It is wielding a +0 club.߫%h;{ .#  #.......#  #.....#####  #...........  #### #.....######  .....#  . #.......####  .o..####........  .......@.# .  .........# #.  #ß###ß#..# #.#  ####...## #..#  #.###...#  .#.### .† .....###  .......# %hJ .#  #.......#  #.....#####  #...........  #### #.....######  .....#  . #.......####  .o..####........  .......@.# .  .........# #.  #ß###ß#..# #.#  ####...##  #.###...#  .#.### .† .....###  .......# %hO[ _An orc is nearby!%hrI)*****%h&.....%h8---4=3.9 (1.0)Magic Dart%h%h _The magic dart hits the orc! _You now have 8/9 mp.%hx %h %h %h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h2 %h< %hC %hF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hL3%hO%h.%h$ _%hX%h,%hZ%h%h-9---%h*%h%h?u9===%hx%h,%h1%h%hƩ,%hҪ%h%h4,%h===%hX%h|,%hX%h%hH,%hf%h!B%h%h.%hB%hB%h{%h%h|,%h%h,%h,%hVX%h%h0,%h ,%h%h%h%h %hM B%hX  There is a dry fountain here.%h  _%h%hD%h,%h%hQ!%h)X%h*,%h+%he5%hd6%h7,%hw8%hh:%h;,%h<%hw>%h?%h-@%h@%hA%hdC%h D%hD%hE%hgG%h H%hI%h7J%h]K%hL%hL%h^M%hN%h)O%hO%hyP%hR,%h,S%hS%hT%hU,%hV%hW%hhX%h`%hy%h%hB%h"B%h%h%h%hB%h߫B%h2  You see here a hobgoblin skeleton. _  There is an open door here. _ _You open the door.%h_  There is an open door here. _%h%h~%h:X%h,%h%he%h,%hr%h4%h%h%hC%h%hK,%h %h%h%h3%h%hX%h%h%h%h/%h%h[,%h;%hn%hp ,%h%h!%hIHD%hJ,%h1MB%h PX%hLh%hI##.....###.......##.......##.......###.....####.....#########  ##..............#  #........#### #.# ##........### #@### - ............####...## ##..................# ......).....#######..... ##.####......>########## ...# ##.####......## ..# #### #.## ######..# ..##..# ##.# ..####.# #.# ##...##770.9 (97.0)-1.9 (98 [23%hd_l - 2 scrolls labelled BABONU GIXT _MP restored: 9%h _%hZ%h%hHV _You now have 168 gold pieces (gained 7).%hB%hJ%h%hn%h%h4,%hjB%h%h%h%h,%hz %h!%h",%h#%h#*%h*%hM+%h+%h-%h.%h/%h/%h)1%h2,%hj3%h4%h6,%h6%hz8%h9,%h:%h3;%h<%h<,%h>,%h@,%hA%hTB%hB%hC%hD%hK%h0L%hQM%hN%hkO%hP%hQ%hS%hT%hT%hW%hY,%h[%h]%h_,%h6a%h>c%he%h9f%hDg%h t  Things that are here:  a +0 club; a frilled lizard skeleton%hv%h|w _%hx%h@{%hM},%h~%h%hW,%h:%h*r  You see here a +2 pair of gloves of strength.%h%h* _%hѓ%h%hB%h%hn%h,%hw _As you open the door, it creaks loudly!%h  There is an open door here. _%hzn%h%hF,%hD _You open the door.%hB%h7@  There is an open door here.%h%h _%h3%h%h%ht,%h"%h%hA,%h7 _You open the door.%hI%hE@  There is an open door here.%hu%h 5 _%h;%h%hg%h%h%h %h!%h-"%hU$@  There is an open door here.%h6%%h% _%hT&%h>(%h(%h)%h*%h`+%hV,%h,%ht-%h/SThere is an open door here. _You open the door%h/s. _There is an open door here. _You open the door. _There is an open door here.  %h1%h1 _%h42%h3%h4%h&5,%h6%h7%h?8,%h:%h:%h;,%h=%h=%h}>,%h@%hA%h0B,%hC%hD%hCE,%hF%hG%h]H%hJI%h5J%hJLB%hL%hM%h\N,%h&P%hQ,%hQ%hR%hS%hT%huU%hLV%hYW%hW%hX%hY%hZ%h[,%hA]%h]c%hd%hf,%hf%hlh%hi,%hj%h l%hJm,%h;n%hp%hHq,%h3r%hs%ht,%hu%hfy%hz,%hF{%h%h,%h,%h%hB%h%h2%h,%hܜ%hL%h,%h͢%h%hO,%hS%hs%h,%h%h?%h,%h%h%h%h@%h4%hѾ%h,%h%h%hBB%h%hY,%h%h%h2,%h%h/%h,%h(%h%h@,%h%h>%h,%h\%hx%h,%h?%h%h%h%h%hs%hw,%ht%h%he,%h%hQ%hM-%h0n%hi2,%hK4B%h<%hf%hEkB%hp,%h|%hf ##.....# #....... #....... #....... ##.....# ##.....# # ##....... ....######## #........ w......@...#####........ ######.................. ######...##........Magic Dart ###.......)... #####.####... ##.....# ##.# w   dart slug (asleep) #..##### #.# #.## #.. #######.# ##.920.9 (149.0)1.9 (150 _You open the door. _There is an open door here. _You open the door. _There is an open door here. _A dart slug comes into view.%h| b******w%h= w......  The magic dart hits the dart slug. ``````The dart slug launches a dart at you.%h ......24---8---=2.0)  _The slug dart hits you. _You take 3 damage, and have 24/27 hp. You now have 8/9 mp.%h5W****** %h%h.w.....7------3%h _The magic dart hits the dart slug. _You now have 7/9 mp.%hKz4*****%h[:.....6-----4 _The magic dart hits the dart slug. _You now have 6/9 mp.%h4*****%hq.w....5-----5 _The magic dart hits the dart slug. _You now have 5/9 mp.%hl%hZ.****%h(%h+ .....%h?5=--4------96Magic Dart%hrD%h H _The magic dart hits the dart slug. _You now have 4/9 mp.%h" %h*  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h! %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h$3%h-%h: _%h6==5===%h%h,%h[%h.%h27=====%h%h6d _HP restored.%hB%h,%he=%h$6======%h1%hB%hV7====%hC,%hk8===%hB%hDg===%hB%h B%h ,%h ,%h ,%h %hmX9===%h%h%hl,%hw%hN,%h%h[%h,%h%h%h"Z ##.. # # # ##..### ##......#####%h?$ ##$......######## #....#####-l...######...# ######...##Magic Dart ###.... #####.### ##.....# l   frilled lizard (asleep) #..##### #.## #######.#%h<}69.9 (43.0)===-70.9 (44 _A frilled lizard comes into view. _Health restored: 27; MP restored: 9%h^0 ### ....#####  .$......########  .......@....... l...######..... # ######      #.##   %hb ### ....#####  .$......########  .......@....... l...######..... # ######     #.##  _A frilled lizard is nearby!%h ***†***%h? -.........%hO\ [8---60=1.9 (1.0)Magic Dart _The magic dart hits the frilled lizard. _You now have 8/9 mp.%h %h %h\ %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hg8%h;%hf@%hB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h@3%hiA%hB%hUC$ _%hG%hH%hI9---%hI%hJ,%h_K%h M,%hM%hN,%h[O%hP,%hMQ%hR%h&SI9===%hS%h4U%hV%hV%hBW%h>>>_(Press ? for help) ##### ##..>## ##.....## %hY #.......# #.......# #.......# ##.....############## ########.....######### #..........# #....#######..............# #..........# #.@......######## #........######.# #..........# #...............#####........### #.### ###..####### #†...######....................####...## #.#### ###### ######...##..................#####.#..# ###.......).....#######.........## #####.####......>##########...## ##.....# ##.####......## ##..# #..##### #.## ######..# #..# %h^ F#.###..###.# #..## #######.###.##.# ##...## #....##.##.##.####.....# ##### #.^..##.#%hU #.##...##...#.##### #...# #....##.##.####.##.###.....# ##...# #.......##.##............#%hN4\>@%h%h IndexError the Conjurer  Octopode  Health: 27/27 ========================  Magic: 9/9========================  AC: 1Str: 1  EV: 12Int: 19  ######SH: 0Dex: 15  #....#####XL:  4 Next: 60% Place: Dungeon:3  #.@......########Noise: ---------  Time: 2987.9 (0.0)  #...............### i) +5 quarterstaff of the Dwarven Hall {fr  #†...######........ Cast: Magic Dart  ###### ######...  ###.  ###   ##..   #..#   #.##  _You now have 179 gold pieces (gained 11). [19%hptd Done exploring. _MP restored: 9 _Done exploring. _Done exploring. _Done exploring. _Done exploring.%hf _%h%hB%h*%h%he,%h%h%hb,%h%hp%h%h,%h6%h,%h%h%h,%h%h%h%h,%h%h%h,%h%hI%h%h %h %hj%h%h,%h|%h%%h,%h%h_%h+,%h%h"%h,%h $n%hN%%hz',%h(%h+%hU%hX%hX%hY,%hs`%hbB%he%hg,%hh%h>>>_(Press ? for help) ##### ##..@## ##.....## #.......# #.......# #.......# ##.....############## ########.....######### #..........# #....#######..............# #..........# #........######## #........######.# #..........# #...............#####........### #.### ###..####### #†...######....................####...## #.#### ###### ######...##..................#####.#..# %hr ###.......).....#######.........## #####.####......>##########...## ##.....# ##.####......## ##..# #..##### #.## ######..# #..# #.###..###.# #..## #######.###.##.# ##...## #....##.##.##.####.....# ##### #.^..##.##.##...##...#.##### #...# #....##.##.####.##.###.....# ##...# #.......##.##............#%hΧ O@>%h%h  IndexError the Conjurer  OctopodeHealth: 27/27 ========================Magic: 9/9========================AC: 1Str: 1 EV: 12Int: 19SH: 0Dex: 15#####XL:  4 Next: 60% Place: Dungeon:3##..@##Noise: ---------  Time: 3020.2 (0.0)##.....##i) +5 quarterstaff of the Dwarven Hall {fr#.......#Cast: Magic Dart#.......##.......###.....#### ##.....######### #. ##..............# #.  ####### #........######.# #.  _%hfWDone exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.%h%hP _%h n%h_ %h ,%hsB%h%h%h,%h"%hFB%h%hN%h,%h %h"%h&,%h),%h=+,%hZ,%h-%hj6%h7,%ht<%h?8 ##.....## ######## ##.....######### #.......##..............# #....... # #........######.# #....... #####........### #.### ###..### ...............####...## #.#### ...##..................#####.#..# ##.......).....#######.........## #####.####......@##########...##34.2 (1%h'B4.0) #.....# ##.####......## ##..# ..##### #.## ######..# #..# .###..# ##.# #..## .###.# #.# ##...## .##.# #.####..... .#.# #...##...#.# .# #.# ###.##.###. .# #.# #........%h6C%hF%h`Hc _There is a stone staircase leading down here.%hcm %ht %h\ ,%hϒ N5.0) _%hX  ###+###  #.....#  %hY #.....#  #.....#  #.....#  #.....# 4 #@...#  #....#  .......#  %hZ #.......# #.......# ######.##  .#  . + #%h3[ %h[ %h_ %h +9 (1.7%hN %h } _You climb downwards. _There is a stone staircase leading up here.%hJ%h%hI60 _%hx##.....############.....######### #.......%hؽR##..............# #....... # #........######.# #....... #####........### #.### ###..### ...............####...## #.#### ...##..................#####.#..# ##.......).....#######.........##3 #####.####......@##########...## #.....# ##.####......## ##..# ..##### #.## ######..# #..# .##%hop#..# ##.# #..## .###.# #.# ##...## .##.# #.####..... .##.# #...##...#. .##.####.##.###.. %h <.##.##.........%h%h%h-8.4 (2.5%h %hupdown here. _There is a stone staircase leading down here. _You climb downwards.upup _do%hcwn here.%h%h Level 3 of the Dungeon <<<<>>>>_(Press ? for help) #.......# #.......# #.......# ##.....############## ########.....######### #..........# #....#######..............# #..........# #........######## #........######.# #..........# #...............#####........### #.### ###..####### #†...######....................####...## #.#### ###### ######...##..................#####.#..# ###.......).....#######.........## #####.####......@##########...## ##.....# ##.####......## ##..# #..##### #.## ######..# #..# #.###..###.# #..## #######.###.##.# ##...## #....##.##.##.####.....# ##### #.^..##.##.##...##...#.##### #...# #....##.##.####.##.###..%h[...# ##...# #.......##.##............# #ß...# #.....#############.##..#.###.....# #...# #.................#.##.##.# ##....# #...#######.....###########...#####.#..# #....#%h  ##### ##..>###.....#.......#   %h ##.....## ##################.....######### #........... ##.....# #..........#........## ######.# #..........##...............#####........### #.### ###..########†...######....................####...## #.########## ######...##............#####.#..###.......).....#.........## #####.####......@##########. ##.....# ##.####......## #..##### #.## ######..# #..##.###.##.# #..## #####.# ##...#%h # ###.#### ####^..##.# #...##...#.######.# ####.##...# ..# # #........%h#...# #....##.# #.####.##.###.....###...# #.......# .##............##ß...# #.....#############.#..#.###.....##...# #.................##.##.# ##....##...#######.....###############.#..# #....###........##.....# ##.)########....#.## #....##ß....###.......##### #......##...####.# #....##...)..####........###### ##.###...........### ######...........######......# #.# ###.####......######...# ######.# #.# ##.# #.####⌠###ß###ß#..## #.## #.# ##..####.###.....#### #######...## #..## #.# #................ #.###...# ##..###.###.#............)###.###.#.### #..÷.#..#..#.....##.....#.....###[3%h{7m ###+##'##'###...............###..............# #.....#.....##.........[....##...............####.....#.....##..............##..>........)......'##'##'##'##+.............[.##..................#..#...†.#..##..............#...........>...#.##..#'###+#..##.........##### #...............#.##..#.....#..##.........# #...............#..+..+.._.†+..'.......<#########........#####..#.....#..#....)...#%hW %h ##.....########## IndexError the Conjurer##.....######### #....... Octopode##..............# #....... Health: 27/27 ======================== # #........######.# #....... Magic: 9/9======================== #####........### #.### ###..### AC: 1Str: 1 ...............####...## #.#### EV: 12Int: 19 ...##..................#####.#..# SH: 0Dex: 15 ##.......).....#######.........## XL:  4 Next: 60% Place: Dungeon:3 #####.####......@##########...## Noise: ---------  Time: 3038.4 (0.0) #.....#[4%h1 0m ##.####......## ##..#i) +5 quarterstaff of the Dwarven Hall {fr ..##### #.## ######..# #..#Cast: Magic Dart .###..###.# #..## .###.##.# ##...## .##.##.####.....#  .##.##...##...#.#  .##.####.##.###..  .##.##.........  _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _%h %hվ ,%hk %h X%h %h} ,%h %h There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.  You see here a +0 whip. _%h ,%h %h ,%h %h ,%h %h ,%h %h %h` ,%h %h. %h ,%h %h %h ,%hJ %hK %h ,%h %h! %h" ,%h4# %hY% %h & %h& ,%h) %hF* %h* ,%h- %h. %h. ,%h0 %h1 %h3 ,%h4 %h5 %hq6 ,%h8 %ha: %h; %h; %h= %h ? %h? %hB %h#D %hE ,%hvF %hH %hI %hoJ %h#K %hL %hNN %hN %hO %h!Q %hgR %hR %hS %hT %h  You see here a +0 dagger.%hnv %hw  _%hw %hy %hp{ ,%hG| %h b### #######...###..## #. #.###...# ##..###.# ###.###.#.### ÷.# ##.....#.....### ###+##'##'  ##........# #.....#...  #.......####.....#...  #..>..)......'##'##'##' %hۉ @ #..................#..#...†.  #........#.##..#'###+#77.4 (39.0)  #...............#.##..#.....#  #...............#..+..+.._.†+ #####..............#####..#.....# ...#........#....<## #..#'###+ ..<.......##############.. ......<....#####.......'##'##'##+ .................####.##.....#. ...........####### #.##%h %h %hI c _There is a stone staircase leading down here.%h# %h\ %h %h %h 88.4 (1.0) _%h %hH 9            %h    ##+#######  4 #   #   #   #   .........#  ## ..#  .%hc # . .# .# %h %hG %h@C9.2 (1.8%h[B} _You climb downwards. _There is a stone staircase leading up here.%hV %hW 3%hX %h[ P _%hb n%hb B%h-d %hye %hff ,%hg %hi ,%hj %hl 7 _You open the door.%hcn %hZo 3%hp %hr %hs %ht %h=w @  There is an open door here.%hx %hy  _%hz %h| %h} %h~ ,%hB %h %h %h %h %hχ ,%h %h %h` R%h      ######## #......#  #......#  #..@...#  #......# #######......# +............# #............#  #............#  ...##...##......#  .⌠..#...##......#  ................# 97.2 (18.0)%hD B8.2 (19%h| d _m - a wand of paralysis (14)%h3%h^%h<n%hB%h%h%h%h%h,%h3%h %h,%hd%hp%h)B%hI%hRe#......# #......# #######......# . +............# .⌠ #............# ...####............# ......##...##......# .>..⌠..#...##......# )............# 105.2 (7.0)%h...###.............#  #.............#  ########'####### #.......<.# #.........# #.........# #.........# #.........#%h%hg+6.2 (8%h5W _Found a staircase to the Ecumenical Temple.%h| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h#H3%h"J%hO,%hP$ _%hZ%h4b%h-c%hd%hg,%h.h%h"k7 _You open the door.%hl3%hm%ho%hq,%hq%ht@  There is an open door here.%hv%h&w _%hw%hz%hL|,%h}%h~%h %hÀ%ho%hm%ho,%h,%hz%hވ%hw%h/%hQ%h׍%h%h1%hB  There is a dry fountain here.%h %hn5 _%h%h%h|%h*%h%%h%h%hP%h%h,%h%h2R  There is a fountain of clear blue water here.%h ......#...#########......#..........#######. ####...###'....... #.⌠.# ##....... ####...####....... #.........##...##.+#..###.⌠..>..⌠..#...##..%h).......23.2 (17.0)§.§....###...###.........§~.... #.⌠.# #........§§..##. #...# ##'..~ #. ##.## #...§§ .. .. #... . .. .. #... .. #...  #... %h:%h,4.2 (18%h4:§%h5 _Found a stormy altar of Qazlal.%h$n%hyLevel 4 of the Dungeon<<<>_(Press ? for help) ......######## ......#......# ......#......#  ......#......# ..#########......#......# #.........#######......#####...###'............##.⌠.# ##............#####...####............#  #.........##...##......# +#..###.⌠..>..⌠..#...##......# .......@..)..................# §.§....###...###.............# .§~....  #.⌠.# #.............# §§..##.  #...# ########'####### ..~ #.  ##.###.......<.# §§ ..   ..  #.........# .   ..   ..  #.........#   ..    #.........#    #.........####+###  ....#########.....#[%h39;49m  ..... #.....#  ..... %hF, L>@%h%h......#. IndexError the Conjurer..#########......#. Octopode#.........#######. Health: 27/27 ========================####...###'....... Magic: 9/9========================#.⌠.# ##....... AC: 1Str: 1 ####...####....... EV: 12Int: 19#.........##...##. SH: 0Dex: 15%h +#..###.⌠..>..⌠..#...##. XL:  4 Next: 60% Place: Dungeon:4.......@..)............. Noise: ---------  Time: 3124.2 (0.0)§.§....###...###........ i) +5 quarterstaff of the Dwarven Hall {fr.§~.... #.⌠.# #........ Cast: Magic Dart§§..##. #...# ########'..~ #. ##.###...§§ .. ..#... . .. ..#... ..#... #...  _Found a staircase to the Ecumenical Temple. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You open the door. _There is an open door here. _There is a dry fountain here.  There is a fount%h}ain of clear blue water here. _Found a stormy altar of Qazlal.%h;%hf,%h M  There is a fountain of clear blue water here. _%h %h5.......#.... ......#......#########......#....#.........###########...###'.....#.⌠.# ##.....####...####.......... #.........##...##....+#..###.⌠..@..⌠..#...##8.2 (4..........).........§......###...###.....§~.... #.⌠.# #............§§..##. #...# ########'####..~ #. ##.## #....%hR0§§ .. ... #..... .. ....#......#....%h=%hA%hDi _There is a staircase to the Ecumenical Temple here.%h%hj%h%hH9.2 (1 _%h*%h ≈≈≈≈≈≈≈##################≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#................#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.##############.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#............#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#.########.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#........#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#.⌠####⌠.#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#.##..##.#.#.#≈≈≈≈≈≈≈≈Temple ≈≈≈≈≈≈≈#.#.#.#..@.#.#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#.#......#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#.##..##.#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#.⌠####⌠.#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#........#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.##########.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#..#.........#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.########.#####.#≈≈≈≈≈≈≈≈ %h≈≈≈≈≈≈≈#......#.........#≈≈≈≈≈≈≈≈You climb downwards. Welcome to the Ecumenical Temple!%h%h+9 (1.7%h%hV _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.%h<3%h %hI'T0.0%h E _Done exploring.%he%hjDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (4/15) Temple (1/1) D:4 %hkAltars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($71)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One Shops: (press $ to reach them - yellow denotes antique shop) D:1 ! D:2 [%h%h Z≈≈≈≈≈≈≈##################≈≈≈≈≈≈≈≈ IndexError the Conjurer ≈≈≈≈≈≈≈#................#≈≈≈≈≈≈≈≈ Octopode ≈≈≈≈≈≈≈#.##############.#≈≈≈≈≈≈≈≈ Health: 27/27 ======================== ≈≈≈≈≈≈≈#.#............#.#≈≈≈≈≈≈≈≈ Magic: 9/9======================== ≈≈≈≈≈≈≈#.#.#.########.#.#≈≈≈≈≈≈≈≈ AC: 1Str: 1 ≈≈≈≈≈≈≈#.#.#........#.#.#≈≈≈≈≈≈≈≈ EV: 12Int: 19 ≈≈≈≈≈≈≈#.#.#.⌠####⌠.#.#.#≈≈≈≈≈≈≈≈ SH: 0Dex: 15 %h7x≈≈≈≈≈≈≈#.#.#.##..##.#.#.#≈≈≈≈≈≈≈≈ XL:  4 Next: 60% Place: Temple ≈≈≈≈≈≈≈#.#.#.#..@.#.#.#.#≈≈≈≈≈≈≈≈ Noise: ---------  Time: 3129.9 (0.0) ≈≈≈≈≈≈≈#.#.#.#......#.#.#≈≈≈≈≈≈≈≈ i) +5 quarterstaff of the Dwarven Hall {fr ≈≈≈≈≈≈≈#.#.#.##..##.#.#.#≈≈≈≈≈≈≈≈ Cast: Magic Dart ≈≈≈≈≈≈≈#.#.#.⌠####⌠.#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.#........#.#.#≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈#.#.##########.#.#≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈#.#..#.........#.#≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈#.########.#####.#≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈#......#.........#≈≈≈≈≈≈≈≈  _Found a stormy altar of Qazlal. _There is a fountain of clear blue water here. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! %h@_Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Done exploring.%h%hI%h%h%hI%hI30.9 (1 _%h) ......#..... ......#..... ..#########......#..... #.........#######..... ####...###'........... #.⌠.# ##........... ####...####........... #.........##...##.....Dungeon:4 +#..###.⌠..@..⌠..#...##..... ..........)................. §......###...###............ .§~.... #.⌠.# #............ §§..##. #...# ########'#### ..~ #. ##.## #....... §§ .. ... #.......%h & . .. .... #....... .. #.......%hM%hl2.4 (2.5 _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.%h %h :Level 4 of the Dungeon<<<>_(Press ? for help) #+####.  ......######## ......#......# ......#......#  ......#......# ..#########......#......# #.........#######......#####...###'............##.⌠.# ##............#####...####............#  #.........##...##......# +#..###.⌠..@..⌠..#...##......# ..........)..................# §......###...###.............# .§~....  #.⌠.# #.............# §§..##.  #...# ########'####### ..~ #.  ##.###.......<.# §§ ..   ...  #.........# .   ..   ....  #.........#   ..    #.........#    #.........####+###  ....#########.....#  ..... %h %h......#..... IndexError the Conjurer......#..... Octopode..#########......#..... Health: 27/27 ========================#.........#######..... Magic: 9/9========================####...###'........... AC: 1Str: 1 #.⌠.# ##........... EV: 12Int: 19####...####........... SH: 0Dex: 15#.........##...##..... XL:  4 Next: 60% Place: Dungeon:4%h+#..###.⌠..@..⌠..#...##..... Noise: ---------  Time: 3132.4 (0.0)..........)................. i) +5 quarterstaff of the Dwarven Hall {fr§......###...###............ Cast: Magic Dart.§~.... #.⌠.# #............§§..##. #...# ########'####..~ #. ##.###....... §§ .. ...#....... . .. ....#....... ..#.......  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Done exploring. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.%h4%hI%h 3%h^ %hI %h P _%h >  You see here a +0 dagger.%h %h`  _%hd %h %h ,%hC %h %h@ ,%h ,%h %h %h ,%h %h %hG X%h( %h %h %h %h %h %hb %h %h %h3 %h %h %h ,%h %h %h ,%h %hs %hq ,%h9 %hK n%hH ,%hS %h %h6 %h %h %h %hU ,%h %h+ %hf" ,%h"# %h$ %h& %h' ,%h( %h* %h\+ ,%h, %h- %h. ,%h/ %h,1 %h2 ,%hs3 %h4 %h5 ,%h6 %h7 %h8 ,%h9 %hd; %h(< ,%he> %h? %hW@ ,%h B %hC %hKD ,%hE %hF %hG ,%hI 7 _You open the door.%h6K %hK %hL %hO @  There is an open door here.%hR %hS  _%h~T %hV %hX %hdY %hZ %h\ %ha ,%hc %hf %hQj ,%h##...####..j#..[..#...###. #.......'...'....'....+.. #.#...#.#....#. +.%h#...#.#....#. #########...#.###+#### #...#.%hC. #####. #.....#....%h#.....#######. #.....# %hF%h%h{ U.'j%hd &4%h?%h.j#.#.#. .#.#.#.####...#.####...###<...####...#..[..#...###.. .......'...'j...'....+.. .#...#..#....#. .#...#.#....#. ########...#.###+##### #...#.. #####. #. #...#.....#######.#.....# %h%h.j5%h; \j#.#.#.#.%h+< ?#.#. ...####...#.####...###<. ...####...#..[.#...###.'...'.%h}< '....+.#...#.j.#....#.#...#.#....#.%h_= ...#.###+##...#. #####. #. #..#.....#.#.....# #.....##.....#%h? %hmD P.j%hF D===6%hZK %hL %hndj#.#.#.#.#.#.####...#.####...###<.####...#..[.#...###.'...'.'....+.#...#..j.%hd0#....#.#...#.#....#....#.###+##...#. #####. %hf[#. #.#.....#.#.....# # %hxmP.j%hp&7%hz%h7#.#.#.....#j#.#.#.....#......#.#.......#.....# .####...#.........####...###<...# .####...#..[#...###....#'...'.....'....+.#...#...j#....#. ....#...#.#....#...... #####...#.###+#######.#...#. .#####. #.#.............#.....#######...#.....# ##+#%h7N#.....#%h>%hJBP.j%hE&8%hjL%h[N%h?#.#.#.....# #.#.#.....# j#.#.#.....# ......#.#.......#.....# ####...#.........####...###<...# ####...#..[#...###....# '...'......'....+.#...#....j#....#. ...#...#.#....#...... ####...#.###+#######.##...#..######..#.#.............#.....#######....#.....# ##+# %hZ%h>&9%hH%hJ%hNm;#.#.#.....# #.#.#.....# #.#.#.....# j#.#.......#.....# ......#.#.......#.....# ...#.........####...###<...# ###...#..[%hp#...###....# '...'......'....+.##...#....j#....#.# ..#...#.#....#...... ###...#.###+#######.##...#... .######.. .#.#.............#.....#######.....#.....# ##+#%h+.j80%hK%hF ####.#.#########+### #...#.#.....# #...#.#.....# #..#.#.....# j#..#.#.....# .....#.#.......#.....# ...#.........####...###<...# ##...#..[#...###....# '...'..........@.'....+.# #...#.....j#....#.# .#...#.#....#.......# ##...#.###+#######.##...#.... .#  #####... .#....#.................#.....#######......j6===1%h %hJ %ha####.#.#+### #.........#.#.....# #.........#.#.....# #.........#.#.....# j#...#.......#.....# #..#.......#.....# ...#.####...###<...# ...#..[.%h;s#...###....# '...'.'....+.# #...#......j.....#....#.# #...#.#....#.# ...#.###+# #...#.... #####.... . #.....#.... %h%h%h՜>j.%hѝ&2%h^%h9 %hwC####.#.#+### #.#.......#.....# .#.........#.......#.....# .#.........#.......#.....# j#.........#.......#.....# #..#.......#.....# ...#.####...###<...# ...#..[. %h'#...###....# ...'.j...@....+.# ...#.#....#.# ...#.#....#.# ...#.### ...#....... . #......#......  %hL %h K.j %h &3 %h^ %hQ _There is an open door here. %hz.#.#+### .#.#.......#.....# .#.#.......#.....# .#.#.......#.....# j#.........#.......#.....# #...#.......#.....# #. %h####...###<...# #..[.#...###....# '.j..'@...+.# #.#....#.# #..#....#.# #...##............. . #...........#.................  %hM  %hK.j %h(-4 _ %h %h %hIP.#.#+### . .#.#.#.....# . .#.#.......#.....# . .#. %h1#.......#.....# j#.#.......#.....# #...#.......#.....# #. %hH####...###<...# #..[.#...###....# '.j.'.@..+. %h# #.#....#.# #. %h0..#....#.# #...#... %h... .  #. %h4  %h.j===5 %h-  %h@L  %h y.#.#+### . #.#.#.....# . #.#.#.....# . #.#.#.....# #.#.......#.....# #.#.......#.....# #. %h "####...###<...# #..[.#...###....# '.j'..@.+.# #.#....#.# #....#....#.# #. . .  %hn  %h K.j %h* &6 %h  %h  %h{^.#.#+### . . %h}#.......#.....# . .#.......#.....# . .#.......#.....# .#.......#.....# .#.......#.....# .####...###<...# ..[.#...###....# .j...@+.# .#....#. %h# ....#....#.# . .  %h %hK'j %hI&7 %h %hז %hp#..##....#'.................###. %hr %h|n.j8 %h} %h( _You open the door. %h#.#+### ....##.......#.....# ..... #.......#.....# ..... #.......#.....# #.......#.....# #.......#.....# ####...###<...# [.#...###....#'.j..@.# #....#.#  %h/#....#.......# ###+#######.## .# .    %hˠH.j %h &9 %h9 %hݪQ _There is an open door here. %ht #.#+### ....##.#.....# ..... #.......#.....# ..... #.......#.....# #.......#.....# #.......#.....# ####...###<...# [.#...###....#'..j.'# #....#.# #....#.# ###+#######.## %h t  .    %h<  %hH H.j %h _7==90 _ %h  %h  %h9 2#####.##...### #.....#.#########+### ####.#.....# ..... #.#.....# .....#.#.....# #.#.....# #.......#.....# ......####...###<...#  %hR P#...###@...### '...j'.# #....#.# #....#.......####+#######.## .# # .+ .#........... # %h  %h P.j %h &1 %h)  %hH;M............# ...#####.##...### #.....#########+### ....###.....#.......#..### #...###....###'....j .........#....#.......##...### .  %hB'jj   gnoll %hZC&2 %hG %hKa _There is a stone staircase leading up here. %h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. %h..#............# ... #..... IndexError the Conjurer ..#####.##...### #..... Octopode ......#.#########+### ....### Health: 27/27 ======================== ......#.......#.....# .....  Magic: 5/9=============----------- ......#.......#.....# .....  AC: 1Str: 1 ......#.......#.....#  EV: 12Int: 19 ......#.......#.....#  SH: 0Dex: 15 ......#.......#.....#  XL:  4 Next: 81% Place: Dungeon:4 ......####...###@...#  Noise: ---------  Time: 3292.4 (0.0) .........#...###*...###  i) +5 quarterstaff of the Dwarven Hall {fr  %h[11d.........'....'j......#  Cast: Magic Dart .........#....#.......# .........#....#.......# .........###+#######.## # j   gnoll ............. .# # ............. . + .............. . # _There is an open door here. _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (81% to hit) %h..#............# ...#..... IndexError the Conjurer ..#####.##...####..... Octopode ......#.#########+### ....### Health: 27/27 ======================== ......#.......#.....# .....Magic: 5/9=============----------- ......#.......#.....# .....AC: 1Str: 1 ......#.......#.....#EV: 12Int: 19 ......#.......#.....#SH: 0Dex: 15 ......#.......#.....#XL:  4 Next: 81% Place: Dungeon:4 ......####...###@...#Noise: ---------  Time: 3292.4 (0.0) .........#...###*...###i) +5 quarterstaff of the Dwarven Hall {fr .........'....'*[ %h40m......#Cast: Magic Dart .........#....#*......# .........#....#.......# .........###+#######.### j   gnoll ..............## ..............+ ...............# _There is an open door here. _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (81% to hit) _ stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (81% to hit)  You focus your ray upon the gnoll. The searing ray hits the gnoll!j..==3.4 (1 %hX[0;10;1mRay  _(Press . to maintain the ray.)**** %h8 H)...%h4---984Magic Dart+ %hЪ%hծ _The searing ray hits the gnoll. _You now have 4/9 mp.%h 4%h %h! K  You stop channelling your searing ray.%hQ* v _%h-+ %hK0 ,%h'3 %hK8 %h9 9---%hI; %hUA k5===%hC %hH %hlI %hK %hP ,%hYR %h(U %hX %hZ %h^ Q===%hLc X%he B%hf ,%hg %hi ,%hj %hm %hgm U6===%hn %ho %hWp %hp %hw} -===%hK B%h ,%h %h ,%h1 %hc ,%h %h d7==%h %hZ ,%hp %ht %h %h %h ,%hϗ %h f==%h֝ %h\ %hZ %h. ,%h %hP %hߪ %h M8===%h X%h> ,%h} %h: ,%h^ %hz Q===%hٹ %h$ ,%hu %h ,%h %h ,%h %h ,%h %h _9===%h %h) %h ,%h %h %hD ,%h %h %ha ,%h %h %h Q===%h %h, %h %h+ %hR %h %h{ B%hB 7 _You open the door.%h I%h9  There is an open door here. _%h %h> n%h %h" ,%h5 %h ,%h %h %h %h ,%h %h %hP %h %hY %h- X%hq! %h_# %h# %hw$ %h_& %h?( %h( %hf) %h. X%hv0 %h,2 ,%hF3 %h4 %h6 ,%h7 %h9 %hk< ,%h_= %h@ %hC ,%hJ ,%hL ,%h O %hp %hց X%h %h   ....... #### ..#########....  ....... .... #.........####  ....... ..... ####...###'...  ....... ..... ##+# #.⌠.# ##...  ....... ......#.. ####...####...  .)..... ..>...#.# #.........##.. #......# ####+#.@###.⌠..>..⌠..#..--362.4 (68.0) j..j...#...............)......... ##...§~.......###...###.... ##...§..§.....# #.⌠.# #.... #...(..##..§§§...##.# #...#######  #....§...#%hژ $[40m#.####.###.##..  #....§§§.....#...........  #............#...........  #............#...........%h V§§.%hY G--3.4 (69%h `§§§%h ; _Found a stone staircase leading down. %h~ J_MP restored: 9%h 3%h. %h5  _ .. . ..... . #### ..#########.. . .... ####.........##### . ..... #_#####...###'. ....... ..... ##'## #.⌠.# ##.. . ......#.@.####...####..7.4 (4.0) .)..... ..>...#.###.........## ......# ####+#..###.⌠..>..⌠..# ..j...#...............)...... ......#...§~.......###...###..... ......#...~..§.....# #.⌠.# #... ...(..##....§...%h O##.# #...######## .#...§§...##.####.###.##..# .#...§§§#.....# _You open the door. _Found a glowing silver altar of Zin.%hy3%h4{%h%h %h܆$ _%h׍,%h,%hN%h&%h<,%h%hi%h-,%h%h%h,%h%hy%h,%h5%h %h.,%h\%h%hq,%hc%hθ%hm,%h%h%hZ%hӾ%hM _You now have 200 gold pieces (gained 7).%h'3%h/%h%hs,%h%%h%h,%h%h%ho%h%hyN _You now have 212 gold pieces (gained 12).%h%3%h %h%hQ,%h%h%hZ%h%h%hU%h%h%h%h-%hN%h%hn%h,%h%hN _You now have 223 gold pieces (gained 11).%h73%h%h%h,%ho%h`%h#,%hb,%h,%h%h$%h,%h%h4%h,%h%h. X%h%h%h,%h#%h%h%hQ%h %h%h%h-%h%h %h!%h?"%h"%hF%%h+X%h.%h2%h,4%h;%h=,%h]?%h@B%h^HB%hI%hL,%hN%hnQ%hT,%hU%hqX%h0[,%h\%hi_%ha,%hc%he%h`h,%hHj%hq%hs,%h)u%hw%hWz,%h{%h}%h6,%h%hԃ%h8,%h%hۉ%h,%hd%h@%hO,%hג%h(%h,%h%h%hg,%h%hN%h _You open the door.%h@  There is an open door here.%h%h _%h%h%hX,%h~%hx%h,%h%hD%h4,%h%h%ho,%h%h%h,%h%h%hi,%h*%h7 _You open the door.%hI%h@  There is an open door here.%h.5 _%h)%hV%hC%h%hx%ho%hJ%hs%h%h!%h%h%h###############.#...............+...............#............... #............... ##.................).. #.......###'######... #(......#....#...'.. #....@..#....#...#.432.4 (65.0) #.......#....#...#. #.......#..###'###...( ......##########..# ......#......'.... ......#......#.... ..... #......#....#..... .>... ##########..#..... ##..###..####..%h!,3.4 (66%hG'%h.9 _Found an escape hatch in the floor.%hw%hڞ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h3%hF%h` _%h0 _You open the door.%h%h  There is an open door here. _%h%h"%h?%%h'%hu(,%h]+,%h-B%h/%h0,%hA2%h3%h4,%h5%h8%hA:,%h:%hM<%h >,%h{>%h?%h@,%hA%hB%hD,%hF%hpHB%hH%h J%hMX%h4O,%hO%hQ%hSB%hT%hV,%hY%h],%h_B%hbB%h$d%heB%hk%hm,%h0n%ho%hqB%h7uB%h'w,%h {X%h*J%hX%h3X%h%h-B%h%h,%h%h %hB%hw%h2,%h%hh%hB%hB%hŻ%ha! _You open the door.  There is an open door here. _%hf,%h%%h\%hB%hB%h%hP%hJB%hB%hQ%h}%hB%hA@  There is an open door here.%hK _%h%hB%hz%h?,%h%hB%h %h. B%h %h %h B%h %h: B%hw %h B%h# @  There is an open door here.%h$ 5 _%h% %h* B%h", %h. %hN1 B%h4 open the door. _There is an open door here. _You open the door. _There is an open door here.  %hg8 %h<  _%h= %h? %hB ,%h)C %h,F %h3G ,%hH %hI %hUK ,%h'L %hO %h=Q ,%hX ,%h[ B%h] %h` ,%h+b %hg n%hi ,%hj %hk %hn ,%hn %how %h/y ,%hy %h{ %hD| %h| %hQ} %hs~ %h %h %hn %hK %h %h %h %h %h΅ %h= %h %hH There is an open door here. _You open the door. _There is an open door here. _You open the door.%hU 3%h %h֐ You open the door. _There is an open door here. _You open the door.  There is an open door here.%h %hk  _%h %h %h ,%h %h %h B%h %hR ,%h %h %h ,%h %h There is an open door here. _You open the door. _There is an open door here. _You open the door.%h 3%hd %h You open the door. _There is an open door here. _You open the door.  There is an open door here.%hO %h} 5 _%h5 %h %h/ %hn %hϿ %h> %h %h %hb %h %h %hS %h %h1 %hU %h %h %h %h; %h %h %he %hr %h %hQ %h %hB E......#########...#............## #.......#....##...#......... #.......'....######......... #.......#....##...#......... #.......#.........#......... #.......#.........#.....#######.. %hY #.......#....##...#.....# ## +.......#....##...#.....# #.......#...#.....# ##......#...##...########... #...# %h #...# #...# #...# %h> 2535.4 (102.0)%h~ ,63%h= %hJ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _n - an inkwell talisman%h%h%h%h%h%h%h<%h%hF%h:#.......#......#######....#....##...#.....# ## +.#....##...# ........# #........# ....# %h#####   #...#  #.@.#  # #Magic Darth   hound (asleep)h40.4 (4.0)1.4 (5%h n _A hound comes into view.%hC *****h  *The magic dart hits the hound.%hv%h%h2...%haH.h..%hd8---==2.4 (1%h%h _The hound barks! _You now have 8/9 mp.%h<J****%hZ...h..7-------3 _The magic dart hits the hound. _You now have 7/9 mp.%hXC***%hm_%hD`%hg.h..%hjr6------4%hbq%hlv _The magic dart hits the hound. _You now have 6/9 mp.%hR* %h%h֔<h.%hj5-----5%h%h _The magic dart hits the hound. _You now have 5/9 mp.%h3%h.8 %h4  The magic dart hits the hound. The hound completely misses you.25--4------6%h%h _The hound bites you. _You take 2 damage, and have 25/27 hp. You now have 4/9 mp.%hMV.%hp# .%hi%%h+ #.......#.........#.....#######.. IndexError the Conjurer #.......#....##...#.....### Octopode +.......#....##...#.....#Health: 26/27 =======================- #.......#.........#.....#Magic: 3/10%hJ.d=======----------------- ##......#.........#AC: 1Str: 1 #.........#EV: 12Int: 19#######...#SH: 0Dex: 15#...#XL:  4 Next: 149% Place: Dungeon:4#.@.#Noise: =--------  Time: 3547.4 (1.0)#...#i) +5 quarterstaff of the Dwarven Hall {fr#...#Cast: Magic Dart#...##...##...##...##...# _You now have 6/9 mp. _The magic dart hits the hound. _You now have 5/9 mp.The magic dart hits the hound. The hound completely misses you. _The hound bites you. %h0_You take 2 damage, and have 25/27 hp. You now have 4/9 mp. _The magic dart hits the hound.%hN 9/31-1----2526% Magic Dart _The magic dart hits the hound. _You now have 5/9 mp.  The magic dar%hNt hits the hound. The hound completely misses you. _The hound bites you. _You take 2 damage, and have 25/27 hp. You now have 4/9 mp. _The magic dart hits the hound.  Your Spellcasting skill increases to level 4!%hR%hV  You have reached level 5! You feel stronger.You regained 4 hp, and now have 29/31 hp. _You now have 3/11 mp.%h%h$%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hc 3%h %h %h' 30= _%h( T4==%h) %h+ ,%h, %hI1 {31==%h:  _HP restored.==%h; ,%hc< %h= O=%h_> %h? ,%h:@ %hB j5==%hB %hC %hXD %hD %hOF %hF %h G %hr9/11 ----------2$%h?$%hC2 _The magic dart hits the orc. $%h7Dc_You now have 9/11 mp.$%h@-$%h43@)$%h$%h]8----93Magic Dart$%h*$%hz _The magic dart hits the orc. _You now have 8/11 mp.$%h/ $%h> $%hG  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%%hoA%%hD  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f * Spellcasting   4.2   5.9  -1           b - Staves   0.0   1.0   0   g + Conjurations 4.9   5.0   0   c - Unarmed Combat   0.0   1.0   0          %%h9F h - Evocations   0.0   0.8  +1       i - Shapeshifting   0.0   1.2  -1   d - Dodging   2.0   3.0   0       e - Stealth   2.6   1.5  +4                                            %%hFh                                  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  %%hH[/] auto|manual mode [*] useful|all skills [!] training|cost|targets&%h^&%hg&%hq;#.......#.........#.... IndexError the Conjurer#.......#....##...#.... Octopode+.......#....##...#.... Health: 31/31 ========================#.......#.........#.... Magic: 8/11=================-------##......#.........#AC: 1&%hqStr: 2 #......#.........#EV: 12Int: 19#......#######...#SH: 0Dex: 15#............#...#&%h9sXL:  5 Next: 29% Place: Dungeon:4#....@.......#...#Noise: =--------  Time: 3653.4 (0.0)#####)#......#...#i) +5 quarterstaff of the Dwarven Hall {fr..#......#...#Cast: Magic Dart...#......#...#&%hsz....#......#...#.....#......#...#....^.# ....#...#.......##...###### &%htD_The magic dart hits the orc. _You now have 10/11 mp. _The magic dart hits the orc. _You now have 9/11 mp. _The magic dart hits the orc. &%hw_You now have 8/11 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&%h}&%h؋&%hp&%hɖ&%h43 &%he> Inventory: 14/52 slots Hand Weapons (go to first with ))  i - the +5 quarterstaff of the Dwarven Hall (weapon) {freeze, rN+++ Str-5 Int-3Wands (go to first with /)  k - a wand of flame (30)  m - a wand of paralysis (14) Scrolls (go to first with ?)  l - 2 scrolls labelled BABONU GIXT  j - a scroll labelled BASUTS ZERORAF  e - a scroll labelled HEMYL CUSU  f - a scroll labelled NIAFAO VIRPHI  b - a scroll labelled YMPOINYD CUTWE Potions (go to first with !)  d - 2 fuming black potions  g - a golden potion  h - a murky dark potion  c - a potion of heal wounds  a - a potion of magic Talismans (go to first with %)n - an inkwell talisman)%h, )%hn#.......#.........#.... IndexError the Conjurer#.......#....##...#.... Octopode+.......#....##...#.... Health: 31/31 ========================#.......#.........#.... Magic: 8/11=================-------##......#.........#AC: 1Str: 2 #......#.........#EV: 12)%h}Int: 19#......#######...#SH: 0Dex: 15#............#...#XL:  5 Next: 29% Place: Dungeon:4#....@.......#...#Noise: =--------  Time: 3653.4 (0.0)#####)#......#...#i) +5 quarterstaff of the Dwarven Hall {fr..#......#...#Cast: Magic Dart...#......#...#....#......#...#.....#......#...#....^.# ....#...#.......##...###### _The magic dart hits the orc. _You now have 10/11 mp. _The magic dart hits the orc. )%hp_You now have 9/11 mp. _The magic dart hits the orc. _You now have 8/11 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.))%h)%h)%h)%h*%hH*%h5) Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 43% 4b - Iskenderun's Mystic Blast*%hConjuration/Translocation 43% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+%h+%hv#.......#.........#.... IndexError the Conjurer#.......#....##...#.... Octopode+.......#....##...#.... Health: 31/31 ========================#.......#.........#.... Magic: 8/11=================-------##......#.........#AC: 1Str: 2 #......#.........#EV: 12Int: 19#......#######...#SH: 0Dex: 15#............#...#XL:  5 Next: 29% Place: Dungeon:4#....@.......#...#Noise: =--------  Time: 3653.4 (0.0)#####)#......#...#i) +5 quarterstaff of the Dwarven Hall {fr..#......#...#Cast: Magic Dart...#......#...#....#...+%hu...#...#.....#......#...#....^.# ....#...#.......##...###### _The magic dart hits the orc. _You now have 10/11 mp. _The magic dart hits the orc. _You now have 9/11 mp. _The magic dart hits the orc. _You now have 8/11 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+%h=n  Okay, then.+%hZD _+%h+%hInventory: 14/52 slots Hand Weapons (go to first with ))  i - the +5 quarterstaff of the Dwarven Hall (weapon) {freeze, rN+++ Str-5 Int-3Wands (go to first with /)  k - a wand of flame (30)  m - a wand of paralysis (14) Scrolls (go to first with ?)  l - 2 scrolls labelled BABONU GIXT  j - a scroll labelled BASUTS ZERORAF  e - a scroll labelled HEMYL CUSU  f - a scroll labelled NIAFAO VIRPHI +%h b - a scroll labelled YMPOINYD CUTWE Potions (go to first with !)  d - 2 fuming black potions  g - a golden potion  h - a murky dark potion  c - a potion of heal wounds  a - a potion of magic Talismans (go to first with %)n - an inkwell talisman,%hJ#.......#.........#.... IndexError the Conjurer#.......#....##...#.... Octopode+.......#....##...#.... Health: 31/31 ========================#.......#.........#.... Magic: 8/11=================-------##......#.........#AC: 1Str: 2 #......#.........#EV: 12Int: 19#......#######...#SH: 0Dex: 15#............#...#XL:  5 Next: 29% Place: Dungeon:4#....@.......#...#Noise: =--------  Time: 3653.4 (0.0)#####)#......#...#i) +5 quarterstaff of the Dwarven Hall {fr..#......#...#Cast: Magic Dart...#......#...#....#...,%hv...#...#.....#......#...#....^.# ....#...#.......##...###### _You now have 10/11 mp. _The magic dart hits the orc. _You now have 9/11 mp. _The magic dart hits the orc. _You now have 8/11 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then.,%h+,%hg,%h,%h-%h/fEvoke which item? Wands  k - a wand of flame (30)  m - a wand of paralysis (14) Talismansn - an inkwell talisman [!] read|quaff|evoke[?] describe selected.%hMj.%hq.%h<}#.......#.........#.... IndexError the Conjurer#.......#....##...#.... Octopode+.......#....##...#.... Health: 31/31 ========================#.......#.........#.... Magic: 8/11=================-------##......#.........#.%hRAC: 1Str: 2 #......#.........#EV: 12Int: 19#......#######...#SH: 0Dex: 15#............#...#XL:  5 Next: 29% Place: Dungeon:4#....@.......#...#Noise: =--------  Time: 3653.4 (0.0)#####)#......#...#i) +5 quarterstaff of the Dwarven Hall {fr..#......#...#Cast: Magic Dart...#......#...#....#......#...#.....#......#...#....^.# ....#...#.......##...###### _You now have 10/11 mp. _The magic dart hits the orc. _You now have 9/11 mp. _The magic dart hits the orc. _You now have 8/11 mp. _You can't see any susceptible monsters within range! (Use Z[3.%hZr9;49m to cast anyway.) _Okay, then..%h:-4.4 (1 _.%hl.%h.%hE-5.4 (2.%h.%h.%hA+6.4 (3.%h.%h.%h+7.4 (4.%h.%h5-----07 7220-) Magic Parchment8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _You begin transforming. You continue transforming. x3  You turn into a walking scroll.  Your +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5}  melds into your body..%hAScroll .%h78;.%h  You turn into a walking scroll.  Your +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5}  melds into your body.  The +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} stopsglowing. changed form to walking scroll! _The walking scroll form is not recognized..%h A 4.%h]G .%hAL .%hM _9==--- _.%hU X.%hHX ,.%htZ .%h^ ,.%hi` .%hQd Q==.%hf .%hi ,.%hk .%ho ,.%hq .%hs }10/15==.%hu .%hv .%h`w .%h3x .%h{ ,.%h{ .%h~ ,.%h .%h] .%hɁ ;==.%h .%hQ n.%h ,.%h T1=.%h .%h .%hZ .%hޖ .%h .%hל =.%h .%hB .%h .%h| .%h d12==.%hͤ .%h .%h/ .%h .%h .%hW .%h" .%h .%h] .%h& .%h3 .%h ;==.%h .%h .%h .%h .%h .%h .%h۷ .%h .%h$ L3=.%h .%h= .%hȽ .%h .%h~ .%h .%h .%h ,.%h .%h P=.%hq .%hr ,.%h .%h ,.%h .%h ,.%h .%h c4==.%h: .%h ,.%hv .%hU ,.%h .%h ,.%hR .%h Q==.%h .%h ,.%h .%h ,.%h .%h `15==.%h .%h .%hu B.%h  There is an open door here.  Things that are here:  a +0 hand axe; an orc corpse _.%h .%h ,.%h .%h  There is an open door here.  Things that are here:  a +0 hand axe; an orc corpse.%hU #.#.#.#.#....##...#.+.#....##...#.#.#.#.##......#.# #......#.# #......#...# #......#...# #.....#...# 7047.0)########)#......#...# .........#......#...# .........#......#...# .........#......#...#.........#......#...#.......^.#......#...#...#...>..#...###########.%h% .%h+ I==5.4 (48.%h/ .%h2 _Found a stone staircase leading down. _MP restored: 15/%h Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 32% 4b - Iskenderun's Mystic BlastConjuration/Translocation 32% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit0%hC0%h0%hq#.......#.........#..... IndexError the Conjurer#.......#....##...#..... Octopode+.......#....##...#..... Health: 31/31 ========================#.......#.........#..... Magic: 15/15 ========================##......#.........#AC: 0Str: 7 #......#.........#EV: 17Int: 22#......#######...#SH: 0Dex: 10#............#...#XL:  5 Next: 29% Place: Dungeon:4#.....;......#...#0%h.INoise: ---------  Time: 3705.4 (0.0)########)#......#...#-) Magic Parchment.........#......#...#Cast: Magic Dart.........#......#...#Scroll .........#......#...#.........#......#...#.......^.#......#...#.........#...>..#...################Things that are here: _a +0 hand axe; an orc corpseThere is an open door here.  Things that are here:  a +0 hand axe; an orc corpse _Found a stone staircase leading down. _MP restored: 15  Okay, then.0%h0%h0%h. _0%h40%hT0%h0%h0%hQ _0%h,0%h0%hg0%h,0%h0%h0%hG,0%h0%h0%h,0%h0%h 0%ho ,0%h 0%hX0%h,0%h0%h0%h,0%h0%h0%h,0%h)0%h0%h,0%h 0%h"0%h(B0%hc)7 _You open the door.0%h0J0%hU1@  There is an open door here.0%hg30%hA4 _0%hp50%h/>B0%h>0%h3A@  There is an open door here.0%hB0%hOC _0%h_D0%hE0%htG,0%hH0%hI0%hJ0%h`K0%hK0%hM0%hN0%h4O0%hO0%h(Q0%hR0%h5S0%hT0%hU0%h W0%hW0%hX0%hyY0%hZ0%hO[0%h[0%h`0%hb,0%hc0%h0e0%hf,0%h.g0%hh0%hi0%hEj0%hj0%hk0%h)m0%hm0%hn0%hQo0%hp0%hq0%hq0%hs7 _You open the door.0%hu40%hv0%hl@  There is an open door here.0%h6 _0%h0%h0%h,0%h}0%h0%h,0%h0%h0%hn,0%h0%hb0%h<,0%hW0%hT0%h ,0%hĘ0%h0%hs,0%hZ0%hH0%h ,0%h0%h0%hB0%hr0%h,0%h0%h0%h!,0%h0%hW0%h[,0%h0%h0%h_,0%h0%h0%h0%h0%hU0%h@0%h0%h 0%h0%h0%h0%h50%h0%h0%h,0%h0%hO0%h*,0%h0%h0%h,0%h0%h _There is an open door here. _There is an open door here.   Things that are here:  a +0 hand axe; an orc corpse0%h 0%h _0%h0%hE0%h,0%h0%h0%h,0%h0%h0%hW0%h0%h0%h L  There is an open door here.  Things that are here:  a +0 hand axe; an orc corpse _0%ht% 0%h?4 0%h^5 0%h; B0%hj< 0%h> 0%h> 0%h? 0%hbC 0%hQE ,0%h\G 0%hSJ 0%hP B0%hlQ 0%hR 0%h\S 0%hS 0%hfW 0%hUX 0%hX 0%hlY 0%h_\ 0%hc^ ,0%h}_ 0%hi n0%hi ,0%hk 0%hm 0%hXo ,0%h_p 0%hs 0%ht ,0%hu 0%h x 0%hy ,0%h{ 0%h} '  Things that are here: _a +0 hand axe; an orc corpse  There is an open door here.ings that are here: _a +0 hand axe; an orc corpse  There is an open door here.0%h 0%h/ _0%h 0%h 0%hT ,0%h1 0%h 0%hB 0%h؟ B0%hޠ @  There is an open door here.0%h 0%hd _0%hS 0%h 0%h ,0%h 0%h 0%h ,0%h 0%hݰ 0%hӲ ,0%h_ 0%h  _a +0 hand axe; an orc corpse  There is an open door here.ings that are here: _a +0 hand axe; an orc corpseThere is an open door here.  0%h^ L _0%h 0%h ,0%h 0%hH 0%h ,0%h) 0%h+ 0%h ,0%h[ 0%h 0%h ,0%h 0%hU 0%h 0%hm 0%h% 0%h 0%h 0%hz 0%h 0%hV 0%hh 0%h 0%hR 0%h 0%hQ 0%h 0%hW 0%h 0%h ;...'.......#...#...# ...#########...#............###+# .....#....##...#................ .....'....######................ .....#....##...#................. .....#.........#................. .....#.........#.....#######..... 0%h .....#....##...#.....# ##+# .....#....##...#;....# 990.0) .....#.........#.....# .....#...#.....# .....#.........#.....# .....#######...#. ...........#...#..$..... ...........#...#.. ###)#......#...#.>...... ....#......#...#0%h? 0%h8 ,6.4 (910%h 0%h ; _Found a stone staircase leading down.0%hM 40%h&O 0%h!Q 0%hW X0%hX ,0%hY 0%hN[ 0%h\ ,0%h ^ 0%h_ 0%hb ,0%h1c 0%hd 0%hf ,0%hg 0%hj 0%ho 0%hp 0%ht M _You now have 231 gold pieces (gained 8).0%hEw 40%hUx 0%hz 0%h #....##... #.........#................. #.........#.....#######..... #....##...#.....# ##+# #....##...#.....##.........#.....#0%h4 o#.........#.....##.........#.....##+#### #######...#....;............#...#............ .......#...#............Magic Dart #......#...#.>.......... #......#...#..... #......#...#.......0%hٍ Fl   iguana (asleep) #......#...#....l......#...#...... #......#.......0%h 3803.4 (7.0)0%h +4.4 (80%h 0%hܳ Z _An iguana comes into view.0%hC  #...... #.....# #.....# ##+# #.....##.....##.....##.....##+#### #....;....... #............ #............ #.>.......... #............ #............ #...........l #............ 0%h ( 0%h #...... #.....# #.....# ##+# #.....##.....##.....##.....##+#### #....;....... #............ #............ #.>.......... 0%h#............#............ #...........#............0%h&0%hY0%h0%h^ _An iguana is nearby!1%hߺ ******lThe magic dart hits the iguana.1%h=1%hBr......l.1%hDc14--=5.4 (11%hG1%hJ _The iguana hisses angrily. _You now have 14/15 mp.1%hKm***** 1%h1%hid....l.1%ha3----61%h1%hu _The magic dart hits the iguana. _You now have 13/15 mp.1%h L****1%h[ 1%hc ^...l.1%h g `2---71%hm 1%h r _The magic dart hits the iguana. _You now have 12/15 mp.1%h/q a*** 1%h 1%h X..l.1%h g11---81%h1%h _The magic dart hits the iguana. _You now have 11/15 mp.2%hN  You miscast Magic Dart.  You are very lightly contaminated with residual magic.l.0----9Contam  _Nothing appears to happen. _You now have 10/15 mp.2%h8*2%hv2%h*|>l.2%hT~9/15 ---=102%h72%h _The magic dart hits the iguana. _You now have 9/15 mp.2%h[†2%h?2%h --531Magic Dart _The magic dart hits the iguana!2%h2%hw _Your Conjurations skill increases to level 5!2%h32%h2%h2%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2%h J2%h 2%h % _2%h X2%h ,2%hL 2%h ?2%h 2%hy Z _Your magical contamination has completely faded away.2%h 2%h 2%h1 ,2%h 10/15==2%h ,2%hc 2%h! ,2%h# 2%h#' ,2%hU( 2%h* Q==2%h+ 2%h, ,2%h. 2%h/ ,2%h0 2%hJ2 j1=2%hv3 2%h15 ,2%hV6 2%hm8 ,2%hN9 2%h; ,2%h< 2%h= P=2%h.? 2%h@ ,2%h B 2%h4E B2%hG d12==2%hAH 2%hI ,2%h K 2%hL ,2%h O 2%hO ,2%hP 2%hR Q==2%hS 2%hY n2%hY 2%h[ 932%h\ )=2%h\ 2%h^ ,2%h_ 2%ha ,2%hb 2%hd ,2%he 2%hRg P=2%hh 2%h/j ,2%h&k 2%hl ,2%hm 2%ho ,2%hp 2%hbr M4==2%hr 2%hs 2%hu ,2%hv 2%hZx ,2%hpy 2%h{ ,2%h%| 2%h} 2%hQ~ ;==2%h# 2%h€ ,2%hځ 2%h̓ 2%h= 2%h 2%h̆ 6152%h: *==2%h 2%h 2%h@ ,2%h 2%h 2%h ,2%h 2%h 2%h ,2%hd 2%h& 2%h 2%h ;==2%h( 2%h% _You open the door.2%h @  There is an open door here.2%h, 2%h _2%hg 2%h: 2%h/ ,2%h 2%hC ,2%h. 2%h  _j - 2 scrolls labelled BASUTS ZERORAF (gained 1)2%h3 42%hZ 2%h5 2%hȽ ,2%h 2%h @  There is an open door here.2%h0 2%h _2%hy 2%h 2%h` ,2%h 2%h 2%h 2%h; 2%h 2%h 2%hu ,2%h$ 2%h{ 2%h 2%hs 2%h' 2%h 7 _You open the door.2%h 42%h 2%h @  There is an open door here.2%h 6 _2%h$ 2%h 2%hL ,2%h 2%h 2%hF ,2%h\ 2%h 2%h ,2%h 2%h 2%hb ,2%h 2%h 2%hb ,2%hI 2%hN 2%h ,2%h2%h2%ho,2%h#2%h.2%h,2%h 2%h 2%h ,2%h 2%hS2%h,2%h2%h2%h,2%h(2%hG@  There is an open door here.2%h 2%hK_2%h,2%h2%h 2%h!,2%h"2%h%X2%h_-2%h/7 _You open the door.2%hV142%hL32%hGR  There is an open door here. _.[.........#...###)...### ..'....'# ....#....#.......# ...........#....#.......# ...........###'#######.## ..........# ..##.# ..........#....... ..........#...... . ................;'-#######.....#.....j#.....###'### ####Magic Dart .....#......#....# .....#......#....# .....#......#....# j   gnoll (wandering) [2%hS+34m.....##'#####....# ............#....# .....†......'....#2%hmT091.4 (80.0)2%hbYF-2.4 (812%h_2%hub _You open the door. _There is an open door here. _You open the door. _A gnoll comes into view. It is wielding a +0 whip. _MP restored: 153%hČ4[) ... ...#... ...#... ...###'#######.## ........# ..##.# ........#....... ........#...... . .......;'...... 3%h###.....#.....j ###'### ####. #....#....#....#.....#....#'#####....#........#....#...'....#3%hu(i[) ... ...#... ...#... ...###'#######.## ........# ..##.# ........#....... 3%h+........#...... . .......;'...... ###.....#.....j ###'### ####. #....#....#.......#....#'#####..........#....'3%h?33%h:3%hB3%hD\ _A gnoll is nearby!3%h+ ******j  The magic dart hits the gnoll.3%h3%ha'....j....3%hV14--==3%hi3.4 (1.0)3%h3%hE _The gnoll shouts! You hear a shout! x2 _You now have 14/15 mp.3%ho[ T***** 3%h 3%hc N'...j.3%h i3-----43%h  3%hc _The magic dart hits the gnoll. _You now have 13/15 mp.3%h 6****3%hq c'..j.3%h%t h2----53%hw 3%hz _The magic dart hits the gnoll but does no damage. _You now have 12/15 mp.4%hJ4***4%h4%hL'.j.4%hg11---64%h%4%hI _The magic dart hits the gnoll but does no damage. _You now have 11/15 mp.4%hy_2**4%hv,4%h  'j.oo   orc (wandering)The magic dart hits the gnoll.4%hh0---74%h4%h _An orc comes into view. It is wielding a +0 dagger. _You now have 10/15 mp.4%h$P* 4%hC  The magic dart hits the gnoll.4%h4%hj....o.o4%h<9/15 ---=84%hM _The orc shouts! _You now have 9/15 mp.4%hs4%hRz)o   orc4%h4%h6o.4%hYR--62-94%h!4%hU%4 _The magic dart hits the gnoll.4%h*# 6****4%hȦ 4%h M)..o.4%h q8---9004%hg 4%hٽ _The magic dart hits the orc. _You now have 8/15 mp.4%hk***)4%h )..oo   orcThe magic dart hits the orc.4%h6@p7---315%h[5%h _An orc comes into view. It is wielding a +0 hand axe. _You now have 7/15 mp.5%ho?******5%hr5%hV)....o.5%hDh6---25%h5%h} _The magic dart hits the orc. _You now have 6/15 mp.5%h[Y***** 5%h )...o.5---35%h@5%h _The magic dart hits the orc. _You now have 5/15 mp.5%hPq****)5%hS))...5%h4---44Magic Dart5%hv  _The magic dart hits the orc. _You now have 4/15 mp.5%hG  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5%hR  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6%h'6%ha6%hN6%h6%h% _6%h,6%h5==-..'oMagic Dart.....#.......#..o   orc wizard (wandering)'.........#....'6%h&56%hE-6.4 (26%h6%h z _An orc wizard comes into view. It is wielding a +0 dagger.6%h A **6%h ****o  The magic dart hits the orc wizard!6%hj )...).oThe orc wizard shouts!6%h ;*6%h$   The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!6%h.g {Deactivating autopickup; reactivate with Ctrl-A.4--==7.4 (1Magic Dart6%h0 _You hear a shout! _You now have 4/15 mp.7%hA7%huL7%hW7%hZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7%h׼7%h97%h7%hx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7%h7%h7%hJ7%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8%hRf #..####...###<...# #..[.#...###)...### '.'....'.# #.#....#.# #.#....#.......# #8%hh ###'#######.## #.# ..##.# #.#...... #.#...... . #.................)..)... #.....#######.....#...).. #.....###'### ####{ #.....#......#....# #.....#......#....# #.....#......#....# #.....##'#####....# #......#....#8%hl 8%h x 8.8%h; 6--8 _8%hx 8%h 8%h. 9M.......#...####...###<...# #..[.........#...###)...## '....'....'...#....#.......###'#######.## ..##.#. #...... .............)..)..######.....#...). #.....#.....###'########.##..--99%hDwM.......#...####...###<...# #..[.#...###)...## '9%hFq....'....'....#....#...#....#.......###'#######.## ..##.#. #...... .............)..). #.....#######.....#...)..###..9%h8R9%h['109%h9%h"<M........#...####...###<...# #..[..#...###)...## '.'....'....#....#....#....#.......9%h O....###;#######.## ..##.#. #...... . #.................)..)...#..9%hW--19%h9%hQ _There is an open door here.9%h֣ .#.#.....# ..... .#.......#.....# .#.......#.....# 9%hʥ.#.......#.....# .........####...###<...# ..[...#...###)...### ....'....'.# .#....#.# .#...;#.......# .9%hD...###'#######.# .........# ..##.# .........#. ..#...... . .................)..).. .....#######.....#...).. .....#.....###'########. 9%h9%h|-2 _9%h9%hG9%h 9%hw 9%h 9%h 9%hceSM#.....#.#...##.......#.....#.####...###<...# [#...###)...##...'....'..........#.......###'#######.##......# ..##.# .................#............#.###'#5==3:%h#.#########'### ##.......#.....# ..... #.......#.....# .....#.......#.....# #.......#.....# #.......#.....# ......####...###<...# [:%hg#...###)...### ..'....;.......# ..#....#.......# #....#.......# ###'#######.#.# ..##.#.#....#...... ............)..)..#######.....#...)..:%h&:%h&4:%hg _There is an open door here.:%h:%h:%h:%h,:%h5:%hNB:%h?#.#'### ....##.#.....# ..... #.......#.....# ..... #.......#.....# #.......#.....# #.......#.....# ####...###<...# [.#...###)...### '....'# #....#.# #....#.# ###'#######.## ...:%h..... :%h`5 _;%hCG#####.##...###....########.....#.#########'### ####.#.....# ..... #.#.....# .....#.#.....# #.#.....# #.......#.....# ......####...###<...# #...###;...### '....'.# #....#.# #....#.......# ###'#######.### ..##.# # #....... + #...... .# ...........)..)... # ;%h&6;%hm;%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)You can't see any susceptible monsters within range! (Use Z to cast anyway.) __There is an open door here. _There is an open door here.  Things that are here: _a +0 flail; a gnoll skeleton<%hHWM............#...........#####.##...###....########.....#########'### ....###.....#.......#..### #...###)...###'....'#... .........#....#.......#### .<%h\<%hw`J==7 _<%hc<%hwea _There is a stone staircase leading up here.=%hY`=%hC8 _>%h[s ##.....## ######## ##.....######### #..  ##..............# #....... # #........######.# #....... #####........### #.### ###..###.........####...## #.######..................#####.#..# ##.......).....#######.........##3 >%h\#####.####......;##########...## #.....# ##.####......## ##..###### #.## ######..# #..# .## #..# ##.# #..## .# ##.# #.# ##...## .# #.# #.####..... .# #.# #...##...#. .>%h]# #.# ###.##.###.. .# #.# #.........>%ht^?  You climb upwards.>%hb>%h-9.9 (2.5>%h>%hB _Reactivating autopickup. >%h`]_There is a stone staircase leading down here.?%h*G4?%hH?%h1J?%hJ[6= _?%hO?%hP?%h}Q?%hQ?%hR?%hT?%hFU:=?%h:[B?%h[?%hK],?%h)^?%h_97?%hN`2==?%ho{ ==8=?%h|P=?%h~,?%ho?%h?%h?%hz?%h?%h̃k9==?%h?%h,?%h\?%h ?%h;==?%hlB?%h?%h,?%h??%h?%h&g10/15==?%hٔ?%h,?%hN?%ho?%h?%hq?%h?%h?%h?%h?%h:;==?%hɝ?%h?%ht?%h?%h*?%h?%h!?%hk?%h?%hu?%h?%hT1=?%hK?%h,?%h?%hΪ?%hR?%hث?%h?%h?%hB?%h?%h:=?%h?%h?%hZ?%h?%h&?%h?%h)?%hض?%hIN12==?%h??%hҹ?%hD?%hӺ?%h7?%h;==?%h?%h?%h$,?%h?%h?%h?%h?%h)?%hL3=?%h?%h0,?%hL?%h,?%h?%h,?%h?%h?%h8:=?%h?%h?%h?%h?%h?%h=?%h?%h?%hM4==?%hH?%h?%h?%h?%h?%h,?%h?%h?%h?%h?%hP?%h;==?%h?%h!,?%h?%h?%h?%h?%h{?%hJ15==?%h?%h-O 84.9 (65.0) _Magic restored.?%h?%h?%hp  Done exploring. _MP restored: 15?%hI ?%hL ?%hQP ?%hT ?%h[ 85.9 (1.0) _?%h\ ?%hM ..#............#...........#..... ..#####.##...###....######## ......#.#########'### ....### ......#.......#.....# ..... ......#.......#.....# ..... #.......#.....# ...#.......#.....# ?%hN x......#.......#.....# 4 ......####...###;...# .........#...###)...### .......'....'.......# ........#....#.......# ........#....#.......#........###'#######.## .............# ..##.# .............#....... + ..............#...... . #?%hP ;==?%hU ?%h -7.4 (2.5?%hԲ ?%hô } _You climb downwards. _There is a stone staircase leading up here.@%hiJ@%h@%h@%h@%hµQ _@%h!C@%hRB#####.##...###....########....#.#########'### ....#####.......#.....# ..... #.#.....# ..... #.#.....# #.#.....# #.#.....# ####...###<...# @%h9U..#...###);..###8.4 (1.0'....'.......# #...o#.# Magic Dart#....#.# ###'#######.## ##....# ..##.# #. o   orc wizard#....... +.#.......#.)..)... #.@%hX@%h _@%hIbb _An orc wizard is nearby!A%h&  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A%h5.#####.##...###....########...... IndexError the Conjurer .....#.#########'### ....#### Octopode .....#.......#.....# .....  Health: 31/31 ======================== .....#.......#.....# .....  Magic: 13/15 ====================---- .....#.......#.....#  AC: 0Str: 7 .....#.......#.....#  EV: 17Int: 22 .....#.......#.....#  SH: 0Dex: 10 .....####...###<...#  XL:  5 Next: 64% Place: Dungeon:4 ........#...###*;..###  Noise: ---------  Time: 3988.4 (0.0) ........'....**......#  -) Magic PA%h@8Garchment ........#...o#.......#  Cast: Magic Dart ........#....#.......#  Scroll ........###'#######.## ## .............# ..##.# #. o   orc wizard .............#....... +. .............#........ #. .............)..)... #. _An orc wizard is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightlywounded, 74% to hit)A%hF.#####.##...###....########...... IndexError the Conjurer .....#.#########'### ....#### Octopode .....#.......#.....# .....A%hHHealth: 31/31 ======================== .....#.......#.....# .....Magic: 13/15 ====================---- .....#.......#.....#AC: 0Str: 7 .....#.......#.....#EV: 17Int: 22 .....#.......#.....#SH: 0Dex: 10 .....####...###<...#XL:  5 Next: 64% Place: Dungeon:4 ........#...###*;..###Noise: ---------  Time: 3988.4 (0.0) ........'....**......#-) Magic Parchment ........#...*#.......#Cast: Magic Dart ........#....#.......#Scroll ........###'#######.#### .............# ..##.#%h`IH#. o   orc wizard .............#.......+. .............#........#. .............)..)...#. _An orc wizard is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightlywounded, 74% to hit)A%h  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightlywounded, 74% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.A%hU)o..A%hr==9.4 (1Ray A%h8A%h6 _(Press . to maintain the ray.) _You now have 13/15 mp.A%h> N****A%h] A%hh d)'o.A%hk 2---90+ A%hs A%hw _The searing ray hits the orc wizard. _You now have 12/15 mp.A%h]** B%h7o..11---=-1++  _The searing ray hits the orc wizard. _You now have 11/15 mp.B%hir*B%hr )The searing ray hits the orc wizard!B%hus0---87=2Magic Dart _You finish channelling your searing ray. _You now have 10/15 mp.B%hq B%hzr B%hs B%hFu B%h} _1=B%hˁ BB%h BB%h B%h1 B%hȉ B%h =B%h z12==B%h B%h ==3=B%h{ BB%h B%h =B%h 4==B%h ,B%h B%hp B%h B%hx B%h B%h' B%h B%h B%hG /<--Magic Darto   orc (wandering)oB%h7" 24020.4 (28.0)B%h) B%h%* ]==--1.4 (29B%hY. B%h4 _An orc comes into view. It is wielding a +0 dagger. _You regained 4 mp, and now have 14/15 mp.C%hb *****o  *C%h ...... . 3--=2.4 (1.0)Magic DartC%h  _The magic dart hits the orc. _You now have 13/15 mp.C%h C%h C%h C%h= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D%hIJD%hQD%hZD%hg_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D%h'4D%hD%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D%h_4D%hآD%hD%hD%hQ _D%h9D%h;I-3Magic Dartoo   orcD%hU8-D%hf\D%hKe[ _An orc is nearby!D%h D%h| }****)D%h D%h-h 9....D%h --8=4Magic DartD%h D%h 2 _The magic dart hits the orc.E%hWE%h[E%h_E%h0c _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E%h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E%hHE%hE%hE%h; _E%hXE%h,E%hE%hBE%h,E%hE%hE%hdE%h=E%hE%hMM4==E%hE%h,E%h7E%hE%hE%hE%h-,E%hE%hE%hu;==E%h|E%hT ,E%h E%hu,E%hjE%h|E%h3J15==E%hNE%h4 _Magic restored.E%h E%h E%h"E%h$E%h'E%h'E%h)E%h+E%h0E%h0E%h2E%hx4E%h7E%h7;==E%h'9E%h<E%hR>E%h>E%h@E%hD  Things that are here:  a +0 dagger; a +0 leather armour; an orc corpseE%hH6 _E%hJE%hPME%hP,E%hRE%hSE%hVE%hfWE%h ZE%hCaE%h7d,E%hiE%hOkE%hxm,E%hroE%hBqE%ht,E%huE%h]xE%hzE%h{E%hXE%hiE%hօE%h|,E%hE%h7 _You open the door.E%hE%hOE%hE%hW@  There is an open door here.E%hcE%h _E%hE%hbE%h١,E%hE%hE%hFE%hE%hE%h$E%h,E%hzE%hɴE%hE%hy ....#.....# ..... ....# ..... ### # #...###<...# .### #...###)...####### ....# '....'.......#...#.....# #....#.......#..;'.....#- E%h?#....#.......#...#.=...# ###'#######.##.### ....#####Magic Dart##..##)##'## #'##...##..........# .o.<.##....# #...# o   orc (wandering))..[.......# #...##...)..##### ##### ##'########...  You open the door.E%h057.4 (33.0)E%hiF-8.4 (34E%hE%hx _An orc comes into view. It is wielding a +0 club. _MP restored: 15F%h  .....  .....  # <...# .### )...####### ....# ....#...#.....# ...#..;'.....# ..#...#.=...# .##.### ....##### )##'## #'##...# ........# .o.<.# ....# #...# F%h f)..[.......# #...# )..##### ##### F%h+  .....  .....  # <...# .### )...####### ....# ....#...#.....# ...#..;'.....# F%hS, ..#...#.=...# .##.### ....##### )##'## #'##...# ........# .o.<F%h- o....# #...# )..[.......# )..##### F%h$; 4F%hH F%hQL [ _An orc is nearby!G%hLG%h G%h *G%hJ *G%h **G%hj*G%h$*)G%h G%h:'...'.G%ht14--90=9.4 (1.0)Magic DartG%hn G%h| G%h#_The magic dart hits the orc! G%hN_You now have 14/15 mp.G%hG%hG%hG%h Y _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G%hGhG%h"oG%h{G%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G%hl G%h G%h G%hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G%h2 JG%h5 G%h; g _G%h= G%h? ,G%hsA G%h6I e--G%h%L ,G%hg 15==  There is an open door here. _G%ho BG%h| #.....# .....# #.....# ......# #.....# .....##.....# .....####<...# ....### .###)...#######.....# ..'.......#...#.....# ..#.......#...'.....# ..#.......#...#.;...# G%h~ - '#######.##.###.....##### ..##..##)##'######'##...# #..........# ..).<.# #..........# .#...#)..[.# .#...##...)..##### ##### ########... ..# #....G%h{ ,68.4 (9G%h f==-9.4 (10.0)G%hZ G%hU _o - a ring of magical power {MP+9} _MP restored: 15I%hoPut on or remove which piece of jewellery? Jewellery (go to first with "=)  o - a ring of magical power {MP+9}[?] describe selected [!] equip|wield|put on[tab] equip|unequip I%h9 I%h ..#.....# .....#IndexError the Conjurer ..#.....# ......#Octopode ..#.....# .....#Health: 31/31 ======================== ..#.....# .....#Magic: 15/15 ======================== .###<...# ....###AC: 0Str: 7 .###)...#######.....#EV: 17Int: 22 I%h0 ..'.......#...#.....#SH: 0Dex: 10 ..#.......#...'.....#XL:  5 Next: 90% Place: Dungeon:4 ..#.......#...#.;...#Noise: ---------  Time: 4069.4 (0.0) '#######.##.###.....#####-) Magic Parchment I%h ..##..##)##'######'##...#Cast: Magic Dart ..#..........# ..).<.#Scroll ..#..........# .#...# ..)..[.......# .#...# ..#...)..########## ########... ..# #.... _You now have 14/15 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is an open door here. _o - a ring of magical power {MP+9} _MP restored: 15I%h K  You feel your magic capacity increase.I%h {15/24---------9 (0.5I%ht I%h ? _o - a ring of magical power (worn) {MP+9}J%hH---------6=J%h RJ%hbSJ%hXBJ%hyZP=J%hZJ%hs]j7=J%h7_J%ha,J%hbJ%hhnJ%h?iJ%hQkP=J%hlJ%h8nJ%hnJ%hoJ%h_qJ%hqR8=J%h|sJ%huJ%hvJ%hwJ%hyJ%hyJ%hOzJ%h|J%h|J%h}J%hJ%h:=J%hJ%hނJ%hZM19=J%hJ%hzJ%hJ%h͇J%hqJ%hJ%hɊJ%hJ%hJ%hލJ%hJ%h:=J%hJ%hJ%hsM20=J%hJ%h4J%hJ%hJ%hBJ%hșJ%hJ%h,J%hٜJ%h~J%h6=1=J%h,J%hJ%hJ%hcJ%h(J%h>P=J%hJ%hMJ%h2=J%hJ%hy:=J%hsJ%hJ%hML3=J%h/J%hJ%hJ%h{J%huJ%hJ%hJ%hJ%hJ%hpJ%h$=24=J%h*J%h,f=J%h+7J%h8J%h/:,J%h:J%h@XJ%hH@  There is an open door here.J%hIJ%hJ _J%hJJ%htLJ%hM,J%hNJ%hdQJ%hS,J%h-TJ%hUJ%hW,J%hXJ%h[J%h?],J%h`J%hxc@  There is an open door here.J%heJ%h$f _J%hxgJ%hnjJ%hMl,J%hmJ%h(pJ%hr,J%hsJ%h=uJ%hـ+#..##)##'######'##...#.....#......).<.#.....#......#...#)..[.......#......#...# ..#...)..#####'########## ########................# #................ #................J%h[} #........;.......132.9 (63.0) ..# #................  #.............$..  #...............< ## #................ ## .########+######+ J%hҁJ%h^J%hD,3.9 (64J%hJ%hŒ _Found an escape hatch in the ceiling. _MP restored: 24K%h:K%hDK%hR!K%h%K%h'K%h(% _K%h/BK%h0K%h1K%hC5K%h:8,K%h :K%hn=K%h@,K%hAK%hDK%h G,K%hHK%hLK%hZMK%hMK%h/TM _You now have 240 gold pieces (gained 9).K%hU4K%hWK%hpXK%h=Z,K%hTonK%hq7 _You open the door.K%h@s4K%hDtK%hv@  There is an open door here.K%h*xK%hx _K%h7yK%hzK%hz|,K%h }K%h8,K%hK%hM _You now have 244 gold pieces (gained 4).K%h4K%hK%hxK%h͋,K%h]K%hK%h;,K%hK%hK%hK%h#K%hK%hڔK%h"K%hK%h=K%hK%h,K%h+K%h<K%heK%hK%hK%hԥK%h,K%hK%hөK%hI,K%hK%hŭK%h,K%hK%h`K%hDK%hӲK%h\K%hK%hеK%h^K%hK%hK%h K%hK%hK%hrK%h,K%hEK%hnK%h,K%hkK%hK%h,K%h8K%h&K%h,K%heK%hK%h,K%h\K%hK%hQ,K%hK%h)K%h,K%hK%h\K%hb,K%hK%h K%h,K%hK%hK%h,K%h,K%hK%h,K%hTK%h6"@  There is an open door here.K%h$K%hC&6 _K%h)K%h*,K%h+K%h.K%hH0,K%hw1K%h4K%hJ6,K%h7K%h=;@  There is an open door here.K%h<K%hT= _K%h=K%h4AK%hB,K%hCK%hFK%h=H,K%h`IK%hYLK%hM,K%h OK%hQK%hGS,K%huTK%hoWK%hX,K%h4ZK%h\K%h],K%hy^K%haK%hOb,K%hbK%hseK%hf,K%hRgK%hiK%hj,K%h~kK%hmK%ho,K%hoK%h rK%has,K%htK%hvK%hw,K%hxK%hzK%h{,K%h_|K%ho~K%hK%hK%hK%hkK%h_K%hK%hK%h$K%hK%h)K%hK%hxK%hK%hK%hK%h@  There is an open door here.K%hK%hy _K%h>K%hK%hK%h&K%hK%hXK%hFK%h]K%hK%h|K%hK%hK%hqK%hK%hnK%hO,K%hK%hK%hK%hK%hӫK%h4K%h,K%hKK%h@  There is an open door here.K%h\K%h _K%hK%h$K%h-K%h6K%hK%hd,K%h(,K%hK%h!,K%hK%h@K%h~,K%hK%hK%hK%h>K%h)K%hK%hK%hDK%hK%hK%hnK%h K%hK%hnK%h-K%hK%h~K%hrK%h(,K%hcK%h6K%h,K%hK%hK%h@K%hK%hVK%hK%h0K%hK%hLK%hYThere is an open door here. _You now have 244 gold pieces (gained 4). _There is an open door here. _You open the door.K%h}4K%hK%h`f  You see here a +0 leather armour.K%hL _K%h@  There is an open door here.K%hK%h _K%hK%hGK%hBK%hgK%hK%hTK%hK%hK%h,K%h| ,K%h'3,K%h7K%h<K%h=,K%hfHK%hTK%hWBK%hZK%h1],K%h_K%hbK%he,K%hfK%hiK%h l,K%hmK%hupK%hq,K%hrK%htK%huK%hKvK%hvK%hsxK%hyK%hdzK%hzK%h|K%hK%hK%hYK%h@  There is an open door here.K%hK%h.6 _K%hwK%hK%h~K%hK%hX           ####### ##########  #.....########.#  #.....#......## 2100.0)  #.....#......#.#K%h  #.....#......'[.......#  #.....#......#.#  #.....#......#.#  #.....#......#........#   ##.......#+####........#   #########......#########   ##......#......#  K%hůK%hK%hsE _Done exploring.L%hJL%h),0.0)L%hk*....'[....#......#..#......#.L%h*.......L%h4L%hL= L%h|>?_Done exploring.L%hr L%h rPut on or remove which piece of jewellery? Jewellery (go to first with "=)  o - a ring of magical power (worn) {MP+9}[?] describe selected [!] equip|wield|put on[tab] equip|unequip M%hLM%h M%h@  IndexError the Conjurer  Octopode  Health: 31/31 ========================  Magic: 24/24 ========================  AC: 0Str: 7   EV: 17Int: 22  #################  SH: 0Dex: 10  #.....########........#M%h  XL:  5 Next: 90% Place: Dungeon:4  #.....#......#.;......#  Noise: ---------  Time: 4233.9 (0.0)  #.....#......#........#  -) Magic Parchment  #.....#......'[.......#  Cast: Magic Dart#.....#......#........#  Scroll #.....#......#........# #.....#......#........#   ##.......#+####........#   #########......#########   ##......#......#   _There is an open door here. _You open the door. _You see here a +0 leather armour. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.M%hIP  Okay, then.M%hbM%h M%h". _M%h 4M%hF M%h> M%h)@ M%hD M%hAF E _Done exploring.M%h 4M%h M%h  _Done exploring.N%h94N%h <N%hU _Done exploring.N%h^4N%hN%h<N%hN%hjE _Done exploring.N%hN%hLevel 4 of the Dungeon <<<<>>>>>__(Press ? for help)####### ########################################.....# #.....########........##......#.............##.....# #.....#......#.;......##......#.............##.....# #.....#......#........##......#.............#N%hQ#.....# #.....#......'[.......##......#.............##.....# #.....#......#........##......#.............##.....# #.....#......#........##......#.............##.....# #.....#......#........##...##.##..####+############### #.....#####.......#+####........##...##.##..###.....#..........# ###......#########......##########...........#......#..........# #......##......#......##...........#......#..........# #......##......#......##...........'......'..........# #......##......#......##...################..........#####......#########......#......##...##..............................#####.........#######......##....+..............................##_#####...###'............##....#..............................##'## #.⌠.# ##............##....#..............................#...####...####............##...##.................)........>...#.###.........##...##......##...#.......###'######......#'####+#..###.⌠..>..⌠..#...##......##...#(......#....#...'......#...............)..................#N%h*#...#.......#....#...#......#...~§.......###...###.............##...#.......#....#...#......#...~§.§.....# #.⌠.# #.............#N%h% O;>O%hiV>>P%hhP%h|  IndexError the Conjurer  Octopode  Health: 31/31 ========================  Magic: 24/24 ========================  AC: 0Str: 7   EV: 17Int: 22  #################  SH: 0Dex: 10  P%h#.....########........#  XL:  5 Next: 90% Place: Dungeon:4  #.....#......#.;......#  Noise: ---------  Time: 4233.9 (0.0)  #.....#......#........#  -) Magic Parchment  #.....#......'[.......#  Cast: Magic Dart#.....#......#........#  Scroll #.....#......#........# #.....#......#........#   ##.......#+####........#   #########......#########   ##......#......#   _Done exploring. _Done exploring. _Okay, then. _Done exploring. _Done exploring. _Done exploring. _%h60mDone exploring.P%hPP%hnP%hP%h% _P%hP%hP%hM,P%hP%h')|Okay, then.Done exploring. _ There is an open door here.P%h+P%h, _P%h-P%h4P%ha6,P%h7P%h:P%h'<,P%hL=P%h@P%hB,P%hCP%hG7 _You open the door.P%hI4P%hJP%hN@  There is an open door here.P%hfPP%hU P%hW5_P%h^[P%hhiXP%hmP%hnP%hqP%huP%hxP%hyP%hzP%h7P%hƒP%hP%hdP%h P%hP%hP%h^P%hbP%hCP%h,P%hP%hߢP%hP%hP%hZP%hHP%hP%hP%hP%hĶP%hP%hP%h P%hp P%h There is a dry fountain here.P%hP%h6 _P%h)P%h,P%h0P%h  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing.P%h?6 _P%hP%h P%h ,P%hP%hP%h+,P%hnP%hP%hzP%hP%h P%h|#P%h@%,P%hp&P%h'P%hm),P%h*P%h+P%h-BP%h>/P%h1,P%h1P%h#3P%h4P%hb5P%h6P%h@-...#..........# #......# ...#..........# #......# ...'..........# #......# ####..........#####......######## P%hA....................#####........ ....................##_#####...## ....................##'## #.⌠.# ....................#...####...## .......)........;...#.###........630.0) ######......#'####+#..###.⌠..>..⌠ P%hpC.#...'......#...............).... .#...#......#....~§§.....###...## .#...#......#.....§§.....# #.⌠.# ##'###...(..##....§§§.##.# #...###........#....§...##.####.### ....#........#....~.......#...... ....#........#......#......P%hGP%hLP%hNc _There is a stone staircase leading down here.P%h4P%hP%h$P%h(84.9 (1.0) _P%hY-P%hk    .#   ..##   #..##   ##...###   #####      #.....#  5 #.;#   #..#   #..#   P%hm #..#   #..#   #..#   #..#   #..#    P%hO P%h P%h!% -5.7 (1.8P%h( P%h+ } _You climb downwards. _There is a stone staircase leading up here.Q%hQ%hQ%hQ%hQ%h I60 _Q%h -...#..........# #......# ...#..........# #......# ...'..........# #......# ####..........#####......######## Q%hV ....................#####........ ..............#_#####...## .........##'## #.⌠.# ....................#...####...##4 .......)........;...#.###........ ######......#'####+#..###.⌠..>..⌠ Q%h .#...'......#...............).... .#...#......#....~§§.....###...## .#...#......#.....§§.....# #.⌠.# ##'###...(..##....§§§.##.# #...## ##..#........#....§...##.####.### ....#........#....~.......#...... ....#........#............#......Q%h Q%h Q%h -8.2 (2.5Q%h Q%hb } _You climb upwards. _There is a stone staircase leading down here.Q%hݬ Q%hµ Level 4 of the Dungeon <<<<>>>>>__(Press ? for help)#......#.............##.....# #.....#......#........##...##.##..####+############### #.....#####.......#'####........##...##.##..###.....#..........# ###......#########......##########...........#......#..........# #......##......#......##...........#......#..........# #......##......#......##...........'......'..........# #......##......#......##...################..........#####......#########......#......#Q%h #...##..............................#####.........#######......##....+..............................##_#####...###'............##....#..............................##'## #.⌠.# ##............##....#..............................#...####...####............##...##.................)........;...#.###.........##...##......##...#.......###'######......#'####+#..###.⌠..>..⌠..#...##......##...#(......#....#...'......#...............)..................#Q%hV J#...#.......#....#...#......#....~§§.....###...###.............##...#.......#....#...#......#.....§§.....# #.⌠.# #.............####'##.......#..###'###...(..##....§§§.##.# #...##########'########........##########..#........#....§...##.####.###.##..#.......<.##........#......'....#........#....~.......#...........#.........##........#......#....#........#............#...........#.........##........#......#....#........#............#...........#.........##...>....##########..#........#####.##...###....########.........###########..##..###..####.........#.#########'###.........########R%hO;>R%hn( >>#......#...........#.........#.......#.....#.........##......#...........#.........#.......#.....#.........#S%h########'#####...####...#...####...###<...#...####.##...####...#..[.........#...###)...########.#.'...'......'....'.......#...##.#.#...#......#....#.......#...'#...........'.......#...#......#....#.......#...##...........#########...#'#######.##.###.....############....##...#.....##..##)##'######'##'....######.....#..........#).<#....##...#.....#..........##.##.........)..[.......#......#.#.#.........#.....#######.....#...)..#####'###########.#.#....##...#.....#.....###'########.#.'.#....##...#.....#......#....# #....#.#.#.........#.....#......# #....# #....##......#.........#.....#......#....# #................. #.....#......#.........##'#####....# #......... #.....#......#######...#............#....# #. #.....#......#...#.....†'....# #.< #....##......#...#......#...## ###. ###########)#......#...#.>%hSm..........##### #+######'# #...........#......#......# #.........##.....##...# #.........##.....##...# #.........#S%h S%h ...#..........# #......#IndexError the Conjurer ...#..........# #......#Octopode ...'..........# #......#Health: 31/31 ======================== ####..........#####......######## Magic: 24/24 ======================== ....................#####........ AC: 0Str: 7 ....................##_#####...## EV: 17Int: 22 ....................##'## #.⌠.# SH: 0Dex: 10 ....................#...####...## XL:  5 Next: 90% Place: Dungeon:4 .......)........;...#.###........ Noise: ---------  TS%h ime: 4268.2 (0.0) ######......#'####+#..###.⌠..>..⌠ -) Magic Parchment .#...'......#...............).... Cast: Magic Dart .#...#......#....~§§.....###...## Scroll .#...#......#.....§§.....# #.⌠.# ##'###...(..##....§§§.##.# #...##  ##..#........#....§...##.####.###  ....#........#....~.......#......  ....#........#............#...... There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing. S%h? _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.S%h S%h S%h}' S%h) S%h* % _S%h/ ,S%h{2 BS%h8 c _You take a small sip from the fountain. Refreshing.There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You open the door.S%h@   There is an open door here.S%hF L _S%hG S%hvI S%hJ S%hJ S%hfN S%h6P S%hP S%hQ S%h?U S%h#W ,S%h=X S%hy[ S%h?] ,S%hf^ S%hGb S%h d S%hd S%he S%hh S%h]j ,S%hk S%hs XS%ht S%hVv S%hv S%hw S%h;z S%h{ S%h| S%h } S%hc S%h) S%hс S%hl S%h) S%h S%h S%h S%hI S%hE S%h S%h S%hI S%h S%h S%h_ S%h S%hz S%h S%h S%hM S%h S%h S%h S%h S%h S%h* S%h S%h S%h S%h S%h S%h @  There is an open door here.S%hұ S%hw _S%h S%h S%h S%h S%h S%h, S%h ,S%h; S%h S%h ,S%h S%hy S%hU ,S%h S%hp S%hE ,S%h S%h S%hh ,S%h S%h S%h S%h S%hw S%h: S%h S%hn S%h2 S%h^ S%h S%h9 S%h S%h S%ho S%h S%h S%h S%h$ S%h S%hI S%h S%h ,S%h S%h S%h S%h S%h: S%h' S%h BS%hi S%h ,S%h S%h S%h  S%h ,S%h .#....##...#.....#.....###'###.#....##...#.....#......#....#S%hh .#.........#.....#......#....# ....#.........#.....#......#....#.........#.....##'#####....########...#............#.....#...#.....÷......'....#.#...#............ ##)#......#...#.;..........##### 306.2 (38.0) S%hzu a...#......#...#............# ..#......#...#............# ..#......#...#............# ..#......#...#............# .^.#......#...#............# ...#...>..#...#............# ####......#####............#  ######## ############## _There is a stone staircase leading down here.S%h S%hS%h^S%h%S%h187.2 (1.0) _S%h6T%hj #....... #....... #......# .  #......## ..  ##.......##...  .....(.......  #... 5 #  ##  #  .>..##  ...#T%h1 #..# ...# #.. T%hdT%h-8.0 (1.8T%hET%h8 _You open the doorT%h. _There is an open door here.n open door _There is a stone staircase leading down here. _You climb downwards.  Found 8 stones. Found a stT%hnWone staircase leading down. _upT%h T%h]&U%h U%h0U%h%390 _U%h|)U%ho!....#....##...#.....#.....###'### ....#....##...#.....#......#....# ....#.........#.....#......#....# ....#.........#.....#......#....# ....#.........#.....##'#####....# ....#######...#............#....# ..........#...#.....÷......'....# ..........#...#...#...##4 ##)#......#...#....##### ...#......#...#.....# ...#......#...#......# ...#......#...#............# ...#......#...#............# .^.#......#...#............# ...#...>..#...#............# ####......#####............######### ##############U%hesU%h.10.5 (2.5U%hWU%h} _You climb upwards. _There is a stone staircase leading down here.U%hLevel 4 of the Dungeon <<<<>>>>>__(Press ? for help)#...........#########...#............###'#######.##.###.....############.......#....##...#.................##..##)##'######'##...##....#.......'....######.................#..........#......).<.##....#.......#....##...#.................#..........#......#...##....#.......#.........#.................)..[.......#......#...##....#.......#.........#.....#######.....#...)..#####'############....#.......#....##...#.....#.....###'########.................##....'.......#....##...#.....#......#....# #.................##....#.......#.........#.....#......#....# #.................##....##......#.........#.....#......#....# #.................##.....#......#.........#.....##'#####....# #.................##.....#......#######...#............#....# #.................##.....#............#...#.....÷......'....# #...............<.##....##............#...#............#...## ###.................############)#......#...#.;..........##### #..########+######'###...........#......#...#............##..................##...........#......#...#............##..................#U%hn #...........#......#...#............##..................##)..........#......#...#............##..................##.........^.#......#...#............##..................##...........#...>..#...#............##..................##############......#####............############################# ##############U%h #....+.................._#####...###'............ #...............##'## #.⌠.# ##....................#...####...####.....#..........)>...#.###.##...##...#.###'######......#'####'#..###.⌠..>..⌠..#...##...#(#....#...'......#...............)..................##.#....#...#......#....§§~.....###...####.#....#...#......#...§.§~.#.⌠.# ####'##.U%h8#..###'###...(..##....§...##.# #...##########'#######........##########..#...§§§..##.####.###.##..#<#........#......'....#......~........#....##........#......#....#........#......#....##........##....#........#......#....#.#...>....##########..#........#####.##....#########..##..###..####..#.#########'###.........###### ##..#.......#.....# ##..#.......#.....# ##..#.......#.....# ##..#.......#.....# #......#..#.......#.....#########'#####...#######...###<...#####...........##...####...#..[...###[........##...........#.......'...'............'....'.......#...#.....#U%hCJ <>>V%hmz#...........#########...##'#######.##.###.....###########....##...#.....##..##)##'######'##'....######.....#..........#).<.#....##...#.........#..#......#.#.#.........#.................)..[.......#......#.#.#.........#.....#######.....#...)..#####'###########.#.#....##...#.....#.....###'########....#.'.#....##...#.....#......# #....# #....#.#.........#.....#......#....# #................. #....##......#.........#...#....# #......... #.....#......#.........##'#####....# #. #.....#......#######...#......#....# #. #.....#......#...#.....÷'....# #.< #....##............#...#............ ###........ ##)#......#...#.;...##### #..########+######'#.....##...# #.........##.....##...# #.........##.....##...# #.........##)....##...# V%h{C#.........##.........^.##...# #.........# #...........#...>.....# #.........# #############......#####... ############# ######## ##############W%hCW%h~....#....##...#.....#.....###'### IndexError the Conjurer ....#....##...#.....#......#....# Octopode ....#.........#.....#......#....# Health: 31/31 ======================== ....#.........#.....#......#....# Magic: 24/24 ======================== ....#.........#.....##'#####....# AC: 0Str: 7 ....#######...#............#....# EV: 17Int: 22 ..........#...#.....÷......'....# SH: 0Dex: 10 ..........#...#............#...## XL:  5 Next: 90% Place: Dungeon:4 ##)#......#...#.;..........##### Noise: ---------  Time: 4310.5 (0.0) W%h`...#......#...#............#-) Magic Parchment ...#......#...#............#Cast: Magic Dart ...#......#...#............#Scroll ...#......#...#............# .^.#......#...#............# ...#...>..#...#............# ####......#####............######### ############## _There is an open door here. _There is a stone staircase leading down here. _You climb downwards.  Found 8 stones. Found a stone staircase leading down. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.W%hOW%hW%h W%hP_W%hW%h3W%hW%hW%hW%hlW%h(W%hW%h*W%h۽W%hW%h{W%hW%hzW%hGW%hW%hJW%hW%hW%hS,W%hW%hW%hW%h6W%hW%hW%hW%hW%h!W%hW%hW%hW%hPW%hiW%h5W%hhW%hW%hSW%hW%hW%h8W%hnW%h:W%hW%haW%h W%hf W%h W%hW%hW%hW%h!W%h%W%h'W%h(W%hf*W%h_.W%h1W%hw2W%h;4W%h!8W%h:W%h;W%h{=W%hBW%hC! stone staiW%h*Drcase leading down here. _W%hDYou climb downwardsW%hhE . W%hF Found 8 stones. FouW%hF(nd a stone staircase leading down. W%hMG+_There is a stone staircase leading up hereW%hG . _W%hHYou climb upwardsW%h6I . _W%hIThere is a stone W%htJ"staircase leading down here. W%hK W%hK n open doorW%hPL W%h\PW%hQ W%hMR_W%hvTW%hYW%h[W%h\W%hT^W%hcaW%hhcW%h4dW%heW%hhW%hjW%hmkW%hlW%hEp W%hp W%hqThere is an open door here.W%h/sW%h5t W%ht_W%huW%hrxW%h zW%hzW%h{W%h~W%h'W%hW%h W%hyW%h'W%hW%hW%htW%hW%hW%h:W%hW%hQW%h%W%hDW%hW%h^W%h+W%hVW%h2W%hȠW%hڡW%hW%hħ W%h W%hpThere is an open door here.W%hJW%hȮ W%h_W%hrW%hߴW%hW%hW%hLW%hݾW%hW%hW%h]W%hvW%hW%hW%h0W%hjW%h3W%hW%h9W%hdW%h5W%hW%h5W%htW%h4W%hW%h5W%hW%hW%hW%hW%hlW%hW%hW%h+W%hfW%h^W%h*W%hW%hW%hW%hW%h}W%hW%hW%hW%hOW%hW%hW%hW%hSW%h W%h W%h W%hHW%htW%h{W%hFW%hW%hW%hW%h|W%h W%hKW%h|!W%h]"W%h#W%h?&W%h(W%h*W%h+W%h-W%h/W%h0W%hT2W%he4W%h6W%hi7W%hH9W%h|;W%h>W%hc?W%h@W%hrIW%hQJ#.....#............#...#.....÷... W%hJ#....##............#...#......... W%hK###########)#......#...#.>....... W%h]L #....W%h Md#......#...#......... W%hM #....W%h]Nd#......#...#......... W%h Op#...........#......#...#......... W%hO#)W%hXPp..#......#...#......... W%hP#W%hQ^.#......#...#......... #W%hNR...W%hRh..#...;..#...#.........W%hS6W%hBT 50.0) W%hT]#############......#####.........W%hpW} ######## ##########         W%hZW%hY[W%h`W%hb W%hEcW%hcU_There is a stone staircase leading down here.W%h21.5 (1.0) _W%h(x ##.......# .....(W%ha) .# #.#< #.## #.# #..> #.###5 #.;## W%h,##...#  #...# #..###... .###. # # W%h2W%hu-2.3 (1.8W%hW%hZdown here. _There is an open door here.n open door stone staircase leading down here. _You climb downwards. _upX%h4X%hX%hxX%hg!X%hm"% _X%h*nX%hT-X%h/,X%h0X%h2X%ha5,X%h6X%h:X%h=,X%h >X%hj@X%hB,X%hHCX%hVGX%hH,X%hoX%hpX%h=qX%hqX%hrX%hLtX%htX%huX%hwX%h#yX%hyX%hMzX%hj{X%h|X%h]}X%h}X%hX%hX%hK,X%hvX%hfXX%hX%hӛX%hʜX%hr,X%hkX%hpX%h,X%hX%hX%h,X%hX%hX%h,X%hvX%hX%h9,X%hnX%hӪX%hjX%hX%h:X%hX%h>X%h@X%hX%h,X%hX%hX%h,X%hX%hX%hS,X%hX%hX%h2X%hܿX%haX%hX%h X%h,X%hX%hX%h,X%hNXX%hX%hX%hX%hYX%h&X%h,X%hD  You see here a +0 quarterstaff.X%h<X%h _X%hX%hX%hX%h X%h ,X%hCX%h\X%h ,X%hX%hX%h,X%hmX%hnX%hX%hX%hX%hX%h,X%h X%hv#,X%h}$,X%h'X%h)X%h0*X%h+X%h-X%hu0,X%h3X%h4X%hE6X%h6X%h>nX%h@X%h"A,X%h[BX%hCX%hFE,X%h8FX%h HX%hHX%hxIX%hJX%hKX%h9PBX%hZc ###  ########.### ........## #...######....#######......# ##..............## #...........### #.###..##### #.# #..# #.# #.###.# #)#.# #.#X%h]1426.3 (64.0)X%ha,7.3 (65X%hbX%hKef _p - a scroll labelled QYJOGE NUTUDEKLUY%h9Y%hHY%hKh###########.######..........#########...######....####.......;.## ##.......c... #........###### #.###..##Magic Dart #.# #..#  #.# #.## #.# #)#c   centaur (asleep) .# #.# #.# #.#Y%h[S231.3 (4.0)Y%hU+2.3 (5Y%hYY%h`Z _A centaur comes into view.Z%hK ******c  The magic dart hits the centaur.Z%hJ ...c...(launcher)The centaur shouts!Z%h ((((((The centaur wields a +0 shortbow. The centaur shoots an arrow.Z%h 3......Z%h# 20---------23-==3.3 (1Z%h$ Z%ho+ # _The arrow hits you! _You take 11 damage, and have 20/31 hp. MASSIVE DAMAGE!! You now have 23/24 mp.Z%h Z%hZ%huZ%h ^ _You are too injured to fight recklessly![%h*! _You are too injured to fight recklessly![%h3   IndexError the Conjurer  Octopode  Health: 20/31 ===============---------  Magic: 22/24 ======================-- ###  AC: 0Str: 7  ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  5 Next: 90% Place: Dungeon:5 ....***;.## ##....... Noise: ==-------  Time: 4433.3 (0.0) c***...### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..# [37[%h m Scroll  #.# #.##  #.# #)#  c   centaur (launcher) .# #.#  #.#  #.# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit)[%h IndexError the ConjurerOctopodeHealth: 20/31 ===============---------Magic: 22/24 ======================--###[%h! AC: 0Str: 7 ########.###EV: 17Int: 22###..........##SH: 0Dex: 10#######...######....#### XL:  5 Next: 90% Place: Dungeon:5....***;.## ##....... Noise: ==-------  Time: 4433.3 (0.0)[%h|. c***...### #........ -) Magic Parchment########.###..## Cast: Magic Dart#.# #..# Scroll #.# #.###.# #)#c   centaur (launcher).# #.##.##.# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit)[%h ......  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit)  The magic dart hits the centaur but does no damage.((((((([%hvJ J O......;...O   ogre (wandering)c   centaur (launcher)The centaur shoots an arrow. The arrow completely misses you.  An ogre comes into view. It is wielding a +0 giant spiked club.[%h3O [%hV H(((((([%h 3......[%h $10[%h E--------4.3 (1[%h [%h , _The centaur shoots an arrow. The arrow hits you! _You take 10 damage, and have 10/31 hp. MASSIVE DAMAGE!! You now have 22/24 mp.[%hz  IndexError the Conjurer  Octopode  Health: 10/31 =======-----------------  Magic: 21/24 =====================--- ###  AC: 0Str: 7  ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  5 Next: 90% Place: Dungeon:5 O...***;.## ##....... Noise: ==-------  Time: 4434.3 (0.0) c***...### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..# [[%h>| 39;49m Scroll  #.# #.##  #.# #)#  O   ogre (wandering) .# #.#  c   centaur (launcher) #.#  #.# _The centaur shoots an arrow. The arrow hits you! _You take 10 damage, and have 10/31 hp. MASSIVE DAMAGE!! You now have 22/24 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit)\%h*.IndexError the ConjurerOctopodeHealth: 10/31 =======-----------------Magic: 21/24 =====================---###AC: 0Str: 7 ########.###EV: 17Int: 22###..........##SH: 0Dex: 10#######...######....#### XL:  5 Next: 90% Place: Dungeon:5O...***;.## ##....... Noise: ==-------  Time: 4434.3 (0.0)c***...### #........ -) Magic Parchment########.###..## Cast: Magic Dart#.# #..# Scroll #.# #.###.# #)#O   [0;10\%ht1#;1mogre (wandering).# #.#c   centaur (launcher)#.##.# _The centaur shoots an arrow. The arrow hits you! _You take 10 damage, and have 10/31 hp. MASSIVE DAMAGE!! You now have 22/24 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit)\%h7.O......c..O-5.3 (1  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a centaur, wielding a +0 shortbow (moderately wounded, 100% to hit) _The magic dart hits the centaur! _You now have 21/24 mp.\%h+\%hА \%h̒ IndexError the Conjurer  Octopode  Health: 10/31 =======-----------------  Magic: 20/24 ====================---- ###  AC: 0Str: 7 \%h ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  5 Next: 90% Place: Dungeon:5 .O..***;.## ##....... Noise: =--------  Time: 4435.3 (0.0)\%h- .c**...### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..#  Scroll  #.# #.##  \%h6#.# #)#  O   ogre .# #.#  c   centaur (launcher) #.#  #.# _The magic dart hits the centaur! _You now have 21/24 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, 100% to hit)\%hIndexError the ConjurerOctopodeHealth: 10/31 =======-----------------Magic: 20/24 ====================----###\%hAC: 0Str: 7 ########.###EV: 17Int: 22###..........##SH: 0Dex: 10#######...######....#### XL:  5 Next: 90% Place: Dungeon:5.O..***;.## ##....... Noise: =--------  Time: 4435.3 (0.0)\%h .c**...### #........ -) Magic Parchment########.###..## Cast: Magic Dart#.# #..# Scroll #.# #.###.# #)#O   ogre.# #.#c   centaur (launcher)#.##.# _The magic dart hits the centaur! _You now have 21/24 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (heavily wounded, 100% to hit)\%h'\%hK.\%h /\%h4V.Oc......\%h5a1=6.3 (1\%h@:\%hQ=  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a centaur, wielding a +0 shortbow (heavily wounded, 100% to hit) \%h=_The magic dart hits the centaur. _You now have 20/24 mp.\%h  IndexError the Conjurer\%h  Octopode  Health: 11/31 ========----------------  Magic: 19/24 ===================----- ###  AC: 0Str: 7  ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  5 Next: 90% Place: Dungeon:5 ..Oc***;.## ##....... Noise: =--------  Time: 4436.3 (0.0) .......### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..#  Scroll  \%h#.# #.##  #.# #)#  O   ogre .# #.#  c   centaur (launcher) #.#  #.# _The magic dart hits the centaur. _You now have 20/24 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 100% to hit)\%hxL*IndexError the ConjurerOctopodeHealth: 11/31 ========----------------Magic: 19/24 ===================-----###AC: 0Str: 7 ########.###EV: 17Int: 22###..........##SH: 0Dex: 10#######...######....#### XL:  5 Next: 90% Place: Dungeon:5\%huN..Oc***;.## ##....... Noise: =--------  Time: 4436.3 (0.0).......### #........ -) Magic Parchment########.###..## Cast: Magic Dart#.# #..# Scroll #.# #.###.# #)#O   ogre.# #.#c   centaur (launcher)#.##.# _The magic dart hits the centaur. _You now have 20/24 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, 100% to hit)\%h\%h\%h\%hJ.Oc..\%h S20=7.3 (1\%h \%h]c_You now have 20/24 mp.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a centaur, wielding a +0 shortbow (severely wounded, 100% to hit) _The magic dart hits the centaur.\%h   IndexError the Conjurer  Octopode  Health: 11/31 ========----------------  Magic: 19/24 ===================----- ###  AC: 0Str: 7  ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  5 Next: 90% Place: Dungeon:5 ...Oc**;.## ##....... Noise: =--------  Time: 4437.3 (0.0) .......### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..#  \%h {Scroll  #.# #.##  #.# #)#  O   ogre .# #.#  c   centaur (launcher) #.#  #.# Aim: a centaur, wielding a +0 shortbow (severely wounded, 100% to hit) _The magic dart hits the centaur.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 100% to hit)\%h:   IndexError the Conjurer  Octopode  Health: 11/31 ========----------------  Magic: 19/24 ===================----- ###  AC: 0Str: 7  ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  5 Next: 90% Place: Dungeon:5 ...Oc..;.## ##....... Noise: =--------  Time: 4437.3 (0.0) .......### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..#  Scroll\%h1 _  #.# #.##  #.# #)#  O   ogre .# #.#  c   centaur (launcher) #.#  #.# Aim: a centaur, wielding a +0 shortbow (severely wounded, 100% to hit) _The magic dart hits the centaur.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 100% to hit) ###      ...O)**;.##      #.# #..#  #.#  #.# #)#  .#  #.# #.#\%h] \%hc I.O..\%he \%hn IndexError the ConjurerOctopodeHealth: 11/31 ========----------------Magic: 19/25 ==================------###AC: 0Str: 7 ########.###EV: 17Int: 22###..........##SH: 0Dex: 10#######...######....#### XL:  5 Next: 162% Place: Dungeon:5....O..;.## ##....... Noise: =--------  Time: 4438.3 (1.0).......### #........ -) Magic Parchment########.###..## Cast: Magic Dart#.# #..# Scroll #.# #.###.# #)#O   ogre.#[40\%hq m #.##.##.# _The magic dart hits the centaur.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (almost dead, 100% to hit) _The magic dart hits the centaur!\%h 2 3/3619/26--632%  Your Spellcasting skill increases to level 5!\%h Aogre\%h3 D  You have reached level 6!\%hZ You regained 2 hp, and now have 13/36 hp. _You now have 19/26 mp.\%h4G  IndexError the Conjurer  Octopode  Health: 13/36 ========----------------  Magic: 18/26 ================-------- ###  AC: 0Str: 7  ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  6 Next: 32% Place: Dungeon:5 ....O**;.## ##....... Noise: =--------  Time: 4438.3 (0.0) .......### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..# [37\%hsJm Scroll  #.# #.##  #.# #)#  O   ogre .# #.#  #.#  #.# You regained 2 hp, and now have 13/36 hp. _You now have 19/26 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (100% to hit)]%hIIndexError the ConjurerOctopodeHealth: 13/36 ========----------------Magic: 18/26 ================--------###AC: 0Str: 7 ########.###EV: 17Int: 22###..........##SH: 0Dex: 10#######...######....#### XL:  6 Next: 32% Place: Dungeon:5....O**;.## ##....... Noise: =--------  Time: 4438.3 (0.0).......### #........ -) Magic Parchment########.###..## Cast: Magic Dart#.# #..# Scroll #.# #.###.# #)#O   ogre.#]%h7[39;49m #.##.##.#You regained 2 hp, and now have 13/36 hp. _You now have 19/26 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (100% to hit)]%h*6]%h5;D)O.]%h><+9.3 (1]%h@]%hCCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ]%hiD Aim: an ogre, wielding a +0 giant spiked club (100% to hit) _The magic dart hits the ogre! _You now have 18/26 mp.]%hh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]%htQ   IndexError the Conjurer  Octopode ]%h)U  Health: 13/36 ========----------------  Magic: 16/26 ==============---------- ###  AC: 0Str: 7  ########.###  EV: 17Int: 22 ###..........##  SH: 0Dex: 10 #######...######....#### XL:  6 Next: 32% Place: Dungeon:5 ....)O*;.## ##....... Noise: =--------  Time: 4439.3 (0.0) .......### #........ -) Magic Parchment ####### #.###..## Cast: Magic Dart #.# #..#  Scroll  #.# #.##  #.# #)#  O   ogre[0]%h V ;10m .# #.#  #.#  #.# _The magic dart hits the ogre! _You now have 18/26 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit)]%h] IndexError the ConjurerOctopodeHealth: 13/36 ========----------------Magic: 16/26 ==============----------###AC: 0Str: 7 ########.###EV: 17Int: 22###..........##SH: 0Dex: 10#######...######....#### XL:  6 Next: 32% Place: Dungeon:5...****;.## ##....... Noise: =--------  Time: 4439.3 (0.0).......### #........ -) Magic Parchment########.###..## Cast: Magic Dart#.# #..# Scroll #.# #.###.# #)#O   ogre.#[3]%h# 9;49m #.##.##.# _The magic dart hits the ogre! _You now have 18/26 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit)]%h  _You now have 18/26 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!]%h( i.).O]%h 4==40.3 (1Ray ]%hO _(Press . to maintain the ray.) _You now have 16/26 mp.]%h\**** ^%h-^.).O^%hu/5-1+ ^%h6^%h: _The searing ray hits the ogre. The ogre closely misses you. _You now have 15/26 mp.^%hEv^%h{L****^%h^.).)^%hc4--712Magic Dart++ ^%h*!^%h% _The searing ray hits the ogre. _You now have 14/26 mp.^%hf:****^%h^%hD.).)^%hK^%h^%hL-^%h--^%h 3^%hc ^%h̠^%h ^%h^%h90_You finish channelling your searing ray.^%h* J^%h~ ^%h _5==^%hb X^%h ,^%hv ^%h+ X^%h x6=5=^%h ^%h ,^%hm ^%h ,^%h ^%hE ,^%h ^%h ^%hf p7==^%hU ^%h j6=^%h ^%hm ,^%h2 ^%hn ,^%h^ ^%h[ u8==^%hn ^%hb P=^%hf ^%h 97^%h 1=^%hp ^%h ^%h F19=^%hn ^%hz ,^%hf ^%hF ,^%h ^%hE ^%h :=^%h ^%h 20=8=^%h ^%h ,^%h ^%h  ,^%hC ^%h ,^%h4 ^%h 1===^%hV ^%h j9=^%h ^%h ,^%h ^%h ,^%h ^%h 92^%hN )=^%h< ^%h ^%h :=^%hP ^%h ^%h F20=^%h[ ^%h! ,^%h" ^%hP$ j3=^%h% ^%hG' ,^%hs( ^%h!* P=^%h~+ ^%h-- ^%h- E1=^%h. ^%hu0 94^%h1 <==^%h4 ^%h5 ,^%h]7 ^%h(8 ^%h8 ^%h= |=^%h> 95^%h^? W=2=^%h? ^%hB ,^%hC ^%h}E ,^%hF ^%h9H ^%hH T6=^%hI ^%h:K ^%hK :=^%hL ^%hN L3=^%hNO ^%hLP ^%hQ ^%hR ^%h>S ^%hwX 7==^%h/[ ,^%hc] P=^%h_ b4=^%h` ^%hGb ^%hb W28=^%h_e ^%h f ,^%h_k X^%h l P=^%h m ^%hn ^%h`o z9=5=^%hp ^%hZr ^%hr ^%hs ^%hv ,^%h&x ^%hz ,^%h{ ^%h} ^%h?~ 30===^%h- ^%hǁ ^%h I26=^%hZ ^%h R _Magic restored.^%hΌ ^%h ,^%h ^%hƑ l1=^%h ^%h P=^%h ^%h ,^%hۘ ^%h ^%h E2=^%h ^%h! ,^%hK ^%h ,^%hQ ^%h. ,^%h ^%hd 3==^%h ^%hN ,^%h# ^%h ^%hM ^%h ^%h ,^%h ^%hҵ ^%hs V4=^%h[ ^%h0 ^%h޹ ^%h ^%h> ^%h ^%h ^%h ^%h ^%hG ^%h ^%h L5=^%h ^%hX n^%hC ^%h ^36== _HP restored.  Things that are here:  a +0 giant spiked club; an ogre corpse _  You see here a +0 shortbow.= _^%h ,^%h ,^%h X^%h ,^%hC ^%h ^%h ,^%h ^%hp ^%h! ,^%h ^%h ^%h  ,^%h7 ^%h ^%hn ^%h ^%h ^%h ^%h ,^%h ^%h- ,^%h ^%h N _You now have 255 gold pieces (gained 11).^%h 4^%h\! ^%h# ^%h$ ,^%h% ^%hV' ^%h( ^%h,) ^%h) ^%hC+ ^%h- ^%h- ^%hF. ^%h0 ^%h1 ,^%hq ^%hr ^%h3t ,^%ht ^%hv ,^%hw ^%hx ^%hx ^%hy ^%hz ,^%h} ^%hg~ ,^%h~ ^%h ^%h ,^%h ^%h\ ^%h_ ,^%h ^%h ^%h ,^%hX ^%h; ^%h ,^%h ^%h ^%h ,^%h ^%h0 ^%h ,^%h ^%h ^%h ,^%hC ^%hC ^%h ^%h ,^%h ^%h ^%hW ,^%hp ^%h ,^%h ^%h ^%h ^%h ^%h ^%h% ^%hj ^%h ^%h ^%h ^%h ^%h ^%h ^%h& ^%h ^%h+ ^%h ^%hܪ ^%hw - #......## #.......# #.......#.. ^%h ##.......##..  #####........# #..  #..#.........# #.  ###..........## #  ##..........# ^%h   #.....;....# --  ##..######....o   #..## #...o Magic Dart  #.##^%hH #. .   ##.#  #..# oo 2 orcs (asleep)  ##.##^%h   ##.#  ###^%hW 57734.0)  2 orcs come into view. An orc is wielding a +1 whip of venom.^%h ^%h o.o.oo==85 _The orc shouts! You hear a shout! _Health restored: 36; MP restored: 26_%hgy _%h~ *****)   orc_%hJ p....o._%h), :25/27--_%h- :2-9.0)_%h1 _%h4 _The magic dart hits the orc! _You now have 25/27 mp._%h# X**** _%hW=_%hDT...o._%hFi4----80_%hI_%hd _The magic dart hits the orc. _You now have 24/27 mp.`%h<***`%h,`%hП} ..o...o`%huo 2 orcsThe magic dart hits the orc but does no damage.`%hâ_3--1`%h`%h_ _An orc comes into view. It is wielding a +0 hand axe. _You now have 23/27 mp.`%h`%h **)   orc`%hA ..ooo   orc wizard (wandering)o   orcThe magic dart hits the orc.`%hb}2--32`%h| `%hc} `%h<_An orc wizard comes into view. It is wielding a +0 dagger. _You now have 22/27 mp.`%hY***** `%hA  The magic dart hits the orc.`%hK`%hܟ~....o)o.`%hHo`%hH-=3`%h`%h, _The orc wizard shouts!`%ha q****)`%h| ..).o.`%h\1--4`%h- `%h  _The magic dart hits the orc. _You now have 21/27 mp.a%hUX**** a%h,a%ha ..)o)oo   orcThe magic dart hits the orc wizard.20---5a%h  _An orc comes into view. It is wielding a +0 hand axe. _You now have 20/27 mp.a%hM<***a%h a%h#a%h+..o).)o.a%h,h19--6a%h"4a%h7 _The magic dart hits the orc wizard. _You now have 19/27 mp.a%h,2**a%hɰa%ha%hr.o..o)a%h|\8-7a%ha%h? _The magic dart hits the orc wizard but does no damage. _You now have 18/27 mp.a%hiP* a%h4na%hoa%h{o..o)8a%ha%h)9 _The magic dart hits the orc wizard.b%hcb%h?[  The magic dart hits the orc wizard but does no damage.b%h, b%h b%hFThe orc wizard points at you and mumbles some strange words.b%hz%b%hRo.23---------7-=9 _The puff of flame hits you! The fire burns you terribly! _You take 13 damage, and have 23/36 hp. MASSIVE DAMAGE!! You now have 17/27 mp.b%hw _You are too injured to fight recklessly!b%hWb%hDb%hb%h^ _You are too injured to fight recklessly!b%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c%h  #......##  IndexError the Conjurer #.......#  Octopode #.......# ..  Health: 23/36 ===============--------- ##.......# #..  Magic: 15/27 =============----------- #####........# #.. AC: 0Str: 7  #..#.........# #. EV: 17Int: 22 ###..........## # SH: 0Dex: 10 ##..........#  XL:  6 Next: 73% Place: Dungeon:5 #.....;o.o.#  Noise: ==-------  Time: 4589.3 (0.0) ##..######).)).  -) %hp40mMagic Parchment #..## #....  Cast: Magic Dart #.## #. .  Scroll  ##.# #..# o   orc wizard ##.## o   orc ##.# ### _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  76% to hit)c%h+  #......##  IndexError the Conjurer #.......#  Octopodec%hW #.......# ..  Health: 23/36 ===============--------- ##.......# #..  Magic: 15/27 =============----------- #####........# #.. AC: 0Str: 7  #..#.........# #. EV: 17Int: 22 ###..........## # SH: 0Dex: 10c%h/| ##..........#  XL:  6 Next: 73% Place: Dungeon:5 #.....;o.o.#  Noise: ==-------  Time: 4589.3 (0.0) ##..######).)).  -) Magic Parchment #..## #....  Cast: Magic Dart c%h#.## #. .  Scroll  ##.# #..# o   orc wizard ##.## o   orc ##.#c%hʴf ### _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  c%h 76% to hit)c%h  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!c%h`8 #......##  #.......#  #.......# ..  ##.......# #.. c%hx #####  #..#.  ###..#  ##.#  #.....;****#  ##.)).  #..## #....  #.## #. .  ##.c%h #.. ##. ##. c%hX ).).  The searing ray hits the orc!c%hw4=8690.3 (1Magic DartRay c%hMc%hŠc%h _(Press . to maintain the ray.) _You now have 15/27 mp.c%h>****c%h_T).).c%h"i4---1+ _c%h7tc%h0x c%h{d_You now have 14/27 mp.c%h-E>****c%h@T).).c%hc%h13c%h%--c%h --c%h2c%h%++ c%h_c%hUc%h c%hc%hF_You now have 13/27 mp.c%hc%h   You stop channelling your searing ray.14= _c%ha c%ha L5=c%h c%h ,c%h c%h c%h c%h c%h c%h :=c%h\ c%h c%h 6=5=c%h c%h[ ,c%h Xc%h ,c%hE c%h c%h {7===c%h c%h c%h T6=c%h c%h+ ,c%h c%hk c%h8 c%hq c%h c%h W28=c%h: c%h c%hr :=c%h^ c%h c%h T7=c%hG c%h x9=c%h& ,c%h^c%h,c%hh c%h c%h :=c%hAc%hc%h30==8=c%hc%h,c%hc%h,c%hc%h!,c%hm#c%hX&c%ht'a1==c%h*c%h-P9c%h/c%h 3,c%hO5c%h7,c%h9c%hX<92c%h<)=c%h>c%hC,c%hDc%hpG:20c%hH1=c%hIc%hK,c%hMc%hP3==c%hRc%hU,c%hVc%h[f=c%hay21=c%h-cl4=c%h#ec%hh,c%hkc%hnc%hoc%h qc%hsc%hBt:=c%h vc%hxg5=2c%hz?=c%h,c%hcBc%hc%h(c%h_36==c%hAc%hUc%h3=c%hdc%hc%hLE3=c%h˔c%h<,c%hEc%h՛c%h3=c%h˞c%hX,c%hc%hl:=c%hc%hc%hc%hYE4=c%h$c%h,c%hc%h,c%hc%hߺ,c%h5c%hzc%h3=c%hc%hc%hvE5=c%hc%hQ,c%h6c%h,c%hvc%h,c%h"c%hP=c%hjc%hb6=c%hc%h,c%hxc%h,c%h'c%h,c%h c%hP=c%hw c%hn_27=c%hHc%h;  Things that are here:  a +0 dagger; a +0 robe; an orc corpse _c%h>d%h #......##  #.......#  #.......# ..  ##.......# #..  #####........# #..  #..#.........# #.#  ###..........## #.#  ##....# #.# #......).;.# #. ##..######).))...## #..## ##....# #.## #...#### ##.# ..### #..# ..#. ##.## .#.# ##.# ##.# %h49md%hd ...##..#####. #....#. #.###.# #.# ##.d%h #.# .).).###### #.##..######;.))....#..## ##... ## #...#####.#  ..## .#  You see here a +0 hand axe.d%h5661.3 (69.0)=2.3 (70 _d%h6d%h;  Things that are here: _a +3 hand axe; a +0 scale mail; Health restored: 36; MP restored: 27m%h/m%h͇m%h؋m%h'm%hm%h*% _m%hp,m%hT,m%hԣm%h #.......# ## #.......# .. # ##.......# #..  #####..# #..  #..#..# #.#  ###..## #.#  ##..# #.## #......).).####### #.<# m%h  ##..######).;)....# ##..  #..## ##..##..  #.## ##...####.#..  ##.# #..## #..  #..# #..# .##  ##.## #.  ##.# ### m%hg #.# ##.#.......# .. ###.......# #.. ######........# #..  #..#...# #.#  ###..## #.# ###..# #.##......).).# #.<#.##..######).);....# ##.#..## ##.# #.#.## ##...####.# #..###.# #..## #.#..# #..# .#  You see here a +0 hand axe.m%hc4.3 (2.0)5.3 (3 _m%hm%h;  q - a +1 whip of venomm%h+6.3 (4m%hg _You see here an orc corpse.p%ho  You can't equip that in your current form.p%hŒp%hp%h. _q%hq%hKz _Unknown command.q%hA  You can't equip that in your current form.q%h'q%hs*. _r%hco  You can't equip that in your current form.r%hr%hr%h. _r%hbZ  _r%hvnr%h r%hћr%hОr%hr%hr%hީr%hr%hr%hTr%hr%hxr%hr%hQr%hr%hr%hr%hGr%hpr%hEr%hur%hr%hr%hr%hr%hr%hOr%hr%hr%h r%hr%hhr%hr%h`r%h r%hIr%hr%hQr%hr%hr%hr%hr%h|r%hr%h5 r%h r%ht r%hr%h:r%hr%hr%hr%hc,r%hvr%hr%h0,r%hr%h8r%h,r%hr%hr%h<,r%h r%h!r%hl",r%hz#s%h _You now have 267 gold pieces (gained 12).s%h9s%hXs%hXs%hs%h7 ,s%hb s%hF s%h(,s%h!s%hZs%hgs%h,s%h2s%hs%hDs%h2s%h3s%h5s%h6Bs%h1<Xs%hHs%hKs%hLs%hmLs%hMs%hNs%h.P,s%hPs%hHRs%hMSs%hSs%h1Ts%hUs%hVs%hWs%hWs%hXs%hYs%hZZs%hZs%h]s%h%_,s%h_s%hNas%hb,s%h@cs%hds%hes%h;fs%hfs%hgs%his%hnis%his%hks%hVls%hls%h6ms%hns%hos%h^ps%hps%hrs%hIss%hss%hts%hdus%hvs%hws%hws%hys%h={,s%hA|s%h}s%h,s%hs%hs%h,s%hhs%h0s%h>,s%hs%h7s%hG,s%hѕBs%hs%h›N _You now have 285 gold pieces (gained 18).s%h44s%hs%hs%hd,s%hLs%hAs%hs%hs%hܨs%hls%hCs%hլs%hs%h's%h|s%hs%hs%hs%hfs%hs%hs%h@s%hs%h)s%hs%hs%hs%h8s%hs%h s%h5s%hs%hss%h,s%h,s%hs%hs%hs%hs%hs%hs%h>s%hs%hs%hs%h s%hs%his%hs%hs%hus%hs%hs%h~s%hs%hs%h6s%hs%hSs%hcs%hs%h%s%hs%hs%hJs%h,s%h`s%hs%h*,s%hs%hs%hs%h s%hs%hs%h,s%hes%hs%h,s%hs%hs%h! s%h s%h( s%h) s%h ,s%h< s%hMs%hs%h s%hs%hs%hL  A malevolent force fills the Dungeon...s%h  With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you.s%hs?Mark s%hBf _You hear an angry hiss. You hear a shout!s%hLs%h9[Xs%h_s%hY`s%h`s%hbs%h[e,s%hfs%hMhs%hks%h@ns%h$os%hps%hRs,s%hts%hws%hky,s%hzs%h|s%h~s%h s%hs%hs%h,s%hۄs%hs%hl,s%h~s%hIs%h3,s%h\s%h+s%h s%hn,# ##.........######.. ## ##........### ##... .######## ##...###...#######.... ........####..### ##............. .............## ##............ #..#####.....# #########... #..# ##....# ##### ##. #.## #....####...#  #.# #)# #.......;...### s%hǡ{#.# #.......##...# #..# #.# #......####..########..# Magic Dart #.# #......####............# #.## ##.......##.....S####... ##.#####.....(.........## ##.... S   water moccasin##..#...##...........## ##...##....#####<........##..##...## ##........##..#s%h2809.3 (143.0)s%h-104s%hNs%hfa _A water moccasin comes into view.v%h N******v%hp v%h v%hk ....S..v%h) h26-=1.0)v%h̘ v%h8 _The magic dart hits the water moccasin but does no damage. _You now have 26/27 mp.w%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w%h- w%hq5 w%h> w%h6C _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x%h(B****x%hx%ht....S.x%hlu5--2x%h _The magic dart hits the water moccasin. _You now have 25/27 mp.x%h8  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x%hU# ##.........######... IndexError the Conjurer ## ##........### ##... Octopode .######## ##...###...#######.... Health: 36/36 ======================== ........####..### ##............. Magic: 23/27 ====================---- .............## ##............ AC: 0Str: 7 #..#####.....# #########...# EV: 17Int: 22 #..# ##....# ##### ##.## SH: 0Dex: 10 #.## #....####...# #.#  XL:  6 Next: 86% Place: Dungeon:5 #)# #.......;*..## ##.#  Noise: =--------  Time: 4812.3 (0.0) #.# #.......##*..# #..#  -) Magic Parchment #.# #...%hKWmm...####*.########..#  Cast: Magic Dart #.# #......####.S..........#  Scroll Mark #.## ##.......##......####...## ##.#####.....(.........## ##.... S   water moccasin  ##..#...##...........## ##...  ##....#####<........# #..#  #...## ##........# #..# _The magic dart hits the water moccasin. _You now have 25/27 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (lightly wounded, 68% to hit)x%h< ###.........######... IndexError the Conjurer ####........### ##... Octopode .######## ##...###...#######.... Health: 36/36 ======================== ........####..### ##............. Magic: 23/27 ====================---- x%h .............## ##............ AC: 0Str: 7 #..#####.....##########...# EV: 17Int: 22 #..# ##....# #######.## SH: 0Dex: 10 #.## #....####...##.# XL:  6 Next: 86% Place: Dungeon:5 #)# #.......;*..####.# Noise: =--------  Time: 4812.3 (0.0) #.# #.......##*..##..# -) Magic Parchment x%h !#.# #......####*.########..# Cast: Magic Dart #.# #......####.*..........# Scroll Mark #.## ##.......##......####...## ##.#####.....(.........## ##.... S   water moccasin##..#...##...........## ##...##....#####<........##..##...## ##........##..# _You now have 25/27 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x%hU OAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (lightly wounded, 68% to hit)  You focus your ray upon the water moccasin.x%h?  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.x%h? Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (lightly wounded, 68% to hit)  You focus your ray upon the water moccasin.  The searing ray hitsx%hZH ....x%hjM =3.3 (1Magic DartRay x%hP x%hR _(Press . to maintain the ray.) _You now have 23/27 mp.x%hCO****y%h(y%h')y%h]..S..S   water moccasiny%hz02---4Magic Dart+ _y%h4y%h 7r _You now have 22/27 mp.y%hj**** y%hIy%heS...y%h-=-5++ y%hy%h-> _The searing ray hits the water moccasin.y%hj**** y%h#Hh S... The searing ray hits the water moccasin!  You finish channelling your searing ray.1-=6y%h Qy%hS _The water moccasin barely misses you. x2 _You now have 21/27 mp.y%hV y%h .-7y%hH y%h ? _The water moccasin completely misses you.y%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z%hP\# ##.........######... IndexError the Conjurer z%h&]p## ##........### ##... Octopode .######## ##...###...#######.... Health: 36/36 ======================== ........####..### ##............. Magic: 19/27 ================-------- .............## ##............ AC: 0z%h+^Str: 7 #..#####.....# #########...# EV: 17Int: 22 #..# ##....# ##### ##.## SH: 0Dex: 10 z%h^*#.## #....####...# #.#  XL:  6 Next: 86% Place: Dungeon:5 #)# #.......;S..## ##.#  Noise: =--------  Time: 4817.3 (0.0) #.# #.......##...# #..#  -) Magic Parchment z%h_#.# #......####..########..#  Cast: Magic Dart #.# #......####............#  Scroll Mark #.## ##.......##......####...## z%hb##.#####.....(.........## ##.... S   water moccasin  ##..#...##...........## ##...  ##....#####<........# #..#  #...## ##........# #..# _You now have 21/27 mp. _The water moccasin completely misses you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (heavily wounded, 68% to hit)z%hr###.........######... IndexError the Conjurer ####........### ##... Octopode .######## ##...###...#######.... Health: 36/36 ======================== ........####..### ##............. Magic: 19/27 ================-------- .............## ##............ AC: 0Str: 7 #..#####.....##########...# EV: 17Int: 22 #..# ##....# #######.## SH: 0Dex: 10 #.## #....####...##.# XL:  6 Next: 86% Place: Dungeon:5 #)#%hL49m #.......;***####.# Noise: =--------  Time: 4817.3 (0.0) #.# #.......##...##..# -) Magic Parchment #.# #......####..########..# Cast: Magic Dart #.# #......####............# Scroll Mark #.## ##.......##......####...## ##.#####.....(.........## ##.... S   water moccasin##..#...##...........## ##...##....#####<........##..##...## ##........##..# _The water moccasin completely misses you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm withz%hٻ . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (heavily wounded, 68% to hit)  You focus your ray upon the water moccasin.z%hHS..  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a water moccasin (heavily wounded, 68% to hit)  z%hIYou focus your ray upon the water moccasin.  The searing ray misses the water moccasin.  (Press . to maintain the ray.)z%h_K28------=8.3 (1Ray z%hTz%h[ _The water moccasin bites you! _You take 8 damage, and have 28/36 hp. MASSIVE DAMAGE!! You now have 19/27 mp.z%hZ*** z%h|o S..  The searing ray hits the water moccasin.89+ z%htz%hTv _The water moccasin barely misses you. The water moccasin misses you. _You now have 18/27 mp.z%h ***z%h ...###.........######... IndexError the Magician ####........### ##... Octopode .######## ##...###...#######.... Health: 28/36 ==================------ ........####..### ##............. Magic: 18/27 ================-------- .............## ##............ AC: 0Str: 7 #..#####.....##########...# EV: 17Int: 22 #..# ##....# #######.## SH: 0Dex: 10 #.## #....####...##.# XL:  6 Next: 137% Place: Duz%hЉ ngeon:5 #)# #.......;...####.# Noise: ==-------  Time: 4820.3 (1.0) #.# #.......##...##..# -) Magic Parchment #.# #......####..########..# Cast: Magic Dart #.# #......####............# Scroll Mark Ray++ #.## ##.......##......####...## ##.#####.....(.........## ##.... ##..#...##...........## ##... ##....#####<........##..# #...## ##........##..# The searing ray misses the water moccasin.  (Press . to z%h maintain the ray.) _The water moccasin bites you! _You take 8 damage, and have 28/36 hp. MASSIVE DAMAGE!! You now have 19/27 mp.The searing ray hits the water moccasin. _The water moccasin barely misses you. The water moccasin misses you. _You now have 18/27 mp.z%h 32/418-79% Magic Dart _The searing ray hits the water moccasin!z%hq   You have reached level 7! _You regained 4 hp, and now have 32/41 hp.z%hp <***z%h <...z%h3=7----1z%h z%hD> _You finish channelling your searing ray. z%hd_You now have 17/28 mp.{%h0 _8= _The sentinel's mark upon you fades away.4={%hN={%h`.....................###......5=..............9= ..................O..--..Magic Dart.................... O   ogre (wandering){%h8.3 (79.3 (8{%h` {%h,"_An ogre comes into view. It is wielding a +0 giant club.You regained 2 hp, and now have 35/41 hp. _You regained 2 mp, and now have 19/28 mp.~%h0***~%hRn  The magic dart hits the ogre.~%hVsO..s   scorpion (wandering)~%h`j8-=30.3 (1~%hGc~%hfE _A scorpion comes into view. ~%hgl_You now have 18/28 mp.%h"  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h# ##.........######... IndexError the Magician ## ##........### ##... Octopode .######## ##...###...#######.... Health: 35/41 ====================---- ........####..### ##............. Magic: 16/28 =============----------- .............## ##............ AC: 0Str: 7 #..#####.....# #########...# EV: 17Int: 22 #..# ##....# ##### ##.## SH: 0Dex: 10 #.## #...s####...# #.#  XL:  7 Next: 19% Place: Dungeon:5 #)# #....O**;...## ##.#  Noise: =--------  Time: 4830.3 (0.0) #.# #.......##...# #..#  -) Magic Parchment #.# #......#%h###..########..#  Cast: Magic Dart #.# #......####............#  Scroll #.## ##.......##......####...## ##.#####.....(.........## ##.... O   ogre  ##..#...##...........## ##... s   scorpion (wandering)  ##....#####<........# #..#  #...## ##........# #..# _A scorpion comes into view. _You now have 18/28 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)%hBN r###.........######... IndexError the Magician ####........### ##... Octopode .######## ##...###...#######.... Health: 35/41 ====================---- ........####..### ##............. Magic: 16/28 =============----------- .............## ##............ AC: 0%hxP Str: 7 #..#####.....##########...# EV: 17Int: 22 #..# ##....# #######.## SH: 0Dex: 10 #.## #...s####...##.# XL:  7 Next: 19% Place: Dungeon:5 #)# #...****;...####.# Noise: =--------  Time: 4830.3 (0.0) #.# #.......##...##..# -) Magic Parchment #.# #......####..########..# Cast: Magic Dart #.# #......####............# Scroll #.## ##.......##......####...## ##.#####.%hIQ '[39;49m....(.........## ##.... O   ogre##..#...##...........## ##... s   scorpion (wandering)##....#####<........##..##...## ##........##..# _A scorpion comes into view. _You now have 18/28 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h?Y .Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)%hy  _You now have 18/28 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre!..sO.s=1.3 (1Ray  _(Press . to maintain the ray.) _You now have 16/28 mp.%h\**** %hN%hO%hh[..sO5--2+ %h\%h:`W _The searing ray hits the ogre. The searing ray hits the scorpion. %h`d_You now have 15/28 mp.%h%\**** %h7f  The searing ray hits the ogre! The searing ray hits the scorpion.%hAd...Os%h|C6=14-=%h7DF3++ %hI%hlL _The ogre completely misses you. _You now have 14/28 mp.%hI%h8****s   scorpion%h' ...)  The searing ray hits the ogre!  You finish channelling your searing ray.%hPh 9-34%hQ _The scorpion closely misses you.  Your Spellcasting skill increases to level 6!%hW%hZw _Your Conjurations skill increases to level 6!%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hF# ##.........######... IndexError the Magician ## ##........### ##... Octopode .######## ##...###...#######.... Health: 36/41 =====================--- ........####..### ##............. Magic: 12/29 =========--------------- .............## ##............ AC: 0Str: 7 #..#####.....# #########...# EV: 17Int: 22 #..# ##....# ##### ##.## SH: 0Dex: 10 #.## #....####...# #.#  XL:  7 Next: 39% Place: Dungeon:5 #)# #......);...## ##.#  Noise: ==-------  Time: 4834.3 (0.0) #.# #......s##...# #..#  -) Magic Parchment #.# #......####%h0@[37m..########..#  Cast: Magic Dart #.# #......####............#  Scroll #.## ##.......##......####...## ##.#####.....(.........## ##.... s   scorpion  ##..#...##...........## ##...  ##....#####<........# #..#  #...## ##........# #..#Your Spellcasting skill increases to level 6! _Your Conjurations skill increases to level 6!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 81% to hit)%h###.........######... IndexError the Magician ####........### ##... Octopode .######## ##...###...#######.... Health: 36/41 =====================--- ........####..### ##............. Magic: 12/29 =========--------------- .............## ##............ AC: 0Str: 7 #..#####.....##########...# EV: 17Int: 22 #..# ##....# #######.## SH: 0Dex: 10 #.## #....####...##.# XL:  7 Next: 39% Place: Dungeon:5 #)# #......);...####.# Noise: ==-------  Time: 4834.3 (0.0) [1%hY0d#.# #......*##...##..# -) Magic Parchment #.# #.....*####..########..# Cast: Magic Dart #.# #....*.####............# Scroll #.## ##...*...##......####...## ##.#####.....(.........## ##.... s   scorpion##..#...##...........## ##...##....#####<........##..##...## ##........##..#Your Spellcasting skill increases to level 6! _Your Conjurations skill increases to level 6!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of fa%hWilure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 81% to hit)%hIs...  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (heavily wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  (Press . to maintain the ray.)4--5.3 (1Ray %hL%hZ _The scorpion stings you. The scorpion misses you. _You take 2 damage, and have 34/41 hp. You now have 12/29 mp.%h>X****%hCPs...%hFE5=-16+ %hP%hW _The searing ray hits the scorpion. The scorpion closely misses you. _You now have 11/29 mp.%hEs**** %hPs...%h0-7++ %h"%h) _The searing ray hits the scorpion. The scorpion closely misses you. _You now have 10/29 mp.%h ****%h;  ....  The searing ray hits the scorpion.9/29 --538Magic Dart _You finish channelling your searing ray. _You now have 9/29 mp.%hEp4%h0r%ht%h9Z10/29= _6==%hB%hu1==%h%hW%hV7=%hi%hߓ%hc%hە%h\,%h%h%hМ:=%h8=2%h,%huX%h%h}V9=%hr%h;j3=%h%hZ,%h]%hl,%h`%hI%hٺM40=%h%h%ho:=%hp%h|%hT4=%h%h|41==%h%h15===%h|=%h6==7=%hc =%hcB8%hGX%h"H,%h[J%hL9=%hN,%hY=%hZ%h_20=%hb,%h(c%hd%hf%htf%hVg%hi%hj:=%hk%hjw1=%h)=2==23=%hX%h^4=%h%h%hi%hH%h,,%h5=%h-%h%h%h,%hǼ%h%h%h%h%h`:=%h%hd%hL6=%h%hA,%h%h,%h%h,%hQ%hTP=%h}%hjb7=%h8===29=%h X%hGn%h,%hz%h%h_ P=%h|#%h#%h&,%h4(%hY*%hc,,%h-%h 0%h.4B%hg6%h7,%hw9%h:%h<,%hAX%hB%hD%hqF,%hG%hCbh%h&gB%hƁ%h%h%h,%hx%hј%h=,%h%hy%h,%h}%h%h%h%h%hӥ%h5,%h%h%h%hd%h,%h%h%h%h,%h{X%h%hu%h%h%h%hw%h%h%h%h9,%h"%h%h,%h:%h%h%h{%h%h %hu %h %hh %h %hJ %h %h8 %hW %h %h* %h %h" %h %h %h %h %h" %h@# %h& %h( %h* %h+ %hz- %ho0 %h)3 %h3 %h.< B%h< %h> %h@ %hYC %hC %hAE %hG %hI %h1J %hoK %hfM %hO %hP %hQ %hR %hT %h6U %h0V %hW %hZ %hZ %h[ %h] %h_ %hj` %hUa %hc %he %he %hf %hg %hi %hFj %hj %hMl %hqn %ho %ho %hp %hr %h.s %hs %hMu %hv %h~w %hx %hny %h{ %h{ %h} %h %hȁ ,%h; %h. %h ,%h %hÅ %h ,%h %hԈ %h ,%h8 %h %h ,%h %h %h %hC %h %h %h %h %h %h %h ,%h %h& X%h %h< B%h %h. %h %h %hݩ %h ,%h %h %h ,%h %hy %h %hX %h %h %h ,%hy %h %h ,%h+ %h %h %h %h %h$ %h %h %h %h %h ,%h' %hD %h~ %h %hL %hp %h %h %h %h0 %hL %h %h7 %hw 7 _You open the door.%h 4%h %h, @  There is an open door here.%h %h. _%h %ho %h ,%h %h %h %hZ %h %h %h{ ,%h %h+ %h ,%h %h# %h  ########## .>.......##   ..........#   . ###;..## --5029.3 (191.0) ... #....  ...)####.##+##....  .........#...# ..#  .........#.⌠.# .# .####.##.#...# ... ####.##'##..... ##............# #.....#%hq %h H--302%h. %h _Found a stone staircase leading down. _Health restored: 41; MP restored: 29%h _%h%h%hQZ%hB%hI%h X%ha%hX%h%h%hn%h,%h%h%h,%h%h0%h!B%h~$%h['B%h(%h*,%h,%h-%h/,%h0%h2%h8X%h;9,%hQ:%hh;%hg@%h$A%hdC%hnD,%hE%hVG%h{H,%h=I%hK%hLB%hf%h2(%hX%hB%hn%hJ%h%h%h%h%h.... #.......#...## ##...###. ...)####.##+##....## #...## # .........#...#...## ##..## .........#.⌠.#....######...# .####.##.#...#.............#####.##'##......###...####............#### ######......####..#######...;..# 104.3 (74.0)#..## ###.......>.#..# ###########..###....####..## #### #.....###..######..## #.....# ###.........# #...[.# #######...## ####.......#  ##...####..........## %h X5.3 (75%hQ _Found a stone staircase leading down.%hk4%h/%h%h3,%hIn%hؓB%h%hÛ%h3%h%h*%h%h,%h%h%hN  There is a stone staircase leading down here. _%h0B%hB%h`%h-n%h%h%h%h%hX%h%h%h%h%h%hY",%hv#%h%%h&%h0'%h(%h)%hp+%h+%h,%h-%hS/%h/%hz0%h;A #..## ###......#  # #........#  ## ##...###...# #  .## #...## ##...#  ## ##..## ...#  .######...# #..#  ..........# #..#  ...###...## ###...# %h&<#### ###### ###.;...# ### ####.###......##  ..####.........#####  .....>........##  #######.......#    ###....##    #.....#    #.....# ###...[.# You pick up a Treatise on Traps and begin reading...%h{?,30.3 (2%hB,1.3 (26%h_E%hpG  You add the spells Construct Spike Launcher, Sigil of Binding and Diamond _Sawblades to your library.%ht\%h__ Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft11% 2b - Fulminant PrismConjuration/Alchemy21% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 21% 4  d - Sigil of BindingHexes%hma#22% 3  e - Diamond SawbladesForgecraft100% 7 15 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h7 %h #..## ###......#  IndexError the Magician ...# #........#  Octopode ..## ##...###...# #  Health: 41/41 ======================== .## #...## ##...#  Magic: 29/29 ======================== ## ##..## ...#  AC: 0Str: 7 .######...##..#  EV: 17Int: 22 ..........##..#  SH: 0Dex: 10 ...###...## ###...#  XL:  7 Next: 53% Place: Dungeon:5 #### ###### ###.;...# %h [m Noise: ---------  Time: 5131.3 (0.0) ### ####.###......##  -) Magic Parchment ..####.........#####  Cast: Magic Dart .....>........##  Scroll #######.......# ###....##  #.....#  #.....#  ###...[.#   _Found a stone staircase leading down. _Health restored: 41; MP restored: 29 _Found a stone staircase leading down. _There is a stone staircase leading down here.  You pick up a Treatise on Traps and begin reading...  You add the spells Construct Spike Launcher, Sigil of Binding and Diamond _Sawblades to your library.%h P  Okay, then.%h %h %h . _%h%hZ%h%h*F _Unknown command.%ho%hG Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft11% 2b - Fulminant PrismConjuration/Alchemy21% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 21% 4  d - Sigil of BindingHexes22% 3  e - Diamond SawbladesForgecraft100% 7 15 spell levels left %h2^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h%hQ%hԤ#..## ###......#  IndexError the Magician ...# #........#  Octopode ..## ##...###...# #  Health: 41/41 ======================== .## #...## ##...#  Magic: 29/29 ======================== ## ##..## ...#  AC: 0Str: 7 .######...##..#  EV: 17Int: 22 ..........##..#  SH: 0Dex: 10 ...###...## ###...#  XL:  7 Next: 53% Place: Dungeon:5 #### ###### ###.;...# %hߧ[39;49m Noise: ---------  Time: 5131.3 (0.0) ### ####.###......##  -) Magic Parchment ..####.........#####  Cast: Magic Dart .....>........##  Scroll #######.......# ###....##  #.....#  #.....#  ###...[.#   _Found a stone staircase leading down. _There is a stone staircase leading down here.  You pick up a Treatise on Traps and begin reading...  You add the spells Construct Spike Launcher, Sigil of Binding and Diamond _Sawblades to your library. _Okay, then. _Unknown command.%hP  Okay, then.%hH%hoD _%hq %h5 %h %h} %h %h Q _%h9 B%h %h  %h %h %h& %h ,%h %h %h" ,%h %h %h %hU %h %h X%h" %h$ ,%hF% %h& %hh( ,%h') %h%+ %h", %h, %h!- %h. %h/ %h#0 %h0 %h3 %h)5 ,%h5 %h7 %h&9 ,%h9 %h; %h= %he= %h= %h ? %h@ %h@ %hA %hD %h'E ,%hE %hG %hFH ,%hH %hCJ %hAK %hK %hL %hN %hO ,%hwP %hR %hS ,%hT %hU %h W ,%hW %hY %hZ ,%h[ %h\ %h1^ ,%h^ %hc %hd %h e %hte %hFg %hh ,%hh %hj %hk %hk %hrl %hn %hso %ho %hp %hr %hr %hbs %hs %h_z n%hz ,%h{ %hj} %h~ %h~ %h %hρ %h %h %h %hĄ %h %h ,%h %h %h n%h+ %h %h %h %h> %h %h %h> %he %hʚ %h/ %hi %h %h %h] %h؟ %h %hb %hǡ %h %h+ %h %h %h$ %hJ %h %h %h %hF %h %h %h %h* %h %h %h %hn %h԰ %h8 %h/ %h? %h %h %h %h %h^ %hö %hŹ %h ,%hs %h %hl ,%h %h %hg ,%h %h %hy %h %hD %h %h %hd %h %h %h %h %hN %h %h X%h %h %hx %h %h ,%hS %hN %hJ ,%h %h %h ,%h n%h %h) ,%h %h} %h+ ,%h %h %h ,%h %h %h ,%h %hs %h ,%h %h %h B%h8 %hU ,%h( %h %h ,%h %h% %h %h %hr %h> %hi ,%h? %h %h ,%h %h` %h %h! ,%h %h ,%hm %h$ %h ,%h %hr %h9 ,%h %h@ %hZ ,%h %hA %hg %h %h2 %h: %hI %h %h! %h!" %h<# %h# %h% ,%hX& %h& %h#' %h*( %hA) %h) %h * %h+ %hl, %h, %h9- %h. %hm/ %h/ %h90 %h?1 %h`2 %h2 %h+3 %h=4 %h5 %h5 %hd6 %h7 %h8 %h#9 %h9 %h: %h< ,%hS= %hF> %hD %hzF %h H ,%hGI %hJ %hL ,%hM %h[ %hi\ ,%h4] %h^ %hg` %h` %ha %h+c %hd %h;e %hf %hg %hIi %hi %h#k %hPl %hm %h4n %hn %h(r %hs %h(t %ht %hw %hz %h{ %hl| %h} %h ,%h0 %h %hb ,%h %h %h ,%h %h %h B%h %hǼ %hl ,%hs n%hs %hE ,%h %hZ %h/ %h %h %h %hf ,%h %h %h ,%h %h %h6 ,%h %h %hW ,%h %hW %h~ ,%hL %h %h ,%h %h %h ,%hq %h %h %h %h] %h{ %hp %h %h< %h %hA %h %h %h %hm ,%h& %hF %hw ,%h %h= %hB %h %h %h %h %h %h %h %h %h %h %h %h ,%h %h %h ,%h %h %h ,%h %hz %h ,%h> %h? %h ,%h %h %h %hm %h %h %h %hg %h %h %h %h %h %h %h8! %h! %h" %ha$ ,%h% %h& %h' %h'( %h( %h) %h* %hG+ %h+ %h, %h=. %h. %h / %h60 %hp1 %h1 %h<2 %h3 %h4 %hB5 %h5 %h6 %h8 %hu8 %h8 %h: %h5; %h; %h< %h:= %hZ> %h> %hC? %hZ@ %huA %hA %hBB %hD %hE %hF %hI %hgK %hL ,%h"N %hQO %hP ,%hQ %h S %hU %hU %hrV %hW %hvY ,%hZ %h8\ %h] ,%h_ %ha %he ,%hh %hj %ht  §   §P# ###########  §§§. ###.>.......##  .P.P.#####............#  #..P.........######...## #P....;....## #.......29160.0) #...####....)####.##+##. # #..........#...#. ##..........#.⌠.#. %hv %#...####.##.#...#. ##..## ####.##'##. ###..## ##..........#######...## #........... #######........## ##..#######..%hk~ o§_§§.%h ,21%h 9§%h* 9 _Found a hazy altar of Hepliaklqana.%hJ4%hHN%h^S%hm..§  _P# #########W§§.. ###.>.......##§.P.P.#####..............P...######...##P.........## #..... #...####....)####.##+###.. #..#...#... ##..........#.⌠.#.. #...####.##.#...# W   phantom (dormant). ##..## ####.##'## ###..## ## #######...## #..........%hy,0.0)%h~..§.§.WW%h݆+3.3 (1%hi%hD _A phantom comes into view.%h%h . .. ._P#   §.§.. ###.> .WP.P.#####.... #..P..;......# #.#P.........##  #...####....)# #.. #...... ... ##...... .. #...#### . ##..##     %h . .. ._P#   §.§.. ###.> .WP.P.#####.... #..P..;......# #.#P.........##  #...####....)# #.. #...... ... ##...... .. #...#### . ##..##     %h%h|%h ^ _A phantom is nearby!%h  . .. ._P#   §.§.. ###.> .WP.P.#####.... #..P..;......# #.#P.........##  #...####....)# #.. #...... ... ##...... .. #...#### . ##..##     %h(  . .. ._P#   §.§.. ###.> .WP.P.#####....%h  #..P..;......# #.#P.........##  #...####....)# %h0 0#.. #...... ... ##...... .. #...#### . ##..## %h *    %h@ 8§%h" %h) 9§%h^, ^ _A phantom is nearby!%h\8§%h%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h8§%h%hs%hѵ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hc8§%h~#%h,9§%hX0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h-%..P..P....§.....P#P._P#..###########§.§... ###.>.......#..WP.P.#####..... #..P.........######...#.#%h #..... #...####....)####.##+# #.. #..........#....#..........#.⌠. #...####.##.#...#..## ####.##'# ###..## ##........#######. #########.....#..#######%hk%h o§§.W%h B4Magic Dart _%hf T§§§%h %h X§§***%h_§§.W..28-=5§ _A phantom is nearby! _is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)You can't see any susceptible monsters within range! (Use Z to cast anyway.) __The magic dart hits the phantom. _You now have 28/29 mp.%h̊p§** %hC %h,§§§§.§.W.%h"_7--6%hU§§§§§%h% _The magic dart hits the phantom. _You now have 27/29 mp.%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h   IndexError the Magician .§P..P Octopode ....§§ Health: 41/41 ======================== .....P# Magic: 25/29 ====================---- P._P#.. ########### AC: 0Str: 7  .§§.... ###.>.......# EV: 17Int: 22 .§.P.P.#####............ SH: 0Dex: 10 %h› #..P.........######... XL:  7 Next: 53% Place: Dungeon:5 #.#PW*;......## #..... Noise: =--------  Time: 5296.3 (0.0) #...####....)####.##+# -) Magic Parchment #.. #..........#... Cast: Magic Dart ... ##..........#.⌠. Scroll  ... #...####.##.#... .. ##..## ####.##'# W   phantom # ###..## ##........ #######...## #......... #########........## ##..####### _The magic dart hits the phantom. _You now have 27/29 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (heavily damaged, 73% to hit)%hu IndexError the Magician.§P..POctopode....§§Health: 41/41 ========================.....P#Magic: 25/29 ====================----P._P#..########### AC: 0Str: 7 .§§.... ###.>.......# EV: 17Int: 22.§.P.P.#####............ SH: 0Dex: 10#..P.........######... XL:  7 Next: 53% Place: Dungeon:5#.#***;......## #..... Noise: =--------  Time: 5296.3 (0.0)#...####%hx 1[37m....)####.##+# -) Magic Parchment#.. #..........#... Cast: Magic Dart... ##..........#.⌠. Scroll ... #...####.##.#..... ##..## ####.##'# W   phantom# ###..## ##........#######...## #......... #########........## ##..####### _You now have 27/29 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (heavily damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!%h h  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  %h OPress: ? - help, Shift-Dir - straight line  Aim: a phantom (heavily damaged, 73% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  The searing ray hits the plant! The plant begins to die.%h) H§§..§§§§P.W=7.3 (1Ray %h( %h) §%hB. (§§%hK8 _(Press . to maintain the ray.) _You now have 25/29 mp.%hy8***%hF .§.§§.§§.P.WThe searing ray misses the phantom. The searing ray hits the plant!4--8+  _The phantom misses you. _You now have 24/29 mp.%hh4%h8§§***%h(.§....§..§§P..%hj-71=9Magic Dart++ %h9§%hcW _The searing ray hits the phantom. The searing ray hits the plant!%hҭ E  You stop channelling your searing ray. _A nearby plant withers and dies.5=%h 6===%h x7=%h B%hP ,%hP %hT ,%h %h< P=%h %h5 b8=%hf %h ,%h %h* ,%h# %h ,%h %h %h: :=%h %h %h- B29=%h %h B%h+ %hw %h ,%h %h %h  ,%h %h %h P=%h %h6 %h2 X%h|3 ,%h 5 %h5 %h9 ,%h: %h< %hvN ..PP._P#... ####. .P..§.....# ###.>...##.....P.P.#####........ ..#§.P.........##o....P #.#..........##  ....# #...####....)# #...###..## # #......## ##.... ##?;...# #...####-- ##...## ##..## # ##.## ###..## ##Magic Dart ###### #######...## #. .....###########........## ## ........................# #..# o   [%h1O j34morc (asleep) #..#######.............## #..# #### ####.########## #..# #####..%h[ 1330.3 (31.0)%h` G--1.3 (32%h;e %hcl _An orc comes into view. It is wielding a +0 dagger. _MP restored: 29%hD%h)******%h3......%h28-2=2.3 (1.0)Magic Dart%h _The magic dart hits the orc. _You now have 28/29 mp.%hu %hR %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h< %hC %hL %hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hGk _29= _j - 3 scrolls labelled BASUTS ZERORAF (gained 1)%hkM`%hMP=%hN%hSX%hGT%h9V,%hW%hX%hZ%h[%h[%h]%h_%h"`%hb%hg%hkB%hYvn%hf%hX%hō%hB%h;%h%h,%hМ%h%hע%h]%h&%h%h,%h%hE%h8,%h^%hǻ%h,%hz%h%hm,%h&%h%h(,%h%h%h,%hs%h#%h*,%h%h%h,%h%h@%hb,%hJ%h %h,%hC%h%hK,%h?X%h%h%h,%hP%h%h,%hP%hu C  You see here 3 poisoned darts.%hV ###  ##.### ### ##....# #... #.(...## ##... ##..#...####..#  ##..###...##..#  ##(.###...P#..P#  #.;###....P..P.# -%h#......# ##P...§...## ##....####.......P#.# Magic Dart #....##...PP._P#...#  ##.......P.§§.....## #.....##..§.§P.P.#### o   orc (asleep)%hkx #....#..P..... #o.)....P.##.#....... ......##P#...####.%h#066.3 (34.0)%h%F-7.3 (35%h+%hT4 _An orc comes into view. It is wielding a +0 falchion. _MP restored: 29%h *****o  %hN*The magic dart hits the orc.%h %h.....o.28-==8.3 (1.0)%h _The orc shouts! You hear a shout! _You now have 28/29 mp.%h q***** %h %h u.....o.%h g7---9%h %h _The magic dart hits the orc. _You now have 27/29 mp.%h %h ****)%hA8.....%hh6---70Magic Dart%hm%hCq _The magic dart hits the orc. _You now have 26/29 mp.%hg4%h8%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hh}J%h ; _%hs7=%hB%hT%h,%h%hf=%h%hL8=%h%hګ,%hQ%hB%h,%hL%hk%h3=%h|%h<u29=%hC,%h ###  .#####  #....#%h..   #.(...## #  #..#...####..#  .###...  # ##(.###...P#..P# %hk) #..##...P..P.#  #....;.# ##P...§...##-  %h9 ##....####.......P#.#   #....##...PP._P#...#Magic Dart   ##...o...P.§§.....##   #.)...##..§.§P.P%h=.###   #...........#..P.... o   orc (wandering)   #..)....P.##.#.  %h .........##P#...####   #...###..## #%hu0822.0)%h+F-3.3 (13%hL%hj _An orc comes into view. It is wielding a +0 short sword. _MP restored: 29%hΊ **oThe magic dart hits the orc.%h %h ^.o.%hv 28-====4.0)%h?% %h( _The orc shouts! _You now have 28/29 mp.%h%hj}*)%h2 .%hoR#7%hmS--%h}T3%hU=---%hV5%hVW!Magic Dart%hX%hga%h _The magic dart hits the orc! _You now have 27/29 mp.%hS%h:---%hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hP%h%h%ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hV4%hX%h\[%h[% _%h`x8=%hc%hFf,%hph%hhk,%hkm%hp,%hs%hEwP=%hby%h5|_29=%hV~%h0%h,%hى%h%hp  ###   ##.###   ##....# #   #.(...## ##  # ##..#...####..  #. ##..###...##..#   #.# ##(.###...P#..P#  %h #..##..###....P..P.#   #..;...# ##P...§...#-  ##....####.......P#.   #...)##...PP._P#...Magic Dart  ##.......P.§§.....#   #.)...##..§.§P.P.   #......o....#..Po   orc (wandering)   #..)....P.##.#....  .........##P#...##  #...###..##%h,93.3 (8%h<o.%hE-4.3 (9%h"%h _An orc comes into view. It is wielding a +0 mace. _MP restored: 29%hGfV ****%hQgxo  The magic dart hits the orc.%h%htP.).%hU9o.%hd28-===5.3 (1%hQ %hU _The orc shouts! _You now have 28/29 mp.%h X F***%h %h; .)o. %hm h7----6%h %hk _The magic dart hits the orc but does no damage. _You now have 27/29 mp.%hA+ @**%h+ %hȴ \.o.%hD h6----7%h %h _The magic dart hits the orc but does no damage. _You now have 26/29 mp.%h*U* %h%h/Ro)%hu5--8%h! _The magic dart hits the orc. _You now have 25/29 mp.%h%hET  The magic dart hits the orc but does no damage.%hOG@-9%hfO%he1 _The orc closely misses you.%ha8 %h40-4-400%h%h! _The magic dart hits the orc. The orc hits you with a +0 mace. _You take 1 damage, and have 40/41 hp. You now have 24/29 mp.%h8 %h> C)%hd %hz 3-1Magic Dart%h %h _The magic dart hits the orc. _You now have 23/29 mp.%h%h%h< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hf%h\%h$%h%hF41= _%hX%h^~4%h^%h( %hT :=%h2 %h8,%h%h ,%h{>5=%h>MB%hP,%huY%hmmB%h~6==%h,%h{X%hK,%h+%hP%h7:=%h%h %hL7=%h9%hdB%h\%h%hx%h%hI%h%h%h2:=%h%hx8=%h,%hc%h*,%h%h%hs%h%h%hx:=%hA%h_29=%hr %h%hwB%h!%h',%hf)%h+%h.,%h0%h_5%h7%hL8:=%h9%h;%h>,%h?%hJX%hRB%hS%hV%h_Y,%hZ%h\%hI^,%h_%h.a%hc,%h6d%hf%hg,%hi%h-j%hk,%hl%hm%ho,%hr%h?v%hw,%hyx%hZ{%h(|,%h|%h%hl,%h+%ha%h,%h%h%h[X%h,%hݍ%h%h,%hQ%h%hZ,%h,%hv,%hh%hU%hj,%hI%h%h+%hĢ%ha%hi%hc%h%hd,%hΰ%hG%hس%hP%hк,%hμ%h%h,%h>%h%h,%h%h %h,%h%hR%h,%h%h]%h,%h%h   Things that are here:  a +0 mace; a +0 scale mail _%h  Things that are here:  a +0 short sword; a +0 leather armour _%h,%h%hq %h$%hE%%hY(%hw,%h7B%h>%hZD%hD%hG%hJ%hN,%hQ%h}T%hpW,%hY%h]%h`,%hc%hf%hji,%hk%hn%hnq%h r%hvt%h9w%hz%hz%hC%ha%hz%h&%h%hX%hN%hA%hڗ%h%hț%h%h%h%hɡ%h%h%hݥ%h%h%h}%h%hq%h;%hֳ%h%h%h?%h޷%h~%h%h*%hȾ,%h %hG%h%hw%h%h=,%h%hA%hA,%h%h%h,%h"%h%h,%h%h$%hX,%h%h%h,%h%h/%h%h%hx+%h-%h3%hR9%h9%h<%h'@%hE,%hK%hbB%hg%hyB%h%hݍ%ht,%h8%h<%h,%h%h%h,%h%h%h,%h%hk%h,%hQ%h%h%h%h,%h%h%h%h1%h7,%h%h%h,%h%hi%h%h?%h%h8%h,%h%h~%h',%h%hO%h,%h%h%h%h%h;%h%hF%h. ,%h %h %h ,%h_ %h%h,%h&%h%hY,%h%h+%h%hD%h%hX%h,%h%h6%hZ,%hz!,%h",%h.#%h|$%h3%%h%%h&%h'%h(%ht(%h(%h8*%h+%h,%h,%h-%h*/%h/%h1%h5%h87,%hU8%h9%h:,%h;%h%>%hw?,%h@%h%h%h$,%h%h%hb,%h%hX%h%h %h %h# %h$%hd,%h%h %h`,%hG%h%hC,%h%ho%hB%h8"%h",%hI#%h&%h'%h'%h(%hM+,%h+%hP,%h-%h/%h02%h2%h4%hu7,%hA9%h:%hw<%h=%h=%h)@%h}B,%hnC%hLn%h}  There is a stone staircase leading down here. _%h?%hB%h\  You see here a +0 robe.%hr%h _%h%hr%h7,%h%h%hə%hP%h %h%h%h %h%h%h%hF%h&%hۦ%h`%h%h%hY%hج%h_%h%h%h%h%hN%h%h+%h%h:%h%h%h%hķ,%hи%hZ%h%h%h%hL%h%h%h%h&X%h%h(%hP  There is a stone staircase leading up here.%h%hA _%h%h%h%h%h%h%h%hi%h%h%h%h@%h%hb%hb%h%ho%h%h%h %h%h(%h*%h%h3%h%h%hX%h%he%hW%h%h^%h%h%hJ,%h%h %h$ ,%h %h_ %h ,%h B%h %h" %h ,%hZ %h %hn! ,%h! %h& %h>' ,%h' %h+ %h- ,%h- %h.2 %hr3 ,%h3 %h8 %hp9 ,%h: %h> %h? ,%h@ %hD %hHF ,%hF %hK %hL ,%h{M %hQ %hyR ,%h%S %h2V %hiW ,%hW %h[ %hh\ ,%h] %h` %ha B%hd %he ,%hMf %hh %h j ,%hj %hSm %hn ,%hGo %h r %hqw n%hw %hrx %hz %h{ ,%h4} %h% %h6 ,%h %h %h. ,%h %h %h ,%h %h %h %h %h %h %h %h %h %hx %h= %h %hD %hB %h %h %h %h %hP ,%h %hޟ %hh ,%h %hO %h0 ,%h %h4 %hy ,%hȮ %h" %h ,%h %h0 %hͷ ,%h2 %h %h ,%h %h %h ,%h %h' x  You see here a +0 giant club.%h _%h %h %h ,%h %hk %h% %h %h %h %h ,%h %h %h %h %h0 %h ,%hd %h. %h ,%hu %h^ %h ,%h( %h %h %hz %h %h %h %h %h& %h %h' &%h / n%ho5 n%h6 %h8 ,%h9 %h; %h< %hN= %h= %h @ %hA ,%hB %hD %hF ,%hG %hLI %h K ,%hL %hM %h O %hP %hP %hR %hS ,%hT %hV %hX %h@Y %h$Z %hb^  Things that are here:  a +0 giant spiked club; an ogre skeleton%ho` %h` _%ha %hc %hi B%hj @  You see here a +0 shortbow.%hDl 6 _%hLm %ho %hLp ,%hq %hs %ht %hu %hu %hx %h{ ,%h| %h\~ %h" ,%hw %h %h ,%h/ %ht %h ,%h %h %h ,%h͌ %h %h %hr %h %h %hՔ ,%hk %h %h2 ,%h %hݙ %h[ %hӚ %hG %h %h ,%h %hR %h ,%h %h  #### #  ####### #  #####.....##########  ....................  ######..#######....  #### ####.# ###   ######  #...;##-%h b729.3 (328.0)  ####..#  #..##   ##..# #  #..#### ###. %h  #.....########...  #..........).)..#  #.............#  ##.....#########%hӼ 8-%hȿ %h  Done exploring. _Health restored: 41; MP restored: 29%hW J%h 0.0)..............).)..%h۰ %hi [ _Done exploring.%hs+4%h`,%hRR%hUE _Done exploring.%h%h-Level 5 of the Dungeon <<<>>>_(Press ? for help)##.###....### ##......## ##..........#.⌠.#....######...# ##..###.....### ##.....# #...####.##.#...#.............# ##..###..#####...## ##..## ####.##'##......###...## ###...#####%h(##.## ###..## ##............#### ###### ###.....###############...## #.............### ####.###......##  #####.....###########........## ##..#######......####.........#####  .............................# #..## ###.......>........##  ######..#######.............## #..###########.......##### ####.########## #..#####....#######..## #####.....#########..######..###.....##...;#####.........####...[.#####..#%hX#######...## ####.......##..#######...####..........####..#########.#####.........######....##..#######..........####........### ##....##.....########...######....######## ##...###...#######.....##..........).)..## ##..........####..### ##..............###.............### #................## ##..............####.....###########.###..#####.....##########...##..####.....##%h*##.## #..# ##....# #######.####..###......###.## #.## #....####...##.# ##..#######..####.## #)# #......)....####.# ##..##%hE..#######...####..........####..# ########.### ##.######....##..#### ###..........## ##.. ##....##.....########...######....######## ##...###...####..........).)..## ##..........####..### ##........ ........### #................## ##.....%h5H##  ##.....######### ##.###..#####.....# #########...##..##  ##.....## ##.## #..# ##....# ##.####..###......# ##.## #.## #....####...# #.# ##..#######..# ###.## #)# #......)....## ##.# ##..## #..####..## #.# #.......##...# #..# ##..## #...##...# #.# ####..########..# ##..## #...#####..## #.#......####............# ##...##### #......## #..## #.## ##.......##......####...#######......#.# #.......# ##..## ##.#####.....(.## ##................## #.......#%hH[37m ##..## ##..#...##... .##.....#### ##.......# ##..## ##....#####<........# #..#######.<######## ##..# #...## ##........# #..# #..##..# ##.## #...## ##.......## #..# #..####..........##  ##....## #.>..##..### ##..# #..# ##..........# ##.####..##..# ##...####..## #...# #..# #......).).####### ##.<#..####.### ##..## ##..###...## ..# ##..######).)†....## ##...## ##..## ###........# #..#Ĭ%hCĬ%hiX ##### IndexError the Magician  ######## Octopode  #####.....########### Health: 41/41 ========================  ..................... Magic: 29/29 ========================  ######..#######...... AC: 0Str: 7 Ĭ%hZ #### ####.## EV: 17Int: 22 ### SH: 0Dex: 10  ######XL:  7 Next: 73% Place: Dungeon:5  #...;##Noise: ---------  Time: 5729.3 (0.0)  ####..#-) Magic Parchment  #..##Cast: Magic Dart  ##..### Scroll   #..#######.  #.....########...  #..........).)..#  #.............###  ##.....#########Things that are here: _a +0 giant spiked club; an ogre skeleton _You see here a +0 shortbow.  Done exploring. _Health restored: 41; MP restored: 29 Ĭ%h\_Done exploring. _Done exploring.Ĭ%hDbĬ%hZcĬ%hCd; _Ĭ%hkXĬ%h&mĬ%h2n,Ĭ%hnĬ%h5Ĭ%hôĬ%hĬ%hĬ%hĬ%hĬ%hu,Ĭ%hĬ%hĬ%hr,Ĭ%hoĬ%hĬ%hĬ%h"Ĭ%h,Ĭ%hĬ%hĬ%h,Ĭ%hĬ%htĬ%h,Ĭ%hĬ%h$ _a +0 giant spiked club; an ogre skeletonYou see here a +0 shortbow.  Done exploring. _Health restored: 41; MP restored: 29Done exploring. _ You see here a +0 shortbow.Ĭ%hĬ%h _Ĭ%hpĬ%hĬ%hx,Ĭ%hĬ%h9  Things that are here:  a +0 giant spiked club; an ogre skeletonĬ%hH Ĭ%h  _Ĭ%h Ĭ%h Ĭ%h,Ĭ%hĬ%hNĬ%h,Ĭ%hĬ%hĬ%h ,Ĭ%hĬ%h Ĭ%h,Ĭ%h Ĭ%hO#Ĭ%h$,Ĭ%hm%Ĭ%h(Ĭ%h)Ĭ%h**Ĭ%h*Ĭ%hg-Ĭ%h.Ĭ%hg/Ĭ%h/Ĭ%h!2Ĭ%h3Ĭ%h4Ĭ%h4Ĭ%h6Ĭ%h8,Ĭ%hY9Ĭ%h<Ĭ%h>,Ĭ%h?Ĭ%hBĬ%hD,Ĭ%hEĬ%h,HĬ%hIĬ%hTJĬ%h%KĬ%hwMĬ%hNĬ%h(OĬ%hOĬ%hQĬ%hSĬ%hJTĬ%hTĬ%hVĬ%hMXĬ%hXĬ%hsYĬ%h[Ĭ%h],Ĭ%h^Ĭ%hg`Ĭ%hb,Ĭ%hbĬ%hdĬ%heĬ%h{fĬ%hgĬ%hhĬ%hjĬ%hjĬ%h]kĬ%hmmĬ%hnĬ%hloĬ%h/pĬ%h)rĬ%hsĬ%hitĬ%h@uĬ%h9wĬ%hxĬ%hyĬ%hazĬ%hp}Ĭ%h,Ĭ%hԂĬ%hĬ%hE,Ĭ%h܈Ĭ%hĬ%hn,Ĭ%h0Ĭ%hڐĬ%h’,Ĭ%h#Ĭ%h Ĭ%h,Ĭ%hĬ%hĬ%hz,Ĭ%hמĬ%hĬ%h,Ĭ%h,Ĭ%h,Ĭ%h,Ĭ%hlĬ%hĬ%h,Ĭ%hĬ%hĬ%hT,Ĭ%hҳĬ%hĬ%h,Ĭ%hbĬ%h##.# #......####..########..# #.# #......####............# #.## ##.......##......####... ##.#####.....(.........## ##  ##..#...##...........## ##  ##....#####<........# #..  #...## ##........#..#  #...## ##.......## #..#  ##....## #.;..##..### ##..#78.3 (49.0) ###..##..# ##...####..## #...# <#..####.### ##..## ##..###...# ...## ##..##[40Ĭ%hkm #...## ##........ ...# ##..## ###..## ##...... ..## ##..# ##..## ##......  ...## #..# ##..## #......  ###.## ###..# ##..###......  # ##.# #..### ###......... Ĭ%h=Ĭ%hĬ%hc _There is a stone staircase leading down here.Ĭ%hĬ%h׹Ĭ%hz9.3 (1.0) _Ĭ%hn ....# .....  Ĭ%h##.?..#....  ##.........#  ...........#  .#.........#   ...........# Ĭ%h  .#.........# 6 .......;h..#  Ĭ%h.#######.###  ..#  #.#  .. Ĭ%h? ...h   hound (asleep) ... ...# Ĭ%h!Ĭ%hE hhYou climb downwards.Ĭ%hNJb====80.1 (1.8Magic DartĬ%hďĬ%hy _The hound barks! _There is a stone staircase leading up here.Ŭ%h\  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ŭ%h   IndexError the Magician Ŭ%h ....# .....  Octopode ##.?..#....  Health: 41/41 ======================== ##.........#  Magic: 27/29 ======================-- Ŭ%h ...........#  AC: 0Str: 7  .#.........#  EV: 17Int: 22 ...........#  SH: 0Dex: 10 .#.........#  XL:  7 Next: 73% Place: Dungeon:6 .......;h..#  Noise: ====-----  Time: 5780.1 (0.0) .#######.###  -) Magic Parchment ..#  Cast: Magic Dart #.#  Scroll  ..  ...  h   hound ...  ...#  _The hound barks! _There is a stone staiŬ%h rcase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (73% to hit)Ŭ%h QIndexError the Magician....# .....Octopode##.?..#....Ŭ%ho Health: 41/41 ========================##.........#Magic: 27/29 ======================--...........#AC: 0Str: 7 .#.........#EV: 17Int: 22...........#Ŭ%h SH: 0Dex: 10.#.........#XL:  7 Next: 73% Place: Dungeon:6.......;***#Noise: ====-----  Time: 5780.1 (0.0)Ŭ%h .#######.###-) Magic Parchment..#Cast: Magic Dart#.#Scroll .....h   hound......# _The hound barks! _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (73% to hit)Ŭ%hn  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing RayPress: ? - help, Shift-Dir - straight line: a hound (73% to hit)  You focus your ray upon the hound. The searing ray misses the hound.  (Press . to maintain the ray.) Sh..S   adder  The hound closely misses you.==--1.1 (1Ray  _An adder comes into view. _You now have 27/29 mp.Ƭ%hdZ*** Ƭ%hƬ%h .Sh..  The searing ray hits the hound. The hound closely misses you.Ƭ%h6---2+ Ƭ%hƬ%h{ _The hound barely misses you. _You now have 26/29 mp.Ƭ%hZ*** Ƭ%hXƬ%hcd.Sh..Ƭ%he_5--3Ƭ%hf=++ Ƭ%hwmƬ%hr _The searing ray hits the hound! The hound barely misses you. _You now have 25/29 mp.Ƭ%hfƬ%hi***S   adderƬ%h7D  The searing ray hits the hound!Ƭ%hƬ%hDl.S†..Ƭ%hB'T-814Ƭ%h&0Ƭ%h5> _You finish channelling your searing ray.Ǭ%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ǭ%h  IndexError the Magician ....# .....  Octopode ##.?..#....  Health: 41/41 ======================== ##.........#  Magic: 23/29 ===================----- ...........#  AC: 0Str: 7  .#....S....#  EV: 17Int: 22 ......*....#  SH: 0Dex: 10 .#.....*...#  XL:  7 Next: 81% Place: Dungeon:6 .......;†..#  Noise: ==-------  Time: 5784.1 (0.0) .#######.###  -) [Ǭ%h՟39;49mMagic Parchment ..#  Cast: Magic Dart #.#  Scroll  ..  ...  S   adder ...  ...# The searing ray hits the hound! _You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)Ǭ%hOIndexError the Magician....# .....Octopode##.?..#....Health: 41/41 ========================##.........#Magic: 23/29 ===================-----.....*.....#AC: 0Str: 7 .#....*....#EV: 17Int: 22......*....#SH: 0Dex: 10.#.....*...#XL:  7 Next: 81% Place: Dungeon:6.......;†..#Noise: ==-------  Time: 5784.1 (0.0).#######.###-) Magic Parchment..#Cast: Magic Dart#.#Scroll .....S  Ǭ%hPS adder......#The searing ray hits the hound! _You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (68% to hit)Ǭ%h _You finish channelling your searing ray.  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Ǭ%hPress: ? - help, Shift-Dir - straight line  Aim: an adder (68% to hit)  You focus your ray upon the adder. The searing ray hits the adder.Ǭ%h"b...S.Ǭ%h%i5.1 (1Ray Ǭ%h-Ǭ%h3 _(Press . to maintain the ray.) _You now have 23/29 mp.Ǭ%hX Ǭ%h^ [****Ǭ%hB ^..†.Ǭ%h 22-3-6Magic Dart+ Ǭ%h Ǭ%h _The searing ray hits the adder. _You now have 22/29 mp.Ǭ%h, N****Ǭ%hO ^..†.Ǭ%hj 1----7++ _Ǭ%h Ǭ%h r _You now have 21/29 mp.Ǭ%hN****Ǭ%h'..†.0---8 _You finish channelling your searing ray. _You now have 20/29 mp.Ȭ%h[[Ȭ%heȬ%hPmȬ%hvȬ%hac1=9 _Ȭ%h#Ȭ%h#.# #......####..########..# #.# #......####............# #.## ##.......##......####...## ##.#####.....(...## ##....##..#...##..## ##...##....#####<..##..##...## ##........##..##...## ##.......## #..#5##....## #.;..##..### ##..# ###..##..# ##...####..## #...# <#..####.### ##..## ##..###...# ...## ##..## #...## ##........ ...# ##..## ###..## ##....... ..## ##..# ##..##[4Ȭ%hІ0m ##......  ...## #..# ##..## #......  ###.## ###..# ##..###......  # ##.# #..######......... =Ȭ%hY.90.6 (2.5Ȭ%h _You climb upwards. _There is a stone staircase leading down here.Ȭ%h Ȭ%h Level 5 of the Dungeon <<<>>>_(Press ? for help)#......###.## #.## #....####...##.# ##..#######..#Ȭ%h ###.## #)# #......)....####.# ##..###..####..## #.# #.......##...##..# ##..###...##...# #.# #......####..########..# ##..###...#####..## #.# #......####............# ##...######......## #..## #.## ##.......##......####...#######......#.##.......# ##..## ##.#####.....(.........## ##................###.......###..## ##..#...##...........## ##.....##.....######.......#Ȭ%hD ##..## ##....#####<........##..#######.<#######........###..# #...## ##........##..# #..##..#.........###.## #...## ##.......## #..# #..####..........####.## ##....## #.;..##..### ##..# #..###..........###.####..##..# ##...####..## #...# #..##......).).####### ##.<#..####.### ##..## ##..###...## #..###..######).)†....## ##...## ##..## #...## ##........# #..##..## ##........## #...# ##..## ###..## ##.......### #..###.####...####.## #..## ##..# ##..## ##........## #...####.##..## ##.##[3Ȭ%h 7m ##...## #..# ##..## #.........# ###..###..##..# #..####.###.## ###..###..###......#..# ##..###.###..# ##..#..## ##.# #..######.........##.# ##.###.##### #....## ### #######...#.....## #.#####...#####.###..#######..#### ####Ȭ%hq  #####.## ###..## ##............#### ###### ###..... ##############...## #.......### ####.###......##  #####.....###########........## ##..#######......####.........#####  .............................# #..## ###.......>........##  ######..#######.............## #..# ##########.......#Ȭ%h! #### ####.########## #..##.## #####..## #### #.....#  ###### ##..######..## #.....#  #....## ###.........# ###...[.#  ####..# #######...## ####.......# #..##  # ##...####..........## ##..# ########.### ##.........######....# #..#### ###..........## ##........### ##....#########...######....######## ##...###...####..# #..........).)..## ##..........####..### ##......## #.............### #................## ##.......###.....######### ##.###..#####... #########.Ȭ%hW# "..##..##....## ##.## #..# ##....# ##### ##.#....# ##.## #.## #....####...# #.# ##..#####..# ###.## #)# #......)....## ##.# ##..## #..## ##..## #.# #.......##...# #..# ##..## #...##...# #.# #......####..########..# ##..###...#####..## #.# #......####............# ##...#####ɬ%h"ɬ%h*#.# #......####..########..# IndexError the Magician #.# #......####............# Octopode #.## ##.......##......####...## Health: 41/41 ======================== ɬ%h,##.#####.....(.........## ##.... Magic: 21/29 =================-------##..#...##...........## ##... AC: 0Str: 7 ##....#####<........##..# EV: 17Int: 22#...## ##........##..# SH: 0Dex: 10#...## ##.......## #..# XL:  7 Next: 83% Place: Dungeon:5##....## #.;..##..### ##..# Noise: ---------  Time: 5790.6 (0.0) ###..##..# ##...####..## #...# -) Magic Parchment <#..####.### ##..##[ɬ%h(/40m ##..###...# Cast: Magic Dart ...## ##..## #...## ##........ Scroll ...# ##..## ###..## ##....... ..## ##..# ##..## ##......  ...## #..# ##..## #......  ###.## ###..###..###......  # ##.# #..######.........  _The searing ray hits the adder. _You now have 22/29 mp. _You now have 21/29 mp. _You finish channelling your searing ray. _You now have 20/29 mp. _You climb upwards. _There is a stone staircase leading down here.ɬ%h8ɬ%hO:ɬ%h?; _ɬ%hc@ɬ%hvBɬ%h Cɬ%hDɬ%h!d2=ɬ%heP=ɬ%hbfɬ%hDhɬ%hiɬ%hiM23=ɬ%hjɬ%hlɬ%hcm,ɬ%hmɬ%hQpɬ%hq,ɬ%h7rɬ%htɬ%hBuɬ%hu,ɬ%hgxɬ%hyɬ%hy:=ɬ%h zɬ%h|ɬ%h@}ɬ%h=&4ɬ%hɬ%hɬ%hÅɬ%hZ,ɬ%hɬ%hɬ%h%,ɬ%hɬ%h'ɬ%hɬ%h(ɬ%hɬ%hŐɬ%hFɬ%hߑɬ%hɬ%hɬ%hmL5=ɬ%h5ɬ%h[ɬ%hsɬ%h ɬ%hɬ%hɬ%h%,ɬ%hɬ%hɬ%h,ɬ%hɬ%hɬ%hɬ%h>i6==ɬ%h9ɬ%hɬ%h0 =ɬ%h b7=ɬ%h? ɬ%h7 ɬ%h  Bɬ%h  ɬ%h ,ɬ%h ɬ%hV ɬ%h ,ɬ%h0 ɬ%h} ɬ%h P=ɬ%h ɬ%hz! ɬ%h" b8=ɬ%h# ɬ%hk% ɬ%h& ,ɬ%h' ɬ%h0 Q#.##+##....## #...## ###. ...#...#...## ##..## # ...#.⌠.#....######...# ##..# ...#.............# # ##.##'##......###...## ###...# ...........#### ###### ###.....# ...........### ####.###......## #######......####.........##### # ###.......;........## 823.6 (33.0) ##########.......# #ɬ%h1 g###....## ## #### #.....# ######..## #.....# #.........# ###...[.# #######...## ####.......# ##...####..........## ##.........######....#ɬ%h5 ɬ%h>; ɬ%h;  There is a stone staircase leading down here. _You regained 7 mp, and now have 28/29 mp.ɬ%h; Jɬ%h ɬ%h N4.6 (1.0) _ɬ%h  #  ###5#  #....  #######.5# 6 #.#  #.#   55 2 ufetubi (asleep) ɬ%h T=ɬ%h 9  You climb downwards.ɬ%h ɬ%h .5.555ɬ%hAF a====5.3 (1.7Magic Dartɬ%h#J ɬ%h2M _The ufetubus shouts! x2 _There is a stone staircase leading up here.ʬ%hYh  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʬ%h   IndexError the Magician  Octopode  Health: 41/41 ========================  Magic: 26/29 =====================--- #  AC: 0Str: 7  ###.#  EV: 17Int: 22 #..5.  SH: 0Dex: 10 #######..#  XL:  7 Next: 83% Place: Dungeon:6 #.....;5# Noise: ====-----  Time: 5825.3 (0.0) #.####### -) Magic Parchment  Cast: Magic Dart  Scroll   55[39ʬ%hR ;49m 2 ufetubi _The ufetubus shouts! x2 _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (68% to hit)ˬ%hŞz*5**5ˬ%ht.5..5̬%hIndexError the MagicianOctopodeHealth: 41/41 ========================Magic: 26/29 =====================---#AC: 0Str: 7 ###.#EV: 17Int: 22#..5.SH: 0Dex: 10#######..#XL:  7 Next: 83% Place: Dungeon:6#.....;*#Noise: ====-----  Time: 5825.3 (0.0)#.#######-) Magic ParchmentCast: Magic DartScroll 55 2 ufetubi _The ufetubus shouts! x2 _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̬%hoAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (68% to hit)̬%h@K  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ufetubus (68% to hit)  You focus your ray upon the ufetubus. The searing ray misses the ufetubus.  (Press . to maintain the ray.)̬%hB̬%hG .55;.  The ufetubus misses you. The ufetubus closely misses you.  The ufetubus slips past you! The ufetubus closely misses you.̬%hH==--6.3 (1Ray ̬%h|K̬%hO _The ufetubus misses you. _You now have 26/29 mp.̬%h`{:****̬%h/̬%hV ....5;5The searing ray misses the ufetubus. The ufetubus completely misses you.̬%h37------7+ ̬%h ̬%h _The ufetubus hits you. _You take 4 damage, and have 37/41 hp.ͬ%h~:****ͬ%h|  ...5The searing ray hits the ufetubus. The ufetubus completely misses you.  The ufetubus misses you. The ufetubus hits you. x2  The ufetubus completely misses you. The ufetubus hits you.ͬ%h 30-------5-=8++ ͬ%hͬ%h _The ufetubus misses you. The ufetubus closely misses you. _You take 7 damage, and have 30/41 hp. You now have 25/29 mp.ͬ%h> ͬ%h@ w****   ufetubusͬ%h ...5;.  The searing ray hits the ufetubus!  You finish channelling your searing ray.  The ufetubus slips past you! The ufetubus hits you.ͬ%hN 29-----4--49ͬ%h ͬ%hT _The ufetubus barely misses you. _You take 1 damage, and have 29/41 hp. You now have 24/29 mp.ά%hJ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ά%hq  IndexError the Magician  Octopode  Health: 29/41 ================--------  Magic: 22/29 ==================------ #  AC: 0Str: 7  ###.#  EV: 17Int: 22 #....  SH: 0Dex: 10 #######..#  XL:  7 Next: 84% Place: Dungeon:6 #....5;.# Noise: ==-------  Time: 5829.3 (0.0) #.####### -) Magic Parchment  Cast: Magic Dart  Scroll   [ά%h36m5   ufetubus _The ufetubus barely misses you. _You take 1 damage, and have 29/41 hp. You now have 24/29 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (68% to hit)ά%h8ZIndexError the MagicianOctopodeHealth: 29/41 ================--------Magic: 22/29 ==================------#AC: 0Str: 7 ###.#EV: 17Int: 22#....SH: 0Dex: 10#######..#XL:  7 Next: 84% Place: Dungeon:6#.****;.#ά%hNoise: ==-------  Time: 5829.3 (0.0)#.#######-) Magic ParchmentCast: Magic DartScroll 5   ufetubus _The ufetubus barely misses you. _You take 1 damage, and have 29/41 hp. You now have 24/29 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (68% to hit)ά%h~s ...5  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ufetubus (68% to hit)  You focus your ray upon the ufetubus. The searing ray hits the ufetubus.  (Press . to maintain the ray.)  The ufetubus hits you. The ufetubus misses you. The ufetubus barely misses you.ά%h4--30.3 (1Ray ά%hά%h _The ufetubus closely misses you. _You take 5 damage, and have 24/41 hp. You now have 22/29 mp.ά%hX ά%h[ J**** ά%h ....ά%h 1-51Magic Dart+ ά%h& ά%h _The searing ray hits the ufetubus. _You now have 21/29 mp.ά%h :****ά%h1^ ....ά%ha ---2++ _ά%hPd ά%hf Ϭ%h4Ϭ%h_Ϭ%hK  You stop channelling your searing ray.Ϭ%hU5-- _Ϭ%h6=Ϭ%hh2=Ϭ%hϬ%h8,Ϭ%h.Ϭ%hHBϬ%hub7=Ϭ%hϬ%hϬ%hj23==Ϭ%hϬ%h"Ϭ%h,Ϭ%h],Ϭ%h4Ϭ%hbϬ%hhj8=Ϭ%hgP=Ϭ%h>Ϭ%hϬ%h<4Ϭ%hϬ%hm,Ϭ%hb9=Ϭ%h Ϭ%hw,Ϭ%huϬ%h( BϬ%h Ϭ%h[ L5=Ϭ%h Ϭ%h Ϭ%h k30=Ϭ%h=Ϭ%h1==6=Ϭ%h6Ϭ%h,Ϭ%hϬ%h-32=7==3==8=4=Ϭ%h/=Ϭ%h0E29= _Magic restored.5==6==7=Ϭ%hGBϬ%h%JBϬ%h`Q8=Ϭ%hSϬ%hUY9=Ϭ%hZBϬ%h]BϬ%hC_,Ϭ%h_Ϭ%h`Ϭ%haM40=Ϭ%hbϬ%hmc,Ϭ%hdϬ%hZe,Ϭ%heϬ%h|hBϬ%hOiϬ%hif41==Ϭ%hYjϬ%hk1 _HP restored.Ϭ%hm4Ϭ%hMnϬ%hCtϬ%hcz=Ϭ%h4|Ϭ%h~,Ϭ%h?Ϭ%hϬ%hS,Ϭ%hϬ%hwϬ%h=,Ϭ%h;Ϭ%hϬ%hϬ%hE _d - 4 fuming black potions (gained 2)Ϭ%h`Ϭ%h,Ϭ%hϬ%hϬ%h(,Ϭ%hݣϬ%hnϬ%hBϬ%hf  You see here a +0 leather armour.Ϭ%h&Ϭ%h _Ϭ%hϬ%hXϬ%h0Ϭ%hW,Ϭ%h Ϭ%hSϬ%hϬ%hϬ%hN _You now have 297 gold pieces (gained 12).Ϭ%h$..######. ....#####...... ...........##  ##.-- #.[..#.....5.#.##########.Magic Dart#.#Ϭ%h^(#.##.#5   shadow imp (asleep)####.###....########..####Ϭ%h 913.3 (81.0)  A shadow imp comes into view.Ϭ%h-n5.5Ϭ%hK5==4.3 (82Ϭ%hϬ%h| _The shadow imp shouts, "Decamp, thou artless hasty-witted erk!" _Health restored: 41; MP restored: 29Ь%h/J  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ь%h Ь%hU Ь%h Ь%h; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ь%h Ь%h Ь%h Ь%hN F _Unknown command.Ѭ%h"X**** Ѭ%hFѬ%hhHJ...5.Ѭ%hLIh28--5.3 (1.0)Ѭ%hMѬ%hVQ9 _The magic dart hits the shadow imp.Ѭ%h a  [Offhand melded]-Ѭ%h eѬ%hDh  [Helmet melded] _You now have 28/29 mp.Ѭ%h[>  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѭ%hi +Ѭ%h   IndexError the Magician  Octopode  Health: 41/41 ========================  Magic: 26/29 =====================---  AC: 0Str: 7  .. ######.  EV: 17Int: 22 ....#####......  SH: 0Dex: 10 ...........## XL:  7 Next: 85% Place: Dungeon:6 ##...;*# Noise: =--------  Time: 5915.3 (0.0) #.[..#.**5...  -) Magic Parchment #.##########.  Cast: Magic Dart #.#[39;4Ѭ%h4 z9m Scroll  #.# #.# 5   shadow imp ####.# ##....#  #######..####[Helmet melded] _You now have 28/29 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, 78% to hit)Ѭ%hn  IndexError the Magician  Octopode  Health: 41/41 ========================  Magic: 26/29 =====================---  AC: 0Str: 7  .. ######.  EV: 17Int: 22 ....#####......  SH: 0Dex: 10 ...........##Ѭ%hO XL:  7 Next: 85% Place: Dungeon:6 ##...;.# Noise: =--------  Time: 5915.3 (0.0) #.[..#...5...  -) Magic Parchment #.##########.  Cast: Magic Dart #.# Scroll  #.# #.# 5   shadow imp ####.# ##....#  #######..####[Helmet melded] _You now have 28/29 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, 78% to hit)Ѭ%hk ..   ....##  ...... *# #Ѭ%h***...  ###.  #.# #.# #.# ####. ##....  ..Ҭ%h2.... _You now have 28/29 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a shadow imp (heavily wounded, 78% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp.Ҭ%hWz7=6.3 (1Magic DartRay  _(Press . to maintain the ray.) _You now have 26/29 mp.Ҭ%hfE****Ҭ%h )....Ҭ%h{T5---Ҭ%hL7+ _Ҭ%hҬ%h!r _You now have 25/29 mp.Ҭ%hq4 Level 6 of the Dungeon<<(Press ? for help) ..  ######.  ....#####......  ...........##  ##...;.# #.[..#....... #.##########. #.# #.##.#####.###....########..#####.....<.###.####### Ҭ%h =;<Ӭ%hQӬ%h$CIndexError the MagicianOctopodeHealth: 41/41 ========================Magic: 25/29 ====================----AC: 0Str: 7 ..######.EV: 17Ӭ%hY CInt: 22....#####......SH: 0Dex: 10...........##XL:  7 Next: 87% Place: Dungeon:6##...;.#Noise: ---------  Time: 5917.3 (0.0)#.[..#.......-) Magic Parchment#.##########.Cast: Magic Dart#.#Scroll Ray+ #.##.#####.###....########..####Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadow imp (heavily wounded, 78% to hit)  You focus your ray upon the shadow imp. The searing ray hits the shadow imp. _(Press . to maintain the ray.) _You now have 26/29 mp. _You now have 25/29 mp.Ӭ%hsӬ%hӬ%hpK  You stop channelling your searing ray.Ӭ%hӬ%h$ _6=Ӭ%h&Ӭ%h),Ӭ%h+Ӭ%hNe  You see here a +0 leather armour. _7==Ӭ%hY,Ӭ%h*i6=8=Ӭ%hejӬ%hk,Ӭ%hPlӬ%h@nBӬ%hnӬ%h}t#.[..#.......#.##########.#.##.##.# ####.# ##....# #######..#####.....;.##30.3 (13.0)#.#######  Ӭ%h u#Ӭ%hvӬ%h,yӬ%h{  There is a stone staircase leading up here. _You regained 3 mp, and now have 28/29 mp.Ӭ%h1fӬ%hhӬ%h~kӬ%hnӬ%huN1.0) _Ӭ%hjI##.##+##....## #...## ###...# ...#...#...## ##..## #...# ...#.⌠.#....######...# ##..# ##.#...#.............# ##..# ##.##'##......###...## ###...# ...........#### ###### ###.....# ...........### ####.###......## #######......####.........#####5 # ###..........######Ӭ%hJ .......# ####....## ## #####.....# .######..###.....# #.........####...[.# #######...## ####.......###...####..........####.........######....#=Ӭ%hcNӬ%hSX29=2.8 (2.5Ӭ%hӳӬ%h| _You climb upwards.  There is a stone staircase leading down here. _MP restored: 29%hI%h;K4%hb}F0.0%h%hE _Done exploring.%hʷ4%hȸ%h<%h%hE _Done exploring.%hV %hh %hM %h= %h 4%h E _Done exploring.%hZ 4%h %hT <%h %h E _Done exploring.%h%hi+Level 5 of the Dungeon <<<>>>_(Press ? for help)%ha#.)...##....§P.P.#####............# ##..## ###......# #.###...........#..P.........######...####...# #........## ##.####..)....P.##.#..........## #.......#...## ##...###...### ##.##### #.........##P#...####....)####.##+##....## #...## ###...# ##.##.## ###....###...###..## #..........#...#...## ##..## #...# #####.###....### ##......## ##..........#.⌠.#....######...# ##..###.....### ##.....# #...####.##.#...#.............# ##..###..###%h##...## ##..## ####.##'##......###...## ###...#######.## ###..## ##............#### ###### ###.....###############...## #.............### ####.###......##  #####.....###########........## ##..#######......####.........#####  .............................# #..## ###.......;........##  ######..#######.............## #..###########.......##### ####.########## #..##%h###....#######..## #####.....#########..######..###.....##....#####.........#%hG###...[.#####..########...## ####.......##..#######...####..........####..#########.#####.........######....##..#######..........####........### ##....#%h#.....########...######....######## ##...###...#######.....##..........).)..## ##..........####..### ##..............##%h#......# ##P....§..###..# ##..###########..).####....§.§P#.###.# ##..........##...)##...PP._P#...# ########### ##.# ##........#...# %h=##P.§......## ###.>.......## ##..# ##.....#######.# #.)...##....§P.P.#####....# ##..## ###......# #.## #...........#..P.........######...####...# #........## ##.## ##..)....P.##.#..........## #.......#...## ##...###...### ##.##### #.........##P#...####....)+## #...####.##.## ###....###...###..## #..........#...#...## ##..## #...#####.###....### ##......## ##..........#.⌠.#....######...# ##.. ##.....### ##.....# #...####.##.#...#.............# ##.%h.# ##..### ##...## ##..## ####.##'##......###...## ##...# #### ##.## ###..## ##............#### ###### ###.....#%h####### ...## #.............### ####.###......##  #####.....###########........#######......####....##### %h .............................# #..## ###.......;...##  ######..#######.............## #..# ##########...... #### ####.########## #..#####....# %h### ##..#### ##  ###### ##..######..## #.%h N....#  #....## ###.........# ###...[.#  ####..########...## ####..%hB##..#####...####%h@ #..##### ##...####..........####..# ########.#####.........######....##..#### ###..........## ##........### ##....##.....########...######....######## ##...###...#######.....##..........).)..## ##..........####..### ##..............###.......### #.......## ##........####.....######### ##.###..#####.....# #########...##..####.....## ##.## #..# ##....# ##### ##.####..###......# #### #....####...# #.# ##..#######..# ###.## #)# #......) ##.### #..## ##..## #.# [40%h m#.......##...# #..# ##..## #...#  #...# #.# #......####..########..# ##..##...####..## #.# #####............# ##...##### #......##..## #.## ####......####...#######......#.# #.......# ##..## ##.#####.....(...## ##................## ## ##..## ##..#...##...........## ##.....##.....#### ##.......# ##..## ##....#####<........# #..#######.<#######........# ##..# #.##........# #..# #..##..#.........# ##.## #...## ##.......## #..# #..# ###..........####.## ##....## #.>..##..### ##..# %h( S[34m#..# ##..........###.####..##..# ##...####..## #...# #..# #......).).####### ##.<#..####.### ##..## ##..###...## #..##..######).)†....## ##...## ##..## #...## ## #..#%hj #......# ##P....§..## #..# ##..######### ##..).####....§.§P#.#  ##.# ##..........## #...)##...PP._P#...# ########### ##.# ##........#...# ##.......P.§......## ###.>.......## ##..# ##.....#######.# #.)...##....§P.P.#####............# ##..## ###......# #.## #.....#..P######...####...# #..## ##.## ##..)....P.##.#..........## #.......#...## ##...###...### ##.## ### #.........##P#...####....)####.##+##....## #...## ###...# ##.# #.## ###....###...###..........#...#...## ##..## .### ##.%ht###....### ##......## ##..........#.⌠.#####...# ###.....### ##.....# #...####.##.#...#.............# ##..###..#####...## ##..## ####.##'##......###...## ###...#### #.## ###..## ##......#### ###### ###.....######## ######...## #......### ####.###......##  #####.....###########........## ##..###########.........#####  ......................# #..## ###.......;........##  ######..#######.............## #..# ##########.......# #### ####.########## # ###....## #####..## #### #.....#  ######  [%h4S40m##..######..## #.....#  #....##  ###.........# ###...[.#  ####..########...## ####.......#..#######...####..#%hc##.##+##....## #...## ###...# IndexError the Magician ...#...#...## ##..## #...# Octopode ...#.⌠.#....######...# ##..# Health: 41/41 ======================== ##.#...#.............# ##..# Magic: 29/29 ======================== ##.##'##......###...## ###...# AC: 0Str: 7 ...........#### ###### ###.....# EV: 17Int: 22 ...........### ####.###......## SH: 0Dex: 10 #######......####.........#####XL:  7 Next: 87% Place: Dungeon:5 # ###.......;........##Noise: ---------  Tim%hg[e: 5932.8 (0.0)##########.......#-) Magic Parchment ####....##Cast: Magic Dart ## #####.....#Scroll .######..###.....# #.........####...[.# #######...## ####.......###...####..........####.........######....# _You climb upwards.  There is a stone staircase leading down here. _MP restored: 29 _Done exploring. _Done exploring. _Done exploring. _Done exploring.%hWn%hp%hq% _%hNwn%h@x%hy,%h8z%h{%h|%hG},%h\%h%h,%h%h˃%hz%hW%hB%h,%h%hE%hץ%h'%h§%h^%h%hڪ%hu%h%h6%h%h%%h%h%hz%h%h%h%h%h%hY%hƺ%h,%h{%h%h%hq%h%h..## .## ######....# #####..###..####........## #. #...##..## ###....#####...# ##. ...P#..P# ###### ##### #.. ...P§§P.#%h{#.. P....§..###..§.§P#.###. PP._P#...# ########### ##. .§......## ###.;.......## ##..54.8 (22.0) ...§P.P.#####............# ##..# ...#..P.........######...####...# .##.#..........## #.......#...## ##P#...####....)####.##+##....## .###..## #..........#...#...## .....## ##..........#.⌠.#....###  .....# #...####.##.#...#.......  #...## ##..## ####.##'##......# %h%h  There is a stone staircase leading down here. _MP restored: 29Done exploring. __There is a stone staircase leading down here.%h#u %h$x %hO{ %h %h 85.8 (1.0) _%h %hGP  #  ..  ... ..  .... ....####%hQ e #..... ....... #..####...... 6 #....;....$# #.[ .....######### # ...# .#.%h_R [ #.# ####.# ##....# #######..#### #.....<.##%hV %h -6.6 (1.8%hR %h˴ } _You climb downwards. _There is a stone staircase leading up here.%hrm _%haq,%hxX%hN{B%h}%h~,%h%h,%h%hN _You now have 308 gold pieces (gained 11).%h##### #### ##...##...####..........# #............ #............######...........###..####..# ##.....#62.6 (6.0#....<.....##..>## #.[..#.......######### .# #.#####... #.# .#.#####.# ##....########..####%h4+3.6 (7%h)%hB9 _Found an escape hatch in the floor.%h4%h%hi%h ,%h,%h%hp%hr %hD %hn%h,%hN%hX%h%h ,%h"%h%%h(,%hj*%h,%h/,%h91%hc4P  There is an escape hatch in the floor here.%h>6%h6 _%hv7%h9%h:%h;%hkD%hFHX%hI%hI,%hK%hP%hQ%hS%hS,%hT%hU%hV,%hW%h`,#............# ###............#####.# #..................#..####..........####...#....<.....##..>## #.[.......############.# #.... ####...# #.#  . #.#######....### #.#  #.....;...#### #.#  h..######### ####.#  ##....# Magic Dart #######..#### %hxa #.....<.##.####### h   howler monkey (asleep) %hr80.6 (17.0)1.6 (18 _A howler monkey comes into view.%h"( ******h  The magic dart hits the howler monkey.%h=  The howler monkey howls!%h- .....h.(catching breath)The howler monkey hoots and howls with incredible vigour!%h\y28-========2.0)%h%h; _You hear a shout! x3 _You now have 28/29 mp.%hB*********%hp%hnyEh..........%hz7--=-------3%h%h _The magic dart hits the howler monkey. _You now have 27/29 mp.%hUF  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h T-------%h7 %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hFT****  %h2g %h`u.h...6--4 %hy _The magic dart hits the howler monkey. _You now have 26/29 mp. %hP  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. %hi #............# ## IndexError the Magician %h#............#####. Octopode # #.................. Health: 41/41 ======================== #..####..........####... Magic: 24/29 ===================----- #....<.....##..>## #.[.. AC: 0Str: 7  .....############.# #.### EV: 17Int: 22 ... ####...# #.#  SH: 0Dex: 10 . #.#######....### #.#  XL:  7 Next: 87% Place: Dungeon:6 #.h***;...#### #.#  Noise: =--------  Time: 5984.6 (0.0) ...######### ####.#  -) Magic Parchment ##....#  Cast: Magic Dart #######..####  Scroll  #.....<.##  #.#######  h   howler monkey (catching breath)[1 %h5;33H _The magic dart hits the howler monkey. _You now have 26/29 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (severely wounded, catching its breath, 78% to hit) %h: %h{#............# ## IndexError the Magician %hf#............#####. Octopode %h.!# #.................. Health: 41/41 ======================== %hR"#..####..........####... Magic: 24/29 ===================----- %h#_#....<.....##..>## #.[.. AC: 0 %h#^Str: 7  %h%a.....############.# #.### EV: 17 %h&<Int: 22 %h&... ####...# #.#  SH: 0Dex: 10 %h( %h(. #.#######....### #.#  XL:  7 Next: 87% Place: Dungeon:6 %h(+#.h...;...#### #.#  Noise: =--------  Time: 5984.6 (0.0) ...######### ####.#  -) Magic Parchment ##....#  Cast: Magic Dart #######..####  Scroll  #.....<.##  #.#######  h   howler monkey (catching breath) _You now have 26/29 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (severely wounded, catching its breath, 78% to hit)  You focus your ray upon the howler monkey. %h8 .....#  ... %h9# ..... ...... #....< %h:D>## #.[ .#  ... ####...# #.#  %h;L . #...### #.#  #.**** #.#  %h<D ...      %h=[  <   %h> %h....  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey (severely wounded, catching its breath, 78% to hit)  You focus your ray upon the howler monkey.  The searing ray hits %h!3096=5.6 (1Magic DartRay  %h %hT _(Press . to maintain the ray.) _You now have 24/30 mp. %h :**** %h3@ ....--6+ _ %h[  You stop channelling your searing ray. _5= %hz; %h<l6= %hC@, %hA %hD, %hE %hAI, %hJ %h`[7=...............>..........--YMagic DartY   ice beast (wandering) %h %hA6000 %h6 4.0) %h1.6 (15 _An ice beast comes into view. _You regained 3 mp, and now have 27/30 mp. %hN    #  #....<>## #.[   ... ####...# #.#  . #.#######....### #.#  #.....;...#### #.#  %hO..Y#########       <.##    %h|   #  #....<>## #.[  %h  ... ####...# #.#  . #.#######....### #.#  #.....;...#### #.#  ..Y#########       <   %h8 %hu4 %h %ha _An ice beast is nearby! %hf   #  #....<>## #.[   ... ####...# #.#  . #.#######....### #.#  #.....;...#### #.#  ..Y#########       <.##    %hۢ   #  #....<>## #.[   %h... ####...# #.#  . #.#######....### #.#  #.....;...#### #.#  ..Y#########       < %hT   %h4 %hб %hia _An ice beast is nearby! %hy a****Y %h  %h| BY.... %h g6-=2.0) %h  %h _The magic dart hits the ice beast. _You now have 26/30 mp. %h0*** %h^.Y.. %h$j5-3 %hu( _The magic dart hits the ice beast. _You now have 25/30 mp. %hU  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. %h  #............# ## IndexError the Magician #............#####. Octopode # #.................. Health: 41/41 ======================== #..####..........####... Magic: 23/30 ==================------ #....<.....##..>## #.[.. AC: 0Str: 7  .....############.# #.### EV: 17Int: 22 ... ####...# #.#  SH: 0Dex: 10 . #.#######....### #.#  XL:  7 Next: 96% Place: Dungeon:6 #..Y**;...#### #.#  Noise: =--------  Time: 6003.6 (0.0) ...######### ####.#  -) Magic Parchment ##....#  Cast: Magic Dart #######..####  Scroll  %hD} #.....<.##  #.#######  Y   ice beast _The magic dart hits the ice beast. _You now have 25/30 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 81% to hit) %h + %h#............# ## IndexError the Magician %hb#............#####. Octopode %h3# #.................. Health: 41/41 ========================#..####..........####... Magic: 23/30 ==================------#....<.....##..>## #.[.. AC: 0Str: 7 .....############.# #.### EV: 17Int: 22...####...# #.#SH: 0Dex: 10. #.#######....### #.#XL:  7 Next: 96% Place: Dungeon:6#.****;...#### #.#Noise: =--------  Time: 6003.6 (0.0) %h6V...######### ####.#-) Magic Parchment##....#Cast: Magic Dart#######..####Scroll #.....<.###.#######Y   ice beast _The magic dart hits the ice beast. _You now have 25/30 mp. %h>Casting: Magic Dart (safe; 1% risk of failure)  %hMConfirm with . or Enter, or press ? or * to list all spells. %hxAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line %h&eAim: an ice beast (lightly wounded, 81% to hit) %h _You now have 25/30 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ice beast (lightly wounded, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast! %hmS..Y. %hS4== %hL4.6 (1Ray  %h %h۳f _(Press . to maintain the ray.)  %hd_You now have 24/30 mp. %h( \****  %hy"  %h* ...Y3--5+  %h-  %h=1 _The searing ray hits the ice beast! _You now have 23/30 mp. %h  %hM L**** %hK1 .... %h2  %h8 &#............# ## IndexError the Magician#............#####. Octopode# #.................. Health: 41/41 ========================#..####..........####... Magic: 22/30 =================-------#....<.....##..>## #.[.. AC: 0Str: 7 .....############.# #.### EV: 17Int: 22...####...# #.#SH: 0 %h: (Dex: 10. #.#######....### #.#XL:  7 Next: 119% Place: Dungeon:6#.....;...#### #.#Noise: ==-------  Time: 6006.6 (1.0)...######### ####.#-) Magic Parchment##....#Cast: Magic Dart#######..####Scroll Ray++ #.....<.###.#######Aim: an ice beast (lightly wounded, 81% to hit)  You focus your ray upon the ice beast. The searing ray hits the ice beast! _(Press . to maintain the ray.) _You now have 24/30 mp. _The searing ray hits the ice beast! _You now have 23/30 mp. _The searing ray hits the ice beast! %h] 6/461-8 9%  %hy_ ]Magic Dart  You focus your ray upon the ice beast. The searing ray hits the ice beast! _(Press . to maintain the ray.) _You now have 24/30 mp. _The searing ray hits the ice beast! _You now have 23/30 mp. _The searing ray hits the ice beast!  Your Spellcasting skill increases to level 7! %he  %hj  You have reached level 8!Health restored: 46 _You now have 22/31 mp. %h.:**** %hF....1---7 _You finish channelling your searing ray. _You now have 21/31 mp. %hY4 %h_ %h %h; _ %hj2= %h %hϥ, %h %hH, %hO %hr, %h %h2 %hP[3= %h, %h %h, %hH %h, %hd %h, %h. %hc24= %h %hd, %h %h%, %h %h %h, %h[P= %h %hb5= %hy %h, %hl %h$, %h %hI, %h %h.96 %h\== %h, %h %hI, %h, %h %h %h %h:= %h, %hB"R7 %h#, %ht$ %hx(, %h) %hO-, %h- %h+298 %h2?= %h6, %h<7 %hu;, %h< %hPAB %hE %hFI= %h*L99 %hL?= %hHR, %hR %hLX, %hX %hz\, %h1] %h.c30== %hf, %hf %hcj, %hj %h$o, %hIp %h1s %hsI= %hx631 %hx?= %h({4 _Magic restored. %h3~4 %h~ %h %h؃, %hs %h… %h, %h %hL %hH #....# #. #....## ##. # #..####....### %hL #....<.....##..>## # .....####.#  ...#. ####...# # . #.#######....### # #.;.......#### #--....######### ####...../. ##... %hݔMagic Dart......# #######..##.....s #.....<.##...... #.#######s   scorpion (wandering).......... %h~053.6 (46.0) %hns.s %h`H=4.6 (47 %h %hA _A scorpion comes into view. _MP restored: 31 %hg?    #.  ##.  #.. #....<>##  .....  ...#.   . #.#######.  #.;.......####  .......#########  ...../.  .....s#  ...... <.##  ......   ..... ..... %h    #.  ##.  #.. #....<>##  .....  ...#.   . #.#######.  #.;.......####  %h^ '.......#########  ...../.  .....s#  ...... < ......   ..... .....  _A scorpion is nearby! %hy    #.  ##.  #.. #....<>##  .....  ...#.   . #.#######.  #.;.......####  .......#########  ...../.  .....s#  ......  %h} }<.##  ......   ..... ..... %hw   #.  ##.  #.. #....<>##  .....  ...#.   . #.#######.  #.;.......####  %h .......#########  ...../.  .....s#  ...... < ......   ..... .....  %h %h$ %hj+ %h%0_ _A scorpion is nearby! %h<** %hw` %hf[.s.. %hiZ30-=5.6 (1 %hKj.0) %hm %hp _The magic dart hits the scorpion. _You now have 30/31 mp. %h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. %h@  #............#  IndexError the Magician #. #............## Octopode ##. #.............. Health: 46/46 ======================== #..####..........### Magic: 28/31 =====================--- #....<.....##..>## # AC: 0Str: 7  .....############.# # EV: 17Int: 22 ...#. ####...# # SH: 0Dex: 10 . #.#######....### # XL:  8 Next:  9% Place: Dungeon:6 %h4 #.;.......#### # Noise: =--------  Time: 6055.6 (0.0) ......*######### #### -) Magic Parchment ...../s ##... Cast: Magic Dart ......# #######..## Scroll  ...... #.....<.##  ...... #.#######  s   scorpion ..... ..... _The magic dart hits the scorpion. _You now have 30/31 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 81% to hit) %hA #............# IndexError the Magician#. #............## Octopode##. #.............. Health: 46/46 ========================#..####..........### Magic: 28/31 =====================---#....<.....##..>## # AC: 0Str: 7 .....############.# # EV: 17Int: 22...#.####...# # SH: 0Dex: 10. #.#######....### # XL:  8 Next:  9% Place: Dungeon:6#.;.......#### # Noise: =--------  Time: 6055.6 (0.0) %h [10;10H......*######### #### -) Magic Parchment...../*##... Cast: Magic Dart.....*########..## Scroll .....*#.....<.##......#.#######s   scorpion.......... _The magic dart hits the scorpion. _You now have 30/31 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 81% to hit) %h(  _You now have 30/31 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (lightly wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion. %h5 Qs... %h8 q=6.6 (1Ray  %h>  %hC _(Press . to maintain the ray.) _You now have 28/31 mp.%h]<X****%h%hs%hH/%h.%h.%h%h7%h-%hw7+  %hw %h3B_The searing ray hits the scorpion. The scorpion misses you. %hN_You now have 27/31 mp.%h%h޷X****%hNs/..-8++  %h\U_The searing ray hits the scorpion. The scorpion barely misses you. x2%hX****%hj'% s/..  The searing ray misses the scorpion.  You finish channelling your searing ray.6-9%hE75 _The scorpion barely misses you. %h#8d_You now have 26/31 mp.%h"  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h #............#  IndexError the Magician #. #............## Octopode ##. #.............. Health: 46/46 ======================== #..####..........### Magic: 24/31 ==================------ #....<.....##..>## # AC: 0Str: 7  .....############.# # EV: 17Int: 22 ...#. ####...# # SH: 0Dex: 10 . #.#######....### # XL:  8 Next:  9% Place: Dungeon:6 #.;.......#### # Noise: =--------  Time: 6059.6 (0.0) ......s######### #### -) Magic Parchment ...../. ##...%h Cast: Magic Dart ......# #######..## Scroll  ...... #.....<.##  ...... #.#######  s   scorpion ..... ..... _The scorpion barely misses you. _You now have 26/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 81% to hit)#............# IndexError the Magician#. #............## Octopode##. #.............. Health: 46/46 ========================#..####..........### Magic: 24/31 ==================------#....<.....##..>## # [33%h"mAC: 0Str: 7 .....############.# # EV: 17Int: 22...#.####...# # SH: 0Dex: 10. #.#######....### # XL:  8 Next:  9% Place: Dungeon:6#.;.......#### # Noise: =--------  Time: 6059.6 (0.0)......*######### #### -) Magic Parchment.....*.##... Cast: Magic Dart....*.########..## Scroll ...*..#.....<.##......#.#######s   scorpion.......... %hl a_The scorpion barely misses you. _You now have 26/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 81% to hit)%h s/..  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (heavily wounded, 81% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  (Press . to maintain the ray.)=60.6 (1Ray  _The scorpion misses you.****%h Zs/..%h^ 38-----23-1+ %h[ %h **** _The searing ray misses the scorpion. The scorpion stings you!%he s/..  The searing ray hits the scorpion but does no damage.%h 2-2++ %h %h 5 _The scorpion barely misses you.%hʻ %h c****%hF ./..  The searing ray hits the scorpion!%hm q163Magic Dart%hr %hv _You finish channelling your searing ray. _You take 8 damage, and have 38/46 hp. You now have 22/31 mp.%hxX%hY%hmZ%hk_%hv`a9=---- _%hf%hsy,%hz%h,%h%hP3%h%hƎ%hW40=%h%hF,%h%h,%h%hƦ,%h~%h;1=24=%hz%h,%h%h,%h[%h,%hn%h~2==%hb%hb5=%h%h,%h<%hb3=%h%hx,%hP%h 6==%h %hJ,%h%h6l4=%hE =75=46==8=%hO _HP restored.%h%h,%h%hY,%h%hV&==9=%h(%h*%hc+%h1-%hF0,%h5B%h6%h?30==%h@,%hA%hE%hAF%hF%h;K%hL%hL%hjP%hV:=%htW%hS\_31=%h]%h_%hd,%h^e%hFg%h]k%h5l%hl%hn%hz ##.# #.. #..####.#######....<.....##..>##.........############.# .......#.# ####...# .......#.#######....### .......#.........#### .........######### #.......;.# ##.--106.6 (43.0)%h,|q.## #######.....##.....<.#... #.#####$....................>......%h%hmG--7.6 (44%hD%hJ _Found a stone staircase leading down.%hH=8.6 (45%hע%h %hɴ %hŶ_r - a wand of iceblast (7) _Health restored: 46; MP restored: 31%h _%hM%h%h,%h%h%hV#........#.# #####........#.#######............#.........##......##  ......#  #.........## ##### #.........## #.... #....## #.# #..$.;.........  #............#.  #.............. Magic Dart #>......##. #..##.........###. ...##o   orc wizard (wandering) .....#.#### .....o..#%h2211.6 (3.0)%h:o.%h>+2.6 (4%h %hz _An orc wizard comes into view. It is wielding a +0 dagger.%h  *****o*The magic dart hits the orc wizard.%hđ%h6 ..%hB....o   orc (wandering)ooThe orc wizard shouts! You hear a shout!  An orc comes into view. It is wielding a +0 club.%h%h|I **%h`t****The orc wizard gestures at you while chanting.%hg:B.....%h; .%h=38-----30-==3.6 (1%hC%hlM. _The magic dart hits you! %hXN_You take 8 damage, and have 38/46 hp. You now have 30/31 mp.%h***** *%hG^  The magic dart hits the orc wizard.%h{S).....ooo..29--4%hV%hbZ _The orc shouts! You hear a shout! _You now have 29/31 mp.%haDQ*****%h ....oo..o 2 orcs (1 wandering)oThe magic dart hits the orc wizard.8---5%hJ%h& _An orc comes into view. It is wielding a +0 club. _You now have 28/31 mp.%h6  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h %h 8-%hl %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _Unknown command.%h}oJ****%h#%h>,%hk...oo..oo.%hpj9=-----6%h~%h9 _The magic dart hits the orc wizard.%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h  #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 39/46 ====================---- #............#########  Magic: 26/31 ====================---- ............#  AC: 0%h" Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 16% Place: Dungeon:6 #..$.;.........  Noise: =--------  Time: 6116.6 (0.0) #....*.......#.  -) Magic Parchment #....*.........  Cast: Magic Dart #.....*>......##.  Scroll  #..##.oo......##  #. .........##  o   orc wizard . ....o#.#### %h$   oo 2 orcs ........#  _The magic dart hits the orc wizard.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 76% to hit)%h_#........#.# ####. IndexError the Magician#........#.#######.... Octopode###........#.........### Health: 39/46 ====================----#............#########Magic: 26/31 ====================----............#AC: 0Str: 7 #.........## ##### EV: 17Int: 22%hb#.........## #.... SH: 0Dex: 10#..........## #.### XL:  8 Next: 16% Place: Dungeon:6#..$.;.........Noise: =--------  Time: 6116.6 (0.0)#....*.......#.-) Magic Parchment#....*.........Cast: Magic Dart#.....*>......##.Scroll #..##.o*......###. .........##o   orc wizard. ....o#.####oo 2 orcs........# _The magic dart hits the orc wizard.  Casting: Magic Dart (safe; 1% risk of failure)%hc  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 76% to hit)%hkh  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  %hbPress: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.%h0%h..oo..o%hl.%hq=7.6 (1Ray %h %h _(Press . to maintain the ray.) _You now have 26/31 mp.%h =R****%h .o.o.o 2 orc wizardsoThe searing ray hits the orc wizard.  An orc wizard comes into view. It is wielding a +0 dagger.*%hE    orc wizard  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!%h\,%h64[{o.%h55-=8+ %h=%hE _Deactivating autopickup; reactivate with Ctrl-A. _You now have 25/31 mp.%h>b  The searing ray hits the orc. The searing ray hits something!%hC ****Reactivating autopickup.%h%h%hR%h%h2B o.o.o 2 orc wizardsoo..  You feel a bit more experienced. The searing ray hits the orc.%hJ4--9--9++ %h%hc %  An orc wizard comes into view. It is wielding a +0 dagger and wearing a +0 robe_of resistance. _You now have 24/31 mp.%h%h****   orc%hob  The searing ray hits the orc! The searing ray misses the orc.%hh%h8%h)o).oo#.%hҜ .%h;%40%hL23--20=-20%h%hQ _You finish channelling your searing ray. _You now have 23/31 mp.%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hz #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 40/46 ====================---- #............#########  Magic: 21/31 ================-------- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 20% Place: Dungeon:6 #..$.;.........  Noise: ==-------  Time: 6120.6 (0.0) #....*.......#.  %hc}-) Magic Parchment #....o.........  Cast: Magic Dart #.....)>......##.  Scroll  #..##.........##  #. ....o....##  oo 2 orc wizards . ....o#.####  o   orc ........#  _You now have 23/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded,  86% to hit)%hs#........#.# ####. IndexError the Magician#........#.#######.... Octopode###........#.........### Health: 40/46 ====================----#............#########%hhtMagic: 21/31 ================--------............#AC: 0Str: 7 #.........## ##### EV: 17Int: 22#.........## #.... SH: 0Dex: 10#..........## #.### XL:  8 Next: 20% Place: Dungeon:6#..$.;.........Noise: ==-------  Time: 6120.6 (0.0)#....*.......#.-) Magic Parchment#....*.........Cast: Magic Dart#.....*>......##.Scroll #..##..*.....%hCv.###. ....o....##oo 2 orc wizards. ....o#.####o   orc........# _You now have 23/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded,  86% to hit)%h Z  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded,  86% to hit)  You focus your ray upon the orc. The searing ray hits the orc.o.)oo..%h 2=1.6 (1Ray %h|%h _(Press . to maintain the ray.) _You now have 22/31 mp.%hv %h} _****%h %h %hx S).oo%hQ .%h~ 1-2+ %he %h* %h. X _The searing ray hits the orc. The searing ray hits the orc wizard. %h/ d_You now have 21/31 mp.%h %h+ #*%h *%hݢ *%h *%hu %h{, %h- %h9< \)oo.%hX? p0----3%h/@ =++ %h^I %h O _The searing ray hits the orc wizard. The searing ray hits the orc wizard! _You now have 20/31 mp.%hh ****The searing ray hits the orc wizard.%hr  The searing ray hits the orc wizard but does no damage.%hboo).%hz51=%h19--=-4%h%h% _You finish channelling your searing ray. _You now have 19/31 mp.%h))eo.%h*l20=-5 _%h<6%hD%h1W  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h  #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 41/46 =====================--- #............#########  Magic: 18/31 =============----------- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 20% Place: Dungeon:6 #..$.;o........  Noise: ---------  Time: 6125.6 (0.0) #....o.......#.  -) [%h F40mMagic Parchment #..............  Cast: Magic Dart #.....)>......##.  Scroll  #..##.........##  #. .........##  oo 2 orc wizards . .....#.####  ........#  _You now have 19/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe of resistance  (severely wounded, 76% to hit)%hbp #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 41/46 =====================--- #............#########  Magic: 18/31 =============----------- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 20% Place: Dungeon:6 #..$.;o........  Noise: ---------  Time: 6125.6 (0.0) #....o.......#.  -) Magic P%hсarchment #..............  Cast: Magic Dart #.....)>......##.  Scroll  #..##.........##  #. .........##  oo 2 orc wizards . .....#.####  ........#  _You now have 19/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe of resistance  (severely wounded, 76% to hit)   #........#.## ###........#... #............#  ...#  ###  ###  #.##  #.....[39;4%h9m  #....*.......#.  #....*.........  #.....*>......##.  #..##..*......# #. .........## o   orc wizard . .....#.#### ........# %h).).  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe of resistance  (severely wounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!Press . to maintain the ray.)%h$%,3==6.6 (1Ray  _The orc wizard closely misses you. _You now have 18/31 mp.%hR****%h~Ar).).%hZC27-7+ %hH%hK _The orc wizard misses you. _You now have 17/31 mp.%hU3  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h9 L #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 42/46 =====================--- #............#########  Magic: 15/31 ===========------------- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22%h7  #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 23% Place: Dungeon:6 #..$.;o........  Noise: =--------  Time: 6127.6 (0.0) #....).......#.  -) Magic Parchment #..............  Cast: Magic Dart #.....)>......##.  Scroll Ray+  #..##.........##  #. .........##  o   orc wizard . .....#.####  ........# %h  _You now have 17/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 76% to hit)%h0 #........#.# ####. IndexError the Magician#........#.#######.... Octopode###........#.........### Health: 42/46 =====================---#............#########Magic: 15/31 ===========-------------............#AC: 0Str: 7 #.........## ##### EV: 17Int: 22#.........## #.... SH: 0Dex: 10#..........## #.### XL:  8 Next: 23% Place: Dungeon:6#..$.;****.....Noise: =--------[%h2 ]33m  Time: 6127.6 (0.0)#....).......#.-) Magic Parchment#..............Cast: Magic Dart#.....)>......##.Scroll Ray+ #..##.........###. .........##o   orc wizard. .....#.####........# _You now have 17/31 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 76% to hit)%h To...  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 76% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard.  (Press . to maintain the ray.) *****The orc wizard casts a spell at you.%hm ..$.;=8.6 (1 %hlx %h&} _The puff of flame misses you. _You now have 15/31 mp.%h9 %hF K****%hR4)...%h4-69Magic Dart+ %h%h7 _The searing ray hits the orc wizard. _You now have 14/31 mp.%hJ%hK  You stop channelling your searing ray.%hq|5= _%h%h_r3=....--%hMagic Dartl   iguana (wandering)l%h٥'30%hF--1.6 (2%hl%hZ _An iguana comes into view.%hTv c   #........#.## ###........#... #............#  ............#  #.........##  #.........##  #..........##  #..$.;)........  #....).......#.  #..............  #.....)>......##.  #..##.........##  #. .........##  . .....#.####  ..l.....# %h    #........#.## ###........#... #............#  ............#  #.........##  #.........##  #..........##  #..$.;)........  #....).......#.  #..............  #.....)>......##.  #..##.........# #. .........##  . .....#.#### ..l.....# %h %hI %hk* %h. ^ _An iguana is nearby!%hE/    #........#.## ###........#... #............#  ............#  #.........##  #.........##  #..........##  #..$.;)........  #....).......#.  #..............  #.....)>......##.  %h0 #..##.........##  #. .........##  . .....#.####  ..l.....# %hw    #........#.## ###........#... #............#  ............#  #.........##  #.........##  #..........##  %h #..$.;)........  #....).......#.  #..............  #.....)>......##.  #..##.........# #. .........##  . .....#.#### ..l.....# %h %h %hh %h ^ _An iguana is nearby!%h *****l  *The magic dart hits the iguana.%h؛%h).....l.%hh#4%h8-=%h2.6 (1%hw _The iguana hisses angrily. _You now have 14/31 mp.%h}aU*****%h*%h2...%h4.l..%h[3-3%h%h5 _The magic dart hits the iguana. %h7\_You now have 13/31 mp.%h*N****%hڽ)...l..%hl=2-4%hj _The magic dart hits the iguana but does no damage. _You now have 12/31 mp.%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h~ #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 43/46 ======================-- #............#########  Magic: 10/31 =======----------------- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 26% Place: Dungeon:6 #..$.;)........  Noise: =--------  Time: 6134.6 (0.0) #....*.......#.  -) Magic Parchment #....[0;10%h9b;1m*.........  Cast: Magic Dart #....*)>......##.  Scroll  #..##.l.......##  #. .........##  l   iguana . .....#.####  ........#  _The magic dart hits the iguana but does no damage. _You now have 12/31 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 84% to hit)%h4#........#.# ####. IndexError the Magician#........#.#######.... Octopode###........#.........### Health: 43/46 ======================--#............#########Magic: 10/31 =======-----------------............#AC: 0Str: 7 #.........## ##### EV: 17Int: 22#.........## #.... SH: 0Dex: 10%hn8#..........## #.### XL:  8 Next: 26% Place: Dungeon:6#..$.;)........Noise: =--------  Time: 6134.6 (0.0)#....*.......#.-) Magic Parchment#....*.........Cast: Magic Dart#....*)>......##.Scroll #..##.*.......###. .........##l   iguana. .....#.####........# _The magic dart hits the iguana but does no damage. _You now have 12/31 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - %h9help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 84% to hit)%h, _You now have 12/31 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (heavily wounded, 84% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.%ho).l.%h41==5.6 (1Ray %h7%hS _(Press . to maintain the ray.) _You now have 11/31 mp.%hFV****%h%h ).l...0---6+ %h $ _The searing ray hits the iguana. _You now have 10/31 mp.%h"%h_****%h1lh)†).%h9/32 --9=-7Magic Dart++ %h %ht %hX'_The searing ray hits the iguana. %hgE_You now have 9/32 mp.%hQ%h  You stop channelling your searing ray. _5=10/32=%h7,%h%hl|46==%h%hu1==%h%h.==2=%h0%h.5%h7,%h<%hl=%hs>%hu%hJL3=%hw%hz,%h%ha ,%hS%h%hp%h%hj4=%h%h\,%hs!%h%,%h'%hQ+,%hO-%h,1P=%h(4%h<j5=%h<%h9A,%hFC%hW,%hY%h]`,%hk6==%h@?17=%h8B%hr8=%h%hB%h B%h9==%hdB%h,%h%h,%hT%h20==%h%h2%h%hp,%h7%h,%h %h/ %h :=%h%hP1%h%h[,%h%h;$,%hm&%h+,%h-%h3j2=%hr6%hZ;,%h=%hB,%h+E%hcI,%hUK%hMOP=%hQ%hGVj3=%hAY%h7],%hN_%hb,%hd%hh,%hij%ho%ho_4==%hq%hv,%hx%h|,%h~%h:%h%h %hm25=%he%ho,%h@%h,%h%hȡ,%h3%h̪,%h%hb6=%h%h,%hۺ%ht,%h}%h,%h%h_7==%h&%h},%h%h=,%h%hT,%h%h"8==%h%h ,%hu%hM ,%he%h7,%h*%hP=%h3%h@<9%h!%h$,%h&%hT+,%h#-%h0,%hk2%h5c30=%h78%h<,%hO>%h)B,%hC%haG,%hJ%hN1==%hP%hT,%h>W%h[,%h]%ha%hw-Magic Darth   hound (wandering)h%h}1232.6 (95.0)%hܦF-3.6 (96%h"%h %ha %h4_A hound comes into view.%h+Health restored: 46 %hb_You regained 22 mp, and now have 31/32 mp.%h`%h.e   #........#.## ###........#... #............#  ............#  #.........##  #.........##  #..........##  #..$.;)........  #....).......#.  #....†.........  #.....)>......##.  #..##.........##  #. .........##  . .....#.####  ......h.# %hK   #........#.## ###........#... #............#%h"  ............#  #.........##  #.........##  #..........##  #..$.;)........  #....).......#.  #....†.........  #.....)>......##.  %h#..##.........# #. .........##  . .....#.#### ......h.# %h%h%h%h \ _A hound is nearby!%h!I   #........#.##%hY ###........#... #............#  ............#  #.........##  #.........##  #..........##  #..$.;)........  #....).......#.  #....†.........  #.....)>......##. %h #..##.........##  #. .........##  . .....#.####  ......h.# %ho   #........#.## ###........#... #............#  %h............#  #.........##  #.........##  #..........##  #..$.;)........  #....).......#.  #....†.........  #.....)>......##.  #..##.........# #. .........## %h . .....#.#### ......h.# %hK%h\%h'%h\ _A hound is nearby!%h1 *****h*The magic dart hits the hound but does no damage.%h %hP )†)..h.0-==4.6 (1.0) _The hound barks! _You now have 30/32 mp.%hSQ*****%h ,%hH2)†)h..%h 4H--5%h=%hj@4 _The magic dart hits the hound.%h`*** %h5%hZBz)†h.%hDg29--6%hL%hQ _The magic dart hits the hound! _You now have 29/32 mp.%hb %h  %h Casting: Magic Dart (safe; 1% risk of failure)  %h,\Confirm with . or Enter, or press ? or * to list all spells.%h'  #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 46/46 ======================== #............#########  Magic: 27/32 ====================---- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 29% Place: Dungeon:6 #..$.;)........  Noise: =--------  Time: 6236.6 (0.0) #....*.......#.  -) Magic Parchment #....%h=* E[40m*.........  Cast: Magic Dart #.....h>......##.  Scroll  #..##.........##  #. .........##  h   hound . .....#.####  ........#  _The magic dart hits the hound! _You now have 29/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 75% to hit)%hN  #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 46/46 ======================== #............#########  Magic: 27/32 ====================---- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 29% Place: Dungeon:6 #..$.;)........  Noise: =--------  Time: 6236.6 (0.0) #....).......#.  -) Magic Parchment #....†.%hUZ ........  Cast: Magic Dart #.....h>......##.  Scroll  #..##.........##  #. .........##  h   hound . .....#.####  ........#  _The magic dart hits the hound! _You now have 29/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (severely wounded, 75% to hit)   #........#.## ###........#... #............#  ...#  ###  ###  #.##  #..... %h] x #....*.......#.  #....*.........  #.....*>......##.  #..##..*......# #. .........## . .....#.#### ........# %h  _You now have 29/32 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (severely wounded, 75% to hit)  You focus your ray upon the hound. The searing ray hits the hound!%h? X )†).S   adder (wandering)S(Press . to maintain the ray.)%h! 33=7.6 (1Ray %h& _An adder comes into view. _You now have 27/32 mp.%h R****%hAK {)†).SS.6---8+ %hL %hS _The adder hisses angrily. _You now have 26/32 mp.%hiR****%he%hg)†).S.---9++ _%h4%hZ-%h19R****%h%h %h)†)S..%hn`5-40%h%h _You finish channelling your searing ray. _You now have 25/32 mp.%h  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hN  #........#.# ####. IndexError the Magician #........#.#######.... Octopode ###........#.........### Health: 46/46 ======================== #............#########  Magic: 23/32 =================------- ............#  AC: 0Str: 7  #.........## ##### EV: 17Int: 22 #.........## #.... SH: 0Dex: 10 #..........## #.### XL:  8 Next: 33% Place: Dungeon:6 #..$.;)........  Noise: ---------  Time: 6240.6 (0.0) #....*.......#.  -) Magic Parchment #....†[0;1%h; 0;1m*........  Cast: Magic Dart #.....)S......##.  Scroll  #..##.........##  #. .........##  S   adder . .....#.####  ........#  _You finish channelling your searing ray. _You now have 25/32 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (70% to hit)%h5k#........#.# ####. IndexError the Magician#........#.#######.... Octopode%hR8###........#.........### Health: 46/46 ========================#............#########Magic: 23/32 =================-------............#AC: 0Str: 7 #.........## ##### EV: 17Int: 22#.........## #.... SH: 0Dex: 10#..........## #.### XL:  8 Next: 33% Place: Dungeon:6#..$.;)........Noise: ---------  Time: 6240.6 (0.0)#....*.......#.-) Magic Parchment#....†*........Cast: Magic Dart#.....)*[3%h';f9;49m......##.Scroll #..##....*....###. .........##S   adder. .....#.####........# _You finish channelling your searing ray. _You now have 25/32 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (70% to hit)%h %h!n_You now have 25/32 mp. %h Casting: Searing Ray (safe; 1% risk of failure)%h%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (70% to hit)  You focus your ray upon the adder. The searing ray hits the adder.%h)S.>.==1.6 (1Ray %he%hO _(Press . to maintain the ray.) _You now have 23/32 mp.%h_o**** %h%h S%h †%hS )%h .%hM%h%h2%hE-%h-%h$[2+ %hE( %h) %h)&_The searing ray hits the adder. %h*N_You now have 22/32 mp.%hV+%ha%hh_****%hKh)†).%h-4=3Magic Dart++ %h'%h +5 _The searing ray hits the adder!%hDR****%hh)†).%hp1---4%h%h _You finish channelling your searing ray. _You now have 21/32 mp.%h*\  _%hb %hBh B%hil ,%ho %hu j2=%hw %h| %h } %h %hE %h %h %h %h %hݍ %hm u3==%h %h ,%hr %h ,%hڟ %h ,%h %h u4==%h %h] ,%ht %h n%he %h %h :=%h` %h =25%h' %hl,%hB %hF,%h%hc,%h%h"%h#L6=%h&&%hm),%h14B%h*6%h<,%h>%hdA%hVBi7==%h.D%hG,%hI%hL,%hN%hR,%hjT%h)X%hX:=%h Z%h]%h^L8=%h&`%h,d,%hf%hLj%hj%hl%hHq,%h3s%h:w%hwV9=%hy%hu~,%hƀ%h%h%h%hB%hc30=%hX%hMB%h_B%hWP=%h%hb1=%h%h,%hWX%h ,32==%h%h%,%hX%h'N _You now have 323 gold pieces (gained 15).%h-%h.:=%h/%h2%h`7,%h<<%h>%h+ ~ #......####### ............#  #.........##  #...## # #....## # #.....)........  #....).......#.  ##....†.........  #.;...)>......##.--96.6 (52.0) #..##.........## #.# ..## ... .....#.#### ##.#...... ?. .... ..# ..#_##%h%h,7.6 (53%h%h~ _Found a broken altar of Ashenzari. _MP restored: 32%hN<4%h>%hE%hHK%hVL% _%hoS,%hW,%hRZ%h+^%hc,%hg%hpl%h@r,%h/t%hw%h[|,%h%hn%hz  #...##   #.....)........  %h`h #....).......#.   ##....†.........   ##.....)>......#   #..##...##  ########.##.........##  #........#.....#.####  ..#####;#........#  ......?.........##  %h##.....####  ####_#####......  ##.....###......  ...............o   orc wizard (wandering)  ### ...#........   .... .....o.  %h3303.6 (6.0)%h  .  An orc wizard comes into view. It is wielding a +0 dagger.%h+4.6 (7%h%h7 _The orc wizard moves out of view.%h4%h,%hN  #.....).......   ##  #....†.  .)>#   #..##...  %h-Q########.##...  #........#.....#.##  ...#####.#........#  .......;.........##  ###.....###......  ####_#####......  %h###.....###......  . ............  ###$...#........o   orc priest (wandering)  #..........   .....##o..%h) %h&0%hE( .  An orc priest comes into view. It is wielding a +0 dagger.%h4A5.6 (1%he>F _The orc priest moves out of view.%hT7 o   orc (wandering)os - a scroll labelled LIL WIAWEIC6.6 (2%hBYu _An orc comes into view. It is wielding a +0 hand axe. %h] J %hc   %h=e  %hf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!%hV  # #....†. #.....)>  #..##... ########.##.. ###........#.....#.## ....#####.#........#  .......# ###...;.###...... !%hX.#####_#####...... .###.....###...... ............  ####$...#........  #........o   orc priest (wandering)  #.....##..o o   orc (wandering) #.. .# #>o !%h\,!%h`!%hvuo.o   orc wizard (wandering)oo7.6 (1 _Found a stone staircase leading down.!%h #....† #.....)>  #..##... ########.#  ####........#.....#.##  .....#####...#  .......# !%hW ###.....###......  .#####;#####...... .###.....###......  #..................  ######$...#.  #......  #.....##...   #..=.## #oo  #....# !%h!%hX !%h!%h;8Magic Dart!%h!%h _The orc priest looks satisfied for a moment. _There is a broken altar of Ashenzari here.!%hn****** !%hmH  The magic dart hits the orc priest.!%hu.....o>!%hd]31-=9!%h!%hm _You hear a shout! _You now have 31/32 mp.!%h M*****!%hX   The magic dart hits the orc priest.  The orc priest calls down the wrath of Beogh upon you.!%h.....o.o   orc!%h33-------0--10!%hK!!%h$  _Beogh smites you! _You take 13 damage, and have 33/46 hp. MASSIVE DAMAGE!! You now have 30/32 mp."%h "%h "%h "%h ^ _You are too injured to fight recklessly!#%hQX#%he#%hfo#%hs^ _You are too injured to fight recklessly!#%h)  ##....†...... IndexError the Magician ##.....)>..... Octopode#%h#+  #..##......... Health: 33/46 =================------- ########.##.........# Magic: 29/32 =====================--- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 34% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time: 6310.6 (0.0) ..###...*.###......  -) #%h- G[40mMagic Parchment #........**........  Cast: Magic Dart ######$...#*.......  Scroll  #......*.....  #.....##o..  o   orc priest #..=.## #o.  o   orc #....#  _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, 100% to hit)#%hAt U ##....†...... IndexError the Magician  ##.....)>..... Octopode #%h3z  #..##......... Health: 33/46 =================-------  ########.##.........# Magic: 29/32 =====================---   ####........#.....#.#### AC: 0Str: 7   .....#####.#........#EV: 17Int: 22   ...................##SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 34% Place: Dungeon:6  .#####;#####......Noise: =--------  Time: 6310.6 (0.0)   ..###...*.###......-) Magic Parchment   #[#%hj{ m........**........Cast: Magic Dart   ######$...#*.......Scroll  #......*.....  #.....##o..o   orc priest  #..=.## #o.o   orc  #....#  _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, 100% to hit)#%h #%h( #%h #%h e....o.ooo   orc wizard (wandering)o   orc#%h +1.6 (1#%h #%h   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (heavily wounded, 100% to hit) _The magic dart hits the orc priest. _You now have 29/32 mp.$%hx ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 33/46 =================------- ########.##.........# Magic: 28/32 =====================--- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 34% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time:$%h 6311.6 (0.0) ..###...*.###......  -) Magic Parchment #........**........  Cast: Magic Dart ######$...#*.......  Scroll  #......o.....  #.....##.o.  o   orc priest #..=.## #o.  o   orc wizard (wandering) #....#  o   orc _You now have 29/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help$%h , Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, 100% to hit)$%hI ##....†...... IndexError the Magician  ##.....)>..... Octopode  #..##......... Health: 33/46 =================-------  ########.##.........# Magic: 28/32 =====================---   ####........#.....#.#### AC: 0Str: 7   .....#####.#........#EV: 17Int: 22   ...................##SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 34% Place: Dungeon:6  .#####;#####......Noise: =--------  Time:[$%h}M37m 6311.6 (0.0)   ..###...*.###......-) Magic Parchment   #........**........Cast: Magic Dart   ######$...#*.......Scroll  #......o.....  #.....##.o.o   orc priest  #..=.## #o.o   orc wizard (wandering)  #....#o   orc  _You now have 29/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc$%h#P priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, 100% to hit)$%hh Aim  Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, 100% to hit)  $%hThe magic dart hits the orc priest but does no damage.  The orc wizard shouts!  The orc priest mumbles some strange prayers to Beogh against you.$%h ....oo.>o$%h<  Beogh smites you!  The orc priest shouts, "Beogh offers mercy even to people such as you. Join usand be reborn!"$%h,21-------=2.6 (1Beogh $%h $%hz _(press Y on the ability menu to convert to Beogh) _You take 12 damage, and have 21/46 hp. MASSIVE DAMAGE!! You now have 28/32 mp.$%h ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 21/46 ==========-------------- ########.##.........# Magic: 27/32 ====================---- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 34% Place: Dungeon:6 $%h.#####;#####......  Noise: ==-------  Time: 6312.6 (0.0) ..###...*.###......  -) Magic Parchment #........**........  Cast: Magic Dart ######$...#*.......  Scroll Beogh  #......oo....  #.....##o..  o   orc priest #..=.## #>.  o   orc wizard #....#  o   orc _You take 12 damage, and have 21/46 hp. MASSIVE DAMAGE!! [0;10;1$%hjmYou now have 28/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, 100% to hit)$%h ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 21/46 ==========-------------- ########.##.........# Magic: 27/32 ====================---- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 34% Place: Dungeon:6 .#####;#####......  Noise: ==-------  Time:$%hZ 6312.6 (0.0) ..###.....###......  -) Magic Parchment #..................  Cast: Magic Dart ######$...#........  Scroll Beogh  #......oo....  #.....##o..  o   orc priest #..=.## #>.  o   orc wizard #....#  o   orc _You take 12 damage, and have 21/46 hp. MASSIVE DAMAGE!! You now have 28/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart [$%h37m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, 100% to hit)$%h!)>           *$%hy  **  *  )  o   orc wizard  #>. o   orc $%h$%h....o.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour  (severely wounded, 100% to hit)  The magic dart hits the orc priest.$%h9*$%hH o   orc  The orc wizard casts a spell.The orc wizard flickers and vanishes!$%h {Deactivating autopickup; reactivate with Ctrl-A.$%h: 2=8=7-3.6 (1$%hB $%h0E ' _You hear a shout!%%h ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 22/46 ===========------------- ########.##.........# Magic: 27/32 ====================---- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 37% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time:%%hX 6313.6 (0.0) ..###...*.###......  -) Magic Parchment #........**........  Cast: Magic Dart ######$...#*.......  Scroll  #......o.....  #.....##{..  o   orc #..=.## #>.  #....# Deactivating autopickup; reactivate with Ctrl-A. _You hear a shout!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (100% to hit)%%hU ##....†...... IndexError the Magician  ##.....)>..... Octopode %%h #..##......... Health: 22/46 ===========-------------  ########.##.........# Magic: 27/32 ====================----   ####........#.....#.#### AC: 0Str: 7   .....#####.#........#%%h͒EV: 17Int: 22   ...................##SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 37% Place: Dungeon:6  .#####;#####......Noise: =--------  Time: 6313.6 (0.0)   ..###...*.###......%%hS-) Magic Parchment   #........**........Cast: Magic Dart   ######$...#*.......Scroll  #......o.....  #.....##{..o   orc  #..=.## #>.  #....#  Deactivating autopickup; reactivate with Ctrl-A. _You hear a shout!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (100% to hit)%%hA%%h%%h%,t....)o%%hIYt4.6 (1  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 hand axe (100% to hit) _The magic dart hits the orc. _You now have 27/32 mp.%%h" 3 ##....†...... IndexError the Magician ##.....)>..... Octopode %%h #..##......... Health: 22/46 ===========------------- ########.##.........# Magic: 26/32 ===================----- ####........#.....#.#### AC: 0Str: 7 %%h4 [ .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 37% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time: 6314.6 (0.0) ..###...*.###......  -) Magic Parchment #........**........  Cast: Magic Dart ######$...#*.......  Scroll  #......*..... %%h  #.....##o..  o   orc #..=.## #>.  %%h a#....#  _The magic dart hits the orc. _You now have 27/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  %%h6 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%%h Aim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)%%h  ##....†...... IndexError the Magician %%h8  ##.....)>..... Octopode  #..##......... Health: 22/46 ===========------------- %%h*  ########.##.........# Magic: 26/32 ===================-----   ####........#.....#.#### AC: 0Str: 7   .....#####.#........#EV: 17Int: 22   ...................##SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 37% Place: Dungeon:6  .#####;#####......Noise: =--------  Time: 6314.6 (0.0)   ..###...*.###......-) Magic Parchment   #........**........Cast: Magic Dart   ######$[39%%h ;49m...#*.......Scroll  #......).....  #.....##o..o   orc  %%ha B#..=.## #>.  #....#  _The magic dart hits the orc. %%h _You now have 27/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%%h .Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)%%hu %%h^v .%%hv ..%%hw .%%h(x o%%hQ J.5.6 (1%%hQ %%h}  %%hG Casting: Magic Dart (safe; 1% risk of failure) %%h N Confirm with . or Enter, or press ? or * to list all spells.%%h Aim%%h{ !  %%h TPress: ? - help, Shift-Dir - straight line%%hL S: an orc, wielding a +0 hand axe (moderat%%h ely wounded, 100% to hit) _The magic dart hits something! _You now have 26/32 mp.&%hhP ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 22/46 ===========------------- ########.##.........# Magic: 25/32 ==================------ ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 37% Place: Dungeon:6 &%h4Q!.#####;#####......  Noise: =--------  Time: 6315.6 (0.0) ..###...**###......  -) Magic Parchment #.........*........  Cast: Magic Dart ######$...#**......  Scroll  #......)o....  #.....##...  o   orc &%hQ>#..=.## #>.  #....#  _The magic dart hits something! &%hST_You now have 26/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)&%h ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 22/46 ===========------------- ########.##.........# Magic: 25/32 ==================------ ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 37% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time:&%h 6315.6 (0.0) ..###.....###......  -) Magic Parchment #..................  Cast: Magic Dart ######$...#........  Scroll  #......)o....  #.....##...  o   orc &%h#..=.## #>.  #....#  _The magic dart hits something! _You now have 26/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)&%h)>         &%hb  **  *  **  )   &%h`. &%h>K.....&%ha3=6.6 (1Magic Dart&%hl9{&%hqd  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit) _The magic dart hits the orc! _You now have 25/32 mp.&%hN  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&%h&%hǦ&%h&%hƩ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&%h 5  Unknown command.&%hɦ &%h &%h _Press < or > to pray at altars.&%hR  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&%hx &%h &%h0 &%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(%h"   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(%h= ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 23/46 ============------------ ########.##.........# Magic: 23/32 =================------- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 37% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time: 6316.6 (0.0) ..###.....###......  -) [39(%h-;49mMagic Parchment #..................  Cast: Magic Dart ######$...#{.......  Scroll  #......))....  #.....##...   #..=.## #>.   #....#    Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line)%hKQ:;*)%h-D**)%hD*#)%h2 ..#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  You can't see that place.  [the floor.]*%h+ ****.)Out of range.+%h *.**{.),%hj \ .*.,%h U ##....†...... IndexError the Magician  ##.....)>..... Octopode ,%h X #..##......... Health: 23/46 ============------------  ########.##.........# Magic: 23/32 =================-------   ####........#.....#.#### AC: 0Str: 7   .....#####.#........#EV: 17Int: 22   ...................##,%h SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 37% Place: Dungeon:6  .#####;#####......,%hZ $Noise: =--------  Time: 6316.6 (0.0)   ..###...**###......-) Magic Parchment   #.........*........Cast: Magic Dart   ######$...#*.......Scroll ,%h  #......))....  #.....##...  #..=.## #>.  ,%h _#....#  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,%h'_You focus your ray upon something. The searing ray hits something.,%hh2T..{.,%h^;4==7.6 (1Ray ,%h`E,%hcI _(Press . to maintain the ray.) _You now have 24/32 mp.,%hI.%hs D  The searing ray hits something..%h X ****.%h 8Reactivating autopickup..%hL .%hZ  ..).o   orcoYou feel a bit more experienced./%h&3-40--8Magic Dart+  _An orc comes into view. It is wielding a +0 flail. _You now have 23/32 mp./%hO****/%h/%hЬ/%hs..).oo 2 orcs/%h2----9++ /%hU/%hd _An orc comes into view. It is wielding a +0 hand axe. _You now have 22/32 mp./%h, O****/%hM /%h /%h ..).o>/%h z241--20/%hY /%h _You finish channelling your searing ray. _You now have 21/32 mp.0%hmU  [Offhand melded]0%h0%h0%h E _[Helmet melded]0%hU  [Offhand melded]0%h!0%h0%hgE _[Helmet melded]0%h%  ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 24/46 ============------------ ########.##.........# Magic: 20/32 ===============--------- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 0%h# ..###.....###......#  XL:  8 Next: 40% Place: Dungeon:6 .#####;#####......  Noise: ---------  Time: 6320.6 (0.0) ..###...*.###......  -) Magic Parchment #........**........  Cast: Magic Dart ######$...#*.......  Scroll  #......o)....  #.....##o..  oo 2 orcs #..=.## #>.  #....# [Offhand melded] _[Helmet melded]Casting: Searing Ray (safe; 1% ri0%h ask of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (100% to hit)0%h r ##....†...... IndexError the Magician  ##.....)>..... Octopode  0%hO #..##......... Health: 24/46 ============------------  ########.##.........# Magic: 20/32 ===============---------   ####........#.....#.#### AC: 0Str: 7   .....#####.#........#EV: 17Int: 22   ...................##SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 40% Place: Dungeon:6  .#####;#####......Noise: ---------  Time: 6320.6 (0.0)   ..###...*.###......-) Magic Parchment   #........[00%h. ;10;1m**........Cast: Magic Dart   ######$...#*.......Scroll  #......o)....  #.....##o..oo 2 orcs  #..=.## #>.  #....#  [Offhand melded] _[Helmet melded]Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (100% to hit)0%h70%h80%hGq..)o.0%h_QO1=1.6 (10%h[0%h#`S _[Helmet  Casting: Searing Ray (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (100% to hit) _The magic dart hits the orc.1%h+1%h' 1%hր`##....†...... IndexError the Magician1%hj 1%hJw##.....)>..... Octopode #..##......... Health: 24/46 ============------------ ########.##.........# Magic: 20/32 ===============--------- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 40% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time: 6321.6 (0.0)1%h ..###...**###......  -) Magic Parchment #.........*........  Cast: Magic Dart ######$...#o.......  Scroll  #......o)....  #.....##...  oo 2 orcs #..=.## #>.  #....# Aim: an orc, wielding a +0 flail (100% to hit) _The magic dart hits the orc.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (heavily wounded, 100% to hit)1%h  ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 24/46 ============------------ ########.##.........# Magic: 20/32 ===============--------- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 40% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time:[1%h-m 6321.6 (0.0) ..###.....###......  -) Magic Parchment #.........)........  Cast: Magic Dart ######$...#o.......  Scroll  #......o)....  #.....##...  oo 2 orcs #..=.## #>.  #....# Aim: an orc, wielding a +0 flail (100% to hit) _The magic dart hits the orc.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (heavily wounded, 100% to hit))>[39;1%h3X49m           **  *  $    o   orc   1%hx..))12.6 (1Magic Dart1%h  Casting: Magic Dart (safe; 1% risk of failureonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 flail (heavily wounded, 100% to hit) _The magic dart hits the orc! _You now have 20/32 mp.1%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1%h^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1%h5  Unknown command.1%h71%h1%h$ _Press < or > to pray at altars.1%hq\  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1%hS% 1%h- 1%h2 1%hJ5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1%h= 5  Unknown command.1%h 1%hմ 1%h _Press < or > to pray at altars.2%h2%hM2%h2%h^ _You are too injured to fight recklessly!2%h|42%hD2%h2%hs; _2%h,3%hQ3%h-3Magic Dartoo   orc3%h 8-3%h+3%h[ _An orc is nearby!3%h ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 24/46 ============------------ ########.##.........# Magic: 19/32 ==============---------- 3%h####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 103%h(L ..###.....###......#  XL:  8 Next: 41% Place: Dungeon:6 .#####;#####......  Noise: ---------  Time: 6323.6 (0.0) 3%hˑ[..###...**###......  -) Magic Parchment #.........*........  Cast: Magic Dart ######$...#o.......  Scroll  #......))....  #.....##...  o   orc #..=.## #>.  #....#  _You are too injured to fight recklessly! _An orc is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (100% to hit)3%h'  ##....†...... IndexError the Magician  ##.....)>..... Octopode  #..##......... Health: 24/46 ============------------  ########.##.........# Magic: 19/32 ==============----------   ####........#.....#.#### AC: 0Str: 7   .....#####.#........#EV: 17Int: 22   ...................##SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 41% Place: Dungeon:6  .#####;#####......Noise: ---------  Time:[373%hh+ km 6323.6 (0.0)   ..###...**###......-) Magic Parchment   #.........*........Cast: Magic Dart   ######$...#o.......Scroll  #......))....  #.....##...o   orc  #..=.## #>.  #....#  _You are too injured to fight recklessly! _An orc is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (100% to hit)3%h' 3%h7 p..o$3%hس i5==4.6 (13%h^ 3%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  3%h 5Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 hand axe (100% to hit) _The magic dart hits the orc. _You now have 19/32 mp.3%h8?  ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 25/46 =============----------- ########.##.........# Magic: 18/32 =============----------- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 41% Place: Dungeon:6 .#####;#####......  Noise: =--------  [3%h? 40mTime: 6324.6 (0.0) ..###...**###......  -) Magic Parchment #.........o........  Cast: Magic Dart ######$...#$.......  Scroll  #......))....  #.....##...  o   orc #..=.## #>.  #....#  _The magic dart hits the orc. _You now have 19/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)4%h ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 25/46 =============----------- ########.##.........# Magic: 18/32 =============----------- ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 41% Place: Dungeon:6 .#####;#####......  Noise: =--------  Time:[4%hm 6324.6 (0.0) ..###.....###......  -) Magic Parchment #.........o........  Cast: Magic Dart ######$...#$.......  Scroll  #......))....  #.....##...  o   orc #..=.## #>.  #....# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.)>[404%hm           o  )         -5.6 (1Contam 4%h7 _Nothing appears to happen. _You now have 18/32 mp.4%h ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 25/46 =============----------- ########.##.........# Magic: 17/32 ============------------ ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 4%hR..###.....###......#  XL:  8 Next: 41% Place: Dungeon:6 .#####;#####......  Noise: ---------  Time: 6325.6 (0.0) ..###...*o###......  -) Magic Parchment #.........)........  Cast: Magic Dart ######$...#$.......  Scroll Contam  #......))....  #.....##...  o   orc #..=.## #>.  #....#  _Nothing appears to happen. _You now have 18/32 mp.Casting: [34%h9;49mMagic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)4%hEj  ##....†...... IndexError the Magician ##.....)>..... Octopode #..##......... Health: 25/46 =============----------- 4%hm########.##.........# Magic: 17/32 ============------------ ####........#.....#.#### AC: 0Str: 7  .....#####.#........#  EV: 17Int: 22 ...................##  SH: 0Dex: 10 ..###.....###......#  XL:  8 Next: 41% Place: Dungeon:6 .#####;#####......  Noise: ---------  Time: 6325.6 (0.0) ..###....o###......  -) Magic Parchment #.........)........  Cast: Magic Dart ######$[39;494%hLnmm...#$.......  Scroll Contam  #......))....  #.....##...  o   orc #..=.## #>.  #....#  _Nothing appears to happen. _You now have 18/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4%hn.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit)4%hv_)>4%h|           *)          4%hS '.4%h08==6.6 (1Magic Dart4%h5 _You now have 18/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit) _The magic dart hits the orc.4%hT  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4%h?544%h=;4%h? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4%hl 5  Unknown command.4%h 4%h* 4%h< _Press < or > to pray at altars.5%hcAshenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religion6%h 6%hj , ##....†...... IndexError the Magician  ##.....)>..... Octopode  #..##......... Health: 25/46 =============-----------  ########.##.........# Magic: 18/32 =============-----------   ####........#.....#.#### AC: 06%h Str: 7   .....#####.#........#EV: 17Int: 22   ...................##SH: 0Dex: 10   ..###.....###......#XL:  8 Next: 41% Place: Dungeon:6  .#####;#####......Noise: =--------  Time: 6326.6 (0.0)   ..###....)###......-) Magic Parchment   #.........)........Cast: Magic Dart   ######$...#$.......Scroll Contam  #......))....  #.....##...  #..=.## #6%h b>.  #....#  Aim: an orc, wielding a +0 hand axe (moderately wounded, 100% to hit) _The magic dart hits the orc.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Unknown command. _Press < or > to pray at altars.6%hL   You unroll yourself before the altar of Ashenzari.  Ashenzari welcomes you! of Ashenzari ......6-7.6 (16%hV 6%hDZ  6%hZ  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.7%hw47%h7%h!B7%h',7%h>7%hj9=7%h<7%hu7=7%h7%h x _Your magical contamination has completely faded away.7%h; n7%h2(20==z-z   wight (polearm, wandering)7%h4,33.6 (67%h=+4.6 (77%hxJ7%hY 7%hY_A wight comes into view. It is wielding a +4 trident of freezing. _You regained 2 mp, and now have 20/32 mp.7%hi  _You are too injured to fight recklessly!8%h#  .)>  #..##... ########.#  #####........#.....#.##  #.....#####...#   #.............#  #..###.....###.z....  #..#####_#####......  #..###.;..)###......  ##.........)..  ######$...#$.  #......))  #.....##...  #[8%h7' 40m..=.## #>.  #....   #....# 8%hY, `8=5.6 (1 _8%h2 8%h5 8%h   #..##... ########.#  #####........#.....#.##  #.....#####.#........#   #............#  #..###.....###.z....  #..#####_#####......  #..###....)###......  ##....;....)..  ######$...#$.  #......))  #.....##...   #..=.## #>8%h >[40m.  #....  #....#  ....# 8%h 8%h> 68%hZ 8%h: 9%h9%h9%hŜ9%h@9%hf =9%hk ,9%hkn 9%hv 9=19%hy 9%h B9%h ,9%h} 9%h c30=9%h 2=9%hW 9%h׶ zMagic Dartz   wight (missile, wandering)9%h ,43.6 (79%h +4.6 (89%hB N _A wight comes into view. It is wielding a +0 short sword.[0;10mYou regained 2 hp, and now have 30/46 hp. _You regained 2 mp, and now have 22/32 mp.:%hx _You are too injured to fight recklessly!:%hyA :%hB :%hH :%hX ^ _You are too injured to fight recklessly!;%hV  #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... #####........#.....#.## Health: 30/46 ===============--------- #.....#####.#........#  Magic: 21/32 ===============--------- #...................##  AC: 0Str: 7  #..###.....###.z....#  EV: 17Int: 22 #..#####_#####......  SH: 0Dex: 10 ;%h̏ #..###....)###......  XL:  8 Next: 41% Place: Dungeon:6 ##....;******z......  Noise: ---------  Time: 6344.6 (0.0) ######$...#$.......  -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  z   wight (missile, wandering) #....#  ....#  _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, S;%h0 hift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(wandering, hasn't noticed you, 100% to hit);%h  #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ......  #####........#.....#.## Health: 30/46 ===============--------- ;%h{ } #.....#####.#........# Magic: 21/32 ===============---------  #...................## AC: 0Str: 7   #..###.....###.z....#EV: 17Int: 22  #..#####_#####......SH: 0Dex: 10  #..###....)###......XL:  8 Next: 41% Place: Dungeon:6 ;%h]  ##....;******z......Noise: ---------  Time: 6344.6 (0.0)  ######$...#$.......-) Magic Parchment #......))....Cast: Magic Dart #.....##...Scroll  #..=.## #>. #....#z   wight (missile) #....# ....# _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(wandering, hasn't noticed you, 100% to hit);%h ;%h V....)z.;%h 3=5.6 (1;%h ;%h   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(wandering, hasn't noticed you, 100% to hit) _The magic dart hits the wight but does no damage. _You now have 21/32 mp.<%h3+<%h <%h]#..##....... IndexError the Magician<%hl <%h)########.##........ Octopode of Ashenzari ......<%h <%h#####........#.....#.## Health: 30/46 ===============---------<%hT <%h(#.....#####.#........#  Magic: 20/32 ===============---------<%h <%h#...................##  AC: 0<%hVHStr: 7 <%h  <%h#..###.....###.z....#  EV: 17<%h.Int: 22<%hb <%hbL#..#####_#####......  SH: 0<%h1.Dex: 10<%h <%hO4#..###....)###......  XL:  8 Next: 41% Place: Dungeon:6<%h <%hg7##....;*****z.......  Noise: =--------  Time: 6345.6 (0.0)<%h <%hw######$...#$.......  -) Magic Parchment<%h <%h#......))....  Cast: Magic Dart<%h <%hx#.....##...  Scroll <%h <%hm#..=.## #>. <%h <%h#....#  z   wight (missile) #....#  ....#  _You now have 21/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(100% to hit)<%hc  #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ......  #####........#.....#.## Health: 30/46 ===============---------  #.....#####.#........# Magic: 20/32 ===============---------<%h |  #...................## AC: 0Str: 7   #..###.....###.z....#EV: 17Int: 22 <%h  #..#####_#####......SH: 0Dex: 10  #..###....)###......XL:  8 Next: 41% Place: Dungeon:6  ##....;*****z.......Noise: =--------  Time: 6345.6 (0.0)  ######$...#$.......<%hF-) Magic Parchment #......))....Cast: Magic Dart #.....##...Scroll <%hX #..=.## #>. #....#z   wight (missile) #....# ....# _You now have 21/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(100% to hit)<%hNM....)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(100% to hit)  The magic dart hits the wight but does no damage.<%h|>(((((((<%hB.;....)1=6.6 (1<%h+G<%hJ _The wight throws a stone. The stone barely misses you. _You now have 20/32 mp.<%h  #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... #####........#.....#.## Health: 31/46 ================-------- #.....#####.#........#  Magic: 19/32 ==============---------- #...................##  AC: 0Str: 7  #..###.....###.z....#  EV: 17Int: 22 #..#####_#####......  SH: 0Dex: 10 #..###....)###<%h......  XL:  8 Next: 41% Place: Dungeon:6 ##....;*****z.......  Noise: =--------  Time: 6346.6 (0.0) ######$...#$.......  -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  z   wight (missile) #....#  ....#  _You now have 20/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short <%hHsword, wearing a +0 robe and quivering stones(100% to hit)<%hbY #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ......<%hbc  #####........#.....#.## Health: 31/46 ================--------  #.....#####.#........# Magic: 19/32 ==============---------- <%h dh #...................## AC: 0Str: 7   #..###.....###.z....#EV: 17Int: 22<%hd  #..#####_#####......SH: 0Dex: 10 <%h&hU #..###....)###......XL:  8 Next: 41% Place: Dungeon:6  ##....;*****z.......Noise: =--------  Time: 6346.6 (0.0)  ######$...#$.......-) Magic Parchment #......))....Cast: Magic Dart #.....##...Scroll  #..=.## #>. #....#z   wight (missile) #....# ....# _You now have 20/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  <%hhyConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(100% to hit)<%hI,<%hz....z.z 2 wights (1 polearm, 1 missile, 1 wan…)<%hb20=7.6 (1<%h6 Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(100% to hit) _The magic dart hits the wight.<%h%B w #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... #####........#.....#.## Health: 31/46 ================--------<%hE  #.....#####.#........#  Magic: 19/32 ==============---------- #............z......##  AC: 0Str: 7  #..###.....###.z....#  EV: 17Int: 22 #..#####_#####......  SH: 0Dex: 10 #..###....)###......  XL:  8 Next: 41% Place: Dungeon:6 ##....;****z........  Noise: =--------  Time: 6347.6 (0.0) ######$...#$.<%h]F ......  -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  zz 2 wights (1 polearm, 1 missile, 1 wan…) #....#  ....#  _The magic dart hits the wight.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(lightly damaged, 100% to hit)<%hp p #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... <%hw p #####........#.....#.## Health: 31/46 ================--------  #.....#####.#........# Magic: 19/32 ==============---------- <%hX k #............z......## AC: 0Str: 7   #..###.....###.z....#EV: 17Int: 22 <%h9 7 #..#####_#####......SH: 0Dex: 10  #..###....)###......<%h XL:  8 Next: 41% Place: Dungeon:6  ##....;****z........Noise: =--------  Time: 6347.6 (0.0)<%h   ######$...#$.......-) Magic Parchment #......))....Cast: Magic Dart #.....##...Scroll  #..=.## #>. #....#zz 2 wights (1 polearm, 1 missile, 1 wan…) #....# ....# _The magic dart hits the wight.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line<%hs Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(lightly damaged, 100% to hit)<%hMw ....z)   wight (missile)8.6 (1<%h  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(lightly damaged, 100% to hit) _The magic dart hits the wight but does no damage. _You now have 19/32 mp.=%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=%h  #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... #####........#.....#.## Health: 31/46 ================-------- =%h #.....#####.#........#  Magic: 17/32 ============------------ #...................##  AC: 0Str: 7  #..###.....###.z....#  EV: 17Int: 22 #..#####_#####......  SH: 0Dex: 10 =%h_ #..###....)###......  XL:  8 Next: 41% Place: Dungeon:6 ##....;***z)........  Noise: =--------  Time: 6348.6 (0.0) ######$...#$.......  -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  z   wight (missile) #....#  ....#  _You now have 19/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(lightly damaged, 82% to hit)=%hD p #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... =%h 8 #####........#.....#.## Health: 31/46 ================-------- =%h 9 #.....#####.#........# Magic: 17/32 ============------------  #...................## AC: 0Str: 7   #..###.....###.z....#EV: 17Int: 22  #..#####_#####......SH: 0Dex: 10 =%h  #..###....)###......XL:  8 Next: 41% Place: Dungeon:6  ##....;****)........Noise: =--------  Time: 6348.6 (0.0)  ######$...#$.......-) Magic Parchment #......))....Cast: Magic Dart #.....##...Scroll  #..=.## #>. #....#z   wight (missile) #....# ....# _You now have 19/32 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray [4=%hf 0m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(lightly damaged, 82% to hit)=%h ...z  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing RayPress: ? - help, Shift-Dir - straight line: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(lightly damaged, 82% to hit)  You focus your ray upon the wight. The searing ray misses the wight.Press . to maintain the ray.)(((=%h7=uz...z 2 wights (1 polearm, 1 missile)27--=9.6 (1Ray =%hF=%hK _The wight throws a stone. The stone hits you. _You take 4 damage, and have 27/46 hp. You now have 17/32 mp.>%h >****>%hP,>%hu.z..z.>%hʬ8--16--50+ >%h>%hи _The searing ray hits the wight. _You now have 16/32 mp.>%h[>****>%h K,>%hTaz..z..>%h-V5---1++ >%h]_>%hec >%hc_The searing ray hits the wight! _You now have 15/32 mp.>%h >****>%h .z..  The searing ray hits the wight but does no damage.  You finish channelling your searing ray.((((((>%h$ I.z....;.-=2 _The wight throws a stone. The stone completely misses you.?%hL  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?%hdL) #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... ?%hLr#####........#.....#.## Health: 28/46 ==============---------- #.....#####.#........#  Magic: 13/32 =========--------------- #...................##  AC: 0Str: 7 ?%hO #..###.....###.z....#  EV: 17Int: 22 #..#####z#####......  SH: 0Dex: 10 #..###....)###......  XL:  8 Next: 41% Place: Dungeon:6 ##....;*z..)........  Noise: =--------  Time: 6352.6 (0.0) ######$...#$.......  -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  zz 2 wights (1 polearm, 1 missile) #....#  ....#  _The wight throws a stone. The stone com?%hpOPpletely misses you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit)?%h ?%h p #..##....... IndexError the Magician ########.##........ Octopode of Ashenzari ...... ?%h'  #####........#.....#.## Health: 28/46 ==============----------  #.....#####.#........# Magic: 15/32 ===========-------------  #...................## AC: 0Str: 7   #..###.....###.z....#EV: 17Int: 22 ?%hG  #..#####z#####......SH: 0Dex: 10  #..###....)###......XL:  8 Next: 41% Place: Dungeon:6  ##....;.z..)........Noise: =--------  Time: 6352.6 (0.0)  ######$...#$.......-) Magic Parchment #......))....Cast: Magic Dart #.....##...Scroll  #..=.## #>. #....#zz 2 wights (1 polearm, 1 missile) #....# ....#[1?%h z7;6HCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit)  Okay, then.?%h ?%h ?%h ?%h . _@%h @%h@%h(@%h\,F _Unknown command.@%hK   #..##  ########.##  #####........#.....#.  #.....#####.#.#  #............##  #..###.....###.z....#  #..#####z#####......  #..###....)###......  ##...;..z..).  ######$...#$.  #......))....  #.....##...  #..=.## #>.  #....# @%hL u[37m #....#  ....# @%hUP @%h8T 4((((((@%h @%h| _@%h z@%hn ?...;..@%h @%h 9@%h =@%h $3.6 (1@%h @%h  @%h @%h >_The wight throws a stone. The stone barely misses you.@%h\   #..##  ########.##  #####........#.....#.  #.....#####.#.@%h '  #...........  #..###.....###.z....#  #..#####_#####......@%h   #..###.z..)###......  ##..;...z..).  ######$...#$.@%h P  #......))....  #.....##...  #..=.## #>.  #....#   #....#   ....# @%h @%h @%hu L.zz.@%h .-4@%h{A%h  #..##  ########.##  #####.#.....#  #.....#####.#  #.........A%h&.  #..###.....###.z....  #..#####_#####......  #..###....)###......A%h  ##.;..zz...).  ######$...#$.  #......))....A%hO(  #.....##...   #..=.## #>.  #....# A%h  #....#   ....# A%h^A%hiA%h>zz..A%h@-5A%hA%hA%hE  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A%h  #..##.... IndexError the Magician ########.##..... Octopode of Ashenzari ...... #####........#.....# Health: 29/46 ===============--------- A%hU #.....#####.#....... Magic: 13/32 =========--------------- #................... AC: 0Str: 7  #..###.....###.z.... EV: 17Int: 22 #..#####_#####...... SH: 0Dex: 10 #..###z...)###...... XL:  8 Next: 41% Place: Dungeon:6 ##.;*z.....)........ Noise: ---------  Time: 6355.6 (0.0) ######$...#$....... -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  zz%h 40m 2 wights (1 polearm, 1 missile) #....#  ....#  _The wight throws a stone. The stone barely misses you.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A%h eAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit)B%hB%hC #..##.... IndexError the Magician ########.##..... Octopode of Ashenzari ......  #####........#.....# Health: 29/46 ===============--------- B%h #.....#####.#....... Magic: 15/32 ===========-------------  #................... AC: 0Str: 7   #..###.....###.z.... EV: 17Int: 22  #..#####_#####...... SH: 0Dex: 10  #..###z...)###...... XL:  8 Next: 41% Place: Dungeon:6 B%h ##.;.z.....)........ Noise: ---------  Time: 6355.6 (0.0)  ######$...#$....... -) Magic Parchment #......)).... Cast: Magic Dart #.....##...Scroll  #..=.## #>. #....#zz 2 wights (1 polearm, 1 missile) #....# ....#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit)  Okay, then.B%h4B%hB%h3. _B%hAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit) _Okay, then.  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C%hS #..##.... IndexError the Magician ########.##..... Octopode of Ashenzari ...... #####........#.....# Health: 29/46 ===============--------- #.....#####.#....... Magic: 13/32 =========--------------- #................... AC: 0Str: 7  #..###.....###.z.... EV: 17Int: 22 #..#####_#####...... SH: 0Dex: 10 #..###z...)###...... XL:  8 Next: 41% Place: Dungeon:6 ##.;*z.....)........ Noise: ---------  Time: 6355.6 (0.0)%h^40m ######$...#$....... -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  zz 2 wights (1 polearm, 1 missile) #....#  ....#  _Okay, then.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit)C%hC #..##.... IndexError the Magician ########.##..... Octopode of Ashenzari ...... #####........#.....# Health: 29/46 ===============--------- #.....#####.#....... Magic: 13/32 =========--------------- #................... AC: 0Str: 7  #..###.....###.z.... EV: 17Int: 22 #..#####_#####...... SH: 0Dex: 10 #..###z...)###...... XL:  8 Next: 41% Place: Dungeon:6 ##.;.z.....)........ Noise: ---------  Time: 6355.6 (0.0) %h90m######$...#$....... -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  zz 2 wights (1 polearm, 1 missile) #....#  ....# Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit)  You focus your ray upon the wight. The searing ray hits the wight. ### #####. #.....##### ... . _## **..) ##.;**.....) ...#$ #......))....C%h[39;49m    #..=.## #>  z   wight (polearm)  C%hL )..zPress: ? - help, Shift-Dir - straight line: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones(almost destroyed, 82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  The searing ray hits the wight!Press . to maintain the ray.  The wight hits you from afar with a +4 trident of freezing!C%hZ 15--------4=7==6.6 (1C%h/[[Ray _The wight freezes you.C%hbC%hse=  Your Conjurations skill increases to level 7! _You take 14 damage, and have 15/46 hp. MASSIVE DAMAGE!! You now have 14/32 mp.C%h G****C%h ])..zC%h 6=-------3--7+ C%hK C%h _The searing ray hits the wight. The wight closely misses you. _You now have 13/32 mp.D%hAf**** D%h}G])..zD%huH2--8++ D%hOD%hT _The searing ray hits the wight. The wight misses you. _You now have 12/32 mp.D%hG****D%h[W  ### #####. #.....##### #.......... #..###... #..#####_## #..###**..) ##.;**.....) ######$...#$ #......))....    #..=.## #>.      ....# The searing ray hits the wight but does no damage.  You finish channelling your searing ray.D%hi ### #####. #.....##### #.......... #..###...D%hnj #..#####_## #..###**..) ##.;**.....) ######$...#$ #......)).... D%hj   #..=.## #> D%h$kP   D%hq   ### #####. #.....##### #.......... #..###...D%hq #..#####_## #..###**..) ##.;**.....) ######$...#$D%hAt[ #......))....    #..=.## #>.      ....# The wight hits you from afar with a +4 trident of freezing!  * * * LOW HITPOINT WARNING * * *D%hE? ### #####. #.....##### #..........D%hF #..###... #..#####_## #..###**..)D%hxF ##.;**.....) ######$...#$D%hF #......))....   D%h)G #..=.## #>  D%hG5  D%hG D%hP )..zThe wight freezes you.D%hBR2/46 -------1-=9D%hYD%h^C _* * * LOW HITPOINT WARNING * * * _You take 14 damage, and have 2/46 hp. MASSIVE DAMAGE!! You now have 11/32 mp.D%h+   D%h Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D%hq- #..##.... IndexError the Magician ########.##..... Octopode of Ashenzari ...... #####........#.....# Health: 2/46=----------------------- #.....#####.#....... Magic: 9/32======------------------ #................... AC: 0Str: 7  #..###.....###.z.... EV: 17Int: 22 #..#####_#####...... SH: 0Dex: 10 #..###)...)###...... XL:  8 Next: 47% Place: Dungeon:6 ##.;*z.....)........ Noise: ==-------  Time: 6359.6 (0.0)%h114H ######$...#$....... -) Magic Parchment #......))....  Cast: Magic Dart #.....##...  Scroll  #..=.## #>.  #....#  z   wight (polearm) #....#  ....#  _You take 14 damage, and have 2/46 hp. MASSIVE DAMAGE!! You now have 11/32 mp.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 trident of freezing and wearing a +0 robe (severelydamaged, 82% to hit)E%hZG3 #..##.... IndexError the Magician ########.##..... Octopode of Ashenzari ......  #####........#.....# Health: 2/46=-----------------------E%hG  #.....#####.#....... Magic: 9/32======------------------ E%h^I #................... AC: 0Str: 7   #..###.....###.z.... EV: 17Int: 22  #..#####_#####...... SH: 0Dex: 10  #..###)...)###...... XL:  8 Next: 47% Place: Dungeon:6  ##.;****...)........ Noise: ==-------  Time: 6359.6 (0.0)  ######$...#$....... -) Magic Parchment #......)).... Cast: Magic DartE%hIh #.....##...Scroll  E%hJ#..=.## #>. #....#z   wight (polearm)E%hQJO #....# ....# E%hJ]_You take 14 damage, and have 2/46 hp. MASSIVE DAMAGE!! You now have 11/32 mp.Casting: Searing Ray (safe; 1% risk of failure)  E%hJConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineE%h8KAim: a wight, wielding a +4 trident of freezing and wearing a +0 robe (severelydamaged, 82% to hit)E%h`.z..  Press: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +4 trident of freezing and wearing a +0 robe (severelydamaged, 82% to hit)  You focus your ray upon the wight. The searing ray hits the wight.  E%h+(Press . to maintain the ray.)  The wight hits you from afar with a +4 trident of freezing!  You die...E%h-14/46 -10/32E%h%3=[?25h[?0cE%h2 +F%h [?25l[?1cF%hނF%hgInventory: 19/52 slots Hand Weapons (go to first with ))  i - the +5 quarterstaff of the Dwarven Hall (melded) {freeze, rN+++ Str-5 Int-3q - a +1 whip of venom Jewellery (go to first with "=)  o - a ring of magical power (worn) {MP+9} Wands (go to first with /)  k - a wand of flame (30)r - a wand of iceblast (7)  m - a wand of paralysis (14) Scrolls (go to first with ?)  e - a scroll of blinking {unknown}  s - a scroll of enchant weapon {unknown}  f - a scroll of fear {unknown}  j - 3 scrolls of identify {unknown}  b - a scroll of silence {unknown}  p - a scroll of summoning {unknown}  l - 2 scrolls of vulnerability {unknown} Potions (go to first with !)  g - a potion of brilliance {unknown} F%h h - a potion of curing {unknown}  c - a potion of heal wounds  d - 4 potions of lignification {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]F%hȝ8F%hF%hGoodbye, IndexError.1224 IndexError the Magician (level 8, -14/46 HPs)Began as an Octopode Conjurer on May 15, 2025.Was an Initiate of Ashenzari.Demolished by a wight... wielding a +4 trident of freezing(16 damage)... on level 6 of the Dungeon.The game lasted 00:09:48 (6356 turns). 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