H%h"O  Player: IndexError Game: DCSS trunk Server: clan Filename: 2025-05-15.09:00:56.ttyrec Time: (1747299656) Thu May 15 11:00:56 2025 K%h [?1051l[?1052l[?1060l[?1061hK%hV)0[?7h[?25l[?1cK%hDK%hSSTrunk doesn't count for the tournament, you want 0.33. Play trunk anyway? (Y/N)Y - Yes  N - NoL%hТ L%h4 L%h Welcome, IndexError. Please select your species. SimpleIntermediateAdvanced a - Mountain DwarfL%hw Cj - Humans - Coglin b - Minotaurk - KoboldL%hܶ at - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - GargoyleL%h> Jm - Demonspawnv - Demigod e - Draconiann - DjinniL%h Bw - Formicid f - Trollo - Sprigganx - Naga L%h %g - Deep Elfp - TenguL%hb y - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiL%hŸ ~A - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, L%h4 but almost no armour fits them. + - Recommended species * - Random species # - Recommended characterL%h k ! - Random character % - List aptitudesSpace - Pick background first ? - HelpL%h / Tab - Octopode ConjurerM%hN M%hJM%hl+M%hV7IndexError the ConjurerM%h#OctopodeM%hwHealth: 11/11 ========================M%hBMagic: 3/3M%h3========================M%h5AC: 1M%hpHStr: 6 M%h|5EV: 12M%h.Int: 20M%h-SH: 0M%h.Dex: 10M%h4XL:  1 Next:  0% Place: Dungeon:1M%hɐ}Noise: ---------  Time: 0.0 (0.0)M%hW4-) TentaclesM%h.Cast: Magic DartM%hM%hM%h(###############M%h1fPPPPPPPPPPPPPPPM%h£IPPPPP..@..PPPPPM%hVgPPP..PPPPP..PPPM%h{PP$PPP...PPP.PPM%huPP.PP.PPP.PP.PPM%h$P.PP.PP.PP.PP.PM%hP.P.PP.P.PP.P.PM%hYP.P.P.PPP.P.P.PM%h|P.P.PP.P.PP.P.PM%h M%hѽM%h?EWelcome, IndexError the Octopode Conjurer.M%hQThe Orb of Zot is coveted for many reasons. Will you seize it for your own?M%hM%hN%h N%hi Press ? for a list of commands and other information.  N%h Found 9 gold pieces.N%hN%h  N%h<Setting a skill training target for Fighting at 12.0.  N%hp=Setting a skill training target for Armour at 12.0.  N%h3Setting a skill training target for Dodging at 12.0N%h2 .  N%hSetting a skill traN%h(ining target for Stealth at 12.0.  N%h`>Setting a skill training target for Evocations at 12.0.  N%h?Setting a skill training target for Spellcasting at 10.0. N%h. a_Setting a skill training target for Conjurations at 10.0.O%h-  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   e + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   f * Conjurations   4.0   5.0   0                   c - Dodging   2.0   3.0   0     O%h/  d - Stealth   2.6   1.5  +4                                                                              O%h2        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsO%hYU  e * Spellcasting   2.0O%h p f - Conjurations   4.0O%h> f + Conjurations 4.0P%h P%h(P%h<IndexError the ConjurerOctopodeHealth: 11/11 ========================Magic: 3/3========================AC: 1Str: 6 EV: 12Int: 20###############SH: 0Dex: 10PPPPPPPPPPPPPPPXL:  1 Next:  0% Place: Dungeon:1PPPPP..@..PPPPPNoise: ---------  Time: 0.0 (0.0)PPP..PPPPP..PPPP%hF_{-) TentaclesPP$PPP...PPP.PPCast: Magic DartPP.PP.PPP.PP.PPP.PP.PP.PP.PP.PP.P.PP.P.PP.P.PP.P.P.PPP.P.P.PP.P.PP.P.PP.P.PSetting a skill training target for Fighting at 12.0.  Setting a skill training target for Armour at 12.0.  Setting a skill training target for Dodging at 12.0.  Setting a skill training target for Stealth at 12.0.  Setting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0.P%hhQ%hs Q%h Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a + unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls Potions (select all with !)f + unknown potions  g + potions of magic (rare) Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [topQ%h [40m]S%h߁  A - dragon-coil talismans  B - talismans of death  C - storm talismans  D - protean talismans  E - sanguine talismans  F - rimehorn talismans  G - spider talismans  H - hive talismans  I - wellspring talismans  J - riddle talismans  K - lupine talismansL - inkwell talismans  M - fortress talismans  N - scarab talismans  O - medusa talismans Other Items  P + manuals  Q + gold  R + spellbooks  S + runes  T + gemsbotV%hQdg  F - rimehorn talismans  K - lupine talismansV%hj5m + throwing nets V%hrk}Miscellaneous (select all with })n + Gell's gravitambourines  o + boxes of beasts  p + condenser vanesq + lightning rods  r + phantom mirrors  s + phials of floods  t + sacks of spiders  u + tins of tremorstones V%hlTalismans (select all with %)v - qui  w - maw  x - serpent talismans  V%hlzy - blade  z - granite talismans  A - dragon-coil talismans  B - talismans of death  C - storm talV%hmGismans  D - protean talismans  E - sanguine talismansV%hm852%W%hWO v - quill talismansF - rimehorn talismans  G - spider talismans  H - hive talismans  I - wellspring talismans  J - riddle talismans  K - lupine talismans70W%h2 W%h6 v - quill talismans  w - maw talismansL - inkwell talismans3W%h w - maw talismans  z - granite talismansM - fortress talismans  N - scarab talismans  O - medusa talismansW%h982W%h7   z - granite talismans  A - dragon-coil talismans Other Items5X%h&MTalismans (select all with %)  z - granite talismans  A - dragon-coil talismans2c%htc%hSyc%h}IndexError the ConjurerOctopodeHealth: 11/11 ========================Magic: 3/3========================AC: 1Str: 6 EV: 12Int: 20###############SH: 0Dex: 10PPPPPPPPPPPPPPPXL:  1 Next:  0% Place: Dungeon:1PPPPP..@..PPPPPNoise: ---------  Time: 0.0 (0.0)PPP..PPPPP..PPP-) Tentaclesc%hRPP$PPP...PPP.PPCast: Magic DartPP.PP.PPP.PP.PPP.PP.PP.PP.PP.PP.P.PP.P.PP.P.PP.P.P.PPP.P.P.PP.P.PP.P.PP.P.PSetting a skill training target for Fighting at 12.0.  Setting a skill training target for Armour at 12.0.  Setting a skill training target for Dodging at 12.0.  Setting a skill training target for Stealth at 12.0.  Setting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0.c%hc%hc%h7c%he%hEe%hgRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a + unknown magical staves Jewellery (select all with "=)b + unknown amulets  e%h0jc + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls Potions (select all with !)f + unknown potions  g + potions of magic (rare) Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  e%hjrm + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]h%hoxt + sacks of spiders  u + tins of tremorstones Talismans %v - quill talismans  w - maw talismans  x - serpent talismansy - blade talismans  z - granite talismans  A - dragon-coil talismans  B - talismans of death  C - storm talisman  D - protean talismans  E - sanguine talismans  F - rimehorn talismans  G - spider talismans  H - hive talismans  I - wellspring talismans  J - riddle talismans  K - lupine talismans  L - inkwell talismans  M - fortress talismans76% E - sanguine talismansN - scarab talismans  O - medusa talismans Other ItemsP + manuals  Q + gold  R + spellbooks  S + runes97h%h*t  E - sanguine talismans  F - rimehorn talismansT + gemsbotTalismans (select all with %)v - quill talismans  w - maw talismans  x - serpent talismans  y - blade talismans  z - granite talismans  F - rimehorn talismans82%i%hf  v + quill talismans  z - granite talismansj%hbt  v + quill talismans  w + maw talismansj%hv  w + maw talismans  x + serpent talismansj%h؂ x  x + serpent talismans  y + blade talismansk%hjYx  y + blade talismans  z + granite talismansk%hȧ~  z + granite talismans  A + dragon-coil talismansk%h   A + dragon-coil talismans  B + talismans of deathk%h z  B + talismans of death  C + storm talismansl%hz  C + storm talismans  D + protean talismansl%hp}  D + protean talismans  E + sanguine talismansl%h\~  E + sanguine talismans  F + rimehorn talismansl%h |  F + rimehorn talismans  G + spider talismansl%hx  G + spider talismans  H + hive talismansm%hW|  H + hive talismans  I + wellspring talismansm%h:~  I + wellspring talismans  J + riddle talismansm%h@ z  J + riddle talismans  K + lupine talismansm%hx{  K + lupine talismans  L + inkwell talismansn%h}  L + inkwell talismans  M + fortress talismansn%h|  M + fortress talismans  N + scarab talismansn%h3' z  N + scarab talismans  O + medusa talismansn%hs  O + medusa talismans Other Items  P - manuals8n%h&n%h&n  P - manuals  Q - goldn%h%'/91p%hCu + tins of tremorstones Talismans (select all with %)  v + quill talismans  w + maw talismans p%hW z + granite talismans79p%hf / z + granite talismans  B + talismans of death  O + medusa talismans Other Items  P - manuals88p%h֭  B + talismans of death  K + lupine talismans p%hޮ  Q - goldR + spellbooks  S + runes  T + gemsbotp%h} u%h[}u%hu%hϘIndexError the ConjurerOctopodeHealth: 11/11 ========================Magic: 3/3========================AC: 1Str: 6 EV: 12Int: 20###############SH: 0Dex: 10PPPPPPPPPPPPPPPXL:  1 Next:  0% Place: Dungeon:1PPPPP..@..PPPPPNoise: ---------  Time: 0.0 (0.0)PPP..PPPPP..PPP-) Tentaclesu%hPP$PPP...PPP.PPCast: Magic DartPP.PP.PPP.PP.PPP.PP.PP.PP.PP.PP.P.PP.P.PP.P.PP.P.P.PPP.P.P.PP.P.PP.P.PP.P.PSetting a skill training target for Fighting at 12.0.  Setting a skill training target for Armour at 12.0.  Setting a skill training target for Dodging at 12.0.  Setting a skill training target for Stealth at 12.0.  Setting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0.u%h+u%hwu%hu%h/v%h v%h v%h} v%h$ v%h[A v%hH $ _v%h,M v%hT v%hd v%hLe v%h\k v%h v%hę v%h< v%h v%h0 v%h׽ ,v%h v%h v%h ,v%h! v%h` Bv%h v%h0 v%h$ ,v%h/ v%h7 v%hF .#################.#PPPPPPPPPPPPPPPP.#PPPPP..<..PPPPPP.#PPP..PPPPP..PPPP.#PP$PPP...PPP.PPP.#PP.PP.PPP.PP.PPP.# P.PP.PP.PP.PP.PP.# P.P.PP.P.PP.P@PP.# 7.0 (7v%hVG BP.P.P.PPP.P.P.PP.# P.P.PP.P.PP.P.PP.# P.PP.PP.PP.PP.#.PPP.PP.PPP...P...PPP.PPP..##PPP..PPPP..#....PPPPPP.>.v%hyY v%h\ +8.0 (8v%hcf v%hj ; _Found a stone staircase leading down.y%h#I.#IndexError the Conjurer################.#OctopodePPPPPPPPPPPPPPPP.#Health: 11/11 ========================PPPPP..<..PPPPPP.#y%h#IMagic: 3/3========================PPP..PPPPP..PPPP.#AC: 1Str: 6 y%hQ$PP$PPP...PPP.PPP.#EV: 12Int: 20PP.PP.PPP.PP.PPP.#SH: 0Dex: 10y%h$rP.PP.PP.PP.PP.PP.#XL:  1 Next:  0% Place: Dungeon:1P.P.PP.P.PP.P@PP.#Noise: ---------  Time: 8.0 (0.0)y%h%P.P.P.PPP.P.P.PP.#-) TentaclesP.P.PP.P.PP.P.PP.#Cast: Magic Darty%hb%SP.PP.PP.PP.PP.#.PPP.PP.PPP...P...PPP.PPP..##PPPP..PPPP..#....PPPPPP.>.  y%h'Setting a skill training target for Stealth at 12.0.  Setting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelThe floor.y%h"  P@  Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelHere: a plant  The floor.z%h#m .PThe floor.z%hFwP.  Here: a plant  The floor.z%h7PPz%hMm .PThe floor.z%h wP.  Here: a plant  The floor.z%he m .PThe floor.z%h qP.  You can't see that place.  [the floor.]z%h 7PPz%hJ?7.P{%hq@P.{%h@PP{%h=$@PP{%h  $P, g - get item[Stash: 9 gold pieces]}%hsK.#IndexError the Conjurer################.#OctopodePPPPPPPPPPPPPPPP.#Health: 11/11 ========================PPPPP..<..PPPPPP.#Magic: 3/3========================PPP..PPPPP..PPPP.#AC: 1}%huAStr: 6 PP$PPP...PPP.PPP.#EV: 12Int: 20PP.PP.PPP.PP.PPP.#SH: 0Dex: 10P.PP.PP.PP.PP.PP.#XL:  1 Next:  0% Place: Dungeon:1P.P.PP.P.PP.P@PP.#Noise: ---------  Time: 8.0 (0.0)P.P.P.PPP.P.P.PP.#-) TentaclesP.P.PP.P.PP.P.PP.#Cast: Magic DartP.PP.PP.PP.PP.#.PPP.PP.PPP...}%hx}P...PPP.PPP..##PPPP..PPPP..#....PPPPPP.>.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0. _Found a stone staircase leading down.  Press: ? - help, . - travel, g - get itemYou can't see that place.  [Stash: 9 gold pieces]  [the floor.]}%hY}}%h+}%hu. _~%h~%hLRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a + unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls Potions (select all with !)~%h|f + unknown potions  g + potions of magic (rare) Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]ڭ%hK  l - stones  m + throwing nets Miscellaneous})  n + Gell's gravitambourines  o + boxes of beasts  p + condenser vanes  q + lightning rods  r + phantom mirrors  s + phials of floods  t + sacks of spiders  u + tins of tremorstones Talismans (select all with %)  v + quill talismans  w + maw talismans  x + serpent talismans  y + blade talismans  z + granite talismans  A + dragon-coil talismans  B + talismans of death  C + storm talismans  D + protean talismans50% E + sanguine talismans  F + rimehorn talismans  G + spider talismans  H + hive talismans  I + wellspring talismans  J + riddle talismans  K + lupine talismans  L + inkwell talismans  M + fortress talismans  N + scarab talismans  O + medusa talismans82ڭ%h v E + sanguine talismans  N + scarab talismans Other Items  P - manuals  Q - goldR + spellbooks  S + runes  T + gemsbotڭ%h5z  N + scarab talismans  O + medusa talismansܭ%h(Q n  O + medusa talismans  Q + goldޭ%he  P + manuals  Q + gold߭%hL %hם%hD M z + granite talismans  K + lupine talismans  P + manuals97%%hs  w + maw talismans  x + serpent talismans  y + blade talismans  H + hive talismans  K + lupine talismans88%h9Talismans (select all with %)  v + quill talismans  F + rimehorn talismans  H + hive talismans2%hRp + condenser vanes  q + lightning rods  r + phantom mirrors  s + phials of floods  t + sacks of spiders  u + tins of tremorstones  A + dragon-coil talismans  F + rimehorn talismans64%hdn + Gell's gravitambourines  o + boxes of beasts  y + blade talismans  A + dragon-coil talismans58%h; "m + throwing nets Miscellaneous (select all with })  v + quill talismans  y + blade talismans2%h g + potions of magic (rare) Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  p + condenser vanes  v + quill talismans3%h RPotions (select all with !)f + unknown potions  o + boxes of beasts  p + condenser vanes26%h*YScrolls (select all with ?)e + unknown scrolls  n + Gell's gravitambourines  o + boxes of beasts0%ha + unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands  h - boomerangs  n + Gell's gravitambourines 2%h%MMagical Staves (select all with |)top%hJ.#IndexError the Conjurer################.#OctopodePPPPPPPPPPPPPPPP.#Health: 11/11 ========================PPPPP..<..PPPPPP.#Magic: 3/3========================PPP..PPPPP..PPPP.#AC: 1Str: 6 PP$PPP...PPP.PPP.#EV: 12Int: 20PP.PP.PPP.PP.PPP.#SH: 0Dex: 10P.PP.PP.PP.PP.PP.#XL:  1 Next:  0% Place: Dungeon:1P.P.PP.P.PP.P@PP.#Noise: ---------  Time: 8.0 (0.0)P.P.P.PPP[3%h^-K7m.P.P.PP.#-) TentaclesP.P.PP.P.PP.P.PP.#Cast: Magic DartP.PP.PP.PP.PP.#.PPP.PP.PPP...P...PPP.PPP..##PPPP..PPPP..#....PPPPPP.>.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0. _Found a stone staircase leading down.  Press: ? - help, . - travel, g - get itemYou can't see that place.  [Stash: 9 gold pieces] _[the floor.]%hWI;%h3%h%h%he%hT$ _%hw %h%h3%h%h9B%h<%hA%hG%hR,%hTY%hj%h%h%hJ%h%h#,%hm%h%h,%h6%h%hs,%h%hZ  There is a staircase leading out of the dungeon here.%h@%h _%h %hV%h,%h%h%h,%h %h*%h1%hs2%h8%h?%hI,%hO%h^],%hd%hk@ _You now have 9 gold pieces.%hv3%h|%h%hɒ%hA%h$%h%h8,%h_%hm%h{%h1%h%h*%h%ha%h-%h %h%hI%h%h/'%h0,%h7%hL?%h--------%hF %hf %h %h^%h,%h%h%h*%h%h,%h-!%hC<B%hkX%h{2================%h %h*%hHf3========%h} _Magic restored.%h]%h%h,%h%hv%h,%h%h%hP%h9========%h%hd%h,%h%hx%h%h}%hq%hg%ha.....# # #.#.# #.#.#.# %h'###.....# #...# ## #.#.#### #. %h#.#....# #. #.####@# - #.#########.# #.. #......##...# ###)# %hUMagic Dart ##........### ... ................. ##. #.#+#++.......... .r%hr   rat (asleep) ......#.......... # .################ ##%hd097.0 (29.0)%hF-8.0 (30%ho%h _A rat comes into view.Things that are here: _a +0 dagger; a goblin corpse; MP restored: 3%h'%h>.i******.%h`.).....%hZ2--------2=9.0 (1.0)Magic Dart%h%h _The magic dart hits the rat. _You now have 2/3 mp.%h4%hH%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h1 %h&4 %h: %h@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %hi %h^ %hz %h$; f _%h< %h? ,%h@ %h C %hC >--------%h%E %haG ,%hH %hsJ ,%hK %hM ,%hN %hP %hP %hQ %hpS %hS %hU %hKW %hW %hX %hZ ,%h[ %h] %hF^ P3========%h7_ %ha %hEc ,%hd %hf %hQh ,%h8j %hk %hm ,%ho %hq %hUt %ht @========%hv %h~ #.#.##.#.#.###....#...# #.#.#### #.#....# #.####)########.# # .....##...# - ........### .)# .........####.##+#++.......... ..#%h P #.#%hB x############## # %h %hZ 115.0 (%hɌ 16.0)%h7 %h -%h5 %6.0 (17%h %h,  %hդ %he _b - a +4 war axe %h 4_MP restored: 3%h %hj  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _%h5%h7%h7,%hRB%hB%hD,%hE%hnG%hH%h I%hI%hK%h2NB%h#P%hQ,%hR%h#V%hYB%hZ%h[,%h\%h]%h_%hS`%h`%hKb%hc,%hed%he%h g%hg%hMh%hIi%h>k,%hk%hYnB%hn%h-q%hbz.....####.####  ..... #....#  ..... ####.#  ##### #...#  #.###   #.#######   #.......  #######    ...).......#   l###########  Magic Dart       l   frilled lizard (asleep)   %h 37.0 (21  A frilled lizard comes into view.%hlul.l%h{,8.0 (22%h%hs8 _The frilled lizard hisses angrily.%h8 xWield or unwield which item (- for none)?  - - Tentacles (current attack) Hand Weapons (go to first with ))b - a +4 war axe[?] describe selected [!] equip|wield[tab] equip|unequip %hK%h[ %he %ho P.....####.####  IndexError the Conjurer ..... #....#  Octopode %hoq U..... ####.#  Health: 11/11 ======================== ##### #...#  Magic: 3/3========================#.###  AC: 1Str: 6 #.#######   EV: 12Int: 20#.......#   SH: 0Dex: 10%hu #######.#   XL:  1 Next: 20% Place: Dungeon:1#@#   Noise: ---------  Time: 138.0 (0.0).l.).......#   -) Tentacles.###########   Cast: Magic Dart    l   frilled lizard   _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _b - a +4 war axe _MP restored: 3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A frilled lizard comes into view. _The frilled lizard hisses angrily.%h} P  Okay, then.%h %h %h3 . _%h0†*****%h.)...2--------3=9.0 (1Magic Dart%hC _The magic dart hits the frilled lizard. _You now have 2/3 mp.%h*%h,%h= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h3Wield or unwield which item (- for none)?  - - Tentacles (current attack) Hand Weapons (go to first with ))b - a +4 war axe%hA[?] describe selected [!] equip|wield[tab] equip|unequip %h .....####.####  IndexError the Conjurer ..... #....#  Octopode ..... ####.#  Health: 11/11 ======================== ##### #...#  Magic: 2/3================--------#.###  AC: 1Str: 6 #.#######   EV: 12Int: 20#.......#   SH: 0Dex: 10#######.#   XL:  1 Next: 30% Place: Dungeon:1#@#   Noise: =--------  Time: 139.0 (0.0).†.)[%hO40m.......#   -) Tentacles.###########   Cast: Magic Dart           _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A frilled lizard comes into view. _The frilled lizard hisses angrily. _Okay, then. _The magic dart hits the frilled lizard. _You now have 2/3 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-5 (0.5b) +4 war axe _b - a +4 war axe (weapon)%h%h3%h%h%hQ%h%h%h%h%hE%h%h %hե%hP%h%h%h%h%h%h%h~%hR%h̴%hF%h%h%h%hн%h/P3========%hN%h%hl,%h%hb%h<,%h$%h%h.%h%h%h%hL%h@========%h%hA%h%%h%hX%hM  You now have 22 gold pieces (gained 12).%h%h%hC _You see here a +0 great sword.%h%h%h%h*%h%h+%h%hj  You see here a frilled lizard corpse.%hM%h _%hS%h%h%h %h%h %h,%h%h%h!%hq"%h%%hH(%h(%hd)%h+%h=.%h.%hR/%h0%hA2,%h(3%h4%hC6%h6%h7%h}9%h';%h;%h3<%hn=%h}?,%h@%h2A%hv%h%h%h%h%h%h ,%hX%hB%hi%h%h4%h%h!%h",%h$%h%%h&,%h'%h(%h)%hr*%h*%h,%h-%h$.%h.%h/%hy0%h0%h<1%h2%ha3%h3%h(4%h.5%h6%h7%h~@%hB%h?C,%h D%hEE%hF,%hpG%hI%hI%hSJ%hJ%hL%hM%hYN%hO%hR7 _You open the door.%h[) ##### #.. .......# ###### #.. ......####.†.). #####.. ..... +.##.####....... .... #.##.## g..?... #.. #.....# %h&\....... #.# #####.# .......###.# #.....# .......@...# #.#..## -......###.#####.#..# ...... #.......#### Magic Dart%...... #########.......#######g   goblin (asleep) %h\%htc 88.5 (49.0)  A goblin comes into view. It is wielding a +0 club.%hpt.gg==9.5 (50%h| _The goblin shouts!  There is an open door here. _MP restored: 3%h3 y)*****%hO *.....%h! 2--------4-90.5 (1.0)Magic Dart%h& %h _The magic dart hits the goblin. _You now have 2/3 mp.%h%h8-%h%hr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hwJ%hW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h^%h%h+%hZf _%h%h,%h%ht%h>--------%hN%h-,%h%hN,%h%h,%h%h,%h%h#%h7%hM%hB%h%hP3========%h>%h%h,%hr%h%h(X%h,%h%hV%h%h@========%h%hXPPPPPPPP.#### .........# ########## ####### # #!......  #..........# ## #..........####. ########......... +.##. #............... #.##. #...# #.. #....- #...).....# #.# ##### #.........###.# #....%h #.........'...# #.#.. #.........###.#####.#.. #.........# #.......####..%......# ##########.........############%hR12055.0)%h`F-6.5 (16%hu%h  _c - a scroll labelled HIR DALLEEXIST _MP restored: 3%h%h%h%h%h٣%h: _%hЫ%hٯ%hu%hŲ%hҷ%h,%h%h%hp,%h%h%h%h%h%huF.PP.PP.####........### #....) PP.PPP....................####.# PP.PPP..##.#+#++.......... #... ..PPPP..#......#.......... ### PPPPPP.>..################ #.. PPPPPP.#### #.# .......##.# ######## ######### #. #@....... ### #..........#  #..........####.†########......... +.##.###............... #.##.###.........###... #.....# #...).....# #.## #####.# #.........###.# #.....# #.........'...# #.#..## 11.5 (5.0)%h>+2.5 (6%h%h [ _d - a glowing orange potion%h%h%h%h%hG%h-%h%h,%h%h%h?%h%h%h%h%h%hN%h#%h%hS%h4%h%h%ha%hR%h%h%hZ%h'%h %h %h %h %ho%h,%hr%h"%h%h=%h%h%4 ########......... +. #............... #. #.........###... # #...).....# #.##  #.........###.# # #.........'...# #. #.........###.#####. #.........# #.....#..# #####%h'#...# ########### %h+023.5 (11.0)%h/,4.5 (12%h3%h98* _e - a quill talisman%hL%hjOInventory: 5/52 slots Hand Weapons (go to first with ))  b - a +4 war axe (weapon) Scrolls (go to first with ?)  c - a scroll labelled HIR DALLEEXIST Potions (go to first with !)  d - a glowing orange potion  a - a potion of magic Talismans (go to first with %)e - a quill talisman%hoe - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 71d8 Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. You found it on level 1 of the Dungeon. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.%hr2 Inventory: 5/52 slots Hand Weapons (go to first with ))  b - a +4 war axe (weapon) Scrolls (go to first with ?)  c - a scroll labelled HIR DALLEEXIST Potions (go to first with !)  d - a glowing orange potion  a - a potion of magic Talismans (go to first with %)  e - a quill talisman%h ########......... +. IndexError the Conjurer#............... #. Octopode#.........###... #. Health: 11/11 ========================#...).....# #.## ## Magic: 3/3========================#.........###.# #. AC: 1Str: 6 #.........'...# #. EV: 12Int: 20#.........###.#####. SH: 0Dex: 10#.........# #....... XL:  1 Next: 40% Place: Dungeon:1%hӚ #..@......# ######## Noise: ---------  Time: 224.5 (0.0)#.........#b) +4 war axe###########Cast: Magic Dart _You now have 2/3 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _c - a scroll labelled HIR DALLEEXIST _MP restored: 3 _d - a glowing orange potion _e - a quill talisman%h %h %hߩ %hS %h %h6 Inventory: 5/52 slots Hand Weapons (go to first with )) %h  b - a +4 war axe (weapon) Scrolls (go to first with ?)  c - a scroll labelled HIR DALLEEXIST Potions (go to first with !)  d - a glowing orange potion  a - a potion of magic Talismans (go to first with %)e - a quill talisman%h e - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 71d8 %h& Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. You found it on level 1 of the Dungeon. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.%hY2 Inventory: 5/52 slots Hand Weapons (go to first with ))  b - a +4 war axe (weapon) Scrolls (go to first with ?)  c - a scroll labelled HIR DALLEEXIST Potions (go to first with !)  d - a glowing orange potion  a - a potion of magic Talismans (go to first with %)  e - a quill talisman%h=%h@ %h########......... +. IndexError the Conjurer#............... #. Octopode#.........###... #. Health: 11/11 ========================#...).....# #.## ## Magic: 3/3========================#.........###.# #. AC: 1Str: 6 #.........'...# #. EV: 12Int: 20%h#.........###.#####. SH: 0Dex: 10#.........# #....... XL:  1 Next: 40% Place: Dungeon:1#..@......# ######## Noise: ---------  Time: 224.5 (0.0)#.........#b) +4 war axe###########Cast: Magic Dart _You now have 2/3 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _c - a scroll labelled HIR DALLEEXIST _MP restored: 3 _d - a glowing orange potion _e - a quill talisman%h(%h6&%h+%h0%h|Evoke which item? Talismans  e - a quill talisman [!] read|quaff|evoke[?] describe selected%hS%hA%h########......... +. IndexError the Conjurer#............... #. Octopode%h=#.........###... #. Health: 11/11 ========================#...).....# #.## ## Magic: 3/3========================#.........###.# #. AC: 1Str: 6 #.........'...# #. EV: 12Int: 20#.........###.#####. SH: 0Dex: 10%h#.........# #....... XL:  1 Next: 40% Place: Dungeon:1#..@......# ######## Noise: ---------  Time: 224.5 (0.0)#.........#b) +4 war axe###########Cast: Magic Dart _You now have 2/3 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _c - a scroll labelled HIR DALLEEXIST %hp_MP restored: 3 _d - a glowing orange potion _e - a quill talisman%h] P  Okay, then.%h+$%h%%h,%h[3 %h 4_%h4%hInventory: 5/52 slots Hand Weapons (go to first with ))  b - a +4 war axe (weapon) Scrolls (go to first with ?)  c - a scroll labelled HIR DALLEEXIST Potions (go to first with !)  d - a glowing orange potion  a - a potion of magic Talismans (go to first with %)e - a quill talisman%hRne - a quill talisman. A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the user's body which may cause injury to anyone unwise enough to attack them inmelee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 71d8 Cur 0 1d2 Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. You found it on level 1 of the Dungeon. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.%h { Inventory: 5/52 slots Hand Weapons (go to first with ))  b - a +4 war axe (weapon) Scrolls (go to first with ?) %h" c - a scroll labelled HIR DALLEEXIST Potions (go to first with !)  d - a glowing orange potion  a - a potion of magic Talismans (go to first with %)  e - a quill talisman%h%hy%h########......... +. IndexError the Conjurer#............... #. Octopode#.........###... #. Health: 11/11 ========================#...).....# #.## ## Magic: 3/3========================#.........###.# #. AC: 1Str: 6 #.........'...# #. EV: 12Int: 20#.........###.#####. SH: 0Dex: 10%h3#.........# #....... XL:  1 Next: 40% Place: Dungeon:1#..@......# ######## Noise: ---------  Time: 224.5 (0.0)#.........#b) +4 war axe###########Cast: Magic Dart _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _c - a scroll labelled HIR DALLEEXIST _MP restored: 3 _d - a glowing orange potion _e - a quill talisman _Okay, then.%h%h%hV%h%hg%hhxEvoke which item? Talismans  e - a quill talisman [!] read|quaff|evoke[?] describe selected%h %hT&%h+########......... +. IndexError the Conjurer#............... #. Octopode#.........###... #. Health: 11/11 ========================#...).....# #.## ## Magic: 3/3========================#.........###.# #. AC: 1Str: 6 %h- #.........'...# #. EV: 12Int: 20#.........###.#####. SH: 0Dex: 10#.........# #....... XL:  1 Next: 40% Place: Dungeon:1#..@......# ######## Noise: ---------  Time: 224.5 (0.0)#.........#b) +4 war axe###########Cast: Magic Dart _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _c - a scroll labelled HIR DALLEEXIST _MP restored: 3 _d - a glowing orange potion _e - a quill talisman _Okay, then.%h2%h825.5 (1 _%h.>%hC%hQK+6.5 (2%hQ%hY%h `+7.5 (3%h#d%hi%huo+8.5 (4%h>t%h{ _You begin transforming. You continue transforming. x3%hM@Quill %h̅%h  Sharp quills grow all over your body. You changed form to quill! _The quill form is not recognized.%h%h%h%h@%hd _%hX%hCX%hPPPPP.#####.## ......##.## ####### ########## #.. #......... ## #..........# ##### #....####.†.)########... +.##.####.........l #.##.## #........@###... #.....# %hk#...).....# #.## #####.##.........###.# #.....#Magic Dart#.........'...# #.#..###.........###.#####.#..##.........# #.......####l   frilled lizard (asleep)#.........# ##########.........############%h ,33.5 (5%hm+4.5 (6%h%hsa _A frilled lizard comes into view.%hS %hW EInnate Abilities, Weirdness & Mutationsa - You are covered in sharp quills.Your quills sometimes injure those who attack you in melee.Your auxiliary armour is melded.You cannot wear most types of armour.You are amphibious.You can wear up to eight rings at the same time.b - Your skin changes colour to match your surroundings (Stealth+).%hY c - Your rubbery body absorbs attacks. (AC +1, EV +1)d - (You are camouflaged when in or above water. (Stealth+))e - You have tentacles for arms and can constrict up to eight enemies at once. (): Suppressed. %hJ%hkV%hfwPPPPP.#####.## IndexError the Conjurer ......##.## Octopode ################# #... Health: 11/11 ========================#......... #### Magic: 3/3========================#..........# ##### AC: 1Str: 6 #..........####.†.) EV: 12Int: 20########......... +.##.### SH: 0Dex: 10#...............l #.##.## XL:  1 Next: 40% Place: Dungeon:1#........@###... #.....# Noise: ---------  Time: 234.5 (0.0)#...).....# #.## #####.#%hڌ=[37m b) +4 war axe#.........###.# #.....# Cast: Magic Dart#.........'...# #.#..## Quill #.........###.#####.#..##.........# #.......####l   frilled lizard (asleep)#.........# ##########.........############ _d - a glowing orange potion _e - a quill talisman _Okay, then. _You begin transforming. You continue transforming. x3  Sharp quills grow all over your body. You changed form to quill! _The quill form is not recognized. _A frilled lizard comes into view.%hY%h %h( ]******†%h )......%h* 2--------5=5.5 (1Magic Dart%hl %h _The magic dart hits the frilled lizard. _You now have 2/3 mp.%h{%h%h$%hŒ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h<8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h _%h,%h--------%h#,%h&%h5*%h*%hj,%h.,%hj0%h3,%hz5%h8,%h8%h:%h`;%h<%hy>g3========%h?%hB%h|D%h%E%hF%hNX%hO%hU========%hMV%hY%hZ%hp[%h\%h^%hV`%h`%h?a%huc%hJe%he%h9f%hh%hj%h6k%hk%hdn%hp%hp%hq%h>u7 _You open the door.%hw%hSx%h]y%h}@  There is an open door here.%hK%h _%h2%h%hT,%h%hR%hʌ%hc,%h*%hh%h%h%h-%h,%hš%h%h,%h6%h$j  You see here a frilled lizard corpse.%hƣ%h7 _%h%h%h,%h%hC  You see here a +0 great sword.%hA%h _%ho%h%hr,%h%h%h%h%h%h%h%hP%h%h?%h{%h%h%h%hx%h%h%h6%h,%h%h%h,%hN%h%h%ha%h%h%h%h6%h%h%h%hl%h)%h%h %h%hF%h%h%h%h%hb%h,%h%h%h,%h%h%h%h%hE%h%h3%h%hk%h%h,%h%hO%h%h!%h%hI%hh%h%h%h%h%h%h%hk %h %hS %h %h}  Things that are here:  a +0 dagger; a goblin skeleton%h'%h _%h%h-%h,%hR%h%hs,%h%%h%h%h%h%h!%h#,%h$%hI&%h',%h?)%hO,%hb.,%h/%hh2%h)4,%h5%h7%h8%hc9%hg:%h<%h>,%hm@%hB%hD,%hF%hfG%hH%h.O%hO%hGR%hޛ   .?>...   #....#  ###....  ##+###.....#  .......#...###  #.......  #[......#...#  #.......#.@!#  -99.5 (64.0).......#...#   ..#.#...#.#   #.#.#...#.#   #.#.#.#.#.#  ###.....#.#..   #...#####...#   %h׵[K#.#.#########  #.#....#   -300.5 (65 _Found a stone staircase leading down. _MP restored: 3%hXJ%h;[%h>]%ha; _%hm .?>...  #....#  ###....  ##+###.....#  .#...###  #.#.....  #[......#...#  #.#..@#  .#...# %hm* ..#.#...#.#  #.#.#...#.#  #.#.#.#.#.#  ###.....#.#..  #...#####...#  #.#.#########  #.#....#  %hs11.5 (1.0)%h|v+2.5 (2%h|%h`V _f - a smoky red potion%h: %h: %hi; %h= %hC X%hD ,%hoE %hG %hI ,%h;J %hL %hM %hN %hN %hP %hR %hvS %h^T %h"V %hW %hZX %h>Y %hZ %h\ %h] %h] %hl   ###   #  ###.#####  +. #.#.#..$#  #..##.#...#.#  #...........#  .......@>...#  ..#####....####%hn   ###........  ##+###.....#####  .......#...###  #.......#.....#  #[......#...#.#  #.......#...#.#  .......#...# # %hs +9.5 (7%hw ,10.5 (8%h{ %h d _g - a scroll labelled ROZERA XO HARE%h*u%h+xb  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f * Spellcasting   2.1   3.6  -1           b - Axes   0.0   1.0   0   g + Conjurations 4.0   5.0   0  %hIy  c - Unarmed Combat   0.0   1.0   0           h - Shapeshifting   0.0   1.2  -1           d - Dodging   2.0   3.0   0       e - Stealth   2.6   1.5  +4                      %h {~                                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  %hq{[/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h] %h %h   IndexError the Conjurer  Octopode###  Health: 11/11 ========================#..  Magic: 3/3========================###.#####  AC: 1Str: 6 +. #.#.#..$#  EV: 12Int: 20#..##.#...#.#  SH: 0Dex: 10%h[ #...........#  XL:  1 Next: 50% Place: Dungeon:1.......@>...#  Noise: ---------  Time: 310.5 (0.0)..#####....####  b) +4 war axe###........  Cast: Magic Dart##+###.....#####  Quill .......#...### #.......#.....#  #[......#...#.#  #.......#...#.#  .......#...# #   _You see here a +0 great sword.  Things that are here: _a +0 dagger; a goblin skeleton _Found a stone staircase leading down. _MP restored: 3 _f - a smoky red potion _g - a scroll labelled ROZERA XO %hã HARE%hЧ %h8 %hܯ %h %ht/%h4%h6%h6%h7%h7%h:B%h;%hd<%h<%h?L _You now have 26 gold pieces (gained 4).%h@%hkA%hA%hNC%h2D%hD%h#E%h*F%hdG%hG%hVH%hkI%hJ%hK%h~K%hM%h"S,%hS%hZU%hV%hW%hW%hqZ%h'\%h\%h<]%h]cb  You see here a +0 chain mail.%hc%h~d _%h"e%hmf%hg%h%hϋX%hB%h%hǜ,%hK%hޢ%h,%h%hҧ%h%h%h2%h1%hB%h%h%h%h,%h7X%h%h%h%hE%h%h%hB%h%h;%h%hB%h n%hO%h%hU%h~%h,%h%h%hH%h%h %h" %h%h{%h%h%hy,%h%h%hS%h%h%h %h(#%h#%h$%h&%hS),%h*%h,%hS/%h/%h0%h5%h7%h8%hH:%h]=%h?%hi@%hB%hTE%hH%hH%hL%hM%h}%h%h####  .....  ..... ######### ...g.. #..[....# ...S..#######.#####.# ......'..##.#.#...#.#  #@.##.#...#.#.# ..#####...........#.####..............>...#....#Magic Dart #.......#####....#####.# #.#####.# ###..........# ##+###.....######## g   goblin (asleep) .......#...### S   ball python (constriction, asleep) #.......#.....# #[......#...#.#[11;%h76H%hJ 57.5 (47.0)  You open the door.%h,8.5 (48%h_%hxj _A goblin and a ball python come into view.%h %hQ%hđ%h %hh^_There are monsters nearby!%h= %hHC )***S   ball python (constriction, asleep)%h %h S...'Swandering)%h ~2--------6=9.5 (1.0)%h %h _The magic dart hits the goblin. _You now have 2/3 mp.%h3%h79a)***%h(..'%h1----------------760Magic Dart%h%h _The magic dart hits the ball python. _You now have 1/3 mp.%h%hk%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hJ. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hg  _--------2================%h[ %h? %h %h %h %hK %h %h Q3========%h/ %h %h %h %h\ %h %h %h %hk %h @  There is an open door here.%h #########g.......# ....!# #########)..# #..[....#%h ..#######.#####.#.......@'..##.#.#...#.#-........#..##.#...#.#.# ....#####...........#.#Magic Dart%h ................>...#.... #.......#####....#####.#####.# ###......... g   goblin (asleep) ##+###.....###### .......#...###%h O #.......#.....#%h 85.5 (25.0)  A goblin comes into view. It is wielding a +0 club.%h ;.gg%h 5==6.5 (26%h_! %h~) r _The goblin shouts! _MP restored: 3%hٿ  ######### .g......# .......!#   .....)..# #..[....#  ........####  .......@'..#  ........#..#  ....#####..... ........> . ###      %h ######### .g......# .......!#   .....)..# #..[....#  ........####  .......@'..#  ........#..#  %h ....#####..... ........> . ###    %h&%h:2%h9%h3=] _A goblin is nearby!%h%hUk)*****%haj......%h%h2%h!--------%h8%hi-%h7.5 (1.0)%h~MMagic Dart%ho %h& %h̜&_The magic dart hits the goblin. %h L_You now have 2/3 mp.%h%h%h`8-%hg%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %hy %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %h\ %h %h %h ; _%h{ %h %hͧ %h˪ %h9 %h %h --------%hڹ %hw %h? %hb %hܿ %h %h %h %h %h} %h %hq %h %h %hV %h` 73%h 0========%h %h^ %hc %h %h %h %h %hN %h %h %h %h %h %h######## )%h#o# ########-)..# #..[.......#######.#####.# ........'..##.#.#...#.# Quill ........#..##.#...#.#.#....#####...........#.## ..... ##### %h14014.0)%h i========-2.5 (15%h;%hk _h - a bubbling dark potion _MP restored: 3%h%h`%hg%h%hJ%hwQ _%hߣ%h%ha%h%h,%h%h%h%hq%h@%h3%h%h%h@%h%h%h ,%hpX%h,%h %h%hG%h!%h"%h $%h%%h&%h&%h)%h)%h$*%hB1L _You now have 35 gold pieces (gained 9).%h34%h:4%h6%h}7%h7%h8%h:%hA<%h<%h=%h>%hz@%h@%hA%hIX%hM%hgO,%hP%h9R%hS,%hT%h~V%hW%hcX%h%Y%hZ%hZ\%h\%h]%hb%hc,%hd%hf%hg%hUh%hhi%hk%h`l%hl%hmm%hn%h2p%hp%h\q%hr%h t%ht%h%h>Jd#......#......#........#......%hJ##.##+######### #.............#.......####....#S....................... #...###.#####...##.##.. # #.!.@.# ###.#...#.# #...#########.###.#.#%hL #..... .........##....#Magic Dart ###.#. ...########..### #. #... ####..### #.# # .. # #........ S   ball python (constriction, asleep)  ... ..# .# #.#####..  ##.#################.# #.# #..  ...PPPPPPPPPPPPPPPPP.# #.# #..%h+U-59.5 (57%h W-60.5 (58%h[%hx`^ _A ball python comes into view.%h| ... ######## #..... ....... S.................... #...###.#####...##. %h}D# #.!.@.# ###.#... #...###.###. #..... ..##.. ###.#. . #... ####.. # .. # #........  ... ..# .# .  ## #.#   #.# %hnJ ... ######## #..... ....... S.................... #...###.#####...##. # #.!.@.# ###.#... #...###.###. #..... ..##..%hg ###.#. . #... ####.. # .. # #........  ... ..# .# .  ## #.#   #.# %h%h0%h%h"b _A ball python is nearby!%h. ******S  )  The magic dart hits the ball python.%h %h ~.S...!.%hu v2--------=1.5 (1.0)%hi %hG _The ball python hisses angrily. _You now have 2/3 mp.%h# %h.*****%h%h~ l....!.l   frilled lizard (wandering)  ...PPPPPPPPPPPPPPPPP.# #.# #..The magic dart hits the ball python.%h81----------------92 _A frilled lizard comes into view. ******l    The magic dart hits the frilled lizard.%h%hG  The frilled lizard hisses angrily.%h.b...!.b   bat (wandering)%hj0----------------3Magic Dart%h%hl _A bat comes into view.%hP%h%h _You are out of magic! You now have 0/3 mp.%h ) ... ######## #..... ....... .b................... #...###.#####...##. # #.!.@.# ###.#... #...###.###. #..... ..##.. ###.#. . #... ####.. # .. # #........  ... ..# .# .  ## #.#   #.# %hK> . ... ######## #..... .......%h?  .b................... #...###.#####...##. # #.!.@.# ###.#... #...###.###.%h?  #..... ..##.. ###.#. . #... ####.. # .. # #........ %h@ T ... ..# .# .  ## #.#   #.# %hJ %hK %h}T %hY Z _A bat is nearby!%h%h%h%hoK _You are out of magic!%hS%hT%hZ%h_K _You are out of magic!%h#%h%h%ht"K _You are out of magic!%h\j # # #. .. #.......##.##+######### #.....l.....#.......####.....b.................. #...###.#####...##.## # #.!@..# ###.#...#.%hm5 #...#########.###.#. #.........##.... ###.#.#...#..  #. #...#.# ####..  #.# ##... # # #....... ... ..## .# #.#####. l   frilled lizard  ##.#########.# #.# # ...P.# #.# #%h;n%h o%hp%hy..ll   frilled lizard%h+{5-4 _%hƂ%h%hє #.## ## ... ##. ... #.##.##+######### #.b...#.......####.l....... #...###.#####...##.## # #.@...# ###.#...# #...#########.###.# #........## ###.#.#...#.. #. #...#.#..# ####.. #.# ##... # .## #b   bat (wandering) ... ..## .# #.##### l  %hV[39;49m frilled lizard ##.###.# #.# # ...P.# #.# #%hq%hr..ll   frilled lizard%hU@-5%hM%h _You see here a smoky red potion.%hw 3 # .## # ## ... ##..... ##...##.##+## #...#.#### ........ #.l.###.#####...##. # #@!...# ###.#... #...#########.###.%h l #.........## ###.#.#...##.. #. #...#.#..# ####.. #.# ##... # .## # ... ..##. .# #. ##.#######.# #.# ...P.# #.#%h %h! E†%h #... IndexError the Conjurer.###... Octopode## ...#... Health: 11/11 ========================##.....#... Magic: 0/3------------------------#...##.##+######### #... AC: 1Str: 6 ..........#.......####.. EV: 12Int: 20....................... SH: 0Dex: 10#.†.###.#####...##.# XL:  1 Next: 100% Place: Dungeon:1# #@!...# ###.#... Noise: ---------  Time: 466.5 (1.0)#...###[3%h &4m######.###. b) +4 war axe#...............##.. Cast: Magic Dart###.#.#...########.. Quill #.#...#.#..# ####..#.###... # .## #..........##. .# #.######.#################.# #.#...PPPPPPPPPPPPPPPPP.# #.# _A bat comes into view. _You are out of magic! You now have 0/3 mp. _A bat is nearby! _You are out of magic! _You are out of magic! _You are out of magic! _You see here a smoky red potion.%h 7/1752 0% _The frilled lizard is struck by your quills.%h %h  You have reached level 2! _Health restored: 17%h6 %h׿ %h %h H _No target in view!%hj _No target in view!%h%hm%h(!%h#%h$%h'%hB.Q _%hKbb7b   bat (wandering) _A bat is nearby!%hD4%h5%h?sa _You are out of magic!%hw%h{%hg%hK _You are out of magic!%ht%hu%h%hK _You are out of magic!%hU )..  .## ## .#..... %h V #...##.##+######### #...b#.......####........................#.†@###.#####...##.#%h]Y #.#.!...# ###.#..# #...#########.###............... ###.#.#...#### ...#.#..# #####.# ##... # .## #........ ..##. ######.#################%h9[ %h\ %h] %hh K.b%hj -8 _%hr %hTv %h`%hc1†%h>4=70.0 (1.5%h%h& _You hit the bat.%h4%hi%hH _No target in view!%h%h%h%hH _No target in view!%h?%h:4%h%hu] _1========2==========%hbvh3=====%h}=====%h~%h%hb,%h%h,%h*%hˇ,%h%h,%h%hC,%hM%h%hoR4=====%h%h%hq%hr%hk%h%h %h%hs%h%%hT=====%hy%h٢%hS%h8%hF%h%hq%h%h%h%hq,%hҮ%h1%h%hñ%h%h@%h,%h5=====%h%h%h%hM%h%hm%hq _f - 2 smoky red potions (gained 1)%h%h%%h%hD%h%h>=====%hu%h%hY,%h%h%hI%h%hP%h%h%h\%h%h&%hd%h%h_%h%h%h%h%h\%h%h%h%h%h)%h,%ho%h%h!%h%h %h=%h%h/%h,%h\%h%h4%hb%h%hI%hr%h%h%hq%h#%hm,%hE%h %h. ,%hn %h ,%h+ ,%h& n%h)) B%h) %h:6 %h': %h= %h= %h> %hAC %h#D ,%h9E %hG %hJ ,%hcK %hO ,%hBP %hQ %h%S %h_Y B%ha ..# ###  ##.###.... .## ##....#..  ... ##.......  ##.##...##.##+######## ..............#....%hb  ............†....... ####.#.#.†.###.##### #.@..#.#.....# #- ######.#...######## #............%hb  ###.#.#...#####. #...#.#.. #.# ####....##.## ... #....##.##..#%hd  ##.#################.# ...PPPPPPPPPPPPPPPPP.#%h[g 1546.0 (76.0)%hi F-7.0 (77%hem %h*q _i - a scroll labelled LER RUCANEYNNA _MP restored: 5%h]  _ ### . ..# ###.. ##.###.....## ##....#..  ... ##....... #####.##...##.##+#######>................#.....#.....@.......†........8.0 (1.0)...#####.#.#.†.###.#....#.#.....# #######.#...### #............ ###.#.#...### #.  #...#.#..# .# ####....##.##  ... #....##.##..# 9.0 (2[39;4%h G9m _Found a stone staircase leading down.%h %h) r  ### ... ..# ###.. ### ##.###.... #.##.# ##....#..  #....###....... #######@##...##.##+#####>................#....##"#.............†......Magic Dart#...#####.#.#.†.###.%h 3###. #....#.#.....## ######.#...##r   rat (asleep) #.......... ###.#.#...# # #...#.#..%h 51%h  %h %h: .%h %hW %h %hx %h *A rat comes into view.%h %hJ %h $2.0 (3%h!Magic Dart%hH%h%hm %h,*_The rat moves out of view.Z%hZ%hTZ%hx,Z%h Z%hZ%hb,Z%hEBZ%h̢XZ%h0Z%hZ%hڪZ%h~Z%h~Z%hZ%hZ%hcZ%ha...### ...Z%h ..# # .. ### ##.###.. #.##.# ##....#.. #....###.......##########.##...##.##+#....>................ #.###@#.............†. #...#####.#.#.†.## ###.# #....#.# #.# ######.#... #.# #..... #.# ###.#.#.# #Z%hE#.# ####.. ... #....#Z%h+7.0 (5Z%hm+8.0 (6Z%h8Z%h{2 _j - an amulet of the acrobat\%h\%hPut on or remove which piece of jewellery? Jewellery (go to first with "=)  j - an amulet of the acrobat[?] describe selected [!] equip|wield|put on\%h5[tab] equip|unequip \%hɥ\%hj\%h}_.IndexError the Conjurer..###Octopode.....# # Health: 17/17 ========================.. ### ##.###.. Magic: 5/5========================#.##.# ##....#.. AC: 1Str: 6 #....###....... EV: 12Int: 20##########.##...##.##+ SH: 0\%h6Dex: 10#....>................ XL:  2 Next:  4% Place: Dungeon:1#.###@#.............†. Noise: ---------  Time: 558.0 (0.0)#...#####.#.#.†.## b) +4 war axe###.# #....#.#... Cast: Magic Dart#.# ######.#... Quill \%hռ#.##.....#.####.#. #.##... #.#####.. ...#....#  _f - 2 smoky red potions (gained 1) _i - a scroll labelled LER RUCANEYNNA _MP restored: 5 _Found a stone staircase leading down.  A rat comes into view. _The rat moves out of view. _j - an amulet of the acrobat\%h\%h\%h@\%hf  You start putting on your amulet.\%h +9.0 (1\%h\%h'\%hrr   rat\%hA60.0 (2Magic Dart\%h\%h\%hI.r\%hO+1.0 (3\%hb\%hu\%hVb.\%hb2.0 (4Magic Dart\%h\%h\%hrr   rat\%h@3.0 (5Magic Dart\%h#\%h% _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way.\%h\%h \%hY _j - an amulet of the acrobat (worn)]%h . .. ###  ... ..#  .. ###  ]%h    ##########.## #....>.r..... #.###@#† #...#]%hd† ###.#  #.#  #.#  #.#  ]%hպV#.#  #.#  ... ]%h\P . .. ###  ... ..#  .. ###      ##########.## #....>.r..... #.###@#†]%hgQ* #...#† ###.#  #.#  #.#  #.#  #.#  #.#  ... ]%hT]%hU]%hUY]%h\Z _A rat is nearby!^%h$^%h(x*.^%h77..^%h34-----8=4.0 (1Magic Dart^%h^%h8 _The magic dart hits the rat. _You now have 4/5 mp.^%h^%h{^%hC$^%h"( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^%ha ^%h$c ^%hc ^%hKp 27 _^%h} -----^%h? X^%hdž ,^%ho ,^%hO X^%h b5=====^%h ^%h B^%hӛ ^%h@ ^%h: ,^%h =====^%h@ n^%h B^%hG ^%hC ^%h˺ ^%hx ,^%h ^%h ^%h ,^%h ^%h! ,^%h ^%h ,^%h >12 ^%h' 7 _You open the door.^%h. h27 ^%h{ @  There is an open door here.^%h ^%h 6 _^%hN ^%h{ ^%hO ^%h ,^%h ,^%h ^%h ^%hW #....>..............####.###.#.............#....# #...#####.#.#.†.#.##.#####.# #....#.##.####...#.# ######.##....'...#.# #...######...#.# ###. #.....#.# # #.#@..#.# ####-93.0 (29.0)#.#...#... #...#.#...###.###########+#.#.#...PPPPPPPPPP..#.# #PPPPPP..<..#.# #PPPP..PPPP..# > #PPP.PPP...# # #PPP.PP.PPP #PP.PP.PP.P^%hV ^%h F-4.0 (30^%h_ ^%hp _Found an escape hatch in the floor. _MP restored: 5q%h`q%hf  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f * Spellcasting   2.4   3.6  -1          q%hh b - Axes   0.0   1.0   0   g + Conjurations 4.1   5.0   0   c - Unarmed Combat   0.0   1.0   0           h - Shapeshifting   0.0   1.2  -1           d - Dodging   2.0   3.0   0       e - Stealth   2.6   1.5  +4                q%hi                              q%hj@                        q%h!n        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsr%h@r%hPHr%hMT#....>.............. IndexError the Conjurer####.###.#............. Octopode#....# #...#####.#.#.†. Health: 17/17 ========================#.##.#####.# #....#.#. Magic: 5/5========================r%hINM#.####...#.# ######.#. AC: 1Str: 6 #....'...#.##... EV: 27 Int: 20######...#.####. SH: 0Dex: 10#.....#.#r%hNy#. XL:  2 Next:  8% Place: Dungeon:1#.#@..#.##### Noise: ---------  Time: 594.0 (0.0)#.#...#...#... b) +4 war axe#.#...###.########## Cast: Magic Dart#+#.#.#...PPPPPPPPPP Quill r%hQ..#.# #PPPPPP..<...#.# #PPPP..PPPP ..# > #PPP.PPP... ...# # #PPP.PP.PPP #PP.PP.PP.P  _The magic dart hits the rat. _You now have 4/5 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You open the door. _There is an open door here. _Found an escape hatch in the floor. _MP restored: 5r%h*Ur%h-Xr%hQ\r%h_r%hr%hr%hr%h+r%h!r%hm) _r%h+r%h,r%h-r%h$.r%h/r%hg1r%h2,r%h3r%h4r%ha;r%hu=,r%h?r%h@,r%hoBr%h-Dr%h7E,r%hIP  There is an escape hatch in the floor here.r%hJr%h}L6 _r%hPBr%hPRr%hSr%hVr%hWr%hBYr%h[r%h]r%h^r%hy_r%h]`r%ha,r%hvbr%hhcr%hdr%he,r%hgP  There is an escape hatch in the floor here.r%hhr%hrkL _r%hl,r%hmr%ho,r%huq,r%hKrr%hSsr%hItr%h*ur%hvr%hwr%hx,r%hyr%h$|,r%h|r%h~r%hxl#....'...#.# # ######...#.# ### #.....#.# # #.#...#.### ### #.#...#...# #. #.#...###.###############+#.#.#...PPPPPPPPP#........#.#.##PPPPPP..<#......@.#.#.##PPPP..PPP#........#.>..#PPP.PPP#........######PPP.PP.PPMagic Dart#.......## #PP.PP.PP.#...##### #PP.P.PP.Pr%h"#... #PP.P.P.r   quokka (asleep)#.. #PP.P.PP.P#r #. #PPP.PP.PPr%h{| 613.0 (19.0)  A quokka comes into view.r%h|rr.r%h,4.0 (20r%hr%hW _The quokka twitches its whiskers.s%h-s***** s%hٷs%h5....r.4-----12 =5.0 (1.0) _The magic dart hits the quokka. _You now have 4/5 mp.s%hk**** s%hofs%hgs%hSmv..r..s%hioo3----------6s%hss%hsw _The magic dart hits the quokka. _You now have 3/5 mp.s%h&s%hf**†s%hI*...s%hT2----------167Magic Dart _The magic dart hits the quokka. _You now have 2/5 mp.s%hs%hs%hs%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s%h( `s%hS. 27 _s%h0 s%h?3 ~-----s%h4 ,s%hv6 s%h7 s%h7 s%hK9 ,s%h9 s%hr; s%h < X3=====s%h< s%h> s%h> s%hV? s%h@ s%huA s%h9B s%hBD ,s%hD s%h=F s%hF >=====s%hG s%hH s%hI s%h;J s%hK s%h6L s%hL s%h&N s%hN s%hiO s%hP s%hQ s%h%R s%hS ,s%hT s%hU s%h]V s%hV s%h X s%hX s%h)Y s%hMZ s%hZ R4=====s%hv[ s%h\ s%hB] s%h] s%h^ s%h{_ s%h` s%hma s%hb s%hb s%hc s%hd >=====s%h$e s%hXf s%hf s%hug s%hYi ,s%hi s%hj s%hck s%hk s%hm s%hm s%h2n s%hRo s%ho s%hp s%hq s%hBr s%hr s%ht s%ht L5=====s%hBu s%hw s%hHx s%hx s%hfy s%hz s%h{ s%hp| s%h} s%h~ s%h< s%h s%hx s%h3 b  You see here a quokka corpse.s%h s%hK E===== _s%h s%h s%h6 ,s%hȊ s%h s%hV ,s%h s%h$ s%hT s%h s%hx s%hV s%hI s%hؖ s%hi s%h s%hA s%hК s%hb s%h̜ s%h s%h s%hT s%h s%h s%hx s%h s%h s%hS s%h s%hx s%h s%h s%h+ s%h s%hͪ s%h s%h{ s%h s%h P  There is an escape hatch in the floor here.s%hկ s%h _s%h4 s%h s%h ,s%ha s%h) ,s%h s%h* s%h s%h ,s%h s%h s%h s%h s%h s%h s%h s%h` s%h s%h s%h@ s%h s%h s%h s%h< s%h s%h^ s%hX s%h s%h s%h s%h s%hh s%h s%h s%h s%h s%h- s%h s%h s%h s%h7 s%h s%h s%h s%hW s%hC s%h9 s%h s%h s%hV! s%h># s%h% s%h% s%h& s%h( s%h4 #  ..l.. ## ... ..# ###  .. ### ##.###.... s%h5 l #.##.# ##....#..  #..@.###....... -##########.##...##.##+#####....>................#...Magic Dart####.###.#.............†....#....# #...#####.#.#.†.###.##s%h6 =#.##.#####.# #....#.#.....# l   frilled lizard (asleep)#.####...#.# ######.#...#####....'...#.#.........######...#.###.#.#...s%h@ 077.0 (60.0)s%hsB F-8.0 (61s%h{G s%h^ _A frilled lizard comes into view. _MP restored: 5s%h< p # .. l.. ###  ... ..# ###  .. ###   #.##.#   #..@.#  ####.# #....>.......  ............†  s%h #...#####.#.#.†  .# #....#  .# ######  .#  .# t%h.  # .. l.. ###  ... ..# ###  .. ###   #.##.#   #..@.#  ####.# #....>.......  ............†   #...#####.#.#.†  .# #....#  .# ######  .#  .# t%h _A frilled lizard is nearby!t%h # .. l.. ###  ... ..# ###  .. ###   #.##.#   #..@.#  ####.# #....>.......  ............†   #...#####.#.#.†  .# #....#  .# ######  .#  .# t%hb # .. l.. ###  ... ..# ###  .. ###   #.##.#   #..@.#  ####.# #....>.......  ............†   #...#####.#.#.†  t%h~.# #....#  .# ######  .#  .# t%hzt%ht%h8{ _A frilled lizard is nearby!t%h{ ******l  The magic dart hits the frilled lizard.t%hIz  The frilled lizard hisses angrily...l.K....K   kobold (wandering)l   frilled lizard4-----12 =9.0 (1.0) _A kobold comes into view. It is wielding a +0 short sword. _You now have 4/5 mp.t%h,t%h1g.*****t%hL  The magic dart hits the frilled lizard.t%h<....K..Kt%h3----------20==80t%hPt%hv _The kobold shouts! _You now have 3/5 mp.t%hU W** t%h+ t%h t%h .t%h Kt%h .t%h 2------------1t%hn _The magic dart hits the kobold. _You now have 2/5 mp.t%h )*t%hf .t%hK z1----------5--2Magic Dart _The magic dart hits the kobold. _You now have 1/5 mp.u%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u%hx4u%h~u%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u%hu%hu%hnu%h\#27 _-----u%h>%,u%h,2=====u%hh.,u%h/u%h0u%hP1u%h3,u%h.5u%h57u%h7>=====u%h8u%h:u%hR;u%h<u%h=u%h>u%hm?u%h{Au%hBu%hLCu%hNF,u%hGu%hIu%hJu%hDKu%hhMu%h)Su%h"Tu%hVu%hVX3=====u%h'Wu%hX,u%hYu%h[,u%hx\u%h]u%he^u%h$_u%h`u%hUa>=====u%hbu%hhcu%hcu%hdu%heu%hfu%hgu%hwhu%hiu%hiu%hju%hku%h)lu%hmu%hnu%hnu%h3pu%hpu%hqu%hru%h^sR4=====u%htu%hzuu%hvu%hvu%hxu%hxu%h.yu%hzu%h {u%h{u%h}u%h}>=====u%h~u%h؁u%hfu%hu%hu%hu%hu%hMu%hۇu%hsu%hu%hu%h)u%h֌u%hcu%h*u%h,u%hÐu%hC5=====u%h  Things that are here:  a +0 short sword; a kobold corpseu%hCq===== _u%h%j12 u%hбL _As you open the door, it creaks loudly!u%hu%h<27 u%hIu%h@  There is an open door here.u%hu%h _u%h;u%h&u%h,u%hڿu%hGu%h2u%hu%hNu%hu%hu%hiu%hu%hTu%hu%h u%hu%hu%hQu%hu%hmu%hu%hu%hHu%hu%hu%hu%hZu%hu%hu%hu%hu%hu%h$u%hRu%hu%hju%hu%hu%hHu%hfu%h u%hDu%hu%hZu%hu%h,u%hu%hu%hu%h,u%hu%h9u%h,u%hu%h,u%hu%hu%hu%h2(12 u%hu%h7 _You open the door.u%hQR27 u%hu%hw@  There is an open door here.u%hu%hJ _u%hu%hu%h,u%hu%hj u%h9 u%h u%hf u%h% u%h?u%hu%hVu%hu%hu%hiu%hu%hEu%hHu%hu%hbu%hu%hu%h#u%hu%hDu%hu%hu%h<u%hu%h u%hU!u%h!u%h`#u%h"%u%h%u%hR&u%h'u%hJ)u%h)u%h*u%h,u%h.,u%hH0u%h1u%h3,u%h4u%h~6u%h7u%hv8u%h`9u%h:u%h,=u%h=u%hH>u%hr?u%h@u%h..################  You pick up a book of Spectacle and begin reading...u%h;1777.0 (95.0)u%h[12 -8.0 (96u%hu%h  You add the spells Dazzling Flash, Starburst and Fulsome Fusillade to your _library. _MP restored: 5u%hu%hu%hu%h u%h u%h 27 _u%h( u%h u%h ,u%h| u%h u%h u%h u%ho u%h u%hQ u%h u%h~ nu%h| u%h u%h u%hq" u%h# u%h_$ u%h$ u%h& u%hQ' u%h' u%h( u%h) u%h+ u%h+ u%h2, u%hJ- u%h. u%hR/ u%h/ u%h1 u%hj3 u%h4 u%h4 u%h6 u%h8 u%h8 u%hd9 u%hAp PPP.# #.###########.....#.#...# PPP.# #.....# #...#####...### PPP.# ###.### #.#.######### .PP.# #....# #. .PP.# #.#### #.####)### .PP.# #.#########.# #...# PP.# #......##...# ###.##### .PP.####........########....)# PPP.............@......####.####91.0 (13PP..##.#+#++..........# #....P..#......#..........# #### PPP.>..################# #...# PPP.#####.### ....##  #####%h m ############ #.....  #..........# ######  #..........# #######  _Done exploring.u%h u%h u%h? u%h h.............0.0)u%hu u%h u%hX E _Done exploring.v%hv%hwv%hv%h"<v%hv%h(E _Done exploring.v%hw Jv%h; <v%h v%h E _Done exploring.w%hkw%h/Level 1 of the Dungeon<>>>>(Press ? for help)#.#...###.#################.# #.# #.......#.#...#.#.#######+#.#.#...PPPPPPPPPPPPPPPPP.# #.# #....##.#.#...#.#.##........#.#.##PPPPPP..<..PPPPPP.# #.# #....##.#.#.#.#.#.##........#.#.##PPPP..PPPPP..PPPP.# #.###########.....#.#...#w%h5#........#.>..#PPP.PPP...PPP.PPP.# #.....# #...#####...####........######PPP.PP.PPP.PP.PPP.# ###.### #.#.##########...†...## #PP.PP.PP.PP.PP.PP.# #....# #.#....##...##### #PP.P.PP.P.PP.P.PP.# #.#### #.####)####...##PP.P.P.PPP.P.P.PP.# #.#########.# #...##...##PP.P.PP.P.PP.P.PP.# #......##...# ###.######...##PP.PP.PP.PP.PP.PP.####........########....)##...##PPP.PP.PPP.PP.PPP.............@......####.##########PPP.PPP...w%h+PPP.PPP..##.#+#++..........# #....##PPPP..PPPPP..PPPP..#......#..........# ####.##PPPPPP.....PPPPPP.>..################# #...##PPPPPPPP.PPPPPPPP.#####.############..........##.####### ######################## #.......# #..........# #######.# #..........# ########.#### #..........####.†.).......# ########..........'.##.########### #...............†.#.##.##w%hO@>w%hw%hPPP.# #.###########.....#.#...#IndexError the Conjurer PPP.# #.....# #...#####...###Octopode PPP.# ###.### #.#.#########w%h1Health: 17/17 ======================== .PP.# #....# #.#....#Magic: 5/5======================== .PP.# #.#### #.####)###AC: 1Str: 6 .PP.# #.#########.# #...#EV: 27 Int: 20 .PP.# #......##...# ###.#####SH: 0Dex: 10 .PP.####........########....)#XL:  2 Next: 25% Place: Dungeon:1 PPP.............@......####.#### Noise: ---------  Time: 791.0 (0.0) PPP..##.#+#++..........# #....# b) +4 war axe PPP..#......#..........# ####.# Cast: Magic Dart w%h$_PPP.>..################# #...# Quill PPP.#####.### ....##.####  ################# #.....w%h( #..........# ###### #..........# ####### w%hYou add the spells Dazzling Flash, Starburst and Fulsome Fusillade to your _library. _MP restored: 5 _Done exploring. _Done exploring. _Done exploring. _Done exploring.w%hw%hkw%hw%hGw%h% _w%hUw%hBw%h8w%h,w%hw%hw%hv,w%h,w%hYw%h-w%h,w%h Xw%h&w%hw%h?w%hw%hw%hCw%h"w%hw%hB Bw%h !w%h$,w%h'w%h*w%h.,w%hY2w%hw=.PP.PP.PP.PP.PP.# #....# #.#.. .P.PP.P.PP.P.PP.# #.#### #.### .P.P.PPP.P.P.PP.# #.#########.#.PP.P.PP.P.PP.# #......##...#PP.PP.PP.PP.####........##### P.PP.PPP.PP.PPP.................. P.PPP...PPP.PPP..##.#+#++........ w%h/>lPP..PPPPP..PPPP..#......#........P.....PPPPPP.@..##############803.0 (12.0)PPP.PPPPPPPP.#### ######..........# ############ #########w%h>- #........ #........ #... ########........ #...............w%hBw%hIw%hcMc _There is a stone staircase leading down here.w%h w%hP 4w%h) w%hK B12 4.0) _w%hK w%h w ######w%h  ..... ... #.####### 2 #.@.....#  #.#####.# ...  ....<  .......w%hӡ #####..#..#.. w%h 9<w%h +7 (1.7w%h w%h _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.x%hrIx%h:Lx%h[Nx%hQx%hXI50 _x%h5.PP.PP.PP.PP.PP.# #....# #.#.. .P.PP.P.PP.P.PP.# #.#### #.### .P.P.PPP.P.P.PP.# #.#########.# .P.PP.P.PP.P.PP.# #......##...# .PP.PP.PP.PP.PP.####........##### P.PP.PPP.PP.PPP.................. P.PPP...PPP.PPP..##.#+#++........ PP..PPPPP..PPPP..#......#........1 PPPP.....PPPPPP.@..############## x%h6zPPPPPP.PPPPPPPP.#### ######..........###################### #........ #........  #........  ########........ #............... x%ho7x%h8x%hDx%h-7.2 (2.5x%hx%h} _You climb upwards. _There is a stone staircase leading down here.x%hSx%hAx%hPx%hx%hJ8.2 (1.0 _x%h ? ###### ..... ... #.####### 2 #.@.....#  #.#####.# ...  ....< x%hu .......#####..#..#.. x%h x%h| -9.7 (2.5x%h x%h } _You climb downwards. _There is a stone staircase leading up here.y%h10.7 (1.0 _y%h.PP.PP.PP.PP.PP.# #....# #.#.. .P.PP.P.PP.P.PP.# #.#### #.### .P.P.PPP.P.P.PP.# #.#########.# .P.PP.P.PP.P.PP.# #......##...# .PP.PP.PP.PP.PP.####........##### P.PP.PPP.PP.PPP.................. P.PPP...PPP.PPP..##.#+#++........ PP..PPPPP..PPPP..#......#........1 PPPP.....PPPPPP.@..############## PPPPPP.PPPPPPPP.#### ######..........###################### #........ #........  #........  ########........ %h=x17;18H#............... y%hdy%h -2.2 (2.5y%hG y%h\ j _There is a stone staircase leading up here. _You climb upwards.down here.doy%h dwnwards.upup _down here.z%h z%h Level 1 of the Dungeon<>>>>(Press ? for help)#........#.#.##PPPP..PPPPP..PPPP.# #.###########.....#.#...##........#.>..#PPP.PPP...PPP.PPP.# #.....# #...#####...####........######PPP.PP.PPP.PP.PPP.# ###.### #.#.##########...†...## #PP.PP.PP.PP.PP.PP.# #....# #.#....##...##### #PP.P.PP.P.PP.P.PP.# #.#### #.####)####...##PP.P.P.PPP.P.P.PP.# #.#########.# #...##...##PP.P.PP.P.PP.P.PP.# #......##...# ###.######...##PP.PP.%ho K10mPP.PP.PP.PP.####........########....)##...##PPP.PP.PPP.PP.PPP....................####.##########PPP.PPP...PPP.PPP..##.#+#++..........# #....##PPPP..PPPPP..PPPP..#......#..........# ####.##PPPPPP.....PPPPPP.@..################# #...##PPPPPPPP.PPPPPPPP.#####.############..........##.####### ######################## #.......# #..........# #######.# #..........# ########.#### #..........####.†.).......# ########..........'.##.########### #...............†.#.##.###.........###.....#.....##...).....# #.#########.##.........###.# #.....#z%h ; #....###................# #.........'..##.# ##########.##...##.##'######### #.........#..##.#...#.#.# #....>................#.......####....#####...........#.#### ####.###.#.............÷.............................>...#....#z%hٵ  #....# #...#####.#.#.÷.###.#####...##.##.......#####....#####.# #.##.#####.# #....#.#.....# ###.#...#.#####.# ###..........# #.####...#.# ######.#...#########.###.#.# ###+###.....######## #....'...#.# #...............##....# #.......#...### ######...#.# ###.#.#...########..### #.#.....#  #.....#.# #...#.#..# ####..#####[......#...#.# #.#...#.### ####....##.## #........##.#...#.# #.#...#...# #....##.##..# #.#####...........#...#.# #.#...###.#################.# #.# #.......#.#...#.#.# ######+#.#.#...PPPPPPPPPPPPPPPPP.# #.# #....##.#.#...#.#.# #........#.#.##PPPPPP..<..PPPPPP.# #.# #....##.#.#.#.#.#.# #........#.#.##PPPP..PPPPP..PPPP.# #.###########.....#.#...# z%h  #........#.>..#PPP.PPP...PPP.PPP.# #.....# #...#####...### #........######PPP.PP.PPP.PP.PPP.# ###.### #.#.######### #...†...## #PP.PP.PP.PP.PP.PP.# #....# #.#....##...##### #PP.P.PP.P.PP.P.PP.# #.#### #.####)### #...##PP.P.P.PPP.P.P.PP.# #.#########.# #...# #...##PP.P.PP.P.PP.P.PP.# #......##...# ###.#####...##PP.PP.PP.PP.PP.PP.####.########....){%hR{%hc${%h.PP.PP.PP.PP.PP.# #....# #.#.. IndexError the Conjurer {%h .P.PP.P.PP.P.PP.# #.#### #.### Octopode {%hR.P.P.PPP.P.P.PP.# #.#########.#{%h@mHealth: 17/17 ======================== {%h+.P.PP.P.PP.P.PP.# #......##...#{%h :Magic: 5/5{%h======================== .PP.PP.PP.PP.PP.####........##### AC: 1Str: 6 P.PP.PPP.PP.PPP.................. EV: 12Int: 20 P.PPP...PPP.PPP..##.#+#++........ SH: 0{%h[#Dex: 10 PP..PPPPP..PPPP..#......#........ XL:  2 Next: 25% Place: Dungeon:1 PPPP.....PPPPPP.@..############## Noise: ---------  Time: 812.2 (0.0) PPPPPP.PPPPPPPP.####b) +4 war axe ######..........#Cast: Magic Dart##################### Quill #........#........ #........ ########........ #...............  _There is a stone staircase leading up here. {%h<_You climb upwards. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.{%h\{%hp27 _{%h{%hX{%he{%h,{%h{%h{%h{%h{%h{%h{%h9,{%he{%h^{%h,{%h{%h{%h{%hy{%h/{%h&{%hC{%h{%h{%hV{%h{%h {%h{%h{{%h{%h4{%h {%h{%h{%h6{%h {%h {%hR {%h {%h{%h{%h{%h{%h{%hB{%h{%hy{%h3{%h{%hP{%h{%h{%h {%h",{%h${%h&{%hV'{%h'{%h({%h~*{%h,{%h,{%hf-{%h/{%h0{%hA1{%h2{%h]4{%h5,{%hY7{%he9{%h;,{%h<{%hb>{%h@{%h@{%hA{%hC{%h9E{%hE{%hF{%hfH{%hI{%hdJ{%hDK{%hdUa######### .)......# ........# #########  .....)..# #..[....#  ........#######.#####.#  {%hUl........'..##.#.#...#.#  ........#..##.#...#.#.#  ....#####...........#.####  ................@...#....#  430.0) .##.......#####....#####.#  {%hzV..#.#####.# ###..........#  #.#.# ###+###.....########  ....# #.......#...###  ..### #.......#.....#  ..#####[......#...#.#  .....##.......#...#.#  {%h%Ys###...........#...#.#  {%hC[{%h_{%hTc _You climb upwards. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. {%hc(_{%hn J{%h {%h* B12 3.2 (1.0) _{%h {%h [ #######  .....#   ....   #.#######  # #.<.....#  ###.###.#####.#  #...#.# 2 $......  ..............#  .#####..#  #........#  #.....$..# ....h....# h   Natasha (asleep) ##.......# ......... {%h {%h 9  You climb downwards.{%h {%h h.h{%hu B4.7 (2.5Magic Dart{%hj {%h _Natasha hisses angrily. _There is a stone staircase leading up here.|%h 4|%h|%hX|%h,@h.|%h45.7 (1.0 _|%h|%h~######### .)......#  ........# ######### .....)..# #..[....# ........#######.#####.#  ........'..##.#.#...#.#  ........#..##.#...#.#.#  |%h....#####...#.####  1 ............#....#  .##.......#####....#####.#  ..#.#####.# ###..........#  #.#.# ###+###.....########  |%hV....# #.......#...###  ..### #.......#.....#   ..#####[......#...#.# |%hF   .....##.......#...#.#    ###...........#...#.#  |%h׹|%h:|%h|%h d7.2 (2.5Magic Dart|%h|%h} _You climb upwards. _There is a stone staircase leading down here.|%hˇ g|%h C8.2 (1.0 _|%h  |%h6 |%h |%h  |%h "#######|%h£  |%h  |%h R.....# |%hh |%hH  |%h* 0.... |%hE |%h4  |%h< B#.#######|%h  |%hʭ  |%h f# #.<.....#|%h  |%h~  |%hk |###.###.#####.#|%h   #...#.# 2 $......  ..............#  .####.#  #h.......#  #.....$..# |%h .........#|%h  h   Natasha|%h  |%h U##.......#|%h  |%hy ......... |%h  |%hi You climb downwards.|%h |%hT |%h+ |%h |%h |%h h|%hT .|%h |%h~ &9.7 (2.5|%h Magic Dart|%ho |%h  |%hk |%h  4_Level annotation: Natasha |%h [_There is a stone staircase leading up here.}%h  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}%h}%h}%h}%hP _You don't know that spell.}%h[G}%hI}%hN}%hQF _Unknown command.~%hq  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~%h ~%h ~%hK ~%h! P _You don't know that spell.%h8 %h%hM10----------4-----=50.7 (1.0%h%hg< _The magic dart hits Natasha. Natasha claws you! _You take 7 damage, and have 10/17 hp. MASSIVE DAMAGE!! You now have 4/5 mp.%h&%hs(%hQ,%h.^ _You are too injured to fight recklessly!%h=%ha%hh%h^ _You are too injured to fight recklessly!%hCh%hk%hs%h*w^ _You are too injured to fight recklessly!%h%h%hD%h ^ _You are too injured to fight recklessly!%h   IndexError the Conjurer ####### Octopode .....# Health: 10/17 ==============---------- .... Magic: 3/5==============---------- #.#######  AC: 1Str: 6  # #.<.....#  EV: 12Int: 20 ###.###.#####.#  SH: 0Dex: 10 ........#...#.#  XL:  2 Next: 25% Place: Dungeon:2 %h) .......@$......  Noise: =--------  Time: 850.7 (0.0) .......h......#  b) +4 war axe .#####........#  Cast: Magic Dart #........#  Quill  #.....$..#  .........#  h   Natasha ##.......#  .........  _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (heavily wounded, 100% to hit)%hFIndexError the Conjurer#######Octopode.....#Health: 10/17 ==============----------....Magic: 3/5==============----------#.#######AC: 1Str: 6 # #.<.....#EV: 12Int: 20###.###.#####.#SH: 0Dex: 10........#...#.#XL:  2 Next: 25% Place: Dungeon:2.......@$......Noise: =--------  Time: 850.7 (0.0).......h......#b) +4 war axe.#####........#Cast: Magic Dart#........#Quill #.....$..#.........%hZc[40m#h   Natasha##.......#......... _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (heavily wounded, 100% to hit)%h`%h#+1.7 (1%h)%h/d  Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: Natasha (heavily wounded, 100% to hit) _The magic dart hits Natasha. Natasha closely misses you. _You now have 3/5 mp.%h܍  IndexError the Conjurer ####### Octopode .....# Health: 10/17 ==============---------- .... Magic: 2/5=========--------------- #.#######  AC: 1Str: 6  # #.<.....#  EV: 12Int: 20 ###.###.#####.#  SH: 0Dex: 10 ........#...#.#  XL:  2 Next: 25% Place: Dungeon:2 .......@$......  Noise: =--------  Time: 851.7 (0.0)[10;%hÖ9H .......h......#  b) +4 war axe .#####........#  Cast: Magic Dart #........#  Quill  #.....$..#  .........#  h   Natasha ##.......#  .........  _The magic dart hits Natasha. Natasha closely misses you. _You now have 3/5 mp.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 100% to hit)%h  IndexError the Conjurer ####### Octopode .....# Health: 10/17 ==============---------- .... Magic: 2/5=========--------------- #.#######  AC: 1Str: 6  # #.<.....#  EV: 12Int: 20 ###.###.#####.#  SH: 0Dex: 10 ........#...#.#  XL:  2 Next: 25% Place: Dungeon:2 .......@$......  Noise: =--------  Time: 851.7 (0.0)[4%hd0m .......h......#  b) +4 war axe .#####........#  Cast: Magic Dart #........#  Quill  #.....$..#  .........#  h   Natasha ##.......#  .........  _You now have 3/5 mp.Casting: Magic Dart (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 100% to hit)  The magic dart hits Natasha.   ....   #         †     %hv      %hx%hz%hEIndexError the Conjurer#######Octopode.....#Health: 10/17 ==============----------....%hڄMagic: 2/6========----------------#.#######AC: 1Str: 6 # #.<.....#EV: 12Int: 20###.###.#####.#SH: 0Dex: 10........#...#.#XL:  2 Next: 166% Place: Dungeon:2.......@$......%hmKNoise: =--------  Time: 852.7 (1.0).......†......#b) +4 war axe.#####........#Cast: Magic Dart#........#Quill #.....$..#.........###.......#.........  Casting: Magic Dart (safe; 2% risk of failure)  %hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 100% to hit)  The magic dart hits Natasha. _Moaning pathetically, Natasha's spirit plunges into the ground.%h 5  Aim: Natasha (severely wounded, 100% to hit)  The magic dart hits Natasha. _Moaning pathetically, Natasha's spirit plunges into the ground.Your Spellcasting skill increases to level 3!You have reached level 3!  Your experience leads to an increase in your attributes!  Increase (s)trength, (i)ntelligence, or (d)exterity? %h2/21-7---2333% Magic Dart%h%h  You feel clever. x2  You regained 2 hp, and now have 12/21 hp. _You now have 2/7 mp.%h %h %hg %h %h k3=-3 _%h %h1z ######### .)......#  ........# #########%h*{ z .....)..# #..[....# ........#######.#####.#  ........'..##.#.#...#.#  ........#..##.#...#.#.#  ....#####...#.####  1 ............#....#  .##.......#####....#####.#  ..#.#####.# ##%h| 4...#  #.#.# ###+###.....########  ....# #.......#...###  ..### #.......#.....#    ..#####[......#...#.#    .....##.......#...#.#    ###...........#...#.#  %h3} ]=---%h %h8 -5.2 (2.5%h %h } _You climb upwards. _There is a stone staircase leading down here.%hT Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2b - Dazzling FlashHexes/Fire36% 3  c - Fulminant PrismConjuration/Alchemy 45% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4  e - StarburstConjuration/Fire 100% 6  f - Fulsome FusilladeConjuration/Alchemy 100% 8 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%hX %h! 3#########  IndexError the Conjurer .)......#  Octopode ........# #########  Health: 13/21 ==============---------- .....)..# #..[....#  Magic: 2/7======------------------ ........#######.#####.#  AC: 1Str: 6 %h ........'..##.#.#...#.#  EV: 12Int: 22 ........#..##.#...#.#.#  SH: 0Dex: 10 ....#####...........#.####   XL:  3 Next: 33% Place: Dungeon:1 ................@...#....#   Noise: ---------  Time: 855.2 (0.0) .##.......#####....#####.#   b) +4 war axe ..#.#####.# ###..........#   Cast: Magic Dart #.#.# ###+###.....########   Quill ....# #.......#...### ..### #.......#[39;49%h m.....#   ..#####[......#...#.#   .....##.......#...#.#   ###...........#...#.#  Your experience leads to an increase in your attributes!Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2  You regained 2 hp, and now have 12/21 hp. _You now have 2/7 mp. _You climb upwards. _There is a stone staircase leading down here.%h@ %h Memorise Searing Ray, consuming 2 spell levels and leaving 5? Y - Yes  N - No%h #########  IndexError the Conjurer .)......#  Octopode ........# #########  Health: 13/21 ==============---------- .....)..# #..[....#  Magic: 2/7======------------------ ........#######.#####.#  AC: 1Str: 6 ........'..##.#.#...#.#  EV: 12Int: 22 ........#..##.#...#.#.#  SH: 0Dex: 10 ....#####...........#.####   XL:  3 Next: 33% Place: Dungeon:1 ................@...#....#%h   Noise: ---------  Time: 855.2 (0.0) .##.......#####....#####.#   b) +4 war axe ..#.#####.# ###..........#   Cast: Magic Dart #.#.# ###+###.....########   Quill ....# #.......#...### ..### #.......#.....#   ..#####[......#...#.#   .....##.......#...#.#   ###...........#...#.#  Your experience leads to an increase in your attributes!Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2  You regained 2 hp, and now have 12/21 hp. _You now have 2/7 mp. _You climb upwards. _T%h-here is a stone staircase leading down here.6.2 (1 _%h:$7.2 (2%h%h'%h%h04%h==%hl$8.2 (3%h%h %hH%h_You start memorising the spell. You continue memorising. x2%h5%h%h-%h  %h %hQ U_You finish memorising. Spell assigned to 'b'.%h. Spells (Memorise)TypeFailure Level  a - Dazzling FlashHexes/Fire36% 3  b - Fulminant PrismConjuration/Alchemy 45% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4  d - StarburstConjuration/Fire 100% 6  e - Fulsome FusilladeConjuration/Alchemy 100% 8 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%hz %h #########  IndexError the Conjurer .)......#  Octopode ........# #########  Health: 14/21 ================-------- .....)..# #..[....#  Magic: 2/7======------------------ ........#######.#####.#  AC: 1Str: 6 ........'..##.#.#...#.#  EV: 12Int: 22 ........#..##.#...#.#.#  SH: 0Dex: 10 ....#####...........#.####   XL:  3 Next: 33% Place: Dungeon:1 ................@...#....#[39;49%h m   Noise: ---------  Time: 858.2 (0.0) .##.......#####....#####.#   b) +4 war axe ..#.#####.# ###..........#   Cast: Magic Dart #.#.# ###+###.....########   Quill ....# #.......#...### ..### #.......#.....#   ..#####[......#...#.#   .....##.......#...#.#   ###...........#...#.#  You feel clever. x2  You regained 2 hp, and now have 12/21 hp. _You now have 2/7 mp. _You climb upwards. _There is a stone staircase leading down here. _You start memorising the spell. You continue memorising. x2 _[39;4%h 9mYou finish memorising. Spell assigned to 'b'.  Okay, then.%h %h %h . _%hI%h%h%h%h%h%hR27 _%h'%h%h3%hG====%hZ,%hB%h%hy%hz%h%h5%h=%hZ%h %h%h$%h*%h6%h%hz ====%h%h%h%h%hT%h\%hW%h16%h0==%h.%h%h%h%hY%ha%hR%h%h%h%h;%hD%hf%h=%h4%hKI===%h'%h!%h7%h`=%h%hj %ht %hd %h%h%h%h%h%h%h===%h(%h%h%h%hE8%h0==%h}%h %h5"%h'#%h$%h&%h'%h )%h+%h,%h{-%h/%h0%h19%h20==%h3%h4%h6%h7%hZ85%h8====%h9%h;%h=%h>%h?%hA%hB%hD%h!F%h!G%hG=%h]H%hI%hK%hL%hM20%hLN=%hN ====%hO%hQ%h!S%hT%hU%hW%hX%hY%h\%h\%h^%hna%hrb%hc21%hc1===%hNd%he%hYh %h i%hi _HP restored.%hj%hNk%h-6========%hw7====%hP 900.2 (42.0) _Magic restored.%h%h߾%h  Done exploring. _Health restored: 21; MP restored: 7%hDL"Inventory: 10/52 slots Hand Weapons (go to first with ))  b - a +4 war axe (weapon) Jewellery (go to first with "=)  j - an amulet of the acrobat (worn) Scrolls (go to first with ?)  c - a scroll labelled HIR DALLEEXIST  i - a scroll labelled LER RUCANEYNNA  g - a scroll labelled ROZERA XO HARE Potions (go to first with !)  h - a bubbling dark potion  d - a glowing orange potion  a - a potion of magic  f - 2 smoky red potions Talismans (go to first with %)e - a quill talisman (active)%hd#########  IndexError the Conjurer .)......#  Octopode ........# #########  Health: 21/21 ======================== .....)..# #..[....#  Magic: 7/7======================== ........#######.#####.#  AC: 1Str: 6 ........'..##.#.#...#.#  EV: 27 Int: 22 ........#..##.#...#.#.#  SH: 0Dex: 10 ....#####...........#.####   XL:  3 Next: 33% Place: Dungeon:1 ................@...#%h....#   Noise: ---------  Time: 900.2 (0.0) .##.......#####....#####.#   b) +4 war axe ..#.#####.# ###..........#   Cast: Magic Dart #.#.# ###+###.....########   Quill ....# #.......#...### ..### #.......#.....#   ..#####[......#...#.#   .....##.......#...#.#   ###...........#...#.#   _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then. _HP restored. _Magic restored.  Done exploring. _Health restored: 21; MP restored: 7[3%h -9;49m%h %h* %hj %h[ ) %h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f * Spellcasting   3.0   4.8  -1          %hV  b - Axes   0.0   1.0   0   g + Conjurations 4.3   5.0   0   c - Unarmed Combat   0.0   1.0   0           h - Shapeshifting   0.0   1.2  -1           d - Dodging   2.0   3.0   0       e - Stealth   2.6   1.5  +4                %hX h                                                          %hr a    %h~ .The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%hg%h%h S#########  IndexError the Conjurer .)......#  Octopode ........# #########  Health: 21/21 ======================== .....)..# #..[....#  Magic: 7/7======================== ........#######.#####.#  AC: 1Str: 6 ........'..##.#.#...#.#  EV: 27 Int: 22 %he........#..##.#...#.#.#  SH: 0Dex: 10 ....#####...........#.####   XL:  3 Next: 33% Place: Dungeon:1 ................@...#....#   Noise: ---------  Time: 900.2 (0.0) .##.......#####....#####.#   b) +4 war axe ..#.#####.# ###..........#   Cast: Magic Dart #.#.# ###+###.....########   Quill ....# #.......#...### ..### #.......#.....#   ..#####[......#...#.#   .....##...[3%h9;49m....#...#.#   ###...........#...#.#   _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then. _HP restored. _Magic restored.  Done exploring. _Health restored: 21; MP restored: 7%h%h %h+%h%hS %h - Spells (Memorise)TypeFailure Level  a - Dazzling FlashHexes/Fire36% 3  b - Fulminant PrismConjuration/Alchemy 45% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4  d - StarburstConjuration/Fire 100% 6  e - Fulsome Fusillade%h Conjuration/Alchemy 100% 8 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h<%h%hݿz#########  IndexError the Conjurer .)......#  Octopode ........# #########  Health: 21/21 ======================== .....)..# #..[....#  Magic: 7/7======================== ........#######.#####.#  AC: 1Str: 6 ........'..##.#.#...#.#  EV: 27 Int: 22 ........#..##.#...#.#.#  SH: 0Dex: 10 %h....#####...........#.####   XL:  3 Next: 33% Place: Dungeon:1 ................@...#....#   Noise: ---------  Time: 900.2 (0.0) .##.......#####....#####.#   b) +4 war axe ..#.#####.# ###..........#   Cast: Magic Dart #.#.# ###+###.....########   Quill ....# #.......#...### ..### #.......#.....#   ..#####[......#...#.#   .....##.......#...#.#   ###...........#...#.#   _You start memorising the spell.%h  You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Okay, then. _HP restored. _Magic restored.  Done exploring. _Health restored: 21; MP restored: 7%h0P  Okay, then.%h%hP%h. _%hȲ%h0%hſ%hY%h<12 1.2 (1 _%h%hإ #######  .....#   ....   #.#######  # #.<.....#  ###.###.#####.#  #...#.# 2 $......  .......†......#  .####.#  #........#  #.....$..# .........# ##.......# ......... %hק%hH2.7 (2.5 _You climb downwards. _There is a stone staircase leading up here.%hw %hy 4%hx %hs 43.7 (1.0 _%h! %h ######### .)......#  ........# ######### .....)..# #..[....# ........#######.#####.#  %h ........'..##.#.#...#.#  ........#..##.#...#.#.#  ....#####...#.####  1 ............#....#  .##.......#####....#####.#  ..#.#####.# ##...#  #.#.# ###+###.....########  ....# #.......#...###  ..### #.......#.....#    ..#####[......#...#.#    .....##.......#...#.#    ###...........#...#.#  %h %hW %h&G -5.2 (2.5%hL %hMP } _You climb upwards. _There is a stone staircase leading down here.%h%hLevel 1 of the Dungeon<>>>>(Press ? for help)##########.......#############.......###########..)......#%hCR#.......'........# ############ #.........# ##########.......########.###..........# #......)..# #..[....########)##.# ##....#..........# #.........#######.#####.##....###................# #.........'..##.#.#...#.###########.##...##.##'######### #.........#..##.#...#.#.##....>................#.......####....#####...........#.#### ####.###.#.............÷.............................@...#....# #....# #...#####.#.#.÷.###.#####...##.##.......#####....#####.# #.##.#####.# #....#.#.....# ###.#...#.#####.# ###..........#%h4 #.####...#.# ######.#...#########.###.#.# ###+###.....######## #....'...#.##...............##....# #.......#...#########...#.####.#.#...########..### #.......#.....##.....#.##...#.#..# ####..#####[......#...#.##.#...#.### ####....##.## #........##.......#...#.##.#...#...# #....##.##..# #.#####...........#...#.##.#...###.#################.# #.# #.......#.#...#.#.#######+#.#.#...PPPPPPPPPPPPPPPPP.# #.# #....##.#.#...#.#.#%h#........#.#.##PPPPPP..<..PPPPPP.# #.# #....##.#.#.#.#.#.##........#.#.##PPPP..PPPPP..PPPP.# #.###########.....#.#...##........#.>..#PPP.PPP...PPP.PPP.# #.....# #...#####...###%h#....'...#.#...............##....# #.......#...#########...####.#.#...########..### #.......#.....##.# #...#.#..# ####..#####[......#...#.##...#.### ####....##.## #..##.......#...#.# #...#...# #....##.##..# #.#####...........#...#.# .#...###.#################.# #.# #.......#.#...#.#.# ######+#.#.#...PPPPPPPPPPPPPPPPP.# #.# #....##.#.#...#.#.# #........#.#.##PPPPPP..<..PPPPPP.# #.# #....##.#.#.#.#.#.# #........#.#.##PPPP..PPPPP..PPPP.# #.#######.#...# #........#.>..#PPP.PPP...PPP.PPP.# #.....# #...#####...### #........######PPP.PP.PPP.PP.PPP.# ###.### #.##### #...†...## #PP.PP.PP.PP.PP.PP.# %h#....# #.#....# #...##### #PP.P.PP.P.PP.P.PP.# #.#### #.####)### #...# #PP.P.P.PPP.P.P.PP.# #.#########.# #...# #...# #PP.P.PP.P.PP.P.PP.# #......##...# ###.##### #...# #PP.PP.PP.PP.PP.PP.####........########....)# #...# #PPP.PP.PPP.PP.PPP......####.######### #PPP.PPP...PPP.PPP..##.#+#++# #....# #PPPP..PPPPP..PPPP..#.........# ####.# #.....>..################# #...#[22;%h20H PP.PP####.### #########..........##.####### ############ ############ #.......#%h #######)##.# ##....#..........# #.........#######.#####.#%h #....###................# #.........'..##.#.#...#.###########.##...##.##'######### #.........#..##.#...#.#.##....>................#.......####....#####...........#.#### ####.###.#.............÷.............................@...#....# #....# #...#####.#.#.÷.###.#####...##.##.......#####....#####.# #.##.#####.# #....#.#.....# ###.#...#.#####.# ###..........# #.####...#.# ######.#...#########.###.#.# ###+###.....########%h E %h`%ht#########  IndexError the Conjurer .)......#  Octopode ........# #########  Health: 21/21 ======================== .....)..# #..[....#  Magic: 7/7======================== ........#######.#####.#%hy  AC: 1Str: 6 ........'..##.#.#...#.#  EV: 12Int: 22 ........#..##.#...#.#.#  SH: 0Dex: 10 ....#####...........#.####   XL:  3 Next: 33% Place: Dungeon:1 ................@...#....#   Noise: ---------  Time: 905.2 (0.0) .##.......#####....#####.#   b) +4 war axe ..#.#####.# ###..........#   Cast: Magic Dart #.#.# ###+###.....########   Quill ....# #.......#[39;49%h2z6m...### ..### #.......#.....#   ..#####[......#...#.#   .....##.......#...#.#   ###...........#...#.#  Done exploring. _Health restored: 21; MP restored: 7 _Okay, then. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.%h~|%h[%h%h͏C27 _%h,%h|%h%h%h %hܛ,%h>%h'%h,%h%hi%h?,%hة%h̬%h,%h%h%h6,%h%h;%h8,%h6%h %h,%hI%h%h,%h(%h%h,%h%hy%hb,%h%h%hC,%h%h%h%hK%hw%h%h,%h%h%h,%hn%h%h%h]%h$%hB%hk%h%hP,%h%h%h ,%h%hR %h %h; %h %h%h%h9,%h6%h%h%h^%h%h%h%hG%h$%h&%hU'%h (%h}G%hI%hIL,%h[Qn%hxS%hT%hU%hV%hW%hY%hY%hZ%h\%hQ]%h]%h^%ha`%hwa%h4b%h-c%h|d%he%h>f%hg%hjh%hj%hj%hk%hl%hm%hwn%hzo%hv` #########  %hPw#.......#  #.......##########  #.......'........# ### #.......########.###.. #######)##.# ##....#..%hw #....###........ ##########.##...##.##' #....@................50.2 (45.0) ####.###.#.............÷. %hx#....# #...#####.#.#.÷.## #.##.#####.# #....#.#... #.####...#.# ######.#... #....'...#.# #..... ######...#.# ###.#.%h7y #.....#.# #... #.#...#.### ####..%h&{%h%hǂ~ _Health restored: 21; MP restored: 7 _Okay, then. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _%h. %hd3 %h: %hC %hoK B12 1.2 (1.0) _%h|P %h  #######  .....# .....  ###.#.####### 2 #..@#.<.....#  ###.###.#####.#  ........#...#.#  >.......<$......  #........†......# ...#####........# . #........# #.....$..# %h R.........#%h %h1d +9 (1.7%hg %h6k  _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.down here.downwards.  Found a stone staircase leading down. _up%h.'27 _%h~(%h)%h>+,%h,%h-%hm/%h 0%h0%h03P  There is a stone staircase leading up here.%hg5%h6 _%h6%h9%h4:!12 %h:%h<L _You now have 39 gold pieces (gained 4).%hD?%h?527 %hv@%h*B%hD,%hD%hF%h\I,%hJ%hK%h(N,%hXO%hQ%hR(12 %hT%hUM _You now have 49 gold pieces (gained 10).%hX%hX<27 %hY%h,[%h]%h]%h^%h_%hi%hKt#######.....#..... ..###.#.####### ...%hu#..<#.<.....#####.... .###.###.#####.#........ .........#...#.#@...# >.......<...........# ........†......#....# Magic Dart ..#####........#....... .. #........#....#..g # #........#........ g   hobgoblin (asleep)...........#.#####..####.......#..#............%h)068.9 (17.0)%h7,9.9 (18%h%hِ\ _A hobgoblin comes into view.%ht8 ******g  The magic dart hits the hobgoblin.%hï%hB%h .......@   Jessica@  The hobgoblin shouts!%h(s6----12 ==70.0)%h%h   Jessica the Apprentice Sorceress comes into view. She is wielding a +3 dagger _of holy wrath. _You now have 6/7 mp.%h(***** *%h2%hij  The magic dart hits Jessica.  Jessica mumbles some strange words.%h\.......g..g   hobgoblin%hQF.§%hr5--------1%h%h _Jessica blinks! _You now have 5/7 mp.%h%he****.%h3%hs= .....l   frilled lizard (wandering)l%h[>8The magic dart hits the hobgoblin.%h^4-------7-2%hb%hle _A frilled lizard comes into view. _You now have 4/7 mp.%h  %h$ ******§%h– n......†%h 3-------93Magic Dart%hS %h _The magic dart hits the frilled lizard. _You now have 3/7 mp.%h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hRQ `%h\ 27 .<....<............Magic Dart.......@   Sigmund (polearm, wandering)@%hy Y0-4.9 (1%h %h _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.%hgx ******@)The magic dart hits Sigmund.%ho%h k........%h,2-------12 ==5Magic Dart%hM%h _Sigmund shouts! _You now have 2/7 mp.%h{####### .....# .......###.#.####### ... #..<#.<.....#####.... #.###.###.#####.#........ ..........#...#.#....# #><......@....# #.†#....######..#........ #.#....#... ## #..#........ ....#.#####@.@   Sigmund (polearm) ####.......#.† #............ #.###..%h v  Sigmund screams, "Don't try to resist!"%h9*%h   Sigmund gestures wildly while chanting.Sigmund flickers and vanishes!%hL9{%h c27 --6 _Deactivating autopickup; reactivate with Ctrl-A.%h< # .....# ..... .. ###.#.####### ... #..<#.<.....#####.... ##.###.###.#####.#...#...#.#....# %h.#>.<.#  #.†......#....#.#####.#........ #.#....#... .## #.#..... . .#.#####{. ####.#.† #....  #.#......##..%h%h.--7%h  U # .....# ..... .. ###.#.####### ... #..<#.<.....#####....  ##.###.###.#####.#........ #.#...#.#....# #.#>.<.# #.†......#....#  ....#####.#....... #.... #.#....#... #.## #.#........ #. .#.#####.. ####.#.†  #....  #.#......##..8%h2 6 # .....# ..... .. ###.#.####### ... #..<#.<.....#####.... ##.###.###.#####.#........  #.#...#.#....#  #.#>.<.# #.†......#....# ....#####.#.......  #.... #.#....#...  #.## #.#.  #. .#.#####.. ####.#.†  #....  #.#......##..%hȲ %h9 ^3====9%hB %h %hR # .....# ..... .. ###.#.# ... #..<#.<.....#####.... ##.###.###.#####.#........ #.#...#.#....#%hL #.#>.<.# #.†......#....# ....#####.#....... #.... #.#....#...  #.## #.#.  #. ..#.#####.. ####.#.†  #....  #.#......##..%hU%h'80%h1%hB%h( # .....# ..... .. ###.#.# ... #..<#.<.....#####.... ##.###.###.#####.#. #.#...#.#....# #.#>.<.# #.†......#....# ....#####.#. #.... #.#....#...  #.## #.#. #. ...#.#####.. ####.#.†  #....  #.#......##..%h%h &1%h~%h%h( ####### .....# ..... .. ###.#.# ... #..<#.<.....#####.... ##.###.###.#####.#. #.#...#.#....# #.#>.<.# #.†......#....# ....#####.#. #.... #.#....#...  #.## #.#.  #. ...#.#####..  ####.#.†  #....  #.#......##..%h1%h<&2%hB%hD%h  ####### .....# ..... .. ###.#.####### ... #..<#.<.....#####.... ##.###.###.#####.#. #%h .#...#.#....# #.#>..# #.†......#....# ....#####.#. #.... #.#....#...  #.## #.#.  #. ...#.#####.. #%h6 ###.#.†  #.... %he K #.#......##..%h %h D====3%h %h0 a _There is a stone staircase leading up here.%h%h%hp%h%hM %h712 4 _%hr8{%hs######### .)......#  ........# ######### .....)..# #..[....#  ........#######.#####.#  ........'..##.#.#...#.#  ........#..##.#...#.#.#  ....#####%h...#.####  1 .........#....#  .##.......#####....#####.#  ..#.#####.# ##...#  #.#.# ###+###.....########  ....# #.......#...###  ..### #.......#.....#    ..#####[......#...#.#    .....##.......#...#.#    ###...........#...#.#   %h?  You climb upwards.%hW%h<=-6.4 (2.5%hB%h1F _Reactivating autopickup. _There is a stone staircase leading down here.%h %hh %h %h6 %h C27 _%h X%h %h V4===%h? %hO %hg %h %hV %h %h %h %h %h %h %h <===%hX %hI %h %h %h %h %h %h+ ,%hY %h ,%h0 %h ,%h %h 95%hB 4====%h %hl! %hE" %h" %h% %h% %hN& %h' %h6( %h( %ha* %h0 =====%h1 %h3 ,%he5 %h8 ,%hT9 %h<; ,%h; %h= ,%h> %h|@ ,%hA %h%D d6===%h@E %hF %hG %hmH %hJ %hJ %hK %h=M %hM %hN %hcP %hNQ <===%h&R %h,T %hT %hU %hCW %h(X %hX %h,[ ,%h\ %h] %ht^ %h/_ %ha %ha %hb %hud %hHe K7====%hf %h| Q 1019.4 (33.0) _Magic restored.%h, %h% %h} o  Done exploring. _MP restored: 7%h 12 20.4 (1.0) _%hq  %h %hv %hJ  %h- "#######%h  %hE  %h R.....# %h %hK  %h /..... %h *.. %h`  %h ###.#.####### ... %h  %h #..<#.<.....#####.... %h1  %h ##.###.###.#####.#........ %h  %hD #...%h #...#.#....# %h 2%hZ  %h 1#.#>%h t..@.....# %h  %hT #........†......#....# %h  %h :....####%h R.#....... %h`  %h #.... #........#....#... %h  %hz #.## #........#........%h2 \ #. ...........#.#####.. @   Sigmund (polearm) ####.......#.† #............ #.#......##..  You climb downwards.%h ====%h %h %hy %h %hs 5@..%hAp %hWq &1.9 (2.5%h r Magic Dart%hz %h;~  %h %h =_Level annotation: Jessica, Sigmund %h [_There is a stone staircase leading up here.%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hˆ   IndexError the Conjurer ####### Octopode %h h.....# Health: 21/21 ======================== ..... ..  Magic: 5/7=================------- ###.#.####### ...  AC: 1Str: 6  %h، #..<#.<.....#####....  EV: 12Int: 22 ##.###.###.#####.#........  SH: 0Dex: 10 #...........#...#.#....#  XL:  3 Next: 39% Place: Dungeon:2%hy r #.#>.......@***@.......#  Noise: ---------  Time: 1021.9 (0.0) #........†......#....#  b) +4 war axe ....#####........#.......  Cast: Magic Dart%h  #.... #........#....#...  Quill  #.## #........#........  #. ...........#.#####..  @   Sigmund (polearm)%h̓  ####.......#.†  #............  #.#......##.. _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75%  to hit)%hhIndexError the Conjurer#######Octopode.....#Health: 21/21 ========================....... Magic: 5/7=================-------###.#.####### ... AC: 1Str: 6 #..<#.<.....#####.... EV: 12Int: 22##.###.###.#####.#........ SH: 0Dex: 10#...........#...#.#....#XL:  3 Next: 39% Place: Dungeon:2#.#>.......@****.......#Noise: ---------  Time: 1021.9 (0.0)#........†......#....#b) +4 war axe[4%hi0m....#####........#.......Cast: Magic Dart#.... #........#....#... Quill #.## #........#........#. ...........#.#####.. @   Sigmund (polearm)####.......#.†#............#.#......##.. _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  %hblPress: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75%  to hit)%h"  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75%  to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund.%h ..@.==2.9 (1Ray %h3 _(Press . to maintain the ray.) _You now have 5/7 mp.%hs[**** %ha%h .@..4----27 --3+ %h _The searing ray hits Sigmund. _You now have 4/7 mp.%h1k>****%h } .@..  The searing ray misses Sigmund.19---3-------=-4++ %h %h B _Sigmund hits you from afar with a +0 scythe. %hL _You take 2 damage, and have 19/21 hp. You now have 3/7 mp.%hެ >****%h2 x .@..  The searing ray hits Sigmund.%h6 w2-------5%hh< %hA _You finish channelling your searing ray. _You now have 2/7 mp.%hc  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h+  IndexError the Conjurer ####### Octopode .....# Health: 19/21 =====================--- ..... ..  Magic: 0/7------------------------ ###.#.####### ...  AC: 1Str: 6  #..<#.<.....#####....  EV: 27 Int: 22 %h0{##.###.###.#####.#........  SH: 0Dex: 10 #...........#...#.#....#  XL:  3 Next: 39% Place: Dungeon:2 #.#>.......@*@.........#  Noise: =--------  Time: 1025.9 (0.0) #........†......#....#  b) +4 war axe ....#####........#.......  Cast: Magic Dart #.... #........#....#...  Quill  #.## #........#........  #. ...........#.#####..  @   Sigmund (polearm) ####.......#.† %h #............  #.#......##.. _You now have 2/7 mp.Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line%hAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 75%  to hit)%hIndexError the Conjurer#######Octopode.....#Health: 19/21 =====================---....... Magic: 0/7------------------------###.#.####### ... AC: 1Str: 6 #..<#.<.....#####.... EV: 27 Int: 22##.###.###.#####.#........ SH: 0Dex: 10#...........#...#.#....#XL:  3 Next: 39% Place: Dungeon:2#.#>.......@.@.........#Noise: =--------  Time: 1025.9 (0.0)#........†......#....#b) +4 war a%haxe....#####........#.......Cast: Magic Dart#.... #........#....#... Quill #.## #........#........#. ...........#.#####.. @   Sigmund (polearm)####.......#.†#............#.#......##..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 75%  to hit)  You miscast Searing Ray.  You are very lightly contaminated with residual magic.12 6.9 (1Magic DartContam %h%h  Press: ? - help, Shift-Dir - straight line: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 75%  to hit)  You miscast Searing Ray.  You are very lightly contaminated with residual magic. _Nothing appears to happen. Sigmund barely misses you. _You now have 0/7 mp.%h %h 3*%h   Sigmund mumbles some strange words.Sigmund flickers and vanishes!%hT 8{%hKW |20=27 ==7%h_ %hd _Deactivating autopickup; reactivate with Ctrl-A.%h^ %h_ k14--------8%hd %h`h _Something hits you. _You take 6 damage, and have 14/21 hp. MASSIVE DAMAGE!!%h%hW---9 _%h͏%h%h3 -10-----------%h @ E12 =30%h"  ######### .)......#  ........# ######### .....)..# #..[....#  ........#######.#####.#  ........'..##.#.#...#.#  %hC ........#..##.#...#.#.#  ....#####...#.####  1 ...........#....#  .##.......#####....#####.#  ..#.#####.# ##...#  #.#.# ###+###.....########  ....# #.......#...###  ..### #.......#.....#    ..#####[......#...#.#    .....##.......#...#.#    ###...........#...#.#  %h   _Something hits you. -----%h 0You climb upwards.%h9 %h 11=1===-2.4 (2.5%hʎ %h _Reactivating autopickup.There is a stone staircase leading down here. %h k_You take 3 damage, and have 11/21 hp.%h] %hț %h %h 27  _Your magical contamination has completely faded away.%h %hP %h] %h0 %h %h %hܱ }2=====%h %h %hɷ %h %h ,%h %h %hm %h_ %h> %h _3==%hx %h\ %h: %hi %hA %h V2===%h %hf ,%h %hl v4===%h %hW %h %h %h R===%h2 %h %h> %h %h %hZ ;==%h %h %h T5=%h5 %h %h| %h; %h ,%h %h %h W3====%hO %h= %h l16==%h %hz %h %h %h %h_ %h$ %h %h\ =====%hR%h%hi7==%h%h%h%ha%h%h%hI %h %h %h %h%h:=%hv%hq%hT8=4===%hl%h,%h[%h%h%hI%hh%h%h%hA!%h!9=====%h#%h$%hb%%h&%h'%hH(%h)%h*%h8+%h+%h-%h$.:=%h.%h0%hX1M20=%hf2%hM4m5====%h5%h#7%h7%hx8%h:%h:%hd;%h=%h=g21===%h?%h A1 _HP restored.%hA=====%hB%h[D%hD%hE%hXG%hG%hH%h(J%hJ;==%hK%hXM%hM%hN%hyP%h'Q%hQ%hS%h'TN6===%hU%hV%hNW%h%hL........#  #........÷......#....#  ....####.#....... %hY #.... #........#....#...  #.## #........#........ #. ...........#.#####.. %h-####.......#.† #............ #.#......##..  You climb downwards.%h=====%hx%hVI-4.9 (2.5%h S%hW _Level annotation: Jessica, Sigmund _There is a stone staircase leading up here.%h* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hn 4%ho %hr %hv %hP{ 27 _%h[| %h} %h ,%h %h@ %h  #  .# ######### .###  ........##.h...  ...# .. ###.#@####### ... #..<#.<####....##.###.###.#####.Magic Dart.......#...#.#....# >.......<...........# #........÷......#....# h   Natasha (wandering)....#####........#.......#.... #........#....#...#.## #..#........ 7.9 (3.0  Natasha, Servant of Life and Death comes into view.h.h8.9 (4 _Natasha hisses angrily.%hup  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h   IndexError the Conjurer  Octopode  Health: 21/21 ======================== #  Magic: 5/7=================------- .#  AC: 1Str: 6  ######### .###  EV: 27 Int: 22 ........##h....  SH: 0Dex: 10 ........**.# ..  XL:  3 Next: 39% Place: Dungeon:2 ###.#@####### ...  Noise: ---------  Time: 1098.9 (0.0) #..<#.<.....#####....  b) +4 war axe ##.###.###.#####.#........  Cast: [39%h ;49mMagic Dart #...........#...#.#....#  Quill  #.#>.......<...........#  #........÷......#....#  h   Natasha ....#####........#.......  #.... #........#....#...  #.## #........#........ Natasha, Servant of Life and Death comes into view. _Natasha hisses angrily.  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (72% to hit)%hJ IndexError the ConjurerOctopodeHealth: 21/21 ========================#Magic: 5/7=================-------.#AC: 1Str: 6 ######### .###EV: 27 Int: 22........##**...SH: 0Dex: 10........**.#.. XL:  3 Next: 39% Place: Dungeon:2###.#@####### ... Noise: ---------  Time: 1098.9 (0.0)#..<#.<.....#####.... b) +4 war axe##.###.###.#####.#........ Cast: Magic Dart#...........#...#.#....#Quill #.#>.......<.[%hN 40m..........##........÷......#....#h   Natasha....#####........#.......#.... #........#....#...#.## #........#........Natasha, Servant of Life and Death comes into view. _Natasha hisses angrily.  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (72% to hit)%hI = _Natasha hisses angrily. %hh " Casting: Searing Ray (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Natasha (72% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha.%h P...h%h y12 ==9.9 (1Ray %h  _(Press . to maintain the ray.) _You now have 5/7 mp.%h f**** %h#t  ..5.h5   cerulean imp (polearm, summoned)The searing ray hits Natasha!4----27 -100+ %hv  %h; _Natasha mumbles some strange words. _You now have 4/7 mp.%h-=  The searing ray hits Natasha.  Natasha screams in pain as she dies!**§**%hQ....†IndexError the ConjurerOctopodeHealth: 21/21 ========================#Magic: 3/7==========--------------.#AC: 1Str: 6 ######### .###EV: 27 Int: 22........##.....SH: 0Dex: 10.........†.#.. XL:  3 Next: 110% Place: Dungeon:2###.#@####### ... Noise: =--------  Time: 1101.9 (1.0)#..<#.<.....#####.... b) +4 war axe##.###.###.#####.#........ Cast: Magic Dart#...........#...#.#....#Quill Ray++ #.#%hU>.......<...........##........÷......#....#....#####........#.......#.... #........#....#...#.## #........#........ _(Press . to maintain the ray.) _You now have 5/7 mp.The searing ray hits Natasha! _Natasha mumbles some strange words. _You now have 4/7 mp.The searing ray hits Natasha.  Natasha screams in pain as she dies!%h{  7/279-----4 6% Magic Dart _The cerulean imp disappears in a puff of smoke!  You have reached level 4!Health restored: 27 _You now have 3/9 mp.%h K****%hr...†2------2 _You finish channelling your searing ray. _You now have 2/9 mp.%hs 4%h %h3 %hp %h Q _%h/a %hu -3..Magic Dart.<@@   Sigmund (polearm)%hg %hi %hW \ _Sigmund is nearby!%h0i %h9o   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f * Spellcasting   3.4   4.8  -1          %hr  b - Axes   0.0   1.0   0   g + Conjurations 4.5   5.0   0   c - Unarmed Combat   0.0   1.0   0           h - Shapeshifting   0.0   1.2  -1           d - Dodging   2.0   3.0   0       e - Stealth   2.6   1.5  +4                %hby                                                               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful[39%h} ;49m|all skills [!] training|cost|targets%hq%hz%hIndexError the ConjurerOctopodeHealth: 27/27 ========================#Magic: 2/9=====-------------------.#AC: 1Str: 6 ######### .###EV: 27 Int: 22........##.....SH: 0Dex: 10.........†.#.. XL:  4 Next:  6% Place: Dungeon:2###.#@####### ... Noise: ---------  Time: 1103.9 (0.0)#..<#.<.....#####.... b) +4 war axe##.###.###.#####.#........ Cast: Magic Dart#...........#...#.#....#Quill #.#>.......<@..........##......[%hJ39;49m..÷......#....#@   Sigmund (polearm)....#####........#.......#.... #........#....#...#.## #........#........ _The cerulean imp disappears in a puff of smoke!You have reached level 4!Health restored: 27 _You now have 3/9 mp. _You finish channelling your searing ray. _You now have 2/9 mp. _Sigmund is nearby!%hՑ%hh%h +#.# ######### .###........##..... .........†.# .. ###.#.####### ... #..<#.@.....#####.... ##.###.###.#####.#........ %h#...........#...#.#....# #.#>.......<@..........#  #........÷......#....#....#####........#.......#.... #........#....##.## #........#........#. ....#.#####..%hd%h8@.@   Sigmund (polearm)%h)4.9 (1 %h _%h%ha _There is a stone staircase leading up here.%hB %hG %hT %hc %hq 8*%h@ z  Sigmund points at you and mumbles some strange words.%hH 8@%hP 12 =5Magic DartConf Quill %hH %h 26- _You are confused.%h %hB T@<%h 3-6.9 (2%h %h _In your confused state, you trip and fall back down the stairs. _You take 1 damage, and have 26/27 hp.%hd-%hG3----3====7.9 (1%h"  .PP.PP.PP.PP.PP.# #....# #.#.. .P.PP.P.PP.P.PP.# #.#### #.### .P.P.PPP.P.P.PP.# #.#########.# .P.PP.P.PP.P.PP.# #......##...# %h 2.PP.PP.PP.PP.PP.####........##### P.PP.PPP.PP.PPP.................. P.PPP...PPP.PPP..##.#+#++........ PP..PPPPP..PPPP..#......#........1 PPPP.....PPPPPP.@..############## PPPPPP.PPPPPPPP.#### ######..........#  ############ ######### #........ #........ #........  ########..  #...............  _Sigmund hits you from afar with a +0 scythe.%hȢ X---===%h, %h{ c4=-9.4 (2.5%h %h| _You climb upwards.  There is a stone staircase leading down here. _You take 2 damage, and have 24/27 hp.%h4C4%hL%hWB-0.0%hX%hS`%hAhX _You're confused, stopping explore.%h ! %h" %h( %hA <%hI %hO X _You're confused, stopping explore.%hzK%h[L%hO%hIhR%hDX _You're confused, stopping explore.%h@%h4%h%hr<%h%h1X _You're confused, stopping explore.%h%hN%h6%hɱ<%h۷%hmX _You're confused, stopping explore.%h6 %h8 %hr< %hI <%hV %h\ X _You're confused, stopping explore.%h2%h4Q27 10.4 (1 _%h9@%h%h%h/1%h%hƟYou're confused, stopping explore. _You feel less confused.%hY2%h4}5==3%hK Y4%hW'%h86==4==%h:%hK?%h%hJ%hV%h %h%h7%hn%h%h=%h~==%h-%h%h"%h$%h$27%h% =%h|&%h*%h. %hw/%h$0 _HP restored.%h)1%h1%h5%h.:%h4;%h>%hB%hC%h+H%hKL%hjM%h!N=%hN5%hO===%h8P%hS%hW%hX%h\%h`%h===%hÐ,%h%h%ha%h%hک,%hE%hV,%h%hWl6===%h%h1,%h{%hP,%h%h,%hV%h"R===%hU%h!,%hE%h,%h%h],%h%h0,%h%he7==%h%h,%h%h{,%h %h, ,%hn%h Q==%hQ%h,%h %h!,%h$%h(,%h+%hh/%h0%h2%hf6d8===%h9%hF=,%h@%hD,%hG%hvK,%hN%hqR<===%hS%hU%hOY,%hi\%h(`,%hc%hg,%hj%hn%hio%h_r%hxv%hwJ9===%hsz%hO 62.4 (48.0) _Magic restored.%h%hΚ%h  Done exploring. _Health restored: 27; MP restored: 9%h9B %hzE %hK %hR %hW B12 3.4 (1.0) _%h^ %h@ W  #  .#  ######### .###  ........##.....  .........†.# ..  ###.#.####### ... 2 #..<#.@.....#####....  %hmB l##.###.###.#####.#........  #...........#...#.#....##.#>......@<...........# #........÷......#....#....#####........#....... @   Sigmund (polearm)#.... #........#....#...#.## #........#  #. ...........#.#####..  You climb downwards.%hDE <===%hI q  Level annotation: Jessica, Sigmund%hQ C@.%hJ B4.9 (2.5Magic Dart%hV %h _Sigmund giggles. "Time to reap what you sow." _There is a stone staircase leading up here.%h  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h  IndexError the Conjurer  Octopode #  Health: 27/27 ======================== .#  Magic: 7/9==================------ ######### .###  AC: 1Str: 6  ........##.....  EV: 12Int: 22 .........†.# ..  SH: 0Dex: 10 ###.#.####### ...  XL:  4 Next:  6% Place: Dungeon:2 #..<#.@.....#####....  Noise: ---------  Time: 1164.9 (0.0) ##.###.###*#####.#........  b) +4 war axe  #..........@#...#.#....#  Cast: Magic Dart  #.#>....%hw...<...........#  Quill  #........÷......#....#  ....#####........#.......  @   Sigmund (polearm)  #.... #........#....#...  #.## #........#........  #. ...........#.#####.. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75%  to hit)%h{ IndexError the ConjurerOctopode#Health: 27/27 ========================.#%h| Magic: 7/9==================------######### .###AC: 1Str: 6 ........##.....EV: 12Int: 22.........†.#..SH: 0Dex: 10###.#.####### ...%h} XL:  4 Next:  6% Place: Dungeon:2#..<#.@.....#####....Noise: ---------  Time: 1164.9 (0.0)##.###.###*#####.#........b) +4 war axe#..........*#...#.#....#Cast: Magic Dart#.#>......*<...........#Quill %h~ +#.......*÷......#....#....#####........#.......@   Sigmund (polearm)#.... #........#....#...#.## #........#........#. ...........#.#####.. _There is a stone staircase leading up here.  Casting: Searing Ray (safe; 2% risk of failure)  %h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75%  to hit)%h .@..  Confirm with . or Enter, or press ? or * to list all spells.Aim  %hX Press: ? - help, Shift-Dir - straight line: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75%  to hit)  You focus your ray upon Sigmund. The searing ray hits Sigmund.  (Press . to maintain the ray.)%h r==5.9 (1Ray %h %hm& _Sigmund misses you. _You now have 7/9 mp.%hpV****%hߟ .@..  The searing ray hits Sigmund!*%h*   Sigmund mumbles some strange words.Sigmund flickers and vanishes!%hf9{%h6--27 =6Magic Dart+ %h _Deactivating autopickup; reactivate with Ctrl-A. _You now have 6/9 mp.%hV****%hKX.{...%hcR5-------7++ %hHl _The searing ray hits something. Something completely misses you. _You now have 5/9 mp.%hsD  The searing ray hits something!%hx ****Reactivating autopickup.%h .)..  You feel a bit more experienced.%h%hIndexError the ConjurerOctopode#Health: 27/27 ========================.#Magic: 4/10=========---------------######### .###AC: 1Str: 6 ........##.....EV: 27 %hn Int: 22.........†.#..SH: 0Dex: 10###.#.####### ...XL:  4 Next: 285% Place: Dungeon:2#..<#.@.....#####....Noise: =--------  Time: 1168.9 (1.0)##.###.###.#####.#........b) +4 war axe#..........)#...#.#....#Cast: Magic Dart#.#>.......<...........#Quill #........÷......#....#....#####........#.......#.... #........#....#...#.## #........#........#. ...........#.#####.. _The searing ray hits something. Something completely misses you. _You now have 5/9 mp.The searing ray hits something!  Reactivating autopickup.You feel a bit more experienced. _You finish channelling your searing ray.  You%hC Dr Spellcasting skill increases to level 4!%hGIndexError the ConjurerOctopode#Health: 31/31 ========================.#Magic: 4/11========----------------######### .###AC: 1Str: 7 ........##.....EV: 27 Int: 22.........†.#..SH: 0Dex: 10###.#.####### ...XL:  5 Next: 100% Place: Dungeon:2#..<#.@.....#####....Noise: =--------  Time: 1168.9 (1.0)##.###.###.#####.#........b) +4 war axe#..........)#...#.#....#Cast: Magic Dart#.#>.......<...........#Quill #........÷......#....#%h+[14;6H....#####........#.......#.... #........#....#...#.## #........#........#. ...........#.#####.. _You now have 5/9 mp.The searing ray hits something!  Reactivating autopickup.You feel a bit more experienced. _You finish channelling your searing ray.  Your Spellcasting skill increases to level 4!Your Conjurations skill increases to level 5!%h 76/362-6 0%   You feel a bit more experienced. _You finish channelling your searing ray.  Your Spellcasting skill increases to level 4!Your Conjurations skill increases to level 5!  You have reached level 5! You feel stronger. You have reached level 6!Health restored: 36 _You now have 4/12 mp.%h] V _5====6==%hl -==%hu 7==%h %==8====%h 9==%h| %h -==%hR g10/12==%h X%h7 B%h; ,%h %h Q==%h3 %hZ ,%h\ %h ,%h{ %h %h %hH %h c1==%h %h8 %h %h %ho %h) %h %h- %h %h %h %h/ !==12== _Magic restored.%h  B%h %hM   You see here the felid corpse of Natasha.%h Q..#..# ##..#  >...#  #...# ##########..#####. ........##........ .........†@# .. -230.9 (62.0) ####.#.####### ...  #..<#.<.....#####....##.###.###.#####.#..#..........)#...#%h #.#>.......<.....#....÷......#....#....#####........##.... ##....#...%h$ %h ( c==-1.9 (63%h, %h. _Found a stone staircase leading down. _MP restored: 12%h4%h%h%h%h$Q _%h&,%h'%h--%h1,%h3%h~6%h3:,%h<%h>%hA,%h]B%h$D%hfGB%hJR  There is a stone staircase leading down here.%hL%h,M _%hM%hN%hP,%hQ%hKT%hHV,%hW%huX%h(Z,%hZ%hK]%h^,%h_%h`%hbB%hin%h mX%hz%hX%hB%h%hڕ%h%h,%h4%hݙ%hB%h%h,%h:%h%h,%h%h%hʤ,%h|%h%h,%h<%hY%h,%h%h%h,%h%h˰%h%hy,%hy%h,%hY%h%h,%hJ%ho%h,%hk%hV%h,%h%h%h,%hj%h%h%hi,%h,%hB%h%h,%hX%h%hk,%h`%h%h%hO%h6%h%hX%h%h%hZ%h%h,%h%h%h,%h%hHR  There is a stone staircase leading down here.%h$%h _%h%hm%h,%h%h%h%h,%h%hC,%h6%hV%h=,%h%h* %h: ,%h %h %hy,%h%%h%h,%h%h%h,%h%hX%h,%hZ%h0%h0,%h%hg %h!,%h"%h#%hw%,%h"&%h*)%h*,%hi+%h,%h-,%h.%h/%hq1,%hU2%h:5%h7%ht8%h"9%h=%h@,%hA%hC%h^F,%hnG%hcI%hK,%hL%hnN%hMQ%hQ%hR%hU%hW,%h Y%h[%ht],%h^%hgB%hSh%hj%hj,%hk%hl%hin,%h(o%h r%hs,%ht%hu%hw,%hZx%hy%h {,%h{%h5~%h',%hW%h҄%hB%hv%h,%hu%h%h,%hޒ%h%h,%h%h%h,%hu%h%hb,%h%h%h~%h3%h%h%h,%h%hӧ%h֩%h%h@%h%h,%hѰ%h%hk,%h!%h%h߸,%h%hź%h8,%hl%h%h,%h%h%hr,%h"%hD%h,%h%hH%h,%h%hb%hB,%h%h%h,%h8%h%h,%h%h%hB%h %h%h]%h%hC%h~,%hY%h%h@,%h8%h%hd%h.%h%hc%hM%h%h%h%h%h),%h%hd %h %h %h#%hm,%hM%hn%h,%h%hd%h,%hQ%h %h&",%h"%h%%h&,%h'%h*%h+,%hv,%hj-%hd/B%h0%h1,%ha2%h3%hE5,%h5%h6%h-8,%h8%h :%hv;,%h'<%h<%h>%h1?,%h@%hhA%hB,%hC%hD%hE,%h`H%hI,%hJ%hKO%hP,%hpQ%hnR%hT,%hT%hU%hW,%hW%hX%hnlB%hm%hp,%hp%hq%hs,%hLt%hw%hvy,%hxz%h>{%h~,%h%h%h,%h%h%hN,%hC%hJ%h,%h%h%hX,%h %h=%h,%h%h%hʸ #.##.##......#  #.##....##...#  #.####..##...#  #.......######  ###########.###  #.......# #...#   #.......#####.#   #......[.# #.#   #......@.# #.#   #........# #.#   ######.#.####.# Magic Dart   #.#......#   #(########   #. K   kobold (asleep)   #K   #.  %h&2368.9 (137.0)%h,98%h %hLu _A kobold comes into view. It is wielding a +0 dagger.%h #.##.##......#  #.##....  ..  .  ###########.###  #.......# #...#  #.......#####.#  #......[.# #.#  #......@.# #.#  #........# #.#  ######.#.####.#  #.#......#  #(########  #.%h] #K #.%h  #.##.##......#  #.##....  ..  .  ###########.###  #.......# #...#  #.......#####.# %hG #......[.# #.#  #......@.# #.#  #........# #.#  ######.#.####.#  #.#......#  #(#### #. # #.%h;%hƥ%h%h] _A kobold is nearby!%hh %h! {*****)%h٧ ]...(.%he 11--12 =70.0)Magic Dart%h  _The magic dart hits the kobold. _You now have 11/12 mp.%hm %h %h~  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h,%h=%hb>%h-%h" %h9 %h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hxp27 _--12==%hlX%hCa  #.####..##...#   #.......######  ###########.###  #.......# #...#   #.......#####.#   #[.# #.#   #..# #.#   #........# #.#   ######@#.####.#-  #.#......#   #(########Magic Dart  #..   #).  #...K   kobold (asleep)  %h ##.#  .K %h+7.9 (7%hKE-8.9 (8%h%h _A kobold comes into view. It is wielding a +0 club. _MP restored: 12%h1  %hڂ   #########  #.......# #...#  #.......#####.#  #......[.# #.# %h  #........# #.#  #........# #.#  ######@#  #.#%h~\  #(#  #.. #). %hp#... ##.# .K%h3     #########  #.......# #...#  #.......#####.#  #......[.# #.#  #........# #.#  #........# #.#  ######@#  #.#  #(#  #.. #). #... ##.#.%hQ@%h7A%hpG%hMK %hL%hwM9_A kobold is nearby!%hTN%hN *****.*)%h e.(....%h 11/13----12 =9.9 (1Magic Dart%hi %h _The magic dart hits the kobold. _You now have 11/13 mp.%h%h%h˹ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%ho4%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hEO%hV%hg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hR4%hޡ%h%hC27 _%hB%h%h,%hV%h%hl;----%h1%hv,%h%h,%h %h%hM2==%hj%h%h%hP%h%h%h;%h,%hJ%h%h;==%h%h,%hn%hW%h%he%h,%h%h %hJ13==%h %hu%h  ......################.### #.......# #...#.#####......[.# #........##........#######.#.### #@#.....-94%h5.0)(#######.. ).<####  %h?%hF-5.9 (16%h%h  _Found an escape hatch in the ceiling. _MP restored: 13ð%hLJð%h _  You see here 3 stones. _ð%hð%h==ð%hhð%hð%hð%h,ð%h3ð%hð%h,ð%h'ð%hi|  Things that are here:  a +0 club; a kobold corpseð%hð%h _ð%hnð%hð%h,ð%hð%hzð%hq,ð%hð%hð%hJð%hð%h:ð%hð%hb,ð%h2ð%h5ð%h0ð%h^y12  _You now have 60 gold pieces (gained 11).27 ð%h`ð%h:a,ð%h&bð%hq`ð%huBð%h*vð%h{nð%h}>12 ð%h~ð%hh8 .### .. ...# ... ##.# .# ##.###  #.# .. .....#  #.#..# #....#  #.## #....## ##.####.....## ð%h)...##.##.......# ###########....ß@ß.#..# 434.9 (39 ............#..#'#.# ð%h##########.#...#.# .. # #.#.###.# ..# # #.#.# ... ð%h ## # #.#.# ._. # #...# ... #.#.###.## #.#... _You open the door.ð%h;\ _Found a faded altar of an unknown god.ð%h4ð%hkð%hð%h|ð%h27 _  There is an open door here.ð%hhð%h _ð%hAð%h ð%h? ð%h ð%hV ð%hð%hI,ð%hð%hð%h,ð%h#ð%hð%hð%hð%hz ð%h;"ð%hA$ð%h$ð%h\%ð%h'@  There is an open door here.ð%hJ*ð%h + _ð%h1,ð%hF.ð%h0,ð%h1ð%h2ð%hs4,ð%h'5ð%hf6ð%h7,ð%hX8ð%h9ð%h ;ð%hV;ð%h;ð%h#=ð%h|>ð%h>ð%hd?ð%hp@ð%hiB,ð%h Cð%h;Eð%h\hð%h^,ð%h^ð%h_ð%hsa,ð%hað%hFcð%h[dð%hdð%h eð%hfð%h*h,ð%hhð%hkð%hm,ð%hnð%hoð%h 12--12 =3.9 (1.0)Magic Dartİ%hf İ%h _The magic dart hits the quokka. _You now have 12/13 mp.İ%hȴ&_İ%hİ%hf9_İ%h{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ű%hŰ%hŰ%h'_Ű%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ű%h:8_Ű%h@Ű%hDŰ%hH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ű%h$ X[?25h[?0c  Search for what [? for help]? ư%h '[?25l[?1c1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a faded altar of an unknown godư%h Level 2 of the Dungeon <<<<>>_(Press ? for help)  #.......###### ...  ###########.### ...  #.......# #...#   ...  #.......#####.# .####.### #......[.# #.#  .. .....# ư%h #........# #.#  ..# #....# #........# #.#  #.# #....## ######.#.####.##.###@....## #.#......##.##.......## #(###############....ß.ß.#..# #...#.............#..#'#.##.# #).<#.##########.#...#.#....# #...#.##.#.###.###..# ##.##.#ư%hc #.#.#ß...ß#.## #.)..##.#.#.._..#.# #######...#ß...ß#.# #.#.###.###.# #.#...#.#...# #..##.#+#.### ##.##.ß.ß.# #........# ###...#### #####ư%hA8IndexError the ConjurerOctopodeHealth: 36/36 ========================Magic: 12/13 ======================--AC: 1Str: 7 EV: 12Int: 22SH: 0Dex: 10XL:  6 Next:  0% Place: Dungeon:2Time:Quill _A quokka comes into view. _The magic dart hits the quokka. ư%h$<_You now have 12/13 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? altư%h<ǰ%h ǰ%h.######... .###r.. ...#... ##.#.####.####.#.. .....##.#..# #....#ǰ%hI5#.##.# #....## ##.##.###.....## ...##.##..@....##ǰ%hNoise: =-------- ###########....ß.ß.#..#b) +4 war axe ............#..#'#.##.#Cast: Magic Dart ##########.#...#.#....# ##.#.###.###..# ##.#.#ß...ß#.##r   quokka ##.#.#.._..#.# ##...#ß...ß#.##.#.###.###.#ǰ%h11473.9 (0.0)ǰ%hǰ%h!].rǰ%h&U27 -4.9 (1 _ǰ%h6(ǰ%h*ǰ%h:!_ǰ%h(8-ǰ%hǰ%hUM _You can't go down here!ǰ%hRO ǰ%hT k.****ǰ%h a....._ǰ%hfU1--12 1=5Magic Dart _The magic dart hits the quokka. _You now have 11/13 mp.Ȱ%hĀ!_Ȱ%haȰ%h9_Ȱ%h{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ȱ%h Ȱ%hȰ%hȰ%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ȱ%h V[?25h[?0c  Search for what [Enter for "alt", or ? for help]? Ȱ%hs Ȱ%h| [?25l[?1cȰ%h Ȱ%h 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a faded altar of an unknown godɰ%hFSLevel 2 of the Dungeon <<<<>>_(Press ? for help)  #.......###### ...  ###########.### ...  #.......# #...#   ...  #.......#####.# .####.### ɰ%h(I#......[.# #.#  .. .....# #........# #.#  ..# #....# #........# #.#  #.# #....## ######.#.####.##.###.....## #.#......##.##..@....## #(###############....ß.ß.#..# #...#.............#..#'#.##.# #).<#.##########.#...#.#....# #...#.##.#.###.###..# ##.##.##.#.#ß...ß#.## #.)..##.#.#.._..#.# #######...#ß...ß#.#ɰ%huJ #.#.###.###.# #.#...#.#...# #..##.#+#.### ##.##.ß.ß.# #........# ###...#### #####ɰ%hrIndexError the ConjurerOctopodeHealth: 36/36 ========================Magic: 11/13 ====================----AC: 1Str: 7 EV: 12Int: 22SH: 0Dex: 10XL:  6 Next:  1% Place: Dungeon:2Time:Quill _Search for what [? for help]? alt _You can't go down here! _The magic dart hits the quokka. _You now have 11/13 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "alt", or ? for help]? ɰ%h ɰ%h27 _ɰ%h,ɰ%hB! ɰ%h! ɰ%hd"There is an open door here.ɰ%hU%ɰ%h&+ ɰ%h.a_ɰ%h/ɰ%h 02ɰ%h0==ɰ%h0ɰ%h1ɰ%h'3ɰ%h4ɰ%h5ɰ%h6ɰ%h 8ɰ%h9ɰ%hs:ɰ%hO;ɰ%hCɰ%hC#.#ɰ%hD0#.# #....## ɰ%hE ##.#ɰ%hF1#.###.....## ɰ%hcG ...#ɰ%h)HR#.##.......## ɰ%hIz###########....ß.ß.#..# ɰ%h\L\............#..#'#.##.# ɰ%hL\##########.#...#.#....# ɰ%hEM#ɰ%hMS#.#.###.###..# ɰ%h'N#ɰ%hN#.#.#ß...ß#.## ɰ%hO#ɰ%hOT#.#.#..@..#.#ɰ%h PJNoise: --------- ɰ%hP(1481.9 (6.0) ɰ%hP#ɰ%hiQ#...#ß...ß#.#ɰ%hQtb) +4 war axe#.#.###.###.#ɰ%hESCast: Magic Dart#.#...#.#...##..##.#+#.#####.##.ß.ß.##........####...#########ɰ%hmZɰ%ha1-ɰ%hh ɰ%hPx^_There is a faded altar of an unknown god here.ɰ%h)?  _Search for what [Enter for "alt", or ? for help]? _There is an open door here.There is a faded altar of an unknown god here.  This altar belongs to (a) Dithmenos, (b) Gozag or (c) Nemelex Xobeh, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.˰%h[ ˰%hk 7 #.##.# #....##IndexError the Conjurer ##.##.###.....##Octopode ...##.##.......##Health: 36/36 ======================== ###########....ß.ß.#..#Magic: 12/13 ======================-- ............#..#'#.##.#AC: 1Str: 7 ##########.#...#.#....#EV: 27 Int: 22 ##.#.###.###..#SH: 0˰%hž yDex: 10 ##.#.#ß...ß#.##XL:  6 Next:  1% Place: Dungeon:2 ##.#.#..@..#.#Noise: ---------  Time: 1481.9 (0.0) ##...#ß...ß#.#b) +4 war axe#.#.###.###.#Cast: Magic Dart#.#...#.#...#Quill #..##.#+#.#####.##.ß.ß.##........####...######### _Search for what [Enter for "alt", or ? for help]? _There is an open door here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Dithmenos, (b) Gozag or (c) Nemelex Xobeh, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.˰%h l  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.  Nemelex Xobeh accepts your prayer!  Nemelex Xobeh welcomes you! You can now draw from decks of power.Nemelex will now gift you decks of power as you gain piety.  Nemelex Xobeh deals you some cards!˰%h h of Nemelex Xobeh *.....12 2.9 (1˰%h ˰%h | _You now have 3 escape cards, 9 destruction cards and 1 summoning card.̰%h-<5  Unknown command.̰%h!>̰%hA̰%hD _Press < or > to pray at altars.Ͱ%h [?25h[?0c  Are you sure you want to abandon this character and quit the game? (Confirmwith "quit".) ΰ%h' [?25l[?1cΰ%h,P  Okay, then.ΰ%h+.ΰ%h0ΰ%h3. _ΰ%hTC 5  Unknown command.ΰ%hF ΰ%h^K ΰ%h$O _Press < or > to pray at altars.ϰ%hZ5  Unknown command.ϰ%hϰ%hϰ%hc _Press < or > to pray at altars.ϰ%hS  Unknown command.ϰ%hz _Press < or > to pray at altars.ϰ%h ?[?25h[?0cPress < or > to pray at altars.  Are you sure you want to abandon this character and quit the game? (Confirm  with "quit".) а%hV [?25l[?1cа%h,quit[?25h[?0cа%h'= + Ѱ%hБ [?25l[?1cѰ%hѰ%hInventory: 10/52 slots Hand Weapons (go to first with ))  b - a +4 war axe (weapon) Jewellery (go to first with "=)  j - an amulet of the acrobat (worn) Ѱ%hzZScrolls (go to first with ?)  c - a scroll of enchant armour {unknown}  g - a scroll of identify {unknown}  i - a scroll of teleportation {unknown} Potions (go to first with !)h - a potion of ambrosia {unknown}  d - a potion of curing {unknown}  a - a potion of magic  f - 2 potions of moonshine {unknown} Ѱ%hvTalismans (go to first with %)e - a quill talisman (active)Ѱ%hӅ Ѱ%h Ұ%hҰ%ht5Ұ%hŌdGoodbye, IndexError.226 IndexError the Conjurer (level 6, 36/36 HPs)Began as an Octopode Conjurer on May 15, 2025.Was a Follower of Nemelex Xobeh.Quit the game on level 2 of the Dungeon.The game lasted 00:05:05 (1477 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orb  13.60301013 Yermak GnHu-27 escaped with the Orb  14.59156768 CurlyBrace BaIE-27 escaped with the OrbҰ%h K [?25h[?0c [?1051l[?1052l[?1060l[?1061l