%ho Player: IndexError Game: DCSS trunk Server: clan Filename: 2025-05-15.09:19:23.ttyrec Time: (1747300763) Thu May 15 11:19:23 2025 %h [?1051l[?1052l[?1060l[?1061h%hV)0[?7h[?25l[?1c%h%h'Trunk doesn't count for the tournament, you want 0.33. Play trunk anyway? (Y/N)Y - Yes  N - No%h.p%hy%hWelcome, IndexError. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - Barachi%hMA - Mummy Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Octopode Conjurer%h( %h%hIndexError the ConjurerOctopodeHealth: 11/11 ========================Magic: 3/3========================AC: 1Str: 6 EV: 12Int: 20SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) TentaclesCast: Magic Dart%h#######...#+#.....##..@..##.....###...#+#####%h%hWelcome, IndexError the Octopode Conjurer.Will you be the one to retrieve the astounding Orb of Zot from the depths?%h7%hJPress ? for a list of commands and other information.%h0M%hfR  Setting a skill training target for Fighting at 12.0.  Setting a skill training target for Armour at 12.0.  Setting a skill training target for Dodging at 12.0.  Setting a skill training target for Stealth at 12.0.  %hRSetting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0.%h%h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   e + Spellcasting 2.0   3.6  -1          %h  b - Unarmed Combat   0.0   1.0   0   f * Conjurations   4.0   5.0   0                   c - Dodging   2.0   3.0   0       d - Stealth   2.6   1.5  +4                              %h"[37m                                            %h"B            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h_  e * Spellcasting   2.0%hp f - Conjurations   4.0%h> f + Conjurations 4.0!%h\G!%hZM!%hRqIndexError the ConjurerOctopode!%h6SSHealth: 11/11 ========================Magic: 3/3========================AC: 1Str: 6 #####EV: 12Int: 20##...#+SH: 0!%hSDex: 10#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.....#-) Tentacles##...#+Cast: Magic Dart#####!%hPTSetting a skill training target for Fighting at 12.0.  Setting a skill training target for Armour at 12.0.  Setting a skill training target for Dodging at 12.0.  Setting a skill training target for Stealth at 12.0.  Setting a skill training target for Evocations at 12.0.  Setting a skill training target for Spellcasting at 10.0. _Setting a skill training target for Conjurations at 10.0.!%h}Q#%hiM _ _You open the door.  There is an open door here. _#%h+T#%hT#%hV#%haX,#%hY#%h\[#%h'],#%h3^#%h`#%ha#%ha#%hb#%hwd#%h,f#%hf#%hig#%hit. #######....#######.....###............@.....##%ht#..#####.##.....#.###...#'##.....##.....###.....##..<..# ..##⌠.##%h$uF#.....##... #..###...#+..#+ #+##########%hx011.0 (11.0)#%h|,2.0 (12#%h#%hd _b - a scroll labelled DUFFUS JECOONO$%hv3$%h0$%h!$%h$%h$%h$%h,$%h$%h$%hA,$%h$%h$%h,$%h$%h$%h,$%h$%h$%h$,$%h$%h}$%h,$%h$%hB  There is a dry fountain here.$%h5 _$%h~$%h$%h,$%h$%h$%hg$%h:B$%hl,$%h$%hQ$%h1,$%h$%h$%hB$%h$%h$%h*$%h$%h$%hb $%h $%hH $%h; $%h( $%h $%h $%h $%h,$%hW$%h$%h$%hQ$%hU,$%h$%h9$%h$%h$ $%h1 _You open the door.$%hg"3$%h>#$%h%@  There is an open door here.$%h&$%hO' _$%h.($%h*$%h+,$%h,$%he-$%h./,$%h/$%h2,$%h 3$%hP5@ _You now have 2 gold pieces.$%h63$%h 8$%h:B$%hj< _b - 2 scrolls labelled DUFFUS JECOONO (gained 1)$%hH=$%h=$%h>$%h?$%h*@$%h@$%h6A$%haB$%hC,$%hD$%h G7 _You open the door.$%hH3$%h{I$%hL@  There is an open door here.$%hM$%hN _$%hO$%h*Vn$%hW,$%hX$%hSY$%hZ,$%h][$%had}.#####.##.....#.#..####### ##...#'##.....#...'#...## #.....###.....#####.....# #..<..##..##⌠.## #.....# #.....##...##..# ##.....# ##...#+..#+###+###'#...########### ##..###### $%hg#.......... #@####..... #.# .... #.# ... #.# #. ... #.# ..# ..#$%hh-50.0 (38$%hj,1.0 (39$%h9m$%hVp` _c - a scroll labelled QAIS BYILU%%h3%%h%%h%%h>%%h%%h#..<..##..##⌠.## #.....# .....##...##..# ##..... ##...#+..#+###+###'#...#  ######### ##..##### #.......... #.####..... #.# ....# . #%%h.........r....# r#..###.####### Magic Dart# .#..rr 2 quokkas (asleep).........%%hI13.0 (2.0)%%h+4.0 (3%%h%%hYY _2 quokkas come into view.&%hjf*r1 asleep)&%h&%h|Lr$&%hBp2--------=5.0 (1&%h> _The magic dart hits the quokka. _You now have 2/3 mp.&%h †r   quokka (&%h &%h# "1----------------26 _The magic dart hits the quokka. _You now have 1/3 mp.&%h e******r&%hE` &%h;z r......0----------------7Magic Dart _The magic dart hits the quokka. _You now have 0/3 mp.&%hh&%hKi&%h)l&%hK _You are out of magic!'%h _A quokka is nearby!(%hU !...###.....####<##⌠.## .....##...##..# ##..... ##...#+..#+###+###'#...##########..###### ......####..# ...(%h٨ 3 #.# #..r......†$....#.#..###.########(%h/  ..#...# .....(%h (%h 5-8 _(%hg (%h (%hf M#...#'...'#...#...###.....#####...<##⌠.## #.......##...##..# ##..... ##...#+..#+###+###'#...(%h ##########..###### ....###.... #.# #.(%h!.r......†$....###.##....(%h%7-(%hw%9(%h0((%h))%h.)%h1'60)%h53)%h~5)%h>)%hPrrr   quokka)%hE--------1)%h@)%h)%hP )%h jr.2)%h )%h.....#####.....<..##..##⌠.## #.....##..# ##.. ##...#+..#+###+###'#...#  ######### ##..#### #..........####  r #.r......†$....# #..###.###### # .......=3 _The quokka barely misses you.*%h^  You closely miss the quokka. Your grab misses the quokka.*%h&4*%h{J _The quokka closely misses you.*%h   You barely miss the quokka. Your grab misses the quokka.5 _The quokka barely misses you.*%hD  You tentacle-slap the quokka. Your grab misses the quokka.  Your squeeze misses the quokka. The quokka barely misses you.7/11 ---------6*%h'*%h _The quokka bites you. _You take 4 damage, and have 7/11 hp. MASSIVE DAMAGE!!*%h 4*%h *%h ^ _You are too injured to fight recklessly!*%hH 4*%h *%h ^ _You are too injured to fight recklessly!+%h   You barely miss the quokka. Your grab misses the quokka..+%h8==-------1========47 _You squeeze the quokka.+%h,  <..##..##⌠.## ..##..# # ##...#+..#+###+###'#...#  ######### ##..#### +%hb. #..........####   #........†$....# .#..###.########......+%h5 +%h:A D-8+%hB ,%h|c3,%hYd,%he,%hjn,%hpl==========,%hp9==,%hq,,%hr,%hs,,%ht,%h v:==,%hRv,%hv,%hxxf10/11==,%h{y,%hz,,%hd{,%h|p2========,%h},%h,%h[,%h,%ha,%hh11=====,%hh,%hN _HP restored.,%h,%hV========,%h,,%h[,,%h,%hQ===,%hI,%h,,%h2,%hh,%h,%hC,%hx,%h,%hU,%h,%hғ,%hg,%h,%h,%h,%hϗ,%h,%h,%hvf3========,%h],%hݝ4 _Magic restored.,%hQ..##..# # ##...#+..#+###+###'#...#  ######### ##..#### #..........,%hۦM####  #######.#####.##.......@†$....# -,%h#..###.###### # ..# Magic Dart .........B   giant cockroach (asleep)...#.B,%h092.0 (24.0),%h,3.0 (25,%hP,%h _A giant cockroach comes into view. _Health restored: 11; MP restored: 3,%h X  #   ##.,%h I  #..  #.# ,%hK ^ #.# ....  #.# ...  #######.#####.##. ,%h d .......@†$....#  .#..###.#######  ,%hE G# ..# ...# ....# ,%h Z...... ....... #.B.....,%h3 !,%h !  #   ##.  #..  #.#,%h D  #.# ....  #.# ...  #######.#####.##.  .......@†$....#  .#..###.#######  # ..# ...# ,%h= ....# ...... ....... #.B..... ,%hD ,%h ,%h} ,%h f _A giant cockroach is nearby!,%h-WA*****,%hWB  *,%h,%h82...,%h?..B.,%h h2--------=4.0 (1,%hm.0),%h,%hK _The magic dart hits the giant cockroach. _You now have 2/3 mp.-%h!-%hE%*****.....-%hJ......-%h_1----------------55Magic Dart _The magic dart hits the giant cockroach. _You now have 1/3 mp.-%h-%hX--%hx.-%h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-%hyf-%hn-%h&s-%hLv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-%hd 3-%hJ -%h -%h $ _-%hB ---------%h -%h -%h^= B-%h= -%h> -%hA ,-%h%C -%hE ,-%h_G -%hI ,-%h}K -%hXM Z2========-%hM -%hN -%hP ,-%hQ -%hS ,-%hT -%hV -%hNW -%h'X -%hY -%hZ @========-%h[ -%hg] ,-%h^ -%h` -%h` -%ha -%hc -%hd -%hd -%hf ,-%hh -%hKj -%hj -%hk -%hom -%hm -%hn -%hp ,-%hq -%hs -%ht -%ht -%hv -%hcw P3========-%hdx -%hz -%h{ ,-%h| -%h~ b  You see here a quokka corpse.-%h -%hρ 5 _-%h ,-%hK -%hL M _You now have 12 gold pieces (gained 10).-%h< V========-%h -%hp -%h ,-%hƊ -%h -%h ,-%h -%h -%h ,-%hP -%ht -%h ,-%hM -%h -%h ,-%hP -%hm -%h ,-%h -%hܚ -%h B-%h `-%h0 #..# ##.....#.. #+###'#...##.#####  ##..######.#... #............# #.####.......# #.# #...... #.# #...... #####.#####.##.#.# ......†.....##.#@# - ..###.########.#.# ...# #.#.....##.# ......##.# ....... #.#.# ....... #.#.# ....... [.#133.0 (38.0)-4.0 (39-%hm  _d - a viscous red potion _MP restored: 3.%hV _.%h.%hM.%h .%hG.%hC,.%h.%h.%hC,.%h.%h.%h,.%h.%h.%hE,.%h/.%h.%h .%hq.%h.%he.%h.%hM.%h.%hS.%h,.%h.%h^@  You see here a +0 hand axe..%hN.%h _.%h.%h.%h!####### ##........ ####+## #..####### #.....# ..'#...###.##.....# ###.....##........##.....#####.....######  ##.....#.....)........> ##'#...##.######@######48.0 (14 #..######.#... .%hv"............# .####.......# # #.......# # #.......# #####.##.#.# †.....##.#.# # .########.#.#9.0 (15 _Found a stone staircase leading down..%h I.%h .%h .%h .%h .%h ,.%h͗ .%h_ .%hϚ ,.%h .%he .%h ###.############# .....##........K ####+## ...#.#..#######. #..... ...#...'#...###.##.....# ...#####.....##.@......#⌠.## #.....#####.....###### ##..# ##.....#.....)........>Magic Dart .%h ###+###'#...##.######.######  ##..######.#....#.#  .......# #.#K   kobold (missile, asleep)  #.####.......# #.#  #.# #.......# #.#  #.# #.......# #.#.%h 253.0 (4.0).%h +4.0 (5.%h .%h) z _A kobold comes into view. It is wielding a +0 short sword./%hX **K  /%hIY @)  The magic dart hits the kobold./%hr /%h R.K./%h/ 2--------====5.0 (1/%h /%h( _The kobold shouts! _You now have 2/3 mp./%hA Q* /%hg P.(/%hQ ./%h 10---1----------------=---6/%h /%hr  _The magic dart hits the kobold. The kobold throws a stone. The stone hits you. _You take 1 damage, and have 10/11 hp. You now have 1/3 mp./%h//%h4:)*/%h:5 /%h./%h~0----------------6---7Magic Dart _The magic dart hits the kobold. _You now have 0/3 mp.0%h"0%h"0%h(0%h,K _You are out of magic!0%hm7I0%h[:0%hA11=== _0%hD,0%hfF0%hIT--------0%hK0%h.NQ===0%hP0%hR,0%h+U0%h+X,0%hCZ0%h\,0%h]0%hk_p1========0%h`0%hb,0%hc0%he0%hf0%hf0%hh0%hi0%hi0%hk0%hl@========0%hm0%hn0%h5o0%hp0%hq0%h:r0%hs0%ht0%hVu0%h?v0%h+x0%hx0%hvy0%h"{0%h{0%ho|0%h ~0%h~0%ho0%h 0%h0%hr0%h0%h0%hP0%hp2========0%h҉0%h,0%h0%h0,0%hA0%h,0%hΑ0%hE0%h@========0%h0%h20%h0%h0%hZ0%h™0%h0%h0%hd0%h"0%h0%h0%h0%h40%h0%hZ0%hף0%h<0%h0%h2,0%h40%h0%h]P3========0%hZ0%h0%h,0%h0%h˴0%h?,0%h0%h0%hH0%h0%h`0%h>0%hq0%h@========0%hȿ0%hM0%h0%ha0%h50%h0%h,0%h0%h.0%h0%h 0%h0%h~0%h"0%h}0%h0%h7 _You open the door.0%h0%hUH0%hI0%h!L@  There is an open door here.0%hN0%hN _0%hO0%hbQ0%hS,0%hS0%hU0%hkV0%hV0%h>W0%hzX0%hY0%h)Z0%hZ0%h]0%hd ######## #@.......- #.##.g...  #.# ... Magic Dart #.# . ############ #.# ##...#####'## 0%hCeg   goblin (asleep) #..#######)##.....# ..'#...###.##.....# ###.....##....#0%hj 204.0 (47.0)  A goblin comes into view. It is wielding a +4 dagger.0%hn@g.g0%ho6===5.0 (480%hs0%hw _The goblin shouts! You hear a shout! _Health restored: 11; MP restored: 30%hoz #########  #@..g....  #.##.....  #.# ...  #.# .  #.##'##)##.....#.....#...0%hk 2 #########  #@..g....  #.##..... 0%h*  #.# ...  #.# . #.##'##)##.....0%h o........0%h 0%h 0%h 0%h ] _A goblin is nearby!0%hfp0%huT**)0%h..0%hC*2--------7--6.0 (1.0)Magic Dart0%h10%h)5 _The magic dart hits the goblin. _You now have 2/3 mp.1%h-- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1%h1%hM1%hJ1%hޭ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1%hq1%h:1%h^1%h1%h ?.##g.Magic Dart..'g   hobgoblin (wandering).......1%hp d0-7.0 (11%h' r _A hobgoblin comes into view.2%ht #########  #@..)....  #.##g....  #.# ...  #.# .  #.##'##)##.....#...#2%h #########  #@..)....  #.##g....  #.# ...  #.# . #.##'##)##........#- _A hobgoblin is nearby!2%hr  You miscast Magic Dart.  You are very lightly contaminated with residual magic.g.1----------------8Contam 2%h& _Nothing appears to happen. _You now have 1/3 mp.2%h 0*2%h+ 2%h 0g.2%hV 0----------------=9Magic Dart2%h4 2%hī _The magic dart hits the hobgoblin. _You now have 0/3 mp.2%h 2%h 2%h| 2%h K _You are out of magic!3%hq43%ha _You are out of magic!3%h!  You tentacle-slap the hobgoblin but do no damage.3%h y6/11 -----------103%h] 3%h  _You grab the hobgoblin. You constrict the hobgoblin. The hobgoblin hits you. _You take 5 damage, and have 6/11 hp. MASSIVE DAMAGE!!4%h)s  You tentacle-slap the hobgoblin but do no damage.  You tentacle-slap the hobgoblin, but do no damage.4%hs&14%h_z4%h0~L _You constrict the hobgoblin. The hobgoblin misses you.4%hu 4%hP You tentacle-slap the hobgoblin but do no damage.4%h}4%hͥ>†4%hO--------924%h4%h2 _You constrict the hobgoblin.4%hu##.@.).#.##.....##.# ....##.# ...#4%h[3 #.# ..#.#####'## ## ..#)##.....4%h#'#...###.##.....# 4%h4%h.-34%h _You see here a hobgoblin corpse.4%h@ ##.†@).#.##.....##.# .....# #.# .....#  #.# .....# .#####'#########)##.....# '#...###.##.....# 4%h 4%h2 v------------4 _5%h+"##.†.@.#.##.....##.##.....# #.##.....#  #.#######'## 7==5 _Your magical contamination has completely faded away.  Things that are here: _a +4 dagger; a goblin corpse5%h0 5%hŴ Wield or unwield which item (- for none)?  - - Tentacles (current attack) Floor Items Hand Weapons5%hA na - a +4 dagger[?] describe selected [!] equip|wield[tab] equip|unequip 5%h7 6%hf6%hk6%hUoIndexError the ConjurerOctopodeHealth: 7/11===============---------Magic: 0/3------------------------AC: 16%hoStr: 6 EV: 12Int: 20SH: 0Dex: 10############XL:  1 Next: 90% Place: Dungeon:16%hp#.†.@.......Noise: ---------  Time: 215.0 (0.0)#.##.....###-) Tentacles#.##.....#Cast: Magic Dart6%hYp:#.##.....# ######### #.##.....# ........#####'######## #######)##.....# #...###.##.....# .....##........# 6%hhr_You constrict the hobgoblin. The hobgoblin misses you.  You tentacle-slap the hobgoblin but do no damage. _You constrict the hobgoblin. _You see here a hobgoblin corpse. _Your magical contamination has completely faded away.  Things that are here: _a +4 dagger; a goblin corpse6%h[u6%hQv_5 (0.5e) +4 dagger6%hy6%h{. _e - a +4 dagger (weapon)6%hٯ 36%h 6%h 1========6%hx ,6%h 6%h/ j8==6%hԿ 6%h" ,6%h0 6%hX 6%h 9========6%h 6%hv ,6%h 6%h P==6%hk 6%h 6%h. L9==6%h 6%h# ,6%hN 6%h ,6%h 6%h 6%h 6%h 6%h 6%hL :==6%hF 6%ho 10/11==2========11================3========6%h ,6%h ========6%h 6%hD 6%h 6%hy 6%h 6%h 6%h 6%h 6%hU 6%h. 6%h 6%h| 6%h 6%h! 6%h" 6%h# 6%hm# 6%h& 6%h' ,6%h( 6%h) 6%h+ ,6%h+ 6%h@- 6%h. 6%hp. 6%h/ 6%h0 6%h1 6%h2 6%h2 6%h4 6%h5 6%h5 6%h6 6%h7 6%h9 6%h9 6%hD; 6%hB 6%hC 6%hI B6%hQN #.##.....# #.# #.##.....# #.# #.##.....# #.# ###'######## #.# .....##.#6%hN  .....##.# .....##.# .....###### #.#  .)........> #@#  ###.###### #.#  ..#.# #.# 6%hO  #.# #..   #.# ...   #.# #.##    6%h}O  #.# #.#    #.# #.#    #.#  6%hJQ E 6%hS 062.5 (47.0)6%hU ,3.5 (486%h X 6%h9Z _f - a scroll labelled ONIDAZ KAL HEU _Health restored: 11; MP restored: 38%hd _8%h, .....# #. .....# #. .....###### #. .)........> ###.#######.# #.#  #.# #...###..####..  #.# #.............  #.# #.#.#@###.###.  #.# #.#  #Magic Dart. ..$ .#.#ww   dart slug (asleep) .#.#.  ###.###   8.5 (5.0) . A dart slug comes into view.9.5 (6Magic Dart _The dart slug mov8%h>/ es out of view.9%hK9%hO9%h` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9%hd39%h8e9%hAg9%hm+ ##### .)........> ###.###### #. ..#.# #. #.##  #...###..####.. #.............#.#.#.###.### #.#@# #    ...Magic Dart 9%ho...$w#.#.#.##.#.#.#w   dart slug...  9%hns&09%h #.#  #.#  #. #.##  #.# #...###..####..  #.# #......  #.# #.#.#.#  #.# #.#@# #  #.# # #.#  #.# ...  ...$w  #.#.#.#  #.#.#.#  ###.###  ...  9%hY  #.#  #.# )> #.#  #.#  #. #.##  #.# #...###..####..  #.# #......  #.# #.#.#.#  #.# #.#@# #  #.# # #.# 9%hY d #.# ...  ...$w  #.#.#.#  #.#.#.#  ###.###  ... 9%h_ 49%htb 9%h=e ` _A dart slug is nearby!9%hȣX** 9%h9%h#O.w.9%h%k2--------=19%h+9%hk0 _The magic dart hits the dart slug. _You now have 2/3 mp.:%hSPR* :%hEw.1----------------2:%h:%h _The magic dart hits the dart slug. _You now have 1/3 mp.:%h:%h^d†:%h|:%hr.....##.#  IndexError the Conjurer .....###### #.#  Octopode .)........> #.#  Health: 11/11 ======================== ###.###### #.#  Magic: 0/3------------------------ :%hd..#.# #. #.##  AC: 1Str: 6 #.# #...###..####..  EV: 12Int: 20#.##.............  SH: 0Dex: 10#.##.#.#.###.###.  XL:  1 Next: 130% Place: Dungeon:1#.##.#@# #  Noise: =--------  Time: 273.5 (1.0)#.## #†#  e) +4 dagger#.#...:%h  Cast: Magic Dart...$. #.#.#.# #.#.#.#  ###.###  ...     _The dart slug moves out of view. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A dart slug is nearby! _The magic dart hits the dart slug. _You now have 2/3 mp. _The magic dart hits the dart slug. _You now have 1/3 mp.:%hY 7/175--------22% Magic Dart _The magic dart hits the dart slug.:%hլ:%h  You have reached level 2!Health restored: 17 _You now have 0/5 mp.:%haK _You are out of magic!:%hq 3:%hFr :%h6t :%hy _:%hz ,:%h { :%ht| ,:%h} :%h(~ :%h~ :%hM :%h :%hՀ :%hC :%hk :%hЂ :%hY :%h :%h L1====:%h{ :%h :%h :%h{ :%h :%h :%hw :%h :%h :%ht :%h R====:%hŽ ,:%hL :%h :%h :%h :%hȒ :%h :%h :%h :%h՘ B:%h5 ,:%h :%h :%h :%h :%h :%h W2=====:%h :%h :%hM :%h) :%h :%he :%h> :%h :%hk :%h; :%h :%h ======:%h :%h :%h :%hʳ :%h& n:%hؿ :%hz :%h :%hk :%h :%h :%h :%h :%hX :%h :%h! :%h W3=====:%hO :%h :%h :%h :%h :%hK :%h :%h3 :%h :%h! :%h S=====:%hA :%hq :%h :%hL :%h{ :%h :%hV :%h :%h :%hb :%h :%h :%hl :%h :%h :%h :%h :%h% :%h :%h( :%h Q4=====:%h :%h- :%h :%h :%h8 :%h :%h :%hE :%h :%h+ :%hQ :%h ======:%hN :%h :%h :%hj :%h :%h/ :%h :%h :%h2 :%h :%h :%h :%h :%h :%h :%h :%h9 :%h :%h :%hT :%h K5=====:%hc :%h :%h :%he :%h :%h e  You see here a dart slug corpse.:%hO :%h  _:%hq :%h :%h ,:%h :%h[ :%hE S=====:%hN L _You now have 15 gold pieces (gained 3).:%h 3:%h} :%h :%h B:%h :%hj :%h :%hk :%h :%h :%h` :%h :%h :%hX :%h :%h< :%hZ :%h9& :%h( # #.#  .# #.#  .###### #.#  ......> #.#  ###### #.#  # #. #.## #####  # #...###..####....##  # #..............b.  :%h) "# #.#.#.###@###. #  - # #. #.#.#...# #.#  # #...###†###.###...#  Magic Dart # #...............#  #.#.............#  #.#.#.#.#.###.#  b   bat (asleep)# #.#.#.#.# ####.###.#... ...:%h/ 1337.5 (64.0):%h31 F-8.5 (65:%h4 :%hG7 _A bat comes into view. _MP restored: 5;%hL\;%hv_*****†;%h(.....;%hW4-----6=9.5 (1.0)Magic Dart;%h;%h _The magic dart hits the bat. _You now have 4/5 mp.;%h= ;%h"F ;%hM ;%hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.);%h ;%h2 ;%hZ ;%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<%h <%hf <%h <%h4 <%h $ _<%h]------<%h<%h n<%h,<%hQ<%h<%h>E5==========<%hJn<%hLB<%hM<%hSN,<%hO<%hP<%hQ,<%hR<%hR<%hS<%hT<%h=e&<%h7zh<%hz<%hɿ<%h,<%h6<%hs,<%hL<%h<%h,<%h<%h<%h<%h4<%h<%h<%h,<%h<%h%<%hh  #.#.# #.#.#.#.#.#.#...#  #.#.# #.#.###.###.###.#  #.#.# #.#.............# <%h[ #.#.# #.#.............#  [. #...###.###.###.#  #...#.#...#.#.#.#  #.#.#.#.###.#.#.#  #.#.............#  #@############### - #.# #.#Magic Dart #.# #.# #.#r   rat (asleep) #.# #r# <%h+1403.5 (64.0)<%hF-4.5 (65<%h:<%h _A rat comes into view. _MP restored: 5<%hx *****r  *The magic dart hits the rat.<%h .....r.4-----==5.5 (1.0) _The rat squeaks loudly. _You now have 4/5 mp.<%h!@ <%hC {*****#†<%hD <%h =.....<%h4 3----------20-6Magic Dart<%h" <%h _The magic dart hits the rat. _You now have 3/5 mp.<%h#<%hZ8-<%hf<%hs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=%h=%h:=%hI=%hw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=%h  _=%h=%hO=%h;-----=%h=%h-=%hZ................#.#.#..=%h.#.............-Magic Dartg   hobgoblin (wandering)g=%h,10.5 (4=%hE-1.5 (5=%h4=%h \ _A hobgoblin comes into view.=%h *****g  *The magic dart hits the hobgoblin.>%h->%h2q.....g.>%h3n2-----==2.5 (1>%h!r _The hobgoblin shouts! _You now have 2/5 mp.>%hn***** >%hH#>%h 0....g†1-----------3>%hV1>%h;5 _The magic dart hits the hobgoblin. _You now have 1/5 mp.>%h****†#>%h6....>%hߞ0---------9-4Magic Dart>%hv>%hk _The magic dart hits the hobgoblin. _You now have 0/5 mp.>%h$ = _1====>%h >%h2 R====>%h ,>%h >%h ,>%hW >%h ,>%h >%h ,>%h >%hO ,>%h >%hC ,>%h >%h m2=====>%h >%hޡ ,>%h3 >%h ,>%h >%h ,>%h >%h >%hq ======>%hħ >%h >%hY >%h >%h >%h\ >%hǫ >%h >%hU >%h >%h >%hH >%h >%hͰ >%h >%hz >%h >%hڲ >%h4 >%h} >%hд W3=====>%h^ >%hg >%h >%h >%h ,>%h >%h ,>%h >%h S=====>%h >%h ,>%hK >%h >%h >%h1 >%h; >%h >%h >%h >%hm >%h >%h >%h& >%h >%hn >%h >%h; >%hG >%h Q4=====>%h >%hx >%h >%hF >%hS >%h? ,>%h[ >%h >%h >%h >%h ======>%h >%h >%hS >%h >%h >%h >%hf >%h >%h >%hH >%hI >%hZ B>%h >%h >%h >%hT >%h >%h >%h K5=====>%h >%hZ >%h ,>%h" >%hE >%hK ,>%h >%h >%h ,>%h >%h >%hp >%h ======>%hG >%h` >%hU >%h >%h >%h e  You see here a hobgoblin corpse.>%h >%h_  _>%h >%hA _  You see here a rat corpse.>%hv 5 _>%h >%h >%h+ B>%h >%h a #.############### ..#.#  #.#.#  #.#.#  #.#.# #.#†# #.#†# #.#.# >%h /#.@.# -68.5 (54.0)#.####. #.#.>%h; w...>##>%h >%h F-9.5 (55>%hX >%h _Found a stone staircase leading down. _MP restored: 5?%hnk3?%h$P _@%h(@%h3 ..# #.#.# #.#.##.. #.#.# #.#.. #.#.# #.#.. [.# #...## #...#.# . #.##...##.g....."@.........#.#.##.##.#.# #.#.#Magic Dart #.#.# #.#†# #.#†#g   hobgoblin (wandering) #.#.# #...#  #.###@%hr<\6.0)7.5 (2@%hC@%hF\ _A hobgoblin comes into view.A%h ******g  The magic dart hits the hobgoblin.A%hPA%hZ:  The hobgoblin shouts!A%hYA%h"r.g...."r   quokka (wandering)g   hobgoblin4-----==8.5 (1A%hA%h _A quokka comes into view. _You now have 4/5 mp.A%hA%hY.*****A%hA%hA%hÍ ..r..."BrA%hB   giant cockroach (wandering)  The magic dart hits the hobgoblin.A%ho3----------37-9A%hA%h _A giant cockroach comes into view. _You now have 3/5 mp.A%h***B  A%h.rB.".A%hږx2-----------90A%h¹ _The magic dart hits the giant cockroach. _You now have 2/5 mp.A%heZz  You miscast Magic Dart.  You are very lightly contaminated with residual magic.A%h`G.BA%h`a1-----------1Contam A%hgA%h=j _Nothing appears to happen. _You now have 1/5 mp.A%hW_ N* A%h A%h A%h p.r.BA%h7 0---------=2Magic DartA%hK A%h _The magic dart hits the giant cockroach. _You now have 0/5 mp.A%h' _You are out of magic!B%h> _You are out of magic!B%h  You hit the giant cockroach but do no damage...rB%h----453 _You grab the giant cockroach. You squeeze the giant cockroach.B%h  You hit the quokka. You grab the quokka. You squeeze the quokka."B%h /544B%h? B%hD / _You constrict the quokka.B%hF B%h B%h( B%hO H _No target in view!B%ho _No target in view!C%hrC%hsC%hC%hC%h ; _C%h;,C%hڰ5 _Your magical contamination has completely faded away.1====C%hBC%hC%h*C%h$C%hҼC%hC%h6C%hC%h====C%hC%hC%h,C%h,C%hBC%h{BC%hQC%hC%hC%hC%hC%h$C%hC%hC%h/C%hC%hDC%h2C%h}=====C%hC%hC%hC%hC%hFC%hPC%hC%h7 C%hA C%h C%h C%hC%hC%h =====C%hC%h$C%h}C%hFC%hC%h^C%h3 C%h!C%hC&C%hE'C%he)C%h0C%h@1C%h5C%ha8,C%h9C%h'=C%h=C%hx?C%hBC%h CW3=====C%hDC%hHG,C%h/IC%hK,C%hMC%hP,C%hRC%hUC%htU======C%h0WC%hY,C%h[C%h^,C%hbC%h&e,C%hgC%hsi,C%hokC%hm,C%hpC%hur,C%h8tC%hwg4=====C%hxC%hI{,C%h0}C%h,C%hC%h,C%hC%h_C%h======C%hC%h5,C%h)C%hC%h,C%hxC%h,C%hC%hB,C%hC%hy,C%h.C%ha5=====C%hmC%hC%hBC%hNb .# #.#.# #.#.. #.#.# #.#. #.#.# #.#. [.# #... #...#.. #.#.#.#.. #.##...#.#......@...#.#-.##.#.#.# #.#.#  #.#.#  #.#†#  #.#†#  #.#.#  #...#  #.###h - an amulet of guardian spirit {Spirit}C%hO1544.5 (50.0)C%h6-5.5 (51 _You see here a quokka corpse. _MP restored: 5E%hE%h Drop what?8/52 slots (_ for help) Hand Weapons (select all with ))  e - a +4 dagger (weapon) E%hJewellery (select all with "=)  h - an amulet of guardian spirit {Spirit} Scrolls (select all with ?)  b - 2 scrolls labelled DUFFUS JECOONO  f - a scroll labelled ONIDAZ KAL HEU  c - a scroll labelled QAIS BYILU  g - a scroll labelled ZAKLUCAWOTTA E%hzPotions (select all with !)  a - a potion of magic  d - a viscous red potion [Up|Down] select[Esc] exit E%hALetters toggle [.|Space] toggle selected[top]E%h (1 turn)  e - a +4 dagger (weapon)  h + an amulet of guardian spirit {Spirit}[Enter] accept (1 chosen)F%h(F%hY......##.#.##.#.## IndexError the Conjurer .......F%h#.#.##.#... Octopode .......#.#.##.#... Health: 17/17 ======================== .......[.##...## Magic: 5/5F%h0========================#...#. AC: 1Str: 6 .#.#.#. EV: 12Int: 20#..F%h[#.#... SH: 0Dex: 10##...##############.#### XL:  2 Next: 54% Place: Dungeon:1#......@..........#.#Noise: ---------  Time: 545.5 (0.0)..##.############.#.#e) +4 dagger#.#.#Cast: Magic Dart#.#.##.#†##.#†##.#.##...##.### _You constrict the quokka. _No target in view! _No target in view! _Your magical contamination has completely faded away.  h - an amulet of guardian spirit {Spirit} _You see here a quokka corpse. _MP restored: 5F%h[+6.5 (1F%h:F%hcE _You drop an amulet of guardian spirit {Spirit}.F%h F%h F%hʕ F%h! ,F%hv F%h) F%h ,F%h F%hs F%h F%h F%h F%h F%hK ,F%hK F%h F%hv ,F%hQ F%h F%hr ,F%h F%h˯ F%h! F%h F%h- F%h] F%h F%hC F%h F%h ,F%h; nF%h M _You now have 31 gold pieces (gained 16).F%h 3F%h F%hP F%h ,F%h/ F%h F%h ,F%h F%hH F%hG ,F%hI nF%h BF%h F%h' F%h F%h F%h F%h F%h  ##...#+..#+###+###'#...# ######### ##..######.# #......... #.####.......F%h #.# #...... #.# #......###########.#####.##.#...S.........÷.....##.#. .#@.###.########.#. F%hl 4#......# #.#.#......# #.#.Magic Dart#......## #.#.#.......# #.#.#.......##### #.#. S   ball python (constriction, asleep)F%h R#...........# [.#......####.############............F%h 069.5 (23.0)F%hx -70.5 (24F%h F%h ^ _A ball python comes into view.G%hpEG%hL†***G%h8#...G%hY4-----8=1.5 (1.0)Magic Dart _The magic dart hits the ball python. _You now have 4/5 mp.G%hG%hjG%h]G%h) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G%h G%h G%h G%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G%h 3G%h} ,G%h _G%h Q-----G%h G%h[ ,G%hֺ G%h ,G%h| G%hZ G%h G%h G%hb ,G%h@ G%h@ G%h G%h G%h a5=====G%h G%h G%hb ,G%h[ G%h G%h ,G%h G%h G%h ,G%h G%h{ G%h S=====G%h G%h g  You see here a ball python corpse.G%h G%hv  _G%h G%h G%h ,G%hr G%h G%h_ G%h G%h] G%h~ G%hN G%h G%hN G%h G%h G%h G%h G%h G%h G%h G%h G%h G%h G%h G%h. G%h G%ht G%h G%h? G%h G%h G%h0"  #. ##...#'##..... .# #.....###.....#.. #..<..##..##⌠.##. #.....##...##### #.###...#+..#+###+.$B. ..########## ..... #.#...##.### .......@...### -............ ####.......#.###########Magic Dart...............†......###.......#####...#..###.......# #####.... B   giant cockroach (asleep)######### #.... #.... #....95.5 (24.0).BBG%hw0 -6.5 (25 _A giant cockroach comes into view. _MP restored: 5H%h(<***H%h~....4-----=7.5 (1.0)Magic Dart _The magic dart hits the giant cockroach but does no damage. _You now have 4/5 mp.H%h9 H%hF H%hL H%hiQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)H%hτ H%hm H%h' H%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)H%h7 _I%hB##...-8...Magic Dart....†....#.B   giant cockroach- _A giant cockroach is nearby!I%hN* I%hW.BI%h--3----------=9 _The magic dart hits the giant cockroach. _You now have 3/5 mp.I%hI%h~  The magic dart hits the giant cockroach but does no damage.2----------600 _The giant cockroach closely misses you. _You now have 2/5 mp.I%hY. I%h@ T.I%h I%hw .I%h 1----------621Magic DartI%h76 _The magic dart hits the giant cockroach. _You now have 1/5 mp.I%h!I%h$3J%hX _-----2=====J%h/7,J%hI8,J%h9J%h-;S=====J%h<J%hh=,J%h>J%h?,J%hp@J%hA,J%hBJ%hC,J%hFBJ%hHBJ%hIJ%hJ93J%h5K4=====J%hKJ%hM,J%hXE=====J%hG^J%ha`,J%h=knJ%hށr4==========J%h5=====J%hq=====J%hJ%hdJ%h٤J%hL _You now have 34 gold pieces (gained 3).J%hFJ%hJ%hJ%haJ%hJ%hJ%hdJ%hJ%hѮJ%h:J%hJ%hJ%hJ%hJ%hJ%hJ%h0,J%h?J%hJ%hJ%h[J%hJ%h$J%hJ%hJ%hJ%hJ%hJ%hJ%h`J%hJ%hJ%h7J%hJ%hZ,J%hJ%hM _You now have 48 gold pieces (gained 14).J%hJ%hrJ%hJ%hJ%hJ%hxJ%hTJ%h.J%h,J%hJ%hJ%h'J%hJ%hJ%hJ%h,J%h-J%hJ%h,J%hJ%hhJ%hJ%hVJ%hJ%hJ%h_J%hJ%hJ%hJ%h#J%hJ%hiJ%h]J%hJ%hKJ%hJ%h?J%hJ%h*J%hJ%hJ%hJ%hJ%hJ%h7,J%hJ%hFJ%h,J%h?J%hJ%h9J%hJ%hJ%hJ%hJ%hJ%hyJ%hJ%hJ%hd,J%h]J%hSJ%hJ%hCJ%hWJ%h1J%h,J%hJ%hjJ%h\J%hJ%h6J%h],J%h>J%h,J%h J%h J%h J%hE  ##P  #..  #.♣ .   #.♣ ....###  #.# ♣♣ ....... J%h #.#### ~~♣ #..####  #....# ♣.♣♣ #. ##...  ####.#♣P..♣... .# #....  #..@......> .. #..<.-81.5 (80.0)  #.######### #. #....  #.# #########.###... J%h #.# #.......#..#####  #.# #.......##.#  #.# #.......##.###   #.# #............###  #.# #..............#  #.########.......#.#J%hoJ%h4F-2.5 (81J%h-J%hz _Found a stone staircase leading down. _MP restored: 5J%hF J%hJ J%hV  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)J%hg IJ%h J%h [ ##P  #.. ~~ #.♣ ...  #.♣ K♣....# #.# .♣♣ . #.#### ~~♣ #..# #....#♣♣.♣♣ #. ##...# ####.#♣P..♣.....# #. #..J%h F>... #..<. #.##. #. #.# #.###...# #.# #.......#..# #.# #.....J%h  #.# #.......##.### K   kobold (missile, asleep) #.# #............### #.# #.......# #.#.......#.##J%hQ W0.0)3.5 (1J%hС J%h' _A kobold comes into view. It is wielding a +1 dagger of electrocution.K%h! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K%h4K%hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K%hn< ♣  ##P .g~  #.. ~~~  K%h= #.♣ ... .  #.♣ ♣♣K♣ ....##### #.# ♣P.♣♣ ......... #.#### P~~♣ #..#####. #....#♣♣.♣♣ #. ##...#' ####.#♣P@.♣.....# #.....#K%h@R #.........>... #..<..# #.###########. #.. #.# #########.###...#+ #.# #.#..####### #.# #.##.# g   goblin ( #.# #.K%h>Ak##.### K   kobold (missile, asleep) #.# #.### #.# #.......#K%hQK%hS84Magic DartK%hZK%h_s _A goblin comes into view. It is wielding a +0 club.L%h!c L%hig L%hpThe magic dart hits the kobold.L%hzL%h{)L%h|*L%h}*L%h~ *L%h!L%h;L%h#!L%h!~L%h(gL%h()L%h).L%h)~L%h/*.L%h* gL%h1+L%h+L%hOL%hP4L%hSF-----6==5L%hP_L%hy L%h7{ L%h |0_You hear a splash. x2; The goblin shouts! L%h|L_You now have 4/5 mp.L%h}L%hK  The magic dart hits the goblin.)*****L%h,L B).).~.B   giant cockroach (wandering)  You hear a splash.L%hL3----------70-6 _A giant cockroach comes into view. _You now have 3/5 mp.L%hk******B  L%h1B~.).~.2-----------7L%h _The magic dart hits the giant cockroach. _You now have 2/5 mp.L%h 4****L%h "**L%h L%h+! ~B~.).L%h! ,~.L%h2 .1----------8 _The magic dart hits the giant cockroach but does no damage. _You now have 1/5 mp.L%hY L%h^ q)*****L%h 8).L%h X).~.L%h 0---------59Magic DartL%h L%ho _The magic dart hits the giant cockroach. _You now have 0/5 mp.M%hM%hM%hM%hK _You are out of magic!M%hjM3M%hNM%hkQ: _M%hlVBM%hYM%hd_----M%h%`M%h7b,M%hcM%heM%heL1====M%h gM%hhM%h)iM%h=jM%hkM%h[lM%humM%hNoM%hoM%hpM%hrM%h}v<====M%hxM%hP>2==========M%h,M%hXM%hm,M%hM%h,M%hoM%h,M%h*M%h2,M%hM%hm3=====M%hQM%h-,M%hrM%hyM%h۽M%hM%hk,M%hM%h S=====M%hM%hF,M%hM%h,M%hM%hu,M%hM%h%,M%hM%h7,M%hM%h,M%h4=====M%h8,M%hM%h,M%hbM%hG,M%hM%hM%h6=====M%hM%hX,M%hM%h,M%hM%h ,M%h M%h,M%hM%h,M%hM%h,M%hM%ha5=====M%hhM%hiM%h ,M%h#M%h$M%hy*iWater M%hR,A _You enter the shallow water.M%h0<M%ht2M%h;  P~~♣ ♣♣.~♣ ♣ ♣♣~~P♣♣♣ #P ♣P.~~PP . ~~)~~♣ ... . ♣ ♣♣)♣ ....#####.# ♣P@♣♣ .........-#.####♣P~~♣ #..#####.M%h;#....#♣♣.♣♣ #. ##...#'  ####.#♣P..♣.....# #.....#  #.........>... #..<..#  #.###########. #.....##M%h@}78 M♣~P P~ ♣♣.~♣  #♣♣ ♣♣~~P♣♣♣♣#PPP♣P.~~PPP♣..~~~~)~~~ ♣~...♣ ♣ ♣♣@♣ ##### ♣P.♣♣ ........####♣P~~♣ #..#####. M%h&C> #....#♣♣.♣♣ #. ##...#'##### M%hSG1743.5 (54.0)M%hJ=====-4.5 (55Water M%h}RM%h]i _You enter the shallow water.  h - a +1 dagger of electrocutionM%h_,5.5 (56M%hcM%hev _You see here 5 stones. _MP restored: 5N%h4N%h]N%hiN%hzN%hW _N%hʜQWater N%hߟN%hA _You enter the shallow water.N%hRN%hQN%h<0N%híN%hN%h,N%hN%hN%h,N%hN%hiN%h0,N%hN%hN%h,N%hKN%hR  There is a stone staircase leading down here.N%h_N%h _N%h)N%hFN%hl,N%hN%hN%h,N%hN%hUN%h,N%hN%hN%hp,N%h`N%hN%h|N%hN%h_N%hlN%hN%h>N%hN%h}N%hXN%h`,N%hN%h,N%hN%h0N%h,N%hN%h]N%h,N%h;N%hN%hN%h%N%hN%h%N%hhN%hN%h N%hs N%h,N%hN%hSN%ha,N%hN%hN%h,N%h7N%hN%h,N%hjN%hN%h!,N%h{"N%h$N%ht%,N%hT&N%h!(N%h,BN%h).N%h61SWater N%h2N%h?5A _You enter the shallow water.N%h>4N%ha@N%hCN%h>F7N%h4HN%hQ}Water N%hjRA _You enter the shallow water.N%hT<N%hvVN%hXN%h([QWater N%hL]N%h_A _You enter the shallow water.N%hb4N%h|dN%hiN%hl,N%hRnN%h*rN%ht,N%hvN%hM|  Things that are here:  a +0 club; a giant cockroach corpseN%hN%hy _N%hkN%hCN%hr,N%hbN%h4N%hU,N%h2N%hzN%hM,N%hN%hN%h,N%hN%hN%hn7N%hN%hN%hB0N%hN%h N%h,N%htN%h߬N%hQ,N%h N%hSBN%hN%hN%hŵ,N%hN%hN%hI,N%hڹN%hN%hٻ,N%hN%hN%hԾN%h4N%hN%hN%h,N%hhN%hzN%h4N%hN%hN%hN%hN%hhN%hN%hN%hN%hRN%h`N%hFN%hN%h&N%h`B  There is a dry fountain here.N%hj5 _N%hN%hN%h,N%hN%h8N%h,N%hAN%hh7 _You open the door.N%h3N%hN%h@  There is an open door here.N%h5 _N%hN%hGN%h:,N%hN%hc@  There is an open door here.N%hyN%h _N%hFN%hN%hN%hfN%hN%hN%h,N%hwN%h5N%h9,N%hN%hN%hbN%hN%h[N%hN%hN%hfN%hN%h N%hR BN%hu N%h]N%hN%h^N%h/N%h$BN%hN%h,N%hN%h@  There is an open door here.N%hN%hu _N%h&N%h"N%h%&N%h((@  There is an open door here.N%h(N%hj) _N%h)N%h+N%h,,N%h-N%h^/N%h0,N%h1N%h2N%h3,N%hO4N%h5N%h6,N%hm7N%h9N%h=:,N%h6;N%h<N%h=,N%h>N%hf@N%hAN%hLBN%hBN%hDN%hE,N%hFN%h RN%h{RN%hSN%hTN%h=UN%hVN%hWN%hYN%hgYN%h2ZN%h[N%h],N%h^N%hh`N%ha,N%h!cN%hdN%hf,N%hhN%hiN%hkN%hkN%hlN%hGpN%hq,N%hrN%hGxN%hy,N%hzN%h|N%h},N%hSN%hN%hr,N%hN%h܆N%h,N%hGN%hN%h,N%hhN%hN%hN%hbN%hN%hѓN%h]N%h,N%hfN%hǙ,N%h9N%hXN%h,N%hN%h@  You see here a +0 hand axe.N%hlN%h _N%h#N%hN%h,N%hN%hN%h3,N%hyN%hQN%h,N%hҼN%h5N%hп,N%hN%hxN%h,N%hN%h6N%hBN%h N%hB,N%hYN%hN%h,N%hN%hN%hN%hN%hN%hN%hL,N%heN%hN%h,N%hN%h'N%hr,N%hN%htBN%h _b - 3 scrolls labelled DUFFUS JECOONO (gained 1)N%h]3N%h&N%hN%h|N%h,N%h,N%hN%hMN%hN%hfN%hN%hN%h,N%h N%h N%hBN%hAN%h,N%hN%hN%h,N%hFN%hN%h,N%hN%hnN%h ,N%h"N%hY#N%h %,N%h%N%h'N%h2(N%h(N%h%)N%h7*N%hb+N%h+N%hZ,N%h-N%h.N%h/N%h/N%h51N%h52N%h2N%h,3N%h7N%h8,N%h9N%hK;N%hB<,N%h<N%h,>N%h2?N%h?N%hs@N%hAN%hB,N%hCN%hPK  You see here a +0 sling. _N%hLN%h N,N%hNN%h1PN%hEQ,N%h0RN%hTN%hU,N%hWN%h[N%h\,N%h]N%h{_N%h`,N%haN%hcN%h"e,N%h fN%hEhN%hiN%huN%hvN%h1xN%hxN%hUyN%h<{N%h|N%h}N%h}N%hN%h,N%hkN%hN%h,N%h8N%hN%hN,N%h،N%hN%hN%hGN%h N%hN%h$,N%h\N%hNN%hÙ,N%hxN%hN%hܟ,N%hàN%hʢN%h2,N%h9N%h3N%hN%h?N%hN%hN%hϬN%hoN%hN%hN%h",N%hN%hhN%hN%hN%hN%hN%hSN%hظN%h[N%hN%hL,N%hXN%h;N%h,N%hjN%hN%h,N%h N%h2N%hIBN%h:N%h,N%h N%hN%h',N%h)N%hYN%h,N%hMN%hN%h,N%hGN%hEN%h],N%h'N%hN%hb,N%hN%hN%h,N%hkN%hN%h,N%hSN%h0N%h!,N%hN%h7 _You open the door.N%hB  There is an open door here. _N%h}N%h,N%hN%hN%hIN%hN%hSN%hIN%hN%h<N%h{,N%hN%haN%h5N%h N%hN%hN%hN%hN%h/,N%hkN%h,N%h N%h N%h N%h4 N%h N%h N%hN%hLN%hN%hN%hN%h6N%hN%hN%hN%hZN%hN%hN%hN%hMN%hN%hN%h,N%hN%h#XN%hM(N%h),N%h*N%h,N%h.,N%h.N%h#1N%h/2,N%h2N%h95N%h76,N%h6N%h;9N%h:N%h:N%h:N%h=N%h>,N%h@N%hAN%hB,N%hGCN%hFBN%hHN%hJN%hK,N%hMN%hLPN%hQ,N%hRN%hUN%hV,N%hXN%h[N%h<],N%h^N%h1aN%hb,N%hcN%hyfN%hg,N%hhN%hsN%huN%h,w,N%hwN%hHzN%hg{,N%h{N%hN%h,N%h5N%hN%h=N%hN%hމN%hN%h,N%h"N%hN%hO,N%hN%hN%h,N%hxN%hN%h,N%hKN%hN%hӫ,N%hUN%hN%hT,N%hͳN%h N%hҸ,N%hN%h,N%h!,N%hN%hԿN%h,N%hN%hi  You see here a ball python skeleton.N%h5 _N%hyN%hN%hN%hN%hN%hN%h,N%h N%hN%hN%hN%hrN%hpN%h,N%hN%hN%h^N%hN%hzN%hN%hN%hN%hHN%hLN%hSN%hN%hRN%hiN%h.,N%hN%hN%hN%h`,N%hN%hN%h%,N%hN%h\N%h ,N%hN%hNN%h,N%hN%h0 R  There is a stone staircase leading down here.N%h N%hd  _N%h N%hN%ha,N%hN%hN%h|N%hN%hN%hN%h4Water  _You enter the shallow water.N%h'7N%h:N%h?N%h^@;Water N%hMu _You enter the shallow water.  You see here 5 stones.N%hOF _N%hQN%h]gWater N%h^N%haA _You enter the shallow water.N%hd4N%hgN%hBiN%hDk,N%h1mN%hvN%h0xN%hx!N%hQzN%h} ######  ##....##  ♣P.♣♣..##  ♣♣~P♣♣..###  ♣P~~♣##...## N%hB ♣♣.~♣ ♣##..#  #♣♣♣♣♣~~P♣♣♣♣♣#.#  ##PPP♣P.~~PPP♣♣#.###  #..@~~~~)~~~~~......1002.5 (2N%h" 57.0)  #.♣P♣♣~...♣P♣♣♣..  #.♣♣♣♣♣♣(♣♣♣♣♣♣....  #.# ♣P.♣♣...#.....  #.####♣P~~♣♣..###.  #....#♣♣.♣♣♣..#...# N%hB ####.#♣P..♣.....###.  #.........>...##.  #.###########.##.N%hZN%hN%hrE _Done exploring.N%h2 4N%h8 N%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N%h N%hߑ N%h N%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)O%h(83O%h:O%hW....♣♣..~P♣♣..~~♣##......~...~~~~)~~~~~...0.0)~...(......~.....♣.......>...O%h}^O%h=_O%haE _Done exploring.O%h3O%hO%h 4O%h[ _Done exploring.O%h O%hj O%h O%h- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)P%hP%h!Level 1 of the Dungeon<>>>(Press ? for help)########....##P%h$♣P.♣♣..##♣♣~P♣♣..###♣P~~♣##...##♣♣.~♣ ♣##..##################♣♣♣♣♣~~P♣♣♣♣♣#.##.†.†..........###PPP♣P.~~PPP♣♣#.#####.##.....#####.##..@~~~~)~~~~~......##.##.....# #.##.♣P♣♣~...♣P♣♣♣.....# ########.##.....# #.##.♣♣♣♣♣♣(♣♣♣♣♣♣.....#######.....############## #.##.....# #.##.# ♣P.♣♣...#...................##.........#####'######## #.##.####♣P~~♣♣..###..#####.##.....#.#..#######)##.....##.##....#♣♣.♣♣♣..#...##...#'##.....#...'#...###.##.....##.#####.#♣P..♣.....###.....###.....#####.....##........##.##.........>...##..<..##..##⌠.## #.....#####.....####### #.##.###########.##.....##...##..# ##.....#.....)........># #.##.# #########.###...#+..#+###'###'#...##.######.######.# #.#P%hj'#.# #.......#..###########...###..######.#....#.# #.### #.## #######.# #.......##.##.....#............##.#.# #...###..####....####.# #.......##.####.....#.####.......##.#.# #.#..............†.##.# #............### #.....#.# #.......##.#.# #.#.#.#.###.###.#.###.# #..............# ##...##.# #.......##.#.# #.#.#.#.#...#...#.#P%hmO@>P%hN P%hi  ######IndexError the Conjurer ##....##Octopode ♣P.♣♣..##Health: 17/17 ======================== ♣♣~P♣♣..###Magic: 5/5========================P%hRl  ♣P~~♣##...##AC: 1Str: 6  ♣♣.~♣ ♣##..#EV: 12Int: 20  #♣♣♣♣♣~~P♣♣♣♣♣#.#SH: 0Dex: 10  ##PPP♣P.~~PPP♣♣#.### XL:  2 Next: 75% Place: Dungeon:1  #..@~~~~)~~~~~...... Noise: ---------  Time: 1002.5 (0.0)  #.♣P♣♣~...♣P♣♣♣..... e) +4 daggerP%h]o `  #.♣♣♣♣♣♣(♣♣♣♣♣♣..... Cast: Magic Dart  #.# ♣P.♣♣...#.....  #.####♣P~~♣♣..###..#  #....#♣♣.♣♣♣..#...##   ####.#♣P..♣.....###.   #.........>...##.   #.###########.##.  _You enter the shallow water. _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)P%hr P%h{ P%h^ P%hA =Water P%h~ P%hH  _Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You enter the shallow water.P%h 4P%hh P%h P%h} ,P%hP P%hٓ P%hѕ 7P%h P%h P%h? QWater P%hL P%h You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You enter the shallow water. _You enter the shallow water.  You see here 5 stones.P%he P%h 0 _P%h P%hV P%hM QWater P%h P%hD A _You enter the shallow water.P%hL <P%h P%h- P%hŵ P%h= P%h/ P%h5 nP%h ,P%h= P%h XP%h P%h P%h P%h P%h  ##PPP♣P.~~PPP♣♣#.####  #...~~~~)~~~~~......#  #.♣P♣♣~...♣P♣♣♣.....# ####   #.♣♣♣♣♣♣(♣♣♣♣♣♣.....#######...   #.# ♣P.♣♣...#...............   #.####♣P~~♣♣..###..#####.##...  P%h  #....#♣♣.♣♣♣..#...##...#'##...   ####.#♣P..♣.....###.....###...   #.........@...##..<..##..##15.5 (13.0) #.###########.##.....##...#   #.# #########.###...#+..#+#   #.# #.......#..###########   #.# #.......##.# #..   #.# #.......##.### #..   #.# #............### #.   #.# #......#  #.########.......#.########P%h P%h P%hb c _There is a stone staircase leading down here.Q%h Q%hQ%hNQ%hd6.0) _Q%hb, ## .. #. #. ##.##2 #..@# #.......# .#..S#### #.. #b. ..  S   adder (asleep) .b   bat (asleep) Q%hQ%hcQ%hj?7.3 (1.8Magic DartQ%hQ%h!} _You climb downwards. _There is a stone staircase leading up here.Q%hK---630U%h U%h?A_You hit the bat. You grab the bat. You constrict the bat.U%h  _No target in view!U%hk P U%hk B_No target in view!V%h _1===V%h.,V%hV%hQ===V%hV%hs,V%hV%h,V%hV%h,V%hV%h,V%hV%h),V%hV%h92V%hg2===V%hV%h+,V%hV%h,V%h V%h0,V%hV%hQ===V%hcV%h\,V%hV%h&,V%hV%hZ,V%hV%h,V%hYV%h ,V%hvV%h0l3====V%hV%h R====V%hj$XV%h.V%h34===V%hS4,V%h<===V%h=,V%hV>V%hb@,V%h@V%hB,V%h?CV%h!E,V%hEV%hG95V%hG3====V%h_HV%hJ,V%hJV%hmL,V%hMV%hNV%hPOV%hOV%hyQV%hQ<====V%hiRV%hSV%h0TV%hTV%hVV%hVV%hVV%h\XV%hXV%h8YV%hZV%h[V%hy[V%h]V%hv]V%h^V%h_V%h_M6===V%hl`V%hb,V%h0cV%he,V%heV%hsg,V%hgV%hi;===V%hi,V%hk,V%hplV%hn,V%h3oV%hpV%hlq,V%hsV%hs,V%hfuV%hv,V%hsx`7====V%hxV%hz4 _Magic restored.V%h|3V%hs}V%hb  You see here an adder corpse.V%h 5 _V%hV%hV%h,V%hgV%hV%hR====V%hMV%h,V%hV%h L _You now have 55 gold pieces (gained 7).V%h3V%h&V%hV%heBV%hIV%h\V%hBV%h,V%hV%hV%hƤ,V%hV%hpV%h,V%hV%hV%h+####...## #.#####. #....#V%h;... ##.##.#$.r. #.†<#.##.......#.##.#...####.##....@...#- #....######V%h0.... Magic Dart#...#### r   rat (asleep) V%h1103.3 (73.0)V%hF-4.3 (74V%hXV%h _A rat comes into view. _MP restored: 7W%hr|†**** W%h)....W%h6P6----8=5.3 (1.0)Magic Dart _The magic dart hits the rat. _You now have 6/7 mp.W%hY4W%h< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W%h=W%hCW%hHW%hL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W%hZ W%hRg Level 2 of the Dungeon<(Press ? for help)    +####  ...# #   #.####  #.  #....# W%hj V ... ##.##.#  $.†. #.†<#.#  #.......#.# #.#...####.#  #....@...#  #....######  .....   #...#  #### W%h F<@X%haX%h2+####IndexError the Conjurer...#Octopode# #.####Health: 21/21 ========================#. #....#Magic: 6/7====================----... ##.##.#AC: 1Str: 6 $.†. #.†<#.#EV: 12Int: 22X%h"#.......#.#SH: 0Dex: 10#.#...####.#XL:  3 Next: 18% Place: Dungeon:2#....@...#Noise: =--------  Time: 1105.3 (0.0)#....######e) +4 dagger.....Cast: Magic Dart#...##### _You now have 55 gold pieces (gained 7). _A rat comes into view. _MP restored: 7 _The magic dart hits the rat. _You now have 6/7 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X%h$X%h'X%h'$ _X%h>.nX%hZ0X%h1,X%h2X%h4X%hi7,X%h8X%h;b  You see here an adder corpse.X%h>X%h> _X%h0?X%hG7 +####  ...# ## #.#### ##.. #....# .#...# ##.##.# X%hH#.$.†.##.†@#.# -10.3 (5#.......#.# #.#...####.# #........#....######......####...#####X%hK8-X%hNX%hPa _There is a stone staircase leading up here.X%hd X%h~ X%h X%h3 X%h9 21.3 (1 _X%h, X%h +  ##PPP♣P.~~PPP♣♣#.####   #...~~~~)~~~~~......#   #.♣P♣♣~...♣P♣♣♣.....# ####   #.♣♣♣♣♣♣(♣♣♣♣♣♣.....#######...   #.# ♣P.♣♣...#...............   #.####♣P~~♣♣..###..#####.##... X%h h  #....#♣♣.♣♣♣..#...##...#'##...   ####.#♣P..♣.....###.....###...1  ........@...##..<..##..##   #.###########.##.....##...#   #.# #########.###...#+..#+#   #.# #.......#..###########.   #.# #.......##.##..   #.# #.......##.####..    #.# #............### #..    #.# #..............# ##.    #.########.......#.######## X%h X%h X%hXS -2.8 (2.5X%hV X%hvY } _You climb upwards. _There is a stone staircase leading down here.Y%hoY%hiLevel 1 of the Dungeon<>>>(Press ? for help)♣P~~♣##...##♣♣.~♣ ♣##..##################♣♣♣♣♣~~P♣♣♣♣♣#.##.†.†..........###PPP♣P.~~PPP♣♣#.#####.##.....#####.##...~~~~)~~~~~......##.##.....# #.##.♣P♣♣~...♣P♣♣♣.....# ########.##.....# #.##.♣♣♣♣♣♣(♣♣♣♣♣♣.....#######.....############## #.##.....# #.##.# ♣P.♣♣...#...................##.........#####'######## #.##.####♣P~~♣♣..###..#####.##.....#.#..#######)##.....##.##....#♣♣.♣♣♣..#...##...#'##.....#...'#...###.##.....##.#####.#♣P..♣.....###.....###.....#####.....##........##.##.........@...##..<..##..##⌠.## #.....#####.....####### #.##.###########.##.....##...##..# ##.....#.....)........># #.##.# #########.###...#+..#+###'###'#...##.######.######.# #.##.# #.......#..###########...###..######.#....#.# #.### #.## %h̝40m#######.# #.......##.##.....#............##.#.# #...###..####....####.# #.......##.####.....#.####.......##.#.# #.#..............†.##.# #............### #.....#.# #.......##.#.# #.#.#.#.###.###.#.###.# #..............# ##...##.# #.......##.#.# #.#.#.#.#...#...#.##.########.......#.############.#####.##.#.#..#.# #...###†###.###...##.....................÷.........÷.....##.#.####.######...............#############.......#####...#..###.########.#.#.........#.#.............##.......# #####......##.#.#.##.###.##.#.#.#.#.#.###.#Y%hlO@>Y%h> Y%h ,  ##PPP♣P.~~PPP♣♣#.####IndexError the Conjurer   #...~~~~)~~~~~......#Octopode   #.♣P♣♣~...♣P♣♣♣.....# #### Health: 21/21 ======================== Y%hi f  #.♣♣♣♣♣♣(♣♣♣♣♣♣.....#######... Magic: 6/7====================----   #.# ♣P.♣♣...#............... AC: 1Str: 6   #.####♣P~~♣♣..###..#####.##... EV: 12Int: 22   #....#♣♣.♣♣♣..#...##...#'##... SH: 0Dex: 10   ####.#♣P..♣.....###.....###... XL:  3 Next: 18% Place: Dungeon:1 Y%h   #.........@...##..<..##..## Noise: ---------  Time: 1112.8 (0.0)   #.###########.##.....##...# e) +4 dagger   #.# #########.###...#+..#+# Cast: Magic Dart   #.# #.......#..###########.   #.# #.......##.##..   #.# #.......##.####..    #.# #............### #..    #.# #..............# ##.    #.########.......#.########  _You now have 6/7 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here an adder corpse. _There is a stone staircase leading up here. _You climb upwards. _Y%hG cThere is a stone staircase leading down here.Y%hF Y%h Y%h Y%h\ $ _Y%hü Y%h Y%h( `7====Y%h^ Y%hn J _Magic restored.Y%hp 3Y%h% Y%h ,Y%h Y%h: Y%h1 ,Y%h Y%ht Y%h ====Y%h ,Y%hZ Y%h Y%h ,Y%h1 Y%h4 Y%hh ,Y%h Y%h Y%h_ ,Y%h Y%h Y%hv Y%h Y%h Y%h Y%h ,Y%hr Y%h9 Y%h ,Y%hh Y%h Y%h ,Y%hE Y%h Y%h ,Y%h_ Y%h Y%h ,Y%h Y%hj Y%h( ,Y%h Y%h! Y%h ,Y%h Y%h Y%h ,Y%h# Y%h4 Y%h ,Y%h Y%h Y%h ,Y%hJ Y%h Y%h! Y%h! ,Y%h% Y%hM Y%htT Y%h'W Y%hTX ,Y%hY Y%hj\ Y%h@] ,Y%hn^ Y%hJ` Y%ha ,Y%hc Y%hd Y%hf Y%hf Y%hg Y%hjn  Things that are here:  a stone; a +0 short sword; a kobold skeletonY%ho Y%hvp  _Y%hcq Y%hs Y%hzt Y%ht Y%hu Y%hiw Y%hx ,Y%hz Y%h{ Y%h4} Y%h} Y%h\~ Y%h Y%h Y%h Y%h Y%h΅ @  You see here a +0 hand axe.Y%h 5 _Y%hU Y%h Y%h ,Y%hۍ Y%hǏ Y%h ,Y%hܙ Y%h" Y%h ,Y%h̢ Y%h Y%h0 Y%h Y%hC Y%h_ ,Y%hC Y%hȩ Y%h Y%hG Y%h Y%h Y%hf Y%hW Y%h Y%h  #.##.....# #. #.##.....# # ##### #.##.....# #.# ....#####'######## #.# ###(##.....# #.# ###.##.....# #.# .##........# #.# .#####.....####### #.# .#.....)........@# #.# 57.8 (45.0) ##.######..# #.# ##.#....#.# #.### #.## ##### .....##.#.# #...###..####....# .....##.#.# #.#..............† .....##.#.# #.#.#.#.###.###.# .....##.#.# #.#.#.#.#...#...# ##.#.#..#.# #...###†###.###.. ##.#.####.........%h 11;76HY%h Y%h C  There is a stone staircase leading down here. Y%h J_MP restored: 7Y%hw 4Y%hy Y%hs Y%h 88.8 (1.0) _Y%hY Y%h  ###  #..  #.# Y%h  #.##+#.#  #.[...J# 2 #@..<..#  #.....##  +$.....?.  #>....K.. #......!. .!...S... J   endoplasm (asleep) ##..##..! S   ball python (constriction, wandering) #.# ### K   kobold (asleep) Y%h Y%hڽ Y%h M.SY%h?9.5 (1.7Magic DartY%ho&Y%hF0 _You see here a +0 hand axe.  There is a stone staircase leading down here. _MP restored: 7 _You climb downwards.  Found six items.  Y%h0Found an escape hatch in the ceiling and an escape hatch in the floor. _There is a stone staircase leading up here.Z%h$ ****JThe magic dart hits the endoplasm.Z%h  The endoplasm quivers.Z%h2 .J.Z%hY ...Z%h KZ%h .Z%h SZ%h .Z%h3 SZ%h )Z%h KZ%h Z%h1 Z%h; Z%h 6Z%h[ ----Z%h ===Z%h 60Z%h- 0Z%h# Z%hm  Z%h Z%h 9_The ball python hisses angrily. The kobold shouts! Z%h: L_You now have 6/7 mp.Z%h Z%h a*.**S   ball python (constriction)K   koboldZ%h ,Z%hE ....K.S.Z%h  5-------22--1 _The magic dart hits the endoplasm!  Your Spellcasting skill increases to level 3! _You now have 5/7 mp.[%h V** [%h.K..S.4---------2 _The magic dart hits the kobold. _You now have 4/7 mp.[%h[%hDS*)[%h7}.S.[%hMX3-------53[%h[ _The magic dart hits the kobold. _You now have 3/7 mp.[%h([%h.C.[%hȹ$.[%h2-------74Magic Dart[%h[%h _The magic dart hits the ball python. _You now have 2/7 mp.[%h][%h;[%hP[%hl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[%h8+ [%h'4 [%h> [%hB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\%hE3\%hG\%hBN\%hO$ _\%hX\%hX,\%h^\\%heB\%h----3====-Magic DartSS   adder (wandering)9.5 (5S.-70.5 (6\%ho _An adder comes into view.]%h]%h6]%h]%h]%h"AS.]%h+1.5 (1]%h]%hn#.##.....# #.##.##.....# #.# ##### #.##.....# #.# ....#####'######## #.# ###(##.....# #.# ]%h7###.##.....# #.# .##........# #.# .#####.....####### #.#]%h1 .#.....)........@# #.# ##.######.######.# #.# ##.#....#.# #.### #.## ###### ]%h"<.....##.#.# #...###..####....# .....##.#.##..............† .....##.#.# #.#.#.#.###.###.#. ]%h.....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.####.######...............## ]%h ]%h=====]%h]%hG a3.0 (2.5Magic Dart]%h]%h"} _You climb upwards. _There is a stone staircase leading down here.]%h3]%h]%h]%hj| _]%h,]%h`]%h,]%h]%h,]%h]%h6k4===]%h]%h,]%hK]%h,]%hb]%h]%hQ]%h]%h]%hW;===]%h]%h]%h]%hX]%h]%h]%hg]%h4]%h]%h]%h@]%h,]%h1  5========6===]%h/===7==== 209.0 (36.0) _Magic restored.]%h0]%h-7  Done exploring. _MP restored: 7]%h ]%h ]%h ]%h; e10.0 (1.0) _]%h  ###  #..  #.#  #.##+#.#  #.[....# 2 #@.)<..#  #....S##  +$.....?.  ]%h r#>....... #......!. .!....... S   adder (wandering) ##..##..! #.# ### ]%h =====]%hB ]%h ]%hd S.S]%h( ?1.5 (2.5Magic Dart]%h7/ ]%h3 } _You climb downwards. _There is a stone staircase leading up here.^%hP* ^%h^%h+DS)^%hӛf6----=2.5 (1.0^%hJ^%hn _The magic dart hits the adder. _You now have 6/7 mp.^%h ^%h$>.^%h .w   ribbon worm (wandering)wThe magic dart hits the adder.^%h^%h5^%h*-------^%h52^%h3 _A ribbon worm comes into view. _You now have 5/7 mp.^%h*****w*^%hN .$....w^%hrS l4-------4^%hX ^%h\ _The magic dart hits the ribbon worm. _You now have 4/7 mp.^%h ***** *^%h< ^%h^ |.$... ^%h 9w.^%h l3-------5^%h ^%h _The magic dart hits the ribbon worm. _You now have 3/7 mp._%h,p***** _%hq....w._%hڃ_%hD2_%h4*-------_%h6_%hٕ_%h _%h_The magic dart hits the ribbon worm. _You now have 2/7 mp._%h/tJ****_%hJ ....(catching breath)  The magic dart hits the ribbon worm but does no damage. ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage._%h-....1------- 6 7Held  _You are caught in a web! _You now have 1/7 mp._%hLO**** _%h,_%h:_%hF(...w. 0------8Magic Dart_%hK_%h:O _The magic dart hits the ribbon worm. _You now have 0/7 mp._%hj 4_%h _%h K _You are out of magic!_%h  _You are out of magic!`%h8]12 -9 _`%h0a%h-w.20a%hn#.##.....# #.##.##.....# #.# ##### #.##.....# #.# ....#####'######## #.# ###(##.....# #.# a%hm!###.##.....# #.# .##........# #.# .#####.....####### #.#1 .#.....)........@# #.# ##.######.######.# #.# ##.#....#.# #.### #.## ###### .....##.#.# #...###..####....# .....##.#.#a%hA#..............† .....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.####.######...............##a%hyD a%h:---a%h~a%h[1===2.0 (2.5a%ha%h!} _You climb upwards. _There is a stone staircase leading down here.a%h _===a%hv,a%hZG2===a%h#a%h===a%h,a%h1a%ha%ha%hPa%ha%ha%hTa%h a%ha%ha%h8a%h+a%ha%h>a%hLa%ha%hla%h3a%h====a%h,a%ha%ha%ha%ha%ha%ha%ha%ha%ha%ha%ha%h^====a%hZ,a%ha%ha%hta%ha%ha%hva%ha%ha%hxa%ha%ha%hz a%h a%h a%h a%ha%ha%he4a%h===a%h,a%hLa%ha%ha%hWa%ha%ha%hZa%ha%ha%ha%hEa%h===a%h,a%h9a%ha%h a%h>"a%h"a%h#a%hA%a%h%a%h&a%hU(a%h )a%h)a%hs+a%h*,a%h-a%h.a%h]/a%h/5a%h2_====a%h2a%h3a%h%5a%h5a%h6a%h)8a%h8a%h9a%h^;a%h"<a%h<====a%h6=a%h>a%h@a%h@a%hAa%h Ca%hCa%hDa%hFa%hFa%hGa%hIa%hIa%hJa%h9La%hLa%hMa%hYOa%hPa%hP6a%h6Q===a%h6R,a%hSa%hITa%h:Ua%hVa%hLWa%h?Xa%hYa%hnZa%h_[a%h\a%h]a%h.^===a%h,_,a%h`a%hAaa%h4ba%hca%hGda%h7ea%hfa%hTga%hGha%hia%hja%htka%hla%hma%hna%hpa%hpa%htq7a%hr====a%hra%hysa%h% a%h a%h 82.0 (60.a%h0) a%h>_Magic restored.a%h]a%ha%hǓ a%h{  a%hDone exploring. a%h4_MP restored: 7a%h9b%hDz3.0 (1.0) _b%h_ ###  #..  #.#  #.##+#.#  #.[....# 2 #@.)<..#  #.....##  +$.....?.  #>....... #..w...!. .!....... w   ribbon worm ##..##..! #.# ### ====b%hbS (catching breath)  You climb downwards.b%hh ````The ribbon worm expels a string of sticky webbing.b%h/W@...b%hf?4.5 (2.5Magic Dartb%h|ob%hur _The stream of webbing misses you. _There is a stone staircase leading up here.b%hb*** b%h)..w. 6----=5.5 (1.0 _The magic dart hits the ribbon worm. _You now have 6/7 mp.b%hH \** b%h% .w. 5-------6 _The magic dart hits the ribbon worm. _You now have 5/7 mp.b%hw U* c%hrw..4-------7 _The magic dart hits the ribbon worm. _You now have 4/7 mp.c%h<16------3-------8 _The magic dart hits the ribbon worm. The ribbon worm bites you. _You take 5 damage, and have 16/21 hp. MASSIVE DAMAGE!! You now have 3/7 mp.c%hq.c%h,2-------9 _The magic dart hits the ribbon worm. _You now have 2/7 mp.c%hR]c%h#  The magic dart hits the ribbon worm but does no damage.14--------1-------90 c%h_The ribbon worm bites you. _You take 2 damage, and have 14/21 hp. You now have 1/7 mp.c%h _You are too injured to fight recklessly!c%ht  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d%h _You don't know that spell.d%hQ _Unknown command.e%h+= (catching breath)  You barely miss the ribbon worm. Your grab misses the ribbon worm. `````The ribbon worm expels a string of sticky webbing.e%hN3....@1 _The stream of webbing misses you.e%h   You hit the ribbon worm. You grab the ribbon worm. You squeeze the ribbon worm.e%h{ &2e%he%h<P _You constrict the ribbon worm. The ribbon worm closely misses you.e%he%h(D†e%h---603Magic Darte%he%h. _You hit the ribbon worm.e%h  ###..# ##+#.#e%h ^[...<.)<...##+$.....?.#>........e%hM e%h 5=-2===e%h '-4e%h e%h x _You see here a ribbon worm corpse.e%hy  ###..# ##+#.[...<.)<†....###+@.....?.#>............!####e%h0 e%h{ G-5 _e%h ,e%h" +6.5 (2e%h e%h > _You now have 67 gold pieces (gained 12).f%hPM##.  ##+#.[..<.)<..# #@....###+......?>......#......!.####f%ho7.5 (1 _You see here a ribbon worm corpse.f%h5tM##. f%h5 ###+#.[..)<..# f%hO6#†....###+......?#>.........f%h@f%hjE]====8 _f%h Of%hRw _There is a stone staircase leading up, spattered with blood here.g%hD4g%hKg%hmq16=9 _g%h%#.##.....# #.##.##.....# #.# ##### #.##.....# #.# ....#####'######## #.# ###(##.....# #.# ###.##.....# #.# .##........# #.# .#####.....####### #.#1 .#.....)........@# #.# ##.######.######.# #. ##.#....#.# #.### #.## ###### .....##.#.# #...###..####....# .....##.#.##..............† g%hv'}.....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.####.######...............## =g%h;.g%hUz/301.0 (2.5g%h~g%h} _You climb upwards. _There is a stone staircase leading down here.g%hO  _g%h4 7=3=====g%h 8=====g%h4 g%h@ 9==g%hD 4===g%hF g%h8H g%hI g%hI =g%h4J g%h5K g%he 20====21===g%h j z _HP restored.g%hCw *5======g%hz Bg%h ,g%hڇ ====g%hX g%h. 6===g%h ,g%h0 Bg%hŐ g%h ,g%hN g%h g===g%h Bg%h Bg%hԙ ng%h Bg%hM g%h؝ g%h/ `7====g%h* O 44.0 (43.0) _Magic restored.g%h g%h ;  Done exploring. g%h' _Health restored: 21; MP restored: 7h%h} 4h%h h%h+ h%h' 85.0 (1.0) _h%h h%h, T ###  #..  #.# #  #.##+#.#  #.[....# 2 #@.)<..#  #†....## +.w....?.  #>....... #......!. .!....... w   ribbon worm (wandering) ##..##..! #.# ### ..====h%h h%h@ R.wh%hO?6.5 (2.5Magic Darth%h h%hS _You climb downwards. _There is a stone staircase leading up, spattered with blood here.i%h^ ### #.. #.# #  #.##+#.#  #.[....#  #@.)<..#  #†....###  +..w...?.  #>.......  #......!.  .!.......  ##..##..!  #.# ###  .. i%hUL ### #.. #.# #  #.##+#.#  #.[....#  #@.)<..#  #†....###  +..w...?.  #>....... #......!. .!.......  ##..##..! #.# ### ..i%hQi%huTi%h[i%h^b _A ribbon worm is nearby!i%hp  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j%hY4j%hmj%hP _You don't know that spell.j%hg z*w  j%h j%h @w.j%hl f6----=7.5 (1.0j%h j%h : _The magic dart hits the ribbon worm. j%h b_You now have 6/7 mp.j%hOk%h5-------8k%hk%hP  k%h _The magic dart hits the ribbon worm. _You now have 5/7 mp.k%h8 k%h)k%h:17-----4-------9k%h_k%hC _The magic dart hits the ribbon worm. The ribbon worm bites you. _You take 4 damage, and have 17/21 hp. You now have 4/7 mp.k%hV]†k%h™k%h3-------650Magic Dartk%h _The magic dart hits the ribbon worm. _You now have 3/7 mp.k%hJk%hQk%hfc _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k%h":  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l%hnJl%hysl%hMyq8=-----1 _l%hl%h-D#.##.....# #.##.##.....# #.# ##### #.##.....# #.# ....#####'######## #.# l%hDF###(##.....# #.# ###.##.....# #.# .##........# #.# .#####.....####### #.#1 l%hPG.#.....)........@# #.# ##.######.######.# #. ##.#....#.# #.### #.## ###### .....##.#.# #...###..####....# .....##.#.##..............† .....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.####.######...............## l%hGH=----l%hHl%hMl%h3.0 (2.5 _You climb upwards. _There is a stone staircase leading down here.l%h . Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 43% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 43% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitm%h#.##.....# #.#IndexError the Conjurer#.##.....# #.#Octopode ##### #.##.....# #.#Health: 18/21 ====================---- ....#####'######## #.#Magic: 3/7==========-------------- ###(##.....##.#AC: 1Str: 6 ###.##.....##.#EV: 12Int: 22 .##........##.#SH: 0Dex: 10 .#####.....####### #.#XL:  3 Next: 66% Place: Dungeon:1 .#.....)........@# #.#Noise: ---------  Time: 1353.0 (0.0) ##.######.######.# #.#e) +4 dagger ##.#....#.# #.### #.## ###### Cast: m%hA[34mMagic Dart .....##.#.# #...###..####....# .....##.#.# #.#..............† .....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.####.######...............##  _You take 4 damage, and have 17/21 hp. You now have 4/7 mp. _The magic dart hits the ribbon worm. _You now have 3/7 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You climb upwards. _There is a stone staircase leading down here.m%hm%hMemorise Searing Ray, consuming 2 spell levels and leaving 5? Y - Yes m%h' N - Nom%hA m%hm #.##.....# #.#IndexError the Conjurer#.##.....# #.#Octopode ##### #.##.....# #.#Health: 18/21 ====================---- ....#####'######## #.#Magic: 3/7==========-------------- ###(##.....##.#AC: 1Str: 6 ###.##.....##.#EV: 12Int: 22 .##........##.#SH: 0Dex: 10 .#####.....####### #.#XL:  3 Next: 66% Place: Dungeon:1 .#.....)........@# #.#Noise: ---------  Time: 1353.0 (0.0) ##.######.######.# #.#e) +4 dagger ##.#....#.# #.### #.## ###### Cast: Magm%hx ic Dart .....##.#.# #...###..####....# .....##.#.# #.#..............† .....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.####.######...............##  _You take 4 damage, and have 17/21 hp. You now have 4/7 mp. _The magic dart hits the ribbon worm. _You now have 3/7 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You climb upwards. _There is a stone staircase leading down here.4.0 (1 _5.0 (29=6.0 (3m%h  _You start memorising the spell. You continue memorising. x2m%h c _You finish memorising. Spell assigned to 'b'.n%h_;4=== _20=====n%hXn%h%n%hn%hn%h621n%hF===n%hn%h?1 _HP restored.n%hn%h,n%hn%h)n%h!n%h#n%hV5====n%h9n%hn%h3:==n%hn%hEn%hn%h>n%hn%hn%hn%hn%hj<====n%hn%hn%hn%hn%hr,n%hLn%hn%hn%hn%hn%hRn%hH?6===n%hgn%h,n%hg===n%hn%h*,n%hn%h,n%hkn%h,n%h\n%h,n%hn%h,n%h'n%hn%h" J7====n%h2n%h{3O 871.0) _Magic restored.n%h5n%hE  Done exploring. _Health restored: 21; MP restored: 7o%h3o%ho%hº,0.0)o%hf,o%hOE _Done exploring.p%h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f * Spellcasting   3.2   4.8  -1           b - Unarmed Combat   0.0   1.0   0   g + Conjurations 4.4   5.0   0           c - Short Blades   0.0   1.0   0             p%hu  d - Dodging   2.0   3.0   0       e - Stealth   2.6   1.5  +4                                                                 %h]40m             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsq%h)Nq%hiXq%h(\ #.##.....# #.#IndexError the Conjurer#.##.....# #.#Octopode ##### #.##.....# #.#Health: 21/21 ======================== ....#####'######## #.#Magic: 7/7======================== ###(##.....##.#AC: 1Str: 6 ###.##.....##.#EV: 12Int: 22 .##........##.#q%h_SH: 0Dex: 10 .#####.....####### #.#XL:  3 Next: 66% Place: Dungeon:1 .#.....)........@# #.#Noise: ---------  Time: 1387.0 (0.0) ##.######.######.# #.#e) +4 dagger ##.#....#.# #.### #.## ###### Cast: Magic Dart .....##.#.# #...###..####....# .....##.#.# #.#..............† .....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.####.######...............##  _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _HP restored. %ha21d_Magic restored.  Done exploring. _Health restored: 21; MP restored: 7 _Done exploring.q%hf4q%h}q%hH<q%hO Level 1 of the Dungeon<>>>(Press ? for help)q%h1P♣♣.~♣ ♣##..##################♣♣♣♣♣~~P♣♣♣♣♣#.#q%hP#.†.†..........###PPP♣P.~~PPP♣♣#.#####.##.....#####.##...~~~~)~~~~~......#q%hIQ#.##.....# #.##.♣P♣♣~...♣P♣♣♣.....# #######q%hXTW#.##.....# #.##.♣♣♣♣♣♣(♣♣♣♣♣♣.....#######.....############## #.##.....# #.##.# ♣P.♣♣...#...................##.........#####'######## #.##.####♣P~~♣♣..###..#####.##.....#.#..#######(##.....##.##....#♣♣.♣♣♣..#...##...#'##.....#...'#...###.##.....##.#####.#♣P..♣.....###.....###.....#####.....##........##.##.........>...##..<..##..##⌠.## #.....#####.....####### #.##.###########.##.....##...##..# ##.....#.....)........@# #.##.# #########.###...#+..#+###'###'#...##.######.######.# #.##.# #.......#..###########...###..######.#....#.# #.### #.## #######.# #.......##.#q%hT #.....#............##.#.# #...###..####....####.# #.......##.####.....#.####.......##.#.# #.#..............†.#q%hU#.# #............### #.....#.# #.......##.#.# #.#.#.#.###.###.#.###.# #..............# ##...##.# #.......##.#.# #.#.#.#.#...#...#.#q%haVd#.########.......#.############.#####.##.#.#..#.# #...###†###.###...##.....................÷.........÷.....##.#.####.######...............#############.......#####...#..###.########.#.#.........#.#.............#q%hW#.......# #####......##.#.#.##.###.##.#.#.#.#.#.###.###########......#q%hW]#.#.#.##.# #.##.#.#.#.#.#.#...#q%h1 ) #.......# #.#.#.##.###.##.#.............# #.......##### #.#.#.#....#)##.#.............# #...........# #.[.#.####.#.##...###.###.###.# #......####.#######.# #.#.##...#.#...#.#.#.# ######..............# #...##.#.#.#.###.#.#.# ..######## ######.#.............# ##...########.######q%h( ######### ####......"..........#.# #....##.############.#.# ###....#.......# #.#.# #......##..###.# #.#.# #......#.....#.# #.#†# #......#.......## #.#†# ######.#.....#..### #.#.# #...######....# #...# #...'......##.####.### #...###....#.# #...#....#  #...#....# #....#.# #####....# #......# ###### #.....># #....### ######r%hr%hƩr%hE#.##.....# #.#IndexError the Conjurer#.##.....# #.#Octopode ##### #.##.....# #.#Health: 21/21 ======================== ....#####'######## #.#Magic: 7/7======================== ###(##.....##.#r%hAC: 1Str: 6 ###.##.....##.#EV: 12Int: 22 .##........##.#SH: 0Dex: 10 .#####.....####### #.#XL:  3 Next: 66% Place: Dungeon:1 .#.....)........@# #.#Noise: ---------  Time: 1387.0 (0.0) ##.######.######.# #.#e) +4 dagger ##.#....#.# #.### #.## ###### Cast: Magic Dart .....##.#.# #...###..####....# .....##.#.# #.#..............† .....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###†###.###...  ##.#.###r%h+#.######...............##  _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _HP restored. _Magic restored.  Done exploring. _Health restored: 21; MP restored: 7 _Done exploring.r%hr%hr%h$ _r%hr%hnr%h@r%h{r%hXr%hr%h_nr%h3r%hr%h1r%hL3r%h4,r%hB6r%h7r%h8,r%h9r%h^;r%h<,r%hy=r%h>r%h@r%h@r%h1Ar%hRBr%hFCr%hCr%hZDr%hIr%hGLg  You see here a hobgoblin skeleton.r%hXMr%hM _r%h Nr%hS  You see here a rat skeleton. _r%h*UBr%hVr%h;Wr%hWr%hWr%h@Yr%h[Xr%h\r%hX],r%hO^r%h_r%h{.#.......## #.#÷# .#.....#..### #.#.# r%h}..######....# #...# '......##.####.### ..#....####....#.# ..#....# #....#.# .#....# #....#.# ###....# #......#  ###### # 420.0 (33.0) #....###  ###### r%hr%hr%hNc _There is a stone staircase leading down here.r%h r%h r%h^ r%h d1.0 (1.0) _r%hE " ####  ...  ####.#2 #S? #.###. ..###.#..##.#S   ball python (constriction, asleep)..##.#r%h r%h,- 8 (1.8Magic Dart _You climb downwards. _There is a stone staircase leading up here.s%h s%hX†***s%h.0?..s%hǡ6----8=20Magic Darts%h)s%h| _The magic dart hits the ball python. _You now have 6/7 mp.s%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s%h 4s%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s%hW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t%ht%h24t%ht%h5-3 _t%ht%hu.#.......## #.#÷# .#.....#..### #.#.# ..######....# #...# t%hm..'......##.####.### ..#....####....#.# ..#....# #....#.# t%hm..#....# #....#.# ###....# #......1###### #...#....##t%hF###### t%h t%hY-----t%h -5.3 (2.5t%hN&t%h>)} _You climb upwards. _There is a stone staircase leading down here.t%ha*Level 1 of the Dungeon<>>>(Press ? for help)#.......# #.#.#.##.###.##.#.............##.......##### #.#.#.#....#)##.#.............##...........# #.[.#.####.#.##...###.###.###.##......####.#######.# #.#.##...#.#...#.#.#.#######..............# #...##.#.#.#.###.#.#.#######..######## ######.#.............###...##############.###################......"..........#.##....##.############.#.####....#.......# #.#.##......##..###.# #.#.##......#.....#.# #.#÷##......#.......## #.#÷#######.#.....#..### #.#.##...######....# #...##...'......##.####.####...#....####....#.##...#....# #....#.##...#....# #....#.######....# #......####### #.....@##....#########t%h#....#♣♣.♣♣♣..#...##...#'##.....#...'#...###.##.....# #.#####.#♣P..♣.....###.....###.....#####.....##........# #.##.........>...##..<..##..##⌠.## #.....#####.....####### #.##.###########.##.....##...##..# ##.....#.....)........># #.##.# #########.###...#+..#+###'###'#...##.######.######.# #.##.# #.......#..###########...###..######.#....#.# #.### #.## #######.# #.......##.##.....#............##.#.# #...###..####....####.# #.......##.####.....#..##.#.# .#..............†.##.# #............### #.....#.# #.......##.#.# #.#.#.###.###.#.###.# #..............# ##...##.# #.......##.#.# #.#.#.#.#...#...#.##.########.......#.############.#####.##.#.#..#.# ...###.###.###...##.....................÷.........%hY37m÷.....##.#.####.######...............#############.......#####...#..###.########.#.#.........#.#.............##.......# #####......# #.#.#.##.###.##.#.#.#.#.#.###.###########......# #.#.#.##.# #.##.#.#.#.#.#.#...##......## #.#.#.##.# #.##.#.###.###.###.##.......# #.#.#.##.###.##.#.............##.......##### #.#.#.#....#)##.#.............##...........# #.[.#.####.#.##...###.###.###.##......####.#######.# #.#.##...#.#...#.#.#.#######..............# #...##.#.#.#.###.#.#.#######..######## ######.#.............###...########.###############t%hgt%h.#.......## #.#÷#IndexError the Conjurer .#.....#..### #.#.#Octopode ..######....# #...#Health: 21/21 ======================== ..'......##.####.###Magic: 6/7====================---- t%hU ..#....####....#.#AC: 1Str: 6 ..#....# #....#.#EV: 12Int: 22 ..#....# #....#.#SH: 0Dex: 10 ###....# #......#XL:  3 Next: 68% Place: Dungeon:1###### #.....@#Noise: ---------  Time: 1425.3 (0.0)#....###e) +4 dagger######Cast: Magic Dart _The magic dart hits the ball python. _You now have 6/7 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You climb upwards. _There is a stone staircase leading down here.t%h t%ht%h@t%h$ _t%hnt%ht%ht%h,t%hA t%h_!,t%h"t%h$t%h%,t%h&t%h7)t%h*t%h2+C7====t%h+t%h.4 _Magic restored.t%h/3t%h>0t%h\2t%hV3,t%h3t%h6a  You see here a rat skeleton.t%h|9K _t%h;g  You see here a hobgoblin skeleton.t%h<t%h=C==== _t%h+>t%h(@t%h@t%h At%htAu%hu%h,u%hu%hu%hW`u%h,u%hBu%hu%h],u%hu%h!u%h!u%hB"u%h"u%h$u%h%u%h;&u%h&u%hs(u%h+Bu%hs,u%h-u%h.u%h.u%hf0u%h1,u%h\2u%h3u%h95u%h5u%h36u%h<nu%h)=,u%h=u%h>u%h?u%h]@u%h@u%hAu%hBu%hCu%htCu%hKDu%h|Eu%hEu%hEFu%hGu%hGu%h^Hu%hHu%hIu%hJu%h Ku%hsKu%hKLu%h.Mu%hMu%hNu%hOu%h bBu%hiL #.##.....# #.# #.##.....# #.# ##### #.##.....# #.#..#####'######## #.# ###(##.....# #.# ###.##.....# #.# .##........# #.# .#####.....####### #.# .#.....)...#.#58.3 (33.0) ##.######.######.# #.# ##.#....#.# #.### #.## ###### .....##.#.# #...###..####....# .....##.#.# #.#..............† .....##.#.# #.#.#.#.###.###.#.  .....##.#.# #.#.#.#.#...#...#.  ##.#.#..#.# #...###.###.###...  ##.#.####.######...............## u%hq  There is a stone staircase leading down here. _MP restored: 7u%hےu%hgu%hu%hu%hϮ89.3 (1.0) _u%h u%h&} ###  #..  #.# #  #.##+#.#  #.[....# 2 #@.)<..#  #††...## +......?.  #>....... u%h}#......!. .!....... ##..##..! #.# ### ..u%hNu%hyu%h.60.8 (2.5u%hu%h _You climb downwards. _There is a stone staircase leading up, spattered with blood here.v%h<P v%hF_You can't see any susceptible monsters within range! (Use Z to cast anyway.)v%h, _  You see here a ribbon worm corpse.v%h*5 _v%hșv%hv%hDv%hv%h? v%h v%hj+There is an escape hatch in the floor here.v%hv%h v%h|_v%hv%h{v%hv%hyv%hiv%h|v%h]#.# $#v%hy#.##+#.#v%hY#.[....#v%hb<.)<..#v%h(Q††...###v%hv. +......?.v%h#@... #>.......v%h#..##......!.v%h#h#?..@.......v%hh#####..##..!v%h#q #.# ###v%h v%h...v%h: #### v%h v%hv%hv%hq v%hv%h&5.8 (5.0v%hrv%h$6.8 (6v%hv%h v%hv%h-_i - a cyan potionv%h<v%hL v%hIc Bv%hVo v%ho n #.# $#v%hp 8..... #.##+#.#v%hq ^..... #.[....#v%hr j...... #<.)<..#v%hr c...... #††...###v%hx  .....# +......?. ....###>....... #..##......!. #@.......... #####..##..! #.# ### ... ####v%h 9.8 (370.8 (4 _j - a scroll labelled INAUHOC HAEGv%h v%h v%h v%h3 v%h< v%h$ v%h() v%h;3 v%hV4 v%h: v%hE v%hO v%huQ v%hW v%ha v%hsi v%h0j v%hn v%hs v%h{ v%h| v%h v%h v%hK v%h v%hT v%hI v%hɏ v%h v%hȒ v%h v%h} v%h| v%h v%h #.. # #.# $# ..... #.##+#.# v%h `..... #.[....# ...... #<.)<..# ...... #††...#########  .....# +......?....... v%h h....###>...........# v%h q#..##......@.....# v%h; p#...............# v%hZ #####..##..!....# v%h L##.##########v%he /#...v%h߿ -#####v%hh v%h $9.8 (9v%h v%h2 80.8 (1v%h 0.0)v%h v%hB  v%h v%hJ 6_k - a metallic grey potionv%h w%hU6w%h;,w%h>w%hD,w%hGw%hM _b - 4 scrolls labelled DUFFUS JECOONO (gained 1)w%hGQw%hQw%hSw%hWw%h[,w%h]w%h{.... #.##+#.# .... #.[....# #<.)<..# #††...########### +...............  ....###>...........##  #..##............#  #...............# ####..##..@....#  ##.##########  #... ##### w%hB~17.8 (7.0)w%h$+8.8 (8w%hw%hW _l - a lumpy grey potionw%h3w%h3w%h$w%h0Xw%h3,w%h6w%h9w%hx<,w%hL>w%h@w%hC,w%hEw%hHw%hUK,w%h Mw%h]Ow%h(R,w%hTw%hFWw%h Z,w%h[w%h^w%h&a,w%hbw%hdw%hg,w%hKjw%h+l,w%h mw%hoL _You now have 74 gold pieces (gained 7).w%h3r3w%h=uw%hvw%hx,w%hyw%hC{w%h|,w%h}w%hPw%hw%h w%hw%hiw%h9w%hw%hw%hLJw%h[w%hCw%hCw%hܩJw%h w%h Bw%hw%hӵw%h,w%h5w%hw%hE,w%hBw%hb _You now have 82 gold pieces (gained 8).w%hw%h#nw%hl #. #. #.  #.  #>  #.  #.##### #:@...515.8 (27.0) #......######## #.............. #.......########.#####.......##. #..####.###.. #..#......#... #..#.##.#.#..... #..#.##+#.#w%hw%h,6.8 (28w%hsw%hd; _Found a stone staircase leading down.w%h 3w%hF w%hu Xw%h [  #.# #.## #.#. #.. #>. #.# #.###### #@.....#w%hM  #......## #...... #.......###### #.#####.......# #.# #..####.### ..# #..#......# .... #..#.##.#.# ..... #..#.##+#.#You pick up a book of the Tundra and begin reading...w%hN 17.8 (1.0)w%h +8.8 (2w%hf w%h t  You add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your _library.x%hS^ 3x%hB_ x%hS k  There is a stone staircase leading down here. _x%h ### #.. #.# #######.####.....h#.##@..# #.#..### #...## Magic Dart#>.###.###.######h   jackal (asleep)#.#......#########..............24.8 (65.8 (7x%hğ Y _A jackal comes into view.x%hw  ### #.. #.# ######  #.####.....h  #.##@..#  #.#..###  #...## #>.## #.## #.  #.x%h'z `     x%h" ### #.. #.# ######  #.####.....h  #.##@..#  #.#..###  #...## #>.## #.## #.  #.   _A jackal is nearby!y%h< ******hThe magic dart hits the jackal but does no damage.y%hhy%hCiy%hmS..h....y%h-oe6----==6.8 (1y%hdry%hu _The jackal barks! _You now have 6/7 mp.y%hJ^**** y%hjy%hD  The magic dart hits the jackal.y%h.h..h..h 2 jackals (1 wandering)y%hr5--------7y%hy%h _A jackal comes into view. _You now have 5/7 mp.y%h y%hm *†**h   jackal (y%hk y%hqn y%hr .†h....hy%hݎ 4-------72-8y%ht y%h` _The magic dart hits the jackal. _You now have 4/7 mp.y%h%N ?****y%h7 y%hg L.h...y%h l3-------9y%h@ y%h_ _The magic dart hits the jackal. _You now have 3/7 mp.z%hI*†**z%hM*...z%h.fu2-------730z%hi4Magic Dartz%hmz%hzr _The magic dart hits the jackal. _You now have 2/7 mp.z%hz%hz%hz%hH _No target in view!z%hEz%h!z%h&z%hz)H _No target in view!z%hYZ z%h[ z%h\ z%h|{  _----3====z%h Xz%hّ ====z%h+ Bz%hɛ z%h z%h( U4===z%h z%h) ===5====z%h ,z%h z%h ====z%hM z%h{ Bz%h z%h ,z%h] ,z%h z%h c6===z%h z%hz z%h z%h z%h ,z%h z%h` z%h z%hv z%h< z%h ;===z%h z%h; z%h z%h z%hT ,z%h z%h Bz%hT z%h ,z%h z%h z%h? z%h} `7====z%h z%h 4 _Magic restored.z%h2 3z%hx z%hr z%h3 z%h Bz%h ,z%h* z%h z%h z%h <====z%he z%h` z%h ,z%h| z%hg z%h z%hz%hz%hz%hRz%h@ ,z%h z%h z%h Bz%hz%h(,z%h)z%h|z%h,z%h4z%h*z%h&,z%hz%hz%hz%hgz%hz%hz%h1z%hz%hz%hz%h z%h z%ha!z%hU"z%h#z%hX$z%h$z%h%z%hD'z%h'z%h+(z%h)z%hG*z%h*z%h-L _You now have 91 gold pieces (gained 9).z%h.3z%h0,z%h2,z%h2z%h4z%hm5,z%h5z%h6z%h+8z%h8,z%h9z%h3;z%h;z%h8<z%h=z%h>z%h(?,z%h@z%hRAz%hA,z%hCz%h Ez%hEz%hFz%hFz%hGz%hQH,z%h.Iz%hbJz%hO,z%hPz%hQ,z%hRz%hSz%hT,z%hUz%hbVz%hW,z%hXz%h8Yz%hZ,z%h%[z%h1\z%hY]z%h]z%h8^z%h%_z%hh`z%h`z%h,az%hUbz%hcz%hdz%hpdz%hgz%hXh,z%h*iz%h4jz%hk,z%h#lz%hmz%hnz%hnz%hIoz%h pz%hr,z%hrz%hxsz%huz%huz%huz%hvz%hExz%hxz%hHyz%hzz%h |z%hx|z%h|z%h}z%hWz%h,z%h*z%hoz%h,z%hz%hz%h,z%h0z%hz%h ,z%hz%hz%h,z%hz%h,z%hz%hu ###### .....# ####.# # #.# #### # #.# ..... ####.#############... ................@'..>...-624.8 (94.0) z%hO####.#############......#.# ....:#.# ....#.# ...#.# ..#.# ##.. ### _You open the door.z%h  Found a stone staircase leading down. _MP restored: 7{%h _{%hV  There is an open door here.{%h  _{%hE{%h{%h,{%h{%h{%ho,{%h{%h({%hh## # ########## #........#############......$.# ............'..>.....# #########........# # #...@.:..# - # #........# # #.......)# Magic Dart # #..........b # ###+######## .  {%h]b   bat (asleep) {%h18.8 (4.0){%hA+9.8 (5{%h{%hV _A bat comes into view.{%h{%hkg******.{%h#V...)...{%hG6----9=30.8 (1Magic Dart{%hHQ _The magic dart hits the bat. _You now have 6/7 mp.{%h| {%he {%h~ {%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.){%hl_ {%hh {%hp {%ht  {%h@u _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|%h|%h|%h |%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|%hB3|%hD|%hI|%hUN: _|%hO,|%hTQ|%hU,|%hW|%hP[|%h[:----|%hE]|%h`,|%hb|%he,|%hwg|%hAj,|%hk|%hSn,|%ho|%hes`7====|%h!u|%hw|%h%z,|%h{|%h~|%h,|%h/|%h  ##  #..# ......$.# '..>.....# #........#  #.....@..# - #..#  |%h7 #.......)#  #...  You pick up a book of Blasting and begin reading...|%h041.8 (11.0)|%hF-2.8 (12|%h|%h _You add the spells Volatile Blastmotes and Forge Monarch Bomb to your library. _MP restored: 7|%hK3|%h|%hɗo==== _|%h՟n|%h|%hB|%hx,|%h|%hN _You now have 102 gold pieces (gained 11).|%h3|%h|%hw|%h,|%h|%h|%h2|%h|%h|%h|%h|%he|%h|%h&X|%h@  You see here a +0 hand axe.|%h|%h. _|%h|%h\|%h2,|%h|%h|%hX,|%h-|%h|%hg,|%h|%ht|%h,|%h|%h|%hF|%h|%h.|%h|%h|%h|%h|%h|%h|%h|%hn|%h6|%h|%h=,|%h|%h|%h,|%h|%hM|%hN,|%hS|%h|%h7,|%h|%hd|%h,|%h|%hH|%h|%hV|%h|%hL,|%h|%h|%h,|%h|%h |%ho ,|%h |%h |%h,|%h|%h|%hh,|%h|%h+|%h|%h_|%h|%h;  You see here 7 stones.|%hB5 _|%ht|%hA |%h/",|%h"|%h.$|%h'&,|%h'|%hl(|%h.M#.######.##.....# #.##### #(#  #.#  #.#  #.#r#.# #@....# ###.### .Magic Dart |%h!/# r   rat (wandering)|%h1,74.8 (3|%h*5K.r|%h5,5.8 (33|%h=l _A rat comes into view.|%h x #.#  #####.#  #.....#  #.#####  #(# #.# #.# #  #.#.#.#  #@..r.#  ###.###  .#  |%hb Y# |%hx C #.#  #####.#  #.....#  #.#####  #(# #.# #.# #  #.#.#.#  #@..r.#  ###.###  .#  #   _A rat is nearby!|%h, |%h T**† |%hj..|%h6----81=6.8 (1.0)Magic Dart|%h|%h _The magic dart hits the rat. _You now have 6/7 mp.}%h }%h}%h}%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}%hk}%h7n}%hu}%h>y _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}%h}%h}%h}%ho _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}%h? 3}%hB }%hE }%h*J f _}%hPR X}%h`T P----}%hVV }%heY ,}%h|[ }%h_ ,}%hga }%hc ,}%h)d }%hh ,}%hZi }%hk `7====}%hjl }%hn }%hOp ,}%hq }%hr }%h t ,}%hv }%hb   You see here a rat corpse.==== _#.##### #(#...# #.#.#.# #.#.#)# #.#.#.##...†.####.### # -...r....# ######### Magic Dart r   rat (asleep) 904.0)  A rat comes into view.}%h .rr===1.8 (15}%h  _The rat squeaks loudly. _MP restored: 7}%h    #(#...#  #.#.#.#  #.#.#)#  #.#.#.#  #...†.#  ###.###  #.# #@# ....r...# #########}%hG    #(#...#  #.#.#.#  }%hK ##.#.#)#  #.#.#.#  #...†.#  ###.###  #.# #@# ....r...# #########  }%hS }%hU }%h.] }%h>a Z _A rat is nearby!}%h~   #(#...#  #.#.#.#  #.#.#)#  #.#.#.#  #...†.#  ###.###  #.# #@# ....r...# #########}%hN~%h   #(#...#  #.#.#.#  #.#.#)#  #.#.#.#  #...†.# ~%hXf ###.###  #.# #@# ....r...# #########   _A rat is nearby!~%h~%hW.** ~%hW$...~%h{6----3--2.0)Magic Dart~%h~%h! _The magic dart hits the rat. _You now have 6/7 mp.~%h~%h9--~%h{~%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~%h ~%hF ~%h- ~%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~%h'3~%h^*~%h_0: _~%hX:X~%h8AB~%h#DP----~%hF~%hJ,~%h|P~%hzS,~%hU~%hX,~%hZ~%h[^,~%h_~%h(c`7====~%hpd~%hf~%hl~%h6m~%ho~%h3q~%hw~%h\x~%hy~%h{R====~%h|~%h}~%h,~%h$~%h~%h,~%h~%h~%hI,~%h~%h~%hh #(#...# #.#.#.# #.#.#)# #.#.#.# #...†.# ###.### #.# #### ##+###########.# .... .......@.......#- .##l..############# .# Magic Dart ~%hZ.# .# ##l   frilled lizard (asleep)~%h17086.0)~%hF-9.8 (17~%h{~%h _A frilled lizard comes into view. _MP restored: 7%h #(#...#    #.#.#)#    #...†.#    #.#  ##+###########.#  .......@.......#  l..############# %h 3%h\ #(#...#    #.#.#)#    #...†.#    #.#  ##+###########.#  .......@.......#  l..#############   _A frilled lizard is nearby!%hg%h!nw****†**%h2/..........%h6----5=10.0)Magic Dart%h%%h) _The magic dart hits the frilled lizard! _You now have 6/7 mp.%h` %h %h~ %h@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h: %h< %h@ %hB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h=>%h4%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h/%h%h>%h%h| _%h,%h%h>%h:----%hJ%hd%h,%h,%h,%h%h7====%h,%hw%h%hX%h,%h]%h%h3%h<====%hn%h%h%hE%h%h(X%h%h%h2%hx,%hB%h%hd,%hU %h %h ,%h%h%h,%h|%h-%hD>I................................. ...........## ####.†..########### ...........# #....# ...........# ##....# ..##.......# #.....# #.###############.##### #...#.......# # #.......#  #...@...# -32.8 (22.0) #........#  #.......%# %hE#..........# ##.........# #.........###.#####...#> ####%h0U%-3.8 (23 _The magic dart hits the frilled lizard!%hUYou now have 6/7 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)You can't see any susceptible monsters within range! (Use Z to cast anyway.) __Found a stone staircase leading down. _MP restored: 7%h%%h%h%h+%h%h$ _%hFX%hq%hZ%h,%h%hʶ%h%h<%h,%h%h{%h,%h%h %h,%h%h%hJ,%ha%h%h,%h%h0%h,%h%h%h,%h%h%h%h2%h%h%h6%h%hW%hc%h$%h%hN%h%h%h,%h%hy%h%h%h%hg%h%h%h%h %hQ %h %hf%h%h%ho%h%hO%h%h%hO%h%h%h%h!%h6$%h$%h&%h'%h)%h+%h9,%h=.%hu0%h0%h1%h 4%h=k ..# #..#......#  .....# #..#.##.#.#  J..... #..#.##+#.# ......##..#.[....# .......#..#<.)<..# ..........#.....######## .......##.+............. J.......###>...........# #@.##............# ##...............# #####..##.......#Magic Dart ##.########## #......# ######.#%h @7JJ 2 endoplasms (asleep) #.# # #.######.....#%hOY58.8 (259.8 (26%hQ%h,S\ _2 endoplasms come into view.%h } ..#   .....#   J..... %h d  ......##..#.[....#  .......#..#<.)<..#  .......%h́ j .......## J.......###> #@.# %h P##....... #####..# ##.# #......# %h L .#  #.#  #. #.....%hل %h& %h.  ..#   .....#   J.....   ......##..#.[....#  .......#..#<.)<..#  ....... .......## J.......###> #@.# ##....... #####..# ##.# #..... .#  #.#  #. #.....%h< 4%h= %hC d _There are monsters nearby!%h ******J1 asleep)The magic dart hits the endoplasm.%h%hB.J......%hQj6----=60.8 (1.0) %h]%hf %h#_The endoplasm quivers. _You now have 6/7 mp.%hw/****%hl*%hG  The magic dart hits the endoplasm.%h?.J....%hj5-------1%hA%h _The endoplasm jiggles. _You now have 5/7 mp.%hLo.****   endoplasm (%h6.....%ht4-------92%h%h# _The magic dart hits the endoplasm. _You now have 4/7 mp.%h %hu .******%hԔ (.......%h 3-------933Magic Dart%hĽ %h %hv | _The magic dart hits the endoplasm. _You now have 3/7 mp.%h %h1 %h %hu %h? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h*4%hw%hk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h73%hL:%hN>%hEf _%hG%hLK,%hh---4===%hk%h===5====%h====%hB%hBk6===%hŨ%h`,%h}%ha%h׭%hY%h,%hݳ%hQ===%h_%h,%h[%h,%h%h,%h %hL%h%hJ7====%h6%h%h,%h%h%h,%h%h%hK%h%hu%hz%hR====%h%hI%h%ho%h%h%h',%h%hk%h*,%h%h%h%h%h%h,%hc,%h%h7 _You open the door.%h3%h%h @  There is an open door here.%h %h+  _%h %h #........##..#.##+#. #........##..#.[.... #.........#..#<.)<..%h3 #............#.....# #.........##.+...... #..........###>..... #........#..## ###'#######.# #####..##.%hh-.# ##.###.# #....#.# #.#%h>#.##.##.# %h1810.8 (47.0)%h#F-1.8 (48%hf&%h)) _m - a white potion _MP restored: 7%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h) _%h<%h ,%h %h %h,%hW%h%h',%h%h>%h,%h%h%h,%h6%hH%h!,%h%h?!%h( #.# ##.### #.# # #.# ##### #.# #.# #.# #.# #.# #...... %h,#r###### Magic Dart  +#### ...#r   rat (asleep) ## #.#### ##.. #....#.#...# ##.##.#%hG019.8 (8.0)%h1,20.8 (9%h5%h 8V _A rat comes into view.%h' #.#  #.#  #.#  #.# #.# #.# #.# #.# #@# #.......# #r####### +####  ...#  ##   ##..     %h~ P #.#  #.#  #.#  #.# %h h#.# #.# #.# #.# #@# %hC W#.......# #r#######  +#### ...#  ##  %hx Q##..   %h^ %h3 %h %hʕ Z _A rat is nearby!%h޲  #.#  #.#  #.#  #.# #.# %h ~#.# #.# #.# #@# #.......# %h" #r####### +####  ...#  ##   ##..  %hɴ .   %hK p #.#  #.#  #.#  #.# #.# #.# #.# #.# %hP #@# #.......# #r#######  +#### ...#  ##  ##..   %hQ %hTX p _A rat is nearby!%h%hsf*****†%hW}&.....%h6----5=1.8 (1Magic Dart%h%h  _The magic dart hits the rat. _You now have 6/7 mp.%hg%htk%hp%ht _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%he %hCn 4%hp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%ho 3%h %h %h& : _%hs n%h0 %hQ %hؗ :----%h %h %h ,%h %h) ,%h %h v7====%h| %h( B%h" %h+ ,%h %h %h ,%hp %h_ %h{ R====%h& %h n%h7 %h %h` %h %h B%h@ ,%h %h/ %hD _  You see here a rat corpse.%h 3%h %h 7 _You open the door.%h   #.#   #.#  %h0  #.#   #.#   #.#  %h ######.#  ......#  †#######  - %h1 J  #........#+##   #.....r..#..Magic Dart  %hw X#.....r..# ## #  #........# ##.. #  #........+.#...# ## rr 2 rats (asleep)  #........##.$.†.##.  #........# #.....   #.#...#%h3 0398.0)%h= G-40.8 (19%h~ %h _2 rats come into view.There is an open door here. _MP restored: 7%h1%hk***†   rat%h:  The magic dart hits the rat....r.r%hLHs6----7===1.0) %hN%h;S _The rat squeaks loudly. _You now have 6/7 mp.%hq %h } **†%h 0..%he N #.#IndexError the Conjurer  #.#Octopode  #.#Health: 21/21 ========================  #.#Magic: 5/7=================-------  #.#AC: 1%h^ Str: 6  #######.#EV: 12Int: 22  #.......#SH: 0Dex: 10  #†#######XL:  3 Next: 100% Place: Dungeon:2  #@#Noise: =--------  Time: 1842.8 (1.0)  #........#+## e) +4 dagger  #.....†..#.. Cast: Magic Dart  #....†...# ## #  #........# ##.. #  #........+.#...# ##   #........##.$.†.##.   #........# #.....   #.#...#%h~   _You open the door. _2 rats come into view.There is an open door here. _MP restored: 7The magic dart hits the rat. _The rat squeaks loudly. _You now have 6/7 mp.%ht& 7/276/9----4 0% --%hA' PMagic Dart _The magic dart hits the rat.%h[, %h4  You have reached level 4! _Health restored: 27%h %h %h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h/%h8= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h3%h-%h$ _%h%hw-7==%h,%hJB%h%hB%hlP==%h%h,%hN%h,%h%h0!%h!%hU#%h#M8===%h3$%h%,%h&%h'%hL(%h(%h*%h~*%h*%h0===%h2B%h43,%h3%hB5%h5%h6%hd7%h7I9===%h]8%h:%hD<,%h<%h>%h@B%hB%hC,%hD%hdF%hGQ===%hJ%hwJ%hVL,%h!M%hN%h`P,%hEQ%hR%hVT,%hT%hV%hX%hyX%hX%h-_ _You open the door.%hZa@  There is an open door here.%hb%hb _%h[c%hd%h\hX%h;mB%h>oB%hqN _You now have 112 gold pieces (gained 10).%hr3%hWs%hXu%h$yB%ha  You see here a rat skeleton.%hЂ%hA _%h%h`B%hg%hS%hB%hO #.# ##... #######.# #... #.......#.# ##.# #†#######.# #># #'#######.# %hٟt### ........#.# ###+#### .....†..#.# #......# ....†...#.###..###.#### ........#.##..##@#....#- ........'.#...#.##.##.#  %hH........##...÷.##.†<#.#  ........#..##.......#.# #########.##.#...####.# %h7#.#!##........# #.###....###### #.......## ####...##%h086.8 (44.0)%hF-7.8 (45%hI%h  _n - the +5 short sword of Incongruity {heavy, rPois rC+ Dex+3} _MP restored: 9%h%h%hK%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h8%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hI%h7%h%h$ _%hn%h3n%h,,%hC%h,%h%h%h%h,%h%hu _k - 2 metallic grey potions (gained 1)%h3%h%hh%h%h%hn%h%h,%h%h8%hp,%h%hV%h%h~%h0%h#%h%h7%h%h%h&%h,%h%h)%h,%h%hB%hY%hy%h,%h%h B%h %h %h %h%h%hO%h",%hv%h%hX,%hS%hj%h ,%h%h%h<%h%h%h%h{%h%h%h!%h!%h"%hg#%h$%h_%%h%%h&%hK(%h(%hH)%h*%h\+%h+%hn,%h-%h.%h&/%h/%h.1%h1,%hk4N _You now have 123 gold pieces (gained 11).%h63%h8,%h9,%hd:%h2<%h5=%h=,%h1F%hOG,%hG%hgJ%hK,%h L%hN%hO,%h^P%hR%hVT,%hT%hX%h*Y,%hY%h[%h\,%hy]%hb`%ha%ha,%hOd%h[e,%he%hh7 _You open the door.%h/j3%hj%hm@  There is an open door here.%h#o%ho _%h p%h s%hIt,%ht%hw%hx,%h;y%h{%h)},%h}%hj%h,%h%h@%h,%h%h%h,%h%h@  There is an open door here.%hl%hڐ _%hZ%hۓ%h4,%h%h%hk,%h%hq_  You see here a rat corpse.%h#%h _%h!%h%hB%h:%hB%h\%h׬,%h$l  There is an open door here.%h\5 _%h  You see here a rat corpse. _%h,%h%h8%hQ%h,%h%h%h,%h%h%h6,%h%h%h,%hH%hn%h,%h%hO,%h%hP%hB%h,%hp%h%h,%h,%h,%hgn%h,%h%h%h%h,%h%hD%h%hT%h%h*%h%h%h@  There is an open door here.%hw%h _%hl%hA%h,%h8%h,%h,%h,%h %ha%h%h%h%hq%h%h%h%h%h %h %h %h %hB%h%hC%h%h%hI%h%h,%h%hA%h%,%h%hx!%h0#,%h$%h%%h2'%h'%h_(%h)%h+%h,%h,%h@/%h 1,%hT2%h8X%h&:%h;,%hx<%h5>%hY?%h?%hxA%h`On%hxP,%hJQ%hcT%h1V,%hW%hX%hZ,%h[%h\%h[^,%h_%hw`%ha,%hb%hQd%h`l#.##...#########.########### #.#..### #.### #.#... #>.## #.##... #.## #.##... #.###### #.# ###+ #......# #.. #......############ #...............@.# %hm-#.......#########.# #.#####.......# J# Magic Dart #.# #..####.###.# ..### #..#......#.# ....###..#.##.#.#.. J   endoplasm (wandering) .....##..#.##+#.### .....##..#.[# ......#..#<.)<..%hp-982.8 (9%ht@J.%hu,3.8 (96%h}y%h{C _There is an open door here. _You see here a rat corpse. _There is an open door here. _You see here a rat corpse. _There is an open door here. _An endoplasm comes into view.%hi #.#  #.# #>.## #.#  #.#  #.#  #..##########........@.#.#########J#. .# #..# #..#.%h kg...##..#.[....#..#<.)<..#%ho  #.#  #.# >.## #.#  #.#  #.#  #..##########........@.#.#########J#. .# #..# #..#....##..#.[..#<.)<%h>  _An endoplasm is nearby!%hO%hUC.%h$.%h8---2=4.8 (1.0)Magic Dart%h-%h! _The magic dart hits the endoplasm. _You now have 8/9 mp.%hpB4%hL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hϽ%hs%h%h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hS %hn 3%h* %h $ _%h %h e---%hP ,%h? %h ,%h %h ,%ho %h 9===%h %hI %h %h %hD %h %h ,%h %h %h %h  ;===%h %h %h ,%hr %h %h X%h %h %h! %h# %h$ %h% %h& %h' %h( ,%h@+ ,%h3 m## #.# ###+##### ..# #..  ..############  .............#  %h4 ...#########.#  #.......# #.# .  #..####.###.# ..S  #..#......#......#..#.##.#.#......-%h= #..#.##+#.######.#..#.[....# Magic Dart .#..#<.)<..#..#.....#################+##### .##.+............................ S   adder (asleep)###>...........## ####.†..##### #..##............# #....# ##...............# ##....#%hA 220017.0)%hDD F-2.8 (18%hYL %hP _An adder comes into view. _MP restored: 9%hX a #.#  #..#..#%hxY e.# #.# .  .# ..S  #.######..... #....@....... ############. [....#<.)<..#> ####.†    %ho  #.#  #..%hB ..#.# #.# .  .# ..S  #.######..... #....@....... ############. [....#<.)<%h > ####.†  %h %h> %h %hA ] _An adder is nearby!%h******S  %hT%hIS......%hh8---=3.0) %hV%h _The magic dart hits the adder. _You now have 8/9 mp.%h k_***** %hs%h%hzp..S...%hGc7------4%h)%h _The magic dart hits the adder. _You now have 7/9 mp.%h *.**%hi+....%h 6-----185Magic Dart%h%h( _The magic dart hits the adder. _You now have 6/9 mp.%h4 %h %h %hX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%hr%h%h0 _--..7==........-bMagic Dartb   bat (wandering)10.8 (5 .  A bat comes into view.-1.8 (6Magic Dart _The bat moves out of view.%h%hSJ%hOK%hL%hDM:==%hN%hO,%hIQ%hlR,%hoS%hU,%hWB%hc)8===%hc,%he,%h%hb22.8 (11.0)Magic Dartb   bat (wandering)%h%h%hZ _A bat is nearby!%h4k******b%h%h,%h...b...7---=3.8 (1.0) %h%h _The magic dart hits the bat but does no damage. _You now have 7/9 mp.%hB %hF E***†%h ...%h 6-----94Magic Dart%hs %hp _The magic dart hits the bat! _You now have 6/9 mp.%h~;%h=%heA%hI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h|%h%h%hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h)%h%h%h%hƚ$ _%hġ%h%h%h|8--%h;%h<%hN7==%h%h ,%h%h%h,%h,%h%h%h:==%h%h%hV%h%h!%h%%h%h,%h%h%hp,%hc8===%h#%h%h,%h%h,%h%hd,%h%h^;===%h%h%hn,%h%hl,%hk%h,%h%h,%h%h&I9===%h%h %h,%hv%h'%h,%hr%h%h+,%hP%h%hwQ===%h%h_%he #.# ###+#### #.. ## ## ###### .# ########.# #....###..# %hsh.....# #.# #.[......# ####.###.# #........# #......#.######....# #.##.#.#........@....#-.##+#.####....# #.[....# ..%S#Magic Dart #<.)<..# .. #.....####+#### +....S   ball python (constriction, asleep) %h#>....## ####.†..#### %h051.8 (27.0)%hF-2.8 (28%h6%%hT _A ball python comes into view.You see here a bat corpse. _MP restored: 9%h #.#  #..# ###### .  #....###..  #.# #.[.......  #......... ######......... .......@....... ##########..... [....# ..%S #<.)<..#.. #> ####.†    %h3  #.#  #.. ###### .  #....###..  #.# #.[....... %hr4 " #......... ######......... .......@....... ##########..... %h4 [....# ..%S <.)<..#..> ####.†  %hvC %hE %hFJ 6%%hsL b _A ball python is nearby!%h ******S  )The magic dart hits the ball python.%hZ,%hhc^ .....SJJ   endoplasm (wandering)S   ball python (constriction)The ball python hisses angrily.%heh8---=3.8 (1.0) %hHj%hm _An endoplasm comes into view. _You now have 8/9 mp.%hK&%h,a*****%%hI  The magic dart hits the ball python.%hj.....J.J%h[l7------204%hj%h{ _The endoplasm quivers. _You now have 7/9 mp.%h>*****%hi....J...6-----5%h _The magic dart hits the endoplasm. _You now have 6/9 mp.%hS**** %hנ\...J.5%h̡G-----6%hp6%%hΪ _The magic dart hits the endoplasm. _You now have 5/9 mp.%h e***% %h> %h|I "..J.%hJ k4------7%h&S 6%%h W _The magic dart hits the endoplasm. _You now have 4/9 mp.%h %h g**.%%h L...%%hx 3-----28Magic Dart%hg %h _The magic dart hits the endoplasm. _You now have 3/9 mp.%h4%h!%hz# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hf%h8Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a + unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + amulets of guardian spirit  d + unknown rings %hWands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)g + unknown potions  h + potions of magic (rare) Missiles (select all with ()i - boomerangs  j - darts  k - javelins  l - large rocks%h|wm - stones  n + throwing nets Miscellaneous (select all with }) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]%h1Z  f + unknown scrolls Potions (select all with !)  g + unknown potions  h + potions of magic (rare) Missiles (select all with ()i - boomerangs  j - darts  k - javelins  l - large rocks  m - stones  n + throwing nets Miscellaneous (select all with })o + Gell's gravitambourines  p + boxes of beasts  q + condenser vanes  r + lightning rods  s + phantom mirrors  t + phials of floods  u + sacks of spiders  v + tins of tremorstones Talismans %25%%ho + Gell's gravitambourines  p + boxes of beasts  q + condenser vane  r + lightning rods  s + phantom mirrors  t + phials of floods  u + sacks of spiders  v + tins of tremorstones Talismans (select all with %)w - quill talismans  x - maw talisman  y - serpent talismans %ha z - blade talismans  A - granite talismans  B - dragon-coil talismans  C - talismans of death  D - storm talisman  E - protean talismans  F - sanguine talismans  G - rimehorn talismans  H - spider talismans60%hE 2 z - blade talismans  D - storm talismansI - hive talismans  J - wellspring talismans  K - riddle talismans  L - lupine talismans71%h D - storm talismans  I - hive talismansM - inkwell talismans  N - fortress talismans  O - scarab talismans  %hkUP - medusa talismans82%hqd  w + quill talismans  I - hive talismans%h 't  w + quill talismans  x + maw talismans%h[ v  x + maw talismans  y + serpent talismans%hnx  y + serpent talismans  z + blade talismans%hΪx  z + blade talismans  A + granite talismans%hW~  A + granite talismans  B + dragon-coil talismans%h  B + dragon-coil talismans  C + talismans of death%hz  C + talismans of death  D + storm talismans%hz  D + storm talismans  E + protean talismans%h1^}  E + protean talismans  F + sanguine talismans%h~  F + sanguine talismans  G + rimehorn talismans%h |  G + rimehorn talismans  H + spider talismans%h_ x  H + spider talismans  I + hive talismans%h|  I + hive talismans  J + wellspring talismans%hY~  J + wellspring talismans  K + riddle talismans%hz  K + riddle talismans  L + lupine talismans%h {  L + lupine talismans  M + inkwell talismans%h[ }  M + inkwell talismans  N + fortress talismans%h} |  N + fortress talismans  O + scarab talismans%h<z  O + scarab talismans  P + medusa talismans%h  P + medusa talismans Other Items  Q - manuals8%ht L + lupine talismans  Q - manualsR + gold  S + spellbooks  T + runes  U + gemsbot%hZz  L + lupine talismans  P + medusa talismans%ho %hq  P + medusa talismans  Q + manuals%h %hb %h #.####+######### IndexError the Conjurer#..Octopode ##########%h 2# Health: 27/27 ======================== .........# ###### .# Magic: 3/9========---------------- ########.# #....###..# AC: 1Str: 6 .....# #.# #.[.......# EV: 12Int: 22 ####.###.# #.........# SH: 0Dex: 10 #......#.######.........# XL:  4 Next: 22% Place: Dungeon:2 #.##.#.#........@.......%h # Noise: =--------  Time: 2058.8 (0.0) #.##+#.############.....# e) +4 dagger #.[....#..%.# Cast: Magic Dart #<.)<..#.. #.....#################+######### +................................ #>...........## ####.†..######### #............# #....# .............# ##....# _The magic dart hits the endoplasm. %hS _You now have 5/9 mp. _The magic dart hits the endoplasm. _You now have 4/9 mp. _The magic dart hits the endoplasm. _You now have 3/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hR %h` %h! %h# %hI"Inventory: 14/52 slots Hand Weapons (go to first with ))  e - a +4 dagger (weapon)h - a +1 dagger of electrocution  n - the +5 short sword of Incongruity {heavy, rPois rC+ Dex+3} Scrolls (go to first with ?)  b - 4 scrolls labelled DUFFUS JECOONO  j - a scroll labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - a scroll labelled QAIS BYILU  g - a scroll labelled ZAKLUCAWOTTA Potions (go to first with !)  i - a cyan potion  l - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magic  d - a viscous red potion  m - a white potion%h D %hHJ#.####+######### IndexError the Conjurer%hJ#..Octopode ########### Health: 27/27 ======================== %hiK.........# ###### .# Magic: 3/9========---------------- ########.# #....###..%hL# AC: 1Str: 6 .....# #.# #.[.......# EV: 12Int: 22 %hL[####.###.# #.........# SH: 0Dex: 10 #......#.######.........# XL:  4 Next: 22% Place: Dungeon:2 #.##.#.#........@.......%hN"# Noise: =--------  Time: 2058.8 (0.0) #.##+#.############.....# e) +4 dagger #.[....#..%.# Cast: Magic Dart #<.)<..#.. #.....#################+######### +................................ #>...........## ####.†..######### #............# #....# .............# ##....# _The magic dart hits the endoplasm. _You now have 5/9 mp. _The magic dart hits the endoplasm. _You now have 4/9 mp. _The magic dart hits the endoplasm. %hqO_You now have 3/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hX9%%h:^%hf%hh%h Wield or unwield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  e - a +4 dagger (weapon)h - a +1 dagger of electrocution  n - the +5 short sword of Incongruity {heavy, rPois rC+ Dex+3}[?] describe selected [!] equip|wield[tab] equip|unequip %hL %h...........## ####.†..######### #............# #....# %hkZ .............# ##....# _The magic dart hits the endoplasm. _You now have 5/9 mp. _The magic dart hits the endoplasm. _You now have 4/9 mp. _The magic dart hits the endoplasm. %hZ _You now have 3/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%ha  You unwield your +4 dagger.  You feel agile.%he 3-9.8 (1n) +5 short sword of Incongruity {heavy, r%hi 6%%hk ] _n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3}%h' %hsDrop what?14/52 slots (_ for help) Hand Weapons (select all with ))  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3}h - a +1 dagger of electrocution  e - a +4 dagger Scrolls (select all with ?)  b - 4 scrolls labelled DUFFUS JECOONO  j - a scroll labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - a scroll labelled QAIS BYILU  g - a scroll labelled ZAKLUCAWOTTA Potions (select all with !)  i - a cyan potion  l - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magic  d - a viscous red potion  m - a white potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%h((1 turn)  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3}  h + a +1 dagger of electrocution[Enter] accept (1 chosen)%h,2 turns)  h + a +1 dagger of electrocution  e + a +4 dagger2%h7%hOE#.####+######### IndexError the Conjurer#..Octopode ########### Health: 27/27 ======================== .........# ###### .# Magic: 3/9========---------------- ########.# #....###..# AC: 1Str: 6 .....# #.# #.[.......# EV: 12%hGtInt: 22 ####.###.# #.........# SH: 0Dex: 13 #......#.######.........# XL:  4 Next: 22% Place: Dungeon:2 #.##.#.#........@.......# Noise: ---------  Time: 2059.8 (0.0) #.##+#.############.....# n) +5 short sword of Incongruity {heavy, r #.[....#..%.# Cast: Magic Dart #<.)<..#.. #.....#################+######### +................................ #>...........## ####.†..######### #............# #....# .............# ##....# %hqK_You now have 4/9 mp. _The magic dart hits the endoplasm. _You now have 3/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You unwield your +4 dagger.  You feel agile. _n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3}%hP%hV6%%h+kB60.8 (1%hn%hEvd % _You drop a +4 dagger.%hy`4==1.8 (2%h}%h%h6%%h< _You drop a +1 dagger of electrocution.%h% %hگ %h" %h ,%ht X%h ==%h( ,%h %h ,%h %h ,%hj %h ,%hA %h %h# U5===%hl %h$ ,%h %hf ,%hl %hS ===6======%h( B%h ,%ht %h ,%h %hl ,%h$! %h" %h-# N7==%h# %hy% ,%h& %h( %h( %h ) %ha* %h* %hh+ %h, %h8- :==%h- %h70 ,%h|1 %hw4 ,%h5 %hj9 ,%h9 %h; ,%hg= %h? 98%h/@ *===%hTA %hC ,%hoE %h( %h - }*%****%h X.%....%hm5 s7------5-2%hb6 4Magic Dart%h&< 6%%h? _The magic dart hits the hobgoblin. _You now have 7/9 mp.%ḫ J%%%hZ 8-%h 8%%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h=H%%%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _---%hy8===%h%h%hZ%h %h%h%h%h%h%h%hM===%h9%h%h9%h%h%h3 %h %h %h%h%h%h%h%h%h%h%hP9%h ===%h%hX%hb"%h$%hb%%h'%hg)%h+%hZ,%h?.%h^0%h2%hk3%h5%hXD%hD5#### %hE?..# #####. %h=F...# ###### #..# #.....#%hF.# #....###..#### #.# %hG #.# #.[........%%h%H+#(#...#%hH.# #............# #.#.#. .%hiI(#.######.....%hJO# #.#.#)# %hJ.#........)..........# #.#.#.# .%hJK=############..%hLQ# #...†.# %hLJ.# #..%h[M=# ###.###%hM- %hN.# #..(.....# #.# %hP}#################+###########.# ..............................#....## ####.†..####### #....## ##....## #.....# #############.#####%hV%hV%%haW31%hW 9.0)%h?]%h]===%h~^-%h _%2.8 (20%h4d%hd%%hge%hk %hwl %hm_e - a maw talisman %hm4_MP restored: 9%h>n%hKG _%hH%hVK%hM,%h O%hQ%hS%hST%hsU%hX%h[%hU\%hL^%hjU  h - a maw talisman%hl%h@ye _You see here a hobgoblin corpse.%h{%h?|%h}%h%ha%h%hx%h %h,%h%h<%h,%hۚ%h %h,%h%%h%h,%he%hV%h_,%h(%h~7 _You open the door.%hg4%h%h;@  There is an open door here.%h%ha _%h%h*%h3B%hBl  You see here a frilled lizard skeleton.%h%h _%h%h%h,%h%heB%h%h%hq%hG%h%h=%h%h %h7 _o - a maw talisman%h%h%h %h %h %h ,%h %h,%h%h%h,%h%h%h,%h%h%h,%h%h%h,%h%h[%h~ B%hY!%hn",%hj#%hV%%h'%hu(%h)%h,%h(/,%h1%h3%h+5%h6,%h7%h9,%h:%hc<%h>,%h?%h@%hxC,%hD%h}F%hH,%h.I%hJ%hqL,%hM%hXT #># ######.  ### #.  #.# #.# #.# ##.######  #.......#  #..####.##  %hY#@.#†?..<#  #..#.###.#  #.... ..#  #.###.##.# #.# ...# #.# #.# #.# ..# #.# #.# %h>]-75.8 (43%h_,6.8 (44%hc%hnd _p - a wand of polymorph (10)%h|%hDrop what?16/52 slots (_ for help) Hand Weapons (select all with )) %h!y n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3} Wands (select all with /)  p - a wand of polymorph (10) Scrolls (select all with ?)  b - 4 scrolls labelled DUFFUS JECOONO  j - a scroll labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - a scroll labelled QAIS BYILU  g - a scroll labelled ZAKLUCAWOTTA Potions (select all with !)  i - a cyan potion  l - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magic  d - a viscous red potion  m - a white potion %hRTalismans (select all with %)e - a maw talisman  h - a maw talisman  o - a maw talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%h  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3}  l - a lumpy grey potion%h&(1 turn)  l - a lumpy grey potion  h + a maw talisman[Enter] accept (1 chosen)%hY2 turns)  h + a maw talisman  o + a maw talisman2%h#># ######.#IndexError the Conjurer####.#Octopode#.#Health: 27/27 ========================#.#Magic: 9/9========================#.#AC: 1Str: 6 ##.######EV: 12Int: 22#.......#SH: 0Dex: 13#..####.##XL:  4 Next: 25% Place: Dungeon:2#@.#†?..<#Noise: ---------  Time: 2176.8 (0.0)#..#.###.#n) +5 short sword of Incongruity {heavy, r#.... ..#Cast: Magic Dart#.###.##.##.# ..%hK.##.# #.##.# ..##.# #.#h - a maw talisman _You see here a hobgoblin corpse. _You open the door. _There is an open door here. _You see here a frilled lizard skeleton. _o - a maw talisman _p - a wand of polymorph (10)7.8 (18.8 (2%h %h !1 _You drop a maw talisman. x2%hV Inventory: 14/52 slots Hand Weapons (go to first with ))  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3} Wands (go to first with /)  p - a wand of polymorph (10) Scrolls (go to first with ?)  b - 4 scrolls labelled DUFFUS JECOONO  j - a scroll labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - a scroll labelled QAIS BYILU  g - a scroll labelled ZAKLUCAWOTTA %h Potions (go to first with !)  i - a cyan potion  l - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magic  d - a viscous red potion  m - a white potion Talismans (go to first with %)e - a maw talisman%h" #># ######.#IndexError the Conjurer####.#Octopode#.#Health: 27/27 ========================#.#Magic: 9/9========================#.#AC: 1Str: 6 ##.######EV: 12Int: 22#.......#SH: 0Dex: 13#..####.##XL:  4 Next: 25% Place: Dungeon:2#@.#†?..<#Noise: ---------  Time: 2178.8 (0.0)#..#.###.#n) +5 short sword of Incongruity {heavy, r#.... ..#Cast: Magic Dart#.###.##.##.# ..%hu [34m.##.# #.##.# ..##.# #.# _You see here a hobgoblin corpse. _You open the door. _There is an open door here. _You see here a frilled lizard skeleton. _o - a maw talisman _p - a wand of polymorph (10) _You drop a maw talisman. x2%h(U Pick up what? 14/52 slots (_ for help) Talismans (select all with %)a - a maw talisman  b - a maw talisman [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%ha. %h7 %hNB #># ######.#IndexError the Conjurer####.#Octopode#.#Health: 27/27 ========================#.#Magic: 9/9========================#.#AC: 1%hE Str: 6 ##.######EV: 12Int: 22#.......#SH: 0Dex: 13#..####.##XL:  4 Next: 25% Place: Dungeon:2#@.#†?..<#Noise: ---------  Time: 2178.8 (0.0)#..#.###.#n) +5 short sword of Incongruity {heavy, r#.... ..#Cast: Magic Dart#.###.##.##.# ...##.# #.##.# ..##.# #.# _You open the door. _There is an open door here. _You see here a frilled lizard skeleton. _o - a maw talisman _p - a wand of polymorph (10) _You drop a maw talisman. x2  Okay, then.%hK %hN %hU %h,W . _%h3%h%h %h#%h-$ _%hN,%h#X%h&&,%h+(%hG+%h-,%h/%hT;#># ######.#  ### #.# %hC.#.# %hDJ#.# #.# ##.###### #.......# #..####.## #%.#÷@..<# #..#.###.# %hiK#........# #.###.##.##.# ....##.# #.#.##.# ...##.# .#.##. .###%hKL%82.8 (4%hNN%hO$3.8 (5%hS%hV%h$\There is an open door here. _You see here a frilled lizard skeleton. _o - a maw talisman _p - a wand of polymorph (10) _You drop a maw talisman. x2 _Okay, then.h - a scroll labelled UGACIJ POWK%h Y%h>B%h8%h*>%hA@%h\A%hKh%h}n%hqs%h v%h}%hL%h%h%hS%h%h%hh%h%h %h%h,%h^%h%h<%h%hֲ%h%hU,%h%h%h,%hI%h%h ,%hi%h%hC,%h%h%hN,%h%h%h8,%h~%h%h:,%h}%h-%h,%h@%h%h,%h%h%h%h%h%h%h%h%h%h%h%h%h%ho%h^,%h%hg%hK%ha%h%h%h& %h %h %hM%h%h%h%hC%h%h%h%hu%hr%h2%h %h#%h$%h%%h+'%hy)%h;+%h+%hY-%h/%hb1%h 2%h3%h5%h7%h8%h:%h]<%hI>%h?%h@%hC%hE%hF%hvH%hqK %h!L %hLThere is an open door here.%hN%hP %hP_%hS%hX%h+],%hR`%hd%hh%h=j%hm%hr%h`w%hx%hz%h}%h,%hق%h%h<,%hj%hb%h,%h%hە%hp,%h%h%h1,%h%hg%h,%h?%h%h%hi%h̯%h%h%hh%h޶%h%hٿ%h%h%h3%hf,%h"%h%hJ,%h %h%h%h%h%ha%h%h%h%h$#######.#############........# ....................'..>.....# #######.#############........##.# #........##.# #........##.# #.......)#####.# #............#.###############+##########.........@.......#245.8 (62.0) ######################..## %h!.........# ###### #..## ########.# #....###..#### # .....# #.# #.[.....†.# # ####.###.# #............# #  #......#.######............# #  #.##.#.#........)..........# #  #.##+#.############........# # %h%h%hE _Done exploring.%hm %hNn %ho %h} }......0.0)........%h[~ %hY %hr [ _Done exploring.%h3%h%h?4%h%hE _Done exploring.%h%h%hF%hJ? _Done exploring.%h %h Level 2 of the Dungeon <<<<>>>>(Press ? for help) #.####.#  ###########.# #.###########  #...........# #.##........#  #.##############.#############........#  #.####..†....................'..>.....#  #.##...#########.#############........#  #.#..####.#%hM I#........#  #...###.##........#  #>.###.##.......)##########  #.###.##.................#  #.#######.###############+#############.#  #......##.........@.......##.#  #......########################..######.#  #.................# ###### #..##.....#  %h! "#.......#########.# #....###..#### #.#####  #.#####.......# #.# #.[........†.# #(#...#  ####.# #..####.###.# #............# #.#.#.#  #....### #..#......#.######............# #.#.#)#  ##......###..#.##.#.#........)..........# #.#.#.#  %h9 #........##..#.##+#.############........# #...†.#  #........##..#.[....##........# ###.###  #.........#..#<.)<..##..(.....##.#  #............#.....#################'###########.#%ha \>@%hP %h6~#######.#############........#IndexError the Conjurer ....................'..>.....#Octopode #######.#############........#Health: 27/27 ========================#.##........#Magic: 9/9========================#.##........#AC: 1Str: 6 #.##.......)#### EV: 12Int: 22#.##............ SH: 0Dex: 13#.###############+######### XL:  4 Next: 25% Place: Dungeon:2#.........@.......#%hGNoise: ---------  Time: 2245.8 (0.0) ######################..## n) +5 short sword of Incongruity {heavy, r .........# ###### #..## Cast: Magic Dart ########.# #....###..#### # .....# #.# #.[........†.# # ####.###.# #............# #  #......#.######............# #  #.##.#.#........)..........# #  #.##+#.############........# #  _Okay, then. _h - a scroll labelled UGACIJ POWK _There is an open door here. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _%hfM%hSn%hY%hZ%h]7 _You open the door.%h_3%ha%hi  There is an open door here. _%hrpn%hǁ4%hf .#  .#  .# ########## .# #........# .#######........# .......'# 59.8 (14.0) .........#  # #........# %h)4 .# #........## #.......)########## .# #.................# .###############'#############.# .................# #.#######%hR..# #####.#%h%hq%h: %hU_There is a stone staircase leading down here.%h'%h:)%h-%h2%h|8960.0) _%h<%h>9....###### ........## ........ #......# #......#  #.).?..#  #......# 3 #..$@..#  ########  %h?%h\@%hD%h) 1.6 (1.8 _You climb downwards. _There is a stone staircase leading up here.%hm3%h3%h@%h9%h$ _%h _You now have 137 gold pieces (gained 14).%ho _j - 2 scrolls labelled INAUHOC HAEG (gained 1)%h #. g.#. #.?.  .## # ..##. .##.##... ........######..(....@.....#######.#............#...#......##Magic Dart#####......##.)....##......#g   goblin (asleep)#...<..#########%ho9.6 (8.070.6 (9%h9s _A goblin comes into view. It is wielding a +0 club.%hhq  You aren't carrying any pieces of jewellery.%h7%hl%hd. _%h; ******g  The magic dart hits the goblin.%h%hFN.g.....%hŜd8---==1.6 (1%hH%hu@ _The goblin shouts! You hear an angry hiss. %hBb_You now have 8/9 mp.%h %hn x)*****%hb %hd .%he .%hg .%hh .%h j .%h %h7 7%h7 !------%h3 6%h E-2Magic Dart%h& %hB  %h] %h^ &_The magic dart hits the goblin. %h_ L_You now have 7/9 mp.%hR %h - _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h %ha Level 3 of the Dungeon<(Press ? for help) %h C    #.   ..  #.   #)   ?.   .   .## .#   # ..##.   .##.##...   ........######   ..(....@.....####   ###.#............  #...#......##  %h %#####......#  #.)....#  #......#  #...<..#  ########        %h =@<%hUIndexError the Conjurer#...Octopode#.#)Health: 27/27 ========================?. .Magic: 7/9==================------.## .#AC: 1Str: 6 # ..##.EV: 12Int: 22.##.##...SH: 0Dex: 13........######XL:  4 Next: 26% Place: Dungeon:3..(....@.....####Noise: =--------  Time: 2272.6 (0.0)###.#............n) +5 short sword of Incongruity {heavy, r#...#......##Cast: Magic Dart#####......##.).%hY;...##......##...<..######### _The goblin shouts! You hear an angry hiss. _You now have 8/9 mp. _The magic dart hits the goblin. _You now have 7/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h}\%h]$ _%hfX%hg%hmj%hl%hm%hmn%hrp%hr,%hqt%hu%hw,%hx%hz%h.|,%h`}%hم.##.##...........###### ..(..........#######.#............#...#......########......# #.)....# #......#  ## -8.6 (6 ########  %h8-%h<%hΎa _There is a stone staircase leading up here.%hOt8===9.6 (1 _%hO . %hP /## .# .# .# ########## .# #........# %h-Q :.#############........#2 .............'..@.....# .#############........# .#%hQ #........# .##........# .##.......)########## %heR .##.................# .###############'#############.# .................##.# ###############..#%hR $#####.#%hvS <===%h7Z %h .81.1 (2.5%h  _You climb upwards. _There is a stone staircase leading down here.%hNU %h] bLevel 2 of the Dungeon <<<<>>>>(Press ? for help) ########  #......#  %h_ ?#.####.#  ###########.# #.###########  #...........# #.##........#  #.##############.#############........#  #.####..†....................'..@.....#  #.##...#########.#############........#  #.#..####.##........#  #...###.##........#  #>.###.##.......)##########  #.###.##.................#  #.#######.###############'#############.#  #......##.................##.#  #......########################..#%ha #####.#  #.................# ###### #..##.....#  #.......#########.# #....###..#### #.#####  #.#####.......# #.# #.[........†.# #(#...#  ####.# #..####.###.# #............# #.#.#.#  #....### #..#......#.######............# #.#.#)#  ##......###..#.##.#.#........)..........# #.#.#.#  #........##..#.##+#.############........# #...†.#  #........##..#.[....##........# ###.###%h\O@>%ho%huIndexError the ConjurerOctopode ##Health: 27/27 ======================== .#Magic: 8/9=====================--- .#AC: 1Str: 6 .###########EV: 12Int: 22 .##........#SH: 0Dex: 13 .#############........#%hi.XL:  4 Next: 26% Place: Dungeon:2 .............'..@.....#Noise: ---------  Time: 2281.1 (0.0) .#############........#n) +5 short sword of Incongruity {heavy, r .##........#Cast: Magic Dart .##........# .##.......)########## .#%h`#.................# .###############'#############.# .................##.# ###############..######.# _You now have 7/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.%h%hÇ%hȈ%hڍP _%hڎ,%hn%h%h,%h>%h8@  There is an open door here.%h%h _%h%h0%h%hG%hқ%hr%h%h,%h%hm,%h%hv%h%hI9===%h%hx4 _Magic restored.%h%h3%h%h%h,%h%h%h,%h%hp%h ;===%h%hγ%h̴,%hm%h%h%h4,%h%h%h),%h%h%h;,%h%h,%hf%h%h%h;,%hd%hz%ha,%h%h%h,%hG%hf,%h%h%h%hK,%h%hh%h,%h%h=%h%h%h&  %h(Things that are here:  a jackal skeleton; a jackal skeleton%h%hk _%h %h%h%hi,%ho%h%h3,%h0%h%h,%h %h%hP,%hQ%hI%h,%h%h%h,%h?#.####.############.# #.# #...........# #.# #.##############.# #.####..÷......... #.##...#########.# #.#..####.# %h#...## #.# #@.## #.#312.1 (31.0) #.## #.# #.#######.# #......##.. #......## #..........  #.......###.  #.#####.......# #.  ####.# #..####.###.%hSE %h%hv%h  There is a stone staircase leading down here. _MP restored: 9%h %h %h %h$ %h) 83.1 (1.0) _%h- %h T## .#.. .. # #.# .# .# %h` ..##.##.# .......#.# #........  #. ###)S.#  3?. #..@#  .## #.###  # ..##.  .##.##.............(..........####S   ball python (constriction, wandering)###.#............#...#......########......#%h$ %h %h =S.%hB =8 (1.7Magic Dart%hsG %hlJ } _You climb downwards. _There is a stone staircase leading up here.%hF%hZJ[†*%h81)%h8---7=40Magic Dart%h%h8 _The magic dart hits the ball python. _You now have 8/9 mp.%hZ %h %hz %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h& %h) %h- %h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)²%hz*²%h,²%h,0²%hb5²%h:5-5 _²%h<²%hs~#.####.# ###########.# #.# #...........# #.# #.##############.# #.####..÷......... #.##...#########.# #.#..####.# #...###.#2 #@.###.# #.###.# ²%hq#.#######.# #......##.. #......########### #.................  #.......#########.  #.#####.......# #.  ####.# #..####.###. ----²%h ²%hl-7.3 (2.5²%hqp²%hr} _You climb upwards. _There is a stone staircase leading down here.ò%hLevel 2 of the Dungeon <<<<>>>>(Press ? for help) ########  #......#  #.####.#  ###########.# #.###########  #...........# #.##........#  #.##############.#############........#  #.####..÷....................'..>.....#  #.##...#########.#############........#  #.#..####.##........#  #...###.##........#  #@.###.##.......)##########  #.###.##.................#  #.#######.###############'#############.#  #......##.................##.#  #......########################..######.#  #.................# ###### #..##.....#  #.......#########.# #....###..#### #.#####  #.#####.......# #.# #.[........†.# #(#...#  ####.# #..####.###.# #............# #.#.#.#  #....### #..#......#.######............# #.#.#)#  ##......###..#.##.#.#........).....ò%hQ.....# #.#.#.#  #........##..#.##+#.############........# #...†.#  #........##..#.[....##........# ###.###ò%hM[#.##...###.#############........##.#..### ##........##...## #........#@.## #.......)############ .........# ##'#############.#.....# #....# #.#..##..# #####.#................# ###### #..# #.....#....#########.# #....###..#### #.#####.#####.......# #.# #.[........†.# #(#...####.# #..####.###.# #......# #.#.##....### #..#......#.............# #.#.#)##......###..#.##.#.#)...# #.#.#........##..#.##+#.........# #...†#........##..#.[....# #........# ###.###.........#..#<.)<..# #..(.....# ò%hD_ #.##............#.....#################'###########.##.........##.+.......................##..........###>...........#######.÷..#############..#..##............# #....###'#######...............# ##....# #.# #####..##.......##ò%hx t  ###########.# #.###########  #...........# #.##........#  #.##############.#############........#  #.####..÷....................'..>.....#IJ%hзIJ%hV#.####.# IndexError the Conjurer###########.# #.# Octopode#...........# #.# Health: 27/27 ========================#.##############.# Magic: 8/9=====================---#.####..÷......... AC: 1Str: 6 #.##...#########.# EV: 12Int: 22IJ%h#.#..####.# SH: 0Dex: 13#...###.# XL:  4 Next: 27% Place: Dungeon:2#@.###.# Noise: ---------  Time: 2317.3 (0.0)#.###.# n) +5 short sword of Incongruity {heavy, r#.#######.# Cast: Magic Dart#......##..#......############................. #.......#########. #.#####.......# #. ####.# #..####.###.  _There is a stone staircase leading up here. _The magic dart hits the ball python. _You now have 8/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use IJ%hZ to cast anyway.) _You climb upwards. _There is a stone staircase leading down here.IJ%hIJ%hIJ%h$ _IJ%hnIJ%hIJ%h,IJ%hIJ%h-IJ%h5IJ%h,IJ%hIJ%h_9===IJ%hIJ%h\4 _Magic restored.IJ%hUIIJ%h>XIJ%hl   Things that are here:  a jackal skeleton; a jackal skeletonIJ%h] IJ%h  _IJ%h IJ%h IJ%h IJ%hT;===IJ%hIJ%hIJ%hIJ%hz,IJ%hIJ%h;IJ%h>XIJ%hBIJ%hG^ IJ%h$I: There is an open door here.IJ%hJ5 _IJ%hKIJ%hSa ## .# .# .########### .##........# .#############........# .............'..@.....# 48.3 (31.0) .#############........# .##........# .##........# .##.......)# .##..........# .###############'#######.# .................# #.# ###############..# #####.#IJ%hRfIJ%hZgIJ%hi  There is a stone staircase leading down here. _MP restored: 9IJ%h IJ%h $IJ%h Level 2 of the Dungeon <<<<>>>>(Press ? for help) ########  #......#  #.####.#  ###########.# #.###########  #...........# #.##........#  #.##############.#############........#  #.####..÷....................'..@.....#  #.##...#########.#############........#  #.#..####.##........#  #...###.##........#  #>.###.#IJ%h #.......)##########  #.###.##.................#  #.#######.###############'#############.#  #......##.................##.#  #......########################..######.#  #.................# ###### #..##.....#  #.......#########.# #....###..#### #.#####  #.#####.......# #.# #.[........†.# #(#...#  ####.# #..####.###.# #............# #.#.#.#  IJ%hw #....### #..#......#.######............# #.#.#)#  ##......###..#.##.#.#........)..........# #.#.#.#  #........##..#.##+#.############........# #...†.#  #........##..#.[....##........# ###.###IJ%h =@>Ų%h*m#........##..#.##+#.############........# #...†.##........##..#.[....# #........# ###.####.........#..#<.)<..# #..(.....##.##............#.....#################'######.##.........##.+...........................##..........###>............÷..##############........#..##............# #....####'#######...............# ....##.# #####..##.......# ##.# ##.###############.####Ų%h##.# #......# #.......##.# ##### ######.# ##.# #...# #.# ##.......##.#####.#.# #.#####.##.#.# #.....#........##.#.#####.# #####.....#.#.# #.# ##.........########.#.# #.# #.........######.......# ##.#####.##†#######.# #.# #># ######.###'#######.# #.# ### #.##........#.# ###'#####.##.....†..#.# #......#  #.#Ų%hm \>>Ų%h| #.##...#########.##..# #.#..### #.# #..# #...## #.# #........# #>.## #.# #.......)#### #.## #.# #Ų%h..# #.###### #.########'#.# #......# #..........#.# #......########################.#####.# #.................# ###### ##.....# #.......#########.# #....###..#### #.##### #.#####.......# #[......†.# #(#...#####.# #..####.......# #.#.#.##....### #..#......#.####.....# #.#.#)###......###..#.##.#.#........)......# #.#.#.##........##..#.##+#.############........# #...†.##........##..#.[....# #........# ###.####.........#..#<.)<..# #..(.....##.#Ų%hP #............#.....#################'###########.# #.........##.+.............................# #..........###>...........#######.÷..############# #........#..##............# #....# ###'#######...............# ##....#Ų%h1 #.# #####..##.......# #.....#Ʋ%hr#........##..#.##+#.#..# #...†.##........##..#.[....# #..# ###.####.........#..#<.)<..# #..(.....# #.##............#.....#################'#####.##.........##.+..................#..........###>............÷..##........#..##......# #....####'#######...............# ##....##.# #####..##.......##.# ##.###############.# #...........# #.# ##### ###.# #.# #...# #.# # #.#####.#.# #.#####........# #.#.....#.# #.....#........# #.#.#####.# #####..........# #.#.# #.#Ʋ%hx ##.........########.#.# #.# #.........######.......#.# #.# ##.######†#######.# #.# #># ######.###'#######.# #.# ### #.##........#.# ###'#### #.##.....†..#.# #......# #.#Ʋ%h3 Ʋ%hGG IndexError the ConjurerOctopode ##Health: 27/27 ======================== .#Magic: 9/9======================== .#AC: 1Str: 6 .###########EV: 12Int: 22 .##........#SH: 0Dex: 13 .#############........#XL:  4 Next: 27% Place: Dungeon:2 .............'..@.....#Noise: ---------  Time: 2348.3 (0.0) .#############........#n) +5 short sword of Incongruity {heavy, r .##........#Cast: Magic Dart .##........# .##.......)########## .##.................# .###############'#############.# .................##.# ###############..######.# _There is a stone staircase leading down here. _Magic restored. Ʋ%hI _ Things that are here: _a jackal skeleton; a jackal skeleton _There is an open door here.  There is a stone staircase leading down here. _MP restored: 9Ʋ%hkN Ʋ%hP Ʋ%hP $ _Ʋ%hbU ,Ʋ%h&V ,Ʋ%hW Ʋ%hZ Ʋ%h\ ,Ʋ%h] Ʋ%h` Ʋ%hc ,Ʋ%hd Ʋ%hh Ʋ%hi ,Ʋ%h=k Ʋ%hOn Ʋ%ho ,Ʋ%heq Ʋ%ht @  There is an open door here.Ʋ%hv Ʋ%hBw  _Ʋ%hx Ʋ%hF{ Ʋ%h| ,Ʋ%hG~ Ʋ%hp Ʋ%h ,Ʋ%hM Ʋ%h. Ʋ%h ,Ʋ%h Ʋ%hQ Ʋ%h8 ,Ʋ%hّ Ʋ%hh Ʋ%h~ ,Ʋ%h Ʋ%h Ʋ%h{ ,Ʋ%h Ʋ%hY BƲ%hF Ʋ%hy Ʋ%h ,Ʋ%h Ʋ%h Ʋ%h Ʋ%h Ʋ%h Ʋ%h" Ʋ%h6 XƲ%h Ʋ%h= Ʋ%hI Ʋ%h  There is an open door here. _Ʋ%hZ Ʋ%h ,Ʋ%hV Ʋ%h! l  You see here a frilled lizard skeleton.Ʋ%h Ʋ%h$  _Ʋ%h Ʋ%h Ʋ%h ,Ʋ%h Ʋ%hP Ʋ%h Ʋ%h8 Ʋ%h Ʋ%h6 Ʋ%hy Ʋ%h Ʋ%h Ʋ%h4 Ʋ%hl Ʋ%h Ʋ%h Ʋ%h Ʋ%h Ʋ%h Ʋ%hG Ʋ%hS Ʋ%h Ʋ%h( Ʋ%h Ʋ%h Ʋ%h Ʋ%h Ʋ%hB Ʋ%h% Ʋ%hr Ʋ%h Ʋ%h Ʋ%hz Ʋ%h Ʋ%hK Ʋ%h Ʋ%h Ʋ%h Ʋ%h ,Ʋ%h Ʋ%h Ʋ%h Ʋ%h Ʋ%h, Ʋ%h5 Ʋ%h ,Ʋ%h Ʋ%h Ʋ%h ,Ʋ%hW ## ######.# #.......# .##.# ##.......# .#.#####........##.....#........######..........###.........# #.........##### ##.#####......# .# #@# ######.#82.3 (34.0)Ʋ%h  ### #.# '#### #.# ....# #.# ###.#####.# #.#....###.##### .##.##.......  Ʋ%h H##.÷<#.# #..####.  .....#.# %.#÷... Ʋ%h Ʋ%h Ʋ%h c _There is a stone staircase leading down here.Ʋ%h8 Ʋ%h; Ʋ%h@ Ʋ%hG Ʋ%hT q3.3 (1.0) _%Ʋ%hV ##.....## Ʋ%h #.......#  .###.......##  ............###  .............  #....)...##.  #........... 3 #...@...#  ##.....##  ##...##Ʋ%h  #.### #. .. .. #.. Ʋ%hƲ%h Ʋ%ht-4.0 (1.7Ʋ%h{wƲ%h z} _You climb downwards. _There is a stone staircase leading up here.%h0%h3%hv%h%hP _%he,%h/%h%h%h%h %h%h%h<%h}%h%hi............. #....)...##. #........... #...<...#%h ##.....##  ##...##  #.### #.#.###.# #......@# ##.###......J.# ##.#Magic Dart#... .(#.# #.#.#J   endoplasm (asleep) #.#.. #.##..%h-8.0 (4.0%h+9.0 (5%h %h] _An endoplasm comes into view.%h %h [****.%h *.....%hG 8---30=90.0 (1Magic Dart%h %h _The magic dart hits the endoplasm. _You now have 8/9 mp.%hd%hk%hr%hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hQ%hݱ4%hŵ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h=%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h;3%hk%h%h$ _%h X%h,%h%hhO---%h%hI,%h%h,%h%h,%h%hZ_9===%h%h4 _Magic restored.%h3%h%hh%h%hq%h!%hw%hM,%h%h%hQ===%h%h~%h,%hh%h%h,%h%h %hs%h}%h$%h%hs ,%h %hc %h ,%hq %h4 %h ,%h %hD %h %hx %h %hP %h ,%hY %h %h ,%h %h %h ,%h %h ! %h" %hV# %h# %hk' %h?) ,%h* %h, %h. ,%h/ %h1 %h3 %h>4 %h4 %hi6 %hF8 %h8 %h9 %h= %h? ,%hA %hC %hE ,%h ,%h` %h %hM ,%h %hr ,%h %hr  _b - 5 scrolls labelled DUFFUS JECOONO (gained 1)%h 3%h' %h %h ,%h %hS %h ,%h %hż %hӾ ,%h< %h %h %h %h? %h %he ,%h %h %h ,%h6 %h %h\ ,%h %h %h ,%h^ %h %h ,%h %h< %h  ....####....##l #....)......##. ....######..... . ...#####...#.# ... ...##.... #.# #.##..#. #.# #..##. ###.##### #.#####.... #...@...###........†.- #.........##...#####).#...............## #..<#Magic Dart.............#..####.###%h ).............#....##..#.....[....##.##....#l   frilled lizard (wandering)...................#####.##########..(..........####.#........%hb 1444.0 (54.0)%hT .A frilled lizard comes into view.%h z-5.0 (55Magic Dart%h %hu _The frilled lizard moves out of view. _MP restored: 9%h3R} _%hUX%h1YX%hJ\B%hm]%h_%h %h H ##...# #.# l.....# #..(#.# #.# ..... ....#.#.###.###.....#..###.#..##..#.... .. #.##.....#. # # #.#####...# ....####....# .##....)....%h &#..###.@........######.54.0 (9.0)#......####...........##.## ... ...##.Magic Dart.... #..# #.# #.##..## ##.# #.# #..## ###.##### #.#####... l   frilled lizard (wandering) #.......###........† #.........##...#####)#...............## #..<%h %h %ho e _A frilled lizard is nearby!%hE.******%h 8C.......%hO8---1=5.0 (1Magic Dart%hU%hW= _The magic dart hits the frilled lizard.%h0%hu5%hr:%h>  %h?You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 8/9 mp.%hGF%hI%hL%hN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hJ %h %hޟ %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _%h ---%h2 ,%h %hR ,%h %h" %h ,%h _9===%h %h %hi ,%h' %h %h' ,%h %h n%h %h_ ;===%h %h< %ho ,%h %hy %h ,%hT %h %h ,%h %h %h7 ,%h' %h %hZ ,%h- %h %h,%hG%h%h6,%hA%hq %h ,%h %h%h,%h%h%h##.....#..###.# ##........# #.# #.......# # #. ##.#.#.### ..#[ #[...#.####.##...####.###..###..........#.......#......####.............##.## .......@..###..# #.#-%hH.......##.# ##.# #.# ....... #.####.##### #.#Magic Dart ....... #.##.......###. r...... #.#.........##......... #............r   rat (asleep)###............#...............#.. ..#.....[....##.#%h%076.0 (21.0)%h&F-7.0 (22%h1-%h^0 _A rat comes into view. _MP restored: 9%hye%ht******.%hKC.......%h!8---2=8.0 (1.0)Magic Dart%h5(%hO, _The magic dart hits the rat. _You now have 8/9 mp.%h %hݰ %h2 %hN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h8 _---%h8R%hV,%h[%h}]%hh^9%hfb*===%hyn%hɠ===%hӣ ######.###..###.......  #........####..  #............##.##  #...........###..#  #........##.# ##.#   #........##.####.####   #........##.##.......#   #.........#.#......   #....@....#...........-   #####.................   ..................Magic Dart   .....(..#.....[..   ..................   ..........##########. w   dart slug (wandering)   ............# ##  ...w.........# %h1 %h!0913.0)%h .  A dart slug comes into view.%hz-2.0 (14Magic Dart%h %h _The dart slug moves out of view. _MP restored: 9%h%h%h%h+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hd #........#......#### #....##.##  #...###..#  #.##.# ##.#  #.##.####.##### #..##.##....... #.........#.#.. #.........#... #####... #... #........(..#.....[....# .................... [...########## ... ### w   dart slug (wandering) ..# $..w %h.3.0) _%h{ #....##.## #...###..# ##.##.# ##.# ##.##.####.##### ##.##.##.......####..#..#.#.....#####.#%h Y #...##........(..#.....[....##.................[##########..(.. ####.#  # w   dart slug (wandering)$# #..w#...#....#%hz %h( tww.%h9 84Magic Dart%h|> %hX@ %h4 Y#.###..# ##.##.# ##.# #.#.##.####.##### #.#.##.##.......###.#..#...#..#.....#####.###...#.#....#.....[....##...%h L................[##########..(.. ####..#  #.$...w# #...#...#....#######%h %ho &5%h0 %h N _You see here 2 javelins.%hQk**** %h}z...w.%h8---=6 _The magic dart hits the dart slug. _You now have 8/9 mp.%hc*** %hy%h\..w.%h!c7------7%hp%h۔ _The magic dart hits the dart slug. _You now have 7/9 mp.%h %hg e**.%hK 3.....%h v 6-----68Magic Dart%h z %h _The magic dart hits the dart slug. _You now have 6/9 mp.%h %h %h%h~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h P%h#[.-9%hd%hi$ _o - 2 javelins%h %h %h %h4 %h! X%h% %hC( N--%hv) %h$, ,%h- %h$4 z7==%h4 %h8 %hj: %h< ,%h> %hCA ,%hC %hE %h?F 3==%hG %hI %hJ %hK %hN ,%hGP %hR ,%hT %h6W ,%hX %hL[ ,%h\ %h*_ %h_ M8===%ha %hd %hd %he %h[h %hh %hij %hl %h/m %hTn %hp %hwq ;===%hr %hu ,%hkw %hy ,%h{ %h ~ ,%h %hi ,%h. %h %hA B9===%h %hV %h %h* %h %h %h֩ ===%hq %h %h5 %hd %h %hP %h %h %h %h- %h %h %he %h %hD %h %h %h %hq %h. N _You now have 151 gold pieces (gained 14).%h %h} %h %hS %h ,%h %hh %h5 ,%h9 %hL %h %hS v%hb %h*i X%hQo ,%hop %h r %ht %h{ B%h %h ,%h %h %h B%hc %hޖ %h %h B%h %h B%h %h %hQ B%h `%h= n%h; ,%h %hn %h B%h B%h %h %h ,%h %h %h %h X%h %h %hb ,%h ,%h ,%h %h %h+ ,%h %h %hB %h %h %h %h %h %h %hH" %h# %h$ %h% %h3' %h( ,%h) %h* %hg, %h8- %hC. %h/ %h13 B%h3 %h6>  #....)...##.  #...........#  #...<...# .# ... ##.....####b %ho? W.. ####...###.. ....# #.### .. ##. #.#.###.# .##.... #.......####....# #.#####.###.....@..# - #.....#.# #...####.# #.....#.####...# #.# Magic Dart ......#.##..(#.# #.# #.....#....#.#.###.## #.....#..###.#..##..#####.# b   bat (asleep) ........## #.##.....#.....# ......#..###.#####....# #.#.###......####....####..%hH 1586.0 (87.0)%h6M ,7.0 (88%hQ %hT _A bat comes into view. _MP restored: 9%h #....)  #  #...<...# .#  ... ##b  .. %h#..  ....# #.### .. ##.  #.#.###.# .##....  #.......####....# #.....@..#  #...####.# .####...# #.# .##..(#.# #.# .... . .##  . . %h8 #....)  #  #...<...# .#  ... ##b  .. #..  ....# #.### .. ##.  #.#.###.# .##....  #.......####....# #.....@..#  #...####.# .####...# #.# .##..(#.# ..... .## ..%h,A4%hNp _A bat is nearby!%h6H %hM q.****%h Q.....%h 8---7=8.0 (1.0)Magic Dart%hc %h _The magic dart hits the bat. _You now have 8/9 mp.%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hB%h%h %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h.3%h3%hi8 _%h}F---9===%hGJ%hK,%hN,%hO,%h'Q%h,S%h=T,%hU%hY%hf:.###.......## ......### .............  #....)...##.  #...........# #...<...# .####>... ##.....####.... ####...###....# .  ....# #.####.@# ##..-99.0 (11.0)  #.#.###.# #.##.....  #.......####....# #####.###........## ....#.# #...####.# ....#.####...# #.##.##..(#.# #.##....#.#.###.## ....#..###.#..##..#####.#%h(hf===-600.0 (12%hk%hn _Found a stone staircase leading down. _MP restored: 9%h3%hW%hپ%h`%h;$ _%h:X%h%hg%h,%hG%hZ%hy,%hx%hb%h<%h%h%h%h%h}%hK%h!%h,%hX%hi%h'H . ##.....## #.......#  .###.......##  ............###########................... #....)...##.@....... #...........##...... #...<...###.####>...Magic Dart %hkw.. ##.....####........o ####...###....#...... #.####..####.....o   orc (asleep) #.#.###.# #.##.....### #.......####....# ##.###........###%h17.0 (7.0)%h+8.0 (8%h!%h q _An orc comes into view. It is wielding a +0 club.%h ******o    The magic dart hits the orc.%h1%h27...>.o..%h?9d8---==9.0 (1%h=%hE@ _The orc shouts! _You now have 8/9 mp.%h%ha*****)%hU*.....%h@q7------40-10Magic Dart%hv%h { _The magic dart hits the orc! _You now have 7/9 mp.%hӭ%h8-%hd%hG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h,%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%ho3%h%h %hA$ _%h X%h/,%hy%hO---%h%h,%h%hw,%h%hc8===%h%hJ,%h%hF,%h%h,%hN%h Q===%h %hF ,%h %h] ,%hH %h, ,%h %h ,%hK %h _9===%h2 %h %h` ,%h %hi %h ,%h %h" %h# %h$ %h=% %h7( %h) Q===%h+ %h- %h@ ,%hzC %hVG %hI %hK %hL %hrR %hU ,%hX %h_b %hDd ,%he %hg %hi ,%hwk %hn %h%q ,%hr %ht %hv ,%hx %hM %h> %h %ho %h G ##### ##...## . ##### ##.....## ... #...### #.......# .....#.#...###.......## #...@..............##- %h I###:##).............. #. ######....)...##Magic Dart .. #.......... ... #...<...### #... ... ##.....#### g   goblin (asleep) #.g. .. ####...###.. #... ....# #.####..# #.#.###.# #.##%hI 044.0 (34.0)%h F-5.0 (35%h %h _A goblin comes into view. It is wielding a +0 dagger. _MP restored: 9%hV N #####  %hBX   . ##### ##.....##  ... #...### #.......#  .....#.#...###.......##  #...@.............. ###:##)....... #. ######....)%hFY  ..  ... #...< #... ...  #.g. ..  #... ....#   %hMZ %h  #####    . ##### ##.....##  ... #...### #.......#  .....#.#...###.......##  %hq #...@.............. ###:##)....... #. ######....) ..  ... #...< #... ...  #.g. ..  #... ....#   %hI %h= %h %h ] _A goblin is nearby!%h0 *****g  The magic dart hits the goblin.%h%hz7  The goblin shouts!%hq:...g.KK   kobold (missile, wandering)%hwi8---==6.0 (1.0) %h%h _A kobold comes into view. It is wielding a +0 dagger. _You now have 8/9 mp.%hwv%h}****)K   kobold (missile, wandering)%h? :...K)KThe magic dart hits the goblin.  The kobold shouts!%he\((((((%hf@:....%hR%h7------27 %h_The kobold throws a stone. The stone misses you. _You now have 7/9 mp.%hQ*****%h~  %h, !%hā :%h .%hp .%h .%h- .  %hn 2The magic dart hits the kobold but does no damage.%h` %h] (%hJ (%h6 (%h" (%h (%h• (%hp %hBL@:....6------8 _The kobold throws a stone. The stone closely misses you. _You now have 6/9 mp.%hQ*****%h#:...K.5------9%hK-^ _The magic dart hits the kobold but does no damage.%hLJ****%h%hJe:....%h0%h4------50Magic Dart%h%h9 _The magic dart hits the kobold but does no damage. _You now have 4/9 mp.%h%hu%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h3%h%hf _%hA%hl %hz .....###.....................-1..Magic DartKK   kobold (missile)%h@ 8-%hև %ho ] _A kobold is nearby!%hf  #####    . #####   ... #...###   .....#.#...###.  #...@....... ###:##)..... #. ######....) .K  ... #...< #.). ...  #... ..  #... ....#   %h( R #####    . #####   ... #...###   .....#.#...###.  #...@....... ###:##)..... #. ######....) .K  %hD |... #...< #.). ...  #... ..  #... ....#   %hf %h %hs %h: ] _A kobold is nearby!%hq%hf**)%h[::.%hZ#3-----3=2Magic Dart%h*%hy. _The magic dart hits the kobold. _You now have 3/9 mp.%hTh%hk%ho%h r _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h(%hd%h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h& %h%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hr 3%hC %hD %h $ _%hv 4==%hҽ ,%hÿ %hO B%h ,%h |==%h ,%h. %h ,%h 5===%h Q===%h X%h ,%h %hN ,%h %h %hS %h5 %h k6===%hp %h` ,%h` %h ,%h %h ,%hJ %h %h ;===%h %hS %h" %h %h}# ,%h% %hK) %h* %h+ %h{. %hJ/ %h0 %hy3 %h4 N7==%h6 %h?9 %h: %h; %h? %h@ %heB %hD ,%h^G %hI %hJ :==%hL %hOO %h"P %hQ %hfT ,%hV %hsY ,%h[ %hC^ ,%h` %hd %hoe M8===%h;g %hi ,%hk %hn ,%h}r %hv %hw %hq g===%h %hȆ ,%hˈ %h ,%h %h| ,%h %h %h %hz %h %h I9===%h %h %h %hæ %h\ %h %hX %h- %h %h ( #######...##... #####..##...###...### %h R..#......#.#...###.## #...........# ###@##)......- #.#######....)...# .). #............. #...<...###.)..... ##.. #....... ####. #.........# #.# ###.###.#.###.# # #.......####..You pick up a book of Callings and begin reading...%h 1701.0 (49.0)%h F-2.0 (50%h %h  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library. _MP restored: 9%hû === _  Things that are here:  a +0 dagger; 5 stones; a kobold corpse%h K _%hY %hX %h %h %hn ,%h %h %h ,%h %h %h ,%hj %h ,%h %h N _You now have 167 gold pieces (gained 16).%h %hj %h: %hs %h ,%h %hM %h9 %h %h %hV %h' %h2 #.)......###....#........####...#.........# #.#####.###.#.###.#%h3 >#.. #..# #.......###... #.#####.###....#.... #.....#.# #...#.....####.....#.####...#....@.......#.##..(##.#.####.....#....#.#... ##.....#..###.##. ##........## ##. #.......#..###.#. ##.#.#.###......###[# #[...#.####.##..######.###..###..........##........#......####......#%hF9 -17.0 (15%h; ,8.0 (16%h@ %hXB ` _q - a scroll labelled GOPLUAKICE %hK I %hQ  %h]  %h]c  %hul X %h~  %hj , %h  %hF  %h-  %h  %h5  %h n %h , %h  %h  %h , %h  %h]  %h  %hR  %h*  %h  %hQ : ####### ##. #...J ##### ##.. ....###...### #... ......#.#...### #.# #............. #.# ###.##).... #@# ###.#######.. %h(  #.# #..).....##.. #.# #.......:##..Magic Dart #.# #.)......###.. #.# #........####. #.# #.........# #. J   endoplasm (asleep)####.# ###.###.#.###. #...#.# #..# #....... #...#.# #.#####.###.. %hf / 34  %h- GAn endoplasm comes into view. %h a.JJ %h* ,5.0 (17 %hE  %h L _The endoplasm quivers. %hya***  %h5]L.J.. %h^h8---=6.0) %h d %hf _The magic dart hits the endoplasm. _You now have 8/9 mp. %hM %hU.** %h0... %hE7------57Magic Dart %h _The magic dart hits the endoplasm. _You now have 7/9 mp. %h)S  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %h[  %h  %h>  %hu _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %h`n _--- %h}X %hS, %hɁc8=== %hb %hň, %hC %hh %hK %h %h %h~ %hG %h٩}=== %hy, %hxX %h %h %hо %hN %hL %h9 %h9 %h=== %hZ, %h %h %h %ho %ht %hf %h= %h %h %h %h %hQ %h %h %he!Y=== %h1$ %h@ %h B %hyC %h;D %h;E %hH %hJ %h-K %h L %hN %hP %hmQ %hR %hqU %hX %hX %hZ %hO^ %hw %hDy %h %h %hK %hΐ %h, %hn %hV %h %h  %hS %h" %hy %h۲ %hl %h  %hl %h> %h1 %hy %h} %h %h %h %h %h, %h5 %h, %h  %h %h %h %h) %h , %h %hQ %hD %h %h %h %h %hi %h %h %h` %hI %h %hR %h %h{ %h- %ha %h %hV %h  %h*  %h, %h %hm %h0, %hY %h %h' %h %h %h` %h %h %h %h  %h! %h", %h# %h$ %h^%, %hM& %h@' %h(, %h( %h) %h*, %h0 %h2, %h2 %hy4 %h5, %h6 %h8 %hW9, %hL: %h< %h?X %hA, %h D %hE %hG, %hH %hI %h^K, %hHL %hP %hSB %hU %h5V %hV, %hW %hYB %hZ %h\ %h\, %h` %haB %hTc %him.#####...####.# .....##....##.# ####.##..#..#.#  # #..##.##.#.# #####.......#.#######... .......÷................ ..#####)..#.#.##.###.... .## #..<#.#.#.##.#....l. .####.###...#.##@..# - ...##. #....###..# ##....# #...## ..# Magic Dart ....########.. .... .........#### .##.# #............ .# ...l   frilled lizard (asleep) ..#......### .. ... ###......# ## ..#.)....# %ht1804.0 (67.0) %hzyF-5.0 (68 %h} %h _A frilled lizard comes into view. _MP restored: 9 %h]  %hc v***.** %h -...... %hZ8---6=6.0 (1.0)Magic Dart _The magic dart hits the frilled lizard. _You now have 8/9 mp. %h/0 %h3 %hB _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hl4 %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hSa _ %hk--- %hlB %h^z9=== %h~B %han %hhQ=== %hM %hf %h, %h %h %hH, %h %h %h, %h %hQ %h %hӰ %h %h %h, %h3 %h %h, %h , %hZ %h %h %hU %h%#...#.##...#  #....###..#  #...## #..### ###.. #....########### .#### #.##.##)....... .##.##...........w### ............... .##.#####.... .. ##.@...:...-# ..# #......... .# ## #.........Magic Dart ## #......... ########## w   dart slug (asleep)  %h$259.0)-6.0 (20 _A dart slug comes into view. _MP restored: 9%hd******w  %h' .w.....  The magic dart hits the dart slug.%h ``````The dart slug launches a dart at you.%hu@......%h‰24---8---=7.0 (1.0) %h%h _The slug dart hits you. _You take 3 damage, and have 24/27 hp. You now have 8/9 mp.%hON******%h:......%hc7------8%h%hP _The magic dart hits the dart slug. _You now have 7/9 mp.%hn****** %h}j ......  The magic dart hits the dart slug.%hE ``````The dart slug launches a dart at you.%h @......%h^2-----6-----9%h%h _The slug dart hits you. _You take 2 damage, and have 22/27 hp. You now have 6/9 mp.%h: %hB *†***** %h :......%h 3=-5-----5130Magic Dart%h %h _The magic dart hits the dart slug. _You now have 5/9 mp.%h6v %h#| %h %hц _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h%h!,%h(%h2 %hB_%hY4==---%ha6===%hEk,%h~=5=====%hn%hNf6==7==%hj,%ha%h(O=%h%h%h;27%h=%h%h%h %h %h _HP restored.%h%hP==%h%h%h%h%h%h%h%h%h%h%h=%hQ%h%hw%h%ho%h%h %h8%h~===%h1%h%hW%h<%h%h%h%h%h%h%h%h{%h%hB===%h%h%h%h%h%h}%h %hE %hB%hC,%h%h>_9===%h%h %h",%hk$%h&%h;),%h*%hy-%hR/,%h0%h 3%h=5Q===%hi6%hA ##...# ..###..# .## #..### .. #....##### # #.##.##)........#  .##.##.....†#  ...................# %hB .##.#####..........#  .. ##.....@...# -  ..# #.........#  ## #.........#  #.........##  You pick up Maxwell's Memoranda and begin reading...%hF066.0 (36.0)%hKF-7.0 (37%h$O%hWR   You add the spells Maxwell's Portable Piledriver, Magnavolt and Maxwell's _Capacitive Coupling to your library. _Health restored: 27; MP restored: 9%h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g * Spellcasting   3.6   4.8  -1           b - Unarmed Combat   0.0   1.0   0   h + Conjurations 4.6   5.0   0   c - Throwing   0.0   1.0   0           i - Evocations   0.0   0.8  +1   d - Short Blades  [4%h 0m 0.0   1.0   0   j - Shapeshifting   0.0   1.2  -1           e - Dodging   2.0   3.0   0       f - Stealth   2.6   1.5  +4                                          [3%h 7m                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets%h~C %h| #.##...#IndexError the Conjurer ..###..#Octopode .## #..###Health: 27/27 ======================== .. #....############Magic: 9/9======================== # #.##.##)........#AC: 1Str: 6 . .##.##...........†#EV: 12Int: 22  ...................#SH: 0Dex: 13  .##.#####..........#XL:  4 Next: 51% Place: Dungeon:3.. ##.....@...#Noise: ---------  Time: 2867.0 (0.0)..# #.........#n) +5 short sword of Incongruity {heavy, r###.........#Cast: Magic Dart#.........############ _You now have 5/9 mp. [%hx +m_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.  You pick up Maxwell's Memoranda and begin reading...  You add the spells Maxwell's Portable Piledriver, Magnavolt and Maxwell's _Capacitive Coupling to your library. _Health restored: 27; MP restored: 9%h%h  Spells (Memorise)TypeFailure Level  a - Summon Small Mammal Summoning12% 1b - HailstormConjuration/Ice13% 3  c - Call ImpSummoning19%2  d - Call Canine FamiliarSummoning34% 3  e - Maxwell's Portable Piledriver Translocation%hb/34% 3  f - Summon Ice BeastIce/Summoning34% 3  g - Volatile BlastmotesFire/Translocation34% 3  h - Fulminant PrismConjuration/Alchemy41% 4  i - Iskenderun's Mystic BlastConjuration/Translocation 41% 4  j - Eringya's Surprising Crocodile Summoning75% 4  k - Forge Monarch BombFire/Forgecraft 100% 6  l - Permafrost Eruption Ice/Earth100% 6  m - MagnavoltEarth/Air100% 7  n - Maxwell's Capacitive Coupling Air100% 8 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%h%h%hy#.##...#IndexError the Conjurer ..###..#Octopode .## #..###%hHealth: 27/27 ======================== .. #....############Magic: 9/9======================== # #.##.##)........#AC: 1Str: 6 . .##.##...........†#EV: 12Int: 22  ...................#SH: 0Dex: 13  .##.#####..........#XL:  4 Next: 51% Place: Dungeon:3.. ##.....@...#%hNoise: ---------  Time: 2867.0 (0.0)..# #.........#n) +5 short sword of Incongruity {heavy, r###.........#Cast: Magic Dart#.........############ _You now have 5/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.  You pick up Maxwell's Memoranda and begin reading...  You add the spells Maxwell's Portable Piledriver, Magnavolt and Maxwell's _Capacitive Coupling to your library. _Health restored: 27; MP restored: 9%hP  Okay, then.%hu%h%h. _%hf 3%hh %hAs ,%hx : _%h %h n%h ,%h %h %hC ,%h# %hʠ %h ,%h %hI %h! ,%h %h %h" %hլ %h %h %hO %h %h %h %hϴ %h %hD %h %h %h %hc %hm %h %h^ ,%hھ %h %h ,%h %h ,%h %h\ %h ,%h %hq %h ,%h& %h %hL %h %h %h1 %h %hd %h %h X%h %h ,%h %h %h5 ,%hZ %h %h ,%h. %hO P  There is a stone staircase leading up here.%h %h  _%hy %h %ha %h %h %h %hj ,%ht %hi %h ,%h %hC ~  Things that are here:  a +0 club; a goblin skeleton%h %h  _%hw %h %hV ,%hB ,%hg %h %h! %h , %h. B%h1 ,%h[2 %h3 %h78 X%h$9 %hh: ,%h; %h9< %h= ,%h> %h? %h@ %h"E ,%hL %hM %hcN %hO %hP %hV n%hHW %hW %h>Z %h[ ,%h\ %h|^ %h7` ,%hWa %hc %hvd %h$e %he %hg %hWi %h1j %hj %hl %h`w ####.#.##....##.#.... ##.##..#..#.#.... %hx  #..##.##.#.# ....S##.......#.#######.........÷.................. #####)..#.#.##.###...... # #..<#.#.#.##.#........ %hx ###.###...#.##..@# .##.# ##....###..# ....# #...## #..### Magic Dart ..########..# #....############ %hxy .......####.###.##.##)........# .............##.##...........†#S   ball python (constriction, asleep) #......####...................# #......# #.##.#####..........# %h[z #.)....# #....# ##.........#%h= 1912.0 (45.0)%hK ,3.0 (46%hM %hA ^ _A ball python comes into view.%hZ %h Y†******%h %hPx ?......%h q8---3=4.0 (1.0)%h 4Magic Dart%h %h _The magic dart hits the ball python. _You now have 8/9 mp.%h%hY%hϞ%hf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h* %h%hH%h! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h-%h%h%hR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h-3%hq/%h2%h3$ _%h>+---%hh?%h@%h A%hA%hB%heC%hD%hE%hEI9===%hF%h.K%hbL,%hM%h>O%hQ,%hR%hU%hF`...####.## ##...####.# ..##..# .##....##.# ... .##..#..#.# ....... ..##.##.#.# ....† #.......#.#######. ...÷..............##)..#.#.##.##..<#.#.#.##.#..@.......- #.###...#.##...##....... %haK#.# ##....###..# ......bMagic Dart #...## #..######### ########..# #....################.###.##.##)# b   bat (asleep) .....##.##...........†# .....####...................# .....# #.##.#####..........#%hj/20.0)%hlF-5.0 (11%h,r%hu _A bat comes into view. _MP restored: 9%h%hb******.%h A1.......%h Z8---4=6.0 (1.0)Magic Dart%h)`%hGh _The magic dart hits the bat. _You now have 8/9 mp.%hK%h&%h͗%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hp%h6$%ht+%h)7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h 3%h %h %h $ _%h$ %hR& %h8' O---%h( %h* ,%h, %h- %h- %h. %h0 ,%hv1 %h7 u9===%hZ9 %h+: %h: %h+< %hA %hC %hC %hD %hF %hG ,%hI %hX ===%h@Z ,%h\ %h] %h_ ,%ha %hhc %h1e ,%hg %hh %h %h ,%h %hg %h %hD %h' %hg %h ,%hڏ %h %h ,%h %h% %h ,%hy %h %h, ,%h %hߤ %h  ##>....... .....# #....# #..........##.# #.......>..#### #.# #.# #......# #...# # #@# -53.0 (27.0) %h| 2.....# #. #.# ##.## #.######.# ###.# #.[..##..#### .##.# ###.........##.# #.........# #.#.# #....†..##.#######.........#........%h۳ %hh F-4.0 (28%h %hg _Found two stone staircases leading down. _MP restored: 9%h*n  _%h6w X%hy %h{ B%h %h %h| %h ,%h %h %h %hЌ ,%h %h ,%h %h- %h ,%h %ht %h ,%h] %h %h %hҙ ,%h %h ,%h %h %h %h %h %h[ %h %hc %h %h %hi %h! %h٧ %h %h %h %h %hE %h ,%h: %h- %h %hִ ,%hK X%h %hQ ,%hP %h %h̾ B%h B%h %h/ %h %hq %h" ,%h %h %h ,%h %h? %h ,%h %hp B%hf %h_ %h B%h %h ,%h %h %hT B%h= %h %h %h n%h %h ,%h %hu %h ,%hr %hT %h) %h %h ,%h ,%h %hJ %h( %h! ,%h %h. ,%h- %h" %h ,%h %h %h %h %hM %h R  There is a stone staircase leading down here.%h- %h  _%h! %h# %h02 ........... ........... ##.g ##......... ##. ####>.).... #. ........... #. .#......... #......... ##......... #.. ....###...#.## .......# # #..## ##.......)##  ##..### #####>.........#Magic Dart  ##...###..............#  ####.##..###..........#  #.......## #..........#g   goblin (asleep) ####.###..## #.......>..#...####..## ##........%hT3 # .#####.###..# ##.....##%h=? -96.0 (42%hvE ,7.0 (43%h=K %hQ s _A goblin comes into view. It is wielding a +0 club.%h~ } ##.g....#  ##........ >.).... #.........  #.........  #.........  #......... .### #......... .## #@.......# # #..## ##.......)##  ##..### #####>.........#  ##...###..............#  ####.##..###..........#  #.......## #..........# .## #.......>..# ..## ##........# ..# ##.. %h3 ##.g....#  ##........ >.).... #.........  #.........  #.........  #......... .### #......... .## #@.......#  #..## ##.......)##  ##..### #####>.........#  ##...###.............  ####.##..###.........  #.......## #..........# .## #.......>...## ##..........# ##..%h8%h+>%hC%hE] _A goblin is nearby!%hP"******g  %h"%hI.g.....%hLh8---=8.0 (1.0) %h%h _The magic dart hits the goblin. _You now have 8/9 mp.%hzz%hMy)*****%h =.....%hFL7------59Magic Dart _The magic dart hits the goblin. _You now have 7/9 mp.%h %hQ %hC $ %h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hȵ %h %hq %hE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hG%h+%h%hF: _%hKB%h=%h---%h%h,%hg%h9%h%h%h c8===%h'%hs,%hq %h ,%h)%h9~===9===%h8@%h,%hQ%h %h,%h%h%hQ===%h%h,%h.,%h>0%h3%h5,%h6%hb9%h;,%h<%h>%h@,%hVA%hB%hC%hgD%hE%hF%hG,%hH%haI%hKB%hL%hhM,%hoN%hlO%hP,%hQ%hBS%hyT,%hV%hV%h&X%hX%hY%hZ%h[,%h\%hb%hnhn%h9n%h~%hdJ%hϨ## ## ..## ...###...################ ............# ######## )...##.............# ##......## .......##.......@..# ##..).....##-3042.0 (43.0) %h...###.####>.)....## #..........# ..####............# #..........# .###....#.........# #..........# ###..####.........# #..........##.##.....######## #..........# ....###.## ##........##  #..## ##.......)##%hO)  ####.# ##..### #####>.........# %h8-%h%hyo  Done exploring. _MP restored: 9%h3%h%h0.0)...................%hc%hD%hE _Done exploring.%h8 I%h>x %h %h %h E _Done exploring.%h%h~%h%hqC%hD%hS[ _Done exploring.%hy%h.JLevel 3 of the Dungeon<<<>>>(Press ? for help) #####  ########...##  %hH#....# ##### ##.....##  #....###...### #.......#  #......#.#...###.......##  ##.###..................################  #.# ###.##)...........................# ########  #.# ###.#######....)...##.............# ##......##  #.# #..).....##...........##.......@..# ##..).....##  #.# #.......:##...<...###.####>.)....## #..........#  #.# #.)......###.....####............# #..........#  #.# #........####...###....#.........# #..........#  #.# #.........# #.####..####.........# #..........#  #####.# ###.###.#.###.# #.##.....######## #..........#  #...#.# #..# #.......####....###.####........##  #...#.# #.#####.###........### #..##%hD##.......)##  #.....# #.....#.# #...####.# ##..### #####>.........#  #.....####.....#.####...# #.# ##...###..............#  ###............#.##..(#.# #.# ####.##..###..........#  #.#.####.....#....#.#.###.## #.......## #..........#  #...# ##.....#..###.#..##..#####.###..## #.......>..#  #..####........## #.##.....#.....####..## ##........##  #..# #.......#..###.#####....#####.###..# ##......##%hO@>%h" %h9E ##IndexError the Conjurer .##Octopode ..##Health: 27/27 ======================== ...#Magic: 9/9======================== ...##AC: 1Str: 6 ....################EV: 12Int: 22 %hH ...................# ########SH: 0Dex: 13 )...##.............# ##......## XL:  4 Next: 55% Place: Dungeon:3 .......##.......@..# ##..).....## Noise: ---------  Time: 3042.0 (0.0) ...###.####>.)....## #..........# n) +5 short sword of Incongruity {heavy, r ..####............# #..........# Cast: Magic Dart .###....#.........# #..........# ###..####.........# #..........##.##.....######## #..........#  ###....###.####........##  .....### #..####.......)##  ####.# ##..### #####>.........#[39;49%hI im  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Done exploring. _MP restored: 9 _Done exploring. _Done exploring. _Done exploring.%hP %h R %hR $ _%h4Z n%h[ %h] ,%h_ %hc |  Things that are here:  a +0 club; an orc skeleton%he %hf  _%hg %h&j %hl ,%hm %hw  ##...## ##.....## #.......# #.......##......################....................# ##### #....)...##.....# ##.... #...........##..........# ##..).. %h:x W#...<...###.####@.)....## #......7.0 (5 ##.....####............# #...... ###...###....#.........# #...... # #.####..####.........# #......# #.##.....######## #...... ....####....###.## ##.............### #..## ##.....  ##.# ##..### #####>........# #.# ##...###.%h| %h[ %h c _There is a stone staircase leading down here.%h %h %h %h %h 28.0 (1 _%hS %h #. #. ## #. #.. #. ..  #.#.# #... #  #..###.... 4 #.@...>...  %hU#.B....!##  #.#.##.##  #. .# # .. .# .#. .# B   giant cockroach (asleep) ... ## # .# %h%h#%h`=%h>$7 (1.7%hX?Magic Dart%hE%h%K %h L %hL_You climb downwards.  %hMuFound a sedimented puce potion. Found a stone staircase leading down. %hqNS_There is a stone staircase leading up here.%h MB%h BThe magic dart hits the giant cockroach but does no damage.%h d8---=90%h\ %h\ _The giant cockroach barely misses you. _You now have 8/9 mp.%h%h 1`  The magic dart hits the giant cockroach but does no damage.%hu2d7------50%h7%h9 _The giant cockroach misses you. _You now have 7/9 mp. %h %h*@. %hr . %hr6-----71 %hx4Magic Dart %h %h _The magic dart hits the giant cockroach. _You now have 6/9 mp. %h0 %h %hF %hj _You can't see any susceptible monsters within range! (Use Z to cast anyway.) %hY. %h/ %h4 %h/8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!%h J!%h !%h K-2 _!%h7 ##...## ##.....## #.......# #.......## .........################ ........................# ##### #....)...##.............# ##.... #...........##..........# ##..)..3 !%h #...<...###.####@.)....## #...... ##.....####............# #...... ###...###....#.........# #...... # #.####..####.........# #...... ###.# #.##.....######## #...... ....####....###.## ##.....  ##........### #..####..... #...####.# ##..### #####>.....  ###...# #.# ##...###.......... !%h/ >---!%h| !%h.!-4.2 (2.5!%hM, _You climb upwards. _There is a stone staircase leading down here."%h"%hiLevel 3 of the Dungeon<<<>>>(Press ? for help) #####  ########...##  #....# ##### ##.....##  #....###...### #.......#  #......#.#...###.......##  ##.###..................################  #.# ###.##)...........................# ########  #.# ###.#######....)...##.............# ##......##  #.# #..).....##...........##..........# ##..).....##  #.# #.......:##...<...###.####@.)....## #..........#  #.# #.)......###.....####............# #..........#  #.# #........####...###....#.........# #..........#  #.# #.........# #.####..####.........# #..........#  "%h1C#####.# ###.###.#.###.# #.##.....######## #..........#  #...#.# #..# #.......####....###.####........##  #...#.# #.#####.###........### #..####.......)##  #.....# #.....#.# #...####.# ##..### #####>.........#  #.....####.....#.####...# #.# ##...###..............#  ###............#.##..(#.# #.# ####.##..###..........#  #.#.####.....#....#.#.###.## #.......## #..........#  #...# ##.....#..###.#..##..#####.###..## #.......>..#  #..####........## #.##.....#.....####..## ##........##  #..# #.......#..###.#####....#####.###..# ##......##"%hWO@>#%hm#%hm ##...##IndexError the Conjurer ##.....##Octopode #.......#Health: 27/27 ======================== #.......##Magic: 6/9================-------- .........################AC: 1Str: 6 ........................# ##### EV: 12Int: 22 #....)...##.............# ##.... SH: 0Dex: 13 #%h#...........##..........# ##..).. XL:  4 Next: 57% Place: Dungeon:3 #...<...###.####@.)....## #...... Noise: ---------  Time: 3054.2 (0.0) ##.....####............# #...... n) +5 short sword of Incongruity {heavy, r ###...###....#.........# #...... Cast: Magic Dart # #.####..####.........# #...... ###.# #.##.....######## #...... ....####....###.####.....  ##........### #..####..... #...####.# ##..### #####>.....  ###...# #.# ##...###.......... [3#%h4m _You now have 7/9 mp. _The magic dart hits the giant cockroach. _You now have 6/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You climb upwards. _There is a stone staircase leading down here.#%h3#%h#%h$ _#%h'#%hB#%h#%h7#%h,N7==#%h,#%h,#%hK#%h#%hFX#%hzB#%h #%h==#%h0#%h,#%hy#%h#%h#%h(,#%h,#%h"B#%h\&#%h['y8===#%h+X#%h/B#%h0#%h4X#%hv=}===#%hF.##..........# ##..).....## .####>.)....## #..........# ............# #..........# ..#.........# #..........# ###.........# #..........#.######## #...# .###.## ##.## # #..## ##)##  ##..### #........# 71.2 (17.0)  ##...###..............#  ####.##..###...# #%h Hy #.......## #...###.###..## #.......>..# #.....####..## ##........## ..#####.###..# ##......## .####...# ##.# ##.#### ........# #.# #.##%hN#%hS#%hmV  There is a stone staircase leading down here. _You regained 2 mp, and now have 8/9 mp.#%hXL#%hnW4#%h]#%hKd82.0) _#%hej#%hF ##  ..# #%h7G ..  #.#  ..  #.  #.## 4 #.@#  ##.#  #%hJ\#(.  ##.. #.. ... #... .#.# #%hW#%h^-3.0 (1.8#%h#%h} _You climb downwards. _There is a stone staircase leading up here.$%h\m40 _$%hB;.##..........# ##..).....## .####>.)....## #..........# ............# #..........# ..#.........# #..........# ###.........# #..........# .....######## #..........# .###.## ##........## ## #..## ##.......)##3##..### #####@.........###...###..............#####.##..###..........# # #.......## #..........# #####.###..## #.......>..# #.....####..## ##........## ..#####.###..# ##......## .####...# ##.# ##.##### ........# #.# #.#$%h>$%hә-5.5 (2.5$%h$%h} _You climb upwards. _There is a stone staircase leading down here.$%h$%hfLLevel 3 of the Dungeon<<<>>>(Press ? for help) ##.###..................################ $%h #.# ###.##)...........................# ########  #.# ###.#######....)...##.............# ##......##  #.# #..).....##...........##..........# ##..).....## $%h #.# #.......:##...<...###.####>.)....## #..........#  #.# #.)......###.....####............# #..........#  #.# #........####...###....#.........# #..........#  #.# #.........# #.####..####.........# #..........#  #####.# ###.###.#.###.# #.##.....######## #..........#  #...#.# #..# #.......####....###.####........##  #...#.# #.#####.###........### #..####.......)##  #.....# #.....#.# #...####.# ##..### #####@.........#  #.....####.....#.####...# #.# ##...###..............#  ###............#.##..(#.# #.# ####.##..###..........#  #.#.####.....#....#.#.###.## #.......## #..........#  #...# ##.....#..###.#..##..#####.###..## #.......>..#  #..####........## #.##.....#.....####..##[37$%h{m ##........##  #..# #.......#..###.#####....#####.###..# ##......##  #..###.#.#.###......####....####...# ##.# ##.#####  #[###[...#.####.##....)............# #.# #.#  ######.###..###..........######...####.## #.######.#  #........#......####......#####...####.# #.[..##..####  #............##.## ####.......##....##.# ###.........#$%hO@>$%h) $%h@ .##..........# ##..).....##IndexError the Conjurer .####>.)....## #..........#Octopode ............# #..........#$%hD Health: 27/27 ======================== ..#.........# #..........#Magic: 8/9=====================--- ###.........# #..........#AC: 1Str: 6 .....######## #..........#EV: 12Int: 22 .###.####........##SH: 0Dex: 13 ## #..####.......)##XL:  4 Next: 57% Place: Dungeon:3##..### #####@.........#Noise: ---------  Time: 3075.5 (0.0)##...###..............#n) +5 short sword of Incongruity {heavy, r####.##..###..........#Cast: Magic Dart # #.......## #..........# $%h&G #####.###..## #.......>..# #.....####..## ##........## ..#####.###..# ##......## .####...# ##.# ##.##### ........# #.# #.# _There is a stone staircase leading down here.  There is a stone staircase leading down here. _You regained 2 mp, and now have 8/9 mp. _You climb downwards. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.$%hQ $%h!S $%hZ 9=== _Magic restored.$%hH\ 3$%h ^ $%hFa $%hc ,$%hee $%hg $%h+j ,$%hl $%hdn $%h=q $%hUr ;===$%h^s $%hu $%hx $%hy $%hz $%h| $%h7 ,$%hǀ $%h ....# #..........#  ###### #..........#   ##........##  $%h4 # ##.......)##   #####>.........#  ###..............#  #.##..###..........#  .....## #..........#  ##..## #.......@..#  82.5 (7 ###..## ##..##  .###..# ##......##  .# ##.# ##.#####  .# #.# #.# ## #.######.#   # #.[..##..####   # ###.........#    # #.........# $%h K[40m  $%hT   There is a stone staircase leading down here. _MP restored: 9%%h#4%%h66%%hQ?,%%h>IH3.5 (1 _%%h" .#. .#   ... ## .## # .# ..  .  ####.#####  %%h#........#  #.g......#  #........# 4 #.@.......  #........#  #...?....#  ##########  %%hg   goblin (asleep) %%h$%%hk?4.2 (1.7Magic Dart%%hwp%%h} _You climb downwards. _There is a stone staircase leading up here.%%h *g  The magic dart hits the goblin.%%h3%%h<,.g%%hd?{8---====50%%h^G%%hRL _The goblin shouts! _You now have 8/9 mp.&%h&%h<) &%h/F&%h^7------9=---6Magic Dart&%hb&%he _The magic dart hits the goblin! _You now have 7/9 mp.&%hZ&%h^:---&%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&%hM&%h&%hL&%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&%h2H 4&%hAJ &%hzL &%hAU ll   iguana (wandering)&%h^ J-7Magic Dart _&%he &%h .....# #..........# ###### #..........#   ##........## ###.......)# ### #####>.........#  ..###..............#  #.##..###..........#  .....## #..........#  3 ##..## #.......@..#  ###..## ##........##  .###..# ##......##  .# ##.# ##.#####  .# #.# #.# ## #.######.#  # #.[..##..####   # ###.........#   # #.........#  &%h i[39;49m----&%h)8.7 (2.5Magic Dart _You climb upwards. _There is a stone staircase leading down here.&%hT&%hBLevel 3 of the Dungeon<<<>>>(Press ? for help) #.# #.......:##...<...###.####>.)....## #..........#  #.# #.)......###.....####............# #..........#  #.# #........####...###....#.........# #..........#  #.# #.........# #.####..####.........# #..........#  #####.# ###.###.#.###.# #.##.....######## #..........#  #...#.# #..# #.......####....###.####........##  &%hw#...#.# #.#####.###........### #..####.......)##  #.....# #.....#.# #...####.# ##..### #####>.........#  #.....####.....#.####...# #.# ##...###..............#  ###............#.##..(#.# #.# ####.##..###..........#  #.#.####.....#....#.#.###.## #.......## #..........#  #...# ##.....#..###.#..##..#####.###..## #.......@..#  #..####........## #.##.....#.....####..## ##........##  #..# #.......#..###.#####....#####.###..# ##......##  #..###.#.#.###......####....####...# ##.# ##.#####  #[###[...#.####.##....)............# #.# #.#  ######.###..###..........######...####.## #.######.#  #........#......####......#####...####.# #.[..##..####  #............##.## ####.......##....##.# ###.........#  #...........###..# ##.####.##..#..#.# #........&%h:.#  #........##.# ##.# #.# #..##.##.#.# #....†....#  #........##.####.##### #.#####.......#.#######.........#  #........##.##.......###........÷......................#'%hSH\>@'%hE  #.# ###.##)...........................# ########  #.# ###.#######....)...##.............# ##......##  #.# #..).....##...........##..........# ##..).....##>>'%h+ =>>(%h(%h2.....# #..........#  IndexError the Conjurer ###### #..........#  Octopode##........##  Health: 27/27 ======================== ###.......)##  Magic: 7/9==================------ ### #####>.........#  AC: 1Str: 6 (%h)..###..............#  EV: 12Int: 22 #.##..###..........#  SH: 0Dex: 13 .....## #..........#  XL:  4 Next: 59% Place: Dungeon:3 ##..## #.......@..#  Noise: ---------  Time: 3088.7 (0.0) ###..## ##........##  n) +5 short sword of Incongruity {heavy, r .###..# ##......##  Cast: Magic Dart .# ##.# ##.##### .# #.# #.# ## #.######.#   # #.[..##..####   # ###.........#   # #.........# [3(%h5~7m  _You now have 8/9 mp. _The magic dart hits the goblin! _You now have 7/9 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You climb upwards. _There is a stone staircase leading down here.(%h(%h(%hI(%h3(%h}(%h(%h$ _(%h(%h>X(%h*c8===(%h(%hV,(%h(%h(%hI(%hi(%hq(%h(%h(%hTQ===(%hu(%h (%h(%h(%h(%h(%h(%h(%h0,(%h(%h(%h(%hM(%h*I9===(%h(%hF P 102.7 (14.0) _Magic restored.(%h (%h: (%hw! o  Done exploring. _MP restored: 9(%h 3(%h (%h% ,0.0)(%h. (%h3 (%h6 E _Done exploring.)%hff)%hk)%hno)%ht)%hH3.7 (1 _)%hN .#. .#   ... ## .## # .# ..  .  ####.#####  #........#  #........#  #.)......# 4 #.@.......  #........#  #...?....#  ########## )%hQ<===)%hUU)%hП-5.2 (2.5)%h)%h|} _You climb downwards. _There is a stone staircase leading up here.)%hп 3)%hY )%h )%h )%hF P _)%hH ,)%h- )%hN ,)%h )%h { _c - 2 scrolls labelled QAIS BYILU (gained 1))%h 3)%hP )%h )%h ,)%h8 )%h )%h ,)%h& )%h# )%h,,)%h)%h,)%h! ,)%h )%hDX)%h,)%h])%h)%h,)%h#)%h%)%h(,)%h))%hY,)%h.,)%h0)%h2)%h6,)%h&8)%h:)%hW<)%h;=)%hs>)%hrA)%hD,)%hJB)%hK)%h\M)%h3Vb  You see here a +0 scale mail.)%hY)%hY _)%hZ)%h\)%h`,)%hb)%hd)%hf,)%hqh)%hj)%hl,)%htm)%hp)%hs,)%ht)%hu)%hdx,)%hy)%hV{)%hk~,)%h)%hz)%h|X)%h),)%h?)%hg)%h #. ## #. #...# r #. ..#.# .#.#.##.# .##... #.###.# #..###.....# #.<...>... ...#......!## #.##.#.##@## #.#)%h(m#. .##.# #.#.. .##.# #.#Magic Dart.#. .##.# #(#... ###.# ###.######### .# #.#####........... r   quokka (wandering)#....[..#.#########.#######.######.# #........#)%hD031.2 (26.0))%h| .  A quokka comes into view.)%h2.2 (27Magic Dart _The quokka moves out of view.*%h)3*%h**%h@0*%h@#. #. ##> S#. #...# #. ..#.# . #.#.##.# .# #... #.###.# #..###.....###. #.<...>......... #......#.# #.#.##.## #.# #. .##.# #.# Magic Dart. .##.# #.#.#. .##.# #(#... ###.# ###.######## S   ball *%h\Fpython (constriction, wandering)# .# #.#####...........#....[..#.#########.#######.##### 0.0)  A ball python comes into view.*%h)O.3.2 (1Magic Dart*%h\P*%hZm _Found a stone staircase leading down. The ball python moves out of view.*%hi^+4.2 (2*%he*%hh\ _r - a sedimented puce potion*%h   There is a stone staircase leading down here. _*%h  #.# #. #.S #. ##>. .. #. #...# . #. ..#.# . #.#.##.# .# #...##.###.# #.@###.....###. #.<...>......... #.......######.#Magic Dart #.#.##.## #.# #.#.##.# #.# ..#.##.# #.# l   iguana (wandering) .#l..#[34*%h m#.# #(# S   ball python (constriction, wandering)#...####.# .##### .# #.#####.......8.2 (4S.l.9.2 (5*%hh *%hI $*%h[J 1 #. .#  #. #S.  #. ##>. ..  #. #...# .  #. ..#.# .  #.#.##.# .#  #...#  #.@#  #.<...>...  #.......##  #.#.##.## #.#  #.#.##.# #.#  .l#.##.# #.#  .#...##.# #(#  #...####.#  # .# *%h #. .#  #. #S.  #. ##>. ..  #. #...# .  #. ..#.# .  #.#.##.# .#  #...#  #.@#  #.<...>...  #.......##  #.#.##.##  #.#.##.#  .l#.##.# #.#  .#...##.# #(#  #...####.# *%h # .#  _There are monsters nearby!+%h ****lThe magic dart hits the iguana but does no damage.+%h4+%h6+%h<.S<..l.S)+%hJAd8---=40.2 (1+%hF+%hK _The iguana hisses angrily. _You now have 8/9 mp.+%hI?C***+%ho+%h+%h><.l.+%hc7------1+%h+%h` _The magic dart hits the iguana but does no damage. _You now have 7/9 mp.+%h Z** +%h>H +%hBL ,+%h^ dS<.l.S   ball python (constriction)6-----2+%h#c +%hi _The magic dart hits the iguana. _You now have 6/9 mp.+%hz 4*+%h- ,+%h c.Sl.+%hQ j5-----3+%h _The magic dart hits the iguana but does no damage. _You now have 5/9 mp.+%hM+%h+%h[ .SThe magic dart hits the iguana but does no damage.  The iguana hisses menacingly.26-4------4 _The iguana bites you. _You take 1 damage, and have 26/27 hp. You now have 4/9 mp.,%hU8 ,%h(g  The magic dart hits the iguana. The ball python barely misses you.,%h1------3-----5,%h%,%h] _The ball python closely misses you. The iguana bites you. _You take 5 damage, and have 21/27 hp. You now have 3/9 mp.,%hi,%h~d  The magic dart hits the iguana but does no damage.2=----2-----6,%hj _The ball python closely misses you. x2; The iguana misses you. _You now have 2/9 mp.,%hh  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-%hV  IndexError the Conjurer #. .#  Octopode #. #..  Health: 22/27 ===================----- #. ##>. ..  Magic: 0/9------------------------ #. #...# .  AC: 1Str: 6  #. ..#.# .  EV: 12Int: 22 #.#.##.# .#  SH: 0Dex: 13 #.S.##.###.#  XL:  4 Next: 59% Place: Dungeon:4 #.@###.....###.  Noise: =--------  Time: 3146.2 (0.0) #.l...>.........  n) +5 short sword of Incongr-%hbuity {heavy, r #.......######.#  Cast: Magic Dart #.#.##.## #.#  #.#.##.# #.#  ..#.##.# #.#  l   iguana .#...##.# #(#  S   ball python (constriction) #...####.# ###.#### # .# #.#####....... _The ball python closely misses you. x2; The iguana misses you. _You now have 2/9 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 82% to hit)-%hIndexError the Conjurer#. .#Octopode-%h#. #..Health: 22/27 ===================-----#. ##>. ..Magic: 0/9------------------------#. #...# .AC: 1Str: 6 #. ..#.# .EV: 12Int: 22#.#.##.# .#SH: 0Dex: 13#.S.##.###.#XL:  4 Next: 59% Place: Dungeon:4#.@###.....###.Noise: =--------  Time: 3146.2 (0.0)#.*...>.........n) +5 short sword of Incongruity {heavy, r#.*.....######.#Cast: Magic Dart#.#[-%h`39;49m.##.## #.##.#.##.# #.#..#.##.# #.#l   iguana.#...##.# #(#S   ball python (constriction)#...####.# ###.##### .# #.#####....... _The ball python closely misses you. x2; The iguana misses you. _You now have 2/9 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 82% to hit)-%hx|l.  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  -%hzAim: an iguana (severely wounded, 82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  (Press . to maintain the ray.)  The ball python misses you. The ball python barely misses you.=7.2 (1Magic DartRay -%h-%hׅ _The ball python closely misses you. x2; The iguana barely misses you. _You now have 0/9 mp.-%h%   Without enough magic to sustain it, your Searing Ray dissipates.  The ball python barely misses you. The ball python grabs you.-%hS16-----1== 2 -8Magic DartConstr -%hI-%h_ _The ball python constricts you. The iguana bites you. _You take 6 damage, and have 16/27 hp. MASSIVE DAMAGE!!.%hP .%h *V <S   ball python (constriction)  You hit the iguana.  The ball python bites you but does no damage.  The ball python constricts you. The ball python bites you..%hi+.%h3IndexError the Conjurer#. .#Octopode#. #..Health: 12/27 ==========--------------#. ##>. ..Magic: 1/9==----------------------#. #...# .AC: 1Str: 6 .%h4H#. ..#.# .EV:  2 Int: 22#.#.##.# .#SH: 0Dex: 13#.S.##.###.#XL:  4 Next: 102% Place: Dungeon:4#.@###.....###.Noise: =--------  Time: 3149.7 (1.5)#.<...>.........n) +5 short sword of Incongruity {heavy, r.%h6#.......######.#Cast: Magic Dart#.#.##.## #.#Constr #.#.##.# #.#..#.##.# #.#S   ball python (constriction).#...##.# #(##...####.# ###.##### .# #.#####.......Without enough magic to sustain it, your Searing Ray dissipates.  .%h8The ball python barely misses you. The ball python grabs you. _The ball python constricts you. The iguana bites you. _You take 6 damage, and have 16/27 hp. MASSIVE DAMAGE!!You hit the iguana.  The ball python bites you but does no damage.  The ball python constricts you. The ball python bites you..%hoW 4/31----1035 1% _The ball python constricts you..%h[.%h^  You have reached level 5! You feel clever. _You take 2 damage, and have 14/31 hp..%hH n  The ball python's grasp on you weakens, but your attempt to escape fails..%haJ I3500.%hR .%hBY _The ball python bites you. The ball python constricts you. _You take 1 damage, and have 13/31 hp..%h^ #. .##.. ##>. ..#...# . ..#.# . #.##.# .#S.##.###.###.....###....>...............######.##.##.## #.##.# .#.#..(#...#####.##### .# #.#####....... #....[..#.####.%hEe .%hf =12 -1.%hBj .%h\n _You escape the ball python's grasp.  There is a stone staircase leading up here. _You see here an iguana corpse./%hd= .#/%h?j #..  ##>. ..#...# . ..#.# .#.##.# S.##.###.# ###.....###. <...>...............######.##.####/%h ..#. .#... #(##...####.# ###.##### .# #.#####......./%h  The ball python closely misses you. The ball python grabs you.2- 2 =2Constr /%h/%h /%h}_The ball python constricts you. _You take 1 damage, and have 12/31 hp./%h/%h4b†/%h!v12 4.2 (1.5Magic Dart/%hWD _You hit the ball python./%hTM . .#. #....  ##>. ../%h#...# . ..#.# .#.##.# .##.###.# .###.....###. <...>.........#.......######.#.###..###/%h/%hyrr   quokka (wandering)/%h|3=-50Magic Dart/%h~/%hx _You see here a ball python corpse.1%h*;  #...#.#..r.##>. ..#...# . ..#.# . #.##.# .#†.##.###1%h? ###.....###.<...>...............######.##.##.## #.##.# ..### # .# #.#####....... 1%hF r.r   quokka (wandering)1%h"R b2==-6 _1%hY 1%h*] 1%h< q r#.#...##>. ..#...# . ..#.# . #.##.# .#†.##.###.###.....###.1%h= ...>...............######.##.##.## #.##.# .#.. # .# #....[..#.#### 1%h^E 1%hK Z7Magic Dart1%h*Q 1%hNV  There is a stone staircase leading up here. _You see here an iguana corpse.3%hh8 _3%h%##...## ##.....## #.......# #.......## .........################ ........................# ##### #....)...##.............# ##.... #...........##..........# ##..)..3 #...<...###.####@.)....## #...... 3%h##.....####............# #...... ###...###....#.........# #...... # #.####..####.........# #...... ###.# #.##.....######## #...... ....####....###.## ##..... ##........### #..## ##.....#...####.# ##..### #####> ###...# #.# ##...###..........===3%h 3%hdI49.7 (2.53%hi3%hk} _You climb upwards. _There is a stone staircase leading down here.3%h.33%hj03%hv23%h2$ _3%h8X3%h7@5=3%h@3%hSCk3===3%hE3%hDG,3%hH3%h Ku16==3%hL3%hN3%hN3%hO3%hQ3%h9R;===3%hPS3%h U3%h^U3%hiV3%h$X3%hxXH7==3%hX3%hY3%h[3%h[3%h ]3%h^3%h4_3%h6`3%ha3%hDbT4==3%hQd3%he3%h/fK8=3%hg3%hi3%hi3%h{k3%h.n,3%ho3%hsP==3%hs3%hu3%h+vS9=3%hw3%hz,3%hS{3%h},3%h~3%h:3%hN5===3%h3%h*u20==3%hy3%hN3%h҈3%h3%h,3%hk3%ha3%h;===3%h3%h3%h^1==3%he3%h,3%hR3%hT3%hә3%h6==2====3=24=7==3%h3%hh5====3%h3%h%6==8===3%h3%h;3%h+3%h?3%h3%h3%h,3%hB3%hE3%h~i7====3%h~3%h3%h23%h3%h3%h3%h3%h3%h3%hx3%h3%h,z8=9==3%h3%h 3%h? 3%h 3%h 3%h[3%h3%h,3%hB3%h3%hV#93%hb====3%h3%h53%h3%h 3%h<,3%hD!3%h#3%ha$3%hX&3%h(3%h)S30==3%h1*3%h,3%h.3%h?/c10/10===3%h03%h44 _Magic restored.3%h43%h93%h;3%h<3%h=3%h>3%h>e31==3%h@3%hQ_M 226.7 (67.0) _HP restored.3%h|d3%hg3%h'j  Done exploring. _Health restored: 31; MP restored: 104%h;4%hB4%hmJ4%hR4%hZV===7.7 (1.0) _4%hn4%hn #. r#. #. #....4%ho #. ##>. .. 4%hWp#. #...# . #. ..#.# . 4%hq#.#.##.# .#  #.†.##.###.#  #..###.....###. 4 4%hr#.@...>.........  #.......######.#  4%ht+#.#.##.## #.#  #.#.##.# #.# ..#.##.# #.# .#...##.# #(#  #...####.# ###.#### # .# #.#####.. #....[..#.####4%h|:=4%hM4%h-9.2 (2.54%hX4%h _You climb downwards.  There is a stone staircase leading up here. _You see here an iguana corpse.4%hߕ34%hV4%hY4%h?4%hĪP _4%hӯn4%h/@4%h^#. r #. .#. #. #.... #. ##>. ..#.##...# .#.#..#.# . #.#.##.# .# #.†@##.###.# 310#..###.....###. #.<...>......... Magic Dart#.......######.##.#.##.###.#.##.# #.# r   quokka (wandering) ..#.##.# #.#.#...##.# #(##...####.# ###.#####[39;44%ha9m _A quokka is nearby!5%h%!******r  5%h-{5%h.r.>...5%hЃg9/10 ---=2.2 (15%h̋5%h _The magic dart hits the quokka. _You now have 9/10 mp.5%hc!(**5%h"****5%h5%hhF.r5%h%1>...5%h˳C8-----5%hz35%hX5%hH _The magic dart hits the quokka but does no damage. 5%h'c_You now have 8/10 mp.5%h.****5%h6Rl.>...5%h5v7-----34Magic Dart5%h}5%h _The magic dart hits the quokka. _You now have 7/10 mp.5%hf 5%hh 5%hl 5%hm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5%h 35%h f _5%hs---8===5%h ===5%h9==5%hX5%h"==5%ho#,5%h%B5%h05%hl25%h35%hH45%h565%h65%h9F10/10===5%hr:,5%h> 5%h?5%h@_Magic restored.5%hA5%hBG5%htKX5%h%L5%h*M5%hN5%hP5%hQ5%hR5%hBV5%hdX5%h1Y5%hY===5%h*Z5%hG[5%h`]5%h`5%h`5%ha5%hpd 5%h e 5%he-There is a stone staircase leading down here.5%hg5%hh 5%hli_5%hj5%ho5%h[r5%h0s5%h/t5%hv5%hTx5%hx5%hy5%h~5%h5%h_5%h=5%h 5%h,5%h,5%h 5%h,5%h5%h5%h֞,5%h5%hʡ5%hQ,5%hh5%h5%h6,5%h5%h5%hU,5%h75%h±5%h05%h޲5%hN _You now have 184 gold pieces (gained 17).5%h35%hʷ5%hn5%h#,5%hu5%h5%h,5%h@5%h"5%h,5%h5%h5%hv,5%h5%hV5%hZ,5%h5%hY5%h,5%h5%h5%h,5%h5%h5%hS,5%h5%h5%hw5%h5%h5%h',5%hE5%h,s _d - 2 viscous red potions (gained 1)5%h"35%hl5%h\5%h_,5%hG5%hp<  You see here a +0 club.5%h*5%h _5%h5%h 5%h ,5%h 5%hu5%h,5%h5%hq5%hy,5%hz5%h5%hB5%h5%h $,5%h3%5%h,n5%h.,5%h/5%h15%h3,5%h45%h^65%h08,5%h[95%h;6%ha ,6%h9 6%hB6%h6%h" ######  #.@..## - ####..#  #..###  #....# .. #....# ..# ###..## ##.(# #...######...# #.#.)...##..# #.#####..#..#98.2 (64.0)-9.2 (656%h}' _s - a brown potion _MP restored: 106%hS6%hz6%h6%h 6%h` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6%h. 6%hC/ 6%h 0 6%h6 6%hl: 6%h`  _6%hYa ,6%h+b 6%hqf 6%hh ,6%h"i 6%hj 6%hl 6%hr 6%hZs 6%ht 6%hnv ,6%hAw 6%hCz <  You see here a +0 club.6%hq| 5 _6%h} 6%h 6%hE ,6%hW 6%h 6%h4 6%h 6%hq 6%h 6%h ,6%h 6%h 6%hp 6%hϑ 6%h 6%h 6%h ,6%hE 6%h 6%hO ,6%h 6%h 6%hҢ ,6%h 6%hB 6%hŨ ,6%h 6%h ;  You see here 5 stones.6%h2 6%h  _6%h 6%hd 6%h ,6%h 6%h 6%hZ ,6%h 6%h ###########........##........##........ #####....... ...###...... ##..##...########..####..@.......  #....##...########....#6%h '#..##  ###..## ##.(##...######...##.#.)...##..##6%h4 d#.#####..#..##.# ##....###.# #..#...#6%h3 .321.2 (226%h ,2.2 (236%h 6%h * _t - a quill talisman7%ho37%hq7%hw7%hX7%h,7%hZ7%h7%hƍ,7%h7%h7%h,7%h7%hH7%h,7%hu7%h67%h,7%h"7%h7%hi,7%h˱7%h7%hl,7%h޸7%h7%hW,7%hu7%hο7%h7%h7%h7%h,7%h7%h!7%h$,7%h7%h7%h,7%h7%hC,7%hX7%h({ _c - 3 scrolls labelled QAIS BYILU (gained 1)7%h37%h7%hF7%h,7%h7%h37%hl,7%h7%h7%h[5 ####### ......# ......# ......# #### ......# ####...=S ......# ##....# ...############.@# ................## ...############## 7%h!Magic Dart ..## .(# ..#S   adder (wandering) .#7%h y# .# .##7%h-40.2 (187%h9| .  An adder comes into view.7%h`1.2 (19Magic Dart7%hT 7%h5 2 _The adder moves out of view.8%h[6Inventory: 20/52 slots Hand Weapons (go to first with ))  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3} Missiles (go to first with ()o - 2 javelins Wands (go to first with /)  p - a wand of polymorph (10) Scrolls (go to first with ?)  b - 5 scrolls labelled DUFFUS JECOONO  q - a scroll labelled GOPLUAKICE  j - 2 scrolls labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - 3 scrolls labelled QAIS BYILU  h - a scroll labelled UGACIJ POWK  g - a scroll labelled ZAKLUCAWOTTA Potions (go to first with !)  s - a brown potion  i - a cyan potion  l - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magic  r - a sedimented puce potion  d - 2 viscous red potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top];%hJ Wands /  p - a wand of polymorph (10) Scrolls ?  b - 5 scrolls labelled DUFFUS JECOONO  q - a scroll labelled GOPLUAKICE  j - 2 scrolls labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - 3QAIS BYILU;%hShUGACIJ POWK  g - a labelled ZAKLUCAWOTTA Potions (go to first with !)s - a brown potion  i - a cyan potionl - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magicr - a sedimented puce potion  d - 2 viscous red potions  m - a white potion Talismans (go to first with %)  e - a maw talisman  t - a quill talismanbot;%hb;%hF <%h$Hand Weapons (go to first with ))  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3} Missiles (go to first with ()o - 2 javelins  j - 2 scrolls labelled INAUHOC HAEG  i - a cyan potiontop=%hC=%h=%hIndexError the ConjurerOctopode #######Health: 31/31 ======================== ......#Magic: 10/10 ======================== ......#AC: 1Str: 6 ......#####EV: 12Int: 23 ......#=%hLV####...=.SH: 0Dex: 13 ......###....#XL:  5 Next:  3% Place: Dungeon:4 ...############.@#Noise: ---------  Time: 3341.2 (0.0) ................##n) +5 short sword of Incongruity {heavy, r ...##############Cast: Magic Dart ..## .(# ..# .## .# .## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 club. _You see here 5 stones. _t - a quill talisman _c - 3 scrolls labelled QAIS BYILU (gained 1)  An adder comes into view. _The adder moves out of view.=%hN=%h?=%hR=%h>%hI >%hCM {Evoke which item? Wands  p - a wand of polymorph (10) Talismanse - a maw talisman  t - a quill talisman [!] read|quaff|evoke>%hM ][?] describe selected?%h!?%h(?%h0JIndexError the ConjurerOctopode #######Health: 31/31 ======================== ......#Magic: 10/10 ======================== ......#AC: 1Str: 6 ......#####EV: 12Int: 23 ......#####...=.SH: 0Dex: 13 ......###....#XL:  5 Next:  3% Place: Dungeon:4 ?%h1...############.@#Noise: ---------  Time: 3341.2 (0.0) ................##n) +5 short sword of Incongruity {heavy, r ...##############?%h5.Cast: Magic Dart ..## .(# ..# .## .# .## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 club. _You see here 5 stones. _t - a quill talisman _c - 3 scrolls labelled QAIS BYILU (gained 1)  An adder comes into view. _The adder moves out of view.?%h:?%hCA2.2 (1?%hJW3.2 (2?%h"O?%hP+4.2 (3?%hS?%hMW?%hX+5.2 (4?%h[?%hc^see here a +0 club.5 stones. _t - a quill talisman _c - 3 scrolls labelled QAIS BYILU (gained 1)  An adder comes into view. _The adder moves out of view. _You begin transforming. You continue transforming. x3?%hU`@Quill ?%hTc?%hee  Sharp quills grow all over your body. You changed form to quill! _The quill form is not recognized.?%h\ 4?%h ?%h ?%h ?%h % _?%hZ B?%h ?%hE ?%h ?%h ,?%h ?%h ?%hL ?%h ?%hp ?%h ?%h ,?%h ?%h ?%h  ### #  #  # #####...# .=....[# #####..W #####..Magic Dart?%h ..........## ############# ?%hf W   phantom (dormant) ?%h x 50.2 (5  A phantom comes into view.?%h zW>W?%h +1.2 (6?%h ?%hh! l _Found a ring mail. Found an escape hatch in the floor.@%has 7*****@%h @%h u.=..W.@%h6 `9/10 ---=2.2 (1@%h @%h 6 _The magic dart hits the phantom. @%h< c_You now have 9/10 mp.A%hjS**** A%hzA%hY.=.W. A%hgb8-----3A%hߎ _The magic dart hits the phantom. _You now have 8/10 mp.A%hG  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A%hŞ  IndexError the Conjurer  Octopode  Health: 31/31 ========================  Magic: 6/10==============---------- ### AC: 1Str: 6 ..# EV: 12Int: 23 ..# SH: 0Dex: 13 ..# #######...  XL:  5 Next:  3% Place: Dungeon:4 ..# ####.@***W..[  Noise: =--------  Time: 3353.2 (0.0) ..# ##....#####..>  n) +5 short sword of Incongruity {heavy, r ###########..#### Cast: Magic Dart ............## Quill #############  %h mW   phantom _The magic dart hits the phantom. _You now have 8/10 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 71% to hit)A%h IndexError the ConjurerOctopodeHealth: 31/31 ========================Magic: 6/10==============---------- ###AC: 1Str: 6 ..#A%hD jEV: 12Int: 23 ..#SH: 0Dex: 13 ..########...XL:  5 Next:  3% Place: Dungeon:4 ..#####.@****..[Noise: =--------  Time: 3353.2 (0.0) ..###....#####..>n) +5 short sword of Incongruity {heavy, r ###########..####Cast: Magic Dart ............##Quill #############W   phantom _The magic dart hits the phantom. _You now have 8/10 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 71% to hit)A%h  _You now have 8/10 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (lightly damaged, 71% to hit)  You focus your ray upon the phantom. The searing ray misses the phantom.A%h .=W.=4.2 (1Ray A%h A%h;# _(Press . to maintain the ray.) _You now have 6/10 mp.B%h[**** B%hߗ.W..5----5+  _The searing ray hits the phantom! _You now have 5/10 mp.B%h ]>****B%hB%hHW=..B%h44-----=-6++ B%h _The searing ray hits the phantom. _You now have 4/10 mp.B%h:[**** B%h W=..  The searing ray hits the phantom.  You finish channelling your searing ray.B%h}3-----=7B%hhB%h| _The phantom misses you. _You now have 3/10 mp.C%h}  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C%h  IndexError the Conjurer  Octopode  Health: 31/31 ========================  Magic: 1/10C%hQk==---------------------- ### AC: 1Str: 6 ..# EV: 12Int: 23 ..# SH: 0Dex: 13 ..# #######...  XL:  5 Next:  3% Place: Dungeon:4 ..# ####.@W=....[  Noise: ==-------  Time: 3357.2 (0.0) ..# ##....#####..>  n) +5 short sword of Incongruity {heavy, r ###########..#### Cast: Magic Dart C%h%............## Quill #############  W   phantom _The phantom misses you. _You now have 3/10 mp.Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 71% to hit)D%hR{`IndexError the ConjurerOctopodeHealth: 31/31 ========================Magic: 1/10==---------------------- ###AC: 1Str: 6 ..#EV: 12Int: 23 D%h| ..#SH: 0Dex: 13 ..########...XL:  5 Next:  3% Place: Dungeon:4 ..#####.@****..[Noise: ==-------  Time: 3357.2 (0.0) ..###....#####..>n) +5 short sword of Incongruity {heavy, r D%ht}:###########..####Cast: Magic Dart ............##Quill #############D%h0~)W   phantom _The phantom misses you. _You now have 3/10 mp.Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  D%hPress: ? - help, Shift-Dir - straight lineAim: a phantom (severely damaged, 71% to hit)D%hz  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a phantom (severely damaged, 71% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  (Press . to maintain the ray.)D%hd"0 #########....>.# #....B.# #......# #......# #######......#  D%h"####..§=..@.[...#  ##....#####.W>...# ..#### #...S..### ...K...# #......#D%hb#########S   adder (wandering)B   giant cockroach (asleep)K   kobold (missile, asleep)The phantom hits you. The phantom blinks! You blink.D%h3)  You stop channelling your searing ray.  A giant cockroach and a kobold come into view.D%h2###.§..S.D%h5Z30-8.2 (1D%h@D%hQ _Found a stone staircase leading down. _You take 1 damage, and have 30/31 hp. You now have 1/10 mp.D%h$&D%h2###..S...D%h54(31=D%h4L2==-9D%hW>D%h8E _The phantom hits you but does no damage. _Health restored: 31E%h  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E%h  IndexError the Conjurer  Octopode ########  Health: 31/31 ======================== #....>.#  Magic: 0/10------------------------ #....B.#  AC: 1Str: 6  #......#  EV: 12Int: 23 #......#  SH: 0Dex: 13 #######......#  XL:  5 Next:  3% Place: Dungeon:4 E%hݻ####..§=..@.[.S.#  Noise: =--------  Time: 3359.2 (0.0) ##....#####.W>...#  n) +5 short sword of Incongruity {heavy, r ######..#### #......#  Cast: Magic Dart .......## ...K...#  Quill ######## #......#  ########  W   phantom  S   adder (wandering)  B   giant cockroach (asleep)  K   kobold (missile, asleep) _The phantom hits you but does no damage. _Health restored: 31Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray %h@49m(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (almost destroyed, 71% to hit)E%h   IndexError the Conjurer  Octopode ########  Health: 31/31 ======================== #....>.#  Magic: 0/10------------------------ #....B.#  AC: 1Str: 6  #......#  EV: 12Int: 23 #......#  SH: 0Dex: 13 #######......#  XL:  5 Next:  3% Place: Dungeon:4 ####..§=..@.[.S.#  Noise: =--------  Time: 3359.2 (0.0) ##....#####.W>...#  n) +5 short sword of Incongruity {heavy, r E%h8 ######..#### #......#  Cast: Magic Dart .......## ...K...#  Quill ######## #......#  ########  W   phantom  S   adder (wandering)  B   giant cockroach (asleep)  K   kobold (missile, asleep) _The phantom hits you but does no damage. _Health restored: 31Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (almost destroyed, 71% to hit)  ########  #....>.#  .#  E%h ,.#  .#  ###.#  ####...#  ##....#####.*>...# .#### #..*...#  ...K*..#  #....*.# ######## E%hԇ z  Casting: Searing Ray (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a phantom (almost destroyed, 71% to hit)  You focus your ray upon the phantom. The searing ray hits the phantom!  (Press . to maintain the ray.)E%h0 E%h E%h &.B.S..K....SBwanderE%h King)K)E%h D 171====60.2 (1Magic DartRay _The adder hisses angrily. The kobold shouts!  Your Spellcasting skill increases to level 4!  Your Conjurations skill increases to level 5! _You now have 0/11 mp.G%h3O ## #....>.# #......# #...B..# #......# #......# ####...=.@..[S..# ##....#####..>...##..#### #.K....#.## .......## G%hO#......# ##G%hQG%hQG%hkWe.BS.G%h[ (You stop channelling your searing ray. The kobold throws a stone.G%hG%hsG%hdB.S[G%h$.G%h;29--=---1G%h2G%hl) _The stone hits you. G%ha_You take 2 damage, and have 29/31 hp.G%h&  ######## #....>.# #......# #..B...# #......# #......# ####...=@..S[...# ##....#####..>...##..#### #.K....#.## .......## #......# ########G%h* G%h, G%h, G%hy7 .S.K.K   kobold (missile) G%h9 X----2 _G%hC G%h7E G%hm  ######## #....>.# # #......# #G%hd  #......# # #......# # #......# #G%h b ####...@..S.[...# # ##....#####K.>...##..#### #......#.## .......##G%h~ w #......# ########G%h G%h G%h QSK.G%h h30=--3G%h@ G%h _You see here a +5 ring of evasion.H%h_ # #....>.# ## #......# .# #......# .# #......# .#H%h` #......# .# ####..@=.SK.[...# .# ##....#####..>...##..#### #......#..## .......# # #......# #H%h1H%hH%hH%h;VS.K.H%hg-4 _H%hH%hH%h   You closely miss the adder. Your grab misses the adder.H%h K.  The adder barely misses you. The adder is struck by your quills.H%hK e28--=5.7 (1.5H%h H%h _The adder bites you. _You take 2 damage, and have 28/31 hp.H%hz>,I%hK.K   kobold (missile) I%h9=-1==97.2Magic DartI%hRI%hU _You hit the adder. You grab the adder. You constrict the adder.I%h<  You hit the kobold. Your grab misses the kobold.  The kobold hits you with a +0 short sword.I%hY4----8.7I%h{I%h _The kobold closely misses you. _You take 5 damage, and have 24/31 hp.I%hI%h>)I%h%==8070.2Magic DartI%h I%h(_You puncture the kobold!I%h p# #....>.#  #......# # #......# # #......# # #......# # ####...@....[...# # ##....#####..>.B.# ..#### #......# I%h R.## .......# # B   giant cockroach (wandering)I%h I%h% .B5=----10Magic DartI%h*  Things that are here: _a +0 short sword; 3 stones; a +5 ring of evasionJ%h> ######## #....>.#  #......#  #......#  #......#  #......#  ####...)@...[...#  ##....#####..>...# ..#### #......# ## .....B.#  #......######### .B-2 _J%h ######## #....>.# #......# #......# #......# #......# ####...).@..[...# ##....#####..>...# ..#### #......# ## .......#  #....B.######### B.B3## #....>.# #......# #......# #......# #......# ###%hi(m#...)..@.[...# ##....#####..>...# ..#### #......# ## .......#  ### B.4N%hu #########....>.# #......# #......# #......# #######......# ####...)....[...# N%hf ##....#####.@>...# #####..#### #......# ......## ....B...# ####### #.#......#  ...########.## #N%h N%h :B.N%h q6==5N%h$ N%h N%h B†N%h 2==1=6.7 (1.5Magic DartN%h7 N%h 2 _You hit the giant cockroach.O%hO%hK4O%hgH _No target in view!O%h O%hO%h]O%hsH _No target in view!O%h(M######>O%h( #######... ####...)...@[  ##....#####..> #####..#### #.† ......## .. O%h!*####### #.#......#..#O%h4O%h;@;-70 _O%hMIO%hLO%h 5 #O%h  #....>.# #......# #......# #......# O%h( .#......# ####...)..@.[...# ##....#####..>...##..#### #.†....#O%hQ .## ..## #.#......# ..O%hJ .# .##  #O%h O%h @-8O%h O%h O%h$[ ## #....>.# #......#O%h[ #......# #......# #......#O%hC\q ####...).@..[...# ##....#####..>...#O%h\#..#### #.†....#.## ........## #.O%hE]s#......# ...## O%h^q .##  #O%h rO%ht^7=9O%h9yO%hzP%hؕH ######## #....>.# #......# #......# #......# #......# ####...)@...[...# ##....#####..>...##..#### #.†....#.## ........## #.#......# ...########  .##  #P%hP%hjD==80P%h^P%hP%h ######## #....>.# # #......# # #......# # #......# # #......# # ####...@....[...# # ##....#####..>...##..#### #.†....#.## ........## #.#......# ...########  .##  #P%hP%ht&1P%hP%h  u - a +5 ring of evasionThings that are here:2.7 (2 _a +0 short sword; 3 stonesQ%hJ4Q%hKQ%h;NQ%hN8=3==Q%hTXQ%hVQ%hVQ%hfXQ%h [,Q%h\Q%h^Q%h^9====Q%h_Q%h b,Q%hmeBQ%h qo30==4==Q%h_31== _HP restored.==Q%h=5====Q%h{,Q%hO6===Q%hBQ%h/,Q%hPQ%hR===Q%h:Q%hQ%hhQ%hdQ%h2Q%hQ%h^Q%h)Q%h~Q%hQ%hwQ%hQ%hQ%hxQ%hU7==Q%hQ%hQ%hQ%h0Q%hQ%hUQ%h`Q%hQ%hPQ%h1Q%hQ==Q%hQ%h,Q%hvQ%h7Q%hQ%hQ%hQ%hQ%hQ%h%Q%hU8==Q%hQ%hQ%h6Q%hQ%h=,Q%h2Q%h,Q%hQ%h==Q%hQ%hYQ%h"Q%h#Q%hQ%hQ%hQ%hM9==Q%hQ%h#,Q%hQ%h ,Q%h Q%h ,Q%h Q%h Q==Q%h#Q%h,Q%h$Q%h:,Q%hQ%hQ%hQ%h0Q%hQ%h.Q%hQ%h!g10/11==Q%h"Q%h$Q%hK%Q%he&Q%h(Q%h(Q%h*Q%h[+,Q%h,Q%h.Q==Q%h2Q%h=9Q%hB11===Q%hEBQ%hOQ%hOQ%hQQ%hSR===Q%hTQ%hbVQ%hbX,Q%hYQ%h%[Q%h\Q%hT]Q%hl^Q%haQ%hpc,Q%hdQ%hAfQ%hg,Q%hiQ%hlQ%hn,Q%h pQ%hqQ%hs,Q%hvtQ%hFvQ%h~wQ%hwQ%hxQ%hzQ%h{Q%h{Q%h|Q%hxQ%h,Q%hQ%hQ%h ,Q%hQ%hQQ%h؉,Q%hQ%hdQ%h1r.....########......# .....#####...)....[...# .....###....#####..>...# ..############..#### ###.†....# ...............## #........# ..############## ####.#......# .######....######## (#Q%h* ##....#### .# #.@#### # o........#  ####..##.# Magic Dart ## #.# .. .# #. #.. .####### # ### o   orc (asleep) .......# ## .......# ..# .......#..Q%h1465.7 (83.0)Q%h,6.7 (84Q%huQ%hը _An orc comes into view. It is wielding a +0 dagger. _Health restored: 31; MP restored: 11\%hGC *\%h*****o  The magic dart hits the orc.\%hEh\%h1i\%h:q .oo....o 2 orcs (1 wandering)The orc shouts!\%h6s]10---==7.7 (1\%hs.0)\%hyx\%hN _An orc comes into view. It is wielding a +0 falchion. _You now have 10/11 mp.\%h́\%hn6\%h&;*)****o   orc (\%h=Z  The magic dart hits the orc...o....o9/11 -----38\%h _The orc shouts! You hear a shout! x2 _You now have 9/11 mp.\%huZ***** \%h\%hd ].)o....\%ho o8-----9\%hu \%h _The magic dart hits the orc. _You now have 8/11 mp.\%h \%h p*)***\%h \%h! .o))...\%h6 o   orcThe magic dart hits the orc.\%h 7----5-70\%h^ \%hB _An orc comes into view. It is wielding a +0 dagger. _You now have 7/11 mp.\%h-\%h.*\%hk/ *****\%h/ \%h0]%h..o)....6----1]%h ]%h_The magic dart hits the orc. _You now have 6/11 mp.]%h *)****]%h]%hk .o))...o   orc (wandering)The magic dart hits the orc!]%h<r5-----72]%hl]%hd _An orc comes into view. It is wielding a +0 dagger. _You now have 5/11 mp.]%h!]%hr*)*****]%h]%h# .o))...o   orcThe magic dart hits the orc!]%h?r4-----83]%hG]%h`Q _An orc comes into view. It is wielding a +0 club. _You now have 4/11 mp.]%h [****** ]%hM ]%hY p.)o)....]%h^\ ?--4]%h?e ]%h.h 2 _The magic dart hits the orc.]%h]%h%q*)****^%hq4H.)....^%hPI3--905Magic Dart^%hN^%hSQ _The magic dart hits the orc! _You now have 3/11 mp.^%h^%h^%h ^%hw _You can't see any susceptible monsters within range! (Use Z to cast anyway.)c%h޵4c%hc%hc%h% _c%hOc%honc%hc%h F--4==c%h,c%h ;==c%h> c%h c%hc%h;c%hXc%hc%h5c%hc%h95c%hr2==c%h!c%h#c%hf#c%h$c%h&c%hN'c%h(c%h1+c%h+c%h,c%h&/c%h/;==c%h1c%h/4,c%h6c%h$8,c%h9c%h=,c%hn?c%hAl6===c%h(GBc%hGc%hIc%h7Jc%hKc%hMc%hkW^...........c%hW....-wMagic Dartw   ribbon worm (wandering)c%h^1501.7 (26.0)c%h6`F-2.7 (27c%hmdc%hf _A ribbon worm comes into view. _You regained 3 mp, and now have 6/11 mp.c%h[gd%h******w  d%h(.)w)....5---=3.7 (1.0) _The magic dart hits the ribbon worm! _You now have 5/11 mp.d%hZ***** d%h'( H.)....d%h) j4-----4d%hl. d%h2 _The magic dart hits the ribbon worm. _You now have 4/11 mp.d%h}R Z***** d%h d%h ].)w....d%h g3----5d%h d%h _The magic dart hits the ribbon worm. _You now have 3/11 mp.d%h˨ d%h} p*)***d%hQ'.....d%hr2----26Magic Dartd%hOzd%hq} _The magic dart hits the ribbon worm. _You now have 2/11 mp.d%h}e%h4e%he%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)e%h\  _3==e%hK Xe%h Xe%h e%h Q==e%h e%he ,e%h e%h e%h# e%h! e%h ,e%h e%h k4==e%h e%hD ,e%hZ Xe%h ,e%hw e%h" Q==e%h$ e%h& ,e%h * e%he, ,e%h. e%h+0 ,e%h1 e%h4 k5==e%hX6 e%h8 ,e%h9 e%h; e%hF< e%hA= e%hJ? ,e%h@ e%hB e%h6C ;==e%hVD e%h&F e%hF e%hG e%hI e%hI e%h@K e%hM e%hM e%hO e%h@R ,e%hjT e%hKV l6===e%hW e%hY ,e%h>[ e%hb] ,e%h3j ===e%hk e%h:m ,e%hn e%hq e%h?r e%hs e%h{u e%hu U7==e%hw e%hˋ -==e%h Be%h̙ Be%h< e%h e%hٛ e%h# k8==e%h/ e%h ,e%h e%h ,e%h e%hê ,e%hZ e%h Q==e%h@ e%h ,e%h e%h~ ,e%h e%hǸ e%h+ e%hQ e%hM ,e%h e%h޿ e%hA M9==e%h e%h e%h e%h= e%he e%h e%hu e%h ,e%h= e%h[ Q==e%h! e%h ,e%h e%h ,e%h e%hr ,e%h e%h g10/11==e%h e%h ,e%h e%h >==11===e%h ,e%h> e%h2 e%h e%hT e%h+ e%h" p===e%hnM e%hN e%ho_ 4########## ####.#......#  ####....########  # ##....####  ...#####..####  #)))......#  ..####..##.## #.###..#### #. ##....#### ## #. ####.@..# - .# ## ######..# .# ..# ....Magic Dart . .. ##.g #.# . ## .. g   hobgoblin (asleep) #. #.## #.<#e%hb o90.7 (84.0)-1.7 (85e%htj e%hm _A hobgoblin comes into view. _MP restored: 11h%h&******†h%h`5......h%hm[10---4=2.7 (1.0)Magic Dart _The magic dart hits the hobgoblin! _You now have 10/11 mp.h%hWh%hh%hh%hX" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h%hk  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h%hG  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i%h   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g * Spellcasting   4.6   5.9  -1           b - Unarmed Combat   0.0   1.0   0   h + Conjurations 5.1   6.0   0   c - Throwing   0.0   1.0   0           i - Evocations   0.0   0.8  +1   d - Short Blades  %h 0m 0.0   1.0   0   j - Shapeshifting   0.0   1.2  -1           e - Dodging   2.0   3.0   0       f - Stealth   2.6   1.5  +4                                          %hH 7m                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsj%h# j%h ########## ####.#......#IndexError the Conjurer####....########Octopode###....####Health: 31/31 ========================...#####..####Magic: 10/11 =====================---#)))......#j%h< AC: 1Str: 6 ..####..##.##EV: 12Int: 23#.###..####SH: 0Dex: 13#. ##....####XL:  5 Next: 94% Place: Dungeon:4 ## #. ####.@..#Noise: =--------  Time: 3592.7 (0.0) .# ## ######..#n) +5 short sword of Incongruity {heavy, r .#..# ....Cast: Magic Dart .#.. ##.†Quill .##.#. ##..#.#.###.<# _A hobgoblin comes into view. _MP restored: 11 _The magic dart hits the hobgoblin! _You now have 10/11 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Youj%h  can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j%hr j%h j%h j%h- j%h j%h  Inventory: 21/52 slots Hand Weapons (go to first with ))  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3} Missiles (go to first with ()o - 2 javelins Jewellery (go to first with "=)  u - a +5 ring of evasion Wands (go to first with /)  p - a wand of polymorph (10) Scrolls (go to first with ?)  b - 5 scrolls labelled DUFFUS JECOONO  q - a scroll labelled GOPLUAKICE  j - 2 scrolls labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - 3 scrolls labelled QAIS BYILU  h - a scroll labelled UGACIJ POWK  g - a scroll labelled ZAKLUCAWOTTA Potions (go to first with !)  s - a brown potion  i - a cyan potion  l - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magic [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]l%hLl%hOVl%h_########## ####.#......#IndexError the Conjurer####....########Octopode###....####Health: 31/31 ========================...#####..####l%h&aMagic: 10/11 =====================---#)))......#AC: 1Str: 6 ..####..##.##EV: 12Int: 23#.###..####SH: 0Dex: 13#. ##....####XL:  5 Next: 94% Place: Dungeon:4 ## #. ####.@..#Noise: =--------  Time: 3592.7 (0.0) .# ## ######..#n) +5 short sword of Incongruity {heavy, r .#..# ....Cast: Magic Dart .#.. ##.†Quill .##.#. ##l%h8d:..#.#.###.<# _A hobgoblin comes into view. _MP restored: 11 _The magic dart hits the hobgoblin! _You now have 10/11 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)l%hil%h_ll%hDpl%hrl%h#"ePut on or remove which piece of jewellery? Jewellery (go to first with "=)  u - a +5 ring of evasion[?] describe selected [!] equip|wield|put on[tab] equip|unequip m%hm%h ########## ####.#......#IndexError the Conjurer####....########Octopode###....####Health: 31/31 ========================...#####..####Magic: 10/11 =====================---#)))......#AC: 1Str: 6 ..####..##.##EV: 12Int: 23#.###..####SH: 0Dex: 13#. ##....####XL:  5 Next: 94% Place: Dungeon:4 ## #. ####.@..#Noise: =--------  Time: 3592.7 (0.0) .# ## ######..#n) +5 short sword of Incongruity {heavy, r .#..# ....Cast: Magic Dart .#.. ##.†%h[;1mQuill .##.#. ##..#.#.###.<# _A hobgoblin comes into view. _MP restored: 11 _The magic dart hits the hobgoblin! _You now have 10/11 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m%hm%h=7-3.2 (0.5m%hTm%hR5 _u - a +5 ring of evasion (worn)n%hn%h~n%hn%h,n%h=n%hI11===n%hn%h,n%hbn%h7n%hi,n%hn%hQn%hJBn%hn%hn%h<===n%hn%hn%hGn%h Xn%hn%h,n%hn%h!n%hz,n%h8n%hn%hn%hn%hEn%hn%h/,n%hn%h,n%hn%hM _You now have 190 gold pieces (gained 6).n%h4n%han%hn%h,n%hWn%hn%h5!n%h!n%hU"n%h$e  You see here a hobgoblin corpse.n%h&n%h& _n%h'n%h+n%h -,n%h2.n%h^0n%h1,n%h2n%h4n%h6,n%h/7n%h 9n%h ;n%h<n%ho<n%h=n%hp?n%h@n%h@n%h:Bn%hCn%h#Dn%hDn%hYn%h[n%h\n%hb,n%h d,n%h+en%hfn%hg,n%hhn%hln%hZm,n%hgnn%h pn%hq,n%hxrn%hun%hvn%h _The shaft crumbles and collapses.n%h n%hl n%hI n%h n%h$ +  n%h]% P♣.  ## #.#  #.♣ ♣... n%h& ##.# #.#.# #...♣ ♣..o♣ n%h& #.#.# #.#.# ♣...♣...♣ n%hc' &#.#.#.# ♣.@.♣ - n%hb( h#.#.#.#  ♣...♣...♣ Magic Dart n%h) ]#.#.# #.#.#  #### #### n%he+ o   orc (wandering) You now have 204 gold pieces (gained 14).n%h2 1648.0 (54.8)n%h ,9.0 (55n%h| n%h _An orc comes into view. It is wielding a +0 mace. _MP restored: 11o%h_h ****oThe magic dart hits the orc.o%h[o%h.....o%hS10---===50.0 (1.0)Magic Darto%hPo%hE _The orc shouts! You hear a shout! _You now have 10/11 mp.o%h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o%h So%hZo%h(`o%h^e _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p%hz(p%hN.p%h3p%h8 p%h9_You can't see any susceptible monsters within range! (Use Z to cast anyway.)p%h;4p%hp%hp%hp%h% _p%h,p%hy`p%hjo.---1Magic Darto   orc p%hn:---p%hsp%hw[ _An orc is nearby!p%h p%h )***p%hB p%hI 5...5   white imp p%hJ GThe magic dart hits the orc!p%hn =9/11 -----6=2 _A white imp comes into view. _You now have 9/11 mp.p%hp***** p%h .)...  The magic dart hits the white imp.p%h *****The white imp gestures at you.q%h .)...28---8----=3q%hq%hP _The puff of frost hits you. You resist. _You take 3 damage, and have 28/31 hp. You now have 8/11 mp.q%h8q%hN;s.*****q%h;0q%hq%h o..)...o   orc (wandering) The magic dart hits the white imp!q%hq%h♣.IndexError the Conjurer###.#Octopode#.♣♣..oHealth: 28/31 =====================---##.# #.#.#Magic: 7/12q%hh==============----------#...♣ ♣...♣AC: 1Str: 6 #.#.# #.#)#EV: 17Int: 23♣...♣...♣SH: 0q%hWDex: 13#.#.#.#XL:  5 Next: 102% Place: Dungeon:5♣.@.♣Noise: =--------  Time: 3654.0 (1.0)#.#.#.#q%hl)n) +5 short sword of Incongruity {heavy, r♣...♣...♣Cast: Magic Dart#.#.# #.#.#Quill #### ####o   orc (wandering) _A white imp comes into view. _You now have 9/11 mp.The magic dart hits the white imp.  The white imp gestures at you. _The puff of frost hits you. You resist. _You take 3 damage, and have 28/31 hp. You now have 8/11 mp.The magic dart hits the white imp!q%hb 33/36=3-----6q%h 1% - _An orc comes into view. It is wielding a +0 whip.q%hq%hD  You have reached level 6!q%h'You regained 5 hp, and now have 33/36 hp. _You now have 7/13 mp.q%h- ******o  The magic dart hits the orc.q%hǨq%h.o.)...q%h.p6---=5q%hq%h _The orc shouts! _You now have 6/13 mp.q%h p***** q%h .o)...q%hg 5----6 _The magic dart hits the orc. _You now have 5/13 mp.q%hPS q%h}Z q%hg] )q%h+^ *q%h_ *q%hO` *q%ha *q%hd Jq%hX D)..q%h.q%h8H(4=--2-7Magic Dart _The magic dart hits the orc.r%h3r%hdr%hdr%h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r%hr%hhr%hݢr%hy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r%h Jr%hA r%h % _r%hBr%h[r%hCr%hr+55=-Magic Dart5   white imp (wandering) r%h5+9.0 (2r%h =F-60.0 (3r%hAr%hI\ _A white imp comes into view.r%h[  ♣.  ## #5#  #.♣ ♣...  ##.# #.#.#  #...♣ ♣..)♣  #.#.# #.#)#  ♣...♣...♣  #.#.#.#  ♣.@.♣ #.#.#.#  r%h\ ♣...♣...♣  #.#.# #.#.#  #### #### r%hU  ♣.  ## #5#  #.♣ ♣...  ##.# #.#.#  #...♣ ♣..)♣  #.#.# #.#)# r%h  ♣...♣...♣  #.#.#.#  ♣.@.♣ #.#.#.#  r%h E♣...♣...♣  #.#.# #.#.#  #### #### r%h r%h r%h r%hm ` _A white imp is nearby!s%h******5s%hWs%h.5.....s%hj4--=1.0 (1s%hs%h2 _The magic dart hits the white imp but does no damage. _You now have 4/13 mp.s%hp***** s%hSs%hUG  The magic dart hits the white imp.s%h6\wM.5..o...o   orc warrior (polearm, wandering)s%h_\3----2s%hu _An orc warrior comes into view. It is wielding a +0 trident. _You now have 3/13 mp.s%hL****s%hl  The magic dart hits the white imp but does no damage..5.).#o..o)s%h`=2----==3s%hEs%h _The orc warrior shouts! _You now have 2/13 mp.s%h%"E***s%h,s%hӤ.5#)..o.s%hݦ36=1------4s%hs%h _The magic dart hits the white imp.  Health restored: 36 _You now have 1/13 mp.s%hl [** s%h <.5...#o----5s%hT 8 _The magic dart hits the white imp.y%hS  ♣. ## #.# #.♣ ♣... ##.# #.#.# #...♣ ♣..)♣ #.#.# #.#)# ♣...♣5..♣ #.#.#o# ♣@..♣ #.#.#.# ♣...♣...♣ #.#.# #.#.# #### ####y%h .oThe orc warrior attacks as it pursues you!  The orc warrior hits you from afar with a +0 trident!y%hF *The white imp gestures at you.y%h] &.y%hΗ q17-------------=6y%h y%h _The puff of frost hits you. You resist. _You take 19 damage, and have 17/36 hp. MASSIVE DAMAGE!!y%hP###.# #.♣♣... ##.# #.#.# #...♣ ♣..)♣ ##.#.# #.#)### #.♣...♣5..♣....#.#.#.#.##...♣..o♣#@#.#.#♣...♣...♣#.#.#.#.#.# ########### y%hT,y%hy^y .5. y%hq6y%hsy%h_t--y%hu7 y%h{_y%hz%h8 M #.♣♣... ##.# #.#.# #...♣ ♣..)♣ ##.#.# #.#)#####.♣...♣...♣ ....#.#.#5#.# #...♣...♣ #.#.#o#.#♣@..♣...♣#.#.#.#.#.# ########### o   orc warrior (polearm) ****The white imp gestures at you.z%h0..#.@.o.8=------------==8 _The puff of frost misses you.z%h z ##.# #.#.# #...♣ ♣..)♣ ##.#.# #.#)#####.♣...♣...♣ ....#.#.#5#.# #...♣...♣ ##.#.#.#.##.♣..o♣...♣#@#.#.#.#.# ###########z%h"  ***The white imp gestures at you.z%h z%hLj z%h+ c .....z%hђ z%hؔ ^4---9z%hP z%h _The puff of frost hits you. You resist. _You take 4 damage, and have 14/36 hp.{%h ##.# #.#.#  IndexError the Conjurer #...♣ ♣..)♣  Octopode ##.#.# #.#)#  Health: 14/36 =========--------------- ####.♣...♣...♣  Magic: 0/13------------------------ ....#.#.#5#.#  AC: 1Str: 6  #...♣*..♣  EV: 17Int: 23 ##.#*#.#.#  SH: 0Dex: 13 #.♣*..♣...♣  XL:  6 Next:  2% Place: Dungeon:5 #@#.#.#.#.#  Noise: ==-------  Time: 3669.0 (0.0)[{%h40m ###########  n) +5 short sword of Incongruity {heavy, r  Cast: Magic Dart  Quill   5   white imp _The puff of frost hits you. You resist. _You take 4 damage, and have 14/36 hp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (almost dead, 100% to hit)|%h  ##.# #.#.#  IndexError the Conjurer #...♣ ♣..)♣  Octopode ##.#.# #.#)#  Health: 14/36 =========--------------- ####.♣...♣...♣  Magic: 0/13------------------------ ....#.#.#5#.#  AC: 1Str: 6  #...♣...♣  EV: 17Int: 23 ##.#.#.#.#  SH: 0Dex: 13 #.♣...♣...♣  XL:  6 Next:  2% Place: Dungeon:5 #@#.#.#.#.#  Noise: ==-------  Time: 3669.0 (0.0) ###[40|%h\ Am########  n) +5 short sword of Incongruity {heavy, r  Cast: Magic Dart  Quill   5   white imp _The puff of frost hits you. You resist. |%h͢ %_You take 4 damage, and have 14/36 hp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (almost dead, 100% to hit)|%he / ##.# #.#.#  #...♣ ♣..)♣   #.#)#    .#.#  #...♣*..♣  ##.#*#.#.#  #.♣*      |%h' |%h- ...oo   orc warrior (polearm)|%hoP 5-70.0 (1Magic Dart  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a white imp (almost dead, 100% to hit) _The magic dart hits the white imp. _You now have 0/13 mp.~%h~%hdInventory: 21/52 slots Hand Weapons (go to first with ))  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3} Missiles (go to first with ()o - 2 javelins Jewellery (go to first with "=)  u - a +5 ring of evasion (worn) Wands (go to first with /)  p - a wand of polymorph (10) Scrolls (go to first with ?)  b - 6 scrolls labelled DUFFUS JECOONO  q - a scroll labelled GOPLUAKICE  j - 2 scrolls labelled INAUHOC HAEG  f - a scroll labelled ONIDAZ KAL HEU  c - 3 scrolls labelled QAIS BYILU  h - a scroll labelled UGACIJ POWK  g - a scroll labelled ZAKLUCAWOTTA Potions (go to first with !)  s - a brown potion  i - a cyan potion  l - a lumpy grey potion  k - 2 metallic grey potions  a - a potion of magic ~%h^[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%hY%hg##.# #.#.#IndexError the Conjurer#...♣ ♣..)♣Octopode##.#.# #.#)#Health: 14/36 =========---------------####.♣...♣...♣Magic: 0/13------------------------....#.#.#.#.#AC: 1Str: 6 #...♣...♣EV: 17Int: 23##.#.#.#.#SH: 0Dex: 13#.♣o..♣...♣XL:  6 Next:  5% Place: Dungeon:5#@#.#.#.#.#Noise: =--------  Time: 3670.0 (0.0)###########n) +5 short sword of Incongruity {heavy, rCast: Magic DartQuill %hes  o   orc warrior (polearm)Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (almost dead, 100% to hit) _The magic dart hits the white imp. _You now have 0/13 mp.%h%h   You barely miss the orc warrior. Your grab misses the orc warrior.  You squeeze the orc warrior, but do no damage.5=1.5 (1.5%h 1 _The orc warrior misses you.%h  You puncture the orc warrior! Your grab misses the orc warrior.  You squeeze the orc warrior, but do no damage.%hq1==3.0Magic Dart%h%h` _The orc warrior closely misses you. The orc warrior completely misses you.%h  You puncture the orc warrior! Your grab misses the orc warrior.%h(4.5%h%h9 _The orc warrior closely misses you.%hg_  You hit the orc warrior. You grab the orc warrior.)%h 6==50-6.0Magic Dart _You constrict the orc warrior.%h-%hw _Your Spellcasting skill increases to level 5!%h #.♣ ♣... ##.# #.#.##...♣ ♣..)♣ ##.#.# #.#)#####.♣...♣...♣....#.#.#.#.##...♣...♣ ##.#.#.#.# %h s#.♣@..♣...♣ #.#.#.#.#.# ###########%h %h[ \--70 _%h %h  Things that are here: _a +0 trident; a +0 plate armour%ho %h. %h %h %hV % _%h# B%h5$ %h;( %h( T7=%h + %hI. %h. K2==%h0 %hR4 %h4 %h6 %h9 %h: _8==%h< %hs> %h> %h@ %h7D %hD ;==%hF %hjH ,%h5J %h+L %hL M19=%hM %hO %h7P K3==%hQ %hT ,%hU %hW ,%hBY %h[ %h!\ U20=%h] %h ` Q==%h]a %hc ,%hCe %hg ,%hi %h[k _1==%hk %hCm %heo k4==%hp %hr ,%hs %hu ,%hHw %hy %h5z L2=%h{ %h} Q==%h& %h ,%hu %h ,%h %h T3=%hJ %h %h k5==%hS %hi ,%h %h- ,%hє %h 94%h <==%h- %h Q==%h9 %h ,%h %hE L5=%h %hТ %h" U6==%hs %h %hD %hE %h! %h7 ,%h %h j6=%hV %h_ Q==%h %h ,%h %h?7==7=28==9=8==30====1=9==%h2===3==10/13==%h "%h&B%h'94%hU(3=%h)%h+Q==%h-%h.,%h/%h1,%hi2%h4b5=%h"6%h7c1==%hU9%h8;,%hu<%hi>,%hJ?%hA|36==%hC%hEl _HP restored.==%hG%hH,%hI%hK,%hL%huNi=2==%hN%hP%h3R,%hbS%hV,%hX%h\,%ht^%hb%hc;==%hd%hj,%h13== _Magic restored.%hX%h0X%h==%hl%hD%h,%h:%h%h,%h%h%hG,%ho%h`%h,%hW%hr%h,%h\%hl%h#,%h%h%hj,%h%hP%h,%h %h%h,%h%hz%h,%hg%h3%h~,%h%hV%hB%h%hR#.#  #.# #.# ##. #.# ... .######.l# ##.#.#.#.#.# #.♣...♣...♣ ##.#.#.#.# #...♣..@♣ ♣. -%h1P##.#.#.#.# #.# #.♣..)♣...♣... Magic Dart##.#.#.#.#.#.##...♣...♣..)♣##.#.#.#.#)#.#l   iguana (wandering)  ########.♣...♣...♣ ..♣ %h ........#.#.#.#.# #.  ########...♣...♣..%h5278205.0)%h} .  An iguana comes into view.%h>c36Magic Dart%ha%hr _The iguana moves out of view. _Health restored: 36; MP restored: 13%h%h]%h %h %h?%h%hQ _%h%h#.# #.# #.#  #.# ###.# ....######.l###.#.#.#.#.#%h#.♣...♣...♣##.#.#.#@# 4.0)#...♣...♣...♣. ##.#.#.#.#.#.# Magic Dart#.♣..)♣...♣... ##.#.#.#.#.#.##...♣...♣..)♣..l   iguana (wandering) ##.#.#.#.#)#.#.#########.♣...♣...♣ ..♣........#.#.#.#.# #.%hR%h%h^ _An iguana is nearby!%h **lThe magic dart hits the iguana but does no damage.%hp %h{ .l.12--==5%h| %h2 _The iguana hisses angrily. _You now have 12/13 mp.%he  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h o #.# IndexError the Conjurer #.# Octopode #.# .  Health: 36/36 ========================%h.pA #.# ###.  Magic: 10/13 ==================------ #.# ...  AC: 1Str: 6  ##.######..#  EV: 17Int: 23 ##.#.#.#.#l#  SH: 0%hpVDex: 13 #.♣...♣..*♣ XL:  6 Next: 50% Place: Dungeon:5 ##.#.#.#@# Noise: ==-------  Time: 3785.0 (0.0) %h#s#...♣...♣...♣.  n) +5 short sword of Incongruity {heavy, r ##.#.#.#.#.#.#  Cast: Magic Dart #.♣..)♣...♣...  Quill  ##.#.#.#.#.#.#  #...♣...♣..)♣..  l   iguana ##.#.#.#.#)#.#.#  ########.♣...♣...♣ ..♣.  ........#.#.#.#.# #. _The iguana hisses angrily. _You now have 12/13 mp.Casting: Magic Dart (safe; 1% risk of failure)  %hs9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (82% to hit)%h#.#IndexError the Conjurer#.#Octopode#.#.Health: 36/36 ========================#.####.Magic: 10/13 ==================------#.#.*.AC: 1Str: 6 ##.######.*#EV: 17Int: 23##.#.#.#.#*#SH: 0Dex: 13#.♣...♣..*♣XL:  6 Next: 50% Place: Dungeon:5##.#.#.#@#Noise: ==-------  Time: 3785.0 (0.0)#...♣...♣...♣.n) +5 short sword of Incongruity {heavy, r##.#.#.#.#.#%h .#Cast: Magic Dart#.♣..)♣...♣...Quill ##.#.#.#.#.#.##...♣...♣..)♣..l   iguana##.#.#.#.#)#.#.#########.♣...♣...♣ ..♣.  ........#.#.#.#.# #. _The iguana hisses angrily. _You now have 12/13 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (82% to hit)%h  _You now have 12/13 mp.  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (82% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana!%h^ [...l%h i6.0 (1Ray %h! %h' _(Press . to maintain the ray.) _You now have 10/13 mp.%h'2 q**** %hk Y...l%h] 9/13 --7+ %h %h _The searing ray hits the iguana! The iguana barely misses you. _You now have 9/13 mp.%h%h%h#*%he*%hB*%h *%h %h[...†%h!8----628Magic Dart++  _The searing ray hits the iguana! _You now have 8/13 mp.%huU****%h9...†7------9 _You finish channelling your searing ray. _You now have 7/13 mp.%h _%hS%hN8==%h%h-,%hM%h,%h %h ,%h%h%hd;==%hL%h,%h<)9==%h3%h4,%h===%h?%hC,%hE%hPG%hGS10/13==%hH%h,%h%h,%hI%hL,%h%hT%hF2==%hQ%hM,%hI%h<,%hF%h,%hݞ%h%h4==%hj%h,%h%hЩ,%h%h/%hC13==%hf%h%h,%hF%h%h<,%h%hc  You see here an iguana corpse.%h%h{ _%h%h%h;==%h %h%h%h&%h%h%h%h,%h]%h%h#.# .#.# ..#.# ...#.# .....#.# ####......#.# ##........S##.######..## .....##.#.#.#.#.#.#...##.♣...♣..†♣.@.♣--##.#.#.#.#.#.#.# #...♣...♣...♣.... Magic Dart##.#.#.#.#.#.#.#.##.♣..)♣...♣...♣.$###.#.#.#.#.#.#.#.# S   adder (wandering)#...♣..%h.♣..)♣....#  ##.#.#.#.#)#.#.#.# #####.♣...♣...♣ ..♣. 836.0 (47.0)  An adder comes into view..SS7.0 (48 _The adder hisses angrily. _MP restored: 13%hyf***** %h%h%h(HS......%hKi12--=8.0 (1.0)%hT%hmX _The magic dart hits the adder. _You now have 12/13 mp.%h]*** %h@%h!CC  The magic dart hits the adder.%hD%hP=hS....h   hound (wandering)S   adder%hSB1----%hOT9%h\%hJ` _A hound comes into view. _You now have 11/13 mp.%h. %hM4 ^†**%hN  The magic dart hits the adder....%h A0----7=40Magic Dart _The hound barks!%h~J%h% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%hk%hG%h  You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 10/13 mp.%ht  _%h h...#..†--1.Magic Darth   hound--%h> \ _A hound is nearby!%h  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h #.# .  IndexError the Conjurer #.# ..  Octopode #.# ....  Health: 36/36 ======================== #.# .....  Magic: 8/13==============---------- #.# ####......  AC: 1Str: 6  #.# ##.....h...  EV: 17Int: 23 ##.######..## *....  SH: 0Dex: 13  ##.#.#.#.#.#.#*..#  XL:  6 Next: 67% Place: Dungeon:5  #.♣...♣..†♣.@*♣ Noise: ---------  Time: 3841.0 (0.0)  ##.#.#.#.#[39;4%h$!9m.#.#.#  n) +5 short sword of Incongruity {heavy, r  #...♣...♣...♣....  Cast: Magic Dart  ##.#.#.#.#.#.#.#.#  Quill  #.♣..)♣...♣...♣.$#  ##.#.#.#.#.#.#.#.#  h   hound  #...♣...♣..)♣....#  ##.#.#.#.#)#.#.#.# #####.♣...♣...♣ ..♣. _You now have 10/13 mp. _A hound is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (71% to hit)%h#.#.IndexError the Conjurer#.#..Octopode#.#....Health: 36/36 ========================#.#.....Magic: 8/13==============----------#.# ####......AC: 1Str: 6 #.# ##.....*...EV: 17Int: 23##.######..## *....SH: 0Dex: 13##.#.#.#.#.#.#*..#XL:  6 Next: 67% Place: Dungeon:5#.♣...♣..†♣.@*♣Noise: ---------  Time: 3841.0 (0.0)##.#.#.#.#.#.#.#n) +5 short swo%hrd of Incongruity {heavy, r#...♣...♣...♣....Cast: Magic Dart##.#.#.#.#.#.#.#.#Quill #.♣..)♣...♣...♣.$###.#.#.#.#.#.#.#.#h   hound#...♣...♣..)♣....###.#.#.#.#)#.#.#.# #####.♣...♣...♣ ..♣. _You now have 10/13 mp. _A hound is nearby!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (71% to hit)%hV _A hound is nearby!  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound (71% to hit)  You focus your ray upon the hound. The searing ray misses the hound.%h\r.†..%h_==2.0 (1Magic DartRay %hd%hg _(Press . to maintain the ray.) _You now have 8/13 mp.%h#i Q****%h %h< %hr .h..h   hound%h 7----3Magic Dart+ _%h( %h q _You now have 7/13 mp.%h˧ q**** %h\B /.†h.6-----4++ %hcK  _The searing ray hits the hound. _You now have 6/13 mp.%h:q**** %h}#D  The searing ray hits the hound!%hX, .†.hYou finish channelling your searing ray.%h-S-=5%h<%hwB6 _The hound completely misses you.%hLl33--6%hP%h\T _The hound bites you. _You take 3 damage, and have 33/36 hp.%h  You closely miss the hound. Your grab misses the hound.  Your squeeze misses the hound. The hound closely misses you.7.5 (1.5%h %h + _The hound misses you.%h   You barely miss the hound. Your grab misses the hound.  Your squeeze misses the hound. The hound bites you but does no damage.%h`Af28------9.0%h.G%hJ _The hound bites you. _You take 5 damage, and have 28/36 hp.%h  You hit the hound. Your grab misses the hound.  You squeeze the hound, but do no damage.23-------50.5%h _The hound closely misses you. The hound bites you. The hound barely misses you._You take 5 damage, and have 23/36 hp.%hR%h%h%h^ _You are too injured to fight recklessly!%h"t%ht%h9z%h|^ _You are too injured to fight recklessly!%h/ %h0 %h5 %h7 ^ _You are too injured to fight recklessly!%hH%hdV>.%h`z4-802.0Magic Dart%hE> _You hit the hound.%hP #.# . #.# .......#.# ......#.# .....#.# ####....#.# ##......%h ##.######..##.†..##.#.#.#.#.#.#...# #.♣...♣..†♣..@♣ ##.#.#.#.#.#.#.# #...♣...♣...♣.... ##.#.#.#.#.#.#.#.# #.♣..)♣.##.#.#.#.#.#.#.#.##...♣...♣..)♣....###.#.#.#.#)#.#.#.# %h %h 4=--7==-30%h; %h" %hM %h X%h 5===%hv %h %h %h& ,%hp %h5 %h 6=8=%h %hv ,%h) %h ,%h %h& ,%h %h# %h!$ {7===%h & %hl( ,%hP* %h, ,%h. %h0 k9==%h1 %h3 m28=%h5 %h8 %h8 %h9 %hP< ,%h= %h? Q==%hSA %hC b9=%h E %hF ,%hH %hJ }10/14==%hL %hN ,%hO %hwR 30==%hT %hW ,%hqX %hqZ Q==%h[ %h7^ ,%h-_ %ha l1=%hec %hle c11=%h#g %hh ,%h@j %h!l b2=%hm %ho ,%h5q %h!s P=%ht %hv ,%hx %hz 3==%h{ %h} c2==%hd %hR ,%h& %hڄ ,%h: %hH l4=%hK %h %h. ;==%hu %h ,%hM %ht ,%h %h" b5=%h %h& c3==%hb %ha ,%hd %h ,%h %h |36==%h %h Q==%h« %h ,%hخ %h ,%hN %h\ |=14==%hJ %h_ %h# ,%h %h9 %h ,%hm %h0 %h ,%h\ %h %h %h ;==%h %h^ %h ,%hu %h$ ,%h+ %hM M _You now have 213 gold pieces (gained 9).%hS 4%h %ho %hH ,%h %hj %h ,%h %hi %hf ,%h %hl %hh %h %h %h %h ,%h %ht %h ,%h %ho %h ,%h %hl %h ,%h %hh %h ,%h %h. %h ,%h %h %h ,%h %h %h ,%hf" %h$ %hs& ,%h' %h) %h+ ,%h- %h. %h0 ,%h2 %h4 %hb6 ,%h8 %h9 %h< ,%h= %hz? %h^A ,%hB %hD %hWG ,%hH %hJ %h}L ,%hM %hO %h _The magic dart hits the ufetubus. _You now have 12/14 mp.%he%hiq<*****%hH8.....%hy1----3-6Magic Dart _The magic dart hits the ufetubus. _You now have 11/14 mp.%hf4%h(%h' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h5J%h7; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%h%h_}Level 5 of the Dungeon<(Press ? for help) #..   #<#  #.#.#   #.#.#  ..  #.#.#   #...  #.#.# #..  #...######.#.# # #.#   ...........@#.# #.# #.......[....# %hE#.##.........####### #.##.........'.....# #.# ####.........####### #.# ##..............#  ##.######..##.†.......#.+  ##.#.#.#.#.#.#...#########  #.♣...♣..†♣...♣..# ##.#.#.#.#.#.#.#.# #...♣...♣...♣....# ##.#.#.#.#.#.#.#.# #.♣..)♣...♣...♣..# ##.#.#.#.#.#.#.#.# #...♣...♣..)♣....#%hP ##.#.#.#.#)#.#.#.#%h"B<@%h-IndexError the Conjurer#..Octopode#<#Health: 36/36 ========================#.#.#Magic: 11/14 ==================------#.#.#AC: 1Str: 6 ..#.#.#EV: 17Int: 23#... #.#.#SH: 0Dex: 13#...######.#.# #XL:  6 Next: 83% Place: Dungeon:5...........@#.#Noise: =--------  Time: 3946.0 (0.0)#.......[....#n) +5 short sword of Incongruity {heavy, r#.........#######Cast: Magic Dart#.........'.....#Quill ####.........####%h"#####..............# ###..##.†.......#.+ #.#.#.#...######### ..†♣...♣..# _You now have 13/14 mp. _The magic dart hits the ufetubus. _You now have 12/14 mp. _The magic dart hits the ufetubus. _You now have 11/14 mp. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _5#.. #.. #< # .. #.#.# #... #.#@# -#...######.#.# #............#.# Magic Dart#.......[....#Quill #.........#######...[14;38%hLH5   lemure (wandering)..........7.0 (1 )  A lemure comes into view.-8.0 (2Magic Dart %h-_The lemure moves out of view.%h M.5)#.. #<%h  ..  #.#.# #...######.#.# .....##.......[....#.%hj 5   lemure (wandering)..........%h ?9.0 (1%h %h %h M5###.?#.)#... #< ..   #...######.#.# %hp ............#.#5   lemure (wandering)....%h %h n55   ufetubus%hC k2==50Magic Dart%hr %h%h\*.# 5####.?#..)#.#%h2+... #< ..  %h+ #...######.#.# .....#[..5.# %h,..###### '.....%h/%h1%h4%h@g5[5.%hAC&1%hJ%hL%hs...5# [####.?#..)#.#####............#  ..  #.#.#...######.#5# .....#[....#######5.5.2%hy%hO|a _There is a stone staircase leading up here.%hZ  Offhand : (nothing)%h%h(%h.E _[Helmet melded]%htZ  Offhand : (nothing)%h%h{%h2E _[Helmet melded]%hE   IndexError the Conjurer .5.# Octopode ..# Health: 36/36 ======================== .[####  Magic: 11/14 ==================------ .?#..  AC: 1Str: 6  #)#.#####  EV: 17Int: 23 #........  SH: 0Dex: 13 #......#  XL:  6 Next: 83% Place: Dungeon:5 #@#%hH  Noise: ---------  Time: 3952.0 (0.0) #.#*# n) +5 short sword of Incongruity {heavy, r #.#*# Cast: Magic Dart .. #.#*# Quill  #... #.#5#  #...######.#.# #  5   lemure (wandering) ............#.#  5   ufetubus #.......[....#  #.........####### Offhand : (nothing) _[Helmet melded]Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 100% to hit)%hB+%hJ %hةQ IndexError the Conjurer%hZ %hݪZ.5.#%h_= Octopode%h %hĭ]..# Health: 36/36 ======================== .[####  Magic: 11/14 ==================------ .?#..  AC: 1Str: 6  #)#.#####  EV: 17Int: 23 #........  SH: 0Dex: 13 %hQ#......#  XL:  6 Next: 83% Place: Dungeon:5%hҮ %hS7#@#%hد Noise: ---------  Time: 3952.0 (0.0)%hZ %h۰F#.#.#%hr n) +5 short sword of Incongruity {heavy, r%hѲE #.#.# Cast: Magic Dart .. #.#.# Quill %hq #... #.#5#  #...######.#.# #  5   lemure (wandering) ............#.#  5   ufetubus #.......[....# %hS #.........####### Offhand : (nothing) _[Helmet melded]Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 100% to hit)%h!%h %hP.5.#%h_ %h/..#%hh %h%he %h %hpU.?#.. %h %h      #@# %h0~#.#*# #.#*# .. #.#*#  #... #.#.   #   [ %h  %h A_[Helmet melded] %ha Casting: Magic Dart (safe; 1% risk of failure)%hs Lonfirm with . or Enter, or press ? or * to list all spells.%h{Aiming: Magic Dart (safe; 1% risk of failure)  %hTPress: ? - help, Shift-Dir - straight line  %hvAim: an ufetubus (heavily wounded, 100% to hit)  %h$The magic dart hits the ufetubus.%h %h!.%h"5%h#.%h$.%h&.%hn+ .%h8,5%h, %h-%h]P%hU56==3.0 (1%h^%hҏ _The lemure shouts! You hear a shout! _You now have 11/14 mp.%h}P  IndexError the Conjurer ...# Octopode .5# Health: 36/36 ======================== %hDS.*####  Magic: 10/14 =================------- .*#..  AC: 1Str: 6  #*#.#####  EV: 17Int: 23 #*.......  SH: 0Dex: 13 #*.....#  XL:  6 Next: 86% Place: Dungeon:5 %hVN#@# Noise: ==-------  Time: 3953.0 (0.0) #.#.# n) +5 short sword of Incongruity {heavy, r #.#.# Cast: Magic Dart .. #.#.# Quill  #... #.#.#  #...######.#.# #  5   lemure %hY............#.#  #.......[....#  #.........####### _The lemure shouts! You hear a shout! _You now have 11/14 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 100% to hit)%h}%IndexError the Conjurer...#Octopode.5#Health: 36/36 ========================.*####Magic: 10/14 =================-------%h.*#..AC: 1Str: 6 #*#.#####EV: 17Int: 23#*.......SH: 0Dex: 13#*.....#XL:  6 Next: 86% Place: Dungeon:5#@#Noise: ==-------  Time: 3953.0 (0.0)#.#.#n) +5 short sword of Incongruity {heavy, r#.#.#Cast: Magic Dart%h,..#.#.#Quill #... #.#.##...######.#.# #5   lemure............#.##.......[....##.........####### _The lemure shouts! You hear a shout! _You now have 11/14 mp.%hRCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 100% to hit)%h%he.5?)%h%..%h3-4.0 (1%h#%h M%hb!Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line%h!: a lemure (unrewarding, 100% to hit) _The magic dart hits the lemure. _You now have 10/14 mp.%hL   IndexError the Conjurer ...# Octopode ..# Health: 36/36 ======================== .5####  Magic: 9/14===============--------- .*#..  AC: 1Str: 6  #*#.#####  EV: 17Int: 23 #*.......  SH: 0Dex: 13 %h #*.....#  XL:  6 Next: 86% Place: Dungeon:5 #@# Noise: =--------  Time: 3954.0 (0.0) #.#.# n) +5 short sword of Incongruity {heavy, r #.#.# Cast: Magic Dart .. #.#.# Quill  #... #.#.#  #...######.#.# #  5   lemure ............#.#  #.......[....#  #.........####### _The magic dart hits the lemure. _You now have 10/14 mp.%h Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 100% to hit)%h*IndexError the Conjurer...#Octopode..#Health: 36/36 ========================.5####Magic: 9/14===============---------.*#..AC: 1Str: 6 #*#.#####EV: 17Int: 23#*.......SH: 0Dex: 13#*.....#XL:  6 Next: 86% Place: Dungeon:5#@#Noise: =--------  Time: 3954.0 (0.0)#.#.#%h,n) +5 short sword of Incongruity {heavy, r#.#.#Cast: Magic Dart..#.#.#Quill #... #.#.##...######.#.# #5   lemure............#.##.......[....##.........####### _The magic dart hits the lemure. _You now have 10/14 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 100% to hit)%h޵[5)..5.0 (1%hp  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a lemure (lightly wounded, unrewarding, 100% to hit) _The magic dart hits the lemure. _You now have 9/14 mp.%h  IndexError the Conjurer ...# Octopode ..# Health: 36/36 ======================== .[####  Magic: 8/14=============----------- .5#..  AC: 1Str: 6  #*#.#####  EV: 17Int: 23 #*.......  SH: 0Dex: 13 #*.....#  XL:  6 Next: 86% Place: Dungeon:5 #@# Noise: =--------  Time: 3955.0 (0.0) #.#.#[%hT10;34H n) +5 short sword of Incongruity {heavy, r #.#.# Cast: Magic Dart .. #.#.# Quill  #... #.#.#  #...######.#.# #  5   lemure ............#.#  #.......[....#  #.........####### _The magic dart hits the lemure. _You now have 9/14 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 100% to hit)%hIndexError the Conjurer...#Octopode..#Health: 36/36 ========================.[####Magic: 8/14=============-----------.5#..AC: 1Str: 6 #*#.#####EV: 17Int: 23#*.......SH: 0Dex: 13#*.....#XL:  6 Next: 86% Place: Dungeon:5#@#Noise: =--------  Time: 3955.0 (0.0)#.#.#n) +5 short sword of Incongruity {heavy, r#.#.#Cast: Magic Dart..#.#.#Quill #... #.#.##...######.#.# #5[39;%h<49m   lemure............#.##.......[....##.........####### _The magic dart hits the lemure. _You now have 9/14 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 100% to hit)%h8E 5?5..5 2 lemures (1 wandering) _You now have 9/14 mp.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a lemure (lightly wounded, unrewarding, 100% to hit)  The magic dart hits the lemure.6.0 (1 _A lemure comes into view. _You now have 8/14 mp.%h 9  IndexError the Conjurer .5.# Octopode%h  ..# Health: 36/36 ======================== .[####  Magic: 7/14============------------ .?#..  AC: 1Str: 6  #5#.#####  EV: 17Int: 23 #*.......  SH: 0Dex: 13 #*.....#  XL:  6 Next: 86% Place: Dungeon:5 #@# Noise: =--------  Time: 3956.0 (0.0) #.#.# n) +5 short sword of Incongruity {heavy, r #.#.# Cast: Magi%h c Dart .. #.#.# Quill  #... #.#.#  #...######.#.# #  55 2 lemures (1 wandering) ............#.#  #.......[....# %h H #.........####### _A lemure comes into view. _You now have 8/14 mp.Casting: Magic Dart (safe; 1% risk of failure)  %hǔ yConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 100% to hit)%hLj IndexError the Conjurer.5.#Octopode..#%h Health: 36/36 ========================.[####Magic: 7/14============------------.?#..AC: 1Str: 6 %h #5#.#####EV: 17Int: 23#*.......SH: 0Dex: 13#*.....#XL:  6 Next: 86% Place: Dungeon:5#@#Noise: =--------  Time: 3956.0 (0.0)#.#.#n) +5 short sword of Incongruity {heavy, r#.#.#Cast: Magic Dart..#.#.#Quill #... #.#.##...######.#.# #55 2 lemures (1 wandering)............#.##.......[....##.........####### _A lemure comes into view. _You now have 8/14 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%hl %Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 100% to hit)%h S_You now have 8/14 mp.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. %hf  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a lemure (moderately wounded, unrewarding, 100% to hit)  The magic dart hits the lemure.%h %h %h( K)5.K   Pikel%h) 5   lemure%h+ i8==7.0 (1%h 6 %hC _The lemure shouts! _Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of freezing.%h͟: %ha IndexError the Conjurer .K.# Octopode %h9..#%h= Health: 36/36 ======================== .[####  Magic: 7/14============------------ .?#..  AC: 1Str: 6  #)#.#####  EV: 17Int: 23 %h#5.......  SH: 0Dex: 13 #*.....#  XL:  6 Next: 86% Place: Dungeon:5 #@# Noise: ==-------  Time: 3957.0 (0.0) #.#.# n) +5 short sword of Incongruity {heavy, r #.#.#%h[! Cast: Magic Dart .. #.#.# Quill  #... #.#.#  #...######.#.# #  K   Pikel ............#.#  5   lemure %h#.......[....#  #.........####### _The lemure shouts! _Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of freezing.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 100% to hit)%h3#IndexError the Conjurer.K.#Octopode..#Health: 36/36 ========================.[####Magic: 7/14============------------.?#..AC: 1Str: 6 #)#.#####EV: 17Int: 23#5.......SH: 0Dex: 13#*.....#XL:  6 Next: 86% Place: Dungeon:5#@#Noise: ==-------  Time: 3957.0 (0.0)#.#.#n) +5 short sword of Incongruity {heavy, r#.#.#Cast: Magic Dart..#.#.#Quill #... #.#.##...######.#.# #K[3%h#%7m   Pikel............#.#5   lemure#.......[....##.........####### _The lemure shouts! _Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of freezing.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 100% to hit)%hЦ%h%h6%hRs 5K5.%h555 3 lemures (1 wandering) _Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of freezing.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a lemure (moderately wounded, unrewarding, 100% to hit)  The magic dart hits the lemure.-8.0 (1%h%h+ _A lemure comes into view. _You now have 7/14 mp.%h%h %h 8-%h%\ _Unknown command.%h6#  IndexError the Conjurer 5K5# Octopode ..# Health: 36/36 ======================== %hغd.[####  Magic: 6/14==========-------------- .?#..  AC: 1Str: 6  #)#.#####  EV: 17Int: 23 #........  SH: 0%hqDex: 13 #5.....#  XL:  6 Next: 86% Place: Dungeon:5 #@# Noise: =--------  Time: 3958.0 (0.0) #.#.# n) +5 short sword of Incongruity {heavy, r %h#.#.# Cast: Magic Dart .. #.#.# Quill  #... #.#.# %h #...######.#.# #  K   Pikel ............#.#  555 3 lemures (1 wandering) #.......[....#  #.........####### _You now have 7/14 mp. _Unknown command.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 100% to hit)%hD5%h;AIndexError the Conjurer5K5#Octopode..#Health: 36/36 ========================.[####%hAMagic: 7/14============------------.?#..AC: 1Str: 6 #)#.#####EV: 17Int: 23%hFB #........SH: 0Dex: 13#5.....#XL:  6 Next: 86% Place: Dungeon:5#@#Noise: =--------  Time: 3958.0 (0.0)%hBn#.#.#n) +5 short sword of Incongruity {heavy, r#.#.#Cast: Magic Dart..#.#.#Quill %hEC#... #.#.##...######.#.# #K   Pikel............#.#555 3 lemures (1 wandering)%hC#.......[....##.........####### _Unknown command.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 1% risk of failure)  %h_FPress: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 100% to hit)  Okay, then.%h~K%hHL%hS%hV. _%h > Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a lemure (moderately wounded, unrewarding, 100% to hit) _Okay, then.  You hit the lemure but do no damage. You grab the lemure....55555 3 lemures9.5 (1.5%hBD  %hD %hjE ?_You constrict the lemure. The lemure barely misses you.%h  You hit the lemure. You squeeze the lemure. You constrict the lemure.%h0..55. 261.0%h 2%hD6 _That felt strangely unrewarding.%hQ" %hJ# %hP* %h, %hr. %h./ %h6 6K?5K   Pikel5   lemure%h= 4-20%h? %hc ######## 4#....@.##......##......# #......# #######......#%h ####...)....[...#  ##....#####..>...# ##..#### ###......# ...## #..#%h U==-%h %h`v d3.5 (2.5Magic Dart%h{ %h~ } _You climb upwards. _There is a stone staircase leading down here.%h?4%h%h%h>8= _%hy,%h%h%h%hz%h%h:=%h%h|%h%hRH9==%hPB%hJS,%hrV,%hy/==10/14====%h1{M11=%hD~B%hi=%h%h%hؗM2==%h%h,%h%h,%hҡ%hӣ%hW%hE%hT%h;==%hi%hG%h%h%hV,%h%hc%hF3==%h3%h%%h%h%h%h%h!%h2,%hj%h8%h4==%hr%h,%h %h,%h*%h`14==%h%h4 _Magic restored.%h4%h=%h%h,%h%hG%h,%h%h`%h%h;==%hN%h%h%hR%hG%hm%h%h~%hU%h%h %h %h%h%h%h%h%h%hb%h%h!%h$%h7'%h'%h>)%hS+%hK-%h-%h/%h1%h5%h6%h7%h2:%h<<%h<%h>%h@%hB,%hC%h F%h\H,%hJ%hK%hM,%h\O%h2Q%hR%h;S%hT%hU%hW%hYX%hhY%hk[%hcX%hf%h4g%hh%hk%hNm%hm%hn%hp%h\r%hr%hs%hy,%h{,%h%hB%h%h/,%h%h"B%h%hzX%h1%hL,%h3%h%h%h,%h$%hl,%hZn%h(%h%h%h%hr%h;%h%h%hn%h%h%h,%h %h:P  There is a stone staircase leading up here.%h%hF _%hk%hS%h,%h%hz%h%hS%h%hw%h%hi%h%hx%h%h:%h%h%h%h%hB%hR%h%h%h%hs%h%hh%h%%h%h,%hW%h%h,%h%h*%h%h%h!%h`%h%h%h%h%h3%h%h6%h'#...## ####...# ..#######.#.# ###.......#.##.#######.###.###%h#....# #.#....# .......# #########....# ###### %hF24055.5 (92.0)%h,6.5 (93%h` _v - a golden potion _MP restored: 14%h%huLevel 4 of the Dungeon <<<>>>>(Press ? for help)#.####>............# ##.....## ##........##.##...##..........######..# ####.†...##.#..#.##..........###.## ##....##.#.##.###.###.######..# #.^...##.†.##.###.# #.###.# #.....##..###.....###.# #.## ##.....##.<...>......... #.<# ##......##.......######.####.###..#######.#.##.## #.##(.#..## #.#.##.# #.###...## ..#.##.# #.###..## .#...##.# #(##...###...####.# ###.######## ##...## .#  #.#####........... #######.#.#  #....[..#.######%hܩ## #.......#.##.#######.######.#######.##.# #........#  ##.###### #........#  #....##.)......###  .#######....##.<.........  .......@....##........###  ########....##........#################%h ###......#  #  #######......# ###### # ####...(....[...# #....## #........# ##....#####..>...# ####..# ###...############..#### ###......# #..### #................## #........# #....# #...############## ####.#......# #....# #..## ####....######## ###..## ##.(#  ##  ##....####  #...######...#  ....#####..####  #.#.)...##..##  #)))......#  #.#####..#..#  ..####..##.##[39%hVg;49m  #.# ##....##   #.###..#### ###### #.# #..#...# #.####....#### #....# #.# ##.#....####### #..######....## #....##.# #.............# ##..########..###....##.####>....##.....## ##........##.##...##..#####..# ####.†...##.#..#.##....  ##.## ##....##.#.##.###.###.#####  #..# #.^...##.†.##.###.# #.#  ##.# #.....##..###.....###.#  #.## ##.....##.<...>.........  #.<# ##......#%hq %hr %hX #...##IndexError the Conjurer ####...#Octopode ..#######.#.#Health: 36/36 ======================== ###.......#.#Magic: 14/14 ========================#.#######.#AC: 1Str: 6 ##.###EV: 17Int: 23#....#SH: 0Dex: 13 #.#######....#XL:  6 Next: 86% Place: Dungeon:4 ........@....#Noise: ---------  Time: 4056.5 (0.0) #########....#n) +5 short sword of Incongruity {heavy, r######Cast: Magic DartQuill _That felt strangely unrewarding. _You climb upwards. _There is a stone staircase leading down here. _Magic restored. _There is a stone staircase leading up here. _v - a golden potion _MP restored: 14[8%hp N;72H%hF %h %hy % _%h2 n%h: %h ,%hc %hx %hf %h %hU %h͸ %hR %h %h ,%h %h %h ,%h %h %hN ,%h %h@ %h ,%h %h %h ,%h %h ;  You see here 6 stones.%hy %h _%h %h\ %h ,%h %hq %ha %h %hc %h1 %h %h %h %h` %h %h_ ,%h %h4 %h %h" %h %h %h3 %hB %h %h %h %h %h %hi %h %h %hR %h %hD %hG %h %hJ %h %h %hp %h %hg %h$ %h_ %h ,%h %hW %h ,%h' %h %h\ %h %h %ha %h %hW %h) %h" %h# %hU$ %hi% %hk( %hf) ,%h* %h, %h- ,%h. %h"0 %h1 %hV2 %h 3 %h4 %h7 B%h8 %h>: ,%h; %h= %h? ,%h@ %hGC %hD ,%hE %htG %h;I ,%h6L ,%hN ,%hO %h/S %h,T ,%h\ %hc  ######## #....>.# #......# #......##......# #######......#  ####...(....[...#  ##....#####..@...# 94.5 (38.0)###..#### ###......# .....## #........# ###### ####.#......#%hf /####....##########....#### #####..#### ))......# ###..##.##%hUh %hl %ho a _There is an escape hatch in the floor here.%h%hLevel 4 of the Dungeon <<<>>>>(Press ? for help)#########....>.############......##........##......##........##......##........########......########........#####...(....[...##....###........###....#####..@...#####..####...############..#### ###......##..####................## #........##....##...############## ####.#......##....##..######....###########..## ##.(#  ##  ##....#####...######...#  ....#####..#####.#.)...##..##  #)))......#%hX#.#####..#..#  ..####..##.###.# ##....##   #.###..#### #######.# #..#...##.####....#### #....##.# ##.#....####### #..######....## #....##.# #.............# ##..########..###....##.####>............# ##.....## ##........##.##...##..........######..# ####.†...##.#..#.##..........###.## ##....#%hI>@%h %h3 %h iIndexError the Conjurer########Octopode#....>.#Health: 36/36 ========================#......#Magic: 14/14 ========================#......#AC: 1Str: 6 #......#EV: 17Int: 23#######......#SH: 0Dex: 13####...(....[...#XL:  6 Next: 86% Place: Dungeon:4##....#####..@...#%h Noise: ---------  Time: 4094.5 (0.0) ####..#### ###......#n) +5 short sword of Incongruity {heavy, r .....## #........#Cast: Magic Dart ###### ####.#......#Quill ####....########%h r##....#### #####..#### ))......# ###..##.## _There is a stone staircase leading down here. _Magic restored. _There is a stone staircase leading up here. _v - a golden potion _MP restored: 14 _You see here 6 stones. _There is an escape hatch in the floor here.%h" %h% %h' %h( % _%h- X%h. %heU  ########  #....@.# 100.5 (6 #......#  #......#  #......# ###......#####...(....[...#  ##....#####..>...# ##..#### ###......# ...## %h-W 2#........#%hb 4%hh c _There is a stone staircase leading down here.%hX%h%h%ho%hu%h+1.5 (1 _%h>%h  .5.#..#K[####.?#..#)#.######........ #......#5 #@#  #.#5#  #.#.# .. #.#.# #... #.#.# #...######.#.# #K   Pikel ............#.#55 2 lemures (1 wandering) #.......[....# #...#######You climb downwards.  Level annotation: Pikel  The lemure shouts!%h.5555 3 lemures%h2K==3.0 (2.5Magic Dart%h  _The lemure hits you but does no damage. _There is a stone staircase leading up here.%hae  You hit the lemure. You grab the lemure. You squeeze the lemure.%h%h^%h`  You constrict the lemure. The lemure completely misses you.%h%h%h-...5K5%hw_28------4.5 (1%h%h %h %h_The lemure hits you! %h|_You take 8 damage, and have 28/36 hp. MASSIVE DAMAGE!!%h%hҵ ,%h \)K5%ho 0-6.0%h w _You hit the lemure. You constrict the lemure. The lemure barely misses you.%hq  You barely miss the lemure.  You squeeze the lemure, but do no damage.%h%h]%h]%hAd?55K%h 12----------------=7.5%h%h _You constrict the lemure. The lemure barely misses you. The lemure hits you! x2_You take 16 damage, and have 12/36 hp. MASSIVE DAMAGE!!%h`N %hEO %hW %hZ %ha  ...# ..# .[####  %hTc .?#..  #)#.#####  #5.......  #K5....#  #@# #.#5# #.#.# .. #.#.#  #... #.#.#  #.# #  ..#.#  [....#   %h7 g ...# ..# .[####  .?#..  #)#.#####  #5.......  #K5....# %h/9 S #@# #.#5# #.#.# .. #.#.#  #... #.#.#  #.# #  ..#.#  [... %hJ O.5You constrict the lemure. The lemure barely misses you. The lemure hits you! x216 damage, and have 12/36 hp. MASSIVE DAMAGE!!  You release your grip on the lemure. The lemure hits you!  * * * LOW HITPOINT WARNING * * *Pikel hits you with a +2 whip of freezing.  You die...  Pikel says, "See you in Hell!"%hE %ht _0/36 ------------------%h ![?25h[?0c%h 2 +%hrQ [?25l[?1cInventory: 22/52 slots Hand Weapons (go to first with ))  n - the +5 short sword of Incongruity (weapon) {heavy, rPois rC+ Dex+3} Missiles (go to first with ()o - 2 javelins Jewellery (go to first with "=)  u - a +5 ring of evasion (worn) Wands (go to first with /)  p - a wand of polymorph (10) Scrolls (go to first with ?)  f - a scroll of blinking {unknown}  c - 3 scrolls of enchant armour {unknown}  h - a scroll of fog {unknown}  b - 6 scrolls of identify {unknown}  q - a scroll of noise {unknown}  g - a scroll of teleportation {unknown}  j - 2 scrolls of vulnerability {unknown} Potions (go to first with !)  d - 2 potions of berserk rage {unknown} %hV  s - a potion of brilliance {unknown}  v - a potion of cancellation {unknown}  k - 2 potions of curing {unknown}  r - a potion of haste {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%hݖ8%hBGoodbye, IndexError.403 IndexError the Conjurer (level 6, 0/36 HPs)Began as an Octopode Conjurer on May 15, 2025.Slain by Pikel... wielding a +2 whip of freezing(5 damage)... on level 5 of the Dungeon.The game lasted 00:06:16 (4090 turns). Best Crawlers -1.157293875 Sapher MeEE-27 escaped with the Orb2.130700237 Sapher MyTm-27 escaped with the Orb3.89282254 Sapher MDEE-27 escaped with the Orb4.83792790 Yermak GnEE-27 escaped with the Orb5.82486239 Sergey DEVM-27 escaped with the Orb6.82202889 Yermak GnTm-27 escaped with the Orb7.74863927 Yermak GnSk-27 escaped with the Orb8.69920294 Yermak GnSu-27 escaped with the Orb9.67206680 RiderzOfBr DEAl-27 escaped with the Orb  10.62692548 Yermak BaHu-27 escaped with the Orb  11.62175797 Yermak GnAE-27 escaped with the Orb  12.61031518 Yermak TrCj-27 escaped with the Orb%h%h%h? [?25h[?0c [?1051l[?1052l[?1060l[?1061l