DhL Player: Ivhor Game: DCSS 0.33 Server: clan Filename: 2025-06-07.10:43:36.ttyrec Time: (1749293016) Sat Jun 7 12:43:36 2025 Dha [?1051l[?1052l[?1060l[?1061hDhCcV)0[?7h[?25l[?1cDhDh~Welcome, Ivhor. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human NecromancerDhDhcDhWelcome, Ivhor the Tengu. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - WandererDh1s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperDhv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos KnightDhp - Reavery - Earth Elementalistz - Alchemist Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.+ - Recommended background * - Random background Dh # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Human NecromancerDh8DhDh Ivhor the GustyTenguHealth: 10/10 ========================Dh,!UMagic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dhx!nDex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedDh!?Cast: ShockDh,%####..##.##@##.#Dh"...#####Welcome, Ivhor the Tengu Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Dh0DhDPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.Dhs  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.3   1.2  +3      h + Air Magic4.0   3.0  +3           c - Armour   0.0   0.8  +1  [39;49Dhm    d + Dodging2.1   2.5  +1      e + Stealth2.0   2.5  +1                                                               [3Dh44m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDh/TargetTarget--  --  --  --  --  --  Dh0--  --  current training targets, if any. [-] clear all targetscost|targetsDhZArain rain   20%   20% 20%   20% 20% percentage of incoming experience used to train each skill is in brown.trainingtargetsDh a + Fighting 0.0  17%1716161717Dhq5444 c + Armour 0.0  15%44DhT(322233 e * Stealth   2.0  25Dh776677 e - Stealth   2.0   Dh3 Dh Dhf FIvhor the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8####EV: 11Int: 15..#SH: 0Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1#@#Dh Noise: ---------  Time: 0.0 (0.0)#.#-) Nothing wielded..#Cast: Shock####Welcome, Ivhor the Tengu Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.Dh Dh[ Dh_ Dh" Dh4Dh$DhDhJDhDhWQDhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplDh-ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesDh Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ Dh 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screenDhL  % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)DhL A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walkDh S;: examine occupied tile andDhc* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for hel[?7lp[?7hDhDh!KTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon OverviewDhMDhnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: Dhw) : hand weapons (wield)i : show Inventory listDh"( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hDh Dh " : amulets (Put on and Remove) % : talismans (eVoke)Item Interaction: / : wands (eVoke)Dh! { : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire itDhK | : staves (wield)Q : select action to be Quivered Dhb } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots)DhzTa : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous itemDhy Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Dh{ Shift-Tab, p : trigger quivered action; |: toggle view layersDhE 1* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targetsDh aCtrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;Dh9: examine occupied tile andDheN>oDh.O: auto-explore G: interlevel travelDungeon Interaction and Information:Dh  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience infoDh\=  Health or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedDh>vand Magic are already full, stops [ : display worn armourDhbd 9Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeDh 1 2 3 b j nm : show skill screen% : character overviewDh9\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character statusDhwuse the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game3DhAfMTo move in a direction or to attack, S3DhB2: Save game and exit3Dh:vMMovement:Game Saving and Quitting:;Dhr ;Dh ;Dh Ivhor the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8####EV: 11Int: 15..#SH: 0Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1;Dh #@#Noise: ---------  Time: 0.0 (0.0)#.#-) Nothing wielded..#Cast: Shock####Welcome, Ivhor the Tengu Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.;Dhw ;Dhy ;Dh ;Dh =Dh=DhnRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)=Dh`Ie + unknown scrolls Potions (select all with !)f + unknown potions  g + potions of magic (rare) Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]>DhM>Dh>Dh Ivhor the GustyTenguHealth: 10/10 ========================Magic: 4/4>Dh(========================AC: 2Str: 8####EV: 11Int: 15..#SH: 0Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)#.#-) Nothing wielded..#>DhPCast: Shock####Welcome, Ivhor the Tengu Air Elementalist.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. >DhIN_Found a staircase leading out of the dungeon.>Dh(>Dh/>Dh>Dh@Dh'>[?25h[?0c  Enter note: ADhF[?25l[?1c _ADh 4ADh ADh c _There is a staircase leading out of the dungeon here.BDh{BDhX~BDhWBDhpF _Unknown command.EDhSY  Adjust (i)tems, (s)pells, or (a)bilities? FDhP  Okay, then.FDhFDhFDh. _FDh?FDhFDh&  Adjust (i)tems, (s)pells, or (a)bilities? Okay, then.FDh(FDhX.D _FDh?FDhFDhFDhlUnknown command.  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.Unknown command.GDhQHDh|  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.Unknown command.IDhIDhLIDhIDh IDh A _Okay, then.  Adjust (i)tems, (s)pells, or (a)bilities? _Okay, then.Unknown command.KDh!KDhKDhKDhKDh 4KDhK KDhƶ F _Unknown command.QDh!4QDh&QDh (QDhx+QDh.F _Unknown command.RDhz Your spells (describe)TypeFailure Level  a - ShockConjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headersSDh< SDhhF 2Ivhor the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8####EV: 11Int: 15..#SH: 0Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)#.#-) Nothing wielded..#Cast: Shock#### _Okay, then. _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command.SDhF SDhI SDhK TDh}+Unknown command.UDh  Your spells (describe)TypeFailure Level  a - ShockConjuration/Air 8% 1 Select a spell to describe[!]/[I] toggle spell headersWDhjIvhor the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8####EV: 11Int: 15..#SH: 0Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)#.#-) Nothing wielded..#Cast: Shock#### _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command.XDhcgInventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magicYDh. /Ivhor the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8####EV: 11Int: 15..#SH: 0Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)#.#-) Nothing wielded..#Cast: Shock#### _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command.YDh/ YDh: [DhZ~[Dh~ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 11% 2  b - SwiftnessAir13% 3  c - AirstrikeAir[Dh38% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitdDh Ivhor the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8####EV: 11Int: 15..#SH: 0Dex: 14#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)#.#-) Nothing wielded..#Cast: Shock#### _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command.  Okay, then.dDh> . _eDh)<26 _11  _You open the door.26   There is an open door here. _11  _You open the door.26  DhREq3d There is an open door here. _eDhHeDhSeDhVV,eDhxWeDhv_}  You now have 6 gold pieces.11 eDha< _You see here a +0 robe.eDh0cQ26 eDhineDhjeDh k,eDhkeDh{meDhneDhneDhoeDh>peDhpqeDhqeDhcreDhseDhteDhGueDhueDhxeDhy,eDhBzeDh{eDh|,eDh}}eDh~eDh,eDheDh1@  There is an open door here.eDh5 _eDheDheDho,eDh eDheDhzeDheDh}eDh6eDh,eDhzeDhreDh9eDheDh(eDheDhR,eDheDheDhz,eDhReDheDheDhweDheDhzeDhӤeDh:eDhӥeDheDheDheDheDh6eDheDh eDheDheDheDheDheDheDh,eDheDheDhy.g[.. .....#..#.#..## ....#..####..##..@.##.##.##....###Shock#......##....#.#######.#g   goblin (asleep)###[##.##...##.##.####.# #####eDh 49.0 (49.0)  A goblin comes into view. It is wielding a +0 dagger.eDhQ-50.0 (50eDhEeDh) _Found a scale mail.fDh2a   You miscast Shock.  You are very lightly contaminated with residual magic.3------11 1.0 (1.0)Contam fDhf fDhg 0 _Nothing appears to happen.gDhh *******gDh,g    The zap hits the goblin.  The goblin is heavily wounded.gDhvgDh6J.g.....gDhށy2------------==2gDhgDh( _The goblin shouts!hDh@=  The zap hits the goblin.hDhMEi*******hDh5j.).....hDhhDhe1hDh'------------hDh1hDhX-3ShockhDh  hDh hDh&_You kill the goblin!hDhHpDhn- _Autopickup is now off.pDh9Innate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.b - You have claws for feet.c - You can magically evade attacks while moving or waiting.d - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. qDhD qDh qDh® Ivhor the Gusty..[.Tengu. .)..qDhJ KHealth: 10/10 ========================.#..#Magic: 1/4======------------------.#..##AC: 2Str: 8....EV: 11Int: 15#..#SH: 0Dex: 14###..#XL:  1 Next: 10% Place: Dungeon:1qDhҲ #..@.#Noise: =--------  Time: 53.0 (0.0)#.##.#-) Nothing wielded#....###Cast: Shock#......#Contam #....#.#######.####[##.##...##.##.####.# #####The zap hits the goblin.  The goblin is heavily wounded. _The goblin shouts!  The zap hits the goblin. qDhm \_You kill the goblin! _Autopickup is now off.qDhع qDh qDhr rDh\7rDh=:rDhx>rDhAK _Autopickup is now on.sDhsDhbuInnate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.b - You have claws for feet.c - You can magically evade attacks while moving or waiting.sDhd - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. |Dh|Dh|DhIvhor the Gusty..[.Tengu. .)..Health: 10/10 ========================.#..#Magic: 1/4======------------------.#..##AC: 2Str: 8....EV: 11Int: 15#..#SH: 0Dex: 14###..#XL:  1 Next: 10% Place: Dungeon:1#..@.#Noise: =--------  Time: 53.0 (0.0)#.##.#|Dhf-) Nothing wielded#....###Cast: Shock#......#Contam #....#.#######.####[##.##...##.##.####.# #####The goblin is heavily wounded. |Dh|_The goblin shouts!  The zap hits the goblin. _You kill the goblin! _Autopickup is now off. _Autopickup is now on.|Dh~|Dh3|Dh$|Dhm~Dh ~Dhʩ Ivhor the Gusty (Tengu Air Elementalist)Turns: 53, Time: 00:01:58 Health: 10/10AC:  2 Str:  8 XL: 1 Next: 10% Magic: 1/4EV: 11 Int: 15 God: Gold: 6SH:  0 Dex: 14 Spells: 3/4 levels left rFire . . .~Dh} y- Nothing wielded rCold . . .(no offhand) rNeg . . .a - +0 robe rPois .(no helmet) rElec .(no cloak) rCorr .(no gloves) SInv .(no amulet) Will .....(no ring) Stlth ++(no ring) HPRegen 0.21/turn MPRegen 0.09/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobaticDh=DhIvhor the Gusty..[.Tengu. .)..Health: 10/10 ========================.#..#Magic: 1/4======------------------.#..##AC: 2Str: 8....EV: 11Int: 15#..#SH: 0Dh[]Dex: 14###..#XL:  1 Next: 10% Place: Dungeon:1#..@.#Noise: =--------  Time: 53.0 (0.0)#.##.#-) Nothing wielded#....###Cast: Shock#......#Contam #....#.#######.####[##.##...##.##.####.# #####The goblin is heavily wounded. _The goblin shouts!  The zap hits the goblin. _You kill the goblin! _Autopickup is now off. _Autopickup is now on.DhcDhzDhDh DhB DhF Dh Dh;... ..[. .. .).. ..#..# .#..## .... #..# ###..# #...@# #.##.# #....### #......# #....#.#######.####[##.##...##.##.####.26 -4.0 (1 _DhDhnM... ....)... ..[.... .).......#..# ...#..##..... ###..Dh p#.##.# #....###......#.##Dho{Dh=?-5DhtDhx DhDh|_Found a hand axe.Dh3M .......... ....#)......[. .#. .).. ..#.....#..# ...#.....#..##.................... ####....##.# #....####.6Dh,DhTu XM..r ........ .........# #)......[. .#... .).. ....#..# ...##..##.......@.......######..##.##.####...#.##.#r   rat (wandering)#### Dh .  A rat comes into view.The rat moves out of view.Dh Dh 7DhP Dh Dh|  Dh Dhs =_Your magical contamination has completely faded away.DhM...r. ............ .........#. )......[.. .#......).. ..#.....#..# ...#.....#.@##....................######..##.##.####..# ..#r..rr 2 rats (1 wandering, 1 asleep)#....#DhDhZ.   rat (Dh38ShockDhDhiV _A rat comes into view.Dhfr.....####⌠........................#....#.)......[......##......).......# .....#@.# ...# .....#..##..... ...............######..##.##.# ###..# .. #....# #r.r 2 rats (1 wandering, 1 asleep) #.##.# . #....### #......#Dh5DhVK.rDhٟ&9DhDhUDhB########## ..........#####⌠...r......... ...#.)......[#......@.......#.....#..##....#Dh......#..##.....................####.##.###..# .. r   rat (wandering)...# #r##.# .##DhDh/K.rDh5'60DhDhO _You see here a +0 dagger.DhA4  c - a +0 daggerDh\.rrDh711 ===1DhADh- _The rat squeaks loudly.Dhd  .##########.........#####⌠.......r.............#....#)[..#..Dhg #.....#@.##..........#..##.....................######..##.#..#rrr 2 rats (1 asleep).##......#Dh\h Dh:p H.r#DhNw 2======26 ---2Dh~ Dhׁ Dh< .........#####⌠.................r....#....#.)......[......Dh> #..............#.....#..##......................######..##.##.# ###..# ......# #r.##.# ...###..#Dh)B DhFL F.rDheS B---3Dh[ Dh_ Dh* ⌠...........................#....#.)....r.[......#............#.....#..##..........#..##.....Dh+(.......@.......######..##.##.# ###..# .. rr   rat.#######.#Dh-Dh3F.rDh5&4Dh:Dhu<Dh#:..................#....#)......[...#......r.........#..##..........#..##...........######@.##.##.# ###..# .. Dh ;....# #r..##.# #....####......#####[Dh<DhWFF.rDhH&5Dh[QDh TDh/..........#....#.)......[......#..............#.....#r.##.........#..##.....................######..##.##.#  .. #....# #r.#.##.# Dh#....###......#....#.#####.[##.#...DhDhF.rDh G======6Dh)Dh,Dh #....#)......[..#.................#..##..........#r.##.............######..##.##.# ###..# .. #..@.# #r.##.# ....### #......#....#.#####.#[##.#...##.#####.# #####Dh4 Dh l.r7DhW Dh1 DhBP DhQ DhDW DhRY Dh..... .........#.)......[..................#.....#..##....#.#..##........r.........######..##.##.####@.# .. ...# #r.##.# .#....###..........#.####.###[##.#..##.Dh !#Dh:#Dh,F.rDh.&8Dh4Dh6DhDhReally attack while wielding nothing? Y - Yes  N - NoDhWDh\Dh]Really attack while wielding nothing? Y - Yes  N - No [Y]es or [N]o only, please.DhQ Dhv ...............Ivhor the Gusty..........#....#Tengu.)......[......#Health: 10/10 ========================#..............#Magic: 2/4============------------#.....#..##....#Dh?z AC: 2Str: 8......#..##.....EV: 26 Int: 15................SH: 0Dex: 14.######r.##.##.#XL:  1 Next: 10% Place: Dungeon:1###@.# ..Noise: ---------  Time: 68.0 (0.0)#....# #r.-) Nothing wielded#.##.# .Cast: Shock#....####......##....#.#r   rat######.####[##.##...##.# _A rat comes into view. _You see here a +0 dagger.  c - a +0 dagger _The rat squeaks loudly.  You hit the rat. Your kick misses the rat.The rat is moderately wouDhz nded.Dh{ :11 =9.0 (1Dh Dh Q _You see here a +0 dagger.  c - a +0 dagger _The rat squeaks loudly.  You hit the rat. Your kick misses the rat.The rat is moderately wounded. _The rat closely misses you.DhKP  You hit the rat but do no damage. Your kick misses the rat.The rat is moderately wounded.7/10 --------70Dh PDhR( _The rat bites you.Dh/  You barely miss the rat. Your peck misses the rat.The rat is moderately wounded.Dh3&1Dh:Dh?Q _The rat closely misses you.Dh 5  You hit the rat.DhI$ E†Dh Dh 8Dh #===-----Dh 2Dh 2Dh< ShockDh Dh Dh  DhD Dh #_You kill the rat!DhS DhX| #....# .)......[......# #..............# #.....#..##....# ......#..##..... ................ .######†.##.##.# ###..# ..  #.@..# #r. #.##.# . #....###  #......# #....#.# ######.# ###[##.# #...##.# #.####.# #####3======26 -3DhxDhq'Inventory: 3/52 slots Hand Weapons (go to first with ))c - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magicDhHc - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.At 100% training you would reach 10.0 in about 6.9 XLs. Damage rating: 4 (Base 4 x 110% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Dh ..........#....#Ivhor the Gusty.)......[......#Tengu#..............#Health: 8/10===================-----#.....#..##....#Magic: 3/4==================------......#..##.....AC: 2Str: 8................EV: 26 Int: 15.######†.##.##.#SH: 0Dex: 14###..# ..XL:  1 Next: 20% Place: Dungeon:1#.@..# #r.Noise: ---------  Time: 73.0 (0.0)#.##.# .c) +0 dagger#....###Cast: [Dhɴ 40mShock#......##....#.#######.####[##.##...##.##.####.# ##### _The rat bites you.  You barely miss the rat. Your peck misses the rat.The rat is moderately wounded. _The rat closely misses you.You hit the rat. _You kill the rat!DhB 11 Dh $5 (0.5Dh  Dh Dhg _c - a +0 dagger (weapon)DhF26 9==DhP==Dhp10/10=== DhDh\ _HP restored.DhDh,DhDhDh4Dht======DhDhDh  DhX Dh _Magic restored.DhDhDhDhDhDhDhjDh===Dh7DhDhDhP$Dh$⌠..DhR%".. Dh%Y............... Dh8&Y............... Dh&c..........#....# Dh-'.)......[......# Dh'y#..............# Dh(#.....#..##....## Dh(......#..##.....#Dh9)Z.........@....... Dh).######†.##.##.## Dh0*g###..# .. Dh*ShockDh/+#....# #r.Dh+u#.##.# ..Dh,#....### #Dh,Xr   rat (asleep)Dh,:#.....Dhi-#.#Dh-%#....DhA..#.#Dh.######.Dh/"#Dh9Dh$:85.5 (12.Dh: 0)Dh?Dha@%6.5 (13DhDhDhc  The zap hits the rat.*******Dh @.......Dh 3------11 3=7.0)Shock _You kill the rat!Dh Dh626 ------DhDhDhDhDhDhw4Dh======DhDhDh;DhDhDh Dh Dh Dhu4 Dh.7 Dh: Dhr> Dh? DhA DhG DhJ Dh#L DhL !======DhM DhVP Dh!T Dh}W DhY DhZ Dh] Dh'_ Dh_ Dhea Dhd Dhf Dhg Dhqi Dhk Dhn Dhn Dhnp Dhr Dht Dhu Dhw Dhz Dh| Dhv} Dh~ Dh| Dh1 Dh Dh Dh Dh, Dh҈ Dh Dh Dh Dh1 Dh DhZ DhǑ Dhl DhQ Dh Dh Dh Dh Dh Dh Dh C.#..##....## Dhs =.#..##.....### ....... Dh .............. ..(.... Dhh e##†.##.##.#### ..... Dh ##..##....## ..(.. Dh p....##.##..### ...# Dh| q.##.##.......# ...###. Dh q....#####.##.####....... Dh a......# #.......Dh -DhU 112.5 (DhŰ 25.0) DhA ....#.# #####.##........ Dh h#####.# #.##........ Dh) i##[##.# #........Dh ... Dh ...##.# ###.#.##.. Dh .####.# ##### #.#.# .... Dh .'....# #...# #.... ... Dh h.####.###.#.# ###.. .. Dh *...##..'..#<Dhy 4#Dh Dhz Dh -Dh\ %3.5 (26Dh DhC  Dh DhM >_Found 4 atropa-tipped darts and 6 curare-tipped darts.DhzIDhDhXDh,DhDhsDh,DhDhDh,DhpDhPDh$....... .#....# ######.....b [......# #....... .......# #........... .##....## #...........##.....#####..........................(..... ##.##.#### #.....# ##....## #..@..# Dh^##.##..### #...### .##.......# #...###.# Shock .#####.##.####.......# #..................# #####.##........## b   bat (asleep) ##.# #.##........# ##.# #...........# ##.# ###.#.##....#Dh(17.5 (4.0)Dh+8.5 (5DhDh _A bat comes into view. _You see here 4 atropa-tipped darts.Dh *******b    The zap hits the bat.Dh,DhDhP...b...Dh3m3------11 =9.5 (1Dh>Dh\ _The bat is severely wounded.DhF :  The zap hits the bat.DhE o*******Dh P.......Dh; 2------------420ShockDhYB DhE G _You kill the bat!Dh%  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhTDDh_F Your spells (cast)TypeFailure Level  a + ShockDhF Conjuration/Air 7% 1 Select a spell to cast[!]/[I] toggle spell headersDh Power Damage Range Noise 36% 1d5 7 Almost silentDh] Dhd Dhm ........Ivhor the Gusty ..#....# ######......Tengu [......# #...........Health: 10/10 ======================== .......# #...........Magic: 2/4============------------ .##....## #...........AC: 2Str: 8 .##.....#####...........EV: 11Dhp Int: 15 ................(.....SH: 0Dex: 14 .##.##.#### #.....#XL:  1 Next: 40% Place: Dungeon:1 .##....## #..@..#Noise: =--------  Time: 120.5 (0.0) .##.##..### #...###c) +0 dagger .##.......# #...###.#Cast: Shock .#####.##.####.......# ...# #................. .#.# #####.##........## ##.# #.##........# ##.# #...........# ##.# ###.#.##....#The zap hits the bat. _The bat is severely wounded.The zap hits the bat. _You kill the bat!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhz *........Ivhor the Gusty ..#....# ######......Tengu [......# #...........Health: 10/10 ======================== .......# #...........Dhn| Magic: 2/4============------------ .##....## #...........AC: 2Str: 8 .##.....#####...........EV: 11Int: 15 ................(.....SH: 0Dex: 14 .##.##.#### #.....#XL:  1 Next: 40% Place: Dungeon:1 .##....## #..@..#Noise: =--------  Time: 120.5 (0.0) .##.##..### #...###c) +0 dagger .##.......# #...###.#Cast: Shock .#####.##.####.......# ...# #................. Dh~ .#.# #####.##........## ##.# #.##........# ##.# #...........# ##.# ###.#.##....#The zap hits the bat. _The bat is severely wounded.The zap hits the bat. _You kill the bat!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh P  Okay, then.Dhb Dh D _Dh!ZDh`l  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingDh!a0.1  17%   0   g + Spellcasting 2.0  17%  -1      DhAd<     b - Unarmed Combat   0.0    +1   h + Conjurations 1.4  16%  +3      i + Air Magic4.0  16%  +3   c - Short Blades   0.0    +1              d + Armour0.2  17%  +1      e + DodgingDh2.2  17%  +1       f - Stealth   2.0    +1                                                                    [39;Dh$k49m  The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDh_R5 g * Spellcasting   2.0  284454Dh 35 h * Conjurations   1.4  25232Dh222 i * Air Magic   4.0  211Dh00000 e * Dodging   2.2  20Dh[ Dh1c DhVn ^........Ivhor the Gusty ..#....# ######......Tengu [......# #...........Health: 10/10 ======================== .......# #...........Magic: 2/4============------------ .##....## #...........AC: 2Str: 8 Dhp .##.....#####...........EV: 11Int: 15 ................(.....SH: 0Dex: 14 .##.##.#### #.....#XL:  1 Next: 40% Place: Dungeon:1 .##....## #..@..#Noise: =--------  Time: 120.5 (0.0) .##.##..### #...###c) +0 dagger .##.......# #...###.#Cast: Shock .#####.##.####.......# ...# #................. .#.# #####.##........## ##.# #.##........# ##.# #...........# ##.# ###.#.##....# _The bat is severely wounded.The zap hits the bat. _You kill the bat!Casting: Shock (safe; 7% risk of failure)  DhCt Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Dhy Dhψ Dh1 Dh DhM'Dh)Dh)Dh-Dh4Dhk=DhAQ26 _DhDDhEDh(HDhKDhLDhODhmRDhSSDhUDhdXDhFYDha[Dh]Dh^Dh`DhcDhdDhfDhHiDhjDh+lDhsnDhToDhqDhasDh3tDht3DhJu======DhuDh1xDh{Dh{Dhd}DhFDhDhDh-DhDhDhjDh3Dh!======Dh<Dh#DhDhDh!Dh\Dh,Dh7DhDhDhMDhDhtDhDhODhDhDhDhDh۹Dh(DhDh4Dh======DhDh4DhDhDhDh,DhDh,DhDhDh .... #....#### ..... ## ######⌠ ....# #......# #...## #.............#....#####.............#............(..@......>-43.5 (23.0)#####.....#.#####....## #..(..#.# ..### #...###.#....# #...###.# ###.##.####.......# #.............. #####.##........## #.##........#DhDh_F-4.5 (24DhDDh; _Found a stone staircase leading down.Dh-eDh<..Dh.#....####.Dhf/ Dh/1#.........#Dhu0[# ######.Dh0⌠KDh}1S# #......Dh2#Dh2M# #.Dh 3N## #.Dh3(# Dh4+###.Dh4#Dh 5l.......(...Dh(GW> ##.#######.....#@#####. ..## #..(..#.# ##..### #...###.# Shock.....# #...##.# ##.##.####.......#  #.................K   kobold (missile, asleep)  #####.##........## #.##........# #...DhG0Dh,H.0)Dh(WDhW!======Dh6X$5.5 (1Dhz]Dh a DhaDh"bV_A kobold comes into view. It is wielding a +0 short sword.DhbDhSDhDhDh ] _A kobold is nearby!DhDQZ *****DhR**K  )  The zap hits the kobold.  The kobold is heavily wounded.DhuK.......Dhi3------11 ==6DhDhC( _The kobold shouts!Dh` =  The zap hits the kobold.Dh;d h******Dhy [).....Dh2------------5-7ShockDhDhJ _You kill the kobold!Dh3Dh26 DhBDhDhDhr<------DhDh,DhDh&DhDhDh,DhDhE,DhDh.!Dh!R3======Dh#Dh%,Dh8'DhY)Dh)Dh<Dh?DhQ@DhADhtDDhIE7======DhlFDh0I,Dh+KDhO,DhQDhT,DhVDhYDhYDhL[Dht]Dh3^DhM_DhwaDhbDh&cDh_eDheP4======Dh}gDhnDhr,DhBxDhzDh`|,Dh}DhyDh,Dh]Dh,DhDh>======DhDhDh,DhDhDh~,DhߑDhDh,DhԗDhDh,Dh Dh^DhDhҸB# #.............# #####.............## .....(.........># Dh######.....#.#####.##### # #..(..#.# ### #...###.# .......# #...###.# ....... Dh#.####.####....... ................@.......--75.5 (2Dh]8.0) ##.##........#####.#####  #.##........# .( DhźM #...........# ...  ###.#.##....# ... ## #.#.##....# .. .# #.........# . Dh-.# ###..#....# <#DhDhF-6.5 (29DhDh% _Found 7 stones.Dh_Dh C #.# .## (.># .....#.#####.#  #..(..#.# #. #...###.# #.Dh # #...###.# #. .####.####.....##.#####.# #.##........# ..( Shock #.# ..... ###.#.##....# ?... #.#.##....# .....K   kobold (asleep) # #.# ...... # ###..#....# ..K.... #Dh 0.0)  A kobold comes into view. It is wielding a +0 whip.Dh" +7.5 (1Dh8 DhA  DhC Dh2D Y_Found a scroll labelled CUXIAN RUC LOI.Dh==  The zap hits the kobold.Dh*******DhB49....DhK56..)Dhbs3------11 6=8Dhc/ShockDhkDh-oJ _You kill the kobold!Dh 3DhSDhrQ26 Dh "Dh%Dh%<------Dh&Dh),Dh*Dh'-,Dh.Dh1,Dh2Dhu5,Dh6Dh9,Dh:Dh=Dh=P4======Dh?DhBDhDhDh###.# ......(.># ####.....#.#####.#######  #..(..#.# #......... Dh# #...###.# #. #...###.# #. ####.......####..........##..#####@#######- Dhs.##........##.....(.... ....##..........#Shock#.#.##....##...?......#  #.#.##....##..........# Dh #.........##....+S   ball python (constriction, asleep)  ###..#....##.....)....# #.........S Dh4089.5 (11.0)Dh\CG-90.5 (12Dh"gt _A ball python comes into view.DhO *****S  DhpP )**The zap hits the ball python.  The ball python is severely wounded.Dh Dh\ D  The ball python hisses angrily.Dh Dh @ ....Dh t.S.  A bat comes into view.Dh% 3------11 =1.0) _The bat moves out of view.DhT Dh DhgThe zap hits the ball python.DhJDh*DhF*Dh*Dh3*Dh%*..+Dh-*Dh *Dh<DhoWo.....†.Dhلy2------------72DhP/ShockDhDhǎO _You kill the ball python!Dh_3 3Dh 7 Dh= DhF Q26 Dh&L ,DhO DhiT ,DhaV DhY R------Dh[ Dhp^ ,DhL` DhDc ,Dh=e Dh1h Dhn DhFp DhJs ,Dh=u DhQx R3======Dhx Dhz DhZ} ,Dhj Dh ,Dh Dh҇ ,Dhԉ Dh T======Dhَ Dh ,Dh Dh= ,Dhv Dh ,Dh" Dh! ,Dh Dh ,Dh DhЫ ,Dh̭ Dh$ Dh P4======DhA Dh Dhк Dh? Dhռ Dh Dh ,Dh Dh Dhi Dh Dh DhQ  #..(..#.# #......... # #...###.# #......... # #...###.# #......... ####.......####......... ........................ Dh .##........#####.####### .##........##.....(....#..##...# ##.#.##....##...@......#-  #.#.##. Dh6 #+#..........##..........#Dh J##......####Dh 1215.5 (23.0)Dh |======11 -6.5 (24DhW DhM d _d - a scroll labelled CUXIAN RUC LOIDh4DhDh7DhDhDh9Q26 DhDh$,DhDhDh,Dh;DhlDhJ,DhDh!DhZ ,Dh% Dh Dh,DhDhDh1,DhDhDh,Dh=DhKDhd,............... ..#####.####### .. ..##.....(....# .. . .....# .# .g##....# .# .. .##..........# .# .# .##..........+ .#.###.Dh-##.....)..†.###.  #............@...#  #..........#######  #..........# Shock  ##......#####......#........# Dhv-g   hobgoblin (asleep).#......#....###Dh;224.5 (8.0)DhUB+5.5 (9DhGDhJ\ _A hobgoblin comes into view.Dht  ..(....# .. .  .# .g . .# .. ......# .# .# .....+ .#.###. )..†.###.......  .......@...#  .....#######  .....#  ..####        Dh  ..(....# .. .  .# .g .DhI c .# .. ......# .# .# .....+ .#.###. )..†.###.......  .......@...#  .....#######  .....#  .         Dh_ Dh+ DhZ5 DhO9 ` _A hobgoblin is nearby!DhW Dh Y DhYThe zap hits the hobgoblin.DhUf*******Dh[†......DhJ3------11 9=6.5 (1Shock Dh LDhZ?_You kill the hobgoblin!Dh Dh Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhV 26 _------Dhcd 4======Dhf DhGi Dhhk Dh]l Dhm DhMp Dh DhDh7 Dh .Dh #####.#Dh^Q #.. ...#Dh .Dhg##.....(....# b.. ...Dh .Dh5  ##.Dh # #.# ...† Dh! .Dha"s##..........# #.# ... Dh!# .Dh###..........# #.#..# Dh$ .Dhe%##..........+ #.#.###.#Dh' .##.....)..†.###.# #......@..#  -37.5 (11.0)#.#  #....#  Shock##......####  #......#  .Dh* # Dh{+  b   bat (wandering)Dh0,2.#......# Dh, Dh-&....### Dh]. Dh/ Dh/Dh;Dh;-Dh{<Dh9BDh DhDh6_A bat is nearby!DhDh- ` ******Dh ]b    The zap hits the bat.Dh ,DhM Dhu C...b..DhL s3------11 =8.5 (1.0)Dh Dh \ _The bat is severely wounded.DhQ:  The zap hits the bat.Dh@V*******Dht.....................  Ivhor the Gusty .#####.####### #.. ...#  Tengu .##.....(....# ... ....  Health: 10/10 ======================== .##..........# #.# ...†  Magic: 2/4============------------ .##..........# #.# ...  AC: 2Str: 8 .##..........# #.#..#  EV: 11Int: 15 .##..........+ #.#.###.#  SH: 0Dex: 14 .##.....)..†.###.......#  XL:  1 Next: 100% Dhc[33mPlace: Dungeon:1#.............@..#  Noise: =--------  Time: 239.5 (1.0)#..........#######  c) +0 dagger#..........#  Cast: Shock##......#### #......# ........#  .#......#  ....###     _You kill the hobgoblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A bat is nearby!The zap hits the bat. _The bat is severely wounded.The zap hits the bat. _You kill the bat!You have reached level 2!  --more--Dhu5/153/6------2 0% ShockDhBDh>4 _DhgDhhDhMiDhSlDhu26 _DhyBDhzDh},Dh~Dhx,DhDhq,DhDh,Dh Dh f4====DhÏDh(,DhDhcDhʖDhDDh,Dh DhR====DhPDh,Dh!Dh,DhDh2DhDh#DhDhDhDhDhwDhDh+DhP5====Dh%Dh2DhDhDhsDhDh^DhXDh֬DhADhCDh<====Dh6DhHDhŰDh0Dh2DhDhDhDhDhDhHDhDh3Dh/DhDhDhODhѺN6====DhODh2Dhy,DhK,Dh},DhDhJDh*,DhDh DhR====DhDhJDh,DhRDhDh,DhsDhDhL,DhDhDh>#  ## ..#  ........ #.#  ........ ..#  ........ ..#  ........ #.# #  ........ #######.# ##.#  #######.......#....#  ..(....#.@...#  -75.5 (36.0) Dh.......# #.#....†.#.(.#  .......# #.#......# .#  .......# #.#..#.......  .......+ #.#.###.#####  ..)..†.###.......# .............##### ...##### .......# DhDhF-6.5 (37DhDh- _Found 5 poisoned darts.Dhu 3DhL Dh Dh nDhY Dhe Dh Dh ,Dh Dh_ Dh ,Dh߿ Dh Dh ,Dh Dh} Dh7 ,Dh4 Dh Dh Dh& Dh Dh Dh Dh0 Dh Dh Dh ,Dh~ Dh Dhn ,Dh Dh Dh BDh: Dhv ,Dh DhC Dh_ ,Dh Dhk Dh ,Dh0 Dh Dh ,Dh DhP Dh< Dh Dhf Dh Dh Dh~ Dh Dhc Dh Dh Dh DhH C  You see here 5 poisoned darts.Dh Dh  _Dh Dh" DhDhDh/DhDh,DhDh(Dh@,DhDh C  You see here 5 poisoned darts.Dh Dh _DhDhRDh,DhDhgDh`,Dh<DhDh> Dh Dhf!Dh"Dh $Dhz$Dh#%Dh~&Dh'DhF(Dh(DhJ*Dh+Dh<,Dh,Dh.Dh{/Dh/Dh0Dh 3Dh{4,Dh5Dh97Dh8,Dh9Dh:Dh<Dh<Dh=Dh4?Dh9@Dh@Dh1ADhGBDh{CDhCDhtDDh~EDhFDh?GDhGDhHDhwJDhJDhvKDhMDhNDhGODhODhQDhORDhRDhDSDhHTDhUDhUDhyVDh$YDhZ,Dh\Dh]Dh^,Dh4_Dh aDhb,DhkcDhdDh}fDhfDhgDhiDh`k,Dh(lDhmDhnDhfoDhpDhNqDhrDhsDhsDhvDhw,DhxDhzDh|,Dh|Dh~DhDh DhDh]DhDhDhDh/Dh,DhDh)Dh,DhڎDhDhj,Dh3DhٕDhBDhDh,DhXDhXDhПDh,DhDhxDhDhXDh     ##########  #.........  #.#..####. ########.#..# #.#  ......#..# #.#  #...######### #.#  #.######## #@# Dh[40m #...........K....#  #.##############  Shock #...# .####### ###.......###  K   kobold (missile, asleep) # ######....#  # #..#.########## ########........##...#DhZ.350.5 (74Dh,,1.5 (75Dh _A kobold comes into view. It is wielding a +1 dagger of venom.Dh =  The zap hits the kobold.Dh> t*****DhGX K.)...Dh 5----11 4=2.5 (1.0)ShockDhC Dh J _You kill the kobold!Dh6#Dh|(Dho.DhC1Dh8, v ###########  #.........#  #.#..####.# #########.#..# #.#Dhg/ i ..........#..# #.# #...######### #.# ...#.############.# #...........)..@.# )..#.############## #...#  .....####### ####.......###  ######....# ># #..#.########## .########........##...# ...........#.###.##.#.## DhL7 Dh= I26 -3Dh+D DhF Dh"   ###  #..#  #.#..####.# #.#..# #.# #.#..# #.# #.#...# #.# #...#.#.# .#.).@..#Dh  .)..#.# .#...# .# .####.### .## ######....# .># #..#.# #.#.##...# .#.###.##.#.## Dh Dh @-4Dh Dh Dhh  #  #.#  #.#..####.#  Dh#.#..# #.#  #.#..# #.#  #.#...# #.# #...#.#.# .#Dh.)@...# .)..#.# .#...# Dh` .# .####.### .## ######....# .># #..#.# #.#.##...# #.#.###.##.#.## DhDh&5Dh@DhY Dhid  #  #.#  #.#..####.#  Dhg#.#..# #.#  #.#..# #.#  #.#...# #.# #...#.#.# .#.@....# .)..#.# .#...# .# .####.### .## ######....# .># #..#.Dhh# #.#.##...#  #.#.###.##.#.## DhPnDh?rC----6DhtvDhF|  Things that are here: _a +1 dagger of venom; a stone; a kobold corpseDhnlb  #  #.#  #.#..####.#  #.#..# #.#  #.#..# #.#  #.#...# #.# #...#.#.# .#Dh'm)....# .)..#.# .#...# .# .####.### .## ######....#Dhm, .># #..#.# #.#.##...#  #.#.###.##.#.## DhuDhS{-7 _DhDhDh  #  #.#  #.#..####.#  #.#..# #.#  #.#..# #.#  #.#...# #.#  ...#.#.#  #.....#  )..#.#Dh \  #...#  #  ####.###  ## ######....#  ># #..#.#  .#.##...#  #.#.###.##.#.##  Dh Dh &8Dh Dh  Things that are here: _a +1 dagger of venom; a stone; a kobold corpseDhK_Pick up what? 4/52 slots (_ for help) Hand Weapons (select all with ))  a - a +1 dagger of venom Missiles (select all with ()b - a stone Carrion a kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Dh0$  a + a +1 dagger of venom[Enter] accept (1 chosen)Dh" A-Dh5 DhB+[Enter] accept (1 chosen)Dh t   Ivhor the Gusty###########  Tengu#.........#  Health: 15/15 ========================#.#..####.#  Magic: 5/6====================----##########.#..# #.#  AC: 2Str: 8#..........#..# #.#  EV: 26 Int: 15#.#...######### #.#  SH: 0Dex: 14 ###...#.############.#  XL:  2 Next:  4% Place: Dungeon:1 ....#...........@....#  Noise: ---------  Time: 358.5 (0.0) ...)..#.##############  c) +0 dagger ....#...#  Cast: Shock ........####### ...####.......### ...## [34Dhx m######....#   ...>##..#.##########    ###.########........##...#   #............#.###.##.#.##   The zap hits the kobold. _You kill the kobold!Things that are here: _a +1 dagger of venom; a stone; a kobold corpseThings that are here: _a +1 dagger of venom; a stone; a kobold corpse11 9.5 (1 _e - a +1 dagger of venomDh] Dhb XInventory: 5/52 slots Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  e - a +1 dagger of venom Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - a scroll labelled CUXIAN RUC LOI Dhc Potions (go to first with !)  b - a potion of magicDh e - a +1 dagger of venom. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.2 XLs. Damage rating: 5 (Base 4 x 110% (Dex) x 100% (Skill) + 1 (Ench)). Venom:It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for Dh stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.DhSH  Ivhor the Gusty###########  Tengu#.........#  Health: 15/15 ========================#.#..####.#  Magic: 5/6====================----##########.#..# #.#  AC: 2Str: 8#..........#..# #.#  EV: 11Int: 15#.#...######### #.#  SH: 0Dex: 14 ###...#.############.#  XL:  2 Next:  4% Place: Dungeon:1 ....#...........@....#  Noise: ---------  Time: 359.5 (0.0) ...)..#.##############  e) +1 dagger (venom) ....#...#  Cast: Shock ........####### ...####.......### ...## ######....#[14Dh.O.;30H   ...>##..#.##########    ###.########........##...#   #............#.###.##.#.##    _a +1 dagger of venom; a stone; a kobold corpseThings that are here: _a +1 dagger of venom; a stone; a kobold corpse _e - a +1 dagger of venomYou unwield your +0 dagger.  Your +1 dagger of venom begins to drip with poison!60.5 (1  Things that are here: _a +1 dagger of venom; a stone; a kobold corpse _e - a +1 dagger of venom  You unwield your +0 dagger.  Your +1 dagger of venom begins to drip with poison! _e - a +1 dagger of venom (weapon)Dh Dh \Inventory: 5/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon)c - a +0 dagger Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  d - a scroll labelled CUXIAN RUC LOI Dh Potions (go to first with !)  b - a potion of magicDhGV T c - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.2 XLs. Damage rating: 4 (Base 4 x 110% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Dha  Ivhor the Gusty###########  Tengu#.........#  Health: 15/15 ========================#.#..####.#  Magic: 5/6====================----##########.#..# #.#  AC: 2Str: 8#..........#..# #.#  EV: 11Int: 15#.#...######### #.#  SH: 0Dex: 14 ###...#.############.#  XL:  2 Next:  4% Place: Dungeon:1 ....#...........@....#  Noise: ---------  Time: 360.5 (0.0) ...)..#.##############  e) +1 dagger (venom) ....#...#  Cast: Shock ........####### ...####.......### ...## ######....#[14Dh;30H   ...>##..#.##########    ###.########........##...#   #............#.###.##.#.##   Things that are here: _a +1 dagger of venom; a stone; a kobold corpse _e - a +1 dagger of venomYou unwield your +0 dagger.  Your +1 dagger of venom begins to drip with poison! _e - a +1 dagger of venom (weapon)6====1.5 (1Dh DhDh_You drop a +0 dagger.Dh IDhv Dhl Dh 26 Dh Dh} Dh@ ,Dh, Dh@ Dh Dh <====Dh+ Dh DhL BDh Dh ,Dh Dh9 Dh ,Dh Dh Dh< ,Dh Dh Dh ,Dh6 Dh6 Dh Dh Dh Dh DhK Dh Dh Dh\ Dh ,Dh Dh7 Dh DhN Dh Dh Dh ,Dh Dh Dh ,Dh9 Dh DhM Dh Dh ,Dh XDhM( Dh, DhX1 BDh6 ,Dh< XDh{= Dh= DhZ? DhA DhB ,DhD DhCG DhK BDhaN Dh6Q DhQ DhS DhY Dh\ DhA] Dh _ Dhb Dhp ....#####.............## ######.. ............(.........># #.. ##.#######.....#.#####.########.. DhQq ...## #..(..#.# #............ ##..### #...###.# #..........#. ......# #...###.# #..........#. ##.##.####.......####..........##  #.............................##  #####.#######.#########. Dhq #.##........##.....(....#... #...........##..........# #.Shock ###.#.##....##..........# #. Dhu  ##### #.#.##....##..........# #.  #...# #.........##..........+ #. r   rat (asleep) ##.#.# ###..#....##.....)..†.###. '..#<# ......r##.............. ##.#.# #..........####Dh~ 091.5 (30.0)Dh ,2.5 (31Dhb Dh V _A rat comes into view.Dhʢ:  The zap hits the rat.Dh****** * Dh6s......†Dhe5----11 8=3.5 (1.0)ShockDh4kDhFnG _You kill the rat!Dh:3DhU<DhB26 Dh9CDh&EDhEDhFDhHP----Dh JDhKDh,LDh(MDhODh%VDhWDhY,Dh[Dh],Dh^Dhad6====Dh'eDhnDh##..### #...###.# #..........## #...###.# #..........#.####.......####..........##  #...................##  #####.##........#####.######## #.##........##.....(....#.. #....#..........# #. ###.#.##....##..........# #. #.#.##..........# -  #...# #......+ # ##.#.# ###..#)..†.##Shock '..#<# .......†... ##.#.# ###...#### #### g   goblin (asleep)  #####DhE[39;49m #...###......#### ###g# ## .#4052.0)====-6.5 (13 _A goblin comes into view. It is wielding a +0 club.Dh *****g  Dhv **The zap hits the goblin.  The goblin is moderately wounded.Dh Dh s..†..g.Dh r5----11 ==7.0)DhY Dh ( _The goblin shouts!Dh ***** **The zap hits the goblin.Dh:KDhPs..†.g..DhTRo4---------8DhVDhX_ _The goblin is severely wounded.Dh1 u  You miscast Shock.  You are very lightly contaminated with residual magic.Dhs< .g.Dh> 3----------9Contam DhH DhaL 0 _Nothing appears to happen.Dhb=  The zap hits the goblin.DhZgA*****Dhh[**Dha}..†)...Dh72--------12=10ShockDh"Dh%J _You kill the goblin!Dh 3Dhѥ DhY 26 Dh{ Dh P----Dh Dh) >DhF Dh Z _Your magical contamination has completely faded away.Dha V3====Dh| Dh ,Dh DhP ,Dhd Dh ,Dh Dh> ====Dh Dh. Dh Dh ,Dh Dh Dhi Dh Dh Dho Dh% Dh f4====Dh# DhC ,Dho Dh ,Dh~ Dh| ,DhY Dh R====Dh Dh; ,Dh] DhY ,Dh Dh ,Dh Dh ,Dh Dh ,Dh Dhu f5====Dh Dh ,Dh Dh ,Dh Dhd ,Dh Dhq R====Dh Dh* ,Dhk Dh ,Dh Dh" ,Dh# Dh% ,Dh& DhJ) ,Dh* Dh, d6====Dh . Dh2 Dh74 ,Dh5 Dh\7 Dh9 ,Dh: Dh< Dh? ,Dh`@ DhB _  You see here a rat corpse.DhD DhT & #####.##........#####.######## #.##........##.....(....#.. #........# #. ###.#.##....### #. #.#.##..........#  #...# #........+ # ##.#.# ###..#)..†.## '..#<# .......†... ##.#.# ###...####DhU Z- ####  ##### #...###......#### Shock ###.# ## .?..# #...## b   bat (wandering) ... ....### #..b Dh^ 049.5 (39.0)Dh6c z .  A bat comes into view.Dhg ====-50.5 (40ShockDhk Dho _The bat moves out of view.  Things that are here: _a +0 club; a goblin corpseDh¬3DhfDhuDhDhغ$ _Dh,Dh08 #.............# ##.#.##.....# ###### #.#.##.#...# #.....+ ##.#.# ###..#....)..†.## '..#<# .......†... ###...#).....####  #...# ###...#  ##### #..@#######  ###.# ##  .?... Shock .#.............##### #..... b   bat (wandering)#...##.b.. $.Dh11.5 (1.0)DhDhQDh/.DhGZ2.5 (2ShockDh@ _Found 8 gold pieces.DhFDhDhDDhcDhӞM##(....#.........  ###.#.##.#### #.#.###  #...# #.......Dh_.....+ ##.#.# ###..#....)..†.### '..#<# .......†.... ##.#.# ###...#)###...##....#####...########.# #.?.........#.#..........## #.....#.Dha#.... $.Dh}DhԺ+3.5 (1DhDhDh, 5M#######.###########...(....#.........  ###### #.#.##Dh]. ^#  #...# #...........+ ##.#.# ###..#....)..†.### Dh:/ '..#<# .......†.... ##.#.# ###...####...##.DhX0 ...#####...########.# #......#.#...#Dh[1 Dh7 Dh@ &4DhJ Dh_  Things that are here: _a +0 club; a goblin corpseDh  .....(....#............# ###.#.##Dh##### ...# #.....+ ##.#.# ###..#.)..†.## '..#<# .......†........ ##.#.# ###...#)####  #...# ###.. ### #### ###.#  .Dh#...##.... $.DhlDh-5 _Dh.Dh Dh'  .......# ###.#.####### #.#.##.Dh% ...# #.....+ ##.#.# ###..#..)..†.## '..#<# .......†........ ##.#.# ###...#)####  #...# ###... ### ####Dh  ###.#   .?....#..........## #.....#.#.... $.Dh Dh &6Dh Dh Dh3DhDhUDh7##.#.####### #.#.##...# #.......+ ##.#.# ###..#)..†.## '..#<# .......†........ ##.#.# ###...#)####  #...# ###... ### #...###### ###@#  .......?.......##.#..#...#....Shock#..........##### #...... #...##..#b   bat (wandering). $.#.....b ##Dh&0DhDh?DhXabb.Dh}+7.5 (1DhDhDhعM   ##### #.#.##....#  #...# #.........#  ###..#....#)..†<# .......†# ###...#)#  #...# ###...#  ##### #...#  ###@#   .......?.........#  ##.#..#...#......#  #..........###  ## #.b....  #...##..#  #.... $.#  ...... ## Dh\   ##### #.#.##....#  #...# #.........#  ###..#....#)..†<# .......†# ###...#)#  #...# ###...#  ##### #...# Dh_ ###@#   .......?.........#  ##.#..#...#......#  #..........# ## #.b.... #...##..#  #.... $.# ...... ## DhbDheDhUjDh}lZ _A bat is nearby!DhN u  You miscast Shock.  You are very lightly contaminated with residual magic.Dh?O DhO DhW -b.Dh Y 5----11 8Contam Dh^ Dh` 0 _Nothing appears to happen.Dh+:  The zap hits the bat.Dhy*******Dh]DhftY ?.g...g   goblin (wandering)..  You kill the bat!Dhʠ6/164--------6=9Dhu _A goblin comes into view. It is wielding a +0 dagger.DhV"  The zap hits the goblin.***Dh Dh ?Dh .DhN )Dh Dh 3--------2060ShockDh J _You kill the goblin!Dh3Dhx DhJQ26 Dh,BDhDh,Dh DhI$Dh$:----Dh'DhN+Dh+(Dh4 _Your magical contamination has completely faded away.Dh97DhF:;4Dh:+====Dh<Dh?,DhADhXD,DhFDh I,DhKDhNR====Dh"PDhxR,DhTDhVDhsWDhXDh[Dh\Dh]Dh;`Dh`DhbDheDhfDhgDhjDhkP5====DhmDhUp,Dh4rDhu,DhwDh z,Dh{Dh~Dh~<====Dh܀Dht,DhDhDhtDhDhDDhDhBDhDhDhDhBDhDh͘DhDh՛N6====DhĝDhyDho ##### ...# #.......+ ##.#.# ###..#..)..†.## '..#<# .......†........ ##.#.# ###...#)#### Dh:Y #...# ###... ### #...###......### ##.####.###......# .......@.......-87.5 (27.0)##.#..#...# #..).......### #.Dh.##.###...>.#Dh DhnF-8.5 (28DhDhJ _Found a stone staircase leading down.Dh611 9.5 (29DhzDhd _c - a scroll labelled ENWONK SIQ SAYDh626 Dhʖ====DhDhDhBDhzDhDhZDh4DhDhDhDh7DhDhb 11 DhDh Dh|Dh(_You now have 14 gold pieces (gained 8).DhDh>Dh26 DhDh$DhDhEDhDhDh- Dh Dh-There is a stone staircase leading down here.Dh'Dh Dhd_Dh Dha Dh8 Dh DhDhDhDh\DhDhDhDhBDhDhDh$Dh% Dh%.##.#..#...#DhR&$# Dh& DhC'#..).......### Dh' Dh1(y##.#.......# Dh-*: .# #.#...##..#  ....#.#.......#  #..........###  ...#...>.#  #.##.#######  .. ## ...........#.. #..b..... Shock#.......#..............#.######....#..Dh*eb   bat (asleep)Dh.+W. ....#..Dh+ ...Dh3Dh)4'503.5 (14Dh[7Dh7%4.5 (15Dhe<Dhj? Dh?Dh@2_A bat comes into view.Dh@Dh ******b  The zap hits the bat.Dh|f `.b....5----11 =5.0) _The bat is heavily wounded.Dh)R*****Dh  The zap misses the bat. The bat hits you but does no damage.b.....4--------6 _The bat closely misses you.Dhd  Dh < The zap hits the bat.Dhj **Dh **Dha **Dh٠ !DhJ) Dh9- 4......DhU Dh9X 3DhX +--------DhY 5Dh}Z 7DhD[ ShockDh[ Dhsd Dhj  Dhl Dhm #_You kill the bat!DhJn Dhu26 ----4====DhU====5========Dh~}6========DhXDhd # #....### #. #....#...>.# #.##.#.##.####### #......##.......# #...........#.. #.............. #.............. #.............. #@######....#..-41.5 (34.0)...).$..# ....#..####.#.# ....# #.#.# ....# # #.# ..# ... Dhy#.#..#DhiF-2.5 (35DhDh)' _Found a hand axe.DhG 3Dhp Dh Dh XDhh  #. #....#...>.# #.#.##.#.##.###########.#......##.......#?......#...........#.......b.#.....................#...............#...............#.######....#......).$@.# ....#..######.#.# ....#  #.#.# ....#Shock ###.# ..# ... #.#b   bat (asleep) ..# ... 3.5 (1.0) DhR [23d A bat comes into view.4.5 (2 _Found a scroll labelled IMOINU PUEV.Dhu9 #. >.#  #.#.##.#.#  ####.#......##.  ?......#.......  .....b.#.......  .......#.....  .......#...  .......#.#  ....).$@.#   ######.#.# ....#  #.#.# ....#  ###.# ..#  ... #.# ..# ...Dh_ #. >.#  #.#.##.#.#  ####.#......##.  ?......#.......  .....b.#.......  .......#.....  .......#...  .......#.#  ....).$@.#   ######.#.# ....#  #.#.# ....#  ###.#  ... #.# ..# ...  _A bat is nearby!Dh  The zap hits the bat.******Dhn B......DhB Dh4 5Dh ----Dh W11 9=5.5 (1ShockDh Dh Dh0  Dh Dh #_You kill the bat!Dh Dhg426 ----Dh?tBDh7uDhwDh{Dh|Dh9}6Dh}====Dh~DhDhDhDh&DhˇDhDhKDh 11 Dh_Dh Dh{Dh(_You now have 19 gold pieces (gained 5).DhDhDh(26 DhDh<Dh2DhDhDh5====DhDhDhHDhDhDhDhDhDh:DhDhZDh'DhDhDhRDhDhDhDh!c..# #..)...Dh=#.# ##.#...Dh Dhm.#.##.#...Dh DhH>.. ....#.#...Dh Dh>#.#.##Dh ..Dh Dh#.#.##....#...Dh Dh#.#.##.#.##.##DhU#.#######.#......##...Dhe...@......#.........Dh9-Dht.#............#.........Dh*......?.......#.........Dh.##...........#.........Dhr#...........#.######..Dh..........)....# ..Dh7#.###########.#.# ..Dh.. #.#.# ..Dh- ###.#DhDhDh62Dh 7.0)Dh DhO 11 Dh -Dh+ %3.5 (18Dh2Dh Dh+Dh=_f - a scroll labelled IMOINU PUEVDhDhp 26 DhTr Dh?  .#.##.# .. ....#.##.#.##..... ##.#.##....#Dh .. #. #.#.##.#.##.#...#.#######.#......###..............#........#.#............#............#!.##...........#Dhs n #...........#.###### ..)....# #.###########.#.# ... #.#.# # ###.# ... #.#Dhy 15.5 (2.0)Dh 511 6.5 (3Dh Dh' d _g - a scroll labelled GUNAYK PUUNASYDh"3Dhc#Dh&DhU/}26 DhS1,DhH3Dht6Dh7,Dh9Dh <Dh>,DhADhZDDhoFDhFDhGDh'JDhRLDhLDhMDhODhQDhIRDh!SDhb)#.# .. ####+##.## #.#.##......#.. #.#.## ......#.# #.#.## .....#.#######.#... #........#....####.#......#................###.....#....###.###.....#.. #.#..........)... #.#.###########.# Dhb#... #.# ### ###.  ..  #.  .. Dh7f,73.5 (7Dhj511 4.5 (8Dh}mDhAoT _h - 2 yellow potionsDhIDhDht26 DhkDh6Dh4,DhDhDh,Dh5DhDh$,DhDhDhW,DhQDhUnDh=11 DhDho  #.#  ####..##.# ... ...##.# ##. .>.+..#  ..##.#  Dh ..#  #.##.# .. .. #####'##.## #.#.# #.. #.#.#82DhX .###......#.# #.#.#..........#.#######.#....####..............#.....####.#............#.......................#..........##...........#Dh ....###.###...........#.#... #.#..........)....# _You open the door.Dh [ _Found a stone staircase leading down. Dht26 _  There is an open door here. _ Dh, Dh Dh Dh9 Dhf Dh Dh11  DhE7 _You open the door. Dhv Dh426  DhT Dh+@  There is an open door here. Dhq Dh _ Dh7 Dh Dhl, Dh Dh  Dh , Dh  Dh$ Dh, Dh Dh Dh1, Dh Dh Dh#####.# ##### ##.##.# ##.#####..##.# .....#...##.# ##.#..#.>.'..# #.. Dh#...##.###..##.# #.####.##.# .. ....#####'##@## #.#.##...#......#....g# #.#.##....###......#.##### #.#.##.#.#Shock Dh..........#.#######.#......#....####.......#.......####.#......#...g   hobgoblin (asleep)...............#..............##...........#..... Dh3E....###.###.#.#### DhP~ 94.5 (12.0)  A hobgoblin comes into view. DhRng.g DhGT6===5.5 (13 Dh;W Dh6Y+ _The hobgoblin shouts! Dho **** The zap hits the hobgoblin. Dh6r  Dhx J.g.. Dh@z s5----11 =--6.0) Dh  Dh d _The hobgoblin is moderately wounded.!DhQv@  The zap hits the hobgoblin.!Dhzs****!DhNL.†..!Dh:+4--------37--7Shock _You kill the hobgoblin!!Dhp 26 !Dh X----5====!Dh !Dh !Dh !Dh ,!Dh !Dh2 R====!Dh !Dh* ,!Dh !Dh ,!Dh !Dh !Dhi !Dh׌ !Dh !Dh6 !Dh !Dh !Dh !Dhr !Dh !Dh 6====!Dhߟ !Dhf !Dh !Dh !Dhu e  You see here a hobgoblin corpse.!Dh !DhH  _!Dh !Dh !Dh !Dh٧ <====!DhP !Dhr !Dh !Dhg '11 !Dh !Dh֭ 7 _You open the door.!Dh !Dh ;26 !Dhr !Dh @  There is an open door here.!Dh !DhY  _!DhA !Dh !Dhc B!DhE !Dh ,!Dh !Dh2 !Dh; ,!Dh !DhW   There is an open door here. _  You see here a hobgoblin corpse. _!Dh ,!Dh !Dh ,!Dh !Dho !Dh !Dh9 !Dh ,!Dh+ !Dh6 B!Dh !Dh !Dh !Dh6 !Dh ,!Dh !Dh !DhA !DhW !Dh^ ,!DhF !Dh !Dh3 B!Dh B!Dh ,!Dh !DhR !Dh !Dh !Dh !Dh" !Dh ,!Dh~ !Dh ,!Dh !Dhf  ##.##.##...##.. .. #####'##.###'###.#.!Dh ... #......#..†..# #.#...###......#.##### #.#............#.#######.#......####...................####.#..................................!Dh(  .......@...##.......- ......###.###....... b.... #.#..........)..Shock!Dh 9 .... #.#.###########. #.. #...# # #. ##### ## b   bat (asleep) # !Dh2 643.5 (46.0)  A bat comes into view.-4.5 (47!Dh !Dh % _Found 4 stones."Dh9>:  The zap hits the bat."DhWF[*******"Dh\.....(."Dh9 5----11 41=5.5 (1.0)Shock _You kill the bat!#DhoI#Dh qQ26 #Dhgzn#Dh1{#Dh|#DhP----#Dh6#Dh,#Dh#Dhى,#DhӋ#Dh,#Dh#Dh,#Dhĕ#Dho#DhZN6====#Dh#Dh#DhC,#Dh\#Dh#Dh,#Dh~#Dh#Dh,#Dhq#Dhd#Dh8R====#Dh#Dhu#Dhİ#Dh<#Dh#Dh#Dh#Dh#DhͶ#Dh#Dh,#Dh#DhJ#Dh,#DhM#Dh#DhG,#Dh#Dhk#DhC#Dh#Dh#Dhd#Dh,#Dh#Dh#Dh,#Dh#Dh#Dhe,#Dh#Dhn#Dh) ,#Dhjn#Dh? #Dh!,#DhZ##Dh%#Dh',#Dh)#Dh*#DhG,,#DhK-#Dh.#Dh+0#Dh0#Dhf1#Dh2#DhV4#Dh4#Dh5#Dh7#Dhk8#Dh19#Dh9#Dh-;#Dhx<#Dh<#Dh=#Dh?#DhR@#Dh@#DhhA#DhB#Dh9D#DhD#Dh?E#DhF#DhG#DhH#Dh#I#DheJ#DhK#Dh L#DhL#DhN#DhO#DhP#DhP#DhZT#DhU,#DhNV#DhW#DhY,#DhY#Dh7[#Dh \#Dh\#Dh\#Dh]#Dh^#DhD_#Dh_#Dh\a#Dha#Dhmb#Dhb#Dhc#Dhd#Dhe#Dhe#Dhf#Dhg#Dh|h#Dhh#Dhi#Dhj#Dh k#Dhk#Dh/l#Dhm#Dhm#Dhm#DhMo#Dhp#Dhp#Dhq#Dhq#Dhr#DhEs#Dhs#Dhu#Dhu#Dhv,#Dhw#Dhx#Dh-y#Dhy#Dhtz#DhZ{#Dh|,#Dh*}#Dh%~#Dh~#Dh#Dh&#DhM#DhÁ#DhF#DhT#Dhw#Dh#Dh#Dh#Dh #Dhː#Dh#Dhϓ#Dha#Dh#Dh͖#Dh{#Dh#Dh#Dhb#Dhk#Dh/#Dh#Dht#Dh#Dhl#Dh#Dh¥#Dhe#Dh#Dh#DhP#Dh#Dh#Dh@#Dh#DhK#DhE#Dh#Dh#DhD#Dh#Dh#Dh#Dh#Dh#Dh#Dh#Dh(#Dh#Dh#Dhr#DhM#Dh/#Dh#Dh#Dh#Dh!#Dh#Dh#Dh#Dh#Dh]#Dh[#Dh#Dh#Dh#Dh#Dh#Dh,#Dh#Dhc#Dhm,#Dh#DhO#Dh,#Dh-#Dh#Dhx#Dh#Dht#Dh#Dh#Dh#DhD#Dh_#Dh,#Dh#Dh#Dh #Dh#Dh #Dh#DhC#Dh#DhN#Dh#Dh#DhK#Dh#DhD#DhW#Dh#DhP#Dh#Dh#DhW#Dh#Dh#Dh#Dh` #Dh #Dh #Dh& #Dh #Dh #Dh?#Dh#Dh[#Dh#Dh#Dh$#Dh#Dh4#Dht#Dh,#Dhz#Dh#Dh",#Dh8 #DhJ"#Dh#,#Dh8$#Dhn&#Dh',#Dhi(#Dh^*#Dh+,#Dh:,#Dhc.#Dhx/#Dh/#Dhr0#Dh2#Dh(4#Dh4#Dh,6#Dh7#Dh9#Dh|9#Dh9#Dh;#Dh<#Dh<=#Dh=#Dh?#Dh@#Dh^A#DhA#DhC#DhD#Dh-E#DhE#DhRG#Dh|H#DhH#DhI#Dh"K#DhHL#DhL#DhDM#Dh|O#DhP#Dh0Q#DhQ#DhS#DhU#DhU#DhV#DhW#DhX#DhjY#DhZ#Dhv[#Dh\#DhN]#Dha^#Dh_#Dh a#Dha#Dh:b#Dhc#Dhd#Dhve#Dhf#Dhlg#Dhh#Dhh#Dhi#Dhj#Dhk#Dh_l#DhNm#Dhn#Dho#DhTp#Dhp#DhWr#Dhs#Dh t#Dht#Dhu#Dhw#Dh}w#Dhw#Dhz#Dh{#DhQ|#DhE}#Dh~#Dh!,#Dh̀#Dhd#Dh)#Dh#Dh#Dh#DhO#DhɆ#DhA#Dh5#Dh7#Dh#Dh'#Dh9#Dh<#Dh#Dh0#Dh#Dh+#Dh,#Dh#Dh;...#...........#.... ...#.................... ...#...................g ...#.................... ...#.######....#........ )....# #....#........ ##.#.# #....#........  #.#.# #....#.. ####.### #....#@....... - .......# ###........... #Dhx#.##.#.# #.#.#....... Shock .....#.# #.#......... ..#....# ..###....... ###.#### #### ......! g   goblin (asleep) ....# ####### ######Dhd 76015.0)  A goblin comes into view. It is wielding a +0 dagger.Found a cyan potion.#Dha.gg#Dh5==16#Dh#DhK( _The goblin shouts!#Dh6Y*******$Dh&$Dh-E..g....$Dh8r5----11 =-2.0)$DhR>$Dh WP _The zap misses the goblin.$Dhe=  The zap hits the goblin.$Dhg*******$Dho .).....4--------5-3Shock _You kill the goblin!%Dh]3%DhA`%Dhig26 %Dh{j,%Dhm%Dho,%Dhr%Dh|----%Dhs%Dhƕ%DhJ,%Dh%Dh9%Dh%Dh%DhQ|5====%Dhߦ%Dhb%Dh%DhR,%Dha%Dh,%Dh %Dh%Dh<====%Dh%Dh,%Dh%DhQ,%Dhq%Dh",%Dh%Dh,%Dh%Dh,%Dh%Dhd6====%Dhx%Dh)%Dh,%DhR%Dhw%Dhh,%Dh%Dh%Dh,%DhK%DhV%DhjR====%Dh%Dh%Dh,%Dh/%Dh%%Dh,%Dh%Dh. #....#....#  #....#..........#  #....#..........# # #....#..........# # ###.............# # #.#.#.........#  #.#...........# # ..###.........#  #### #......@..# - ....##########  .### 88.5 (25.0)11 -9.5 (26 _i - a cyan potion%Dhك %Dh 3%Dhy %Dh %Dh 26 %Dh %Dh֔ X%DhӚ %Dht %Dh ,%Dhݝ %Dh %Dh ,%Dh %Dh %Dh ,%Dh %Dh %Dhu ,%Dh %Dh %Dhf %Dh %Dh8 %Dh %Dhf ,%Dhs %Dh6 %Dh %Dh> %Dh %Dh %Dh %Dh %Dh5 %Dh %Dh: %Dh %Dh@ %Dh %Dh ,%Dh %DhP %Dh& %Dh %Dh[ %Dh %Dhe %Dh %Dhl %DhG %Dh! %Dh %Dh* %Dh{ %DhT %Dh ,%Dh %Dh ,%Dhy %DhJ %Dh ,%Dhn %Dh. %Dh ,%Dh %Dh %Dh ,%Dh{ %Dh %Dh,%Dh(%Dh%Dh%Dh ,%Dh%DhB%Dh%Dh%Dh%Dh ,%Dh"%Dh(X%Dhq+%Dh"-,%Dh.%Dh1%Dh<3,%Dh4%Dh6%DhD8,%Dh9%Dh;%DhF=,%Dh>%Dh@%Dh4B,%DhC%DhsE%DhF%Dh/G%Dh6H%DhI%DhK%Dh_L%DhRM%Dh^O%DhCQ%DhQ%DhR%Dhr%Dh u,%Dhu%Dh%Dh%Dh,%Dh4%Dh%Dh,%Dh%Dh%Dh ,%Dh%DhЎ%Dh%DhR%Dh%Dh"%Dh,%Dhѕ%Dhm%Dh,%Dhؚ%Dh%Dhn,%Dh%Dh9%DhD,%Dh %Dh@%Dhi%Dhf,%Dh%Dh%Dht%Dh%Dhķ%Dh>,%Dhs,%Dh ,%Dh%Dh%Dh,%Dh%DhO%Dh,%Dh%Dh%Dh,%DhD%Dh%Dh,%Dhv%Dh%Dh',%Dh%Dh%Dh,%Dh,%Dh_  Things that are here:  a +0 dagger; a goblin skeleton%Dhh%Dh _%Dh %Dh|%Dh,%Dh%Dh%Dh,%Dh%Dhc%Dh,%DhK%Dh%Dh,%Dh %Dh%Dh,%Dh %Dhi %Dh ,%Dhb%Dh%Dhi,%Dh %Dh}%Dh1,%Dh%Dh%Dh,%Dh %Dh!%Dh#,%Dh%%Dh1'%Dh(,%Dh*%Dh .i  You see here a ball python skeleton.%Dh/%Dh^0 _%Dh1%Dh3%Dh5=11 %Dhe7%Dh97 _You open the door.%Dh;Q26 %Dh<&DhM@  There is an open door here.&Dh,&Dh _&Dh &Dh( &Dh2,&DhP6  You see here 7 stones. _&Dh >X&Dhb&Dhu&Dh&DhAB&Dh &DhWn&DhX&Dh,&Dh&Dh&Dh&Dh&Dh&DhH&Dh,&DhA&Dh&Dh,&Dh&DhA&Dh*,&Dh&Dh&DhA,&Dh.&Dh`&Dh,&Dhh&Dh&Dh@,&Dh&Dhj&DhZ&Dh&Dh&Dhs&Dh,&Dh &Dh&Dh,&Dh&Dh&Dhh &Dh&Dh&Dh&DhX&Dh ,&Dh("&Dh$&Dh&&Dh'&Dh(&Dh*&Dh,&Dh[-&Dh.&Dh1&DhG3,&Dh6&DhJA&DhC&DhoC&DhD&DhLX&DhN`&Dhd,&Dhe&Dhg&Dhj,&Dhm&Dh3q&Dhs&Dh t&Dhu&Dh[x&Dh{&Dh{&Dh`,&Dh   ######  #....##########  &Dh#..#..........##  #...⌠...........  #..#............ &Dh  #####...............   ...#..@#.............#. &Dh  #............)......[...   #...#...#..##...........Shock  #..........##.....#..##.  ....#...#.........#..##.  &Dhs...g#...#............... g   hobgoblin (asleep)  g.. #####....######÷.##. g   goblin (asleep)  ..###### ###..##. &Dhߗ/ #....##.&Dh2920.5 (131.0)&Dh,12&Dhq&DhOh _A goblin and a hobgoblin come into view.&DhD  The zap hits the goblin.*******&DhC ....)gwandering)...g&Dh &Dh_ v5----11 50=2.0)&Dh &Dh  &Dh D_You kill the goblin!'Dh 'Dh  'Dh9You miscast Shock.  'Dh=You are very lightly contaminated with residual magic.  'DhNothing appears to happen.'DhY|gg.'Dh4'Dh#--------'Dh='Dhz 3'DhContam 'Dhg'Dh'Dh 'Dh'Dh_The hobgoblin shouts!'Dh ***** **The zap hits the hobgoblin.'DhgY 'Dhxd 'DhKe .'Dh f .'Dhf .'Dhg .'Dh|h g'DhSi .'Dh j .'DhRx 'Dhy 3'Dhy +--------'Dhz -'Dho{ 4'Dhׂ 'Dh@  'Dh 'Dh =_The hobgoblin is heavily wounded.'Dh (Dhc *****(Dhp **The zap hits the hobgoblin.(Dh|(DhVe...g)(Dh..(Dht2---------5(Dh(Dh%] _The hobgoblin is almost dead.)Dh@  The zap hits the hobgoblin.)Dh****** * * )DheW.......)Dhǯ1--------86Shock)Dhpc _You kill the hobgoblin!)DhM )DhMN )DhP )Dh\ 26 )Dh_ )Dh` )Dhc )DhAh [----)DhQk )Dhn Z _Your magical contamination has completely faded away.)Dho V2====)Dh r )Dh8u ,)Dhw )Dhy ,)Dh{ )Dhp~ ,)Dht )DhD R====)Dh )Dh ,)Dh )Dh& ,)Dh )Dh] ,)Dh )Dh ,)DhU )Dh7 3====)Dh )Dh )Dh )Dh ,)Dhޟ )Dh ,)Dh )Dh R====)Dh B)Dh )Dh̫ ,)Dh# )Dh )Dh )Dh )Dh ,)DhE )Dh )Dh )DhT )Dh )Dh` P4====)Dh[ )Dh- )Dh )Dhs )Dh )Dh )Dhj )Dh )Dhw )DhD )Dh )DhN <====)DhB )Dh )Dh@ )Dh )Dh )Dhb )Dh9 )Dh )Dh6 )Dh, )Dh )Dh )Dh )Dh ,)Dh )Dh4 |5====)Dh ,)Dh )Dh ,)Dh )Dhn ,)DhT )Dh )Dh] <====)Dh? )Dh$ ,)Dh )Dh )DhJ )Dh4 )Dh )DhG )Dh )Dh )Dh N6====)Dh )Dh )DhA ,)Dh )Dh` )Dh ,)Dh )Dha )Dhn )Dh )Dh )Dh" )DhT )Dh <====)Dh )Dh B)Dh )Dh )Dh` ,)Dhc )Dh' X)Dh )Dh ,)Dhi )Dh57 \ ##### #..#......)Dhd8  #...# #...⌠..... #...# #..#...... #...#####......... #...#...#.. #............) #...#...#..## )Dh9 7 ##..........##.....  #.@..#...#.-79.5 (53.0)  #...)#...#......  #....#####....#####  #....# ###### ##  #....#   ###### #     )Dh? 8-)DhA )DhC E _Done exploring.+Dh'I+Dh4.#..........0.0)+Dh+Dh+DhUE _Done exploring.-DhL3-DhN-Dh([-Dh]-Dh^$ _-DhgX-Dhj-Dhj-Dhl,-DhTm-Dh$p-Dhq-Dhq-DhPr-Dh'yX-Dhsz-Dh|-Dhw|-DhV}-Dh-Dh,-Dh-Dh+-Dh,-DhQ-Dh-Dh,-Dh -Dhp-Dht-Dh/-Dhl-Dh-Dh,-Dh-Dh -Dh,-Dh-Dh-Dh ,-Dhk-Dh-Dh,-Dh-Dha  You see here a rat skeleton.-Dhk-Dh _-DhU-Dh~# #..#......................# #####.........................# #...#.............#....########## .........)......[......# # #...#..##..............# # .......##.....#..##....## # #...#.........#..##.....##### #...#...........-Dh ......( #####....######÷@##.##.#######98.5 (19.0) # ###### ###..##....## #..( # #....##.##..### #... # #.##.##.......# #... #....#####.##.####.. #......# #.......... #....#.# #####.##... ######.# #.##... ###[##.# #......-Dhc-Dh.Dh۱ _.Dhس .Dh .Dh .Dhc n.Dh .Dhi .Dh .Dh .Dh .Dh .Dh\ .Dh .Dh: .Dh .DhX .Dh .Dh .Dh\ .Dh .Dh .Dh" .DhR# .Dh$ .Dhq' .Dh( .Dh) .Dh* .Dh . .Dh/ .DhH2 .Dh3 .Dh*7 .DhA ,.Dh#B .DhD .Dh{G ,.Dh=H .DhJ .Dh3M ,.Dh`N .DhV X.Dh[ B.Dh\ .Dh` .DhLc .Dhc .Dhe .Dhi .Dhm ,.Dho .DhKy H  You see here 6 curare-tipped darts..Dh| .Dh|  _.Dht~ .Dhڀ .Dh ,.Dh, .DhV .Dh] ,.Dh .Dh .Dh ,.Dh .Dh .Dh ,.Dh9 .Dhd .DhV ,.Dh| .Dh .Dh ,.Dh: .Dhۣ .Dh .Dh` .Dh5 .Dhۧ .DhH .Dh .Dh .Dh .Dh ....# #....# #.#...######### # ....# #....####...#.############ ....# #.........#...........)... ########........)..#.############  #..............#...#  #..................#######  #.....####.......### ##.............## ######....# ......(.........@# #..#.####1024.5 (26.0)###.....#.#####.########........  #..(..#.# #............#.####...###.# #....#.#.. # #...###.# #..........#.... ####.......####..........####### .........................####### .##........#####.#########... .##........##.....(....#...Dh7 m _There is a stone staircase leading down here./Dh/Dh/Dhe/Dh /DhB11 5.5 (1.0) _/DhO0Dh;0Dh=!0Dh> 0Dh?..... 0Dh@ 0Dh}A. .... 0DhVB 0Dh6C>..## ... 0DhD 0DhD3..... ..# 0DhE 0DhF##..<###..# 0DhHG 0DhG0DhH4...# 0DhBI 0DhJ0Dh0K5..#### 0DhK20DhDL 0DhLz#.@....# 0Dh`M 0DhO,......#........  ..S.. .........  l... .##....... ... .. ..##### .. .. ..#S   ball python (constriction, asleep) . ... ..#.l   frilled lizard (asleep) ##. ..#.. 0Dh Q0DhQ0Dh\ 0Dh^] 0Dh9^<0Dh^ S0DhR_ l0Dh_ S0Dhe`)0Dh`l0Dha0Dhb*You climb downwards.0Dh%6.2 (1.7Shock _The ball python hisses angrily. The frilled lizard hisses angrily.  Found a stone staircase leading up. _There is a stone staircase leading up here.0Dh4B  The zap hits the ball python.0Dh  You kill the ball python!The zap hits the frilled lizard.0Dh!k*******0DhB...†.†.0Dh5----66=70Shock0Dh0DhVR _You kill the frilled lizard!1Dh 26 1Dh X1Dho ,1Dh  1Dh P----1Dh 1Dh ,1Dh 1Dh. ,1Dh 1DhE ,1Dh 1Dh ,1Dh! 1Dh$ d6====1Dh% 1Dh( 4 _Magic restored.1Dh8* 31DhW+ 1Dh, 1Dh7 ........## ...  ..... ..# ##..<###..#..........#..........####1Dh8 ###.<....#..#...........†......-30.0)†.....##.1Dh: !..... ..#####....... ..#..... ..#._#.##... ..#...# #... ..#### ....1Dh,> 1DhD F-8.2 (111DhG 1DhNI < _Found a faded altar of an unknown god.2DhL2Dh2Dh2DhG2Dh .. .... ..## ... ..... ..#.###..<###..#...#2Dhb..####.###.<....#...#..†..@...†.....##..# ..#####Shock.. ..#... ..#._.#.##.......#...r   quokka (asleep) #. #...r...####. .......2Dh,0.0)2Dh4+9.2 (12Dh'_2DhZY _A quokka comes into view.3Dh=;  *****r  **The zap hits the quokka.3DhY3DhJ.... ..#._r...3Dhg5----11 =403Dh3Dh^ _The quokka is heavily wounded.3Dhm *******The zap hits the quokka but does no damage.3Dh1 ,3Dh; ..r._...3Dh> g4--------13DhcD 9_3DhG ^ _The quokka is heavily wounded.4Dhu  The zap hits the quokka.*******4Dhx..†._...3--------752Shock_ _You kill the quokka!4Dh; 426 4Dh :----4Dh 4Dh 4Dha ,4Dh# 4Dh 4Dhf 4Dh 4Dhd 4Dh I4====4DhK 4Dh  4Dh 4Dh| 4Dh  ,4Dh 4DhS ,4DhR 4DhQ <====4Dh 4Dh3 4Dh ,4Dh 4Dh ,4Dh 4Dh ,4Dh 4Dh ,4Dh 4Dhj ,4Dhv 4Dh # ;54Dhj# +====4Dh$ 4Dh5' ,4Dh ( 4DhF* ,4DhP+ 4Dh1- ,4Dh@. 4Dh|0 <====4Dh0 4Dh~1 4Dh44 ,4DhY5 4Dh7 ,4Dh8 4Dh6; ,4DhB< 4Dh> ,4Dh? 4DhA ,4DhB 4Dh3E 4DhE G6====4Dh)F 4DhOH 4DhI 4DhBJ 4DhJ 4DhL 4DhqO ,4DhP 4DhR 4DhlT ,4DhYU 4DhV 4Dh!Y <====4DhY 4Dh+Z 4Dh`\ 4Dh^ ,4Dh_ 4Dh7a 4Dhc ,4Dhd 4Dh+f 4DhGh ,4Dhi 4Dhj 4Dhl ,4DhAm 4Dhn 4Dhp 4DhWq 4Dh^r 4Dht 4Dhev 4Dhv 4Dh>w 4Dhx 4Dh({ ,4Dh| 4Dh~ 4Dh` #.#.########..).....#.  ........  ........# ##... ........#....4Dh %..## .... ....#.... ..... #..# #..  .###..<###..###@. -80.2 (38.0)  ............#..........  ...........####......#.  .....###.<....#......#........#............#  ....†................#  ..†.....##..........##  ........##..#######..........†....#. ....4Dh 4DhT gg   hobgoblin (wandering)  Found a morningstar.4Dh- S-1.2 (39Shock4Dh 4Dhݪ \ _A hobgoblin comes into view.5DhV[ 5DhK\!5Dh]*5Dh] **5Dh)^*5Dh^ **5Dh{d *5Dh e=g  5Dhe   5Dhg"The zap hits the hobgoblin.  5DhlGThe hobgoblin is almost dead.5Dh5DhV..g.5Dh...5DhVU5----11 5Dh==2.2 (1.0) 5Dh5Dh7+ _The hobgoblin shouts!5Dh  The zap hits the hobgoblin.*******5DhgU†......5Dh5Dh)45Dh#--------5Dh.835Dh-5Dh% 35DhShock5Dh,5Dh5DhK 5Dhۿ5Dh\)_You kill the hobgoblin!5Dh6DhI6Dh1 g26 6Dh ,6Dh"6Dh&,6DhK)6Dh.6Dh>J--..Shock....6DhE?.....J   endoplasm (wandering).6DhG+6.2 (36DhUJP-----7.2 (46DhzN6DhnP] _An endoplasm comes into view.6Dh   You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.J.J3----11 8.2 (1Contam  _The endoplasm quivers.7Dh@  The zap hits the endoplasm.7Dh `*******7DhU†......7Dh  2--------7=9Shock _You kill the endoplasm! _Your Conjurations skill increases to level 2!8Dh_8DhB26 _8Dh 3====8Dh8Dh,8Dhg8Dh8Dh8Dhm8Dh8Dhp(8Dh38DhZ _Your magical contamination has completely faded away.8DhK-ShockK   kobold (wandering)8Dhl ,94.2 (58Dhd====-5.2 (68DhG8Dhs _A kobold comes into view. It is wielding a +0 whip.8Dh =  The zap hits the kobold.8Dhh d*******8Dh) e..$....8DhT 2----11 91=6.2 (1Shock8Dhz\ 8Dh6` J _You kill the kobold!9DhC39Dh?9Dh}26 9Dh9Dh:9Dh9Dh9Dh09DhP----9Dh9Dh 939Dh3====9DhR9DhK ,9Dhn 9Dh,9Dh9Dh,9Dh9Dh/R====9Dh9Dh,9Dh9Dh",9Dhv#9Dht&9Dh&9Dh_'9Dh*9Dh.+9DhV,9Dh!/,9Dh09Dh]3f4====9Dh49Dh7,9Dh99Dh;,9DhI=9Dh}?,9Dh@9DhjCR====9DhD9Dh4G,9DhxH9DhhK,9DhL9DhO,9DhQ9Dh;S,9DhT9DhV,9DhW9Dhn[f5====9Dh\9Dh _,9DhK`9Dhc,9Dhd9Dh@g,9Dhh9Dh k9Dhk<====9Dhl9Dho,9Dhp9Dhfs,9Dhu9Dhw,9Dhx9DhW{,9Dh|9Dh9DhS9Dh[9Dhz6====9Dh:9Dh9DhB9DhQ9Dh59Dh 9Dhi9Dh9Dhξ9Dh;9Dh9Dh69DhL9Dh====9Dh9Dh9Dh9Dh9Dh9Dh19Dhe9Dh9Dh9DhP9Dh> 9DhP 9Dh(You now have 33 gold pieces (gained 14).9Dh'11 9Dh9Dhu< _You see here a +0 whip.9Dh9Dh);26 9Dh9Dh@C  You see here a +0 morningstar.9Dh......... ......#.. ......... ....#.#.#  ........#  @.......####### ....... #.####.#@#########- ........).....#... .......)..........Shock ..............#.##. 9Dhs..#.............#..†. ..##.#..........#....@   Jessica (asleep) .......#..###........ .###..<###..###...... ............#..........9Dh#1139.2 (43.0)9Dh*&G-40.2 (449Dh+9Dh4 _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.:Dh:  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:Dh :Dh  Your spells (cast)TypeFailure Level  a + Shock:Dh Conjuration/Air 6% 1 Select a spell to cast[!]/[I] toggle spell headers<DhPower Damage Range Noise 44% 1d5 7 Almost silent>Dh: >Dh`D >DhQ Ivhor the Gusty.........Tengu......#..Health: 16/16 ========================.........Magic: 6/6========================....#.#.#AC: 2Str: 8........#EV: 26 Int: 15@.......#######SH: 0Dex: 14...............>DhS XL:  2 Next: 91% Place: Dungeon:2#.####.#@#########Noise: ---------  Time: 1140.2 (0.0)........).....#...e) +1 dagger (venom).......)..........Cast: Shock..............#.##...#.............#..†...##.#..........#....@   Jessica (asleep).......#..###.........###..<###..###....................#..........You now have 33 gold pieces (gained 14). _You see here a +0 whip.  You see here a +0 morningstar. _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.>DhT Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Dhn +>Dho /Ivhor the Gusty>Dhkp .........Tengu......#..Health: 16/16 ========================>Dhq .........Magic: 6/6========================....#.#.#AC: 2Str: 8........#EV: 26 Int: 15>Dhr @.......#######SH: 0Dex: 14...............XL:  2 Next: 91% Place: Dungeon:2#.####.#@#########Noise: ---------  Time: 1140.2 (0.0)........).....#...e) +1 dagger (venom)>Dht .......)..........Cast: Shock..............#.##...#.............#..†...##.#..........#....@   Jessica (asleep)>Dh%u .......#..###.........###..<###..###....................#..........You now have 33 gold pieces (gained 14). _You see here a +0 whip.  You see here a +0 morningstar. >Dh~ P_Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. >Dh  >Dho Okay, then.>Dh >Dh >Dh >Dhv >DhZ  >Dhޏ _>Dh\ @Dh$  You miscast Shock.  You are very lightly contaminated with residual magic..@@5----11 1.2 (1Contam  _Nothing appears to happen.@DhX ******* The zap hits Jessica.@Dhi @Dh m  Jessica is moderately wounded.@Dhf S..@....S   ball python (constriction, wandering)@Dh' n4--------=2@Dh @Dhp ^ _A ball python comes into view.ADh{ *******The zap hits Jessica.ADhKj  Jessica is heavily wounded.ADhQD  The ball python hisses angrily.ADh^.S...@...S)ADh[bl3--------3ADhvlADhn] _Jessica grins evilly.ADhw9   The zap hits Jessica.*******S   ball python (constriction)ADh6 ........S)...ADh ADh hIvhor the Gusty.........Tengu......#..Health: 16/16 ========================.........Magic: 2/6========----------------....#.#.#AC: 2Str: 8.......S#EV: 11Int: 15...)....#######SH: 0Dex: 14...............XL:  2 Next: 245% Place: Dungeon:2ADh #.####.#@#########Noise: =--------  Time: 1144.2 (1.0)........).....#...e) +1 dagger (venom).......)..........Cast: Shock..............#.##.Contam ..#.............#..†...##.#..........#....S   ball python (constriction).......#..###.........###..<###..###....................#.......... _A ball python comes into view.The zap hits Jessica.  Jessica is heavily wounded.The ball python hisses angrily. _Jessica grins evilly.The zap hits Jessica.ADh _You kill Jessica!You have reached level 3!ADh: /  --more--BDhx  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? DDhh 20/207------7372% DDh i _You feel clever. x2FDhu3B  The zap hits the ball python.FDh#:i*******FDhJ.......FDh1-----55ShockFDhCFDhO _You kill the ball python!sDh*sDh+sDh-sDh2Q26 sDh=?jsDhDw _Your magical contamination has completely faded away.sDh3GsDhKsDhYL9---sDhMsDhPk2===sDh>RsDhTsDhZUsDhVsDhY,sDhn[sDh^sDh,_sDhq`sDhcsDh d;===sDh9h,sDh~-)).Shock...r   rat (wandering)r..sDh,54.2 (9sDhG-5.2 (10.0) sDhsDhoV _A rat comes into view.tDh':  The zap hits the rat.tDho,*******tDh t......†tDh1---11 7=6.0)ShocktDhtDhG _You kill the rat!tDhkD  ...............#......tDhE R..#.#.#.......)....#######...............#.####.#.#########........@.....#...tDh@F d).........#.##.tDhF .........#..................####......#.tDhSG tDh3U tDhMe I26 -7tDhRj tDh>n T _You see here a +0 morningstar.uDh #..........#.#.#.....uDh...)....#######..............#.####.#.#########........).....#...)...#.##...#..†.....####..........###.<....#......#uDh!uDh+G-8 _uDh2uDhA5uDhf .....#.#.#..........)....#######.............#.####.#.#########........).....#...uDh/M)........#.##...#..†#.#.#.#.<............#............#uDhuDh?&9uDhHuDhbuDh<3uDhuDhUuDh{k2===uDh,uDhZuDhBuDh,uDhuDhQ===uDhSuDh,uDhuDh,uDhuDh,uDhuDh ,uDh uDh ,uDhuDh:l3====uDhmuDhh,uDhuDh,uDh uDh#,uDhu%uDh(R====uDh*uDh.,uDh0uDh]7BuDhI8,uDh:uDh<,uDhV?uDhuA,uDhCuDh*Fe4===uDhGuDhKuDhgLuDhNuDh$Q,uDhRuDhJYBuDhYuDh=Z;===uDhK\uDh^,uDh`uDh$c,uDh)euDhg,uDhiuDhNl,uDhmuDhp,uDhruDhvf5====uDhwuDhzuDhShockSS   ball python (constriction, wandering)uDhM090.2 (31.0)uDh,1.2 (32uDhuDh^ _A ball python comes into view.vDhqB  The zap hits the ball python.vDhZ*******vDhd;.......vDh4----11 9=2.2 (1.0)ShockvDh?vDhvDh:O _You kill the ball python!vDh* vDh vDh> vDh Q26 vDh BvDh@ vDh} ,vDh vDh P----vDhH vDhz vDh vDh vDh vDh> vDh vDh vDh vDh vDhd f5====vDh@ vDh ,vDh vDh ,vDh vDh vDh  vDh vDh R====vDh! vDh" ,vDhh$ vDh& ,vDh( vDh]+ ,vDhy- vDh/ ,vDh1 vDh5 ,vDhp6 vDh8 c6===vDh: vDh= ,vDh? vDh=B ,vDh=D vDhF ,vDh(I vDhK vDhK ;===vDhTM vDhO ,vDhQ vDhKT ,vDhV vDhBX vDhX vDhY vDhK] ,vDh^ vDhpa ,vDhTe vDhh d7====vDh:j vDhn vDhkq ,vDhts vDhv <  You see here a +0 whip.vDhZy vDhz  _vDh{ vDh} vDh ,vDhҁ vDhу vDh vDh_ <====vDh؇ vDh~ vDhn a ......... #......#... ......... ....#.#.#  ........#  ...)....#######vDh 4 . #............... ....#.####.#.######### ....).....#...- ).......... .........#.##.ShockvDh  .....#..†. ....##.#.....#.... r....†...#..###........ r   quokka (asleep) .###..<###..###........ ............#.......... ....####......#.vDh4 1224.2 (32.0)vDh F-5.2 (33vDh vDha Y _A quokka comes into view.wDh *******r  wDh.BThe zap hits the quokka.wDhj...r...6----11 =6.2 (1.0) wDh,wDh.^ _The quokka is heavily wounded.wDh^b *******wDh-H The zap hits the quokka.xDhxDhZ x......r.xDh d5-------7xDh%xDh xDhQ_The quokka is severely wounded.xDh=  The zap hits the quokka.xDh̺9*****xDh&2**xDhKL.......xDh0v4-------838ShockxDh}xDhހJ _You kill the quokka!xDhO xDh xDh xDhH xDh ;26 xDh, BxDh xDhP xDh xDh xDhxDh:----xDhxDhsxDhxDh>xDh~ xDh xDh xDh xDh P5====xDh#xDhxDh xDhIxDhSBxDhl,xDhxDhR====xDh0 xDh"xDh&#xDhN$xDh&xDh0'xDhL(xDhf*xDh*xDhy,xDh.xDh.xDhx0xDh3xDh3xDh5xDh7xDh8M6===xDhm9xDh=<xDh<xDh=xDh?xDhl@xDhAxDhDxDhDxDhExDhGxDh(H;===xDhkIxDh=LxDhLxDhMxDh PxDhxPxDhQxDh#_xDh^a97xDha+====xDhcxDh&gxDhi,xDh6kxDh^mxDhp,xDhqxDhtxDhvxDhvxDhwxDh{xDhX~xDh~<====xDh?xDhxDh6,xDh{xDhxDhxDhsxDhxDhxDh)xDh}xDhxDhxDh!xDhsxDhxDh`xDhxDhdxDh xDhxDh{xDhͦxDhzxDh5xDhԪxDh&xDh֫xDhExDhxDhkxDhxDh&xDh|...... h.....# ........ ...........## ........... ..... ##.#>...##.#.................... ###.####@#..#...-....... #.###..#.#..#....#.#.# Shock.#......#..#........#.........#..#...)....####............#.... h   jackal (asleep)............#.####.#.####xDh.......#........)............).....xDh8 67.2 (39.0)  xDhCA jackal comes into view.xDhBF-8.2 (40xDhxDh9 _Found an escape hatch in the floor.yDh * *******h  yDh* The zap hits the jackal.  The jackal is heavily wounded.yDh> yDh yDh N  The jackal barks! You hear an angry hiss.yDhQ yDh h.hS....yDhn X..h 2 jackals (1 wandering)S   ball python (constriction)A ball python comes into view. A jackal comes into view.yDh q6----11 ==9.2 (1.0) yDh yDh & _You hear a bark!zDh&#T*******zDh*...h....hS....h5--------70zDhBzDhP _The zap misses the jackal.{Dh *******The zap hits the jackal.{Dh  The jackal is severely wounded..h...h.S.h.h 3 jackals (1 wandering)4--------1 _A jackal comes into view.{Dh> *******The zap misses the jackal. The zap hits the jackal.{DhQ i  The jackal is almost dead.{DhE {Dh {Dh {Dh ..h..h.S.hh{Dhx t3-------=2{Dh {Dh ' _The jackal barks!}Dh .......h....#........ ........h..## ... ..S.... ...##.#>...##.#..............h..............###.####.#..##...........@............. #.###..#.#..#....#.#.#}Dh5 .#......#..#................#..#...)####........#.....................#.####.#.####.....#............)......................). ..###.}Dh}Dh;}Dh}Dh...hS.h 2}DhyJ26 --3}Dh}Dhu}Dh#....... ........## .... ...h... ....##.#>S..##.#.............................###.####h#..#......#................... #.###..#@#..#....#.#.# .#......#..#................#..#...)....####.......#.............####.#.####....#............).............)..... ..###....... ###....#..Sh.hS   ball python (constriction)18---=-4 }Dh8N_The jackal attacks as it pursues you! The jackal bites you. x2}Dh)Y (. ......## ... ....... .....##.#>...##.#..............Sh.............###.####.#..#......#...........h............. #.###..#.#..#....#.#.# .#...........)....####............#.####.#.#####............)..........). ..###.............. ###....#.. #.#.S.h-5}Dhw] ~Dh## ....... ...##.#>...##.#...............h.....###.####S#..##................... #.###..#h#..#....#.#.# .#............)....####...#..............#.####.#.#####............)................). ..###........ ###....#... #.#.†...#..###h.hShh 3 jackals~Dh r9=-----=6~Dhi* _The jackal attacks as it pursues you! The jackal completely misses you.~DhE  The zap hits the jackal.  ~DhhThe jackal is severely wounded.The zap hits the jackal.~Dh!i* 2~DhҢ~DhJ~Dh~Dh;w.h.S~Dh2----11 77 _You kill the jackal!Dh>  The zap hits the ball python.  The ball python is severely wounded.The zap hits the ball python.DhFE*Dh,DhT.h†DhK----98DhDh O _You kill the ball python!Dh =  The zap hits the jackal.Dh) *******   jackalYou kill the jackal!Dh$DhC_  The zap misses the jackal.DhDhƳDh..h..†hh 2 jackals (1 wandering)Dhde1---2939DhDh3Y _A jackal comes into view.Dh  The zap hits the jackal.  The jackal is lightly wounded.  The zap hits the jackal.Dh *h   jackal (Dh? Y  You kill the jackal!DhK .h†hDho =0------7==80Shock _The jackal barks!Dhu Dhx g _Your Armour skill increases to level 1!Dha ....... .##.#>...##.#.....................###.####h#..##................... #.###..#†#..#....#.#.# .#.....†#..#................#..#...)....####...#............####.#.####Dhb:#............)..........). ..###... ###....# #.#.†...#..######..<##DhkdDh~Dh .DhhDhÀDhDhL20Dh==Dhڄ27 Dh ---Dh/1 Dhن _DhDhDh= ##.#>...##.#.......................###.####.#..#......#...........h....... #.###..#†#..#....#.#.# .#.....†#..#................#..#...)....####..........####.#.#####............)......). ..###.. ###....# #.#.†...#..######..<##.............#...h---2Dhf@ Dh} _You are out of magic!Dhėp.............###.####.#..#......#......................... #.###..#†#..#....#.#.# .#.....h#.............)....####...........####.#.####......#@...........).....). ..###.... ###....# #.#.†...#..######..<##.............#.. ####†h3 _Dh}DhwDhx ##.#>...##.#  ..................... ###.####.#..#......#.........................#.###..#†#.#.# .#.....†.....# h#)....####...................@...#.####.#.#####.).......)..###......... ##...##.#...........†...#.###..<###..###..#..Dhh .h---4DhK  Dh  Dh 2You hit the jackal. The jackal is poisoned.  Dh [You claw the jackal, but do no damage. You peck the jackal.Dh Dh .Dh 7##.#>...##.#........Ivhor the Gusty.....................Tengu###.####.#..#......#...Health: 20/20 ========================......................Magic: 0/7------------------------#.###..#†#..#....#.#.#AC: 2Str: 8.#.....†#..#........#DhO ZEV: 12Int: 17.........#..#...)....#### SH: 0Dex: 14............#............ XL:  3 Next: 102% Place: Dungeon:2........@...#.####.#.#### Noise: =--------  Time: 1285.2 (1.0)Dhk .......#............).... e) +1 dagger (venom)...................)..... Cast: Shock..###..................... ###....#............Dh [#....##.#......... #.....†...#..###.. #.###..<###..###.. .............#.... You kill the jackal! _The jackal barks! _Your Armour skill increases to level 1! _You are out of magic!  You hit the jackal. The jackal is poisoned.  You claw the jackal, but do no damage. You peck the jackal. Dh] Dh &_You kill the jackal!Dh| *You have reached level 4!Dh Dh   Dh --more--Dh Dh J4/24894 1% Dhx Dh R _You feel stronger.DhL` [27 _1======Dhj nDhl Dhw Dhz w2===Dhk ,Dh[ Dhs XDh ,Dh ===Dh ,Dh Dh> Dh Dh` Dh Dh DhТ Dhj XDh U3===Dhת Dhy ,Dh Dhd ,Dh Dh Dho Dh Dh׸ DhH 4===Dh: Dhd ,Dh Dh ,Dhd DhB ,DhO Dh ,Dh Dh 94Dh 2===Dh Dh0 ===DhE Dh_ Dh O5===Dh Dh Dh2 Dh Dh Dh^ Dh5 Dh ,Dh Dh8 Dh ;===Dh Dh ,Dh* Dh ,Dh Dh9 6===Dh ,Dh ,Dh Dh[ Dh Dh Dh ,Dh DhP2 ===Dh^ 7===Dhbd Dh%i BDhi Dhi ;===Dhk Dhm ,Dhn Dhq ,Dhr Dhft ,Dh1u Dhw ,Dhx Dhz Dh 8===b-Shockb   bat (wandering)Dh 1Dh 1350.2 (65.0)Dh$ >b.Dh F-1.2 (66Dh Dh) V _A bat comes into view.Dh 0 ##.#>  ..............  ###.####.#..#.  .............  #.###..#†#..#  b#.....†#..#  .........#..#...) ............# ........@...# .......#............) ...................) ..###.......... .. ###....#... #....##.# #.....†.. #.###..<Dh: ##.#>  .............. Dh ###.####.#..#.  .............  #.###..#†#..#  Dhdb#.....†#..#  .........#..#...) ............#DhV ........@...# .......#............) ...................)DhF ..###.......... .. ###....#... #....##.# Dhƙ#.....†.. #.###..<DhDh?DhCDhSZ _A bat is nearby!Dh:  The zap hits the bat.DhqT*******Dh)Dh 4.......Dh@ 77---Dh 12 Dh 2Dh =DhE 2.2 (1Dh .0)Dh ShockDh{ Dh/  Dh Dh #_You kill the bat!Dh> Dh3DhnDh+27 Dh9Dh,DhZ(---8===Dh!,Dh,DhXDh ###.####.#..#......#... .............. ...#.###..#†#..#....#.#. ...#.#.....†#..#........ ............#..#...)..................#........ .......#.####.#. .#....) ..............).- .##...###. #... ###....#...Shock ... #....##.#.. #.....÷...#..#g. #.###..<###..# g   hobgoblin (asleep). .............# ...........## .....###.<DhF063.2 (11.0)DhWWd===-4.2 (12Dh]Dh_\ _A hobgoblin comes into view.Dh *******g  The zap hits the hobgoblin.Dhv Dh q.....g.Dh o7---12 =5.0) Dh: Dh a _The hobgoblin is heavily wounded.Dh; ******* The zap hits the hobgoblin.DhDhl.......gDh6------6 _The hobgoblin is severely wounded.Dh*  The zap hits the hobgoblin.*******DhQ.......Dh$P5------47ShockDh~XDh^[M _You kill the hobgoblin!Dh 3DhY Dhҿ 27 Dh= ,Dh k---6===....-ShockSS   adder (wandering)Dhh 74.2 (7-5.2 (8 _An adder comes into view.Dh_ *******S    Dh`The zap hits the adder.DhH....... 5---12 =6.2 (1ShockDhDht] _The adder is heavily wounded.Dh? ###.####.#..#......#... ..............#.###..#†#..#....#.#.#...#.#.....†#..#.#.#..#...)....#..#.....#.####.#.#.#.)..)..##...###.Dh ^#... ###....#.... #....##.#.... #.....÷...#..#.. #.###..<###..#. .#..#.....###.<.Dh |27 -7Dh###.####.#..#......#... ........... ...#.###..#†#..#....#.#.# ...#.#.....†#..#.# .Dh4#..#...)....#....#......#.####.#.#.#.)..)..##...###.#... ###....#.... #....##.#.... #.....÷...#..#.. #.###..<###..#. .......#..#.....###.<....#Dh%DhB@-8Dh{Dh =###.####.#..#......#... .. ............. ...#.###..#†#..#....#.#.# ...#.#.....†#..#.# ...#..#...)....#......#..Dh.....#.####.#.#.#.)..)..##...###.#... ###....#.... #....##.#.... #.....÷...#..###... #.###..<###..###.. .......#............####......###.<....#.DhSS   adderDhH39ShockDhDhDhtp/###.####.#..#......#... .. .............. ...#.###..#†#..#....#.#.# ...#.#.....†#..#.# .Dhq.....#..#...)....#........#........#.####.#.#.#.)..)..##..S###.#... ###....#.... #....##.#.Dhq... #.....÷...#..###... #.###..<###..###.. ......#.............####.DhwrA.....###.<....#.DhEsDh3tDh|?S.DhgC---80DhZDhDh###.####.#..#......#... .. .............. ...#.###..#†#..#....#.#.# ...#.#.....†#..#.# .....#..#...)....#...............#...........#.####.#.#.Dhv#.)..S.)..##...###.#... ###....#.... #....##.#.... #.....÷...#..###... #.###..<###..###.. .............#.............####......###.<....#.DhDh\L.SDh&1DhHDhwDhm ******* The zap hits the adder.Dh> Dh V....S..Dh 512 =2Dh Dh Y _The adder is almost dead.Dh}^<  The zap hits the adder.Dhcu*******Dh,.......DhV8 5/254---203Shock _You kill the adder!Your Fighting skill increases to level 1!Dh&Dhh)h _Your Dodging skill increases to level 3!Dhȓ3DhԖDhDh27 _Dh;Dh,DhDhO---DhDhU,DhDhDhmDh Dh,DhNDhZe5===DhDh,DhDh>,DhDh,Dh[DhjQ===DhDh,Dh<Dh,DhDh$,DhDhDhzDhDhe6===DhQDh,DhWDh,DhDh,DhlDhUQ===DhDh ,Dha Dh ,DhD Dh ,Dh DhR ,Dh Dh ,Dh Dh= c7===Dh Dh ,Dh Dh ,Dh Dh ,Dh Dh! Q===DhG# DhY% ,Dh& Dh() ,Dh+ Dhe- ,Dh/ Dh31 ,Dh2 Dh4 c8===Dho6 Dh: Dh< ,Dh= Dh@ DhA ,DhB DhD DhE ,DhF Dh@H Dh}J Q===DhrK Dh3M DhN ,DhP Dh{Q DhS ,DhvS DhfU DhV ,DhAX Dh\\ Dh] ,Dh^ Dh` DhCb ,Dhb Dhd DhDf ,Dh)g Dhh Dhi Dh j Dhj Dhn Dhp ,Dhq DhBs Dht ,Dhu Dhw Dhy ,Dhoz Dh| Dh} ,Dh~ Dh Dh1 ,Dh DhY Dh ,Dh Dh7 Dh} ,Dh2 Dh] Dhю ,DhG hDhH Dhz nDh ,Dh Dhu Dh ,Dh Dh Dh ,Dh DhZ Dhp ,Dh> Dh߽ Dh־ ,Dhz Dh: Dh ,Dh DhD Dh ,Dh@ Dh Dh Dh Dh Dhn Dhg Dh DhV Dh Dh9 Dh DhA Dh Dh3 ,DhO Dh Dhh ,Dh Dh Dhp ,Dh Dh Dh ..........#............# ......÷................# ##..÷.....##..........## ##........##..#######... ##.......÷....#.. .... ##.....#._. ... ##.#.##.#..... .. ##.#.#########...  #..Dh p..> -  #..###...........#....g  #..# #...##.#...##. ... Shock ##..###...##.###..... . ...###............#.# ..................# #g   hobgoblin (asleep) ....##............# ....######........# ....# ##########Dh  459.2 (76.0)  A hobgoblin comes into view.Dhe G-60.2 (77Dh# &_Dh ; _Found a stone staircase leading down.DhY9 @  The zap hits the hobgoblin.Dh@ g_*******Dh{ Dh# ......gg   goblin (wandering)You kill the hobgoblin!Dh z7---12 2=1.2 (1.0) Dh &_Dh s _A goblin comes into view. It is wielding a +0 club.Dho=  The zap hits the goblin.Dhug_*******DhIQ......)Dh6------42ShockDh!Dh#J _You kill the goblin!Dhp 3Dhc Dh Q27 Dh5 XDh ,Dh Dh O---Dh Dh ,Dh Dh` ,Dh Dh* Dh M7===Dh Dhc ,Dh@ Dh Dha Dh Dhz Dh Dh Dh Dh ;===DhE Dh Dhf Dh Dh Dh& Dh Dh3 Dh Dhh Dh DhU Dh Dhx Dh M8===Dh DhO Dh Dh ,Dh Dh Dh~ Dh) Dh XDhw Dh~ D......#....# ..÷......#.# ÷.....##..........##.### ......##..#######....... .....÷....#.. ....... ..........#._. ......# .##.......#..... ....... .##.......#######....### ........@..>....-819.0) ###...........#....).... Dh; # #...##.#...##......#...##.###........... ##............#.#.#....∩...........#.#.#..... ##............#.... .... ######........#......... # ####. ...Dh:$ Dhr+ d===-2.2 (20Dh / Dh1 = _Found Uquury's Antique Armour Boutique.Dh~Dh~DhSDhDhXDhr##.##.####..##..#######........ ...÷....#.. .#........ ..#._. .#......# #.......#.....#....... ########....####Dh4..........>.....! #.....#....)...... #...##.#...##...@.....# 3.2 (1.0)Dh...##.###.......... ............#.#.#....∩## ............#.#.# ..Dhg#.........## #####.........#  ###########...... #.. .._..## Dh!Dh8_DhK+4.2 (2DhDhA _Found a snail-covered altar of Cheibriados.Dh 3DhO DhD Dh XDhJ XDhQ ÷....#.. ..#........ .#._. .#......# ..#.....#....... (#######....######.. .......>.....!.. ..#....)....... ##.#...##.........###.. .##.###........... .........#.#.#..@.∩### 6 Dhp .........#.#.##.........###. ##.........# ###########.......... #....._..### #..##.#.....##Dh 7_Dh +7.2 (3Dh Dh % _Found 3 stones.Dh3DhDhDhXO ....#.. ..#. #._. .#......# #.....#....... ( #....######.. >.....!.. #....)....... . ##.#...##.........###. Dh3E##.###..#.#.#...@§### #.#.#.#..###.#. .# ##.#.....##  The shop is a mimic!Dh&0Dh+8.2 (1Dh>%_DhV _The shop mimic chuckles harshly and vanishes in a puff of smoke!DhX`3DhbDhgDhuBDhxDh{,DhfDhDhы,DhUDh֒DhՔDh,Dh!Dh/......# ......#.# .....##.#### ########........ ..#.. ..#........ ..##._. .#......# ..## .#.....#....... (. .#######....######..>.....@...###....)..........# #...##.........###...# Dh####..................# .....#.#.#.....###.#... .....#.#.#.............# .....#.........###.#.... .....#.........# .# Dh9#######..........Dh,92.2 (4Dh512 3.2 (5DhKDhU\ _j - a bubbling golden potionDh[ 3Dh] Dh ` Dhk # #.# .###.#### ∩#####. #. ..... #.. ..#. .....# #._. .#......# ....# #.....#. .(. #....######.>......@..## 0#....)..........# ...##.DhPl ###...# ..#.#.#.....###.#...#.#.#.............##.........###.#..#.........# .# #.#. Dhfu %_Dh=x I27 4.2 (1Dh{ 7_Dh} 3 _Found Moriassu's Weapon Shop.Dhg3DhlDh pDh#  #.# ...# .# ##.#### .∩#####.# . ..  .. ..#. ......#  ._. .#......# ##....# .....#. w.(.....# ....######. >.##  #....).#  ##.###...#  Shock........#  #.#.#.....###.#...  #.#.#.............#   w   ribbon worm (asleep)#.........###.#.....  #.# #.#.#[39;49Dh6m.#.  .  DhQ05.2 (1Dh?Dh^ _A ribbon worm comes into view.Dh3 _**w    The zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The zap hits the ribbon worm.DhDhU.wDh77---Dh[.12 =6Dh7_Dha f _The ribbon worm is moderately wounded.DhHc##  # #... #  .# #...# .#  ......##.####..∩#####.# #####.... . ..#.Dhr. ......#  _. .#......####....####  ....#...........(.....## #####....######w@....... ....>.####.## ....)..........#  .#####...#  ...............#  #.#.#.....###.#...  #.#.#.......#  #.###.#.....  ..#..# #.#.#.#. Dh&# _DhI27 -7DhW6 _DhDh/DhߩThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoDh Dh^ Dh @#......#  Ivhor the Gusty .......# #...#  Tengu .......#.# #...# .#  Health: 25/25 ======================== ......##.####..∩#####.#  Magic: 7/8Dh2 =====================--- #####.................  AC: 2Str: 9 . ..#........ ......#  EV: 27 Int: 17 _. .#......####....####  SH: 0Dex: 14 ....#...........(.....##  XL:  4 Next: 24% Place: Dungeon:2 #####....######w@.......  Noise: ---------  Time: 1497.2 (0.0) .......>.........####.##  e) +1 dagger (venom) ..#....)..........#  Cast: Shock Dhc V.##.........###...# ..................# ..#.#.#.....###.#...  w   ribbon worm ..#.#.#.............# ..#.........###.#..... ..#.........# #.#.#.#. _A ribbon worm comes into view.The zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Okay, then.Dh7 Dh( Dh@ Dh . _DhzW......#  # #... #  #.# #...# .#  ##.####..∩#####.#  .... Dh@  ..#........#  . .#......####....####  #.(.....# ....######w. >.####.# .#....)..#  ##.###...#  .......#  .#.#.#.....###.#...  .#.#.#.......#  .#.###.#.....  .#.# #.#.#.#.  Dh֬Dh1 .wThe ribbon worm attacks as it pursues you!Dh3=8.2 (1DhSDh\ _The ribbon worm completely misses you.DhM8#  # #... #  #.# #...# .#  ##.####..∩#####.#  ..........  ..#..# Dh<  .#......####....####  #.(.....# ....######.w. >.####.# #....)...#  #.###...#  .......#  #.#.#.....###.#...  #.#.#......#  #.###.#.....  #.# #.#.#.#.  Dh?DhI .wThe ribbon worm attacks as it pursues you!Dh/R[18-------9Dh"YDh \0 _The ribbon worm bites you!Dhv ***The zap hits the ribbon worm.  The ribbon worm is heavily wounded.Dh ..w(catching breath)  The zap misses the ribbon worm.Dhn i  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.6--- 6 500Held Dh^ D _You are caught in a web!Dh:  *** The zap hits the ribbon worm.  The ribbon worm is severely wounded.The zap hits the ribbon worm.Dh0..w5------1 _The ribbon worm is severely wounded.DhbbDhd16---------12 2DhviDhkE _The web tears apart. The ribbon worm bites you.Dhf-#  # #... #  Dh.q#.# #...# .#  ##.####..∩#####.#  ....  .#.........#  .#......####....####  .#.(.....#Dh/, ....######..w. >.####.####.  ....)....# # .###...#  #  .#.#.....###.#... Dh0  .#.#.#  .###.#.....  .# #.#.#.#.  Dh}2Dh: .wThe ribbon worm attacks as it pursues you!Dh<D27 3DhiBDh}E\ _The ribbon worm completely misses you.Dh4 x ****The zap hits the ribbon worm.Dh C ...wThe ribbon worm is severely wounded.2---------12 4 _The ribbon worm bites you.Dh _You are too injured to fight recklessly!Dh 4DhĒ Dh{ ^ _You are too injured to fight recklessly!Dhz Dh  Dhy~Casting: Shock (safe; 4% risk of failure)  Dh#FConfirm with . or Enter, or press ? or * to list all spells.DhDhw$DhR....# Ivhor the Gusty ....# #... #  Tengu ....#.# #...# .#  Health: 12/25 ===========------------- ...##.####..∩#####.#  Magic: 4/8============------------ ##................. AC: 2Str: 9 .#...............# EV: 12Int: 17 .#......####....####  SH: 0Dex: 14 .#...........(.....#####  XL:  4 Next: 24% Place: Dungeon:2 ##....######...w@.......  Noise: =--------  Time: 1504.2 (0.0) ....>.........####.####[39;Dh49m.  e) +1 dagger (venom) ....)..........# #  Cast: Shock .........###...# ...............# .#.#.....###.#... w   ribbon worm (catching breath) .#.#.............# .........###.#..... .........# #.#.#.#. _You are too injured to fight recklessly!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)DhC ....#  Ivhor the Gusty ....# #...#  Tengu ....#.# #...# .#  Health: 12/25 ===========------------- ...##.####..∩#####.#  Magic: 4/8============------------ ##.................  AC: 2Str: 9 .#...............#  EV: 12Int: 17 .#......####....####  SH: 0Dex: 14 .#...........(.....#####   XL:  4 Next: 24% Place: Dungeon:2 ##....######****@.......   Noise: =--------  Time: 1504.2 (0Dh4D .0) ....>.........####.####.   e) +1 dagger (venom) ....)..........# #  Cast: Shock .........###...# ...............# .#.#.....###.#...  w   ribbon worm (catching breath) .#.#.............# .........###.#..... .........# #.#.#.#. Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.Dh ...w onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 90% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.5.2 (1 _The ribbon worm misses you.Dh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhD4$Dh5....#DhB6G Ivhor the Gusty Dh6....# #... #  Tengu Dhv7....#.# #...# .#  Health: 12/25 ===========------------- Dh$8...##.####..∩#####.#  Magic: 3/8Dh8M=========--------------- Dh<9?##.................Dh9G AC: 2DhH:+Str: 9 Dh:H.#...............#DhQ;G EV: 12Dh;,Int: 17 Dh<.#......####....####  SH: 0Dh =,Dex: 14 Dh=.#...........(.....#####  XL:  4 Next: 24% Place: Dungeon:2 DhEC##....######...w@.......  Noise: =--------  Time: 1505.2 (0.0) ....>.........####.####.  e) +1 dagger (venom) ....)..........# #  Cast: Shock .........###...# ...............# .#.#.....###.#... w   ribbon worm .#.#.............# .........###.#..... .........# #.#.#.#. _The ribbon worm misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)DhDhT....#  Ivhor the Gusty ....# #...#  Tengu ....#.# #...# .#  Health: 12/25 ===========------------- ...##.####..∩#####.#  Magic: 4/8============------------ ##.................  AC: 2Str: 9 .#...............#  EV: 12Int: 17 .#......####....####  SH: 0Dex: 14 .#...........(.....#####   XL:  4 Next: 24% Place: Dungeon:2 ##....######...w@.......   Noise: =--------  Time:[39;4Dh9m 1505.2 (0.0) ....>.........####.####.   e) +1 dagger (venom) ....)..........# #  Cast: Shock .........###...# ...............# .#.#.....###.#...  w   ribbon worm .#.#.............# .........###.#..... .........# #.#.#.#. Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 90% to hit)  Okay, then.DhDh2DhDh. _Dh$:.#. .# ...  .# #... # ..#.# #...# .# ....##.####..∩#####.# ###.... .#...............#   .#####....#### ..#...........(.@...##### ###....######...w........ .>...####.####. #....)..........# # #.###...# ...............# #.#.#.....###.#... #.#.#.............# #.###.#..... DhBDhG3=27 -6.2 (1 _DhvQDh .. ... ....   #... .#.# #...# .# ....##.####..∩#####.# ##Dh s.. ..........#  ####...@#### ..#...........(.....##### ###....######...w....... .....>.........####.####.)..........# .# #.###...# # ................# ###.#... #.#.............# DhR Nw.Dhb @-7DhH Dhd Dh_#.. . ... ....   #... #.#.# #...# . ....##.####..∩#####.# ##Dh`..# ........@.#  ####....#### ..#...........(.w...##### ###....######........... .....>.........####.####.)........ #.###...# # ................# ###.#... Dh)cDh2l<w.Dham&8DhrDhuDh1  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh0 ....... Ivhor the Gusty ....... Tengu .....#. ... Health: 13/25 ============------------ .....# .... Magic: 3/8=========--------------- .....# #... #  AC: 2Str: 9 .....#.# #...# .#  EV: 27 Int: 17 ....##.####..∩#####.#  SH: 0Dex: 14 ###.................#  XL:  4 Next: 24% Place: Dungeon:2 ..#.............@.# Noise: ---------  Time: 1508.2 (0.0)  .#......####...w####  Dh3 e) +1 dagger (venom) ..#...........(.*...#####  Cast: Shock ###....######...*........ .....>.........####.####. #....)..........# .#  w   ribbon worm #.........###...# # ................# #.#.#.....###.#...Aim: a ribbon worm (severely wounded, 90% to hit) _Okay, then.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineDhF=$Dh_.......Dhr`G Ivhor the Gusty Dha%.......Dha8 Tengu DhbJ.....#. ...Dhb Health: 13/25 ============------------ Dh5e.....# .... Magic: 3/8=========--------------- .....# #... #  AC: 2Str: 9 .....#.# #...# .#  EV: 27 Int: 17 ....##.####..∩#####.#  SH: 0Dex: 14 ###.................#  XL:  4 Next: 24% Place: Dungeon:2 ..#.............@.# Noise: ---------  Time: 1508.2 (0.0)  .#......####...w####  e) +1 dagger (venom) ..#...........(.....#####  Cast: Shock ###....######............ .....>.........####.Dhe####. #....)..........# .#  w   ribbon worm #.........###...# # ................# Dh-f#.#.#.....###.#... Dhf3_Okay, then.DhlCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.DhLmDhn Dhn0 ...Dh4o2 ....Dho} #... # DhSp #...# .# Dh"q Dh+r Dh7s Dht *#### * *Dhv: > ) .#   #  Dh$    DhDh†Dh<0..Dh)DhODh{P 12 DhQ8DhQ=Dh*R9.2 (1DhRShockDhMSDhDh Dh3 Casting: Shock (safe; 4% risk of failure)DhLonfirm with . or Enter, or press ? or * to list all spells.DhvAiming: Shock (safe; 4% risk of failure)  Dh ;Press: ? - help, Shift-Dir - straight lineDh<The zap hits the ribbon worm. DhD_You kill the ribbon worm!Dh3DhVDhY4=27 Dh,Dh+DhU4===DhsDhDhDh^5==Dh:Dh,DhDh,DhDh ;===Dh Dh Dh 96Dh ;==Dh Dhi,DhTDhDhZDhDh`DhDhDhCDhz7==5===DhDhDhtDhDhDhODhDhDhL!Dh!Dhv"Dh$Dh~$M====Dh%Dhk'Dh'N18=Dh(Dhm*Dh*Dh+Dh%-Dh-DhJ.Dh/Dh2BDh3r9==6Dh{3*===Dh4Dhm6,Dh7Dh9Dhn9Dh(:Dh;,Dh<Dhk>Dh>S20==Dh5?4===Dh?DhmADhADhRDhVDhDhDhDhwDhEDhDhOh1==DhO Dh Dha M7===DhT Dh DhADhDhDhDh:Dh{Dhh2==DhDhQ===Dh}Dh,DhJDh,DhDh 93Dh!E==Dh:"Dh#$,Dh$Dh&Dh'M8===Dh'Dhu)Dh)Dh*Dh&,Dh,9=Dhp-Dh.DhO/K4=Dh=0Dh2Q===Dh4Dh5,Dh6Dh_8,Dh_9Dh`;~5==DhU<Dh?1 _HP restored.Dh@3Dh BDhDDhO#.. #....#(##. ........... #......#. ...... Dh-P#......# .....  ..# #... # ...#.# #...# .# ......##.####..∩#####.#DhTR5 #####.....# -57.2 (48.0) . ..#...............### _. .#####...†#### ....#...........(.....##### #####....######............ .......>.........####.####. ..#....)..........# .# #####...# # ..................# DhVDh\F-8.2 (49Dh`DhUc% _Found 7 stones.Dhj 3DhLm Dhp Dhhz BDh} Dh Welcome to Moriassu's Weapon Shop! What would you like to do?  a -  378 gold the +2 mace of the Forsaken Friends {holy, rC+ Str+4}  b -  466 gold the +6 falchion "Trog's Hatred" {heavy, rElec rPois rC-}c -  20 gold a +0 dagger  d -  36 gold 4 atropa-tipped darts  Dh߇ e -  24 gold 4 poisoned darts  f -  100 gold a +0 great mace  g -  30 gold a +0 mace  h -  292 gold a +4 morningstar of protection You have 33 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listDh Dh. Dh" l.....#....  Ivhor the Gusty ##..........#. #.#.  Tengu Dh% ##..........#(##..  Health: 25/25 ======================== ..................  Magic: 8/8======================== ##......#. .......  AC: 2Str: 9 .#......# .....##  EV: 27 Int: 17 ........# #.... #  SH: 0Dex: 14 ........#.# #...# .#  XL:  4 Next: 28% Place: Dungeon:2 .......##.####..@#####.#  Noise: ---------  Time: 1559.2 (1.0) ######.................#  e) +1 dagger (venom) .. ..#...............###Dh' 6  Cast: Shock ._. .#......####...†#### .....#...........(.....#####  ######....######............    ........>.........####.####.  Dh^(   ...#....)..........# .#   ..##.........###...# #  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm. _You kill the ribbon worm! Dh") t_HP restored. _Found 7 stones.  There is an entrance to Moriassu's Weapon Shop here.DhJ DhR &_DhU . _DhDhZDh.DhDhDh[: _Dh>XDhDhK,DhDhDh,DhDhDhd,DhDh/Dh,DhDh)DhDh=DhDhDh,DhDh DhDhvDhDhFDh,DhDhDh,DhDhDhN Dh Dh2 DhDh ,DhDhQDh,DhDhDhDhPDhDh DhEDhDhDhD!Dh"DhW#Dh$Dh%Dh&Dhn'Dh(DhC- The zap hits the ribbon worm. _You kill the ribbon worm!HP restored. Dh--_Found 7 stones.  You see here 7 stones.Dh/Dh/ _Dh^1Dh93Dh4,Dh/6DhA7Dh09,Dh:Dh>Dh?@,DhyADh#CDhD,DhEDhGDhIDhzIDhnJDhLDhMDhMDhNDhYPDhRDhmRDh+SDhlTDhVDhiVDhWDhYDhc1 ... .. ... .... r##.. #... .#... Dhd....  # ##.. ...  # .... ###.####  #######...#......#  Dh^f&......#.#@#  .#.#########.#.#.# #.  ).....#........##.#.#  Shock)................#.#.#...#.##.#.#.##.#.# ........#..÷...#.##.#.#r   rat (asleep)#......#.##.#.####..........#.##.#.########..#(##.........#Dhp086.2 (27.0)Dh(u,7.2 (28DhxDh{V _A rat comes into view.Dh˴  .. ...  r##.. .#... ... ##.. ... .... ###.#### #......# #@##.# #. )..##.#.# .)....#.#.# #.#.##.#.# ÷...#.##.#.# ...#.##.#.# ....#.#Dh < .#(##.........# Dh/M  .. ...  r##.. .#... ... ##.. ... .... ###.#### #......# #@##.# #. DhMN )..##.#.# )....#.#.#÷...#.##.#.# ...#.#....#.#.#(##......DhET Dh[ Dha DhVd Z _A rat is nearby!Dh  The zap hits the rat.*******Dh2j.†.....Dh#7---12 30=8.2 (1.0)ShockDh,Dh.G _You kill the rat!Dhh. 27 ---8===Dh2 nDh= DhK> ;===Dh> Dh@ DhA DhB DhB DhC DhD ,Dh~E DhF DhR U ... ..# .. ..##.. . .. .....# #†##..#.. ....#.#...####. ............>#.# ##.........# # .... ###@####-6024.0).DhjS ...#......# ...........#.#.##.# .#.#########.#.#.##.#. ..).....#........##.#.#....#.#.......#.#DhUW Dh^ F-3.2 (15Dhya DhPc ; _Found a stone staircase leading down.DhDhJDhuDhBDh"Dh,DhDhDhuDh DhDhDhDhKDh`Dh-Dh DhX Dh_ DhZ Dh DhgDhDh"DhDh4DhDhDh2DhDh,DhBDh"Dh,Dh' Dh Dh!- ### # Dh-.. )#  #####.#.#### #..... #...@#..17.2 (14 .. #....#..# ...#....#..# ........#..# Dh.........#..####.# .... ................# ...#.#†##..#######... .....#.#...#### .......>#Dh%;B8.2 (15Dh?Dh3B* _Found a short sword.DhZn Dhr ,Dhs Dhw Dhy ,Dh{ Dh} Dh ,Dh~ Dh} Dh' ,Dh Dh C  You see here a +0 short sword.Dh DhU  _Dh Dh Dh ,Dh DhZ Dhg ,Dhǟ Dh Dh> Dh Dh% DhG Dh\ Dhĥ DhE Dhh Dh Dh Dhs Dh Dh" Dh Dh Dh Dh0 Dh Dh Dh Dh Dh Dh Dhٶ Dh$ Dh Dh Dh0 Dh> Dh DhA Dhξ DhS Dh Dh_ Dh Dh Dhy Dh' Dh Dh DhQ Dh Dh} Dh ,Dhp Dh Dhr ,DhC DhM Dh ,Dh DhL Dh ,Dh Dh Dh ,Dh Dh Dh ,Dh Dh DhX ,Dh Dh~ Dh ,Dh Dh Dh DhY Dh Dh! Dh Dh Dh Dh Dhj Dh DhS Dh Dh ,Dh DhQ Dhp ,Dh Dh Dh$ Dh Dh Dh Dh) Dh Dh Dh Dh Dhn Dh Dht Dh Dh Dhi Dh Dh DhW Dh Dh Dh( '12 Dh Dh M _You now have 48 gold pieces (gained 15).Dh DhK ;27 Dh Dh Dh Dh+ Dh Dhq Dh Dh Dh{ DhL Dh! Dh" Dh" Dh/$ Dh% ,Dh0& Dh* DhU, ,Dhj- Dh / Dh0 ,Dhc1 DhJ3 Dh4 Dh5 Dh5 Dh: Dh< ,DhY> Dhq@ DhcB ,DhC DhE Dh%H ,DhI DhK DhM ,DhO Dh Q Dh0S ,DhT Dh=W DhZ ,Dh\ DhGc Dhe ,Dhg DhCj Dhbl ,Dhm Dh(p Dhr ,Dhys Dhu Dh#w Dhw Dhx Dh{ Dh| ,Dha~ Dh Dh ,Dh Dh Dh Dh Dh% Dh Dh Dh Dh, Dh Dhݍ DhO Dh DhI Dh Dh Dh Dh Dhg Dhܕ DhK Dh Dh Dh Dh Dh Dh Dhr Dhܜ Dhŝ Dh DhM Dh Dh Dhס DhA Dh Dh Dh/  ############# #............ #.##.#.##################.##.....# #........@............# #.Dh: 85.2 (67#.......####........# #.<...................####.........###.........................##.. ..##.#>...##.#..........  . ......................  ###.####.#..#......#...  .. .............. Dh Dh ,6.2 (68Dho Dh: ; _Found an escape hatch in the ceiling.DhUDhUnDh!Dh"Dh$Dh7(Dh +Dh%,Dh'.Dh1Dh3Dh\4Dh5Dh8Dh:Dh:DhA<Dh5>Dh@Dh@DhBDhDDhFDhaGDhHDhJDhLDhSDhLUDhVXDh#YDhY 12 Dh [Dh_^ Dh^Dh_)_You now have 66 gold pieces (gained 18).DhUbDh8cDhc27 DhsdDh.fDhhDhlDhlDhnDhDhM#Dh* Dhх7...#####################...........#...............###.....#.##.......##......<............##...#.............#.......###..................... #......##.#>#...#..........#.#....###.####DhoR#.#... ...Dh .DhDhNH:.............#.###..#†Dh Dh DhDh$#.#.....†Dh\DhDhDh '702.2 (16DhϗDh\ 12 Dh3.2 (17DhԜDhN Dh*Dh3_k - a smoky blue potionDhCDhM27 Dhf7# #.....###################.............#...............###.....#.##.......>...............<........##...#............###........4.0)......##......##.#>.##.........#...............#.#....###.###.#.#.#........ # :.............#.###. ...............#.#....................... #.............DhcDh$5.2 (2DhDh DhDh6-_Found a stone staircase leading down.Dht Dh  ######  ##.....#################  ...............#........   #.....###.....#.##.....   #>...............<   #......##...#...  ##.........###...  @...........##......##.#   ..##..@......#  ..#.#....###.#  ..#.#.#.......Shock  . # :.............   ...............#.#   ...................@   Terence (asleep)  ........#...........   ....[3Dhs 3m#..    6.2 (17.2 (2Dh  _Terence the Veteran comes into view. He is wielding a +0 flail.Dh *******@The zap hits Terence but does no damage.DhDh 4  Terence shouts!Dh).@.....ll   frilled lizard (wandering)Dh.k7---12 ==8.2 (1Dh6Dh:a _A frilled lizard comes into view.Dh10  ##.....################## ...............#......... #.....###.....#.## #>...............<. #......##...#...... Dh1 Z##...###. .@...##......##.#> ..##.........#.......... ......#.#....###.## ..l#.#.#................. .. #.:...#.### Dh3 #.....#.#... .......... ...........# ...........#. ..... ... .Dh6 Dh8 Dh@ .@l.l27 --9DhE DhL 8 _The frilled lizard hisses angrily.Dh ...............#..........#.....###.....#.###>...............<.#......##...#......##...###.....@......##.#>##.#..............l..Dh, #.#....###.###...#.#.#.@.................. #.:...#.### #....#.#................#....#.. .#.##...###Dh.6DhA7.Dh 8 DhlGDhjH--Dh I 10DhODhRDhY:.#.#.....###.....#.##.##>...............<.DhIx#......##...#...##.###....@.##......##.#>...##.#..Dh#.#....###.#...#.#.#... #.:.#.###..##.#.#...#..#.. .# .#... .##...###.. Dh1DhDh1.@l@   Terencel   frilled lizardDh(DhO&1DhDhDhȂ .#.#.....###.....#.##.Dh ##>...............<.#......##...#.....###.###........@.##......##.#>...##..#.....#.#....###.####....#.#.#... #.l.#.###..#†#.#.#.....†..#..Dh Q#.l   frilled lizard..#..#.. .##...###.Dh Dh Dh .@:@   TerenceDhB Dh B---2Dh Dha DhV\.#.#.....###.....#.##.##>...............<.#......##...#...###.###......@.##......##.#>...#..##...#.....#.#....###.####.#...#.#.#... #.:.#.###..#†##.#.#.....†#.#.#..#...#.. .#. .##...###.... Dhl$Y.@l@   Terencel   frilled lizardDh)&3Dh3Dh6Dh"=!.#.#.....###.....#.##.##>...............<..#......##...#.......#Dh?##...###............@......##......##.#>...#..##.........#....#.#....###.####.#....#.#.#... #.:.l.#.###..#†#.#.#.#.....†#..#..#..#.l   frilled lizard..#....#. .##...###.Dh2BDhXHDhMU.@.l@   Terencel   frilled lizardDhP&4Dh8UDhdYb _The frilled lizard hisses.Dhh5.#.#.....###.....#.##.......####.#>.........<..#......##...#......###.##..###...........@.....##......##.#>...##...##.........#...#.#....###.####.#....#.#.#... #.:..l.#.###..#†#.#.#.#.....†#..#..#..#.l   frilled lizard..#......#. .##...###..@.l@   Terencel  [DhQ640m frilled lizard5Dh`! Dh" .Dh $ #.Dh' S#.....###.....#.##.####.#>.........<.#......##...#..Dh+ ###.##.###....@....##......##.#>...##.#..##.........#.  .#.#....###.####.#..#...#.#.#.  .. #.:...l.#.###..#†#..##.#.#.....†#..#........#..#.#.#.Dh0 #.# l   frilled lizard...#........#. .##...###.Dh9 Dh: ).lDhF DhG 6DhO DhQ Dh!Mo.#.#.....###.....#.##.####.#>......<.  #......##...#.....###. ##...###.. .@....##......##.#>...##.#...##.........#... .#.#....###.####.#..#. ...#.#.#. .. #.:....l.#.###..#†#..#.#.#.#.....†#..#...#..#..#...#...#.#.....#.....#. .##...###..l8===7DhNDh#. #.....###.....#.##.......####. #>......<...... #......##...#......###. #.###...@....##......##.#>...##.#. ..##.#........#.#....###.####.#..#.#.#.#. . #.:.....l.#.###..#†#..#.#.#.#.....†#..#....#..#. .#...#. ..#....#.#.......#...#...##...###.Dh Dh&Dh\@l.Dh8@   Terencel   frilled lizardDh&8DhDhDh #. .....###.....#.##.......####. >......<..... ......##...#......###. .###..@....##......##.#>...##.#. .##.#.......@.#.#....###.####.#..#. .#.#.#....l.  #.:.Dh #.###..#†#..#.#.#.#.....†#..#. ..#..#.#...#..#...#.## l   frilled lizard ........#. ..#.....##...###.Dh Dh% .@@   Terencel   frilled lizardDh& &9Dh+ Dh- Dh[z#.###.....#.##.......####. .......<....##...#.............###.###........@....##......##.#>...##.#. ##.#......#.#....###.####.#..#. Dh}#.#.#...@l. #.:.#.###..#†#..#. #.#.#.....†#..#....#..#...)#..........#.#...........#.#l   frilled lizard.......#.#..............##...###.DhpDhDhˢDhP.@.l@   Terencel   frilled lizardDhƩ'20DhEDhDhDhO#.###.....#.##.####.....<..##...#.......###.###..............@....##......##.#>...##.#. #.#..........#.#....###.####.#..#. .#.#....@.l. .:.#.###..#÷#..#....# ..#.#.....†#..#............#..#...).#...........#.Dh #............#.#l   frilled lizard............#.#...............##...###.Dh{DhcDhLDhDJ.@.l@   Terencel   frilled lizardDhD===1DhDhDhm#.###.....#.##.......####.....<.........##...#.......###.###............DhL@....##......##.#>...##.#. .#...........#.#....###.####.#..#. #.#.....@.l. :.#.###..#÷#..#....#...#.#.....÷#..#..............#..#...).#..........#.#...........#.####. l   frilled lizard............#.#.............##...###.Dh Dhw!Dh)P.@.l@   Terencel   frilled lizardDh*&2Dh0Dhh2Dh%' E  The zap hits the frilled lizard.Dhl- *******   You kill the frilled lizard!Dh. +The zap hits Terence.DhЮ Dh j.@†....DhP W7---12 Dh 1=3Dh Dh ^ _Terence is moderately wounded.DhԼs *******The zap hits Terence.Dh>DhDV..@....DhFD6------DhF4Dh LDhN[ _Terence is heavily wounded.Dh L#.# .###.....#.##.......####.#<...........###...#.......###.Dh K###..........# .@....##......##.#>...##.#.#...........#.#....###.####.#..#......# .#.@. .#.###..#÷#..#....#.#...#.#.....÷#..#..............#..#...).#..................#.#............#.####.#.........#...#.........).##...###.Dh@ Dh? J†@Dh I27 -5Dh Dhн Dh#.# ###.....#.##.......####.# ..<..........# .##...#.............###.###.............Dh9# @....##......##.#>...##.#.#..........#.#....###.####.#..#......#. #.†@.#.###..#÷#..#....#.#.Dh ...#.#.....÷#..#.....#..#...).#........#.#........#.####.#...#...)#........Dh˓;)..##...###.DhDh`L.@Dh:@-6DhJDhDh$#.# #.....#.##.......####.# #.<.....# ##...#.............###.###..........##. ....##......##.#>...##.#.#.........#.#....###.####.#..#......#. .†.@.#.###..#÷#..#....#.#.##.#.....÷#..#.#......#..#...)....##...........#.#......#.####.#.#.......#.).#............)..##...###..@7Dh|#.# #. #.....#.##.####.# #.<.# #...#.....###...###.............##.##......##.#>...##.#.#...............#.#....###.####.#..#......#.†..@.#.###..#÷#..#....#.#.#.#.#.....÷#..#.#.........#..#...)....##...........#.#.........#.####.#.#..#......).#............)..##...###..@---8Dh6*******Dhس ...@...5---12 =9 _The zap misses Terence.DhB\]#.# #. .....#.##.####.# #.<......# ...#.###...###............##.##......##.#>...##.#..#........#.#....###.####.#..#......#.†....@.#.###..#÷#..#....#.#.#.##.#.....÷#..#.#..........#..#...)....##......#.#......#.####.#.##.....).#.............)..##...###..@27 -30Dh #.# #.#.##.......####.# #.<............#####.#.....###.... ###...............##. .##......##.#>...##.#..#.......... .#.#....###.####.#..#......#.†.....@.#.###..#÷#..#....#.#.#.##.#.....÷#..#.#.....#..#...)....# .#.........#. .#..........#.####.#.#.....#....). .#......)..##...###..@6===-1Dh #.# #.#.##.......####........# #.<...................#####.# .#.......###......................##. ##......##.#>...##.#.#............ #.#....###.####.#..#......#.†......@.#.###..#÷#..#....#.#.#.##.#.....÷#..#........#.......#..#...)....# #........#. #.........#.####.#.#....#.....). #......Dh )..##...###..@2DhP Dh ******* The zap hits Terence.DhA....@..5---12 =3DhQ\ _Terence is severely wounded.Dhjo#.# #.#.##.......####........# #.<...................#####.#. #....###......................##. #......##.#>...##.#.... .#............ Dhk_.#....###.####.#..#......#.†.@.#.###..#÷#..#....#.#.#.##.#.....÷#..#........#.......#..#...)....# .......#. ........#.####.#.#...#......).....# .................)..##...###.#DhmDhrK.@DhtI27 -4DhDhڄX#.# #. .#.##.......####........# #.<...................#####.#. ...###...... .............##. ......##.#>...##.#..... #.Dh......... #....###.####.#..#......#.†.@.#.###..#÷#..#....#.#.#.##.#.....÷#..#........#.....#..#...)....#........#..............#.####.#.#...#......).....#.............)..##...###.#.DhDhK.@Dh@-5DhfDhDhce#.# #. #.##.......####........# #.<...................#####.#..###.......Dhh...........##.##.#>...##.#... ......... ....###.####.#..#......#. .†.@.#.###..#÷#..#....#.#.#.#####.#.#.....÷#..#..#.#..#...)....#....#........#.####.#.##............).....#.............)..##...###.#.#DhiDh1sK.@Dht&6Dh{Dh}Dhg ******* The zap hits Terence.Dh.....@.4------12 =7Dhm _Terence is almost dead.Dh.  You miscast Shock.  You are very lightly contaminated with residual magic..@3-------8Contam  _Nothing appears to happen.Dh< s *******The zap hits Terence.Dh  ......@Terence is almost dead.Dh 2---2------=9Dhu DhI 7 _Terence hits you with a +0 flail.DhX%.# #.# .##.####........# #.#<...................#####.#...#.###..............##.##.#>...##.#........####.####.#..#......#. Dh;)†.@.#.###..#÷#..#....#.#.#.#####.#.#.....÷#..#.#.#..#...)....#...#....#.####.#.##............).....#............). .##...###.#.#DhC*Dh[5D.@DhW<3===27 -40DhADh"DDh"######## #.#. .<.....#####.#...#..###.................####.#>...##.#..............####.####.#..##............@.. ..#.###..#÷#..#.@..#.#.#.######.#.....÷#..#........#...............#..#...)....#######..#................#.####.#.##########............).....#...............)........ ##...###....................#.##  #...#####....##..÷.DhU$Dhd2G.@Dh4?-1Dh^@DhaCDh)DhaThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoDh< Dh Dh O##.......####........# #.......#. Ivhor the Gusty .<...................#####.#...#. Tengu ..........###.................... Health: 22/25 =====================--- .....................##.......... Magic: 3/8=========--------------- ...##.#>...##.#.................. AC: 2Str: 9 ...............................#. EV: 27 Dh$ Int: 17 ..###.####.#..#......#........... SH: 0Dex: 14 ................................. XL:  4 Next: 31% Place: Dungeon:2 ..#.###..#÷#..#@@..#.#.#.#####... Noise: ---------  Time: 1741.2 (0.0) ..#.#.....÷#..#........#......... e) +1 dagger (venom) ...........#..#...)....#######... Cast: Shock ..............#.................. Contam ..............#.####.#.#########. .........#............).....#.... @   Terence .....................)........... ##...###..............Dh ......#.##.#...#####....#.............#..÷.You are very lightly contaminated with residual magic. _Nothing appears to happen.  The zap hits Terence.  Terence is almost dead. _Terence hits you with a +0 flail.  Okay, then.Dhc Dh Dh Dh . _DhQ.####.# #.#. <...Dh8#####.#...#.###........##.##.#>...##.#...#.# .###.####.#..#......#.#..#.###..#÷#..#@.@.#.#.#.#####. .#.#.....÷#..#.#.##..#...)....#######...##.##.####.#.#.##............).....#.........).. #...###....................#.##.# #...#####....#.#..÷.Dh,.@DhDhFDh"2.2 (1 Dh_Dh7DhDh.####.# #.#. ..#####.#...#.###.......##.##.#>...##.#......#.#† ###.####.#..#......#.#... #.###..#÷#..#.@.@#.#.#.#####. #.#.....÷#..#.#.##..#...)....#######...#.#.#.#.####.#.#.#.#............).....#.........)... ...###....................#.##.#. ...#####....#.#..÷.Dh\I.@Dhj3==3DhDhaDhDh_Nothing appears to hDhsappen.  The zap hits Terence.  Terence is almost dead. _Terence hits you with a +0 flail. _Terence attacks as he pursues you! Terence misses you.Dh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh[ U.......####........# #.......#... Ivhor the Gusty ...................#####.#...#... Tengu ........###...................... Health: 23/25 ======================-- Dh] ...................##............ Magic: 2/8======------------------ .##.#>...##.#.................... AC: 2Str: 9 .............................#.#† EV: 27 Int: 17 ###.####.#..#......#...........#. SH: 0Dex: 14 ................................. XL:  4 Next: 31% Place: Dungeon:2 #.###..#÷#..#**@@#.#.#.#####..... Noise: =--------  Time: 1743.2 (0.0) #.#.....÷#..#........#.........## e) +1 dagger (venom) .........#..#...)....#######...#. Cast: Shock Dh_ 5............#..................#. Contam ............#.####.#.#########.#. .......#............).....#...... @   Terence ...................)............. ...###....................#.##.#. ...#####....#.............#..÷... _Okay, then. _Terence attacks as he pursues you! Terence misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineDh.......####........# #.......#... Ivhor the Gusty ...................#####.#...#... Tengu ........###...................... Health: 23/25 ======================-- ...................##............ Magic: 2/8======------------------ .##.#>...##.#.................... AC: 2Str: 9 .............................#.#† EV: 27 Int: 17 ###.####.#..#......#...........#. SH: 0Dex: 14 ................................. XL:  4 Next: 31% Place: Dungeon:2 #.###..#÷#..#[0;1Dh00;1m***@#.#.#.#####..... Noise: =--------  Time: 1743.2 (0.0) #.#.....÷#..#........#.........## e) +1 dagger (venom) .........#..#...)....#######...#. Cast: Shock ............#..................#. Contam ............#.####.#.#########.#. .......#............).....#...... @   Terence ...................)............. ...###....................#.##.#. ...#####....#.............#..÷... _Okay, then. _Terence attacks as he pursues you! Terence misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineDh. ..@ _Terence attacks as he pursues you! Terence misses you.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh1Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses Terence. x2; Terence hits you with a +0 flail!15--------12 ==4.2 (1Dh9Dh;K _Your magical contamination has completely faded away.DhQ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh+ ?.......####........# #.......#... Ivhor the Gusty ...................#####.#...#... Tengu Dh - ........###...................... Health: 15/25 ==============---------- ...................##............ Magic: 1/8===--------------------- .##.#>...##.#.................... AC: 2Str: 9 .............................#.#† EV: 12Int: 17 ###.####.#..#......#...........#. SH: 0Dex: 14 ................................. XL:  4 Next: 31% Place: Dungeon:2 #.###..#÷#..#**@@#.#.#.#####..... Noise: ==-------  Time: 1744.2 (0.0) #.#.....÷#..#........#.........## e) +1 dagger (venom)Dh. ![22X .........#..#...)....#######...#. Cast: Shock ............#..................#. ............#.####.#.#########.#. .......#............).....#...... @   Terence ...................)............. ...###....................#.##.#. ...#####....#.............#..÷...The zap misses Terence. x2; Terence hits you with a +0 flail! Dh2 _Your magical contamination has completely faded away.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineDh 2.......####........# #.......#... Ivhor the Gusty ...................#####.#...#... Tengu ........###...................... Health: 15/25 ==============---------- ...................##............ Magic: 1/8===--------------------- .##.#>...##.#.................... AC: 2Str: 9 .............................#.#† EV: 12Dhk Int: 17 ###.####.#..#......#...........#. SH: 0Dex: 14 ................................. XL:  4 Next: 31% Place: Dungeon:2 #.###..#÷#..#..@@#.#.#.#####..... Noise: ==-------  Time: 1744.2 (0.0) #.#.....÷#..#........#.........## e) +1 dagger (venom) .........#..#...)....#######...#. Cast: Shock ............#..................#. ............#.####.#.#########.#. Dh .......#............).....#...... @   Terence ...................)............. ...###....................#.##.#. ...#####....#.............#..÷... _Your magical contamination has completely faded away.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence.Dh  >†÷#..#***÷Dh u÷... Dh H..)Dh k74-5.2 (1ShockDh Dh   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence. _You kill Terence!Dht#.####.# #.# <..#####.#...#.###.......##.##.#>...##.#......#.# .###.####.#..#......#.#.. .#.###..#÷#..#..@.#.#.#.##### .#.#.....÷#..#.#Dh..#..#...)....#######...#.#.#.#.####.#.#.#.#............).....#.........).. #...###....................#.##.# #...#####....#.#..÷Dh,Dh!27 --6Dhn  Things that are here: _a +0 flail; a +0 scale mailDhDh% Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 6% 2b - SwiftnessAir9% 3  c - AirstrikeAir26% 4 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh< Dho #.......####........# #.......#.. Ivhor the Gusty <...................#####.#...#.. Tengu .........###..................... Health: 15/25 ==============---------- ....................##........... Magic: 1/8===--------------------- ..##.#>...##.#................... AC: 2Str: 9 ..............................#.# EV: 27 Int: 17 .###.####.#..#......#...........# SH: 0Dex: 14 ................................. XL:  4 Next: 74% Place: Dungeon:2 .#.###..#÷#..#Dhxr ..@.#.#.#.#####.... Noise: ---------  Time: 1746.2 (0.0) .#.#.....÷#..#........#.........# e) +1 dagger (venom) ..........#..#...)....#######...# Cast: Shock .............#..................# .............#.####.#.#########.# ........#............).....#.....  ....................)............  #...###....................#.##.#  #...#####....#.............#..÷.. Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence. _You kill Terence!Things that are here: _a +0 flail; a +0 scale mailDhx Dhz Memorise Static Discharge, consuming 2 spell levels and leaving 5? Y - Yes  N - NoDhMDhS#.......####........# #.......#.. Ivhor the Gusty <...................#####.#...#.. Tengu .........###..................... Health: 15/25 ==============---------- ....................##........... Magic: 1/8===--------------------- ..##.#>...##.#................... AC: 2DhPStr: 9 ..............................#.# EV: 27 Int: 17 .###.####.#..#......#...........# SH: 0Dex: 14 ................................. XL:  4 Next: 74% Place: Dungeon:2 Dh.#.###..#÷#..#..@.#.#.#.#####.... Noise: ---------  Time: 1746.2 (0.0) .#.#.....÷#..#........#.........# e) +1 dagger (venom) ..........#..#...)....#######...# Cast: Shock .............#..................# .............#.####.#.#########.# ........#............).....#.....Dh  ....................)............  #...###....................#.##.#  #...#####....#.............#..÷.. Dh~yAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Terence. _You kill Terence!Things that are here: _a +0 flail; a +0 scale mailDhr6=12 7.2 (1 _DhDh?Dh^+8.2 (2Dh<Dh~DhSY2===9.2 (3Dh9DhT _You start memorising the spell. You continue memorising. x2Dh DhJ Dh c _You finish memorising. Spell assigned to 'b'.DhMDhQQ& Spells (Memorise)TypeFailure Level  a - SwiftnessAir9% 3b - AirstrikeAirDhR26% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDh DhDhm$DhV#.......####........# #.......#.. Ivhor the Gusty <...................#####.#...#.. Tengu .........###..................... Health: 16/25 ===============--------- ....................##........... Magic: 2/8======------------------ ..##.#>...##.#................... AC: 2Str: 9 ..............................#.# EV: 12Int: 17 .###.####.#..#......#...........# SH: 0Dex: 14 Dh+................................. XL:  4 Next: 74% Place: Dungeon:2 .#.###..#÷#..#..@.#.#.#.#####.... Noise: ---------  Time: 1749.2 (0.0) .#.#.....÷#..#........#.........# e) +1 dagger (venom) ..........#..#...)....#######...# Cast: Shock .............#..................# DhL.............#.####.#.#########.# ........#............).....#.....  ....................)............  #...###....................#.##.#  #...#####....#.............#..÷.. The zap hits Terence. _You kill Terence!Things that are here: _a +0 flail; a +0 scale mail _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.Dh#Dh$Memorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes DhT%' N - NoDh ,Dh} #.......####........# #.......#.. Ivhor the Gusty Dh# <...................#####.#...#.. Tengu Dhԡ .........###..................... Health: 16/25 ===============--------- Dhy ....................##........... Magic: 2/8Dh! C======------------------ Dh£ ..##.#>...##.#................... AC: 2Dha +Str: 9 Dh ..............................#.# EV: 12Dh ,Int: 17 Dh? .###.####.#..#......#...........# SH: 0Dhu Dex: 14 ................................. XL:  4 Next: 74% Place: Dungeon:2 .#.###..#÷#..#..@.#.#.#.#####.... Noise: ---------  Time: 1749.2 (0.0) .#.#.....÷#..#........#.........# e) +1 dagger (venom) ..........#..#...)....#######...# Cast: Shock .............#..................# .............#.####.#.#########.# ........#............).....#.....  ....................)............  #...###....................#.##.#  #...#####....#.............#..÷.. The zap hits Terence. _You kill Terence!Things that are here: _a +0 flail; a +0 scale mail _You start memorising the spell.Dh  You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.Dh Dh %50.2 (1Dh Dh  Dh Dh7 ;_This spell is quite dangerous to cast!Dh Dh Dh $1.2 (2Dh DhE Dh Dh 7Dh@ =Dh $2.2 (3Dh Dh Dh Dh; $3.2 (4Dh4 Dh  Dhu Dh _You start memorising the spell. You continue memorising. x3DhS Dhn Dh  Dh Dh9 U_You finish memorising. Spell assigned to 'c'.PDh) JPDh,  PDh- PDhL. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)QDh IQDh QDh. B27 _QDhw XQDhI QDh3 k18==QDhʺ QDhG ,QDh QDh QDh5 U3===QDh QDh@ QDh] QDhe QDh QDh j9==QDh QDh QDh QDh* QDhY QDhJ ;===QDhK QDh QDh QDhq QDh QDh i20==QDhZ QDh QDh QDh  QDhd ,QDh QDh QDh; U4===QDhX QDhR QDh a1==QDh# BQDh$ QDh' ,QDhB* QDh, QDh- ;===QDh/ QDh): 2==QDh< QDhJB QDhKC QDhF QDhN ,QDhO QDhS QDhT k=5===QDhW QDhz\ QDh] K3=QDh'` QDhd QDhhe QDhh QDhk QDhl QDh&n QDhIp QDhqq ;===QDhr QDht QDh*v a4==QDh5w QDhsy QDhz QDh{ QDh~ ,QDh QDhF QDhc QDh QDh QDh2 5==6===QDhz QDh2 ,QDh) QDh ,QDh QDh> ,QDh7 QDhq QDhe M====QDhٜ QDh ,QDh QDh QDh QDh QDh ,QDh QDh QDhk QDh QDh QDh M7===QDh QDhĸ ,QDh QDh" QDh QDh QDhg QDh QDh QDh QDh ;===QDh QDh QDh/ QDh QDh_ QDhO QDh[ QDh ,QDh QDh ,QDh QDhV QDhE M8===QDhu QDh QDh QDh QDh[ QDh! QDh QDh QDh QDhz QDh QDh QDh QDhs QDh QDh ;===QDh QDh QDh QDh QDh* QDh QDh ,QDhW QDhc QDh. QDh QDh QDhZ %  QDhA ?You see here a jackal skeleton.QDh QDh  _QDh#" QDh# QDh.% QDh{& ,QDh+( QDh) QDh* ,QDh, QDh. ,QDh0 QDh1 QDhV3 QDh4 ,QDhB6 QDh+8 ,QDh9 QDh"; QDh< QDh= ,QDh? QDhA ,QDhB QDhGD QDhE ,QDhG QDhI QDh1K QDh7L ,QDhhM QDhN QDhO ,QDhQ QDh}R ,QDhS QDhT QDhNV ,QDh~W QDh7Z QDh~[ ,QDh\ QDhf^ QDh_ ,QDhUa QDhe BQDhEf QDhg QDhi QDhj ,QDhm QDho QDhp QDhq QDhu QDhv QDhyw QDh;x QDhvz QDh} QDhv~ QDh/ QDh! QDh QDhLj QDh ,QDh  #>.......<.... QDh #......##...#......... ##.........### .........##.#> ..##..#. ..#.#....###.# ...#.#.#........†. QDh: .. #.:#.### ##....@..........#.# ................ ...........#............Shock ...........#.... ........................ l..........#.........l   frilled lizard (asleep) QDh ...#.......#....##...### ...........#...###...### .......###...#........QDh 1831.2 (78.0)QDh[ ,2.2 (79QDh QDh a _A frilled lizard comes into view.SDh]  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SDh SDh"  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 4% 1  b - Static DischargeConjuration/Air 6% 2 c - SwiftnessAir9%SDh<# 3 Select a spell to cast[!]/[I] toggle spell headersTDhN TDh TDh S#>...............<...... Ivhor the Gusty#......##...#........... Tengu##.........###........... Health: 25/25 ========================............##......##.#> Magic: 8/8========================..##.........#.......... AC: 2TDhЗ Str: 9............#.#....###.## EV: 27 Int: 17...#.#.#........†........ SH: 0Dex: 14.. #.:.............#.###. XL:  4 Next: 74% Place: Dungeon:2##....@..........#.#... Noise: ---------  Time: 1832.2 (0.0)........................ e) +1 dagger (venom)...........#............ Cast: Shock...........#....................................l..........#............ l   frilled lizard (asleep)...#.......#Dh T30m....##...###...........#...###...###.......###...#........ _You finish memorising. Spell assigned to 'c'. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a jackal skeleton. _A frilled lizard comes into view.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDhҤ #>...............<...... Ivhor the Gusty#......##...#........... Tengu##.........###........... Health: 25/25 ========================............##......##.#> Magic: 8/8========================TDh ..##.........#.......... AC: 2Str: 9............#.#....###.## EV: 27 Int: 17...#.#.#........†........ SH: 0Dex: 14.. #.:.............#.###. XL:  4 Next: 74% Place: Dungeon:2##....@..........#.#... Noise: ---------  Time: 1832.2 (0.0)........................ e) +1 dagger (venom)...........#............ Cast: Shock...........#....................................l..........#............TDh- #[39;49m l   frilled lizard (asleep)...#.......#....##...###...........#...###...###.......###...#........ _You finish memorising. Spell assigned to 'c'. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a jackal skeleton. _A frilled lizard comes into view.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TDh P  Okay, then.TDh TDh TDhE . _VDh*VDh-k Spells (Memorise)TypeFailure Level  a - AirstrikeAir26% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitWDhm?WDh@WDhH#>...............<...... Ivhor the Gusty#......##...#........... Tengu##.........###........... Health: 25/25 ========================............##......##.#> Magic: 8/8========================..##.........#.......... AC: 2Str: 9WDhK............#.#....###.## EV: 27 Int: 17...#.#.#........†........ SH: 0Dex: 14.. #.:.............#.###. XL:  4 Next: 74% Place: Dungeon:2##....@..........#.#... Noise: ---------  Time: 1832.2 (0.0)........................ e) +1 dagger (venom)...........#............ Cast: Shock...........#....................................l..........#............ l   frilled lizard (asleep)...#.......#....WDhL##...###...........#...###...###.......###...#........ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a jackal skeleton. _A frilled lizard comes into view.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.WDhTP  Okay, then.WDhheWDhmWDhn. _WDhru  You miscast Shock.  You are very lightly contaminated with residual magic.WDh}7---12 3.2 (1Contam WDhAWDh0 _Nothing appears to happen.XDhaE  The zap hits the frilled lizard.XDhe*******XDhL.......XDh 6------5=4ShockXDh'XDhR _You kill the frilled lizard!XDhh3XDh. XDhR27 XDhXDhXDhXDh{---XDh>XDhXDhw _Your magical contamination has completely faded away.XDh !XDh#c7===XDh$XDht&,XDh'YDh ===8===YDh YDhYDhYDh3YDhYDhYDhYDh^YDhYDhE'I   #.....###.....#.##   #>...............<   #......##...#   ###.........###........   #............####   ...##.........#.......   ............#.#....###   ...#.#.#†....   .. #.@.....#.#- YDh?*  ##.....#.#   ...........   #....#.   #...#.   #..........   #.....#.........   ##...#.......#....##...   .....#...###You pick up Usorann's Parchment of the Sanguinary Blacksmith and begin  reading...YDh-054.2 (20.0)YDh;6y===12 -5.2 (21YDh:YDh<v  You add the spells Launch Clockwork Bee, Rending Blade and Death Channel to _your library.ZDhK 3ZDhM ZDhR ZDh [ }27 ZDh@\ ,ZDhr] ZDha ZDh/d ,ZDhe ZDhh ZDhk ,ZDhl ZDhn ZDhp ,ZDhq ZDhs ZDhbu ZDhBv ZDhw ZDhx ZDhy ZDhnz ZDh4{ ZDh} ZDh ZDh ZDh ZDh# ZDhH ZDh ZDhu ZDh2 ZDhe ZDh ZDh ZDhډ XZDh ZDhb ZDh ,ZDh ZDh ZDh ,ZDhi ZDh> ZDh_ ,ZDh ZDhړ ZDh ,ZDh ZDh ZDh: ,ZDh* ZDh ZDh ,ZDh ZDhn ZDh ,ZDh` ZDh ZDh@ ZDhɠ ZDh ZDh- ,ZDh ZDh ZDh9 ,ZDhѪ ZDh ZDhk ,ZDh ZDh ZDh$ ,ZDhٳ ZDh1 ZDhķ ,ZDh{ ZDh ZDh ZDh{ ZDh ZDh ZDh ZDh$ ZDh ZDh* ZDh ZDh) ZDh ZDh ZDhZ ZDh ZDh ZDh ZDh ZDh ZDh ZDh\ ZDh ZDh ZDh" ZDhX ZDh ZDhp ZDh ZDhG ZDh ZDhJ ZDh ZDhr ZDh   #........##...  #.#...##...#..  #..............#.#....#  ###...#.#.#........†  #...#.........  #####.........#  #.................... ZDh; H #......#..  #...@..#....... #..........  ##Shock  ##...#.......#....##  #..#...###  ####...#S   ball python (constriction, asleep)  #.........# #  #..S. #.......  .... #.......ZDh -87.2 (32ZDh& ,8.2 (33ZDh ZDh ^ _A ball python comes into view.[Dhy #.. #.#...##...... #............. ###...#.#.#........† #...#....... #####....... #........... #........... #...@....... #........... #........... ##...#...... #.......... #.........# #.........#  #..S.......  .... [Dh[Dh;]C #..[Dh^ #.#...##...... #............. ###...#.#.#........† #...#....... #####....... #........... #........... #...@....... #........... #...........[Dh_ ##...#...... #.......... #.........# #.........#  #..S.......  .... [Dh*i[Dhj[Dh3r[Dhub _A ball python is nearby![Dh<` *****S  )[Dh#a **The zap hits the ball python.  The ball python is heavily wounded.[Dh [Dh q.....S.[DhT o7---12 =9.2 (1.0) [Dh: K _The ball python hisses angrily.\Dh xB  The zap hits the ball python.\Dh|****** * \Dh;T.....†\Dh(.\Dh06------790Shock\Dh1\Dh:\Dhz>O _You kill the ball python!\Dh 3\Dh \Dh( 27 \Dh ,\Dhr \Dh O---\Dh \Dhy ,\Dh \Dh ,\Dh \Dhf c7===\Dh \DhN ,\Dh \Dhd \Dh \Dh$ \Dh ,\Dh% \DhI Q===\Dh \Dh ,\Dh. \Dh \Dh \Dhg \Dh_ \Dh \Dh \Dh \DhH \Dh \Dh \Dh{ F8===\Dh1 \Dhn \Dh ,\Dh, \Dh \Dh ,\Dh \Dhy \Dh B\Dh \Dh \Dhn ;===\Dh \Dh2 \Dh   #####.........# #.......\Dh  #............. #............#....#............#.##...##....## #### ####...#- #..†\Dh # # # Shock #.... #...... #......####...... #.....## b   bat (asleep) .............#. .b...... ...\Dh 1910.2 (20.0)\Dh F-1.2 (21\Dh \Dh V _A bat comes into view.]DhR *****b  *]DhG3*The zap hits the bat.]Dh]Dh,]Dh*R†..b.]Dh*..]Dh3a7---12 =2.2 (]Dh31.0) ]Dh{;]Dh#>\ _The bat is severely wounded.]DhG :  The zap hits the bat.]Dh"L ****** * ]Dh7 N.......]DhE 6------83Shock]Dh~ ]DhK G _You kill the bat!^Dhr3^Dh/^DhE27 ^Dh^Dh^Dh ^Dhd!9---^Dh!^Dh#^Dh:$^Dh$^Dh.&^Dh',^Dh(^Dh)c7===^Dhb+^Dh+^Dh,^Dh.,^Dh0^Dh@1^Dh1^Dh^2^Dh 4Q===^Dh4^Dhz6^Dh7^Dh7^Dh8^Dh9^Dh:^Dh;,^Dhg<^Dh=^Dh>^Dh(?^Dhi@^DhAM8===^DhA^DhY^DhZ^DhC[^Dh[^Dhw]^Dh_,^Dh`^Dh.b^Dhc^Dh[d^Dhd^Dhf^Dhz3 #....... #..# ##...#.......#....## #.....#...### #.........###...# ^DhP|r#..†......###.......# #...........#....... #..#....... #.........##- #####......##.....####  #.....#Shock  #..  #.......##  ...# . # S   ball python (constriction, asleep) ...#..... # ...#S.... #  #^Dhv^DhƬ32^Dhf 9.0)^Dh^DhT===^Dh-^Dh%3.2 (20^Dh^Dhf ^Dh:^Dh:_A ball python comes into view.^Dh^DhO  *****S  )**The zap hits the ball python.^Dh ^DhM o.....S.^DhA 7---12 =4.2 (1.0) ^Dh d _The ball python is severely wounded._DhB  The zap hits the ball python._Dh****** * _DhGyN......._Dh6------95Shock_Dh}_DhڴO _You kill the ball python!_Dh 27 ---7===_Dh# _Dh F _DhT ===_Dh;W ,_DhY _DhZ _Dhn\ _Dhs_ _Dhp` _Dha _Dhc _Dhd _Dhee 8_Dhf ===_Dhf _Dhg _Dh_k _Dh`m _Dh6n _Dho _Dhq _Dhs _Dh}t _Dhu _Dhw _Dhz _Dhz _DhZ| _Dh<~ _Dh! _Dh _Dh ===_DhA _Dh _Dhu _Dh _DhO 6 #..†_Dh ###_Dh #_Dh0 , #..._Dh͔ #_Dhm C #...._Dh ...#_Dh +#....._Dh %#.......##_Dh [#####......##.....####_Dh9 f #.............#.._Dhݙ * #_Dh} ._Dh ._Dh ####_Dh O.##..... . -55.2 (20.0)......#..... #......#..... ##........ .... ##......... ### #.......... #....ß......  #.###<#......  #_Dh _Dh _Dh -_Dhݪ %6.2 (21_Dh/ _Dh  _Dhr _Dh -_Found an escape hatch in the ceiling.`Dhٓ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`Dh  #.....#.#. #....#.#. #....#.### #####......##.....### `Dh X #.............#.... #............... #####.........##^ #......#..... . #. #.....@#..... #.0.0) #......#..... #. #.. .... #. #.### # #.`Dh }  #....ß #.###<# #. [∩.ß### ...`Dh `Dhl `DhN $7.2 (1`Dh `Dh  `Dh} `Dh! :_Found a ring mail. Found Gisi's Assorted Antiques.aDhaDhF,aDh@"BaDh$aDh) aDh* aDh+-There is an escape hatch in the ceiling here.aDh.aDh0 aDh1_aDh3aDh7aDh,=$aDh?`Welcome to Gisi's Assorted Antiques! What would you like to do? aDhn@d a - 1000 gold a Gell's gravitambourine (2/2) aDh AV b - 1000 gold a condenser vane aDhAQ c - 1000 gold a lightning rod (4/4) aDhzBB d -  22 gold a black potion aDh$C< e -  22 gold a smoky red potion aDh]D9 f -  22 gold a yellow potion aDhWN g -  125 gold a shimmering platinum ring  h -  25 gold a scroll labelled ITWADU VOXOWN You have 66 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listfDh fDhH fDh x #......#..... .Ivhor the Gusty  #......#.....Tengu  ##......#.....Health: 25/25 ========================  fDh #.............Magic: 8/8========================  #..........###AC: 2Str: 9  #.............EV: 27 fDh] *Int: 17  #....ß........SH: 0Dex: 14  #.###<#.......XL:  4 Next: 79% Place: Dungeon:2  fDh #..ß[@.ß......# Noise: ---------  Time: 1964.2 (7.0)  #####.......... e) +1 dagger (venom)  #ß....#.... Cast: Shock  #.....#....  ##....# ##.  ....#.   ....#.   #####.   .  _You kill the ball python! _Found an escape hatch in the ceiling. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a ring mail. Found Gisi's Assorted Antiques. _There is an escape hatch in the ceiling here.  There is an entrance to Gisi's Assorted Antiques here.fDhX fDh fDh . _gDhD3gDhRgDh*gDhgDh$ _gDh,gDh,gDhgDhPgDh,gDh]gDhgDh,gDhgDhgDh̲,gDhgDhgDh;,gDhgDhgDh #...... #...##.  ##......#..... ..# #...##.  #............. ...# #...##.  #..........#####.... ##.###.  #................... #. #.  #....ß.............. #.  #.###<#............. #.  #..ß[∩.ß...........[ #######.  #####.......@....... ........70.2 (6 #ß....#....##... ....... #.....#....# ....... ##....###### ....... #....# ....... #....# .....###gDh ###### ..... ..... ..gDhgDh+1.2 (7gDhRgDh~_Found an escape hatch in the ceiling. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a ring mail. Found Gisi's Assorted Antiques. _There is an escape hatch in the ceiling here. _Found a ring mail.gDhV 3gDh gDh& gDh XgDh ,gDh gDhx gDh ,gDh1 gDh gDhz ,gDh gDh gDh gDhG gDh' gDh gDh" ,gDh gDh gDh ,gDh gDh gDh gDhM gDh2 gDh! gDhi# gDh$ gDh$ gDh% gDh[' gDh( gDhe* gDh- gDhS/ ,gDh/ gDh1 gDh3 ,gDh'4 gDh5 gDh]6 gDh6 ,gDh8 gDh9 gDhI: ,gDh< ;  There is a shaft here.gDh> 5 _gDh? gDh\G gDh[H ,gDhI gDhK ;  There is a shaft here.gDhM 5 _gDh0N gDhO gDhfQ ,gDh R gDhS gDhT gDh=U gDhU gDhvW gDhGX gDhX gDhY gDhm[ gDh] gDh] gDhQ^ gDh^` gDh b gDhb gDhOc gDhe gDhf gDh{g gDh2h gDh j gDhl ,gDhm gDhwo gDhIq gDhq gDhr gDhRt gDh)v gDhv gDhzw gDh)y gDhz gDh{ gDh| gDh~ gDh| gDhr gDh gDh gDh ,gDh gDhT gDh ,gDhq gDhq gDh9 ,gDh gDh| gDhb ,gDhכ gDht gDh ,gDh gDhM gDh, ,gDh gDh gDh0 ,gDhR gDh gDh ,gDh gDh gDh ,gDh_ gDh gDh ,gDh: gDhR gDh ,gDh gDh& gDhj ,gDh gDh gDh7 ,gDh gDh gDh ,gDhi gDh gDh ,gDh gDh( gDhD gDh ,gDh* gDhi ,gDh gDhZ gDh3 gDh gDhs gDh gDh gDhc gDh gDhq gDh gDhG gDh gDh] gDh gDh gDh gDh  gDhI gDh gDh gDh gDh ,gDhM gDh gDh_ gDh  ,gDh gDh gDhH ,gDh gDh gDh ,gDh] gDh ,gDh} gDhX gDh gDh gDh+ gDh gDh$" ,gDhQ$ gDh& gDh<( ,gDh ) gDh* gDh, gDh, gDh`- gDh. gDh@0 gDh0 gDh|1 gDhZ3 gDh4 gDh5 gDh+6 gDh/8 gDh9 gDh(: gDh: gDh%< gDh`= gDh> gDh> gDh? gDh@ gDhsA gDhA gDhB gDhC gDhkD ,gDhSF gDhG gDhH ,gDhI gDhJ gDh}K ,gDhM gDhdN gDhO ,gDhP gDhP gDhQ ,gDhR gDhS gDhLT ,gDh;U gDhV gDh>W ,gDhW gDhX gDh}Y ,gDh|Z gDhp[ gDh*\ ,gDh>^ BgDh^ gDh_ gDh` gDha ,gDhb gDhjc gDh$d ,gDh e gDhe gDhg ,gDhg gDhh gDhci ,gDhbj gDhx gDhx ,gDhy gDhz gDhd{ ,gDh;| gDh<} gDh} ,gDh~ gDh gDhC ,gDh gDh gDh ,gDh gDh gDh; ,gDhj gDh1 gDh ,gDh gDhЉ gDh ,gDhX gDhi gDh% ,gDh gDhˎ gDh{ ,gDhZ gDh/ gDh ,gDh gDh gDhh ,gDh gDh gDh ,gDh gDh} gDh+ ,gDh gDhߛ gDh ,gDhb gDh? gDh ,gDhß gDh gDha ,gDh1 gDh gDhţ ,gDh gDhڦ gDh ,gDh gDh gDh- ,gDh_ gDh gDh7 gDhӭ gDḫ gDh gDh gDhF gDh@ gDh gDh̴ ,gDh gDh gDh| gDh% gDh! gDhB gDh gDh gDhn gDhο gDhj gDh gDh gDhS gDh ,gDh gDh gDh gDh\ gDh~ gDh gDh gDh7 gDh` gDhi gDh' ,gDh gDh7 gDh ,gDh2 gDh gDhR ,gDhy gDh` gDh ,gDh gDh gDh ,gDh gDh ,gDhI gDh gDhh gDh& ,gDh gDh} gDh ,gDhS gDh gDh ,gDh gDh ,gDhC gDhg gDhL gDh ,gDhE gDhn gDh gDh gDhi gDh> gDh ,gDh gDh$ ,gDh gDh gDh gDh4 ,gDh -........>.........####.####.##  ...#....)..........# #.# #.#  ..##.........###...# #.# #.#  #..................###.# #.#  gDh\ ...#.#.#.....###.#.....# #.#  ...#.#.#.............### #.#  ...#.........###.#.....# #.#  ...#.........###.#.#.#.# #.#  #####...........@#.#.#.# #.#  2098.2 (127.0)#....._..#####.#.#.# #.#  #..............#.#.# #.#  ##.#.....#######...# #.#  #.####################.#  #......................#   ##################   Dh ;49m      gDhS gDh! [ _Done exploring.hDhZN3hDh}OhDhhO.####..# #..# #. #....# #. ...#...# #.........#.....# #...#.....0.0).......hDhhL........................hDhGmhDhmhDhSpE _Done exploring.jDh5IjDhND,jDhK _jDhNjDhO,jDhPjDhSjDhV,jDhXjDh`jDhb,jDhrdjDhfjDhTh,jDhijDhljDhnjDh2ojDh(pjDhrH _Found a stone staircase leading up.jDh0u3jDhvjDhxjDh{,jDh|jDh  There is a stone staircase leading down here. _###.<....##.#......##..#.# ........#.#..#.......#.# ......#.#..#...##.##.# ...##..##.####..∩#####.# #..#######.................# ÷....#.....#...............### ....#._.<.#......####....#### ....#.....#...........(.....## .......#######..@.######.........109.2 (11.0) ................>.........####.## ...........#....)..........# #.# ...##.#...##.........###...# #.# ...##.###..........Dh3(30m........###.# ...........#.#.#.....###.#.....# ...........#.#.#.............### ...........#.........###.#.....# ###........#.........###.#.#.#.#jDh@-_lDh  ...#......#..........##.###lDh ...##.####..∩##########................÷....#.....#.......##._.<####....#........(.....########....######..................@.........####.###....).# #.# ##.#...##.........###..........lDhB #..........###.###########............#.#.#.#lDh lDh 210.2 (1.0)lDh 8_lDh c _There is a stone staircase leading down here.mDhλ%_mDhjmDh8_mDhkmDh712 1 _mDhmDh[= ##  #.# .# #....###.#3 ## ######.#.#  #. ..#  ## #.# mDh=.# :. .. .# mDhk?mDhCmDh+9 (1.7mDhmDh _You climb downwards.  Found a book of Battle. _There is a stone staircase leading up here.mDh6T3mDhVmDhWmDh}YX27 _mDhX_nmDha,mDh c,mDh7emDheqmDh$umDh #.###.## #.#mDh:#....###.#mDh(#......<.#######.#.##  #....# mDh/e ####.#  #@# 6.9 (5.0 #:.....# ......>#....###.#...... ........#.......#..?....... .mDh|mDh+7.9 (6mDhmDhS; _Found a stone staircase leading down.nDhaiInDh4knDhAtBnDhɈ.###.## #....##..<#####.#.## #....# #####.# .. #.#.##.#.....#............>####.....###.nDhJ[#...... ...#...?....... ...........# .$.  You pick up a book of Battle and begin reading...nDh+8.9 (1nDha512 9.9 (2nDhrnDh^  You add the spells Fugue of the Fallen, Ozocubu's Armour, Detonation Catalyst _and Manifold Assault to your library.qDh-3qDhȡqDhqDhhg27 qDhqDhҸ,qDh qDh̽qDh,qDhqDhUqDh,qDhqDhqDh+,qDhqDhqDh4 ####.#... # #.#.##.# .#######......# .............># ####.....###.# #####........... #.........#.#.##.........#...#........ #..#?.$.# #......####.##.# #....### # # ..#+## ##. ##25.9 (612 6.9 (7 _l - a scroll labelled XABEEK BAGETAMqDhU _qDh^ }27 qDhqb qDh,c qDhBe qDhhh qDh`k qDh l qDhn qDhp qDhs qDht qDhCv qDhx qDh{ qDh| qDh,~ qDhـ qDh qDh qDhh ,qDh` qDh qDh، qDh qDh qDh qDh qDh i#.#.##.# .#######......# .............># ####.....###.### #####........... #.........#.#.## #.........#....# #..............# #.........#@.$.# qDh #......####.##.# #....### ..# # #....# ..##?..#+## .#####. ###.#qDhٮ ,34.9 (8qDh? 512 5.9 (9qDh8 qDh c _m - a scroll labelled FIS JAODITITHsDh"sDhsDhsDhsDhQ27 sDhsnsDhp=12 sDhsDhM _You now have 78 gold pieces (gained 12).sDhCQ27 sDhsDhԹsDhڻ,sDhPsDh>sDh sDhsDhsDhsDhpBsDhsDh\,sDh@sDhsDhJ,sDh!sDh/sDhPsDhsDhpsDhsDhSsDhsDh3sDhvsDh,sDhqsDh;  ####.....###.### #####........... #.........#.#.## #.........#....# #..............# #.........#....# #......####.##.# #....### #..#### #@...# ...##51.9 (16.0) +.?..#+## #.## ####.. #. ##.. . #.# # .. >.. .##2.9 (17sDhQ _Found a stone staircase leading down.sDhЌ sDh sDhB sDhB sDh XsDh` ,sDh sDh] sDhB ,sDh sDh  #####............. #.........#.#.###. #.........#....##. #..............##. #.........#....##. #......####.##.##.##....### #..#####..#....# ...## +.@..#+## # ####...# #. ##..# . #.# # ... >..# .## .#sDhE 15.9 (3.0)sDh 512 6.9 (4sDh sDh c _n - a scroll labelled ITWADU VOXOWNtDh3tDhJtDhu27 tDh"tDh$#tDh^%tDh',tDh'tDh *tDhT1..###### ..##.#.#. #.##.........#.... #.##...... #.##.........#..... #.##......####.##.... #.##....### #....w..##..#....# ...##......'@...#+## #.##.....#####...# #.... ##..# .Shock. #.# # ... >..#w   dart slug (asleep)tDh1] .##  .#tDh< w60w  You open the door.  A dart slug comes into view.tDh? ````The dart slug launches a dart at you.tDh-...'tDhEi3--12 =1.9 (5tDhtDh- _The slug dart hits you.uDh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vDh,d Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 4% 1  b - Static DischargeConjuration/Air 6% 2 c - SwiftnessAir8%3 Select a spell to cast[!]/[I] toggle spell headerswDh(wDh0wDh9..######.......... Ivhor the Gusty..##.........#.#.# Tengu#.##.........#.... Health: 23/25 ======================--#.##.............. Magic: 8/8========================#.##.........#.... AC: 2Str: 9. #.##......####.##. EV: 12Int: 17... #.##....### #..### SH: 0Dex: 14wDh<'..w..##..#....# ...##XL:  4 Next: 79% Place: Dungeon:3......'@...#+## #.##Noise: =--------  Time: 2161.9 (0.0).....#####...# #.e) +1 dagger (venom)...##..# .Cast: Shock.#.# #...>..#w   dart slug.##.#You open the door.  A dart slug comes into view.The dart slug launches a dart at you. _The slug dart hits you.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wDhE..######.......... Ivhor the Gusty..##.........#.#.# Tengu#.##.........#.... Health: 23/25 ======================--#.##.............. Magic: 8/8========================#.##.........#.... AC: 2Str: 9. #.##......####.##. EV: 12Int: 17... #.##....### #..### SH: 0Dex: 14wDhH#..w..##..#....# ...##XL:  4 Next: 79% Place: Dungeon:3......'@...#+## #.##Noise: =--------  Time: 2161.9 (0.0).....#####...# #.e) +1 dagger (venom)...##..# .Cast: Shock.#.# #...>..#w   dart slug.##.#You open the door.  A dart slug comes into view.The dart slug launches a dart at you. _The slug dart hits you.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wDh-PP  Okay, then.wDhUwDhgD _wDh" ..###### ..##.#.#.. #.##.#.. #.###.. #.##.#^... #.##......####.##.. #.##....### #..#..w..##..#....# ...##.@....#+## #.###.....#####...# #... ##..# .... #.# ##.. ....! >..#. .##  .#27 -2.9 (1 _Found a cyan potion. _There is an open door here.xDhX  ..#######... ..##.#.##... #.##.##.... #.###... #.##.##^.... #.##......####.#.....# #.##....### #...#..w..##..#....# ...##'....#+## #.##xDhZ.#.....#####...# #.#.....# ##..# .#..... #.# ##... ...#.!.. >..##... .###... .#xDh} ```The dart slug launches a dart at you.xDhL..@xDhxDhs4xDh=xDh+=xDh 3xDhxDh  xDhxDh+_The slug dart misses you.xDhxDh ..###### #..... ..##.#. #..... #.##.# #..... #.## ##.... #.##.# #^.... #.##......####. #.....###.##....### #..#.#..w..##..#....# ....'....#+## #.###.#.....#####...# #. #.....## ##..# .  #..... #.# # ##.... ... #.!... >..# #..... .## #..... .#.wxDh=-4xDhxDh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xDh   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The dart slug is struck by an arc of lightning.  The dart slug is heavily wounded.You are struck by an arc of lightning.  The dart slug is struck by an arc of lightning.xDh **  You kill the dart slug!xDhVz G.@xDh 2--6------12 84==5Shock _The lightning grounds out.zDh4n27 zDhD3=-------4==zDhb7===5== _HP restored.====zDhRBzDhc8===zDh%zDh4 _Magic restored.zDhx3zDhzDhzDh,zDh`zDhzDh#.....# #.##..ß ##..... #.##.....#^....# #.###....#.....###.##....### ...#.#.....##..#....#  ..........'....#+##  #.#.....#####...# # #.....## ##..# .  #..@..# #.# # --849.0) ##.....# .. #.!...#.# >..#zDhA #......## .## #........ .# .#.......# .#.#......# .# #.#..[..#zDh zDhG--5.9 (20zDhzDh( _Found a ring mail.zDhz 3zDh zDh zDh Q===zDhw BzDh zDh zDh =12 zDhY zDh l _i - 2 cyan potions (gained 1)zDhU Q27 zDh zDh zDh ,zDhU zDh$ zDhs! ,zDh$ zDh*- zDh]D zDhD )...#.#.....##..#zDhRE ?................'....#+#zDhE =......#.#.....#####...zDhAF i[...... #.....### ##..#zDhF p.... #.....#.# #.#zDh[G ..ß...ß###.....# .zDhG ....ß...#.....#.# >zDh^H ....$...#......## .zDh!I 0.......@#........# ........#.#.......# ...r..#.#.#......# Shock.....#.# #.#..[..zDhI G#..=.#.# #.#....#...#.# #.#...#r   rat (asleep)..#.# #.#..zDh P .#.# #.#..##.zDh V  zDhV !zDhSW 91.9 (6zDhW .0)  zDhcX 1A rat comes into view.zDhX dFound a shiny coral ring and a robe.zDh[  zDh-\  zDh\ The rat squeaks loudly.zDh] zDh_ zDhg zDh.h bzDhh rzDh&i .zDhi Yb   bat (wanderzDhj ing)zDhj \r   ratzDhk zDhm zDhWn ===zDho 2.9 (7zDh;w zDh8z  zDhz zDh7{ 2_A bat comes into view.zDh{ {Dh :  The zap hits the rat.{Dh c*******{Dh.} ,{Dh~ {Dh ...b.........b{DhT 7---12 5--3.9 (1 _You kill the rat!|Dh$  You miscast Shock.  You are very lightly contaminated with residual magic....b6---------4Contam  |Dh,*_Nothing appears to happen.|Dhg 6*******|Dh ....b..5------=5|Dh |Dh r _The zap misses the bat. The bat hits you but does no damage.}DhV6*******}Dh1}Dh......b}Dh}}Dh24}Dh)------}Dh6}Dh}Dh6 }Dh}Dhd_The zap misses the bat. The bat hits you but does no damage.}DhaA  The zap hits the bat.}Dhb#*******}Dh+c!}DhY}Dh_'......†}Dh3------67Shock}Dh!}Dh$G _You kill the bat!~DhI~Dh ~Dh_Q27 ~Dh~Dh~Dh~Dh~Dh'(~Dh5~DhZ _Your magical contamination has completely faded away.~DhJU4===~Dh~Dho,~Dh~Dh,~Dh~Dh,~Dh~Dh~Dh';===~Dh~Dh ,~Dh~Dh,~Dh~Dhb,~Dhg~Dh ,~Dh ~Dh e5===~Dh ~Dh ,~Dhp ~DhP ,~DhE ~Dh ,~Dh5 ~Dh Q===~Dh ~Dh  ,~Dh ~DhV" ,~Dh% ~Dh' ,~Dht) ~Dh+ ,~Dhi- ~Dh`0 ,~Dh2 ~DhH4 O6===~Dh4 ~Dh+6 ~Dh8 ,~Dh: ~Dh= ,~Dh> ~Dh A ,~DhB ~DhZE Q===~DhHG ~DhI ,~Dh 7======.....-.5Shock5   Grinder (wandering)~DhΛ 233.9 (36.0)-4.9 (37 _Grinder comes into view.DhWIJ*******Dh  The zap misses Grinder..†....55Dhp6---12 ==5.9 (1.0) DhDh% _Grinder shouts!DhL................'....#+##.#.#.....#####...# [ #.....### ##..# ....... #.....#.# #.# ..ß...ß###.....# .......ß...#.....#.>Dh.....$...#......## .#......†.#.........#.......## .5....## .....#.# #.#..[..# ..=.#.# ..#Dhځ...#.# ...#..#.# .#.# .  Dh~DhM27 --6ShockDhrg ...#.#.....##..#....# ................'....#+#.......#.#.....#####...# [...... #.....### ##..# ....... #.....##.# #..ß...ß### ... ....ß...#.....#.# >.....$...#......## .#DhF......†.#@.......# .#.........# .5.#......# .....#.# #.#..[..#..=#.#....Dh#.#.#...#.#.#...##.Dh).##.Dh Dh A--7Dh Dh Dh/ ....#.....###.##....### ...#.#.....##..#....# .........'....#+## #.......#.#.....#####...# #[ #.....### ##..# ........ #.....##.# #..ß...ß## ... ....ß...#.....#.# >..# ....$...#.@....## .#......†.#..# .#..........# .5.#......#.....#.# #.#..[..#..=#.#....#.#.#...#.#.#..#.##.Dh#@ DhJ V7===8DhZ Dh1\ Dh.....#.....###.##....### ...#.#.....##..#....# ....'....#+## #..#.#.....#####...# #.[...... #.....### ##..# . . #.....#.# #.# # ..ß...ß###.....# ... Dh....ß...#.....#.# >..# ....$...#..@...## .## ......†.#.# .# .#.#.# .5....#.#.....#.#.#...=.#.##. #...#.# #..#.# DhDhC9Dh ...#..#....# ..................'....#+## #.#.#.#.....#####...# #. [ #.....### ##..# . ....... #.....#.# #.# # ..ß...ß###.....## ... Dh ....ß...#.....#>..#....$...#.## .## ......†.#..# .# .#.# .5....## .....#[..#..=.#.##.#..#...#.# # ...#..#.# ..#.#.# .# #.Dh Dh[ '40DhN Dht Dh:...#.#.....##..#....# ....'....#+## #.#.#.#.....#####...# #. [...... #.....### ##..# . . #.....#.# #.# # ..ß...ß###.....## ... ....ß...#.....#.# >..# ....$...#......### .## ......†.#.# .# .#.#.# .5....#.#.#......# .....#.#.#..=.#.##...#.# # ##.#...#..#.# #.#..# [9Dhh=];17H1Dh\...#.#.....##..#....# ...#....'....#+## #.## .DhRj#.#.....#####...# #. [...... #.....### ##..# . . #.....#.# #.# # ..ß...ß###.....## ... Dh[....ß...#.....#.# >..# ....$...#......### .## ......†.#.# .# .#.#.Dhɖ\# .5....#.#.#......# .....#.#...=.#.##.## Dh ..#.# #.#..#.#.# #DhHb.#.# DhDh55   GrinderDh3Q===2ShockDhDhDh ...#.#.....##..#....# ...#.........'....#+## #.##  .#.#.....#####...# #.  [...... #.....### ##..# .  . #.....#.# #.# #  ..ß...ß###.....## ...  ....ß...#.....#.# >..#  ....$...#......### .##  ......†.#.# .#  .#5#.#  .5....#.#.#......#  ..=.#.##.##  ...#.# # ##.#...#  ..#.# #  .#.# #.Dh c#.# Dh c5.3Dh( DhU  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh(Dh$ ...#.#.....##..#....# ...## Ivhor the Gusty  ................'....#+## #.##  Tengu  .......#.#.....#####...# #.  Health: 25/25 ========================  [...... #.....### ##..# .  Magic: 6/8==================------  ....... #.....#.# #.# #  AC: 2Str: 9  ..ß...ß###.....## ...  EV: 27 Int: 17  ....ß...#.....#.# >..#  SH: 0Dex: 14 Dh) ....$...#......### .##  XL:  4 Next: 86% Place: Dungeon:3  ......†.#5*****@.# .#  Noise: ---------  Time: 2243.9 (0.0)  .......#.#.......# e) +1 dagger (venom)  .5....#.#.#......# Cast: Shock  .....#.#.#.#..[..#  ..=.#.##.##.#....#  ...#.# # ##.#...# 5   Grinder Dh ..#.# ##.#..# Dhv .#.# #.#.#  .# #. _Grinder shouts!  DhOCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit)Dh9 ...#.#.....##..#....# ...## Ivhor the Gusty................'....#+## #.##Tengu.......#.#.....#####...# #.Health: 25/25 ========================[...... #.....### ##..# .Magic: 6/8==================------....... #.....#.# #.# #AC: 2Str: 9  ..ß...ß###.....## ...EV: 27 Int: 17  ....ß...#.....#.# >..#SH: 0Dex: 14  ....$...#......### .##Dh= <XL:  4 Next: 86% Place: Dungeon:3  ......†.#******@.# .#Noise: ---------  Time: 2243.9 (0.0)  .......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock  .....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#5   Grinder..#.###.#..#.#.##.#.#Dh .##. _Grinder shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit)Dh{ w5.....12 =4.9 (1  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (68% to hit) _The zap hits Grinder but does no damage.DhB ...#.#.....##..#....# ... .........'....#+## #.## .#.#.....#####...# #. [...... #.....### ##..# . . #.....#.# #.# # ..ß...ß###.....## ... ....ß...#.....#.# >..# ....$...#......### .## ......†.#5.# .# .#.#.# .5....#.#.#......#  .....#.#.#.#..[..# ..=.#.##.##.#....# ...#.# Dh0# ##.#...# ..#.# ##.#..# .#.# #.#.#  .# #.DhSG5§DhI27 -5DhDhx% _Grinder blinks!Dh   Dh> Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh} 7 Dh\~ ...#.#.....##..#....# ...# Ivhor the Gusty  ................'....#+## #.##  Tengu  .......#.#.....#####...# #.  Health: 25/25 ========================  [...... #.....### ##..# .  Magic: 5/8===============--------- Dh  ....... #.....#.# #.# #  AC: 2Str: 9  ..ß...ß###.....## ...  EV: 27 Int: 17  ....ß...#.5*..#.# >..#  SH: 0Dex: 14  ....$...#.*.**.### .##  XL:  4 Next: 86% Place: Dungeon:3  ......†.#§....@..# .#  Noise: ---------  Time: 2245.9 (0.0)  .......#.#.......#  e) +1 dagger (venom)  .5....#.#.#......#  Cast: Shock  .....#.#.#.#..[..#  ..=.#.##.##.#....[Dh 240m#  ...#.# # ##.#...#  5   Grinder  ..#.# ##.#..#  .#.# #.#.#  .# #. _The zap hits Grinder but does no damage. _Grinder blinks!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineDhT...#.#.....##..#....# ...# Ivhor the Gusty................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 25/25 ========================[...... #.....### ##..# .Magic: 5/8===============---------....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...EV: 27 Int: 17....ß...#.**..#.# >..#SH: 0Dex: 14....$...#.*.**.### .##XL:  4 Next: 86% Place: Dungeon:3......†.#[Dh>40m§....@..# .#Noise: ---------  Time: 2245.9 (0.0).......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#5   Grinder..#.###.#..#.#.##.#.#.##.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Grinder.  Grinder is lightly wounded.Dh}5.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Grinder.  Grinder is lightly wounded.  The zap misses Grinder.Dh8*Dh_U g  Grinder gestures at you.DhQ K.....@Dh0 o18-------12 =6.9 (1Dh Dh 4 _Pain shoots through your body!DhN   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhJ ...#.#.....##..#....# ...# Ivhor the Gusty  ................'....#+## #.##  Tengu  .......#.#.....#####...# #.  Health: 18/25 =================-------  [...... #.....### ##..# .  Magic: 4/8============------------  ....... #.....#.# #.# #  AC: 2Str: 9  ..ß...ß###.....## ...  EV: 12Int: 17  ....ß...#.5*..#.# >..#  SH: 0Dex: 14  ....$...#.*.**.### .##  XL:  4 Next: 86% Place: Dungeon:3  ......†.#.....@..# .#  Noise: =--------  Time:[37DhJ%m 2246.9 (0.0)  .......#.#.......#  e) +1 dagger (venom)  .5....#.#.#......#  Cast: Shock  .....#.#.#.#..[..#  ..=.#.##.##.#....#  ...#.# # ##.#...#  5   Grinder  ..#.# ##.#..#  .#.# #.#.#  .# #.Grinder gestures at you. _Pain shoots through your body!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineDhP...#.#.....##..#....# ...# Ivhor the Gusty................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 18/25 =================-------[...... #.....### ##..# .Magic: 4/8============------------....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...EV: 12Int: 17....ß...#.**..#.# >..#SH: 0Dex: 14....$...#.*.**.### .##XL:  4 Next: 86% Place: Dungeon:3......†.#[Dh{39;49m.....@..# .#Noise: =--------  Time: 2246.9 (0.0).......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#5   Grinder..#.###.#..#.#.##.#.#.##. _Pain shoots through your body!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses Grinder. The zap hits Grinder.DhgDhVi(.5DhTj"....DhpDhq9Dhr=Dhs5Dht===Dhu$7.9 (1Dhj|Dh Dh Casting: Shock (safe; 4% risk of failure)Dh2Lonfirm with . or Enter, or press ? or * to list all spells.DhvAiming: Shock (safe; 4% risk of failure)  Dh;Press: ? - help, Shift-Dir - straight lineDh*IThe zap misses Grinder. The zap hits Grinder. Dh_Grinder is lightly woundedDhm .Dh  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dho ...#.#.....##..#....# ...# Ivhor the Gusty  ................'....#+## #.##  Tengu  .......#.#.....#####...# #.  Health: 19/25 ==================------  [...... #.....### ##..# .  Magic: 4/8============------------  ....... #.....#.# #.# #  AC: 2Str: 9  ..ß...ß###.....## ...  EV: 12Int: 17  ....ß...#..5..#.# >..#  SH: 0Dex: 14  ....$...#...**.### .##  XL:  4 Next: 86% Place: Dungeon:3  ......†.#.....@..# .#  Noise: =--------  Time: 2247.9 (0.0)  .......#Dh+.#.......#  e) +1 dagger (venom)  .5....#.#.#......#  Cast: Shock  .....#.#.#.#..[..#  ..=.#.##.##.#....#  ...#.# # ##.#...#  5   Grinder  ..#.# ##.#..#  .#.# #.#.#  .# #. _Grinder is lightly wounded.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 68% to hit)Dh...#.#.....##..#....# ...# Ivhor the Gusty................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 19/25 ==================------[...... #.....### ##..# .Magic: 4/8============------------....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...EV: 12Int: 17....ß...#.**..#.# >..#SH: 0Dex: 14....$...#.*.**.### .##XL:  4 Next: 86% Place: Dungeon:3......†.#[Dh Y39;49m.....@..# .#Noise: =--------  Time: 2247.9 (0.0).......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#5   Grinder..#.###.#..#.#.##.#.#.##.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (lightly wounded, 68% to hit)  The zap hits Grinder.DhXH....5.8.9 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: Grinder (lightly wounded, 68% to hit)  The zap hits Grinder. _Grinder is moderately wounded.Dh5  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhb ...#.#.....##..#....# ...# Ivhor the Gusty DhY ................'....#+## #.##  Tengu  .......#.#.....#####...# #.  Health: 19/25 ==================------  [...... #.....### ##..# .  Magic: 3/8=========--------------- DhD ....... #.....#.# #.# #  AC: 2Str: 9  ..ß...ß###.....## ...  EV: 12Int: 17  ....ß...#.....#.# >..#  SH: 0DhhDex: 14  ....$...#...5*.### .##  XL:  4 Next: 86% Place: Dungeon:3  ......†.#.....@..# .#  Noise: =--------  Time: 2248.9 (0.0) Dh .......#.#.......#  e) +1 dagger (venom)  .5....#.#.#......#  Cast: Shock  .....#.#.#.#..[..#  ..=.#.##.##.#....# Dh  ...#.# # ##.#...#  5   Grinder  ..#.# ##.#..#  .#.# #.#.# Dhb .# #. _Grinder is moderately wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (moderately wounded, 68% to hit)Dh"...#.#.....##..#....# ...# Ivhor the GustyDhm................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 19/25 ==================------[...... #.....### ##..# .Magic: 3/8Dh+=========---------------....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...DhEV: 12Int: 17....ß...#.**..#.# >..#SH: 0Dex: 14....$...#.*.**.### .##XL:  4 Next: 86% Place: Dungeon:3......†.#.....@..# .#Noise: =--------  Time: 2248.9 (0.0).......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#5   Grinder..#.###.[33Dhm#..#.#.##.#.#.##. _Grinder is moderately wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Grinder (moderately wounded, 68% to hit)DhAt ......59.9 (1Dhy Dh0z Dhz ~Casting: Shock (safe; 4% risk of failure)  Dh{ MConfirm with . or Enter, or press ? or * to list all spells.DhX| rAiming: Shock (safe; 4% risk of failure) Dh} < Press: ? - help, Shift-Dir - straight lineDh} hAim: Grinder (moderately wounded, 68% toDhJ~ hit) Dh~ "_The zap misses Grinder.DhK  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh\Dh_The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoDhDhDhh...#.#.....##..#....# ...# Ivhor the Gusty................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 19/25 ==================------[...... #.....### ##..# .Magic: 3/8=========---------------....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...EV: 12Int: 17....ß...#.....#.# >..#SH: 0Dex: 14....$...#......### .##XL:  4 Next: 86% Place: Dungeon:3......†.#....5@..# .#Noise: [Dh 37m=--------  Time: 2249.9 (0.0).......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#5   Grinder..#.###.#..#.#.##.#.#.##.Press: ? - help, Shift-Dir - straight lineAim: Grinder (moderately wounded, 68% to hit) _The zap misses Grinder.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.Dhx _Dh M  Casting: Swiftness (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhh_**  Confirm with . or Enter, or press ? or * to list all spells.Grinder is struck by an arc of lightning.  Grinder is heavily wounded.  You are struck by an arc of lightning.  Grinder is struck by an arc of lightning.  Grinder is heavily wounded.Dh' 5@You are struck by an arc of lightning. The lightning grounds out.DhC13------1===------=50.9 (1DhDhQ _Grinder closely misses you.Dh bInventory: 14/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - a scroll labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN Potions (go to first with !)  b - a potion of magic  h - 2 yellow potions  i - 2 cyan potions  j - a bubbling golden potion  k - a smoky blue potionDh3 ...#.#.....##..#....# ...# Ivhor the Gusty................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 13/25 ============------------[...... #.....### ##..# .Dh Magic: 1/8===---------------------....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...EV: 12Int: 17....ß...#.....#.# >..#SH: 0Dex: 14....$...#......### .##XL:  4 Next: 86% Place: Dungeon:3......†.#....5@..# .#Noise: ==-------  Time: 2250.9 (0.0)Dh .......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#5   Grinder..#.###.#..#.#.##.#.#.##.Grinder is heavily wounded.You are struck by an arc of lightning.  Grinder is struck by an arc of lightning.  Grinder is heavily wounded.You are struck by an arc of lightning. The lightning grounds out. _Grinder closely misses you.Dh 4Dh Dh DhQ e  (very poisoned)DhR You hit Grinder. Grinder is poisoned. You peck Grinder, but do no damage.Grinder is severely wounded.Dh)T J10----DhT 1.9 (1Dh\ Dh` < _Grinder hits you. You writhe in agony.Dh  You hit Grinder. Your kick misses Grinder.  Grinder is severely wounded.Dh}@-2DhDhP _Grinder barely misses you.Dhs    ....... #.##  #.#.... #.  [ #.....### ##..# .   #.....#.# #.# #  ##.....## ...  Dh"5#.....#.# >..#  ....$...#......### .##  †.#....5@..# .#  #.#.......#  #.#......#  #.#..[..#  ..=##.#....#   # ##.#...#  ..#.# ##.#..#  .#.# #.#.#  .# #.You barely miss Grinder. Your kick misses Grinder.  Grinder is severely wounded.Dho   ....... #.## Dh #.#.... #.  [ #.....### ##..# .   #.....#.# #.# # Dh ##.....## ...  #.....#.# >..#  ....$...#......### .##  DhH†.#....5@..# .#  #.#.......#  #.#......# Dh8V #.#..[..#  ..=##.#....# Dh  # ##.#...#  ..#.# ##.#..#  .#.# #.#.#  .# Dh Dh6  Grinder hits you.Dh}5/25 --------3DhDh V _* * * LOW HITPOINT WARNING * * *DhM !  You hit Grinder. You claw Grinder.  Grinder is almost dead.  Grinder gestures at you.Dh: Dh &4Dh Dha ( _You barely resist.Dhc5  You hit Grinder.Dh1.DhDh...#.#.....##..#....# ...# Ivhor the Gusty................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 6/25=====-------------------[...... #.....### ##..# .Magic: 1/9==----------------------....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...EV: 12Int: 17....ß...#.....#.# >..#Dh>SH: 0Dex: 14....$...#......### .##XL:  4 Next: 415% Place: Dungeon:3......†.#.....@..# .#Noise: =--------  Time: 2255.9 (1.0).......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##.#...#..#.###.#..#.#.##.#.#.##.Grinder gestures at you. Dh_You barely resist.  You hit Grinder. _You kill Grinder!Your Spellcasting skill increases to level 3!Your Conjurations skill increases to level 3!DhYou hit Grinder. _You kill Grinder!  Your Spellcasting skill increases to level 3!  Your Conjurations skill increases to level 3!Air Magic skill increases to level 5! have reached level 5!DhT/  --more--Dh Dh[ f...#.#.....##..#....# ...# Ivhor the Gusty................'....#+## #.## Tengu.......#.#.....#####...# #.Health: 7/29=====-------------------[...... #.....### ##..# .Magic: 1/10==----------------------Dh ....... #.....#.# #.# #AC: 2Str: 9..ß...ß###.....## ...EV: 12Int: 17....ß...#.....#.# >..#SH: 0Dex: 14....$...#......### .##XL:  5 Next: 170% Place: Dungeon:3......†.#.....@..# .#Noise: =--------  Time: 2255.9 (1.0).......#.#.......#e) +1 dagger (venom).5....#.#.#......#Cast: Shock.....#.#.#.#..[..#..=.#.##.##.#....#...#.# # ##[39DhR O;49m.#...#..#.###.#..#.#.##.#.#.##.You hit Grinder. _You kill Grinder!Your Spellcasting skill increases to level 3!Your Conjurations skill increases to level 3!Your Air Magic skill increases to level 5!You have reached level 5!Dh e  You have reached level 6!Dh~ /  --more--Dh*!8/341636% Shock _Dh.M.#.....###.### #.. ...#.#.....##..#....# ...#.........'....#+## #.##.#.#.....#####...# #.[### ##..# ...... #.....#.# #.# #ß...ß###.....## ... ß...#.....#.# >..$...#####†.#..#......#.#..5....#.#.#......##.#.###.#.#2==27 -6 _Dht5 ....#^....# #.##......#### ....###.##....### #. ...#.#.....##..#....# ... ..........'....#+## #.## .#.#.....#####...# #. [...... #.....### ##..# . ....... #.....#.# #.# # ..ß...ß###.....## ... ....ß...#.>..# ....$...#### .## †..# .# .......# .5.......# .....#.#.[..# ..=.#.##.....#[39;4DhE9m ...#.# #...# ..#.###.#..#DhGDhH-DhI7Dh]RDhTDh>  .ß ##..... #.##......... ....#^....# #.##......### ...###.##....### # ...#.#.....##..#....# .. ..........'....#+## #.# .#.#.....#####...# #. [...... #.....### ##..# . ....... .# #.# # ..ß...ß###..@..## ... ....ß...#.# >..# ....$...#### .## †..# .# ........# .5........# .....#.#[3Dh 9;49m.[..# ..=.#.##.....# ...#.# #...#9=8Dh M #.....# .ß ##..........#^....# ..##...#.....###.### # ...#.#.....##..#....# ............'....#+## #.#.#.#.....#####...# #.[### ##..# ...... #...@.#.# #.# #ß...ß###.....## ... ß...#.....#.# >......$...#......### .##.####.##.##.#....#9Dh= Dh!M. #.....# .ß ##...........#^....# #.##......##...#.....###.##....### # ...#.#.....##..#....# ...........'....#+## #.#.#.#.....#####...# #.[### ##..# ...... #.....#.# #.# #ß...ß###.....## ... ....ß...#.....#.# >..##.#.#.#.#..[..#DhDh_ a==60Dh#..... ..##.##...... #.##.# #.....# #.##.ß ##..... #.##.......#^....# #.##......###....#.....###.##....### # ...#.#.....##..#....# ...................'....#+## #.##.......#.##...# #[ #.....### ##..# ........ #.....#.# #.# #..ß...ß#### .......ß...#.....#.# >..#....$...#......### .#......†.#........# .#.........#.5.....#1DhV ..######.#..... ..##.#.#...... #.##.# #.....# #.##..ß ##..... #.##...#.....#^....# #.##......###....#.....###.##....### # ...#.#.....##..#....# ...........@.'....#+## #.##.......#.###...# #[ #.....### ##..# ........ #.....#.# #.# #..ß...ß###.....## .......ß...#.....#.# >..#....$...#......### .#......†.#........# .#[17;DhW3H...10/34==2DhZDh JDh9 Dh-o..######.#..... ..##.#.##...... #.##.#.#.....# #.##..ß ##..... #.##.#.....#^....# #.##......####.#....#.....###.##....### #..#...#.#.....##..#....# ...#.'....#+## #.##  .#.#.....#####...# #.  [...... #.....### ##..# .  ..ß...ß###....  ....ß...#.....  ....$...#.....  ......†.#..... Dh,C3DhJ..######.#..... ..##.#.#.#...... #.##.#.#.....# #.##..ß ##..... #.##.#.....#^....# #.##......####.#....#.....###.##....### #..#...#.#.....##..#....# ...## .....#+## #.## .#.#.....#####...# #. [...... #.....### ##..# . . #..... ..ß...ß###... ....ß...#.... ....$...#... ......†[DhfP34m.#... 3==4DhV Dh[K_There is an open door here.Dh1s..######.#..... ..##.#.#.##...... #.##.#.#.....# #.##..ß ##..... #.##.#.....#^....# #.##......####.##.....#.....###.##....### #..#...#.#.....##..#....# ...## '@...#+## #.## #.#.....#####...# #. ...... #.....### ##..# .  #....ß...ß###..ß...#..$...#. Dhu5 Dh4{ _DhwDhA1===2=4==Dh3==Dh8Dh0Dh==DhDhDhDhDh14DhR=Dh,DhDhDh#Dh Dh Dh Dh DhDh5DhO==DhMDhYDhDhDhn5Dh=Dh|DhyDhIDhDh DhDhlDhpDh Dh Dho!==Dh!Dh"Dh$Dhs%Dh%6Dh&%==Dh'Dh(Dh *Dh*Dh+Dh-Dh_.Dhi/DhN1Dh2Dh26Dh03===Dh3Dh4Dh}6DhN7Dh77Dhf8%==Dh8Dh9Dhz;Dh?<Dh>=Dh>Dh?Dh(ADhBDhCDh?D===DhDDhEDhGDhVHDhH8DhkI=DhIDhJDhLDh`MDhjNDhPDhPDhQDhSDhvTDhW,Dh]Dhy^9Dh_=Dh_7Dhi`==Dh`DhbDhcDhdDheDhVgDh$hDh,iDhkDhkDhlDhJoDhHpDhp20Dhq#==Dh2r==DhrDh!tDhvDhYwDhxDhuzDh[{Dh|Dht~DhLDhDhDhDhV1Dh=Dh8Dh===Dh҆Dh Dh4DhDhGDhZDh3Dh\DhDhDhϝSDhd&ShockDh~S   ball python (constriction, wandering)DhsDh٦Dh\308.9 (4Dhۧ 3.0)DhDh%9.9 (44Dh Dh DhKDhҳ:_A ball python comes into view.DhODhѿ *******S  Dh)The zap hits the ball python.  The ball python is moderately wounded.DhE DhN T..'.S..DhW 2=7--12 =10.9 (1DhX .0) Dh] Dh` 5 _The ball python hisses angrily.Dhw  The zap hits the ball python.*******Dh4..'....Dhn 6----1ShockDh&Dh)O _You kill the ball python!Dh6a3DhbDh=oN27 3==7==DhpDhr,DhsDh}xBDhz,Dh{Dh"~Dh^4===Dh}Dh,Dh Dh,DhDh,DhDhDhd25=DhDhd8==DhDhH,Dh}DhDhwDhODhהj6==DhRDhEDh͖:==DhGDh3DhDh,DhDhDhDhӛDheh7==DhDhDhL9==Dh)DhDhDh DhDhxDhDḥDh]U8=DhؤDh̥DhR:==Dh̦DhDh:DhDhDh DhDh`DhK9=DhjDhFf10/11==DhӮDhDhjDhDhڱDhUDhӲDhDh;i30==DhDhDh0:==DhDhDhDhDhnDhDhhDhADhһU1=DhLDh,DhDhDhAM1===DhBDhDhDha2=DhDh DhDhrDh;===DhtDhdDhDh_Dh4Dhh3==DhCDhwDhDhrDhHDhDh_Dh:DhDh5DhDhh4==Dh DhMDhy,DhDh@  There is an open door here.Dh5 _DhDhxDhq,DhDh<DhDh9=DhDhDh,DhIDhDh.,DhDhyDhDhADh DhDhV,DhDh Dh ,Dh Dh Dh ,Dh/ Dh^ Dh^ ,Dh. DhQ Dh ,Dh' Dh` Dh^ ,Dh Dh Dhi ,Dh Dh =12 Dh" DhV& L _You now have 84 gold pieces (gained 6).Dh( Q27 Dh* Dh- Dh; #...........'. #####.......#.#.....### .....[.......#.....###  .............#.....#.#  .......ß...ß###.....##  .........ß...#.....#.#  .............#......###  ...........†.#........# Dh> >......@....#.#.......#-74.9 (63.0) #####......#.#.#......# #.....#.#.#.#..[..# #..=.#.##.##.#....# #...#.### ###.#...# #..#.## ##.#..# #.#.# #.#.# ## #. DhB DhJ F-5.9 (64DhN DhP 9 _Found an escape hatch in the floor.DhF_Dh,DhD,Dh'DhDh+DhdDh,Dh`Dh`t....#.....#.# Dh.......ß...ß###.....## ....ß...#.....#.#......###...........†.#........#>...........#.#.......######......#.#.#...... #.....#.#.#.#..[Dhh #..@.#.##.##.# #...#.### ###.##.## ##.##Dh8.9 (3.0)12 9.9 (4 _o - a +4 ring of slayingDhDh$1Inventory: 15/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)o - a +4 ring of slaying DhDScrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - a scroll labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN Potions (go to first with !)  b - a potion of magic  h - 2 yellow potions  i - 2 cyan potions  j - a bubbling golden potion  k - a smoky blue potionDh}z  o - a +4 ring of slaying. A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. It affects your accuracy and damage with ranged weapons and melee (+4). DhG{ You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Slay+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (p)ut on, (d)rop, (=)adjust, or (i)nscribe.DhT Dh Dh =.............#.....#.#Ivhor the Gusty.......ß...ß###.....##Tengu.........ß...#.....#.#Health: 34/34 ========================.............#......### Magic: 11/11 ========================...........†.#........# AC: 2Str: 9>...........#.#.......# EV: 12Int: 17Dh #####......#.#.#......# SH: 0Dex: 14#.....#.#.#.#..[..# XL:  6 Next: 36% Place: Dungeon:3#..@.#.##.##.#....# Noise: ---------  Time: 2379.9 (0.0)#...#.### ###.#...# e) +1 dagger (venom)#..#.## ##.#..# Cast: Shock#.#.###.#.###.##.The zap hits the ball python. _You kill the ball python! _There is an open door here. _You now have 84 gold pieces (gained 6). _Found an escape hatch in the floor. _o - a +4 ring of slayingDh Dhk .80.4 (0.5Dh? Dhe 5 _o - a +4 ring of slaying (worn)DhVDhWDhXDh&\DhSe}27 Dhf,DhgDhkDhmDhanDhoDhrDhfuDhvDhhwDhzDh^}Dh~DhcDhDhX,DheDhDh،DhsDhDhӑDhDh3DhDhjDhDh(DhDhgM  You now have 95 gold pieces (gained 11).Dh'12 DhDh8< _You see here a +0 robe.Dh'Dhҵ;27 DhDhPDhDh,DhBDh-DhaDhDh DhDhDhDh DhDhzDhDhU'12 Dh3DhN _You now have 106 gold pieces (gained 11).DhDhw;27 Dh]DhDhdDhDhDh~DhDhDh.Dh4 Dh Dh_ Dh9 DhjnDh,Dh@BDhDhLDh/#Dh1&,Dh'Dh*Dh*-,Dh.Dh1Dhr4,Dh!6Dh@8Dh:,Dh_<DhW #  .# .##  DhX..###.## #.# ### #...#....###.# ## ... ...#......<.# #.# #.# ##.#.######.#.## DhXB.#.# #.# ##.#..# #....# ### ..#.# #.# ##.#...# ####.#... ...#.###.###.#..@.# #.#.##. DhqY....#.##.##.#.......#######...... .....#.#.#.#......#.............> ......#.#.#.......# ####.....###. .......#.#........######......... ........#.........##.........#.#.DhZ  ........#......##.##.........#...  ....ß...#.....#.#.##.............  ..ß...ß###.....##.##.........#... Dh_1412.4 (32.0)Dhni612 3.4 (33DhmDhpe _p - 2 scrolls labelled FOLOOM ESTRISUDhmDhNDhDhDhDh>}27 DhuDhyDhDh ,Dh DhMDhq,DhDh=Dh,DhDhDhDh]DhDhDh]Dh,DhPDh_ Dh"!Dh!Dh"Dh#Dh>$Dh$Dh%Dh&Dh['Dh'Dh(Dh)Dh*Dh*Dh+Dh,DhJ-Dh-Dh.Dh/Dho0Dh0Dh1Dh2Dh&3Dh3Dh4Dh5Dh>6Dh6Dh 8Dh9Dh9Dh :Dhn;Dh<Dh}=Dh>Dh>Dh @Dh@Dh ADhWBDhOCDhCDhPDDhCEDhXGBDhHDhHDhqIDhIDhJDhKDhLDhMDhMDhNDhO,Dh3PDhPDhQ,DhSDhSDhoT'12 DhTDh]V7 _You open the door.DhlWDhW;27 DhyXDhZ@  There is an open door here.Dh%\Dh\ _Dh0]Dh^Dh7`Dh`Dh7aDh0bDhDcDhcDhDdDheeDhLfDhf'12 DhIgDhh7 _You open the door.Dh(jDhj;27 DhakDh mDh nDhnDh*oDhp@  There is an open door here.DhrDhr _DhsDhtDhtDhuDhuDhvDhwDh_x,DhyDh|{,Dh{Dh|Dh}Dhy~Dh~Dh[Dho,DhDhgDh=,DhDhDhÇDhADhÈDh{DhK,Dh̋Dhԍ@  There is an open door here.DhDhq _Dh Dh7DheDhDhdDhDhDh2DhDhϗDh DhDhDhDhDhrDhDhdDhѠDhRDhԡDhQDh ######  ......######### ###### ..............#####..... ..............'......... ..............#####..... #..........### #..... ##..@#.....'.###.... #...#.....#..## #.⌠.#.....##..######DhնShock .....#########..##### ....### ####.  ##.######.# r   quokka (asleep)  #.#.# #.# .....r #..#.# #.# #...#.###.#Dh-60.4 (47Dhrr.Dh,1.4 (48DhDh _You open the door. _There is an open door here. _You open the door. _There is an open door here. _A quokka comes into view.DhAa  ###### ......#########  ..............# ..............'....... ..............#. #..........### #..... ##..@#.....' #...#.. #.⌠.#.. .....#.. ....### ####. ......  .....r #.#.#  ......  Dhw ###### ......#########  ..............# ..............'....... ..............#. #..........### #..... ##..@#.....' #...#.. #.⌠.#.. .....#.. ....### ####. ......  .....r #.#.#  ......  DhhDh 4Dh] _A quokka is nearby!Dhu  You miscast Shock.  You are very lightly contaminated with residual magic.DhJr.Dh 0---12 2.4 (1.0)Contam DhDh\0 _Nothing appears to happen.Dh\d*******DhiDhw.⌠.rDh-...Dh m9/11 -----=3DhDDh>P _The zap misses the quokka.DhD=  The zap hits the quokka!DhH****** * Dh.⌠.†...Dh5/358----74ShockDhRDh$J _You kill the quokka!Dh(3DhDh`)27 Dh-- _Your magical contamination has completely faded away.9====Dh BDhDh Dh"Dhl#Dh$Dh&Dh'Dh( 10/11Dh(==Dh5)Dhl*Dhn,Dh?-Dhz.DhN0Dh1Dh2Dh4Dh5Dh7DhJ\==Dh"^Dh^Dh`DhiXDh$1===#######<......######### #####.........#####.... ..'... ....#####.. #....### #... ##...#.....'.###.... #.@.#.....#..##-86.4 (22.0) #.⌠.#.....##..#####.....#########......†### ####............ .######. #.#.# #.. #..#.# #.. #...#.###. #....#.##.-7.4 (23 Dh5_Found an escape hatch in the ceiling.DhjX3DhcZDh^DhiXDh<<......######### #### ...............#####... ..............'....... ........##### #..........### # ##...#.....'.#### #...#.....#..##Dh#...###.⌠.#.....##..####.......@..#########..###.......†### ####............# ##.##Shock#.......# .#.# ##.. #..#.# ##.. #...#.### K   kobold (asleep).. #....#.##⌠.###.K.## #.....#.# #......#.Dh̠18.4 (1.0)Dh+9.4 (2DhDhu _A kobold comes into view. It is wielding a +0 dagger.Dh *****K  Dh**The zap hits the kobold.  The kobold is moderately wounded.DhdDh†....K.Dh!*l0---12 ==90.4 (1Dh-Dh/( _The kobold shouts!DhҜR  The zap hits the kobold!****** * Dh †....).Dh49/11 ------1ShockDh%:Dhu<J _You kill the kobold!DhSn27 ..-Shock@   Sigmund (polearm, wandering)@DhDh0Dh3-2.4 (1DhDh  Sigmund the Dreaded comes into view. He is wielding a +1 scythe of venom and _wearing a +2 robe of cold resistance.Dh  Dh "Dh *Dhv *Dh *Dh *DhS *Dhg C@)**Dh MThe zap hits Sigmund.  Sigmund is lightly wounded.Dhp <  Sigmund shouts!Dh .DhY .Dhҙ .Dh .DhZ C.@.DhY Dh 8----12 ==3Dh j _Sigmund says, "Look into my eyes."Dh _******Dh(Dh2u....@.DhEk7-----4Dh3PDhS- _The zap misses Sigmund.Dh#######<......######### ####........#####.....'...............#..........###  #'.## #....##...#...###@⌠.#.....##..#...#########..###†### ####.....#.#######.# .#.# #..@...#.#......).. #.#⌠.###...###.#DhDhA@.DhFj27 --5DhDhDhp@#######<......######### #####.....DhSA#####.......'.............#####.#..........### #.DhDv ##...#.....'.###.# #.@.#.....#..##....#...###.⌠.#.....##..##..........#########..####.......†#####.......# ##.######.#.......# #.#.# #.#..@..... #..#.# #.#.. #...#.###.......).. #....#.##.DhRGDhQA@.Dh6U@-6DhY_DhaDh Dh!Dh1*Dh۲*Dh)*** **The zap hits Sigmund.Dh@DhB....DhGR@...DhH--DhJ12 DhK=DhR7DhGV DhWDhW:_Sigmund is moderately wounded.DhXDh2 %#######<######### ######...#####....'.............#####.#..........### #. ##..@#.....'.###.# #...#.....#..##.....#...###.⌠.#.....##..##..........#########..#####.......†#####.........@...# ##.######.##.# #.#.# #.##.. #..#.# #.##.. #...#.###.#@.27 -8DhB Dh Z#######<######### #######..#####.....#.'.........#.....#####.....##....@.....### #. ##...#.....'.###.# #...#.....#..##.....#...###.⌠.#.....##..##..........#########..######.....@.†#####.........# ##.######.##.# #.#.# #.##. #..#.# #.#@.-9DhDhDh *******The zap hits Sigmund.DhDhɐ..@....Dhh6--12 =500Dh Dhu[ _Sigmund is heavily wounded.Dhs #######<######### ####### ..Dh #####.....# .'.........# .....#####.....####..........### #......# ##...#.....'.###.......# #...#.....#..##.....#.#...###@⌠.#.....##..##...#########..#######.†#####..........# ##.######.###Dh!y#.# #.#.# #.#Dh"Dh':*Dh   Sigmund casts a spell.Sigmund flickers and vanishes!DhoV{27 =1Shock _Deactivating autopickup; reactivate with Ctrl-A.Dh)####### <......# # .#####.....# .'.# .#####.....## ##.### #......###...#.....'.###.## #...#.....#..##.....#.#...###{⌠.#.....##..#..........###..# .......†### ####. ........# ##.######.#### #.# #.#.# #.# #  ****A magic dart appears from out of thin air!Dh'H....2----2 _The magic dart hits you.Dh i#######<Dh% j######### ####### ..#####.....# .'.........# .....#####.....## ##..........### #......##  ##...#.....'.###.......##Dh # #...#.....#..##.....#...#...###{⌠.#.....##..##...#########..#########.†#####..........Dh Y..# ##.######.####Dh ,Dh^ Dh e 3=----3Dhh Dhk n _Something tries to affect you, but you resist.Dh# <......# # .#####.....# .'.# .Dh%#####.....## ##.### #......## ##...#.....'.###.## #...#.....#..##.....#.#...###{⌠.#.....##..##.....###..#.†### ####...# ##.######.#Dh&Dh- ******A magic dart appears from out of thin air!DhI......Dhvt26-------=4Dh`Dh. _The magic dart hits you!Dhf# <......# # .#####.....# .'.# .#####.....## ##.### #......## ##...#.....'.###.## #...#.....#..##.....#....##...###{⌠.#.....##..#..###..#..†### ####...# ##.######.######.DhM.Dh_7==-5DhyDhDh#  <......## #  .#####.....# ..# .#####.....## ##.Dh### #......## ##...#.....' # #...#.....#..##.....#....# #...###.⌠.#.....##..#..# .#########..#. .†### ####. .# ##.######.######.#DhDh@-6DhDh5Q _There is an open door here.Dh  # <......### ####### .#####.....#  .'#  .#####.....## ##.Dh3 x.### #......## ##...#..... #...#..... ...###.⌠.#.....##..#..##########..#.†### ####.# ##.######.######.#.Dh Dh i7=----7 _Dh< Dh DhT 1 ......######### ####### #####.....# .'.# .#####.....## ##...### #......## ##...#.....'.###.....#...#..###.⌠.#.....##..#..###..#...#†### ####.## ##.######.######.#.#8Dh Dh ######### ####### #####.....# '.# #####.....##  ##....### #......## ##...#.....'.###.......#####...#.....#..##.....####.⌠.#.....##..##########..###.#Dh..#...#.†### ####.#.# ##.######.######.#.#DhDhC==9Dha Dh>Dh}e. ######### ####### #####.....# '.# #####.....## ##....### #......##  ##...#.....'.###.......#####...#.....#..##.....#....## ###.⌠.#.....##..##########..###.##Dhf..#...#.†### ####.#.# ##.######.######.#.#DhlDhu'10Dh{DhW}Dhl # ####### #####.....# '.# #####.....## .### #......## ##...#.....'.###.####  #...#.....#..##.....#....##Dhz@.⌠.#.....##..##########..###.##..#...#.†### ####.#.# ##.######.######.#.#DhDh"q8==1DhDDhDh$} # # #####.....# '.# #####.....## .### #......## #...#.....#..##.....#....##Dha.⌠.#.....##..####..###.## #..#...#. .†### ####.#.# ##.######.######.#.#DhDh1&2DhDhDhI/  #.######### #######.......#####.....# '.........# #####..@..##### #.#.....'.###.## ...#.....#..##.....#.... .⌠.#.....##..##########.###.## Dh0 }...#########..##########...#....# †### ............#. .# ##.######.######.#.###### .# #.#.# #.# ##.#..# Dh7 Dh> &3DhKB DhC Dh"######## #######.......#####.....# '.........# #####.....#### #.#.....'.###.###.....#..##.....#....# ⌠.#.....##..#############.## ..#########..##########...#....## ### ............#...... # ##.######.######.#.###### # #.#.# #.# ##.#..# #. . #.#.# ##.#...# #Dh&DhH+W8==4Dh-Dh_/Dh0 ######## ####### .......#####.....# '.........# #####.....#### #.#.....'.###.### .#.....#..##.....#....#. .#.....##..##########..###.## # .#########..##########...#..Dh4..### ## ............#......< ##.######.######.#.######.# #.#.# #.# ##.#..# #.. #.#.# ##.#...# ### #...#.###.###.#....###Dh,Dh^9=5DhDhHDh[ ####### #####.....# '.# #####.....## ### #......## #.....'.###.#### # #.....#..##.....#....## .# #.....##..##########..###.## #. #..#...#....###. # ####..#......<.##.######.######.#.######.#. #.#.# #.# ##.#..# #... #..#.# #.# ##.#...# #### #...#.###.###.#....### # DhDhx&6Dh DhH DhD ###### ####### .....#####.....# '.........# #####.....#Dh### #.'.###.### .....#..##.....#@...#.## .....##..##########..###.## # ########..##########...#....###.# ............#......<.#  ##.######.######.#.######.#.##.#.# #.# ##.#..# #...#.#.# ##.#...# #####...#.###.###.#....### #.#..##.#.......#######.Dh&Dh.&7Dh4Dh7DhEn  ####### #####.....# '.# Dhr #####.....## ### #......## '.###.#### # #..##.....#.@..## .## ##..##########..###.## #.# ..#...#....###.# ####...##.######.######.#.######.#.#DhSt #.#.# #.# ##.#..# #....##..#.# #.# ##.#...# ####.##...#.###.###.#....### #.##....#.##.##.#.#.DhL{ Dh C==8Dh] DhP Dh` Dhpf DhYj Dhl Dh ####### #####.....# '..# #####.....## ### #......## '.###.Dh(7.#### # 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DhDhZ10/11==30DhԞDhDh> r..###.## #.# ...#....###.# #......<.# .######.#.######.#.##  #.# ##.#..# #....# ###  #.# ##.#...# ####.#... # .###.#....### #.#.##.# ##.##.#.#......# .#.#.#......#.># #.#.#.######.....###.### #.#.######... #.##.........#.#.###......##.##...#....##.....#.#.##.......# ß###.....##.##.#....# DhD j3=1DhSE Dh ..###.## #.# ...#....###.# #......<.# .######.#.######.#.## #.# ##.#..# #....# ### Dh #.# ##.#...# ####.#... # .###.#....### #.#.##.# .##.#.#......# #.#.#......#.># .#.#.######.....###.### #.#.######.. #.##.........#.#.###......##.##.......Dh #.....#.#.##..............# ###.....##.##.........#....##^....#.#.##......####.##.# Dh^# Dh ( &2Dh* Dh, Dh >..###.## #.# ...#....###.# #......<.# .######.#.######.#.## .# ##.#..# #....# ### .# ##.#...# ####.#... # .###.#....### #.#.##.# .##.#.#......# .#.#......#.># #.#.######.....###.### .#.######. #.##.........#.#.## #......##.##.........#....# #.....#.#.##.........##.##.........#....# #^....#.#.##......####.##.# Dh C3Dh]..###.## #.# ...#....###.# #......<.# ######.#.######.#.## # ##.#..# #....# ### # ##.#...# ####.#... # Dh[###.#....### #.#.##.# ##.#.#......# #.#......#.># .#.Dhc######.....###.### #.######. .##.........#.#.## Dhn......##.##.........#....# .....#.#.##.......#.....##.##...#..DhN..# ^....#.#.##. Dh<DhC==4DhDh^U'..###.## #.# ...#....###.# #......<.# .#.######.#.##  ##.#..# #....# ###  ##.#...# ####.#... # .#....### #.#.##.# Dh`X.#.#......# .#......#.># #.######.....###.### .######.... ##.........#.#.####.##..#.#.##......# .....##.##.#....# Dh^Dhieq4==5DhGhDhiDh5....## .## ..###.## #.# ####...#....###.# .......#......<.# ####.#.######.#.## # #....# ### # ####.#... # ### #.#.##.# .######## #.............># ######.....###.#########.......##.#.#.###.##.#....##.#.##....##.##...#....##.#.##......####.##.#DhDh&6DhDhDhL M#### # ....## .#..###.## ####### DhnM r.......#......<.# ####.#.######.#.##  ##.#....# ### #.#...# ####.#... # #.#....### #@#.##.# .#.......#######...... DhM #.............># .......######.....###.####................#....Dh3R Dh(W &7DhYZ Dh[ Dh$U M##  #### # ....## .#..###.## ####...#....### .......#......<.# ####.#.######.#.##  ##.##....# ### #.#...# ####@#... #.#....### #.#.##.# .#.......#######......# #......#.............>#....###.#.........#...............DhZ C8Dh8SM ##  #### # ....## .#..###.## ####.### .......#......<.# ####.#.######.#.## Dh8 ##.##...@# ### #.#...# ####.#... #.#....### #.#.## .#.......#######......#.#......#Dh?Dh5G5==1===9DhJDhKDhDhADhADhDhDha  ## # ....## .#####.## #.# #####...#....###.# ........#......<. #####.#.######.#@##  ##.#..# #....# ##  ##.#...# ####.#... # ##.#....### #.#.##.##.......#######......# .#......#.............># #.######.....###.###.######...............##.#.#.##40Dht .# .  ...## # .#....## .#####.## #.# ######...#....###.# .........#......@.# ######.#.######.#.## # ##.#..# #....# ## # ##.#...# ####.#... # ###.#....### #.#.##.# ##.#.......#######......##......#.............>##.######.....###.### #.######...........1 _There is a stone staircase leading up here.DhѦ Dh- Dh_ Dh Dh Dh@ Dh Dh Dh DhɌ $ _Dh/ ,Dh: ?..# ...# ...##..##..#### ### # ...#....## # g. .####..###.##. #.###...#....###.#..#....@.<.#DhŠ z.######.#.######.#.## #.# ##.#..# #....# ###Shock.# ##.#...# ###.#... # #.###.#....### #.#.##.# #.##.#.......#######......#g   hobgoblin (asleep)#......#......>##.......######.....###.### #.#..######..Dh t 2  A hobgoblin comes into view.Dh i.ggDhq p========3.4 (2Dh3 Dh + _The hobgoblin shouts!Dh/ ~ ***The zap hits the hobgoblin.Dh> Dh~ Q..gDhO 0---12 =---4.4 (1Dh Dh 7 _The hobgoblin is lightly wounded. Dh DheThat beam is likely to hit you. Continue anyway? Y - Yes  N - No Dh& Dh, Dh .That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please. DhO Dhe Dhip...#Ivhor the Gusty ...#Tengu ...##Health: 35/35 ======================== ....##Magic: 10/11 =====================--- .....#### ### #AC: 2Str: 9 ...#....## # .. .##EV: 12Int: 17 #######..###.##. #.#SH: 0Dex: 14 ########...#...g###.#XL:  6 Next: 37% Place: Dungeon:3 ...........#....@.<.#Noise: =--------  Time: 2544.4 (0.0) #.######.#.######.#.##e) +1 dagger (venom) #.# ##.#..# #....# ###Cast: Shock #.# ##.#...# ####.[ Dh,q33m#... # #.###.#....### #.#.##.# #.##.#.......#######......#g   hobgoblin #.#.#......#.............># .#.#.......######.....###.### #.#........######........... _There is a stone staircase leading up here.  A hobgoblin comes into view. _The hobgoblin shouts!  The zap hits the hobgoblin. _The hobgoblin is lightly wounded.  Okay, then. Dh`u Dhx Dh| Dh. _ Dh A hobgoblin comes into view. _The hobgoblin shouts!  The zap hits the hobgoblin. _The hobgoblin is lightly wounded.  You hit the hobgoblin. DhE† Dh==85.4 (1Shock Dh  Dh"M _You kill the hobgoblin! Dh27 1===  You see here a hobgoblin corpse. _=== DhB Dhj Dhܬ Dh., Dh Dhðe  You see here a hobgoblin corpse. Dh5 _ Dh Dh Dh, Dhz Dh Dh Dh" Dh Dh  Dh DhP Dh Dh Dh Dh Dh Dhn Dh Dh Dh^ Dhx Dh Dh Dh Dh Dh Dh Dhm Dhv DhsB Dh* Dh Dh4, Dh Dh Dh Dh2 Dh Dh Dh Dh: Dh Dh Dh Dhw Dh Dh Dh, Dhz Dh Dh, Dh- Dh? Dh DhO Dh: Dh) Dhv, Dh Dh Dhq, Dh Dh Dh, Dh& Dh Dh=, Dh DhT  Dh  Dhm  Dh  Dh[  Dh+ Dh Dh Dh DhB Dh Dh DhN DhY Dh Dh) Dhe DhZ, Dh Dh Dhj Dh Dh> DhY Dh Dh Dhy Dh  Dh! Dh" Dh" Dh# Dh$ Dh% Dh% Dh(' DhJ( Dh( Dh$) Dh[* Dh+ Dh+ Dhx, Dh- Dh. Dh>/ Dh/ DhJ1 Dh2 Dh 3'12  Dh3 Dhv57 _You open the door. DhB7 Dh7;27  Dh8 Dh!:@  There is an open door here. Dhu; Dh@ _ Dh)A DhmB DhC, Dh!D DhH DhI, Dh?J DhK DhL, DhsM Dhf#^....#.#.##......####.##.##.....###.##....#####..#### .#.#.....##..#....# #...##......'....#'## #.### .#.#.....#####...####.######.# ##..##.......# ..#.....#.# ##.########## ß###.....## ###...# #.....#.# #..@..# -601.4 (56.0) ..#......### #....## †.#........# #....# .#.#.......# #.....#......# #....# .#.#.#..[..# #....##.##.#....# #....# ## ###.#...# #[39; DhWk49m.!..# ##.#..#-2.4 (57 _Found a yellow potion. _There is a stone staircase leading down here. Dhy3 Dhm Dhι| _ DhX Dhb........'....#'## #.### #.#.....#####...####.##### .#.....### ##..##.......##.....#.# ##.########## ß## ###...# .# #..>..# .### #....## †.#........# #....# #.#.......## 4.4 (2.0) #.#.#...... .#.#.#..[#....##.#.# ####.##.[# Dh  Dh+5.4 (3 Dh Dh- _Found a leather armour. Dh 3 Dh`  Dh  Dh B DhK  Dh , Dh  Dh  Dh, , Dh  Dh  Dhv , Dh  Dh  Dh , Dh$ , Dhf' , Dh(  Dh)  Dh, , Dh,  DhJ3 F  You see here a +0 leather armour. Dh4  Dhx5  _ Dh6  Dh8  DhW9 , Dh:  Dh;  Dh<  Dh+=  Dh=  Dhs?  Dh@  Dh@  DhA  Dh C  DhD  DhfE  Dh+F  DhJ  DhPK , DhcL  DhM  DhMO , DhP  DhR  DhS , DhU  Dh9V  DhW  DhX  DhX  DhZ\  Dh] , Dh^  DhE`  Dh@b , Dh;c  Dhg  Dhi , Dhi  Dhk  Dhl , Dh3m  Dhn  Dho  Dhp  Dhp  Dh r  Dh9s  Dhs  Dht  Dhx  DhƁ #.# #..>..# ..### #....## )# ...# #....# .# ...# #....# .. .....# #....# +#[..# #....# ♣. #....# #....# .♣  Dh܂ .#...# #.!..# ♣♣.♣ #.#..# #....# ♣@♣♣27.4 (22.0)  #.#.# ####.# ♣♣.♣♣  #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####....# #.....#...# #####....######## Dh  Dh- ,8.4 (23 Dhٍ  Dh E _Found a hammer. Found a runed translucent door.Dhj# ###...# #.# #..>..# ### ### #....## j)# # #....# ..## #....# .. ..# #....# +# .[..# #....# ♣♣. ...# #....# ♣.♣ ..# #.!..# ♣♣@♣ Dhl.#..# #....# ♣.♣♣ #.#.# ####.# ♣♣.♣♣  #.#[# ♣...♣♣#.# ♣....♣#.# #....# j   Crazy Yiuf (asleep)#.####....##.....#...######....DhsDhz0.Dh{19.4 (1.0)Dh<DhRw _Crazy Yiuf yells, "Iron! Citrus agre sanguine."Dh) M#.# ##.########## ..## ###. #.# #..>..# ##### .)#...DhN+  +#[♣♣.♣ ....# ♣ #.!..# ♣♣. .#..# #....# ♣.♣♣ #.#.# ####.# ♣♣.♣♣Dh0 Dho2 '30Dh> Dh9d### ##..##.......# Dhw#.# ##.########### ###...# #.# #..>..# ##### ### #....## #..)# # #....# #...## #....# j.. ..# #....# #+# [..# #....# ♣♣ ...# #....# ♣.♣♣..# #.!..# ♣♣.♣ .# #....# ♣.♣♣ DhY.#.# ####.# ♣♣.♣♣ #.#[# ♣...♣♣ j   Crazy Yiuf#.# ♣....♣#.# #.####....#Dh DhL.jDh&1Dh+Dhy t _Crazy Yiuf cries, "Gnoll sing-song seventy!"DhDh% Inventory: 16/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=) Dh  o - a +4 ring of slaying (worn) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - a scroll labelled FIS JAODITITH Dh P n - a scroll labelled ITWADU VOXOWN  p - 2 scrolls labelled FOLOOM ESTRISU Potions (go to first with !)  b - a potion of magic  h - 2 yellow potions  i - 2 cyan potions  j - a bubbling golden potion Dh . k - a smoky blue potionDhpDhDhX### ##..##.......#Ivhor the Gusty #.# ##.##########Tengu .## ###...#Health: 35/35 ======================== #.# #..>..# #####Magic: 11/11 ======================== Dh.### #....## #..)#AC: 2Str: 9 ...# #....# #...#EV: 27 Int: 17 ...# #....# .j.SH: 0Dex: 14 ...# #....# #+#XL:  6 Next: 38% Place: Dungeon:3 [..# #....# ♣♣@♣Noise: ---------  Time: 2631.4 (0.0) ...# #....# ♣.♣♣e) +1 dagger (venom) ...# #.!..# ♣♣.♣Cast: Shock #..# #....# ♣.♣♣ .#.# ####.# ♣♣.♣♣ #.#[# ♣...♣♣j  DhgW Crazy Yiuf#.# ♣....♣#.# #....##.####....# _There is a stone staircase leading down here. _Found a leather armour. _You see here a +0 leather armour. _Found a hammer. Found a runed translucent door. _Crazy Yiuf yells, "Iron! Citrus agre sanguine." _Crazy Yiuf cries, "Gnoll sing-song seventy!"DhDhH DhDhDh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Dh  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 2% 1  b - Static DischargeConjuration/Air 4% 2 c - SwiftnessAir6%Dh 3 Select a spell to cast[!]/[I] toggle spell headersDh- Dh Dh $Dh D### ##..##.......#Dh( -Ivhor the Gusty Dh L#.# ##.##########Dh Tengu Dh E.## ###...#DhcHealth: 35/35 ======================== Dh#.# #..>..# #####DhcMagic: 11/11 ======================== Dhb.### #....## #..)#Dh-AC: 2Dh+Str: 9 DhjZ...# #....# #...#DhMBEV: 27 Dh84Int: 17 Dh ...# #....# .j.Dh -SH: 0Dh ,Dex: 14 Dh ...# #....# #+#Dh XL:  6 Next: 38% Place: Dungeon:3 Dh [..# #....# ♣♣@♣Dh~Noise: ---------  Time: 2631.4 (0.0) Dh...# #....# ♣.♣♣e) +1 dagger (venom) ...# #.!..# ♣♣.♣Dh\Cast: Shock #..# #....# ♣.♣♣ .#.# ####.# ♣♣.♣♣ #.#[# ♣...♣♣j   Crazy Yiuf#.# ♣....♣#.# #....##.####....# _You see here a +0 leather armour. _Found a hammer. Found a runed translucent door. Dh_Crazy Yiuf yells, "Iron! Citrus agre sanguine." _Crazy Yiuf cries, "Gnoll sing-song seventy!"Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhf$DhD### ##..##.......#Dhs-Ivhor the Gusty Dh L#.# ##.##########DhTengu Dh)E.## ###...#DhcHealth: 35/35 ======================== Dh#.# #..>..# #####DhN cMagic: 11/11 ======================== Dh!b.### #....## #..)#Dh!-AC: 2Dh"+Str: 9 Dh $...# #....# #...#EV: 27 Int: 17 ...# #....# .j.SH: 0Dex: 14 ...# #....# #+#XL:  6 Next: 38% Place: Dungeon:3 Dh%[..# #....# ♣♣@♣Noise: ---------  Time: 2631.4 (0.0) ...# #....# ♣.♣♣e) +1 dagger (venom) ...# #.!..# ♣♣.♣Dh%Cast: Shock #..# #....# ♣.♣♣ .#.# ####.# ♣♣.♣♣ #.#[# ♣...♣♣j   Crazy YiufDh'#.# ♣....♣#.# #....##.####....# _You see here a +0 leather armour. _Found a hammer. Found a runed translucent door. _Crazy Yiuf yells, "Iron! Citrus agre sanguine." _Crazy Yiuf cries, "Gnoll sing-song seventy!"Dh.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh{/ Dh23Okay, then.Dh3Dh.9Dh; Dhm<_Dh<Dh$&  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh 8/11 -------12 ==2.4 (1Swift  _You feel quick.Dh '.j--3Shock _You open the door.Dh#>.#.# ##.########## ..## ###...# .# #..>..# ##### ..### #....## #..)#...# #....# #...#.# #....# ....# #....# #j#[..# #....# ♣♣.♣ ....# #....# ♣@♣♣ #...# #.!..# ♣♣.♣#..# #....# ♣.♣♣#.# ####.# ♣♣.♣♣  #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####....# #.....#...#[39;4Dh> 9mDhBDhC'Dh*DjDhDDhFDhlG27 DhH--DhH%4.2 (0.8DhPDhSDhQ .## ###...# #.# #..>..# #####.### #....## #..).. #... ... #'#[♣♣j♣ ..♣.♣♣ #!..# ♣♣@♣ .#...# ♣.♣ #.#.# ####.# ♣♣.♣♣  #. #[# ♣...♣♣ #..#....###....#####....#9 (0.7Dhc.# #..>..# ##### ...### #....## #..)#...# #....# #...#.# #....# ....# #....# #'#[..# #....# ♣♣j♣ #....# #....# ♣.♣♣ .#...# #.!..# ♣♣.♣#..# #....# ♣@♣♣  #.#.# ####.# ♣♣.♣♣  #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####....# Dhy[34m#.....#...# #####....## ####.j-------5.6 _Crazy Yiuf sings, "Trees, trees, trees, circus!"DhG  Casting: Swiftness (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhy ..#.# #..>..# #####  Ivhor the Gusty ...### #....## #..)#  Tengu .....# #....# #...#  Health: 35/35 ======================== .....# #....# ...  Magic: 7/11===============--------- .....# #....# #'#  AC: 2Str: 9 ..[..# #....# ♣♣.♣  EV: 27 Int: 17 #....# #....# ♣j♣♣  SH: 0Dex: 14 .#...# #.!..# ♣♣*♣ XL:  6 Next: 38% Place: Dungeon:3 #.#..# #....# ♣@♣♣ Noise: ---------  Time: 2635.6 (0.0)  #.#.# ####.# ♣♣.♣♣  [4DhDz 0me) +1 dagger (venom)  #. #[# ♣...♣♣  Cast: ShockDh@  #.# ♣....♣  Swift  #.# #....#  #.####....#  j   Crazy Yiuf #.....#...#  #####....##  ###### Casting: Swiftness (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (75% to hit)DhDh  ..#.# #..>..# #####Ivhor the Gusty ...### #....## #..)#Tengu .....# #....# #...#Health: 35/35 ======================== .....# #....# ...Magic: 8/11=================------- .....# #....# #'#AC: 2Str: 9 ..[..# #....# ♣♣.♣EV: 27 Int: 17 #....# #....# ♣j♣♣SH: 0Dex: 14 .#...# #.!..# ♣♣.♣Dh#FXL:  6 Next: 38% Place: Dungeon:3 #.#..# #....# ♣@♣♣Noise: ---------  Time: 2635.6 (0.0)  #.#.# ####.# ♣♣.♣♣e) +1 dagger (venom)#.#[# ♣...♣♣Cast: Shock#.# ♣....♣Swift #.# #....##.####....#j   Crazy Yiuf#.....#...######....########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (75% to hit)  Okay, then.Dh*Dh+Dh0Dh2. _Dh $## #....## #..)# .# #....# #...# # #....# ... # #....# #'# [..# #....# ♣♣.♣ ..# #....# ♣j♣♣ Dh # #.!..# ♣♣.♣ # #....# ♣.♣♣ # ####.# ♣♣@♣ #[# ♣.. #.# ♣....♣ Dh1 J#.# #....# #.####....##.....#...#Dh #####....## ###### Dh Dh e6.3 (0.7Shock _Dh> Dhr DhL  .. #... ... #'# .[Dh ♣♣.♣ ..j♣ #!..# ♣♣.♣ .#...# ♣.♣♣ #.#.# ####.# ♣♣.♣♣  #. #[# ♣.@.♣♣ #.# ♣....♣#....###Dhu (#Dhy Dh jj   Crazy YiufDh 77.0ShockDh Dh Dh ... #'# .[♣♣.♣ ..j♣ #!..# ♣♣.♣ .#...# ♣j♣♣ Dhˉ?#.#.# ####.# ♣♣.♣♣  #. #[# ♣...♣♣ #.# ♣.@..♣#....###....#####....# ###### DhDh*8 (0.8DhDh2DhKD#'# .[♣♣.♣ ..j♣ #!..# ♣♣.♣ .#.j♣♣ DhL#.#.# ####.# ♣♣.♣♣  #. #[# ♣...♣♣ #.# ♣....DhOH#.@..###....#####....# ######Dh5PDhXP.jDh[I==8.5 (0.7Dh dDhfDh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh ....# #....# #'# Ivhor the Gusty .[..# #....# ♣♣.♣ Tengu ....# #....# ♣j♣♣ Health: 35/35 ======================== #...# #.!..# ♣♣.♣ Magic: 7/11===============--------- .#..# #....# ♣.♣♣ AC: 2Str: 9 #.#.# ####.# ♣♣j♣♣ EV: 27 Int: 17  #. #[# ♣.*.♣♣  SH: 0Dex: 14 #.# ♣.*..♣  XL:  6 Next: 38% Place: Dungeon:3 #.# #.@..#  Noise: ---------  Time: 2638.5 (0.0) #.###[DhQ 33m#....#  e) +1 dagger (venom) #.....#...#  Cast: Shock #####....##  Swift  ######  j   Crazy YiufCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (75% to hit)Dh3i ] ♣jDh....# #....# #'#Ivhor the Gusty .[..# #....# ♣♣.♣Tengu ....# #....# ♣j♣♣Health: 35/35 ======================== #...# #.!..# ♣♣.♣Magic: 7/11===============--------- .#..# #....# ♣.♣♣AC: 2Str: 9 #.#.# ####.# ♣♣*♣♣EV: 27 Int: 17  #.#[# ♣.*.♣♣SH: 0Dex: 14#.# ♣.*..♣XL:  6 Next: 38% Place: Dungeon:3#.# #.@..DhT#Noise: ---------  Time: 2638.5 (0.0)#.####....#e) +1 dagger (venom)#.....#...#Cast: Shock#####....##Swift ######j   Crazy YiufCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Crazy Yiuf.DhwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Crazy Yiuf.  Crazy Yiuf is lightly wounded.  You start to feel a little slower.Dh \.j.Dh8==12 =9.5 (1Swift DhDh#` _Crazy Yiuf cries, "Ten!" Dh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh!....# #....# #'# Ivhor the Gusty .[..# #....# ♣♣.♣ Tengu ....# #....# ♣j♣♣ Health: 35/35 ======================== #...# #.!..# ♣♣.♣ Magic: 7/11===============--------- .#..# #....# ♣.♣♣ AC: 2Str: 9 #.#.# ####.# ♣♣.♣♣ EV: 12Int: 17  #. #[# ♣.j.♣♣  SH: 0Dex: 14 #.# ♣.*..♣  XL:  6 Next: 38% Place: Dungeon:3 Dh"*#.# #.@..#  Noise: =--------  Time: 2639.5 (0.0) #.####....#  e) +1 dagger (venom) #.....#...#  Cast: Shock #####....##  Swift  ######  j   Crazy YiufCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 75% to hit) Dh2/6....# #....# #'#Ivhor the Gusty .[..# #....# ♣♣.♣Tengu ....# #....# ♣j♣♣Health: 35/35 ======================== #...# #.!..# ♣♣.♣Magic: 7/11===============--------- .#..# #....# ♣.♣♣AC: 2Str: 9  Dh1#.#.# ####.# ♣♣*♣♣EV: 12Int: 17  #.#[# ♣.*.♣♣SH: 0Dex: 14#.# ♣.*..♣XL:  6 Next: 38% Place: Dungeon:3#.# #.@..#Noise: =--------  Time: 2639.5 (0.0)#.####....#e) +1 dagger (venom)#.....#...#Cast: Shock#####....##Swift ######j   Crazy YiufConfirm with . or Enter, or press ? or * to list all spells. Dhy4RAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 75% to hit)  The zap hits Crazy Yiuf. DhSAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (lightly wounded, 75% to hit)  The zap hits Crazy Yiuf.  Crazy Yiuf is moderately wounded. Dh\..j Dh+40.5 (1 Dh1 Dhw _Crazy Yiuf screams, "Ghoul! Spliff song hippo."#Dh1[..# #....# ♣♣.♣ #....# #....# ♣j♣♣ .#...# #.!..# ♣♣.#..# #....# ♣.♣♣  #.#.# ####.# ♣♣.♣♣ #Dh #. #[# ♣...♣♣ #.# ♣.j..♣ #.# #....# #.####@...# #.....#...# #####....## #### #Dh#DhT.j#DhO27 -1.3 (0.8#Dhp#Dh$DhYa#....# #....# ♣j♣♣#...# #.!..# ♣♣. ##.#..# #....# ♣.♣♣ $Dh[* #.#.# ####.# ♣♣.♣♣ #. #[# ♣...♣♣ #.# ♣....♣ #.# #j...# #.####....# #....@#...# #####....## ####$Dhwa$DhfT.j$DhWtF-2.0 (0.7$Dhx$Dhr{$Dh> #.#....# #....# ♣j♣♣ ##.#...# #.!..# ♣♣.♣  ##.#..# #....# ♣.♣♣ #.#.# ####.# ♣♣.♣♣$Dh? N #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####j...# #...@.#...# #####....## ######$DhH $DhL %7$DhT $Dh3W %Dh#.#....# #....# ♣j♣♣#.#...# #.!..# ♣♣.♣ ##.#..# #....# ♣.♣♣%Dh #.#.# ####.# ♣♣.♣♣ #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####j...# #..@..#...# #####....## ######%Dh%DhR.j%Dhj'3.4%Dh %Dh&Dhr^.##.#....# #....# ♣j♣♣  ###.#...# #.!..# ♣♣.♣ ##.#..# #....# ♣.♣♣ #.#.# ####.# ♣♣.♣♣ #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####....# #.@..j#...# #####....## ######j.4.2 (0.8'Dh .##.#....# #....# ♣j♣♣Ivhor the Gusty###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣'Dh Magic: 7/11===============---------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 Int: 17#.# #....#SH: 0Dex: 14'Dh #.####....#XL:  6 Next: 38% Place: Dungeon:3#.@.j.#...#Noise: ---------  Time: 2644.2 (0.0)#####....##e) +1 dagger (venom)######Cast: ShockSwift j   Crazy Yiuf(lightly wounded, 75% to hit)  The zap hits Crazy Yiuf.  'Dhr Crazy Yiuf is moderately wounded. _Crazy Yiuf screams, "Ghoul! Spliff song hippo."Press: ? - help, v - describe, . - travelThe floor.(Dh;+@.(Dh'.jCrazy Yiuf is moderately wounded. _Crazy Yiuf screams, "Ghoul! Spliff song hippo."Press: ? - help, v - describe, . - travel  Here: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (moderately wounded)(Dh  Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19 Will: + AC: + EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 72% to hit with your +1 dagger of venom and 68% to hit with your kick and peck. He has about 23% to hit you. AttackMax Damage Hit: +4 quarterstaff (chaos) 22 + chaos He has an unusual item: a +4 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|Quote6Dh  “There was an Old Man with a beard,  Who said, ‘It is just as I feared!  Two Owls and a Hen,  Four Larks and a Wren,  Have all built their nests in my beard!’”  -Edward Lear, _A Book of Nonsense [No. 1]_. 1846. Description|Quote7DhR A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19 Will: + AC: + EV: ++ 7DhrThreat: High Class: Natural Size: Medium Int: Human You have about 72% to hit with your +1 dagger of venom and 68% to hit with your kick and peck. He has about 23% to hit you. AttackMax Damage Hit: +4 quarterstaff (chaos) 22 + chaos He has an unusual item: a +4 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors.Description|Quote9Dh~ .##.#....# #....# ♣j♣♣Ivhor the Gusty###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣9Dhہ Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 7/11===============---------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 38% Place: Dungeon:3#.@.j.#...#Noise: ---------  Time: 2644.2 (0.0)#####....##e) +1 dagger (venom)######Cast: Shock9Dhւ jSwift j   Crazy YiufCrazy Yiuf is moderately wounded. _Crazy Yiuf screams, "Ghoul! Spliff song hippo."Press: ? - help, v - describe, . - travel9Dh Here: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (moderately wounded)  The floor.:Dh.##.#....# #....# ♣j♣♣Ivhor the Gusty###.#...# #.!..# ♣♣.♣Tengu:DhY##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 7/11===============---------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 :DhInt: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 38% Place: Dungeon:3#.@.j.#...#:Dh{Noise: ---------  Time: 2644.2 (0.0)#####....##e) +1 dagger (venom)######Cast: ShockSwift j   Crazy YiufCrazy Yiuf is moderately wounded. _Crazy Yiuf screams, "Ghoul! Spliff song hippo."Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak  (moderately wounded)  The floor.:DhS:Dh:Dh̲. _<Dh/  Expiring: You can move swiftly.  You are acrobatic and have increased evasion.  Your movement speed is aided by the wind and quick.  Your attack delay is about 1.0.<Dh2<Dh&@<DhFD  Your damage rating with your +1 dagger of venom is about 9 (Base 4 x 110% (Dex)_x 102% (Skill) + 5 (Ench + Slay)).ADh ADhB ADhk ADh^ F _Unknown command.ADhADhIADh*ADh. ADh8_Unknown command.CDh~  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DDhQDDhT~ Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 2% 1  b - Static DischargeConjuration/Air 4% 2  c - SwiftnessAirDDhU6% 3 Select a spell to cast[!]/[I] toggle spell headersDDh@Power Damage Range Noise 68% 1d7 7 Almost silent34% 3-5/arc 1 Quiet 20%N/AN/A Quiet EDhT .##.#....# #....# ♣j♣♣Ivhor the Gusty###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 7/11===============---------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 38% Place: Dungeon:3#.@.j.#...#Noise: ---------  Time: 2644.2 (0.0)#####EDh] [m....##e) +1 dagger (venom)######Cast: ShockSwift j   Crazy YiufYour damage rating with your +1 dagger of venom is about 9 (Base 4 x 110% (Dex)_x 102% (Skill) + 5 (Ench + Slay)). _Unknown command. _Unknown command.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..##.#....# #....# ♣j♣♣Ivhor the Gusty###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 7/11===============---------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 Dha 6;56HInt: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 38% Place: Dungeon:3#.@.j.#...#Noise: ---------  Time: 2644.2 (0.0)#####....##e) +1 dagger (venom)######Cast: ShockSwift j   Crazy YiufYour damage rating with your +1 dagger of venom is about 9 (Base 4 x 110% (Dex)_x 102% (Skill) + 5 (Ench + Slay)). _Unknown command. _Unknown command.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then.EDhe EDhZg . _FDhgO _Unknown command.GDh   GDh Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HDh<HDh#@U Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 2% 1  b - Static DischargeConjuration/Air 4% 2 HDh?A c - SwiftnessAir6% 3 Select a spell to cast[!]/[I] toggle spell headersHDhPower Damage Range Noise 68% 1d7 7 Almost silent34% 3-5/arc 1 Quiet 20%N/AN/A Quiet IDh(IDh=IDhs.##.#....# #....# ♣j♣♣Ivhor the GustyIDh###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 7/11===============---------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣IDhEV: 27 Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 38% Place: Dungeon:3#.@.j.#...#Noise: ---------  Time: 2644.2 (0.0)#####....##e) +1 dagger (venom)######Cast: ShockSwift j   Crazy YiufIDhDCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IDh.##.#....# #....# ♣j♣♣Ivhor the GustyIDh###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 7/11===============---------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 38% Place: Dungeon:3#.@.j.#...#IDhRNoise: ---------  Time: 2644.2 (0.0)#####....##e) +1 dagger (venom)######Cast: ShockSwift j   Crazy YiufCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IDh  Okay, then. _IDh(" IDh# IDh* IDh- F _Unknown command.MDh9-%  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MDh .##.#....# #....# ♣j♣♣  Ivhor the Gusty  ###.#...# #.!..# ♣♣.♣  Tengu  ##.#..# #....# ♣.♣♣  Health: 35/35 ======================== #.#.# ####.# ♣♣.♣♣  Magic: 6/11=============----------- #. #[# ♣...♣♣  AC: 2Str: 9 #.# ♣....♣  EV: 27 Int: 17 #.# #....#  SH: 0Dex: 14 MDhJ )#.####....#  XL:  6 Next: 38% Place: Dungeon:3 #.@*j*#...#  Noise: ---------  Time: 2644.2 (0.0) #####....##  e) +1 dagger (venom) ######  Cast: Shock  Swift   j   Crazy Yiuf _Okay, then. _Unknown command.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineNDh@.##.#....# #....# ♣j♣♣Ivhor the Gusty###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 6/11=============-----------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 38% Place: Dungeon:3#.@***#...#NDhNoise: ---------  Time: 2644.2 (0.0)#####....##e) +1 dagger (venom)######Cast: ShockSwift j   Crazy YiufConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Crazy Yiuf.  Crazy Yiuf is severely wounded.The zap hits Crazy Yiuf but does no damage.NDh=nNDhow<j..NDhx912 =5.2 (1NDhgNDhx  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Crazy Yiuf.  Crazy Yiuf is severely wounded.The zap hits Crazy Yiuf but does no damage. _Crazy Yiuf is severely wounded.ODh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ODh.##.#....# #....# ♣j♣♣  Ivhor the Gusty  ###.#...# #.!..# ♣♣.♣  Tengu  ##.#..# #....# ♣.♣♣  Health: 35/35 ======================== #.#.# ####.# ♣♣.♣♣  Magic: 5/11==========-------------- #. #[# ♣...♣♣  AC: 2Str: 9 #.# ♣....♣  EV: 12Int: 17 #.# #....#  SH: 0Dex: 14 #.####....#  XL:  6 Next: 38% Place: Dungeon:3 #.@j**#...#  Noise: =--------  Time: 2645.2 (0.0) ODh7O#####....##  e) +1 dagger (venom) ######  Cast: Shock  Swift   j   Crazy YiufThe zap hits Crazy Yiuf but does no damage. _Crazy Yiuf is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineODhX.##.#....# #....# ♣j♣♣  Ivhor the Gusty  ###.#...# #.!..# ♣♣.♣  Tengu  ##.#..# #....# ♣.♣♣  Health: 35/35 ======================== #.#.# ####.# ♣♣.♣♣  Magic: 5/11==========-------------- #. #[# ♣...♣♣  AC: 2Str: 9 ODh?[#.# ♣....♣  EV: 12Int: 17 #.# #....#  SH: 0Dex: 14 #.####....#  XL:  6 Next: 38% Place: Dungeon:3 #.@j..#...#  Noise: =--------  Time: 2645.2 (0.0) #####....##  e) +1 dagger (venom) ######  Cast: Shock  Swift   j   Crazy Yiuf _Crazy Yiuf is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineDh]$9mThe zap hits Crazy Yiuf!ODh_  ♣j♣♣   #.!..# ♣♣.♣    ♣.♣♣  #.#.#  ♣♣.♣♣  #. #[#   #.#   #.#  ODh`   #.@***#...#      ODh*#)..  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Crazy Yiuf!  You kill Crazy Yiuf!ODhB 526.2 (1Shock-Swift _You feel sluggish.ODhODhb!g _Your Armour skill increases to level 2!PDhvE>##.#....# #....# ♣j♣♣ ###.#...# #.!..# ♣♣.♣ ##.#..# #....# ♣.♣♣ #.#.# ####.# ♣♣.♣♣ #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####....# #..@..#...# #####....## ###### PDhNPDhT6===27 -7.7 (1.5 _PDh^PDhf  Things that are here: _a +4 quarterstaff of chaos; a +0 cloakQDhB QDh& Pick up what? 16/52 slots (_ for help) Hand Weapons (select all with ))  a - a +4 quarterstaff of chaos Armour (select all with [)b - a +0 cloak [Up|Down] selectQDh [Esc] exit Letters toggle [.|Space] toggle selected[top]RDh  a + a +4 quarterstaff of chaos[Enter] accept (1 chosen)SDho  a + a +4 quarterstaff of chaos  b + a +0 cloak2SDhJ  b - a +0 cloak1TDhL  b + a +0 cloak2TDhETDh`KTDhS##.#....# #....# ♣j♣♣Ivhor the Gusty ###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 6/11=============-----------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 27 Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 52% Place: Dungeon:3#..@..#...#Noise: ---------  Time: 2647.7 (0.0)#####....##e) +1 dagger (venom)TDhf######Cast: Shock-Swift The zap hits Crazy Yiuf!  You kill Crazy Yiuf! _You feel sluggish. _Your Armour skill increases to level 2!Things that are here: _a +4 quarterstaff of chaos; a +0 cloakTDhiTDh3n412 8.7 (1TDhtTDh#wd _q - a +4 quarterstaff of chaos; r - a +0 cloakUDhUDhDInventory: 18/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon)  q - a +4 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)r - a +0 cloak Jewellery (go to first with "=)  o - a +4 ring of slaying (worn) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - a scroll labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 2 scrolls labelled FOLOOM ESTRISU Potions (go to first with !)  b - a potion of magic  h - 2 yellow potions  i - 2 cyan potions  j - a bubbling golden potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]WDh r - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (2.1 -> 3.2). Your EV would remain unchanged. You took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} WDhI CMenu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.XDh^ XDhց ##.#....# #....# ♣j♣♣Ivhor the Gusty ###.#...# #.!..# ♣♣.♣Tengu##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 6/11=============-----------#.#[# ♣...♣♣AC: 2Str: 9#.# ♣....♣EV: 12Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 52% Place: Dungeon:3#..@..#...#Noise: ---------  Time: 2648.7 (0.0)#####....##e) +1 dagger (venom)######Cast: Shock-Swift YXDh5 xou kill Crazy Yiuf! _You feel sluggish. _Your Armour skill increases to level 2!Things that are here: _a +4 quarterstaff of chaos; a +0 cloak _q - a +4 quarterstaff of chaos; r - a +0 cloak9.7 (150.7 (2XDh @1.7 (3XDhz XDhW XDh *2.7 (4XDh XDh% XDhD *3.7 (5XDh XDh3 3 _You feel sluggish. _Your Armour skill increases to level 2!  Things that are here: _a +4 quarterstaff of chaos; a +0 cloak _q - a +4 quarterstaff of chaos; r - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5XDhƧ XDh XDhk Z _You finish putting on your +0 cloak.YDhsYDhx"  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.7  10%   0   h * Spellcasting   3.2  20%  -1  YDh|         b - Staves   0.0    +1   i * Conjurations   3.7  20%  +3   c - Unarmed Combat   0.0    +1   j * Air Magic   5.3  20%  +3           d - Short Blades   0.0    +1              e + Armour2.0  10%  +1     YDhJ~  f * Dodging   3.8  20%  +1       g - Stealth   2.0    +1                                                          YDh    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[Dhd [Dhb [Dh y##.#....# #....# ♣j♣♣Ivhor the Gusty ###.#...# #.!..# ♣♣.♣Tengu[Dh ##.#..# #....# ♣.♣♣Health: 35/35 ========================#.#.# ####.# ♣♣.♣♣Magic: 6/11=============-----------#.#[# ♣...♣♣AC: 3Str: 9#.# ♣....♣EV: 12Int: 17#.# #....#SH: 0Dex: 14#.####....#XL:  6 Next: 52% Place: Dungeon:3#..@..#...#[Dh lNoise: ---------  Time: 2653.7 (0.0)#####....##e) +1 dagger (venom)######Cast: Shock-Swift _Your Armour skill increases to level 2!Things that are here: _a +4 quarterstaff of chaos; a +0 cloak _q - a +4 quarterstaff of chaos; r - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.[DhO [Dh( [Dh [Dh \Dh{O.#....# #....# ♣j♣♣ .#...# #.!..# ♣♣.♣  ##.#..# #....# ♣.♣♣ #.#.# ####.# ♣♣.♣♣ #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# #.####....# #...@.#...# #####....## ###### 27 5.2 (1.5\Dh*Qb _You start to feel a little faster.\DhI\Dht\Dh* P\Dh\ B.#....# #....# ♣j♣♣ .#...# #.!..# ♣♣.♣ ##.#..# #....# ♣.♣♣ #.#.# ####.# ♣♣.♣♣ #. #[# ♣...♣♣ #.# ♣....♣ #.# #....# \Dhb g#.####....# #....@#...# #####....## ###### \Dh^Dh^DhV,^Dh^Dhc^Dh,^Dh^Dh^Dhd,^DhZ^Dh^Dh\,^Dh^Dh^Dh,^Dh^Dh^Dh,^Dhy^Dh^Dh,^Dh^Dh^Dh,^Dh^DhF  You see here a +0 leather armour.^Dh^Dh" _^Dh8^DhO^Dh,^Dh^Dh^Dh,^Dh8^DhW^Dh',^Dh^Dh ^Dh ^Dh4^DhP^DhO^Dh,^Dh2^Dh^Dh,^DhI^Dh^Dh ,^Dh!^Dh#^Dh%,^Dh%^Dho(^Dh),^Dh*^Dh.R  There is a stone staircase leading down here.^Dh}/^Dh/ _^Dh[0^Dh2^Dh3,^Dhx5^Dh6^Dh7^Dh8^Dhx8^Dh:^Dh;^Dh<^Dh<^Dh>^Dh!@,^Dh@^DhB^DhD,^DhD^DhF^Dh[G^DhG^DhGH^DhGJ^DhK^DhK^DhL^DhN@  There is an open door here.^DhP^DhP _^DhQ^Dh S^DhTT,^DhT^DhV^DhW,^DhX^Dh[^Dh\,^Dh@^^Dh,a^DhQc,^Dhd^Dh)f^Dhg,^DhDi^Dhj^DhAl^Dhl^Dhm^Dh-o^Dhp^Dh q^Dhq^Dhs^Dht^Dhdu^Dh#v^DhHx^Dhny^Dhy^Dhz^Dh6|^Dh}^Dh1~^Dh~^Dh#^Dh,^Dh^Dh^Dh,^Dhʉ^Dh^DhZ,^Dh^Dhr^Dh^Dh9^Dh֑^Dh^DhX^DhД^Dhg^Dhy^Dh3,^Dh(^Dh^Dh B^Dh ^DhB^Dhd^Dhp,^Dh)^Dh^Dh,^Dh8^Dh^Dh,^Dh^Dhd^Dh,^DhWn^Dhu^Dh^Dh^Dh^Dh0^Dh^Dh^Dh^DhH^Dh>^Dh^Dh^Dh^Dhy^Dh^Dh]^Dh^Dh^Dh=^Dh^Dh^Dh^Dh^Dhg^Dh^Dh^Dhu^Dh^DhP^Dh,^Dhe^Dh^Dh,^Dh^Dh^Dh^Dh^Dhp^Dh^Dh^Dh^Dho^Dh^Dh^Dh^Dh0^Dh^Dh^Dh?^Dh^Dh ^Dh ,^Dh^Dh^Dh,^Dh^Dh^Dh;^Dh^Dh^Dha^Dh^DhY^Dh!^Dh^Dh^Dh^DhJ ^Dh!^Dh#^Dh$^Dh$^Dh*P  There is an escape hatch in the floor here.^Dh.^Dhm. _^Dh/^DhF1^Dhg3,^Dh4^Dho5^DhB7,^Dh7^Dh;^Dh=,^Dh=^Dh/?^Dhk@,^Dh@^DhB^DhN #........# #....ß...# ####..ß...ß## ##...........# ..+...........# .##..........#..########.####..............)...#.#####.......#. #....[.......#^DhjO783.2 (125.0) #....................# #..............ß...ß###................ß...######................##..............÷.# #...>...........#. #########......#.# #.....#.#. ^DhJT^DhZ,46^Dh|]^Dh,_) _Found a long sword.^DhN3^Dh^Dh^Dh7^DhB^Dh6#..#...@[# #........#....# #..#....#####..ß...ß###.^Dh ..##..#^.#..+..#. #.##....#.#^Dh-\.########.####........)...#@#####.......#.#.#####........[#..#...........#..^DhShock#.......ß...ß###.#........ß...#..#####.....#.. @   Sigmund (polearm, wandering)^Dh8F#..............÷.#..#...>...........#.#.#########......#.#.#^Dh15.0)^Dhu.@@)^Dh+6.2 (2^Dh^DhU _Found a glowing robe.`Dh  `Dhg *******The zap hits Sigmund.`Dh @  Sigmund is lightly wounded.`Dh# `Dh l..@....`Dh" `Dh" c0---12 =7.2 (1`Dh' `Dh_* v _Sigmund's eyes start glowing with a red light.bDh(..[# ..ß@.#####..ß...ß###..##...........#^#..+.###.#.########.####......)...#.#####.......#.# #####..@.....[.......#.#.......#.ß...ß###..ß...#.####. ÷>.#.##########.#.# #.#.#..@bDhI27 -8bDh$bDh&bDhp ******* The zap hits Sigmund.bDh>bDhEbDh{F.bDhG.bDhG.bDhH@bDhH.bDhgI.bDhSJ .bDhLbDhIM 9/11 bDhM -----bDh[N12 bDhN=bDhZO 9bDhoVbDhX bDhYbDhZ:_Sigmund is moderately wounded.bDhZcDh ..ß####..ß...ß###...........#^#@.+..###.#.########.####......)...#.#####.......#.# #####........[.#.#......ß...ß###..ß...#.####. ÷>.#.##########.#.# #.....#.#.#.#.##.##cDh.@27 -90cDh]cDh X *****cDh L**The zap hits Sigmund but does no damage.cDh: cDhI t....@..cDh٥ p8----12 =1cDh% t _Sigmund is moderately wounded.eDhZ..#####..ß...ß##..##...........#^.#..+.#..#.##..........#.########@####................)...#.#####.......#.# #####........[.#.....eDhA.#.#.ß...ß###..ß...#..#####...#. #.÷.#.#...>########### #.....##....#.##.##...#.###.#eDhpeDh7P.@eDhI27 -2eDhseDheDhߎ ..##...........#^.#..+...........#..#.##..........#.########.####................)...#@#####.......#.# #####........[.#......#.#.ß...ß###.eDh 9.ß...#..#####...#. #.÷.#.#...>########### #.....##....#.##.##...#.###.##..#.## #.# eDha eDhۗ T.@eDh @-3eDh֥ eDh gDh7  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gDh ..##...........#^... Ivhor the Gusty #..+...........#.... Tengu #.##..........#.#... Health: 35/35 ======================== .########.####.............. Magic: 7/11===============--------- ....)...#.#####.......#.#... AC: 3Str: 9 #####..@*....[.......#.... EV: 27 Int: 17 #.......**...........#.... SH: 0Dex: 14 #.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3 #........@.......ß...#.gDh=... Noise: ---------  Time: 2793.2 (0.0) #####................#.... e) +1 dagger (venom) #..............÷.#.... Cast: Shock #...>...........#.#... #########......#.#.#.. #.....#.#.#.#. @   Sigmund (polearm) #....#.##.##.# #...#.###.###. #..#.## #.# ##The zap hits Sigmund but does no damage. _Sigmund is moderately wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linegDhR ..##...........#^... Ivhor the Gusty#..+...........#.... Tengu#.##..........#.#... Health: 35/35 ========================.########.####.............. Magic: 7/11===============---------....)...#.#####.......#.#... AC: 3Str: 9#####..**....[.......#.... EV: 27 Int: 17#.......**...........#.... SH: 0Dex: 14#.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3#........@.......ß...#.... gDh0U ? Noise: ---------  Time: 2793.2 (0.0)#####................#.... e) +1 dagger (venom)#..............÷.#.... Cast: Shock#...>...........#.#...#########......#.#.#..#.....#.#.#.#. @   Sigmund (polearm)#....#.##.##.##...#.###.###.#..#.## #.# ##The zap hits Sigmund but does no damage. _Sigmund is moderately wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linegDh1 gDh _..@..gDh :12 =4.2 (1gDh gDh  _Sigmund is moderately wounded.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  gDh| rPress: ? - help, Shift-Dir - straight line _The zap misses Sigmund. x2hDh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hDh ..##...........#^... Ivhor the Gusty #..+...........#.... Tengu #.##..........#.#... Health: 35/35 ======================== .########.####.............. Magic: 6/11=============----------- ....)...#.#####.......#.#... AC: 3Str: 9 #####........[.......#.... EV: 12Int: 17 #.......@............#.... SH: 0Dex: 14 #.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3 #........@.......ß...#.... Noise: =--------Dhum  Time: 2794.2 (0.0) #####................#.... e) +1 dagger (venom) #..............÷.#.... Cast: Shock #...>...........#.#... #########......#.#.#.. #.....#.#.#.#. @   Sigmund (polearm) #....#.##.##.# #...#.###.###. #..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (moderately wounded, 68% tohit)iDh k *@.*iDha#***jDh; ..##...........#^... Ivhor the Gusty#..+...........#.... Tengu#.##..........#.#... Health: 35/35 ========================.########.####.............. Magic: 6/11=============-----------....)...#.#####.......#.#... AC: 3Str: 9#####...*....[.......#.... EV: 12Int: 17#.......**...........#.... SH: 0Dex: 14#......*.*.....ß...ß###... XL:  6 Next: 52% Place: Dungeon:3#........@.......ß...#....Dh= zm Noise: =--------  Time: 2794.2 (0.0)#####................#.... e) +1 dagger (venom)#..............÷.#.... Cast: Shock#...>...........#.#...#########......#.#.#..#.....#.#.#.#. @   Sigmund (polearm)#....#.##.##.##...#.###.###.#..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Sigmund.jDh jDh .jDh 3@.jDh ...  jDh /Sigmund is heavily wounded.jDh jDh jDh) 7jDh. ==jDh= $5.2 (1jDhB jDh)  jDh ,_Sigmund barely misses you.jDhH kDh(  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kDhM9 ..##...........#^... Ivhor the Gusty #..+...........#.... Tengu #.##..........#.#... Health: 35/35 ========================kDh .########.####.............. Magic: 6/11=============----------- ....)...#.#####.......#.#... AC: 3Str: 9 #####........[.......#.... EV: 12kDh<PInt: 17 #.......@............#.... SH: 0Dex: 14 #.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3 kDhj#........@.......ß...#.... Noise: =--------  Time: 2795.2 (0.0) #####................#.... e) +1 dagger (venom) #..............÷.#.... Cast: Shock kDh#...>...........#.#... #########......#.#.#.. #.....#.#.#.#. @   Sigmund (polearm) #....#.##.##.# #...#.###.###. #..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (heavily wounded, 68% to  hit)lDh. *@.*lDha#***mDhoC..##...........#^... Ivhor the Gusty#..+...........#.... Tengu#.##..........#.#... Health: 35/35 ========================.########.####.............. Magic: 6/11=============-----------mDhɊ....)...#.#####.......#.#... AC: 3Str: 9#####...*....[.......#.... EV: 12Int: 17#.......**...........#.... SH: 0Dex: 14#......*.*.....ß...ß###... XL:  6 Next: 52% Place: Dungeon:3#........@.......ß...#.... Noise: =--------  Time: 2795.2 (0.0)#####................#.... e) +1 dagger (venom)#..............÷.#.... Cast: Shock#...>...........#.#...#########......#.#.#..#.....#.#.#.#. @  DhĎ740m Sigmund (polearm)#....#.##.##.##...#.###.###.#..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Sigmund.mDha.@....mDh+6.2 (1mDhmDh!T _Sigmund is severely wounded.mDh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nDh * ..##...........#^... Ivhor the Gusty #..+...........#.... Tengu #.##..........#.#... Health: 35/35 ======================== .########.####.............. Magic: 5/11==========-------------- ....)...#.#####.......#.#... AC: 3Str: 9 #####........[.......#.... EV: 12Int: 17 #.......@............#.... SH: 0Dex: 14 nDhl#.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3 #........@.......ß...#.... Noise: =--------  Time: 2796.2 (0.0) #####................#.... e) +1 dagger (venom) #..............÷.#.... Cast: Shock #...>...........#.#... #########......#.#.#.. #.....#.#.#.#. @   Sigmund (polearm) #....#.##.##.# #...#.###.###. #..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (severely wounded, 68% to  hit)nDh} *@.*nDhta#***nDh\ <..##...........#^... Ivhor the Gusty#..+...........#.... Tengu#.##..........#.#... Health: 35/35 ========================nDhM .########.####.............. Magic: 5/11==========--------------....)...#.#####.......#.#... AC: 3Str: 9#####...*....[.......#.... EV: 12Int: 17#.......**...........#.... SH: 0Dex: 14#......*.*.....ß...ß###... XL:  6 Next: 52% Place: Dungeon:3#........@.......ß...#.... Noise: =--------  Time: 2796.2 (0.0)#####................#.... e) +1 dagger (venom)#..............÷.#.... Cast: Shock#...Dh* 63m>...........#.#...#########......#.#.#..#.....#.#.#.#. @   Sigmund (polearm)#....#.##.##.##...#.###.###.#..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linenDh) .@....  The zap misses Sigmund.  Sigmund hits you from afar with a +1 scythe of venom.nDh3 3====--7.2 (1Pois nDh> nDhB I _You are poisoned.oDh}  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oDh<=W ..##...........#^... Ivhor the Gusty #..+...........#.... Tengu #.##..........#.#... Health: 33/35 ======================-- .########.####.............. Magic: 4/11========---------------- ....)...#.#####.......#.#... AC: 3Str: 9 #####........[.......#.... EV: 12Int: 17 oDh?#.......@............#.... SH: 0Dex: 14 #.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3 #........@.......ß...#.... Noise: =--------  Time: 2797.2 (0.0) #####................#.... e) +1 dagger (venom) #..............÷.#.... Cast: Shock #...>...........#.#... Pois  #########......#.#.#.. #.....#.#.#.#. @   Sigmund (polearm) #....#.##.##.# #...#.###.###. #..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: oDh@Sigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (severely wounded, 68% to  hit)oDh>sp..##...........#^... Ivhor the Gusty#..+...........#.... Tengu#.##..........#.#... Health: 33/35 ======================--.########*####.............. Magic: 4/11========----------------....)...#*#####.......#.#... AC: 3Str: 9oDhlv#####..*.....[.......#.... EV: 12Int: 17#.......*............#.... SH: 0Dex: 14#.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3#........@.......ß...#.... Noise: =--------  Time: 2797.2 (0.0)#####................#.... e) +1 dagger (venom)#..............÷.#.... Cast: Shock#...>...........#.#... Pois #########......#.#.#..#.....#.#.#.#. @   Sigmund (polearm)#....#.##.##.##...#.###.###.#..#.## #.#Dh@wm ##Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (severely wounded, 68% to  hit)  The zap hits Sigmund.oDh ...@.: Sigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (severely wounded, 68% to  hit)  The zap hits Sigmund.  Sigmund is severely wounded.You feel sick.oDh *Sigmund gestures at you while chanting.oDh&.oDhy29==---8.2 (1oDh.oDhS. _The magic dart hits you.pDh#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.pDhgW ..##...........#^... Ivhor the Gusty #..+...........#.... Tengu #.##..........#.#... Health: 29/35 ===================----- .########.####.............. Magic: 3/11======------------------ ....)...#.#####.......#.#... AC: 3Str: 9 #####........[.......#.... EV: 12Int: 17 pDhi#.......@............#.... SH: 0Dex: 14 #.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3 #........@.......ß...#.... Noise: =--------  Time: 2798.2 (0.0) #####................#.... e) +1 dagger (venom) #..............÷.#.... Cast: Shock #...>...........#.#... Pois  #########......#.#.#.. #.....#.#.#.#. @   Sigmund (polearm) #....#.##.##.# #...#.###.###. #..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: pDhlSigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (severely wounded, 68% to  hit)pDh2 *@.*pDhOKa#***pDh\ X..##...........#^... Ivhor the Gusty#..+...........#.... TengupDh #.##..........#.#... Health: 29/35 ===================-----.########.####.............. Magic: 3/11======------------------....)...#.#####.......#.#... AC: 3Str: 9#####...*....[.......#.... EV: 12Int: 17#.......**...........#.... SH: 0Dex: 14pDhj #......*.*.....ß...ß###... XL:  6 Next: 52% Place: Dungeon:3#........@.......ß...#.... Noise: =--------  Time: 2798.2 (0.0)#####................#.... e) +1 dagger (venom)#..............÷.#.... Cast: Shock#...>...........#.#... Pois #########......#.#.#..#.....#.#.#.#. @   Sigmund (polearm)#....#.##.##.##...#.###.###.#..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits Sigmund but does no damage.pDh6 .@....  Sigmund is severely wounded.pDhC *9.2 (1pDhpF pDh-I P _You feel sick. Sigmund misses you.qDh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qDhrM ..##...........#^... Ivhor the Gusty #..+...........#.... Tengu #.##..........#.#... Health: 29/35 ===================----- .########.####.............. Magic: 2/11====-------------------- ....)...#.#####.......#.#... AC: 3Str: 9 #####........[.......#.... EV: 12Int: 17 qDh'v#.......@............#.... SH: 0Dex: 14 #.......*......ß...ß###... XL:  6 Next: 52% Place: Dungeon:3 #........@.......ß...#.... Noise: =--------  Time: 2799.2 (0.0) #####................#.... e) +1 dagger (venom) #..............÷.#.... Cast: Shock #...>...........#.#... Pois  #########......#.#.#.. #.....#.#.#.#. @   Sigmund (polearm) #....#.##.##.# #...#.###.###. #..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: qDhvSigmund, wielding a +1 scythe of venom, wearing a +2 robe of cold  resistance and wearing an amulet of guardian spirit (severely wounded, 68% to  hit)qDhYh *@.*qDh a#***qDhj$ ...##...........#^... Ivhor the Gusty#..+...........#.... Tengu#.##..........#.#... Health: 29/35 ===================-----.########.####.............. Magic: 2/11====--------------------....)...#.#####.......#.#... AC: 3qDh' Str: 9#####...*....[.......#.... EV: 12Int: 17#.......**...........#.... SH: 0Dex: 14#......*.*.....ß...ß###... XL:  6 Next: 52% Place: Dungeon:3#........@.......ß...#.... Noise: =--------  Time: 2799.2 (0.0)#####................#.... e) +1 dagger (venom)#..............÷.#.... Cast: Shock#...>...........#.#... Pois #########......#.#.#..#.....#.#.#.#. @   Sigmund (polearm)#....#.##.##.##...qDh") [40m#.###.###.#..#.## #.# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineqDh a.@....qDh/ 48800.2 (1qDhK qDh! 4 _The zap misses Sigmund. You feel sick.sDh  ..#####..ß...ß### ..##...........#^ #..+.......... #.##..........#.# .########.####..............)...#.###### #####........[.# #@............ #ß...ß### #...ß...######...# #...÷ #...>....#########..... #.....#.#. #....#.##. #...#.###.#sDh +You feel sick.sDh *****Sigmund gestures at you while chanting.sDh t@...>sDh y7-27 =1sDhӗ sDhܚ S _The puff of flame misses you.tDh , very poisoned)Sigmund gestures at you while chanting. _The puff of flame misses you.  You hit Sigmund. Sigmund is poisoned. You claw Sigmund, but do no damage.r peck misses Sigmund.  Sigmund is almost dead.  You feel sick.tDh|20=------12 =-2tDhBtDhA _Sigmund hits you with a +1 scythe of venom.tDh j  You hit Sigmund. Sigmund looks as sick as possible! You claw Sigmund.tDh  $You kill Sigmund!..#####..ß...ß###.. Ivhor the Gusty..##...........#^.. Tengu#..+...........#... Health: 20/35 =============-----------#.##..........#.#.. Magic: 3/12======------------------.########.####............. AC: 3Str: 9....)...#.#####.......#.#.. EV: 12Int: 17#####........[.......#... SH: 0Dex: 14#.......$............#... XL:  6 Next: 128% Place: Dungeon:3#.......@......ß...ß###.. Dh "33mNoise: =--------  Time: 2803.2 (1.0)#................ß...#... e) +1 dagger (venom)#####................#... Cast: Shock#..............÷.#... Pois #...>...........#.#..#########......#.#.#. #.....#.#.#.# #....#.##.##. #...#.###.###  _Sigmund hits you with a +1 scythe of venom.  You hit Sigmund. Sigmund looks as sick as possible! You claw Sigmund.  You kill Sigmund! _You feel sick.  Your Fighting skill increases to level 2!Your Dodging skill increases to level 4!  You kill Sigmund! _You feel sick.  Your Fighting skill increases to level 2!  Your Dodging skill increases to level 4!Conjurations skill increases to level 4! have reached level 7!  --more--vDh2/40=3=-67vDhd4% ShockFly vDhvDhl _Your magical nature develops, letting you fly evasively.vDhyDh<'yDh^5 Sigmund is severely wounded.You feel sick.  Sigmund gestures at you while chanting. _The magic dart hits you.  The zap hits Sigmund but does no damage.  Sigmund is severely wounded. _You feel sick. Sigmund misses you. _The zap misses Sigmund. You feel sick.  You feel sick.  yDh5Sigmund gestures at you while chanting. _The puff of flame misses you.You hit Sigmund. Sigmund is poisoned. You claw Sigmund, but do no damage.Your peck misses Sigmund.  Sigmund is almost dead.You feel sick. _Sigmund hits you with a +1 scythe of venom.  You hit Sigmund. Sigmund looks as sick as possible! You claw Sigmund.  yDhH6lYou kill Sigmund! _You feel sick.  Your Fighting skill increases to level 2!Your Dodging skill increases to level 4!Your Conjurations skill increases to level 4!You have reached level 7!Your magical nature develops, letting you fly evasively.yDhs? _Found a long sword. _Found a glowing robe.  The zap hits Sigmund.  Sigmund is lightly wounded. _Sigmund's eyes start glowing with a red light.yDh@The zap hits Sigmund. _Sigmund is moderately wounded.  hits Sigmund but does no damage. _Sigmund is moderately wounded. yDhD_The zap misses Sigmund. x2  The zap hits Sigmund.  Sigmund is heavily wounded. _Sigmund barely misses you.The zap hits Sigmund. _Sigmund is severely wounded.  The zap misses Sigmund.  Sigmund hits you from afar with a +1 scythe of venom. _You are poisoned.  The zap hits yDh...........#.#..#########......#.#.#. #.....#.#.#.# #....#.##.##. #...#.###.###  _You feel sick.  Your Fighting skill increases to level 2!Your Dodging skill increases to level 4!Your Conjurations skill increases to level 4!You have reached level 7! _Your magical nature develops, letting you fly evasively.Dh)oDhzDh~Dh  Your Fighting skill increases to level 2!Dodging skill increases to level 4!Conjurations skill increases to level 4! have reached level 7! _Your magical nature develops, letting you fly evasively.Autopickup is now on.Dh+,Innate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.b - You have claws for feet.c - Your magical flight helps you evade attacks. (EV +4)d - You can magically evade attacks while moving or waiting.DhDhDh~..#####..ß...ß###.. Ivhor the Gusty..##...........#^.. Tengu#..+...........#... Health: 22/40 =============-----------#.##..........#.#.. Magic: 3/13=====-------------------.########.####............. AC: 3Str: 9Dh....)...#.#####.......#.#.. EV: 16Int: 17#####........[.......#... SH: 0Dex: 14#.......$............#... XL:  7 Next: 14% Place: Dungeon:3#.......@......ß...ß###.. Noise: =--------  Time: 2803.2 (0.0)#................ß...#... e) +1 dagger (venom)#####................#... Cast: Shock#..............÷.#... Pois Fly #...>...........#.#..#########......#.#.#. #.....#.#.#.# #....#.##.##. #...#.###.### Your Fighting skill increases to level 2![19Dh ;2HYour Dodging skill increases to level 4!Your Conjurations skill increases to level 4!You have reached level 7! _Your magical nature develops, letting you fly evasively. _Autopickup is now on.DhDh'Dh\DhqDhG IDhN  DhO DhP `_Sorry, you're not good enough to have a special ability.Dh  _Unknown command.DhR _Sorry, you're not good enough to have a special ability.DhU Dhe XIvhor the Gusty (Tengu Air Elementalist) Turns: 2807, Time: 00:12:01 Health: 22/40AC:  3 Str:  9 XL: 7 Next: 14% Magic: 3/13EV: 16 Int: 17 God: Gold: 106SH:  0 Dex: 14 Spells: 7/13 levels left rFire . . .e - +1 dagger (venom) rCold . . .(no offhand) rNeg . . .a - +0 robe rPois .(no helmet) rElec .r - +0 cloak rCorr .(no gloves) SInv .(no amulet) Will .....o - +4 ring of slaying Stlth ++(no ring) HPRegen 0.26/turn MPRegen 0.13/turn %: acrobat @: mildly poisoned (22 -> 22), flying A: beak, talons 3, evasive flight, acrobaticDhL ..#####..ß...ß###.. Ivhor the Gusty..##...........#^.. Tengu#..+...........#... Health: 22/40 =============-----------#.##..........#.#.. Magic: 3/13=====-------------------.########.####............. AC: 3Str: 9....)...#.#####.......#.#.. EV: 16Int: 17#####........[.......#... SH: 0Dex: 14#.......$............#... XL:  7 Next: 14% Place: Dungeon:3#.......@......ß...ß###.. Noise: =--------  Time: 2803.2 (0.0)[40Dhj Hm#................ß...#... e) +1 dagger (venom)#####................#... Cast: Shock#..............÷.#... Pois Fly #...>...........#.#..#########......#.#.#. #.....#.#.#.# #....#.##.##. #...#.###.### You have reached level 7! _Your magical nature develops, letting you fly evasively. _Autopickup is now on. _Sorry, you're not good enough to have a special ability. _Unknown command. _Sorry, you're not good enough to have a special ability.Dh Dh Dh Dh..#####..ß...ß###...##.#^.#..+...........#.#.##..........#.#..########.####.......)...#.#####.#.#.#####.[.#.DhYd#.$.#.#.ß...ß###.#.ß...#.#####.#.#.÷.#.#...>.#.#.#......#.#.#.#.....#.#.#.#.#....#.##.##.##...#.###.###.Dh 3  You feel sick.Dh31 -4.2 (1Fly Dh3$Dh'[ _You are no longer poisoned.DhQM #....ß...#.###..ß...ß###..##.....#^#..+...........#. #.##..........#.#########.####.........)...#.#####.#.#####........[Dhm$......#.ß...ß###....ß####.#..............÷.#.......DhJ Dh?-5Dh"DhQ%Dh  ..# #....ß...# ..#####..ß...ß### ..##.#^ #..+.# #.##..........#.# .########.####... ....)...#.#####.#.#Dh#s #####.[.# #..# #.ß...ß### #.ß...# #####.# #.÷.# #...>.#.# #......#.#.# #.....#.#.#.# #....#.##.##.Dh,DhC<%6DhDDhW_  You now have 123 gold pieces (gained 17).  s - an amulet of guardian spirit  Things that are here:DheP316 7.2 (2DhjDhcl _a +1 scythe of venom; a +2 robe of cold resistance; the human corpse of SigmundDhx uPick up what? 19/52 slots (_ for help) Hand Weapons (select all with ))  a - a +1 scythe of venom Armour (select all with [)  b - a +2 robe of cold resistance Carrion the human corpse of Sigmund [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Dh(  b + a +2 robe of cold resistance[Enter] accept (1 chosen)Dh} ..# #....ß...#... Ivhor the Gusty..#####..ß...ß###.. Tengu..##...........#^.. Health: 23/40 =============-----------#..+...........#... Magic: 3/13=====-------------------#.##..........#.#.. AC: 3Str: 9.########.####............. EV: 16Int: 17....)...#.#####.......#.#.. SH: 0Dex: 14#####........[.......#... XL:  7 Next: 14% Place: Dungeon:3#.......@............#... Noise: ---------  Time: 2807.2 (0.0)#........Dh9 M......ß...ß###.. e) +1 dagger (venom)#................ß...#... Cast: Shock#####................#... Fly #..............÷.#...#...>...........#.#.. #########......#.#.#. #.....#.#.#.# #....#.##.##. You feel sick. _You are no longer poisoned.You now have 123 gold pieces (gained 17).  s - an amulet of guardian spirit  Things that are here: _a +1 scythe of venom; a +2 robe of cold resistance; the human corpse of SigmundDhb Dh #8.2 (1DhՎ Dh  Dh4 Dh˔ 2_t - a +2 robe of cold resistanceDhT DhNkInventory: 20/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon)  q - a +4 quarterstaff of chaos Armour (go to first with [)  a - a +0 robe (worn)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance Jewellery (go to first with "=)  o - a +4 ring of slaying (worn)s - an amulet of guardian spirit Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - a scroll labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 2 scrolls labelled FOLOOM ESTRISU Potions (go to first with !)  b - a potion of magic  h - 2 yellow potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh t - a +2 robe of cold resistance. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 'Of cold resistance': it protects its wearer from cold. It cannot be enchanted further. If you switch to wearing this armour: Dhc Your AC would increase by 2.0 (3.3 -> 5.3). Your EV would remain unchanged. You took it off Sigmund on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.Dh, Dh3 Dh < ..# #....ß...#... Ivhor the Gusty..#####..ß...ß###.. Tengu..##...........#^.. Health: 23/40 =============-----------#..+...........#... Magic: 3/13=====-------------------#.##..........#.#.. AC: 3Str: 9.########.####............. EV: 16Int: 17Dh(> ....)...#.#####.......#.#.. SH: 0Dex: 14#####........[.......#... XL:  7 Next: 14% Place: Dungeon:3#.......@............#... Noise: ---------  Time: 2808.2 (0.0)#..............ß...ß###.. e) +1 dagger (venom)#................ß...#... Cast: Shock#####................#... Fly #..............÷.#...#...>...........#.#.. #########......#.#.#. #.....#.#.#.# #....#.##.##.  _You are no longer poisoned.You now have 123 gold pieces (gained 17).  s - an amulet of guardian spirit  DhA Things that are here: _a +1 scythe of venom; a +2 robe of cold resistance; the human corpse of Sigmund_t - a +2 robe of cold resistanceDhE DhHQ DhW Dhe Dhj *9.2 (1Dho Dht Dh{ +10.2 (2Dh2 Dh DhӋ 4=4==1.2 (3Dh Dh Dh *2.2 (4DhC Dh Dhƭ *3.2 (5Dhӱ Dh 1  You now have 123 gold pieces (gained 17).  s - an amulet of guardian spirit  Things that are here: _a +1 scythe of venom; a +2 robe of cold resistance; the human corpse of Sigmundt - a +2 robe of cold resistance _You start removing your armour. You continue removing your +0 robe. x5Dh Dh Dh}  You finish removing your +0 robe.  You start putting on your armour.Dh? *4.2 (6Dh Dh Dh= 5====5.2 (7Dh Dhi Dhy *6.2 (8Dhn Dh Dh *7.2 (9Dhl Dh Dh b5==8.2 (10.0)Dhn DhO 5 _You continue putting on your +2 robe of cold resistance. x5  You finish putting on your +2 robe of cold resistance.Dh Dh Dh|! Q _You feel resistant to cold.DhʹDh$Dh7Inventory: 20/52 slots Dh>hHand Weapons (go to first with )) Dh e - a +1 dagger of venom (weapon)  q - a +4 quarterstaff of chaos Armour (go to first with [) Dh r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn)a - a +0 robe Jewellery (go to first with "=)  o - a +4 ring of slaying (worn)s - an amulet of guardian spirit Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY Dh6 d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - a scroll labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 2 scrolls labelled FOLOOM ESTRISU Potions (go to first with !)  b - a potion of magic Dh h - 2 yellow potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dhv s - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You took it off Sigmund on level 3 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.DhCDhzEDhNDhW+DhX..# #....ß...#... Ivhor the GustyDh[..#####..ß...ß###.. Tengu..##...........#^.. Health: 25/40 ===============---------#..+...........#... Magic: 5/13=========---------------#.##..........#.#.. AC: 5Str: 9.########.####............. EV: 16Int: 17....)...#.#####.......#.#.. SH: 0Dex: 14Dh\#####........[.......#... XL:  7 Next: 14% Place: Dungeon:3DhD^#.......@............#... Noise: ---------  Time: 2818.2 (0.0)DhQ_#..............ß...ß###.. e) +1 dagger (venom)Dh]`#................ß...#... Cast: ShockDhwa#####................#... Fly Dh{bp#..............÷.#...Dhqc_#...>...........#.#..Dhjd/ Dh]e?#########......#.#.#.DhUf/ DhGg-#.....#.#.#.#Dh>h/ Dh$i #....#.##.##.Dh)j-  Dh%k_You start removing your armour. You continue removing your +0 robe. x5  Dhk(You finish removing your +0 robe.  DhFl1You start putting on your armour. Dhly_You continue putting on your +2 robe of cold resistance. x5  Dhim<You finish putting on your +2 robe of cold resistance. DhVn<_You feel resistant to cold.DhsDhzDh`{6Dh{#9.2 (1DhIDh DhH, You finish removing your +0 robe.  Dhڃ1You start putting on your armour. Dhlx_You continue putting on your +2 robe of cold resistance. x5 Dh You finish putting on your +2 robe of cold resistance. _You feel resistant to cold. _You drop an amulet of guardian spirit.DhSInventory: 19/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon)  q - a +4 quarterstaff of chaos Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn)a - a +0 robe Jewellery (go to first with "=)  o - a +4 ring of slaying (worn) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - a scroll labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 2 scrolls labelled FOLOOM ESTRISU Potions (go to first with !)  b - a potion of magic  h - 2 yellow potions  i - 2 cyan potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dhc a - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 2.0 (5.3 -> 3.3). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (w)ear, (d)rop, (=)adjust, or (i)nscribe.Dh[Dh4`Dhd..# #....ß...#... Ivhor the Gusty..#####..ß...ß###.. Tengu..##...........#^.. Health: 26/40 ===============---------#..+...........#... Magic: 5/13=========---------------#.##..........#.#.. AC: 5DheQStr: 9.########.####............. EV: 16Int: 17....)...#.#####.......#.#.. SH: 0Dex: 14#####........[.......#... XL:  7 Next: 14% Place: Dungeon:3#.......@............#... Noise: ---------  Time: 2819.2 (0.0)DhgM#..............ß...ß###.. e) +1 dagger (venom)#................ß...#... Cast: Shock#####................#... Fly #..............÷.#...#...>...........#.#.. #########......#.#.#. #.....#.#.#.# #....#.##.##. You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +2 robe of cold resistance. x5  You finish putting on your +2 robe of cold resistance. _You feel resistant to cold. _You drop an amulet of guardian spirit.DhDlDhr+20.2 (1DhvDhx+  You start putting on your armour. _You continue putting on your +2 robe of cold resistance. x5  You finish putting on your +2 robe of cold resistance. _You feel resistant to coldDh yL. _You drop an amulet of guardian spirit. +0 robe.Dh 3Dhm DhƸ Dh ;31 Dh BDh@ Dh 7=Dh Dh Dh Dh Dh j6==Dh1 Dh' Dh K8=Dh Dh? ,Dh Dh ,Dh~ Dh Dh k29===Dh| Dh ,Dh DhH ,Dha XDhN 30==7=Dh XDhs ,Dh Dh ,Dh Dh Dhp g1==Dh Dhc Dh Dh Dh DhO DhH Dh: BDh Dh |2=8==Dh$ Dh ' Dh ( Dh( Dhg* DhB+ h3===Dh#, Dh:. Dh. Dh0 Dh3 ,Dh$4 Dhm6 Dh07 N9==Dh8 Dh: Dh; K4=DhEB XDhB ,DhAD DhTF DhF :==DhG DhI DhrJ h5==DhK DhtM DhM DhN DhP DhQ DhR DhV 6=10/13==DhX DhZ ,Dh-\ Dh^ ,Dh_ Dha ,Dhb Dhd Dh{e h7===Dhf Dhh Dh i Dhi Dhk Dh@l Dh+m Dho Dhq ,Dhu 8=1==DhA Dh] ,DhĖ Dh ,Dh DhD ~9===Dh Dh Dh Dhm Dh Dh Dh Dh Dh L2==Dh Dh Dh. i40==Dh? Dh! Dh Dh Dhݱ Dh} Dh Dh Dh :==Dh DhG Dh 9=Dh XDh BDh Dh: L3==Dh@ Dh Dhn ,Dh Dhk Dh ,Dhp Dh Dh ,Dh] Dh Dhd P==Dhe Dh Dh ,Dh@ DhU Dh ,Dhn Dh Dh ,Dh Dhf Dh ,Dh1 Dh8#........ #..#.# #.# #........ #...#.###.##......).. #....#.##.##⌠.###...#### #.....#.#.#?# ## #..# #.......#.# .#####..# #....... .......[# #........# ..!....@# #....ß...# .#####..ß...ß### Dh% g.##...........#^ ......#..+...........########.##..........#.#.########.####..............)...#.#####......#####........[.......#..#.......[............#.Dh: M##.# #.# #.# #......#.#......).. #.##.##⌠.###...####.#.#.?#.#.# #.######....! #....ß...#.###..ß...ß###..##^......#..+...........#.....Dh088.2 (68.0)Dh+9.2 (69Dh!Dhn" _You see here a +0 robe of cold resistance.Dh؉DhsDhSDh<DhDhǩP _DhgDhnDhnDhDh'16 DhDhV~ _m - 2 scrolls labelled FIS JAODITITH (gained 1)DheDhC;31 DhDhFDhHDhDhDhDhnDh'DhDhDhDhDhDh#DhDhDhDh Dh},Dh]Dh=16 Dh=DhZn _h - 3 yellow potions (gained 1)DhQ31 DhDhDh ,Dh DhDhDh4Dh\Dh Dh ,DhDhDhJ,DhDh!DhZ#,Dh$Dh 'Dh?6 #.......).. #.. #.⌠.###...#### #.. #...# #..# #.. ##...### #..# #.. #....#.#####..# #.#....#.......[# #..#.............# #. #.............#### #...@.........##...Dh7 #...........#..+... #....########.##....Shock #....########.####.. #.......)...#.#### #####.#####..[. K   kobold (asleep) .#.......[ K#....... #.......DhI 906.2 (17  A kobold comes into view. It is wielding a +0 club.DhP+7.2 (18DhUDh;[9 _Found a stone staircase leading up.Dh )..  #.⌠.#  #...# #..#  ##...### #..# Dhp #....#.#####..#  #....#.......[#  #.............#  #........... #...@....... #........... #....####### #....# #.......) #####.[ .[ K#DhBq )..  #.⌠.#  #...# #..# Dh \ ##...### #..#  #....#.#####..#  #....#.......[#  #.............#  #........... #...@....... #...........Dh< #....####### #....# #.......) #####.[ .[ K# _A kobold is nearby!Dh?=  The zap hits the kobold.DhG****** * Dh p......<Dh2--16 =8.0)ShockDhDh  Dh Dh &_You kill the kobold!DhyDh 31 --Dh<$ Dh% Dh,& 3Dh& ==DhM' Dh ) Dh- Dh0 Dh0 Dh>3 Dh5 Dh+8 Dh8 Dh: Dh< Dh> Dh? DhA DhOC DhE DhF Dh]G ==DhG DhI DhL DhN DhO DhQ DhV Dhc Dhd #.Dh*e .....#Dhe #.............####Dhf .#.............##...Dht .#...........#..+...Dhu .#....########.##...Dhcv 8#....########.####.Dhw _#.......)...#.####Dhw N######.#####........[Dh-x #....@.#.......[.Dhx -Dh]y #..?..<#.........Dhy M#......#.........Dhz &ShockDh{ O#......#####.......Dh{ f#......# #........DhS| #.....!# #...>...... l   frilled lizard (asleep)Dh| `#......# #########..Dh} !Dh~ `....l..# #..Dh~ !Dh?  Dh .#..Dh Dh5 20Dhĉ 2.0)Dh Dh lDh Dh lDhT .Dh Dh -Dh^ $1.2 (13Dh: Dh  Dh Dh6 =_A frilled lizard comes into view.DhŞ Dhma*******DhDhm....l..Dhn2--16 =2.0)Dh DhX _The zap misses the frilled lizard.Dhe E  The zap hits the frilled lizard.DhT'1***Dh (*** * DhM....†Dh&..Dhh1----3ShockDhxDh_R _You kill the frilled lizard!Dh!31 --2Dh==Dh)DhfDh%Dh#DhDh]Dh@Dh(Dh==DhDhDhXDhDhPDhDhDhDhEDhDh3DhF==Dh Dh;Dh_DhDhDhDh}DhKDhDhDhDhDhL 16 Dh=Dh  Dh8 Dh [_p - 3 scrolls labelled FOLOOM ESTRISU (gained 1)Dh! Dh Dh==Dh) 31 DhDhuDhDh0DhDhDhDh+DhDhDh?"Dh%Dh&Dhg(Dh7Dhz8-#....########.####..Dh9a#.......)...#.#####.Dh9Z######.#####........[DhA:W#......#Dh:).[..Dhs;}#.....<#..............ßDh <o#......#............Dh<p#......#####.........Dh6=h#......# #.Dh=.Dh^>#....†@# #...>.Dh@-#......# ##########.......# ##....#### ##....##....#..##...#.##.. ##.###DhDDh;E43.2 (2DhE 0.0)Dh*KDhK16 DhTL-DhL$4.2 (21DhPDhbS DhTDhT._a - a white potionDh'UDhIDhѯ}31 Dh_BDh #......#.......[ #.....<#......... #......#.. #......#####. #......# #. #....†.# #...> ##......# ######### #.......# # #...@#### # # # # #Shock #.... # #....# # #....# B   giant cockroach (asleep) #....# #...BDh<# Dh7.2 (3DhX.0)Dh #8.2 (4DhDDh DhDh>_A giant cockroach comes into view.DhSDh&  The zap hits the giant cockroach!*****#**Dh s......†Dh; Dh< 2Dhy= --DhX> 16 Dh4? 5Dh@ =9.2 (1DhF GShockDhTJ  Dh~K DhHL /_You kill the giant cockroach!Dh M Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh#31 _--DhS3==Dhe,DhDhDhɾDh(Dh,Dh==DhVDh&,DhDhDh,Dh#DhMDh,DhDhDh,DhDhZ  There is a stone staircase leading up here.  Things that are here:  a +0 club; a kobold corpseDhDhiDh4 _DhDh6Dh,Dh(DhODhDhDhDh DhDh]DhDh/Dh Dh8 Dh Dh Dh<,DhDh DhDhDh~DhtDh DhDhuDh;DhDh+)DhB,Dh/Dh5BDhSvDh| # #...#.....####...###.⌠.#.....##.....#########>.÷### ### ..# ##.# #.......## #.# #......... #..##........< #......)... #...-79.2 (30.0)⌠.###...#### #....# .#..# #...##...### #..# #...#....#.#####..# #...#....#.......[# #... #.............# #... #.............#####..ß #.............##...... DhҢ[40m-80.2 (31 _Found a stone staircase leading up and a stone staircase leading down.Dh Dh nDh ,Dh Dhg Dh= Dh Dh Dh Dh Dh6 Dhw Dh Dh DhW Dh Dh+ Dh Dh DhO Dhy Dhu Dh Dhi Dh Dhe Dh Dh3 Dh Dh Dh7 Dhp Dh Dh| Dh  DhM DhM Dh] Dh Dh" Dh$ Dh% Dh& Dh( Dh]* Dh1 Dh3 DhT5 Dh= Dh> Dh%? Dh? Dha@ 5#########Dh-A r.<......######### ###DhA !......DhnB ...#####..Dh C C.g....DhC .'.......DhDD #......DhD ..####DhE e######.@........###Dh*F p#...###...#.....'.##DhF #.ß.# #...#.....#..#DhsG %ShockDhH v####...###.⌠.#.....##..####DhH `#............#########..###DhqI #.>.......÷### ####.DhJ dg   goblin (asleep)DhJ #..........# ##.######DhpK ####.......#### #.#.# #DhL #..........# #..#.# #DhYT DhT &95.2 (15DhGX DhX $6.2 (16Dh\ Dhc  DhUd Dhe Q_A goblin comes into view. It is wielding a +0 dagger.Dhe Dhd  *******g  The zap hits the goblin.  The goblin is severely wounded.DhM....g....2--16 ==7.0) _The goblin shouts!Dh  Dh  Dh, The zap hits the goblin.Dh Dh? **Dh ****Dh *DhD Dh Dh DhC Dh Dh[ Dhɒ ..Dh ()...Dh: .Dh6 Dh 1Dh ----Dho -DhZ 8DhJ ShockDh2 Dh\ Dh J _You kill the goblin!Dh3DhDh31 DhB,DhM Dh+ N--DhDhb2==Dh5Dh,Dh DhOBDh)!,Dh #Dh8%P==Dh&Dh(,Dh)Dh+,Dhr,DhYm3==##########<######### ###.#####[...'......)...#####--30113.0)#######..........### # #...###...#.....'.### #.ß.# #...#.....#..##.. ####...###.⌠.#..... #............####### #.>.......÷### ####... #..........# ##.#########.......#### #.#.#-2.2 (14 _Found a robe.DhQk3DhHnDhuDhHXDhx,DhވDhDhP==DhDhٞDhc,DhDh.Dh,DhDhWDh,DhDhmDh,Dh7DhcDhǸ,Dh^DhDDhb,DhDhDh,Dh\DhDh ,DhDh7Dh.,DhDhDh,DhDhDhiDh,Dh@  There is an open door here.Dhk5 _DhDhDhQDh,DhDhcDh ,DhDhJDh,DhDh6DhR,DhDhaDh',DhDhDh!,Dh|DhWDhDhrDh8DhDh,DhDhDh",DhDhzDh,Dh9Dh)DhDhNDhDh DhDh%DhDh DhDh=Dh8Dh.DhDhKDh DhuDh,DhDhDhDh.Dh|Dh\DhDhx Dh Dh,DhDhDhlDhDhDhDh,Dh<DhDh,DhDh}!Dh",Dhr#Dh,&DhM',Dh'Dhi*Dh+,Dh,Dh.Dh-0,DhJ1Dh3Dh5,Dh5Dh8Dh*9,Dh9Dh<Dh<Dh}=Dh >Dh@DhUADhADhrBDhCDh EDhEDh(FDhvGDhHDhIDhIDhK@  There is an open door here.DhLDhM _DhMDhNDhP,DhQDhzRDhSDh&TDhTDhUDhVDhSWDhWDhXDhYDhmZDhZDh \Dh ]Dh]Dh)^Dh>_Dh`DhaDhaDh/cDhdDh%eDheDhgDh(iDhiDhejDhJlDhmDhCnDhnDhqDht,DhuDhwDhy,Dh {Dh4}Dh~DhODhDhDh,DhUDh$Dh,DhDhq=16 DhDh" .ß###.....## ###...# ...#.....#.# #..>..# ##### ...#......### #....## #..)# .÷.#........# #....# #...# ..#.#.......# #....# #...# .#.#.#......# #....# ##'## DhZ#.#.#.#..[..# #....# ♣♣.♣ .##.##.#....# #....# ♣.♣♣ ###.###.#...# #.@..# ♣♣.♣ 74.2 (62 # #.# ##.#..# #....# ♣.♣♣ #.# ##.#.# ####.# ♣♣.♣♣ #.# ##.## #[# ♣...♣♣ ### ### #.# ♣....♣ #.# #....# #.####....# #.....#...# #####....## _h - 4 yellow potions (gained 1)DhܨDhDhME _Done exploring.Dh3DhV DhNDhO.DhuP.DhQ.Dh(R.DhR.DhjS.Dh T.DhT.DheU0DhV.0)Dh#_Dh@`DhJoDh E _Done exploring.Dh<D Spells (Memorise)TypeFailure Level  a - AirstrikeAir16% 4b - Fugue of the FallenNecromancy45% 3  c - Launch Clockwork BeeForgecraft45% 3  d - Ozocubu's ArmourIce45% 3  e - Rending BladeConjuration/Forgecraft 56% 4  f - Detonation CatalystFire/Alchemy99% 5  g - Death ChannelNecromancy100% 6  h - Manifold AssaultTranslocation100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitDhDh<Dhi.ß###.....## ###...#Ivhor the Gusty ...#.....#.# #..>..# #####Tengu ...#......### #....## #..)#Health: 40/40 ======================== .÷.#........# #....# #...#Magic: 13/13 ======================== ..#.#.......# #....# #...#AC: 5Str: 9 .#.#.#......# #....# ##'##EV: 16Int: 17 #.#.#.#..[..# #....# ♣♣.♣SH: 0Dex: 14 .##.##.#....# #....# ♣.♣♣XL:  7 Next: 15% Place: Dungeon:3 ###.###.#...# #Dh[40m.@..# ♣♣.♣Noise: ---------  Time: 3074.2 (0.0) # #.# ##.#..# #....# ♣.♣♣e) +1 dagger (venom)#.# ##.#.# ####.# ♣♣.♣♣Cast: Shock#.# ##.## #[# ♣...♣♣Fly ### ### #.# ♣....♣#.# #....##.####....##.....#...######....## _Found a robe. _There is an open door here. _There is an open door here. _h - 4 yellow potions (gained 1) _Done exploring. _Done exploring.DhDhMemorise Airstrike, consuming 4 spell levels and leaving 3? DhhIY - Yes  N - NoDh/ Dh .ß###.....## ###...#Ivhor the Gusty ...#.....#.# #..>..# #####Tengu ...#......### #....## #..)#Health: 40/40 ======================== .÷.#........# #....# #...#Magic: 13/13 ======================== ..#.#.......# #....# #...#AC: 5Str: 9 Dh° .#.#.#......# #....# ##'##EV: 16Int: 17 #.#.#.#..[..# #....# ♣♣.♣SH: 0Dex: 14 .##.##.#....# #....# ♣.♣♣XL:  7 Next: 15% Place: Dungeon:3 ###.###.#...# #.@..# ♣♣.♣Noise: ---------  Time: 3074.2 (0.0) # #.# ##.#..# #....# ♣.♣♣e) +1 dagger (venom)#.# ##.#.# ####.# ♣♣.♣♣Cast: Shock#.# ##.## #[# ♣...♣♣Fly ### ### #.# ♣....♣#.# #....##.####....##.....#...######....## [Dhߵ 39;49m_Found a robe. _There is an open door here. _There is an open door here. _h - 4 yellow potions (gained 1) _Done exploring. _Done exploring.DhҶ *5.2 (1DhA Dh u _This spell is quite dangerous to cast!Dh' *6.2 (2DhA DhJ @7.2 (3Dh Dh; Dh *8.2 (4Dhg Dhh Dh *9.2 (5Dh Dh _You start memorising the spell. You continue memorising. x4DhDhDhc _You finish memorising. Spell assigned to 'd'.DhDh Dh,DhwDh/B31 _DhRnDhDhDhDhKDhDhDhDh>Dh.Dh6DhDh`XDhbDhDhoDh7DhDha .#^....#.#.##......####.##.##.....###.##....#####..#### .###..#....# #...## ...'....#'## #.### #.#.....#####...####.##### .#.....### ##..##.......# ..#.....#.# ##.########## ß###.....## ### Dhg..#.....#.# #.#####86.2 (7 ..#......### #....## #..)# ÷.#........# #....# #...# .#.#.......# #....# #...# #.#.#......# #....# ##'## .#.#.#..[..# #....# ♣♣.♣ ##.##.#....# #....# ♣.♣♣ ##.###.#...# #....# ♣♣.♣  #.# ##.#..# #....# ♣.♣♣DhDhDhc _There is a stone staircase leading down here.DhG8fDh]J16 7.2 (1 _Dh;;  You fly downwards.  You hear the sound of rushing water.Dh`/  --more--Dh #.......#...#  #......[#...#  #.....$...#.#  #.....P≈≈P..  #......≈≈.#  #.........#  #.........#4 #.....@...+  DhK#.........#  ###+##........  #........  #........ #........ #........ #........ DhfP≈≈PDhT38.0 (1.8P≈≈P  You fly downwards.  You hear the sound of rushing water.  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!  Found 10 gold pieces and a robe. _There is a stone staircase leading up here.Dh`'31 _Lava DhmTDhnDho 16 DhqDh6v DhwDhw*_You now have 133 gold pieces (gained 10).DhzDhaDh31 DhLava DhpDhDh-DhDh~DhDhDhDh9Dh; DhDhDhƫDhDhjDhBDhrDhڹDh..######## .#.........##..# #.......#...# 5#.......#...# ..#.......#...# ∩..#......[#...# ...Dh9#.........#.# .5#.....P≈≈P..##.##..##......≈≈.#.@.......#.........#.........#.........#.Shock#.....<...+.#.........#+###########+##........ 55 2 ufetubi (asleep)#........#.........#.........Dh6{ 99.0 (11.0)  2 ufetubi come into view.DhDhDh. ..P≈≈P..##5Dhc5   ufetubus  The ufetubus shouts! x2Dh?7===100.0 (12Dh'xP≈≈PDhO5 _The ufetubus moves out of view.Dh*P≈≈P..##**Dh',Dh)#5DhY*.P≈≈P..##.55 2 ufetubiDh+62--Dh+:16 =--1.0)DhQ3fP≈≈PDh4U _The zap misses the ufetubus. x2Dh=I P≈≈P*******The zap hits the ufetubus.Dh Dh[  ∩P5@.......   ufetubus  The ufetubus is moderately wounded.The ufetubus slips past you! The ufetubus closely misses you.The ufetubus hits you but does no damage.Dhf i1------2DhU fP≈≈PDh _The ufetubus closely misses you. The ufetubus misses you.DhksDhtThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoDhصDhnDh' Dh??..######## .#DhY.Ivhor the GustyDh(Q.........##..#DhTenguDhN#.......#...#Dh.DhdHealth: 40/40 ========================Dh#.......#...# ..DhavMagic: 11/13 ====================----Dh4#.......#...# ∩..Dh-AC: 5Dh,Str: 9Dh#......[#...# ...Dhj-EV: 16Dh<-Int: 17Dh #.........#.# ..Dh-SH: 0Dh-Dex: 14Dh#.....P≈≈P..##.##..#DhXXL:  7 Next: 15% Place: Dungeon:4#......≈≈.#5@.......Noise: =--------  Time: 3102.0 (0.0)#.........#.........e) +1 dagger (venom)Dh#.........#.........Cast: Shock#.....<...+.........Fly #.........#+###########+##........5   ufetubus#........#.........#.........DhM The zap hits the ufetubus.  The ufetubus is moderately wounded.The ufetubus slips past you! The ufetubus closely misses you.The ufetubus hits you but does no damage. _The ufetubus closely misses you. The ufetubus misses you.Okay, then.Dh` gP≈≈PDhs DhHDhwIP≈≈PDh`Dh Dhj _Dh!Dh  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhhjP≈§PDhi39-8/13 ------=3.0 (1Swift Fly DhoP≈§PDh(| _You feel quick. The ufetubus barely misses you. The ufetubus hits you.Dh" G  Casting: Swiftness (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhu5H  Casting: Swiftness (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.The ufetubus is struck by an arc of lightning.  The ufetubus is severely wounded.  You are struck by an arc of lightning.  The ufetubus is struck by an arc of lightning.DhLS P**  You kill the ufetubus!Dh,Dh§P≈≈P.@55   ufetubusDh8--6---------64Dh_pP≈≈PDh Dh6Dh3I_You are struck by an arc of lightning. The lightning grounds out.Dhgm  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh P≈≈P** Confirm with . or Enter, or press ? or * to list all spells.The ufetubus is struck by an arc of lightning.  The ufetubus is heavily wounded.The ufetubus is almost dead.Dh\ .P≈§P@5The lightning grounds out. The ufetubus completely misses you.4-------5P _The ufetubus hits you but does no damage.Dh  Casting: Static Discharge (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  The ufetubus is struck by an arc of lightning. P**  You kill the ufetubus!DhL ..§§P≈≈@.Dh Dhۆ 6Dh --Dh 2DhЎ --------86ShockDh [P≈≈PDh Dhݔ  Dhݕ Dh ._You are struck by an arc of lightning.Dh_ ..  ..#########..#..##..#  #.#...# . #.......#...# .. #.......#...# ∩..DhXa #......[#...# ... #.......§§#.# ..  #.....P≈≈P.@##.##..# #......≈≈.#. #.........#. #.........#. #.....<...+......... #.........#+###########+##. #  #.Dh/g.....P≈≈PDhpN31 --8 (0.8DhgvfP≈≈PDhxDh'PP≈≈PDh8--Dh HP≈≈PDhDh; M ....########..# Dh< . ....# ....#. ∩.....[#...# .........#@# .. Dh= P≈≈P..##.##..#≈≈.#..........#........#.........#................Dh> >###..DhG fP≈≈PDhhT |7=3==--7.6Dh[ oP≈≈PDh^ Dh  M ....########..#   .Dh  ∩..[#..@# .......#.# .. P≈≈P..##.##..#≈≈.#...#.........#...............####..DhY :PDhk '8.4DhG 8PDh DhW4 3Dhr6 Dh= nDh ? Dh0A DhA h8===Dh$C Dh8E ,DhF DhI SSwift Dh_R  _You start to feel a little slower.DhU DhU 9=4==DhV DhYY ,DhZ Dh\ Dh] Dhw^ Dh` Dh[a Dhlb Dhe a  You feel sluggish.Dhf 40====-Swift Fly Dhh Dhj 1 _HP restored.Dhk DhVl Dhdn Dhn Dho Dhr ,Dhr Dhu Dhu f=5==Dhv Dhx Dh8y Dhz Dh| Dh| Dhq} Dhh Dh4 Dh Dhق Dhc :==DhK Dh ,Dh6 Dh Dh2 Dh& Dh Dh T6==DhL Dh _You start to feel a little faster.Dh DhP ,Dh Dh Dh+ Dh Dhp P==Dhx Dh ,Dh Dh ^Fly DhƤ Dh k _You no longer feel sluggish.Dh Dh Dh^ { _You hear the slow rusting of a drain nearby.Dh* M7=Dh Dh֯ ,Dh Dh2 ,Dh. DhQ Dhܶ Dh Dh Dh0 9=Dh& Dh Dht DhN Dh Dh Dh` Dh. Dh Dh Dh Dh N8==Dh Dh Dh Dhi Dh Dh Dh Dh ,Dh Dh Dh :==Dh Dh Dhg DhT DhL Dh Dh Dh d9==DhX Dh9 Dh Dh Dh Dh Dh Dh DhC Dh: DhC Dh 3==Dh Dh ,DhR Dh DhZ Dh Dhq Dh Dh Dh DhO R10/13==DhI Dh. Dh Dh Dh ,DhQ Dh ,Dhd Dh P==Dh Dh ,Dh Dh- ,Dh Dh ,Dh Dh 1==Dh ,Dh DhM# Dh# Dh$ Dh& P==Dh( Dh* ,Dh, Dh- ,Dh/ Dh0 ,Dhz2 Dh4 b2==Dh6 Dho8 ,Dh9 Dh; ,Dh< Dh> ,Dh? DhA DhoB :==DhJC Dh*E DhE DhF DhH ,DhcJ DhuL b3==DhM DhQ 4 _Magic restored.Dh2W IDhW DhZ ,Dh[ Dh] Dh_ ,Dh` Dh{c Dhf P==Dh,h Dhj { _You hear the slow rusting of a drain nearby.Dhm 3Dhn DhQp Dhfr ,Dhs Dhu Dhx ,Dhx Dhz DhP| ,Dh} Dh Dh ,Dhւ Dh Dh Dh Dh DhÎ Dhi Dh Dh Dhy =16 Dh; Dh N _You now have 147 gold pieces (gained 14).Dh< Q31 Dhj Dh Dhg ,Dh Dh =16 Dh١ Dh N _You now have 161 gold pieces (gained 14).Dh Q31 Dh,....  ....  #...  ##...##+#### ...........## .... ............### .... .....[......... ####..# #@.....# 204.4 (96.0) ..##..##########......# ..#...#...............# ..#...#...............# ..#...#....∩..........# .[#...#...............# ....#.##......#.####### P≈≈P..##.##..##.# [4Dh/0m.≈§§#...........#5.4 (97 _Found a ring mail.DhM .....  #... ##...##+####  ## .###  .... .....[... ####..# ....###.##..##########...... ..#...#...............#Dh~.∩...#........##......##.##..##.DhDh &06.4 (1.0)Dh)*Dh,DhTM.. ......  #... ##...##+####  ## .###  .....[... ####..# ....### ..##..##########......#Fly ..#.#######DhڧDh%7Dh%DhQDh ... .... .... #... Dhv ##...##+#### .## .... .### .... .....[...# ....###......##.##..##########......# #...#..#...#....∩... [#...#....... Dh5 DhN %8Dh´ DhM Dh Dhe........ #..##...##+####...........  .... .#~#.... .....[.... ##..# ....#####..##########......# #...#...............# #...#........ Dhq#...#....∩.. #...#....... ..#.##......#.####### ≈P..##.##..##.#Dh DhqDhc;9Dh|... .... .... #... ##...##+#### .## .... .###~# .... .....[...# ....###......##...##......# ...#..# ...#...... ...#.....#.##.... 10Dh_DhܲDhb... .... .... #... ##...##+#### .##  .###~# .....[. DhYdQ..# ....###......##...# ..##......# ##........# #.#....∩.#. #.##..... DhlDh{%1DhDhDh5 ... .... .... #... ##...##+#### .##  .###~###. .....[.# ....###......##...##Dh]7 #......# .# #.# #.#....∩..#. .##. Dh> DhI %2DhDN DhP Dh ... .... .... #... ##...##+#### .## # .###~###. .....[. # ....###......##...# ##......# ..# #.# ## #.# #....∩.# #.# ##......#.####### 3Dh I... .... ##.... #~#... #~##...##+#### #~..## ~#  .###~###. Dhܟ .....[.  ....###......##...#......# ...# ...# #### ....# ....∩..........# ......#......#.####### Dh Dh8Dh۪%4Dh+DhDhdQ...  .... ##  .... #~ #... # #~  ##...##+#### r#~  ...## #~# .  .DhR###~###.  .....[.....###......##...#......##...# ....###### .....#∩..........# r   rat (asleep) Dh@Dhȸ55ShockDhDhgV _A rat comes into view.Dh:  The zap hits the rat.DhLz*#***Dh'3e~#~~~Dh`Y2--16 =6ShockDh^DhaG _You kill the rat!Dhf M  ## ##.... ~# #~ #... ~# #~##...##+#### ~#~ ...## #~# ........###@###.....[...........  ......##...##### DhTg ########......##...#Fly .....Dhk Dhs 31 -7Water Dh-y Dh| Dh+M  ## ##.... #~# #~# #... #~# #~#Dhh##...##+#### #~#~# ## #@# .......###~###.....[.................  ....###......##...##### ########......##...#......Dh Dh&?-8DhN+Dh-Dhs  ## ... #~ .... ##r# ## .... #~... #~#∩#~ ##...##+#### #~ .## #~#~# . ............###~###.... .....[........... ....###......##...##### #########...# r   rat (asleep)######∩  A rat comes into view.Dh{ ~rr9ShockDh Dh , _Found a glowing drain.Dh(M # #~#l#  ##~#~# ## ... #~#r#S... #~#∩ #...##+#### #~#~#~# ## #~#~## . ......###~###.... [........... ...###......##...#####S   ball python (constriction, asleep) ########...# l   frilled lizard (asleep)######Dh`7  A frilled lizard and a ball python come into view.The frilled lizard hisses angrily. The ball python hisses angrily.  You hear an angry hiss. ~lSS   adderlThe ball python completely misses you. x2; The ball python moves out of view.  An adder comes into view.--===20 _The adder hisses angrily.DhJD     ##~  # . #~#~#~#   ##~#l#S##  .. #~#r#S ... #~#∩#~##  ##+#### #~#~#~#  ## #~#~## .  ......###~###....  [...........   S   ball python (constriction, wandering) ..###......##...#####  #######...# DhBGU ###### DhP ~SS   adderS   ball python (constriction)DhQThe adder attacks as it pursues you! The adder completely misses you.The ball python completely misses you. The ball python grabs you.Dh=S38-- 6 -1Constr Water DhrXDhY _The ball python constricts you. The adder bites you but does no damage.Dhw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh~  You feel quick. The ball python barely misses you.rr   rat9/13 -------2Swift Fly Constr Water  _The ball python constricts you. The adder bites you but does no damage.Dhf G  Casting: Swiftness (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh V  The ball python is struck by an arc of lightning.Dh4 /Something is struck by an arc of lightning!a bit more experienced.  The adder is struck by an arc of lightning.  The adder is heavily wounded.  The lightning grounds out.adderDhB  You kill the adder!The rat is struck by an arc of lightning.DhH ~***Dh _††~Dh$K9=-8--------16 203Shock _You kill the rat!DhDh3Dh 31 Dh Dh i40==DhR Dh--=9==DhDh# Swift  _You start to feel a little slower.Dh%P==Dh&Dh"(,Dh(Dh#*,Dh+Dh2h10/13==Dh  You hear the rusting of a drain.-Swift Fly Water  _You feel sluggish.==1==DhDhU,DhDh ==Dh q _You start to feel a little faster.Dh 3Dhj ,Dh DhDhE2==Dh.DhDh,Dh?DhDhk _You no longer feel sluggish.Dh?DhDhDhYI==DhDh8,DhBDh43==Dh-6,Dh6Dh9g  You see here a ball python corpse.Dh:DhZ; _Dh;DhE=Dh=Dh>,DhE@DhADhA:==DhaBDhCDhD,DhZDh[Dh[]Dh^,Dh_DhaTDhngnDhlDh{`Dh16  _You reach down and open the door.31 Dh  There is an open door here. _Dh,Dh7DhDh$Dh,DhDhjDhDhDhؠDhDhDhMDhUDh,DhwDḩDh.DhDhPDhuDhƬDhWDhDhDhDhADhDhDh+DhƷDh^Dhp$ DhK_You hear the rusting of a drain.DhUDh@DhؽDhDh[DhDheDhDh^,DhBDh?'16 Dh:DhF _You reach down and open the door.Dh;31 DhSDhDhDhNDhDh}Dh@  There is an open door here.DhDhq _DhMDhsDh",Dh0DhDh7DhDhDh7Dhx ,Dh DhDh$!###### ....# #.....#### ....######~###.Dh ....######.....##~#~#~## .........#.....#~#~#~#~# B........#.....##~#~#†## .......@.#.....#~#~#†#~#-- ..####...#.....##~#∩#†## Dh###...##'####~#~#~#~#Shock #...........##~#~#~## .... #............###~###. .... #.....[.............. B   giant cockroach (asleep) Dhc########..# #....###......##...## ......##..##########......##...##...#...............######DhC-1300.4 (77.0)Dh(1F--1.4 (78Dh5Dh8b _A giant cockroach comes into view.Dh/#######....# #.....#### ....######~###.....######.....##~#~#~##..........#.....#~#~#~#~#.B#.....##~#~#†##...#.....#~#~#†#~#...####..@#.....##~#∩#†##. ###...##'####~#~#~#~#'#...........#..... #............###~###...... #.....[......... #######..# #....#####...### .....##..##########......##...##...#...............#######...#.#2.4 (1.0)ShockDhDh.DhDhNDhi0 Dh05 Dh:9 Dh: DhZ Dhe DhIn Dhiq DhI Dh Dh) DhDhx #######....# #.....#########~###......######.....##~#~#~##.....~#~#~#~B#~#~#†#...~#~#†#~.####Dh#~#∩#†# #'####~#~#~#~#'#...........##~#~#~##...........###~###.....Fly .......... .....#...#....∩..........#Dh%Dh%3DhDh{Dhvv....# #.....#### ....######~###....######.....##~#~#~.........#.....#~.B#.....##~#~#†##.DhE4.........#.....#~#~#†#~#...####...#.....##~#∩#†##. ###...##'####~#~#~#~#'##.....@.....##...... #.#~###...... #.....[....... ######..# #....#####...#### ....##..##########......##...##...#...............#######...#......##...#....∩..........#[#...#.....Dh*DhWB4Dh5....# #.....## #### ....######~###..#....######.....##~#~#~##..........#.....#~#~#~#~#.B........#.....##~#~#†##..........#.....#~#~#†#~#...####...#.....##~#∩#†##.###...##'####~#~#~#~#'##.##~#~#~##..... #.###~###..... #.....[...# #....###......##...###..##########......##...##...#.......#######...#.......##...#....∩..........# DhDh%5DhXDhDh }#### ....######~###..###....######.....##~#~#~##.............#.....#~.B#.....##~#~#†##...#.....#~#~#†#~#...####...#.....##~#∩#†##. ###...##'####~#~#~#~#'####...........#........ #.#~###...... #.....[....... ####..# #....#####...###### ..##..##########......##...# #...#...............#######...#........##...#....∩....[#...#...........#.##.#######Dhr Dh  B6Dh PDh2Dh95DhG=XDh=Dh>Dh?DhADhC,Dh]EDh2GDhHDh&IDhIDhKDh{M,DhUNDhODhtQDhQ?Water DhRDh2TDhUDhsVDhVDh1XDhYDhZDhZDh[Dh(]Dhn](Dh^Dhae& #######  ....# #.....## # ....######~###..######## Dh:f.######.....##~#~#~##........# ......#.....#~#~#~#~#........# ......#.....##~#~#†##........# ......#.....#~#~#†#~#........# ###...#.....##~#@#†##........# 17.4 (Dhh11.0) ###...##'####~#~#~#~#'#####+## ...........##~#~#~##.......# #............###~###........# #.....[.....................# #....#####...########## ########......##...#......######....#DhqjDhvmDhoT _There is a glowing drain here.Dh4DhФDhh16 8.4 (1.0) _DhDh< Dh DhrDhDhwDhDh Dh Dh##### Dh Dh#...# Dh a SewerDhӧ DhX8#.@.# Dh٨ Dhed#.∩...~.# Dh DhqA#.....~.# Dh Dhyk######~~.~ Dh Dh8~##Dh Dh # DhDhDh  Dh;The world spins around you as you enter the gateway.DhDhjDh'DhDh9%9.1 (1.7Dh/Dh Dh Dhd_You enter a sewer!  Dh2Found a gate leading back out of this place. Dh7U_There is an empty arch of ancient stone here.DhjDhDhfDhDhDhB31 _Dh2DhDh^DhDhDh7UWater DhDhDh####~#######~##...##~## #.∩.#.~.# #.∩...~@# #.....~.# ######~~.~~. Shock.~~###. ..~.#h..~.# hh 2 jackals (asleep)h..#~##...##~Dhy 23.1 (4.0  2 jackals come into view.DhDh Dh! G  The jackal barks! You hear a bark!Dh Dhs DhK h.hhhKK 2 kobolds (1 missile)KKA kobold comes into view. It is wielding a +0 whip. x2Dh4?===4.1 (5Dh9"DhQ': _The jackal barks! The kobold shouts!Dh_S  The zap hits the jackal! *****   jackal**You kill the jackal!Dhi Dhj Dho _  The zap misses the kobold.Dhr Dh{ ~~..h.h 2 jackalsK.Dh s2--16 1-5.1 (1Dh Dh Y _A jackal comes into view.Dh  * ### #~# ######~ #...##~## #.∩.#.@.# #.∩...~.# #.....~.# ######~~.~~. .~~###. ..~.# h..~.# hK.#~##..K##~Dh Dh 31 ---6ShockWater Dh Dh Dh### #~#######~# #...##~## #.∩.#.~.# #.∩..@~.# #.....~.# ######~~.~~. .~~###....~.#h..~.#K.#~##..K##~ DhFDhK--7DhDh DhCV X ###~#####...##~##∩.#.~.∩...#####~~.~~.. .~~###..Fly ~#hh   jackal8ShockDh,hh 2 jackals--=9 _The jackal misses you.Dhl z  You hit the jackal. You claw the jackal. You peck the jackal.K   jackalK   koboldDhR F16 30Dh J _You kill the jackal!Dh=R  You hit the jackal. You claw the jackal. You peck the jackal.~KKK 2 kobolds (1 missile)Dh+1 _You kill the jackal!Dh####~# ######~# #...##~##.∩.#.~.# #.∩...~.# #.....~.###...######@~.~~..~#.....K~###.DhD)#.....K.# #.....~.# #....#~###...##~# #... #~#Dh<##.# #~#DhDh3==31 2Water Dh;DhsL _The kobold misses you.Dh   You hit the kobold. You claw the kobold.  You kill the kobold!DhDh ~   kobold (Dh8u16 23 _You hear a splash.Dh2%t  You hit the kobold.  You kill the kobold!Dh,D)Dhgt==4ShockDhyqA _You hear a splash. x2DhyDhDhDhH _No target in view!DhDh!Dh'Dh*H _No target in view!DhV3Dhb^ _No target in view!Dh 31  _Dh Dh DhQ XDh DhC ,Dh Dh> Dh ,Dh DhU Dh ;######~~.~~..~Dh< I#.....)~###...Dh P#.....~.#Dh/  #.....~.# #....#~##Dh  #...##~# #...##~# ##.###~#  #@.# ## -Dh  #!!#  #!!# #### Dh @Dh8 %42.1 (8Dh' Dh 16 Dh -Dhk #3.1 (9DhN h _s - a clear potionDhs 31 Dhw D.....)~###....~.# ....#~##...##~# #...##.## #..# #!# ##Dh{ +4.1 (1Dh~ 416 5.1 (2Dh l _u - a smoky red potionDhQDhDh)DhkDh1DhQ31 Dhz#.....)~###... #.....~.# #.....~.# #....#~## #...##~# #...##~# ##.###~# #..# ## #.@# #!!# #### Dh +6.1 (1Dh416 7.1 (2Dhh _v - a black potionDh931 Dh#i16 Dh%l _i - 3 cyan potions (gained 1)Dh*(Dh);31 Dh*Dhb-Dh*.'16 Dh.Dh2q _u - 2 smoky red potions (gained 1)DhQ4Dh-5;31 Dh5Dh 8Dh;Dh:<Dh=Dh?Dh BDhBDhDDhFDhIDhIDhnKDhuMDhODhAPDhQDhTDhUVDhVDhEXDh"ZDh[DhQ\DhU]Dh@_Dh`Dha?Water DhbDhcfDhhDhh(DhiDhkDhzmDhnDh oDh5qDhPsDhs?Water DhSuDhwDhyDhoz(Dh{Dh|}Dh?Dh?Water DhDhDhDhDhKDhDhܙDhVDh6Dh.DhDhnDhDhDh,Dh2DhDhpvDh7Water Dh3DhDh>DhDhDhhDhDhDhDh~UWater Dh,DhR,DhDhmDh Dhq(DhDhSDh5DhDhDhDhDhiDhDhDhDh)DhDhDhDhDhDhDhDh\DhDhDhDh DhwDhDhZ # # ######### ## ###......### .# ###.~~.......### Dh.# ###.~.~~####.@...# .###...~.### ###...~.# ~.~~..~.## #~...~lShock ~###.....#Dh5~~~.## .# ###...~.#.##.$ .# ###....~## !DhQl   crocodile (drag, asleep) ####.... ##### #Dh ~ 82.1 (35.0)  A crocodile comes into view.Dhe +3.1 (36DhDh*h _Found 17 gold pieces and a black potion.Dh3 # ######## ###......### ###.~~.......### Dhr ^ ###.~.~~####.@...# ...~.### ###...~.# ~.~~..~.## #~...~l ~ ~~~.## .#  .##.$ .#  ## !   # #### #Dh@Dh* ######## ###......### ###.~~.......### Dh ###.~.~~####.@...# ...~.### ###...~.# .~~..~.## #~...~l ~Dh_ ~~~.## .#  .##.$ .#  ## !   DhDhDhv _A crocodile is nearby!Dhq7 ###########......### ###.~~.......### # ###.~.~~####.....##.$# ###...~.### ###@..~.#~~..~.## ##~...~l# ###.....# ~~~.### # ###...~.#..##.$ # ###....~ ### !# # ##....Dhr" #Dh s Dhs-#### DhttDhu Dhr~DhDh4.1 (1Dh .0)Dh8DhQ Dh%_Found 22 gold pieces.DhG ******l  )The zap hits the crocodile!Dh@,DhG..~l.~. DhIc2--16 =5DhNDh4Qd _The crocodile is moderately wounded.Dh  **** The zap hits the crocodile.  The crocodile is moderately wounded.The zap hits the crocodile.Dh6..l.1----6 _The crocodile is heavily wounded.DhS **** The zap hits the crocodile.  The crocodile is heavily wounded.The zap hits the crocodile.Dh1DhV7].l~.Dh 9`0----7Dh|x _The crocodile is severely wounded.DhE4 **** The zap hits the crocodile.DhTl.~.9/13 ----8 _The crocodile is almost dead.Dh @  The zap hits the crocodile.Dh H****DhE g†.~.Dh 8----49ShockDh Dh M _You kill the crocodile!Dh3Dh˔Dh31 Dhd9==DhDhɣ,DhDhDhxDhүDh5,Dh Dh\DhͶ:==DhDhIDhDhջDh,DhiDhDhR10/13==DhDhL,DhDh,DhDh,DhqDhP==Dh'DhDhDhDhrDhDhDh'DhDhfDhwDhL1==DhDh9DhDhYDh,DhDh,DhDhtDh:==DhDh3DhDhkDhDhDhKDhDhsDh;DhDhNL2==Dh|DhDh^DhDh,DhDhDhDh5DhDh:==DhDh?DhDh\DhDh*DhDh0DhDhTDh@DhL3==Dh Dh 4 _Magic restored.Dh% Dh DhJDhe  You see here a crocodile corpse.DhR###########......#  ###.~~.[###.~.~~####.$#...~.### ###.†.~.### ~..~.## ##~@.-424.1 (35.0) #.....# #.~~~.### ~.# #.....##.$#  Dh.~~.~..### !#  ##......## # ###### Dh Dh%E-5.1 (36Dhj)Dh +) _Found a scale mail.DhQ3Dh DhMDh ######## ###......### ##  ###.~~.### $[# .~.~~####.....##.$# ...~.### ###.†.~.### ..~.## ##~.@.~.# 0.0) .....# #.~~~.### ...~.# #.....##.$#  ###....~~.~..### (!# ##......## #Dhr#######Dh*6.1 (1Dh{Dh\% _Found 7 stones.Dhj3DhVmDh5rDhY||==DhnXDh ,DhDhDh'16 DhDhW _You now have 179 gold pieces (gained 18).31 Dh<=16 DhߗDhN _You now have 201 gold pieces (gained 22).Dh[Q31 DhADhDh,DhDhDh,Dh|DhcDh,DhDhDh],DhDhBDh˶DhDDh4Dh=16 DhMDhDN _You now have 218 gold pieces (gained 17).Dh]Q31 DhDhV=16 DhzDhm _v - 2 black potions (gained 1)DhnQ31 DhDh`DhF,Dh=DhDhDhC?Water Dh;DhCDhDh(DhnDh/DhDhDhDh`DhDh7DhDhDhP,DhDhDhUWater DhDhDh>DhwDhDh,Dh4DhDhLDhDh Dh[Dh( Dh{ Dh Dh% Dh Dh< Dh Dh  #####~######### ...##~## ###......### #### .∩.#.~.# ###.~~.......####.[# .∩...~.# ###.~.~~####.....##..# .....~.###...~.### ###.†.~.### #####~~.~~..~.## ##~...~.# .....)~###.....### ###.~~~.###..~.# ###...~.####.....##..#...~.# ###..@.~~.~..####(.#55.1 (29.0)#~## ###......### #### ...##~# ######## Dh ...##~# #.###~# #..#### #..# #..# ####Dhc Dh Dh E _Done exploring.DhSDhTDh4UDh ~m......~....##...~~.~..####(.0.0)...DhE _Done exploring.Dh Dh 3Dh Dh= Dh _Dh DhZ Dhc Dh Dh( DhM Dh- Dh Dh Dh Dh Dh Dh Dh Dh: DhW Dh Dh| kWater Dh Dh' ,Dhl Dh Dh0! >Dh" Dh%& Dh( Dh( Dh) Dh+, Dh. UWater DhY0 Dhq4 Dh,7 >Dh5< nDh@ ,DhA ,DhC DhE DhE Dh|F Dh$Q  ###  #~#  ######~# ### #...##~## ###.. #.∩.#.~.# ###.~~. #.@...~.# ###.~.~~#70.1 (15.0) #.....~.###...~.### ######~~.~~..~.## #.....)~###.....### #.....~.# ###...~.# #.....~.# ###.... #....#~## ###.. #...##~#### #...##~#DhS DhW DhX j _There is a gate leading back out of this place here.DhA DhG DhaH DhN DhU Dhc Dhd 16 Dh?e 1Dhe .0) Dhf _Dhul Dh7 #######....# #.....## # ....######~###..######## .######.....##~#~#~##........# ......#.....#~#~#~#~#........# ......#.....##~#~#÷##........# ......#.....#~#~#÷#~#........# Dungeon:4 ###...#.....##~#@#†##........# ###...##'####~#~#~#~#'#####+## #...........##~#~#~##.......# #............###~###........# #.....[.....................# #....###......##...########## ########......##...# ..............###### ..............#Dh< 3Dh *9 (1.8Dh; Dh } _Welcome back to the Dungeon! _There is a collapsed entrance here.Dh3Dh,DhDhDh31 Water _DhDh,DhDhqDhDh?(DhDhDh,DhDhDhq,DhDhDh,DhDhDh/DhDh|DhDh6 Dh DhDhDhA@  There is an open door here.DhDh _DhDhEDhQ,Dhc Dh"Dh#Dh$Dh$Dh&Dh(Dh(DhK)Dh*DhR,,Dh0.Dh0DhJ2Dh2Dh3Dh|5Dh7Dhj7Dh8Dh':Dh<,Dhr=Dh>Dh`@Dh@Dh|BDhCDhgEDhEDhmGDhI@  There is an open door here.DhbKDhP _DhWSDhUDhW,DhYDhZDh\,Dh^Dh`Dh4h#........##........# ###### #........# #..... #####......~###. ....######.....##~#~#~## .........#.....#~#~#~#~# B........#.....##~#~#÷## .........#.....#~#~#÷#~# ..####.@.#.....##~#.#÷## ###...##'####~#~#~#~# #...........##~#~#~##Dh/i\Shock .... #............###~###. .... #.....[.............. ########..# #....###......##...## B   giant cockroach (asleep) ......##..##########......##...##...#...............###### #...#...............#Dhv[95.9 (24.0)6.9 (25Dh}DhDhzF  The zap hits the giant cockroach.Dh>S*******Dhi4.......Dh2--16 =7.9 (1.0)ShockDhDhS _You kill the giant cockroach!Dh^3DhDh=31 Dh,DhDhDh8--DhsDhADhDhDh 93Dh)==DhHDh4 _Magic restored.DhQ3Dh Dh Dh^DhDhDhDh,DhDhdDh:P==DhDhDh'H #........# #........#  #........# # #........# # #........#### ######.....# #..........#.....#~#~ +..........#.....# #...@......#.....#~#~-#...####...#.....##..w ###...##'####~#~ShockDh' ..... #...........##~# ....... #............###  .. ....... #.....[......... w   ribbon worm (asleep)  ..#########..# #....###......##  .........##..##########......##  #.......#...#.....##Dh,0500.0)Dh0w.wDh!3E-8.9 (11Dh6Dh9^ _A ribbon worm comes into view.DhiK **DhK***The zap hits the ribbon worm.DhX w....(catching breath)The ribbon worm is lightly wounded.DhH` ```The ribbon worm expels a string of sticky webbing.DhdT..@Dh&[2--16 =Dh9.9 (1.0)Dhm _The stream of webbing misses you.Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh1 _You don't know that spell.DhU  #........#  Ivhor the Gusty #........#  Tengu #........# # Health: 40/40 ======================== #........# # Magic: 12/13 ======================-- #######........###### AC: 5Str: 9 #.....######.....##~# EV: 16Int: 17 #..........#.....#~#~ SH: 0Dex: 14 +..........#.....##~# XL:  7 Next: 42% Place: Dungeon:4 #...@......#.....#~#~ Noise: =--------  Time: 3509.9 (0.0) #..w####...#.....##~# e) +1 dagger (venom) #... ###...##'####~#~ Cast: Shock ..... #...........##~# Fly  ....... #............###  .. ....... #.....[......... w[DhV B37m   ribbon worm (catching breath)  ..#########..# #....###......##  .........##..##########......##  #.......#...#...............##Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Hit: e) +1 dagger (venom)Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, catching its breath, 84% to hit and 82% tohit with your kick and peck)Dhk#........#Ivhor the Gusty#........#Tengu#........# # Health: 40/40 ========================#........# # Magic: 12/13 ======================--#######........###### AC: 5Str: 9#.....######.....##~# EV: 16Int: 17#..........#.....#~#~ SH: 0Dex: 14+..........#.....##~# XL:  7 Next: 42% Place: Dungeon:4#...@......#.....#~#~ Noise: =--------  Time: 3509.9 (0.0)#..w####...#.....##~# e) +1 dagger (venom)#... ###...##'####~#~ Cast: Shock..... #.Dh(:..........##~# Fly ....... #............###.. ....... #.....[......... w   ribbon worm (very poisoned, catching …)..#########..# #....###......##.........##..##########......###.......#...#...............##Aim: a ribbon worm (lightly wounded, catching its breath, 84% to hit and 82% tohit with your kick and peck)  You hit the ribbon worm. The ribbon worm is poisoned.  You claw the ribbon worm, but do no damage.You peck the ribbon worm.  The ribbon worm is heavily wounded.10.9 (1DhPDh|  hit with your kick and peck)  You hit the ribbon worm. The ribbon worm is poisoned.  You claw the ribbon worm, but do no damage.  You peck the ribbon worm.  DhThe ribbon worm is heavily wounded. _The ribbon worm misses you.Dh|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhN _You don't know that spell.Dhs. #........#  Ivhor the Gusty #........#  Tengu #........# # Health: 40/40 ======================== #........# # Magic: 12/13 ======================-- #######........###### AC: 5Str: 9 #.....######.....##~# EV: 16Int: 17 #..........#.....#~#~ SH: 0Dex: 14 +..........#.....##~# XL:  7 Next: 42% Place: Dungeon:4 #...@......#.....#~#~ Noise: =--------  Time: 3510.9 (0.0) #..w####...#.....##~# e) +1 dagger (venom) #... ###...##'####~#~ Cast: Shock ..... #...........##~# Fly  ....... #............###  .. ....... #.....[......... w[DhM237m   ribbon worm (very poisoned, catching …) ..#########..# #....###......##  .........##..##########......##  #.......#...#...............##Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Hit: e) +1 dagger (venom)Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, very poisoned, catching its breath, 84%to hit and 82% to hit with your kick and peck)Dh#+Dhr DhX#........#  Ivhor the GustyDh Dh I#........#  TenguDh DhJ#........# # Health: 40/40 ========================Dh Dh`#........# # Magic: 12/13 ======================--Dh Dhb\#######........###### AC: 5Dh-Str: 9Dhe Dh\#.....######.....##~# EV: 16Dhj.Int: 17Dh Dhm\#..........#.....#~#~ SH: 0Dh.Dex: 14Dhs Dh+..........#.....##~# XL:  7 Next: 42% Place: Dungeon:4Dh #...@......#.....#~#~ Noise: =--------  Time: 3510.9 (0.0) #..w####...#.....##~# e) +1 dagger (venom) #... ###...##'####~#~ Cast: Shock ..... #...........##~# Fly  ....... #............###  .. ....... #.....[......... w   ribbon worm (very poisoned, catching …) ..#########..# #....###......##  .........##..##########......##  #.......#...#...............##Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, very poisoned, catching its breath, 84%to hit and 82% to hit with your kick and peck)  You hit the ribbon worm but do no damage.The ribbon worm looks as sick as possible!  You claw the ribbon worm! You peck the ribbon worm.DhmDh DhDh Dh DhDh Dh DhDh Dh Dh Dh Dh  Dh#######Dh Dh=#.....######Dh Dh=#..........#Dh$ Dh+..........#Dh' Dh^#...@......#Dh. Dh#..†####...#DhF Dh*#... Dh]#Dh Dhb ..... Dh Dhd....... Dh 6 .. ....... Dh[Dh  Dh  Dh P####..# Dh   Dh*  Dh +#..Dh/   Dh ! Dh7  Dh Dh9 Dhb; 3DhN< =Dh= 1.9 (1Dh? ShockDhy@ Dh^L Dh[   Dh[ Aim: a ribbon worm (moderately wounded, very poisoned, catching its breath, 84%Dh8\ 8to hit and 82% to hit with your kick and peck)  Dh\ SYou hit the ribbon worm but do no damage.  Dhq] 1The ribbon worm looks as sick as possible!  Dh] 9You claw the ribbon worm! You peck the ribbon worm. Dh` D_You kill the ribbon worm!Dhal  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhNP  Okay, then.DhDh#Dh. _Dh :Dhb;Dh<Dh?DhF31 _DhGDhMBDhRDh|SDhZUDhXDhYL3==Dh \DhbaDhz #.# #.# #.#  #.#  #. #.....######.....##~ #.#.....#~# +.#.....##~ #..@.......#.....#~#--6.9 (5 #..†####...#.....##~ #...####...##'####~# ......#.##~ .......)#. ....#.....[ ..DhD}#..###....###...... .##..#...... #.#...#.Dh9DhԆE--7.9 (6DhDh& _Found an orcbow.DhM 3DhO DhV Dhtb XDhe ,Dh+h Dhk Dho Dhq :==Dhr Dhgv Dhz ,Dh| Dh Dh Dh, Dh Dh߆ Dh ,DhY Dh Dhm ,Dh Dh DhV Dh ,DhD DhH ,Dh% Dh Dh Dh Dh Dh' Dh Dhm Dh Dh? Dh  #..#... #..#... #..#...P #..#.$.5. #######..P♣...##.....######.....#...J..#..#...........'..#.....#Dh:  #@.........#.....#########..†####...#.....##......##...####...##'###Shock#............#..#+...........)#.. ..#............#.....[5   shadow imp (asleep) ..#########..###....###..... J   endoplasm (asleep) ..##..###..... #.......#...#.Dh P♣28.9 (11.0)  You reach down and open the door.Dh 516 9.9 (12Dhw `PP♣Dh _A shadow imp and an endoplasm come into view. _Found 14 gold pieces.Dhϗ   ...   ...   ...P   .$.5. ####### P♣...##.....###Dh+ ...J..#........ ......'........ #@....... #..†####. #...# .......# Dh....)# Dh <......#.....[ ##..### Dhj,#..#Dh3   ...   ...   ...P   Dh3.$.5. ####### P♣...##.....### ...J..#........ ......'........ #@....... #..†####. #...# .......#Dh-6w ....)# ......#.....[ ##..### #..#Dh:VP♣Dh<DhB#PDhC(PDhEd _There are monsters nearby!Dhz ############## #.#. #.#.. #.#...P #.# ..$.5. #######........#P♣...##.....######.....J..#.#............@...#..... .......#..........#..... #########..†####...#..... #......##...####...##'## #Dhw......# +...........)#..... ..#............#.....[ ..#########..###....###..##..##########Dh%i  The shadow imp shouts, "Run away, thou fulsome tip-merry mish-mash!"DhwDhP.P♣..5.J5JDh!a31 ====30.0)Dh&jPP♣Dh* _The endoplasm quivers. _There is an open door here.Dh ################# #.#+...... #.##...... #.##....P< #.#..$... #######........#Dh#.P♣..5##.....#######......@#..........#+.....J.'.# #.......#..........# #########..†####...#.... ###...####...##'## #.....# +....)#..... ..#............#.....[ ..#########..###....###Dh  P♣Found an escape hatch in the ceiling.  The endoplasm freezes you.Dh38--=---1DhjPP♣Dh t _You are frozen. You resist. The shadow imp closely misses you.DhЇ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh=  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The shadow imp is struck by an arc of lightning.  The shadow imp is moderately wounded.  You are struck by an arc of lightning.  The shadow imp is struck by an arc of lightning!DhF PP♣..**J   endoplasm  You kill the shadow imp!Dh!PP♣...@DhL4----1----16 5=--2DhUMP♣Dh?ZH _The lightning grounds out. The endoplasm hits you.DhZ  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The endoplasm is struck by an arc of lightning.  The endoplasm is heavily wounded.  You are struck by an arc of lightning.  The endoplasm is struck by an arc of lightning.Dh PP♣*DhU t*You kill the endoplasm!Dh DhZ nPP♣@.Dhe 1----9/13 --------Dh P3ShockDh' Dh OPP♣Dh W _You are struck by an arc of lightning. The lightning grounds out.Dh)}2=-31 Dh!~Dh,DhDhDhr3=----Dh"Dh`,Dh,DhR10/13==DhDhDh-DhɚDha4=DhDh,Dh |==Dh,DhDhDhh5==DhDhb1==DhYDhDh6Dh۽Dh@DhDhzDhU6=DhDhG:==DhBDhDhDhDh.DhDh1Dh Dh7=2==8=DhlP==DhMDhXDhDhDhDhK9=DhDhDh[L3==DhfDhDhDhDhDhi40==DhDhm 1 _HP restored.Dhn DheDhiDh`DhDh:==DhDhGDhDh:DhDheDhDh9=DhtDh Dh!'16 Dh#Dh%N _You now have 232 gold pieces (gained 14).Dh(Q31 Dh)Dh8,Dhy/,Dhq0Dhf3Dh5Dh%6'16 DhM7Dh:F _You reach down and open the door.Dh6JN########......######### #......'@......# #--......#.......# #..... #....P<.# #Shock.... #......########... #.P♣...##.....##DhJg. #.......#g   hobgoblin (asleep). +.......' #.......#......... #########..†####..DhY 72.9 (39.0)  A hobgoblin comes into view.Found a Necronomicon.Dh\O  The hobgoblin shouts! You hear a shout! x2DhYc(oP♣:go   orcg   hobgoblinDhXhO31 ==3.9 (40DhxmbPP♣Dhss _An orc comes into view. It is wielding a +0 dagger.DhK@  The zap hits the hobgoblin!Dh***P** #.P♣**Dh '..P..o. #.P♣o.o 2 orcsYou kill the hobgoblin!Dho2--16 =-4.9 (1.0)DhIP♣Dh|x _An orc comes into view. It is wielding a +0 short sword.Dhg)  The zap hits the orc!****P***P♣   orcDhDhgDhS '.g....P.Dh.)P♣:og   goblin (wandering)You kill the orc!DhB1----6-5Dh$bPP♣Dh-u _A goblin comes into view. It is wielding a +0 dagger.DhM ###########......######### #..........'.......# #.......#.@.....# #.g.... #....P<.# #..... #......########..). #.P♣...##.....#####:o #.......#........... +.......'. #.......#.#########..†####... #......##...####... PP♣31 -6ShockPP♣DhT############......######### #...........'.......# #.......#.......# #.g.... #..@.P<.# #..... #......########..). #.P♣...##.....######:o #.......#........... +.......'.# #.......#.##########..†####...##......##...####...##......#...PP♣-7PP♣Dh gDh<#############......######### #............'.......# #.......#.......# #.g.... #....P<.# #..... #...@..########..). #.P♣...##.....######:o #.......#..........#.. +.......'.#. #.......#...#.#########..†####...#.#......##...####...##......#.......+.)#.DhFBP♣Dh5[8PP♣Dhs5##############......######### #.............'.......# #.......#.......# #.g.... #....P<.# #..... #......########..). #.P♣.@.##.....######:o #.......#..........#.. +.......'..#. #.......#....#.#########..†####...#.#......##...####...##'#......#........+.)#...#.#.....[Dh:<Dh=PDh=♣Dh>DhJDhK--DhkL9DhRDhaSPDhSDh&VDh\3 j###############......######### #..............'.......# #.......#.......# #.g.... #....P<.# #..... #......########..). #.P♣...##.....######:o #.....@.#..........#.. +.'..........#. #.#..........#.#########..†####...#.#......##...####...##'##......#.........+.)#...#.#.....[..#########..###....###oPP♣o   orcDh4E DhE 2Dh G ==DhG 80DhH ShockDhV Dh/W PDhW 9P♣Dh9X DhZ Dh Dh ****..P**P♣.* The zap hits the orc.Dh$M.'o....P..P♣..1--16 =1Dh'NPP♣DhI+[ _The orc is heavily wounded.Dh PP♣You are flying. Your flying speed is average. Your attack delay is about 1.0.DhDh`PP♣Dh[  Your damage rating with your +1 dagger of venom is about 9 (Base 4 x 110% (Dex)_x 103% (Skill) + 5 (Ench + Slay)).DhefPP♣DhgDh\mVPP♣DhoF _Unknown command.DhF:  The zap hits the orc.DhUN****P♣.*Dh)...P.P♣..Dh j 0----2Dh- iShock _You kill the orc!DhN bPP♣Dh j _Your Air Magic skill increases to level 6!Dh31 _DhEBDhDhrDh~,DhQDh2Dh)Dh/gP-5.9 (3Shockg   goblin (missile, wandering)DhDh67-DhVPP♣Dh] _A goblin is nearby!DhT  ****..P**P♣.*g  )The zap hits the goblin.  The goblin is severely wounded.Dh[ g'....P..P♣..  The goblin shouts!Dh'd (((..P((P♣.(Dh a'....P...Dh{9/13 ----16 ==6.9 (1Dh=`PP♣DhW _The goblin throws a stone. The stone hits you but does no damage.DhV****..P**P♣.*Dh.Dh4.g....P..♣..Dh8>j8-----7DhiCAP♣DhEP _The zap misses the goblin.Dhf****..P**P♣.*Dh.g....P..P♣.. (((.P(P♣.(((The zap misses the goblin. The goblin throws a stone.Dh/j....P.P♣..@.DhdtH---8Dhy{`PP♣Dh~S _The stone closely misses you.Dh =  The zap hits the goblin.DhR ****..P**P♣.*Dh26 .)....P..P♣..Dhb 7--9ShockDh}n rPP♣Dhq J _You kill the goblin!Dhs^PP♣Dh DhAPPDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh Q31 _Dh oPP♣-Shocko   orc (wandering)Dh} 1DhkQ PP♣92.9 (3---3.9 (4PP♣ _An orc comes into view. It is wielding a +0 short sword.Dh` ****..P**P♣.*o  The zap hits the orc.  The orc is heavily wounded.DhDhEc.)o..DhS..P♣..Dhp6-16 ==4.9 (1Dhd`PP♣DhQ% _The orc shouts!Dh[  Dh  Dh The zap hits the orc.Dh1 Dh *DhX *Dh 3*.PDh} *Dh ^P♣.*Dh Dh9 Dh Dh` Dh Dh )...P.P♣..Dh- Dh 5Dhq &---Dh 7Dh -Dh4 5Dh ShockDh Dh Dhv $PDh ♣Dh Dh1  Dh Dh #_You kill the orc!Dh Dh3DhDh6==31 Dh,DhDh,DhDh},DhDhnP==DhHDh9,DhDh,DhDhDhM7=DhCDhk,Dh1Dh3,DhDhz,DhzDhRDh9=DhbDh[,Dh%Dhe ,DhI Dh ,DhDhJd8==DhDh#,DhDhC,DhDh!,DhX#Dh%P==Dh'Dh*,Dh,Dh0BDh55BDhY;d9==DhDXDh2XX==Dhx.10/13====DhXDhiDh;1==DhmDhDh?DhDhDhhDhwDh̟Dh;:==DhQDh,DhDhDhDhDh2,DhDh92Dh )==DhDhU,DhDhn,Dh&Dh,DhPDhZP==Dh6Dh,DhuDh,DhmDh,DhDh%DhE3==Dh Dh~Dh,DhZDhDh ,DhDhDh<,DhDh-DhP==DhDhGDh ,Dh Dh[  Items here: )) [[ †.Dh@Dh _Dh}Dhz  There is an open door here.  Things that are here:  a +0 dagger; 4 stones; a goblin corpseDh?. ######### ## ..######## # ........))......# # Dh...#.......# #-- ..#....P<.# #..#......########ShockDh4/...)....#.P♣...##.....##..:.....#.......#...............+.......'B   giant cockroach (wandering)........#.......#Dh/ #B......#########..†#### #......##...####Dh;1656.9 (61.0)Dh[A?B.DhSKE-7.9 (62Dh9PDhRb _A giant cockroach comes into view.Dhp  #########  ........#########  ........))......#  .......@#..  ........#....P<.#  ........#.... ...)....#.P♣.. ..:.....#...... ........+ B.......# #.......#†Dhp$: #########  ........#########  ........))......#  .......@#..  ........#....P<.#  ........#.... ...)....#.P♣.. ..:.....#...... ........+ B.......# #.......#†Dh%Dh.Dh1 Dhj2Dh2B_A giant cockroach is nearby!Dhd3Dh^  ******B  *The zap hits the giant cockroach.Dh,..).:B.2--16 =8.9 (1.0)Dh= DhDhQC_The giant cockroach is heavily wounded.DhDh( F  The zap hits the giant cockroach.Dhe. *******Dh ...):.†DhA 1----9ShockDhz DhK S _You kill the giant cockroach!Dh@DhADhWEDhJDh{SQ31 DhTDhLUDh|XDh`Dh`Dh&cDhfDhf8--DhiDhlDhmL2==DhAoDhrDhysDhuDhxDhjyDhm{Dh~Dh^DhDhڄDh:==DhهDhDhDhDhDhDhVDhDhdDhDhDhiL3==DhDhDhDh.DhDhڪDhnDh DhADhDh############...........#########...........))......#...........#.......# DhN...#....P<.# ...#......######)@...#.P♣...##...-745.0):.....#.......#...†......+.......'...........#.......#....####.......#########..†# #.......#......##...# #.......#..... #.....>.+...........) ..#............DhDhsE-5.9 (16DhDhH; _Found a stone staircase leading down.Dh- Dh Dh Dhq Dh f==Dh Dh Dh Dhi Dh  ##############.............#########..))......#..#.......#...#....P<.#....#......####)....#.P♣...##...@.....#.......#.†......+.......'Dh ...#.......#######.......######### #.......#......##.. #.......#.......... #.....>.+ #.......#. ..#########You pick up a Necronomicon and begin reading...Dh 17.9 (2.0)Dh 416 8.9 (3Dh Dh9 r  You add the spells Haunt, Borgnjor's Revivification and Death's Door to your _library.Dh Dh~ Dhv Dh Dh6 Q31 Dh\ Dh Dh Dht Dh Dh Dh DhC Dh Dh7 Dh Dhs Dh Dhp Dh ,Dh Dh Dh Dh- Dh Dhz Dh Dh^ Dh Dh Dh ,Dhj Dh Dh Dhj Dh Dh!" Dh# Dh $ Dh$ Dh}' Dh) Dh}) Dh) Dh/ XDh2 Dh3 ,Dh)4 Dh-6 DhT7 ,Dh7 Dhz9 Dh+: DhrA DhA Dh)C DhrD DhD DhE DhEG DhH ,Dh|I DhK DhyL ,DhnM DhN DhZ ########........ #.......###+###. #.....#.......#. #.....#.#. #.....#.#. #.....#.......#. #.....#.......#.DhZ[ ######.....###.....#$@.###+## .....#96.9 (18.0)...# ## #<........# #.........+ ##.........#.........#..###+#### Dh^ Dhe +7.9 (19Dhh Dh1k 9 _Found a stone staircase leading up.DhE3DhGDh*KDh Dh> 31 Dh6? Dha@ DhC  Dh/D  DhD There is an open door here.DhG DhH  DhH _Dh]J DhEL DhN DhUO DhP DhT Dh<[ Dh[  #.............# .. DhU\ v #......###'####... Dh\ v #......#.......... Dhg] v #......#.......... Dh] v #......#.......... Dh{^ l #......'...####### Dh_ d #......#...# Dh_ d #......#####... Dh` < ######.Dh`  Dha -Dha  #Dh.b  Dhb  #Dh*c  Dhc ShockDhFd  #Dhd )g DhQe = #.........Dhe  ..........DhVf gg   goblin (asleep)Dhf 0 ..........DhMi # ........... Dhn Dh]o 29.9 (2Dho 2.0)Dhr Dhs -Dhs %30.9 (23Dh=w Dh|  Dh} Dh~ O_A goblin comes into view. It is wielding a +0 club.Dh|~  Dh *******g  The zap hits the goblin.  The goblin is severely wounded. DhX.....g. Dh~2--16 ==1.9 (1.0) DhІ  Dhx Dh _The goblin shouts! Dhf u .....# ..  #......###'  #......#...  #......#...  #......#..  #......'.  #......#...#  #......#####...  ######.@.......  #.........  #.........  #.......g.  #.........  ..........  ..........  ...........  Dh  .....# ..  #......###'  #......#...  #......#...  #......#..  #......'.  #......#...#  #......#####...  ######.@.......  #.........  #.........  #.......g.  #......... ..........  .......... ........... _A goblin is nearby! Dh0U .....# ..  #......###'  #......#...  #......#...  #......#..  #......'.  #......#...#  #......#####...  ######.@.......  Dh  #.........  #.........  #.......g.  #.........  ..........  ..........  ...........  Dh\Z .....# ..  #......###'  #......#...  #......#...  #......#..  #......'.  #......#...#  #......#####...  ######.@.......  #.........  #.........  Dh` #.......g.  #......... ..........  .......... ........... Dhg Dhlk Dhs Dhx] _A goblin is nearby! Dh  The zap hits the goblin.******* Dhn\.....). Dh#1 Dh$----8-2Shock DhJ _You kill the goblin! Dhc- Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh  Dh  Dhb  Dh  Dh B31 _ Dh1 X Dh. , Dh  Dh N-- DhE  Dh b2== Dh  Dh n Dh  Dh& , Dh  Dh3  Dh :== Dh\  Dhu , DhM  Dh  Dh  Dh  Dh , Dh  Dh7 b3== Dh#  Dh  Dh , Dhv  Dh  Dh3"  Dh4$ , Dh &  Dh;4  #.....# ..  #......###'####...  #......#..........  #......#..........  #......#..........  #......'...#######  #......#...# ..... #......#####... ######....-475.0) #... #... #.......)... #... Dh4 c [... ..... .... DhO:  DhQ -8.9 (16 _Found a helmet. Dhd#3 DhG% Dh[( Dh/|== Dh\0, Dh1 Dhw4 Dh6, DhL7 Dh 9 Dh:, Dh; Dh= Dh?, Dh^@ DhB Dh%D, DhE DhF DhH Dh I DhI DhK DhCO, DhP DhmR DhBT, DhU DhIX DhZ, Dh7[ Dh\ Dh^, Dh_ Dha Dhc, DhWe Dhg Dhi=16  DhCk Dh x .....###'####...#........ #.. .....#....#........ #.. .....#....#........ #.. .....#....#........ .....'...########.. .....#...#...............  Dh y.....#####.......######## ####.............#  #............@# 61.9 (13  #.............'  #.......).....#..[  #.............#..  [..............#  ..........# #+###  ........ # _You reach down and open the door. Dh>{M _Found a leather armour. Dh DhS Dh Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh Dhv Dhޗ Dhם Dhɢ DhFn31 _ Dht#..........#. #.#.#........ #.#.#........ '...########........ #...#.........  Dh7]#####.......######## ###.............#.......  #.............#.......#..@......S#.).....#..[#......#....Shock  DhX[..#......> ...###+#### .. S   adder (wandering) Dh$#.#......^. Dh| 2.0)  An adder comes into view. Dhl Dh1@S. Dh*3.9 (2 DhN Dh~ _Found a stone staircase leading down. _There is an open door here. Dh *******S  The zap hits the adder.  The adder is lightly wounded.DhDhe.....S..Dh"h2--16 =4.9 (1Dh(Dh,/ _The adder hisses angrily.Dhҹ ******* The zap hits the adder.Dh9Dh4T.S.....1----5Dhr^] _The adder is heavily wounded.Dh ******* The zap hits the adder.Dh DhD d...S...Dh `0----6Dh Dh ^ _The adder is severely wounded.DhV<  The zap hits the adder.Dh[Y*******Dhf...†...Dhx9/13 ----507ShockDh&_ _You kill the adder!Dh6. Dh/ DhI1 Dh_= 31 Dh? DhC ,DhF DhK h10/13==DhN Dh?R ,DhT DhX DhZ Dh[ Dh] Dh^ Dhk_ Dhaa P==Dhb Dhe ,Dh.f Dh}h ,Dhi Dh6l b1==Dhm Dho ,Dhbq Dhs ,Dh%u Dh(w ,Dhx Dh'{ P==Dh| Dh ,Dh Dh ,Dh Dh ,Dh Dh b2==Dh Dh* ,Dh Dh ,DhL Dh ,DhΗ Dh P==Dh! Dh1 ,Dh Dhġ ,DhG Dh Dh DhU Dh b3==Dh DhH Dh* ,DhP Dh: Dh ,DhM Dh Dh Dh Dh Dh Dh Dh D==16 Dh Dh  '...########........ #...#............... #####.......######### .........#.......+ .........#...†...# .........'.......# .......).....#..[....# .......#.........# .......#..@...>-98.9 (31.0) .......###'##### ........ ...  #..........<..  #......^....... #........ #......... #.........# _You reach down and open the door. _Found a stone staircase leading up.Dh3DhsDhDDh #...#.......####.......#########............#.......+....#...†...#..'....).....#..[....#............#.....>...###@#####..-............. #..........<......#Shock...^........... ####.......o   orc priest (asleep)##oo 2 orcs (asleep)oo...oDh- 0.0)  An orc priest and 2 orcs come into view.The orc priest is wielding a +2 short sword of venom.Dh+Dh3ooo...ooo......DhN?N31 ==9.9 (1DhADhI _The orc priest shouts! The orc shouts! You hear a shout! _There is an open door here.Dh *******The zap hits the orc.Dh6 Dh7 Dh9 DhvE ....oo...o.......DhL f2--16 =-800Dh_T Dh9X \ _The orc is severely wounded.DhH:  The zap hits the orc!Dh%:****Dhˣ**   orc*Dh$Dho%Dh&Dh12p ...o....o.).....o 2 orcs (1 wandering)....oYou kill the orc!Dh^h1-----1DhUgDhps _An orc comes into view. It is wielding a +0 dagger.Dh.'...########. ..#...#...............#####.######### #.#.......+ #.#...†...# #.......'.......# #Dh).....#..[....#.. #.#.........#.#.@....>........###'#####.. ......................... #..........<......##......^...........####o....o.....o   orc #.)......... #.........###....o....#DhDh6DhFo.o 2 orcs (1 wandering)o.DhH31 -2DhDhDh>).#..........#..'...########..#...#............... ...#####.##########.#.......+  #Dh"?.#...†...#  #.......'.......#  #).....#..[....#..  #.#@........# [.#......>...###'#####.. ................ #..........<......##......^....o......   orc####o...... #.)......... #.....o...##DhMADhADhH.o(wandering)o.Dhp[?-3DheDhnDh#....#..........'...########...#............... Dh4...#####.......######### #......#.......+......#...†......'.......# )[....#..  #...# [......>.###'##### ....................o......#o#......^.........####o........)...o.....DhkDhDhDh?o<o   orc priesto   orc (wandering)o.DhͶ%4Dh"DhC?.#.#. #.#.#. #....#..........#.Dh?u.'...########..#...#............... ....#####.######### ###.#.......+ #.#...†...# #.......@.......#  #.).....#..[....#..  #.......#.........# Dhc@ [.......#......>..........###'#####.. ...................o....... #..........<##......^........####o...o......DhBDhBDhHo.o   orcDhR@--5Dh;WDhY DhZK_There is an open door here.Dh.:  The zap hits the orc!Dh*******DhȘ...o.o   orc priest..Dh0--16 1=6 _You kill the orc!Dh Dh X*******DhbU Dh[ Dh&\ .Dh'] .Dh*^ .oDh0_ )Dhb *...Dh#f Dh --7 _The zap misses the orc priest.Dhү *** The zap hits the orc priest!  The orc priest is heavily wounded.The zap hits the orc priest.DhF DhEI!DhJ.DhDQg.oThe orc priest is almost dead.DhYu1*DhI  The orc priest mumbles some strange prayers to Beogh against you.Dhh@33-----9/13 --8 _Pain shoots through your body!Dh F Dh1Gz The zap misses the orc priest. The zap hits the orc priest!DhnODh)PJ***DhDh ..)g   hobgoblin (wandering)gYou kill the orc priest!Dh4-----8----89Dha Dh%\ _A hobgoblin comes into view.DhQc *****g  *Dhc *The zap hits the hobgoblin.  The hobgoblin is almost dead.Dh DhL w...)g..Dh k7----=10Dh Dh + _The hobgoblin shouts!Dhv=@  The zap hits the hobgoblin.DhC*******Dh y...)†..Dh 4=6----1ShockDh]DhT DhDho)_You kill the hobgoblin!DhDhM#.#. #.#.#. '...########. #...#........ #####.......######### ##.......#.......+  #.#...†...#  #.'.......#  #.).....#@.[....#..#.......#.........# [........#..)...>... ........###)#####.. ..........†...... #..........<......##......^..... ####o.......... #.)oo   orc (wandering)DhaK31 --Dh.2ShockDh DhDhUC#.#. '...########. #...#........ #####.......######### DhV#.......#.......+ ......#...†...# #......'.......# #.).....#..[....#.. DhV#......#.@.......# ..#..)...>... .###)#####.. ...†......  DhW,#o......##......^.....  ####o..........DhI[ #.).........#...##Dh\DhiM<oDhp?-3DhxDh݇Dh a*******DhI Dh ))o..o..DhA 5==-16 =4Dh' Dh* M _The zap misses the orc.Dh ***** **The zap hits the orc.DhVnDh]o)Dh8poDhUq†DhHr.Dhs.Dhs.Dht .Dh{Dh|5Dh|--Dh}5DhɆDh DhDht:_The orc is moderately wounded.DhUDhah a*******Dh Dh2 DhT .o)DhZ )Dhh †Dhn .Dh{ .Dh~ .Dhy .Dh@ DhQ 4Dh &----Dh 6Dh Dh  Dh Dhm )_The zap misses the orc.Dh DhThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoDhI Dh..#..........#........Ivhor the Gusty ..'...########........DhMTTengu ..#...#...............Health: 35/40 =====================--- ..#####.......#########Magic: 4/13=======----------------- #.............#.......+AC: 5Str: 9 Dho#.............#...†...#EV: 16Int: 17 #.............'.......#SH: 0Dex: 14 #.......).....#..[....#..XL:  7 Next: 58% Place: Dungeon:4 #.............#.@.......#Noise: =--------  Time: 3816.9 (0.0) ..............#.o)...>...e) +1 dagger (venom) ..............###)#####..Cast: Shock ..................†......Fly #..........<......##......^...........o   orc####o..........#.).........#.........## _You kill the hobgoblin! _The zap misses the orcDho.The zap hits the orc. _The orc is moderately wounded. _The zap misses the orc.Okay, then.DhDhDhDh". _Dh(  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhq Dhr Casting: Shock (safe; 1% risk of failure) Dht M Confirm with . or Enter, or press ? or * to list all spells. Dh@u F The orc is struck by an arc of lightning. Dhkv 8 The orc is severely wounded.Dhw FYou are struck by an arc of lightning.  Dhx ,The orc is struck by an arc of lightning.Dh  Dh Dh *Dh0 *DhƁ   DhO You kill the orc!DhЂ Dh\*  @)g   hobgoblingThe lightning grounds out.DhL R4-2----Dh%V I9=7.9 (1Dh.Z  Dh[ Dh[ 8_A hobgoblin comes into view.Dhm\ Dh,E @  The zap hits the hobgoblin.Dh]J *****....*DhJ *Dh ))†..†.Dh 5=1-------8ShockDh Dh Dh M _You kill the hobgoblin!DhyD'...########. #...#........ #####.#########.....#.......+ .....#...†...# ...'.......# .).....#..[....#.. ......#.........# .#.)@...>... ###)#####.. ...†......  #..<......# #......^..... ####.......†... #.).........#.........###.#DhODh4^i31 --9DhiDh?p  Things that are here: _a +2 short sword of venom; an orc corpseDh Dh U16 -20Dh8 Dh S _w - a +2 short sword of venomDhq Dhdw ]Inventory: 23/52 slots Hand Weapons (go to first with ))  e - a +1 dagger of venom (weapon)  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  o - a +4 ring of slaying (worn) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN Dhy  p - 3 scrolls labelled FOLOOM ESTRISU Potions (go to first with !)  a - a white potion  b - a potion of magic  h - 4 yellow potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!Dh֡w - a +2 short sword of venom. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.8 XLs. Damage rating: 11 (Base 5 x 110% (Dex) x 103% (Skill) + 6 (Ench + Slay)). Venom: It poisons victims. This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc priest on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.!Dh !DhU !Dh\ O.'...########........Ivhor the Gusty .#...#...............Tengu .#####.......#########Health: 35/40 =====================--- .............#.......+Magic: 1/13=----------------------- .............#...†...#AC: 5Str: 9 !Dh .............'.......#EV: 16Int: 17 .......).....#..[....#..SH: 0Dex: 14 .............#.........#XL:  7 Next: 59% Place: Dungeon:4 .............#.)@...>...Noise: ---------  Time: 3820.9 (0.0) .............###)#####..w) +2 short sword (venom) .................†......Cast: Shock#..........<......#Fly #......^...........####.......†...#.).........#.........###.........#Things that are here: _a +2 short sword of venom; an orc corpse _w - a +2 short sword of venomYou unwield your +1 dagger of venom.  Your +1 dagger of venom stops dripping with poison.  Your +2 short sword of venom begins to drip with poison!!Dh !Dhk *1.9 (1!Dhe !Dh  _a +2 short sword of venom; an orc corpse _w - a +2 short sword of venom  You unwield your +1 dagger of venom.r +1 dagger of venom stops dripping with poison.2 short sword of venom begins to drip with poison! _w - a +2 short sword of venom (weapon)"DhW"DhInventory: 23/52 slots Hand Weapons (go to first with ))  w - a +2 short sword of venom (weapon)  e - a +1 dagger of venom  q - a +4 quarterstaff of chaos Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  o - a +4 ring of slaying (worn) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  f - a scroll labelled IMOINU PUEV  g - a scroll labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM "DhT m - 2 scrolls labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 3 scrolls labelled FOLOOM ESTRISU Potions (go to first with !)  a - a white potion  b - a potion of magic  h - 4 yellow potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#DhD e - a +1 dagger of venom. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 1.8 XLs. Damage rating: 9 (Base 4 x 110% (Dex) x 103% (Skill) + 5 (Ench + Slay)). Venom: It poisons victims. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {venom} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.$Dh $Dh2.'...########........Ivhor the Gusty .#...#...............$Dh5Tengu .#####.......#########Health: 35/40 =====================--- .............#.......+$Dh0*Magic: 1/13=----------------------- .............#...†...#AC: 5$DhStr: 9 .............'.......#EV: 16$Dh"Int: 17 .......).....#..[....#..SH: 0Dex: 14 $Dh.............#.........#XL:  7 Next: 59% Place: Dungeon:4 .............#.)@...>...Noise: ---------  Time: 3821.9 (0.0) .............###)#####..w) +2 short sword (venom) $Dh.................†......Cast: Shock#..........<......#Fly #......^...........####.......†...#.).........#.........###.........# _a +2 short sword of venom; an orc corpse _w - a +2 short sword of venomYou unwield your +1 dagger of venom.  Your +1 dagger of venom stops dripping with poison.  Your +2 short sword of venom begins to drip with poison! _w - a +2 short sword of venom (weapon)$Dh$Dhl62==2.9 (1$Dh$Dh̻@ _w - a +2 short sword of venom  You unwield your +1 dagger of venom.r +1 dagger of venom stops dripping with poison.2 short sword of venom begins to drip with poison! _w - a +2 short sword of venom (weapon) _You drop a +1 dagger.%Dh!%Dh%Dh%Dh%Dhg31 %Dh%Dhf%Dh,%Dh%Dh:97%DhE===%Dh%DhA,%DhO%DhW,%Dh;%Dh,%Dh %DhP%Dh{8=3==%Dh/%Dh,%DhR%Dh,%Dh^%Dh,%Dh%Dh}~9===%Dh%Dh, ,%DhK%Dh,%Dh%DhO40==4==%Dh%Dh,%Dh%Dh,%Dh %DhV#,%DhM'%Dh)b===%Dh*%Dh-,%Dh/%Dho2,%Dh5%Dh&9,%Dh:%Dh=j5==%Dhf@%DhB%DhgC%Dh.E%DhV==%Dhsf%Dhg%Dho6==%Dhp%Dhns%Dhs%Dhu%Dh y,%Dh{%Dh}P==%Dh%Dh,%Dh'%Dh,%Dh%Dhc7=%Dh%Dh,%Dh%Dhf,%Dh%Dh`,%Dh@%DhO=%Dh%Dh^,%Dh/%Dh,%Dh|%Dh,%Dh͵%Dhd8==%Dhk%Dhܼ,%Dh%Dh;,%Dh*%Dh,%Dh%Dh!P==%Dh %Dhs,%DhL%Dh,%DhP%Dh,%Dh[%Dhd9==%Dh%DhB,%Dh%Dh,%Dh%Dh,%Dh%DhP==%Dhd%Dh,%Dh%Dh,%Dht%Dh&%DhR10/13==%Dh,%Dh%Dh%Dh ,%Dh %DhB%DhP==%Dh %Dh,%Dh]%Dh,%Dhh %Dh\$,%Dh&%Dh)%Dh)L1==%Dh+%Dh-,%Dh!0%Dh2%Dh~7%Dh9%Dh<%Dh%=%DhA%Dh7F%DhF:==%DhH%DhL%DhL%DhLN%DhQ%Dh^R%DhS%DhW%DhW%Dh(Y%Dh\%Dh\L2==%Dha^%Dhb%Dhc%Dhd%Dhg%DhEh%Dhi%Dhm%Dhm%Dho%Dh]r%Dhr:==%Dhit%Dh\w%Dhw%Dhy%DhU|%Dh|%Dh~%DhY%Dhނ%DhA%Dh%DhL3==%Dh%Dh%Dh%Dh#%Dh\%Dh%DhT%Dh֘%Dh %DhK%Dh%Dh%Dh %Dh3%Dh{%Dh :==%DhT%Dh%Dh} %Dh-A......#........ %Dh]########........ #####.. %Dh Y#............... ......> %Dh#%DhD@#########.......%Dh#.......+.......#...†...#........'.......#..... ).....#..[....#..# %Dh)#.......@.# 911.9 (89.0)#.))...>...# ###)#####..# ......†......# %Dh#..........<......## #......^.........####.......†.#.).......#.........##%Dhl%Dh+2.9 (90%DhQ _Found a stone staircase leading down.%DhW _%Dhb 1#. #........ ......#.. .######.#####... ...............>%Dhc #########.#.......+.w#...†...#.............'.......#........).....#..[....##.........## #.))...>...# Shock%Dhd ###)#####..# .†......# ....<......##w   dart slug (wandering) ......^....####.......†%Dh7e x...#.)..%Dhh ,0.0)%Dh[p >w.%Dhx *3.9 (1%Dh}~ %Dh \ _A dart slug comes into view.&Dh<{  . ... .#####... .......>. &Dh#.......w +........ †...#........ #........ .)[....#@.#........##))...>...##)#####..#†......#<......##^...  †... #.)&DhU;  . ... .#####... .......>. #.......w +........ †...#........ #........ )[....#@.#........##&Dh`>f))...>...##)#####..#†......#<......##^...  †... #.)&DhLD&DhG&DhzN&DhQ` _A dart slug is nearby!&Dh{, *******w  The zap hits the dart slug.&DhSw......&Dh7c2--16 =4&Dh<&DhVb _The dart slug is severely wounded.'DhV#. #.#......... #........ .....#... . ######..#####.................>..#########.w#.......+.#...†...#......'.......#.@....... ).....#..[....#..#g#....#.........## # .#.))...>...# ###)#####..#†......# ...<......##g   goblin (asleep) .....^.....####.......†...'Dhn'  A goblin comes into view. It is wielding a +0 dagger. ```````The dart slug launches a dart at you.'Dhb....@..'DhC31 5'Dh'DhMO _The slug dart misses you.'Dh   The zap hits the dart slug.*******g   goblin (asleep)'Dh~A.......'Dh.1----16 606'DhBM _You kill the dart slug!'Dh^   ... #........ .. .... ..#####.... .......>.. #......... +......... †...#......... #.@....... )[....#..#g#.... ...## # . ))...>...#)#####..#†......#<......##'Dh_ G^....  †...'Dh<   ... #........ .. .... ..#####.... .......>.. #......... +......... †...#......... #.@....... )[....#..#g#.... 'Dh K...## # . ))...>...#)#####.†......#<......^...  †'Dh 'Dh 'Dhn 'Dh ] _A goblin is nearby!'Dh?U _You kill the dart slug! _A goblin is nearby!  The zap hits the goblin.  The goblin is severely wounded.  The goblin shouts!  The zap hits the goblin.(DhK**(Dhyp  You kill the goblin! .BB   giant cockroachYou hear a shout!  A giant cockroach comes into view.(Dh@0----====7(Dh(Dh- _You hear an angry hiss.(Dhp  ... #........ .. .... ..#####.... .......>.. #......... +......... †...#......... #.@....... )[....#..#B#.... ...## # . ))...>...#)#####..#†......#<......##^....  †...(Dh   ... #........ .. .... ..#####.... .......>.. #......... +......... (Dh †...#......... #.@....... )[....#..#B#.... ...## # . ))...>...#)#####.†......#<......^...  †(Dh (Dh` (Dhz (Dh f _A giant cockroach is nearby!(Dh #. #. #......... #.. #......... ....#####..>.##.#.+.#...†...#.'.#. .....#..[....#..#B#.#.........##.# g.#.))...>...### ####)#####..#†......# <......## g   goblin (wandering)^....   A goblin comes into view. It is wielding a +0 dagger.The goblin shouts! ..SS   adderB   giant cockroachThe giant cockroach bites you but does no damage.  An adde(Dh" r comes into view.31 ===-8 _The goblin moves out of view.)DhA  You hit the giant cockroach.)Dh)Dh)DhV)#g..S.g   goblin)DhW16 =---9)Dh5 )DhS _You kill the giant cockroach!)DhK;#. #. #......... #. #......... ..........#####...>...###.##.+.##...†...#.#'.#.##..[....#..#)#g..S.##.........##.# ..#.))...>...### #.#.###)#####..# #†......# <......## )DhR)DhgZg..S....1==31 ---20)DhYd)Dhd  You hit the goblin.)DhZ)S..)Dh==16 =1 _You kill the goblin!)Dhr 8******)Dhb )Dh 8S.....)Dh T0--2)Dh )Dh O _The zap misses the adder.*Dh8*******Dh68S.....*Dh;8f9/13 ----3*DhA*DhbE _The zap misses the adder. The adder closely misses you.*Dh   (very poisoned)  You hit the adder. The adder is poisoned. Your kick misses the adder.The adder is moderately wounded.*Dhh %4*Dh> *DhE R _The adder barely misses you.*Dh-  *DhQ  *Dh0 kYou completely miss the adder. Your kick misses the adder.*Dh 1The adder is heavily wounded.*Dh *Dh *Dh 5*Dh *Dh/  *Dh *Dh e_The adder closely misses you. The adder misses you.*Dh  +Dhyn  You barely miss the adder. Your peck misses the adder.The adder is heavily wounded.6 _The adder misses you.+DheZ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhP  The adder is struck by an arc of lightning.+Dh **  You kill the adder!+DhKq C@)+Dhٟ 38--7------3=7+DhĠ 1Shock+Dhb +DhJ < _You are struck by an arc of lightning.,Dh\d8==--31 9=-,Dh+==40==9=====,Dh10/13==,Dh,Dh,Dh==,Dhp,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dhx,Dh#,Dh,Dh,Dh+1,Dh==,Dh@,Dh,Dh],Dh),Dh,DhU,Dh,Dh,Dh,DhW,Dh,Dhw,DhP,Dh==,Dhj,Dh6,Dh,DhS,Dh,Dh,Dh ,Dhp ,Dh,Dh,DhW,Dh,Dh,Dh2,Dh==,Dh3,Dh,Dh<,Dh,Dh/,Dh ,Dhz!,Dh#,Dhz%,DhE&,Dh',DhU*,Dh4+,Dh+==,Dh,,DhH/,Dh2,Dh3,Dh5,Dh;9,Dh?:,Dh=,Dh@,DhA,DhD3,DhE==,DhfF,DhH,Dh\,Dh_,Dh a,DhLc,DhRi ,Dh.j  ,DhkThings that are here:  ,Dh@l&a +0 dagger; a goblin corpse,Dhl,Dh5p,Dhq ,DhIr_,Dh[t,Dhy,Dh ,DhU#...,DhL #........ ,Dh_#......... #....... ,DhY#...,DhS#####....... ,Dh................>...# ,Dh&;#########.,Dh+.# ,DhO1#.......+...,Dh*# ,Dh{c#...†...#...,Dh*# ,Dh'.......#....).....# ,Dh=#..[....#..#)#.@...# ,DhƓ --,DhV68.9 (,Dh 41.0),Dhh#.........##.##.....# ,Dh#.))...>...###..#.#,Dh###)#####..# ..##.# ..,DhQ.†......###) # .,DhF<......## ## ,DhB^..... #.......†....)....,Dh,Dh+,Dh--,DhY$9.9 (42,Dh$,Dh ,Dh,Dh _Found a dagger.,Dh=3,Dh,Dh>,Dhf==,Dh,Dh_t #.##### ........>...# ..#########..........##.+..........#.#...†...#..........#,DhB.'.#....).....#.#..[....#..#)#.....#... ..#...##.##.....#.#.))...>...###@.#.#....70.9 (1.0).###)#####..##..##.# ... ......†......###)[ # . .....<......## ##.. ^..... .## ##.......†... ##  #.)..  #...##  #.#,Dh @1.9 (2,Dh,Dh)# _Found a robe.,Dhp I,Dhv ,,DhDw ,Dh{ ,,Dh| ,Dhr} ,Dh) ,Dh <  You see here a +0 robe.,Dh ,Dh  _,Dhd ,Dh ,Dh ,,Dhљ ,Dh ,Dh ,,Dhʡ ,Dhd ,Dh ,,Dh1 ,Dh= ,DhH ,Dh ,Dh ,Dh ,Dh ,,DhW ,Dhݶ ,Dh ,,Dh ,Dh ,DhF ,,Dh- ,DhL ,Dh ,,Dhg ,Dh ,Dh L ..##.##.....# ))...>...###..#.#....... #)#####..##..##.# ...[..†###)[### .....<......##.##..# ......,Dh v#.#..### .........†.......##.##...... ......#.#............######...@.# 82.9 (11.0).....# ####### ,Dh > ,Dh ,DhX +3.9 (12,Dh ,Dh ( _Found a ring mail.-Dh -Dh -Dh -DhH-DhB-Dh-Dhk -Dh^!-Dh(#-Dh*-Dh4!#..#)#.....#... .....##.##.....##+###### ..>...###..#.#........ ####..##..##.##...[.....###)[###.....##.##..#.....-Dh5P.#.#..###....†.##.##......#.#..@......B######.....######### ....# #######ShockB   bombardier beetle (asleep)-Dhq@15.9 (2.0)-Dh A*6.9 (3-Dh!H-DhKd _A bombardier beetle comes into view..Dhڿc*******B.Dh@.Dh@JQ.....B..DhsKh2--16 =7.9 (1.DhS.DhZL _The zap hits the bombardier beetle but does no damage..DhJ ******* The zap hits the bombardier beetle..DhJV.....B..DhK`1----8.Dh[R.DhTl _The bombardier beetle is moderately wounded..Dh *******The zap hits the bombardier beetle..DhJ .DhV V....B...DhCX `0----9.Dhh  _The bombardier beetle is heavily wounded..Dhک *******The zap hits the bombardier beetle but does no damage..Dh' .Dh3- V...B....Dh- g9/13 ----90.Dh2 .Dh4 i _The bombardier beetle is heavily wounded./Dhu /Dh /Dh"*******/DhU9The zap hits the bombardier beetle./DhkR]...B.../DhD^q8----1/DhZd /Dhe/DhfE_The bombardier beetle is heavily wounded./Dh h/DhL *******The zap hits the bombardier beetle./Dh`M..B....7----2 _The bombardier beetle is heavily wounded./Dh"{.  You miscast Shock.  You are very lightly contaminated with residual magic./DhL)6----3Contam /DhA2/Dh50 _Nothing appears to happen.0DhJ ******* The zap hits the bombardier beetle.0DhC 0DhJ V.B.....0DhNK G-=40Dh Q 0Dh$S j _The bombardier beetle is severely wounded.1Dh& 1Dh n*******The zap hits the bombardier beetle but does no damage.1Dh1Dh@B......1DhB[5--51Dh1Dhj _The bombardier beetle is severely wounded.1Dhs'  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2DhO\  The bombardier beetle is struck by an arc of lightning.2DhY **  You kill the bombardier beetle!2DhbO@†2Dh9r3------70=62DhHShock _You are struck by an arc of lightning.2DhZ 31 2DhQ_ T2Dhs` 2Dh{c _Your magical contamination has completely faded away.----2Dh0e 2Dhg ,2Dhh 2Dhj j4==2Dh@l 2Dhin ,2Dho 2DhYr ,2Dhs 2Dhu ,2Dh`w 2Dhwy P==2Dh{ 2Dh} ,2Dh 2Dh ,2Dh 2Dh j5==2Dh? 2DhI ,2Dh 2Dh! ,2Dh 2Dhݐ ,2Dh 2Dh P==2DhF 2Dh8 ,2Dh 2Dh ,2Dh 2Dh  ,2Dh; 2Dh3 j6==2Dh˥ 2Dhħ ,2Dh 2Dh1 ,2Dh 2Dh) 2Dh 2Dhܰ 2Dh P==2Dh 2Dhݶ ,2Dh 2Dh ,2Dhi 2Dh ,2Dh/ 2Dh} 2Dh# M7=2DhK 2Dh ,2Dhu 2Dh 2Dh 2Dh 2Dh ,2Dht 2DhG 2Dh 9=2Dhy 2Dh^ 2Dh 2Dh 2DhN 2Dh 2Dh 2Dhs ,2Dh 2Dh d8==2DhV 2DhB ,2Dhr 2Dh ,2Dh 2Dh 2Dhf 2Dh 2DhT 2Dh :==2Dh& 2Dh 2Dh 2Dh 2Dh 2Dh& 2Dh+ 2DhC 2Dh N9==2Dh 2Dh| ,2Dh 2Dh ,2Dhw 2Dh" ,2DhP$ 2Dhy& P==2Dh( 2Dh* ,2Dh+ 2Dh). ,2Dh{/ 2Dhp1 2Dh1 2Dh4 2Dh6 h10/13==2Dh8 2Dh: ,2Dh5< 2Dh,> ,2Dhv? 2DhA 2Dh B 2DhB 2DhD 2Dh{E :==2DhF 2DhH ,2DhsJ 2DhL ,2DhN 2DhO ,2DhQ 2DhS b1==2Dh U 2Dh%W ,2DhY 2Dh[ 2Dh[ 2Dh5] 2Dh"_ ,2Dh*a 2Dhc P==2Dhe 2Dhg ,2Dh%i 2Dhmk ,2Dhm 2Dh:o b2==2Dhq 2Dhr 2Dhys 2Dhxt 2Dh4x ,2Dhy 2Dh{ ,2Dhq} 2Dh[ P==2Dh 2Dh ,2Dh* 2Dh 2Dh 2Dhχ 2Dh@ ,2Dh‹ 2Dh֍ b3==2Dho 2Dh# 2Dh a#..#)#.....#... ##.##.....##+#>...###..#.#...##..##.##...[.###)[###.##.##..#.#.#..###.†.##.##.#.#...@......)--4071.9 (75.0)######.....#2Dh f# ####### 2Dh 2Dh F--2.9 (762DhǮ 2Dh _Found a spear. _You see here a bombardier beetle corpse.3Dh #..#)#.....#... ##.##.....##+#+ >...###..#.#...##..##.##...[.###)[###.##.##..#.#.#..###.g †.##.##.#.#...†).######.....## ####### Shockg   goblin (asleep)0.0)3.9 (1 _A goblin comes into view. It is wielding a +0 club.3Dh5 )..##+#######+ >............ ##...[....... )[###............ #............. #...........g †##........... #...†@.....). ....###########  #######3DhD Q)..##+#######+ >............ ##...[....... )[###............ #............. #...........g 3Dh †##........... #...†@.....). ....###########  #######  3Dh 3Dh 3DhD 3Dh ] _A goblin is nearby!3Dhsi  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4Dhqt _You don't know that spell.4Dh   The zap hits the goblin!******* 4Dh$:.).....4DhD^2--16 14Dh6EB=4Shock4DhR` _You kill the goblin!4Dh4Dh4Dh4DhW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4Dh# 4Dh 34Dhn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4DhI4Dhn31 _4DhB4Dhw,4Dh4DhV4DhV8--4DhL4DhR4Dh'4Dh4Dh(4Dh4Dh4Dh>b3==4Dh4Dh4Dh|4Dhp4Dh4Dh94Dh4Dh4Dh4DhE4Dh:==4Dh 4Dh4Dh4DhC4Dhc4Dh4DhB4Dh 4Dh4Dh`"%  4Dh#You see here a +0 spear.4Dh&4Dh' _4DhJ*4Dh-4Dh/4Dh+04Dh14Dh34Dhb64Dh 74Dh84Dh ;4Dh=4Dh=4Dh$?4DhA5DhT5Dh'16 5Dh5Dh`F _You reach down and open the door.5Dh5Dh;31 5DhL5Dh@  There is an open door here.5Dh+5Dh _5Dh5Dh85Dho5Dh 5Dh!5Dh;%5Dh)5DhU*5Dh,5DhM05Dh35Dht45Dh75Dhr;5DhyC5Dh}D5DhF5Dh I5DhJ,5DhhRn5DhlT5DhU5DhgV5DhW5DhX5DhLZ5DhZ5Dh[5DhE]5Dh^5DhI_5Dh_5DhIeX5DhYo16  _You now have 267 gold pieces (gained 10).31 5Dh|5Dh`5Dh5DhQ5Dh5Dh5Dh5Dh5Dho5Dh5Dh5Dh5Dh5Dh5Dh85Dhm5Dhd,5Dh 5Dh5Dh75Dhä'16 5DhM5Dh}F _You reach down and open the door.5DhRb   ........#   ........#   ........#   ........#   5DhҲ9........#   ........#   ........######   ........@....#  - 5DhP%........#....#  #+######........#....# Shock ................#S...# ................###### 5Dhɳ................#  S   ball python (constriction, asleep) ................# .)..............# ................# 5Dh!1118.9 (44.0)5Dh<`31 -9.9 (455Dh5DhR _A ball python comes into view. _There is an open door here.5Dh_ 6 ........#  ........#  ........#  ........#  ........#  ........#  ........######  ........@....#  ........#....# .......#....# .......#S...# .......###### .......# .......# .).......# .# 5Dh I ........#  ........#  ........#  ........#  ........#  ........#  ........######  ........@....#  ........#....# .......#....# .......#S...# .......###### .......# .......# ).......# .# 5Dh[  5Dh 5Dh >_A ball python is nearby!5DhF 5Dhd  5DhZe  5DhDf The zap hits the ball python!5Dhm 5Dhn **5Dho **5Dhp *5Dhp 5Dhq 5Dhr 5Dhs 5Dht 5Dhr 5Dh ..5Dh ..5DhI .5Dh@ 5DhA 25DhB --5DhC 16 5DhE =5DhF 20.9 (15DhG .0)5DhH Shock5Dh I 5DhO 5DhT  5DhU 5DhV +_You kill the ball python!5DhW 6DhA431 6DhSRz--6DhuZB6Dh]6Dh^_E3==6Dha6Dh%d6Dh$f6Dh h6Dhii6DhWo6Dhq6Dhr6Dh@v,6Dh|6Dh}6Dh06Dh6Dhh6DhW6Dh==6Dh6Dh6Dhŋ6DhЍ6DhҎ6Dh6Dh6Dh6Dh6Dh26Dh/6Dh*6Dh 6DhP6Dh&6Dh6Dh6Dh06Dh6Dh6Dh6Dh6Dh6Dh6Dhy6Dh6DhJ6Dh6Dhʴ6Dh^ 16 6Dh6Dh 6Dhù6Dh"_You reach down and open the door.6Dh6Dhܽ6Dhr31 6Dh6Dh=6Dh 6Dh 6Dh5There is an open door here.6Dh6Dh 6Dh_6Dh6Dh6Dh6Dh6Dh6Dh6Dh.6Dh6Dh6Dh6Dhr6DhB6DhY6Dh 6Dh6Dh6Dh6Dh6Dh6Dh6Dh6Dh6Dh6Dh6Dh16Dh6Dh6Dh6Dh6Dh6DhL6Dh6Dh56Dho6Dh6Dh6Dh 16 6Dh6DhA 6Dh6Dhw"_You reach down and open the door.6Dh}6Dh_6Dh31 6Dh 6Dh 6Dh  6DhZ 6DhThere is an open door here.6Dh6Dh 6Dh_6Dh6Dh6Dh!6Dh6Dh=6Dh16Dh6Dh6Dh6Dh$6Dh&6Dh|'6Dh(6Dh$+6Dh-6Dh-6Dh_06Dh16Dh36Dh}46Dh56Dh76Dh:6Dh:6Dh"<6Dh>6DhH 6Dh]I.P≈≈P..##.##..##.#6Dh"J  6DhJj.≈§§#...........#...S... 6DhXKF....#...........#....... 6DhKF....#...........#....... 6DhLP<...+...........#....... 6Dh,Mp....#+###########......# 6DhM........6DhYNL.......# 6DhN........6DhO,.......+ 6DhP........6DhPo.@......# 6DhFQ- 6DhQ........6Dh}Rn........# 6DhS........6DhSz........######### 6Dh>TShock6DhTY................# 6DhjU 6DhV[................#6DhV 6DhEW...............# S   ball python (constriction, asleep) .6DhW>...# ##########'####........#6DhX....# ..............'........#6Dh;Y(# 6DhYP.......#........#6Dha 6Dh{b 6Dhc56.9 (36Dhc 6.0)  6DhDhC >Dh(. #######...... #........... #...........# #...........# #...........# #...........# ##......###### .......*#........*.....# ........#.....# ........#.....# ........######### ......... . ......... . .........   You are struck by an arc of lightning. The lightning grounds out.>Dh> (. #######...... #........... #...........# #...........# #...........# #...........# ##......###### .......*#........*.....# ........#.....# ........#.....# ........#######.........  ......... .........   @fThe sleepcap releases spores at you!  * * * LOW HITPOINT WARNING * * *You are engulfed in a cloud of soporific spores!12------4-----3 _You are unaffected.ADhn∩. #.........#............#.#######.............. ##.##..##..##########...#....#.....# ................# ADhz n################.# f.....#....#.....######### .. . ...............ADh3 ADhM:f'ADhy3-----31 --4ADhADhCDh ......#.# ....∩#.# .........#.# ......#.#######........# #.##..##.#.###########.# #.# #.# .........#.....# ################f# '.....# #.....##.....# #########.. f.=-5 _The sleepcap attacks as it pursues you! The sleepcap closely misses you.CDhd ####### .#.# ∩#.# ........#.# ......#.#######........# ##..##.#.###########.# #.# #.# CDhe ........#...........# #########.....f######.# .'.#.....# ..#.....#..######### CDh{g CDho <f..CDhRr --6CDhx CDh DDh\ ########...#####.∩................#.#######.............. .##..###########. ........f.... #########......######.#.'...#.....#########DDh_ DDhe :f.DDhj H---7DDhpq DDhs EDh  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EDhUp########......##...#.........#  Ivhor the Gusty ..............######.........#  Tengu ..............#..............#  Health: 13/40 =======----------------- ...∩..........#..............#  Magic: 3/13=====------------------- ..............#..............#  AC: 5Str: 9 ......#.#######..............#  EV: 31 Int: 17 .##..##.#...........##########  SH: 0Dex: 14 ........#...........#  XL:  7 Next: 71% Place: Dungeon:4 EDh[Wh........#.......@...#  Noise: ---------  Time: 4217.9 (0.0) ........#.......f...#  w) +2 short sword (venom) ........#...........#  Cast: Shock #########......######  Fly ...............# ...............'.....#  f   sleepcap ...............#.....# ...............#.....# ...............######### _The sleepcap attacks as it pursues you! The sleepcap closely misses you.Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)FDhZ f*FDh{*@f*#GDhJGDhOB########......##...#.........#Ivhor the Gusty ..............######.........#Tengu ..............#..............#Health: 13/40 =======----------------- ...∩..........#..............#Magic: 4/13=======----------------- ..............#..............#AC: 5Str: 9 ......#.#######..............#EV: 31 Int: 17 GDh3R{.##..##.#...........##########SH: 0Dex: 14 ........#...........#XL:  7 Next: 71% Place: Dungeon:4 ........#.......@...#Noise: ---------  Time: 4217.9 (0.0) ........#.......f...#w) +2 short sword (venom) ........#...........#Cast: Shock #########......######Fly ...............# ...............'.....#f   sleepcap ...............#.....# ...............#.....# ...............######### _The sleepcap attacks as it pursues you! The sleepcap closely misses you.Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.GDhVGDhWGDhZGDhk\. _GDh+p....######### ##########...######.GDhw&∩...............#.#######.............. .##..###########.f ............. GDhC#########......######.# .'......#GDhGDh:f.GDh34=GDh+=8.9 (1GDhX _The sleepcap attacks as it pursues you! The sleepcap completely misses you.GDhW.[...............# ....######### ##########...######.∩........ .GDhXB.....#.#######.............. .##..###########.f ............. #########......######.#GDhY%'GDh[GDhYc:f.GDhg--9GDh,oGDhqGDh-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GDh $GDh #.....[.....................#  Ivhor the Gusty #....###......##...###########  Tengu ########......##...#.........#  Health: 14/40 ========---------------- ..............######.........#  Magic: 3/13=====------------------- ..............#..............#  AC: 5Str: 9 ...∩..........#..............#  EV: 31 Int: 17 ..............#..............#  SH: 0Dex: 14 ......#.#######..............#  XL:  7 Next: 71% Place: Dungeon:4 .##..##.#.......@...##########  Noise: ---------  Time: 4219.9 (0.0) ........#.......f...#  w) +2 short sword (venom)GDh [17X ........#...........#  Cast: Shock ........#...........#  Fly ........#...........# GDhW #########......######  f   sleepcap ...............# ...............'.....# ...............#.....# _The sleepcap attacks as it pursues you! The sleepcap completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (severely damaged, 100% to hit)HDhZ f*HDh%E**HDh_ E**HDhE**#KDhh#.....[.....................#  Ivhor the Gusty #....###......##...###########  Tengu KDhi>########......##...#.........#  Health: 14/40 ========---------------- ..............######.........#  Magic: 3/13=====------------------- ..............#..............#  AC: 5Str: 9 ...∩..........#..............#  EV: 31 Int: 17 ..............#..............#  SH: 0Dex: 14 ......#.#######..............#  XL:  7 Next: 71% Place: Dungeon:4 .##..##.#.......@...##########  Noise: ---------  Time: 4219.9 (0.0) KDh........#.......f...#  w) +2 short sword (venom) ........#...........#  Cast: Shock ........#...........#  Fly ........#...........# #########......######  f   sleepcap ...............# ...............'.....# ...............#.....# _The sleepcap attacks as it pursues you! The sleepcap completely misses you.Casting: Shock (safe; 1% risk of failure)  KDh+Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the sleepcap.KDht[     ∩KDh    *...# *...# *...# *...#KDhM<....KDh4==16 7=20.9 (1ShockKDhKDhKJ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  KDhPress: ? - help, Shift-Dir - straight lineThe zap hits the sleepcap. _You destroy the sleepcap!LDhwm%31 5=LDhn,LDhoLDhrP==LDhsLDh?vLDh9wLDh xLDhzLDh{L6=LDhY|LDh=,LDhLDhWLDhT5==LDhiLDhLDh~LDh,LDhyT17=LDhLDh_LDh-LDhLDh:==LDhLDhLDhg,LDhLDh98LDh (=LDhLDh=,LDhLDh96LDh51==LDhLDhLDhhS9=LDhLDhLDhMLDhӤLDh9LDhĦLDhOLDhLDhy:==LDh#LDhLDh_20==LDh߬LDh>LDhͮLDhTLDhLDh7LDh±LDhCLDhԳM7=LDhLDhLDhK1=LDhdLDhLDhxLDhLDhyLDhLDhLDhLDh9=LDh@LDhLDhFS2=LDhLDhLDh}LDhLDhLDhN8==LDhLDh LDhLDh LDhdLDhK3=LDhLDhLDhrLDhLDhRLDh:==LDhLDh"LDhLDh"LDhLDhS4=LDhLDhLDhLDhLDhmLDhN9==LDhLDhLDhLDhLDhfLDh^5==LDhBLDhLDh:==LDh&LDhLDh 96LDh(=LDh$LDh,LDhLDh,LDhLDh'LDhR10/13==LDh4LDh|LDhS7=LDhALDhLDh#LDhLDhLDhuLDhLDh;LDh:==LDheLDhLDhHK8=LDhLDhDLDhLDhHLDhLDh#L1==LDhYLDh_LDhLDhcLDhLDhWN29=LDhLDh]LDhLDhaLDh LDh6 :==LDh LDh< LDh LDh@ LDhLDhk30==LDhLDh^LDhLDhcLDhLDhWL2==LDh LDhdLDhLDhhLDhLDh@U1=LDhLDhVLDhLDh\LDhLDh.:==LDhLDh LDh#!K2=LDh!LDh5#LDh#LDh9$LDh%LDh&LDh&LDh'LDhg(L3==LDh)LDh_*LDh*U3=LDh+LDh,LDh-LDh.LDh/LDh4LDh5LDh6LDha7:==LDh8LDhq9LDh9K4=LDh:LDh<LDh<LDh=LDha>LDh>LDhy?LDhCALDhALDh^BLDhCLDhDh5==LDhDLDh/FLDhFLDh2GLDh~HLDhHLDhILDhJLDhPKLDhKLDhMLDhMU6=LDh^NLDheQ,LDhZX7=8=LDh"nLDhS9=LDh٘40==LDhjLDhTLDhLDhΠBLDh,LDh,LDh;LDhҥLDh,LDhgLDh 9=LDh,LDhf,LDh,LDhjLDhLDh,LDh%LDhLDhƵLDhLDh,LDhgLDh>LDh,LDhLDhLDh-,LDhLDh2LDh,LDhLDhLDhR,LDhLDhLDhOLDhLDh{LDh"LDhcLDhLDhLDh!LDh:,LDhLDhLDhLDhLDhELDhLDh,LDhLDhLDh<,LDhLDhLDh8,LDhLDhLDhLDhLDh$LDhhLDhLDhSLDhLDh@  There is an open door here.LDh*LDh _LDhWLDhLDh ,LDh LDh LDhW,LDhGLDhLDhLDhLDhDLDhLDhLDhLDhKLDh LDh",LDhB#LDh1&LDh',LDh(LDh+LDhE-,LDh.LDhC1LDh2,LDh4LDh6LDh'8,LDh9LDh<LDht>,LDh?LDhBLDheD,LDhFLDhIILDhL,LDhNLDhQLDhS,LDh VLDhYLDh}[,LDh^LDhaLDh$d,LDh'fLDhhLDhj,LDhlLDhoLDhp,LDhyrLDhtLDhvLDhvLDhwLDhyLDh{LDhs|LDhH}LDhULDhLDhLDhLDhLDhLDhLDhLDhLDhfLDhLDh{LDh6XLDhMLDh,LDhLDhLDh,LDhMLDhWLDhLDh\LDhLDhLDhO,LDhLDhLDhӲLDh{'16 LDh#LDh| _You reach down and open the door.31 LDh  There is an open door here. _16 LDhM  #.....###.##....  #......#.....P≈≈P..##.##......###.....#......≈§§#.......###+## #.....#.........#.......# [.. #.........#.......# .... #.....<...+.......# ..... #.........#+######+ ......###+##............ ..# '@...#............-37353.0)LDh# ..########+##...#............ ###...#.........#...#............#.........'...#............#.........#...#............ ......#.........#...#............  #######.........#####............ .............>...####### ########.....#......  _You reach down and open the door.LDhM _Found a leather armour.LDh6)3LDh(*LDh-LDh/LDh0B31 _LDh7V  There is an open door here.LDh9LDh: _LDhT<LDhALDhD,LDh FLDhILDhY  #.....#.......#.......#...# #.....#.......#......[#... # #.....#.......#.........#.## # #.....#.......#.....P≈≈P..## ######.....###.....#......≈§§#....###+####.....#.........#....#[.....#.........#.......#....#.....<...+....# ...$...@..#.#+##-6.9 (3.0)LDhZa....+ ..........###+## ......# >.........'....# ..########+##...# ##'####...#.........#...#....#.........'...# ..........#.........#...##.........#...#........########.........#####..LDh_LDhw*7.9 (4LDhxLDh({9 _Found an escape hatch in the floor.MDh3MDhAMDh+MDhXMDhMDhMDhMDhMDh,MDhQMDhMDhMDhMDh6MDhMDhG'16 MDh8MDhM _You now have 293 gold pieces (gained 7).MDh=Q31 MDhMDhMDh,MDhMDh#MDh,MDhMDhMDh[,MDhMDh MDhH ,MDh MDhnMDh@MDhMDhHMDhMDh0,MDhMDhMDh,MDhMDh/MDh,MDhMDhq MDh#BMDh\%MDhY&MDh,MDh~-MDhV/MDh0,MDh3MDh{5MDh6MDh37MDh8MDh;@  There is an open door here.MDh =MDh= _MDh>MDh@MDhB,MDhDMDhFMDh1HMDhHMDhIMDhKMDhuMMDhNMDhNMDhQMDhRU,MDh[VMDhmXMDhOZMDhZMDhfMDh>g,MDhhMDhjMDhOlMDhlMDhmMDhtMDhOv,MDhwMDhyMDhL{,MDh|MDhf~MDhMDhmMDh+MDhMDhXMDh܄MDhMDh'MDhMDhMDh‰MDh_MDh,MDh%MDh%MDh,MDh.MDhÙMDh,MDhMDh!MDhϠ,MDhtMDhcMDhMDh;MDh#MDh&MDhMDh,MDhMDhMDhMDhqMDhMDhzMDh6MDhMDhMDhlMDhMDhfMDh&MDhMDh,,MDhMDh)MDh",MDhMDhMDh,MDhRMDhjMDh,MDhMDh/MDh,MDhMDhIMDhMDhCMDh1MDhaMDh9,MDhKMDhMDh-,MDh=MDhMDh4 ,MDh MDh =  You see here a +0 flail.MDh MDhl  _MDh MDh MDh! ,MDh$ MDh<. MDh. ,MDh1 MDh#8 MDh@ BMDhG MDhJ MDh9K MDhO MDhS MDhV ,MDhJX MDhC_ MDh(b ,MDhd MDh=k MDho ,MDhq MDhx MDhB{ ,MDh} MDh MDhV MDh˒ MDh MDhN MDhͦ BMDh MDh ,MDh2 MDhH MDhǼ ,MDh+ MDh| MDhS ,MDh MDh MDh4 ,MDh! MDh MDh ,MDh- MDhd MDh ,MDhF MDh! MDh ,MDh MDh| MDh ,MDhZ MDh MDh ,MDh MDh MDh ,MDh MDh MDh ,MDh MDhj MDh ,MDh MDh  MDh} ,MDh MDh MDh ,MDhq MDh MDhu ,MDh MDh MDh" ,MDhL$ MDh2' MDh)) ,MDh* MDhz- MDhv/ ,MDh1 MDh3 MDh;6 ,MDh 9 MDh; MDhq= ,MDh@ MDhA MDhC ,MDh\E MDhG MDhI ,MDhpK MDhM MDhO ,MDhQ MDhi `MDhn MDh#r ,MDh6u MDhx MDh{ MDh| MDh~ MDhf MDhO MDhy MDh MDh7 MDh MDh? MDhl MDh` MDhQ MDh MDh MDh# MDh MDh MDha MDh MDhɶ ,MDhȸ MDh F ################  #.......##### #........))..... MDh #..............#... #..............#....P< #..............#... #..)....#.P♣ MDh ~#....@.........#......472.9 (95.0) #..............+ #........# MDh R#.......####### #.......# #.......# MDh E#.....>.+ #.......# #.......#######MDh MDh MDh E _Done exploring.NDh3NDh"NDh0.0)........NDhKNDhNDhbE _Done exploring.ODh/  ODh#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PDhPDh  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 2% 2 c - SwiftnessAir3%3  d - AirstrikeAir12% 4 Select a spell to cast[!]/[I] toggle spell headersQDhQDh{QDh Ivhor the Gusty################Tengu#..............####### Health: 40/40 ========================#..............))..... Magic: 13/13 ========================#..............#...... AC: 5Str: 9QDhu9#..............#....P< EV: 31 Int: 17#..............#...... SH: 0Dex: 14#.........)....#.P♣... XL:  7 Next: 77% Place: Dungeon:4#....@.........#...... Noise: ---------  Time: 4472.9 (0.0)#..............+...... w) +2 short sword (venom)#..............#...... Cast: Shock########.......####### Fly #.......#......#.......#...... #.....>.+...... #.......#...... #.......#######  _There is an open door here. QDh j_You see here a +0 flail. _Done exploring. _Done exploring.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QDhzIvhor the Gusty################Tengu#..............####### Health: 40/40 ========================#..............))..... Magic: 13/13 ========================#..............#...... AC: 5Str: 9#..............#....P< EV: 31 QDhPInt: 17#..............#...... SH: 0Dex: 14#.........)....#.P♣... XL:  7 Next: 77% Place: Dungeon:4#....@.........#...... Noise: ---------  Time: 4472.9 (0.0)#..............+...... w) +2 short sword (venom)#..............#...... Cast: Shock########.......####### Fly #.......#......#.......#...... #.....>.+...... #.......#...... #.......#######  _There is an open door here. _You see here a +0 flail. _Done exploring. _Done exploring.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QDhP  Okay, then.QDhQDh QDh8. _RDh  Spells (Memorise)TypeFailure Level  a - Fugue of the Fallen Necromancy43% 3b - Launch Clockwork BeeForgecraft43% 3  c - Ozocubu's ArmourIce43% 3  d - Rending BladeConjuration/Forgecraft 50% 4  e - Detonation Catalyst Fire/Alchemy99% 5  f - Death ChannelNecromancy100% 6  g - HauntNecromancy/Summoning 100% 7  h - Manifold AssaultTranslocation 100% 7  i - Borgnjor's Revivification Necromancy100% 8  j - Death's DoorNecromancy100% 9 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUDhIvhor the Gusty################Tengu#..............####### Health: 40/40 ========================#..............))..... Magic: 13/13 ========================#..............#...... AC: 5Str: 9#..............#....P< EV: 31 Int: 17#..............#...... SH: 0Dex: 14#.........)....#.P♣... XL:  7 Next: 77% Place: Dungeon:4#....@.........#...... Noise: ---------  Time: 4472.9 (0.0)#..............+...... w) +2 short sword (venom)#..............#...... Cast: Shock########.....UDhk..####### Fly #.......#......#.......#...... #.....>.+...... #.......#...... #.......#######  _You see here a +0 flail. _Done exploring. _Done exploring.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Okay, then. _UDh#################..............#########.))......#.#..#.#....P<#.#......##.)....#.P♣...##.....#....#.+.#.#.################ #.#......#.#.#.....>.+.#.......#.#.......################.......3.9 (1 _UDhUDhUDhdl #..............##########.))......#.#.......##.#....P<.##.#......###.UDhm )....#.P♣...##.....#....#.+.'#.#.################## #.#......#.#..UDhn @#.....>.+.#.......#.#.......#################..............#.......###+####.UDhAx UDhŏ ;4UDh VDhK#.))......# #.#.......# #.#....P<.# #.#......###.)....#.P♣...##.#.....#.......#.#.+.'.#.VDh#.#.#################. #.#......##.#.#...#.....>.+.#.......#.#.#################.......##.#.......###+####..#.....#.......#.#.VDhVDh\%5VDhVDh1"#.#.......# #.#....P<.# #.#......#####.)....#.P♣...##..#.....#.......#.#...+.'.#.....#.#.#################. #.#......##.#.#...#.....>.+.#.......#.#.#################.......##.#.......###+####..#.....#.......#.#.#.....#.#.#.VDhWB6VDhe#.#....P<.# #.#......######.)....#.P♣...##...#.....#.......#.#....+.'.#.....#.#.#################..† #.#......##.#.#...#.....>.+.#.......#.#.#########..#########.......##..##.......###+####...##.....#.......#.#...##.....#.......#.#...##.....#.#......[#...#7VDh"#.#....P<.# #.#......##.)....#.P♣...##.#.#.#.#.....+.'.#......#.#.##.##..†##.#......##...##.#.#.....>.+.)#.#.#.##..###......##..##.......###+###.......#...#.#.....#.......#.#...#.#.....#.......#.......#...#.#.....#.#......[#...#.VDheVDhk%8VDhVDheVDh #.#....P<.# #.#......##.)....#.P♣...##.#.#.#.#.+.'.#......#.#.##.##..†##.#......##...##.#.##.....>.+.)##.#.##.##..###.......##..##.......###+###.......#...#.#.....#.......#.......#...#.#.....#.#.......#...#.#.....#.#......[#...#.9VDh06#.#....P<.# ##.#......##.)....#.P♣...##.....##.#.#.#.+.'.#.#.#.##.##..†##.#......##...##.#.#.#.....>.+.)#.#.#.#.#.##..###.##.......##..##.......###+###.......#...#.#.....#.......#.......#...#.#.....#.#.......#...#.#.....#.#......[#...#.80WDh9:7#.#......########.WDh<3#.)....#.P♣...##.....#.....#.......#.......#.+.'.#.#.#.#################..†#### #.#......##...##.#......#..#.....>@+.)#.#.......#.#.#.#########..###.########.......##..######.......###+###.......#...#....#.....#.......#.......#...#.#.....#.#.......#...#.#.....#.#......[#...#.#.....#.#...#.#WDhBWDhP;1WDhMSWDh( M #.#......# #.)....#.P♣...##..... #.#.# #.+.' #.#.# ##.##..† #.#......##... #.#.# #.....@.+.)# #.#.# #.##..### ##.......##.. #.###+###.......#...# #.....#.#.......#...# #.....#.#.......#...# #.....#.#......[#...# #.....#.#.#.##WDhP4 %2WDh> WDhYDh>/16 3 _YDh}CYDh/ .#  # ## #.#  #. #. ...  #..#. ..  YDhB9#).#.##.#  ......####.  #.#......... 5 #...@# ###### YDhYDh,4.7 (1.8YDhYDh  _You fly downwards.  Found a spear. _There is a stone staircase leading up here.YDh 3YDh YDh 31 _YDhc XYDhͤ YDhK ,YDh YDhe YDh ,YDhn YDh0 YDh ,YDhȼ YDh} YDh' ,YDh YDh ,YDh1 YDhV YDh YDh YDh YDh$ YDh ,YDh YDh YDh YDh YDh !YDh 1 ##### YDhd < #.....#YDh: R #.....#YDh r #..#..#YDh l#.#####.....# YDh 5#....lYDh *# YDhr 8 #@#.#YDhL [# ####.#.#YDh  `#. #......####YDh &ShockYDh T#..#.##......#YDh R#).#.##.####.#YDh J#.......####.#YDh rl   iguana (asleep)YDh ]##.#...........YDhH #...<#.#.##.########.#.#YDhT .93.7 (9.0YDh 4.7 (1YDh 0.0)YDhI YDhZ  YDh) YDh 6_An iguana comes into view.YDh! ZDh ****l  The zap hits the iguana.  The iguana is moderately wounded.ZDhu...l2--16 ==5.0)ZDh"z ZDhc{ZDhr|"_The iguana hisses angrily.[DhC  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[Dh**  Confirm with . or Enter, or press ? or * to list all spells.iguana is struck by an arc of lightning.heavi  You are struck by an arc of lightning.  The iguana is struck by an arc of lightning!  The iguana is almost dead.[DhtGl@[Dh5;31------[Dh [0------6[Dh[DhgF _The lightning grounds out. The iguana bites you![Dh%  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\Dh$  The iguana is struck by an arc of lightning. **  You kill the iguana!\DhγK.@\Dh*0------8/13 --------847Shock _You are struck by an arc of lightning.\Dh  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]DhX) ]Dh Your spells (cast)TypeFailure Level  a - ShockConjuration/Air 1% 1  b + Static DischargeConjuration/Air 2% 2 c - SwiftnessAir3%3  d - AirstrikeAir12% 4 Select a spell to cast[!]/[I] toggle spell headers]Dhu "Power Damage Range Noise 88% 1d8 7 Almost silent44% 3-5/arc 1 Quiet 24%N/AN/A Quiet12%]Dhv :2d(2-18) 7 A bit loudaDh}N aDhxU aDh] fIvhor the GustyTenguaDhx` ##### #Health: 30/40 ==================------#.....#Magic: 8/13==============----------#.....#AC: 5Str: 9#..#..#EV: 16Int: 17#.#####.....#SH: 0Dex: 14#...........#XL:  7 Next: 84% Place: Dungeon:5#@#.#Noise: ==-------  Time: 4497.7 (0.0)# ####.#.#w) +2 short sword (venom)#. #......####Cast: Shock#..#.##......#Fly #).#.##.####.##.......####.#aDhPb ##.#...........#...<#.#.##.########.#.#Confirm with . or Enter, or press ? or * to list all spells.The iguana is struck by an arc of lightning.  You kill the iguana! _You are struck by an arc of lightning.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aDh:{ Ivhor the GustyTengu##### #Health: 30/40 ==================------#.....#Magic: 8/13==============----------#.....#AC: 5Str: 9#..#..#EV: 16Int: 17#.#####.....#SH: 0Dex: 14#...........#XL:  7 Next: 84% Place: Dungeon:5#@#.#Noise: ==-------  Time: 4497.7 (0.0)# ####.#.#w) +2 short sword (venom)#. #......####Cast: Shock#..#.##......#Fly #).#.##.####.##.......####.###.#...........#...<#aDh~ .#.##.########.#.#Confirm with . or Enter, or press ? or * to list all spells.The iguana is struck by an arc of lightning.  You kill the iguana! _You are struck by an arc of lightning.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then.aDh D _aDh?t aDhu aDhv aDh-x aDhy B31 _aDh 1aDhЃ aDh N9==aDhe aDhz ,aDh aDh a2=aDh* aDhލ aDh aDh_ aDhA aDhT :==aDhu aDhœ ,aDh˔ aDh* 3=aDhƞ h10/13==aDh aDhO aDh aDh% aDh K4=aDh aDh aDh aDh* aDhh aDh :==aDh aDh aDh aDh= aDht aDh' h5==aDhǭ aDh aDhɯ aDhf aDh aDhy L1==aDh aDhh aDh U6=aDh aDh aDh aDhL aDh aDhL aDh aDh" aDhͼ :==aDhn aDh aDh K7=aDh aDhS aDh aDh aDh aDh L2==aDh2 aDh aDh6 aDh aDhr aDh% U8=aDh aDh; aDh aDh aDh aDh :==aDhb aDh aDhW aDh aDh+ aDh K9=aDh aDh aDhp aDh aDh aDh< L3==aDh aDh 4 _Magic restored.aDh aDh aDh aDh i40==aDh aDh= 1 _HP restored.aDh aDhM aDh aDh aDhL P==aDhH aDh aDh aDh aDh( aDh aDh aDh] 9=aDh aDh aDh% aDh aDhp aDhc aDh aDhM aDh aDh aDh5[## ##########.# #. #.....##.# #. #.....# #.#< #..#..# #.#####.....#aDh_~..........#--540.7 (43.0) #.#####.#.### #.#####.#.# #..#......#### #..#.##......# #).#.##.####.# #.......####.# ##.#........... #...<#.#.##.##aDhq aDh F--1.7 (44aDhaDh9 _Found a stone staircase leading up.bDh3bDhbDh`bDhbDh3P  There is a stone staircase leading up here.bDhbDhE5 _bDhbDhbDh,bDhbDh,bDhlbDhbDhbDh,bDh bDhb bDhC ,bDh& bDh,bDhqbDhbDhBbDhbDhabDhA,bDh`bDhmbDhM,bDhbDhJ,bDhbDh!,bDh!,bDh"bDh#bDhn$,bDh[%bDh'BbDhA(bDh *,bDh+bDhK-bDhE.bDh.bDh/bDh0bDh: ######.#. bDh*;..>.... # 58.7 (17##.## ##.#.## ##.###.######### #.## ##.##.###.###.....###.#<## #..#..###.#####.....##...........#bDh=bDh@+9.7 (18bDhBbDhE; _Found a stone staircase leading down.eDhIeDh eDh!eDhU",eDhx'neDh;(eDh(,eDh(*eDh,+eDh+,eDh-R  There is a stone staircase leading down here.eDh"/eDh/ _eDhd0eDh1eDhz9####.. ###.# j..#.# .j..# ..# ######.#...# #...>.@....##.#######.....##.## ###Shock##.#.## ##.###.##########.## ##.##.....# jj 2 gnolls (asleep)##.###.###.....###.#<## #..#..###.#####eDh>264.7 (5.0)eDhC .   gnoll  2 gnolls come into view.eDhG*5.7 (6eDhbeDhe2 _The gnoll moves out of view.fDh=  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fDhafDhbThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - NohDhhDhhDhIvhor the GustyTengu###Health: 40/40 ========================#.. ##hDh-Magic: 13/13 ========================#.# ...AC: 5Str: 9#.# .j.EV: 31 Int: 17#.# ..#SH: 0Dex: 14######.#...#XL:  7 Next: 84% Place: Dungeon:5#...>.@....#Noise: ---------  Time: 4565.7 (0.0)#.#######.....w) +2 short sword (venom)##.#####Cast: Shock##.#.##Fly ##.###.#########hDh{#.## ##.##.....#j   gnoll (asleep)##.###.###.....###.#<## #..#..###.#####.....# _There is a stone staircase leading down here.  2 gnolls come into view. _The gnoll moves out of view.  Casting: Static Discharge (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.hDhXhDhhDhhDh . _hDhd *******j  hDh`g  The zap hits the gnoll!  The gnoll is heavily wounded.hDhhDhhDh| .jj....hDhL .j   gnoll bouda (wandering)j   gnoll  The gnoll shouts! You hear a shout!hDh2======--16 ===6.7 (1hDh4hDhxx _A gnoll bouda comes into view. It is wielding a +0 club.hDh S******hDh]  hDh`  hDha #The zap misses the gnoll.hDhb hDhe hDhTz hDh Sj...j..j1-----7hDh  hDhۇ hDh _The gnoll bouda shouts!iDhq0 *******  The zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll bouda!iDh3..jj.j.j 2 gnollsiDhH0------8iDhC  iDhg iDhB_The gnoll bouda is moderately wounded.iDh6iDh ****The zap hits the gnoll.iDh:   The gnoll is severely wounded.j..jj.jj 3 gnolls (1 polearm)9/13 -----9iDhЂ  iDh iDhM O_A gnoll comes into view. It is wielding a +0 spear.iDhm jDhyI ### #.. ## #.# ..j #.# ... #.# .j# ######.#j..# #...>@.j...# #.#..... ##.## ### ##.#.##  ##.###.# #.## ##.##.....# ##.###.###.....# 2 gnolls  ##.#<## #..#..#  ##.#####.....#jDhjDh3 .jDhW %.jjDhq  jjDh~ jDhjDh31 jDh_-jDh, 70jDhjDhrjDh%p ### #.. ## #.# ..j #.# ... #.# ..# ######.#.j.# #...@.jj...# #.#..... ##.## ### ##.#.##  ##.###.# #.## ##.##.....# ##.###.###.....#  ##.#<## #..#..#  ##.#####.....#jj.-1 _There is a stone staircase leading down here.jDh  ### #.. ## #.# ..j #.# ... #.# ..# ######.#.j.# #..@>jj....# #.#..... ##.## ### ##.#.##  ##.###.# #.## ##.##.....# ##.###.###.....#  ##.#<## #..#..#  ##.#####.....#.j.j.j2 _jDhx ### #.. ## #.# ..j #.# ... #.# ..# ######.#...# #.@.j.j.j..# #.#..... ##.## ### ##.#.## ##.###.# #.## ##.##.....# ##.###.###.....#  ##.#<## #..#..#  ##.#####.....#jDhjj>j.j.j 3 gnolls (1 polearm)jDhb10/13===3jDhjDh={ _The gnoll attacks as it pursues you! The gnoll completely misses you.kDhMF<  The zap hits the gnoll.kDhL******* 2 _The gnoll attacks as it pursues you! The gnoll completely misses you.The zap hits the gnoll.  You kill the gnoll!  The zap hits the gnoll.  The gnoll is moderately wounded. bouda.kDh4 )>j.j..  The gnoll bouda is heavily wounded.kDh:*kDhx  The gnoll bouda calls upon its god to heal the gnoll.kDh*kDh+kDh9 j.j.  The gnoll's wounds heal themselves!kDhbw 9/14 ---16 6=kDhct4 _You hear a shout!  Your Spellcasting skill increases to level 4!kDhikDhlm _Your Conjurations skill increases to level 5!kDh *******The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the gnoll bouda.kDh{ ,kDh kDh .j>.jj..8------kDhے 5kDh kDh+  kDh kDh ?_The gnoll bouda is heavily wounded.kDh0 lDh]******* The zap hits the gnoll bouda. _The gnoll bouda is heavily wounded.heavi  The gnoll bouda is severely wounded.lDhu^  The zap misses the gnoll. jj>.j..., swift)  The gnolls pick up the pace!lDhv37--7---==6lDh|lDh8 _The gnoll hits you with a +0 club.nDh, ******* The zap misses the gnoll. The zap hits the gnoll bouda.nDhnDhnDh .j>jj...  The gnoll bouda is almost dead.nDhWp6-----7nDhnDhS _The gnoll closely misses you.nDh ******* _The gnoll closely misses you.The zap hits the gnoll.  The gnoll is severely wounded.  The zap hits the gnoll.nDh= ,nDhA l  The gnoll is heavily wounded.nDhO 2 jjjj....j 3 gnolls (2 polearms, swift)  A gnoll comes into view. It is wielding a +0 halberd.nDhRQ q5------8nDhY nDh)e R _The gnoll barely misses you.oDhPi  The zap hits the gnoll!******* 2 gnolls ( _The gnoll barely misses you.!  You kill the gnoll!  The zap hits the gnoll bouda but does no damage.  The gnoll bouda is almost dead..oDh!= .jj..j..  The gnoll is almost dead.oDh9 --4----99 _The gnoll misses you.oDh B  The zap hits the gnoll bouda.oDh }  You kill the gnoll bouda!The zap hits the gnoll.oDh  *******j   gnoll (polearm, swift)  You kill the gnoll!The zap hits the gnoll.oDh&| oDh h)>.j...oDh 88--oDh- 079880oDh& oDh J _The gnoll is moderately wounded.oDhG pDh{Yu *******The zap hits the gnoll.pDhB)j.....3-1 _The gnoll is heavily wounded.pDhMM ******* The zap hits the gnoll.pDhJ )j.....  The gnoll is almost dead.pDhy5-2---2pDhpDhE _The gnoll hits you from afar with a +0 halberd.pDh u  You miscast Shock.  You are very lightly contaminated with residual magic.pDh& 1----3Contam pDhc pDh f _Nothing appears to happen. The gnoll misses you.qDhH *******The zap hits the gnoll but does no damage.qDh1 )j.....  The gnoll is almost dead.qDh6-0---4ShockqDhqDhS _The gnoll closely misses you.rDh### #.. ## #.# ..j #.# ... #.# ..# ######.#...# #..@j......# #.#rDh^..... ##.## ### ##.#.## ##.##.## ##.##.....# ## rDh"rDh$s1---32 5rDhl+rDh2 _The gnoll hits you with a +0 halberd. _Items here: ))) [ †††.rDh2 7  You hit the gnoll.rDh5 C>rDh6 rDhG Ivhor the GustyTengu###Health: 31/40 ==================------#.. ##Magic: 0/14------------------------#.# ..jAC: 5Str: 9#.# ...EV: 17Int: 17#.# ..#SH: 0Dex: 14######.#...#XL:  7 Next: 100% Place: Dungeon:5#..@>......#Noise: =--------  Time: 4586.7 (1.0)#.#######.....w) +2 short sword (venom)##.#####Cast: Shock##.#.##Fly Contam ##.###.##########.## ##.##.....###.###.###.....###.#<## #..#..###.#####.....#The zap hits the gnoll but does no damage.  The gnoll is almost dead. _The gnoll closely misses you. DhJ D1d_The gnoll hits you with a +0 halberd. _Items here: ))) [ †††.  You hit the gnoll. _You kill the gnoll!You have reached level 8!rDhW /  --more--sDh H5/45558 0% sDh/ sDh O _You feel agile.tDh73tDhw9tDh;tDh$ ### #.. ## #.# ..j #.# ... #.# ..# ######.#...# #..)@......# #.#..... ##.## ### ##.#.## tDh` {1=32 -7 _tDh tDh  There is a stone staircase leading down here.  Things that are here: _a +0 halberd; a +0 spear; a gnoll corpseuDhy} ### #.. ## #.# ..j #.# ... #.# ..# ######.#...# #..@>......# #.#..... ##.## ### ##.#.## uDhQ ##.###.#  #.## ##.##.....#  ##.###.###.....#  ##.#<## #..#..#  ##.#####.....#uDhʑuDhQl6=-8 _uDhuDhMr _Items here: ))) [ †††.vDhavDh1#Pick up what? 23/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club  c - a +0 club Armour (select all with [)d - a +0 leather armour Carrion a gnoll corpse a gnoll corpse a gnoll corpse vDh[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]wDhI[ wDhjIvhor the GustyTengu###Health: 36/45 ===================-----#.. ##Magic: 1/15=-----------------------#.# ..jAC: 5Str: 9#.# ...EV: 32 Int: 17#.# ..#SH: 0Dex: 15######.#...#XL:  8 Next:  0% Place: Dungeon:5#..@>......#Noise: ---------  Time: 4588.7 (0.0)#.#######.....w) +2 short sword (venom)##.#####Cast: Shock##.#.##Fly Contam ##.###.##########.## ##.##.....###.###.###.....###.#<## #..#..###.#####.....# _You feel agile.There is a stone staircase leading down here.  Things that are here: Dhm71d_a +0 halberd; a +0 spear; a gnoll corpse _Items here: ))) [ †††.  Okay, then. _}Dh}Dhere is a stone staircase leading down here.  Things that are here: _a +0 halberd; a +0 spear; a gnoll corpse _Items here: ))) [ †††. _Your magical contamination has completely faded away.}Dh3%7}Dh}Dh,}Dh}Dh}DhjShockj   gnoll (wandering, swift)}Dh ,92.7 (4}Dh*3.7 (5}Dhq}Dhs _A gnoll comes into view. It is wielding a +0 flail.~Dh7o  *******j    The zap hits the gnoll.  The gnoll is heavily wounded.~DhK  The gnoll shouts!...>..j17 ===4.7 (1 _The gnoll is no longer moving quickly.~DhJn& ~Dhgpj******* The zap hits the gnoll.~Dhs >.j....8=0---5Shock _The gnoll is severely wounded.~Dh ~DhE 8--~DhU~DhUK _You are out of magic!Dhj3Dh=a _You are out of magic!Dhy### #.. ## #.# ..j #.# ... #.# ..# ######.#...# #..)@.j....# #.#..... ##.## ### Dh@##.#.## #.## ##.##.....# DhDh2j.Dh0432 -6 _  There is a stone staircase leading down here.  Things that are here: _a +0 halberd; a +0 spear; a gnoll corpseDhcm  You puncture the gnoll!)Dh=-17 1=7 _You kill the gnoll!Dh{ ### #.. ## #.# ..j #.# ... #.# ..# ######.#...# #..)>@.....# Dh >#.#..... ##.## ### ##.#.## Dh ^32 -8DhY Dh}  Dh H_You see here a +0 flail.DhkIDhQrB9 _Dh^Dhυ_1=DhDhfx40=DhBDh,Dh Dh"Dh g1==Dh DhDhDh.Dh2==Dhw2=Dh,Dh;DhDhDhDhDhv:==DhDhDhU3=DhD3=4=Dhr,DhDhDh9=DhDh`DhUh5==DhSDh,DhDhlDhkT4==DhjDh9DhFDhDhDh9=DhTDh,Dh Dhn Dhj:==DhDh(Dh*DhDhDhBDhDhDhT5==DhDh"DhD$Dh%Dhy)Dh*Dh%,Dh_2Dh4Dhi5Dh{8Dh)::==Dh;Dh>Dh\@DhADhEDhFDhGDhKDhLS6=Dh-NDh7QDhRDh$TDhV,Dh_YDh\Dh.^Dh_DhbDhd9=DheDhhDh}jDhkDhnDh=pDhqDhtDh(vT7==DhwDhzDhQ|Dh}DhDhDh;DhR,Dh DhY:==DhӋDhTBDhDh{,Dh͒DhDh,DhDh8M8=DhWDh;DhCDhDhDhDhDhj,DhDhDh3O=Dh!Dhu,Dh0,DhDh_DhN9==DhٴDh>,DhDh/,DhDh,DhDhDh:==Dh@Dh,DhDh,DhDhDhR10/15==DhDh,DhKDh}DhDhDhT,DhDhDh3==Dh>Dh_,DhDh,DhHDh=DhM1=DhDhVDh,DhDhDh&Dh3Dh}DhiDhx9=Dh,Dh,DhKDhDhS,DhDhL2==Dh3Dh\,DhDhDh,Dh Dh0 Dhh Dhf==Dh(3=Dh*Dh-Dh.DhL0Dh.3Dhe4Dh5Dh7Dh8Dh:Dh=Dh>9=Dh?DhBDhCDhAEDhFDhHDhCJDh`LDhzML4==DhNDhPDhQDhKSDh7UDhVDhMWDhYDh(ZDhL[Dh:_Dh`:==DhaDhc,Dh~eDhgDhhDhiDh|kDhlDhmDhoDhpL5==DhqDhuDhwDhxDhzDh{Dh~,DhTDhDh,DhDhDh{######.....##### #.##....... #.#.....# #.#...# Dh######.#...# #..)>)...@.# -70507.0)#.#######......)# ##.## ######### ##.#.## DhDhH==68Dh-Dh' _Found a falchion.Dh# IDh\- XDh1 Dh/4 Dh5 Dhs6 Dh8 Dh>: Dh/; Dh< DhG DhH DhVJ DhWL ,Dh_N DhQ DhS ,DhT Dh>V DhW DhX ,Dh\ Dhr^ ,Dh_ Dh"a Dhb ,Dh&d Dhae Dhf Dhg ,DhCi Dhk Dhl Dhm Dh`o DhQq DhPr DhRs Dht Dhv Dhw Dhx Dhy Dh2 z########.....###### #.##.......# #.#.....##.### #.#...#......# #####.#...####.#.# ..)>).....####.#.# Dh .#######......)#@# 20.7 (14.0) .## #########.# #.## #.# ##.######### #/###.##.....# #.# ##.###.....# #.# #<## #..#..# ... .#####.....# #[# ......Dh Dhґ +1.7 (15DhΖ Dh # _Found a robe.Dh@3DhCDhGDhRXDhuTDhUDhVDh7ZDhu^,Dh`DhuI#.##.......#.#.....##.####...#......# #####.#...####.#.# ..)>).....####.#. .#######......)#. .## ######## #.## ##.#########  ##.##.....# #.###.....# #<## #..#..# ... .###[ ...... .#####.#.### #Dhv#.# #.#####DhX{14.7 (3.0)Dh~417 5.7 (4DhDha. _x - a wand of roots (11)Dh"8 3Dh : Dh< DhB }32 DhcC ,Dh'D DhF DhTG Dh%H DheI DhMM DhN ,DhP Dh4R DhS ,DhT DhoV DhW DhfX Dh/Y DhZ Dho\ Dh] Dh] Dh_ Dh` Dha Dh3b Dh[c Dhd DhOe Dhf Dhg Dhh Dhei Dh5j DhKk Dhl DhOm Dhn Dhp BDhq Dhs Dhjt Dhu Dhu Dhw Dh  ## #..#..##........# ####.....##.##[##..# .........## #.##..#.#.### #.....# ####.#.# #.#...# #......####.##.#...# #.##......#........#.####.######.### .....####.# 38.7 (13.0) #...........>... Dhȁ G..<#.#.##.###.....###.#.# #.#####  #.. . #.  ###.## # .. .# .#Dh, Dh^ +9.7 (14Dh Dh͎ ; _Found a stone staircase leading down.DhQDh]Dh#DhDh}.<DhWo17  _g - 2 scrolls labelled GUNAYK PUUNASY (gained 1)32 Dh!  #.#####.# ..  #. ####.##.# # ##.##.......#  #......#.####  #..##..#.#  #........#  #.##.....# ####### #...#.# #.....#  ...##...#.####@....#  #.#..........#  ...###...#####.....#  ## #.#.# #.....# #...# ####### ##.##Dh$e #. #. #.66.7 (2717 7.7 (28 _z - a fuming white potionDh9 3Dh: Dh; Dh[A 32 DhE BDhmF DhH ,DhsK ,DhM ,DhNN Dh:P DhQ DhS DhT Dh\U DhV DhX ,Dh Z Dh[ Dh\ ,Dh_ Dh` Dhma Dhcb Dh$c Dhd ,DhMe Dhf Dhg Dhg ,Dh8i Dh-j ,DhSk Dhl Dhl Dhm ,Dho Dho Dhq ,DhXr Dh;s ,Dh t Dhu Dhu Dhv ,Dh| Dh} Dhh~ ,Dh Dh Dh) Dh ,DhՂ Dhك Dh ,Dhʅ Dh Dhl ,Dh Dh Dh? ,Dh1 Dh* Dh ,Dh΍ Dh Dh ,Dh3 Dh Dh ,Dhי Dh DhE ,Dh& Dh) Dhԝ ,Dh Dh Dh Dh@ Dh Dhڣ ,Dh Dh< Dh( Dh ,Dh Dh Dha ,DhK Dh[ Dh ,Dh Dh Dh ,Dhw Dh9 BDh5 Dh Dh\ ,Dh0 Dh& Dh ,Dh Dh Dhc ,Dhc DhU Dh ,Dh Dh Dh ,Dh Dh  .# #.....#  .####.....# ... ..........# #.# ##### #.#  #.....# #.#  ####### # #.# # Dh+ # #l##.##.#   #.......#  ########### #@#  ##.........# #.#  ##...######.# #.#  Shock .....# #.####.#  ##...# #......#  ##### ########  l   iguana (asleep)      Dh z 807.7 (40  An iguana comes into view.Dh| +8.7 (41Dh* Dh 9 _Found a stone staircase leading up.Dh***l    An iguana comes into view.up.  The zap hits the iguana.  The iguana is moderately wounded.The iguana hisses angrily.  The zap hits the iguana.DhٗA<l.4--17 ==9.7 (1.0) _The iguana is heavily wounded.Dh> *** The zap hits the iguana.Dhy Dhy ^<.lDh, i3-----10Dh0 Dhu _ _The iguana is severely wounded.Dhz=  The zap hits the iguana.DhU~p**DhZDh[ ..Dh:2---4-1ShockDh;Dh,=J _You kill the iguana!Dh932 3=DhE?Dh@Dh)F=DhGDhHDhHDhI[4==DhKDhLDhMDhNDhO,DhQDhpR,DhC`x==5==DhaBDhbDhNd,Dh..$..........# #####...###### #.#.#  Dh]#...# #...#  #...# ##.##  #...# #.# DhI #..J. #.#  Dh9##..# #.# Dhj #....  ###.##  #...#  #...#   #...#   #...#   #####...####.#  )............# .......@..# ..$..........# #####...###### #.#.#  #...# #...#  #...#  #...# #.#  #..J. #.#  ##..# #.# - _A jelly is nearby!Dh8 *******The zap hits the jelly.DhdW Dh` {....J..Dhe i9/15 --17 =9Dh_r Dhx 3 _The jelly is lightly wounded.Dh_^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhIThe spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - NoDhTADh]5 #.... #.#####.##.# Ivhor the Gusty ###.## ##.##.......# Tengu #...# #......#.#### Health: 45/45 ======================== #...# #..##..#.#  Magic: 5/15========---------------- #...# #........#  AC: 5Str: 9 #...# #.##.....# # EV: 17Int: 17 #####...####.##...#.# # SH: 0Dex: 15 )............##...#.#### XL:  8 Next:  5% Place: Dungeon:5 .......@..#.......#..... Noise: =--------  Time: 4899.7 (0.0) ..$[3Dh8}7m..........###...##### w) +2 short sword (venom) #####...###### #.#.# # Cast: Shock #...# #...# # Mark Fly Contam  #.**# ##.##  #.*J# #.#  J   jelly #.*** #.# ### ##..# #.# ##.. #.###... _The jelly is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (lightly wounded, empty space bonus: 6/8)DhA#.... #.#####.##.# Ivhor the Gusty###.## ##.##.......# Tengu#...# #......#.#### Health: 45/45 ========================#...# #..##..#.#Magic: 5/15========----------------#...# #........#AC: 5Str: 9Dh#...# #.##.....# # EV: 17Int: 17#####...####.##...#.# # SH: 0Dex: 15)............##...#.#### XL:  8 Next:  5% Place: Dungeon:5.......@..#.......#..... Noise: =--------  Time: 4899.7 (0.0)..$..........###...##### w) +2 short sword (venom)#####...###### #.#.# # Cast: Shock#...##...# # Mark Fly Contam #...###.###..*##.#J   jelly#....#.# #####..Dh.[33m##.# ##..#.###... _The jelly is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a jelly (lightly wounded, empty space bonus: 6/8)Dh  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a jelly (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the jelly!Dhj.Dh1o9==900.7 (1ShockDhDhI _You kill the jelly!Dh ######.#.# #.#####.##. #.... #.#####.##.###.## ##.##....... #...# #......#.### #...# #..##..#.# #...# #........#  #...# #.##.....# ######...####.##...#.# Dh #)....##...#.###.#.......#......$..........###...#########...###### #.#.#  #...# #...#Dh   #...##.## #...# #.#  #....Dh #.# ####..# #.# ##Dh| Dh J32 ---1Dh Dh Dh M...<#.#.##.###.......#########.#.#.... #.#####.#####.## ##.##...........#.#####..#.. #...# #.##....Dho ;######.@.####.# #)...##...#.###....#.......#......$..........###...##########...###### #.#.#Dh -#....Dhc Dh| hh   houndDh Q---2ShockDh Dh X _A hound comes into view.DhN##.#...........>....#### ...<#.#.##.###.......#########.#.#.... #.#####.#####.## ##.##...........#.#####..#.. #.@.# .######...####.# #).....##...#.###h...#.......#......$..........###...##########...###### #.#.#...##.Dh@O4####Dh}3ShockDhyd)M.......####.######.# ##.#...........>....#### ...<#.#.##.###.......#########.#.#.... #.#####.#####.## ##.##...........#.#####..#.. #...# .#####...#### #)............##...#.###h..........#.......#....#...##Dh+e+##...#DhtsDh}X6=4DhMDhLDh/M).#.####.......####.######.# ##.#...........>....#### ...<#.#.##.###.......#########.#.#.... #.#####.#####.## ##.##...........#.#####..#.. #...# .#####...#### #)............##...#.###.###...#5Dh} #..#.##......#........# #).#.##.####.######.### #.......####.######.# #.#...........>....####  #...<#.#.##.###.......########.#.##.# #.#####.## #..... #.#####.#####.## ##.##...... #@..# #......#.##Dh #...# #..##..#.# #...# #........# #...# #.##.....# ######...####.##...#.# #)............##...#.## h..........#.......#... #..$..........###...#########...###### #.#.#DhDhpDhihh   houndDh?6ShockDhBDhK _Your magical contamination has completely faded away.Dh5 #..#......####.##.#...# #..#.##......#........# #).#.##.####.######.####.......####.######.# ##.#...........>....#### #...<#.#.##.###.......#######.#.##.# #.#####.##.#......# #.#####.#####@## ##.##.......#...# #......#.####...# #..##..#.# #...# #........#  #...# #.##.....#######h..####.##...#.# #)............##...#.###h..........#.......#....#..$..........###...####h.Dh ;7Dh4 ***** **The zap hits the hound.Dh Dh Dh {.h.....Dh: j5-17 =8Dh Dh ` _The hound is moderately wounded.Dh *******The zap hits the hound.DhS Dh eh......Dh  d4---9Dh@ Dh= ] _The hound is heavily wounded.Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhxrCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hound is struck by an arc of lightning.  The hound is severely wounded.You are struck by an arc of lightning.  The hound is struck by an arc of lightning.Dh}vl **DhSyEYou kill the hound!Dh Dh @Dh! †Dh" Dh5P DhP 2DhQ -----DhR 12DhR =Dh=S 10DhS ShockDhzT DhZ Dh^  Dh^ DhQ_ ._You are struck by an arc of lightning.DhM#####.#.# #......####.##.#..#.##......#........).#.##.#####.......####.######.# ##.#...........>....#### ...<#.#.##.###.......#########.#.###..@...# #.#####.#####.######.##.......#.†.# #......#.#####..##...# #........#.....3=--32 --1Dhk--Dhb  #.#####.#.# #.#...# #..#......####.##.#...# #..#.##......#.# #).#.##.####.######.### #.......####.######.# ##.#...........>....#### #...<#.#.##.###. ######.#.##.# #.#####.## #.@....# #.#####.## ###.######.## #.†.# #......#. #...# #..##..#.# #...# #.# #...# #.##.....# ######...####.##...#.# #[0;1Dhռ 0;1m)............##...#. h.#.#2DhK #.#####.#.### #.....# #.#####.#.# #.#...# #..#......####.##.#...# #..#.##......#........# #).#.##.####.######.### #.......####.######.# #.#...........>....## #...<#.#.##.###.......######@#.##.# #.#####. #......# #.#####.####.######.##..... #.†.# #......#.# #...# #..##..#.# #...# #........# #...# #.##.....# ######...####.##...#. #)....##...#.#[39;49Dh0m3Dh tM..........## #.#### #..#####.#.# ......####.##.##..#.##......#........#).#.##.#####.......####.######.# ##.#...........>....###...<##......######.#.##.#......# #.#####.####.######.##.....#.†.# #......#.#4Dhv #.#####.....##.##[##..# #...........## #.##..# #.#####.#.### #.....# #.#####.#.# #.#...# #..#......####.##.#...# #..#.##......#........# #).#.##.####.######.### #.......####.######.# #.#..@........>....## #...<#.#.##.###.......######.#.##.# #.#####. #......# #.#######.######.##.... #.†.# #......#. #...#[Dh....## #...@#.#.##.###...... ######.#.##.# #.##### #......# #.##### ###.######.##.. #.†.# #......# #...# #..##..# #...# #...... #...# #.########...####.##...#[9;65DhU;H6 DhcDhkS_There is a stone staircase leading up here.Dhr 3Dh-t Dh  nDhJ Dh~ j4==Dh Dh ,Dh Dh ,Dhk DhA Dh f 21.7 (5 _You start resting.DhҮ k2.7 (6Fly Dh Dh h _The sentinel's mark upon you fades away.Dh3DhDh==Dh*!Dh!Dh"Dh%Dha&T5==Dh'Dhq*,Dh,Dh'/,Dh0Dh4,Dh5Dh8DhB9:==Dh;Dh=,DhG?DhjB,Dh DDhFDhGS6=DhHDhK,DhMDhq,DhrDhtDh2| BShockB   bombardier beetle (wandering) ######...####.##...# _You start resting.Dh35.7 (13.0)6.7 (14Dh}Dhd _A bombardier beetle comes into view.Dh?  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhni^ * Dh+jThe bombardier beetle is struck by an arc of lightning.  The bombardier beetle is moderately wounded.Something is struck by an arc of lightning.Dho Bjj   gnoll (polearm)  The lightning grounds out.Dh)x4---17 ==7.0)DhDhqs _A gnoll comes into view. It is wielding a +0 spear.DhwDhDhDhDhY *The bombardier beetle sprays incendiary fluid at you.DhK8@Dh1M-=8DhQDhN  #........#......#########.........)....#.P♣...##.....##..............#.......#...#..............+.......'...#..............#.......#########.......#########..†##.......#......##...####.......#............#.4#.....@.+...........)##......B#............#.#.......#########..###.DhO########..............##..#####.......###+###.......#...#...#.....#.......#.......#...#...#.....#.......#.......#...#...#.....#.......#......[#...##.....#.......#.........#.##.. _The burning spray misses you. The gnoll misses you.DhQ9---DhWDhn5==---40.2 (2.5Dh˽Dh{ _You fly upwards. _There is a stone staircase leading down here.Dh\  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh** Confirm with . or Enter, or press ? or * to list all spells.  The bombardier beetle is struck by an arc of lightning.  The bombardier beetle is heavily wounded.  You are struck by an arc of lightning.  The bombardier beetle is struck by an arc of lightning.  DhRThe bombardier beetle is almost dead.Dh @BYou are struck by an arc of lightning. The lightning grounds out.DhV1---3----==-1.2 (1.0DhDh՚_ _The bombardier beetle closely misses you.Dhʨ  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh\  The bombardier beetle is struck by an arc of lightning.Dh  **You kill the bombardier beetle!DhhF DhG @DhH †DhI Dh !38----1-------62Shock _You are struck by an arc of lightning.Dh0{3Dh}Dh&32 9-DhdDh,DhyDhZDh9---DhDDhқ,DhDh+Dh q40=2==DhDh,DhDh ,DhhDhDhU1=DhӴDh P==DhRDh ,DhDh ,DhDhDhso2=3=DheDh,Dh\Dh ,DhRDh1,Dh^DhW}3==DhvDh,DhFDh,DhDh"4=4==DhDh,DhDhDhDhDhaDhDhDh5====DhDhN _HP restored.DhjDh,DhPDhj5==DhKDhO=DhDhf,DhjDhS,DhDh1P==DhDh,DhDhDhDhDhmi6=DhDh,DhDh},Dh Dhq ,Dh[ DhO=DhDh,DhDh,Dh:7====8=Dh/U=9==DhrBDhsP==DhtDhv,DhwDhy,DhzDh|h10/15==Dh}Dh,DhDhSDh͂DhDh1DhDhpDhDh{:==DhUDhDhqDh6DhƍDhkDhDhDhzM1=DhSDhDhZDhDhDhZDh"DhDhoDh8DhDhh9=Dh͞DhԠDhNDhDhDhDhKDhDhxL2==Dh\Dh/DhDhDhp,DhDh,DhDhP==DhDh,DhDh&Dhb,DhDhCK3=DhNDh,DhmDh,DhgDh,DhDhvDh9=Dh1DhZ,DhDh,DhDhDh/L4==DhDhJ,DhDh,DhDh,DhtDhDh:==DhDh,DhDh,DhtDhb5==DhPDhZ --5040.2 (98.0) _Magic restored.Dh/#8--Dh+'Dh(E _Done exploring.Dhd  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhDh$ Your spells (cast)TypeFailure Level  a - ShockConjuration/Air 1% 1  b + Static DischargeConjuration/Air 1% 2 c - SwiftnessAir3%3  d - AirstrikeAirDh10% 4 Select a spell to cast[!]/[I] toggle spell headersDhP Dh Dh  #..............#......######## Ivhor the Gusty#.........)....#.P♣...##.....# Tengu#..............#.......#...... Health: 45/45 ========================#..............+.......'...... Magic: 15/15 ========================#..............#.......#...... AC: 5Str: 9Dh########.......#########..†### EV: 32 Int: 17#.......#......##...### SH: 0Dex: 15#.......#............#. XL:  8 Next: 16% Place: Dungeon:4#.....@.+...........)#. Noise: ---------  Time: 5040.2 (0.0)#......†#............#. w) +2 short sword (venom)#.......#########..###. Cast: Shock########..............##..#### Fly #.......###+###.......#...#...#.....#.......#.......#...#... #.....#.......#.......#...#... #.....#.......#......[#...#... #.....#.......#.........#.##..  [39;49Dhm_You are struck by an arc of lightning. _HP restored. _Magic restored. _Done exploring.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh #..............#......######## Ivhor the Gusty#.........)....#.P♣...##.....# Tengu#..............#.......#...... Health: 45/45 ========================#..............+.......'...... Magic: 15/15 ========================Dh#..............#.......#...... AC: 5Str: 9########.......#########..†### EV: 32 Int: 17#.......#......##...### SH: 0Dex: 15#.......#............#. XL:  8 Next: 16% Place: Dungeon:4#.....@.+...........)#. Noise: ---------  Time: 5040.2 (0.0)#......†#............#. w) +2 short sword (venom)#.......#########..###. Cast: Shock########..............##..#### Fly #.......###+###.......#...#...#.....#.......#.......#...#... #.....#.......#.......#...#... #.....#..DhuJ.....#......[#...#... #.....#.......#.........#.##..  _You are struck by an arc of lightning. _HP restored. _Magic restored. _Done exploring.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh#P  Okay, then.Dh*4a _Dhv Dh` Dh DhO Dh ;17 1.2 (1 _Dh/ Dhő  #.....## #.##.. #.#####.#.### #..... Dh #.#####.#.# #.# #..#......####.##.# #..#.##......#.. #).#.##.####.######. #.......####.######.#  ##.#....j......>....##5 #...@#.#.##.###..... ######.#.##.# #.##### #......# #.##### ###.######.##... #.†.# #......# #...# #..##..# j   gnoll (polearm) #...# #....... #...# #.##.... ######...####.##...#Dh֕ Dh Dh h.Dhj ,2.7 (2.5Dh` Dh { _You fly downwards. _There is a stone staircase leading up here.Dh M##.#####.##[..........## #.###.#####.#.### #..#.#####.#.# ..#......####.##.#..#.##......#........#).#.##.####.##.......####.######.# ##.#.@.........>....##...<#j#.##.###......######.#.###......# #.##### Fly j   gnoll (polearm)32 =3.7 (1.0ShockDhj V _The gnoll completely misses you.Dh  [ ..##  .###  #.#####.#.#  #..#......# #..#.##... #).#.##.# #.......####.  ##.#.@.........> #...<#j#.##. ######.#.##.#     #.†.#  #...#  #...#  #...# Dh7D  [ ..##  DhD ..###  #.#####.#.#  #..#......#DhE  #..#.##... #).#.##.# #.......####. DhF Q ##.#.@.........> #...<#j#.##. Dh?G ######.#.##.#     #.†.# DhG  #...#  #...#  #...# DhQ Dh^V Dh,_ Dhc \ _A gnoll is nearby!Dhk##.#####.....##.##[##..##...........## #.##..##.#####.#.### #.....##.#####.#.# #.#...##..#......####.##.#...##..#.##......#.##).#.##.####.######.##.####.######.# ##.#.>....##...<#j#.##.###.######.#.##.# #.#####.#......# #.#####.###.######.##.#.†.# #......#.#...# #..##..#.#...# #.#...# #.##.Dh%4Dh7DhR _The gnoll barely misses you.Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh` **  Confirm with . or Enter, or press ? or * to list all spells.  The gnoll is struck by an arc of lightning.  The gnoll is moderately wounded.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is heavily wounded.Dh R@jDh Dh$ 38----3----17 ==5Dh j _The lightning grounds out. The gnoll hits you with a +0 spear.Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhCasting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning.  The gnoll is almost dead.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.Dh2 **You kill the gnoll!DhbH@)DhOk----1-------76ShockDhqDhr0 _The lightning grounds out.DhH 932 DhZ --Shockjj   gnoll sergeant (polearm, wandering)Dh^t Dh$z 7Dh Dh --Dh #8.7 (2Dh Dh  Dh9  Dhǎ fA gnoll sergeant comes into view. It is wielding a +2 trident of flaming and DhJ ]_wearing a +2 scale mail of cold resistance.DhÏ Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh5_ P  Okay, then.Dhp Dhz Dh~ . _Dh^ *****j  )*The zap hits the gnoll sergeant.  The gnoll sergeant is moderately wounded.DhqDh )...†. Dh-k0----17 ===Dhʞ?9.7 (1ShockDhBDh۩E _The gnoll sergeant shouts! You hear a shout! x2DhP_Dh1b}32 Dh---50Shockjj   gnoll sergeant (polearm)--- _A gnoll sergeant is nearby!Dh/ *#***The zap hits the gnoll sergeant!  The gnoll sergeant is heavily wounded.The zap hits the gnoll sergeant.DhoDhqDh )#.j.j   gnoll (wandering)DhbjThe gnoll sergeant is heavily wounded.Dh640=DhMm9/15 ---17 =1DhFDhr _A gnoll comes into view. It is wielding a +0 whip.Dhs *#*** The zap hits the gnoll sergeant.Dh  The gnoll sergeant is severely wounded.The gnoll sergeant hits you from afar with a +2 trident of flaming.Dh؁Dh׋ )#.j.jjpolearm)Dhx%.  The gnoll sergeant burns you.Dhh36----2DhDhu _A gnoll comes into view. It is wielding a +0 halberd.Dhl *#***The zap hits the gnoll sergeant.DhK  The gnoll sergeant is severely wounded.The gnoll sergeant hits you from afar with a +2 trident of flaming!DhT )#.j.j.DhW 26--------8--3Dh` Dhb 3 _The gnoll sergeant burns you.Dh *#*** The zap hits the gnoll sergeant!DhNd  [ .....##  .#.###  .#.#  #..#...... #..#.##.. #).#.##.# #.......####.#  ##.#..@........> #...<#*#*##.# ######*#.##.#  #.  ###. #.j.#  #...#  #...#  #...# The gnoll sergeant is almost dead.The gnoll sergeant hits you from afar with a +2 trident of flaming!DhC6 [ .....##  .#.###  .#.#  #..#...... #..#.##.. #).#.##.# #.......####.#  Dh G##.#..@........> #...<#*#*##.# ######*#.##.#  #.  ###. #.j.#  #...#  #...#  #...# DhG DhH< The gnoll sergeant burns you.DhOIDh'S)#.j.j†DhS!Dh>W12-------------7---=4Dh`DhdV _* * * LOW HITPOINT WARNING * * *DhX  #...........## #.##.. #.#####.#.### #..... #.#####.#.# #.#... #..#......####.##.#... #..#.##......#........ #).#.##.####.######.# #.......####.######.#  ##.#...........>....## #...@#)#.##.###...... ######j#.##.# #.##### #......# #.##### ###j######.##.. #.†.# #......# #...# #..##..# #...# #.......  #...# [40DhF m#.##.... ######...####.##...# 32 --5Shock _There is a stone staircase leading up here.Dhz--Dhjj   gnoll sergeant (polearm)17 6Shock _Dh #........#......#########.........)....#.P♣...##.....##..............#.......#...#..............+.......'...#..............#.......#########.......#########..†##.......#......##...####.......#............#.4#.....@.+...........)##......†#............#.#.......#########..###.########..............##..#####.......###+###.......#...#...DhN #.....#.......#.......#...#...#.....#.......#.......#...#... #.....#.......#......[#...#... #.....#.......#.........#.##.. --------Dh9 DhJ ^8.2 (2.5ShockDhO DhhR { _You fly upwards. _There is a stone staircase leading down here.Dh'38=32 _4==Dh5==9==Dh>DhDh1DhV6===7=10/15==8===Dh,Dh^Dh%19=1=DhL&Dh0(,DhS)Dh9+,Dhr,Dh.,Dh/Dh0Dh0620=DhY1(=Dh-2Dh3Dh24Dh5DhQ7,Dh8Dh:S1=Dh:E2==Dh<Dh=,Dh>Dh@,DhADhDhWDhBDhDhW2===DhSDh,Dh^ Dh ,Dhb DhSDh_K3=DhDhDhKL3=DhqDh ,DhiDh,DhDhDh54=Dhp(=DhH Dh*"Dh"Dh#Dh(%Dh%Dh&Dh9(Dh(L4==Dh)DhH+Dh+S5=Dh,Dhh.Dh0,Dhe1Dh1Dh3Dh4DhZ5:==Dh6DhF8Dh8K6=Dh9Dh;Dh <Dh=Dh ?Dhp?L5==Dh2ADhC4 _Magic restored.DhQDS7=Dht==8=9=30==DhO=1=32=3=4=DhD5=DhòDhxa6=DhDh,DhDh,DhhDhDhTDh:Dhk7=Dh Dh,Dh_Dh,DhCDhDhK8=DhDh,DhDh,Dh|Dh/,Dh}DhN99Dh2=DhDh,DhDhwDhDhDhDhDhDhDhL40=DhDhDh=Dh)DhDhDhDhk1=DhDh8DhDhDh,DhDhDh$Dh2=DhTDhDhDhDhDh&DhDhDhU3=DhDh Dh Dh Dh DhODh1Dha4=DhDhDhADh0Dh0DhDhDh ,DhDh Dhz!h5==Dh"Dhk 177.2 (119.0). _HP restored. _Done exploring.Dh217 8.0) _DhDh Dh  Dh #Dh 6.....## #.##..Dh  Dh q#.#####.#.### #.....Dh ( #.#####.#.# #.# #..#......####.##.# #..#.##......#.. #).#.##j####.######. #.......####.######.# Dha ##.#...........>....##Dh 5Dhg f #...@#)#.##.###.....Dh i ######j#.##.# #.#####Dh  Dh B#......# #.#####Dha  Dh7 "###j######.##...Dh  Dh i#.†.# #......#Dh1  Dh #...# #..##..# j   gnoll sergeant (polearm)Dh  Dh* 9#...# #.......Dh !Dho  Dh 9#...# #.##....Dh !DhU  Dh >######...####.##...#Dh Dh0 =Dh Dh Dh Dh  Dhu Dh .DhG jDh jDh Fj   gnoll  Dh ;You fly downwards. The gnoll sergeant misses you.DhI Dhj Dhk =Dhk 9.7 (2.5Dhl ShockDh v Dhz  Dh{ Dh| 1_The gnoll completely misses you. Dh| I_There is a stone staircase leading up here.DhDhDh Dhh  The gnoll sergeant hits you from afar with a +2 trident of flaming.Dh? Yjj 2 gnolls (1 polearm)Dhc']0---80.7 (1.0Dh,Dh S  #........#......#########.........)....#.P♣...##.....##..............#.......#...#..............+.......'...#..............#.......#########.......#########..†##.......#......##...####.......#............#.4#.....@j+...........)#Dh" #.......#............#.#.......#########..###.########..............##..#####.......###+###.......#...#...#.....#.......#.......#...#... j   gnoll#.....#.......#.......#...#...#.....#.......#......[#...##.....#.......#.........#.##.. _The gnoll sergeant burns you. The gnoll barely misses you.---Dh( Dh- 4-2.2 (2.5Dh' Dh { _You fly upwards. _There is a stone staircase leading down here.Dh9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh| ** The gnoll is struck by an arc of lightning!  The gnoll is heavily wounded.Dh=T @jYou are struck by an arc of lightning. The lightning grounds out.DhT39-3----==3.2 (1.0DhN[DhT]V _The gnoll completely misses you.Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhf %Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightningDh .  The gnoll is almost dead.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.Dh **You kill the gnoll!DhnQ 9@)Dhg} 8-1-------9Dh :4ShockDh Dh< 0 _The lightning grounds out.Dh'K3Dh NDhi932 40=---Dhkb2==DhmDh+p,DhqDhEt,DhvDhxk1=DhzDh}Dh<~:==DhDh,DhLDh,DhDhDhK2=Dh Dha3=Dh{DhZ,DhDhak3=DhܠDh,DhaDh}Dh9=Dh DhR,DhDhڭa4=DhbDhb4==DhhDh,Dh*Dh`,DhDh-~5==DhDh81 _HP restored.Dh:==DhDh5,DhDh,DhbDhBDhh=5==DhDhIY --211.2 (27.0) _Magic restored.Dh{8--Dh/DhE _Done exploring.Dh%wDh}RDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Dh3,Overview aspect of Dungeon Crawl.DhB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.DhMonsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.DhQ-Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations DhV: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenDhN.Philosophy1.List of Character Species2.List of Character BackgroundsDhC3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesDh_ Dh+i DhA~  #..............#......######## Ivhor the Gusty#.........)....#.P♣...##.....# Tengu#..............#.......#...... Health: 45/45 ========================#..............+.......'...... Magic: 15/15 ========================#..............#.......#...... AC: 5Str: 9########.......#########..†### EV: 32 Int: 17#.......#......##...### SH: 0Dex: 15#.......#............#. XL:  8 Next: 19% Place: Dungeon:4#.....@)+...........)#. Noise: ---------  Time: 5211.2 (0.0)#.......#............#. w) Dhɟ [40m+2 short sword (venom)#.......#########..###. Cast: Shock########..............##..#### Fly #.......###+###.......#...#...#.....#.......#.......#...#... #.....#.......#.......#...#... #.....#.......#......[#...#... #.....#.......#.........#.##.. The gnoll is struck by an arc of lightning.  You kill the gnoll! _The lightning grounds out. _HP restored. _Magic restored. _Done exploring.DhuDhDhDh'DhY0;17 2.2 (1 _Dhx4DhLDhM DhN#DhN6.....## #.##..Dh"O DhOq#.#####.#.### #.....Dh.P DhP#.#####.#.# #.#Dh=Q DhIR|#..#......####.##.# #..#.##.j....#.. #).#.##.####.######. #.......####.######.# DhR ##.#...........>....##DhS5DhTf #...@#)#.##.###.....DhTi ######j#.##.# #.#####DhU DhUB#......# #.#####Dh>V DhV"###j######.##...Dh@W DhWi#.†.# #......#DhJX DhX#...# #..##..# j   gnoll sergeant (polearm)DhYY DhY9#...# #.......DhcZ!DhZ Dhh[9#...# #.##....Dh[!Dhh\ Dh\>######...####.##...#Dh^Dh^Dh&`Dh bDhhDh i.DhijDhjjDhjPj   gnoll (polearm)DhDh&3.7 (2.5DhShockDhDh^ Dh Dh_You fly downwards. Dh-S_There is a stone staircase leading up here.Dhv *****The zap hits the gnoll sergeant.Dh%Dh=&Dhj4~...j...Dh/5\4--=4.7 (1.0Dh<Dh@f _The gnoll sergeant is heavily wounded.DhO **.*The zap misses the gnoll sergeant. The zap hits the gnoll sergeant.Dhyu  The gnoll sergeant is heavily wounded.Dh &j...jj   gnoll (polearm)Dh)`3----5Dh"3Dh5T _The gnoll sergeant misses you.DhB **.* The zap hits the gnoll sergeant.  The gnoll sergeant is severely wounded.The zap hits the gnoll sergeant!DhL(  The gnoll sergeant is almost dead.The gnoll sergeant hits you from afar with a +2 trident of flaming!j....29---------2---=6Dh*3 _The gnoll sergeant burns you.DhJJE  The zap hits the gnoll sergeant.DhOm**.*DhP1Dh}Dh)...jj   gnoll (polearm)DhDhG 30=--------1---26-7 Dh!|_You kill the gnoll sergeant!Your Armour skill increases to level 3!Dh Dh R _Your Dodging skill increases to level 5!Dh Dh ***** The zap hits the gnoll.Dh\,  The gnoll is heavily wounded....j.j  wandering)0----8 _A gnoll comes into view. It is wielding a +0 whip.DhIu *****j    The zap hits the gnoll.  The gnoll is moderately wounded.DhDh;Dh j.j..j 2 gnolls (1 polearm)Dh n9/15 ---==9Dh: Dh# ' _The gnoll shouts!Dh\ <  The zap hits the gnoll!Dh g *****   gnoll  You kill the gnoll!DhR Dh )....Dhk=--7--20ShockDhDhO _The zap misses the gnoll.DhDh 8--DhDh% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh 3Dh DhՏ Dh Dh[ 132 _DhV.Dh'j-1Shockj   gnollDh*7-Dh2Dh/5\ _A gnoll is nearby!Dhe *** The zap hits the gnoll.Dh ..jThe gnoll is severely wounded.Dhe8--17 =2DhDh K _The gnoll misses you.Dh <  The zap hits the gnoll!Dh |***Dh[ S..)Dh 7---93ShockDh Dh I _You kill the gnoll!Dh##.#####.....##.##[##..##...........## #.##..##.#####.#.### #.....##.#####.#.# #.#...##..#......####.##.#...##..#.##......#........#).#.##.####.######.####.....).####.######.# ##.#..@........>....####...<#)#.##.###.......######.#.##.# #.#####.#......# #.########.######.##....#.÷.# #......#.#...# #..##..##...# #.... #...# #.##.....DhDhH32 -4DhYDh$j  Things that are here: _a +0 whip; a +0 halberdDh >M##.#<## #..#..##......##.#####.....##.##[..........## #.#### #..#####.#.# #..#......####.##.##..#.##......#........).#.##.####.###Dh #.....@.####.######.# ##.#..)........>....###...<#)#.##.###......######.#.###......# #.#####..#.#Dh Dh o32=-5 _DhU Dh  Things that are here: _a +2 trident of flaming; a +2 scale mail of cold resistance; a gnoll corpseDhiDhlDhoDhuDhw$ _Dh3y8=Dh;DhDhW3=DhDhךDhDhDh΢Dh`DhDhDh9=Dh_Dh=DhK4=DhDhODhDhDh*DhN9==DhDh$DhʾDhDh[Dh.U5=DhDhEDhDhDh)Dh:==DhDhyDh!DhDh2DhK6=DhDhDhR10/15==DhDh;,DhDh%k7=DhDh,Dh=DhP==DhmDh,DhjDha8=Dh8Dh,DhsDhc1=DhFDh,Dh3Dhtk9=Dh2Dh0 ,Dh DhO=DhSDhb40=DhiDhz,DhDhb2==DhDhE,Dh Dh'#k1=DhM%Dh',Dh(Dh*P==Dh,Dh/,Dhs1Dh3a2=DhM5Dh7a3=Dh?9Dh;,Dh=DhO@Dh@U3=DhmBDhbD,Dh$FDhhHO=Dh JDh=L,DhNDhPa4=DhRDhVb4==DhWDhY,Dh[Dh],Dh_DhDb~5==DhcDh|f1 _HP restored.Dhf:==DhJhDhHj,DhkDhn,Dh(pDhrDh-sh=5==DhtDhy4 _Magic restored.Dh|3Dh\~DhtDh^,Dh Dh=  You see here a +0 spear.DhDh _DhڌDh{DhP==Dh̔Dh;Dh,DhDhcDhd,Dh+DhȣDh,DhDhDhΪ,Dh,DhدDh[DhODh'DhDh DhƵDh{DhSDh¹DhDh2DhDh@DhDhDhDh7DhDhL=17 DhDhM _You now have 297 gold pieces (gained 4).Dh4Q32 DhHDhnDh,Dh;Dh6DhDhDh:DhDh*DhDhDhKDh,DhDhDh,DhDhiDh,DhDhDh,DhDhYDh,DhDh DhDhDhDh2DhDhCDh DhDhDhDhyDh Dh# #..#.##...... #).#.##.####. #.....).####. ##.#..)...... #...<#)#.##. ## #### ######.#.##.Dh7 .> ..# #...... #.###.### ###. #..@....# #.÷.#304.7 (79.0).......##.#.# #...# ######. #...# #...#  ....###..# #...# #.......#######...##.#.####.###)..........................#.####.###......... #.# ######...##DhDh +5.7 (80DhV&Q _Found a stone staircase leading down.Dh'Dh=)Dhj7Dh8,Dh9Dh=XDhy@BDh4ADhBDhCDhD,DhJFDhZG,Dh I,DhUJBDhHKDhLBDhN,DhO,DhMQ,DhSBDhUBDhV,DhtXBDhYBDh[Dh\BDh|^,Dh8_,Dh``DhEeDh~rDhWjDh,  #.# .......#.  #.# .......#.####.#  #####.#####..............  #.........#.......#.####.#  #.#######.#.......#. #.#   #.#....... ..#   #......# ####   #.####.#   #@#48.7 (43   #......#   #.#.##(#   ..#.#   ..$ .   #### ##   Dh 9.7 (44 _Found 6 poisoned darts.Dh-@_DhADhBDhHKXDhXLDhODhT,DhWDhZDh0],Dh_Dh@e=17 Dh.Q _You now have 310 gold pieces (gained 13).32 17  _You now have 327 gold pieces (gained 17).32 Dh"DhDh,DhODhDhbDhNDhDh,DhDhӟ,DhYDhDh,Dh$DhPDhDhx,DhDh8DhҧDhIDhDhĩDh^DhѪDhDhݬDhiDhDhDhDhDhDhkDhDhDhDhDhEDh̸DhVDhDh/DhоDhDhDhI,Dh3Dh6BDh DhBDhDh DhC  You see here 6 poisoned darts.DhhDh _DhDhDhSBDh0DhN,DhDhDh,DhDhDh,DhDh4Dh,DhDh0nDhP,DhDh>nDhP,DhDhDh Dh Dh Dh Dh ,Dh8 Dh> Dhj Dh Dh DhX DhT Dh Dh Dh4 Dh Dhj Dh Dh Dh9! Dh! Dh# Dh$ Dh=& Dh& Dh' Dh) Dhr* Dh+ Dh , Dh- Dh9/ Dh/ Dho0 Dh1 Dh`3 Dh3 Dh4 DhQ6 Dh7 Dh;8 Dh8 Dhh: Dh?< Dh< DhN= Dh> Dh@ Dh@ Dh%A DhB Dh D DhD Dh4E DhF Dh$H DhH DhLI DhK DhL ,DhCN DhO DhQ ,DhQ DhS DhpT DhT DhU DhHW Dh?X DhX DhXY Dh [ Dh[ Dh0\ Dh\ Dh^ Dhk p .####.###)............##...#.#### ...................#.......#..... .####.###.............###...##### .####.# ######...###### #.#.# ......# #...# #...# #.######...# ##.## #.#Dh|m #...###### #.# #.##........# #.# ### #.###.@####.# #.# ##..415.7 (66 #.##.....# #.###... ..###..#.# #....... ###.. .. #####... ..... ... #### ......( .# .......# # .....##.# Dhnq Dhv +6.7 (67Dhy Dh{ - _Found 3 poisoned darts.DhDhDhDhDhXDhDhDhDhDh,DhDhtDh .......# #...# #...# ###.##### #...# ##.##  #.# #...###### #.#  #.# #........# #.#  #.#  ##..####.# #.# # ###.#  #.....# #.###. ....########..#.#.# #..... ######.............# #####. #.###@......... ##9.7 (3.0) .............(#.#  .##.##........# #  ......##.# ........).######....... #.##### ..DhDhk+20.7 (4Dh#Dh%% _Found a rapier.DhDhDhDhDhXDh2,DhDhDh,Dh4DhfDh,DhKDhyDh,DhDhDh#,Dh Dh Dhw,DhDhDh,DhDhDh ,DhPDhDhDh Dh DhA#Dh$,Dh&Dh'Dh>),Dhm*Dh*,DhN-Dh-Dh.Dh0Dh3,Dh.5Dh7Dh8,Dh:Dh;Dh(=,Dh>Dhf?Dh@DhADhBBDhCDh Dh Dh: Dh Dh Dh ,Dh Dh Dh Dh; Dh Dh Dh Dh Dh Dhp Dh ,Dhc DhM Dh ,Dh Dh Dh# Dh Dh? Dh DhM Dh ,Dh Dh ,Dh% Dh% Dh DhL ,Dh DhM ,Dh< Dh Dh Dh Dhk Dhu Dh DhW Dh Dh Dh Dh Dh Dh Dh ,Dh Dh DhE ,Dh Dh Dh# ,Dh Dh Dh ,Dh Dh DhP ,Dh Dh" Dhs$ ,Dh% DhH- XDh- Dhm/ ,Dh0 Dh3 Dh5 ,Dh6 Dh8 DhD: ,Dh(; Dh= Dh? ,DhC@ DhyB DhD ,DhE DhJG Dh"H DhH Dh*I DhM XDhO DhO DhP DhP DhPR Dh:S DhS DhT DhU DhV ,DhuW DhX Dhz[ BDhD\ Dh1^ BDh_ Dha ,Dha Dhj DhHk ,Dhl Dhm DhPn ,Dho Dhp Dhq ,Dhs Dht ,Dh:v Dhw Dhy BDh{ DhN| ,Dh} Dhf~ Dh DhM Dho Dh Dh' ,Dh Dhm Dh ,Dh DhD  .## ##.##.....# #.# #.###.###.....#####.##### ##.#<## #..#..##........#  ##.#####.....##.##[##..# #...........##.##.##..# #.#####.#.####.##.....# #.#####.#.# #.##.#...# #..#......####.##.#...# #..#.##......#@.......542.7 (59.0)Dh #).#.##.####.######.###.....).####.######.# ####.#..)........>....#### #.#...<#)#.##.###.......#######. ## ######.#.##.# #.#####.##...... .# #......# #.#####.##.####. .### ###.######.##.......# #. ...# #.÷.# #......#.#### #.Dh Dhr Dh E _Done exploring.Dh Dh $DhT 7Inventory: 26/52 slots Dh hHand Weapons (go to first with )) Dh @ w - a +2 short sword of venom (weapon) Dh2 6 q - a +4 quarterstaff of chaos Dh `Armour (go to first with [) Dhg / r - a +0 cloak (worn) Dh - t - a +2 robe of cold resistance (worn) Dh iJewellery (go to first with "=) Dh S o - a +4 ring of slaying (worn)y - a ring of wizardry Wands (go to first with /)x - a wand of roots (11) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 3 scrolls labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 3 scrolls labelled FOLOOM ESTRISU Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh8E y - a ring of wizardry. Dh A ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve by up to 6% (press '!' for details). You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Dhb Dhl Dhw .## ##.##.....# #.#Ivhor the Gusty #.###.###.....#####.#####Tengu ##.#<## #..#..##........#Health: 45/45 ========================##.#####.....##.##[##..#Dhx Magic: 15/15 ========================#...........##.##.##..#AC: 5Str: 9#.#####.#.####.##.....#EV: 32 Int: 17#.#####.#.# #.##.#...#SH: 0DhLy Dex: 15#..#......####.##.#...#XL:  8 Next: 29% Place: Dungeon:5#..#.##......#@.......#Noise: ---------  Time: 5542.7 (0.0)#).#.##.####.######.###DhQ| Vw) +2 short sword (venom)#.....).####.######.### Cast: Shock##.#..)........>....#### #. Fly #...<#)#.##.###.......#######. ## ######.#.##.# #.#####.##......  .##......# #.#####.##.####.  .### ###.######.##.......# #.  ...# #.÷.# #......#.#### #.  _Found 3 poisoned darts. _Found a rapier. _Found a medusa talisman. _y - a ring of wizardry Dh} _g - 3 scrolls labelled GUNAYK PUUNASY (gained 1) _Done exploring.Dh Dh_ 617 3.2 (0.5DhE DhÐ a rapier.medusa talisman. _y - a ring of wizardry _g - 3 scrolls labelled GUNAYK PUUNASY (gained 1) _Done exploring. _y - a ring of wizardry (worn)Dh 3Dh Dhk?....0........DhDDhVO[ _Done exploring.Dh>3DhDhDhDh@DhE _Done exploring.Dh32 _DhODh#DhDhXDhDh>DhDhDh,DhDhDhYBDhGDhgDhDhDhDhDhDhDhDhDh;DhDhdw ##.#####.....##.##[##..#  #...........##.##.##..#  #.#####.#.####.##.....# .#####.#.# #.##.#...#  #..#####.##.#...#  #..#.##......#........#  #).#.##.####.######.###  #.....).####.######.# #####.#..)........@....####..510.0)Dh-...<#)#.##.###.......#######.# # ######.#.##.# #.#####.##....... # #......# #.#####.##.####.# ### ###.######.##.......# #.# ..# #.÷.# #......#.#### # #.## #..##..#.# #. ..# #...# #........# #### #...# #.##.....# ######DhDhDhc _There is a stone staircase leading down here.Dh\ Dh'Dh0Dh2;DhBA17 4.0) _DhDGDhGN DhA.###########  ...........#.# 6 #.....#  #.#######.###  DhDhTDh6,5.0 (1.8Dh9Dh={ _You fly downwards. _There is a stone staircase leading up here.Dhk32 _Dh*XDh1XDhR3,Dh?XDh,DhDhDhDhDhj#Dh(.###########.#Dh>...........#.#Dh"Q#.....<.....#Dh^#.#######.#######DhN .. #.# .[...Dhj ###.#.#......DhW #Dh# Dhn61.0 (6.0Dh #...#.#...$Dh#.#.#.#.#..#Dh6# # #.# # .#DhP#.# #Dhw5#.#Dhg +..#Dh +#.#Dh!Dh(Dh43@2.0 (7Dh8 Dh8Dhn9_Found a ring mail.Dh= Dh Dh Dh 17 Dh N _You now have 341 gold pieces (gained 14).Dh Dhz) C32 Dh/ Dh1 ,Dh2 Dhg4 Dh7 ,Dh8 Dh9 Dhq< ,Dh= Dh/@ Dh>B ,Dh5C DhD DhWF DhF DhG DhmH DhJ Dh&K ,Dh9M DhO ,DhP DhR DhW ,DhNY Dh[ Dhc ...≈≈≈P~~ #/.PP≈≈≈~ #.~~P≈≈≈~ #..~≈≈≈≈~ #..~P≈≈≈~ #..~P≈≈≈PDhd # #...h≈≈≈≈ ######.# #@# .....#.# #.# .<.....# #.# Shock ####.###########.# .. #.#..[........ ##.#.#..........h   hound (asleep) .........#####. ...#.#....# #.## .#.#.#.#..# #.#DhKl 081.0 (19.0)Dhm +2.0 (20Dhq Dhkt X _A hound comes into view.Dh"# *******h  The zap hits the hound!  The hound is heavily wounded.Dh8Dh@9DhIp~≈≈≈h..Dh6M4--17 ====3.0 (1.0)DhUDhiY8 _The hound barks! You hear a shout!Dh?6 ******* The zap hits the hound!  The hound is almost dead.The zap hits the plant. The plant begins to die.Dh?  The plant is lightly damaged.  A centaur comes into view. It is wielding a +0 dagger.~≈c≈≈P~hc   centaur (wandering)h   hound3----=---4 _The hound misses you.Dh<  The zap hits the hound.Dhe ******DhCz*  You kill the hound!The zap hits the plant.Dh]  The plant is lightly damaged.  The centaur shouts!Dhc~≈~≈≈P~.cDhRA2---DhQ32=--5DhDhW _Something shouts, "Give up, thou odious weeb-spouting wormtrail!"Dhd ******DhY*The zap hits the plant!  The plant is lightly damaged.Dhc≈≈≈P~.Dh!  The zap misses the centaur.  The centaur hits the plant with a +0 dagger.plant begins to die. The centaur kicks the plant.centaur hits the plant with a +0 dagger.DhKg1----6DhDh=2 _The centaur kicks the plant.Dh q *******The zap hits the plant.  The plant is lightly damaged.  The zap hits the centaur.Dh D  The centaur is lightly wounded.Dh* c≈≈≈.~Dh+ .(launcher)A nearby plant withers and dies.The centaur unwields a +0 dagger. The centaur wields a +0 orcbow.Dh2 U(((((((Dh3 Dh 3≈≈≈Dh t.~.@Dh. 0----7 _The centaur shoots an arrow. The arrow misses you.Dh*Ivhor the Gusty...≈≈≈Pc~TenguDh|+#/.PP≈≈≈~Health: 45/45 ========================#.~~P≈≈≈~Magic: 10/15 ================--------#..~≈≈≈≈~Dh.AC: 5Str: 9#..~.≈≈≈~EV: 17Int: 17#..~P≈≈≈PSH: 0Dex: 15##....≈≈≈≈XL:  8 Next: 32% Place: Dungeon:6 ######.##@#Noise: =--------  Time: 5587.0 (0.0) .....#.##.#w) +2 short sword (venom) .<.....##.#Cast: Shock Dh/Z####.###########.#Fly .. #.#..[........# ##.#.#...........#Dh0c   centaur (launcher) .........#####...# ...#.#....# #.### .#.#.#.#..# #.#Dh1oThe centaur is lightly wounded.  A nearby plant withers and dies.The centaur unwields a +0 dagger. The centaur wields a +0 orcbow. _The centaur shoots an arrow. The arrow misses you.Press: ? - help, v - describe, . - travelThe floor.Dh Ivhor the Gusty...≈≈≈Pc~Tengu#/.PP≈≈≈~Health: 45/45 ========================#.~~P≈≈≈~Magic: 10/15 ================--------#..~≈≈≈≈~AC: 5Str: 9#..~.≈≈≈~EV: 17Int: 17#..~P≈≈≈PSH: 0Dex: 15##....≈≈≈≈XL:  8 Next: 32% Place: Dungeon:6 ######.##@#Noise: =--------  Time: 5587.0 (0.0) .....#.##.#w) +2 short sword (venom) .<.....##.#Cast: Shock ####.###########.#Fly .. #.#..[.Dh? .......# ##.#.#...........#c   centaur (launcher) .........#####...# ...#.#....# #.### .#.#.#.#..# #.#The centaur is lightly wounded.  A nearby plant withers and dies.The centaur unwields a +0 dagger. The centaur wields a +0 orcbow. _The centaur shoots an arrow. The arrow misses you.Press: ? - help, v - describe, . - travelThe floor.Dh= Dh- Dh . _Dh:DhODhYDh^F _Unknown command.DhG&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh< Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2 c - SwiftnessAir1%3  d - AirstrikeAir4%4 Select a spell to cast[!]/[I] toggle spell headersDh 2Power Damage Range Noise 96% 1d9 7 Almost silent48% 3-5/arc 1 Quiet 26%N/AN/A Quiet13%2d(2-18) 7 A bit loudDhJ DhLQ Dh] Ivhor the Gusty...≈≈≈Pc~Tengu#/.PP≈≈≈~Health: 45/45 ========================#.~~P≈≈≈~Magic: 10/15 ================--------#..~≈≈≈≈~AC: 5Str: 9#..~.≈≈≈~EV: 17Int: 17#..~P≈≈≈PSH: 0Dex: 15##....≈≈≈≈XL:  8 Next: 32% Place: Dungeon:6 ######.##@#Noise: =--------  Time: 5587.0 (0.0) .....#.##.#w) +2 short sword (venom) .<.....##.#Cast: Shock ####.###########.#Fly .. #.#..[.Dh^ .......# ##.#.#...........#c   centaur (launcher) .........#####...# ...#.#....# #.### .#.#.#.#..# #.# _The centaur shoots an arrow. The arrow misses you.Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhb Ivhor the Gusty...≈≈≈Pc~Tengu#/.PP≈≈≈~Health: 45/45 ========================#.~~P≈≈≈~Magic: 10/15 ================--------#..~≈≈≈≈~AC: 5Str: 9#..~.≈≈≈~EV: 17Int: 17#..~P≈≈≈PSH: 0Dex: 15##....≈≈≈≈XL:  8 Next: 32% Place: Dungeon:6 ######.##@#Dhd :Noise: =--------  Time: 5587.0 (0.0) .....#.##.#w) +2 short sword (venom) .<.....##.#Cast: Shock ####.###########.#Fly .. #.#..[........# ##.#.#...........#c   centaur (launcher) .........#####...# ...#.#....# #.### .#.#.#.#..# #.# _The centaur shoots an arrow. The arrow misses you.Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhk P  Okay, then.Dhs Dh9y Dh(} . _DhDhDhDhF _Unknown command.Dhb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh6   Ivhor the Gusty ...≈≈≈Pc*  Tengu #/.PP≈***  Health: 45/45 ======================== #.~~P≈≈≈~  Magic: 6/15=========--------------- #..~≈≈≈≈~  AC: 5Str: 9 #..~.≈≈≈~  EV: 17Dh Int: 17 #..~P≈≈≈P  SH: 0Dex: 15 # #....≈≈≈≈  XL:  8 Next: 32% Place: Dungeon:6 ######.# #@# Noise: =--------  Time: 5587.0 (0.0) .....#.# #.# w) +2 short sword (venom) .<.....# #.# Cast: Shock ####.###########.# Fly .. #.#..[........# ##.#.#...........# c   centaur (launcher) .........#####...# ...#.#....# #.### Dh .#.#.#.#..# #.# _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetDh* kAim: a centaur, wielding a +0 orcbow (lightly wounded, empty space bonus: 4/8)Dh Ivhor the Gusty...≈≈≈P*~Tengu#/.PP≈≈≈~Health: 45/45 ========================#.~~P≈≈≈~Magic: 6/15=========---------------Dh&#..~≈≈≈≈~AC: 5Str: 9#..~.≈≈≈~EV: 17Int: 17#..~P≈≈≈PSH: 0Dex: 15##....≈≈≈≈XL:  8 Next: 32% Place: Dungeon:6 ######.##@#Noise: =--------  Time: 5587.0 (0.0) .....#.##.#w) +2 short sword (venom) .<.....##.#Cast: Shock ####.###########.#Fly .. #.#..[........# ##.#.#...........#c   centaur (launcher) .........#####...# ...#.#....# #.### .#.#.#.#..# #.# _Unknown command.Casting: [37Dh mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (lightly wounded, empty space bonus: 4/8)Dhe%c  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target: a centaur, wielding a +0 orcbow (lightly wounded, empty space bonus: 4/8)  DhiThe open air twists around violently and strikes the centaur!  The centaur is almost dead.Dh|k(((((((DhqG 5≈≈≈.~.@5   white imp  The centaur shoots an arrow. The arrow misses you.==8.0 (1 _A white imp comes into view.Dh G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhi'  Ivhor the Gusty ...≈≈≈Pc5  Tengu #/.PP≈***  Health: 45/45 ======================== #.~~P≈≈≈~  Magic: 2/15===--------------------- #..~≈≈≈≈~  AC: 5Str: 9 #..~.≈≈≈~  EV: 17Int: 17 #..~P≈≈≈P  SH: 0Dex: 15Dh # #....≈≈≈≈  XL:  8 Next: 32% Place: Dungeon:6 ######.# #@# Noise: ===------  Time: 5588.0 (0.0) .....#.# #.# w) +2 short sword (venom) .<.....# #.# Cast: Shock ####.###########.# Fly .. #.#..[........# ##.#.#...........# c   centaur (launcher) .........#####...# 5   white imp ...#.#....# #.### .#.#.#.#..# #.# _A white imp comes into view.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (almost dead, empty space bonus: 3/8)DhIvhor the Gusty...≈≈≈P*5Tengu#/.PP≈≈≈~Health: 45/45 ========================#.~~P≈≈≈~DhMagic: 2/15===---------------------#..~≈≈≈≈~AC: 5Str: 9#..~.≈≈≈~EV: 17Int: 17#..~P≈≈≈PSH: 0Dex: 15#Dhf #....≈≈≈≈XL:  8 Next: 32% Place: Dungeon:6 ######.##@#Noise: ===------  Time: 5588.0 (0.0) .....#.##.#w) +2 short sword (venom) Dh .<.....##.#Cast: Shock ####.###########.#Fly .. #.#..[........# ##.#.#...........#c   centaur (launcher) .........#####...#5   white imp ...#.#....# #.### .#.#.#.#..# #.# _A white imp comes into view.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (almost dead, empty space bonus: 3/8)Dh 9  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a centaur, wielding a +0 orcbow (almost dead, empty space bonus: 3/8)  The open air twists around violently and strikes the centaur!  You kill the centaur! h)~5h   black bear (wandering)You hear a splash. x2Dh,^3=49.0 (1DhXDh] _A black bear comes into view.Dh h..≈≈≈P)~#/.PP≈≈5~.~~P≈≈≈~.~≈≈≈≈~.≈≈≈~P≈≈≈P#..≈≈≈≈ ######.# ..... .<..... ####.###########. .. #.#..[........ ##.#.#.........#####.....#.  # #.#.#..# #.#≈532 ---90Dh #/.PP≈≈≈.~~P≈5.~≈≈≈.~P≈≈≈P#..≈≈≈≈ ######.# ..... .<.... ####.########## Dhpk.. #.#..[....... ##.#.#......... .........#####.##.#.#.#..# #.#Dh---1ShockDhDh Dh ;2Dh DhDh}A=3Dh Dh_Dh .~~P≈5.~≈≈≈~.~P≈≈≈P#..≈≈≈≈ ######.# ..... .Dhw<.... ####.########## .. #.#..[....... ##.#.#.........####Fly #.#.###### ###DhDhDh%4DhmDh&Dh X5Dh8'55   white impDh 24==6ShockDh5DhDhd ***The white imp gestures at you.Dhi2...Dho]2--==7DhtDhy= _The puff of frost hits you. You resist.Dhz{ *******The zap hits the white imp.Dh- ....5..Dh3DhU--Dh717 =Dh &-8Dh^ Dh]Dh3)_The white imp is lightly wounded.Dh=  ******* The zap hits the white imp.Dh[n.....5.2----9 _The white imp is heavily wounded.Dhx@  The zap hits the white imp.Dhhi*******Dh_J.......Dh|3--1---600ShockDh4DhzM _You kill the white imp!Dh]? DhqE DhI DhM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhR #..~≈≈≈≈~ #..~.≈≈≈~ #..~P≈≈≈P# #....≈≈≈≈ #######.# #.# ......#.# #.#<.....# #.# #####.###########.# DhW .. #.#..[......@.# ###.#.#...#.........#####...# #...#.#....# #.### #.#.#.#.#..# #.# # # #.#.#..# #.# #.#.#..# #.# #.###### ### ..#DhDhO32 -1 _DhDhDh #..~≈≈≈≈~ #..~.≈≈≈~ #..~P≈≈≈P # #....≈≈≈≈#.# #.#.#.# #.#.<.....# #.##.#.# .. #.#..[Dh.#  ###.#.#.#  #.#####...#  #...#.#....# #.###  #.#.#.#.#..# #.#  # # #.#.#..# #.# #.#.#..# #.# #.###### ###  ..#Dh|Dhϲ?-2Dh_DhDhs r #..~≈≈≈≈~ #..~.≈≈≈~ #..~P≈≈≈P # #....≈≈≈≈#.# #.#.#.# #.#.<.....# #.##.#.# .. #.#..[Dh .# ###.#.#.# #.#####...# #...#.#....# #.### #.#.#.#.#..# #.#Dh^  # # #.#.#..# #.# #.#.#..# #.# #.###### ###  ..#Dh Dh S4=3Dh" Dh$ Dh w #..~≈≈≈≈~ #..~.≈≈≈~DhW T #..~P≈≈≈P # #....≈≈≈≈#.# #.#.#.# #.#.<.....# #.# .#.Dho `#.# .. #.#..[.# ###.#.#.# #.#####...# #...#.#....# #.### #.#.#.#.#..# #.# # # #.#.#..# #.# #.#.#..# #.# #.###### ###  ..#Dh4 Dh% R2==4Dh& DhH) DhZ# #..~≈≈≈≈~ #..~.≈≈≈~ #..~P≈≈≈P # #....≈≈≈≈#.#Dh $ #.#.#.# #.# #.....<.....# #.# #.#.#.# .. #.#..[.#Dh$m ###.#.#.# #.#####...# #...#.#....# #.### #.#.#.#.#..# #.# # # #.Dh%:#.#..# #.#  #.#.#..# #.#  #.###### ###  ..#DhdX5Dh[3 #..~≈≈≈≈~ #..~.≈≈≈~ #..~P≈≈≈P # #....≈≈≈≈ .#.# #.#.#.# #.#  #.....<.....# #.#  #.#.#.# .. #.#..[.# ###.#.#Dh8].# #.#####...# #...#.#....# #.### #.#.#.#.#..# #.# # # #.#.#..# #.# #.#.#..# #.#  #.###### ###  ..#Dh`Dhd%6DhgDhiDhn #..~≈≈≈≈~ #..~.≈≈≈~ #..~P≈≈≈P # #....≈≈≈≈  .#.# #.#  .#.# #.# #.....<.....# #.# #.#.#.# .. #.#..[.# ###.#.#.# #.#####...# #...#.#....# #.### #.#.#.#.#..# #.# # # #.#.#..# #.# #.#.#..# #.# #.###### ###  ..#DhcvDhp5==7DhDhDh{oj #..~≈≈≈≈~ #..~.≈≈≈~ #..~P≈≈≈P # #....≈≈≈≈ .#.# #.# .#.# #.# #.....<.....# #.# #.#.#.# .. #.#...# ###.#.#.# #.........#####...# #...#.#....# #.### #.#.#.#.#..# #.# # # #.#.#..# #.# #.#.#..# #.# #.###### ###  ..#Dh~{DhB==8DhwDheR _You see here a +0 ring mail.Dh t 2 #..~.≈≈≈~ #..~P≈≈≈P# #....≈≈≈≈.###########.# #.#  ...........#.# #.# #.....<.....# #.# #.#######.###########.# Dhu G.. #.#..[........####.#.#.# #.........#####...# #...#.#....# #.### #.#.#.#.#..# #.#  # # #.#.#..# #.# #.#.#..# #.# #.###### ### ..# #.#Dh Dh ,9 _Dh Dh~ Dhu[ #..~P≈≈≈# #....≈≈≈.###########.# #.#  ...........#.# #.# #.....<.....# #.# #.#######.###########.# .. #.#..[........####.#.#...# #......@..#####...# #...#.#....# #.###Dh%M #.#.#.#.#..# #.#  # # #.#.#..# #.# #.#.#..# #.# #.###### ### ..# #.# DhDh&10DhDhDhKDhDhDh> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhDhDhDh Dhw=3= _Dh,DhlDh"Dh"9=Dh#Dh?',Dh(Dha+,Dh,Dh/DhP0T4==DhS1Dh<4,Dh5Dhx9,DhP:Dh<,Dh>Dh-AP==DhBDhDDhKEDhFDhJ,DhQKDhSS5==DhU,DhVDh;Y,DhRZDh\,Dh]Dh_P==Dh`Dhd,DheDhLg,Dh]hDh ki6=Dh  Dh a#.#.#.#.#.#..# #.Dh>  Dh a#.#.#.#.#.#..# #.Dh&  Dh a#.#...#.#.#..# #.Dh  Dh #.#####.###### ##Dh  Dhh ^#@......# Dh 7DhH 00.0)Dh  Dh2 #.#.#.#.# Dh  Dh 3...... Dh  Dh d.$###### DhO ........>.$.......Dhi Dh Dh 1Dhq 1Dh Dh  Dhh Dh +_Found an escape hatch in the floor.Dh5}Dhz,Dh2 S17 Dh$U _You now have 360 gold pieces (gained 19).Dh%O #.#.#.#.#.#..# Dh%9 #.#.#.#.#.#..# Dhj&M #.#...#.#.#..# Dh&w #.#####.###### Dh\' #.......# Dh'z######.#.#.#.# Dhc(}##............. Dh(#.$....######.# DhP),#....Dh)6.0 (5Dh;*.0)Dh*<#......###Dh+#..>.$.# #........ #..##...###..##...##.Dh{0#........ .##. ...>... #DhZ7Dh732 Dh>8#7.0 (6Dh;Dh ? Dh?Dh@3_Found a staircase to the Ecumenical Temple.Dh'HDh|T=17 Dh_V DhVDhaW*_You now have 370 gold pieces (gained 10).Dh[ZDh[Dh[32 Dh\Dh^DhaDh517  Dh)_You now have 383 gold pieces (gained 13).32 DhDhٱDhDh,DhDh'DhDhHDhhDhDhDh.DhtDhDhDhDh.DhDhDhDhsDhn#...........# Dhqh#......####.# Dh##..>...#### Dhi#..........# Dh#..##...##.# Dhp#..##...##.# Dhz#..........# Dhj#.....>....# Dhc#.........@# Dhh...##...##.# Dh##.##...##.# Dhds#.........# DhR########### Dh^DhDhC DhDh33.0 (Dhq 16.0)DhDh8 17 Dh4.0 (17DhSDh` DhDhV>_A - a scroll labelled ORIEN MIREISDhDh֩  #.....# #......####.# ##..>...#### #..........# #..##...##.# #..##...##.# #....# #.....>....# #.# ...##...##.# ##.##...##.# #.........# ###########32 5.0)Dh} : #.# #......####.# ##..>...#### #..........# #..##...##.# #..##...##.# #Dh~ .# #.....>....# #.# ...##...##.# ##.##...##.# #.........# ##########Dh~Dh%6DhgDhDhv #######.# #...........# #......####.# ##..>...#### #..........# #..##...##.# #..##...##.# #..........# #.....>@...# #..........# ...##...##.##.##...##.# #.........############7DhDh'Dh6c #......######.# #.....# #......####.# ##..>...#### #...# #..##...##.# #..##...##.# #.#Dh`7q #.....@....# #.#.##...##.###.##...##.# #..# ##Dh{?DhXS%8DhYDh>^i _There is a staircase to the Ecumenical Temple here.Dh;B DhDR Dh`Y Dhi` Dhp 617 9 _Dhs Dh+ ##.# #...# #.## ####.####.####.#####..##.# #.# #.##..##..##.###.###.##..####.##.##.##.##.#####.#.#...#.#.##Dh.### ##.........## #####.#####......######.##Temple#_.........@........._###.#####......######.##### ##.........## #####.#.#...#.#.#####.##.##.##.##.####..##.###.###.##..##..##.# #.# #.##..#####.####.####.######.# #...# #.##You fly downwards. Welcome to the Ecumenical Temple!Dh.Dh38_DhQ*7 (1.7DhR__Dhѓ _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.DhaO B ##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##DhdR .## ### ##.#####......######.## #_<._# ##.#####......######.## ### ##.## ### ##.#.#...#.#.## ###.##.##.##.##.### #..##.###.###.##..# #..##.# #.# #.##..# ####.####.####.####  ##.# #...# #.##DhW Dh` Q32 400 _DhKd R__Dhe Dh  ##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..#Dh8  #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.## #_.<._# ##.#####......######.## ### ##.## ### ##.#.#...#.#.## ###.[Dhڮ 39;49m##.##.##.##.### #..Dh ##.###.###.##..# #..##.# #.# #.##..# ####.####.####.####  ##.# #...# #.##__Dh d1_DhX ##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##Dh<.## ### ##.#####......######.## #_.<._# ##.#####......######.## ### ##.## ### ##.#.#...#.#.## ###.##.##.##.##.### #..##.###.###.##..# #..##.# #.# #.##..# ####.####.####.####  ##.# #...# #.##Dh5_Dh%2DhWS__Dh7 _Found a radiant altar of Vehumet.Dh_J ##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.##Dhg #_.<._# ##.#####......######.## ### ##.## ### ##.#.#...#.#.## ###.##.##.##.##.### #..##.###.###.##..#  #..##.# #.# #.##..# ####.####.####.####  ##.# #...# #.##DhR%5_Dhc0%3Dhb59_Dh HDhu ##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.## #_.<._# ##.#####......######.## ### ##.## ### ##.#.#...#.#.## ###.##.##.##.##.### #..##.###.###.##..# #..##.# #.# #.##..#  ####.####.####.####  ##.# #...# #.##Dhy5_Dh%4Dh67_Dh$Dh{CK ##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######. #_.<._ ##.#####......######. ### ##.## ### ##.#.#...#.#.## ###.##.##.##.##.### #..##.###.###.##..# Dh.DQ #..##.# #.# #.##..#  ####.####.####.####  ##.# #...# #.##DhpNDhHP%5DhV9_Dh~YDh ##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.##  ##.#####......######. #_.<. ##.#####......######. ### ##.##  ##.#.#...#.#.##  ###.##.##.##.##.###  #..##.###.###.##..#  #..##.# #.# #.##..#  ####.####.####.####  ##.# #...# #.##DhĄ3_Dh%6DhcDhDh  ##.# #...# #.## ####.####.####. #..##.# #.# #.##.. #..##.###.###.##.. ###.##.##.##.##. ##.#.#...#.#.## ### ##.##  ##.#####......###### #_.< ##.#####......###### ### ##.##  ##.#.#...#.#.##Dh  ###.##.##.##.##. #..##.###.###.##.. #..##.# #.# #.##.. ####.####.####.  ##.# #...# #.##DhH 0_Dh %7Dh Dh Dh  ##.# #...# #.## ####.####.####. #..##.# #.# #.## #..##.###.###.## ###.##.##.##.##. ##.#.#...#.#.## ### ##.##  ##.#####...... #_.< ##.#####......DhR  ### ##.##  ##.#.#...#.#.## ###.##.##.##.##. #..##.###.###.##.  #..##.# #.# #.##.  ####.####.####.##  ##.# #...# #.## Dh Dh %8DhQ 9_Dh Dh# ##.# #...# #. ####.####.####. #..##.# #.# #.## #..##.###.###.## ###.##.##.##.##. ##.#.#...#.#. ### ##.## ##.#####...... #Dh<.< ##.#####...... ### ##.## ##.#.#...#.#. ###.##.##.##.##. #..##.###.###.## #..##.# #.# #.## ####.####.####. ##.# #...# #.Dh|DhҜ%9DhӞDh_ _There is a radiant altar of Vehumet here.Dh [  You hover solemnly before the altar of Vehumet.Dh /  --more--Dh" Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. Dh&[!]: Overview|Powers|Wrath [J/Enter]: join religionDhq;DhCDhvK##.# #...# #.# Ivhor the Gusty####.####.####.# Tengu#..##.# #.# #.## Health: 45/45 ========================#..##.###.###.## Magic: 15/15 ========================###.##.##.##.##. AC: 5Str: 9##.#.#...#.#.# EV: 32 Int: 17### ##.........## SH: 0Dex: 15DhM##.#####......#### XL:  8 Next: 42% Place: Temple#@.........<...... Noise: ---------  Time: 5749.7 (0.0)##.#####......#### w) +2 short sword (venom)### ##.........## Cast: Shock##.#.#...#.#.# Fly ###.##.##.##.##.#..##.###.###.## #..##.# #.# #.## ####.####.####.# ##.# #...# #.# You fly downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a radiant altar of Vehumet. _There is a radiant altar of Vehumet here.  You hover solemnly before the altar of Vehumet.DhPk  Vehumet welcomes you!Dh]/  --more--Dh Dh  of Vehumet ......17 50.7 (1 _Dh Dh DhTQ##.# #...# #.#####.####.####.##..##.# #.# #.##.#..##.###.###.##.###.##.##.##.##.###.#.#...#.#.#### ##.## ##.#####......##_<.##.#####......#### ##.## ##.#.#...#.#.####.##.##.##.##.##..##.###.###.##.#..##.# #.# #.##.####.####.####.###.# #...# #.#_DhYC32 1Dh\Dh]Dh/##.# #...# #.## ####.####.####.##..##.# #.# #.##.#..##.###.###.##.###.##.##.##.##.#DhA##.#.#...#.#.## ### ##.## ###.#####......##_.<.Dh##.#####......#### ##.## ###.#.#...#.#.## ###.##.##.##.##.##..##.###.###.##..Dh#3#..##.# #.# #.##..####.####.####.#####.# #...# #.##Dh0_Dh %2Dh Dh DhZ $##.# #...# #.## ####.####.####.##..##.# #.# #.##..##..##.###.###.##..####.##.##.##.##.###.#.#...#.#.## ### ##.## ###.#####......######.#_.<.##.#####......######.### ##.## ###.#.#...#.#.## ###.##.##.##.##.#Dh #..##.###.###.##..##..##.# #.# #.##..#####.####.####.# DhC 3_Dh3 %3Dh 9_DhY Dh \##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ###.#####......######.##_.<._##.#####......######.#### ##.## ###.#.#...#.#.## Dhz Dh 4_Dh x4__Dh Dhi##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.##_.<._###.#####......######.#### ##.## ### ##.#.#...#.#.## ###.##.##.###..##.###.# __5__Dh##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.## #_.<._# ##.#####......######.## ### ##.## ### ##.#.#...#.#.## ###.##.##Dhk#..##.###..##.# #.# Dh7_Dh%6Dh[Z__Dh4;##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.## #_.<._# ##.#####......######.## ### ##.## ### ##.#.#...Dh>[40m#.#.## ###.##.##.##.##.####..# ####.# __7__DhX##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.## #_.<._# ##.#####......######.## ### ##Dh|[!.## ### ##.#.#...#.#.## ###.##.##..##.#######.####.# __8DhrDhz u##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# Dh| ###.##.##.##.##.### ##.#.#...#.#.## ### ##.## ### ##.#####......######.## #_.<._# ##.#####......######.## ### ##.## ### Dhʀ ##.#.#...#.#.## ###.##.##..##..#### Dh 7_Dh- %9Dh 8_Dh Dh4`##.# #...# #.## ####.####.####.#### #..##.# #.# #.##..# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## Dht### ##.## ### ##.#####......######.## #_.._# ##.#####......######.## ### ##.## ### ##.#.#...#.#.## ###.##.##.##.##.####..##.####..##.# #.# #.##..#####.#### Dh_60 _There is a staircase back to the Dungeon here.DhpDhDh)8_DhR__Dh˔617 1 _DhTR__DhVK #......######.# #...........#  #......####.#  ##..>...####  #..........#  #..##...##.#  #..##...##.#  DhW,#..........# Dungeon:6 #.....@....#  #..........#  ....##...##.# ###.##...##.#  #.........# ########### DhZDh]Dh,3.2 (2.5DhDh _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.DhDh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.8  10%   0   h * Spellcasting   4.4  20%  -1          Dh b - Staves   0.0    +1   i * Conjurations   5.7  20%  +3   c - Unarmed Combat   0.0    +1   j * Air Magic   6.9  20%  +3           d - Short Blades   0.0    +1   k - Evocations   0.0     0          e + Armour3.1  10%  +1       f * Dodging [39;4Dhn9m  5.2  20%  +1       g - Stealth   2.0    +1                                                              The percentage of incoming experience used to train each skill is in broDhuwn.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsDh181818 k + Evocations 0.0   9% 918DhG 96 b + Staves 0.0   9%666Dh=10201020201010 f - Dodging   5.2   Dhm 18 91818 9 9 f + Dodging 5.2   9%Dh  9666 f * Dodging   5.2  16Dh #......######.#Ivhor the Gusty#...........#Tengu of Vehumet ......#......####.#Health: 45/45 ========================##..>...####Magic: 15/15 ========================#..........#AC: 5Str: 9#..##...##.#EV: 17Int: 17#..##...##.#SH: 0Dex: 15#..........#XL:  8 Next: 42% Place: Dungeon:6#.....@....#Noise: ---------  Time: 5763.2 (0.0)#..........#w) +2 short sword (venom)....##...##.#Cast: Shock###.##...##[3Dh r7m.#Fly #.........############ _There is a radiant altar of Vehumet here.  You hover solemnly before the altar of Vehumet. _Vehumet welcomes you! _There is a staircase back to the Dungeon here. _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.Dhqp32 _DhjwDhxDhzDh\Dha #...........# #......####.#DhI ##..>...#### #..........# #..##...##.# #..##...##.#Dh #..........# #.....>....# #..@.......#h......##...##.#Dh֘######.##...##.#Shock #.........# ########### h   black bear (asleep)Dh3+5.2 (2Dhl*6.2 (3DhDh] _A black bear comes into view.Dh *******hThe zap hits the black bear but does no damage.Dh DhhT...h...Dh\i4--17 ==7.2 (1Dhc$Dh)4 _The black bear growls angrily.Dh ******The zap hits the black bear.Dh@...h..3-----8 _The black bear is lightly wounded.Dh *****The zap hits the black bear.Dh...h.2----9 _The black bear is lightly wounded.Dh *****The zap hits the black bear.DhCh....hDh`1---70Dh2Dh0  The zap hits the black bear. _The black bear is lightly wounded.  The zap hits the black bear. _The black bear is lightly wounded.  The zap hits the black bear. _The black bear is lightly wounded.Dh5d#......######.##...........# #......####.###..>...#### #..........# #..##...##.# #..##...##.# DhM#..........# #...@.>....#  #..........# ....h..##...##.# ######.##...##.# #.........###########DhDh= h.32 -1DhDh5Dh*#......######.# #...........# #......####.# ##..>...#### #..........# Dh? #..##...##.# #..##...##.# #.# #....@>....# #h.# .##...##.# ######.##...##.# #.........############ DhM DhG.hDh?-2DhADhDhJ#......######.#Ivhor the Gusty#...........#Tengu of Vehumet ......#......####.#Health: 45/45 ========================##..>...####Dh?Magic: 11/15 =================-------#..........#AC: 5Str: 9#..##...##.#EV: 32 Int: 17#..##...##.#SH: 0Dex: 15#..........#XL:  8 Next: 42% Place: Dungeon:6#....@>....#Noise: ---------  Time: 5772.2 (0.0)#.h........#w) +2 short sword (venom).......##...##.#Cast: Shock######.##...##.#Fly #.........############h   black bearThe zap hits the black bear. _The Dhblack bear is lightly wounded.  The zap hits the black bear. _The black bear is lightly wounded.  Press: ? - help, v - describe, . - travelThe floor.Dh'+Dh) #......######.#Dh*/Ivhor the GustyDhj+F#...........#DhQ,2Tengu of Vehumet ......Dh@-p#......####.#Dh+.eHealth: 45/45 ========================Dh/##..>...####Dh/mMagic: 11/15 =================-------Dh0g#..........#Dh1#AC: 5Dh2-Str: 9Dhf3#..##...##.#Dh]4BEV: 32 Dh6RInt: 17#..##...##.#SH: 0Dex: 15#..........#XL:  8 Next: 42% Place: Dungeon:6#....@>....#Noise: ---------  Time: 5772.2 (0.0)#.h........#w) +2 short sword (venom)Dhj7.......##...##.#Dh@8(Cast: ShockDh9######.##...##.#Dh9(Fly Dh:e#.........#Dh;'###########Dh|<lh   black bearDhN=8The zap hits the black bear. Dh'>*_The black bear is lightly wounded.  Dh>"The zap hits the black bear. Dh?*_The black bear is lightly wounded.  Dh@:Press: ? - help, v - describe, . - travelDhA The floor.DhFDhlGDhMDhR DhS_DhTDh[  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh+ P  Okay, then.Dh DhY Dh . _Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh% #......######.#  Ivhor the Gusty #...........#  Tengu of Vehumet ...... #......####.#  Health: 45/45 ======================== ##..>...####  Magic: 10/15 ================-------- #..........#  AC: 5Str: 9 #..##...##.#  EV: 32 Int: 17 #..##...##.#  SH: 0Dex: 15 Dhy*#..........#  XL:  8 Next: 42% Place: Dungeon:6 #...*@>....#  Noise: ---------  Time: 5772.2 (0.0) #.h*.......#  w) +2 short sword (venom) .......##...##.#  Cast: Shock ######.##...##.#  Fly  #.........#  ###########  h   black bear _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 81% to hit)DhDhb#......######.#Ivhor the Gusty#...........#Tengu of Vehumet ......#......####.#Health: 45/45 ========================##..>...####Magic: 11/15 =================-------#..........#AC: 5Str: 9#..##...##.#EV: 32 Int: 17#..##...##.#SH: 0Dex: 15#..........#XL:  8 Next: 42% Place: Dungeon:6Dh#....@>....#Noise: ---------  Time: 5772.2 (0.0)#.h........#w) +2 short sword (venom).......##...##.#Cast: Shock######.##...##.#Fly #.........############h   black bearCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, 81% to hit)  Okay, then.DhDhDhDh. _Dh0#....... #......######.##...........# ......####.###..>...#### #..........# Dh#..##...##.# #..##...##.# #.....@....# #.....>....#  #.h........# .......##...##.# ######.##...####.........# ###########Dh+Dh@h.DhN13.2 (1 _Dh}DhDh0  Aim  Press: ? - help, Shift-Dir - straight line: a black bear (lightly wounded, 81% to hit) _Okay, then.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh ##.............  Ivhor the Gusty #......######.#  Tengu of Vehumet ...... #...........#  Health: 45/45 ======================== #......####.#  Magic: 7/15===========------------- ##..>...####  AC: 5Str: 9 #..........#  EV: 32 Int: 17 #..##...##.#  SH: 0Dex: 15 #..##...##.#  XL:  8 Next: 42% Place: Dungeon:6 #.***.@....#  Noise: ---------  Time: 5Dh773.2 (0.0) #.*h*.>....#  w) +2 short sword (venom) #.***......#  Cast: Shock .......##...##.#  Fly  ######.##...##.#  #.........#  h   black bear ###########  _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (lightly wounded, empty space bonus: 8/8)Dh N##.............Ivhor the Gusty#......######.#Tengu of Vehumet ......#...........#Health: 45/45 ========================#......####.#Magic: 7/15===========-------------##..>...####AC: 5Str: 9Dh #..........#EV: 32 Int: 17#..##...##.#SH: 0Dex: 15#..##...##.#XL:  8 Next: 42% Place: Dungeon:6#.....@....#Noise: ---------  Time: 5773.2 (0.0)Dh #..*..>....#w) +2 short sword (venom)#..........#Cast: Shock.......##...##.#Fly Dh w######.##...##.##.........#h   black bear########### _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh TAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (lightly wounded, empty space bonus: 8/8)Dh2  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Dh+ Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!Dh ih. Dhl k8=17 ===4.2 (1Dh& Dh6 c _The black bear is severely wounded.Dh%3{#......######.# #.....# #......####.# ##..>...#### Dh<4#..........# #..##...##.# #..##...##.# #...h......# #.....>@...# #..........# .......##...##.# Dh15######.##...##.#  #.........############ Dhh:DhrBE.hDhaDJ32 ---5DhjLDhSpDhtt G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhV  #......######.#  Ivhor the Gusty #...........#  Tengu of Vehumet ...... #......####.#  Health: 45/45 ======================== ##..>...####  Magic: 4/15======------------------ #..........#  AC: 5Str: 9 #..##...##.#  EV: 32 Int: 17 #..##...##.#  SH: 0Dex: 15 #...***....#  XL:  8 Next: 42% Place: Dungeon:6 #...*h*@...#  Noise: --------DhW ,-  Time: 5775.2 (0.0) #...***....#  w) +2 short sword (venom) .......##...##.#  Cast: Shock ######.##...##.#  Fly  #.........#  ###########  h   black bear _The black bear is severely wounded.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, empty space bonus: 8/8)Dh #......######.#Ivhor the Gusty#...........#Tengu of Vehumet ......#......####.#Health: 45/45 ========================##..>...####Magic: 4/15======------------------#..........#AC: 5Str: 9#..##...##.#EV: 32 Int: 17#..##...##.#SH: 0Dex: 15#..........#XL:  8 Next: 42% Place: Dungeon:6#....*>@...#Noise: ---------  Time: 5775.2 (0.0)#..........#w) +2 short sword (venom).......##...##.#[Dh 11;38HCast: Shock######.##...##.#Fly #.........############h   black bear _The black bear is severely wounded.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (severely wounded, empty space bonus: 8/8)Dh~   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black bear (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear!DhD 1.Dhy 17 53===6.2 (1Shock _Vehumet accepts your kill.Dh DhO j _Your Air Magic skill increases to level 7! Dhe}32 _ Dhux5== Dhy Dhz Dh~ Dh Dh܀ Dh DhԄ Dh  Dh Dhc Dh== Dh Dh Dh Dh Dh Dh Dh~ Dh Dh Dh Dh@6 Dhٚ= Dh^ Dh Dh Dh Dh Dha Dh0 Dhu Dh@ Dh DhU Dh Dh Dh= Dh DhW Dhŵ Dh, Dh Dh DhG Dh Dh DhH7 Dh== Dh[ Dh Dh Dh DhZ DhG Dh Dh Dh Dh Dh Dhp Dh Dh== Dh DhI Dh Dh DhU Dh Dh DhT Dh Dh/ Dh8 Dht= Dh Dh  Dh Dh Dh Dha DhJ Dh Dh+ Dh  DhB! Dh & Dh<' Dh:(= Dh( DhY+ Dh. Dh/ DhY6 Dhk9 DhB: Dho; Dh= Dh> Dh:?9 Dh?== DhK@ DhsA DhD DhD Dh,F DhH Dh_I DhJ Dh6M DhM Dh0O DhQ DhR DhpS== DhS Dh'U DhkX Dh:Y DhrZ Dh ] Dh] Dh _ Dh8b Dh#c Dhc"10/15 Dhd== Dh{e Dhf Dhi Dhi Dhk Dhm Dhn Dho Dh\s Dh$t Dhu Dhw Dhx Dhcy== Dhy Dh{ Dh?~ DhP Dh" Dh Dh DhW Dh Dhݍ Dh Dhx Dh Dh1 Dhd= Dh Dh Dhl DhA Dhj Dh  Dhџ Dh Dht DhH Dht DhĨ Dh Dh+= Dh Dh DhƮ Dh Dh˰ Dh Dhϴ Dh  Dh Dhڹ Dhh2 Dh== Dh} Dh Dh, Dh Dh Dh Dh Dh Dh Dhb Dh Dh Dh Dh == Dh Dh Dh  Dh Dh Dh Dh Dh Dh Dh Dhe3 Dh= Dhh Dh Dh DhS Dh~ Dh Dh Dh Dh- Dh Dh6 Dhm DhB Dh= DhJ Dhu Dh Dh Dh Dh Dhw Dh Dh Dh DhF4 Dh== DhJ Dhw Dh Dh Dh  Dh1  Dh  Dh" Dh Dhn Dh Dh Dh Dh&== Dh Dh Dhn Dh4 Dh_ Dh Dh  Dh" Dh % Dh% Dhe&5 Dh&== Dhi' Dh( DhB+  Dh+ Dh\,_Magic restored. Dh/ Dh0 DhP1 Dht2 DhB4 Dh6 Dh7 Dh8 Dh]: Dh< Dh= Dh> Dh_@ Dh,C DhD DhD== Dh E Dh%F DhG DhJ DhK DhL DhPO DhQ DhR DhS Dh+U Dh8W DhW DhY DhZ Dh=] Dh^ Dh^ Dh` Dhb Dh]c DhId Dhe Dhzg DhAh Dh:i DhSk Dht DhIu Dhu#......####. Dh`v{...)#. ##..>...#### Dhv= ..... #..........# Dhsw> .... #..##...##.# Dhx] # ... #..##...##.# Dhx].#. .. #..........# Dhy..#. #.....>....# Dhy #....#####..........# Dh6z~ #....@......##...##.# Dhz --- Dh7{862.2 (8 Dh{ 6.0) Dhu| #....######.##...##.# Dh}b ....### #.........# Dh} #.# ########### Dh~*#  Dh~  Dh< Dh Dh--- Dh $3.2 (87 Dh Dhޏ  Dhs Dh_Found a spear.!Dh45 3!DhM6 !Dhc8 !DhG< B!Dh,A ,!DhA !DhxB !DhD !DhH B!DhK ,!DhL !DhiM !Dh6U B!DhV !Dh9X !DhZ !Dhk[ !Dh] !Dh_ !DhJb ,!Dhc !Dhve !Dhh ,!Dh`i !Dhl !Dhn ,!DhCp !DhLr !Dht ,!DhMv !DhJx !Dh?  .(  ...#  .######$..+  ......... ### #$.....#.# ##.. #......#.# #... ###......#.# #... #..@.....#.# #...73.2 (10!Dh .##.#.....)#.### ##..> ................# #.... ~..~###.........# #..##.#≈~#...#.#......# #..### #.⌠.#.#......# #.... #...#....#.### #.... ≈~###..#....#####.... ≈≈≈ ....#...........## !Dh( !Dhȑ +4.2 (11!Dh̕ !Dh % _Found 4 stones."Dh'~"Dh~"Dh؀"Dh"Dh"DhJB"Dhi"Dh"Dh"Dh"Dhɺ;17  _You now have 392 gold pieces (gained 9).32 "Dh"Dhn"Dh,"DhS"Dh=17 "Dh"DhN _You now have 406 gold pieces (gained 14)."Dh"Dh{;32 "Dh"Dh"DhE"Dh"Dh"Dh"Dh17  _You reach down and open the door."Dh"Dh;32 "Dh"Dh@  There is an open door here."Dh`"Dh _"Dh"Dh"Dh@,"DhM"Dh"DhR,"Dhe"Dh"Dhk"Dh,7"Dhz<n"Dh=,"DhK>"DhCn"Dh F,"DhG"Dh=H"DhJ,"Dh#K"DhL"DhyN,"Dh O"DhP"DhR,"DhS"Dh+U"DhW,"DhX"DhrZ"DhS\,"Dh ]"Dh^"Dhi`,"Dh!a"Dhb"Dhd,"Dhe"Dhf"Dh@i,"Dhi"Dh.k"Dhm,"Dhbn"Dho"Dhq,"Dhor"Dhs"Dhsu"Dhu"DhSv"Dhbw"Dhy,"DhDz"Dh{"Dh}"Dh}"Dhl~"Dh_"Dh?,"Dh"DhI"Dh"Dhe,"Dh"Dh"Dh "Dh}"Dh"DhD"Dh"Dh "Dh<"Dh,"DhБ"Dhz"Dh,"Dh&"Dh"Dh,"Dh "Dhn"Dh"Dhe"Dhԝ"Dhמ"Dh ,"Dh"Dh"Dh,"Dh"Dh"Dh,"Dh"Dhi"Dh ,"Dh"Dh"Dh,"Dh"DhT"Dh,"Dhǹ"Dh"Dh,"Dh"Dh["Dh,"Dh"Dh"DhEk## ##. ..  ######..).....##....=...#"Dh #.@#936.2 (62 ##.######  #......#  #..#...#  #.##.#.#"Dh0 ##.##.# # ..#######.....# ...........#### ..#####.#### h.."Dhz"Dh+7.2 (63"DhB"DhN# _Found a whip.#DhS#DhU#DhV#DhI[#DhiX#Dh ### ##.# ..##########.##...).....##.......@...#..#######..#  ##.###### #......# #..#...# #.##.#.# ##.##.# # ..#######.....# ...........####40.2 (3.0)#Dh{17 1.2 (4 _B - a +4 ring of protection$Dh I$Dh2TInventory: 28/52 slots Hand Weapons (go to first with ))  w - a +2 short sword of venom (weapon)  q - a +4 quarterstaff of chaos Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  o - a +4 ring of slaying (worn)  y - a ring of wizardry (worn)B - a +4 ring of protection $DhU}Wands (go to first with /)x - a wand of roots (11) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 3 scrolls labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 3 scrolls labelled FOLOOM ESTRISU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%DhX) i - 3 cyan potions. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.%Dhs Inventory: 28/52 slots Jewellery (go to first with "=)  o - a +4 ring of slaying (worn)  y - a ring of wizardry (worn)B - a +4 ring of protection Wands (go to first with /)  x - a wand of roots (11) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY %DhEv  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 3 scrolls labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 3 scrolls labelled FOLOOM ESTRISU  A - a scroll labelled ORIEN MIREIS Potions (go to first with !)  a - a white potion  b - a potion of magic  h - 4 yellow potions  i - 3 cyan potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[50%]'Dh[@ B - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.(DhP4 To do this, you must remove one of the following items: Jewellery (go to first with "=)  o - a +4 ring of slaying (worn) (DhfSH y - a ring of wizardry (worn))Dh9)DhGA)Dh9K  Ivhor the GustyTengu of Vehumet ......Health: 45/45 ========================###Magic: 15/15 ========================##.#AC: 9Str: 9..#EV: 17Int: 17#########.#SH: 0Dex: 15#...).....##XL:  8 Next: 53% Place: Dungeon:6.......@...#)DhM`Noise: ---------  Time: 5941.2 (0.0)..#######..#w) +2 short sword (venom)##.######Cast: Shock#......#Fly #..#...##.##.#.###.##.# #..#######.....#...........#### _You now have 406 gold pieces (gained 14). _You reach down and open the door. _There is an open door here. _Found a whip. _B - a +4 ring of protection  You remove your +4 ring of slaying.)DhgV)Dh]*2.2 (1)Dhc)Dhhreach down and open the door. _There is an open door here. _Found a whip. _B - a +4 ring of protection  You remove your +4 ring of slaying. _B - a +4 ring of protection (worn)*Dh3 *DhC qInventory: 28/52 slots Hand Weapons (go to first with ))  w - a +2 short sword of venom (weapon)  q - a +4 quarterstaff of chaos Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)o - a +4 ring of slaying Wands (go to first with /)x - a wand of roots (11) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 3 scrolls labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls labelled FIS JAODITITH  n - a scroll labelled ITWADU VOXOWN  p - 3 scrolls labelled FOLOOM ESTRISU [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],Dh\ o - a +4 ring of slaying. A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks. It affects your accuracy and damage with ranged weapons and melee (+4). You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Slay+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (p)ut on, (d)rop, (=)adjust, or (i)nscribe.-DhZ  Ivhor the GustyTengu of Vehumet ......Health: 45/45 ========================###Magic: 15/15 ========================##.#AC: 9Str: 9..#EV: 17Int: 17#########.#SH: 0Dex: 15#...).....##XL:  8 Next: 53% Place: Dungeon:6.......@...#Noise: ---------  Time: 5942.2 (0.0)..#######..#w) +2 short sword (venom)##.######Cast: Shock#......#Fly #..#...##.##.#.###.##.# #..#######.....#...........#### _You reach down and open the door. _There is an open door here. _Found a whip. _B - a +4 ring of protection  You remove your +4 ring of slaying. _B - a +4 ring of protection (worn)3.2 (1 _There is an open door here. _Found a -DhJ whip. _B - a +4 ring of protection  You remove your +4 ring of slaying. _B - a +4 ring of protection (worn) _You drop a +4 ring of slaying.-Dha32 -Dh B-Dh-Dh>-Dhn-Dh########################.#......................########.#############.#######..####...).....##........#.........=...#####.........#######..# ###...@.### ##.#### ##...## #............. #..#.....##...##.. #.##.#..# ..... #.. ##.##.## ........#######.....#..................#### .####.....#####.#### #.#-Dh#065.2 (22.0)-Dh&517 6.2 (23-Dh*-Dh^,c _o - a scroll labelled SACVER RIEJOE-DhG 3-Dh -Dh -Dh }32 -Dhj ,-Dh -Dh -DhO ,-Dh -Dhr -Dhj ,-Dh3 -Dhs -Dh$ ......................########.#############.# ######..####...).....## ........#.........=...# ####.........#######..# #.....###§..§.##.########...##.§§≈≈≈.?#......#≈..........§≈§≈≈≈5#..#...#-Dh% X...##...##@§.≈≈≈.?#.##.#.# ..# #.....###.§...##.##.# # # #.........#######.....# Shock...................#### ..####.....#####.####.# #..... #.# 5   crimson imp (polearm, asleep)... #.# #.# -Dh . 70.2 (4.0)  A crimson imp comes into view. It is wielding a +1 spear of flaming.-Dho4 ######.....§≈≈.≈≈≈5..###5)-Dh7 3==1.2 (5-Dh< -DhB - _The crimson imp shouts!.Dh8     ######)  .......=...#  ####....######..#  ###.....###.....#  ..##...##.§.§≈≈.?  .Dh%;≈..........§≈≈≈≈5.  #@§.≈≈≈.?  ..# ###.....# #  # #####      .#  #.#  ... #.#  #.#  #.# .Dhl     ######)  .......=...#  ####....######..#  .Dh-L###.....###.....#  ..##...##.§.§≈≈.?  ≈..........§≈≈≈≈5.  #@§.≈≈≈.?  ..# ###.....# #  # #####     .#  #.#  ...  #.# #.#.Dhv.Dh.Dh.DhNb _A crimson imp is nearby!/Dh C*******/DhXz /Dh #..≈.≈≈≈5≈...≈/Dh i4--17 =-2.2 (1/Dh /Dh F _The zap hits the crimson imp but does no damage.0Dh u  You miscast Shock.  You are very lightly contaminated with residual magic.0Dh L5≈§0Dh 3------3Contam 0Dh# 0Dh& 0 _Nothing appears to happen.1Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1DhvZ  ......................#  Ivhor the Gusty  #######.#############.#  Tengu of Vehumet ......  ######..####...).....##  Health: 45/45 ========================  ........#.........=...#  Magic: 9/15==============----------  ####.........#######..#  AC: 9Str: 9 ###.....###.....##.######  EV: 17Int: 17 ..##...##...***.?#......#  SH: 0Dex: 15 ≈...........≈*5*≈.#..#...#  XL:  8 Next: 53% Place: Dungeon:6 ...##...##@..***.?#.##.#.#  Noise: ---------  Time:1Dh]\ p[39;49m 5973.2 (0.0) ..# #.....###.....##.##.# #  w) +2 short sword (venom) # #.........#######.....#  Cast: Shock ...................####  Fly Contam  ..####.....#####.####  .# #..... #.#  5   crimson imp (polearm) ... #.#  #.#  #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a crimson imp, wielding a +1 spear of flaming (lava, empty space bonus:  8/8)2DhJ` ......................#Ivhor the Gusty#######.#############.#Tengu of Vehumet ......######..####...).....##Health: 45/45 ========================........#.........=...#Magic: 9/15==============----------####.........#######..#AC: 9Str: 9###.....###.....##.###### EV: 17Int: 17..##...##...≈≈≈.?#......# SH: 0Dex: 15≈...........≈≈*≈≈.#..#...# XL:  8 Next: 53% Place: Dungeon:6...##...##@..≈≈§.?#.##.#.# Noise: ---------  Time: 5973.2 (0.0)..# [2Dhq(34m#.....###.....##.##.# # w) +2 short sword (venom)# #.........#######.....#Cast: Shock...................####Fly Contam ..####.....#####.####.# #..... #.#5   crimson imp (polearm)...#.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a crimson imp, wielding a +1 spear of flaming (lava, empty space bonus:  8/8)2Dh6Press: ? - help, Dir - move target  Aim: a crimson imp, wielding a +1 spear of flaming (lava, empty space bonus:  8/8)  The open air twists around violently and strikes the crimson imp!!  You kill the crimson imp!  Vehumet accepts your kill.2Dhv9E≈2Dhcn7===4.2 (1Shock2Dhi2DhRm1 _You hear a sizzling splash.3Dh(32 3Dh63Dh;3Dh;R10/15==3Dha=3DhB3DhwC(3DhtZ3Dh_ 3Dh`3Dh;_Your magical contamination has completely faded away.==3DhN3Dh63DhL3DhrB3Dhc1=3Dh3Dhӭ,3DhT3Dhh3Dh3DhM3Dhx3DhW3Dh63Dhe=3DhD,3Dh3Dh ,3Dh3Dh,3Dh3Dh3Dh0L2==3Dh3Dh3Dhk3Dht3Dh3Dhv3Dhw3Dh3Dh3Dh>3DhO3Dh:==3DhC3Dh3Dh3Dh3Dh3Dh3Dh 3Dh+3DhK3=3Dh3Dh>,3Dh3Dh,3Dh|3Dh,3Dh 3Dh#3Dhz$9=3Dh%3Dh(,3Dh*3Dh`B3Dha3Dhgb4==3Dhm3Dhen3Dhq3Dht3Dh?~,3Dh==3DhB3DhG3DhǒL5==3DhM3DhŖ3DhΟX3Dh,3Dh3Dh3Dh3Dh?<Lava 3Dh3Dh3Dh3Dh²:==3Dh3Dh3Dhٸ3DhĹ3Dh3Dh3Dh3Dh(3Dh3Dh3DhB3Dhz=17 3Dh3Dh~ _n - 2 scrolls labelled ITWADU VOXOWN (gained 1)3Dh}32 3DhX,3Dh3Dh3Dh 17 3Dh3Dh _g - 4 scrolls labelled GUNAYK PUUNASY (gained 1)3DhJ3DhZ32 Lava 3Dh13Dh3Dh3Dh3Dh3Dh3Dh3Dh%3Dh3Dh3Dh3DhB3Dh3Dh3Dh_,3Dh3DhO3Dhw>3Dh3Dh 3DhF ,3Dh 3Dh<3Dh,3Dh73Dh$3Dh,3Dh3Dh3Dh,3DhC3Dh0!3Dh#,3Dh%3Dh&3Dh),3DhY*3Dh+3Dh-3Dh-3Dhh.3Dh03Dh8A ######..####...).....# ........#.........=... ####.........#######..3Dh9 ..###.....###.....##. ...##...##...≈§≈..#. ≈...........≈≈≈≈≈.#. ...##...##...≈≈≈..#. ..###.....###.....##. # #.@.......#######..3Dh~:--- ........................ ......####.....#####.###Shock o....# #.....# #.# ..... ......# #.# .... .###### #.#J   jelly (asleep)... . #.#o   orc priest (asleep)..J3Dh;;R.##########.#............#3Dh G26038.2 (64.0)3DhJG---9.2 (653DhM3DhTi _A jelly and an orc priest come into view.4DhvY *****J**The zap hits the jelly.  The jelly is lightly wounded.4Dh4Dh.....o   orc priest (asleep)..4Dhto4--17 =40.2 (1.0)4Dh4DhZ _The jelly quivers.5DhzB *******o  The zap hits the orc priest!  The orc priest is heavily wounded.5Dhu5DhHv5DhUw5Dh ...o..o.JJ   jellyo   orc priesto   orc (wandering)The orc priest shouts!5Dhۅh3----=15Dh،5Dh8s _An orc comes into view. It is wielding a +0 dagger.5Dhs#######.#############.# ######..####...).....##........#.........=...#####.........#######..#..###.....###.....##.#...##...##...≈§≈..#.≈...........≈≈≈≈≈.#..##...##...≈≈≈..#.#..###@....###.....##.# # ########.........................o....####.....#####.####o....# #.....#5Dh..... ......# #.# ..J.###### #.# ... . #.#....##########.#5Dh,5Dh§§..J.5DhI32 --25Dh5Dh6DhM......................# #######.#############.# ######..####...).....## ........#.........=...# ####.........#######..# ...###.....###.....##.##≈≈...##...##...≈§≈..#.≈≈≈.........§§≈≈≈≈≈.#.6Dh.##@..##...≈≈≈..#.#..###.....###.....##.## # ########..................................####.....#####.####o....# #.....# #.# ...J. ........######... . #.#6Dh6Dh n..≈J.6Dh!]--37Dhܴ:#####################.....................##############.# ######..####...).....#7DhO........#.........=.####.........#######..# ...###.....###.....##.##...##...##...≈§≈..#...≈≈≈....@......≈≈≈≈≈.#..≈≈...##...##.§§≈≈≈.....###.....###.....##.## ## #.#######..........................##......########.####o...J# #... .......######7Dh7DhQW§§§..7Dh7Dh47DhShock7DhD7Dh7Dh7DhM #######################.....................#######.#############.# ######..####...).....#........#.........=.####.........#######..# ...###.....###.....##.##...##@..##...≈§≈..#...≈..........§§≈≈≈≈.#..≈≈...##...##§.§≈≈≈.....###.....###.....##.## Fly # #.....#.#.. ......#.§7Dh@--57Dh7Dh} M #######################.....................#######.#############.# ######..####...).....#7Dh" ........#.........=.####.........#######..# ...###.@...###.....##.##...##...##...≈§≈..#...≈.........≈.#..≈≈...##...##.§§≈≈≈..#.## Fly ...######...#.....#7Dhe. &.7DhX: T4==67Dh@@ 7DhTC 8Dh48Dh\8Dhcd8Dhrj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8DhhM #######################.....................#######.#############.# ######..####...).....#........#.........=.####...@.....#######..# ...###.....###.....##.##...##...##...≈§≈..#...≈..........§§≈≈≈≈.#..≈≈...##...##.§.≈≈≈..#.##.###.....#8Dhr,7 _8Dh{8Dh} *M #######################.....................#######.#############.# ######..####...).....#.......@#.........=.8Dh~ 4####.........#######..# ...###.....###.....##.##≈≈...##...##...≈§≈..#... Fly .. # ....... 8Dh 8Dh o   orc priesto8DhH 58Shock8Dh 8DhK 8Dh W #######################.....................#######.#############.# ######.@####...).....#........#.........=.####.........#######..# ...###.....###.....##.##...##...##...≈§≈..#...≈..........§§≈≈≈≈.#..≈≈...##...##.§.≈≈≈.....###o....###.....##.## ## ########....8Dh# 8Dh, 8Dh 8Dh 98Dh 8Dh  8Dh$ 8Dh( >_The orc priest miscasts a cantrip.8DhF 9Dh ***** **The zap hits the orc priest!9Dht9Dhp9Dh;\.....J   jellyoo   orc priestJ9Dhd3--17 =509Dh!9Dh#^ _The orc priest is almost dead.9DhV  The zap hits the orc priest!  You kill the orc priest!*******9Dhm? 9Dh^G A.....9DhG <J..9Dh|_ h2---6119Dh.e 9Dh)i Z _Vehumet accepts your kill.9Dh ***** **The zap hits the jelly.9Dh5 9Dh2 {....J).9DhK _1---29Dh 9Dh ` _The jelly is moderately wounded.:Dh!G ***** **The zap hits the jelly!:Dhv:Dh{...J.).:Dh^@--3:DhZ:DhY _The jelly is almost dead.:Dhw  The zap hits the jelly.  You kill the jelly!:Dh2****** *:DhM :DhZQ.....).:Dhq~ 0-54Shock _Vehumet accepts your kill.:DhÂ:Dhm _Your Conjurations skill increases to level 6!;Dhn3;Dh>;Dh;DhX32 _;Dhĥ;DhM;Dhȧ;Dh5;Dhȭ;Dh;Dh&;Dhô7-;Dh2;Dh;DhC;Dh;Dh ;DhF1=;Dh;Dh,;Dh;Dh,;DhG;DhG,;Dh2;Dh;Dh"2=;Dh;Dh,;Dh;Dh,;Dh;Dh ,;Dh%;Dh;DhE2==;Dh;Dh,;Dh;Dh,;Dh;Dhx,;Dh;Dh*;Dh3==;DhR;Dh,;Dh;Dh,;Dh;DhS-3=;Dh=2X;Dh 3;Dh3;Dh7;Dh79=;Dh8;Dh<,;Dh L>4==;DhL;DhbRX;Dh%S:==;DhS;Dh3`5==;Dhb;Dh6e;Dhe;Dhg,;Dhj;Dhk;Dhdl;Dhn;DhPq;Dhq;Dhr;Dhv;DhRz;Dhz:==;Dh{;Dh|;Dh,;Dh;Dh;DhX;Dh;Dh.;Dhݒ;Dh;DhS;Dh;Dh;Dh;DhÜ;Dha;Dhٝ;Dh;Dh;Dh(;Dh;Dhc;Dh%;DhĦ;Dh;Dh3;Dh|;Dh0,;Dh~;DhA;Dh,;Dh³;Dh;DhF;Dh߷;Dhո;Dh;Dh;Dh;;Dh;Dhg;Dh;Dh;Dh;Dh;Dh%;Dh;DhJ;Dh;;Dh;Dhp;Dh;DhO;Dh;Dh;Dh;Dh,;Dh;Dh;Dh;Dh;Dh;DhX;Dh;Dh,;Dhb;Dh;Dh;Dh@;Dh;Dh;Dh?,;Dh;DhU;DhV,;Dh4;Dh;Dhk ;Dh ;Dh ;Dh;Dh*G #.......#######.........# #.####.## ...###.....####......# ≈≈...##...##..#......# ≈≈≈..........§#......# ≈≈...##)..##.§......## ...###.....####.##....#######...#;Dh^,. #.....................# #....@......####.....#-116.2 (62.0) #.....## #.....# #.####......# ......# #. #......# .#### #. .......# . .......# .##### ........' ....... ......>.## ....... ...;Dh6;DhDE-7.2 (63;DhlH;DhJ; _Found a stone staircase leading down.;Dh;Dh;DhI;Dhȭ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)<DhK3<DhQ<DhX<DhX<Dh$ _<Dh4,<DhTt.# ≈≈...##...##.......# ≈≈≈..........§.)..##.§......## ...###.....###.##....#######.........#. #..................... ##...........#### #.....## #.....# #.##### .8.2 (1.0)#. # .######. .  .. >..' ...............>.## .......#..#.<Dh#..#.######## ##<Dh]<Dh; *9.2 (2<DhD <Dh; _Found a stone staircase leading down.=Dh_=Dh,=Dh,=Dh,=Dh^=Dh[=Dh,=Dh=Dh=Dh=DhX=Dh#,=Dh4=Dh=DhFB=Dh=Dh,=Dh/=Dh=Dh,=Dhq =Dh> =Dh=Dh!: #.##....#######.........########. #....................# ##...........####...o.#####.###...........#####.....# #.# #.####......# ........# #.# #.#.##......# ...###### #.# #.#.........# ...# #.# #...........##...##########.# ##.>..................# #........>.##.........#..#.........................=Dh#Shock#..#.###########.......#.....#..#.# #.......#.#####..#.# #########.#o   orc wizard (wandering)#.#.#.## #.#.#.##### #.#.#.=Dh1029.2 (10.0)=Dh9,30.2 (11=DhN==DhE _An orc wizard comes into view. It is wielding a +0 dagger. _There is an open door here.=Dh؏ ^*******=Dh6 c  The zap misses the orc wizard.=Dhr#  oo......oo   orc (wandering)The orc wizard shouts!  An orc comes into view. It is wielding a +0 hand axe.=Dh'  The orc wizard points at you and mumbles some strange words.=Dh  o.oo 2 orcs (1 wandering)=Dh 2You resist with some effort.=DhY o4--17 ==1.2 (1.0)=Dhs =Dh % _The orc shouts!>Dhi *******The zap hits the orc wizard.>Dh''G  The orc wizard is lightly wounded.>DhN  You hear a shout!.o.oo.o.....ooo 3 orcs3----2>DhqOx _An orc comes into view. It is wielding a +0 short sword.>Dh >Dh0 >Dh*>Dh*>Dh **>Dh4!*>Dhw"*>Dh# *>Dh% >Dh52The zap hits the orc wizard!>Dh>Dhh>Dh>Dh>Dh...oooo.....>Dhyg2----3>DhV>DhBc _The orc wizard is severely wounded.>Dh ******* The zap hits the orc wizard.?DhU=?Dh5>?Dh>?Dh??DhG.o....ooo...?Dhy\1----4 _The orc wizard is almost dead.?DhE  The zap hits the orc wizard.  You kill the orc wizard!?DhRN^ *****?DhHO**ooo 3 orcs  Vehumet accepts your kill.The zap hits the orc.?Dh?Dh?Dh?Dh..o.o.?DhBo...?Dhi0---85?Dhk'?Dh-W _The orc is almost dead.?Dhd  The zap hits the orc!  You kill the orc!****** 2 orcs?Dh0?Dh+?Dh...)o)o..?Dhe9/15 ---6?Dh*?Dh/Z _Vehumet accepts your kill.@Dh *******The zap hits the orc.@Dh...o..o.--7@Dh@Dh[ _The orc is heavily wounded.@Dh%_s  The zap hits the orc!  You kill the orc!@Dh\t  Vehumet accepts your kill.The zap hits the orc!  You kill the orc!@Dh}N*******@Dh=K@Dh q...).)@Dh.@Dh)V8--9@Dh):8Shock@Dh|2@Dho6Z _Vehumet accepts your kill.@Dh%@Dh+@Dh2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@Dho 3@Dh@Dh8@DhB32 _@Dh,!B@Dh $ADh x--9====ADh.BADhADhADh+ADhQADhkADhR10/15==ADhADh"ADh#ADh$ADh'ADh~(ADh~)ADh,ADh,ADh-ADhp0ADh 1:==ADh22ADhI5ADh5ADh6ADh9,ADh;ADhR>,ADh?ADhDc1=ADhFADh&I,ADhJADhrM,ADhNADhTQ,ADhRADhUO=ADhIWADhY,ADhI[ADh],ADhX_ADhkbb2==ADhgBADhlXADhrw==ADh3=ADhBADhO=ADhADh,ADhADh,ADh ADhb4==ADhxADh ,ADhADhT,ADhԩADh,ADh%ADhlP==ADhвADh,ADhAADh-,ADhADhrb5==ADhADhADh,ADhyADh$ADh,ADhADh@  There is an open door here.ADhADh& _ADhxADhADhyP==ADh(ADhiADh,ADhADhcADh,ADh|ADhWADh,ADhADhKADhADh.ADhADhADh[ADhADhjADhADh,ADhADh| ADh ,ADh ADhw ADhZ,ADhADhVADh,ADhC ADh"ADh%,ADh4&ADh+(ADhL+ADh+ADh~,ADh/ADh\N #. #......... # ##...........#### #...........#####.... #.####......##...)... #.#.##......##.).#### #.#.........##.).#  #...........##...#### ##.>.........'....... #..>.##.......-202.2 (64.0) #..#................ #..#.########### #..#.# # #..#.# # #.[#.# #..#.#DhR#9;49m#..#.# ##### #.# #...#ADhYE-3.2 (65ADh_ADh6b+ _Found a plate armour.ADh3 3ADhض ADh ADh XADh ,ADh ADh ADhZ ADh? ADhl ADh; ADhy ,ADhH ADh ADh ,ADh ADh] D  You see here a +0 plate armour.ADh ADh  _ADh ADhL ADh ,ADh ADh\ ADh ,ADh ADhp ADhj ,ADht ADh ADhu ,ADh ADh= ADh ,ADhn ADh ADh ADh BADhC ,ADhb ADh ADhS ,ADh! ADh" ADh-$ ADh$ ,ADh% ADh}' ADh]( ,ADh* ADh, ADh- ,ADh. ADhM0 ADh'1 ,ADh6 nADh8 ADh9 ADh: ADh?; ADh< ADhs= ADh> ADh A ADhB UWater ADhC ADhHE ADhF >ADhG ADh3I ADhJ ADh}K ADh L ADhhM ADhO ,ADh'P ADh=Q ADhR ADh@S ADhS ADhU ADhV ADhTW ADhIX ADh[Y ADh[ ADh[ ADh3\ ADh6] ADh_ ,ADha ADhb ADhd ,ADhe ADhg ADh1j ,ADhek ADhm ADh4o ,ADhp ADhq ADht ADht ADh"u ADhv ADhry ,ADhz ADhS| ADh4~ ,ADhA ADh̀ ADh^ ,ADh ADh‡ =17 ADh ADh  _g - 5 scrolls labelled GUNAYK PUUNASY (gained 1)ADh Q32 ADh ADhC ADh' ,ADh ADh} ADh ,ADhЗ ADh ADh   #.#.# ...#..#.#  #.#.######.#..#.#  #.#...........#.#  #......####...#.#  #......+......#.  ####......######.#.# ADh̦  #.........+......#..  #.##......#####..###  # #@.............# #43.2 (40  #.####.######.####  #.# #.# #.##  #.# #.######.##.#  #.# #............  #.# ##..###~..~##   #!# #.#...#≈~#..   #(# #.#.⌠.#≈≈#.⌠   #.#...#≈≈#.. ADhv ADh +4.2 (41ADh ADh % _Found 3 stones.BDhֻ3BDhBDhDBDhXBDh,BDhBDhBDh ,BDhQBDhBBDhBDhBDh8BDhBDh,BDhBDhdBDh,BDhBDh=17 BDhhBDhKm _a - 2 white potions (gained 1)BDhQ32 BDhBDh;  You see here 3 stones.BDhBDhq _BDhBDhBDh,BDhOBDhBDh ,BDhb BDh BDh BDh.BDhBDhBDhBDhBDhBDhBDhBDhKBDhBDh0BDh5BDhBDhPBDhBDhBDh5 BDh BDh"BDh#BDh$BDhV%BDh>)BDhY+,BDha,BDh(.BDh0,BDh0BDh2BDh4,BDh:5BDh7BDh:,BDh5;BDhn<BDh&>,BDh>BDh@BDhB,BDh DBDhEBDhyG,BDhHBDhHIBDh)K,BDhKBDhMBDhP,BDhPBDhRBDhZT,BDhTBDhVBDhbXBDhXBDh~YBDh_ZBDh\BDh\BDh]BDh]BDheW #..........≈≈≈≈≈≈....#.... #.###....###≈≈≈≈###....## #.# ###.#...#≈≈#. .#.#.  #.# #.#.⌠.# ≈# #.#  #.# #.#...#≈~#. #  BDhf#.# #..###~..≈#  #.#####..........  #.........###.#.#  #########@# # # 73.2 (29 #....<#  #######  BDhjBDhpm+4.2 (30BDhoBDhq9 _Found a stone staircase leading up.BDh 3BDh BDh BDh BDh BDh XBDh BDh BDh) BDhH ,BDh BDh ,BDh BDh7 Water BDhI9 >BDh9 BDh.? BDh4G x #.# ###..###~≈≈~###..#....######.###......≈≈≈≈≈≈....#..........#..........≈≈≈≈≈≈....#....#######.###....###≈≈≈≈###....#### ##.# ###.#...#≈≈#.O.#.#. ##.# #.#.⌠.#≈≈#.⌠.#.#  #.#...#≈~#...#  #.####~..≈###..#  BDhH #.#####........@....$#  #.........###.#.#..#.##########.###.#.# ## Shock#....<#.########.##.#O   ogre (asleep)#..###BDh S 283.2 (9.0)BDhDX .4.2 (10.0)BDh[ BDhib  _An ogre comes into view. It is wielding a +0 giant spiked club.CDh< x****O  Found a stone staircase leading up. _An ogre comes into view. It is wielding a +0 giant spiked club.  The zap hits the ogre.  The ogre is lightly wCDh7 Aounded.  The ogre shouts!  The zap hits the ogre.CDh2 CDh] g...≈CDh 4--17 ===5.0)ShockCDh) CDhU _ _The ogre is moderately wounded.DDhK  #.# ###..###~≈≈~###..#....##### #.###......≈≈≈≈≈≈....# #....≈≈≈≈≈≈....#.... #.###....###≈≈≈≈###....####  #.# ###.#...#≈≈#...#.#.  #.# #.#.⌠.#≈≈#.⌠O#.# #.# #.#...#≈~#...#DDh  #.# #..###~..≈###..# #.#####......$# #..###.#.#..#.# #.###.#.# ## #....<#.# #######.# #.#O   ogre #.. ###DDh DDhm 0.DDh J32 ---6DDh DDh EDh #.# ###..###~≈≈~###..#.... #.###......≈≈≈≈≈≈....# #....≈≈≈≈≈≈....#.... #.###....###≈≈≈≈###....####EDhp  #.# ###.#...#≈≈#...#.#. #.# #.#.⌠.#≈≈#.⌠.#.# #.# #.#...#≈~#..O# #.# #..###~..≈###..# #.#####.$# #EDh9.###.#.#..#.# ###.###.#.# ## #....<#.# #######.# #.#O   ogre #..EDhA ###EDhEDhJ.OEDhQ---7ShockEDh{EDhEDh  #.# ###..###~≈≈~###..#.... #.###......≈≈≈≈≈≈....# #..........≈≈≈≈≈≈....#.... #.###....###≈≈≈≈###....#### #.# ###.#...#≈≈#...#.#. #.# #.#.⌠.#≈≈#.⌠.#.# #.# #.#...#≈~#...# #.# #..###~..≈###O.# #.#####EDh .$# #.###.#.#..#.# ###.###.#.# ## #....<#.# #######.# #.#  #..  ###EDh EDhh J.OEDh %8EDhA EDh EDh  #.# ###..###~≈≈~###..#.... #.###......≈≈≈≈≈≈....# #..........≈≈≈≈≈≈....#.... #.###....###≈≈≈≈###....#### #.# ###.#...#≈≈#...#.#. #.# #.#.⌠.#≈≈#.⌠.#.# #.# #.#...#≈~#...# #.# #..###~..≈###..# #.#####EDh .O.$# #.###.#.#..#.# ##.###.#.# ## #....<#.# #######.#EDh& #.#  #..  ###EDh'O.--9FDh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FDh #.# ###..###~≈≈~###..#....## Ivhor the Gusty #.###......≈≈≈≈≈≈....#...... Tengu of Vehumet ...... #..........≈≈≈≈≈≈....#....## Health: 45/45 ======================== FDhה_#.###....###≈≈≈≈###....####  Magic: 10/15 ================-------- #.# ###.#...#≈≈#...#.#.  AC: 9Str: 9 #.# #.#.⌠.#≈≈#.⌠.#.#  EV: 32 Int: 17 #.# #.#...#≈~#...#  SH: 0Dex: 15FDh_ #.# #..###~..≈###..#  XL:  8 Next: 69% Place: Dungeon:6 #.#####....@....*O*.$#  Noise: ---------  Time: 6289.2 (0.0) #.........###.#.#**#.#  w) +2 short sword (venom)FDh< #########.###.#.# ##  Cast: Shock #....<#.#  Fly  #######.#  #.#  O   ogre FDh#..  ### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetFDhAim: an ogre, wielding a +0 giant spiked club (moderately wounded, empty space  bonus: 4/8)FDh #.# ###..###~≈≈~###..#....## Ivhor the Gusty#.###......≈≈≈≈≈≈....#...... Tengu of Vehumet ......#..........≈≈≈≈≈≈....#....## Health: 45/45 ========================FDh" #.###....###≈≈≈≈###....#### Magic: 10/15 ================--------#.# ###.#...#≈≈#...#.#.AC: 9Str: 9#.# #.#.⌠.#≈≈#.⌠.#.#EV: 32 Int: 17#.# #.#...#≈~#...#SH: 0Dex: 15#.# #..###~..≈###..#XL:  8 Next: 69% Place: Dungeon:6#.#####....@.....*..$#Noise: ---------  Time: 6289.2 (0.0)#.........###.#.#..#.#w) +2 short sword (venom)#########.###.#.# ##Cast: Shock#....<#.#Fly #######.##.#OFDh?    ogre#..###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (moderately wounded, empty space  bonus: 4/8)FDh3 Yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, empty space  bonus: 4/8)  The air twists around and strikes the ogre.FDh 9O.FDh <17 ===90.2 (1FDh FDh _ _The ogre is moderately wounded.GDh GDh GDhX#*******GDh GDh,The zap hits the ogre!GDhTGDhB]GDhkE...O...GDh6nGDho--GDho1GDh:vGDh?{ GDhGDh9_The ogre is severely wounded.GDhGDhZ  #.# ###..###~≈≈~###..#.... #.###......≈≈≈≈≈≈....# #.≈≈≈≈≈≈....#.... #.###....###≈≈≈≈###....#### #.# ###.#...#≈≈#...#.#. #.# #.#.⌠.#≈≈#.⌠.#.# #.# #.#...#≈~#...# #.# #..###~..≈###..# #.#####.O....$# #.###.#.#..#.# #.###.#.# ## #....<#.# #######.# #.#  #..  ###O.32 ---2HDh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HDhU  #.# ###..###~≈≈~###..#....# Ivhor the Gusty #.###......≈≈≈≈≈≈....#..... Tengu of Vehumet ...... #..........≈≈≈≈≈≈....#....# Health: 45/45 ======================== #.###....###≈≈≈≈###....#### Magic: 6/15=========--------------- #.# ###.#...#≈≈#...#.#.  AC: 9Str: 9 #.# #.#.⌠.#≈≈#.⌠.#.#  EV: 32 Int: 17 #.# #.#...#≈~#...#  SH: 0Dex: 15 #.# #..###~***###..#  XL:  8 Next: 69% Place: Dungeon:6 #.#####...@..*O*....$#  Noise: ---------  Time: 6292.2 (0.0) #.........###Dh~40m*#*#..#.#  w) +2 short sword (venom) #########.###.#.# ##  Cast: Shock #....<#.#  Fly  #######.#  #.#  O   ogre #..  ### Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, empty space  bonus: 7/8)HDhʖ#.# ###..###~≈≈~###..#....# Ivhor the Gusty#.###......≈≈≈≈≈≈....#..... Tengu of Vehumet ......#..........≈≈≈≈≈≈....#....# Health: 45/45 ========================#.###....###≈≈≈≈###....#### Magic: 6/15=========---------------#.# ###.#...#≈≈#...#.#.AC: 9Str: 9#.# #.#.⌠.#≈≈#.⌠.#.#EV: 32 Int: 17#.# #.#...#≈~#...#SH: 0Dex: 15#.# #..###~..≈###..#XL:  8 Next: 69% Place: Dungeon:6#.#####...@...*.....$#Noise: ---------  Time: 6292.2 (0.0)#.........#HDh ##.#.#..#.#w) +2 short sword (venom)#########.###.#.# ##Cast: Shock#....<#.#Fly #######.##.#O   ogre#..###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (severely wounded, empty space  bonus: 7/8)HDh֘onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (severely wounded, empty space  bonus: 7/8)  The open air twists around violently and strikes the ogre!O. 17 ===3.2 (1HDh@ HDhHDh~4_The ogre is almost dead.HDhHDh5  _Unknown command.IDhG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.IDh6b #.# ###..###~≈≈~###..#....# Ivhor the Gusty #.###......≈≈≈≈≈≈....#..... Tengu of Vehumet ...... #..........≈≈≈≈≈≈....#....# Health: 45/45 ======================== #.###....###≈≈≈≈###....#### Magic: 2/15===--------------------- #.# ###.#...#≈≈#...#.#.  AC: 9Str: 9 #.# #.#.⌠.#≈≈#.⌠.#.#  EV: 17Int: 17 #.# #.#...#≈~#...#  SH: 0Dex: 15 #.# #..###***≈###..#  XL:  8 Next: 69% Place: Dungeon:6 #.#####...@.*O*.....$#  Noise: ===------  Time: 6293.2 (0.0) #.........###*#IDhc.#..#.#  w) +2 short sword (venom) #########.###.#.# ##  Cast: Shock #....<#.#  Fly  #######.#  #.#  O   ogre #..  ### Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, empty space bonus:  6/8)IDh8#.# ###..###~≈≈~###..#....# Ivhor the Gusty#.###......≈≈≈≈≈≈....#..... Tengu of Vehumet ......#..........≈≈≈≈≈≈....#....# Health: 45/45 ========================#.###....###≈≈≈≈###....#### Magic: 2/15===---------------------#.# ###.#...#≈≈#...#.#.AC: 9Str: 9#.# #.#.⌠.#≈≈#.⌠.#.#EV: 17Int: 17IDh#.# #.#...#≈~#...#SH: 0Dex: 15#.# #..###~..≈###..#XL:  8 Next: 69% Place: Dungeon:6#.#####...@..*......$#Noise: ===------  Time: 6293.2 (0.0)#.........###.#.#..#.#w) +2 short sword (venom)#########.###.#.# ##IDhOpCast: Shock#....<#.#Fly #######.##.#O   ogre#..###IDhCasting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (almost dead, empty space bonus:  6/8)IDhIDhAim  Press: ? - help, Dir - move target: an ogre, wielding a +0 giant spiked club (almost dead, empty space bonus:  6/8)  The open air twists around violently and strikes the ogre!  You kill the ogre!IDhu)IDh2 IDhKi 6/46674.2 (1Shock IDh6_Vehumet accepts your kill.Your Fighting skill increases to level 3!IDhIDhbg _Your Staves skill increases to level 1!LDh3LDhLDh"LDhB$B32 _LDhG.,LDh2LDh:3LDh7,LDh9LDh}=LDh>I3=LDh7@LDhC,LDhELDhCI,LDhJLDhN,LDh]PLDhRO=LDhSLDhGV,LDh3WLDhZ,LDh-[LDh]74LDh^)==LDh7`LDhzb,LDhcLDhf,LDh gLDhi,LDhjLDh0mLDhm:==LDhnLDhp,LDhrLDhtLDh0uS5=LDhuLDhnLDhP==9=LDhITBLDhV,LDh_YBLDh6ZLDhx\LDhf]O=LDh_,LDhaLDheBLDhJh~10/16==LDh lBLDh?oBLDh\qBLDh{sLDht:==LDh`uLDhv,LDhxLDhzc1=LDh{LDh},LDh~LDh1LDh=LDh6,LDhȔ2==LDh,LDheLDhLDhZLDhLDhLDh9LDhМLDhLDh,:==LDhşLDhLDh{LDhLDhLDhLDh#LDhLDh˨K3=LDhzLDh]LDhLDhLDhLDhALDhدLDhLDhwLDh LDh<LDhܵ9=LDhqLDhLDh|LDhLDhb4==LDh:LDh,LDhLDh,LDhLDh7,LDhLDhhP==LDhBLDhmXLDhw5=LDhLDh=LDhE6==LDhLDh.  You see here a +0 giant spiked club.== _LDhs ,LDh ,LDh LDh@ LDhLDh`LDhLDhCLDh,LDhLDhLDh ,LDhLDh$LDh",LDhLDh%!LDh''17 LDhb(LDh+M _You now have 413 gold pieces (gained 7).LDh-Q32 LDh.LDh0LDh2,LDh3LDh5LDh7,LDh8LDh:LDh<,LDh=LDh?LDhALDh\BLDhCLDhFLDhH,LDhILDhBKLDh1M,LDhMLDh:OLDh0QLDhQ,LDh SLDh5U,LDhULDhVLDhXLDhdY,LDhZLDhG\LDh ],LDh_LDh1a,LDhaLDhcLDhd,LDheLDhyfLDhh,LDhhLDhiLDhkLDhkLDh5lLDhlLDhn,LDhoLDhzpLDhrLDh:sLDhsLDhtLDhvLDhv,LDhwLDhQyLDhy,LDh{LDh|LDhH},LDhE~LDhLDh,LDhLDh,LDhLDhLDhb,LDhLDhŐLDhi,LDhLDhXLDhŖ,LDhcLDhLDh@,LDhܛLDhޝLDh;,LDhРLDhLDh,LDh-LDhLDhި,LDhyLDhBLDhBLDhcLDhLDhB,LDhLDh3LDh,LDhnLDhLDh,LDh/LDhuLDh",LDhLDhLDhLDh0LDhaLDhLDh{LDhLDhLDh,LDhLDhLDh,LDhGLDhnLDh,LDhiLDhLDh/LDhLDh`LDhLDhLDhLDh~LDhLDhd,LDh;LDhLDh,LDhLDhLDh,LDhLDhLDhKLDhLDhLDhLDhLDh/LDhLDh&LDh],LDhLDh LDh2LDhLDhwLDh LDhd ,LDh LDh LDh" ,LDh LDh LDh LDh LDhJ LDh LDh| ,LDh$ LDh~ LDh" ,LDh LDh' LDh ,LDhK LDh LDh> ,LDh LDh LDh ,LDh LDhG! LDhY# ,LDh# LDh$ LDh & LDh& ,LDhR( LDh) LDh* ,LDh+ LDhY- LDh. ,LDh8/ LDh0 LDh1 ,LDh2 LDhc4 LDhG6 ,LDh6 LDh;8 LDh8 LDhl9 LDh: LDh; LDh< LDh= LDh]> LDh? LDh@ LDhA LDhA LDhC LDhJD LDhD LDhE LDh3H ,LDhH LDhoI LDh?K ,LDhK LDhL LDhO ,LDhO LDhP LDh-R LDhR LDhbS LDh T LDhV ,LDhV LDhW LDhY LDhY LDhZ LDhL[ LDh] LDh] LDh5^ LDhJ_ LDh` LDha '17 LDh1b LDhc F _You reach down and open the door.LDhe LDhHf ;32 LDhf LDhh @  There is an open door here.LDh*s #......####.#.# ## ##..>...####.#.# ### .# #..........#.#.# #.# .# #..##...##.#.#.# #.####### .# #..##...##.#.#.###....... .# #..........#......######## ## #.....>....#......# ####..........#......# LDht ......##...##.#.@....# ---47177.0) #####.##...##.#.#'#### #.........#.#.# ###########.#.# .#.##)#.##.#.##.#.##.#LDh9x LDh^} G---28LDh LDh + _Found a quarterstaff.NDhfNDhNDhNDhNDhNNDhNDhBNDh9NDh־NDhNDhWNDhNDhNDh NDh=,NDhNDhRNDhwNDhNDhNDh NDhy> You see here a +0 quarterstaff.NDhNDhk _NDh NDhwNDhBNDhNDh_NDha,NDhNDhQT ........##...##.#......# .######.##...##.#.#'#### ## #.........#.#.#  ###########.#.#  #.#.#  #)#.#  #.#.#  NDhp###.#.#  #.@.#.# 80.2 (8.0) #.###  #.  #. # ####. ...# ##.#< ##.#NDhNDh$*1.2 (9NDhNDh ; _Found an escape hatch in the ceiling.NDh 3NDh NDh NDhϟ nNDh ,NDhm NDhɨ ,NDhB NDh NDha NDh ,NDhN NDh NDhX NDhG NDh NDhջ ,NDhɼ NDhs NDh ,NDh NDh NDh3 NDh$ ,NDhW R  There is an escape hatch in the ceiling here.NDh? NDh2  _NDh NDh NDh NDh ,NDh NDhv ,NDh NDh NDh ,NDh NDhu =17 NDh NDh M _You now have 422 gold pieces (gained 9).NDhY NDh Q32 NDh NDh NDh[ NDh NDh NDh NDh ,NDh NDhd NDh ,NDhNDhXNDhNDh,NDhNDhFNDhx,NDh*NDhf NDh>"NDh"NDh#NDh%NDh'NDh(NDhN)NDhb+NDhh-NDh-NDh.NDh|0NDh@2,NDh3NDh4NDh7,NDh7NDh:@  There is an open door here.NDh<NDh]= _NDh>NDh?NDhA,NDhBNDhDNDhF,NDhHNDhLINDhKNDhK,NDhNNDhONDhONDhfPNDh-QNDhRNDhS,NDhVNDhV,NDhaWNDhcXNDhhZNDh"[,NDh ^NDh^NDhy_,NDh`NDhcBNDhdNDhfNDhg,NDhhNDhoXNDhpNDhVqNDhqNDhrNDhtNDh2uNDhuNDhvNDhxNDhyNDh*zNDh}NDhI,NDhxNDhNDh,NDh/NDhĆNDhNDhVNDhNDhNDhӍNDhrNDh NDhNDhNDhJNDhNDhVNDh}NDhNDhNDhNDh#NDhڜNDhuNDhNDhNDh:NDhӡNDhNDhNDhNDhJNDhNDhvNDh,NDh1NDhNDhNDh=NDh۲NDh,NDhNDh5NDhI,NDhtNDhNDh,NDhNDhNDh,NDhNDhNDh,NDhzNDhJNDh!,NDhNDhQNDhNDhNDhQNDhNDhBNDh7NDhx,NDh/NDh@NDhNDhNDh-NDhNDhNDh)NDhNDh NDhS,NDhNDh8NDh\,NDh/NDh$NDh!,NDhNDhPNDh,NDhNDh~A  You see here a +0 ring mail.NDhNDhA _NDhNDhNDh,NDhNDh` NDh ,NDh NDheNDhj,NDhNDhNDh},NDhNDh NDhi,NDhNDhNDh,NDh NDh!NDh#,NDhH$NDh#%NDhY',NDh'NDhE)NDh+,NDh,NDhi.NDh0,NDh1NDh3NDh+7,NDh8NDh:NDh>,NDh@ODhODh #.##.#.# #.##.#.# ~.~S≈≈~~~. .....#.# ..~~≈~≈~~ ..####.# .~~~≈≈~~~ ### #.#...≈≈≈~)~#.##/...≈≈≈~#.##.~~~≈≈≈~#.# #..~≈≈≈≈~#.#ODh #@.~.≈≈≈~#.# #..~.≈≈≈.#.# #....≈≈≈≈ ######.# #.#..~~≈≈ .....#.# #.#.P~~~≈ .<.....# #.#..~~~~S   electric eel (wandering) ####.###########.# ..~~~ ...#.#..[........# ..~≈~.#...........# .~≈~ODhS1566.2 (85.0)ODhs#R~SODhF7.2 (86 _An electric eel comes into view.PDh9PDhhPDh#PDhL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)PDhm~.~~≈≈~~~. .... ..S~≈~≈~~###~~~≈≈~ ### ..≈≈≈~) #/...≈≈≈.~~~.~≈....PDhd&....≈≈≈≈ ######..#..~~ .....#..#.P~~~<......#..~~~~ ####.###########.# .. ...#.#..[........# ..~≈ ##.#.#...........# .........#####...#PDh PDh%B~QDh=M8.2 (1.0) _QDhQDh0 .... ..~~≈~≈~~###~~~≈≈~ ### ..≈≈≈~) #/...≈≈≈.~~~.~≈....≈≈≈≈ ######..~~ ......P~~~.Fly ...~.~..# ...#.#....# #.###9QDhQDh-QDh"QDhlQDhQDh QDh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)QDhU  ###~~~≈≈~ ### ..≈≈≈~) #/...≈≈≈QDhV .~~~.~≈..QDh_V U..≈≈≈≈ ######..~~ .....QDhV m.P~~~ .<.....~~~~~~~Fly QDhV L~~.### QDh'W W.#.#.#.#..# #.#QDh!] QDh&b -70 _QDhe QDh;g RDhS  ### ..≈≈≈~) #/...≈≈≈~.~~~≈≈≈~.~≈≈≈≈~.≈≈≈~.≈≈≈...≈≈≈≈ ######..~~ .....P~~~ .<....RDhT7.~~~~ ####.###########.# ..Fly .#. .#.#.#.#..# #.#RDhVYRDhz\%1RDh_RDh] page down [PgUp|<] page up [Esc] exit[top]TDh7q - a +4 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 1.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 2.3 XLs.  At current training (9%) you reach 14.0 in about 14.8 XLs.  Current attack delay: 1.2. Damage rating: 14 (Base 10 x 97% (Str) x 107% (Skill) + 4 (Ench)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. TDhZYou took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.UDhUDh=UDh1#.##.~~~≈≈≈~Ivhor the Gusty#.##..~≈≈≈≈~Tengu of Vehumet ......#.##..~.≈≈≈~Health: 46/46 ========================#.##..~.≈≈≈.Magic: 16/16 ========================#.##....≈≈≈≈AC: 9Str: 9 ######.##.#..~~≈≈EV: 32 Int: 17 .....#.#UDh#.#.P~~~≈SH: 0Dex: 15 .<.....##.#..~~~~XL:  8 Next: 79% Place: Dungeon:6 ####.###########@# ..~~~Noise: ---------  Time: 6573.2 (0.0) ...#.#..[........# ..~≈~q) +4 quarterstaff (chaos) ##.#.#...........# .~≈~Cast: Shock .........#####...#Fly ...#.#....# #.### .#.#.#.#..# #.# .#.#.#.#..# #.# ...#.#.#..# #.# ####.###### ### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  UDh:You unwield your +2 short sword of venom.  Your +2 short sword of venom stops dripping with poison.  Your +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.UDhtUDhj417 4.2 (1UDhEUDh>   You unwield your +2 short sword of venom.r +2 short sword of venom stops dripping with poison.4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours. _q - a +4 quarterstaff of chaos (weapon)VDhmVDh\p  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.0   9%   0   j * Spellcasting   4.6  16%  -1           b - Maces & Flails   0.4    +1   k * Conjurations   6.1  16%  +3   c - Polearms   0.4    +1   l * Air Magic   7.2  16%  +3  d + Staves1.0   9%  Dhwr10;1m+1       e - Unarmed Combat   0.0    +1   m + Evocations0.7   9%   0           f - Short Blades   0.0    +1              g + Armour3.3   9%  +1       h * Dodging   5.5  16%  +1       i - Stealth   2.0    +1Dhsm                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|Dh^u(mtargetsYDh X#.##.~~~≈≈≈~Ivhor the Gusty#.##..~≈≈≈≈~Tengu of Vehumet ......#.##..~.≈≈≈~Health: 46/46 ========================#.##..~.≈≈≈.Magic: 16/16 ========================#.##....≈≈≈≈AC: 9Str: 9 ######.##.#..~~≈≈EV: 17Int: 17 .....#.##.#.P~~~≈SH: 0Dex: 15 .<.....##.#..~~~~XL:  8 Next: 79% Place: Dungeon:6 ####.###########@# ..~~~Noise: ---------  Time: 6574.2 (0.0) ...#.#..[........# ..~≈~q) +4 quarterstaff (chaos) ##.#.#...........# .~≈~Cast: Shock .....YDhZ....#####...#Fly ...#.#....# #.### .#.#.#.#..# #.# .#.#.#.#..# #.# ...#.#.#..# #.# ####.###### ### _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You unwield your +2 short sword of venom.  Your +2 short sword of venom stops dripping with poison.  Your +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours. _q - a +4 quarterstaff of chaos (weapon)YDhXE_YDhL}32 YDhKMYDh*QYDhQYDhLSYDhVYDhQ YDhL S ###...≈≈≈~)/...S~~~~≈≈≈≈~~.≈≈≈~ .~.≈≈≈. YDht ...≈≈≈ ######≈≈ .....#.# #@#.P~~~≈6.2 (2<.....# #.#..~~~##.###########.# ..~~#.#..[........# ..~≈~ ##.......# .~≈~ .........#####...#S   electric eel (wandering)..#.#....# #.#### YDh M.#.#.#.#..# #.YDh  YDh YDh d _An electric eel is nearby!ZDhZDhZDhZDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[Dh M..###~~~≈≈~~ ###h..≈≈≈~)~[Dh{2/...S≈≈~~~~≈≈≈~≈≈≈≈~.≈≈≈~~.≈≈≈. [Dh...≈≈ #####.~~≈ .....#.#.P~~~≈ [Dh.<.....# #.#..~ ####.###########.# ..~~~Fly h   black bear (wandering)[Dhg9.#.[Dh[Dh[Dh.h≈SS[DhHA7.2 (1Shock _[Dh[Dh[Dh6 G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[Dh0 r..####.# .~~~≈≈~~~  Ivhor the Gusty ### #.# .h.≈≈≈~)~  Tengu of Vehumet ...... #.# #/..***≈~  Health: 46/46 ======================== #.# #.~~*S*≈~  Magic: 12/16 ==================------ #.# #..~***≈~  AC: 9[Dh Str: 9 #.# #..~.≈≈≈~  EV: 32 Int: 17 #.# #..~.≈≈≈.  SH: 0Dex: 15 #.# #....≈≈≈≈  XL:  8 Next: 79% Place: Dungeon:6 ######.# #@#..~~≈≈  Noise: ---------  Time: 6577.2 (0.0) .....#.# #.#.P~~~≈  q) +4 quarterstaff (chaos) .<.....# #.#..~~~~  Cast: Shock ####.###########.# ..~~~  Fly ...#.#..[........# ..~≈~ ##.#.#...........# .~≈~  h   black bear (wandering) .........#####...#[39;49[DhY m S   electric eel ...#.#....# #.### .#.#.#.#..# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[Dh TAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, empty space bonus: 8/8)[Dha..####.#.~~~≈≈~~~Ivhor the Gusty ### #.#.h.≈≈≈~)~Tengu of Vehumet ......#.##/...≈≈≈~Health: 46/46 ========================#.##.~~~*≈≈~Magic: 12/16 ==================------#.##..~≈≈≈≈~AC: 9Str: 9#.##..~.≈≈≈~[Dh{EV: 32 Int: 17#.##..~.≈≈≈.SH: 0Dex: 15#.##....≈≈≈≈XL:  8 Next: 79% Place: Dungeon:6 ######.##@#..~~≈≈Noise: ---------  Time: 6577.2 (0.0) .....#.##.#.P~~~≈q) +4 quarterstaff (chaos) .<.....##.#..~~~~Cast: Shock ####.###########.# ..~~~Fly ...#.#..[........# ..~≈~ ##.#.#...........# .~≈~h   black bear (wandering) .........#####...#S   electric eel ...#.#....# #.### .#.#.#.#..# #.# [Dh'_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, empty space bonus: 8/8)\Dh\DhTh\DhS\Dhzh\Dh\Dh \Dh+} Confirm with . or Enter, or press ? or * to list all spells.  \Dh Aim\DhC!  \DhLPress: ? - help, Dir - move target\DhcM: an electric eel (water, empty space bonus: \Dh 8/8)  \DhIThe open air twists around violently and strikes the electric eel!  \DhMThe electric eel is almost dead.\Dh" \Dh" \Dh%#*\Dh#*\Dh $*\Dh$*\Dh$*\Dhu%*\Dh%AThe electric eel shoots out a bolt of lightning at you!\DhU&\Dhr\DhQ \Dhv \Dha-The bolt of electricity misses you.\Dh=\Dh\Dh/@.\Dh!h\Dh ≈\Dh~\Dh~\Dh.\DhB@\Dh.\Dhgr@   Edmund (wandering)\Dhuh   black bear\DhoS   electric eel\DhP\Dh\Dh(17 \Dh ===\Dh7 8.2 (1\Dhe\Dh \Dh1\Dhf_Edmund the Younger comes into view. He is wielding a +1 flail of draining.\DhH\Dh*G  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\Dh6 ..####.# .~~~≈≈~~~  Ivhor the Gusty ### #.# @..≈≈≈~)~  Tengu of Vehumet ...... #.# #h..***≈~  Health: 46/46 ======================== #.# #.~~*S*≈~  Magic: 8/16============------------ #.# #..~***≈~  AC: 9Str: 9 #.# #..~.≈≈≈~  EV: 17Int: 17 #.# #..~.≈≈≈.  SH: 0Dex: 15 #.# #....≈≈≈≈  XL:  8 Next: 79% Place: Dungeon:6 ######.# #@#..~~≈\Dh9 ≈  Noise: ===------  Time: 6578.2 (0.0) .....#.# #.#.P~~~≈  q) +4 quarterstaff (chaos) .<.....# #.#..~~~~  Cast: Shock ####.###########.# ..~~~  Fly ...#.#..[........# ..~≈~ ##.#.#...........# .~≈~  @   Edmund (wandering) .........#####...# h   black bear ...#.#....# #.### S   electric eel .#.#.#.#..# #.# _Edmund the Younger comes into view. He is wielding a +1 flail of draining.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike [\Dh?< 840m(dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, almost dead, empty space bonus: 8/8)\Dh7 ..####.#.~~~≈≈~~~Ivhor the Gusty ### #.#@..≈≈≈~)~Tengu of Vehumet ......#.##h...≈≈≈~Health: 46/46 ========================#.##.~~~*≈≈~Magic: 8/16============------------#.##..~≈≈≈≈~AC: 9Str: 9#.##..~.≈≈≈~EV: 17Int: 17#.##..~.≈≈≈.SH: 0Dex: 15#.##....≈≈≈≈XL:  8 Next: 79% Place: Dungeon:6 ######.##@#..~~≈≈Noise: ===------  Time: 6578.2 (0.0) .....#.##.#.P~~~≈q) +4 quarterstaff (chaos)[16\Dh X .<.....##.#..~~~~Cast: Shock ####.###########.# ..~~~Fly ...#.#..[........# ..~≈~ ##.#.#...........# .~≈~@   Edmund (wandering) .........#####...#h   black bear ...#.#....# #.###S   electric eel .#.#.#.#..# #.# _Edmund the Younger comes into view. He is wielding a +1 flail of draining.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, almost dead, empty space bonus: 8/8)\Dh   Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the electric eel!  You kill the electric eel!  Vehumet accepts your kill.\Dh \Dh .\Dh /\Dh -h~~~≈\DhB ch   black bear\Dh \Dh{ \Dh \DhS 84\Dh 9.2 (1\Dhc \Dhg  \Dh. \Dh _You hear a splash.]Dh### ..≈≈≈~) #/...≈≈≈~h~~~≈≈≈~..~≈≈≈≈~.≈≈≈~.≈≈≈...≈≈≈≈ ######..~~ .....P~~~ .<.....~~~~ ####.###########.# .. ...#.#..[.......≈ ##. .........#####...# #.#....# #.###.#.#.#..# #.#.h32 ---80]Dh  #/...≈≈≈.~~~h.~≈..~.~.≈≈≈...≈≈≈≈ ######..~~ .....P~~~ .<.....~~~~ ####.###########.# .. ...#.#..[.......≈ ##.........# .........#####.#.#....# #.###.#.#.#..# #.#..h---1]Dhw X*******]Dhp m@..h...@   Edmundh   black bear7--17 =2 _The zap misses the black bear.^DhA *^DhI&******^Dh vThe zap hits the black bear.  The black bear is lightly wounded.  The zap hits Edmund.^DhV^Dh^Dh!'3.@^Dhd(W..h..^Dh4/@--3^DhU ^Dh^^Dh|_"_Edmund is lightly wounded._Dh.~~~@.~≈..~.~.≈≈≈.h...≈≈≈≈ #####.#..~~ .....P~~~ .<.....~~~~ ####.###########@# .. ...#.#..[.......≈ ##.........# .........##### #.#....# #.###.#.#.## . ####.###### ##.@.h32 -4`Dh " ******* The zap hits the black bear!  The black bear is heavily wounded.The zap hits Edmund.`Dh2- f..@..h.6-17 =5 _Edmund is lightly wounded.bDh # #.# #..~≈≈≈≈~ # #.# #..~.≈≈≈~ # #.# #@.~.≈≈≈. # #.# #....≈≈≈≈ #######.# #.#..~~≈≈ ......#.# #h#.P~~~≈<.....# #.#..~~~~ #####.###########.# ..~~~ bDh ]....#.#..[......@.# ..~≈~ ###.#.#...# .~≈~ #.........#####...# #...#.#....# #.### #.#.#.#.#..# #.# #.#.#.#.#..# #.# #...#.#.#..# #.# #####.###### ### ......#bDh ,bDh0 v.@.hbDhA H32 -6bDhq bDh cDh+B.# #.# #..~≈≈≈≈~ .# #.# #..~.≈≈≈~ .# #.# #..~.≈≈≈. .# #.# #@...≈≈≈≈#.# #.#..~~≈≈.#.# #.#.P~~~≈.<.....#cDhn,J #h#..~~~~#.#.# ..~~~.#.#..[.# ..~≈~ .###.#.#.# .~≈~ .#.#####...# .#...#.#....# #.### cDh -.#.#.#.#.#..# #.# .#.#.#.#.#..# #.# .#...#.#.#..# #.# .#####.###### ### .#cDh/cDh8.hh   black bearcDh<?-7cDh@cDhXBcDh{ #.# #.# #..~≈≈≈≈~ #.# #.# #..~.≈≈≈~ #.# #.# #..~.≈≈≈. ..# #.# #@...≈≈≈≈#.#cDh$~  #.#..~~≈≈.#.# #.#.P~~~≈.<.....# #.#..~~~~#.#h# ..~~~ #.....#.#..[.# ..~≈~ #.###.#.#.# .~≈~ #.#.#####...# #.#...#.#....# #.### #.#.#.#.#.#..# #.# #.#.#.#.#.#..# #.# #.#...#.#.#..# #.# #.#####.###### ### #.#cDh| cDh H.hcDh %8cDhő cDhԔ cDh7  #.# #.# #..~≈≈≈≈~  #.# #.#cDh 1 #..~.≈≈≈~ ##.# #.# #..~.≈≈≈..# #.# #@...≈≈≈≈#.# #.#..~~≈≈.#.# #.#.P~~~≈.<.....# #.#..~~~~ .#.#.# ..~~~ cDh .#.....#.#..[...@..h.# ..~≈~ .#.###.#.#.# .~≈~ .#.#.#####...# .#.#...#.#....# #.### .#.#.#.#.#.#..# #.# .#.#.#.#.#.#..# #.# cDh .#.#...#.#.#..# #.# .#.#####.###### ### .#.#cDh cDh ph.-9cDhA cDhg cDh* #.# #.# #..~≈≈≈≈~ #.# #.# #..~.≈≈≈~#.# #.# #..~.≈≈≈..# #.# #@...≈≈≈≈#.# #.#..~~≈≈.#.#cDh| #.#.P~~~≈ #.....<.....# #.#..~~~~ #.#.#.# ..~~~ #.#.....#.#..[..@..h..# ..~≈~ #.#.###.#.#.# .~≈~ #.#.#.#####...# #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.# #.#.#.#.#.#.#..# #.# #.#.#...#.#.#..# #.# #.#.#####.###### ### ..#.#cDhN,cDh>@h.@   Edmundh   black bearcDh"[7=90cDhcDhbdDh, #.# #.# #..~≈≈≈≈~ #.# #.# #..~.≈≈≈~#.# #.# #..~.≈≈≈..# #.# #@...≈≈≈≈ .#.# #.#..~~≈≈.#.# #.#.P~~~≈ .#.....<.....# #.#..~~~~ .#.#.dDh#@# ..~~~ ##.#.....#.#..[.@..h...# ..~≈~  #.#.###.#.#.# .~≈~  #.#.#.#####...#  #.#.#...#.#....# #.###  #.#.#.#.#.#.#..# #.#  #.#.#.#.#.#.#..# #.#  #.#.#...#.#.#..# #.# ##.#.#####.###### ### ...#.#dDhdDh:dDh&EdDhF.dDhYG3h..@dDhGdDhIdDhLJ1dDh/QdDhTdDhL# #.# #.# #..~≈≈≈≈~ #.# #.# #..~.≈≈≈~#.# #.# #..~.≈≈≈..# #.# #@...≈≈≈≈ ..#.# #.#..~~≈≈.#.# #.#.P~~~≈ ..#.....<.....# #.#..~~~~ ..#.#.#.# ..~~~#.#.....#.#..[@..h..@.# ..~≈~ #.#.###.#.#.# .~≈~ #.#.#dDhO.#####...# #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.# #.#.#.#.#.#.#..# #.# #.#.#...#.#.#..# #.##.#.#####.###### ### ....#.#dDhmPdDhYTWh..@.dDhU%2dDhZdDh\dDh# #.# #.# #..~≈≈≈≈~ #.# #.# #..~.≈≈≈~#.# #.# #..~.≈≈≈..# #.# #@...≈≈≈≈.#.# #.#..~~≈≈.#.# #.#.P~~~≈.#.....<.....# #.#..~~~~.#.#.#.# ..~~~#.#.....#.#..@..h..@..# ..~≈~ #.#.###.#.#.# .~≈~ #.#.#.........#####...# #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.# #.#.#.#.#.#.#..# #.# #.#.#...#.#.#..# #.##.#.#####.###### ### .....#DhN213G.#h..@.3 _You see here a +0 ring mail.dDh>  #.# #.# #..~.≈≈≈~ #######.# #.# #..~.≈≈≈. ........# #.# #@...≈≈≈≈###########.# #.#..~~≈≈...........#.# #.#.P~~~≈#.....<.....#dDhi Q #.#..~~~~.#.#######.###########.# ..~~~ #####.#.....#.#..[.h..@...# ..~≈~  #.#.###.#.#.@.........# .~≈~ #.#.#.........#####...#  #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.#  #.#.#.#.#.#.#..# #.# #.#.#...#.#.#..# #.# #####.#.#####.###### ### ......#.......# #######.#.#.#.##dDh ,dDh q....h..@dDh F=4 _dDh dDh± eDhDe########.# #.# #..~.≈≈≈ .........# #.# #@...≈≈≈###########.# #.#..~~...........#.# #.#.P~~~#.....<.....# #.#..~~~.#.#######.###########.# .. eDhgZ######.#.....#.#..[........# ..~≈ #.#.###.#.#...h..@....# .~≈ #.#.#......@..#####...#  #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.#  #.#.#.#.#.#.#..# #.# #.#.#...#.#.#..# #.# ######.#.#####.###### ### .......#.......# ########.#.#.#.##  ##.............#eDhkeDhleDhvl..@.heDhx%5eDhKeDh]eDh #.# #.# #..~..# #.# #@....####.# #.#..~~..#.# #.#.P.#.....<.....# #.#...#.#.##.# ..#.#.....#.#..[.# ..~ #.#.###.#.#.....@.....# .~ #.#.#.h#####...# #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.# #.#.#.#.#.#.#..# #.# #.#.#...#.#.#..# #.##.#.#####.#####eDh] # ###.#.......##.#.#.#.##  ##.#@.h.6eDh+8| #.# #.# #..~. ##########.# #.# #..~......# #.# #@...≈###########.# #.#.............#.# #.#.P.#.....<.....# #.# eDhz:.......#.#######.###########.# .. ########.#.....#.#..[........# .. #.#.###.#@#....@......# . #.#.#.......h.#####...# #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.# #.#.#.#.#.#.#.# #.# #.#.#...#.#.#..# #.#h   black bear eDh7;########.#.#####.###### ### .........#.......# ##########.#.#.#.##eDh=eDhD1.eDh9M8==7ShockeDhHSeDhUfDh M#####≈ # ##########..~....# #.#@...≈###########.#...........#.P....<.....# #.#..~ fDh.......#.#######.########### ########.#....[...###.#.#....@....#.........#####...#...#.#....# #.####.#.#.#.#.#.#..# #.##.##..#fDh3fDhhh   black bearfDh"58ShockfDhD&fDhX(fDh%')....~~~ ######≈ # ###########..~....# #.@...≈###########.#.fDh&..........#.#P....<.....# #.#..~ .......#.#######@########### ########.#....[...##.#.#....@...fDh'....h...#####.....#.#..####.#.#.## fDh'#.#.#...#.#.#..# #. ########.#.#####.###### ###fDh?+fDh5:h.fDhk7%9fDh+?fDhAfDh !#.....# #.# #.# #/... .)....# #.# #.# #.~~~ .###### #.# #.# #..~ .# #.# #.# #..~. .##########.# #.# #..~......# #.# #@...fDh! ###########.# #.#.............#.# #.#.P #.#.....<.@...# #.# #.......#.#######.###########.# fDh #########.#.....#.#..[..# #.#.###.#h#....@......# #.#.#.........#####...# #.#.#...#.#....# #.### #.#.#.#.#.#.#..# #.# #.#.#.#.#.#.#..# #.#fDh y #.#.#...#.#.#..# .#fDh fDhH >h.fDh '600fDhh fDh gDh&EW#.....# #.# #.# #/.)....# #.# #.# #. ).###### #.# #.# #..~ ).# #.# #.#gDhU #..~ ..#.# #.# #..~.# #.# #@.#.# #.#.#.# #.#. ##.#.....<@....# #.#  #.#.#.####.#  #.#.....#h#..[.#  #.#.###.#.#....@......# #.#.#.........#####...# # #.#.#...#.#....# #.### # #.#.#.#.#.#.#..# #.# # #.#.#.#.#.#.#..# #.# # #.#.#...#.#.#..# #.#gDh\h.h   black beargDhiB==1gDhېgDh )N#.....# #.# #.# #/.)....# #.# #.# #. .).###### #.# #.# #.. .).# #.# #.# #...#.# #.# #...# #.# #@.#.# #.#.#.# #.##.#.....@.....# #.# #.#.#h####.# gDhp,#.#.....#.#..[.# #.#.###.#.#....@......#  #.#.#.#####...# ## #.#.#...#.#....# #.### .# #.#.#.#.#.#.#..# #.# .# #.#.#.#.#.#.#..# #.# (# #.#.#...#.#.#..# #.#gDh-gDh9`h.2gDh4BgDhEa _There is a stone staircase leading up here.hDh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hDhA ###.....# #.# #.# #/. Ivhor the Gusty ...)....# #.# #.# #.~ Tengu of Vehumet ...... .).###### #.# #.# #.. Health: 46/46 ======================== hDhB .).# #.# #.# #.. Magic: 7/16==========-------------- ...##########.# #.# #.. AC: 9Str: 9 ..............# #.# #@. EV: 32 Int: 17 ..........###########.# #.# SH: 0hDhB Dex: 15 .................*.*#.# #.# XL:  8 Next: 84% Place: Dungeon:6 ###.......#.....@.h...# #.# Noise: ---------  Time: 6602.2 (0.0) hDhsF @ #.......#.#######.###########.# q) +4 quarterstaff (chaos)  #########.#.....#.#..[........# Cast: Shock #.#.###.#.#....@......# Fly  #.#.#.........#####...# ## #.#.#...#.#....# #.### h   black bear .# #.#.#.#.#.#.#..# #.# .# #.#.#.#.#.#.#..# #.# (# #.#.#...#.#.#..# #.# _You see here a +0 ring mail. _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehDh-###.....# #.# #.##/. Ivhor the Gusty ...)....# #.# #.##.~ Tengu of Vehumet ...... hDh~..).###### #.# #.##.. Health: 46/46 ======================== .).##.# #.##.. Magic: 7/16==========-------------- ...##########.# #.##.. AC: 9Str: 9 hDh0/..............# #.##@. EV: 32 Int: 17 ..........###########.##.# SH: 0Dex: 15 hDh/.................*.*#.##.# XL:  8 Next: 84% Place: Dungeon:6 ###.......#.....@.*...##.# Noise: ---------  Time: 6602.2 (0.0)hDh2p#.......#.#######.###########.# q) +4 quarterstaff (chaos)#########.#.....#.#..[........# Cast: Shock#.#.###.#.#....@......# Fly #.#.#.........#####...# ###.#.#...#.#....# #.### h   black bear .##.#.#.#.#.#.#..# #.# .##.#.#.#.#.#.#..# #.# (##.#.#...#.#.#..# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear.  The black bear is heavily wounded.The zap hits the black bear.hDhg...h.hDhp8==17 =3.2 (1hDhhDh   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the black bear.  The black bear is heavily wounded.The zap hits the black bear. _The black bear is heavily wounded.kDh|3kDh?kDhkDh5 @@   Edmundh   black bearThe black bear closely misses you. The black bear barely misses you.kDh%4kDhkDhM$ .#####.....##.##[##..#  #...........##.##.##..#  #.#.####.##.....#  #.#####.#.# #.##.#...#  #..#......####.##.#...#  #..#.##........#  #).#.##.####.######.###  #.....).####.######.# #5  ##.#..)...####.<#)#.##.###....... #kDh6V.#.##.# #.#####.##. ##......# #.#####.##.#### ### ###.######.##.......# # ..# #.÷.# #......#.#### #.. h   black bear #.# #...# #..##..#.# #...# #...# #........# ### ..# #...# #.##.....# ###### _The black bear claws you but does no damage.==kDh(kDhT4-5.7 (2.5kDhZkDhe]{ _You fly upwards. _There is a stone staircase leading down here.lDh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lDhConfirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.  The black bear is severely wounded.  You are struck by an arc of lightning.  The black bear is struck by an arc of lightning.  You kill the black bear!lDhf **Vehumet accepts your kill.lDh 9@.lDh 6---95==6.7 (1.0Shock _The lightning grounds out.lDh lDhL k _Your Evocations skill increases to level 1!pDh pDh3pDhxpDhpDh X32 _pDhpDhpDhpDhi!pDh%pDh6)pDh *pDh{,pDh00pDh_2pDh53pDh37pDh64=--pDh4pDh6pDh:pDhN<pDh=pDh>pDhBBpDhDpDhEpDhGpDhlNpDhQpDhpRpDhTpDhfYpDhb\pDhY]pDh]=pDh^pDhapDhdpDhgpDhXhpDhjpDhlpDhnpDhuopDho8pDhip==pDhppDhgrpDh*upDhIwpDhxpDhvypDh{pDh}pDhL~pDhpDhpDhpDhpDhBpDhpDhpDh>pDh==pDh-pDhrpDhpDhGpDhpDh5pDhpDhpDhQpDhpDhpDh)pDhpDh_9pDhמ=pDhJpDhxpDh~pDhpDhEpDhpDhΨpDhypDh:pDh~pDhpDhUpDhpDhbpDhpDh[pDh pDh=pDhpDhapDhYpDhGpDhpDhApDh(pDhpDhpDh^pDhPpDh pDhpDhO"10/16pDh==pDhEpDhpDhHpDhpDhopDhopDh+pDhpDhq,pDhpDh[pDhpDh pDhpDhpDhwpDh==pDhqpDhpDhpDhjpDh%pDhkpDhpDhFpDh pDh1pDh=pDh~pDhmpDhpDhk pDh#.#####.#.pDhm pDh#..#......pDhk pDh#..#.##...pDhi pDh/#).#.##.##pDhi pDhd####### #.....[.##pDhq pDhz#.....# ##.#..)...pDhs pDh#.###.# #...<#)#.pDhu pDhp#.###.##### ######.#.pDht pDh#.#pDhpQ.# #.pDh--pDho36.7 (3pDh 0.0)pDh##########.#.#.###.### ###. pDh  #........##.#.#.......# #.÷ pDh #.######.........##.#.# #.. pDhT #.# ##########.##...# #.. pDh #.# #..........###..# #. pDha* #.#pDhX....#.......#######. pDhk* #.#pDh}....#.####.###)...... pDh{=###.#####........................pDhpDh pDh --pDh pDhpDh pDhpDh#U_There is a stone staircase leading down here.pDh  _=2==pDh ,pDhپ ==pDhs pDhD pDhd pDh pDh pDh pDh pDh pDh$ 3pDh =pDh9 pDhG pDh pDh pDh pDh] pDhG pDhi pDh pDh pDh pDh pDh pDhH =pDh pDh pDh pDh pDh pDh, pDh pDhu 4pDh ==pDhn pDh pDht pDh0 pDh pDh pDhB pDh2 pDh pDhS pDhC pDh pDh pDh ==pDh pDhn pDh pDh pDh pDh pDh pDh pDh pDh pDhb 5pDh =pDhV pDhC pDh pDha pDhN pDh pDhj pDhl pDh pDh pDh pDh pDh pDh =pDhu pDhc pDh pDh pDhp pDh pDh pDh| pDhO pDh pDh 6pDh ==pDh pDh pDho,  pDh, pDh~- 70.7 (34pDh- .pDhu. .pDh. .pDh/ .pDh0 .pDh1 .................. _Magic restored.pDh5 pDh56 pDh5: pDh<  pDh= pDh= 7_Done exploring.qDh _qDh qDhb 17 qDh 1.7 (1qDhZ .0) qDh _qDh qDh'  qDh(  qDh>) L#.###....###≈≈≈≈###....#### qDh-* #.# ###.#...#≈≈#...#.#.# qDh* #.# #.#.⌠.#≈≈#.⌠.#.#.# qDhH+ #.# #.#...#≈~#...#.#.# qDh, #.# #..###~..≈###..#.# qDh, d#.#####......).......#.# qDh- x#.........###.#.#..#.#.# qDh- #########.###.#.#.##.#.# qDh . 6qDh. r#....@#.#.##.#.# qDh#/  qDh/ H#######.#....#.# qDh*0  qDh0 8#.######.### qDh+1  qDh1 8#..........#### qDh,2  qDh2 :########......#qDh.3  qDh3 3###.##.#qDh.4  qDh4 1#.##.#qDh35  qDh6 1#....#qDh6  qDha9 ####.#qDh9 /You fly downwards.qDh|; qDh< ==qDh}< qDhCC qDhe 3.2 (2.5 _Level annotation: Edmund _There is a stone staircase leading up here.rDhlrDh'rDhrDhrDhrDhX32 _rDhrDh7,rDhrDh rDht,rDhrDhrDh{UWater rDhrDhB"rDh&>rDh(rDhO*rDh,,rDh.rDh 1Q  There is a fountain of sparkling water here.rDh2rDhs3 _rDh4rDh7rDh9,rDh';rDh=rDh@,rDh4BrDhoDrDhSG,rDhHrDh*LrDhN,rDhOrDhQrDhT,rDhUrDh]WrDhsY,rDhKZrDh[rDh]rDh]rDh^rDh_rDharDharDhbrDhzdrDh%g,rDhgrDh]irDhxk,rDhGlrDhmrDhgorDhorDhxprDhrrDhu,rDhvrDhRxrDhz,rDh{rDh}rDh~,rDh{rDh rDh,rDhyrDh rDh,rDhQrDhʼnrDhrDh rDhrDhrDh,rDhYrDhrDh,rDhfrDhלrDhϞ,rDhrDhrDhD,rDh rDhrDh,rDhrDh9rDhҫ,rDhtrDhrDh ,rDhŰrDhòrDhl,rDhyrDh˷rDh,rDhrDhGrDh,rDhrDh}rDh,rDhrDherDh,rDhrDhYrDh,rDhrDhrDh,rDh+rDhlrDh,rDhrDh7rDh,rDhrDhzrDh,rDh`rDhrDhrDh rDhrDhnrDhrDh rDhrDhCrDhrDhrDhrDh.rDhrDh,rDhnrDh   #....#.###......≈≈≈≈≈  ##.#.#..........≈≈≈≈≈ rDh #.#.#.###....###≈≈≈≈  #.#.#.# ###.#...#≈≈#  #.#.#.# #.#.⌠.#≈≈#  #.#.#.# #.#...#≈~#  #.#.#.# #..###~..≈ rDh  #.#.#.#####......)..  #@#.........###.#.  #.#########.###.#.  #.# #....<#.rDhOShock  #.# #######.  #.# #.  #.#rDh #. j   gnoll (asleep)  #.# ##  #j#rDh0 rDh1718.2 (45.0)rDh+9.2 (46rDhrDh s _A gnoll comes into view. It is wielding a +0 flail.sDha *****sDhЧj**The zap hits the gnoll.  The gnoll is lightly wounded.sDh%-sDh-sDh'8" .....j   gnoll sergeant (polearm, wandering)jj   gnollsDh99jThe gnoll shouts!sDht:65--sDh;:17 ==20.2 (1.0)sDhQBsDhkM _A gnoll sergeant comes into view. It is wielding a +2 spear of venom.sDhK *****j)*sDhL*The zap misses the gnoll.The zap hits the gnoll sergeant but does no damage.sDhsDh(sDh.....jjsDh_4---1sDhsDh0 _The gnoll sergeant shouts!sDh ****** sDhC *The zap hits the gnoll sergeant but does no damage.  The zap hits the gnoll.sDh b.....jj3----2 _The gnoll is moderately wounded.sDh)V *******The zap hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.sDhsDh~sDhU....jj.sDhg2----3sDhsDhO _The zap misses the gnoll.tDhxQ ***tDhy** * *The zap hits the gnoll sergeant.  The gnoll sergeant is moderately wounded.tDhz-The zap hits the gnoll!tDhatDhWh  The gnoll is almost dead.tDhZtDh ~...jj.tDhWuj 2 gnolls (1 polearm, 1 wandering)jtDh%a1---4tDhtDhcs _A gnoll comes into view. It is wielding a +0 spear.tDh2 MThe gnoll is almost dead.A gnoll comes into view. It is wielding a +0 spear.You kill the gnoll!tDh8 X ****tDhk: &**   gnoll (polearm)*Vehumet accepts your kill.The zap hits the gnoll!  The gnoll is severely wounded.tDh tDh tDh; |..j.)jtDh .tDhX P--6=5tDh$ tDhT ' _The gnoll shouts!tDh The gnoll is severely wounded. _The gnoll shouts!  The zap hits the gnoll sergeant.  The gnoll sergeant is moderately wounded.tDh4 jThe zap hits the gnoll!  You kill the gnoll!tDhk i******tDh- 3*tDhf .j..)).tDh e0-7-6tDh tDh Z _Vehumet accepts your kill.uDhRae ******uDh&c>*The zap hits the gnoll sergeant.uDh` .j..)).  The gnoll sergeant is heavily wounded.The gnoll sergeant hits you but does no damage.====9/16 ----7Pois Fly  _You are poisoned.uDh ***** **The zap hits the gnoll sergeant.uDh@. .j..)).  The gnoll sergeant is severely wounded.uDh04--8---8uDh6uDh8j _You feel sick. The gnoll sergeant barely misses you.uDh uDhG %#.#.#.......uDh l #.#.#.###....###uDh f.#.# ###.#...#≈≈#uDh _.#.# #.#.⌠uDhc ~...#≈~..###~..≈.#.#####......).. #.#.........###.#########.###.j# #....<.##### ))#.#uDh) uDh 3uDh --uDhq 32 uDh- 9uDh uDh'  uDh uDhF ?_You feel sick. The gnoll sergeant misses you.uDh vDh1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vDh  **The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is severely wounded.vDhI @jYou are struck by an arc of lightning. You feel sick.  The gnoll sergeant hits you but does no damage.2=====-6----17 ==30 _You are more poisoned.vDhO4  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vDhJiConfirm with . or Enter, or press ? or * to list all spells.The gnoll sergeant is struck by an arc of lightning!  The gnoll sergeant is almost dead.  You are struck by an arc of lightning.  The gnoll sergeant is struck by an arc of lightning.  You kill the gnoll sergeant! vDhj vDhj*vDhpk *vDh%l   vDhl.Vehumet accepts your kill.vDhamwDh+ @)You are struck by an arc of lightning. The lightning grounds out.  ##.#.#..........≈≈≈≈≈ Ivhor the Gusty  #.#.#.###....###≈≈≈≈ Tengu of Vehumet ......  #.#.#.# ###.#...#≈≈# Health: 36/46 ==================------  #.#.#.# #.#.⌠.#≈≈# Magic: 4/16======------------------  #.#.#.# #.#...#≈~# AC: 9Str: 9  #.#.#.# #..###~..≈ EV: 17Int: 17  #.#.#.#####......).. SH: 0Dex: 15 Dh;49m #.#.........###.#. XL:  8 Next: 105% Place: Dungeon:6  #@#########.###.#. Noise: ==-------  Time: 6731.2 (1.0)  #)##....<#. q) +4 quarterstaff (chaos)  #.########. Cast: Shock  #.##. Pois Fly   #)##.  #)###  #.#  #.#The gnoll sergeant is almost dead.You are struck by an arc of lightning.  The gnoll sergeant is struck by an arc of lightning.  You kill the gnoll sergeant!Vehumet accepts your kill.You are struck by an arc of lightning. The lightning grounds out. --- _You feel sick.  You have reached level wDhN9!  --more--wDhA  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? xDh40/51=7----99 2% ShockxDhxDhS _You feel clever. x2yDh yDh yDhA yDh~ yDh K38-5==32  _You feel sick.7-yDh _You feel sick.36-yDhk _You feel sick.5-yDh _You feel sick.==yDh 3 _You feel sick.yDh 94yDhj yDh 3 _You feel sick.yDh T3=-yDh yDh %  yDh 2=-6=Fly yDhq yDh j _You are no longer poisoned.yDhm 93yDhG yDh ,yDhW yDh 4==yDhB yDh ,yDh yDh yDh S7=yDh yDh+ ,yDh yDh{ yDh. K5=yDh  yDhR ,yDh{ yDh yDhl 9=yDh yDh' e6yDh1 8==yDht2 ,yDhP3 yDh6 d37=yDh8 yDh: ,yDhC< yDh> yDh? :==yDhC yDhN ByDhP yDhQ W8=yDhR yDhU yDhV M9=yDhX yDh^\ yDh] yDh^ yDh@j w9=yDh#l yDh@m yDhn yDhCr yDhps 9=yDhu yDhux yDhy yDh { yDh~ yDh 40=10/17==yDhA yDhJ yDha yDh yDhы yDh yDh yDh yDhS K1=yDh! yDh$ yDh :==yDhL yDh yDhW yDhΡ yDha yDh .2=1=j--Shockj   gnoll (polearm, missile, wandering)72.2 (41.0)--3.2 (42  A gnoll comes into view. It is wielding a +0 halberd and quivering 2 throwing _nets.zDh X*******zDhjm   The zap misses the gnoll..j.....j)0-17 ==4.2 (1.0) _The gnoll shouts!{Dh ******* The zap hits the gnoll.{Dhѯ%..j....3=9/17 ----5{Dh{Dh] _The gnoll is heavily wounded.{Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{Dh  ##.#.#..........≈≈≈≈≈ Ivhor the Gusty #.#.#.###....###≈≈≈≈ Tengu of Vehumet ...... #.#*#.# ###.#...#≈≈# Health: 43/51 ====================---- #.#j#.# #.#.⌠.#≈≈# Magic: 5/17=======----------------- #.#*#.# #.#...#≈~# AC: 9Str: 9 #.#.#.# #..###~..≈ EV: 17Int: 19 #.#.#.#####......).. SH: 0Dex: 15 #.#.........###.#. XL:  9 Next:  2% Place: Dungeon:6 #@#########.###.#. Noise: =--------  Time: 6775.2 (0.0) #)# #....<#. q) +4 quart{Dh erstaff (chaos) #.# #######. Cast: Shock #.# #. Fly  #)# #. #)# ## j   gnoll (polearm, missile) #.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and quivering 2 throwing nets (heavilywounded, empty space bonus: 2/8)|Dh  ##.#.#..........≈≈≈≈≈ Ivhor the Gusty  #.#.#.###....###≈≈≈≈ Tengu of Vehumet ...... |Dh} #.#.#.# ###.#...#≈≈# Health: 43/51 ====================----  #.#*#.# #.#.⌠.#≈≈# Magic: 5/17=======-----------------  #.#.#.# #.#...#≈~# AC: 9Str: 9 |Dh/ #.#.#.# #..###~..≈ EV: 17Int: 19  #.#.#.#####......).. SH: 0Dex: 15  #.#.........###.#. XL:  9 Next:  2% Place: Dungeon:6  #@#########.###.#. Noise: =--------  Time: 6775.2 (0.0)  #)##....<#. q) +4 quarterstaff (chaos)  #.########. Cast: Shock  #.##. Fly   #)##.  #)### j   gnoll (polearm, missile)[|DhE1K  #.#  #.#Casting: Shock (safe; 1% risk of failure)  |Dh0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and quivering 2 throwing nets (heavily|Dh6wounded, empty space bonus: 2/8)|Dh,sAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target: a gnoll, wielding a +0 halberd and quivering 2 throwing nets (heavilywounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gnoll!  You kill the gnoll!|DhC)|DhPm3==6.2 (1Shock|Dh3p _Vehumet accepts your kill.|Dh*3|Dh#|Dh|DhJ32 |Dhs|Dh |Dh |DhC :4|Dh L6=|Dht |Dh ,|Dh |Dh] ,|Dh B|Dh |Dh }5==|DhE" |Dh& ,|Dh4( |Dh+ |Dh6, S7=|Dh- |Dh0 k6=|Dh2 |DhQ4 ,|Dh5 |Dh8 ,|Dhc: |Dh= O=|Dh> |DhA a7=|DhC |Dh F ,|DhG |DhJ j8==|Dh|L |DhO k8=|DhQ |DhT ,|DhFV |DhX ,|Dh.Z |Dh] P==|Dh_ |Dha |Dhf K9=|Dh2h |Dh"k ,|Dhm |Dhp c9=|Dhq |Dht l50=|DhJv |Dhz ,|DhX{ |Dhd} ,|Dhg |Dh O=|DhP |Dh a1=|Dh |Dh 1 _HP restored.|Dhv R10/17==|Dh |Dh ,|Dhx |Dh ,|Dht |DhV O=|Dh |Dhנ :==|DhW |Dh |Dh ,|DhR |Dh[ |Dh |Dhj |Dhw c1=|DhL |Dh ,|Dh |Dhչ ,|Dh |Dh{ ,|Dh |Dhv O=|Dh |Dh ,|Dh |Dhp ,|DhQ |Dh c2=|Dh |Dhd ,|Dh |Dh ,|Dh& |Dh ,|Dhu |Dh O=|Dh |DhA ,|Dh |Dh d3==|Dhe |Dh5 |Dh |DhG B|Dh6 |Dh |Dh |Dh |DhT |Dh :==|DhW |Dh% ,|Dh$ |Dh@( |Dh( |Dh6* |Dh$- |Dh- K4=|Dh/ |Dh1 ,|DhQ3 |Dh6 ,|Dh8 |Dh; ,|Dh`= |Dh@ 9=|DhA |DhC |DhE ,|DhG |DhxJ ,|DhHL |DhN |DhZO L5==|DhwQ |Dh]T ,|Dh)V |DhWY ,|DhS[ |Dh^ ,|Dh_ |Dh?b |Dhb 3==|Dhd |Dhg ,|Dhh |DhAk |Dhk D6=|Dhm |Dhp ,|Dhr |Dht ,|Dhiv |Dh y ,|Dhz |Dh| O=|Dh~ |DhF ,|Dhς |Dh ,|Dh |Dh 97|Dh+ )==|Dh} |Dh (---|DhA   ###....### ###.#...#≈≈#)#.# #.#.⌠.|DhӘ ..#≈~.###~..≈####......).. #.#.........###.#.######### #....<.##### )..#|Dh : _Magic restored.|Dh 1852.2 (76.0)|Dhx G---3.2 (77|Dh3 |DhG  Things that are here: _a +2 spear of venom; a +0 scale mail}DhD3}Dh}Dh$}Dh(}Dh.P _}Dhc2,}Dh6}Dhv9}DhK<P==}DhMqh  C - 2 throwing netsThings that are here:17  _a +0 halberd; a gnoll corpse32 }Dho}Dh}Dh)X}Dh߶}Dh,}DhX}Dh}DhH}Dh>,}Dh}Dh&}Dhv,}Dh}Dhg}Dh,}Dh}DhL}Dht,}DhH}Dh}Dhi}Dh"}DhV,}Dh}Dh}Dh,}Dh}Dh}Dh,}Dh]}Dh}Dh,}Dh}Dhj }Dh ,}Dhd}Dh}Dh,}Dh}Dh}Dh,}Dh}DhX}Dh,}Dh1}Dh }Dh",}Dh$}DhW%}Dhl',}Dh(}Dh*}Dh",}Dh1}Dh2}Dh]4}Dh07,}Dh8}DhZ:}DhH<,}Dh=}Dh=?}DhA,~Dh~Dh~DhP,~Dh~Dhy~Dh ,~Dh ~Dhg ~Dhg,~Dh9~Dh~Dh,~Dh~Dh~Dh~Dh=~Dh~Dhl~Dh,~Dh~DhE~Dh ,~Dh"~Dh#~Dh%,~Dh=&~Dh2'~Dh(~Dh)~Dh)~Dhd*~Dh+~Dh9,~Dh,~Dhg-~Dh/~Dh/~Dh/~Dh0~Dh1~Dh2~Dh]2~Dh3~Dh5~Dh5~Dh96~Dh27~DhV8~Dh8~Dh 9~Dh9~DhH;~Dh;~Dh<~Dh<~Dh1>~Dh>~Dh>~Dh?~DhVA~DhA~Dh B~DhdC~DhD~DhUE~DhE~DhjF~DhxG~DhG~Dh.H~Dh#I~DhK~Dh`K~DhK~DhL~DhM~Dh*N~DhN~DhO~DhsQ~DhQ~DhR~DhS~DhAU~DhU~DhU~DhV~DhX~DhX~DhRY~Dh[Z~DhX\~Dh\~Dh]~Dhz^~Dh_~DhU`~Dh`~Dhd~Dhn# ##......#.......# #.####...# #.#.##..J.# #.#..... ...# #..... ###....# ##.>... .....>.. #.....  #..#.. ######.##########..#.## #...............#..#.# Shock #.####.########.#..#.#  #.# #.#.. ...#.#.[#.# #.# #.#.# #.#.#..#.# J   jelly (asleep) #.# #.#.# ...#..#.# #.[40~Dh)~m# #.#.######.#..#.# #.# #.#...........#.# 926.2 (73  A jelly comes into view.7.2 (74~Dh/r _Found a stone staircase leading down and a stone staircase leading up.~DhX/ ******J    The zap hits the jelly!~Dh ~Dh {<.J...~Dh n6--17 =8.2 (1.0)~Dh ~Dh ] _The jelly is heavily wounded.Dh ****** The zap hits the jelly!DhtDh,Dh.Dh ..Dh.Dh ..Dhe Dhό#5DhM---Dh9DhShockDhDhBDh DhnDh5_The jelly is almost dead.Dh@Dh, Dh DhV Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhIDh32 _DhDh5>|J-30.......Shock...J   jelly...-Dhjr _A jelly is nearby!DhE  The zap hits the jelly!  You kill the jelly!******Dh9......Dh>4---17 4=1Shock _Vehumet accepts your kill.DhT32 5====Dh!N6==7==Dh$$,Dh$Dhx)==Dh0Dh?1Dh2Dhw3Dh,5,Dh6Dh#9P  There is a stone staircase leading up here.Dh\;Dh; _Dh<Dh=Dh?,Dh_@Dh=17 DhDhFN _You now have 432 gold pieces (gained 10).DhDhD432 DhDhHDh ,DhJ Dh Dh,DhDhDh?DhDhoDhDh,DhDh5Dh,DhDh$Dh&,Dh'Dh)Dh+,Dh,Dh.Dh0,Dh1Dh4R  There is a stone staircase leading down here.Dh6Dh6 _Dh^7Dh59DhK;,Dhs<Dhv>Dhf@Dh@DhQADhCDhBFDhFDh\GDhSIDhKDhDLDh1MDh;SnDh{T,DhUDhVDhX,DhXDhYDh[Dha[Dh[Dh]Dhi^Dh^Dh8_Dhu`Dh4dXDhjDh)tBDhDh`,DhDhnDhDhrDhړDhDhDhΖDhBDhDh,Dh{DhʜDhȝDhDhlDhDh,DhDhDhȥDh,Dh0DhکDh(DhDh:Dh,DhDh Dh,Dh;DhDh,DhDhDh,DhDhDh,DhDhDh,DhDhDhDh;DhDh5Dh#,Dh1DhD  You see here a +0 plate armour.Dh Dh_DhDhDh`DhGBDhDhcDh,DhDhDh!#,Dh1%Dh)Dh-,Dh/Dh2Dh.6,Dh7Dh:DhE>,Dh@@DhBDh.E,DhFDhIDh\K,DhwMDhODhtR,Dh(TDhVDhX,DhZDhj]Dh8`,DhaDhe<  You see here a +0 club.DhhDhh _DhiDh3lDhn,Dh*pDhrrDhz4 ########################### #.................... #.##.########.############# #.##.########..####...)... Dh{ #####..............#.........=  #.......#######.........#######  #.####.##.....###.....###.....##  #......#$.≈≈≈...##...##...≈§≈..#  #......#5≈≈≈≈≈.@.........≈≈≈≈≈.#Dh}(-  #......#(.≈≈≈...##)..##...≈≈≈..  #......##.....###.....###.....##Shock  #.##....#######.........#######. ##.##............................ .#.##...........####.....#####.## 5   white imp (asleep) .#.#...........#####.....# .#.#.####......##...[....# .#.#.#.##......##.).###### Dh 7017.2 (86.0)  A white imp comes into view.Found 2 stones and 14 gold pieces.Dhm.55Dhb4==8.2 (87DhDh+ _The white imp shouts!DhB )  =  ######.  #.....###.....#  $.≈≈≈...##...##  .5≈≈≈≈.@.......  (.≈≈≈...##)..##  #.....###.....#  #######........... #.# .[....# #.# ..) #.# Dh )  =  ######.  #.....###.....#  $.≈≈≈...##...##  .5≈≈≈≈.@.......  (.≈≈≈...##)..##  #.....###.....#  #######........... .[....#  .Dhf>.) DhDh¹DhDh` _A white imp is nearby!Dhs ******* The zap hits the white imp.Dhg .5≈≈≈≈.  The white imp is moderately wounded.Dh ******The white imp gestures at you.DhJe≈≈≈≈.@DhqKi6--17 9.2 (1.0)DhRDhTS _The puff of frost misses you.Dh^ ******* The zap hits the white imp.Dhs .5≈≈≈≈.  The white imp is almost dead.Dhp *****The white imp gestures at you.Dhw D≈≈≈≈.Dh 46---5---20Dh˙ Dh = _The puff of frost hits you. You resist.Dhrh  The zap hits the white imp.  You kill the white imp!Dh\rK*******DhV.≈≈≈≈≈.Dh01----4---5-1Shock _Vehumet accepts your kill.Dh3DhNDh7=32 DhL ,Dh Dhv,DhDh{Dh 8=5==DhDh",Dh%Dh),Dh+DhI/,Dh%1Dh3~9===Dh75Dh7,Dh9Dh;a6=Dh4=DhK@,DhADhADl50=DhEDh(H,DhIDhLO=DhODhQa1=DhSDhUV,DhWDhvZb7==Dh\DhaDhd,DhUeDhIgDhiO=DhkDhlDhoSWater DhpDhsDhuP==DhGwDhxDh[z,DhJ{Dh }Dh~Dh4(DhDhCDh,DhDhE=17 DhRDhRN _You now have 446 gold pieces (gained 14).Dhq32 Water Dh6DhDhΝ,DhDh Dh1,Dh{DhDh,DhDhDh,Dh7DhDh;>Dh)Dh$Dh,Dh'DhDhb,DhDh_Dh,DhSDhDh-,DhDhv<  You see here a +0 club.Dh<Dh _DhDhDh,Dh2DhDhvDhv",Dh(BDhk*Dh-Dh:Dh?DhB,Dh%DDhFDhJ,DhKDhENDhP,DhRDhTDh`WDhWDhXDh[DhL^,Dh_DhbDhc,DhdDhgDhi,DhjDhlDhn,DhoDh+qDhrDhsDhsDhAuDhwDhw,DhxyDhzDhU{Dh{Dh^}Dh,DhDh,Dh,Dh!DhP  There is a stone staircase leading up here.DhDh _Dh{DhnDhQ,Dh`DhhDhʔ,Dh`DhtDh;,Dh2DhDh,Dh"Dh2Dhx,DhDhDh,DhDhDhw,DhADhqDhDhmDhDhA  You see here a +0 ring mail.Dh5 _DhDh Dh,Dh0DhDh,DhDhDhDh_DhDh_Dh,Dh<DhDh,Dh(Dh8DhDhDDhDh6DhDh4DhDhDhODhDhDhwDhp,DhaDh6Dhj,DhDhDhDhBH .....#.# ..~~≈~≈~~ ..####.# .~~~≈≈~~~ ### #.# ...≈≈≈~)~  #/...≈≈≈~  #.# #.~~~≈≈≈~  #.# #..~≈≈≈≈~  #.# #..~.≈≈≈~  #.# #..~.≈≈≈.  #.# #@...≈≈≈≈ DhX-- ######.# #.#..~~≈≈ .....#.# #.#.P~~~≈ Shock .<.....# #.#..~~~~ ##.###########.# ..~~~..#.#..[........# ..~≈l l   iguana (wandering) ##.#.#.....# .~≈~........#####...# ...#.#....# #.###Dh099.2 (78.0)DhG-100.2 (79DhGDhZ _An iguana comes into view.DhH]  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh;FY.....#.# ..~~≈~≈~~  Ivhor the Gusty ..####.# .~~~≈≈~~~  Tengu of Vehumet ...... DhF### #.# ...≈≈≈~)~  Health: 51/51 ======================== #.# #/...≈≈≈~  Magic: 13/17 ==================------ #.# #.~~~≈≈≈~  AC: 9Str: 9DhI #.# #..~≈≈≈≈~  EV: 32 Int: 19 #.# #..~.≈≈≈~  SH: 0Dex: 15 #.# #..~.≈≈≈.  XL:  9 Next:  5% Place: Dungeon:6 #.# #@...≈≈≈≈  Noise: ---------  Time: 7100.2 (0.0) ######.# #.#..~~≈≈  q) +4 quarterstaff (chaos) .....#.# #.#.P~~~≈  Cast: Shock .<.....# #.#..~~~~  Fly ####.###########.# ..~** ...#.#..[........# ..~*l  l   iguana (wandering) ##DhI.#.#...........# .~** .........#####...# ...#.#....# #.### _An iguana comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh{JgAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (wandering, hasn't noticed you, empty space bonus: 5/8)Dh, $.....#.#..~~≈~≈~~Ivhor the Gusty ..####.#.~~~≈≈~~~Tengu of Vehumet ...... ### #.#...≈≈≈~)~Health: 51/51 ========================#.#Dh E#/...≈≈≈~Magic: 13/17 ==================------#.##.~~~≈≈≈~AC: 9Str: 9#.##..~≈≈≈≈~EV: 32 Int: 19#.##..~.≈≈≈~SH: 0Dex: 15#.##..~.≈≈≈.XL:  9 Next:  5% Place: Dungeon:6#.##@...≈≈≈≈Noise: ---------  Time: 7100.2 (0.0) ######.##.#..~~≈≈q) +4 quarterstaff (chaos) .....#.##.#.P~~~≈Dh Cast: Shock .<.....##.#..~~~~Fly ####.###########.# ..~~~ ...#.#..[........# ..~≈*Dhf l   iguana (wandering) ##.#.#...........# .~≈~ .........#####...# ...#.#....# #.### _An iguana comes into view.Dh Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetDh \Aim: an iguana (wandering, hasn't noticed you, empty space bonus: 5/8)Dh   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target: an iguana (wandering, hasn't noticed you, eDhX }mpty space bonus: 5/8)  The open air twists around violently and strikes the iguana.  The iguana hisses angrily.DhV <~DhE m17 ===1.2 (1ShockDh DhO a _The iguana is moderately wounded.Dh> M#.##~.~~≈≈~~~.....~~≈~≈ ..###~~~≈≈~~ ###...≈≈≈~)/...~~~≈~Dh #.# #..~.≈≈≈..P  XL:  9 Next:  5% Place: Dungeon:6  #.# #..@.≈≈≈≈~.  Noise: ===------  Time: 7105.2 (0.0) ####.# #.#..~~≈≈≈.  q) +4 quarterstaff (chaos) Dh> ...#.# #.#.P~~~≈~.  Cast: Shock .....# #.#..~~~~..  Fly ##.###########.#...~~~~. .#.#..[........#...~≈***  l   iguana Dha?l.#.#...........#...~≈*l* .......#####...#..~~≈*** .#.#....# #.### _The iguana is severely wounded.DhACasting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, empty space bonus: 8/8)Dh ...#.#...~~≈~≈~~.  Ivhor the Gusty ####.#..~~~≈≈~~~..  Tengu of Vehumet ...... # #.#...≈≈≈~)~..  Health: 51/51 ========================#.##/...≈≈≈~..  Magic: 5/17=======-----------------#.##.~~~≈≈≈~P.  AC: 9Str: 9#.##..~≈≈≈≈~~.  EV: 17Int: 19#.##..~.≈≈≈~~.  SH: 0Dex: 15#.##..~.≈≈≈..P  XL:  9 Next:  5% Place: DhF! Dungeon:6#.##..@.≈≈≈≈~.  Noise: ===------  Time: 7105.2 (0.0) ####.##.#..~~≈≈≈.  q) +4 quarterstaff (chaos) ...#.##.#.P~~~≈~.  Cast: Shock .....##.#..~~~~..  Fly ##.###########.#...~~~~. .#.#..[........#...~≈~..  l   iguana .#.#...........#...~≈~*. .......#####...#..~~≈~.. .#.#....# #.### Dh# _The iguana is severely wounded.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, empty space bonus: 8/8)Dhc Dh$ Il~Dh( *6.2 (1Dh3 Dh7 .  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Dht8 Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (severely wounded, empty space bonus: 8/8) _The open air twists around violently and strikes the iguana but does no damage.DhG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh ...#.# ...~~≈~≈~~.  Ivhor the Gusty ####.# ..~~~≈≈~~~..  Tengu of Vehumet ...... # #.# ...≈≈≈~)~..  Health: 51/51 ========================  #.# #/...≈≈≈~..  Magic: 1/17=-----------------------  #.# #.~~~≈≈≈~P.  AC: 9Str: 9  #.# #..~≈≈≈≈~~.  EV: 17Int: 19  #.# #..~.≈≈≈~~.  SH: 0Dex: 15  #.# #..~.≈≈≈..P  XL:  9 Next:  5% Place: [3Dh˅ 7mDungeon:6  #.# #..@.≈≈≈≈~.  Noise: ===------  Time: 7106.2 (0.0) ####.# #.#..~~≈≈≈.  q) +4 quarterstaff (chaos) ...#.# #.#.P~~~≈~.  Cast: Shock .....# #.#..~~~~..  Fly ##.###########.#...~***. .#.#..[........#...~*l*.  l   iguana .#.#...........#...~***. .......#####...#..~~≈~.. .#.#....# #.### _The open air twists around violently and strikes the iguana but does no damage.Casting: Airstrike (dangerous; 2% risk of faiDhF lure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, empty space bonus: 8/8)Dh{ $Dh. ...#.#...~~≈~≈~~.  Ivhor the Gusty ####.#..~~~≈≈~~~..  Tengu of Vehumet ...... # #.#...≈≈≈~)~..  Health: 51/51 ========================#.##/...≈≈≈~..  Magic: 1/17=-----------------------#.##.~~~≈≈≈~P.  AC: 9Str: 9#.##..~≈≈≈≈~~.  EV: 17Int: 19#.##..~.≈≈≈~~.  SH: 0Dex: 15#.##..~.≈≈≈..P  XL:  9 Next:  5% Place: Dungeon:6#.##[Dh m..@.≈≈≈≈~.  Noise: ===------  Time: 7106.2 (0.0) ####.##.#..~~≈≈≈.  q) +4 quarterstaff (chaos) ...#.##.#.P~~~≈~.  Cast: Shock .....##.#..~~~~..  Fly Dh ##.###########.#...~~~~. .#.#..[........#...~≈*..  l   iguana Dh- }.#.#...........#...~≈~~.Dh   .......#####...#..~~≈~.. .#.#....# #.### _The open air twists around violently and strikes the iguana but does no damage.Casting: Airstrike (dangerous; 2% risk of failure)  Dhr Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (severely wounded, empty space bonus: 8/8)Dh9 MConfirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the iguana!!  You kill the iguana!DhD x~ Dhlj 2=67.2 (1ShockDh Dh Z _Vehumet accepts your kill.Dh`32 DhmBDh Dh=DhТ,Dh Dh¦DhDh\DhDh3Dh==DhyDh>DhDhDh_DhQDh DhκDh|Dh0DhDhDhZDh==DhEDh DhDhDhTDhDhDhDhDhDh,4Dh=DhDhDhDhDhTDhDhDhDhDhDhODh\DhDh=DhDhDDhqDh2DhDhDhDhDh"Dhl#Dh#5Dh[$==Dh$Dh&Dhg*Dh+Dh,Dh/Dh0Dh2Dh"6Dh6Dh8Dh;Dhl<Dh<==DhV=Dh[?DhBDh;CDhEDhGDhHDhH6DhnI=DhIDhKDhNDhFODhKQDhlTDh.UDhWDhYDhD_Dh`DhbDhcDh!d=DhdDh\fDhiDhiDhkDhnDhoDhiqDhtDhuDh v7Dhv=DhvDhxDh,}Dh}Dh~DhDh9DhDhCDh DhDhDh5Dh=Dh#DhDhODhDhѰDhDhsDh=DhDhֹDhȺ8DhL==DhDhDhDhDhLDh2DhDhDhDhDhDh7DhDhr==DhDhDhDhDhDhDhuDh9Dhc=DhDhDh`DhDhDhsDh*Dh$DhDhDhDhDhuDh=DhlDhSDhDh]Dh-DhDhDhDheDh&Dh1 "10/17Dh ==Dh0 Dh DhWDh DhDheDhDh DhcDhDhDh!Dh!Dh;"==Dh"Dh$Dh(Dh(Dh=+Dh0Dh2Dh5Dhf?c1=DhBDhG,Dh&JDhO,DhSDh/X,Dh[Dh_Dh_9=DhaDhd,DhfDhiDhjM2=DhmDh&qDhqDhrDhu,DhwDhz,Dh|Dh~Dh9=DhDh,DhDh,DhnDh_;3Dh )==DhDh,DhϕDh,DhDh,DhԟDhDhZ:==DhDhݨ,DhDh1,DhDha4=DhDhF,Dh Dh,DhDhaDhDhDhDh2=Dh Dh,DhyDhlb5==Dh Dh,DhDh,DhaDh,DhDhDh{:==DhDh,DhKDh,DhDhdDhD6=DhDh,DhXDh,DhDhO=Dh Dh ,DhiDh#,Dh Dhb7==DhDhDh),DhDhn"DhQ',Dhn)Dh[+Dh-,Dh/Dhu1Dh34P==Dh6Dh7Dh:,Dh&<DhW?=17 Dh@DhDP _x - a wand of roots (19) (gained 8 charges)DhNZ#   .###### ≈≈≈≈~~.... ......# ≈≈≈≈~.P~..# #..#...# ###≈~≈~≈~...# #.##.#.# ##...~≈≈≈~~~. #.##.#.# #...~.~~≈≈~ .....#.# ......~~≈~≈~~. ..####.#Dh'O|~~≈≈~~~.. ### #.#~)~.. --- #.#....≈≈≈~..  DhOh#.# .. #.~~~≈≈≈~P. Shock #.# ... #..~≈≈≈≈~~.  DhQ#.# .o. #..~.≈≈≈~~. #.# .. #..~.≈≈≈..P o   orc (polearm, asleep) #.# . #....≈≈≈≈~. ######.# #.#..~~≈≈≈.....#.# #.#.P~~~≈~.Dh8[221306.0)Dh_b32 ---47DhdDhjt _An orc comes into view. It is wielding a +0 trident.DhԸi *******Dho  )The zap hits the orc.  The orc is heavily wounded.Dh0ADhC4  The orc shouts!DhCDhJqF.......oF   marrowcuda (wandering)o   orc (polearm)Dh]o6--17 ==5.0)DhuhDhm] _A marrowcuda comes into view.Dh ******* The zap hits the orc.DhË,Dh"~F.......FDhg5----6DhyDh\ _The orc is severely wounded.Dh]P  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh\'..# Ivhor the Gusty #.###### ≈≈≈≈~~......  Tengu of Vehumet ...... #......# ≈≈≈***P~..#  Health: 51/51 ======================== Dh^!#..#...# ###≈~*F*~...#  Magic: 11/17 ===============--------- #.##.#.# ##...~***~~~..  AC: 9Str: 9 #.##.#.# #...~.~~≈≈~~~.  EV: 17Int: 19 .....#.# ......~~≈~≈~~.  SH: 0Dex: 15 ..####.# #..~~~≈≈~~~..  XL:  9 Next:  6% Place: Dungeon:6 ### #.# #..@.≈≈≈~)~..  Noise: =--------  Time: 7216.2 (0.0) #.# #.#....≈≈≈~..  q) +4 quarterstaff (chaos) #.# .. #.Dh">~~~≈≈≈~P.  Cast: Shock #.# ... #..~≈≈≈≈~~.  Fly  #.# ... #..~.≈≈≈~~.  #.# .. #..~.≈≈≈..P  F   marrowcuda #.# . #....≈≈≈≈~. ######.# #.#..~~≈≈≈. .....#.# #.#.P~~~≈~. _The orc is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 8/8)DhN..#Ivhor the Gusty #.###### ≈≈≈≈~~......Tengu of Vehumet ...... #......# ≈≈≈≈~.P~..#Health: 51/51 ======================== #..#...# ###≈~≈*≈~...#Magic: 11/17 ===============--------- #.##.#.# ##...~≈≈≈~~~..AC: 9Str: 9 #.##.#.# #...~.~~≈≈~~~.EV: 17Int: 19 .....#.# ......~~≈~≈~~.SH: 0Dex: 15 ..####.# #..~~~≈≈~~~..XL:  9 Next:  6% Place: Dungeon:6 ### #.# #..@.≈≈≈~)~DhO..Noise: =--------  Time: 7216.2 (0.0)#.# #.#....≈≈≈~..q) +4 quarterstaff (chaos)#.# .. #.~~~≈≈≈~P.Cast: Shock#.# ... #..~≈≈≈≈~~.Fly #.# ... #..~.≈≈≈~~.#.# .. #..~.≈≈≈..PF   marrowcuda#.# . #....≈≈≈≈~. ######.##.#..~~≈≈≈. .....#.##.#.P~~~≈~. _The orc is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  [40DhRjmPress: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 8/8)DhF  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda.Dh3GDh9M~Fo o   orc (polearm)Dh)U3==7.2 (1DhYDh[e _The marrowcuda is moderately damaged.Dh?  Dh@  DhfA Casting: Airstrike (dangerous; 2% risk of failure)  Dh$B FConfirm with . or Enter, or press ? or * to list all spells.DhB Dh} $Dh ..#Dh G Ivhor the Gusty Dh #.###### ≈≈≈≈~~......  Tengu of Vehumet ...... Dh' #......# ≈≈≈≈~.P~..#  Health: 51/51 ======================== Dh] #..#...# ###≈~***~...#  Magic: 7/17=========--------------- #.##.#.# ##...~*F*~~~..  AC: 9Str: 9 #.##.#.# #...~.***≈~~~.  EV: 17Int: 19 .....#.# ......~~≈~≈~~.  SH: 0Dex: 15 ..####.# #..~~~≈≈~~~..  XL:  9 Next:  6% Place: Dungeon:6 ### #.# #..@.≈≈≈~)~..  Noise: ===------  Time: 7217.2 (0.0) #.# #.#....≈≈≈~..  q) +4 quarterstaff (chaos)DhM  DhR #.# .. #.~~~≈≈≈~P.  Cast: ShockDh=  DhL #.# ..o #..~≈≈≈≈~~.  Fly Dh:  Dh< #.# ... #..~.≈≈≈~~. DhA  Dh[ F#.# .. #..~.≈≈≈..P  F   marrowcudaDh  Dh #.# . #....≈≈≈≈~.  o   orc (polearm) Dh ######.# #.#..~~≈≈≈. Dh ).....#.# #.#.P~~~≈~. Dh W_The marrowcuda is moderately damaged.Dh Casting: Airstrike (dangerous; 2% risk of failure)  DhY Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (water, moderately damaged, empty space bonus: 8/8)Dh $Dh ..#Dh) -Ivhor the Gusty Dh& y#.###### ≈≈≈≈~~......DhP 0Tengu of Vehumet ...... Dh] #......# ≈≈≈≈~.P~..#DhX YHealth: 51/51 ======================== Dh\ #..#...# ###≈~≈~≈~...#DhU ;Magic: 7/17DhN C=========--------------- DhK #.##.#.# ##...~≈*≈~~~..Dh4 -AC: 9Dh) +Str: 9 Dh# #.##.#.# #...~.~~≈≈~~~.Dh -EV: 17Dh ,Int: 19 Dh .....#.# ......~~≈~≈~~.Dh -SH: 0Dh ,Dex: 15 Dh ..####.# #..~~~≈≈~~~..Dh XL:  9 Next:  6% Place: Dungeon:6 Dhe ### #.# #..@.≈≈≈~)~..DhP Noise: ===------  Time: 7217.2 (0.0)Dh w#.# #.#....≈≈≈~..q) +4 quarterstaff (chaos)#.# .. #.~~~≈≈≈~P.Cast: Shock#.# ..o #..~≈≈≈≈~~.Fly #.# ... #..~.≈≈≈~~.#.# .. #..~.≈≈≈..PF   marrowcuda#.# . #....≈≈≈≈~.o   orc (polearm) ######.#Dh# #.#..~~≈≈≈. .....#.##.#.P~~~≈~. _The marrowcuda is moderately damaged.Casting: Airstrike (dangerous; 2% risk of failure)  Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (water, moderately damaged, empty space bonus: 8/8)Dh(   Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Dh\ &Press: ? - help, Dir - move target  Aim: a marrowcuda (water, moderately damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!!Dh Dh Dhn ?≈FDh S. Dh3 *8.2 (1Dh5 Dh c _The marrowcuda is almost destroyed.Dh<G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhW..# Ivhor the Gusty #.###### ≈≈≈≈~~......  Tengu of Vehumet ...... #......# ≈≈≈≈~.P~..#  Health: 51/51 ======================== #..#...# ###≈~≈~≈~...#  Magic: 3/17====-------------------- #.##.#.# ##...~≈≈≈~~~..  AC: 9Str: 9 #.##.#.# #...~***≈≈~~~.  EV: 17Int: 19 .....#.# ....*F*~≈~≈~~.  SH: 0Dex: 15 Dh݁..####.# #.***~≈≈~~~..  XL:  9 Next:  6% Place: Dungeon:6 ### #.# #..@.≈≈≈~)~..  Noise: ===------  Time: 7218.2 (0.0) #.# #.#....≈≈≈~..  q) +4 quarterstaff (chaos) #.# .. #.~~~≈≈≈~P.  Cast: Shock #.# ... #..~≈≈≈≈~~.  Fly  #.# ... #..~.≈≈≈~~.  #.# .. #..~.≈≈≈..P  F   marrowcuda #.# . #....≈≈≈≈~. ######.# DhA[33m#.#..~~≈≈≈. .....#.# #.#.P~~~≈~. _The marrowcuda is almost destroyed.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (almost destroyed, empty space bonus: 8/8)Dh4"..#Ivhor the Gusty #.###### ≈≈≈≈~~......Tengu of Vehumet ...... #......# ≈≈≈≈~.P~..#Health: 51/51 ======================== #..#...# ###≈~≈~≈~...#Magic: 3/17====-------------------- #.##.#.# ##...~≈≈≈~~~..AC: 9Str: 9 DhI#.##.#.# #...~.~~≈≈~~~.EV: 17Int: 19 .....#.# .....*~~≈~≈~~.SH: 0Dex: 15 ..####.# #..~~~≈≈~~~..XL:  9 Next:  6% Place: Dungeon:6 ### #.# #..@.≈≈≈~)~..Noise: ===------  Time: 7218.2 (0.0)#.# #.#....≈≈≈~..q) +4 quarterstaff (chaos)#.# .. #.~~~≈≈≈~P.Cast: Shock#.# ... #..~≈≈≈≈~~.Fly #.# ... #..~.≈≈≈~~.#.# .. #..~Dh?[m.≈≈≈..PF   marrowcuda#.# . #....≈≈≈≈~. ######.##.#..~~≈≈≈. .....#.##.#.P~~~≈~. _The marrowcuda is almost destroyed.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (almost destroyed, empty space bonus: 8/8)DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!!  You destroy the marrowcuda!DhDhy.oo   orc (polearm)Dh3109.2 (1Dhp _Vehumet accepts your kill.Dh5  The zap hits the orc.  You kill the orc!*******Dhļk...)...Dhw--20ShockDh1Z _Vehumet accepts your kill.DhDh8--DhDh% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh Dh_  Dhz~Casting: Shock (safe; 1% risk of failure)  DhFConfirm with . or Enter, or press ? or * to list all spells.DhDhD Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2 c - SwiftnessAir1%3  d - AirstrikeAir2% 4 Select a spell to cast[!]/[I] toggle spell headersDh  RPower Damage Range Noise 100% 1d9 7 Almost silent62% 3-6/arc 1 Quiet 33%N/AN/A Quiet16%2d(3-19) 7 A bit loudDh Dh5..#Ivhor the Gusty #.###### ≈≈≈≈~~......Tengu of Vehumet ...... #......# ≈≈≈≈~.P~..#Health: 51/51 ======================== #..#...# ###≈~≈~≈~...#Magic: 3/17====-------------------- #.##.#.# ##...~≈≈≈~~~..AC: 9Str: 9 #.##.#.# #...~.~~≈≈~~~.EV: 17Int: 19 .....#.# ......~~≈~≈~~.SH: 0Dex: 15 ..####.# #..~~~≈≈~~~..XL:  9 Next: 10% Place: Dungeon:6 ### #.# #..@.≈≈≈~)~..[4Dh0mNoise: =--------  Time: 7220.2 (0.0)#.# #.#....≈≈≈~..q) +4 quarterstaff (chaos)#.# .) #.~~~≈≈≈~P.Cast: Shock#.# ... #..~≈≈≈≈~~.Fly #.# ... #..~.≈≈≈~~.#.# .. #..~.≈≈≈..P#.# . #....≈≈≈≈~. ######.##.#..~~≈≈≈. .....#.##.#.P~~~≈~.The zap hits the orc.  You kill the orc! _Vehumet accepts your kill. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh];..#Ivhor the Gusty #.###### ≈≈≈≈~~......Tengu of Vehumet ...... #......# ≈≈≈≈~.P~..#Health: 51/51 ======================== #..#...# ###≈~≈~≈~...#Magic: 3/17====-------------------- Dh_#.##.#.# ##...~≈≈≈~~~..AC: 9Str: 9 #.##.#.# #...~.~~≈≈~~~.EV: 17Int: 19 .....#.# ......~~≈~≈~~.SH: 0Dex: 15 ..####.# #..~~~≈≈~~~..XL:  9 Next: 10% Place: Dungeon:6 ### #.# #..@.≈≈≈~)~..Noise: =--------  Time: 7220.2 (0.0)#.# #.#....≈≈≈~..q) +4 quarterstaff (chaos)#.# .) #.~~~≈≈≈~P.Cast: Shock#.# ... #..~≈≈≈≈~~.Fly Dh#.# ... #..~.≈≈≈~~.#.# .. #..~.≈≈≈..P#.# . #....≈≈≈≈~. ######.##.#..~~≈≈≈. .....#.##.#.P~~~≈~.The zap hits the orc.  You kill the orc! _Vehumet accepts your kill. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhP  Okay, then.DheDhDhH. _Dh^  #.###### ≈≈≈≈~~...........# ≈≈≈≈~.P~..#####≈~≈~≈~.##.#.# ##...~≈≈≈~~~..#...~.~~≈≈~~~ ....Dh T ......~~≈~≈~~.### #..~~~≈≈~~~.. ### ..≈≈≈~) #.#@...≈≈≈.) #.~~~≈≈≈~P... #..~≈≈≈≈~~... #..~......#.#.P~~~ .<.....##.#..~~~~..Dh Dh T32 -1.2 (1 _Dh Dhh Dhz .....# ≈≈≈≈~.P~..#####≈~≈~≈~.##.#.# ##...~≈≈≈~~~..#...~.~~≈≈~~~ .... ......~~≈~≈~~.### #..~~~≈≈~~~.. ### #....≈≈≈~) #.#....≈≈≈.) #@~~~≈≈≈~P... #..~≈≈≈≈~~... .Fly #.#..~~~~ ####.###########.#...~~~~.Dh Dh?-2DhDhDhRg ####≈~≈~≈~.##.#.# ##...~≈≈≈~~~.....~.~~≈≈~~~ .... ......~~≈~≈~~.### #..~~~≈≈~~~.. ### ....≈≈≈~) #....≈≈≈.) #.~~~≈≈≈~P... #@.~≈≈≈≈~~... . ..PFly #.#...~~~ ...#.#..[........#...~≈~..DhyDhDh`3Dh)Dh2Dh-r ##.#.# ##...~≈≈≈~~~.....~.~~≈≈~~~ .... ......~~≈~≈~~.### #..~~~≈≈~~~.. ### ..≈≈≈~) #....≈≈≈.) #.~~~≈≈≈~P... #..~≈≈≈≈~~... . ..P ..≈≈≈≈~.Fly ...#...~≈~ ##.#.#...........#...~≈~~.4DhwY ...~.~~≈≈~~~ .... ......~~≈~≈~~.### #..~~~≈≈~~~.. ### ..≈≈≈~) #....≈≈≈.) #.~~~≈≈≈~P... #..~≈≈≈≈~~... . ..P ..≈≈≈≈~. ######.# #..~~≈≈≈Fly ....#...~≈~ .........#####...#..~~≈~..5Dh .... ......~~≈~≈~~.### #..~~~≈≈~~~.. ### ..≈≈≈~) #....≈≈≈.) #.~~~≈≈≈~P... #..~≈≈≈≈~~... . ..P ..≈≈≈≈~. ######.# #..~~≈≈≈ ......P~~~≈~.Fly ...~.~..# ...#.#....# #.###6DhDhr  ### #..~~~≈≈~~~.. ### ..≈≈≈~) #....≈≈≈.) #.~~~≈≈≈~P... #..~≈≈≈≈~~... . ..P ..≈≈≈≈~. ######.# #..~~≈≈≈ ......P~~~≈~ .<.....~~~~.~~~Fly ~~.### .#.#.#.#..# #.#Dh6 Dh^ Q4=7Dh Dhq DhZ:  ### ..≈≈≈~) DhD= t#....≈≈≈~.) #.~~~≈≈≈~P... #..~≈≈≈≈~~... .≈≈≈~ .≈≈≈..P ..≈≈≈≈~. ######.# #..~~≈≈≈ .....P~~~≈~ .<.....~~~~. ####.###########.#...~~~~Fly .#. .#.#.#.#..# #.#Dh#E DhK %8Dh!Q Dh/S Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhDh Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2 c - SwiftnessAir1%3  d - AirstrikeAir2% 4 Select a spell to cast[!]/[I] toggle spell headersDh RPower Damage Range Noise 100% 1d9 7 Almost silent62% 3-6/arc 1 Quiet 33%N/AN/A Quiet16%2d(3-19) 7 A bit loudDh4DhDh### #.# #....≈≈≈~)~..Ivhor the Gusty#.# #.#....≈≈≈~..Tengu of Vehumet ......#.# .) #.~~~≈≈≈~P.Health: 51/51 ========================#.# ... #..~≈≈≈≈~~.Magic: 4/17=====-------------------#.# ... #..~.≈≈≈~~.AC: 9Str: 9#.# .. #..~.≈≈≈..PEV: 32 Int: 19#.# . #....≈≈≈≈~.SH: 0Dex: 15 ######.##.#..~~≈≈≈.XL:  9 Next: 10% Place: Dungeon:6 .....#.##@#.P~~~≈~.DhzdNoise: ---------  Time: 7228.2 (0.0) .<.....##.#..~~~~..q) +4 quarterstaff (chaos) ####.###########.#...~~~~.Cast: Shock ...#.#..[........#...~≈~..Fly ##.#.#...........#...~≈~~. .........#####...#..~~≈~.. ...#.#....# #.### .#.#.#.#..# #.# .#.#.#.#..# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh### #.# #....≈≈≈~)~..Ivhor the Gusty#.# #.#....≈≈≈~..Tengu of Vehumet ......Dh#.# .) #.~~~≈≈≈~P.Health: 51/51 ========================#.# ... #..~≈≈≈≈~~.Magic: 4/17=====-------------------#.# ... #..~.≈≈≈~~.AC: 9Str: 9#.# .. #..~.≈≈≈..PEV: 32 DhPInt: 19#.# . #....≈≈≈≈~.SH: 0Dex: 15 ######.##.#..~~≈≈≈.XL:  9 Next: 10% Place: Dungeon:6 .....#.##@#.P~~~≈~.Noise: ---------  Time: 7228.2 (0.0) .<.....##.#..~~~~..q) +4 quarterstaff (chaos) ####.###########.#...~~~~.Cast: Shock ...#.#..[........#...~≈~..Fly ##.#.#...........#...~≈~~. .........#####...#..~~≈~.. ...#.#....# #.### .#.#.#.#..# #.# .#.#.#.#..# #.# Dhi_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhP  Okay, then.DhZDhDhM. _DhDh Dh]Dhɖonfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Unknown command.Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh- Dh  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2 c - SwiftnessAir1%3  d - AirstrikeAir2% 4 Select a spell to cast[!]/[I] toggle spell headersDhYYRPower Damage Range Noise 100% 1d9 7 Almost silent62% 3-6/arc 1 Quiet 33%N/AN/A Quiet16%2d(3-19) 7 A bit loudDhDhDhƷ### #.# #....≈≈≈~)~..Ivhor the Gusty#.# #.#....≈≈≈~..Tengu of Vehumet ......Dh6#.# .) #.~~~≈≈≈~P.Health: 51/51 ========================#.# ... #..~≈≈≈≈~~.Magic: 4/17=====-------------------#.# ... #..~.≈≈≈~~.AC: 9Str: 9#.# .. #..~.≈≈≈..PDhEV: 32 Int: 19#.# . #....≈≈≈≈~.SH: 0Dex: 15 ######.##.#..~~≈≈≈.XL:  9 Next: 10% Place: Dungeon:6 .....#.##@#.P~~~≈~.DhNoise: ---------  Time: 7228.2 (0.0) .<.....##.#..~~~~..q) +4 quarterstaff (chaos) ####.###########.#...~~~~.Cast: Shock ...#.#..[........#...~≈~..Fly ##.#.#...........#...~≈~~. .........#####...#..~~≈~.. ...#.#....# #.### .#.#.#.#..# #.# .#.#.#.#..# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh-U### #.# #....≈≈≈~)~..Ivhor the Gusty#.# #.#....≈≈≈~..DhFTengu of Vehumet ......#.# .) #.~~~≈≈≈~P.Health: 51/51 ========================#.# ... #..~≈≈≈≈~~.Magic: 4/17Dhg=====-------------------#.# ... #..~.≈≈≈~~.AC: 9Str: 9#.# .. #..~.≈≈≈..PDh^EV: 32 Int: 19#.# . #....≈≈≈≈~.SH: 0Dex: 15 Dh######.##.#..~~≈≈≈.XL:  9 Next: 10% Place: Dungeon:6 .....#.##@#.P~~~≈~.Noise: ---------  Time: 7228.2 (0.0) Dhf.<.....##.#..~~~~..q) +4 quarterstaff (chaos) ####.###########.#...~~~~.Cast: Shock ...#.#..[........#...~≈~..Fly ##.#.#...........#...~≈~~. .........#####...#..~~≈~.. ...#.#....# #.### .#.#.#.#..# #.# .#.#.#.#..# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhP  Okay, then.Dha _Dh#DhDh Dh3F _Unknown command.Dh(oDhtDhzDh}F _Unknown command.DhX4  #....≈≈≈.) #.~~~≈≈≈~P... #..~≈≈≈≈~~DhoY... . ~.≈≈≈..P ..≈≈≈≈~. DhY######.# #..~~≈≈≈ .....P~~~≈~ .<....DhZ.~~~~. ####.###########.#...~~~~ ...#.#..[.......≈~.Dh[g.Fly ##Dh[u#. ...#.#.#..# #.#DhZeDhl19.2 (1 _DhCtDh/wDhk   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3   9%   0   k * Spellcasting   4.9  16%  -1           b - Maces & Flails   0.8    +1   l * Conjurations   6.5  16%  +3   c - Polearms   0.8    +1   m * Air Magic   7.5  16%  +3  d + Staves1.5   9%  Dhm +1       e - Unarmed Combat   0.0    +1   n + Evocations1.3   9%   0   f - Throwing   0.0     0               g - Short Blades   0.0    +1              h + Armour3.6   9%  +1       i * Dodging   5.8  16%  Dh"o +1       j - Stealth   2.0    +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [![4Dhq 0m] training|cost|targetsDhDh?Dh9#.# #.#....≈≈≈~..Ivhor the Gusty#.# .) #.~~~≈≈≈~P.Tengu of Vehumet ......#.# ... #..~≈≈≈≈~~.Health: 51/51 ========================#.# ... #..~.≈≈≈~~.Magic: 4/17=====-------------------#.# .. #..~.≈≈≈..PAC: 9Str: 9#.# . #....≈≈≈≈~.EV: 32 Int: 19 ######.##.#..~~≈≈≈.SH: 0Dex: 15 .....#.##.#.P~~~≈~.XL:  9 Next: 10% Place: Dungeon:6 .<.....##@#..~~~~..DhTaNoise: ---------  Time: 7229.2 (0.0) ####.###########.#...~~~~.q) +4 quarterstaff (chaos) ...#.#..[........#...~≈~..Cast: Shock ##.#.#...........#...~≈~~.Fly .........#####...#..~~≈~.. ...#.#....# #.### .#.#.#.#..# #.# .#.#.#.#..# #.# ...#.#.#..# #.# _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command. _Unknown command.DhBDhDhDhdDhӽX .) #.~~~≈≈≈~P... #..~≈≈≈≈~~... #..~. Dhv2~.≈≈≈..P ..≈≈≈≈~. ######.# #..~~≈≈≈ .....P~~~≈~ .<.....~~~~. ####.###########@#...~~~~ ...#.#..[.......≈~. ##.......~####Fly #. Dh W####.###### ###DhDhX+30.2 (1DhDhDh  ... #..~≈≈≈≈~~... #..~. ..P ..≈≈≈≈~. ######.# #..~~≈≈≈ .....Dho P~~~≈~ .<.....~~~~. ####.###########.#...~~~~ ...#.#..[.......≈~. ##.~ .........#####~~≈~.Fly . .....#Dh Dhe %1Dh Dh Dh" > ... . ..P ..≈≈≈≈~. ######.# #..~~≈≈≈ .....P~~~≈~ .<.....~~~~. ####.###########.#...~~~~ ...#.#..[.......≈~. ##.~ .........#####~~≈~.#.#....# #.### Fly .# .#.#.##DhT& Dh9 Dhz: 2DhD DhG Dhm&IDh25==DhD4Dh7,Dh~8Dh;Dh)=,Dh@DhA:==DhBDhD,DhDDhFDhGS6=DhGDhKI,DhIDh L,DhLDh$NDhsNDhODhqPDhP9=DhQDhS,DhKTDhV,DhdWDhY97DhdY0=DhYDhx[,DhE\Dh)^,Dh^Dh`,Dh5bDhde=DhiDho8==Dh==9=Dhl=10/17====Dh1=Dh;DhDh DhDho9=DhاDh'DhtDhDhfDh72=Dh DhbDhDhDhpDht,Dh DhDhDhDhҴDh"9=DhDhUDhDh DhfDhDh1DhDhN3==DhDhBDhDhDhKDhDhDhDhDhW:==DhDhxDhDhDDhDhDhkDhDhV54=DhDhDhHDhDh}DhDh DhDhDhDhbDhDhC2=DhDh,DhDh^DhE5==DhDhm,DhDh,Dh`Dh,DhmDh0P==DhDhr,DhDh[,DhDh~Dh#6Dh(=DhDhDhLDhDh4DhDhDhgDhDh<DhsDh9=DhxDhJDhDhDhDhDhYDhDh_67==DhDhDhDh?,DhDhDh,Dh+ Dh_ Dh ,Dh DhDhxP==DhDhoDhDh^DhqDhDh4,DhDh DhG",Dh#Dh%Dhz(,Dh)Dh@,Dh2@,DhuBDh EDh'HDhzHDh{JDhpMDhQ,DhTDh4XDh^Dhk^DhaDhyeDhy .##.###### ≈≈≈≈~~..... ..#......# ≈≈≈≈~.P~..# DhBz≈.#..#...# ###≈~≈~≈~...# ..#.##.#.# ##...~≈≈≈~~~. .##.##.#.# #...~.~~≈≈~~ ##Dhzq.# ......~~≈~≈~~. ....####.# #..~~~≈≈~~~.. .#### #.# #....≈≈≈~)~.. .# #.# #@#....≈≈≈~..326.2 (9Dh{4.0)# #.##....).#.~~~≈≈≈~P. .# #.##[.....#..~≈≈≈≈~~. #.##......#..~.≈≈≈~~. #.##......#..~.≈≈≈..P .# #.##.....:#....≈≈≈≈~.Dh{####.#########.#..~~≈≈≈...#.##.#.P~~~≈~. ...<.....##.#..~~~~..DhDh+7.2 (95DhXDh( _Found a ring mail.Dh{ 3Dh$ DhE Dh. XDh ,Dh Dh Dh# ,Dhs Dh[ Dh ,Dh[ Dh DhR ,Dh, Dh ##.....#.# ......~~≈~≈~~...####.# #.#..~~~≈≈~~~.. Dh }.#### #.# #.#....≈≈≈~)~.. .# #.#####.#.#....≈≈≈~.. #.##....).#.~~~≈≈≈~P. .# #.##[.....#..~≈≈≈≈~~. .# #.##......#..~.≈≈≈~~ #.##......#..~.≈≈≈..PDhM e#.....@#.≈~ ########.#########.#..~~≈≈≈ .......#.# #.#.P~~~≈ ...<.....# #.#..~~~~. ######.###########.#...~~~~. .....#.#..[........#...~≈~. .###.#.#...........#...~≈~~ .#.........#####...#..~~≈~. .#...#.#....# #.###  You pick up a book of Decay and begin reading...Dh 232.2 (5.0)Dh 417 3.2 (6Dh@ Dh {  You add the spells Cigotuvi's Putrefaction, Dispel Undead and Martyr's Knell to_your library.Dh3DhDhCDhs}32 Dh,DhDhDh,DhDDhDh,DhDh1DhDh:DhDhLDh,DhVDh Dh Dhp Dh Dh5Dh,DhDhDhDh DhV"Dhx%Dh(,Dh+Dhg/Dh3Dhl3=Water Dhx5Dh7Dh:Dh5;Dh,=Dh@DhCDh1DDhEDhHDhLDhcLDh(ODhQDhTDhU(DhVDhYDh^,Dh8`DhbDh[e,DhgDhiDhnDhnDhqDhsDhyw,DhmyDhi       #########  #.......###   ## .........##   #≈####.~.....#  Dh #≈≈#≈#~~...#.###   #≈≈≈≈≈~....@..#   ##≈≈≈≈≈~~.......#  # ###≈≈≈≈~.P~..#..#  # ###≈~≈~≈~...# .#  .#.# ##...~≈≈≈~~~..#  .#.# #...~.~~≈≈~~~...   Dh.# #......~~≈~≈~~...    ##.# ##.#..~~~≈≈~~~...     #.# #.#....≈≈≈~)~..  Dh052.2 (19.0)Dhx517 3.2 (20Dhz _D - a scroll labelled ITWOUN WUAGEVEDh%`32 DhBDh),DhÛDh2DhDh.DhDh)Dh֤Dh4Dh/Dh Dh:DhDh1DhJDh2Dh;nDhf>DhBDhCDhwEDhJDhMDhQPDh2RDhTDhWDhXDh[Dh\Dh_Dh`DhbDhphDhq,Dh;ynDh XDhDh,DhaDhDhφ,DhDhNDhDhDhDh*Dh,DhDh3Dh ,DhהDhDhIDh˘DhUDhܛDh,DhDhhDh<,Dh<DhDhDh:=Water Dh0DhѪDhYDhDhDh9DhK #..# #.# #...~≈≈~~..#  #..# #.# #..~~≈≈≈...#  #..# #.# #...~≈≈~~..#  #### ### #...~≈≈~...#   _#...P~≈≈~..#   .ß..~..≈≈~..#   .$....~≈≈...#   [.....~≈≈...#  Dh .ß....≈@≈#..#  86.2 (33 .#..~#≈≈≈#..#  ### #.. #≈≈≈#..#  #.# #. ##≈≈#..#  #.####### #≈≈#..#  #........ #≈≈####  ####### #≈##  .# ###  .# DhYDh+7.2 (34DheDhYQ _Found a leather armour. Found a blossoming altar of Fedhas.DhpIDhtDh XDhz1TDhU3Dh5,Dh,7Dh9Dh <,DhDDhEDhI,DhVMDhQDhtW,DhZDh_=17 DhaDhgN _You now have 463 gold pieces (gained 17).DhoM.........#####...#..~~≈~....# ...#.#....# #.###...≈≈.....# .#.#.#.#..# #.# #...~≈≈~~..# .#.#.#.#..# #.# #..~~≈≈≈...# ...#.#.#..# #.# #...~≈≈~~..# ####.###### #####...~≈≈~...# .....# # #_#...P~≈≈~..# Dhq.#.#.## #.#.#.#.ß..~..≈≈~..# ......# c......@.....~≈≈...# ####.## .......[.....~≈≈...# ...#.# #.#.#.#.ß....≈≈≈#..# Shock#.#.# # #_#.#..~#≈≈≈#..# #.#.# ### # ###...#≈≈≈#..# .#.#.# #.# #...##≈≈#..# c   centaur (asleep).#.# #.####### #.####≈≈#..#.#.###........ ..# #≈≈####......########### #≈##Dh} c94.2 (7.0)clauncher)A centaur comes into view.Found an ancient bone altar of Kikubaaqudgha.  Dh4~The centaur shouts!Dh (((((((The centaur wields a +0 shortbow. The centaur shoots an arrow.Dh Dhl /......@DhDhw32 Dh3==Dhy 5.2 (8DhDh( Dh)Dh*2_The arrow completely misses you.Dh*Dh ******* The zap hits the centaur.Dh c......  The centaur is moderately wounded.((((((Dh+......Dh? (((((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.......@45---6--17 =-6.2 (1 _The arrow misses you.Dh+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhAw.........#####...#..~~≈~....#  Ivhor the Gusty ...#.#....# #.###...≈≈.....#  Tengu of Vehumet ...... .#.#.#.#..# #.# #...~≈≈~~..#  Health: 45/51 =====================--- .#.#.#.#..# #.# #..~~≈≈≈...#  Magic: 12/17 ================-------- ...#.#.#..# #.# #...~≈≈~~..#  AC: 9Dhx^Str: 9 ####.###### #####...~≈≈~...#  EV: 17Int: 19 .....# # #_#...P~≈≈~..#  SH: 0Dex: 15 .#.#.## #*#.#.#.ß..~..≈≈~..#  XL:  9 Next: 10% Place: Dungeon:6 Dhxb......# c*.....@.....~≈≈...#  Noise: =--------  Time: 7396.2 (0.0) ####.## **.....[.....~≈≈...#  q) +4 quarterstaff (chaos) ...#.# #.#.#.#.ß....≈≈≈#..#  Cast: Shock ##.#.# # #_#.#..~#≈≈≈#..#  Fly ##.#.# ### # ###...#≈≈≈#..# DhuyM.#.#.# #.# #...##≈≈#..#  c   centaur (launcher) .#.#.# #.####### #.####≈≈#..# .#.#.###........ ..# #≈≈#### .#......########### #≈## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh{Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (moderately wounded, empty space bonus:  4/8)Dh0.........#####...#..~~≈~....#Ivhor the Gusty ...#.#....# #.###...≈≈.....#Tengu of Vehumet ...... .#.#.#.#..# #.# #...~≈≈~~..#Dh=Health: 45/51 =====================--- .#.#.#.#..# #.# #..~~≈≈≈...#Magic: 12/17 ================-------- ...#.#.#..# #.# #...~≈≈~~..#AC: 9DhlStr: 9 ####.###### #####...~≈≈~...#EV: 17Int: 19 .....#Dh# #_#...P~≈≈~..#SH: 0Dex: 15 .#.#.## #.#.#.#.ß..~..≈≈~..#XL:  9 Next: 10% Place: Dungeon:6 Dh ......# *......@.....~≈≈...#Noise: =--------  Time: 7396.2 (0.0) ####.## .......[.....~≈≈...#q) +4 quarterstaff (chaos) Dh...#.# #.#.#.#.ß....≈≈≈#..#Cast: Shock ##.#.# # #_#.#..~#≈≈≈#..#Fly ##.#.# ### # ###...#≈≈≈#..# Dhq.#.#.# #.##...##≈≈#..#c   centaur (launcher) .#.#.# #.####### #.####≈≈#..# Dh.#.#.###........ ..# #≈≈#### .#......########### #≈##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (moderately wounded, empty space bonus:  4/8)DhR\Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target: a centaur, wielding a +0 shortbow (moderately wounded, empty space bonus:  4/8)  The open air twists around violently and strikes the centaur!!  You kill the centaur!Dh%C)Dh)M 65==7.2 (1Dh)|Shock _Vehumet accepts your kill.Dh1Dh*4m _Your Spellcasting skill increases to level 5!Dh@ 32 _DhQ 7=DhNW z3==DhZ] Dhd nDhk 8=Dhm Dhn :==Dh| Dh| 9=4=50=Dh Dh Dh 9=Dh Dh ,Dh֔ Dh Dh] Dh Dh Dh z1=5==Dhq Dh Dhh Dh Dh Dh Dh| Dhv Dh Dh Dht Dh L===Dhj Dh DhM Dhe Dh DhI K6=DhZ Dh׻ Dh= Dhf Dh Dh DhM Dh Dh4 Dhq Dh Dh 9=Dh7 Dh Dh DhG Dh Dhd Dh Dh\ Dh L7==Dh+ DhF Dhx b #.#####...#..~~≈~....# #...#.#....# #.###...≈≈.....# #.#.#.#.#..# #.# #...~≈≈~~..# #.#.#.#.#..# #.# #..~~≈≈≈...# Dh #...#.#.#..# #.# #...~≈≈~~..##.###### #####...~≈≈~...#.# #_#_#...P~≈≈~..# Dhb #.#.#.## .#.#.#.#.ß..~..≈≈~..#.# .).....~≈≈...#---428.2 (31.0)#.##.[.....~≈≈...#Dh .#.# .#.#.#.#.ß....≈≈≈#..##.#.# # #_#.#..~#≈≈≈#..##.#.# ### #####...#≈≈≈#..# ..#.#.# #.# #Dh: 1...##≈≈#..# #.#.#.# #.# #.####≈≈#..# #.#.#.###. ..# #≈≈#### ..#......Dh H# #≈##Dh 8_Dh G---9.2 (32Dh; 7_Dhc : _Found a basalt altar of Yredelemnul.Dh`IDhiDhR .#.#####...#..~~≈~....# .#...#.#....# #.###...≈≈.....# .#.#.#.#.#..# #.# #...~≈≈~~..# .#.#.#.#.#..# #.# #..~~≈≈≈...# Dh|.#...#.#.#..# #.# #...~≈≈~~..# .#####.###### #####...~≈≈~...#.# # #_#_#...P~≈≈~..# .#.#.#.##ß.#.#.#.#.ß..~..≈≈~..#.##.).~≈≈...#0Dh.0)#.##_.[.....~≈≈...#.#.# ß.#.#.#.#.ß....≈≈≈#..#Dh #.#.# # ###_#.#..~#≈≈≈#..##.#.# ### #####...#≈≈≈#..#.#.#.# #.# #.Dh..##≈≈#..# ##.#.#.# #.# #.####≈≈#..# ##.#.#.###Dh. ..# #≈≈#### ...#......# #≈##Dh8_Dh+30.2 (1Dhs7_Dh F _Found a glowing golden altar of the Shining One.DhDh DhDh%DhXDhDh:==Dh DhvDhX# #.#.#...#####...#..~~≈~.... #.#.#...#.#....# #.###...≈≈..... #.#.#.#.#.#.#..# #.# #...~≈≈~~.. #.#.#.#.#.#.#..# #.# #..~~≈≈≈... #.#.#...#.#.#..# #.# #...~≈≈~~.. #.#.#####.#############...~≈≈~...#.......## #_#.#_#_#...P~≈≈~.. ###.#.#.#.##ß.#.#.#.#.ß..~..≈≈~.....##.).@..........~≈≈...2.2 (2 ...######.##_........[.....~≈≈......#.##ß.#.#.#.#.ß....≈≈≈#.. ...####.#.### #.###_#.#..~#≈≈≈#.. ...####.#.# #### #####...#≈≈≈#.....#.#.# #.# #...##≈≈#.. ...##.#.#.# #.####### #.####≈≈#.. ...##.#.#.###........ ..# ≈≈### ......#......DhV&J### #≈##DhW,8_Dh1*3.2 (3Dh4Dh6@ _Found a shimmering blue altar of Sif Muna.DhJ3DhDh7Dh^BDhDh  #.#.#...#.#....# #.###...≈≈  #.#.#.#.#.#.#..# #.# #...~≈≈~~  #..# #.# #..~~≈≈≈  ..#.#.#..# #.# #...~≈≈~~ ###.#.#####.#############...~≈≈~ ....#.......###.#_#.#_#_#...P~≈≈~ #####.#.#.#.##ß.#.#.#.#.ß..~..≈≈~ .............##.)............~≈≈######.##_.@......[.....~≈≈4.2 (1.......#.##ß.#.#.#.#.ß....≈≈≈#####.#.###_#.###_#.#..~#≈≈≈# .>...####.#.# ##### #####...#≈≈≈#.....#.#.# #.# #...##≈≈# ##...##.#.#.# #.####### #.####≈≈# ##...##.#.#.###........ ..# #≈≈#.....#......########### #≈>....#......#[39DhF;49m ###Dh8_Dh*5.2 (2Dh8_Dhc6 _Found an opulent altar of Gozag.DhYDhDhDh6DhDhF  You see here a +0 leather armour.DhDh _DhDhDhPDhDhDhDhBDhDhZDhDhXDhDh+DhDhDhDhDhcDhDh2Dh[,DhDhDhDhODhDhUDhADhDhDhC Dh Dhw DhDh8Dh'#BDh'Dhp)Dh)Dh+DhJ5XDh/<Dhh=Dh=Dh@DhCDhEDh7FDhbGDhJDh^,Dh`Dh dDhTfDhfDhhDhkDhInDhnDhoDhrDhVuDhuDhvDhyDh|,Dhk~DhǀDhU,DhDhDh,DhLjDhQDhi,DhDh6Dh,Dh&DhDh\,DhDhtDh,Dh#DhDh,Dh3DhDhӫ,DhDhsDh,Dh-Dh7Dhٺ,DhټDh6Dh_,Dh9DhDh-,Dh]DhdDh,DhZDhsDhDhwDhDhDhDhDhpDhuDhDhODhDh]Dh,DhDhDh,Dh Dh Dh,DhRDhB7Water DhPY #######.# ### ....# #.......### ##.# ###.........## ).....## #≈####.~.....# =...# #@≈#≈#~~...#.### 87.2 (52.0) #######..# ##≈≈≈≈≈~.......## #.....##.###### ##≈≈≈≈≈~~....... ..≈§≈..#......# ###≈≈≈≈~.P~..#.. .≈≈≈≈≈.#..#...# ###≈~≈~≈~...##. ..≈≈≈..#.##.#.# ##...~≈≈≈~~~..#.  #.....##.##.#.# #...~.~~≈≈~~~...  #######.....#.# #......~~≈~≈~~.. ......####.# ##.#..~~~≈≈~~~.. DhSDh\UE _Done exploring.Dh, PDhK: ≈0.0)≈≈≈≈....Dhp@  DhA ?_Done exploring.Dh+Dh #Dhu$Dh%DhO&Dh05Dh7Dh9> Dh>_Dh?Dh.DDhEDhFDhGDhLDhMDhNDh PDhNTDh:VDhVDh:XDh\Dh_Dhu`DhbDhfDhiDhRjDhl DhMnDhsDhvDhxDh{DhDh5DhDhDh"Dh=DhDhDh5DhDhӞDhDhcDhfDhDhDhҹDh'DhzDhDhDh DhDDh;DhDhDhDh\DhDh DhDhDhDh;Dh Dh DhDhDhDhiDhDhDh}DhDhDhDhX Dh!Dh#Dh%Dh&Dh(Dh*Dh,Dh-Dh%/Dh1Dh3Dh4Dh5Dh:8Dh`:Dh;Dh<Dh>Dh~@Dh>ADhBDhDDh;GDhGDheIDhKDhmMDh0NDhsODhQDhSDhOTDhUDhWDhYDhZDh[Dh]Dh`Dh`Dh&bDh dDhfDh@gDhiDhkDh nDhnDhpDhqDhJtDh;uDh~vDhuxDhDhh,DhDhݮDhhDhԲDhBDhQDhO,Dh׼DhM  ....≈≈≈≈≈.#..#...# ###≈~≈~≈~... ##...≈≈≈..#.##.#.# ##...~≈≈≈~~~. .###.....##.##.#.# #...~.~~≈≈~~~ ...#######.....#.# #......~~≈~≈~ ............####.# ##.#..~~~≈≈~~#####.#### #.# #.#....≈≈≈~) ...# #.#.#####.#.#....≈≈≈.# #.DhU.##....).#.~~~≈≈≈ #### ###[.....#..~≈≈≈≈528.2 (41.0) #.##......#..~.≈≈≈ ########.# #.##......#..~.≈≈≈.......# #.##......#....≈≈≈ .....###########.#########.#..~~≈.............#.# #.#.P~~~ .....#.....<.....# #.#..~~~ .....#.#######.###########.#...~~ ######.#.....#.#..[........#...~≈Dh#DhDh DhnIDhwDhzDh_,DhMDhۄDhDhDh~Dh@DhDhDhݔDhoDhDh DhBDhBDhDh,DhDhDh,Dh2Dh;DhW,Dh$DhPDh_,DhDhDh0,DhDh.....#####.....# #.# ##......##...[....# #.# #.#.).###### #.# #.......##.[.# #.# #.##...##########.# #. >.........'..............# #.....>.##..........###########.#.............................#. .#.###########..@....#.....<.....49.2 (2 .#.# #.......#.#######.## .#.# #########.#.....#.#. [#.##.#.###.#.#. .#.##.#.#....... .#.# ##### #.#.#...#.#. .#.# #...# #.#.#.#.#.#. .#.# #...# #.#.#.#.#.#Dh. .#.# #..(# #.#.#...#.#.Dh.Dh2DhDhw IDha Dh XDhM Dh Dh Dh Dh Dh DhU Dht Dhv BDh; Dh Dh Dhe Dh/ Dh> Dh Dh Dh @  There is an open door here.Dh Dhd  _Dh{ Dh Dh Dh^ Dh Dh Dhy ,Dhc Dh0 Dh,# ,Dh) Dh+ Dh. DhR   #......#..≈≈≈...##...##...≈§≈  #......#.≈≈≈≈≈...........≈≈≈≈  #......#(.≈≈≈...##)..##...≈≈≈  #......##.....###.....###....  #.##....#######.........##### #####.##...............#.##...####.....##### ....#.#DhYT /#####.....# # ....#.#.####....@.##...[....# # ....#.#.#.##......##.) .<.#.#.#.........##.[.# #Shock ....#.#...........##...########## ....#.##.>.........'...... ..>...##........>.##..........### S   adder (wandering) ########.S#...................... ########..#.###########.......#........#..#. #.......#.#Dhip -59.2 (10Dh| ,60.2 (11Dhw Dh( Y _An adder comes into view.DhEQ R ******S  *The zap hits the adder.  The adder is heavily wounded.Dh^ Dh |.....S.Dh n6--17 =1.2 (1.0)Dh Dh / _The adder hisses angrily.Dhw  The zap hits the adder!  You kill the adder!Dh^******* Dh }x......†Dh5---2ShockDhDhiZ _Vehumet accepts your kill.DhI3Dh`Dhmg32 Dh/,DhdDh,DhWDh"Dhx#7-Dh%Dhs(a6=Dh*Dh-,Dh/Dh^2,Dh5DhH8,Dh:Dhr=O=Dh?DhBDhBCDhwFDh]Jb7==DhMDhL-73.2 (11.0)....'......- _Done exploring.Dh3DhDhDhDh$ _Dh˥Dh Dh,DhDh%Dh,DhuDh=DhP==DhDh7Dh,DhKDhDh,DhDDh<  You see here a +0 club.Dh'Dh _Dh-DhaDhg,Dh>DhDhDhDhDhDhWDhDhDhSDhDhDhUDhFe ### ########################.# .........................# .########.#############.# # #.########..####...).....## ........#.........=...# #######........@#######..# 84 ##.....###.....###.....##.###### Dh/0#..≈≈≈...##...##...≈§≈..#......# #.≈≈≈≈≈...........≈≈≈≈≈.#..#...# #(.≈≈≈...##)..##...≈≈≈..#.##.#.# ##.....###.....###.....##.##.#.# .........#######.....#.# ..........................####.#.####.....#####.#### #.#DhDhDh;DhtDh.uDh}DhʀDhDhDh;DhDh Dh v  You see here a +4 ring of slaying. _Dhq Dh ,Dhڵ ### ###############.# ######## ................# #....... #.#############.# ###........####...).....## #≈####.~.. ...#.........=...# #≈≈#≈#~~...#######..# ##≈≈≈≈≈~.. #.....###.....##@###### ##≈≈≈≈≈~~93.2 (9.0)##...≈§≈..#......# ###≈≈≈≈~ .........≈≈≈≈≈.#..#...# ###≈~≈~ ##)..##...≈≈≈..#.##.#.# ##...~≈≈ #.....###.....##.##.#.# #...~.~~ ........#######.....#.# #......~  .................####.# ##.#..~~  ###.....#####.#### #.# #.#....  ###.....# #.#Dhw a #.#####.#.#.. Dhx Dhl Dh DhG 3Dh Dhk Dh> Dhz$ Dh% Dh4 Dh5 ,Dh)7 Dh8 DhI: ,DhD; Dh< DhQ> Dh> Dh @ DhA Dh(C DhC DhYD DhE DhRG DhG DhH DhI DhK Dh L DhL DhcN DhhP DhP DhQ DhLS DhT Dh8U DhU DhW DhUY DhY DhZ Dhd ^ ##...≈≈≈..#.##.#.# ##...~≈≈≈~~~. .###.....##.##.#.# #...~.~~≈≈~~~ ........#.# #......~~≈~≈~####.# ##.#..~~~≈≈~~ ...#####.#### #.# #.#....≈≈≈~) ...# #.# #.#####.#.#....≈≈≈ #.# #.##....).#.~~~≈≈≈ Dhf v#### #.# #.##[.....#..~≈≈≈≈ #.# #@##......#..~.≈≈≈606.2 (13.0)######.# #.##......#..~.≈≈≈# #.##......#....≈≈≈ .....###########.#########.#..~~ ...............#.# #.#.P~#.....<.....# #.#..~~#.#######.###########.#.###.#.....#.#..[........#...~≈ #.#.###.#.#...........#...~≈Dhh DhOn Dho Dh3DhDhDhXDhU,DhDhLDh,DhJDhDhG,DhDhDh(,DhDhDhDh{DhkDh5DhbDhDhDhDDhUDhDhDh Dh ,Dh! DhDhT,DhTDh .........# #.##......#....≈≈≈ .....###########.#########.#..~~≈............#.# #.#.P~~#.....<.....# #.#..~..#.#######.###########.#...~~ ######.#.....#.#..[........#...~ #.#.###.#.#...........#...~ #.#.#.........#####...#..~~Dh#.#.#...#.#@...# #.###...10 #.#.#.#.#.#.#..# #.# #...~ #.#.#.#.#.#.#..# #.# #..~~ #.#.#...#.#.#..# #.# #... ######.#.#####.#############...~≈..#.......###.#_#.#_#_#...P ########.#.#.#.##ß.#.#.#.#.ß..~..  ##.............##.).....~#......######.##_[.....~DhDh#8_Dh%DhSz Dh{ DhT| Dh Dh DhF Dh܏ ,Dhn ,DhH Dhڔ Dh? ,Dh Dh0 Dh ,Dh} DhC Dhʢ ,Dh! Dh Dhѧ Dh= Dh Dh Dh Dhv Dh" Dh Dh Dhj Dh Dh@ DhK Dh Dh! DhF Dh Dh Dh~ Dh Dh DhW Dhú Dh DhI Dh Dh7 Dhz Dh Dh Dh Dh Dh9 Dh Dhp Dh Dh4 Dh Dh" DhR Dh Dh Dh Dh Dh Dhs Dh Dh] } # #### #.#.#...#.#.... # #...# #.#.#.#.#.#.#.. # #...# #.#.#.#.#.#.#.. # #..(# #.#.#...#.#.#.. # #...##########.#.#####.#####Dh ..'..........#.......###.# .........############.#.#.#.##ß.# #......#.# ##.............##.) #......#.# #.@....######.##_..33.2 (17 Dh$ M#......#.# #...........#.##ß.# .......#.# #......####.#.###_# #.....)#.### ##..>...####.#.# ### ...........# #..........#.#.# #.# Dh m##.........# #..##...##.#.#.# #.# ..#.#......# #..##...##.#.#.###.. ⌠.#.## #..........#Dh ## ..#....#.### #.....>....#......#Dh Dh Dh DhF> IDh> DhE DhKN DhN DhO DhQ DhS DhS DhT DhV DhX Dh'Y Dh+Z Dh\ Dh] Dh ^ Dh^ Dhx` Dhdb Dhb Dhc Dh-e Dhg Dh^g Dhh Dhv  ..#.# #...........#.##ß.#.#.# ..#.# #......####.#.###_#.###_ Dh_v /.)#.### ##..>...####.#.# ##### ## ......# #..........#.#.# #.# ......# #..##...##.#.#.# #.# Dhv ......# #..##...##.#.#.###.......# #..........#......###### ..#.### #.....>....#......# ....#####.......@..#......# 42.2 (9Dhw .0) .....##...##.#......# ######.##...##.#.#'#### Dhqw .#### #.........#.#.# # ###########.#.# .##.#.##Dhw #)#.# .##.#.#####.#.#Dh~ Dh 9_Dh DhDhXDhXDhpDh,DhDhިDh,DhɪDhDh,DhDh±DhL,Dh1DhDh,Dh[DhTDh,DhsDh1DhpDhDhsDh DhDh&DhDhDh8DhDhDh_DhqDhDhWDhDh6DhDhDhEDhDh'DhDh;Dh} #..............# #...... ##..###~..~###.........# #..##...  #.#...#≈~#...#.#......# #..##...  #.#.⌠.#≈≈#.@.#.#......# #.......  #.#...#≈≈#...#....#.### #.....>. ##..###~≈≈~###..#....#####.......≈≈≈≈≈≈....#...........##.......≈≈≈≈≈≈....#....######.##...Dhl≈≈≈≈###..@.#### #...... ##.#...#≈≈#...#.#.# #######  #.#.⌠.#≈≈#.⌠.#.#.# Shock  #.#...#≈~#...#.#.#  #..###~..≈###..#. ##......).......#.# @   Edmund (wandering)....###.#.#..#.#.# ####.###.#.#.##.#.#  #....<#.#.Dh0058.2 (16.0)Dh D⌠Dh]9.2 (17ShockDh8DhDh6PDhx9 3Dh: Dh E DhK XDhM ,DhN DhCR DhT ,DhwU Dh X DhY ,DhZ Dh\ Dh^ ,Dh_ Dha Dh`c ,Dh)d Dhgf Dhg ,Dhh Dhj Dhl ,Dhl Dhn Dhgp ,Dhq Dhs Dh u ,Dhu Dhw DhVy ,Dh(z Dh| Dht} ,Dh~ Dh. Dh ,Dh Dh Dh ,DhA DhF DhV DhȊ Dh^ Dh5 Dhd DhՎ Dhe Dh DhD Dh Dh[ DhՔ Dh Dh ,Dhܘ Dh4 Dh Dh DhJ DhB Dh Dh$ Dh. Dh2 Dh Dh Dh" Dh: Dh Dh% Dhv Dh Dhd Dh Dhd Dh Dh Dh Dh Dh& Dh Dh* Dh DhM Dh DhU Dhմ Dh+ Dh Dh@ Dh Dh Dh] DhϺ DhE Dh Dh+ Dhվ Dh Dh ,Dh Dh Dh ,Dh Dh Dhx Dh Dh Dhd Dh Dh Dh Dh Dhf Dh Dhr Dh Dh2 Dh DhG Dh DhO Dh DhJ Dh D  You see here a +0 quarterstaff.Dh 5 _Dh Dh/ Dh Dh DhH Dh Dh ,Dh Dh Dh9 ,Dh DhQ DhQ Dh DhI Dh Dh Dh1 Dh Dhn ###########.#.#  #.#.#  #)#.#  #.#.#  ###.#.#  #...#.#  #.###.#  #.# #.#  #@# #.# 701.2 (42Dh9 #.# #.# .#### #.# #.# ....# #.# #.# .##.# #<# #.# .##.# #.###.## #.....#.# #####.#### ###Dh5DhDh*DhtPDh 3Dh Dh) Dhŏ Dh( DhB DhG Dh Dh Dh DhV Dh Dh Dh Dh Dhť Dh; Dh Dh Dh ,Dh Dh Dh Dhi Dhݳ Dhݸ D  You see here a +0 quarterstaff.Dh$ Dh  _Dhc Dh Dh/ ,Dh Dh Dh2 Dh Dh Dh Dh ,Dh Dh Dh Dh$ Dh Dh Dh* Dh Dh Dh Dh DhL Dhe Dh/ DhW Dh DhI Dh_ Dh Dh- Dh Dh Dh2 Dh ,DhV Dh Dh@ Dh Dh Dh ,Dh Dhv Dh Dhy Dh Dh Dh: Dh Dh) Dh[ Dh` Dh DhO Dh Dh ,Dh_ Dh Dh DhH Dh Dh  Dh Dh! Dh! Dh$ Dh& Dh& Dh' Dhf* Dh+ Dh`, Dh, Dh/ Dh0 Dh1 Dh2 Dh=4 Dh5 Dhf6 Dh6 Dh9 Dh; Dh< Dh< Dh> DhX@ ,Dh A DhVC DhD DhE DhE DhG DheI DhI DhUJ DhL Dh N DhmN Dh;O Dh Q DhR DhR DhS DhxU DhV Dh7W DhW Dh Z Dhp[ Dh[ Dhu\ Dh8^ Dh_ Dhba Dha Dhb Dhc Dh Dh#.##........#.# #......####. ###.##.#.....)#.### ##..>...####. ..................# #..........#. ##~..~###.........# #..##...##.#. ..#≈~#...#.#......# #..##...##.#. ⌠.#≈≈#.⌠.#.#......# #..........#. ..#≈≈#...#....#.### #.....>....#. Dh ##~≈≈~###..#....#####..........#. .≈≈≈≈≈≈....#....@......##...##.#.38.2 (37 .≈≈≈≈≈≈....#....######.##...##.#. ##≈≈≈≈###@...#### #.........#.Shock#≈≈#...#.#.# ###########. ⌠.#≈≈#.⌠.#.#.# #..#≈~#...#.#.# #) @   Edmund (wandering) ##~..≈###..#.# #. ...).......#.# ###. ###.#.#..#.#.# #...DhJ Dh Dh[ _Edmund is nearby!Dh *******@The zap hits Edmund but does no damage.Dh r.....@.Dht5#6DhNL--17 ==9.2 (1.0)DhUDhW$ _Edmund shouts!DhjL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh1 #.##........#.# #......####. Ivhor the Gusty ###.##.#.....)#.### ##..>...####. Tengu of Vehumet ...... ..................# #..........#. Health: 51/51 ======================== ##~..~###.........# #..##...##.#. Magic: 12/17 ================-------- ..#≈~#...#.#......# #..##...##.#. AC: 9Str: 9 ⌠.#≈≈#.⌠.#.#......# #..........#. EV: 17Int: 19 ..#≈≈#...#....#.### #.....>....#. SH: 0Dex: 15 ##~≈≈~###..#....#####..........#. XL:  9 Next: 15% Place: Dungeon:6 .≈≈≈≈≈≈....#....@......##...##.#. Noise: ==------Dh@-  Time: 7739.2 (0.0) .≈≈≈≈≈≈..**#....######.##...##.#. q) +4 quarterstaff (chaos) ##≈≈≈≈###*@*.#### #.........#. Cast: Shock ..#≈≈#...#*#.# ###########. Fly ⌠.#≈≈#.⌠.#.#.##. ..#≈~#...#.#.##) @   Edmund ##~..≈###..#.##. ...).......#.####. ###.#.#..#.#.##...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail (emptyspace bonus: 5/8)Dh- #.##........#.# #......####. Ivhor the Gusty ###.##.#.....)#.### ##..>...####. Tengu of Vehumet ...... ..................# #..........#. Health: 51/51 ======================== Dhf##~..~###.........# #..##...##.#. Magic: 12/17 ================-------- ..#≈~#...#.#......# #..##...##.#. AC: 9Str: 9 ⌠.#≈≈#.⌠.#.#......# #..........#. EV: 17Int: 19 ..#≈≈#...#....#.### #.....>....#. SH: 0Dex: 15 ##~≈≈~###..#....#####..........#. XL:  9 Next: 15% Place: Dungeon:6 .≈≈≈≈≈≈....#....@......##...##.#. Noise: ==-------  Time: 7739.2 (0.0) .≈≈≈≈≈≈....#....######.##...##.#. q) +4 quarterstaff (chaos) ##≈≈≈≈###.@..#### #.........#. Cast: Shock ..#≈Dh#...#.#.# ###########. Fly ⌠.#≈≈#.⌠.#.#.##. ..#≈~#...#.#.##) @   Edmund ##~..≈###..#.##. ...).......#.####. ###.#.#..#.#.##...Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail (emptyspace bonus: 5/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.Dhp9  .####. ##..>...####. #...... #..##..Dhn #..##.. #..... #.....>....#.....@.#### . .#.#)#.)###.Dh5#..Dh/c--40.2 (1Contam DhDh  Press: ? - help, Dir - move target  Aim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail (emptyspace bonus: 5/8)  DhIzYou miscast Airstrike.are very lightly contaminated with residual magic. _Nothing appears to happen.DhmDh@8--Dh4DhDh/ ####.####......#.# #..........  #.##........#.# #......#### ####.##.#.....)#.### ##..>...#### ............# #..........# ###~..~###.........# #..##...##.# ...#≈~#...#.#......# #..##...##.# .⌠.#≈≈#.⌠.#.#......# #..........# ...#≈≈#...#....#.### #.....>....# ###~≈≈~###..#...@#####..........# ..≈≈≈≈≈≈....#...........##...##.# ..≈≈≈≈≈≈....#....######.##...##.# ###≈≈≈≈###..@.#### #.........# ...#≈≈#...#.#.############ .⌠.#≈≈#.⌠.#.#.# # ...#≈~#...#.#.# # ###~..≈###..#.# # ....).......#.# ###[9;17Dh H.@32 1Dh„ Dh5......# #### ####.####.....  #.##........#.# #... ####.##.#.....)#.### ##..>...### .................... ###~..~###.........#..#≈~#...#.#......# #..##...## .⌠⌠.#.#......#. ...#≈≈#...#....#@### > ###~≈≈~########................ ..≈≈≈≈≈≈....#....######.##...## ###≈≈≈≈###...@#### #......... ....#.#.########## .⌠.#≈≈#.⌠.#.# ...#≈~#...# ###~..≈### DhDhd@.2DhDhDh )####..###......... ......# #### ####.####....  #.##........#.# #... ####.##.#.....)#.### ##..>...### .................. ###~..~###.....#≈~#..##...## .⌠⌠.#.#...@..#. ...#≈≈#...#....#.### > ###~≈≈~###..#....#####............#.......... ..≈≈≈≈≈≈....#@...######.##...## ###≈≈≈≈###....#### #......... ....#.#.########## .⌠.#≈≈#.⌠.#.# ...#≈~#...#.3ShockDh M......#....############.#.# ####..##.#......... ......# .#### ####.####....  #.##........#.# #... ####.##.#.....)#.### ##..>...### ................. ###~..~###.....#≈~#..##...## .⌠⌠.#.#....... ...#≈≈#...#....#.### > ###~≈≈~###..#....#####......... ..≈≈≈≈≈≈....#@..........##...##.#...#@   Edmund..#.#@...4ShockDh DhXY#####.#.######...'..........#.... ......#..........############.#.# ####..###.....#......... ......# .#### ####.####..........  #.##........#.# #... ####.##.#.....)#.### ##..>...### ................. ###~..~###.....#≈~#...#.##...## .⌠⌠.#.#....... ...#≈≈#...#....#.### > ###~≈≈~###..#.@..#####................ ..≈≈≈≈≈≈....#....######.##...## ###≈≈≈≈###....#### #......... ...##########@..3==5DhA ......#.# #...##########.#.### #####.#.######...'..........#.... ......#..........############.#.# ####..###.....#......... ......# #.....#### ####.####..........  #.##........#.# #... ####.##.#.....)#.### ##..>...### ................. ###~..~###.....#≈~#...#.DhD ##...## .⌠⌠.#.#....... ...#≈≈#...#...@#.### > ###~≈≈~###..#....#####...........#.......... ..≈≈≈≈≈≈....#....######.##...## ###≈≈≈≈###....#### #.........DhiN <@..DhQ %6DhZ Dhj Dh@###(# #.#.#.. ......#.# #...##########.#.### #####.#.######...'..........#.... ......#..........############.#.# ####..###...#......... ......# #....#### ####.####.........  #.##........#.# #... ####.##.#.....)#@### ##..>...### ................. Dhj###~..~###.....#≈~#...#.#...##...## .⌠⌠.#.#..@.... ...#≈≈#...#....#.### > ###~≈≈~###.Dh#####............#.......... ..≈≈≈≈≈≈....#....######.##...##DhDh:@.Dh%7Dh(DhDh;aG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh^ ###...#.# #..(# #.#.#.. Ivhor the Gusty ......#.# #...##########.#.### Tengu of Vehumet ...... #####.#.######...'..........#.... Health: 51/51 ======================== Dh......#..........############.#.# Magic: 9/17============------------ ####..###......#.# ##......... AC: 9Str: 9 ......# #......#.# #......#### EV: 32 Int: 19 ####.####......#.# #.......... SH: 0Dex: 15  #.##........#.# #......#### XL:  9 Next: 15% Place: Dungeon:6 ####.##.#.....)#@### ##..>...#### Noise: ---------  Time: 7747.2 (0.0) ...................# #..........# q) +4 quarterstaff (chaos) ###~..~###....***..# #..##...##.# Cast: Shock ...#≈~#...#.#.*@*..# #..##...##.# Fly [Dhy40mContam .⌠.#≈≈#.⌠.#.#.***..# #..........# ...#≈≈#...#....#.### #.....>....# @   Edmund ###~≈≈~###..#....#####..........# ..≈≈≈≈≈≈....#...........##...##.# ..≈≈≈≈≈≈....#....######.##...##.#Dh2Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail (emptyDhspace bonus: 8/8)Dh (###...#.# #..(##.#.#.. Ivhor the Gusty ......#.# #...##########.#.### Tengu of Vehumet ...... #####.#.######...'..........#.... Health: 51/51 ======================== ......#..........############.#.# Magic: 9/17============------------ ####..###......#.# ##......... AC: 9Str: 9 Dh^ ......# #......#.# #......#### EV: 32 Int: 19 ####.####......#.# #.......... SH: 0Dex: 15#.##........#.# #......#### XL:  9 Next: 15% Place: Dungeon:6 ####.##.#.....)#@### ##..>...#### Noise: ---------  Time: 7747.2 (0.0) ...................# #..........# q) +4 quarterstaff (chaos) ###~..~###.........# #..##...##.# Cast: Shock ...#≈~#...#.#..*...# #..##...##.# Fly Contam .⌠.#≈≈#.⌠.#.#......# #..........# ...#≈≈#...#....#.###[39;Dh 49m #.....>....# @   Edmund ###~≈≈~###..#....#####..........# ..≈≈≈≈≈≈....#...........##...##.# ..≈≈≈≈≈≈....#....######.##...##.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail (emptyspace bonus: 8/8)DhC onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail (emptyspace bonus: 8/8)  The open air twists around violently and strikes Edmund! @. Edmund is moderately wounded.17 ===8.2 (1 _Your magical contamination has completely faded away.DhbG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhY]###...#.# #..(# #.#.#.. Ivhor the Gusty ......#.# #...##########.#.### Tengu of Vehumet ...... #####.#.######...'..........#.... Health: 51/51 ======================== ......#..........############.#.# Magic: 5/17=======----------------- ####..###......#.# ##......... AC: 9Str: 9 ......# #......#.# #......#### EV: 17Int: 19 ####.####......#.# #.......... SH: 0Dex: 15  #.##........#.# #......#### XL:  9 Next: 15% Place: Dungeon:6 ####.##.#.....)#@### ##..>...#### Noise: ===------  Time: 7748.2 (0.0) DhOc...............***.# #..........# q) +4 quarterstaff (chaos) ###~..~###.....*@*.# #..##...##.# Cast: Shock ...#≈~#...#.#..***.# #..##...##.# Fly .⌠.#≈≈#.⌠.#.#......# #..........# ...#≈≈#...#....#.### #.....>....# @   Edmund ###~≈≈~###..#....#####..........# ..≈≈≈≈≈≈....#...........##...##.# ..≈≈≈≈≈≈....#....######.##...##.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail  (moderDh:eDately wounded, empty space bonus: 8/8)Dho ###...#.# #..(##.#.#.. Ivhor the Gusty ......#.# #...##########.#.### Tengu of Vehumet ...... Dh #####.#.######...'..........#.... Health: 51/51 ======================== ......#..........############.#.# Magic: 5/17=======----------------- ####..###......#.# ##......... AC: 9Str: 9 ......# #......#.# #......#### EV: 17Int: 19 ####.####......#.# #.......... SH: 0Dex: 15#.##........#.# #......#### XL:  9 Next: 15% Place: Dungeon:6 ####.##.#.....)#@### ##..>...#### Noise: ===------  Time: 7748.2 (0.0) ...................# #..........# q) +4 quarterstaff (chaos) ###~..~###......[0;10;Dh 1m*..# #..##...##.# Cast: Shock ...#≈~#...#.#......# #..##...##.# Fly .⌠.#≈≈#.⌠.#.#......# #..........# ...#≈≈#...#....#.### #.....>....# @   Edmund ###~≈≈~###..#....#####..........# ..≈≈≈≈≈≈....#...........##...##.# ..≈≈≈≈≈≈....#....######.##...##.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail  (moderately wounded, empty space bonus: 8/8)Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail  (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Edmund!@.9.2 (1Dh p _Edmund is heavily wounded.DhG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh8** Confirm with . or Enter, or press ? or * to list all spells.  Edmund is struck by an arc of lightning!  Edmund is severely wounded.  You are struck by an arc of lightning.  Edmund is struck by an arc of lightning.  Edmund is severely wounded.Dh@@0-3----50Dhn _The lightning grounds out. Edmund completely misses you.Dh  DhCasting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh2 ^** Confirm with . or Enter, or press ? or * to list all spells.Edmund is struck by an arc of lightning.  Edmund is almost dead.almost dead.Dh E@@Edmund is almost dead.  You are  Edmund is struck by an arc of lightning.  Edmund is almost dead.  You are  Edmund hits you with a +1 flail of draining.Dh| P: 45/49 (51)--P: 1/17 -------1DrainDh Dh Q _You feel drained.Dha3  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh###...#.# #..(# #.#.#.. Ivhor the Gusty ......#.# #...##########.#.### Tengu of Vehumet ...... #####.#.######...'..........#.... HP: 45/49 (51) ======================-- ......#..........############.#.# MP: 0/17------------------------ ####..###......#.# ##......... AC: 9Str: 9 ......# #......#.# #......#### EV: 17Int: 19 ####.####......#.# #.......... SH: 0Dex: 15  #.##........#.# #......#### XL:  9 Next: 15% Place: Dungeon:6 ####.##.#.....)#@### ##..>...#### Noise: ==-------  Time: 7751.2 (0.0) ................@..# #..........# q) DhE+4 quarterstaff (chaos) ###~..~###.........# #..##...##.# Cast: Shock ...#≈~#...#.#......# #..##...##.# Fly Drain .⌠.#≈≈#.⌠.#.#......# #..........# ...#≈≈#...#....#.### #.....>....# @   Edmund ###~≈≈~###..#....#####..........# ..≈≈≈≈≈≈....#...........##...##.# ..≈≈≈≈≈≈....#....######.##...##.#Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail  (almost dead, 81% to hit)DhW ###...#.# #..(##.#.#.. Ivhor the Gusty ......#.# #...##########.#.### Tengu of Vehumet ...... #####.#.######...'..........#.... HP: 45/49 (51) ======================-- ......#..........############.#.# MP: 0/17------------------------ ####..###......#.# ##......... AC: 9Str: 9 ......# #......#.# #......#### EV: 17Int: 19 ####.####......#.# #.......... SH: 0Dex: 15#.##........#.# #......#### XL:  9 Next: 15% Place: Dungeon:6 ####.##.#.....)#@### ##..>...#### Noise: ==-------[3DhY 3m  Time: 7751.2 (0.0) ................*..# #..........# q) +4 quarterstaff (chaos) ###~..~###......*..# #..##...##.# Cast: Shock ...#≈~#...#.#...*..# #..##...##.# Fly Drain .⌠.#≈≈#.⌠.#.#...*..# #..........# ...#≈≈#...#....#*### #.....>....# @   Edmund ###~≈≈~###..#...*#####..........# ..≈≈≈≈≈≈....#...*.......##...##.# ..≈≈≈≈≈≈....#....######.##...##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 Dh[ flail of draining and wearing a +0 chain mail  (almost dead, 81% to hit)  The zap hits Edmund.Dh b@......  Dh Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of draining and wearing a +0 chain mail  (almost dead, 81% to hit)  The zap hits Edmund.  Edmund is almost dead.Dhe ^1=-2.2 (1Dh Dh% O _Edmund barely misses you.Dh  You sock Edmund! You freeze Edmund.  You kill Edmund!Dhf)Dh7+ ealth: 45/51 -agic: 1/17=823-3.4 (1.2Shock _Vehumet accepts your kill.Your life force feels restored.Dh1Dh4h _Your Dodging skill increases to level 6!Dh DhD  ....##########.#.### #####.#.######...'..........#.... ......#..........############.#.# ####..###......#.# ##......... ......# #...Dh{ ......#### ####.####........  #.##.......#### ####.##.#.....)#.### ##..> ................@..# #.......... ###~..~###.##...## ...#≈~#...#.##Fly ......#....# ###≈≈≈≈###....#### #.........#Dh D Dh Dh! 6-33 -40 _DhN% Dh-  Things that are here: _a +1 flail of draining; a +0 chain mail; the human corpse of EdmundDhd- DhN1 3Dh1 Dh3 Dh: | _Dh< Dh3= K7=Dh> Dh@ Dh@ I2=Dh8B DhD ,DhqF Dh H ,Dh#I DhK DhK U8=DhL Dh|N DhN 9=DhP DhQ DhKR DhXS Dh/U DhU K9=DhV DhX DhEY J3==DhvZ DhR\ Dh\ DhY_ Dh]c BDhd DhKe V50=Dhf DhË f==Dh ,Dhߍ Dhݏ _4=DhT DhQ a1=DhV Dh ,Dh# DhK ,Dh Dh O=Dh Dh O=Dh Dh? ,Dh Dh j5==Dh DhO ,Dh Dh- ,Dh Dh5 Dh Dh+ Dh& P==Dh Dhû ,Dh@ Dh3 ,Dhc Dh i6=Dh Dh ,Dh Dh ,Dh@ DhI ,Dh Dh DhS 9=Dh Dh ,Dh DhE i7=Dh Dh ,Dh Dh ,Dh Dh ,Dh& DhC O=Dh Dh ,Dh Dh& Dh Dh5 Dh j8==Dh Dh ,DhY DhI ,Dh@ Dh ,DhT Dh P==Dh^ Dh ,Dh6 DhA ,Dh DhU c9=Dh Dh ,Dh Dh ,Dh/ Dh. BDh(" Dh" 9=Dh# Dh)& Dh& DhM( DhK+ h10/17==Dh- Dh/ ,Dh0 Dh"3 ,Dh4 Dh79 BDh9 Dh5: :==Dh; Dh= ,Dh? DhUA ,Dh|B DhD DhVE M1=DhF DhI DhrI Dh=P XDhUQ DhQ DhR DhT DhT 9=Dh V DhW DhYX DhjY Dh$[ Dh[ Dh\ Dh:_ Dh_ M2=Dh` Dhb ,Dhd Dhf ,Dh_g Dhh DhEi DhQj Dhl O=Dho Dhq ,Dhs Dht d3==Dhmv Dh2x ,Dh`y DhA{ Dh{ Dhv| Dh~ Dh~ DhR DhD P==Dh Dhx ,Dh Dh Dh Dhމ Dh Dh K4=Dh Dh Dh Dh DhԒ Dh3 Dh9 Dh Dhy Dh DhS Dh 9=Dh Dh ,Dh޿ Dhu Dh Dh Dh b5==Dh4 Dhh ,Dh Dh ,Dh Dh DhM Dh Dh P==Dh Dh DhU Dh Dhp a6=Dh> Dh; Dh Dh Dh Dha DhF =Dh BDh Dh L7==Dh DhA. -85804.0) _Done exploring.Dh. Dh Dh Dhd DhT Dh : _Dh Dh ,Dh Dh =  You see here a +0 spear.Dh Dhv  _DhR Dh Dh P==Dh! Dh# Dh% ,DhA' Dh&) Dh}, ,Dh- Dhk/ Dh,1 ,Dh2 Dh<  #.####.#.#..#.# .#.# #...#..#.# ##### #.######.#..#.# #...# .#...........#.# #...# ###...#.# #..(# Dhq= '......+......#.# #...######### ......######.#.######...'........ ......+......#..........##########..###@.....#.# ##..65.4 (7.0) .............# #......#.# #... ####.######.####......#.# #... # #.# #.##........#.# #... Dh> # #.######.##.#.....)#.### ##..> #...................)..# #.... # ##..###~..~###.........# #..# # #.#...#≈~#...#.#......# #..# # #.#.⌠.#≈≈#.⌠.#.#......# #....DhC Dh{G DhdI Dh) 3Dh Dh` Dh Dhb Dh& Dh ,Dh Dh% Dhc Dh Dh Dh& Dh Dh ,Dh Dh) Dh Dh. Dhc Dh Dh Dh Dh Dh Dh~ Dh$ Dh %  #....#.#...........##...#####  ####....#.##.>.........'........  #.....>...##..÷.....>.##........  #.##########..#................. ##.##########..#.###########...........#..#.# #..... ##.########.#..#.# ######  #.#......#.#.[#.#  #.#.####.#.#..#@#Dh 73.4 (8  #.#.# #...#..#.# #####  #...#.# #...#  #.#...........#.# #...#  #......####...#.# #..(  #......+#.# #...####### ##......######.#.######...'...... ........+......#..........##### ##......#####..###......#.# ##DhB Dh Dh Dh IDh1 Dh Dh Dhp DhȪ Dh8 Dh Dh Dh ,Dh Dhr Dh@ ,Dh Dh Dh Dh Dh Dh Dh Dh2 Dh Dh Dh Dh Dh Dh Dh6 ,Dha Dh 5 #####.##.............. DhM D....#.##...........####.....##### ....#.#...........#####.....# # ....#.#.####......##...[....# # Dh ....#.#.#.##......##.).###### #<.#.#.#.........##.[.# # ....#.#...........##...#### Dh &....#.##.>.........'............. ..>...##..÷.....@.##..........###82.4 (9 Dhl Q########..#...................... ########..#.###########.......#.. .......#..#.# ....#.# Dh ######.#..#.# #########.# .....#.#.[#.##.##.#.#..#.#Dh #.# # #...#..#.# ##### #.####.#..#.# #...# #.Dh Dh Dh c _There is a stone staircase leading down here.Dhd Dhvp Dhw Dh~ Dh% ;18 3.4 (1 _Dh7 Dh  You fly downwards.  You hear the roar of battle.Dh/  --more--DhmA 7 #######.....  ###....#  .......#  #......#  ....#   $...#  #...# 7 #......@.....#  ##..##  #..._......#  ##..ß_....##  #.._....## #.......# ###...### #..## DhH 8_Dh ,4.1 (1.7Dh R__Dh| m  You fly downwards.  You hear the roar of battle.  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found 14 gold pieces. Found three altars. _There is a stone staircase leading up here.DhDhwDhDhӴDhFDhTn33 _Dhw,DhDh=18 DhDh Dh Dh*_You now have 477 gold pieces (gained 14).DhDhDh33 Dh|DhDh8DhDhDhDhDhDhDhDhg DhDh Dhq ..Dh Dh ...Dh Dhi ....Dh9 DhL##.(.Dhg DhM#...# DhT #####...# DhN  #######Dh  # Dh!+###...Dh;"-# Dh"90.1 (6.0Dhp#d.............# Dh*$y#............# Dhj&Z.............# .............##............##......<.....###........#..._......#Dhr,DhL-_Dh-Dh6Dh6#1.1 (7Dh;Dhw> Dh?Dhv?_Found 3 stones.Dhqw -Dh IDh/ e....##..# ##..# ...#   #....## ###@(...# ##...#....# #####...## ...########......## ...# ###..#.# ..# ......##..# .# #......# #..# # .............# #..# .............# #..#Dh  Dh 7.1 (6  A malevolent force fills the Dungeon...  Dhk --more--Dh Dh  You are sucked into a shaft and drop 3 floors!  --more--DhDh)Generating dungeon...o\\/o/ building the Dungeon \o\Dh< /o/Dho%< \o\Dh Dh 0Ivhor the GustyTengu of Vehumet ......Health: 51/51 ========================Magic: 17/17 ========================AC: 9Str: 9EV: 33 Int: 19SH: 0Dex: 15#.#######XL:  9 Next: 23% Place: Dungeon:10#......@#Noise: ---------  Time: 7897.1 (6.0)#.......#q) +4 quarterstaff (chaos)#........Cast: Shock#.........Fly Dht o###########Found 14 gold pieces. Found three altars. _There is a stone staircase leading up here. _You now have 477 gold pieces (gained 14). _Found 3 stones.  A malevolent force fills the Dungeon...You are sucked into a shaft and drop 3 floors!DhZ Dh *9 (6.8Dh Dh 7 _The shaft crumbles and collapses.Dho 3Dh:p Dhq Dht Dhz Dh+| Dh| Dh} Dh~ Dh Dh6 Dh Dh* ,Dh Dh Dh Dh DhI Dhˆ Dh Dh ,DhR Dh Dh Dhn Dh Dh9 DhN Dhђ Dh Dh= Dh Dh Dh Dh֘ Dh DhŚ Dhd Dh. Dhl Dh Dh Dhe Dh Dh? Dh Dh Dh Dhl Dh Dhݥ DhV ,Dh Dh Dh Dh+ Dh Dhw Dh DhI =18 Dh F _You reach down and open the door.Dh t.#####......#............#.h..........# ##### ............# ....# ...!........# ....#######..........# ..........#..........# ..........######@#####.. #########...............#.#########.....Dhp Shock#.# ....#.# ...#.#..h   howler monkey (asleep)#.#.#.##..Dh 914.9 (17.0)  A howler monkey comes into view.Found a silvery potion.Dh ?.hh33 ==5.9 (18 _The howler monkey howls! _There is an open door here.Dh ******* The zap hits the howler monkey!Dh/ Dh r...h!...Dh o6--18 =-6.0)DhT Dh e _The howler monkey is heavily wounded.Dhn *******The zap hits the howler monkey.Dh,Dh1....Dh=.h.DhUg5----7DhEDhe _The howler monkey is heavily wounded.Dh ******* The zap hits the howler monkey.DhT5 Dh> ......h4---8Dh*C DhUG f _The howler monkey is severely wounded.DhT*******Dh ......hThe zap misses the howler monkey.The howler monkey hoots and howls with incredible vigour!Dhy3---=========9DhBDhN _You hear a horrible gurgling sound! You hear a shout! x4Dh  You sock the howler monkey! You freeze the howler monkey.  You kill the howler monkey!Dh G†Dhr -5==-------21.1 (1.2ShockDhk Dh9 Z _Vehumet accepts your kill.Dh2"3Dh$Dh5g33 Dh6Dh7K4=Dh:DhY?Dh@DhADhXEDhEDhgGDhKDhLDhS_DhcDhd9=DhSeDhi,DhjDhnDh]oL5==DhpDht,DhvDh|,DhDhDhDhDhP==DhiDh,DhҒDhQ,DhDh2a6=DhDh;,DhžDh,Dh*Dh@,DhDhOO=DhDh,DhDh,Dh4Dh߶b7==Dh\DhK4 _Magic restored.Dhľ3DhBDh\i  You see here a howler monkey corpse.DhDh _DhDhDh,DhzDhDhP==Dh3Dh& #.. .###+# #.. ......# #... #.....!# ##...#####......# ........# # ......# Dh#.#######................# #.......#.......@........#--------- #.......#######..........# #.............#....†.....# #.............######'#####.. Dhk#############............... #.#########..... #.# .... #.#... #.#Dh6 ..Dh047.1 (26.0)DhL[18 --8.1 (27DhDhT _E - a silvery potionDh3DhDhDh}33 Dh,DhcDhDhDhMDh Dh4 Dh ,Dh6 Dh Dh Dh( Dhl Dh} Dh ,DhQ Dh Dh ,Dhy Dh! Dh$ ,Dh& Dh4 #.  #.#  #.#  #.#  #.. +.###+##  #.. ## Dh5 ; #... #.....@#  ##...#####......#  ........#  ........# ................# Dh7 #................# #######..........# ......#....†.....# ......######'#####..Dh/: 256.1 (8.0)Dh? 418 7.1 (9DhB DhxD Z _F - a metallic blue potionDh33 Dh##........ #.....[.. #.#....... #.#...... #.#..... #.# ..u #.. +.###'## # #....@.# #... #......# ##...#####......#Shock  ..#  ..##..#u   purple ugly thing (wandering) .#........########..........#.#....†.....#DhT 8.1 (1  You reach down and open the door.Dh'=u.Dh418 9.1 (2DhN#Dhn& _A purple ugly thing comes into view. _Found a ring mail.DhJt  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhQ9  Ivhor the Gusty ##........  Tengu of Vehumet ...... #.....[..  Health: 51/51 ======================== Dhd#.#.......  Magic: 13/17 ==================------ #.#.***..  AC: 9Str: 9 #.#.*u*. EV: 18Int: 19 #.# *** SH: 0Dex: 15  #.. +.###'## XL:  9 Next: 25% Place: Dungeon:10  #.. #....@.# Noise: ---------  Time: 7959.1 (0.0)  #... #......# q) +4 quarterstaff (chaos)  ##...#####......# Cast: Shock  ................# Fly  ................# ##................Dh`[33m# u   purple ugly thing (wandering) .#................# .#######..........# .......#....†.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (wandering, hasn't noticed you, empty space bonus:  8/8)Dh{Ivhor the Gusty##........Tengu of Vehumet ......#.....[..Health: 51/51 ========================#.#.......Magic: 13/17 ==================------#.#......AC: 9Str: 9#.#..*..EV: 18Int: 19#.# ...SH: 0Dex: 15#.. +.###'##XL:  9 Next: 25% Place: Dungeon:10#.. #....@.#Noise: ---------  Time: 7959.1 (0.0)#... #......#q) +4 quarterstaff (chaos)##...#####......#Cast: Shock................#Fly ................# ##................#[1Dh~4;38Hu   purple ugly thing (wandering) .#................# .#######..........# .......#....†.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (wandering, hasn't noticed you, empty space bonus:  8/8)Dhu5Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetDhu: a purple ugly thing (wandering, hasn't noticed you, empty space bonus:  8/8)  The open air twists around violently and strikes the purple ugly thing!  The purple ugly thing gurgles horribly!DhxDh)t.uuDh=J====60.1 (1DhDh? _The purple ugly thing is lightly wounded.Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhFDh42-----0----==--1Swift Fly DhWDhBL _You feel quick. The purple ugly thing trunk-slaps you!DhG##.............[.. #.#....... #...... #..... #.# ... #.. +.###u###.......##...####........... ## .####### .DhmH{......#....†#####'#####..DhNDhPp33 ----8 (0.7Dh\UDhXDhЖ: [#.#...... #.#..... #.#..... #.# ...#.. +.###u## #.. #......#Dh{ #... #......##...#####...@..# ..........# .# ###.# ..#.#.#######.#.......#†.....#.######'#####.. #######...............DhZDhJ'uDhB--2.5DhDhDh+ #... . #. .# ... #.. +.###'###...u.....##...####.......... ### ..#######......#....†#####'#####.. #######............. #.#########.u3.3 (0.8Dh\  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhb/ #.#.......  Ivhor the Gusty #.#......  Tengu of Vehumet ...... #.#.....  Health: 42/51 ===================----- #.# ... Magic: 6/17========---------------- Dh)z #.. +.###'##  AC: 9Str: 9  #.. #..***.#  EV: 33 Int: 19  #... #..*u*.#  SH: 0Dex: 15  ##...#####..***.#  XL:  9 Next: 25% Place: Dungeon:10  .............@..#  Noise: ---------  Time: 7963.3 (0.0)  ................#  q) +4 quarterstaff (chaos) ###................#  Cast: Shock Dh..#................#  Swift Fly ..#######..........# ........#....†.....#  u   purple ugly thing ........######'#####.. #######............... Dh #.#########..... _You feel quick. The purple ugly thing trunk-slaps you!  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (lightly wounded, empty space bonus: 8/8)Dhs #.#.......Ivhor the Gusty#.#......Tengu of Vehumet ......#.#.....Health: 42/51 ===================-----#.# ...Magic: 6/17========----------------Dh #.. +.###'##AC: 9Str: 9#.. #......#EV: 33 Int: 19#... #...*..#SH: 0Dex: 15##...#####......#XL:  9 Next: 25% Place: Dungeon:10.............@..#Dh6Noise: ---------  Time: 7963.3 (0.0)................#q) +4 quarterstaff (chaos) ###................#Cast: Shock ..#................#DhSwift Fly ..#######..........# ........#....†.....#u   purple ugly thing ........######'#####.. #######...............Dh<#.#########..... _You feel quick. The purple ugly thing trunk-slaps you!  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetDhxXAim: a purple ugly thing (lightly wounded, empty space bonus: 8/8)Dh   Casting: Swiftness (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a purple ugly thing (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the purple ugly thing!!Dh_.u Dh[;18 ===4.3 (1Dh#Dhe*i _The purple ugly thing is heavily wounded.Dh1  #.# #.#..... #.# ...#.. +.###'## #.. #......# #... #......##...#####...u..# ................# .# ####.# ...#.#.#######.#.......#†.....#.######'#####.. ########............... #.#########..... #.# .....u3=7=33 ---5.0 (0.7Dh5 Dh.  ... #.. +.###'###........##...####............u. #### ...#######DhX/W......#....†#####'#####.. ########............. #.#########  Dho3Dhg;F.uDhP?A---7DhFDhpKDha  ... #.. +.###'###........##...####............u ####. ...#######Dh ]......#....†#####'#####.. ########............. #.#########   Dh Dh .uThe purple ugly thing attacks as it pursues you!Dh6 /=6.4DhrDhb _The purple ugly thing completely misses you.Dhއ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhe **Confirm with . or Enter, or press ? or * to list all spells.  The purple ugly thing is struck by an arc of lightning.  The purple ugly thing is heavily wounded.  You are struck by an arc of lightning.  The purple ugly thing is struck by an arc of lightning.  The purple ugly thing is heavily wounded.DhS u@You are struck by an arc of lightning. The lightning grounds out.DhY25---------5--18 ===7.4 (1.0Dh`Dh{t< _The purple ugly thing trunk-slaps you!Dh Dh Inventory: 32/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 2 throwing nets Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn) Wands (go to first with /)x - a wand of roots (19) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 5 scrolls labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls labelled FIS JAODITITH  n - 2 scrolls labelled ITWADU VOXOWN [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh i x - a wand of roots (19). A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take damage over time until they escape or the roots wither away. The roots will onlysprout from solid ground. Dh (Noise: A bit loud You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. Dh Te(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Dhk Inventory: 32/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 2 throwing nets Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Dh =Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn) Wands (go to first with /)  x - a wand of roots (19) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 5 scrolls labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls labelled FIS JAODITITH  n - 2 scrolls labelled ITWADU VOXOWN [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dh?DhDDhK#.# ...Ivhor the Gusty#.. +.###'##Tengu of Vehumet ......#.. #......#Health: 25/51 ===========-------------#... #......#Magic: 5/17=======-----------------##...#####......#AC: 9Str: 9................#EV: 18Int: 19................#SH: 0Dex: 15 ####............u...#XL:  9 Next: 25% Place: Dungeon:10 ...#............@...#Noise: ===------  Time: 7967.4 (0.0) ...#######..........#q) +4 quarterstaff (chaos) .........#....†.....#Cast: Shock .........######[40DhK(m'#####..Swift Fly ########...............#.#########.....u   purple ugly thing#.#....#.#...#.#..The purple ugly thing is heavily wounded.You are struck by an arc of lightning.  The purple ugly thing is struck by an arc of lightning.  The purple ugly thing is heavily wounded.You are struck by an arc of lightning. The lightning grounds out. _The purple ugly thing trunk-slaps you!DhODh QDhdTDhzWDhG |Evoke which item? Wands  x - a wand of roots (19) [!] read|quaff|evoke[?] describe selectedDh}#.# ...Ivhor the Gusty#.. +.###'##Tengu of Vehumet ......#.. #......#Health: 25/51 ===========-------------#... #......#Magic: 5/17=======-----------------##...#####......#AC: 9Str: 9................#EV: 18Int: 19................#SH: 0Dex: 15 ####............u...#XL:  9 Next: 25% Place: Dungeon:10 ...#............@...#Noise: ===------  Time: 7967.4 (0.0) ...#######..........#q) +4 quarterstaff (chaos) .........#....†.....#Cast: Shock .........######[39;Dh_49m'#####..Swift Fly ########...............#.#########.....u   purple ugly thing#.#....#.#...#.#..The purple ugly thing is heavily wounded.You are struck by an arc of lightning.  The purple ugly thing is struck by an arc of lightning.  The purple ugly thing is heavily wounded.You are struck by an arc of lightning. The lightning grounds out. _The purple ugly thing trunk-slaps you!Dh #.# ...  Ivhor the Gusty #.. +.###'##  Tengu of Vehumet ...... #.. #......#  Health: 25/51 ===========------------- #... #......#  Magic: 5/17=======-----------------  ##...#####......#  AC: 9Str: 9  ................#  EV: 18Int: 19  ...........***..#  SH: 0Dex: 15 ####...........*u*..#  XL:  9 Next: 25% Place: Dungeon:10 ...#...........*@*..#  Noise: ===------  Time: 7967.4 (0.0) ...#######....DhϹa......#  q) +4 quarterstaff (chaos) .........#....†.....#  Cast: Shock .........######'#####..  Swift Fly ########............... Dh #.#########.....  u   purple ugly thing #.# ....  #.# ...  #.# .. The purple ugly thing is heavily wounded.You are struck by an arc of lightning. The lightning grounds out. _The purple ugly thing trunk-slaps you!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a purple ugly thing (heavily wounded)Dh6\ .uDh" -#.# ...Ivhor the Gusty#.. +.###'##Tengu of Vehumet ......#.. #......#Health: 25/51 ===========-------------#... #......#Magic: 5/17=======-----------------##...#####......#AC: 9Str: 9................#EV: 18Int: 19Dh'% ...........###..#SH: 0Dex: 15 ####...........#*#..#XL:  9 Next: 25% Place: Dungeon:10 ...#...........###..#Noise: ===------  Time: 7967.4 (0.0) ...#######..........#q) +4 quarterstaff (chaos) .........#....†.....#Cast: Shock .........######'#####..Swift Fly ########...............#.#########.....u   purple ugly thing#.#....#.#...#.#..The purple ugly thing is heavily wounded.You are struck by an arc of lightning. The lightning grounds out. _The purple ugly thing trunk-slaps you!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineDhl c(rooted)The roots erupt in riotous growth!DhNDh  ....u..@.  Roots grab the purple ugly thing.The grasping roots constrict the purple ugly thing.Dhx6========8.4 (1DhEDh^ _The purple ugly thing barely misses you.Dh8'#.. +.###'## #.. #......# #... #......##...#####......# ..........# .# #####u...# ....#.....#.#######.#.......#....†.....#.######'#####.. #########............... #.#########..... #.# .... #.# ...Dh: #.# .. #.# .Dhlk&  DhkYou start to feel a little slower.The grasping roots constrict the purple ugly thing.Dh}33 -------9.2 (0.8Swift DhM _The purple ugly thing struggles to escape constriction.Dh1,#........##...####.......... #####u .....######Dh|2`......#....†#####'#####.. #########............. #.#########     DhRDht[Dh\ -------Dh~\!70.0DhgDhI _The grasping roots constrict the purple ugly thing.Dh+ .##...####.......... #####u .....######......#....†######@#####.. #########............... Dh #.#########..... .... ... .. . .Dh( X  The grasping roots constrict the purple ugly thing.Dh+ ~.u Dh %8Dh| Dh4 w _The purple ugly thing escapes! _There is an open door here.DhN  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhڔ 8 #... #......#  Ivhor the Gusty ##...#####......#  Tengu of Vehumet ...... ................#  Health: 26/51 ============------------ ................#  Magic: 1/17=----------------------- #####...........***..#  AC: 9Str: 9 ....#...........*u*..#  EV: 33 Int: 19 ....#######.....***..#  SH: 0Dex: 15 DhC ..........#....†.....#  XL:  9 Next: 25% Place: Dungeon:10 ..........######@#####..  Noise: ---------  Time: 7970.8 (0.0) #########...............  q) +4 quarterstaff (chaos) #.#########.....  Cast: Shock #.# ....  Swift Fly  #.# ...  #.# ..  u   purple ugly thing #.# .  #.# #.. _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetDh Aim: a purple ugly thing (severely wounded, empty space bonus: 8/8)Dh4#... #......#Ivhor the Gusty##...#####......#Tengu of Vehumet ......................#Health: 26/51 ============------------................#Magic: 1/17=----------------------- #####................#AC: 9Str: 9 ....#............*...#EV: 33 Int: 19 ....#######..........#SH: 0Dex: 15 ..........#....†.....#XL:  9 Next: 25% Place: Dungeon:10 ..........######@#####..Noise: ---------  Time: 7970.8 (0.0) #########...............q) +4 quarterstaff (chaos)#.#########.....Cast: Shock#.#....Swift Fly Dh[13;9H#.#...#.#..u   purple ugly thing#.#.#.##.. _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (severely wounded, empty space bonus: 8/8)Dhr  Casting: Static Discharge (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a purple ugly thing (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the purple ugly thing!!Dhey`.u Dh{72=18 ===1.8 (1DhMDhe _The purple ugly thing is almost dead.Dh |Evoke which item? Wands  x - a wand of roots (18) [!] read|quaff|evoke[?] describe selected Dhg Dh1 Dh8#... #......#Ivhor the Gusty##...#####......# Dh8Tengu of Vehumet ......................#Health: 27/51 ============------------................#Magic: 2/17==----------------------  Dh9#####................#AC: 9Str: 9 ....#................#EV: 18Int: 19 ....#######.....u....#SH: 0Dex: 15 ..........#....†.....#XL:  9 Next: 25% Place: Dungeon:10  Dh:..........######@#####..Noise: ===------  Time: 7971.8 (0.0) #########...............q) +4 quarterstaff (chaos)#.#########.....Cast: Shock#.#....Swift Fly #.#...#.#.. Dh^;u   purple ugly thing#.#.#.##..Confirm with . or Enter, or press ? or * to list all spells. Dh;Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the purple ugly thing!!  Dhc<P_The purple ugly thing is almost dead. Dh=] #... #......#  Ivhor the Gusty Dh]C##...#####......#  Tengu of Vehumet ...... ................#  Health: 27/51 ============------------ Dh_................#  Magic: 2/17==---------------------- #####................#  AC: 9Str: 9 ....#..........***...#  EV: 18Int: 19 ....#######....*u*...#  SH: 0Dex: 15 ..........#....***...#  XL:  9 Next: 25% Place: Dungeon:10 ..........######@#####..  Noise: ===------  Time: 7971.8 (0.0) #########...............  q) +4 quarterstaff (chaos) #.#########.....  Cast: Shock #.# ....  Swift Fly  #.# ...  Dhh`[14;8H #.# ..  u   purple ugly thing #.# .  #.# Dh` #..Aim: a purple ugly thing (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the purple ugly thing!!  Dha6_The purple ugly thing is almost dead.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a purple ugly thing (almost dead) Dh3#... #......#Ivhor the Gusty##...#####......#Tengu of Vehumet ......................#Health: 27/51 ============------------................#Magic: 2/17==---------------------- #####................#AC: 9Str: 9  Dh....#..........###...#EV: 18Int: 19 ....#######....#*#...#SH: 0Dex: 15 ..........#....###...#XL:  9 Next: 25% Place: Dungeon:10 ..........######@#####.. Dh!gNoise: ===------  Time: 7971.8 (0.0) #########...............q) +4 quarterstaff (chaos)#.#########.....Cast: Shock#.#....Swift Fly #.#...#.#..u   purple ugly thing#.#.#.##..Aim: a purple ugly thing (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the purple ugly thing!! _The purple ugly thing is almost dead.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a purple ugly thing (almost dead) DhXy(rooted)The open air twists around violently and strikes the purple ugly thing!! _The purple ugly thing is almost dead.  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: a purple ugly thing (almost dead)  The roots erupt in riotous growth! Dh9 Dht  Roots grab the purple ugly thing.The grasping roots constrict the purple ugly thing!  You kill the purple ugly thing! Dh....†.†.. Dh' Zephyrmancer50=======2.8 (1Shock _Vehumet accepts your kill.Your Staves skill increases to level 2! Your Armour skill increases to level 4!Your Conjurations skill increases to level 7! Dh Dhj _Your Air Magic skill increases to level 8! Dh7#...#####......# ................# ................#  Dh:######................# .....#................#.#######.....†....#.......#....†.....#..######'#####.. ##########......@........ #.#########..... #.# .... #.# ... #.# .. #.# . Dh=x #.# #..  Dh[G Dh Mn33 -------3.6 (0.8 _ DhQ DhS Dhd j ##...#####......# ......# ......##......#.#......#.#.....†....#.#....†.....#.######'#####..##. #.#..... #.# .... #.# Dhce ^ ...  #.# ..  #.# .  #.#  #.. Dhk  DhYo L-------4.3 (0.7 Dher  Dht  Dh4 ##...#####......# .# .# .#..#.#...#.#.....†....#....#....†.....#.######'#####..##. #.#..... #.# .... #.# ...  #.# ..  #.# .  Dhs #.#  #.. Dh Dh{5.1 (0.8-Swift Fly  DhH DhAR _You feel sluggish. Dh ##...#####......# .# # .# #.#.# #.#.# #.#######.....†....# # DhG....#....†.....# #.######'#####..##. #.#..... #.# .... #.# ...  #.# ..  #.# .  #.#  #.. Dh Dhb8=6.6 (1.5 Dh DhM Dh[  ##...#####......# .#  # .#  #.#.#  #.#.#  #.#######.....†....#  # Dh~] ~...#....†.....#  #.######'#####..  ##. #.#..... #.# .... #.# ...  #.# ..  #.# .  #.#  #.. Dhe  Dhi '8.1 Dhm  Dh}p  Dh(Oe ##...#####......# .# # .# #.#.# #.#.# #.#######.....†....# #..#....†.....# # DhO.######'#####.. ##. #.#..... #.# .... #.# ... #.# .. #.# DhS . #.# #.. Dh?W Dh\9=3==9.6 Dh` DhcDhFDhGDh9HDhSDhWj30=Dh YDh]Dh]:==Dh^Dh&a,DhQbDhUeq _You start to feel a little faster.DheI4=DhfDh:iDhiK1=DhSjDhNlDhlDhDmDh2==Fly  _You no longer feel sluggish.5==3=DhDhF,DhDhp4===DhEDh6=Dh˘Dh,Dh#Dhma5=Dh7DhDhDh"DhۤO=DhdDhr,DhNDhO6Dh.Dh=Dh̰S7=DhRDhBDhDhZN37=DhDh,Dh{=DhS8=8==9===Dh],DhDhL40=9=DhDh,DhDhBDh>a1=DhZDh"O=DhDh,DhIDh,DhLDh/2=10/17==DhDh,DhDh6,DhDh93Dh:E===DhDh ,Dh Dh ,Dh Dh#4=1=Dh@Dh,DhDh ,DhDh,Dh[Dh}5==Dh%Dh!,DhC"Dh0%c2=Dh%Dh(k6=DhI*Dh/+Dh+Dh,Dhg.,Dh.Dh,1O=Dh1Dh3Dh3K7=Dhz4Dhj6,Dh6DhW9d3==Dhh:Dh<Dh=U8=Dh=Dh-@,Dh@Dh?C,DhCDhFP==DhK9=DhMBDhP94DhP(=DhOQDh(S,DhSDh>V:50DhV2=Dh WDhZY,DhYDh\Dh\9=Dh\Dh|_91Dh_(=DhI`Dhg _HP restored.5==Dhh,DhiDhKlO=DhlDhAoDhtoShocko   orc warrior (wandering)Dhy28061.6 (82.0)DhyH==2.6 (83Dhn}Dh _An orc warrior comes into view. It is wielding a +0 long sword.DhŴ ..........## .# #.#######.# #.......#.# #.#######.....†....# #.............#....†.....# #.............######'#####.. #############........o...... #@#########..... #.# .... #.# ... #.# .. #.# . #.# #.. #..o.o   orc warrior (wandering)3.6 (1.0)DhL#.#######......#######.....†......#....†....######'#####..############.......o..... #.#########     ..DhSDhWW4ShockDhv\Dhu_DhA  .#######......#######.....†......#....†.#####'#####..############.......o..... #.#########   DhB :  ####Dh;L DhPR S6=5DhW Dh[ DhV  ......#######.....†......#....†.#####'#####..############.......o..... #.#########     ..Dh# DhC* %6Dh/ Dh!4 Dh######.....†......#....†.#####'#####..############.......o..... #.#########     .......###### DhFDh %7Dh#Dhl'Dh......#....†.#####'#####..############.......o..... #.#########     .[....................######### Dhy8 _Found a ring mail.Dh:#####'#####..############.......o..... #.#########    ###### .[.......########## Dh#oo   orc warrior (wandering)DhW1Q=9ShockDh8Dh_IDh ############.o.....o..... #.#########    ###### .[.............############### Dh Dhb X70ShockDh Dh: DhX #.#########..... #.# .... #.# ... #.# .. #.# . #.#######  #..[.....###+####................###############DhDhT%1Dh2DhDh  #.#..... #.# .... #.# ... #.# .. #.# . #.####### #..[.....#+####...#Dh Dh T7==2Dh Dh# Dh D #.# #.#  #.#  #.#  #.#  #.####### #..[.....#+####...#DhO Dh %3Dh ( Dh+ Dh( #.# #.#  #.#  #.#  #.# #.####### #..[.....Dh#+####...#.Dh;4DhWDhGDh+}| #.# #.#  #.#  #.# #.# #.# #..[.....Dh*~#+####...#..#DhDh}%5DhDhТDh ..........#.........#........#...............'Dh' Dh L==18 6Dh Dh 7 _You reach down and open the door.Dh"#############.o.....o...########...........#$..>.......#.# ...........#.#######...........#..[#######@####....................###############....###Dh=Y33 7DhEDhK _Found 18 gold pieces. Found a stone staircase leading down. _There is an open door here.DhM.............######'#################.o.....o..########......$..> #######.......@...#..[#######'####............................###############....###DhNDh,8 _DhDhDh^ v #.######' #.o.....o#.#.##.#.# #.#.#.#.#.$..>.#.#.#.#.#..[.....#'####. ..........Dh . .....#######  ....  ###Dh Dh %9Dh Dh0 Dh  #.######' #.o.....o #.#.# #.#.#.#.#.#.#.#.$..>.#.#.#.#.#..[.....#'####. ..... .....####### Dh t ....  ###Dh Dh &80Dh  DhI Dh #.######' #.o.....o #.#.# #.#.##.#.#.#+.#.##..$..>.#.##.#.##.#..[.....#'####. ... .....######  ....  ###DhB1Dh #.######' #.o.....o #.#. # #.#.# #.#.#.# +.#.# #..$..>.#.# #.#.# #.#..[..... #'####. . .....#  ....  ###2DhH\1 #.###### #.o.....# #.#. #.#.#.# #.#.#.# +.#.# #..$..>.#.# #.#. #.#..[ #'####  .....  ....  ###3Dh_DhVcDh #.#.... #.............##### #############.o.... # #.#.##### #.#.#.# #.#.#.# +......#.# #..$..>.#.#  #.#.##### #.............#..[##########'#### .................. .....############# ....###DhDhx%4DhMDhDh\   ########   #.#...   #.............####   #############.o...   # #.#.####   #.#.#.#  Dh a #.#.#.#   +......#.#   #..@..>.#.#   #.#.####   #.............#..[  ##########'####   .................   .....############   ....  ###  Dhv Dh %5Dh Dhw Dh 418 6.6 (2Dh Dh² ? _You now have 495 gold pieces (gained 18).DhLAy  #.#  ..#.#  #.#.  #.##.o   #.#.#.   #.#.#.#   #.#.#.#   +.#.#  Dh.B #.@...>.#.#   #.#.   #.#..[  #'####     .....   ....   ###  DhFDhKH33 7.6 (1DhjODhPDhM......########................###############.o..####.#+.@....> ###  #.............#..[. Fly DhG%8Dh&DhDh   #.#  ###.#  ..#.#  #.#.  #.#####.o  #.#...#. DhM e #.#..#.#  #.#.#.#  +.#.#  #.....>.#.#  #.#.  #.#..[  #'####    .....   ....   ###Dh Dh %9Dh Dh Dho ####..'#..#.#Dh8y Dh~ 018 90Dh Dh 7 _You reach down and open the door.Dhl  #.#  ###.#  ..#.#  #.#.  #.#######.o  #.#.....#.  #.#...#.#  ####.#.#.#  #...#.#  #..#.....>.#.#  #..#.#.  #..#.#.. #..##'#### #..  #.. ..... #.. ....   ###33 1 _There is an open door here.Dh  #.#  ###.  ..#.  #.#.  #.#.  #.#.....#.  #.#....#.  ####.#.#.  #.@'.#.  #..#.....>.#.  #..#..#. Dh #..#...#  #..##########'####  #...   #... .....  #..Dh؞{. ....   ###Dh',2 _DhtDhDhZ ###.#####  ..#......  #.#  #.############# Dhj^ #.#...........#  #.#....# ####.#...#  #..'..#  #@.#.....>.#  #..#......#  #..#......#  #..##########'####  #... ...........  #.... .....#######  #....   ######### DhDhK%3DhDhDhxk .......#.##############............#####.#.....'.....#.....>.#########'###Fly .#4Dhߚ_ #.##############............####.#..'..#.....>.#########'###.. ..............Fly ...##Dh%5Dh#DhCDhG M..#............############. #.####.#'......>.............##########'#### #.... ............ Fly .....##6Dh` + ###.###### ..#. #.#............. #.#############. #.#.#.  #.#....#. ####.#....#. #..'.......#. #.@#.....>#. #..#.#. #..#.............#. #..##########'#### #.... ....... #..........######## #......... ######### DhZ DhZ ;7DhE Dh  #.#...... ###.####### ..#.# #.#.............# #.#############.o #.#....#.#  #.#..#.# ####.##.# #..@.......#.# #..#.....>.#.# #..#.......#.# #..#.............#. #..##########'#### #.... ........ #....######### #......... #########8 _There is an open door here.Dhn$ #.#######.  #.#....... ###.#######. ..#.#. #.#.............## #.#############.o. #.#...........#.#  #.#...........#.#  ####@#...........#.#  #..'.......#.#  #..#.....>#.#  #..#.#.## #..#.............#..[ #..##########'#### #.... ......... #...########## #.........9 _Dh M ###### #......########...............##############.o.# ####.#......#..'........#..#.....>..  #..#.............#.##... ## 100Dhsl _M  ###### #......########...............##############.o.# ###.#.'......  #..#.....>.......#.#..#.... #..#.....#.###1DhOt DhhM##...##  ###### #......#########...............##############.o.# ###.#  #..'.............#.#.#####2Dhs!M #... ##...##  ###### #......###########Dh"t#.................##############.o.#  Dhu####.#...........#.#Dh6vR#...Dh.Dht%3Dh"DhܑDhCM  #... ##...##  ###### #......####DhD#######....#.##.#.............##############.o.#  #.#...........#.##..DhMDhR%4DhWDhJ[Dha   #..  #...  ##...   Dh } #   #.#  #.#  ######.#  #..@.#Dh) .#  #.##.#. # #.##.o  #.#.#.  #.#.#.#Dh E  ####.#.#.#  #..'...#.#  #..#.....>Dh s.#.#  #..#.#.Dh Dh9 %5Dh Dh Dhhs  #..  #...  ##...    #   #.#  #Dhv.#  ######.  #.@..#.  #.##.#.  #. #.##. ## #.#.#.  #.#.#.  ####.#.#.  #..'..#.  #..#.....>.#.  #..#.#.DhDh%6DhDh#Dh'ro  #..  #  ##    #   #.# Dh4t #.#  ######.  #@...#  #.##.#  #..#.#  ##.#.#.# .#.#.#  ####.#.#  #..'.# Dht #..#.....>.#  #..#.#Dh}DhC%7DhDhDhI] #..#.#######......##########.........##.#.#.##############.#.#...........  #..#.............# Dh\bDhd%8DhgDh*iDh  ##. ... #. #.#######. #.......#. ######.###### #....#...... #.##.#. #.@#.############# ##.#.#...........#. ..#.#.#. ####.#.#. #..'...#. #..#.....>#. #..#.......#. #..#.#. #..##########'####.Dh ;9Dh Dh Dh(r ..#.#######......##########..........##.#.###############@#.#...........#...#####Fly  #.... ............. 10Dh5A #   #.#######  #.......# ######.#####  #....#......  #.##.# # #..#.############# #.##.#.#...........# #..@.#.#.#  ######.#.#  #..'..#  #..#.....>.#  #..#......#  #..#.# Dh #..##########'####  #.... ...........  #....#######Dh Dh%1DhDhDh7i   #  ## #.# #. #.# #.######. #.#....# #.#.##.#  #.#..#.  #.##.#.#. Dhk  #.@..#.#.  ######.#.  #..'.  #..#.....>.  #..#.  #..#.  #..#'  #....   #.Dhtn Dhp %2Dh1s Dh,v Dh(  Dh7 #   ### #.#  #.. #.#  #.######.  #.#....#  #.#.##.#  #.#..#.  #.##.#.#  #@...#.#  ######.#  #..'  #..#.....>  #..#  #..#  #..#'  #....   #.DhUQ3Dh"^Dh XM  # ########. ..#######..##.#............#.#############.#....######.#'...... #..#.....>......4DhƂM##  # ########. ..#######..##.#............#.#############.#....#######.# #..'............DhنDh%5DhSDhg DhM ##  # ########. ..#######..##.#............#.#############.... ######.#.......... Dh Dh%6 Dh Dh  Dhݤ,M ##  # ### #.######. ..####### Dh]]..##.#............#.#############  Dh̥d#....#.#.......... Dh DhQ;7 Dh Dh- jM ##  # #####.#.######.....#..#######..##.#..........  Dhm. #.#..#.########### Fly  Dh5  Dh<: %8 DhH?  DhA !DhIpM  ##  # #####.#.######.....#..########.. !Dh#.#.##.#.......... Fly !Dh}!Dh %9!Dh!Dh!Dh !Dh !Dh !DhF !Dh !DhM4!Dh!Dh$X!Dh%,!Dh&!Dh)!Dh-!Dh.!Dh/!Dh1!DhS6,!Dhk7!Dh9!Dh>!Dh?!DhL@!DhB!DhE!DhF!DhG!DhJ!DhN!Dh[O!DhDP!DhQ!Dht[!Dh\!Dh^!Dh^!Dh{_!Dh:`!DhcB!Dhd!Dhf,!DhSg!Dh~h!Dhj,!Dhj!Dhl!Dhm!Dh^n!Dhn!Dho!Dh|rB!Dhs!Dhu,!Dh^v!Dhw!Dh{B!Dh{!Dh}!Dh$~!Dh~!Dh!Dh,!Dh.!Dh!Dh,!Dh!Dh!Dhx!Dhވ!DhC!DhG!DhJ!Dh!Dh?!Dh!!Dh!Dhn!DhՐ!Dhؑ!Dh̓!Dh>!Dh!Dh!DhF!DhH!Dh,!DhA!Dh!Dhp,!Dhڤ!Dh+!Dh!Dhf!Dh!Dh{!Dh,!DhI!Dh!Dhݯ,!DhK!Dh~!DhG,!Dh!Dh !Dh϶,!Dh<!Dh!Dh8!Dh!Dh!Dh!Dh,!Dh!Dh%!Dh!Dh !Dh!DhX!Dh!Dhk!Dh!Dh!Dh!Dh!Dh{!Dhf!Dh!Dh!Dha!Dhm!Dh;!Dh!Dh!Dh!Dh!Dh!Dhx!DhW!Dh!Dh;!Dh!Dh!Dh,!Dhr!Dh!Dhp!Dh*B!Dhi18 !Dh`F _You reach down and open the door.!DhQ33 !DhT!Dh@  There is an open door here.!Dh !Dh#  _!Dhg !Dh!Dh,!Dh$!Dh_!Dhv6 .  #.......  #.....#...  #..... .....  #....#####....._  #....#..@..PPP.. 76.6 (57.0) #....#......PPPP  #....#........PP  #....'.....P....  #....#.....PPP.. #....#.......PPP ##....######..... #......... ....# !Dhj7o#.######... ...!Dh@"Dh+7.6 (58"Dh@ "Dh1 reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Found a sparkling altar of Nemelex Xobeh.#DhP#Dh+..#..... .#..... ###.#..... ..#....#####....._.#....#...@.PPP.#....#......P#....#..P#....'.....P.#....#.....PPP..$#....#.P##....######.#......... ....##.8.6 (1.0) _Found 21 gold pieces.#Dh?#..... #.....########................#....#####@...._#....#.....PPP...#....#......PPP#....#........PPP#....'.....P......#....#.....PPP..$....#.......PPPPP##....######.......#......... ....###Dh9#Dhb#Dh̡$Dh3$DhG$Dhq$DhB$Dh$Dh?,$Dh$DhK$Dh,$Dhn$Dh$Dh{,$Dh$Dh$Dh,$Dh$DhV$Dhm,$Dhr$Dh=18 $DhE $Dh N _You now have 516 gold pieces (gained 21).$DhE Q33 $DhC $Dh $Dh) ......#.......###### ....#.......#.... ....#######.......#....P .....................PPP ...#####....._...PPPPP ...#.....PPP...PPP. ...#......PPPPPPPP ...#........PPP.@.PPPPPP88.6 (9 $Dh=+ ...'.....P......PPPPPP.. ...#.....PPP...PPP...... ...#.......PPPPP....#.. ...######...........# ....... #....######## > #####...#..... ....# ..#...... .##.# .#.##### ##....... $Dh 5 $DhA .9.6 (10.0)$DhF $DhGI ; _Found a stone staircase leading down.%DhCI%Dh%Dh"B%Dh%DhW.......  #........  #.......######## ##.......#######.......#....PPP................PPP#####....._...PPPPP....#.....PPP...PPP@.....90.0)#......PPPPPP......PPPP#........PPP...PPPPPP%Dhm'.....P......PPPPPP..._#.....PPP...PPP......#.......PPPPP....#....# .######...........#....#. #....########..>.# ###...#..... ..%DhJ%Dh*1.6 (2%Dh%Dh5 _Found an iron altar of Okawaru.&Dh3&DhY&Dh&Dh>,&Dh9&DhO&Dh ,&Dh &Dh&Dhh,&DhG&Dh`&Dh_(&Dh.&Dh2&DhJ7&DhL ........... ...##........ ....# &Dh MN #.......########....#  #.......#...........+ #####....PPPPP..............PPP...PPP( &Dh^M#....._...PPPPP.@..!.P5.6 (4.PPP......PPP....&DhM\..PPPPPP......PPPPPP.....PPP...PPPPPP...PPPP.P......PPPPPP..._...PP.PPP...PPP................PPPPP....## &DhN##...........#....#.###  #....########..>.#.&Dh]&Dhi*6.6 (5&Dhr&Dhu% _Found 4 stones.&Dh &Dh &Dh &Dhv &Dh ,&Dhm &Dh&Dh! ,&DhN&Dh&Dh,&Dh&Dh#A......  ....... .....# #........ .....# . #.......########....# .. #.......#...+..........#....PPPPP...PPP...PPP(... ..._...PPPPP....@.PPPP.# PP...PPP......PPP....P PPPPPP......PPPPPP...PPP...PPPPPP...PPPP.......PPPPPP..._...PPP.. PP...PPP...&DhAOPPPPP....#....#...##... ...#....#.### #.. &DhJ+9.6 (3&DhU618 200.6 (4&Dhs\&Dh)_Q _G - a blue potion'DhY 3'Dh)'Dh.'Dh=Q33 'Dh >'DhAH'Dh` ...........# ## ............#..... ......########....#....) ......#...........+.... ......#....PPPPP...... ..PPP...PPP(.. ._...PPPPP......PPPP.###PPP......PPP....P. PPPP......PPPPPP@.......1.6 (1P...PPPPPP...PPPP... ....PPPPPP..._...PPP.PPP............... 'DhiaPPPP....#....#...##... ........#....#.### #########..>.#.. ...) ....#. .'Dhj'Dhu*2.6 (2'Dh|}'Dh4 _Found a trident and a war axe.(Dh03(Dh(DhԦ(Dhz,(Dh(Dh(DhT .....# ##  .....#.....# ##....#....)# #..+.....# #....PPPPP..# PPP...PPP(..... ..PPPPP......PPPP.####.PPP......PPP....P........PPPPPP..# 3.6 (1...PPPPPP...PPPP.....# (Dh.PPPPPP..._...PPP....+ PPP..+ ....#....#...##.....##....#.### #....# #..>.#.. ...).[ ....#. ...(Dh(Dhs*4.6 (2(Dhr(Dh# _Found a robe.)Dh 3)Dh<)Dh )DhB)Dhm")Dh')Dh:()Dh+)Dho1)Dh7)Dh98)Dh;)DhZ@)Dh"E,)DhJ)DhP)DhT,)Dh1W)DhY)Dh],)Dh|_)Dhzx)Dh|)Dhځ)DhTX)Dh ,)Dh)Dhv)Dh)Dh  18 )Dh̝)DhL _You reach down and open the large door.)Dht)Dh˥433 )Dh=)DhE  There is a large open door here.)Dh )Dhc _)DhX)Dh)Dh5,)Dh()Dh)Dhq,)Dh)Dh)Dh 4)Dh/18 )Dh3   # ##.#.....#..#....)# ...+.....# ........# . ...< P(..... .#########P.####.#......@'...# 26.6 (22.0) ..P......#.......#...# ......###.......# ..# PP.....#.........#+#.# P....'...........# #.....'...........#.....#...........# ###....#############.....).[.. _You reach down and open the door. _[40)DhV+mFound a stone staircase leading up.*Dh% ......# # ## T.....# *Dh&-#.....# ......# #....)# ......# +.....# ......## . *Dh&....<.# (..... .#..####.#....# *Dh5'P......#.......#...# .....###.......#...# .....#.........#+#.# ....'...........#.*Dh'#....'...# #T   troll (asleep).....#..*Dhf(g.#....####*Dh$9*DhEO^33 7.6 (1.0)Shock*DhV*DhY _A troll comes into view. _There is an open door here.*Dh$sy #........#  #........#  ## #..T.....# .....# #####........# ....)# .............# # .............# .....# . ...........<.## ..... .#########@....... P.####.#.'...##### P......#.#...# .....####...# .....#..#+#.# P....'....#.# .....'.....#.# .....#...........#.. #....#############*Dhw*Dh(x,8 _*Dh*DhK*Dh*Dh#.# #.#  ## #..T.....# # #####.# )# .# # .# # . .<.# .##. .####.#.'...# ......#.#...# ###.......#...# *Dh=#.. ....'...........#.# '.......#....... *Dh*Dhl.TT*Dh*Dh ===*Dh69*Dhӹ*Dh9 *Dhܽ*Dh_The troll shouts!+Dh6G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh  Ivhor the Zephyrmancer #........#  Tengu of Vehumet ...... #........#  Health: 51/51 ======================== +Dh ## #.***....#  Magic: 13/17 ==================------ ....# #####.*T*....#  AC: 9Str: 9 ...)# ......***....#  EV: 33 Int: 19 ....# .............#  SH: 0Dex: 15 ....# . ...........<.###  XL:  9 Next: 50% Place: Dungeon:10 .... .#########.@.......  Noise: ===------  Time: 8229.6 (0.0) .####.#.......'...######  q) +4 quarterstaff (chaos) ......#.......#...# Cast: Shock ....###.......#[37+DhNim...# Fly ....#.........#+#.# ....'...........#.# T   troll ....'...........#.# ....#...........#.. ....############# _The troll shouts!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8)+Dh Ivhor the Zephyrmancer#........#Tengu of Vehumet ......#........#Health: 51/51 ========================###........#Magic: 13/17 ==================------ ....# #####..*.....#AC: 9Str: 9 ...)# .............#EV: 33 Int: 19 ....# .............#SH: 0Dex: 15 ....# . ...........<.###XL:  9 Next: 50% Place: Dungeon:10 .... .#########.@.......Noise: ===------  Time: 8229.6 (0.0) .####.#.......'...######q) +4 quarterstaff (chaos) ......#.......#...#Ca+Dh jst: Shock ....###.......#...#Fly ....#.........#+#.# ....'...........#.#T   troll ....'...........#.# ....#...........#.. ....############# _The troll shouts!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8)+Dh D  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.+Dh Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 8/8)  The open air twists around violently and strikes the troll!+Dh@ ^.T +Dh 518 30.6 (1+Dh +Dh} ` _The troll is moderately wounded.,DhiG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhAS  Ivhor the Zephyrmancer #........#  Tengu of Vehumet ...... #........#  Health: 51/51 ======================== ,DhU ## #........#  Magic: 9/17============------------ ....# #####..***...#  AC: 9Str: 9 ...)# .......*T*...#  EV: 18Int: 19 ....# .......***...#  SH: 0Dex: 15 ....# . ...........<.###  XL:  9 Next: 50% Place: Dungeon:10 .... .#########.@.......  Noise: ===------  Time: 8230.6 (0.0) ,DhTX.####.#.......'...######  q) +4 quarterstaff (chaos) ......#.......#...# Cast: Shock ....###.......#...# Fly ....#.........#+#.# ....'...........#.# T   troll ,Dh-\....'...........#.# ....#...........#.. ....############# _The troll is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (moderately wounded, empty space bonus: 8/8),Dh_NIvhor the Zephyrmancer#........#Tengu of Vehumet ......#........#Health: 51/51 ========================###........#Magic: 9/17============------------ ....# #####........#AC: 9Str: 9 ...)# ........*....#EV: 18Int: 19 ....# .............#SH: 0Dex: 15 ....# . ...........<.###XL:  9 Next: 50% Place: Dungeon:10 .... .#########.@.......Noise: ===------  Time: 8230.6 (0.0) .####.#.......'...######q) +4 quarterstaff (chaos) ......#.......#...#Cast: Shoc,Dh8Qk ....###.......#...#Fly ....#.........#+#.# ....'...........#.#T   troll ....'...........#.# ....#...........#.. ....############# _The troll is moderately wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (moderately wounded, empty space bonus: 8/8),Dh? Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the troll!,Dh.GL.T,DhJ*1.6 (1,Dh}P,DhnT] _The troll is heavily wounded.-Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-DhM  Ivhor the Zephyrmancer #........#  Tengu of Vehumet ...... -Dh#........#  Health: 51/51 ========================  ## #........#  Magic: 5/17=======----------------- ....# #####........#  AC: 9Str: 9 ...)# .......***...#  EV: 18Int: 19 ....# .......*T*...#  SH: 0Dex: 15 ....# . .......***.<.###  XL:  9 Next: 50% Place: Dungeon:10 .... .#########.@.......  Noise: ===------  Time: 8231.6 (0.0) .####.#.......'...######  q) +4 quarterstaff (chaos) -Dh......#.......#...# Cast: Shock ....###.......#...# Fly ....#.........#+#.# ....'...........#.# T   troll ....'...........#.# ....#...........#.. ....############# _The troll is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, empty space bonus: 8/8)-DhtIvhor the Zephyrmancer#........#Tengu of Vehumet ......#........#Health: 51/51 ========================###........#Magic: 5/17=======----------------- ....# #####........#AC: 9Str: 9 ...)# .............#EV: 18Int: 19 ....# ........*....#SH: 0-DhʼnDex: 15 ....# . ...........<.###XL:  9 Next: 50% Place: Dungeon:10 .... .#########.@.......Noise: ===------  Time: 8231.6 (0.0) .####.#.......'...######q) +4 quarterstaff (chaos) ......#.......#...#Cast: Shock ....###.......#...#Fly ....#.........#+#.# ....'...........#.#T   troll ....'...........#.# ....#...........#.. ....############# _The troll is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike[3-DhiA6m (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, empty space bonus: 8/8)-Dhk -Dh* Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the troll!-Dh_.T -Dhz*2.6 (1-Dh-Dh^ _The troll is severely wounded./Dh^~ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./DhG (** Confirm with . or Enter, or press ? or * to list all spells.The troll is struck by an arc of lightning.  The troll is almost dead. /Dh You are struck by an arc of lightning.  The troll is struck by an arc of lightning.  The troll is almost dead./Dh9 T@The lightning grounds out. The troll misses you./DhZ 49-3----3 _The troll claws you but does no damage. The troll misses you.0Dh7  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Dh/  The troll is struck by an arc of lightning!  You kill the troll!0Dhn4 **  Vehumet accepts your kill.0DhgJ†@0Dh: 50/52-1/18------63-4Shock _You are struck by an arc of lightning.0Dhm0Dhdk _Your Evocations skill increases to level 2!2Dh^ 2=--33 12Dh -- _You start resting.8.6 (42Dh̛ 2==--9.6 (52Dh " _HP restored.3Dh7 33Dh8 3DhA B3DhBB 3DhB 3DhD 3DhuG `3==3DhI 3DhzL O=3DhFN 3DhQ ,3DhzS 3DhV ,3Dh.X 3Dh \ P==3Dh] 3Dh` ,3Dh b 3Dh e _4=3Dhqf 3Dhxi ,3Dhj 3Dhm ,3Dho 3Dhr ,3DhDs 3Dhv 3Dhw 9=3Dhw 3DhM{ ,3Dh| 3Dh 3DhK S5=3Dhe 3Dhp 3Dh܄ 3Dhͅ 3Dh{ ,3Dh- 3Dha ,3Dhv 3Dh 3Dh 9=3Dh 3Dh& 3Dh 3DhG 3Dh 3Dh T6==3Dh> 3Dhj n3Dhɤ 3Dh3 ,3Dh< 3Dh֫ 3Dh; :==3Dha 3Dh˯ ,3Dhհ 3Dh ,3Dh 3Dh( i7=3Dhd 3Dh ,3Dh 3DhC ,3DhZ 3Dh ,3Dh 3Dh 3Dh* 9=3Dh 3Dh ,3Dh* 3Dh" i8=3DhB 3Dh ,3Dh 3Dhn 3Dh 3Dh, 3Dh} ,3Dh 3Dh: O=3Dh 3Dh ,3Dh 3Dh j9==3DhU 3Dh5 ,3Dh\ 3Dh ,3Dh% 3Dh, ,3Dht 3Dh P==3Dh 3Dh| ,3Dh 3Dh g10/18=3Dh 3Dhj 3Dh 3Dh 3Dh^ ,3Dhv 3Dht ,3Dh 3Dh O=3Dh] 3Dh ,3Dh 3Dhv ,3Dh 3Dh c1=3DhA 3Dh" ,3Dh%$ 3DhH' ,3Dh[( 3Dh$+ 3Dh0 3DhD1 3Dh.4 O=3DhR5 3Dhx8 ,3Dh9 3Dhi< d2==3Dh= 3Dh9@ ,3DhLA 3DhD ,3DhE 3DhH ,3DhI 3DhL 3DhfM :==3DhN 3DhQ ,3DhR 3DhYV c3=3DhbW 3DhZ ,3Dh[ 3Dh^ ,3Dh_ 3Dhb ,3Dh d 3Dhg 3DhJh 9=3Dhpi 3Dhl ,3DhNm 3Dhp 3DhWq K4=3Dhr 3Dhxu ,3Dhjw 3Dhy ,3Dhz 3Dh} ,3Dh3~ 3Dh O=3Dh 3Dh+ ,3Dhs 3Dh ,3Dhϊ 3Dh b5==3Dh 3Dh ,3Dh 3Dh` ,3Dho 3Dh8 ,3DhK 3Dh P==3Dh: 3Dh< ,3Dhy 3Dh a6=3Dh 3Dh ,3Dh 3Dh ,3Dh# 3Dh ,3Dh 3Dh; O=3Dh 3Dh ,3Dh 3Dhι a7=3Dh 3Dh 3Dhh 3Dh 3Dha ,3Dha 3Dh( ,3DhG 3Dh O=3Dh 3Dh( ,3Dh3 3Dh _ _You start resting.3Dh8 1334.6 (95.0)3Dh> Z8==5.6 (963Dh 3Dh % _Magic restored.4DhY#.# #.# ## #.# # #####.# )# .# # .# # . .†..<.# .##. ####.#.'...######.#.4Dh72#...# ###.......#...# #.......'...........#.#'...........#.##.#.. 4Dh4Dh;06.6 (1.0)4Dh4Dh 4Dh#.# #.#  #.# # #####.# 4Dh)# .# # .# # . .†..<.# .##..#.'...######.#.#...# ###.......#...# #.........#+#.#'.#.#'.#.##.#.. 4Dh4DhW%74Dh+4DhU4DhD+.# #.#  #.#  #.# # ###### )# .# # .4Dh ....# # . ........†..@.##### . .#########.......... ##.#.'...######....#.......#...# .###.......#...##.#+#.#'.#.#'.#.##...........#..4DhF4Dh#%84Dh})4Dh.a _There is a stone staircase leading up here.4Dh“4Dh4Dh4Dh)4DhJS==18 9 _4Dh5Dhw ###########+### .....F ......9 .......@....... ... ............ .............. #+############~ F   marrowcuda (dormant) FF5Dh=40.4 (1.8Shock5Dh|5Dh{ _You fly upwards. _There is a stone staircase leading down here.6Dh 6Dh :F.6Dh) P33 10 _6Dh[ 6Dh 7Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7Dht7Dh0  Ivhor the Zephyrmancer  Tengu of Vehumet ......  Health: 52/52 ======================== 7Dhs Magic: 14/18 ==================------  AC: 9Str: 9 ###########+###  EV: 33 Int: 19 ............*F*  SH: 0Dex: 15 ............***  XL:  9 Next: 63% Place: Dungeon:9 .......@.......  Noise: ---------  Time: 8341.4 (0.0) ...............  q) +4 quarterstaff (chaos) ...............  Cast: Shock ...............  Fly  7Dh,#+############~   F   marrowcuda _There is a stone staircase leading down here.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 5/8)7Dh) Ivhor the ZephyrmancerTengu of Vehumet ......Health: 52/52 ========================Magic: 14/18 ==================------AC: 9Str: 9###########+###EV: 33 Int: 19.............*.SH: 0Dex: 15...............XL:  9 Next: 63% Place: Dungeon:9.......@.......Noise: ---------  Time: 8341.4 (0.0)...............7Dh q) +4 quarterstaff (chaos)...............Cast: Shock...............Fly #+############~F   marrowcuda _There is a stone staircase leading down here.  Casting: Static Discharge (safe; 1% risk of failure)  7Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 5/8)7Dh$ %  Casting: Static Discharge (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a marrowcuda (empty space bonus: 5/8)  The air twists around and strikes the marrowcuda..F18 ===2.4 (17Dh{N _The marrowcuda is lightly damaged.8Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8Dh  Ivhor the Zephyrmancer  Tengu of Vehumet ......  Health: 52/52 ========================  Magic: 10/18 =============-----------  AC: 9Str: 9 ###########+###  EV: 18Int: 19 ...........***.  SH: 0Dex: 15 ...........*F*.  XL:  9 Next: 63% Place: Dungeon:9 .......@...***.  Noise: ===------  Time: 8342.4 (0.0) ...............  q) +4 quarterstaff (chaos) ...............  Cast: Shock [38Dh[9;49m...............  Fly  #+############~   F   marrowcuda _The marrowcuda is lightly damaged.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 8/8)8Dh\Ivhor the ZephyrmancerTengu of Vehumet ......Health: 52/52 ========================Magic: 10/18 =============-----------AC: 9Str: 9###########+###EV: 18Int: 19...............SH: 0Dex: 15............*..XL:  9 Next: 63% Place: Dungeon:9.......@.......Noise: ===------  Time: 8342.4 (0.0)...............q) +4 quarterstaff (chaos)...............Cast: Shock...............Fly #+############~F   marrowcuda _The marrowcuda is lightly damaged.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (danger8DhCous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (empty space bonus: 8/8)8DhȺ  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a marrowcuda (empty space bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!!  You destroy the marrowcuda!8DhȾ/. 8Dhd63.4 (1Shock8DhL8DhZ _Vehumet accepts your kill.8Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8Dh 8Dhn 8Dh= 8Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9DhR9Dh_9Dhe9DhiF _Unknown command.9DhV39DhhX9Dh[9Dh\B33 _9DhdX9DhgB9Dh!p1=9Dhp9Dh t,9Dhu9Dh,x9Dhx9Dhy9Dht|,9Dh)~9DhǀO=9Dh9Dh 9Dh9Dh9Dhxd2==9Dh9Dh,9Dh9DhT,9Dhƍ9Dh,9Dh9Dh9Dh:==9Dh9Dh9DhG9Dhڔ9Dh}9DhߖM3=9Dh9Dh9Dhf9Dh9DhT9Dh9DhG9Dh9Dh 9Dh9Dh9DhY9=9Dh 9Dhg9Dhɢ9Dh[9Dh9DhK4=9Dh69Dhp9Dhҧ9Dh]9Dh9Dh9Dh9Dh 9Dhl9Dh9Dh`9Dh®9=9Dhx9Dhְ9Dh89Dhɱ9Dh&9Dh9Dh9Dh9DhL5==9Dh9Dhx,9Dh9Dh,9Dh9DhA,9Dh9DhP==9Dh19Dh,9Dh9Dh9DhbK6=9Dh9Dh9Dh9Dh9Dh9Dhb9Dh9DhP9Dh9DhN9Dh9Dh9=9Dh9Dh9Dh}9Dh9Dh~9DhK7=9Dh9Dh/9Dh9Dh9Dh~9Dh9Dh9DhN,9Dh9Dh(9Dh9=9Dh>9Dh9Dh9Dh9DhI9DhL8==9Dhf9Dh4 _Magic restored.9Dh!_9Dh,9Dh9Dh[9Dh,9Dh9Dhn9DhN9Dh:==9DhP9Dh9Dh=18 9DhT9DhCF _You reach down and open the door.9Dh Q33 9Dh9Dh @  There is an open door here.9Dh! 9Dh  _9Dh 9Dh9Dh,9DhU9Dh9Dh9Dh9Dh9Dh9Dh9Dh9Dh9Dh+9Dh[9Dh9Dh`9DhL9Dhl9Dh9Dht9Dh9Dh/!9Dh!9Dh."9Dh#9DhK%9Dh%9DhO&9Dhq'9Dh(9Dh2)9Dh)9DhL+9Dh,9Dh-9Dh-9Dh.9DhW09Dh09Dh\19Dh^_..##.##.## #...# ########..[# # .......#...# .# ........#@###.# ---412.4 (69.0)........##...## ........#.....# .........#...#...#+#######.##### ..#........#...#...#...#####.....#.. ##...#####. ##.###.#---3.4 (70 _Found a scale mail.:Dh33:Dh4:Dh6:Dhg<X:Dh=B:Dh?:Dh)A,:DhA:DhC:DhD,:DhE:DhH:DhER## . . . . ####. .###.##.###.#. #...#...# ########..[#...# .......#...#.@.# :DhR7.4 (4.0)........#.###.#.....#........##...## ...##........#.....# ##.# .........#...#...# )+#######.#####...#........#...#:DhS...#...#####.....#.##.. ##...## .:DhX:Dh\*8.4 (5:Dhk`:Dhb) _Found a long sword.:Dhs:Dh:Dh:Dh :Dh:Dhs:Dhi,:Dh,:Dh#X:Dh$:Dh':Dh[*:Dh*:DhL,:Dh82:Dh^5:Dh5:Dh7:Dh9:DhN;,:Dh<:Dh=:Dhd?,:Dh8@;DhH;Dh,;Dh;Dh;Dhs,;Dhn;DhIB  You see here a +0 long sword.;Dh;DhA _;DhO;Dhk;Dh,;Dh;DhP;Dhf;Dh;Dh};Dh;Dh ,;Dh!!;Dh";Dh$,;Dh%;Dh&;Dh(;Dh{(;Dh);DhM+;Dh,,;Dh-;Dh/;Dh0,;DhI1;Dh3;DhQ5,;Dh^6;Dh8;Dh59,;Dh9;Dh;;Dh;;Dh_<;Dh<;Dh>;Dhq?;Dh?;DhZ@;DhiA;DhB;Dh\C;DhC;DhD;DhE;DhMF;DhF;DhUH;DhvI;DhI;DhiJ;DhqK;DhL;Dh+M;DhM;Dh?O;DhtP;DhP;DheQ;DhS;DhDT;DhT;Dh*U;DhV;DhO^&.. # ... ### .. .###. .###. .###..#.###.#. .#.##  #...#...# #...# ##...#...#####...# # .#...#...#...#...# .# ..#.###.#.....#.###.# .###...###...###@..## ;DhBa#.#.....#.###.#.....# ..)#...#...#...#...#....Shock ...#####...#...##### .W. ...# #...#...# . #.#. .#.###.#. W   shadowghast (dormant) .###. .###. .###. . ### ... ## . ..;Dh9h45.4 (27.0)W.W;Dhw6.4 (28 _A shadowghast comes into view.<Dh7G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<Dh4; .. Ivhor the Zephyrmancer # ... ### .. Tengu of Vehumet ...... .###. .###. .###. Health: 52/52 ========================  .#.###.#. .#.## Magic: 14/18 ==================------  #...#...# #...# AC: 9Str: 9 ##...#...#####...# #  EV: 33 Int: 19 .#...#...#...#...# .#  SH: 0Dex: 15 ..#.###.#.....#.###.#  XL:  9 Next: 66% Place: Dungeon:9 .###...###...###@..##  Noise: ---------  Time: 8446.4 (0.0) #.#.....#.###.#..[<Dh >40m...#  q) +4 quarterstaff (chaos) ..)#...#...#...#...#***.  Cast: Shock ...#####...#...##### W*.  Fly ...# #...#...# . #.#. .#.###.#. W   shadowghast .###. .###. .###. . ### ... ## . .. _A shadowghast comes into view.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (empty space bonus: 4/8)<Dh ..Ivhor the Zephyrmancer # ... ### ..Tengu of Vehumet ...... .###. .###. .###.<DhHealth: 52/52 ========================.#.###.#. .#.##Magic: 14/18 ==================------#...#...# #...#AC: 9Str: 9 ##...#...#####...# #EV: 33 Int: 19 .#...#...#...#...# .#SH: 0Dex: 15 ..#.###.#.....#.###.#XL:  9 Next: 66% Place: Dungeon:9 .###...###...###@..##Noise: ---------  Time: 8446.4 (0.0) #.#.....#.###.#.....#q) +4 quarterstaff (chaos) ..)#...#...#...#...#....Cast: Shock ...#####...#...##### <Dh<[40m*..Fly ...# #...#...#. #.#. .#.###.#.W   shadowghast .###. .###. .###. . ### ... ## ... _A shadowghast comes into view.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target<Dh3AAim: a shadowghast (empty space bonus: 4/8)<Dh7 ,  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a shadowghast (empty space bonus: 4/8)  <DhThe open air twists around violently and strikes the shadowghast!  The shadowghast is heavily damaged.<DhhW. <Dh]#;18 ===7.4 (1<Dh|*<Dh/9 _You hear an angry buzzing noise. x2=DhoG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=Dh .. Ivhor the Zephyrmancer # ... ### .. Tengu of Vehumet ...... .###. .###. .###. Health: 52/52 ========================  .#.###.#. .#.## Magic: 10/18 =============-----------  #...#...# #...# AC: 9Str: 9 ##...#...#####...# #  EV: 18Int: 19 .#...#...#...#...# .#  SH: 0Dex: 15 ..#.###.#.....#.###.#  XL:  9 Next: 66% Place: Dungeon:9 =Dh.###...###...###@..##  Noise: ===------  Time: 8447.4 (0.0) #.#.....#.###.#....*#  q) +4 quarterstaff (chaos) ..)#...#...#...#...#W*..  Cast: Shock ...#####...#...##### *..  Fly ...# #...#...# . #.#. .#.###.#. W   shadowghast .###. .###. .###. . ### ... ## . .. _You hear an angry buzzing noise. x2  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ?=Dh - help, Dir - move targetAim: a shadowghast (heavily damaged, empty space bonus: 3/8)=Dht..Ivhor the Zephyrmancer # ... ### ..Tengu of Vehumet ...... .###. .###. .###.Health: 52/52 ========================.#.###.#. .#.##Magic: 10/18 =============-----------#...#...# #...#AC: 9Str: 9 ##...#...#####...# #EV: 18Int: 19 .#...#...#...#...# .#SH: 0Dex: 15 ..#.###.#.....#.###.#XL:  9 Next: 66% Place: Dungeon:9 =Dh>.###...###...###@..##Noise: ===------  Time: 8447.4 (0.0) #.#.....#.###.#.....#q) +4 quarterstaff (chaos) ..)#...#...#...#...#*...Cast: Shock ...#####...#...##### ...Fly ...# #...#...#. #.#. .#.###.#.W   shadowghast .###. .###. .###. . ### ... ## ... _You hear an angry buzzing noise. x2  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=Dh*Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (heavily damaged, empty space bonus: 3/8)=Dh  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadowghast (heavily damaged, empty space bonus: 3/8)  The air twists around and strikes the shadowghast.W. 8.4 (1=Dhz _The shadowghast is severely damaged.>DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>Dhq .. Ivhor the Zephyrmancer # ... ### .. Tengu of Vehumet ...... .###. .###. .###. Health: 52/52 ========================  .#.###.#. .#.## Magic: 6/18>Dhs========----------------  #...#...# #...# AC: 9Str: 9 ##...#...#####...# #  EV: 18Int: 19 .#...#...#...#...# .#  SH: 0Dex: 15 ..#.###.#.....#.###.#  XL:  9 Next: 66% Place: Dungeon:9 .###...###...###@.*##  Noise: ===------  Time: 8448.4 (0.0) #.#.....#.###.#...*W#  q) +4 quarterstaff (chaos) ..)#...#...#...#..*#*...  Cast: Shock >Dhzt;...#####...#...##### ...  Fly ...# #...#...# . #.#. .#.###.#. W   shadowghast >Dh"u.###. .###. .###. . ### ... ## . .. _The shadowghast is severely damaged.Casting: Airstrike (dangerous; 1% risk of failure)  >DhuPConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target>DhgvAim: a shadowghast (severely damaged, empty space bonus: 4/8)>Dhr<..Ivhor the Zephyrmancer # ... ### ..Tengu of Vehumet ...... .###. .###. .###.Health: 52/52 ========================.#.###.#. .#.##Magic: 6/18========---------------->Dh@#...#...# #...#AC: 9Str: 9 ##...#...#####...# #EV: 18Int: 19 .#...#...#...#...# .#SH: 0Dex: 15 ..#.###.#.....#.###.#XL:  9 Next: 66% Place: Dungeon:9 .###...###...###@..##Noise: ===------  Time: 8448.4 (0.0) #.#.....#.###.#....*#q) +4 quarterstaff (chaos) ..)#...#...#...#...#....Cast: Shock ...#####...#...##### ...Fly ...# #...#...#. >Dh@6#.#. .#.###.#.W   shadowghast .###. .###. .###. . ### ... ## ... _The shadowghast is severely damaged.>DhACasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (severely damaged, empty space bonus: 4/8)>DhZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadowghast (severely damaged, empty space bonus: 4/8)  The air twists around and strikes the shadowghast.  You destroy the shadowghast!>Dhd2.>Dh=d79.4 (1Shock>Dh@>Dh?Z _Vehumet accepts your kill.>Dh 3>Dh >Dhj g33 >Dhl ,>Dh >Dh 7=>Dh ,>Dh >Dhw ,>Dh~ >Dh O=>Dh/ >Dh ,>Dhf >Dh>DhaS8=>Dh>Dh ,>Dh>DhX,>Dh>Dh >DhZ...#..y .###...###...---.#...#...)..Shocky   killer bee (wandering)>Dh0612.0)>DhTG---2.4 (13>Dh>Dhm!] _A killer bee comes into view.@Dh[### .. . ## ... ### ..##. .###. .###.  @DhH .#.###.#. .#.##  #...#...# #...# ###...#...#####...# #..#...#...#...# .# ...#.###.#.....#@###y# ..###...###...###...## ##.#.....#.###.#.....# #..)#...#...#...#...#.... @Dh#...#####...#...##### .....# #...#...#. ##.#. .#.###.  .###. .###. .###. .. ### ... ##@Dh@Dh|=3.0)Shock@Dh@Dh>ADh### ### .. .. ### ... ### .. . .###. .###. .###. .#.###.#. .#.##  #...#...# #...# ####...#...#####...# #..#...#...#@..# .#ADh..#.###.#.....#.###y# ...###...###...###...## ###.#.....#.###.#.....# .#..)#...#...#...#...#.. .#...#####...#...##### ... .#...# #...#...#. ###.#. .#.###. . .###. .###. .###.ADhADh%4ADhADhADhp T###### .. ..  ### ... ### ... .###. .###. .### .#.###.#. .#.## # #...#...# #...# #####...#...#####...# # #...#...#...#...#...# .#..#.###.#....@#.###y #...###...###...###...## .###.#.....#.###.#.....# ..#..)#...#...#...#...#.... ..#...#####...#...##### ... ..#...# #...#...# .##.#. .#.###.#ADh X.. .###. .###. ###.  ... ### ... ##ADh ADh \9==5ADh ADh BDh BDh BDh BDh) BDh- ,BDh|. BDh`2 P==BDho3 BDh7 ,BDh9 BDhC= g10/18=BDhv> BDhB ,BDhC BDhG BDhWH BDhI BDhL ,BDhUM BDhQ BDhCR 9=BDhR BDh4W BDhW BDh,X BDh[ ,BDh[ BDhh^ c1=BDh^ BDha ,BDhgb BDhe ,BDhff BDhi ,BDh_j BDhhm O=BDhn BDhq ,BDhq BDhu d2==BDhu BDhy ,BDhy BDh,| ,BDh| BDhY ,BDh BDh P==BDh_ BDh' ,BDh BDh c3=BDhr BDh ,BDh BDh ,BDh BDh ,BDh BDh) O=BDh BDht BDh BDht BDh BDhƣ D4=BDhB BDh BDhV ,BDhd BDhW BDh:7 BDh> 97.4 (32.0)Shockyy   killer bee (wandering)BDh@ BDhD BDh5G a _A killer bee is nearby!CDh3 CDh!CDh*CDh\ **CDh*CDh *CDh#yCDhCDhq9The zap hits the killer bee.  CDhO"The killer bee is lightly wounded.DDh.gg.y...3-18 ===8.4 (1.0) _The killer bee buzzes angrily. You hear an angry buzzing noise.DDhy  **** The zap hits the killer bee!  The killer bee is heavily wounded.The zap hits the killer bee.DDh~ m  The killer bee is almost dead.DDhF DDh E  You hear an angry buzzing noise.DDh  .y..yy 2 killer beesA killer bee comes into view.The killer bee misses you.DDh 2--====9DDh DDh  6 _You hear an angry buzzing noise.EDh&  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FDh   The killer bee is struck by an arc of lightning.  You kill the killer bee! ***   killer beeVehumet accepts your kill.The killer bee is struck by an arc of lightning!  The killer bee is moderately wounded.FDhb †@yYou are struck by an arc of lightning. The lightning grounds out.FDhu49--0----9==--500FDh( _The killer bee stings you. The killer bee closely misses you.FDh79  You sock the killer bee! Your kick misses the killer bee.Your peck misses the killer bee.The killer bee is almost dead.FDh: yy 2 killer beesThe killer bee misses you.A killer bee comes into view.FDh> G--1.6 (1.2FDhF FDhL X _The killer bee closely misses you.GDh~  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GDh  The killer bee is struck by an arc of lightning.  You kill the killer bee!GDhN **   killer beeVehumet accepts your kill.GDhN o  You are struck by an arc of lightning.@y.†y.y 2 killer beesGDh --9/18 ----8120GDh GDh: ` _A killer bee comes into view. x2JDh7qJDhIrJDhMsJDhGt,JDh}yy.y 3 killer beesJDhI33 --3JDh.JDhfKDhI  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.KDh ***The killer bee is moderately wounded.You are struck by an arc of lightning.  The killer bee is struck by an arc of lightning.  The killer bee is heavily wounded.The killer bee is struck by an arc of lightning.  The killer bee is moderately wounded.KDh9 KDh9 KDh&;  The lightning grounds out. The killer bee barely misses you.KDh@ _yy@y.KDhA 50=7----18 ==4KDhE KDh^H _The killer bee closely misses you. The killer bee misses you.LDhw  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LDh ***The killer bee is severely wounded.killer bee is struck by an arc of lightning.  The killer bee is moderately wounded.  LDh The killer bee is struck by an arc of lightning.  The killer bee is heavily wounded.LDhKLDhZI y.yyThe lightning grounds out. The killer bee closely misses you.The killer bee completely misses you. The killer bee barely misses you.LDh\j5------5LDh eLDhj _The killer bee misses you. The killer bee completely misses you.MDh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NDh>killer bee is struck by an arc of lightning.  The killer bee is almost dead.  The lightning grounds out.  The killer bee is struck by an arc of lightning!  You kill the killer bee!NDhThe killer bee is struck by an arc of lightning!  You kill the killer bee!  Vehumet accepts your kill.  You are struck by an arc of lightning.NDh .NDh ****   killer beeNDhC:Vehumet accepts your kill.NDhw y†@†The lightning grounds out. The killer bee barely misses you.NDhҺ=3-----76NDh NDh4_The killer bee misses you.NDhODh5  You barely miss the killer bee. Your kick misses the killer bee.The killer bee is heavily wounded.1-7.8 (1.2ODh _The killer bee closely misses you. The killer bee barely misses you.ODh4>  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ODh  ODh u You are struck by an arc of lightning.  The killer bee is struck by an arc of lightning.  The killer bee is almost dead.  You are struck by an arc of lightning.  The killer bee is struck by an arc of lightning.  You kill the killer bee!ODh  ODh ODh *ODh% *ODh   ODh< .Vehumet accepts your kill.ODh PDhW7.@2----9=80Shock _The lightning grounds out.PDh8p 33 2= _HP restored.--=3==PDh} PDh$ PDh PDhA PDh PDhG ==PDh PDh PDhΉ PDh PDh PDh] PDh. PDh 4PDh5 =PDh PDh PDh PDh\ PDhS PDh PDhǖ PDh՗ PDh PDh PDh' PDh PDh PDhw =PDh PDh PDh PDh PDh PDh PDh PDh 5PDh =PDh4 PDh, PDh2 PDh PDhѯ ,PDh PDh PDh PDhM PDhJ PDhW PDhM PDhܸ =PDh[ PDhU PDhR PDh PDh PDh PDh PDh: 6PDh ==PDh< PDh= PDh: PDh PDh PDh PDhV PDhO PDhd PDh8 PDh0 PDh PDh PDh/ ==PDh PDh PDh PDh PDh PDh PDh PDh PDh; PDhJ PDh 7PDhU =PDh PDh PDh, PDh PDh PDhT PDh PDh PDh] PDh$ PDh PDh PDh PDha =PDh PDh PDh PDhv PDho PDhN PDh PDh 8PDh =PDh PDh' PDh PDhR PDhJ PDhl PDh2 PDh+ PDh! PDh" PDh# PDh4& PDh' PDh' =PDh( PDh) PDh* PDh+ PDh, PDh/ PDh0 PDh1 9PDh1 ==PDh2 PDh3 PDhj5 PDh06 PDh+7 PDh8 PDh9 PDh: PDh< PDh= PDh> PDh\@ PDh.A PDhA ==PDh3B PDhC PDh&F PDhF PDhG PDhI PDhJ PDh K "10/18PDhK =PDh L PDhM PDh!O PDhO PDhP PDhS PDhS PDhT PDhV PDh\Y ,PDhZ PDhb[ PDh[ =PDhg\ PDh_] PDhn_ PDh4` PDh/a PDhgc PDhGd PDh?e PDhLg PDhh PDhh 1PDh!i =PDhi PDhj PDhl PDhWm PDhRn PDh}p PDhEq PDhr PDht PDhwu PDhsv PDhzx PDhLy PDhy =PDhRz PDhJ{ PDh} PDhK~ PDhF PDhn PDhK PDh΂ 2PDht ==PDh PDh PDh1 PDh PDh PDh PDhN PDhJ PDh PDhV PDhv PDh PDhؔ PDha ==PDhߕ PDhۖ PDh PDh PDh PDhh PDh PDh[ \3=PDh PDhԷ ,PDhg =PDhr XPDh5 a4=PDhv +=PDh PDh ,PDh ,PDh PDh b5==PDh PDhw ,PDh' PDh ,PDh PDhq ==PDh PDh PDhPDhPDhmPDhD6=PDhvPDh ,PDh PDhPDh=PDhPDhn,PDhPDhPDhA9=PDhPDh$PDh" PDh PDh#a7=PDh%PDh<),PDh*PDha.PDh0/,PDh1,PDhp2PDh<4PDh59=PDh5PDhs7PDh 8,PDhB;b8==PDh <PDhG>PDhG@,PDh_APDhdBPDhC,PDhDPDh!FPDh,G,PDhGPDh$IPDhJPDhK:==PDh(LPDhP,PDhdQ,PDhRPDh4WPDhX,PDhYPDhM\,PDha]PDh_PDhoaBPDhdBPDhePDhfPDhh,PDhiPDhjPDhlPDhmPDh[nPDhpPDhq=18 PDhsN _You now have 527 gold pieces (gained 11).PDh uPDhu;33 PDhbvPDhwPDhy,PDhzPDhzPDh|PDh},PDhPDh^PDhYPDhݏPDhPDh,PDhPDhgPDh,PDhPDhؙPDh ############### ...[..........#  ..............#  .....###@.....# --PDh 63022.0) ##...###...#  #.....#.###.# #...#...#...#  #.. #####...# # # ..#...#...# .# #.....#.###.# ##...###...## #.###.#.....#PDhPDhFF--13PDhDPDh) _Found a scale mail.QDh#QDhQDhVQDhQDhQDhQDhQDhQDhdQDhQDhQDh,QDhPQDhWQDh~,QDhQDhQDh,QDhQDhaQDhI,QDh]QDhQDh ,QDh QDh QDh,QDhQDh,QDhd,QDhQDh,QDh>QDhQDh,QDhQDhk!QDh#,QDh%QDh&QDhT(QDh(,QDh7*QDhU3QDh!4QDh4QDh5QDh7QDhp8QDh8QDh:QDh;,QDha<QDh>QDh?QDh?QDhi@QDhBQDhGBQDh{HQDh!JQDhJQDh7KQDhoN=18 QDh9OQDhP$ QDhMQZ_m - 3 scrolls labelled FIS JAODITITH (gained 1)QDhSQDh T;33 QDh{TQDhUQDhvWQDhWQDhTXQDhL_ ######+# ######### #.....@# #....[...#......# #........#......###### #......## ###...###...###...###.. #.###.#.....#.###.#...QDh_i #.. #...#...#...#...#.. #. #...#####...#...### # #...# #..^#...#..  ##.#. .#.###.#... QDhfK..................QDhfS###.....'56.8 (25.0)QDhojQDhni18 ======7.8 (26QDhqQDht= _As you open the door, it creaks loudly!RDhIRDhzRDh533   There is an open door here.RDhRDh _RDh/RDhRDh~,RDh+RDh.RDhRDhRDh2RDh'RDhm,RDhRDhRDhRRDhۨRDhbRDhNRDh٫RDhcRDhRDhRDhoRDhRDhwRDhRDh#RDhRDh'RDhRDh޷RDh_RDhRDhRDhRDhcRDhRDhRDh9RDhRDhARDhRDh"RDhRDh&RDhRDhRDhRDhRDhRDhRDhmRDhRDh RDh,RDhWRDhTRDh,RDh[RDhRDhv#.........##....#....# #..... #....#....# #...... #....#....# #....... #....#....# #........ #....#....# #.........##....#....# #...............#....####...................------######'############'#### ... #......# Shock .<... #......# ....... #......####..Y.... ###...##YYY 3 yaks (asleep)Y...... #.###.#....Y.....   #. #...###RDhwV 74.8 (17  You reach down and open the door.RDh_18 ------5.8 (18RDhRDh _3 yaks come into view. _Found a stone staircase leading up.TDhJD #....#....# #........ #....#....# #.... #....#....# #.... #....#....# #... #....#....# #..##....#....# #.......#....####.......... ######@############'###.............##......# TDh ....<........##......#.............##......###Y.........####.Y...........# #.###.Y 4 yaks (asleep)Y..........##.. #...#............##. #...## # #...#TDh\TDhN33 6.0)TDh&TDh* _A yak comes into view. _There is an open door here.UDh' ..... #....#....# # ..... #....#....# # ...... #....#....# # ...... #....#....# # ......##....#....# # ............#....#### ....................########'############'##.......@......##......# <.##......#.UDh\( .##......##Y.####Y..# #.###.Y.##.. #...#Y 5 yaks (asleep)....##. #...#Y###+######## #... ##.#.UDhu2 e  A yak comes into view.UDh43 UDh(4 UDh4 UDh05 UDh: YY..Y.Y.YYYYYY.UDh= D====7UDhA UDhC ) _The yak bellows! x4VDh_ #....#....# #...... #....#....# #...... #....#....# #....... #....#....# #....... #....#....# #.......##....#....# #.............#....####........................########@############'###.......##......# .....<.##......# .....Y##......Y.####...##.# #.###.#....Y..##.. #...#....Y..........##. #...#....###+######## #...#YY..YDhz`15;11H.Y.----8 _There is an open door here.WDh#.........#  #....#....# #...... #....#....# #...... #....#....# #....... #....#....# #....... #....#....# #.......##....#....# #..#....####........@................########'############'####..............##......# .....<Y.......##......# ....Y.........##...#......####...##...Y..........# #.###.#.....Y..........##.. #...#................##. #...###WDhYY..Y.----9 _WDhT' #.# #....#....# #...... #....#....# #...... #....#....# #....... #....#....# #....... #....#....# #.......##....#....# #..#....####..#'#'#.......Y......##......# .....Y........##......# ..............##......#....Y.........####...###. 4 yaks...YY.........# #.###.#...............##.. #...#..##. #...#Y.<Y 3 yaks.WDh/ /[37m80WDhR_ i#.# #....#....# #...... #....#....# #...... #....#....# #....... #....#....# #....... #....#....# #.......##....#....# #..#....####..#Y#'#........##......# .....<Y.##......# .......##......#....Y.####...###...# Y   yak....Y.# #.###.#..##.. #...#...#.##. #...#WDhh uY'1WDhr Q#.# #....#....# #...... #....#....# #...... #....#....# #....... #....#....# #....... #....#....# #.......##....#....# #..#....####..Y.#'#'#.##......# .....<Y.##......# ....Y.####...###...#....Y.# #.###.#.....#.##.. #...#...#..##. #...#####.WDhu .YYY 2 yaks2WDh WDh WDhx #.# #....#....# #...... #....#....# #...... #....#....# #....... #....#....# #....... #....#....# #.......##....#....# #..#....####..Y.#Y#'#.WDhx ##......# #.....<Y.##......# #.##......# #....Y.####...###...#....Y.# #.###.#.....#..##.. #...#...#..##. #...#####.WDhz WDh| WDh _Y.Y'WDh %3WDhЄ WDh XDh9"#.XDh:f# #....#....# #. ..... #....#....# #. ..... #....#....# #. ...... #....#....# #. ...... #....#....# #. ......##....#....# #. .XDh=#....####. .Y.Y. #'#'#.##......# #......<Y.##......# #..##......###### #.....Y.####...###...###.....Y.# #.###.#.....#.#.##.. #...#...#..##. #...#####.XDh>XDh?XDhAXDhHXDhI.Y.YYY 3 yaksXDhWJXDhJ4XDhPXDhSXDh~#.# #....#....# #. ..... #....#....# #. ..... #....#....# #. ...... #....#....# #. XDh...... #....#....# #. ......##....#....# #. .#....####. .Y.Y.  #Y#'#.##......# #......<Y.##......# #..##......###### #.....Y.####...###...###.....Y.# #.###.#.....#.#.##.. #...#...#...#.##. #...#####...#XDh0XDh/XDh*XDhXDhВY.Y.YY 4 yaksXDh%5XDhsXDh XDhK#.# #....#....# #.  ..... #....#....# #.  ..... #....#....# #.  ...... #....#....# #.  XDhNM...... #....#....# #.  ......##....#....# #.  .#....####.  .Y.Y.Y. #Y#'# .##......# #. .....<Y.##......# #. .##......###### #. ....Y.####...###...###. 3 yaks ....Y.# #.###.#.....#.# .##.. #...#...#...#. .##. #...#####...#.XDhNXDhO,XDhUY.Y.Y'Y 4 yaksXDhU%6XDhZXDh\XDhO #.# #....#....# #. ..... #....#....# #. ..... #....#....# #. ...... #....#....# #. ...... #....#....# #. ......##....#....# #. .#....####. .YY.Y.Y. '#'###......# #.<Y.##......# #.##......###### #.Y.####...###...###...# 3 yaksY.# #.###.#.....#.###.##.. #...#...#...#.##. #...#####...#..YY.YXDhU [40m.YY 4 yaks7YDh #.# #....#....# #.  #....#....# #.  #....#....# #.  #....#....# #.  #....#....# #. ##....#....# #........ #....####. YY.Y.Y. '#'###......# #....[<Y.##......# #.##......###### #.Y.####...###...###...# 3 yaksY.# #.###.#.....#.###.###.. #...#...#...#.##. #...#####...#.YDh"YDh3#YDhL$YDh$YDh,.YY.Y.YY 4 yaksYDh-%8YDhf3YDh5YDhL?#.# #....#....# #.  #....#....# #.  #....#....# #.  #....#....# #.  #....#....# #........ ##....#....# #........ YDh#....####. YY.Y.Y. '#'###......# #....[.<Y.##......# #.##......###### #. .Y.####...###...###...# 3 yaksY.# #.###.#.....#.###.#.##.. #...#...#...#...###. #...#####...#...#YDh YDhYDḫYDhYDh.YY.Y.YY 4 yaksYDh]%9YDhrYDhuYDh& ]******* _There is an open door here.  The zap hits the yak.  The yak is lightly wounded  The zap hits the yak!  The yak is moderately wounded.  The zap misses the yak. The zap hits the yak.YDh( YDh՞ YDh{ YDhT YDh .YY.Y.YYDh 7--18 =90 _The yak is lightly wounded.ZDh#.# #....#....# #.  #....#....# #........  #....#....# #........  #....#....# #........  #....#....# #........ ZDhb##....#....# #........ #....####. YY.Y.Y. '#'###......# #....[. .<Y.##......# #.##......###### #......# Y.####...###...###...###. Y.# #.###.#.....#.###.#.##.. #...#...#...#...#.##. #...#####...#...#ZDhR.YY.Y.Y33 1 _The yak attacks as it pursues you! The yak completely misses you.ZDhJ o*******.   The zap hits the yak!ZDh ZDh m  The yak is moderately wounded.ZDh ZDhX l..YY.YYZDh i6---18 2ZDhC ZDhA I _The yak misses you.[Dh;;#.# #....#....# #........  #....#....# #........ [Dh@m #....#....# #........  #....#....# #........  #....#....# #........ ##....#....# #.. #....####. YY.YY. '#'###......# #....[. <Y.##......# #.##......###### #......# .[DhC####...###...###...###. .# #.###.#.....#.###.#.##.. #...#...#...#...#.##. #...#####...#...#[DhQ[DhQ[DhR[DhS[DhQb.YY.YY33 -3[Dhh[Dh{l[DhZ*******The yak is lightly wounded.  The yak is moderately wounded..  The yak is lightly wounded.  The zap hits the yak but does no damage.[Dh[Dh,[Dhr...YYY.Y[Dhnm5--18 =4[Dh7t _The yak is moderately wounded.\Dh#.# #....#....# #.  #....#....# #. \Dh #....#....# #.  #....#....# #.  #....#....# #. ##....#....# #. #....####. YYY. '#Y###......# #....[. Y.##......# #.##......###### #......#####...###...###...###.\Dh# #.###.#.....#.###.#.##.. #...#...#...#...#.##. #...#####...#...#\Dh,\Dh\DhC33 5\Dh&_ _The yak misses you.\Dh #.#  #....#....# #.  #....#....# #.  #....#....# #.  #....#....# #.  #....#....# #. ##....#....# #.#....####.YYY.'#\DhE yY###......# #....[. .##......# #.##......###### #......###.####...###...###...###...## #.###.#.....#.###.#.##.. #...#...#...#...#...###. #...#####...#...#\Dh \Dhp 8Y'\Dh S6=6\Dh \Dh w _The yak attacks as it pursues you! The yak completely misses you.]Dh  *The zap hits the yak.  The yak is moderately wounded.The zap hits the yak.]Dhٕ .YYY.YThe yak is moderately wounded.5-18 7 _The yak completely misses you.]Dh w.##  ##]Dh ..# #....####. ...........YYY.Y........ #'############'##################.....[......# ...]Dh q......###### #......###.###...###...###...###...# #.###.#.....#.###.#............]Dh[ ]DhV ]Dhړ ]Dh< H.YYY]Dh C33 8]Dh& ]Dh P _The yak barely misses you._Dh$  #.......  #.........# ###. #....#....# #. #....#....# #. #....#....# #. . #....#....# #. . #....#....# #. .##....#....# #.#....####. _Dh .............YYYY........ ##'############'#################.##......# #....[ Y.##......# #........ 2 yaks.##......###### #......##.####...###...###...###.# #.###.#.....#.###.#...._Dh _Dh _DhI _Dh YY.Y.Y 3 yaks_Dh- --9_Dh _Dh `Dhyo.. .. .##   ## #..#....####YY .............Y.Y......... `Dhz##'############'################# ..[ Y...# .........###### #......######...###...###...###`Dhy}`Dh~`Dh`Dh`DhyYY.Y 4 yaks`DhA-700`Dh`DhaDh#########. .. .##   ..## #YY#....####Y .............Y.Y......... ##'############'################# ..[ Y...# .........###### #......###aDhEaDhlBaDhbCYY..aDh]G-=1aDhaDhw _The yak attacks as it pursues you! The yak completely misses you.aDhM*****aDh ,aDh Y.Y.......18 2aDh< aDhd _The zap misses the yak. The yak barely misses you.bDhOp  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bDhm   Ivhor the Zephyrmancer #########  Tengu of Vehumet ...... .........  Health: 52/52 ======================== bDh{n #........  Magic: 14/18 ==================------  #.........# #......##.  AC: 9Str: 9  #....#....# #.........  EV: 18Int: 19  #....#....# #.........  SH: 0Dex: 15  #....#....# #.........  XL:  9 Next: 89% Place: Dungeon:9 . #....#....# #@Y.......  Noise: =--------  Time: 8702.8 (0.0) . #....#....# #Y........  q) +4 quarterstaff (chaos) .##....#....# #YY.......  Cast: Shock bDho .......#....####.........  Fly .............Y........... ##'############'################# YYYY 4 yaks ........##......# #....[.... Y.......##......# #......... ........##......###### #......### _The zap misses the yak. The yak barely misses you.bDho Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (moderately wounded, 84% to hit)cDh˭Y Y*cDhY.  Aim: a yak (lightly wounded, 84% to hit)cDhA}YYmoderately wounded, 84% to hit)cDh$ 8 YcDh& "*cDhz E**cDh$N E**#dDh< Ivhor the Zephyrmancer#########Tengu of Vehumet ...............Health: 52/52 ========================#........Magic: 14/18 ==================------dDh> #.........# #......##.AC: 9Str: 9#....#....# #.........EV: 18Int: 19#....#....# #.........SH: 0Dex: 15#....#....# #.........XL:  9 Next: 89% Place: Dungeon:9 . #....#....# #@Y.......Noise: =--------  Time: 8702.8 (0.0) . #....#....# #*........q) +4 quarterstaff (chaos) .##....#....# #*Y.......dDht@ Cast: Shock .......#....####*........Fly .............Y..*........ ##'############'################# YYYY 4 yaks ........##......##....[.... Y.......##......##......... ........##......###### #......###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linedDhA The zap hits the yak!  The yak is moderately wounded.The zap hits the yak.dDh Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak!  The yak is moderately wounded.The zap hits the yak.  The yak is moderately wounded.dDhM dDhE RYYY...dDh+ p36--------=3.8 (1dDh dDh ; _The yak gores you! The yak gores you.eDh|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fDh%****The yak is struck by an arc of lightning.  The yak is moderately wounded.The yak is struck by an arc of lightning.  The yak is heavily wounded.  The yak is struck by an arc of lightning!  The yak is heavily wounded.fDh& @YYYThe lightning grounds out. The yak completely misses you. x2fDh(37=-------2--4fDh\1fDhM6P _The yak barely misses you.fDh`#########. .. .##  .. Y## #Y#....#### fDh'W.............Y........... ##'############'################# ..[ Y ...fDhfDh!fDh("fDhi. Y.  The yak attacks as it pursues you! The yak closely misses you.fDhj2K33 -5fDh:fDh@T _The yak completely misses you.gDhi#########. .. .##  .. YY## #....#### .............Y........... gDhj##'############'################# .[gDhrlgDhmgDhmgDhRngDhxCYY..gDh{N--6gDh܃gDhIgDhS  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gDh*****yak is struck by an arc of lightning.  The yak is heavily wounded.is struck by an arc of lightning.  The yak is moderately wounded.The yak is struck by an arc of lightning.  The yak is severely wounded.hDhOq@YYYY.hDhS8=0-----18 ==7hDht`hDhPd _The lightning grounds out. The yak completely misses you. The yak misses you.hDh{l?#########. .. .##..  YY ## hDh7m#....#### .............Y........... ##'############'#################hDhZohDhohDhphDhxCYY..hDh{{1=--33 --8hDh%hDhAhDh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hDh  The yak is struck by an arc of lightning!  You kill the yak!hDh;hDh<8The yak is moderately wounded. hDhV=J The yak is struck by an arc of lightning.  hDh=KThe yak is almost dead.  hDh>%The lightning grounds out.iDh iDh iDhq*iDh  **iDh:*iDh *iDh- 2iDh/ yaksiDh$Vehumet accepts your kill.iDhiDh@Y†.Y.  Ivhor the Zephyrmancer  Tengu of Vehumet ......Health: 35/52 ================--------Magic: 9/18============------------#########AC: 9Str: 9.........EV: 18Int: 19#........SH: 0Dex: 15#.........# #......##.XL:  9 Next: 107% Place: Dungeon:9#....#....# #@........Noise: ==-------  Time: 8709.8 (1.0)#....#....# #Y†.......q) +4 quarterstaff (chaos)#....#....# #.Y.......Cast: Shock . #....#....# #iDh=.........Fly . #....#....# #......... .##....#....# #.........YY 2 yaks .......#....####......... .............Y........... ##'############'#################The yak is almost dead.The lightning grounds out.  The yak is struck by an arc of lightning!  You kill the yak!Vehumet accepts your kill. _You are struck by an arc of lightning. The lightning grounds out.  The yak is struck by an arc of lightning!  You kill the yak!  Vehumet accepts your kill. _You are struck by an arc of lightning. The lightning grounds out.  Your Fighting skill increases to level 4!You have reached level 10!  iDh--more--iDhjDhGl8/56-9---10 3%  _jDhj>  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jDh_ The yak is struck by an arc of lightning.  The yak is almost dead.  The yak is struck by an arc of lightning.  The yak is heavily wounded.jDhs }The yak is struck by an arc of lightning!  You kill the yak!jDhY **   yakjDh. :Vehumet accepts your kill.jDhG` AY†jDhЋ 6-7----8jDhu =10 _The lightning grounds out. The yak gores you.jDh! jDhs g _Your Staves skill increases to level 3!kDhw  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kDh** Confirm with . or Enter, or press ? or * to list all spells.The yak is struck by an arc of lightning!  The yak is severely wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is almost dead.kDhI@YkDh4--5-----1kDhVkDhMl _The lightning grounds out. The yak closely misses you.lDh5  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lDh*Confirm with . or Enter, or press ? or * to list all spells.!  You kill the yak!  Vehumet accepts your kill.  You can now gain magical power from killing.  Vehumet offers you knowledge of Freeze.lDh]/  --more--mDh0mDh$7v**mDh)!@† 3-3-----122Shock _You are struck by an arc of lightning. _Your Dodging skill increases to level 7!nDh nDh ~ Spells (Memorise)TypeFailure Level  a - FreezeIce4% 1b - Cigotuvi's PutrefactionNecromancy/Air8% 4  c - Rending BladeConjuration/Forgecraft 9% 4  d - Fugue of the FallenNecromancy14% 3  e - Launch Clockwork BeeForgecraft14% 3  f - Ozocubu's ArmourIce14% 3  g - Dispel UndeadNecromancy41% 4  h - Martyr's KnellnDh Necromancy/Summoning41% 4  i - Detonation CatalystFire/Alchemy75% 5  j - Death ChannelNecromancy99% 6  k - HauntNecromancy/Summoning100% 7  l - Manifold AssaultTranslocation100% 7  m - Borgnjor's RevivificationNecromancy100% 8  n - Death's DoorNecromancy100% 9 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitrDh`rDhk  Ivhor the Zephyrmancer  Tengu of Vehumet *.....Health: 33/56 ==============----------Magic: 3/19===---------------------#########AC: 9Str: 9.........EV: 18Int: 19#........SH: 0Dex: 15#.........# #......##.XL: 10 Next: 12% Place: Dungeon:9#....#....# #@........Noise: ==-------  Time: 8712.8 (0.0)#....#....# #††.......q) +4 quarterstaff (chaos)#....#....# #.†.......Cast: Shock . #....#....# #.........Fly . #....#....# #.....rDhp.... .##....#....# #......... .......#....####......... .............Y........... ##'############'################# You kill the yak!Vehumet accepts your kill.You can now gain magical power from killing.Vehumet offers you knowledge of Freeze. _You are struck by an arc of lightning. _Your Dodging skill increases to level 7!  Okay, then.rDha _rDhrDhϟ  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting4.1   9%   0   k * Spellcasting   5.8  16%  -1      rDhz     b - Maces & Flails   1.7    +1   l * Conjurations   7.9  16%  +3   c - Polearms   1.7    +1   m * Air Magic   8.8  16%  +3  d + Staves3.0   9%  +1       e - Unarmed Combat   0.0    +1   n + Evocations2.7   9%   0   f - Throwing   0.0     0        rDh        g - Short Blades   0.0    +1              h + Armour4.5   9%  +1       i * Dodging   7.0  16%  +1       j - Stealth   2.0    +1                         rDh [40m             The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsrDhM rDhU rDh_ _  Ivhor the Zephyrmancer  Tengu of Vehumet *.....Health: 33/56 ==============----------Magic: 3/19===---------------------#########AC: 9Str: 9.........EV: 18Int: 19#........SH: 0Dex: 15rDhb G#.........# #......##.XL: 10 Next: 12% Place: Dungeon:9#....#....# #@........Noise: ==-------  Time: 8712.8 (0.0)#....#....# #††.......q) +4 quarterstaff (chaos)#....#....# #.†.......Cast: Shock . #....#....# #.........Fly . #....#....# #......... .##....#....# #......... .......#....####......... .............Y........... ##'############'################# Vehumet accepts your kill.You can now gain magical power from killing.Vehumet offers you knowledge of Freeze. _You are struck by an arc of lightning. _Your Dodging skill increases to level 7! _Okay, then.rDh5h rDh)s rDhNy rDh| sDh#sDh &+ Spells (Memorise)TypeFailure Level  a - FreezeIce4% 1b - Cigotuvi's PutrefactionNecromancy/Air8% 4  c - Rending BladeConjuration/Forgecraft 9% 4  d - Fugue of the FallenNecromancy14% 3  e - Launch Clockwork BeeForgecraft14% 3  f - Ozocubu's ArmourIce14% 3  g - Dispel UndeadNecromancysDhK'o41% 4  h - Martyr's KnellNecromancy/Summoning41% 4  i - Detonation CatalystFire/Alchemy75% 5  j - Death ChannelNecromancy99% 6  k - HauntNecromancy/Summoning100% 7  l - Manifold AssaultTranslocation100% 7  m - Borgnjor's RevivificationNecromancy100% 8  n - Death's DoorNecromancy100% 9 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exittDh tDha tDh8   Ivhor the Zephyrmancer  Tengu of Vehumet *.....Health: 33/56 ==============----------Magic: 3/19===---------------------#########AC: 9Str: 9.........EV: 18Int: 19#........SH: 0Dex: 15#.........# #......##.XL: 10 Next: 12% Place: Dungeon:9#....#....# #@........Noise: ==-------  Time: 8712.8 (0.0)#....#....# #††.......q) +4 quarterstaff (chaos)#....#....# #.†.......Cast: Shock . #....#....# #.........Fly . #....#....# #........tDh8 [34m. .##....#....# #......... .......#....####......... .............Y........... ##'############'################# Vehumet accepts your kill.You can now gain magical power from killing.Vehumet offers you knowledge of Freeze. _You are struck by an arc of lightning. _Your Dodging skill increases to level 7! _Okay, then.tDhY P  Okay, then.tDhҬ tDh tDhŴ . _Dh3DhEDhDhTB33 _Dh4==DhDh94DhqDh,Dh:Dh,DhDhDhp5===Dh] DhzDhSDh$DhDhODhDhDh>L5=DhDh2a6=DhkDh ,Dh!Dh#,Dh$Dh+'K7=Dh)(,Dh*,DhV+Dh-Dh .L6=Dh.Dha0,Dh.1Dh3Dh4L8=Dh4DhS6,Dh-7Dh :Dh:2=Dh;Dh=Dh>D9=Dh>Dh@DhgAL7=DhADh,DhrDh/DhDh@DhDhzG40=DhDh Dh 2=Dh Dh[,Dh;DhDh1=8==DhDh,DhDh,DhDh,DhJDhK2=Dh 3==DhDh!,DhK$,Dh$Dhs%Dh(93Dh(^=9=Dh)Dh+,Dh0,Dhk.,Dh.Dh@1;4Dh(2Dh39=Dhi4Dh5Dh6,Dh7Dh9?10/19Dhe:(=Dh:DhR=Dh=D5=DhM>Dhh@,Dh7ADhC,DhDDh>FU6=DhF(=Dh.....$@....##.........#--830.8 (118.0) ............##.........# ....#####...##....#....# ... ......##....#....# . ......##....#....# .......##....#....# .......##....#....# ........##....#....# ............#....DhφDhɋF--19DhDh]9 _Found an escape hatch in the floor.DhIDh(Dh/XDh]DhMDh4DhDh,DhDhDh&,DhxDhqDhH,DhDh3Dh,DhA,Dh ,DhB Dh DhA,DhDhDh',DhDhDh,DhDhi@  There is an open door here.Dh Dh! _Dh"Dh#Dh%,Dh&Dh(Dh*,Dhw+Dh71 . ..........##....#....# # ..........##....#....# # Dh98..........##....#....# # ..........##....#....# #................#....####......................Y..''.......##.............@........##......44.8 (13Dh8G.0)....##..................####.............# #.###................##.. #..................##. #..#.....###+######## #..#.....DhB97##.DhADhIw _There is a stone staircase leading up here.DhDhDhҥDh9DhA18 5.0) _DhuDh4 ..#.. ....# ....## #....## #.....# #.....# #.....#8 #..@# ##### Dh!DhDhz ,6.6 (1.8Dhp Dh { _You fly upwards. _There is a stone staircase leading down here.Dh  3Dh Dh Dh/ X33 _Dh Dh" XDh$ DhJ- Z.. #..... #......#.. ....#.. F......## 0.....# #....##..#.....##.....#Dh!. 7Shock##..>####### F   bullfrog (asleep) Dhx7 z 8.6 (2.0  A bullfrog comes into view.Dh6< *9.6 (3DhE? DhJB + _Found 3 flux baubles.Dh1 *******F  The zap hits the bullfrog.  The bullfrog is moderately wounded.Dh: Dh{; Dh3? DhC K  The bullfrog croaks. You hear a shout!DhR _ oo..F....oo 2 orcs (1 wandering)An orc comes into view. It is wielding a +0 hand axe.DhU j8--18 ==50.6 (1DhZ Dhi q _An orc comes into view. It is wielding a +0 club.DhօD*******Dh4w  The zap misses the bullfrog.DhyDh-Dhg  .. #oo..0F...oo 3 orcs (1 wandering)The orc shouts!7---1Dh"Dh~0s _An orc comes into view. It is wielding a +3 dagger.Dha ******* The zap hits the bullfrog!Dh  The bullfrog is severely wounded.DhV Dh| Dh Dh 6...#.o...o....F.oDh ^6--2Dh Dh % _The orc shouts!Dh  **** The zap misses the bullfrog. The zap hits the bullfrog.DhDh6Dhk  The bullfrog is almost dead.DhDhsDhg3o..#.oo...Fo 4 orcs (1 polearm, 1 wandering)Dhg5----3DhWDh5t _An orc comes into view. It is wielding a +0 trident.DhĴThe bullfrog is almost dead. _An orc comes into view. It is wielding a +0 trident.  You hit  You kill the bullfrog!  Vehumet accepts your kill.Dh,.o...oo†oooo 4 orcs (1 polearm) Dhw7/577===4=4.7 (1.1DhDh-4 _You feel your power returning.Dh!  .. #....o #....#..#.#.o# ......o## 0..o..## #....## #.@...# #.....# #.....# ##..>##  #####DhDhw,DhDh!.o..ooDh"8====33 --50Dh+Dh;0u _You see here a bullfrog corpse.DhDp  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh **The orc is struck by an arc of lightning.  The orc is heavily wounded.Dh/Dh0Dhj3DhP@.o.oo@DhCd6--18 ==6DhNDhTw _You are struck by an arc of lightning. The orc barely misses you.Dhn  You thump the orc! You freeze the orc.  You kill the orc!DhDhói  Vehumet accepts your kill.Dh\DhG.o. 3Dhb6--7.9 (1.2DhDhZ: _The orc hits you with a +0 hand axe.Dh  You sock the orc! You freeze the orc.  You kill the orc!Dh Dh Dh .o. 2Dh5 _--9.1Dh% Z _Vehumet accepts your kill.Dh   You barely miss the orc. The orc closely misses you.Dh*[4-60.2 (1.1Dh%Dh*: _The orc hits you with a +0 hand axe.Dh  You completely miss the orc. Your kick misses the orc. The orc misses you.Dh ?--1.3Dh Dh P _The orc barely misses you.Dh  You closely miss the orc. Your kick misses the orc. You peck the orc.  The orc is lightly wounded.Dh Z7=2.5 (1.2Dh Dha n _The orc misses you. The orc hits you but does no damage.Dh  You barely miss the orc. You claw the orc.  The orc is heavily wounded.The orc closely misses you. The orc hits you but does no damage.DhZ5=3.6 (1.1DhR  _The orc misses you. The orc closely misses you.Dh  Dh   DhYou sock the orc!  DhiYou kill the orc!DhDh Dhv Dh )Dh H   orc (Dhv! DhU(.Vehumet accepts your kill.Dh )DhPDhR%4.8 (1.2DhQ]Dhd DheDhg,_The orc hits you but does no damage.Dh3-#.... .....#.... #...#....##....#..#......#..<.....#..0.o. #@)..## #.†...# #.....# #.....#..>####### 33 5Dh0Dh DhDh4Q_Found a stone staircase leading up. The orc closely misses you.DhDhw C=18 7.0 (1.2 _You closely miss the orc. Your kick misses the orc. The orc closely misses you.Dh  You hit the orc but do no damage. You claw the orc, but do no damage.Dh6=8=8.2Dht Dh I _The orc misses you.Dh  You closely miss the orc. Your peck misses the orc.Dh_,9.3 (1.1DhDhT _The orc completely misses you.DhP  You hit the orc.  You kill the orc!Vehumet accepts your kill.Dh\C)Dh<7=9===70.5 (1.2ShockDh~DhА4 _You feel your power returning.DhDhDh<DhdH _No target in view!Dh, j ..... ...... #.... ...... #.... #....#....##....#..#Dh0 .#...<.....#..0.@.#...##.)..####. #.†...## #.....# #.....#..>#######Dh"; Dh4K U33 -10 _Dh T Dhn p  Things that are here: _a +0 trident; a +0 scale mailDh J≈≈≈≈≈~  ..... ...... #.... ....... #.... #.....#.#....##....#.#..#.#....<......#..0.). #...##.)..###.# #.†...### #.....# #.....##..>#######Dh4 F-2 _Dh Dh DhQ≈~≈≈≈≈≈≈≈~≈  ...... ...... #............ . #....##..... #.#....##....#.#..#.#..<.........#..0.).... #...##.)..##. ##.###.†...### #.....# #.....#..>#######DhQDh(!%3Dh(&DhC ≈≈≈≈≈≈~≈≈≈ ≈≈≈≈≈~≈≈ .............. #........ #....##..... #.#....##.....#Dh .#..#.#..#.<.##.#..0.)...##. #...##.)..##.. ##.###.†.#.. ### #...#. #....# ##..>##  #####DhٯDhS===4Dh_DhaDh  ≈≈≈≈≈≈~≈≈≈≈. ≈≈≈≈≈~≈≈≈.. ......... #...... .. #....##..... #.#....##.....#.#..#.#..#Dhj .<.##.#..0.)...##..#...##.)..###.... ##.###.†..#.## ### #....##.% #.....### ##..>##  #####DhDh%5Dhe#Dh&- _Found a quill talisman.DhkG#.≈≈~≈≈≈≈.≈≈ ≈≈≈≈≈~≈≈≈≈... ....... .... #............ ...#....##.....DhI. #.#....##.....#.#..#.#..#.<.##.#..0.)...##DhpJ #......#...##.)..###....###.###.†...#.## ### #.....###.% #.....# DhK ## ##..>##  #####Dh ZDhh%6Dh>rDhvDh@ R#.≈≈≈≈≈≈≈≈~≈≈≈≈ ..≈~≈≈≈≈........................#.... ...#....##.... #.#....##....#.......#..#..#..#....##..#..0.)...###......#...##.)..## ##....###.###.†...# ....## ### #.....####.% #.....# ## ##..>## ### Dh 7 _There is a stone staircase leading up here.DhDhDhDhDh618 8 _DhDh(d  You fly upwards.  You hear the roar of battle.DhÎ/  --more--Dhh       ###   #..###   #...## #  Dh #....##...# 7  #.@...#   ##.......#   ##.......   ......#   .....##  ...[##  ....# ....#There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!Dh1,Dhf,9.3 (1.8Dhap _The walls and floor vibrate strangely for a moment.  Found a scale mail. _There is a stone staircase leading down here.Dh _Dh 33 _Dh* nDhY XDh Dh ,DhO Dh DhS ,Dh| Dh Dh/ ,Dh0" DhK  ..## #..# ### #..#. #..### #..#.. #...###..## ... #....##...# ..>. #.>...#..###..#  ##.......#..#  ##......@.# 900.3 (21.0) ##.......###  #.......##  #.....[##Dh_   #......# ##......## ##........# #.........# ###.....###1.3 (22 _Found a stone staircase leading down.DhSDhFDh8DhDh XDh% ..#  ..## ####... #..# ......5  ### #..# .......  #..### #..# .....  #...###..## ...... Dh'l #....##...# ...>. #.>...#..## ##.......#.@#  ##........##  ##.......#Shock #.......##  #.....[## #......# 5   white imp (asleep)  ##......##  ##........#  #....#Dh412.3 (1.0)Dh9ss   scorpion (wandering)5   white imp (asleep)Dhm;*3.3 (2Dh?DhRB _A white imp comes into view. A scorpion comes into view.Dh@..# ..# .#A..#....## #####.... #..# .......5DhbAw### #..# .........#..### #..# #......s#...###..## #........#....##...# #...>....#.>...#..###@.#DhB##.......#..###......#####.......#.....[#A   angel (wandering, confused)DhB......# s   scorpion (wandering)## 5   white imp (asleep)##DhRDhSDhlTDh\A...#.....DhR]V........s.s   scorpion (wandering)5   white imp (asleep)Dh_*4.3 (1DhiDhXj *******sThe zap hits the scorpion.Dh' E  The scorpion is lightly wounded.Dh Dh .......5..s......5Dh d8--18 ==5Dh Dh + _The white imp shouts!DhB ******* The zap hits the scorpion.DhIDhDh6Dh:......5......sDhUg7----6DhDhc _The scorpion is moderately wounded.Dh *******The zap hits the scorpion.Dh2Dh3Dh8.........5.......sDh9f6---7Dh=DhR@` _The scorpion is heavily wounded.Dhԝ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh **The scorpion is struck by an arc of lightning.  The scorpion is heavily wounded.Dh ...@sYou are struck by an arc of lightning. The lightning grounds out.  DhKThe white imp shouts, "Remove thy stench, thou unctious motley-minded swadder!"Dhd**The white imp gestures at you.Dh5x...........Dh63--4----=8Dh:Dh<v _The puff of frost hits you. You resist. The scorpion misses you.Dh?&  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh5[ ** The scorpion is struck by an arc of lightning!  The scorpion is almost dead.Dha2A.....5@sA   angel (wandering, confused)s   scorpion5   white imp4--3----9 _You are struck by an arc of lightning. The scorpion misses you.DhYG  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhe  The scorpion is struck by an arc of lightning.  You kill the scorpion!Dhh **5   white impDhi d  Vehumet accepts your kill.Dh   You are struck by an arc of lightning.  The angel shouts!.5@.DhC  2-1----610 _The angel barely misses itself. The angel misses itself. _Your Conjurations skill increases to level 8!Dh<  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh ** The white imp is struck by an arc of lightning.  The white imp is heavily wounded.Dh]l 5@You are struck by an arc of lightning. The white imp hits you.49--9/19 -----1DhR _The white imp freezes you. You resist.Dhu^  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhConfirm with . or Enter, or press ? or * to list all spells.The white imp is struck by an arc of lightning.  The white imp is almost dead.  You are struck by an arc of lightning  The white imp is struck by an arc of lightning.  You kill the white imp!Dh  **  Vehumet accepts your kill.DhsG ,DhNI ...#...........@Dhn I7--7-----72Shock _You are struck by an arc of lightning. The lightning grounds out.Dht33 Dh8=8==-Dh,Dh9=Dhv|==Dh,DhbDhDhz50=9=Dh;DhR,DhkDhODhDhDhDhDheDhİDh?DhӳDhg1==DhDhDhDhTDhDh DhQ10/19=DhWDhܿDhw%2Dh%Dh2DhcDhDhIDhDhDhJDhDhDhDhLDh9=DhDha3=DhDhjDhpX  The angel hits itself with a +1 whip of holy wrath!Dh1= _The angel hits itself but does no damage. _The angel lectures its feet at length about the eternal Law.4=  The angel lectures the ground at length about not transforming your body with _talismans.The angel hits itself with a +1 whip of holy wrath! _The angel hits itself but does no damage.=5=2==6=DhP==DhDhF",Dh#Dh.Dh=0{7=3=Dh1Dh51 _HP restored.DhZ6Dh7Dh[;DhABDhBDhFDhDGDhGDhLIDh#MDhR==DhSDhT,DhUDhWDhZXM4=DhXDhX[,Dh\DhX^,Dh_Dh^a,Dh5bDhIdO=Dh*eDh.g,DhhDh0jDhjK5=DhkDh9mDhmDhknDhoDhzpDhqDhtDhv,Dh;xDhzDh{Dhf|9=Dh=}DhDhDhDh-Dh:,DhDh܅DhL6==Dh>DhBDhDhEDh4DhDhoDhDhDhjDhDDhDhPDh<DhDh]DhP==DhDhCX  The angel hits itself with a +1 whip of holy wrath!DhԢDhDhN _The angel hits itself but does no damage.Dha7=DhmDh!,DhpDhs,DhDhDh>DhDhw=8==9==Dh*4 _Magic restored.Dh ..##._#...#_....##..#A..#.....##..#####... #..# .........  ### #..# ......#..### #..# #.....#...###..## #.....#....##...# #.@.>.....--84.3 (72.0)#.>...#..###..#########.......#..###.....#####.......A   angel (confused)#.....[#.###  Found a shimmering altar of Xom and a glowing silver altar of Zin.  The angel hits itself with a +1 whip of holy wrath!DhF--5.3 (73Dh!9_Dh$? _The angel hits itself but does no damage.Dh~n DhQo Dho DhMs Dht Dhbu Dh|w Dh&x Dhl} BDhm~ ,Dh Dhׇ ==Dh BDh6 Dh Dh> Dh0 Dh ,Dh Dh Dh~ Dh Dh Dhh Dh BDh Dhɧ Dh Dh Dh{ Dh Dh Dhx DhҾ v _The angel rambles incoherently.Dh 3Dh Dh Dh Dh? Dh ,Dh Dh  The angel lectures its feet at length about not transforming your body with _talismans.Dh Dh Dh Dh Dh( #######  ####.....### # ##..........# Dh #...........## #..#####.....## #..#...#......# . #._#A..#_.....#### #..#...#.......#@..99.3 (14 #..#####.........##..... #............... Dh[ $##..............#[ ####............# ## #......# .# #...>........# .###..####Dh ?####### .#..###Dh1 M_...Dh..9000.3 (15_ _Found a ring mail.DhNIDhODhVnDh?WDhWDhYDht[,Dh;]Dh `Dhdkt.######## #.# ##.....### ###..#### ..# #....... .## #......####.....## #......#......# #....A..#_.....####....#.......#...>3.3 (3.0)####.........##... Dhl............####..... .............# ##...[...............# ...................# #..#### #...>........# ### #..########### .###Dh'q7_Dhw*4.3 (4Dh{@_Dh9 _Found an escape hatch in the floor.DhDhu .....### ###..###### .......# #........... .. #........... ###.....## #..# #.. ..#_.....####.. ..#.......#....>##.........##. ..........####..#5.3 (1 ...........# ##...[...##..# #.#..# ##..####.) ..># #### .############ Dh7_Dhһ*6.3 (2DhJ$_DhN& _Found a trident.DhB3Dh֧DhDh,BDhDh,Dh',Dh0DhDh,Dh## #.............# # #.............# ####.............# ....#..........>...# ....##..........# ..####.........# ...# ##...[...## .....# #........## # ##..####@)# # #### ##..# ###### #...# Shock #....# .... ....g   goblin (missile, asleep) .≈≈≈≈g.DhH,12.3 (6Dh *3.3 (7Dh$Dh>Y _A goblin comes into view.Dh ## #.# # #.......# ####.......# #.Dh >...# ##....# ####.........# # ##...[...## # #........## # ##..####.@# # #### ##..#  ##...# #....# .Dh\ ..g 2 goblins (missiles, asleep).≈.≈g.gDhk g 1 asleep)g  A goblin comes into view.Dh H(((((((Dh DhU@.....≈Dh\Z2=4.3 (1DhgDh rc _The goblin throws a boomerang. The boomerang completely misses you. Dhs8_You see here a +0 trident.Dh #.# ####.......# ....>...# .##...# ####.#  ##...[...## Dh# #.....# ##..####.)# #### #### .# ##....#..........≈≈≈≈≈..≈g.g#.~>∩.≈DhDh@P (((((Dh`(Found an escape hatch in the floor. The goblin throws a boomerang.Dh_z@....≈Dh%5Dh̏DhZ _The boomerang completely misses you.Dh- 0####.# ....>...# .##..# ####.#  ##...[...## # #.....# ##..####.)# #### ##..### ### .# ##....#.................≈≈≈≈≈###...≈g.g≈.gg 4 goblins (missiles, 3 asleep)###.~>∩.≈..≈g.g≈.Dh gggg)g.g  2 goblins come into view.The goblin shouts! x3Dh P(((((Dh12 DhH Dh$Y @...≈g∩g...Dh[ .==6DhDg Dh4v y _The goblin throws a boomerang. The boomerang completely misses you.Dh ...>...# .##..# ####.#  ##...[...## # #..... .# ##..####.)Dhl # #### ##..### ## .### ##.@..##...........#...#......≈≈≈≈≈####...≈g.g≈.# ###.~g∩g≈.# #.≈...≈.##.≈≈≈≈≈.#Dh DhM y (((The goblin throws a boomerang.Dh׃ ..≈The boomerang hits you but does no damage.Dha L((((Dh; DhT Dh @..≈gg>∩.Dh .--7Dh' Dh#- y _The goblin throws a boomerang. The boomerang completely misses you.Dh ..##...# ##..# .# ##...[...# #........###..####.)## #### ##..### ## ##...### ###....###..#...@.......#.#......≈≈≈≈≈###...≈ggg≈.# ###.g>∩.Dh0 #.≈..≈≈≈.....Dh( Dh- =((((DhM @.≈≈The goblin throws a boomerang. The boomerang completely misses you.Dh D(((DhT @.≈The goblin throws a boomerang. The boomerang misses you.Dhr[L((((Dh p@.≈≈Dh@--8DhDh(= _The goblin throws a boomerang. The boomerang completely misses you.###.#  ##...[...## # #..... # ##..####.) # #### ##..### # .### # ###....###...##...........##..##......≈≈≈≈≈..#####...≈ggg≈.## ###.g>∩.≈.#  #.≈...≈.##.≈≈≈≈≈.# #.......##..######g≈gg.~>g-9Dhfy  The zap hits the goblin.  You kill the goblin!Dh]o  The zap hits the goblin.  You kill the goblin!  Vehumet accepts your kill.  The zap hits the goblin!  You kill the goblin!  Vehumet accepts your kill.***** 2*Dh-g≈≈.≈g.(.≈.Dh18 =20 _You feel your power returning.DhI M_You feel your power returning.  The zap hits the goblin!  You kill the goblin!Vehumet accepts your kill.DhO **..***   goblin (missile)DhC Y....(..Dh2 %1Dh2 J _You feel your power returning.Dh&FThe zap hits the goblin!  You kill the goblin!  Vehumet accepts your kill. _You feel your power returning.  The zap hits the goblin!  You kill the goblin!Dh6*****≈.#*Dh0≈((.≈.DhE8--2ShockDh0p _Vehumet accepts your kill.Dh_3DhDhK#g33 Dh$Dh%Dh'Dh*,Dh.Dh6N--Dha:Dh%>,Dh@DhEb9==DhGDhLDhP,DhRDhWDh[,Dh]Dh_Dhmb,DhgdDhbfDhhP==Dh7jDh lDh n,Dh8oDhGqDhsDhbtDh...# ## ....# .. ...##. ..##.# ...## ..# ##.)## #.#  ##..### ###.# ##...### ####.@.# -386.0)###....###....#..#  ##...........###...!#  #............# #...... #.....(≈≈≈≈≈..# ...#.. ####...≈(..≈.## ...# .###.~>(.≈.# ...#.≈...≈.# ..<#.≈≈≈≈≈.#-9.3 (17 _Found an escape hatch in the ceiling.Dh18 DhC _h - 5 yellow potions (gained 1)33 Dh1, #.# ##. ..# ##... ##.# #..... Dh/T## ###.# ....≈≈ .### ####...## ##....≈≈#....#..###..... ........###....#..# . ........# ##......##.._. (≈≈≈≈≈..# #....#@.......46.3 (7.0) .≈(..≈.## #....#?....... .~>(.≈.# #......#.$.♣♣.. .≈...≈.# #.....<#...♣ .≈≈≈≈≈.# #.......#.. Dh/.......# #........##... ..###### ########. #### DhDh*7.3 (8Dh$ Dh5_Found an ornate altar of the Wu Jian Council.Dh+IDh-Dh7BDhL9Dhr:'18 Dh]<Dh?$ Dh@[_g - 6 scrolls labelled GUNAYK PUUNASY (gained 1)DhCDhtD;33 DhEDhHDh LDhLDhMDhRDhS'18 DhTDhFYN _You now have 538 gold pieces (gained 11).Dh[Q33 DhD\Dh]Dh<_,Dh `DhaDhc,DhndDh+fDhh,DhiDhkDhl,DhmDhoDhpDh2qDhqDh3tDh}u,Dh{vDhDhZ..# ##...  ##.# #......o... Dh*###.# #....≈≈.....  ####...## ##....≈≈..... ##....#..###.........≈≈. .###....#..##.....≈≈. # ##......##.._.... Dh≈≈..# #....#........... .≈.## #....#....@...#  .# #......#...♣♣..##.. .≈.# #.....<#...♣♣...... Shock ≈≈.# #.......#..........Dh; ...# #........##.....### #### ########.########   o   orc (asleep) ###  Dhe&  Dh{ 61.3 (14.0)  An orc comes into view. It is wielding a +0 dagger. ..ooo   orc wizardo   orcThe orc shouts! You hear a shout!Dhۯ4==2.3 (15DhDhz _An orc wizard comes into view. It is wielding a +0 dagger.DhS  ..# ##...  ##.# #........o.  ###.# #....≈≈.o...   ##....≈≈..... ###.........≈≈. ..#..##.....≈≈.  ##......##.._.....  #....#............  #....#....@...#  #......#...♣♣..##..  <#...♣♣......  ..#..........  #........##.....###  ########.  ###DhX ..# ##...  ##.# #........o.  ###.# #....≈≈.o...   ##....≈≈..... ###.........≈≈. ..#..##.....≈≈.  ##......##.._..... Dh #....#............  #....#....@...#  #......#...♣♣..##..  <#...♣♣......  ..#..........  #........##.....###  ########.  ###DhO Dh2_Dh  _There are monsters nearby!Dh,k ******_* The zap hits the orc.DhDhn,DhZ ...o.o..._....g.g   Sprozz (polearm, wandering)o   orc wizardo   orcThe orc is severely wounded.Dho8--18 =-3.0)Dhc9_Dh  _Sprozz, Inventive Apiarist comes into view. He is wielding two +0 spears.Dhcs  The zap hits the orc.  You kill the orc!Dhh<*****Dh1**Dh/  Vehumet accepts your kill.  Sprozz shouts!Dh: ..o..)o.._....g.gbee)o   orc (wandering)Dh;An orc comes into view. It is wielding a +0 short sword.Sprozz gestures at you while chanting.Dh_7---=4_Dhm< _Sprozz begins winding a clockwork bee!Dh8A *Dh******o  The zap misses the orc wizard. The zap hits the orc.Dh%E2 .§§§..o.§..o._.  The orc is heavily wounded.6---5_DhGD _Sprozz continues winding his clockwork bee....Dhe= *******  The zap hits the orc wizard.  The orc wizard is moderately wounded.The zap hits the orc.Dh9 ..o.o_.  The orc is almost dead.5----6Dh<DhD _Sprozz continues winding his clockwork bee....Dh ******* The zap hits the orc wizard.  The orc wizard is severely wounded.Dh^JC §§§....≈≈....§)....o.o.  The zap misses the orc.4---7 _Sprozz continues winding his clockwork bee....Dh almost dead.  The zap hits the orc.  You kill the orc!  Vehumet accepts your kill.Dh******* Dh ...).o.)You feel your power returning.Dh':*DhFb   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!DhK Dh ...§§§.{...g.Dh \5===8Dh6  _Deactivating autopickup; reactivate with Ctrl-A.Dh  Casting: Shock (safe; 1% risk of failure)  Dhc\Confirm with . or Enter, or press ? or * to list all spells.DhkZ ..# ##... Ivhor the Zephyrmancer ##.# #......§...  Tengu of Vehumet *..... Dh ###.# #....≈≈§§...  Health: 57/57 ========================  ####...## ##....≈≈.)...  Magic: 11/19 =============----------- ##....#..###........)≈≈.  AC: 9Dh-Str: 9 ....###....#..##.....***  EV: 18Int: 19 ....# ##......##..{..*g*  SH: 0DhIiDex: 15 ≈≈..# #....#.........***  XL: 10 Next: 17% Place: Dungeon:7 .≈.## #....#....@...#  Noise: ===------  Time: 9068.3 (0.0) Dh.≈.# #......#...♣♣..##..  q) +4 quarterstaff (chaos) .≈.# #.....<#...♣♣......  Cast: Shock DhK≈≈.# #.......#..........  Fly ...# #........##.....### #### ########.########  g   Sprozz (polearm) ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (empty  space bonus: 8/8)Dh ***.**g.***.Dhev***≈******.Dh.***≈Dhi***.***.Dh ***.***.***.Dh: 7 Dh I..# ##... Ivhor the Zephyrmancer ##.# #......§...  Tengu of Vehumet *.....  ###.# #....≈≈§§...  Health: 57/57 ========================  ####...## ##....≈≈.)...  Magic: 11/19 =============----------- Dh S##....#..###........)≈≈.  AC: 9Str: 9 ....###....#..##.....≈≈.  EV: 18Int: 19 ....# ##......##..{...g.  SH: 0Dex: 15 Dh ≈≈..# #....#............  XL: 10 Next: 17% Place: Dungeon:7 .≈.## #....#....@...#  Noise: ===------  Time: 9068.3 (0.0) .≈.# #......#...♣♣..##..  q) +4 quarterstaff (chaos) .≈.# #.....<#...♣♣......  Cast: Shock ≈≈.# #.......#..........  Fly ...# #........##.....### #### ########.########  g   Sprozz (polearm) ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk oDh f failure)  Press: ? - help, Dir - move targetYou miscast Airstrike.  You are very lightly contaminated with residual magic.Dh Dh Dh Dh ! Dhl k..# ##...  ##.# §....  ###.# §.....   §... Dh g   _.....  gy.      <  .  Dh <    ###  y   clockwork bee (minion)DhZ c---9.3 (1Contam Dh_ 9_DhN onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  You miscast Airstrike.are very lightly contaminated with residual magic. _Nothing appears to happen.Dhr G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhW  ..# ##... Ivhor the Zephyrmancer ##.# #.....§....  Tengu of Vehumet *.....  ###.# #....≈§.....  Health: 57/57 ========================  ####...## ##....≈≈.§...  Magic: 7/19========---------------- ##....#..###........)≈≈.  AC: 9Str: 9 ....###....#..##.....≈≈.  EV: 18Int: 19 ....# ##......##.._.***.  SH: 0Dex: 15 ≈≈..# #....#........*gy.  XL: 10 Next: Dh e17% Place: Dungeon:7 .≈.## #....#....@...#  Noise: ---------  Time: 9069.3 (0.0) .≈.# #......#...♣♣..##..  q) +4 quarterstaff (chaos) .≈.# #.....<#...♣♣......  Cast: Shock ≈≈.# #.......#..........  Fly Contam ...# #........##.....### #### ########.########  g   Sprozz (polearm) Dh ### y   clockwork bee (minion)Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (empty  space bonus: 4/8)DhZ,..# ##...  Ivhor the Zephyrmancer##.# #.....§....  Tengu of Vehumet *.....###.# #....≈§.....  Health: 57/57 ========================####...## ##....≈≈.§...  Magic: 7/19========---------------- ##....#..###........)≈≈.  AC: 9Str: 9 ....###....#..##.....≈≈.  EV: 18Int: 19 ....# ##......##.._.....  SH: 0Dex: 15 ≈≈..# #....#.........*yDh/[40m.  XL: 10 Next: 17% Place: Dungeon:7 .≈.## #....#....@...#  Noise: ---------  Time: 9069.3 (0.0) .≈.# #......#...♣♣..##..  q) +4 quarterstaff (chaos) .≈.# #.....<#...♣♣......  Cast: Shock ≈≈.# #.......#..........  Fly Contam ...# #........##.....### #### ########.########  g   Sprozz (polearm)###  y   clockwork bee (minion)  Casting: Airstrike (dangerous[39;49Dh1m; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (empty  space bonus: 4/8)Dh8;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (empty  space bonus: 4/8)  The air twists around and strikes Sprozz!  Sprozz is lightly wounded..≈)yg..===70.3 (1 _Something barely misses you.Dh# w #.# ##.  ..# ##.....##  ##.# #..........  Dh% O ###.# #....≈≈.....  ####...## ##....≈≈.)... ###....#..###........)≈≈. .##..##.....≈≈. .....# ##......##.._.y... ≈≈≈..# #....#.g... Dh( .≈.## #....#........##. (.≈.# #......#...♣♣..##.. ..≈.# #.....<#...♣♣...... ≈≈≈.# #.......#.......... ....# #........##.....### ##### ########.######## ### DhcW _ _You hear some strange, mumbled words.Dh& ^y.g.33 -1 _Something tries to affect you, but you resist.Dh 3 #.# ##. ..# ##.....## ##.# ##..........Dh # ###.# #....≈≈..... ## ####...## ##....≈≈.)... .###....#..###........)≈≈.Dh} t.###....#..##.....≈≈..# ##......##.._y....≈..# #....#Dh& ^.g.... (..≈.## #....#.##. >(.≈.# #......#...♣♣..##...≈.# #.....<#...♣♣......≈.# #.......#..........# #........##.....#### ########.######## ###Dh Dhp+ Dh67 j_.yDhN<  Dh< <_Dh= ^**A puff of flame appears from out of thin air!Dh! Syg..{..1----2 _The puff of flame hits you.DhC ..# ##.....####.# ##.......... ####.# #....≈≈..... ### ####...## ##....≈≈.)... DhD..###....#..###........)≈≈. .......###....#..##.....≈≈..# ##......##.yg..... ≈≈≈≈≈..# #....#.....{......(..≈.## #....#.@......## ~>(.≈.# #......#...♣♣..##.. ≈...≈.# #.....<#...♣♣...... ≈≈≈≈≈.# #.......#.......... ......# #........##.....### .DhG###### ########.########  ### Dh@JDhJDhV~y._gDhJ[.--3DhnH_Dh/0 ..# ##.....## ##.# ##.... ## ###.# #....≈≈..... .### ####...## ##....≈≈.)....###....#..###........)≈≈..###....#..##.....≈≈.Dh1.# ##......##y._..... (≈≈≈≈≈..# #....#.....g...... .≈(..≈.## #....#.##. .~>(.≈.# #......#...♣♣..##.. .≈...≈.# #.....<#...♣♣...... .≈≈≈≈≈.# #.......#...........# #........##.....### ..###### ########.######## ###Dh+3Dh3DhH5Dh5DhI>.._g.yDh @2---8==--4DhG9_DhJDh ###.# ##.......... ######.# #....≈≈..... ..### ####...## ##....≈≈.)... ....###....#..###........)≈≈.......###....#..##.....≈≈.Dhc .# ##......##.._..... .(≈≈≈≈≈..# #....#....g....... ..≈(..≈.####....#..y.....## #.~>(.≈.# #.....@#...♣♣..##.. #.≈...≈.# #.....<#...♣♣...... #.≈≈≈≈≈.# #.......#.... #.......# #........##.....### #..###### ########.######## ### Dh Dh Dh Dh W..g Dh3 %5Dh$ Dh Dh+Dh#,Dh,DhO7O_y...Dh7y   clockwork bee (minion)DhA@-=6DhFA_DhjJS _The clockwork bee misses you.Dht[ _**DhPThe zap hits the clockwork bee. The clockwork bee resists.Dh"Dh-Dh .ygg   Sprozz (polearm)Dhey   clockwork bee (minion)The clockwork bee is lightly damaged.  The clockwork bee completely misses you.Dh q7--18 7Dh9_DhhK _Your magical contamination has completely faded away.Dh8f  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh# ##.# ##..........  Ivhor the Zephyrmancer ### ###.# #....≈≈.....  Tengu of Vehumet *..... ..### ####...## ##....≈≈.)...  Health: 52/57 =====================--- ....###....#..###........)≈≈.  Magic: 6/19=======----------------- .........###....#..##.....≈≈.  AC: 9Str: 9 .........# ##......##.._.....  EV: 18Int: 19 .(≈≈≈≈≈..# #....#............  SH: 0Dex: 15 ..≈(..≈.####....#yg......##.  XL: 10 Next: 17% Place: Dungeon:7 Dh5?#.~>(.≈.# #.....@#...♣♣..##..  Noise: =--------  Time: 9077.3 (0.0) #.≈...≈.# #.....<#...♣♣......  q) +4 quarterstaff (chaos) #.≈≈≈≈≈.# #.......#..........  Cast: Shock #.......# #........##.....###  Fly #..###### ########.########  ###  g   Sprozz (polearm)  y   clockwork bee (minion) _Your magical contamination has completely faded away.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockwork bee (lightly damaged, minion, 54% to hit)Dh+_yg  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Dh0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (lightly  wounded, 7DhO ###.# ##..........Ivhor the Zephyrmancer ######.# #....≈≈.....Tengu of Vehumet *..... ..### ####...## ##....≈≈.)...Health: 52/57 =====================--- ....###....#..###........)≈≈.Magic: 6/19=======----------------- .........###....#..##..*..≈≈.AC: 9Str: 9 .........# ##......##**_.....EV: 18Int: 19 .(≈≈≈≈≈..# #....#..**........SH: 0Dex: 15 ..≈(..≈.####....#**......##.XL: [4DhA 0m10 Next: 17% Place: Dungeon:7 #.~>(.≈.# #.....@#...♣♣..##..Noise: =--------  Time: 9077.3 (0.0) #.≈...≈.# #.....<#...♣♣......q) +4 quarterstaff (chaos) #.≈≈≈≈≈.# #.......#..........Cast: Shock #.......# #........##.....###Fly #..###### ########.###########g   Sprozz (polearm)y   clockwork bee (minion)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (lightly  wounded, 74% to hit)  The zap misses the clockwork bee. The zap hits Sprozz!Dhԕ %  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (lightly  wounded, 74% to hit)  The zap misses the clockwork bee. The zap hits Sprozz!  Sprozz is moderately wounded. ..._..ygThe clockwork bee misses you.Sprozz says, "It makes honey *and* kills pests. Ingenious!"Sprozz barely misses you. Sprozz misses you.3=8.3 (1Dh 9_DhI E _The clockwork bee closely misses you.Dh Dh@  ***_****The zap hits the clockwork bee. The clockwork bee resists.  The clockwork bee is lightly damaged.  The zap hits Sprozz.Dh Dh > ..._..ygSprozz is moderately wounded.Sprozz says, "Tell me how much this hurts, okay? I need more data."Dh 48--5-9Dh 9_Dh j _Sprozz misses you. x2; The clockwork bee stings you.Dh ***_****The zap misses the clockwork bee. The zap hits Sprozz but does no damage.Dh#'l  Sprozz is moderately wounded.Dh4 ..._..ygThe clockwork bee misses you. Sprozz barely misses you. x2Dh6j1------80Dh`>Dh/A3 _The clockwork bee stings you!DhT *****Dhg**The zap misses the clockwork bee. The zap hits Sprozz.DhpiDh,| .....ygSprozz is moderately wounded.Sprozz misses you. Sprozz hits you but does no damage.2---4-1_ _The clockwork bee closely misses you.Dh@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh!_Confirm with . or Enter, or press ? or * to list all spells.The clockwork bee is struck by an arc of lightning.  The clockwork bee resists.  The clockwork bee is lightly damaged.  Something is struck by an arc of lightning!  Vehumet accepts your kill.Dh`v  You feel a bit more experienced. The lightning grounds out.  The clockwork bee barely misses you. Sprozz closely misses you.DhMf2----=2Dh_ _Sprozz completely misses you. The clockwork bee closely misses you.Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh/ _*The clockwork bee completely resists.  Sprozz is struck by an arc of lightning.  Dh6 Sprozz is heavily wounded.  The clockwork bee is struck by an arc of lightning.  The clockwork bee resists.  The clockwork bee is lightly damaged.Dh} _##*##is lightly damaged  The lightning grounds out.  Dh} ,The clockwork bee completely misses you.Sprozz grins. "Soon, every apiary's gonna want a piece of Sprozz!"Sprozz casts a spell at you.A magical hammer augments the clockwork bee in a flurry of sparks and slag.Dh..yg@, tempered)Dh38-0-----=======3ShockDhDhe, _The blast engulfs you.Dh X #####.# #....≈≈ ..### ####...## ##)..###....#..###........)≈≈.....###....#..##..... ##......##.._.... .(≈≈≈≈≈..# #....#....... .Dh .≈(..≈.####....#yg......##. #.~>(.≈.# #......#...♣♣..##..≈....≈≈≈..#..........##.....######### ########.########  ###Dh Dhޒ Dh Mg.yg   Sprozz (polearm)Dh 9-33 =------4DhZ 9_DhO _The clockwork bee completely misses you. _There is an escape hatch in the ceiling here.DhJR------Dh)Dh2a818 5Dh9_DhF   #.#.#(# #.#.⌠.#≈≈#.⌠  #.#.#.# #.#...#≈≈#.. Dh:d ##.#.#.# ###..###~≈≈~##  #....#.###.≈≈≈≈.  ##.#.#..........≈≈≈≈≈≈.  #.#.#.###....###≈≈≈≈##  #.#.#.# ###.#...#≈≈#..  #.#)#.# #.#.⌠.#≈≈#.⌠6 Dh.S #.#.#@# #.#...#≈~#..  #.#.#.# #..###~..≈##  #.#.#.#####......)....  #.#.#.........###.#.#.  #.#.#########.###.#.#.  #.#)##....<#.#.  #.#.########.#.  #.#.##.##  #.#)# #...  _Sprozz closely misses you. x2; The clockwork bee stings you. --A mysterious force pulls you upwards. The hatch slams shut behind you.Dh( Dh'4-6.0 (1.7DhDhX _Reactivating autopickup.Dh1=33 9Dh9=40Dh:DhDh,2Dh=DhDhDDhDhDhDhDhnDh41Dh8=DhDhDhDhEDhDhDh3Dh=DhDhdDhxDhaDhODhEDhDhX2Dh=DhDhDhDh?Dh3Dhb=DhDhjDh Dh Dh Dh,DhDht3Dh=DhWDhDh DhDhMDhpDh8Dh=DhKDhDhh Dhr"U4=Dh#Dh%Dh&Dh,'4Dh'==Dh(Dh)Dh+Dh,Dh.Dh0Dh0DhX2Dh"7Dh8Dh85DhG:Dh0<Dh<DhE===Dh=Dh>Dh@DhpADhCDhFDh%HDhI6DhI=DhJ5DhDK=DhKDhMDh(PDhPDhRDhSDhTDhUDhWDhiXDhYDh[Dhl\Dh]7DhN^=Dh^=Dh_Dh bDhcDhdDheDhgDhAhDhh6Dh-i=DhiDhjDhlDhJmDhm8Dh+n=DhnDhoDhqDh{rDhsDhuDhAvDhwDh|yDh)zDhz=DhzDh<|Dh}Dh~Dh9Dh{=DhDh.DhDhЃDhDhDh:Dh7Dh=DhyDh͋DhDhcDhގ50DhG=DhDhDhߒDhDhDhoDhDhDhҜDhDh=DheDhϟDhDhDh1Dh=DhDhEDhDhkDh٨8DhF==DhDhDh֬Dh,DhDhfDhұ2Dh,Dh DhRDhԷDhDhdDhں==DhADhDhDh8DhDhDhBDh3Dh!=Dh9Dh=DhDhDhiDhDhlDh2DhDh4Dh6DhDh4Dh[=DhDhuDh;DhDh_=DhDhDhDhDhDhDhWDh5Dh7=Dh"10/19Dh=DhDhDh`Dh Dh`Dh.DhDhADh DhDhDhmDh/Dh6DhA=Dh=DhDhDhfDhDhzDhFDhDhYDhDhDh7Dh=Dh1Dh=DhDhLDh  Dh. Dh  _HP restored.Dh@ Dh Dh DhDhDhDhFDh DhDhDhRDh=Dh3=DhDhDhDhDhDh Dh!Dh!2Dhi"==Dh]#Dh$Dh&Dh|'Dh(Dh*Dhf+Dh,Dh.DhA/Dh1Dhn4Dh"5Dh5==Dh5Dhh7Dh:Dh:Dh>Dh@DhzADhB3DhB=DhBDhDDhFDh?GDhJDhKDhLDhNNDhRQDhWRDh9TDh[Dh[DhP\=Dh\Dh^Dh@`Dh`DhbDhdDhHeDhe4Dhf=DhfDhgDhiDhrjDhkDhmDhXnDhoDhArDhsDhmvDh+xDhxDhMy=DhyDhzDh|Dhc}Dh~DhDhDh DhDhsDh5DhR=DhDhDhDhDhDhDhiDhDhܑDhDhѓDhDh^Dh̖=Dh4DhxDhlDhDhWDh+DhݞDhO6DhП==Dh;DhDhyDh"DhoDh<DhDh9Dh$DhΫDhDhDh4Dh==Dh/DhDhGDhDhGDhDhǸDh;7Dh=Dh DhVDh DhDhDh8DhDh3DhDhDhDhDh@Dh=DhDhDhDhhDhDhDhDh08Dh>=DhDhDhDhDhDhDhDhEDhDhDh9=DheDhDh{DhJDhDh9Dh DhDhL9==DhyDh- y -200.0 (114.0) _Magic restored.Dh. DhI3 Dh5 E _Done exploring.DhRDhDhDhDhDhiP _Dh,DhJDhLDh,Dh DhHDhP==DhDhYDh,DhhDhZDhDhHDh3DhDh,DhDhDhDhyDhDh;  You see here 3 stones.DhUDh _DhDhDh,DhDh###......######.#.#........+...... #.#.##......#####..# #.#.#........# # ####.######.#### #.# #.##.. #.######.##.#.#.# #............##..###~..~##10.0).#...#≈~#..(# #.#.⌠.#≈≈#.⌠.# #.#...#≈≈#.Dh##.#.#.# ###..###~≈≈~###....#.###......≈≈≈≈≈≈##.#.#..........≈≈≈≈≈≈#.###....###≈≈≈≈.#.# ###.#...#≈≈#DhqDhR Dh DhE DhF DhG DhV DhW Dh_ Dh5a Dhyb Dh d Dhg Dhh DhFk Dhvn ,Dhx Dh9z ,DhO{ Dh} Dhm Dh Dh DhQ Dh& ,Dhً Dh C ######..#....... ######.##########..#.###### #...............#..#.#  #.####.########.#..#.#  #.#.....#.#.[#.#  #.#####.#.#..#.#  #.# #.#.# #...#..#.#  #.# #.#.######.#..#.# # #.# #.#..@........#.# 21.0 (11 #.# #......####...#.# # #.# #......'......#.# # #.####......######.#.######DhK  #.#.........'......#....... #.#.##......#####..###.... #.#.#........# #.... #.#.#.####.######.####..... #.#.#.# #.# #.##.....Dh Dh' Dh DhȁDh3Dh,DhDh+,DhDhNDh5,DhDhDh*,DhDhDhe,Dh§DhDh&DhDh2XDhgDhDhDh1Dh-  .##.... #....#.##........... #....#.#...........# #....#.#.####......# #....#.#.#.##......# #..<.#.......# #....#.#........... ####....#.##.>......... #.....@...##..÷.....>.38.0 (17 #.##########..#........ ######.##########..#.###### #...............#..#.#  #.####.########.#..#.# #.# #.#......#.#.[#.#  #.# #.#.####.#.#..#.#  #.# #.#.# #...#..#.# ## #.#[37Dhzm #.#.######.#..#.# #DhqDh(Dhc _There is a stone staircase leading down here.Dh{JDhCNDhQDhUDh[A18 9.0) _Dh^Dh` Dh`   .. <..#   .#####...##   .........#   ....)...#   ##.......#   #........#   ##........##  7 Dh>a#....@.....#   #..........#   #..........>#   #...........##   #...........#   ............#   5   white imp (asleep) Dha..5........##  ###........#   You fly downwards.DhbDhl DhIm<55Level annotation: SprozzDh8p Dhp******The white imp gestures at you.Dh, _@.....Dha C==8 (1.8ShockDh Dhw   Level annotation: Sprozz  The white imp gestures at you.The puff of frost misses you.  Found a shimmering dagger.  Found a stone staircase leading down and a stone staircase leading up. _There is a stone staircase leading up here.Dh ***** *The zap hits the white imp.Dh  .....5The white imp is moderately wounded.Dh ******The white imp gestures at you.Dh G@..Dh...Dh9[8--400DhDh3S _The puff of frost misses you.DhL ***** *The zap hits the white imp.Dh,O .....Dhy 5The white imp is severely wounded.Dhb ****Dh^F*The white imp gestures at you.Dh3^F.....Dh"o5-7---1DhsDh-v= _The puff of frost hits you. You resist.Dh   The zap hits the white imp!  You kill the white imp!Dh ****** Dh N......Dh 6--8-2ShockDh Dh Z _Vehumet accepts your kill.Dhx- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhM.. #.#... <..# ..#####...#...........)#  ####< #. #>#...........##  ###........#DhKDh }6-33 -3 _Dh/DhfM ## . #.#... <..# ...#####...#...........)#  ##........##< #.Dhi#..........>#  ...........##DhpDh*?-4DhDhDh     ##  .. ##.##  ... #<..#  ...#####...##  ...........#  #....)...#  ##  #.#  ##........##  #....<.....#  #  >#  #.##  ##  .  7=5Dhh +M ## . ##.#.. #<..# ...#####...#........#.#  Dhk ##........###....<.....#  ...........#Dhj DhR S7=6Dh0 Dh _You see here the +4 dagger of Ciam {heavy, rPois}.Dh3DhDhDhF _==DhXw8=DhDh.DhDh:DhDh9=Dh8Dh ",Dh #Dh)b9==Dhp+DhX04 _Magic restored.Dh9IDh;Dh#>,Dh@DhCDhFDhFDhHDhpKDhOP==DhPDh}SDh\XDhfN  . ..  ... ###  $.(.. ##.##  ...... #<..# #####...## .......@.......# 626.0).....##....)...# ... ##.......# Dhg=. #........#  ##........##  #....<.....#  #..........#  #..........>#  #....## DhklDhq+3.8 (17Dh5uDhw% _Found 3 stones.Dha 3Dhg Dhp Dh Dh  ........## O........## ........## ....$)..# ...........# ### $.(....# ##.## ...# #<..# .#####...## .............# .....##....)...# Shock......####.......# ......# #........# ...... ##........## O   ogre (asleep).....# #....<.....#  ....# #..........#  ..# #...>#  Dh 15.8 (2.0)DhG *6.8 (3Dh^ Dh3 x _An ogre comes into view. It is wielding a +0 giant club.Dh *******OThe zap hits the ogre.  The ogre is lightly wounded.Dh/Dh.O...(.Dhni8--18 ==7.8 (1DhDh& _The ogre shouts!DhL ******* The zap hits the ogre!Dhm Dh)|..O..(.DheAg7----8DhMDhnO\ _The ogre is heavily wounded.DhIi  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dho;-  Ivhor the Zephyrmancer ........## Tengu of Vehumet *..... .........##  Health: 57/57 ======================== .***......##  Magic: 13/19 ================-------- .*O*...$)..#  AC: 9Str: 9 .***.......# ###  EV: 18Int: 19 ...$.(....# ##.##  SH: 0Dex: 15 .........# #<..#  XL: 10 Next: 18% Place: Dungeon:7 Dh>.......@.#####...##  Noise: =--------  Time: 9268.8 (0.0) ..................#  q) +4 quarterstaff (chaos) ........##....)...#  Cast: Shock .......####.......#  Fly  ......# #........#  ...... ##........##  O   ogre .....# #....<.....#  ....# #..........#  ..# #..........># Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, empty spaceDh? bonus:  8/8)Dh   Ivhor the Zephyrmancer........##  Tengu of Vehumet *..............##  Health: 57/57 ========================..........##  Magic: 13/19 ================--------..*....$)..#  AC: 9Str: 9Dh# ...........# ###   EV: 18Int: 19...$.(....# ##.##   SH: 0Dex: 15.........# #<..#   XL: 10 Next: 18% Place: Dungeon:7.......@.#####...##   Noise: =--------  Time: 9268.8 (0.0)..................#   q) +4 quarterstaff (chaos)........##....)...#   Cast: Shock.......####.......#   Fly ......# #........#  ...... ##........##   O   [3Dh 03mogre.....# #....<.....#  ....# #..........#  ..# #..........>#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  8/8)Dh Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  8/8)  Dh The open air twists around violently and strikes the ogre!!  You kill the ogre!  Vehumet accepts your kill.Dhz% e)DhU 4=20==9.8 (1ShockDh_ Dhzb 4 _You feel your power returning.Dhe3DhDh5g33 DhDh5==Dh2DhDhDh}Dhw Dh( DhDhDh1DhxDhDh9=Dh DhW&,Dh)Dh/Dh/L6==Dh2Dht8Dh|9Dh<Dh3D,Dh&nDhsDhNtDhyDh%~Dh~3==DhDDhb,DhDha7=DhbDhDhnDhDhv,DhDh9=DhDhDhaDhDhDhZK8=DhDhBDhDh/DhRDh,DhCDh~Dh2=DhDh#DhDh[Dh,Dh Dh L9==Dh DhDh17Dh>BDh?DhJ|==DhQS18 Dh]#### ..##### ## DhI^O......## .## )....@)..# ---....# ### $.(....## ##.## ..## #<..# ...#####...#............# Dh^...##....)...# ...##### ......# ## Dhdy    #### Dhme ....#####  .##  .## Dhe .##  ..).....@..#  .DhOfz....# ###  ...$.(....## ##.##  ...## #<..#  ...#####...##  .Dhh.#  .##....)...#  .####.#  ......# #.#  _You now have 547 gold pieces (gained 9).Dhn1303.8 (34.0)Dhub33 ---4.8 (35DhszDhԄ _You see here the +6 sling of Bellicose Duty {speed, Int+7}.Dh IDh Dhy : _Dh ,Dh ,Dhh# Dhm) Dh- ,Dhy0 Dh6 ;  You see here 3 stones.Dh8 Dh;9  _Dh: DhN= Dh? ,DhA Dh.E DhE '18 DhtG DhL N _You now have 565 gold pieces (gained 18).DhN Q33 DhP DhzS DhW ,DhX Dh0[ Dh[] ,Dh^ Dh` Dhc ,Dh f Dhz Dh| ,Dh nDh Dhم ,Dh܇ Dh Dh DhB Dh DhՐ Dh) ,Dhɘ nDh Dh ,DhQ Dh? Dh ,Dh Dh Dh BDh Dh: ,Dh Dh Dhů ,Dhذ Dh Dh ,Dh Dh Dh  .#....................... .##....................... .#l...........#####.......# ............# #....... ...........## #....... ...........# #....... #..#......## #....... #..#......# ....#.@.##..#  .##..##.#Dh X ##. ###Shock #  l   iguana (asleep) .#Dhk x 29.8 (2  An iguana comes into view.Dh _.llDh r30.8 (26 _The iguana hisses angrily.DhD2 ******* The zap hits the iguana.DhDh\..l....Dhn8--18 =1.8 (1.0)DhPw _The iguana is moderately wounded.DhF  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhni .# ....................... Ivhor the Zephyrmancer Dhj .# #....................... Tengu of Vehumet *..... .# ............#####....... Health: 57/57 ========================  # .***........# #....... Magic: 14/19 =================------- .*l*.......## #....... AC: 9Str: 9 .***.......# #....... EV: 18Int: 19 #..#......## #....... SH: 0Dex: 15 #.........# #......# XL: 10 Next: 20% Place: Dungeon:7 Dh=m V....#.@.## ..#  Noise: =--------  Time: 9331.8 (0.0) .##..##.# q) +4 quarterstaff (chaos) ##. ### Cast: Shock # Fly   l   iguana  .# _The iguana is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (moderately wounded, empty space bonus: 8/8)Dhs .#....................... Ivhor the Zephyrmancer .##....................... Tengu of Vehumet *..... .#............#####....... Health: 57/57 ========================#............# #....... Magic: 14/19 =================-------..*........## #....... AC: 9Str: 9...........# #....... EV: 18Int: 19#..#......## #....... SH: 0Dex: 15Dhx #.........# #......# XL: 10 Next: 20% Place: Dungeon:7....#.@.##..# Noise: =--------  Time: 9331.8 (0.0).##..##.#q) +4 quarterstaff (chaos)##. ###Cast: Shock#Fly l   iguana.# _The iguana is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (moderately wounded, empty space bonus: 8/8)Dh   Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an iguana (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the iguana!!  You kill the iguana!  Vehumet accepts your kill.Dh( C† Dh 5=1==2.8 (1ShockDh J _You feel your power returning.DhiV3DhWDh;a33 DhcDhVdDhdDhhDhii6===DhjDhm,Dh>oDhrDh sDhsDhwDh3xDhxDh}:==Dh~DhDh,DhWDhqDhK7=Dh}Dhp,DhDh,DhDhS,Dh܏DhO=DhDh@,Dh˔Dha8=DhDh5DhDhLDh,DhGDh ,Dh˟Dh>Dh9=DhDhɣDhd,DhoDh,Dh x9==DhҫDh%DhŭDhTDh8DhDh,DhسDhDh,DhDhDhP==DhDh,DhDhsDhuDh#,DhDhNDh ,Dh DhDhDhLDhDhDhDhuDhDhDh DhDhDh DhDhDhDhDhDhDhDh Dh7DhDhDhDhnDhDhTDhDhDhZDhDhDh DhDhDhDh"DhDhDhDhUDhDh4DhDhhDhDhHDhoDhvDhDhUDhHDh}DhDh`DhDhDhDhDhDh DhDhDhDh&DhDh DhUDh|DhDh_DhJDh,DhDh8 Dh ,Dh Dh DhE,DhDh_DhDhCDhDhDhG  ##..##  ##..# ##.##  #...####...## ) #....## ..# ##....## #..# ##....#####...# ##......@....# ---86.8 (54.0)###.######...##.## ##.###..# ##.....####.# ##..........###.# #....≈≈..... ## ####...## ##....≈≈.)... .###....#..###........)≈≈. ......###....#..##.....≈≈.---7.8 (55 _Found a long sword.DhDh?DhXDhDhB  You see here a +0 long sword.DhDh5 _DhDhDh*,DhDhYDh%,DhDhsDh,DhDh7Dh,DhDhDhDhDh_DhDh,DhGDhDhb,Dh Dh Dh Dh* Dh DhDhDhDh Dh DhDhDhDhB  You see here a +0 long sword.DhkDh _DhDh-Dh,DhDh!Dh#,Dh$Dh)'DhODh&~DhEXDhXDhBDh9,DhإDh,DhDhXDh,DhgDhy? ...## ###..## ....#####...## ###  #...........## ##.#  ###.######...# ##..#  Dhc{ #.## ###.#####...#  #..# ###.....##.####  #.# ##..........#  .# #....≈≈.....#  .## ##....≈≈.[..@#  429.8 (42 ..###....g...)≈≈..#  ....#..##.....≈≈..#  Shock #......##.._......#  ....#.............#  ....#g.......##...#   g   Sprozz (polearm, wandering) Dh~....y#...♣♣..##..##  ....<#...♣♣......#  ..........  Dh&Dh_ _Sprozz is nearby!DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhx...## ###..## Ivhor the Zephyrmancer ....#####...## ###  Tengu of Vehumet *..... #...........## ##.#  Health: 57/57 ======================== ###.######...# ##..#  Magic: 15/19 ==================------  #.## ###.#####...#  AC: 9Str: 9 #..# ###.....##.####  EV: 33 Int: 19 #.# ##..........# SH: 0Dex: 15 .# #....≈≈.....# XL: 10 Next: 21% Place: Dungeon:7 .## ##...**≈.[..@# Noise: ---------  Time: 9429.8 (0.0) ..###...Dh.g*..)≈≈..# q) +4 quarterstaff (chaos) ....#..##**...≈≈..# Cast: Shock #......##.._......# Fly ....#.............# ....#g.......##...# g   Sprozz (polearm, wandering) ....y#...♣♣..##..## ....<#...♣♣......# ......#..........Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (wandering,hasn't noticed you, empty space bonus: 7/8)Dh...## ###..##  Ivhor the Zephyrmancer ....#####...## ###   Tengu of Vehumet *..... #...........## ##.#   Health: 57/57 ======================== ###.######...# ##..#   Magic: 15/19 ==================------#.## ###.#####...#   AC: 9Str: 9 #..# ###.....##.####   EV: 33 Int: 19 #.# ##..........#  SH: 0Dex: 15 .# #....≈≈....Dhm[30m.#  XL: 10 Next: 21% Place: Dungeon:7 .## ##....≈≈.[..@#  Noise: ---------  Time: 9429.8 (0.0) ..###....*...)≈≈..#  q) +4 quarterstaff (chaos) ....#..##.....≈≈..#  Cast: Shock #......##.._......#  Fly ....#.............# ....#g.......##...#  g   Sprozz (polearm, wandering) ....y#...♣♣..##..## ....<#...♣♣......# ......#.......... Casting: Airstrike (dangerous; 1% risk ofDh failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (wandering,hasn't noticed you, empty space bonus: 7/8)Dh5hAim  Press: ? - help, Dir - move target: Sprozz, wielding two +0 spears and wearing a +0 leather armour (wandering,hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes Sprozz!  Sprozz shouts!.gg)18 ===30.8 (1_Dh0 _Sprozz is lightly wounded.DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhJ...## ###..## Ivhor the Zephyrmancer ....#####...## ###  Tengu of Vehumet *..... #...........## ##.#  Health: 57/57 ======================== ###.######...# ##..#  Magic: 11/19 =============-----------  #.## ###.#####...#  AC: 9Str: 9 DhM#..# ###.....##.####  EV: 18Int: 19 #.# ##..........# SH: 0Dex: 15 .# #....≈≈.....# XL: 10 Next: 21% Place: Dungeon:7 .## ##...***.[..@# Noise: ===------  Time: 9430.8 (0.0) ..###....*g*.)≈≈..# q) +4 quarterstaff (chaos) ....#..##***..≈≈..# Cast: Shock #......##.._......# Fly ....#.............# ....#g.......##...# g   Sprozz (polearm) ....y#...Dh N[40m♣♣..##..## ....<#...♣♣......# ......#..........Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (lightly  wounded, empty space bonus: 8/8)DhB...## ###..##  Ivhor the Zephyrmancer ....#####...## ###   Tengu of Vehumet *..... #...........## ##.#   Health: 57/57 ======================== ###.######...# ##..#   Magic: 11/19 =============-----------#.## ###.#####...#   AC: 9Str: 9 Dh#..# ###.....##.####   EV: 18Int: 19 #.# ##..........#  SH: 0Dex: 15 .# #....≈≈.....#  XL: 10 Next: 21% Place: Dungeon:7 .## ##....≈≈.[..@#  Noise: ===------  Time: 9430.8 (0.0) ..###.....*..)≈≈..#  q) +4 quarterstaff (chaos) ....#..##.....≈≈..#  Cast: Shock #......##.._......#  Fly ....#.............# ....#g.......##..Dh.#  g   Sprozz (polearm) ....y#...♣♣..##..## ....<#...♣♣......# ......#.......... Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (lightly  wounded, empty space bonus: 8/8)Dh4g , bee)Press: ? - help, Dir - move target  Aim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (lightly  wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz!!  Sprozz is heavily wounded.  Sprozz points at you and mumbles some strange words.Dh7*1.8 (1Dh=R _Sprozz begins winding a clockwork bee!Dh9G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh...## ###..## Ivhor the Zephyrmancer ....#####...## ###  Tengu of Vehumet *..... #...........## ##.#  Health: 57/57 ======================== ###.######...# ##..#  Magic: 7/19========----------------  #.## ###.#####...#  AC: 9Str: 9 #..# ###.....##.####  EV: 18Int: 19 #.# ##..........# SH: 0Dex: 15 .# #....≈≈.....# XL: 10 Next: 21% Place: Dungeon:7 .## ##...***.[..@# Noise: ===------  Time: 9431.8 (0.0) ..###...Dh3.*g*.)≈≈..# q) +4 quarterstaff (chaos) ....#..##***..≈≈..# Cast: Shock #......##.._......# Fly ....#.............# ....#g.......##...# g   Sprozz (polearm, bee) ....y#...♣♣..##..## ....<#...♣♣......# ......#..........Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (heavilywounded, winding a clockwork bee, empty space bonus: 8/8)Dh7 ...## ###..##  Ivhor the Zephyrmancer ....#####...## ###   Tengu of Vehumet *..... Dh9 #...........## ##.#   Health: 57/57 ======================== ###.######...# ##..#   Magic: 7/19========----------------#.## ###.#####...#   AC: 9Str: 9 #..# ###.....##.####   EV: 18Int: 19 #.# ##..........#  SH: 0Dex: 15 .# #....≈≈.....#  XL: 10 Next: 21% Place: Dungeon:7 .## ##....≈≈.[..@#  Dh: [33mNoise: ===------  Time: 9431.8 (0.0) ..###.....*..)≈≈..#  q) +4 quarterstaff (chaos) ....#..##.....≈≈..#  Cast: Shock #......##.._......#  Fly ....#.............# ....#g.......##...#Dh?   g   Sprozz (polearm, bee) ....y#...♣♣..##..## ....<#...♣♣......# ......#.......... Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (heavilywounded, winding a clockwork bee, empty space bonus: 8/8)DhC 5g_ Aim  Press: ? - help, Dir - move target: Sprozz, wielding two +0 spears and wearing a +0 leather armour (heavilywounded, winding a clockwork bee, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz!  Sprozz is severely wounded.DhD *2.8 (1DhmK DhIN D _Sprozz continues winding his clockwork bee....DhOG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhj...## ###..## Ivhor the Zephyrmancer ....#####...## ###  Tengu of Vehumet *..... #...........## ##.#  Health: 57/57 ======================== ###.######...# ##..#  Magic: 3/19===---------------------  #.## ###.#####...#  AC: 9Str: 9 #..# ###.....##.####  EV: 18Int: 19 #.# ##..........# SH: 0Dex: 15 .# #....≈≈.....# XL: 10 Next: 21% Place: Dungeon:7 .## ##...***.[..@# Noise: ===------  Time: 9432.8 (0.0) ..###....[40Dhxm*g*.)≈≈..# q) +4 quarterstaff (chaos) ....#..##***..≈≈..# Cast: Shock #......##.._......# Fly ....#.............# ....#g.......##...# g   Sprozz (polearm, bee) ....y#...♣♣..##..## ....<#...♣♣......# ......#..........Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (severelywounded, winding a clockwork bee, empty space bonus: 8/8)Dh...## ###..##  Ivhor the Zephyrmancer ....#####...## ###   Tengu of Vehumet *..... Dh#...........## ##.#   Health: 57/57 ======================== ###.######...# ##..#   Magic: 3/19===---------------------#.## ###.#####...#   AC: 9Str: 9 #..# ###.....##.####   EV: 18Int: 19 #.# ##..........#  SH: 0Dex: 15 .# #....≈≈.....#  XL: 10 Next: 21% Place: Dungeon:7 .## ##....≈≈.[..@#  NDhv#oise: ===------  Time: 9432.8 (0.0) ..###.....*..)≈≈..#  q) +4 quarterstaff (chaos) ....#..##.....≈≈..#  Cast: Shock #......##.._......#  Fly Dh<....#.............# ....#g.......##...#  g   Sprozz (polearm, bee) DhX:....y#...♣♣..##..## ....<#...♣♣......# ......#..........Dh7 Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhR!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (severelywounded, winding a clockwork bee, empty space bonus: 8/8)Dh< yg_Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetDh ^Aim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (severelywounded, winding a clockwork bee, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz.  Sprozz is severely wounded.Dh'*3.8 (1Dh$2B_Dh6D _Sprozz continues winding his clockwork bee....DhMDh9Inventory: 33/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Dh9Missiles (go to first with ()  C - 2 throwing nets Armour (go to first with [) Dh r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn) Dh4( B - a +4 ring of protection (worn) Wands (go to first with /)x - a wand of roots (17) Scrolls (go to first with ?) Dh c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 6 scrolls labelled GUNAYK PUUNASY Dh6 l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls labelled FIS JAODITITH  n - 2 scrolls labelled ITWADU VOXOWN Dh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]DhDhDhDh...## ###..##  Ivhor the Zephyrmancer ....#####...## ###   Tengu of Vehumet *..... #...........## ##.#   Health: 57/57 ======================== DhW###.######...# ##..#   Magic: 3/19===---------------------#.## ###.#####...#   AC: 9Str: 9 #..# ###.....##.####   EV: 18Int: 19 #.# ##..........#  SH: 0Dex: 15 .# #....≈≈.....#  XL: 10 Next: 21% Place: Dungeon:7 .## ##....≈≈.[..@#  Noise: ===------  Time: 9433.8 (0.0) ..###.....g..)≈≈..#[40Dh4m  q) +4 quarterstaff (chaos) ....#..##.....≈≈..#  Cast: Shock #......##.._......#  Fly ....#.............# ....#g.......##...#  g   Sprozz (polearm, bee) ....y#...♣♣..##..## ....<#...♣♣......# ......#.......... Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (severelywounded, winding a clockwork bee, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz.  Sprozz is severely wounded. _Sprozz continues winding his clockwork bee....Dh#Dh(Dh$3Dh Dh xEvoke which item? Wands  x - a wand of roots (17) [!] read|quaff|evoke[?] describe selectedDhp Dhv Dh{ ...## ###..##  Ivhor the Zephyrmancer ....#####...## ###   Tengu of Vehumet *..... #...........## ##.#   Health: 57/57 ======================== DhJ} ###.######...# ##..#   Magic: 3/19===---------------------#.## ###.#####...#   AC: 9Str: 9 #..# ###.....##.####   EV: 18Int: 19 #.# ##..........#  SH: 0Dex: 15 .# #....≈≈.....#  XL: 10 Next: 21% Place: Dungeon:7 .## ##....≈≈.[..@#  Noise: ===------  Time: 9433.8 (0.0) ..###.....g..)≈≈..#[40Dh 4m  q) +4 quarterstaff (chaos) ....#..##.....≈≈..#  Cast: Shock #......##.._......#  Fly ....#.............# ....#g.......##...#  g   Sprozz (polearm, bee) ....y#...♣♣..##..## ....<#...♣♣......# ......#.......... Press: ? - help, Dir - move targetAim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (severelywounded, winding a clockwork bee, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz.  Sprozz is severely wounded. _Sprozz continues winding his clockwork bee....DhQ r...## ###..## Ivhor the Zephyrmancer ....#####...## ###  Tengu of Vehumet *..... #...........## ##.#  Health: 57/57 ======================== ###.######...# ##..#  Magic: 3/19===---------------------  #.## ###.#####...#  AC: 9Str: 9 Dh #..# ###.....##.####  EV: 18Int: 19 #.# ##..........# SH: 0Dex: 15 .# #....≈≈.....# XL: 10 Next: 21% Place: Dungeon:7 .## ##....***[**@# Noise: ===------  Time: 9433.8 (0.0) ..###.....g***≈≈..# q) +4 quarterstaff (chaos) ....#..##.***.≈≈..# Cast: Shock #......##.._......# Fly ....#.............# ....#g.......##...# g   Sprozz (polearm, bee) ....y#...♣♣..##..## ....<#...♣♣......#Dh  ......#..........wounded, winding a clockwork bee, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz.  Sprozz is severely wounded. _Sprozz continues winding his clockwork bee....  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineDhn L##*****≈≈.[..g..)..._Dhh n##.#***Dh **##.***...*._Dh)*****_DhS****.*_Dh'...***..*****_DhZ!...*****_Dh***.***g**)_Dh5≈≈.**[******_Dh W*g**)_ _Sprozz continues winding his clockwork bee....  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight line  Aim: Sprozz, wielding two +0 spears and wearing a +0 leather armour (severelywounded, winding a clockwork bee)  Out of range.DhZ 9 [Dhm[ Eg***Dhs ≈≈.[.********Dh.g*****.***.***DhT..***_***Dh ****≈***.DhC*******≈≈*_..Dh"***[g*****._Dh` ...## ###..##  Ivhor the Zephyrmancer ....#####...## ###   Tengu of Vehumet *..... #...........## ##.#   Health: 57/57 ======================== ###.######...# ##..#   Magic: 3/19===---------------------#.## ###.#####...#   AC: 9Str: 9 #..# ###.....##.####   EV: 18Int: 19 #.# ##..........#  SH: 0Dex: 15 .# #....≈≈.....Dh# #  XL: 10 Next: 21% Place: Dungeon:7 .## ##....###[..@#  Noise: ===------  Time: 9433.8 (0.0) ..###.....*##)≈≈..#  q) +4 quarterstaff (chaos) ....#..##.###.≈≈..#  Cast: Shock #......##.._......#  Fly ....#.............# ....#g.......##...#  g   Sprozz (polearm, bee) ....y#...♣♣..##..## ....<#...♣♣......# ......#.......... _Sprozz continues winding his clockwork bee....  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineDh i, rooted, bee)The roots erupt in riotous growth!Dh"D ;_Dh d≈≈.g....._ Roots grab Sprozz.The grasping roots constrict Sprozz!======4.8 (1Dhz Dh D _Sprozz continues winding his clockwork bee....DhS: .## ###..## #....#####...## ### #...........## ##.#  ###.######...# ##..#  #.## ###.#####...#  #..# ###.....##.#### #.# ##..........# #.# #....≈≈.....# .## ##....≈≈.[.@.# #..###.....g..)≈≈..# #....#..##.....≈≈..# #......##.._......# #....#DhI> .# #....#g.##...# .y#...♣♣..##..## .<#...♣♣......# .#. DhN % y_)y   clockwork bee (minion)The grasping roots constrict Sprozz!  With a metallic buzz, Sprozz's clockwork bee launches itself at you.4==33 ------5_DhuP > _Sprozz struggles to escape constriction.DhQ#....## ###..## #....#####...## ###  ##.....## ##.#  ###.######...# ##..# Dh #.## ###.#####...#  #..# ###.....##.####  ##.# ##.# #.# #....≈≈.....# .## ##....y≈.[@..# .#..###.....g..)≈≈..# #....#..##.....≈≈..#  ##......##.._......#  #....#.# #....#g.##...# #.....y#...♣♣..##..## Dhe#.....<#...♣♣......# #.#. DhT  The grasping roots constrict Sprozz!  You kill Sprozz!Vehumet accepts your kill.DhVDhdG≈)Dhe1Dh 8/5820=-34------6Shock _The clockwork bee runs out of power.Your Spellcasting skill increases to level 6!_ _Your Air Magic skill increases to level 9!Dh9Z#....## ###..##  ##....#####...## ###  ##....## ##.#  ###.######...# ##..#  #.## ###.#####...#  #..# ###.....##.####  ##.# ##.#Dh\ #.# #....≈≈.....# #...## ##....≈≈.@...# .#..###.....)..)≈≈..# #....#..##.....≈≈..# # ##......##.._......# # #....#...# #....#g.##...#  #.....y#[..♣♣..##..##  #.....<#...♣♣......#Dh_[  #.#. Dhlf9_Dho,7 _Dhv:_Dh{  Things that are here: _a +0 leather armour; a +0 dagger; an orc skeletonDh{Dhq  ##....#####.###  ##...........## ##.#  ###.######...# ##..#  #.## ###.#####...# .# ###.....##.#### #..........#  # #....≈≈.....# ...## ##....≈≈.[...## ...#..#Dh |.).@)≈≈..# ###....#..##.....≈≈..# .# ##......##.._......# .# #....#.......# ###....#.##...#  #.....y#[..♣♣..##..## # #.....<#...♣♣...... # #.......#........... # #..##.....### Dh Dh ,8 _Dhg Dh DhQ ##....#####...## ###  ##...## ##.#  ###.######...# ##..#  #.## ###.#####...#  #..# ###.....##.####  ##.# ##.#  ###.# #....≈≈.....# #...## ##....≈≈.[...## .#..###.....)@.)≈≈..# .###....#..##.....≈≈..# .# ##......##.._......# .# #....#...# .####....#..##...# [40Dh,Bm.# #.....y#[..♣♣..##..## .# #.....<#...♣♣......# .# #.......#........... .# #.##.....### _9DhѠDh. ##....#####...## ###  ##...## ##.#  ###.######...# ##..#  #.## ###.#####...#  #..# ###.....##.####  ##.# ##.#  ###.# #....≈≈.....# #...## ##....≈≈.[...## #....#..###.....@..)≈≈..# .###....#..##.....≈≈..# .# ##......##.._......# ≈..# #....#....# ≈.####....#........##...# ≈.#[3Dh7m #.....y#[..♣♣..##..## ≈.# #.....<#...♣♣......# ≈.# #.......#........... .# #.##.....### DhjA.§§§Dh @-40DhO:_Dh,k _Items here: )) [ †.Dh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting4.3   9%   0   k * Spellcasting   6.0  16%  -1           b - Maces & Flails   1.9    +1   l * Conjurations   8.2  16%  +3   c - Polearms   1.9    +1   m * Air Magic   9.0  16%  +3  d + Staves3.3   9%  Dh*+1       e - Unarmed Combat   0.0    +1   n + Evocations2.9   9%   0   f - Throwing   0.0     0               g - Short Blades   0.0    +1              h + Armour4.7   9%  +1       i * Dodging   7.1  16%  Dhq-+1       j - Stealth   2.0    +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [![4Dh00m] training|cost|targetsDh Dh{  ##....#####...## ###   Ivhor the Zephyrmancer##...........## ##.#   Tengu of Vehumet *.....###.######...# ##..#   Health: 58/58 ========================#.## ###.#####...#   Magic: 4/20====--------------------Dh #..# ###.....##.####   AC: 9Str: 9##.# ##....§.....#  EV: 33 Int: 19###.# #....§§.....#  SH: 0Dex: 15 ####...## ##....≈≈.[...##  XL: 10 Next: 34% Place: Dungeon:7 #....#..###.....@..)≈≈..#  Noise: ---------  Time: 9440.8 (0.0) ...###....#..##.....≈≈..#  q) +4 quarterstaff (chaos) ...# ##......##.._......#  Cast: Shock ≈..# #....#.............DhX 8[34m#  Fly ≈.####....#........##...# ≈.# #.....y#[..♣♣..##..##   ≈.# #.....<#...♣♣......#   ≈.# #.......#...........   ..# #........##.....###   _The clockwork bee runs out of power.Your Spellcasting skill increases to level 6! _Your Air Magic skill increases to level 9!Things that are here: _a +0 leather armour; a +0 dagger; an orc skeleton _Items here: )) [ †.Dh Dhj Dh B_Dh DhDhDh_ _Unknown command.Dh= 5== _==6=Dhb} =7==Dhf 8=Dh h=9=Dh BDh Dh@ e=DhZ BDh 10/20==Dh BDh ,Dh{ Dh~ ,Dh Dhr P==Dh DhV ,Dh Dhu d11=Dh& Dh ,Dh Dhv ,Dh Dhe ,Dh) Dh O=Dh Dhc ,DhV Dhw c2=Dh Dh ,Dh Dhx ,DhF Dh ,Dh3 Dh O=Dh! Dh$ ,Dh' Dh0* c3=Dh[- Dh0 ,Dh@3 Dh6 ,Dh8 Dh< ,Dh> DhA O=DhC DhvH ,Dh^L DhN c4=DhQ DhS ,DhU Dh Y Dh] Dhm_ DhQb ,DhAd Dhcg O=Dhj Dh%m ,Dh?o Dh{r d5==Dht Dhkw ,Dhy Dh| ,Dhl Dh ,Dhۅ Dh P==Dh( Dh a6=Dh Dh@ ,DhΗ Dhٞ ,Dh) Dhh ,Dh Dh O=DhG Dh ,Dh0 Dh) a7=Dh Dhg ,Dh- Dh ,DhB Dh ,Dh Dh= O=DhH Dh ,Dh w8=Dhu Dh ,Dh< BDh Dh$ ,Dh Dh Dh 9=Dh BDh' Dh a9=Dh Dh ,Dhv Dh2 ,Dh Dh ,Dhu! DhI% O=Dhv' DhI* ,DhC, DhN/ c20==Dhf1 Dh9 Dh< ,Dh> DhA Dh#D ,DhfF DhJ DhM ,DhO DhQ DhvT P==Dh,V Dh6X DhBZ ,Dh[ Dh] Dh_ ,DhBa Dhc Dhe ,DhZg Dhi Dhj ,Dhk Dho DhYq ,Dh r Dhs Dht ,Dhu DhBw Dhx ,Dhy Dh} Dh  ,Dh Dh9 Dh ,Dh Dh& Dh{ ,DhO Dh Dh Dhq Dh DhW Dh ,Dh, Dh Dhϝ ,Dh Dhu Dh ,Dhӣ Dh! DhN ,DhΧ DhN Dh ,Dh Dhϯ Dh6 ,Dh Dhb DhA ,Dhƹ Dhw Dhr ,Dh Dhb Dh ,Dh Dh Dh ,Dhb Dhq DhA ,DhA DhL Dh ,Dh Dh DhK ,Dh Dh5 Dh ,Dh Dh Dh ,Dh Dh. Dh,DhGDhXDh&,DhDh DhS Dh Dh Dh<Dh,DhDhDh,DhDhsDhxDhDhDhfDh|DhDh&Dh Dh"Dh"Dh,#Dh$Dh%Dh%Dh &Dh8)Dh),Dh*Dh&1Dh1,Dhy2Dh?4Dh5,Dh~6Dhp8Dh9,Dh;Dh=Dht>Dh ?Dh?DhADh$CDhCDhDDhHDhGJ,DhKDh'NDhP,DhRDh#TDhVSWater DhWDhZDh\>Dh^Dh`Dhb,DhdDhii  There is an empty arch of ancient stone here.  Things that are here:  a boomerang; a goblin skeletonDhkDh;l _DhmDhoDhqSWater DhYsDh|wDhqy>Dh {Dhh}Dh,DhDhGDhc,DhDhNDh,DhDhODhXBDhDh٣,DhDh,Dhw,DhhDhծDh,DhѲDhbDh,DhVDhĻDhZDhDhKDhDh,DhDhDh,Dh=Dh!Dh,DhFDh DhDhDhDhDhDhDhDh?Dh,DhmDh$Dh,DhDh$Dh,DhDhDhZDhDhDhDhIDhDhQDhDhBDhDhWDhDhDhiDhDhk Dh DhT Dh Dh2 Dh`DhDhkDhDhh,DhDh-Dh`DhDhDh~nDh#&S ....# #. #.........# ...## .........#....#...## ...# .......$ .##..##.# ..## [...... ##..### .## ..... ##..## .# .... ##..# ## #..# ##.## #..# #..# #@# ##..608.8 (168.0) Dh& #.# ##. ###### ##.# ## .....### ###..########## # .......# #.............# .......## #.............# ###.....## #.............# ..#......# #.............#_.....####.............#Dh+:_Dh/+99Dh 39_Dh&5# _Found a robe.Dh Dhu 3Dh Dh XDh/ Dh/ Dh~ DhT Dhz ,Dh! Dh;% Dh( DhZ) Dh+ DhX. DhS3 Dh4 Dh5 DhF DhL S18 DhM N _You now have 586 gold pieces (gained 21).DhO Q33 Dh(P DhR DhR DhzS DhS DhU Dh.W DhW Dh3X DhY DhZ DhV[ Dh[ Dh#] Dhg^ Dh^ Dhl_ Dh` Dha Dhrb Dhb Dhe DhHg ,Dhg Dh0j Dhkk ,Dh l Dhm Dhn ,Dh;o Dhp DhPq Dhq DhTr Dh*t Dh!u Dhu DhAv Dh6w Dh@x Dhx DhCy Dhz Dh{ Dh{ Dh| Dh} Dh~ Dh+ Dh Dh Dh Dh! Dh Dh] Dh Dhk Dh1 Dh Dh Dh Dh Dhي Dhŋ DhF DhȌ Dhw Dh` Dh Dhv ,Dh Dh8 XDh Dh߫ Dhg Dh Dhk Dh Dh< DhҰ Dh( Dh Dh! Dhʴ Dh- Dh ,Dhù DhB Dh ,Dh} Dh Dh Dh BDhg Dhd Dh Dh Dh Dh Dh Dhw Dh Dh DhB DhJS   You see here 3 stones. _Dh4e DhHy JDhF Dh$ ,DhNj XDh nDh BDh XDhm BDh Dhɠ DhQ Dhâ Dh Dh Dh Dh Dhp Dh Dh Dha Dh Dhӯ Dh Dh Dh Dh Dh Dh Dh" Dhߺ Dh6 Dh Dhl Dh Dh Dh~ Dh^ Dh Dh) Dh Dhl Dh Dhz Dh Dh Dh DhV Dh Dh Dh5 Dh Dh Dh Dh Dh Dhm Dh Dhu Dh% Dh Dh?      Dh R#####.  #######.....  #######..........#  ##................#Dhu   #..###............  #..##...........  #.@##.............#99.8 (90.0)  #...##............#  ##..##......<.....  ...###..........#  ...# #..._......#  ....# ##..ß_....##  ..... #.._...##  ....(. #.......#  ###..Dh* ".###DhA ;_Dh" -700.8 (91Dh' :_Dh+ % _Found 3 stones.DhcDhdDheDhjDh{######.#######....#######..........###......Dh||-...###............##.#.###< ...###..........#Dh6}Shock....# #..._ ..#..ß_....#....... #.._....## h   hound (asleep)#.....(Dh}.....#...h....# ###...## #..##Dh4 0.0)  DhBA hound comes into view.DhB__hh.DhG3==1.8 (1Dh48_Dh & _The hound barks!Dh^I ###Dhl_ ##.. #..# #..# #..## #.@.# ##..#< ...# ....#  Dh3` .....# ##..ß_  ....... #.._  #...h.(.   ........#   Dhc'#..## Dh  ### ##.. #..# #..# #..## #.@.# ##..#< ...# ....# #..._  .....# ##..ß_ ....... #.._  #...h.(.  ........#  ___ _A hound is nearby!Dh(_*******DhDhDhߪr..._h_Dh)...Dhe19--18 =-2Dh8_Dh5O _The zap misses the hound.Dh ***_*_* *Dha 5*The zap hits the hound!Dh Dh ...h._...Dh g8----3Dh) H__Dh ] _The hound is heavily wounded.Dh{ ****_* **The zap hits the hound!DhUh..._...7--4_ _The hound is almost dead.Dh@ r  You hit the hound.  You kill the hound!DhH†DhA -55.9 (1.1Shock _Vehumet accepts your kill.Dh.FR__Dh0Ik _Your Evocations skill increases to level 3!Dhڻ 3Dhٽ Dh Dh B33 _Dh 8=Dh ,Dh Dh ,Dh Dh ,Dh? Dh= Dh7 .-Shock_5   white imp (wandering)5Dh q10.9 (5.0__Dh `=-1.9 (6Dh Dh \ _A white imp comes into view.Dh  ****_*Dh5  **The zap hits the white imp.  The white imp is heavily wounded.Dh Dh †.._._.5.Dh h7-18 ==2.9 (1Dh} H__Dh W _The white imp shouts, "Fly, thou fawning swag-bellied mendicant!"Dh- *******The zap hits the white imp but does no damage.DhDh†.._._5Dh&..DhG--3Dh Dh a _The white imp is heavily wounded.Dh,M  The zap hits the white imp!  You kill the white imp!DhvQ***_**DhR:**Dh†.._._DhC....DhC6--4Shock__ _Vehumet accepts your kill.Dh8_Dh)DhO:_Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dh3Dh|DhoDh"B33 _DhXDh,Dh-7=Dh^Dh>=Dha8=DhDh},Dh=Dh,DhDh ,Dh Dh Dhw 9=Dh DhDhDhDhDhK9=Dh#DhDh(DhDhDhxDhDhv,DhsDhO=DhDhv,Dh-Dh c20==Dh!Dh$Dhu%,Dh&DhE)a  You see here a hound corpse.Dh*Dh_+ _Dh,DhV.Dh/,Dh0DhV2Dh3P==Dh4Dh7Dh8,Dh7:DhY<Dh=,Dh>DhADhPC,DhDDhtFDhH,DhIDhLDhM,DhNDh`QDh S,DhcTDhVDhOX,DhYDhO[Dh\Dh]Dh]Dh_DhaDhaDhibDh"eDhf,Dh4hDhjDhk,DhmDh/nDho,DhpDhrDhOt,Dh8uDh6wDhx,Dh.yDhzDh{Dh |Dh|DhDh5,Dh΁DhvDh,DhDh:Dh DhDhDhhDh1DhDh@DhjDh7DhDhHDhLDhZDhDhiDhyDh,Dh9Dh$Dhf,DhDhDhDh;DhàDhWDh8DhDhCDhDhxDhDhDhʩDhDh}DhDhkDhDhDhDhDhDhDhDh;Dh3DhDh@DhDhDhDhDhDhDhDh DhDh`DhDhDhDh,,DhDhMDh,DhDhpDh,,DhDhDh,DhDh"DhqDhDhDhDhNDhDh\DhDhDh|DhDhwDhDh DhDhDhDhDhDh$Dh,DhDh$Dh,DhDhDhj,DhDhDh,DhDh Dh@ ,Dho DhDh ,DhDhDh,Dh6DhDh ,DhDhj Dh",Dh"Dh:%Dhs&,Dh 'Dh)Dh*,Dh+DhC.Dh/,Dh(0Dh/3DhY4,Dh5Dhp7Dh8Dh?DhC@DhCDhID,DhDDh0HDhzI,DhJJDhMDhN,DhODh1SDhT,Dh4VDhXDhpZ,Dh[DhI^Dhz`,Dh bDhdDhf,DhhDhjDhm,DhnDhqqDhrs,DhtDhwDhy,Dh%{Dh}Dh,DhDh{Dhb,DhDhDh,DhՋDh@Dhk,DhDh^Dh,DhDha  You see here a hound corpse.DhݙDhd _Dh1DhDh),DhWDhDhDhLDhDhDhmDh DhDhuDhYDhDhnDh8DhDhDh0DhDhDhDhDhwDhDhDDẖDhODh^DhDhnDh0DhøDhODhDhCDh2DhDhDhDh,DhDhDh:,Dh DhDh?,Dh`DhPP  There is a stone staircase leading up here.DhDh_ _Dh Dh.Dh,DhZDhzDhk,DhDhDhk,DhDhDhDhEDhDhDDh,DhMDhDhDhDhDhwDhBDhDh,Dh5DhDhDh Dhu Dhj Dh,DhfDhDhO,DhDh@Dh5Dh,Dh%nDhk&DhLDDhNBDhRS18 DhRDhZ _You now have 595 gold pieces (gained 9).33 Dh\Dh\Dh]Dh^Dhh_Dh_Dhy`DhaDhbDhcDhcDhpDhDhBDhwDhDhɔDh`DhDhƘDh,DhDhݜDh,DhDhDh,Dh%Dh0DhDhpDhDhDhި,DhjDhDh\Dh Dh~DhDhDh;,DhUDh,DhDhDhDh,Dh\DhaDhDhDhDhDh.DhDhDhDh!DhDhDhDh4DhDhDhtDhDhDhDhDhwDhDhDhDhDhDh)DhiDhDhzDhDhDhDh)DhDhDhDhDhDh DhDh1DhmDh,DhDhDh,DhDh-DhDh,DhDhdDh,DhDhaDh,DheDhDh,DhDhDhDhxDhwDhDhDh:,Dh Dh DhtDhBDhQDh,DhDh%Dh,DhmDhDh,DhDhDh,DhDh Dh!Dht",Dhn$Dh%BDh(Dh(Dh),Dh+Dhr3z ## ## # ..### ..O  ....#######...#  #.....#@..# - Dh5#...####  ##..#Shock ##.## #..# #..#O   ogre (asleep) #..# ####..# #####....### ######Dh<290793.0)Dh>E-84Dh8ADhyIx _An ogre comes into view. It is wielding a +0 giant club.Dhw, *******O  The zap hits the ogre!  The ogre is moderately wounded.DhDhDhw  OF.....F   bullfrog (wandering)The ogre shouts!DhCp19--18 ==9.0)Dhh q _A bullfrog comes into view.DhD} *******The zap hits the ogre.  The ogre is heavily wounded.Dha  The zap misses the bullfrog.DhDh XO.......Dh`8---10DhDh* _The bullfrog croaks.Dhy[ *******The zap hits the ogre.DhDhPDhDh.F..O..F   bullfrogDhf7---1DhDh\ _The ogre is heavily wounded.DhDhY Dhy## Dh.### #Dh# ..###.F. ....#######.O.# # #.....#...# # #..@#### ##..# Dh ##.## #.. #..# #..#####..######....### ###### #..........# DhLG#....#####DhGDhDh1F.Dh)O.DhDh33 Dh4)--Dh2DhDhDh/  ## .## #..###F.. #  ....#######O..#  #.....#...#  #...#### ##.@# ##.##..# #.. # ##..........# #........##Dh-6 -3ShockDhG7 Dh9 Dh ###.#### ..###F.. . ....#######O..# .# #.....#...# # #...#### ##..#  ##@## #.. #..# #..#####..# ######....### ###### # #..........# #....#####  ## ##...# #........##  .# .# ##..# 8=4Dhw ###.## .#..###F..  ....#######O..# Dh%x #.....#...# # #...### ##..# ##.###.@# Dhlx###..... .## #...........# #...........DhxD Dh{Dh׃OO   ogreDh55ShockDhDh DhWq.## .#..###F..  ....#######O..#  #.....#O..# # #...###DhY1 ##..# ##.#..# ### ######....### ######..............##### ## ##.........## .......DhZ#.#.... ..# ###...).....)Dh!qDhqDh1zFOF   bullfrogDh]%6DhDDhDhdx .#..###F..  ....#######O..#  #.....#F..# # #..O### ##..# Dhy M##.#..# ### ######....### ######..........# #....##### ## ##.........## ......#.#.....# ##...##...).....)# #............Dh{ DhC| Dh .FOF   bullfrogDh %7DhÌ Dh Dh% *****The zap hits the ogre.  The ogre is heavily wounded.Dhd  The zap misses the bullfrog. x2Dh:Dh x.F.O.Dh .DhGb7-18 =8DhjDh g _The bullfrog swells and bulges.DhV ****** The zap hits the ogre!  Dh cThe ogre is almost dead.The zap hits the bullfrog.Dh Dhy! Dh** n...FO.Dh, ^6--9Dh2 Dh>6 6 _The bullfrog is lightly wounded.Dh= **The zap misses the ogre. The zap hits the ogre.Dh&&Dh&Dh,v.F..ODh.@-20Dhc3Dh5X _The ogre is almost dead.Dh The ogre is almost dead.The zap misses the bullfrog. The zap hits the bullfrog.  The bullfrog is moderately wounded.You kill the ogre!  Vehumet accepts your kill.Dh**F   bullfrogDhZDhqK.FDh-81DhjDhu _You feel your power returning. The bullfrog closely misses you.Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh.## ..### F..  Ivhor the Zephyrmancer .# ....#######O..#  Tengu of Vehumet *..... .# #.....#...#  Health: 58/58 ======================== DhI*## #...####  Magic: 12/20 ==============---------- ##..# AC: 9Str: 9 ##.## EV: 18Int: 19 #**# SH: 0Dex: 15 #*F# XL: 10 Next: 38% Place: Dungeon:7 Dh#*@# Noise: =--------  Time: 9921.9 (0.0) ####..# q) +4 quarterstaff (chaos) # #####....### ######  Cast: Shock # #..........# #....#####  Fly ## ##..........# #........## .# #...........# ##.........# F   bullfrog Dhב.## #...........# #........... ..# ##...........# ##...).....). ..## #............# #............ _You feel your power returning. The bullfrog closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, empty space bonus: 4/8)Dh8.##..###F..Ivhor the Zephyrmancer .#....#######O..#Tengu of Vehumet *..... .##.....#...#Health: 58/58 ======================== ###...####Magic: 12/20 ==============----------##..#AC: 9Str: 9##.##EV: 18Int: 19#..#SH: 0Dex: 15#.*#XL: 10 Next: 38% Place: Dungeon:7#.@#DhNoise: =--------  Time: 9921.9 (0.0)####..#q) +4 quarterstaff (chaos) ######....### ######Cast: Shock ##..........# #....##### Fly ## ##..........# #........## .# #...........# ##.........# F   bullfrog .## #...........# #........... ..# ##...........# ##...).....). ..## #............# #............ _You feel your power returning. The bullfrog closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhpAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, empty space bonus: 4/8)Dh)F  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a bullfrog (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the bullfrog!  The bullfrog is almost dead.Dh%3==2.9 (1DhqDhΣ? _The bullfrog hits you but does no damage.Dh=   You closely miss the bullfrog. Your kick misses the bullfrog.You peck the bullfrog.  The bullfrog is almost dead.Dh? c7---4.0 (1.1DhE DhI m _The bullfrog hits you. The bullfrog closely misses you.Dh^  You sock the bullfrog! You burn the bullfrog.  You kill the bullfrog!Dh.g<)Dhg)DhK|-40--5.2 (1.2ShockDhԀDh/Z _Vehumet accepts your kill.Dhs}DhB~Dh^DhԁDh#8Dhъ=33  _HP restored.3=DhDhDhDhDh ,DhٔDhlDh<2=DhDhDhx9=DhIDhDhzM4=DhDhDhDhDh&DhůDhXDhDh9=DhپDh{Dh,Dh<5====Dh=6=DhXDhQJ=7=DhY,DhDhC,Dh ,Dh$e=DhT4i8=Dh55O=DhT9==20==DhBWBDh`  Things that are here:  a +0 giant club; a bullfrog corpse _Dhn==DhrDhtBDhgvDh`wDhwDhmxDhVzDh{,DhS|Dh~DhDhDhDhDhr,Dh`DhnDhBDhDhDhDhvBDhDhDhDhDhDhDhDhZDhDh!DhnDhg,DhDhIDhG,DhDh?Dh.DhDhoDhۯDhDhCDhDhDh+DhDh0DhwDhDhDhDhDhDhzDhDhDDh5,DhDh)DhDhkDh+DhDh,DhDhDhxDhDhDhDhDhDhDhDh1,Dh9DhiDhhDhDh=DhNDhY ### #.#####Dh ###.. #.....#### ###...... #.##.....#######@..#-99.2 (74.0) #######.....#...###.(... ####...#### ...  ##..# .  ##.##Dh  #..# #.)# #..# ####..#DhDhmL-10000.2 (75.0)DhnDh) _Found 4 boomerangs.Dh/ 3Dh1 Dh6 Dh'? XDh@ DhA DhC DhE DhH DhI DhK DhmP DhjS DhS DhU Dh|X DhZ Dh6[ Dh\ Dh7b Dhcc Dhc DhBe Dhh Dh(k ,Dhl Dhq Dhs Dhs Dhru Dhxx DhE{ Dh{ Dh} Dhe Dh ,Dh Dh Dh Dh Dh> Dh+ Dh ,Dh Dh Dhߒ DhE Dh8 Dh Dh ,Dh Dh Dh ,Dh Dh8 Dh+ ,Dh= ,Dh Dh Dh Dh Dh̥ Dh4 Dh Dh9 Dhר DhA Dh Dhڪ Dhƫ DhQ Dh Dh< Dh DhR Dh Dh Dh Dh) ,DhJ Dh ,Dhv Dh Dh~ ,Dh Dh1 DhM ,Dh3 Dh Dh Dh Dh nDh Dh0 Dh ,Dh Dh/ Dh ,Dh Dh Dh ,Dh' Dh Dh ,Dh Dh Dh ,Dh Dh Dhj ,Dh Dhn Dh< ,Dh` Dh; Dhg# Dh+* XDh* Dh, ,Dh*. Dhv0 Dh1 ,Dh2 Dhp5 Dh6 ,Dh7 Dh: Dh< ,Dh%? DhA DhC DhD DheE Dh I DhJ DhcK DhL Dh` 6Dh" Dh Dh ,Dh DhkDh,Dh#Dhk DhhDh6DhbDh@DhyDhDh~Dh#Dh'Dh'Dh*Dh6BDhBDhDDh]DDh>FDhIDhpLDh MDhODhRDhTDhUDhVDh7YDhZ[,Dh]DhO_DhAa,DhZbDhdDhHf,DhgDhiDhk,Dh2mDhDh/BDhDh-Dh`Dhk,DhDht  #........# ##........##  #.......## #....<.....#  #......## ##..........#  #.....## ##..........>#  Dh%#....## #...........##   #...## ##...........#   ##.## #............#  Dh ### #...........##   ####...@....#  89.2 (89 ####....##   ######   ##.#   Dhv##..#   ##.###    # ###.## DhFC  ## ##..##   .## ##.)##  DhEDhbDhE _Done exploring.Dhm<3Dh_>Dh*x...............0.0)Dh~DhTDhЈE _Done exploring.Dh#.## #.#  #. ##........##  #.....<.....#  #.#  #.#>#  #..##  #...## ##  ##.## #.  ### #....##  ####........#  ####....##  ######  #  .#   ##.###   ### # . DhO90.2 (1 _DhQ.##  .## #.#  . ##........##  .....<.....#  .#  .#>#  ..##  ...## ##  #.## #.  ### #....##  ####........#  ####....##  ######  #  .#   ##.###   ### DhNSDh[%1Dh^Dhj`Dht"....)...#  ##  ## #.#  Dhi ##........##  ....<.....#  #  #>#  .##  ..## ##  .## #.  ## #....##  ####........#  ####....##  ######  Dh"#  .#   ##.###  DhDh%2DhDhDhN .........#  ....)...#  ##  ## #.#   ##........##  ....<.....#  #  #>#  .##  ##  #.  # #....##  ####........#  ####....##  ######  #  .#  3Dh #####...##  .........#  ....)...#  ##  ## #.#   ##........##  ....<.....#  #  #>#  .##  ##  #.  #....##  ####........#  ####....##  ######  #  4Dh2v#####...##  #  Dh3##....)...#  ####.#  ## #.#  # ##.##  Dh4## #....<.....#  ## ##.#  .## ##.#  ## #.Dh*5##  # ##.#   #.#  #.Dh5'##  ####.#  ####....##  ######  Dh`6F##.#  DhW< Dh%5 Dh Dhc _There is a stone staircase leading down here. Dhw9 DhA DhH DhN DhjV618 6 _ DhY DhW l .... ##.. DhcX  #... #... ##..# #...# #...#8 #.@#  Dh&Z 0   . .jjj 3 gnolls (2 polearms, asleep) ...j.....jj.  DhZ  Dha 7  You fly downwards. Dhd 6  The gnoll shouts! DhPf  A kobold comes into view. It is wielding a +0 dagger. Dhgg  Dhh  Dhn Kjjjj 4 gnolls (2 polearms, 2 wandering).jj Dh0o K   kobold (wandering)jj.. Dh E==7.0 (1.8Shock Dh_  Dh _A gnoll comes into view. It is wielding a +0 club. _There is a stone staircase leading up here. Dh .... ##.. #... #... ##..# #...# #...# #.@# .......## ....... K...... ....... ....... ....jj. ##jj... DhJ .... ##.. #... #... ##..# #...# DhL#...# #.@# .......## ....... K...... ....... ....... ....jj. ##jj...  DhY DhEb Dh xz _There are monsters nearby! Dh, *******The zap hits the gnoll!  The gnoll is almost dead. Dh, Dh Dh DhM Dh: Dh:1.K............jjjj)jj..K.. DhX,y19---80 Dh 2O _The zap misses the gnoll. DhfO  The zap hits the gnoll.  You kill the gnoll!Vehumet accepts your kill.***** 3** Dh DhY Dhi Dhl Dh..K.....jj.j..... Dh H---9 DhJ _You feel your power returning. Dh ZM******* _You feel your power returning.  The zap hits the gnoll.  The gnoll is heavily wounded.The zap hits the gnoll! DhdX Dh6u..K....jjj...)..8-100 _The gnoll is severely wounded. Dhy *******The zap hits the gnoll. Dh5..K.jjj....... Dh^7--1 Dht _The gnoll is severely wounded. Dh~ _The gnoll is severely wounded..  almost dead.!  You kill the gnoll! Dht ***** 2 gnolls (1 polearm)** Dh ~  Dh\ i  Vehumet accepts your kill. Dh  DhԌ  K..K..jj.).)K   kobold brigand (missile, wandering).jj 2 gnolls (1 polearm). Dh[ K   koboldA kobold brigand comes into view. It is wielding a +0 short sword and quiveringpoisoned darts. Dh= ^6--2 Dh  Dh S _The gnoll closely misses you. Dh  The zap hits the gnoll.  You kill the gnoll!Vehumet accepts your kill. Dhe******   gnoll* DhC  You feel your power returning. DhB Dh Dh)K.K..j.)).)K).. Dh\7===3 DhDz DhbE _The kobold brigand shouts! You hear a shout! x2DhEE  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhC  The kobold is struck by an arc of lightning.  You kill the kobold!Dh8^Sare struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is almost dead.  You are struck by an arc of lightning.gnoll is struck by an arc of lightning!gnoll!Dhen ***  Vehumet accepts your kill.Dh )@.K.)F   bullfrog (wandering)FYou are struck by an arc of lightning.Dhy13---5--1-4Dhg=Dh@[ _A bullfrog comes into view.Dhh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhM  Okay, then.-DhuDh. _Dh Q*******DhCf  )K.....FFThe zap misses the kobold brigand.DhYl (((The kobold brigand throws a poisoned dart.Dh Dh {)@.F.Dh' 4=--4-----5Dh: DhR ^ _The poisoned dart completely misses you.DhQ*******Dhqt )K.....F.  The zap misses the kobold brigand. ((The kobold brigand throws a poisoned dart.  The poisoned dart hits you!Dh).F.Dh0===3----6Pois Fly DhDhQ _You are poisoned.Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhߜ Dh Dh? Dhv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhF\  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh H  Ivhor the Zephyrmancer .... Tengu of Vehumet *..... ##.. Health: 54/58 ======================-- #...Dh  Magic: 9/20==========-------------- #... AC: 9Str: 9 ##..# EV: 18Int: 19 #...# SH: 0Dex: 15 #...# XL: 10 Next: 41% Place: Dungeon:8 Dh y#)@# Noise: =--------  Time: 10106.0 (0.0) ...*K*)## q) +4 quarterstaff (chaos) ...***) Cast: Shock .....). Pois Fly  ......FDh ^ ....).. K   kobold brigand (missile) ....... F   bullfrog ##.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (empty space bonus: 5/8)DhB^eIvhor the Zephyrmancer....Tengu of Vehumet *.....##..Health: 54/58 ======================--#...Magic: 9/20==========--------------#...AC: 9Str: 9##..#EV: 18Int: 19#...#SH: 0Dex: 15#...#XL: 10 Next: 41% Place: Dungeon:8Dh` #)@#Noise: =--------  Time: 10106.0 (0.0)....*.)##q) +4 quarterstaff (chaos)......)Cast: Shock.....).Pois Fly ......F....)..K   kobold brigand (missile).......F   bullfrog##.....  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (empty space bonus: 5/8)Dh_WAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (empty space bonus: 5/8)  The air twists around and strikes the kobold brigand!  The kobold brigand is heavily wounded.Dh koboldCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, empty space bonus: 6/8)DhKK Ivhor the Zephyrmancer....Tengu of Vehumet *.....##..Health: 52/58 =====================---#...Magic: 5/20======------------------#...AC: 9Str: 9##..#EV: 18Int: 19#...#SH: 0Dex: 15#...#XL: 10 Next: 41% Place: Dungeon:8#)@#Noise: ===------  Time: 10107.0 (0.0).....*)##q) +4 quarterstaff (chaos)K.....)Cast: Shock.....)FPois Fly ...........)..K   kobold brigand (missile).......F   bullfrog##.....K[39DhQ 3;49m   koboldCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  (heavily wounded, empty space bonus: 6/8)Dh` Dh^d TPress: ? - help, Dir - move target  Dhd tAim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts  Dhe R(heavily wounded, empty space bonus: 6/8Dh"f )  Dhf KThe open air twists around violently and strikes the kobold brigand!  DhVg FYou kill the kobold brigand!  Dhg GVehumet accepts your kill.Dhj Dhx )F.K.F   bullfrogK   koboldDhZ 17==38.0 (1Dh( Dh C _You feel your power returning. You feel sick.Dh|gG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh   Ivhor the Zephyrmancer .... Tengu of Vehumet *..... ##.. Health: 51/58 =====================---DhY1 #... Magic: 3/20===--------------------- #... AC: 9Str: 9 ##..# EV: 18DhKInt: 19 #...# SH: 0Dex: 15 #...#Dh%e XL: 10 Next: 43% Place: Dungeon:8 #*@# Noise: ===------  Time: 10108.0 (0.0) .....*F## q) +4 quarterstaff (chaos)Dh .K...** Cast: Shock .....). Pois Fly  .......Dh ....).. F   bullfrog ....... K   kobold DhZ##..... _You feel your power returning. You feel sick.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DhIAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 4/8)DhP Ivhor the Zephyrmancer....Tengu of Vehumet *.....##..Health: 51/58 =====================---#...Magic: 3/20===---------------------#...AC: 9Str: 9##..#EV: 18Int: 19#...#SH: 0Dex: 15#...#XL: 10 Next: 43% Place: Dungeon:8#)@#Noise: ===------  Time: 10108.0 (0.0).....)*##q) +4 quarterstaff (chaos).K....)Cast: Shock.....).Pois Fly ...........)..F   bullfrog.......K   kobold##..... _You feel your power returning. You feel Dh( usick.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 4/8)Dh   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (empty space bonus: 4/8)  The air twists around and strikes the bullfrog!  The bullfrog is severely wounded.  You feel sick. F.KK K 2 kobolds (1 missile)A kobold comes into view. It is wielding a +0 short sword and quiveringpoisoned darts.4=9.0 (1Dh Dh5 V _The bullfrog closely misses you.DhVG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhg  The bullfrog is struck by an arc of lightning!  You kill the bullfrog! **KK 2 kobolds (1 missile)  Vehumet accepts your kill.Dhh@)K.K.DhV0-2--5-10DheDhK _You are struck by an arc of lightning. You feel sick.DhiU--DhK.K.49--1Dh .......#####...##  ................#  ......##....)...#  .....####.......#  ....## #........#  ....# ##........##  ...## #....<.....#  ..## ##..........# 7 .## ##..........@#  ## #...........##  # ##...........# #............# #.....## ####........# ####....##  ####  ##.#   Dh 1_You feel sick.----  You fly upwards. You feel sick.=2.5 (2.5ShockFly  _You are no longer poisoned. _There is a stone staircase leading down here.DhaIDh9DhB33 _Dh3=DhpR50Dh0,DhDh,DhPDhDhY2=Dh8DhDh&K1=Dh Dh _4=Dhz Dh ,DhDhDhpN2=DhADh#,Dh(DhUDh9=DhDheDhDhDhBDh635Dh)==DhDh] Dh Dh!Dh4#Dh#Dh{$Dh&Dh'D4=Dhf(Dh)Dh\*3==Dhn+Dh,,DhF.Dh/S6=DhG0Dh 1Dh2Dh3U5=Dh&4Dh6,Dh08Dh9,Dh;Dh<Dh<`6==Dh->Dh?S7=Dh.@DhBDhE,DhGDh8I97DhI2=DhJDhBL,DhqMDhOO=DhGPDhQDhARDhSDh4UDhU8=8=DhVDhY1 _HP restored.Dh\YDhZDh6\,Dh|]Dh _,Dh]`DhaDhaK==DhbDhdDhdDheDhZgDhgS9=DhhDhQjDhjDhkDhmDhqmDhVnDhoDh=pDh!qDhrDhs9=DhVtDhuDhPvDh3wDhxDh yf10/20==DhzDh{Dh{Dh|Dhd~Dh~DhDh2DhDhrDh„Dh:==DhDh*,DhrDhd11=DhDh ,DhDhDhDhǑDh@,DhDhI9=DhDhDhX,DhDhBc2=DhWDhϟDh)Dh DhDh DhDhDhڥDhDh7Dh9=DhDhDhmDhaDhܭDh9M3=DhEDhDhDhlDhDhm,Dhd,DhDhDhu9=DhDhDhwDh{DhNDhM4=DhDh DheDhWDhDh4Dh1DhDhFDhSDhDh.9=Dh4DhDhDhDhDhN5==Dh3DhDh DhDhrDhDhDh6DhDhyDhDhZ:==DhaDhTDhD6=DhDh1DhDhuDhDhODh8DhDhDhDhDh9=DhDhDhDhDhDhK7=DhDhDhDhDh,DhDh,DhDhDh:9=DhB Dh ,Dh Dh Dh K8=DhDhnDhDhDh,DhDh,Dh.DhDhA9=Dh2DhDhIDhUDh!Dh"D9=DhF#Dh%,Dh&Dh)Dhb=20==DhiQ 214.5 (102.0) _Magic restored.DhpDhy[ _Done exploring.DhfDhP!Dhc)Dh0Dh7A18 5.0) _Dh<Dhe .... ##.. #... #... ##..# #...# #...#8 DhR#)@# .....K)## .K....) .....). . ....)..KK 2 kobolds (1 missile) ............ Dh2:==Dh Dh Dh DhkKK.(.Dh=7.0 (2.5Shock _You fly downwards. The kobold closely misses you. _There is a stone staircase leading up here.Dh Dh{#That beam could hit you up to 2 times. Continue anyway? Y - Yes  N - NoDh:sDhA{DhgIvhor the Zephyrmancer....Tengu of Vehumet *.....##..Health: 58/58 ========================#...Magic: 20/20 ========================#...AC: 9Str: 9##..#EV: 18Int: 19#...#SH: 0Dex: 15#...#XL: 10 Next: 45% Place: Dungeon:8#K@#DhNoise: =--------  Time: 10217.0 (0.0)...K.()##q) +4 quarterstaff (chaos)......)Cast: Shock.....).Fly ...........)..KK 2 kobolds (1 missile).......##..... _HP restored. _Magic restored. _Done exploring. Dh_You fly downwards. The kobold closely misses you. _There is a stone staircase leading up here.  Okay, then.Dh<DhkDh٠D _Dh3 Dh@ .KMagic restored _Done exploring. _You fly downwards. The kobold closely misses you. Dh{A _There is a stone staircase leading up here.  You closely miss the kobold. Your peck misses the kobold.DhbC ,8.2 (1.2Dh~q Dh=w = _The kobold hits you but does no damage.Dh(  You sock the kobold!  You kill the kobold! )   kobold (Vehumet accepts your kill.(((DhL)@(Dh_9.3 (1.1 _The kobold throws a poisoned dart. The poisoned dart misses you.DhN3. ..... ##... #.... #... ##..# #...# #...# #@<#.K()##Dh4 .)#.).#..#....).....#.......Dh8Dh;Dhp<DhJ6 K.K...KKK 3 kobolds (1 missile, 2 wandering)A kobold comes into view. It is wielding a +0 dagger.Dh9LO33 -200Dh.SDh b _A kobold comes into view. It is wielding a +0 short sword. _Items here: )) ††.DhOQ  The kobold shouts!  You hit the kobold. You burn the kobold.  You kill the kobold!DhT Dh U DhJ_ X......)Dh~ ==18 ===1.5 (1.2ShockDhI Dh Z _Vehumet accepts your kill.Dh/Dho<DhQFDhLH _No target in view!Dh Dh; Dh Dh Dh = .....##... .... ##..#.. #.K.K###)<......)@##.)# ).Dhf Shock....KK 2 kobolds.....##..Dh (0.0Dh2 Dh m.K.KDh V33 ---2.5 (1 _Dh Dh  Things that are here: _a +0 club; a bullfrog corpse; a gnoll corpseDh16*******Dh Dh Dh@? c.K.....K)19--18 =--3 _The zap misses the kobold.Dhc 6*******Dh Dh{ Dh l.....K.KDh7 _8---4Dhs Dh P _The zap misses the kobold.Dh6*******DhDh.....KK7--5DhDh _The zap misses the kobold. x2; The kobold closely misses you.Dhc Y  The zap hits the kobold!  You kill the kobold! *******   koboldVehumet accepts your kill.Dh{b......KDh,^6--6DhDhP _The zap misses the kobold.Dhvy  The zap hits the kobold.  You kill the kobold!DhyK*******DhL......)Dh*5--7ShockDhu>DhU Dh`VDhV6_Vehumet accepts your kill.Dh1WDh Dh Dh Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DhIDhvDh6=33 _DhW#,Dh=%Dh5(,Dh*Dh-,Dh-0Dh}>DhN?DhA2=DhDhDhDh6,DhoDh7Dh=Dh8DhDh% Dh !Dh$Dh-Dhd/Dh,ADhHDhIDhLDh^Dh_Dh`=Dh[8=Dhí{=Dh{Dh9DhV=DhDhDh.DhٵDhDh!Dh˼DhvDh2DhDhDh&DhDhF=DhDhDhDhwDhDhDhDh20DhS==DhDhDhDh-Dh Dh Dh .....DhM ##...Dh"- #....Dh, #...Dh7 ##..#DhkR# #...#DhQ.. #...#DhFP#....###)<#DhA.@)##Dh&5.)#DhJ.).#Dh.Dhg%#....Dh )....Dh3#Dh ..Dh#Dhr!...Dh< .....##...( DhV&_Magic restored.DhqDh51.5 (2Dhe 4.0)Dhp Dh -Dh\ $2.5 (25Dh=Dh Dh Dh_Found a stone. Dhi_Items here: ( )))) ††.Dh _Dh Dh  Dh Things that are here:  DhT $a +0 spear; a gnoll corpseDh DhYDh6#.... Dhf-#... Dh\. ##..# DhMr#.. #...# Dhr.... #...# DhBp#....###)<# Dhp.......))## Dh!\........)# Dh.Dh@)@# DhU3.5 (1Dh .0)Dh# .Dh $.......Dh A##....).........Dhc!#Dh!".....Dh3"2####....Dh"........Dh# Dhn###Dh#C..(..DhB$)......# Dh$.##....Dh&%i....>. #...Dh.Dh7Dh8#4.5 (2DhQ@DhD DhFDhYG-_Found a stone staircase leading down.Dh. #.Dh:V...... ..DhDh6DhzDh}#7.5 (3DhDhl DhDhM_An orc comes into view. It is wielding a +0 whip.DhDh *******o  The zap hits the orc.Dh v.....o.Dh T19--18 DhF =8.5 (1Dh t _The orc is moderately wounded.Dh  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.*******Dh)@W.....).DhX_r--9ShockDhllDh|q4 _You feel your power returning. DhY Dhc3 Dhi _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh+.. ##..# ####... #...# ..# ..... #...# ...# #....###)<# ...## .......))## ...... ..)# #...... .#. ..... ##....)... #.....). ####... ......##...(.... ###...... ....>. #..... ...... ..... .... 33 -60 _ Dh)0!Dhڽ!Dh B!Dh!Dh20!Dh==!Dhw!Dh>!Dh!Dh!Dhi!Dh!Dh!Dh|!Dh3!Dh!Dh!Dh!Dh!Dh !Dh!Dhb!!Dha"!Dh"==!DhC#!Dh_&!Dh,!Dh1!Dh?2!Dh4!Dh=!Dh(B!DhiC!DhF!DhS!DhX!DhX!Dh[!DhZ`!Dhd!Dhe!Dhi!Dhl!Dhp!Dh9q!Dhs!Dhvy!Dhz~!Dh5!Dh!Dh4!Dhy!Dh2!Dh!Dh!Dhn!Dh .........)###........ #.......).##......... .................... ##....)............. #...............)... # ####................ ...##.......##...(...... ..#####........ ....?..@.>..# ##.......- ...## ...... ### ... #....... #.....≈≈≈≈≈≈≈ ......≈≈≈≈≈≈≈S   electric eel (wandering) .......≈≈####.j   gnoll (polearm, missile, asleep) .......!Dhp.≈S#j!Dh 0777.0)!Dh)+8.5 (18!Dh1!Dh5` _An electric eel comes into view."DhU )###. #.......).##.. ............ ##....).... #...............) # ####....... ...##.......##...( ...........## "Dh_....?..@.>..#  ...#.........#   ##.........# ...  #...........  #.....  ...... "Dh .......≈≈####.  ........≈S#j "Dh )###. #.......).##.. ............ ##....).... #...............) # ####....... ...##.......##...( ...........## ....?..@.>..#  ...#.........#   ##.........# ...  #...........  #..... ......  .......≈≈####.  ........≈S#j "Dh"Dhb"Dhd _An electric eel is nearby!"Dhm "Dh{ "Dh "Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dhg #DhP  #Dh ~Casting: Shock (safe; 1% risk of failure)  #DhFConfirm with . or Enter, or press ? or * to list all spells.#Dh=#Dhj|1 .........)###........ Ivhor the Zephyrmancer #.......).##......... Tengu of Vehumet *..... .................... Health: 58/58 ======================== ##....)............. Magic: 16/20 ===================-----#Dh #...............)... AC: 9Str: 9 # ####................ EV: 33 Int: 19 ...##.......##...(...... SH: 0Dex: 15 ...........#####........ XL: 10 Next: 45% Place: Dungeon:8 ....?..@.>..# ##....... Noise: ---------  Time: 10278.5 (0.0) ...#.........# ......  q) +4 quarterstaff (chaos) ##.........# ...  Cast: Shock #...........  Fly  #.....≈≈≈≈≈≈≈  ......≈≈≈≈≈≈≈ [4#Dh|0m S   electric eel (wandering) .......**####.  j   gnoll (polearm, missile, asleep) ........*S#j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, wandering, hasn't noticed you, empty space bonus:  3/8)#Dh(.........)###........ Ivhor the Zephyrmancer#.......).##......... Tengu of Vehumet *......................... Health: 58/58 ========================##....)............. Magic: 16/20 ===================-----#...............)... AC: 9Str: 9# ####................ EV: 33 Int: 19...##.......##...(...... SH: 0Dex: 15#Dh...........#####........ XL: 10 Next: 45% Place: Dungeon:8....?..@.>..# ##....... Noise: ---------  Time: 10278.5 (0.0)...#.........# ...... q) +4 quarterstaff (chaos)##.........# ...Cast: Shock#...........Fly #.....≈≈≈≈≈≈≈......≈≈≈≈≈≈≈S   electric eel (wandering).......≈≈####.j   gnoll (polearm, missile, asleep)........≈*#jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  [40#Dh6mPress: ? - help, Dir - move targetAim: an electric eel (water, wandering, hasn't noticed you, empty space bonus:  3/8)#DhS  SAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: an electric eel (water, wandering, hasn't noticed you, empty space bonus:  3/8)  The air twists around and strikes the electric eel.  The electric eel is moderately wounded. *******The electric eel shoots out a bolt of lightning at you!#Dh`um@....≈≈#Dhu#Dh~l0----18 ===9.5 (1#DhΆ#Dhd7 _The bolt of electricity hits you!#Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh G .........)###........ Ivhor the Zephyrmancer #.......).##......... Tengu of Vehumet *..... .................... Health: 50/58 ====================----#Dhw  ##....)............. Magic: 12/20 ==============---------- #...............)... AC: 9Str: 9 # ####................ EV: 18Int: 19 ...##.......##...(...... SH: 0Dex: 15 #Dh }...........#####........ XL: 10 Next: 45% Place: Dungeon:8 ....?..@.>..# ##....... Noise: ===------  Time: 10279.5 (0.0) ...#.........# ......  q) +4 quarterstaff (chaos) ##.........# ...  Cast: Shock #...........  Fly  #Dh #.....≈≈≈≈≈≈≈  ......≈≈≈≈≈≈≈  S   electric eel .......**####.  j   gnoll (polearm, missile, asleep) ........*S#j  _The bolt of electricity hits you!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, moderately wounded, empty space bonus: 3/8)#Dh( ,.........)###........ Ivhor the Zephyrmancer#.......).##......... Tengu of Vehumet *......................... Health: 50/58 ====================----##....)............. Magic: 12/20 ==============----------#...............)... AC: 9Str: 9# ####................ EV: 18Int: 19#Dh_ <...##.......##...(...... SH: 0Dex: 15...........#####........ XL: 10 Next: 45% Place: Dungeon:8....?..@.>..# ##....... Noise: ===------  Time: 10279.5 (0.0)...#.........# ...... q) +4 quarterstaff (chaos)##.........# ...Cast: Shock#...........Fly #.....≈≈≈≈≈≈≈......≈≈≈≈≈≈≈S   electric eel.......≈≈####.j   gnoll (polearm, missile, asleep)........≈*#j #Dh- _The bolt of electricity hits you!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, moderately wounded, empty space bonus: 3/8)#Dh2*  Press: ? - help, Dir - move targetAim: an electric eel (water, moderately wounded, empty space bonus: 3/8)  The air twists around and strikes the electric eel!  You kill the electric eel!  Vehumet accepts your kill.  Vehumet offers you knowledge of Volatile Blastmotes.#DhR/  --more--%DhO%Dh j   gnoll (polearm, missile)≈#j%Dh/ 3680.5 (1%Dh8 %Dh5= 9 _The gnoll shouts! You hear a shout!&Dhx&DhD} Spells (Memorise)TypeFailure Level  a - Volatile Blastmotes Fire/Translocation 13% 3b - Cigotuvi's PutrefactionNecromancy/Air7% 4  c - Rending Blade&DhConjuration/Forgecraft 9% 4  d - Fugue of the FallenNecromancy13% 3  e - Launch Clockwork BeeForgecraft13% 3  f - Ozocubu's ArmourIce13% 3  g - Dispel UndeadNecromancy38% 4  h - Martyr's KnellNecromancy/Summoning38% 4  i - Detonation CatalystFire/Alchemy73% 5  j - Death ChannelNecromancy99% 6  k - HauntNecromancy/Summoning100% 7  l - Manifold AssaultTranslocation100% 7  m - Borgnjor's RevivificationNecromancy100% 8  n - Death's DoorNecromancy100% 9 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit(Dh}u (Dh{ (Dh] .........)###........ Ivhor the Zephyrmancer#.......).##......... Tengu of Vehumet **........................ Health: 50/58 ====================----##....)............. Magic: 12/20 ==============----------#...............)... AC: 9Str: 9# ####................ EV: 18Int: 19...##.......##...(...... SH: 0Dex: 15...........#####........ XL: 10 Next: 46% Place: Dungeon:8....?..@.>..# ##....... Noise: ===------(Dh   Time: 10280.5 (0.0)...#.........# ...... q) +4 quarterstaff (chaos)##.........# ...Cast: Shock#...........Fly #.....≈≈≈≈≈≈≈......≈≈≈≈≈≈≈j   gnoll (polearm, missile).......≈≈####.........≈≈#jAim: an electric eel (water, moderately wounded, empty space bonus: 3/8)  The air twists around and strikes the electric eel!  You kill the electric eel!Vehumet accepts your kill.Vehumet offers you knowledge of Volatile Blastmotes. _The gnoll shouts! You hear a shout!(DhJ P  Okay, then.(Dh (Dh (Dh2 . _)Dhs3)Dh5x)DhH~)Dh1=33 _)Dh\,)Dhܡ)DhK,)Dh)Dh2=3=)Dh)Dh,)Dh)Dh,)Dhz)Dh,)Dh )Dh/m3=)Dh94=)DhU)Dha4=)Dh)DhB)DhP=5=5==)Dh)Dhq )DhK6=)Dh)Dh$,)Dh&)Dh/P==)Dh3)Dh:)Dhm;U7=)Dh>)DhDa6=)DhG)DhAo8= _HP restored.=7=)Dh3}=)Dh)Dhn)DhF)Dh8O=)Dh?)Dh)Dh!)DhT)Dh)Dh K8=)Dh.)Dh,)Dh$)Dhm)Dh)DhǦ)Dh,)Dhݭ)Dh)Dh9=)DhM)Dh)DhK9=)Dh[)Dh,)DhB)Dh)Dh,)DhC)DhO=)Dh)Dh,)Dh)Dh\c20==)Dh)Dh)DhG,)Dh_)Dh)Dh,)Dh)Dh)Dh B)DhZ==18 )Dh)Dh _g - 7 scrolls labelled GUNAYK PUUNASY (gained 1))Dh~ Q33 )Dh9 )Dh)DhG,)Dh.)Dh)Dh,)Dh.)DhF)Dh ,)Dhj")Dhy$)Dh',)Dh))Dh+)Dhw-,)Dh.)Dh1)Dh3,)Dh5)DhK #.......).# #....# ......# ##....) ...?# # #..#########... ##......#### ###...............### #...............>..#  #..@.....#...#--- ###... ####.........)DhL ##.#....#.....≈≈≈≈ #.#..........≈≈≈≈ .............≈≈## #.............≈≈#j ##..........)DhQ1336.5 (56.0))DhX\18 ---7.5 (57)Dh,\)Dhe2 _H - a wand of mindburst (12)*Dh 3*Dha*Dh*Dh=*Dhg33 *Dh`,*Dh]*Dh*Dh.,*Dh*DhS*Dh,*DhN*Dh*Dh ,*Dh *Dh1=18 *Dh>*Dh _D - 2 scrolls labelled ITWOUN WUAGEVE (gained 1)*DhQ33 *Dh*DhN*Dh,*Dh*Dhp*Dh%,*Dh*Dh*Dh) #.... ......# #...# ......#.. ##..## >.....#... #...##*Dh *=..#..... #...####...###....###)<#. #.))##.####.......)####....@# #.......).##.46.5 (9*Dhv*.0)##....## ...#.....# ##....)##....# #...........###..#########........##......##.......##..*Dh*'###...............######...............>..# ###........#.........#*DhU0*Dh5.7.5 (10.0)*Dh:*DhL; _Found a stone staircase leading down.*Dh$7 *Dh7 *DhK8 *Dh: *Dh< *Dh<= *DhA n*DhG *Dh J *DhL ,*DhfM *DhjO ,*DhP *DhQ *DhnS *DhS *DhcT *DhU *DhW ,*Dh6X *DhT^ *Dh` *Dh` *Dh a *Dh[b *Dh4d ,*Dhd *Dh g *Dhi ,*Dh.j *Dhr *Dht *Dhu *Dhu *Dhx *Dh9 *DhĀ *Dh؁ *Dh *DhR *Dhʄ *Dh *Dh5 *Dh *DhV *Dh *Dh5 *Dh *Dh) *DhĎ *Dh *Dh *Dh *Dh *Dh *Dh *Dh *DhE *Dh *Dh2 *Dh *Dh *Dh *Dh+ *DhӬ *Dhɲ *Dh *Dh* *Dh *Dhx *Dh *Dh3 *DhW *Dhi *Dh ,*Dh` *Dh+ *Dh' ,*Dhu- *DhM4 *Dh; ,*DhE ,*DhH *DhI *DhMK *DhN *DhQ *DhRR *DhT *Dh ]  Items here: ( )))) ÷ †.*Dh4a *Dha  _*DhBd *Dh=i [  Items here: )) ÷ †.*Dhl *Dh>m  _*Dh^q *Dht *Dhx ,*Dhiy *Dh{ *Dh~ ,*Dh *Dh B*Dhǔ *Dh! *Dhk ,*Dh *DhO B*Dh" *Dh *DhO ,*Dh< *Dh@ *Dh *Dhտ *Dh *Dh *Dh ,*Dh *Dh *Dh ,*Dh *Dh *Dh* ,*Dh *Dh X*Dhz *Dh_ ,*Dh *DhX *Dh ,*Dhj *DhF *Dhl ,*Dh *Dh *Dh~ ,*Dh *Dhv*Dhl*DhA*Dh *Dh *Dh,*Dh*Dh*Dh$6#......# ###....## ###.  ## #......# #... .###...#..# ##.. # ..##..##..### #..# .# ..#...##....# #..## .. ..#...#.....# #...#.## .###)<#.....##. ...))##.........@....... 92.5 (45 ....)###........#......< ...).##.........#....... ...................##.## ..)...............## .[4*Dh80m# ............)....## # ................# ....##...(......# ...#####........*DhDA3.5 (46*DhK*DhT9 _Found a stone staircase leading up.+Dh+Dh~+DhR+Dh+DhY ##....##  #......#  ###....## ###. # #......# #... ###...#..# ##.. # ##..##..### #..# .##...##....# #..## .. ...#.....# #...#.## ###)<#.....###..@...##. +DhU))##....###......<#Shock).###............##.##).....## ..# o   orc (missile, asleep))....## .#+Dh............# o...(#+Dh| ,0.0)+Dh*4.5 (1+Dh+Dh _An orc comes into view. It is wielding a +1 short sword of venom.,DhL *****o  )**The zap hits the orc.  ,DhyMFThe orc is severely wounded.,Dh ......oThe orc shouts! You hear a shout! You hear an angry hiss.(((((((,Dhq]@......,Dh}e19--18 ==5,Dh,Dhv _The orc throws a boomerang. The boomerang completely misses you.,Dh`_*******,Dh&,Dhu.....o.,Dhg8----6,Dh,DhM _The zap misses the orc.,DhM s  The zap hits the orc.  You kill the orc!,DhU *****.#**,Dh l.....).,Dh 7---7Shock,Dh ,Dh Z _Vehumet accepts your kill.-DhP3-Dh-Dh-DhQ33 -Dh B-Dh-Dh-DhL8-DhD=-Dh-DhA-Dh-.Shockl   basilisk (wandering)l400.5 (3-1.5 (4 _A basilisk comes into view..Dhs  .Dh !.Dh *.Dh *.Dh*.Dha*.Dh: *.Dh! .Dh*.Dh*.Dh0The zap hits the basilisk!.Dh.Dh(.DhM..Dh`..Dht....Dhݯ/l..Dh\.Dh7.Dh-.Dh218 =2.5 (1.Dh'.DhE .Dhe.Dh?_The basilisk is moderately wounded..Dh.Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Dh&  ##....## Ivhor the Zephyrmancer  #......# Tengu of Vehumet **....  ###....## ###. Health: 58/58 ======================== # #......# #... Magic: 13/20 ===============--------- ###...#..# ##.. #  AC: 9Str: 9 .##..##..### #..# .#  EV: 18Int: 19 .#...##....# #..## ..  SH: 0Dex: 15 .#...#.....# #...#.##  XL: 10 Next: 46% Place: Dungeon:8 ###)<#.....###..@...##.  Noise: =--------  Time: 10402.5 (0.0) ..))##.................#.DhN   q) +4 quarterstaff (chaos) ...)###........#......<#  Cast: Shock ..).##.........#.......#  Fly ..................##.### .)...............## **#  l   basilisk ...........)....## l# ................# * ...##...(.......# _The basilisk is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (moderately wounded, empty space bonus: 3/8).Dh ##....##Ivhor the Zephyrmancer#......#Tengu of Vehumet **....###....## ###.Health: 58/58 ======================== # #......# #...Magic: 13/20 ===============--------- ###...#..# ##.. #AC: 9Str: 9 .##..##..### #..# .#EV: 18Int: 19 .#...##....# #..## ..SH: 0Dex: 15 .#...#.....# #...#.##XL: 10 Next: 46% Place: Dungeon:8 ###)<#.....###..@...##.Noise: =--------  Time: 10402.5 (0.0) ..))##.................#q) +4 quarterstaff (chaos) ...)###...Dh......#......<#Cast: Shock ..).##.........#.......#Fly ..................##.### .)...............## ..#l   basilisk ...........)....## *# ................# . ...##...(.......# _The basilisk is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (moderately wounded, empty space bonus: 3/8)/Dh4Y8  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (moderately wounded, empty space bonus: 3/8)  The open air twists around violently and strikes the basilisk!!l )/Dh~fB==3.5 (1/Dha _The basilisk is severely wounded./DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./Dh ##....## Ivhor the Zephyrmancer  #......# Tengu of Vehumet **....  ###....## ###. Health: 58/58 ======================== # #......# #... Magic: 9/20==========-------------- ###...#..# ##.. #  AC: 9Str: 9 .##..##..### #..# .#  EV: 18Int: 19 .#...##....# #..## ..  SH: 0Dex: 15 .#...#.....# #...#.##  XL: 10 Next: 46% Place: Dungeon:8 ###)<#.....###..@...##.  Noise: ===------  Time: 10403.5 (0.0) ..))##............../Dh...#  q) +4 quarterstaff (chaos) ...)###........#......<#  Cast: Shock ..).##.........#.......#  Fly ..................##*### .)...............## *l#  l   basilisk ...........)....## *# ................# . ...##...(.......# _The basilisk is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (severely wounded, e/Dhmpty space bonus: 3/8)/DhOp % /DhP~ ##....##/Dh\ 5Ivhor the Zephyrmancer/Dh !#......#/Dh 1Tengu of Vehumet **..../Dh T###....## ###./Dh cHealth: 58/58 ======================== /Dhj # #......# #.../DhG EMagic: 9/20/Dh C==========-------------- /Dh: R###...#..# ##.. #AC: 9Str: 9 .##..##..### #..# .#/Dh 'EV: 18Int: 19 .#...##....# #..## ..SH: 0Dex: 15 .#...#.....# #...#.##XL: 10 Next: 46% Place: Dungeon:8 /Dh8 ###)<#.....###..@...##.Noise: ===------  Time: 10403.5 (0.0) ..))##.................#q) +4 quarterstaff (chaos) ...)###........#......<#Cast: Shock ..).##.........#.......#/Dhڒ WFly ..................##.### .)...............## .*#l   basilisk ...........)....## )# ................# . ...##...(.......# _The basilisk is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (severely wounded, empty space bonus: 3/8)/Dhx   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a basilisk (severely wounded, empty space bonus: 3/8)  The air twists around and strikes the basilisk!  You kill the basilisk!.#/Dh* 504.5 (1Shock /Dh /DhS 6_Vehumet accepts your kill./Dh 0Dh$33 10/20==0DhB*B0Dh/3==0Dh40Dh8,0Dhu:0Dht>0Dh>N11=0Dh@0DhD,0Dh4F0Dh)K,0DhL0DhQ0DhcQ0DhR0DhLW0DhW2=0DhY0Dh;^,0Dh_0Dhb0DhbM2=0Dhd0Dh!i,0Dhk0Dhn,0Dhp0Dht,0Dhv0Dhnz0Dhz2=0DhR|0DheB0Dh0DhF3=0DhY0Dh׋,0Dhf0Dh,0Dhx0Dh,0DhΘ0DhȜ0Dh"2=0Dh0Dh,0Dh0Dh,0DhF4=0Dh(0Dh,0Dh0DhR,0Dhdz0Dh,0Dhk0DhEO=0Dh0Dhd5==0Dh0DhN,0Dh0Dh,0Dh!0Dh0Dh!0Dhf0Dh0Dhz3==0Dh0Dh,0Dh0Dh0DhD6=0DhM0Dh,0Dh90Dh,0Dh0Dh,0Dh0DhO=0Dh0Dh,0Dh0Dh970Dh(=0DhD 0Dh ,0Dhy0Dhz,0Dh0Dh,0DhB0Dh%O=0Dh'0Dh*,0Dh,0Dh1a8=0Dh20Dh;O.0Dhm<0DhF,0DhI0DhkQ,0Dh&S0DhX0DhWY9=0Dh[0Dh/b,0Dhc0Dhia9=0Dhk0Dhp,0Dhr0Dh@x,0Dhy0Dh~,0Dh 0Dh0DhN9=0DhɆ0Dh,0Dh0Dhc20==0Dhu0Dh0Dh,0Dh0Dh0Dh ,0Dh0DhO0Dh?,0Dh0Dh0Dh0P==0Dh70Dhɳ0Dh,0Dhŷ0Dh.0Dh0DhP ##..### #..##...# #### ##....# #..##... ... #.....# #...#.## #.# #.....###......##..# #.................# ##........#......<# #.........#.......# ............##.### ............###.@# ---0Dh....)....## #.)# ........# #... Shock.(.......# ...## ##. ....#  ##. ....## F   marrowcuda (wandering)   .##... # ... .. ##F0Dh070.5 (66.0)0Dh[G---1.5 (670DhP0Dhr] _A marrowcuda comes into view.0Dh4 j  ####  #..##... ...  #...#.## #.# ......##..# .........#......<#.....##.####.@#) #.)# #...( ...## ....#  0Dh ....##   .##... # ... .. ##F1Dh  ####  #..##... ...  #...#.## #.# ......##..# .........#......<#.....##.####.@#)1Dh #.)# #...( ...## ....#   ....##   .##.. ... .. ##1DhP 31Dh(1Dh.a _A marrowcuda is nearby!1Dh  *****F  **The zap hits the marrowcuda.1Dh!N1DhP1Dh^V)...F..1Dh[o19--18 =2.5 (1.0)1Dh_1Dhce _The marrowcuda is moderately damaged.1Dhm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1Dhe T##..### #..##...# ####  Ivhor the Zephyrmancer ##....# #..##... ...  Tengu of Vehumet *..... #.....# #...#.## #.#  Health: 58/58 ======================== 1Dhbf ]#.....###......##..#  Magic: 15/20 ==================------ #.................# AC: 9Str: 9 ##........#......<# EV: 18Int: 19 #.........#.......# SH: 01Dhf Dex: 15 .............##.### XL: 10 Next: 50% Place: Dungeon:8 ............###.@# Noise: =--------  Time: 10472.5 (0.0) ......)....## #.)#1Dh0g  q) +4 quarterstaff (chaos) ...........# #... Cast: Shock ...(.......# ...## Fly ##........ .***# 1Dhg  ##....... ..*F## F   marrowcuda  ...... .##*** # ... .. ##. .. _The marrowcuda is moderately damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target1Dhph Aim: a marrowcuda (moderately damaged, empty space bonus: 7/8)1Dhv##..### #..##...# ####Ivhor the Zephyrmancer ##....# #..##... ...Tengu of Vehumet *..... 1Dhg#.....# #...#.## #.#Health: 58/58 ======================== #.....###......##..#Magic: 15/20 ==================------ #.................#AC: 9Str: 9 ##........#......<#EV: 18Int: 19 #.........#.......#SH: 0Dex: 15 .............##.###XL: 10 Next: 50% Place: Dungeon:8 ............###.@#Noise: =--------  Time: 10472.5 (0.0) ......)....## #.)#1Dhq) +4 quarterstaff (chaos) ...........# #...Cast: Shock ...(.......# ...##Fly ##........ ....###....... ...*##F   marrowcuda...... .##... # ... .. ##. .. _The marrowcuda is moderately damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (moderately damaged, empty space bonus: 7/8)2Dh_   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a marrowcuda (moderately damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the marrowcuda!!  You destroy the marrowcuda!2Dh)L.##2Dhd5m2==3.5 (1Shock2Dh92Dhs<Z _Vehumet accepts your kill.2Dh 32Dh 2Dh_ 33 2DhY 2Dh B2DhN 2Dh D6=2Dh 2DhS ,2Dh 2Dh ,2Dh 2Dh ,2Dh 2DhM O=2Dhg 2Dh ,2Dh 2Dhs a7=2Dh 2Dh ,2Dh 2Dh. ,2Dh~ 2Dh ,2Dh 2Dh O=2Dh_ 2Dh# ,2Dh$ 2Dh3( a8=2Dh* 2Dh_- ,2Dh. 2Dh1 ,2Dh2 2Dh7 B2Dh; O=2Dh; 2Dh? 2Dh? K9=2Dh@ 2Dh D ,2DhE 2DhK B2Dh"M ,2DhN 2DhwR 2Dh+V 9=2Dh@W 2Dh [ 2Dho[ 2DhE\ 2Dh|` 2Dh` M20==2Dha 2Dhk ;......2DhJl ---2Dho .. ... ....#.## #.# 2DhAq ##......##.............# #.#......<........ ....##.#####..# )....## .....# #.........(#...######. ##.. #....#  ##.....#  ..##... # ... ... ## .. .. . ≈≈≈2Dh1{ 1500.5 (27.0)2Dh} G---1.5 (282Dhw 2Dhԉ  Things that are here: _a +1 short sword of venom; 2 boomerangs3Dhq I3Dhu 3Dh| 3DhȂ P _3Dh, 3Dhˈ 3Dh 3Dh. 3Dha ==3Dh 3Dh| ,3Dh ,3Dh 3Dh 3Dh^ ,3Dh0 3Dhi 3Dhx ,3Dh? 3Dh 3Dha ,3Dh 3Dhn 3Dh ,3Dh 3Dhh 3Dh6 ,3DhY 3Dh% 3Dh ,3Dh 3Dhw =18 3Dh 3Dh; N _You now have 608 gold pieces (gained 13).3Dh Q33 3Dh: 3DhI 3Dh$ ,3DhD 3Dh 3DhX ,3Dh{ 3Dh 3DhR ,3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh 3Dh6 3Dh 3Dhg 3Dh 3Dh 3DhL! 3Dh" 3Dh& 3Dh0) 3Dh) 3Dh* 3Dh,, 3Dh. 3DhY/ 3Dh/ 3Dh1 3Dh4 3DhN5 3Dh5 3Dh8 3Dh< 3Dh?= 3Dh= 3DhA 3DhC 3DhlD 3Dh"E 3DhM X3DhN 3DhtR ,3DhS 3DhU 3Dh_   ####  ###..##  #.....## ##..#...# #..##...################ #..##...##......@.......3Dh<` v29 #...#.####.######...### #......##..# ....# ..........## .....# 3Dh` ..#......<# .....# ..#.......# ....... .....##.### .......3Dhpa ..###..# .>..... ...## #.)#3Dhg 3Dhhl ,30.5 (293Dhbo 3Dhmr 4 _Found a staircase to the Lair.4Dh2(34Dhi)4Dh,4DhO#### ###..## #.....## ..#...# ..##...# ..##...##......# ...#.####.######...###.# ......##..# .....# Shock....## .......# #......<# #..#.......# .... Y   elephant (trample, wandering)##.### #....####..# ..Y..>.....# 4Dh^z 0.0)  An elephant comes into view.4Dhae{Y)Y.4DhpI==1.5 (14Dhs, _The elephant trumpets!5Dh&G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5Dh)  Ivhor the Zephyrmancer  Tengu of Vehumet *.....  Health: 58/58 ========================  #### Magic: 16/20 ===================----- ###..## AC: 9Str: 9 #.....## EV: 33 Int: 19 #..#...# SH: 0Dex: 15 ..##...#################  XL: 10 Next: 52% Place: Dungeon:8 ..##...##.......@......#  Noise: ==-------  Time: 10531.5 (0.0) 5DhFT...#.####.######...###.#  q) +4 quarterstaff (chaos) ......##..# .....#  Cast: Shock .........## .......#  Fly .#......<# #.......# .#.......# ***.......  Y   elephant (trample) ....##.### #*Y*.......# ...###..# .***.>.....# ..## #.)# _The elephant trumpets!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 8/8)5DhIvhor the ZephyrmancerTengu of Vehumet *.....Health: 58/58 ========================####Magic: 16/20 ===================----- ###..##AC: 9Str: 9 #.....##EV: 33 Int: 19 #..#...#SH: 0Dex: 15 ..##...#################XL: 10 Next: 52% Place: Dungeon:8 5Dh..##...##.......@......#Noise: ==-------  Time: 10531.5 (0.0) ...#.####.######...###.#q) +4 quarterstaff (chaos) ......##..# .....#Cast: Shock .........## .......#Fly .#......<# #.......# .#.......# ..........Y   elephant (trample) ....##.### #.*........# ...###..# .....>.....# ..## #.)# _The elephant trumpets!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 8/8)5Dh  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!5DhUY .5Dh;18 ===2.5 (15Dh5Dh` _The elephant is heavily wounded.5Dhq? G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5Dh  Ivhor the Zephyrmancer  Tengu of Vehumet *.....  Health: 58/58 ======================== 5DhC #### Magic: 12/20 ==============---------- ###..## AC: 9Str: 9 #.....## EV: 18Int: 19 5Dhw#..#...# SH: 0Dex: 15 ..##...#################  XL: 10 Next: 52% Place: Dungeon:8 ..##...##.......@......#  Noise: ===------  Time: 10532.5 (0.0) ...#.####.######...###.#  q) +4 quarterstaff (chaos) ......##..# .....#  Cast: Shock .........## .......#  Fly .#......<# #***....# .#.......# .*Y*......  Y   elephant (trample) ....##.### #.***......# ...###..# .....>.....# ..## #.)# _The elephant is heavily wounded.5DhCasting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)6DhIvhor the ZephyrmancerTengu of Vehumet *.....Health: 58/58 ========================####Magic: 12/20 ==============---------- ###..##AC: 9Str: 9 #.....##EV: 18Int: 19 #..#...#SH: 0Dex: 15 ..##...#################XL: 10 Next: 52% Place: Dungeon:8 ..##...##.......@......#Noise: ===------  Time: 10532.5 (0.0) ...#.####.######...###.#q) +4 quarterstaff (chaos) ......##..# .....#Cast: Shock .........## .......#Fly .#......<# #.......# .#.......# ..*.......Y   elephant (trample) ....##.### #..........# ...###..#6Dh[39;49m .....>.....# ..## #.)# _The elephant is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)6Dhl  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!Y.6DhT*3.5 (16Dhv _The elephant is heavily wounded.6Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6Dh)#  Ivhor the Zephyrmancer  Tengu of Vehumet *..... 6Dh# Health: 58/58 ========================  #### Magic: 8/20=========--------------- ###..## AC: 9Str: 9 #.....##6Dh$ EV: 18Int: 19 #..#...# SH: 0Dex: 15 ..##...#################  XL: 10 Next: 52% Place: Dungeon:8 6Dht%]..##...##.......@......#  Noise: ===------  Time: 10533.5 (0.0) ...#.####.######...###.#  q) +4 quarterstaff (chaos) ......##..# .....#  Cast: Shock .........## ***....#  Fly 6DhV&u.#......<# #*Y*....# .#.......# .***......  Y   elephant (trample) ....##.### #..........# ...###..# .....>.....# ..## #.)# 6Dh'R_The elephant is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  6Dh'Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)6DhIvhor the ZephyrmancerTengu of Vehumet *.....Health: 58/58 ========================####Magic: 8/20=========--------------- ###..##AC: 9Str: 9 #.....##EV: 18Int: 19 #..#...#SH: 0Dex: 15 ..##...#################XL: 10 Next: 52% Place: Dungeon:8 ..##...##.......@......#Noise: ===------  Time: 10533.5 (0.0) ...#.####.######...###.#q) +4 quarterstaff (chaos) ......##..# .....#Cast: Shock .........## .......#Fly .#......<# #.*.....# .#.......# ..........Y   elephant (trample) 6DhV.....##.### #..........# ...###..# .....>.....# ..## #.)# _The elephant is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)6Dh 'Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!Y. 4.5 (1 _The elephant is almost dead.6DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7Dh˷  Ivhor the Zephyrmancer  Tengu of Vehumet *.....  Health: 58/58 ========================  #### Magic: 4/20====-------------------- ###..## AC: 9Str: 9 #.....## EV: 18Int: 19 #..#...# SH: 0Dex: 15 7DhZ..##...#################  XL: 10 Next: 52% Place: Dungeon:8 ..##...##.......@......#  Noise: ===------  Time: 10534.5 (0.0) ...#.####.######...###.#  q) +4 quarterstaff (chaos) ......##..# ***..#  Cast: Shock .........## .*Y*...#  Fly .#......<# #.***...# .#.......# ..........  Y   elephant (trample) ....##.### #..........# ...###..# .....>.....# ..## #.)# _The elephant is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  7DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 8/8)7DhIvhor the ZephyrmancerTengu of Vehumet *.....Health: 58/58 ========================####Magic: 4/20====-------------------- ###..##AC: 9Str: 9 #.....##EV: 18Int: 19 #..#...#SH: 0Dex: 15 ..##...#################XL: 10 Next: 52% Place: Dungeon:8 ..##...##.......@......#Noise: ===------  Time: 10534.5 (0.0) ...#.####.######...###.#q) +4 quarterstaff (chaos) ......##..# .....#Cast: Shock .........## ..*....#Fly .#......<# #.......# .#.......# ..........Y   elephant (trample) ....##.### #..........# ...##7DhJ#..# .....>.....# ..## #.)# _The elephant is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 8/8)7Dh<  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an elephant (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!  You kill the elephant!7Dh~F†7Dh *65.5 (1Shock _Vehumet accepts your kill.7Dh7Dh g _Your Armour skill increases to level 5!7Dh6 33 _5==7Dh= B7Dh> 7DhG B7DhK ,7DhM 7DhCS 7DhT :==7DhoU 7DhX ,7DhY 7Dh] S6=7Dhj] 7Dh] 7Dh` ,7Dha 7Dhed ,7Dh{e 7Dh5h ,7Dhh 7Dhvl 7Dhl 2=7Dh\m 7Dhmp ,7DhEq 7Dh-t 7Dh*u b7=7Dhx ,7Dhjy 7Dh| ,7Dh} 7Dh! ,7Dh 7Dh 7Dh 2=7Dh 7Dh7 ,7Dh 7DhY 987Dhό 0=7Dh@ 7Dhh ,7DhB 7Dh% ,7Dh 7Dh? ,7Dhߘ 7Dh O=7Dh 7Dh ,7Dh/ 7Dh i9=7Dh 7Dh, ,7Dh 7Dh ,7Dhj 7Dh> ,7Dh 7Dh 7Dh 2=7Dh 7Dh ,7Dh 7Dh% 7Dh _10/20==7Dh 7Dh ,7Dhѿ 7Dh ,7Dh 7Dh" ,7Dh 7Dh 7Dh5 3==7Dh 7Dhq 7Dh G11=7Dh 7Dh ,7Dh 7Dh# ,7Dh7 7Dh9 ,7Dh 7Dh 7Dh 2=7Dh 7Dh$ ,7Dh' 7Dh. 7Dh F2=7Dh 7Dh ,7Dh 7Dh ,7Dh 7Dh ,7Dh 7Dh 7Dh 2=7Dh 7DhW ,7Dh( 7Dh' c3=7Dho 7Dh ,7DhT 7Dh ,7Dh 7Dh ,7Dh 7Dh 9=7Dhi 7Dh 7Dh ,7DhT 7Dh0 ;47Dh (=7Dh 7Dh) ,7Dh  7Dh ,7Dh 7Dh$ ,7Dh&% 7Dhn' O=7Dh( 7Dha+ ,7Dh?, 7Dh;/ ;57Dh/ )==7DhZ0 7Dh3 ,7Dh4 7Dh%8 7Dh= 7Dh= 7DhA 7DhB 7DhB 7DhGG P==7Dh@S 7DhsZ 7Dhk B7Dh! a6=7Dhف 7DhK 7Dhx 7Dh 7Dhz 7Dh 7DhT 7Dh 7Dh: 7DhF 7Dh# 7Dh =7Dh7 7DhK 7Dh 7Dh 7DhΠ 7Dh 7DhѤ 7DhY 77Dh =7Dhc 7Dh} 7Dh =8==9==20==7Dh 7Dh 7Dhk ==7Dh 7Dh 7Dh 7DhR 7Dh% 7DhN 7Dh> 7Dh/ ,7Dh0 7Dhf2 7Dh7 ,7Dh,8 7Dh; 7DhF l .# #..##...##..............# .# #...#.####.######...###.# .###......##..# ##.....## .............## #..†....# .....#......<# ##.......# 7DhF _.....#.......# #.......... ........##.### ##..........#.....###..# #.....>.....# .)....## #.)# #...##---...# #................# #..o######.......##7DhNG BShock #....# #.......# ..... .....## ##.....## .... ..##... #...##o   orc (wandering) ... ##.. #.#  .. .. .# 7DhV 632.5 (97.0)  An orc comes into view. It is wielding a +0 short sword.7Dh] o.o7Dh` 5===3.5 (987Dhd 7Dh[n : _The orc shouts! You hear a shout! x38Dhܴ  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.8Dh!T*******8Dh$= 8DhO o......o   orc wizard (wandering)  You feel your power returning.8DhAx A18 =--4.5 (1.0)8Dh= 8Dhp z _An orc wizard comes into view. It is wielding a +0 dagger.9Dh2 9Dh"9Dh ****9Dh ***9Dh$o9Dh   9DhEThe zap hits the orc wizard.  The orc wizard is lightly wounded.9Dh)o.....19--==9Dh-59Dh 9Dh&_The orc wizard shouts!9DhV# #...#.####.######...###.# ###......##..# ##.....## .....## #..†....# #<# ##.......# #.# #....9Dh)U..##.### ##...####..# #.....>.....# )....## #.)####..........## ....# #..)o...# 9Dh# #...########  #....# #.#  .....## ##.....##  ..##... #...##9Dh- ... ##.. ##  .. .. .# #9Dh9DhA.o9DhmJ33 ---69Dh9Dh:Dh ******* The zap hits the orc wizard.:Dh:Dh:Dhk/ ..)..o.oo   orcThe orc wizard is heavily wounded.:Dh8---18 =--7:Dh֬:Dh!u _An orc comes into view. It is wielding a +0 hand axe.:Dh˅ 6*******:DhG :Dh^ :Dh% ..)...o.o7--8:DhH :Dh T _The zap misses the orc wizard.:Dh& * The zap hits the orc wizard.  The orc wizard is heavily wounded.The zap hits the orc wizard.;Dh  The orc wizard is severely wounded. o...oo.o 2 orc wizards (1 wandering)  The orc wizard completely misses you.6--9 _An orc wizard comes into view. It is wielding a +0 dagger.>Dhn Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Title - Caster of Ruination Favour - Vehumet is pleased with you. Granted powers:(Cost)You can memorise Volatile Blastmotes. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|WrathBDh # #...#.####.######...###.#Ivhor the Zephyrmancer ###......##..# ##.....##Tengu of Vehumet **.... ............## #..†....#Health: 58/58 ======================== ....#......<# ##.......#Magic: 16/20 ===================----- ....#.......# #..........AC: 9Str: 9 .......##.### ##..........#EV: 18Int: 19 ......###..# #.....>.....#SH: 0Dex: 15 )....## #.)####..........##XL: 10 Next: 62% Place: Dungeon:8 .....# #..o...o@........#Noise: =-------- Dh }m Time: 10639.5 (0.0) .....# #.o.######.......##q) +4 quarterstaff (chaos) .... #....# #.......#Cast: Shock .... .....## ##.....##Fly ... ..##...#...## . ... ##..#.##oo 2 orc wizards (1 wandering).. ...#o   orc#The zap hits the orc wizard.  The orc wizard is heavily wounded.The zap hits the orc wizard.  The orc wizard is severely wounded.The orc wizard completely misses you. _An orc wizard comes into view. It is wielding a +0 dagger.BDh)+ BDhR6 BDh7 BDhE BDhN CDh  The zap misses the orc wizard. The zap hits the orc wizard!  You kill the orc wizard!Vehumet accepts your kill.CDhS*o   orc wizard (CDhC  You feel your power returning.CDhCDhFo)o..).oCDhi7=3=40.5 (1CDhɶCDh, _The orc wizard shouts!CDh ******* The zap hits the orc but does no damage.  The zap hits the orc wizard!CDh ..o.o.)6--1 _The orc wizard is heavily wounded.CDhV& ******* The zap hits the orc but does no damage.  The zap hits the orc wizard!CDhCDhCDhL..)o.o)CDh _5---2CDh1CDh&^ _The orc wizard is almost dead.DDhQ ******* The zap hits the orc.  The orc is heavily wounded.DDhYR  The zap misses the orc wizard.o.).o.oo 2 orcs4---3 _An orc comes into view. It is wielding a +0 whip.DDh An orc comes into view. It is wielding a +0 whip.The orc is almost dead.  DDhThe zap hits the orc!  You kill the orc!  Vehumet accepts your kill.DDh*   orcDDhwDDhDDh.o)..o)DDh@--4DDhDDh4 _You feel your power returning.DDhg  The zap hits the orc wizard.  You kill the orc wizard!DDh+p& *******o   orc  Vehumet accepts your kill.The zap hits the orc.DDhDDh DDh c..o..))DDh{ DDh < s3-45DDhG@  DDh@ DDhFA #_The orc is lightly wounded.DDhh ******* The zap hits the orc.DDh P..)o.))-6 _The orc is heavily wounded.DDhs  The zap hits the orc!  You kill the orc!DDhШK*******DDh0..)).))EDh2-7ShockEDh*EDh EDhEDh6_Vehumet accepts your kill.EDhEDhv+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)EDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)EDhw 33 _EDhI -3==4=EDh !=5====EDh: EDh ,EDh EDh EDh D6=EDhs EDh EDh EDh EDhO ,EDh EDh ,EDhf EDh =EDh EDh5 a7=EDhM EDhO ,EDh EDho ,EDhk EDh ,EDh EDh? O=EDhI EDh  a8=EDh EDh ,EDh EDh ,EDh  EDh ,EDh EDh O=EDh2 EDhS ,EDhh! EDh$ a9=EDh' EDh* ,EDh, EDh/ ,EDhc2 EDht6 ,EDh8 EDh\< O=EDh> EDhA ,EDhFD EDhG c20==EDh"J EDhP EDhT ,EDh+V EDh}X EDh[ ,EDhb] EDh b EDh\e EDhe EDhCg EDhk EDhr f==EDhLs EDhv EDh/} EDh-~ EDh EDh EDhz EDh EDh EDh`  ....###..# #.....>.....# ...## #.)####..........## #..)).)).........# EDh̜ # #...######.......##  #....# #.......#  .....## ##.....##  ..##... ##...##  ... ##.. ####.## EDh  .. .. #.@..# -99.5 (52.0) )......#### EDhp N .......  .......  .......EDh _ ....... ............#.EDh" EDh G-700.5 (53EDh EDh # _Found a club.FDhGFDh,FDhFDhٮFDhFDhFDhxFDhPFDhv...###..# #.....>.....# .FDhF\)....## #.)####FDh#...##...# #..)).))...#...# #...######.......##... #....## #.......#... .....##.. ##.....## .... ..##......#####...## .. ... ##.......####.## .. .......@#....#...)......####l#.........#Shock #..........# #...........#FDhV #...........#FDh wl   basilisk (wandering)FDh|/......#FDh.FDhR0..#.....FDh .......#.....#FDh*FDh&FDh3.5 (FDh33.0)FDhFDhlFDh.FDhTlFDhFDhFDh4FDh#4.5 (4FDh'FDh` FDhFDhR7_A basilisk comes into view.FDhFDh(v  > .) #.)  #..)).))    #....##   .....##..   ..##......###FDhv  ... ##.......#  .. .......@#....#  .l.)......####  FDhVw .#.........#  #..........#  #...........#  #...........# FDhw | .............#  ........#.....   FDh ; > ) #.)  #..)).))  FDh  #....##   .....##..  FDh ..##......###  ... ##.......# FDh c .. .......@#....#  .l.)......####  .#.........# FDh  #..........#  #...........# #...........#  .............# ........#..... FDhg FDh#& FDh2 FDhf6 _ _A basilisk is nearby!GDhwF ******* The zap hits the basilisk!GDhAGDhtT.....l)GDhi19--18 =5.5 (1GDhGDhc _The basilisk is moderately wounded.GDhƪ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GDh(.......###..# #.....>.....#  Ivhor the Zephyrmancer .)....## #.)####..........##  Tengu of Vehumet **.... ......# #..)).)).........#  Health: 58/58 ======================== ......# #...######.......##  Magic: 15/20 ==================------ ..... #....## #.......#  AC: 9Str: 9 ..... .....##.. ##.....##  EV: 18Int: 19 .... ..##......#####...##  SH: 0Dex: 15 .. ... ##.......####.##  XL: 10 Next: 64% Place: Dungeon:8  .. .***...@#....#  Noise: =--------  Time: 10705.5 (0.0) .*l*......####  q) +4 qGDh)_uarterstaff (chaos) .#**.......#  Cast: Shock #..........#  Fly  #...........#  #...........#  l   basilisk .............#  ........#.....  .......#.....# _The basilisk is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (moderately wounded, empty space bonus: 7/8)GDh .......###..# #.....>.....#Ivhor the Zephyrmancer .)....## #.)####..........##Tengu of Vehumet **.... ......# #..)).)).........#Health: 58/58 ======================== ......# #...######.......##Magic: 15/20 ==================------ ..... #....## #.......#AC: 9Str: 9 ..... .....##.. ##.....##EV: 18Int: 19 .... ..##......#####...##SH: 0Dex: 15 .. ... ##.......####.##XL: 10 Next: 64% Place: Dungeon:8.. .......@#....#Noise: =--------  Time: 10705.5 (0.0)..GDhv [40m*)......####q) +4 quarterstaff (chaos).#.........#Cast: Shock#..........#Fly #...........##...........#l   basilisk.............#........#............#.....# _The basilisk is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (moderately wounded, empty space bonus: 7/8)GDh` l  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetGDh : a basilisk (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the basilisk!  The basilisk is severely wounded.GDh1 i  The basilisk gazes at you.GDhr GDhey 3==6.5 (1GDhr GDhT 2 _You resist with some effort.GDh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GDh$.......###..# #.....>.....#  Ivhor the Zephyrmancer .)....## #.)####..........##  Tengu of Vehumet **.... ......# #..)).)).........#  Health: 58/58 ======================== ......# #...######.......##  Magic: 11/20 =============----------- ..... #....## #.......#  AC: 9Str: 9 ..... .....##.. ##.....##  EV: 18Int: 19 .... ..##......#####...##  SH: 0Dex: 15 .. ... ##.......####.##  XL: 10 Next: 64% Place: Dungeon:8  .. .***...@#....#  Noise: ===------  Time: 10706.5 (0.0) .*l*......####  q) +4 qGDh uarterstaff (chaos) .#**.......#  Cast: Shock #..........#  Fly  #...........#  #...........#  l   basilisk .............#  ........#.....  .......#.....# _You resist with some effort.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (severely wounded, empty space bonus: 7/8)HDh$HDhs.......###..# #.....>.....#HDh4Ivhor the Zephyrmancer HDh}.)....## #.)####..........##HDhHTengu of Vehumet **.... ......# #..)).)).........#Health: 58/58 ======================== ......# #...######.......##Magic: 11/20 =============----------- ..... #....## #.......#AC: 9Str: 9 ..... .....##.. ##.....##EV: 18Int: 19 .... ..##......#####...##SH: 0Dex: 15 .. ... ##.......####.##XL: 10 Next: 64% Place: Dungeon:8HDhb.. .......@#....#HDhNoise: ===------  Time: 10706.5 (0.0)HDhf..*)......####HDhEq) +4 quarterstaff (chaos)HDhT.#.........#HDh)Cast: ShockHDh>#..........#HDhw(Fly HDhG#...........#HDhr5#...........#HDhkl   basiliskHDhp6.............#HDhL........#.....HDh|.......#.....# HDh:_You resist with some effort.  HDhCasting: Airstrike (dangerous; 1% risk of failure)  HDhjConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (severely wounded, empty space bonus: 7/8)HDh5,  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the basilisk!HDhd ] o.l o   orcThe basilisk is almost dead.An orc comes into view. It is wielding a +0 whip.HDhi  The basilisk gazes at you.HDhHDhO*7.5 (1HDhHDht2 _You resist with some effort.HDh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.HDh .......###..# #.....>.....#  Ivhor the Zephyrmancer .)....## #.)####..........##  Tengu of Vehumet **.... ......# #..)).)).........#  Health: 58/58 ======================== ......# #...######.......##  Magic: 7/20========---------------- ..... #....## #.......#  AC: 9Str: 9 ..... .....##.. ##.....##  EV: 18Int: 19 .... ..##......#####...##  SH: 0Dex: 15 .. ... ##.......####.##  XL: 10 Next: 64% Place: Dungeon:8  .. .***...@#....#  Noise: ===------  Time: 10707.5 (0.0) o*l*......####  q)HDh # +4 quarterstaff (chaos) .#**.......#  Cast: Shock #..........#  Fly  #...........#  #...........#  l   basilisk .............#  o   orc ........#.....  .......#.....# _You resist with some effort.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (almost dead, empty space bonus: 7/8)HDhnt .......###..# #.....>.....#Ivhor the Zephyrmancer .)....## #.)####..........##Tengu of Vehumet **.... ......# #..)).)).........#Health: 58/58 ======================== ......# #...######.......##HDhv Magic: 7/20========---------------- ..... #....## #.......#AC: 9Str: 9 ..... .....##.. ##.....##EV: 18Int: 19 .... ..##......#####...##SH: 0Dex: 15 .. ... ##.......####.##XL: 10 Next: 64% Place: Dungeon:8.. .......@#....#Noise: ===------  Time: 10707.5 (0.0)o.*)......####q) +4 quarterstaff (chaos).#.........#Cast: Shock#..........#Fly #...........##...........#l   basiliskHDh .............#o   orc........#............#.....# _You resist with some effort.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (almost dead, empty space bonus: 7/8)HDh֎   Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the basilisk!  You kill the basilisk!  Vehumet accepts your kill.HDh }o...o   orc8=88.5 (1 _You feel your power returning.IDh& IDhh******* The zap hits the orc.IDhnIDh$IDh-O..o....IDh/IDhj07IDh)1-IDh1--IDh29IDh?IDh9E IDhEIDh{F8_The orc is severely wounded.IDhFIDhN1  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.*******IDh< L..)....IDh 8=--10Shock _You feel your power returning.IDhz 3IDhW IDh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)JDh(3JDhD-JDh8JDh(:B33 _JDhCJDhK,JDhtNJDhWBJDhae=JDhhf,JDhhJDhlJDh-mS9=JDhyoJDhs,JDh^vJDhUz,JDh|JDh,JDhxJDh݇O=JDhJDhP,JDhJDhj|10/20==JDhJDh,JDh4JDh<,JDhoJDh,JDhǩJDhP==JDhgJDh,JDh?JDhd11=JDhJDh,JDh+JDh,JDhJDh-,JDhJDhO=JDhMJDh`,JDhJDhc2=JDhGJDh,JDhJDh,JDhkJDhJDhJDhJDh{JDhEJDh62=JDhJDh'JDh(JDh /JDh@4JDhz<JDh=3JDh==JDhT>JDhAJDhIGJDh.....#  Ivhor the Zephyrmancer .)....## #.)####..........##  Tengu of Vehumet **.... ......# #..)).)).........#  Health: 58/58 ======================== LDh......# #...######.......##  Magic: 10/20 ============------------ ..... #....## #.......#  AC: 9Str: 9 ..... .....##.. ##.....##  EV: 18Int: 19 .... ..##......#####...##  SH: 0Dex: 15 .. ... ##.......####.##  XL: 10 Next: 68% Place: Dungeon:8  .. ..)....@#....#  Noise: =--------  Time: 10769.5 (0.0) ...)......####  q) +4 quarterstaff (chaos) .#....***..#  Cast: Shock #....*Y*...#  Fly  Dh,0m#....***....#  #...........#  Y   yak .............#  ........#.....  .......#.....# _The yak is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)LDhZ.......###..# #.....>.....#Ivhor the Zephyrmancer .)....## #.)####..........##Tengu of Vehumet **.... ......# #..)).)).........#Health: 58/58 ======================== ......# #...######.......##Magic: 10/20 ============------------ ..... #....## #.......#AC: 9Str: 9 ..... .....##.. ##.....##EV: 18Int: 19 .... ..##......#####...##SH: 0Dex: 15 .. ... ##.......####.##XL: 10 Next: 68% Place: Dungeon:8.. ..)....@#....#Noise: =--------  Time: 10769LDh&i.5 (0.0)...)......####q) +4 quarterstaff (chaos).#.........#Cast: Shock#.....*....#Fly #...........##...........#Y   yak.............#........#............#.....# _The yak is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily woundedDh߅q;49m, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!Y. ==70.5 (1 _The yak is almost dead.MDhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MDh5.......###..# #.....>.....#  Ivhor the Zephyrmancer .)....## #.)####..........##  Tengu of Vehumet **.... ......# #..)).)).........#  Health: 58/58 ======================== ......# #...######.......##  Magic: 6/20=======----------------- ..... #....## #.......#  AC: 9Str: 9 ..... .....##.. ##.....##  EV: 18Int: 19 .... ..##......#####...##  SH: 0Dex: 15 .. ... ##.......####.##  XL: 10 Next: 68% Place: Dungeon:8  .. ..)....@#....#  Noise: ===------  Time: 10770.5 (0.0) ...)..***.####  q) +4 quarterstaffMDhE (chaos) .#....*Y*..#  Cast: Shock #....***...#  Fly  #...........#  #...........#  Y   yak .............#  ........#.....  .......#.....# _The yak is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 8/8)MDhPxx.......###..# #.....>.....#Ivhor the Zephyrmancer .)....## #.)####..........##Tengu of Vehumet **.... ......# #..)).)).........#Health: 58/58 ======================== ......# #...######.......##Magic: 6/20=======----------------- ..... #....## #.......#AC: 9Str: 9 ..... .....##.. ##.....##EV: 18Int: 19 .... ..##......#####...##SH: 0Dex: 15 .. ... ##.......####.##XL: 10 Next: 68% Place: Dungeon:8.. ..)....@#....#MDh>Noise: ===------  Time: 10770.5 (0.0)...)......####q) +4 quarterstaff (chaos).#.....*...#Cast: Shock#..........#Fly #...........##...........#Y   yak.............#........#............#.....# _The yak is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 8/8)MDhwMDhxiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!  You kill the yak!MDhF†MDhXe731.5 (1ShockMDhYp _Vehumet accepts your kill.MDh! 33 MDh) BMDh, MDh- MDhY/ MDh3 MDh3 S7=MDh5 MDhg9 ,MDh; MDh? MDhY@ MDhB MDheE MDh(F MDh+H MDhL MDhM 9=MDhEP MDhT ,MDhV MDh\ i8=MDh^ MDh{b ,MDhg MDhj MDh^k MDh8m MDhp MDh(q MDhr MDh} =MDhq MDh` MDh S9=MDh" MDhފ ,MDh MDh MDhL MDh MDh ,MDh1 MDh MDh  9=MDh MDh MDh f10/20==MDh MDhb MDh MDh MDh MDh´ MDhP MDh MDhغ MDh MDhh MDh :==MDh MDh ,MDhO MDh MDh} N11=MDh MDhW ,MDh MDh BMDh ,MDh {=MDhc ,MDh MDh MDhY M2=MDh MDh MDhs MDh MDh} MDh1 MDh MDh< MDh MDhl MDhp MDh 9=MDh MDh ,MDh# MDhU 3==MDhn )4=MDhWx BMDhӇ =MDh 5==MDhޞ ,MDhֱ ==MDh MDh w6=MDhW nMDh XMDh MDh$ 9=MDh MDh MDh` MDhr MDh? MDh. 57=MDh MDh5( MDh(1 ,MDh1 MDh5 MDh06 MDh.8 MDhg< MDh< MDh_A MDhD MDhLE 9=MDh;G MDhJ MDhrK MDh3M MDhP MDhQ K8=MDhS MDhX MDhtY MDh\ MDha MDhb MDhd MDhi MDhsj MDhXn MDhs MDh3t 9=MDhv MDh} MDh` K9=MDhG MDhJ MDh MDhM MDh, MDh MDh MDhF MDh MDhϧ MDhK MDh 9=MDh0 MDh MDh$ MDhM MDh: MDh M20==MDh' MDh MDh? MDh MDh MDh MDh ,MDh MDh MDh^ BMDh` MDh P==MDhS MDh; <  You see here a +0 club.MDh MDh!  _MDh) ,MDh- MDhX. MDh~4 MDh7 MDh< MDhB= MDh> MDhC MDhG MDhH MDhWJ MDhM MDhbS SWater MDhT MDhW MDh[ MDh\ MDh^ MDhb MDhx # .........##......#####... .....# .........##.......####.#. ...........).....#....# .MDhz ≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈....)......#### .≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈..#.....†...# .≈≈####. ####≈≈..#..........# .≈≈#j #..#≈≈.##...........# #. #≈≈..#...........# #@≈..............#---861.5 (90.0) ##≈≈.........#..... #..≈≈.........#..... j.##$≈≈.........# #.≈≈........# ##.≈≈.......j   gnoll (wand, polearm, wandering) .......... ©....##... MDh| MDh D'MDh G---2.5 (91MDhy MDh * _Found a transporter.NDh NDh BNDh\ NDh BNDhE jNDh NDh ≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈....)......###≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈..#.....†...# ≈≈####. ####≈≈..#...... ..≈≈#j # #..#≈≈.##........... #.###.##≈≈..#........... ......#≈≈....... #'##.###≈≈.........#.....jj#.#..≈≈..#......j'.##@≈≈ ...#.j#.≈≈ #.##.##.≈≈ Shock # .... ©....## #.....# .F   marrowcuda (dormant)##.NDho a[34m≈≈.# jjj 3 gnolls (1 wand, 2 polearms, 1 miss…) #.≈F.NDh% 4.5 (2.0)  A marrowcuda comes into view.NDh5 ..jjj 2 gnolls (polearms, 1 missile)NDh< *5.5 (3NDh6A NDh,K _The gnoll shouts! x2; You hear a shout! You hear a howl! You hear a shout! _You see here 5 gold pieces.PDh PDh!PDhq*PDh*PDh5*PDh*PDhH *PDh5F  PDh[!PDh*PDh*PDh 2The zap hits the marrowcuda!PDh. PDh The marrowcuda is moderately damaged.PDhEPDhGPDhPDhPDhVPDhjPDh j.PDh^Hjj#.PDh.PDh.PDh?.PDhFPDh≈PDh_jj 4 gnolls (2 wands, 2 polearms, 1 mi…)≈PDh19PDh--PDh18 PDh=PDh̯ 6.5 (1PDhPDhy PDh:PDh_You hear a shout!PDh.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PDh/PDh~ X..≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈....)......### Ivhor the Zephyrmancer ..≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈..#.....†...#  Tengu of Vehumet **.... ..≈≈####. ####≈≈..#..........# Health: 58/58 ======================== PDh] ..≈≈#j # #..#≈≈.##........... Magic: 15/20 ==================------ #.###.##≈≈..#........... AC: 9Str: 9 ......#≈≈.............. EV: 18Int: 19PDh  #j##.###≈≈.........#.... SH: 0Dex: 15 .j.#.#..≈≈.........#.... XL: 10 Next: 73% Place: Dungeon:8 PDh ...'.##@≈≈.......  Noise: =--------  Time: 10866.5 (0.0) ...#jj#.≈≈.......  q) +4 quarterstaff (chaos) #.##.##.≈≈.......  Cast: ShockPDhp V # ..........  Fly  ©***.##...  #.*F*.# ...  F   marrowcudaPDh  ##***.#  jjjj 4 gnolls (2 wands, 2 polearms, 1 mi…) #.≈≈.#  PDhr _You hear a shout!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (moderately damaged, empty space bonus: 8/8)PDhM ..≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈....)......### Ivhor the Zephyrmancer ..≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈..#.....†...# Tengu of Vehumet **.... ..≈≈####. ####≈≈..#..........# Health: 58/58 ======================== ..≈≈#j # #..#≈≈.##........... Magic: 15/20 ==================------#.###.##≈≈..#........... AC: 9Str: 9......#≈≈.............. EV: 18Int: 19#j##.###≈≈.........#.... SH: 0Dex: 15.j.#.#..≈≈.....DhJ m....#.... XL: 10 Next: 73% Place: Dungeon:8...'.##@≈≈.......Noise: =--------  Time: 10866.5 (0.0)...#jj#.≈≈.......q) +4 quarterstaff (chaos)#.##.##.≈≈.......Cast: Shock# ..........Fly ©....##...#..*..# ...F   marrowcudaPDhԮ ##.≈≈.#jjjj 4 gnolls (2 wands, 2 polearms, 1 mi…)#.≈≈.# _You hear a shout!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (moderately damaged, empty space bonus: 8/8)PDh   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a marrowcuda (moderately damaged, empty spaPDh' ce bonus: 8/8)  The open air twists around violently and strikes the marrowcuda!!!  You destroy the marrowcuda!PDh ,PDh ,PDh '.j.jjj 3 gnolls (1 wand, 2 polearms, 1 miss…)PDho <4==7.5 (1PDhK 1ShockPDh PDh Z _Vehumet accepts your kill.QDh>33 6=QDhJ,QDhMQDhPQDh3UQDhVQDhYQDhoQDhxQDh{QDh|QDh~QDhQDhrQDhQDhlQDhƎQDh-QDhQDh=QDhQDhPQDhQDhyQDh QDhQDh/QDhaQDh+QDh,7QDh=QDhWQDhQDhQDh\QDhQDhQDhQDhQDhQDhQDh;QDhQDhQDhM=QDhQDhbQDhQDhQDhQDhtQDhbQDh8QDhf=QDhQDhDQDhI QDh# QDhQDhQDhQDheQDhV$QDh%QDh~'QDhx,QDhQ-QDh-=QDhO.QDh1QDh=QDhD,QDh|JQDhKK9=QDhMQDhSQDh2XQDhXQDh~[QDhyQDh~QDhQDhQDh@QDh>QDhBQDh<=20==18  _You now have 613 gold pieces (gained 5).33 QDhQDh&QDhQDhQDh0QDh4QDhQDhQDh==QDhlQDhUQDhQDh!QDhQDh!QDh&QDh0QDh~KQDhL QDhL#.......#≈≈......QDhM..QDhM QDhN#'##.###≈≈.........#.....QDhN QDh Om..j#j#..≈≈.........#.....QDhO QDh/P..hjj##.≈≈....... QDhR..j#jj#.≈≈....... QDh5S~#j##h##.≈≈.QDhS QDhDT...#.#.......... QDhT'?©.j.#©....##... QDh^U#ß⌠ß#.#..@..# ... QDhU ---QDhLV900.5 (3QDhV 3.0)QDhbW## #.##.≈≈.# QDh,Y # .#.≈≈.# QDhY[.#.##.≈≈... QDh~Zcj# ..≈≈....QDh [#'# ###≈≈.:.... QDh[lj   gnoll boudaQDh\6.#≈≈......QDh\j   gnoll (wand, polearm)QDh:]v##≈≈...[..QDh`QDhaQDhcQDh'jcc   centaur warrior (wandering)QDhG---1.5 (34QDhH? _Found a scale mail.RDhb 3RDhͳ RDh RDh RDhE RDh RDhg RDh RDh_ iWater RDh 6 _The gnoll shouts!RDhJ RDh RDh* (RDh RDh RDh* ,RDh RDh RDh@ RDh RDh RDh RDh RDh] RDh ,RDh RDh5  #j##.##.≈≈... ...#h#............. '?©.'j#©....##...... #ß⌠ß#.#.....#  ## #.##.≈≈.#  j#!.#.≈≈.## j#.##.≈≈.........RDh`6 cc#.#..≈≈.........#'##j###≈≈.@.........j.j#≈≈........## #.##≈≈...[....##. #≈≈.#.......# ##≈≈.#....... ≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##..h   howler monkey ≈≈≈≈≈≈~≈≈≈≈≈≈≈≈. ####RDh6 ajjj 3 gnolls (1 wand, polearms, 2 missil…)................ # ..#............You pick up a Young Poisoner's Handbook and begin reading...RDhI8 16.5 (5.0)RDh!@ .j 2 gnolls (1 wand, polearms, 1 missile)RDhI 418 7.5 (6RDhO RDhHR ~  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library.TDhG3TDh,TDhg33 TDhynTDhlTDhTDhTDhS TDhTDhTDhTDhxTDh0,TDhATDhTDhH,TDhTDh"TDh$,TDh&TDh(TDh@+,TDh,TDh.TDh1,TDh2TDh4TDhV8,UDh 18  _n - 3 scrolls labelled ITWADU VOXOWN (gained 1)33 UDhdUDh,UDhnUDh-&UDh)BUDh*UDhp6UDhP7UDhY9UDh;,UDhC=UDhF?UDhA,UDhHXUDhIUDhUDhUDhoUDh,UDhUDhUDh,UDhUDhUDh,UDhUDhUDhO,UDh{UDhUDhl,UDhUDhUDh{,UDh#UDhJUDh0 BUDh}>..≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...#......................# ##.##.......#..............# ###... ...#....##.......##UDhN.... #.#....##....##.#  .....#.......#..#.# ##  .............#..###  .......<........##  ........#..0.[.@.##  .#......#...##.)..## ##....###.###.÷...# ....## ### #.....#  ###.% #.....#  ## ##..>## ##### UDh  ......................# ##.##.......... ###  ...#....#### . #.#....##.# .#.......#..#.# #..#..### <........## .#..0.[...####...##.@..## ##....###.###.÷...#....## ### #..UDh#>Fly UDh )054.5 (47.0)UDh.+5.5 (48UDhp2UDh38n _Items here: ))) [[ ÷÷.UDhz 3UDh ~ UDh UDh UDh $ _UDh ,UDh ,UDh= ,UDh¦ ,UDh UDh UDhc ,UDh UDh˱ UDh1 UDh UDh UDh UDh UDh UDh UDh UDh UDh UDh UDh2 ,UDh UDh UDhC ,UDh] UDhQ UDh& ,UDh UDh1 UDh ,UDh UDhF UDh[ ,UDh UDhz UDh SWater UDh UDh UDh ,UDh UDh UDhe BUDhA UDh UDh ,UDh UDh UDhE& UDh' UDh) >UDh\- UDhU3 6 _The gnoll shouts!UDh7 3UDh9 UDh= UDhv@ UDhyD ,UDhG UDhI UDhL UDhP SWater UDhT UDhV UDhg > .:?#!j#.≈≈.##... ≈S !..#h##.≈≈...... ≈. ...#.#..≈≈...... ## ##'##.###≈≈...... . .j.....#≈≈...... ##.###.###j##≈≈...[.. UDh&h G. #.j#ß###ß#hh#≈≈.#.... .≈≈####.....####≈≈.#.... #.≈≈≈≈≈≈@≈~≈≈≈≈≈≈≈≈.##... ..≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.#####UDhh  ......................# ................# .......#....##.......##....##.#....##....##.#hh 2 howler monkeys.....#.......#..#.####UDhi 1S   electric eel (asleep).............#..###j   gnoll (polearm)UDhHi b.......<........##UDhjw -74.5 (19UDh} .jj   gnoll boudahh 2 howler monkeysS   electric eel (asleep)j   gnoll (polearm)UDhm +5.5 (20UDhT UDh ` _An electric eel comes into view.VDh ....................#  #.....# .#....##.......## ....##.#....##....##. .....#.......#..#.#### .............#..###    howler monkey DhA .<........j   gnoll (polearm) ..#..0.[...##DhL Dhh] 76.5 (1.0) _Dhe DhBh Dh,A ≈. ...#.#..≈≈..≈ ### ##'##.###≈≈ #.S .. .......#≈≈#.≈≈##.###j###j##≈≈...[.≈≈#.j#ß###ß#hh#≈≈.#..≈≈####.....####≈≈.###.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##...≈~≈.###.....@..............#  #.# .#....### ....##.#....##....##. .....#.......#..#.####Dhb .............#..###  .......<........S   electric eel (asleep) ........#..0.[...## .#......#...##.)..##Dh}DhDh7Dh DhQDhy  Dh Dhu <_An electric eel comes into view.Dh Dh  ≈. ...#.#..≈≈ ..≈≈### ##'##.###≈≈ #.S≈ .. .......#≈≈Dhv L ##.≈≈##.###j###j##≈≈....#..≈≈#.j#ß###ß#hh#≈≈.#.≈≈####.....####≈≈.#.##.≈~≈.##.≈~≈..#.#.#.#....##.###....##.#....##....##.##.....#.......#..#.####............#..###S   electric eel (asleep).......<........##.........#..0.[...##  .#......#...##.)..##Dh& Dh>2 %8Dh: Dh= Dh4 _An electric eel comes into view. _An electric eel is nearby!is nearby! _comes into view.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh ≈. ...#.#..≈≈... Ivhor the Zephyrmancer .***### ##'##.###≈≈... Tengu of Vehumet **.... #*S* .. .......#≈≈... Health: 58/58 ======================== ##***##.###j###j##≈≈... Magic: 16/20 ===================----- .#..≈≈#.j#ß###ß#hh#≈≈.#. AC: 9Str: 9 ....≈≈####.....####≈≈.#. EV: 33 Int: 19 .##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## SH: 0Dex: 15 ....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## XL: 10 Next: 74% Place: Dungeon:8 .......@Dh3 [39;49m...............# Noise: ---------  Time: 10978.5 (0.0) ........#..............# q) +4 quarterstaff (chaos) ........#....##.......## Cast: Shock #....##.#....##....##.#  Fly  #.....#.......#..#.####  ..............#..###  S   electric eel (asleep) ........<........##  .........#..0.[...##  .#......#...##.)..## _An electric eel comes into view.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike ([Dh"40mdangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, asleep, empty space bonus: 8/8)Dh≈. ...#.#..≈≈... Ivhor the Zephyrmancer..≈≈### ##'##.###≈≈... Tengu of Vehumet **....#.*≈ .. .......#≈≈... Health: 58/58 ========================##.≈≈##.###j###j##≈≈... Magic: 16/20 ===================-----.#..≈≈#.j#ß###ß#hh#≈≈.#. AC: 9Str: 9....≈≈####.....####≈≈.#. EV: 33 DhInt: 19.##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## SH: 0Dex: 15....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## XL: 10 Next: 74% Place: Dungeon:8.......@...............# Noise: ---------  Time: 10978.5 (0.0)........#..............# q) +4 quarterstaff (chaos)........#....##.......## Cast: Shock#....##.#....##....##.# Fly #.....#.......#..#.####..............#..###S   electric eel (asleep)........<........##.........#..0.[...##.#......#...##.)..## Dh_An electric eel comes into view.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, asleep, empty space bonus: 8/8)DhT{  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!  Vehumet accepts your kill.Dh$E≈DhrGt7=18 5===9.5 (1Dh\RDhZ Dh]._You feel your power returning.Dh 33 DhQS---80S   electric eel (wandering)--- _An electric eel is nearby!DhTG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh  ≈. ...#.#..≈≈... Ivhor the Zephyrmancer .*S*### ##'##.###≈≈... Tengu of Vehumet **.... #*** .. .......#≈≈... Health: 58/58 ======================== ##.≈≈##.###j###j##≈≈... Magic: 13/20 ===============--------- .#..≈≈#.j#ß###ß#hh#≈≈.#. AC: 9Str: 9 ....≈≈####.....####≈≈.#. EV: 33 Int: 19 .##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## SH: 0Dex: 15 ....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## XL: 10 Next: 75% Place: Dungeon:8 .......Dh[ @...............# Noise: ---------  Time: 10980.5 (0.0) ........#..............# q) +4 quarterstaff (chaos) ........#....##.......## Cast: Shock #....##.#....##....##.#  Fly  #.....#.......#..#.####  ..............#..###  S   electric eel (wandering) ........<........##  .........#..0.[...##  .#......#...##.)..## Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1%Dhy  risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, wandering, hasn't noticed you, empty space bonus:  6/8)Dhp ≈. ...#.#..≈≈... Ivhor the Zephyrmancer..*≈### ##'##.###≈≈... Tengu of Vehumet **....Dhq #.≈≈ .. .......#≈≈... Health: 58/58 ========================##.≈≈##.###j###j##≈≈... Magic: 13/20 ===============---------.#..≈≈#.j#ß###ß#hh#≈≈.#. AC: 9Str: 9Dh0r ....≈≈####.....####≈≈.#. EV: 33 Int: 19.##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## SH: 0Dex: 15Dh1v ....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## XL: 10 Next: 75% Place: Dungeon:8.......@...............# Noise: ---------  Time: 10980.5 (0.0)........#..............# q) +4 quarterstaff (chaos)........#....##.......## Cast: Shock#....##.#....##....##.# Fly #.....#.......#..#.####..............#..###S   electric eel (wandering)........<........##.........#..0.[...##.#......#...##.)..##Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AimingDhv l: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, wandering, hasn't noticed you, empty space bonus:  6/8)Dh Press: ? - help, Dir - move target  Aim: an electric eel (water, wandering, hasn't noticed you, empty space bonus:  6/8DhE )  The open air twists around violently and strikes the electric eel!  You kill the electric eel!  Vehumet accepts your kill.Dh E≈Dh F18 6===1.5 (1Dh Dh ( _You hear a splash.Dh3DhDh&g33 Dh(,DhE,Dh}3c4=Dh07Dh=,DhY?Dh;B,DhCDh_ODhIPDhfTDhXDhce=DhdDh3e5Dhe==Dh4fDh4hDh}lDhnmDhoDh\tDhMuDhwDh|Dh}DhCDhDhDh==DhhDhDhDhy,DhgDh˹D6=DhDh],DhRDh,DhZDhDhDhDhDh2=DhDh,DhTDhQDhD7=DhbDh`,DhDhA,DhDh,Dh\DhDh9=DhDh,Dh$DhzDhK8=DhDh,Dh Dh ,Dh-Dh,Dh$DhDhl2=DhDh,Dh!Dh-9=Dh0Dh1Dhi:,Dhn>DhHW=Dh^y20==DhdDh?hSWater DhiDhmDhpDh}Dh,DhDhDhDh‹,DhЍDhDhDh3==DhRDhgDhA '?©.'j#©.#.≈S.. #ß⌠ß#.#.. ...≈≈.# ## #.##.≈≈DhУ  #..≈≈.# .:?#!j#.≈≈ #..≈≈.## #!..#h##.≈≈ #..≈≈.. #...#.#..≈≈ #..≈≈###.##'##.###≈≈. #.≈≈#...........#≈≈. . ##.≈@##j###j###j##≈≈.Dh7P--- #.#..≈≈#j.#ß###ß#hh#≈≈. #....≈≈####.....####≈≈.##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.Dh....................... S   electric eel (asleep)..........#.......................#....##........##....##.#....##....##.DhZ21023.5 (42.0)DhG---4.5 (43Dh[Dh` _An electric eel comes into view.Dh%G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dh< '?©.'j#©.... Ivhor the Zephyrmancer ..#.*S*. #ß⌠ß#.#..... Tengu of Vehumet **.... ...***# ## #.##.≈≈. Health: 58/58 ======================== #..≈≈.# .:?#!j#.≈≈. Magic: 16/20 ===================----- #..≈≈.## #!..#h##.≈≈. AC: 9Str: 9 #..≈≈.. #...#.#..≈≈. EV: 33 Int: 19Dh #..≈≈###.##'##.###≈≈. SH: 0Dex: 15 #.≈≈#...........#≈≈. XL: 10 Next: 76% Place: Dungeon:8 . ##.≈@##j###j###j##≈≈. Noise: ---------  Time: 11024.5 (0.0) #.#..≈≈#j.#ß###ß#hh#≈≈. q) +4 quarterstaff (chaos) #....≈≈####.....####≈≈. Cast: Shock #..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈. Fly Water  ......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈. ........................ S   electric eel (asleep) ..........#............. ..........#....##....... .##....##.#.Dh...##....##. _An electric eel comes into view.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, asleep, empty space bonus: 5/8)Dh '?©.'j#©.... Ivhor the Zephyrmancer..#.≈*.. #ß⌠ß#.#..... Tengu of Vehumet **.......≈≈.# ## #.##.≈≈. Health: 58/58 ========================#..≈≈.# .:?#!j#.≈≈. Magic: 16/20 ===================-----#..≈≈.## #!..#h##.≈≈. AC: 9Str: 9#..≈≈.. #...#.#..≈≈. EV: 33 Dh"Int: 19#..≈≈###.##'##.###≈≈. SH: 0Dex: 15#.≈≈#...........#≈≈. XL: 10 Next: 76% Place: Dungeon:8. ##.≈@##j###j###j##≈≈. Noise: ---------  Time: 11024.5 (0.0)#.#..≈≈#j.#ß###ß#hh#≈≈. q) +4 quarterstaff (chaos)#....≈≈####.....####≈≈. Cast: Shock#..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈. Fly Water ......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈......................... S   electric eel (asleep)..........#................Dh%<.......#....##........##....##.#....##....##. _An electric eel comes into view.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, asleep, empty space bonus: 5/8)Dh D  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Dh Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the electric eel!DhFDhP≈SS  Dh"R;18 ===5.5 (1DhR_{ _The electric eel is severely wounded.Dh( G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Dhs '?©.'j#©.... Ivhor the Zephyrmancer ..#.***. #ß⌠ß#.#..... Tengu of Vehumet **.... ...*S*# ## #.##.≈≈. Health: 58/58 ======================== #..***# .:?#!j#.≈≈. Magic: 12/20 ==============---------- #..≈≈.## #!..#h##.≈≈. AC: 9Str: 9Dh #..≈≈.. #...#.#..≈≈. EV: 18Int: 19 #..≈≈###.##'##.###≈≈. SH: 0Dex: 15 #.≈≈#...........#≈≈. XL: 10 Next: 76% Place: Dungeon:8 . ##.≈@##j###j###j##≈≈. Noise: ===------  Time: 11025.5 (0.0) #.#..≈≈#j.#ß###ß#hh#≈≈. q) +4 quarterstaff (chaos) #....≈≈####.....####≈≈. Cast: Shock #..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈. Fly Water  ......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈. ........................ SDh![m   electric eel ..........#............. ..........#....##....... .##....##.#....##....##. _The electric eel is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, severely wounded, empty space bonus: 8/8)DhKO'?©.'j#©.... Ivhor the Zephyrmancer..#.≈≈.. #ß⌠ß#.#..... Tengu of Vehumet **.......≈*.# ## #.##.≈≈. Health: 58/58 ========================#..≈≈.# .:?#!j#.≈≈. Magic: 12/20 ==============----------Dh#..≈≈.## #!..#h##.≈≈. AC: 9Str: 9#..≈≈.. #...#.#..≈≈. EV: 18Int: 19#..≈≈###.##'##.###≈≈. SH: 0Dex: 15#.≈≈#...........#≈≈. XL: 10 Next: 76% Place: Dungeon:8. ##.≈@##j###j###j##≈≈. Noise: ===------  Time: 11025.5 (0.0)#.#..≈≈#j.#ß###ß#hh#≈≈. q) +4 quarterstaff (chaos)Dh` #....≈≈####.....####≈≈. Cast: Shock#..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈. Fly Water ......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈......................... S   electric eel..........#.......................#....##.......Dh..##....##.#....##....##. _The electric eel is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, severely wounded, empty space bonus: 8/8)DhC  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  DhtlAim: an electric eel (water, severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!  Vehumet accepts your kill.Dh]≈Dh8b3=86.5 (1Dh+EDhJ4 _You feel your power returning.Dh3Dh)Dhg33 DhDh\Dh DhnDhDhݮDhy4==DhDh,DhݹDhdDhֽDhDh,DhDhCDh9=DhDh,DhDhvDhN5==Dh]Dh@DhDhDhfDhDhDhDhDhDhDh^:==DhBDh%Dh>DhK6=Dh DhDh~Dh) Dh Dh DhDh%DhDhSDhDh|9=DhDh/w7=Dh3Dh 4Dh"6Dh:Dh;Dh=DhBDhBDhDDh$IDhJ#=DhJDhLDhQDhQDhSDh-XDhX58=Dh;YDh[Dh;b,DhSeDhk,Dh,oDh=tDhtDhwDh}Dhm~9=Dh DhdDhCDhDhʏDhfD9=Dh:Dh,DhDhe,Dh"Dh,DhDhn9=DhҦDhDh20==DhDhBDhDhfDhDhDhDhDhDhZ>DhDhG _The gnoll shouts! You hear a howl!DhdDh8Dh Dh:3Dhj Dh Dh}DhP==Dh+DhDh* ..hjj##..)### .≈≈.# ..j#jj#...#. .≈≈.## #j##.##......≈≈..#. ...#h#. ...#.~~.©#.'?©.'j#© ..#.≈≈..# #ß⌠ß#.#. ...≈≈.##.## #.## #..≈≈.#..#h:?#!j# #@.≈≈.##.#!..#h##---69.5 (43.0) #..≈≈..#j#...#.#. DhV+#..≈≈###j##'##.### ##.≈≈#jj.c.......# . ##.≈≈##.###j###j## #.#..≈≈#j.#ß###ß#hh# jj 2 gnoll sergeants (polearms) #....≈≈####.....#### jj 2 gnolls (polearms, 1 wandering) #..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈ .......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈Dh,Dhm5j.j 3 gnolls (polearms, 1 missile, 1 wan…)DhK---70.5 (44 _Found a quarterstaff.Dhҭ3DhDhDh)DhѽDhBDhDhh#'##.###... .≈≈..#..... . ..hjj...)### .≈≈.#© ..j#jj#.....#. .≈≈.## #j##.##......... ...#h#....#.~~.©#.'?©.'j#©Dh.###...#.≈≈..# #ß⌠ß#.#........# #.1.5 (1.0).....##..#h:?#!j##.. #..≈≈.##j#!..#h##.#..≈≈..#.#...#.#.. #..≈≈###j##'##.# ##.≈≈#jj.......... ##.≈≈##j###j###jjjjj 4 gnolls (polearms, 1 missile) #.#..≈≈#jj#ß###ß#hh# #####.....####DhDhDhcjj.j.jjj 3 gnoll sergeants (polearms, 1 wande…)Dh*2.5 (2DhdDh?* _Found a transporter.Dh9 3Dh{ Dhw' Dh(9 BDhn: DhC ,DhF DhNJ DhX  #'##. ...... .≈≈.. ..j#j ...... .≈≈.##. ..hjj .....)####.≈≈.#© ..j#j ......#...≈≈.## #j .........≈≈..#j ...#h #....#.~~.©#.'?©.'j #.###...#.≈≈..# #ß⌠ß# #....@....≈≈.##.## 4Dh[ C...##..≈≈.#j.#h:?#!...#....##..≈≈.##.#!..#h. ##...##..≈≈..#j#...###...#..≈≈###.##'##.#..[##.≈≈#jj. #...##.≈≈##j###j###  ###.#..≈≈#jj#ß###ß#  #....≈≈####.....# Dh:a Dhg *5.5 (3Dhl Dhlo ) _Found a chain mail.DhDh4  You see here a +0 quarterstaff.Dh9Dh: Dht;_Dhj=DhCDhaDh*fDhkDhoDhsDh:uDhxDhH|DhDhDhODhnDh5Water DhDhDh8Dh,DhDhDhODh:,DhDhDhDh,DhDhDhCDhDhDhDhDhDhDhDhDhnDh.DhQDhDhpDh+,DhDh6DhDhDh0DhDhDh>Dh Dh DhpDhJDh!DhDh2DhDh Dh&DhF)Dh&,Dhi/Dh1Dh4Dh5Dh7DhmIDh=SDhS5Water DhOUDhYQ _The gnoll sergeant shouts! You hear a shout!Dh]Dh&^Dh_DhcDhgDhhDhiDhYmDhzq,DhsDhvDhxDh6{Dh},DhDhDhDhDhDhDhDh DhADh<Dh֖>DhɘDhDhvDhDhDhDhDhߩDh_DhDhDh,DhDh8DhgDhDhDhtDh9,DhfDhQD  You see here a +0 quarterstaff.DhiDh _DhDhDhXXDhZ,DhDh"Dh ,DhDhDh,Dh3DhDh_,DhDhDh,DhDhDh ,DhIDh`Dh,DhDhDh,Dh;Dh Dh; ,Dh Dhm Dhj ,Dhx Dh Dh ,Dh Dh Dh ,Dh Dhj Dh ,Dh Dhi Dh ,Dh Dh Dh! ,Dh" Dh& DhK) ,Dh* Dh, Dh/ ,Dh0 Dh2 Dh4 ,Dh5 Dh6 Dh9 ,Dh9 Dh< Dh> ,Dh|? DhlA DhC ,DhqD DhwH DhuJ ,DhK DhM DhO ,DhQ DhR Dh)U ,Dh V DhW DhWZ ,Dh2\ Dha Dh>d ,Dhe Dhg Dhj ,Dh\k DhQm Dhnp ,Dh#r Dht Dhv ,Dhv Dh;x DhHz ,DhR{ Dh} DhW ,Dh DhD DhJ ,Dh Dh DhO ,Dh Dht Dh ,Dhܓ DhL Dhf ,Dh6 Dh Dh( ,Dh Dh DhW ,Dhv Dhæ Dh ,Dh Dh Dh ,Dh< Dh Dh ,Dh Dh÷ Dh۹ ,Dh[ Dh Dh׾ ,DhO Dh> Dh" ,Dh9 Dh Dh ,Dh: DhF Dh ,Dh Dhw Dh ,Dh Dh Dh ,Dh Dhp Dh ,Dh Dh Dh ,Dh Dh Dh Dh Dh Dh DhR ,Dh Dha Dh ,Dh Dh_ Dh7 DhI Dh Dhw Dh Dh2 DhS" Dhs% ,Dh& Dh/) Dh, ,Dhs- Dh)/ Dh1 ,Dh3 DhE4 Dh6 ,Dh87 Dh9 Dh; ,Dh< Dh= Dhg? ,Dh? DhNB Dh&D ,DhD Dh|F Dh7I ,DhI DhK Dh*N ,DhfO Dh n XDhn Dh?r ,DhOx Dhx Dh{ ,Dh} Dhr Dh8 ,Dh[ DhD Dh DhJ Dh BDh Dh ,Dh Dh Dh ,Dh Dh^ R  There is a stone staircase leading down here.Dh Dh[  _Dh Dh Dh Dh% Dh. Dh Dh ,Dh DhY DhR ,Dh' Dh7 Dh $ ,Dh% Dh/ Dh9 ,DhC DhRN DhS ,DhV DhZ Dh^ ,Dha Dh;~ Dh Dh XDhŸ DhN ,Dh~ Dh, Dh׫ ,DhB Dh Dh ,Dh Dh@ Dh BDh Dh ,Dh Dh Dhw ,Dh Dh Dh ,DhN Dh; Dh ,Dh Dh Dh ,Dh Dh  Things that are here:  a +0 short sword; a +0 leather armour; an orc skeletonDh Dh  _Dh   Things that are here:  a +0 whip; a +0 chain mail _Dh ,DhS ,Dh Dhs  Things that are here:  a +0 dagger; a +0 robe; an orc skeletonDh$ Dh\%  _Dh& Dhn) Dh/ ,Dhs1 Dh4 Dh\ Dhg Dhl BDh  Dh .##Dh *  Dh ..#Dh} "Dh  Dha d..#################  Dh5 ..##..............#  Dh ####.######...###.#  Dh .##..# ##.....##.#  Dh ....## #..÷....#.#  ...<# ##.......#.#  ....# #........@.#  Dh }228.5 (153.0) #.### ##...#  #..# #.....>.....#  Dh_ #.)####..........##  #..)).)).........#  ...######.......##  ...#### #.......#  ..##..# ##.....##  DhY e......#####...## DhϷ Dhz Dh  DhD Dh O_Partly explored, unvisited transporter.DhD IDh ......0.0)... #..)). .Dh Dhp Dh ] _Partly explored, unvisited transporter.Dh;IDhqDh tDhwDhz] _Partly explored, unvisited transporter.Dh3DhDh ,Dh$ _DhaXDhTDhDh,DhDhٲDhXDh,DhDh#Dhl,DhDh]Dh>,DhDhDh,Dh"DhDhn,DhDhW  Items here: )) [[.DhyDh _DhDh  Things that are here:  a +0 dagger; a +0 robe; an orc skeletonDhDh _DhFDh DhBDh\  Things that are here:  a +0 whip; a +0 chain mailDhc5 _DhDh%  Things that are here:  a +0 short sword; a +0 leather armour; an orc skeletonDhG)Dh) _Dh+Dh<.Dh1Dh*2Dh4DhK7Dh2;,Dh=DhADhF,DhIDhuLDhP,DhSDheo ............##.### ##..........#..........###..# #.....>.....#....)....## #.)####..........##...# ##..)).)).........# Dhfn...(.......###...######.......## ##..........#....#### #.......#  ##.............##..# ##.....## # #.........##......#####...## ###..........##.@.....####.## Dhtf46.5 (18.0) ........).....#....# ≈≈≈≈~≈≈≈≈≈≈≈≈....)......#### ≈≈≈≈~≈≈≈≈≈≈≈≈..#.....÷...## DhIg#.....####≈≈..#..........## j#ß###ß#..#≈≈.##...........####j###.##≈≈..#...........#........#≈≈..............## #.##'##.###≈≈.........#.....#DhznDhtDhvDhC DhD DhtE DhH Dh4S DhY DhJ_ Dhb Dh Dh Dhs Dh Dh Dhĭ Dh Dh۱ DhL Dh Dhs Dh Water Dhh Dh Dhx DhQ Dh1 Dh@ Dh Dh( Dh Dh} Dh Dhl DhT Dh Dh Dhr Dh  Dh@ Dh '_The gnoll shouts! You hear a shout! x4Dh@ DhG Dh Dh DhY$ Dh>* Dh* Dhv+ Dh$/ Dh3 Dh< Dh&? DhVB DhF DhzI DhL Dh[P Dh s _The centaur warrior shouts! The howler monkey howls!Dh ≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈....)......##≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈..#.....÷...#≈≈####.....####≈≈..#..........≈≈#jj#ß###ß#..#≈≈.##...........≈≈##.###.###.##≈≈..#..... ..≈≈#...........#≈≈........ ..≈≈###.##j##.###≈≈.........#.... ..≈≈..#.#.jh#.#..≈≈.........#.... #.≈≈.##.'.j.h.##@≈≈..............50 #.≈≈.#j.#..j#.j#.≈≈.............. ..≈≈.##.##.##.##.≈≈.............# ..≈≈..#j#...#h#................## #.~~.©#.'?[34Dh! m©.'j#©....##.......## #.≈≈..#.#ß⌠ß#.#.....##.........#. j   gnoll sergeant (polearm).≈≈.##.## #.##.≈≈.##........... h   howler monkey≈≈.#j.#h:?#!j#.≈≈.##........... jjj 3 gnolls (2 wands, 2 polearms) ..≈≈.##.#!..#h##.≈≈.....####Dh DhFDh]Dh2hDhYu≈~≈..#.....÷...## DhpZ≈≈####.....####≈≈..#....... .≈≈#jj#ß###ß#..#≈≈.##...≈≈##.###.###.##≈≈..#..# .DhZ≈≈#...........#≈≈....# .≈≈###.##j##.###≈≈.Dh]g# .≈≈..#.#.jh#.#..≈≈.#. .≈≈.##.'..jcj##.≈≈.. .≈≈.#j.#..j#.j#.@≈.# .≈≈.##.##.##.##.≈≈.## .≈≈..#j#...#h#.....## ~~.©#.'?©.'.#©....### .≈≈..#.#ß⌠ß#.#.....##.#.. Dh^.≈≈.##.## #.##.≈≈.##... c   centaur warrior≈≈.#j.#h:?#!j#.≈≈.##.# jjjjj 5 gnolls (2 wands, 4 polearms, 1 m…)DhBa ≈≈.##.#!..#h##.≈≈....#####≈≈..#j#...#.#..≈≈.#Dh~DhsDh׻ Inventory: 34/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 2 throwing nets Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn) Wands (go to first with /)x - a wand of roots (16)  H - a wand of mindburst (12) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 7 scrolls labelled GUNAYK PUUNASY  l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls labelled FIS JAODITITH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Dha Dhph...≈≈##.###.###.##≈≈..#.......... Ivhor the Zephyrmancer ...≈≈#...........#≈≈............. Tengu of Vehumet **.... ...≈≈###.##'##.###≈≈.........#... Health: 58/58 ======================== DhVq...≈≈..#.#.jh#.#..≈≈.........#... Magic: 20/20 ======================== .#.≈≈.##.'..jjj##.≈≈............. AC: 9Str: 9 Dhq)##.≈≈.#j.#..j#.c#.≈≈............. EV: 33 Int: 19 ...≈≈.##.##.##.##.≈≈............. SH: 0Dex: 15 Dhor...≈≈..#j#...#.#................# XL: 10 Next: 78% Place: Dungeon:8 .#.~~.©#.'?©.'.#@....##.........# Noise: ---------  Time: 11260.5 (0.0) Dhku.#.≈≈..#.#ß⌠ß#.#.....##.........# q) +4 quarterstaff (chaos) ...≈≈.##.## #.##.≈≈.##.......... Cast: Shock #..≈≈.#j.#h:?#!j#.≈≈.##.......... Fly #..≈≈.##.#!.j#h##.≈≈..........### #..≈≈..#j#.j.#.#..≈≈..........# #..≈≈###.##'##.###≈≈..........# ##.≈≈#jj.........#≈≈........### ##.≈≈##j###j###j##≈≈...[....###Things that are here: _a +0 short sword; a +0 leather armour; an orc skeleton _The gnoll shouts! You hear a shout! x4 _The centaur warrior shouts! The howler monkey howls! _The gnoll shouts! You hear a shout! _There is a transporter here.DhDhDh5DhDh '≈≈#...........#≈≈....≈≈###.##'##.###≈≈.#≈≈..#.#.jh#.#..≈≈.#. Dh\ #.≈≈.##.'..jjj##.≈≈.. #.≈≈.#j.#..j#.c#.≈≈. ..≈≈.##.##.##.##.≈≈.#DhW V≈≈..#j#...#.#.....## #.~~.©#.'?©.'.#©....##..# Dh #.≈≈..#.#ß⌠ß#.#.@...##.#. ..≈≈.##.## #.##.≈≈.##..Dh1≈≈.#j.#h:?#!j#.≈≈.##. ..≈≈.##.#!.j#h##.≈≈....#### ..≈≈..#j#.j.#.#..≈≈.....# ..≈≈###.##'##.###≈≈.....Dhs≈≈#jj.........#≈≈.###.≈≈##j###j###j##≈≈...[ ..≈≈#jj#ß###ß#hh#≈≈.#........#DhDh11.5 (1 _Dh"Dh}$Dhv≈≈#.#≈≈.# .≈≈###.##'##.###≈≈.#. .≈≈..#.#.jh#.#..≈≈.#. .≈≈.##.'..jjj##.≈≈. .≈≈.#j.#..j#.c#.≈≈.# .≈≈.##.##.##.##.≈≈.# .Dhzw≈≈..#j#...#.#..........## .~~.©#.'?©.'.#©....##.# .≈≈..#.#ß⌠ß#.#..@..##.#. .Dhw≈≈.##.## #.##.≈≈.##. .≈≈.#j.#h:?#!.#.≈≈.##.# .≈≈.##.#!.j#.##.≈≈....Dh.*Dh9.*DhC #jj#ß###ß#..#≈≈.##...........#Ivhor the Zephyrmancer ##.###.###.##≈≈..#...........#Tengu of Vehumet **.... #..........j#≈≈..............##DhD !Health: 58/58 ======================== ###.##'##.###≈≈.........#.....#Magic: 20/20 ======================== ..#.#.jh#.#..≈≈.........#.....#AC: 9Str: 9 .##.'..jhj##.≈≈...............#EV: 18Int: 19 DhE x.#j.#..j#jc#.≈≈..............##SH: 0Dex: 15 .##.##.##.##.≈≈.............##XL: 10 Next: 78% Place: Dungeon:8 ..#j#...#.#.....@..........##Noise: ---------  Time: 11266.5 (0.0) .©#.'?©.'.#©...§##.........####q) +4 quarterstaff (chaos) ..#.#ß⌠ß#.#.....##.........#..#Cast: Shock .##.## #.##.≈≈.##............#Tele Fly .#j.#h:?#!.#.≈≈.##...........## .##.#!.j#.##.≈≈..........#####DhG c   centaur warrior ..#j#..j#.#..≈≈..........#j   gnoll bouda ###.##'##.###≈≈..........#jj 2 gnolls (1 wand, polearms) #jj.........#≈≈........### _The gnoll shouts! You hear a shout! _There is a transporter here.  As you read the scroll labelled GUNAYK PUUNASY, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  Blink to where?Press: ? - help, Dir - move targetDhn Y ?There is a transporter here.  As you read the scroll labelled GUNAYK PUUNASY, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  Blink to where?Dho Press: ? - help, Dir - move targetAs you read the scroll labelled FIS JAODITITH, it crumbles to dust.DhAy *7.5 (1Dh DhG 2 _It was a scroll of blinking.DhbRead which item? Scrolls  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 6 scrolls of teleportation (cancels current teleport)  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinking  n - 3 scrolls labelled ITWADU VOXOWN  o - a scroll labelled SACVER RIEJOE  p - 3 scrolls labelled FOLOOM ESTRISU  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE [!] read|quaff|evoke[?] describe selectedDh\ #jj#ß###ß#..#≈≈.##...........#Ivhor the Zephyrmancer ##.###.###.##≈≈..#...........#Tengu of Vehumet **.... #..........j#≈≈..............##Health: 58/58 ======================== ###.##'##.###≈≈.........#.....#Magic: 20/20 ======================== ..#.#.jh#.#..≈≈.........#.....#AC: 9Str: 9 .##.'..jhj##.≈≈...............#EV: 18Int: 19 .#j.#..j#jc#.≈≈..............##SH: 0Dex: 15 .##.##.##.##.≈≈.............##XL: 10 Next: 78% Place: Dungeon:8 Dh9` ..#j#...#.#.....@..........##Noise: ---------  Time: 11267.5 (0.0) .©#.'?©.'.#©...§##.........####q) +4 quarterstaff (chaos) ..#.#ß⌠ß#.#.....##.........#..#Cast: Shock .##.## #.##.≈≈.##............#Tele Fly .#j.#h:?#!.#.≈≈.##...........## .##.#!.j#.##.≈≈..........#####c   centaur warrior ..#j#..j#.#..≈≈..........#j   gnoll bouda DhDf ###.##'##.###≈≈..........#jj 2 gnolls (1 wand, polearms) #jj.........#≈≈........###As you read the scroll labelled GUNAYK PUUNASY, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled FIS JAODITITH, it crumbles to dust. _It was a scroll of blinking.Dhm{  As you read the scroll labelled ITWADU VOXOWN, it crumbles to dust.  It is a scroll of identify.Dh|   Dhm (--more--Dh DhI Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  l - a scroll labelled XABEEK BAGETAM  o - a scroll labelled SACVER RIEJOE  p - 3 scrolls labelled FOLOOM ESTRISU  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE Potions (select first with !)  a - 2 white potions  h - 5 yellow potions  i - 3 cyan potions  j - a bubbling golden potion  k - a smoky blue potion  s - a clear potion  u - 2 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion  F - a metallic blue potion[?] describe selectedDhUDh\Dhd#jj#ß###ß#..#≈≈.##...........#Ivhor the Zephyrmancer ##.###.###.##≈≈..#...........#Tengu of Vehumet **.... #..........j#≈≈..............##Health: 58/58 ======================== ###.##'##.###≈≈.........#.....#Magic: 20/20 ======================== ..#.#.jh#.#..≈≈.........#.....#AC: 9Str: 9 .##.'..jhj##.≈≈...............#EV: 18DhfInt: 19 .#j.#..j#jc#.≈≈..............##SH: 0Dex: 15 .##.##.##.##.≈≈.............##XL: 10 Next: 78% Place: Dungeon:8 ..#j#...#.#.....@..........##Noise: ---------  Time: 11267.5 (0.0) .©#.'?©.'.#©...§##.........####q) +4 quarterstaff (chaos) ..#.#ß⌠ß#.#.....##.........#..#Cast: Shock .##.## #.##.≈≈.##............#Tele Fly .#j.#h:?#!.#.≈≈.##...........## .##.#!.j#.##.≈≈..........#####c   Dhffcentaur warrior ..#j#..j#.#..≈≈..........#j   gnoll bouda ###.##'##.###≈≈..........#jj 2 gnolls (1 wand, polearms) #jj.........#≈≈........###Blink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled FIS JAODITITH, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled ITWADU VOXOWN, it crumbles to dust.  It is a scroll of identify.Dhp};!Dh*8.5 (1Dhm _h - 5 potions of curingDh}HDhILRead which item? Scrolls  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 6 scrolls of teleportation (cancels current teleport)  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinkingn - 2 scrolls of identify DhL o - a scroll labelled SACVER RIEJOE  p - 3 scrolls labelled FOLOOM ESTRISU  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE [!] read|quaff|evoke[?] describe selectedDhVDhNZDhj#jj#ß###ß#..#≈≈.##...........#Ivhor the Zephyrmancer ##.###.###.##≈≈..#...........#Tengu of Vehumet **.... #..........j#≈≈..............##Health: 58/58 ======================== ###.##'##.###≈≈.........#.....#Magic: 20/20 ======================== ..#.#.jh#.#..≈≈.........#.....#AC: 9Str: 9 .##.'..jhj##.≈≈...............#EV: 18Int: 19 .#j.#..j#jc#.≈≈..............##SH: 0Dex: 15 .##.##.##.##.≈≈.............##XL: 10 Next: 78% Place: Dungeon:8 ..#j#...#.#.....@..........##Noise: ---------  Time: 11268.5 (0.0) [Dh=y40m.©#.'?©.'.#©...§##.........####q) +4 quarterstaff (chaos) ..#.#ß⌠ß#.#.....##.........#..#Cast: Shock .##.## #.##.≈≈.##............#Tele Fly .#j.#h:?#!.#.≈≈.##...........## .##.#!.j#.##.≈≈..........#####c   centaur warrior ..#j#..j#.#..≈≈..........#j   gnoll bouda ###.##'##.###≈≈..........#jj 2 gnolls (1 wand, polearms) #jj.........#≈≈........###Press: ? - help, Dir - move targetAs you read the scroll labelled FIS JAODITITH, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled ITWADU VOXOWN, it crumDh|bles to dust.  It is a scroll of identify. _h - 5 potions of curingIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  l - a scroll labelled XABEEK BAGETAM  o - a scroll labelled SACVER RIEJOE  p - 3 scrolls labelled FOLOOM ESTRISU  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE Potions (select first with !)  a - 2 white potions  i - 3 cyan potions  j - a bubbling golden potion  k - a smoky blue potion  s - a clear potion  u - 2 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion  F - a metallic blue potion  G - a blue potion[?] describe selectedDh9DhYDhM#jj#ß###ß#..#≈≈.##...........#Ivhor the Zephyrmancer ##.###.###.##≈≈..#...........#Tengu of Vehumet **.... #..........j#≈≈..............##Health: 58/58 ======================== Dh###.##'##.###≈≈.........#.....#Magic: 20/20 ======================== ..#.#.jh#.#..≈≈.........#.....#AC: 9Str: 9 .##.'..jhj##.≈≈...............#EV: 18Int: 19 .#j.#..j#jc#.≈≈..............##SH: 0Dex: 15 .##.##.##.##.≈≈.............##XL: 10 Next: 78% Place: Dungeon:8 ..#j#...#.#.....@..........##Noise: ---------  Time: 11268.5 (0.0) .©#.'?©.'.#©...§##.........####q) +4 quarterstaff (chaos) ..#.#ß⌠ß#.#.....##.........#..#Cast: Shock Dh.##.## #.##.≈≈.##............#Tele Fly .#j.#h:?#!.#.≈≈.##...........## .##.#!.j#.##.≈≈..........#####c   centaur warrior ..#j#..j#.#..≈≈..........#j   gnoll bouda ###.##'##.###≈≈..........#jj 2 gnolls (1 wand, polearms) #jj.........#≈≈........###Press: ? - help, Dir - move targetAs you read the scroll labelled FIS JAODITITH, it crumbles to dust. _It was a scroll of blinking.  As you read the scroll labelled ITWADU VOXOWN, it crumbles to dust.  It is a scroll of identify. _h - 5 potions of curingDhg .  As you read the scroll of identify, it crumbles to dust.Dh*9.5 (1DhDh\ _i - 3 potions of heal woundsDhn[ Dh^ {Read which item? Scrolls  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 6 scrolls of teleportation (cancels current teleport)  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinkingn - a scroll of identify  o - a scroll labelled SACVER RIEJOE  p - 3 scrolls labelled FOLOOM ESTRISU Dh`a 2 A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE [!] read|quaff|evoke[?] describe selectedDh$ DhM'#jj#ß###ß#..#≈≈.##...........#Ivhor the Zephyrmancer ##.###.###.##≈≈..#...........#Tengu of Vehumet **.... #..........j#≈≈..............##Health: 58/58 ======================== ###.##'##.###≈≈.........#.....#Magic: 20/20 ======================== ..#.#.jh#.#..≈≈.........#.....#AC: 9Str: 9 .##.'..jhj##.≈≈...............#EV: 18Int: 19 .#j.#..j#jc#.≈≈..............##SH: 0Dex: 15 .##.##.##.##.≈≈.............##XL: 10 Next: 78% Place: Dungeon:8 ..#j#...#.#.....@..........##Noise: ---------  Time: 11269.5 (0.0) [DhQ,40m.©#.'?©.'.#©....##.........####q) +4 quarterstaff (chaos) ..#.#ß⌠ß#.#.....##.........#..#Cast: Shock .##.## #.##.≈≈.##............#Tele Fly .#j.#h:?#!.#.≈≈.##...........## .##.#!.j#.##.≈≈..........#####c   centaur warrior ..#j#..j#.#..≈≈..........#j   gnoll bouda ###.##'##.###≈≈..........#jj 2 gnolls (1 wand, polearms) #jj.........#≈≈........### _It was a scroll of blinking.  As you read the scroll labelled ITWADU VOXOWN, it crumbles to dust.  It is a scroll of identify. _h - 5 potions of curing[39;4Dhl.9mAs you read the scroll of identify, it crumbles to dust. _i - 3 potions of heal woundsDh1Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  l - a scroll labelled XABEEK BAGETAM  o - a scroll labelled SACVER RIEJOE  p - 3 scrolls labelled FOLOOM ESTRISU  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE Potions (select first with !)  a - 2 white potions  j - a bubbling golden potion  k - a smoky blue potion  s - a clear potion  u - 2 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion  F - a metallic blue potion  G - a blue potionDh+2][?] describe selectedDhe Dh Dh| T#jj#ß###ß#..#≈≈.##...........#Ivhor the Zephyrmancer ##.###.###.##≈≈..#...........#Tengu of Vehumet **.... Dh #..........j#≈≈..............##Health: 58/58 ======================== ###.##'##.###≈≈.........#.....#Magic: 20/20 ======================== ..#.#.jh#.#..≈≈.........#.....#AC: 9Str: 9 .##.'..jhj##.≈≈...............#EV: 18Int: 19 .#j.#..j#jc#.≈≈..............##SH: 0Dex: 15 .##.##.##.##.≈≈.............##XL: 10 Next: 78% Place: Dungeon:8 ..#j#...#.#.....@..........##Noise: ---------  Time: 11269.5 (0.0) Dh .©#.'?©.'.#©....##.........####q) +4 quarterstaff (chaos) ..#.#ß⌠ß#.#.....##.........#..#Cast: Shock .##.## #.##.≈≈.##............#Tele Fly .#j.#h:?#!.#.≈≈.##...........## .##.#!.j#.##.≈≈..........#####c   centaur warrior ..#j#..j#.#..≈≈..........#j   gnoll bouda ###.##'##.###≈≈..........#jj 2 gnolls (1 wand, polearms) #jj.........#≈≈........### _It was a scroll of blinking.  As you read the scroll labelled ITWADU VOXOWN, it crumbles to dust.  It is a scroll of identify. _h - 5 potions of curingDhP As you read the scroll of identify, it crumbles to dust. _i - 3 potions of heal woundsDh[ ]  As you read the scroll of identify, it crumbles to dust.DhC"  #................≈≈###.##'##.###  #..#.............≈≈..#.#.jh#.#..  ##.###.........#.≈≈.##.'..jhj##. Dh$  ###.......)####.≈≈.#©.#..j#jc#.  #..........#...≈≈.##.##.##.##.  ##.............≈≈..#.#...#.#..  ##....##....#.~~.©#.'?©.'.#©. ####.###...#.≈≈..#.#ß⌠ß#.#.. ####.......@.≈≈.##.## #.##. #........##..≈≈.#..#h:?#!.#. #...#....##..≈≈.##.#!.j#.##. #..###...##..≈≈..#[3Dh* 9;49m.#..j#.#..  ##..# ##...#..≈≈###.##'##.###  #..#####..[##.≈≈#...........#  #......#...##.≈≈##.###j###.##   ####....###.#..≈≈#j.#ß###ß#hh#   ###..###..###....≈≈####.....#### p - 3 scrolls of amnesiaDh+ Dh5 Dh> l70.5 (1Fly DhG DhI @ _Your surroundings suddenly seem different.Dh؞IDhDh0Dh!DhDhVDh DhDh@O_Partly explored, unvisited transporter.Dh3DhDhDhDhJB33 _DhuDh#Dhf*Dh+=Water Dh.Dhq7Dh@DhCDh)GDhL,Dh4ODh'Uj _The gnoll sergeant shouts! The gnoll shouts! The howler monkey howls!Dh{bDhLg3DhMkDhpDhsDhv,DhxDh_}Dh,DhvDh8Dh,DhЋDhDh,DhDh0DhDh=DhXDh,DhDhDhP,Dh/DhϳDh,DhDh)DhbDhaDh>DhoDh1Dh,DhDhEDhDh,DhBDhDhDhSWater DhDhBDhQDh-,Dh%DhDhv,Dh Dh Dh,DhbDhDhk,DhDhDh,Dh3 Dh#Dh'Dh,DhJ-DhZ/DhP2Dh]7,Dh39Dh <Dh)fDhl,Dh~BDhRDhDh͍Dh,DhDh,DhDhHDhګDhsDhDhݴDh1DhDhDhDhiDhDh0DhDh,DhDh/Dh&Dhs  The gnoll shouts! You hear a shout! The gnoll shouts! The howler monkey howls!DhDhDh [ ..≈≈##.###.###.##≈≈..#........... ..≈≈#..........j#≈≈............ ..≈≈###.##'##.###≈≈.........#... ..≈≈..#.#..j#.#..≈≈.........#... #.≈≈.##.'...hj##.≈≈............. #.≈≈.#©.#..j#jc#.≈≈............ ..≈≈.##.##.##.##.≈≈.............# ..≈≈..#.#..j#.#................## #.~~.©#.'?h.'j#©@...##.........##302.5 (32.0) #.≈≈..#.#ß⌠ß#.#.....##........ Dh ..≈≈.##.#####.##.≈≈.##.......... ..≈≈.#..#.:?#!.#.≈≈.##......... ..≈≈.##.#!..#j##.≈≈..........# ..≈≈..#.#...#.#..≈≈..# h   howler monkey ..≈≈###.##'##j###≈≈..........# jjj 3 gnolls (polearms, 2 missiles, 1 wa…)#.≈≈#...........#≈≈........### #.≈≈##j###.###.##≈≈...[....###Dh Dh Dh * _You hear a shout! x2Dh<< Inventory: 33/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 2 throwing nets Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn) Wands (go to first with /)x - a wand of roots (16)  H - a wand of mindburst (12) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]DhtDh~Dh..≈≈##.###.###.##≈≈..#........... Ivhor the Zephyrmancer ..≈≈#..........j#≈≈.............. Tengu of Vehumet **.... ..≈≈###.##'##.###≈≈.........#.... Health: 58/58 ======================== ..≈≈..#.#..j#.#..≈≈.........#.... Magic: 20/20 ======================== #.≈≈.##.'...hj##.≈≈.............. AC: 9Str: 9 #.≈≈.#©.#..j#jc#.≈≈.............. EV: 33 Int: 19 ..≈≈.##.##.##.##.≈≈.............# SH: 0Dex: 15 Dh..≈≈..#.#..j#.#................## XL: 10 Next: 78% Place: Dungeon:8 #.~~.©#.'?h.'j#©@...##.........## Noise: ---------  Time: 11302.5 (0.0) #.≈≈..#.#ß⌠ß#.#.....##.........#. q) +4 quarterstaff (chaos) ..≈≈.##.#####.##.≈≈.##........... Cast: Shock ..≈≈.#..#.:?#!.#.≈≈.##........... Fly ..≈≈.##.#!..#j##.≈≈..........#### ..≈≈..#.#...#.#..≈≈..........#h   howler monkey ..≈≈###.##'##j###≈≈..........#[3Dh8Gjjj 3 gnolls (polearms, 2 missiles, 1 wa…)#.≈≈#...........#≈≈........### #.≈≈##j###.###.##≈≈...[....###p - 3 scrolls of amnesia _Your surroundings suddenly seem different. _Partly explored, unvisited transporter. _The gnoll sergeant shouts! The gnoll shouts! The howler monkey howls!  The gnoll shouts! You hear a shout! The gnoll shouts! The howler monkey howls! _You hear a shout! x2Dh.DhTDhDh߮Dh`@ DhX Inventory: 33/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 2 throwing nets Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn) Wands (go to first with /)x - a wand of roots (16)  H - a wand of mindburst (12) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinking [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]DhY0 y y - a ring of wizardry (worn)Bring of protection (worn) Wands (go to first with /)  x - a wand of roots (16)  H - a wand of mindburst (12) Scrolls?  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF Dhh1 ' f - a scroll labelled IMOINU PUEV  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinkingoSACVER RIEJOE  p - 3 scrolls of amnesiaAORIEN MIREISD - 2s labelled ITWOUN WUAGEVE Potions (go to first with !)a - 2 white potions  b - a potion of magic  h - 5 potions of curing  i - 3 potions of heal wounds50%Dh e - a scroll labelled HIFAW MEMUFIF  l - a scroll labelled XABEEK BAGETAM  j - a bubbling golden potion  k - a smoky blue potion  s - a clear potion  u - 2 smoky red potions  v - 2 black potions77Dhq# l - a scroll labelled XABEEK BAGETAM  p - 3 scrolls of amnesia  z - a fuming white potion  E - a silvery potion88Dh * p - 3 scrolls of amnesia  D - 2 scrolls labelled ITWOUN WUAGEVE  F - a metallic blue potion  G - a blue potionbotDh6DhMDhT'w..≈≈##.###.###.##≈≈..#........... Ivhor the Zephyrmancer ..≈≈#..........j#≈≈.............. Tengu of Vehumet **.... ..≈≈###.##'##.###≈≈.........#.... Health: 58/58 ======================== ..≈≈..#.#..j#.#..≈≈.........#.... Magic: 20/20 ======================== #.≈≈.##.'...hj##.≈≈.............. AC: 9Str: 9 Dh)#.≈≈.#©.#..j#jc#.≈≈.............. EV: 33 Int: 19 ..≈≈.##.##.##.##.≈≈.............# SH: 0Dex: 15 ..≈≈..#.#..j#.#................## XL: 10 Next: 78% Place: Dungeon:8 #.~~.©#.'?h.'j#©@...##.........## Noise: ---------  Time: 11302.5 (0.0) #.≈≈..#.#ß⌠ß#.#.....##.........#. q) +4 quarterstaff (chaos) ..≈≈.##.#####.##.≈≈.##........... Cast: Shock ..≈≈.#..#.:?#!.#.≈≈.##........... Fly ..≈≈.#Dhk,&#.#!..#j##.≈≈..........#### ..≈≈..#.#...#.#..≈≈..........#h   howler monkey ..≈≈###.##'##j###≈≈..........#jjj 3 gnolls (polearms, 2 missiles, 1 wa…)#.≈≈#...........#≈≈........### #.≈≈##j###.###.##≈≈...[....###p - 3 scrolls of amnesia _Your surroundings suddenly seem different. _Partly explored, unvisited transporter. _The gnoll sergeant shouts! The gnoll shouts! The howler monkey howls!  The gnoll shouts! You hear a shout! The gnoll shouts! The howler monkey howls! _You hear a shout! x2Dh<Dhg:Dh .≈≈##.###.###.##≈≈..#.≈≈#.j#≈≈.≈≈###.##'##.###≈≈.#.≈≈..#.#..j#.#..≈≈.# .#.≈≈.##.'...hj##.≈≈ ##.≈≈.#©.#..j#jc#.≈≈.≈≈.##.##.##.##.≈≈..≈≈..#.#..j#.#..... .#.~~.©#.'?h.'j#@....##. Dh .#.≈≈..#.#ß⌠ß#.#.....##.# ...≈≈.##.#####.##.≈≈.## #..≈≈.#..#.:?#!.#.≈≈.## #..≈≈.##.#!..#j##.≈≈.... #..≈≈..#.#...#.#..≈≈..........# #..≈≈###.##'##j###≈≈.# 2 gnolls (polearms, 1 missile, 1 wand#.≈≈#..#≈≈....### ##.≈≈##j###.###.##≈≈...[....###Dh Dh Dh DhD .©hjjjj 3 gnolls (1 wand, 2 polearms, 1 missDh *3.5 (1Dh Dh v _Partly explored, unvisited transporter. _The gnoll sergeant shouts! The gnoll shouts! The howler monkey howls!  The gnoll shouts! You hear a shout! The gnoll shouts! The howler monkey howls! _You hear a shout! x2 _You hear a shout! The gnoll shouts! You hear a shout! _There is a transporter here.Dh=X[  You enter the transporter and appear at another place.Dht .....≈≈##.###.###.##≈≈..#.....≈≈#..........j#≈≈.....≈≈###.##'##.###≈≈..........≈≈..#.#...#.#..≈≈..... ......#.≈≈.##.'..c'j##.≈≈ ..)####.≈≈.#©.#...#jc#.≈≈.#...≈≈.##.##.##.##.≈≈.....≈≈..#.#...#.#.... DhAu##....#.~~.©#.'?@hjj#§....##..... ###...#.≈≈..#.#ß⌠ß#j#.....##..........≈≈.##.#####.##.≈≈.## ....##..≈≈.#..#.:?#!.#.≈≈.## ....##..≈≈.##.#!..#j##.≈≈.........##..≈≈..#.#...#.#..≈≈........ c   centaur warriorDhx#...#..≈≈###.##'##j###≈≈........ h   howler monkey.[##.≈≈#.....#≈≈........ jjj 3 gnolls (1 wand, 2 polearms, 1 miss…).#...##.≈≈##j###.###.##≈≈...[....The howler monkey hoots and howls with incredible vigour!The gnoll barely misses you.18 =========4ShockDhDhӬC _The centaur warrior shouts! You hear a shout! Dhm.≈≈##.###.###.##≈≈..#.≈≈#..........j#≈≈.≈≈###.##'##j###≈≈.≈≈..#.#...#j#..≈≈.#.≈≈.##.'..c'j##.≈≈.)####.≈≈.#©.#...#jc#.≈≈.#...≈≈.##.##.##.##.≈≈.≈≈..#.#...#.#.. .##....#.~~.©#.'@©hjj#§....## .###...#.≈≈..#.#ß⌠ß#j#.....##.≈≈.##.#####.##.≈≈.##.##..≈≈.#..#.:?#!.#.≈≈.## #....##..≈≈.##.#!..#j##.≈≈ ##...##..≈≈..#.#...#.#..≈≈  ##...#..≈≈###.##'##j###≈≈#..[##.≈≈#.#≈≈jj 5 gnolls (1 wand, 4 polearms, 2 mi.#...##.≈≈##j###.###.##≈≈...[  The gnoll shouts! Dh Dh Dh  Dh+j...jcjh.'(catching breath)jjjjjj 6 gnolls (1 wand, 5 polearms, 3 m…) DhC33 5 Dh} Dh _The howler monkey hoots and howls with incredible vigour! _You see here a scroll of blinking. Dh.≈≈##.###.###.##≈≈..#.≈≈#.........j.#≈≈.≈≈###j##'##j###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##.'...jj##.≈≈ Dh .)####.≈≈.#©.#...#jc#.≈≈.#...≈≈.##.##c##.##.≈≈.≈≈..#.#..j#.#.##....#.~~.©#.@?h.'j#§....## #.###...#.≈≈..#.#ß⌠ß#j#.....## #.≈≈.##.#####.##.≈≈.##.##..≈≈.#..#.:?#!.#.≈≈.## .#....##..≈≈.##j#!..#j##.≈≈ Dh  #...##..≈≈..#.#...#.#..≈≈ # ##...#..≈≈###j##'##j###≈≈jj 2 gnoll sergeants (polearms, 1 wander…)#..[##.≈≈#.jh.#≈≈j   gnoll bouda (wandering).#...##.≈≈##j###.###.##≈≈...[hh 2 howler monkeys (1 catching breath)(…) Dh Dh Dhe Dh Dh?  The gnoll sergeant shouts! Dh Dh Dh, .##'##.j#...#j'jj.jjj(launcher).)   Dh*/eThe gnoll attacks as it pursues you! The gnoll completely misses you. Dh6 (((The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. Dht Dh Dh} Dh DhLb  The arrow closely misses you. Dh+i.jj..@h©.jj#©.j.j. Dh?-6 Dh DhA _The howler monkey hoots and howls with incredible vigour! _There is an open translucent door here. Dhw.≈≈#...........#≈≈....≈≈###.##'##j###≈≈..≈≈..#j#...#j#..≈≈#.≈≈.##.'...j.##.≈≈)####.≈≈.#©.#..j#jc#.≈≈...#...≈≈.##.##c##.##.≈≈.....≈≈..#.#.j.#.#... Dhx##....#.~~.©#.'h©.jj#©....## ##.###...#.≈≈..#@#ß⌠ß#j#.....## ##.........≈≈.##.#####.##.≈≈.## .##..≈≈.#.j#.:?#!.#.≈≈.###....##..≈≈.##.#!..#j##.≈≈..##...##..≈≈..#j#...#.#..≈≈ .# ##...#..≈≈###j##'##j###≈≈ #####..[##.≈≈#..h........#≈≈ ....#...##.≈≈##.###.###.##≈≈...[.###.#..≈≈#.j#ß###ß#..#≈≈.#. DhY| Dh ~ Dh~ Dh  Dh Dh DhW Dho Dh. Dh݅ Dhc Dh Dh  The gnoll sergeant closely misses you.The howler monkey attacks as it pursues you! DhDP..#...#jj'...jjc.h?jj'jjhj.j 3 gnoll sergeants (polearms) Dh_=--------7 Dh Dh^ _The howler monkey completely misses you. DhX #.###.###.##≈≈..#..≈≈#............≈≈###.##'##.###..≈≈..#.#...#j#.....#.≈≈.##j'...j.#)####.≈≈.#©.#..j#jc###.##j##.##.≈≈........≈≈..#.#c..#.#....... ...##....#.~~.©#@h?jj'j#©###...#.≈≈..#.#ß⌠ß#j#.... ##.........≈≈.##.#####.#...≈≈.#.j#.:?#!.#.≈≈.## ..#....##..≈≈.##j[39;4 Dh[ q9m#!..#j####...##..≈≈..#j#...#.#.. .# ##...#..≈≈###h##'##j## #####..[.j.............##.≈≈##.###.###.##≈≈...[ Dha n DhNb  Dh"c  Dhc  Dh^d  Dhe  Dhf  Dh=g  Dhir  Dhr  Dhs  Dh7t  Dh}u  Dhv  Dh .jjhcjjjj.jß#.jj.jh., 1 swift) Dh ?.j Dh S==-----8 DhI r _The gnolls pick up the pace! Dh9jj#ß###ß#..#≈≈.##.###.###.##≈≈..#..≈≈#.............≈≈###.##'##.###..≈≈..#.#...#.#.....#.≈≈.##j'...j.#)####.≈≈.#©.#..j#jc#...≈≈.##.##j##.##.≈≈........≈≈..#@#h..#.#....... ...##....#.~~.©#.cjjjj.#©###...#.≈≈..#.#ßjß#.#.... ##.........≈≈.##j#####.#..#j.#.:?#!.#.≈≈.## ..#.##j#!..#j####...##..≈≈..#h#...#.#.. 2 .#[40 Dh/m ##...#..≈≈###.##'##j## #####..[..j.........   howler monkey (catching breath)  Dhd  The centaur warrior unwields a +0 orcbow.  The centaur warrior completely misses you. Dh Dh Dh Dh Dh Dh[u .jj'jj.j.j 3 gnoll sergeants (polearms, 1 swift)j.  The centaur warrior kicks you. The gnoll completely misses you.6---9 Dh  Dh T _The gnoll sergeant misses you. Dh4P###.....####≈≈..j.#ß###ß#..#≈≈.#..≈≈##.###.###.##≈≈..#..≈≈#.............≈≈###.##'##.###..≈≈..#.#...#.#.....#.≈≈.##.'..j'.#)####.≈≈.#©j#jj.#..###@##j##.##.≈≈........≈≈..#.#h..#.#....... ...##....#.~~.©#.cjjj'.#©###...#.≈≈..#j#ßjß#.#.... ##.........≈≈.##j#####.#...≈≈.#.j#.:?#!.#.≈≈.## ..#....##..≈≈.##.#!..#j## Dh=s 2##...##..≈≈..#h#...#.#.. .# ##...#..≈≈###j##'##j##(launcher) (((The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. Dh M  The arrow completely misses you.The gnoll bouda gazes fiercely through you!You feel your attacks grow feeble. Dh+ X Dh6 j...©j#.j@.j.jhjj 3 gnoll sergeants (polearms, 1 swift) Dh6 Bj. Dh= (The gnoll bouda completely misses you. The centaur warrior shoots an arrow. Dh+ '. Dh- 47-----==10Weak Fly  Dh#  Dh ) _The arrow hits you! Dh-#.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈..#.≈≈####.....####≈≈..#.≈≈#j.#ß###ß#..#≈≈.##.≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈...≈≈..#.#...#.#..≈≈ #.........#.≈≈.##.j...'.##.≈≈)####.≈≈.#@j#.j.#..#.≈≈#...≈≈.##.##j##.##.≈≈.........≈≈..#.#h..#.#...... ....##....#.~~.©#jcjjj'.#©....###.###...#.≈≈..#.#ßjß#.#.....## ###.........≈≈.##j#####.##.≈≈.##......##..≈≈.#hj#.:?#! Dh .#.≈≈.## 2..#....##..≈≈.##.#!..#j##.≈≈ ..##..≈≈..#j#...#.#..≈≈jjjj 4 gnolls (1 wand, polearms, 1 missi…) Dhe  The gnoll completely misses you. Dh  Dh, Dh"Vj.c Dh?#.jj 3 gnoll sergeants (polearms,j. 4 gnolls (1 wand, polearms, 1 missil DhU$D====1 Dh}/ Dh3 _The gnolls pick up the pace! _There is a transporter here. DhbG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh **#**  The gnoll is heavily wounded.The gnoll is struck by an arc of lightning.  The gnoll is moderately wounded.  The gnoll is struck by an arc of lightning.  The gnoll is heavily wounded.  Dh8 .Something is struck by an arc of lightning. Dh8   The lightning grounds out. The gnoll closely misses you.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer. Dh  Dh  Dh$  Dh  Dhk  Dh  DhN yjjj#.jjh.jjh   howler monkey(…) Dhǽ ((The gnoll bouda closely misses you. The centaur warrior shoots an arrow. Dh<  Dh\ E@.. Dh_ 8----18---18 ===-2 Dhn  Dh{q V _The arrow completely misses you. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhY You are struck by an arc of lightning.  The gnoll bouda is struck by an arc of lightning!  The gnoll bouda is severely wounded.  The gnoll is struck by an arc of lightning.  Dh1 You kill the gnoll!  Vehumet accepts your kill. Dh ^***  Dh  Dh ^  You feel your power returning. The lightning grounds out. Dh j.@jh. Dh ((The gnoll bouda misses you. The centaur warrior shoots an arrow. Dhx\ R  The arrow completely misses you.The gnoll hits you from afar with a +0 spear of venom.@.j. 2 DhT]  Dh˅ 6====7-----3 Dh mPois Weak Fly  Dh g _You are poisoned. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhz The gnoll bouda is almost dead.  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.  The gnoll bouda is struck by an arc of lightning!  You kill the gnoll bouda!  Vehumet accepts your kill. Dh **h   howler monkeyjjj 3 gnolls (polearms, 1 missile, swift) DhN j)You feel your power returning. The lightning grounds out.  You feel very sick. DhP H(( Dh @.jj 3 gnoll sergeants (polearms, swift)The centaur warrior shoots an arrow. The arrow completely misses you.The gnoll hits you from afar with a +0 spear of venom.  You are more poisoned. DhC( DhG'. DhT27=========--------6--94Pois  Dh@ DhMN _The centaur warrior shoots an arrow. The arrow hits you! DhI [  You enter the transporter and appear at another place. Dh` \#..≈≈##.###.###.##≈≈..#....≈≈#...........#≈≈.....≈≈###.##'##.###≈≈......≈≈..#.#...#.#..≈≈.. ##..#.≈≈.##.j...'.##.≈≈)####.≈≈.#©)#...#..#.≈≈#...≈≈.##.##j##.##.≈≈ . Dhoa ....≈≈..#c#hj.#.#... #....##....#.~~.@#jjjjj'.#©....## ####.###...#.≈≈..#h#ßjß#.#.....## ####.≈≈.##j#####.##.≈≈.## #........##..≈≈.#.j#.:?#!.#.≈≈.## #...#....##..≈≈.##.#!..#j##.≈≈.. #..###...##..≈≈..#.#...#.#..≈≈.. #..# ##...#..≈≈###.##'##j###≈≈.. 2#####..[##.≈≈#...........#≈≈h 2 howler monkeys....#...##.≈≈##.###.###.##≈≈jjj 5 gnolls (1 wand, 3 polearms, 2 miss…) DhNk 23-------------5Shock Dhw  Dhz S _You feel very sick. Dh)N-- Dh6B DhFu19--33  DhH Dh Tb _You feel very sick. DhTy6---7= Dh$Z Dha _You feel very sick.Your attacks no longer feel as feeble.3--Fly  Dhe Dhmb _You feel very sick. DhenJ2-- DhAr Dh|| _You feel sick.0- Dh Dh:Z _You feel sick. The gnoll is no longer moving quickly. Dh9/58 -=Pois  DhB Dhj _You feel sick.- Dh+ Dh _You feel sick. _You feel sick. The gnoll is no longer moving quickly.  88= DhŰ DhdT _The gnoll sergeant is no longer moving quickly. Dhַf7=- Dhۼ Dh _You feel sick.6=- Dh Dh _You feel sick.  You feel sick.  You are no longer poisoned. DhxHFly  Dh~ DhT _The gnoll sergeant is no longer moving quickly. DhB9= Dhm Dh]K _The gnoll is no longer moving quickly. Dh Dh!  Dh347 Dho3D9= Dh7 Dh?, Dh8+8== Dh520== Dh[ Dhi9= Dh Dhj, Dh Dh, Dh4 Dh10/58=== Dh Dh  Dh  Dh , Dh%  Dh , Dh  DhE , Dh $  Dh1 i1= Dh5  Dh= , DhB  DhH , DhL  Dh-_ M2 Dhc  Dhi , Dhn  Dh B Dhߙ , Dh  Dh _3= Dh  Dh , Dh  Dhp , Dh1  Dh) i4= Dh  Dh , Dh  Dh , Dh  Dh , Dh0  Dh _5= Dh  Dh , Dh  Dh[  Dh#  Dhv) , Dh-  Dh4 i6= Dh9  Dh[ , Dha  Dhj , DhGn  Dh'u , Dhmy  Dh _7= Dhʃ  Dhs , Dhږ  Dh , Dh  Dh- i8= DhC  Dhg , DhO  Dh , Dh  DhU M9 Dh  Dh$ , Dh  Dh , Dh  Dh'( , DhZ.  Dh4 `20= Dh9  Dh> , DhC  DhH , DhL  DhT i1= DhX  Dh_ , Dh~c  Dhi , Dhm  Dhcx , Dhy  Dh _2= Dh1  Dh , DhY  DhI , Dhi  Dh+ i3= Dh  Dh , Dhw  Dh , Dh  Dh , Dh  Dh^  Dh :24 Dh  Dh , Dh  Dho& , Dh6*  Dh0 i5= Dh"5  Dh[  Dh8z a6= Dh X Dh , DhC  Dh  DhE S7= Dh_  Dh= , Dh  Dh , Dh  Dhs a8= Dh3  Dh1 , Dh5  Dh7O , DhBP  Dh[W , Dhb[  Dh` i9= Dhd  Dhjn , Dhs  Dhz , Dh~  Dh b30= Dh  Dh , Dh  Dh , Dh  Dh , Dh  Dh9 O1 Dh  Dh , Dh  Dh , Dh  Dh i2= Dh1  DhK , Dh1  Dh Dhp Dh Dh, Dh# DhVw3= Dh+a Dha Dhe DhtB Dhm DhS4= Dhj Dh Dh Dh Dh. Dh? DhX Dh w5= DhC  Dh  Dh Dhf Dhp Dh, DhO DhJP DhP6 Dh\Q DhNW Dh Dh B Dh DhIS7= Dh8= Dh" Dh, Dh@  Dh, Dhb DhI  Dh S9= Dh$ Dh7 Dh7 Dh; Dh@ Dh=G DhG DhL Dho^X DhWe DhcfL40= Dh=i Dh/ Dh Dh Dh Dh> Dh Dh Dhi Dhw Dh91 Dh Dh  Dh3 Dh_The gnoll shouts! Dh3 Dh Dh., Dh43 Dh:, Dh> DhEd42= DhJ DhQ, DhX Dh_ DhB` Dhe Dhw DhxW3= Dh| Dh8, Dhǘ Dh, Dh Dh, DhP Dha4= Dh Dh, DhT DhB Dhk5= Dh Dh, Dh Dh, Dh Dh, Dh Dh&a6= Dhp+ Dh< Dh= Dh@ Dh%H Dh M, DhP Dhk Dho DhkpU7= DhX DhߨB Dh#;8 Dh Dh, Dh Dhq, Dh Dh, Dh Dha9= Dhk Dh{, Dh DheK, DhO DhU:50 DhV2= DhY Dh`, Dhd Dhl, DhHq DhX1= Dhd Dh?, Dh4 Dhإ, Dhj DhU2= Dh DhL Dh>, DhN Dh, Dh Dh, Dh Dh;3 Dh Dhi Dh~ DhD4= Dh; Dh), Dh- Dh3, Dh7 Dhy=, DhFA DhV DhVN5= DhZ Dh_, Dh*d DhDxB Dh DhPK6= Dh% Dh@, Dh Dhm, Dh Dh DhU7= Dh~ Dhb, Dh Dh Dhw8= Dh@j#jchh---50 Dh`A90.0)j)jjj 5 gnolls (1 wand, 3 polearms, 2 miss…) DhG DhQ DhSE _Done exploring. Dh#].≈≈#j.#ß###ß#..#≈≈ ##.≈≈##.###.###.##≈≈.≈≈#...........#≈≈.≈≈###.##'##.###≈≈ #....≈≈..#.#...#.#..≈≈ ###.........#.≈≈.##.j...'.##.≈≈ # Dh%)####.≈≈.#©)#...#..#.≈≈#...≈≈.##.##j##.##.≈≈.........≈≈@.#j#jj.#.#..........##....#.~~.©#chhjj'.#©....  ####.###...#.≈≈..#j#ßjß#.#.....  ####.........≈≈.##j#####.##.≈≈.  #........##..≈≈.#.j#.:?#!.#.≈≈.#  #...#....##..≈≈.##.#!..#j##.≈≈  #..###...##..≈≈..#.#...#.#..≈≈   gnoll sergeant (polearm)  Dh\&##..# ##...#..≈≈###.##'##j###≈≈ #..#####..[##.≈≈#...........#≈≈j 31, 1 missi Dh) Dh), Dh9cjhhj.jj 2 gnoll sergeants (polearms)hh 2 howler monkeysjj 2 gnolls (1 wand, 1 polearm, 1 missile) DhB76.0) _ DhK Dh N Dh#X#.≈≈#j.#ß###ß#..#≈≈.#......≈≈##.###.###.##≈≈......≈≈#..#≈≈.....≈≈###.##'##.###≈≈ .#....≈≈..#.#...#.#..≈≈ .###.#.≈≈.##j)...'.##.≈≈ ##.)####.≈≈.#©)#...#..#.≈≈ #.#...≈≈.##.##j##.##.≈≈ ##.≈@..#c#jj.#.#  DhY ##....##....#.~~.©#jhhj.'.#©.... ####.###...#.≈≈..#j#ßjß#.#..... ####.........≈≈.##j#####.##.≈≈. #.##..≈≈.#.j#.:?#!.#.≈≈. #...#....##..≈≈.##.#!..#j##.≈≈ #..###...##..≈≈..#.#...#.#..≈≈  ##..# ##...#..≈≈###.##'##j###≈≈j 3 gnolls (1 wand, 2 polearms, 2 miss…  #..#####..[##.≈≈#.#≈≈ Dhh Dh?kj.jjj DhtS7Water  Dh  DhW Dh2#.≈≈#j.#ß###ß#..#≈≈ .###......≈≈##.###.###.##≈≈.....≈≈#..#≈≈....≈≈###.##'##.###≈≈ ..#...≈≈..#.#...#.#..≈≈ #.###.#.≈≈.##.)...'.##.≈≈#.)####.≈≈.#j)#...#..#.≈≈  #.#...≈≈.##.##j##.##.≈≈  ##.@≈..#c#jj.#.# ##....##....#.~~.©#jhhj.'.#© ####.###...#.≈≈..#j#ßjß#.# ####.........≈≈.##j#####.##.≈≈ #.##..≈≈.#.j#.: Dh6[39;49m?#!.#.≈≈ #...#....##..≈≈.##.#!..#j##.≈≈ #..###...##..≈≈..#.#...#.#..≈≈ ##..# ##...#..≈≈###.##'##j###≈≈ j   gnoll (polearm, missile, wandering) #..#####..[##.≈≈#.#≈≈ DhXXjj) DhB^%8 Dhh Dhq' _The gnoll shouts! DhĠ .####.###.###.# ...................≈≈###.##'##.###...≈≈..#.#...#.#..  Dh C#.####.≈≈.##.)...'.## ###.......)####.≈≈.#j)#...#..  #....#...≈≈.##.##j##.##..#j#jj.#.#.... ##....##....#.@~.©#jhhj.'.#© ####.###...#.≈≈..#j#ßjß#.#.........≈≈.##j#####.##.≈≈........##..≈≈.#.j#.:?#!.###.#!..#j####.#.#...#.#. Dh ##..# ##...#..≈≈###.##'##j###..#####..[##.≈≈#...........jjj 3 gnolls (polearms, 1 missile)....#...#.###.###.# Dh , Dh cjc   centaur warrior (launcher)jj 2 gnoll sergeants (polearms)hh 2 howler monkeysjj 2 gnolls (polearms) Dh y=9Water  Dh@  Dh  DhE"^....≈≈#...........# #....≈≈###.##'##.### #..#...≈≈..#.#...#.#.. ##.###.#.≈≈.##.)...'.##.  ###.)####.≈≈.#c)#...#..#.  ....#...≈≈.##j##j##.##. ##.............≈≈..#j#jj.#.#... Dh# ##....##....#.~~.©#jhhj.'.#© ####.###...#@≈≈..#j#ßjß#.# ####.........≈≈.##j#####.##.≈ #........##..≈≈.#..#.:?#!.#. #...#....##..≈≈.##.#!..#j##. #..###...##..≈≈..#.#...#.#..#..# ##...#..≈≈###.##'##j### #..#####..[##.≈≈#...........#   gnoll sergeant (polearm) #......#...##.≈≈##.###.###.##   howler monkey###....###.#..≈≈#.j#ß###ß#..#   Dh%0 gnoll (polearm) Dh& Dhh( Dh4jjjj 3 gnolls (2 polearms, 1 wandering) Dhy?110 DhI DhlL DhD Dh/E ###.##'##.###..#.#...#.#.. ##.###.........#.≈≈.##j)...'.##  ###.......)####.≈≈.#c)#...#.. #..........#...≈≈.##j##j##.##.............≈≈..#j#jj.#.#... Dhě ##....##....#.~~.©#jhhj.'.#© ####.###...#.≈≈..#j#ßjß#.#........@≈≈.##j#####.##.≈........##..≈≈.#..#.:?#!.#....###.#!..#j####..#.#...#.#.##..# ##...#..≈≈###.##'##j###..≈≈#..#j 2 gnolls ( ###..###..###....≈≈####.....####≈.   gnoll (polearm)1 Dhq"#..#.#...#.#.. ##.###.........#.≈≈.##j)...'.##  ###.......)####.≈≈.#c)#...#.. #...#...≈≈.##j##j##.##...#j#jj.#.#... ##....##....#.~~.©#jhhj.'.#© ####.###...#.≈≈..#j#ßjß#.#.........≈≈.##j#####.##.≈........##.@≈≈.#..#.:?#!.#....###.#!..#j####.#.#...#.#.##..# ##...#..≈≈###.##'##j###..#####..[ Dh#40m[##.≈≈#...............#...##.≈≈##.###.###.#jj 2 gnoll sergeants (polearms, 1 wander…)####....###.#..≈≈#..#ß###ß#.. ###..###...≈≈####.....### #..........#..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈ DhL/u.jj) Dh,W%2 Dh _The gnoll sergeant shouts! ##.####.≈≈.##j)...'.##.  ###.......)####.≈≈.#c)#...#..#. .....#...≈≈.##j##j##.##. ##.............≈≈..#j#jj.#.#.. ##....##....#.~~.©#jhhj.'.#© ####.###...#.≈≈..#j#ßjß#.# ####.........≈≈.##.#####.## #........##..≈≈.#j.#.:?#!.#. #...#....##@.≈≈.##.#!..#j##. #..###...##..≈≈..#.#...#.#..#..# [4 DhN0m##...#..≈≈###.##'##j### #..#####..[##.≈≈#...........# #......#...##.≈≈##.###.###.#####....###.#..≈≈#..#ß###ß#..####..###..###....≈≈####.....#### j   gnoll (polearm)  #..........#..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈  ##.......≈~3 Dh Dh  ###.......)###c)#...#.. #..........#...≈≈.##j##j##.##.....#j#jj.#.#. ##....##....#.~~.©#jhhj.'.#© ####.###...#.≈≈..#j#ßjß#.#.........≈≈.##.#####.##........##..≈≈.#j.#.:?#!.###.#!..#j####.#.#...#.#.##..# ##...#..≈≈###.##'##j###..#####..[##.≈≈#...............#...##.≈≈##.###.###.#####....###.#..≈≈#..#ß###ß#..###..###...≈≈####.....###..........#..##. 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The gnoll is heavily wounded.  The gnoll is struck by an arc of lightning.  You kill the gnoll!  Vehumet accepts your kill. DhYou kill the gnoll!  Vehumet accepts your kill.  You feel your power returning.! DhE**j 2 gnolls (1 wand, 1 polearm) Dh  DhA! Dhu) Dh1) DhVYou feel your power returning. The lightning grounds out.   DhL'You feel very sick. Dhӷ Dh Dh45 Dh,C======------ DhL= Dh7 Dhk Dh  Dh Dh>_The gnoll sergeant hits you from afar with a +0 spear. Dhp1.≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##j)...'.##.≈≈.)####.≈≈.#c)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈.≈≈..#j#..)#.#.. .##....#.~~.©#jj@©)'.#©....## .###...#.≈≈..#j#ß⌠ß#.#.....##.≈≈.##.#####.##.≈≈.##.##..≈≈.#j.#j:j#!.#.≈≈.## #....##..≈≈.##.#!..#.##.≈≈ ##...##..≈≈..#.#...#.#..≈≈  ##...#..≈≈###.##'##.###≈≈#..[##.≈≈#.#≈≈ ..#...##.≈≈##.###.###.##≈≈...[ Dh5b  You feel very sick. Dh6H  Dhxajj.  The gnoll completely misses you.The gnoll sergeant hits you but does no damage.2========------33 -8Pois  Dh _You are more poisoned. _You see here a scroll of blinking. Dh  You hit the gnoll. You freeze the gnoll. You peck the gnoll, but do no damage.The gnoll is heavily wounded.You feel very sick. Dh  hh   howler monkeyjj 2 gnolls (1 wand, 1 polearm)The gnoll sergeant closely misses you. The gnoll misses you. Dhb# 8* Dh( ;  The gnoll zaps a wand. Dh   Dh ;@Your will is overpowered! You are confused.The gnoll sergeant hits you from afar with a +1 trident of venom.  You are lethally poisoned! Dh< $29 Dh ============------18 =-9.6 (1.1ShockConf Pois Fly  Dh(  Dhó B _The gnoll sergeant hits you with a +0 spear." Dh#7 " Dh1: Drink which item? Potions  a - 2 white potions  b - a potion of magic " Dh; > h - 5 potions of curing  i - 3 potions of heal wounds  j - a bubbling golden potion  k - a smoky blue potion  s - a clear potion  u - 2 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion  F - a metallic blue potion  G - a blue potion [!] read|quaff|evoke[?] describe selected# Dh# Dhl# Dh$M.........≈≈##.###.###.##≈≈..#.... Ivhor the Zephyrmancer .........≈≈#...........#≈≈....... Tengu of Vehumet **.... .........≈≈###.##'##.###≈≈....... Health: 29/58 ============------------ .........≈≈..#.#...#.#..≈≈....... Magic: 20/20 ======================== .......#.≈≈.##j)...'.##.≈≈....... AC: 9Str: 9 # Dh&...)####.≈≈.#c)#...#..#.≈≈....... EV: 18Int: 19 .....#...≈≈.##.##.##.##.≈≈....... SH: 0Dex: 15 .........≈≈..#j#j.)#.#........... XL: 10 Next: 79% Place: Dungeon:8 .##....#.~~.©#jj@©)'.#©....##.... Noise: =--------  Time: 11549.6 (0.0) .###...#.≈≈..#h#ß⌠ß#.#.....##.... q) +4 quarterstaff (chaos) .........≈≈.##.#####.##.≈≈.##.... Cast: Shock .....##..≈≈.#j.#j:j#!.#.≈≈.##.... Conf Pois Fly # Dh(#....##..≈≈.##.#!..#.##.≈≈....... ##...##..≈≈..#.#...#.#..≈≈....... jj 2 gnoll sergeants (polearms)##...#..≈≈###.##'##.###≈≈....... h   howler monkey ###..[##.≈≈#...........#≈≈....... jj 2 gnolls (1 wand, 1 polearm) ..#...##.≈≈##.###.###.##≈≈...[...The gnoll sergeant closely misses you. The gnoll misses you.The gnoll zaps a wand.  Your will is overpowered! You are confused.The gnoll sergeant hits you from afar with a +1 trident of venom.  You are lethally poisoned! _The gnoll sergeant hits you with a +0 spear.# Dh;$ DhU  You feel better. The gnoll completely misses you. The gnoll zaps a wand.$ Dh  You easily resist.  The gnoll sergeant hits you from afar with a +1 trident of venom.  You are poisoned.31=====50.6 (1ShockPois Fly $ Dha\ _The gnoll sergeant closely misses you.% Dh[  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.% Dh   The gnoll is struck by an arc of lightning!  You kill the gnoll!Vehumet accepts your kill.***j   gnoll (polearm)  The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is lightly wounded.  The gnoll is struck by an arc of lightning.  The gnoll is moderately wounded.  The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is moderately wounded.% Dh˷   The lightning grounds out.  You feel very sick. jjh.  The gnoll barely misses you. The gnoll sergeant misses you.% Dh 27-19--80=1 _The gnoll sergeant hits you but does no damage.& DhC  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.& Dh,5 ****  You are struck by an arc of lightning.  The howler monkey is struck by an arc of lightning!  The howler monkey is almost dead.  is struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.& Dh  The lightning grounds out.  You feel very sick.& Dh jjh@& Dh kj(catching breath)j 2 gnolls (polearms)  The gnoll barely misses you.The howler monkey hoots and howls with incredible vigour!The gnoll sergeant hits you from afar with a +1 trident of venom.& Dh 18====-----7----=========2& Dh & Dh [ _The gnoll sergeant barely misses you.) Dh`() Dh 2NDrink which item? Potions  a - 2 white potions  b - a potion of magic  h - 4 potions of curing  i - 3 potions of heal wounds  j - a bubbling golden potion  k - a smoky blue potion ) Dh/3 s - a clear potion  u - 2 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion  F - a metallic blue potion  G - a blue potion [!] read|quaff|evoke[?] describe selected, Dh, Dh", Dh;t.........≈≈##.###.###.##≈≈..#.... Ivhor the Zephyrmancer .........≈≈#...........#≈≈....... Tengu of Vehumet **.... .........≈≈###.##'##.###≈≈....... Health: 18/58 =======----------------- .........≈≈..#.#...#.#..≈≈....... Magic: 17/20 ====================---- , Dh<~.......#.≈≈.##j)...'.##.≈≈....... AC: 9Str: 9 ...)####.≈≈.#c)#...#..#.≈≈....... EV: 18Int: 19 .....#...≈≈.##.##.##.##.≈≈....... SH: 0Dex: 15 .........≈≈..#j#j.)#.#........... XL: 10 Next: 80% Place: Dungeon:8 .##....#.~~.©#jh@©)'.#©....##.... Noise: =========  Time: 11552.6 (0.0) .###...#.≈≈..#j#ß⌠ß#.#.....##.... q) +4 quarterstaff (chaos) .........≈≈.##.#####.##.≈≈.##.... Cast: Shock , Dh3>P.....##..≈≈.#j.#j:j#!.#.≈≈.##.... Pois Fly #....##..≈≈.##.#!..#.##.≈≈....... ##...##..≈≈..#.#...#.#..≈≈....... jj 2 gnoll sergeants (polearms)##...#..≈≈###.##'##.###≈≈....... h   howler monkey (catching breath) ###..[##.≈≈#...........#≈≈....... jj 2 gnolls (polearms) ..#...##.≈≈##.###.###.##≈≈...[...The lightning grounds out.  You feel very sick.The gnoll barely misses you.The howler monkey hoots and howls with incredible vigour!The gnoll sergeant hits you from afar with a +1 trident of venom. _The gnoll sergeant barely misses you., DhS  You feel better. The gnoll misses you. The howler monkey barely misses you.The gnoll misses you.The gnoll sergeant completely misses you., DhU26========--------3.6 (1Fly , Dh], DhL`B _The gnoll sergeant hits you with a +0 spear.1 Dh1 DhMRead which item? Inventory Items Scrolls  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinking  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE Floor Items ([,] to select) Scrolls a scroll of blinking [!] read|quaff|evoke[?] describe selected2 DhW2 Dh[2 Dht.........≈≈##.###.###.##≈≈..#.... Ivhor the Zephyrmancer .........≈≈#...........#≈≈....... Tengu of Vehumet **.... .........≈≈###.##'##.###≈≈....... Health: 26/58 ==========-------------- .........≈≈..#.#...#.#..≈≈....... Magic: 17/20 ====================---- 2 Dh.......#.≈≈.##j)...'.##.≈≈....... AC: 9Str: 9 ...)####.≈≈.#c)#...#..#.≈≈....... EV: 18Int: 19 .....#...≈≈.##.##.##.##.≈≈....... SH: 0Dex: 15 .........≈≈..#j#j.)#.#........... XL: 10 Next: 80% Place: Dungeon:8 .##....#.~~.©#jh@©)'.#©....##.... Noise: =--------  Time: 11553.6 (0.0) .###...#.≈≈..#j#ß⌠ß#.#.....##.... q) +4 quarterstaff (chaos) .........≈≈.##.#####.##.≈≈.##.... Cast: Shock 2 Dhzd.....##..≈≈.#j.#j:j#!.#.≈≈.##.... Fly #....##..≈≈.##.#!..#.##.≈≈....... ##...##..≈≈..#.#...#.#..≈≈....... jj 2 gnoll sergeants (polearms)##...#..≈≈###.##'##.###≈≈....... h   howler monkey (catching breath) ###..[##.≈≈#...........#≈≈....... jj 2 gnolls (polearms) ..#...##.≈≈##.###.###.##≈≈...[...The gnoll sergeant hits you from afar with a +1 trident of venom. _The gnoll sergeant barely misses you.You feel better. The gnoll misses you. The howler monkey barely misses you.The gnoll misses you.The gnoll sergeant completely misses you. _The gnoll sergeant hits you with a +0 spear.2 Dh 2 Dhr As you read the scroll of teleportation, it crumbles to dust.2 Dh- cjc   centaur warrior (launcher)jj 2 gnoll sergeants (polearms)h   howler monkeyj   gnoll (polearm)  You feel strangely unstable. The howler monkey misses you.The gnoll completely misses you. The gnoll sergeant barely misses you.The gnoll sergeant completely misses you.2 Dhw4.6 (1Tele Fly 2 Dh2 Dh0[ _The howler monkey closely misses you.5 Dht  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5 Dh.  The howler monkey is struck by an arc of lightning.  You kill the howler monkey!Vehumet accepts your kill.5 Dh{=***j   gnoll (polearm)  The lightning grounds out.  The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is moderately wounded.  You are  The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is heavily wounded.5 DhO   You are struck by an arc of lightning. The lightning grounds out.  The gnoll hits you from afar with a +0 spear..c@jj.j 2 gnolls (polearms)5 Dh Y20--1=55 Dh- 5 Dh [ _The gnoll sergeant barely misses you.7 Dhq;≈≈#j.#ß###ß#..#≈≈.##.≈≈##.###.###.##≈≈..#7 Dh<P≈≈#...........#≈≈.≈≈###.##'##.###≈≈..≈≈..#.#...#.#..≈≈....#.≈≈.##j)...'.##.≈≈.)####.≈≈.#c)#j..#..#.≈≈.7 Dh<#...≈≈.##.##.##.##.≈≈ ........≈≈..#j#.@)#.#........ ##....#.~~.©#jc?j)'.#©....##. ###...#.≈≈..#j#ß⌠ß#.#.....##....≈≈.##.#####.##.≈≈.##. 7 Dh? ....##..≈≈.#j.#j:j#!.#.≈≈.## ....##..≈≈.##.#!..#.##.≈≈. #...##..≈≈..#.#...#.#..≈≈....#..≈≈###.##'##.###≈≈.jj 2 gnolls (polearms, 1 missile) ##..[##.≈≈#...........#≈≈.....7 DhP7 Dh3V≈≈≈≈~≈≈≈≈≈≈≈≈....)......#### ≈≈≈≈~≈≈≈≈≈≈≈≈..#.....÷...## ##.....####≈≈..#..........## 7 DhV4#ß###ß#..#≈≈.##...........# ###.###.##≈≈..#...........# ....#≈≈..............## #.##'##.###≈≈.........#.....# #.#...#.#..≈≈.........#.....# 7 DhV#j)...'.##.≈≈...@...........# c)#j..#..#.≈≈..............## .##.##.##.≈≈.............## #j#..)#.#................## 7 DhQW2#jc?j)'.#©....##.........#### #j#ß⌠ß#.#.....##.........#..######.##.≈≈.##............# 7 DhWkj.#j:j#!.#.≈≈.##...........##.#!..#.##.≈≈.#####7 Dh]7 Dhde7 DhPo33 --6ShockFly 7 Dh:u7 Dhw@ _Your surroundings suddenly seem different.8 Dh˺8 DhS8 Dh>8 Dh˾8 DhCJ1--8 DhB8 Dh8 Dhc8 Dh8 Dh8 Dh8 DhRI2=8 DhD8 Dh8 DhEK8=8 Dh8 DhW8 Dh8 Dh8 Dh8 DhlL3=8 Dh8 Dh,8 DhF8 DhQ8 Dh9=8 Dh8 Dh,8 Dh: 249=8 Dh ,8 Dh 8 Dh ,8 Dh 8 Dh, 958 Dh 0=8 Dh 8 Dh O=8 Dh 8 Dh# ,8 DhU$ 8 Dh& c20==8 DhE( 8 Dh* a6=8 DhF, 8 Dh{/ ,8 Dh0 8 DhW3 ,8 Dh4 8 DhB7 7===8 Dh8 8 Dh: ,8 Dh%< 8 DhJ? ,8 Dh@ 8 DhOC ,8 DhD 8 DhTG a8=8 DhH 8 DhnK ,8 DhAM 8 DhO ,8 DhP 8 DhS i9=8 DhU 8 DhW ,8 DhX 8 Dh[ ,8 Dh ] 8 Dh=` ,8 Dh|a 8 DhTd b30=8 Dhe 8 Dh}h ,8 Dhi 8 Dhl ,8 Dh\n 8 Dhq O18 Dhr 8 Dh u ,8 Dh\v 8 Dhx ,8 Dh+z 8 Dhq} i2=8 Dh~ 8 Dh 8 Dh= 8 Dh 8 Dh 8 Dh 8 Dh 8 Dhv 8 Dh 8 Dhݘ 8 Dh 8 Dh^ a3=8 Dh 8 Dh 8 Dhh 8 Dh 8 Dh 8 Dhٸ 8 Dh 8 Dh S4=8 Dh 8 Dh 8 Dh] 8 Dh3 8 Dh 8 Dh 8 Dh 8 Dh( 8 Dh 8 Dhu 8 Dh 8 DhD K5=8 Dh3 8 Dh 8 DhO 8 Dh# 8 Dh 8 Dh 8 Dh 8 Dh 8 Dh 968 Dh 8 Dh 8 Dh" 8 Dh 8 DhM 8 Dh 8 Dh 8 Dh 8 Dh 8 DhW 8 Dh 8 DhG S7=8 Dh6 8 Dh 8 Dh 8 Dhf 8 Dh 8 DhE 8 Dh 8 Dh 8 Dh K8=8 Dh 8 Dh 8 DhX 8 Dhu 8 Dh 8 Dh 8 DhM 8 Dh 8 Dh 8 Dh# 8 DhX 8 Dhc ? _The gnoll sergeant shouts!8 Dh S9=8 Dh 8 Dh 8 Dh= 8 Dho 8 Dh 8 Dh0 8 Dhg 8 Dha 8 Dh L40=8 Dh= 8 Dh 8 Dhm 8 Dh 8 DhJ# 8 Dh# 8 Dh$ 8 Dh' 8 Dhr( 8 Dh) 8 Dh%- 8 Dh- 918 Dh. 8 Dh1 8 Dh1 8 Dh-3 8 Dh6 8 Dh67 8 Dh8 8 Dh; 8 Dh< N42=8 DhW= 8 Dh@ 8 DhlA 8 DhB 8 DhkE 8 DhE 8 DhCG 8 DhaJ 8 DhJ W3=8 Dh7L 8 DhnO 8 DhO 8 DhQ 8 DhT 8 Dh|T 8 DhU 8 DhX 8 DhlY 8 DhZ 8 Dho] 8 Dh^ K4=8 DhN_ 8 Dh=b 8 Dhb 8 Dhc 8 Dhg 8 Dhh 8 Dhbi 8 Dhxl 8 Dhm U5=8 DhTn 8 Dhkq 8 Dhq 8 Dhs 8 Dhv 8 Dhv 8 Dh1x 8 Dh{ 8 Dh| 8 DhI} 8 Dh 8 Dh K6=8 Dh 8 Dhu 8 Dh 8 Dh, 8 Dh 8 Dha 8 Dh 8 Dh 8 Dh U7=8 Dhi 8 Dh 8 Dhi 8 Dh̕ 8 Dh 8 Dh 8 DhQ 8 Dh 8 Dh 8 DhJ 8 Dh& 8 Dh %88 Dh 8 Dh 8 Dhg 8 Dh 8 Dh} 8 Dh 8 Dh, 8 Dh 8 Dho K9=8 Dh 8 Dh 8 Dh ,8 Dh¹ ,8 Dho 8 Dhʾ ,8 Dhn 8 Dh l50=8 Dh 8 Dh ,8 Dh 8 Dh 8 Dhg 8 Dh 8 Dh 8 Dh K1=8 DhZ 8 Dh ,8 Dhz 8 Dh 8 Dh 8 Dh1 ,8 Dh 8 Dh k2=8 Dh} 8 Dh ,8 Dh> 8 Dh 8 Dh 8 Dh" ,8 Dh 8 Dh ,8 Dh 8 Dh ;38 Dh< 8 DhE ,8 Dh 8 Dh ,8 Dh 8 Dh a4=8 Dh 8 DhT* ,8 Dh+ 8 Dh. ,8 Dh0 8 Dh4 ,8 Dh5 8 Dh9 k5=8 Dh: 8 Dh= ,8 DhH? 8 DhB ,8 DhD 8 DhG a6=8 DhyI 8 Dh8L ,8 DhM 8 DhbQ ,8 Dh.S 8 Dh7V ,8 DhW 8 DhE[ k7=8 Dh ] 8 Dhn` ,8 Dh(b 8 Dhe ,8 Dhf 8 Dh1j a8=8 Dhk 8 Dh j--68428.0)j   gnoll sergeant (polearm)8 Dh 8 Dh 8 Dh} E _Done exploring.9 Dh_\b≈~≈..#.....÷... ###.....####≈≈..#..........## j.#ß###ß#..#≈≈.##..# #.###.###.##≈≈..#.# ..........j#≈≈...## 9 Dh^q##.##'##.###≈≈#.....# .#.#...#.#..≈≈.#.....# ##j)...'.##.≈≈.......# #c)#j..#..#.≈≈# ##.##.##.##.≈≈ .#j#..)#.#.... ©#jc?j)'.#©....##.#### .#j#ß⌠ß#.#.....##.#..# ##.#####.##.≈≈.##....# #j.#j:j#!.#.≈≈.#### ##.#!..#.##.≈≈...### .#.#...#.#..≈≈.#9 Dhci9 Dhw75.0) _9 DhO9 Dhݷ 9 Dh` :####.....####≈≈..#..........## #9 Dh\ ~j.#ß###ß#..#≈≈.##9 DhJ ..# 9 Dh8 ]##.###.###.##≈≈..#9 Dh .#9 DhX p.........j#≈≈..9 Dh .## 9 Dh V###.##'##.###≈≈9 Dh* #.....# 9 Dh d..#.#...#.#..≈≈9 Dh_ ..#.....#9 Dh L#j)...'.##.≈≈9 Dh -.......# 9 Dh0 x.#c)#j..#..#.≈≈9 Dh # 9 Dh .##.##.##.##.≈≈ ..#j#..)#.#....9 Dh ©#jc?j)'.#©....##.#### ..#j#ß⌠ß#.#.....##.#..##.#####.##.≈≈.##.....# 9 Dh .#j.#j:j#!.#.≈≈.##.# .##.#!..#j##.≈≈..........###j   gnoll (polearm, wandering) ..#.#...#.#..≈≈..........# 9 Dh Z###.##'##.###≈≈.#9 Dhr 9 Dh 9 Dh 9 Dh1 c9 Dh j9 Dh c   centaur warrior (launcher, wandering)9 Dhm .9 Dh {j   gnoll sergeant (polearm)9 Dh Pj   gnoll (polearm)9 Dh 9 Dh 69 Dho 9 Dh  9 Dh 9 Dh0 +_The gnoll shouts! You hear a shout!: Dh&≈#j.#ß###ß#..#≈≈.##..# ≈##.###.###.##≈≈..#.# ≈#..........j#≈≈...## ≈###.##'##.###≈≈#.....# ≈..#.#...#.#..≈≈.#.....# ≈.##j)...'.##.≈≈.......# ≈.#c)#j..#..#.≈≈# ≈.##.##.##.##.≈≈ ≈..#j#..)#.#.... ~.©#jc?j)'.#©....##.#### ≈..#j#ß⌠ß#c#.....##...#..# ≈.##.#####.##.≈≈.##............# ≈.#j.#j:j#!j#.≈≈.##.....## ≈.##.#!..#.##.≈≈..........### ≈..#.#...#.#..≈≈..........# ≈###.##'##.##: Dh[40m#≈≈..........# ≈#...........#≈≈###.j   gnoll sergeant (polearm)j   gnoll (polearm): Dh: Dh 7: DhbY: Dh;≈##.###.###.##≈≈..#.#≈#..........j#≈≈...##≈###.##'##.###≈≈#.....#≈..#.#...#.#..≈≈.#.....#≈.##j)...'.##.≈≈.......#≈.#c)#j..#..#.≈≈#≈.##.##.##.##.≈≈≈..#j#..)#.#.... ~~.©#jc?jj'.#©..@.##.........#### ≈≈..#j#ß⌠ß#.#.....##.........#..#≈.##.#####.##.≈≈.##............#≈.#j.#j:j#!j#.≈≈.##....#≈.##.#!..#.##.≈≈..###≈..#.#..h#.#..≈≈....# ≈###.##'##.###≈≈....#h  : Dh[[37m howler monkey (wandering)≈#...........#≈≈........###jj 2 gnolls (1 polearm, 1 wandering)≈##.###.###.##≈≈...[....###: Dh: Dhϝ: Dhƞ: Dhì: Dhb1)jc: Dh.: Dhgc   centaur warrior (launcher): Dhj   gnoll sergeant (polearm): Dhc j: Dh߯!): Dh: Dh#=: Dh8: Dh-: Dh : Dh: Dh+_The gnoll shouts! You hear a shout!: Dh.≈≈#..........j#≈≈...# .≈≈###.##'##.###≈≈#..... .≈≈..#.#...#.#..≈≈.#..... .≈≈.##j)...'.##.≈≈....... .≈≈.#c)#j..#..#.≈≈ .≈≈.##.##.##.##.≈≈ .≈≈..#j#..)#.#.......... .~~.©#jc?j)jc#©....##.........### .≈≈..#j#ß⌠ß#.#..@..##.#.. .≈≈.##.#####.##.≈≈.##.... .≈≈.#j.#j:j#!j#.≈≈.## .≈≈.##.#!..#.##.≈≈...### .≈≈..#.#...#.#..≈≈..........# .≈≈###.##h##.###≈≈..........# .≈≈#...........#≈≈........###j  , wandering) [34: Dh m.≈≈##.###.###.##≈≈...[....###h   howler monkey (wandering) .≈≈#.j#ß###ß#..#≈≈.#........#jj 2 gnolls (1 polearm)j©)'j'jj 2 gnolls (polearms, 1 missile)9: DhF; Dh.≈≈#.j#≈≈. ..≈≈###.##'##.###≈≈.# ..≈≈..#.#...#.#..≈≈.# #.≈≈.##j)...'.##.≈≈ #.≈≈.#c)#j..#..#.≈≈. ..≈≈.##.##.##.##.≈≈. ..≈≈..#j#..j#.#..........## #.~~.©#jc?©)'c#©....##. #.≈≈..#j#ß⌠ß#.#.@...##.# .; Dh.≈≈.##.#####.##.≈≈.## ..≈≈.#j.#j:j#!j#.≈≈.##. ..≈≈.##.#!..#j##.≈≈.... ..≈≈..#.#...#.#..≈≈..........# ..≈≈###.##'##.###≈≈.# #.≈≈#..#≈≈.### #.≈≈##.###.###.##≈≈...[....### ..≈≈#.j#ß###ß#..#≈≈.#.#; Dh},; DhG; Dh-)jjcj   gnoll sergeant (polearm, wandering)j   gnoll; Dh8&90; Dh; Dh< Dh4M< Dh#.###.###.##≈≈..#..........j#.###.##'##.### ..≈≈..#.#...#.#.##j)...'.## #.≈≈.#c)#j..#..#.##.##.##.##.≈≈. < Dh..≈≈..#j#..)#.#.........~~.©#jc?©)jj#©# #.≈≈..#j#ß⌠ß#c#....##.#####.## < DhD..≈≈.#j.#j:j#!j#.≈≈.##........... 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Noise: ---------  Time: 11819.6 (1.0) ......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######... q) +4 quarterstaff (chaos) .........................# ##.# Cast: Shock ..........#..............# ### Fly Water ..........#....##.......## .##....##.#....##....##.#h   howler monkey ..#.....#.......#..#.####jj 2 gnolls (polearms) ................#..### ..........<........## _You enter the transporter and appear at another place. _The gnoll shouts! _The gnoll shouts! _The gnoll sergeant shoutsO Dha /! _Done exploring. _The gnoll shouts!O Dh O Dh8 O Dh Q DhCQ DhEvoke which item? Wands  x - a wand of roots (16)H - a wand of mindburst (12) [!] read|quaff|evoke[?] describe selectedQ Dh#Q Dh0Q DhI..##..≈≈.#j.#.:j#!j#.≈≈.##....... Ivhor the Zephyrmancer ..##..≈≈.##.#!..#j##.≈≈.......... Tengu of Vehumet **.... ..##..≈≈..#.#...#.#..≈≈.......... Health: 58/58 ======================== ...#..≈≈###j##'##.###≈≈.......... Magic: 20/20 ======================== ..[##.≈≈#....j......#≈≈........## AC: 9Str: 9 ...##.≈≈##.###h###.##≈≈...[....## EV: 33 Int: 19 ##.#..≈≈#.j#ß###ß#..#≈≈.#........ SH: 0Dex: 15 ##....≈≈####.....# Dh[0m###≈≈.#........ XL: 10 Next: 81% Place: Dungeon:8 #..##.≈≈≈≈≈≈≈≈~≈@≈≈≈≈≈≈.##....... Noise: ---------  Time: 11819.6 (0.0) ......≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######... q) +4 quarterstaff (chaos) .........................# ##.# Cast: Shock ..........#..............# ### Fly Water ..........#....##.......## .##....##.#....##....##.#h   howler monkey ..#.....#.......#..#.####jj 2 gnolls (polearms) ................#..### ..........<........## _You enter the transporter and appear at another place. _The gnoll shouts! _The gnoll shouts! _The gnoll sergeant shoutsQ Dh`! _Done exploring. _The gnoll shouts!  Okay, then.Q DhzcQ Dh0f. _Q Dhb$ ##..≈≈.#j.#.:j#!j#.≈≈.##. .Q Dh$ ##..≈≈.##.#!..#j##.≈≈.# .##..≈≈..#.#...#.#..≈≈.##..≈≈###j##'##.###≈≈.# .Q Dhy% A[##.≈≈#....j......#≈≈.###.≈≈##.###h###.##≈≈...[....# #Q Dh& .#..≈≈#.j#ß###ß#..#≈≈.#.# #....≈≈####.....####≈≈.#.Q Dh& # ..##.≈~≈.##.#≈~≈Q Dh' .######...## ##.##.# ### #....##.## ##....##.#....##....##.# j   gnoll (polearm)Q Dh+ &#.....#.......#..#.####..#..### Q Dh7 Q DhF 220.6 (1 _Q Dh|P Q DhgS Q Dh ##..≈≈.#j.#.:j#!j#.≈≈.##. ##..≈≈.##.#!..#j##.≈≈.# ##..≈≈..#.#...#.#..≈≈...Q Dh6 # #..≈≈###j##'##.###≈≈...# Q Dh *[##.≈≈#....j......#≈≈........### ##.≈≈##.###h###.##≈≈...[....### .#..≈≈#.j#ß###ß#..#≈≈.#.# ....≈≈####.....####≈≈.#.# ##.≈~≈.##.# ≈~≈.######...# # ##.## #.# ### #....##.##....##.#....##....##.# #.....#.......#..#.####. 1R Dh~e..≈≈.#j.#.:j#!j#.≈≈.##. #..≈≈.##.#!..#j##.≈≈....# #..≈≈..#.#...#.#..≈≈...# #..≈≈###j##'##.###≈≈..# ##.≈≈#....j......#≈≈.### ##.≈≈##.###h###.##≈≈...[....### R Dhh#..≈≈#.j#ß###ß#..#≈≈.#.# ≈≈####.....####≈≈.#.# ##.≈~≈.##.# ≈~≈.######...# # ##.## #.# ### #. ....##.#.... .....#.........#..### R DhxR Dh4%2R Dh_R DhdR Dh..≈≈.#j.#.:j#!j#.≈≈.##. ..≈≈.##.#!..#j##.≈≈.# ..≈≈..#.#...#.#..≈≈.# ..≈≈###j##'##.###≈≈.# .≈≈#....j......#≈≈.### .≈≈##.###h###.##≈≈...[....### ..≈≈#.j#ß###ß#..#≈≈.#.# ≈≈####.....####≈≈.#.# .≈~≈.##.# ≈~≈.######...# # ##.## #.# ### #..##.#..#....#..### R DhR Dh8%3R Dh R DhR Dh-E≈≈.##c#####.##.≈≈.##. .≈≈.#j.#.:j#!j#.≈≈.##... .≈≈.##.#!..#j##.≈≈.##### .≈≈..#.#...#.#..≈≈.# .≈≈###j##'##.###≈≈.R Dh|F.# .≈≈#....j..j...#≈≈........### ≈≈##.###h###.##≈≈...[....### ≈≈#.j#ß###ß#..#≈≈.#.# .≈≈####.....####@≈.#..# ≈~≈.##.......# ≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# .# ##.#....... ###..#....##.......#j   gnoll (polearm)##.#....##....##.R DhH###..#.####.....#..#R Dh&[P.jR Dh\%4R DhbR DhdR DhMi ≈≈.##c#####.##.≈≈.##.# ≈≈.#j.#.:j#!j#.≈≈.##.# ≈≈.##.#!..#j##.≈≈.##### ≈≈..#.#...#.#..≈≈.# ≈≈###j##'##.###≈≈.# R Dhl t≈≈#....j...j..#≈≈........### ≈≈##.###h###.##≈≈...[....### ≈≈#.j#ß###ß#..#≈≈.#.# ≈≈####.....####≈@.#.# ≈~≈.##.# ≈~≈.######...# # ##.## #....#....##.## R Dh} R DhI %5R Dhْ R Dhє R Dhl M.#.#ß⌠ß#.#....##c#####.##.≈≈.##.j.#.:j#!j#.≈≈.##....####.#!..#j######R Dh ..#.#...#.#..##j##'##.###.........j...j......#.###h###.##≈≈...[....##.j#ß###ß#..#####.....####≈≈.#..... ≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...#Fly Water #..#.####R Dh R Dh %6R DhT R Dh R DhtLOM~~.©#jjj©)'.#©##.#.#ß⌠ß#.#.....##.##c#####.##.≈≈.##.j.#.:?#!j#.≈≈.##R DhrM....####.#!..#.######..#.#...#.#..##j##'##.###......j...j...#.###h###.##≈@...[....##R DhN.j#ß###ß#..#≈≈.#.....####.....####≈≈.#......... ≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...###....##.#R Dhx]R Dhlo%7R DhtR DhvS Dh%M≈≈..#j#j.)#.#....... ~~.©#jjj©)'.#©.##.#.#ß⌠ß#.#.....##.##c#####.##.≈≈.##.j.#.:?#!j#.≈≈.##....####.#!..#.######..#.#...#.#..##j##'##.###......j...j...S Dh<#.###h###.##≈≈...[....##.j#ß###ß#..#≈≈.#..####.....####≈≈.#.... ≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......###...##.......##S Dh3%8S Dh>S DhVS DhTM##.##j##j##.≈≈.## ≈≈..#j#j.)#.#........... ~~.©#jjj©)'.#©..##.#.#ß⌠ß#.#.....##..##c#####.##.≈≈.##..j.#.:?#!.#.≈≈.##....####.#!..#.######..#.#...#.#..##j##'##.###..S DhU[....j.......#.###h###.##≈≈...[....##.j#ß###ß#..#≈≈.#. ≈≈####.....####≈≈.#........#.#..........S Dh^S Dhg%9S DhVpS DhrS DhM©)#j..#...####.##j##.##.≈≈.## ≈≈..#j#j.)#.#........... ~~.©#jjj©)'.#©..##S Dho.#.#ß⌠ß#.#.....##...##c#####.##.≈≈.##..j.#.:?#!.#.≈≈.##....####.#!..#.######..#.#...#.#..##j##'##.###......j.......#.###h###.##≈≈...[....## ≈≈#.j#ß###ß#..#≈≈.#........##.......S Dh S Dh&30S Dh*S Dh-S DhF [M#.)...jj#.©)#j..#..#.≈≈....####.##j##.##.≈≈.## ≈≈..#j#j.)#.#....... ~~.©#jjj©)'.#©.##.#.#ß⌠ß#.#.....##.........##c#####.##.≈≈.##....j.#.:?#!.#.≈≈.##....####.#!..#.######..#.#...#.#..##j##'##.###S DhG l......j....... ≈≈##.###h###.##≈≈...[....###.##.######S DhHQ S DhZ %1S Dh_ S Dh] page down [PgUp|<] page up [Esc] exit[top]X DhTX Dh\dX Dhqj...≈≈##.###.###.##≈≈..#.......... Ivhor the Zephyrmancer ...≈≈#...........#≈≈............. Tengu of Vehumet **.... X Dhr...≈≈###.##'##.###≈≈.........#... Health: 58/58 ======================== ...≈≈..#.#...#.#..≈≈.........#... Magic: 20/20 ======================== .#.≈≈.##.)...'j##.≈≈............. AC: 9Str: 9 ##.≈≈.#©)#j..#..#.≈≈............. EV: 33 Int: 19 X Dhs...≈≈.##.##j##.##.≈≈............. SH: 0Dex: 15 ...≈≈..#j#..)#.#................# XL: 10 Next: 81% Place: Dungeon:8 .#.~~.©#j)?j)'.#@....##.........# Noise: ---------  Time: 11835.6 (0.0) .#.≈≈..#.#ß⌠ß#.#.....##.........# q) +4 quarterstaff (chaos) X Dhv...≈≈.##c#####.##.≈≈.##.......... Cast: Shock #..≈≈.#j.#.:?#!.#.≈≈.##.......... Fly #..≈≈.##.#!..#.##.≈≈..........### #..≈≈..#.#...#.#..≈≈..........#j   gnoll sergeant (polearm) #..≈≈###j##'##.###≈≈..........# ##.≈≈#......h....#≈≈........### ##.≈≈##.###.###.##≈≈...[....### _The gnoll shouts! _The gnoll sergeant shouts! _Done exploring. _The gnoll shouts! _Okay, then. _There is a transporter here.X DhX DhX DhX DhИY DhsY Dh)~?©jY Dh߆16.6 (1 _Y DhY DhY Dh`Y Dh=)jY Dhs%7Y Dh1Y DhSZ DhF'jZ Dh?%8Z DhZ Dh[ Dh)FH[ DhIG.....≈≈##.###.###.##≈≈..#.....≈≈#...........#≈≈.....≈≈###.##'##.###≈≈..........≈≈..#.#...#.#..≈≈..... ......#.≈≈.##.)...'j##.≈≈ ..)####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈.....≈≈..#.#..)#.#.... ##....#.~~.©#jj?@)j.#©....##..... ###...#.≈≈..#.#ß⌠ß#.#.....##..........≈≈.##c#####.##.≈≈.## ....##..≈≈.#j.#.:?#!.#.≈≈.## ....##..≈≈.##.#!..#.##.≈≈.........##..≈≈..#.#...#.#..≈≈........ jj 2 gnoll sergeants (pole[ Dh}Marms)#...#..≈≈###j##'##.###≈≈........ j   gnoll.[##.≈≈#......h....#≈≈........ .#...##.≈≈##.###.###.##≈≈...[....[ DhnN 18 [ DhTO 9[ DhTShock[ Dh4[[ Dh6^ [ Dh^[ DhW_>_You enter the transporter and appear at another place.] Dhl-x≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##.)...'j##.≈≈. .)####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈.] Dh@/G≈≈..#.#..)#.#.......#.~~.©#jj?©@j.#©....##....#.≈≈..#.#ß⌠ß#.#.....##.≈≈.##c#####.##.≈≈.##.##..≈≈.#j.#.:?#!.#.≈≈.##.##..≈≈.##.#!..#.##.≈≈. ...##..≈≈..#.#...#.#..≈≈. #...#..≈≈###j##'##.###≈≈. #..[##.≈≈#......h....#≈≈.# #...##.≈≈##.###.###.##≈≈...[....#] DhH] Dh0K] DhL] Dh0P] Dh i.j?jj.j 2 gnolls (1 polearm, 1 missile)] DhCjw6-33 =40] Dhr] Dhuw _The gnoll sergeant hits you with a +0 spear.  Things that are here: _a +0 spear of venom; a throwing net] Dh+  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.] Dh ***  The lightning grounds out.  is struck by an arc of lightning.  The gnoll sergeant is moderately wounded.  You are struck by an arc of lightning.  The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is moderately wounded.^ DhN<^ Dhyk,^ Dh= jj)j©@j.jj 2 gnolls (1 polearm, 1 missile)You are struck by an arc of lightning. The lightning grounds out.48-----18---18 ==1 _The gnoll sergeant misses you.^ Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ Dh ***You are  The gnoll sergeant is struck by an arc of lightning!  The gnoll sergeant is severely wounded.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.^ Dh}/ ^ DhO= + j.jj©@jThe lightning grounds out.  The gnoll sergeant completely misses you.^ Dh> 7----6-----2^ DhJ ^ DhN _The gnoll sergeant closely misses you. The gnoll misses you._ Dhh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._ Dh  The gnoll is struck by an arc of lightning!  You kill the gnoll!_ Dh***   gnoll (polearm,The gnoll is struck by an arc of lightning!  You kill the gnoll!  Vehumet accepts your kill.  You are struck by an arc of lightning.sergeant is struck by an arc of lightning.  The gnoll sergeant is severely wounded.` DhJ` Dh^ j.))j©@jYou are struck by an arc of lightning. The gnoll sergeant closely misses you.` DhUi64-----3` Dh ` Dh&E _The gnoll sergeant hits you but does no damage.` DhF  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a DhrConfirm with . or Enter, or press ? or * to list all spells.The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is almost dead.  You are struck by an arc of lightning.  The gnoll sergeant is struck by an arc of lightning.  You kill the gnoll sergeant! **   gnoll sergeant (polearm)Vehumet accepts your kill.a Dhz% @)The lightning grounds out. The gnoll completely misses you.a Dh'K4-2-----34a Dh[a Dh_\ _The gnoll sergeant closely misses you.b Dhe≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈.#≈≈..#.#...#.#..≈≈.##.≈≈.##.)...'.##.≈≈. )####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈.≈≈..#.#j.)#.#..... ....#.~~.©#.)j©)@.#©....##. #b Dh...#.≈≈..#.#ß⌠ß#.#.....##.≈≈.##.#####.##.≈≈.##.##..≈≈.#j.#.:?#!.#.≈≈.##.##..≈≈.##.#!..#.##.≈≈.##..≈≈..#.#...#.#..≈≈. ...#..≈≈###j##'##.###≈≈. ..[##.≈≈#......h....#≈≈.# ...##.≈≈##.###.###.##≈≈...[....#b Dhb Dhb Dhs.?jj33 --5b Dhb Dh   There is an open translucent door here.  Things that are here: _a +0 spear; a +0 scale mail; a +0 kite shieldc Dh S≈≈#...........#≈≈....≈≈###.##'##.###≈≈..#≈≈..#.#...#.#..≈≈..#.#.≈≈.##.)...'.##.≈≈... ####.≈≈.#©)#...#..#.≈≈.. .#...≈≈.##.##.##.##.≈≈....≈≈..#.#..)#.#.....#.~~.©#.)?j)).#©....###.≈≈..#.#ßjß#@#.....##. .....≈≈.##.#####.##.≈≈.##. .##..≈≈.#j.#.:?#!.#.≈≈.##. .##..≈≈.##.#!..#.##.≈≈....# .##..≈≈..#.#...#.#..≈≈.#..≈≈###j##'##.###≈≈. Dhhh`;33H# j   gnoll (polearm, missile)[##.≈≈#......h....#≈≈.#####.≈≈##.###.###.##≈≈...[....# #.#..≈≈#.j#ß###ß#..#≈≈.#........jj⌠j   gnoll sergeant (polearm)j   gnoll (polearm, missile)5-3=---6 _c Dh&  ##.##'##.###..#.#...#.#..≈≈..#.≈≈.##.)...'.##.≈≈... ###c Dh w©)#...#..#.≈≈.. .#...≈≈.##.##.##.##.≈≈.. ...#.#..)#.#......#.~~.©#.)?jj).#©....##≈≈..#.#ß⌠ß#.#.....#..≈≈.##.#####@##.≈≈ .c Dh, ,##c.#.:?#!.#.≈≈.#c Dh 7#j#!..#.##.≈≈...#.#.#...#.#..≈≈...#..≈≈###.##'##.###≈≈..c Dh ...c   centaur warrior (launcher).c Dh/ j   gnoll (polearm). #....≈≈####.....####≈≈.#........#c Dh c Dhp c Dh c Dh j)jc.j 2 gnolls (polearms, 1 missile)c Dh %7c Dh, c Dh e Dht .jjj 2 gnolls (polearms, 1 missile)e Dh9 D((((e Dh! e Dhc" je Dh# )e Dh# .e Dhc. X@j)e Dh14 &=8e DhA e Dh E z _The gnoll throws a throwing net. The throwing net barely misses you.g Dhqj)jjj 2 gnoll sergeants (polearms)j   gnoll (polearm)-9h DhK............###.##'##.###≈≈....≈≈..#.#...#.#..≈≈..# ...#.)...'.##.≈≈.. ####.≈≈.#©)#...#..#.≈≈..###.##j##.##.≈≈....≈≈..#.#..)#.#.......~~.©#.)?©jj.#©....##.≈≈..#.#ß⌠ß#@#.... ...#.#####.##.≈≈.#.j#.:?#!(#.≈≈.##.##.#!..#.##.≈≈.. .##..≈≈..#.#...#.#..≈≈.. ..#..≈≈###.##'##.###≈≈.... .h Dh[[36m[......h....#≈≈.... ..##.≈≈##.###.###.##≈≈...[....###..≈≈#.j#ß###ß#..h Dhxh Dhuh Dh.jc?©j)jc   centaur warrior (launcher)jj 2 gnoll sergeants (polearms)j   gnoll (polearm)h DhQ6==h Dh'=50h Dhh DhzK _The gnoll misses you.i Dh_ ##.##'##.###..#.#...#.#..≈≈..i Dh#.≈≈.##.)...'.##.≈≈... ###©)#...#..#.≈≈.. .#...≈≈.##.##.##.##.≈≈.. ...#.#..j#.#......#.~~.©#.c?©j)j#©....##≈≈..#.#ß⌠ß#.#.....#..≈≈.##.#####@##.≈≈ .##i Dhx..#.:?#!(#.≈≈.##.#!..#.##.≈≈...#.#.#...#.#..≈≈...#..≈≈###.##'##.###≈≈..i Dh|..... #....≈≈####.....####≈≈.#........#i Dhi Dh  The gnoll sergeant completely misses you.The gnoll sergeant attacks as it pursues you!i Dhj)jj   gnoll (polearm)i Dh%1i Dhli Dh _ _The gnoll sergeant completely misses you.k DhS2..#.#...#.#..#.≈≈.##.)...'.##.≈≈.. ###©)#...#.. .#...≈≈.##.##.##.##. ...#.#..j#.#....#.~~.©#.c?©)jj#©....##≈≈..#.#ß⌠ß#.#.....#..≈≈.##.#####.##.≈≈.###..#.:?#@(#.≈≈.##.#!..#.##.≈≈...#.#.#...#.#.. ..#..≈≈###.##'##.###≈≈. .[##.≈≈#......h....#≈≈..## ..#.###.###.##≈≈...[ #.#..≈≈#.j#ß###ß#..#≈≈.#........#...≈≈####.....### ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.## DhK:m)jjj   gnoll (polearm)4=-2 _You see here a potion of curing.m Dh #.≈≈.##.)...'.##. ###©)#...#.. .#...≈≈.##.##.##.##.≈≈....#.#..)#.#......#.~~.©#.c?©)jj#©....##≈≈..#.#ß⌠ß#j#.......≈≈.##.#####.##.≈≈ .##..#.:?#!(##.#!..#@##.≈≈...#.#.#...#.#..#..≈≈###.##'##.###[##.≈≈#......h....#≈≈.## ..#.###.###.##≈≈...[ #.#..≈≈#.j#ß###ß#.j#≈≈.#...........≈≈####.....####≈≈.#j Dh' T7m 2 gnolls (polearms) ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##..####jc.jj.c   centaur warrior (launcher)jj 2 gnoll sergeants (polearms)j   gnoll (polearm)7=-3 _m Dhl m Dh p DhLJ **The zap hits the gnoll sergeant.  The gnoll sergeant is lightly wounded.  The zap hits the gnoll sergeant.p DhC   The gnoll sergeant is moderately wounded.)cj(j.3-18 =4 _The gnoll sergeant closely misses you.r Dhbs **The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.The zap hits the gnoll sergeant.r DhX u  The gnoll sergeant is heavily wounded.r Dh: Br Dh^ )jjcj(j.j 2 gnolls (polearms)2--5 _The gnoll sergeant misses you.s Dh1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s Dh ...#.≈≈.##.)...'.##.≈≈........... Ivhor the Zephyrmancer ####.≈≈.#©)#...#..#.≈≈........... Tengu of Vehumet **.... .#...≈≈.##.##.##.##.≈≈........... Health: 47/58 ===================----- .....≈≈..#.#..)#.#............... Magic: 8/20=========--------------- ...#.~~.©#.c?©)jj#©....##........ AC: 9Str: 9 ...#.≈≈..#.#ß⌠ß#c#.....##........ EV: 18Int: 19 .....≈≈.##.#####j##.≈≈.##........ SH: 0Dex: 15 s DhV .##..≈≈.#..#.:?#**#.≈≈.##........ XL: 10 Next: 83% Place: Dungeon:8 .##..≈≈.##.#!..#@##.≈≈..........# Noise: =--------  Time: 11855.6 (0.0) .##..≈≈..#.#...#.#..≈≈..........# q) +4 quarterstaff (chaos) ..#..≈≈###.##'##j###≈≈..........# Cast: Shock s Dh .[##.≈≈#......h....#≈≈........### Fly ..##.≈≈##.###.###.##≈≈...[....### #.#..≈≈#.j#ß###ß#..#≈≈.#........# c   centaur warrior (launcher) #....≈≈####.....####≈≈.#........# jj 2 gnoll sergeants (polearms) ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# jj 2 gnolls (polearms) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targets Dh Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, empty space bonus: 2/8)s Dh cj!(centaur warrior, wielding a +0 orcbow (empty space bonus: 0/8)t Dh t Dh...#.≈≈.##.)...'.##.≈≈........... Ivhor the Zephyrmancer ####.≈≈.#©)#...#..#.≈≈........... Tengu of Vehumet **.... .#...≈≈.##.##.##.##.≈≈........... Health: 47/58 ===================----- .....≈≈..#.#..)#.#............... Magic: 12/20 ==============---------- t Dh...#.~~.©#.c?©)jj#©....##........ AC: 9Str: 9 ...#.≈≈..#.#ß⌠ß#c#.....##........ EV: 18Int: 19 .....≈≈.##.#####j##.≈≈.##........ SH: 0Dex: 15 t Dh}.##..≈≈.#..#.:?#!(#.≈≈.##........ XL: 10 Next: 83% Place: Dungeon:8 .##..≈≈.##.#!..#@##.≈≈..........# Noise: =--------  Time: 11855.6 (0.0) .##..≈≈..#.#...#.#..≈≈..........# q) +4 quarterstaff (chaos) ..#..≈≈###.##'##j###≈≈..........# Cast: Shock .[##.≈≈#......h....#≈≈........### Fly t Dh"..##.≈≈##.###.###.##≈≈...[....### #.#..≈≈#.j#ß###ß#..#≈≈.#........# c   centaur warrior (launcher) #....≈≈####.....####≈≈.#........# jj 2 gnoll sergeants (polearms) ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# jj 2 gnolls (polearms) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 orcbow (empty space bonus: 0/8)  Okay, then.t Dh&t Dh9(t Dh%4t Dh36. _u Dhl u Dhf4 Evoke which item? Wands  x - a wand of roots (16)H - a wand of mindburst (12) [!] read|quaff|evoke[?] describe selectedw Dh...#.≈≈.##.)...'.##.≈≈........... Ivhor the Zephyrmancer ####.≈≈.#©)#...#..#.≈≈........... Tengu of Vehumet **.... .#...≈≈.##.##.##.##.≈≈........... Health: 47/58 ===================----- .....≈≈..#.#..)#.#............... Magic: 12/20 ==============---------- ...#.~~.©#.c?©)jj#©....##........ AC: 9Str: 9 ...#.≈≈..#.#ß⌠ß#c#.....##........ EV: 18Int: 19 .....≈≈.##.#####j##.≈≈.##........ SH: 0Dex: 15 .##..≈≈.#..#.:?#!(#w Dh.≈≈.##........ XL: 10 Next: 83% Place: Dungeon:8 .##..≈≈.##.#!..#@##.≈≈..........# Noise: =--------  Time: 11855.6 (0.0) .##..≈≈..#.#...#.#..≈≈..........# q) +4 quarterstaff (chaos) ..#..≈≈###.##'##j###≈≈..........# Cast: Shock .[##.≈≈#......h....#≈≈........### Fly ..##.≈≈##.###.###.##≈≈...[....### #.#..≈≈#.j#ß###ß#..#≈≈.#........# c   centaur warrior (launcher) #....≈≈####.....####≈≈.#w Dh ........# jj 2 gnoll sergeants (polearms) ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# jj 2 gnolls (polearms) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 orcbow (empty space bonus: 0/8) _Okay, then....#.≈≈.##.)...'.##.≈≈........... Ivhor the Zephyrmancer ####.≈≈.#©)#...#..#.≈≈........... Tengu of Vehumet **.... .#...≈≈.##.##.##.##.≈≈........... Health: 47/58 ===================----- .....≈≈..#.#..)#.#............... Magic: 12/20 ==============---------- ...#.~~.©#.c?©)jj#©....##........ AC: 9Str: 9 ...#.≈≈..#.#ß⌠ß#c#.w Dh}....##........ EV: 18Int: 19 .....≈≈.##.#####j##.≈≈.##........ SH: 0Dex: 15 .##..≈≈.#..#.:?#**#.≈≈.##........ XL: 10 Next: 83% Place: Dungeon:8 .##..≈≈.##.#!..#@##.≈≈..........# Noise: =--------  Time: 11855.6 (0.0) .##..≈≈..#.#...#.#..≈≈..........# q) +4 quarterstaff (chaos) ..#..≈≈###.##'##j###≈≈..........# Cast: Shock .[##.≈≈#......h....#≈≈........### Fly ..##.≈≈##.###.###.##≈≈...[....### #.#..≈≈#.j#ß###ß#..#≈≈.#........# c   centaur warrior (launcher) #....≈≈####.....####≈≈.#........# jj 2 gnoll sergeants (polearms) ..##.≈≈≈≈≈≈w Dh=≈≈~≈≈≈≈≈≈≈≈.##.......# jj 2 gnolls (polearms) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...#Aim: a centaur warrior, wielding a +0 orcbow (empty space bonus: 0/8) _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded)w DhGz cj##@w Dhi-##w DhT cj#@Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded)w Dh cjcentaur warrior, wielding a +0 orcboww Dhm T #cx Dh>p|#cAim: a centaur warrior, wielding a +0 orcbowx Dh|cjgnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded)x Dh...#.≈≈.##.)...'.##.≈≈........... Ivhor the Zephyrmancer ####.≈≈.#©)#...#..#.≈≈........... Tengu of Vehumet **.... .#...≈≈.##.##.##.##.≈≈........... Health: 47/58 ===================----- .....≈≈..#.#..)#.#............... Magic: 12/20 ==============---------- ...#.~~.©#.c?©)jj#©....##........ AC: 9Str: 9 ...#.≈≈..#.#ß⌠ß###.....##........ EV: 18Int: 19 x Dh.....≈≈.##.#####*##.≈≈.##........ SH: 0Dex: 15 .##..≈≈.#..#.:?####.≈≈.##........ XL: 10 Next: 83% Place: Dungeon:8 .##..≈≈.##.#!..#@##.≈≈..........# Noise: =--------  Time: 11855.6 (0.0) .##..≈≈..#.#...#.#..≈≈..........# q) +4 quarterstaff (chaos) ..#..≈≈###.##'##j###≈≈..........# Cast: Shock .[##.≈≈#......h....#≈≈........### Fly ..##.≈≈##.###.###.x Dhb[34m##≈≈...[....### #.#..≈≈#.j#ß###ß#..#≈≈.#........# c   centaur warrior (launcher) #....≈≈####.....####≈≈.#........# jj 2 gnoll sergeants (polearms) ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# jj 2 gnolls (polearms) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...#Aim: a centaur warrior, wielding a +0 orcbow (empty space bonus: 0/8) _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded)x Dh4 *, 1 rooted)The roots erupt in riotous growth!x Dhա C, rooted)x DhG x Dh   (heavily wounded)  The roots erupt in riotous growth!  Roots grab the gnoll sergeant. Roots grab the centaur warrior.The grasping roots constrict the gnoll sergeant.  The grasping roots constrict the centaur warrior!gnoll sergeant hits you from afar with a +0 trident.x Dhv Ncj!(h h   howler monkeyjj 2 gnolls (polearms)x DhX f5-=======6.6 (1x Dh x Dha K _The gnoll misses you.~ Dh ###©)#...#.. .#...≈≈.##.##.##.#..#.#..)#.#......#.~~.©#.c?©)jj#©....##≈≈..#.#ß⌠ß#c#.....#..≈≈.##.#####j##.≈≈. .##..#.:?#!(#.#.#!..#.##.≈≈...#.#.#...#@#..≈≈...#..≈≈###.##'##j###[##.≈≈#......h..h.### ..#.###.###.##≈≈...[ #.#..≈≈#.j#ß###ß#..#≈≈.#...........≈≈####.....####≈≈.# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##..####...................# ##.#~ Dh  ~ Dhy  ~ Dh 7The grasping roots constrict the gnoll sergeant!  ~ Dhx -You kill the gnoll sergeant!~ Dh .Vehumet accepts your kill.~ Dha ~ DhL  ~ Dh !~ Dh )~ Dh) d   gnoll sergeant (polearm~ Dh )~ Dhc ;You feel your power returning.  ~ Dh 1The grasping roots constrict the centaur warrior!~ Dh|  ~ Dh{ ~ Dh "(~ Dh (~ Dh (~ Dhq mThe gnoll completely misses you. The centaur warrior shoots an arrow.~ Dh ~ DhN )!.h.~ Dh 38----3=34 5==-----7~ Dh ~ Dh ) _The arrow hits you! DhGG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhEThe gnoll is struck by an arc of lightning!  The gnoll is severely wounded.  The howler monkey is struck by an arc of lightning.  The howler monkey is moderately wounded.The gnoll is struck by an arc of lightning!  You kill the gnoll! **    gnoll (polearm)  Vehumet accepts your kill. Dh'} $hThe lightning grounds out.  The grasping roots constrict the centaur warrior! Dh0 ((((((The centaur warrior shoots an arrow. The arrow misses you. Dh  Dh  )!.@h.  The arrow barely misses the howler monkey. Dhja ---2-19 ==-----8 _The centaur warrior struggles to escape constriction. Dh2  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh^** Confirm with . or Enter, or press ? or * to list all spells.howler monkey is struck by an arc of lightning.  The howler monkey is heavily wounded.  You are struck by an arc of lightning.  The howler monkey is struck by an arc of lightning!  The howler monkey is almost dead. Dh @hThe lightning grounds out.  The grasping roots constrict the centaur warrior. Dhh   The howler monkey misses you. The centaur warrior shoots an arrow.  The arrow barely misses you. The arrow hits the howler monkey!!(((($j   gnoll (polearm) Dhe ~)!.@ Dh p10---69 Dh  Dh M _The howler monkey dies! Dh2 .#...≈≈.##.##.##.# ...#.#..)#.#....#.~~.©#.c?©)jj#©....##≈≈..#.#ß⌠ß#c#.....#..≈≈.##.#####)##.≈≈.###..#.:?#!(#.≈≈.#.#!..#.##.≈≈...# Dh .#.#...#.#..#..≈≈###.##'##@###≈≈.. .[##.≈≈#...........#≈≈..## ..#.###.###.##≈≈...[ #.#..≈≈#.j#ß###ß#..#≈≈.#...........≈≈####.....#### ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##..####...................# ##.## ## Dh V  The grasping roots constrict the centaur warrior. Dh B((((( Dh& ( Dh c )!..@.  The centaur warrior shoots an arrow. The arrow barely misses you.(((((( Dh' )!..@. Dh( 9=34 -60 DhM  _The centaur warrior shoots an arrow. The arrow completely misses you. _Items here: $ ) = †. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh(.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©)jj#©....##........ Health: 39/58 ================-------- ...#.≈≈..#.#ß⌠ß#c#.....##........ Magic: 9/20==========-------------- .....≈≈.##.#####*##.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?#*(#.≈≈.##........ EV: 34 Int: 19 .##..≈≈.##.#!..#*##.≈≈..........# SH: 0Dex: 15 .##..≈≈..#.#...#*#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: [ Dh,m=--------  Time: 11860.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....### Cast: Shock #.#..≈≈#.j#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher, rooted) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## j   gnoll (polearm) .........#..............# ### Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (heavily wounded, constricted by  roots, 100% to hit) Dhg_.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#*#............... Tengu of Vehumet **.... ...#.~~.©#.c?©)j*#©....##........ Health: 39/58 ================-------- ...#.≈≈..#.#ß⌠ß#*#.....##........ Magic: 9/20==========-------------- .....≈≈.##.#####*##.≈≈.##........ AC: 9Str: 9  Dhi.##..≈≈.#..#.:?#*(#.≈≈.##........ EV: 34 Int: 19 .##..≈≈.##.#!..#*##.≈≈..........# SH: 0Dex: 15 .##..≈≈..#.#...#*#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: =--------  Time: 11860.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....### Cast: Shock #.#..≈≈#.j#ß###ß#..#≈≈.#........# Fly #....≈≈####.....# Dhj###≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher, rooted) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## j   gnoll (polearm) .........#..............# ###Press: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (heavily wounded, constricted by  roots, 100% to hit)  The zap hits the centaur warrior.  The centaur warrior is severely wounded.The zap hits the gnoll sergeant. Dh(roots, 100% to hit)  The zap hits the centaur warrior.  The centaur warrior is severely wounded.gnoll sergeant DhHh.  The gnoll sergeant is lightly wounded.grasping roots constrict the centaur warrior! Dhn Dh`.)jjc!.. )19 1.6 (1 _You grasping roots sink back into the ground. Dh*.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©))j#©....##........ Health: 39/58 ================-------- ...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 8/20=========--------------- .....≈≈.##.#####c##.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?#*(#.≈≈.##........ EV: 19Int: 19 .##..≈≈.##.#!..#*##.≈≈..........# SH: 0Dex: 15 .##..≈≈..#.#...#*#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: =--------[4 DhV0m  Time: 11861.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....### Cast: Shock #.#..≈≈#.j#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## j   gnoll (polearm) .........#..............# ### _You grasping roots sink back into the ground.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (almost dead, 81% to hit) Dh_ Dhv.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©))j#©....##........ Health: 39/58 ================-------- ...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 9/20==========--------------  Dh......≈≈.##.#####c##.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?#!(#.≈≈.##........ EV: 19Int: 19 .##..≈≈.##.#!..#.##.≈≈..........# SH: 0Dex: 15 .##..≈≈..#.#...#.#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: =--------  Time: 11861.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....###[ Dh37m Cast: Shock #.#..≈≈#.j#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## j   gnoll (polearm) .........#..............# ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (almost dead, 81% to hit)  Okay, then. Dh DhZ Dh Dh . _ DhsEvoke which item? Wands  x - a wand of roots (15)H - a wand of mindburst (12) [!] read|quaff|evoke[?] describe selected Dhϳ  Dh  Dhr .#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer  Dh .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©))j#©....##........ Health: 39/58 ================--------  Dh _...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 9/20==========--------------  Dh /.....≈≈.##.#####c##.≈≈.##........ AC: 9Str: 9  Dh .##..≈≈.#..#.:?#!(#.≈≈.##........ EV: 19Int: 19 .##..≈≈.##.#!..#.##.≈≈..........# SH: 0Dex: 15  Dh% .##..≈≈..#.#...#.#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: =--------  Time: 11861.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....### Cast: Shock #.#..≈≈#.j#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## j Dh    gnoll (polearm) .........#..............# ###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Dhg Press: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (almost dead, 81% to hit) _Okay, then. Dh] .#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer  Dh n.....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©))j#©....##........ Health: 39/58 ================--------  Dh% ...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 9/20==========--------------  Dh .....≈≈.##.#####c##.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?#**#.≈≈.##........ EV: 19Int: 19 .##..≈≈.##.#!..#*##.≈≈..........# SH: 0Dex: 15 .##..≈≈..#.#...#*#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: =--------  Time: 11861.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....### Cast: Shock #.#..≈≈#.j#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c  [40 Dh m centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## j   gnoll (polearm) .........#..............# ### Press: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (almost dead, 81% to hit)  Dh _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight line Dhw Aim: a centaur warrior, wielding a +0 orcbow (almost dead) Dhpjcgnoll, wielding a +0 spear of venom Dh:jccentaur warrior, wielding a +0 orcbow (almost dead) Dhdž.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©))j#©....##........ Health: 39/58 ================--------  Dh...#.≈≈..#.#ß⌠ß###.....##........ Magic: 9/20==========-------------- .....≈≈.##.#####*##.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?####.≈≈.##........ EV: 19Int: 19 .##..≈≈.##.#!..#.##.≈≈..........# SH: 0Dex: 15 .##..≈≈..#.#...#.#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: =--------  Time: 11861.6 (0.0) .[[0; Dh10m##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....### Cast: Shock #.#..≈≈#.j#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## j   gnoll (polearm) .........#..............# ###Press: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (almost dead, 81% to hit) _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (almost dead) Dh^ *, rooted)The roots erupt in riotous growth! Dh5/, rooted) Dh> DhG) 6 jc!( Roots grab the centaur warrior. Roots grab the gnoll.The grasping roots constrict the centaur warrior. Dho/ (((The grasping roots constrict the gnoll! The centaur warrior shoots an arrow. Dh  Dh  Dh͸  Dhӹ  Dh `  The arrow hits you! The roots lose their grip on the gnoll. Dhs jjj)c..j Dh }.)jj 3 gnolls (polearms) Dh8 2----======2.6 (1 DhX $  Dh% $_The centaur warrior escapes! DhEvoke which item? Wands  x - a wand of roots (14)H - a wand of mindburst (12) [!] read|quaff|evoke[?] describe selected Dh+.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©)jj#©....##........ Health: 29/58 ============------------ ...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 9/20==========-------------- .....≈≈.##.#####)##.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?#c(#.≈≈.##........ EV: 19Int: 19 .##..≈≈.##.#!..#.##.≈≈..........# SH: 0Dex: 15 .##..≈≈.. Dh6#.#...#.#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: ======---  Time: 11862.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##j###.###.##≈≈...[....### Cast: Shock #.#..≈≈#..#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## jjj[3 Dhͺ+7m 3 gnolls (polearms) .........#..............# ###The roots erupt in riotous growth!  Roots grab the centaur warrior. Roots grab the gnoll.The grasping roots constrict the centaur warrior.  The grasping roots constrict the gnoll! The centaur warrior shoots an arrow.  The arrow hits you! The roots lose their grip on the gnoll. _The centaur warrior escapes! Dh$ Dh7.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer  Dh.....≈≈..#.#..)#.#............... Tengu of Vehumet **....  Dh`...#.~~.©#.c?©)jj#©....##........ Health: 29/58 ============------------  Dh...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 9/20 DhC==========--------------  Dh.....≈≈.##.#####*##.≈≈.##........ AC: 9 Dh+Str: 9  Dh'.##..≈≈.#..#.:?#c*#.≈≈.##........ EV: 19 Dh,Int: 19  Dh?.##..≈≈.##.#!..#*##.≈≈..........# SH: 0 DhDex: 15 .##..≈≈..#.#...#*#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: ======---  Time: 11862.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##j###.###.##≈≈...[....### Cast: Shock #.#..≈≈#..#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm)  Dhf........................# ##.## jjj 3 gnolls (polearms)  Dh2.........#..............# ###  DhiThe grasping roots constrict the gnoll! The centaur warrior shoots an arrow.  DhAThe arrow hits you! The roots lose their grip on the gnoll.  Dh$_The centaur warrior escapes!  DhQ=Aiming: Fastroot DhCPress: ? - help, Shift-Dir - straight line DhkAim: a centaur warrior, wielding a +0 orcbow (almost dead) Dh \ #c DhN >## Dhq -*# Dh6 *cAim: a centaur warrior, wielding a +0 orcbow (almost dead) DhZ .#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©)jj#©....##........ Health: 29/58 ============------------ ...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 9/20==========-------------- .....≈≈.##.########.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?#*##.≈≈.##........ EV: 19Int: 19 .##..≈≈.##.#!..####.≈≈..........# SH: 0Dex: 15 .##..≈≈.. Dh@ #.#...#.#..≈≈..........# XL: 10 Next: 86% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: ======---  Time: 11862.6 (0.0) .[##.≈≈#...........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##j###.###.##≈≈...[....### Cast: Shock #.#..≈≈#..#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# c   centaur warrior (launcher) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.######...# j   gnoll sergeant (polearm) ........................# ##.## jjj DhE[39;49m 3 gnolls (polearms) .........#..............# ###The grasping roots constrict the gnoll! The centaur warrior shoots an arrow.  The arrow hits you! The roots lose their grip on the gnoll. _The centaur warrior escapes!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a centaur warrior, wielding a +0 orcbow (almost dead) Dh , rooted)The roots erupt in riotous growth! Dh= DhdAim: a centaur warrior, wielding a +0 orcbow (almost dead)  The roots erupt in riotous growth!  Roots grab the centaur warrior.The grasping roots constrict the centaur warrior.  You kill the centaur warrior!  Vehumet accepts your kill. Dh_ Dh T))(.j.j   gnoll sergeant (polearm)jjj 3 gnolls (polearms) Dh Dh^.#...≈≈.##.##.##.##.≈≈........... Ivhor the Zephyrmancer .....≈≈..#.#..)#.#............... Tengu of Vehumet **.... ...#.~~.©#.c?©)jj#©....##........ Health: 30/58 ============------------ ...#.≈≈..#.#ß⌠ß#j#.....##........ Magic: 14/20 ================-------- .....≈≈.##.#####)##.≈≈.##........ AC: 9Str: 9 .##..≈≈.#..#.:?#)(#.≈≈.##........ EV: 19Int: 19  Dh&.##..≈≈.##.#!..#.##.≈≈..........# SH: 0Dex: 15 .##..≈≈..#.#...#.#..≈≈..........# XL: 10 Next: 105% Place: Dungeon:8 ..#..≈≈###.##'##@###≈≈..........# Noise: =======--  Time: 11863.6 (1.0) .[##.≈≈#..j........#≈≈........### q) +4 quarterstaff (chaos) ..##.≈≈##.###.###.##≈≈...[....### Cast: Shock #.#..≈≈#..#ß###ß#..#≈≈.#........# Fly #....≈≈####.....####≈≈.#........# ..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##.......# j   gnoll sergeant (polearm) .....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈ Dh .######...# jjj 3 gnolls (polearms) ........................# ##.## .........#..............# ###Roots grab the centaur warrior.The grasping roots constrict the centaur warrior.  You kill the centaur warrior!Vehumet accepts your kill. _You feel your power returning.  Your Staves skill increases to level 4!You kill the centaur warrior!  Vehumet accepts your kill. _You feel your power returning.  Your Staves skill increases to level 4!  Your Conjurations skill increases to level 9! have reached level 11! Dh /  --more-- DhH2/621======1 2%  DhS~gnoll sergeant (polearm)3 gnolls (polearms) DhZY4 _ Dh? *******The zap hits the gnoll sergeant but does no damage.  The gnoll sergeant is lightly wounded.  The zap hits the gnoll. Dh.j.j)...j=------4 _The gnoll is almost dead. Dh.....≈≈..#.#..)#.#...#.~~.©#.c?©)jj#©....## #...#.≈≈..#.#ß⌠ß#.#.....##...≈≈.##.#####j##.≈≈.####..≈≈.#..#.:?#)(#.≈≈.## . Dh.##..≈≈.##.#!..#.##.≈≈.. ..##..≈≈..#.#...#.#..≈≈. ...#..≈≈###.##'##$###≈≈.[##.≈≈#...j...@...#≈≈# ...##.≈≈##.###.###.##≈≈...[.... ##.#..≈≈#..#ß###ß#..#≈≈.#........ ##....≈≈####.....####≈≈.#.##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.##..... Dh9≈~≈.######.......................# ## 2#.....# #.#....#### Dh Dh Dh[ Dh Dh).j)j.j DhQn34 -------5 Dh6 Dh0 Dh .≈≈..#.#..)#.# #....#.~~.©#.c?©)).#©....## ##...#.≈≈..#.#ß⌠ß#j#.....##.≈≈.##.#####)##.≈≈.##.##..≈≈.#..#.:?#j(#.≈≈.##.##..≈≈.##.#!..#.##.≈≈.##..≈≈..#.#...#.#..≈≈ #...#..≈≈###.##'##$###≈≈ #..[##.≈≈#....j.@....#≈≈. #...##.≈≈##.###.###.##≈≈...[....#.#..≈≈#..#ß###ß#..#≈≈.##....≈≈####.....####≈≈.# .#..##.≈~≈.##.≈~≈.######j   gnoll (polearm) #........# ##. #.#.....# #.#... Dh k.##.##=6 Dh  DhV S _The gnoll closely misses you. DhX.≈≈..#.#..)#.# ##....#.~~.©#.c?©)).#©....###...#.≈≈..#.#ß⌠ß#j#.....##.≈≈.##.#####j##.≈≈.##.##..≈≈.#..#.:?#j(#.≈≈.##.##..≈≈.##.#!..#.##.≈≈ #...##..≈≈..#.#...#.#..≈≈ ##...#..≈≈###.##'##$###≈≈ ##..[##.≈≈#....j@.....#≈≈. .#...##.≈≈##.###.###.##≈≈...[.... .###.#..≈≈#..#ß###ß#..#≈≈.# .###....≈≈####.....####≈≈.# ..#..##.≈~≈.##.≈~≈.######jj 3 gnolls (polearms) .#.........# ## .#..#........# ##.#....##.##. 2[9;17 DhnH37 DhfK _The gnoll misses you. Dh!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh} **Confirm with . or Enter, or press ? or * to list all spells.  The gnoll is struck by an arc of lightning.  The gnoll is moderately wounded.  You are struck by an arc of lightning.  The gnoll is struck by an arc of lightning.  The gnoll is moderately wounded. DhU , Dhd P)jj@j   gnoll sergeant (polearm)j   gnoll (polearm) Dhe 12---19 ==8 Dh2s  Dhu z _You are struck by an arc of lightning. The gnoll closely misses you. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhA>Confirm with . or Enter, or press ? or * to list all spells.The gnoll is struck by an arc of lightning!  The gnoll is almost dead.You kill the gnoll! Dh **  Vehumet accepts your kill. Dh~$)@.j Dh23----10-----9 Dh Dho< _You are struck by an arc of lightning. 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Dh`4=---11=-34 --70 Dh Dh  Things that are here: _a +0 spear; a gnoll corpse Dh..≈≈..#.#..)#.# ..##....#.~~.©#.c?©)).#©....## #.###...#.≈≈..#.#ß⌠ß#.#.....## #.≈≈.##.#####)##.≈≈.##.##..≈≈.#..#.:?#j(#.≈≈.## .#....##..≈≈.##.#!..#.##.≈≈#...##..≈≈..#.#...#.#..≈≈ # ##...#..≈≈###.##'##j###≈≈#..[##.≈≈#...@).j....#≈≈.#...##.≈≈##.###.###.##≈≈...[.###.#..≈≈#..#ß###ß#..#≈≈.# #..###....≈≈####.....####≈≈.#.#..##.≈~≈.##.≈~≈..#............# .#.#..............# ####.#....##.##[ Dh@m Dh#3 j.jj 2 gnolls (polearms)The gnoll sergeant attacks as it pursues you!=-1 DhJ Dh\ _The gnoll sergeant closely misses you. Dhnf #...≈≈.##.##.##.##.≈≈.........≈≈..#.#..)#.#...... ...##....#.~~.©#.)?©)).#©....## ##.###...#.≈≈..#.#ß⌠ß#.#.....## ##.........≈≈.##.#####)##.≈≈.## .......##..≈≈.#..#.:?#)(#.≈≈.## ..#....##..≈≈.##.#!..#.##.≈≈ .##..≈≈..#.#...#.#..≈≈ .# ##...#..≈≈###@##'##j###≈≈ #####..[##.≈≈#....)j.j...#≈≈....#...##.≈≈##.###.###.##≈≈...[ ....###.#..≈≈#..#ß###ß#..#≈≈.# ##..###....≈≈####.....####≈≈.#..##.≈~≈. 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Dh DhF .....≈≈##.###.###.##≈≈..#.....≈≈#...........#≈≈.....≈≈###.##'##.###≈≈..........≈≈..#.#...#.#..≈≈..... ......#.≈≈.##.)...'.##.≈≈ ..)####.≈≈.#©)#...#..#.≈≈ Dh8.#...≈≈.##.##.##.##.≈≈.....≈≈..#.#..)#.#.... ##....#.~~.©#jjj@)).#§....##..... ###...#.≈≈..#.#ß⌠ß#.#.....##..........≈≈.##.#####)##.≈≈.## ....##..≈≈.#..#.:?#)(#.≈≈.## ....##..≈≈.##.#!..#.##.≈≈.........##..≈≈..#.#...#.#..≈≈........ j   gnoll sergeant (polearm) Dh#...#..≈≈###.##'##$###≈≈........ jj 2 gnolls (polearms).[##.≈≈#....)......#≈≈........ .#...##.≈≈##.###.###.##≈≈...[....You enter the transporter and appear at another place.  The gnoll hits you but does no damage. Dh_==19 =4ShockPois Fly  Dh DhQ Q _You are poisoned. Dh  Dh0  DhgCasting: Static Discharge (safe; 1% risk of failure)  Dh<FConfirm with . or Enter, or press ? or * to list all spells. Dh DhtE**  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.is struck by an arc of lightning!  The gnoll is almost dead.The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is moderately wounded. DhvN  The lightning grounds out. You feel sick. Dhj?@)).#©j Dh0-19---=5 Dh( Dh$,\ _The gnoll sergeant closely misses you. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  The gnoll is struck by an arc of lightning!  You kill the gnoll! Dh> **   gnoll (polearm)Vehumet accepts your kill. DhT @)You are struck by an arc of lightning. You feel sick. DhJ{51=-----7-----6 Dhۉ DhW _The gnoll sergeant hits you from afar with a +1 trident of venom! Dh< .≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##.)...'.##.≈≈.)####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈.≈≈..#.#..)#.#.. .##....#.~~.©#jj@©)).#©....## .###...#.≈≈..#.#ß)ß#.#.....##.≈≈.##.#####)##.≈≈.##.##..≈≈.#..#.:?#)(#.≈≈.## #....##..≈≈.##.#!..#.##.≈≈ ##...##..≈≈..#.#...#.#..≈≈  ##...#..≈≈###.##'##$###≈≈#..[##.≈≈#....)......#≈≈ ..#...##.≈≈##.###.###.##≈≈...[ Dh4$  You feel sick.  The gnoll sergeant hits you with a +1 trident of venom.  You are more poisoned. Dh%47===-----34 -7 Dh= _The gnoll barely misses you. _You see here a scroll of blinking. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhd **The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is heavily wounded. Dh"  j@You are struck by an arc of lightning. You feel sick.  The gnoll sergeant hits you with a +1 trident of venom.  You are more poisoned.44======--5----19 ==8 Dh:h _The gnoll barely misses you. DhZO  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. DhY @** Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The gnoll sergeant is struck by an arc of lightning.  The gnoll sergeant is heavily wounded.The gnoll is struck by an arc of lightning!  The gnoll is severely wounded. Dhp jjThe lightning grounds out.  You feel very sick.0---3-----9 DhL _The gnoll sergeant closely misses you. The gnoll barely misses you. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh`Confirm with . or Enter, or press ? or * to list all spells.gnoll sergeant is struck by an arc of lightning.  DhThe gnoll sergeant is severely wounded.  You are struck by an arc of lightning.  The gnoll sergeant is struck by an arc of lightning!  You kill the gnoll sergeant! Dh&  DhZ**j   gnoll (polearm)  Vehumet accepts your kill. Dhki )@The lightning grounds out.  You feel very sick.35===----2----340 _The gnoll hits you but does no damage. Dhņ  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh}N-- Dh4 Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dh4.≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##.)...'.##.≈≈.)####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈ Dh-.≈≈..#.#..)#.#.##....#.~~.©#j@?©)).#©....## #.###...#.≈≈..#.#ß)ß#.#.....## #.≈≈.##.#####)##.≈≈.##.##..≈≈.#..#.:?#)(#.≈≈.## .#....##..≈≈.##.#!..#.##.≈≈#...##..≈≈..#.#...#.#..≈≈ # ##...#..≈≈###.##'##$###≈≈#..[##.≈≈#....)......#≈≈.#...##.≈≈##.###.###.##≈≈...[ Dh Dh`3-34 -1 Dh Dh _You feel sick. The gnoll completely misses you.There is an open translucent door here. _Items here: )) / [[ ÷÷. Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dh  The gnoll is struck by an arc of lightning.  You kill the gnoll!Vehumet accepts your kill. Dh **You feel your power returning. You are struck by an arc of lightning. DhC)@ Dh28==---1--19 ==2Shock Dh Dh? _The lightning grounds out. You feel sick. DhR≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##.)...'.##.≈≈.)####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈.≈≈..#.#..)#.#. DhS##....#.~~.©#))@©)).#©....##. .###...#.≈≈..#.#ß)ß#.#.....##. .≈≈.##.#####)##.≈≈.##.##..≈≈.#..#.:?#)(#.≈≈.##. #....##..≈≈.##.#!..#.##.≈≈....##..≈≈..#.#...#.#..≈≈.  ##...#..≈≈###.##'##$###≈≈...[##.≈≈#....)......#≈≈.#...##.≈≈##.###.###.##≈≈...[. Dh  Dh  Dh 9= Dh  Dh#  Dh  Dh  DhN 5=9= Dh4  DhO  Dh  Dh  Dh , Dh  DhA O6 Dh  DhC = Dh 7=20= Dh  Dh:  Dh , Dh  Dh , Dh   Dh , Dh6$  Dh( s8== Dh,  Dhy2  Dh`:  Dh=  DhyA b1== DhT` 9= Dha , DhTh  Dhk u40=== DhGp  Dhnu , Dh{  DhH , Dhl  Dh͋ , DhF  Dh4 O1 DhԖ  Dhߚ , Dhr  Dh , Dh[  Dh i2= Dhݱ  Dhf , Dhɹ  Dh , Dh=  Dh, a3= Dh  Dh , Dh=  Dh? , Dh  Dh , Dh  Dh* i4= Dh  Dh , Dh  Dh , Dh  DhM n45= Dh  Dh , Dh  Dhc , Dh   Dh ;6 Dh#  Dh' , Dhy+  Dh/ , Dhh4  Dh>9 , Dh =  DhfC a7= DhF  DhgJ , DhM  DhR , DhbV  Dh\ k8= Dhs`  DhTe , Dhj  Dh`n , Dhr  Dhv ;9 DhFz  Dh؀ , Dh  Dh , Dh  Dh , Dh=  DhР b50= Dh  Dh; , DhI  Dh7 , Dh  Dh k1= Dh  Dh , Dh  Dh , Dh  Dh a2= Dh  Dh , Dh  Dhv , Dh  Dh , DhL  Dh? k3= Dh  Dh , DhX  DhO , Dh  Dh  ;4 Dh  Dhy , Dh  Dh[% , Dh(  Dh#- a5= Dh0  Dh4 , Dh8  Dh> , DhA  DhF , DhK  DhO k6= Dh| , Dh  DhE k8= Dh  DhZ , Dh  Dh , Dh  Dh , Dh  DhE ;9 DhT  Dhݰ , Dh  Dh4 , Dh  Dh b60= Dh  Dh , Dhd  Dh , Dh  Dh k1= Dh  DhY , Dhc  Dh , Dhq  Dh , Dh  Dhk a2= Dh  Dhq  Dh , Dh  Dh8P ≈≈##.###.###.##≈≈..#.≈≈#...........#≈≈.≈≈###.##'##.###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##.)...'.##.≈≈.)####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈.≈≈..#.#..)#.#.##....#.~~.©#))@©)).#©....##. .###...#.≈≈..#.#ß)ß#.#.....##. .≈≈.##.#####)##.≈≈.##.##..≈≈.#..#.:?#)(#.≈≈.##. #....##..≈≈.##.#!..#.##.≈≈....##..≈≈..#.#...#.#..≈≈.  ##...#..≈≈###.##'##$###≈≈...[##.≈≈#....)......#≈≈.#...##.≈≈##.###.###.##≈≈...[.≈≈#...........#≈≈....≈≈###.##'##.###≈≈.≈≈..#.#...#.#..≈≈.#.≈≈.##. DhP [30m)...'.##.≈≈.)####.≈≈.#©)#...#..#.≈≈..#...≈≈.##.##.##.##.≈≈....≈≈..#.#..)#.#..... ##....#.~~.©#)).©)).#©....## ###...#.≈≈..#.#ß@ß#.#.....##. ........≈≈.##.#####)##.≈≈.##.##..≈≈.#..#.:?#)(#.≈≈.##.##..≈≈.##.#!..#.##.≈≈....##..≈≈..#.#...#.#..≈≈...≈≈###.##'##$###≈≈. ##..[##.≈≈#....)......#≈≈. .#...##.≈≈##.###.###.##≈≈...[###.#..≈≈#..#ß###ß#..#≈≈.#...1730.0)91  There is an open translucent door here. _Items here: )) [[ ÷÷.  There is a fountain of clear blue water here.  You briefly stop to clean your quarterstaff.ings that are here: _a +0 spear of venom; a gnoll corpse Dh Dh Dhf Dh Dh Dh$ _ Dh# Dhm*m  C - 3 throwing nets (gained 1) Dh@+C=19  Dh. Dh?M≈≈##.###.###.##≈≈..#≈≈#...........#≈≈.≈≈###.##'##.###≈≈..≈≈..#.#...#.#..≈≈. Dh@...#.≈≈.##.)...'.##.≈≈. .)####.≈≈.#©)#...#..#.≈≈.#...≈≈.##.##.##.##.≈≈ .......≈≈..#.#..)#.#........ #....#.~~.©#)).©@).#©....##. ##...#.≈≈..#.#ß)ß#.#.....##....≈≈.##.#####)##.≈≈.##. DhA##..≈≈.#..#.:?#)(#.≈≈.## ...##..≈≈.##.#!..#.##.≈≈. ...##..≈≈..#.#...#.#..≈≈. #...#..≈≈###.##'##$###≈≈. #..[##.≈≈#....)......#≈≈........# #...##.≈≈##.###.###.##≈≈...[....# DhN M..#ß###ß#..#≈≈.##.###.###.##≈≈..#........... DhP ###.##'##.###..≈≈..#.#...#.#. .....#.)...'.# .)####.≈≈.#©)#...#..#...≈≈.##.##.##.##.≈≈ .......≈≈..#.#..@#.#....... #....#.~~.©#)).©)).#©  DhQ##...#.≈≈..#.#ß)ß#.#.... .......≈≈.##.#####)##.≈≈.##...... Fly ##  _You see here a +0 spear of venom. DhV[281.6 (2.0) DhaH34 2.6 (3 Dh  C - 5 throwing nets (gained 2)  Things that are here:19 3.6 (4 DhB _a +0 whip; a +2 spear of venom; a gnoll skeleton Dh3 Dhd Dh!-34  DhUR #.....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈....)...≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈..#...≈≈#######≈≈..#...≈≈#..#ß###ß#..#≈≈.##...≈≈##.###.###.##≈≈..#.....≈≈#...........#≈≈ ..........≈≈###.##'##.###≈≈.......≈≈..#.#...#.#..≈≈.#.≈≈.##.@...'.##.≈≈ ....)####.≈≈.#©)#...#..#.≈≈ ......#...≈≈.##.##.##.##.≈≈...≈≈..#.#..)#.#....##....#.~~.©#)).©)).#©....## #.###...#.≈≈..#.[40 Dhjm#ß)ß#.#.....## #.........≈≈.##.#####)##.≈≈.## ......##..≈≈.#..#.:?#)(#.≈≈.## .#....##..≈≈.##.#!..#.##.≈≈......I - a wand of light (7)  There is an open translucent door here.  Things that are here:6.6 (319 7.6 (4 _a +0 spear; a gnoll skeleton Dh3 Dh Dh{ Dh5g34  Dh DhEB Dh Dhy, DhT Dh*  Things that are here:  a +0 whip; a +2 spear of venom; a gnoll skeleton Dh Dh? _ Dh Dhv\Things that are here: _a +0 whip; a +2 spear of venom; a gnoll skeletonere is an open translucent door here.  Things that are here:  a +0 spear; a +0 scale mail; a +0 kite shield DhK _ Dh;  Dh=B Dh^  Things that are here:  a +0 trident; a +0 ring mail Dh& Dh _ DhT& DhY+  h - 4 potions of curing (gained 1)19  Dh0 Dh88> _You see here a +0 orcbow. Dhw>Q34  DhA Dh H=19  DhyK DhPm _C - 6 throwing nets (gained 1) DhT Dh  Dh =  You see here a +0 spear. Dhm  Dh  _ Dh  Dhy  Dh , Dhc  Dh  Dh , Dh  Dhl . #..........≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈..#.......≈≈####.....####≈≈..# ............≈≈#..#ß###ß#..#≈≈.##.........≈≈##.###.###.##≈≈..#.....≈≈#...........#≈≈ ............≈≈###.##'##.###≈≈ ............≈≈..#.#...#.#..≈≈ # Dhb ...#.≈≈.##.)...'.##.≈≈...)####.≈≈.#@)#...#..#.≈≈26.6 (15.0).....#...≈≈.##.##.##.##.≈≈.........≈≈..#.#..)#.# ....##....#.~~.©#)).©)).#©....## ###.###...#.≈≈..#.#ß)ß#.#.....##. ###.........≈≈.##.#####)##.≈≈.##. ........##..≈≈.#..#...#).#.≈≈.## ...#....##..≈≈.##.#...#.##.≈≈ ..###...##..≈≈..#.#...#.#..≈≈ Dh  Dh  Dh R _There is a transporter here. DhL<  Dh_B  DhK  DhZ  #..≈≈##.###.###.##≈≈..#....≈≈#...........#≈≈.....≈≈###.##'##.###≈≈......≈≈..#.#...#.#..≈≈.. ##..#.≈≈.##.)...'.##.≈≈)####.≈≈.#©)#...#..#.≈≈#...≈≈.##.##.##.##.≈≈ .....≈≈..#.#..)#.#...  Dh\ &#....##....#.~~.@#)).©)).#©....## ####.###...#.≈≈..#.#ß)ß#.#.....## ####.≈≈.##.#####)##.≈≈.## #........##..≈≈.#..#...#).#.≈≈.## #...#....##..≈≈.##.#...#.##.≈≈.. #..###...##..≈≈..#.#...#.#..≈≈.. #..# ##...#..≈≈###.##'##)###≈≈..#####..[##.≈≈#....)......#≈≈....#...##.≈≈##.###.###.##≈≈ _Unknown command. Dhc :19 7.0) Dh\q  Dh8t L _You enter the transporter and appear at another place. Dh%3 DhH Dh©..)0...#....#...#...##'. Dh Dh$$ Dh9&E _Done exploring. Dh3 Dh Dh3 Dh Dh6 DhR DhX34 _ Dh DhvSWater  Dh Dh DhZ, Dh Dh  Dhu > Dh Dh Dhr, Dh Dhi Dh Dh= Dh" Dh% Dh', Dh) Dh+ Dh., DhGEn DhH ##.....#####.......... #.......>..## ##...... ##.#.........## #......  ####.........###......  ##......##..................  ##.#....#.....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈  ##.#..........≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈  #....≈≈####.....####≈ ####............@≈≈#..#ß###ß#..#≈36.6 (9 ..###............≈≈##.###.###.##≈ ^.......≈≈#...........#≈ DhmH........≈≈###.##'##.###≈#.............≈≈..#.#...#.#..≈ ##......#.≈≈.##.)...'.##.≈  DhHM ###.......)####.≈≈.#©)#...#..#.≈  #..........#...≈≈.##.##.##.##.≈  ##.............≈≈..#.#..)#.# DhU Dho Dhe3 Dhh Dhs Dh^v DhAw Dh Dh, DhM Dh Dh, Dh Dh Dh, Dh< DhE Dh, Dh Dh Dh, Dhՠ Dh  ####.)#  #.....####.......).##..### #...... #.....# ###....)...... ##....# #.......)....####..#########.................###......##.......##...(.......# ###..###..... #.....## ##......... Dh8e43.6 (7 ##........#...## #.........  ##.##.........###..  ##......##.....................  ##.#....#≈≈≈≈≈≈~≈≈≈≈≈≈  ##.#..........≈≈≈≈≈≈≈≈~≈≈≈≈≈≈ ......≈≈####.....#### ####.....≈≈#..#ß###ß#..# ..#####.###.###.##≈ Dh Dh Dhc _There is a stone staircase leading down here. DhW Dh Dh Dh! Dh:;19 4.6 (1 _ Dh@ Dh+   #.....#   #. Dh #   #...........#   #...#   #.....#    Dh@....#   #.....# 9  #....#  Dh?  #...........#   #.#########.#   # Dh  # Dhh. . Dhq Dh5.4 (1.8 _You fly downwards. _There is a stone staircase leading up here. Dh,] Dh] Dh^ Dh` Dh"d DhdB34 _ DhjX Dh$k Dh}l Dho, Dhcp Dh.r DhGu, Dhv Dhw Dh0z, Dh:{ DhX} Dhq  #...........#  #....#  #.....#  #...........#  #...........#  #....<......#  #...........#  #.#########.#  #@# 50.4 (5.0  #.....ß.ß  #........ Dh  #.......~  #.....⌠.~  #.......~  #.......~  #.....∩.~  DhJ Dh|*1.4 (6 Dh Dh< _Found Moloagadd's Antique Armour Shop. Dh #....<#  #...........#  #.#########.#  #.###........  #.....ß.ß.ß.ß  #............  #.......~≈~.. # #.....⌠.~≈~.∩ . #....@..~≈~...5.4 (4 #.......~≈~... #.....∩.~≈~ Dh/.⌠. #.......~≈~... #.......~≈~.. ##### #.....⌠.~≈~.∩ .....  #.......~≈~.. .....  #.......~≈~.. .....  ..... 6.4 (5 _Found Ecequl's General Store and Jicruydi's General Store. Dh| _ Dh`  #...........# . #.#########.#.+ Dh؀  #.###......... #.....ß.ß.ß.ß #............. #.......~≈~## #.....⌠.~≈~.∩ Dh .. #.......~≈~.... #.....@.~≈~..0 #.....∩.~≈~.⌠. #.......~≈~.... #.......~≈~... ###### #.....⌠.~≈~.∩. ...... #.......~≈~... . #.......~≈~... . #.###.∩.~≈~.⌠. . . Dhv  Dh s7.4 (1 _Found Sung's Weapon Boutique. Dh_ Dhl #########.#.+###......... ....ß.ß.ß.ß.......~≈~##⌠.~≈~.∩....~≈~....⌠..~≈~..######Fly S   electric eel (asleep)#. ....~≈S... ...... Dh, Dh/&0 Dh*8.4 (1 Dh  Dh _An electric eel comes into view. _There is an entrance to Moloagadd's Antique Armour Shop here. Dhz% \   #.###.........  #.....ß.ß.ß.ß.  #.............  #.......~≈~...  #.....⌠.~≈~.∩.  #.......~≈~...  #.......~≈~...  #.....@.~≈~.⌠.  #.......~≈~...  #.......~≈~...  #.....⌠.~≈~.∩.  #.......~≈~...  #.......~≈~...  #.###.∩.~≈~.⌠.  #. ....~≈S...  Dh    #.###.........  #.....ß.ß.ß.ß.  #.............  #.......~≈~...  #.....⌠.~≈~.∩.  #.......~≈~...  #.......~≈~...  #.....@.~≈~.⌠.  #.......~≈~...  #.......~≈~...  #.....⌠.~≈~.∩.  #.......~≈~...  #.......~≈~...  #.###.∩ Dh [32m.~≈~.⌠.  #. ....~≈S...  _An electric eel is nearby! DhKq  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Dhj> #.#########.#. + Ivhor the Zephyrmancer #.###.........  Tengu of Vehumet **.... #.....ß.ß.ß.ß.  Health: 62/62 ======================== #.............  Magic: 17/21 ===================----- #.......~≈~... ## AC: 9Str: 9 #.....⌠.~≈~.∩. .. EV: 34 Int: 19 #.......~≈~... .. SH: 0Dex: 15 #.......~≈~... .. XL: 11 Next:  3% Place: Dungeon:9[9;10 DhAH #.....@.~≈~.⌠. .. Noise: ---------  Time: 12258.4 (0.0) #.......~≈~... .. q) +4 quarterstaff (chaos) #.......~≈~... ###### Cast: Shock #.....⌠.~≈~.∩. ...... Fly  #.......~≈~... ...... #.......~≈~... ...... S   electric eel (asleep) #.###.∩.~***⌠. ...... #. ....~*S*.. ...... ...... _An electric eel is nearby!Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all DhDe spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (asleep, empty space bonus: 5/8) Dh v  #.#########.#.+ Ivhor the Zephyrmancer  #.###.........Tengu of Vehumet **....  #.....ß.ß.ß.ß.Health: 62/62 ========================  #.............Magic: 17/21 ===================----- Dh } #.......~≈~...## AC: 9Str: 9  #.....⌠.~≈~.∩... EV: 34 Int: 19  #.......~≈~..... SH: 0Dex: 15  #.......~≈~..... XL: 11 Next:  3% Place: Dungeon:9  #.....@.~≈~.⌠. Dh .. Noise: ---------  Time: 12258.4 (0.0)  #.......~≈~..... q) +4 quarterstaff (chaos)  #.......~≈~... ###### Cast: Shock  #.....⌠.~≈~.∩. ...... Fly   #.......~≈~... ......  #.......~≈~... ...... S   electric eel (asleep)  #.###.∩.~≈~.⌠. ......  #. ....~≈*... ...... ...... _An electric eel is nearby!Casting: [40 Dh~ mStatic Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (asleep, empty space bonus: 5/8) Dh X  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1%  Press: ? - help, Dir - move target: an electric eel (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the electric eel!  You kill the electric eel! Dhe ~  Dh9 F19 4===9.4 (1 DhT? p _Vehumet accepts your kill. Dh/I DhM"Q34  Dh, Dh^., Dh/ Dh1 Dh1K8= Dha3 Dh6, Dh7 Dh:, Dh; Dh=, Dh> DhA DhB9= DhC DhF, DhG DhIa9= DhJ DhM, DhN Dh2=20==1==Welcome to Moloagadd's Antique Armour Shop! What would you like to do?  a -  552 gold a bardingb -  144 gold a chain mail  c -  144 gold a chain mail  d -  180 gold an embroidered cloak  e -  228 gold a spiked helmetf -  48 gold a leather armour  g -  216 gold a slimy ring mail  h -  93 gold a glowing robei -  21 gold a robe  j -  141 gold a twisted robe You have 675 gold pieces. [Esc] exit[!] buy[39;49 Dhf6pm|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list Dh4  a -  552 gold a barding  j +  141 gold a twisted robe After the purchase, you will have 534 gold pieces. Dh e[Enter] buy marked items Dh<  d +  180 gold an embroidered cloak  j +  141 gold a twisted robe35 DhQ Y Purchase items for 321 gold? (y/N) Dha -  d -  228 gold a spiked helmet  e -  48 gold a leather armour  f -  216 gold a slimy ring mail  g -  93 gold a glowing robe  h -  21 gold a robe hH Dhi>  DhF  DhoO   #.#########.#.+ Ivhor the Zephyrmancer  #.###.........Tengu of Vehumet **....  #.....ß.ß.ß.ß.Health: 62/62 ========================  #............. Dh,S Magic: 21/21 ========================  #.......~≈~...## AC: 9Str: 9  #.....⌠.~≈~.∩... EV: 34 Int: 19  #.......~≈~..... SH: 0Dex: 15  #.......~≈~..... XL: 11 Next:  4% Place: Dungeon:9  #.....@.~≈~.⌠... Noise: ---------  Time: 12282.4 (23.0)  #.......~≈~..... q) +4 quarterstaff (chaos)  #.......~≈[36 Dh` m~... ###### Cast: Shock  #.....⌠.~≈~.∩. ...... Fly   #.......~≈~... ......  #.......~≈~... ......   #.###.∩.~≈~.⌠. ......   #. ....~≈~... ......  ...... Press: ? - help, Dir - move targetAim: an electric eel (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the electric eel!  You kill the electric eel! _Vehumet accepts your kill. _Magic restored. Dhl Aim: an electric eel (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the electric eel!  You kill the electric eel! _Vehumet accepts your kill.Magic restored.  L - a +2 cloak; M - the +0 robe "Jeroac" {Str+9 Int-5} Dhw  Dhy p _Thank you for shopping at Moloagadd's Antique Armour Shop! Dh DhInventory: 39/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets  Dh5Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak  M - the +0 robe "Jeroac" {Str+9 Int-5}  DhrJewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy {rN+ Int+4 Slay+3} Wands (go to first with /)n - a wand of charming (2)  Dhx - a wand of roots (13)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  Dho d - a scroll labelled CUXIAN RUC LOI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!Dht^M - the +0 robe "Jeroac" {Str+9 Int-5}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 Str+9: It affects your strength (+9). Int-5: It affects your intelligence (-5). If you switch to wearing this armour: !Dh_Your AC would decrease by 2.0 (9.7 -> 7.7). Your EV would remain unchanged. Your spell failure would worsen trivially. This ancient artefact cannot be changed by magic or mundane means. You bought it in a shop on level 9 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified artefact armour !Dh_L(w)ear, (d)rop, (=)adjust, or (i)nscribe.!DhT!DhX!Dhk^  #.#########.#.+ Ivhor the Zephyrmancer  #.###.........Tengu of Vehumet **....  #.....ß.ß.ß.ß.Health: 62/62 ========================  #.............Magic: 21/21 ========================  #.......~≈~...## AC: 9Str: 9 !Dhl_ #.....⌠.~≈~.∩... EV: 34 Int: 19  #.......~≈~..... SH: 0Dex: 15  #.......~≈~..... XL: 11 Next:  4% Place: Dungeon:9  #.....@.~≈~.⌠... Noise: ---------  Time: 12282.4 (0.0)  #.......~≈~..... q) +4 quarterstaff (chaos)  #.......~≈~... ###### Cast: Shock !Dha #.....⌠.~≈~.∩. ...... Fly   #.......~≈~... ......  #.......~≈~... ......   #.###.∩.~≈~.⌠. ......   #. ....~≈~... ......  ...... The open air twists around violently and strikes the electric eel!  You kill the electric eel! _Vehumet accepts your kill. _Magic restored.  L - a +2 cloak; M - the +0 robe "Jeroac" {Str+9 Int-5} _Thank you for shopping at Moloagadd's Antique Armour Shop!!Dh g!Dh,q419 3.4 (1!Dh+t!Dhov  You kill the electric eel! _Vehumet accepts your kill.Magic restored.  L - a +2 cloak; M - the +0 robe "Jeroac" {Str+9 Int-5} _Thank you for shopping at Moloagadd's Antique Armour Shop! _You drop the +0 robe "Jeroac" {Str+9 Int-5}.!Dh Inventory: 38/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  r - a +0 cloak (worn)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy {rN+ Int+4 Slay+3} Wands (go to first with /)n - a wand of charming (2)  x - a wand of roots (13)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!Dh5L - a +2 cloak. A cloth cloak. Base armour rating: 1 It cannot be enchanted further. !Dh/If you switch to wearing this armour: Your AC would increase by 2.0 (9.7 -> 11.7). Your EV would remain unchanged. You bought it in a shop on level 9 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} !DhMenu/colouring prefixes: identified enchanted armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then: !Dhw Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.!DhU  #.#########.#.+ Ivhor the Zephyrmancer  #.###.........Tengu of Vehumet **....  #.....ß.ß.ß.ß.Health: 62/62 ========================  #.............Magic: 21/21 ========================  #.......~≈~...## AC: 9Str: 9  #.....⌠.~≈~.∩... EV: 19Int: 19  #.......~≈~..... SH: 0Dex: 15  #.......~≈~..... XL: 11 Next:  4% Place: [3!Dhn[7mDungeon:9  #.....@.~≈~.⌠... Noise: ---------  Time: 12283.4 (0.0)  #.......~≈~..... q) +4 quarterstaff (chaos)  #.......~≈~... ###### Cast: Shock  #.....⌠.~≈~.∩. ...... Fly   #.......~≈~... ......  #.......~≈~... ......   #.###.∩.~≈~.⌠. ......   #. ....~≈~... ......!Dh]$  ...... You kill the electric eel! _Vehumet accepts your kill. _Magic restored.  L - a +2 cloak; M - the +0 robe "Jeroac" {Str+9 Int-5} _Thank you for shopping at Moloagadd's Antique Armour Shop! _You drop the +0 robe "Jeroac" {Str+9 Int-5}.!Dhqe3!Dh%w!Dh-4.4 (15.4 (2!DhH*6.4 (3!Dh,!Dh!Dh#7.4 (4!Dh!Dh!Dhb!Dh#8.4 (5!Dh,!Dh !Dh 8 !Dh~ 6_Vehumet accepts your kill.!Dh .Magic restored. !Dh y L - a +2 cloak; M - the +0 robe "Jeroac" {Str+9 Int-5} !Dhi_Thank you for shopping at Moloagadd's Antique Armour Shop! !DhB7_You drop the +0 robe "Jeroac" {Str+9 Int-5}. _!DhYou start removing your armour. You continue removing your +0 cloak. x5!Dh!Dhm !Dh$!Dh** !Dh?+ !Dh(,"You finish removing your +0 cloak.!DhH!Dh*K#9.4 (6!Dh,!Dh"90.4 (71.4 (8!Dh!Dh*2.4 (9!Dh!Dh!Dh^.3.4 (10.0)!DhK!Dh 11 _You start putting on your armour. You continue putting on your +2 cloak. x5!Dh(!Dh!Dh{Z _You finish putting on your +2 cloak.!DhtInventory: 38/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn)r - a +0 cloak Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy {rN+ Int+4 Slay+3} Wands (go to first with /)n - a wand of charming (2)  x - a wand of roots (13)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!DhKSr - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 2.0 (11.7 -> 9.7). Your EV would remain unchanged. You took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe.!Dh< !Dh !Dh} t  #.#########.#.+ Ivhor the Zephyrmancer  #.###.........Tengu of Vehumet **....  #.....ß.ß.ß.ß.Health: 62/62 ========================  #.............Magic: 21/21 ========================  #.......~≈~...## AC: 11Str: 9!Dh%!   #.....⌠.~≈~.∩... EV: 19Int: 19  #.......~≈~..... SH: 0Dex: 15  #.......~≈~..... XL: 11 Next:  4% Place: Dungeon:9  #.....@.~≈~.⌠... Noise: ---------  Time: 12293.4 (0.0)  #.......~≈~..... q) +4 quarterstaff (chaos)  #.......~≈~... ###### Cast: Shock  #.....⌠.~≈~.∩. ...... [3!Dh! 7mFly   #.......~≈~... ......  #.......~≈~... ......   #.###.∩.~≈~.⌠. ......   #. ....~≈~... ......  ......  _Thank you for shopping at Moloagadd's Antique Armour Shop! _You drop the +0 robe "Jeroac" {Str+9 Int-5}. _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak. _You start putting on your armour. You continue putting on your +2 cloak. x5 _You finish putting on your +2 cloak.!Dh* !Dh< *4.4 (1!Dh? !DhzB  _You drop the +0 robe "Jeroac" {Str+9 Int-5}. _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak. _You start putting on your armour. You continue putting on your +2 cloak. x5 _You finish putting on your +2 cloak. _You drop a +0!Dh!Dh4!Dha!Dh^!DhVg34 !Dhʑ!Dh#....ß.ß.ß.ß .....~≈~..##!Dh+⌠.~≈~.∩......~≈~..∩.~≈~.⌠.!DhN.. ######5⌠.~≈~.∩. ..........!Dhܩ..~≈~..###.∩.~≈~.⌠. !Dht_# ....~≈~.. ...⌠.~≈~.∩. #+####!DhƱ!Dhټ*6.4 (2!DhͿ!Dh6 _Found Nehichu's Armour Emporium.!Dh3!DhA!Dh!Dhg!Dh},!Dh  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing.!Dh!Dh? _!Dh~!DhN!Dh ,!Dh  !Dh !Dh2 ,!Dh !Dh Welcome to Sung's Weapon Boutique! What would you like to do? !Dh D a -  135 gold a +0 broad axeb -  135 gold a +0 broad axe  c -  7 gold a +0 club  d -  36 gold 4 poisoned darts  !DhN Ie -  45 gold a +0 mace  !Dh Mf -  90 gold a +0 scimitar  !Dh! Ig -  45 gold a +0 spear !DhC" \ h -  261 gold a +2 spear of flaming !Dh# 3You have 354 gold pieces. !Dh?$ Z[Esc] exit!Dh$ ~[!] buy|examine items!Dh% [a-h] mark item for purchase !Dh}' I[/] sort (type)!Dh( [A-H] put item on shopping list!Dh  #.......~≈~..... Ivhor the Zephyrmancer  #.......~≈~..... Tengu of Vehumet **....  #.....∩.~≈~.⌠... Health: 62/62 ========================  #.......~≈~..... Magic: 21/21 ========================  #.......~≈~... ###### AC: 11Str: 9  #.....⌠.~≈~.∩. ...... EV: 34 Int: 19  #.......~≈~... ...... SH: 0Dex!DhG: 15  #.......~≈~... ...... XL: 11 Next:  4% Place: Dungeon:9  #.###.@.~≈~.⌠. ...... Noise: ---------  Time: 12300.4 (4.0)  #. #....~≈~... ...... q) +4 quarterstaff (chaos)  #.......~≈~... ...... Cast: Shock  #.....⌠.~≈~.∩. #+#### Fly   #.......~≈~...  #.............  #.....ß.ß.ß.ß.!Dhs  #............. _You finish putting on your +2 cloak. _You drop a +0 cloak. _Found Nehichu's Armour Emporium.  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.There is an entrance to Sung's Weapon Boutique here.!DhT!Dh !DhF_!Dh!DheW  _Water Water !Dhx\ Water !Dhf !Dhn !DhOp Welcome to Jicruydi's General Store! What would you like to do?  a -  680 gold a Gell's gravitambourine (2/2)  b -  510 gold an amulet of the acrobat (unknown)  c -  680 gold a box of beasts!Dhp Nd -  102 gold a +0 chain mail  e -  34 gold a +0 leather armour  f -  510 gold a maw talisman  g -  145 gold a potion of cancellation (unknown)  h -  145 gold a potion of mutation (unknown)i -  68 gold a +0 ring mail  j -  407 gold 3 scrolls of enchant weapon (unknown)  !Dhr k -  135 gold a scroll of enchant weapon (unknown) You have 354 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list !DhM  a -  680 gold a Gell's gravitambourine (2/2)  h +  145 gold a potion of mutation (unknown) After the purchase, you will have 209 gold pieces.[Enter] buy marked items !Dh Hd -  g +  145 gold a potion of cancellation (unknown)  h +  145 gold a potion of mutation (unknown)i - k - 64!DhlY Purchase items for 290 gold? (y/N)!Dh=d - g -  68+0 ring mail  h -  407 gold 3 scrolls of enchant weapon (unknown)  i -  135scroll of enchant weapon (unknown) iI!Dh!DhB!Dhj  #...............Ivhor the Zephyrmancer   #.......~≈~.......+ ###.Tengu of Vehumet **....   #.....⌠.~≈~.∩.....# .....Health: 62/62 ======================== !Dh<  #.......~≈~.......# .....### Magic: 21/21 ========================   #.......~≈~.......# ........ AC: 11Str: 9   #.....∩.~≈~.⌠..... ........ EV: 34 Int: 19 !Dh  #.......~≈~....# ........ SH: 0Dex: 15   #.......~≈~....# ###########' XL: 11 Next:  4% Place: Dungeon:9   #.....⌠.~≈~.@..# ............ Noise: ---------  Time: 12306.4 (6.0)   #.......~≈~....# ............ q) +4 quarterstaff (chaos)   #.......~≈~....# .......>.... Cast: Shock   #.###.∩.~≈~.⌠..# ............ Fly   #. #....~≈!Dhk[40m~....# ............   #.......~≈~....# ............   #.....⌠.~≈~.∩..# #+##########   #.......~≈~.....   #............... _Found Nehichu's Armour Emporium.  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing. _There is an entrance to Sung's Weapon Boutique here.  There is an entrance to Jicruydi's General Store here.  j - 2 potions of mutation (gained 1)!DhP  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.There is an entrance to Sung's Weapon Boutique here.  Jicruydi's General Store here.  j - 2 potions of mutation (gained 1)  G - 2 potions of cancellation (gained 1)!Dh!Dhi _Thank you for shopping at Jicruydi's General Store!!DhJ  _!Dhʷ X!Dh: !Dh ,!Dh& !Dh R  There is a fountain of clear blue water here.!Dhr !Dh3  _!Dh !Dh9 !Dh ,!Dh !DhA !Dh !Dh !Dh~ !Dhz !DhX Welcome to Ecequl's General Store! What would you like to do?  a -  450 gold an amulet of regeneration (unknown)  b -  600 gold a condenser vanec -  81 gold 6 atropa-tipped darts  !Dh d -  120 gold a potion of cancellation  e -  60 gold a potion of might (unknown)  f -  375 gold a ring of protection from fire (unknown)  g -  142 gold a scroll of blinking  h -  234 gold a +2 spear of venom !Dh \You have 64 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list!Dhʼn  #...........#....... Ivhor the Zephyrmancer   #....<......#......# ....... Tengu of Vehumet **....   #...........#......# ....... Health: 62/62 ========================   #.#########.#.....# +###### Magic: 21/21 ========================   #.###.............# ...... AC: 11Str: 9   #.....ß.ß.ß.ß.....# ...### EV: 34 Int: 19   #.................# ..SH: 0Dex: 15   #.......!Dh~≈~.......+ ###.XL: 11 Next:  4% Place: Dungeon:9   #.....⌠.~≈~.@.....# .....Noise: ---------  Time: 12312.4 (6.0)   #.......~≈~.......# .....### q) +4 quarterstaff (chaos)   #.......~≈~.......# ........ Cast: Shock   #.....∩.~≈~.⌠.....# ........ Fly   #.......~≈~....#### ........   #.......~≈~....# ###########'    #.....⌠.~≈[!Dh?40m~.∩..# ............    #.......~≈~....# ............    #.......~≈~....# .......>.... There is an entrance to Jicruydi's General Store here.  j - 2 potions of mutation (gained 1)  G - 2 potions of cancellation (gained 1) _Thank you for shopping at Jicruydi's General Store! _There is a fountain of clear blue water here.  There is an entrance to Ecequl's General Store here. _!Dh _!DhX!Dh!Dhh,!Dh!Dh  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing.!Dh_!Dh _!DhF!DhCX!Dh!Dh,!Dh!Dh,[  There is an entrance to Jicruydi's General Store here.!Dh!Dh- _!Dh:!DhW!Dh0!Dh!Dh!Dh!DhO!Dh!Dh!DhR  There is a fountain of clear blue water here.!Dh!Dh _!Dh!Dh !Dh ,!Dh: !Dh !Dh ,!Dh !Dh !DhR& $!Dh:' aWelcome to Nehichu's Armour Emporium! What would you like to do? !DhE  a -  38 gold a +0 leather armourb -  38 gold a +0 leather armour  c -  38 gold a +0 leather armour  d -  76 gold a +0 ring mail  e -  17 gold a +0 robe  f -  17 gold a +0 robe  g -  76 gold a +0 scale mail  h -  76 gold a +0 scale mail You have 64 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list!Dhi   #.......~≈~....#### ........ Ivhor the Zephyrmancer   #.......~≈~....# ###########' Tengu of Vehumet **....   #.....⌠.~≈~.∩..# ............ Health: 62/62 ========================   #.......~≈~....# ............ Magic: 21/21 ========================   #.......~≈~....# .......>.... AC: 11Str: 9   #.###.∩.~≈~.⌠..# ............ EV: 34 Int: 19   [!Dhm 34m#. #....~≈~....# ............ SH: 0Dex: 15   #.......~≈~....# ............ XL: 11 Next:  4% Place: Dungeon:9   #.....⌠.~≈~.@..# #+########## Noise: ---------  Time: 12324.4 (12.0)   #.......~≈~.......$.q) +4 quarterstaff (chaos)   #...................Cast: Shock   #.....ß.ß.ß.ß.......Fly   #...................  ...............  ...............  ###############  _There is an entra!Dh.......# ∩.~≈~.⌠..##...............# ..~≈~....##...............♣ ..~≈~....##...............♣ ⌠.~≈~.∩..###'############~PP ..~≈~...........@....... ♣~~ 36 ...............#.......< ß.ß.ß.ß........... .................. .................. ............ ######################## 7.4 (13!Dh\!DhPb; _Found an escape hatch in the ceiling.!Dh!Dh2!Dh,!Dh!Dh X!Dh,!Dh!Dh!Dh,!Dh}!DhS!Dhq!Dh!Dh9!Dh!Dh!Dh^!Dh!Dh !Dh!Dhs!Dh!Dh!Dhn,!DhK!Dh !Dh ##...............# .##.......># ##........# ♣ ##........♣ ~P .##........♣ P♣ ###'############~PP~~ ~ ..............♣♣~~♣~P~ .......#.......<♣♣~P~~~~ ..............@~~~~P♣ ..♣~♣~~~F ............♣ ~Shock......♣ ##################..♣ .... F   marrowcuda (wandering) ###..##!Dhk244.4 (7.0)!Dh ~  A marrowcuda comes into view.!Dhb&\5.4 (8Shock!Dhl)!Dh+7 _The marrowcuda moves out of view.!Dh %!Dh) !Dhs1 ##.# ♣~~♣ ##..♣P~~~P~ !Dh1 ##.♣~~P♣~~ ###'############~PP~~~~~..!Dh~2 ......♣♣~~♣~P~~.....#.......<♣♣~P~~~~ ........~~~~P♣ .........♣~♣~~~~ !Dh3 V..@.♣ ~7.4 (2.♣ #################.F♣ Shock !Dh3 .... ###.. ##..F   marrowcuda (wandering) # !Dh= !Dh> !DhK a _A marrowcuda is nearby!!DhW *****F  The zap hits the marrowcuda.!Dh!Dh F....  The marrowcuda is lightly damaged.!Dhh0--19 =8.4 (1!Dhn _The marrowcuda closely misses you.!Dh'B.##.# ♣~~♣ .##.♣P~~~P~ .##.♣~~P♣~~ .###'##~PP~~~~~.♣♣~~♣~P~~.#!DhC.<♣♣~P~~~~..~~~~P♣..♣~♣~~~~.♣ ~.F♣#..♣ .... ###... ##.. #!DhF!DhgL:F.!DhMH34 -9!DhT!DhV!Dh=.##.# ♣~~♣ ..##.♣P~~~P~ ..##.♣~~P♣~~ ..###'##~PP~~~~~.♣♣~~♣~P~~.#.<♣♣~P~~~~!DhR.~~~~P♣.♣~♣~~~~.F.♣ ~.♣#..♣ ..... ###... ##..  #!Dhӈ!Dh F.  The marrowcuda attacks as it pursues you!!Dh.=50!Dhq _The marrowcuda completely misses you.!Dht⌠..##.# ♣~~♣.##.♣P~~~P~.##.♣~~P♣~~ ∩..###'#~PP~~~~~.♣♣~~♣~P~~.#.<♣♣~P~~~~ ß.~~~~P♣.♣~♣~~~~.F..♣ ~!Dhw.♣#..♣ ..... ###... ##..  #!Dhz2F.!Dh{--1!Dh~!Dh!DhF  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh ⌠..##...............# ♣~~♣  Ivhor the Zephyrmancer ...##...............♣P~~~P~  Tengu of Vehumet **.... ...##...............♣~~P♣~~  Health: 62/62 ======================== ∩..###'############~PP~~~~~  Magic: 16/21 ==================------ ..................♣♣~~♣~P~~  AC: 11Str: 9 .........#.......<♣♣~P~~~~  EV: 34 Int: 19 !Dh 3ß..................~~~~P♣  SH: 0Dex: 15 ................***♣~♣~~~~  XL: 11 Next:  4% Place: Dungeon:9 ................@F*..♣ ~  Noise: ---------  Time: 12351.4 (0.0) ................***..♣  q) +4 quarterstaff (chaos) ####################..♣  Cast: Shock .....  Fly  ###...  ##..  F   marrowcuda #  _The marrowcuda completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dhw [Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (lightly damaged, empty space bonus: 7/8)!Dh⌠..##...............# ♣~~♣Ivhor the Zephyrmancer ...##...............♣P~~~P~Tengu of Vehumet **.... ...##...............♣~~P♣~~Health: 62/62 ======================== ∩..###'############~PP~~~~~Magic: 16/21 ==================------ ..................♣♣~~♣~P~~AC: 11Str: 9 .........#.......<♣♣~P~~~~EV: 34 Int: 19 !Dh\ß..................~~~~P♣SH: 0Dex: 15 ...................♣~♣~~~~XL: 11 Next:  4% Place: Dungeon:9 ................@*...♣ ~Noise: ---------  Time: 12351.4 (0.0) .....................♣q) +4 quarterstaff (chaos) ####################..♣Cast: Shock.....Fly ###...##..F   marrowcuda# _The marrowcuda completely misses you.!Dhz Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (lightly damaged, empty space bonus: 7/8)!Dh#F  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a marrowcuda (lightly damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the marrowcuda!  The marrowcuda is heavily damaged.7=19 ===2.4 (1 _The marrowcuda misses you. The marrowcuda closely misses you.!Dh ,  !Dh,7Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dho ⌠..##...............# ♣~~♣  Ivhor the Zephyrmancer ...##...............♣P~~~P~  Tengu of Vehumet **.... ...##...............♣~~P♣~~  Health: 62/62 ======================== ∩..###'############~PP~~~~~  Magic: 13/21 ==============---------- ..................♣♣~~♣~P~~  AC: 11Str: 9 .........#.......<♣♣~P~~~~  EV: 19Int: 19 ß..................~~~~P♣  SH: 0Dex: 15 !Dh ................***♣~♣~~~~  XL: 11 Next:  4% Place: Dungeon:9 ................@F*..♣ ~  Noise: ===------  Time: 12352.4 (0.0) ................***..♣  q) +4 quarterstaff (chaos) ####################..♣  Cast: Shock .....  Fly  ###...  ##..  F   marrowcuda #  _The marrowcuda misses you. The marrowcuda closely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Di!Dh׾ r - move targetAim: a marrowcuda (heavily damaged, empty space bonus: 7/8)!Dh@ ⌠..##...............# ♣~~♣Ivhor the Zephyrmancer ...##...............♣P~~~P~Tengu of Vehumet **.... ...##...............♣~~P♣~~Health: 62/62 ======================== !Dh# ∩..###'############~PP~~~~~Magic: 13/21 ==============---------- ..................♣♣~~♣~P~~AC: 11Str: 9 .........#.......<♣♣~P~~~~EV: 19Int: 19 ß..................~~~~P♣SH: 0Dex: 15 ...................♣~♣~~~~XL: 11 Next:  4% Place: Dungeon:9 ................@*...♣ ~Noise: ===------  Time: 12352.4 (0.0) .....................♣q) +4 quarterstaff (chaos) ####################..♣Cast: Shock.....Fly ###...##..F   marrowcuda# _The marrowcuda misses!Dh  you. The marrowcuda closely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a marrowcuda (heavily damaged, empty space bonus: 7/8)!Dh<  !Dh  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Dir - move target: a marrowcuda (heavily damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the marrowcuda!!  !Dh1 >You destroy the marrowcuda!!Dh !Dhh *.!Dh. d53.4 (1Shock!DhD3 !Dh5 Z _Vehumet accepts your kill.!Dh>.⌠..##.# ♣~~♣.##.♣P~~~P~.##.♣~~P♣~~ .∩..###'#~PP~~~~~.♣♣~~♣~P~~.#.<♣♣~P~~~~ .ß.~~~~P♣.♣~♣~~~~.♣ ~.♣#..♣ ..... ###...  ##..  #!Dh&!DhJ34 ---4!Dh!Dhw!Dhe3!Dh!Dhn!Dh!Dhz,!Dh!Dhd4==!Dh!Dhm!Dh!Dh!Dh'!DhS!Dh!DhQ!Dh[!Dh1!Dh!Dhi |==!Dh 5==!Dh& !Dh' !Dh* !Dh, K6=!Dh. !Dh0 !Dhw1 !Dh2 !Dh&5 !Dh6 !Dhk7 !Dh: ,!Dh; !Dh= !Dh> 9=!Dh?@ !Dh.C !Dh D !DhYE !DhzG !DhYH K7=!DhI !DhL !DhL !DhHN !DhP !DhQ !DhR !DhU !DhcV !DhW !Dh,Z !DhY[ 9=!Dh] !Dhha !DhIb !Dhc !Dh h !Dhji !Dhi 8!Dh{j =!Dhj !Dhtq !Dhs !Dht !Dhu !Dh>x !Dhy !Dh-z !Dh| !Dh} !Dh !Dha !Dh9 !Dh =!Dh< !Dhw !Dh !Dht !Dh !DhC !DhD !DhΌ 9!Dh^ =!Dh !DhP !Dh !Dhl !Dhؕ !Dh[ !Dh/ !Dh !Dh= !Dh !DhT !Dh !Dh !Dh% =!Dh !Dh( !Dh !Dh| !Dh !Dh !Dhq !Dh@ 20!Dhʱ =!DhN !Dh !Dhٻ !Dh !Dh !Dh !DhV !Dh !Dh !Dh !Dh* !Dh !Dh !Dh& =!Dh !Dh !DhL !Dh !Dh> !Dh !Dh !DhF 1!Dh ==!Dh= !Dhj !Dh !DhM !Dh !DhU !DhE !DhV !Dh !DhW !Dh !Dh !Dh !Dh !Dh] !Dh] !Dh !Dh ==!Dh !Dh* !Dhc !Dh% !Dh  !Dh| !Dh !Dh !Dh !Dhq !Dh7 !Dh !Dh} !Dh !Dh !Dhx !Dh: !Dh) !Dh !Dh !Dh !Dh !Dh! !Dh" !Dh# !Dhz$ !Dh>& !Dh( !Dh^) !DhH* !Dh+ !Dh- !Dhr. !Dh`/ !Dh0 !Dh[2 !Dh3 !Dh4 !Dh5 !Dh48 !Dh8 !Dh9 !DhI; !Dh+= !Dh= !Dhs> !Water !Dh> !Dh? !DhA !DhC !DhD !DhE !DhH !DhK !DhL !Dh!N !DhP !DhX  !DhY c......# ♣~~♣!Dh Z r...♣P~~~P~~~~~~P~~~~ !DhZ ...♣~~P♣~~♣≈≈≈≈~~≈~~ !DhK[ j######~PP~~~~~≈≈≈≈≈≈≈≈≈≈ !Dh[ ♣♣~~♣~P~~≈≈≈≈≈≈≈≈≈F !Dhw\ s<♣♣~P~~~~~≈≈≈≈≈≈≈≈≈≈ !Dh ] .....~~~~P♣~~~≈≈≈≈≈≈≈≈~ !Dh] y♣~♣~~~~~≈~≈≈≈≈≈≈≈≈ !Dh)^ ......♣PP~~~P~@≈≈≈≈≈~~ !Dh^ ---!DhK_ .....♣~~~~♣~~♣~≈~≈≈~~!Dh_ ..♣♣♣♣♣~~~~~♣PP~♣!Dhj` %Shock!Dha #......~♣P♣♣♣♣ ♣♣~ !Dha q####...##♣♣..♣!Dhb Y###.......# !Dh;c `F   marrowcuda (dormant)!Dhc ########!Dh !!Dh@ ,!!DhB !!DhE ,!!DhF !!DhfI ,!!DhK !!DhM O=!!Dh}O !!DhQ !!DhR !!Dhss 8==9=!!Dhx ,!!Dhx !!Dh =!!Dhۃ ,!!Dhم !!Dh {10/22=!!DhG !!Dh ,!!DhN !!Dhې ,!!Dh !!Dh ,!!DhV !!Dh= !!Dhӛ 9=!!Dh3 !!DhK !!Dh T1==!!Dh !!DhJ !!Dh !!Dh@ !!DhK !!Dhұ !!Dh !!Dhb ==!!Dh ,!!Dh !!Dh !!Dhz N12=!!Dh !!Dh ,!!DhP !!Dh ,!!Dhc !!Dh ,!!Dh !!DhT O=!!Dh$ !!Dh c3=!!Dh !!Dh@ ,!!Dh !!Dh ,!!Dh !!Dh# ,!!Dh !!DhV O=!!Dh !!Dh ,!!DhB !!Dhs !!Dh M4=!!Dhk !!Dh ,!!Dh !!Dh2 ,!!Dh !!Dh ,!!Dh !!Dh O=!!Dh !!Dh ,!!Dh !!Dh, c5=!!Dhc !!Dh ,!!Dh !!Dh ,!!Dh !!Dh ,!!Dh !!Dh! O=!!Dh# !!Dh)& c6=!!Dh' !!Dh* ,!!Dhm, !!Dh. ,!!Dh0 !!Dh3 ,!!Dh5 !!Dh8 O=!!Dh9 !!DhU< ,!!Dh> !!Dh"A !!DhA K7=!!Dh>C !!DhE !!Dh]L !!DhhN !!Dhb !!Dh d !!DhEf !!Dht B!!Dhy !!Dh-{ !!Dh{ =!!Dh| !!Dh !!Dh !!DhQ !!Dh 8!!Dhن =!!Dh !!DhM !!Dh !!Dh !!Dh !!Dh !!Dh !!Dht !!Dhן !!Dh !!Dhz !!DhT !!DhA !!DhШ =!!Dh !!Dhu !!Dh !!Dh !!DhH !!Dh a9=!!Dh !!Dh| ,!!Dh !!Dh ,!!Dh !!Dhh ,!!Dh% !!Dh^ O=!!Dh !!Dh) b20=!!Dh_ X!!Dh !!Dh !!Dh3 !!DhI !!Dh !!Dh !!Dh !!DhR 9=!!Dh !!Dh ,!!Dh !!Dh a1=!!Dh !!Dh< ,!!Dh !!Dho ,!!Dh !!Dh ,!!DhI !!Dh O=!!Dh\ !!Dh b2==!!Dh !!Dhw !!Dh ,!!Dh !!Dhy !!Dh ,!!Dh !!Dh !!Dh ,!!Dh !!Dh" !!Dhz' P==!!Dhr) !!Dh, !!Dh0 ,!!Dh&2 !!Dhj4 !!Dh6 ,!!Dh8 !!Dh; !!Dh> ,!!Dh@ !!DhC !!DhF ,!!DhH !!DhJ !!Dh^M ,!!Dh*O !!DhUQ !!DhZ !!Dh4] ,!!Dh_ !!Dh#b !!Dhb !!Dhc !Water !!Dhd !!Dhf !!Dhh !!Dhm !!Dhn !!Dhp !!Dhs !!DhAv !!DhFw !!Dhw !!Dh z !!Dh} !!Dh} !!Dh !!Dh !!DhG !!Dh !!Dh, !!Dh !!Dh !!Dh !!Dh !!Dh> !!Dh !!Dhl !!DhR !!Dh !!DhA !!Dho !!Dh] !!Dh !!Dh !!Dh !!Dh !!DhL !!Dh# !!Dh !!Dhm !!Dh !!Dh !!Dha !!Dh !!Dh^ !!Dh !!Dhk ,!!Dh !!Dh !!Dh !!DhH !!Dhk !!Dh !!Dhp ,!!Dh !!Dh !!Dh ,!!Dhj !!Dh: !!DhO ,!!Dh !!Dh !!Dh !!Dh' !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh@ !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh4 !!Dh !!DhS !!Dh !!Dh !!Dh, !!Dh !!Dhw !!Dh !!Dh !!Dh ,!!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!DhN ,!!Dh !!Dh !!Dh ,!!Dh !!DhJ !!Dh !!Dha !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh !!Dh-   ..   ### ........#   y......#   .......#   .......#   #......#   #......#   #$.....#   #@#  --- ~♣~~♣♣. #.#  ~~~~P~♣. #.# #  Shock ~~P~~~~P~#######.####.#  ≈~~~~P~~~~............# ~≈~~P~~~~P............#  y   killer bee (wandering) ≈≈~P~~~♣~~♣.......##..# ~~~~~P~~~♣♣####...# .# ≈~PP~♣~P~~# !!Dh/ G[40m#...##..# !!Dh: 256239.0)!!Dh?< H---3.4 (140!!Dh? !!DhwB ] _A killer bee comes into view."!Dh, ..  ### ........#  y......#  .......#  .......#  #......#  #......#  #$.....#  #@#  #.#  #.# # #.####.# .......# .......# ...##..# #...# .# ≈ #. "!Dh ..  ### ........#  y......#  .......#  .......#  #......#  #......#  #$.....#  #@#  #.#  #.# # #.####.# .......# .......# ...##..# #...# .# ≈ #. "!Dh["!Dht"!Dha _A killer bee is nearby!#!Dh  *******y  The zap hits the killer bee.  The killer bee is lightly wounded.#!Dht,#!Dhy|....y..$#!Dho1--19 ==4.0)#!Dh/#!Dh04 _The killer bee buzzes angrily.#!Dh *******The zap hits the killer bee.#!Dh[ #!Dh\ #!Dhd ~.....y$#!Dh$h g0----5#!Dho #!DhJs 8 _The killer bee is lightly wounded.$!Dh7Z ******* The zap hits the killer bee.$!Dh$!Dh ......yThe killer bee is moderately wounded.$!Dhg19---6$!Dh4$!Dh[ _The killer bee completely misses you.$!Dh ###........##.##......#...#y.....#.# ~♣~~♣♣. ~~~~P~♣..# #$!Dh P~~~~P~#######.####. ≈~~~~P~~~~........... ~≈~~P~~~~P. ≈≈~P~~~♣~~♣.......## ~~~~~P~~~♣♣####...# ≈~PP~♣~P~~# #...##. ~~~~~~~♣~.#####.....$!Dh $!Dhl L$y$!Dh C34 7$!Dh $!Dh [ _The killer bee completely misses you.$!Dh^The killer bee is moderately wounded.The killer bee completely misses you. _The killer bee completely misses you.You miss the killer bee. Your kick misses the killer bee.  Your peck misses the killer bee.  The killer bee is moderately wounded.$!Dh+a/19 8$!Dhg$!Dhl _The killer bee closely misses you. The killer bee misses you.%!Dh9;  %!Dh<Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%!Dh5Confirm with . or Enter, or press ? or * to list all spells.The killer bee is struck by an arc of lightning!  The killer bee is severely wounded.  You are struck by an arc of lightning.  The killer bee is struck by an arc of lightning.  You kill the killer bee!%!Dh<k **%!Dh<VVehumet accepts your kill.%!DhJ†@%!DhZ 1-8%!Dh%--8=9Shock _The lightning grounds out.%!Dh^%!DhGh _Your Dodging skill increases to level 8!%!Dhk %M .. ###.#.#.......#...#......#$.....#♣~~♣♣.  ~~P~♣. #.# ~~P~~~~P~#######.####.#  Fly %!Dh O....##...#%!Dh %!Dh 2-34 --70 _%!Dh %!Dh w _You see here a killer bee corpse.&!DhS3&!Dh,&!Dh&!DhG| _&!Dh^&!Dh]3=-&!Dh&!Dh1 _HP restored.&!Dh&!Dh&!Dh9===&!Dh&!DhY:20&!Dh(=&!Dhd&!DhK,&!Dh9&!Dh,&!Dh&!Dh,&!Dh &!Dh,"9=&!Dh #&!Dh#&!Dhl%,&!DhD&&!Dh'&!Dh(K1=&!Dh(&!DhI+,&!Dh+&!Dh,&!Dhm-&!Dh.&!Dh0,&!Dh1&!Dh2&!Dh39=&!Dh84&!Dhv:2==&!Dh;&!Dh;&!Dhm>&!Dh>'19 &!DhT?&!DhAL _You now have 95 gold pieces (gained 8).&!DhD&!Dh{D;34 &!DhE&!DhF&!DhKH&!DhH:==&!Dh\I&!DhJ&!DhL&!DhL&!DhM&!DhBO&!DhP&!DhT&!Dh?U&!DhV&!Dh"X,&!DhY&!DhEZ&!Dh[,&!Dh3\&!Dh1]&!Dh^,&!Dhh_&!DhGa&!Dhb&!Dh9c&!Dhc&!Dh/e&!Dhf,&!Dhg&!Dhi&!Dh?k&!Dh&!Dh&!Dh{&!DhٜX&!Dh]&!Dh,&!Dhn&!Dh&!Dh;&!Dh&!Dh4&!Dh &!DhȭX&!Dh&!Dh[&!Dh&!DhP&!Dh²&!Dh5&!Dhij&!Dh&!DhX&!Dh˶&!Dh?&!Dh&!Dh&!Dhh&!Dh&!Dh&!Dh&!Dh&!Dh&!Dh&!Dhe&!Dh&!Dh`&!Dh&!Dh| ..#...#...#...# #...#...#... ##.....#.###.#. ...#.###.#....  ##...###. .###. .###. .###. .### ##.###.# ... ###.#.....#.###.#. #...# .# .. #...# ..#...#...# &!Dh#...# #### #...#####...#...# #...##. #...#...#...#...# .#.###.###.#.....#.###.#. .##.. ..###.@.###...###...##.--624.4 (54.0) &!Dh|^###### #.........###...##.### ...# )...###.#.##.#.......... ...# .♣♣ ♣♣♣.##.#.......... ...# ~~~♣.♣.......... ...# ♣~~♣~~~P~PP~~~~♣~~♣♣........ ...♣P~~~P~~~~~~P~~~~~~~P~♣....... &!Dh...♣~~P♣~~♣≈≈≈≈~~≈~~~P~~~~P~##### ##~PP~~~~~≈≈≈≈≈≈≈≈≈≈~~~~P~~~~....&!Dh3&!Dh}+5.4 (55&!Dh{&!Dhn& _Found a trident.&!Dh I&!Dh &!Dh v&!Dh B&!Dh- &!Dh ,&!Dh& &!Dh &!Dh ,&!Dh) &!Dhn B&!DhL &!Dh ?  You see here a +0 trident.&!DhG 5 _&!DhR &!Dh( &!Dh ,&!Dh &!Dh &!Dh/ &!Dh- ,&!Dh &!Dh UWater &!DhF ,&!Dh ,&!DhN &!Dh &!Dh &!Dh9 &!Dh! &!Dh# &!Dh% &!DhN& (&!Dh' &!Dh) &!Dh+ &!Dh=, &!Dh- &!DhD/ &!DhY1 &!Dh1 &!Dh2 &!Dh&=  You see here a +0 trident. _&!Dhr? ,&!Dh@ &!DhB &!Dh\E &!DhE &!DhnG &!Dh)J &!DhL UWater &!DhN &!DhU &!DhX >&!DhY &!Dh|[ &!Dhy] ,&!Dh^ &!DhF` &!Dha &!Dhrb &!Dhc &!Dh,e &!Dhf &!Dh=g &!Dhh &!DhMi &!Dhj &!DhGk &!Dhk &!Dh$m &!Dh~n &!Dho &!Dho &!Dhp &!DhGr &!Dhr &!Dh t &!DhXu &!Dhv &!Dhaw &!Dhw &!DhX{ &!Dh6| &!Dh| &!Dh3} &!Dhc~ &!Dh &!Dhs &!Dh &!Dhք &!Dht &!Dh &!Dh &!Dh &!Dh &!Dh= &!DhЊ &!Dhc &!Dh &!Dh &!Dho n&!DhR &!Dh &!Dh &!Dhj &!Dh &!Dh ,&!Dh &!Dh* &!DhN ,&!Dh &!Dh[ &!DhƩ &!DhQ &!Dh) &!Dhڬ &!Dh &!Dhh &!Dh &!DhT &!Dh ,&!Dh &!Dhl &!Dhe ,&!Dh߾ &!Dht &!Dh &!Dhi &!Dh' &!Dh &!Dh0 &!Dh &!DhF &!Dh &!Dh4 &!Dh &!Dhb &!Dh &!Dh &!Dh( &!Dh &!Dh &!Dh &!Dh &!DhJ &!Dh &!Dh2 &!Dh &!Dhk &!Dh &!DhT ,&!Dh &!Dh &!Dh ,&!Dh &!Dh &!Dh &!Dh{ &!Dh &!Dh &!Dh B&!Dh0 &!Dhx &!Dh &!Dh &!Dhu &!Dh &!Dh &!Dh &!DhQ &!Dh &!Dh' &!Dh &!Dh &!Dh &!Dh &!Dh &!Dh &!Dh4 &!Dh &!DhK &!DhH &!Dh &!Dh% &!Dh &!Dhu &!Dh&!Dh&!Dh+&!Dh&!Dh,&!Dhv&!Dh,&!Dh,&!Dh/ &!Dh &!Dh~ &!Dh &!Dh &!Dh*&!Dh  ..#. #...#...#.. .  ... #.###.#.....#[. ##. .###...###...##.. .###.#.....#.###.#. ...#...#...#...# ..# .. ...#...#####...# ..#####.. ...#...#...#...# ..#...... #.###.#.....#.###.#..... ##...###...###..@##...# 89.4 (64&!Dh.....#.###.#.....#...# )#...#...#...#...#....# #####...#...#####....##.. #...#...#...#...#........ #.....#.###.#.....#....... .# ##...###...###...##########.# #.###.#.....#.###.#.........# ...#...#...#...#...#........#&!Dh&!Dh$,90.4 (65&!Dh/&!Dh@3# _Found a robe.'!DhI'!Dh~'!DhX'!Dh,'!Dhc'!DhE'!Dh'!Dh'!Dh'!Dh\'!Dh '!Dh6 '!Dh '!Dh '!Dhw'!Dh '!Dh'!Dh'!DhV'!Dh'!DhX'!Dh'!Dh'!Dh5!'!Dhn"'!Dh.<  You see here a +0 robe.'!Dh0'!DhF1 _'!Dh_2'!Dh4'!Dh5,'!Dh'8'!Dh:'!Dhb<,'!Dh>'!DhfA'!DhC,'!DhD'!DhF'!DhVH,'!DhI'!DhQK'!DhL'!DhAM'!DhM'!DhoQ'!Dh>S,'!DhT'!DhU'!DhnW,'!DhX'!Dh'Z'!Dh*['!Dh['!Dh2\'!Dh^^'!Dh_'!Dh`'!Dh`'!Dha'!Dhlc'!Dhc'!Dh}d'!Dhg'!Dh~i,'!Dhj'!Dhk'!DhVm,'!Dhm'!Dho'!DhLq,'!Dhr'!Dhs'!Dh] .. #......... . > #......... . .. #......... ... #.........  .... #..........  ...$.#.......... . ................##############@........711.4 (21 ....[..........#......... '!Dh2...............#......... ......###......#......... ..###...###...##...##.#.....#.###.#.. .#...#...#...#...#....... .#...#####...#...#...... ^#...#...#...#...#..'!Dh߅'!Dh+2.4 (22'!Dh'!Dh; _Found a stone staircase leading down.'!Dh'!DhV'!Dh'!Dhm'!Dh #.. #..D.# #. ..#> #. ..#.. #. ..#... #.#.... #. ..#...$.#. .. ........ '!Dh`#################.. #....[.#.Shock #.........#. #......###......#... #...###...###...##.D   steam dragon (asleep)##.#.....#.###.#.. ..#...#...#...#...#.. ..#...#####...#...#.'!Dhf,0.0)'!Dh@3.4 (1'!Dh_ _A steam dragon comes into view.(!Dha  *******DThe zap hits the steam dragon.  The steam dragon is lightly wounded.(!Dh% (!Dh* n.D......(!Dhq6 c1--19 =4(!DhN: (!Dh< 6 _The steam dragon hisses angrily.)!Dh܍  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)!DhG#. Ivhor the Zephyrmancer .. #***.....  Tengu of Vehumet **.... .. # #*D*......  Health: 63/63 ======================== )!Dh.. #> #***......  Magic: 17/22 ==================------ .. #.. #.........  AC: 11Str: 9 .. #... #.........  EV: 19Int: 19 .. #.... #..........  SH: 0Dex: 15 .. #...$.#..........  XL: 11 Next:  8% Place: Dungeon:9 .. .......@.........  Noise: =--------  Time: 12714.4 (0.0) #################.........  q) +4 quarterstaff (chaos) #....[..........#.........  Cast: Shock #...............#......... )!Dh  Fly #......###......#......... #...###...###...##........  D   steam dragon .###.#.....#.###.#........ ..#...#...#...#...#....... ..#...#####...#...#....... _The steam dragon hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (lightly wounded, empty space bonus: 8/8))!Dh>#.Ivhor the Zephyrmancer ..#........Tengu of Vehumet **.... ..# #.*.......Health: 63/63 ======================== ..#> #.........)!DhBMagic: 17/22 ==================------ ..#.. #.........AC: 11Str: 9 ..#... #.........EV: 19Int: 19 ..#.... #..........SH: 0Dex: 15 ..#...$.#..........XL: 11 Next:  8% Place: Dungeon:9 .........@.........Noise: =--------  Time: 12714.4 (0.0) #################.........q) +4 quarterstaff (chaos) #....[..........#.........Cast: Shock #...............#.........Fly #......###......#......... #...###...###...##........D   steam dragon .###.#.....#.###.#........ ..#...#..)!DhVC.#...#...#....... ..#...#####...#...#....... _The steam dragon hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (lightly wounded, empty space bonus: 8/8))!DhC=  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the steam dragon!!)!DhD_.D )!DhJ3==5.4 (1)!DhO)!DhSd _The steam dragon is heavily wounded.)!Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)!DhZ 1#. Ivhor the Zephyrmancer .. #........  Tengu of Vehumet **.... )!Dh+ .. # #***......  Health: 63/63 ======================== .. #> #*D*......  Magic: 13/22 ==============---------- .. #.. #***......  AC: 11Str: 9 .. #... #.........  EV: 19Int: 19 .. #.... #..........  SH: 0)!Dha Dex: 15 .. #...$.#..........  XL: 11 Next:  8% Place: Dungeon:9 .. .......@.........  Noise: ===------  Time: 12715.4 (0.0) #################.........  q) +4 quarterstaff (chaos) #....[..........#.........  Cast: Shock #...............#.........  Fly #......###......#......... #...###...###...##........  D   steam dragon )!DhX .###.#.....#.###.#........ ..#...#...#...#...#....... ..#...#####...#...#....... _The steam dragon is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (heavily wounded, empty space bonus: 8/8))!Dhn#.Ivhor the Zephyrmancer ..#........Tengu of Vehumet **.... ..# #.........Health: 63/63 ======================== ..)!Dhn#> #.*.......Magic: 13/22 ==============---------- ..#.. #.........AC: 11Str: 9 ..#... #.........EV: 19Int: 19 ..#.... #..........SH: 0Dex: 15 ..#...$.#..........XL: 11 Next:  8% Place: Dungeon:9 .........@.........Noise: ===------  Time: 12715.4 (0.0) #################.........q) +4 quarterstaff (chaos) #....[..........#.........Cast: Shock #...............#.........Fly #......###......#......... #...###...###...##........D[)!Dh37m   steam dragon .###.#.....#.###.#........ ..#...#...#...#...#....... ..#...#####...#...#....... _The steam dragon is heavily wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (heavily wounded, empty space bonus: 8/8))!Dh  Press: ? - help, Dir - move target  Aim: a steam dragon (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the steam dragon!  You kill the steam dragon!  Vehumet accepts your kill.  You feel your power returning.)!DhI&C[*!Dh5==106.4 (1Shock*!Dh*!DhH _The steam dragon scales are intact enough to wear.*!Dhs}*!DhO*!Dhy*!Dhg34 *!Dh6,*!Dhȗ*!Dh*!Dh۝U6===*!Dh*!Dhp*!Dh,*!DhR*!Dh*!Dhߨ*!Dh*!Dh?*!Dh*!Dh*!Dhh*!Dh.9=*!Dh*!DhJ*!DhK7=*!Dh *!DhO*!Dh*!Dh*!Dh*!Dh}*!Dh3*!Dh*!Dh*!Dh*!Dh*!DhR9=*!Dh*!Dhf*!Dh*!Dh*!Dh*!DhK8=*!Dh*!Dhe*!Dh*!Dh*!Dh*!Dh*!Dh3*!Dh*!Dh3*!Dh*!Dh*!Dh9=*!DhW*!Dh*!DhK9=*!Dh)*!Dh*!Dh>*!Dh*!Dh*!Dh>*!Dh*!Dh*!Dh*!Dh*!Dh'=20=*!Dh)O=*!Dhs71=*!DhP8*!Dhh:,*!Dh<*!Dh0A,*!DhC*!DhEO=*!DhTG*!DhIb2==*!DhK*!DhM*!DhX*!Dh*!Dhf,*!Dh*!Dh*!Dh*!Dh)*!DhM*!Dh*!Dh,*!Dh*!Dh*!DhZ*!Dh*!Dh,*!Dh*!Dh_*!Dh*!Dh*!Dha*!Dh *!Dh*!DhY*!Dhp*!DhJ,*!Dh*!Dh*!Dh ,*!Dh" *!Dh, *!Dh,*!Dha*!Dhv*!Dh*!Dhw*!Dh*!Dh*!Dh[,*!Dh*!Dh*!Dh*!Dhh*!Dh*!DhL!*!Dh"*!Dhd#*!Dhu$*!Dh%*!Dh='*!Dh-*!Dh.*!Dh1*!Dh4,*!Dh4*!Dh6*!Dh+8,*!Dh8*!Dh:*!Dhs<,*!Dh!=*!Dh?*!Dh@*!Dh}@*!DhA*!DhB*!DhD*!DhGE*!DhE*!DhG*!Dh3I*!DhI*!DhlJ*!DhL*!DhM*!Dh=N*!DhO*!DhS*!DhbU,*!DhV*!DhBX*!DhZ,*!DhZ*!Dh\*!Dh5^*!Dh^*!Dh`_*!Dha*!Dhc*!DhDd*!Dh7e*!Dh+g*!Dh"i*!Dhi*!Dhj*!Dhzl*!Dh4n*!Dhn*!Dho*!Dh>q*!Dh+s*!Dhs*!Dhit*!Dhw*!DhFy,*!Dhy*!Dh{*!Dh|*!DhD}*!Dh}*!Dhu*!Dh,*!DhƁ*!Dhc*!Dh|*!Dh*!Dhj*!Dhц*!Dh*!Dho,*!Dh2*!Dhz*!Dh*!Dhh*!Dh*!Dh*!Dh*!Dh*!Dh*!Dh,*!Dhԕ*!Dhn*!DhB,*!Dh*!Dhʟ*!Dh*!Dh*!Dh*!DhҤ*!Dh~,*!DhG*!Dho*!Dh#,*!Dh;*!DhP*!Dh,*!Dh*!DhF*!Dh*!Dh*!Dh.*!Dh,*!Dh*!Dh*!Dh+*!Dh*!Dh#*!Dh*!Dh&*!Dh*!Dh*!Dhc*!Dh*!Dh<*!Dh*!Dh*!Dh*!Dh\*!Dh*!Dh+*!Dh,*!Dh*!Dh<*!Dhy*!Dh*!Dhr*!Dh*!Dh.*!Dh*!Dh'*!Dhm*!Dh*!Dh/*!Dh*!Dh*!Dh\*!Dh*!DhT*!Dh*!Dh*!Dhi*!Dh,*!Dhp*!Dh*!Dhm*!DhT*!Dh,*!Dh*!DhwB*!Dh*!Dh3*!Dh,*!Dh*!Dh*!Dh,*!Dh *!Dh *!Dh ,*!Dh. *!Dh *!Dh ,*!Dh *!Dh@ *!Dh ,*!Dh  *!Dh *!Dhx ,*!Dh& *!Dhk *!Dh ,*!Dh] *!Dhe *!Dh ,*!Dhs *!Dh *!Dh ,*!Dh! *!Dh# *!Dh$ ,*!Dhm% *!Dhy' *!Dh( ,*!Dh) *!Dh+ *!Dh, ,*!DhO- *!Dh. *!Dh/ *!Dhh0 *!Dh0 *!Dh1 *!Dh^3 *!Dh3 *!DhX4 *!Dhj5 *!Dh6 *!Dh[7 *!Dh7 *!Dh9 *!Dhs: *!Dh: *!Dhg; *!Dhc< *!DhQ> *!Dh> *!DhM? *!Dhj@ *!DhA ,*!DhC *!Dh2D *!DhNE *!DhE *!DhDF *!DhxG *!DhXI ,*!Dh^J *!DhK *!Dh]N ,*!DhO *!DhWW *!DhX ,*!DhZ *!Dh\ *!Dh>^ ,*!Dh_ *!DhOa *!Dhb ,*!Dhlc *!Dhe *!Dhf ,*!DhYg *!Dhi *!Dhj ,*!Dhpk *!DhUn *!Dho ,*!Dh+q *!Dhs *!Dht ,*!Dhw *!Dhx *!DhCz ,*!Dh{ *!Dh} *!Dhs~ ,*!Dh  *!Dh *!Dh *!Dh< *!Dh *!Dh% *!Dh *!Dh *!Dhۈ *!Dhz *!Dh *!Dh/ *!Dh *!Dh *!Dh7 *!Dh *!Dh` *!Dh *!Dh *!Dh *!Dh *!Dh9 *!Dh *!Dh2 *!Dh *!Dh *!Dh *!Dhs *!Dh *!Dh *!Dh *!Dhn *!Dh *!Dh *!Dh *!Dh *!Dh1 *!Dh *!Dh *!DhO *!Dhȫ *!Dh. *!Dhɮ *!DhC *!Dh *!Dh *!Dh8 *!Dh *!Dh* *!DhW *!Dhö ,*!DhO *!Dhڸ *!DhI *!Dh *!Dh] *!Dhz *!Dh׿ ,*!Dhg *!Dh *!Dhh ,*!Dh *!Dhd *!DhE *!Dh *!Dh9 *!Dha *!Dh ,*!DhT *!Dh *!Dh; ,*!Dh *!Dh4 *!Dhu ,*!Dh *!Dh5 *!Dhe *!Dh *!DhY *!Dh> *!Dh ,*!Dh# *!Dh] *!Dh ,*!Dh! *!Dh *!Dh ,*!Dh *!Dh *!Dhq ,*!Dh *!Dh *!Dh ,*!Dhm *!Dh *!Dh\ *!Dh) *!Dh *!Dhy *!Dhk *!Dh ,*!Dh *!DhL B*!Dh *!Dhv ,*!Dh *!Dh* *!Dh ,*!Dh *!Dh *!Dh, *!Dh *!DhI *!Dh *!Dh ,*!DhJ *!Dh *!Dh ,*!Dh  *!Dh *!Dh *!DhW *!Dh *!Dhj *!Dh+  ...........##. #...#####...#...# .###+########. #...#...#..^#...# .  #.###.#.....#.###.#.*!Dh+  ##...###...###...### #.....#.###.#.....#. . ..#...#...#...#.. ... #####...#...#####.. *!Dh- )K....#...#...#...#...#.. #..@..#.###.#.....#.--- ##...###...###...### ##.###.#.....#.###.#.Shock #...#...#...#...#...# ########..[#...#####...#...# .......#...#...#...#...#...# K   kobold brigand (missile, asleep) ........#.###.#.....#.###.#. ........##...###...###...### ........#.....#.###.#.....#.*!DhM  K90589.0)K)A kobold brigand comes into view. It is wielding a +0 dagger and quiveringcurare-tipped darts.The kobold brigand shouts! (((((((The kobold brigand throws a curare-tipped dart.*!Dh$ P......@*!DhZ V==-6.4 (190*!Dh *!DhB c _The curare-tipped dart completely misses you.,!DhX,!DhKeInventory: 37/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=) ,!Dh;g y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy {rN+ Int+4 Slay+3} Wands (go to first with /)n - a wand of charming (2)  x - a wand of roots (13)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].!Dhr .!Dhu{ ...........##. #...#####...#...# Ivhor the Zephyrmancer .###+########. #...#...#..^#...# Tengu of Vehumet **.... .#.###.#.....#.###.#. Health: 63/63 ========================##...###...###...### Magic: 22/22 ========================#.....#.###.#.....#. AC: 11Str: 9...#...#...#...#.. EV: 34 Int: 19.!Dh} ... #####...#...#####.. SH: 0Dex: 15K....#...#...#...#...#.. XL: 11 Next: 10% Place: Dungeon:9#..@..#.###.#.....#. Noise: ==-------  Time: 12906.4 (0.0)##...###...###...### q) +4 quarterstaff (chaos)##.###.#.....#.###.#. Cast: Shock#...#...#...#...#...# Fly ########..[#...#####...#...#.......#...#...#...#...#...# K   kobold brigand (missile).......[4.!Dhk 0m.#.###.#.....#.###.#.........##...###...###...### ..# ........#.....#.###.#.....#. _You now have 113 gold pieces (gained 18).  A kobold brigand comes into view. It is wielding a +0 dagger and quiveringcurare-tipped darts.The kobold brigand shouts!  The kobold brigand throws a curare-tipped dart. _The curare-tipped dart completely misses you..!Dh .!Dh` .!Dhe .!Dh* /!Dh| *******The zap hits the kobold brigand./!Dha  The kobold brigand is lightly wounded./!DhP.K.....K   kobold (wandering)/!DhMi1--19 =-7.4 (1/!Dh/!DhA)z _A kobold comes into view. It is wielding a +0 short sword./!Dhj @*******/!DhL  The zap misses the kobold.  The kobold shouts! You hear a shout!/!DhN./!DhPOKKK../!DhSQ ../!DhRK   kobold brigand (missile)/!DhZKK 2 kobolds (1 missile, 1 wandering)/!Dh[0/!Dh]---/!Dh^=/!DhE_8/!Dhd/!Dhl /!Dhm  /!DhneA kobold comes into view. It is wielding a +0 dagger and quivering poisoned /!Dh*o8_darts./!Dho0!Dh##. #...#####...#...# ###+#. #...#...#..^#...#. #.###.#.....#.###.#.##...###...###...###.#.....#.###.#.....#.#. ..#...#...#...#..... #####...#...#####..KKK..#...#...#...#...#..#...@.#.###.#.....#.###...###...###...###.##.###.#.....#.###.#.#...#...#...#...#...#.##..[#...#####...#...#.#...#...#...#...#...#..#.###.#.....#.###.#.   kobold..##...###...###...###. .# .#.....#.###.#.....#.#.KK34 --90!DhZ0!Dh)0!Dh ##. #...#####...#...#+#. #...#...#..^#...#.#.###.#.....#.###.#.##...###...###...###.#.....#.###.#.....#.#. ..#...#...#...#...#... #####...#...#####...#K.KK.#...#...#...#...#...##....@#.###.#.....#.###...###...###...###.##.###.#.....#.###.#.#...#...#...#...#...#.#..[#...#####...#...#.#...#...#...#...#...#..#.###.#.....#.###.#..##...###...###...###. # .#.....#.###.#.....#.#..KK   kobold--101!Dh ******* The zap hits the kobold.1!DhЅ  The kobold is heavily wounded.K.K....K   kobold brigand (missile)K   kobold (missile)1!Dh191!Dh J--19 =11!Dh1!Dh  1!DhD1!DhF_You hear a shout!1!Dh\  1!Dh?_The zap hits the kobold brigand.  The kobold brigand is moderately wounded.1!Dh!  You kill the kobold!  Vehumet accepts your kill.1!Dh$1!Dhi>c******* 1!Dhո1!Dha1!Dh7)KK1!Dh"....1!Dh_K   kobold1!Dh1!Dh1!Dh201!Dh=1!Dhn21!Dh}1!Dh 1!Dh1!Dh[&_You feel your power returning.2!Dhz2!Dh{MVehumet accepts your kill. 2!DhP|*_You feel your power returning.2!Dh|d brigand!  2!Dh}AThe kobold brigand is heavily wounded.2!DhN~7The zap hits the kobold. 2!Dh , You kill the kobold!*******)).K...19-3 _Vehumet accepts your kill.2!DhAN  **** The zap hits the kobold brigand.  The kobold brigand is severely wounded.The zap hits the kobold brigand.2!Dh 9 K...  The kobold brigand is almost dead. ((((The kobold brigand throws a curare-tipped dart.2!Dhd I...@2!Dhf ^8--42!Dho 2!Dht ` _The curare-tipped dart closely misses you.3!Dhn  The zap misses the kobold brigand. The zap hits the kobold brigand!  You kill the kobold brigand!Vehumet accepts your kill.3!Dhrr****3!DhI;)...3!Dh&9=15Shock3!Dh /3!Dh54 _You feel your power returning.3!Dh 33!Dh 3!Dh g34 3!Dhe 20==3!Dh~ 3!Dh 3!Dh~ 3!Dh 3!Dh ,3!Dh 3!Dhj 3!Dh 3!Dh 3!Dh O=3!Dh 1=3!Dhe 3!Dh! ,3!Dh 3!Dhl ,3!Dh 3!Dh ,3!Dh e=3!Dhy 3!Dh  b2==3!Dh 3!Dh 3!Dh ,3!Dh 3!Dh 3!Dh ,3!Dh& 3!Dh 3!Dh ,3!Dh 3!Dh" ...##. #...#####...#... ..###+########. #...#...#..^#. ... #.###.#.....#.###.#.. ##...###...###...##... #.....#.###.#..... .... ..#...#...#...#. ..... #####...#...#####. ...)).#...#...#...#...#. #)@...#.###.#.....- ##...###...###...## ##.###.#.....#.###.# #...#...#...#...#.3!DhW% _ ########..[#...#####...#... .......#...#...#...#...#. ........#.###.#.....#.###.# ........##...###...###...## ...# ........#.....#.###.#.....3!Dh( .##. #...#####...#.###+########. #...#...#..^#......#.###.#.....#.###.....##...###...###......#.....#.###.#........ ..#...#...#...#..#####...#...#####.)).#...#...#...#...# #@....#.###.#..... ##...###...###...3!Dhc) s ##.###.#.....#.###. #...#...#...#...# ##..[#...#####...# .#...#...#...#...# ..#.###.#.....#.###. ........##...###...###....# .#.....#.###.#.....3!DhL. 0316.0)3!Dh2 b==-2.4 (173!Dh6 3!Dh;  Things that are here: _a +0 dagger; a curare-tipped dart; a kobold corpse4!Dh4!Dh4!Dh^ 4!Dh4!DhA4!DhK: _4!Dh)5X4!DhG7 ..##.. #...#...#...#............##. #...#####...#..###+########. #...#...#..^# .......#.###.#.....#.#..##...###...###.#.....#.###.#.....# ..#...#...#.......#####...#...##......)@.#...#...#...#........#)....#.###.#..........###...###...###.4!DhHN.......##.###.#.....#.## .......#...#...#...#...# ########..[#...#####...# .#...#...#...#...# ..#.###.#.....#.# ..##...###...###Things that are here:4!Dh_O .##.. #...#...#....##. #...#####... #.....###+#. #...#...#..^ #......#.###.#.....#..##...###...###.#.....#.###.#.# ..#...#...#.#####...#....@).#...#...#...#.#)....#.###.# #.###...###...### #4!DhGP@.##.###.#.....#. #.#...#...#...#... ###..[#...#####... # .#...#...#...#... # .#.###.#.....#. # .##...###...###a +0 short sword; a kobold corpse4!DhU14.4 (2.0)4!Dh(]15.4 (3 _4!Dhb4!Dhh  Things that are here: _a +0 dagger; 3 poisoned darts; a kobold corpse4!DhP I4!DhUS 4!Dh,X 4!DhX $ _4!Dh*b ,4!Dhe ,4!Dhg 4!DhTk 4!Dh9n 4!Dhn 4!Dhp 4!Dhw 4!Dh%{ ,4!DhP} 4!Dh 4!Dh 4!Dhĉ ,4!Dh 4!DhҖ ,4!Dhu 4!Dhq 4!Dh ,4!Dhؠ 4!Dh\ 4!Dhޥ ,4!Dh 4!Dh 4!DhI ,4!Dh 4!Dh8 4!Dh ,4!Dh 4!Dh- 4!DhU ,4!Dh 4!DhQ 4!Dh ,4!DhY 4!Dh: B4!Dh 4!Dhi 4!Dh ,4!Dh 4!DhM 4!Dh` ,4!Dh 4!Dh 4!Dh ,4!Dh 4!Dh 4!Dh =19 4!Dh 4!Dh= F _You reach down and open the door.4!Dh] Q34 4!Dh 4!Dh @  There is an open door here.4!Dh 4!Dh(  _4!Dh 4!Dh 4!Dh ,4!Dh4!Dh4!Dh,4!Dh4!Dhi4!Dh 4!Dh 4!DhI 4!Dh 4!Dhq ,4!Dh4!Dh,4!Dh~ B4!Dhu",4!Dh#4!Dh%4!Dh',4!DhE)4!Dh/4!Dhl24!Dh24!Dh 44!Dh/74!Dh9,4!Dh;4!Dh>4!DhA,4!Dh5C4!DhE4!DhH,4!DhJ4!DhQ4!DhOZ4!Dh[4!Dh`n4!DhMa,4!Dha4!Dhc4!Dh)f=19 4!Dhf4!DhhF _You reach down and open the door.4!Dhj4!Dh"k;34 4!Dhk4!DhLo@  There is an open door here.4!Dhp4!Dhtq _4!Dh'r4!Dhs4!Dhu4!Dh"v4!Dhv4!Dhw4!Dh~y4!Dhz4!Dhz4!Dh{4!Dh~4!Dh~4!Dh94!DhԀ4!Dh44!Dhł4!DhY4!Dh`4!DhD4!Dh܆4!Dh4!DhT4!Dh4!Dh#4!Dh4!Dhq4!Dh,4!Dh4!Dh4!Dh4!Dh84!Dhϒ4!DhГ4!Dh4!Dh,4!Dhk4!Dhr4!Dh^,4!Dh4!Dh4!Dh4!Dh4!Dh4!Dh͞4!Dhq4!Dh4!DhkX4!Dh4!Dh3  ........  #.Y.. ......#####  #...# .............  #...# ..............  #...##.............  #................. 4!Dh  #..................  #...................  #..@...............  #.......############  #.###...#..........Shock  #.# #...#..........<  #.# #...#........ 4!Dh #.# #...'........Y   yak (asleep)  #.###...#...........4!DhH  #.......#...........  #.......#...........4!Dhr085.4 (50.0)4!Dh+6.4 (514!Dh4!Dh|V _A yak comes into view.5!Dh *******YThe zap hits the yak.5!Dh @  The yak is lightly wounded.5!Dh 5!Dhg .Y.Y.....Y 2 yaks5!Dh n1--19 =7.4 (1.0)5!Dhٱ 5!DhL ( _You hear a bellow!6!Dhk *******The zap hits the yak!  The yak is moderately wounded.The zap hits the yak.6!Dh6!Dh6!DhE.Y.Y....6!Dh_0---86!Dhl6!DhO1 _The yak is lightly wounded.6!Dh ^ ******6!Dh( 3*The zap hits the yak!6!DhQ 6!Dh\! 6!Dh`% j  The yak is heavily wounded.6!Dh1 z..Y.Y...z   wight (polearm, wandering)6!Dh4 _19--96!Dh= 6!DhK _A wight comes into view. It is wielding a +1 trident of freezing.7!Dh5    #..z. ......#####  #...#   #.Y.#   #..Y##  #  #  #7!Dh   #  #.......  #.###...#  #.# #...#.  #.# #...#  #.# #...'.  #.###...#..  #.......#...  #.#..........7!Dh7!Dh7!Dh7!Dhd7!Dh7!Dht3YYz.Y.YYY 4 yaks (2 wandering)z)34 -90 _A yak comes into view. x27!Dhz H  #.YY. ......#####  #.z.# ..........  #...#  #.Y.##  #.Y..7!Dh   #.  #  #  ###########  #.###...#.........  #.# #...#  #.# #...#  #.# #...'  #.###...# 2 yaks  #.......#  #.......#  #.#####7!Dhi X7!Dh ..Yz.Y.YY 3 yaks (1 wandering)7!Dh$ ?-17!Dhx 7!Dh 8!Dh(#.....z.# ...##8!DhOY.....Y.#############...#......... #...##'8!Dh=##...#... 2 yaks####... 8!Dh48!Dh 8!Dh^#8!Dh,P.z.8!Dh,NY.Y8!Dh//T20=28!Dh'88!Dht;8!Dh.# .z.##..........Y...........8!Dh{,.............#############...#......... '##...#...####........ 8!Dha(.8!DhX8!Dh8!Dh8!Dhǎv.z.Y8!DhЏ%38!Dh8!Dh8!Dha f#z..........Y.............#############...#......... '##...#8!Dhm ........#####........ ..8!Dh B8!Dh .z..YY48!DhGa c..z....Y.Y......##########.###...#......... '##...#.........#####....... ...........###.z.Y59!DhVrPz..Y#############...#..........# '##...#......#.....#....#####...... ........###. 9!Dh^u9!DhLv9!Dh;w9!Dhv.z.Y9!DhA=69!Dh9!Dh;9!Dh******* _A yak comes into view. x2  The zap hits the yak!  The yak is severely wounded.  The yak is moderately wounded.wight.9!Dh&R9!DhR9!DhS9!DhX9!DhqY..z.YY.9!Dh^9!Dh_-19 =79!Dhb9!DhKe3 _The wight is lightly damaged.9!Dh M******* _The wight is lightly damaged.almost dead.9!DhV 9!DhGX 9!Dh[ 9!Dh+k ...z.YY19-89!Dh)n 9!Dhr ] _The wight is heavily damaged.:!Dh  The zap hits the yak.  You kill the yak!Vehumet accepts your kill.:!Dhv *******   yak:!DhYYou feel your power returning. The zap hits the yak!  The yak is heavily wounded.The zap hits the wight.:!Dhg:!Dh!:!Dh)%....z.Y:!DhI 20=39 _The wight is heavily damaged.:!DhM:!DhOk _Your Air Magic skill increases to level 10!:!Dh, h *******:!Dh,   The zap hits the yak.  The yak is severely wounded.The zap hits the wight.:!Dh :!Dhv ,:!Dhۮ m  The wight is almost destroyed.:!Dh 8 YY.Y...zYYYY 4 yaks (3 wandering)A yak comes into view. x2:!Dh 57---19-3000:!Dhw :!DhL ( _The yak gores you.;!Dh7rA yak comes into view. x2 _The yak gores you.  The zap misses the yak. The zap hits the wight!  You destroy the wight!  Vehumet accepts your kill.  Vehumet offers you knowledge of Inner Flame.;!Dhx/  --more--!DhM******* The yak is moderately wounded.zap hits the wight!>!DhgM>!DhQl  The wight is heavily damaged.>!Dh8S>!Dh*T>!DhcU,>!Dh`b .z...zYYYY 4 yaksz 2 wights  >!Dh^caA wight comes into view. It is wielding a +0 battleaxe.>!Dh1e40---7-4>!Dhm>!Dh}( _The yak gores you!A!Dh@o*******The yak is almost dead.zap hits the yak.  The yak is moderately wounded.The zap hits the yak.  The yak is heavily wounded.  The zap hits the yak.A!DhA!DhA!DhA!Dhi> ...zzYYYYYY 5 yaksThe yak is lightly wounded.6---5A!DhA!Dh; _The yak gores you but does no damage.A!Dh$F  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A!Dh?G  The yak is struck by an arc of lightning!  You kill the yak!*** 4 yaksYou kill the yak!  Vehumet accepts your kill.  The yak is struck by an arc of lightning.  The yak is moderately wounded.  The yak is almost dead.B!DhY)YB!Dh---4---6=6B!DhB!Dh0 _The lightning grounds out.B!Dh`%0****B!Dh&8***The yak is almost dead. _The lightning grounds out.  The zap hits the yak.  The yak is heavily wounded.  The zap hits the yak!  The yak is moderately wounded.B!Dhy'C!Dh .z.zYY)YThe zap misses the yak. The zap misses the wight.13----7 _The yak completely misses you.D!Dh4D _The yak completely misses you.The zap misses the yak. but does no damage.  The zap hits the yak!  You kill the yak! D!DhCE!D!DhF*D!DhF*D!DhG*D!DhhH*D!Dh2I*D!DhPJv** 3 yaksVehumet accepts your kill.D!DhILYThe zap misses the wight. The zap hits the wight!D!Dh^ D!Dh D!Dh.D!Dh9.D!DhYzD!DhzD!Dh8.D!DhYD!Dh PYThe wight is almost destroyed.D!Dh1D!Dh229D!Dh?3----D!Dh32D!Dhu4--D!Dh58D!Dh6=8D!Dh><D!Dh? D!Dhh@D!DhA_The yak gores you!E!DhI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E!Dh/ **The yak is struck by an arc of lightning!  The yak is severely wounded.E!Dh1z.YzY@11--9 _You are struck by an arc of lightning.G!Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H!Dh H!Dh30----8/22 -----10Swift Fly H!Dh=H!Dh)% _You feel quick.I!Dh% #. #... #z......########### #Y###...#.......... #z# #...#. #Y# #...#. #Y# #...'. #.###...#.I!Dh*k #.@.....#. #.#. #.#####.....# #... #.....# #.#. #.#. #.###.#. #. .#.#.I!Dhz=I!DhshI!DhJiI34 --1.1 (0.7I!DhqI!DhtI!DhM I!DhP 8--I!DhX I!DhZ I!Dh& 3I!Dh I!Dh I!Dh$S #. #.. #z......# #Y###...#. #z# #...#..<I!Dh #Y# #...#. #Y# #...'. #.###...#. #.#. #.#. #.#####.....# #.I!Dh-v #.....# #.#......# #.#......# #.###.#......#  #. .#......#  #......# I!Dh †YY   yakI!Dh%8I!DhpI!Dh*J!Dh: #. #........ #z......# #Y###...#... #z# #...#..<. #Y# #...#. #†# #...'. #Y###...#. #.#. #.#. #.#####.....# #.. #.....##. #.#......#. #.#......#. #.###.#......#. #. .#......#. #......#.J!Dh;J!Dh<J!DhDmYY 2 yaksJ!Dh&F'2.5J!DhKJ!DhhNJ!DhM  #.# #..... #..................... #z......############## #Y###...#.... #z# #...#.< #Y# #...#. #†# #...'.... #Y###@..#.J!Dh  #.Y.....#. #.#............. #.#####.....###' #... #.....##. #...#......#.   yak #....#......#. #.###.#......#. #........ .#......#.J!DhrJ!Dh.YY 2 yaksJ!DhC----3.2J!DhOJ!DhJ!Dh  #.# #.......... #......... #z......######' #Y###...#.... #z# #...#..<. #Y# #...#. #†# #...'. #.###.@.#. #.YY....#. #.#. #.#####.....###'# #... #.....##. #...#......#. #...#......#. #.###.#......#. #. .#......#.19K!Dh"L #.##. #......... #......... #z......#####'# #Y###...#... #z# #...#..<. #Y# #...#. #†# #...'. #.###..@#. #.YY....#. #.#. #.#####.....###'# #... #.....##. #....#......#. #....#......#. #.###.#......#. #. .#......#..YY9=4.6K!Dh/VK!Dh  #.##. #.........## #......... #........................ #z......##############'## #Y###...#.. #z# #...#.< #Y# #...#. #†# #...@....... #.###...#....... #..YY...#....... #.#................ #.#####.....###'### #.... #.....##. #.....#......#. #.....#......#. #.###.#......#.Yz!Dhm.z   wight5.4 (0.8 _There is an open door here.K!Dh&( #.##. #........##. #........ #........ #z......##'# #Y###...#. #z# #...#.<. #Y# #...#. #†# #...' #.###Y..#. #.z.Y...#. #.......#. #.......#####.....###'# #.......... #.....##. #...........#......#. #...........#......#. #.###.#......#..Y6.1 (0.7 _K!Dh9K!Dh#  #.##. #.##. #... #.... #z......#'# #Y###...#. #z# #...#.<. #Y# #...#. #†# #...'. #.###Y..#. #.z..Y..#. #.......#. #.......#####.....###'# #.... #.....##. #...#......#. #.#......#. #.###.#......#.K!Dh; K!Dh K!Dh Y..zz   wightK!Dh ]2=9 (0.8K!Dh K!Dhd K!DhRd  #.##....# #.##....# #.# #. #z......#K!Dhg A'# #Y###...#. #z# #...#.<. #Y# #...#. #†# #.Y.'. #.###...#. #..z.Y..#. #.......#. #.#####.....###'# #. #.....##.   yak #.#......#. #.#......#. #.###.#......#.K!Dhi K!Dhk K!DhOv .Y.zz   wightK!Dhx H=7.6 (0.7K!Dh߃ K!Dh K!Dhs1 #.##....#. #.##....#. #.#. #. #z......#'# #Y###...#.# #z# #...#.<.# #Y# #...#.# #†# #..Y'.# #.###...#.# #...zY..#.# #.#.# #.#####.....###'# #. #.....##. #.#......#. #.#......#. #.###.#......#.K!Dh<P.Yz.Y.Y 2 yaksz   wight8.3K!DhU@K!Dh%, #...####....#.   #.##....#.   #.##....#.   #.#   #.......................  K!Dh&` #z......##############'######   #Y###...#..#   #z# #...#.<#   #Y# #...#.#   #†# #...Y.#   #.###z.Y#.#   #....Y..#.K!Dh'#   #.#...................   #.#####.....###'########   #. #.....##. #.K!Dh'#......#.   #....#......#.K!Dh)K!Dh*K!Dh1zY...z   wightK!Dh4,9.1 (0.8K!Dh:K!Dh;L!Dh #...##.##....#.  #.##....#.  #.##....#.  #.#.  #.  #z......#'#  #Y###...#.##.  #z# #...#.<.##.  #Y# #...#.##.  #†# #.zYY.#  #.###...#.#  #....Y..#.##.  #.#.##.  #.#####.....###'#.  #. #.....##.#  #.#......#.#  #.#......#.#Y'=10/22=9Swift L!Dh! L!DhԌL!Dhy>_You start to feel a little slower.L!DhL!DhXf#...# .##....#.#...####....#.#.##....#.#.##....#.#.##.........................#z......##############'##########Y###...#..##.#z# #...#..<##.#Y# #...#Y##..#†# #.zY'.##.###...#.##....Y..#.##.#.#...................##.   yak#.#####.....###'########..#. #.....##...#.#.#......#.#Y..YY 2 yaks320.6 (0.7L!DhzG#...# .##....#....# #...##.##....#....# #.##....#....# #.##....#....# #.#....# #. #z......#'# #Y###...#.##. #z# #...#.Y.<.##. #Y# #...#.##. #†# #.z.Y.####. #.###...#.###.# #....Y..#.##. #.#.##.   yak #.#####.....###'#. #. #.....##....#.# #.#......#.##.Y'Y 2 yaks1.4 (0.8L!Dh7 ...# .##....#....# ...##.##....#....# .##....#....# .##....#....# .#....# .Y z......#'# Y###...#.##. z# #...#.Y.<.##. Y# #...#Y.##. †# #.z.'.####. .###...#.###.# ....Y..#.##...# .#.##...# Y   yak .#####.....###'#...# . #.....##....#.# .#......#.##..Y.YY 2 yaks2.1 (0.7L!DhA L!Dh # .##....#....# ##.##....#....# ##....#....# ##....#....# ..#....#..Y. ......#'# ###...#.##. # #...#..Y.<.##. # #...#.Y.##. # #.z.'.####. ###...#.###.#Y..#.##...#.#.##...#. Y   yak#####.....###'#...#. #.....##....#.##......#.##.L!Dh.Y=8M!DhIp'# .##....#....# # .##.##....#....# ###....#....# ###....#....# #...#....#...Y.#'#'...#.##.  #...#...Y..##.  #...#.Y.##.  #.z.'.####...#...#.###.###.Y..#.##...#.#.##...#.#####.....###'#...#. #.....##....#.###.#......#.##...#.Y43.6 (0.8M!Dh1za _There is a stone staircase leading up here.M!DhP s *******The zap hits the yak.M!DhL j  The yak is heavily wounded.M!Dhâ M!Dhq Y.Y....Y 2 yaksM!Dhi 9/22 -19 =4.6 (1.0-Swift Fly M!Dh$ M!Dh R _You feel sluggish.N!Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N!DhYc .# ...............##....#....# # Ivhor the Zephyrmancer .##...............##....#....# # Tengu of Vehumet **.... ..................##....#....# # Health: 34/63 ============------------ ..................##....#....# # Magic: 5/22=====------------------- ........................#....#### AC: 11Str: 9 ..............................Y.. EV: 19Int: 19 .....##############'############' SH: 0Dex: 15 ##...#....***............##...... XL: 11 Next: 18% Place: Dungeon:9  #...#...Y*Y*...@........##...... Noise: =--------  Time: 13024.6 (0.0)  #...#.Y..***............##......N!Dhjg ; q) +4 quarterstaff (chaos)  #.z.'...................####...# Cast: Shock ##...#...................###.###. -Swift Fly ..Y..#...................##...#.. .....#...................##...#.. YY 2 yaks .....#####.....###'########...#.. ........ #.....##..........#.###. .........#......#..........##...# _You feel sluggish.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)N!Dh.# ...............##....#....# # Ivhor the Zephyrmancer .##...............##....#....# # Tengu of Vehumet **.... ..................##....#....# # Health: 34/63 ============------------ ..................##....#....# # Magic: 5/22=====------------------- ........................#....#### AC: 11Str: 9 ..............................Y.. EV: 19N!DhInt: 19 .....##############'############' SH: 0Dex: 15 ##...#...................##...... XL: 11 Next: 18% Place: Dungeon:9  #...#...Y.*....@........##...... Noise: =--------  Time: 13024.6 (0.0)  #...#.Y.................##...... q) +4 quarterstaff (chaos)#.z.'...................####...# Cast: Shock ##...#...................###.###. -Swift Fly ..Y..#...................##...#.. .....#...................##...#.. YY 2 yaks .....#####.....###'########...#.. ........ #.....##..........#.###. .........#......#..........##...# _You feel sluggish.Casting: Shock !Dhm(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)O!Dhk  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!zY.Yz   wight6===5.6 (1 _The yak is severely wounded.O!Dh^G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O!Dhg.# ...............##....#....# # Ivhor the Zephyrmancer .##...............##....#....# # Tengu of Vehumet **.... ..................##....#....# # Health: 34/63 ============------------ ..................##....#....# # Magic: 2/22==---------------------- ........................#....#### AC: 11Str: 9 ..............................Y.. EV: 19Int: 19 .....##############'############' SH: 0Dex: 15 ##...#.....***...........##...... XL: 11 Next: 18% Place: Dungeon:9  #...#...zY*Y*..@........##...... Noise: ===------  Time: 13025.6 (0.0)  #...#.Y...***...........##......!Dhj9;49m q) +4 quarterstaff (chaos)  #.z.'...................####...# Cast: Shock ##...#...................###.###. -Swift Fly ..Y..#...................##...#.. .....#...................##...#.. YY 2 yaks .....#####.....###'########...#.. z   wight ........ #.....##..........#.###. .........#......#..........##...# _The yak is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8)O!Dh .# ...............##....#....# # Ivhor the Zephyrmancer .##...............##....#....# # Tengu of Vehumet **.... ..................##....#....# # Health: 34/63 ============------------ ..................##....#....# # Magic: 2/22==---------------------- ........................#....#### AC: 11Str: 9 ..............................Y.. EV: 19Int: 19 .....##############'############' SH: 0Dex: 15 ##...#...................##...... XL: 11 Next: 18% Place: Dungeon:9  #...#...zY.*...@........##...... Noise: ===------  Time:O!Dh^ [40m 13025.6 (0.0)  #...#.Y.................##...... q) +4 quarterstaff (chaos)#.z.'...................####...# Cast: Shock ##...#...................###.###. -Swift Fly ..Y..#...................##...#.. .....#...................##...#.. YY 2 yaks .....#####.....###'########...#.. z   wight ........ #.....##..........#.###. .........#......#..........##...# _The yak is severely wounded.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 8/8)O!DhD   Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!  Vehumet accepts your kill.O!Dh 4YzY†O!Dh7 O!Dh- v4==206.6 (1O!Dh7 4 _You feel your power returning.Q!Dh>Q!DhQ!DhQ!Dh7Q!DhbQ!DhQ!DhQ!Dh?.YzYQ!DhQ!DhIQ!Dht5=---7Q!Dh/ Q!DhR...#Q!Dh 1#..#.#### Q!Dh"..Q!Dh|#i..#..###Q!Dhd&j<........##Q!Dhh(#..0.[...## Q!Dh.)#Q!Dh+v#...##.)..## Q!Dh-v##....###.###.÷...#### ### #.....#%# #.....#8### ##..@## ##### Q!Dh/        Q!Dhy<Q!Dh>=Q!Dh?==Q!Dh@---Q!DhAQ!Dh IQ!Dh^9.1 (2.5ShockQ!DhQ!Dhd{ _You fly upwards. _There is a stone staircase leading down here.Q!Dh 3Q!Dh Q!DhQ Q!Dh T634 _Q!Dh 5=Q!Dh6 ,Q!Dh Q!Dhe ,Q!Dh$ Q!DhJ i7=Q!Dh Q!Dh[ O=Q!Dh Q!Dh _You start to feel a little faster.Q!Dh| Q!Dhg Q!Dh' w8=6=Q!Dh Q!Dhj ,Q!Dh Q!Dh ,Q!Dh] Q!Dh p9Fly Q!Dh` Q!Dh k _You no longer feel sluggish.Q!Dh 9=Q!Dh| Q!Dhy i7=Q!Dh Q!DhI ,Q!Dh" Q!Dh$ j40=Q!Dh% Q!Dh ' ,Q!Dh) Q!Dh* O=Q!Dh+ Q!Dh- Q!Dh. K1=Q!Dh0 Q!Dh 2 i8=Q!Dh'5 ,Q!Dh< 2=Q!Dh_> Q!DhJ? Q!Dh6@ 9=Q!DhB Q!Dh2C Q!DhD S9=Q!DhD Q!DhlG Q!Dh\H K3=Q!DhNI Q!DhvL ,Q!DhM Q!DhN ,Q!Dh\Q Q!DheR Q!DhcS K4=Q!DhST Q!DhV ,Q!DhW Q!DhX Q!DhY e10/22=Q!Dh[ Q!Dh2\ Q!Dh*] N45=Q!Dhk` Q!Dha Q!Dhb Q!Dhd Q!Dhd ,Q!Dhf Q!Dhg Q!Dhh 9=Q!Dh4j Q!Dh2k m6=Q!Dhl Q!Dhm Q!Dhn T1==Q!Dho Q!Dhq ,Q!Dh ,Q!Dh? Q!DhB ,Q!DhoC Q!DhD Q!Dh\E K==Q!DhaF Q!Dh H Q!DhH Q!DhI Q!DhK Q!DhL L2==Q!DhM Q!Dhv P 126.1 (97.0) _Magic restored.Q!Dhz Q!Dh(~ Q!Dh< E _Done exploring.U!Dh^ IU!Dh0 U!Dh : _U!Dhs BU!Dh ,U!Dh U!Dhu U!Dh U!Dh U!Dh@ U!Dh P==U!Dh U!DhX BU!DhP U!DhV _  Things that are here:  a +0 scale mail; a +0 tridentU!DhX U!Dh  _U!Dh U!Dh U!Dh ,U!Dh U!Dh U!DhY ,U!DhL U!Dh U!Dh ,U!Dh U!Dh U!Dh ,U!Dh U!Dh} U!Dhd ,U!Dh4 U!Dh U!Dh U!Dh7 U!Dh U!Dh U!Dha U!Dh U!Dh U!DhK.  #..#####..[##.≈≈#....)......#≈≈.. ##...##.≈≈##.###.###.##≈≈.. ###....###.#..≈≈#..#ß###ß#..#≈≈.####..###....≈≈####.....####≈≈.# ..#..##.≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.# ..............≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈≈.#U!Dh-1 ...#......................... #......#................... ##..####........@.#....##.......#39.1 (13  ##.##...##....##.#....##....##.#######..#.....#.......#..#.#####..................#..#####...........<........## #............#..0.[...## #.....#......#...##.)..## #.....##....###.###.÷...# ##.###....### ### #.....#U!Dh 8 U!Dh< U!Dh> U!DhlU!DhmU!DhoU!DhU!Dh<BU!DhU!Dh+U!DhߔU!Dh,U!DhU!DhMU!DhU!DhU!Dh`,U!DhܣU!DhHU!Dh^U!DhU!DhU!Dh`U!Dh,U!DhrU!DhqU!DhD,U!DhuU!DhU!Dha,U!DhU!Dh6U!Dh޼U!DhU!Dh/U!DhӿU!DhU!DhU!Dh:U!DhU!DhU!DhU!DhkU!DhU!Dh8U!DhU!DhU!DhU!DhiU!DhU!DhU!DhU!Dh,U!DhU!Dh^nU!DhU!DhU!DhEU!Dh ##.###.........#.≈≈.## ###.......)####.≈≈.#© #..........#...≈≈.# ##.............≈≈. ##....##....#.~~.© ####.###...#.≈≈. ####.........≈≈.## #........##..≈≈.# #@..#....##..≈≈.#55.1 (16 #..###...##..≈≈. ##..# ##...#..≈≈ #..#####..[##.≈≈#.. #......#...##.≈≈##. ####....###.#..≈≈#..  ###..###..###....≈≈###  #..........#..##.≈≈≈≈≈  ##...............≈≈≈≈≈ U!Dh0:V!Dh43V!DhV!Dh-V!Dh,V!Dhz,V!DhV!DhOV!Dh,V!DhV!DhV!DhGV!DhV!DhV!DhV!Dh,V!DhV!DhV!Dh_V!DhV!DhV!DhV!DhV!DhcV!Dh8V!Dh>D  You see here a +0 quarterstaff.V!DhV!Dh- _V!DhV!Dh=V!DhV!DhvV!Dh ,V!Dh ,V!Dh V!Dh##.#....#.....≈≈≈≈≈≈≈≈~≈≈≈≈≈##.#..........≈≈≈≈≈≈≈≈~≈≈≈≈≈#.............≈≈####.....######.............≈≈#..#ß###ß#..#..###............≈≈##.###.###.#^................≈≈#...........##................≈≈###.##'###..#.............≈≈..#.#...###.###........@#.≈≈.##.)...'V!Dh66.1 (11###.......)####.≈≈.#©)#...##..........#...≈≈.##.##.##.##.............≈≈..#.#..)#.###....##....#.~~.©#)).©)).#©####.###...#.≈≈..#.#ß)ß#.#####.........≈≈.##.#####)#........##..≈≈.#..#...#).##...#....##..≈≈.##.#...#.##V!Dh# V!Dh&V!Dh"(W!Dh 3W!Dh{ W!Dh W!DhW BW!Dh W!Dhg ,W!DhO W!Dh W!Dh7 ,W!Dh W!Dh W!Dhk ,W!Dh W!Dh W!Dh? BW!Dh W!Dh ,W!Dhl W!Dh W!Dh W!Dhz W!Dh W!DhV W!DhE ,W!Dh W!Dh W!DhK W!Dh W!Dh| W!Dh W!DhC.  ####..............)###........#.#.....####.).##.........#. ##....## #................ #.....# ###....)............. ##....# #...............)...##..#########.........# ######...(....... ###...#####......... #.........@..## ##.........78.1 (12 ##........#.........## #.........##.......##.........###.........##......##....................##.#....#.....≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈##.#..........≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈#.............≈≈####.....####≈ ####.............W!Dh0 [34m≈≈#..#ß###ß#..#≈ ..###............≈≈##.###.###.##≈W!Dh: W!Dh< W!Dh@ c _There is a stone staircase leading down here.X!Dh _X!Dh0X!Dh1 19 X!Dh29X!Dhb3 .0) X!Dh&4_X!Dh;Y!Dh!LY!DhN Y!DhO"Y!DhP#Y!DhQ#.Y!DhR Y!DhT( #Y!DhU+.....#Y!Dh\V#.Y!Dh[ Y!Dh\A #.Y!Dhw]#Y!Dh+^#Y!Dh^ Y!Dh_f #...........########Y!Dh>` Y!Dh͆ #...# ##  #.....#   ....#   #.....# 9  #....##   #...........##   #.#########.#.....#   #.###.............#   #.....ß.ß.ß.ß.....#  #.................#   #.......~≈~.......+ #  #.....⌠.~≈~.∩.....# .  #.......~≈~.......# .Y!Dhz,80.6 (2.5 _You fly downwards. _There is a stone staircase leading up here.!DhB  #......#  #.#......#  #.#......#  #.#......#  #.########.  #.###  #.#  #.#  #.#   #....<......#......#  #...........#......#  #.#########.#.....#  #.###.............#  #.....ß.ß.ß.ß.....#  #...!Dh+.#  #.......~≈~.......+  #.....⌠.~≈~.∩.....#!Dh!Dh"Q34 1.6 (1.0 _!Dh!Dh!DhST!DhzU3!DhY!DhlM#........ .<......#######.##0.. <  #...........#......# Fly !Dhw!Dh|*2.6 (1!DhU!Dh9 _Found a stone staircase leading up.!Dhp!Dh/!Dh1!Dh:,!DhC,!DhHE,!DhMB!DhrN!DhO!DhR!DhU,!DhgW!DhY!Dh1]!DhJ^!Dh_!Dhi.  #..........  #..........  #..........  #..........  #.......##########  #.###...#........!Dhi  #.# #...#....YzY..  #[# #...#.Y.......  #@# #...'.........  #.###...#.........  #.......#...  #.......#...!Dhj  #.......#####.....  #.......... #.....   #...........#.....   #...........#.....   #.......###.#.....!DhnE !Dhjp M##.............!DhPq......###########.......YzY#.Y†# #...'.###. !Dh=r# #.......#.......... ....#.......You see here a yak corpse.!DhwZ997.0)÷!Dh`{4200.6 (18 _!Dh~!Dhw  Things that are here: _a +0 robe; a +1 trident of freezing!Dh) !Dhd 3!Dh, !DhZ !Dh : _!Dh !Dh ,!Dh !Dhs !Dhs ,!Dh !Dhs !Dhw B!Dh !Dhn !Dh !Dh !Dh !Dh !Dh !Dh !Dh !Dhs !Dh: !Dh !Dh !Dh0 W #######################!Dh1 T ............. #. ......>.....$.....## #...)..........## #............#####...##. #...##.........## #...##...............## #...##.@.............##7.6 (7.0) #..............## #..............## #..............!Dh13 o #.............. #.......##############'# #.###...#... #.# #...#....YzY...< #[# #...#.Y.!DhB !DhL *8.6 (8!Dh&k 9 _Found a whip.!Dh!Dh!DhS!DhF19 !DhEN _You now have 130 gold pieces (gained 17).!Dh,Q34 !Dh!Dhˮ!Dh!Dh,!Dh !Dh!Dh!DhO!Dh!Dh!Dhý!Dh!Dh%!Dhn!Dh  There is an escape hatch in the floor here. _!Dh!DhV5J!Dh>!DhEX!Dh..........##... ......~≈~....#############'###### ....⌠.~≈~.∩..##...............# ......~≈~....##.....#!Dh!Dhk,70.6 (62!Dh !Dh2 ~ _Found a stone staircase leading down. _There is an open door here.!Dh3!DhJ!Dhu !Dh!Dhl$ _!Dh[n!Dh!Dh{ !Dh"!Dh&!Dh''19 !Dh(!Dh ,F _You reach down and open the door.!DhF0!Dh1;34 !Dh1!Dhn?@  There is an open door here.!Dh+A!DhA _!Dh8!Dh!Dh,!Dh!Dh!Dh ,!Dh !DhH !Dhq,!Dh}!Dh@  There is an open door here.!Dh!Dh} _!Dh!Dh~!Dhg,!Dh$!Dh!Dh!,!Dht"!Dh%!Dh#',!Dh%(!Dhj*!Dh,,!Dh-!Dh0!Dh1,!Dh#3!Dhq5!DhpeWater !DhCoWater Water !DhHz!DhX!Dh  #.......~≈~....####>..  #.......~≈~....#######  #.....⌠.~≈~.∩..##.!DhYQ  #.......~≈~....##..  #.......~≈~....##.....  #.###.∩.~≈~.⌠..##..  #.##....~≈~....##.  #.......~≈~....##.. !Dh #....@⌠.~≈~.∩..###'93.6 (23  #.......~≈~..........  #....................#  #.....ß.ß.ß.ß........  #.....................!Dh7  #........  #.....................  ###################### !Dh!Dh^!DhE _Done exploring.!Dh3!Dhu!Dh#...~≈~..0.0) _Done exploring.!Dh!Dh!Dhi!Dh !Dh P _!Dhc !DhB ,!DhB !Dh4 !Dh ,!Dh !Dhp! !Dh$ ,!Dh& !Dh) !Dh, ,!Dh4 ,!Dh{6 !Dh?7 !Dh`8 !Dh(; !Dhi? !Dh@ !Dh@ !DhsD !DhH !DhyW ,!Dho X!DhCr !Dhs !Dhlt !Dh:u !DhLw !Dhz !Dh: n!Dh ,!Dh ,!Dh !Dh ....#......##.........#......##..<......#......##........#......###.#########.#.....####.###.............#....ß.ß.ß.ß.....#..........#..~≈~.......'.306.6 (13.0).⌠.~≈~.∩.....#...~≈~#......~≈~.......#!Dhޕ .∩.~≈~.⌠.....#...~≈~....####> ...~≈~....####### .....⌠.~≈~.∩..##..... #.......~≈~....##..... !Dh !Dh !Dh !Dhg !Dhh !Dh}i !Dhv !Dhy ,!Dh. X!Dh !Dh !Dh !DhE !Dh !Dh !Dhh !Dh !Dh !DhV !Dh֌ !Dh ,!Dhw !DhI ,!Dh% !Dhڔ !Dh, ,!Dh !Dh !Dh !Dhm !Dh !Dh n!Dh !Dh !Dh1 !DhS !Dh ,!Dh !Dh< !Dh2 !Dh !Dh !Dh   #.#......  #...........#......  #.......###.#......  #...........#......  #..<........#......#.  #...........#......#  #...........#......#  #...........#......#  #...@.......########.18.6 (12  #...........#########  #...........#......##  #...........#......##  #...........#......##!Dhɿ   #....<......#......##  #...........#......  #.#########.#.....###  #.###.............#!Dh !Dh !Dh!Dh!DhN,!DhRX!DhB!Dh!Dh,!Dh;!Dh!Dh,!Dh!Dh!Dh0!Dh!Dh!Dh!Dh !Dh !Dh !DhE@  There is an open door here.!Dh!Dh* _!Dh!Dhm!DhJ,!Dh!Dh!Dhx5  #.###...#........#  #.# #...#......÷...<.Y......#  #[# #...#............#  #÷# #...'........###  #.###...#...........###  #.......#........#  #.......#..........#  #.......#####.....###'#######  #...........#.@...##..........#  #...........#......#..........  #...........#......#....Shock  #.......###.#......#.....  [34!Dhy8Rm#...........#......#.....  #..<........#......#........)). Y   yak (wandering)  #...........##....#  #...........#......#.........##  #...........#......#.##37.6 (19!DhB9Y.!DhL+8.6 (20!DhSR!DhNT!Dha*******!DhzEThere is an open door here. _Done exploring. _There is an open door here.  The zap misses the yak..Y.....Y!DhWLo1--19 ==9.6 (1.0)!DhZR!DhT& _The yak bellows!!Dha  !Dh c !Dhd *!Dhd *!Dhe *!Dhf *!Dhjg *!DhFh *!Dh%i *!Dhi +The zap hits the yak!!Dh.< G<..Y....0----40 _The yak is lightly wounded.!DhH ******* The zap hits the yak.!Dhy!Dhp...Y...!Dhg19---1!Dh !DhX^ _The yak is moderately wounded.!DhtEd ******!DhF3*The zap hits the yak.!Dh....Y..!Dh^8--2!Dh !Dh[ _The yak is heavily wounded.!Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhM  #.###...#...................##. Ivhor the Zephyrmancer  #.# #...#......÷...<........##. Tengu of Vehumet **....  #[# #...#...................##. Health: 63/63 ========================  #÷# #...'...................### Magic: 14/22 ===============---------  #.###...#.......***.........### AC: 11Str: 9  #.......#.......*Y*.........##. EV: 19Int: 19  #.......#.......***.........##. SH: 0Dex: 15  #.......#####.....###'########. XL: 11 Next: 20% Place: Dungeon:9  #...........#.@...##..........# Noise: [39;!DhP U49m=--------  Time: 13342.6 (0.0)  #...........#......#..........# q) +4 quarterstaff (chaos)  #...........#......#..........# Cast: Shock  #.......###.#......#........... Fly  #...........#......#...........  #..<........#......#........)). Y   yak  #...........#......#..........#  #...........#......#.........##  #...........#......#.........## _The yak is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)!Dh7  #.###...#...................##. Ivhor the Zephyrmancer#.# #...#......÷...<........##. Tengu of Vehumet **....#[# #...#...................##. Health: 63/63 ========================#÷# #...'...................### Magic: 14/22 ===============---------#.###...#...................### AC: 11Str: 9#.......#........*..........##. EV: 19Int: 19#.......#...................##. SH: 0Dex: 15#.......#####.....###'########. XL: 11 Next: 20% Place: Dungeon:9#...........!Dh [33m#.@...##..........# Noise: =--------  Time: 13342.6 (0.0)#...........#......#..........# q) +4 quarterstaff (chaos)#...........#......#..........# Cast: Shock#.......###.#......#........... Fly #...........#......#...........#..<........#......#........)). Y   yak#...........#......#..........##...........#......#.........###...........#......#.........## _The yak is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure) !Dh Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 8/8)!Dh۠ }  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a yak (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  You kill the yak!!Dh g†!Dh 5=3==3.6 (1Shock!Dh !Dh Z _Vehumet accepts your kill.!Dh3!Dh_!Dhg34 !Dh\X!Dh8,!Dh!Dhw!Dhm^!DhP!DhY'.#..#...#....!Dh.#####..---6.6 (3..Shock.!Dh+..Y   yak (wandering)...!Dhc2---!Dhg!Dh !Dh!Dh6_A yak is nearby!!Dh!Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhhB S #.###...#...................##. Ivhor the Zephyrmancer  #.# #...#......÷...<*Y......##. Tengu of Vehumet **....  #[# #...#...........**......##. Health: 63/63 ======================== !DhKC M #÷# #...'...................### Magic: 11/22 ============------------  #.###...#...................### AC: 11Str: 9  #.......#........†..........##. EV: 34 Int: 19  #.......#...................##. SH: 0Dex: 15  #.......#####.....###'########. XL: 11 Next: 23% Place: Dungeon:9  #...........#.@...##..........# Noise: ---------  Time: 13346.6 (0.0)  #...........#......#..........# q) +4 quarterstaff (chaos) !DhD  #...........#......#..........# Cast: Shock  #.......###.#......#........... Fly  #...........#......#...........  #..<........#......#........)). Y   yak (wandering)  #...........#......#..........#  #...........#......#.........##  #...........#......#.........## _A yak is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhF bAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 8/8)!DhX%  #.###...#...................##. Ivhor the Zephyrmancer#.# #...#......÷...<.*......##. Tengu of Vehumet **....#[# #...#...................##. Health: 63/63 ========================#÷# #...'...................### Magic: 11/22 ============------------#.###...#...................### AC: 11Str: 9#.......#........†..........##. EV: 34 Int: 19#.......#...................##. SH: 0Dex: 15#.......#####.....###'########. XL: 11 Next: 23% Place: Dungeon:9#...........#.@...##..........#!Dh& [37m Noise: ---------  Time: 13346.6 (0.0)#...........#......#..........# q) +4 quarterstaff (chaos)#...........#......#..........# Cast: Shock#.......###.#......#........... Fly #...........#......#...........#..<........#......#........)). Y   yak (wandering)#...........#......#..........##...........#......#.........###...........#......#.........## _A yak is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 8/8)!Dhp!   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!  The yak bellows!!Dh( .YY  !Dh%+ ;19 ===7.6 (1!Dh+2 !Dh7 W _The yak is almost dead.!DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh] #.###...#...................##. Ivhor the Zephyrmancer  #.# #...#......÷...***......##. Tengu of Vehumet **....  #[# #...#..........*Y*......##. Health: 63/63 ======================== !Dh #÷# #...'..........***......### Magic: 7/22=======-----------------  #.###...#...................### AC: 11Str: 9  #.......#........†..........##. EV: 19Int: 19  #.......#...................##. SH: 0Dex: 15  #.......#####.....###'########. XL: 11 Next: 23% Place: Dungeon:9  #...........#.@...##..........# Noise: ===------  Time: 13347.6 (0.0)  #...........#......#..........# q) +4 quarterstaff (chaos)  #...........#......#..........# Cast: Shock !Dh #.......###.#......#........... Fly  #...........#......#...........  #..<........#......#........)). Y   yak  #...........#......#..........#  #...........#......#.........##  #...........#......#.........## _The yak is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 8/8)!Dh #.###...#...................##. Ivhor the Zephyrmancer#.# #...#......÷...<........##. Tengu of Vehumet **....#[# #...#...........*.......##. Health: 63/63 ========================#÷# #...'...................### Magic: 7/22=======-----------------#.###...#...................### AC: 11Str: 9!Dhֈ#.......#........†..........##. EV: 19Int: 19#.......#...................##. SH: 0Dex: 15#.......#####.....###'########. XL: 11 Next: 23% Place: Dungeon:9#...........#.@...##..........# Noise: ===------  Time: 13347.6 (0.0)#...........#......#..........# q) +4 quarterstaff (chaos)#...........#......#..........# Cast: Shock#.......###.#......#........... Fly #...........#......#...........#..<........#......#........)). Y   yak#...........#......#..........##...........#......#.........###.!DhɊ..........#......#.........## _The yak is almost dead.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 8/8)!Dh  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!  You kill the yak!  Vehumet accepts your kill.!Dhg†!Dh10/22===58.6 (1Shock!Dh2!Dh}4 _You feel your power returning.!Dh !DhQ+ !Dh 0 !Dh3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Dh%1=====34 _==12==!DhL0,!Dh1!Dht3!Dh5\3=!Dh9!Dh;!Dh=!DhZB!DhcC!DhD!DhH!Dh&J!DhVL!DhO!DhP!DhQSH=!Dh[4==5==6=!Dh!Dh!Dh!Dhg!Dh!Dh!DhzO=!Dh!DhI!Dh|K7=!DhX!Dh!Dh!Dh,!Dh!Dh!Dh!DhU!Dh`!Dh!Dh!Dh#=!Dhu!Dh!Dhz!Dh!Dhq!DhM!Dh!Dh7D8=!Dha!DhL!Dh!Dhb!Dh!Dh!DhU!Dhy!DhS!Dh!Dhk!Dh<#=!Dh !Dh !Dh!Dh-9==!Dh3!Dhz---98.6 (50.0)Shockz   wight (wandering)!Dhp!Dh9---!Dh!!Dh\ _A wight is nearby!!Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhQe e #.###...#...................##. Ivhor the Zephyrmancer  #.# #...#......÷...<........##. Tengu of Vehumet **.... !DhBf  #[# #...#...........†.......##. Health: 63/63 ========================  #÷# #...'...........**......### Magic: 15/22 ================--------  #.###...#...........*z......### AC: 11Str: 9  #.......#........†..**......##. EV: 34 Int: 19  #.......#...................##. SH: 0Dex: 15 !Dhf  #.......#####.....###'########. XL: 11 Next: 25% Place: Dungeon:9  #...........#.@...##..........# Noise: ---------  Time: 13398.6 (0.0)  #...........#......#..........# q) +4 quarterstaff (chaos)  #...........#......#..........# Cast: Shock !Dhg  #.......###.#......#........... Fly  #...........#......#...........  #..<........#......#........)). z   wight (wandering)  #...........#......#..........#  #...........#......#.........##  #...........#......#.........##!Dh.h Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 mace and wearing a +0 robe (wandering, hasn't  !Dhj +noticed you, empty space bonus: 8/8)!Dh  #.###...#...................##. Ivhor the Zephyrmancer#.# #...#......÷...<........##. Tengu of Vehumet **....#[# #...#...........†.......##. Health: 63/63 ========================#÷# #...'...................### Magic: 15/22 ================--------#.###...#............*......### AC: 11Str: 9#.......#........†..........##. EV: 34 !Dh{ tInt: 19#.......#...................##. SH: 0Dex: 15#.......#####.....###'########. XL: 11 Next: 25% Place: Dungeon:9#...........#.@...##..........# Noise: ---------  Time: 13398.6 (0.0)#...........#......#..........# q) +4 quarterstaff (chaos)#...........#......#..........# Cast: Shock!Dh[ #.......###.#......#........... Fly #...........#......#...........#..<........#......#........)). z   wight (wandering)!Dh #...........#......#..........##...........#......#.........###...........#......#.........##Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 mace and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)!DhAim  Press: ? - help, Dir - move target: a wight, wielding a +3 mace and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!!Dhe)!Dh46=19 6===9.6 (1Shock _Vehumet accepts your kill.!Dh1]G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh!Dh !Dh!DhyP _You don't know that spell.!DhH*!Dh+!Dho-!Dh2!Dh4B34 _!Dh>X!Dh\C,!Dh+F!DhJO=!Dh M!DhQ!DhRK7=!DhS!Dh!YB!Dh\!Dh4^!Dh^!Dh/a,!Dhb!Dh|dO=!Dhe!Dhh,!Dh i!Dh|8==!Dhd~a9=!Dh4X!Dh,!DhB!Dh!DhP!Dh !Dh!DhO9=!Dh!Dh!Dh!Dhi!Dh!DhSL20=!Dh!Dh!Dh!DhP!Dh_!Dh!Dh˛!DhF!Dh!Dh!Dh!Dh9=!Dhs!Dhq!Dh !Dhئ!Dhڨ!DhK1=!Dhm!Dh!Dh!DhN!DhG!Dh!Dh!Dhx!Dh)!Dh!Dh!Dhַ9=!Dh!Dh!DhL2==!Dh!Dh4 _Magic restored.!Dh3!Dh!Dh>!Dh=,!Dh!Dh!Dh,!Dh!Dh2_  You see here a yak corpse.!DhP!Dh== _!Dh ...........##....#....# .......................#....## .............................Y.. ....##############'############' #...#.......##...... #...#......÷...<........##......# #...#...........†##......# #...'...................####...## #...#...........@)......###.###--- ....#........†....##...#... ....#.............##...#... ....#####.....###'########...# ........#.....##..........#.###.# ........#......#..........##...## ........#......#..........# ....###.#......#...........#...#. ........#......#...........#####.##....#....# #......#....####....Y.#'#'# ...#.##......# ...#......÷...<.##.!Dh$.....# ...#.†.##......# ...'.####...# ...#....@......###.###.#.#.†.##...#...##...##...#...######.....###'#...#...##.....##....#.###.#.#......#..........##...##......#..........#.....#.###.#......#...........#...#.#......#.#####.438.6 (39.0)!DhG---9.6 (40!Dh  Things that are here: _a +3 mace; a +0 robe!DhqI!Dh';y...0.0)†...!Dh:C!DhG!DhIE _Done exploring.!Dh93!Dh~;!DhG!DhI!Dh-K$ _!DhQPX!DhQ!DhS!DhV,!DhW!DhZ!Dh,\,!Dh]!Dh_!Dhha!Dh b!Dhb!Dh g@  There is an open door here.!Dhh!Dhci _!Dh}j!Dhl!Dhm!Dhn!Dho!Dhp!Dhr!Dhr!Dhs!Dh-u!Dh>v!Dhv!Dhw!Dhx!Dhz!Dh?{,!Dh|!Dh}!Dh~!DhF!DhF- #################################...................................>...........##...#)!Dh..........##....#####...##....#....# ####....#....# ###....#....# 50.6 (11.0)#........##....#....# ....##....#....# .................##....#....# !Dhٌ...................#....##.........................Y#############'########### .###...............##.. .# #÷...<........##..!Dh|!Dhܗ!Dh&!Dh!Dh!Dh!Dh!DhE!Dh!DhR!Dh!Dhج!Dhe!Dhz!DhW!Dho!Dhݻ!Dh!Dhh!Dhc!Dh!Dh!Dhj!DhE!Dh!Dh!Dh!Dh!Dh!Dh!Dh;!Dhf!Dh!Dh!Dh7!DhO!Dh[!Dh`!Dh!Dh!Dh!Dh!Dhv!Dh!DhL!DhR!Dh!Dh !Dh!Dh!Dh!Dh!Dh!Dh!Dh!DhX!DhO !DhS!!Dh"!Dh%!Dh'!Dh(!Dh)!Dh-!Dh.!Dh/!Dh0!Dh4!Dh6!Dh7!Dh98!Dh4;!Dh<!Dh=!Dh?!Dh$B!DhD!DhE!DhF!DhDJ!DhIL!DhMM!DhN!DhQ!DhS!DhT!DhJV!DhY!DhgB!DhUoX!Dh|n!DhJ!Dh!Dh۷B!DhJ!Dh #########............................##....#####.....#........# #.....#........... ÷..........# #.....#........... ÷..........# #@....#.[.........89.6 (39.........# #.....#........... ....# #.....#........... ...# #.....#.............#####.....#........................ #################.......... #....[.#...... #.........#...... _There is a stone staircase leading down here.!Dh)!Dh0!Dh8!DhC!Dh4JB19 90.6 (1.0) _!DhVO!Dh'##.............##.....[........#  #.#..............#  #.##  #.#......######..#  #.# ... #..#  +.###'## #..#  #......# #..#### 10  #......#  ##......# + .# !Dh)C .# '.. # '..# #.....### ...†....# ....... ..†.....# #..$.... ###'#####..!Dh+!Dh2!Dh,1.4 (1.8!Dhǹ!Dhǽ _You fly downwards.  Found 16 gold pieces. _There is a stone staircase leading up here.!Dhlj34 _!DhX!Dh!DhX!DhB!DhX!Dh$X!Dh19 !DhN _You now have 146 gold pieces (gained 16).!Dh.....# #<... .....# #.....+.... .....# #.....#.... .....# #.....'.... .....# #.....'..... .....# #####.....####'# †....# ................ .....# ..#'#........... '#####.. #.#...@......<9.4 (8.0 o. # #######..... ###.....  .....  ....  ... ...  .. .. . #.34 500.4 (9!DhQ _Found an escape hatch in the ceiling.!Dh!DhHX!Dh!Dh,!Dh!Dh!Dh,!Dh.!Dh2!DhY,!Dh}  There is an open door here.######..# #..# ..k......#  #..# ........#  #..####.......#  #<....#.......#  #.....+.......#  #.....#.......#  #.....'.......#  #.....'.#  #####.....####'####.#  ....................# Shock  ..#'#...............# . #.#..........<....# . # #######...........k   wyvern (asleep) . #........... .#...........#...........!Dh U8.4 (89.4 (9!Dhb!Dh Y _A wyvern comes into view.!Dh# #..# ..k......#  #..# ........#  #.......#  #<....#.......#  +.......#  #.....#.......#  #.....'.......#  #.....'....@..#  !Dh3..####'####.#  ...  ..... . .......<....# . # #######.... . #.... . #.... .  !Dh  #..# ..k......#  #..# ........#  #.......#  !Dh #<....#.......#  +.......#  #.....#.......#  #.....'.......#  #.....'....@..#  ..####'####.#  ...  .....  .......< # #######....  #.... #.... !Dh0 !Dh !Dh !Dh ] _A wyvern is nearby!!Dh/FG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh}c######..# Ivhor the Zephyrmancer #..# .*k*.....#  Tengu of Vehumet **.... #..# ***.....#  Health: 63/63 ======================== #..####.......#  Magic: 18/22 ===================----- #<....#.......#  AC: 11Str: 9 #.....+.......#  EV: 34 Int: 19 #.....#.......#  SH: 0Dex: 15 #.....'.......#  XL: 11 Next: 26% Place: Dungeon:10 #.....'....@..#  Noise: ---------  Time: 13509.4 (0.0) !Dhe #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  k   wyvern (asleep) . #........... . #........... . #........... _A wyvern is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (asleep, empty space bonus: 5/8)!Dh.######..#Ivhor the Zephyrmancer#..# ..*......#Tengu of Vehumet **....#..# ........#Health: 63/63 ========================#..####.......#Magic: 18/22 ===================-----#<....#.......#AC: 11Str: 9#.....+.......#EV: 34 Int: 19#.....#.......#!DhRSH: 0Dex: 15#.....'.......#XL: 11 Next: 26% Place: Dungeon:10#.....'....@..#Noise: ---------  Time: 13509.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#Fly . #.#..........<....# . # #######...........k   wyvern (asleep) .#........... .#........... .#........... _A wyvern is nearby!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1%[!Dh40m risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (asleep, empty space bonus: 5/8)!Dhf ;  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wyvern (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the wyvern!  The wyvern hisses angrily.  The wyvern is heavily wounded..kk  19 ===10.4 (1!Dh]= _You hear a shout!!DhY G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh ######..# Ivhor the Zephyrmancer #..# .........#  Tengu of Vehumet **.... #..# .***....#  Health: 63/63 ======================== #..####*k*....#  Magic: 14/22 ===============--------- #<....#***....#  AC: 11Str: 9 #.....+.......#  EV: 19Int: 19 #.....#.......#  SH: 0Dex: 15 !Dh- #.....'.......#  XL: 11 Next: 26% Place: Dungeon:10 #.....'....@..#  Noise: ===------  Time: 13510.4 (0.0)  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  k   wyvern . #........... . #........... . #........... _You hear a shout!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike ([33!DhC mdangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (heavily wounded, empty space bonus: 8/8)!Dh̟ 4######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 63/63 ========================#..####.*.....#Magic: 14/22 ===============---------#<....#.......#AC: 11Str: 9#.....+.......#EV: 19Int: 19#.....#.......#SH: 0!Dh Dex: 15#.....'.......#XL: 11 Next: 26% Place: Dungeon:10#.....'....@..#Noise: ===------  Time: 13510.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#Fly . #.#..........<....# . # #######...........k   wyvern .#........... .#........... .#........... _You hear a shout!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  [3!Dh 6mPress: ? - help, Dir - move targetAim: a wyvern (heavily wounded, empty space bonus: 8/8)!Dh̸   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wyvern (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the wyvern!!  You kill the wyvern!!Dh" !Dh x†x   Erica (constriction)Vehumet accepts your kill.!Dh ;4/64281.4 (1!Dh !Dh  Erica the Fiery-Tempered comes into view. She is wielding a +4 scimitar of _flaming.!Dhƥ #..# ...x.....#  #..# ........#  #.†.....#  #<....#.......#  +.......#  #.....#.......#  #.....'.......#  #.....'....@..#  ..####'####.#  ...  ..... . .......<....# . # #######.... . #.... . #.... .  !DhE #..# ...x.....#  #..# ........#  #.†.....#  #<....#.......#  +.......#  !DhG#.....#.......#  #.....'.......#  #.....'....@..#  ..####'####.#  ...  .....  .......< # #######....  #.... #.... !DhQ!DhX!DhiZ!Dh>_Z _Erica is nearby!!DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh ######..# Ivhor the Zephyrmancer #..# ..*x*....#  Tengu of Vehumet **.... #..# .***....#  Health: 64/64 ======================== !Dh #..####.†.....#  Magic: 10/22 ==========-------------- #<....#.......#  AC: 11Str: 9 #.....+.......#  EV: 19Int: 19 #.....#.......#  SH: 0Dex: 15 #.....'.......#  XL: 11 Next: 28% Place: Dungeon:10 #.....'....@..#  Noise: ===------  Time: 13511.4 (0.0)  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#.....!Dh .....<....# . # #######...........  x   Erica (constriction) . #........... . #........... . #........... Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (empty space bonus: 5/8)!Dh ######..#Ivhor the Zephyrmancer#..# ...*.....#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 10/22 ==========--------------!Dh$ #<....#.......#AC: 11Str: 9#.....+.......#EV: 19Int: 19#.....#.......#SH: 0Dex: 15#.....'.......#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#Noise: ===------  Time: 13511.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#Fly . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#...........Casting: Airstrike ([0!Dh} L;10;1mdangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (empty space bonus: 5/8)!Dhw Lonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (empty space bonus: 5/8)  The open air twists around violently and strikes Erica!!!DhW q.x !Dh *2.4 (1!Dhj !Dh^ \ _Erica is moderately wounded.!Dh2jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh]E######..# Ivhor the Zephyrmancer #..# ..***....#  Tengu of Vehumet **.... #..# .*x*....#  Health: 64/64 ======================== #..####***....#  Magic: 6/22======------------------ #<....#.......#  AC: 11Str: 9 #.....+.......#  EV: 19Int: 19 #.....#.......#  SH: 0Dex: 15 #.....'.......#  XL: 11 Next: 28% Place: Dungeon:10 #.....'....@..#  Noise: ===------  Time:!DhtHY[37m 13512.4 (0.0)  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  x   Erica (constriction) . #........... . #........... . #........... Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (moderately wounded, empty space bonus: 8/8)!Dh`######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ..*.....#Health: 64/64 ========================#..####.†.....#Magic: 6/22======------------------#<....#.......#AC: 11Str: 9#.....+.......#EV: 19Int: 19#.....#.......#SH: 0Dex: 15#.....'.......#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#Noise: ===------  Time: 13512.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#!Dh(aFly . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#...........Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (moderately wounded, empty space bonus: 8/8)!DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  !Dh~protection (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Erica!!DhEU.x!Dh\*3.4 (1!Dh}o _Erica is heavily wounded.!Dh G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh\ ######..# Ivhor the Zephyrmancer #..# .........#  Tengu of Vehumet **.... #..# ..***...#  Health: 64/64 ======================== #..####.*x*...#  Magic: 2/22==---------------------- #<....#.***...#  AC: 11Str: 9 #.....+.......#  EV: 19Int: 19 #.....#.......#  SH: 0Dex: 15!Dh`  #.....'.......#  XL: 11 Next: 28% Place: Dungeon:10 #.....'....@..#  Noise: ===------  Time: 13513.4 (0.0)  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  x   Erica (constriction) . #........... . #........... . #........... Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous[!DhYa Um; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (heavily wounded, empty space bonus: 8/8)!Dh I######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†*....#Magic: 2/22==----------------------#<....#.......#AC: 11Str: 9#.....+.......#EV: 19Int: 19#.....#.......#SH: 0!DhP Dex: 15#.....'.......#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#Noise: ===------  Time: 13513.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#Fly . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#...........Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - mo!DhT ve targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (heavily wounded, empty space bonus: 8/8)!Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Erica!!!Dh q.x !Dh *4.4 (1!Dh !Dh6 U _Erica is almost dead.!DhvG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh*5######..# Ivhor the Zephyrmancer #..# .........#  Tengu of Vehumet **.... #..# ........#  Health: 64/64 ======================== #..####.†.....#  Magic: 1/22=----------------------- #<....#..x....#  AC: 11Str: 9 #.....+..*....#  EV: 19Int: 19 !Dh-#.....#...*...#  SH: 0Dex: 15 #.....'...*...#  XL: 11 Next: 28% Place: Dungeon:10 #.....'....@..#  Noise: ===------  Time: 13514.4 (0.0)  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  x   Erica (constriction) . #........... . #........... . #........... Casting: Airstrike ([33!Dh-mdangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead, 64% to hit)!Dh######..#Ivhor the Zephyrmancer#..# ..*......#Tengu of Vehumet **....#..# ..*.....#Health: 64/64 ========================#..####.*.....#Magic: 1/22=-----------------------#<....#..*....#AC: 11Str: 9#.....+..*....#EV: 19Int: 19#.....#...*...#SH: 0Dex: 15#.....'...*...#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#Noise: ===------  Time: 13514.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)..................!Dh>..#Cast: Shock  ..#'#...............#Fly . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#...........Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead, 64% to hit)!Dh..†.x..!Dh_2=--5.4 (1!Dh !Dh3&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead, 64% to hit) _The zap misses Erica.!Dh#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh ,######..# Ivhor the Zephyrmancer #..# .........#  Tengu of Vehumet **.... #..# ........#  Health: 64/64 ======================== !DhE )#..####.†.....#  Magic: 1/22=----------------------- #<....#.......#  AC: 11Str: 9 #.....+..x....#  EV: 19Int: 19 #.....#...*...#  SH: 0Dex: 15 #.....'...*...#  XL: 11 Next: 28% Place: Dungeon:10 #.....'....@..#  Noise: =--------  Time: 13515.4 (0.0) !Dh  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  x   Erica (constriction) . #........... . #........... . #........... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!Dhn Aim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead, 64% to hit)!Dh[J######..#Ivhor the Zephyrmancer#..# ..*......#Tengu of Vehumet **....#..# ..*.....#Health: 64/64 ========================#..####.*.....#Magic: 1/22=-----------------------#<....#..*....#AC: 11Str: 9#.....+..*....#EV: 19Int: 19#.....#...*...#SH: 0Dex: 15#.....'...*...#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#Noise: =--------  Time: 13515.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)..................!Dh2L..#Cast: Shock  ..#'#...............#Fly . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#...........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead, 64% to hit)  The zap hits Erica.!Dh!Dh~..†..x!Dh.!Dh*6.4 (1!Dh9!DhMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead, 64% to hit)  !DhRcThe zap hits Erica. _Erica is almost dead.!Dh Inventory: 37/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy {rN+ Int+4 Slay+3} Wands (go to first with /)n - a wand of charming (2)  x - a wand of roots (13)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!DhA x - a wand of roots (13). A magical device which fires a magical seed, entangling its target and adjacent foes in quick-growing tree roots. Those entangled will be immobilized and take damage over time until they escape or the roots wither away. The roots will onlysprout from solid ground. Noise: A bit loud You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ !Dh“[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.!DhO######..# Ivhor the Zephyrmancer #..# .........#  Tengu of Vehumet **.... #..# ........#  Health: 64/64 ======================== #..####.†.....#  Magic: 1/22=----------------------- #<....#.......#  AC: 11Str: 9 #.....+..***..#  EV: 19Int: 19 #.....#..*x*..#  SH: 0Dex: 15 #.....'..***..#  XL: 11 Next: 28% Place: Dungeon:10 #.....'....@..#  Noise: =--------  Time: 13!DhQ516.4 (0.0)  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  x   Erica (constriction) . #........... . #........... . #........... The zap hits Erica. _Erica is almost dead.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead)!DhAO ....x....*********!Dh .***.***!Dhej**...!Dh******#.....!Dh***.**##'!Dh**x.***.*!DhCt*****...!Dh .***.*x*.***Aim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead)!Dh# ######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 1/22=-----------------------#<....#.......#AC: 11Str: 9#.....+.......#EV: 19Int: 19#.....#...x...#SH: 0Dex: 15#.....'.......#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#Noise: =--------  Time: 13516.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#Fly !Dho * . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#........... _Erica is almost dead.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead)  Okay, then.!Dhy !Dh 6 _!Dhp !Dh !Dh* !Dhm9!Dh>zEvoke which item? Wands  n - a wand of charming (2)x - a wand of roots (13)  H - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke!Dhx?][?] describe selected!Dh? ######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 1/22=-----------------------#<....#.......#AC: 11Str: 9#.....+.......#EV: 19Int: 19#.....#...x...#SH: 0Dex: 15#.....'.......#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#Noise: =--------  Time: 13516.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#Fly !Dh_D  . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#........... _Erica is almost dead.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead) _Okay, then.!DhS ######..# Ivhor the Zephyrmancer #..# .........#  Tengu of Vehumet **.... #..# ........#  Health: 64/64 ======================== !DhT 9#..####.†.....#  Magic: 1/22=----------------------- #<....#.......#  AC: 11Str: 9 #.....+..***..#  EV: 19Int: 19 #.....#..*x*..#  SH: 0Dex: 15 #.....'..***..#  XL: 11 Next: 28% Place: Dungeon:10 #.....'....@..#  Noise: =--------  Time: 13516.4 (0.0) !DhV  #####.....####'####.#  q) +4 quarterstaff (chaos)  ....................#  Cast: Shock  ..#'#...............#  Fly . #.#..........<....# . # #######...........  x   Erica (constriction) . #........... . #........... . #........... protection (almost dead) _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead)!DhF \ .x!Dh0 >..!Dh+ ******.x..!DhlM ......**x**!DhK*xAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead)!Dh######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 1/22=-----------------------#<....#.......#AC: 11Str: 9#.....+..###..#EV: 19Int: 19#.....#..#*#..#SH: 0Dex: 15#.....'..###..#XL: 11 Next: 28% Place: Dungeon:10#.....'....@..#!Dh9Noise: =--------  Time: 13516.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock  ..#'#...............#Fly . #.#..........<....# . # #######...........x   Erica (constriction) .#........... .#........... .#...........protection (almost dead) _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: Erica, wielding a +4 scimitar of flaming and wearing a +4 ring of  protection (almost dead)!Dh , rooted)The roots erupt in riotous growth!!Dh!Dh^  protection (almost dead)  The roots erupt in riotous growth!  Roots grab Erica.  The grasping roots constrict Erica!  You kill Erica!  Vehumet accepts your kill.!DhGg....)....!DhW 2=37=======7.4 (1Shock _You feel your power returning.!Dhh !Dhe_Your Evocations skill increases to level 4!!Dhl!DhXuInventory: 37/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy {rN+ Int+4 Slay+3} Wands (go to first with /)n - a wand of charming (2)  x - a wand of roots (12)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!Dh$M 5J - the ring of Ceuzy {rN+ Int+4 Slay+3}. It is an ancient artefact. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). If you were wearing this ring: Your spell failure would improve trivially. You took it off a gnoll on level 8 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {rN+} {jewellery} !DhtO {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love (p)ut on, (d)rop, (=)adjust, or (i)nscribe.!Dhcy To do this, you must remove one of the following items: !DhJJewellery (go to first with "=)  y - a ring of wizardry (worn)  B - a +4 ring of protection (worn)!DhB!DhC!Dhץ######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 2/22==----------------------#<....#.......#AC: 11!DheStr: 9#.....+.......#EV: 19Int: 23#.....#...)...#SH: 0Dex: 15#.....'.......#XL: 11 Next: 37% Place: Dungeon:10#.....'....@..#Noise: =======--  Time: 13517.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock..#'#...............#Fly . #.#..........<....# . # #######........... .#........... .#........... .#...........You kill Erica!Vehumet accepts your kill. _You feel your power returning. _Your Evocations skill increases to level 4!You remove your ring of wizardry.  You feel clever.!DhB!DhGJ-------8.4 (1!Dh!Dhn  Vehumet accepts your kill. _You feel your power returning. _Your Evocations skill increases to level 4!  You remove your ring of wizardry.  You feel clever. _J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}!Dh~ !Dh Inventory: 37/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets !Dh9 Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}y - a ring of wizardry Wands (go to first with /)n - a wand of charming (2)  x - a wand of roots (12)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]!Dh= + y - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve trivially. You found it on level 5 of the Dungeon. !Dh Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.!Dh5######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 2/22==----------------------#<....#.......#AC: 11Str: 9#.....+.......#EV: 19Int: 23#.....#...)...#SH: 0Dex: 15#.....'.......#XL: 11 Next: 37% Place: Dungeon:10#.....'....@..#Noise: ---------  Time: 13518.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock..#'#...............#Fly . !Dh<#.#..........<....# . # #######........... .#........... .#........... .#...........Vehumet accepts your kill. _You feel your power returning. _Your Evocations skill increases to level 4!You remove your ring of wizardry.  You feel clever. _J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}9.4 (1 _You feel your power returning. _Your Evocations skill increases to level 4!  You remove your ring of wizardry.  You feel clever. _J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} _You drop a ring of wizardry.!DhA@ Spells (Memorise)TypeFailure Level  a - Inner FlameHexes/Fire24% 3b - Poisonous VapoursAlchemy/Air1%1  c - Mercury ArrowConjuration/Alchemy1%2  d - Cigotuvi's PutrefactionNecromancy/Air10% 4  e - Rending BladeConjuration/Forgecraft 11% 4  f - Fugue of the FallenNecromancy24% 3  g - Launch Clockwork BeeForgecraft24% 3  h - Ozocubu's ArmourIce24% 3  i - Dispel UndeadNecromancy61% 4  j - Martyr's KnellNecromancy/Summoning61% 4  k - Olgreb's Toxic RadianceAlchemy61% 4  l - Detonation CatalystFire/Alchemy91% 5  m - Death ChannelNecromancy100% 6  n - HauntNecromancy/Summoning100% 7  o - Manifold AssaultTranslocation100% 7  p - Borgnjor's RevivificationNecromancy100% 8  q - Death's DoorNecromancy100% 9 13 spell levels left [!] Memorise|Describe|Hide|Show [[!DhD40mCtrl-F] search [?] help[Esc] exit!DhoF!DhP!DhX\######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 2/22==----------------------#<....#.......#AC: 11!Dh_Str: 9#.....+.......#EV: 19Int: 23#.....#...)...#SH: 0Dex: 15#.....'.......#XL: 11 Next: 37% Place: Dungeon:10#.....'....@..#Noise: ---------  Time: 13519.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock..#'#...............#Fly . #.#..........<....# . # #######........... .#........... .#........... .#........... _You feel your power returning. _Your Evocations skill increases to level 4!You remove your ring of wizardry.  You feel clever. _J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} _You drop a ring of wizardry.!DhKsm  Okay, then.!Dh!DhN !Dh_!Dh!Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh!Dhx Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3  d - AirstrikeAir1% 4 Select a spell to cast[!]/[I] toggle spell headers!Dh 2Power Damage Range Noise 100% 1d9 7 Almost silent100% 3-8/arc 1 Quiet 53%N/AN/A Quiet 26%2d(4-20) 7 A bit loud!Dh=!DhoE!DhN######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 2/22==----------------------#<....#.......#AC: 11Str: 9#.....+.......#EV: 19!Dh QInt: 23#.....#...)...#SH: 0Dex: 15#.....'.......#XL: 11 Next: 37% Place: Dungeon:10#.....'....@..#Noise: ---------  Time: 13519.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock..#'#...............#Fly . #.#..........<....# . # #######........... .#........... .#........... .#...........You feel clever. _J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} _You drop a ring of wizardry. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!DhV$######..#Ivhor the Zephyrmancer#..# .........#Tengu of Vehumet **....#..# ........#Health: 64/64 ========================#..####.†.....#Magic: 2/22==----------------------#<....#.......#AC: 11Str: 9!DhX#.....+.......#EV: 19Int: 23#.....#...)...#SH: 0Dex: 15#.....'.......#XL: 11 Next: 37% Place: Dungeon:10#.....'....@..#Noise: ---------  Time: 13519.4 (0.0)  #####.....####'####.#q) +4 quarterstaff (chaos)....................#Cast: Shock..#'#...............#Fly . #.#..........<....# . # #######........... .#........... .#........... .#...........You feel clever. _J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} _You drop a ring of wizardry. _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh(^P  Okay, then.!Dhr!Dh t!Dh}!Dh~. _!Dh6 3=34 _c.Shock.......c   centaur (wandering) !Dh2= K20.4 (1cc!Dh@ _A centaur comes into view.!DhA =!DhG #1.4 (2!DhS  !DhpV !DhlW l_The centaur misses you. The centaur completely misses you.!Dh]X !DhO  !DhCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!Dh1 **The centaur is struck by an arc of lightning.  The centaur is lightly wounded.!DhĆ J @c!DhI RYou are struck by an arc of lightning. The centaur hits you.!Dh 2-1--19 ==2.4 (1!Dhf !Dh U _The centaur closely misses you.!Dhd(6 You are struck by an arc of lightning. The centaur hits you. _The centaur closely misses you.  You hit the centaur. The centaur convulses. Your kick misses the centaur.The centaur is moderately wounded.The centaur barely misses you.  The centaur kicks you but does no damage.3--3.5 (1.1!Dh< _The centaur misses you. The centaur closely misses you.!Dhr  You thump the centaur! You drain the centaur!  You kill the centaur!!DhuD)!Dh --8=4.6Shock!Dh!DhZ _Vehumet accepts your kill.!Dhv #..# .........# #..# .# #..####.†.....# #<....#.......# #.....+.# #.....#...)...#!Dh6 #.....'.......# #.....'....=..######.....####@####.# ....................# ..#'#...............# .. #.#..........<....#. # #######............ #............ #............ #........... .. #.!Dh!DhO34 --50!Dh#!Dh'  There is an open door, spattered with blood here. _You see here a +0 shortbow.!DhZ !Dh !Dh !Dh !Dh` P2= _!Dhx !Dh !Dh K4=!DhK !Dh 1 _HP restored.!Dh !Dh !Dhr ,!Dh !Dh !Dh 9=!Dhv !Dh !DhG e=3=!Dh !Dh ,!Dhl !Dh| ,!Dh8 !Dh ,!Dh !Dh !Dhx 9=!Dh !Dh ,!Dhe !DhC !Dh I4=!Dh !Dh ,!Dh !DhC ,!Dh> G=5==!Dh@ !DhH X!DhK S6=!DhX !Dh] B!DhNa !Dhb !Dhd !Dhl !Dham !Dh>o !Dhu !Dh_v 9=!Dh`x !Dho| 97!Dh.} 0=!DhC~ !Dh' ,!Dh !Dh ,!DhՇ !Dh6 ,!Dh !Dh !Dh̐ 9=!Dh !Dh' ,!Dh !Dh= !Dh L8=!Dh !Dha ,!DhN !Dh ,!DhЩ !Dh ,!Dh^ !Dhb !Dh 9=!Dh( !Dh, !Dh S9=!DhV !Dh ,!Dh@ !Dh ,!Dh !Dh ,!Dh !Dh !Dh? O=!Dh ,!Dhv !Dh !DhA e10/22=!Dh !Dh ,!DhT !Dh ,!Dh !Dh !Dh !Dh !DhP e=!Dhb ,!Dh# !Dh !Dh M1==!Dh !Dhb ,!Dh) !Dhk ,!Dh- !DhD ,!Dh  !Dh !Dh` :==!Dh !Dh, !Dh N12=!Dh !Dh !Dh !Dh< !Dh ,!Dhc !Dhl ,!Dh2" !DhN% !Dh& 9=!DhU' !Dh* ,!DhA, !DhR/ !Dh0 M3=!DhJ1 !DhM4 ,!Dh|6 !Dh9 ,!Dh; !Dh> ,!DhPB !DhF O=!DhH !Dh\K M4=!DhL !DhL !DhkP !DhV !DhlX !DhZ[ ,!Dh] !Dh!` ,!Dha !Dh?e !Dhf 9=!DhTg !Dhk !Dhk !Dhl !DhOp !Dhq M5=!Dhpr !DhTv !Dhw !Dhx !Dh{ !Dh| !Dh} !Dh !DhӃ !Dh !Dh !Dh 9=!Dh~ !Dh !Dh{ M6=!Dhΐ !Dhf !DhS ,!Dh_ B!Dh ,!Dh֡ !Dhv 9=!Dh) !Dh !Dh ,!Dhޫ !Dh !Dh K7=!Dh !Dh ,!Dhɵ !DhӸ ,!Dh !Dh ,!Dh !DhL !Dh 9=!Dh !Dh> !Dh D8=!Dh} !Dh ,!Dh !Dh ,!Dh !Dh !Dh !Dh !Dh O=!Dh !Dh+ !Dh !Dh !Dh a9=!Dho B!Dh !Dh*'=20=!Dh-,!Dh.!Dh1!Dh29=!Dh3!Dh6!Dh7K1=!Dh=X!DhsA!DhLB!DhD!DhW!Dh;[,!Dhh!Dhj9=!Dh6k!Dh&rB!Dhu!DhvL2==!Dhw!Dhg _Magic restored.!Dh,!Dh.,!DhA!Dh.........# .######..#.. ......# .!Dh;####.†<....#.......+#...). #.....'...@...# -- #.....'....=..# ########)####.#....................#Fly ..#'#...............#........<....#####...........#....#...........!Dh78 M........#### .######..#... ....!Dh_o..####.†<....#...+.......#. '....=..# #####.....####)####.#Fly .....<........!Dhj263914.0)!Dh,405!DhC!Dh]  r - a +4 ring of protection  Things that are here:!DhR==19 16!Dh6!Dh !DhB!DhBh_a +4 scimitar of flaming; the octopode corpse of Erica!Dh!Dhd   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting5.2   9%   0   l * Spellcasting   6.9  16%  -1           b - Maces & Flails   2.6    +1   m * Conjurations   9.6  16%  +3   c - Polearms   2.6    +1   n * Air Magic  10.3  16%  +3  d + Staves4.5   9%  !Dhk +1       e - Unarmed Combat   0.0    +1   o + Evocations4.0   9%   0   f - Throwing   0.0     0               g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour5.6   9%  +1  [13!Dhbo ;61H     j * Dodging   8.3  16%  +1       k - Stealth   2.0    +1                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|[3!Dh4~ 4mbase level  [!] training|cost|targets!Dhx !Dh.........#Ivhor the Zephyrmancer .........#.......####Tengu of Vehumet **.... .######..#..........#Health: 64/64 ========================#..#..........#Magic: 22/22 ========================#..# .........#AC: 11Str: 9#..####.†.....#EV: 19Int: 23#<....#.......#SH: 0Dex: 15#.....+.......#XL: 11 Next: 38% Place: Dungeon:10#.....#...@...#Noise: ---------  Time: 13641.6 (0.0)#.....'.......#q) +4 quarterstaff (chaos)#.....'....=..#Cast: Shock#####.....####)####.#Fly ................[4!DhU0m....#..#'#...............# .. #.#..........<....# .. # #######........... ..#........... _You see here a +0 shortbow. _HP restored. _Magic restored.  r - a +4 ring of protection  Things that are here: _a +4 scimitar of flaming; the octopode corpse of Erica!Dh!Dh!DhX!Dh' !Dh!Dh!Dh ;34 !Dh,!Dh,!Dh!Dh!Dh!!Dh"!Dhz#!DhAn!DhE!DhGL!DhM,!Dh!Dh*!Dh!Dh!Dh ,!Dhb !Dh" !Dh ,!Dh !Dh !Dhz ,!Dh !Dh  !Dh ,!Dh{ !Dh !Dh& G  #.....+.......#......###  #.....#...)...#.........  #.....'.......#.........#.....'....=..#.######## ##.....####)####.# !Dh' .................# '#...............# .#..........<....######'  #######.........67.6 (26.0) #................ #................ #................ #................ #................!Dhy(  #................ #....###....>.%.. !DhY0 9%!Dhz8 +8.6 (27!Dh= !DhC@ ; _Found a stone staircase leading down.""Dh""DhI""Dh""Dh~""Dh ""Dh& ""Dhl,""Dh""Dh""Dh""Dh""DhU"""Dh#""Dh%""DhH*""Dh{0""Dh1""Dh4""Dh\>B""Dh`@""DhB""DhF""DhG""Dh?I""DhW ............# .#...  .......<....######'#..#  ###...................#  ""DhZj #...................#   #...................#  #..........#  #.......#  #..........#   #.....#  #....###....>.%.....#  .. ##   #....###.#####   ##### .# ""Dh\  .#    .#    ##     ""Dh` <....######'#..# ###.................  ....""Dhc&......###....> .. #....... ###.#####Fly   ""DhKi274.6 (6.0)""Dhp*5.6 (7""Dht""DhӀ _You see here the maw talisman of Cheibriados's Grace {rElec Str+2 Stlth+}.&"DhM.....# .#... .......<....######'# ##....&"Dhb..........#....###....>.%..&"Dh............###.########## .# &"Dh&"DhF16.6 (1 _&"Dh8%&"Dh}&"Dh4s3&"Dht&"Dhx&"DhB&"Dh&"Dh&"Dh&"Dhl&"Dh&"Dh&"Dh&"Dhk&"DhÔ&"Dh&"Dh&"Dh'&"Dh&"Dh?,&"Dh&"Dh&&"Dh:J&"Dh&"Dh<B&"DhX&"DhL&"Dh,&"Dh;B&"DhX&"Dh,&"Dh{&"Dh&&"Dh#,&"DhV&"Dh,&"Dh&"Dha,&"Dh,&"Dh&"Dh n&"Dh*,&"Dh&"Dh&"Dh&"Dh&"Dhg&"Dh &"Dh,,&"Dh&"Dh'&"Dh&"Dh,&"DhC &"DhK",&"Dh`#&"Dh %&"Dh'&"Dh'&"Dh (&"Dh)&"Dh,,&"Dh,-&"Dh.&"Dh1&"DhV1&"Dh2&"Dh3&"Dh5&"Dh%6&"Dh6&"DhN8&"Dh:&"Dh(;&"Dh;&"Dh@&"DhA,'"Dh'"Dh_'"Dh'"Dh'"Dh'"Dh'"Dh ,'"Dh\ '"Dh '"Dh.,'"Dhn'"Dh'"Dh ,'"Dh'"DhD'"Dh_,'"Dh'"Dh'"Dh,'"Dh'"Dh0 '"Dh;",'"Dh%#'"DhX  There is an open door here. _'"Dh\B'"Dhhn'"DhKm  There is an open door here.'"DhZ{ _'"Dh'"Dh,'"Dh'"DhB'"Dh8'"Dhp'"Dh,'"Dhޛ'"DhJ'"Dhq,'"Dh'"Dh'"Dh>,'"Dh'"Dh'"Dh#,'"Dh'"Dh}'"DhO,'"Dh'"Dh@  There is an open door here.'"Dhu'"Dh½ _'"Dh%'"Dh'"Dhk,'"Dh'"Dhd'"Dh'"Dh'"Dh'"Dh'"Dh,'"Dh'"Dh+'"Dh19  _You reach down and open the door.34   There is an open door here. _'"DhB'"Dh'"Dh,'"Dh.'"Dh'"Dh.'"Dhz'"Dh'"Dh'"Dh '"DhF '"Dh '"DhU'"DhB'"Dh}'"Dh,'"Dh'"Dh`'"Dh!'"Dh!'"Dh)#'"Dh$'"Dh''"Dh ('"Dh-)'"Dh+'"DhR/'"Dh30'"DhI1'"DhH3'"Dh6'"DhO7'"Dh8'"Dh<'"DhGA'"DhA'"DhIC'"DhF'"DhJ'"DhL,'"DhO'"DhT'"Dh[U'"DhV'"Dh[@  There is an open door here.'"Dh:a'"Dh"b _'"Dhd'"Dhi'"Dhvj'19 '"Dhk'"Dhoq _h - 5 potions of curing (gained 1)'"Dhs'"DhFt;34 '"Dhu'"Dh|B'"DhK~'"DhD'"Dhh'"Dh'"Dh'"Dh/'"Dhl,'"Dh'"Dh'"Dh2,'"Dhx'"DhH  #.######...#................#...  #.#....# ..#................#...  #.#.##.# .#.#####...#####.##...#.#..#.# #.#...#...#...#.#....#.##.#.# #...'...#...#.#....#....#.# #...#...#...#.#....######.# #...#...#...#.#....'"Dhl#......# #...#...#...#.#....#.###### #.@.#...#...'.###'##.#....# #...#...#...#......#.#.##.# .'...#...#...#......#.#..#.# '"Dhi[##...#####......#.##.#.# #... ................#....#.# #.. ................######.#.#######................#......#.......#................'"DhÛ_#.######.......#######.....÷....'"Dhx1773.6 (97.0)'"Dh!519 4.6 (98'"DhW'"DhQ _M - a ruby potion'"Dh'"Dh'"Dh'"Dh)}34 '"Dhn'"DheB'"Dh5@  There is an open door here.'"Dh'"Dh= _'"Dh6'"Dh'"Dh'"Dh '"DhȪ'"Dh`'"Dh'"Dh~'"Dh '"Dh%'"Dhٺ,'"Dh'"Dh'"Dh,'"Dh'"Dh'"DhG'"Dh3,'"Dh'"Dh,'"Dh'"DhX'"Dh,'"DhX'"Dh'"Dh'"Dh'"Dh'"Dh'"Dhy,'"Dh'"Dh)'"Dh,'"Dh'"Dh'"Dh,'"Dh'"Dh\'"Dhr,'"Dh'"Dh'"Dh'"Dh'"Dh ,'"Dhw ,'"Dh '"Dh '"Dhb '"Dh| '"Dhn '"Dh  '"Dh{ ,'"Dh '"Dhq! '"Dh$ ,'"Dh~& '"Dh( '"Dhu+ ,'"Dh- '"Dh/ '"Dhj2 ,'"Dh3 '"Dh5 '"Dhj8 ,'"Dh9 '"DhI< @  There is an open door here.'"Dh? '"DhI@  _'"DhiA '"DhB '"DhE '"DhE '"DhEF '"DhH '"DhJ '"DhJ '"DhBK '"Dh5M '"DhyO '"DhO '"DhCP '"DhNR '"DhjZ      #.Y.   #..#   #####..# .......   #......# #........   #.....# #.......##   #.....# #.......# '"Dh\   #.....#######.......#.   #....@................   #....#####....._...PPP   #....#.....PPP...PPPShock   #....#......PPPPPP   #....#PPP...PP   #....'.....PPPPP Y   yak (asleep)   #....#.....PPP...PPP..   #....#.......PPPPP....   ##...........'"Dhwd -802.6 (2'"Dhhf +3.6 (29'"Dhoj '"Dhm V _A yak comes into view.("DhG("DhzN #.Y. #..# #####..#   #......#   #.....#  #.....#  #.....####### #....@....... #....#####....._ #.... #.... #.... #....'... #....#.... #....#..... .("DhF #.Y. #..# #####..#   #......#   #.....#  #.....#  #.....####### #....@....... #....#####....._ #.... #.... #.... #....'... #....#.... #....#..... . ("DhU T_A yak is nearby!("DhM ***("Dh+Q****Y("DhMThe zap hits the yak.  The yak is lightly wounded.("Dh.("Dh]/("Dh@n YY...("DhA..Y 2 yaks (1 wandering)The yak bellows!("DhFo1--19 ==4.6 (1.0)("DhO("DhMSV _A yak comes into view.("Dh &*******Y  The yak bellows! _comes into view.zap hits the yak.  The yak is lightly wounded.("Dh_ ("Dh_ ("Dhb ("Dhf _A yak comes into view.  The zap hits the yak.yak is lightly wounded.zap hits the yak.yak is lightly wounded.bellows!("Dh*q YYYY....YY 4 yaks (2 wandering)("Dht _0---5("Dh{ ("Dh} Y _A yak comes into view. x2)"Dh_ *******Y1The yak is moderately wounded.zap hits the yak!  The yak is lightly wounded.)"Dh§)"Dh)"Dh)"Dh5  The yak bellows!)"Dh)"Dhc)"Dh.YYYYYY...YYY 6 yaks (2 wandering)19--6 _A yak comes into view. x2)"DhV*******Y1The yak is moderately wounded..zap hits the yak.  The yak is lightly wounded.)"Dh,)"Dh)"Dh!)"Dh)"Dh.Y.YYYYY..Y)"Dh^8--7)"Dh)"Dh) _The yak bellows! x2*"Dha*******heavi!  The yak is heavily wounded.The yak is moderately wounded.  The zap hits the yak.*"DhS*"Dh*"Dh*"Dh*"DhX*"Dh*"Dh7Y...YYYYY.*"DhG--8*"Dh?*"Dha1 _The yak is lightly wounded.*"Dh *******The yak is severely wounded. but does no damage. but does no damage.  The zap hits the yak.*"DhTN *"DhP .Y..YYYYY*"DhJS e7--9*"Dh7Z *"DhF] 1 _The yak is lightly wounded.+"Dh@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+"Dh ****yak is struck by an arc of lightning.  The yak is severely wounded.yak is struck by an arc of lightning.  The yak is moderately wounded.The yak is struck by an arc of lightning!  The yak is heavily wounded.+"DhشX+"Dh+"Dhm.Y..YYYYY+"Dh>j5---=10+"Dh:+"DhV _The lightning grounds out. The yak gores you but does no damage.+"Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+"Dh&,  The yak is struck by an arc of lightning!  You kill the yak!+"Dh@The yak is severely wounded.  The yak is struck by an arc of lightning.  The yak is heavily wounded.  The lightning grounds out.+"DhF **** 4 yaksVehumet accepts your kill.,"Dh .Y..YY@,"DhR 2-3----431 _You are struck by an arc of lightning. _Your Spellcasting skill increases to level 7!,"Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,"Dh ****The lightning grounds out.  The yak is struck by an arc of lightning! ,"Dh  The yak is severely wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  The yak is almost dead.,"DhA f  You are struck by an arc of lightning. The lightning grounds out.,"Dh ,"Dh: ,"Dh .Y.YYY@,"Dh 0--11----2,"Dhϲ ,"Dh T _The yak completely misses you.,"Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-"Dh`The yak is heavily wounded.  The yak is struck by an arc of lightning.  You kill the yak!  Vehumet accepts your kill.You kill the yak!  Vehumet accepts your kill.feel your power returning. The lightning grounds out.!**** 2 yaksThe yak is struck by an arc of lightning!  You kill the yak!  Vehumet accepts your kill.  You feel your power returning. You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  The yak is severely wounded.-"Dh^-"Dhj.YY†.@-"Dh57--13==73-"Dh-"Dhl _The lightning grounds out. The yak closely misses you.-"Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-"DhG:The yak is  The yak is almost dead.  The yak is struck by an arc of lightning.  The yak is lightly wounded.  The yak is struck by an arc of lightning.  You kill the yak!-"Dh **   yakVehumet accepts your kill.-"Dhg -"Dhs P.†Y-"Dhӡ -"Dhӫ -2=-94-"Dh  -"Dh -"Dh "_The lightning grounds out.."Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.."Dh`."Dhb."Dh.i."DhVmP _You don't know that spell.."Dh ******* The zap hits the yak!."Dh7 z ......YThe yak is moderately wounded.48---11--5 _The yak gores you!."Dhܓ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./"Dh **  Confirm with . or Enter, or press ? or * to list all spells.yak is struck by an arc of lightning!heavi  You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  The yak is severely wounded./"Dhi~ Y@You are struck by an arc of lightning. The lightning grounds out.45-----9/22 ----6 _The yak closely misses you./"Dh!N  Casting: Static Discharge (safe; 1% risk of failure)  /"DhN\Confirm with . or Enter, or press ? or * to list all spells./"Dhw M** Confirm with . or Enter, or press ? or * to list all spells./"Dh .  The yak is struck by an arc of lightning.  The yak is almost dead./"Dh Y@You are struck by an arc of lightning. The lightning grounds out./"Dh 4--7-----7/"Dh/ /"Dh I _The yak misses you.0"Dh`  You sock the yak! You freeze the yak.  You kill the yak!†0"Dha0"Dhmb0"Dh f)0"Dh--52-8.7 (1.1Shock _Vehumet accepts your kill.0"Dh$cw8=34 50"Dhg0"Dh\j0"Dhk0"Dhl0"Dhn0"Dhlo0"Dho460"DhLp=0"Dhp=0"Dh'q0"Dhar0"Dht0"Dhu0"Dhv0"DhMy0"Dhz0"Dhz90"Dhz=0"Dh_{0"Dhf|0"Dh~0"Dh0"Dh70"Dh=0"Dh0"Dh40"DhS,0"Dhlj0"Dh0"DhX0"Dh:0"DhaO=0"Dh0"Dh<0"Dh)8=10/22=0"Dh0"Dh۞,0"Dh0"Dhu,0"Dh0"Dhu0"DhU9=0"Dh>0"Dh_O=0"Dhh0"Dh,0"Dh80"Dhk0"Dhķq501==0"Dh:0"Dh,0"Dh0"Dhr,0"Dhӿ0"Dh1===0"Dh,0"Dh,0"Dhid12=0"DhB0"Dh0"Dh{U2=0"Dh;0"DhN0"Dh0"DhD0"Dh0"Dh,0"Dh0"Dh0"DhW3=0"Dhc0"Dh.c3=0"DhE0"Dha 0"Dh 0"Dh 0"Dh[ ,0"Dh 0"Dh a4=0"DhL 0"Dh O=0"Dh$ 0"Dh ,0"Dh 0"DhZ 0"Dh 5=4=0"DhH 0"Dh ,0"Dh 0"Dh ,0"Dh 0"Dh> 0"Dh D6=0"DhO 0"Dh O=0"Dh! 0"Dh&$ c5=0"Dh4% 0"Dh' ,0"Dh( 0"Dh+ k7=0"Dh&, 0"Dh. ,0"Dh/ 0"Dh1 0"DhL2 9=0"Dh2 0"Dh5 ;80"Dh6 0"Dh8 c6=0"Dh9 0"Dhq< ,0"Dh= 0"DhQ@ a9=0"Dh_A 0"DhC ,0"DhD 0"DhF O=0"DhH 0"Dh}J a7=0"DhK 0"DhM 0"DhPN V60=0"DhN 0"DhQ ,0"DhR 0"DhT ,0"DhU 0"DhX 0"DhX W1=0"DhqY 0"Dh[ ,0"Dh\ 0"DhO_ a8=0"Dhc` 0"Dhb a2=0"Dhc 0"Dh(f ,0"Dhf 0"Dhhi ,0"Dh7j 0"Dh7m 0"Dhm 9=0"Dhn 0"Dhp 0"Dh)q 3=9=0"Dhq 0"DhHt ,0"DhOu 0"Dhw ,0"Dhx 0"Dh{ K4=0"Dhp{ 0"Dh"| 0"Dhp~ O=0"Dhg 0"DhŁ ,0"Dh 0"Dh b20=0"Dh! 0"Dh O=0"Dh 0"Dh ,0"Dh 0"Dh ,0"Dh 0"Dh O=0"Dhԓ 0"Dh7 ,0"Dh< 0"Dh a1=0"Dh 0"Dh 0"Dh 0"Dhy 0"Dhܤ ,0"Dh 0"DhC ,0"Dh' 0"Dh O=0"Dhѭ 0"Dhů b2==0"Dh 0"Dhܲ 0"Dh ,0"Dh 0"Dh _  You see here a yak corpse.0"Dh{ 0"Dh  _0"Dhv 0"Dh 0"DhL ,0"Dh 0"Dh 0"Dh P==0"DhG 0"Dhs 0"Dh 0"Dh 0"DhA 0"Dh 0"Dhi ,0"Dh@ 0"Dh 0"Dh ,0"Dh 0"Dh 0"Dh ,0"Dh 0"Dh 0"Dh ,0"Dh 0"Dhc 0"Dh 0"Dh4 0"Dh 0"Dhq 0"Dh 0"Dh% 0"Dh 0"Dh2 0"Dh ,0"Dh 0"Dh5 n0"Dh ,0"Dh 0"Dh B0"Dh7 0"Dh 0"Dh ,0"DhW 0"Dh 0"Dh 0"DhZ 0"Dh 0"Dh  0"Dhr ,0"Dh 0"Dh 0"Dh.! ,0"Dhg# 0"Dhr& 0"Dh9* 0"Dh* 0"Dh+ 0"Dhn. 0"Dh02 0"Dh2 0"Dh4 0"Dh%8 0"Dh+: 0"Dh: 0"Dh@ ,0"DhC ,0"DhE 0"DhlH 0"DhK 0"DhyK 0"DhL 0"DhQ ,0"DhER 0"DhR 0"Dh U 0"DhX 0"DhY 0"DhY 0"Dh[ 0"Dh^ 0"DhM_ 0"Dh]` 0"Dhb 0"Dhe 0"Dhf 0"Dh(g 0"Dhi 0"Dhq P 0"Dhr #### #########. ...# #.......W -- ...######.....#####...## ..............# .# Shock ..............# ..............# 0"DhIu ..............#W   shadowghast (dormant) ######........# ...... #.......... .....# ## #........... .....#.....#0"Dhyx 2925.7 (107.0)0"Dh~ W.W0"DhV E-680"Dh 0"Dh ^ _A shadowghast comes into view.1"Dh';*******1"DhZ 1"DhG....W..1"DhXn1--19 =7.0)1"Dhm1"DhqU _The zap misses the shadowghast.1"Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2"Dh_  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 17/22 ==================------  AC: 11Str: 9  EV: 19Int: 23  SH: 0Dex: 15 #### ###############.  XL: 11 Next: 52% Place: Dungeon:10 ...# #.......@...*W*.  Noise: =--------  Time: 13927.7 (0.0) 2"Dha ...######.....#####.**##  q) +4 quarterstaff (chaos) ..............# .#  Cast: Shock ..............# Fly ..............# ..............# W   shadowghast ######........# ......  #.......... .....# ##  #........... .....#.....# _The zap misses the shadowghast.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (empty space bonus: 4/8)2"DhM0Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 17/22 ==================------AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15 #### ###############.XL: 11 Next: 52% Place: Dungeon:10 ...# #.......@....*..Noise: =--------  Time: 13927.7 (0.0) ...######.....#####...##2"Dh}Ogq) +4 quarterstaff (chaos) ..............#.#Cast: Shock ..............#Fly ..............# ..............#W   shadowghast ######........# ......#.......... .....# ###........... .....#.....# _The zap misses the shadowghast.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (empty space bonus: 4/8)2"DhJ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadowghast (empty space bonus: 4/8)  The air twists around and strikes the shadowghast!2"DhUbW. 2"DhW3==8.7 (12"Dh_2"Dhff _The shadowghast is moderately damaged.2"Dh}.G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2"Dh  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 13/22 ==============----------  AC: 11Str: 9  EV: 19Int: 23  SH: 0Dex: 15 #### ###############.  XL: 11 Next: 52% Place: Dungeon:10 ...# #.......@..*W*..  Noise: ===------  Time: 13928.7 (0.0) 2"Dh...######.....#####***##  q) +4 quarterstaff (chaos) ..............# .#  Cast: Shock ..............# Fly ..............# ..............# W   shadowghast ######........# ......  #.......... .....# ##  #........... .....#.....# _The shadowghast is moderately damaged.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (moderately damaged, empty space bonus: 5/8)2"Dhk sIvhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 13/22 ==============----------AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15 #### ###############.XL: 11 Next: 52% Place: Dungeon:10 ...# #.......@...*...Noise: ===------  Time: 13928.7 (0.0) ...######.....#####...##q) +4 quarterstaff (chaos) 2"DhN ..............#.#Cast: Shock ..............#Fly ..............# ..............#W   shadowghast ######........# ......#.......... .....# ###........... .....#.....# _The shadowghast is moderately damaged.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (moderately damaged, empty space bonus: 5/8)2"Dh (  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadowghast (moderately damaged, empty space bonus: 5/8)  The air twists around and strikes the shadowghast.2"Dh 9W.2"Dh3 *9.7 (12"Dh 2"Dh# c _The shadowghast is heavily damaged.2"Dh3 G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2"Dh  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 9/222"Dh=========---------------  AC: 11Str: 9  EV: 19Int: 23  SH: 02"DhbqDex: 15 #### ###############.  XL: 11 Next: 52% Place: Dungeon:10 ...# #.......@.*W*...  Noise: ===------  Time: 13929.7 (0.0) 2"Dh1...######.....#####**.##  q) +4 quarterstaff (chaos) ..............# .#  Cast: Shock ..............# Fly ..............# ..............#2"DhUG W   shadowghast ######........# ......  #.......... .....# ##  #........... .....#.....# _The shadowghast is heavily damaged.Casting: Airstrike (dangerous; 1% risk of failure)  2"DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shadowghast (heavily damaged, empty space bonus: 4/8)3"Dhm+3"Dhj6Ivhor the Zephyrmancer3"Dh$Tengu of Vehumet **....3"DhmHealth: 64/64 ========================3"DhMMagic: 9/223"DhrE=========---------------3"Dh.AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15 #### ###############.XL: 11 Next: 52% Place: Dungeon:10 ...# #.......@..*....Noise: ===------  Time: 13929.7 (0.0) ...######.....#####...##q) +4 quarterstaff (chaos) ..............#.#Cast: Shock ..............#Fly 3"DhU1..............# 3"Dh..............#3"DhalW   shadowghast 3"DhS######........# ......3"Dhw`#.......... .....# ##3"DhA#........... .....#.....# 3"DhU_The shadowghast is heavily damaged.3"Dh Casting: Airstrike (dangerous; 1% risk of failure)  3"DhMConfirm with . or Enter, or press ? or * to list all spells.3"Dh>Aiming: Airstrike (dangerous; 1% risk of failure)  3"Dh3Press: ? - help, Dir - move target3"Dh|Aim: a shadowghast (heavily damaged, empty space bonus: 4/8)3"Dh  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shadowghast (heavily damaged, empty space bonus: 4/8)  The air twists around and strikes the shadowghast!  You destroy the shadowghast!  Vehumet accepts your kill..3"Dh*430.7 (1Shock 3"Dh3"DhVJ_Vehumet is now aiding your destructive spells.3"Dh<"Dh <"Dh 3<"Dh 34 10/22=<"DhJ ,<"Dh <"Dh " <"Dh" ,<"Dh"' ,<"Dh' <"Dh#, <"Dh, O=<"Dh1 <"Dh2 T1==<"Dh3 <"DhS8 <"Dh8 <"Dh9 <"Dh> <"Dh> <"Dh? <"DhD ,<"Dh E <"DhkH P==<"Dh*I <"DhKL <"DhL <"DhM <"Dh3Q <"DhQ N12=<"Dh$R <"DhW <"DhY ,<"Dh'Z <"DhF\ O=<"Dh\ <"Dh^ c3=<"Dhk_ <"Dha <"Dh#b <"Dhb <"Dh.d <"Dhd <"Dhe <"Dhf <"Dhg <"Dhg <"Dh6i <"Dhi 9=<"Dh.j <"Dhl <"Dhl <"Dhl <"Dhn <"Dho M4=<"Dhyo <"Dhq <"Dhr <"Dhr <"Dht <"Dh{t <"Dht <"Dhv <"Dhw <"Dh~w <"Dhy <"Dhy 9=<"Dhz <"Dh{ <"DhH| M5=<"Dh| <"Dh~ <"Dh <"Dh <"Dh| <"Dh <"Dhd <"Dh <"Dhf <"Dhބ <"Dhy <"Dh 9=<"Dhy <"DhC <"Dh <"Dh' <"Dhۋ <"Dh` M6=<"Dh͌ <"Dh~ <"Dhx <"Dh <"Dh <"Dh <"Dh <"Dh* <"Dh <"Dh <"Dh <"Dh9 9=<"Dh <"Dh> <"Dh <"Dh$ <"Dh <"DhK K7=<"Dh <"Dh <"Dh <"Dh <"Dh <"Dh <"Dhr <"Dh <"Dh} <"Dh <"Dh <"Dh5 9=<"Dh <"Dh: <"Dh K8=<"Dh9 <"Dh <"Dhc <"DhϬ <"Dh <"Dh <"Dh <"Dh <"Dh <"Dh <"DhD <"Dh 9=<"Dh6 <"DhӶ <"DhL <"Dh <"Dh .9=.....---.... .......<"Dh 082.7 (52.0)<"Dh 9---<"Dh: <"Dhb s _Vehumet will no longer aid your destructive spells.="Dhp=20=="Dh(=="Dhn>1==="DhY(2====="DhfB="Dhl="Dhgo,="Dhfv="Dh{X="Dh$~="Dh~="Dh="DhP="Dh="Dh="Dh="DhA="Dh="Dhm="Dhh="Dh="Dh="Dh="Dh="Dh8="DhV="Dh5="DhB="DhX="Dh="DhI,="Dh="DhN="Dh,="DhH="Dhn="Dh,="Dhi="Dh="Dh,="Dh="Dh="Dh="Dh5,="Dh="Dho="Dhn="Dhn="Dh="Dh=="Dh2="Dh ="Dhz="Dh="Dh="Dh="Dh)="Dh="DhT="Dh="Dh="Dh="Dh-="Dh="Dh>X="Dh,="Dh="Dh="DhM,="Dh="Dh`="Dh,="Dh="Dh;="Dhr ,="Dhx ="Dh ="Dh=19 ="Dh="DhF _You reach down and open the door.="DhQ34 ="DhK="Dh@  There is an open door here.="Dh="DhT _="DhQ="Dh="Dh ,="Dh!="Dh$="Dh% 19 ="Dh%="Dh6(N _You now have 167 gold pieces (gained 21).="Dh*="Dh*434 ="Dh@+="DhJ-="Dhd/,="Dhf0="Dh2@  There is an open door here.="Dh4="Dh05 _="DhG6="Dh7="Dh:,="Dh';="Dh-=="Dh.?,="Dh?="DhA="DhC="DhC="DhmD="DhE="DhG="DhH="DhH="DhJ="DhM,="DhN="DhpO="DhQ,="DhyR="DhT="DhU="DhEV="DhV="DhtY="Dhbd ############ ......##...# ......##...# ......#="Dhd#...# ......##### #...###### ..........# #......... ..........#####........######........>="Dh ej4042.7 (60#....'........#######.#....#........# #....#........##....#........#="Dh}ep######........#  .............#.............#  . ........÷..<.####="Dhe"#="Dh '........#######..#  #........# #..#  #..# #..#  #........# +@.#  53.7 (10 #........# #..#  .......# ...# .......# +...# ..÷..<.######...# ="Dh_###................   ..'...######.......   ..#...# <.....#   ..#...#  ="Dhc="Dh9g+4.7 (11="Dhi="Dhpl9 _Found a stone staircase leading up.>"Dhr>"Dh3>"Dh@>"Dh>"Dhd>"Dhu>"Dhr,>"Dhn>"Dhv>"Dh =19 >"Dh9">"Dh &F _You reach down and open the door.>"Dh(6u.....#####..........# ...............>.# '........#######..# #........#.(.. #..# ..#..#.... #..# ..#..#.... +..# ##..#....##..# .>"Dh"8..#....#...# ...#....@...# 9.7 (5.0) ......÷..<.######...# #####................# '...######.......# #...# .<.....# ....#...# #.......# ..#+#.# #.......# ....#.# #.......# ....#.# >"Dh><>"DhAI34 60.7 (6>"Dh=E>"Dhdh _Found 6 stones. _There is an open door here.>"Dh >"DhZ >"Dh@ >"Dh" P _>"Dh(+ B>"Dh+ >"Dh, >"Dh4 @  There is an open door here.>"Dhq< K _>"Dh? >"DhC ,>"DhSF >"DhkJ >"DhL ,>"DhL >"DhN >"Dh Q >"DhQ >"Dh/R >"DhS >"DhW ,>"Dh;] n>"Dh'^ >"Dhd` ,>"Dhma >"Dhb >"Dhe ,>"DhUf >"Dh$i >"DhDk ,>"DhTl >"Dhm >"Dh:p ,>"DhKq >"Dhr >"DhZu ,>"Dhv >"Dhz >"Dh} >"DhN~ '19 >"Dh >"Dh F _You reach down and open the door.>"Dhw >"Dh ;34 >"Dh >"Dh @  There is an open door here.>"Dh >"Dh  _>"Dh >"Dh֗ >"Dh ,>"Dh >"Dh >"Dh ,>"Dh >"Dht >"Dh ,>"Dh >"Dh >"Dhb ,>"Dha >"Dh >"Dh ,>"Dhݮ >"Dh >"DhH >"Dh >"Dh >"DhC >"Dha ,>"Dh3 >"Dh >"Dh ,>"Dh >"Dh >"Dh ,>"Dhc >"Dh >"Dh ,>"Dh >"Dht >"Dh ,>"Dh >"Dh_ >"Dh ,>"Dh >"DhR >"Dh ,>"Dh >"Dh2 >"Dh ,>"Dh >"Dh >"Dh ,>"DhQ >"Dh >"Dh ,>"Dhz >"Dh >"DhI >"Dh >"Dh >"Dh >"Dh ,>"Dh >"Dh1 >"Dh B>"Dh+>"Dh>"Dhv>"Dh>"Dh>"Dh5>"Dh>"Dh!>"Dh >"Dh >"Dhj >"Dh >"Dhi>"DhH>"Dh>"Dh>"Dh>"Dh->"Dh>"Dh>"Dh>"Dh>"Dh >"DhE">"Dh$>"Dh%>"Dh%>"Dh'>"Dh +>"Dhw+>"Dh,>"Dh.>"Dh0>"DhX1>"Dh1>"Dh@@  There is an open door here.>"DhC>"Dh{D _>"DhE>"DhUJ>"DhL,>"DhM>"DhQ>"DhS,>"DhT>"DhW>"DhZ,>"DhZ>"Dh^>"DhF`,>"Dh`>"Dhc>"Dh=f,>"Dhf>"Dh)j>"Dh3l,>"Dhl>"Dhp>"Dhr,>"Dhs>"Dhv>"Dhx,>"DhZy>"Dhb|>"Dh~,>"DhK>"DhN>"Dh,>"Dh>"Dh}>"DhŠ,>"Dhʋ>"DhW>"Dh,>"Dhs>"Dh>"Dh%,>"Dh>"Dh3>"Dh,>"Dh>"Dh>"Dhf,>"DhΨ>"DhC>"Dh,>"Dh>"Dh>"DhѲ,>"Dh>"Dh>"Dh,>"Dh>"Dh>"DhE,>"DhB>"Dh$>"DhZ,>"Dh`>"Dh;>"Dhy,>"Dh>"Dh7>"Dhj,>"Dhj>"Dh>"Dh,>"Dh>"Dh>"Dhy,>"Dh>"Dh>"Dhh>"Dh>"DhR>"Dh>"Dhk,>"Dh>"Dh>"Dh,>"Dh4>"Dh>"Dh,>"Dh>"Dh>"DhZ,>"Dh[>"Dh>"Dh,>"DhT>"Dh>"Dh>"Dhl>"Dh>"Dhz>"Dh~,>"Dhz>"Dh>"Dh,>"Dh>"Dh,>"Dh6,>"Dh>"Dh`>"Dh ,>"Dho >"Dhm>"Dhu,>"Dh>"DhF>"Dh~,>"Dh>"Dh.?"Dh|h?"Dh2&J?"Dh)?"DhC?"DhE?"DhPn?"DhMWX?"Dh|\X?"Dh^,?"Dhj_?"Dh`?"Dh/dB?"DhgB?"Dh?"Dh9A?"DhA?"DhRB?"Dh D?"Dh F,?"DhF?"DhH?"DhJ?"Dh K?"DhK?"DhL?"Dh `,?"Dh`?"Dhcb?"Dhd,?"Dh_e?"Dhf?"Dhh,?"DhFi?"Dhj?"Dhl?"Dhp?"Dhp?"Dhq?"Dhs,?"Dht?"Dh~?"Dh?"Dh?"Dh?"Dh?"Dh=?"Dhׇ?"Dhc?"Dhp?"DhՑ,?"Dh5?"Dh?"Dh?"Dh?"Dht?"Dh(?"Dh,?"Dh?"DhΣ?"Dh?"Dh,?"Dh?"Dh   #....#.#...#.#...#...#...   ######.#...#.#...#...#...   #......#...#.#...#...#...   #.######...#.#...#...#...   #.#....#.###.#...#...#...   #.#.##.#.#...'...#...#...   #.#..#.#.#...#####...####   #.##.#.#.#...............   #....#.#@#...............   ######.#.#######.........   #?"Dh#.......#.........Shock   #.######.......#######...   #.#....#.............#...   #.#.##.#....o........#### o   orc (wandering)   #.#..#.#############.o...   #.##.#.#...........#.####   #....#.#...........#.#?"Dh2200.7 (140.0)?"Dh8<o.?"DhԻ+11?"Dh _An orc comes into view. It is wielding a +0 dagger.?"Dh P*****?"DhH( \  The zap misses the orc.?"Dh2 ...o.o?"Dh6 p1--19 ===2.7 (1.0)?"Dh< ?"Dh~A 7 _The orc shouts! You hear a shout!@"Dh ***** The zap hits the orc.@"Dhh@"DhXq...o.. @"Dhsh0-----3@"Dhkz@"Dh~^ _The orc is moderately wounded.@"Dh M _The zap misses the orc.B"Dh ***** **The zap hits the orc.B"Dhv B"Dh' o...$..B"DhL* S7-3B"Dh0 B"Dh4 W _The orc is almost dead.B"Dh B"DhNm The zap hits the orc.  You kill the orc!B"DhW****** * B"Dh)...$..B"Dh[6--4ShockB"Dh[B"Dh:Z _Vehumet accepts your kill.C"DhGC"Dh*C"Dh8C"Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C"Dh C"Dh-C"Dh C"Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C"DhbIC"Dh^C"DhB34 _C"Dh"XC"Dh,C"DhC"DhtC"Dh,K7=C"DhC"Dhd,C"DhC"Dh,C"DhTC"DhjC"DhטC"DhC"DhIC"Dh9=C"DhC"Dh\,C"Dh}C"DhڣC"DhJK8=C"Dh5C"Dhs,C"DhC"DhP,C"DhC"DhC"Dh C"DhC"DhƳC"Dhu9=C"DhC"DhC"DhK9=C"DhڹC"DhC"Dh_C"Dh,C"Dh ,C"Dh/C"DhB,C"Dh<C"Dh&O=C"DhC"Dh[,C"DhqC"Dhb20=C"DhC"DhC"Dh0-Shocko   orc (wandering)oC"Dh035.7 (21.0)C"DhE-6.7 (22C"DhC"Dhx _An orc comes into view. It is wielding a +0 short sword.D"Dh  D"Dh_ "D"Dh *D"Dhm *D"Dh *D"Dhr*D"Dh *D"Dhr2o  D"DhD"Dh~*D"Dh *D"Dh2The zap hits the orc.  D"Dh+The orc is almost dead.D"DhD"Dhs^)...o..19-19 ==7.7 (1.0) _The orc shouts! You hear a shout!D"Dh  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.D"Dhp****** * D"Dh_eD"DhkK)...$o   orc warrior..oD"DhG--8D"DhD"Dh4 _You feel your power returning.D"Dhx`*******D"Dh~D"Dh )...$o.D"Dh;e8--9D"DhkD"Dh(U _The zap misses the orc warrior.D"Dh#X`*******D"Dh)...o..-40D"DhuD"DhF _The zap hits the orc warrior but does no damage.D"Dh D"Dh  D"Dh  D"Dh D"Dh #...#D"Dh  D"Dh9 D"Dh #...#D"Dh\  D"Dh D"Dh} #...#D"Dh   D"Dh D"Dh0 #...#D"Dh  D"DhM D"Dh #...#D"Dhn  D"Dh D"Dh %#...# #...# D"Dh P#@# #)# #.# D"DhA ]#.# #.# #o#D"Dh" I #.. #..D"Dh   #...# #...# D"Dh \#...# #...# #...# #...# D"Dh¶ #...# #@# #)# #.# #.# #.# #o# #.. #.. D"Dhm D"Dhܼ D"Dh] y _An orc warrior is nearby!E"Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E"Dh G #.#....#...#............. Ivhor the Zephyrmancer #.#.##.#...#.#####...#### Tengu of Vehumet **.... #.#..#.#...#.#...#...#... Health: 64/64 ======================== E"DhT=#.##.#.#...#.#...'...#... Magic: 14/22 ===============--------- #....#.#...#.#...#...#... AC: 11Str: 9 ######.#...#.#...#...#... EV: 19Int: 23 #......#...#.#...#...#... SH: 0Dex: 15 #.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10 #.#....#@###.#...#...#... Noise: =--------  Time: 14240.7 (0.0) #.#.##.#)#...'...#...#... q) +4 quarterstaff (chaos) #.#..#.#.#...#####...#### Cast: Shock #.##.#.#.#............... Fly  #....#.#*#............... ######.#o#######........."Dh?m o   orc warrior #......#**.....#......... #.######.......#######... #.#....#...o.........#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (empty space bonus: 3/8)E"Dh! #.#....#...#............. Ivhor the Zephyrmancer  #.#.##.#...#.#####...#### Tengu of Vehumet **....  #.#..#.#...#.#...#...#... Health: 64/64 ========================  #.##.#.#...#.#...'...#... Magic: 14/22 ===============---------  E"Dhel#....#.#...#.#...#...#... AC: 11Str: 9  ######.#...#.#...#...#... EV: 19Int: 23  #......#...#.#...#...#... SH: 0Dex: 15  E"Dh3#.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10  #.#....#@###.#...#...#... Noise: =--------  Time: 14240.7 (0.0)  #.#.##.#)#...'...#...#... q) +4 quarterstaff (chaos)  #.#..#.#.#...#####...#### Cast: Shock  #.##.#.#.#............... Fly  #....#.#.#...............  ######.#*#######......... o   orc warrior  #......#.......#.........  #.######.......#######...  #.#....#...o.........#...Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an oE"Dh_rc warrior, wielding a +0 long sword and wearing a +0 chain mail  (empty space bonus: 3/8)E"DhGonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (empty space bonus: 3/8)  The air twists around and strikes the orc warrior.o$E"Dhs3==1.7 (1E"DhE"Dh E"Dh3_The orc warrior is lightly wounded.E"Dh0 1  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E"Dhٍ E"Dh  #.#....#...#............. Ivhor the Zephyrmancer #.#.##.#...#.#####...#### Tengu of Vehumet **.... #.#..#.#...#.#...#...#... Health: 64/64 ======================== #.##.#.#...#.#...'...#... Magic: 10/22 ==========-------------- #....#.#...#.#...#...#... AC: 11Str: 9 ######.#...#.#...#...#... EV: 19Int: 23 #......#...#.#...#...#... SH: 0Dex: 15 #.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10 #.#....#@###.#...#...#... Noise: ===------  Time: 14241.7 (0.0) #.#.##.#)#...'...#...#..."Dh b9m q) +4 quarterstaff (chaos) #.#..#.#.#...#####...#### Cast: Shock #.##.#.#*#............... Fly  #....#.#o#............... ######.#*#######......... o   orc warrior #......#.......#......... #.######.......#######... #.#....#...o.........#...Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (lightly wounded, empty space bonus: 2/8)E"Dh  #.#....#...#............. Ivhor the Zephyrmancer  #.#.##.#...#.#####...#### Tengu of Vehumet **....  #.#..#.#...#.#...#...#... Health: 64/64 ========================  #.##.#.#...#.#...'...#... Magic: 10/22 ==========--------------  #....#.#...#.#...#...#... AC: 11Str: 9  ######.#...#.#...#...#... EV: 19Int: 23  #......#...#.#...#...#... SH: 0Dex: 15  #.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10  #.#....#@###.#...#...#... Noise: ===------  Time: 14241.7 (0.0)  #.#.##.#)#...'...#...#... "DhM b40mq) +4 quarterstaff (chaos)  #.#..#.#.#...#####...#### Cast: Shock  #.##.#.#.#............... Fly  #....#.#*#...............  ######.#$#######......... o   orc warrior  #......#.......#.........  #.######.......#######...  #.#....#...o.........#...Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (lightly wounded, empty space bonus: 2/8)E"DhC TConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  E"DhU Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (lightly wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the orc warrior.E"Dh Bo.E"Dh% *2.7 (1E"Dh! E"Dh 9 _The orc warrior is lightly wounded.F"DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F"Dhh(F"Dh F"Dh{h#.#....#...#............. Ivhor the ZephyrmancerF"Dh F"DhΚ#.#.##.#...#.#####...#### Tengu of Vehumet **....F"Dh F"Dh#.#..#.#...#.#...#...#... Health: 64/64 ========================F"Dh F"Dh#.##.#.#...#.#...'...#... Magic: 6/22F"DhN======------------------F"Dh5 F"DhS#....#.#...#.#...#...#... AC: 11F"Dh,Str: 9F"Dh F"Dh######.#...#.#...#...#... EV: 19F"Dhʧ-Int: 23F"Dh F"Dhݪ#......#...#.#...#...#... SH: 0Dex: 15 #.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10 #.#....#@###.#...#...#... Noise: ===------  Time: 14242.7 (0.0)F"DhR #.#.##.#)#...'...#...#... q) +4 quarterstaff (chaos) #.#..#.#*#...#####...#### Cast: ShockF"Dh #.##.#.#o#............... Fly  #....#.#*#............... ######.#$#######......... o   orc warrior F"Dh#......#.......#......... #.######.......#######... #.#....#...o.........#...Casting: Airstrike (dangerous; 1% risk of failure)  F"DhDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (lightly wounded, empty space bonus: 2/8)F"Dh #.#....#...#............. Ivhor the Zephyrmancer  #.#.##.#...#.#####...#### Tengu of Vehumet **....  #.#..#.#...#.#...#...#... Health: 64/64 ========================  #.##.#.#...#.#...'...#... Magic: 6/22======------------------  #....#.#...#.#...#...#... AC: 11Str: 9  ######.#...#.#...#...#... EV: 19Int: 23  #......#...#.#...#...#... SH: 0Dex: 15  #.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10  #.#....#@###.#...#...#... Noise: ===------  Time: 14242.7 (0.0)  #.#.##.#)#...'...#...#... "DhDa0mq) +4 quarterstaff (chaos)  #.#..#.#.#...#####...#### Cast: Shock  #.##.#.#*#............... Fly  #....#.#.#...............  ######.#$#######......... o   orc warrior  #......#.......#.........  #.######.......#######...  #.#....#...o.........#...Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (lightly wounded, empty space bonus: 2/8)F"DhHjConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (lightly wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the orc warrior!F"DhoF"Dh.F"Dh) F"DhF"Dh#3.7 (1F"DhF"Dh} F"DhCF"Dh@_The orc warrior is severely wounded.F"DhF"Dh'kG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F"Dh3( #.#....#...#............. Ivhor the Zephyrmancer #.#.##.#...#.#####...#### Tengu of Vehumet **.... #.#..#.#...#.#...#...#... Health: 64/64 ======================== #.##.#.#...#.#...'...#... Magic: 2/22==---------------------- #....#.#...#.#...#...#... AC: 11Str: 9 ######.#...#.#...#...#... EV: 19Int: 23 #......#...#.#...#...#... SH: 0Dex: 15 #.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10 #.#....#@###.#...#...#... Noise: ===------  Time: 14243.7 (0.0) #.#.##.#*#...'...#...#..."Dh~.m q) +4 quarterstaff (chaos) #.#..#.#o#...#####...#### Cast: Shock #.##.#.#*#............... Fly  #....#.#.#............... ######.#$#######......... o   orc warrior #......#.......#......... #.######.......#######... #.#....#...o.........#...Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (severely wounded, empty space bonus: 2/8) #.#....#...#............. Ivhor the Zephyrmancer  #.#.##.#...#.#####...#### Tengu of Vehumet **....  #.#..#.#F"Dh0[37m...#.#...#...#... Health: 64/64 ========================  #.##.#.#...#.#...'...#... Magic: 2/22==----------------------  #....#.#...#.#...#...#... AC: 11Str: 9  ######.#...#.#...#...#... EV: 19Int: 23  #......#...#.#...#...#... SH: 0Dex: 15  #.######...#.#...#...#... XL: 11 Next: 54% Place: Dungeon:10  #.#....#@###.#...#...#... Noise: ===------  Time: 14243.7 (0.0)  #.#.##.#)#...'...#...#... q) +4 quarterstaff (chaos)  #.#..#.#*#...#####...#### Cast: Shock  #.##.#.#.#............... "DhD;0mFly  #....#.#.#...............  ######.#$#######......... o   orc warrior  #......#.......#.........  #.######.......#######...  #.#....#...o.........#...Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (severely wounded, empty space bonus: 2/8)F"Dh. F"Dh7 Bo.F"Dhx: *4.7 (1F"DhB F"DhK WAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the orc warrior but does no _damage.G"Dh)G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G"DhKi ** The orc warrior is struck by an arc of lightning.  The orc warrior is almost dead.G"Dh  @o You are struck by an arc of lightning. The lightning grounds out.1--0---5ShockG"Dh Y _The orc warrior closely misses you.G"Dhsr  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G"DheA M-G"Dh?E G"DhH e _You don't have enough magic to cast this spell.H"DhCE####..............#####...####.###'....#####.....#####@..#...#.###.###.#o#...'...#...#....#####...######....#.#.#......#####.#$######.....H"DhD=......#####.......######H"DhFH"DhPNo)H"DhR2=-1=-34 --6Shock _H"DhZH"Dh8^H"Dh  You sock the orc warrior!  You kill the orc warrior!H"Dhʔf)H"Dhٿ==19 6=-7.8 (1.1ShockH"DhIH"DhZ _Vehumet accepts your kill.H"Dh y ....#######...####....#...#...#'..#####.....#####....#@#####.#)#...'.#.#.#...#####...####Fly #..  #.#....#...o.........#... H"DhN34 -80H"DhAH"Dhs  Things that are here: _a +0 long sword; a +0 chain mailH"Dh  #######...####....#...#...#'..#####......#...#######...#....#)#####.#@#...'.#.#.#...#####...#####..............#..  #.#.##.#.............#### H"Dhz \-9 _H"Dh H"Dh  Things that are here: _a +0 flail; an orc corpseH"DhW H"DhW H"DhZ H"Dh^ H"Dhf 3 _2=H"Dhg H"DhLl ,H"Dhn H"Dhr H"Dhvr K4=H"DhYt H"Dhw H"DhMx H"DhVz H"Dh} H"DhE~ 9=H"Dh^ H"Dh3 ,H"Dhl H"Dhן 1=3==4=H"Dh ,H"Dh H"Dh4 ,H"Dh H"Dhͪ ,H"Dhe H"Dhk O=H"Dh H"Dh± ,H"DhI H"DhN H"DhC 5=Shockoo   orc (polearm, wandering)H"Dh 0678.0)H"Dh +8.8 (19H"Dh H"Dh t _An orc comes into view. It is wielding a +0 trident.I"Dh #...# #...# #...# #...# #... #.. #)# #@# #.# #.# #.# #$# #. #.. #..I"Dh,"  #...# #...# #...# #...# #... #.. #)# #@# #.# #.# #.# #$# #. #.. #..  _An orc is nearby!I"Dhɶ #...# #...# #...# #...# #... #.. #)# #@#I"Dh_ #.# #.# #.# #$# #. #.. #..I"DhU  #...# #...#I"DhJV #...# #...# I"DhV#... #.. #)#I"DhoW #@# #.# I"DhX#.# #.# I"DhX#$# #. I"DhYn#.. #.. I"Dh%cI"DhjI"DhsI"Dhv[ _An orc is nearby!I"Dhi....#...#...#'..#.#...######I"Dh ......#...#######.......#)####.#)#...'.#####...#####I"Dh6..............#####.#$#######......#.o.....I"Dh######..######....#...o.........##.#....###.#.#############.o...I"DhׇI"DhI"Dh<o.I"Dh*79.0) _I"Dh6I"Dh#I"Dh: 0#'..I"Dh #.#...######.#.........#...#####I"Dh@ ....#)####.#)#...'.#.#.#...#####...#####............I"Dh ..#####.#o#######......#.......###########I"DhK ....#...o.........##.#....###.#.#############.o...#.#.#...........#.####I"Dh D oI"Dhu Ko)The orc shouts!I"Dh  E====70I"Dh I"Dh T _The orc completely misses you.I"Dhd..######.#........#####....#)####.#)#...'.#.#.#...#####...#####..............#####.#o#######......#.......######.......#######....#.............##.#.....I"DhRe###.#.#############.o...#.#.#...........#.####..#I"DhqI"Dhrv==---1I"Dh{I"Dh:Q _The orc closely misses you.J"Dh J"Dh  J"Dh1You thump the orc!  J"Dh"You kill the orc!J"DhH.Vehumet accepts your kill.J"DhJ"DhJ"Dht$J"Dh!J"DhJ"Dh6J"Dh4=J"Dh19 =J"DhG---J"Dh&W2.9 (1.1ShockJ"DhJ"Dh(# J"Dh#J"Dh@$&_You feel your power returning.J"DhR ####.....#####....#)####.#)#...'.#.#.#...#####...#####..............#####.#@#######......#.......#######.......#######....Fly ...##  ######.#...........#.#J"Dh\J"Dh]7J"Dh^%==J"Dh*_34 J"Dh`-J"Dh/a3J"Dha0J"DhhJ"Dh J"Dh J"Dh)You now have 187 gold pieces (gained 20).J"DhvJ"Dh19 J"DhO-J"Dh#4.9 (2J"Dh:J"DhA J"DhJ"Dh!<_Items here: ))) †.J"Dht .....#####....#)####.#)#...'.#.#.#...#####...#####..............#####.#)#######......#@......############..........Fly  #..'.............#.#34 5.9 (1J"DhWJ J"DhJ J"DhL J"DhP J"DhW {=J"Dh Z J"Dh^ ,J"Dh` J"DhWc J"Dhc L8=J"Dhe J"Dhh J"Dhi J"Dhj J"Dhn ,J"Dhmp J"Dh:s J"Dhs J"Dhyu J"Dh x J"Dhnx 9=J"Dh|z J"Dh~ J"Dhn~ S9=J"Dhl J"Dh J"Dhe J"Dh> J"Dhg J"Dhˉ J"Dh J"Dh ,J"Dhr J"DhՒ J"Dh" 2=J"Dh J"Dhr ,J"Dhh J"Dh J"Dhu ^10/22=J"Dh J"Dhƞ ,J"Dhh J"Dhz ,J"Dh J"Dh J"DhY J"Dh J"Dh# O=J"Dhձ J"Dh ,J"Dh3 J"Dh; T1==J"Dh J"Dh J"Dh ,J"DhD J"Dhy ,J"Dh/ J"Dh! ,J"Dh J"Dh" J"Dhs :==J"Dh J"Dh <12J"Dh (=J"Dh J"Dh ,J"Dh J"Dh ,J"DhT J"Dh ,J"DhX J"Dh J"Dh 9=J"Dh J"Dh ,J"Dh J"Dh J"Dh M3=J"Dh[ J"Dh ,J"DhV J"DhZ ,J"Dh J"Dh! ,J"Dh J"Dh J"Dh 2=J"Dh J"Dh} J"Dh" F4=J"Dh J"Dhv ,J"Dh J"Dh& ,J"Dh J"Dhb ,J"Dh J"Dh 9=J"Dh J"Dh J"Dh J"Dh7 J"Dhc J"DhU J"Dh M5=J"Dh J"Dh J"Dh* J"Dh+ J"Dhf J"Dh J"Dh J"Dhi$ =J"Dh% J"DhI) J"Dh) M6=J"Dhm, J"DhW0 J"Dh0 J"Dh?3 J"Dh6 J"Dh7 J"Dh9 J"Dh= J"Dh> J"Dh|@ J"DhC J"DhGD 9=J"Dh G J"DhI ,J"Dh)K J"DhM J"Dh0N D7=J"DhO J"Dh,R ,J"DhT J"Dh7V ,J"DhW J"DhZ ,J"Dh[ J"Dh\] J"Dh] 9=J"Dh_ J"Dh7a J"Dha K8=J"Dh J"Dh J"Dh= ,J"Dh J"Dh J"Dhe ,J"Dh J"Dh J"Dh ,J"Dh J"Dh J"DhX J"Dh P==J"Dh7 J"Dh ,J"Dh J"Dh J"Dh ,J"Dh J"Dh J"Dh ,J"DhO J"Dh J"Dh ,J"Dhu J"Dh7 J"Dh J"DhD J"Dh J"Dh J"Dh4 J"Dh J"Dh ! J"Dh# J"Dh $ J"Dh`$ J"Dh$ J"Dh& J"Dh' J"DhB( J"Dh) J"Dh* J"Dh+ J"DhK, J"Dh- J"Dh. J"Dh/ J"Dh50 J"Dh0 J"Dh2 J"Dh*4 J"Dh4 J"DhR5 J"Dh6 J"Dh8 J"Dho8 J"Dh69 J"Dh: J"Dh; J"DhP< J"Dh= J"Dh> J"Dh? J"Dh3@ J"DhA J"Dh&C J"DhgD J"DhD J"DhE J"DhG J"Dh[H J"DhH J"DhI J"DhJ J"Dh?L J"DhL J"DhnM J"DhtO J"Dh Q J"DhWQ J"DhR J"DhS J"DhU J"DhnV J"Dh@W J"Dh}Y J"Dh`Z J"DhZ J"Dh[ J"DhF] J"Dh^ J"DhP_ J"Dh_ J"Dha J"Dhb J"Dh.c J"Dhc J"Dh^h nJ"Dhh J"Dhh J"Dh[i J"Dh   #.##.#.#...........#.########  #....#.#...........#.#  ######.#...........#.#  #..'.............#.#  J"Dh J#..#.....>.......#.#  #..#.............#.######## #..#.............#..[ J"DhA #..##########'####. #.........@.......3810.0)J"Dh = #..........######### #..........# ############ J"Dh J"Dhe J"Dh E _Done exploring.K"DhcIK"Dh~...............0.0)K"Dh:[ _Done exploring.P"DhP"DhWhere to? (Tab - D:9 @ (x,y), ? - help)  D - Dungeon  T - Temple L - LairQ"DhA [?25h[?0c #.##.#.#...........#.######## Ivhor the Zephyrmancer#....#.#...........#.#Tengu of Vehumet **....######.#...........#.#Health: 64/64 ========================#..'.............#.#Magic: 22/22 ========================#..#.....>.......#.#AC: 11Str: 9#..#.............#.######## EV: 34 Int: 23#..#.............#..[...... SH: 0Dex: 15#..##########'####......... XL: 11 Next: 56% Place: Dungeon:10#.........@................ Noise: ---------  Time: 14385.9 (0.0)#..........################ q) +4 quarterstaff (chaos)#..........#Cast: Shock############Fly _You feel your power returning.  You now have 187 gold pieces (gQ"Dh ained 20). _Items here: ))) †. _Done exploring. _Done exploring.  What level of the Lair of Beasts? (default 1, ? - help) Q"Dh3 [?25l[?1cQ"DhQ IQ"Dhc Q"Dhd Q"Dh#j : _Q"Dho Q"Dhp Q"Dhq Q"Dhq Q"Dhz Q"Dh| Q"Dh"} Q"Dh~ Q"Dh1 Q"Dh} BQ"DhO Q"Dh ,Q"Dhْ Q"Dh6 Q"Dh ,Q"Dh Q"Dh Q"Dhѣ ,Q"Dh Q"Dh4 Q"Dh Q"Dh Q"Dh= Q"Dh Q"Dh~ Q"Dhջ Q"Dhּ Q"Dh XQ"Dh+ Q"Dh ,Q"Dh Q"Dh Q"Dht ,Q"Dh Q"Dh Q"Dh Q"Dh Q"Dh8 Q"Dhn Q"Dh ,Q"DhZ Q"Dhs Q"Dh ,Q"DhS Q"Dh Q"Dh ,Q"DhJ Q"Dh Q"Dhe Q"Dh Q"DhG Q"Dh Q"Dh ,Q"Dh Q"Dh( Q"Dh* ,Q"Dh+ Q"Dh6 Q"Dh8 Q"Dh9 Q"Dh: Q"DhC Q"DhE Q"DhgF Q"DhG Q"DhX XQ"Dh^  You now have 187 gold pieces (gained 20). _Items here: ))) †. Q"Dh^ R_Done exploring.  There is an open door here.Q"DhM` Q"Dh`  _Q"Dha Q"Dhf Q"Dhg ,Q"Dhh Q"Dhm Q"Dhn ,Q"Dho Q"Dht Q"Dhu ,Q"Dhv Q"Dh| Q"DhD} ,Q"DhK~ Q"DhƂ Q"Dh ,Q"Dh Q"Dh Q"Dh ,Q"Dh Q"Dh Q"Dh ,Q"Dh Q"DhQ Q"DhԜ ,Q"Dh- Q"Dh= Q"DhȤ ,Q"Dh% Q"Dh @  There is an open door here.Q"Dhe Q"Dh  _Q"Dh Q"Dh Q"DhG ,Q"Dh Q"Dh Q"Dh" ,Q"Dh Q"Dh! Q"Dh, ,Q"DhP Q"Dh" Q"Dh ,Q"Dh Q"Dh Q"Dh ,Q"Dh Q"Dh Q"Dhx ,Q"Dh Q"Dh Q"Dh ,Q"Dh Q"Dh Q"DhL ,Q"Dh Q"Dh6 Q"Dh ,Q"Dh| Q"DhP <  You see here a +0 robe.Q"Dh Q"DhG  _Q"Dh Q"Dh Q"Dh8 ,Q"Dh Q"DhV Q"Dh ,Q"Dhc Q"Dh Q"Dh3 Q"Dh4 Q"DhER hQ"DhS Q"DhS Q"DhT Q"DhiV Q"DhW Q"DhZY Q"DhY Q"DhZ Q"Dh[ ,Q"DhX^ ,Q"DhQ_ Q"Dh_ Q"Dhd` Q"Dhb Q"Dhr   There is a stone staircase leading up here.Q"Dht Q"Dh*u .19 _Q"Dhu Q"Dh$>9Q"DhQ"DhcQ"DhQ"Dh Q"Dhtd_You fly upwards.  There is a stone staircase leading down here.Q"DhQ"Dh B34 _Q"Dh'Q"Dh.Q"DhiQ"DhQ"DhQ"DhQ"DhQ"DhQ"Dh^Q"Dh Q"Dh  There is an open door here.Q"DhQ"DhT _Q"DhQ"Dh"Q"Dh$Q"Dh!%Q"Dh-&Q"Dh(Q"Dhg*Q"Dh*Q"Dh+Q"Dh.Q"Dh/,Q"Dhq1Q"Dh7XQ"DhT9Q"DhG;,Q"DhO<Q"DhR>Q"DhL@Q"Dh@Q"DhBR"DhR"Dh8,R"Dh,R"DhR"Dht,R"DhR"Dh R"Dh ,R"Dh0 R"DhgR"Dh,R"Dh^R"Dh)w  There is a stone staircase leading up here.19 _R"Dhe;8R"Dhh,R"DhkR"Dhj _You fly upwards.  There is a stone staircase leading down here.R"DhɃR"DhB34 _R"DhLR"DhNR"Dh,R"DhbR"DhǬR"DhR"DhR"Dh~R"Dh4R"DhR"DhR"Dh R"DhR"Dh,R"DhR"DhuR"Dh,R"Dh"R"DhR"Dh,R"DhR"Dh*R"DhR"Dh7R"DhFR"DhR"Dh,R"DhR"Dh+R"Dh ,R"Dh R"DhR"DhR"DhR"Dh6R"DhR"Dh:,R"Dh\R"Dh R"Dh",R"Dh$R"Dhh(R"Dh[+,R"Dh-R"Dhp1R"Dh4R"Dh5R"Dh7R"Dhq;R"Dhc>,R"DhAR"Dh.FR"DhKR"Dh(LR"DhNR"DhSR"DhhR"DhiR"DhqBR"Dh$uR"Dh[vR"Dh&{R"Dhx}R"DhR"Dh,R"DhRR"DhM  Things that are here:  a +0 leather armour; a +0 short sword; an orc skeletonR"DhR"Dhٗ _R"DhR"Dh\\  Things that are here:  a +0 whip; a +0 chain mailR"DhѠR"Dh* _R"DhaR"Dh{R"Dh˩,R"DhmR"Dh  Things that are here:  a +0 robe; a +0 dagger; an orc skeleton _R"DhR"Dh R"DhnR"DhR"Dh  There is a staircase to the Lair here.R"DhR"DhdZ19 _R"Dh AR"DhE)Generating dungeon...o\\/o/ building the Dungeon \o\R"Dhue< /o/R"Dh< \o\R"Dha6 < /o/R"Dh < \o\S"Dh:tbuilding the Lair of Beasts /o/S"Dh.S"Dh+S"DhR6Ivhor the ZephyrmancerS"DhTengu of Vehumet **....S"DhmHealth: 64/64 ========================S"DhMagic: 22/22 ========================AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15XL: 11 Next: 56% Place: Lair:1Time:Fly _a +0 leather armour; a +0 short sword; an orc skeletonThings that are here: S"Dh"_a +0 whip; a +0 chain mail  S"DhZThings that are here: S"Dh8_a +0 robe; a +0 dagger; an orc skeleton S"DhCD_There is a staircase to the Lair here.S"DhS"DhS"DhS"DhBS"DhpS"Dh^ _You fly downwards. Welcome to the Lair of Beasts!  S"DhwFound a potion of magic.  There is a staircase back to the Dungeon here.S"DhDS"Dh(...........................#.......................!..........................l.....##P......##@....#Noise: --------- 14506.7 (120.8)#.....#...q) +4 quarterstaff (chaos)#h....#....Cast: Shock#.h.......#Ph.........#........####l   basilisk (asleep)......h###hhhh 4 wolves (asleep).....## _There are monsters nearby!V"Dh~  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V"Dhv   Ivhor the Zephyrmancer ...............  Tengu of Vehumet **.... ...........#...  Health: 64/64 ======================== ...............  Magic: 18/22 ===================----- V"Dh*x .....!.........  AC: 11Str: 9 .............  EV: 19Int: 23 ....l.....#  SH: 0Dex: 15 #P......#  XL: 11 Next: 56% Place: Lair:1 #@....#  Noise: ---------  Time: 14506.7 (0.0) #*....#...  q) +4 quarterstaff (chaos) #h*...#....  Cast: Shock #*h*......#P  Fly  h.........#  ........####  l   basilisk (asleep) ......h### hhhh "Dh/z 1m4 wolves (asleep) .....## _There are monsters nearby!Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (asleep, empty space bonus: 4/8)W"DhtZIvhor the Zephyrmancer...............Tengu of Vehumet **...............#...Health: 64/64 ========================...............Magic: 18/22 ===================-----.....!.........AC: 11Str: 9.............W"Dh~b-EV: 19W"Dh,c.Int: 23W"Dhc:....l.....#W"DhhdSH: 0Dex: 15#P......#XL: 11 Next: 56% Place: Lair:1W"DhJe#@....#Noise: ---------  Time: 14506.7 (0.0)#.....#...q) +4 quarterstaff (chaos)#*....#....Cast: Shock#.h.......#PW"DhfFly h.........#........####l   basilisk (asleep)......h###hhhh 4 wolves (asleep).....## _There are monsters nearby!Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  W"DhYguPress: ? - help, Dir - move targetAim: a wolf (asleep, empty space bonus: 4/8)W"Dhhs  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1%  Press: ? - help, Dir - move target: a wolf (asleep, empty space bonus: 4/8)  The air twists around and strikes the wolf!  The wolf is heavily wounded.W"Dh~  The basilisk hisses angrily. The wolf howls! .W"Dh3lW"DhhW"DhS).hW"Dh.W"Dhe .hW"Dh hW"Dh~lW"DhW"Dh.W"Dh"hhhhW"DhW"DhF1The basilisk hisses menacingly.W"DhŅW"DhW"Dho ===W"Dh 7.7 (1W"DhDW"Dhj W"DhW"Dhj_The wolf howls!W"DhG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X"Dh8  Ivhor the Zephyrmancer ...............  Tengu of Vehumet **.... ...........#...  Health: 64/64 ======================== ...............  Magic: 14/22 ===============--------- .....!.........  AC: 11Str: 9 .............  EV: 19Int: 23 ..........#  SH: 0Dex: 15 #Pl.....#  XL: 11 Next: 56% Place: Lair:1 #@....#  Noise: ===------  Time: 14507.7 (0.0) X"Dh#h*...#...  q) +4 quarterstaff (chaos) #*h*..#....  Cast: Shock #.........#P  Fly  .h........#  .....h..####  l   basilisk .......### hhhh 4 wolves .....## _The wolf howls!  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 3/8)X"DhX"DhIvhor the Zephyrmancer...............Tengu of Vehumet **...............#...Health: 64/64 ========================...............Magic: 18/22 ===================-----.....!.........AC: 11Str: 9.............EV: 19Int: 23..........#SH: 0Dex: 15#Pl.....#XL: 11 Next: 56% Place: Lair:1#@....#Noise: ===------  Time: 14507.7 (0.0)#h....#...q) +4 quarterstaff (chaos)#.h...#....Cast: Shock#.........#PFly .h........#.....h..####l   basilisk.......###hhhh "DhI3m4 wolves.....##Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 3/8)  Okay, then.X"DhQX"Dh. _X"Dh_q G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y"Dh|The wolf is struck by an arc of lightning!  The wolf is almost dead.  You are struck by an arc of lightning.  The wolf is struck by an arc of lightning!  You kill the wolf!  Vehumet accepts your kill.Y"DhjM*****  3Y"Dh Y"Dh*The basilisk is moderately wounded.Y"DhRfungY"DhPus is struck by an arc of lightning!  The fungus is lightly damaged.Y"Dh2Mfungus is struck by an arc of lightning.  The fungus is lightly damaged.Y"DhV  You are struck by an arc of lightning. The lightning grounds out.Pl@.hh.h....Y"Dh 55----====78.7 (1 _The wolf closely misses you. The basilisk bites you.Y"DhL IY"DhT F _Unknown command.Z"Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.["Dh**** struck by an arc of lightning.  The fungus is lightly damaged.  The basilisk is struck by an arc of lightning.  The basilisk is severely wounded.The fungus is struck by an arc of lightning!  The fungus is moderately damaged.["DhKu,["Dhvf  You are struck by an arc of lightning. The lightning grounds out.["Dh~ Pl@hhh...The wolf bites you but does no damage. x2; The wolf misses you.["DhG2-----6---9["Dh2["DhU _The basilisk barely misses you.["DhaM  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.["Dh ****The fungus is struck by an arc of lightning.  The fungus is moderately damaged.basilisk is struck by an arc of lightning.  The basilisk is severely wounded.The fungus is struck by an arc of lightning!  The fungus is moderately damaged.["Dhv Pl@h  The lightning grounds out. The wolf misses you.The wolf bites you but does no damage. The wolf bites you.["Dhy46---4-----10["Dh["Dh- _The basilisk bites you.\"Dh`  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\"Dh=  The wolf is struck by an arc of lightning.  You kill the wolf!\"DhKq******  2lightning grounds out.  The wolf is struck by an arc of lightning!  The wolf is moderately wounded.  You are struck by an arc of lightning.\"DhvLO!  The wolf is severely wounded.\"Dh f  You are struck by an arc of lightning. The lightning grounds out.\"Dh!  .l@h.h  A nearby fungus withers and dies.The wolf bites you! The wolf barely misses you. The wolf bites you.  The wolf closely misses you.\"Dh' i  The basilisk gazes at you.\"DhI \"Dh4 30--------3---81\"Dh| \"Dh 2 _You resist with some effort.]"DhJ  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]"Dh|You are struck by an arc of lightning. The lightning grounds out.  The wolf is struck by an arc of lightning.  The wolf is heavily wounded.  You are struck by an arc of lightning.  The wolf is struck by an arc of lightning!  You kill the wolf!]"Dh=***.*   wolfThe wolf is struck by an arc of lightning!  You kill the wolf!  Vehumet accepts your kill.basilisk is struck by an arc of lightning.  The basilisk is almost dead.]"Dh]"DhspJ  ...............  ...........#...  ...............  .....!.........  .............  ..........#  #.*.....#  #*....#  #*.*..#...  #.....#....  #.........#P  ..........#  ........####  .......### .....##You are struck by an arc of lightning. The lightning grounds out.]"DhwI ...............  ...........#...  ...............  .....!.........  .............  ..........#  #.*.....#  #*....#  #*.*..#...  #.....#....  #.........#P  ..........# ........####  .......### .....##   ...............  ...........#...  ...............  .....!.........  .............  ..........#  #.*.....#  #*....#  #*.*..#...]"DhO  #.....#....  #.........#P  ..........#  ........####  .......### .....##The wolf completely misses you. The wolf bites you.  * * * LOW HITPOINT WARNING * * *]"Dh1 ...............  ...........#...  ...............  .....!.........  .............  ..........#  #.*.....#  #*....#  #*.*..#...  #.....#....  #.........#P  ..........# ........####  .......### .....##  l@†.h  The basilisk bites you!]"Dh[76/64 ---------------11---602]"Dh=]"Dh?V _* * * LOW HITPOINT WARNING * * *_"Dh9_"DhBDrink which item? Potions  a - 2 white potions  b - a potion of magic  h - 5 potions of curing  i - 3 potions of heal wounds  j - 2 potions of mutation  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion _"DhC` F - a metallic blue potion  G - 2 potions of cancellation  M - a ruby potion [!] read|quaff|evoke[?] describe selected`"Dh `"Dhg' `"Dh3 ;Ivhor the Zephyrmancer...............Tengu of Vehumet **...............#...Health: 6/64==----------------------...............Magic: 11/22 ============------------.....!.........AC: 11Str: 9.............EV: 19Int: 23`"Dh86 ..........#SH: 0Dex: 15#.l.....#XL: 11 Next: 60% Place: Lair:1#@....#Noise: ==-------  Time: 14512.7 (0.0)#†.h..#...q) +4 quarterstaff (chaos)#.....#....Cast: Shock#.........#PFly ..........#........####l   basilisk.......###h   wolf.....##The basilisk is almost dead.You are struck by an arc of lightning. The lightning grounds out.  The wolf completely misses you. The wolf bites you.  * * * LOW HITPOINT WARNING * * *The basilisk bites you! _* * * LOW HITPOINT WARNING * * *`"DhB  ...............  ...........#...  ...............  .....!.........  .............  ..........#  #.l.....#  #@....#  `"DhmD #†.h..#...  #.....#....  #.........#P  ..........#  ........####  .......### .....##`"Dh$ `"DhP3 - ...............  ...........#...  ...............  .....!.........  .............  ..........#  #.l.....#  #@....#  #†.h..#...  #.....#....  #.........#P  ..........# ........####  .......### .....## `"DhA  `"DhA  `"DhB bYou feel much better. The wolf misses you. The basilisk bites you!`"DhS o13/64==3.7 (1`"Dh^ `"Dh]e V _* * * LOW HITPOINT WARNING * * *b"Dh&b"Dh!1SDrink which item? Potions  a - 2 white potions  b - a potion of magic  h - 5 potions of curing  i - 2 potions of heal wounds  j - 2 potions of mutation  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion  F - a metallic blue potion  G - 2 potions of cancellation  M - a ruby potion [!] read|quaff|evoke[?] describe selectedc"Dhd c"DhY c"Dh Ivhor the Zephyrmancer...............Tengu of Vehumet **...............#...Health: 13/64 ====--------------------...............Magic: 11/22 ============------------.....!.........AC: 11c"Dh Str: 9.............EV: 19Int: 23..........#SH: 0Dex: 15#.l.....#XL: 11 Next: 60% Place: Lair:1#@....#Noise: ==-------  Time: 14513.7 (0.0)#†.h..#...c"Dh vq) +4 quarterstaff (chaos)#.....#....Cast: Shock#.........#PFly ..........#........####c"DhQ zl   basilisk.......###h   wolf.....##The wolf completely misses you. The wolf bites you.  c"Dh U* * * LOW HITPOINT WARNING * * *The basilisk bites you! _* * * LOW HITPOINT WARNING * * *You feel much better. The wolf misses you. The basilisk bites you! _* * * LOW HITPOINT WARNING * * *c"Dht"  You feel much better. The wolf completely misses you.The wolf bites you but does no damage.c"Dh& i  The basilisk gazes at you.c"Dh̰ c"Dhȳ p34========-4.7 (1c"Dhu c"Dh 2 _You resist with some effort.d"Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e"Dh-[  The basilisk is struck by an arc of lightning.  e"DhסkYou kill the basilisk!Vehumet accepts your kill.e"Dh **h   wolfe"Dhe  You feel your power returning. You are struck by an arc of lightning.e"DhB †@The lightning grounds out. The wolf bites you but does no damage.e"DhCT<3========e"DhT[0--2=5e"DhZe"Dh oQ _The wolf barely misses you.f"Dh   You sock the wolf! Your kick misses the wolf. Your peck misses the wolf.The wolf is severely wounded.f"DhP4-6.8 (1.1f"Dhf"Dh# _The wolf misses you. The wolf completely misses you.f"Dhr  You thump the wolf!  You kill the wolf!Vehumet accepts your kill.f"Dh_4†f"Dh12===3-7.9Shockf"Dhf"Dh4 _You feel your power returning.f"Dhn3f"Dh!f"Dh/34 f"DhY2f"Dh|9i5=f"Dh.<f"Dh@f"Dh9A;===g"Dhg"Dh c3=g"Dh< g"Dh g"Dh K6=g"Dhg"Dhg"Dhgg"Dhg"Dhg"Dhg"Dhg"Dh7g"DhK7=g"Dh g"Dh#g"DhP$g"Dh&g"Dh&*g"Dh*M4=g"Dh-g"Dh/g"DhM0g"Dh62g"DhL6g"Dh6S8=g"Dh8g"Dh@Bg"DhBg"Dh&C9=g"DhEg"DhHg"DhI{9=5=g"DhKg"DhNg"DhlOg"Dh6Qg"DhTg"Dh$Ug"DhFWg"DhZg"Dh%[T40=g"Dh]g"Dh`g"Dh`9=g"Dheg"Dh6l6=g"Dh!v1=g"DhZ2=7=3==g"DhXg"Dhi4=8=g"Dhg"Dhg"DhBg"Dh%g"Dhg"Dh}g"Dhg"Dhzg"Dh(95g"Dh.g"Dhg"Dh9=g"Dhòg"DhP99g"Dh(=g"Dh\g"Dh$g"DhۼN46=g"Dhg"Dh g"Dhg"Dhg"DhTg"Dhg"Dhig"Dh`g"Dhj9=g"Dhg"Dhg"DhW7=g"Dh.g"Dhg"DhL20=g"Dhg"Dhv,g"Dhg"DhPa8=g"Dhg"Dhg"Dhg"Dhug"Dhg"Dh9=g"Dhcg"Dhg"DhU9=g"Dhg"Dh`g"Dh%K1=g"Dh g"Dh,g"Dh!g"Dh,g"DhCg"Dhpg"Dh&50g"Dh g"Dh$O=g"Dh&g"Dh+b2==g"Dh4 _Magic restored.1=g"Dh6g"Dh :g"Dh:g"Dhq<g"Dh?g"Dh2@g"DhBg"DhG~2===g"DhHg"Dh(Lg"DhLg"Dht_g"Dhc,g"Dheg"Dhhg"Dh`ig"DhQkg"Dh"og"Dh)p%3g"Dh"rg"Dhtg"DhTug"Dhwg"Dh{,g"DhU|g"DhVa4=g"Dhzg"Dh,g"Dhg"DhZ,g"DhTg"DhTk5=g"Dhg"Dh,g"Dh{g"Dh]g"Dhg"Dhg"Dh,g"Dh g"Dhg"Dh<K6=g"Dh̠g"Dh,g"Dh֤g"DhP,g"Dhg"DhFk7=g"Dh,g"Dhg"DhԵg"Dh,g"Dhg"DhM;8g"Dh g"DhG,g"Dhg"Dhg"Dhag"Dhg"Dh89=g"Dh`Bg"Dh_g"Dhc,g"Dhyg"Dh?l60=g"Dhg"Dh,g"Dhg"Dh,g"Dhg"Dh;1g"Dh#g"Dh8,g"Dhg"Dh,g"Dhg"Dh,g"Dhf2=g"DhXg"Dhk3=g"Dh g"DhM ,g"Dhkg"Dh,g"Dhg"Dh&a4=g"Dh>g"Dh9 _HP restored.M.#......!.!....(............##.@.....#-616.9 (99.0)#<....##  #†.†..# #.....#....#.........#P.##.......##g"Dh^=I-7.9 (100.0)g"DhDg"DhH _Found 5 stones. _You see here a basilisk corpse.h"DhE@h"DhJInventory: 38/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with () h"DhK\ C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=) h"Dh L  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}r - a +4 ring of protection Wands (go to first with /)h"DhOn - a wand of charming (2)  x - a wand of roots (12)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - a scroll labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - a scroll labelled IMOINU PUEV [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]j"Dh j"Dh| j"Dh,) Ivhor the Zephyrmancer...............Tengu of Vehumet **...................Health: 64/64 ========================...........#...Magic: 22/22 ========================...............AC: 11Str: 9.....!.........EV: 34 Int: 23.!.............SH: 0Dex: 15.(............#j"Dh+ XL: 11 Next: 63% Place: Lair:1#.@.....#Noise: ---------  Time: 14617.9 (0.0)##<....##q) +4 quarterstaff (chaos)#†.†..#...Cast: Shock#.....#....Fly #.........#P..........##........####.......###.....##Vehumet accepts your kill. _You feel your power returning. _Magic restored. _HP restored. _Found 5 stones. _You see here a basilisk corpse.j"Dh7 j"DhA j"Dh7H j"Dh+J l"Dh,l"Dhq4@Drink which item? Potions  a - 2 white potions  b - a potion of magic  h - 5 potions of curing  i - a potion of heal wounds  j - 2 potions of mutation  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - a fuming white potion  E - a silvery potion  F - a metallic blue potion  G - 2 potions of cancellation  M - a ruby potion [!] read|quaff|evoke[?] describe selectedm"Dh m"DhY m"Dh Ivhor the Zephyrmancer...............Tengu of Vehumet **...................Health: 64/64 ========================...........#...Magic: 22/22 ========================...............AC: 11Str: 9.....!.........EV: 34 Int: 23.!.............SH: 0Dex: 15.(............#XL: 11 Next: 63% Place: Lair:1#.@.....#Noise: ---------  Time: 14617.9 (0.0)##<....##q) +4 quarterstaff (chaos)m"Dh '#†.†..#...Cast: Shock#.....#....Fly #.........#P..........##........####.......###.....##Vehumet accepts your kill. _You feel your power returning. _Magic restored. _HP restored. _Found 5 stones. _You see here a basilisk corpse.m"Dhk P  Okay, then.m"DhH m"DhN m"Dh^ . _n"Dh/3n"Dh5n"Dhi9n"Dh=n"DhB: _n"DhTn"Dh*W,n"Dh8Yn"Dh^\n"Dh"_,n"Dh[an"Dh*e=19 n"Dh gn"Dhkp _b - 2 potions of magic (gained 1)n"Dhmn"DhooJ34 n"Dhrn"Dht,n"Dhvn"Dhyn"Dh...........#####...#................#....................n"Dh......!@............23.9 (6[.....(............#..#..###.##.†.....### #####<....## #†.†..#...n"Dh #.....#.... #.........#P ..........## n"Dh4........####n"Dh^n"DhK*4.9 (7n"Dhn"Dh<) _Found a scale mail.n"Dh 3n"Dh< n"Dh̫ n"DhD Bn"Dhϼ =19 n"Dh_ n"DhL t _z - 2 fuming white potions (gained 1)n"Dh n"Dh 34 n"DhI n"Dh n"Dh[ n"Dh n"Dh9 n"Dh n"DhG n"Dh> n"Dh n"Dh n"Dh n"DhK n"DhL n"Dh n"Dh n"Dh n"Dh n"Dh! n"Dh" n"Dh[$ n"Dht& n"DhE) n"Dh* n"Dhv+ n"Dh{. n"Dh 1 n"Dh3 n"Dh 5 n"Dht7 n"Dh; n"Dh< n"Dh> n"Dh6F n"DhoH n"Dh3I n"DhJ n"DhM n"DhHP n"DhQ n"DhR n"DhT n"DhV n"DhW n"DhX n"DhZ n"Dh] n"Dh] n"Dh_ n"Dhb n"Dhnd n"Dh+e n"Dhwf n"Dhh n"Dhj n"DhYk n"Dhl n"Dhn n"Dh6 n"Dh| nn"Dh nn"Dh Xn"Dhh n"Dh] n"Dh ,n"Dhr n"Dh" ##..###### #####<....## .## ##...# ##†.†..#... ...##...##### ####.....#.... .......## #P####.#..#P ####...## #........## ##...###............#### n"Dh# ###.P##...........### #.............### #..P.@### #.........#...P# #..P.....P#....# #..#...#####...# #....#### #.......####........##..... ...... n"Dh/ 60.9 (36.0)  A malevolent force fills the Lair of Beasts...n"Dh]< /  --more--p"Dhr  You are sucked into a shaft and drop 1 floor!  --more--q"DhGy q"DhH ### 2 #@#  ............... q"Dh0ID#......#.#.##.P ##..... ## # #P.... q"DhI#.F... F   bullfrog (asleep) ##....#q"DhSJO....  The shaft crumbles and collapses.q"DhoOq"Dhy=1.6 (36.7Shockq"Dhq"Dh[ _A bullfrog comes into view.r"Dh x( r"Dhyx<*****r"DhxzF  *r"DhWyThe zap hits the bullfrog!  The bullfrog is heavily wounded.r"Dh# r"DhQ) ;...F.r"Dh) &..r"Dh", e1--19 ===2.6 (1.0r"Dh, )r"Dhz1 r"Dh4  r"Dh5 _The bullfrog croaks.r"Dhf *****The zap hits the bullfrog.r"Dh]r"DhŢr"DhY.F...r"Dhh0-----3r"Dhȳr"Dh` _The bullfrog is heavily wounded.s"Dh ***** The zap hits the bullfrog!s"Dh$s"DhoYF....s"Dhh19----4s"Dhs"Dh˶\ _The bullfrog is almost dead.s"Dh( X*****s"Dh Q F...s"Dh̋ .The zap misses the bullfrog. The bullfrog completely misses you.s"Dh ^8--5s"Dh s"Dh! U _The bullfrog barely misses you.t"DhQ _The bullfrog is almost dead.The zap misses the bullfrog. The bullfrog completely misses you. _The bullfrog barely misses you.  The zap hits the bullfrog.  You kill the bullfrog!  Vehumet accepts your kill.t"DhVt*****....t"Dh[†....t"Dh9=46Shockt"Dht"Dh4 _You feel your power returning.t"Dh39 It"DhJC 720==34 t"DhE t"DhE t"DhF t"DhH t"DhI 9=t"Dh"J t"DhM t"Dh)N K1=t"DhdO t"DhQ t"Dh R t"DhR t"Dh V t"Dh)a -ShockF   skyshark (wandering)Ft"Dhʨ 73.6 (7-4.6 (8 _A skyshark comes into view.v"Dh6  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v"Dhm  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 17/22 ==================------  AC: 11Str: 9  EV: 34 Int: 23  SH: 0Dex: 15 ### XL: 11 Next: 64% Place: Lair:2 #@# Noise: ---------  Time: 14674.6 (0.0) ......†........  q) +4 quarterstaff (chaos) #......#.#.##.P  Cast: Shock ##..... ## #  Fly  #P.... #"Dhsm..... F   skyshark (wandering) ##***. #*F*. _A skyshark comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (wandering, hasn't noticed you, empty space bonus: 5/8)v"Dh7=  Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 17/22 ==================------AC: 11Str: 9EV: 34 Int: 23SH: 0Dex: 15###XL: 11 Next: 64% Place: Lair:2#@#Noise: ---------  Time: 14674.6 (0.0)......†........q) +4 quarterstaff (chaos)#......#.#.##.PCast: Shock##..... ## #Fly #P....#.....F   skyshark (wandering)##....#.*.. _A skyshark comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: v"DhzANAirstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (wandering, hasn't noticed you, empty space bonus: 5/8)v"Dh"S  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skyshark (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the skyshark!FF.19 ===5.6 (1 _The skyshark is lightly wounded.v"DhD G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v"Dh;   Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 13/22 ==============----------  AC: 11Str: 9  EV: 19v"Dh> Int: 23  SH: 0Dex: 15 ### XL: 11 Next: 64% Place: Lair:2 #@# Noise: ===------  Time: 14675.6 (0.0) ......†........  q) +4 quarterstaff (chaos) #......#.#.##.P  Cast: Shock ##..... ## #  Fly  #P.... #..*** F   skyshark ##.*F* #.*** _The skyshark is lightly wounded.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike v"Dh/? (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 8/8)v"DhYl   Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================v"Dhm 4Magic: 13/22 ==============----------AC: 11Str: 9EV: 19Int: 23v"Dhor 2SH: 0Dex: 15###XL: 11 Next: 64% Place: Lair:2#@#Noise: ===------  Time: 14675.6 (0.0)......†........q) +4 quarterstaff (chaos)#......#.#.##.PCast: Shock##..... ## #Fly #P....#.....F   skyshark##..*.#.... _The skyshark is lightly wounded.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 8/8)v"Dh6iv"Dhiv"Dho~F.6.6 (1v"Dh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a skyshark (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the skyshark but does no _damage.w"DhvG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w"Dhg  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 9/22=========---------------  AC: 11Str: 9  EV: 19Int: 23  SH: 0Dex: 15 ### XL: 11 Next: 64% Place: Lair:2 #@# Noise: ===------  Time: 14676.6 (0.0) ......†........  q) +4 quarterstaff (chaos) #......#.#.##.P  Cast: Shock ##...** ## #  Fly  #P..*F"Dh0H #...** F   skyshark ##.... #.... _damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 5/8)w"Dh +w"Dh{  w"Dh0 P Ivhor the Zephyrmancerw"Dh Tengu of Vehumet **....w"Dhx mHealth: 64/64 ========================w"Dh# MMagic: 9/22w"Dh E=========---------------w"Dhi -AC: 11w"Dh -Str: 9w"Dh -EV: 19w"DhM .Int: 23w"Dh -SH: 0w"Dh .Dex: 15w"Dh, ###w"Dh 1XL: 11 Next: 64% Place: Lair:2#@#Noise: ===------  Time: 14676.6 (0.0)w"Dh7 ......†........q) +4 quarterstaff (chaos)#......#.#.##.PCast: Shock##..... ## #Fly #P...*#.....F   skyshark##....#.... _damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  w"Dh 3Press: ? - help, Dir - move targetw"DhN OAim: a skyshark (lightly wounded, empty space bonus: 5/8)w"Dh   Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skyshark (lightly wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the skyshark!F. 7.6 (1w"Dh y _The skyshark is moderately wounded.y"DhrEvoke which item? Wands  n - a wand of charming (2)x - a wand of roots (12)  H - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selectedz"DhdD z"DhM z"DhV o  Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 9/22=========---------------AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15###XL: 11 Next: 64% Place: Lair:2#@#z"DhZ Noise: ===------  Time: 14677.6 (0.0)......†........q) +4 quarterstaff (chaos)#......#.#.##.PCast: Shock##....F ## #Fly #P....#.....F   skyshark##....#....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the skyshark! _The skyshark is moderately wounded.z"Dh[w C  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 9/22=========--------------- z"Dh x S AC: 11Str: 9  EV: 19Int: 23  SH: 0Dex: 15 ### XL: 11 Next: 64% Place: Lair:2 #@# Noise: ===------  Time: 14677.6 (0.0) z"Dhx ......†*.......  q) +4 quarterstaff (chaos) #....**#.#.##.P  Cast: Shock ##...*F ## #  Fly  #P..** #..... F   skyshark ##....z"Dh{  #....Aim: a skyshark (lightly wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the skyshark! _The skyshark is moderately wounded.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded){"Dh0 ****.***..F..{"Dhg*****{"Dhn;...*{"DhsoL****{"DhH.***.**F.***{"Dh †*..*F.Aim: a skyshark (moderately wounded){"DhF   Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 9/22=========---------------AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15###XL: 11 Next: 64% Place: Lair:2#@#Noise: ===------  Time: 14677.6 (0.0)......†........q) +4 quarterstaff (chaos)#....###.#.##.P{"Dh• Cast: Shock##...#* ## #Fly #P..###.....F   skyshark##....#....Aim: a skyshark (lightly wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the skyshark! _The skyshark is moderately wounded.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded){"Dhj (rooted)The roots erupt in riotous growth!{"Dhz {"DhK 2  Roots grab the skyshark.The grasping roots constrict the skyshark..F....{"DhN 10/22========8.6 (1{"DhQ {"DhS + _The skyshark escapes!}"Dh  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ======================== }"Dh Magic: 10/22 ==========--------------  AC: 11Str: 9  EV: 19Int: 23  SH: 0}"Dh%Dex: 15 ### XL: 11 Next: 64% Place: Lair:2 #@# Noise: =======--  Time: 14678.6 (0.0) }"Dhּ......†........  q) +4 quarterstaff (chaos) #.....F#.#.##.P  Cast: Shock ##..... ## #  Fly  #P.... #..... F   skyshark ##.... }"DhD"#....The roots erupt in riotous growth!  Roots grab the skyshark.The grasping roots constrict the skyshark. _The skyshark escapes!  Hit: q) +4 quarterstaff (chaos)}"Dh?Press: ? - help, Dir - move target~"Dh{;  Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 10/22 ==========--------------AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15###XL: 11 Next: 64% Place: Lair:2#@#Noise: =======--  Time: 14678.6 (0.0)......†........q) +4 quarterstaff (chaos)#.....F#.#.##.PCast: Shock##..... ## #Fly #P....#.....F   skyshark##....#....Roots grab the skyshark.The grasping roots constrict the skyshark. ~"DhA_The skyshark escapes!  Hit: q) +4 quarterstaff (chaos)Press: ? - help, Dir - move targetOkay, then.~"Dh ~"DhD _~"Dh ~"Dh* Evoke which item? Wands  n - a wand of charming (2)x - a wand of roots (11)  H - a wand of mindburst (12)  ~"Dh I - a wand of light (7) [!] read|quaff|evoke[?] describe selected"Dhr"Dhx"Dh|x  Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 10/22 ==========--------------AC: 11Str: 9EV: 19Int: 23SH: 0Dex: 15###XL: 11 Next: 64% Place: Lair:2#@#Noise: =======--  Time: 14678.6 (0.0)......†........q) +4 quarterstaff (chaos)#.....F#.#.##.PCast: Shock##..... ## #Fly #P....#.....F   skyshark"Dhun##....#....Roots grab the skyshark.The grasping roots constrict the skyshark. _The skyshark escapes!  Hit: q) +4 quarterstaff (chaos)Press: ? - help, Dir - move target _Okay, then."DhƒD[39;49m  Ivhor the Zephyrmancer  Tengu of Vehumet **....  Health: 64/64 ========================  Magic: 10/22 ==========-------------- "Dhp AC: 11Str: 9  EV: 19Int: 23  SH: 0Dex: 15 ### XL: 11 Next: 64% Place: Lair:2 #@#"Dh" Noise: =======--  Time: 14678.6 (0.0) .....***.......  q) +4 quarterstaff (chaos) #....*F#.#.##.P  Cast: Shock ##...** ## #  Fly  "Dh#P.... #..... F   skyshark ##.... #....Hit: q) +4 quarterstaff (chaos)Press: ? - help, Dir - move target _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded)"Dh/]  Ivhor the ZephyrmancerTengu of Vehumet **....Health: 64/64 ========================Magic: 10/22 ==========--------------AC: 11Str: 9EV: 19Int: 23"DhSH: 0Dex: 15###XL: 11 Next: 64% Place: Lair:2#@#Noise: =======--  Time: 14678.6 (0.0).....###.......q) +4 quarterstaff (chaos)#....#*#.#.##.PCast: Shock##...## ## #Fly #P....#.....F   skyshark##....#....Hit: q) +4 quarterstaff (chaos)Press: ? - help, Dir - move target _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded)"Dh 2(rooted)Press: ? - help, Dir - move target _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight line"Dh Aim: a skyshark (moderately wounded)  The roots erupt in riotous growth!"Dh "Dh  Roots grab the skyshark.The grasping roots constrict the skyshark!  The skyshark struggles to escape constriction."Dh .†F...."Dh *9.6 (1"Dhݦ "Dh + _The skyshark escapes!"DhqzG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhG**Confirm with . or Enter, or press ? or * to list all spells.skyshark is struck by an arc of lightning.  The skyshark is heavily wounded.  You are struck by an arc of lightning.  "Dh9The skyshark is struck by an arc of lightning.  The skyshark is heavily wounded."DhW @FYou are struck by an arc of lightning. The skyshark misses you. x2"Dh^0--8/22 --==-----80"Dhd2 _The skyshark tail-slaps you."Dht  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh_M** Confirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.  The skyshark is severely wounded."Dh<4 @FYou are struck by an arc of lightning. The lightning grounds out.  The skyshark closely misses you. The skyshark completely misses you.53-----6---------1"Dh5 "Dh5"Dhs6*_The skyshark misses you."Dh7"DhH  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhD**Confirm with . or Enter, or press ? or * to list all spells.The skyshark is struck by an arc of lightning.  The skyshark is severely wounded.  You are struck by an arc of lightning.  The skyshark is struck by an arc of lightning!  "DhENThe skyshark is severely wounded."DhC @FThe lightning grounds out.  The skyshark bites you but does no damage.2---4----2"Dh _The skyshark tail-slaps you. The skyshark misses you."Dh.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh** Confirm with . or Enter, or press ? or * to list all spells.skyshark is struck by an arc of lightning!  The skyshark is almost dead.  You are struck by an arc of lightning.  The skyshark is struck by an arc of lightning.  The skyshark is almost dead."Dh}e @FThe lightning grounds out. The skyshark barely misses you.The skyshark closely misses you.33---3"Dh5"DhOE _The skyshark tail-slaps you but does no damage."Dhڡ  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhN The skyshark is struck by an arc of lightning.  The skyshark is almost dead.  You are struck by an arc of lightning.  is struck by an arc of lightning!  You kill the skyshark!  Vehumet accepts your kill."DhR L**"Dh% I@."Dh 16===724"Dhz qShock _You feel your power returning. The lightning grounds out."Dh* "Dh  n _Your Conjurations skill increases to level 10!"Dh3"Dh"Dhw"Dh B34 _"DhX"Dh`"Dh%2"Dhm"Dhi"Dh;==="Dh"DhXi7="Dh"Dh&;3"Dh"Dh,"Dh\"Dh"Dh|"Dh"Dhy"Dhg4=="Dh"Dh"Dhv S8="Dh "Dh ,"Dh] "Dhu"Dh"Dh"Dh"DhoU5="Dh"Dh"Dh9="Dh"Dh0"Dh"Dh"DhI"DhQ6=9"Dh 0="Dh!"DhO$,"Dh%"Dhx(,"Dh)"Dh,"Dht,U7="Dh-"Dhi0"Dh09="Dh2"Dh4"Dh^5"DhT6"Dhv9"Dh9e10/22="Dh;"DhV="Dh=%8"Dh?"DhB"Dh:C"DhHD"DhF,"DhG"DhK"Dh~KQ9=="DhK"DhL"DhZO"Dh7Qj1=="DhMT"DhU"DhU"Dh.X"DhXV60="DhY"Dh\"Dh]"DhV^"Dh`"Dha:=="Dhb"Dhe"DhIf"Dhg"Dhci"Dhi?112="Dh?j"Dh0k"Dh?n"Dhn"Dho"Dhq"Dhs,"Dhv"Dh="Dh1 _HP restored."Dhȑc4="Dh,"Dh"Dh.B"Dhї"DhO="DhΛe="DhC"Dhc5="DhD"Dh,"Dh,"Dhb,"Dh{="DhdX"DhZ6="Dh}=7="Dh&=8="Dh"Dh,"Dh"DhD,"Dh"Dh3"Dh9="Dh,"Dh,"Dh "Dh}K9="DhX"Dh8B"Dh,"Dh"Dh"DhO2="Dh"Dh"DhQE20="Dh "Dh,"Dh"Dhs,"DhS"Dh"DhL"Dh"Dhj"Dh9="Dh"DhN"Dh"Dh["Dh"Dhh51="Dh"DhD"Dh"Dhy"Dh"Dho"Dh"Dhr"Dh"Dh"Dh"Dh"Dh 9="Dh "Dh3 b2=="Dh "Dh4 _Magic restored."Dhm3"Dh"Dh="Dh,"Dh "Dh"Dh1,"Dh"Dh"Dhl P=="DhL!"Dh#"Dh,$"Dh$"DhM%"DhB'"Dh(,"Dh)"Dh)+"Dh>,"Dhk:4"Dh:"Dh;"Dh ="Dh="Dh?"Dh@"DhSA"DhB"DhC"Dh E"DhpE"Dh*F"DhyG"DhH"DhNI"DhI"Dh:L"DhM"DhEN"DhN"DhP"Dh!R"DhR"DhES"DhT"DhOY"DhY"Dh["Dh]"Dha,"Dhd"Dhe"Dh/h"Dh$i"Dhi"Dhr"Dhz9 #..#P#.#.##P##..######.# .....†.................. ......#.#.##.P##........ #......#####.###....#.P. #P....# #.###...#.... "Dh|l#..... ..#.....#.... ##.... ...###........#.... ....##.........#.... #....###@.......--#.### #...#..# #.....## Shock #.....# ....P#.. ......+.YYY 2 yaks (asleep) ......# Y ........"Dhݎ 79107.0)  2 yaks come into view."DhYYY1 wandering)Y"Dh.4==28"Dhա"Dh& _The yak bellows!"Dh  # ############ .# #P#.#.##P##..######.# †................ .....#.#.##.P##........ ......#####.###....#.P.# P....# #.###...#. ..... #.....# #.... ###. "Dh #.... ....##.. #.... #....###........##.### #...#..#..#.....##.....#....P#.. Y......+.Y.#YY........"Dh e  A yak comes into view."DhE "Dh YYY 3 yaksY.YY"Dh 03.0)"Dh* "Dhp & _The yak bellows!"Dh  # ############ .# #P#.#.##P##..######.# #†................#.#.##.P##.......... .....#####.###....#.P.## #.###...#.....# .... #.....# .... # .... ....##.. .... #....###........##.### #...#..#...#.....## .##.....# #....P#..+Y..#YY"Dh7"Dh`--4Shock"Dh"Dh"DhJM # "Dhvs # ############ .# #P#.#.##P##..######.# #†....................#.#.##.P"Dh\.......#####.###....#.P.#.# #.###...#.....# ..#....@#...... ...###"Dhp. ..# .... #....###........##.### #...#..#...#.......+"DhБ"Dh0Y   yakY"DhPP--5Shock"Dh"Dh"Dh 0  # ############ .# #P#.#.##P##..######.###"DhE †..................#.#.##.P......#####.###....#.P.#.# #.####"Dhε  ..#.....#...... ...###.......... ..........# "Dh} .... #....###........#.#.### #...#..#...# .##.....# # ....P#Y."Dh Y   yakY."Dh %6"Dh "Dh "Dhuh z # # ############ .# #P#.#.##P##..######.####†..........."Dh^i ....#.#.##.P##...........####.###...@#.P.#. # #.###...#.....#  #.....#....... "Dh3j ###........... ....##..........## ... #....###........#..#.### #...#..#...."Dhk #.....##..##....Y# #"Dhiq "Dh#} W7Shock"Dh "Dh߂( #  ############ .# P#.#.##P##..######.####"Dh†...........#.#.##.P##....@.......####.###....#.P.#...# #.###...#.....#  #.....# ###...... ....##.....# .. #....###........##.### #...#..#....#.....##..#"DhÒ"DhU%8"Dhϣ"Dhi ## ############ .# #.#.##P##..######.#### †...........#.#.##.P##..........####.###....#.P.#....# #.###...#.....# "Dh'#.....#........ . ###............ ....##..........##.. . #....###........#...#.### #...#..#...."DhY   yakY"Dh 59Shock"Dhw"DhC"Dh ### ########## #.# .#.##P##..######@####.. .......... #.#.##.P##..........####.###....#.P.#.. "Dh)# #.###...#.....#... ..#.....#.  ###......##  ....##.....#.#....###..Y.....#...."Dhy "DhuY   yakY."Dh#'800"Dh("DhY,"Dhg"Dh"Dhر"DhE_ "Dhhs "Dhx "Dh3{ "Dh "Dh' "Dh$1 "Dh### ########## #.# #.##P##..######.####...P...............@.......#.##.P## #####.###....#.P.# "Dh. #.###...#....  ..#.....#..........###............##....##...Y......##  #....###........#....### #...#"Dh,"DhE%1"Dh "DhU$"Dh ux###  #.# ## .##P##..######.####...P. #.##.P##..###....#.P.#.#.###...#.....#.....#..#.....#...........#...###............##."Dhv....##...Y......##.. . #....###..#..... "Dhgz"DhLJY."Dh%2"Dh)"Dh"Dh0 n###  #.# ## ##P##..######.####...P.# .##.P##..###....#.P.#.##.###...#.....#.....#..#.....#....  ...###...Y........##. ....##....##.. .. ....###.#..... .. "Dh2 "Dhk6 JY."Dh9 %3"Dh< "Dh> "Dhd ###  #.# ###### P##..######.####...P.# ##.P##..###....#.P.#.##.###...#.....#.....##  ..#.....#Y..... ...###............##... ##..........##.. .###........#..... . 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"DhJ JY."DhS &10"Dh[[ "Dh` "Dh&###  #.# ####### .####...P.#Y.#.P.#.##...#.#.#.....#.....## .P..# #.# ....###... ....# ##.......##..##..... Y."DhJ441"DhHC"Dh~### #.# ####### .####...P.#Y.#.P.#.##...#.#.#.....#.....##..P..##..# .....###........# ##.......##..##......... .## .Y2"Dh s *******The zap hits the yak."DhK` ....Y..1--19 =3 _The yak is lightly wounded."Dh3 ******* The zap hits the yak."Dh "DhIJ R.....Y."Dh _0---4"Dh "Dh9 H _The yak is moderately wounded."Dh "Dhq   **.*The zap hits the yak.  The yak is moderately wounded.The zap hits the yak."DhA.Y...19--5 _The yak is moderately wounded."Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh** Confirm with . or Enter, or press ? or * to list all spells.The yak is struck by an arc of lightning!  The yak is heavily wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is severely wounded."DhgY@YY 2 yaks (1 wandering)"DhT g7---=6"Dhy"Dhk _The lightning grounds out. The yak barely misses you."Dh   Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhaL**Confirm with . or Enter, or press ? or * to list all spells.The yak is struck by an arc of lightning.  The yak is severely wounded.almost dead."Dhf  You are struck by an arc of lightning. The lightning grounds out."Dh* Y@.YYThe yak bellows!"DhY3-5----7"Dh"Dh ( _The yak gores you."Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh+  The yak is struck by an arc of lightning!  You kill the yak!"Dh3 **   yakVehumet accepts your kill."Dh"DhT"Dh†@YY.Y 2 yaks"Dh59--4---58"Dh"DhQW _You are struck by an arc of lightning. The lightning grounds out."Dh *******The zap hits the yak.  The yak is lightly wounded.  The zap hits the yak."Dh"Dhk"Dh&†...Y.Y"Dh}+h3---9"Dh>2"Dh71 _The yak is lightly wounded."Dh ### #.# ####### .####...P.#†.#.P.#.....Y.##...#.#. #.....#..Y..##..P..## . #...#.##........# ##.....#...... "Dh= "Dh< "Dhs aY.Y."Dh 60-34 --20"Dh "Dh: "Dh ###  #.# ####### .####...P.#†. #.P.#....Y.Y##...#.#. .....#.....##..P..## .. ."Dh!K..#......# .##..# ##...#......... ..## "Dhz#"Dh)JY."Dh.?-1"Dh<4"Dh7"Dh ### #.# # .####...P.#†.Y. .P.#....Y..##...#.#.#.....##..P..## ...##......# ..###..# .#   yak"DhD##.##..# .#. ..## "Dh:"Dh!"DhY..YY 2 yaks"Dh%2"Dhp"Dh'"Dh .# # .####...P.#Y. P.#.....Y.##...#.#.....##.....##..P..##....#.#......# ...###.# ...#    yak##.##..# ...##. ..## ..#. #...."Dh߅"Dh8Y.Y 2 yaks"Dhx14=3"Dh} # # ####...P.#PY.kY. .#.##...#.#.....#.#.....##..P..##....#.+"Dh(~L#......# ....# .##........# ....#    yak##.......##..# .....# k   rime drake (asleep)#... ..## ....#. ...."Dht"Dh"DhY†Y.Y 2 yaks"Dh%4"Dhɕ"Dh] _A rime drake comes into view."Dh   # ...P.#P#Y†Y.k. #."Dh ##...#.#.....#.##.....##..P..##....#.+ #......##....# .##........##....# .   yak##.##..#......# #. ..###"Dh ? "Dh "Dh_ .Y.YY 2 yaks"DhA %5"Dh "Dh "Dh|  ## ####### ####...P.##############P# ..........Y.Y..........k....... .###...#.#.....#.# ..#"Dh FP..##+"Dh*".......#......##....# ..##........##....# .##.......##..#......# .. ..###....#.. .... .. .....###†..YY6"DhyZ ## .# ####### .####...P.##############P# ...........†..Y.........k...Y.... P.#.##...#@#.....#.# ...#.....##..P..##....#.+.......#......##....# ..##........##....# .##.......##..#......#.. ..###....#.. #.... # ... .....## #..# ...  #"Dh\..Y.Y"Dho2==7"Dh}"Dh"DhY#* ###.# ####### #.####...P.##############P# ............†............k....Y.Y.......... .P.#.......##...#.#.....#.# ....##..P.@##+"Dh%.......#......##....# ..##..##....# .##.......##..#......# .. ..###....#.. .#.... .# ... .....##   yak#..# ... #.... .."Dh2'"Dh'"Dh....Y#YY 2 yaks"Dh2%8"Dh8"Dh<"Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh*#**You are struck by an arc of lightning.yak is struck by an arc of lightning.  The yak is moderately wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  The yak is heavily wounded."DhV Y#Y@The lightning grounds out. The yak gores you but does no damage."DhIX56--3-19 ==9"Dh\]"Dhq`( _The yak gores you."DhP  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh*#**.*plant is lightly damaged.  The yak is struck by an arc of lightning!  The yak is heavily wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  The yak is severely wounded."Dh "DhY#YP.@You are struck by an arc of lightning. The yak barely misses you."Dh"--"Dhb11---30"Dh"Dhn( _The yak gores you."Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh$.almost dead.  is struck by an arc of lightning.  You kill the yak!  Vehumet accepts your kill."Dh0 *#**   yak"DhMY#†@"Dh|41--------71"Dh"Dhb _You feel your power returning. The lightning grounds out. The yak gores you!"Dhe6  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh$% ** The yak is struck by an arc of lightning.  The yak is severely wounded."Dh Y@You are struck by an arc of lightning. The lightning grounds out."Dh80------9/22 ---2"Dh"DhI _The yak misses you."DhjA  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh/\ **Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The yak is struck by an arc of lightning.  The yak is severely wounded.The plant is struck by an arc of lightning.  The plant is lightly damaged."Dh ?  The lightning grounds out."Dhy Y.A nearby plant withers and dies."Dh# o17-----3"Dh!, "Dh*2 P _The yak barely misses you."Dh/  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhR ** The yak is struck by an arc of lightning.  The yak is almost dead."DhS Y@You are struck by an arc of lightning. The lightning grounds out."Dh"W37--6---4"DhY"Dh~\P _The yak barely misses you."DhV  You thump the yak!  You kill the yak!Vehumet accepts your kill."Dhb E†"Dhx : *---9-5Shock _Vehumet is now aiding your destructive spells."Dh  "Dh "DhD C_Your Armour skill increases to level 6!"Dh "Dh###  #.# ####### ##.####...P.##############P# .............†............k.................... #.P.#.......##..†#†#.....#.# .....#...##+........##....# ..##..##....# .##.......##..#......# .. ..###....#..#.... ..# ...# .....###..# . .... Y# #.......  .#.+Y.34 --6 _"Dhɐ"Dh ### #.# ########.####...P.######P#...†............k............ .#.P.#.##..†#†#.....#.# #.....#.....##.....##....#.+ #.#...@..##....# ...##.##....# ..##.##..#......#.#.. ..###....#.. #..#.... #..#. ...# .....## ..##..# #. .. .... .Y# # . .. ..... P#..... ...#.. ..+Y.8=-7"Dh  ### #.# ########.####...P.#######P#..†............k........... ..#.P.#.##..†#†#.....#.# .#.....#.....##.....##....#.+ .#.#..@...##....# ...##.##....# ..##.##..#......#.#"Dhw N. ..###....#.. .#..#.....#..#.....# .....##.##..# #......... ..Y# # .....)..... .P#.. .ß...ß...#.. ...+Y."Dh۪ "Dh %8"Dh "DhG a _Found a translucent mace."Dh͚  ### #.# ##.####...P.########P#.†............k...........#.P.#.##..†#†#.....#.# ..#.....#.....##.....##....#.+ ..#"Dh% .#.@....##....# ...##.##....# ..##.##..#......#.#....###....#.. ..#..#.....#..#.....# .....##.##..#. #..........Y# # .....)..... ..P#.. .ß...ß...#.. ....+Y."Dh7 "Dh %9"DhM "Dh "Dh### # #.# ####### ######.####...P.##############P# .................†............k.............#.P.#.......##..†#†#.....#.#....#.....##.....##+.#...........#......##....# ...##..##....# .##.......##..#......# .....###....#..#..#.....#..#.....# .....##...##..#. #.........#Y# # .....).......F   cane toad (asleep)P#.. .ß...ß...#..#...+Y. ....>.....#F...#YY  A cane toad comes into view.9=7=["Dh737m40Shock"Dh; _Found a stone staircase leading down."Dh. "Dh "Dh "Dh[ "Dh3"Dh"Dh("Dh"Dh"Dh"Dh"Dh  ### ## #.# ####### .######.####...P.#####P#.......†..k. #........ #....#.P.#.......##..†#†#.....#.# #...#.....#.....##.....##....#.+.#.#......##....# .. #.##.##....# ..##.##..#......# #.#..###....#.. #...#..#.....#..#.....# .....## #.....##..#. #.......# #....Y# # .....)..P#.. .ß...ß...#..#.+Y. ....>.....#F.. ......#YY"Dh "Dh %1"DhI "Dh "Dh ### ### #.# #############.####...P.##############P ....†....k ##......................... ##....#.P...##..†#†#.....#. ##...#.....#.....##.....##....#.+ .....#..........@#......##....# ##"Dh.....##........##..##.......##..#......# ##........#............###....#..  #...#..#.....#..#.....##  #.....##..#.##...#  #....Y# #......).......  ....P#.. . .ß...ß...#..#.+Y. ....>.....#F.."DhE2Shock"DhC"Dh2m ### #### #.# ####### #..######.####...P.############## .."Dh.†... 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"Dh #.### #@..#..#.....#..# #.....##..#.##.....##......).Fly +......#####"Dh2"Dh4=10/22=7"Dh]""Dh?"Dhp .#.#.##.P## #......#####.##.P.## #P....# #.....#.....# #..... ..#.... ##...###....##..  ....##.##...##..#.. #.### #...#..#.....#..# #@....##..#.##.....##......).....P#...#...ß...ß..Fly .........##.....#"Dh%8"Dh"Dh"Dh@#......#####.##.P.## #P....# #.....#.....# #..... ..#.... ##...###....##..  ....##....##...###.. #.### #...#..#.....#..# #.....##..#.##.....##......)..........P#...#...ß...ß............+..# ....>.......#..# .........#####.#.##.# 9"Dh"Dhǩ #P....# #.###...#.....#  #..... ..#.....#...........  ##.....###...##.  #.....##.##.. #.... #....###........#. #.### #...#..#.....#..# #.....##..#.##.....#####.....#..##..<......@...P#...#...ß......+..# ....>..#..# ....#<#####.#.##.......# #.....#. ##....P"Dh7"DhB560"Dh"Dh^< _Found two stone staircases leading up."Dh  #..... ..#.....#........... ##.....###..."Dhe ##. #.....##...##.. #.... #....###.."Dh G #.### #...#..#.....#### #.....##..#.##..#...#####.....#..##.."Dh \<..........P#...#...ß....+..# ....>.#..# ....#"Dh9 <#####...#.##.....P..#"Dh  #.....#. ##....P#. #....##"Dh "Dh >=1"Dh "Dh "DhX #..... ..#.....# ##.... ...###......## #.... ....##..........## #.... #....###........# #.### #...#..#.....# ### #.....##..#.###...#####.....#..##.<.P#...#...ß"Dh.+..# .....#..#.#.<.#####....#.##.....##P..# #.....#+... ##....P #. #....##"Dhk"Dha[1==2"Dh"Dh"Dh7 #..... ..#.....# ##.... ...###. #.... ....##..........## #.... #....###........# #.### #...#..#.....# ###. #.....##..#.##.##...#####.....#..##.<.P#...#...ß.+..# .#..#.#.<.#####.....#.##.....#.#P..# #.....# +... ##....P##.. #....##"DhF"Dh=QV46=3"DhEX"DhhY"Dhp #..... ..#.....# ##.... #....###. #.... ....##.## #.... #....###.# #.### #...#..#..... ###. #.....##..#..##...#####.....#..##.<.P#...#....+..# "Dho.#..#.#.<.#####......#.##.....#..#P..# #.....#. +... ##....P# ##.. #....##"Dh"Dh%4"Dh="Dh"Dh  #..... ..#.....# ##.... #....### #.... ....##.## #.... #....###.# #.### #...#..#. ###.# #.....##..#."Dh# .##...#####.....#..##.<.P#...#.+..# .#..#.#.<.#####..#.##.....#.#P..###.....#..+... ##....P#.. ##.. #....##"Dh "Dh* %5"Dh. "Dh[1 "Dh V #..... ..#.....# ##.... #....### #.... ....##. #.... #....###.#. #.### #...#..#.. ###.# #.....##..#.##...#####.....#..##.<.P#...#"Dh ?.+..# .#..#.#.<.#####..#.##.#.#P..###.#.+... ##.P#. ##.. #..##"Dh%% "Dh/ A==6"Dh3 "Dh@6 "Dh? #P....# #.###...# #..... ..#.....##.... #....###. #.... .....#.... #....###........#"Dh@#. #.### #...#..#..#... ###.# #.....##..#....##...#####.....#..#P#...#.+..##..#........#<.........#####.....#.##..##....#P..###.......+... ##....P#... ##.. #....##"Dh$"Dh=_7=7"DhX"Dh%a _There is a stone staircase leading up here."Dh"Dh"12=19 8 _"Dh ........#... ............. ... .............# #.# ............ .##.# ...........# #.#.. .##.†.....##. ...# ####<....###.. ..##  ##†.†..#......#..#1 ##.....#.... #.@.# #.........#P ##....# .........## ##.....# ......####  ....### #.....# ..### .....# F   bullfrog (asleep) ### #F...# .P# ...## ..#"Dh%i="Dht<9.3 (1.7Shock"Dh|"Dh{ _You fly upwards. _There is a stone staircase leading down here."Dh r.. ....# #.# .##.## #.#..†#. ...#<....###.. ..##  ##†.†..#......#..# #.@.# ##....#  ##.....#  .......  #.....#  .....# #F...# ...## "Dh".. ....# #.# .##.## #.#..†#. ...#"Dh4 <....###.. ..##  ##†.†..#......#..# #.@.# ##....#  ##.....#  .......  #.....# .....# #F...#...##"Dh"Dh"Dh""Dh&_ _A bullfrog is nearby!"Dh= ` *****F  **The zap hits the bullfrog!  The bullfrog is heavily wounded."Dh "Dhj "Dh `...F..."Dh 8=11-==700"Dh "DhL < _The bullfrog gives a loud, deep croak!"Dh ;a*******"Dhw..F....."Dho0----1"Dhh _The zap misses the bullfrog."Dh *.**** The zap hits the bullfrog!  "Dh lThe bullfrog is severely wounded.The zap hits the bullfrog."DhЌ,"Dh:LF....."Dh9/22 ----2"Dhi"Dh\ _The bullfrog is almost dead."DhW:****"Dh8F..."Dh c8--3"DhG"Dhl _The zap misses the bullfrog. x2; The bullfrog barely misses you."Dh  The zap hits the bullfrog.  You kill the bullfrog!****"Dh<...."Dh69=-804Shock"Dhy="DhAZ _Vehumet accepts your kill."Dh"Dh2"DhӘ"Dh34 "Dh`&50"Dh>"DhU,"Dh"Dh5i9="Dh>"Dha1="DhE"Dh*,"Dhj"Dhc,"Dhz"Dh4"Dh9="Dhr"DhL"DhU2="Dh"DhȽ"Dhe10/22="Dha"Dh<"Dh"Dh"Dhj"Dh%3"Dh"Dh"Dh{"Dh"Dh"Dh9="Dh"DhA"Dh4=1=="Dho"Dh"Dh"Dh"Dh"Dh"Dh"Dh"Dh,"Dh"Dh"Dhh5==="Dh~"Dh,"Dh"Dhd12="Dh"Dhga6="Dh "Dh,"Dh "DhO"Dh"Dh"Dh"Dhbg7=="Dh"Dh2"DhM3="Dh2"Dhe"Dh"DhQ"Dhy"Dh"Dhd"Dh"Dh %8"Dh"Dh&"Dh9="Dh"DhX"Dh>"Dh"DhK"Dh{9=4="Dh"Dh"Dhq"Dh"Dh\"Dh"Dh["Dh"DhIV60="Dh"DhN"Dh9="Dhp"Dh"Dh"Dh,"Dh"Dh M5="Dh"Dh "Dh %1"Dh* "Dh "Dh "Dh "Dh"DhZ"Dh"DhE"Dhg2=="Dh"Dh"DhM6="Dh"Dh*,"Dh"Dht"DhU3="Dh"Dh"Dh"Dh"Dh~"Dh9="Dh"Dh!"Dh!"Dh""Dh$4=7="Dh%"Dh'N _HP restored."Dh("Dh-*,"Dh*"DhO,,"Dh,"Dh.a=="Dha/"Dh0"Dh71K8="Dh1"Dh3"Dh3"Dh#4"Dhl5"Dh5"Dhh6"Dh7"Dh8"Dh8"Dh9"Dh@:9="Dh:"Dh#<"Dh<"Dh="DhN>"Dh>K9="Dhg?"Dh@"DhA"DhA"DhC,"DhD"DhE"Dh;F"DhF"DhH"DhxH9="DhI"DhJ"DhKL20="DhK"DhL"DhKM"DhM"DhO"Dh|O"DhO"DhAQ"DhQ"Dh,R"DhS"Dh?T9="DhT"DhV"DhrV"DhV"Dh"X"DhXK1="Dh-Y"Dh_Z"DhZ"Dh>["Dht\"Dh\"DhS]"Dh^"Dh^"Dhc_"Dh`"Dh!a9="Dha"DhEdb2=="Dhe"DhSg4 _Magic restored."Dhh3"Dh$i"Dhj"DhVl,"Dhl"DhLo"Dhp,"Dhq"Dhs"Dht"Dhu:=="Dhu"Dhv"Dhx"Dhux"Dhx"Dh{"Dh},"Dh"Dhހ"Dh,"Dh"Dh|"DhՆ"Dh;"Dh'"Dh"Dh|"Dh"Dh"DhL"Dh,"DhK"Dh"Dhߡ #...>........ ##............ #.............## ##.................#####.......?...... ........#............... .................. ................@....#-961.3 (87.0) ......#......#...#....P#"DhP.. #....# ..........###.### #......#.##.## #........# #.#..#.†.....##.#...## ##<....###.....## #†.†..#......#..#"DhS"DhE-2.3 (88"Dh="Dh7; _Found a stone staircase leading down."DhH"Dh"Dh"Dh"Dh B"Dh9n"Dh,"Dh"Dh7...# ####  #...# #..P# #....#....### #...># ##. ### #######....#.............................#...........#####......#...#....P#..#....##.....# ..........###.### ##.... .........#.##.## ##.. ........# #.#..# #.5.3 (3.0)"Dh`@419 6.3 (4"DhTD"Dh\Hb _y - a scroll labelled QOENIK HOTHE"Dhid 3"Dh/g "Dhl "DhW "Dhމ J34 "Dh "Dh C.. ##.. #...# ##### #...###..P# ##....#....### #...>#.# ##.% #.7.3 (1## #.......#######........# #.......# ..........##.......######...#....P#....##.....###.### ##...."Dh 8%"Dh *8.3 (2"Dh 7%"Dh + _Found a maw talisman."Dh3"Dh"Dh"Dhn"Dh\"Dhl"Dh"Dhz>... .... ....  #..  ##..  #...# ##### "DhB  #...###..P#  ##...@#....###70 #...>........#.# ##..............% #........## ##....#######.......#"Dh .....#................#...............##.............####"Dh6%"Dhu*1.3 (3"DhI"DhG; _Found a stone staircase leading down."Dh`"Dh{a"Dhb"DhxJ"Dhn"Dh€"Dh "Dh"Dhf,"DhǍ"Dh"Dh,"Dh="Dh"Dh{B"Dh"Dh',"Dh "Dh"Dh,"Dhi"Dh>"Dh"Dh"Dh"DhB"Dh>"Dhҭ"Dhn"DhЯ"DhX"DhY"Dh"Dh"Dh"Dh#"Dh;X"Dh"Dh,"Dh"Dh"Dh,"Dh$"Dh^"Dh"Dh"Dh"Dh"Dh1"Dh"Dh"Dh"Dh"Dh"Dh2"Dh-"Dh.,"Dhk"Dh]"Dh1X"Dh"Dh2"Dh "Dh"Dh "Dhs"Dh="Dh"Dh>"Dh"Dhf"Dh"Dhd"Dh"Dh. "Dh "DhH "Dh "Dh "DhN "DhR "Dh "Dh. "Dh "Dh "Dh4 "Dh "Dh "Dh`! ,"Dh" "Dh& "Dh( "Dh( "Dh) "Dh, "Dh. "Dh-/ "Dh/ "Dh1 "Dh3 "Dh4 "Dh'6 "Dh 8 "Dh: ,"DhE= "DhC X"DhM "DhOQ ,"Dh^ e19  _d - 2 scrolls labelled CUXIAN RUC LOI (gained 1)34 "Dhs_ "Dh` "DhMb "Dhb "DhDc "Dhi X"DhIk "Dhm "Dh>n "Dh[o "Dhv X"Dh{ B"Dh{ "Dh "Dh ,"Dh( "Dh "Dh  ##.......>.... #..............#..............###..............##...............##...............P#...............#.......@......# 5020.3 (49.0)"Dh, G............#.# ...# .......#....#####.# .##P#######.......# ## ##P........ "Dh ###.......... #  #............. ...  #................. "Dh "Dho +1.3 (50"Dh) "Dhy H _Found an escape hatch in the floor."DhͶ 519 2.3 (51"DhQ "Dh߻ p _d - 3 scrolls labelled CUXIAN RUC LOI (gained 1)"Dha434 "DhX"Dhwn"Dh3*B"DhOV`"Dh5^,"Dhi"Dh)k"DhKm"Dhn"DhSo"DhCq"Dh4s"Dhs"Dh4u"Dhv"Dh0y"Dh z"Dh{"Dh]}"Dh"Dh"DhV"Dh"Dhŝ"Dh"Dh"Dh"DhK"Dh۩"Dhc"Dh"Dh "Dh "Dh1### "DhV########.### "Dh.."Dh=-## "Dh.."DhC,## "Dhį."DhO*# "Dh.."Dha.#.S..# "Dh..."DhM.# ...#"DhB%Shock  "Dhͳ##.......>......# ...#  "DhV#..............## ...  "Dh#..............# .. "Dh>uS   black mamba (asleep) "Dh`##..............# "Dh  "Dh Y#...............## "DhQ#...............P#"Dh"Dh&37.3 (15"Dh"Dh$8.3 (16"Dh"Dhc "Dh"Dh:_A black mamba comes into view."Dh"Dhr ******S"DhQThe zap hits the black mamba."Dh?"Dh|Fb.S....."Dh Hn1--19 =9.0)"DhL"Dh#P9 _The black mamba is lightly wounded."Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh1m !  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 64/64 ========================  Magic: 20/22 =====================--- ### AC: 11Str: 9 ########.###  EV: 19Int: 23 ...........##  SH: 0"Dh o Dex: 15 ............##  XL: 11 Next: 80% Place: Lair:1 ........@*S..#  Noise: =--------  Time: 15039.3 (0.0) ..........#....#  q) +4 quarterstaff (chaos) ...........# ...#  Cast: Shock  ##.......>......# ...#  Fly  #..............## ...  #..............# ..  S   black mamba ##..............# . #...............## #...............P# _The black mamba is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (saf"Dho e; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black mamba (lightly wounded, 57% to hit)"DhS S*"Dh,s?**"DhS*#*"DhT   Ivhor the ZephyrmancerTengu of Vehumet ***...Health: 64/64 ========================Magic: 20/22 =====================---###AC: 11Str: 9########.###EV: 19Int: 23...........##SH: 0Dex: 15............##XL: 11 Next: 80% Place: Lair:1........@****#Noise: =--------  Time: 15039.3 (0.0)..........#..*.#"DhV Nq) +4 quarterstaff (chaos)...........# ...#Cast: Shock  ##.......>......# ...#Fly #..............## ...#..............# ..S   black mamba ##..............#. #...............## #...............P# _The black mamba is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line"Dh "DhA LS...."Dhr +40.3 (1"Dh "DhP _The zap misses the black mamba. The black mamba completely misses you."Dh%  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh V  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 64/64 ========================  Magic: 16/22 =================------- ### AC: 11Str: 9 ########.###  EV: 19Int: 23 ...........##  SH: 0Dex: 15 ........***.##  XL: 11 Next: 80% Place: Lair:1 ........@S*..#  Noise: =--------  Time: 15040.3 (0.0) "Dh  .........*#*...#  q) +4 quarterstaff (chaos) ...........# ...#  Cast: Shock  ##.......>......# ...#  Fly  #..............## ...  #..............# ..  S   black mamba ##..............# . #...............## #...............P# _The zap misses the black mamba. The black mamba completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (lightly wounded, empty space bonus: 6/8)"Dhj  Ivhor the ZephyrmancerTengu of Vehumet ***...Health: 64/64 ========================Magic: 16/22 =================-------###AC: 11Str: 9########.###EV: 19Int: 23...........##SH: 0Dex: 15............##XL: 11 Next: 80% Place: Lair:1........@*...#Noise: =--------  Time: 15040.3 (0.0)..........#....#q) +4 quarterstaff (chaos)...........# ...#Cast: Shock  ##.......>......# ...#Fly #..............## ...#..............# ..S   black mamba ##..............#"Dhr. #...............## #...............P# _The zap misses the black mamba. The black mamba completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (lightly wounded, empty space bonus: 6/8)"DhaS  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstr"DhdBike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a black mamba (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the black mamba!!  "DheLThe black mamba is almost dead."Dhph3==1.3 (1"Dho"Dhu\ _The black mamba closely misses you. x2"Dh}  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh]   The black mamba is struck by an arc of lightning!  You kill the black mamba!Vehumet accepts your kill.**"Dh E@†"Dh| p7/2385-2Shock"Dh "Dht [ _You feel your power returning. You are struck by an arc of lightning."Dh^"3"DhA#"Dh*34 8="Dh+"Dh,"DhM-"DhH0"Dh0"Dh1"Dh:4"Dh4"Dh5"Dhs8"Dh99="Dh:"Dh =,"Dh>"DhIA"Dh1BK9="Dh"Dh),"Dh "Dh"Dh"Dh"Dh"Dh"Dh"Dh+=20="Dh;/B"Dh3B"Dh6,"Dh9"Dh:"Dhl>,"Dha?"Dhm@="DhA,"DhE"Dh  ##...###...# #.........  # #.........  #...# ##........."DhZ---  .....##....###..........  #S. ##....##..........Shock  # ###..P#..........  ##.............  ##............ S   water moccasin (asleep) ##........... #.......#...  #.##P#######"Dh* 136.3 (94.0)  A water moccasin comes into view."Dh"Dh}S.S"DhF--7.3 (95"Dh"Dha8 _The water moccasin hisses angrily."Dh,05******"DhZ}"Dh...S..2--19 =8.3 (1.0)"Dh9"Dh6X _The zap misses the water moccasin."Dh,`  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhWu ###... Ivhor the Zephyrmancer ...... ###..... Tengu of Vehumet ***... ......# ##....... Health: 64/64 ======================== #..... #........ Magic: 18/23 ==================------ # #....# #........ AC: 11Str: 9"Dh #.## #..#.# ##.......> EV: 19Int: 23 ##...###...# #......... SH: 0Dex: 15 #..***.....# #......... XL: 11 Next: 85% Place: Lair:1 #..*S*.@...# ##......... Noise: =--------  Time: 15138.3 (0.0) ...**##....###.......... q) +4 quarterstaff (chaos) #.. ##....##.......... Cast: Shock "DhaU# ###..P#.......... Fly  ##............. ##............ S   water moccasin ##........... #.......#... #.##P####### _The zap misses the water moccasin.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 7/8)"Dh {  ###... Ivhor the Zephyrmancer ...... ###..... Tengu of Vehumet ***... ......# ##....... Health: 64/64 ======================== #..... #........ Magic: 18/23 ==================------  # #....# #........ AC: 11Str: 9  #.## #..#.# ##.......> EV: 19Int: 23  ##...###...# #......... SH: 0Dex: 15  #..........# #......... XL: 11 Next: 85% Place: Lair:1  #...*[0"Dh} ;10m..@...# ##......... Noise: =--------  Time: 15138.3 (0.0)  .....##....###.......... q) +4 quarterstaff (chaos)  #.. ##....##.......... Cast: Shock  ####..P#.......... Fly  ##............. ##............ S   water moccasin ##........... #.......#... #.##P####### _The zap misses the water moccasin.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: ["Dh 939;49ma water moccasin (empty space bonus: 7/8)"Dhn G  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!"Dhw V.S "Dhy 3==9.3 (1"Dh̀ "Dhà g _The water moccasin is severely wounded."Dh   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh|= ###... Ivhor the Zephyrmancer ...... ###..... Tengu of Vehumet ***... ......# ##....... Health: 64/64 ======================== #..... #........ Magic: 14/23 ==============---------- # #....# #........ AC: 11Str: 9 #.## #..#.# ##.......> EV: 19Int: 23 ##...###...# #......... SH: 0Dex: 15 #...***....# #......... XL: 11 Next: 85% Place: Lair:1 "Dh^#...*S*@...# ##......... Noise: ===------  Time: 15139.3 (0.0) ....*##....###.......... q) +4 quarterstaff (chaos) #.. ##....##.......... Cast: Shock # ###..P#.......... Fly  ##............. ##............ S   water moccasin ##........... #.......#... #.##P####### _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 6/8)"DhӢ ###... Ivhor the Zephyrmancer ...... ###..... Tengu of Vehumet ***... ......# ##....... Health: 64/64 ======================== #..... #........ Magic: 14/23 ==============----------  # #....# #........ AC: 11Str: 9  #.## #..#.# ##.......> EV: 19Int: 23  ##...###...# #......... SH: 0Dex: 15  #..........# #......... XL: 11 Next: 85% Place: Lair:1  #....*["Dh]0;10m.@...# ##......... Noise: ===------  Time: 15139.3 (0.0)  .....##....###.......... q) +4 quarterstaff (chaos)  #.. ##....##.......... Cast: Shock  ####..P#.......... Fly  ##............. ##............ S   water moccasin ##........... #.......#... #.##P####### _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - mo"DhKve targetAim: a water moccasin (severely wounded, empty space bonus: 6/8)"DhW  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the water moccasin!  You kill the water moccasin!."Dh& "Dht740.3 (1Shock _Vehumet accepts your kill."Dh "Dh"DhHC_Your Staves skill increases to level 5!"Dh"Dhm< 034 _5="Dh= ,"Dh? "DhfA ,"Dh4C "DhE ,"DhF "DhhI O="DhJ "Dh,M ,"DhN "DhDQ c6="DhsS "Dh$U "DhU "DhV "Dh2Y ,"DhZ "Dh\ ,"Dhf^ "Dh` "Dha 9="Dhob "Dh/e c7="Dhf "Dhi ,"Dhj "Dhl ,"Dhmn "Dhp "Dh4q "Dhq "Dh s "Dhs 9="Dh)t "Dhzu "Dhu "Dh{v "Dhw "DhIx K8="Dhx "Dhhz "Dhz "Dhj{ "Dh| "Dh+} "Dh} "Dh "Dh "Dh "Dh "Dh, 9="Dh҂ "Dh# "Dh "Dh" "Dho "Dh K9="Dh "Dh "DhV "Dh "Dh4 "Dh "Dh5 "Dh "Dh "Dh "Dh̐ O="Dh "Dha b20="Dh` "Dhƕ ,"Dhd "Dh "Dh2 "Dh "Dh "Dh "Dh "DhT "DhΜ 9="Dhw "Dh "Dh "Dh\ "Dh "Dh& K1="DhԢ "Dh! "Dh "Dh" "Dhq "Dh "Dhq "Dh "Dh1 "Dh "Dh "Dh 9="Dh? "Dh "Dh K2="Dhc "Dh "Dh "Dh "Dh "Dhf "Dh "Dh "Dh "Dht "Dh "Dh: 9="Dh "Dh1 "Dh "Dh2 "Dh "Dh L3=="Dh "Dh3 "Dh "Dh "Dh "Dh' "Dh ,"Dh/ "Dh} "DhQ "Dh "Dh6 "Dh* "Dhl "Dh :=="Dh[ "Dh "DhC "Dh "Dh) "DhK "Dhf "Dh "DhP "Dh "Dh- "Dh "Dh "Dh "Dh! ,"Dh "DhA "Dh ,"Dh# "Dh "Dh "Dh] "Dh "Dh "Dh "DhQ "Dh "Dho "Dh% "Dh "Dh7 "Dh "Dh "Dh "Dh "Dhr "Dh "Dh "Dh "Dh "Dhc ,"Dh "Dh< "Dh ,"Dh "Dh "Dh "Dh "Dh "Dh "Dh "Dh4 "Dh "Dh+ "Dhf "Dh "Dhg "Dh "DhU ,"Dh* "DhK "Dh ,"Dht "Dh\ "Dhn "Dh "Dh "Dhb "Dh "Dh; "Dh "DhV "Dh "Dh2! "Dh! "DhX# "Dh$ "Dh>% "Dh% "Dhm' "Dh( "Dhl) "Dh7* "DhW, "Dh- "Dh9/ ,"Dh/0 "Dh1 "Dh1 "Dh2 "Dh3 "Dh 5 "Dh|5 "Dh 6 "Dh@7 "Dh8 "Dh9 "Dh9 "DhU; "Dh< "Dh8= "Dh= "DhY? "Dh@ "Dh6A "DhA "DhCC "DhD "Dh*E "DhE "Dh#G "Dh~H "DhH "Dh}I "DhK "Dh8t   #.....##....###............   ##.....##....##..........   #.....####..P#........   ####### ##..........##   ##.............#.#  # ##............###  ###F####.......#....####   .#.##P#######.   .##### ##P.--- ..## ###...   ......# #.....Shock ...... #......   ..... ##......   ....# #P.. F   bullfrog (asleep) .... ##. ... #........  ##....... 221.3 (81.0)  "Dhx ![0;10;1mA bullfrog comes into view...FF===2.3 (82 _The bullfrog croaks."Dh1j "Dhp   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting5.6   9%   0   l * Spellcasting   7.3  16%  -1      "Dhvs      b - Maces & Flails   3.0    +1   m * Conjurations  10.1  16%  +3   c - Polearms   3.0    +1   n * Air Magic  10.8  16%  +3  d + Staves5.0   9%  +1       e - Unarmed Combat   0.0    +1   o + Evocations4.5   9%   0   f - Throwing   0.0     0        "Dhs         g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour6.0   9%  +1       j * Dodging   8.8  16%  +1       k - Stealth   2.0    +1            [39"Dhv d;49m                  Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets"Dh75 d * Staves   5.0  1677"Dhw. 10888 d - Staves   5.0   998"Dh 22222221111 j - Dodging   8.8   "DhG000000 j + Dodging 8.8  10%"Dh*  #.....##....###............... Ivhor the Zephyrmancer   ##.....##....##............... Tengu of Vehumet ***...   #.....####..P#............... Health: 64/64 ========================   ####### ##................## Magic: 23/23 ========================  ##.............#.# AC: 11Str: 9  # ##............### EV: 34 Int: 23  ###.####.......#....#### SH: 0Dex: 15  .......#.##P#######..... XL: 11 Next: 87% Place: Lair:1  .....F.@##### ##P..... Noise: "DhY===------  Time: 15222.3 (0.0)  .......## ###....... q) +4 quarterstaff (chaos)  ......##......... Cast: Shock  ......#......... Fly  .....##........  ....##P........ F   bullfrog  ....##........  ...#........  ##.......The open air twists around violently and strikes the water moccasin!  You kill the water moccasin! _Vehumet accepts your kill. _Your Staves skill increases to level 5!A bullfrog comes into view. _The bullfrog croaks."Dhux *******The zap hits the bullfrog."Dh6y ......F2--19 =--3.3 (1 _The bullfrog is lightly wounded."Dh#A  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh(  #.....##....###............... Ivhor the Zephyrmancer  ##.....##....##............... Tengu of Vehumet ***...  #.....####..P#............... Health: 64/64 ========================  ####### ##................## Magic: 18/23 ==================------ ##.............#.#  AC: 11Str: 9 # ##............###  EV: 19Int: 23 ###.####.......#....#### SH: 0Dex: 15 .....**#.##P#######..... XL: 11 Next: 87% Place: Lair:1 .....*F@##### ##P..... Noise: =--------  Time: 15223.3 (0.0) .....**## ###....... q) +4 quarterstaff (chaos) ......"Dh w[33m# #......... Cast: Shock ...... #......... Fly  ..... ##........ ....# #P........ F   bullfrog .... ##........ ... #........ ##....... _The bullfrog is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (lightly wounded, empty space bonus: 5/8)"Dh~   #.....##....###............... Ivhor the Zephyrmancer   ##.....##....##............... Tengu of Vehumet ***...   #.....####..P#............... Health: 64/64 ========================   ####### ##................## Magic: 18/23 ==================------  ##.............#.# AC: 11Str: 9  # ##............### EV: 19Int: 23  ###.####.......#....#### SH: 0Dex: 15  .......#.##P#######..... XL: 11 Next: 87% Place: Lair:1  ......*@##### ##P..... Noise: [39"Dh& ;49m=--------  Time: 15223.3 (0.0)  .......## ###....... q) +4 quarterstaff (chaos)  ......##......... Cast: Shock  ......#......... Fly  .....##........  ....##P........ F   bullfrog  ....##........  ...#........  ##....... _The bullfrog is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (lightly wounded, empty space bonus: 5/8)"Dh7F  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a bullfrog (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the bullfrog!!  The bullfrog is almost dead."DhF3==4.3 (1"Dh<"Dh _The bullfrog closely misses you. The bullfrog misses you."Dh "DhǤ  "DhܥCasting: Airstrike (safe; 1% risk of failure)  "DhǦFConfirm with . or Enter, or press ? or * to list all spells."Dh"Dhit4 #.....##....###............... Ivhor the Zephyrmancer  ##.....##....##............... Tengu of Vehumet ***...  #.....####..P#............... Health: 64/64 ========================  ####### ##................## Magic: 14/23 ==============---------- ##.............#.#  AC: 11Str: 9 # ##............###  EV: 19Int: 23 ###.####.......#....#### SH: 0Dex: 15"Dh@uL .....**#.##P#######..... XL: 11 Next: 87% Place: Lair:1 .....*F@##### ##P..... Noise: ===------  Time: 15224.3 (0.0) .....**## ###....... q) +4 quarterstaff (chaos) ......# #......... Cast: Shock "Dh v...... #......... Fly  ..... ##........ ....# #P........ F   bullfrog .... ##........ ... #........ ##....... "Dhvv_The bullfrog closely misses you. The bullfrog misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (almost dead, empty space bonus: 5/8)"Dh͌  #.....##....###............... Ivhor the Zephyrmancer   ##.....##....##............... Tengu of Vehumet ***...   #.....####..P#............... Health: 64/64 ========================   ####### ##................## Magic: 14/23 ==============---------- "DhE ##.............#.# AC: 11Str: 9  # ##............### EV: 19Int: 23  ###.####.......#....#### SH: 0Dex: 15  "Dh.......#.##P#######..... XL: 11 Next: 87% Place: Lair:1  ......*@##### ##P..... Noise: ===------  Time: 15224.3 (0.0)  .......## ###....... q) +4 quarterstaff (chaos) "Dh K ......##......... Cast: Shock  ......#......... Fly  ....."Dhj##........  ....##P........ F   bullfrog  ....##........  "Dh̎...#........  ##....... _The bullfrog closely misses you. The bullfrog misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh,Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (almost dead, empty space bonus: 5/8)"Dh   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (almost dead, empty space bonus: 5/8)  The air twists around and strikes the bullfrog!  "Dh: You kill the bullfrog!  Vehumet accepts your kill."Dho g†"Dh 6==85.3 (1Shock"Dh "Dh 4 _You feel your power returning."Dh$3"Dhk%"DhR034 7==="Dh3B"Dh6,"Dh+8"Dh#;,"Dh<"Dh?O="DhA"Dh9D,"DhE"DhH"DhIK8="DhZK"DhMM,"DhN"DhJQ,"DhR"DhU,"DhV"DhbYO="Dh4Z"Dh[a9="Dh\"Dh ^,"Dh^"Dh/`"Dh`"Dh.a"DhcB"Dh;e"Dhe9="Dhf"Dhg"Dhwh"Dhh"Dhj"DhjL20="Dh*k"Dhl"Dh/m"Dhm"Dhn"DhRo"Dho"Dhq"Dhr"Dhr"Dh t"Dht9="Dhu"Dhuv,"Dhw"Dhx"DhAyK1="Dhy"Dh{"Dh#|"Dh|"Dh}"Dhj~"Dh~"Dh"Dh)"Dh"Dh"Dh O="Dh"Dh\K2="Dh"DhÎ,"Dh["Dhǐ"Dhc9="Dh"Dh"Dh "Dh"Dh"DhL3=="Dh}"Dh"DhN"Dhʚ"DhK"Dhd  You see here a bullfrog corpse."Dh:"Dh _"Dh5"DhY"Dh,"Dh;"Dh"Dh"Dhs:=="Dh"Dh+"Dh,"Dh"Dha"Dh,"Dh<"Dhw"Dh"Dh"Dhb"Dh"Dhv,"Dh"Dhu"Dh,"Dh"Dh}"Dh,"Dh"Dh"DhK,"DhT"Dh"Dh,"Dh"Dh"Dhr"Dh"Dhk"Dh"Dhd"Dh,"Dh"Dh"Dh0"Dh"Dh"Dh$"Dh"Dh"Dh"Dh{,"Dh"Dh"Dh"Dh`"Dh"Dh""Dh,"Dhi"Dh "Dh["Dh\,"Dh:"Dh"Dh"Dh"Dh"Dh+"Dh,"Dh"Dh:#"Dh{3"DhBn"DhE"DhG,"DhH"DhqK"Dh4M,"DhN"DhQ"Dh#T"DhU"Dh=V"DhX"Dhd,"Dhe"Dhqid  You see here a bullfrog corpse."Dh(k"Dhk _"DhVl"DhUtn"Dhu"DhIv"Dhv"Dhy"Dh{"Dh |"Dh|"Dh]"Dh"Dh"Dh"Dh"Dh"Dh"Dh"Dh{"Dh"Dh"Dhs"Dh"Dh"Dh*"Dh"Dh "Dhʖ"Dh]"Dh8"Dhh"Dh"Dh}"DhB"DhD"Dh<"Dh"Dhz"Dhk"Dh"Dh"Dh9"Dh5"DhM"Dhͱ"Dh"Dh"Dhf"Dh"Dh"Dha"Dh"Dh"Dh"Dh"Dhq"Dh"Dhm"Dh"Dh$"Dh"Dh"Dh;"Dh"Dh "Dh"Dh^"Dh,"Dh"DhR"Dh"Dh"Dh"Dh"Dh_"Dh"DhX"Dhi  You see here a black mamba skeleton."DhR"Dh _"Dht"Dh"Dh"Dhs"Dh"Dh"Dh0"Dh"DhT"Dh"Dh7"Dh"Dh"Dh"Dh""Dh"Dhs,"Dh$"Dh"Dh"Dh"Dh"Dht"Dh"Dh5"Dh"DhD"Dh "Dh "Dh "Dh. "Dh ,"Dh"Dhi"Dh"Dh:"Dh"DhX"Dh"Dh9"Dh"DhV"Dh"Dh"Dh"Dh8"Dh."Dh"DhR"Dh!"Dhs","Dho#"Dh$"Dh&"Dh&"Dh;'"Dh("Dhj*,"Dhf+"Dh3n"Dh@4"Dh4"Dh 6"Dh6"DhC9"Dh9"Dh:"Dh;"Dh;="Dh="Dhf>"DhS@"Dh5B,"DhMi"Dhk,"Dhpn"Dh~B"Dh,"Dh^n"Dh,"DhA"Dh>B"Dhd"Dh"DhB   ..  "Dh ..#   #.#   #.#   #..#   ##...##   ##.....#.#  "Dh˜{ ##.@.....#  ---  #.. ###.........#   #..## ###.......^....  Shock ##...# ##...####......S  #P.... #...## #......   #...# ##...# ......   S   water moccasin (asleep)  #...###..#.# ...... "DhZF   #......##### ......   ##P....##...  "Dh 236136.0)"Dhv?---2"Dh7"Dh8"Dha _A water moccasin comes into view."Dhw H ..  ..#  #.#  #.#  #..#  ##...##  ##.....#.#  ##.@.....#  #.. ###.........#  #..## ###.......^....  ##...####......S  #...## #......  #...# ##...# ......  ..#.# ......  #......##### ...... ..## ... "Dh%7 ..  ..#  #.#  #.#  #..#  ##...##  ##.....#.#  ##.@.....#  #.. ###.........# "Dh& #..## ###.......^....  ##...####......S  #...## #......  #...# ##...# ......  ..#.# ......  #......##### ...... ..## ... "Dh*"Dh-"Dh1"Dh4e _A water moccasin is nearby!"DhwJD *******S  The zap hits the water moccasin.  The water moccasin is moderately wounded."Dh"Dhc.....S.."Dh4n2--19 =3.0)"Dh"Dh8 _The water moccasin hisses angrily."Dh=4J*******"Dh,"Dh/^...S...."DhI_1---4"Dh|"DhX _The zap misses the water moccasin."Dh *******The zap hits the water moccasin."Dh "Dh ^..S....."Dh ^0--5"DhG% "Dh( i _The water moccasin is moderately wounded."Dh^r  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhg   Ivhor the Zephyrmancer ..  Tengu of Vehumet ***... ..#  Health: 64/64 ======================== #.#  Magic: 16/23 ================-------- #.#  AC: 11Str: 9 #..#  EV: 19Int: 23 ##...##  SH: 0Dex: 15 ##..***#.#  XL: 11 Next: 88% Place: Lair:1 ##.@.*S*.#  Noise: =--------  Time: 15365.3 (0.0) "Dhi  #.. ###....***..#  q) +4 quarterstaff (chaos)  #..## ###.......^....  Cast: Shock ##...# ##...####.......  Fly #P.... #...## #......  #...# ##...# ......  S   water moccasin  #...###..#.# ......  #......##### ...... ##P....## ... _The water moccasin is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, empty space bonus: 8/8)"Dhy&  Ivhor the Zephyrmancer..  Tengu of Vehumet ***.....#  Health: 64/64 ========================#.#  Magic: 16/23 ================--------#.#  AC: 11Str: 9#..#  EV: 19Int: 23##...##  SH: 0Dex: 15##.....#.#  XL: 11 Next: 88% Place: Lair:1##.@..*..#  Noise: =--------  Time: 15365.3 (0.0)  #..###.........#  q) +4 quarterstaff (chaos)#..## ###.......^....  C"Dh'ast: Shock ##...# ##...####.......  Fly #P.... #...## #...... #...# ##...# ......  S   water moccasin#...###..#.# ...... #......##### ...... ##P....##... _The water moccasin is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, empty space bonus: 8/8)"Dhi  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the water moccasin!"Dh"DhWS.. "DhO!3==6.3 (1"Dh9("Dh,b _The water moccasin is almost dead."Dh   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhq   Ivhor the Zephyrmancer ..  Tengu of Vehumet ***... ..#  Health: 64/64 ======================== #.#  Magic: 12/23 ============------------ #.#  AC: 11Str: 9 #..#  EV: 19Int: 23 ##...##  SH: 0Dex: 15 ##***..#.#  XL: 11 Next: 88% Place: Lair:1 "DhR ##.@S*...#  Noise: ===------  Time: 15366.3 (0.0)  #.. ###..***....#  q) +4 quarterstaff (chaos)  #..## ###.......^....  Cast: Shock ##...# ##...####.......  Fly #P.... #...## #......  #...# ##...# ......  S   water moccasin  #...###..#.# ......  #......##### ...... ##P....## ... _The water moccasin is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 7/8)"DhP  Ivhor the Zephyrmancer..  Tengu of Vehumet ***.....#  Health: 64/64 ========================#.#  Magic: 12/23 ============------------#.#  AC: 11Str: 9#..#  EV: 19Int: 23##...##  SH: 0Dex: 15##.....#.#  XL: 11 Next: 88% Place: Lair:1"Dh+##.@*....#  Noise: ===------  Time: 15366.3 (0.0)  #..###.........#  q) +4 quarterstaff (chaos)#..## ###.......^....  Cast: Shock ##...# ##...####.......  Fly #P.... #...## #...... #...# ##...# ......  S   water moccasin#...###..#.# ...... #......##### ...... ##P....##... _The water moccasin is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure) "Dh Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 7/8)"Dh S  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!."Dh 3=97.3 (1Shock _Vehumet accepts your kill."Dh 34 =4==5==6==7=[37"Dh m=8==9==20="Dhn X"Dh0 ="Dh 1="Dh ,"Dh ! "Dh 0 J=2="Dh-1 "DhJ8 "Dh:: ,"Dha; "Dh= "Dh= 9="Dh> "Dht@ "Dh:A "Dh)B "Dh D "DhD L3=="DhE "DhXJ "DhW  #   . # #  "DhX #  ##  .@...#.# ---423.3 (56.0) ##.#  #.. ###.........# "DhZ  #..## ###.......^ #...# ##...####.. P.... #...## ##. #...# ##...# . #...###..#.# ......( #......##### ... "Dha "Dhe G---4.3 (57"Dhj "Dhl % _Found 5 stones."Dh.3"Dh%"Dh\"Dh"Dhz"Dh+P=="DhY"Dh"Dh,"Dh"Dh<"Dh,"Dhk"Dhr"Dh,"Dh^"Dh"DhR,"Dh"Dh "Dh"Dh"Dhg"DhS"Dh"Dh,"Dh"Dh,"Dh"Dhg"Dh,"Dh"DhB"Dh,"Dh"Dh"Dh"Dh "Dh"Dh"Dh"DhO"Dh"DhE"Dhj,"Dh="Dh"Dh,"DhH"Dh"Dh"Dh"Dh"Dh"Dh"DhW"Dh"Dh"DhE##...# ###..###  #.#.##  ##.##  ##..#  ##...####  "Dhx##.....#.#  ##.......##  ###........@#  ###.......^.....#   ##...####..#  Shock  #...## ##..##   ##...# #.........#  ##..#.# ........(.##  F   bullfrog (asleep) ..##### ..........##  .## ..F.....### #"Dh -42.3 (18"Dh-A3.3 (19"Dh#1[ _A bullfrog comes into view."Dh  ##...#  ###..###  #.#.##  ##.##  ##..#  ##...####  ##.....#.#  ##.......##  ###........@#  ....^.....#  ##..........#   ##........##   #.........#  ........(.##  ..........##  ..F.....### "DhV  ##...#  ###..###  #.#.##  ##.##  ##..#  ##...####  ##.....#.#  ##.......##  "Dh:X ###........@#  ....^.....#  ##..........#   ##........##   #.........#  ........(.##  ..........##  ..F.....### "Dhl] "Dhh "Dhm "Dhq _ _A bullfrog is nearby!"Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh: ##...# Ivhor the Zephyrmancer ###..### Tengu of Vehumet ***... #.#.## Health: 64/64 ======================== ##.## Magic: 19/23 ===================----- ##..# AC: 11Str: 9 ##...#### EV: 34 Int: 23 ##.....#.# SH: 0Dex: 15 ##.......## XL: 11 Next: 89% Place: Lair:1 "Dh[<###........@# Noise: ---------  Time: 15443.3 (0.0)  ###.......^.....#  q) +4 quarterstaff (chaos)  ##...####..........#  Cast: Shock  #...## ##........##  Fly  ##...# #.........# ##..#.# ........(.##  F   bullfrog (asleep) ..##### .***......## .## .*F*....### ## _A bullfrog is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep, empty space bonus: 5/8)"Dh##...#  Ivhor the Zephyrmancer###..###  Tengu of Vehumet ***...#.#.##  Health: 64/64 ========================##.##  Magic: 19/23 ===================-----##..#  AC: 11Str: 9##...####  EV: 34 Int: 23##.....#.#  SH: 0Dex: 15##.......##  XL: 11 Next: 89% Place: Lair:1###........@#  Noise: ---------  Time: 15443.3 (0.0)###.......^.....#   q) +4 quarterstaff (chaos)##...####......"DhW....#   Cast: Shock#...## ##........##   Fly ##...# #.........#  ##..#.# ........(.##   F   bullfrog (asleep) ..##### ..........##  .##..*.....###  ## _A bullfrog is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (asleep, empty space bonus: 5/8)"Dh8v:  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!. "Dh 19 90===4.3 (1Shock _Vehumet accepts your kill."Dho1  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"Dh "Dh y _Unknown command."Dh "Dh "Dh "Dh "DhT B34 _"Dh X"DhW 20="Dh "Dh` ,"Dh& "DhP "Dh "DhQ "Dh "DhSFk=1==2==3===="Dh~"Dhϋ"Dh/"Dh"Dh,"Dh"Dh"Dh/"Dh"DhE"Dh("Dh]"Dh"Dhq"DhT"Dhu"Dh"Dh"Dh"Dhś"DhU"Dh["Dh3"Dhm"Dh"Dh"Dh "Dh4"Dh"Dhe"Dh,"Dh ,"Dh"Dh"Dh"Dhϭ,"Dhf,"Dh"Dh"DhԲ"Dhf"Dh"DheX"Dh"Dh"Dh"DhR"Dh"Dh@"Dh"DhU"Dht"Dh+"Dh"Dh"Dh/"Dh,"DhP"Dh"Dh,"Dh"Dh"DhZ,"Dh2"Dh"Dh,"Dh "Dh"Dh6"Dh"Dh"Dh"Dht,"DhI"Dh "Dht!"Dh!"Dht#"Dh` ########## ##........### ##...........# #####............## #.### #..............## ....## .........?......# .....## #......|........# ..÷...## #........# --- ..#....# ##..............# ..#....## #P............# ..##....#####...........# .##.#....## #....## .#####....# #######...## # .# #....## #...# ####....## ##..# ###. .P# ##....##"Dh #..## ###...78 M ##########  #### ## ## #### #.### #......### ...?...## ÷...## #. ##........# ..#....## #P............#Fly #..#504.3 (60.0)---5.3 (61"Dh"Dh}v _You see here a staff of alchemy."Dh,"DhC-"Dh."Dh;4"Dh 7"Dh7$ _"Dh<"Dh>"Dh'@"DhA"DhMB"DhYE"DhE'19 "Dh?G"DhKI _K - 2 scrolls of identify (gained 1)"DhM"Dh........#.##  ##........%S # #.... ## ##..............### Shock#####...............# ..#................#.............## S   water moccasin (asleep)................####.#......#...#....P#.......#....##.....#43.3 (384.3 (39"DhJ.a _A water moccasin comes into view."Dh^  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhI..........# Ivhor the Zephyrmancer ..........# Tengu of Vehumet ***... ......##..## Health: 64/64 ======================== .....####..# Magic: 19/23 ===================----- ...### #...## ##### AC: 11Str: 9 .P## ##...###..P# EV: 34 Int: 23 .## ##....#....###  SH: 0Dex: 15 ## #...>........#.##  XL: 11 Next: 90% Place: Lair:1 ##........@.....*S  Noise: ---------  Time: 15544.3 (0.0) # #...............**  q) +4 quarterstaff (chaos) ## ##..............###"Dh [34m  Cast: Shock .#####...............#  Fly ....#................# ....................##  S   water moccasin (asleep) .................#### ..#......#...#....P# ........#....##.....# _A water moccasin comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 3/8)"Dh!..........#Ivhor the Zephyrmancer ..........#Tengu of Vehumet ***... ......##..##Health: 64/64 ======================== .....####..#Magic: 19/23 ===================----- ...### #...## #####AC: 11Str: 9 .P## ##...###..P#EV: 34 Int: 23 .## ##....#....###SH: 0Dex: 15 ## #...>........#.##XL: 11 Next: 90% Place: Lair:1##........@.....%*Noise: ---------  Time: 15544.3 (0.0) # #.................q) +4 quarterstaff (chaos) ## ##..............###Cast: Shock .#####..."Dh ............#Fly ....#................# ....................##S   water moccasin (asleep) .................#### ..#......#...#....P# ........#....##.....# _A water moccasin comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 3/8)"Dh   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (asleep, empty space bonus: 3/8)  The air twists around and strikes the water moccasin!  The water moccasin hisses angrily.S%.S  19 ===5.3 (1 _The water moccasin is heavily wounded."DhG  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh ..........# Ivhor the Zephyrmancer ..........# Tengu of Vehumet ***... ......##..## Health: 64/64 ======================== .....####..# Magic: 15/23 ===============--------- ...### #...## ##### AC: 11Str: 9 .P## ##...###..P# EV: 19Int: 23 .## ##....#....###  SH: 0Dex: 15 ## #...>........#*##  XL: 11 Next: 90% Place: Lair:1 ##........@...*S*.  Noise: ===------  Time: 15545.3 (0.0) # #.............***.  q) +4 quarterstaff (chaos) ## ##..............#"DhD >##  Cast: Shock .#####...............#  Fly ....#................# ....................##  S   water moccasin .................#### ..#......#...#....P# ........#....##.....# _The water moccasin is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 6/8)"DhI%$"Dh'0..........#"DhB)4Ivhor the Zephyrmancer "Dhn*8..........#"Dh+0Tengu of Vehumet ***... "Dh,9......##..##"Dh .cHealth: 64/64 ======================== "Dh1.....####..#Magic: 15/23 ===============--------- ...### #...## #####AC: 11Str: 9 .P## ##...###..P#EV: 19"Dh2,Int: 23 "Dh"4x.## ##....#....###"DhC5#SH: 0"Dhv6,Dex: 15 "Dh8## #...>........#.##XL: 11 Next: 90% Place: Lair:1##........@....*%."Dh":Noise: ===------  Time: 15545.3 (0.0) # #.................q) +4 quarterstaff (chaos) ## ##..............###Cast: Shock .#####...............#Fly "Dhy<w....#................# ....................##S   water moccasin .................#### ..#......#...#....P# ........#....##.....# _The water moccasin is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  "Dh-EvConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 6/8)"Dh2  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the water moccasin.S.% 6.3 (1 _The water moccasin is severely wounded."Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh..........# Ivhor the Zephyrmancer ..........# Tengu of Vehumet ***... ......##..## Health: 64/64 ======================== .....####..# Magic: 11/23 ===========------------- ...### #...## ##### AC: 11Str: 9 .P## ##...###..P# EV: 19Int: 23 .## ##....#....###  SH: 0Dex: 15 ## #...>.......*#*##  XL: 11 Next: 90% Place: Lair:1 ##........@..*S*%.  Noise: ===------  Time: 15546.3 (0.0) # #............***..  q) +4 quarterstaff (chaos) ##"DhE!h ##..............###  Cast: Shock .#####...............#  Fly ....#................# ....................##  S   water moccasin .................#### ..#......#...#....P# ........#....##.....# _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 7/8)"Dh..........#Ivhor the Zephyrmancer ..........#Tengu of Vehumet ***... ......##..##Health: 64/64 ======================== .....####..#Magic: 11/23 ===========------------- ...### #...## #####AC: 11Str: 9 .P## ##...###..P#EV: 19Int: 23 .## ##....#....###SH: 0Dex: 15 ## #...>........#.##XL: 11 Next: 90% Place: Lair:1##........@...*.%.Noise: ===------  Time: 15546.3 (0.0) # #.................q) +4 quarterstaff (chaos) ## ##..............###Cast: Shock "DhU[12d.#####...............#Fly ....#................# ....................##S   water moccasin .................#### ..#......#...#....P# ........#....##.....# _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 7/8)"Dh  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!  Vehumet accepts your kill.†"Dh1&13"Dh2p==27.3 (1Shock"DhTJ _You feel your power returning."DhI"Dh?g34 "Dh,"Dh"Dh"Dhk4==="Dh*"DhA"Dhݺ"Dh"Dh"Dh>"Dh"Dh"Dh"Dh"Dh"Dh9="Dh"Dhc5="Dh"Dh~,"Dhf"Dh,"Dh7"Dh,"Dh"Dh"DhI9="Dh"Dh,"Dh"Dhc6="Dh"Dhy,"Dhe"Dhv,"Dh^"Dh,"DhF "Dh "Dh9="Dha"Dh8"DhM7="Dh5"Dh"Dhi"Dh] "Dh$,"Dh'"Dh,"Dh,"Dh."DhF3"Dh32="Dh`6"DhP8=="DhV9="DhuW"DhV\B"Dh\"DhS]"Dh^"Dh`"Dhaa2="Dhb"Dhhd,"Dhe"Dhg"DhFhL20="DhMi"Dhk"Dhk"DhFn"DhFo"Dho"Dhp"Dhr,"Dh0t"Dh8v"Dhv2="Dhw"Dhy"Dh!zD1="Dh {"Dh?}"Dh}"Dh~"Dh"Dh"Dh"Dh,"Dh"DhɊ"Dh=2="Dhh"Dh,"Dh"DhJ"DhK2="DhY"Dhd,"Dh=3=="Dh]s==  You see here a water moccasin corpse. _"Dh1A  You see here a maw talisman."Dh"Dhi _"Dh"Dh"Dh"Dh@"Dh"Dh"Dh,"Dh&"Dh"Dh/,"Dh"Dh"Dh"Dhh"Dh"Dh "Dh "Dh "Dh "Dh'"Dh,"Dh"Dhl"Dh,"DhT"Dh"Dh,"Dh!X"DhC""Dh#$"Dh&,"Dh&"Dh)"Dh*,"Dh+"Dh$."Dh/,"Dh0"Dh2"Dh5,"Dh6"Dh8"Dh;,"Dh;"Dhp="Dh?,"Dh@"Dh$B"DhC"DhZD"DhD"DhF"Dh%I"DhI"DhoJ"DhL"DhZN"DhO"DhO"Dh}Q"DhS"DhS"DhtT"DhV"DhX"DhQY"DhY"Dhr]"Dhc_"Dh`"Dha"Dhc"Dhuf"Dhg"Dhoh"Dhi"Dhj"Dhk"DhPl"Dhn"DhqB"Dhr"Dht"Dhu"Dh+x"Dhx"Dhh{"Dh{"Dh|"Dhɀ"DhՂ"Dhj"Dh"Dh"DhΊ,"Dhl"DhKX"Dh"DhA,"Dh"Dh"DhI"DhƟ"Dh<"Dh"Dhŧ,"Dh"Dh"Dh"Dh"Dhշn"Dh"DhdX"Dh"DhW"Dhp"Dh"DhR,"Dh"DhU"Dh"Dh+"Dh"Dh "DhK"Dh"Dha"Dh"Dh"Dha"Dh"DhM5#....P##  ##.....# ######.... ## ###...###"Dh .# ##....##  ## ##....##  ## ##P#..###  ."DhmX ####...##  .# ###@.#  --- ...# #.#...#  .....# ## ##..#  ....... ...#  #.....# ###   .....#    #....#    ...##      "Dh?0600.0)"Dh9\19 ---81"Dh"Dhd _N - a scroll labelled QACUEBEX YLACE"Dhh "Dhh "Dhi "Dhl "Dhn "Dh1w 34 "DhQx "Dhz ,"Dh{ "Dh~ "Dh1 ,"Dh "Dhn "Dh "Dhʈ "Dh "Dȟ "Dh̏ ,"Dha "DhЛ "Dh "Dh "Dh "Dh "Dh "DhW "Dh7 "Dh "Dh "Dh+ "Dh "Dh "Dh4 "Dh "Dh- "Dh "Dh^ "Dh "Dh "Dh޺ ,"Dh» "Dhp "Dh ,"Dhc "Dh& "Dh; ,"Dh "Dh "Dh ,"Dh "DhF "Dhm ,"Dh "DhX "Dh ,"Dh "Dh "Dh ,"Dh "Dhy "Dh ,"Dh "Dh "Dh* ,"Dh "Dh1 "Dh ,"Dh "Dh "Dh- ,"Dh "Dhp "Dh ,"Dh< "Dh "DhQ ,"Dha "DhE "Dh% "Dh "Dh" "Dh "Dh ,"Dhi "Dh0 "Dh ,"Dh "Dh< "Dh ,"Dh "Dh "Dh ,"Dh "Dh "Dh "Dh? "Dh6 "Dh "Dh "Dhy "Dh "Dhf "Dh! "Dh" "Dh$ "Dh$ "Dh#% "Dh& "Dh' "Dh(( "Dh( "Dh) "Dh + "Dh+ "Dh2, "Dh- "Dh. "Dhv/ "Dh/ "Dh1 "Dh2 ,"DhB3 "Dh:5 "Dh`6 "Dh6 "Dh7 "Dh9 "Dh: "Dh>; "Dh; "Dha> "Dh? ,"DhY@ "DhB "DhC "DhC "DhD "DhF "DhF "Dh9G "DhG "DhrI "DhKJ "DhJ "DhvK "DhM "DhN "DhR "DhR "DhvT "DhJU "DhU "Dh;V "DhW "DhX "DhZ ,"Dh\ "Dh\ "Dh ] "Dh] "Dh^ "Dh_ "Dh'` "Dh` "DhYc "Dh=d "Dhd "Dh0e "DhUf "Dh~g "Dhg "Dhsh "Dhi "Dh?k ,"Dh"l "Dh m "Dhn "Dhn "Dho "Dhop "Dhkq "Dhq "Dhbr "Dht "Dh "Dh@ ,"Dh2A "DhYB "DhB "DhC "DhD "DhgE 9="DhrJ 3=="DhK "DhN "DhO ,"DhQ "DhpS "DhT ,"DhV "DhX "DhZ ,"Dht[ "DhV^ "Dh_ "Dhz` 3=="DhSa "Dhc "Dh6e ,"Dhf "Dhh "DhCj ,"Dhk "DhQn "Dhp ,"Dhfr "Dh=~ A ##†.†..#......#.. ### ####.....#.....P#.>.### #P####.#.........#P####....### #...............### ##.....#### "Dh~ #............#### #........#.........######## ##.....###......####..#.. #.....#...#####...).## ##....##...P#### #...##---P#....##"Dh6 .## #...# .#####...##.........######..## ## #................##.....##.......................###......................##.......................# "Dh P###........##.#.##..# ######P#.##########"Dh ###### #####<....###.....## # ##†.†..#......#..# ### ####.....#.....P#.>.###  #P####.#..#P#####  #"Dh ....### ##.....## ##...#### ... #...######## ##.....##...####..#..# #.....#....######....#..#...P## #...## ."Dh *...P#....## #...# ..#####...##.######..## ### #......##.....# ."Dh .##.##...............#P###........##.#.##..#"Dh@ 056.3 (49.0)"Dh G---7.3 (50"Dh "Dh } _You see here a +2 dagger of protection."DhI"DhR"Dh0"Dh$ _"Dhi,"DhJ,"Dh"DhD"DhP,"DhX"Dh"Dh"Dh,"Dhr"Dh&"Dht,"Dhw"Dh &"Dh"DhB"DhI"Dh"Dh^"Dh"Dh!,"Dhc""Dhp$,"Dh*"Dh+"DhI0X"Dh2"Dh4,"Dhe5"DhY7"Dh9"Dh9"Dh:"Dh<"Dh^>"Dh>"Dh?"Dh^B"DhD,"DhrE"Dh%G"DhoH"DhH"DhI"DhN"Dh}Q"DhQ"DhR"Dh V"DhsY,"Dh["Dh`"DhFa'19 "Dhb"Dhpf| _f - 2 scrolls labelled IMOINU PUEV (gained 1)"Dh.jQ34 "Dh8k"DhXp"Dhs,"Dhu"Dh#z"Dh},"Dh%"DhT"Dh3"Dh"Dh"Dh"Dh,"Dh"Dh7"Dh0"Dh"Dhb"Dh^"DhP"Dhߓ"Dhn"Dh6"Dh,'19 "Dhݗ"Dh7N _You now have 203 gold pieces (gained 16)."Dh"DhX;34 "Dh"Dh"Dh,"Dh{"DhM"Dh "Dh"Dh["Dh=19 "Dh'"DhwM _You now have 211 gold pieces (gained 8)."Dhn"DhQ34 "Dh"Dh%"Dh"DhD"Dh"Dh"Dh"DhF"Dh<"Dh"Dh "Dh,"Dh"Dh"Dh"Dht"Dh"Dh\"Dh,"Dh"Dhq"Dh6,"Dhd"Dhl"Dh"DhP"Dh"Dh"Dh)"Dh"Dhp"Dhi"Dh"Dh"Dhb"DhB"Dh"Dhb"Dh"Dh"Dh]"Dh"Dh"Dhp"Dh"Dh"Dh"DhM"Dh"Dh2"Dh"Dh"Dh,"Dh "Dh"Dh}"DhV"DhB"Dh"DhN"Dh "Dh ,"Dh"Dhq"Dh,"Dh"DhK"Dhi"Dh<,"Dh"Dh,"Dh"Dh"Dh"Dh,"Dh"Dh" "Dh ,"Dh!"Dh#"Dh_$,"Dh%"Dh&"Dh',"Dh("Dh)"Dh*,"Dh+"Dh,"Dh-,"Dh/B"Dh0"Dh1"Dh3"Dh3,"Dh]5"Dhz7"Dhg8,"Dh?"Dh?"Dh}@"DhA"DhA"DhB"DhC"Dh?D,"DhLE"Dh;F"DhF"Dh[G"Dh,H"DhH"DhI,"DhJ"DhK"Dh4L,"DhM"DhM"DhN,"DhO"DhzP"Dh Q,"DhR"DhR"DhS,"DhT"DhU"Dh6V,"Dh=W"DhX"DhX,"Dh^"Dh^"Dh;_,"Dhb"Dhc"DhBd,"Dh'g"Dhg"Dh]h,"Dh.k"Dhk"Dhbl"Dhl"DhBo"Dh(p,"Dhp"Dhs"Dh u,"Dhu"Dh7x"DhWy,"Dhy"Dh|"Dh},"Dh%~"Dhi"Dh"Dh{"Dh"Dh"Dh"Dh ,"DhI"Dh"Dh"Dh "Dh"Dhn"Dh"Dh"Dh"Dh"Dh,"Dhp"Dhu"Dh"Dh"Dhٕ"DhӖ"Dhc"Dh"Dh}"Dh"Dho"Dh"Dh͝"DhC"Dhӟ"Dh""DhC"Dh"Dh,"Dh"Dh"Dhg"Dh"Dh"Dh"Dh"Dh"DhN"Dh"Dh"Dh"Dh "Dhĵ"Dh"Dh"Dh="Dh"Dh"DhM"Dh."Dh"Dhp"Dh"Dh"Dh"Dh"Dh "Dh "Dh"Dh"Dhc"Dhe"Dh`"Dh.,"Dh"Dh"Dh,"Dh"Dh@"DhZ,"Dh"Dh,"Dh,"Dh"Dh"Dh,"Dh"Dh"Dh("Dh"Dhh"Dh"Dh,"Dhp"Dh* "DhF ,"Dh9"Dh"Dh,"Dh*"DhF"Dh,"DhG"Dh`"Dh"Dh"DhI"DhR "Dh!"Dh^""Dh2#"Dh$%"DhT',"Dhc("Dh}*"DhL,"Dh,"Dh."Dh0"Dh2"Dh3"Dh"4"Dh@"DhA,"Dh_C"DhG"DhI,"DheK"Dh9a"DhW"Dhn"DhБ"Dhd"Dh"Dhu,"Dh"Dh"DhP,"Dh"Dh"Dh"Dh"Dh/"Dh?"Dh,"Dh"Dhhn"Dh,"Dh"Dhd"DhqB"Dhy"Dh,"Dh9"Dh%"DhA,"Dh"DhY"Dh,"Dh"Dh"Dh-"Dh"Dh"Dh-"Dh"Dh:"Dh"Dh"DhX"Dh,"Dh"DhX"Dh"Dh<,"DhU"Dh6X"Dh_"Dh,"Dh"Dh"Dh` ,"Dhj "Dh; "Dh"Dh}"Dh"Dh"Dh"Dh"Dh"DhB"Dh"Dh_"Dhb"Dh9"Dh"DhV"Dh[ "DhS!"Dh""Dhq#"Dh*$"Dht&"Dh'"Dhv("Dh)"Dh+"Dh,,"Dh-"Dh/"Dhz1,"Dh2"Dh,4"Dh85"Dh5"DhD7"DhP8"Dh9"Dh6:"Dh:"Dh <"Dh{=,"DhO>"Dh @"Dh?A,"DhA"DhC"DhD"DhdE"DhF"DhG"Dh I,"DhI"DhK"DhL"Dh4M"DhM"DhO"DhP,"DhQ"DhS"DhS"DhT"DhV"Dho    ###   ##P###### #####  #.......# ###....  #.......# ###......  #......###  ##.....# #......... "Dhwrr ### #....## #.........  #.### #@.#.# ##.......>.927.3 (170.0)  ##...###...## #..........  #..........# #..........  ##..........# ##..........  #.....##....###...........  ##.....##....##.....   #.....####..P#...........   ####### ##..............   ##............. "Dh}"Dh"DhEE _Done exploring."Dhg"Dh3"Dh0.0)................"Dh "Dh"DhE _Done exploring."Dh _"Dhs "Dh  "Dh _"DhH "Dh "Dh "DhP "Dh "Dh "Dh "Dh "DhI "Dh "Dh< "Dh "Dh "Dh "Dh "Dh "Dh. "Dh "Dh "Dh "Dh "Dh "Dh] "Dh} "Dh "Dh "Dh* "Dh "Dh "Dh "Dhp "DhN "Dh "Dh "Dh "Dh "Dh "Dh* "Dh "Dh "Dhb "Dhy "DhU "DhR "Dh "Dhp$ "Dh%  "Dh & L#.......# ###...........##"Dh&  "DhH) #.......# ###..............# #......####.............÷... ##.....#.......# ### #....## #.......# #.### #..#.# ##.>......## #...###...## #..............##.# ..........# #..............##### ..........# ##..@...........# #39.3 (12.0) ....##....###...............## # .....##....##...............P# .....####..P#...............## ###### ##................### ##.............#.#  ### ##............### ### #######.####.......#....#####.# #..........#.##P##########"Dh) "Dhn "Dh>p "Dhz "Dh7 "Dh "Dhx "Dh "Dht "Dh ,"Dh ,"Dh ,"Dh "Dh "Dh ,"Dh "Dh% "Dh- ,"Dh "Dh "DhN ,"DhO "Dh4 "Dh_ "Dh "Dh "Dh+ "Dh "Dh "Dh "Dhd "Dh "Dh "Dh "Dhj "Dh "Dht "DhR "Dh "Dh! "Dh$" "Dh" "Dh$ "Dh-& "Dh& "Dhr' "Dh4  ##...............P# ##....## P#...............## ##.....## ...............### #.#.....## .............#.# ###......# ............### ### #......##"Dh]6 ......#....#####.# ###.....###P#######.......### ##.... .##### ##P........P## #P..... ## ###......#######....50.3 (11 # #........###.... #............ ##.......... #P..........>##........... #............ ##................ ##..............."Dh> "Dh'B "DhC "Dh:3"Dh<"DhK"DhTB"Dh2U"DhV,"DhW"DhZ"Dhh\,"Dh]"Dho`"DhAb,"Dhc"Dhf"Dh/h,"Dhi"Dhk"Dhm,"DhsX"Dhu"Dhw"Dhx,"DhKz"Dh|"Dh^~,"Dh"DhɁ"Dh,"Dh"Dh"Dh,"DhU"Dhi"Dh׍,"Dh""Dh"Dhْ,"Dh "Dh"Dh|,"DhȘ"Dh"Dh,"DhW"Dh"Dh,"Dh١"Dh0  ### ### #...###..#.##P ##.# ###.....## #......######.### ##.....###P....## #.P## #P......###...## ## ......#######......##..## ....###.......#..# .....................### ....................# "Dhe................@...## 66.3 (16 ........# ........# .........##..## .........####..# ..............### #...## ##### ............P## ##...###..P# .##.........## ##....#....#### ####.....#### #...>#."Dh"Dh"Dh#c _There is a stone staircase leading down here."Dh93"Dh!@"DhPE"DhNA19 7.0) _"DhR"Dh q .... ....#  ... . ...P .  .....#/... ..  ....#..## ...   ..#...P#..S. # # .#.###....#.P..2 .......@....... ... P##..P#####.P.# #### ###  S   water moccasin (asleep)   You fly downwards.S.S"Dhd <8.0 (1.7Shock"Dh+j "Dh[n _The water moccasin hisses angrily.  Found a wand of roots (1). _There is a stone staircase leading up here."Dh .... ....#  ... . ...P .  .....#/... ..  ....#..## ...  ..#...P#.S..  #.......# #  .#.###....#.P..  .......@.......  ...............  P##..P#####.P.#  #### ### "Dh`"Dh=w .... ....#  ... . ...P .  .....#/... ..  ....#..## ...  ..#...P#.S..  #.......# #  .#.###....#.P..  .......@.......  ...............  P##..P#####.P.#  #### ###  "DhtB"Dh2E"Dh4J"DhMe _A water moccasin is nearby!"DhӚ *******The zap hits the water moccasin."Dh@...S...2--=90"DhFE"Dhh< _The water moccasin is lightly wounded."DhC ******* The zap hits the water moccasin."Dh"Dh]......S"Dh`1---70"Dh "Dhf _The water moccasin is heavily wounded."Dhf  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dha   Ivhor the Zephyrmancer .... ....#  Tengu of Vehumet ***... ... . ...P .  Health: 64/64 ======================== .....#/... ..  Magic: 17/23 =================------- ....#..## ...  AC: 11Str: 9 ..#...P#....  EV: 19Int: 23 #...***.# #  SH: 0Dex: 15 .#.###..*S#.P..  XL: 11 Next: 93% Place: Lair:2 .......@***....  Noise: =--------  Time: 15970.0 (0.0) ["Dh (40m...............  q) +4 quarterstaff (chaos) P##..P#####.P.#  Cast: Shock #### ###  Fly   S   water moccasin _The water moccasin is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 7/8)"Dh  Ivhor the Zephyrmancer.... ....#Tengu of Vehumet ***...... . ...P .Health: 64/64 ========================.....#/... ..Magic: 17/23 =================-------....#..## ...AC: 11Str: 9..#...P#....EV: 19"Dh Int: 23#.......# #SH: 0Dex: 15.#.###...*#.P..XL: 11 Next: 93% Place: Lair:2.......@.......Noise: =--------  Time: 15970.0 (0.0)...............q) +4 quarterstaff (chaos)P##..P#####.P.#Cast: Shock####"Dh ###Fly S   water moccasin _The water moccasin is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhw )Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 7/8)"Dh   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin."Dh \.S "Dh 3==1.0 (1"DhP) "DhS. g _The water moccasin is severely wounded."Dh1;  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh  Ivhor the Zephyrmancer .... ....#  Tengu of Vehumet ***... ... . ...P .  Health: 64/64 ======================== .....#/... ..  Magic: 13/23 =============----------- ....#..## ...  AC: 11Str: 9 ..#...P#....  EV: 19Int: 23 #.......# #  SH: 0Dex: 15 .#.###.***#.P..  XL: 11 Next: 93% Place: Lair:2 .......@S*.....  Noise: ===------  Time: 15971.0 (0.0) ["Dh.40m.......***.....  q) +4 quarterstaff (chaos) P##..P#####.P.#  Cast: Shock #### ###  Fly   S   water moccasin _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 7/8)"DhZjIvhor the Zephyrmancer.... ....#Tengu of Vehumet ***...... . ...P .Health: 64/64 ========================.....#/... ..Magic: 13/23 =============-----------....#..## ...AC: 11Str: 9..#...P#...."Dhk3EV: 19Int: 23#.......# #SH: 0Dex: 15.#.###....#.P..XL: 11 Next: 93% Place: Lair:2.......@*......Noise: ===------  Time: 15971.0 (0.0)...............q) +4 quarterstaff (chaos)"DhlP##..P#####.P.#Cast: Shock#######Fly S   water moccasin _The water moccasin is severely wounded."DhmCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 7/8)"DhxMAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (severely wounded, empty space bonus: 7/8)  "Dh{The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!  Vehumet accepts your kill."DhC† "Dh5==42.0 (1Shock"Dh"Dh4 _You feel your power returning."Dh| 3"DhV~ "Dh "Dh J34 "Dh 6==="Dh) "DhS ="Dh y7="Dhޠ "Dh n"Dhé "DhT "Dh "Dh "Dh@ "Dh 9="Dhf "Dh ,"Dh w8="Dhƺ "Dht "Dh# "Dhw "DhT ="DhC 9="Dh "DhV "Dh "Dh "Dh< "Dh "Dh "Dhp "Dh3 9="Dh 20="Dh "Dh ="Dh( "Dh2 w1="Dh "Dh "Dh "Dh "Dh. "DhP "Dhr ,"Dh "Dh "Dh 9="Dh "Dh ,"DhY2 2="Dhp3 "Dh25 ,"Dhw6 "Dh8 "Dh9 "Dh: "Dh< "Dh= 9="Dh> "DhA "DhB L3=="DhC "DhG 4 _Magic restored."DhJ 3"Dh?L "DhYP "DhT "DhT "DhQX "Dh[ "Dh^ "Dhq_ "Dh` "Dhc "Dh*f "Dhf :=="Dhgh "Dhjj "Dhl ,"Dhn "Dh"s "Dht '19 "Dhu "Dh΂   ... ..... ......^... "Dh .......... .P#..#P..##..## ....#......... #....#.... .....+...P..... .....#@..---#..##..........#...P#.....+####.......# #.#.###....#.P.........<†....................."Dhڄ P##..P#####.P.##### #### _x - a wand of roots (11) (gained 1 charge)"Dh .......... P...##."Dh F............'6018.0 (46.0)"Dhĝ ^  As you open the door, it creaks loudly! You hear a croak."Dh L======9.0 (47"Dh "Dh - _You hear an angry hiss."Dh<I"Dh "Dh"z .F....... ........^.... ............#... P.P#..#P..####....#....#...........@...P..............#..##....Shock......#...P#....#.+####.......# #. .#.###....#.P..F   bullfrog (wandering) .<†.. ...............P##..P#####.P.#"Dh+'y 0.0)  A bullfrog comes into view."DhM("Dh#0: .FSS   water moccasinF   bullfrog  The bullfrog gives a loud, deep croak!"Dh6}34 ==----20.0 (1"Dh;"Dh> _A water moccasin comes into view. _There is an open door here."Dh3 4 ...... .....  ...... .F....  ........^....  S ............  #... P.P#..#P..##  ....##.....#.....  .......#....#....  .......@...P.....  .......#.........  ........#..##....  .......#...P#....  #.+####.......# #  . ..#.P..  "Dh4 l<†......  ......   "DhE  ...... .....  ...... .F....  ........^....  S ............  "Dhv #... P.P#..#P..##  ....##.....#.....  .......#....#....  .......@...P.....  .......#.........  ........#..##....  "Dh @.......#...P#....  #.+####.......#  . ..#.P..  <†......  ... "Dh "Dh :----"Dh$ "Dhu d _There are monsters nearby!"Dhj  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh  Ivhor the Zephyrmancer ...... **...  Tengu of Vehumet ***... ...... *F*...  Health: 64/64 ======================== ......***....  Magic: 19/23 ===================----- S ............  AC: 11Str: 9 #... P.P#..#P..##  EV: 34 Int: 23 ....##.....#.....  SH: 0Dex: 15 "Dhj.......#....#....  XL: 11 Next: 94% Place: Lair:2 .......@...P.....  Noise: ==-------  Time: 16020.0 (0.0) .......#.........  q) +4 quarterstaff (chaos) ........#..##....  Cast: Shock .......#...P#....  Fly  #.+####.......# #  . .#.###....#.P..  S   water moccasin .......<†......  F   bullfrog ...............  P##..P#####.P.# _There are monsters nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe;"Dh 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 7/8)"DhHIvhor the Zephyrmancer...... .....Tengu of Vehumet ***......... .*....Health: 64/64 ========================........^....Magic: 19/23 ===================-----S ............AC: 11Str: 9#... P.P#..#P..##EV: 34 Int: 23....##.....#.....SH: 0Dex: 15.......#....#....XL: 11 Next: 94% Place: Lair:2.......@...P....."DhNoise: ==-------  Time: 16020.0 (0.0).......#.........q) +4 quarterstaff (chaos)........#..##....Cast: Shock.......#...P#....Fly #.+####.......# #. .#.###....#.P..S   water moccasin.......<†......F   bullfrog...............P##..P#####.P.# _There are monsters nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 7/8)"Dh!  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (empty space bonus: 7/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!"Dh5#"Dh>$"Dh2*]†..S"DhYD19 5=1.0 (1"Dha"Dhp "DhXs"DhxL_Vehumet accepts your kill."Dh1  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhb   Ivhor the Zephyrmancer ...... .....  Tengu of Vehumet ***... ...... .†....  Health: 64/64 ======================== ........^....  Magic: 15/23 ===============--------- . ............  AC: 11Str: 9 #*S* P.P#..#P..##  EV: 19Int: 23 .***##.....#.....  SH: 0Dex: 15 .......#....#....  XL: 11 Next: 95% Place: Lair:2 .......@...P.....  Noise: ===------  Time: 16021.0 (0.0)[10;9"Dhf NH .......#.........  q) +4 quarterstaff (chaos) ........#..##....  Cast: Shock .......#...P#....  Fly  #.+####.......# #  . .#.###....#.P..  S   water moccasin .......<†......  ...............  P##..P#####.P.# _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 5/8)"Dh0 Ivhor the Zephyrmancer...... .....Tengu of Vehumet ***......... .†....Health: 64/64 ========================........^....Magic: 15/23 ===============---------. ............AC: 11Str: 9#.*. P.P#..#P..##EV: 19Int: 23....##.....#.....SH: 0Dex: 15.......#....#....XL: 11 Next: 95% Place: Lair:2.......@...P.....Noise: ===------  Time: 16021.0 (0.0).......#.........q) +4 quarterstaff (chaos)........#..##....Cast: Shock......."DhH5 [34m#...P#....Fly #.+####.......# #. .#.###....#.P..S   water moccasin.......<†.....................P##..P#####.P.# _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 5/8)"DhyB   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (empty space bonus: 5/8)  The open air twists around violently and strikes the water moccasin!!.S 2.0 (1 "DhN a_The water moccasin is severely wounded."DhI  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh  Ivhor the Zephyrmancer ...... .....  Tengu of Vehumet ***... ...... .†....  Health: 64/64 ======================== ........^....  Magic: 11/23 ===========------------- . ............  AC: 11Str: 9 #.** P.P#..#P..##  EV: 19Int: 23 ..*S##.....#.....  SH: 0Dex: 15 ..***..#....#....  XL: 11 Next: 95% Place: Lair:2 "Dh2.......@...P.....  Noise: ===------  Time: 16022.0 (0.0) .......#.........  q) +4 quarterstaff (chaos) ........#..##....  Cast: Shock .......#...P#....  Fly  #.+####.......# #  . .#.###....#.P..  S   water moccasin .......<†......  ...............  P##..P#####.P.# _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 6/8)"DhN+"DhO}Ivhor the Zephyrmancer...... ....."DhRTengu of Vehumet ***......... .†....Health: 64/64 ========================........^....Magic: 11/23 ===========-------------. ............AC: 11Str: 9#... P.P#..#P..##EV: 19Int: 23...*##.....#.....SH: 0Dex: 15"DhS.......#....#....XL: 11 Next: 95% Place: Lair:2"DhUr.......@...P.....Noise: ===------  Time: 16022.0 (0.0).......#.........q) +4 quarterstaff (chaos)........#..##....Cast: Shock.......#...P#....Fly #.+####.......# #. .#.###....#.P.."DhVS   water moccasin.......<†.....................P##..P#####.P.# _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target"Dh_Aim: a water moccasin (severely wounded, empty space bonus: 6/8)"Dhl "Dhn Aiming: Airstrike (safe; 1% risk of failure)  "DhSpLPress: ? - help, Dir - move target  "DhqAim: a water moccasin (severely wounded, empty space bonus: 6/8)  "DhrKThe open air twists around violently and strikes the water moccasin!  "Dh@tFYou kill the water moccasin!  "DhuGVehumet accepts your kill."Dho"."Dh!"Dh13==73.0 (1Shock"Dh"Dh4 _You feel your power returning."Dh<) I"Dh3 g34 "Dh4 ,"Dh6 "Dh; "DhP< k4==="Dh<> "DhOA "DhqB "Dh2D "DhF "DhwH "DhI "DhL "Dh}M "DhN "Dh$R "Dh+S 9="DhT "DhX "DhX "DhuZ "Dh] "Dh| Cm5=---.Shockm   merfolk siren (polearm, wandering)"Dhϒ ,31.0 (8"Dhu F---2.0 (9"Dhv  _A merfolk siren comes into view. It is wielding a +0 spear."Dhm  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhi  Ivhor the Zephyrmancer ...... ..*m*  Tengu of Vehumet ***... ...... .†.***  Health: 64/64 ======================== ........^....  Magic: 11/23 ===========------------- . ............  AC: 11Str: 9 #... P.P#..#P..##  EV: 34 "DhblInt: 23 ....##.....#.....  SH: 0Dex: 15 .......#....#....  XL: 11 Next: 97% Place: Lair:2 .......@...P.....  Noise: ---------  Time: 16032.0 (0.0) .......#.........  q) +4 quarterstaff (chaos) ........#..##....  Cast: Shock .......#...P#....  Fly  #.+####.......# #  . .#.###....#.P..  m   merfolk siren (polearm, wandering) .......<†......  ...............  P##..P#####.P.# Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * "DhpHto list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a merfolk siren, wielding a +0 spear (wandering, hasn't noticed you, emptyspace bonus: 5/8)"DhgIvhor the Zephyrmancer...... ...*."DhTengu of Vehumet ***......... .†....Health: 64/64 ========================........^....Magic: 11/23 ===========-------------. ............AC: 11Str: 9#... P.P#..#P..##EV: 34 Int: 23....##.....#.....SH: 0Dex: 15.......#....#....XL: 11 Next: 97% Place: Lair:2.......@...P.....Noise: ---------  Time: 16032.0 (0.0).......#.........q) +4 quarterstaff (chaos)........#..##....Cast: Shock.......#...P#....Fly #.+####..."Dh....# #. .#.###....#.P..m   merfolk siren (polearm, wandering).......<†.....................P##..P#####.P.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a merfolk siren, wielding a +0 spear (wandering, hasn't noticed you, emptyspace bonus: 5/8)"Dh .....m........ ..... P.......................#...............#..##.........#...P........#.Pm  mesmerising)"Dh .......Aim: a merfolk siren, wielding a +0 spear (wandering, hasn't noticed you, emptyspace bonus: 5/8)  The open air twists around violently and strikes the merfolk siren!  The merfolk siren shouts!  The merfolk siren is moderately wounded.  The merfolk siren chants a haunting song."Dhg? 19 ===3.0 (1Mesm  _You are mesmerised by the merfolk siren!"Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh  Ivhor the Zephyrmancer ...... ..*m*  Tengu of Vehumet ***... ...... .†.***  Health: 64/64 ======================== ........^....  Magic: 7/23=======----------------- . ............  AC: 11Str: 9 #... P.P#..#P..##  EV: 19Int: 23 ....##.....#.....  SH: 0Dex: 15 .......#....#....  XL: 11 Next: 97% Place: Lair:2 .......@...P.....  Noise: ===------  Time: "DhΪ16033.0 (0.0) .......#.........  q) +4 quarterstaff (chaos) ........#..##....  Cast: Shock .......#...P#....  Fly Mesm  #.+####.......# #  . .#.###....#.P..  m   merfolk siren (polearm, mesmerising) .......<†......  ...............  P##..P#####.P.# Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising,  empty space bonus: 5/8)"DhuIvhor the Zephyrmancer...... ...*.Tengu of Vehumet ***......... .†....Health: 64/64 ========================........^....Magic: 7/23=======-----------------. ............AC: 11Str: 9#... P.P#..#P..##EV: 19Int: 23....##.....#.....SH: 0Dex: 15.......#....#....XL: 11 Next: 97% Place: Lair:2.......@...P.....Noise: ===------  Time: 16033.0 (0.0).......#.........q) +4 quarterstaff (chaos)........#..##....Cast: ["Dhn37mShock.......#...P#....Fly Mesm #.+####.......# #. .#.###....#.P..m   merfolk siren (polearm, mesmerising).......<†.....................P##..P#####.P.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising,  empty space bonus: 5/8)"Dh `onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising,  empty space bonus: 5/8)  The open air twists around violently and strikes the merfolk siren!...m......4.0 (1 _The merfolk siren is heavily wounded."Dhis  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh   Ivhor the Zephyrmancer ...... ..***  Tengu of Vehumet ***... ...... .†.*m*  Health: 64/64 ======================== ........^***.  Magic: 3/23===--------------------- . ............  AC: 11Str: 9 #... P.P#..#P..##  EV: 19Int: 23 ....##.....#.....  SH: 0Dex: 15 .......#....#....  XL: 11 Next: 97% Place: Lair:2 .......@...P.....  Noise: ===------  Time: 16034.0 (0"Dh .0) .......#.........  q) +4 quarterstaff (chaos) ........#..##....  Cast: Shock .......#...P#....  Fly Mesm  #.+####.......# #  . .#.###....#.P..  m   merfolk siren (polearm, mesmerising) .......<†......  ...............  P##..P#####.P.# Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, empty  space bonus: 8/8)"Dh; Ivhor the Zephyrmancer...... .....Tengu of Vehumet ***......... .†..*.Health: 64/64 ========================........^....Magic: 3/23===---------------------. ............AC: 11Str: 9#... P.P#..#P..##EV: 19Int: 23....##.....#.....SH: 0Dex: 15.......#....#....XL: 11 Next: 97% Place: Lair:2.......@...P.....Noise: ===------  Time: 16034.0 (0.0).......#.........q) +4 quarterstaff (chaos)........#..##....Cast: Shock.......#...P#....Fly Mesm"Dh>  #.+####.......# #. .#.###....#.P..m   merfolk siren (polearm, mesmerising).......<†.....................P##..P#####.P.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, empty  space bonus: 8/8)"Dh<6 Press: ? - help, Dir - move target  Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, empty  space bonus: 8/8)  The open air twists around violently and strikes the merfolk siren!!  You are no longer entranced.  You kill the merfolk siren!"Dh> "Dhw? ......"Dh!@ ....."Dh@ )"DhA ...."Dh8B .. ..."DhB 7... P."DhC "....##."DhAD ......."Dh:E ......."DhE +.......#......."DhF I........#..##.."DhNG (.......#...P"DhI ........#.P......."Dh7K "DhX IIvhor the Zephyrmancer...... .....Tengu of Vehumet ***......... .†..).Health: 64/64 ========================........^....Magic: 3/23===---------------------. ............AC: 11Str: 9#... P.P#..#P..##EV: 19Int: 23"DhPZ b....##.....#.....SH: 0Dex: 15.......#....#....XL: 11 Next: 102% Place: Lair:2.......@...P.....Noise: ===------  Time: 16035.0 (1.0).......#.........q) +4 quarterstaff (chaos)........#..##....Cast: Shock.......#...P#....Fly #.+####.......# #. .#.###....#.P.........<†.....................P##..P#####.P.#Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, empty  space bonus: 8/8)  The open air twists around violently and strikes the merfolk siren!!  You are no longer entranced.You kill the merfolk siren! _Vehumet accepts your kill."DhD[   The open air twists around violently and strikes the merfolk siren!!  You are no longer entranced.  You kill the merfolk siren! _Vehumet accepts your kill.Your Air Magic skill increases to level 11!You have reached level 12!"Dhc /  --more--"DhR9/694102 1% Shock _You feel stronger."Dh-j...... ......†..). ......^........... #... P.P#..#P..##....##.....#..... .......#. .'...P..... .......#@........ .##.... .#...P#.... #.+####.......# # . .#.###....#.P.. .......<†...........P##..P#####.P.# #### ####"Dhr`34 ---6 _"Dhv"Dh.†..). ..^..... ............ #... P.P#..#P..##....##.....#..... .......#.. .......'...P..... .......#......... .##.... .......#...P#.... #.+####.......# # . .#.###....#.P..  .......<†................P##..P#####.P.# #### #### "Dhe4"Dh="Dh ---"Dh7"DhE"Dhv"Dh-   ........^..... .........#... P.P#..#P..##....##.....#........#....#......'...P..........#...............#..##...."Dh62 #.@.P##.+####.......# #. .#.###....#.P...Fly ....##"Dh; "DhN %8"DhRV "DhX "Dh/  . .#... P.P#..#P..##....##.....#........#....#......'...P.........#..........#..##....#...P#....#.+####..@....# #. .#.###....#.P.. .......<†............"Dh0 )##"Dhz4 "Dh< %9"Dh? "Dh B "Dh0 #... P.P#..#P..##....##.....#.........#....#.....'...P....#..............#..##.........#...P#...#.+####.......# #. .#.###.@..#.P.. .......<†..................PFly #40"Dh%....##.....#..........#....#....'...P........#...............#..##........#...P#.#.+####.......# #. .#.###....#.P.. .......@†........P##..P#####.P.# #### ### =1 _There is a stone staircase leading up here."DhK"Dh"Dh "Dh"Dhz5= _"Dhp"Dh"DhE"DhA"DhP,"Dh"DhQe="Dh"Dh"Dh "Dh/"DhI6="Dh"Dh,"Dh"Dh;"Dh;"Dh!X"Dh"Dh9="Dh"Dh"Dh<S7="Dh"Dh,"Dh"Dh^,"Dh"Dh"Dh"Dh "Dhh"Dh9="Dh"Dh"Dh"S8="Dhr"Dh"Dh "DhB"Dh,"Dh"Dh,"Dhz"Dh\O="Dh"Dhi9="Dh"DhQ,"Dh"Dh,"Dh"Dh ,"Dh "DhO="DhH"Dh,"Dh"Dh"Dhe10/24="Dh"Dh,"Dh9"Dh,"Dhs"Dh ,"Dh!"Dh#O="Dh$"Dhu'i1="Dh("Dh*"DhQ+"Dh,"Dh.,"Dh 0"Dh2,"Dh 3"Dh5O="Dh6"Dh8i2="Dhf:"Dh<,"Dh="Dh?,"Dh%A"DhPC,"DhD"Dh1GO="DhH"DhKd13="Dh*M"DhO,"DhkP"DhR,"DhS"DhU,"DhV"DhYO="Dh ["Dh\,"DhN^"Dhs`c4="Dha"Dhc,"Dhd"DhJg,"Dh;i"Dhj,"Dh1l"Dh`"Dhg"DhӉ="Dh5"Dh"DhM"Dh"Dh5"DhOT="Dh"Dh"Dh"Dh"Dh)"Dh+"Dh"DhR"DhB"Dh8"DhĪ="DhE"Dh3"Dh"Dh"Dh)6"Dh="Dh0"Dh"Dh"Dhw"Dhe"Dh"Dh"Dh"Dh}"Dhe"DhQ"Dh"Dhi"Dh="Dh2"Dh"Dh"Dhr"Dh7"DhF="Dh"Dh"Dh5"Dh"Dhd"Dh"Dh^"Dh"Dh"Dh"Dh`"Dh`"Dh/"Dha="Dh"Dh="Dh("Dh"Dh"Dh>"Dh"Dhh8"Dh="Dh<"Dh"Dh"Dh"Dh@"Dh|"Dh("Dh"Dh"Dh>"Dh "Dh "Dh "Dh ="DhR "Dh"Dh"Dh"Dh:9"Dh="Dh"Dhc"Dh"Dh"Dh"Dhd"Dh"Dhw"Dh"DhM "Dh!"Dh$"Dh%"Dh-&="Dh&"Dh'"Dh!*"Dh*"DhD+20"Dh+="Dh ,"Dhp-"Dh/"Dh0"Dh1"Dh54"Dh4"DhH6"Dh8"DhX9"Dh:"Dh9@"Dh@"DhbA="DhA"Dh,C"DhE"DhwF"DhF1"DhJG="DhG"DhI"DhJK"DhK"Dh`M"DhO"DhpP"DhQ"Dh;T"DhT"DhOV"DhX"DhrY"DhY="Dh?Z"Dh["Dh]"Dh^"Dh_"Dh{b"Dhc"Dhd2"Dhkd="Dhd"DhFf"Dhk"Dhk"Dh?n"Dhp"Dhr"Dhs"Dh&x"Dhx"DhOz"Dhs}"Dh8~"Dh~="Dh"Dhȁ"DhɄ"Dh"Dh3"Dhi="DhΆ"DhQ"Dh)"Dhߐ"Dh"Dh"Dha"DhƖ"DhL"Dh"Dh_"Dh"DhB"Dh="Dh"Dhs"Dh'"Dhޣ"DhK4"Dh="Dh"Dh"DhԪ"DhӬ"Dh"DhѮ"Dh\"DhF"Dh"Dh:"Dh="Dh>"Dh"Dh<"Dhf"DhL"Dh "Dhy="Dh "DhS"Dh"Dhl"Dh"Dh"DhU"Dh"Dh:"Dh0"Dh"Dh\"Dh"Dh"Dh"Dhd "Dh "Dh "Dh "Dh "Dh; "Dhh "Dh "Dh ,"Dh "Dh "Dh ,"Dh "Dho "Dha ,"Dh "Dh9# "DhW( "Dh( "Dhb, "Dh0 "Dh2 ,"Dh4 "Dh6 "Dh9 ,"Dh: "Dh< "Dh> ,"Dh? "DhbB "DhD ,"DhaE "DhlG "DhRI ,"DhJ "DhL "DhTO ,"DhP "DhR "Dh9b  F.....# .. #.....# .. #.##.....# .. .........# #.#.P............##.$..P................†..)................ ...^...... ..........###.#.# "Dhd #..#P..##..###...###.# Shock ...#........#.......... ....#........#......... ...P........P#....#....F   cane toad (asleep) .............P...#..... #..##............##.... ...P#.......#....# ...."Dhp  1620.0)  A cane toad comes into view."Dhq "Dhv f..FF"DhU| 4==21"DhO "Dh = _The cane toad gives a loud, deep croak!"DhL ******* The zap hits the cane toad!"DhX "Dh] ...F...."Dh n3-19 =-3.0 (1.0)"Dh "Dh d _The cane toad is moderately wounded."Dh4T *****"Dh_5?**The zap hits the cane toad!"Dh"Dh1....F..."Dh{f2---4"Dh"Dh*d _The cane toad is moderately wounded."Dh^  The zap hits the cane toad! _The cane toad is moderately wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhQ  Ivhor the Zephyrmancer ......# ..  Tengu of Vehumet ***... #.....# ...  Health: 69/69 ======================== #.##.....# ....  Magic: 18/24 ==================------ ....***..# #.#.P  AC: 11Str: 10 "Dh(U.......*F*..##.$..P  EV: 19Int: 23  ..........***.........  SH: 0Dex: 15  .†..)..................  XL: 12 Next:  1% Place: Lair:2 ...^............@.......  Noise: =--------  Time: 16164.0 (0.0) .................###.#.#  q) +4 quarterstaff (chaos) #..#P..##..###...###.#  Cast: Shock ...#........#..........  Fly ....#........#......... ...P........P#....#....  F   cane toad .............P...#..... #..##........."DhU...##.... ...P#.......#....# .... _The cane toad is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 8/8)"Dh28Ivhor the Zephyrmancer......# ..Tengu of Vehumet ***...#.....# ...Health: 69/69 ========================#.##.....# ....Magic: 18/24 ==================------.........# #.#.PAC: 11Str: 10........*...##.$..PEV: 19Int: 23......................SH: 0Dex: 15  .†..).................."DhXL: 12 Next:  1% Place: Lair:2 ...^............@.......Noise: =--------  Time: 16164.0 (0.0) .................###.#.#q) +4 quarterstaff (chaos) #..#P..##..###...###.#Cast: Shock ...#........#..........Fly ....#........#......... ...P........P#....#....F   cane toad .............P...#..... #..##............##.... ...P#.......#....# .... _The cane toad is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded,"Dh empty space bonus: 8/8)"Dh} z  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!"Dhi l.F "Dh 3==5.0 (1"Dh= "DhD b _The cane toad is severely wounded."Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh   Ivhor the Zephyrmancer ......# ..  Tengu of Vehumet ***... #.....# ...  Health: 69/69 ======================== #.##.....# ....  Magic: 14/24 ==============---------- .........# #.#.P  AC: 11Str: 10 ........***.##.$..P  EV: 19Int: 23  ...........*F*........  SH: 0Dex: 15  .†..).......***........  XL: 12 Next:  1% Place: Lair:2 ...^............@.......  Noise: ===------  Time: 16165.0 (0.0) .................###.["DhS33m#.#  q) +4 quarterstaff (chaos) #..#P..##..###...###.#  Cast: Shock "DhC u...#........#..........  Fly ....#........#......... ...P........P#....#....  F   cane toad .............P...#..... #..##............##.... ...P#.......#....# .... _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 8/8)"DhđIvhor the Zephyrmancer......# ..Tengu of Vehumet ***...#.....# ...Health: 69/69 ========================#.##.....# ....Magic: 14/24 ==============----------.........# #.#.PAC: 11Str: 10............##.$..PEV: 19Int: 23............*.........SH: 0Dex: 15  .†..)..................XL: 12 Next:  1% Place: Lair:2 ...^............@.......Noise: ===------  Time: 16165.0 (0.0) .................###.#.#q) +4 quarterstaff (chaos) #..#P..##..###...###.#Cast: ["DhP40mShock ...#........#..........Fly ....#........#......... ...P........P#....#....F   cane toad .............P...#..... #..##............##.... ...P#.......#....# .... _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 8/8)"DhџH  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!!  You kill the cane toad!  Vehumet accepts your kill."DhC."Dh 7===46.0 (1Shock"Dh"Dh4 _You feel your power returning."DhK 3"Dh"Dh34 8===="Dhr"Dhi,"Dhj"Dh,"Dh!"Dh$,"Dh&"Dh)O="Dh+"Dh@.a9="Dhp0"Dh 3,"Dh5"Dh7,"Dh3:"Dh <,"Dh="Dh?O="Dh@"DhBb20="DhD"DhF,"DhG"DhmJ,"DhK"DhM,"DhO"DhyQO="DhT"DhUa1="DhVW"DhY,"Dh$["Dh$],"Dh<^"Dh`,"Dha"Dhd"Dhad9="Dhf"Dhq2=="Dha3="DhB"DhT,"DhW"Dhm,"Dh["Dh$9="Dh"Dh1"Dha4="Dh"Dh\"Dh5,"DhX"Dh"Dh"Dh,"Dh/"Dh"Dh"Dh9="DhI"Dh=19 "DhV"DhKN _You now have 226 gold pieces (gained 15)."Dh:Q34 "Dh"Dh"Dha,"Dh"Dh"Dh,"Dh?"Dh"Dh,"Dh"Dh]"Dh"Dh "Dh"Dhn"Dh,"DhD"Dh"Dh,"Dh["Dh"DhW"Dh"Dh."Dh"Dh"Dh^"Dh!n"Dh"Dh ,"Dh "Dh"DhF,"Dh%"Dh"DhZ  #..##♣♣♣##   #....P~♣~#   ......~~P~  "DhY .....~~S~   ....~~P~♣   ##....~♣   #....###..P.~♣♣   #......##@##~P#  ---  ..##......##..~#   ..#.......#..###  Shock ##....##.#  ..#........#.##  #.....#........#.P#   S   water moccasin (asleep) #.....##..........#  ......#.#.#.PP##.##  ...##....P.##.#  "Dh(1216.0 (50.0)"DhH-G---7.0 (51"Dh1"Dh4a _A water moccasin comes into view."Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dhg"Dh=B  Ivhor the Zephyrmancer #..##♣♣♣##  Tengu of Vehumet ***..."Dh= #....P~♣~#  Health: 69/69 ======================== ......~*P*  Magic: 20/24 ====================---- "DhQ>.....~*S*  AC: 11Str: 10 ....~~P*♣  EV: 34 Int: 23 "Dh@t##....~♣  SH: 0Dex: 15 #....###..P.~♣♣  XL: 12 Next:  4% Place: Lair:2 #......##@##~P#  Noise: ---------  Time: 16217.0 (0.0)  ..##......##..~#  q) +4 quarterstaff (chaos)  ..#.......#..###  Cast: Shock ##............##.# Fly ......#........#.## #.....#........#.P# S   water moccasin (asleep) #.....##..........# ......#.#.#.PP##.## ......##....P.##.# _A water moccasin comes into view.Casting: Airstrike (safe; 1% risk of failure)  "DhQAJConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 5/8)"DhMD  Ivhor the Zephyrmancer#..##♣♣♣##   Tengu of Vehumet ***...#....P~♣~#   Health: 69/69 ========================"Dh......~~P~   Magic: 20/24 ====================----.....~~*~   AC: 11Str: 10....~~P~♣   EV: 34 Int: 23##....~♣   SH: 0Dex: 15"Dh##....###..P.~♣♣   XL: 12 Next:  4% Place: Lair:2#......##@##~P#   Noise: ---------  Time: 16217.0 (0.0)..##......##..~#   q) +4 quarterstaff (chaos)..#.......#..###   Cast: Shock ##............##.#  Fly ......#........#.## #.....#........#.P#  S   water moccasin (asleep) #.....##..........# ......#.#.#.PP##.## ......##....P.##.# _A water moccasin comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike "Dh(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (asleep, empty space bonus: 5/8)"DhE  Casting: Airstrike (safe; 1% risk of failure)"Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (asleep, empty space bonus: 5/8)  The air twists around and strikes the water moccasin!"Dh` 3S~"Dh jS  "Dh;19 ===8.0 (1"Dh"Dh f _The water moccasin is heavily wounded."Dhg  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh3 Y  Ivhor the Zephyrmancer #..##♣♣♣##  Tengu of Vehumet ***... "Dh !#....P~♣*#  Health: 69/69 ======================== ......~~PS  Magic: 16/24 ================-------- .....~~**  AC: 11Str: 10 ....~~P~♣  EV: 19"Dh Int: 23 ##....~♣  SH: 0Dex: 15 "Dh( o#....###..P.~♣♣  XL: 12 Next:  4% Place: Lair:2 #......##@##~P#  Noise: ===------  Time: 16218.0 (0.0)  ..##......##..~#  q) +4 quarterstaff (chaos)  ..#.......#..###  Cast: Shock "Dhť ##............##.# Fly ......#........#.## #.....#........#.P# S   water moccasin "Dh` #.....##..........# ......#.#.#.PP##.## ......##....P.##.# _The water moccasin is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  "Dh }Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 3/8)"DhO  Ivhor the Zephyrmancer#..##♣♣♣##   Tengu of Vehumet ***...#....P~♣~#   Health: 69/69 ========================......~~P*   Magic: 16/24 ================--------.....~~~~   AC: 11Str: 10....~~P~♣   EV: 19Int: 23##....~♣   SH: 0Dex: 15#....###..P.~♣♣   XL: 12 Next:  4% Place: Lair:2#......##@##~P#   Noise: ===------  Time: 16218.0 (0.0)"Dhd[10;5H..##......##..~#   q) +4 quarterstaff (chaos)..#.......#..###   Cast: Shock ##............##.#  Fly ......#........#.## #.....#........#.P#  S   water moccasin #.....##..........# ......#.#.#.PP##.## ......##....P.##.# _The water moccasin is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 3/8)"Dhw  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (heavily wounded, empty space bonus: 3/8)  The air twists around and strikes the water moccasin.  The water moccasin is severely wounded.~S 9.0 (1"Dh³R _The water moccasin bites the plant. The plant begins to die."Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhS  Ivhor the Zephyrmancer #..##♣♣♣##  Tengu of Vehumet ***... #....P~♣~#  Health: 69/69 ======================== ......~*P*  Magic: 12/24 ============------------ .....~*S*  AC: 11Str: 10 ....~~P*♣  EV: 19Int: 23 ##....~♣  SH: 0Dex: 15 #....###..P.~♣♣  XL: 12 Next:  4% Place: Lair:2 #......##@##~P#  Noise: ===------  Time: 16219.0 (0.0)  ..##......##..~# "Dh  q) +4 quarterstaff (chaos)  ..#.......#..###  Cast: Shock ##............##.# Fly ......#........#.## #.....#........#.P# S   water moccasin #.....##..........# ......#.#.#.PP##.## ......##....P.##.# _The water moccasin bites the plant. The plant begins to die.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 5/8)"Dh1L  Ivhor the Zephyrmancer#..##♣♣♣##   Tengu of Vehumet ***..."Dh#....P~♣~#   Health: 69/69 ========================......~~P~   Magic: 12/24 ============------------.....~~*~   AC: 11Str: 10....~~P~♣   EV: 19Int: 23##....~♣   SH: 0Dex: 15"Dh}#....###..P.~♣♣   XL: 12 Next:  4% Place: Lair:2#......##@##~P#   Noise: ===------  Time: 16219.0 (0.0)..##......##..~#   q) +4 quarterstaff (chaos)..#.......#..###   Cast: Shock "Dh##............##.#  Fly ......#........#.## #.....#........#.P#  S   water moccasin "Dh0N#.....##..........# ......#.#.#.PP##.## ......##....P.##.# _The water moccasin bites the plant. The plant begins to die.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 5/8)"Dh$ L  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (severely wounded, em"Dh pty space bonus: 5/8)  The air twists around and strikes the water moccasin!  You kill the water moccasin!"Dh g†"Dhs {520.0 (1Shock"Dh 3 Z _Vehumet accepts your kill."Dhi"Dhk3"Dhn"Dhn;34 "DhN|13="Dh"DhP"Dh"DhF"Dhe _A nearby plant withers and dies."Dh"DhW"Dh^"Dh9="Dh"Dh7"Dh՛"Dh^"Dh*"DhM4="Dhs"Dh"Dh"DhӢ"Dh"Dh"Dh̥"Dh]"Dhϧ"Dh"DhS"Dhɪ9="Dh"Dh<"DhM5="Dh"Dh"Dh]"Dh"Dh"Dh"DhѴ"Dh,"Dh"Dh"Dh9="Dhĺ"Dh"DhM6="Dh޽"Dh"Dhu"Dh3"Dh)"Dh"DhQ"Dh"DhX"Dh"Dh"Dh[9="Dh$"Dh"Dh*M7="Dh"Dhp"Dh"Dh"Dh!"Dh"DhK"Dh"Dh"Dh<"Dh"DhH9="Dh"Dh"Dh]"Dh"Dh"Dh#K8="Dhj"Dh,"Dh"Dhcn"Dh=9="Dh+=20="Dh(L=1==2="Dht^=3==4==19 "DhEaF _You reach down and open the door."Dhb"Dhc;34 "Dhc"Dhoe"Dhf"Dhbg"Dhh"Dhk "Dhl: There is an open door here."Dhxm"Dh n _"Dhn"Dhp"Dhq"Dher"Dhs"Dht"Dhu"Dh\v"Dhw"DhRx"Dhy"Dhz"Dhz"Dh+}"Dhs~"Dh~"Dhv"Dh"Dh8"Dh"Dh"Dh"Dh1"Dh"Dh)"Dh!"DhT # .....## .#.+##.###)# ............# ..#.........# F.. ..........# "Dhx...........# ...........# ...........# .......###@.## ---95.0 (75.0) ...#..#.#....  ...##....#..  ....#.......#  ............#  ...#...##..##  #....+...#  #....#..##♣♣♣##  ...##.#'##....P~♣~# "Dh"Dh<#---"Dh$6.0 (76"Dhe"Dhe& _Found a war axe."Dh<"Dh"Dhc"Dh"Dh"Dh"DhX"Dh: "Dh "Dh"Dh*"Dh="DhK"Dhi"Dh"Dh"Dh-"DhM#B"Dh#"Dh%,"Dh&"DhF("Dh *"Dh*"Dh8+"Dh{7?  You see here a +0 war axe."Dh9"Dh: _"Dh:"Dh<"Dh="DhJ>"Dh>"Dh@"Dhq"Dh"Dh,"Dh2 "Dh "Dh "Dh^ "Dh,"Dh"DhC"Dh_"Dh"Dh"Dh"Dht,"Dh"Dhk"DhA. ## ## #########P####.##P .........k^.## ........# #†#.....#.# #.@..# .##....#.+ ##..# .##....# .. ##..Shock "Dh0N.##....# . #..# .#......# .. +.## ###....#..... #..k   rime drake (asleep) # .....## #.+ #.# .#.+##.###)#  ... .........# "Dh=.310.0 (14"Dh@+1.0 (15"DhE"DhG"DhR#m *******k"Dh-$yThe zap hits the rime drake.  The rime drake is lightly wounded."Dhw...k....3-19 =2.0)"DhkJ _The rime drake hisses angrily."DhC  "DhCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh:  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 69/69 ========================  Magic: 19/24 ===================----- "Dh}## ### AC: 11Str: 10 #########P####.##P# EV: 19Int: 23 ..........***...^.##  SH: 0Dex: 15 "Dhg..........*k*......#  XL: 12 Next:  5% Place: Lair:2 #†#.....#.# #.@..#  Noise: =--------  Time: 16312.0 (0.0) .##....#.+ ##..##  q) +4 quarterstaff (chaos) .##....# .. ##..#  Cast: Shock .##....# . #..#  Fly .#......# .. +.## "Dht###....#..... #..#  k   rime drake # .....## #.+ #.## .# .+##.###)# ... .........# _The rime drake hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (lightly wounded, empty space bonus: 5/8)"Dh^  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 69/69 ========================  Magic: 19/24 ===================-----## ###  AC: 11Str: 10 #########P####.##P#  EV: 19Int: 23 "Dh<................^.##  SH: 0Dex: 15 ...........*.......#  XL: 12 Next:  5% Place: Lair:2 #†#.....#.# #.@..#  Noise: =--------  Time: 16312.0 (0.0) .##....#.+ ##..##  q) +4 quarterstaff (chaos) "Dh.##....# .. ##..#  Cast: Shock .##....# . #..#  Fly .#......# .. +.## ###....#..... #..#"Dh\  k   rime drake # .....## #.+ #.## .#.+##.###)# ............# _The rime drake hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (lightly wounded, empty space bonus: 5/8)"Dh}k (catching breath)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a rime drake (lightly wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the rime drake!  The rime drake is severely wounded."Dh *******The rime drake breathes ice at you."Dhg"DhoV....@.."Dhp===="Dh#q#3.0 (1"Dhw"DhT "Dh;"Dhށ2_The icy flash freeze misses you."Dh"Dh@  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh   Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 69/69 ========================  Magic: 15/24 ===============--------- ## ### AC: 11Str: 10 #########P####.##P# EV: 19Int: 23 ..........***...^.##  SH: 0Dex: 15 ..........*k*......#  XL: 12 Next:  5% Place: Lair:2 #†#.....#.# #.@..#  Noise: ====-----  Time: 16313.0 (0.0) .##....#.+ ##..##  q) +4 quarterstaff (chaos) .##....# .. ##..# "Dh+  Cast: Shock .##....# . #..#  Fly .#......# .. +.## ###....#..... #..#  k   rime drake (catching breath) # .....## #.+ #.## .# .+##.###)# ... .........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (severely wounded, catching its breath, empty space bonus:  5/8)"Dh-  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 69/69 ========================  Magic: 15/24 ===============---------## ###  AC: 11Str: 10 #########P####.##P#  EV: 19Int: 23 ................^.##  SH: 0Dex: 15 ...........*.......#  XL: 12 Next:  5% Place: Lair:2 #†#.....#.# #.@..#  Noise: ====-----  Time: 16313.0 (0.0) .##....#.+ ##..##  q) +4 quarterstaff (chaos) [40"Dh gm.##....# .. ##..#  Cast: Shock .##....# . #..#  Fly .#......# .. +.## ###....#..... #..#  k   rime drake (catching breath) # .....## #.+ #.## .#.+##.###)# ............# Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (severely wounded, catching its breath, empty space bonus:  5/8)"Dheqonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (severely wounded, catching its breath, empty space bonus:  5/8)  The open air twists around violently and strikes the rime drake.."Dhr ===-4.0 (1Shock _The rime drake is severely wounded."Dh~34 "DhS Pk----5..Shock....k   rime drake.).--- "DhM_ "Dhf S_A rime drake is nearby!"Dhi  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 69/69 ========================  Magic: 11/24 ===========------------- ## ### AC: 11Str: 10 #########P####.##P# EV: 34 Int: 23 ............***.^.##  SH: 0Dex: 15 ............*k*....#  XL: 12 Next:  5% Place: Lair:2 #†#.....#.# #.@..#  Noise: ---------  Time: 16315.0 (0.0) .##....#.+ ##..##  q) +4 quarterstaff (chaos) .##....# .. ##..# [37"Dhm Cast: Shock .##....# . #..#  Fly .#......# .. +.## ###....#..... #..#  k   rime drake # .....## #.+ #.## .# .+##.###)# ... .........# _A rime drake is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (severely wounded, empty space bonus: 5/8)"Dh =G  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 69/69 ========================  Magic: 11/24 ===========-------------"Dh=## ###  AC: 11Str: 10 #########P####.##P#  EV: 34 Int: 23 "Dh@................^.##  SH: 0Dex: 15 .............*.....#  XL: 12 Next:  5% Place: Lair:2 #†#.....#.# #.@..#  Noise: ---------  Time: 16315.0 (0.0) .##....#.+ ##..##  q) +4 quarterstaff (chaos) .##....# .. ##..#  Cast: Shock .##....# . #..#  Fly .#......# .. +.## ###....#..... #..#  k   rime drake # .....## #.+ #.## .#.+##.###)# ............#"DhZA _A rime drake is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  "DhAPress: ? - help, Dir - move targetAim: a rime drake (severely wounded, empty space bonus: 5/8)"DheC  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rime drake (severely wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the rime drake!  You kill the rime drake!†"DhЖJ 19 8===6.0 (1Shock _Vehumet accepts your kill. _Your Dodging skill increases to level 9!"Dh3"Dh;"Dh"Dh2=34 _"Dh}"Dh~,"Dh"Dh"DhY"Dhb"Dh O="Dh "Dh3d13="Dh"Dh ,"Dh"Dh,"Dh"Dh,"Dh"DhWO="Dh$4="Dh&,"Dh'"Dh),"Dh*"Dh.,"Dh/"DhC1O="Dh2"Dh4"Dhj5M5="Dh6"Dh8,"Dh9"Dh<,"Dh="Dh?,"DhA"Dh1CO="DhE"DhF,"DhG"DhIc6="Dh\K"DhM,"DhN"DhwP,"DhQ"DhS"DhT"DhvU"DhhWO="DhX"DhwZc7="Dh["Dh^,"Dh`_"Dha,"Dh]b"Dhd,"Dhe"DhgO="Dh.i"Dhka8="Dhzl"Dh)n,"DhJo"Dhq,"Dhr"Dht,"Dh/v"DhixO="Dh\{"Dh}a9="Dh~"Dhf,"Dh"Dh!,"DhQ"DhQ,"Dh"Dh\O="Dh؋"Dh,"Dh"Dhe"Dh̐E20="DhT"Dhz,"Dhn"Dh%,"Dhn"DhT,"Dh"DhOO="Dh"Dha1="DhŢ"Dhe,"Dh"Dh,"Dh"Dh,"Dh"Dhۭ"DhE9="DhL"Dh "DhK2="Dhղ"Dhɴ,"Dh"Dhq,"Dh"Dh߻,"Dh"DhO="Dh?"Dha3="Dhf"Dh ,"Dhk"DhC,"Dh"Dhi,"Dh]"DhO="Dh"Dhu,"Dh"Dha4="Dh8"DhD"DhZ,"Dhp"Dh"Dh,"Dh"Dh"Dh\,"Dh"Dh"DhBO="Dh"Dh_"Dh,"Dh("Dh*"Dh,"Dhs"Dh"DhA,"Dh"Dh"Dh"Dh "Dh"Dh "Dh ,"Dh  "Dh "Dh` o .....†...................^.## ......................†.....# ....##..†#†#.....#.##..#....# ...##.....##....#.+..#+##..## ...#......##....##......##..# ........##....##......##..# ##..#......#......++.## ###....#.......##..# "Dh r..#.....#......@##+#.+###.## --- #.........##....#..+##.###)# ...)........... ..........# Shock ß...ß...#..#.... ..........# "Dh/ .>F...... ..........# ..................# F   cane toad (asleep) ..#...............# "Dh .#................# .......###..##"Dh" 089.0 (73.0)"DhW# "Dh)( c..FF"Dhr2 H---90.0 (74"Dh 7 "Dh8 "Dh†^.## ...........†.....# †#†#.....#.##..#....# #....#.+..#+##..## #....##......##..# ##....##......##..# #......#......++.## ###....#.......##..# #......@# .##....#..+)# )........... ..... ..#.... ..........# >..F.... ..........#  ..................#  ..#...............#  .#................#   "Dhq†^.## ...........†.....# †#†#.....#.##..#....# #....#.+..#+##..## #....##......##..# "DhvJ##....##......##..# #......#......++.## ###....#.......##..# #......@# .##....#..+)# )........... ..... ..#.... ..........# >..F.... ....... ..................#  ..#............ .#............. "Dh|"Dh"Dh"Dhw` _A cane toad is nearby!"Dh'Y  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."DhF.....†...................^.##  Ivhor the Zephyrmancer ......................†.....#  Tengu of Vehumet ***... "Dh....##..†#†#.....#.##..#....#  Health: 69/69 ======================== ...##.....##....#.+..#+##..##  Magic: 20/24 ====================---- ...#......##....##......##..#  AC: 11Str: 10 ##........##....##......##..#  EV: 34 Int: 23 ......##..#......#......++.##  SH: 0Dex: 15 "Dh?{.........###....#.......##..#  XL: 12 Next:  8% Place: Lair:2 #..#.....#......@##+#.+###.##  Noise: ---------  Time: 16390.0 (0.0) #.........##....#..+##.###)#  q) +4 quarterstaff (chaos) ....)........... ..........#  Cast: Shock "Dhcß...ß...#.*#*... ..........#  Fly ..>.....#.*F*... ..........#  .***..............#  F   cane toad ..#...............#  .#................#  .......###..## _A cane toad is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  "DhzPress: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 7/8)"Dh.....†...................^.##Ivhor the Zephyrmancer ......................†.....#Tengu of Vehumet ***... ....##..†#†#.....#.##..#....#"DhvHealth: 69/69 ======================== ...##.....##....#.+..#+##..##Magic: 20/24 ====================---- ...#......##....##......##..#AC: 11Str: 10 ##........##....##......##..#EV: 34 "DhkInt: 23 ......##..#......#......++.##SH: 0Dex: 15 .........###....#.......##..#"Dh_XL: 12 Next:  8% Place: Lair:2 #..#.....#......@##+#.+###.##Noise: ---------  Time: 16390.0 (0.0) #.........##....#..+##.###)#"Dhwq) +4 quarterstaff (chaos) ....)........... ..........#Cast: Shock ß...ß...#..#.... ..........#Fly ..>.....#..*.... ..........#..................#F   cane toad..#...............#.#................#.......###..## "Dh1_A cane toad is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target"Dh?Aim: a cane toad (empty space bonus: 7/8)"Dh@  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (empty space bonus: 7/8)  The open air twists around violently and strikes the cane toad!"Dh.F 19 ===1.0 (1"DhG"Dhld _The cane toad is moderately wounded."Dhn  Casting: Airstrike (safe; 1% risk of failure)  "Dh \Confirm with . or Enter, or press ? or * to list all spells."Dh` .....†...................^.##  Ivhor the Zephyrmancer "Dh +......................†.....#  Tengu of Vehumet ***... ....##..†#†#.....#.##..#....#  Health: 69/69 ======================== ...##.....##....#.+..#+##..##  Magic: 16/24 ================-------- ...#......##....##......##..#  AC: 11Str: 10 ##........##....##......##..#  EV: 19Int: 23 ......##..#......#......++.##  SH: 0"Dho Dex: 15 .........###....#.......##..#  XL: 12 Next:  8% Place: Lair:2 #..#.....#......@##+#.+###.##  Noise: ===------  Time: 16391.0 (0.0) #.........##....#..+##.###)#  q) +4 quarterstaff (chaos) ....)........... ..........#  Cast: Shock ß...ß...#..#**.. ..........#  Fly ..>.....#..*F*.. ..........#  ..***.............#  F   cane toad ..#...............#  .#................#  .......###..## _The cane toad is moderately wounded."Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target"Dh Aim: a cane toad (moderately wounded, empty space bonus: 7/8)"Dh]U6.....†...................^.##Ivhor the Zephyrmancer ......................†.....#"DhLVTengu of Vehumet ***... ....##..†#†#.....#.##..#....#Health: 69/69 ======================== ...##.....##....#.+..#+##..##Magic: 16/24 ================-------- ...#......##....##......##..#AC: 11"Dhg`Str: 10 ##........##....##......##..#EV: 19Int: 23 ......##..#......#......++.##SH: 0Dex: 15 .........###....#.......##..#XL: 12 Next:  8% Place: Lair:2 #..#.....#......@##+#.+###.##Noise: ===------  Time: 16391.0 (0.0) #.........##....#..+##.###)#q) +4 quarterstaff (chaos) ....)........... ..........#Cast: Shock ß...ß...#..#.... ..........#Fly ..>.....#...*... ..........#..................#F   cane toad..#...............#.#..............."Dhar.#.......###..## _The cane toad is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 7/8)"Dhe  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  "DhPress: ? - help, Dir - move target  Aim: a cane toad (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the cane toad!!"Dh"hF. "Dh6*2.0 (1"Dh_9"Dh=] _The cane toad is almost dead."Dh<  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Dh;6.....†...................^.##  Ivhor the Zephyrmancer ......................†.....#  Tengu of Vehumet ***... ....##..†#†#.....#.##..#....#  Health: 69/69 ======================== "Dh=...##.....##....#.+..#+##..##  Magic: 12/24 ============------------ ...#......##....##......##..#  AC: 11Str: 10 ##........##....##......##..#  EV: 19Int: 23 ......##..#......#......++.##  SH: 0Dex: 15 .........###....#.......##..#  XL: 12 Next:  8% Place: Lair:2 #..#.....#......@##+#.+###.##  Noise: ===------  Time: 16392.0 (0.0) #.........##....#..+##.###)#  q) +4 quarterstaff (chaos) ....).......***. ..........#  Cast: Shock ß...ß...#..#*F*. ..........#  [0;"Dhi?10;1mFly ..>.....#...***. ..........#  ..................#  F   cane toad ..#...............#  .#................#  .......###..## _The cane toad is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (almost dead, empty space bonus: 8/8)"Dh .....†...................^.##Ivhor the Zephyrmancer ......................†.....#Tengu of Vehumet ***... ....##..†#†#.....#.##..#....#Health: 69/69 ======================== ...##.....##....#.+..#+##..##"DhHMagic: 12/24 ============------------ ...#......##....##......##..#AC: 11Str: 10 ##........##....##......##..#EV: 19Int: 23 ......##..#......#......++.##SH: 0Dex: 15 .........###....#.......##..#XL: 12 Next:  8% Place: Lair:2 #..#.....#......@##+#.+###.##Noise: ===------  Time: 16392.0 (0.0) #.........##....#..+##.###)#q) +4 quarterstaff (chaos) ....)........... ..........#Cast: Shock ß...ß...#..#.*.. ..........#Fly ..>.....#....... ..........#..................#["Dh7z33mF   cane toad..#...............#.#................#.......###..## _The cane toad is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (almost dead, empty space bonus: 8/8)"DhrUMAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (almost dead, empty space b"Dhonus: 8/8)  The open air twists around violently and strikes the cane toad!!  You kill the cane toad!  Vehumet accepts your kill."DhD."Dh14==113.0 (1Shock"Dh"DhT4 _You feel your power returning."Dhn> 3"DhD ,"Dh]J 34 5==="Dh!N ,"DhO "DhR ,"DhiX X"DhoY "Dh(Z 9="Dh[ "Dh_ ;6"Dh` (="Dha "Dh+d "Dhd "Dhe "Dh#i "Dhi "Dhj "Dhl "DhIm "Dhm "Dh>p "Dhp 9="Dh{q "Dhs "Dht M7="Dht "Dh w ,"DhQx "DhAz "Dhz "Dh{ "Dh} ,"Dh  "Dh! "Dh 9="Dh> "Dh ,"Dh "Dh؇ "DhK K8="Dh "Dh ,"Dh "Dh׎ ,"Dh "Dh ,"Dh "Dh "Dh{ 9="Dh "Dh "Dh) K9="Dh "Dhv "Dh "Dh "Dhp "Dh "Dh "Dh* "Dh "DhR "Dh. "Dh 9="Dhx "Dh "Dhܨ L20="Dh "Dht "Dh "Dh "Dh- "Dh "DhT "Dh' "Dh "DhN "Dh "Dhp 9="Dh( "Dh "Dho "Dh8 "DhK "Dh K1="Dh "Dhj "Dh "Dh "Dh! "Dh "DhH "Dh "Dh "DhB "Dh "Dhe 9="Dh "Dh/ a2="Dhw "Dh# ,"Dhl "DhL ,"Dh "Dh ,"Dh e="Dh "Dh "DhZ K3="Dh "Dh ,"Dh; "Dh "Dhb "Dh "Dh "Dh "DhS "DhI "Dh 9="Dh "Dh "Dh, K4="Dh "Dh@ "Dh5 X"DhK ,"Dh} "Dh "Dh` ,"Dh "Dh "DhY "Dh 2="DhR "Dh "Dh ,"Dh "Dh "Dh ,"Dhe "Dh "Dh ,"Dh9 "Dh_ "Dh4 "Dh "Dh "Dh "Dh ,"DhU "Dh} "Dh! ,"Dh# "Dh^% "Dh' ,"DhH) "Dh]+ "Dhd- ,"Dh. "Dh1 "Dh2 "DhO3 "DhR4 "Dh1D #.P.###..†#†#.....#.##.#.....#.....##.....##....#.+..##...........#......##....##............##........##....##.........##.......##..#......#.... .......#............###....#.....#..#.....#..#.....#.......##+#.##..#......##....#..+## ....#..##......)@................--- "DhE N..P#...#...ß...ß...#..#..........+..# ....>.....#............. ....#..# ..ß...ß......................# ..#...#.......... .#####. .#.......#..#...........  .####.....##...........  .#. ....#####......#..#  .P# ...##.. "DhWJ .#.P.#.##..†#†#.....#.##.#.....#.....##.....##....#.+...#.....#......##....##.##........##....##.##.......##..#......#.#......###....#.#..#.....#..#.....#.......##+#.##..#.##.##....#..+.#..##........P#...#...ß...ß...#..#"DhiL .+..#.....>.....#.#..#...ß...ß......#.#...#.#####. ..#.#..#.#..####.....##. ..# .. ....#####......#.. ..P# ...##"DhP 1455.0 (62.0)"DhiZ G---6.0 (63"Dhl^ "Dhj _You see here the +6 mace "Vecil" {venom, rElec rPois}."DhA I"Dh "Dh P _"Dh   There is a stone staircase leading down here. _"Dh1 X"Dh ,"Dhb B"Dhu "Dh  ### #...#..#.....#..#.....#...... # #.....##..#.##.........##.. #####.....#..##......)........P#...#...ß...ß...#..#..+..#.....>.....#......#..#...ß...ß.................#..........#...#......#####....#.......#..#..... ##.....# #....@####.....##.61.0 (5"Dh .0) ##.....# ####.........#####  ##....P# P.##.....###  #....## ..$. ..+###  #... #..  ##.. ...  .. .>.ß  .#. ....# "Dh* "Dh *2.0 (6"DhD "Dh 9 _Found an escape hatch in the floor."Dh3"Dh"Dh"Dh1 .# #.....##..#.##.........## .#####.....#..##......)...... .........P#...#...ß...ß...#..#...+..#.....>.....#....#..#...ß...ß........#..........#...######....#.......# .##.....# #.....####.....###.....# ####@........#####  ##....P# #..P.##.....###  #....###...$. ..+###  Shock ##.... #...   ##..# .... ..P .>.ß.F   blink frog (asleep)#.# ....##F..[37"Dh42m "DhF&0"Dh;]"Dh^#3.0 (1"Dhcf"Dhj "Dhk"DhGl9_A blink frog comes into view."Dhl"Dh *****F**The zap hits the blink frog.  The blink frog is lightly wounded."Dh)HM  The blink frog gives a loud, deep croak!"Dh5I"Dh$KN  You hear an angry hiss. You hear a croak."DhBUh.$..."DhU3F 2 blink frogsFS   water moccasinS.F"Dhec3-19 ==4"DhSn "Dh*o_A blink frog comes into view. A water moccasin comes into view."Dh #.### #...#..#.....#..#. #.# #.....##..#.##...#######.....#..##......)......P#...#...ß...ß...#..#.+..#.....>.....#...#..#...ß...ß.............#..........#...# ."Dh ........#####....#.......#..# #.##.....# #..@..####..... .#.# ####.........#####.. . ##....P# #..P.##.....### . #....###...$. ..+#####.... ###..# .... ..P .>.ß. F#.# ....##S.F"Dh "Dh {34 --5Shock"Dh "Dh' #Dha...###........#............###  #.### #...#..#.....#..#. ##.# #.....##..#.##...#######.....#..##......)...... <.P#...#...ß...ß...#..#.+..#.....>.....#....#..#...ß...ß......#DhL.......#...#...# <.........#####.@..#.......#..#.##.....# #.....####..... ..#.# ####.........#####. .. ##....P# #..P.##.....### .. #....###...$. ..+###.. ###..# ... ..P .>.ß. F#.# ....##Dh,#Dh۞@--6#Dhɤ#Dh#Dh. ......####.....###........#............###  #.### #...#..#.....#..#. ###.# #.....##..#.##...## #...#####.....#..##......)...... .<..P#...#...ß...ß...#..#..+..#.....>.....##..#...ß...ß...... ........@#...#...# .<.........#####....#.......#..#.##.....# #.....####..... P..#.# ####.........#####. ##....P# #..P.##.....### #.. #....###...$. ..+###.. ###..# ... ..P .>.ß.#Dh 1#Dh7%7#Dht@#Dh {M##...##........## #Dh ..........####..#.#....###........#.......##  #.### #...#..#.....#..#.....#.. ###.# #.....##..#.##.........## #Dhd T#...#####.....#..##......)....... .<...P#.ß...ß#.....+..>.....#.....##Dh vß...ß....... ........#....# .<.........#####....#.......#.. ..#.##.....# #.....####.....##. Fly ....#Dh+ [....+.#Dh #Dh FF   blink frog#DhH O-8Shock#Dh #Dh! #Dh6 9 ..#.....#...###.....##........## ..........####..#.#....###........#.......## #Dh  #.### #...#..#.....#..#.....#.. ###.# #.....##..#.##.........## #...#####.....#..##......)....... .<P#.ß...ß#+..>.....#.....#ß...ß....... ..........#....# .<....####....#.......#.. ..#......####.....##. P..###.....# ####F........##### ... ##....P# #..P.##.....### #.. #....###...$. ..+#####.... #...#Dh #Dh 4=9Shock#Dh #Dh #Dhil9M#.##### ..#.....#.....###....##........## ....##.##..#.#....###........#.......##  #.### #...#..#.....#..#.....#.. ###.# #.....##..#.##.........## #...#####.....#..##......)....... .<P#.ß...ß#.....+..>.....#.....#ß...ß....... .................#..........#...# Fly ###Dh#Dhq&70#Dh#Dh#Dh4M####.#.P.#.......##..†#†#.###...#.....#.....## ..#.....#...........###............##........## ..##.......##..#.#....###........#.......##  #.### #...#..#.....#..#.....#.. ###.# #.....##..#.##.........## #...#####.....#.@##......)....... .<...P#.#Dhceß...ß#.....+..>.....#....#ß...ß....... .................#..........#...#...#DhY#DhAFF   blink frog#Dh 51Shock#Dh#Dh#Dh.#.##.P............. ####.#.P.#.......##..†#†#.###...#.....#.....## ..#.....#...........###............##........## ..........##.......##..#.#....###........#.......##  #.### #...#..#.....#..#.....#.. ###.# ##@.#.##.........## #...#####.....#..##......)....... .<.P#.ß...ß#.....+..>.....#.....#ß...ß....... ........#....# .<.........#####.F..#.......#.. ..#.##.....# #.....####.....##. P..###.....# ####F...######Dh9#Dh#OF.#Dh;2#Dh, _The blink frog blinks!#Dhh u........† .#.##.P##........................ #####.###....#.P.#.......##..†#†#.###..#.....###Dh_k + ..#.....#...........###............##........## ..........####..#.#....###........#.......##  #.### #...#..#@....#..#.....#.. ###.# ##..#.##.........## #...#####.....#..##......)....... .<P#.ß...ß#...+..>.....#.....#..#...ß...ß....... .........F#....# .<.........#####....#.......#.. ..#......####.....##.#Dh n #Dh%y NF.#DhB| A=3#Dh #Dhn #DhC******#Dh*#Dh#Dhi#Dh.#Dh\.#Dh.#DhGF#Dh˶>...#Dhm#DhڹK3-19 #Dh=4#Dh#Dh #Dh#DhW0_The zap misses the blink frog.#Dh#DhC> ***** **The zap hits the blink frog.#Dh"..#FF...F 2 blink frogs..2--5 _The blink frog is moderately wounded.#DhC  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh{ Z..........................†...... Ivhor the Zephyrmancer .#.##.P##........................ Tengu of Vehumet ***... #####.###....#.P.#.......##..†#†# Health: 69/69 ========================  #.###...#.....#.....##.....## Magic: 18/24 ==================------ #Dh~  ..#.....#...........#......## AC: 11Str: 10  #....###............##........## EV: 19Int: 23  ....##..........##.......##..#. SH: 0Dex: 15  #....###........#............### XL: 12 Next: 11% Place: Lair:2  #.### #...#..#@....#..#.....#.. Noise: =--------  Time: 16475.0 (0.0) ###.# #.....##**#F##.........## q) +4 quarterstaff (chaos) #...#####.....#*F##......)....... Cast: Shock .<..........P#.**#...ß...ß...#..# Fly ..............+..#.....>.....#... ..............#..#...ß...ß....... FF 2 blink frogs .................#..........#.#DhN ..# .<.........#####....#.......#..#. ..#.##.....# #.....####.....##. _The blink frog is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a blink frog (moderately wounded, empty space bonus: 5/8)#DhC..........................†...... Ivhor the Zephyrmancer .#.##.P##........................ Tengu of Vehumet ***... #####.###....#.P.#.......##..†#†# Health: 69/69 ========================#.###...#.....#.....##.....## Magic: 18/24 ==================------..#.....#...........#......## AC: 11Str: 10  #Dh0#....###............##........## EV: 19Int: 23....##..........##.......##..#. SH: 0Dex: 15  #....###........#............### XL: 12 Next: 11% Place: Lair:2#.### #...#..#@....#..#.....#.. Noise: =--------  Time: 16475.0 (0.0) ###.# #.....##..#F##.........## q) +4 quarterstaff (chaos) #...#####.....#.*##......)....... Cast: Shock .<..........P#...#...ß...ß...#..# Fly ..............+..#.....>.....#... ..............#..#...ß...ß....... FF 2 blink frogs .................#.........#Dh.#...# .<.........#####....#.......#..#. ..#.##.....# #.....####.....##. _The blink frog is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a blink frog (moderately wounded, empty space bonus: 5/8)#Dhp  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a blink frog (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the blink frog.#Dh,#Dh˦tFF.#..#Dh3==6.0 (1#Dh#Dhe _The blink frog is moderately wounded.#Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhWThe lightning grounds out.  The blink frog is struck by an arc of lightning!  The blink frog is heavily wounded.  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning.  You kill the blink frog! ***   blink frogVehumet accepts your kill.#Dh\#Dha#Dhm@FS†S   water moccasin#Dh8-6--3-7#Dh|#Dhs _The lightning grounds out. The blink frog closely misses you.#Dh^  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh ** The blink frog is struck by an arc of lightning.  The blink frog is severely wounded.#Dh] f  You are struck by an arc of lightning. The lightning grounds out.#Dhk r@F.S#Dhm 7-5----8#Dh9x #Dh~ [ _The blink frog completely misses you.#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhwater moccasin is lightly wounded.  The blink frog is struck by an arc of lightning.  The blink frog is severely wounded.  The lightning grounds out.  The blink frog is struck by an arc of lightning!  You kill the blink frog! ***S   water moccasin  Vehumet accepts your kill.#Dh# @†SYou are struck by an arc of lightning. The lightning grounds out.  The water moccasin misses you.#Dh C5-3---59#DhGP#DhSF _The water moccasin bites you but does no damage.#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh ** Confirm with . or Enter, or press ? or * to list all spells.The water moccasin is struck by an arc of lightning!  The water moccasin is heavily wounded.  You are struck by an arc of lightning.  The water moccasin is struck by an arc of lightning.  The water moccasin is severely wounded.#DhW #DhW  @S#FF   blink frog (wandering)S   water moccasinYou are struck by an arc of lightning. The lightning grounds out.  A blink frog comes into view.3--11----80#Dh #Dh' [ _The water moccasin barely misses you.#DhK  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh2WConfirm with . or Enter, or press ? or * to list all spells.The water moccasin is struck by an arc of lightning.  The water moccasin is almost dead.  You are struck by an arc of lightning.  The water moccasin is struck by an arc of lightning!  You kill the water moccasin! **  Vehumet accepts your kill.#Dh  The lightning grounds out.@F.#.F-9/24 ----6====1#Dh7> _The blink frog croaks. You hear a croak.#Dh&  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh<** You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning.  #Dh> The blink frog is heavily wounded.  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning!  The blink frog is severely wounded.#Dh#DhrG  The lightning grounds out.  #DhyA blink frog comes into view.The blink frog hits you but does no damage.#Dhإi@F§#Dh07----==--2#Dh#DhN _The blink frog blinks! The blink frog moves out of view.#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh<blink frog is struck by an arc of lightning.  The blink frog is almost dead.You are struck by an arc of lightning.  is struck by an arc of lightning!  You kill the blink frog!  Vehumet accepts your kill.#DhD **You feel your power returning. You are struck by an arc of lightning.#DhE@†#Dh 2--8--3Shock#Dh #DhV" 0 _The lightning grounds out.#Dh#Dh#Dh#Dhg34 #Dh;3#Dh#DhN#Dh ,#Dh#Dh#Dhd #Dh u --6.0 (3FShockF   blink frog#Dhu 1#Dhfz 8--#Dh #Dh a _A blink frog is nearby! #Dhj"  #Dh' {Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Title - Traumaturge Favour - A rising star in the eyes of Vehumet. Granted powers:(Cost) #Dh( wYou can memorise Inner Flame. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath #Dh #Dh( #DhY..........................†...... Ivhor the Zephyrmancer .#.##.P##........................ Tengu of Vehumet ***... #####.###....#.P.#.......##..†#†# Health: 63/69 =====================---#.###...#.....#.....##.....## Magic: 7/24 #Dh=======-----------------..#.....#...........#......## AC: 11Str: 10  #....###............##........## EV: 34 Int: 23....##..........##.......##..#. SH: 0Dex: 15  #....###........#............### XL: 12 Next: 18% Place: Lair:2 #Dh#.### #...#..#@†...#..#.....#.. Noise: ---------  Time: 16486.0 (0.0) ###.# #.....##†.#F##.........## q) +4 quarterstaff (chaos) #...#####.....#..##......)....... Cast: Shock .<..........P#...#...ß...ß...#..# Fly  #Dho..............+..#.....>.....#... ..............#..#...ß...ß....... F   blink frog .................#..........#...# .<.........#####....#.......#..#. ..#.##.....# #.....####.....##. #DhiyThe blink frog is struck by an arc of lightning!  You kill the blink frog!Vehumet accepts your kill.You feel your power returning. You are struck by an arc of lightning. _The lightning grounds out. _A blink frog is nearby! #Dh #DhP #Dh #Dh #Dh  ***The zap hits the blink frog.  The blink frog is lightly wounded.  The zap hits the blink frog. #Dh  The blink frog is lightly wounded.  You hear a loud, deep croak! #Dh;  The blink frog blinks! #DhI†.FF 2 blink frogsF6-19 ===7.0 (1 #Dhs _A blink frog comes into view.#Dhka*******#Dh#Dh#Dhx#DhF†.#....F..#Dh<H---8#Dh#DhT _The zap misses the blink frog.#Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhߊ **The blink frog is struck by an arc of lightning.  The blink frog is lightly wounded.#Dh?! #Dh/ n@FF.#Dh1 4=4--=-9#Dh< #DhA ~ _You are struck by an arc of lightning. The blink frog barely misses you.#Dhc  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhwi4**!  The blink frog is moderately wounded.    The blink frog is struck by an arc of lightning.  The blink frog is heavily wounded.#Dh#Dh   The lightning grounds out. The blink frog barely misses you.#DhF@F.#Dh$|0--2----90#DhD#Dhn _The blink frog blinks! The blink frog barely misses you.#Dh8  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dha #Dhc  Your spells (cast)TypeFailure Level a - ShockConjuration/Air1%1  b + Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3  d - AirstrikeAir1% 4 Select a spell to cast[!]/[I] toggle spell headers#Dht@Power Damage Range Noise 100% 1d9 7 Almost silent100% 3-8/arc 1 Quiet 57%N/AN/A Quiet 28%2d(5-21) 7 A bit loud#Dh,..........................†...... Ivhor the Zephyrmancer .#.##.P##........................ Tengu of Vehumet ***... #####.###....#.P.#.......##..†#†# Health: 60/69 ====================----#.###...#.....#.....##.....## Magic: 2/24==----------------------..#.....#...........#......## AC: 11Str: 10  #....###............##........## EV: 19Int: 23....##.......F..##.......##..#. SH: 0Dex: 15  #....###........#............### XL: 12 Next: 18% Place: Lair:2#.### #...#..#@F...#..#.....#.. Noise: ==-------[#Dh40m  Time: 16490.0 (0.0) ###.# #.....##†.#.##.........## q) +4 quarterstaff (chaos) #...#####.....#..##......)....... Cast: Shock .<..........P#...#...ß...ß...#..# Fly ..............+..#.....>.....#... ..............#..#...ß...ß....... FF 2 blink frogs .................#..........#...# .<.........#####....#.......#..#. ..#.##.....# #.....####.....##.The blink frog is struck by an arc of lightning.  The blink frog is heavily wounded.The lightning grounds out. The blink frog barely misses you. _The blink frog blinks! The blink frog barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells...........................†...... #Dh Ivhor the Zephyrmancer .#.##.P##........................ Tengu of Vehumet ***... #####.###....#.P.#.......##..†#†# Health: 60/69 ====================----#.###...#.....#.....##.....## Magic: 2/24==----------------------..#.....#...........#......## AC: 11Str: 10  #....###............##........## EV: 19Int: 23....##.......F..##.......##..#. SH: 0Dex: 15  #....###........#............### XL: 12 Next: 18% Place: Lair:2#.### #...#..#@F...#..#.....#.. Noise: ==-------  Time: 16490.0 (0.0) ###.# #...#Dh; ..##†.#.##.........## q) +4 quarterstaff (chaos) #...#####.....#..##......)....... Cast: Shock .<..........P#...#...ß...ß...#..# Fly ..............+..#.....>.....#... ..............#..#...ß...ß....... FF 2 blink frogs .................#..........#...# .<.........#####....#.......#..#. ..#.##.....# #.....####.....##.The blink frog is struck by an arc of lightning.  The blink frog is heavily wounded.The lightning grounds out. The blink frog barely misses you. _The blink frog blinks! The blink frog barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _#DhBl W  You thump the blink frog! You burn the blink frog.#Dh , .FThe blink frog is severely wounded.-1.0 (1 _The blink frog misses you.#DhThe blink frog is severely wounded. _The blink frog misses you.  You hit the blink frog but do no damage.#Dh{Your peck misses the blink frog.   barely misses you.#Dh51=#Dh0-2#DhG#DhQD _The blink frog hits you but does no damage. x2#Dh1  You closely miss the blink frog. Your kick misses the blink frog.The blink frog is severely wounded.§F3 #Dhy#Dh`_The blink frog blinks! The blink frog barely misses you.#Dh[  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh  Okay, then. _#DhPP  You hit the blink frog. Your kick misses the blink frog.The blink frog is moderately wounded.F§§F#DhF3=4.1 (1.1 _The blink frog blinks! x2#DhE K#.##P##..######.####...P.######## ..................† .#.##.P##........................ ####...#.P.#.......##..†#†#.###...#.....## ..#.....#.....###............##........## ......F...##.......##..#.#....###.......@#.......##  #.### #...#..#.§...#..#.....#.. ###.# #.....##†.#.##.........## #...#####.....#..##......)....... .<...P#.ß...ß#.....+..>.....#...§.#ß...ß....... ......F..#....# .<....####....#.......#..#DhJI .F†F.#DhN w2=34 50#DhO #DhVR W _The blink frog barely misses you.#Dho;,*#DhA(1 slow)#Dh]  You thump the blink frog! The blink frog seems to slow down.  Your peck misses the blink frog.#Dh FF.The blink frog is severely wounded.#Dh519 ==6#Dh#DhX _The blink frog closely misses you.#DhC**#Dh \} , 1 vitrified)You hit the blink frog.#Dha  The blink frog becomes as fragile as glass!  You claw the blink frog.  You kill the blink frog!#Dh i  Vehumet accepts your kill.#DhX #Dh †§#DhF =20-7.2 (1.1Shock#DhN #DhQ / _The blink frog blinks! x2#Dh #Dh 7-#DhM #Dhw H _No target in view!#Dh334 _#Dh#DhI4=#Dh`#Dh#Dh#DhX#Dh -500.2 (3.0FShock.F   blink frog-#Dh #DhN a _A blink frog is nearby!#DhȹR..........................†...... .#.##.P##.......... #####.###....#.P.#.......##..†#†#  ..#.....#.....##.....#..#...........#.#....###......##.. .#Dh%^##.......##..#.##†.#............### #.### #...#..#@†...#..#.. ###.# #.....##F.#.##.........## #...#####.....#..##......)....... .<..........P#...#...ß...ß...#..# .......+..>........#ß...ß.................#...# .<.#####....##. ..#.## #.....####.....##Dh"#Dh`4==1.2 (1#Dhk#Dh[ _The blink frog completely misses you.#Dh  You miss the blink frog. Your kick misses the blink frog.Your peck misses the blink frog.The blink frog is severely wounded.#Dh619 2.3 (1.1#Dh̒#Dh _The blink frog misses you. The blink frog closely misses you.#Dh  You hit the blink frog. You burn the blink frog.  The blink frog is almost dead.#Dh< C=3.4#Dh #Dhq W _The blink frog barely misses you.#Dhu[   You closely miss the blink frog. Your kick misses the blink frog.The blink frog is almost dead.5=5=4.5#Dha _The blink frog misses you. The blink frog completely misses you.#DhK  You miss the blink frog. You peck the blink frog.  The blink frog is almost dead.#DhF†F#DhU'5.6#Dh#Dh' #Dh_The blink frog blinks!#Dh8#.##.P##. #####.###....#.P.#.......##..†#†#  #.###...#.....#.....##.....#..#..........#.#....###............##.. ..........##.......##..#.##Dh#......†.#.....### #.### #...#..#.†...#..#.. ###.# #.....##@.#.##.........## #...#####..##......)....... .<..........P#...#...ß...ß...#..# ....+..>..#DhD....#ß...ß.......F.........#...# .<..#####....##. .#Dh.#.##.....# #.....####.....# P..####F........######Dh#Dh#Dhe.#Dh34 -60Shock#Dh#Dh _The blink frog blinks! _You see here a blink frog corpse.#Dh@- _No target in view!#Dh 3#Dh #Dh4#Dhh,6 _#Dh {=#DhY#DhLI6=#Dh_ #Dh##Dh',#Dh*#Dh.#Dhi#DhF10.6 (4ShockF   blink frog#Dhm#Dh3#Dha _A blink frog is nearby!#Dh/Q )........† .#.##.P##........................ #####.###....#.P.#.......##..†#†#Dh#R r#.###..#.....## ..#.....#...........###............##........## ..........####..#.#DhR ##....###......F.#.......##  #.### #...#..#@†...#..#.....#.. ###.# ##†.#.##.........## #...#####.....#..##......)....... .#DhS <P#.ß...ß#...+..>.....#.....#ß...ß....... .#Dh}T .........#....# .<.........#####....#.......#.. ..#......####.....##.#DhAZ #Dh^] #Dhg R§F#DhNm X7=1.6 (1#Dh:w #Dh{ , _The blink frog blinks!#Dh †. #.##.P##................###....#.P.#.......##..†#†#.#.###...#.....#.....##.....##...#.....#...........#......##. #....###.....##.##.....##..##.##..#. #....###......§.#.###.#.### #...#..#.@...#..#.....#..# #.....##†.#F##.##. ...#####.....#..##......). <.P#...#...ß...ß...#..#...+..#.....>.....#....#..#...ß...ß........#..........#...#. <..#####....#.#..#. .#.##.....# #.....####.....##.#Dhv LF.#Dh- %2#Dh< #Dh  Things that are here: _a blink frog corpse; a blink frog corpse#Dh  You barely miss the blink frog. Your kick misses the blink frog.You peck the blink frog.  You kill the blink frog!#Dha†.#Dh&==19 2=3Shock#DhH,#DhT/Z _Vehumet accepts your kill.#Dh_#Dho#Dh }#DhH _No target in view!#Dh"#Dhu3#Dh H _No target in view!#Dh. 3#Dh #Dh #Dh4 87=34 _#Dh #Dh ,#Dhj #Dhv #Dh$ K9=#Dh- #Dh1 : _HP restored.=8===9=#Dh?5 B#Dh6 #DhB= =#Dh? #Dh@ e10/24=#Dh@ #DhC ,#DhD #DhF ,#DhH #Dh$J ,#DhK #DhM #Dh+N 9=#DhN #DhQ #DhbR S1=#DhR #Dh5U ,#Dh;V #DhzX ,#DhyY #DhH[ ,#Dh\ #Dh^ O=#Dh ` #Dhb i2=#Dhc #Dhe ,#Dhf #Dhh ,#Dhj #DhDl ,#Dhlm #Dho O=#Dh}p #Dhr ,#Dhbs #Dhu d13=#Dh!w #DhBy ,#Dhz #DhC| ,#Dh} #Dh ,#Dh #Dh O=#Dh̓ #Dh, c4=#Dhj #Dh* ,#Dh #Dhk =5==6=#DhU B#Dh{ ,#Dh =#Dh c7=#Dh X#Dhh #Dh #Dh ,#Dh #Dhe O=#Dh #Dh a8=#Dh #Dh" ,#Dh #Dh  =#Dh# w9=#Dh$ ,#Dh% #Dh0 =#Dh2 #Dh2 #Dh3 #DhQ6 b20=#Dhw7 #Dh9 ,#Dh: #Dh<= ,#Dh> #DhY@ ,#DhoA #DhTC 9=#DhC #DhRD #DhF a1=#DhG #Dh=J ,#DhK #DhaM ,#Dh~N #Dh`P ,#Dh1Q #Dh\S O=#Dh:T #DhW a2=#Dh?X #DhY #Dhn` #Dha #Dhc ,#Dhf #Dhf #Dh+g #Dhg #Dhj #DhLk 9=#DhSl #Dhn #Dh\o K3=#Dho #Dhr ,#Dht #Dh8v ,#Dhkw #Dhz #Dh{ #Dh{ #DhI =4=  You see here a blink frog corpse. _#Dhc O=#Dhd #Dh n#Dh ,#Dh #Dh #Dh ,#Dh #Dh2 #DhX ,#Dh #Dh #Dh ,#Dh4 #Dh #DhD ,#Dh #Dh #Dh #Dh- #Dh #Dh =19 #Dh #Dh N _You now have 242 gold pieces (gained 16).#Dh Q34 #Dh #Dh{ #Dh ,#DhX #Dh #Dh ,#Dh #Dh #DhN #Dh #Dhb #DhY #Dh< #Dh #Dhd #Dh n#DhE #P..###.....# #####.........## ..+... ##....P###..P.##.....### . ##.. #....###.........+###  #. ##....#.#...#  ... ##..##......  #... ##..P# ß.>.ß.  ..... #.#.## .....#  >.....##...#.###.ß..  .......@.......#..## -62209.0) .~..............  ~~~.~...........  ~≈≈~....#####...  ≈≈≈~~..## #. .~≈~~.. #. [4#Dh b0m>~~~~ ..~≈~.# -3.6 (110 _Found two stone staircases leading down.#Dh#Dh0#Dh#Dh#Dhe.#P..###.....# #####..+... ##....P###..P.##.....### .. ##.. #....###.........+####... ##....#.#...##Dhv.. ##..##......#...[ ##..P# ß.>.ß.#.....# #.#.## .....#.>.....##...#.###.ß...#..##0.0)~.~.≈~~~.~#Dh.~≈≈~....#####...~≈≈≈~~..## #...~≈~~..# #..>~~~~..#~..~≈~#Dh5.###Dh#Dhu *4.6 (1#Dh#DhZ- _Found a leather armour.#Dhw?#Dh.....##. #..................... ^^...........~.~....... ^^.........~~~≈~~~.~....#DhrD ^.^........~~~~~≈≈~....# ...^....#~~~~~≈≈≈~~..## #Dh#Dh"+4.6 (20#Dh#Dh- _Found a leather armour.#Dh #Dh #Dh #Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh0#DhT#Dh!#Dh)#Dh/#Dh 9P _#Dh<,#DhS?#DhDC#DhG,#DhK#DhN#DhS,#DhU#DhAY#Dh[,#Dh]#Dh`#Dh\o #.... #....###.. #+ #.)..# #.### ####.# #....####.# #....#..###....##...#####...............<......................................................................<.........9.6 (5.0)#.##.#........#.##..... .#. ##....#P..###.... ..[.#.....+.....##..............##....##..............##....##............+....... ...#.##........####...[#...........##..##.....#Dht#Dh}+50.6 (6#Dh\#Dh* _Found a short sword.#Dh] 3#Dhw #Dh #Dh4 X#Dh ,#Dh #Dh #Dh #Dh7 #Dh #Dh #Dhb ,#Dh` #Dh #Dhp ,#Dh #Dh #Dh* #Dh #DhC #Dh #Dh ,#Dh #Dh #Dh ,#Dh #Dh #Dha ,#Dh #Dh #DhQ ,#Dh #Dh| #Dh ,#Dh #DhV #Dhp  ..........  #.####.##.#....  #.P###.#.###....#  #..#....[.#.....+  #.......#  ##.......# #Dh  #P.......+  #..###...#.##  #@..###..  #...## ^...#  ####^^ ^..###.Shock  #^.s.#^^^..  ...^^^^...  ..^>^.^..s   redback (asleep)  #^^ ...^  #^ ..... #Dh 8 61.6 (11.0)  #Dh! DA redback comes into view.#Dh$ +2.6 (12#Dh- L _Found a hole to the Spider Nest.#Dh  .. #.####.##. #.P###.#. #..#....[ #....... ##..... #P... #..## #@..# #...## ^ ####^^ ^ #Dh<#^.s.#^^^ ...^^^^ ..^>^.^ #^^ ...^ #^ #Dh .. #.####.##. #.P###.#. #..#....[ #.......#Dh  ##..... #P... #..## #@..# #...## ^ ####^^ ^ #^.s.#^^^ ...^^^^ ..^>^.^ #^^ ...^ #^ #Dh*#Dh4#Dh>=#DhYC^ _A redback is nearby!#Dh  #.####.##.#.. #.P###.#.###....#P #..#....[.#.....+. #...............## ##........# #P......+. #..###...#.##...... ##...###...........# #..@## ^...### ####^^^^..###.. #^.s.#^^^. ...^^^^.. ^>^.^ .#^^^...^....##Dh  ##^^ .....#  #Dh #Dh 73.0) _#Dh#Dh #DhY  #DhZ! #Dh d*******sThe zap hits the redback. #DhQ^s..^^^3-19 =4 _The redback is lightly wounded.!#DhZ{ !#Dh\ :s^!#Dh H34 -5!#Dh !#Dh "#Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."#Dh**  Confirm with . or Enter, or press ? or * to list all spells.  The redback is struck by an arc of lightning.  The redback is moderately wounded.  You are struck by an arc of lightning.  The redback is struck by an arc of lightning!  The redback is heavily wounded."#Dhv @sThe lightning grounds out. The redback completely misses you."#Dhxo1---19 ==6"#Dh"c _The redback misses you."#DhC  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."#DhD ** Confirm with . or Enter, or press ? or * to list all spells.The redback is struck by an arc of lightning.  The redback is heavily wounded.  You are struck by an arc of lightning.  The redback is struck by an arc of lightning.  The redback is severely wounded."#Dh,; @sYou are struck by an arc of lightning. The lightning grounds out."#Dh= 5----19----7"#DhC "#DhD , _The redback bites you!##Dh.x  You thump the redback!  You kill the redback!##Dh:D^##Dhq 60/70----20=-38.7 (1.1Shock _Vehumet accepts your kill.##DhZw##Dhzi _Your Fighting skill increases to level 6!$#Dhcb134 _2==1=$#DhntT3==$#Dh K2=45==$#Dhg3=6=7=4=8==$#DhB$#Dh$#Dhg9=70=$#Dh$#Dh$#Dh #.P###.#.###....#P #..#....[.#.....+.. #...............## ##....##. #P...+.. #..###...#.##...... ##...###...........## #...##^^...###. ####@^^^..###..-- ##^...#^^^. ...^^^^..Shock ^..^>^.^ ..#^^^...^....#~ ..##^^^ .....#. s   redback (asleep) ..^ #^# .s. ## $#DhLZ 98.7 (30.0)  You pick your way through the web.$#Dh@F--9.7 (31$#Dh$#DhY  _A redback comes into view.There is a web here. _You see here a redback corpse.%#DhF *****s  **The zap hits the redback!%#Dh%#Dh^.^..s.%#Dh\ o3-19 =700.7 (1.0)%#Dh#'%#Dhe*b _The redback is moderately wounded.%#DhL   #.####.##.#......  #.P###.#.###....#P  #..#....[.#.....+  #....##  ##...##  #P...............+  #..###...#.##......  ##...###.....#%#Dh E  #..@##^^...###  ####^^^^..### ##^...#^^^  ...^^^^  ^..^>^.^.......  ..#^^^...^....#  ..##^^^ .....#  .s^ #^# ... ##%#DhƓ %#Dh3 z34 -1Shock%#Dh %#Dhڡ &#DhI &#Dh [=-2&#Dh &#Dh '#Dh'#Dh'#Dhss   redback'#Dho53Shock'#Dh'#Dh'#Dh ***** **The zap hits the redback.'#Dh '#Dh( s^..^^^'#DhI, N-19 =4'#Dh4 '#DhxE b _The redback is moderately wounded.(#Dhx  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(#DhC** You are struck by an arc of lightning.  The redback is struck by an arc of lightning!  The redback is almost dead. (#DhC You are struck by an arc of lightning.  The redback is struck by an arc of lightning.  The redback is almost dead.(#Dh( @sThe lightning grounds out.  The redback bites you but does no damage.(#Dh61----1--=5(#Dh(#Dh, _The redback bites you!(#Dh   (#Dh8 Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(#Dh  The redback is struck by an arc of lightning!  You kill the redback!(#DhP **  Vehumet accepts your kill.(#Dho>@^(#Dh(#Dh58-----19----46Shock(#Dh(#Dh< _You are struck by an arc of lightning.)#Dh)#DhF)#Dh)#Dhg34 )#Dhѝ)#Dh6K9=)#Dhr)#Dh)#DhM20=-)#DhP)#Dhp60=)#Dh)#DhM)#Dh)#Dh)#Dhػ)#Dho9=)#Dh)#Dhs;1)#Dh)#Dha1=)#DhO)#Dh,)#Dh)#Dh#a2=)#Dh)#Dh,)#Dh:)#DhCO=)#Dh)#Dh#K2=)#Dh)#Dh)#Dh)#Dh,U3=)#DhC)#Dh ,)#Dh})#Dh,)#Dh)#Dhym4=)#Dh)#Dha3=)#Dh)#Dh,)#Dh)#DhU)#DhK5=)#Dho)#Dh)#Dh0)#DhE{=)#Dh6=4=)#Dh)#Dhh)#Dh)#Dh_ )#Dh ,)#Dh@ )#Dh,)#DhS)#DhW7=)#Dh)#Dh)#Dh,)#DhQ)#Dh,)#Dh)#Dhi a8=)#Dh!)#Dh\$)#Dh$)#Dh&)#Dh))#Dh*)#Dh,)#Dh\0)#Dh0U9=)#Dh 3)#Dh6)#Dh7)#Dh8)#Dh<,)#Dh>)#DhA)#Dh?BL70=)#Dh D)#DhI)#Dh^.^..~Shock .s..#^^^...^....#~~ #....##^^^. .....#.~ #.^..^ #^)#Dhv#. s   redback (asleep) #..... ## #..^... 44.7 (38.0)  You are caught in the web!s.s--5.7 (39Held )#Dhz)#Dh _A redback comes into view. _There is a web here.*#Dh)  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*#Dha **The redback is struck by an arc of lightning.  The redback is lightly wounded.*#Dh%J  @sYou are struck by an arc of lightning. The lightning grounds out.68-2--==6.7 (1.0) _The redback bites you but does no damage.+#Dh~'  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+#Dhk ** The redback is struck by an arc of lightning.  The redback is moderately wounded.+#Dh . @sYou are struck by an arc of lightning. The redback barely misses you.The redback bites you.  You are poisoned.+#Dh'6============--0----7Pois Fly Held +#DhD _The redback poisons you!+#DhXM  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+#Dh( ** Confirm with . or Enter, or press ? or * to list all spells.is struck by an arc of lightning.  The redback is heavily wounded.  You are struck by an arc of lightning.  The redback is struck by an arc of lightning.  The redback is severely wounded.+#DhҎ @sThe redback is struck by an arc of lightning.  The redback is severely wounded.  You are struck by an arc of lightning.  You feel extremely sick.bites you!  You are lethally poisoned!46===============--------18----8Pois +#Dh +#Dhe . _The redback poisons you!,#DhV  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,#Dh= ** The redback is struck by an arc of lightning!  The redback is almost dead.,#Dh @sYou are struck by an arc of lightning. The lightning grounds out.  You feel extremely sick.The redback bites you.26--------------6----9 _The redback bites you but does no damage.,#Dh4v   ,#Dhw Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,#Dh{   The redback is struck by an arc of lightning.  You kill the redback!Vehumet accepts your kill.**,#Dh00 [ ... #... #P.... #..###...#.# ##...###..... #...##^^...# ####^^^^..# ##*...#^^^ #*..^^^^. .^..^>^.^ ....#^^^...^ #....##^^^.  #.^..^ #^#.   #..... ##   #..^...    -#Dh [ ... #... #P.... #..###...#.# ##...###..... #...##^^...# ####^^^^..# ##*...#^^^ #*..^^^^. .^..^>^.^ ....#^^^...^ #....##^^^.  #.^..^ #^#. #..... ## #..^...-#Dh @†You feel your power returning. You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *-#Dh15----------7=-650Shock-#Dh-#Dh N _You feel extremely sick..#Dh.#Dh=KDrink which item? Potions  a - 2 white potions  b - 2 potions of magic  h - 5 potions of curing  i - a potion of heal wounds  j - 2 potions of mutation  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - 2 fuming white potions  E - a silvery potion  F - a metallic blue potion  G - 2 potions of cancellation .#Dh  M - a ruby potion [!] read|quaff|evoke[?] describe selected0#Dh50#Dh>0#Dh #..#....[.#.....+... Ivhor the Zephyrmancer #...............##.. Tengu of Vehumet ***... ##...............##.. Health: 15/70 =====------------------- #P...............+... Magic: 17/24 =================------- #..###...#.##........ AC: 11Str: 10  ##...###...........##. EV:  9 Int: 23  #...##^^...###........ SH: 00#DhDex: 15  ####^^^^..###......... XL: 12 Next: 26% Place: Lair:2 ##@...#^^^......... Noise: ==-------  Time: 16750.7 (0.0) #†..^^^^.........~ q) +4 quarterstaff (chaos) .^..^>^.^........~ Cast: Shock ....#^^^...^....#~~ Pois Fly Held  #....##^^^. .....#.~ #.^..^ #^#. #..... ## #..^...The redback is struck by an arc of lightning.  You kill the redback!Vehumet accepts your kill.You feel your power r0#Dheturning. You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * * _You feel extremely sick.0#Dh0#Dh26========8=--1.7 (1 _You feel better.1#Dh`1#Dhh@--21#Dhn1#DhrC _You struggle to detach yourself from the web.1#Dhq1#Dh 7====19 31#Dh 1#Dh / _You disentangle yourself.1#Dh   #.P###.#.###....#P  #..#....[.#.....+  #...............##  ##...............##  #P...............+  #..###...#.##......  ##...###.....##  #...##^^...###  ####@^^^..### 1#DhJ >#^...#^^^.  #†..^^^^.  .^..^>^.^........  ....#^^^...^....#  #....##^^^. .....#.  #.^..^ #^#.  #..... ## #..^...1#Dh 1#Dh C34 41#Dh 1#Dh _You pick your way through the web.  There is a web here. _You see here a redback corpse.1#DhZ  #.####.##.#......  #.P###.#.###....#P  #..#....[.#.....+  #....##  ##...##  #P...............+  #..###...#.##......  ##...###.....#1#Dh  #..@##^^...###  ####^^^^..### #^...#^^^  #†..^^^^  .^..^>^.^.......  ....#^^^...^....#  #....##^^^. .....#  #.^..^ #^#.  #..... ##1#Dh1#DhH=5 _1#Dh%1#Dh2#DhZ  #.........  #.####.##.#......  #.P###.#.###....#  #..#....[.#.....+  #........  ##......#  #P...............+  #..###...#.##.....2#Dh^  ##@..###.....  #...##^^...###  ####^^^^..### #^...#^^^  #†..^^^^  .^..^>^.^......  ....#^^^...^....  #....##^^^. .....  #.^..^ #^#.2#Dhf2#Dhq8=9=62#Dh#y2#Dh|2#Dhy32#Dhz2#Dh#n2#Dh2#DhmP292#Dhj2#DhB2#Dh9=2#Dhى2#Dhb20=2#DhG2#Dh~,2#Dh2#Dh2#DhKT30=2#Dh'2#Dh,2#Dh2#Dh|2#Dhk9=2#DhD2#Dh*2#Dh9y1=1=2#Dh}2#Dh=,2#Dh2#DhϮ2#Dh2#DhO2#Dhʲ2#Dh922#Dhl2#DhF2#Dh9=2#Dhy2#DhV,2#Dh2#DhT2#Dh3=2=2#Dh2#Dh,2#Dh2#Dh,2#Dh2#Dha4=2#Dh2#DhO=2#Dh2#Dh2#Dh,K3=2#Dh2#Dh2#Dh\2#Dh2#Dh2#DhJS5=2#Dh2#Dh=6=4=7=8=2#Dh(*9=401=2#Dh,B2#Dhn32=2#Dh?=32#Dh.>,2#Dh1?2#DhD4=2#Dh_E2#DhF2#DhOG2#DhG2#DhK2#DhoL2#DhL2#DhO2#DhdPK5=2#DhQ2#Dh?T2#DhT2#DhPW2#DhW2#Dh^X2#DhX2#DhM\2#Dh\962#Dh]2#Dh_2#Dh`2#Dha2#Dh}d,2#Dhe2#Dhg2#DhgL7=2#Dhh2#Dhnj,2#Dhk2#Dhm,2#Dhn2#Dh/p,2#Dhp2#Dhrs2#DhsK8=2#Dht2#Dhv2#Dh;w2#Dhw2#DhIy2#Dhy2#DhWz2#DhH|2#Dh|992#Dh}2#Dh2#Dh!2#Dh2#Dh 2#Dh2#Dh#2#Dh؅2#DhXN50=2#Dh2#Dhɉ,2#Dh2#Dh,2#Dh2#Dh2#DhP1=2#Dh2#Dhq,2#Dh2#Dhp,2#Dhˢ2#Dhѥ2#Dh2#Dh}22#Dhٵ,2#Dh2#Dhۺ2#Dh2#Dh2#DhO2#Dh32#Dh)=2#Dh,2#Dh2#Dh2#Dhx2#Dh*2#Dh2#Dh2#Dh?2#Dhc4=2#Dh2#Dh2#Dh2#Dhn2#Dh2#Dh2#Dh2#Dh52#Dh,2#Dh2#Dh%,2#DhZ2#Dh2#Dhq2#Dh2#Dh p6=2#Dh B2#Dh 2#Dh- 2#Dhd 2#DhC 2#Dh 2#Dh 2#Dh 2#Dhc 72#Dh =2#Dh 2#Dh 2#Dh 2#Dh 2#Dh 2#Dh[ 2#Dh; 2#Dh 2#Dh 2#Dh! 2#Dh" 82#Dh$ 2#Dhj* 2#Dhe+ 2#Dh- 2#DhR2 2#Dh3 2#DhH4 2#Dhg? 9=2#DhA ,2#DhF 2#DhG 2#DhH 2#DhQ 60=2#DhPT ,2#DhBV 2#DhY ,2#Dh\ 2#Dha 2#Dh]b 2#Dhc 2#Dhxh 2#DhNi %12#Dhk 2#Dhp 2#Dhvq 2#Dhr 2#Dh'v 2#Dhw 2#Dhx 2#Dh} K2=2#Dh~ 2#Dh 2#Dhہ ,2#Dh? 2#Dh ,2#Dh9 2#Dh k3=2#Dhq 2#Dh ,2#Dh 2#Dhݐ ,2#Dh 2#Dh> ;42#Dhk 2#Dha ,2#DhK 2#Dh: ,2#DhК 2#DhX a5=2#Dh 2#Dhb ,2#Dh+ 2#Dhߢ ,2#Dh 2#Dh ,2#Dh[ 2#Dhs k6=2#DhD 2#Dh_ 2#Dh 2#Dh 2#Dh 2#Dh 2#DhH 2#Dh ;72#Dh 2#Dh ,2#Dh 2#Dh ,2#Dh 2#Dh 2#Dh K8=2#Dh6 2#Dh B2#Dho ,2#Dh 2#Dh k9=2#Dhm 2#Dh| ,2#Dh= 2#Dh6 ,2#Dh 2#Dh& ,2#Dhl 2#Dh^ b70=2#Dh 2#Dhe 2#Dhj n2#Dh| B2#Dh$ I=2#Dh 2#Dh 2#Dh 2#Dh  ## .# .# #P....## ..) #..... ###.. ##.... #.. #....  #...+ #....  #..# #+ #.)..##..####.# #....# #@..#..#..###....#90448.0) ##........... #...........##..........#..........##.......... #.####.##.#...... .P###.#.###....# ..#....[.#.....+ 2#DhT 2#Dh +592#Dht 2#Dh & _Found a halberd.3#DhH33#Dh3#Dh#3#Dh&,3#DhE,B3#Dh,3#Dh.3#Dh03#Dh#33#Dh{5,3#Dh63#Dh93#Dh93#DhU:3#Dh6=3#Dh?,3#DhRFB3#DhF3#DhH3#DhI3#Dh^K,3#DhL3#DhP3#DhQ,3#DhS3#DhU3#DhX,3#DhYZ3#Dh \3#Dh5^3#Dh^3#Dh`3#Dhb3#DhjB3#Dh~k3#Dhrn,3#Dhn3#Dhp3#Dhr,3#Dh)t3#Dhu3#Dhw,3#Dhy3#Dhz3#Dh|,3#Dh}3#Dh3#Dh,3#Dh|3#Dh 3#Dh,3#Dh3#Dh3#Dhu,3#Dh3#Dh(3#Dh*3#Dh3#Dh3#Dh3#DhB,3#Dhr3#DhJ3#Dh,3#Dhܜ3#Dh3#Dh ,3#Dh3#Dhc3#Dh,3#DhR3#Dh3#Dh0,3#Dhe3#Dh3#DhA,3#Dh13#Dh3#Dh,3#Dh?3#Dh&3#Dh,3#Dhl3#DhӾ3#Dh3#Dh3#Dh3#Dh3#Dh,3#Dh3#Dh3#Dh,3#Dh3#DhE3#Dh,3#Dh3#DhO3#DhU,3#Dh3#Dh3#Dh<,3#Dh3#Dh3#Dhk,3#Dh3#Dh3#Dh,3#DhN3#Dh%3#Dh],3#Dh3#Dh3#Dhx,3#Dh3#Dh3#Dh,3#Dh63#DhZ 3#Dh9 ,3#Dh 3#DhK 3#DhZ ,3#Dh 3#Dhj 3#Dh ,3#Dh 3#Dh3 3#DhJ ,3#Dh8 3#Dh 3#Dh ,3#Dh 3#Dh9" 3#Dh$ ,3#Dh_& 3#Dhw( 3#Dh* ,3#Dh], 3#Dh72 3#DhQ5 ,3#DhV7 3#Dhf: 3#Dh8= ,3#Dhn? 3#DhA 3#DhD ,3#DhF 3#Dh"I 3#DhK ,3#DhM 3#DhP 3#DhS ,3#DhV 3#DhX 3#Dh\ ,3#Dh^ 3#Dh;a 3#Dhmc ,3#Dh@e 3#Dh[g 3#Dhi ,3#Dh8k 3#Dhn 3#Dhp ,3#Dh`r 3#Dh5t 3#Dhv ,3#Dhgw 3#Dhgy 3#Dhe{ ,3#Dh} 3#Dh~ 3#Dhv ,3#Dh 3#Dhd 3#Dh? ,3#Dh 3#Dh% 3#DhƉ ,3#Dh 3#Dh 3#DhA ,3#DhK 3#Dh] 3#Dh 3#Dh 3#Dh͛ 3#DhU X3#Dh 3#Dh 3#Dh 3#Dh 3#Dh P  There is a stone staircase leading up here.3#Dh7 K _3#Dh 3#Dh޶ 3#Dhe 3#Dhb 3#Dh޻ 3#Dh^ 3#Dh 3#DhB 3#Dh 3#Dh ,3#Dh 3#Dh 3#Dh ,3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh ,3#Dh 3#Dhp 3#Dh 3#DhP 3#DhT 3#Dh 3#Dh` 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dh 3#Dhp 3#Dh 3#Dh 3#Dh0 3#Dh9 3#Dh 3#Dh 3#Dh 3#Dh+ 3#Dh 3#Dh 3#Dhb 3#DhC 3#Dh 3#Dh 3#Dh 3#DhG 3#Dh 3#Dh 3#DhJ 3#Dh1 3#Dh 3#Dhn 3#Dh 3#Dh 3#DhK 3#Dhf ,3#Dhu! 3#Dhu# 3#Dhk% 3#Dh% 3#Dh& 3#Dh) 3#Dh{* 3#Dh+ 3#Dh+ 3#Dh- 3#Dhj?   ####^^^^..###.......... ##^...#^^^...........~.~.. #...^^^^.........~~~≈~~~. .^..^>^.^........~~~~~≈≈~ ....#^^^...^....#~~~~~≈≈≈~ #....##^^^.......#.~~~..~≈~ #.^..^##^#........~ ~≈.>~~~ #..... ###.......P. ~~..~≈ #..^... #@^.....#.  #...  ##. Shock #.......##  #.. ... F [3#DhA 42m  bullfrog (asleep) ......... ..F...... 3#DhX 389.7 (84.0)3#Dh\ ,90.7 (853#Dhbf q _A bullfrog comes into view.4#Dh[ *****F  **The zap hits the bullfrog!4#DhLX4#DheY4#DhX^b....F..4#Dhhm3-19 =1.7 (1.0)4#Dh6l4#Dh@nc _The bullfrog is moderately wounded.4#Dh \ *****4#Dh ?**The zap hits the bullfrog.4#Dh 4#Dh# 5...F4#Dh>% ,...4#DhR 2--2 _The bullfrog is moderately wounded.5#DhC,  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5#Dh5#Dh^5#DhU.5#Dh@ 5#DhB5#DhDB_You don't know that spell.5#Dh 5#Dh 5#Dh 5#Dh= F _Unknown command.6#Dhe  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6#Dh  ####^^^^..###................ Ivhor the Zephyrmancer ##^...#^^^...........~.~.. Tengu of Vehumet ***... #...^^^^.........~~~≈~~~. Health: 70/70 ======================== .^..^>^.^........~~~~~≈≈~ Magic: 18/24 ==================------ ....#^^^...^....#~~~~~≈≈≈~ AC: 11Str: 10 #....##^^^.......#.~~~..~≈~ EV: 19Int: 23 #.^..^##^#........~ ~≈.>~~~ SH: 0Dex: 15 6#Dh a#..... ###.......P. ~~..~≈ XL: 12 Next: 26% Place: Lair:2 #..^... #@^.....#.  Noise: =--------  Time: 16992.7 (0.0) #..........  q) +4 quarterstaff (chaos) ##.........  Cast: Shock #***....##  Fly  #*F*.....  .***.....  F   bullfrog .........  .........  _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, empty space bonus: 8/8)7#Dh; ####^^^^..###................ Ivhor the Zephyrmancer##^...#^^^...........~.~.. Tengu of Vehumet ***...#...^^^^.........~~~≈~~~. Health: 70/70 ========================.^..^>^.^........~~~~~≈≈~ Magic: 18/24 ==================------....#^^^...^....#~~~~~≈≈≈~ AC: 11Str: 10#....##^^^.......#.~~~..~≈~ EV: 19Int: 23#.^..^##^#........~ ~≈.>~~~ SH: 0Dex: 15#..... ###.......P. ~~..~≈ XL: 12 [7#Dhkd40mNext: 26% Place: Lair:2#..^... #@^.....#.Noise: =--------  Time: 16992.7 (0.0)#..........q) +4 quarterstaff (chaos)##.........Cast: Shock#.......##Fly #.*...............F   bullfrog.................. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (moderately wounded, empty space bonus: 8/8)7#Dh6  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a bullfrog (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!7#DhD.7#Dhi%e==3.7 (1Shock7#Dh*7#DhC1Z _Vehumet accepts your kill.7#DhT  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7#DhI{  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7#Dh 7#Dhw 7#DhZ \ _Unknown command.8#DhA38#DhB8#DhF8#Dh 34 _9=8#Dh+ e=8#Dh] 20=8#Dh ,8#DhR 8#Dh 8#Dhr 8#Dh: 8#Dh ,8#Dh 8#Dh O=8#Dh w1=8#Dh 8#Dh6 8#Dh 8#Dh B8#DhB 8#DhJ ,8#Dhd e=8#Dhs 8#Dh a2=8#Dh: 8#Dh:& =8#Dh1( ,8#Dh)) 8#DhA+ 8#Dh+ D3=8#Dh, 8#Dh0 B8#Dh2 ,8#Dh3 8#Dh5 8#Dh|6 8#Dh-7 8#Dh9 8#Dh9 9=8#DhK; 8#Dhx= 8#Dh#> K4=8#Dh~~~#..... ###.......P. ~~..~≈#..^... ##.^.....#.  #...  #.  ##  #@....... --- ... Shock...... .............F   cane toad (asleep)......###.P##..F 7025.7 (32.0)  A cane toad comes into view.FF.===-6.7 (338#Dhr S _The cane toad gives a loud, deep croak!<#DhV <#Dh] ODrop what?40/52 slots (_ for help) Hand Weapons (select all with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (select all with ()  C - 6 throwing nets Armour (select all with [) <#Dh_  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (select all with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}r - a +4 ring of protection Wands (select all with /)n - a wand of charming (2)  x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (select all with ?)  c - a scroll labelled ENWONK SIQ SAY  d - 3 scrolls labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]?#Dh?#Dh....#^^^...^....#~~~~~≈≈≈~ Ivhor the Zephyrmancer#....##^^^.......#.~~~..~≈~ Tengu of Vehumet ***...#.^..^##^#........~ ~≈.>~~~ Health: 70/70 ========================#..... ###.......P. ~~..~≈ Magic: 24/24 ========================?#Dh#..^... ##.^.....#.AC: 11Str: 10#..........EV: 34 Int: 23##.........SH: 0Dex: 15#.......##XL: 12 Next: 26% Place: Lair:2#@.......Noise: ==-------  Time: 17026.7 (0.0)#.........q) +4 quarterstaff (chaos)...........Cast: Shock.............Fly ..............................F   cane toad........F......###.P##........Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.A cane toad comes into view. _The cane toad gives a loud, deep croak!  Okay, then.?#Dh?#Dh?#Dh. _@#DhO  _Unknown command.  A cane toad comes into view. _The cane toad gives a loud, deep croak! _Okay, then.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@#DhBC  ....#^^^...^....#~~~~~≈≈≈~ Ivhor the Zephyrmancer #....##^^^.......#.~~~..~≈~ Tengu of Vehumet ***... #.^..^##^#........~ ~≈.>~~~ Health: 70/70 ======================== #..... ###.......P. ~~..~≈ Magic: 20/24 ====================---- #..^... ##.^.....#.  AC: 11Str: 10 #..........  EV: 34 Int: 23 ##.........  SH: 0Dex: 15 #.......##  XL: 12 Next: 26% Place: Lair:2 #@.......  Noise: ==-------  Time: 17026.7 (0.0) #.........  q) @#DhJG +4 quarterstaff (chaos) ...........  Cast: Shock .............  Fly  ...............  .......***.....  F   cane toad .......*F*.....  ###.P##***.....  _Okay, then.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 8/8)A#DhD....#^^^...^....#~~~~~≈≈≈~ Ivhor the Zephyrmancer#....##^^^.......#.~~~..~≈~ Tengu of Vehumet ***...#.^..^##^#........~ ~≈.>~~~ Health: 70/70 ========================#..... ###.......P. ~~..~≈ Magic: 20/24 ====================----#..^... ##.^.....#.AC: 11Str: 10#..........EV: 34 Int: 23##.........SH: 0Dex: 15#.......##XL: 12 Next: 26% Place: Lair:2#@.......Noise: ==-------  Time:#DhH@m 17026.7 (0.0)#.........q) +4 quarterstaff (chaos)...........Cast: Shock.............Fly ..............................F   cane toad........*......###.P##........ _Okay, then.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 8/8)A#DhC  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!!F .19 ===7.7 (1A#DhFA#DhGa _The cane toad is heavily wounded.A#DhF  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A#Dhvp ....#^^^...^....#~~~~~≈≈≈~ Ivhor the Zephyrmancer #....##^^^.......#.~~~..~≈~ Tengu of Vehumet ***... A#Dh%#.^..^##^#........~ ~≈.>~~~ Health: 70/70 ======================== #..... ###.......P. ~~..~≈ Magic: 16/24 ================-------- #..^... ##.^.....#.  AC: 11Str: 10 #..........  EV: 19Int: 23 ##.........  SH: 0Dex: 15 A#Dh#.......##  XL: 12 Next: 26% Place: Lair:2 #@.......  Noise: ===------  Time: 17027.7 (0.0) #.........  q) +4 quarterstaff (chaos) ...........  Cast: Shock A#Dh.............  Fly  ......***......  ......*F*......  F   cane toad A#Dh1......***......  ###.P##........  _The cane toad is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 8/8)A#Dh....#^^^...^....#~~~~~≈≈≈~ Ivhor the Zephyrmancer#....##^^^.......#.~~~..~≈~ Tengu of Vehumet ***...A#Dh#.^..^##^#........~ ~≈.>~~~ Health: 70/70 ========================#..... ###.......P. ~~..~≈ Magic: 16/24 ================--------#..^... ##.^.....#.AC: 11Str: 10#..........EV: 19Int: 23##.........SH: 0Dex: 15#.......##XL: 12 Next: 26% Place: Lair:2#@.......Noise: ===------  Time: 17027.7 (0.0)#.........q) +4 quarterstaff (chaos)...........Cast: Shock.............Fly ......................*.......F#Dh ;49m   cane toad...............###.P##........ _The cane toad is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 8/8)A#DhX?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure) A#Dh6A6 Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!!  You kill the cane toad!A#DhWIE†A#Dh- 98.7 (1Shock _Vehumet accepts your kill.A#DhA#DhB A#Dh(A#DhlG_Your Evocations skill increases to level 5!A#DhA#Dh)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A#Dh8  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A#Dh A#Dh A#DhW \ _Unknown command.B#DhNB#DhZoInventory: 40/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn) B#Dh\: L - a +2 cloak (worn) Jewellery (go to first with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}r - a +4 ring of protection Wands (go to first with /)n - a wand of charming (2)  x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  c - a scroll labelled ENWONK SIQ SAY  d - 3 scrolls labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]C#DhG r - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). You took it off Erica on level 10 of the Dungeon. C#Dh Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.D#DhSdD#DhCnD#Dh#....#^^^...^....#~~~~~≈≈≈~ Ivhor the Zephyrmancer#....##^^^.......#.~~~..~≈~ Tengu of Vehumet ***...D#Dh7q#.^..^##^#........~ ~≈.>~~~ Health: 70/70 ========================#..... ###.......P. ~~..~≈ Magic: 16/24 ================--------#..^... ##.^.....#.AC: 11D#Dh!Str: 10#..........EV: 19Int: 23##.........SH: 0Dex: 15#.......##XL: 12 Next: 29% Place: Lair:2#@.......Noise: ===------  Time: 17028.7 (0.0)#.........q) +4 quarterstaff (chaos)...........Cast: Shock.............Fly ......................†......................###.P##........ _Vehumet accepts your kill. _Your Evocations skill increases to level 5!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. D#Dh"_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.D#DhD#DhĒ4---9.7 (1D#DhD#Dh0 _Your Evocations skill increases to level 5!  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. D#Dh)_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command. _You drop a +4 ring of protection.E#Dh-E#Dh-E#Dh.E#Dh2Q34 E#Dh87=E#Dh&:,E#Dh?;E#Dh>,E#Dh?E#DhB,E#DhDE#DhGO=E#DhJE#Dh,Q8=E#DhQE#DhVE#Dh^WE#DhWE#Dh6[E#Dh[E#Dhc\E#Dh`E#DhYa9=E#DhdE#Dh9i9=E#DhonE#Dh=20=E#DhB=1=E#DhUE#DhГ,E#Dh͔E#Dhϖ,E#DhȗE#DhYO=E#DhE#Dhߝa2=E#DhDE#Dh,E#DhsE#Dh,E#DhxE#Dh,E#DhcE#DhO=E#DhGE#Dh^,E#DhE#Dha3=E#Dh+E#Dh,E#Dh}E#Dh3E#DhҺE#DhE#Dh,E#DhVE#Dh=4=E#Dhe=E#DhE#Dh,E#DhE#DhE#Dht,E#DhE#DhE#Dh,E#Dh.E#Dh9e  You see here a cane toad corpse.E#DhBE#Dh _E#Dh E#DhE#Dh7,E#DhuE#DhOE#Dh{E#Dh E#DhE#DhE#Dh>E#DhE#Dh|E#Dh E#Dh E#Dh E#Dh& E#Dh E#DhE#DhE#Dh2E#DhE#DhE#Dh5E#DhE#DhE#DhE#DhEE#DhE#DhE#Dh$E#DhE#DhyE#Dh E#Dh}!E#Dh+"E#Dh"E#Dh#E#Dh_%E#Dh&E#Dh&E#Dh)E#Dh,,E#Dh-E#Dh0E#Dh2,E#Dh3E#Dh5E#Dhq7,E#Dh'8E#Dh :E#Dh;,E#Dhh<E#Dh=E#Dh?E#Dh%@E#Dh@E#DhBE#DhE,E#DhFE#DhQHE#DhI,E#DhJE#Dh LE#DhME#DhRE#DhSE#DhUE#DhVE#DhVE#DhX,E#Dha,E#DhbE#DhbE#DhhnE#Dhi,E#DhjE#Dhm,E#DhnE#DhpE#DhqE#DhrrE#DhlsE#Dh]tE#DhJv,E#Dh!wE#DhxE#Dh!z,E#DhzE#Dh9~E#DhGE#DhE#DhE#DhE#Dh,E#Dh E#DhŇE#DheE#Dh0E#Dh;E#Dh-E#Dh,E#DhʐE#DhE#DhS,E#DhE#DhE#DhQE#DhE#Dh9E#DhE#Dh,E#DhiE#Dh`E#Dh+,E#DhAE#DhdE#DhE#DhE#DhFE#DhE#Dh,E#Dh^E#DhE#Dh,E#DhE#DhɶE#Dh,E#DhE#Dh%E#DhE#DhE#DhE#DhE#DhRE#DhE#DhE#DhE#Dh$E#DhE#DhoE#DhE#DhpE#DhbE#Dh'E#DhE#DhrE#DhE#DhdE#DhE#DhE#DhfE#DhE#DhE#DhAE#DhE#Dh-E#DhE#DhhE#DhE#DhE#DhE#DhIE#DhE#DhE#DhfE#DhE#DhdE#Dh,E#DhE#Dh8E#Dh,E#DhE#Dh4E#Dh,E#Dh|E#DhE#Dhe,E#Dh$E#DhE#Dhg ....... ....... ..).......# .. ....... ................ ..... ....... .......... ...... .†..). ....... ......... ........^... ....... .......... ........... ....... ........##... P.P#..#P.. ....... #.P....#....##.....#... ......# .#.#...@#.......#....#..---100.0) .......#.........#.......'...P... ............P#...#.......#....... ......##.....#...#........#..##.. ......#....###..##.......#...P#.. .......#P..P##..#.#.+####.......#  .................#.#.#.###....#.P  ...........................<†....  ................................. #Dh1m301 _Found a falchion.E#Dh 3E#Dh E#Dh E#Dh XE#Dh ,E#Dhh E#Dh9 E#Dh E#Dh E#Dh3 E#Dh E#Dh E#Dh E#Dhj E#Dh E#Dh{ E#Dh E#Dh6 E#Dhp E#Dh ,E#DhI E#Dh E#Dh ,E#Dh E#Dh' E#Dh E#Dh^ E#DhU E#Dh E#Dh E#DhQ E#Dh E#DhK E#DhE ,E#Dh_ E#Dh E#Dh ,E#Dh E#Dh E#Dh ,E#Dh E#Dh& E#Dh ,E#Dh E#Dh E#Dh ,E#Dh"" E#Dh$ E#Dh& ,E#Dh( E#Dhg* E#Dh- ,E#Dh. E#Dh0 E#Dh~3 ,E#Dh'5 E#Dh9 E#Dh<; ,E#Dh< E#Dh> E#Dh@ UWater E#DhcB E#DhRG E#Dh I E#DhI (E#DhJ E#Dh)M E#DhO E#DhP E#DhR E#DhCT E#DhIe  ≈≈≈~~..##≈≈≈##...## .~≈~~..#≈≈≈~~##. #~~ # >~~~~..#≈≈≈~~≈## #≈~> ..##~≈~.###≈~~~~~#####~~~~ ..# ~~~~~ ####~~~~~....~~~≈###... E#Dhf b~~~~.. #..###~~.....~~# ## ~~~~~.##....##.......## #.....# ~#.....#......P.#.##.....#####.#..#.@..............#51.7 (21.0)##.....................##............................÷..)......................^.................................#.##....P.P#..#...##..###...## P....#....##.....#........#.. #....#.......#....##E#Dhr E#Dhw +2.7 (22E#Dh*} E#DhC 6 _Found a staircase to the Shoals.F#Dhr F#Dh)/ F#Dh!6 BF#Dh7 F#Dh8 F#Dht; F#Dh{> F#Dh ? 7Water F#Dh? F#DhB F#Dh3D ,F#Dh1E F#DhF F#DhH =Water F#DhJ ,F#DhK F#DhL F#Dh N MWater F#DhP F#Dh R ,F#DhR F#DhV F#Dh X >F#DhY F#Dh[ M  There is a staircase to the Shoals here.F#Dh] F#Dht^ FWater _F#Dh_ F#Dhb F#Dhd ,F#Dh?f F#Dh[h F#Dhrj ,F#Dh;l F#DhQo F#Dhr >F#DhXt F#Dhv F#Dh  ...#####... ##### ..#..P#. ..##≈≈≈##.. ##~≈≈## .##.... ..#≈≈≈~~##. ##~~~≈≈# #.....#≈≈≈~~≈## ##≈~>~≈≈# ..##.... F#DhG .###≈~~~~~#####~~~~~~## ..  ####~~~~~....~~~≈###.... . #..###~~.....~~###......#..... .##....##.......## #.....#......#.....#......P@#.##.....##.... .####.#..#.#.#.#.P###......##....PShock.....F#Dh܊ .....÷..)....^.. S   water moccasin (wandering)......................###.#.# ##....P.P#..#..S##..###...###.###.##.....#........#..........F#Dh -66.7 (14F#Dh F#Dh3 LS.F#Dh +7.7 (15F#DhS F#Dh a _A water moccasin comes into view.G#Dh #####    ##~~~≈≈#  ##≈~>~≈≈# ~#####~~~~~~##  ~~....~~ . ~.....~.......## G#Dh{......P@##..............................................÷..)............^...................S......#..#...##..###. G#Dht: #####    ##~~~≈≈#  ##≈~>~≈≈# ~#####~~~~~~##  ~~....~~ ~.....~.......## ......P@##..............................................÷..)............^...................S......#..#...##..###. G#DhׁG#DhG#DhYG#Dhe _A water moccasin is nearby!H#Dh<+ *****S*The zap hits the water moccasin.  The water moccasin is lightly wounded.H#Dh(H#Dh^q....S..H#DhGm3-19 =8.0)H#DhH#Dh8 _The water moccasin hisses angrily.H#Dh ***** *The zap hits the water moccasin!H#Dh,H#Dhp..S...H#Dh^2--9H#DhϜH#Dhf _The water moccasin is heavily wounded.H#Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H#Dh...#####... ##### ..#..P#. Ivhor the Zephyrmancer ..##≈≈≈##.. ##~≈≈## .##....# Tengu of Vehumet ***... ..#≈≈≈~~##. ##~~~≈≈# #..... Health: 70/70 ======================== H#DhZ!..#≈≈≈~~≈## ##≈~>~≈≈# ..##..... Magic: 18/24 ==================------ .###≈~~~~~#####~~~~~~## ..#...... AC: 11Str: 10  ####~~~~~....~~~≈###........... EV: 19Int: 23 . #..###~~.....~~###......#...... SH: 0Dex: 15 .##....##.......## #.....#...... XL: 12 Next: 29% Place: Lair:2 ..#.....#......P@#.##.....##..... Noise: =--------  Time: 17169.7 (0.0) .####.#..#................#.#.#.P q) +4 quarterstaff (chaos) ..###..........***........##....P Cast: Shock H#DhN%J...............*S*............... Fly ...........÷..)***............... ............^.................... S   water moccasin ..........................###.#.# ##....P.P#..#...##..###...###.### #....##.....#........#.......... _The water moccasin is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 8/8)I#DhLr...#####...##### ..#..P#. Ivhor the Zephyrmancer ..##≈≈≈##.. ##~≈≈## .##....# Tengu of Vehumet ***... ..#≈≈≈~~##. ##~~~≈≈# #..... Health: 70/70 ======================== ..#≈≈≈~~≈## ##≈~>~≈≈# ..##..... Magic: 18/24 ==================------ .###≈~~~~~#####~~~~~~## ..#...... AC: 11Str: 10####~~~~~....~~~≈###........... EV: 19Int: 23 . #..###~~.....~~###......#...... SH: 0Dex: 15 I#Dh{O.##....##.......## #.....#...... XL: 12 Next: 29% Place: Lair:2 ..#.....#......P@#.##.....##..... Noise: =--------  Time: 17169.7 (0.0) .####.#..#................#.#.#.P q) +4 quarterstaff (chaos) ..###.....................##....P Cast: Shock ................*................ Fly ...........÷..).................. ............^.................... S   water moccasin ..........................###.#.# ##....P.P#..#...##..###...###.### #....##.....#........#.......... _The water moccasin is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike I#Dh+P(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 8/8)I#DhsF  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the water moccasin.I#DhS]S. I#DhZU4==70.7 (1I#Dh_I#Dhdg _The water moccasin is severely wounded.I#Dhk  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I#Dh$...#####... ##### ..#..P#. Ivhor the Zephyrmancer ..##≈≈≈##.. ##~≈≈## .##....# Tengu of Vehumet ***... ..#≈≈≈~~##. ##~~~≈≈# #..... Health: 70/70 ======================== ..#≈≈≈~~≈## ##≈~>~≈≈# ..##..... Magic: 14/24 ==============---------- I#DhI.###≈~~~~~#####~~~~~~## ..#...... AC: 11Str: 10  ####~~~~~....~~~≈###........... EV: 19Int: 23 . #..###~~.....~~###......#...... SH: 0Dex: 15 .##....##.......## #.....#...... XL: 12 Next: 29% Place: Lair:2 ..#.....#......P@#.##.....##..... Noise: ===------  Time: 17170.7 (0.0) .####.#..#.....***........#.#.#.P q) +4 quarterstaff (chaos) ..###..........*S*........##....P Cast: Shock ...............***............... Fly ...........÷..).................. ............^.................... S   water moccasin ..........................I#Dh###.#.# ##....P.P#..#...##..###...###.### #....##.....#........#.......... _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 8/8)I#DhV...#####...##### ..#..P#. Ivhor the Zephyrmancer ..##≈≈≈##.. ##~≈≈## .##....# Tengu of Vehumet ***... ..#≈≈≈~~##. ##~~~≈≈# #..... Health: 70/70 ======================== I#Dh0..#≈≈≈~~≈## ##≈~>~≈≈# ..##..... Magic: 14/24 ==============---------- .###≈~~~~~#####~~~~~~## ..#...... AC: 11Str: 10####~~~~~....~~~≈###........... EV: 19Int: 23 . #..###~~.....~~###......#...... SH: 0Dex: 15 .##....##.......## #.....#...... XL: 12 Next: 29% Place: Lair:2 ..#.....#......P@#.##.....##..... Noise: ===------  Time: 17170.7 (0.0) .####.#..#................#.#.#.P q) +4 quarterstaff (chaos) ..###...........*.........##....P Cast: Shock ................................. #DhmFly ...........÷..).................. ............^.................... S   water moccasin ..........................###.#.# ##....P.P#..#...##..###...###.### #....##.....#........#.......... _The water moccasin is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 8/8)I#Dh8  Press: ? - help, Dir - move target  Aim: a water moccasin (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!  Vehumet accepts your kill.  Vehumet offers you knowledge of Hailstorm.I#Dh/  --more--J#DhCJ#DhJ#Dh†J#Dh|!J#DhO!J#DhL"5J#Dh"=J#Dh#30J#Dh%1.7 (1J#Dh%ShockJ#Dh^&J#Dh,J#Dh/ J#Dh0J#Dh01&_You feel your power returning.K#Dh Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice 1% 3b - Poisonous VapoursAlchemy/Air1%1  c - Mercury ArrowConjuration/Alchemy1%2  d - Rending BladeConjuration/Forgecraft 2% 4  e - Cigotuvi's PutrefactionNecromancy/Air7% 4  f - Olgreb's Toxic RadianceAlchemy17% 4  g - Fugue of the FallenNecromancy22% 3  h - Launch Clockwork BeeForgecraft22% 3  i - Ozocubu's ArmourIce22% 3  j - Dispel UndeadNecromancy56% 4  k - Martyr's KnellNecromancy/Summoning56% 4  l - Detonation CatalystFire/Alchemy89% 5  m - Death ChannelNecromancy100% 6  n - HauntNecromancy/Summoning100% 7  o - Manifold AssaultTranslocation100% 7  p - Borgnjor's RevivificationNecromancy100% 8  q - Death's DoorNecromancy100% 9 16 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F#Dh9;49m] search [?] help[Esc] exitN#DhN#DhڵN#Dh...#####...##### ..#..P#. Ivhor the Zephyrmancer ..##≈≈≈##.. ##~≈≈## .##....# Tengu of Vehumet ***... N#Dh..#≈≈≈~~##. ##~~~≈≈# #..... Health: 70/70 ======================== ..#≈≈≈~~≈## ##≈~>~≈≈# ..##..... Magic: 15/24 ===============--------- .###≈~~~~~#####~~~~~~## ..#...... AC: 11Str: 10####~~~~~....~~~≈###........... EV: 19Int: 23 . #..###~~.....~~###......#...... SH: 0Dex: 15 .##....##.......## #.....#...... XL: 12 Next: 30% Place: Lair:2 ..#.....#......P@#.##.....##..... Noise: ===------  Time: 17171.7 (0.0) .####.#..#................#.#.#.P q) +4 quarterstaff (chaos) ..###.....N#DhȿZ......†.........##....P Cast: Shock ................................. Fly ...........÷..).................. ............^.................... ..........................###.#.# ##....P.P#..#...##..###...###.### #....##.....#........#..........Aim: a water moccasin (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!Vehumet accepts your kill.Vehumet offers you knowledge of Hailstorm. _You feel your power returning.N#Dh m  Okay, then.N#DhyN#Dh. _N#Dh,IN#Dh_N#Dh}r6=34 _N#DhBN#Dh3N#DhdBN#Dh,N#Dh֟N#DhN#Dho9=N#DhN#DhIN#Dh(M7=N#DhN#DhN#DhwN#DhiN#DhN#DhgN#DhN#Dh,N#Dh5N#DhO=N#DhN#Dh8=N#DhHN#Dh,N#DhiN#Dh,N#DhN#DhPO=N#DhN#DhvN#DhD9=N#DhN#DhtN#Dh%N#Dh2N#DhBN#Dh,N#DhN#Dh!=20==1==N#Dh+2=N#DhE,N#Dhx.,N#Dh00N#Dhg7=N#Dh9N#Dhq<93N#Dh=(=N#Dh">N#Dht@,N#Dh BO#Dh,O#Dh,O#DhS&=4=O#DhEO#DhFO#DhG9=O#DhIO#DhKO#DhM,O#Dh1RO#Dh;UO#DhW,O#DhWO#DhYO#DhZO#DhD[O#Dh[O#DhW]O#DhS^O#Dh^O#Dh_O#DhdO#DhjO#DhpO#DhoO#DhgO#Dh=O#Dh,O#DhO#DhnO#Dh,O#DhlO#DhEnO#Dh,O#DhxO#Dh O#Dhk,O#DhUO#DhO#DhOO#Dh O#DhO#DhO#Dh,O#DhEO#DhO#Dh,O#DhO#DhO#DhO#DhOO#DhPO#DhO#DhO#DhO#DhO#DhX O#Dh,O#DhFO#DhNXO#DhUO#DhsXO#DhYO#DhB[O#DhQ_O#DhhBO#DhjO#DhoO#DhpO#DhcrO#DhhuO#DhWater O#DhO#DhO#Dh=Water O#DhO#DhO#Dhf,O#DhO#DhkWater O#DhO#DhyO#Dh,SWater O#DhcO#DhO#Dh>O#DhO#DhO#Dh,O#Dh4O#Dh,O#DhO#DhO#DhO#DhO#DhO#DhO#Dh ,O#DhO#DhO#Dh,O#DhO#DhO#Dh4,O#Dh O#Dh"O#Dh$O#Dh/%O#Dh&O#DhG(O#Dh*O#Dh9+O#Dh ,O#Dh+.O#DhV0O#Dh1O#Dh1O#Dh3O#Dhy5O#Dh%6O#Dh6O#Dhm9O#Dh!;O#DhK<O#Dh<O#Dh>O#Dh?O#Dh@O#DhaAO#Dh=CO#Dh-EO#DhEO#DhFO#DhQIO#Dh KO#DhKO#DhLO#DhjNO#Dh1PO#DhPO#DhQO#Dh^SO#DhTO#DhUO#DhrVO#DhEXO#DhYO#Dh]\,O#Dh]O#Dh;_O#Dh `O#Dh`O#DhcO#Dhpe,O#DhfO#Dh iO#Dhj,O#DhhkO#DhmO#DhnO#Dh>tO#DhtO#Dh}vO#Dhw,O#DhxO#DhzO#Dh={O#Dh{,O#Dh~O#Dh,O#DhO#DhO#Dh@,O#DhO#DhO#DhEO#DhڈO#DhO#DhO#DhY,O#Dh,O#DhO#Dh ,O#DhO#DhƔO#Dh?,O#DhO#DhQO#Dh,O#DhO#DhO#DhRO#DhO#DhˡO#Dh^O#DhO#DhuO#DhO#DhO#DhBO#Dh O#Dh#O#Dh&O#Dh;BO#DhO#DhA 9 Held  _You are caught in the web!  There is a web here. _You struggle to detach yourself from the web.19  _You disentangle yourself.34 O#DhM  There is a hole to the Spider Nest here.O#DhrO#Dh* F 9 Held O#Dh O#Dh,4[ _You are caught in the web!  There is a web here.O#Dh4219 O#Dhw5O#Dh9> _You disentangle yourself.O#Dhb;Q34 O#Dh<O#Dhg@O#DhB,O#DhDO#DhGO#DhI,O#DhJO#Dh4OO#DhP,O#DhRO#DhVO#DhSX,O#DhYO#Dh0]O#Dh_,O#Dh`O#DheO#Dhg,O#DhjO#Dh8oO#DhkrO#DhDtO#Dhy,O#Dhy,O#DhR|O#DhBO#Dh`O#DhO#Dh݇,O#DhO#DhO#Dh,O#DhO#DhO#Dh֕,O#DhrO#DhO#Dh,O#DhO#Dh;O#Dh,O#Dh4O#DhwO#Dht,O#Dh O#Dh;O#Dh,,O#DhO#DhxO#DhsO#Dh5O#DhEMO#DhPBO#DhvVO#DhaWO#DhEXO#Dh^nO#Dh^,O#DhdnO#Dhd,O#Dh{eO#DhfO#Dhg,O#DhhO#Dh^jO#DhkO#Dh{lO#Dh%mO#DhmO#Dh*oO#DhoO#DhpO#DhrO#DhSsO#Dhs'19 O#DhtO#Dh;vF _You reach down and open the door.O#DhwO#DhEx;34 O#DhyO#Dh|@  There is an open door here.O#Dh}O#DhB~ _O#Dh~O#Dh}O#DhÁ,O#DhO#DhO#DhgO#DhO#DhO#DhO#DhU=19 O#DhO#DhF _You reach down and open the door.O#DhQ34 O#Dh?O#Dhu@  There is an open door here.O#Dh2O#Dhה _O#DhtO#DhO#DhO#DhBO#DhO#Dh~O#DhTXO#Dh,O#DhO#Dh\O#Dh,O#DhO#Dh:O#DhO#DhO#Dh4O#DhO#Dh,O#DhgO#DhkO#Dh,O#DhcO#DhO#DhO#Dh?O#DhO#DhO#DhO#DhtO#DhO#Dh|O#DhO#DhlO#DhO#Dh2O#DhO#DhO#DhaO#DhO#Dh%O#DhO#DhO#DhO#Dh'O#DhO#Dh}O#DhlO#DhO#Dh+O#DhO#DhO#DhiO#Dh+O#DhO#DhSO#DhO#DhO#DhSO#DhO#DhO#DhUO#DhO#Dh,O#Dh O#Dh O#Dh] O#Dh. O#DhO#DhO#Dh]O#DhO#DhO#DhO#DhO#DhUO#Dhw,O#DhCO#Dh|O#Dh'!kWater O#Dh-O#Dh.>O#Dh 0O#Dh43O#Dh4,O#Dh5O#Dh9O#DhK;,O#Dh<O#Dh?O#DhA,O#DhBO#DhEO#DhG,O#DhHO#Dh?KO#DhL,O#Dh[MO#Dh:PO#DhnQ,O#Dh`RO#DhRUO#DhV,O#DhWO#Dh_ZO#Dh[,O#Dh\O#Dh_O#Dh`,O#DhyaO#DhKdO#Dhlf,O#DhgO#DhjO#Dhl,O#DhmO#DhpO#DhZr,O#DhsO#Dh$vO#Dhw,O#DhxO#DhzO#DhI|,O#Dhs~O#DhMO#DhO#DhjO#DhO#DhO#DhxO#Dh O#DhІO#DhIO#DhO#DhdO#DhO#Dh{O#DhO#DhɎO#DhyO#DhO#Dh'O#DhڒO#Dh0O#Dh9O#DhO#DhbO#DhO#DhNO#DhO#Dh^O#DhO#DhQ ####### ### ###### #...P.##############P####.##P# .....†...................^.## .......................†.....# ......##..†#†#.....#.##..#....# ....##.....##....#.+..#+##..## ....#......##....##.O#Dh0L#..# #........##..@.##.# ---433.7 (262.0) #.......##..#......#......++.## .........###....#.....# #..#.....#.......##+#.+###.## ##...##....#..+##.###)#)......................#ß...ß...#..#...............# ....>.....#..................# ..ß...ß........#O#Dh?9---O#DhO#DhE _Done exploring.P#Dh\P#Dh?^P#Dh_P#DhE0.0)........reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring.Q#DhQ#DhiQ#DhQ#DhQ#Dh¾Q#DhG$ _Q#Dh,Q#Dh,Q#DhQ#DhQ#DhQ#DhQ#DhQ#DhVQ#DhMQ#Dh.Q#DhTQ#DhQ#DhZQ#Dh6Q#DhQ#DhQ#DhQ#DhQ#DhrQ#DhQ#DhdQ#Dh; #.....#.....##.....##....#.+..#+# #...........#......##....##...... .........##........##....##......Q#Dh5##.......##..#......#......†.#............###....#....... #..#.†...#..#.....#.......##+#.+###†.#.##.........##....#..+##.##..##......)................... P#...#...ß...ß..@#..#............ ..+..#...D.>.....#.........#..#...ß...ß...................Shock........#...#............ Q#Dhz####....#.......#..#.............  #.....####.....##...## D   six-headed hydra (wandering) # #####.........#####......#..#.# ###..P.##.....###..##......##.... ##.........+###.....##....Q#Dh +9.7 (6Q#Dh +40.7 (7Q#Dh Q#Dh  _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring. _A six-headed hydra comes into view.R#Dh]R#Dha  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting6.0  10%   0   l * Spellcasting   7.9  20%  -1          R#Dhd b - Maces & Flails   3.0    +1   m * Conjurations  10.9  20%  +3   c - Polearms   3.0    +1   n * Air Magic  11.4  20%  +3   d - Staves   5.0    +1       e - Unarmed Combat   0.0    +1   o + Evocations5.0  10%   0   f - Throwing   0.0     0          R#Dhe[40m     g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour6.5  10%  +1      j + Dodging9.1  10%  +1       k - Stealth   2.0    +1                  #DhgH            Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsR#Dh R#Dh= R#Dh V#.....#.....##.....##....#.+..#+# Ivhor the Zephyrmancer #...........#......##....##...... Tengu of Vehumet ***... .........##........##....##...... Health: 70/70 ======================== R#DhJ ......##.......##..#......#...... Magic: 24/24 ======================== ...†.#............###....#....... AC: 11Str: 10 #..#.†...#..#.....#.......##+#.+# EV: 34 Int: 23 ..##†.#.##.........##....#..+##.# SH: 0Dex: 15 ..#..##......)................... XL: 12 Next: 30% Place: Lair:2 P#...#...ß...ß..@#..#............ Noise: ---------  Time: 17440.7 (0.0) ..+..#...D.>.....#............... q) +4 quarterstaff (chaos) ..#..#...ß...ß................... Cast: Shock R#Dh6 .....#..........#...#............ Fly ####....#.......#..#.............#.....####.....##...........## D   six-headed hydra (wandering) # #####.........#####......#..#.# ###..P.##.....###..##......##.... ##.........+###.....#.......#.... _There is an open door here. _You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring. _A six-headed hydra comes into view.R#Dh R#Dh? R#Dh R#Dh T#Dht=  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T#DhV#.....#.....##.....##....#.+..#+# Ivhor the Zephyrmancer #...........#......##....##...... Tengu of Vehumet ***... .........##........##....##...... Health: 70/70 ======================== T#DhE......##.......##..#......#...... Magic: 20/24 ====================---- ...†.#............###....#....... AC: 11Str: 10 #..#.†...#..#.....#.......##+#.+# EV: 34 Int: 23 ..##†.#.##.........##....#..+##.# SH: 0Dex: 15 ..#..##......)................... XL: 12 Next: 30% Place: Lair:2 P#...#...ß*..ß..@#..#............ Noise: ---------  Time: 17440.7 (0.0) ..+..#...D*>.....#............... q) +4 quarterstaff (chaos) T#Dhs..#..#...ß*..ß................... Cast: Shock .....#..........#...#............ Fly ####....#.......#..#.............  #.....####.....##...........## D   six-headed hydra (wandering) # #####.........#####......#..#.# ###..P.##.....###..##......##.... ##.........+###.....#.......#.... _A six-headed hydra comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (wandering, hasn't noticed you, empty space bonus: 6/8)T#Dh`#.....#.....##.....##....#.+..#+# Ivhor the Zephyrmancer #...........#......##....##...... Tengu of Vehumet ***... T#Dh.........##........##....##...... Health: 70/70 ======================== ......##.......##..#......#...... Magic: 20/24 ====================---- ...†.#............###....#....... AC: 11Str: 10 #..#.†...#..#.....#.......##+#.+# EV: 34 Int: 23 ..##†.#.##.........##....#..+##.# SH: 0Dex: 15 ..#..##......)................... XL: 12 Next: 30% Place: Lair:2 P#...#...ß...ß..@#..#............ Noise: ---------  Time: 17440.7 (0.0) T#Dhv..+..#...*.>.....#............... q) +4 quarterstaff (chaos) ..#..#...ß...ß................... Cast: Shock .....#..........#...#............ Fly ####....#.......#..#.............#.....####.....##...........## D   six-headed hydra (wandering) # #####.........#####......#..#.# ###..P.##.....###..##......##.... ##.........+###.....#.......#.... _A six-headed hydra comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (wandering, hasn't noticed you, empty space bonus: 6/8)T#Dh Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a six-headed hydra (wandering, hasn't noticed you, empty space bonus: 6/8)The open air twists around violently and strikes the six-headed hydra!!  The six-headed hydra roars!T#Dh5.T#Dh1T#DhS.19 ===T#Dhh?1.7 (1ShockT#DhT#Dhlk _The six-headed hydra is moderately wounded.U#DhK{P.#..÷#†#.##..#. .....#.....##.....##....#.+..#+##..#......##....##......#..##........##....##......#..####..#.....+ ..†.#............###....#.......U#DhDN.†...#..#.....#.......##+#.+# .##†.#.##.........##....#..+##.## .#..##......)...@....... #...#...ß...ß...#..#....+..#.....>.....#.......#..#...ß...ß........... ....#....#...#.... ###....#.......#..#.......  #.....####.....##...........##  #####.........#####......#..#.#P.##.....###..##......##....#U#Dh(ZU#DhnJ34 ---2U#DhGxU#Dhb{V#Dh.P.#.##..÷#†#.....#.##..#.#.....##.....##....#.+..#+##.#......##....##......###........##....##......###.##..#......#......+ .†.#.###....#.# .#.†...#..#.....#.......##+#.+# ##†.#.##.V#Dh̲v##....#..+##.# #..##......). ...#...ß...ß...#..#. +..#.....>.....#....... #..#...ß...ß...........#...#...#.....#.......#..#.#.....####.....##..###. #####.........#####......#..#.#. #..P.##.....###..##......##....#.V#Dh#t---3V#DhDcP.#.##..÷#†#.....#.##..#.#.....##.....##....#.+..#+##.#......##....##......##.##........##....##......##.##.##..#......#......++. V#Dh$G†.#.###....#.##. #.†...#..#.....#.......##+#.+###. #†.#.##.##....#..+##.###) ..##......).#...ß...ß...#..#. ..#.....>.....#...... ..#...ß...ß............#..........#...#... #....#.......#..#..... #.....####.....##...........###...#####......#..#.#. ..P.##.....###..##......##....#.V#DhHSV#Dhze%4V#DhjV#DhmV#Dhg V#Dhm 1.#.##..÷#†#.....#.##..#.#.....##.....##....#.+..#+##..##......##....##......##.##........##....##......##.##.##..#......#......++.# .#..###....#.##. .†...#..#.....#.......##+#.+###.# †.#.##.##....#..+##.###)# .##......).# .V#Dhq M#...ß...ß...#..#.V#Dhr # .V#Dht #.....>.....#.....V#Dhu # .V#Dhnx ;#...ß...ß..........V#Dhoz # .V#Dh #..#...#....# ....#.......#..#......# .....####.....##...........###..#..#####......#..#.#. .P.##.....###..##......##....#..#V#Dh] V#Dh V#DhT 5V#Dh V#Dh V#Dh '#.##..÷#†#.....#.##..#....# .#.....##.....##....#.+..#+##..##......##....##......##..###........##....##......##..# .##.......##..#......#......++.# #....###....#.##..# 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##.....##....#.+..#+##..## #......##....##......##..# ##.##....##......##..# .##..#......#......++.## ###....#.......##..# #..#.....#.##+#.+###.## ##.##....#..+##.###)# ).# ß...ß...#..#.# >.....#.# ß...ß.# #...#.....# #.#..#.....#####.....##.######......#..#. 9W#Dh ##..÷#†#.....#.##..#....# ##.....##....#.+..#+##..## #......##....##......##..# ##.##....##......##..# ##..#......#......++.## ###....#.......##..# #..#.....#.......##+#.+###.## .##....#..+##.###)# ).# ß...ß...#..#.# >.....#.# ß...ß.# #...#....# .#..#....# ####.....##.###..## =50W#Dh W#Dhuh ##..÷#†#.....#.##..#....# ##.....##....#.+..#+##..## #......##....##......##..# .##....##......##..# ##..#......#......++.## ###....#.##..# ..#.....#.......##+#.+###.## .##....#..+##.###)# ).# ...ß...#..#.# >.....#.# ...ß.# #...#...##..#...#.....##.###..## 2=1W#Dh1z W#DhMxX2X#DhX3X#Dh;4X#Dh X#Dh X#DhX#DhzA=5X#DhFX#DhX#Dh X#Dh S3=6X#Dhy X#DhX X#DhX#Dh,%7X#DhmX#Dh Y#DhƢY#Dh%8Y#Dh5Y#Dh30X9Y#Dh=Y#Dhw4=Y#Dh,61.7 (2Y#DhQ!Y#Dh(Y#Dha+E _Done exploring.Z#Dh....##+..#+##..##..##....##......##..# ##..##....##......##..# ......##..#......#......++.##....###.....##..# #..#.....#.......##+#.+###.## #.........##....#..+##.###)Z#Dh)......................# ß...ß...#..#.#>.....#...# ß...ß....#....#...#.#.#...# ####.....#####..## .......######..#.#....####..##......##....#..##+###.....#.......#.......Z#Dh(Z#DhN2.7 (1 _Z#Dh ..##....##......##..# .##..##....##......##..# .......##..#......#......++.##....###....#.##..# .#..#.....#.......##+#.+###.## ##.........##....#..+##.###) .....)......................# .ß...ß...#..#.# ...>.....#...# .ß...ß....# ........#...#.# #.#..Z#Dh .# .####.....#####..## ........######..#.#....# #.....###..##......##....#..##+###.....#.......#....... .#...##..#Z#Dh Z#Dh Z#Dhd %3Z#DhY Z#Dh Z#Dh$ |##..##....##......##..# #.......##..#......#......++.##....###....#.##..##..#.....#.......##+#.+###.###.........##....#..+##.###) ......)......................#ß...ß...#..#.# ....>.....#...#ß...ß....# .........#...#.# .#.#...# ..####.....#####..## .........######..#.#....# ##.....###..##......##....#..## ....+###.....#.......#....... #.#...##....#.........# #...........#...##..##Z#Dh0$%4Z#Dh)Z#Dh,[#Dh....#......##....##......##..# ...##........##....##......##..# ####..#......#......++.##..........###....#.......##..# ...#..#.....#.......##+#.+###.## [#Dh@'#.##.........##....#..+##.###)# #......).......#ß...ß...#..#.#...>.....#.#ß...ß.......# ...#...#.#.......#..#......####.....##.....###..## #.........#####......#..#.#....# .##.....###..####....#..## .....+###.....##.# .#.#...##....#.........[#Dh9[#DhԩDD   six-headed hydra (wandering)[#DhѴQ=5Shock[#Dh[#Dh׼[#Dh#- #.....##.....##....#.+..#+##..##....#......##....##......##..# ....##........##....##......##..# .####..#......#......++.## #............###....#.......##..# †...#..#.....#.......##+#.+###.## .#.##.....D...##....#..+##.###)# ##......).......# #...ß...ß...#..#.# #.....>.....#.# #...ß...ß.......# #....#...#.#.......#..#...... ....####.....##.....###..## ##.........#####......#..#.#....# P.##.....###..####....#..## ......+###.....##.#.DD==6 _The six-headed hydra roars!\#Dhe..##..÷#†#.....#.##..#....#.....##.....##....#.+..#+....#......##....##......##.. .....##........##....##......##.. ..####..#......#......++ .#............###....#.......##.. .†...#..#.....#.......##+#.+###.# †.#.##......D..##....#..+##.###)# .##......).......# .#...ß...ß...#..#.# .#.....>.....#....# .#...ß...ß........# .#...#...#.#\#Dhv.......#..#....... .....####.....##...........### ###.........#####......#..#.#.... .P.##.....###..###....#..#.D--7\#Dhӣ\#Dh>  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\#Dh .#.......##..÷#†#.....#.##..#.... Ivhor the Zephyrmancer ..#.....##.....##....#.+..#+##..# Tengu of Vehumet ***... ........#......##....##......##.. Health: 70/70 ======================== .....##........##....##......##.. Magic: 20/24 ====================---- ..##.......##..#......#......++.# AC: 11Str: 10 \#Dh. .#............###....#.......##.. EV: 34 Int: 23 .†...#..#.....#.......##+#.+###.# SH: 0Dex: 15 †.#.##......***##....#..+##.###)# XL: 12 Next: 30% Place: Lair:2 .##......)..*D*.@...............# Noise: ---------  Time: 17467.7 (0.0) .#...ß...ß..*#*.#...............# q) +4 quarterstaff (chaos) .#.....>.....#..................# Cast: Shock .#...ß...ß......................# Fly .#..........#...#...............# ....#.......#..#................# D   six-headed hydra .....####.....##...........###..# \#Dh ###.........#####......#..#.#.... .P.##.....###..##......##....#..# _The six-headed hydra roars!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (empty space bonus: 7/8)]#DhO .#.......##..÷#†#.....#.##..#.... Ivhor the Zephyrmancer ..#.....##.....##....#.+..#+##..# Tengu of Vehumet ***... ........#......##....##......##.. Health: 70/70 ======================== .....##........##....##......##.. Magic: 20/24 ====================---- ..##.......##..#......#......++.# AC: 11Str: 10 .#............###....#.......##.. EV: 34 Int: 23 .†...#..#.....#.......##+#.+###.# SH: 0Dex: 15 †.#.##.........##....#..+##.###)# XL: 12 Next: 30% Place: Lair:2 .##......)...*..@...............# Noise: ---------]#DhkU [40m  Time: 17467.7 (0.0) .#...ß...ß...#..#...............# q) +4 quarterstaff (chaos) .#.....>.....#..................# Cast: Shock .#...ß...ß......................# Fly .#..........#...#...............# ....#.......#..#................# D   six-headed hydra .....####.....##...........###..# ###.........#####......#..#.#.... .P.##.....###..##......##....#..# _The six-headed hydra roars!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (empty space bonus: 7/8)]#DhR O  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (empty space bonus: 7/8)  The open air twists around violently and strikes the six-headed hydra!!]#DhW h.D ]#DhX ;19 ===8.7 (1]#DhH_ ]#Dhb h _The six-headed hydra is heavily wounded.]#Dh$U  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^#Dh^#Dh~.D17----9Swift Fly ^#Dh% _You feel quick.^#Dh3 ##.##..÷#†#.....#.##..#....# .#.....##.....##....#.+..#+##..##......##....##......##..###........##....##......##..# .##.......##..#......#......++.# #....###....#.##..# 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#..#.#  .....##.###..##  #####......#..#.#....#  .###..##......##....#..##  .....#.......#.......#  ##....#................#  #...##..##  `#Dh`#DhG.D`#DhH'6.6`#Dh `#Dh`#Dh##....##......##..#  .##..#......#......++.##  ###....#.##..#  `#Dh#.......##+#.+###.##  ##....#..+##.###)#  .#  ...#..#.#  #.#  .D.#  #...#.#  #..#.#  ##.###..##  #####......#..#.#....#  ###..##......##....#..##  #.....#.......#.......#  #`#Dh....#................#  #...##..##  `#DhB7.3 (0.7`#Dh`#Dh `#Dh:Z##....##......##..#  ##..#......#......++.##  ###....#.......##..#  #.##+#.+###.##  ##....#..+##.###)#  #  #..#.#  #.#  D.#  .#...#.#  .#..#.#  ##.###..##  .#####......#..#.#....#  ..##......##....#..##  .....#.......#.......#  ....#................#  #...##..##  .D8.0`#Dh{`#Dh`#Dh ##....##......##..#  #..#......#......++.##  ###....#.......##..#  #.##+#.+###.##  ##....#..+##.###)#  #  .#..#.#  .#.#  D.#  #...#.`#Dhv #  #..#.#  ##.###..##  #####......#..#.#....#  #..##......##....#..##  #.......#.......#  #........#  #...##..##  `#DhN `#Dh H.D`#Dh S9=7`#Dh `#Dh `#DhRA ##....##......##..#  ..#......#......++.##  .`#DhC ###....#.......##..#  .#.##+#.+###.##  ##....#..+##.###)#  #  #..#.#  #.#  D.#  ...#.#  ..#.#  .##.###..##  ......#..#.#....#  ..##......##....#..##  #.#.......#  #...#  #...##..##  `#Dh^E `#DhI H.D`#DhJ '9.4`#DhN `#DhHQ `#Dh4 ##....##......##..#  .#......#......++.##  ###....#.......##..#  #.##+#.+###.##  .##....#..+##.###)#  #  ..#.# `#Dh7  .#  D....@.#  #.#  .#.#  ##.###..##  ......#..#.#....#  .##......##....#..##  #.#.......#  .#....#  #...##..##  `#Dhb: `#DhB H.D`#DhE [80.2 (0.8Swift `#Dh{L `#DhP b _You start to feel a little slower.a#DhO  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a#Dh:$.##....##......##..#  Ivhor the Zephyrmancer .#......#......++.##  Tengu of Vehumet ***... ###....#.......##..#  Health: 70/70 ======================== a#Dh5<#.......##+#.+###.##  Magic: 15/24 ===============--------- .##....#..+##.###)# AC: 11Str: 10 ..................# EV: 34 Int: 23 ..#...............# SH: 0Dex: 15 ...........***....# XL: 12 Next: 30% Place: Lair:2 ...........*D*..@.#a#Dh> Noise: ---------  Time: 17480.2 (0.0) ..#........***....# q) +4 quarterstaff (chaos) .#................# Cast: Shock ##...........###..##  Swift Fly ###......#..#.#....# .##......##....#..##  D   six-headed hydra ..#.......#.......# .#................# ..........#...##..## _You start to feel a little slower.Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (moderately wounded, empty space bonus: 8/8)a#Dh[.##....##......##..#  Ivhor the Zephyrmancer .#......#......++.##  Tengu of Vehumet ***... ###....#.......##..#  Health: 70/70 ======================== #.......##+#.+###.##  Magic: 15/24 ===============--------- .##....#..+##.###)#  AC: 11Str: 10 ..................#  EV: 34 Int: 23 ..#...............#  SH: 0Dex: 15 ..................#  XL: 12 Next: 30% Place: Lair:2 ............*...@.#  Noise: ---------  Time: 17480.2 (0.0) ..#...............# #Dh" 49m q) +4 quarterstaff (chaos) .#................#  Cast: Shock ##...........###..##  Swift Fly ###......#..#.#....# .##......##....#..##  D   six-headed hydra ..#.......#.......# .#................# ..........#...##..## _You start to feel a little slower.Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (moderately wounded, empty space bonus: 8/8)a#Dhb  Casting: Swiftness (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  a#DhAim: a six-headed hydra (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the six-headed hydra!!a#DhB"M.Da#Dh#;19 ===1.2 (1a#Dh,a#Dh1h _The six-headed hydra is heavily wounded.a#Dh4o  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a#Dh.##....##......##..#  Ivhor the Zephyrmancer .#......#......++.##  Tengu of Vehumet ***... ###....#.......##..#  Health: 70/70 ======================== #.......##+#.+###.##  Magic: 11/24 ===========------------- .##....#..+##.###)# AC: 11Str: 10 ..................# EV: 19Int: 23 ..#...............# SH: 0Dex: 15 ............***...# XL: 12 Next: 30% Place: Lair:2 ............*D*.@.# Noise: ===------  Time: 17481.2 (0.0) ..#.........***...#a#Dh2 q) +4 quarterstaff (chaos) .#................# Cast: Shock ##...........###..##  Swift Fly ###......#..#.#....# .##......##....#..##  D   six-headed hydra ..#.......#.......# .#................# ..........#...##..## _The six-headed hydra is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (heavily wounded, empty space bonus: 8/8)a#DhZ1 >.##....##......##..#  Ivhor the Zephyrmancer .#......#......++.##  Tengu of Vehumet ***... ###....#.......##..#  Health: 70/70 ======================== #.......##+#.+###.##  Magic: 11/24 ===========------------- a#Dh3 .##....#..+##.###)#  AC: 11Str: 10 ..................#  EV: 19Int: 23 ..#...............#  SH: 0Dex: 15 ..................#  XL: 12 Next: 30% Place: Lair:2 .............*..@.#  Noise: ===------  Time: 17481.2 (0.0) ..#...............#  q) +4 quarterstaff (chaos) .#................#  Cast: Shock ##...........###..##  Swift Fly ###......#..#.#....# .##......##....#..##  D   six-headed hydra ..#.......#.......##Dh6 7G .#................# ..........#...##..## _The six-headed hydra is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (heavily wounded, empty space bonus: 8/8)a#Dh,  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.a#Dh}- Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the six-headed hydra!!a#Dh5 h.D a#Dh,6 *2.2 (1a#DhC a#Dh_G d _The six-headed hydra is almost dead.a#Dh`  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a#Dhg $.##....##......##..#  Ivhor the Zephyrmancer .#......#......++.##  Tengu of Vehumet ***... ###....#.......##..#  Health: 70/70 ======================== a#DhSm #.......##+#.+###.##  Magic: 7/24=======----------------- .##....#..+##.###)# AC: 11Str: 10 ..................# EV: 19Int: 23 ..#...............# SH: 0Dex: 15 .............***..# XL: 12 Next: 30% Place: Lair:2 .............*D*@.# Noise: ===------  Time: 17482.2 (0.0) ..#..........***..# q) +4 quarterstaff (chaos) .#................# Cast: Shock ##...........###..##  Swift Fly ###......#..#.#....# .##......###Dhn 40m....#..##  D   six-headed hydra ..#.......#.......# .#................# ..........#...##..## _The six-headed hydra is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (almost dead, empty space bonus: 8/8)a#Dh.##....##......##..#  Ivhor the Zephyrmancer .#......#......++.##  Tengu of Vehumet ***... ###....#.......##..#  Health: 70/70 ======================== #.......##+#.+###.##  Magic: 7/24=======----------------- .##....#..+##.###)#  AC: 11Str: 10 ..................#  EV: 19Int: 23 ..#...............#  SH: 0Dex: 15 ..................#  XL: 12 Next: 30% Place: Lair:2 ..............*.@.#  Noise: ===------  Time: 17482.2 (0.0) ..#...............# a#Dh   q) +4 quarterstaff (chaos) .#................#  Cast: Shock ##...........###..##  Swift Fly ###......#..#.#....# .##......##....#..##  D   six-headed hydra ..#.......#.......# .#................# ..........#...##..## _The six-headed hydra is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (almost dead, empty space bonus: 8/8)a#Dh  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the six-headed hydra!  You kill the six-headed hydra!  Vehumet accepts your kill.†a#Dh; 13/25=====73.2 (1Shock a#Dh<_You feel your power returning.  Your Spellcasting skill increases to level 8!b#Dhb#Dhn _Your Conjurations skill increases to level 11!b#Dhf  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b#DhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b#Dh b#Dhݯb#DhOb#Dh b#Dhb#Dh""_Unknown command.b#DhUc#Dh\c#Dh 3c#Dhc#Dh!4======34 _c#Dh"c#Dh<(-Swift Fly  _You feel sluggish.=5=c#Dh4Ync#Dh[,c#Dh\c#Dh$`c#Dha9=c#Dhbc#Dh}dc#DheM6=c#Dhfc#Dhic#Dhjc#Dhc#Dh"c#Dhc#Dh!c#Dh =c#Dh",c#Dh%c#Dh4'c#Dh).1=c#Dh7-Bc#Dh.c#Dh6Xc#Dh8,c#Dh9c#Dh:c#Dhe<O=c#Dhl>,c#Dh?c#DhOAc#DhBZ2=c#DhD,c#DhEc#DhGc#DhH,c#DhJ,c#DhKc#DhMO=c#DhNc#DhPc#DhQK3=c#DhSc#DhT,c#DhUc#DhW,c#DhOYc#DhbZc#Dha[c#Dhr\c#Dh2^O=c#Dh<_c#Dhac#DhbD4=c#Dh cc#Dh e,c#Dhfc#Dhg,c#Dhic#Dhk,c#Dhlc#Dh~nc#Dhto9=c#Dhpc#Dh2r,c#Dh>sc#Dh6uc#DhEvK5=c#DhPyc#Dh8---542.2 (59.0)c#Dh9---c#Dhc#Dh{E _Done exploring.e#Dhr3e#Dhue#Dh8' _  You see here a hydra corpse. _=e#DhTBe#Dh"e#Dhne#DhhXe#DhXe#Dhe#Dh,e#Dhe#Dhe#Dh,e#Dhe#Dhe#Dhe#Dhe#Dh@e#Dhe#DhXe#Dh)'~e#Dh>(e#Dh)e#Dh+e#Dh.e#Dh.e#Dh0e#Dh=@ ...#.....#......##....##.. #......##........##....##.. e#Dh4Am..........##.......##..#......#..†.#............###....#... #...#..#.÷...#..#.....#.......##+ #.....##†.#.##.........##....#..+ #.....#..##)...............P#...#...ß...ß...#..#........+..#.....>@....#...........64.2 (22....#..#...ß...ß................#..#...#........ e#DhCM...#####....#.......#..#......... ...# #.....####.....##......... ...## #####.........#####......#..P###..P.##.....###..##......## ...###.........+###.....#.......#####....#.#...##....#.........e#DhKe#DhRe#DhTe#DhYw   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting6.1  10%   0   l * Spellcasting   8.0  20%  -1           b - Maces & Flails   3.0    +1   m * Conjurations  11.0  20%  +3   c - Polearms   3.0    +1   n * Air Magic  11.5  20%  +3   d - Staves   5.0   e#Dh.y [40m +1       e - Unarmed Combat   0.0    +1   o + Evocations5.1  10%   0   f - Throwing   0.0     0               g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour6.5  10%  +1  #Dh~} X    j + Dodging9.1  10%  +1       k - Stealth   2.0    +1                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [e#Dh !] training|cost|targetsi#Dhi#Dhi#DhЛt....#...........#......##....##.. Ivhor the Zephyrmancer #............##........##....##.. Tengu of Vehumet ***... i#Dh..........##.......##..#......#.. Health: 70/70 ======================== #......†.#............###....#... Magic: 25/25 ======================== #...#..#.÷...#..#.....#.......##+ AC: 11Str: 10 #.....##†.#.##.........##....#..+ EV: 34 Int: 23 #.....#..##......)............... SH: 0Dex: 15 ....P#...#...ß...ß...#..#........ XL: 12 Next: 37% Place: Lair:2 ......+..#.....>@....#........... Noise: ---------  Time: 17564.2 (0.0) ......#..#...ß...ß............... i#Dhuq) +4 quarterstaff (chaos) .........#..........#...#........ Cast: Shock ...#####....#.......#..#......... Fly ...# #.....####.....##......... ...## #####.........#####......#.  ...P###..P.##.....###..##......##  ...###.........+###.....#.......#  ...####....#.#...##....#.........  _Unknown command. _You feel sluggish. _You start to feel a little faster. _You no longer feel sluggish. _Done exploring. _You see here a hydra corpse.i#Dhqi#Dhi#DhGi#Dhi#Dhi#Dh2 .#.#......##....## ##...##........##....## #.##.......##..#......# #i#Dh P#......†.#............###....#  #...#..#.÷...#..#.....#.##  #.....##†.#.##.##....#.. ##.....#..##......).P#...#...ß...ß...#..#.+..#.....@.....#.#..#...ß...ß...............#i#Dh f.#...#.#####....#.#..#.# #.....####.....##.## #####.........#####......#.P###..P.##.....###..##.......###.........+###.....#..####....#.#...##....#i#Dhz- i#Dh2X @5.2 (1i#Dh^ c _There is a stone staircase leading down here.j#Dhbj#Dhj#Dhj#Dhj#Dh619 6 _j#Dhj#Dhsv .  ########.... 3 ##  #......P#  ###  ..........+  ..##.##..# j#Dhu. #. #.## . ... .. .. ... ... j#Dhyj#Dh,7.0 (1.8j#Dhj#Dh&{ _You fly downwards. _There is a stone staircase leading up here.j#Dh j#Dh/ 3j#Dh j#Dh 34 _j#Dh; ##..Y........###.....##...<.@.# #......P# #.......## Shock..+ j#Dh m... #. #.##.. Y   yak (wandering). ... ..... .... ....j#Dh' ,80j#Dhx j#DhG Y.YY 2 yaks (wandering)j#Dh *9.0 (2j#Dh< j#Dh Y _A yak comes into view. x2k#Dhd  ##  .Y.  ...Y  ....#  ########.....#  #...<.@.# #......P# #.......## ..........+ ..##.##..#. k#DhOe . #. #.##.. . ... ...  .. .... .... k#Dhs  ##  .Y.  ...Y  ....#  ########.....#  #...<.@.# k#Dh ;#......P# #.......## ..........+ ..##.##..#. . #. #.##.. . ... . .. .... .. k#Dh k#Dh k#Dh k#Dh d _There are monsters nearby!l#DhU*******l#Dh_LF  The zap misses the yak.l#DhRNBl#DhW..Y....Y1 wandering)l#Dh_i4-19 ==70.0 (1l#Dhel#Dhl _The yak bellows! x2; You hear a bellow! _A yak comes into view.l#DhU,#.###P....Y..Y.Y.#....# #.....# #...<..@# #......P# #.## .l#DhY+ ..##.##..#.. #. #.##.. Y 3 yaks (1 wandering). ... ..... .... ....l#Dh]_Y.Y.l#Dh aP34 --1 _l#Dh1el#Dhgl#Dha *****The zap hits the yak.l#DhI  The yak is lightly wounded.l#Dh  .Y.Y..Y.Y.YYY 4 yaksThe yak bellows!3--19 ==2l#Dh l#Dh V _A yak comes into view.m#DhӠ4*****  is lightly wounded.  The yak bellows! _A yak comes into view.zap hits the yak but does no damage.is lightly wounded.  The zap hits the yak.m#Dh%,m#Dh'@  The yak is lightly wounded.m#Dh),m#Dh0..Y..Y..Y..YYYY 5 yaks (1 wandering)m#Dh2f2---3m#Dh;m#Dh)=V _A yak comes into view.n#DhV,)*  The zap hits the yak.yak is lightly wounded. _A yak comes into view.  The yak is moderately wounded.  The zap hits the yak.n#Dh  The yak is moderately wounded.n#Dh_n#Dh5  The yak bellows!n#DhY...Y.Y.Y.YYn#Dho66---=4n#Dh3n#Dh0( _The yak gores you.o#DhW *The zap hits the yak.  The yak is heavily wounded.The zap hits the yak.o#Dh8  The yak is heavily wounded..YY..YY. 4 yaks1--5o#Dh0o#Dh; _The yak gores you but does no damage.o#Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o#Dh****The yak is struck by an arc of lightning.  The yak is severely wounded.Something is struck by an arc of lightning! o#Dh> is struck by an arc of lightning!  The yak is moderately wounded.  Something is struck by an arc of lightning.p#Dh..YYYY@P--19---=6 _The lightning grounds out.p#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p#Dh} *****heavi  The yak  The yak is heavily wounded.The yak is struck by an arc of lightning.  The yak is lightly wounded.p#Dh p#Dhf" p#Dh) pYY.YY@Pp#Dhn. h57----7p#Dh4 p#Dh79 0 _The lightning grounds out.q#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q#Dh;j*****q#DhM=The yak is struck by an arc of lightning.  The yak is almost dead.The yak is struck by an arc of lightning.moderately wounded.q#DhGq#Dh\pY.YYY@Pq#Dh59--5----8q#DhKq#Dh}d _The lightning grounds out. The yak misses you.q#Dh_  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q#DhW( Confirm with . or Enter, or press ? or * to list all spells.fungus is struck by an arc of lightning.  The fungus is moderately damaged.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  You kill the yak!q#Dhv4 *** 3 yaksThe yak is struck by an arc of lightning.  You kill the yak!  Vehumet accepts your kill.fungus is struck by an arc of lightning.  The fungus is moderately damaged.q#Dh ,q#Dh ]YY.@Pq#Dhj 8---4---89q#Dh q#DhS 0 _The lightning grounds out.q#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r#Dh****The yak is struck by an arc of lightning!  The yak is severely wounded.  The yak is struck by an arc of lightning.  The yak is moderately wounded.The yak is struck by an arc of lightning!  The yak is almost dead.r#Dh^l  You are struck by an arc of lightning. The lightning grounds out. r#DhYY@.A nearby fungus withers and dies.7-12---80 _The yak misses you.r#DhR  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r#Dh  The yak is struck by an arc of lightning.  You kill the yak!r#Dh ** 2 yaksVehumet accepts your kill.r#DhU r#Dh;W r#Dh4^ Y@Y 3 yaksr#Dh 4-0----401 _You are struck by an arc of lightning.r#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r#Dh3k***The yak is moderately wounded.The yak is struck by an arc of lightning!  The yak is heavily wounded.  The yak is struck by an arc of lightning.  The yak is severely wounded.s#DhYY. 2 yaks8/25 ----2 _The lightning grounds out. The yak barely misses you.s#Dh`!  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s#DhsW^M**The yak is struck by an arc of lightning.moderately wounded.The yak is struck by an arc of lightning!  The yak is heavily wounded.s#DhYYYY 3 yaks5-6----3 _The lightning grounds out. The yak gores you but does no damage.s#DhS  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s#Dh8 M***The yak is struck by an arc of lightning.  s#DhS: The yak is almost dead.  The yak is struck by an arc of lightning.  The yak is almost dead.s#Dhd|YY. 2 yaks5---4 _The lightning grounds out. The yak closely misses you.t#DhY  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t#DhN*Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The yak is struck by an arc of lightning!  The yak is almost dead.  Something is struck by an arc of lightning.  Vehumet accepts your kill.t#Dh`  You feel a bit more experienced. The lightning grounds out.t#Dh !J.YYt#DhdT3---15 _The yak closely misses you.t#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t#Dh' **The yak is struck by an arc of lightning.  The yak is almost dead.t#Dh   You are struck by an arc of lightning. The lightning grounds out.Y.@   yak1----6 _The yak barely misses you.u#Dh/  You hit the yak but do no damage. You claw the yak.  You kill the yak!Vehumet accepts your kill.u#Dh3u#DhUi2=-3-7.1 (1.1u#DhZu#Dh^4 _You feel your power returning.u#DhZ  You hit the yak. The yak flies into a frenzy! You claw the yak.  You kill the yak!Vehumet accepts your kill.u#Dh f E†u#Dhe 5====4-8.2Shocku#Dh u#Dh 4 _You feel your power returning.v#Dh~v#Dhv#Dhv#Dh6=6====34 v#Dhv#Dhv#Dh7=v#Dh=87=v#DhO9==v#DhY8=v#DhSv#Dh@,v#Dhv#DhV60=v#Dh|v#Dh@v#Dh v#Dhv#Dhv#Dh9=v#Dhv#Dhv#Dh;p19=v#Dhv#Dhjv#Dhv#Dhv#Dh,v#Dhv#Dhv#DhtK2=v#DhFv#Dhv#Dh9=v#Dhv#Dhv#Dhe10/25=v#Dh3=v#Dhf,v#Dh,v#Dhv#DhMv#Dhv#Dhv#Dh~9=v#Dh@v#DhWv#Dh(%4v#Dhv#Dhv#DhyS1=v#Dh=v#Dhv#Dhv#Dht v#Dh v#Dh~ K5=v#DhA v#DhJv#Dh v#Dhv#Dhv#Dh9=v#Dhv#Dhpv#DhQ6=2=v#Dhv#Dhv#Dhv#DhOv#Dhv#Dhxv#Dh9v#Dh/v#Dh%7v#Dhv#Dh!v#DhK"9=v#Dh #v#Dh$v#Dh\%N13=v#Dh&v#Dh'v#Dhe(v#Dh&)v#Dhw*v#Dh^+K8=v#Dhb,v#Dh.,v#DhA1v#Dh1O=v#Dh&3v#Dh6k9=v#Dht7v#DhbVH4=70= _HP restored.=5==v#DhYe=v#DhZv#Dha6=v#Dhcv#Dhd,v#Dhfv#Dhg,v#Dhiv#Dhk9=v#Dhkv#DhJmv#DhnM7=v#Dhnv#DhXpv#Dhqv#Dhqv#Dh/sv#Dhsv#Dhtv#Dhuv#Dhvv#Dh~wv#Dhyv#Dhy9=v#Dh.{v#Dh|v#Dhh}v#Dh)~v#Dhv#DhdM8=v#Dh(v#Dhv#Dhvv#Dh6v#Dhv#Dhcv#Dh%v#Dhv#Dhsv#Dhv#DhBv#Dh9=v#DhӍv#Dh&v#DhK9=v#Dhv#Dhpv#Dh2v#Dhv#Dh.v#Dhv#Dhv#Dhtv#Dh7v#DhGv#Dhv#Dh9=v#Dhv#Dhv#DhIb20=v#Dh\v#Dhv#Dhޤv#Dhv#Dhbv#Dhv#Dhv#Dhv#Dhgv#DhO=v#Dhv#Dh v#DhGv#Dh1v#Dh>=v#Dhiv#DhBv#Dhv#Dh v#Dh]v#Dhv#Dhcv#Dhv#Dh!v#Dh=v#Dhv#Dhv#Dh`v#Dhv#Dhdv#Dhv#DhVv#DhM2v#Dh;=v#Dh%v#Dhv#Dhv#Dhv#Dhv#Dhv#Dhv#Dhv#Dhv#Dh v#Dht v#Dhv#Dh8v#Dh=v#Dhv#Dh"v#DhWv#Dhv#Dhs3v#Dh<=v#Dhv#Dhhv#Dh'v#Dh:v#Dhv#Dh"v#Dh#v#DhU%v#Dh0(v#DhB)v#Dh*v#Dh-v#Dh.v#Dhf/=v#Dh&0v#Dh1v#Dh$5v#Dht6v#DhF74v#Dh 8=v#Dh8v#Dh2:v#Dh_=v#Dhr>v#Dh?v#DhBv#DhCv#DhEv#DhJv#DhKv#Dh. #Dh(8#DhB+5.2 (28#DhHI#DhEK9 _Found an escape hatch in the floor.#Dh _#Dh #Dh ,#DhL #Dh #DhT #Dh #Dh #Dh5 ,#Dhz #Dh #Dho B#Dh #Dh ,#Dh #Dh! #Dh 19 #Dh* #DhE  _c - 2 scrolls labelled ENWONK SIQ SAY (gained 1)#Dh #Dh 434 #Dh #Dh8 #Dh #Dh ,#Dh #Dh #Dh #Dh #Dh# #Dh( #Dh* #Dh:- #Dh0 #Dh5 #Dh7 #Dh9 #Dh= #DhO  #DhP C ##.##....##.P#..##.##..#.# #Dh[Q  ##..##..#.P...#...#..#.## #Dh+R  #.#..................... .... #DhR  ##...................... .... #DhS W ##................#DhT  #DhcU @ ##...........#Dh-V ! #DhV H #............ #DhW z ##.P.#.####^......#.#DhX  #DhdY #..##..# ##@....## #Dh>Z 46.2 (11#Dh[  #Dhn\ 7#.###...##........#Dh5]  #Dh^ x#.# #....#......P..#Dh^  #Dh_ kP.# #....#.......#. #Dht` | #..# #...P.#........ #DhGa  ##.# ....>.......#.#Dh!b  #Dhb 0#.......###Dhc  #Dhd (###.[#Dhme *. #Dh#Dh@,#Dh/B#Dh.D#DhG,#DhH#DhfJ#DhM#DhN#DhO#DhxS#DhV#Dh}W#DhY#Dh[#DhW_#Dh:`#Dh-a#Dhd#Dh`h#DhWi#Dhj#Dhm#Dhr#Dhs#Dht#Dhyy#Dh~,#Dh#Dhj#Dhz#Dh#Dh#Dh#Dh_,#Dh#Dh #Dh #.# #....#......P..  P.# #....#.......#.  #..###...P.#..  ##.##.....>.......#.  ##...#.......### #.#####.[.....# P##.#####........ ................. .......@.........59 ........ ........... ......###.##Dh .##### #.^...### #.....# ....... ...#)#Dhk#Dh,60.2 (13#Dh[#Dhη% _Found a dagger.#Dh #Dhd #Dh #Dh% #DhA X#Dh( #Dh #Dhݿ #Dhx #Dh| ,#Dh #DhJ #Dh ,#Dh# #Dh #Dh ,#Dh? #Dh #DhN ,#Dh #Dh #Dh ,#Dh #Dh #Dh ,#Dh #Dhu #Dh ,#Dh #Dh# #DhZ ,#Dh) #Dh* #Dh ,#Dh #Dhh #Dh ,#Dh #DhT #Dh ,#Dh #DhD #Dh #Dh ,#Dh #Dh #Dh^ #Dh# #Dh0 #Dh #Dh #Dh #Dh #Dh #Dh ,#Dh #Dh ,#Dh #Dhp" #Dh) #Dh, #Dh- #Dh/ ,#Dh0 #DhH4 #Dh< B#Dh= #DhC #DhD #DhE #DhH #DhOL ,#DhxM #DhO #Dhb N   ##............   #........###....#..#   ##P..###### #.^...###   #....# #.####.....#   ###..# #...........  #..# #..P.)   #..# #........   ###..# #....# #Dhd   #.#..###@...#   ##....#.#...#.  #....... Shock  ##.............   #.............  #.............k   wyvern (asleep)  #............k  ....P#..P.....  #.....##......#Dhw -84.2 (24#DhC +5.2 (25#Dh #Dh Y _A wyvern comes into view.#Dh .  #........###....#..#  ##P..###### #.^...###  #....# #.####.....#  ###..# #...........  #..# #..P......#)  #..# #........  ###..# #....#  #.#..###@...#  ##....#.#...#.  #..............  ##.............  #.............  #.............  #............k  ....P#..P.....   #Dh D; .#DhXE  #........###....#..#  ##P..###### #.^...###  #....# #.####.....#  ###..# #...........  #..# #..P......#)  #..# #........  ###..# #....#  #.#..###@...#  ##....#.#...#.  #..............  ##.............  #............. #.............  #............ ....P#..P..... #DhLF #Dh J#DhlX#Dh]#Dh`] _A wyvern is nearby!#Dh5  #Dh7 ******k*The zap hits the wyvern.  The wyvern is lightly wounded.#Dh #Dh ......k.#Dh6 m4-19 =6.2 (1.0)#Dh; #Dho 0 _The wyvern hisses angrily.#DhHg *******The zap hits the wyvern but does no damage.#Dh),#Dh...k...3--7#Dh#Dh4 _The wyvern is lightly wounded.#Dh9{  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhL0+ ##..................  Ivhor the Zephyrmancer #........###....#..#  Tengu of Vehumet ***... ##P..###### #.^...###  Health: 70/70 ======================== #....# #.####.....#  Magic: 19/25 ==================------ #DhK2###..# #...........  AC: 11Str: 10 #..# #..P......#)  EV: 19Int: 23 #..# #........  SH: 0Dex: 15 ###..# #....#  XL: 12 Next: 44% Place: Lair:3 #.#..###@...#  Noise: =--------  Time: 17787.2 (0.0) ##....#.#...#.  q) +4 quarterstaff (chaos) #..............  Cast: Shock #Dh#4##........***..  Fly  #........*k*..  #........***..  k   wyvern #.............  ....P#..P.....  #.....##...... #Dh5_The wyvern is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (lightly wounded, empty space bonus: 8/8)#DhK  ##..................Ivhor the Zephyrmancer  #........###....#..#Tengu of Vehumet ***...   ##P..###### #.^...###Health: 70/70 ========================   #....# #.####.....#Magic: 19/25 ==================------   ###..# #...........AC: 11Str: 10  #..# #..P......#)EV: 19Int: 23  #..# #........SH: 0Dex: 15   ###..# #....#XL: 12 Next: 44% Place: Lair:3   #.#..###@...#Noise: =--------  Time:#Dh D[39;49m 17787.2 (0.0)   ##....#.#...#.q) +4 quarterstaff (chaos)  #..............Cast: Shock  ##.............Fly  #.........*...  #.............k   wyvern  #.............  ....P#..P.....  #.....##...... _The wyvern is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (lightly wounded, empty space bonus: 8/8)#Dh?  #Dh  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a wyvern (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the wyvern!!  #DhV ?You kill the wyvern!#Dh .#DhS !#Dh #Dh= 6#Dhk ==#Dh| 8.2 (1#Dh" GShock#Dh'  #Dh( #Dh * 6_Vehumet accepts your kill.#Dh+ #Dh+;  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh/3#Dh#DhF _Unknown command.#Dh\D34 _#DhP#DhS#DhEW#Dh^#Dhg#Dhh20#Dhi=#Dh]j#Dhl#Dh-o#DhEp#Dhr#Dh@u#DhXv#Dhx#Dh*{#DhA|#Dh}#Dh#Dh9=#Dh#DhZ#Dh|#DhL1#Dh=#Dhۋ#Dh#Dh#Dh#Dh#Dh#DhJ#DhE#Dh#Dh#Dh#DhL#Dh#Dh=#Dh|#Dhw#Dh#Dh#Dh2#Dh=#Dh#Dh#Dhɽ#Dh #Dh#Dh#Dh#Dh#Dh#Dh#Dh#Dh#Dh\#Dhs=#DhG#Dh:#Dh#Dha#DhE3#Dh=#Dh#Dh#Dh4#Dhn#Dh[#Dh#Dhi#Dh=#Dh#Dh #Dh#Dh #DhW #Dh- =#Dh #Dh #Dh #Dh, #Dh #Dht #Dh? #Dh 4#Dh =#Dh #Dh# #Dh' #Dh( #Dh4, #Dh;1 #Dh8 #Dh9 #Dh= #Dh> #Dh@ #DhC #DhD #DhE =#Dh{F #Dh(H #DhK #DhhM #DhAN 5#Dh O =#DhO #Dh~Q #Dh*U #Dh2X #DhJY #DhZ #Dh] #Dh` #Dha #DhNc #Dh?f #Dhs #Dh^t  #Dh,u ##...#Dhu .#Dhv  #Dhw  #Dhcx Q#................... #Dh-y  #Dhy Q##.................. #Dhz  #Dh{ c#........###....#..# #Dh|  #Dh} ##P..###### #.^...### #Dhw~  #DhJ #....# #.####.....# #Dhʁ  ###..# #... #..# #..P......#) #..# #...@.....#---819.2 (31.0) ###..# #....#....P. #.#..###....# ...PP ##....#.#...#. ..## #...............# ##............. .# #.............. ) #Dh M#..............#Dhg  #Dh1 #........#Dh "#Dh #Dh #Dh ---#Dhc %20.2 (32#Dh #Dh3  #Dh2 #Dh _Found a club.#Dh#DhU#Dh#Dhs#Dhe=#Dh_#Dh#Dhޢ#Dh7#DhM#Dh,#Dh¶#Dh#Dh{,#Dh#Dh,#Dh,#Dha#Dh#Dh#Dh#Dh#Dh+#Dh#Dh#Dh#Dh+#Dh P..###### #.^...##### ...# #.####.....#.....# #..# #.......# #..# #..P).....# #..# #.........#......#. #..#....P.. #..###....#....PP.....## ....#.#...#....##......# ...............#@...# 7.2 (7#Dhw.0) #...............#+#...# #...............)......> #....................... #...................... ....P#..P......#..P.P#. .....##........##.#..# #..... ........# .........##.... ......#Dh#Dh *8.2 (8#Dh Q _Found a stone staircase leading down.#Dh$#Dh#Dh#Dh#Dh .......###....#..# ###### #.^...####### ..# #.####.....#.....# ..# #................# ..# #..P......#).....# ..# #.........#......#.. ..# #....#....P..#Dh;  ###....#....PP.....## #.#...#....##@.....#0 ......#....###.. .......#+#...# .......)......> ..........<....................P#..P......#..P.P#.## ....##..##.#..### ..... ........##Dh0#Dh7*9.2 (1#Dh=#Dh?9 _Found a stone staircase leading up.#Dh;#Dh؈#Dh#DhΓ#DhB#Dh#Dh#Dh # #.####.....#.....# # #................# .. # #..P......#).....##.. # #..#......#.. # #....#....P.......# ###....#....PP.....## #.#...#....##......# ..........#....###.. ..........#+#@..# ....)......>.............<..Shock..............P#..P#..P.P#.##..##.##.#..### S   water moccasin (wandering) ........#.......  ...##......S... #DhL'30#Dh.*1.2 (2#Dh#Dhea _A water moccasin comes into view.#Dhm e  # ..........# .. # ...#).....##.. # ...#......#.. # .P.......# PP.....## ##......# #....###.. #@..# ....)......>... ............<.. ............... ...#..P.P#.##.. ...##.#..### .  ........#.......  ...S.... #Dh6i ,   ..........# ..  ...#).....##..  ...#......#..  .P.......# PP.....## ##......# #....###.. #Dhj N#@..# ....)......>... ............<.. ............... ...#..P.P#.##.....##.#..### .  ........#......  ...S... #Dhhp #Dhi~ #Dh #DhĈ e _A water moccasin is nearby!#Dh[_*******#Dh5....SS..4-19 =2.2 (1#Dhy#Dh߬X _The zap misses the water moccasin.#Dh! *******The zap hits the water moccasin.#Dh#Dh#Dh.#Dh~.#Dh.#DhS#Dh.#Dh.#Dh .#Dh#Dh\#Dh3#Dh--#Dh3#DhT#Dh  #Dh#Dh._The water moccasin is lightly wounded.#Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhΈ# #.####.....#.....#  Ivhor the Zephyrmancer # #................# ..  Tengu of Vehumet ***... # #..P......#).....##..  Health: 70/70 ======================== # #.........#......#..  Magic: 19/25 ==================------ # #....#....P.......#  AC: 11Str: 10 ###....#....PP.....##  EV: 19Int: 23 .#.#...#....##......#  SH: 0Dex: 15 ............#....###..  XL: 12 Next: 46% Place: Lair:3 .............#+#@..#  Noise: =--------  Time: 17833.2 (0.0) .............)......#Dh'>...  q) +4 quarterstaff (chaos) .....................<..  Cast: Shock ...............***......  Fly .P#..P......#..PSP#.##.. ..##........##.#**### .  S   water moccasin ... ........#.......  ...##...........  _The water moccasin is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 5/8)#Dh( i# #.####.....#.....##DhU!,Ivhor the Zephyrmancer # #................# ..Tengu of Vehumet ***... # #..P......#).....##..Health: 70/70 ======================== # #.........#......#..Magic: 19/25 ==================------ # #....#....P.......#AC: 11Str: 10 ###....#....PP.....##EV: 19Int: 23 .#.#...#....##......#SH: 0Dex: 15 ............#....###..XL: 12 Next: 46% Place: Lair:3 .............#+#@..##Dh#}Noise: =--------  Time: 17833.2 (0.0) .............)......>...q) +4 quarterstaff (chaos) .....................<..Cast: Shock ........................Fly .P#..P......#..P*P#.##.. ..##........##.#..### .S   water moccasin ... ........#..........##........... _The water moccasin is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 5/8)#Dh  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  #Dh Aim: a water moccasin (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the water moccasin.#Dh!#Dh-]S. #Dh103==4.2 (1#Dh:#DhV@i _The water moccasin is moderately wounded.#Dhn  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhV# #.####.....#.....#  Ivhor the Zephyrmancer # #................# ..  Tengu of Vehumet ***... # #..P......#).....##..  Health: 70/70 ======================== #Dh# #.........#......#..  Magic: 15/25 ==============---------- # #....#....P.......#  AC: 11Str: 10 ###....#....PP.....##  EV: 19Int: 23 .#.#...#....##......#  SH: 0Dex: 15 ............#....###..  XL: 12 Next: 46% Place: Lair:3 .............#+#@..#  Noise: ===------  Time: 17834.2 (0.0) .............).***..>...  q) +4 quarterstaff (chaos) ...............*S*...<..  Cast: Shock ...............***......  Fly .P#..P......#..P.P#.##..[4#Dh+0m ..##........##.#..### .  S   water moccasin ... ........#.......  ...##...........  _The water moccasin is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, empty space bonus: 8/8)#Dh!Ce# #.####.....#.....#Ivhor the Zephyrmancer # #................# ..Tengu of Vehumet ***... #DhD# #..P......#).....##..Health: 70/70 ======================== # #.........#......#..Magic: 15/25 ==============---------- # #....#....P.......#AC: 11Str: 10 ###....#....PP.....##EV: 19Int: 23 .#.#...#....##......#SH: 0Dex: 15 ............#....###..XL: 12 Next: 46% Place: Lair:3 .............#+#@..#Noise: ===------  Time: 17834.2 (0.0) #Dh\F.............)......>...q) +4 quarterstaff (chaos) ................*....<..Cast: Shock ........................Fly .P#..P......#..P.P#.##.. ..##........##.#..### .S   water moccasin ... ........#..........##........... #DhG^_The water moccasin is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, empty space bonus: 8/8)#DhgMAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  #DhimAim: a water moccasin (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the water moccasin!!!  You kill the water moccasin!  Vehumet accepts your kill.#Dh?uD.#Dh 7==75.2 (1Shock#Dh#Dh4 _You feel your power returning.#Dh`  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh #Dh #Dhb #Dhz#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh>m#Dhwx#Dh`~#DhzF _Unknown command.#Dh5#Dh6#DhJ#DhU#DhW8===34 _#Dh`#Dhl#Dhm#Dhr#Dh%y,#Dh}{#Dhj~,#Dh^#Dh7#Dh9=#Dhf#Dh,#Dh#Dh:a9=#Dh@#Dh>,#Dh4#Dh,#Dh1#Dh#Dhا#Dh#DhR#Dh|2=#Dh#Dh#DhL20=#Dh8#Dh,#Dh#Dh,#Dhÿ#Dh,#Dhw#Dh;#Dh2=#DhP#Dh#DhK1=#Dh+#Dh,#Dh#Dh,#Dh#Dh,#Dh#Dh9=#Dh#Dh##Dh\92#Dh(=#Dh#Dh,#Dh#Dh,#Dh,#Dh,,#Dh-#Dh99=#Dh#Dhl#DhR,#Dh}#Dhd93#Dh[(=#Dh #Dh ,#Dh#Dh#Dh#Dh #Dh#Dh#Dh#Dh#Dh 9=#DhM"#Dh%#Dh&K4=#Dh)#Dh,,#Dh.#Dh3,#Dh=6#Dh~9,#Dh;#Dh>#Dh?9=#DhA#DhD#DhED5=#DhG#DhJ#DhaS  #................# ..  #..P#).....##..  #.........#......#..  #....#....P.......# #Dh"T#....#....PP.....## .#...#....##......# ..........#....###.. ....#+#...##.......)...@..>....---.<.Shock P#..P#..P.P#.##..F#DhT##........##.#..###  ........#....... PF   bullfrog (asleep)  ...##........... .###Dh`073.2 (38.0)#DhcG---4.2 (39#Dhxh#Dh+k[ _A bullfrog comes into view.#Dh X  ..  ..#)...  ..#......#..  .P.......# PP.....## #......# ...###.. . ...#+#...##.... ...)...@..>.... ...........<... ............... ..#..P.P#.##..F ..##.#..### ..  ....... P  ........ .##.....#Dh   ..  ..#)...  ..#......#..  .P.......# PP.....## #......# ...###.. . #Dh4 ...#+#...##.... ...)...@..>.... ...........<... ............... ..#..P.P#.##..F ..##.#..### .. ....... P  ....... .##..... #Dh #DhD #Dh #Dh _ _A bullfrog is nearby!#Dhs *******F  The zap hits the bullfrog.  The bullfrog is lightly wounded.#Dh0#Dh2#DhCQ.......Noise: =--------  Time: 17876.2 (0.0) ....................*...q) +4 quarterstaff (chaos) ........................Cast: Shock P#..P......#..P.P#.##...Fly .##........##.#..### .. .. ........#....... PF   bullfrog...##............##..... _The zap misses the bullfrog.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike[#DhN 36m (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 8/8)#DhO`   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!!!  You kill the bullfrog!  Vehumet accepts your kill.#Dh^k D<#Dh# 21==8==7.2 (1Shock#Dh6 #Dh, 4 _You feel your power returning.#DhvW  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh#Dh #Dht)#Dht, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#Dh#DhB#Dh%#DhF _Unknown command.#Dh.3#Dh!#Dhx%#Dht&B34 _#Dh,2===#DhS.#Dh2#Dhs3#Dh4#Dh8#Dh9#DhB;#Dh>#Dh?#Dh@#DhD#DhcE9=#DhF#DhLJ#Dh3K#DhL#DhO#DhPK3=#Dh3R#DhU,#Dh@Y#Dh\,#Dh^#Dh%b,#Dhd#DhgO=#Dhj#DhDnK4=#Dho#DhZp#Dhs#Dhx#Dhy#DhI},#DhR#Dhi,#Dhw#DhoO=#Dh#Dha5=#DhK#Dh#Dh,#Dh=#Dh #Dh##Dh;#Dh#Dh8#Dh#Dh#Dh&#DhR  There is a stone staircase leading down here.#Dh˵#DhE@= _#DhX#DhX#DhN#DhN#Dh #Dh#Dhd#Dh,#Dh$#Dh#Dha,#Dh#Dh#Dh[,#Dh#Dh#Dh,#Dh? #Dh #Dh ,#Dh-#Dh#Dh,#Dh#Dh#Dh?,#DhO#Dh#Dh-,#Dh#DhY #Dh"#Dh- .#+#...##.. .)......>........... ..<......... ................... #Dhr...P.P#.##......... #.#..###.....#.## #P..P#..# F....#..## ###...P.#.@...---  .....##........###  .... #....##..# Shock  ##.# #...###.##  #...# ..#Dh?/ ......  F   blink frog (wandering) ....... #####. #.##.##Dh81909.2 (32.0)#Dh!>H---10.2 (33#DhA#DhD] _A blink frog comes into view.#Dh.1/. .)......>........... <...............................#.##.P#..# F .#..####.... .#.@.......  #........###...  .... #....##..#  ##.# #...###.## #...# ... ...... .... ....... ....  #.##.# #Dh.)......>........... <...............................#.##.P#..# F .#..####.... .#.@.......  #........###...  .... #....##..#  ##.# #...###.## #...# ... ...... .... ....... ...  #.##. #Dh#Dh#Dh*#DhAa _A blink frog is nearby!#Dh| *******FThe zap hits the blink frog.  The blink frog is lightly wounded.#DhoM  The blink frog gives a loud, deep croak!#Dhr#DhBuS  You hear a loud, deep croak! You hear a croak.#Dh........FFF 2 blink frogs#Dh5n4-19 ==1.2 (1.0)#DhҐ#Dh|] _A blink frog comes into view.#Dh z *******The zap hits the blink frog!#Dh# #Dh& t  The blink frog is moderately wounded.#Dh' ,#DhO( #Dh) #Dh*5 w ...FF.F#Dh6 .F 3 blink frogs (1 wandering)A blink frog comes into view.#Dh6 f3---2#Dh> #DhF _The blink frog moves out of view. _A blink frog comes into view.#Dh*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh.#+#...##.......... Ivhor the Zephyrmancer .)......>...........  Tengu of Vehumet ***... .........<......... Health: 70/70 ======================== ................... Magic: 19/25 ==================------ #..P.P#.##......... AC: 11Str: 10 ##.#..###.....#.## EV: 19#Dh Int: 23 #........P..P#..# .  SH: 0Dex: 15 .............#..####**..  XL: 12 Next: 48% Place: Lair:3 ##......#...P.#.@..*FF.F  Noise: =--------  Time: 17912.2 (0.0)  .....##........###*..  q) +4 quarterstaff (chaos)  .... #....##..# Cast: Shock  ##.# #...###.## Fly  #...# ... ...... .... FFF 3 blink frogs (1 wandering) ....... .... #####. #.##.#  _A blink frog comes into view.Casting: Shock [39;4#Dhz9m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a blink frog (moderately wounded, empty space bonus: 4/8)#Dh.#+#...##..........Ivhor the Zephyrmancer .)......>...........Tengu of Vehumet ***... .........<.........#DhKHealth: 70/70 ======================== ...................Magic: 19/25 ==================------ #..P.P#.##.........AC: 11Str: 10 ##.#..###.....#.##EV: 19Int: 23 #........P..P#..#.SH: 0Dex: 15 .............#..####....XL: 12 Next: 48% Place: Lair:3 ##......#...P.#.@...*F.FNoise: =--------  Time: 17912.2 (0.0).....##........###...q) +4 quarterstaff (chaos).... #....##..#Cast: Shock##.# #...###.##Fly #...# ......... ....[4#DhR0mFFF 3 blink frogs (1 wandering)....... ....#####. #.##.# _A blink frog comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a blink frog (moderately wounded, empty space bonus: 4/8)#Dh  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.#DhؔAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a blink frog (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the blink frog!#Dhz\  The blink frog is severely wounded.#Dh,#Dh,#DhE§F.FFF#Dhsx==3.2 (1 _The blink frog blinks! x2#Dhm#+#...##.. )......>........... <......... ........ ..P.P#.##......... .#..###.....#.## . .P..P#..# ..#..####.......#...P.#..@..§F.F......##.....F..###.#Dh2z.... #....##..# .##.# #...###.## #...# .............. ............#####.##.##.##Dh2#Dh2#Dh#DhF@..§§.§..   blink frog#Dh?34 --4 _The blink frog blinks! x2; The blink frog completely misses you.#Dh#DhKThat beam is likely to hit you. Continue anyway? Y - Yes  N - No#Dhn#DhX#+#...##..........Ivhor the Zephyrmancer )......>...........Tengu of Vehumet ***... ........<.........Health: 70/70 ======================== ..................Magic: 19/25 ==================------ ..P.P#.##.........AC: 11Str: 10 #.#..###.....#.##.EV: 34 Int: 23 ........P..P#..# ...SH: 0Dex: 15 ............#..####.....XL: 12 Next: 48% Place: Lair:3 #......#...P.#.F@..§§.§.Noise: =--------  Time: 17914.2 (0.0).....##........###....q) +4 quarterstaff (chaos).... #....##..# .Cast: Shock##.# #...##[33#Dh@m#.##Fly #...# ..............F   blink frog............#####.##.##.#Aim: a blink frog (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the blink frog!  The blink frog is severely wounded. _The blink frog blinks! x2 _The blink frog blinks! x2; The blink frog completely misses you.Okay, then. _#Dh  #DhK Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh/ The blink frog is struck by an arc of lightning.  The blink frog is almost dead.  You are struck by an arc of lightning. #Dh{0 The blink frog is struck by an arc of lightning.  You kill the blink frog!  Vehumet accepts your kill.#Dh?? F**#Dh i.@...§...#DhR (20==19 50=5.2 (1Shock _You feel your power returning. The lightning grounds out.#Dh-+#...##. ......>. #Dh0/!<.. ... ..P.P#.##......... ... .#..###.....#.## ...P..P#..# F.#..####. ......#...P.#...@..§......##.###..... #....##..# ..##.# #...###.## .#............ F   blink frog............#####.##.##.##Dhb1#DhU2#Dh4#Dh=.FF.F 2 blink frogs34 --6Shock#Dh A#Dh9C#Dh[T#...##. >. ....<. ... ... P.P#.##. .. #..###.....#.## ..P..P#..# #.#DhV#..####F.#...P.#....@F. .....##.###. .... #....##..# F. ##.# #...###.## ...#...# ... ........ ..F 3 blink frogs...... .#####.##.##.##DhZ#Dhe,#Dhx{§§...F 2=-7 _The blink frog completely misses you. x2; The blink frog blinks! x2#Dh$g  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh **Confirm with . or Enter, or press ? or * to list all spells.The blink frog is struck by an arc of lightning!  The blink frog is moderately wounded.  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning.  The blink frog is heavily wounded.#DhK F.@F...F.F 3 blink frogsThe lightning grounds out. The blink frog closely misses you.18--19 ==8 _The blink frog misses you.#Dh7 0*#DhXF(1 confused)#Dh  You sock the blink frog! The blink frog appears confused.  You claw the blink frog...FF. 2-9#Dh #Dh#Dh?_The blink frog is severely wounded.#Dh#Dh,'...##. >. ...<. ... .. .P#.##. .. ..###.....#.## .P..P#..# ##.#..####.#...P.#.....@F.##.###.F. #....##..# ......<.# #...###.## ...#...# ... ..... ...... ......#####.##.##.# ####P##FFF.FFF 3 blink frogs (1 confused)#Dhe4c34 --20#DhK7#Dh: #Dh(<#Dh=-_Found an escape hatch in the ceiling.#Dh.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh **The blink frog is struck by an arc of lightning!  The blink frog is lightly wounded.  The blink frog is struck by an arc of lightning!  The blink frog is almost dead.  The blink frog is struck by an arc of lightning.  The blink frog is moderately wounded.#Dh*?  The lightning grounds out.#Dh,q  The blink frog barely misses the blink frog.#Dh4.FF.FFF#Dh6q7---19 ==1#Dh}<#Dh1@[ _The blink frog completely misses you.#Dhկ  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh6Confirm with . or Enter, or press ? or * to list all spells.blink frog is struck by an arc of lightning!  The blink frog is severely wounded.  The blink frog is struck by an arc of lightning!  You kill the blink frog!  Vehumet accepts your kill.#Dh** 2 blink frogs#DhF! #Dh9'F†You feel your power returning. The lightning grounds out.  The blink frog barely misses you. x2; The blink frog completely misses you.#DhU]8=12#Dhk`#DhufW _The blink frog barely misses you.#Dhs  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh# The lightning grounds out.  The blink frog is struck by an arc of lightning.  The blink frog is moderately wounded.  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning!  You kill the blink frog! ***   blink frogVehumet accepts your kill.The blink frog is struck by an arc of lightning.  The blink frog is heavily wounded.#Dh@]F@.#Dh#Dh69-6--33 _The lightning grounds out. The blink frog closely misses you.#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh** You are struck by an arc of lightning.  The blink frog is severely wounded.  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning.  The blink frog is almost dead.#DhpF§@7--4----4 _The lightning grounds out. The blink frog misses you. The blink frog blinks!#DhI^> ....... < .......  F......  .......  .......  ##....... #..####§....... #.....@....... .....###†......  #....##..# ......<   .......  #...# ... .......   .......   .......   ####P## #DhHO> ....... < .......  F...... #Dh .......  .......  ##....... #..####§....... #.....@....... .....###†......  #....##..# ......<   .......  #...# ... .......   .......   .......   ####P## #Dh #Dh3#DhB#DhHDa _A blink frog is nearby!#Dh4r  The zap hits the blink frog!  You kill the blink frog!#Dh6DVehumet accepts your kill.#Dh;k*******#Dh..†....#DhR#Dh8-5#Dh s=-5-5Shock#Dhh#Dhl4 _You feel your power returning.#Dh - _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhR I#Dh{#Dh6==34 _#Dh X#DhJ#Dhk68==9=7=#Dh;X#DhTBx70=#Dh*Po=8==#DhQ#Dh[=#Dht_w9=#Dha,#Dhc#DhnfB#Dhh,#Dhk,#Dhm9=#Dhn#DhWrb20=#Dhtt#DhSy,#Dh#Dh!#Dh'#DhiO=#DhX1=#Dh#Dh,#Dh#Dh,#Dhj#Dhj#Dh-9=#Dh#Dh,#Dh#Dh#Dh^K2=#Dh##Dh#Dh#Dh#Dh,#Dh!#Dh,#Dh#Dhe#Dhg9=#DhZ#DhG#DhSK3=#DhF#Dh,#Dh#Dh#Dh#Dh}#DhP#Dh/#Dh!#Dh#DhJ9=#DhG#Dh#DhK4=#Dh##Dh#Dh#Dh#Dh#Dh#Dh?#Dh,#Dh#Dh#DhO=#Dh#Dha5=#Dh#Dh,#Dh#DhQ#Dh,#Dh#Dhf  You see here a blink frog corpse.#Dh5 _#Dh#Dh#Dh&O=#Dh4#DhY#Dh,#Dh#DhJ #Dh( ,#Dh#Dh#Dh,#Dh@#Dh#Dh?,#Dh#Dh!f  You see here a blink frog corpse.#Dhg7##....# .. #.....##...... ....###............Y##.....#....... .....##.#..........#.##....P.# ##......#P.#.#..###..............>.......<.......-...†.. #.##..................#.#Dh8Shock##.....#.####........# ...P..P#..# ##..# .......#..####...Y   elephant (trample, asleep) ..#...P.#........ ..##........###†........ . #....##..##.......<.#Dh 81.2 (56.0)  An elephant comes into view.  The elephant trumpets! You hear a trumpeting!YY.YY 2 elephants (trample)==2.2 (57 _An elephant comes into view.#Dhm g ...... ....##Y ...... .....Y. ....... .....## ....#.##....P.# P.#.#..#....... ............... >............... <............@....... ......†........ .............#. .####........#  ##........# .......... .......... ##†........ . <. #Dh#Dh>x ...... ....##Y ...... .....Y. ....... .....## ....#.##....P.# P.#.#..#....... ............... >............... <............@....... ......†........ .............#. .####........#  ##........#.......... ..........##†........ <#Dh#Dh#Dh#Dhd _There are monsters nearby!#Dhbe ******#Dhpc_*The zap hits the elephant.  The elephant is lightly wounded.#Dh#Dh,#Dh Y.YY....Y 3 elephants (trample, 1 wandering)The zap hits the elephant but does no damage.#Dhn4-19 =-3.2 (1.0)#Dhr _An elephant comes into view.#Dh`K*******Y)  The zap hits the elephant but does no damage. _An elephant comes into view..  The elephant is lightly wounded.#Dh#Dhi#Dhb.Y.Y...#Dhuf3--=4#Dh B _The elephant trumpets!#Dh9 *******The zap hits the elephant.  The elephant is lightly wounded.  #DhӼ The zap hits the elephant.#Dh? #Dh8C E  The elephant is lightly wounded.#Dh3E ,#DhO L ..Y.#DhQ aY..A water moccasin comes into view.#DhS f2---5#Dhg\ #Dha ; _The water moccasin moves out of view.#Dh *******The zap hits the elephant.  The elephant is lightly wounded.  The zap hits the elephant.#Dh3B#Dh#DhcSY..Y.Y.S   water moccasin (wandering)#Dhf1---6#DhL _The elephant is lightly wounded.#Dh*******S  The elephant is lightly wounded.  The zap hits the elephant.  The elephant is moderately wounded.zap hits the elephant.elephant is lightly wounded.  The zap hits the water moccasin.#DhsX#Dh7 ..SY.Y.Y0--7#Dh #Dh? i _The water moccasin is moderately wounded.#Dh5******* _The water moccasin is moderately wounded.The zap hits the elephant.elephant is lightly wounded.zap hits the elephant but does no damage.  The elephant is moderately wounded.  The zap hits the elephant.#Dh .#.....##...... ....##. ...#............ ....S..#.....#....... .....## ...#..........#.##...YP.# ###P.#.#..#....... ..##...............Y..... ...>Y........<.... P#.##.#. .##.####..# ....P..P#..# ##........#.....#..####....#...P.#.........##........###†. #....##..##.<# #...###.####........The elephant is lightly wounded..Y59-----=8 #DhD_The elephant tramples you! You are shoved backwards!#Dh @******* _tramples you! You are shoved backwards!.  The elephant is lightly wounded.  The elephant is moderately wounded.  The zap hits the elephant.#Dh)  ..S.Y.YYThe elephant is lightly wounded.60----19--9 _The elephant completely misses you. x2#DhȞ*******The elephant is moderately wounded.heavi#Dh  The elephant is moderately wounded.  The zap hits the water moccasin.#Dh4h  #Dh6The water moccasin is moderately wounded.The elephant misses you.#Dh<?...S#Dh=CYY.Y#Dh?g8---90#DhE#DhmHF _The elephant trunk-slaps you but does no damage.#Dh*******The elephant misses you. _The elephant trunk-slaps you but does no damage.elephant but does no damage.elephant  The zap hits the elephant.  The elephant is moderately wounded.#DhӲG .....S.YYYThe zap misses the water moccasin. The elephant tramples you!47----7--=1 _You hold your ground! The elephant barely misses you.#Dhz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh  ****The elephant is struck by an arc of lightning.  The elephant is heavily wounded.  The lightning grounds out.  The elephant is struck by an arc of lightning!  The elephant is heavily wounded.#Dh 6 #Dh9  You are struck by an arc of lightning. The elephant barely misses you.#Dhl: #Dh9F .Y.SY.@Y#DhH 8----5---2#DhP #DhU V _The elephant closely misses you.#Dh .#........##.......##......#.##....P. ###......#P.#.#..#....... ..##...............>Y.S.<Y....†Y P#.##......# .###.....#.####. ...P..P#..# ##.#....#..####...#...P.#.......#Dh 1#........###† #....##..##.......<. ####.####.   ... #DhA #Dh #Dh #Dhl #Dh YY....SY#Dhe |6=-34 -3#Dh #Dh _The elephant misses you. The elephant closely misses you.#DhA##.##......#.##....P. ###......#P.#.#..#....... ..##...............>Y.<.S.YY P#.##.......# .###.....#.#### ...P..P#..# ##.#....#..####..#...P.#......#........###† #....##..##.......<. ####.####.   ... ........... .  The elephant attacks as it pursues you! The elephant barely misses you..SY†.YY-4#Dh: #DhS_The elephant completely misses you.#DhO  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhr ***  The elephant is heavily wounded.  You are struck by an arc of lightning.is struck by an arc of lightning!  The elephant is severely wounded.  The elephant is struck by an arc of lightning.  The elephant is heavily wounded.#DhN #DhzP f  You are struck by an arc of lightning. The lightning grounds out.#DhS  The elephant completely misses you. The elephant closely misses you.#Dhkc ..YSYY@6-4--19 ==5#Dhg #Dhjn w _The elephant completely misses you. The elephant trunk-slaps you.#Dhv......#.##....P. ###......#P.#.#..#....... ..##...............>.<.............Y. P#.##..........SYY.....# .###.....#.####... ...P..P#..# ##.#....#..####..#...P.#......#........###† #....##..##.......<####.####.   ... ........... ..  The elephant attacks as it pursues you! The elephant closely misses you.†.Y.YSY34 -6 _The elephant trunk-slaps you but does no damage.#Dh   #Dh] Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh# ***** The water moccasin is struck by an arc of lightning!  The water moccasin is almost dead.is struck by an arc of lightning.  The elephant is heavily wounded.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.#Dh_ YYSY@The lightning grounds out. The water moccasin misses you.#Dh sThe elephant closely misses you. x2; The elephant misses you.#Dhȷ 4-12----19 ==7#Dh #Dh4 F _The elephant trunk-slaps you but does no damage.#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh***Confirm with . or Enter, or press ? or * to list all spells.#DhWelephant is struck by an arc of lightning.  The elephant is severely wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning. x2  The elephant is heavily wounded.#Dh 4$ ##......#P.#.#..#....... .......... >. <. ...........†.. #.##....Y......#. ###.....#.####YSY.....## ..P..P#..# ##......#..####..@ #...P.#...... ##........###†  #....##..##.......<.. # #...###.####.#  #...# ... #.#........... ..#.. .#####.##.##.######P##.  The lightning grounds out. The water moccasin bites you.  You are poisoned.The water moccasin poisons you!  The water moccasin completely misses you.#Dh=_.Y.S.YY#Dh7A28===------1---#DhAk8Pois Fly #DhG#Dh`JJ _The elephant tramples you. You are shoved backwards!#DhVv  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh+4  You feel quick.#Dh3  You feel very sick.The elephant tramples you but does no damage.  The elephant barely misses you. The elephant closely misses you.#Dh?J.YS#DhB6-------8/25 ----9Swift Fly #DhJ#Dh^F _The elephant trunk-slaps you but does no damage.#Dh......... >.<............†.. #DhM##......#. #.....#.####.YS.....## ..P..P#..# ##YY.....#..####.....#Dhl,#...P.#......##........###†  #....##..##.......<  #...###.####.# #Dh #...# ...   ........... ..# ..... #####.##.##.######P##.P ###Dhd#Dhf#Dhu B.S#DhHz5-34 --9 (0.7#Dh4#Dh$ _You feel sick.#Dh r>.<.. .†........ ##......#. #.....#.####.Y## . .P..P#..# ##YYS.....#..####........... #...P.#...... #Dh ##........###†  #....##..##.......<#...###.###.##...# ... #.# ............. ..... ####.##.##.######P##.P ## ## #### #DhT #DhE #Dh #Dh #Dh N...YYS#DhQ" W4--8000.6#Dh/ : _You feel sick.#Dh. <.... †.. ..#. . .....#.####.## . P..P#..# ##Y.#.#DhʵC#..####..YYS. ...P.#........###†. #....##..##.<. #...###.####.#. #...# ... #.# # .. .##.##.######P##.P.. ## ##Dh#Dh#DhS#Dh?#Dh[.Y...YYS#Dh:I3-1.3#DhC#Dh$ _You feel sick.#Dh .......... †.. . .#. .P#.####.## ..# #Dh..P#..# ##.Y......#.#..####.P.#........YYS.# .###†.# ....##..##.<.....# ...###.####.#. ...# ... #.# P# . .##.##.######P##.P.. ## ### #####Dh3  You feel sick.#DhK#DhD.Y.Y#Dh V----=2.1 (0.8#Dh@&#DhO)_ _The water moccasin completely misses you.#Dh7  †........ ..F......#. P.P#.#######..#.P#..# ##..Y..#..####..............#P.#.........YS# .....###†..Y..# ##..##......# ###.##.#.....# ... #.# P###DhH f........# . #.##.##.######P##.P ## ### #### F   cane toad (asleep) S   water moccasin#Dh k  A cane toad comes into view.#DhS h  You feel sick.  The water moccasin attacks as it pursues you!#Dh~ #Dh p...YSY #DhS ?29#Dh #Dh _The water moccasin completely misses you. _There is an escape hatch in the ceiling here.#Dh#Dh`#DhA#Dh3  You feel sick.#Dh#DhU  The water moccasin bites you but does no damage.#Dh\P.Y..YY#Dh 19=19 3.9 (1.0#DhH#DhY            ### ######  ########P####.##P#  ........^.##  2#Dh.........÷...@.#  †#.....#.##..#...S#  ##....#.+..#+##..##  ##....##......##..# ##....##......##..#  #......#......++.##   S   water moccasin ##....#.......##..#  .......##+#.+###.## ##....#..+##.###)# _The water moccasin barely misses you.#Dh9=#Dhzk  A mysterious force pulls you upwards. The hatch slams shut behind you.#Dhp}0=--4.6 (1.7#Dhv#Dhx$ _You feel sick.#Dh  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhI  The water moccasin is struck by an arc of lightning!  You kill the water moccasin!#DhP **Vehumet accepts your kill.#Dh# @†You are struck by an arc of lightning.  You start to feel a little slower.#Dhd2-7--6==50ShockSwift #Dh9#Dh<$ _You feel sick.#Dh#Dh#Dh#Dh(3  You feel sick.#Dh19=34  _You are no longer poisoned.#Dh3#Dh#Dhbn208=-#Dh#Dh,#Dhe#Dh,#Dh~#Dh1=-Swift Fly #Dh#Dha _You feel sluggish.#DhI9=#Dh#Dhi9=#Dh#DhQi2=#Dh #Dhk#Dh#Dh#Dh#Dh=#Dh#Dh#Dh6S3=#Dh#DhS #Dh #Dh #Dh> _You start to feel a little faster.10/25=#Dh#Dh,#DhE#Dh^_4=#Dho=#Dh#Dh#DhL5=1=Fly #Dh#Dh k _You no longer feel sluggish.#Dh^ #Dh #DhQ",#Dh!##Dh$M6#Dhk%#Dh&O=#Dh'#Dh|)i2=#Dh,*#DhY+#Dh+I7=#Dhw,#Dh.#Dhh.#Dh.#Dh0#Dh0#Dh1#Dhv2#Dh29=#Dh3#Dh4#Dh858=13=#Dh5#DhN7#Dh7#Dh:8#Dhe9#Dh9#DhQ:#Dh^<P29#Dh=#Dh9>#Dh>9=#DhB?#Dh@#DhA#DhA#DhB#Dh|C30=4=#Dh D#DhE#DhE#Dh}F#DhG#DhH#DhH#DhJ#DhtJK1=#DhrL#DhL#DhOM9=#DhM#DhZO#DhOM5=#DhgP#DhQ#DhR92#DhR#DhT#DhuT#DhT#Dh'V#DhV#DhW#DhX#DhX9=#DhY#DhZ#DhY[3=6=#Dh\#Dh]#Dh]#Dho^#Dh_#Dh`#Dh`#Dha#DhkbK4=#Dh c#Dh5d#Dhd9=#Dh=e#Dhf#Dh"gM7=#Dhg#Dhh#Dh[iS5=#Dhi#Dhk#Dh l#Dhl#Dhm#Dh/n#Dhn#Dh%p#Dhp]6==#DhNq#Dhr#Dhr#Dhxs#Dht#DhYuM8=#Dhu#Dh w#Dhw#Dh x#Dhy#Dh\z97#Dh{#Dh-|#Dh|#Dh}#Dh~#Dh 9=#Dh#Dh#DhK8=9=#Dh#Dhd#Dh˃#DhP#Dh|#Dh#Dhh#Dh؇#Dh]K9=#Dh#Dh}#Dh9=#Dh#Dh9x20=#Dhf40#Dhp =1=1=#Dh #Dha2=#Dh(X#Dh#Dh&9=#DhP#Dh#Dhe32=#DhY#Dhܰ#DhJ#Dhӱ#Dh#Dhi#Dh#Dh}#DhS4=#Dht#Dh1#Dh¸9=#DhJ#Dhߺ#DheK3=#Dh#Dh,#DhK5=#DhB#Dh5#Dhc#Dh#DhP#Dh#Dh9=#Dhj#Dh#Dh>e64=#Dh6#Dh,#Dh#Dh,#Dh#DhL#DhS7=#Dh:#Dhs#Dh9=#Dh#Dh],#Dh[#Dh'98#Dh|V=5=#Dh^#Dh4 _Magic restored.#Dh#Dh#DhK,#Dh[#DhO9#Dh#Dh#Dhn9=#Dh!#Dh#Dh!#Dh#Dh#DhO#Dh#Dhn#DhN50=#Dh#Dhg,#Dh#Dh#Dh!#Dh#Dh#DhWW1=#Dh$#Dhz,#Dh#Dh#Dh\#Dh#Dhp#DhC23=4=56=7=89=[#Dhv3;46H60=12=3=45=6=7#DhxB#Dh{#Dh||a8=#Dhi9=70=#DhW --16964.0) _HP restored.#Dh>8--#Dh#DhE _Done exploring.#Dh77 3#DhN8 #DhI #DhK #DhwO : _#Dh Q #DhR ,#Dh9S #DhW #Dh"Y ,#DhY #Dh\_ #Dh` O=#Dh`b #Dhf #Dhbh ,#Dhi #Dhum #DhBo ,#Dhp #DhOu #Dhw ,#Dhcx #DhX{ #Dh| ,#Dh~ #Dh #Dh #Dh #Dh #Dh #Dh4 ,#Dh= #Dh[ #Dh ,#Dh #Dh h#Dh #Dh X#Dhi #DhZ #Dh #Dh #Dhn ,#Dh #Dh #Dh ,#Dh #Dh8 #Dh #Dh #Dh #Dh #Dh ,#Dh #DhU #Dh ,#DhV #Dh L .....#...........#......##....##. ##............##........##....##. #..........##.......##..#......#. ##......†.#............###....#..#...#..#.÷...#..#.....#.......###.....##†.#.##.........##....#.......#..##......)..............#Dh ^P#...#...ß...ß...#..#.......+..#.....@.....#..........94.6 (25.0) ...#...ß...ß.............. ..........#..........#...#....... ....#####....#.......#..#........ ....# #.....####.....##........ ....## #####.........#####......# ....P###..P.##.....###..##......####.........+###.....#....... ....####....#.#...##....#........#Dh#DhN #Dh c _There is a stone staircase leading down here.#DhB I#DhH #DhcR A19 5.6 (1.0) _#DhW #Dho  ########## #.## ###### ## ..##...####.######.#..###P.. ............................. ...#...#....................# #.###..#..##.##.#....### ..##..#########÷....# 3#P..##...@...#†...# #Dhp #P.##.......#....# #..###....+ .(.............+.....# #.P#..##.##..#.#....##.P...#...#..#.##......#.............. ..................... ...............#Dhoq #Dhy #Dh ,7.1 (2.5#Dh #Dh { _You fly downwards. _There is a stone staircase leading up here.#Dh8#Dh/9#Dh):#Dh>#DhA#DhFJn34 _#DhxL#DhCM#Dh\N#Dhqn#Dhi .......................... #...#....................# .#.###..#..##.##.#....### ....##..#########÷....# #P..##...<...#†...# .##P.##.......#....# .....#..#.......##....+ (.............+.....# ##.P#..##.##..#@#....# 200.1 (3.0P...#...#..#.##......# ................ ................... ...........................................(........... ###^#.#.##.##..... # ##.....###1.1 (4#Dh(; _Found 4 stones.#Dh: #DhI #Dh% #Dh #Dh\ ## ###..#..##.##.#....### ..##..#########÷....# #P..##...<...#÷...# ##P.##.......#....# ..#.......##....+ (.............+.....# #Dh ##.P#..##.##..#.#....# P...#...#..#.##.@....# 0................#.................( ##^#.#.##.##  ##.....##### ## ..P..>#.........#Dh/ #Dh *2.1 (1#Dh #Dh{ ; _Found a stone staircase leading down.#Dh #Dh ,#Dh, ,#Dh ,#Dh #DhI #Dhe #Dhx #Dh #Dh} #Dh! #Dh #Dh} #Dh #Dh #Dh #Dh' #Dh8 #Dh : #Dh>< #Dhw? #DhC #Dh.E #DhG #DhPJ #DhxN #DhJO #DhQ #DhU #DhY #DhY #DhF\ #Dh#a #Dhe #Dhg #Dhj #Dhm #Dhs #Dht #Dhv #Dhz #Dh #Dhǀ #Dh #Dh #Dht #Dh M......####P##....### #Dh/ d....................#.###Dh C.....................#DhH C.....................#DhL B..................... #Dhؕ E#.##.................... #Dhf ## #..P..>............. #Dhe w #..PP.#.#.......##. #Dh 2 ..P.#...###Dhz )# #Dh r ..P##.... #.....# #Dh .. #... ..)...## #Dh3 Shock#Dh  #Dh/ ### #.P....# #Dh  #DhL G##.....##Dh  #Dh #DhR -# #Dh D   eight-headed hydra (asleep)#Dh  #Dhm ..#Dh* "#Dh  #Dh\ Y.....D.... #Dhx #Dh  #Dh #Dh; 15#Dh/ 3.0)  #Dh :An eight-headed hydra comes into view.#Dh9 #Dh |DD.#Dh 4==6.1 (14#Dh #Dh _The eight-headed hydra roars! You hear a croak. _You see here 10 gold pieces.#DhH  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh`:.........####P##....###  Ivhor the Zephyrmancer ....................#.##  Tengu of Vehumet ***... ........................  Health: 70/70 ======================== ........................  Magic: 21/25 ====================---- ........................  AC: 11Str: 10 #.##....................  EV: 34 Int: 23 ## #..P..>.............  SH: 0Dex: 15  #..PP.#.#.......##.  XL: 12 Next: 56% Place: Lair:3  ..P.#...####.@..#  Noise: ==-------  Time: 18216.1 (0.0) #Dh < ..P##.... #.....#  q) +4 quarterstaff (chaos)  .. #... ..)...##  Cast: Shock ### #.P....#  Fly  ##.....#  ..***.#  D   eight-headed hydra ...*D*..  ....***...  _You see here 10 gold pieces.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an eight-headed hydra (empty space bonus: 8/8)#Dhtx.........####P##....###Ivhor the Zephyrmancer ....................#.##Tengu of Vehumet ***... ........................Health: 70/70 ======================== ........................Magic: 21/25 ====================---- ........................AC: 11Str: 10 #.##....................EV: 34 Int: 23 ## #..P..>.............SH: 0Dex: 15#..PP.#.#.......##.XL: 12 Next: 56% Place: Lair:3..P.#...####.@..#Noise: ==-------  Time: 18216.1 (0.0)..P##.... #.....#q) +4 quarterstaff (chaos).. #... ..)...##Cast: Shock[12;#Dha8H### #.P....#Fly ##.....#......#D   eight-headed hydra....*............. _You see here 10 gold pieces.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an eight-headed hydra (empty space bonus: 8/8)#DhgZ  Casting: Static Discharge (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an eight-headed hydra (empty space bonus: 8/8)  The open air twists around violently and strikes the eight-headed hydra!#DhmTD.#Dh-o;19 ===7.1 (1#Dht#Dhw@ _The eight-headed hydra is lightly wounded.#Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhV.........####P##....###  Ivhor the Zephyrmancer ....................#.##  Tengu of Vehumet ***... #Dh8........................  Health: 70/70 ======================== ........................  Magic: 17/25 ================-------- ........................  AC: 11Str: 10 #.##....................  EV: 19Int: 23 ## #..P..>.............  SH: 0Dex: 15 #Dhc #..PP.#.#.......##.  XL: 12 Next: 56% Place: Lair:3  ..P.#...####.@..#  Noise: ===------  Time: 18217.1 (0.0)  ..P##.... #.....#  q) +4 quarterstaff (chaos)  .. #... ..)...##  Cast: Shock#Dh ### #.P....#  Fly  ##.***.#  ..*D*.#  D   eight-headed hydra#Dh ...***..  ..........  _The eight-headed hydra is lightly wounded.  #Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an eight-headed hydra (lightly wounded, empty space bonus: 8/8)#Dh.........####P##....###Ivhor the Zephyrmancer ....................#.##Tengu of Vehumet ***... ........................Health: 70/70 ======================== ........................Magic: 17/25 ================-------- ........................AC: 11Str: 10 #.##....................EV: 19Int: 23 ## #..P..>.............SH: 0Dex: 15#..PP.#.#.......##.XL: 12 Next: 56% Place: Lair:3..P.#...####.@..#Noise: ===------  Time: 18217.1 (0.0)..P##.... #.....#q) +4 quarterstaff (chaos).. #... ..)...##Cast: Shock###[#Dh 37m #.P....#Fly ##.....#...*..#D   eight-headed hydra.................. _The eight-headed hydra is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an eight-headed hydra (lightly wounded, empty space bonus: 8/8)#Dh e  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an eight-headed hydra (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the eight-headed hydra!!#Dh gD. #DhX *8.1 (1#Dh #Dh j _The eight-headed hydra is heavily wounded.#DhE  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhfA b.........####P##....###  Ivhor the Zephyrmancer ....................#.##  Tengu of Vehumet ***... ........................  Health: 70/70 ======================== ........................  Magic: 13/25 ============------------ ........................  AC: 11Str: 10 #.##....................  EV: 19Int: 23 ## #..P..>.............  SH: 0#DhxC Dex: 15  #..PP.#.#.......##.  XL: 12 Next: 56% Place: Lair:3  ..P.#...####.@..#  Noise: ===------  Time: 18218.1 (0.0)  ..P##.... #.....#  q) +4 quarterstaff (chaos)  .. #... ..)...##  Cast: Shock ### #.P***.#  Fly  ##.*D*.#  ..***.#  D   eight-headed hydra ........  ..........  _The eight-headed hydra is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - m#Dh_D ove targetAim: an eight-headed hydra (heavily wounded, empty space bonus: 8/8)#DhG".........####P##....###Ivhor the Zephyrmancer ....................#.##Tengu of Vehumet ***... ........................Health: 70/70 ======================== ........................Magic: 13/25 ============------------ ........................AC: 11Str: 10 #.##....................EV: 19Int: 23 ## #..P..>.............SH: 0Dex: 15#..PP.#.#.......##.XL: 12 Next: 56% Place: Lair:3..P.#...####.@..#Noise: ===------  Time: 18218.1 (0.0)..P##.... #.....#q) +4 quarterstaff (chaos)#DhJO.. #... ..)...##Cast: Shock### #.P....#Fly ##..*..#......#D   eight-headed hydra.................. _The eight-headed hydra is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an eight-headed hydra (heavily wounded, empty space bonus: 8/8)#DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an eight-headed hydra (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the eight-headed hydra!!  The eight-headed hydra is almost dead.#Dh6  You hear a croak.#DhfD. F   bullfrogF9.1 (1#Dh]#Dh[ _A bullfrog comes into view.#Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhrC.........####P##....###  Ivhor the Zephyrmancer ....................#.##  Tengu of Vehumet ***... ........................  Health: 70/70 ======================== ........................  Magic: 9/25========---------------- ........................  AC: 11Str: 10 #.##....................  EV: 19Int: 23 ## #..P..>.............  SH: 0Dex: 15  #..PP.#.#.......##.  XL: 12 Next: 56% Place: Lair:3  ..P.#...####.@..#  Noise: ===------  Time: 18219.1 (0.0)  ..P##.... #.....#[#DhDDI40m  q) +4 quarterstaff (chaos)  .. #... ..***.##  Cast: Shock ### #.P*D*.#  Fly  ##.***.#  ......#  D   eight-headed hydra ........  F   bullfrog ..F.......  _A bullfrog comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an eight-headed hydra (almost dead, empty space bonus: 8/8)#Dh.........####P##....###Ivhor the Zephyrmancer ....................#.##Tengu of Vehumet ***... ........................Health: 70/70 ======================== ........................Magic: 9/25========---------------- ........................AC: 11Str: 10 #.##....................EV: 19Int: 23 ## #..P..>.............SH: 0Dex: 15#Dh;#..PP.#.#.......##.XL: 12 Next: 56% Place: Lair:3..P.#...####.@..#Noise: ===------  Time: 18219.1 (0.0)..P##.... #.....#q) +4 quarterstaff (chaos).. #... ..)...##Cast: Shock### #.P.*..#Fly ##.....#......#D   eight-headed hydra........F   bullfrog..F....... _A bullfrog comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an eight-headed hydra (almost dead, empty space bonus: 8/8)#DhT  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an eight-headed hydra (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the eight-headed hydra!  You kill the eight-headed hydra!†FF   bullfrog.#Dh <1/716320.1 (1#Dhp _Vehumet accepts your kill.#Dh^  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhC .........####P##....###  Ivhor the Zephyrmancer ....................#.##  Tengu of Vehumet ***... ........................  Health: 71/71 ======================== ........................  Magic: 5/25====-------------------- ........................  AC: 11Str: 10 #.##....................  EV: 19Int: 23 ## #..P..>.............  SH: 0Dex: 15  #..PP.#.#.......##.  XL: 12 Next: 63% Place: Lair:3  ..P.#...####.@..#  Noise: ===------  Time: 18220.1 (0.0)  ..P##.... #.....# #DhD   q) +4 quarterstaff (chaos)  .. #... ..)...##  Cast: Shock ### #.P.†..#  Fly  ##**...#  *F*...#  F   bullfrog .***....  ..........  _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 7/8)#DhG 2.........####P##....###Ivhor the Zephyrmancer ....................#.##Tengu of Vehumet ***... ........................Health: 71/71 ======================== ........................#DhY Magic: 5/25====-------------------- ........................AC: 11Str: 10 #.##....................EV: 19Int: 23 ## #..P..>.............SH: 0Dex: 15#..PP.#.#.......##.XL: 12 Next: 63% Place: Lair:3..P.#...####.@..#Noise: ===------  Time: 18220.1 (0.0)..P##.... #.....#q) +4 quarterstaff (chaos).. #... ..)...##Cast: Shock### #.P.†..#Fly ##.....#.*....#F   bullfrog.................. _Vehumet accepts your kill.#Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 7/8)#Dh   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a bullfrog (empty space bonus: 7/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!#Dh/ A.#Dh #Dh# 6=1.1 (1Shock#Dh2  #Dh5 T_Vehumet accepts your kill.#DhzN ~..................#.##.............. #DhRO {##.##.........  ## #..P..>.....  #..PP.#.#.......## ..P.#...####.$..###DhR  ..P##.... #@....# .. #.......)...## ######.P.†.. ##.....# ......#..F   bullfrog (wandering)... .F..#Dh*X #Dh0e YF.#Dhn Z34 ---2Shock#Dh=t #Dhw [ _A bullfrog comes into view.#Dh$l.......... ##.##...  ## #..P..>......  #..PP.#.#.......##. ..P.#...####.$..## ##.....##..... .. #.......@...###Dhl ######.P.†..#  ##... ......F#Dh^m/...........#Dhn#Dhy#Dh|#Dh]<F..#DhA---3#Dh#Dh _You see here the +6 rapier "Omathusm" {antimagic, Int+2}.#Dhd*******#DhHq#Dhwd..F.....#Dhy`5-19 =4#Dh~#Dh R _The zap misses the bullfrog.#Dh a*******#DhqO #Dh_ _F......#DhDd {64---4--5#DhOm #DhMr i _The zap misses the bullfrog. The bullfrog hits you!#Dhy  You miss the bullfrog. Your kick misses the bullfrog.#Dh%5=6 _Your peck misses the bullfrog. The bullfrog closely misses you.#Dh\J  You sock the bullfrog! Your kick misses the bullfrog. You peck the bullfrog.  The bullfrog is severely wounded.The bullfrog completely misses you.#Dh^-=7#Dhd#Dhh? _The bullfrog hits you but does no damage.#Dhx2*#DhV +(weak)#Dh  You hit the bullfrog. The bullfrog looks weaker. You claw the bullfrog!  You kill the bullfrog!#Dh F†#DhF 5---=4-8.2 (1.1Shock#Dh3 #Dh9 p _Vehumet accepts your kill.#Dhq .. ##.##...  ## #..P..>.......  #..PP.#.##DhVr Q##. ..P.#...####.$..## ##.....##..... .. ..)...## ######.P@†..# #Dhr c ##...................#Dh"s 0....#Dh{ #Dh o34 --90#Dh #Dh u _You see here a bullfrog corpse.#DhW.. ........ ##.##..............## #..P..>......#..PP.#.#.......##..#...####.$..#..P###.....#.. #.......@...########.P††## .#  .....#DhE...................#Dh#DhX-30 _ _You see here the +6 rapier "Omathusm" {antimagic, Int+2}.#Dh*FM#.##...... ........ ##.##.............## #..P..>.............#..PP.#.#.......##..#...####.$..#..P##.....##@....#.. #.......)...########.P††##.......#...................6=6=1 _#Dh5#Dh ####P##....### .#.## .. ... ............. #.##............ ## #..P..>............#..PP.#.#.......##...P.#...####.@..## ..P##.....##.....# .. #.......)...#######.P††..# ## # .......... #DhA #Dh %2#Dh) #Dh5 #Dh< 419 3.2 (2#Dh@ #DhD ? _You now have 252 gold pieces (gained 10).#DhI#Dh7=34 #Dhe=#DhLB#Dh#Dh#Dh@8#Dh7#Dh=#Dh#Dh#Dh#DhK,#Dh#Dh#Dh #Dh#Dh#Dh29#Dh=#Dh/#Dh!=8=#Dh##Dhk)#Dh;-#Dh .#DhN0#Dhs4#DhJ5#Dh570#DhU6=#Dh6#Dh8#Dh>#Dh@#DhNB#DhOG#Dh.............. P.#.#.......##....##.. #...####....###.P..## ....##.....#......## .......)...##.......# ######.P††..##......#...#Dhu ##.....####@.### .. .......# #P............................................................................................ ....#.#####.P.. #Dh} 341.2 (108.0)  A malevolent force fills the Lair of Beasts...#Dhf/  --more--#Dhd :*#DhW @  A malevolent force fills the Lair of Beasts...  With a horrendous wail, an alarm goes off! #Dh ) A sentinel's mark forms upon you.  You hear a trumpeting! x2; You hear a howl! You hear an angry hiss.  You hear a trumpeting! x3; You hear a roar! You hear a howl! x2  You hear a trumpeting! x2; You hear a croak. You hear a trumpeting!#Dh ==========29Mark Fly #Dh f _You hear a howl! You hear a croak. You hear an angry hiss.#Dh^M...#DhټI.... ..>.................... P.#.#.......##....##..#####.P..## ##.....#......#.......)......# ######.P††..##..@...#.#Dh`#####..### .. # #P....#  .................................#Dh13.....#.#####.P..#Dh#Dhg--------- 3.0)#Dh#Dh#Dh)Z........#Dh*. ..>............. P.#.#.......##....##..#####.P..## ##.....#.......)..# ######.P††..##......#...#####..### .. #Dh+$# #P....#  ..............................................#Dhd;#DhGG---------4#DhN#DhJR#DhZ`M#.##.#.#.#Dh.............. ..>..#Dhd........... P.#.#.......##..###Dh###.P..## ##.....## #.......)..# #Dh|######.P††..##......#...#####..### .........# #P....#.......#Dh[0...........#Dh#Dh%%5#DhX)#Dh -#DhV 1*#Dh^) Q  You sock the plant! The plant begins to die.#Dh h  The plant suddenly seems more resistant.  You claw the plant!#Dh hPh   wolf  The plant is lightly damaged.#Dh L19 ==6.3 (1.1Shock#Dh; #Dh0 W _A wolf comes into view.#Dh >####P##....### ####..#.##.#.#...h.................>............. PP.#.#.......##....##.. .#...####....###@P#.....##.....##  #.......)...##.......#  ######.P††..##......#... ##.....####..### .. # #P....#  .......... ...........  .#Dh #Dh >.h#Dh O34 --70#Dh #Dh #Dh8### #.. ####P##D...### ####..#.##.#.#.....h.... ................ .P..>.................... .PP.#.#.......##@...##.. P.#...####....###.P P##.....##.....#.# . #.......)...##.......# ######.P††..##......#.. ##.....####..### ..D   seven-headed hydra # #P....# h   wolf .....  .#Dh*#Dh#Dh#Dhk.Dhh 2 wolves#Dh@--8#Dh4#Dh _A seven-headed hydra comes into view. A wolf comes into view.#Dhj.# .....### ###...... ####P##....### ####..D..#.##.#.#........h.h... ...... ..P..>..........@......... ..PP.#.#.......##....##.. .P.#...####....###.PP##.....##.....#.# .. #.......)...##.......#######.P††..##......#... ##.....####..### ..   wolf # #P....# .#Dh%B#DhX#DhB# .Dhh..h.hh 3 wolves  A nearby plant withers and dies.9 _A wolf comes into view.#DhzA.# .# #......### ###...... ####P##....### ####......#.##.#.#..D.....hh......... #.....h..... #..P..>............. #..PP.#.#.......##.. ..P.#...####....###P##.....##.....###.. #.......)...##.......# ######.P††..##......#... 2 ##.....####..### .. # #P....##Dh}#Dh#Dh#Dhm#Dh.Dhh.h.h 3 wolves#Dh&50#Dhn#Dh#Dh?  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh#Dh#Dh~ #Dh 4  You feel quick.#Dh#Dhb#Dh+#DhX#Dh#Dh&"...D....hhhh 4 wolves#Dh%2---19 ==1Swift Mark Fly #Dha.#Dh3W _A wolf comes into view.#Dh,#....##.......### ###.........####P##....### ####..............#.##.#.#..............D....hh.... ##...h.h......  #..P..>....  #..PP.#.###....##  ..P.#...####....###....##  ..P##.....##.....#......##  .. #.......)...##.......# ######.P††..##......#... ##.....####..### .. .......# #P....#..................h..D...h.hh[#Dh^0k6;42H34 --2.1 (0.8#Dh & H......### ###.........####P##....### ####..............#.##.#.#.............#DhQ' .h...... .##D...h.h..... # #..P..>..h.......... #..PP.#.##DhLH .##....## ..P.#...####....###....## ..P##.....##.....#......## .. #.......)...##.......# ######.P††..##... ##.....####..### .. .......# #P....# ................ _A wolf comes into view.  The wolf attacks as it pursues you! The wolf completely misses you.The seven-headed hydra attacks as it pursues you!  The seven-headed hydra bites you.  The seven-headed hydra completely misses you. x3  The seven-headed hydra bites you but does no damage.#DhT h.....h.h.D..h#DhU 69-=-8 (0.7#Dh^_ #Dhc f _The seven-headed hydra completely misses you. x2#Dh...####P##....### ####..............#.##.#.#..............h. #.##.h.h...... ## #..P..>D............ #Dh #..PP.#.#......h##....## ..P.#...####.@..###....## ..P##.....##.....#......## .. #.......)...##.......# ######.P††..##... ##.....####..### .. .......# #P....# ..............#Dhy....  .#Dhh#Dh,#Dh#Dh#Dh.h.h.h.h#Dh^70--3.5#Dh#Dh ............#.##.#.#..................... ##.##........h.h.  ## #..P..>.......D.h....  #..PP.#.#.......##....## ..P.#...####..h.###....###Dhk ..P##.....##@....#......## .. #.......)...##.......# ######.P††..##... ##.....####..### .. .......# #P....#..................... ......  .#Dh}#Dh#Dh#Dh#Dh#Dh #Dhh....h.hD.h#Dh6K----4.2#Dh#Dht#DhDS.............. ##.##..h...  ## #..P..>........h.h..#DhEF& #..PP.#.#....D..##....##.. ..P.#...####....###....## ##.....##.h...#......## .. #.......@...##. ######.P††..###... ##.....####..### .. #P....# .......................#DhI2.....#DhM,#DhXN#DhR#Dh`.h...hD#Dhwi4=5.0 (0.8#Dhm#DhPt _The wolf completely misses you. _You see here the +6 rapier "Omathusm" {antimagic, Int+2}.#Dh~.. ##.##......h...  ## #..P..>...... #..PP.#.#h##....##.. ..P.#...####D...###....## ##.....##.h...#......## .. ..)...##. ######.P@†#... ##.....####..### .. #P....# ............................ ....#.#####.P#Dh#Dh,#Dh#Dhw#Dhf#Dh͐f.h.h#DhX3=7 (0.7#Dh#Dh _The wolf attacks as it pursues you! The wolf completely misses you. x2 _You see here a bullfrog corpse.#Dh[B. .##.##............ # ## #..P..>.........h. #..PP.#.#.....h.##....## ..P.#...####D...###....## ..P##.....##.h...#......## .. #......#.......# ######.P††..##... ##@....####..### ..............# #P....# .........................#.#####.P.. ####Dh#DhP ..h..hD.)hh#Dhi1=-6.5 (0.8 _#Dh#Dh#Dh#.##.##. ## ## #..P..>...... #..PP.#.#......h##....## ..P.#...####..h.###....###Dh  ..P##.....##D....#......## .. #.......)h..##.......# ######.Ph†..##..########.....####..### .......@.....# #P....# ............#.#####.P ######....#.....# ...##Dh"#Dh$B#DhR(#Dh(#DhD0...hhD).h#Dh2/=7.3#DhJ>k _The wolf completely misses you.#Dhx}.#.##.### ## #..P..>......... . #..PP.#.#.......##....##.. . ..P.#...####....###....## . ..P##.....##.hh..#......## . .. #......D)...##.# .#DhЉ ######.Ph†..##......# #.#h....####..### #.# #P....# .....hhh 3 wolves #.#.#####.P#.##....#.....# ....##Dh#Dh#Dhv#DhL  A black mamba comes into view...hhS   black mambaShhh 3 wolves68--8.1#DhVc _The wolf attacks as it pursues you! The wolf bites you.#Dhq #.#.##.### ## #..P..>. #..PP.#.#.##....## .. ..P.#...####....###....## #. ..P##.....##.h...#...... .. .. #......D)...##. #.#Dh # ######.Ph†..##......# ##.#.....####..### .#.hh....# #P....# ...... .#.S.#.#####. 2#.##....#.# .....##Dh #Dh #Dh #Dhq #Dh) †hhh.S.h 3 wolves#Dht+ A=9#Dh  _The wolf attacks as it pursues you! The wolf closely misses you.#DhN z.#.#.##.### ## #..P..>. #..PP.#.#.##....## P.. ..P.#...####....###.... .#. ..P##.....##.h...#.......#Dh7O  .. #......D)...## .#. ######.P††..##......#.#h....####.. ..##.hh.....# #P..........S ..#.#.######.##....#..# #.....##DhR ,#DhIT #DhU #Dh$X #Dh Y #Dhg hh.hS.S   water moccasinShhhh 4 wolves#Dhj m9=--9.6 (0.7#Dhy #Dh/| a _A water moccasin comes into view.#DhF.#.#.##.## .##### ## #..P..>. #..PP.#.#.##.... .P.. ..P.#...####....###.... ..#. ..P##.....##.h...#. .. #......D)...## ..#. # ######.P††..## .### #...#h....####...# #.hh.h....# #P.....S. #..#.#. .# ...S..##....#.....# .#.....##Dh"X#Dh%,#Dh*)  The wolf stops to sniff the ground.#Dh]8]DhS.D   seven-headed hydraSS   black mamba.S   water moccasinhhhh 4 wolves=60.4 (0.8#DhEk _The wolf completely misses you.#DhLF.#.#.##.## ..##### ## #..P..>. #..PP.#.#.##.... ..P.. ..P.#...####....###.#. ..P##.....##.h...#. .. #......D)...##.#. ## ######.P††..## ..### #...#D....####..#DhI.# #....@.hhh.h....# #P...S... .#..# #...S.#. ..#.##....#.....# ..#.....##DhM#DhN#DhO#DhT#DhU#DhOV#DhX#DhY#Dh0Z#Dhbhh.h.D.Sh.S.#DhcZ4=1.1 (0.7#Dh|n#Dh ry _The wolf attacks as it pursues you! The wolf completely misses you.#Dh_.#.#.##.##.##### ## #..P..>. #..PP.#.#.##.P.. ..P.#...####....###.#. ..P##.....##.h...#.#.. #......D)...##.#. ##. ######.P††..##.### #...#h....####.# #...@.h.h.D.....# #P..Sh.....S.#..# ##.#..##Dhjl.##....#.....#.#.....##Dh#Dhp#Dh"#Dh,#Dh.hhh..Dh.S.#Dh]0---=8#Dh#Dh0 _The black mamba bites you!#Dh..#.#.##.##.##### ####..P..>. .P#..PP.#.#.##.P.. ...P.#...####....###.#. ..P##.....##.h...#. #.. #......D)...###Dh!5.#. ##.. ######.P††..##.### #...#.....#### [.....# #..@.hhh..Dh....# #P..S....S..#..# ###.#. ^...#.##....#.....#.#.....# 3#Dh!#Dh!#Dh"#Dhl##DhE%#Dh%#Dh&#DhC-%Sh...D..h.h...hS.h 4 wolves#Dh.0--2.5#Dh25#Dhl7#Dhb...(.......#.#.##.##.....##### ####..P..>....... .P#..PP.#.#.......P...P.#...####....####. ..P##.....##.h...#... #..P#......D)...##..#. ##..#######.P††..##. .....####Dh[c########.....### .[.....# ##...Sh...D# #. ........h.h...h. ........S...... ...... ....#..# ####..................#. .^...#######.......##....#.....# 3#Dh0iX#Dhi#Dh"m#DhJn,#Dh.p#DhyhSh...D..h...h.S.h 4 wolves#Dh|1---=-3.3 (0.8#Dhφ#Dhʼny _The wolf attacks as it pursues you! The wolf completely misses you.#DhV@ z....(............. ^......#.#.##.##...... #.....##### ####..P..>....... .P#..PP.#.#.......#Dh@ lP...P.#...####....###. ..P##.....##.h...# #........ #..P#......D)...##..#. ##@.##DhqA P††.. ......### #...########.....# #.[.....# ##.hSh...D# #. .........h...h. .......S. ....S   black mamba. ....#DhA MS   water moccasin..... ..... hhh 3 wolves #....#..# ####..................##DhC #Dh"E #DhE #DhE #DhI #DhJ #Dhd hSSh..=-4.1#DhT.. ...(........ ^......#.#.##.##........ #.....##########..P..>....... ...P#..PP.#.#...P.. ....P.#...####....# .##..P###.h... #. #@.P#......D)..#. ##..#######.P†† ......###.hS#########[.....# ##.Shh...D.# #....h ............ 2 ......... .....hSSh...hh 3 wolves-8 (0.7#Dh #Dh$4.......... .#Dh...(...... #^......#.#.##.##....... ##.....##########..P..>... #..............P#..PP.#.#....... #P..........P.#...####.#.#.....##.h... .#........ ##..P#......D)... >.......#. ##hS##P††.. #Dhԋ.......### #.Sh########.....# ##.[.....# ##.......D# ##. .......h.....h. ...... ....... #Dhk#Dh##Dh3#Dh#Dh]#Dh,#DhQSh...#Dhp.hhh 3 wolves=5.5#Dh"#Dhȿ| _The wolf attacks as it pursues you! The wolf completely misses you. x2#Dh####P##................... .....(.........^......#.#.##.##.....  ##.....##########..P..>.. ##......P#..PP.#.#....... .#P.......@..P.#...####.#Dhؗ)#......#.SP##.....##.h.. P.#.............##h.P#......D)... .>.......#......##h.##P††.. #.......###.#####..h########.....#.[.....# ##.D ###. .......h. ........ #Dh#Dhƚ#Dh~#Dh##Dh* Sh..h.The black mamba attacks as it pursues you!25=6.2#Dh_#Dh #Dh5N_The black mamba completely misses you.#DhqP...#...#..#.##### #####P##....... ...#Dhr...(........... ###^......#.#.##.##..... # ##.....##########..P..>.#......P#..PP.#.#.. ..#P..S.P.#...####. .#......#h.P##.....##.h .P.#.......##.hP#......D) ..>.......#......##h.##P†† .#.......###.#####...#########DhBs#.[.....#. ##.......D ####. .h. #Dhu#Dhu,#Dhlw#Dh:x#Dhy#Dhz#Dh{#DhKShShS   water moccasinhhhh 4 wolves#Dht4-7.0 (0.8#Dh#Dh#Dh܁ #.P...#...#..#.##......### ###.####P##.(#^......#.#.##.## .# ##.....#..P..>.##.P#..PP.#.#.#......P.Sh.P.#...####.#.#......#h.P##.....##.h ..P.#.##.hP#......D).>.#......##S.#######.P††.#.###.#####..h###.[.....#. ##.......Dhhh 3 wolves#... .......h..... #DhG ,#Dh ,#Dh Sh.hS..h.S   water moccasinhhhh 4 wolves-7 (0.7#DhSI.#.P...#...#..#.##......### ###.####P##.( .####^......#.#.##.## ..# ##.....#..P..>.###DhH.SP#..PP.#.#.#......P.hh.P.#...####.#.#......#.hP##.....##..P.#......##S.P#......D).>.#......##.h#.P†.#.###.#####...# .#####.[.....#. ##.D .#####... .h 3. #Dh#Dh#Dh#Dh#Dh#Dh#Dh#DhcS.hS.#Dh.#Dh4=8.5 (0.8#Dh #DhQ _The black mamba misses you.#Dh* _.#.P...#...#..#.##......### ###.####P.( #.####^......#.#.##.## #..# ##.....#..P..> #...##.S.P#..PP.#.# #....#......P.....h.hh.P.#...#### #....#.#......#S.P##.....## #...P.#.....##..P#......D.>.......#......##.h#.P #...#.###.#####...# #.#####.[.....#. ##.D #.#####......... .h. S.h.hhS.3==-9.2 (0.7#Dhwp Evoke which item? Wands  n - a wand of charming (2)x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selected#Dh #Dh0 #Dh ..#.P...#...#..#.##......### ### Ivhor the Zephyrmancer ...........................####P# Tengu of Vehumet ***... ................................. Health: 63/71 =====================--- ................................. Magic: 25/25 ======================== ................................. AC: 11Str: 10 ...............(................. EV: 34 Int: 23 #.####^......#.#.##.##........... SH: 0Dex: 15 #..# ##.....##########..P..>..... XL: 12 Next: 64% Place: Lair:3 #...##..........@S..P#..PP.#.#... Noise: ---------  Time: 18369.2 (0.0) #....#......P....h.hhS.P.#...#### q) +4 quarterstaff (chaos) [0;#DhD 10m#....#.......#......#..P##.....## Cast: Shock #...P.#.............##..P#......D Swift Mark Fly .....>.......#......##.h#######.P #...#.......###.#####...########. S   black mamba #.#####.[.....#. ##.......D... S   water moccasin #.#####......... .............h.. hhh 3 wolves ............... ................ _The black mamba bites you! _The wolf attacks as it pursues you! The wolf completely misses you. _The wolf attacks as it pursues you! The wolf completely misses you. x2  The black mamba attacks as it pursues you! _The black mamba completely misses you. _The black mamba misses you.#Dhe `..#.P...#...#..#.##......### ### Ivhor the Zephyrmancer ...........................####P# Tengu of Vehumet ***... ................................. Health: 63/71 =====================--- ................................. Magic: 25/25 ======================== ................................. AC: 11Str: 10 ...............(................. EV: 34 Int: 23 #.####^......#.#.##.##........... SH: 0Dex: 15 #..# ##.....##########..P..>..... XL: 12 Next: 64% Place: Lair:3 #Dh #...##..........@S..P#..PP.#.#... Noise: ---------  Time: 18369.2 (0.0) #....#......P....h.hhS.P.#...#### q) +4 quarterstaff (chaos) #....#.......#......#..P##.....## Cast: Shock #...P.#.............##..P#......D Swift Mark Fly .....>.......#......##.h#######.P #...#.......###.#####...########. S   black mamba #.#####.[.....#. ##.......D... S   water moccasin #.#####......... .............h.. hhh 3 wolves ............... ................The black mamba attacks as it pursues you! _The black mamba completely misses you. _The black mamba misses you.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a wolf (chance to affect: 62%)#Dhc #@h#Dh@/F#*@#DhPG5.@#Dh.{v@SAim: a black mamba (chance to affect: 62%)#DhyM..#.P...#...#..#.##......### ### Ivhor the Zephyrmancer ...........................####P# Tengu of Vehumet ***... ................................. Health: 63/71 =====================--- ................................. Magic: 25/25 ======================== ................................. AC: 11Str: 10 ...............(................. EV: 34 #DhOInt: 23 #.####^......#.#.##.##........... SH: 0Dex: 15 #..# ##.....##########..P..>..... XL: 12 Next: 64% Place: Lair:3 #...##..........@*..P#..PP.#.#... Noise: ---------  Time: 18369.2 (0.0) #....#......P....h.hhS.P.#...#### q) +4 quarterstaff (chaos) #....#.......#......#..P##.....## Cast: Shock #...P.#.............##..P#......D Swift Mark Fly .....>.......#......##.h#######.P #...#.......###.#####...########. S   black mamba #.#####.[.....#. ##.......D... S  [40#DhPm water moccasin #.#####......... .............h.. hhh 3 wolves ............... ................The black mamba attacks as it pursues you! _The black mamba completely misses you. _The black mamba misses you.Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a black mamba (chance to affect: 62%)#Dh!#Dh,  The black mamba resists with significant effort.  The black mamba bites you. The wolf completely misses you.Shh.Shh 4 wolves2-19 ===70.2 (1#DhY _The black mamba bites you but does no damage.#Dhi#DhmEvoke which item? Wands  n - a wand of charming (1)x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selected#Dh( ..#.P...#...#..#.##......### ### Ivhor the Zephyrmancer ...........................####P# Tengu of Vehumet ***... ................................. Health: 62/71 ====================---- ................................. Magic: 25/25 ======================== ................................. AC: 11Str: 10 ...............(................. EV: 19Int: 23 #.####^......#.#.##.##........... SH: 0Dex: 15 #..# ##.....##########..P..>..... XL: 12 Next: 64% Place: Lair:3 #...##..........@Sh.P#..PP.#.#... Noise: ===------  Time: 18370.2 (0.0) #....#......P....hh.Sh.P.#...#### q) +4 quarters#Dh taff (chaos) #....#.......#......#..P##.....## Cast: Shock #...P.#.............##..P#......D Swift Mark Fly .....>.......#......##.h#######.P #...#.......###.#####...########. S   black mamba #.#####.[.....#. ##.......D... S   water moccasin #.#####......... .............h.. hhhh 4 wolves ............... ................Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a black mamba (chance to affect: 62%)  The black mamba resists with significant effort.  The black mamba bites you. The wolf completely misses you. _The black mamba bites you but does no damage.#Dh3 ..#.P...#...#..#.##......### ### Ivhor the Zephyrmancer ...........................####P# Tengu of Vehumet ***... ................................. Health: 62/71 ====================---- ................................. Magic: 25/25 ======================== ................................. AC: 11Str: 10 ...............(................. EV: 19Int: 23 #.####^......#.#.##.##........... SH: 0Dex: 15 #..# ##.....##########..P..>..... XL: 12 Next: 64% Place: Lair:3 #...##..........@Sh.P#..PP.#.#... Noise: ===------  Time: 18370.2 (0.0) #....#......P....hh.Sh.P.#...#### q) +4 quarterstaff (chaos) #....#.......#......#..P##.....###Dh [40m Cast: Shock #...P.#.............##..P#......D Swift Mark Fly .....>.......#......##.h#######.P #...#.......###.#####...########. S   black mamba #.#####.[.....#. ##.......D... S   water moccasin #.#####......... .............h.. hhhh 4 wolves ............... ................The black mamba resists with significant effort.  The black mamba bites you. The wolf completely misses you. _The black mamba bites you but does no damage.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a black mamba (chance to affect: 62%)#Dh%..#.P...#...#..#.##......### ### Ivhor the Zephyrmancer ...........................####P# Tengu of Vehumet ***... ................................. Health: 62/71 ====================---- ................................. Magic: 25/25 ======================== ................................. AC: 11Str: 10 ...............(................. EV: 19Int: 23 #.####^......#.#.##.##........... SH: 0Dex: 15 #..# ##.....##########..P..>..... XL: 12 Next: 64% Place: Lair:3 #...##..........@*h.P#..PP.#.#... Noise: ===------  Time: 18370.2 (0.0) #....#......P....hh.Sh.P.#...#### q) +4 quartersta#Dh%ff (chaos) #....#.......#......#..P##.....## Cast: Shock #...P.#.............##..P#......D Swift Mark Fly .....>.......#......##.h#######.P #...#.......###.#####...########. S   black mamba #.#####.[.....#. ##.......D... S   water moccasin #.#####......... .............h.. hhhh 4 wolves ............... ................The black mamba resists with significant effort.  The black mamba bites you. The wolf completely misses you. _The black mamba bites you but does no damage.  Aiming: CharmPress: ? - help, Shift-Dir - straight lineAim: a black mamba (chance to affect: 62%)#Dh?1S   water moccasinhhhh 4 wolvesS   black mamba (charmed)#DhPress: ? - help, Shift-Dir - straight line  Aim: a black mamba (chance to affect: 62%)  is charmed. The now-empty wand crumbles to dust.  The sentinel's mark upon you fades away.The wolf closely misses you.  The wolf bites your black mamba but does no damage.#Dh  The wolf bites the plant. The plant begins to die.  The wolf closely misses your black mamba.The wolf barely misses you.#Dh#Dh>ShSh.#Dhak1.2 (1Fly #Dh֟#Dh_ _The wolf closely misses your black mamba.#Dh #..#.P...#...#..#.##......### .####P.( .#.####^......#.#.##.## ##..# ##.....#Dh| *#..P..>#...##.ShSP#..PP.#.#  #....#......P....hh.h..P.#...  #....#.#......#..P##..... ##...P.#.......##..P#...... #.....>.......#......##.h#. ##...#.......###.#####...# ##.#####.[.....#.P ##.D ##.#####...........h. #DhG #Dh'  The wolf completely misses your black mamba.The wolf attacks as it pursues you! The wolf completely misses you.#Dh h.hh.(1 ally target) The wolf bites your black mamba. Your black mamba bites the wolf.#Dh S34 --2.0 (0.8#Dh #Dh 6 _The wolf bites your black mamba!#Dh#Dh[E#..#.P...#...#..#.##......### .####..( P.#.####^......#.#.##.## .##..# ##.....#..P..>#...##.hShSP#..PP.#.# # #....#......P.....hh...P.#... # #....#.#......#..P##.....#...P.#......##..P# ##Dh#.....>.......#......##.h##...#.......###.#####... .##.#####.[.....#.P ##.D P##.#####...........h. #Dh-O#DhQ #DhR The wolf stops to sniff the ground.The wolf closely misses your black mamba.Your black mamba bites the wolf. The wolf is poisoned.#DhtS#Dhq` h..h.#D#DhaD   seven-headed hydraS   water moccasinhhhh 4 wolves (1 very poisoned, 1 ally t…)S   black mamba (charmed)Your black mamba poisons the wolf! The wolf misses your black mamba.#Dhck3=--7 (0.7#Dhk#DhnU _The wolf completely misses you.#Dh}*.##..#.P...#...#..#.##......### ...............( .P.#.####^......#.#.##.## ..##..# ##.....#..P..> .###...##.h.ShSP#..PP.#.# .# #....#......P.....h....P.#... .# #....#.#....h.#D.P## .###...P.#.......##..P# .##.....>.......#......##.h .###...#.###.#####...S   water moccasin.##.#####.[.....#.P ##.D hhhh 4 wolves (1 very poisoned, 1 ally t…).P##.#####............ S   black mamba (charmed). #Dh.#Dh0f  The wolf bites your black mamba! Your black mamba bites the wolf.#Dh3  The wolf misses your black mamba. The wolf bites your black mamba!#Dh>hh..hh.D..#.D   seven-headed hydraS   water moccasinhhhh 4 wolves (1 very poisoned, 1 ally t…)S   black mamba (charmed)#DhS@/-3.4#Dh6I#Dh'Mb _Your black mamba completely misses the wolf.#Dhm.##..#.P...#...#..#.##......### #.............. #..... #..........( #.P.#.####^......#.#.##.## #..##..# ##.....#..P..> #Dho#.###...##.h..ShSP#..PP.#. #.# #....#......P....hh.D..P.#... P.# #....#.#......#..P## ..###...P.#.......##..P# #.##.....>.#......##.h #.###...#.###.#####...S   water moccasin #..##.#####.[.....#.P ##. hhhh 4 wolves (1 very poisoned, 1 ally t…)#.P##.#####...........S   black mamba (charmed) P. #Dh   The wolf pauses to sniff the ground.The wolf bites your black mamba!  Your black mamba is killed!#Dh#Dh\#Dh&#DhJh...hS.h.)#DhA-4.1#Dhڲ#Dh Z _Vehumet accepts your kill.#DhH i##.##....##.P#..##.##..#.#....# ##..#.P...#...#..#.### .#........#........#........ ##........................(..... ##.P.#.####^......#.#.##.##.....  #..##..# ##....@##########..P..>  #.###...##.......h...hS.P#..PP.# #DhI  #.# #....#P...h.h.D..P.#  P.# #....#......#..P##.###...P.#.............##..P#.. ##.##.....>.......#......##.h #DhS r #.###...#.......###.#####...####  #..##.#####.[.....#.P ## ##.P##.#####..#Dhl 1h...hS.h.h..#Dhr #Dh%s ;9 (0.8Swift #Dh:t #Dh #Dh>  #Dh #Dhݖ >_You start to feel a little slower.#Dh #Dh^..#......(.............+.....# ##....##.P#..##.##..#.#....# .##..#.P...#...#..#.##### ## ......... .............(....... #.P.#.####^..#.##.##....... #..##..# ###########..P..>. #.###...##......h...hS..P#..PP.# #.# #....#......P.h.h...D..P.#. P.# #....#.......#......#..P##. ..###...P.#.............##..P#... #.##.....>.#......##.h#####  #.###...#.......###.#####...#####  #..##.#####.[.....#.P ## h.h   wolf4==5.7#Dhc#Dh}hU _The wolf completely misses you.#Dh..#..###....+ .#......(.............+.....# ##....##.P#..##.##..#.#....# .##..#.P...#...#..#.##### ### ... ............(....... .P.#.####^......#.#.##.##....... ..##..# h##########..P..>. .###...##..........hS..P#..PP.#.# .# #....#......P.h.h...D..P.#...# .# #....#.......##..P##. .###...P.#.............##..P#.... .##.....>.......#......##.h# .###...#.......###.#####...######h..-6.4 (0.7#Dh=#Dh#Dh .##P.##.#....# ..#........#..#.......##....+......(.............+.#Dhf ..##.P#..##.##..#.#....# ##..#.P...#...#..#.##### ###..................(...... .P.#.####^.....h#.#.##.##...... ..##..# ##.....##########..P..>..##...#.....hS..P#..PP.#.P.h.h...D..P.#...# #....#.......##Dh ..P##...P.#........P#.........>.#......##.h#Dh #Dh; #DhA #Dh 6hh 2 wolves#Dh =7.2 (0.8 _The wolf attacks as it pursues you! The wolf completely misses you.#DhP.<...#÷..##P.##.......#....# ..#........#..#.......##....+......(.............+...##.P#..##.##..#.#....# ##..#.P...#...#..#.##### ###..................h.(...... .P.#.####^.....h#.#.##.##...... ..##..# ##.....##########..P..>..##...#....hS..P#..PP.#.P.h.h...D..P.#...# #....#.......#..P##...P.#..P#....h.hh 3 wolves (1 very poisoned)#DhKO-9 (0.7#Dh###..#########÷..#P..##...<...#÷.##P.##.......#....# ..#........#..#.......##....+......(.............+...##.P#..##.##..#.#....# ##..#.P...#...#..#.##### ###............h.(...... .P.#.####^......#.#.##.##...... ..##..# ##....h##########..P..>..##...#....hS..P#..PP.#P.h.h...D..P.#...# #....#.#..P##Dh,#Dh,#Dh̏#DhGHhh 4 wolves (1 very poisoned)#DhD4=8.7 (0.8#Dhl#Dhy< _The wolf bites you but does no damage.#DhoR##..#.###..#..##.##.#....### .###..#########÷..#P..##...<...#÷.##P.##.......#....# ..#........#..#.##....+#DhD......(.............+...##.P#..##.##..#.#....# ##..#.P...#...#..#.##### ####Dh............h.(...... .#DhP.#.####^......#.#.##.##...... ..##..# ##....h##########..P..>..##...#....hS..P#..PP.#P.h.h...D..P.#...##Dh8#DhS#Dh#DhS#Dh#Dh#DhƸhh..h..#Dh<5-9.4 (0.7#Dh#Dh#Dh ...#...#....................###..#.###..#..##.##.#....### .###..#########÷..#P..##...<...#÷..##P.##.......#....# ..#........#..#.......##....+......(.............+...##.P#..##.##..#.#....# ##..#.P...#...#@.#.##......### ..###hh.h..#Dh .................(...... .P.#.####^.....h#.#.##.##...... ..##..# ##.....##########..P..>..##...#....hS..P#..PP.##Dh #Dh #DhQ #Dhz vhh..h.hS   water moccasin.hhhh 4 wolves (1 very poisoned)S#Dh 0=80.1#Dh #Dh y _The wolf attacks as it pursues you! The wolf completely misses you.#Dh ..............#...#....................###..#.###..#..##.##.#....### .###..#########÷.P..##...<...#÷.##P.##.......#....# ..#........#..#.......##....+......(.............+...##.P#..##@##..#.#....# #Dhb>##..#.P...#...#..#.##......### .......hh......###......................h..........hhhh 4 wolves (1 very poisoned)...............h.(......P.#.####^......#.#.##.##...... ..##..# ##....S##########..P..>..#Dh n#Dh#a  You feel sluggish.#Dh^hh..hS   water moccasin.hhhh 4 wolves (1 very poisoned)S.#Dht8-Swift Fly #Dh #Dh7y _The wolf attacks as it pursues you! The wolf completely misses you.#Dh^##..##...####.######.#..###P.. .......... ##...#...#.................... ####..#.###..#..##.##.#....### ####..#########÷....# #P..##...<...#÷...# .##P.#....# ..#..###....+ #......(........@....+.....# ##....##.P#..##.##..#.#....# ##..#.P...#...#hh#.##### ......####h........h........hhh 3 wolves (1 very poisoned)........................(....... P.#.####^.....S#.#.##.##.......h..S.S   water moccasinhh 2 wolves.#Dhg[m6=2.3 (1.5 _The wolf misses you.#Dhh########## #.## ###### ## ##..##...####.######.#..###P.. .......... ...#...#....................#..#.###..#..##.##.#....### ###..#########÷....# #P..##...<...#÷...# .##P.#....# ..#..#...@...##....+ ......(.......h.....+.....# ....##.P#..##.##..#.#....# #..#.P...#...#h.#.##......### ..............####P......hh 2 wolvesS.............. ..........(.......#DhnB#Dho#Dhr#Dhu#DhEx}  The wolf attacks as it pursues you! The wolf misses you.#Dh0z#DhIPh.hhSS   water moccasin.hhhh 4 wolves (1 very poisoned)3.8#Dh#Dh _The wolf closely misses you. The wolf completely misses you.#Dh= ######### #.## ###### ## #..##...####.######.#..###P.. ............... ...#...#.................... ##..#.###..#..##.##.#....#####..#########÷....# #Dh#P..##...<...#÷...# .##P.##...@...#....# ..#..#..h....##....+ .....(........h....+.....# ....##.P#..##h##..#.#....# #.P...#...#h.#.##......### ###S..............####P##Dhſ.........................#Dh#Dh#DhN#Dh #Dh#Dh#Dho  The wolf attacks as it pursues you! The wolf bites you but does no damage.#Dh#Dhp  The wolf completely misses you. The wolf bites you but does no damage.#Dh/#DhPhhh.S..#Dh_7=5.3#DhV#DhR _The wolf closely misses you.#Dh.,  ########## #.## ###### ## #..##...####.######.#..###P........... ...#...#....................# ##..#.###..#..##.##.#....####..#########÷...P..##...@...#÷##P.##.#....#...#..#..hh...##....+.(.............+. ..##.P#..##S##..#.#....# #Dh, !#.P...#...#..#.##......### ##.........####P#.......#Dh?. ,#Dh/ ,#DhR3  The wolf barely misses you. The wolf completely misses you. x2#Dh3 #Dhw; h.hhS.h.#Dh~< '6.8#Dh&A #DhE _The wolf closely misses you. The wolf completely misses you. _There is a stone staircase leading up here.#Dh2_#Dh4#Dh@ Shhh...The wolf misses you. The wolf closely misses you. The wolf bites you! x2#DhQFw50------19 ==70#DhH#Dhc .....#...........#......##....##. ##............##........##....##. #..........##.......##..#......#. ##......†.#............###....#..  #...#..#.÷...#..#.....#.......##  #.....##†.#.##.........##....#.....#..##......)..............P#...#...ßh..ß...#..#.......#Dh02+..#....#............#...ß..hß................#...#...#.......#####....#.......#..#........ #.....####.....##..........## #####.........#####......# hhh 3 wolves (1 very poisoned)P###..P.##.....###..##......####.........+###.....#####....#.#...##....# _The wolf misses you. x2; The wolf bites you.#Dhe<------#Dh7#Dhf51=--9.3 (2.5#Dh##Dh&{ _You fly upwards. _There is a stone staircase leading down here.#Dhh  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhddThe wolf is moderately wounded.  The wolf is struck by an arc of lightning.  The wolf is almost dead.  The lightning grounds out.  The wolf is struck by an arc of lightning.  You kill the wolf!#Dh #Dh #Dh~The wolf is moderately wounded.You are struck by an arc of lightning.#DhR!  Vehumet accepts your kill. #DhV****   wolf  You feel your power returning. You are struck by an arc of lightning.  The wolf is struck by an arc of lightning!  The wolf is severely wounded.#Dh&O..@h#Dh& 41----4-6#DhN==90.3 (1.0 _The lightning grounds out. The wolf bites you.#Dh#Dh#k _Your Air Magic skill increases to level 12!#Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhķ **The wolf is struck by an arc of lightning.  The wolf is severely wounded.#DhW @h  You are struck by an arc of lightning. The lightning grounds out.#Dh[34------2---1#Dhc#DhQni _The wolf bites you. The wolf completely misses you.#DhQ}  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhz8_The wolf bites you. The wolf completely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  is struck by an arc of lightning.  You kill the wolf!  Vehumet accepts your kill.#Dhgu**#DhH@.#Dh2-----72Shock#Dh#Dh[ _You feel your power returning. You are struck by an arc of lightning.#Dh~34 3=3=4=#Dh=4=5=  You start to feel a little faster.6=5= _Magic restored.#Dh7==Fly  _You no longer feel sluggish.#Dhe8#DhB#Dh#Dh#Dh #Dhg#Dh#Dh9#Dhx=#Dh #Dh'#Dh!#DhQ&,#Dh(/B#DhP6#Dh7#Dh=#DhB#Dhl^40=#Dhfe1#Dhg#Dhkm#Dho#Dhp#Dhr#DhJu#DhIv#Dhv2#Dhw=#Dhx#Dhz#Dh8}#Dh8~#Dh#Dhɂ#Dh#Dh#DhY#Dh3=#Dh4#Dh#Dh,#DhC#Dhp,#Dh#Dhi5=#Dh#DhA,#Dh#Dh,#Dh#Dha6=#DhȽ#Dh#Dhf#DhZX#Dh#Dh@97#Dh#Dh,#Dh#Dh,#DhD#Dhi8=#Dhh#Dh^,#Dh6#DhJ#Dh#Dh#DhQ,#DhE9=#Dh,#Dh#Dh,#Dh#Dh\P50#Dh#Dh,#Dh#Dh,#Dh#Dh#DhN51=#Dh#Dh,#Dh{#Dh|#Dh#Dh#Dh#DhW2=#Dh#Dh#DhA#Dhe#Dh ,#Dh{ #Dh#Dh#Dh&#Dh{#Dh%3#Dhc#Dhe,#Dh#Dh#Dhc#Dh#Dha4=#Dhb#Dh!,#Dhr##Dhg%,#Dh '#Dhj)k5=#Dh/X#Dh0,#Dh2#DhR4#Dh4%6#Dh6#Dhk8,#Dh":#Dh'<,#Dh=#Dh@,#DhB#DhDa7=#DhZF#Dh I,#DhJ#DhM,#Dh3O#DhrQk8=#Dh\S#Dh[U,#DhW#DhY,#Dh{[#Dh)];9#Dh^#Dhoa,#Dhb#Dhd,#Dhf#Dhhb60=#Dh~j#DhIl#Dhp#Dhr#Dh2t,#Dhu#Dh݉k1=#Dh#DhX,#Dh#Dh,#Dhv#Dhb,#Dh#Dhw#Dh%2#DhU#Dh͟,#Dh#Dh ,#Dh#Dh#Dh/K3=#Dh0#DhM,#DhI#DhH#Dh#Dh#Dh#Dh"U4=#Dh#DhY,#Dh#Dh#Dh#Dh#DhI#Dh%5#Dhd#Dh,#Dh#Dh,B#Dh#Dh/#DhS6=#Dh#Dh#DhD#Dh7=#DhX#Dh~#Dh#Dh#Dh#DhI#DhF#Dh+#Dh%8#Dh#Dhh#Dh#DhB#Dh1,#Dh#Dha9=#DhR#DhM,#Dh#Dh#Dhl#Dh[#Dh(#DhV70=#Dh#Dh #DhW #DhP #Dh7#Dh#Dh#Dh#Dh#Dh#Dh#DhK1=#Dh@#DhAW --51826.0) _HP restored.#DhG8--#DhL#DhNE _Done exploring.#Dh[ 3#Dh] #Dhi #Dhk #DhDl $ _#DhYq #Dhq #Dh0t ,#Dhu #Dhz #Dh| ,#DhC~ #Dh߂ #Dh O=#Dh #Dhq #Dhی ,#Dhs #Dh #Dh ,#DhI #DhM #Dh ,#Dh #Dh #Dh ,#Dh #Dh{ #Dh= ,#Dh #Dh #Dh ,#Dh #Dh9 #Dh ,#Dh #Dh #DhT ,#Dh̸ #Dh5 #Dh ,#Dh #DhO #Dhl ,#Dh &#Dh  ##.#..#.##.....# #.....## #.###....#P..###.....## #####... .[.#.....+.....##....P###..P.##. ...##....##....###....... .........##....##....####....#.#. .........+............# ##..##. .#.##........####...[####..P###ß.....##..##.....###.#.#######...........##...#.###38.3 (20.0)###....................# #^^^...........~.~........ ^^^.........~~~≈~~~.~.... >^.^........~~~~~≈≈~....##### ^^...^....#~~~~~≈≈≈~~..##≈≈≈##... ^^^.......#.~~~..~≈~~..#≈≈≈~~##.. #^#........~~~≈.>~~~~..#Dh #≈≈≈~~≈## ###.......P.~≈~~..~≈~.###≈~~~~~## _There is a stone staircase leading down here.#Dhp#Dhn#Dh #Dht#DhW19 9.3 (1.0) _#Dhk  P......#)....# .. .......#......#.....##...... .#....P.......#............ .#....PP.....##.....#....... #....##......#......F...#.##..#....###......#P.#.#.. ........#+#...##................)......>...............3.................. ....#DhD......†... P......#..P.P#.##. .......##.#..###.....#.#### .......#........P..P#..# ##. ..##................#..####....Y. F   cane toad (wandering) .##......#...P.#........... .....##........###†.... #Dhn~.... #....##..##......#Dh#Dh:#DhvI.F#Dh+ =40.8 (2.5Shock#DhS3 #Dh86 { _You fly downwards. _There is a stone staircase leading up here.#Dh&) .. .....##...... #............ .....##.....#....... ......#...........###.....F#P.+#...##........)......>...............@..........................†.P.P#.##........#..###.....#.#..P#..# ...#..# ..P.#.. .....† .... #Dh) .. .....##...... #............ .....##.....#....... ......#...........###.....F#P.+#...##........)......>...............@..........................†.P.P#.##........#..###.....#.#..P#..# ...#..# ..P.#.. .....† .... #Dhۧ#Dh v _A cane toad is nearby!#Dh5 *****FThe zap hits the cane toad but does no damage.  The cane toad croaks.#Dh)& #Dh1 s..F..#Dhu7 d4-===1.8 (1.0#Dhm? #DhC S _The zap misses the cane toad.#Dh<  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh3P......#).....##....# ..  Ivhor the Zephyrmancer .......#......#.....##...... ... Tengu of Vehumet ***... ..#....P.......#............ ... Health: 71/71 ======================== ..#....PP.....##.....#....... ... Magic: 20/25 ===================----- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###...***#P.#.#..#... EV: 19#Dh!Int: 23 ........#+#...##..*F*............ SH: 0Dex: 15 ........)......>..***............ XL: 12 Next: 67% Place: Lair:3 ................@................ Noise: ===------  Time: 18541.8 (0.0) ............................†.... q) +4 quarterstaff (chaos) #DhP......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad .##......#...P.#...........#Dh]l .....##........###†.... .... #....##..##...... _The zap misses the cane toad.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 8/8)#Dhn |P......#).....##....# ..Ivhor the Zephyrmancer .......#......#.....##...... ... Tengu of Vehumet ***... ..#....P.......#............ ... Health: 71/71 ======================== #Dh" ..#....PP.....##.....#....... ... Magic: 20/25 ===================----- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 19Int: 23 ........#+#...##...*............. SH: 0Dex: 15 ........)......>................. XL: 12 Next: 67% Place: Lair:3 ................@................ Noise: ===------  Time: 18541.8 (0.0) ............................†.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.[#Dh 32m....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad.##......#...P.#................##........###†........ #....##..##...... _The zap misses the cane toad.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 8/8)#Dh[   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  #Dh Aim: a cane toad (empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!#Dh+ #Dh >.F#Dh 1 #Dh *2.8 (1#Dh ! #Dh * d _The cane toad is moderately wounded.#Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh])P......#).....##....# ..  Ivhor the Zephyrmancer .......#......#.....##...... ... Tengu of Vehumet ***... ..#....P.......#............ ... Health: 71/71 ======================== ..#....PP.....##.....#....... ... Magic: 16/25 ===============--------- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 19Int: 23 ........#+#...##................. SH: 0Dex: 15 ........)......>***.............. XL: 12 Next: 67% Place: Lair:3 ................@F*.............. Noise: ===------  Time: 18542.8 (0.0) ...............#DhV-.***.........†.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad .##......#...P.#........... .....##........###†.... .... #....##..##...... _The cane toad is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 7/8)#Dht7P......#).....##....# ..Ivhor the Zephyrmancer .......#......#.....##...... ... Tengu of Vehumet ***... ..#....P.......#............ ... Health: 71/71 ======================== ..#....PP.....##.....#....... ... Magic: 16/25 ===============--------- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 19Int: 23 ........#+#...##................. SH: 0Dex: 15 ........)......>................. XL: 12 Next: 67% Place: Lair:3 ................@*............... Noise: [39;#Dh:49m===------  Time: 18542.8 (0.0) ............................†.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad.##......#...P.#................##........###†........ #....##..##...... _The cane toad is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 7/8)#Dh8F Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the cane toad!  The cane toad is severely wounded.3.8 (1 _The cane toad closely misses you.#Dhl  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhwP......#).....##....# ..  Ivhor the Zephyrmancer .......#......#.....##...... ... Tengu of Vehumet ***... ..#....P.......#............ ... Health: 71/71 ======================== ..#....PP.....##.....#....... ... Magic: 12/25 ===========------------- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 19Int: 23 ........#+#...##................. SH: 0Dex: 15 ........)......>***.............. XL: 12 Next: 67% Place: Lair:3 ................@F*.............. Noise: ===------  Time: 18543.8 (0.0) .....#Dhw...........***.........†.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad .##......#...P.#........... .....##........###†.... .... #....##..##...... _The cane toad closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 7/8)#DhP......#).....##....# ..Ivhor the Zephyrmancer .......#......#.....##...... ... Tengu of Vehumet ***... ..#....P.......#............ ... Health: 71/71 ======================== ..#....PP.....##.....#....... ... Magic: 12/25 ===========------------- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 19Int: 23 ........#+#...##................. SH: 0Dex: 15 ........)......>................. XL: 12 Next: 67% Place: Lair:3 ................@*............... #Dh[40mNoise: ===------  Time: 18543.8 (0.0) ............................†.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad.##......#...P.#................##........###†........ #....##..##...... _The cane toad closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 7/8)#Dh~ H  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the cane toad!!  You kill the cane toad!  Vehumet accepts your kill.#Dhm q†#Dh / 13=704.8 (1Shock#Dh 7 #DhA 4 _You feel your power returning.#DhI#Dh,4==34 #Dh,#Dh#Dh,#Dhx#Dh,#Dh#DhsO=#Dh#Dh9,#Dh#Dh5#DhF5=#Dh#Dh,,#Dh#DhU,#Dh#Dh,#Dh#Dh O=#Dh#Dhc6=#Dh#Dh= ,#Dh #DhI,#Dh#Dh,#Dh#Dh#DhP2=#Dhy#Dh#Dhx F7=#Dh!#Dhd&,#Dhb(#Dh,,#Dh*.#Dh1,#Dhv3#Dh"7#Dh82=#Dh9#Dh=#Dhm>F8=#Dh?#DhC,#DhiE#DhsI,#DhJ#DhN,#Dh_P#DhQT#DhT2=#DhV#DhY,#Dh:[#Dh-_#Dh_D9=#Dh`#Dhd,#Dhe#Dhj,#DhPa=20=#DhB#Dh?#Dh'#DhТ#Dh4#Dh=1=#DhB#Dhm#Dh#Dh#Dh#Dh#Dhk#DhE#Dhl#Dh#Dh#Dh=#Dhy#Dh#DhXw2=#Dh,#Dh#DhD#Dh`#Dh #Dh4{=#Dh 6#Dh8#DhPCB#DhF93#DhOG(=#DhH#Dhb#Dhc#Dhd#Dhe#Dhle=#Dhcp#DhpK4=#Dhr#Dh2w,#Dhx#Dh,#Dh#Dh,#Dh#Dh!#Dh9=#Dhލ#Dhݒ#DhK5=#Dh#Dh'g _Magic restored.#Dhҡ#Dh\#Dh,#Dh>#Dhݬ#DhX#Dh ...#..# ####..................#.# ^...#######..l....##....#.....# ..#.....#.....# #.. . ........##....# .. .. .#).....##....# .. ... #......#.....##...... ....##P.......#............ PP.....##.....# .....####......#....@.....#.##....P.#---#....###......#P.#.#..#... ....#+#...##............#DhCShock)......>....................<†....................................†........ l   komodo dragon (wandering) ...#..P.P#.##.........#. ...##.#..###.....#.####........## #DhCl...#........P..P#..# ##........##DhR1606.8 (62.0)#DhR.l#Dhc=---7.8 (63#Dh#Dh` _A komodo dragon comes into view.#Dhl  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhO#DhW#Dh`#Dh0dP _You don't know that spell.#Dh=1 *******l  The zap hits the komodo dragon!#Dhc ..l....#DhL 54-#Dhڼ 819 =8.8 (1.0)#Dh{ #Dhw h _The komodo dragon is moderately wounded.#Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhV ...#..# ####..................#.# Ivhor the Zephyrmancer ^...#######.......##....#.....#  Tengu of Vehumet ***... ....#.....#.***.# #.. .  Health: 71/71 ======================== ..........##*l*.# .. ..  Magic: 20/25 ===================----- ...#).....##***.# .. ...  AC: 11Str: 10 ...#......#.....##...... ....##. EV: 19Int: 23 ...P.......#............ ....... SH: 0Dex: 15 ...PP.....##.....#....... .....## XL: 12 Next: 70% Place: Lair:3 ...##......#....@.....#.##....P.# Noise: =--------  Time: 18608.8 (0.0#Dhr n) ...#....###......#P.#.#..#....... q) +4 quarterstaff (chaos) ....#+#...##..................... Cast: Shock ....)......>..................... Fly ............<†................... ........................†........ l   komodo dragon ...#..P.P#.##..................#. ...##.#..###.....#.####........## ...#........P..P#..# ##........# _The komodo dragon is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 8/8)#Dh_...#..# ####..................#.# Ivhor the Zephyrmancer ^...#######.......##....#.....#Tengu of Vehumet ***... #Dh,....#.....#.....# #.. .Health: 71/71 ======================== ..........##.*..# .. ..Magic: 20/25 ===================----- ...#).....##....# .. ...AC: 11Str: 10 ...#......#.....##...... ....##. EV: 19Int: 23 ...P.......#............ ....... SH: 0Dex: 15 #Dh ...PP.....##.....#....... .....## XL: 12 Next: 70% Place: Lair:3 ...##......#....@.....#.##....P.# Noise: =--------  Time: 18608.8 (0.0) ...#....###......#P.#.#..#....... q) +4 quarterstaff (chaos) ....#+#...##..................... Cast: Shock ....)......>..................... Fly #Dhr............<†................... ........................†........ l   komodo dragon ...#..P.P#.##..................#. ...##.#..###.....#.####........## ...#........P..P#..# ##........# _The komodo dragon is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 8/8)#DhP  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.#Dh>RAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the komodo dragon!!#Dh.l ==9.8 (1 _The komodo dragon is almost dead.#Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh $#Dh(...#..# ####..................#.# Ivhor the Zephyrmancer ^...#######.......##....#.....#  Tengu of Vehumet ***... #Dhb....#.....#.....# #.. .  Health: 71/71 ======================== ..........##.***# .. ..  Magic: 16/25 ===============--------- ...#).....##.*l*# .. ...  AC: 11Str: 10 ...#......#..***##...... ....##. EV: 19Int: 23 #Dh...P.......#............ ....... SH: 0Dex: 15 ...PP.....##.....#....... .....## XL: 12 Next: 70% Place: Lair:3 ...##......#....@.....#.##....P.# Noise: ===------  Time: 18609.8 (0.0) ...#....###......#P.#.#..#....... q) +4 quarterstaff (chaos) ....#+#...##..................... Cast: Shock ....)......>..................... Fly ............<†................... ........................†........ l   komodo dragon ...#..P.P#.##..................#. ...##.#..###.....#.####........## ...#........P..P#..# ##........# _#Dh>The komodo dragon is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (almost dead, empty space bonus: 8/8)#DhR:M...#..# ####..................#.# Ivhor the Zephyrmancer ^...#######.......##....#.....#Tengu of Vehumet ***... ....#.....#.....# #.. .Health: 71/71 ======================== ..........##....# .. ..Magic: 16/25 ===============--------- ...#).....##..*.# .. ...AC: 11Str: 10 ...#......#.....##...... ....##. EV: 19Int: 23 ...P.......#............ ....... SH: 0Dex: 15 #Dh@...PP.....##.....#....... .....## XL: 12 Next: 70% Place: Lair:3 ...##......#....@.....#.##....P.# Noise: ===------  Time: 18609.8 (0.0) ...#....###......#P.#.#..#....... q) +4 quarterstaff (chaos) ....#+#...##..................... Cast: Shock ....)......>..................... Fly ............<†................... ........................†........ l   komodo dragon ...#..P.P#.##..................#. ...##.#..###.....#.####........## ...#........P..P#..# ##........# _The komodo dragon is almost dead.Castin#DhAg: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (almost dead, empty space bonus: 8/8)#Dh@YAMAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the komodo dragon!!  You kill the komodo dragon!  Vehumet accepts your kill.#DhcC  You feel your power returning.#DhnY†Y   elephant (trample)#DhUp20====20210.8 (1#DhB _You hear a trumpeting!#Dh[  ^#....Y..##... .....# #.. . #....# .. .. ).....##..†.# .. ... #.....##...... #............ #.....#....... #....@.....##......#P.#.###...........)......>...............<†.........................†#.##...........###.....#.#### #DhG  ^#....Y..##... .....# #.. . #....# .. .. #Dh ).....##..†.# .. ... #.....##...... #............ #.....#....... #....@.....##......#P.#.###...........)......>...............<†.........................†#.##...........###.....#.#### #DhA #DhP" #Dhk* #Dh:/ ` _An elephant is nearby!#Dh{^...###Y..##....#.....# .....#.....#.....# #.. . .......##....# .. ..#Dh#).....##..†.#..#......#.....##...... ....##.P.......#...... ......PP.....##.....#....... .....#.##......#..........#.##....P..#....###P.#.#..#........#+#...##..............)......>..............<†............†#..P.P#.##....#.##.#..###.....#.####.# .#........P..P#..# ##..  #........#..##Y.... #Dhd#Dh?.YY   elephant (trample)#DhPQ35 ---1 _#Dh#Dh#Dha *******The zap hits the elephant.#Dh #Dh \.Y.....#Dh u====20 =--2#Dh #Dh 6 _The elephant is lightly wounded.#Dh8^ ******#Dh:K*The zap hits the elephant but does no damage.#Dh#Dh+\..Y....#DhT19-3#Dh#Dh6 _The elephant is lightly wounded.#DhB *******The zap hits the elephant.#Dh#Dh \...Y...#Dh^8--4#Dh"#Dh"6 _The elephant is lightly wounded.#Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhA V.^...#######.......##....#.....#  Ivhor the Zephyrmancer .....#.....#.....# #.. .  Tengu of Vehumet ***... #DhbF ...........##....# .. ..  Health: 71/71 ======================== ....#).....##..**# .. ...  Magic: 14/25 =============----------- ....#......#...*Y##...... ....## AC: 11Str: 10 ....P.......#..***....... ...... EV: 20Int: 23 ....PP.....##.....#....... .....# SH: 0Dex: 15 ....##......#..........#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....###....@.#P.#.#..#...... Noise: =--------  Time: 18614.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) .....)......>.................... Cast: [39;4#DhG 9mShock .............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# ....#........P..P#..# ##........ #................#..####....Y.... _The elephant is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 6/8)#DhX" .^...#######.......##....#.....# Ivhor the Zephyrmancer .....#.....#.....# #.. .Tengu of Vehumet ***... ...........##....# .. ..Health: 71/71 ======================== ....#).....##..†.# .. ...Magic: 14/25 =============----------- ....#......#....*##...... ....## AC: 11Str: 10 ....P.......#............ ...... EV: 20Int: 23 ....PP.....##.....#....... .....# SH: 0Dex: 15 ....##......#..........#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....###....@[3#Dh"' 2m.#P.#.#..#...... Noise: =--------  Time: 18614.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) .....)......>.................... Cast: Shock .............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# ....#........P..P#..# ##........ #................#..####....Y.... _The elephant is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 6/8)#Dhe& a  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  #Dh, Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!#Dh< Q.Y #Dh@ 3==5.8 (1#DhK #DhNN c _The elephant is moderately wounded.#Dh[K  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhWV.^...#######.......##....#.....#  Ivhor the Zephyrmancer .....#.....#.....# #.. .  Tengu of Vehumet ***... ...........##....# .. ..  Health: 71/71 ======================== #Dh%Y]....#).....##..†.# .. ...  Magic: 10/25 =========--------------- ....#......#...**##...... ....## AC: 11Str: 10 ....P.......#..*Y*....... ...... EV: 20Int: 23 ....PP.....##..***#....... .....# SH: 0Dex: 15 ....##......#..........#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....###....@.#P.#.#..#...... Noise: ===------  Time: 18615.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) .....)......>.................... Cast: Shock #Dh;Z.............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# ....#........P..P#..# ##........ #................#..####....Y.... _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target#Dh+^Aim: an elephant (moderately wounded, empty space bonus: 7/8)#DhZ .^...#######.......##....#.....# Ivhor the Zephyrmancer .....#.....#.....# #.. .Tengu of Vehumet ***... ...........##....# .. ..Health: 71/71 ======================== ....#).....##..†.# .. ...Magic: 10/25 =========--------------- ....#......#.....##...... ....## AC: 11Str: 10 ....P.......#...*........ ...... EV: 20Int: 23 ....PP.....##.....#....... .....# SH: 0Dex: 15 ....##......#..........#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....##[40#Dh m#....@.#P.#.#..#...... Noise: ===------  Time: 18615.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) .....)......>.................... Cast: Shock .............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# ....#........P..P#..# ##........ #................#..####....Y.... _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 7/#Dh8)#Dhp~  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!#Dh[;.Y #Dhk#Dh*6.8 (1#Dh##Dh(a _The elephant is severely wounded.#Dh  #DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh?$#DhB2.^...#######.......##....#.....#  Ivhor the Zephyrmancer .....#.....#.....# #.. .  Tengu of Vehumet ***... ...........##....# .. ..  Health: 71/71 ======================== ....#).....##..†.# .. ...  Magic: 6/25#Dh:F=====------------------- ....#......#.....##...... ....## AC: 11Str: 10 ....P.......#..***....... ...... EV: 20Int: 23 ....PP.....##..*Y*#....... .....# SH: 0Dex: 15 ....##......#..***.....#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....###....@.#P.#.#..#...... Noise: ===------  Time: 18616.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) #DhH.....)......>.................... Cast: Shock .............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# #DhJ7....#........P..P#..# ##........ #................#..####....Y.... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  #DhVPress: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 8/8)#DhJo.^...#######.......##....#.....# Ivhor the Zephyrmancer .....#.....#.....# #.. .Tengu of Vehumet ***... ...........##....# .. ..Health: 71/71 ======================== ....#).....##..†.# .. ...Magic: 6/25=====------------------- ....#......#.....##...... ....## AC: 11Str: 10 ....P.......#............ ...... EV: 20Int: 23 ....PP.....##...*.#....... .....# SH: 0Dex: 15 ....##......#..........#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....###[40#Dh~m....@.#P.#.#..#...... Noise: ===------  Time: 18616.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) .....)......>.................... Cast: Shock .............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# ....#........P..P#..# ##........ #................#..####....Y.... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 8/8)#Dhne  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  #Dh|rPress: ? - help, Dir - move target  Aim: an elephant (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant.#Dhg{>.Y#Dh~*7.8 (1#Dh:#Dha _The elephant is severely wounded.#DhK  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh' .^...#######.......##....#.....#  Ivhor the Zephyrmancer .....#.....#.....# #.. .  Tengu of Vehumet ***... ...........##....# .. ..  Health: 71/71 ======================== ....#).....##..†.# .. ...  Magic: 2/25=----------------------- ....#......#.....##...... ....## AC: 11Str: 10 ....P.......#............ ...... EV: 20Int: 23 ....PP.....##..***#....... .....# SH: 0#Dh Dex: 15 ....##......#..*Y*.....#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....###...*@*#P.#.#..#...... Noise: ===------  Time: 18617.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) .....)......>.................... Cast: Shock .............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# ....#........P..P#..# ##........ #................#..####....Y.... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstr#Dh ike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 7/8)#DhgK .^...#######.......##....#.....# Ivhor the Zephyrmancer .....#.....#.....# #.. .Tengu of Vehumet ***... ...........##....# .. ..Health: 71/71 ======================== #DhL ....#).....##..†.# .. ...Magic: 2/25=----------------------- ....#......#.....##...... ....## AC: 11Str: 10 ....P.......#............ ...... EV: 20Int: 23 ....PP.....##.....#....... .....# SH: 0Dex: 15 ....##......#...*......#.##....P. XL: 12 Next: 72% Place: Lair:3 ....#....###....@.#P.#.#..#...... Noise: ===------  Time: 18617.8 (0.0) .....#+#...##.................... q) +4 quarterstaff (chaos) .....)......>.................... Cast: Shock #DhO .............<†.................. Fly .........................†....... ....#..P.P#.##..................# Y   elephant (trample) ....##.#..###.....#.####........# ....#........P..P#..# ##........ #................#..####....Y.... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 7/8)#DhZ Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  #Dh\ dPress: ? - help, Dir - move target: an elephant (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!  The elephant is almost dead.#Dh+^ V3=8.8 (1#Dhg #Dho _The elephant completely misses you. The elephant barely misses you.#Dh  Casting: Airstrike (safe; 1% risk of failure)  #DhC\Confirm with . or Enter, or press ? or * to list all spells.#DhNN#DhQ#Dh[#Dhbe _You don't have enough magic to cast this spell.#Dh0#Dh1#Dh8#Dh;F _Unknown command.#Dh\  You hit the elephant. You burn the elephant.  You kill the elephant!#Dhŵ #Dhο Y.Y  , wandering)#Dh R=6--9#Dh #Dh Z _Vehumet accepts your kill.#Dh s#.....#.....#..Y..# #.. . .......##....# .. ..#).....##..†.#..#......#.....##...... ....# #....P.......#...... ..... #....PP.....##.....#....... #....##......#..........#.##....P.#....###P.#.#..#......#+#...##..@...........)......>...<†..†#..P.P#.##..##.#..###.....#.####..#........P..P#..# ##.  ##.........#..##Y...   .###...P.#............. #Dh.YY   elephant (trample, wandering)#Dh2k35 ---20#Dh8#Dh:#Dh?.............##.Y..# .. ..#).....##..†.#.#Dh!{.#......#.....##...... .... .#....P.......#...... .... .#....PP.....##.....#....... .#....##......#..........#.## ......#....###P.#.#..#......#+#...##..............)......>...<†..†#..P.P#.##..##.#..###.....#.####.#........P..P#..# ## .##........#..##Y..  .##......#...P.#............  .....##........###†....S#Dh(#D #Dhy3#DhtCq-1Shock#DhI#Dh4M#Dh{pP#).....##..†.#.#Dhr.#......#.....##...... ...#....P.......#...... .#....PP.....##.....#....... .#....##......#..........#.## .......#....####P.#.#..#..#+#...##..............)......>...@†..#Dh† P#..P.P#.##..##.#..###.....#.####.#........P..P#..# ####................#..##Y .###...P.#......... .....##........###†#Dhzu .... #....##..##......#Dh#Dh%2#Dh$#DhFa _There is a stone staircase leading up here.#Dha#Dh'#Dh4#Dh;#DhEb4=20 3 _#DhbP#Dh ##.#........#.##.....# #.....## #.###....#P..###.....## #####. .[.#.....+.....##....P###..P.##.......##....##....###.............##....##....####....#.#..+............# ##..# .#.##........####...[####..P###ß..##..##.....###.#.####2###.....##...#.### .###...# #^^^...........~.~ ^^^.........~~~≈~~~.~...... >^.^........~~~~~≈≈~....##### ^^...^....#~~~~~≈≈≈~~..##≈≈≈##.. ^^^.......#.~~~..~≈~~..#≈≈≈~~## #^#........~~~≈.>~~~~..#≈≈≈~~≈## ###.......P.~≈~~..~≈~.###≈~~~~~##=#DhW,5.3 (2.5#Dh^k _You fly upwards. _There is a stone staircase leading down here.#Dh 435 _5=#DhB#DhO=#Dh#Dhm#Dh)I6=#Dh#Dh#DhA#Dh#DhI,#Dh #Dh",#DhU$#Dh^&O=#Dh)(#DhI*i7=#Dh<,#Dh.,#Dh0#DhV2,#Dh3#Dh"7,#Dh8#Dh_;O=#Dh=#Dh??#Dh?#DhA#DhH8=#DhXI,#DhK#Dh?M,#DhN#Dh3Q,#DhR#DhTO=#DhmV#DhaX#DhYS9=#Dh.Z#Dh\,#Dh^#Dh`#Dha#Dh5b#Dh7d#Dhd#Dhe#Dhg#Dhyh9=#Dhi#DhdlS10/25#Dhm(=#Dh-n#Dhp,#Dh-t#Dhv,#Dhx#Dh|B#Dh~O=#Dh#Dhi1=#Dh'#DhJ,#Dh#Dh,#DhX#Dh͑O=#Dh#Dh,#DhG#Dhךi2=#Dh#Dh #Dh#Dh#Dh#Dh:#DhY#Dh,#Dh#Dh7#Dh9=#Dh#DhK#DhN13=#DhX#Dhӳ,#Dhv#Dhn#Dh#Dh#DhO=#DhV#DhJc4=#Dh#Dh,#Dh#Dh,#DhV#Dh,#Dh#DhO=#Dh#Dhc5=#Dh#Dh,#Dh#Dh,#Dh#Dh#Dh#Dhw#Dhd#Dh9=#Dh#Dh,#DhM#Dh.c6=#Dh#Dh,#Dh_#Dh[#DhD#DhS#DhQ#Dh#Dh#Dh#Dh9=#Dh&#Dh#DhM7=#Dh#Dh,#Dh #Dh ,#Dh#Dhu,#Dh5#Dh/#Dh9=#DhI#Dhy8=#Dh#Dhc #Dh$##Dh&,#Dh)#Dhl-#Dhf.#Dh/0#Dh3#Dh:49=#Dh6#Dh:#Dh:K9=#DhR@B#Dh@#DhB#Dh$C#DhBD#Dh]F#DhF#DhJ#DhMO=#DhhO#DhQ,#Dh0S#DhU#DhUL20=#DhhW#Dh6Y,#DhZ#Dh\,#Dh:^#Dh.`#Dh`#Dha#Dhc#Dhd9=#Dhe#Dhg#DhZhK1=#Dh?j#Dhk#DhEl#DhVm#Dhp,#Dh{q#Dh$s#Dhs#Dhu#DhYw9=#Dhw#Dhy#Dhz#Dhr{K2=#Dh|#Dh~#Dhk#Dh#DhGn#Dh#Dh#Dh 9=#Dh~#DhS#Dh#Dh#Dh K3=#Dh#DhI#Dh,#Dh#Dh{#Dhd#DhT#DhO,#Dh?#Dhi=4=#DhS#Dh{#Dhl=5=#DhQ 734.3 (109.0) _Magic restored.#Dh!#Dh&)#Dh+E _Done exploring.#Dhc #Dhw #Dh #Dh #Dh A20 5.0) _#Dho #Dh  #Dh P......#).....##..†.# .. ... #Dh l.......#......#.....##...... #Dh-.#....P.......#............ .#....PP.....##.....#....... #....##......#..........#.##..#....###......#P.#.#.. ........#+#...##................#Dh)......>...............3...†.............. ....†... P......#..P.P#.##. .......##.#..###.....#.#### .......#........P..P#..# ##. ..##................#..####....Y#Dhm .##......#...P.#......... .....##........###†... .... #....##..##......#Dh=#Dh#Dh#Dh #DhՈ%6.8 (2.5#Dh#DhՓ #Dh #Dh<_You fly downwards. #DhS_There is a stone staircase leading up here.#Dh#Dh^#Dh##Dh+"35 _#Dh+#Dh,,#Dhj2,#Dh$7,#Dhx9#Dh0<#DhAB#DhbC#DhG,#DhI#DhL#Dh`N,#DhTO#DhQ#DhU,#DhV#Dh\#DhfX#Dhx ... ............................ .......Y............. .............. .......................... ####..........### #######.......##....#.....# #.....#.....####.. ##....#...#. #Dhz).....##..†.#...@. #.....##.......P....##. .............# Shock P.....##.....#.......#.....## #.........#.##....P.#..###......#P.#.#..#....... Y   elephant (trample, wandering) #+#...##................ )......>...................... ........<†....................#Dh.44.8 (8.0#Dhkh.YY)#Dh 3==5.8 (9#Dh #DhԚD _The elephant trumpets! You hear an angry hiss.#Dhu  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh#Dh#Dh#Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#DhS#Dh#Dh_#DhF _Unknown command.#DhM  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh... ............................ Ivhor the Zephyrmancer ... ...........***............... Tengu of Vehumet ***... ... ...........*Y*............... Health: 71/71 ======================== ... ...........***............... Magic: 21/25 ====================---- ..# ####..................#.##### AC: 11Str: 10 #######.......##....#.....#  EV: 35 Int: 23 #.....#.....####....##..  SH: 0#DhDex: 15 ......##....#.........#.  XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......  Noise: ==-------  Time: 18745.8 (0.0) ......#.....##.......P....##.  q) +4 quarterstaff (chaos) .......#.............#.......  Cast: Shock P.....##.....#.......#.....##  Fly #......#..........#.##....P.# ....###......#P.#.#..#.......  Y   elephant (trample) #+#...##..................... )......>...................... ........<†.................... _Unknown command.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim#Dhing: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 8/8)#Dh... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ............*................ Health: 71/71 ======================== ... ............................. Magic: 21/25 ====================---- ..# ####..................#.##### AC: 11Str: 10 #######.......##....#.....#EV: 35 Int: 23 #.....#.....####....##..SH: 0Dex: 15 ......##....#.........#.XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......Noise: ==-------  Time: 18745.8 (0.0) ......#.....##.......P[3#Dhb!r2m....##.q) +4 quarterstaff (chaos) .......#.............#.......Cast: Shock P.....##.....#.......#.....##Fly #......#..........#.##....P.# ....###......#P.#.#..#.......Y   elephant (trample) #+#...##..................... )......>...................... ........<†.................... _Unknown command.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 8/8)#Dh?  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!#Dhx>.Y#Dh\;20 ===6.8 (1#Dh(!#Dh#6 _The elephant is lightly wounded.#Dh1  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhQ... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ...........***............... Health: 71/71 ======================== ... ...........*Y*............... Magic: 17/25 ================-------- ..# ####.......***........#.##### AC: 11Str: 10 #DhR3#######.......##....#.....#  EV: 20Int: 23 #.....#.....####....##..  SH: 0Dex: 15 ......##....#.........#.  XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......  Noise: ===------  Time: 18746.8 (0.0) ......#.....##.......P....##.  q) +4 quarterstaff (chaos) .......#.............#.......  Cast: Shock #DhSZP.....##.....#.......#.....##  Fly #......#..........#.##....P.# ....###......#P.#.#..#.......  Y   elephant (trample) #+#...##..................... )......>...................... ........<†.................... _The elephant is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#DhVAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)#Dh'v... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ............................. Health: 71/71 ======================== ... ............*................ Magic: 17/25 ================-------- #Dh..# ####..................#.##### AC: 11Str: 10 #######.......##....#.....#EV: 20Int: 23 #.....#.....####....##..SH: 0Dex: 15 ......##....#.........#.XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......Noise: ===------  Time: 18746.8 (0.0) ......#.....##.......P....##.q) +4 quarterstaff (chaos) .......#.............#.......Cast: Shock P.....##.....#.......#.....##Fly #......#..........#.##....P.# ....###......#P.#.#..#.......Y   elephant (trample) #+#...##..................... [16#Dhyd)......>...................... ........<†.................... _The elephant is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)#Dh Q  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!#Dh Q.Y #Dh *7.8 (1#Dh/! #Dh' ` _The elephant is heavily wounded.#Dh   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh\ ... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ............................. Health: 71/71 ======================== ... ...........***............... Magic: 13/25 ============------------ ..# ####.......*Y*........#.##### AC: 11Str: 10 #######.......##**..#.....#  EV: 20Int: 23 #.....#.....####....##..  SH: 0Dex: 15 ......##....#.........#.  XL: 12 Next: 76% Place: Lair:3 #Dho_ ).....##..†.#...@.......  Noise: ===------  Time: 18747.8 (0.0) ......#.....##.......P....##.  q) +4 quarterstaff (chaos) .......#.............#.......  Cast: Shock P.....##.....#.......#.....##  Fly #......#..........#.##....P.# ....###......#P.#.#..#.......  Y   elephant (trample) #+#...##..................... )......>...................... ........<†.................... _The elephant is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (he#Dha Cavily wounded, empty space bonus: 7/8)#Dh... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ............................. Health: 71/71 ======================== ... ............................. Magic: 13/25 ============------------ ..# ####........*.........#.##### AC: 11Str: 10 #######.......##....#.....#EV: 20Int: 23 #.....#.....####....##..SH: 0Dex: 15 ......##....#.........#.XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......Noise: ===------  Time: 18747.8 (0.0) ......#.....##.......P....##.[10;#Dh38Hq) +4 quarterstaff (chaos) .......#.............#.......Cast: Shock P.....##.....#.......#.....##Fly #......#..........#.##....P.# ....###......#P.#.#..#.......Y   elephant (trample) #+#...##..................... )......>...................... ........<†.................... _The elephant is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 7/8)#Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!.Y 8.8 (1#Dh #DhĴa _The elephant is severely wounded.#Dh]  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhp]... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ............................. Health: 71/71 ======================== ... ............................. Magic: 9/25========---------------- ..# ####.......***........#.##### AC: 11Str: 10 #######.......##Y*..#.....#  EV: 20Int: 23 #Dh#.....#.....####**..##..  SH: 0Dex: 15 ......##....#.........#.  XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......  Noise: ===------  Time: 18748.8 (0.0) ......#.....##.......P....##.  q) +4 quarterstaff (chaos) .......#.............#.......  Cast: Shock P.....##.....#.......#.....##  Fly #......#..........#.##....P.# ....###......#P.#.#..#.......  Y   elephant (trample) #Dh7#+#...##..................... )......>...................... ........<†.................... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  #DhPress: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 6/8)#Dho`#... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ............................. Health: 71/71 ======================== ... ............................. Magic: 9/25========---------------- ..# ####..................#.##### AC: 11Str: 10 #Dhb#######.......##*...#.....#EV: 20Int: 23 #.....#.....####....##..SH: 0Dex: 15 ......##....#.........#.XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......Noise: ===------  Time: 18748.8 (0.0) ......#.....##.......P....##.q) +4 quarterstaff (chaos) .......#.............#.......Cast: Shock P.....##.....#.......#.....##Fly #......#..........#.##....P.# ....###......#P.#.#..#.......Y   elephant (trample) #+#...##..................... )......>...............[#Dhc34m....... ........<†.................... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 6/8)#Dh[{  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!#Dh-cQ.Y #Dh j*9.8 (1#Dhl#Dhn\ _The elephant is almost dead.#DhM  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dhc ... ............................ Ivhor the Zephyrmancer ... ............................. Tengu of Vehumet ***... ... ............................. Health: 71/71 ======================== ... ............................. Magic: 5/25====-------------------- ..# ####..................#.##### AC: 11Str: 10 #######.......##....#.....#EV: 20Int: 23 #.....#.....####*...##..SH: 0Dex: 15 ......##....#.........#.XL: 12 Next: 76% Place: Lair:3 ).....##..†.#...@.......Noise: ===------  Time: 18749.8 (0.0) ......#.....##.......P....##.[10;3#Dh 8Hq) +4 quarterstaff (chaos) .......#.............#.......Cast: Shock P.....##.....#.......#.....##Fly #......#..........#.##....P.# ....###......#P.#.#..#.......Y   elephant (trample) #+#...##..................... )......>...................... ........<†.................... _The elephant is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 6/8)#Dh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an elephant (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!!  You kill the elephant!#Dh5C.#DhK66=950.8 (1Shock#Dh=#DhAZ _Vehumet accepts your kill.#Dh6  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#Dh|C #DhI #DhN #DhQ P _You don't know that spell.#Dh`A #Dh`B #DhC #DhJ #DhK B35 _#DhQ B#DhS #DhXY #Dh$Z #DhZ #DhKe e=#Dhf #Dhg #Dhh #Dhn #DhTo S7=#Dhp #Dhu ,#Dh+w #Dhy ,#Dhz #Dh-~ ,#Dhj #DhK O=#Dh #Dh i8=#Dh: #DhN ,#Dh #Dh ,#Dh; #Dhm ,#Dh #Dh O=#Dhl #Dh i9=#Dh9 #Dh ,#Dh #DhF ,#Dh #Dh ,#Dh #Dh O=#Dh\ #Dh {10/25=#Dhd #Dh ,#Dh #Dh ,#DhX #Dh ,#Dh #Dh O=#Dh #DhE ,#DhR #Dh 1=#Dh B#Dh O=#Dh #Dhb i2=#Dh #Dh ,#Dh #Dhn #Dh #Dh #Dh ,#Dh #Dh#Dhf9=#DhO#Dh d13=#Dh2 #Dh #Dh9l---...Shock...l   komodo dragon (wandering)#DhK..<#Dh!087.8 (37.0)#Dh#G---8.8 (38#Dh(#Dh}+` _A komodo dragon comes into view.#DhG.l....# ####.....#.##### #######.#DhH##....#.....# .....####.. .#....#.........# )†. ......##P....##..#......#...... P.....##.....#.....## #...........#.##....P. ....###......#P.#.#..#....... #+#...##............... )......>.............#DhK ..<÷.......÷ .. #DhR#Dhf[b9.8 (1.0)Shock#Dhf#Dhoi#Dh  ..# ####.....#.##### #######.##....#.....# .....####.. .#....#.........# )†. ......###DhdP....##..#......#...... P.....##.....## #......#..........#.##....P...Fly ................... ..P.P#.##..................#. P.P #Dh#Dh&90#Dh#Dh#Dh[ # ####.....#.##### #######.##....#.....# .....####Dh]`#.. .#....#.........# ).†. ......##P....##..#......#...... P.....##.....### #...........#.##....P. ....###......#P.#.#..#........#Dh_p..Fly ......................... #.#..###.....#.####........###..# #Dhsh#Dhy]=1#Dh  # #####.##### #######.##....#.....# .....####.. .#....#.........# ).†.#. ......##P....##..#......#...... P.....#### #......#........@.#.##....P. ....###......#P.#.#..#....... #+#...##.................Fly ..........#.####..... ........P..P#..# ##........#.... 4=2#Dh #Dhu#Dh~#Dh)#Dh:#Dh-gv#####....#.....# .#.....#.....####....##.. .......##....#.........#. #).....##..†.#... #......#.....##P....##. P.......#......#....... PP#.....#.#.....## ##......#..........#.##....P.####......#P@#.#..#....... .#+#...##..................... .)......>...................... ...<÷.....................÷. . #..P.P#.##.....#. P ##.#..##.####.###.........P..P#..# ##........#........#..##Y....3#Dhkj#Dhj#Dh -.#.....#.....####....##.. .......##....#.........#. .#).....##..†.#... .#......#.....##P....##. .P.......#......#....... .PP#.....#.#.....## .##......#..........#.##....P.# .#....###P.#.#..#....... #Dhq D..#+#...##......@........ ..)......>.. ....<÷....÷#..P.P#.##.#. P .##.#..##.####.### .#........P..P#..# ##........ ......#..####....Y.... .###...P.#.........#Dh- #Dh} %4#Dh #Dhy $Dh.......##....#.........#.#).....##..†.#.... ..#......#.....##P....##. ..P.......#.......#....... ..PP.....##.....#.......#.....## ..##......#..........#.##....P.# ..#....###......#P.#.#..#....... ...#+#...##...............)......>.....<÷...÷#..P.P#.##.#. ..##.#..###.####.### ..#........P..P#..# ##........ .......#..####....Y....  .###...P.#......... .....##........###†....S5$Dh$* #)†.......#.....##.P....##.P.#.............#......P.....##.......####...........#.##....P.....###......#P.#.#..#........#+#...##..............)......>$Dh-...<÷..÷ #..P.P#.##.#Fly ##........... #....##..##......Y<... $Dh>$DhNA=6$DhmU$DhW$Dh .#).....##..†.#..#......#.....##.......P....##..P$Dh .#.............#..PP.....##.....#.......#.....##.##......#..........#.##....P.#.#....###......#P.#.#..#..#+#...##$Dh ..)......>.<÷.÷..#..P.P#.##$Dh& ;.#..##.#..###.....#.####..#........P..P#..# ##.#.#..####....Y$Dh  .##......#...P.#.. .....##........###†....S .... #....##..##......Y<$Dhj $Dh%7$DhC"$Dh$$Dh"$Dhd.#).....##..†.#$Dhk.$DhV.#......#.....##.......P....##$DhZd.P.......#.............#$Dhi.PP.....##.....#.......#.....$DhA%.##......#$Dh/.#.##....P.$Dh.#....###......#P.#.#..#.#+#...##.)......>.<÷.÷.#..P.P#.##.#.##.#..###.....#.####..#........P..P#..# ##. #..#..####....Y .##......#...P.# .....##........###†....S$Dh  .... #....##..##......Y<$Dh D$Dh wD   seven-headed hydra (wandering)$Dhq$Dh$DhO $Dh7$Dh5$Dh=$Dh8$DhShock$Dhw$DhL $Dh.#).....##..†.#..#......#.....##.......P.... #....P.......#.......# #....PP.....##.....#.......#..... #....##......#....#.##....P.#....###......#P.#.#..#.#+#...##.)......>.D...<÷.÷.#..P.P#.##..##.#..###.....#.####..#........P..P#..# ## ##........#..####....Y .##......#...P.#.. .....##........###†....S .... #....##..##......Y<$DhL$DhEh.DD$Dhy.==9$Dh'$Dh3 _The seven-headed hydra roars!$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh $$DhQ {.....#).....##..†.#...........  Ivhor the Zephyrmancer $Dh .....#......#.....##.......P....# Tengu of Vehumet ***... $Dh #....P.......#.............#..... Health: 71/71 ======================== #....PP.....##.....#.......#..... Magic: 11/25 ==========-------------- #....##......#..........#.##....P AC: 11Str: 10 .....#....###......#P.#.#..#..... EV: 35 Int: 23 ......#+#...##................... SH: 0Dex: 15 ......)...***>................... XL: 12 Next: 79% Place: Lair:3 ..........*D*.<÷@................ Noise: ==-------  Time: 18799.8 (0.0) ..........***.............÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.......$Dh ........... Cast: Shock .....##.#..###.....#.####........ Fly .....#........P..P#..# ##....... $Dh##................#..####....Y... D   seven-headed hydra $Dhhv .##......#...P.#.............$Dh! $Dh^.....##........###†....S.$DhG $Dh.... #....##..##......Y< $Dhk;_The seven-headed hydra roars!  $DhCasting: Airstrike (safe; 1% risk of failure)  $DhMConfirm with . or Enter, or press ? or * to list all spells.$Dh<wAiming: Airstrike (safe; 1% risk of failure)  $Dh3Press: ? - help, Dir - move target$DhlOAim: a seven-headed hydra (empty space bonus: 8/8)$Dh^:.....#).....##..†.#...........Ivhor the Zephyrmancer .....#......#.....##.......P....# Tengu of Vehumet ***... #....P.......#.............#..... Health: 71/71 ======================== #....PP.....##.....#.......#..... Magic: 11/25 ==========-------------- #....##......#..........#.##....P AC: 11$DhnStr: 10 .....#....###......#P.#.#..#..... EV: 35 Int: 23 ......#+#...##................... SH: 0Dex: 15 ......)......>................... XL: 12 Next: 79% Place: Lair:3 ...........*..<÷@................ Noise: ==-------  Time: 18799.8 (0.0) ..........................÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.................. Cast: Shock .....##.#..###.....#.####........ Fly .....#........P..P#..# ##....... ##................#..####....Y... D   [3$Dho^1mseven-headed hydra.##......#...P.#..................##........###†....S..... #....##..##......Y< _The seven-headed hydra roars!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a seven-headed hydra (empty space bonus: 8/8)$Dhz  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a seven-headed hydra (empty space bonus: 8/8)  The open air twists around violently and strikes the seven-headed hydra!.D20 ===800.8 (1 $Dh&:_The seven-headed hydra is lightly wounded.$DhK  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhK} .....#).....##..†.#...........  Ivhor the Zephyrmancer .....#......#.....##.......P....# Tengu of Vehumet ***... #....P.......#.............#..... Health: 71/71 ======================== #....PP.....##.....#.......#..... Magic: 7/25======------------------ #....##......#..........#.##....P AC: 11Str: 10 .....#....###......#P.#.#..#..... EV: 20Int: 23 ......#+#...##................... SH: 0Dex: 15 ......)....***................... XL: 12 Next: 79% Place: Lair:3 ...........*D*<÷@................ Noise: ===------  Time:[40$Dh$~ Om 18800.8 (0.0) ...........***............÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.................. Cast: Shock .....##.#..###.....#.####........ Fly .....#........P..P#..# ##....... ##................#..####....Y... D   seven-headed hydra  .##......#...P.#............. .....##........###†....S. .... #....##..##......Y< _The seven-headed hydra is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  $DhD WConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a seven-headed hydra (lightly wounded, empty space bonus: 8/8)$Dh! .....#).....##..†.#...........Ivhor the Zephyrmancer .....#......#.....##.......P....# Tengu of Vehumet ***... #....P.......#.............#..... Health: 71/71 ======================== #....PP.....##.....#.......#..... Magic: 7/25======------------------ #....##......#..........#.##....P AC: 11Str: 10 .....#....###......#P.#.#..#..... EV: 20Int: 23 ......#+#...##................... SH: 0Dex: 15 ......)......>................... XL: 12 Next: 79% Place: Lair:3 ............*.<÷@................ $DhE" Noise: ===------  Time: 18800.8 (0.0) ..........................÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.................. Cast: Shock .....##.#..###.....#.####........ Fly .....#........P..P#..# ##....... ##................#..####....Y... D   seven-headed hydra.##......#...P.#..................##........###†....S..... #....##..##......Y< _The seven-headed hydra is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a seven-headed hydra (lightly wounded, empty space bonus: 8/8)$Dhr/ v  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a seven-headed hydra (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the seven-headed hydra!!.D 1.8 (1 _The seven-headed hydra is heavily wounded.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhN X.....#).....##..†.#...........  Ivhor the Zephyrmancer .....#......#.....##.......P....# Tengu of Vehumet ***... $Dh,U #....P.......#.............#..... Health: 71/71 ======================== #....PP.....##.....#.......#..... Magic: 3/25==---------------------- #....##......#..........#.##....P AC: 11Str: 10 .....#....###......#P.#.#..#..... EV: 20Int: 23 ......#+#...##................... SH: 0Dex: 15 ......).....***.................. XL: 12 Next: 79% Place: Lair:3 ............*D*÷@................ Noise: ===------  Time: 18801.8 (0.0) ............***...........÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.................. Cast: S$DhFX hock .....##.#..###.....#.####........ Fly .....#........P..P#..# ##....... ##................#..####....Y... D   seven-headed hydra  .##......#...P.#............. .....##........###†....S. .... #....##..##......Y< _The seven-headed hydra is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a seven-headed hydra (heavily wounded, empty space bonus: 8/8)$DhG p.....#).....##..†.#...........Ivhor the Zephyrmancer .....#......#.....##.......P....# Tengu of Vehumet ***... #....P.......#.............#..... Health: 71/71 ======================== $Dh #....PP.....##.....#.......#..... Magic: 3/25==---------------------- #....##......#..........#.##....P AC: 11Str: 10 .....#....###......#P.#.#..#..... EV: 20Int: 23 ......#+#...##................... SH: 0Dex: 15 ......)......>................... XL: 12 Next: 79% Place: Lair:3 .............*<÷@................ Noise: ===------  Time: 18801.8 (0.0) ..........................÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.................. Cast: Shock .....##.#..###.....#.####.....$DhX d... Fly .....#........P..P#..# ##....... ##................#..####....Y... D   seven-headed hydra.##......#...P.#..................##........###†....S..... #....##..##......Y< _The seven-headed hydra is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a seven-headed hydra (heavily wounded, empty space bonus: 8/8)$DhCasting: Airstrike (safe; 1% risk of failure)  $DhbConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a seven-headed hydra (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the seven-headed hydra!!$Dhh.D $Dh*2.8 (1$Dh$Dhf _The seven-headed hydra is almost dead. $Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $DhD .....#).....##..†.#...........  Ivhor the Zephyrmancer  $Dh .....#......#.....##.......P....# Tengu of Vehumet ***... #....P.......#.............#..... Health: 71/71 ======================== #....PP.....##.....#.......#..... Magic: 2/25 $Dho =----------------------- #....##......#..........#.##....P AC: 11Str: 10 .....#....###......#P.#.#..#..... EV: 20 $Dh Int: 23 ......#+#...##................... SH: 0Dex: 15 ......)......>................... XL: 12 Next: 79% Place: Lair:3  $Dhi ..............D*@................ Noise: ===------  Time: 18802.8 (0.0) ..........................÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.................. Cast: Shock  $Dh .....##.#..###.....#.####........ Fly .....#........P..P#..# ##....... ##................#..####....Y... D   seven-headed hydra  $Dh\ T .##......#...P.#............. .....##........###†....S. .... #....##..##......Y< _The seven-headed hydra is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a seven-headed hydra (almost dead, 91% to hit) $Dh^ .....#).....##..†.#...........Ivhor the Zephyrmancer .....#......#.....##.......P....# Tengu of Vehumet ***... #....P.......#.............#..... Health: 71/71 ======================== #....PP.....##.....#.......#..... Magic: 2/25=----------------------- #....##......#..........#.##....P AC: 11Str: 10 .....#....###......#P.#.#..#..... EV: 20Int: 23 ......#+#...##................... SH: 0Dex: 15  $DhC......)......>................... XL: 12 Next: 79% Place: Lair:3 .........*******@................ Noise: ===------  Time: 18802.8 (0.0) ..........................÷...... q) +4 quarterstaff (chaos) .....#..P.P#.##.................. Cast: Shock .....##.#..###.....#.####........ Fly .....#........P..P#..# ##....... ##................#..####....Y... D   seven-headed hydra.##......#...P.#..................##........###†....S..... #....##..##......Y< _The seven-headed hydra is almost dead.Casting: Airstrike (safe; 1% risk of failu $Dhxre)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a seven-headed hydra (almost dead, 91% to hit) $Dh $DhR.....<D $Dh_3=--3.8 (1 $DhP $DhP  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a seven-headed hydra (almost dead, 91% to hit) _The zap misses the seven-headed hydra. $Dhw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. $Dhu **The seven-headed hydra is struck by an arc of lightning.  The seven-headed hydra is almost dead. $DhD@The seven-headed hydra bites you!  The seven-headed hydra barely misses you.The seven-headed hydra closely misses you.The seven-headed hydra barely misses you.  The seven-headed hydra closely misses you.  The seven-headed hydra bites you. $Dh\58-----1--=-4 $Dh $Dh_ _The seven-headed hydra barely misses you. $Dhl _You sock the seven-headed hydra!  The seven-headed hydra seems to slow down.  You freeze the seven-headed hydra.  $DhYou kill the seven-headed hydra!  Vehumet accepts your kill. $DhCj÷ $DhCG -----3==86-5.9 (1.1Shock _You feel your power returning. $DhQ $DhUg _Your Armour skill increases to level 7! $Dh35 _9 $Dh4=== $Dh $Dh $Dh+ $Dh $Dh $Dhu60 $Dh= $Dh $DhE $Dh $Dh $Dh= $Dh: $Dh $Dh $Dh $DhN5 $Dh= $DhL $Dh $Dh $Dh $Dh1 $Dhf= $Dh $Dh $Dh $Dh $Dh6 $Dh $Dh $Dh $Dh  $Dhi  $Dh 2 $Dhi = $Dh  $Dh $Dh $Dh $DhP $DhJ $Dh $Dh6 $Dh= $Dh $DhM $Dh  $DhX! $Dh!3 $DhZ"= $Dh" $Dh$ $Dh( $Dh]) $Dh+ $Dh / $Dh/ $Dhs1 $Dh4 $Dha6 $Dh7= $DhC9, $DhZ= $DhP> $Dh>4 $DhV?= $Dh?7 $DhP@= $Dh@ $DhlB $DhuF $Dh.<.÷.#..P.P#.##.##.#..###.....#.####.#..P..P#..# ## .##.......#..####....Y .##......#...P.#... .....##........###†....S .... #....##..##......Y.FF7==3.9 (1.0) _$Dhx _You see here a cane toad skeleton.$Dh !P......#).....##..†.#..#......#.....##.......P ..#....P.......#.F.....# ..#....PP.....##.....#.# ..#....##......#.#.##.#....###......#P.#.#..#$Dh .#+#...##.)......>.@÷.÷ P......#..P.P#.##.##.#..###.....#.####.#.P..P#..# ## ..##......#..####....Y .##......#...P.#. .....##........###†.... .... #....##..##......$Dh $Dh d.$Dh% 9=4Shock _$Dh+ $Dh. a _There is a stone staircase leading up here.$Dh $Dh( $Dh0 $Dh2 $Dh5 $Dh= FF   cane toad$DhI F20 5Shock _$DhBO $Dh = ##.#........#.##.....# #.....## #.###....#P..###.....## #####. .[.#.....+.....##....P###..P.##.......##....##....###......$Dh .......##....##....####....#.#..+............# ##..# .#.##........####...[####..P###ß..##..##.....###.#.####2###.....##...#.### .###...# $Dh3 #^^^...........~.~ ^^^.........~~~≈~~~.~...... >^.^........~~~~~≈≈~....##### ^^...^....#~~~~~≈≈≈~~..##≈≈≈##.. ^^^.......#.~~~..~≈~~..#≈≈≈~~##..$Dh?   #^#........~~~≈.>~~~~..#≈≈≈~~≈##.  ###.......P.~≈~~..~≈~.###≈~~~~~## =$Dh $Dhp) 87.4 (2.5Shock _You fly upwards. _There is a stone staircase leading down here.$DhT 35 _9=10/25=$DhZ B$Dh $Dh $Dh O70=$Dh $Dh $DhO 2=$Dh< $Dh $Dh L1=$Dh $DhN $Dh׮ $Dh $Dh K1=$Dh $DhX $Dh 1 _HP restored.$Dh $Dh $Dhx $Dh 2=$DhA $DhE ,$Dh4 $Dhr $Dh e=2=$Dh $Dh ,$Dh $DhC ,$Dh $Dh4 ,$Dh $Dh $DhD 2=$Dh $Dh N13=$Dh $Dhv $Dhw ,$Dh $Dh0 $Dh ,$Dh. $Dh $Dh $Dh $Dha 2=$Dh $Dh ;4$Dh7 (=$Dh $Dh $Dh $DhM $Dh $DhO $Dh $Dhp,$DhK$Dh=$Dh2=$Dha $DhL$DhM5=$Dh$Dhf$Dh$DhB$Dh=$Dh$Dhp $Dhf$$Dh$$Dhd'$DhZ+$Dh+9=$Dh.$Dh0,$Dh2$Dh4$Dh&5M6=$Dh6$Dh8,$Dh5:$Dh;$Dh\<$Dhm=$Dh?$Dhe@$DhTA$DhAC$DhC9=$DhD$DhF$DhIGM7=$DhH$DhJ$DhJ$Dh%L$DhN,$Dh_P$DhsR,$Dh&T$Dh%VO=$DhW$DhY;8$DhXZ(=$Dho[$Dh],$Dh_$Dhya,$Dhc$Dhe$Dh l$Dhn$Dhyr$Dhr9=$Dhtu$Dhy$Dhy$Dh{$Dh~$Dh/D9=$Dh$DhH$Dh$DhD$Dh$Dh$Dh$$Dh$Dhz$Dh̓$Dhr$Dh9=$Dh$Dh$DhL20=$Dhٟ$Dh,$Dhk$Dh,$DhM$Dhp,$Dh$Dh$Dh 9=$Dh$Dh$Dh&K1=$Dhs$Dhe=$Dh2=$Dh,$Dh$Dh,$Dh8$Dh@,$Dh$Dh_$Dh9=$Dh^$Dhe$Dh$Dh0=3=$Dhf$Dhe=$Dh$DhXK4=$Dh$Dh,$Dh`$Dh],$Dh$Dh,$DhF$Dh $DhE 2=$Dh $Dh $Dh#D5=$Dh$Dh2P 919.4 (82.0) _Magic restored.$Dh:$Dh+?$Dh.AE _Done exploring.$Dh__$DhX20 20.4 (1.0) _$Dh" P......#).....##..†.#........... .......#......#.....##.......P ..#....P.......#.............#.#....PP.....##.....#.......##....##......#..........#.##..#....###......#P.#.#.. ........#+#...##................$Dh)......>F..............3...÷.............. ....÷... P......#..P.P#.##. .......##.#..###.....#.#### .......#........P..P#..# ##. ..##................#..####....Y. F   cane toad $Dhӹ.##......#...P.#........... .....##........###†.... .... #....##..##......=$Dh_$DhuM =1.9 (2.5Shock _You fly downwards. The cane toad completely misses you. _There is a stone staircase leading up here.$Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dhg P......#).....##..†.#...........  Ivhor the Zephyrmancer .......#......#.....##.......P... Tengu of Vehumet ***... ..#....P.......#.............#... Health: 71/71 ======================== ..#....PP.....##.....#.......#... Magic: 21/25 ====================---- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 20Int: 23 ........#+#...##**............... SH: 0Dex: 15 $Dh ........)......*F*............... XL: 12 Next: 86% Place: Lair:3 ...............*@*............... Noise: =--------  Time: 18921.9 (0.0) ............................÷.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad .##......#...P.#........... .....##........###†.... .... #....##..##...... _There is a stone staircase leading up here.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 6/8)$Dh `P......#).....##..†.#........... Ivhor the Zephyrmancer .......#......#.....##.......P... Tengu of Vehumet ***... ..#....P.......#.............#... Health: 71/71 ======================== $Dh ..#....PP.....##.....#.......#... Magic: 21/25 ====================---- ..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 20Int: 23 ........#+#...##................. SH: 0Dex: 15 ........)......>*................ XL: 12 Next: 86% Place: Lair:3 ................@÷............... Noise: =--------  Time: 18921.9 (0.0) ............................÷.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####....$DhI .. Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad.##......#...P.#................##........###†........ #....##..##...... _There is a stone staircase leading up here.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 6/8)$Dh !F  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrik  Press: ? - help, Dir - move target: a cane toad (empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad!  The cane toad is moderately wounded.$DhY 3==2.9 (1$DhO $Dh _The cane toad completely misses you. The cane toad misses you.$Dh  $DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh8P......#).....##..†.#...........  Ivhor the Zephyrmancer .......#......#.....##.......P... Tengu of Vehumet ***... ..#....P.......#.............#... Health: 71/71 ======================== ..#....PP.....##.....#.......#... Magic: 17/25 ================-------- $Dh..#....##......#..........#.##... AC: 11Str: 10 .......#....###......#P.#.#..#... EV: 20Int: 23 ........#+#...##**............... SH: 0Dex: 15 ........)......*F*............... XL: 12 Next: 86% Place: Lair:3 ...............*@*............... Noise: ===------  Time: 18922.9 (0.0) $Dh............................÷.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... $DhW0..##................#..####....Y. F   cane toad .##......#...P.#........... .....##........###†.... .... #....##..##...... _The cane toad completely misses you. The cane toad misses you.$DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 6/8)$Dh.P......#).....##..†.#........... Ivhor the Zephyrmancer .......#......#.....##.......P... Tengu of Vehumet ***... ..#....P.......#.............#... Health: 71/71 ======================== ..#....PP.....##.....#.......#... Magic: 17/25 ================-------- ..#....##......#..........#.##... AC: 11Str: 10 $Dh.......#....###......#P.#.#..#... EV: 20Int: 23 ........#+#...##................. SH: 0Dex: 15 ........)......>*................ XL: 12 Next: 86% Place: Lair:3 ................@÷............... Noise: ===------  Time: 18922.9 (0.0) ............................÷.... q) +4 quarterstaff (chaos) P......#..P.P#.##................ Cast: Shock .......##.#..###.....#.####...... Fly .......#........P..P#..# ##..... ..##................#..####....Y. F   cane toad$Dhr[34m.##......#...P.#................##........###†........ #....##..##...... _The cane toad completely misses you. The cane toad misses you.$Dh/yCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target$Dh}Aim: a cane toad (moderately wounded, empty space bonus: 6/8)$DhPF  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Dir - move target: a cane toad (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad!!  The cane toad is almost dead.$Dh7Y69-3.9 (1$Dh$Dh/ _The cane toad stings you.$Dh  Casting: Airstrike (safe; 1% risk of failure)  $Dh\Confirm with . or Enter, or press ? or * to list all spells.$Dh The cane toad is struck by an arc of lightning.  The cane toad is almost dead.  You are struck by an arc of lightning.  is struck by an arc of lightning!  You kill the cane toad!  Vehumet accepts your kill.$DhN- u**$Dh T†@$Dh 70-6-9-4Shock$Dh $Dh [ _You feel your power returning. You are struck by an arc of lightning.$DhI$Dh+$Dh+,;35 $Dh5$Dh]:$Dh6;M7=$Dhg=$DhdX1= _HP restored.$Dh^i=$Dh{mO=$Dh n$Dhu$Dhtv78=$Dhv$Dh(y$DhB$Dh$Dh $Dh$Dh܌,$Dh`$DhBO=$Dh˔$Dh$DhXK9=$Dh$Dhޞ,$DhqB$DhH$Dh,$Dh}$Dh$Dh9=$Dh@$Dh$DhL20=$Dh6$Dh,$Dh.$Dh,$Dh$Dh,$Dh$Dh$Dh2=$DhS1=$Dhe=$Dh,$DhI$Dh!$DhD2=$Dh$Dh,$DhW$Dh,$Dhi$Dh,$Dhm$Dhd$Dh9=$Dh?$Dhw3=$Dh ,$Dh^ $Dh,$Dh_$Dh$Dh($Dh$Dh$Dh9=$DhH$Dh $DhK4=$DhG$Dh!#,$Dhi$$Dh',$Dh)$Dh-,$Dh.$Dh}4$Dh159=$Dh;7$Dh?a5=$Dha@$DhtH4 _Magic restored.$DhAL$DhL$Dh2V,$DhMX$DhX$DhZ$Dh\$Dh`$Dha$Dhwc$Dhf$Dh~k$Dh.l9=$Dhn$Dhjr$DhzB$Dh}$Dh$Dh$Dh=$Dh$Dh,$Dhҏ$Dhc$Dh,$Dh$Dh$Dh{,$Dh$Dh$Dhz$Dh$Dhj$Dh$Dh,$Dh;$Dh$Dh,$Dh$DhƯ$Dhϱ,$Dh$Dh.$Dh{,$Dh$Dh$Dh,$Dhξ$Dh$Dhc,$Dh'$Dh$Dh$DhC$Dh$Dh$Dh,$Dh!$Dh?$Dha,$Dh|$DhD$Dh,$Dh$Dh$Dhe,$Dhl$Dh2$Dh,$Dh$Dh$Dh,$Dh$Dh$Dh,$Dh$Dh$DhY,$Dh$Dhk$Dh,$Dh$Dh$Dh,$DhD$Dh$Dh ,$Dh $Dh $Dh ,$DhX$Dh$Dh,$Dhc$Dh$Dh,$Dh,$Dh$Dh",$Dh#$Dh%$Dhw(,$Dh~I$DhXL,$DhL$Dh%RB$Dh S$DhU$DhW,$DhX$DhhZ$Dh2],$Dh]$Dh`$DhGb,$Dhvc$Dh e$Dhh,$DhYj$Dh2k$Dhm,$Dhn$Dhp$Dhs,$Dhs$Dhu$Dhw$Dh0x$Dhx$DhX$Dh$Dh,$Dh$Dh̅$Dhg,$Dh$Dh$DhPq .P. .#...#  ..#  # ..#  .# ..#  .##....#  #...## $Dh@ #..#. .. #.#..# ....# ##. ###..# .....#....# .. #..# ....##....# .. #..# ....##....# .. #<P# ....##....## ###.P# $Dh2E $DhK +3.9 (14$DhO\ Q _Found a stone staircase leading down.$Dh$Dh|$Dh0$Dhr$DhB$Dh$Dh,$Dh,$Dh$DhC$Dh,$Dhw$Dh$Dh,$Dh$Dh==20 $Dh$Dh6x _g - 6 scrolls of teleportation (gained 1)$Dh Q35 $Dh_ $Dh$Dh,$Dhy$Dh$Dh,$Dh$Dh$DhI!,$Dh/#$Dh&$Dh1*,$Dh+$DhO.$Dh01,$Dh2$Dh4$Dh)8,$Dh9$Dh;$DhY>,$Dh?$DhA$DhOE,$DhG$DhJ=20 $DhK$DhNq _h - 5 potions of curing (gained 1)$DhPQ35 $DhQ$DhU$DhLX,$DhgY$Dh[$Dh[],$Dht^$Dh_$DhLb,$Dhdc$Dhd$Dh`g,$Dhh$Dh(j$Dhl,$Dhm$Dho$Dhur,$Dhs$Dhiw$Dhlz,$Dh|$Dh}$Dh,$Dh$Dh$DhY,$DhՈ$Dh=$DhM,$Dhƒ$DhB$DhE,$Dh$Dh˛$Dhz,$Dh$Dh$Dh,$Dh$Dh$Dh,$Dh$DhM$Dhd,$Dh$Dh$Dhӻ,$DhQ$Dhb$Dh ,$Dh$Dh$Dh,$Dhu$Dhp$Dh,$Dh$Dhv$Dh:,$Dh$DhL$Dh,$DhB$Dh\$Dhw,$Dh$Dh$Dh$Dh_$Dh%$Dh,$Dh5$Dh$Dh $Dhb$Dh$Dh$Dh!$Dh$Dh\$Dh $Dh$DhQ$Dh$Dh$Dh$Dhl$Dh$Dh $Dh $DhB$Dh$Dh,$Dhm$Dhq$DhO,$Dh$Dh $Dh$,$Dh&$Dh>! .......# .....#... ... .. ##..### .. ###.. P. P....# ..####...### ......................## ..........# .........# .......# ..............@......# #####.P..............P# $Dh?###P.###.........##....# .....##.......#### ..## ......#.....##....##...# ........#.........# #.....#...........##..## ......##..........# ..## ####.###....P#######...# $DhO-81.9 (48$Dh20 2.9 (49 _n - a scroll labelled FAQUIGGONA$Dh $Dh $Dh $Dh $Dh }35 $Dh ,$Dh $Dh_$DhO$Dh@ $Dha $Dh$DhG,$Dh$Dhu$Dh',$Dhu$DhV$Dh,$Dh$Dh"$Dh9&$Dh&$Dh'$Dh)$Dh-,$Dh,$Dhe-$Dh/$DhU3,$Dh3$Dh)5$Dh 8,$Dh 9$Dh~:$Dh<,$Dh=$DhA$Dh;C$DhC$DhD$DhWF$DhzI$DhI$DhJ$DhhM$Dh P$Dh}P$Dh8Q$DhmS$DhYB$DhY$Dh(],$Dh6^$Dhx`$Dh-d$Dhd$Dhe$Dh*g$Dhij$Dhj$Dhk$DhUn$Dh'r$Dhr$Dhs$Dhu$Dh$x$Dhx$Dhy$Dh}|$Dhw$Dh$Dh $Dh$Dh$Dh$Dh&$Dh$Dh$Dh=$Dh~$Dhu$Dh,$Dh$Dhܽ$Dh$Dh$Dh`$Dh$DhB$Dh$Dh*$Dh$Dh$Dh?$DhG$Dh$Dh/$Dhjn$Dh,$Dhh,$Dhd #......h  P......##  .. ........#.P  # ++.# ### PP# ##.# #P##....########PP#####P.# #.##.#.#.........# ........# ................## .........................#Shock ...............P#..###...##.............#.####.####..#.##....##.............##.## h   wolf (wandering)##....###....###...........#P..# .##.h...#......##..##...........# ..D)...##.......#..#........##[44$Dh>]m.##119.9 (37$Dh?.h$Dhh$Dhn,20.9 (38$Dh($Dh*$Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh$Dh-$Dh5$Dh8P _You don't know that spell.$Dh $Dhl $Dh*$Dhm*$Dh*$Dhh*$Dh*$Dhf*$Dh *$Dhj $Dh,The zap hits the wolf.$Dhg $Dhk $Dh} .$Dh:~ ..$Dh\ .h$DhԀ ..$Dhr .$Dh9 $Dh- 4$Dhƈ -$Dhĉ 20 $Dh =$Dhd 1.9 (1$Dh .0)$Dh $Dhŝ  $Dhk $Dh ;_The wolf is moderately wounded.$Dh^ $DhO *****The zap hits the wolf.$Dh],$Dht...h.$Dh^3--2$Dh$Dh]\ _The wolf is heavily wounded.$Dh *****The zap hits the wolf.$Dh\ ....h  The wolf is heavily wounded.2--$Dh]3$Dha$DheJ _The wolf misses you.$Dh6  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh b  Ivhor the Zephyrmancer #.......  Tengu of Vehumet ***... P......##  Health: 71/71 ======================== .. ........# .P  Magic: 18/25 =================-------  #...... +......## +.#  AC: 11Str: 10 ###...... ......PP# ##.#  EV: 20Int: 23 #P##....########***...PP#####P.#  SH: 0Dex: 15 ........#.##.#.#*h*............#  XL: 12 Next: 89% Place: Lair:3 ................@**............#  Noise: =--------  Time: 19123.9 (0.0) ...............................## q) +4 quarterstaf$Dhef (chaos) ................................# Cast: Shock .....................P#..###...## Fly ...................#.####.####..# .......##....##.............##.## h   wolf ###....###....###...........#P..# .##.h...#......##..##...........# ..D)...##.......#..#........##.## _The wolf misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 7/8)$Dh3Ivhor the Zephyrmancer#.......Tengu of Vehumet ***...P......##Health: 71/71 ========================..........#.P Magic: 18/25 =================-------#......+......## +.# AC: 11Str: 10 ###............PP# ##.# EV: 20Int: 23 #P##....########......PP#####P.# SH: 0Dex: 15 ........#.##.#.#.*.............# XL: 12 Next: 89% Place: Lair:3 ................@..............# Noise: =--------  Time: 19123.9 (0.0) ...............................## q) +4 quarterstaff (chaos) .........................$Dh4W[44m.......# Cast: Shock .....................P#..###...## Fly ...................#.####.####..# .......##....##.............##.## h   wolf ###....###....###...........#P..# .##.h...#......##..##...........# ..D)...##.......#..#........##.## _The wolf misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 7/8)$Dh4'  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a wolf (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!$Dh=k†$DhIne==4.9 (1Shock$Dh%u$DhwD _Vehumet accepts your kill.$Dh:x$Dh9y 35 $Dh w9=$Dh $Dh $Dhm $Dh ,$Dhj $Dh $Dhq $Dh% $DhJ $Dhߝ 9=$Dh $Dh: $Dh 620=$Dh $Dh $Dh ,$Dhì $Dhm $Dhݯ $Dh, $Dh ,$Dhu $Dh; 9=$Dh $Dh $Dhp $DhӾ D1=$Dh: $DhR ,$Dh $Dhx ,$Dh $Dh ,$DhO $Dh $Dh 9=$Dh $Dh ,$Dh~ $Dh# K2=$Dh $Dh $DhQ ,$Dh $Dh? ,$Dh $Dhw ,$Dh $Dh O=$Dh $DhH a3=$Dh $Dh ,$Dh $Dh $Dh $Dh? $Dh $Dh $DhH $DhG $Dh 9=$Dh $Dhq $Dh D4=$Dh> $Dh ,$Dh{ $DhZ ,$Dh $Dh ,$Dh $Dh? $Dh 9=$Dh! $Dh# $DhW$ D5=$Dh% $DhZ) $Dh, ,$Dh- $Dh/ $Dh2 ,$Dh4 $Dh6 $Dh9 ,$Dh; $Dh= $DhY@ $Dh@ 9=$DhB $DhD $DhgG ,$DhH $Dh7K $DhM ,$DhN $DhQ $Dh$S ,$Dh0T $DhU $DhW ,$Dh3X $DhZ $Dh\ ,$Dh] $Dh^ $Dhva ,$Dh#b $Dhc $Dh f ,$Dhf $Dhh $Dhj ,$Dhk $Dhm $Dhxt  # ## ###P.. # ...... .. ....... .....# #. ......... $Dhv ...### #.. ........# ..# ##... #......# # #P....###### #......#. # #...###.# ---+ ###..##P......## # ...... ##..##........# Shock# #......#.....+......## ### ###.l....#####P......PP#####P##....########......PPl   komodo dragon (wandering) ...............#.##.#.#.†.................................................$Dhz 069.9 (45.0)$Dh l.---70.9 (46$DhT> # ## # ..   #.   #..   ##...   #P....######   #......@...#  ......###..#  ...... ##..##.  #......+.  ###l.P. ###..†.$Dh ## # ..   #.   #..   ##...   #P....######   #......@...#  ......###..#  ...... ##..##.  #......+.  ###l.P.###..†.$Dh,$Dh $Dh[$Dh @_A komodo dragon is nearby!$DhS$DhhH ******l  The zap hits the komodo dragon!  The komodo dragon is moderately wounded.$Dh$Dh......l $Dh4-20 =1.9 (1.0) _The komodo dragon hisses angrily.$Dh,v  *****The zap hits the komodo dragon but does no damage.  The komodo dragon is lightly wounded.  The zap hits the komodo dragon but does no damage.$Dh& $Dh~...l.$Dh^3--2$Dh $Dh; _The komodo dragon is lightly wounded.$Dh! ******The zap hits the komodo dragon but does no damage.$DhSD$Dh N......$DhV2--3Shock$Dh+_$Dh;c; _The komodo dragon is lightly wounded.$Dhu$Dh$Dh$Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$DhH   ## P.. #  .. . # #. . ### #.. .# # ##... #......# $DhK # #P....###### #......#. # #...###.# + ......###..##P......## # ...... ##..##..# # #......#.....+......## ### ###......#####P.####P##....########......PP##.##.#.#.†..$DhZV $Dh^ O35 -4 _$Dhsf $Dhi $Dh^## P.. #  .. . # #. . ### #.. .# # ##... #......# # #P....###### #......#. # #.###.# + ......###..##P......## # ...... ##..##.# # #......#.....+......## ### ###......#####P.####P##....########......PP##.##.#.#.†.$Dh&$Dhll   komodo dragon$DhBO-5Shock$Dhm$Dh$Dh   $Dho Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh3 $Dhx $Dh $DhY  $Dh B_You don't know that spell.$Dh?* $DhT/******* The zap hits the komodo dragon.$Dh$Dhо1l..$Dh ....$Dh $Dh$Dhq$Dhy-$Dhw20 $Dhs=$DhM6$Dh $Dh$DhD_The komodo dragon is moderately wounded.$Dh$Dh  ******* The zap hits the komodo dragon.$Dh;K.....l.1-7 _The komodo dragon is moderately wounded.$DhU  The zap hits the komodo dragon. _The komodo dragon is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhҦ   Ivhor the Zephyrmancer  ## Tengu of Vehumet ***... #P.. # Health: 71/71 ======================== .... .. .......  Magic: 17/25 ================-------- ...# #. .........  AC: 11Str: 10 ### #.. ........#  EV: 20Int: 23 # ##... #......#  SH: 0Dex: 15 # #P....###### #......#.  XL: 12 Next: 89% Place: Lair:3 # #.....*l*@.###.......#  Noise: =--------  Time: 19177.9 (0.0) + ......###..##P......##  q) +4 quarterstaff (chaos) # ...... ##..##........#  Cast: Shock # #......#.....+......## $Dh S  Fly ### ###......#####P......PP# ..####P##....########......PP#### l   komodo dragon .............#.##.#.#.†.......... ................................. ................................. _The komodo dragon is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 2/8)$Dh Ivhor the Zephyrmancer##Tengu of Vehumet ***... #P.. #Health: 71/71 ======================== .... .........Magic: 17/25 ================-------- ...# #..........AC: 11Str: 10 ### #..........#EV: 20Int: 23 ###...#......#SH: 0Dex: 15 ##P....###### #......#.XL: 12 Next: 89% Place: Lair:3 ##......*.@.###.......#Noise: =--------  Time: 19177.9 (0.0) +......###..##P......##q) +4 quarterstaff (chaos) #...... ##..##........#Cast: Shock ##......#.....+......##Fly ### ###......#$Dhb ####P......PP# ..####P##....########......PP#### l   komodo dragon .............#.##.#.#.†.......... ................................. ................................. _The komodo dragon is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 2/8)$DhL ~  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (moderately wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the komodo dragon..l==8.9 (1 _The komodo dragon is heavily wounded.$Dh}  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhF>  Ivhor the Zephyrmancer  ## Tengu of Vehumet ***... #P.. # Health: 71/71 ======================== .... .. .......  Magic: 13/25 ============------------ ...# #. .........  AC: 11Str: 10 ### #.. ........#  EV: 20Int: 23 # ##... #......#  SH: 0Dex: 15 # #P....###### #......#.  XL: 12 Next: 89% Place: Lair:3 # #......*l@.###.......#  Noise: ===------  Time: 19178.9 (0.0) + ......###*.##P......##  q) +4 quarterstaff (chaos) # ...... ##..##........#  Cast: Shock # #......#.....+......## [39;$DhBG49m Fly ### ###......#####P......PP# ..####P##....########......PP#### l   komodo dragon .............#.##.#.#.†.......... ................................. ................................. _The komodo dragon is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, empty space bonus: 2/8)$Dh-OIvhor the Zephyrmancer##Tengu of Vehumet ***... #P.. #Health: 71/71 ======================== $Dh.... .........Magic: 13/25 ============------------ ...# #..........AC: 11Str: 10 ### #..$Dh ........#EV: 20Int: 23 ###...#......#SH: 0Dex: 15 #$Dh~#P....###### #......#.XL: 12 Next: 89% Place: Lair:3 ##.......*@.###.......#Noise: ===------  Time: 19178.9 (0.0) +......###..##P......##q) +4 quarterstaff (chaos) #...... ##..##........#Cast: Shock ##......#.....+......##Fly ### ###......#####P......PP# ..####P##....########......PP#### l   komodo dragon .............#.##.#.#.†.......... ................................. ................................. _The komodo dragon is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, empty space bonus: 2/8)$DhlConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure) $Dhly Press: ? - help, Dir - move target  Aim: a komodo dragon (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the komodo dragon.  The komodo dragon is heavily wounded.$Dhx*9.9 (1$Dh$DhZ _The komodo dragon barely misses you.$Dh^@   (very poisoned)You sock the komodo dragon! The komodo dragon is poisoned.  The komodo dragon is severely wounded.$DhA .-80$DhF $DhrI Z _The komodo dragon barely misses you.$Dhȱ  You barely miss the komodo dragon.You claw the komodo dragon, but do no damage.The komodo dragon is almost dead.$Dh~4=--1$Dh/$Dh[ _The komodo dragon closely misses you.$DhG  You hit the komodo dragon.  You kill the komodo dragon!†$Dh*j =92-2Shock$Dhv $Dhx Z _Vehumet accepts your kill.$Dh$Dh$DhB!$Dhp&$Dh3}35 $Dh?7$Dh:$DhB$DhLE$DhIc5=$DhQX$DhS,$DhT$DhqV,$DhW$DhYO=$DhZ$Dh+\$Dh\M6=$Dh}]$Dh^`$Dh`$Dhma$Dhzd,$Dh{e$Dhg$Dhh$Dhh$Dhk$Dhk9=$Dhl$Dh'o,$Dhp$Dhrc7=$Dhs$DhOv,$DhAw$Dhwy,$Dhz$DhG}$Dh}$Dh~$DhGO=$Dh@$Dhc8=$DhD$Dh,$Dh%$Dh$Dh$Dh-$Dh6$Dh$Dh$Dhu$Dh9=$Dh$Dh$DhgK9=$Dh$Dh,$Dh$Dh,$Dhb$Dh9,$Dhf$DhE9=$Dh,$Dh b20=$Dh$Dh ,$Dh$Dh",$Dh $Dhƽ=$DhþK1=$Dh-$DhB$Dhn$Dhe$DhO$Dh9=$Dh$Dha2=$Dh$Dh",$Dh$Dh,$Dh)$Dh,$Dh$DhO=$Dh$Dh>a3=$Dh^$Dh(,$Dh$DhK,$DhQ$Dh:,$Dh!$Dh$Dh 9=$Dht$Dh94$Dh+(=$Dh$Dh,$Dh$Dh,$Dh$Dh,$Dh$DhO=$DhA$Dh, ,$Dh $DhC a5=$DhI $Dh{$Dh,$Dh$Dhyi  You see here a komodo dragon corpse.$DhS$Dh _$Dh$Dh$Dh",$Dh5$Dh$Dh!O=$Dh"$Dh]$$Dh&$Dh+'$Dh($DhK+$Dh-,$Dh.$Dh/$Dh^2,$DhZ3$Dh4$Dh6$Dh7$Dh7$Dhj9$Dhm;,$Dhg<$Dh=$Dh@,$Dh@$Dh#B$DhD,$DhE$DhvG$Dh%J,$DhJ$DhxQn$Dh5S,$DhS$DhU$DhX$DhNY$DhY$Dh[$Dh~],$Dh^$Dhw`$Dhb,$Dh[c$Dhe$Dhg,$Dhh$DhAj$Dh~l,$Dhm$Dh-o$Dhq$Dhr$Dhr$Dh u$Dhw,$Dhx$Dhlz$Dh|,$Dh}$DhL$Dhj,$Dhf$Dhڃ$Dh`,$Dh$Dh0$Dh,$Dh&$Dh$Dh,$Dh$Dh:$Dhȕ,$Dh$Dh$Dhx        #####   .#.########### ##  .#.#.#..#...#..P###..##.  $Dh%........................  ................@#..+.  -266.9 (84.0) .#######........#.# .  .# ##......##...  .###### #......#..[...  ...†..###.......#.....#  .###..##P......##....#..  .###..##........#..... .P  #.....+......##.....+.#  #####PPP# ##.#  $Dh$DhE-7.9 (85$Dh#$Dh<E _Found a helmet. $Dh $DhR $Dh, $DhX $Dhq, $Dh $Dh $Dhb, $Dh $Dh $Dh, $DhT $Dh $Dh, $Dh $Dh $Dh., $Dhz $DhC $Dh, $DhD $Dh $Dh', $Dh $Dhu $Dh, $Dh $Dh1 $Dh, $Dh $Dh $Dh2, $Dhr $Dh $DhN $Dh $DhX $DhX $Dh+ $Dh, $Dh- $Dh+. $Dh4 $Dhw6, $Dh7 $DhQ> $Dh;A, $DhB $DhH $DhK, $DhFM $Dh0S $DhV $DhA] $Dhx^ $Dh^  You see here a +0 helmet. $DhŇK _ $Dh $Dh $Dh $Dh͖ $Dh $Dh1 $Dh $Dh $Dh $Dhۧ, $Dh $Dh" $Dh$, $Dh  $DhZ $Dh, $Dh $Dh $Dh, $Dh $Dh $Dh>, $Dh $Dhh $Dh, $Dh $Dh $Dh, $Dh $Dh $Dhq, $Dh $DhB $DhA $Dh $Dh, $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dh$  $Dh5 $Dh $Dh $Dh $Dh?, $Dh $Dh $Dh, $Dh $DhP  $Dh# $Dh'$ $DhJ% $Dh' $Dh* $Dh+ $Dh, $Dh. $Dh1 $Dh2 $Dh3 $Dh6 $Dh: $Dhb; $Dh = $DhI $DhpL $DhL $DhM $DhQ $DhS $DhyT $Dh^U $DhX $Dh^aX $DhRc, $Dhd $DhVg $Dh!j, $Dhyk $Dhn $Dhp, $Dhr $Dh,u $Dhw, $Dhy $Dh{ $DhL~, $Dh $Dh $Dh, $Dho $Dh $DhM, $Dh $Dh~ $Dh, $Dh $Dh $DhJ, $Dh $Dh $Dh̼ $Dh $Dh1 $Dh $DhdX $Dh $DhX $DhmX $Dh $Dh $Dh, $Dh $Dh $Dh, $Dhr $Dh3 $Dh $Dh- $Dh $Dh $Dh  $Dh $DhC $Dh@ $Dh0, $Dh $Dh $Dh $Dh $DhH $Dh $Dh $Dhq $Dh $Dh+ $Dh $Dhc, $Dh $Dh  $Dh  $DhH  $Dhl  $Dh  $Dhv $Dh $Dh $Dh $Dh, $Dh $DhG $Dh $Dh $Dh<h $Dh=%  $Dh>-There is a stone staircase leading down here. $DhvDa _ $DhE, $DhE $DhG $DhI, $DhHJ $DhL $DhM, $Dh_N $DhQ $DhQ $DhR $Dh{R $Dhnd $DhGf, $Dhf $Dho $Dhp, $Dh>q $Dh| $Dhc $Dh $Dh $Dh  There is a stone staircase leading down here. $Dh|5 _ $DhG $Dh, $Dh $Dh $Dh, $Dhھ $Dho $Dh7 $Dh $Dh} $Dh $Dh, $Dh` $Dh $Dh., $Dh $Dh $Dh, $Dh $Dh  $Dh, $Dh} $Dh$, $Dh| $Dhm $Dhj , $Dh! $DhW& $DhSQ $DhBv $Dh2yB $DhX $Dh. $Dh $Dh ....##.h#######.P††..##......#... #####...########.....####..####.. P ##...............###P....#P.. ................................................................. ................................. ....................................................... ####............@.....#.#####.P..376.9 (109.0) ###......Y##....#.....####P.###.. ..#.....####....##....##.....##..Shock ..##.......#...#......#... ..##..†.........#.......... ..#.....##.......P....##.....#... Y   elephant (trample, wandering)..#.............#...........##..#.....#.......#.....####.###.. $Dh.#....#.##....P.#######.. _An elephant is nearby!!$Dh *******Y)The zap hits the elephant.  The elephant is lightly wounded.!$DhB_ Y......4-20 ==7.0) _The elephant trumpets!!$Dh x *******The zap hits the elephant!!$DhF ..Y....3---8 _The elephant is lightly wounded.!$Dh9< *******The zap hits the elephant but does no damage."$DhP...Y...2---9 _The elephant is lightly wounded."$DhV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."$DhL....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 18/25 =================-------  ................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ...........***................... XL: 12 Next: 92% Place: Lair:3 ####.......*Y*..@.....#.#####.P.. Noise: =--------  Time: 19379.9 (0.0) ###.......##**..#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####[3"$DhO2m....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. _The elephant is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 7/8)"$DhO....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 18/25 =================-------................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ................................. XL: 12 Next: 92% Place: Lair:3 ####........*...@.....#.#####.P.. Noise: =--------  Time: 19379.9 (0.0"$DhSU) ###.......##....#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. _The elephant is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 7/8)"$DhmlE  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!.Y ==80.9 (1 _The elephant is moderately wounded."$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."$DhG@ ....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 14/25 =============-----------  ................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ............***.................. XL: 12 Next: 92% Place: Lair:3 ####........*Y*.@.....#.#####.P.. Noise: ===------  Time: 19380.9 (0.0) ###.......##***.#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####[3"$DhB 2m....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)"$Dh"| ....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 14/25 =============-----------................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ................................. XL: 12 Next: 92% Place: Lair:3 ####.........*..@.....#.#####.P.. Noise: ===------  Time: 19380.9 (0.0"$Dhn ) ###.......##....#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)"$DhAy   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant..Y"$Dhq i5=1.9 (1"$Dhq  "$Dhn "$DhS <_The elephant is heavily wounded."$Dh' "$Dh_ "$Dhb Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#$DhAc....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 11/25 ==========--------------  ................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 .............***................. XL: 12 Next: 92% Place: Lair:3 ####.........*Y*@.....#.#####.P.. Noise: ===------  Time: 19381.9 (0.0) ###.......##.***#.....####P.###.. q) +4 quarterstaff (chaos) ..#..#$Dh?f&...####....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. _The elephant is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)#$Dho....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 11/25 ==========--------------................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ................................. XL: 12 Next: 92% Place: Lair:3 ####..........*.@.....#.#####.P.. Noise: ===------  Time:[3#$Dh7m 19381.9 (0.0) ###.......##....#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. _The elephant is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)#$Dh.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!.Y 2.9 (1#$Dhм #$Dh#$Dh8_The elephant is almost dead.#$Dhο#$Dh^  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#$DhRF....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... #$Dh)P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 7/25======------------------  ................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ..............***................ XL: 12 Next: 92% Place: Lair:3 ####..........*Y@.....#.#####.P.. Noise: ===------  Time: 19382.9 (0.0) #$Dhٌ###.......##..**#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. #$DhL_The elephant is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 6/8)#$Dh0....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... P ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 7/25======------------------................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ................................. XL: 12 Next: 92% Place: Lair:3 ####...........*@.....#.#####.P.. Noise: ===------  Time: 193#$Dh82.9 (0.0) ###.......##....#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####....##....##.....##.. Cast: Shock ..##....#.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#... Y   elephant (trample) ...#.............#...........##.. ..##.....#.......#.....####.###.. ...#..........#.##....P.#######.. _The elephant is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 6/8)#$DhĒ  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!  #$DhpYou kill the elephant!  Vehumet accepts your kill.#$Dhe.#$DhR\9==6#$Dh׾?3.9 (1Shock#$Dh#$Dh4 _You feel your power returning.#$DhDrop what?39/52 slots (_ for help) #$DhJ=Hand Weapons (select all with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (select all with ()  C - 6 throwing nets Armour (select all with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (select all with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (select all with /)x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (select all with ?)  c - 2 scrolls labelled ENWONK SIQ SAY  d - 3 scrolls labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV  g - 6 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top](1 turn)  l -#$DhZE a scroll labelled XABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOE  p - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE  K - 2 scrolls of identify  N - a scroll labelled QACUEBEX YLACE Potions (select all with !)  a - 2 white potions  b - 2 potions of magic  h - 5 potions of curing  i - a potion of heal wounds  j - 2 potions of mutationk - a smoky blue potions - a clear potionu - 3 smoky red potionsv - 2 black potions  z + 2 fuming white potions[Enter] accept (1 chosen) [84%#$Dh5 m -&$Dh5&$DhD....##.h#######.P††..##......#... Ivhor the Zephyrmancer #####...########.....####..####.. Tengu of Vehumet ***... &$Dh%GP ##...............###P....#P.. Health: 71/71 ======================== ................................. Magic: 9/25========----------------................................ AC: 11Str: 10 ................................. EV: 20Int: 23 ................................. SH: 0Dex: 15 ................................. XL: 12 Next: 96% Place: Lair:3 ####............@.....#.#####.P.. Noise: ===------  Time: 19383.9 (0.0) ###.......##....#.....####P.###.. q) +4 quarterstaff (chaos) ..#.....####....##....##.....##.. Cast: Shock ..##....#&$DhGT.........#...#......#... Fly ..##..†.#.............#.......... ..#.....##.......P....##.....#...  ...#.............#...........##..  ..##.....#.......#.....####.###..  ...#..........#.##....P.#######..&$DhhHU Aim: an elephant (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!  You kill the elephant!Vehumet accepts your kill. &$DhHg_You feel your power returning.  Okay, then.&$DhT&$Dh{Z&$Dh]. _'$Dhe ##.h#.P††..##......#...#...#.....####..####.  ##.###P....#P..#. ........#.#####.P...##....#.....####P.###... .#.....####....##....##.....##. .##....#.........#...#......#. .##..†.#.............#... .#.....##.......P....##.....#...#.......#...........##... .##.....#.......#.....####.###.#.#.##....P.#.'$DhX'$Dh'$Dh!O35 ---4.9 (1 _'$DhS('$Dhb3'$Dhqd'$Dhg'$Dht10/25='$Dh v'$Dhaz,'$Dh)|'$DhG'$Dh'$Dhހ'$DhE'$Dh'$Dh'$DhO='$Dh'$Dh3'$Dhю'$Dh'$Dh'$DhjS1='$Dh'$Dh'$Dh!'$Dh''$Dh'$Dh6'$DhC'$Dh̟'$DhR'$DhY'$Dh7'$Dh9='$Dh['$Dh'$DhS2='$Dh'$Dhc'$Dh'$Dh'$Dh±'$DhH'$DhO'$Dhl'$Dh'$Dh'$Dh'$Dh2='$Dhj'$Dh'$DhMN13='$DhV'$Dh'$Dho'$Dh'$Dh,'$Dh-'$Dhc,'$Dh'$DhO='$Dh'$DhI;4'$Dh(='$Dh'$Dh,'$Dh'$Dh'$Dh'$DhF'$Dh,'$Dh'$Dh!'$Dh9='$Dh'$Dh4,'$Dh'$Dh'$DhPF5='$Dha'$Dh,'$Dh'$Dh'$Dh'$DhX'$Dh,'$Dh'$Dh '$Dh~9='$Dh'$Dh'$Dh$F6='$Dh'$Dh\,'$Dh''$Dh,'$Dh '$Dh ,'$Dh '$Dh'$Dhm2='$Dh+u7==8='$Dhr2n'$Dh3'$Dh)6O='$Dh7'$Dh9,'$Dh3;'$DhO='$Dh=D9='$Dh>'$Dh&A,'$DhB'$DhE,'$DhG'$DhI,'$DhK'$Dh[M'$DhM9='$DhN'$DhQ'$DhzQE20='$DhR'$DhU,'$DhV'$DhX,'$DhGZ'$Dh\,'$Dh,^'$DhC`'$Dh`9='$Dha'$Dhd'$DheD1='$Dhe'$Dhh,'$DhIi'$Dhrk,'$Dhl'$Dh+o,'$Dhyp'$DhsO='$Dht'$Dhw'$DhtwD2='$DhSx'$Dh{,'$DhQ|'$Dhz~,'$Dh'$Dh1,'$Dh'$DhO='$Dh*'$Dh8,'$Dh'$DhTa3='$Dh̎'$Dh>,'$Dh'$Dh",'$Dhn'$Dhj,'$Dh'$Dhԛ'$DhF2='$Dh'$Dh'$DhD4='$Dhʡ'$Dh£,'$Dh'$Dhk,'$Dh'$Dh,'$Dh'$Dh+'$Dh2='$DhH'$Dh'$DhD5='$Dh '$DhH'$Dh:,'$Dh'$Dh'$Dh,'$DhB'$Dh'$Dh|,'$Dh'$Dh'$Dh'$Dh2='$Dhp'$Dh'$Dhp,'$Dh'$Dh'$DhG,'$Dh'$Dh'$Dh','$Dh'$Dh6'$Dh9,'$Dhy'$Dha'$Dh6'$Dh''$Dh'$Dhm'$Dh['$Dh'$Dh'$Dh'$Dh^ '$Dh '$Dh '$Dhp '$Dh^! '$Dh! '$Dhx# '$Dh( '$DhC/ '$Dh/ '$Dh61 '$Dh5 '$Dh? B'$Dh@ '$DhC ,'$DhE '$DhG '$DhI ,'$DhRL '$DhgN '$DhP ,'$DhaQ '$Dh?T '$DhV ,'$DhW '$DhZ '$Dhw\ ,'$Dh*^ '$DhL` '$Dhb '$Dh7i '$DhZj '$Dhm '$DhEp ,'$Dhq '$Dhs '$Dhv ,'$Dhxw '$Dhcy '$Dhm| '$Dh| '$Dh$~ '$Dh '$Dh ,'$Dh '$Dh '$Dh: ,'$Dh '$Dh '$Dhi ,'$Dh '$Dh '$Dh֓ ,'$Dh '$Dht '$DhȘ '$DhJ '$Dh' '$Dh '$Dh{ '$Dh '$Dh '$DhO '$Dh n # #.## ###### ## ######.######.#..###P.. #####.#.#.# .............. ..............# ## #..#..##.##.#....### #....### #..#########÷....# ##....# P..##..h<...#÷...# ##P....### '$Dh P#P.##.Shhh..#....###YY.##†..#.......##...@'.....#......###--- ....+.....#Y....+......### #..##.##..#.#....# ##.###......#Shock #...#..#.##......### ###......## ...................####P##....### ..............................#.# YYY 3 elephants (trample, wandering).......................................................(.........................'$Dhȴ Z 4910.0)  You reach down and open the door.'$Dh' ,'$Dh '$Dh '$Dh '$Dh YY.Y 4 elephants (trample, wandering)'$Dh 3 elephants come into view. An elephant comes into view. x3'$Dh 520 51'$Dh '$Dh{ 8 _The elephant moves out of view. x2($DhՐ  #.## ###### ## ######.#.######.#..###P.. #####.#.#.#........... .........# ##. ..#..##.##.#....### #....# ..##÷....# ##....# ..##..h<...#÷...# .##P....# P.##.Shhh..#....###YYY##.†. ..#.##....@Y....#......###.+.....#.....+......###. ..##.##..#.#....####.###......#. ...#..#.##......### ###......#..####P##....#..#.#.....(..  The elephant trumpets! x3; You hear a trumpeting! ($Dh ($Dh Y.($Dh_ Y.YYY($Dh YYYYYY 6 elephants (trample, 1 wandering)The elephant completely misses you. x2($Dh? 35 ($Dh ====($Dh7 )6.9 (1.0)($Dh ($Dh  ($Dh۪ ($Dh _The elephant trumpets! ($DhB C_There is an open door here.)$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)$Dh **The elephant is struck by an arc of lightning!  The elephant is lightly wounded.)$Dh i  You are struck by an arc of lightning.  The elephant trumpets!)$Dh )$Dh B)$Dh! Y.@YY.Y.YY))$Dh 3--20 ===-7)$Dh )$Dh _The elephant misses you. The elephant barely misses you.*$Dhd  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*$Dh**You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.*$DhThe elephant is struck by an arc of lightning.  The elephant is moderately wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.  The lightning grounds out. The elephant barely misses you.*$DhB*$DhwT.@YYY.Y. 567--1------8*$Dh(*$Dh՘3 _The elephant trunk-slaps you.*$Dh>  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+$Dh****You are  The elephant is struck by an arc of lightning!  The elephant is moderately wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning!  The elephant is moderately wounded.+$Dh@V# #.## ###### ## ######.#.######.#..###P.. #####.#.#.#........... .........# ## #..#..##.##.#....### #.... #..##÷....# ##....# P..##..h<...#÷...# .##P.... +$DhyB#P.##.Shhh..#....###Y..##.† #..#.##...@'YYY..#......###.+.....#Y....+......### #..##.##..#.#....####.###......# #...#..#.##......### ###.........####P##.......#.......(+$DhEX+$DhF+$DhSQYYY.YY 6 elephants (trample)+$DhR5---19-----9+$Dh^+$Dhb  The elephant is struck by an arc of lightning!  The elephant is moderately wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning!  The elephant is moderately wounded. _The lightning grounds out. The elephant tramples you. You are shoved backwards!+$Dh+2  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+$Dh_t @M***The elephant is struck by an arc of lightning..heavi  The elephant is struck by an arc of lightning!  The elephant is lightly wounded.+$Dhx*   The lightning grounds out.  The elephant tramples you but does no damage..@YY 57----500 _The elephant misses you.,$DhH  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,$Dh~ ****struck by an arc of lightning.elephant is lightly wounded.is struck by an arc of lightning.  The elephant is moderately wounded.The elephant is struck by an arc of lightning.  The elephant is moderately wounded.,$Dh}x  The lightning grounds out. The elephant misses you.,$DhYYYYYY 6 elephants (trample),$Dh6=6---1,$Dh,$Dh>V _The elephant closely misses you.,$Dhv  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,$Dh*K***The elephant is struck by an arc of lightning!  The elephant is severely wounded.elephant is struck by an arc of lightning!  The elephant is lightly wounded.-$Dh  The lightning grounds out.  The elephant tramples you but does no damage..YYY 54---2 _The elephant misses you.-$DhK  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-$Dh4 **The elephant is struck by an arc of lightning. x2  The elephant is heavily wounded.-$DhB-$Dh-$DhDY###YYY.-$DhJY 6 elephants (trample)-$Dh-$DhT-$Dh#12-$Dh'-----$Dh3-$Dh! F _The lightning grounds out.-$Dh*  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..$Dh**The elephant is struck by an arc of lightning.  The elephant is heavily wounded.  The elephant is struck by an arc of lightning!  The elephant is lightly wounded.  The elephant is struck by an arc of lightning.  The elephant is heavily wounded..$Dhq  The lightning grounds out. The elephant closely misses you..$Dh.$Dhm.YYY. 5.$Dh7=0----4.$Dh7.$Dh׽ _The elephant misses you. x2; The elephant barely misses you..$Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..$DhYa \***The elephant is severely wounded.elephant is struck by an arc of lightning.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is severely wounded..$DhH .$Dh x  The lightning grounds out. The elephant misses you..$Dh X.$Dh Y###Y@YY#.Y 6 elephants (trample).$Dh5 68/25 ----5.$Dh k _The elephant barely misses you./$Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./$Dh%u***almost dead.elephant is struck by an arc of lightning.  The elephant is moderately wounded.The elephant is struck by an arc of lightning.  The elephant is severely wounded./$DhCH  The lightning grounds out.  The elephant tramples you but does no damage.  The elephant trunk-slaps you but does no damage.  The elephant closely misses you.The elephant trunk-slaps you but does no damage./$DhvY###.YY#Y/$Dhb^6----6/$Dh/$DhN _The elephant closely misses you. The elephant misses you./$DhN  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./$Dh ***Y**#*is struck by an arc of lightning.  The elephant is lightly wounded.is struck by an arc of lightning.  The elephant is lightly wounded.  The elephant is struck by an arc of lightning.  The elephant is lightly wounded./$Dhp aY@YYYY#Ylightning grounds out. The elephant barely misses you.trunk-slaps you but does no damage.  The elephant misses you.trunk-slaps you but does no damage./$Dhr r75---7/$Dhw} /$Dh\ _The elephant barely misses you. The elephant completely misses you.0$Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0$DhcThe elephant is almost dead.  The lightning grounds out.is struck by an arc of lightning.  The elephant is struck by an arc of lightning!  You kill the elephant!  Vehumet accepts your kill.0$Dh*** 50$Dh( .YYYou feel your power returning. The lightning grounds out.  The elephant completely misses you.The elephant trunk-slaps you but does no damage.0$Dhd7==980$Dh0$Dh̺ _The elephant completely misses you. The elephant barely misses you.1$Dhx  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1$Dh The elephant is moderately wounded.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.  The elephant is struck by an arc of lightning!  You kill the elephant!  Vehumet accepts your kill.1$Dh g **#* 4You feel your power returning.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.2$Dh2W Y†#YThe lightning grounds out.  The elephant tramples you but does no damage.2$DhQY2$Dh@m# #.## ###### ## ######. Ivhor the Zephyrmancer ####.######.#..###P.. #####.#.#.# Tengu of Vehumet ***... ..................... ........... Health: 67/71 ======================-- ....................# ##....... Magic: 9/25========---------------- #..#..##.##.#....### #....### AC: 11Str: 10 #..#########÷....###....#EV: 20Int: 23 P..##..h<...#÷...# .##P....### SH: 0Dex: 15 #P.##.Shhh..#....###...##.......† XL: 12 Next: 103% Place: Lair:3 #..#.......#2$Dhgy%#...@YYY...#......### Noise: ==-------  Time: 19509.9 (1.0) ...........+....†#Y....+......### q) +4 quarterstaff (chaos) #..##.##..#.#....####.###......#. Cast: Shock #...#..#.##......### ###......## Fly ...................####P##....### ..............................#.# YYYY 4 elephants (trample) ................................. ................................. .......(.........................Vehumet accepts your kill.You feel your power returning.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.The lightning grounds out.  The elephant tramples you but does no damage. _The elephant misses you.You have reached level 13!  --more--3$Dh 72/766==3 1%  _3$Dh;N  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3$Dh  The elephant is struck by an arc of lightning.  You are struck by an arc of lightning.3$Dh 3$Dh >YY.3$Dhw ]7--103$Dh! 3$Dh& B _Some blue arcs ground themselves harmlessly.6$DhK  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6$DhbM***The elephant is almost dead.You are struck by an arc of lightning.  The elephant is almost dead.  The elephant is struck by an arc of lightning!  The elephant is heavily wounded.6$Dh   You are struck by an arc of lightning. The lightning grounds out. Y@YY.The elephant closely misses you. The elephant barely misses you.63---5----16$Dh 6$Dh Y _The elephant closely misses you. x27$DhL  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7$DhBCasting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The elephant is struck by an arc of lightning!  The elephant is severely wounded.  The elephant is struck by an arc of lightning.  You kill the elephant!7$DhJ ** 3Vehumet accepts your kill.7$Dh=.Y7$Dh= ---4---47$DhEe2 _The lightning grounds out. The elephant misses you. x27$DhP _Your Conjurations skill increases to level 12!8$Dh 8$Dh You hit the elephant but do no damage. You claw the elephant.  You peck the elephant, but do no damage.The elephant is severely wounded.8$Dh)--38$Dh8$Dh2 8$Dh_The elephant barely misses you. The elephant completely misses you.8$DhZ   You thump the elephant!  The elephant is almost dead.The elephant tramples you but does no damage.4==5.0 (1.1 _The elephant closely misses you.9$Dh  You hit the elephant. Lightning courses through the elephant!  You kill the elephant!9$Dha. 2=-6-609$DhO9$DhgZ _Vehumet accepts your kill.9$Dh=p r  You sock the elephant!  Lightning courses through the elephant!!  You peck the elephant.Y†==7.1 (1.1 _The elephant is heavily wounded.:$Dh  You hit the elephant. You freeze the elephant. You claw the elephant.  The elephant is severely wounded.The elephant barely misses you.Y.55=--80 _The elephant trunk-slaps you but does no damage.;$DhM  You thump the elephant! You claw the elephant.  The elephant is severely wounded.;$DhNfThe elephant closely misses you. The elephant trunk-slaps you.;$DhP}0--=-9;$DhZ;$Dh_w _The elephant completely misses you. The elephant trunk-slaps you.;$Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;$Dh>***The elephant is almost dead.  The elephant is struck by an arc of lightning!  The elephant is heavily wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is heavily wounded.<$Dh~a # #.## ###### ## ###### .####.######.#..###P.. #####.#.#...... #......# ## ##..#..##.##.#....### #.... ##..##÷....# ##....# #P..##..h<...#÷...# .##P.... ##P.##.Shhh..#...Y###...##. .#..#.##..@.Y.....#.......+....†#.....+...... P#..##.##..#.#....####.###......# .#...#..#.##......### ###..........####P##.......#......(The lightning grounds out.  The elephant tramples you but does no damage.<$DhY†58--3--20<$DhȎ<$Dh6 _The elephant misses you. The elephant tramples you. You are shoved backwards!<$Dh # #.## ###### ## .####.######.#..###P.. #####.#.#.............. .#.....# ###..#..##.##.#....### #.... .##..##÷....# ##....# .#P..##..h<...#÷...# .##P.... .##P.##.Shhh..#...Y###...## ..#..#.##.@.Y†.....#.......+....†#.....+...... .P#..##.##..#.#....####.###...... ..#...#..#.##......### ###..........####P##.........#........(The elephant tramples you but does no damage. _The elephant misses you. The elephant tramples you. You are shoved backwards!  You sock the elephant!  You claw the elephant, but do no damage.You peck the elephant, but do no damage.  The elephant is severely wounded.<$Dhl <$Dhw 4 Y.Y.The elephant tramples you! You are shoved backwards! The elephant misses you.46----1.2 (1.1<$Dh  _The elephant barely misses you. The elephant closely misses you. x2=$Dh7*=$DhA{ , 1 resistant)You hit the elephant.=$Dh%Y _The elephant barely misses you. The elephant closely misses you. x2  You hit the elephant.  The elephant suddenly seems more resistant.  You peck the elephant, but do no damage.  The elephant is almost dead.  The elephant closely misses you. The elephant misses you.4=--2.3=$Dh0 _The elephant completely misses you. The elephant closely misses you.>$DhI  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>$Dh**The elephant is struck by an arc of lightning.  The elephant resists.  The elephant is almost dead.  The elephant is struck by an arc of lightning.  The elephant is almost dead.  The elephant is struck by an arc of lightning.>$DhkM@YThe elephant is almost dead.The elephant is struck by an arc of lightning.completely resists. The elephant completely misses you.The elephant trunk-slaps you but does no damage.tramples you but does no damage.2-----2--=30 _The elephant trunk-slaps you.>$Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>$Dh' Jis struck by an arc of lightning.resists.  The elephant is almost dead.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning!  You kill the elephant!>$Dh **   elephant (trample,>$Dh You kill the elephant!Vehumet accepts your kill.The lightning grounds out.>$DhS @.You are struck by an arc of lightning. The elephant tramples you!>$Dhx 34----0---84Shock>$Dh } d _You hold your ground! The elephant misses you.?$Dh$ _You hold your! The elephant misses you.You hit the elephant.  You claw the elephant, but do no damage.You peck the elephant.  The elephant is almost dead. -5?$Dh\ _The elephant trunk-slaps you but does no damage.@$Dh>  You barely miss the elephant. You claw the elephant.  You kill the elephant!.@$Dht----10-6.4 (1.1 _Vehumet accepts your kill.A$Dhe5=135 A$Dhkf,A$Dh]uA$Dh#A$Dh-9.4 (3.0ShockS   water moccasin (wandering)SA$Dh-7-A$Dh7A$Dh9e _A water moccasin is nearby!C$Dh8 ## ## #.## ###### ### ##### .####.######.#..###P.. #####.#.# .... ..... #....................# ##...... ##..#..##.##.#....###....# ##..#########÷....# ##....# C$Dh.#P..##..h<...#÷...# .##P....## ##P.##.Shhh..#..@.###...#. .#..###....†.....#......# ............+....†#.....+......## P#..##.##..#.#....####.###......# .#...#..#.##### ###...####P##....#....#S....C$DhC$Dh. 30.4 (1Shock _C$Dh[C$DhD  ## # #.## ###### ### ##### ####.######.#..###P.. #####.#.#.# ............. ..... ....................# ##....... #..#..##.##.#....###....### #..#########÷....# ##....# P..##..h<...#÷..@# .##P....### #P.##.Shhh..#....###...#.† #..###....†.....#......# ...........+....†#.....+......## #..##.##..#.#....####.###......#. #...#..#.##### ###...####P##....###..#.#C$Dh596C$Dh=C$Dh1C$DhC$DhYM  #### # #.## ###### ### ######. ####.######.#..###P.. #####.#.#.#..... .... C$Dhx....................# ##.........##.##.#....### ## #..#########÷. ##....# P..##..h<...#÷...# .##P....### #P.##.Shhh..#....###...##.......† #..#.......##....†.....#......### Fly .## .C$Dh@6.........C$DhC$DhQ2=2C$Dh#C$Dh&C$Dh3( 7M  #### # #.## ###### #### ######. ####.######.#..###P..######.#.#.#........ ....................# ##.......C$Dh* ..##.##.#...@### ## #..#########÷. ##....# P..##..h<...#÷...# .##P....### #P.##.Shh...#....###...##.......† Fly + #........C$Dh32 C$DhZV B3C$Dh7 M  #### # #.## ###### #### ######. ####.######.#..###P..######.#.#.#...... ................@...# ##.........##.##.#....#### ## #..#########÷. ##....# P..##..h<...#÷...# .##P....### Fly .. #......#74D$DhD$Dh=8=3=D$Dh9==4=401=5=2=D$Dh=3=6=D$DhD$DhU+4=7=5==6=8=7=D$Dh`9=8=D$Dh9==10/26=50=1=1=D$DhD$Dh2==D$Dhפ2=D$DhD$Dh;{3D$DhثD$DhD$DhD$Dh9=D$DhDD$Dhj54=3D$Dh0=D$DhD$Dh,D$DhD$Dh,D$DhD$DhD$Dh:W5=D$DhD$DhO=D$DhD$Dh<14D$DhHD$DhP;6D$DhD$Dh,D$DhD$Dh,D$DhD$Dha7=D$DhD$DhD$DhM5=D$DhgD$DhQ8==96=D$Dh`D$Dho,D$DhD$Dha,D$DhvD$Dh,D$Dh>D$DhjD$Dh X60=D$DhD$DhYD$Dh$M7=D$DhD$Dhf,D$DhyD$Dha1=D$DhCD$Dhc,D$DhnD$Dh1O=D$DhaD$Dh2=8=D$Dh@ D$Dh D$Dh ,D$Dh D$Dh9D$DhU,D$Dh D$Dh%3D$DhDD$Dh D$Dh9=D$DhD$DhD$DhIF9=D$Dh9D$DhgD$DhK4=D$DhD$Dh:,D$DhLD$Dh0!D$Dh!D$DhT"D$Dh#D$Dht$g5==D$DhX%D$Dh+'D$Dh'L20=D$Dh(D$Dh*D$Dh+D$Dh+D$Dh-D$Dhp.%6D$Dh/D$Dh0D$Dh&1D$Dh1D$Dh3D$DhJ49=D$Dh5D$Dh6D$Dhp7y7=1=D$DhN8D$Dh;,D$Dh<D$Dh>,D$Dh?D$DhA,D$DhBD$DhMDD$DhDg8==D$DhED$DhmHa2=D$DhID$DhK,D$DhLD$DhN;9D$DhOD$DhQ,D$DhRD$DhMTD$DhT9=D$DhUD$Dh%XL70=D$Dh5YD3=D$DhYD$Dh[,D$Dh\D$DhX^,D$DhN_D$Dhrak1=D$DhkbD$DhHdO=D$Dh>eD$Dhha4=D$DhYiD$Dhj;2D$Dh lD$Dhm,D$DhnD$Dhp,D$DhqD$Dhms|3==D$DhtD$Dh#ww5=D$Dhy,D$DhzD$DhS|k4=D$Dh}D$Dhu,D$Dh8D$Dh7O=D$DhD$Dh3g56=D$DhφD$Dhb,D$DhD$Dh>D$DhċD$Dh_D$Dh,D$DhD$DhݐD$Dhge6==D$DhDD$DheD$Dh,D$DhPD$DhD$Dh=,D$DhD$DhtD$Dh,D$DhD$DhD$Dh D$Dh9=D$DhD$DhyD$Dh,D$DhD$DhVD$Dh,D$Dh-D$Dh¯D$Dh,D$DhD$DhD$Dh,D$DhUD$DhD$Dh,D$DhD$DhD$Dh,D$DhD$DhD$DhD$Dh>D$DhD$DhD$DhmD$DhD$DhD$Dh%D$Dh,D$DhD$DhpD$DhD$Dh*D$DhD$Dh4D$DhD$DhD$DhD$DhHD$Dh=20 D$DhD$DhF _You reach down and open the door.D$DhQ35 D$DhD$Dh0@  There is an open door here.D$DhYD$Dh _D$DhD$DhFD$Dh,D$DhD$DhD$Dh,D$DhMD$DhD$DhJ,D$DhD$DhD$Dh,BD$DhD$Dhc,D$DhXD$Dh   There is an open door, spattered with blood here.  You see here an elephant corpse.D$DhD$Dh _D$DhyD$DhD$Dh^ ,D$Dh>D$Dh)D$Dh,D$Dh[D$DhD$Dh$,D$DhD$DhVD$DhD$Dh$D$DhL%D$Dh'D$Dh(D$Dh9)D$Dh)D$Dh*D$Dhj0nD$Dh 1D$Dh1D$Dh3D$DhE4D$Dh4D$Dhd5D$Dh7D$Dhk8,D$Dhi9D$Dh:D$Dh=,D$Dh>D$Dh?D$Dhn@D$DhAD$DhCD$DhID$DhJD$DhtKD$DhLD$DhPD$DhVBD$Dh$XD$DhQZ,D$Dh[D$Dh3_D$Dh9a,D$DhbD$DheD$Dhg,D$DhhD$DhkkD$Dh6m,D$DhjnD$DhqD$Dhs,D$DhGuD$DhwD$Dhy,D$DhL{D$Dh!~D$Dh,D$DhD$Dh#D$Dh,D$DhD$DhCD$Dhh,D$DhgD$DhD$Dh,D$DhԗD$Dh"nD$Dh,D$Dh>D$DhרD$DhP,D$Dh6D$DhD$DhG,D$DhND$DhID$Dh,D$DhD$DhD$Dh>,D$DhD$DhD$Dh},D$DhD$DhD$DhD$DhD$DhD$DhD$Dh3,D$DhsD$DhD$Dh,D$DhD$DhpD$DhC,D$DhD$Dh+D$Dh,D$DhD$DhD$DhQD$DhD$DhD$DhD$Dh-D$DhD$DhD$DhD$DhD$DhdD$Dh&D$DhD$DhD$DhD$Dh!D$Dh.D$DhD$DhAD$DhD$Dh D$Dh1 ,D$Dh$ D$Dh D$Dhm,D$DhD$Dh:D$DhD$Dh D$DhD$DhDD$DhD$Dh=D$DhnD$Dh D$Dh3"D$Dh"D$Dh;#D$Dh%D$Dh:'D$Dh'D$DhC(D$Dh*D$Dhq,D$Dh-D$Dh-D$Dh/D$Dhn1,D$Dh2D$Dh4D$Dh"6,D$Dh7D$DhA9D$Dh:D$Dhi;D$Dh;D$Dhs>D$Dh?,D$DhUAD$DhCD$DhD,D$DhED$DhGD$DhHD$DhXID$Dh/JD$DhLD$DhZN,D$DhOD$DhjQD$Dh!S,D$DhTD$Dh@VD$DhWD$DhXD$DhXD$Dh![D$Dh\D$Dh]D$Dh]D$Dh_D$DhaD$DhbD$DhbD$DhdD$DhYfD$DhfD$DhgD$DhDjD$DhkD$DhmlD$DhImD$DhnD$DhpD$DhqD$DhqD$DhsD$Dh^uD$DhuD$DhvD$Dh1xD$DhzD$DhO{D$Dh|D$DhD$Dh,D$DhD$Dh)D$DhZ,D$Dh߈D$DhD$DhlD$DhD$DhD$DhD$DhlD$DhD$DhْD$DhD$DhtD$DhD$DhD$Dh&D$DhD$Dh)D$DhD$DhD$DhD$DhD$DhD$DhD$Dh,D$DhD$DhbD$Dh6,D$DhDD$Dh&D$DhiD$DhD$DhѰD$DhbD$DhD$DhD$DhQD$DhID$Dh,D$DhٻD$DhD$Dh,D$DhJD$DhPnD$Dh,D$DhD$DhD$DhD$DhD$DhD$DhD$DhoD$DhD$DhD$DhD$DhD$DhpD$DhOD$DhD$DhhD$DhD$Dh`D$DhD$DhD$DhvD$DhD$DhXD$DhD$DhD$DhD$DhD$Dh*D$DhD$DhD$DhD$DhND$DhD$DhnD$DhgD$Dh',D$DhD$Dh' ..##....##................#..#### ........##...##......#...P.#..... ........#....#.......##........## D$DhG(.............##......##....##..## ..#....#......#.##.#.##...###.# ....#.#.##...##.#..##.#...##.... ............................................... 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F$Dh..# #..P......#).....##..†.#.. ..# #.##.....##.. ..# #....##.91.4 (8.0) ..###....#.....##.....#. ...#.#...#....##......#...... .......#....###......#P.#. ...............#+#...##. ...............)......>÷......... .......................<÷..... .............................. ...P#..P..P.P#.##......F$DhTF$DhG$DhG$DhI%G$Dh*G$DhL-G$Dh5G$Dh6G$Dh+8G$DhDG$DhKXG$Dh@TBG$Dhk[>  You see here a +0 dagger.G$Dh9^G$Dh^ _G$Dh@`G$DhFbG$DhdG$Dh>eG$Dhkh,G$Dh.......#......##..####### ##...#.......###.#####...######## ##.#####.[.....#..##.##........ ##.#####...................................................................800.4 (9G$Dh%F.............................###....#..######... ###### #.^...#######.......##... # #.####.....#.....#.....#### # #....##....# # #..P......#).....##..†.# # #..#......#.....## # #....#......#...G$DhӚG$Dh G$DhH$Dh@3H$DhCH$DhPH$DhVXH$DhX,H$Dh [H$Dh\H$Dhe_,H$Dh/aH$DhcH$Dh=hH$DhhH$DhjH$DhpXH$DhrH$Dhst,H$DhuH$DhwH$Dhx,H$DhyH$Dh|H$Dh~H$Dh~H$DhxH$Dh+H$Dhł,H$DhH$DhH$Dh ,H$DhBH$DhH$Dh:H$DhH$DhtH$Dh'a ...#......#..P###.....#.... ..........##..P#.......)...## ...#......##..#######..÷÷..##... ..###.#####...########.....####.. ....#..##.##...............###P ..................11.4 (11.0).#..######...........#.### H$Dh0..#######.......##....#.....####P ..#.....#.....####....##....## ........##....#.........#...# .#).....##..÷.#.............# .#......#.....##.......P....## .........#.............#H$Dh:I$DhI$DhI$DhI$DhuMXI$DhgI$DhVd#.##.##.................##########..P..>.............#...P.#.#.....P.h..........#...####..#......#..P##.....##.....#...##..P#.......)...###......##..#######..÷÷..#####.#####...########.....#####..##.##....###P5.4 (4.0).....................................................................................######.........### ..#######.......##....#.##P#.....#.....####....##....##I$Dh.I$Dh/I$Dh6I$Dh`@I$Dh\CI$DhQDI$DhMXI$DhcOI$DhzXBI$DhYI$Dh@\I$Dh^I$Dh|_I$Dh`I$DhScI$DheI$DhfI$DhphI$DhkI$DhmI$DhnI$Dh"pI$DhorI$DhtI$Dhw,I$Dh8zI$Dh-}I$Dh~I$DhI$DhI$DhdI$Dh=I$DhYI$DhI$DhtI$DhMI$DhI$DhI$Dh,I$DhI$DhI$Dh#..#.......##....†.....##...........+....÷#.....'#I$Dh?#..##.##..#.#....####.###..#...#..#.##......########.....................####P##....#.......................#............................................................(......26.4 (11.0) ^#.#.##.## #.....##########..P..>......#...P.#.###I$Dh+P.h..........#...####....###......#..P##.....##.....# #.............##..P#.)........#......##..#######..÷÷..##....###.#####...########.....##I$DhqI$DhI$DhI$DhhJ$DhHJ$Dh ##.S.....#....###...##.......÷.. .###....÷.....#......###.........+....÷#.....'......### .##.##..#.#....####.###......##..#.##########......#######P##....#####.##.......30.4 (4.0) .....(........... ...#.#.##.##..........##########..P..>.............#...P.#.#.......##....P.h..........#...####....###... ...#......#..P##.....##.....#.......##..P#.......)...##....#......##..#######..÷÷..##....J$Dh:J$Dh IJ$Dh J$DhW J$Dh J$Dh! J$Dh$ J$Dh% J$Dh+ J$Dh0 ,J$Dh1 J$DhG3 J$Dh5 J$Dh7 J$Dh8 J$Dh: J$DhK< J$Dh> J$Dh? J$Dh@ J$DhB J$DhD J$DhE J$DhG J$DhH J$DhJ J$DhK J$DhM J$DhO J$DhcQ J$DhNR J$DhS J$Dh^  J$Dh_ ########### #.## ###### ##### J$Dhi` 0#..##...####.######.#..###P..##J$Dha .............J$Dha ... J$Dhsb ##...#...#.............J$Dhc .## J$Dhc 6####..#.###..#..##.##.#....## J$Dhkd ##J$Dhe G##..#########÷....####.J$Dhe ]#P..##...<...#÷...##...J$Dhdf ##P.##J$Dh g #....### .J$Dhg #J$Dhi .#..#..@....##....÷42.4 (12.0) #......(......+....÷# ##....##..#..##.##..#.#....####.# ##..#.P...#...#..#.##......######..................####..........................................................................J$Dhj /.......(...........J$DhEk J$Dhp J$DhXq J$Dhjx J$Dhf{ K$DhK$DhxK$Dh>K$DhK$Dh`K$DhIBK$DhBK$Dh4,K$DhܽBK$DhXK$DhXK$DhK$Dh#XK$Dhv #..##..##...####.######.#.. #.......................... #.##...#...# #.####..#.###..#..##.##.#. #.##.......##..#########÷.. #..........#P..##...<...#÷. ##..........##P.##.......# #...#........#..#.......## #..#......(@............+50.4 (8.0) ##.##....##..#..##.##..#.#  ##..##..#.P...#...#..#.##....  #.#..........................  ##.............. ##............. ##.............. #...................(... ##.P.#.####^......#.#.##.##$Dh49mK$DhoPK$Dh 3K$DhǍ K$Dh K$Dh8 ,K$Dh, ,K$Dhg ,K$DhU ,K$Dh ,K$Dh K$Dh K$Dhj ,K$Dh K$Dh K$Dhƶ K$Dh{ K$Dh K$Dh K$Dh& K$Dh K$Dh K$DhE K$Dh ,K$Dh K$Dh K$Dh$ K$Dh K$Dh K$Dh[ K$Dh ,K$Dh K$Dh K$Dh K$Dh K$DhW K$Dh  K$Dh E.......##..#########÷....K$Dh ## K$DhL [.......#P..##...<...#÷...##....## K$Dh b.......##P.##.......#....###...## K$DhH ........#..#.......##....÷.....# .....(.............+....÷#.....' ....##..#..##.##..#.#....####.### K$Dhj..#.P...#...#..#.##......######## .....................####P# ................@.............60.4 (10.0) ............................... ............................. ...............(........ #.####^......#.#.##.##.. #..####.....##########..P..> #...##...............#...P.#.# #....#......P.h..........#...#### #....#.......#......#..P##.....##K$DhK$Dh K$DhL$Dhv3L$Dh,L$DhlBL$DhVL$Dh>,L$Dh]L$DhCL$Dh,L$DhL$Dh'L$Dh,L$DhIL$DhL$Dh+,L$DhL$DhL$Dh,L$Dh#L$DhVL$Dh|,L$Dh L$Dh,L$DhL$DhjL$DhoL$Dh#L$Dh7,L$DhL$DhL$Dh#,L$DhL$DhuL$Dh ,L$Dh:L$DhL$DhBL$DhL$DhBL$DhI,+....÷#.....'....##. .##..#.#....####.###......#.....+#.##......########......#####P.L$Dh.-......####P##....########......................#.##.#.#......................................................(............... #.#.##.##...73.4 (13 #########..P..>L$Dh-#...P.#.###....## .h#...####....###....##.....#..P##.....##.....## .......##..P#.......)...##..L$Dh1...##..#######..÷÷..##......# ##.#####...########.....####.. .#..##.##.........###P....L$DhH;L$DheCL$DhEL$Dh L$Dh, L$DhM L$Dh M$DhW3M$Dh0M$DhM$DhBM$DhM$Dhh,M$Dh@M$Dhh ##.##..#.#....####.###......#.....#.##......########......#####........####P##....######.............#.##...........(.#.#.##.##. .##########..P..@.5.4 (2.0) ..........#...P.#.###....# .M$DhmP.h..........#...####....###... ..##..P##.....##.....#..... ...##..P#.......)...##.....#......##..#######..÷÷..## .###.#####...########.....#### ...#..##.##...............###P... ..................M$Dh=M$DhM$Dh{c _There is a stone staircase leading down here.N$DhnpfN$Dh}J20 6.4 (1 _N$Dh-  You fly downwards.  You hear the solemn chanting of funerary rites.N$DhU /  --more--O$Dh 7 #  #.####.##.# 4 #...@....#  #..........#  .............#  O$Dh O#...........##  #...........# #......♣♣..... #...♣.. ~....# <...~~~ ...♣.. O$Dhq O$Dh1 8<O$Dh2j ,7.2 (1.8O$Dhm O$Dhp {  You fly downwards.  You hear the solemn chanting of funerary rites.  There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a stone staircase leading up. _There is a stone staircase leading up here.R$Dh8?<Read which item? Scrolls  c - 2 scrolls labelled ENWONK SIQ SAY  d - 3 scrolls labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVEK - 2 scrolls of identify  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selectedU$Dh U$DhU$Dh  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 76/76 ========================U$DhbMagic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23#SH: 0Dex: 15#.####.##.#XL: 13 Next: 10% Place: Lair:4U$Dh1#...@....#Noise: ---------  Time: 19877.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: Shock#...........##U$DhFly #...........##......♣♣.....#...♣.. ~....#<...~~~ ...♣..U$DhrYou fly downwards.  You hear the solemn chanting of funerary rites.There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a stone staircase leading up. _There is a stone staircase leading up here.U$Dhu)U$Dh+Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled ENWONK SIQ SAY  d - 3 scrolls labelled CUXIAN RUC LOI  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV  l - a scroll labelled XABEEK BAGETAM  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOE U$DhL, y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE  N - a scroll labelled QACUEBEX YLACE Potions (select first with !)  a - 2 white potions  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions U$Dh6- z - 2 fuming white potions  E - a silvery potion  F - a metallic blue potion  M - a ruby potion[?] describe selectedV$DhV$DhDV$Dhz  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 76/76 ========================Magic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23#SH: 0V$DhDex: 15#.####.##.#XL: 13 Next: 10% Place: Lair:4#...@....#Noise: ---------  Time: 19877.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: Shock#...........##Fly #...........##......♣♣.....#...♣.. ~....#<...~~~ ...♣..You fly downwards.  You hear the solemn chanting of funerary rites.There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a stone staircase leading up. _There is a stone staircase leading up here.V$Dh]  As you read the scroll of identify, it crumbles to dust.V$DhQ$*8.2 (1V$Dh/'V$Dh)U _d - 3 scrolls of fearW$DhW$Dh 1Read which item? Scrolls  c - 2 scrolls labelled ENWONK SIQ SAY  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVEK - a scroll of identify  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selectedX$DhpX$Dh2X$DhN  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 76/76 ========================Magic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23X$Dh#SH: 0Dex: 15#.####.##.#XL: 13 Next: 10% Place: Lair:4#...@....#Noise: ---------  Time: 19878.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: ShockX$Dh.2#...........##Fly #...........##......♣♣.....#...♣.. ~....#<...~~~ ...♣..There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a stone staircase leading up. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _d - 3 scrolls of fearX$DhuIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled ENWONK SIQ SAY  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV  l - a scroll labelled XABEEK BAGETAM  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOE  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE  N - a scroll labelled QACUEBEX YLACE Potions (select first with !)  a - 2 white potions  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - 2 fuming white potions  E - a silvery potion  F - a metallic blue potion  M - a ruby potion[?] describe selectedY$Dh0   Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 76/76 ========================Magic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23#SH: 0Dex: 15#.####.##.#XL: 13 Next: 10% Place: Lair:4#...@....#Noise: ---------  Time: 19878.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: Shock#...........##Fly #...........##......♣♣.....#...♣.. ~....#<...~~~ ...♣..There is an entrance to the Necropolis on this level. Hurry and find it before _the portal closes!  Found a stone staircase leading up. _There is a stone sY$Dhh4 taircase leading up here.  As you read the scroll of identify, it crumbles to dust. _d - 3 scrolls of fearY$Dh: ]  As you read the scroll of identify, it crumbles to dust.Y$DhA *9.2 (1Y$Dh_D Y$DhF T _c - 2 scrolls of vulnerability[$Dh [$Dh Drop what?38/52 slots (_ for help) Hand Weapons (select all with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (select all with ()  C - 6 throwing nets Armour (select all with [)  t - a +2 robe of cold resistance (worn) [$Dh  L - a +2 cloak (worn) Jewellery (select all with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (select all with /)x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (select all with ?)  c - 2 scrolls of vulnerability  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV  g - 6 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]\$Dh (1 turn)  q - a +4 quarterstaff of chaos (weapon)  c + 2 scrolls of vulnerability[Enter] accept (1 chosen)\$Dh ~   Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 76/76 ========================Magic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23#SH: 0Dex: 15#.####.##.#XL: 13 Next: 10% Place: Lair:4#...@....#Noise: ---------  Time: 19879.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: Shock#...........##Fly #...........##......♣♣.....#...♣.. ~....#<...~~~ ...♣..Found a stone staircase leading up. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _[40\$Dh md - 3 scrolls of fearAs you read the scroll of identify, it crumbles to dust. _c - 2 scrolls of vulnerability\$Dh :80.2 (1\$Dh  \$Dh \$Dh ,_You drop 2 scrolls of vulnerability.]$Dh5]$DhwY'Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of alchemy Jewellery (select all with "=)c + unknown amulets  d + amulets of guardian spirit  e + unknown rings  f + rings of protection  g + rings of slaying  h + rings of wizardry Wands (select all with /)i + unknown wands  j + wands of charming  k + wands of light  ]$Dh`Zl + wands of mindburst  m + wands of roots Scrolls (select all with ?)n + unknown scrolls  o + scrolls of amnesia (uncommon)  p + scrolls of blinking (uncommon)  q + scrolls of fear (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]`$Dh;iO  f - rings of protectiona$Dh[|  f - rings of protection  g - rings of slayinga$Dh {  g - rings of slaying  h - rings of wizardryb$Dh  d - amulets of guardian spirit  h - rings of wizardryd$DhA  d - amulets of guardian spirit  j - wands of charmingg$DhF j - wands of charming  q + scrolls of fear (uncommon)r + scrolls of identify (very common)  steleportation (common) 3%g$Dh? q + scrolls of fear (uncommon)  t + scrolls of vulnerability (uncommon) Potions (select all with !)u + unknown potions  v + potions of cancellation (rare)11g$Dh: t + scrolls of vulnerability (uncommon)  v + potions of cancellation (rare)w + potions of curing (very common)  x + potions of heal wounds (common)5g$DhUf- v + potions of cancellation (rare)  w + potions of curing (very common)y + potions of magic (rare)  z + potions of mutation (uncommon)8h$Dh  t - scrolls of vulnerability (uncommon)  w + potions of curing (very common)k$Dhk$Dhk$Dh  Ivhor the Zephyrmancer k$Dhn Tengu of Vehumet ***...  Health: 76/76 ========================Magic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23#SH: 0Dex: 15#.####.##.#XL: 13 Next: 10% Place: Lair:4#...@....#Noise: ---------  Time: 19880.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: Shock#...........##Fly #...........##......♣♣.....#...♣.. ~....#k$Dh<...~~~ ...♣.. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _d - 3 scrolls of fearAs you read the scroll of identify, it crumbles to dust. _c - 2 scrolls of vulnerability _You drop 2 scrolls of vulnerability.k$Dhvk$Dhk$Dhk$Dhn$Dh n$Dh! Read which item? Inventory Items Scrolls  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - 2 scrolls labelled IMOINU PUEV  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE  N - a scroll labelled QACUEBEX YLACE Floor Items ([,] to select) Scrolls 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedq$Dh`q$DhSgq$Dho(  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 76/76 ========================Magic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23#SH: 0Dex: 15#.####.##.#XL: 13 Next: 10% Place: Lair:4#...@....#q$DhQskNoise: ---------  Time: 19880.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: Shock#...........##Fly #...........##......♣♣.....#...♣.. ~....#<...~~~ ...♣.. _There is a stone staircase leading up here.  As you read the scroll of identify, it crumbles to dust. _d - 3 scrolls of fearAs you read the scroll of identify, it crumbles to dust. _c - 2 scrolls of vulnerability _You drop 2 scrolls of vulnerability.q$Dh  As you read the scroll labelled IMOINU PUEV, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.q$Dhx*1.2 (1q$Dhvq$Dhǘ4 _It was a scroll of immolation.r$Dh r$Dh KRead which item? Inventory Items Scrolls  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia r$Dh T y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  D - 2 scrolls labelled ITWOUN WUAGEVE  N - a scroll labelled QACUEBEX YLACE Floor Items ([,] to select) Scrolls 2 scrolls of vulnerability [!] read|quaff|evoke[?] describe selectedv$Dhnv$DhȈv$Dhϐ  Ivhor the Zephyrmancer  Tengu of Vehumet ***...  Health: 76/76 ========================Magic: 26/26 ========================AC: 11Str: 10EV: 20Int: 23#SH: 0Dex: 15v$Dht#.####.##.#XL: 13 Next: 10% Place: Lair:4#...@....#Noise: ---------  Time: 19881.2 (0.0)#..........#q) +4 quarterstaff (chaos).............#Cast: Shock#...........##Fly #...........##......♣♣.....#...♣.. ~....#<...~~~ ...♣..As you read the scroll of identify, it crumbles to dust. _c - 2 scrolls of vulnerability _You drop 2 scrolls of vulnerability.  As you read the scroll labelled IMOINU PUEV, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.v$Dhȩ .####....@........................................As you read the scroll labelled ITWOUN WUAGEVE, it crumbles to dust.v$DhӪOSilenced 2.2 (1v$Dhpv$DhVQ _A profound silence engulfs you. It was a scroll of silence.x$Dh3x$DhCx$DhYQ3x$Dh ##.##..#.#....####.###......#.... .#..#.##......########......##### ................####P##....###### ...........................#.##.# ................................. ................................. x$DhEj....(............................ ..#.#.##.##......................3 .##########..P............ ..........#...P.#.#.......##....# .P.h..........#...####....###.... ..#......#..P##.....##.....#..... .........##..P#.......)...##..... ..#......##..#######..÷÷..##.....  .###.#####...########.....####..#  ...#..##.##...............###P...  ................................. x$Dhx$Dhx$Dh,4.7 (2.5x$Dh x$Dhމ{ _You fly upwards. _There is a stone staircase leading down here.y$Dh y$Dh Q35 5.7 (1.0 _y$DhT+ y$Dh- z$Dh .........................z$Dh%6z$Dhz$Dhxz$Dh'z$Dhq%7z$Dhpz$Dhz$Dhz$Dhn%8z$Dhz$Dh@z$Dhz$Dh%9z$DhYz$Dhz$Dhz$Dh&90z$Dhz$Dhz$Dh z$Dh %1z$Dh z$Dh z$Dh z$Dh %2z$Dhm z$Dhz {$Dh:{$Dh.%3{$Dh {$DhR"{$Dht{$Dhc%4{$Dh{$Dh{$Dh.{$Dhn%5{$Dh {$Dh; {$DhW.......................P.#.#......{$Dh<%6{$DhH{$Dh{$Dh9> {$Dh$? %7{$DhG {$DhJ {$Dh} ;8{$Dh {$Dh {$Dh|(;9{$Dhj/{$Dh1|$Dhi&=900|$Dh3@|$DhC|$Dhi|$DhHk%1|$Dhv|$Dhy|$Dh............@.....|$Dh%2|$Dhk|$Dhn|$Dhn|$Dho%3|$DhHz|$Dhi}|$Dh |$Dh! %4|$Dh |$Dh} |$Dh- |$Dh %5|$Dhq |$Dh# }$Dh| ....@..#.6}$Dh6&}$Dhu;7}$Dhy}$DhP{}$Dh~;8}$Dh}$DhYm}$DhXo%9}$Dh{}$Dh~}$DhO9~$Dh&'Drop what?37/52 slots (_ for help) Hand Weapons (select all with ))  q - a +4 quarterstaff of chaos (weapon) ~$Dh w - a +2 short sword of venom Missiles (select all with ()  C - 6 throwing nets Armour (select all with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (select all with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (select all with /)x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (select all with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF ~$Dhz. f - a scroll of immolation  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]$Dh̩r Missiles (  C - 6 throwing nets Armour (select all with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery"=)B4 ring of protectionJ - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands /$Dh9)  x - a wand of roots (11)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (select all with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolationg - 6teleportationlXABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  oSACVER RIEJOE13%$DhD I - a wand of light (7)  g - 6 scrolls of teleportationp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISD - a scroll of silence30$Dhǻ  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  N - a scroll labelled QACUEBEX YLACE Potions (select all with !)9$Dh$3 $Dh% l - a scroll labelled XABEEK BAGETAM  n - a scroll labelled FAQUIGGONA  a - 2 white potions43$DhM](1 turn)  n - a scroll labelled FAQUIGGONA  A + a scroll labelled ORIEN MIREIS[Enter] accept (1 chosen)$Dhdm -$Dh^(1 turn)  A - a scroll labelled ORIEN MIREIS  D + a scroll of silence[Enter] accept (1 chosen)$Dhy##.##..#.#....####.###......#.... Ivhor the Zephyrmancer .#..#.##......########......##### Tengu of Vehumet ***... ................####P##....###### Health: 76/76 ======================== ...........................#.##.# Magic: 26/26 ======================== ................................. AC: 11Str: 10 ................................. EV: 35 Int: 23 ....(............................ SH: 0Dex: 15 ..#.#.##.##...................... XL: 13 Next: 10% Place: Lair:3 .##########..P..@................ Noise: Silenced  Time: 19909.7 (0.0) ..........#...P.#.#.......##....# q) +4 quarterstaff (chaos)$Dh~[16X .P.h..........#...####....###.... Cast: Shock ..#......#..P##.....##.....#..... Fly .........##..P#.......)...##..... ..#......##..#######..÷÷..##.....  .###.#####...########.....####..#  ...#..##.##...............###P...  ................................. The air around you briefly surges with heat, but it dissipates. _It was a scroll of immolation.  As you read the scroll labelled ITWOUN WUAGEVE, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. _You fly upwards. _There is a stone staircase leading down here.20 10.7 (1 $Dh$DhL%_You drop a scroll of silence.$Dhz$DhL-Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of alchemy Jewellery (select all with "=)c + unknown amulets  d - amulets of guardian spirite + unknown rings  f - rings of protection  g - rings of slaying  h - rings of wizardry Wands (select all with /)i + unknown wands  j - wands of charmingk + wands of light  l + wands of mindburst  m + wands of roots Scrolls (select all with ?)n + unknown scrolls  o + scrolls of amnesia (uncommon)  $Dh/p + scrolls of blinking (uncommon)  q + scrolls of fear (uncommon) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]$Dh5  c + unknown amulets  d - amulets of guardian spirite + unknown rings  f - rings of protection  g - rings of slaying  h - rings of wizardry Wands (select all with /)  i + unknown wandsj - wands of charming  k + wands of light  l + wands of mindburst  m + wands of roots Scrolls (select all with ?)n + unknown scrolls  o + scrolls of amnesia (uncommon)  p + scrolls of blinking (uncommon)  q + scrolls of fear (uncommon)  r + scrolls of identify (very common)  simmolation (uncommon)  tsilence (rare)  uteleportation (common) 7%$Dhf. p + scrolls of blinking (uncommon)  u + scrolls of teleportation (common)  v - scrolls of vulnerability (uncommon) Potions (select all with !)w + unknown potions  x + potions of cancellation (rare)  y + potions of curing (very common)  z + potions of heal wounds (common)18$Dh   t - scrolls of silence (rare)  u + scrolls of teleportation (common)$DhE$Dh$DhzL##.##..#.#....####.###......#.... Ivhor the Zephyrmancer .#..#.##......########......##### Tengu of Vehumet ***... $Dht................####P##....###### Health: 76/76 ======================== ...........................#.##.# Magic: 26/26 ======================== ................................. AC: 11Str: 10 ................................. EV: 20Int: 23 ....(............................ SH: 0Dex: 15 ..#.#.##.##...................... XL: 13 Next: 10% Place: Lair:3 .##########..P..@................ Noise: Silenced  Time: 19910.7 (0.0) ..........#...P.#.#.......##....# q) +4 quarterstaff (chaos) .P.h..........#...####....###.... Cast: Shock $Dh..#......#..P##.....##.....#..... Fly .........##..P#.......)...##..... ..#......##..#######..÷÷..##.....$DhKl  .###.#####...########.....####..#$Dhb  ...#..##.##...............###P...$Dh2{  .................................  $Dh~_It was a scroll of immolation.  As you read the scroll labelled ITWOUN WUAGEVE, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. $Dhi_You fly upwards. _There is a stone staircase leading down here. _You drop a scroll of silence.$Dh3$Dh[$Dh$DhI$Dh$Dh$Dh@1.7 (1$Dh$Dh.B #  #.####.##.# 4 #.$Dho0#  #..........#  .............#  #...........##  #...........# #......♣♣..... #...♣.. ~....# <...~~~ ...♣.. $Dh1$Dh>7  You fly downwards.$Dh1Y--------- 3.2 (2.5$Dh'$Dh _Your hearing returns.There is a stone staircase leading up here. _You see here 2 scrolls of vulnerability.$Dh"$Dh%$Dh4)$Dh+U _There's nothing to open nearby.$Dhs 3$Dhxz k _There's nothing to open nearby.$DhmI$Dh[$Dh$DhN35 _$Dh$Dh$Dh6,$Dh$DhW$Dh,$Dh$Dh$DhX$DhB$DhgX$DhW$Dhb,$Dh$Dh±$Dh,$Dh$Dh$DhŹ$Dh%$Dh$Dhռ$Dh,$Dh$Dh$Dh4,$Dha$Dh[$Dh}, ###### #.####.##.# #...<....###..........#.............##...........#####...........#..# $DhR#......♣♣......# #...♣...~~...@## <...~~~.~...♣...# ..~.~.~~....# Shock~..~.~~.~.♣.# ...~.~~~~....#..~~..~~..~♣..# k   rime drake (asleep)~~~.~...~~~♣..# ~.~k~.....##$Dhq025.2 (12.0)$Dh+6.2 (13$Dh$Dh] _A rime drake comes into view.$Dh`  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh0  ###### Ivhor the Zephyrmancer #.####.##.#$Dh  Tengu of Vehumet ***... #...<....## Health: 76/76 ======================== #..........# Magic: 22/26 ====================---- $Dh  .............# AC: 11Str: 10  #...........#### EV: 35 Int: 23 $Dh3 ] #...........#..# SH: 0Dex: 15  #......♣♣......#$Dh  XL: 13 Next: 10% Place: Lair:4  #...♣...~~...@## Noise: ---------  Time: 19926.2 (0.0)  <...~~~.~...♣...#  q) +4 quarterstaff (chaos)$Dh֠ I ..~.~.~~....#  Cast: Shock ~..~.~~.~.♣.#  Fly  ...~.~~~~....#  ..~~..~~..~♣..#  k   rime drake (asleep) ~~~.~***~~~♣..#  ~.*k*.....##  _A rime drake comes into view.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (asleep, empty space bonus: 5/8)$Dho!######Ivhor the Zephyrmancer#.####.##.#Tengu of Vehumet ***...#...<....##Health: 76/76 ========================#..........#Magic: 22/26 ====================----.............#AC: 11Str: 10#...........####EV: 35 Int: 23#...........#..#SH: 0Dex: 15#......♣♣......#XL: 13 Next: 10% Place: Lair:4#...♣...~~...@##Noise: ---------  Time: 19926.2 (0.0)<...~~~.~...♣...#q) +4 quarterstaff (chaos)..~.~.~~....#Cast: Shock~..~.~~.~.♣.#[3$Dhk$i7mFly ...~.~~~~....#..~~..~~..~♣..#k   rime drake (asleep)~~~.~...~~~♣..#~.~*~.....## _A rime drake comes into view.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (asleep, empty space bonus: 5/8)$Dh8  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the rime drake!  The rime drake hisses angrily.  The rime drake is heavily wounded.k  k~20 ===7.2 (1 $Dh9$DhV:V_You hear the lone wailing of a very distant funeral chant.$Dh>$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh)2 ###### Ivhor the Zephyrmancer #.####.##.# Tengu of Vehumet ***...$Dh* #...<....## Health: 76/76 ======================== #..........# Magic: 18/26 ================-------- $Dh~*h .............# AC: 11Str: 10  #...........#### EV: 20Int: 23 $Dh* #...........#..# SH: 0Dex: 15  #......♣♣......# XL: 13 Next: 10% Place: Lair:4 $Dh?+ #...♣...~~...@## Noise: ===------  Time: 19927.2 (0.0)  <...~~~.~...♣...#  q) +4 quarterstaff (chaos)$Dh+ ..~.~.~~....#  Cast: Shock ~..~.~~.~.♣.#  Fly  $Dh+a...~.~~~~....#  ..~~..***.~♣..#  k   rime drake $Dh],f~~~.~.*k*~~♣..#  ~.~***....##  _You hear the lone wailing of a very distant funeral chant.$Dh,Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target$Dh-Aim: a rime drake (heavily wounded, empty space bonus: 8/8)$Dhՙ######Ivhor the Zephyrmancer#.####.##.#Tengu of Vehumet ***...$Dh5#...<....##Health: 76/76 ========================#..........#Magic: 18/26 ================--------.............#AC: 11Str: 10#...........####$Dh EV: 20Int: 23#...........#..#SH: 0Dex: 15#......♣♣......#XL: 13 Next: 10% Place: Lair:4$Dhx#...♣...~~...@##Noise: ===------  Time: 19927.2 (0.0)<...~~~.~...♣...#q) +4 quarterstaff (chaos)$DhA..~.~.~~....#Cast: Shock~..~.~~.~.♣.#Fly $DhN...~.~~~~....#..~~..~~..~♣..#k   rime drake~~~.~..*~~~♣..#~.~~~.....## $DhC_You hear the lone wailing of a very distant funeral chant.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh!%Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (heavily wounded, empty space bonus: 8/8)$Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the rime drake.$Dhj$DhKk.$Dh*8.2 (1$Dh$Dhıb _The rime drake is heavily wounded.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhA ###### Ivhor the Zephyrmancer #.####.##.# Tengu of Vehumet ***... #...<....## Health: 76/76 ======================== #..........# Magic: 14/26 ============------------  .............# AC: 11Str: 10  #...........#### EV: 20Int: 23  #...........#..# SH: 0Dex: 15  #......♣♣......# XL: 13 Next: 10% Place: Lair:4  #...♣...~~...@## Noise: ===------  Time: 19928.2 (0.0)  <...~~~.~...♣...#  $Dh-B[40mq) +4 quarterstaff (chaos) ..~.~.~~....#  Cast: Shock ~..~.~~***♣.#  Fly  ...~.~~*k*...#  ..~~..~***~♣..#  k   rime drake ~~~.~...~~~♣..#  ~.~~~.....##  _The rime drake is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (heavily wounded, empty space bonus: 8/8)$Dh &######Ivhor the Zephyrmancer#.####.##.#Tengu of Vehumet ***...#...<....##Health: 76/76 ========================#..........#Magic: 14/26 ============------------.............#AC: 11Str: 10#...........####EV: 20Int: 23#...........#..#SH: 0Dex: 15$DhD#......♣♣......#XL: 13 Next: 10% Place: Lair:4#...♣...~~...@##Noise: ===------  Time: 19928.2 (0.0)<...~~~.~...♣...#q) +4 quarterstaff (chaos)..~.~.~~....#Cast: Shock~..~.~~.~.♣.#Fly ...~.~~~*....#..~~..~~..~♣..#k   rime drake~~~.~...~~~♣..#~.~~~.....## _The rime drake is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  $DhrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (heavily wounded, empty space bonus: 8/8)$Dh 4MAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the rime drake!!  You kill the rime drake!  Vehumet accepts your kill.~$DhL_6==29.2 (1Shock$Dh_$Dhc4 _You feel your power returning.$Dh[ 3$DhL] $Dhf g35 $Dhh $Dhi k7===$Dhr X$Dht ,$Dh=v $Dhz ,$Dh@| $Dha $Dh( 9=$Dh $Dh c8=$Dh< $Dh% $Dh̎ $Dh $DhT $Dh a=9==$Dh $DhH $Dhگ L20=$Dh $Dh ,$Dhh $Dh $Dhj $Dh $Dh ,$Dh] $DhC $Dh޾ 9=$Dh $Dh a1=$Dh $DhJ $Dh $Dh $Dh n$Dh $Dh $Dh2 9=$DhZ $DhG $Dh K2=$Dhl n$Dh $Dh $Dh $Dh3 $Dh $Dh $Dhe 9=$Dh $Dh $Dh[ K3=$Dh $Dh $Dh $Dh $Dh ,$Dh $Dh ,$Dh $Dh O=$Dh $Dh a4=$Dh $Dh ,$Dh $Dh ,$Dh $Dh_ ,$Dh $Dhw O=$Dh $Dh a5=$Dh $Dh ,$Dhn $Dh ,$Dh $Dh ,$Dh $Dh O=$Dh# $Dh a6=$Dh $Dh}" 4 _Magic restored.$Dh$ 3$Dh% $Dh( $DhK) ,$Dh) $DhF, _You hear the lone wailing of a very distant funeral chant.$Dh/ $Dh0 $Dh1 $Dhj3 $Dh6 $Dh7 9=$Dh8 $Dh: $Dh0= $Dh= $Dh> $Dh@ $DhrB $DhB $DhC $DhE $DhF $Dh~G $DhG $DhO n$DhP $DhNQ $DhQ $DhS $DhU $DhU $DhV $Dh\W $DhY $DhD_ $Dh_ $Dh4b $Dhc ,$Dhd $Dhzf $Dhh UWater $Dhi $Dh_k $Dh`m >$Dhn $Dh*q $Dhs ,$Dht $DhIv $DhMx ,$DhGy $Dhq{ $Dh^} ,$Dh~ $Dh $Dh, ,$DhP $Dh $Dh ,$Dh $Dh͊ $Dhh ,$Dh $Dhs $Dh ,$Dh $Dh $DhO ,$Dh $Dh $Dhȟ B$DhX $Dh ,$Dh- $Dh, $Dh ,$Dhn $Dh $Dh ,$Dh $Dh $Dh ,$Dh $Dh $Dh ,$Dhr $Dh $Dh< ,$Dh $Dh $Dh #.#.......# ##........## ....#.....# ..####P...#  .# ####..#  ##.....######### #≈.≈...........##$Dh8 c #≈.≈............# #.≈.≈.....@......S--- #.≈≈≈............P...............$...Shock#...................#...............÷...#..............P..#S   black mamba (wandering) .......##P....##.....# ..#.P#$Dh 320005.2 (76.0)$Dh $DhM I.S$Dh# G---6.2 (77$DhG $Dh{ ^ _A black mamba comes into view.$Dhn *******S$DhQThe zap hits the black mamba.$DhO$DhP$Dh=X\....S..$Dh]m5-20 =7.2 (1.0)$Dh"c$Dhf9 _The black mamba is lightly wounded.$Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh>? #.#.......# Ivhor the Zephyrmancer  ##........## Tengu of Vehumet ***...  ....#.....# Health: 76/76 ========================  ..####P...# Magic: 21/26 ===================-----  .# ####..# AC: 11Str: 10 ##.....#########  EV: 20Int: 23 #≈.≈...........##  SH: 0Dex: 15 $DhB#≈.≈............#  XL: 13 Next: 12% Place: Lair:4 #.≈.≈.....@...***.  Noise: =--------  Time: 20007.2 (0.0) #.≈≈≈.........*S*P  q) +4 quarterstaff (chaos) ...............***.  Cast: Shock  #...................  Fly  #...............÷...  #..............P..#  S   black mamba .......##P....##  .....# ..#.P#  _The black mamba is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help,$DhCs Dir - move targetAim: a black mamba (lightly wounded, empty space bonus: 8/8)$Dh  #.#.......#Ivhor the Zephyrmancer##........##Tengu of Vehumet ***.......#.....#Health: 76/76 ========================..####P...#Magic: 21/26 ===================-----.# ####..#AC: 11Str: 10##.....#########EV: 20Int: 23#≈.≈...........##SH: 0Dex: 15#≈.≈............#XL: 13 Next: 12% Place: Lair:4#.≈.≈.....@.......$Dh 0Noise: =--------  Time: 20007.2 (0.0)#.≈≈≈..........*.Pq) +4 quarterstaff (chaos)...............$...Cast: Shock#...................Fly #...............÷...#..............P..#S   black mamba.......##P....##.....# ..#.P# _The black mamba is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (lightly wounded, empty space bonus: 8/8)$Dh R  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black mamba (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black mamba!!$Dh WS. $Dh 3==8.2 (1$Dh! $Dh$ _ _The black mamba is almost dead.$Dhֶ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh` #.#.......# Ivhor the Zephyrmancer  ##........## Tengu of Vehumet ***...  ....#.....# Health: 76/76 ========================  ..####P...# Magic: 17/26 ===============---------  .# ####..# AC: 11Str: 10 ##.....#########  EV: 20Int: 23 #≈.≈...........##  SH: 0Dex: 15 #≈.≈............#  XL: 13 Next: 12% Place: Lair:4 #.≈.≈.....@..***..  Noise: ===------  Time: 20008.2 (0.0) #.≈≈≈........*S*.P  q) [$Dh40m+4 quarterstaff (chaos) ..............***..  Cast: Shock  #...................  Fly  #...............÷...  #..............P..#  S   black mamba .......##P....##  .....# ..#.P#  _The black mamba is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (almost dead, empty space bonus: 8/8)$Dh #.#.......#Ivhor the Zephyrmancer##........##Tengu of Vehumet ***.......#.....#Health: 76/76 ========================..####P...#Magic: 17/26 ===============---------.# ####..#AC: 11$DhbStr: 10##.....#########EV: 20Int: 23#≈.≈...........##SH: 0Dex: 15#≈.≈............#XL: 13 Next: 12% Place: Lair:4#.≈.≈.....@.......Noise: ===------  Time: 20008.2 (0.0)#.≈≈≈.........*..Pq) +4 quarterstaff (chaos)...............$...Cast: Shock#...................Fly #...............÷...$Dh#..............P..#S   black mamba.......##P....##.....# ..#.P# $DhK_The black mamba is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  $DhPress: ? - help, Dir - move targetAim: a black mamba (almost dead, empty space bonus: 8/8)$DhF:MAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the black mamba!  You kill the black mamba!  Vehumet accepts your kill.$DhD.$Dh20===49.2 (1Shock$Dh#$Dh%4 _You feel your power returning.$Dh $Dh$Dh$Dhx35 1====$Dhc,$Dh$DhO=$Dh$Dh-$DhK2=$Dh$Dhe$Dh$Dh$Dh,$Dh $Dhg,$Dh$DhPO=$Dh$Dh~a3=$Dh$Dh,$Dh $DhE,$Dh$Dh,$Dh$DhO=$Dh$Dha4=$Dhs$Dh$,$Dh$Dh,$DhX$Dh ,$DhL $Dh _You hear the lone wailing of a very distant funeral chant.$Dh9=$Dh $Dha5=$Dh$Dhf,$Dh$Dh=$Dh$Dh$Dhp,$Dh $DhO#O=$Dh$$Dh/'a6=$Dh($Dhb+$Dh-,$Dh{/$Dh1$Dh3,$Dhf5$Dh7$Dhr;,$Dh =$Dh>$DhAO=$Dh:C$DhF=20 $DhPH$DhyKN _You now have 273 gold pieces (gained 21).$DhTNQ35 $DhO$Dh(R$DhT,$DhV$DhY$DhgL ......# ......## ## .#.....# ... ###P...# ..≈.####..# #.≈≈~ ##.....######### ##...≈≈ #≈.≈...........##......~ #≈.≈............#......≈ .≈.≈............@......)---43.2 (34.0) $Dhh.≈≈≈............PP..../. ...........≈ .................. ......÷....P.#. ......P..#..## ..$Dhh.......##P....####.# ......# ...#.P# #..## P....###$Dhn$Dh.wG---4.2 (35$Dh{$Dhw}+ _Found a quarterstaff.$Dh3$Dh$Dh$Dh'J$Dh]4X$DhC20 $DhoK _x - a wand of roots (17) (gained 6 charges)35 $Dh,M$DhPP$DhS,$DhU$DhkX$Dh3\,$Dh9^$Dh`$Dhc$Dhd$Dhf,$Dhh,$Dhi$DhTl$Dh o,$Dho$Dhr$Dht,$Dhv$Dhw$DhM{,$Dh|$Dh$Dh^,$Dh$Dh'X$DhZn$Dh$Dh%$Dh.$Dh$Dh,$DhK$Dh$Dh,$DhM$Dh$Dh,$Dh$Dh$Dh$Dh$Dh$Dh$Dh,$Dh$Dh$Dh,$DhC$Dh$Dh,$Dh$Dh$Dh,$Dh$Dh$Dh6,$Dh$Dh:$Dh,$Dh$Dh$Dh,$Dh$Dh:$Dh| #######...≈≈......###......~~.....# ...#......≈~....## ...........)~....# ....PP......≈....## ...........≈≈.....# ....~~....# .÷....P.#....≈....# $Dh"P..#..###...≈..@.# ..####.###.......# #.P# ###.#......# Shock### ###......#  #P......# #...##..# S   black mamba (asleep) #... ##.. ...# S. $Dh ,70$Dhr +5.2 (31$Dhf $Dh^ _A black mamba comes into view.$Dh{ *****S**The zap hits the black mamba.  The black mamba is lightly wounded.$Dh$Dh5....$DhTA.S.$Dh25-20 =6.2 (1.0) _The black mamba hisses angrily.$Dh J*******$Dh $DhM> $Dh+@ $DhJ r...S...$DhR ^4--7$DhZ $DhK_ U _The zap misses the black mamba.$Dhqv  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh#######...≈≈......# Ivhor the Zephyrmancer ...##......~~.....# Tengu of Vehumet ***... ....#......≈~....## Health: 76/76 ======================== ...........)~....# Magic: 20/26 ==================------ ....PP......≈....## AC: 11Str: 10 ...........≈≈.....# EV: 20Int: 23 ............~~....# SH: 0Dex: 15 $Dhl.÷....P.#....≈....# XL: 13 Next: 14% Place: Lair:4 .P..#..###...≈..@.# Noise: =--------  Time: 20077.2 (0.0) ...####.###.......# q) +4 quarterstaff (chaos) #.P# ###.#......# Cast: Shock .### ###....**# Fly . #P....*S# #...##**# S   black mamba #... ##.. ...# .. _The zap misses the black mamba.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: [39$DhM;49ma black mamba (lightly wounded, empty space bonus: 5/8)$Dh*I#######...≈≈......#Ivhor the Zephyrmancer ...##......~~.....#Tengu of Vehumet ***... ....#......≈~....##Health: 76/76 ======================== ...........)~....#Magic: 20/26 ==================------ ....PP......≈....##AC: 11Str: 10 ...........≈≈.....#EV: 20Int: 23 ............~~....#SH: 0Dex: 15 .÷....P.#....≈....#XL: 13 Next: 14% Place: Lair:4 .P..#..###...≈..@.#Noise: =--------  Time: 20077.2 (0.0) ...####.###.......#q) +4 quarterstaff (chaos) #.P# ###.#......[$Dh-Lt33m#Cast: Shock .### ###......#Fly .#P.....*##...##..#S   black mamba#... ##.....# .. _The zap misses the black mamba.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (lightly wounded, empty space bonus: 5/8)$DhJ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.$DhLK_Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black mamba (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the black mamba!!$DhK$Dh5,$DhJ7$Dh:,$Dh;$Dh>,$Dha@$DhfC$DhC9=$DhrE$Dh?H$DhHK3=$DhI$DhL,$DhaP$DhCW$DhW$DhZ$Dha$DhIb$Dhd$Dh_k$Dhzl9=$Dhn$Dhs$DhsK4=$Dhu$Dhy$Dhz$Dh{$Dh,$Dh$Dh-$Dh$Dh$DhO=$Dh$Dha5=$Dh7$Dh4,$Dh$Dh{,$Dh4$DhJ,$Dhݠ$DhKO=$Dhƥ$Dha6=$Dh&$Dh$Dh,$Dh$Dh$Dh,$DhG$Dh׸$Dhպ,$Dh$Dh$Dhe=$Dh$Dh$Dh)$Dh$Dh7$Dh,$Dh4$Dh$Dh@ .....÷....P.#....≈....#..P..#..###...≈....# ##P....####.###.......#  ...#.P# ###.#......# P....### ###......# #P......# #...##..# ##...###.... #..@## ...#---116.2 (37.0)$DhY ##.## #### #..  #..  ... .... ...$Dh)Q..)..$Dh7$DhMG---7.2 (38$Dh$Dh$# _Found a mace.$DhF $DhG $DhOJ $DhP $Dh~` X$Dhr -.P..#..###...≈....# .##P....####.###.......# # ...#.P# ###.#......#P....### ###......# $Dhs #..... #P......# #...##..##...###.... #...## ...# ##@## ####$Dhu l8.2 (1.0) #..#  #... ..............)......#>...........$Dhl} $Dh *9.2 (2$Dh $Dh ; _Found a stone staircase leading down.$Dh-##P....####.###... # ...#.P# ###.#......  P....### ###..... #..... #P.... #...####...###....#...## ...##.## ####.@# ..#........#...........#......#.....)##.>.......##$Dh3$Dh+20.2 (1$Dh$Dh$Dh # ...#.P# ###.#  P....### ###..... #..... #P.... #...####...###....#...## ...###.## ###..### ..#............#.....#..#............#1$DhSv =  P....### ## #..... #P... #...####...###.......## ...###.## ###. #..### ....##....###.......@....#....#.)$Dhx Q#.........(..#$Dh| $Dhy %2$Dh $Dh0 ) _Found 5 boomerangs.$Dh i #..... #P #...####.......## ...#. ##.## ###... #..### ...##....###............##....#.)#>.................#$Dh $Dhh %3$Dh* $Dh $Dh ] #...##..#... ##...###.....÷. #...## ...#.... ##.## ####..... #..### .....##....###$Dh ............##...#..#)#>.....#.#.(..#....#.$Dh( $Dh %4$DhJ $Dh" $Dhpb... ##...###......÷... #...## ...#....$ ##.## ####..... #..### ......##....####.............##...#..##>.....#.#.(..#....#.$Dhrd<#####.$Dh$Dhϐ$Dh]5$Dh֗$Dh\ $Dhܜ $DhN_Found 11 gold pieces. $Dh?_You see here a +0 mace.$Dh7t÷...  ...#....$ ##.## ####..... #..### ......##....####.............##.....#..#)#>..#.#.k(..#....#P.k   rime drake (asleep)#####.## .####... kkcatching breath)A rime drake comes into view.$Dh9 *******The rime drake breathes ice at you.$Dhj.@.....$Dh`j====6Shock$Dh8V _The icy flash freeze misses you.$Dh[....$ ##.## #### ........#..### P.......##....####.#.............##.....#..#)#>.....#.#.<k(..#.....##P....#####.$Dh]### .###.#... ##$Dhc^$DhkLk<.$DhoD----7$Dhv$Dhny9 _Found a stone staircase leading up.$Dh)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh ......$ ##.## ####  Ivhor the Zephyrmancer ........#..###  Tengu of Vehumet ***... P.......##....###  Health: 76/76 ======================== #.#.............##  Magic: 22/26 ====================---- .................#  AC: 11Str: 10 .................#  EV: 35 Int: 23 .........)......##  SH: 0Dex: 15 .....>...........#  XL: 13 Next: 16% Place: Lair:4 .***...@........##  Noise: ---------  Time: 20127.2 (0.0) .*$Dhk*............#  q) +4 quarterstaff (chaos) <***.........(..#  Cast: Shock ................#  Fly  #P.............#.  ...#####........  k   rime drake (catching breath) ### .###.#...  ##..  _Found a stone staircase leading up.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (catching its breath, empty space bonus: 8/8)$Dh......$ ##.## ####Ivhor the Zephyrmancer........#..###Tengu of Vehumet ***...P.......##....###Health: 76/76 ========================#.#.............##Magic: 22/26 ====================----.................#AC: 11Str: 10.................#EV: 35 Int: 23.........)......##SH: 0Dex: 15.....>...........#XL: 13 Next: 16% Place: Lair:4.......@........##Noise: ---------  Time: 20127.2 (0.0)..*.............#q) +4 quarterstaff (chaos)<............(..#Cast: Shock................#[0;10;$Dh1mFly #P.............#....#####........k   rime drake (catching breath)### .###.#...##.. _Found a stone staircase leading up.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (catching its breath, empty space bonus: 8/8)$DhX  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (catching its breath, empty space bonus: 8/8)  The open air twists around violently and strikes the rime drake!!$DhԴ$Dhn}k. $Dh20 ===8.2 (1 _The rime drake is severely wounded.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh ......$ ##.## ####  Ivhor the Zephyrmancer ........#..###  Tengu of Vehumet ***... P.......##....###  Health: 76/76 ======================== #.#.............##  Magic: 18/26 ================-------- .................#  AC: 11Str: 10 .................#  EV: 20Int: 23 .........)......##  SH: 0Dex: 15 $DhaS...***...........#  XL: 13 Next: 16% Place: Lair:4 ...*k*.@........##  Noise: ===------  Time: 20128.2 (0.0) ...***..........#  q) +4 quarterstaff (chaos) <............(..#  Cast: Shock ................#  Fly  #P.............#.  ...#####........  k   rime drake ### .###.#...  ##..  _The rime drake is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  $DhԶzConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (severely wounded, empty space bonus: 8/8)$Dh( T......$ ##.## ####Ivhor the Zephyrmancer........#..###Tengu of Vehumet ***...P.......##....###Health: 76/76 ========================#.#.............##Magic: 18/26 ================--------.................#AC: 11Str: 10.................#EV: 20Int: 23.........)......##SH: 0Dex: 15.....>...........#XL: 13 Next: 16% Place: Lair:4....*..@........##$Dh& Noise: ===------  Time: 20128.2 (0.0)................#q) +4 quarterstaff (chaos)<............(..#Cast: Shock................#Fly #P.............#....#####........k   rime drake### .###.#...##.. _The rime drake is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (severely wounded, empty space bonus: 8/8)$Dh%   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rime drake (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the rime drake!  You kill the rime drake!$Dhu C.$Dh d89.2 (1Shock$Dh# $Dh& Z _Vehumet accepts your kill.$Dh$Dh$Dh-$Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$Dh,$Dh$DhU$DhX35 _$DhB$Dhq$Dh _You hear the lone wailing of a distant funeral chant.$Dh=M9=$Dh#$Dh&,$Dh($DhO,,$Dh.$Dh2,$DhO4$Dh7$Dh89=$Dh9$DhM20=$DhBTB$DhT$Dh]U9=$DhKW$DhC[a1=$Dh]$Dh`,$Dh7b$Dh f,$Dh&h$Dhk,$Dhl$DhoO=$Dhq$Dhta2=$Dhv$Dhy,$Dhz$Dh},$DhP$Dh$Dh$Dh5=3=$Dhp$DhO$DhŨ$Dhq$Dh$Dh$Dh)$Dh,$Dh$Dh$Dh9=$Dh$DhOa4=$DhS$DhN,$DhX$Dh,$Dh=5=$Dhn,$Dh($Dhx,$Dhq,$Dh$Dh$DhA$Dh9=$Dh $Dh $Dh{ K6=$Dh $Dh $Dhu $Dh$ B$Dh& $Dh( $Dh*) 9=$Dh?+ $DhO. $Dhr1 ,$Dh3 $Dh,6 $Dht8 ,$Dh: $Dhh< $Dh? $DhH@ $DhA $DhD $DhG ,$DhI $DhN S20 $DhQ N _You now have 284 gold pieces (gained 11).$Dh#T ;35 $Dh{T $Dhkd $Dhg D  There is a cache of fruit here.$Dhl 5 _$Dh$m $Dh p $Dhft ,$Dhv $Dhx $Dh| ,$Dhp~ $Dh _You hear the small ensemble of a very distant funeral chant.$Dh3 3$Dh $Dh $Dh} ,$Dh $Dh׍ $Dh ,$Dh $Dh $Dh ,$Dh $Dh $DhT $Dh $Dh` ,$Dh X$Dh ,$Dh! $Dh $Dh ,$Dhƽ $Dh $Dh $Dhc $Dh $Dh9 $Dh $Dh $Dh $Dhw $Dhx ,$Dh $Dh $Dh ,$Dh[ $Dh4 $Dh ,$Dh $Dh# $Dh[ ,$Dh $Dh $Dh ,$Dh_ $Dhl $Dh ,$Dh $Dh6 $DhZ ,$Dh $Dh $DhI ,$Dh $Dh $Dh ,$DhO $Dh $Dh ,$Dh $Dh $Dh ,$Dh $Dh $Dh ,$Dh $Dh $DhT ,$Dh) $Dh $Dht $Dh $Dh $Dh $Dh` ,$Dh $Dh7 $Dh ,$Dh $Dh[ $Dhp ,$Dh-! $Dha" $Dh$ ,$Dh_% $Dh' $Dh) ,$Dh* $Dh+ $Dh- ,$Dh5. $Dh0 $Dh33 B$DhG5 $DhM8 $Dh8 $Dh9 $Dh< $Dhb> $Dh> $Dh? $DhzA $DhC $Dh/D $Dh3E $DhG $DhJ ,$DhL $DhN $DhQ $DhQ $DhR $DhQT $Dh|h G #...........)........ #.......>............ #.............>...... #............._...... ##.<.......... #............ .....## ##.#P......... #...###.....#####... ##@##...#### .###---220.2 (91.0) #......#.#  ##....##...  #.#.### ##..# ##### .## #    $Dhi 8_$Dh n G---1.2 (92$Dhp $Dhr Z _Found a viscous altar of Jiyva. Found a staircase to the Slime Pits.$Dh3$Dh҂$Dh$DhX$Dh* ###...>.. #.........## #....)..# #.>... #..>......####.._........###.<.........# #...............@## ##.#P........2.2 (1.0)##.#P#...###.....#####..#.##...#### .## #......#.#  ##....##...#.#.### ##..#$DhA##### .### $Dhg$Dh*3.2 (2$Dhp$DhV; _Found a stone staircase leading down.$Dh. 3$Dh/ $Dh2 $Dh= n$Dh? ,$Dh@ $DhB ,$DhD $DhmG $DhI $DhJ $DhK $DhN $DhR ,$DhT $Dhf] B$Dh,^ $Dh` $Dhd $Dhd $Dhe $Dhg $Dhki ,$Dhj $Dhl $Dhn $Dh o $Dhp $DhJr $Dhuu $Dhu $Dhv $Dh$~ _You hear the small ensemble of a very distant funeral chant.$Dhd ,$Dh $DhV $Dh8 $Dh $DhV $Dh $Dhۊ ,$DhT X$Dh $Dh` $Dh) $Dh $DhA $Dhi $Dh] $Dh $DhZ $Dh $DhC ,$Dht $Dh@ $Dhե ,$DhȦ $Dhި $Dh ,$Dh $Dh; $DhJ ,$Dh߯ $Dh $Dh ,$Dh $Dhζ $Dh ,$Dh $Dh $Dhý ,$Dh¾ $Dh $Dh1 ,$Dh> $Dh7 $Dh SWater $Dh $Dh $Dh $Dhh $Dh $Dhm $Dh >$Dh $Dh $Dh ,$Dh $Dh $DhO ,$Dha $Dh $DhW ,$Dhz $Dh $Dh ,$Dh $Dh $Dh ,$Dh $Dh! $Dh0~.~....~...# ~~.~..~.~..## #S.~.~..~.### .S.~.~~~....# #~~.## #♣...# #.# # #.#.......# # ##....@...## #.....#.....# #$Dh....####P...# Shock...# ####..# #.. ##.....#############≈.≈...........##.. S   black mamba (asleep)##≈.≈............#.. S   electric eel (asleep)#.≈.≈...............###.≈≈≈............PP.$DhC S56.2 (33.0)S  A black mamba and an electric eel come into view.$Dh *******The electric eel shoots out a bolt of lightning at you!$DhXS.~....@Swandering)===7.2 (34 _The bolt of electricity misses you.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dhd  ~.~....~...#  Ivhor the Zephyrmancer ~~.~..~.~..## # Tengu of Vehumet ***... S*~.~..~.### . Health: 76/76 ======================== S*~.~~~....# # Magic: 22/26 ====================---- **~.......## # AC: 11Str: 10 .♣.........# # EV: 35 Int: 23 ..........## # SH: 0Dex: 15 #.#.......# # XL: 13 Next: 18% Place: Lair:4 ##....@...## # Noise: ===------  Time: 20257$Dhbf .2 (0.0) #.....#.....# # q) +4 quarterstaff (chaos) ....####P...# ## Cast: Shock ...# ####..# #. Fly  . ##.....############ #≈.≈...........##.. S   black mamba (wandering) ##≈.≈............#.. S   electric eel #.≈.≈............... ###.≈≈≈............PP. _The bolt of electricity misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (wandering, hasn't noticed you, empty space bonus: 4/8)$Dh 4 ~.~....~...#Ivhor the Zephyrmancer~~.~..~.~..### Tengu of Vehumet ***...S.~.~..~.###. Health: 76/76 ========================*.~.~~~....#$Dh#6 # Magic: 22/26 ====================----.~~.......### AC: 11Str: 10.♣.........## EV: 35 Int: 23..........### SH: 0Dex: 15#.#.......## XL: 13 Next: 18% Place: Lair:4##....@...### Noise: ===------  Time: 20257.2 (0.0)#.....#.....## q) +4 quarterstaff (chaos)....####P...### Cast: Shock...# ####..##. Fly . ##.....#############≈.≈...........##.. S  $Dh6  black mamba (wandering)##≈.≈............#.. S   electric eel#.≈.≈...............###.≈≈≈............PP. _The bolt of electricity misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (wandering, hasn't noticed you, empty space bonus: 4/8)$DhI D  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black mamba (wandering, hasn't noticed you, empty space bonus: 4/8)  The open air twists around violently and strikes the black mamba!!  The black mamba hisses angrily. .SS  $DhN 9The black mamba is heavily wounded.$DhO T ******$DhP _*The electric eel shoots out a bolt of lightning at you!$Dh p.~....@$Dh e69---20 8.2 (1$Dhw $Dh 7 _The bolt of electricity hits you!$Dh@  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh ~.~....~...#  Ivhor the Zephyrmancer ~~.~..~.~..## # Tengu of Vehumet ***... S.~.~..~.### . Health: 69/76 =====================--- ***.~~~....# # Magic: 18/26 ================-------- *S*.......## # AC: 11Str: 10 *♣*........# # EV: 20Int: 23 ..........## # SH: 0Dex: 15 #.#.......# # XL: 13 Next: 18% Place: Lair:4 ##....@...## # Noise: ===------  Time: 20258.2 (0.0) #.....[3$Dh3m#.....# # q) +4 quarterstaff (chaos) ....####P...# ## Cast: Shock ...# ####..# #. Fly  . ##.....############ #≈.≈...........##.. S   black mamba ##≈.≈............#.. S   electric eel #.≈.≈............... ###.≈≈≈............PP. _The bolt of electricity hits you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (heavily wounded, empty space bonus: 7/8)$Dhˁ~.~....~...#Ivhor the Zephyrmancer~~.~..~.~..### Tengu of Vehumet ***...S.~.~..~.###. Health: 69/76 =====================---..~.~~~....## Magic: 18/26 ================--------.*~.......### AC: 11Str: 10.♣.........## EV: 20Int: 23..........### SH: 0Dex: 15#.#.......#$Dh# XL: 13 Next: 18% Place: Lair:4##....@...### Noise: ===------  Time: 20258.2 (0.0)#.....#.....## q) +4 quarterstaff (chaos)....####P...### Cast: Shock...# ####..##. Fly . ##.....#############≈.≈...........##.. S   black mamba##≈.≈............#.. S   electric eel#.≈.≈...............###.≈≈≈............PP. _The bolt of electricity hits you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk $DhSof failure)  Press: ? - help, Dir - move targetAim: a black mamba (heavily wounded, empty space bonus: 7/8)$DhÊ{  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black mamba (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the black mamba!S~~~S 70=9.2 (1$Dhu _The black mamba is almost dead.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh̬ ~.~....~...#  Ivhor the Zephyrmancer ~S.~..~.~..## # Tengu of Vehumet ***... ~.~.~..~.### . Health: 70/76 ======================-- ..***~~....# # Magic: 14/26 ============------------ .~*S*.....## # AC: 11Str: 10 .♣***......# # EV: 20Int: 23 ..........## # SH: 0Dex: 15 #.#.......# # XL: 13 Next: 18% Place: Lair:4 ##....@...## # Noise: ===------  Time: 20259.2 (0.0)$Dhհ #.....#.....# # q) +4 quarterstaff (chaos) ....####P...# ## Cast: Shock ...# ####..# #. Fly  . ##.....############ #≈.≈...........##.. S   black mamba ##≈.≈............#.. S   electric eel #.≈.≈............... ###.≈≈≈............PP. _The black mamba is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (almost dead, empty space bonus: 8/8)$Dh~.~....~...#Ivhor the Zephyrmancer~S.~..~.~..### Tengu of Vehumet ***...~.~.~..~.###. Health: 70/76 ======================--..~.~~~....## Magic: 14/26 ============------------.~~*......### AC: 11Str: 10.♣.........## EV: 20Int: 23..........### SH: 0Dex: 15#.#.......## XL: 13 Next: 18% Place: Lair:4##....@...### Noise: ===------  Time: 20259.2 (0.0)#.....#.....## [4$Dh0mq) +4 quarterstaff (chaos)....####P...### Cast: Shock...# ####..##. Fly . ##.....#############≈.≈...........##.. S   black mamba##≈.≈............#.. S   electric eel#.≈.≈...............###.≈≈≈............PP. _The black mamba is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (almost dead, empty space bonus: 8/8)$Dh $Dhp Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black mamba (almost dead, empty space bonus: 8/8)  $Dh6The open air twists around violently and strikes the black mamba!!!  You kill the black mamba!  Vehumet accepts your kill.$DhP$Dh~$Dh-S†S   electric eel$Dh&6==2060.2 (1Shock$Dh$Dhg4 _You feel your power returning.$Dh{  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh~ ~.~....~...#  Ivhor the Zephyrmancer ~***..~.~..## # Tengu of Vehumet ***... ~*S*~..~.### . Health: 70/76 ======================-- .***~~~....# # Magic: 12/26 ===========------------- .~~†......## # AC: 11Str: 10 .♣.........# # EV: 20Int: 23 ..........## # SH: 0Dex: 15 #.#.......# # XL: 13 Next: 20% Place: Lair:4 ##....@...## # Noise: ===------  Time: 20260.2 (0.0) #.....[40$Dh'm#.....# # q) +4 quarterstaff (chaos) ....####P...# ## Cast: Shock ...# ####..# #. Fly  . ##.....############ #≈.≈...........##.. S   electric eel ##≈.≈............#.. #.≈.≈............... ###.≈≈≈............PP. _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (empty space bonus: 8/8)$Dh7\~.~....~...#Ivhor the Zephyrmancer~~.~..~.~..### Tengu of Vehumet ***...~.*.~..~.###. Health: 70/76 ======================--..~.~~~....## Magic: 12/26 ===========-------------.~~†......### AC: 11Str: 10.♣.........## EV: 20Int: 23..........### SH: 0Dex: 15#.#.......## XL: 13 Next: 20% Place: Lair:4##....@...### Noise: ===------  Time: 20260.2 (0.0)#.....#.....## q) $Dhb][0;10;1m+4 quarterstaff (chaos)....####P...### Cast: Shock...# ####..##. Fly . ##.....#############≈.≈...........##.. S   electric eel##≈.≈............#..#.≈.≈...............###.≈≈≈............PP. _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (empty space bonus: 8/8)$DhV  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (empty space bonus: 8/8)  The open air twists around violently and strikes the electric eel!  You kill the electric eel!  Vehumet accepts your kill.$Dh^e~$Dh_3=1.2 (1$DhJ _You feel your power returning.$DhO  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhE _You don't know that spell.$DhT$Dhd$Dh9l$DhpF _Unknown command.$Dhy 3$Dh $Dh $DhY I114=$Dh 35 _$Dh ,$Dh $Dh[ Q2$Dh ,$Dh $DhH $Dh M5=$Dh $Dh $Dh# K3=$Dh $DhD ,$DhR $Dh ,$Dh= $Dh $Dh g4==$Dhk" $DhU% c6=$Dh& $Dh) ,$DhW+ $Dh/ ,$Dh0 $Dh3 ;5$DhQ4 $Dh6 O=$Dh8 $Dhj: c7=$Dh; $Dh> a6=$Dh? $DhkC N _HP restored.$DhE $DhG ,$DhSH $DhK O=$DhL $DhDP $DhP i=8=$DhR $DhU B$DhZ B$Dh] _You hear the small ensemble of a very distant funeral chant.$Dh)^ $Dh^ $Dhc O=$Dh(d $DhQf $Dhj M9=$DhLk $Dhr X$DhOs $Dh`t $Dh&w ,$DhZx $Dhz $DhU{ 2=$DhU| $Dhi $Dh E20=$Dh $Dh ,$Dh $Dh. =1=$DhW $Dhɢ B$Dh ,$Dh $Dh $DhZ 2=$Dhs $Dh 2=$Dh $Dh $Dh $Dh $Dh $Dh $Dh $DhX =$Dh& $Dh $Dh $Dh #3$Dh (=$Dh $Dh6 $Dh $Dh $Dhx $Dh $Dh( $DhQ ,$Dh $Dh $Dh 9=$Dh $Dh,% $DhE& K4=$Dh' $Dh+ $Dh- $Dhk. $Dh1 $Dh2 $Dh84 $Dhp7 $DhN8 $Dh: $Dh= $Dhs> 9=$Dh? $DhC $DhD K5=$DhE $DhH $DhI $DhK $Dh_N ,$DhP $Dh_S ,$Dh U $DhFX O=$DhZ $Dh] a6=$Dhq^ $Dh a $Dhd ,$DhAf $Dhh $Dhk ,$Dhl $DhAn $Dhq ,$Dhr $Dht $Dhv $Dhdw 2=$Dhjx $Dh2z $Dh| ,$Dh} $Dh $Dh ,$Dh $Dh $Dh" ,$Dhň $Dh $DhE ,$DhY $DhΏ $Dha ,$Dhq $Dh˔ $Dh֖ ,$DhL $Dh $Dh ,$Dh $DhϞ $Dh ,$Dhw $Dh $Dh\ ,$Dhj $Dh _You hear the gathering chorus of a very distant funeral chant.$Dh- 3$Dh3 $Dh^ $Dhe ,$Dh $Dh $Dh ,$DhS $Dhʸ $DhQ ,$Dh $Dh $Dh B$Dh $Dh4 $Dh $Dh> $Dh $Dh X$DhY $Dh $DhS $Dh $Dh ,$Dh $Dh $Dh ,$Dh $Dh $Dh2 ,$Dh $Dhf $Dh ,$Dh> $Dhi $Dh ,$Dh $Dh: $Dh( ,$Dh $Dhc $Dh ,$DhK $Dh $Dh $DhE ,$Dh $Dh $Dh= $Dh $Dh $Dh $Dh $Dh $Dh $Dh $Dhp $Dh $DhL $Dh $Dh $Dh $Dh $DhC ,$DhJ $Dh $DhV ,$Dh $Dh $DhY $Dh $DhP $Dh $Dh ,$Dh $DhG $DhK $Dh $Dh $Dh` $Dh $Dh $Dh $Dh $Dhq ,$Dh $Dh $Dh" ,$Dh# $Dh% $Dh' ,$Dh!) $Dh* $Dh, ,$Dht- $Dh/ $Dh}2 ,$Dh4 $Dh&6 $Dh39 ,$DhM: $Dh< $DhXB X$Dh7D ,$Dh`E $DhG $DhI ,$DhJ $DhMM $DhO ,$DhP $DhS $Dh"$Dh&$Dh),$Dh,*$Dh.$Dh1,$Dh2$Dh67$Dho9,$Dh:$Dh>$Dh?A,$DhaB$DhF$Dh(I,$DhuJ$Dh)O$Dh+S,$DhqT$DhX$Dh[?Water $Dh0\$Dhw]$Dh.b$Dhe>$Dhj$Dh k$Dho,$Dhip$Dht$Dhcw,$Dh[},$DhB,$Dh$Dh[$Dhه,$Dh"$Dh'$Dhʏ,$Dh$Dhߔ$DhX,$Dh$DhƜ$Dh,$Dh$Dh$Dh,$Dh$Dh˫$DhӮ,$Dh6$Dh^$Dh/,$Dh$Dh$Dhi,$Dhi$Dh,$DhX$Dh$Dh,$Dh$Dh _You hear the gathering chorus of a very distant funeral chant.$Dh3$Dh/$Dh$Dh,$Dh$DhN$Dh-,$Dh$Dh$Dhs,$Dh$Dh   There is a cache of fruit here.  You reach down and sample a banana. Delicious.$Dhy 5 _$Dh$Dh$Dh,$Dh<$DhY$Dh,$Dh$Dhq$Dh ,$DhA#$DhgN ...# ##...≈...##### #..# #l#.≈≈~...#..# ...############...≈≈......# ...........##......~~.....# ............#≈~....## ...........)~....# ............PP......≈....## .............≈≈.....# .............~~....# --- .........÷....P.#....≈....# .........P..#..$Dh[40m###...≈....# Shock ....##P....####.###.......# ...##...#.P# ####.#......# .###P....###### ###......# l   komodo dragon (wandering) .###......##..# #P# ###....÷.###.P## #...##..# ###......##....####...###....44988.0)---509 _A komodo dragon comes into view.$Dh} *******lThe zap hits the komodo dragon.  The komodo dragon is lightly wounded.$Dh_ .l.....$Dh m5-20 =1.0)$Dh $Dh M _The komodo dragon hisses angrily.$Dh $Dh $Dh _ .# ...P# ..# ##...≈...##### # #.#.≈≈~...#..# ############l..≈≈......# $DhG ......##......~~.....# ......#≈~....#............)~....# ....PP$Dh ....## ........@.≈≈.....# ..........~~....# ÷....P.#....≈....# $Dh ....P..#..###...≈....# P....####.###.......#.##...#.P# ####.#......# $Dh& ###P....###### ###......#..##..# #P......#$Dh ....÷.###.P## #...##..# _Unknown command.$Dh $Dh L.l$Dh{ O35 -2 _$Dh^ $Dh* d ## #..###.### $Dh ;# ...P# # ##...≈...##### # #.#.≈≈~...#..# ############...≈≈......# $DhQ p##...l..~~.....# .#≈~....#........)~....# PP....## ......≈≈.....# ..........~~....# $Dh ÷....P.#....≈....# ....P..#..###...≈#P....####.###.......# .##...#.P# ####.#.#P....###### ###.#..##..# #P......#$Dh $Dh L.l$Dh ?-3$Dh $Dh $Dh4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$DhgO## #..###.###  Ivhor the Zephyrmancer .# ##......P#  Tengu of Vehumet ***... .# ##...≈...#####  Health: 76/76 ======================== .# #.#.≈≈~...#..#  Magic: 21/26 ===================----- .############...≈≈......#  AC: 11Str: 10 .........##...***~~.....#  EV: 35 Int: 23 ..........#...*l*≈~....##  SH: 0Dex: 15 ..............***)~....#  XL: 13 Next: 20% Place: Lair:4 ..........PP....@.≈....##  Noise: --------- [39;4$DhX9m Time: 20453.2 (0.0) .................≈≈.....#  q) +4 quarterstaff (chaos) ..................~~....#  Cast: Shock .......÷....P.#....≈....#  Fly .......P..#..###...≈....# ..##P....####.###.......#  l   komodo dragon .##...#.P# ####.#......# ##P....###### ###......# ##......##..# #P......# _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, empty space bonus: 8/8)$Dh,T###..###.###Ivhor the Zephyrmancer .###......P#$DhTTengu of Vehumet ***... .###...≈...#####Health: 76/76 ======================== .##.#.≈≈~...#..#Magic: 21/26 ===================----- .############...≈≈......#AC: 11$DhWStr: 10 .........##......~~.....#EV: 35 Int: 23 ..........#....*.≈~....##SH: 0Dex: 15 .................)~....#XL: 13 Next: 20% Place: Lair:4 ..........PP....@.≈....##Noise: ---------  Time: 20453.2 (0.0) .................≈≈.....#q) +4 quarterstaff (chaos) ..................~~....#Cast: Shock .......÷....P.#....≈....#Fly .......P..#..###...≈....# ..##P....####.###.......#l   komodo dragon .##...#.P# ####.#......# ##P....###### ###......# ##......##..# #P...$DhPX ...# _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, empty space bonus: 8/8)$Dhby  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the komodo dragon!!.l 20 ===4.2 (1 _The komodo dragon is severely wounded.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh_8## #..###.###  Ivhor the Zephyrmancer .# ##......P#  Tengu of Vehumet ***... $Dh?.# ##...≈...#####  Health: 76/76 ======================== .# #.#.≈≈~...#..#  Magic: 17/26 ===============--------- .############...≈≈......#  AC: 11Str: 10 $Dh.........##......~~.....#  EV: 20Int: 23 ..........#....***~....##  SH: 0Dex: 15 $DhQ...............*l*~....#  XL: 13 Next: 20% Place: Lair:4 ..........PP...*@*≈....##  Noise: ===------  Time: 20454.2 (0.0) $Dh4.................≈≈.....#  q) +4 quarterstaff (chaos) ..................~~....#  Cast: Shock .......÷....P.#....≈....#  Fly .......P..#..###...≈....# $Dh..##P....####.###.......#  l   komodo dragon .##...#.P# ####.#......# ##P....###### ###......# ##......##..# #P......# $Dh__The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8)$Dh ###..###.###Ivhor the Zephyrmancer .###......P#Tengu of Vehumet ***... .###...≈...#####Health: 76/76 ======================== .##.#.≈≈~...#..#Magic: 17/26 ===============--------- .############...≈≈......#AC: 11Str: 10 .........##......~~.....#$Dh EV: 20Int: 23 ..........#......≈~....##SH: 0Dex: 15 ................*)~....#XL: 13 Next: 20% Place: Lair:4 ..........PP....@.≈....##Noise: ===------  Time: 20454.2 (0.0) .................≈≈.....#q) +4 quarterstaff (chaos) ..................~~....#Cast: Shock .......÷....P.#....≈....#Fly .......P..#..###...≈....# ..##P....####.###.......#l   komodo dragon .##...#.P# ####.#......# ##P....###### ###......# ##......##..# #P......# _The komodo dragon is severely wounded.Casting: $Dh Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8)$Dh GConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  $Dh Aim: a komodo dragon (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!!  You kill the komodo dragon!$Dh#, C.$Dhfd 8/27=15.2 (1Shock _Vehumet accepts your kill.$Dhj $Dhn m _Your Spellcasting skill increases to level 9!$Dh_M #.#### ##..###.### ##......P# ##...≈...#### #.#.≈≈~...#############...≈≈.#~~.....#≈#......@)~....# PP......≈....#.≈≈............~~ .......÷....P.#....≈....#......$Dhrn35 ---6 _$Dho)|M.##  #.#.#### ##..###.### ##......P# #...≈...#### #.#.≈≈~...#############...≈≈.#~~......#≈#.......)~....# PP......≈....#.≈≈. ..................~~....##......$DhM5A---7$DhlA$Dhm[ .# #.. ## #..## . #.#.#### # #..###.###.# ##......P# .#$DhE\ 6 ##...≈...##### ..# #.#.≈≈~...#..#############...≈≈......###....@.~~.....#..#......≈~....##...$Dhu] )~......PP......≈....##.≈≈.#$Dh^ =............~~.#.÷....P.#....≈.#......P..#..###...≈.# ...##P....####.###.#$Dhj $Dh} %8$Dh; $Dh/ $Dh|- # #.P# ..# #..# #..## . #.#.#### # #..###.###.#$Dh/ , ##......P# .# ##...≈...##### #..# #.#.≈≈~...#..#############.@.≈≈......###......~~.....#...#......≈~....##....)~......PP......≈##.≈≈..#............~~..#.÷....P.#....≈..#......P..#.≈....#$Dh; $DhL A=9$Dh'T $DhV $DhM.. .#P ..#..# ##..##  #.#### #$DhN#..###.## ##......P# .##...≈...#### #..# #.#@≈≈~...#############...≈≈.##~~......#≈# ...................)~....#.....P.#....≈..$DhT$DhZ.960$Dh$Dh>$DhtM##. ... .#P ..# #$Dhޓ#..##  #.#.#### ##..###.## ##......P# .#.@.≈...#### #..# #.#.≈≈~...#############...≈≈.##......~~..... ............#......≈~....##..............~~..$DhT$Dh %1$Dhʶ$Dh%iM..###... ##... .#P ..# #.##  #.#.#### #..###.## ##@.....P# .##...≈...#### #..# #.#.≈≈~...# ...############...≈≈......#Fly .....P.........≈≈...2$Dh~...# ~..## #...### ...#..# #..## #.P#..# #..#$Dh; #..## . #.#.#### # #@.###.###.# ##......P# P...# ##...≈...##### ##..# #.#.≈≈~...#..#############...≈≈...# ≈#......~~.....# ≈#......≈~.## ≈........)~.... ≈PP......≈....##$Dh$Dh%3$Dh$Dh$Dh aM.. ~..###...##...#P.# #.##  #@#.#### #..###.## . ##......P# P...###...≈...#####Fly ...)~..$DhD ;4$Dhh$Dh6M....###.#.... ~..###...##...#P. #.##  #.#.#### #..###.## ....###......P#Fly ...........≈~..20=5$Dh*M~~♣.. ....##...#..#.#........ ~..##$Dh(#...##...#P. #.##  #.#.#### #..###.## ....###......P#~....~~.$Dh$Dh%6$DhI$Dhf$DhM.~~♣..# .#. #.. .... $Dh....## ... ...#..... #.#........... ~..##.#...##...#$Dh:"P. #.## ...##.#.####Fly $DhR...$Dh$Dh%7$Dh$Dh$Dh#^M...# ..... ..# ..... ~~♣..# #.#. #.. ..... ....## ..... ...#.......... #.#.....# ..!......... ~..###...#...####.....#P. ..###..##Fly .$Dh)$DhK78 _Found a potion of magic.$DhY~.♣ ~....## #.#.#.. ... ..~♣..# .........#...... ~~~♣..# ##.#.#.#.. ..... .....##.....#..... ~$DhB~...# .......#.#..... .~...# ...!...........~..###...# ~.####..@..#..##..#..###..#.P#..##..#..#$Dh:<#...#..##.....#.#.#### #....#..###.### .....# ###..##......P#P...# ##...≈...#####$Dh$Dh+$Dh>A=9$Dh$Dh$Dh2~....## #.#.#.. ... ..~♣..# .........#...... .~~~♣..# ###.#.#.#.. ..... ~.....## #..........#..... .~~...# .......#. ..~...# ...!........... $Dh ~.~..## #...#...# # #.....# #.@#..## #..#.P#..# #..#..## ...#..##..#.#.#.####.## #....#..###.### #.....# ###..##......P# ##P...# ####...≈...##### ####..# #.#.≈≈~...#..#$Dh~$DhTT1=70$Dh$Dh. $Dh6~♣..# .........#...... ..~~~♣..# ###.#.#.#.. ..... $Dhfg~~.....## #..........#..... ..~~...# .......#...~...# ...!........... .~.~..## #...#...# ..~.# #.....# ~~....# #..#..# .....## #@.#.P#..# #..#..##$Dh1H ...#..##..#.#.#.####.## #....#..###.### .#.....# ###..##......P# ###P...# ####...≈...#####  ####..# #.#.≈≈~...#..#.....############...≈≈......#$Dh$Dho %1$Dh$Dh $Dhk $Dh̑ $Dh $Dh $Dh :$Dh$Dh|$Dh$Dh> ..~~###.#.#.#.. ~~.....## #..........#.. ..~~...# .......#.#..... .!......... .~.~..## #...#...# .~.###  #.....# ~~....#. .....#P..## #....#.# #.......#.#.#####.#.Fly ...)# #≈.≈...........##......~~.....#2 _Found a sling.$Dhrr~~~.....## #..........#..... ~..~~...# .......#..~...# ...!...........~.~..## # #...#...# ~..~.### #. #.. ~~~....# #. #..#..# ......## #.. #..#.P#..# #..⌠##..#..## #...@..#..##..#.#.#.####.## #.#.#....#..###.####.....# .. ###..##......P# ####P...##.) ####...≈...##### # ####..### #.#.≈≈~...#..#.....############...≈≈......#  #≈.≈...........##......~~.....# ##≈.≈..#......≈~....##$Dht%3$Dh$Dh`..~~...# #..~...# #....!........... ~..~.~..## #.. #...#...# ~..~.### #... #.. .~~~....# #.. #..#..# †......## #..# #..#.P#..# #..⌠##..#..## ##......#..## #.......#.#.#.####.## #.#.#....#..###.####.....# .. ###..##......P# .####P...##.) ####...≈...##### ####..### #.#.≈≈~...#..#.....############...≈≈......# #≈.≈...........##......~~.....##≈.≈..#......≈~....##  #.≈.≈..)~....$Dh $Dh#^=4$Dh.~~..~~...# .#.#..... .~....~...# #....!........... .~..~.~..## #... #...#...# ~.~..~.### #... #.....# ~.~~~....# #.. #..#..# ~†......## #..###..#.P#.# #..⌠##..#..#.## ##......#..## .#.# #.#.#.#### #.## #.#.#....#..###.###.#.....# ..####..##......P# ..####P...##.)# ####...≈... .## ####..#### #.#.≈≈~...#.. ## ##.....#...≈≈......  # #≈.≈.##......~~.....  ##≈.≈.#......≈~....#  #.≈.≈.)~....# $DhQi2=5$Dh$Dh2'.~~..~~...# .#.#..... ~.~....~...# #....!. ~.~..~.~..## #...##...#...# $Dh4.~.~..~.### #...# #.....# .~.~~~....# #..# #..#..# ~~†......## #..###..#.P# ♣.# #..⌠##..#..#.## ##......#..## #.#.# #.#.#.#### ##$Dh9D.## #.#.#....#..###.###.#.....##$..####..##......P#.####P...##.)# ####...≈... ..## ####..#### #.#.≈≈~...# P## ##.....#...≈≈ ## #≈.≈.##......~~ # ##≈.≈.#......≈~.... #.≈.≈.)~....$DhM$Dh[$Dh>\6$Dhg$Dh+l $Dhl$Dhm_Found 18 gold pieces.$Dh3B~..~~..~~...# .#.#..... ~~.~....~...# #....!. ~~.~..~.~..## #...##...#...# ~.~.~..~.### #...# #.....# ..~.~~~....# #..# #..#..# .~~†......## #..###..#.P# .♣.# #..⌠##..#..#.## ##......#..## ##.#.# #.#.#.#####.## #.#.#....#..###.### #.....#.....##$..####..##......P#.####P...##.)# ####...≈....## ####..#### #.#.≈≈~...# .P## ##.....#...≈≈ P## #≈.≈.##......~~ ## ##≈.≈.#......≈~ #.≈.≈.)~$DhD%7$DhM$Dhf P$DhI~~.~....~...# #....!........... .~~.~..~.~..## #...##...#...# ~..~.### #...# #.. ...~.~~~....### #..# #..#..#~†......###$##..###..#.P# ..♣...##.S#..⌠##..#..# ..##..##......#..## ###.#.......##...#.#.####  ##.## #@#.#....#..###.##.....#.....##$..####..##......P####P...##.)#.. ####...≈... ####..#####.Y.$ #.#.≈≈~...P## ##.....############...≈≈... #P## #≈.≈...........##......~~Y   death yak (asleep) ### ##≈.≈..#......≈~S   black mamba (asleep) #.≈.≈..)~..###.≈≈≈PP......≈..$Dh  A black mamba and a death yak come into view.8Shock$Dh.WA _Found 24 gold pieces.$Dh ^:.~~.~..~.~..## #...##...#...# ~..~.### #...# #.. ....~.~~~....### #..# #..#..#~†......###$##..###..#.P#.♣...##.S#..⌠##..#..# #..##..##......#..## ####.#.......##..#.......#.#.####  ##.####.#.#....#..###.# ###.....#.....##@..####..##...... $Dh_ .#....####P...##.)#..Y####...≈... . ####..#####.Y.$##.#.≈≈~..P## ##.....############...≈≈ .#P## #≈.≈...........##......~~ #### ##≈.≈..#......≈~ #.≈.≈..)~.###.≈≈≈PP......≈ #.......≈$Dhgk  A death yak comes into view.$Dhh$DhqYY.YY 2 death yaks (1 wandering)$DhtK====9$Dh{$Dhp _The death yak bellows! _You see here 18 gold pieces.$Dh'~~.~....~...# #....!............~.~..## #...##...# ~~.~.~..~.### #...# #.....# .~~~....### #..# #..#..# ~~†###$##..###..#.P# ..♣#..#..⌠##..#..# ...........###..##......#..## ###.##.S#.......#.#.####  ###........####@#.#....#..###.## ##.....#.....##$..####..##......P ###P...##.)#.YY####...≈...#$Dh.## ####..#####...$##.#.≈≈~. ..P## ##.....############...≈≈.. #P## #≈.≈.##......~~.   death yak ### ##≈.≈.#≈~.. S   black mamba (wandering) #.≈.≈.$Dhy^......)~.###.≈≈≈PP.$Dh  The black mamba hisses angrily.  The black mamba bites you!  You are poisoned.$DhSY..YY 2 death yaks (1 wandering)S$Dhx67======---3=80Pois Fly $Dh$Dhqy _The black mamba poisons you! The black mamba completely misses you.$Dhy..~~..~~...# .......#.#..... ~~.~....~...# #....!............~.~..## #...##...# ~.~.~..~.### #...# #.....# .~~~$Dh# #..# #..#..# ~~†###$##..###..#.P# ♣..#..⌠##..#..# ..........###..##..## ##.##.S#@......#.#.#### #........####.#.#....#..###.###.#.....##$..####..##......P##P...##.)#Y..####...≈...##$Dh'*.## ####..#####.Y.$##.#.≈≈~...# .P## ##.....############...≈≈.. P## #≈.≈.##......~~. ## ##≈.≈.#≈~...  #.≈.≈.......)~... $Dh$Dh5 .SS   black mamba ## ##≈.≈............#......≈~...  #.≈.≈...................)~...You feel very sick.$Dh@The black mamba attacks as it pursues you!$Dhj3-------1$Dh0r _The black mamba completely misses you.$Dh<.~.~~~.....## #.. ..~~..~~...# ##.......#.#..... .~....~...# #....!...........$Dh)5.~.~..## #...##...# .~.~..~.### #...# #.....# .~~~ #..# #..#..# ~~†###$##..###..#.P# ♣..#..⌠##..#..# .........###..##..## .##..#.......#.#.#### #........####S#.#....#..###.### .#.....##$.Y####..##......P# ##P...##.)#Y..####...≈...## .$DhK.## ####..#####.Y.$##.#.≈≈~...#. Y   death yak##.....############...≈≈..S   black mamba≈.≈.##......~~. # ##≈.≈.#≈~.$Dh™ attacks as it pursues you! _The black mamba completely misses you.  The black mamba bites you.  You are more poisoned.$DhS.#Y.$Dh54===========------2Pois $Dh$Dh2 _The black mamba poisons you!$Dh6~.~...~~~♣..# ###.#.#.#.. ~.~~~.....## ...#..... ..~~..~#.......#.#..~....!........... ~.~..~.~..## #...##...#...#..~.### #.. .~.~~~....### #..# #..#.. ~~†###$##..###..#.P ♣.##..#.@⌠##..#..# ...###..##..## .#..#S......#.#.#### ##........####.#Y#....#..###.##..#.....##$..####..##......P#.####P...##.)#Y..####...≈...### ..## ####..#####.Y.$##.#.≈≈~...# P## ##.....############...≈≈. ## #~$Dh4 S.Y.Y.Y 2 death yaks (1 wandering)You feel extremely sick.$Dhu46-----3 _The black mamba completely misses you.$DhuO~..~~.. .........#. ~.~...~~~♣..# ###.#.#.#.. ~.~~~.....## ...#..... ..~~..~#.......#.#..~....!........... ~.~..~.~..## #...##...#...#..~.### #.. .~.~~~....### #..# #..#.. ~~†###$##.@###..#.P ♣.##..#..⌠##..#..# ...###..##S.....#..## .#..#.Y.....#.#.#### ##........####.#.#....#..###.##..#.....##$.Y####..##......P# .####P...##.)#...####...≈...### ..## ####.Y.$##.#.≈≈~...# P## ##.....############...≈≈.  You feel very sick.The black mamba attacks as it pursues you!$DhRSY.Y.Y$Dh S1$DhS(-----$DhT=$DhT4$Dh[$Dh^ $Dh9_$Dh_t_The black mamba completely misses you. The black mamba misses you.$Dh?`$Dh<`$DhVbEvoke which item? Wands  x - a wand of roots (17)$DhbH - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selected$Dhr $Dh $Dh:~~..~~..~♣..# .........#......Ivhor the Zephyrmancer $Dh~.~...~~~♣..# ###.#.#.#.. .....Tengu of Vehumet ***... .~.~~~.....## #..........#.....Health: 41/76 ============------------ ..~~..~~...# ##.......#.#.....Magic: 23/27 ====================---- $Dh~.~....~...# #....!...........AC: 11Str: 10 ~.~..~.~..## #...##...#...#EV: 35 Int: 23 $Dh%.~.~..~.### #...# #.....#SH: 0Dex: 15 .~.~~~....### #..# #..#..#XL: 13 Next: 21% Place: Lair:4 ~~†......###$##.@###..#.P#Noise: =--------  Time: 20484.2 (0.0) ♣.........##..#.S⌠##..#..#q) +4 quarterstaff (chaos) .........###..##Y.....#..##Cast: Shock #.#.......##..#.......#.#.####Pois Fly ##........####.#Y#....#..###.### .....#.....##$..####..##......P# YY 2 death yaks ...####P...##.)#...####...≈...### S   black mamba ..## ####..#####.Y.$##.#.≈≈~...#. P## ##.....############...≈≈..... _The black mamba poisons $Dh~xyou!  You feel extremely sick. _The black mamba completely misses you.You feel very sick.The black mamba attacks as it pursues you! _The black mamba completely misses you. The black mamba misses you.$Dh-~~..~~..~♣..# .........#......  Ivhor the Zephyrmancer ~.~...~~~♣..# ###.#.#.#.. .....  Tengu of Vehumet ***... .~.~~~.....## #..........#.....  Health: 41/76 ============------------ $Dh[...~~..~~...# ##.......#.#.....  Magic: 23/27 ====================---- ~.~....~...# #....!...........  AC: 11Str: 10 ~.~..~.~..## #...##...#...#  EV: 35 Int: 23 .~.~..~.### #...# #.....#  SH: 0$Dh?0FDex: 15 .~.~~~....### #..# #..#..#  XL: 13 Next: 21% Place: Lair:4 ~~†......###$##*@###..#.P#  Noise: =--------  Time: 20484.2 (0.0) ♣.........##..#*S*##..#..#  q) +4 quarterstaff (chaos) .........###..##Y*....#..##  Cast: Shock #.#.......##..#.......#.#.####  Pois Fly ##........####.#Y#....#..###.### .....#.....##$..####..##......P#  YY 2 death yaks ...####P...##.)#...####...≈...### S   black mamba ..## ####..#####.Y.$##.#.≈≈~...#. P## ##.....############...≈≈.....You feel very sick.The black mamba attacks as it pursues you! $Dh0$_The black mamba completely misses you. The black mamba misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a black mamba$Dhg $Dhg $Dh.h**$Dhh**$Dhi**$Dhi*$Dhj*$Dhqj*$Dhj%.@$Dh_k .S⌠$Dhk/Y.$Dh:l$Dha..**$Dh....**#***$Dh z..##*@$DhJV ..##*S*$DhX ;#@$Dh/ ..@SY*Aim: a black mamba$Dh~~..~~..~♣..# .........#......Ivhor the Zephyrmancer ~.~...~~~♣..# ###.#.#.#.. .....Tengu of Vehumet ***... .~.~~~.....## #..........#.....Health: 41/76 ============------------ ..~~..~~...# ##.......#.#.....Magic: 23/27 ====================---- ~.~....~...# #....!...........AC: 11$Dh Str: 10 ~.~..~.~..## #...##...#...#EV: 35 Int: 23 .~.~..~.### #...# #.....#SH: 0Dex: 15 .~.~~~....### #..# #..#..#XL: 13 Next: 21% Place: Lair:4 ~~†......###$#######..#.P#Noise: =--------  Time: 20484.2 (0.0) ♣.........##..##*###..#..#q) +4 quarterstaff (chaos) .........###..####....#..##Cast: Shock #.#.......##..#.......#.#.####Pois Fly ##........####.#Y#....#..###.### .....#.....##$..####..##......P# YY 2 death yaks ...####P...##.)#...####...≈...### S   black mamba ..## $Dh(####..#####.Y.$##.#.≈≈~...#. P## ##.....############...≈≈.....You feel very sick.The black mamba attacks as it pursues you! _The black mamba completely misses you. The black mamba misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a black mamba$Dh *(rooted)The roots erupt in riotous growth!$DhqD(1 rooted)$Dh.$Dhw]Egrasping roots constrict the black mamba!  The grasping roots constrict the death yak!  You feel very sick.You hear a croak.  The black mamba misses you.lose their grip on the death yak.$DhP`,$Dhk .@.Y⌠S.Y. $Dhm36-4=20 =======5.2 (1$Dhu$DhxC _The roots lose their grip on the black mamba.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh 4  You feel quick.$Dh $DhnSY.$DhI3--1---==-----6Swift Fly $DhQ)$Dh*S _You feel very sick.$Dh K.~.~~~~....## #.#.#.. ... .. ~..~~.. .........#. ~.~...~~~♣..# ###.#.#.#.. ~.~~~.....## #..........#..... ..~~..~#.......#.#..~....!........... ~.~..~.~..###...#...#..~.### #.. .~.~~~....### #.@# #..#.. ~~†###$##..###..#.P ♣.##..#.YS## ...###..##Y.....#..## .#..#.......#.#.#### ##........####.#.#....#..###.##..#.....##$..####..##......P# .####P...##.)#...####...≈...### ..## ####.Y.$##.#.≈≈~...#$Dh<+ $Dh{, Y$Dhy- /SY$Dhm. .$DhN/ $Dhm 31--35 -------9 (0.7Pois $Dhut $DhMv S _You feel very sick.$DhB.~.♣.## .~.~~~~....## #.#.#.. ... .. ~..~~.. .........#. ~.~...~~~♣..# ###.#.#.#.. ~.~~~.....## #..........#..... ..~~..~#.......#.#..~....!........... ~.~..~.~..###...#...#..~.### #.. .~.~~~....#####..# #..#.. ~~†###$##.Y#P ♣.##..#.SY## ...###..##......#..##.#..#.......#.#.#### ##........####.#.#....#..###.##..#.....##$..####..##......P#.####P...##.)#...####...≈...###  You hear the gathering chorus of a very distant funeral chant.S.29---7.7 (0.8[$DhC8m _You feel sick.$Dh5 ~.~.~~....# .~.♣.## ###.. .~.~~~~....## #.#.#.. ... .. ~..~~.. .........#. ~.~...~~~♣..# ###.#.#.#.. ~.~~~.....## #........F.#..... ..~~..~#.......#.#..~....!........... ~.~..~.~..###...#...#..~.### #.. .~.~~~....#####..# #..#.. ~~†###$##SY#P ♣.##..#..Y### ...###..##......#..## .#..#.......#.#.#### ##........####.#.#....#..###.##F   cane toad (wandering)..#.....##$..####..##......P#$Dh  A cane toad comes into view.You feel sick.$Dh F.S.Y⌠F$DhL $DhC R8-==8.5$Dh^ $DhӬ = _The cane toad gives a loud, deep croak!$DhL{ $Dh8 XDrink which item? Potions  a - 2 white potions  b - 2 potions of magic  h - 5 potions of curing  i - a potion of heal wounds  j - 2 potions of mutation  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - 2 fuming white potions  E - a silvery potion  F - a metallic blue potionG - 2 potions of cancellation  M - a ruby potion [!] read|quaff|evoke[?] describe selected$Dh-$Dh9$DhF~.~.~~....#Ivhor the Zephyrmancer .~.~~.~.♣.#####..Tengu of Vehumet ***... .~.~~~~....## #.#.#.. ... ..Health: 28/76 ========---------------- ~~..~~..~♣..# .........#......$Dh)KMagic: 21/27 ==================------ ~.~...~~~♣..# ###.#.#.#.. .....AC: 11Str: 10 .~.~~~.....## #.......F..#.....EV: 35 Int: 23 ..~~..~~...# ##.......#.#.....SH: 0Dex: 15 ~.~....~...# #....!...........XL: 13 Next: 21% Place: Lair:4 ~.~..~.~..## #..@##...#...#Noise: ==-------  Time: 20488.5 (0.0) .~.~..~.### #...# #.....#q) +4 quarterstaff (chaos) .~.~~~....#####.S# #..#..#Cast: Shock ~~†......###$##.Y###..#.P#Pois Swift Fly $DhLM[34m♣.........##..#.Y⌠##..#..# .........###..##......#..##YY 2 death yaks #.#.......##..#.......#.#.####S   black mamba ##........####.#.#....#..###.### F   cane toad .....#.....##$..####..##......P# _You feel very sick.You hear the gathering chorus of a very distant funeral chant. _You feel sick.  A cane toad comes into view.You feel sick. _The cane toad gives a loud, deep croak!$Dh'O$DhO$DhP$DhXQ$DhX.FSY.$DhZ37=====20 =-9.5 (1$Dh.`$Dh;ci _You feel better. The black mamba barely misses you.$DhRead which item? Scrolls  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 6 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selected$Dh5 $Dh> $DhH ~.~.~~....#Ivhor the Zephyrmancer .~.~~.~.♣.#####..Tengu of Vehumet ***... .~.~~~~....## #.#.#.. ... ..Health: 37/76 ===========------------- ~~..~~..~♣..# .........#......Magic: 21/27 ==================------ ~.~...~~~♣..# ###.#.#.#.. .....AC: 11Str: 10 .~.~~~.....## #..........#.....$DhI EV: 20Int: 23 ..~~..~~...# ##......F#.#.....SH: 0Dex: 15 ~.~....~...# #....!...........XL: 13 Next: 21% Place: Lair:4 ~.~..~.~..## #..@##...#...#$DhJ Noise: =--------  Time: 20489.5 (0.0) .~.~..~.### #..S# #.....#q) +4 quarterstaff (chaos) .~.~~~....#####.Y# #..#..#Cast: Shock ~~†......###$##.Y###..#.P#$DhL Swift Fly ♣.........##..#..⌠##..#..# .........###..##......#..##YY 2 death yaks #.#.......##..#.......#.#.####S   black mamba ##........####.#.#....#..###.### F   cane toad .....#.....##$..####..##......P#You hear the gathering chorus of a very distant funeral chant. _You feel sick.  A cane toad comes into view.You feel sick. _The cane toad gives a loud, deep croak! _You feel better. The black mamba barely misses you.$DhP b  As you read the scroll of teleportation, it crumbles to dust.$DhMQ $DhQ $Dh4S $DhN[ .FYYS.$Dh] 8=2=90.5 (1Tele Swift Fly $Dh!e $Dhh _You feel strangely unstable. The black mamba misses you.$Dh7`..♣ ~.~.~~....#  ....~.♣.## ###..# .~.~~~~....## #.#.#...... .. ~..~~.. .........#. ~.~...~~~♣..# ###.#.#.#.. ~.~~~.....## $Dhbs...#..... ..~~..~#.......#.#..~....!.F......... ~.~..~.~..## #...##...#...#..~.### #..Y# #.... .~.~~~....#####YS# #..#.. ~~†###$##..#P ♣.##..#..⌠## ...###..##..## .#..#.......#.#.#### ##........####.#.#....#..###.##$Dhrf,$Dhg$DhrF.S.Y$DhtO35 -1.3 (0.8$Dhy$Dh{$DhIn ..~~....##..♣ ~.~.~~....#  ....~.♣.## ###..# .~.~~~~....## #.#.#...... .. ~..~~.. .........#. ~.~...~~~♣..# ###.#.#.#.. ~.~~~.....## ...#..... ..~~..~##.@.....#.#..~....!F.......... ~.~..~.~..## #...##...#...#..~.### #.SY# #... .~.~~~....#####.Y# #..#.. ~~†###$##..###..#.P ♣$DhGo .##..#..⌠## ...###..##..## .#..#...#.####$Dhq $Dhr $Dht $Dhcu $Dhv $Dh~ F.YYS.$DhU $Dh F-2.0 (0.7$Dh $Dh2♣♣......# .~~....### .~...♣...#  #...#  .... ~.~~.~.♣.## ## ###..#. .~~~~....## #.#.#...... .. .~~..~♣..# .........#...... ..~~~♣..# ###.#.#.#.. ..... ~.~~~.....## #..@....... .~~..~~...# ##...F...#.#..... .~....~...# #....!.....S......~.~..## #..Y##...# ~.~..~.### #.YS# #.....#.~~~##..# #..#..# ~†###$[0;1$Dh00m##..###..#.P# SS 2 black mambas (1 wandering)..#..⌠##..#..# ........###..##..##  A black mamba comes into view.S.S.S=8 (0.8 _The cane toad completely misses you.$Dhqj .....# ♣♣......# ~....##...♣ .# .~.~~....# ....~.♣.## # ## ###..#. ~~~~....###.#.#.#...... .. ~..~~...........#. .~...~~~♣..# ###@#.#.#.. ~.~~~.....## #..........#.....~..~##...F...#.#..~...# #....!....S...... .~..~.~..## #.SY##...#.#..~.### #.Y.# #....~~~....#####..# #..#.. ~†###$##..###..#.P.##..#..⌠###$Dh!q zF.SY!..S..Y..9==-3.6$Dhv3#### ....#..# ♣......# # ~~....### ~...♣...#  .#...# ## .... .~~.~.♣.## # ##.###..#.. .~~~~....###.#.#.#...... .. .~~..~♣..# #...@.....#...... ..~~~♣..# ###.#.#.#........ ~.....## #..F.......# ~~..~~...# ##.......#.#..... ~....~...# #..SY!..S.........~.~..## #.Y.##...#... .~..~.### #...# #.....# .~~~##..$Dhk6[40m# #..#..# †###$##..###..#.P#F.SYY!....   black mamba-4.3 (0.7$DhI$DhCD#### #..# ... ......# ..# ....### ...#. ...♣...# ..#. .~~....# ## .... . ~~.~.♣.## # ##.###..#. ~~~~....###.#.#.#... ~~..~♣..# #.#...... ...~~~♣..# ###F#.#.#. ~~~.....## #...S......#..... ..~~...# ##......S#.#..... ....~...# #..YY!........... $DhID..~.~..## #...##...#...# ~..~.### #...###.....#S 2 black mambas ~~~....#####..# #..#..# $DhN$DhS&.....#...... #F#.#.#.................S......#.............. .....S#.#.............. YY!....................###...#...##...........# .###.....##............# .# #..#..# #..P....# ###..#.P# #PP@.# ⌠##..#..# ###### ......#..## ......#.#.#### #....#..###.### ####..##......P# $DhS...####...≈...##### .Y.$##.#.≈≈~...#..# #######...≈≈......#$Dh1X$Dh$Dh6$DhQ^5.0Shock$Dhϧ$Dh $Dh$Dh2_Your surroundings suddenly seem different.$Dh #...... F#.#.#. .S......#.S#.#. Y!..# ##...#...##.# ###.....##.# # #..#..# #..P....# ###..#.P# #PP.@# ⌠##..#..# ###### #..## #.#.#### $Dhi, $Dh> S3=7$DhHE $DhK $DhYW#....... .. ......#$ #.#.#.... S.....P ...S#.#. !..........# ...## #.....##............#  #..#..# #..P..@.# $Dh(Z##..#.P# ##PP..### ##..#..# #######..## ....#.#.#### ....#..###.### ##..##......P# .####...≈...####$DhZ# .$##.#.≈≈~...#..#$DhCb$Dh}hD406.4$DhBm$Dho+ _Found 13 gold pieces.$Dh|u##..#... #....... .F .....#$ .#.#.......P# ..S#.#. ..........# $DhXvL...## #.....##........@...#..#..# #..P....#....#..#.P# ##PP..### ....# #..#..# ###### ..###..## $Dhwg..##.#.#### ..F   cane toad (asleep) ...#..###.### . #..##......P# $Dhw<####...≈...#####$Dh$Dh<7.2 (0.8Shock$Dh֘$Dh\ _A cane toad comes into view.$Dh6 ..#... . .F.#.$.....# #.#.##.P# S#.#. # #...##.# .....##.# ..#..# #..P....#....# ..#.P# ##PP..####....# ..#..# ###### #..## #..## ...##.#.#### #..##..###.### .. ..##......P# .. 8.0$Dh[...... ...........F....#....$.....# #........# ....#P# S#.#... ....# #...##$Dhu# ..##..####..# #..P....#@...##.P# ##PP..####..# ###### #..## #..## ...# #.#.######..###.###....##......P# ##...≈...##### #.#.≈≈~...#..#$Dh$Dhs=8Shock$Dh$Dh$Dh/l#....$.....# #........# ..#.P# #.#... ....# #...##.....# ..##............### #..# #..P....#.... #.P# ##PP..### $Dh/2#..# ###### ##..## #..## ...# #.#.###### #..###.###.... ##......P# #...≈...##### .#.≈≈~...#..# #.#..≈≈......#$Dhx$DhHv19.5 (0.7Swift $Dha$Dhb _You start to feel a little slower.$Dh%......# ..#..P# #.... ...# ##...........# ..##............#### #..P....#.... .P# ##PP..### ..# ###### ##@.## ..## #...# .#.####### ..###.### ........P# ..... ...≈...######≈≈~...#..# #.##..≈≈......# .. ....~~$Dh$Dh\4=500.3 (0.8$Dh$Dh$Dh/ x#P# #.... .# ##...........# ##..#### #..P....#.... P# ##PP..####....# # ###### ##..## $Dh ## #.@.# #.#########.### .........P# ....... ..≈...#######≈≈~...#..# ### $Dh ..≈≈......# .. ♣~~.....# #≈~....##$Dh $Dh ,1.0 (0.7$Dh $Dh $Dh9r . .# ### . ##..### .. # #..P....#....## ... # ##PP..####....# .... # ###### ##..## ..... $Dhu ## #...#......#######.####..............P# #..........≈...##### #.###...... ≈≈~...#..# ## #.####......# .. ♣~~.....# #≈~....## .#)~....#$Dhz $Dh *8 (0.8$Dh $Dh# ### ##. #..### #...  #..P....#....## ...  ##PP..####....# ...  ###### ##..###.. #...#..##### ##.####...@....... ....P# #... ≈...##### #.###......∩ ≈~...#..# ## #.####......# .. ♣#.~~.....# ..# #≈~....## .#)~....# ....≈....#$Dhc$Dh]2=2.6$DhE$Dh1 _Found a phantasmal passage.$Dh 3## ##. ..### ##.....  #..P....#....## ......##PP..####....# .....#### ##..###.... #...#.......######..#......#.####...........# ...P# #...###### #.###......∩ ~...#..# ## ##.####........# .. ♣#.. ~~.....# ..# # ≈~....## ..## )~....# .....≈....##. ≈≈.....#$DhO% C=3.4$Dh/ $Dh1 $Dh ..### ##..... #..P....#....###... ##PP..####.#### ##..###. #...#.......## #####..#......#♣ .###$Dh5 #...........#♣ ..P# #...###### #.###.@....∩....# ## ##.####... ......# #.. ♣#... ~.....# #..# #....## #..## # ~....# #..... ≈....### ≈.....# ~~....#$Dh $Dh  '4.2$Dh $Dh $Dh$DhZ### ##..... $DhH..P....#....###.$DhFPP..####....##. $Dh###### ##..###.#...#.# ###..#......#♣ ### #.#♣#P# #...###### #.###..@...∩..#..# ## ##.####...# #..#♣#. .....# $Dh#..#♣ #..# $Dh,....## $Dhna#..## # $DhE.....# $Dh+W#..... $Dh,....## $DhN##..... $Dh/.....# $DhC#..... $Dh $Dh$Dh& $Dh D   six-headed hydra (wandering)$Dh}D$Dh$Dh$Dhq#9 (0.7$Dhg!$DhB& $Dh&$Dh'?_A six-headed hydra comes into view.$Dh ($DhF### ##..... P....#....###. PP..####....##. ##..###.#...#.###  ###..#......#♣  #.$Dh#♣#. P# #...#### ##### #.###...@..∩..#..# ## ##.####...# #..#♣#.# #..#♣##..### #..## # ### #..... ## ##.....# ##D.... ....#$Dh>$DhTD.$Dh:3=5=5.6-Swift Fly  _You feel sluggish.$Dhl### ##..... P....#....###...####....##. ##..###. #...#.$Dh### ###..#......#♣ . #.#♣#. # #...####. #.###....@.∩.. #..# ## ##.####...# #..#♣#.$Dh# #..#♣##..### #..######## #.....### ##..D..# ##...#$Dh-$DhDD   six-headed hydra (wandering).$Dh,7.1 (1.5$Dh$$DhR$Dh ### ##..... ....#....###. ..####....##..  ##..###.. #...#.$Dhy _### .###..#......#♣ .. #.#♣#. #...####. #.###.....@∩.. $DhT K..# ## ##.####......P# #..#♣#.# #..#♣##..### #..#$DhK ###### #....D# ## ##....# ##.....$Dh +#$Dh2 $Dh7 '8.6$Dh= $Dh@ $Dh$ O### ##.....  #....###..  .####....##... #  ##..###.. .# #...#.### ..#$Dh&  ###..#......#♣ ...# #.#♣#...# #...####.  #.###......@......# .# ## ##.####......P# .# #..#♣#.# .# #..#♣##..# ## #..#######  $Dh* # #....D#  ## ##.....  .# ##.....  .#  $Dhh; VDD$DhH 46==10.1$DhHM $DhdQ Y _There is a phantasmal passage here.$Dhfd$Dh[q$Dht$Dh{$Dhh20 10 _$Dh, ♣♣.+...#.....P..P..P.....#....... ####.♣.#.....ß..ß..ß.....#......# .......#.................#.....## .......#.................#.....#y ......##.................#....##. .....###........∩........#....#.. $Dh~#######.....♣.......♣....#...©#©. #######.....♣.......♣....#....#..a Necropolis .....###........@........#....##i ......##.................#.....## .......#.................#.....## .......#.................#......# .......#.....ß..ß..ß.....#....... ##.....#.....P..P..P.....#....... .......#.................#.......  ...#...#....♣.....♣.♣....#.......  ...#...#....♣♣...♣.♣♣....#....... The world spins around you as you enter the gateway.  You enter an ornate necropolis!=$Dh}BP$Dh} `5=8 (1.7$DhP zP..P..P$Dh _Found a gate leading back out of this place. _There is an empty arch of ancient stone here.$Dh]j3$Dh l$Dhs$DhAzX35 _$Dhy{,$Dh|$Dh,$DhM$Dh- 6=7= _Magic restored.$DhB$DhIO7$DhD$Dh9=$DhQ$Dh$Dhaq _You start to feel a little faster.$DhȰ$DhQ$Dh÷S8=$Dh)$Dh$Dh$Dh]$Dh$DhB$Dha9=$Dh$Dhr^Fly $Dh$Dh _You no longer feel sluggish.$Dh+$DhP50$Dh$Dhi1=$Dhk$Dh,$Dh$DhX,$Dh$Dh$DhmK2=$Dh$Dh ,$Dh^ $DhT,$Dh-$DhDO3$Dh$Dh,$DhD$Dh8,$Dh9$Dh{AB$DhB$DhbCN54=$DhD$DhJ$DhK$DhL$DhtQ$DhQ$Dh@S$DhWm5=$DhQY$Dh_,$Dhq`$Dhe$Dh[f$Dhg$Dhl;6$Dhn$Dhr$Dh9s$DhPt$DhZz,$Dh{$Dha7=$Dh$Dh $Dh$Dh$Dh$Dh$Dh"$Dh$DhU8=$Dh$DhB$Dh$Dh|$Dh$DhW$Dh9$Dhѩ$Dh,$Dh$Dh@$Dh$Dhƴ$Dhܹ<60$Dh$Dh$DhN$Dhp$Dh$Dh$Dh0$Dh$DhK1=$Dhj$Dh$Dh$DhE$DhF$Dh$Dh$Dhk$Dh$Dh$Dhb$DhU2=$Dh$Dh,$Dh$Dh^,$Dh$Dh;3$DhN$Dh,$Dh$DhD ,$Dh $Dhq94$Dh(=$Dh($Dh#,$Dh$Dhr,$Dh$Dh@!$Dh!N5=$Dh#$Dh',$Dhr)$DhR.,$Dh/$DhU3$Dh36$Dh4$Dhx:,$Dh;$Dh?,$Dh?A$DhE$DhcFD7=$DhG$DhfL,$DhM$DheR$DhIW$DhX$Dh\U8=$Dh]$Dh^$Dha$DhGb$Dhc$Dhg$Dh#h$DhPi$Dhun$Dhn%9$Dhp$Dhgt,$DhҒ(70=$DhՕ,$DheB$DhC1=2$Dh$Dhoa3=$Dh$Dh$Dhp$Dh$DhR$Dh$Dh$Dh$Dh#U4=$Dh$Dh$Dhh$Dh$DhtB$Dh$Dhg45$Dh:,$Dh$Dh,$Dh$Dh$DhD6=$Dh1$Dhd/1 _HP restored.$Dh5$DhR$DhS$Dh_$DhX`$Dhc$Dhl$DhO=$Dh$Dh$Dh,$DhZ$DhN$Dh,$Dh$Dh$Dh,$Dh{$Dh$Dh,$Dh߲$DhŶ$Dh/$DhR$Dhy,$Dh$Dh$Dh:,$Dh$Dh$Dh,$Dh0$Dh$Dh,$Dh6$Dh$Dh,$Dh$Dh$Dh,$Dh$DhH$Dh6 20 $DhC _You reach down and open the large door.35   There is a large open door here. _$Dhr$Dh%B$Dh$+$DhT,,$Dh,$DhE1$DhU5$Dh7,$Dh9$Dh<$DhY?$DhA$Dh}R20 $DhS$DhYL _You reach down and open the large door.$Dht]$Dh#8.8 (1$Dh܍$Dh^ _The spriggan shouts! The wolf howls! You hear a howl! You hear a bellow!$Dh<'''$Dh$Dh$Dh9 i.YY   dream sheep (wandering)You reach down and open the gate.20 9Shock$Dhj$Dh^ _A dream sheep comes into view.$Dh_[≈≈≈≈≈≈#≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈################▓▓z≈≈≈*≈≈##▓≈≈≈≈≈z##▓≈≈≈≈≈≈≈≈≈≈≈≈..#▓▓▓▓▓▓▓▓▓▓▓▓▓ .$Dh<...............♣..############## ♣.############'....#..♣♣♣♣##♣♣♣.'i#..#.. .++....♣++♣.....#..'.... .#...Y++++++...♣#..'............. .#♣..♣♣.++h♣♣.♣♣#..#..###''####++ .#♣♣Y♣).++.$♣Y!♣#..#⌠##♣?.♣(.#+.$♣♣$♣#..#$DhZ$Dh߻V((((($DhuB$DhoM ..@...  The spriggan shoots a sling bullet. The sling bullet completely misses you.$Dh[PJ35 ==40$DhhU$DhW' _You hear a bleat!$Dh]#≈≈≈≈#≈≈≈≈≈≈ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ #################▓▓z≈≈≈* ................##▓≈≈≈≈≈z .≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓......♣@.############### .############'....#.............. .+.♣♣♣♣##♣♣♣.'i#..#. ++....♣++♣.....#..'. $DhM #...Y++++++...♣#..'. #♣..♣♣.++h♣♣.♣♣#..#..###''####++# #♣♣Y♣).++.$♣.!♣#..#⌠##........... #♣?.♣(.#+.$♣♣$♣#..###.. ##.♣♣$W++.$#Y.##..##..$Dh $DhOC.$Dh8K((($Dh.@.YY   dream sheep=1 _The spriggan shoots a sling bullet. The sling bullet completely misses you.$Dhy  ≈≈≈≈≈≈ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ #################▓▓z≈≈≈* ................##▓≈≈≈≈≈z....##▓≈≈≈≈≈....#▓▓▓▓▓▓▓▓▓▓▓▓▓▓♣..############### .############'..@.#.............. .+.♣♣♣♣##♣♣♣.'i# ++....♣++♣.....#..'. #...Y++++++...♣#..'...♣..♣♣.++.♣♣.♣♣#..#..###''####++#Yi   spriggan (launcher)##..# ##.h#$.++Y$♣♣.##..#..............((($DhG..@2 _The spriggan shoots a sling bullet. The sling bullet completely misses you.$Dho ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ #################▓▓z≈≈≈* ................##▓≈≈≈≈≈z$Dh/.....##▓≈≈≈≈≈.....#▓▓▓▓▓▓▓▓▓▓▓▓▓▓.♣..############### .############'....#.............. .+.♣♣♣♣##♣♣♣.'i# ++....♣++♣.....#..'..... #...Y++++++...♣#..'.....♣..♣♣.++.♣♣.♣♣#..#..###''####++#♣Y♣).++.$♣Y!♣#..#⌠##...........#..#  #♣$♣♣$.+#.:♣."♣#..#.............. $Dh='i'i   spriggan (launcher)(((($Dhx..@.-3$DhJ:"$Dh;v _The spriggan shoots a sling bullet. The sling bullet misses you.$Dhf(  ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ #################▓▓z≈≈≈* ................##▓≈≈≈≈≈z........##▓≈≈≈≈≈.........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓......♣..############### .$Dh=* ############i....#.............. .+.♣♣♣♣##♣♣♣.''#..#..... ++....♣++♣.....#@.'..... #...Y++++++...♣ #♣..♣♣.++.♣♣.♣♣#..#..###''####++#♣Y♣).++.$♣Y!♣#..#⌠##...........?.♣(.#+.$♣♣$♣#..###.$Dh_- "♣#..#  #♣(.♣)i++.$♣h♣♣#..#.............. $Dh/ $DhKI i'i   spriggan (launcher)"$DhN O---4$DhP[ $Dh] $Dh+ ****** "The zap hits the spriggan!$Dh?4 ...i.."The spriggan is moderately wounded.(("$DhOZ.."$DhS64----6-20 ==5$Dh[8"$Dh_T _The spriggan shoots a sling bullet. The sling bullet hits you!$Dh7  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer #################▓▓z≈≈≈*≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ................##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈ Health: 64/76 ====================---- .................##▓≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 22/27 ===================----- .............***..#▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 11Str: 10 .............*i♣..############### EV: 20Int: 23 .############***..#.............. SH: 0Dex: 15 .+.♣♣♣♣##♣♣♣.''#..#.............. XL: 13 Next: 21% Place: a Necropolis +$Dh +....♣++♣.....#@.'.............. Noise: ==-------  Time: 20645.8 (0.0) #...Y++++++...♣#..'.............. q) +4 quarterstaff (chaos) #♣..♣♣.++.♣♣.♣♣#..#..###''####++# Cast: Shock #♣♣Y♣).++.$♣Y!♣#..#⌠##........... Fly #♣?.♣(.#+.$♣♣$♣#..###............ ##.♣♣$W++.$#Y.##..##............. i   spriggan (launcher) ##.h#$.++Y$♣♣.##..#.............. #♣$♣♣$.+#.:♣."♣#..#.............. #♣(.♣)i++.$♣h♣♣#..#..............Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 sling ($DhSmoderately wounded, empty space bonus:  7/8)$Dh3 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer #################▓▓z≈≈≈*≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ................##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈ Health: 64/76 ====================---- .................##▓≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 22/27 ===================----- ..................#▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 11Str: 10 $Dh/ ..............*♣..############### EV: 20Int: 23 .############'....#.............. SH: 0Dex: 15 .+.♣♣♣♣##♣♣♣.''#..#.............. XL: 13 Next: 21% Place: a Necropolis ++....♣++♣.....#@.'.............. Noise: ==-------  Time: 20645.8 (0.0) #...Y++++++...♣#..'.............. q) +4 quarterstaff (chaos) #♣..♣♣.++.♣♣.♣♣#..#..###''####++# Cast: Shock $Dh #♣♣Y♣).++.$♣Y!♣#..#⌠##........... Fly #♣?.♣(.#+.$♣♣$♣#..###............ ##.♣♣$W++.$#Y.##..##............. i   spriggan (launcher) ##.h#$.++Y$♣♣.##..#.............. #♣$♣♣$.+#.:♣."♣#..#.............. #♣(.♣)i++.$♣h♣♣#..#..............Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure) $Dh/ [21d Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 sling (moderately wounded, empty space bonus:  7/8)$Dh ,i  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a spriggan, wielding a +0 sling (moderately wounded, empty space bonus:  7/8)  The open air twists around violently and strikes the spriggan.  The spriggan is heavily wounded.$Dh G(($Dh' P.."$Dh` b57--=6.8 (1$Dh $Dhm T _The spriggan shoots a sling bullet. The sling bullet hits you!$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh T▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer #################▓▓z≈≈≈*≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ................##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈ Health: 57/76 ==================------ .................##▓≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 18/27 ================-------- .............***..#▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 11Str: 10 $DhV.............*i♣..############### EV: 20Int: 23 .############***..#.............. SH: 0Dex: 15 .+.♣♣♣♣##♣♣♣.''#..#.............. XL: 13 Next: 21% Place: a Necropolis ++....♣++♣.....#@.'.............. Noise: ===------  Time: 20646.8 (0.0) #...Y++++++...♣#..'.............. q) +4 quarterstaff (chaos) #♣..♣♣.++.♣♣.♣♣#..#..###''####++# Cast: Shock #♣♣Y♣).++.$♣Y!♣#..#⌠##........... Fly #♣?.♣(.#+.$♣♣$♣#..###............ ##.♣♣$W++.$#Y.##..##............. i  $DhY[37m spriggan (launcher) ##.h#$.++Y$♣♣.##..#.............. #♣$♣♣$.+#.:♣."♣#..#.............. #♣(.♣)i++.$♣h♣♣#..#.............. _The spriggan shoots a sling bullet. The sling bullet hits you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 sling (heavily wounded, empty space bonus: 7/8)$Dh▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer #################▓▓z≈≈≈*≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ................##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈ Health: 57/76 ==================------ .................##▓≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 18/27 ================-------- ..................#▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 11Str: 10 $Dh..............*♣..############### EV: 20Int: 23 .############'....#.............. SH: 0Dex: 15 .+.♣♣♣♣##♣♣♣.''#..#.............. XL: 13 Next: 21% Place: a Necropolis ++....♣++♣.....#@.'.............. Noise: ===------  Time: 20646.8 (0.0) #...Y++++++...♣#..'.............. q) +4 quarterstaff (chaos) #♣..♣♣.++.♣♣.♣♣#..#..###''####++# Cast: Shock #♣♣Y♣).++.$♣Y!♣#..#⌠##........... [4$Dh0mFly #♣?.♣(.#+.$♣♣$♣#..###............ ##.♣♣$W++.$#Y.##..##............. i   spriggan (launcher) ##.h#$.++Y$♣♣.##..#.............. #♣$♣♣$.+#.:♣."♣#..#.............. #♣(.♣)i++.$♣h♣♣#..#.............. _The spriggan shoots a sling bullet. The sling bullet hits you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 sling (heavily wounded, empty space bonus: 7/8)$Dh2Y  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 sling (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the spriggan!!  You kill the spriggan!  Vehumet accepts your kill.$Dh)" $DhM20=27.8 (1Shock$Dh$Dh4 _You feel your power returning.$Dh5≈#######▓▓z≈≈≈*≈......##▓≈≈≈≈≈z≈.......##▓≈........#▓..)♣..###### #'Y...#... +.♣♣♣♣##♣♣♣.''#..#.....♣++♣.....#.@'. ...Y++++++...♣#..'. ♣..♣♣.++.♣♣.♣♣#..#..###''####++# ♣♣Y♣).++.$♣Y!♣#..#⌠##. ♣?.♣(.#+.$♣♣$♣#..###. #.♣♣$W++.$#Y.##..##.Y   dream she$Dh@ep.h#$.++Y$♣♣.##..#. ♣$♣♣$.+#.:♣."♣#..#. ♣(.♣)i++.$♣h♣♣#..#..Y35 ---8Shock$DhXA"$DhA$DhD$Dhs≈######▓▓≈≈z≈≈≈....##▓≈≈≈≈≈z≈....##▓≈....#▓▓▓...)♣..####'.Y..#.. .♣♣♣♣##♣♣♣.''#..#. ....♣++♣.....#..@.Y++++++...♣#..'. ..♣♣.++.♣♣.♣♣#..#..###''####++#Y♣).++.$♣Y!♣#..#⌠##.# ?.♣(.#+.$♣♣$♣#..###. .♣♣$W++.$#Y.##..##.h   wolf (wandering) .h#$.++Y[0;1$DhX0;1m$♣♣.##..#.Y   dream sheep $♣♣$.+#.:♣.h♣#..#.z   weeping skull (wandering) (.♣)i++.$♣h♣♣#..#. $Dh $Dh;)≈z$Dh.$Dh%Y$DhdY   dream sheep$Dhrz   weeping skull (wandering)$Dh"$Dh   $Dh+A wolf comes into view.$Dhg$Dhy$Dh8$Dhϒ1$DhY/==$Dh3 ---$Dh9$Dh$Dhߩ $Dh_ $DhԪ"_The wolf moves out of view. $DhEH_There is a large open door here.$DhV ≈####▓▓≈≈≈z≈....##▓≈≈≈≈≈z≈....##▓≈....#▓▓▓▓)♣..####'....#. ♣♣♣♣##♣♣♣.''#Y.#.♣++♣.....#..'Y++++++...♣#..'.♣♣.++.♣♣.♣♣#..#..###''####++###. Y♣).++.$♣Y!♣#..#⌠##.....# .♣(.#+.$♣♣$♣#..###.# ♣♣$W++.$#Y.##..##. h#$.++Y$♣♣.##..#. ♣♣[0;10;$Dh!Y 1m$.+#.:♣."♣#..#. .♣)i++.$♣h♣♣#..#.$Dh: ≈50 _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.$Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer ##############▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... .............##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈ Health: 58/76 ==================------ ..............##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 17/27 ===============--------- ...............#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 11Str: 10 $Dh...........)♣..################## EV: 35 Int: 23 ##########'.***#................. SH: 0Dex: 15 ♣♣♣♣##♣♣♣.''#Y*#................. XL: 13 Next: 22% Place: a Necropolis ...♣++♣.....#**'@................ Noise: ---------  Time: 20650.8 (0.0) .Y++++++...♣#..'................. q) +4 quarterstaff (chaos) .♣♣.++.♣♣.♣♣#..#..###''####++###. Cast: Shock Y♣).++.$♣Y!♣#..#⌠##............## Fly .♣(.#+.$♣♣$♣#..###..............# ♣♣$W++.$#Y.##..##................ [40$Dh6nmY   dream sheep h#$.++Y$♣♣.##..#................. ♣♣$.+#.:♣."♣#..#................. .♣)i++.$♣h♣♣#..#................. _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a dream sheep (empty space bonus: 6/8)$Dhe▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer ##############▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... .............##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈ Health: 58/76 ==================------ $Dhzg..............##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 17/27 ===============--------- ...............#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 11Str: 10 ...........)♣..################## EV: 35 Int: 23 ##########'....#................. SH: 0Dex: 15 ♣♣♣♣##♣♣♣.''#*.#................. XL: 13 Next: 22% Place: a Necropolis ...♣++♣.....#..'@................ Noise: ---------  Time: 20650.8 (0.0) .Y++++++...♣#..'................. q) +4 quarterstaff (chaos) $Dhj.♣♣.++.♣♣.♣♣#..#..###''####++###. Cast: Shock Y♣).++.$♣Y!♣#..#⌠##............## Fly .♣(.#+.$♣♣$♣#..###..............# ♣♣$W++.$#Y.##..##................ Y   dream sheep h#$.++Y$♣♣.##..#................. ♣♣$.+#.:♣."♣#..#................. .♣)i++.$♣h♣♣#..#................. _The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect.Casting: Airstrike [37$Dh3l_m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a dream sheep (empty space bonus: 6/8)$Dhq  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Dir - move target: a dream sheep (empty space bonus: 6/8)  The open air twists around violently and strikes the dream sheep!!  You kill the dream sheep!$Dh†" $Dhv 220 4===1.8 (1Shock _Vehumet accepts your kill." _Your Evocations skill increases to level 6!$Dh≈▓▓≈##▓≈≈≈≈≈z≈....##▓≈.....#▓▓▓▓)♣..##########'....#.##♣♣♣.''#†.#.♣++♣.....#..'. Y++++++...♣#..'. ♣♣.++.♣♣.♣♣#..#..###''####++###. ♣).++.$♣Y!♣#..#⌠##.....##⌠ ♣(.#+.$♣♣$♣#..###.......#$W++.$#Y.##..##.# #$.++Y$♣♣.##..#.#$.+#.[$DhW 0;10;1m:♣."♣#..#.# ♣)i++.$♣h♣♣#..#.#$Dh$Dh%o935 ---2 _$Dh~1:"$Dh5$Dhn≈▓▓≈##▓≈≈≈≈≈z≈##▓≈#▓▓▓▓▓▓▓▓▓▓)♣..##########$Dh6'....#.##♣♣♣.''#†.#.♣++♣.....#..'. ++++++...♣#..'..++.♣♣.♣♣#..#..###''####++###. ).++.$♣Y!♣#..#⌠##....##⌠# (.#+.$♣♣$♣#..###.......# $W++.$#Y.##..##...#. $.++Y$♣♣.##..#..#. $.+#.:♣."♣#..#.#. )i++.$♣h♣♣#..#.#.$Dh}9"$Dh^ A---3$DhA7"$Dh$DhXd3≈▓▓≈##▓≈≈≈≈≈z≈##▓≈#▓▓▓$DheN▓)♣..############'....#.##♣♣♣.''#†.#. ♣++♣.....#..'....♣#..'. $Dhf.++.♣♣.♣♣#..#..###''####++###...# .++.$♣Y!♣#..#⌠##............##⌠# .#+.$♣♣$♣#..###......###. W++.$#Y.##..##........#. $DhVi.++Y$♣♣.##..#....#. .+#.:♣."♣#..#.....#. i++.$♣h♣♣#..#.#.$Dh}$DhoU8=4$Dh7"$Dh$Dh≈*▓▓≈##▓≈≈≈≈≈z≈##▓≈#▓▓▓▓)♣..############'....#. ##♣♣♣.''#†.#. ++♣.....#..'....♣#..'. ++.♣♣.♣♣#..#..###''####++###...# $Dh++.$♣Y!♣#..#⌠##............##⌠##. #+.$♣♣$♣#..###..............###. ++.$#Y.##..##......#. ++Y$♣♣.##..#........#..# +#.:♣."♣#..#........#. ++.$♣h♣♣#..#.#.$Dh $Dhſ.605$Dh57"$DhD$Dh/ I$Dh4 B$Dh> 1==$Dh? $DhC ;9$DhE $DhF $DhJ ,$DhJ $DhO k2=$DhP $DhT ,$Dh"U $Dhc $Dhd $Dhe $Dhuz 20=3$Dh ,$Dh $Dh }4==$Dho $DhT $Dhr $Dhc 1$Dh =$Dh $Dh1 $Dh: $Dhϳ ,$Dh] 5=$Dhi $Dh $Dh ,$Dh $Dhp $Dh8 $DhD $Dh 9=$Dh $Dh8 $Dh{ $Dh J62=$Dh $Dh ,$Dh: $Dh $Dh\ ,$Dh $Dh $DhQ K7=$DhE $Dh $DhH 9=$Dh8 $Dh( $Dh K3=$Dh $Dht $Dh $Dh U8=$Dh7 $Dh? $Dh! ,$Dh $Dh $Dhd $Dh& $Dh $Dh $Dh W9=$Dh $Dh $Dh D4=$Dh $Dh $Dh ,$Dh $Dh" $Dh% b70=$Dh*' $Dhm* $Dh"+ $Dh+ $Dh , $Dh0 $Dh0 2=$Dh1 $Dhs6 $Dh6 K5=$Dh8 $Dh< k1=$Dh > $Dh@ $Dh|B $DhW $DhX $Dh Z $DhL\ $Dh?h91.8 (36.0)Shockh   wolf (wandering)"$Dh=q _A wolf is nearby!$Dhi)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh],▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈* Ivhor the Zephyrmancer ##########▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... .........##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 71/76 ======================-- ..........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 21/27 ==================------ ...........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 12Str: 10 .......)♣..###################### EV: 35 Int: 23 ######'..**#..................... SH: 0Dex: 15 ##♣♣♣.''#*h#..................... XL: 13 Next: 24% Place: a Necropolis $Dh-I++♣.....#***....@................ Noise: ---------  Time: 20691.8 (0.0) ++++...♣#..'..................... q) +4 quarterstaff (chaos) ++.♣♣.♣♣#..#..###''####++###...## Cast: Shock ++.$♣Y!♣#..#⌠##............##⌠##. Fly #+.$♣♣$♣#..###..............###.. ++.$#Y.##..##................#... h   wolf (wandering) $Dhܵ++Y$♣♣.##..#.................#..# +#.:♣."♣#..#.................#... ++.$♣h♣♣#..#.................#... _A wolf is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8)$Dh ▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈* Ivhor the Zephyrmancer ##########▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... .........##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 71/76 ======================-- ..........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 21/27 ==================------ ...........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 12Str: 10 $Dh .......)♣..###################### EV: 35 Int: 23 ######'....#..................... SH: 0Dex: 15 ##♣♣♣.''#†*#..................... XL: 13 Next: 24% Place: a Necropolis ++♣.....#..'....@................ Noise: ---------  Time: 20691.8 (0.0) ++++...♣#..'..................... q) +4 quarterstaff (chaos) ++.♣♣.♣♣#..#..###''####++###...## Cast: Shock $Dh7" ++.$♣Y!♣#..#⌠##............##⌠##. Fly #+.$♣♣$♣#..###..............###.. ++.$#Y.##..##................#... h   wolf (wandering) ++Y$♣♣.##..#.................#..# +#.:♣."♣#..#.................#... ++.$♣h♣♣#..#.................#... _A wolf is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8)$Dh   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the wolf!  The wolf howls!$Dh. .hh  "$Dh\0 ;20 ===2.8 (1$Dh: $Dhg@ ] _The wolf is severely wounded.$Dh *******"The zap hits the wolf but does no damage.$DhtS(..'.h.."20---3$DhmT$DhZ] _The wolf is severely wounded.$Dh–  ******* "$Dhn ,The zap hits the wolf.$Dh $Dh $Dh=# ..'...h"$Dh}$ H---4$Dh. $Dh|4 X _The wolf is almost dead.$Dht▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈* Ivhor the Zephyrmancer ##########▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... .........##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 72/76 ======================-- $Dh:..........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 16/27 ==============---------- ...........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 12Str: 10 .......)♣..###################### EV: 20Int: 23 ######'....#..................... SH: 0Dex: 15 ##♣♣♣.''#†.#..***................ XL: 13 Next: 24% Place: a Necropolis ++♣.....#..'..*h@................ Noise: =--------  Time: 20694.8 (0.0) ++++...♣#..'..***................ q) +4 quarterstaff (chaos) $Dh++.♣♣.♣♣#..#..###''####++###...## Cast: Shock ++.$♣Y!♣#..#⌠##............##⌠##. Fly #+.$♣♣$♣#..###..............###.. ++.$#Y.##..##................#... h   wolf ++Y$♣♣.##..#.................#..# +#.:♣."♣#..#.................#... ++.$♣h♣♣#..#.................#... _The wolf is almost dead.Casting: Shock (safe; 1% risk of failure)  $DhoConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (almost dead, empty space bonus: 7/8)$Dh▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈* Ivhor the Zephyrmancer ##########▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... $Dh8.........##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Health: 72/76 ======================-- ..........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Magic: 16/27 ==============---------- ...........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ AC: 12Str: 10 .......)♣..###################### EV: 20Int: 23 ######'....#..................... SH: 0Dex: 15 $DhA7##♣♣♣.''#†.#..................... XL: 13 Next: 24% Place: a Necropolis ++♣.....#..'...*@................ Noise: =--------  Time: 20694.8 (0.0) ++++...♣#..'..................... q) +4 quarterstaff (chaos) ++.♣♣.♣♣#..#..###''####++###...## Cast: Shock $Dh++.$♣Y!♣#..#⌠##............##⌠##. Fly #+.$♣♣$♣#..###..............###.. ++.$#Y.##..##................#... h   wolf ++Y$♣♣.##..#.................#..# +#.:♣."♣#..#.................#... ++.$♣h♣♣#..#.................#... _The wolf is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (almost dead, empty space bonus: 7/8)$Dho  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (almost dead, empty space bonus: 7/8)  $DhXThe open air twists around violently and strikes the wolf!  You kill the wolf!  Vehumet accepts your kill.$Dh." $Dh B7===5.8 (1Shock$DhI7"$DheO4 _You feel your power returning.$Dh6^ $Dh_ $Dha $Dhi $Dhu 3=35 $Dhz $Dhg| $Dh6~ $Dh $Dh܆ $Dh $Dh $Dh{ 4=8==$Dhv $Dh $Dh $Dhݜ $Dh $Dh $Dh| $Dh $Dh %5$Dh $Dh $Dhٮ 9=$Dhկ $Dh $Dh³ %9$Dh $DhQ $Dh+ K6=$Dh $DhQ $Dh $Dh $Dh $Dh $Dhu $Dh $Dh $Dh $Dh $Dh j=20=$Dh $Dh $DhF $Dh5 $DhX $Dh $Dh $Dh $Dh' $Dh $Dhc $Dh( 9=$Dh# $Dh w1=$Dh $Dh $Dh $Dh $Dh< $Dh $Dh0 $Dh $Dh5 ,$Dh[ $Dh! $Dh O=$Dh $Dh  w2=$DhM ,$Dh $Dh$ ,$Dh$ $Dh( ,$Dh) $Dh- O=$Dh. $Dh2 a3=$Dh3 $Dh7 ,$Dh8 $DhJ< ,$DhV> $DhE B$Dh9F $DhF 9=$DhG $DhK a4=$DhiL $DhwO ,$DhiP $DhW B$DhX $DhGY $DhY $Dh] O=$Dh^ $DhPb a5=$Dhbc $Dhg ,$Dhh $Dh l ,$Dhm $Dhq ,$Dh#r $Dh;v O=$DhSw $Dh{ a6=$Dh%| $Dh$ ,$Dh% $Dht ,$Dh $Dh͈ ,$Dhω $Dh? O=$Dh $Dhԑ a7=$Dh $DhҚ $Dh ,$DhW $Dh $Dh ,$Dh $Dh $Dhg ,$Dh( $Dh $Dh̹ O=$Dhz $Dh $DhZ ,$DhL $Dh E  There is a large open door here.$Dha $Dh  _$DhI $Dh $Dha ,$Dhn $Dh $Dht $Dh ,$Dh $Dh $Dh ,$Dh\ $Dh L  There is an open translucent gate here.$Dhx $Dh $Dh9  _$Dh $Dhr $Dhm $Dh2 ,$Dh$ $Dh-  ##..................##▓≈ #....................#▓▓▓▓▓▓▓▓▓▓▓ #........)♣..############ #.♣.############'....#........... #...+.♣♣♣♣##♣♣♣.''#†.#........... #..++....♣++♣.....#..'........... #..#...Y++++++...♣#..'.. #..#♣..♣♣.++.♣♣.♣♣#..#..###''#### $Dh/ #..#♣♣Y♣).++.$♣.@♣#..#⌠##--- #..#♣?.♣(.#+.$♣♣$♣#..### #..##.♣♣$W++.$#..##..##.......... #..##.h#$.++Y$♣♣.##..#.......... #..#♣$♣♣$.+#.:♣."♣#..#... #..#♣(.♣)i++.$♣.♣♣#..#........ #..#♣♣i♣♣.++.♣♣..♣#..#....♣♣.♣... #..#♣...++++++....#..#....♣.♣. #..#.....♣++♣....++..#.$Dh< Z757.8 (62.0)"$Dh? \20 ---8.8 (63$Dh9F $Dh/I S _c - a potion of lignification$DhpWI$Dh[$Dh$c$Dhd$Dh)g$Dh*i$Dhrg35 $Dhtw _Bananaglory's ghost turns its malevolent gaze towards you.$Dh{$Dh$Dh)L ..#▓▓▓▓▓▓▓▓▓▓▓)♣..############♣.############'....#.............+.♣♣♣♣##♣♣♣.''#†++....♣++♣.....#..'#...Y++++++...♣#..'.....20 ♣..♣♣.++.♣♣.♣♣#..#..###''####♣Y♣).++.$♣..♣#..#⌠##........$Dh?.♣(.#+.$♣♣##.#.♣♣$i++.$#..##..##.h#$.++.$♣♣.##..#.Shock♣$♣♣$.+#.:♣."♣#..#(.♣).++.$♣.♣♣#..#.Y   yak (wandering)i   spriggan (launcher, wandering).Y #..#++.♣♣♣##♣♣♣♣.+...#.....P..P..You now have 308 gold pieces (gained 24).$Dh19.8 (1.0)$Dh+60.8 (2$DhZ$DhV _A yak comes into view.$DhY f)##+.''#†++....♣++♣...++++++..++.♣♣.).++.$♣..?.♣(.#+.$$i++.$#..##..#$.++.$♣♣.##..#$♣♣$.+#.:♣."♣#..#(.♣).++.$♣.♣♣#..#.++.♣♣..♣#..#++++++....#..#++♣..Y.++++$Dh\Z +$Dhp)##+.''#†++....♣++♣...++++++..++.♣♣.$Dhg*).++.$♣..?.♣(.#+.$$i++.$#..##..#$.++.$♣♣.##..#$♣♣$.+#.:♣."♣#..#(.♣).++.$♣.♣♣#..#.++.♣♣..♣#..#++++++....#..#++♣..Y.+++++$Dhr$Dh$Dh7$Dh!Z _A yak is nearby!$DhF  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dhd@#....................#▓▓▓▓▓▓▓▓▓▓▓ Ivhor the Zephyrmancer #................)♣..############ Tengu of Vehumet ***... #.♣.############'....#........... Health: 76/76 ======================== #...+.♣♣♣♣##♣♣♣.''#†.#........... Magic: 23/27 ====================---- #..++....♣++♣.....#..'........... AC: 12Str: 10 #..#...Y++++++...♣#..'........... EV: 20Int: 23 #..#♣..♣♣.++.♣♣.♣♣#..#..###''#### SH: 0Dex: 15 #..#♣♣Y♣).++.$♣..♣#..#⌠##........ XL: 13 Next: 24% Place: a Necropolis #..#♣?.♣(.#+.$♣♣@♣#..###......... Noise: ---------  Time: 20760.8 (0.0) #..##.♣♣$i++.$#..##..##.......... q) +4 quarterstaff (chaos) #..##.h#$.++.$♣$DhB.##..#........... Cast: Shock #..#♣$♣♣$.+#.:♣."♣#..#........... Fly #..#♣(.♣).++.$♣.♣♣#..#........... #..#♣♣i♣♣.++.♣♣..♣#..#....♣♣.♣... Y   yak (wandering) #..#♣...++++++***.#..#....♣.♣.... i   spriggan (launcher, wandering) #..#.....♣++♣.*Y*++..#........... #..#++.♣♣♣##♣♣♣♣.+...#.....P..P.. _A yak is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 6/8)$Dh3#....................#▓▓▓▓▓▓▓▓▓▓▓ Ivhor the Zephyrmancer #................)♣..############ Tengu of Vehumet ***... #.♣.############'....#........... Health: 76/76 ======================== #...+.♣♣♣♣##♣♣♣.''#†.#........... Magic: 23/27 ====================---- #..++....♣++♣.....#..'........... AC: 12Str: 10 #..#...Y++++++...♣#..'........... EV: 20$DhGInt: 23 #..#♣..♣♣.++.♣♣.♣♣#..#..###''#### SH: 0Dex: 15 #..#♣♣Y♣).++.$♣..♣#..#⌠##........ XL: 13 Next: 24% Place: a Necropolis #..#♣?.♣(.#+.$♣♣@♣#..###......... Noise: ---------  Time: 20760.8 (0.0) #..##.♣♣$i++.$#..##..##.......... q) +4 quarterstaff (chaos) #..##.h#$.++.$♣♣.##..#........... Cast: Shock #..#♣$♣♣$.+#.:♣."♣#..#........... Fly #..#♣$DhH[0;10;1m(.♣).++.$♣.♣♣#..#........... #..#♣♣i♣♣.++.♣♣..♣#..#....♣♣.♣... Y   yak (wandering) #..#♣...++++++....#..#....♣.♣.... i   spriggan (launcher, wandering) #..#.....♣++♣..*.++..#........... #..#++.♣♣♣##♣♣♣♣.+...#.....P..P.. _A yak is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (wandering, hasn't noticed you, empty space bonus: 6/8)$Dh9  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the yak!!  The yak bellows!  The yak is severely wounded.$DhDiY  Yi).$DhP4===1.8 (1$Dh^$Dhb* _The spriggan shouts!$DhӲ ***** **The zap hits the yak!$Dh: $DhjD ..".Y..$DhF \2---2$DhAM $DhO W _The yak is almost dead.$DhN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Dh#....................#▓▓▓▓▓▓▓▓▓▓▓ Ivhor the Zephyrmancer #................)♣..############ Tengu of Vehumet ***... #.♣.############'....#........... Health: 76/76 ======================== #...+.♣♣♣♣##♣♣♣.''#†.#........... Magic: 18/27 ================-------- #..++....♣++♣.....#..'........... AC: 12Str: 10 #..#...Y++++++...♣#..'........... EV: 20Int: 23 #..#♣..♣♣.++.♣♣.♣♣#..#..###''#### SH: 0Dex: 15 #..#♣♣Y♣).++.$♣..♣#..#⌠##........ XL: 13 Next: 24% Place: a Necropolis #..#♣?.♣(.#+.$♣♣@♣#..###......... Noise: =--------  Time: 20762.8 (0.0) #..##.♣♣$i++.$#..##..##.......... q) +4 quarterstaff (chaos) [0$Dh?;10m#..##.h#$.++.$♣♣.##..#........... Cast: Shock #..#♣$♣♣$.+#.:♣."♣#..#........... Fly #..#♣(.♣).++.$♣*♣♣#..#........... #..#♣♣i♣♣.++.♣♣Y*♣#..#....♣♣.♣... Y   yak #..#♣...++++++***.#..#....♣.♣.... i   spriggan (launcher) #..#.....♣++♣....++..#........... #..#++.♣♣♣##♣♣♣♣.+...#.....P..P.. _The yak is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 5/8)$Dh#....................#▓▓▓▓▓▓▓▓▓▓▓ Ivhor the Zephyrmancer #................)♣..############ Tengu of Vehumet ***... #.♣.############'....#........... Health: 76/76 ======================== #...+.♣♣♣♣##♣♣♣.''#†.#........... Magic: 18/27 ================-------- #..++....♣++♣.....#..'........... AC: 12$DhStr: 10 #..#...Y++++++...♣#..'........... EV: 20Int: 23 #..#♣..♣♣.++.♣♣.♣♣#..#..###''#### SH: 0Dex: 15 #..#♣♣Y♣).++.$♣..♣#..#⌠##........ XL: 13 Next: 24% Place: a Necropolis #..#♣?.♣(.#+.$♣♣@♣#..###......... Noise: =--------  Time: 20762.8 (0.0) #..##.♣♣$i++.$#..##..##.......... q) +4 quarterstaff (chaos) #..##.h#$.++.$♣♣.##..#........... Cast: Shock #..#♣$♣♣$.+#.[$Dh37m:♣."♣#..#........... Fly #..#♣(.♣).++.$♣.♣♣#..#........... #..#♣♣i♣♣.++.♣♣*.♣#..#....♣♣.♣... Y   yak #..#♣...++++++....#..#....♣.♣.... i   spriggan (launcher) #..#.....♣++♣....++..#........... #..#++.♣♣♣##♣♣♣♣.+...#.....P..P.. _The yak is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 5/8)$Dh<$  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (almost dead, empty space bonus: 5/8)  The air twists around and strikes the yak!  You kill the yak!  Vehumet accepts your kill.$DhQ†i   spriggan (launcher)$Dh>u95==3.8 (1Shock$DhKl" _You feel your power returning.$Dhy 3$Dh $Dh݆ g35 $Dh $Dhn N20=$Dhڏ $Dh $Dh ,$Dh $Dh $Dh ,$Dh} $Dh < _The dream sheep bleats!$Dhγ $Dhu 3$Dh $Dh\ $Dh} $Dh $Dh 9=$Dh $Dh a1=$Dh $Dh $Dh# $Dh $Dhf $Dh2 $DhS $Dh ,$Dh $Dh ,$Dh $Dh 9=$Dh` $DhS $Dhf K2=$Dh $Dh- $Dh{ $Dhy ,$Dh $Dh $Dh $Dh $Dh $Dh0 ,$Dh1 $Dh9 $Dh-: 9=$Dh< $Dh8? $DhA $DhF $DhkG K3=$DhI $DhR $DhT $Dh W $DhZ ,$Dh] $Dhb 4 _The wolf howls!$DhWj $Dhl $Dht ,$Dhww $Dht~ O=$Dh $Dhω $DhA K4=$Dh $Dh $Dhy $Dhɖ $Dh $Dh- $Dhޠ $Dh* $Dh $DhP $Dh e=$Dh2 $Dh D5=$Dh $Dh ,$Dh $Dh ,$Dh $Dh ,$Dh $Dh O=$Dh $Dhu $Dh K6=$Dh $Dh ,$Dh $Dh ,$Dh) $Dh? ,$Dh< $Dh^ $Dh 9=$Dh $Dh' a7=$DhN- $Dh5 $Dh/; ,$DhW= $Dh? $DhB $DhD $DhF $DhI ,$DhK $DhN $DhQ ,$DhdS $Dh^ +.♣♣♣♣##♣♣♣.''#†.#...........++....♣++♣.....#..'............#...Y++++++...♣#..'$Dh _ O#♣..♣♣.++.♣♣.♣♣#..#..###''#####♣♣Y♣).++.$♣..♣#..#⌠##♣?.♣(.#+.h♣♣.♣#..####.♣♣$W++.$#..##..##..........#.h#$$Dhq_ g♣.##..#...$♣♣$.+#.:♣...---$Dh_ ♣(.♣).++.$♣.♣♣#..#.♣♣i♣♣.++.♣♣†.♣#..#....♣♣.♣#Fly . #....+############.♣.#.....ß..ß..$Dh8`   #..♣.................#...........  #....................#........... $DhAh 1803.8 (40.0)$Dhj x=20 ---4.8 (41$Dho $DhOr s _r - the amulet of the Four Winds {rN+ Will+++ Clar}*%Dh *%Dh oInventory: 38/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn) *%Dh t L - a +2 cloak (worn) Jewellery (go to first with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  r - the amulet of the Four Winds {rN+ Will+++ Clar} Wands (go to first with /)x - a wand of roots (16)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 5 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],%Dh r - the amulet of the Four Winds {rN+ Will+++ Clar}. A pendant made of purest jade. It grants its wearer immense willpower and mentalfortitude. ,%Dh rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. It is an ancient artefact. You found it in the Necropolis. Stash search prefixes: {inventory} {artefact} {artifact} {jewellery} Menu/colouring prefixes: identified unrand artefact jewellery (p)ut on, (d)rop, (=)adjust, or (i)nscribe.-%DhIO -%DhX -%Dh_ p#...+.♣♣♣♣##♣♣♣.''#†.#........... Ivhor the Zephyrmancer #..++....♣++♣.....#..'........... Tengu of Vehumet ***... #..#...Y++++++...♣#..'........... Health: 76/76 ======================== #..#♣..♣♣.++.♣♣.♣♣#..#..###''#### Magic: 27/27 ======================== #..#♣♣Y♣).++.$♣..♣#..#⌠##........ AC: 12Str: 10 -%Dhh` #..#♣?.♣(.#+.h♣♣.♣#..###......... EV: 20Int: 23 #..##.♣♣$W++.$#..##..##.......... SH: 0Dex: 15 #..##.h#$.++.$♣♣.##..#........... XL: 13 Next: 25% Place: a Necropolis #..#♣$♣♣$.+#.:♣.@♣#..#........... Noise: ---------  Time: 20804.8 (0.0) #..#♣(.♣).++.$♣.♣♣#..#........... q) +4 quarterstaff (chaos) #..#♣♣i♣♣.++.♣♣†.♣#..#....♣♣.♣... Cast: Shock -%Dhb #..#♣...++++++....#..#....♣.♣.... Fly #..#.....♣++♣....++..#........... #..#++.♣♣♣##♣♣♣♣.+...#.....P..P..  #....+############.♣.#.....ß..ß..  #..♣.................#...........  #....................#........... You kill the yak!Vehumet accepts your kill. _You feel your power returning. _The dream sheep bleats! _The wolf howls! _r - the amulet of the Four Winds {rN+ Will+++ Clar}-%Dhh -%DhJj -%Dh7o -%DhE UVehumet accepts your kill. _You feel your power returning. _The dream sheep bleats!wolf howls! _r - the amulet of the Four Winds {rN+ Will+++ Clar}  You start putting on your amulet.-%Dhۄ *5.8 (1-%Dh -%Dh[ -%Dh̘ *6.8 (2-%Dh -%Dh] -%Dhn *7.8 (3-%Dhw -%Dh -%Dhp *8.8 (4-%Dh; -%Dh -%Dh *9.8 (5-%Dh -%Dh _You continue putting on the amulet of the Four Winds {rN+ Will+++ Clar}. x5  You finish putting on the amulet of the Four Winds {rN+ Will+++ Clar}.-%Dh? -%Dh -%DhS p _r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}0%Dhu0%DhfIvhor the Zephyrmancer (Tengu Air Elementalist) Turns: 20828, Time: 00:50:06 Health: 76/76AC: 12 Str: 10 XL: 13 Next: 25% Magic: 27/27EV: 20 Int: 23 God: Vehumet [***...] Gold: 308SH:  0 Dex: 15 Spells: 20/30 levels left rFire . . .q - +4 quarterstaff (chaos) rCold + . . [offhand occupied] rNeg + + . t - +2 robe {rC+} rPois .(no helmet) rElec .0%DhPL - +2 cloak rCorr .(no gloves) SInv .r - amulet of the Four Winds {rN+ Will+++ Clar} Will +++..B - +4 ring of protection Stlth ++J - ring of Ceuzy {rN+ Int+4 Slay+3} HPRegen 0.32/turn 0%DhMPRegen 0.20/turn %: acrobat, clarity @: flying, studying Ranged Weapons A: beak, talons 3, evasive flight, acrobatic3%DhE3%Dh R#...+.♣♣♣♣##♣♣♣.''#†.#........... Ivhor the Zephyrmancer #..++....♣++♣.....#..'........... Tengu of Vehumet ***... #..#...Y++++++...♣#..'........... Health: 76/76 ======================== 3%Dh{Rr#..#♣..♣♣.++.♣♣.♣♣#..#..###''#### Magic: 27/27 ======================== #..#♣♣Y♣).++.$♣..♣#..#⌠##........ AC: 12Str: 10 3%DhT#..#♣?.♣(.#+.h♣♣.♣#..###......... EV: 20Int: 23 #..##.♣♣$W++.$#..##..##.......... SH: 0Dex: 15 #..##.h#$.++.$♣♣.##..#........... XL: 13 Next: 25% Place: a Necropolis #..#♣$♣♣$.+#.:♣.@♣#..#........... Noise: ---------  Time: 20809.8 (0.0) #..#♣(.♣).++.$♣.♣♣#..#........... q) +4 quarterstaff (chaos) #..#♣♣i♣♣.++.♣♣†.♣#..#....♣♣.♣... Cast: Shock #..#♣.3%Dh?U..++++++....#..#....♣.♣.... Fly #..#.....♣++♣....++..#........... #..#++.♣♣♣##♣♣♣♣.+...#.....P..P..  #....+############.♣.#.....ß..ß..  #..♣.................#...........  #....................#...........  _The wolf howls! _r - the amulet of the Four Winds {rN+ Will+++ Clar}You start putting on your amulet. _You continue putting on the amulet of the Four Winds {rN+ Will+++ Clar}. x5  You finish putting on the amulet of the Four Winds {rN+ Will+++ Clar}. _r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}3%DhV3%Dh]3%Dh a3%Dhˁ 3%Dh@ 3%Dhw 3%Dh F _Unknown command.%DhDM%DhS[Inventory: 38/52 slots %DhrTNHand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} %DhTpWands (go to first with /)x - a wand of roots (16)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  d - 3 scrolls of fear %DhQU e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 5 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%Dh %Dh]#...+.♣♣♣♣##♣♣♣.''#†.#........... Ivhor the Zephyrmancer #..++....♣++♣.....#..'........... Tengu of Vehumet ***... %DhH#..#...Y++++++...♣#..'........... Health: 76/76 ======================== #..#♣..♣♣.++.♣♣.♣♣#..#..###''#### Magic: 27/27 ======================== #..#♣♣Y♣).++.$♣..♣#..#⌠##........ AC: 12Str: 10 #..#♣?.♣(.#+.h♣♣.♣#..###......... EV: 20Int: 23 #..##.♣♣$W++.$#..##..##.......... SH: 0Dex: 15 %Dh#..##.h#$.++.$♣♣.##..#........... XL: 13 Next: 25% Place: a Necropolis #..#♣$♣♣$.+#.:♣.@♣#..#........... Noise: ---------  Time: 20809.8 (0.0) #..#♣(.♣).++.$♣.♣♣#..#........... q) +4 quarterstaff (chaos) #..#♣♣i♣♣.++.♣♣†.♣#..#....♣♣.♣... Cast: Shock #..#♣...++++++....#..#....♣.♣.... Fly #..#.....♣++♣....++..#........... #..#++.♣♣♣##♣♣♣♣.+...#.....P..P..  #....+############.♣.#.....ß..ß..  #..♣.................#...........  #....................#...........%Dh%[37m  _r - the amulet of the Four Winds {rN+ Will+++ Clar}You start putting on your amulet. _You continue putting on the amulet of the Four Winds {rN+ Will+++ Clar}. x5  You finish putting on the amulet of the Four Winds {rN+ Will+++ Clar}. _r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} _Unknown command.%Dh%Dh%Dh %Dh%Dh 3%Dh %Dh %Dh %Dh4 B35 _%Dh %Dh% %Dh ,%Dh   You see here a yak corpse.%Dh %Dh %Dh %DhR  _%Dh %Dh]  ≈▓#..#♣..♣♣.++.♣♣.♣♣#..#..###''## ≈▓#..#♣♣Y♣).++.$♣..♣#..#⌠## ≈▓#..#♣?.♣(.#+.h♣♣.♣#..### ≈▓#..##.♣♣$W++.$#..##..##........ ≈▓#..##.h#$.++.$♣♣.##..#. ≈▓#..#♣$♣♣$W+#.:♣..♣#.. ≈▓#..#♣(.♣).++.$♣.♣♣#..# ≈▓#..#♣♣i♣♣i++.♣♣†.♣#..#....♣♣.♣ ≈▓#..#♣...++++++@...#..#....♣.♣12.8 (3 ≈▓#..#.....♣++♣....++..# ≈▓#..#++.♣♣♣##♣♣♣♣.+...%Dhr #.....P..P ≈▓#....+############.♣.#.....ß..ß ≈▓#..♣.................# ≈▓#....................#.......i   spriggan (launcher) ≈▓##..................##.......W   bananaglory's ghost ≈▓#####∩ ≈▓▓####################.....♣....%Dh( %Dh* %Dh{ %Dh %Dh8 %Dh Y..†0%Dhs %Dh %Dh ] _Could not explore, unopened runed door.%DhNa ''''''''''''''''''''''''%Dht %Dh2 (((((((You reach down and open the huge gate. The spriggan shoots a sling bullet.%Dh %Dhq .W''''@..%Dhb I20 =3.8 (1Shock%Dh %Dh* Z _The sling bullet closely misses you.%Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh)L≈▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''## Ivhor the Zephyrmancer ≈▓#..#♣♣Y♣).''.$♣..♣#..#⌠##...... Tengu of Vehumet ***... ≈▓#..#♣?.♣(.#'.h♣♣.♣#..###....... Health: 76/76 ======================== ≈▓#..##.♣♣$W''.$#..##..##........ Magic: 23/27 ====================---- ≈▓#..##.h#$***.$♣♣.##..#......... AC: 12Str: 10 ≈▓#..#♣$♣♣$*W#.:♣..♣#..#......... EV: 20Int: 23 %Dh≈▓#..#♣(.♣)***.$♣.♣♣#..#......... SH: 0Dex: 15 ≈▓#..#♣♣i♣♣i''.♣♣†.♣#..#....♣♣.♣. XL: 13 Next: 25% Place: a Necropolis ≈▓#..#♣...''''''@...#..#....♣.♣.. Noise: =--------  Time: 20813.8 (0.0) ≈▓#..#.....♣''♣....++..#......... q) +4 quarterstaff (chaos) ≈▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P Cast: Shock ≈▓#....+############.♣.#.....ß..ß Fly ≈▓#..♣.................#......... ≈▓#....................#......... i   spriggan (launcher) ≈▓##..................##......... W   bananaglory's ghost ≈▓###................###........∩ ≈▓▓####################.....♣.... _The sling bullet close%Dhily misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (empty space bonus: 7/8)%Dh≈▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''## Ivhor the Zephyrmancer ≈▓#..#♣♣Y♣).''.$♣..♣#..#⌠##...... Tengu of Vehumet ***... ≈▓#..#♣?.♣(.#'.h♣♣.♣#..###....... Health: 76/76 ======================== ≈▓#..##.♣♣$W''.$#..##..##........ Magic: 23/27 ====================---- ≈▓#..##.h#$.''.$♣♣.##..#......... AC: 12Str: 10 ≈▓#..#♣$♣♣$.*#.:♣..♣#..#......... EV: 20Int: 23 %Dh≈▓#..#♣(.♣).''.$♣.♣♣#..#......... SH: 0Dex: 15 ≈▓#..#♣♣i♣♣i''.♣♣†.♣#..#....♣♣.♣. XL: 13 Next: 25% Place: a Necropolis ≈▓#..#♣...''''''@...#..#....♣.♣.. Noise: =--------  Time: 20813.8 (0.0) ≈▓#..#.....♣''♣....++..#......... q) +4 quarterstaff (chaos) ≈▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P Cast: Shock ≈▓#....+############.♣.#.....ß..ß Fly ≈▓#..♣.................#......... ≈▓#....................#......... i   spriggan (launcher) [%Dh34m≈▓##..................##......... W   bananaglory's ghost ≈▓###................###........∩ ≈▓▓####################.....♣.... _The sling bullet closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (empty space bonus: 7/8)%Dh@FW  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: bananaglory's ghost, wielding a weapon%Dh of speed (empty space bonus: 7/8)  The open air twists around violently and strikes bananaglory's ghost!  Bananaglory's ghost is lightly damaged.%DhQ(((((((%Dh#W%Dha  The spriggan shoots a sling bullet. The sling bullet misses you.%Dhk 'W''i''''''@..i 2 spriggans (launchers)%Dhm3==4.8 (1%Dh}%Dhgv _A spriggan comes into view. It is wielding a +0 sling.%Dh.,▓#..#...Y''''''...♣#..'.......... ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### ▓#..#♣♣Y♣).''.$♣..♣#..#⌠ %Dh/▓#..#♣?.♣(.#'.h♣♣.♣#..# ▓#..##.♣♣$W''.$#..##..# ▓#..##.h#$.''.$♣♣.##..#. ▓#..#♣$♣♣$.'#.:♣..♣#..#. ▓#..#♣(.♣).'W.$♣.♣♣#..#......... ▓#..#♣♣i♣♣i''.♣♣@.♣#..#....♣ ▓#..#♣..i''''''....#..#....♣.♣ ▓#..#.....♣''♣....++..#.......... %Dh0▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. ▓#....+############.♣.#.....ß..ß ▓#..♣...#. ▓#....#. ▓##...##..  ▓###...................∩ %Dh3%DhM%DhDN%DhX..''ii   spriggan (launcher)%Dh[J35 ---5%Dhe%Dh;jp _You see here a yak corpse.%Dh)M++....♣''♣........Y''''''...♣#..'............♣♣.''.♣♣.♣♣#..#..###''###♣Y♣).''.$♣..♣#..#⌠##♣?.♣(.#'.h♣♣.♣#..###♣♣$W''.$#..##..###.h#$.''.$♣♣.##$♣♣$.'#.:♣..(.♣).'W.$♣@♣....♣i♣♣.''.♣♣†.♣#♣.♣♣...''i'''....#..#....♣.♣ ▓#..#.....♣''♣....++..#.......... Fly #....# .## %DhV%Dh7---%Dh6%DhShock %Dh{_%DhG%Dh%Dh M.+.♣♣♣♣##♣♣♣.''#†.#++....♣''♣.....#..'...Y''''''...♣#..'............♣♣.''.♣♣.♣♣#..#..###''###♣Y♣).''.$♣..♣#..#⌠##♣?.♣(.#'.h♣♣.♣#..###♣♣$W''.$#..##..###.h#$.''.$♣♣.##..#$♣♣$.'#.:♣@.(.♣).'W.$♣.♣....♣i♣♣.''.♣♣†.♣#♣.♣ ▓#..#♣...''i'''....#..#....♣.♣... Fly ....++.. #...#WW   bananaglory's ghost%DhL D7Shock%Dh %Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh3r ▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== %Dhs ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 19/27 ================-------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 35 Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0%Dhs Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ---------  Time: 20817.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) %Dhpw ▓#..#♣♣i♣♣.''.♣♣*.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''W*..#..#....♣.♣... Fly ▓#..#.....♣''♣***.++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. W   bananaglory's ghost ▓#....+############.♣.#.....ß..ß. ▓#..♣.................#.......... ▓#....................#..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (lightly damaged, empty  space bonus: 6/8)%Dh} 8▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 19/27 ================-------- %Dh~ ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 35 Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis %Dh ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ---------  Time: 20817.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣†.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''*...#..#....♣.♣... Fly ▓#..#.....♣''♣....++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. W   bananaglory's ghost ▓#....+############.♣.#.....ß..ß. ▓#..♣.................#.......... ▓#....................#..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press%Dh) : ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (lightly damaged, empty  space bonus: 6/8)%Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: bananaglory's ghost, wielding a weapon of speed (lightly damaged, empty  space bonus: 6/8)  The air twists around and strikes bananaglory's ghost!W.ii   spriggan (launcher)W   bananaglory's ghost20=20 ===8.8 (1%Dh= _Bananaglory's ghost is lightly damaged.%Dh|A  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh[P  Okay, then.%Dh %Dh%Dh. _%Dh,} $%DhI ▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer %DhR ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... %DhT ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== %Dh] ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- %Dhb ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12%DhS ,Str: 10 %DhX ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20%DhI ,Int: 23 %DhV ▓#..##.♣♣$W''.$#..##..##......... SH: 0%DhE ,Dex: 15 %Dhb q▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis %Dh ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) %Dh" k▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#.......... _Bananaglory's ghost is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  %Dh LConfirm with . or Enter, or press ? or * to list all spells. %Dh4 ~_Okay, then.Press: ? - help, v - describe, . - travelThe floor.%Dh;@.%Dh$.W  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Press: ? - help, v - describe, . - travel, g - get item  Here: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse.%Dhp What do you want to examine? Monsters  a - (W) bananaglory the Impaler, a journeyman Demonspawn Brigand of Uskayaw (ghost), wielding a weapon of speed, lightly damaged Items  b - (†) a yak corpse%Dh Bananaglory's ghost. The apparition of bananaglory the Impaler, a journeyman Demonspawn Brigand of Uskayaw. Max HP: 110 Will: +++AC: +++EV: +++ %DhS rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 59% to hit with your +4 quarterstaff of chaos and 49% to hit withyour kick and peck. It has about 63% to hit you. AttackMax Damage Hit: weapon of speed 45 It is immune to torment; and resistant to acid and corrosion, miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors.%DhWF▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== %Dh#D▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 %Dh/▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) %Dh▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... %Dh1▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........%DhConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemHere: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse.  The floor. %DhkWhat do you want to examine? Monsters  a - (W) bananaglory the Impaler, a journeyman Demonspawn Brigand of Uskayaw (ghost), wielding a weapon of speed, lightly damaged Items %DhXT b - (†) a yak corpse %Dh\WBananaglory's ghost. The apparition of bananaglory the Impaler, a journeyman Demonspawn Brigand of Uskayaw. Max HP: 110 Will: +++AC: +++EV: +++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 59% to hit with your +4 quarterstaff of chaos and 49% to hit withyour kick and peck. It has about 63% to hit you. AttackMax Damage Hit: weapon of speed 45 It is immune to torment; and resistant to acid and corrosion, miasma and %Dh Xfdrowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors.%Dh1F▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== %Dh2D▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 %Dh33@▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 %Dh<6▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   %Dh64[31mbananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemHere: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse.  The floor.%DhU: What do you want to examine? Monsters %Dh:] a - (W) bananaglory the Impaler, a journeyman Demonspawn Brigand of Uskayaw (ghost), wielding a weapon of speed, lightly damaged Items  b - (†) a yak corpse %Dh▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 %Dh▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   %Dh4[31mbananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemHere: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse.  The floor.%Dh&▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12%DhgStr: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock %Dh_▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemHere: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse.  The floor.%Dh\▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25%Dh % Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - he%DhT_lp, v - describe, . - travel, g - get itemHere: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse.  The floor. _%Dh Inventory: 38/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)x - a wand of roots (16)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 5 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]%Dh[▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: %Dhb25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... %Dh▓#....................#..........Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemHere: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse. _The floor.%Dh%DhN%Dh%Dh%Dhy%Dh4Evoke which item? Wands  x - a wand of roots (16)H - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selected%Dh %Dh# F▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== %Dh ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$[0;10%Dh m♣.♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemHere: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse. _The floor.%DhZ ▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer %Dh Q▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 %Dh ▓#..##.h#$.''.$♣♣*##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@*♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣*♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣W.♣#..#....♣♣.♣.. Cast: Shock ▓#..#♣...''i'''....#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Here: bananaglory's ghost, wielding a weapon of speed (lightly damaged)  Item here: a yak corpse. _The floor.  Aiming: FastrootPress: ? - help, %Dh 6Shift-Dir - straight line%Dho`C♣@%Dh>♣♣%Dhb7♣@%Dh|.@*W*%Dhv3 @.*W***#.....♣''♣.i..++ ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Item here: a yak corpse. _The floor.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (lightly damaged, immune  to roots)%Dh]Z W*%Dhu.*****%DhX W***...%Dh/ 7..%Dhri.Aim: a spriggan, wielding a +0 sling%DhJ i.%Dhz A*.%Dh 8▓#...+.♣♣♣♣##♣♣♣.''#†.#.......... Ivhor the Zephyrmancer ▓#..++....♣''♣.....#..'.......... Tengu of Vehumet ***... ▓#..#...Y''''''...♣#..'.......... Health: 76/76 ======================== ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Magic: 20/27 =================------- %Dh ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... AC: 12Str: 10 ▓#..#♣?.♣(.#'.h♣♣.♣#..###........ EV: 20Int: 23 ▓#..##.♣♣$W''.$#..##..##......... SH: 0Dex: 15 ▓#..##.h#$.''.$♣♣.##..#.......... XL: 13 Next: 25% Place: a Necropolis ▓#..#♣$♣♣$.'#.:♣@.♣#..#.......... Noise: ===------  Time: 20818.8 (0.0) ▓#..#♣(.♣).'W.$♣#♣♣#..#.......... q) +4 quarterstaff (chaos) ▓#..#♣♣i♣♣.''.♣♣*#♣#..#....♷%Dh =♣.♣.. Cast: Shock ▓#..#♣...''i'''###.#..#....♣.♣... Fly ▓#..#.....♣''♣.i..++..#.......... ▓#..#++.♣♣♣##♣♣♣♣.+...#.....P..P. i   spriggan (launcher) ▓#....+############.♣.#.....ß..ß. W   bananaglory's ghost ▓#..♣.................#.......... ▓#....................#..........Item here: a yak corpse. _The floor.  Aiming: FastrootPress: ? - help, Shift-Dir - straight line%Dh %Dh%Dh DbThe roots erupt in riotous growth! Bananaglory's ghost is unaffected.%DhD%DhE%DhG%DhSW†ii...i 2 spriggans (launchers)%DhUJ=======9.8 (1%Dhd%DhigL _You hear a bellow! You hear an angry growl. You hear a bellow!%DhM #.♣.############'....#. #...+.♣♣♣♣##♣♣♣.''#†.#. #..++....♣''♣.....#..'. #..#...Y''''''...♣#..'........... #..#♣..♣♣.''.♣♣.♣♣#..#..###''#### %Dh0 #..#♣♣Y♣).''.$♣..♣#..#⌠ #..#♣?.♣(.#Y.$♣♣.♣#..## #..##.♣♣$.''.$#..##..## #..##.h#$.''.$♣♣@##..#. #..#♣$♣♣$.'#.:♣..♣#..#. #..#♣(.♣).'W.$♣W♣♣#..#......... #..#♣♣i♣♣.''.♣♣†i♣#..#....♣ #..#♣...''i'''i...#..#....♣.♣ #..#.....♣''♣....++..#........... Y   yak (wandering) #..#++.♣♣♣##♣♣♣♣.+...#.....P..P.. i   spriggan (launcher) #....+############.♣.#.%Dh ....ß..ßW   bananaglory's ghost #..♣#.%DhV %Dh' ,%Dh, 'YW.i.%Dh5. a35 -------20%Dhq6 %Dh;: V _A yak comes into view.%Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhC**Confirm with . or Enter, or press ? or * to list all spells.Bananaglory's ghost is struck by an arc of lightning.  Bananaglory's ghost is lightly damaged.  You are struck by an arc of lightning.  Bananaglory's ghost is struck by an arc of lightning.  Bananaglory's ghost is lightly damaged.%Dhf  You are struck by an arc of lightning. The lightning grounds out.%Dh%Dh%Dh*%Dh52'Y@iW.Yi 2 spriggans (launchers)5-18-20 ==-----1 _The yak bellows! You hear an angry growl.%Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dhm*** Bananaglory's ghost is moderately damaged.  You are struck by an arc of lightning.  %Dh%z The spriggan is struck by an arc of lightning!  The spriggan is severely wounded.  Bananaglory's ghost is struck by an arc of lightning!  Bananaglory's ghost is moderately damaged.%Dh*Z  You are struck by an arc of lightning. Bananaglory's ghost hits you!!!  Ouch! That really hurt!The spriggan unwields a +0 sling. The spriggan wields a +0 dagger..@iWi†ii 2 spriggans (1 launcher)W   bananaglory's ghost31---------------6---=====2%Dh2%Dh>= _The spriggan hits you with a +0 dagger.%Dh%DhRead which item? Scrolls  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 5 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 3 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selected%Dh= %Dhj #.♣.############'....#........... Ivhor the Zephyrmancer #...+.♣♣♣♣##♣♣♣.''#†.#........... Tengu of Vehumet ***... #..++....♣''♣.....#..'........... Health: 31/76 =========--------------- #..#...Y''''''...♣#..'........... Magic: 16/27 ==============---------- #..#♣..♣♣.''.♣♣.♣♣#..#..###''#### AC: 12Str: 10 #..#♣♣Y♣).''.$♣..♣#..#⌠##........ EV: 20Int: 23 #..#♣?.♣(.#'.$♣♣.♣#..###......... SH: 0Dex: 15 #..##.♣♣$.''.$#..##..##..........[3%Dh 7m XL: 13 Next: 25% Place: a Necropolis #..##.h#$.''.$♣♣@##..#........... Noise: =====----  Time: 20822.8 (0.0) #..#♣$♣♣$.'#.:♣iW♣#..#........... q) +4 quarterstaff (chaos) #..#♣(.♣).'W.$♣i♣♣#..#........... Cast: Shock #..#♣♣i♣♣.''.♣♣†.♣#..#....♣♣.♣... Fly #..#♣...''i'''....#..#....♣.♣.... #..#.....♣''♣....++..#........... ii 2 spriggans (1 launcher) #..#++.♣♣♣##♣♣♣♣.+...#.....P..P.. W   bananaglory's ghost #....+############.♣.#..%Dh ...ß..ß.. #..♣.................#...........Bananaglory's ghost is struck by an arc of lightning!  Bananaglory's ghost is moderately damaged.You are struck by an arc of lightning. Bananaglory's ghost hits you!!!  Ouch! That really hurt!The spriggan unwields a +0 sling. The spriggan wields a +0 dagger. _The spriggan hits you with a +0 dagger.#.♣.############'....#........... Ivhor the Zephyrmancer #...+.♣♣♣♣##♣♣♣.''#†.#........... Tengu of Vehumet ***... #..++....♣''♣.....#..'........... Health: 31/76 =========--------------- #..#...Y''''''...♣#..'........... Magic: 16/27 ==============---------- #..#♣..♣♣.''.♣♣.♣♣#..#..###''#### AC: 12Str: 10 #..#♣♣Y♣).''.$♣..♣#..#⌠##........ EV: 20Int: 23 #..#♣?.♣(.#'.$♣♣.♣#..###......... SH: 0Dex: 15 #..##.♣♣$.''.$#..##..##.......... XL: 13 Next: 25% Place: a Necropolis #..##.h#$.''.$♣%Dh# @##..#........... Noise: =====----  Time: 20822.8 (0.0) #..#♣$♣♣$.'#.:♣iW♣#..#........... q) +4 quarterstaff (chaos) #..#♣(.♣).'W.$♣i♣♣#..#........... Cast: Shock #..#♣♣i♣♣.''.♣♣†.♣#..#....♣♣.♣... Fly #..#♣...''i'''....#..#....♣.♣.... #..#.....♣''♣....++..#........... ii 2 spriggans (1 launcher) #..#++.♣♣♣##♣♣♣♣.+...#.....P..P.. W   bananaglory's ghost #....+############.♣.#.....ß..ß.. #..♣.................#...........You are struck by an arc of lightning. Bananaglory's ghost hits you!!!  Ouch! That really hurt!The spriggan unwields a +0 sling. The spriggan wields a +0 dagger. _The spriggan hits you with a +0 dagger.  Blink to where?Press: ? - help, Dir - move target%Dhi H*@%DhdB 5.*%Dh03B*.%DhJA6≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer ≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ≈▓▓##################▓▓≈≈≈≈≈≈≈≈≈≈ Health: 31/76 =========--------------- ▓▓##................##▓≈≈≈≈≈z≈≈≈≈ Magic: 16/27 ==============---------- ▓##..................##▓≈≈≈≈≈≈≈≈≈ AC: 12Str: 10 ▓#....................#▓▓▓▓▓▓▓▓▓▓ EV: 20Int: 23 ▓#................)♣..########### SH: 0Dex: 15 %DhD▓#.♣.############'....#.......... XL: 13 Next: 25% Place: a Necropolis ▓#...+.♣♣♣♣##♣♣♣@''#†.#.......... Noise: =====----  Time: 20822.8 (0.0) ▓#..++....♣''♣.....#..'.......... q) +4 quarterstaff (chaos) ▓#..#...Y''''''...♣#..'.......... Cast: Shock ▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''### Fly ▓#..#♣♣Y♣).''.$♣..♣#..#⌠##....... ▓#..#♣?.♣(.#'.$♣♣.♣#..###........  ▓#..##.♣♣$.''.$#..##..##.........  ▓#..##.h#$.''.$♣♣§##..#.......... %DhD[  ▓#..#♣$♣♣$.'#.:♣iW♣#..#.......... You are struck by an arc of lightning. Bananaglory's ghost hits you!!!  Ouch! That really hurt!The spriggan unwields a +0 sling. The spriggan wields a +0 dagger. _The spriggan hits you with a +0 dagger.  Blink to where?Press: ? - help, Dir - move target%DhSF%DhR+W   bananaglory's ghostW.%DhYz7=-----3.8 (1%Dh a%Dhca  Ouch! That really hurt!  The spriggan unwields a +0 sling. The spriggan wields a +0 dagger. _The spriggan hits you with a +0 dagger.  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.%Dh%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓≈≈################▓▓≈≈≈≈≈≈≈..........##▓≈≈≈≈≈z #...........##▓≈≈≈≈≈≈≈≈≈≈ #.............#▓▓▓▓▓▓▓▓▓▓▓ #................)♣..############ #.♣.############@....#. #...+.♣♣♣♣##♣♣♣.''#†.#. #..++....♣''♣.....#..'.. #..#...Y''''''...♣#..'........... #..#♣..♣♣.''.♣♣.♣♣#..#..###''#### #..#♣♣Y♣).''.$♣..♣#..#⌠ #..#♣?.♣(.#'.$♣♣.♣#..#  #..##.♣♣$.''.$#..##..#  #..##.h#$.''.$[%Dh r40m♣♣W##..#. %Dh?YY   yak%Dh32=35 -----4%Dhx%Dh _A yak comes into view. _There is an open translucent gate here.%DhC ▓▓▓▓▓▓≈###########▓▓≈ ##.##▓≈≈≈≈≈z≈ #.##▓≈ ...#▓ .)♣..## .♣.##'@...#. ...+.♣♣♣♣##♣♣♣.''#†.#. ..++....♣''♣.....#..'... ..#...Y''''''...♣#..'.. ..#♣..♣♣Y''.♣♣.♣♣#..#..###''####+ ..#♣♣Y♣).''.$♣..♣#..#⌠##. ..#♣?.♣(.#'.$♣♣.♣#..###.  ..##.♣♣$.''.$#..##..##.  ..##.h#$.''.$♣♣W##..#. %DhE%Dh %Dh- Evoke which item? Wands  x - a wand of roots (14)H - a wand of mindburst (12)  %Dh I - a wand of light (7) [!] read|quaff|evoke[?] describe selected%Dhw"%Dh0%Dh|4........##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer .........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ..........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ Health: 36/76 ===========------------- ......)♣..####################### Magic: 19/27 ================-------- #####'....#...................... AC: 12Str: 10 #♣♣♣.''#Y.#...................... EV: 35 Int: 23 %Dh6'♣.....#.ii...................... SH: 0Dex: 15 'Y'...♣#..hW..................... XL: 13 Next: 25% Place: a Necropolis '.♣♣W♣♣#..#..###@'####++###...### Noise: =--------  Time: 20837.8 (0.0) '.$♣i.♣#..#⌠##............##⌠##.. q) +4 quarterstaff (chaos) '.$♣♣.♣#..###..............###... Cast: Shock '.$#..##..##................#.... Fly '.$♣♣W##..#.................#..## #.:♣i.♣#..#.................#.... ii 2 spriggans (1 launcher) W.$♣i♣♣#..#.................#.... h   wolf '.♣♣†.♣#..#[%DhP740m....♣♣.♣...♣♣....#.... W   bananaglory's ghost '''....#..#....♣.♣.....♣....#....The grasping roots constrict the spriggan!  You hear an angry growl. _The roots lose their grip on the spriggan. _The spriggan shoots a sling bullet. The sling bullet completely misses you. _The spriggan shoots a sling bullet. The sling bullet barely misses you. _There is a large open door here.%DhWR........##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer .........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ..........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ Health: 36/76 ===========------------- ......)♣..####################### Magic: 19/27 ================-------- #####'....#...................... AC: 12Str: 10 #♣♣♣.''#Y.#...................... EV: 35 Int: 23 %DhSu'♣.....#.ii**.................... SH: 0Dex: 15 'Y'...♣#..hW****................. XL: 13 Next: 25% Place: a Necropolis '.♣♣W♣♣#..#..###@'####++###...### Noise: =--------  Time: 20837.8 (0.0) '.$♣i.♣#..#⌠##............##⌠##.. q) +4 quarterstaff (chaos) '.$♣♣.♣#..###..............###... Cast: Shock '.$#..##..##................#.... Fly '.$♣♣W##..#.................#..## %DhS#.:♣i.♣#..#.................#.... ii 2 spriggans (1 launcher) W.$♣i♣♣#..#.................#.... h   wolf '.♣♣†.♣#..#....♣♣.♣...♣♣....#.... W   bananaglory's ghost '''....#..#....♣.♣.....♣....#.... _The spriggan shoots a sling bullet. The sling bullet barely misses you. %Dh0Te_There is a large open door here.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (moderately damaged,  immune to roots)%Dh #******i....*hW...%Dh&##***.***.*.%Dhm #***.***.%Dh *****.*%Dho ~.**.i%Dh ..***.hW**%Dh(L........##▓≈≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Ivhor the Zephyrmancer .........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Tengu of Vehumet ***... ..........#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ Health: 36/76 ===========------------- ......)♣..####################### Magic: 19/27 ================-------- %Dh#####'....#...................... AC: 12Str: 10 #♣♣♣.''#Y.###.................... EV: 35 Int: 23 '♣.....#.i###.................... SH: 0Dex: 15 'Y'...♣#..*##.................... XL: 13 Next: 25% Place: a Necropolis '.♣♣W♣♣#..#..###@'####++###...### Noise: =--------  Time: 20837.8 (0.0) '.$♣i.♣#..#⌠##............##⌠##.. q) +4 quarterstaff (chaos) '.$♣♣.♣#..###..............###... Cast: Shock '.$#..##..##................#.... Fly '.$♣♣W##..#.................#..## #.:♣i.♣#..#%DhT.................#.... ii 2 spriggans (1 launcher) W.$♣i♣♣#..#.................#.... h   wolf '.♣♣†.♣#..#....♣♣.♣...♣♣....#.... W   bananaglory's ghost '''....#..#....♣.♣.....♣....#.... _The spriggan shoots a sling bullet. The sling bullet barely misses you. _There is a large open door here.  Aiming: FastrootPress: ? - help, Shift-Dir - straight line%Dhӄ%Dh*%Dh %(rooted)  %Dhh"The roots erupt in riotous growth!%Dhm_*, 1 rooted)%DhLRoots grab the wolf. Roots grab the spriggan.%Dh"%Dh,. n  Bananaglory's ghost is unaffected. The grasping roots constrict the wolf!%Dh / %Dh0 O  The grasping roots constrict the spriggan!%DhX:  †Y#...i..ih.WY   yakii 2 spriggans (1 launcher, 1 rooted)h   wolf (rooted)W   bananaglory's ghostThe wolf struggles to escape constriction.%DhYA P(((((((%Dh %Dh, ...h.W...@'   spriggan (launcher,%Dh 20=20 ======8.8 (1%Dh! %DhI ~ _The spriggan shoots a sling bullet. The sling bullet closely misses you.%Dhi.##▓≈≈≈≈≈.#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓)♣..####################### #####'....#...................... #♣♣♣.''#†Y#.. '♣.....#..i..... 'Y'...♣#..h.W........... '.♣♣W♣♣#..#..###''####++###...###$♣i.♣#..#⌠##..@.........##⌠##..♣##..###.#..##..##..#.♣♣W##..#.## #.:♣i.♣.. W.$♣i♣ '.♣♣†.♣♣.♣...♣♣ '''.....♣.....  '♣....++.........%Dhw%Dh35 ------9Shock%Dh%Dh@ _The roots lose their grip on something. x2%Dh*  .#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓)♣..####################### #####'....#...................... #♣♣♣.''#†Y#...... '♣.....#..i............. 'Y'...♣#..h.W......... '.♣♣W♣♣#..#..###''####++###...###$♣i.♣#..#⌠##............##⌠##..♣##..###.#..##..##..#.♣♣W##..#.##Fly #............. #♣♣♣♣.+...#.....P..P..P.....#.... %Dh3 %DhD a7------40%DhM %Dh\Y %Dhx )♣..####################### #####'....#...................... #♣♣♣.''#†Y#........... '♣.....#..i.......... 'Y'...♣#..h.W. '.♣♣W♣♣#..#..###''####++###...###$♣i.♣#..#⌠##............##⌠##..♣##..###.#..##..##..#.♣♣W##..#.## #.:♣i.♣.. W.$♣i♣.#.....P..P..P. #######.♣.#.....ß..ß..ß.....#.... %DhF$Whh   wolfW   bananaglory's ghost%Dh%Dh1%DhShock%Dh%Dh%Dh#####'....#...................... #♣♣♣.''#†Y#.......... '♣.....#..i....W.... 'Y'...♣#..h.W..h.... '.♣♣W♣♣#..#..###''####++###...###$♣i.♣#..#⌠##............##⌠##..♣##..###.#..##..##..#.♣♣W##..#.## #.:♣i.♣.. W.$♣i♣ '.♣♣†.♣♣.♣...♣♣ '''.....♣.....♣....++......... #♣♣♣♣.+...P..P..P######.♣.#.....ß..ß..ß ................%DhBX%Dh.iWhi   spriggan (launcher)Ph   wolfW   bananaglory's ghost%DhDA=2%DhkoP..P%Dh}%DhT)♣♣♣.''#†Y# ''♣.....#..i.........'Y'...♣#..h.W..iW..'.♣♣W♣♣#..#..###''####++###...## ''.$♣i.♣#..#⌠##..h.........##⌠##. #'.$♣♣.♣#..###.....# '%Dh\'.$#..##.... ''.$♣♣W##...#..# '#.:♣i.♣#..#.#... 'W.$♣i♣♣#..#.# %Dho''.♣♣†.♣#..#....♣♣.♣...♣♣....# i'''....#..#....♣.♣.....♣....#♣....++..#.................# %Dh##♣♣♣♣.+...#.....P..P..P.....#h   wolf#######.♣.#.....ß..ß..ß.....#%DhKW   bananaglory's ghost ...........#.................#....#.#%Dh5 %Dh %Dh %Dh%Dh%Dh.iW.hP..Pi   spriggan (launcher)h   wolfW   bananaglory's ghost%Dh8=1=3%Dh'&P%DhI+%Dh.%Dh<Evoke which item? Wands  x - a wand of roots (13)H - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selected%Dhu %DhQ L##♣♣♣.''#†Y#..................... Ivhor the Zephyrmancer ''♣.....#..i..................... Tengu of Vehumet ***... %Dh ''Y'...♣#..h.W...i............... Health: 38/76 ============------------ ''.♣♣W♣♣#..#..###W'####++###...## Magic: 21/27 ==================------ ''.$♣i.♣#..#⌠##............##⌠##. AC: 12Str: 10 #'.$♣♣.♣#..###..............###.. EV: 35 %Dhy eInt: 23 ''.$#..##..##...h............#... SH: 0Dex: 15 ''.$♣♣W##..#.................#..# XL: 13 Next: 25% Place: a Necropolis %Dh '#.:♣i.♣#..#....@............#... Noise: ---------  Time: 20843.8 (0.0) 'W.$♣i♣♣#..#.................#... q) +4 quarterstaff (chaos) ''.♣♣†.♣#..#....♣♣.♣...♣♣....#... Cast: Shock i'''....#..#....♣.♣.....♣....#... Fly %Dh ''♣....++..#.................#... ##♣♣♣♣.+...#.....P..P..P.....#... i   spriggan (launcher) ########.♣.#.....ß..ß..ß.....#... h   wolf ...........#.................#... W   bananaglory's ghost ...........#.................#...Roots grab the wolf. Roots grab the spriggan.Bananaglory's ghost is unaffected. The grasping roots constrict the wolf!  The grasping roots constrict the spriggan!  The wolf struggles to escape constriction. _The spriggan shoots a sling bullet. The sling bullet closely misses you. _The roots lose their grip on something. x2%Dh# ,##♣♣♣.''#†Y#..................... Ivhor the Zephyrmancer ''♣.....#..i..................... Tengu of Vehumet ***... ''Y'...♣#..h.W...i**............. Health: 38/76 ============------------ %Dh$ &''.♣♣W♣♣#..#..###W*####++###...## Magic: 21/27 ==================------ ''.$♣i.♣#..#⌠##..***.......##⌠##. AC: 12Str: 10 #'.$♣♣.♣#..###...*..........###.. EV: 35 Int: 23 ''.$#..##..##...h*...........#... SH: 0Dex: 15 ''.$♣♣W##..#....*............#..# XL: 13 Next: 25% Place: a Necropolis %Dh' '#.:♣i.♣#..#....@............#... Noise: ---------  Time: 20843.8 (0.0) 'W.$♣i♣♣#..#.................#... q) +4 quarterstaff (chaos) ''.♣♣†.♣#..#....♣♣.♣...♣♣....#... Cast: Shock i'''....#..#....♣.♣.....♣....#... Fly ''♣....++..#.................#... ##♣♣♣♣.+...#.....P..P..P.....#... i   spriggan (launcher) ########.♣.#.....ß..ß..ß.....#... h   wolf ...........#.................#... W   bananaglory's ghost ...........#.................#...The grasping roots constrict the spriggan!  The wolf struggles to escape constriction. _The spriggan shoots a sling bullet. The sling bullet closely misses you. _The roots lose their grip on something. x2  Aiming: FastrootPress: ? - help, Shift-Dir - straight line%Dh i..W'...**%Dh] &*h*** _The spriggan shoots a sling bullet. The sling bullet closely misses you. _The roots lose their grip on something. x2  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight line: bananaglory's ghost, wielding a weapon of speed (moderately damaged,  immune to roots)%Dh4`r W.%Dh+***.***.h**.*.%DhT ...***.*h*.***P%Dha W.P  Aim: bananaglory's ghost, wielding a weapon of speed (moderately damaged,  immune to roots)%Dh: i**W****%Dh...h.*.P%Dhi..****.*%Dh i****..*.%Dhs:##♣♣♣.''#†Y#..................... Ivhor the Zephyrmancer ''♣.....#..i..................... Tengu of Vehumet ***... ''Y'...♣#..h.W...*##............. Health: 38/76 ============------------ ''.♣♣W♣♣#..#..#########++###...## Magic: 21/27 ==================------ ''.$♣i.♣#..#⌠##..###.......##⌠##. AC: 12Str: 10 %DhusB#'.$♣♣.♣#..###..............###.. EV: 35 Int: 23 ''.$#..##..##...h............#... SH: 0Dex: 15 ''.$♣♣W##..#.................#..# XL: 13 Next: 25% Place: a Necropolis %Dhs'#.:♣i.♣#..#....@............#... Noise: ---------  Time: 20843.8 (0.0) 'W.$♣i♣♣#..#.................#... q) +4 quarterstaff (chaos) ''.♣♣†.♣#..#....♣♣.♣...♣♣....#... Cast: Shock %Dhvi'''....#..#....♣.♣.....♣....#... Fly ''♣....++..#.................#... ##♣♣♣♣.+...#.....P..P..P.....#... i   spriggan (launcher) ########.♣.#.....ß..ß..ß.....#... h   wolf ...........#.................#... W   bananaglory's ghost ...........#.................#... _The spriggan shoots a sling bullet. The sling bullet closely misses you. _The roots lose their grip on something. x2  Aiming: FastrootPress: ? - help, Shift-Dir - straight line%DhO*P, rooted)The roots erupt in riotous growth!%Dh,IRoots grab the spriggan.%DhďCP%Dh/s  The roots erupt in riotous growth!  Roots grab the spriggan.  Bananaglory's ghost is unaffected.  The grasping roots constrict the spriggan!  You kill the spriggan!  Vehumet accepts your kill.%Dhh4%Dh@5%DhO7%Dh~D)..Wi....hP %Dhfo3==20 6======4.8 (1%Dhu%Dhx4 _You feel your power returning.%Dhx''♣.....#..iY'...♣#..h.W...)....♣♣W♣♣#..#..###Wi####++###...##%Dhy$♣i.♣#..#⌠##............##⌠##. #'.$♣♣##..###. ''.$#..##..##..#.♣♣W##..#....h# '#.:♣i.♣.. 'W.$♣i♣ ''.♣♣†.♣♣.♣...♣♣ i'''.....♣..... ''♣....++......... ##♣♣♣♣.+.P..P..P%Dhc######.♣ß..ß..ß ....................#%DhR3%Dh4%DhF ''W.i.hPThe wolf attacks as it pursues you! The wolf completely misses you.6-35 =-----5%Dh/N%DhQ) _The wolf bites you.%Dh 'Y'...♣#..h.W...) .''.♣♣W♣♣#..#..###''####++###...# .''.$♣i.♣#..#⌠##.W.i........##⌠ .#'.$♣♣.♣#..###......# .''.$#..##.... .''.$♣♣W##...# .'#.:♣i.♣#..#....h.#.. .'W.$♣i♣♣#..#.....# .''.♣♣†.♣#..#...@♣♣.♣...♣♣....# 'i'''....#..#....♣.♣.....♣....# ♣''♣....++..#.................# ♣##♣♣♣♣.+...#.....P..P..P.....########.♣.#.....ß..ß..ß.....# ............#.................#.#.................###...........##∩.#%Dh %DhF X%Dhp %Dh &M%Dh Y%Dh8 ...%Dh !W%Dh9 i%Dh .%Dh; h %Dh ............#.................#.. Y   yak%Dh" .#.###........∩.%Dh 7%Dh# -%Dh -----%Dh 6%Dh %Dh{  %Dh %Dh &_The wolf misses you.%Dh1 %Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh m  Okay, then.%DhQ% %Dh) . _%Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh b'''Y'...♣#..h.W...).............. Ivhor the Zephyrmancer .''.♣♣W♣♣#..#..###Y'####++###...# Tengu of Vehumet ***... .''.$♣i.♣#..#⌠##............##⌠## Health: 37/76 ===========------------- .#'.$♣♣.♣#..###.W............###. Magic: 19/27 ================-------- .''.$#..##..##...i............#.. AC: 12Str: 10 %Dh .''.$♣♣W##..#.................#.. EV: 35 Int: 23 .'#.:♣i.♣#..#..***............#.. SH: 0Dex: 15 .'W.$♣i♣♣#..#..*h*............#.. XL: 13 Next: 26% Place: a Necropolis .''.♣♣†.♣#..#..*@♣♣.♣...♣♣....#.. Noise: =--------  Time: 20846.8 (0.0) 'i'''....#..#....♣.♣.....♣....#.. q) +4 quarterstaff (chaos) ♣''♣....++..#.................#.. Cast: Shock ♣##♣♣♣♣.+...#.....P..P..P.....#.. Fly #########.♣.#.....ß..ß..ß.....#.. ............#.................#.. Y   yak %Dh V............#.................#.. i   spriggan ...........##.................#.. h   wolf ..........###........∩........#.. W   bananaglory's ghost _Okay, then.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (moderately wounded, empty space bonus: 6/8)%Dh$%Dh'''Y'...♣#..h.W...).............. Ivhor the Zephyrmancer %Dh%.''.♣♣W♣♣#..#..###Y'####++###...# Tengu of Vehumet ***... %Dh.''.$♣i.♣#..#⌠##............##⌠## Health: 37/76 ===========------------- .#'.$♣♣.♣#..###.W............###. Magic: 19/27 ================-------- .''.$#..##..##...i............#.. AC: 12Str: 10 .''.$♣♣W##..#.................#.. EV: 35 Int: 23 .'#.:♣i.♣#..#.................#.. SH: 0Dex: 15 .'W.$♣i♣♣#..#...*.............#.. XL: 13 Next: 26% Place: a Necropolis %Dh!B.''.♣♣†.♣#..#...@♣♣.♣...♣♣....#.. Noise: =--------  Time: 20846.8 (0.0) 'i'''....#..#....♣.♣.....♣....#.. q) +4 quarterstaff (chaos) ♣''♣....++..#.................#.. Cast: Shock ♣##♣♣♣♣.+...#.....P..P..P.....#.. Fly #########.♣.#.....ß..ß..ß.....#.. ............#.................#.. Y   yak ............#.................#.. i   spriggan ...........##.................#.. h   wolf ..........###........∩........#.. W   bananaglory's ghost %Dh>"/_Okay, then.%Dh"Casting: Static Discharge (safe; 1% risk of failure)  %Dh#oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (moderately wounded, empty space bonus: 6/8)%Dh  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrik  Press: ? - help, Dir - move target: a wolf (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the wolf!!  %Dh5You kill the wolf!%Dh4%Dh%Dhq 'Y.W%Dh$l.(launcher)W   bananaglory's ghost  Vehumet accepts your kill.The spriggan unwields a +0 dagger. The spriggan wields a +0 sling.%Dh=((((%DhU.(((%Dh=...@%Dh8...%DhϿ;20 ===7.8 (1%Dh%Dhu} _The spriggan shoots a sling bullet. The sling bullet barely misses you.%Dhp%DhsEvoke which item? Wands  x - a wand of roots (12)%DhbtH - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selected%Dh %Dh %Dh+ '''Y'...♣#..h.W...).............. Ivhor the Zephyrmancer .''.♣♣W♣♣#..#..###''####++###...# Tengu of Vehumet ***... .''.$♣i.♣#..#⌠##..Y.........##⌠## Health: 37/76 ===========------------- .#'.$♣♣.♣#..###..............###. Magic: 19/27 ================-------- .''.$#..##..##..Wi............#.. AC: 12%Dh Str: 10 .''.$♣♣W##..#.................#.. EV: 20Int: 23 .'#.:♣i.♣#..#.................#.. SH: 0Dex: 15 %Dh .'W.$♣i♣♣#..#.................#.. XL: 13 Next: 26% Place: a Necropolis .''.♣♣†.♣#..#...@♣♣.♣...♣♣....#.. Noise: ===------  Time: 20847.8 (0.0) 'i'''....#..#....♣.♣.....♣....#.. q) +4 quarterstaff (chaos) ♣''♣....++..#.................#.. Cast: Shock ♣##♣♣♣♣.+...#.....P..P..P.....#.. Fly #########.♣.#.....ß..ß..ß.....#.. ............#.................#.. Y   yak ............#.................#.. i   spriggan (launcher) ...........##.................#.. W   bananaglory's ghost ..........###........[%Dh "0;10;1m∩........#..Aim: a wolf (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!Vehumet accepts your kill.The spriggan unwields a +0 dagger. The spriggan wields a +0 sling. _The spriggan shoots a sling bullet. The sling bullet barely misses you.%Dh! '''Y'...♣#..h.W...).............. Ivhor the Zephyrmancer .''.♣♣W♣♣#..#..###''####++###...# Tengu of Vehumet ***... .''.$♣i.♣#..#⌠##..Y.........##⌠## Health: 37/76 ===========------------- .#'.$♣♣.♣#..###.***..........###. Magic: 19/27 ================-------- .''.$#..##..##..Wi*...........#.. AC: 12Str: 10 %Dh# .''.$♣♣W##..#...***...........#.. EV: 20Int: 23 .'#.:♣i.♣#..#...*.............#.. SH: 0Dex: 15 .'W.$♣i♣♣#..#...*.............#.. XL: 13 Next: 26% Place: a Necropolis .''.♣♣†.♣#..#...@♣♣.♣...♣♣....#.. Noise: ===------  Time: 20847.8 (0.0) 'i'''....#..#....♣.♣.....♣....#.. q) +4 quarterstaff (chaos) ♣''♣....++..#.................#.. Cast: Shock ♣##♣♣♣♣.+...#.....P..P..P.....#.. Fly #########.♣.#.....ß..ß..ß.....#.. ............#.................#.. Y   yak ............#.................#.. i  %Dh<$ :[39;49m spriggan (launcher) ...........##.................#.. W   bananaglory's ghost ..........###........∩........#..Vehumet accepts your kill.The spriggan unwields a +0 dagger. The spriggan wields a +0 sling. _The spriggan shoots a sling bullet. The sling bullet barely misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a spriggan, wielding a +0 sling (heavily wounded)%Dh$ ***.*Wi.***.%Dh0.***.Wi*.***P%Dh L*iAim: a spriggan, wielding a +0 sling (heavily wounded)%Dh%'''Y'...♣#..h.W...).............. Ivhor the Zephyrmancer .''.♣♣W♣♣#..#..###''####++###...# Tengu of Vehumet ***... .''.$♣i.♣#..#⌠##..Y.........##⌠## Health: 37/76 ===========------------- .#'.$♣♣.♣#..###.###..........###. Magic: 19/27 ================-------- %Dh'.''.$#..##..##..#*#...........#.. AC: 12Str: 10 .''.$♣♣W##..#...###...........#.. EV: 20Int: 23 .'#.:♣i.♣#..#.................#.. SH: 0Dex: 15 .'W.$♣i♣♣#..#.................#.. XL: 13 Next: 26% Place: a Necropolis .''.♣♣†.♣#..#...@♣♣.♣...♣♣....#.. Noise: ===------  Time: 20847.8 (0.0) 'i'''....#..#....♣.♣.....♣....#.. q) +4 quarterstaff (chaos) ♣''♣....++..#.................#.. Cast: Shock ♣##♣♣♣♣.+...#.....P..P..P.....#.. Fly #########.♣.%DhP)'#.....ß..ß..ß.....#.. ............#.................#.. Y   yak ............#.................#.. i   spriggan (launcher) ...........##.................#.. W   bananaglory's ghost ..........###........∩........#..Vehumet accepts your kill.The spriggan unwields a +0 dagger. The spriggan wields a +0 sling. _The spriggan shoots a sling bullet. The sling bullet barely misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a spriggan, wielding a +0 sling (heavily wounded)%Dh *, rooted)The roots erupt in riotous growth!%Dhg  Roots grab the spriggan.%Dh3 %Dh G  Bananaglory's ghost is unaffected.%Dhد %Dh  ..Y..i.W.. The grasping roots constrict the spriggan.%Dh O(((%Dh~f ....P620=======8.8 (1%Dho %Dh=r T _The spriggan shoots a sling bullet. The sling bullet hits you.%Dh#.''.♣♣W♣♣#..#..###''####++###...#$♣i.♣#..#⌠##............##⌠# .#'.$♣♣##..Y...........###. .''.$#..##..##...i............#.♣♣W##..#...W.......#.:♣i.♣........%Dh$W.$♣i♣......'.♣♣†.♣♣.♣...♣♣ 'i'''.....♣..... ♣''♣....++.........##♣♣♣♣.+.P..P..P #########.♣%Dh+%ß..ß..ß .....................#..#%Dh%v∩.. ############.....♣.......♣%Dh*%Dh,%Dh? .Y.WP The grasping roots constrict the spriggan.%DhBi735 ------9%DhK%Dh^MD _The spriggan struggles to escape constriction.%Dh-E$♣i.♣#..#⌠##............##⌠# .#'.$♣♣##..............###. .''.$#..##..##..Yi............#.♣♣W##..#...........#.:♣i.♣W......W.$♣i♣......'.♣♣†.♣♣.♣...♣♣ 'i'''.....♣..... %Dh6F9♣''♣....++.........##♣♣♣♣.+.P..P..P #########.♣ß..ß..ß ..................##∩ ############.....♣.......♣%DhU  The grasping roots constrict the spriggan!  You kill the spriggan!Vehumet accepts your kill.%DhzV%Dh6X%DhDa8.)Y.WPW   bananaglory's ghost%Dh@1==7------50%Dh%Dh4 _You feel your power returning.%Dh9%DhW#'.$♣♣##..###. .''.$#..##..##...)............#.♣♣W##..#...Y......#.:♣i.♣........W.$♣i♣W.......'.♣♣†..♣♣.♣...♣♣ 'i'''.....♣..... ♣''♣....++.........##♣♣♣♣.+.P..P..P #########.♣ß..ß..ß ..................##∩ ############.....♣.......♣# ..........###........∩....%Dhc_.Y.WP..P 1%Dhk,P%DhU''.$#..##..##...).#.♣♣W##..#...........#.:♣i.♣Y......W.$♣i♣........'.♣♣†.W♣♣.♣...♣♣ 'i'''.....♣.♣..... ♣''♣....++.........##♣♣♣♣.+.P..P..P #########.♣ß..ß..ß ..................##∩ ############.....♣.......♣# ..........###........∩......%Dh?.Y.WP..P%Dh>8%Dh8=%Dhu2%Dh%Dh%Dho♣♣W##..#.....#.:♣i.♣.....W.$♣i♣%Dh8Y......'.♣♣†..♣♣.♣...♣♣ 'i'''....W♣.♣..... ♣''♣....++..........##♣♣♣♣.+.P..P..P #########.♣%DhW ß..ß..ß ..................##∩ ############.....♣.......♣# ..........###........∩.....#..%Dh7.Y.WP2==3%Dh-#.:♣i.♣W.$♣i♣'.♣♣†.Y♣♣.♣...♣♣ 'i'''.....♣.♣..... ♣''♣....++W.........##♣♣♣♣.+...P..P..P #########.♣ß..ß..ß ..................##∩ ############.....♣.......♣ ..........###........∩.....#.......Y.W.P..P4%Dh!2%Dh W.$♣i♣'.♣♣†.♣♣.♣...♣♣ 'i'''....%Dh "Y♣.♣..... ♣''♣....++..........##♣♣♣♣.+.W.P..P..P #########.♣.#.....ß..ß..ß ..................%Dhl A##∩ ############.....♣.......♣ ..........###........∩.....#....%Dh: \....ß..ß..ß%Dh %Dh %Dh t.Y.W%Dh# S9=5%Dh, rP..P%Dh0 %DhKp'.♣♣†.♣♣.♣...♣♣ 'i'''.....♣..... ♣''♣....++Y.........##♣♣♣♣.+...P..P..P #########.♣.#...W.ß..ß..ß ............#............##∩ ############.....♣.......♣. ..........###........∩.....#.............ß..ß..ß##P..P..P.Y.P.W%Dh%6%Dh%P%Dh!%Dh.'i'''.....♣..... ♣''♣....++.........##♣♣♣♣.+.%Dh/Y.P..P..P #########.♣.#.....ß..ß..ß ............#...W.........###∩ ############....@♣.......♣...... ..........###........∩....%Dhj0.#..................ß..ß..ß##%Dh1P..P..P.........%DhO8%Dh8%DhE.Y.WP%DhIA=7%DhjQAP%DhT%Dhm' t♣''♣....++.........##♣♣♣♣.+.P..P..P #########.♣.#...Y.ß..ß..ß ............#............W.......##...........##%DhR* ~...∩.. ############.....♣.......♣ ..........###........∩.....#................ß..ß..ß##P..P..P......... ####....#♣.....♣.♣%Dh, %Dh, %Dh8 .Y.WP%Dhz; n403=8%DhB %DhG %Dh E##♣♣♣♣.+.P..P..P #########.♣ß..ß..ß ............#...Y................##...W.......###........∩.. %DhQ############.....♣.......♣...... ..........###...@....∩.....#..ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣%Dh %Dhc %Dh[.Y.WP9P%Dh #########.♣ß..ß..ß ..................Y......##.........###...W....∩ ############.....♣.......♣. ..........###........∩.......ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#.........%Dh? .Y.WP..P%Dhږ &60%Dh &P%Dh %DhZ....................##...Y...%Dh###........∩ ############....W♣.......♣. ..........###........∩.......%Dh?ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#%Dh......... !$...##%Dh|,%DhG.Y.WP%Dh9KA11%Dh@S%DhZW%Dh#.###...Y....∩ ############.....♣.......♣W ..........###........∩.......ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#......... !$...##. $♣?..⌠#....%Dh#t.Y.W%DhA=2%DhBP%Dh%Dh <###∩ ############....Y♣.......♣#..... ..........###...W....∩.....##..........ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#......... !$...##. $♣?..⌠#..... %Dh K.W♣!..#%Dh %Dh %Dh <.Y.%Dh) WP4=3%Dh_ %Dh %Dh ]#∩ ############.....♣.......♣#....Y ..........###........∩.....##...W......#.....ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#......... !$...##. $♣?..⌠#..... .W♣!..#....... ..$!.##...#.######.Y.W4%Dh_H ############.....♣.......♣# ..........###...Y....∩.....##..........#...W..ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#......... !$...##.. $♣?..⌠#........ .W♣!..#......... ..$!.##...#.###..............###..##.⌠####⌠##%DhkJ ,%DhS ~.Y.WP%DhU [2=5%Dh] %P%Dhz_ %Dh ..........###........∩.....##...Y.....%DhY.#....W..ß..ß..ß##P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#......... !$...##...... $♣?..⌠#.......... .W♣!..#.......... .%Dh.$!.##...#.###..............###..##.⌠##............##⌠## #.⌠##.......#..###++####++###...%Dhs,%Dh#.%DhbY.WP%Dh%6%Dh +P%Dh %Dh %Dh VP..P%Dh %Dh` %P%DhB %Dh0..........###........∩.........#...Y...............W.ß..ß..ß##..P..P..P......... ####....#♣.....♣.♣ #⌠.##♣...♣.♣ ....##....#......... !$...##...... $♣?..⌠#......... .W♣!..%Dhb#.....$!.##...#.###........###..##.⌠##......##⌠## #.⌠##.......#..###++####++###... ####.+....................%Dh%Dh %Dht.Y.W%DhnA=7%Dh%Dh>%Dh{ _..#.#...........#.#...Y.............#.#.....ß..ß..ß.....#.##.....#...W.P..P..P.....#.......#.................#. ###....#...#....♣.....♣.♣....#. ⌠.##...#...#....♣♣...♣.♣♣....#. ...#.#....@............#. $#.#.#. ♣?..⌠#.....#.#..# W♣!..#.....##. .$!.##...#.###.##....#.#⌠##⌠ .⌠##.......#..###++####++###... ###..+..................... ....+..Y.W%Dh 3=5=8%Dhp %Dhޢ %DhYW##.#.#.................#.#.................#.#...Y.ß..ß..ß.....#.##.....#.....P..P..P.....#.#...W.....#.%DhX....#...#....♣.....♣.♣....#. .##...#...#....♣♣...♣.♣♣....#.##....#.#.#. ...##...#.#.#. ?..⌠#.....#.#..# ♣!..#.....##.#. $!.##...#.###.###.##....#.#⌠##.##⌠##. ⌠##.#..###++####++###...#.+. +. %Dhg%Dh|W9Shock%Dh5rP..P%Dh%Dh~C##.#.#.......#.#.......#.#.....ß..ß..ß.....#.##.....#...Y.P..P..P.....#.#...W.............#. #....#...#....♣.....♣.♣....#. ##...#...#....♣♣...♣.♣♣....#. .##....#.#.#.##...#.#.#. ..⌠#.....#.#..##. !..#.....##.#. !.##...#.###.###. .##....#.#⌠##.##⌠##.Y   yak ##.#..###++####++###...###+.+.+.%Dh6u..P..PYWW   bananaglory's ghost70Shock%Dh[AP%DhK%Dh8 ##.#.....##.#.....##..#.#.....ß..ß..ß.....#. .##.....#.....P..P..P.....#.#....Y......#. ....#...#....♣.....♣.♣....#. #...#...#...W♣♣...♣.♣♣....#. ##....#.#.#. .##...#.#.#. .⌠#.....#.#..##. ..#.....##.#. .##...#.###.###. ##....#.#⌠##.##⌠##. #.#..###++####++###...###+ .+.+.%Dhj P..P..P.Y.W41P..P..P%Dh=##.#.....##...#.....##....#......##.....ß..ß..ß.....#. ##.....#.....P..P..P.....#.#..........#.#...#....♣Y....♣.♣....#. ...#...#....♣♣...♣.♣♣....#. #%Dh2@....#.#....W.#. ##...#.#.#. ⌠#.....#.#..##. .#.....##.#. ##...#.###.###. #....#.#⌠##.##⌠##. .#..###++####++###...###++#+.+.%Dh$A%Dh!B%DhKP.Y.W%DhSLA=2%DhQ%DhS%Dh##.#.....##.........#.....##.........#......##.....ß..ß..ß.....#. #%DhD.....#.....P..P..P.....#.#.................#.#...#....♣.....♣.♣....#.#...#....♣♣Y..♣.♣♣....#. ....#.#.....W.#. #...#.#.#. #.....#.#..##. #.....##.%Dh>#. #...#.###.###. ....#.#⌠##.##⌠##.#..###++####++###...###++#+.+.%Dh%Dhb%DhP..WY%DhS6=3%Dh%P%Dh%Dh T##.#.....##..........#.....###.#...........#......##.....ß..ß..ß.....#.# .....#.....P..P..P.....#.#...........#. .%Dhj #...#....♣.....♣.♣....#. .#...#....♣♣...♣.♣♣....#.#.#......WY.#. ...#.#.#. .....#.#..##. .....##.%Dh )#. ...#.###.###.#.#⌠##.##⌠##.#..###++####++###...###++#+.#+.#%Dh ,%Dh/ P..P.WY%Dh  [5=4%Dh$ %P%DhJ? %Dhf##.#.....##.................#.....###.#.................#......###.#.....ß..ß..ß.....#.##.....P..P..P.....#.#.................#. #...#....♣.....♣.♣....#. #...#....♣♣...♣.♣♣....#.#.#.WY.#.#.#.#.#.%DhD%#..##.##.#.#.###.###.#.#⌠##.##⌠##.#..###++####++###...###++#+.%Dh 6#▓+.#▓%Dh%Dhl%Dh`.WY%Dh/%5%Dh%Dh/%Dh $##.#.....#####i#.................#.....###.#.................#......###.#.....ß..ß..ß.....#.##.....P..P..P.....#.#.................#. ...#....♣.....♣.♣....#. ...#....♣♣...♣.♣♣....#. .#.#.WY.#. .#.#.#.#.#..##.##.#. .#.###.###. .#.#⌠##.##⌠##.#..###++####++###...###++#+.#▓+.#▓≈.WY6%Dh&)%DhSJ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%DhBP%DhB%Dh%P%DhP _You don't know that spell.%Dh'..##.................#.....#####i Ivhor the Zephyrmancer ...#.................#.....###... Tengu of Vehumet ***... ...#.................#......###.. Health: 45/76 ==============---------- %Dh(...#.....ß..ß..ß.....#........### Magic: 26/27 =======================- ...#.....P..P..P.....#........... AC: 12Str: 10 ...#.................#........... EV: 35 Int: 23 ...#....♣.....♣.♣....#........... SH: 0Dex: 15 %Dh)...#....♣♣...♣.♣♣....#........... XL: 13 Next: 27% Place: a Necropolis .#.#.........WY.@....#........... Noise: ---------  Time: 20876.8 (0.0) .#.#.................#........... q) +4 quarterstaff (chaos) %Dh*...#.................#..##....... Cast: Shock ...##................#........... Fly .#.###..............###.......... .#.#⌠##............##⌠##......... Y   yak ...#..###++####++###...###++##### W   bananaglory's ghost %DhH-#...+..........................#▓▓ ...+..........................#▓≈ _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Hit: q) +4 quarterstaff (chaos)Press: ? - help, Dir - move target%Dh!D..##.................#.....#####i Ivhor the Zephyrmancer ...#.................#.....###... Tengu of Vehumet ***... %Dh...#.................#......###.. Health: 45/76 ==============---------- ...#.....ß..ß..ß.....#........### Magic: 26/27 =======================- ...#.....P..P..P.....#........... AC: 12Str: 10 ...#.................#........... EV: 35 Int: 23 ...#....♣.....♣.♣....#........... SH: 0Dex: 15 ...#....♣♣...♣.♣♣....#........... XL: 13 Next: 27% Place: a Necropolis .#.#.........WY.@....#........... Noise: ---------  Time: 20876.8 (0.0) .#.#.................#........... q) +4 quarterstaff (chaos)[%Dh\16X ...#.................#..##....... Cast: Shock ...##................#........... Fly .#.###..............###.......... .#.#⌠##............##⌠##......... Y   yak ...#..###++####++###...###++##### W   bananaglory's ghost ...+..........................#▓▓ ...+..........................#▓≈Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Hit: q) +4 quarterstaff (chaos)Press: ? - help, Dir - move targetOkay, then.%Dh%DhAP%Dh?. _%DhV  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Dh &P%Dh %Dh AP%Dh P _You don't know that spell.%DhN  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhP  Okay, then.&Dh0&Dh^%P&Dh. _&Dh/ Evoke which item? Wands  x - a wand of roots (11)H - a wand of mindburst (12)  I - a wand of light (7) [!] read|quaff|evoke[?] describe selected&DhD`&Dhyj&DhtD..##.................#.....#####i Ivhor the Zephyrmancer ...#.................#.....###... Tengu of Vehumet ***... &Dh6u...#.................#......###.. Health: 45/76 ==============---------- ...#.....ß..ß..ß.....#........### Magic: 26/27 =======================- ...#.....P..P..P.....#........... AC: 12Str: 10 ...#.................#........... EV: 35 Int: 23 ...#....♣.....♣.♣....#........... SH: 0&Dh;xDex: 15 ...#....♣♣...♣.♣♣....#........... XL: 13 Next: 27% Place: a Necropolis .#.#.........WY.@....#........... Noise: ---------  Time: 20876.8 (0.0) .#.#.................#........... q) +4 quarterstaff (chaos) ...#.................#..##....... Cast: Shock ...##................#........... Fly .#.###..............###.......... .#.#⌠##............##⌠##......... Y   yak ...#..###++####++###...###++##### W   bananaglory's ghost ...+..........................#▓▓ ...+..........................#▓≈Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You d&Dh{ on't know that spell.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.&DhØ..##.................#.....#####i Ivhor the Zephyrmancer ...#.................#.....###... Tengu of Vehumet ***... ...#.................#......###.. Health: 45/76 ==============---------- ...#.....ß..ß..ß.....#........### Magic: 26/27 =======================- &Dhؚ...#.....P..P..P.....#........... AC: 12Str: 10 ...#.................#........... EV: 35 Int: 23 ...#....♣.....♣.♣....#........... SH: 0Dex: 15 ...#....♣♣...♣*♣♣....#........... XL: 13 Next: 27% Place: a Necropolis .#.#.........WY*@....#........... Noise: ---------  Time: 20876.8 (0.0) .#.#.........***.....#........... q) +4 quarterstaff (chaos) ...#.................#..##....... Cast: Shock ...##................#........... Fly .#.###..............###.......... .#.#⌠##............##⌠##......... [3&DhH/3mY   yak ...#..###++####++###...###++##### W   bananaglory's ghost ...+..........................#▓▓ ...+..........................#▓≈Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a yak&Dhg **Y...&Dh̋ .*Y***Aim: a yak&Dhx..##.................#.....#####i Ivhor the Zephyrmancer ...#.................#.....###... Tengu of Vehumet ***... ...#.................#......###.. Health: 45/76 ==============---------- ...#.....ß..ß..ß.....#........### Magic: 26/27 =======================- ...#.....P..P..P.....#........... AC: 12Str: 10 ...#.................#........... EV: 35 Int: 23 ...#....♣.....♣.♣....#........... SH: 0Dex: 15 ...#....♣♣...♣#♣♣....#........... XL: 13 Next: 27% Place: a Necropolis .#.#.........#*#@....#........... [33&Dh#mNoise: ---------  Time: 20876.8 (0.0) .#.#.........###.....#........... q) +4 quarterstaff (chaos) ...#.................#..##....... Cast: Shock ...##................#........... Fly .#.###..............###.......... .#.#⌠##............##⌠##......... Y   yak ...#..###++####++###...###++##### W   bananaglory's ghost ...+..........................#▓▓ ...+..........................#▓≈Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a yak&Dh P*(rooted)The roots erupt in riotous growth!&Dhb  Roots grab the yak.&DhM&DhV  Bananaglory's ghost is unaffected. The grasping roots constrict the yak!P&Dh..Y..W. &Dh620 =======7.8 (1P&Dh? _The yak struggles to escape constriction.&Dh ]###.∩#....##i#≈#.# .&Dh< B##...........#.....#####i#.................#.....###..#.................#......###...#.....ß..ß..ß.....#.#####.....P..P..P.....#.#.................#.#....♣.....♣.♣....#. .&Dh :.#....♣♣...♣.♣♣@...#. #.#.Y......#. #.#.W#.....#..#..## .&DhQ .##.... #.###..#.. #.#⌠##............##⌠##..........#..###++####++###...###++######+.#▓▓▓&Dh@ J  The grasping roots constrict the yak!&Dh ,W&Dh5 1.&Dhp #7&Dh k=35 -------8&Dh &DhB ? _The yak struggles to escape constriction. &DhDNM.....♣.......♣...#))) #..∩##i#≈#.# .#..##i...###........###...ß..ß..ß####P..P..P..............♣. .♣♣...♣.♣♣....YW #....... ..#.................#..##........... ...+####++###  &DhR &DhE_P.WW   bananaglory's ghost &Dh fE-------9 &Dh &Dh  &Dh &Dh/_The roots lose their grip on something. &DhM©#©...!_W.....♣.......♣...#))) #∩##i#≈#.# .###i###. &Dhh".......###...ß..ß..ß####P..P..P..............♣. .♣♣...♣Y♣♣..Y.W #.#.................#.................Y   yak...............## &Dh, &DhP..PY.♣♣W. &DhB780 &DhӝHP..P &Dhn&Dhv#........∩.....#..i#$[)©#©...!_W.....♣.......♣...#))) #∩##i#≈#.# .###i###........###...ß..ß..ß####P..P..P..............♣Y♣. .♣♣...♣.♣♣W..... #..............## ..##................#.##..###.PY.♣W.1&Dh-&DhZ&Dh ..#..#≈#.#........∩.....#..i#$[)©#©...!_W.....♣.......♣...#))) #∩##i#≈#.# .###i###........###...ß..ß..ß####&Dh P..P..P.........Y......♣.♣W .♣♣...♣.♣♣..... #.................## ..##..#.&Dh5 ,&Dh P..P.Y.W.&Dh A=2&Dhb &Dh &DhF  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhD@*P..P.*  Confirm with . or Enter, or press ? or * to list all spells.yak is struck by an arc of lightning.  The yak is heavily wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is severely wounded.&Dh./  You are struck by an arc of lightning. The lightning grounds out.@P..PWY.&Dh13-5--20 ==3&Dh49BP&Dh)=T _The yak completely misses you.&Dho k..#yi## ..#..#≈#.#........∩.....#..i#$[)©#©...!_W.....♣.......♣...#))) #∩##i#≈#.# .###i###........###...ß..ß..ß..####P..P..PWY..............♣. .♣♣...♣.♣♣.... #........##&DhN &Dh &Dhm WYP..P..Bananaglory's ghost attacks as it pursues you!&Dhy }27------35 =4&Dh &P&Dh 3 _Bananaglory's ghost hits you!&Dh&DhiRead which item? Scrolls  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 5 scrolls of teleportation  l - a scroll labelled XABEEK BAGETAM  m - 2 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE &Dh;1 A - a scroll labelled ORIEN MIREIS  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selected"&Dhi..#.................#.....#yi###. Ivhor the Zephyrmancer .##.................#....##..#≈#. Tengu of Vehumet ***... ###........∩........#....#..i#$[) Health: 27/76 ========---------------- ##.....♣.......♣....#...©#©...!_W Magic: 25/27 ======================-- ##.....♣.......♣....#....#...#))) AC: 12Str: 10 ###........∩........#....##i#≈#.# EV: 35 Int: 23 .##.................#.....#####i. SH: 0Dex: 15 ..#.................#.....###.... XL: 13 Next: 27% Place: a Necropolis ..#.............[30"&Dhm@...#......###... 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,&Dh­,,&Dh,&Dh,&Dh:,&Dhw,&Dha9=,&Dh2,&Dh^,,&Dhh,&Dh/,,&Dh:,&DhIP40,&Dhf,&Dhu,,&Dh,&Dh,,&Dhz,&Dh,&Dh91,&Dh,&Dh,,&Dh,&Dhq,,&Dh},&Dhi2=,&Dh,&Dh,,&Dh,&Dh,,&Dh,&Dhna3=,&Dhd,&Dh,,&Dh,&Dh,,&Dh,&Dh2O4,&DhK,&Dh; ,&Dh ,&Dh ,&Dh,,&Dh,&Dh&,,&Dh9,&Dhi5=,&DhY,&Dh,,&Dh,&DhK",,&Dhf#,&Dh4'a6=,&Dhe(,&Dh.,,,&Dh(-,&Dh0,,&Dh1,&Dh4O7,&Dh5,&Dh9,,&Dh:,&Dh2>,&Dh>,&Dh?,&Dh~Bi8=,&DhD,&DhmMn,&DhN,&Dh=Qa9=,&Dh_R,&DhV,,&DhV,&DhY,,&Dh[,&Dh _P50,&Dh#`,&DhRc,,&DhVd,&Dhh,,&Dhi,&Dhmi1=,&Dhn,&Dhxr,,&Dhs,&Dhhw,,&Dhrx,&Dh{a2=,&Dh},&Dhc,,&Dhm,&Dh5,,&Dh,&Dhx,,&Dh,&Dh&O3,&Dh>,&Dh,,&Dh,&Dht,,&Dh,&Dhd54=,&Dhԛ,&Dh,,&Dh{,&Dh:,,&Dh,&DhΪm5=,&Dh,&Dh,,&Dh,&DhN,&Dh,&Dh,&Dh;6,&Dh,&Dh\B,&Dhh,,&Dhy,&Dha7=,&Dh,&DhM,,&DhV,&Dhd,,&Dhl,&Dhk8=,&Dh/,&Dhr,&Dh&,&Dh,&Dh,,&Dh,&Dh;;9,&DhV,&DhU,,&Dh_,&Dh\,,&Dh,&Dh<60,&Dh,&Dh,,&Dh,&Dh,&Dh,&Dh,&DhI,,&DhN ,&Dh,&DhD1=,&DhS,&DhT!2=,&Dh#,&Dh)B,&Dh$,,,&DhA-,&Dh 1,&Dhx1%3,&Dho2,&Dh6,,&Dh7,&Dh:,,&Dh<,&Dh>a4=,&DhZ@,&DhUC,,&Dh]D,&DhG,,&DhH,&DhWLk5=,&DhvM,&Dh4P,,&Dh?Q,&DhZ6,&DhJ^,&Dh^,&DhU_,&DheB,&Dhdja7=,&Dhk,&Dh݇8=,&DhB,&Dh,&DhQ9,&Dhw,&Dh,&Dh,,&Dh{,&Dh,&Dh4L70=,&Dh,&Dh,&Dh ,&DhK,&Dh`1=,&Dh%,,&Dh ,&Dh,,&Dh,&Dh;2,&Dh),&Dh,,&DhZ,&Dh,,&Dh,&Dha3=,&Dh,,&DhN,,&Dh,&Dh,,&Dh,&Dh?k4=,&Dh!,&DhH,,&DhS,&Dh,,&Dhg,&Dh_,&Dh%5,&Dhj,&Dh%,,&Dh,&Dh B,&Dhy,&DhK6=,&Dh,&Dh,&Dh ,,&DhX,&Dh!,&Dh%,,&Dh&,&Dhq(,&Dh3B,&DhA4,&Dh8O=,&Dh:,&Dh=,&DhA,,&DhC,&DhE,&DhGI,,&Dhi,&Dhl,&DhesB,&Dhu,&Dh{,,&Dh|,&Dhz,&Dh,,&Dh4,&Dh,&DhR,,&Dh;,&Dh,&Dhy,,&Dhd,&Dhz,&Dhz,,&Dh),&Dh,&Dh,&Dhg,&Dh,&Dhi  You see here a dream sheep skeleton.,&Dh,&Dh _,&Dh,&Dh,&Dh,,&DhȻ,&DhL  There is an open translucent gate here.,&DhK _,&Dhg,&Dh ,,&Dh,&Dhv,&Dh9,,&Dh",&Dh?,&Dha,,&Dh,&DhP  There is a huge open translucent gate here.,&Dhs,&Dh _,&DhH,&Dh~,&Dh,,&Dh,&Dh=20 ,&Dh,&DhM _You now have 317 gold pieces (gained 9).,&DhQ35 ,&Dh&,&Dh=20 ,&DhT,&Dh&N _You now have 345 gold pieces (gained 28).,&Dh+Q35 ,&Dh.,&Dh3=20 ,&Dh5,&Dh=N _You now have 375 gold pieces (gained 30).,&DhBQ35 ,&DhD,&DhmK=20 ,&DhM,&DhVN _You now have 393 gold pieces (gained 18).,&DhZQ35 ,&Dhy\,&Dhli ≈≈▓#...+.♣♣♣♣##♣♣♣.''#÷.# ≈≈▓#..++....♣''♣.....#..' ≈≈▓#..#....''''''...♣#..'.....) ≈≈▓#..#♣..♣♣.''.♣♣.♣♣#..#..###''# ≈≈▓#..#♣♣Y♣).''..♣..♣#..#⌠## ≈≈▓#..#♣?.♣(.#'..♣♣.♣#..###.... ≈≈▓#..##.♣♣$.''..#..##..##...). ≈≈▓#..##..#$.''..♣♣.##..# ,&Dh4j≈≈▓#..#♣$♣♣$.'#.@♣..♣#..# ≈≈▓#..#♣(.♣).''.$♣.♣♣#..# ≈≈▓#..#♣♣i♣♣.''.♣♣÷.♣#..#....♣♣.♣ ≈≈▓#..#♣...''''''....#..#....♣.♣ ≈≈▓#..#.....♣''♣....++..#.. ≈≈▓#..#++.♣♣♣##♣♣♣♣.+...#.....P ≈≈▓#....+############.♣.#.....ß ≈≈▓#..♣.................# ≈≈▓#.....#,&Dhs3106854.0),&Dh{x520 95,&DhD~,&DhmP _You pick up a manual of Unarmed Combat and begin studying.-&DhZ--&Dh--&Dh}/-&Dh8-&DhAg35 -&Dh&E=20 -&DhF-&DhoON _You now have 410 gold pieces (gained 17).-&DhSQ35 -&DhV-&DheX-&Dh#hP  There is a huge open translucent gate here.-&DhpK _-&DhFsP  There is a huge open translucent gate here.-&Dh0x-&Dhwz _-&DhQ{-&DhJ≈≈≈≈▓#..++....♣''♣.....#..'≈≈≈≈▓#..#....''''''...♣#..'≈≈≈≈▓#..#♣..♣♣.''.♣♣.♣♣#..#..##≈≈≈≈▓#..#♣♣Y♣).''..♣..♣#..#⌠##.≈≈≈≈▓#..#♣?.♣(.#'..♣♣.♣#..###≈≈≈≈▓#..##.♣♣$.''..#..##..##≈≈≈≈▓#..##..#$.''..♣♣.##..#.≈≈≈≈▓#..#♣$♣♣$.'#..♣..♣#..#-&Dh^≈≈≈≈▓#..#♣(.♣)@''..♣.♣♣#..#≈≈≈≈▓#..#♣♣i♣♣.''.♣♣÷.♣#..#≈≈≈≈▓#..#♣...''''''....#..#....≈≈≈≈▓#..#.....♣''♣....++..#...≈≈≈≈▓#..#++.♣♣♣##♣♣♣♣.+...#≈≈≈≈▓#....+############.♣.#..-&DhM≈≈≈≈▓#..♣.................#..≈≈≈≈▓#....................#≈≈≈≈▓##........##-&Dh[≈▓#..++....♣''♣.....#..'≈▓#..#....''''''...♣#..'≈▓#..#♣..♣♣.''.♣♣.♣♣#..#..≈▓#..#♣♣Y♣).''..♣..♣#..#⌠##≈▓#..#♣?.♣(.#'..♣♣.♣#..###≈▓#..##.♣♣$.''..#..##..##≈▓#..##..#$.''..♣♣.##..#≈▓#..#♣$♣♣$.'#..♣..♣#..#-&Dh%≈▓#..#♣(.♣@.''..♣.♣♣#..#≈▓#..#♣♣i♣♣.''.♣♣÷.♣#..#≈▓#..#♣...''''''....#..#≈▓#..#.....♣''♣....++..#≈▓#..#++.♣♣♣##♣♣♣♣.+...#≈▓#....+############.♣.#≈▓#..♣..........#≈▓#..............#≈▓##.##-&Dh٘275.8 (6.0)-&Dhc*6.8 (7-&Dh-&Dh> _You see here a +1 long sword of holy wrath..&DhBI.&Dhw _20 .&DhN _You now have 433 gold pieces (gained 23)..&Dh[.&Dh3;35 .&Dhœ.&Dh.&Dh 20 .&Dhs.&Dh֮M _You now have 441 gold pieces (gained 8)..&Dh.&Dhd;35 .&Dh.&Dh.&Dh'20 .&Dh5.&DhLN _You now have 460 gold pieces (gained 19)..&Dh.&Dh;35 .&DhE.&Dh..................#▓▓▓..............)♣..####♣.############'....#....+.♣♣♣♣##♣♣♣.''#÷.#....&Dh++....♣''♣.....#..'......''''''...♣#..'.♣..♣♣.''.♣♣.♣♣#♣Y♣).''..⌠##?.♣@.#'..♣♣.♣#..###.&Dhi#.♣♣..''..#..##..###..#..''..♣♣.#♣$♣♣..'#..♣..♣#♣(.♣).''..♣.♣♣##♣♣i♣♣.''.♣♣÷.♣#..&Dh$#♣...''''''....##.....♣''♣....++..#++.♣♣♣##♣♣♣♣.+....&Dh  M###▓≈≈...........#▓▓▓...............)♣..####.&Dh♣.############'....+.♣♣♣♣##♣♣♣.''#÷.#++....♣''♣.........''''''...♣#..'.....♣♣.''.♣♣.♣♣#..#...&Dhg♣Y♣@.''..♣.⌠##♣?.♣(.#'..♣♣.♣#..###♣♣..''..#.#.&Dhog#..#..''..♣♣.# ≈≈≈≈≈≈≈▓#..#♣$♣♣..'#..♣..♣#..#.... ''♣...&DhD,You see here 5 stones..&DhI'83.&Dh[ 14.8 (8 _.&Dh.&Dhx _You see here a +4 rapier of venom./&Dh3/&Dh/&Dh/&Dh/&Dh6/&Dh$ _/&Dhe/&Dh/&Dh,/&Dh&/&Dh.P  There is a huge open translucent gate here./&Dh/&Dh: _/&Dh/&Dh,/&Dh,/&Dh/&Dh/&Dh.,/&Dh/&Dh|/&Dh&,/&Dh/&DhG=20 /&Dh/&Dh^ _l - 2 scrolls labelled XABEEK BAGETAM (gained 1)/&Dh2/&Dh;35 /&Dh@/&Dh /&Dh1$,/&DhM&/&Dh#)/&Dh-,/&Dh>//&Dh3=20 /&Dh5/&DhNN _You now have 488 gold pieces (gained 28)./&DhQRQ35 /&DhT/&Dh\/&Dh_,/&Dha/&Dhi/&Dhrn,/&Dho/&Dhy/&Dh|,/&Dh~/&Dhz/&DhȊ,/&Dh/&Dh/&DhΚ,/&DhS/&Dh/&Dh%,/&Dhߪ/&DhP  There is a huge open translucent gate here./&Dh/&Dhp _/&Dh3/&DhP  There is a huge open translucent gate here./&DhD/&Dh _/&Dh5/&Dh|P  There is a huge open translucent gate here./&Dh/&DhH _/&DhF/&DhOP  There is a huge open translucent gate here./&Dhe/&Dh _/&Dh/&Dh:P  There is a huge open translucent gate here./&Dh/&Dhs _/&Dh/&Dh*/&Dh,/&Dh/&Dh /&Dh,/&Dhp/&Dh/&Dh,/&Dh/&Dhb*zThere is a huge open translucent gate here.  n/&Dh+ _/&Dh,/&DhV2/&Dh6,/&DhH7/&Dh=/&DhI@,/&DhA/&DhIi  You see here a dream sheep skeleton./&DhN/&Dh3O _/&DhP/&DhW/&Dh#\,/&Dh]/&DhdE  There is a large open door here./&Dhh/&Dh)i _/&Dhj/&DhDp/&Dht,/&Dhu/&Dh1{/&Dh,/&Dh0/&DhԆ/&Dh,/&Dh/&Dhd/&Dh,/&Dh/&Dh/&Dh,/&Dh7/&DhYE  There is a large open door here./&Dh5 _/&Dh/&Dh/&Dhw,/&Dh/&Dh/&Dh,/&DhB/&Dh/&Dhr,/&Dh=/&Dh/&DhF,/&Dh&/&Dh/&DhA,/&Dh;/&Dh/&Dh,/&Dh/&Dh/&Dh ,/&Dh /&Dh /&Dh /&Dhr /&Dh ,/&Dh ,/&Dh| /&Dh /&Dh# /&DhI$ /&Dh% /&Dh]+ /&Dh/ ,/&Dhe1 /&Dh6 /&Dh....++..#.................#. ♣♣♣.+...#.....P..P..P.....#. #####.♣.#.....ß..ß..ß.....#.#.#.....#.#...#....# .........∩........#....#......♣.♣....#...©#© ########.....♣.......♣....#....#. Y   yak###........∩†.......#....####.......#.....##...Y...#.....#5&Dh-5&Dh5&DhbPY 2 yaksYY..5&DhX(v35 ---7P5&DhS Q ***5&DhT I****The zap hits the yak.5&Dh~ T..5&Dh ..Y   yak...5&DhQ 1==-20 =--85&Dh G _The yak is lightly wounded.6&DhA P***** **The zap hits the yak.6&Dh6&Dhb6&DhH6&DhvP..P..P....Y.Y 2 yaks.Y   dream sheep (wandering)Y.....Y6&Dhr?-96&Dh P..P..P6&Dhi^ _The yak is moderately wounded.7&DhJN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7&Dh.♣♣.##..#.................#..##.. Ivhor the Zephyrmancer .♣..♣#..#.................#...... Tengu of Vehumet ***... .♣.♣♣#..#.................#...... Health: 76/76 ======================== ♣♣÷.♣#..#....♣♣.♣...♣♣....#...... Magic: 17/27 ===============--------- '....#..#....♣.♣.....♣....#...... AC: 12Str: 10 ....++..#.................#...... EV: 20Int: 23 ♣♣♣.+...#.....P..P..P.....#...... SH: 0Dex: 15 #####.♣.#.....ß..ß..ß.....#...... XL: 13 Next: 28% Place: a Necropolis ........#.......@.........#.....# Noise: [39;7&Dh 49m=--------  Time: 21139.8 (0.0) ........#.................#.....# q) +4 quarterstaff (chaos) .......##.................#....## Cast: Shock ......###.....***∩........#....#. Fly ########.....♣*Y*....♣....#...©#© ########.....♣***....♣....#....#. YY 2 yaks ......###........∩†.......#....## Y   dream sheep (wandering) .......##....Y.....Y......#.....# ........#.................#.....# _The yak is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8)8&Dh P....Y**.******9&DhCP..P..P...***.******9&Dh(P..P....***.**:&Dhܫ∩***.*Y*Aim: a dream sheep (wandering, hasn't noticed you, empty space bonus: 8/8):&Dhk $:&Dh;l 1.♣♣.##..#.................#..##.. Ivhor the Zephyrmancer .♣..♣#..#.................#...... Tengu of Vehumet ***... .♣.♣♣#..#.................#...... Health: 76/76 ======================== ♣♣÷.♣#..#....♣♣.♣...♣♣....#...... Magic: 17/27 ===============--------- '....#..#....♣.♣.....♣....#...... AC: 12Str: 10 ....++..#.................#...... EV: 20Int: 23 :&DhBn ♣♣♣.+...#.....P..P..P.....#...... SH: 0Dex: 15 #####.♣.#.....ß..ß..ß.....#...... XL: 13 Next: 28% Place: a Necropolis ........#.......@.........#.....# Noise: =--------  Time: 21139.8 (0.0) ........#.................#.....# q) +4 quarterstaff (chaos) .......##.................#....## Cast: Shock ......###........∩........#....#. Fly ########.....♣.Y.....♣....#...©#© ########.....♣.......♣....#....#. YY 2 yaks ......###........∩†.......#....## Y   :&Dhp dream sheep (wandering) .......##....Y.....*......#.....# ........#.................#.....# _The yak is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a dream sheep (wandering, hasn't noticed you, empty space bonus: 8/8):&Dho  The open air twists around violently and strikes the dream sheep!!  You kill the dream sheep!:&Dhq :&Dhkr :&DhY{ PY.Y......†:&Dh <9==40.8 (1:&Dh޹ VP..P:&Dh Z _Vehumet accepts your kill.;&DhK .#..##..##...).#... ..♣♣.##..#.................#..## ..♣..♣#..#.................# ..♣.♣♣#..#.................# .♣♣÷.♣#..#....♣♣.♣...♣♣....# ''....#..#....♣.♣.....♣....#....++..#.................# ;&DhnM ♣♣♣♣.+...#.....P..P..P.....# ######.♣.#.....ß@.ß..ß.....#......#.#.......#.#.......##.........#....# .......###......Y.∩........#....##.....♣.♣....#...©# ######..♣.......♣....#....#.....Y..∩†.##†......#.....;&DhP ;&DhQ ;&Dh[ fY.Y.;&Dh _ J35 ---1;&Dhi AP;&Dhl <&DhO  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<&DhGU..#..##..##...)............#..... Ivhor the Zephyrmancer ..♣♣.##..#.................#..##. Tengu of Vehumet ***... ..♣..♣#..#.................#..... Health: 76/76 ======================== ..♣.♣♣#..#.................#..... Magic: 13/27 ===========------------- .♣♣÷.♣#..#....♣♣.♣...♣♣....#..... AC: 12Str: 10 <&Dhr''....#..#....♣.♣.....♣....#..... EV: 35 Int: 23 ♣....++..#.................#..... SH: 0Dex: 15 ♣♣♣♣.+...#.....P..P..P.....#..... XL: 13 Next: 29% Place: a Necropolis ######.♣.#.....ß@.ß..ß.....#..... Noise: ---------  Time: 21141.8 (0.0) .........#.................#..... q) +4 quarterstaff (chaos) .........#.....***.........#..... Cast: Shock ........##.....*Y*.........#....# Fly .......###.....***∩........#....# #########.....♣.......♣....#...©# [<&Dh40mYY 2 yaks #########.....♣.Y.....♣....#....# .......###........∩†.......#....# ........##..........†......#..... _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8)<&Dh>{|..#..##..##...)............#..... Ivhor the Zephyrmancer ..♣♣.##..#.................#..##. Tengu of Vehumet ***... ..♣..♣#..#.................#..... Health: 76/76 ======================== ..♣.♣♣#..#.................#..... Magic: 13/27 ===========------------- <&DhR}.♣♣÷.♣#..#....♣♣.♣...♣♣....#..... AC: 12Str: 10 ''....#..#....♣.♣.....♣....#..... EV: 35 Int: 23 ♣....++..#.................#..... SH: 0Dex: 15 ♣♣♣♣.+...#.....P..P..P.....#..... XL: 13 Next: 29% Place: a Necropolis ######.♣.#.....ß@.ß..ß.....#..... Noise: ---------  Time: 21141.8 (0.0) .........#.................#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock ........##......*..........#....#[39;<&Dh~,49m Fly .......###........∩........#....# #########.....♣.......♣....#...©# YY 2 yaks #########.....♣.Y.....♣....#....# .......###........∩†.......#....# ........##..........†......#..... _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 8/8)<&Dhts  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!<&Dhv<&DhP..P..PY.Y.<&Dh;20 ===2.8 (1<&Dh5P..P _The yak is severely wounded.=&Dhv =&Dhw!=&DhxPP..P=&Dhx*=&Dh$y*=&Dhy*=&Dh.z*=&Dhz*=&Dh{*=&Dh2|*=&Dh|2The zap hits the yak.  =&Dhl}2The yak is almost dead.=&Dh}+The zap hits the yak.=&Dh=&Dh =&Dh=&DhoHP..P=&DhY=&Dh[.=&Dh.=&Dh>Y...2---3P _The yak is lightly wounded.=&Dh  *******The zap hits the yak.  The yak is almost dead.The zap hits the yak but does no damage.=&Dh9 @  The yak is lightly wounded.=&Dh1) PY.Y....=&Dh- H---4=&Dh5 %P=&Dh9 I _The yak misses you.=&DhP*******The yak is lightly wounded. _The yak misses you.zap hits the yak.  The yak is almost dead.The zap hits the yak!>&Dha  The yak is moderately wounded.PYY.....1-5 _The yak barely misses you.>&Dh  The zap hits the yak!  You kill the yak!Vehumet accepts your kill.>&Dh P..P..P*****   yak**You feel your power returning. The zap hits the yak.>&DhK>&DhUP..P..PY......>&Dhud2=306>&Dhf~%P>&Dh[ _The yak is heavily wounded.?&Dh1: ?&Dh:P*******The zap hits the yak.?&DhA PY......The yak is heavily wounded.?&Dht?&DhQ1-7?&Dh\?&Dh  ?&DhC_The yak misses you.A&Dh?A&DhCIvhor the Zephyrmancer (Tengu Air Elementalist) Turns: 21166, Time: 00:53:41 Health: 76/76AC: 12 Str: 10 XL: 13 Next: 30% Magic: 11/27EV: 20 Int: 23 God: Vehumet [***...] Gold: 488SH:  0 Dex: 15 Spells: 20/30 levels left rFire . . .q - +4 quarterstaff (chaos) rCold + . . [offhand occupied] rNeg + + . t - +2 robe {rC+} rPois .(no helmet) rElec .A&DhDL - +2 cloak rCorr .(no gloves) SInv .r - amulet of the Four Winds {rN+ Will+++ Clar} Will +++..B - +4 ring of protection Stlth ++J - ring of Ceuzy {rN+ Int+4 Slay+3} HPRegen 0.32/turn MPRegen 0.20/turn %: acrobat, clarity @: flying, studying 2 skills A: beak, talons 3, evasive flight, acrobaticB&DhSB&Dh..#..##..##...)............#..... Ivhor the Zephyrmancer ..♣♣.##..#.................#..##. Tengu of Vehumet ***... ..♣..♣#..#.................#..... Health: 76/76 ======================== ..♣.♣♣#..#.................#..... Magic: 11/27 =========--------------- .♣♣÷.♣#..#....♣♣.♣...♣♣....#..... AC: 12Str: 10 B&DhL''....#..#....♣.♣.....♣....#..... EV: 20Int: 23 ♣....++..#.................#..... SH: 0Dex: 15 ♣♣♣♣.+...#.....P..P..P.....#..... XL: 13 Next: 30% Place: a Necropolis B&Dhv######.♣.#.....ß@.ß..ß.....#..... Noise: =--------  Time: 21147.8 (0.0) .........#......Y..........#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock ........##.................#....# Fly B&Dh........###........∩........#....# #########.....♣.......♣....#...©# Y   yak #########.....♣.......♣....#....# .......###........∩†.......#....# ........##..........†......#.....B&DhlmVehumet accepts your kill.You feel your power returning. The zap hits the yak. _The yak is heavily wounded.The zap hits the yak.  The yak is heavily wounded. _The yak misses you.B&DhB&DhWB&Dh(B&Dh[ $ P  yak (drained)You hit the yak. You drain the yak.  The yak is severely wounded.B&Dh^ ,8.9 (1.1B&Dhg P..P..PB&Dh[k I _The yak misses you.C&Dh P  You hit the yak. You peck the yak.  The yak is severely wounded.C&Dh^2=90C&DhdP..PC&Dh; _The yak gores you but does no damage.C&Dh  P..P You hit the yak. You peck the yak.  The yak is almost dead.C&Dh&50C&DhP..P..PC&DhQ _The yak closely misses you.C&DhZ  You hit the yak.  You kill the yak!Vehumet accepts your kill.C&Dhf P..P..P†C&Dh 3==11ShockC&Dh rP..PC&Dh 4 _You feel your power returning.D&DhD&DhD&DhD&DhS35 D&DhDD&DhHD&DhIk14==D&DhD&Dh6,D&DhD&Dh,,D&DhD&Dh?BD&Dh,9=D&DhD&DhHD&Dhz c5=D&Dh D&DhH,D&Dh'x=6=D&Dh@*,D&Dh+D&Dh/D&Dh0D&Dh1D&Dh75,D&Dh6D&Dhu:O=D&Dh <D&Dh?c7=D&DhAD&DhIE,D&DhFD&DhJ,D&Dh:LD&DhOD&DhRPD&DhQD&DhUO=D&Dh0WD&DhyZD&DhZM8=D&Dht\D&DhcBD&Dhf,D&Dh{hD&Dhk,D&DhmD&DhcqO=D&DhBsD&Dhgv;9D&DhwD&Dh {,D&Dhr|D&DhD&DhND&DhwD&Dh@,D&DhD&Dh,D&DhD&Dhd20=D&Dh|D&Dhg,D&Dh͚D&DhvD&Dh֞D&DhD&Dh,D&DhD&DhPO=D&DhǪD&Dh1=D&DhBD&DhO=D&DhD&Dha2=D&DhD&DhH,D&DhD&DhW,D&Dh D&Dh,D&DhD&DhO=D&DhmD&Dha3=D&DhqD&Dh,D&DhVD&Dh,D&Dh^D&Dh~,D&DhmD&DhO=D&DhVD&Dha4=D&DhD&Dh ,D&Dh D&Dh,D&DhzD&Dh,D&DhD&DhO=D&DhxD&Dha5=D&Dh!D&Dh$,D&Dh&D&Dh *,D&Dh+D&Dh:/,D&Dh0D&DhD4O=D&Dh5D&Dh9a6=D&DhPA=D&DhVw7=D&DhmD&Dhyq,D&DhrD&Dh%x_  You see here a yak corpse.D&Dh|5 _D&Dh\~D&DhłD&Dh,D&DhD&DhxD&DhO=D&DhD&Dh-D&Dh3,D&DhڛD&DhD&DhW,D&DhD&DhͪD&Dh ♣♣♣♣.+...#.....P..P..P ######.♣.#.....ß..ß..ß.........#......†........#.....................##..............# .......###........∩....# #########.....♣.......♣.©# #########.....♣.......♣# .......##.@.∩†..#-#D&Dh[....†Shock..Y...ß..ß..ß. ..##.....#.....P..P..P... W   bananaglory's ghost (wandering) .........#........ #....#...#W...♣.....♣.♣.. ##...#...#....♣♣...♣.♣♣D&Dh>1225.9 (74.0)D&Dh[PWW.D&Dh4==6.9 (75D&Dh}sP..PD&Dh _Bananaglory's ghost turns its malevolent gaze towards you.F&Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F&Dh7♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 23/27 ====================---- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 35 Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....#F&Dh?[37m Noise: ==-------  Time: 21226.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#**...P..P..P.....#..... W   bananaglory's ghost .........#W*...............#..... #....#...#**..♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#..... _Bananaglory's ghost turns its malevolent gaze towards you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target&DhCm2HAim: bananaglory's ghost, wielding a weapon of speed (empty space bonus: 5/8)F&Dh♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 23/27 ====================---- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 35 Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.&Dhw9m∩†.......#....# Noise: ==-------  Time: 21226.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#*................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#..... _Bananaglory's ghost turns its malevolent gaze towards you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike &Dh 0m(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (empty space bonus: 5/8)F&Dh_  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  F&DhAim: bananaglory's ghost, wielding a weapon of speed (empty space bonus: 5/8)  The air twists around and strikes bananaglory's ghost!F&DhdWP.F&Dh#;20 ===7.9 (1F&Dh1&PF&Dh6= _Bananaglory's ghost is lightly damaged.F&Dh F&Dh  F&Dh/Casting: Airstrike (safe; 1% risk of failure)  F&Dh!\Confirm with . or Enter, or press ? or * to list all spells.G&Dh3♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 19/27 ================-------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise:G&Dh6 ===------  Time: 21227.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#***..ß..ß..ß.....#..... ..##.....#*W*..P..P..P.....#..... W   bananaglory's ghost .........#***..............#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (lightly damaged, empty  spaG&Dh 9ce bonus: 8/8)G&Dh♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 19/27 ================-------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†G&Dh[35m.......#....# Noise: ===------  Time: 21227.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.*...P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: &Dhb40mbananaglory's ghost, wielding a weapon of speed (lightly damaged, empty  space bonus: 8/8)G&DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: bananaglory's ghost, wielding a weapon of speed (lightly damaged, empty  space bonus: 8/8)  The open air twists around violently and strikes bananaglory's ghost!G&DhG&Dh4$WG&Dh{....P..P..PG&Dh G&Dh-G&Dh8.9 (1 _Bananaglory's ghost is moderately damaged.G&Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G&Dhb♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 15/27 =============----------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise:G&Dhg ===------  Time: 21228.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#.***..........Y..#..... Fly .........#.*W*.ß..ß..ß.....#..... ..##.....#.***.P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (moderatelyG&DhiE damaged, emptyspace bonus: 8/8)G&Dh& ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 15/27 =============----------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†G&Dh\ [35m.......#....# Noise: ===------  Time: 21228.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#..*..ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananagloryG&Dh 's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)G&Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: bananaglory's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)  The open air twists around violently and strikes bananaglory's ghost!W.P..P9.9 (1P _Bananaglory's ghost is moderately damaged.G&Dhm  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G&Dh♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... G&Dh.........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 11/27 =========--------------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ===------  Time: 21229.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#..G&Dh}[40m***............#..... Cast: Shock .........#..*W*.........Y..#..... Fly .........#..***ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)H&Dh{♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== H&Dh .........#.................#..... Magic: 11/27 =========--------------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ===------  Time: 21229.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#...&DhK m*..........Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)H&DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)  The open air twists around violently and strikes bananaglory's ghost!W..P..P..P30.9 (1H&Dh BPH&Dh$j _Bananaglory's ghost is moderately damaged.H&Dh  H&DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H&Dh!H♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 7/27======------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis H&Dh&.......###......@.∩†.......#....# Noise: ===------  Time: 21230.9 (0.0) ........##...***....†......#..... q) +4 quarterstaff (chaos) .........#...*W*...........#..... Cast: Shock .........#...***........Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike H&Dh6)[39;49m(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)H&DhvT♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 7/27======------------------ ........##.................#....# AC: 12Str: 10 H&Dh˃.......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.[39;49m∩†.......#....# Noise: ===------  Time: 21230.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#....*............#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P&Dh(35m..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)H&DhAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (moderately damaged, emptyspace bonus: 8/8)  The open air twists around violently and strikes bananaglory's ghost!  Bananaglory's ghost is heavily damaged.W.P8=1.9 (1P  Bananaglory's ghost says, "Your head on a pike would complement this floor _nicely."J&Dh|  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J&Dh ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== .........#.................#..... Magic: 4/27===--------------------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###....**@.∩†.......#....# J&Dhq  Noise: ===------  Time: 21231.9 (0.0) ........##....*W*...†......#..... q) +4 quarterstaff (chaos) .........#....***..........#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (heavily damJ&Dh Aaged, empty  space bonus: 7/8)J&Dh♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 76/76 ======================== J&Dh.........#.................#..... Magic: 4/27===--------------------- ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 J&Dh_#########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ===------  Time: 21231.9 (0.0) ........##.....*....†......#..... q) +4 quarterstaff (chaos) J&Dh.........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, empty  space bonus: 7/8)K&DhLWPAim  Press: ? - help, Dir - move target: bananaglory's ghost, wielding a weapon of speed (heavily damaged, empty  space bonus: 7/8)  The open air twists around violently and strikes bananaglory's ghost.  Bananaglory's ghost is heavily damaged.1--2.9 (1P..P _Bananaglory's ghost hits you.L&Dh{d  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L&DhX♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... L&Dh.........#......†..........#..... Health: 71/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis L&Dh.......###....**@.∩†.......#....# Noise: ===------  Time: 21232.9 (0.0) ........##....*W*...†......#..... q) +4 quarterstaff (chaos) .........#....***..........#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; L&Dh1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, empty  space bonus: 7/8)L&Dh♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 71/76 ======================-- L&Dh.........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ===------  Time: 21232.9 (0.0) ........##.....*....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#...L&Dh.. Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, empty  space bonus: 7/8)L&DhWPAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, empty  space bonus: 7/8L&Dhq)  The open air twists around violently and strikes bananaglory's ghost.  Bananaglory's ghost is heavily damaged.L&Dhd23.9 (1ShockL&DhP _Bananaglory's ghost closely misses you.N&DhL-N&Dh[6Inventory: 38/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets N&DhE7Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)x - a wand of roots (10)  H - a wand of mindburst (12)  N&Dh8I - a wand of light (7) Scrolls (go to first with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation  l - 2 scrolls labelled XABEEK BAGETAM N&Dh8[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]T&Dh I - a wand of light (7). A magical device which fires a ray of searing light, injuring and blinding thosestruck. Only living, demonic and angelic monsters can be blinded, and tougher monsters will recover their vision more quickly. Damage: 4d8 Noise: A bit loud You took it off a gnoll on level 8 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.W&Dhu%"Inventory: 38/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} W&Dh'Wands (go to first with /)x - a wand of roots (10)  H - a wand of mindburst (12)  I - a wand of light (7) Scrolls (go to first with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation  l - 2 scrolls labelled XABEEK BAGETAM [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]X&DhCX&DhJX&DhP♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer X&DhzR\######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 72/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0X&DhUDex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ===------  Time: 21233.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#....X&Dh.........#.................#..... Magic: 0/27Y&Dh>'------------------------ Y&Dh?........##.................#....# AC: 12Y&Dh3@,Str: 10 Y&Dh@.......###........∩........#....# EV: 20Y&DhA,Int: 23 Z&Dh#########.....♣.......♣....#...©# SH: 0Z&Dh,Dex: 15 Z&Dhe##########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis Z&Dh!F.......###......@.∩†.......#....# Noise: ===------  Time: 21233.9 (0.0) Z&Dh........##.....*....†......#..... q) +4 quarterstaff (chaos) .........#....*............#..... Cast: Shock .........#...*..........Y..#..... Fly .........#..*..ß..ß..ß.....#..... ..##.....#.*...P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Bananaglory's ghost is heavily damaged. _Bananaglory's ghost closely misses you.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)Z&Dh#W.......P _Bananaglory's ghost closely misses you.  Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)  The bolt of light misses bananaglory's ghost.0====4.9 (1P _Bananaglory's ghost hits you.[&Dh!'Evoke which item? Wands  x - a wand of roots (10)H - a wand of mindburst (12)  I - a wand of light (6) [!] read|quaff|evoke[?] describe selected\&Dh? \&DhQ \&Dh S♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 70/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 \&Dha #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21234.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Aiming: [4\&DhҾ I0mBolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)  The bolt of light misses bananaglory's ghost. _Bananaglory's ghost hits you.\&Dh H♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 70/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis \&Dh .......###......@.∩†.......#....# Noise: ====-----  Time: 21234.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....The bolt of light misses bananaglory's ghost. _Bananaglory's ghost hits you.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)]&Dh`♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 70/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†....]&Dhvd[40m...#....# Noise: ====-----  Time: 21234.9 (0.0) ........##.....*....†......#..... q) +4 quarterstaff (chaos) .........#....*............#..... Cast: Shock .........#...*..........Y..#..... Fly .........#..*..ß..ß..ß.....#..... ..##.....#.*...P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....The bolt of light misses bananaglory's ghost. _Bananaglory's ghost hits you.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: banan]&Dhgxaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)]&DhMW...]&Dh....P..P..P _Bananaglory's ghost hits you.  Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight line: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)  The bolt of light misses bananaglory's ghost.]&Dh<*5.9 (1]&Dh{P _Bananaglory's ghost misses you.`&DhR`&DhVEvoke which item? Wands  x - a wand of roots (10)H - a wand of mindburst (12)  I - a wand of light (5) [!] read|quaff|evoke[?] describe selectedb&Dhb&Dhb&DhIv♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 70/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis b&Dh.......###......@.∩†.......#....# Noise: ====-----  Time: 21235.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)  The bolt of light misses banab&DhVnaglory's ghost. _Bananaglory's ghost misses you.b&Dh♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 70/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21235.9 (0.0) ........##.....W....†......#..... b&DhL q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....The bolt of light misses bananaglory's ghost. _Bananaglory's ghost misses you.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)b&Dh:♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 70/76 ======================-- .........#.................#..... Magic: 0/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†....b&Dhz=[40m...#....# Noise: ====-----  Time: 21235.9 (0.0) ........##.....*....†......#..... q) +4 quarterstaff (chaos) .........#....*............#..... Cast: Shock .........#...*..........Y..#..... Fly .........#..*..ß..ß..ß.....#..... ..##.....#.*...P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#..... _Bananaglory's ghost misses you.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speb&Dh>ed (heavily damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!b&DhEb&DhXW.......P..P..P  Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!  Bananaglory's ghost is severely damaged.116.9 (1ShockP _Bananaglory's ghost hits you but does no damage.c&Dhl c&Dhl Evoke which item? Wands  x - a wand of roots (10)H - a wand of mindburst (12)  I - a wand of light (4) [!] read|quaff|evoke[?] describe selectedd&Dh d&Dhg d&Dh ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer d&Dh \######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 71/76 ======================-- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0d&Dh Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21236.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...d&Dh #...#....♣♣...♣.♣♣....#.....Press: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (heavily damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!  Bananaglory's ghost is severely damaged. _Bananaglory's ghost hits you but does no damage.d&Dhc, ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 71/76 ======================-- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21236.9 (0.0) ........##.....W....†......#..... d&Dh%1 t q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Bananaglory's ghost is severely damaged. _Bananaglory's ghost hits you but does no damage.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (severely damaged, 57% to  hit)d&Dh ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 71/76 ======================-- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†....d&Dh [40m...#....# Noise: ====-----  Time: 21236.9 (0.0) ........##.....*....†......#..... q) +4 quarterstaff (chaos) .........#....*............#..... Cast: Shock .........#...*..........Y..#..... Fly .........#..*..ß..ß..ß.....#..... ..##.....#.*...P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#..... _Bananaglory's ghost hits you but does no damage.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a wead&Dh pon of speed (severely damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!d&DhgiMW....Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight line: bananaglory's ghost, wielding a weapon of speed (severely damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!  Bananaglory's ghost is severely damaged.d&Dhj*7.9 (1d&DhvssP..Pd&DhuF _Bananaglory's ghost hits you but does no damage.e&Dh:.e&Dh0Evoke which item? Wands  x - a wand of roots (10)H - a wand of mindburst (12)  I - a wand of light (3) [!] read|quaff|evoke[?] describe selectedg&Dh;g&DhFg&DhT♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... g&DhU.........#......†..........#..... Health: 71/76 ======================-- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21237.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .g&DhX........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Press: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (severely damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!  Bananaglory's ghost is severely damaged. _Bananaglory's ghost hits you but does no damage.g&DhtH♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 71/76 ======================-- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis g&Dh w:.......###......@.∩†.......#....# Noise: ====-----  Time: 21237.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Bananaglory's ghost is severely damaged. _Bananaglory's ghost hits you but does no damage.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (severely damaged, 57% to  hit)g&Dh ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 71/76 ======================-- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†....g&Dh [40m...#....# Noise: ====-----  Time: 21237.9 (0.0) ........##.....*....†......#..... q) +4 quarterstaff (chaos) .........#....*............#..... Cast: Shock .........#...*..........Y..#..... Fly .........#..*..ß..ß..ß.....#..... ..##.....#.*...P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#..... _Bananaglory's ghost hits you but does no damage.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weag&Dh pon of speed (severely damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!g&Dhw M.@.W....PAiming: Bolt of Light  Press: ? - help, Shift-Dir - straight lineg&Dhx 1: bananaglory's ghost, wielding a weapon of speed (severely damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!  Bananaglory's ghost is almost destroyed.g&Dh 55-----8.9 (1P _Bananaglory's ghost hits you!i&DhEvoke which item? Wands  x - a wand of roots (10)H - a wand of mindburst (12)  I - a wand of light (2) [!] read|quaff|evoke[?] describe selectedj&DhJj&Dhj&Dh7F♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 55/76 =================------- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 j&Dh#########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21238.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost &Dh0m.........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Press: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (severely damaged, 57% to  hit)  The bolt of light hits bananaglory's ghost!  Bananaglory's ghost is almost destroyed. _Bananaglory's ghost hits you!j&Dh ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 55/76 =================------- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0j&DhDex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21238.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Bananaglory's ghost is almost destroyed. _Bananaglory's ghost hits you!  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon oj&Dh^f speed (almost destroyed, 57% to  hit)j&Dh=HH♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 55/76 =================------- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 31% Place: a Necropolis j&DhJ2.......###......@.∩†.......#....# Noise: ====-----  Time: 21238.9 (0.0) ........##.....W....†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#..... W   bananaglory's ghost .........#.................#..... #....#...#....♣.....♣.♣....#..... ##...#...#....♣♣...♣.♣♣....#.....Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: bananaglory's ghost, wielding a weapon of speed (almost destroyed, 57% to  hit)  The bolt of light hits bananaglory's ghost!!  You destroy bananaglory's ghost!j&DhN+.....ß..ß..ß.......†...........#....©...#...#.....*..#....*..#...*..#..*..#.*..#..............j&DhP #....♣.....♣.♣. j&Dh~.....Pj&Dh 79.9 (1Shock: bananaglory's ghost, wielding a weapon of speed (almost destroyed, 57% to  hit)  The bolt of light hits bananaglory's ghost!!  You destroy bananaglory's ghost! _Vehumet accepts your kill.  Your Fighting skill increases to level 7!j&Dhi" WP..Pj&Dh)& k _Your Air Magic skill increases to level 13!m&Dh6   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting7.0  10%   0   l * Spellcasting   9.1  20%  -1           b - Maces & Flails   3.0    +1   m * Conjurations  12.5  20%  +3   c - Polearms   3.0    +1   n * Air Magic  13.0  20%  +3   d - Staves   5.0   m&Dh [40m +1       e - Unarmed Combat   0.0    +1 +4 o + Evocations6.1  10%   0   f - Throwing   0.0     0               g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour7.5  10%  +1  &Dh m    j + Dodging9.8  10%  +1       k - Stealth   2.0    +1                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [&Dh 0;1m!] training|cost|targetsq&Dh͐q&Dhq&Dhħ8♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 55/76 =================------- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 q&Dh.......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 37% Place: a Necropolis .......###......@.∩†.......#....# Noise: ====-----  Time: 21239.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..Pq&Dh߬>.....#.....  .........#.................#.....  #....#...#....♣.....♣.♣....#.....  ##...#...#....♣♣...♣.♣♣....#..... hit)  The bolt of light hits bananaglory's ghost!!  You destroy bananaglory's ghost! _Vehumet accepts your kill.Your Fighting skill increases to level 7! _Your Air Magic skill increases to level 13!q&DhZJP..Pq&Dhq&Dhq&DhIr&Dhr&DhtRead which item? Scrolls  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation  l - 2 scrolls labelled XABEEK BAGETAM r&Dh m - 2 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia r&Dhxn y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selecteds&Dh} ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 55/76 =================------- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 37% Place: a Necropolis .......###......@.∩s&Dh$ t.......#....# Noise: ====-----  Time: 21239.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#.....  .........#.................#.....  #....#...#....♣.....♣.♣....#.....  ##...#...#....♣♣...♣.♣♣....#..... hit)  The bolt of light hits bananaglory's ghost!!  You destroy bananaglory's ghost! _Vehumet accepts your kill.Your Fighting skill increases to level 7! _Your Air Magic skill increases to level 13!s&Dh ~ POkay, then.s&Dh s&Dh P..P..P _&DhoP..P..P&Dh&DhzP..P..P&DhF _Unknown command.&Dh &Dht Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice 1% 3b - Poisonous VapoursAlchemy/Air1%1  c - Mercury ArrowConjuration/Alchemy1%&Dh 2  d - Rending BladeConjuration/Forgecraft 1% 4  e - Cigotuvi's PutrefactionNecromancy/Air4% 4  f - Olgreb's Toxic RadianceAlchemy16% 4  g - Fugue of the FallenNecromancy19% 3  h - Launch Clockwork BeeForgecraft19% 3  i - Ozocubu's ArmourIce19% 3  j - Dispel UndeadNecromancy&DhT &52% 4  k - Martyr's KnellNecromancy/Summoning52% 4  l - Detonation CatalystFire/Alchemy86% 5  m - Death Channel&Dh Necromancy100% 6  n - HauntNecromancy/Summoning100% 7  o - Manifold AssaultTranslocation100% 7  &Dh p - Borgnjor's RevivificationNecromancy100% 8  q - Death's DoorNecromancy100% 9 20 spell levels left &Dh ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit&Dh &Dh ♣♣♣♣.+...#.....P..P..P.....#..... Ivhor the Zephyrmancer ######.♣.#.....ß..ß..ß.....#..... Tengu of Vehumet ***... .........#......†..........#..... Health: 55/76 =================------- .........#.................#..... Magic: 1/27------------------------ ........##.................#....# AC: 12Str: 10 .......###........∩........#....# EV: 20Int: 23 #########.....♣.......♣....#...©# SH: 0Dex: 15 #########.....♣.......♣....#....# XL: 13 Next: 37% Place: a Necropolis .......###......@.∩†&Dhh .......#....# Noise: ====-----  Time: 21239.9 (0.0) ........##..........†......#..... q) +4 quarterstaff (chaos) .........#.................#..... Cast: Shock .........#..............Y..#..... Fly .........#.....ß..ß..ß.....#..... ..##.....#.....P..P..P.....#.....  .........#.................#.....  #....#...#....♣.....♣.♣....#.....  ##...#...#....♣♣...♣.♣♣....#..... You destroy bananaglory's ghost! _Vehumet accepts your kill.Your Fighting skill increases to level 7! _Your Air Magic skill increases to level 13! _Okay, then. _Unknown command.  Okay, then.&Dhs P..P..P&Dh . _&Dh>A&DhA&DhB&DhF&DhM635 _&DhMI2=&DhN&DhxS,&DhT&DhX&DhXK7=&Dh.Z&DhB^,&Dh3`&Dh[b&Dh c9=&Dh d&Dhi8=3=&Dhj&Dhm&DhEn&Dhk5=&Dh&Dh,&Dhr&DhO=&Dh&Dh 68=&Dh% &Dho,&Dh&Dh,&Dh &Dha7=&Dh&Dh O=&Dh9!&Dh$i9=&DhW&&Dh)k8=&Dh)+&Dh.,&Dh0&Dh`3,&Dh4&Dh8m9=&DhE:&Dh=&DhC=10/27&DhD&Dh.H&DhH&DhI&DhL&Dh|ML70=&DhN&DhR&DhS&DhT&Dhi&Dh.j&Dh@k&DhUo&DhCp1=1=&Dhq&Dhu,&Dh%w&Dh{&Dh{&Dh|&Dh&Dht&Dh&Dh/&DhІW2=&Dhއ&Dh@&DhߋS2=&Dh&Dh&Dh*&Dh4&Dh&DhPK3=&Dh&Dh,&Dh!&DhvO=&Dh&Dh:4=3=&DhE&Dh,&Dh+&Dh,&DhO&Dh;5&Dhݵ&Dh0O=&Dh&DhӾd14=&Dh2&Dha6=&Dhp&Dh,&Dh&Dh,&Dh&DhJO=&Dh]&Dh8=5=&Dh&Dh,&Dht&Dh,&Dh]&Dhy,&Dh &DhSO=&Dh&DhPc6=&Dh&DhB,&Dh&Dh,&Dh6&Dh+ ,&Dh &Dh O=&Dh &Dh c7=&Dh &Dh &Dh &Dh2 &Dh@ X&Dh? &Dh &Dh &Dhv 9=&Dhd &Dhg$ c8=&Dh6& &Dh) &Dh* &Dh/+ &Dh. ,&Dh]0 &Dh3 ,&Dhj5 &Dh 8 &Dh8 9=&Dh9 &Dh= &Dh> %9&Dh`? &DhB ,&Dh.D &DhH &DhH &DhI &Dh?M &DhM &DhN &DhR ,&DhT &DhW d20=&DhtY &Dh%] ,&Dh^ &Dha ,&Dh6c &Dhh &Dhh &Dhi &Dhzm &Dh*n 9=&Dhxu w1=&Dhv &Dhgy ,&Dhn{ &Dh ,&Dh &Dh ,&Dh &Dh O=&Dh4 &Dh a2=&Dh &Dhl ,&Dh &Dh2 ,&Dhʙ &Dh ,&Dh# &DhD O=&Dh֣ &Dh- a3=&Dh &DhR ,&Dhŭ &DhB ,&Dh &Dhǵ ,&DhC &Dh O=&Dh &Dh a4=&Dh% &Dh ,&Dhf &Dh ,&Dhu &Dh ,&Dha &Dh O=&Dh &Dh a5=&Dh &Dh ,&Dh, &Dhz ,&Dh &Dh ,&Dh &Dh O=&Dh &Dh a6=&Dh &Dh ,&DhP &Dh ,&Dh= &Dh ,&Dh &DhK O=&Dh &Dh a7=&Dh &Dh/ &Dh2 ,&Dh!4 &Dhi8 &Dh; ,&Dh= &Dh4A &DhD ,&Dh"F &Dh*L &DhM O=&DhO &DhS &DhV ,&DhX &Dha B&Dh]b &Dhtf &Dhi ,&Dhj &Dhn &Dhq ,&Dh@s &Dhw &Dhy ,&Dh){ &Dh~ &Dh' ,&Dhd &Dh6 &Dh" ,&Dh] &Dh &Dhw ,&Dh &Dh| &Dh< ,&Dhq &Dhq &Dh ,&DhF &Dh &Dh &Dh &Dh &Dẖ E  There is a large open door here.&Dh &Dh  _&Dh &DhO &Dhͼ ,&Dho &DhH X&Dh &Dh ,&Dh( &Dh" &Dh &Dh &DhC &Dh* &Dh =20 &Dh &Dh L _You reach down and open the large door.&Dhc Q35 &Dh &Dhr E  There is a large open door here.&Dh4 &Dh  _&Dh &Dh &Dh ,&Dhl &Dh &Dh ,&Dh &Dh &Dh &Dh ,&Dh &Dh _Almakai's ghost turns its malevolent gaze towards you.&Dh &Dh 3&Dh &Dh &DhQ' ,&Dh) &Dh, &Dh0 &DhK5 B&DhO: &DhF@ B&Dh$D &Dh?J ,&DhL &DhjQ  Almakai's ghost threatens, "I'm fresh out of hellfire, but you will end _anyway."&DhhV 3&Dh5Y &Dh] &Dh` &Dhc ,&Dhif &Dhbl &Dhs ,&Dhy &Dhb _Almakai's ghost shrieks, "What do you have that I didn't have?"&DhΆ I&Dh &Dh &Dh ,&Dh &Dhw &Dhޘ &Dh؟ B&Dhg &DhU ,&Dh" &Dhd )  #≈≈≈≈≈≈≈≈▓#.............##.....#  #≈≈≈≈≈≈≈≈▓#....................#  #≈≈≈≈≈≈≈≈▓#........####....#...#  #≈≈≈≈≈≈≈≈▓#.......##⌠.##...#...#  #≈≈≈≈≈≈≈≈▓#.#....##....##....#  #≈≈≈z≈≈≈≈▓#.#...##.!$...##...# &Dh  #≈≈≈≈≈≈≈≈▓#.....+..$♣?..⌠#.....  #≈≈≈≈≈≈≈≈▓#.....+W..÷♣!..#.  #≈≈≈≈≈≈≈≈▓#.#..@##...$!.##...#----404.9 (165.0)  #≈≈≈≈≈≈≈≈▓#.#....##....##....#.#  #≈≈≈≈≈≈≈≈▓#...#...##.⌠##.......#  #≈≈≈≈≈≈≈≈▓#...#....####........'  #≈≈≈≈≈≈≈≈▓#....................'  #≈≈≈≈≈≈≈≈▓#.....##.............# W   Almakai's ghost  #≈≈≈≈≈≈≈≈▓#............#  #≈≈≈≈≈≈≈≈▓#....................#  #≈≈≈≈≈≈≈≈▓#..............&Dh (......#&Dh :----&Dh &Dh &Dh &Dh 6Almakai's ghost. The apparition of Almakai the Eclecticist, a journeyman Deep Elf Conjurer of Vehumet. Max HP: 76Will: +++AC: +++EV: +++rF: ++.rC: +..rPois: ∞rNeg: ∞rElec: . Threat: Lethal Class: Undead Size: Medium Int: Human You have about 69% to hit with your +4 quarterstaff of chaos and 62% to hit withyour kick and peck. It has about 38% to hit you. Attack Max Damage Hit 6 &Dhu It is immune to torment; and resistant to acid and corrosion, miasma and drowning. It is insubstantial and immune to ensnarement. It can fly. It can open doors. It has mastered the following spells, which are affected by silence and&DhB #≈≈≈≈≈≈≈≈▓#.............##.....# Ivhor the Zephyrmancer  #≈≈≈≈≈≈≈≈▓#....................# Tengu of Vehumet ***...  #≈≈≈≈≈≈≈≈▓#........####....#...# Health: 76/76 ========================  #≈≈≈≈≈≈≈≈▓#.......##⌠.##...#...# Magic: 27/27 ========================  #≈≈≈≈≈≈≈≈▓#.#....##....##....#.# AC: 12Str: 10  #≈≈≈z≈≈≈≈▓#.#...##.!$...##...#.# EV: 35 Int: 23  #≈≈≈≈≈≈≈≈▓#.....+..$♣?..⌠#.....# SH: 0Dex: 15  #≈≈≈≈≈≈≈≈▓#.....+W..[33&DhJVm÷♣!..#.....# XL: 13 Next: 37% Place: a Necropolis  #≈≈≈≈≈≈≈≈▓#.#..@##...$!.##...#.# Noise: ---------  Time: 21404.9 (165.0)  #≈≈≈≈≈≈≈≈▓#.#....##....##....#.# q) +4 quarterstaff (chaos)  #≈≈≈≈≈≈≈≈▓#...#...##.⌠##.......# Cast: Shock  #≈≈≈≈≈≈≈≈▓#...#....####........' 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Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [[0;&Dh9`10;1m!] training|cost|targets&Dh8N #⌠.##...#...#....♣♣...♣.♣♣....#.. Ivhor the Zephyrmancer ....##....#.#.................#.. Tengu of Vehumet ***... !$...##...#.#.................#.. Health: 76/76 ======================== $♣?..⌠#.....#.................#.. Magic: 27/27 ======================== .÷♣!.W#.....##................#.. AC: 12Str: 10 ..$!.##...#.###..............###. EV: 35 Int: 23 ....##....#.#⌠##............##⌠## SH: 0Dex: 15 #.⌠##.......#..###''####++###...# XL: 13 Next: 37% Place: a Necropolis ####........'...@................ Noise: ---------  Time:[&DhU 40m 21424.9 (0.0) ............'.................... q) +4 quarterstaff (chaos) ............#.................... Cast: Shock ............#.................... Fly ............##################### ............#▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓  ...........##▓≈≈≈≈z≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ..........##▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  ###########▓▓≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈  _Almakai's ghost turns its malevolent gaze towards you.Almakai's ghost threatens, "I'm fresh out of hellfire, but you will end _anyway." _Almakai's ghost shrieks, "What do you have that I didn't have?" _Almakai's ghost lets out a mournful wail. _There is a large open door here.&DhN⌠.##...#...#....♣♣...♣.♣♣....#.##....#.#.................#. $...##...#.#...........#. ♣?..⌠#.....#..........#..# ÷♣!.W#.....##........#. .$!.##...#.###......###.##....#.#⌠##............##⌠##. .⌠##.#..###''####++###...#.'.'.#...#.#############▓▓▓▓▓▓▓▓▓▓##▓≈≈≈≈z≈##▓≈▓▓≈&Dh؉*5.9 (1&Dh&DhoP&Dh)HF##....#...#....♣......#. .##...#...#....♣♣...♣.♣♣....#. ..##....#.#......#. ...##...#.#......#.... ?..⌠#.....#......#..## ♣!.W#.....##....... $!&Dh I#.###..............###.. ..#.#⌠##............##⌠##.. ⌠.#..###@'####++###...### 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##.....#.....P..P..P.....#P&Dh7&Dh&Dh* &Dh &DhK!\_There is a gate leading back out of this place here.&DhAP&Dhy&DhlVP..P&Dh?&Dh620 8 _&DhP..P..P&Dh ......### ##..... #....###...........  .####....##........... #  ## ##..###.......... .#   #...#.......### ..#   ###..#......#♣ ...#   #...........#♣#...#   #...........####...  Lair:4 ## #.###......@......#  .# ## ##.####......P#  .# #..#♣#.......#  .# #&Dh..#♣##..#####  ## #..#######  # #.....#  D   six-headed hydra ## ##...D. # ##.....  .# D.&Dh:E9.7 (1.8 _Welcome back to the Lair of Beasts! _There is a collapsed entrance here.&Dh  #........... #........... #  ##..###.......... .#  #...#.......### ..#  ###..#......#♣ ...#  #...........#♣#...#  #...........####...  #.###......@......#  ## ##.####......P#  #..#♣#.......# &Dh #..#♣##..#####  #..####### # #....D# ##..... ##.....&Dh~ , #........... #........... #  ##..###.......... .#  #...#.......### ..#  &DhL E###..#......#♣ ...#  #...........#♣#...#  #...........####...  #.###......@......#  ## ##.####......P#  #..#♣#.......#  #..#♣##..#####  #..#######  #....D# ##..... ##.....&Dh &Dh* &Dh &Dh g _A six-headed hydra is nearby!&Dhs #........... #........... #  ##..###.......... .#  #...#.......### ..#  ###..#......#♣ ...#  #...........#♣#...#  #...........####...  #.###......@......#  ## ##.####......P#  #..#♣#.......# &Dh{ #..#♣##..#####  #..####### # #....D# ##..... ##.....&Dhn, #........... #........... #  ##..###.......... .#  #...#.......### ..#  &Dh3pE###..#......#♣ ...#  #...........#♣#...#  #...........####...  #.###......@......#  ## ##.####......P#  #..#♣#.......#  #..#♣##..#####  #..#######  #....D# ##..... ##.....&Dhz&Dhf&Dh˛&Dh}g _A six-headed hydra is nearby!&Dh ##. ...### ###....#....#.. .####....#.. # ## ##..###.... .#...#.## ..##..# ...#♣#...# #....&Dh####... ## #.###.............## ##.####......P#..#♣#....... ..#♣##..######..####### #....D# ###..... ##.....&Dh`&DhQ35 500 _&Dh&Dhg&Dhg  #####...### ###.#..#....#..# .####....#...# ## ##..###......#...#.&Dh&## ..###..# ...#.@#♣#...# #.....####... ## #.###.............## ##.####......P....... .#♣##..######.####### ....D# ###..... &DhM&Dh%1&Dh/&Dhx&DhR M.. ##  ####...### ###..#....# .####....#.# ## ##..###......#...#.##...###..# ..#♣#...# #.....####... ## #.###.............#  Fly . ## #....D &DhU &Dhi %2&DhXr &Dhu &Dh&Dh;3&Dh&Dhe &Dhz %4&Dhu &Dhڄ &Dh"&DhA5%5&Dh:&Dho=&Dh\N. .# ##......# .# ###.## .### ###.# .#....###.# .####....##.# # ##..###.#  #...#&DhR7.###...#  ###..#....@.#♣ ...#  #.#♣#...#  #...####... # #.###.............# .# ## ##.####......P#.# #..#♣#.#.# #..#♣##..##### .## #..####### .# #....D#&Dh`&Dh`n%6&Dhr&Dht&Dhn*..# ##......#.# ###.##.### ###.# P....#....###.# P..####....##.## ##..###.# #...#.###...#&Dh\N ###..#...@..#♣ ...# # #.#♣#...# # #...####...# #.###.............# #..# ## ##.####......P#.# #..#♣#.#.# #..#♣##..## .&Dhj.## #..###### ..# #....D#&Dh&Dht%7&Dh%&Dh'..#&Dhl ##......#.# ###.##.### ###.# .P....#....###.# PP..####....##.## ##..###&DhV.# #...#.###...# ###..#..@...#♣ ...# ## #.#♣#...# &DhP# #...####...# #.###.............# .#..# ## ##.####...P#&DhI.# #..#♣#..#.# #..#♣##..###.##&Dh_ #..####### ...# #....D#&Dh&Dh%8&Dh&Dh&Dh ..# ##......#.# ###&Dh 9.##.### ###.# ..P....#....###.# #PP..####....##.## ##..###.# #...#&Dh ].###...# # ###..#.@....#♣ ...## #.#♣#...# &Dh$ .P# #...####... .##### #.###.............# ..#..# ## ##.####....P#.# #..#♣#...#.# #..#♣##..####.## #.####### ....# #....D#&Dh &Dh֮ %9&Dh &Dhb &Dh#..# ##......#.# ###.##.### ###.# #..P....#....###.# ##PP..####....##.#  ###### ##..###.# #...#.###...# ## ###..#@.....#♣ ...# .### #.#♣#...# ..P# #...####... ..##### #.###.............#.#..# ## ##.####.....P#.# #..#♣#....# ~.....# #..#♣##..##### ~....## #..####### ~....# #....D#&Dh,&60&Dh/&Dh3&Dh # ##......####.#..### ###... #..P....#....###..#PP..####....  ###### ##..##&Dhe #...#.### #####..#♣ .####.....# ..P..####...##### #.###.......##Fly ######.... ≈....####.....&DhM&DhSS   black mamba (wandering)&Dh51Shock&Dh^&Dh}+###.#..### ###... #..P....#....###..#PP..####.S..  ###### ##..# #...#.### ####..#♣ .###.....# ..P..####...##### #.###.......#.#..# ## ##.####......P. #..#♣#....... ~#♣##..###########  ..D# ≈....###......# ##.....&Dh&Dh&DhFS.F   bullfrog (wandering)&Dh%2&DhӦ&Dh[ _A bullfrog comes into view.&Dh<@ ## ###... #..P....#....###.......F#PP..####S....  ###### ##..# &Dh@ #...#.### #####..#♣ .###&Dh@ .....# ..P..####...##### #.###&DhOA .......#.#..# ## ##.####......P.&Dh_C  #..#♣#....... ~##..############ ..D# D   six-headed hydra ≈....###.....S   black mamba (wandering). ##.....F   bullfrog (wandering) ~~&Dh/E &DhF &DhDG &DhG &Dh$N ..D.&Dh^ m3Shock&Dhe &Dhp  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&DhM# ##### ..........### ###...F# ..P....#....###.# #PP..####....##.&Dh# ###### ##..##.....#  #...#.......###...# # ###..##♣ ...# ### #..#♣#...# P# #......@....####... ##### #.###.............# #..# ## ##.####......P# .....# #..#♣#.......# .....# &Dhv#..#♣##..#### ....##..####### ....# #...D.# F   bullfrog (wandering) ....## ##..... .....# ##.....&Dhr&Dh&DhrL.FD.F==4Shock _The bullfrog gives a loud, deep croak!&Dh# # # ##### .......### ###..........# .P....#....###.....F# PP..####....##.# ##### ##..###.....#  #...#.......###...#  ###..##♣ ...# ## #..#♣#...# P# #...........####... ##### #.###.............# #..# ## ##.####......P# # #..#♣#.......# #..#♣##..#######[4&Dh 0m..######## #..D..###.FD.--5&Dh   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh[.........# ##......#  Ivhor the Zephyrmancer .........# ###.......##  Tengu of Vehumet ***... .........### ###..........#  Health: 76/76 ======================== .P....#....###............#  Magic: 23/27 ====================---- PP..####....##...***......#  AC: 12Str: 10 ##### ##..###...*F*......#  EV: 35 Int: 23 #...#....***###...#  SH: 0Dex: 15 ###..#......#♣ ...#  XL: 13 Next: 37% Place: Lair:4 ## #.......@...#♣#...#  Noise: ---------  Time: 21465.7 (0.0) &DhS]+P# #...........####...  q) +4 quarterstaff (chaos) ##### #.###.............#  Cast: Shock .#..# ## ##.####......P#  Fly ....# #..#♣#.......# ....# #..#♣##..#####  D   six-headed hydra ...## #.D#######  F   bullfrog ...# #.....# ...## ##..... _The bullfrog gives a loud, deep croak!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 8/8)&DhnD.........###......#Ivhor the Zephyrmancer .........# ###.......##Tengu of Vehumet ***... .........### ###..........#Health: 76/76 ======================== .P....#....###............#Magic: 23/27 ====================---- PP..####....##............#AC: 12Str: 10 &Dhu##### ##..###....*.......#EV: 35 Int: 23#...#.......###...#SH: 0Dex: 15###..#......#♣ ...#XL: 13 Next: 37% Place: Lair:4 ###.......@...#♣#...#Noise: ---------  Time: 21465.7 (0.0) P##...........####...q) +4 quarterstaff (chaos) ##### #.###.............#Cast: Shock .#..# ## ##.####......P#Fly ....##..#♣#.......# ....##..#♣##..#####D  &DhO[40m six-headed hydra ...###.D#######F   bullfrog ...##.....# ...####..... _The bullfrog gives a loud, deep croak!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bullfrog (empty space bonus: 8/8)&Dh   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bullfrog (empty space bonus: 8/8)  The open air twists around violently and strikes the bullfrog!!  You kill the bullfrog!  Vehumet accepts your kill.&DhW&Dhv.D.&Dh+4=20 8===6.7 (1Shock&Dh&Dh&Dhj4 _You feel your power returning.&Dh . # ## # ##### .......### #### ....#....###.# P..####....##.# #### ##..##.....# #...#.......###...#  ###..##♣ ...# # #..#♣#...#  #...........####... #### #.###.............# #..# ## ##.####......P## #..#♣#.......#  #.D#♣##..#######..#[3&Dh% 4m####### #.....#D..&Dh J35 ---7&Dh\ &Dh &DhwkP#. # # # # ##### .......### #### ....#....###.# ..####....##.# ### ##..##.....# #...#.....@.###...#  ###..##♣#...#  #..#♣#...#  #...........####... ## #.###.............## ## ##.####......P# # #.D#♣#.......# &Dh#..#♣##..##### .##..#######&Dh&Dh RD.&DhQ---8Shock&Dh"&Dhs$&Dh . P##..##  .&Dh$ >#  # #  # #####  ..### ####  .#....###.#  .####....##.#  ## ##..##&Dh .....#  #...#.......###...#  ###..##♣#...#  #..#♣#...# &Dhv   #...........####...  ## #.###.............#  .# ## ##D####......P# &Dh 3 .# #..#♣#.......#   #..#♣##..##### &Dh &Dh& TD.&Dh' %9&Dh, &Dh/ &DhM  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh Z..........# Ivhor the Zephyrmancer ........P# ##..##  Tengu of Vehumet ***... ........ ##.....#  Health: 76/76 ======================== ......# ##......#  Magic: 20/27 =================------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 35 Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 &Dh *## ##..###.....@......#  Noise: ---------  Time: 21469.7 (0.0) #...#.......###...#  q) +4 quarterstaff (chaos) ###..#......#♣#...#  Cast: Shock #...........#♣#...#  Fly  #.....***...####... ## #.###.*D*.........#  D   six-headed hydra .# ## ##*####......P# .# #..#♣#.......# .# #..#♣##..##### _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhD Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (empty space bonus: 6/8)&Dh..........#  Ivhor the Zephyrmancer ........P###..##  Tengu of Vehumet ***... ........##.....#  Health: 76/76 ======================== ......###......#  Magic: 20/27 =================------- ......# ###.......##  AC: 12Str: 10 &DhKP......### ###..........#  EV: 35 Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 ## ##..###.....@......#  Noise: ---------  Time: 21469.7 (0.0)#...#.......###...#  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#...........#♣#...#  Fly &Dhp#...........####... ## #.###..*..........#  D   six-headed hydra .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (empty space bonus: 6/8)&DhO  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (empty space bonus: 6/8)  The open air twists around violently and strikes the six-headed hydra!!&Dh gD. &Dh#j1=20 ===70.7 (1&Dh90&Dh0k _The six-headed hydra is moderately wounded.&Dhg[  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh0"..........# Ivhor the Zephyrmancer ........P# ##..##  Tengu of Vehumet ***... ........ ##.....#  Health: 76/76 ======================== ......# ##......#  Magic: 17/27 ===============--------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21470.7 (0.0) #...#.......###...#  q) [&DhB32m+4 quarterstaff (chaos) ###..#......#♣#...#  Cast: Shock #.....***...#♣#...#  Fly  #.....*D*...####... ## #.###.***.........#  D   six-headed hydra .# ## ##.####......P# .# #..#♣#.......# .# #..#♣##..##### _The six-headed hydra is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (moderately wounded, empty space bonus: 8/8)&Dh..........#  Ivhor the Zephyrmancer ........P###..##  Tengu of Vehumet ***... ........##.....#  Health: 76/76 ======================== ......###......#  Magic: 17/27 ===============--------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21470.7 (0.0)&Dh#...#.......###...#  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#...........#♣#...#  Fly #......*....####... ## #.###.............#  D   six-headed hydra .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _The six-headed hydra is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - &Dh`move targetAim: a six-headed hydra (moderately wounded, empty space bonus: 8/8)&Dhz   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  &Dh{ Aim: a six-headed hydra (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the six-headed hydra!!&Dh UD.&Dh *1.7 (1&Dht  _The six-headed hydra is severely wounded.&Dhxg  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhZ Q..........# Ivhor the Zephyrmancer ........P# ##..##  Tengu of Vehumet ***... ........ ##.....#  Health: 76/76 ======================== ......# ##......#  Magic: 13/27 ===========------------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 &Dh[ ## ##..###.....@......#  Noise: ===------  Time: 21471.7 (0.0) #...#.......###...#  q) +4 quarterstaff (chaos) ###..#.***..#♣#...#  Cast: Shock #......*D*..#♣#...#  Fly  #......***..####... ## #.###.............#  D   six-headed hydra .# ## ##.####......P# .# #..#♣#.......# .# #..#♣##..##### _The six-headed hydra is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - m&Dh] ove targetAim: a six-headed hydra (heavily wounded, empty space bonus: 8/8)&Dh' ..........#  Ivhor the Zephyrmancer ........P###..##  Tengu of Vehumet ***... ........##.....#  Health: 76/76 ======================== ......###......#  Magic: 13/27 ===========------------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 ## ##..###.....@......#&Dh(   Noise: ===------  Time: 21471.7 (0.0)#...#.......###...#  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#.......*...#♣#...#  Fly #...........####... ## #.###.............#  D   six-headed hydra .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _The six-headed hydra is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press &Dh L? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (heavily wounded, empty space bonus: 8/8)&Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the six-headed hydra!!&Dh]hD. &Dhï*2.7 (1&Dhɳ&Dh>d _The six-headed hydra is almost dead.&Dha  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhԳ..........# Ivhor the Zephyrmancer ........P# ##..##  Tengu of Vehumet ***... ........ ##.....#  Health: 76/76 ======================== ......# ##......#  Magic: 9/27========---------------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21472.7 (0.0) #...#...***.###...#  &Dh#[40mq) +4 quarterstaff (chaos) ###..#..*D*.#♣#...#  Cast: Shock #.......***.#♣#...#  Fly  #...........####... ## #.###.............#  D   six-headed hydra .# ## ##.####......P# .# #..#♣#.......# .# #..#♣##..##### _The six-headed hydra is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (almost dead, empty space bonus: 8/8)&Dhmx..........#  Ivhor the Zephyrmancer ........P###..##  Tengu of Vehumet ***... ........##.....#  Health: 76/76 ======================== ......###......#  Magic: 9/27========---------------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 38% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21472.7 (0.0)#...#.......###...#[3&DhK{4m  q) +4 quarterstaff (chaos)###..#...*..#♣#...#  Cast: Shock#...........#♣#...#  Fly #...........####... ## #.###.............#  D   six-headed hydra .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _The six-headed hydra is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (almost dead[&Dh|40m, empty space bonus: 8/8)&DhMAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the six-headed hydra!!  You kill the six-headed hydra!  Vehumet accepts your kill..&Dh"12/27==413.7 (1Shock _You feel your power returning.&Dh &Dh &DhD &Dh g35 &Dh u3===&Dh &Dh] ,&Dh &Dh} ,&Dh &DhF" &Dh" &Dh# &DhF( &Dh( 9=&Dh) &Dhf. &Dh. N14=&DhM0 &Dh4 &Dh: &Dh< &Dh> ,&Dh-@ &DhC &Dh1D &DhD &DhUH &Dh}I O=&Dh M ;5&DhM (=&DhN &Dh)Q &DhQ &DhR &DhZ B&Dh][ ,&Dh\ &Dh_ &Dh=` 9=&Dh1a &DhEe ;6&Dhe (=&Dh{f &Dh[j ,&Dhk &Dho ,&Dhp &Dh(t ,&DhHu &Dhx O=&Dhy &Dh| c7=&Dh@} &Dh ,&Dh &Dh ,&Dh &Dh0 &Dh &Dhi &Dh O=&Dh &Dh &Dh` M8=&Dh9 &Dh B&Dh ,&Dh0 &Dhӡ =&Dh] &Dh %9&Dh &DhX ,&Dh` &Dh &Dh ,&Dh &Dh޸ d20=&DhG &DhH ,&DhZ &Dh ,&Dhe &Dh &Dh &DhI &Dh O=&Dh &DhN 1=&Dht &Dh ,&Dh &Dh ,&Dh &Dh &Dh 9=&Dhl &Dh a2=&Dh &Dh, ,&DhO &Dh ,&Dh &Dh: ,&Dh^ &Dhf &Dh$ l---Shockl   komodo dragon (wandering)&Dh3 1523.7 (50.0)&Dh c=---4.7 (51&Dh &Dh ` _A komodo dragon comes into view.&Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh..........# Ivhor the Zephyrmancer ........P# ##*l##  Tengu of Vehumet ***... ........ ##..***#  Health: 76/76 ======================== ......# ##......#  Magic: 18/27 ================-------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 35 Int: 23 &DhE...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 41% Place: Lair:4 ## ##..###.....@......#  Noise: ---------  Time: 21524.7 (0.0) &Dhd#...#.......###...#  q) +4 quarterstaff (chaos) ###..#......#♣#...#  Cast: Shock #...........#♣#...#  Fly  #...........####... ## #.###.............#  l   komodo dragon (wandering) .# ## ##.####......P# &DhH.# #..#♣#.......# .# #..#♣##..##### _A komodo dragon comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (wandering, hasn't noticed you, empty space bonus: 4/8)&Dhs..........#  Ivhor the Zephyrmancer ........P###.*##  Tengu of Vehumet ***... ........&Dh*@##.....#  Health: 76/76 ======================== ......###......#  Magic: 18/27 ================-------- ......# ###.......##  AC: 12&DhfkStr: 10 ......### ###..........#  EV: 35 Int: 23 ...#....###............#&Dh  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 41% Place: Lair:4 ## ##..###.....@......#&DhϮw  Noise: ---------  Time: 21524.7 (0.0)#...#.......###...#  q) +4 quarterstaff (chaos)&Dhgf###..#......#♣#...#  Cast: Shock#...........#♣#...#  Fly #...........####... ## #.###.............#  l   komodo dragon (wandering) .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _A komodo dragon comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhZ Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (wandering, hasn't noticed you, empty space bonus: 4/8)&Dhu  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (wandering, hasn't noticed you, empty space bonus: 4/8)  The open air twists around violently and strikes the komodo dragon!  The komodo dragon hisses angrily.&Dhg.ll  &Dho5&Dh{C920 ===5.7 (1&Dh^&Dh~h _The komodo dragon is moderately wounded.&Dh   &Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh `..........# Ivhor the Zephyrmancer ........P# ##**##  Tengu of Vehumet ***... ........ ##..*l*#  Health: 76/76 ======================== ......# ##...***#  Magic: 15/27 =============----------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 &Dh .####....##............#  XL: 13 Next: 41% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21525.7 (0.0) #...#.......###...#  q) +4 quarterstaff (chaos) ###..#......#♣#...#  Cast: Shock #...........#♣#...#  Fly  #...........####... ## #.###.............#  l   komodo dragon .# ## ##.####......P# .# #..#♣#.......# .# #..#♣##..##### _The komodo dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Con&Dhp rfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 7/8)&DhH..........#  Ivhor the Zephyrmancer ........P###..##  Tengu of Vehumet ***... ........##...*.#  Health: 76/76 ======================== ......###......#  Magic: 15/27 =============----------- ......# ###.......##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 41% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21525.7 (0.0)#...#.......###[4&Dh/0m...#  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#...........#♣#...#  Fly #...........####... ## #.###.............#  l   komodo dragon .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _The komodo dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty spa&Dh/ce bonus: 7/8)&Dhz  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!.l&Dh6.7 (1 _The komodo dragon is heavily wounded.&Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh..........# Ivhor the Zephyrmancer ........P# ##..##  Tengu of Vehumet ***... ........ ##..***#  Health: 76/76 ======================== ......# ##...*l*#  Magic: 11/27 =========--------------- ......# ###....***##  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 41% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21526.7 (0.0) #...#.......###...# [39;49&Dhm q) +4 quarterstaff (chaos) ###..#......#♣#...#  Cast: Shock #...........#♣#...#  Fly  #...........####... ## #.###.............#  l   komodo dragon .# ## ##.####......P# .# #..#♣#.......# .# #..#♣##..##### _The komodo dragon is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, empty space bonus: 8/8)&Dh%..........#  Ivhor the Zephyrmancer ........P###..##  Tengu of Vehumet ***... ........##.....#  Health: 76/76 ======================== ......###....*.#  Magic: 11/27 =========--------------- ......# ###.......##&Dhr)I  AC: 12Str: 10 ......### ###..........#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 41% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21526.7 (0.0)#...#.......###...#  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#...........#♣#...#  Fly #...........####... &Dh++## #.###.............#  l   komodo dragon .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _The komodo dragon is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  &Dh,uConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, empty space bonus: 8/8)&Dh*   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the komodo dragon!&Dh3 m.l &Dh7 *7.7 (1&Dh[= &DhAA f _The komodo dragon is severely wounded.&Dh &Dh  &DhCasting: Airstrike (safe; 1% risk of failure)  &DhAFConfirm with . or Enter, or press ? or * to list all spells.&Dh&Dh..........# Ivhor the Zephyrmancer ........P# ##..##  Tengu of Vehumet ***... ........ ##.....#  Health: 76/76 ======================== ......# ##...***#  Magic: 7/27======------------------ ......# ###....*l*##  AC: 12Str: 10 ......### ###......***.#  EV: 20Int: 23 ...#....###............#  SH: 0Dex: 15 .####....##............#  XL: 13 Next: 41% Place: Lair:4 ## ##..###.....@......#  Noise: ===------  Time: 21527.7 (0.0) #...#.......###...# &Dh q) +4 quarterstaff (chaos) ###..#......#♣#...#  Cast: Shock #...........#♣#...#  Fly  #...........####... ## #.###.............#  l   komodo dragon .# ## ##.####......P# .# #..#♣#.......# .# #..#♣##..##### _The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 8/8)&Dh$&Dh..........#&DhO  Ivhor the Zephyrmancer &Dh!........P#&Dh+##..##&DhU  Tengu of Vehumet ***... &DhJ........&Dh-##.....#&Dh  Health: 76/76 ======================== &Dh......#&Dh=.##......#&Dh`  Magic: 7/27&Dh C======------------------ &DhU!......# ###.....*.##&Dh"R  AC: 12&Dh",Str: 10 &Dh#]......### ###..........#&DhE$R  EV: 20&Dh%,Int: 23 &Dh%G...#....###............#&Dh*R  SH: 0&Dh+,Dex: 15 &Dhw,G.####....##............#&DhA-  XL: 13 Next: 41% Place: Lair:4 &Dh.{## ##..###.....@......#&Dhc/  Noise: ===------  Time: 21527.7 (0.0)&Dh%0i#...#.......###...#&Dh2  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#...........#♣#...#  Fly #...........####... &Dh%>V## #.###.............#  l   komodo dragon .# ## ##.####......P# .##..#♣#.......# .##..#♣##..##### _The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 8/8)&Dh][ &Dh\c Press: ? - help, Dir - move target  &Dh]vAim: a komodo dragon (severely wounded, empt&Dh^y space bonus: 8/8)  &Dh.`KThe open air twists around violently and strikes the komodo dragon!!  &Dh`EYou kill the komodo dragon!  &DhAaNVehumet accepts your kill.  &DhakVehumet is now extending the range of your destructive spells.&Dhg&Dhoh.&Dhh&Dhji&Dhi&Dh_j &Dhj&Dh&Dh*&Dhg"10/27&DhL==&Dh3&Dh8.7 (1&DhYShock&Dh&Dhe&Dh &Dhf&Dh&_You feel your power returning.&Dh }35 1===&DhP* ,&DhB7 n&Dh*8 &Dh8 =&Dh9 ,&Dh1= &Dh= &Dhv> 2&Dh> =&Dhk? &Dh@ &DhC &Dh`D &DhE &Dh_H &DhI &Dh`J &Dh,M &DhM &Dh-O &DhQ &DhR &Dh3S =&DhS &DhU &Dh1X &DhX &DhuY 3&DhY =&DheZ &Dh[ &Dh^ &Dhp_ &Dhb &Dhg &Dhk &DhDn &Dh B&Dh e=&Dh z14=&Dh= B&Dhk &Dh e=&Dh &Dh| &Dh5 F5=&Dh &Dh B&Dhi X&Dh\ B&Dhw O=&DhH &Dh &Dh 6&Dh =&Dh &Dh &DhT &Dh &Dhh &Dh &Dh &Dh! &Dh% &Dh% &Dh#' &DhK* &Dh+ &Dh+ =&Dh, &Dhd- &Dh0 &DhQ1 &Dh1 7&Dh2 =&Dh2 &DhH4 &Dh[7 &Dh 8 &Dhp9 &Dh; &Dh< &Dh> &DhA &DhoB &DhC &DhH &DhI &DhWJ =&DhJ &Dh6L &DhcO &DhP &DhR 8&DhR =&DhS &DhT &DhrY &DhoZ &Dh[ &DhFd &Dh&e &Dhyf &Dhi &Dhi &Dh0k &Dhn &Dho &DhLp =&Dhp &Dhr &Dht &Dhu &Dh8v 9&Dhw &Dhz &Dh`{ &Dh| &Dh &Dhi &DhH &Dh &Dhڈ &Dh, &Dh &Dho &Dh &Dh &Dhx &Dh 20&Dht =&Dh &Dha &DhF &Dh &DhM &DhN &Dh &DhS &Dhx &Dh8 &Dh &Dh/ &Dh״ &Dhb =&Dh &DhI &Dh &Dh &Dhd 1&Dh$ =&Dh &Dh &DhA &Dh &Dh &Dh ,&Dh" &Dh ,&Dh &Dh5 &Dh 9=&Dh &Dh5 a2=&Dh &Dh0 ,&Dh &Dh &Dhh &Dh &Dh ,&Dhc &Dh &DhM 9=&Dhv &Dh &Dhi K3=&Dh &Dh0 ,&Dh &Dh &Dh &Dh) &Dh ,&Dho &Dh O=&DhE! &Dh# a4=&Dh$ &Dh' ,&Dh( &DhP+ ,&Dh, &Dh0 ,&Dh11 &Dh14 O=&Dhj5 &Dhn8 a5=&Dh9 &Dhz &Dh{ &Dh} &DhA &Dh &Dh݄ &Dht &Dh; &Dh &Dh &Dhݑ &Dh` =&Dhے &Dh &Dh\ &DhJ &Dhљ 6&DhP =&Dh˚ &Dh+ &Dh] &Dh" &DhH &Dhp &Dh9 &Dh &Dh2 &Dh &Dh &Dhg &Dh+ &Dh =&Dh &Dh 7=&Dh 4 _Magic restored.&Dh 3&Dh &DhK &Dhs &Dh0 &Dh &Dhi &Dhn X&Dht &Dhl 9=&Dh &Dh X&Dh &DhN &Dh &Dh &DhO &Dh9 ,&DhX &Dh &DhT X&Dh#    >..   #...  &Dh$  #....   #.....  F.... #......  .$.....# .  .......# ##.  .....P# ###@.##  ---618.7 (9&Dhr& R0.0) ..... ##.....#  ...# ##......#  ...# ###.......##  ...### ###..........#  #....###............#  ##....##............#   ##..###............#   #...#.......###...#  &Dh+ &Dhn2 G---9.7 (91&Dh6 &Dh9 ; _Found a stone staircase leading down.&Dh!3&Dh"&Dh&Dh?,&Dh&Dhn&DhkX&DhB&DhZn&Dh,&Dhh&Dha&Dh,&Dh&Dh&Dh*,&Dh1&Dh&Dh,&Dh&Dh&Dh ,&Dh &Dh &DhB,&Dh &Dh&Dh5,&Dh&Dhb&Dh,&Dh&Dh&Dhy,&Dh&Dh &Dh#,&Dh#&Dh1%&Dh&,&Dht'&Dh )&Dhh*&Dh*&DhV+&DhU,&Dh/,&Dh/&Dhm1&Dh3,&Dh4&Dh5&Dh7,&Dhg8&Dh9&Dh;,&Dh<&Dh.>&Dh?&Dh?@&Dh@&DhB&Dh]D&DhD&DhYE&DhF&DhI&DhI&DhJ&DhK&DhM,&DhN&DhdP&DhR,&DhnS&Dh~T&DhV,&DhV&Dh)Y&Dh[,&Dh[&Dh]&Dh}_&Dh_&Dh`&Dhrb&DhTd,&Dhe&Dhf&Dhi,&Dhj&DhVl&Dho,&Dh~p&Dhq&Dht,&Dht&Dhov&Dhx,&Dh9y&Dh|&Dh~,&Dh&Dh&Dh~,&Dh&Dh&Dh,&Dh/&Dh&Dh,&Dh#&Dh&Dh,&DhW&Dh?&Dh&Dh6&Dh&Dh#&Dh&Dh1&Dh&Dhؚ&Dh,&Dh&Dhk&Dhݢ,&Dh&Dh&Dhq,&Dh=&Dhɩ&Dh;,&Dh&DhԮ&Dh,&Dh&Dhz&Dh[,&DhT&DhӸ&Dh],&Dhg&DhT&Dh,&Dh&DhX&Dh ,&Dh&Dh&Dh,&Dh&Dh&Dh,&Dh&Dhb&DhP,&Dh,&Dh&Dh&Dh&Dh]&Dhss .....### ###..........# ..#....###............# ####....##............# # ##..###............# #...#F......###...#  ###..#......#♣#...# &Dh[ #...........#♣#...##  #...........####...# # #.###.......@.....## # ## ##.####......P# # #..#♣#.......# Shock # #..#♣##..##### # #..#######   #.....#  F   cane toad (wandering) ##.....    # ##.....    #  &Dh -73.7 (54&DhIF.&Dh+4.7 (55&Dh:&Dh\ _A cane toad comes into view.&Dh!c&DhGd &Dh2e.# &Dhf#............# &Dhg#............# #&Dhg &Dhh/#F...........# &Dhi$ #...#.......###...# &Dhj& ###..#......#♣#...# &Dhk& #...........#♣#...## &Dhl% #...........####...# #&Dhm9 #.###.......@.....## #&Dho% ## ##.####......P# #&Dhp' #..#♣#.......# #&Dh7q' #..#♣##..##### #&Dh #..#######  #.....# # ##..... # ##..... #&DhJ" .# #............# #............#  #F...........#  #...#.......###...#  ###..#......#♣#...#  #...........#♣#...##  #...........####...#  #.###.......@.....##  ## ##.####......P#  #..#♣#.......#  #..#♣##..#####  #..#######  #.....# ##...[&Dh>$,40m.. ##..... _A cane toad is nearby!&Dh &Dhw D******&Dh! i  The zap misses the cane toad.&Dhl -.F&Dhi .&Dhm ...&Dh# Q.F&Dh &Dh 6&Dh> -&Dh 20 &Dhz ==&Dh 5.7 (1&Dh5 #.0)&Dh  &DhN &Dh /_The cane toad gives a loud, deep croak!&Dh@[ ******&Dh@1The zap hits the cane toad.&Dh..F...5---6&Dh7 _The cane toad is lightly wounded.&Dh ******The zap hits the cane toad.&Dho&Dho&Dh^{....F.4---7&Dh|&DhX7 _The cane toad is lightly wounded.&Dh;$  The zap hits the cane toad.is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhX.....### ###..........#  Ivhor the Zephyrmancer ..#....###............#  Tengu of Vehumet ****.. ####....##............#  Health: 76/76 ======================== # ##..###............#  Magic: 20/27 =================-------  #...#.......###...#  AC: 12Str: 10  ###..#...***#♣#...#  EV: 20Int: 23  #........*F*#♣#...##  SH: 0Dex: 15  #........***####...#  XL: 13 Next: 43% Place: Lair:4 # #.###.......@.....##  Noise: =--------  Time: 21677.7 (0.0) # ## ##.####..&DhJ....P#  q) +4 quarterstaff (chaos) # #..#♣#.......#  Cast: Shock # #..#♣##..#####  Fly # #..####### #.....# F   cane toad # ##..... # ##..... #_The cane toad is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 8/8)&Dh-.....### ###..........#  Ivhor the Zephyrmancer ..#....###............#  Tengu of Vehumet ****.. ####....##............#&Dh!  Health: 76/76 ======================== # ##..###............#  Magic: 20/27 =================-------#...#.......###...#  AC: 12Str: 10###..#......#♣#...#  EV: 20Int: 23#.........*.#♣#...##  SH: 0Dex: 15#...........####...#  XL: 13 Next: 43% Place: Lair:4 # #.###.......@.....##  Noise: =--------  Time: 21677.7 (0.0) # ## ##.[37&Dhm####......P#  q) +4 quarterstaff (chaos) ##..#♣#.......#  Cast: Shock ##..#♣##..#####  Fly ##..####### #.....#  F   cane toad ###..... #&DhJ##..... # _The cane toad is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 8/8)&Dhja  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  &DhPress: ? - help, Dir - move target  Aim: a cane toad (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!!&Dhl.F &DhR%3==8.7 (1&Dh .&Dh3] _The cane toad is almost dead.&DhK  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh .....### ###..........#  Ivhor the Zephyrmancer ..#....###............#  Tengu of Vehumet ****.. ####....##............#  Health: 76/76 ======================== # ##..###............#  Magic: 16/27 ==============----------  #...#.......###...#  AC: 12Str: 10  ###..#......#♣#...#  EV: 20Int: 23  #.........**#♣#...##  SH: 0Dex: 15  #.........*F####...#  XL: 13 Next: 43% Place: Lair:4 # #.###.....**@.....##  Noise: ===------  Time: 21678.7 (0.0) # ## ##.####......P# &Dh 5  q) +4 quarterstaff (chaos) # #..#♣#.......#  Cast: Shock # #..#♣##..#####  Fly # #..####### #.....# F   cane toad # ##..... # ##..... #_The cane toad is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhm 'Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (almost dead, empty space bonus: 5/8)&Dhy.....### ###..........#  Ivhor the Zephyrmancer ..#....###............#  Tengu of Vehumet ****.. &Dh|####....##............#  Health: 76/76 ======================== # ##..###............#  Magic: 16/27 ==============----------#...#.......###...#  AC: 12Str: 10###..#......#♣#...#  EV: 20Int: 23#...........#♣#...##  SH: 0Dex: 15#..........*####...#&Dh}A  XL: 13 Next: 43% Place: Lair:4 # #.###.......@.....##  Noise: ===------  Time: 21678.7 (0.0) # ## ##.####......P#  q) +4 quarterstaff (chaos) ##..#♣#.......#  Cast: Shock #&Dhm#..#♣##..#####  Fly ##..####### #.....#  F   cane toad ###..... ###..... # _The cane toad is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (almost dead, empty space bonus: 5/8)&DhL  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a cane toad (almost dead, empty space bonus: 5/8)  The air twists around and strikes the cane toad!!  You kill the cane toad!&DhWq†&Dh7=59.7 (1Shock _Vehumet accepts your kill.&Dh3&Dh&Dh&DhBg35 &Dh%&Dh&DhB&Dh5&Dh9=&Dh&DhL&DhM8=&Dh&Dh*,&Dh-&Dh&Dhl&Dh)&Dh,&Dh#&Dh|&Dhl9=&Dh&Dh;9&DhR&Dh,&Dh.&DhG,&Dh&Dh:,&Dh&Dh &DhU &DhC 20=&Dhx &Dh| ,&Dhs &Dh8 ,&DhA &Dh O=&DhB &Dh a1=&Dh &DhZ ,&Dh! &Dh3$ ,&Dh% &Dh' ,&Dh,) &Dh+ O=&Dhl- &Dh0 a2=&Dh0 &DhL3 ,&Dh4 &Dh6 ,&Dh7 &Dh: &Dh; &Dh< &Dh3? O=&Dhz@ &Dh3C a3=&DhD &DhF ,&DhPH &DhK ,&DhM &DhO ,&Dh Q &DhS O=&DhT &Dh W a4=&Dh[X &Dh[ &Dh[ &Dh\ &DhB_ ,&Dhy` &Dhc ,&DhMd &Dhf O=&DhSh &Dhj a5=&Dhsl &Dhn ,&Dh>p &Dhs ,&DhQt &Dhv ,&Dhx &Dhz O=&Dh{ &Dh$~ a6=&Dhj &Dh ,&Dh &Dh &Dh &Dh &Dh ,&Dh &Dh O=&Dh &Dhʑ a7=&Dh &Dh &Dh ,&Dh &DhF e  You see here a cane toad corpse.&Dh &DhZ  _&DhF &Dhb &Dh ,&Dhn &DhǨ &Dh; O=&Dh &Dhޮ &Dh ,&Dh &Dh> &Dh= ,&Dha &Dh' &Dh8 ,&Dh &DhB &Dh( ,&Dhs &Dh &Dh ,&DhK &Dh &Dh &DhD ,&Dha &Dh &DhHa &Dhl .......# ##.... .#...............P# ###..##. #............S... ##.....## ...............# ##......## ..##.....# ###.......## .##............### ###..........# .# #..P....#....###............# P# ##PP..####....##............# &DhXn .# ###### ##.@###............#---739.7 (60.0) .## #...#.......###...# #.#### ###..#......#♣#...#Shock .###.### #...........#♣#...# ......P# #..........†####... ..≈...##### #.###.............# S   black mamba (wandering) .≈≈~...#..# ## ##.####......P# ..≈≈......# #..#♣#.......# ...~~.....##..#♣##..#####&DhGt 9---&Dhz &Dh~ b _A black mamba is nearby!&Dh ........P# ....S... ......# ......# ....###  #....## #....# &DhH ##.@# #...#.... ###..#.... #.......... #..........† #.###........ ## ##.### #..# &DhDQ2 ........P# ....S... ......# ......# &DhT....###  #....## #....#  ##.@# #...#.... ###..#.... #.......... #..........† #.###........ ## ##.###&DhNVw #..# &Dh^&Dhh&Dhxx _A black mamba is nearby!&DhD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhn ...................# ##.... Ivhor the Zephyrmancer .#..........***..P# ###..##. Tengu of Vehumet ****.. #...........*S*.. ##.....## Health: 76/76 ======================== &Dh[w ............***# ##......## Magic: 23/27 ====================---- ..##...........# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 35 Int: 23 .# #..P....#....###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 45% Place: Lair:4 .# ###### ##.@###............# Noise: ---------  Time: 21739.7 (0.0) .## #...#.......###...# q) +4 quarterstaff (chaos) #.#### ###..#......#♣#...# Cast: Shock .###.### #...........#♣#...# Fly ......P# #..........†####... ..≈...##### #.###.............# S   bla&Dhdx 0ck mamba (wandering) .≈≈~...#..# ## ##.####......P# ..≈≈......# #..#♣#.......# ...~~.....# #..#♣##..##### _A black mamba is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (wandering, hasn't noticed you, empty space bonus: 8/8)&DhA ...................###.... Ivhor the Zephyrmancer .#...............P####..##. Tengu of Vehumet ****.. #............*...##.....## Health: 76/76 ======================== ...............###......## Magic: 23/27 ====================---- &DhZF ..##...........# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 35 Int: 23 .# #..P....#....###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 45% Place: Lair:4 .# ###### ##.@###............# Noise: ---------  Time: 21739.7 (0.0) .###...#.......###...# q) +4 quarterstaff (chaos) #.#######..#......#♣#...# Cast: Shock .###.####...........#♣#...# Fly ......P##..........†####... ..≈...##### #.###.............# S&Dh7G [39;49m   black mamba (wandering) .≈≈~...#..# ## ##.####......P# ..≈≈......##..#♣#.......# ...~~.....##..#♣##..##### _A black mamba is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (wandering, hasn't noticed you, empty space bonus: 8/8)&DhL Z  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black mamba (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the black mamba!  The black mamba hisses angrily..SS  &DhpU <20 ===40.7 (1&Dh1W &Dh+Z c _The black mamba is heavily wounded.&DhO  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhP"...................# ##.... Ivhor the Zephyrmancer .#...............P# ###..##. Tengu of Vehumet ****.. #................ ##.....## Health: 76/76 ======================== ............***# ##......## Magic: 19/27 ================-------- ..##........*S*# ###.......## AC: 12Str: 10 &Dh:#s.##.........***### ###..........# EV: 20Int: 23 .# #..P....#....###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 45% Place: Lair:4 &Dh#H.# ###### ##.@###............# Noise: ===------  Time: 21740.7 (0.0) .## #...#.......###...# q) +4 quarterstaff (chaos) #.#### ###..#......#♣#...# Cast: Shock .###.### #...........#♣#...# Fly ......P# #..........†####... &Dh$..≈...##### #.###.............# S   black mamba .≈≈~...#..# ## ##.####......P# ..≈≈......# #..#♣#.......# ...~~.....# #..#♣##..##### _The black mamba is heavily wounded.&Dh%Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (heavily wounded, empty space bonus: 8/8)&Dh3g...................###.... Ivhor the Zephyrmancer .#...............P####..##. Tengu of Vehumet ****.. #................&DhG##.....## Health: 76/76 ======================== ...............###......## Magic: 19/27 ================-------- ..##.........*.# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 20Int: 23 .# #..P....#....###............# SH: 0Dex: 15 &DhP# ##PP..####....##............# XL: 13 Next: 45% Place: Lair:4 .# ###### ##.@###............# Noise: ===------  Time: 21740.7 (0.0) .###...#.......###...# q) +4 quarterstaff (chaos) #.#######..#......#♣#...# Cast: Shock .###.###&DhY#...........#♣#...# Fly ......P##..........†####... ..≈...##### #.###.............# S   black mamba .≈≈~...#..# ## ##.####......P# ..≈≈......##..#♣#.......# ...~~.....##..#♣##..##### _The black mamba is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh &Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black mamba (heavily wounded, empty space bonus: 8/8)&DhJ  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black mamba (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black mamba!!  You kill the black mamba!  Vehumet accepts your kill.&DhGe.&DhN20=71.7 (1Shock&Dh&Dht4 _You feel your power returning.&DhJ 3&Dh &Dh &Dh[ &Dh$ ;35 &Dh ,&DhuX &Dhz gF---2.#.....#....Shock.†.F   cane toad (wandering)--- _A cane toad is nearby!&Dh$ *******FThe zap hits the cane toad.  The cane toad is lightly wounded.&Dh&Dhl..F....&Dhjf19-20 ==3&Dh&Dhr= _The cane toad gives a loud, deep croak!&Dh̒ W*******&Dhj &Dh &Dhh v...F....&Dh !-&Dh &-4&Dh'! &Dhf# S _The zap misses the cane toad.&Dh%  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh...................# ##.... Ivhor the Zephyrmancer .#...............P# ###..##. Tengu of Vehumet ****.. #................ ##.....## Health: 76/76 ======================== ............***# ##......## Magic: 15/27 =============----------- ..##........*F*# ###.......## AC: 12Str: 10 .##.........***### ###..........# EV: 20Int: 23 .# #..P....#....###............# SH: 0Dex: 15 &Dh P# ##PP..####....##............# XL: 13 Next: 47% Place: Lair:4 .# ###### ##.@###............# Noise: =--------  Time: 21744.7 (0.0) .## #...#.......###...# q) +4 quarterstaff (chaos) #.#### ###..#......#♣#...# Cast: Shock .###.### #...........#♣#...# Fly ......P# #..........†####... ..≈...##### #.###.............# F   cane toad .≈≈~...#..# ## ##.####......P# ..≈≈......# #..#♣#.......# ...~~.....# #..#♣##..##### _The zap misses the cane toad.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 8/8)&DhD...................###.... Ivhor the Zephyrmancer .#...............P####..##. Tengu of Vehumet ****.. #................##.....## Health: 76/76 ======================== ...............###......## Magic: 15/27 =============----------- ..##.........*.# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 20Int: 23 .# #..P....#....###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 47% Place: Lair:4 .# ###### ##.@###............# Noise: =--------  Time: 21744.7 (0.0) .###...[&Dh a40m#.......###...# q) +4 quarterstaff (chaos) #.#######..#......#♣#...# Cast: Shock .###.####...........#♣#...# Fly ......P##..........†####... ..≈...##### #.###.............# F   cane toad .≈≈~...#..# ## ##.####......P# ..≈≈......##..#♣#.......# ...~~.....##..#♣##..##### _The zap misses the cane toad.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 8/8)&DhӉ   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a cane toad (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!!  The cane toad is heavily wounded.&Dh,&DhF.FF 2 cane toads&DhE3==5.7 (1&Dh;&Dh: _You hear a croak. You hear a bellow!&Dh@  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhi"...................# ##.... Ivhor the Zephyrmancer .#..........F....P# ###..##. Tengu of Vehumet ****.. #................ ##.....## Health: 76/76 ======================== ...............# ##......## Magic: 11/27 =========--------------- ..##...........# ###.......## AC: 12Str: 10 .##..........**### ###..........# EV: 20Int: 23 .# #..P....#*F*.###............# SH: 0Dex: 15 P# ##PP..####**..##............# XL: 13 Next: 47% Place: Lair:4 .# ###### ##.@###............# Noise: ===------  Time: 21745.7 (0.0) .## #...#.......###...# q) +4 quarterstaff (chaos) &Dh&#T[34m#.#### ###..#......#♣#...# Cast: Shock .###.### #...........#♣#...# Fly ......P# #..........†####... ..≈...##### #.###.............# FF 2 cane toads .≈≈~...#..# ## ##.####......P# ..≈≈......# #..#♣#.......# ...~~.....# #..#♣##..##### _You hear a croak. You hear a bellow!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 6/8)&Dh ...................###.... Ivhor the Zephyrmancer .#..........F....P####..##. Tengu of Vehumet ****.. #................&Dh8 ##.....## Health: 76/76 ======================== ...............###......## Magic: 11/27 =========--------------- ..##...........# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 20Int: 23 .# #..P....#.*..###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 47% Place: Lair:4 .# ###### ##.@###............# Noise: ===------  Time: 21745.7 (0.0) .###...#.......###...# q) +4 quarterstaff (chaos) #.#######..#......#♣#...# Cast: Shock .###.####......&DhD .....#♣#...# Fly ......P##..........†####... ..≈...##### #.###.............# FF 2 cane toads .≈≈~...#..# ## ##.####......P# ..≈≈......##..#♣#.......# ...~~.....##..#♣##..##### _You hear a croak. You hear a bellow!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 6/8)&Dh:   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a cane toad (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad!!  You kill the cane toad!&Dh! &Dh{" &Dh* .F†   cane toad&DhX 296.7 (1&Dh ] &Dh^ Z _Vehumet accepts your kill.&Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhA...................# ##.... Ivhor the Zephyrmancer .#...............P# ###..##. Tengu of Vehumet ****.. #...........***.. ##.....## Health: 76/76 ======================== ............*F*# ##......## Magic: 7/27======------------------ ..##........***# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 20Int: 23 .# #..P....#.†..###............# SH: 0Dex: 15 &DhP# ##PP..####....##............# XL: 13 Next: 49% Place: Lair:4 .# ###### ##.@###............# Noise: ===------  Time: 21746.7 (0.0) .## #...#.......###...# q) +4 quarterstaff (chaos) #.#### ###..#......#♣#...# Cast: Shock .###.### #...........#♣#...# Fly ......P# #..........†####... ..≈...##### #.###.............# F   cane toad .≈≈~...#..# ## ##.####......P# ..≈≈......# #..#♣#.......# ...~~.....# #..#♣##..##### _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 8/8)&Dh8$&Dh"...................###.... Ivhor the Zephyrmancer .#...............P####..##. Tengu of Vehumet ****.. #................##.....## Health: 76/76 ======================== .............*.###......## Magic: 7/27======------------------ ..##...........# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 20Int: 23 .# #..P....#.†..###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 49% Place: Lair:4 .# ###### ##.@###............# Noise: ===------  Time: 21746.7 (0.0) .###[&DhM&p40m...#.......###...# q) +4 quarterstaff (chaos) #.#######..#......#♣#...# Cast: Shock .###.####...........#♣#...# Fly ......P##..........†####... ..≈...##### #.###.............# F   cane toad .≈≈~...#..# ## ##.####......P# ..≈≈......##..#♣#.......# ...~~.....##..#♣##..##### _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (empty space bonus: 8/8)&Dhb;P  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!!.F 7.7 (1 _The cane toad is severely wounded.&Dhb  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh#...................# ##.... Ivhor the Zephyrmancer .#...............P# ###..##. Tengu of Vehumet ****.. #................ ##.....## Health: 76/76 ======================== ............***# ##......## Magic: 3/27==---------------------- ..##........*F*# ###.......## AC: 12Str: 10 .##.........***### ###..........# EV: 20Int: 23 .# #..P....#.†..###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 49% Place: Lair:4 .# ###### ##.@###............# Noise: ===------  Time: 21747.7 (0.0) .## #...#.......###...# q) +4 quarterstaff (chaos) &Dh(%#.#### ###..#......#♣#...# Cast: Shock .###.### #...........#♣#...# Fly ......P# #..........†####... ..≈...##### #.###.............# F   cane toad .≈≈~...#..# ## ##.####......P# ..≈≈......# #..#♣#.......# ...~~.....# #..#♣##..##### _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 8/8)&DhZ...................###.... Ivhor the Zephyrmancer .#...............P####..##. Tengu of Vehumet ****.. #................##.....## Health: 76/76 ======================== ...............###......## Magic: 3/27==---------------------- ..##.........*.# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 20Int: 23 .# #..P....#.†..###............# SH: 0Dex: 15 P# ##PP..####....##............# XL: 13 Next: 49% Place: Lair:4 .# ###### ##.@###............# Noise: ===------  Time: 21747.7 (0.0) [3&Dh^[4m.###...#.......###...# q) +4 quarterstaff (chaos) #.#######..#......#♣#...# Cast: Shock .###.####...........#♣#...# Fly ......P##..........†####... ..≈...##### #.###.............# F   cane toad .≈≈~...#..# ## ##.####......P# ..≈≈......##..#♣#.......# ...~~.....##..#♣##..##### _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 8/8)&Dhj&Dh l(&DhFmMConfirm with . or Enter, or press ? or * to list all spells.&DhnvAiming: Airstrike (safe; 1% risk of failure) &Dho4 Press: ? - help, Dir - move target&DhplAim: a cane toad (severely wounded, empty sp&Dhrace bonus: 8/8)  &Dh1sGThe open air twists around violently and strikes the cane toad!!  &DhRt:You kill the cane toad!&Dh8w&Dhhx&Dh~&DhS&Dh!†&DhS   black mamba (wandering)&Dh5&Dh[ 518.7 (1 _Vehumet accepts your kill.&Dh88 ........P# ..S..... ......# ....†.# ....###  #.†..## #....#  ##.@# #...# ###..# #...... #..........† #.###..... ## ##.### #..# &Dhw_ ........P# ..S..... ......# ....†.# ....###  #.†..## #....# &Dh~ ##.@# #...# ###..# #...... #..........† #.###..... ## ##.### #..# &Dh&Dh&Dhhx _A black mamba is nearby!&Dh: Z ******&Dh@< *S  The zap hits the black mamba!&Dht &Dh &Dh7 ...S†.†.&Dh .--9&Dh &Dh f _The black mamba is moderately wounded.&Dh *******The zap hits the black mamba.&Dh'T.....S.2---50&DhZf _The black mamba is moderately wounded.&Dh>^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhI&Dh)e _You don't have enough magic to cast this spell.&Dh _Unknown command.&Dh &Dh; N†S&Dh t69---35 1&Dh &Dh= 0 _The black mamba bites you!&Dhdl  You miss the black mamba.  You claw the black mamba, but do no damage.You peck the black mamba.  The black mamba is heavily wounded.  The black mamba closely misses you. The black mamba bites you.  You are poisoned.&Dhp5=======----20 2.8 (1.1Pois Fly &Dhdy&Dh~2 _The black mamba poisons you!&Dh &Dh=_The black mamba poisons you!  &DhPYou miss&DhH the black mamba. You claw the black mamba.  &DhYou feel very sick.  The black mamba closely misses you. The black mamba bites you.  You are more poisoned.&Dh.&Dh5&DhI==============----&Dhc3&Dh=&Dh 3.9&Dh&DhO &Dh&Dht$_The black mamba poisons you!&Dh   You barely miss the black mamba. Your kick misses the black mamba.The black mamba is heavily wounded.You feel extremely sick.&Dhr q45------40&Dh o _The black mamba closely misses you.&Dh!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhI **&Dh The black mamba is struck by an arc of lightning.  The black mamba is severely wounded.&Dhe S@You are struck by an arc of lightning. The lightning grounds out.  You feel extremely sick.The black mamba bites you but does no damage.&Dh=g36=------1--=5&Dhj&DhnX _The black mamba barely misses you.&DhU&DhDrink which item? Potions  a - 2 white potions  b - 2 potions of magic  c - a potion of lignification &Dhm h - 4 potions of curing  i - a potion of heal wounds  j - 2 potions of mutation  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - 2 fuming white potions  E - a silvery potion  F - a metallic blue potion  G - 2 potions of cancellation  M - a ruby potion [!] read|quaff|evoke[?] describe selected&Dhӳ &Dh| &DhV g...................###.... Ivhor the Zephyrmancer .#...............P####..##. Tengu of Vehumet ****.. #................&Dh s##.....## Health: 36/76 ===========------------- ...............###......## Magic: 1/27------------------------ ..##.........†.# ###.......## AC: 12Str: 10 .##............### ###..........# EV: 20Int: 23 .# #..P....#.†..###............# SH: 0Dex: 15 P# ##PP..####.S..##............# XL: 13 Next: 51% Place: Lair:4 .# ###### ##.@###............# Noise: ==-------  Time: 21755.9 (0.0) .###...#.......###...# q) +4 quarterstaff (chaos) #.####&Dhx f###..#......#♣#...# Cast: Shock .###.####...........#♣#...# Pois Fly ......P##..........†####... ..≈...##### #.###.............# S   black mamba .≈≈~...#..# ## ##.####......P# ..≈≈......##..#♣#.......# ...~~.....##..#♣##..#####The black mamba is struck by an arc of lightning.  The black mamba is severely wounded.You are struck by an arc of lightning. The lightning grounds out.  You feel extremely sick.The black mamba bites you but does no damage. _The black mamba barely misses you.&Dh &Dh 42===========-6.9 (1Fly &Dh/ &Dhf e _You feel better. The black mamba misses you. x2&Dh_IG* &Dh$^S(confused)&Dh _The black mamba barely misses you. _You feel better. The black mamba misses you. x2  You thump the black mamba! The black mamba appears confused.  You claw the black mamba. You peck the black mamba.  You kill the black mamba!  Vehumet accepts your kill.&Dhe.&Dh==4===3-8.0 (1.1Shock&DhQ &Dh4 _You feel your power returning.&Dh 35====35 4=6=&Dh- 5=&Dh ,&Dh e=&Dh &Dh &Dh w6=7=&Dh &Dh ,&Dh B&Dh &Dh2 e7&Dhm e=&Dh 8=8=&Dh XY-77.0 (19.0)ShockY   death yak (wandering)-&Dh: &Dh ` _A death yak is nearby!&Dha #YP# ###..## ........ ##... ..# ##......# .##†.# ###.......# ##............### ###... # #..P....#.†..###...# # ##PP..####....##.# # ###### ##..###.# ## #..@#.......###...# ######♣#...# ##.####...........#♣#...# .....P# #..........†### .≈...##### #.###.............## ≈≈~...#..# ## ##.####P#......# #..#♣#.#~~.....# #..#♣##..#####[39;&Dh {49m≈~....## #..#######&Dh &Dh- 9==8.0)Shock _&Dhl &Dh &Dhe....... ##....# ##......# ##†.# ###.......# #...### ###.... &Dh, #..P....#.†..###......#  ##PP..####....##......#  ###### ##..###......#  #...#.......###...# ######♣#...# ##.####...........#♣#...# &Dh@....P# #..........†####...# ≈...##### #.###.............## ≈~...#..# ## ##.####P#......# #..#♣#.#~~.....# #..#♣##..#####≈~....## #..#######)~....# #.....#&Dh&Dh[9=9&Dh&Dhc&Dh@[# ##......###.# #&DhhA†.# ###.......##### ...### ###...  #..P....#.†..###...#  &Dh B##PP..####....##..# #### ##..###.#  #...#.......###...# #####&DhB_#♣#...# .###&Dh#....@......#♣#...# ...P# #..†####...# ##### #.###.............## ~...#..# ## ##.####......P# ......# #..#♣#..# ~~.....# #..#♣##..##### ≈~....## #..####### )~....# #.....#≈....##80&DhRu †.# ###.......##### ..### ###... #..P....#.†..###...# &Dhw ##PP..####....##.# #### ##..###.#  #...#.......###...# #####..#......#♣#...# .####...........#♣#...# ..P# #..†####...# ##### #.###.............## ..# ## ##.####......P# ......# #..#♣#.......# ~.....# #..#♣##..#####....## #..####### ~....# #.....# ≈....###..... ≈.....# &Dh} &Dh B501&DhP &Dh †.# ###.##### .### ###.# ..P....#.†..###.# PP..####....##.# ###### ##..###.# #...#.&Dh .###...#  ###..#......#♣#...# ### #.#♣#...## P# #..†####...# ##### #.###.............## #..# ## ##.####......P# # #..#♣#.# .....# #..#♣##..##### ....## #..####### ....# #...# ....## ##.. &Dh[ &Dh6 B2&DhqY†.# ###.##### ### ###.# P....#.†..###.# PP..####....##.#  ##..###.# #...#.###...#  ###..#......#♣#...#  #.#♣#...## P# #..†####...# ##### #.###.............## #..# ## ##.####......P# # #..#♣#.# # #..#♣##..#######[&Dh[nm #..######## #.....### ##..... &Dhj&Dh2^=3&Dhr†.# ###.##### ### ###.# P....#.†..###.# ..####....##.#  ##..###.# #...#.###...# ###..#......#♣#...#  #.#♣#...## # #..†####...#  #.###.............## #..# ## ##.####......P# # #..#♣#.# # #..#♣##..####### #..##[0;10;&Dh1m###### #....### ##..... 1=10/274&Dh5.### ###... #.†..###....# ..####....##...# ### ##..###....#  #...#.......###...# ###..#♣#...# #...........#♣#...# #..†####...# ## #.###.......## ..# ## ##.####......P# ..# #..#♣#.......# # #..#♣##..##### ## #..######## #.....&Dh,####..... ##.....#5&Dh=### ###.#  #.†..###...#  .####....##....#   ##..###....#  #...#.###...#  ###..#......#♣#...#  #.#♣#...##  #..†####...#   #.###......@......##  .# ## ##.####......P#  .# #..#♣#.#  .# #..#♣##..#####  ## #..#######[3&DhN9;49m  # #.....#    ## ##.....    .# ##.....    .#   &DhZ;6&DhY _There is a collapsed entrance here.&DhI### ###.#  #.†..###....#  ####....##.....#  # ##..###.....#  #...#.###...#  ###..#......#♣#...#  #.#♣#...##  #..†####...#  # #.###.......@.....##  # ## ##.####......P#  # #..#♣#.#  # #..#♣##..#####  # #..#######&DhP[37m   #.....#  # ##.....  # ##.....  #  2=7 _&Dh 3&Dh &Dh2 &Dh &Dh 1=3&Dh> X&DhH &Dh &Dh~ e=&Dh 54=2=&Dh X&Dh ,&DhJ 5=&Dh\ &Dh &Dh 9=&Dh &Dh i3=&DhE &Dh;6&DhX&Dhx X&Dh g7==&Dh&DhP&DhN14=&Dh&Dh,&Dh&Dhk8=&Dh&Dh,&Dh1&Dh &Dh 9=&Dh!&DhU$i95=&Dh%&Dh',&Dh(&Dh0+,&Dhg,&Dh.<60&DhL0&Dh2O=&Dh3&Dh5c6=&Dh=7&Dh9a1=&Dh:&Dha=,&Dh>&Dh@,&DhB&DhxDO=&DhE&Dh H92&DhHb=7=&DhI&DhQK,&DhL&DhCr3=8=4=5==96&DhwX&DhSzB&Dh͉,7=20=&Dh8==&Dhw1=&DhQ9&Dh%&Dh՗&Dhx&Dh3c=70=2=&Dh&Dhv&DhA&DhO&Dh,&Dh6U1=&Dhۮ&Dh&Dh9=&DhN&DhV&DhK3=&Dh&Dhȷ&DhY%2&Dh&DhB&Dh*,&Dh&Dh93&DhD==&Dh&Dh&DhK4=&Dh&Dh,&Dh;&Dh?k4=&Dh&Dh,&Dh&DhLO=&Dh]&Dh'&DhQ55=&Dh&Dhh&Dh&Dh&Dh6=&Dh&Dh 1 _HP restored.&Dh9=&Dh&Dh%a6=&Dhx&Dh%B&DhO=&Dh&Dh,&Dh&DhO=&Dh?&Dhw7=&Dhf&Dh$3  You see here a cane toad corpse. _=&Dh3%,&Dhd+X&Dh=,&DhB&Dh/&Dhv&Dh&Dh&Dh"&Dh-&Dh^W.......# ##.... .#.......Y.......P# ###..##. #................ ##.....## ...............# ##......## ..##.........†.# ###.......## .##............### ###..........# .# #..P....#.†..###............# P# ##PP..####....##............# .# ###### ##.@###............# .## #...#.......###...# #.#### ###..#......#♣#...#Shock .###.### #...........#♣#...# ......P# #..........†####... ..≈...##### #.###.............# Y   death yak (wandering) .≈≈~...#..# ## ##.####......P# ..≈≈......#[39;4&DhTs9m #..#♣#.......# ...~~.....##..#♣##..#####878.0 (91.0).9.0 (92Shock&Dhý  #$.....# # ..Y.........# ##.. ..#....P# ### .#... ##..........# ##...... ...##.........†.# ### ..##............### ###. ..# #..P....#.†..###. .P# ##PP..####.@..##. ..# ###### ##..###............ ..##  #...#.......###...Shock.####  ###..#......#♣#...###.### #....#♣ #......P# #..........†####.. Y   death yak (wandering)..≈...##### #.###....... #.≈≈~...#..# ## ##.[39&Dhu ;49m####P≈≈......# #..#♣#.......&Dh ,0.0)&Dh f.YY&Dh 4==80.0 (1&Dh6 &Dh , _The death yak bellows!&DhQ  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&DhZ.#............$.....# #... Ivhor the Zephyrmancer .........***........# ##... Tengu of Vehumet ****.. ..#......*Y*......P# ###..## Health: 76/76 ======================== .#.......***...... ##.....# Magic: 23/27 ====================---- ................# ##......# AC: 12Str: 10 ...##.........†.# ###.......# EV: 35 Int: 23 ..##............### ###.......... SH: 0Dex: 15 ..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 &Dh].P# ##PP..####.@..##............ Noise: ==-------  Time: 21880.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..## #...#.......###... Cast: Shock .#.#### ###..#......#♣#... Fly ..###.### #...........#♣#... #......P# #..........†####.. Y   death yak ...≈...##### #.###............. #.≈≈~...#..# ## ##.####......P ...≈≈......# #..#♣#....... _The death yak bellows!  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (empty space bonus: 8/8)&Dh_7 Q.#............$.....##... Ivhor the Zephyrmancer ....................###... Tengu of Vehumet ****.. &Dhd8 ..#.......*.......P####..## Health: 76/76 ======================== .#................##.....# Magic: 23/27 ====================---- ................###......# AC: 12Str: 10 ...##.........†.# ###.......# EV: 35 Int: 23 ..##............### ###.......... SH: 0Dex: 15 ..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 &Dh; .P# ##PP..####.@..##............ Noise: ==-------  Time: 21880.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..###...#.......###... Cast: Shock .#.#######..#......#♣#... Fly ..###.####...........#♣#... #......P##..........†####.. Y   death yak ...≈...##### #.###............. #.≈≈~...#..# ## ##.####......P ...≈≈......##..#♣#....... _The death yak bellows!  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (empty space bonus: 8/8)&Dh-8 G  Casting: Static Discharge (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (empty space bonus: 8/8)  The open air twists around violently and strikes the death yak!&DhM .Y20 ===1.0 (1&Dhk 7 _The death yak is lightly wounded.&DhU  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh.#............$.....# #... Ivhor the Zephyrmancer ....................# ##... Tengu of Vehumet ****.. ..#.......***.....P# ###..## Health: 76/76 ======================== &Dh2.#........*Y*..... ##.....# Magic: 19/27 ================-------- ..........***...# ##......# AC: 12Str: 10 ...##.........†.# ###.......# EV: 20Int: 23 ..##............### ###.......... SH: 0Dex: 15 &Dh$..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21881.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..## #...#.......###... Cast: Shock .#.#### ###..#......#♣#... Fly &Dh..###.### #...........#♣#... #......P# #..........†####.. Y   death yak ...≈...##### #.###............. #.≈≈~...#..# ## ##.####......P ...≈≈......# #..#♣#....... _The death yak is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  &DhMNConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (lightly wounded, empty space bonus: 8/8)&Dh..#............$.....##... Ivhor the Zephyrmancer ....................###... Tengu of Vehumet ****.. ..#...............P####..## Health: 76/76 ======================== .#.........*......##.....# Magic: 19/27 ================-------- ................###......# AC: 12Str: 10 ...##.........†.# ###.......# EV: 20Int: 23 ..##............### ###.......... SH: 0Dex: 15 &Dh..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21881.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..###...#.......###... Cast: Shock .#.#######..#......#♣#... Fly ..###.####...........#♣#... #......P##..........†####.. Y   death yak ...≈...##### #.###............. #.≈≈~...#..# ## ##.####......P ...≈≈......##..#♣#....... _The death yak is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confi&DhL8rm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (lightly wounded, empty space bonus: 8/8)&DhQ  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak.&Dh&Dh Y.Y Y   yak (wandering)The death yak is moderately wounded.&DhK*2.0 (1&Dh&DhV _A yak comes into view.&Dhz  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dh=.#............$.....# #... Ivhor the Zephyrmancer ...........Y........# ##... Tengu of Vehumet ****.. ..#...............P# ###..## Health: 76/76 ======================== .#.........***.... ##.....# Magic: 15/27 =============----------- ...........*Y*..# ##......# AC: 12Str: 10 ...##......***†.# ###.......# EV: 20Int: 23 ..##............### ###.......... SH: 0Dex: 15 ..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21882.0 (0.0) ..# ###### ##..###............ q) +&DhT4 quarterstaff (chaos) ..## #...#.......###... Cast: Shock .#.#### ###..#......#♣#... Fly ..###.### #...........#♣#... #......P# #..........†####.. Y   death yak ...≈...##### #.###............. Y   yak (wandering) #.≈≈~...#..# ## ##.####......P ...≈≈......# #..#♣#....... _A yak comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (moderately wounded, empty space bonus: 8/8)&Dh|.#............$.....##... Ivhor the Zephyrmancer ...........Y........###... Tengu of Vehumet ****.. ..#...............P####..## Health: 76/76 ======================== .#................##.....# Magic: 15/27 =============----------- ............*...###......# AC: 12Str: 10 ...##.........†.# ###.......# EV: 20Int: 23 ..##............### ###.......... SH: 0Dex: 15 ..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21882.0 &Dh~(0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..###...#.......###... Cast: Shock .#.#######..#......#♣#... Fly ..###.####...........#♣#... #......P##..........†####.. Y   death yak ...≈...##### #.###............. Y   yak (wandering) #.≈≈~...#..# ## ##.####......P ...≈≈......##..#♣#....... _A yak comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (moderately wounded, empty space bonus: 8/8)&Dhh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a death yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak.  The death yak is moderately wounded.&Dhi&Dhao.Y.YY&Dhcs*3.0 (1&Dhփ< _The yak bellows!&Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Dhm .#............$.....# #... Ivhor the Zephyrmancer ....................# ##... Tengu of Vehumet ****.. ..#.........Y.....P# ###..## Health: 76/76 ======================== &Dh/ .#................ ##.....# Magic: 11/27 =========--------------- ............***.# ##......# AC: 12Str: 10 ...##.......*Y*.# ###.......# EV: 20Int: 23 ..##........***.### ###.......... SH: 0Dex: 15 ..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21883.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..## #...#.......###... Cast: Shock &Dh _.#.#### ###..#......#♣#... Fly ..###.### #...........#♣#... #......P# #..........†####.. Y   death yak ...≈...##### #.###............. Y   yak #.≈≈~...#..# ## ##.####......P ...≈≈......# #..#♣#....... _The yak bellows!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (moderately wounded, empty space bonus: 8/8)&DhQT:.#............$.....##... Ivhor the Zephyrmancer ....................###... Tengu of Vehumet ****.. ..#.........Y.....P####..## Health: 76/76 ======================== .#................##.....# Magic: 11/27 =========--------------- ................#&DhV##......# AC: 12Str: 10 ...##........*†.# ###.......# EV: 20Int: 23 ..##............### ###.......... SH: 0Dex: 15 ..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21883.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..###...#.......###... Cast: Shock .#.#######..#......#♣#... Fly ..###.####...........#♣#... #......P##..........†####.. Y  [4&DhY80m death yak ...≈...##### #.###............. Y   yak #.≈≈~...#..# ## ##.####......P ...≈≈......##..#♣#....... _The yak bellows!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (moderately wounded, empty space bonus: 8/8)&Dh~  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak!&DhW&Dh Y.Y.YY 2 death yaks (1 wandering)4.0 (1&Dh&&Dhs+a _The death yak is heavily wounded.&Dh Evoke which item? Wands  x - a wand of roots (10)H - a wand of mindburst (12)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected'Dh'Dh4'Dh.#............$.....##... Ivhor the Zephyrmancer .........Y..........###... Tengu of Vehumet ****.. ..#...............P#'Dh###..## Health: 76/76 ======================== .#..........Y.....##.....# Magic: 11/27 =========--------------- ................###......# AC: 12Str: 10 ...##.........†.# ###.......# EV: 20Int: 23 ..##..........Y.### ###.......... SH: 0Dex: 15 ..# #..P....#.†..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21884.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..###...#.......###... Cast: [3'Dh19;49mShock .#.#######..#......#♣#... Fly ..###.####...........#♣#... #......P##..........†####.. YY 2 death yaks (1 wandering) ...≈...##### #.###............. Y   yak #.≈≈~...#..# ## ##.####......P ...≈≈......##..#♣#.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak! _The death yak is heavily wounded.'Dh>].#............$.....# #... Ivhor the Zephyrmancer .........Y..........# ##... Tengu of Vehumet ****.. ..#...............P# ###..## Health: 76/76 ======================== .#..........Y..... ##.....# Magic: 11/27 =========--------------- ................# ##......# AC: 12Str: 10 ...##........***# ###.......# EV: 20Int: 23 ..##.........*Y*### ###.......... SH: 0Dex: 15 ..# #..P....#**..###............ XL: 13 Next: 53% Place: Lair:4 'Dh?A.P# ##PP..####.@..##............ Noise: ===------  Time: 21884.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..## #...#.......###... Cast: Shock .#.#### ###..#......#♣#... Fly ..###.### #...........#♣#... #......P# #..........†####.. YY 2 death yaks (1 wandering) ...≈...##### #.###............. Y   yak #.≈≈~...#..# ## ##.####......P ...≈≈......# #..#♣#.......Aim: a death yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak! _The death yak is heavily wounded.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded)'DhG - *********.†.Y.†*'Dh^ ...*****.'Dh ....*.**Y†*'Dh3 ..****'Dh3 †.***@'DhJ****.@'DhSr**Y*.Aim: a death yak (heavily wounded)'Dh ****Y.'Dhb...***'Dhs}`*****.'DhT...*Y*Aim: a death yak (heavily wounded)'Dh* .#............$.....##... Ivhor the Zephyrmancer .........Y..........#'Dh##... Tengu of Vehumet ****.. ..#...............P####..## Health: 76/76 ======================== .#..........Y.....##.....# Magic: 11/27 =========--------------- ................###......# AC: 12Str: 10 ...##........#### ###.......# EV: 20Int: 23 ..##.........#*#### ###.......... SH: 0Dex: 15 ..# #..P....###..###............ XL: 13 Next: 53% Place: Lair:4 .P# ##PP..####.@..##............ Noise: ===------  Time: 21884.0 (0.0) ..# ###### ##..###............ q) +4 quarterstaff (chaos) ..###...#.......#'Dh##... Cast: Shock .#.#######..#......#♣#... Fly ..###.####...........#♣#... #......P##..........†####.. YY 2 death yaks (1 wandering) ...≈...##### #.###............. Y   yak #.≈≈~...#..# ## ##.####......P ...≈≈......##..#♣#.......Aim: a death yak (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak! _The death yak is heavily wounded.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded)'Dh , 1 rooted)The roots erupt in riotous growth!'Dh$ 'Dh  Roots grab the death yak.The death yak bellows!'Dh P  The grasping roots constrict the death yak!'DhM .Y.Y.†..Y..†Y'Dh 2========5.0 (1'Dhּ E _The death yak struggles to escape constriction.'Dh[......# ##. .#'DhY.......P# ###..## #......... ##... ..Y..# ##......###†.# ###.......# .##..........Y.### ###... .# #..P....#.†..###...# P# ##PP..####....##.# .# ###### ##.@###.# .## #...#.......###...# #.########♣#...###.####...........#♣#...#....P# #...†### ..≈...##### #.###.............# .≈≈~...#..# ## ##.####P# 'Dh..≈≈......# #..#♣#.#~~.....# #..#♣##..#####'Dh'Dh%  'DhV]The grasping roots constrict the death yak, but do no damage.'Dh{.Y.Y'DhM`35 -------6'Dh 'Dh 'Dh'Dh7_The death yak struggles to escape constriction.'Dh #P# ###..## ..Y...... ##... .....# ##......# .##Y†.# ###.......# ##..........Y.### ###... # #..P....#.†..###...# # ##PP..####....##.# # ###### ##..###.# ## #..@#.......###...# ######♣#...# ##.####...........#♣#...# .....P# #..........†### .≈...##### #.###.............## ≈≈~...#..# ## ##.####P# ......# #..#♣#.# ~~.....#'DhD ~ #..#♣##..#####≈~....## #..#######  The grasping roots constrict the death yak..Y.Y.Y-------7 _The death yak escapes!'Dh. ##.....##Y...# ##.# .##..†.###. ##...Y..### ###...'Dhۨ.#  #..P....#.Y..###.....#PP..####....##..... ###### ##..###.....# #...#.......### .####'Dhc###@.#♣ ###.###..........# .....P'Dh=/#..........†####... .≈...##### #.###.............# ≈≈~...#..# ## ##.####P# .≈≈.... #..#♣. ..~~'Dh"..#♣##..####≈~....#..#######) ...#'Dh,'Dh.Y.Y†Y'Dh%8'Dho'Dh 'Dh?# ##......# ##Y†.# ###.......# #....### ###...  #..P....#Y†..###...#  ##PP..####.Y..##..#  ###### ##..###.#  #...#.......###...# ######♣#...# ##.####...@.......#♣#...# ....P# #..÷####...# ≈...##### #.###.............## 'Dhl≈~...#..# ## ##.####P# ......# #..#♣#.#~~.....# #..#♣##..##### ≈~....## #..####### )~....# #.....#≈....##'Dh~'Dh0'Dh!'DhɎO.Y.'DhLY.Y'Dh>=9'Dhc'Dhn#†.# ###.......##### ..Y..### ###.....  #..P....#.†..###......#  ##PP..####Y...##.....# #### ##.Y###....#  #...#.......###...# ##'Dhuq<###..#......#♣#...# .####...........#♣#...# ...P# #..÷####...# ##### #.###.............## ~...#..# ## ##.####......P# ......# #..#♣#.......# ~~.....# #..#♣##..##### ≈~....## #..####### )~....# #.....# ≈....###..... ≈≈.....# 'Dhr,'Dh7t'Dhy.Y.Y.Y'Dh|[3=90'Dhj'DhI'Dh8.†.# ###.##### ### ###.# #..P....#Y†..###.# ##PP..####....##.#  ###### ##Y.###.# #..Y#.......###...#  ###..#......#♣#...# .### #.#♣#...## P# #..÷####...# ##### #.###.............## ...#..# ## ##.####......P# ......# #..#♣#.# .....# #..#♣##'Dh A..##### ~....## #..####### ~....# #.....# ≈....## ##..... .Y.Y.Y1'Dh{.### ###... P....#.†..###...# PP..####Y...##.# #### ##..###.'Dh6}#  #.Y.#.......###...# ####.Y#♣#...# ##...........#♣#...# .P# #..÷####...# ##### #.###..@..........## ..# ## ##.####......P# ..# #..#♣#.......# # #..#♣##..##### ....## #..####### ....# #.....# ....###..... .....# ## ~....#[40'DhBm'Dh.Y.Y.Y2'Dhz 'Dh- 'DhEvoke which item? Wands  x - a wand of roots (9)H - a wand of mindburst (12)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected 'Dhb 'Dhh 'DhIp..........### ###..........#Ivhor the Zephyrmancer ..P....#.†..###............#Tengu of Vehumet ****.. #PP..####.Y..##............#Health: 76/76 ======================== ###### ##..###............# 'DhqMagic: 13/27 ===========-------------#...#.......###...#AC: 12Str: 10 ####Y.#......#♣#...#EV: 35 Int: 23 ####....Y......#♣#...##SH: 0Dex: 15 .P##..........÷####...#XL: 13 Next: 53% Place: Lair:4 .##### #.###..@..........##Noise: ---------  Time: 21892.0 (0.0) ..#..# ## ##.####......P#q) +4 quarterstaff (chaos) .....##..#♣#.......#Cast: Shock  'DhtX.....##..#♣##..#####Fly ....###..####### ....##.....#YY 2 death yaks ....####.....Y   yak .....###..... ~....#The grasping roots constrict the death yak! _The death yak struggles to escape constriction.  The grasping roots constrict the death yak, but do no damage. _The death yak struggles to escape constriction.  The grasping roots constrict the death yak. _The death yak escapes! 'Dh^..........### ###..........#  Ivhor the Zephyrmancer ..P....#.†..###............#  Tengu of Vehumet ****.. #PP..####.Y..##............#  Health: 76/76 ======================== ###### ##..###............#  Magic: 13/27 ===========------------- #...#.......###...#  AC: 12Str: 10  'Dh_# ###Y*#*.....#♣#...#  EV: 35 Int: 23 ### #...*Y*.....#♣#...##  SH: 0Dex: 15 .P# #...***....÷####...#  XL: 13 Next: 53% Place: Lair:4 .##### #.###..@..........##  Noise: ---------  Time: 21892.0 (0.0) ..#..# ## ##.####......P#  q) +4 quarterstaff (chaos)  'Dh.....# #..#♣#.......#  Cast: Shock .....# #..#♣##..#####  Fly ....## #..####### ....# #.....#  YY 2 death yaks ....## ##.....  Y   yak .....# ##..... ~....# _The death yak struggles to escape constriction.  The grasping roots constrict the death yak. _The death yak escapes!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded) 'Dh ##***.Y...* 'Dh ##.#..*Y***. 'Dhe :#* 'Dh Y*#.**Y.* 'Dho..........### ###..........#Ivhor the Zephyrmancer ..P....#.†..###............#Tengu of Vehumet ****.. #PP..####.Y..##............#Health: 76/76 ======================== ###### ##..###............#Magic: 13/27 ===========-------------#...#.......###...#AC: 12Str: 10 ####*##......#♣#...#EV: 35 Int: 23 ####..###......#♣#...##SH: 0Dex: 15 .P##..###.....÷####...#XL: 13 Next: 53% Place: Lair:4 .##### #.###..@..........##[9;38 'DhHNoise: ---------  Time: 21892.0 (0.0) ..#..# ## ##.####......P#q) +4 quarterstaff (chaos) .....##..#♣#.......#Cast: Shock .....##..#♣##..#####Fly ....###..####### ....##.....#YY 2 death yaks ....####.....Y   yak .....###..... ~....# _The death yak struggles to escape constriction.  The grasping roots constrict the death yak. _The death yak escapes!  Aiming: FastrootPress: ? - help, Shift-Dir - straight line 'Dhq}*(rooted)The roots erupt in riotous growth! 'DhD(1 rooted) 'Dh 'DhW`  Roots grab the yak. Roots grab the death yak.The grasping roots constrict the yak!  The grasping roots constrict the death yak.  The death yak escapes!.YY.......Y 20 =======3.0 (1 'Dh[ 'Dh? _The yak struggles to escape constriction.'Dh### ###.# P....#.†..###.# PP..####....##.#  ##.Y###.# #...#.###...#  ###Y.#......#♣#...#  #.'Dhj~#♣#...## P# #.....Y....÷####...# ##### #.###...@.........## #..# ## ##.####......P# # #..#♣#.# # #..#♣##..##### ## #..######## #.....# ## ##..... # ##'Dhg..... ....#'Dh_'Dh)  The grasping roots constrict the yak!  A black mamba comes into view..Y.Y.YSS   black mambaY   yak35 -------4'Dh& _The yak escapes!'Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhC **The death yak is struck by an arc of lightning.  The death yak is severely wounded.'Dh 'Dh7 'DhE 'Dh .Y.YY@S.'Dh 2-20 ==-----5'Dh 'Dhj } _You are struck by an arc of lightning. The death yak barely misses you.'DheD  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh.........### ###..........#  Ivhor the Zephyrmancer .P....#.†..###............#  Tengu of Vehumet ****.. PP..####....##............#  Health: 76/76 ======================== ##### ##..###............#  Magic: 8/27=======----------------- #...#.......###...#  AC: 12Str: 10 ###.Y#......#♣#...#  EV: 20Int: 23 ## #....Y......#♣#...##  SH: 0Dex: 15 P# #.....***..÷####...#  XL: 13 Next: 53% Place: Lair:4 ##### #.###.*Y@.........##  [4'Dhi0mNoise: ==-------  Time: 21895.0 (0.0) .#..# ## ##*####......P#  q) +4 quarterstaff (chaos) ....# #..#♣#.......#  Cast: Shock ....# #..#♣##..#####  Fly ...## #..####### ...# #..S..#  YY 2 death yaks ...## ##.....  S   black mamba ....# ##.....  Y   yak ....# _You are struck by an arc of lightning. The death yak barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (heavily wounded, empty space bonus: 5/8)'Dh $'Dhd L.........### ###..........#'Dh 4Ivhor the Zephyrmancer 'Dh z.P....#.†..###............#'Dh 0Tengu of Vehumet ****.. 'Dh. fPP..####....##............#'Dh cHealth: 76/76 ======================== 'Dh ##### ##..###............#'DhD EMagic: 8/27'Dh D=======-----------------'Dh ^#...#.......###...#'DhN -AC: 12'Dh -Str: 10'Dh ###.Y#......#♣#...#'DhY -EV: 20'Dh ,Int: 23 'DhC ###....Y......#♣#...##SH: 0Dex: 15 P##..........÷####...#XL: 13 Next: 53% Place: Lair:4 ##### #.###..*@.........##Noise: ==-------  Time: 21895.0 (0.0) 'DhR .#..# ## ##.####......P#q) +4 quarterstaff (chaos) ....##..#♣#.......#Cast: Shock ....##..#♣##..#####Fly ...###..####### ...##..S..#YY 2 death yaks ...####.....S   black mamba ....###.....Y   yak ....# _You are struck by an arc of lightning. The death yak barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (heavily wounded, empty space bonus: 5/8)'DhA  Casting: Static Discharge (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the death yak!!  The death yak is almost dead.YYYS.=6.0 (1'Dh 'Dh~'DhK+_The death yak misses you.'Dh'Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh.........### ###..........#  Ivhor the Zephyrmancer .P....#.†..###............#  Tengu of Vehumet ****.. PP..####....##............#  Health: 76/76 ======================== ##### ##..###............#  Magic: 4/27===--------------------- #...#.......###...#  AC: 12Str: 10 ###.Y#......#♣#...#  EV: 20Int: 23 ## #....Y......#♣#...##  SH: 0Dex: 15 P# #.....***..÷####...#  XL: 13 Next: 53% Place: Lair:4 ##### #.###.*Y@.........##  Noise: [39;49'Dhm===------  Time: 21896.0 (0.0) .#..# ## ##*####......P#  q) +4 quarterstaff (chaos) ....# #..#♣#.......#  Cast: Shock ....# #.S#♣##..#####  Fly ...## #..####### ...# #.....#  YY 2 death yaks ...## ##.....  S   black mamba ....# ##.....  Y   yak ....# _The death yak misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (almost dead, empty space bonus: 5/8)'Dh.........### ###..........#Ivhor the Zephyrmancer .P....#.†..###............#Tengu of Vehumet ****.. PP..####....##............#Health: 76/76 ======================== ##### ##..###............#Magic: 4/27===---------------------#...#.......###...#AC: 12Str: 10###.Y#......#♣#...#EV: 20Int: 23 ###....Y......#♣#...##SH: 0Dex: 15 P##..........÷####...#XL: 13 Next: 53% Place: Lair:4 ##### #.###..*@.........##Noise: ===------[4'Dh$0m  Time: 21896.0 (0.0) .#..# ## ##.####......P#q) +4 quarterstaff (chaos) ....##..#♣#.......#Cast: Shock ....##.S#♣##..#####Fly ...###..####### ...##.....#YY 2 death yaks ...####.....S   black mamba ....###.....Y   yak ....# _The death yak misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (almost dead, empty space bonus: 5/8)'Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (almost dead, empty space bonus: 5/8)  The air twists around and strikes the death yak!  The death yak is almost dead.Y...YS.7.0 (1'Dhl _The death yak barely misses you.'Dhx  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh .........### ###..........#  Ivhor the Zephyrmancer .P....#.†..###............#  Tengu of Vehumet ****.. PP..####....##............#  Health: 76/76 ======================== ##### ##..###............#  Magic: 0/27------------------------ #...#Y......###...#  AC: 12Str: 10 ###..#......#♣#...#  EV: 20Int: 23 ## #....Y......#♣#...##  SH: 0'Dh Dex: 15 P# #.....***..÷####...#  XL: 13 Next: 53% Place: Lair:4 ##### #.###.*Y@.........##  Noise: ===------  Time: 21897.0 (0.0) .#..# ## ##S####......P#  q) +4 quarterstaff (chaos) ....# #..#♣#.......#  Cast: Shock ....# #..#♣##..#####  Fly ...## #..####### ...# #.....#  YY 2 death yaks ...## ##.....  S   black mamba ....# ##.....  Y   yak ....# _The death yak barely misses you.Casting: Airstrike (safe; 1% risk of failure)  'Dh jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (almost dead, empty space bonus: 4/8)'Dh .........### ###..........#Ivhor the Zephyrmancer .P....#.†..###............#Tengu of Vehumet ****.. PP..####....##............#Health: 76/76 ======================== ##### ##..###............#Magic: 0/27------------------------#...#Y......###...#AC: 12Str: 10###..#......#♣#...#EV: 20Int: 23 ###....Y......#♣#...##SH: 0Dex: 15 P#'Dh˱ #..........÷####...#XL: 13 Next: 53% Place: Lair:4 ##### #.###..*@.........##Noise: ===------  Time: 21897.0 (0.0) .#..# ## ##S####......P#q) +4 quarterstaff (chaos) ....##..#♣#.......#Cast: Shock ....##..#♣##..#####Fly ...###..####### ...##.....#YY 2 death yaks ...####.....S   black mamba ....###.....Y   yak ....# _The deat'Dh h yak barely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (almost dead, empty space bonus: 4/8)'DhH  Press: ? - help, Dir - move targetAim: a death yak (almost dead, empty space bonus: 4/8)  The air twists around and strikes the death yak!  You kill the death yak!  'DhMVehumet accepts your kill.  Vehumet offers you knowledge of Stone Arrow.'Dh4/  --more--'Dh'DhB'Dh.Y.YS.   death yak'Dh1 68.0 (1Shock _The black mamba closely misses you.'Dh6'Dh.:i _Your Dodging skill increases to level 10!'Dh### ###.# P....#.†..###.# ..####....##.#  ##..###...# #...#.###...# ###..#Y.....#♣#...#  #.#♣#...## # #.....Y....÷####...#  #.###..S.@........## #..# ## ##.####......P# 'Dh# #..#♣#.# # #..#♣##..##### ## #..######## #.....# ## ##..... # ##..... #'Dh,'DhΖ'Dha|.Y.YS'DhۢL35 --9'Dh߬'DhQ _The black mamba misses you.'Dh` ### ###.# ....#.†..###..# ..####....##...#  ##..###....# #...#.###...# ###..#......#♣#...#  #......Y....#♣#...##  #..÷####...#  #.###..YS.@.......## ..# ## ##.####......P# # #..#♣#.# # #..#♣##..##### ## #..#'Dh~b ###### #.....# ## ##..... # ##..... #'Dhd 'DhHf ,'Dhs p.Y†YS'Dht b1--900Shock'Dh r _The black mamba completely misses you.'Dh^### ###.#  #.†..###...#  .####....##....#   ##..###....#  #...#.###...#  ###..#......#♣#...#  #.#♣#...##  #.Y..÷####...#   #.###..†YS.@......##  .# ## ##.####......P#  .# #..#♣#.#  .# #..#♣##..#####  ## #[3'Dhbw2m..#######  # #.....#  ## ##.....  .# ##.....  .#  'DhEis.Y.YS'DhWj--1'Dhp'DhtY _There is a collapsed entrance here.'Dh+### ###.#  #.†..###....#  ####....##.....#  # ##..###.....#  #...#.'DhG###...#  ###..#......#♣#...#  #.#♣#...##  #.Y.÷####...#  # #.###..†.YS.@.....##  # ## ##.####......P#  # #..#♣#.#  # #..#♣##..#####  # #..#######   #.....#  # ##.....  # ##.....  #  'Dh'DhO  The black mamba attacks as it pursues you!'Dh'Dh|.Y.YS'Dh-=2'Dh"'Dh 'Dh_The black mamba completely misses you. The black mamba closely misses you.'Dh ### ###.#  .#.†..###.'Dh .....#  ....##......#   ##..###......#  #...#.###...#  'Dh ###..#......#♣#...#  #.#♣#...##  #.Y÷####...#  'Dh  #.###..†..YS.@....##   ## ##.####......P#   #..#♣#.#   'DhO #..#♣##..#####   #..#######  #.....#   ##.....   ##.....      The black mamba attacks as it pursues you!'Dh7 p..YSY'Dhx ;3'Dh _The black mamba misses you. The black mamba completely misses you.'Dhn### ###.#  #.†..###............#  ....##............#  ##..###............#  #...#.###...#  ###..#......#♣#...#  #.#♣#...##  #..÷####...#  #.###..†...YS.@...##  ## ##.####Y.....P#  #..#♣#.#  #..#♣##..#####  #..#######  #.....#  ##.....  'Dh##.....   .YS.Y4 _The black mamba closely misses you.'Dht### ###.#  .†..###............#  #....##............#  ##..###............#  #...#.......###...#  ###..#......#♣#...#  #.#♣#...##  #..÷####...#  #.###..†....YS.@..##  ## ##.####.Y....P#  #..#♣#.#  #..#♣##..#####  #..#######  #.....#  ##.....  ##.....'Dhl     The black mamba attacks as it pursues you!.YS.Y2='DhV5'Dhr _The black mamba completely misses you.'DhG d# ########  .### ###..........#  †..###............#  ....##............#  #..###............#  #...#.......###...#  ###..#......#♣#...#  #....#♣#...##  #..........÷####@..#  #.###..†.....YS...# ## ##.####..Y...P#  #..#♣#.......#  #..#♣##..##### #..####### #.....#  ##.....  ##..... 'Dh! .YS.Y6'Dhi) 'DhT* Q _The black mamba misses you.'Dh.# ##......###.## †.# ####### ..### ###.# †..###.# ..##.....# #..###............#  #..###...#  ###..#......#♣#...  #..#♣#@..##  #..........÷####...#  #.###..†......YS..##  ## ##.####...Y..P#  #..#♣#.......#  #..#♣##..#####  #..####### Y [4'Dh)3m  yak #.....#    The black mamba attacks as it pursues you!'DhS...S   black mamba7'Dh 'Dh_The black mamba barely misses you. The black mamba completely misses you.'Dh .. ##... . ####.## †.# ######## ..### ### .†..# #....##.... ##..###.........'Dhf ...#.......####..# ....#♣#...##.........÷####S...###..†..........#### ##.####......P#♣#.......#♣##..############.....#'Dh ,'Dh 'Dh SYYY   death yakS   black mambaY   yak'Dh- %8'Dh$ 'Dh8 \ _The black mamba completely misses you.'Dh 'Dh 'Dh@ 'Dh 'DhTP# ###..##....##.. ##... . ####.## †.# ######## ..### ### .†..# #.... ##..###......#.......####..#......#♣#...# ....#♣#S..##.........÷####Y...###..†........Y.#### ##.####......P.......♣##..############SYY.=9 _The black mamba closely misses you.'Dh...# ##........# .P# ###..##....## ... ##.....##...# ...# ##......###.## †.# ####### ..### ###.# †..###.# ..##.# #..###........@...#  #..###...#  ###..#......#♣#S..#  #....#♣#Y..##  #..........÷####Y..#  #.###..†..........## ## ##.####......P#[39;4'Dh9m  #..#♣#.......#  #..#♣##..#####   The black mamba attacks as it pursues you!SY.Y.'DhSR3=10'Dh޸'Dh\ _The black mamba completely misses you. 'Dh[w 'Dh^zEvoke which item? Wands  x - a wand of roots (8)H - a wand of mindburst (12)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected"'Dht"'Dhz"'Dhƭ.......###........#   Ivhor the Zephyrmancer .....P####..##....##   Tengu of Vehumet ****.. .....##.....##...#   Health: 76/76 ======================== ...###......###.##   Magic: 3/27==---------------------- .†.# ###.......#####   AC: 12Str: 10 ...### ###..........#  EV: 35 Int: 23 #.†..###............#  SH: 0Dex: 15 ##....##............#  XL: 13 Next: 56% Place: Lair:4  ##..###........@...#  Noise: ["'Dh37m=--------  Time: 21910.0 (0.0)#...#.......###S..#  q) +4 quarterstaff (chaos)###..#......#♣#Y..#  Cast: Shock#...........#♣#.Y.##  Fly #..........÷####...# #.###..†..........##  Y   death yak## ##.####......P#  S   black mamba#..#♣#.......#  Y   yak#..#♣##..##### The black mamba attacks as it pursues you! _The black mamba barely misses you"'Dh. The black mamba completely misses you. _The black mamba completely misses you. _The black mamba closely misses you.The black mamba attacks as it pursues you! _The black mamba completely misses you........# ##........#  Ivhor the Zephyrmancer .....P# ###..##....##  Tengu of Vehumet ****.. ..... ##.....##...#  Health: 76/76 ======================== ...# ##......###.##  Magic: 3/27==---------------------- .†.# ###.......#####  AC: 12Str: 10 ...### ###..........#  EV: 35 Int: 23 #.†..###............#  SH: 0Dex: 15 ##....##............#  XL: 13 Next: 56% Place: Lair:4  ##..###........@**.#  "'DhwX[33mNoise: =--------  Time: 21910.0 (0.0)  #...#.......###S*.#  q) +4 quarterstaff (chaos)  ###..#......#♣#Y*.#  Cast: Shock  #...........#♣#.Y.##  Fly  #..........÷####...#  #.###..†..........##  Y   death yak  ## ##.####......P#  S   black mamba #..#♣#.......#  Y   yak #..#♣##..##### _The black mamba closely misses you.The black mamba attacks as it pursues you! _The black mamba completely misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a black mamba"'Dh } *********"'Dh ***@..S.Y."'Dh ....***.*****"'Dh7 ...****"'Dh ..***.***.*"'Dht ..****"'Dhu ...*****"'Dh! \..**"'Dh3 ..****"'Dh ..****"'Dh @**.S*.Y*."'Dh 7*.#'Dh.*YAim: a yak (moderately wounded)#'Dh] *Y$'Dhk.......###........#   Ivhor the Zephyrmancer .....P####..##....##   Tengu of Vehumet ****.. .....##.....##...#   Health: 76/76 ======================== ...###......###.##   Magic: 3/27==---------------------- $'Dh.†.# ###.......#####   AC: 12Str: 10 ...### ###..........#  EV: 35 Int: 23 #.†..###............#  SH: 0Dex: 15 ##....##............#  XL: 13 Next: 56% Place: Lair:4  ##..###........###.#  Noise: =--------  Time: 21910.0 (0.0)#...#.......###*#.#  q) +4 quarterstaff (chaos)###..#......#♣###.#  Cast: Shock#...........#♣#.Y.##  Fly #..........÷[$'Dhi34m####...# #.###..†..........##  Y   death yak## ##.####......P#  S   black mamba#..#♣#.......#  Y   yak#..#♣##..##### _The black mamba closely misses you.The black mamba attacks as it pursues you! _The black mamba completely misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight line$'Dh~*(rooted)The roots erupt in riotous growth!$'Dh[B(rooted)$'Dh$'Dh >  Roots grab the black mamba. Roots grab the death yak.The grasping roots constrict the black mamba!  The grasping roots constrict the death yak!$'DhHE @..S.YY. The black mamba misses you. x2$'DhBH_20 =======1.0 (1$'DhL$'DhPE _The death yak struggles to escape constriction.$'Dh .# ##.# .P# ###..##....## . ##.....##...# .# ##......###.## .†.# ###.##### .### ###.# .#.†..###.# #....##.#  ##..###$'Dho .#  #...#.###S..#  ###..#......#♣#YY.#  #.#♣#...##  #..÷####...#  #.###..†..........##  ## ##.####......P#  #..#♣#.......#  #..#♣##..##### $'Dh  The grasping roots constrict the black mamba.  The grasping roots constrict the death yak!$'Dh. V  The black mamba struggles to escape constriction.$'Dhz  The black mamba escapes!  The death yak snorts and paws the ground.$'Dh SYY.. $'Dh `35 -------2$'Dh $'Dh5 , _The death yak escapes!&'Dhq2.# ##.# .P# ###..##....## . ##.....##...# .# ##......###.## .†.# ###.##### .### ###.# .#.†..###.# #....##.# # ##..###.S...#  #...#.###YY.#  ###..#......#♣#...#  #.#♣#...##  #..÷####...# # #.###..†..........##[3&'DhL69;49m # ## ##.####......P# # #..#♣#.......# # #..#♣##..##### &'Dh<mSYY..&'Dh=S=------3&'Dh5Lr _The black mamba completely misses you.('Dh;.# ##.# .P# ###..##....## . ##.....##...# .# ##......###.## .†.# ###.##### .### ###.# ('Dh >=.#.†..###.# .####....##.# # ##..###.SYY..#  #...#.###...#  ###..#......#♣#...#  #.#♣#...##  #..÷####...# # #.###..†..........## .# ## ##.####......P# .# #..#♣#.......# .# #..#♣##..##### ('Dh@,('Dh[A('Dh/JYSY..-4('DhVY('Dh])'Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)'Dh*  Okay, then.- _*'Dh*'DhEvoke which item? Wands  x - a wand of roots (7)H - a wand of mindburst (12)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected+'DhP +'Dh^ +'Dhn ..........###........#   Ivhor the Zephyrmancer ........P####..##....##   Tengu of Vehumet ****.. ........##.....##...#   Health: 76/76 ======================== ......###......###.##   Magic: 3/27==---------------------- ....†.# ###.......#####   AC: 12Str: 10 ......### ###..........#  EV: 35 Int: 23 ...#.†..###............#  SH: 0Dex: 15 .####....##........Y...#  XL: 13 Next: 56% Place: Lair:4 ## ##..###.....@S[40+'Dh}r mY....#  Noise: ---------  Time: 21914.0 (0.0)#...#.......###...#  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#...........#♣#...##  Fly #..........÷####...# ## #.###..†..........##  Y   death yak .# ## ##.####......P#  S   black mamba .##..#♣#.......#  Y   yak +'Dh0u [40m.##..#♣##..##### The death yak snorts and paws the ground. _The death yak escapes! _The black mamba completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.+'Dhw ..........# ##........#  Ivhor the Zephyrmancer ........P# ###..##....##  Tengu of Vehumet ****.. ........ ##.....##...#  Health: 76/76 ======================== ......# ##......###.##  Magic: 3/27==---------------------- ....†.# ###.......#####  AC: 12Str: 10 ......### ###..........#  EV: 35 Int: 23 ...#.†..###............#  SH: 0Dex: 15 +'Dh# .####....##.....***Y...#  XL: 13 Next: 56% Place: Lair:4 ## ##..###.....@SY....#  Noise: ---------  Time: 21914.0 (0.0) #...#......*###...#  q) +4 quarterstaff (chaos) ###..#......#♣#...#  Cast: Shock #...........#♣#...##  Fly  #..........÷####...# ## #.###..†..........##  Y   death yak .# ## ##.####......P#  S   black mamba .# #..#♣#.......#  Y   yak .# #..#♣##..##### Casting: Airstrike (safe; 1% risk of fail+'Dh `ure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a death yak (moderately wounded)+'Dh #*******..@SY.+'Dh6 *#***..+'Dh\ .*****+'Dh/ *.***.***+'DhD ...****+'Dhp ...****+'Dhk).***.***.**Y,'Dh...**SY*,'Dh+...***Y@SY.*Aim: a yak (moderately wounded),'Dh<X Y.,'Dh Y.Aim: a yak (moderately wounded),'Dh ***.**Y@SY*.-'Dh..........###........#   Ivhor the Zephyrmancer ........P####..##....##   Tengu of Vehumet ****.. ........##.....##...#   Health: 76/76 ======================== ......###......###.##   Magic: 3/27==---------------------- ....†.# ###.......#####   AC: 12Str: 10 ......### ###..........#  EV: 35 Int: 23 ...#.†..###......###...#  SH: 0Dex: 15 .####....##......###...#  XL: 13 Next: 56% Place: Lair:4 ## ##..###.....@-'Dh*##...#  Noise: ---------  Time: 21914.0 (0.0)#...#.......###...#  q) +4 quarterstaff (chaos)###..#......#♣#...#  Cast: Shock#...........#♣#...##  Fly #..........÷####...# ## #.###..†..........##  Y   death yak .# ## ##.####......P#  S   black mamba .##..#♣#.......#  Y   yak .#[-'Dh17;11H#..#♣##..##### Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: FastrootPress: ? - help, Shift-Dir - straight line-'Dhx}*(rooted)The roots erupt in riotous growth!-'DhQ\*(rooted)-'Dh"'B(rooted)-'Dh-'Dh ).....YSY.  The grasping roots constrict the black mamba!  The grasping roots constrict the yak!  The grasping roots constrict the death yak!  The black mamba barely misses you.The black mamba bites you but does no damage.yak struggles to escape constriction.4=20 =======5.0 (1 _The death yak struggles to escape constriction..'DhϪP###..##....## . .....##...# #.###.## †.# #.### ...### ###..'Dh..# #.†..###..# ####....##Y...# ### ##..###SY....#  #....'Dh.###...#  ###..#......#♣#...#  #.....#♣#...##  #.÷####...# ### #.###..†..........## ..# ## ##.####......P .# #..#♣#.......# .# #..#♣##..##### # #..#######.'Dh@  The grasping roots constrict the black mamba!  You kill the black mamba!.'Dh[OThe grasping roots constrict the black mamba!  You kill the black mamba!  Vehumet accepts your kill.  The grasping roots constrict the yak!death yak.  The yak struggles to escape constriction..'DhY.Y   yak.'Dhr=35 8-------6.'Dh}B _The death yak escapes!0'Dh. .....##...#.###.##†.# #.###...### ###...# P....#.†..###..# P..####....##Y...# #### ##..###Y.....# #....###...# ###..#...@..#♣#...# # #.....#♣#...## # #.÷####...# #### #.###..†..........## #..# ## ##.####......P.# #..#♣#.......#.# #..#♣##..###### #..#######[30'Dhۺ9;49m. #.....#  The grasping roots constrict the yak!  You kill the yak!Vehumet accepts your kill.††Y0'Dh<5=9-------70'Dh 0'DhU4 _You feel your power returning.0'Dh 0'DhO Evoke which item? Wands  x - a wand of roots (6)H - a wand of mindburst (12)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected1'Dh 1'Dh 1'Dh ..........##.....##...#Ivhor the Zephyrmancer ........###......###.##Tengu of Vehumet ****.. 1'Dh ......†.# ###.......#####Health: 76/76 ======================== ........### ###..........#Magic: 5/27====-------------------- P....#.†..###............#AC: 12Str: 10 P..####....##........†...#EV: 35 Int: 23 #### ##..###......†.....#1'Dh& SH: 0Dex: 15#...#......Y###...#XL: 13 Next: 59% Place: Lair:4###..#...@..#♣#...#Noise: ---------  Time: 21917.0 (0.0) ##...........#♣#...##q) +4 quarterstaff (chaos) ##..........÷####...#Cast: Shock #### #.###..†..........##Fly #..# ## ##.####......P# ...##..#♣#.......#Y   death yak ...##..#♣##..##### ..###..####### ..##.....#The yak struggles to 1'Dh escape constriction. _The death yak escapes!  The grasping roots constrict the yak!  You kill the yak!Vehumet accepts your kill. _You feel your power returning.1'Dh0.......... ##.....##...#  Ivhor the Zephyrmancer ........# ##......###.##  Tengu of Vehumet ****.. ......†.# ###.......#####  Health: 76/76 ======================== ........### ###..........#  Magic: 5/27====-------------------- P....#.†..###............#  AC: 12Str: 10 P..####....##........†...#  EV: 35 Int: 23 #### ##..###....***.....#  SH: 0Dex: 15 #...#.....*Y###...#  XL: 13 Next: 59% Place: Lair:4 ###..#...@**#♣#...#  Noise: ---------  Time: 21917.0 (0.0) # #...........#♣#...##  q) [1'Dh"w40m+4 quarterstaff (chaos) # #..........÷####...#  Cast: Shock #### #.###..†..........##  Fly #..# ## ##.####......P# ...# #..#♣#.......#  Y   death yak ...# #..#♣##..##### ..## #..####### ..# #.....#You kill the yak!Vehumet accepts your kill. _You feel your power returning.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded)2'Dh *******..†*.Y..2'Dh'e*****2'DhfS...***.******2'Dh ...*****2'DhQ.***.***.**Y2'Dh,...**@**2'Dh&3 ..........##.....##...#Ivhor the Zephyrmancer ........###......###.##Tengu of Vehumet ****.. ......†.# ###.......#####Health: 76/76 ======================== ........### ###..........#Magic: 5/27====-------------------- P....#.†..###............#AC: 12Str: 10 P..####....##........†...#EV: 35 Int: 23 #### ##..###...###†.....#SH: 0Dex: 15#...#....##*###...#XL: 13 Next: 59% Place: Lair:4###..#...####♣#...#Noise: ---------  Time: 21917.0 (0.0) ##...........#♣#...##q) +4 quarterstaff (chaos) ##........2'Dh/D ..÷####...#Cast: Shock #### #.###..†..........##Fly #..# ## ##.####......P# ...##..#♣#.......#Y   death yak ...##..#♣##..##### ..###..####### ..##.....#You kill the yak!Vehumet accepts your kill. _You feel your power returning.  Aiming: FastrootPress: ? - help, Shift-Dir - straight line2'Dh c(rooted)The roots erupt in riotous growth!2'Dh[2'DhV .....Y@..Roots grab the death yak.The grasping roots constrict the death yak.  The death yak snorts and paws the ground.2'Dh_20 =======8.0 (12'Dh+2'DhE _The death yak struggles to escape constriction.3'Dhʦ. ##.....##...#.# ##......###.##.†.# ###.#####.### ###.# .P....#.†..###.# PP..####....##.†...## ##..###......†.....# #...#......Y###...# ###..#..@...#♣#...# ## #.#♣#...## P# #..÷####...## #.###..†..........## .#..# ## ##.####...P#.# #..#♣#.#.# #..#♣##..###.## #..####### ...#[39;493'Dhm #.....#  The grasping roots constrict the death yak.35 -------93'Dhٵ[ _The death yak struggles to escape constriction.3'Dh8|. ##.....##...#.# ##......###.##.†.# ###.#####.### ###.# ..P....#.†..###.# #PP..####....##.†...## ##..###......†.....#3'Dh9` #...#......Y###...# # ###..#.@....#♣#...## #.#♣#...## .P# #..÷####...# .##### #.###..†..........## ..#..# ## ##.####....P#.# #..#♣#.#.#3'Dh=u #..#♣##..####.## #.####### ....# #.....#3'Dh>P  The grasping roots constrict the death yak!4'Dh^ .Y 4'Dh `6=-------204'Dhj4'Dh, _The death yak escapes!4'DhB. ##.....##...#.# ##......###.##.†.# ###.#####.### ###.# #..P....#.†..###.# ##PP..####....##.†...#  ###### ##..###......†.....# #...#.###...# ## ###..#@...Y.#♣#...# .### #.#♣#...## ..P# #..÷####...# ..##### #.###..†..........##.#..# ## ##.####.....P#.# #..#♣#.# ~.....# #..#♣##..##### ~....## #..[4'Dhn)40m####### ~....# #.....#Y.14'Dh,4'Dhb4'Dh4'DhV 4'Dh#4'Dh*P4'Dh4'Dh4'Dh4'Dh4'DhM4'Dh4'Dh4'DhF4'Dh34'Dh4'Dh'4'Dh`P4'Dh\34'Dh4'DhW4'Dh߂4'Dh4'Dhp4'Dh;#34'Dh'4'Dh*4'Dhݍ4'DhB4'DhÚ4'Dh_4'Dh34'Dh 6'Dh-"  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6'DhY6............. ##.....##...# Ivhor the Zephyrmancer ...........# ##......###.## Tengu of Vehumet ****.. .........†.# ###.......#####  Health: 76/76 ======================== ...........### ###..........#  Magic: 2/27=----------------------- #..P....#.†..###............#  AC: 12Str: 10 ##PP..####....##........†...#  EV: 35 Int: 23  ###### ##..###......†.....#  SH: 0Dex: 15 #...#...***.###...#  XL: 13 Next: 59% Place: Lair:4 ## ###..#@.*Y*.#♣#...#  Noise: ---------  Time: 21921.0 (0.0) .### #.......***.#♣#...##  6'Dhz7q) +4 quarterstaff (chaos) ..P# #..........÷####...#  Cast: Shock ..##### #.###..†..........##  Fly ...#..# ## ##.####......P# ......# #..#♣#.......#  Y   death yak ~.....# #..#♣##..##### ~....## #..####### ~....# #.....# _The death yak escapes!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (severely wounded, empty space bonus: 8/8)6'Dh $6'Dh .............##.....##...# Ivhor the Zephyrmancer ...........###......###.## Tengu of Vehumet ****.. .........†.# ###.......##### Health: 76/76 ======================== ...........### ###..........#Magic: 2/27=----------------------- #..P....#.†..###............#AC: 12Str: 10 ##PP..####....##........†...#EV: 35 Int: 23  ###### ##..###......†.....#SH: 0Dex: 15#...#.......###...#XL: 13 Next: 59% Place: Lair:4 #####..#@..*..#♣#...#Noise: ---------  Time: 21921.0 (0.0) .####...........#♣#...##q) [36'Dhy 2m+4 quarterstaff (chaos) ..P##..........÷####...#Cast: Shock ..##### #.###..†..........##Fly ...#..# ## ##.####......P# ......##..#♣#.......#Y   death yak ~.....##..#♣##..##### ~....###..####### 6'Dhu C~....##.....# _The death yak escapes!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (severely wounded, empty space bonus: 8/8)6'Dh |  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak!6'Dh; TY.6'Dh= J20 ===2.0 (16'Dh| b _The death yak is severely wounded.8'Dh8'DhEvoke which item? Wands  x - a wand of roots (5)H - a wand of mindburst (12)  8'DhI - a wand of light (1) [!] read|quaff|evoke[?] describe selected:'Dh:'Dht:'Dh.............##.....##...# Ivhor the Zephyrmancer ...........###......###.## Tengu of Vehumet ****.. .........†.# ###.......##### Health: 76/76 ======================== ...........### ###..........#:'Dh1Magic: 2/27=----------------------- #..P....#.†..###............#AC: 12Str: 10 ##PP..####....##........†...#EV: 20Int: 23  ###### ##..###......†.....#SH: 0Dex: 15#...#.......###...#XL: 13 Next: 59% Place: Lair:4 #####..#@.Y...#♣#...#Noise: ===------  Time: 21922.0 (0.0) .####...........#♣#...##q) +4 quarterstaff (chaos) ..P##..........÷####...#Cast: Shock ..##### #.###..†..........##Fly ...#..# ## ##.#:'Dh###......P# ......##..#♣#.......#Y   death yak ~.....##..#♣##..##### ~....###..####### ~....##.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak! _The death yak is severely wounded.:'Dh$............. ##.....##...# Ivhor the Zephyrmancer ...........# ##......###.## Tengu of Vehumet ****.. .........†.# ###.......#####  Health: 76/76 ======================== ...........### ###..........#  Magic: 2/27=----------------------- #..P....#.†..###............#  AC: 12Str: 10 ##PP..####....##........†...#  EV: 20Int: 23  ###### ##..###......†.....#  SH: 0Dex: 15 #...#.......###...#  XL: 13 Next: 59% Place: Lair:4 ## ###..#@*Y...#♣#...#  Noise: ===------  Time: 21922.0 (0.0) .### #...........#♣#...##  [33:'Dhmq) +4 quarterstaff (chaos) ..P# #..........÷####...#  Cast: Shock ..##### #.###..†..........##  Fly ...#..# ## ##.####......P# ......# #..#♣#.......#  Y   death yak ~.....# #..#♣##..##### ~....## #..####### ~....# #.....# Aim: a death yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak! _The death yak is severely wounded.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, chance to affect: 21%);'Dh x.............##.....##...# Ivhor the Zephyrmancer ...........###......###.## Tengu of Vehumet ****.. .........†.# ###.......##### Health: 76/76 ======================== ...........### ###..........#Magic: 2/27=----------------------- #..P....#.†..###............#AC: 12Str: 10 ##PP..####....##........†...#EV: 20Int: 23  ###### ##..###......†.....#SH: 0Dex: 15#...#.......###...#XL: 13 Next: 59% Place: Lair:4 ##;'Dh ###..#@.Y...#♣#...#Noise: ===------  Time: 21922.0 (0.0) .####...........#♣#...##q) +4 quarterstaff (chaos) ..P##..........÷####...#Cast: Shock ..##### #.###..†..........##Fly ...#..# ## ##.####......P# ......##..#♣#.......#Y   death yak ~.....##..#♣##..##### ~....###..####### ~....##.....#The open air twists around violently and strikes the death yak! _The death yak is severely wounded.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a death yak ([0;1;'Dh 0;1mseverely wounded, chance to affect: 21%)  Okay, then.;'Dh " ;'Dh# . _='Dh`#.### #.†.# ##.###...### ###...#  #..P....#.†..###..#  ##PP..####....##†...#  ###### ##..###†.....# #...#.......###...# ### ###..#..Y...#♣#...# #.### #....@......#♣#...## ...P# #.÷####...#.##### #.###..†..........## ~...#..# ## ##.####......P ≈......# #..#♣#.......# ~~.....# #..#♣##..##### ≈~....##='DhA1 #..####### )~.... #.....# .≈....## ##......Y35 ---3.0 (1 _='DhW( ... ##.....##.. ....# ##......###. ##†.# ###### #............### ###.# #..P....#.†..###......#PP..####....##........†...####### ##..###......†.....# #  #..###...# ####  ###.@#......#♣#... ##.### #Y....#♣#...##.P# #..........÷####...# ≈...##### #.###..†..........##~...#..# ## ##.####.P# ≈≈......# #..#♣#.......# .~~.....# #..#♣##..##### .≈~....## #..='Dh5 [0;10;1m####### .)~.... #---4>'DhUf#.P# ###.... ##..... .....# ##...... .##†.# ###.## ##............### ###....# # #..P....#.†..###............# # ##PP..####....##........†...####### ##..###......†.....#  #..###...# .####  ###..#......#♣#... ###.### #......Y....#♣#...## .....P# #..........÷####...# .≈...##### #.###..†....##~...#..# ## ##.####>'DhhP#≈≈......# #..#♣#.......# ..~~.....# #..♣##..##### ..≈~....## #..#######>'Dhjl>'DhAsY.Y   death yak>'DhyQ3=5>'Dh>'Dh>'Dh ....# ##.. .#....P# ### #.... ##..... ......# ##...... ..##.........†.# #### .##............### ###.# .# #..P....#.†..###.....# P# ##PP..####....##........†...# .# ###### ##.@###......†.....#  #.>'Dh .###...# #.####  ###..#......#♣#... .###.### #.....Y.....#♣ ......P# #..........÷####... ..≈...##### #.###..†....#~...#..# ## ##.####P#≈≈......# #..#♣#.......#.~~.....# #..#♣##..#####>'Dhr >'Dh MY.>'Dh= %6>'Dhؓ >'Dh >'Dh}#$.....# # ........# ##.. ..#....P# ### .#... ##.......>'Dh...# ##...... ...##.........†.# ### ..##............### ###. ..# #..P....#.†..###..... .P# ##PP..####.@..##........†... ..# ###### ##..###......†..... ..##  #.>'Dh.###....####  ###..#......#♣#...###.### #....Y......#♣ #......P# #..........÷####.. ...≈...##### #.###..†.... #.≈≈~...#..# ## ##.####P≈≈......# #..#♣#.......>'Dh>'Dh>'Dhf UY.>'Dho %7>'Dh>'Dh?'Dh$6.... ...F.... ###$.....# # #.......# ##.. ...#...P# ### #.#... ##..........# ##...... ?'Dh#...##.........†.# ###.##............### ### #..# #..P....#. #.P# ##PP..####....##........† #..# ###### ##..###......†. #..##  #..Y.### #.#.####  ###..#......#♣####.### #....#♣ ##......P# #..........÷####..≈...##### #.###..†... .#.≈≈~...#..# ## ##.####?'Dhq?'Dh RY.?'DhN %8?'Dh?'Dhmv _You see here a cane toad corpse.@'Dhf#... #.... ........ ## ...#@'DhD$.....# # .#......# ##. ....#..P# ### S#.#... ## .........# ## .#...##†.# ### ....##..........@.### ### .#..# #.......#.†..###. .#.P# ##.P..####....##........† .#..# ###### ##.Y###......†. .#..##  #..### .#.#.####  ###..#......#♣# .#..###.### #..#♣ .##......P# #..........÷#### ##...≈...##### #.###..†..@'Dh@'Dh'H=9 _@'Dhs@'Dh_C V .... . #..#... # .... ........ # ....#$.....# # #.#.....# ## .....#..P# ### .S#.#@'Dh$E ...# ## ..........# ###...##†.# ### .....##.....### ### ..#..# #.......#.†..###. ..#.P# ##.P..####....##........†.#..# ###### ##.Y###......†. ..#..##  #..### ..#.#.####  ###..#......#♣# ..#..###.### #..#♣ ..##......P# #..........÷###@'DhI @'DhN RY.@'DhP R4=30@'DhV @'DhHX A'Dh8 ..#..  .... .. ##..#... # #....... ........ .....#$.....# #.#.....# # ......#.P# ###S#.#...# ##.........# ###...##†.# ### #.....##.....### ### #..#..# #.......#.†..###. #..#.P# ##.P..####.Y..##...... #..#..# ###### ##..###......†..#..##  #..#.#.#.####  ###..#......#♣.#..###.### #..#♣Y.1A'DhK ...#. ..#..  .... .A'Dh/M . ###..#...# .#............ ......#$.....# #.#.#.....# S......#.P# ##S#.#...# ## !...........### ###...##†.# ### ##.....##.....### ### A'DhXN #..#..# ##.......#.Y..### ##..#.P# ##.P..####....##...... ##..#..# ###### ##..###......†.#..##  #..#.#.#.####  ###..#......#A'DhOA'Dh|]gY†2A'DhwbA'Dh\dA'Dhe x ..# ...# ..# # .... .##..## #.#............ .......#$.....# F#.#.#..A'Dha ...# S......#.P# # ....S#.#...# ## Y!...........### ###...##.†.# ### ###.....##...Y.### ### # #..#..####.......#.†..####..#.P# ##.P..####....##...... ⌠##..#..# ###### ##..###.......#..##  #..A'Dh# RY.A'Dh %3A'Dh A'Dh5 B'Dh, ... ..##...#...#### ...# B'Dh`f..# ## ...##..## .#.#............ ........#$.....# #F#.#.#.....# S......#.P# .....S#.#...# # YY!............### ## .##...#...##Y†.# ### .###.....##.....### ### .# #..#..####.......#.†..### .###..#.P# ##.P..####....## .B'DhPz⌠##..#..# ###### ##..###B'DhB'DhRY.B'DhWA=4B'DhB'DhM .......#~~≈≈  ..##...#...#### ...# ..#  ## ... ##.###..## #.#.#............ .........#$.....# ##F#.#.#.....#S......#.P# ......S#.#.......# YY!........Y...### # ..##...#...##†.# ### ..###.....##.....### ### ..# #..#..####.......#.†..### ..###..#.P# ##.P..####....##Y.5=5C'Dhv  ..... ...## .......#~~≈≈  ..##...#...#### ...# ..#  ## ...  ##.###..## .#.#.#............ #.........#$.....# ###F#.#.#.....# #...S......#..P# #......S#.#Y......#YY!...........### .##...#...##†.# ##.###.....##.....### ### #..# #..#..####.......#.†..###C'Dh'RY.C'DhqG%6C'Dh1NC'DhOC'Dhk  .....#...##........#~~≈≈..##...#...####.. ...#. ..#. ## . # ##.###..#.# #.#.#.#.  #.#.$.....#  ###F#.#.#.#  #...S......#.Y.P# ##......S#.#....# #..YY!.### #...##...#...##.†.# #...###.....##.### ### ##..# #..#..####.#.†..###C'Dh Y.7C'Dh D'DhL  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D'Dh70M  Ivhor the Zephyrmancer .....#...##  Tengu of Vehumet ****.. ........#~~≈≈  Health: 76/76 ======================== ...##...#...####..  Magic: 1/27------------------------ ...#...............  AC: 12Str: 10 ..#.................  EV: 35 Int: 23  ## ......................  SH: 0Dex: 15 # ##.###..#...................#  XL: 13 Next: 59% Place: Lair:4 #.#.#.#.........@..............  Noise: ---------  Time: 21937.0 (0.0) D'Dh3 #.........#......***...$.....#  q) +4 quarterstaff (chaos)  ###F#.#.#........*Y*.........#  Cast: Shock  #...S......#.....***.......P#  Fly ##......S#.#................# #..YY!....................###  Y   death yak #...##...#...##.........†.# # #...###.....##............### ### ##..# #..#..####.......#.†..###.. _You see here a cane toad corpse.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (severely wounded, empty space bonus: 8/8)E'DhdIvhor the Zephyrmancer.....#...##Tengu of Vehumet ****..........#~~≈≈Health: 76/76 ========================...##...#...####..E'DhTgMagic: 1/27------------------------...#...............AC: 12Str: 10..#.................EV: 35 Int: 23## ......................SH: 0Dex: 15 # ##.###..#...................#XL: 13 Next: 59% Place: Lair:4 #.#.#.#.........@..............Noise: ---------  Time: 21937.0 (0.0)  #.........#............$.....#q) +4 quarterstaff (chaos)###F#.#.#.........*..........#Cast: Shock  #...S......#...............P#Fly ##......S#.#................# #..YY!....................###Y   death yak #...##...#...##.........†.#E'Dhje[m # #...###.....##............### ### ##..# #..#..####.......#.†..###.. _You see here a cane toad corpse.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a death yak (severely wounded, empty space bonus: 8/8)E'Dhm  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a death yak (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the death yak!Y. 20 ===8.0 (1E'DhnE'Dhp] _The death yak is almost dead.F'Dh ....## ...# .....#...##......#~~≈≈≈ #...##...#...#####...# #..#  ## ...  # ##.###..#F'Dh# ##.#.#.#.................. # #.........#Y.....$.....# # ###F#.#.#.....# # #...S......#.P#  ##.......#.#...#  #..YY!...........###  #...##...#...##†.#  #...###.....##.....### ##F'Dh9F'DhRY.F'Dh'J35 ---9F'DhF'DhF'DhEmZ .....  ....## ...## .....#...##......#~~≈≈≈  #...##...#...#### #...# ##..# ## #... # # ##.###..#......# ###.#.#.#....Y............. .# #.........#$.....# .# ###F#.#.#.....# ## #...S......#.P# # ##.......#.#...# # #..YY!...........### # #...##...#...##†.#Y.F'Dhr\2=---40F'DhzF'DhP~q _The death yak snorts and paws the ground.F'Dh  ..## .....  ....## ... ## .....#...##......#~~≈≈≈  #...##...#...#### # #...# # ##..# ## #......... # ##.###..#.....Y##.#.#.#....F'Dh( ....... ..# #.........#$..... ..# ###F#.#.#..... .## #...S......#.P# .# ##.......#.#...# .# #..YY!...........###F'Dh  RY.F'Dh  %1F'Dh F'Dh G'DhG'DhG'DhG'DhG'Dh9b`..... ..##.........#.......## ... # ##........#...## #G'Dhdd #.........#~~≈≈≈ # #...##...#...####.. ## #...#. .# ##..#. .# ## #.Y .## # ##.###..#G'Dh fF.###.#.#.#... ♣..# #.........#.$ ♣..# ###F#.#.#.## #..........#.P ..# ##.......#.#.G'Dhg.# ..# #..YY!.###G'DhjG'Dh_lG'DhuPY.G'DhBy%2G'DhiG'DhAG'Dh% ##............## .........  #.......## ... ## ##........#...## .#......#~~≈≈≈ .G'Dhq  #...##...#...#### ### #..@#...... ..# ##..#.Y.# ## #.... ♣.## # ##.###..#. ...###.#.#.#...... ~♣..# #.........#$ G'Dhe g~♣..# ###.#.#.#....## #....#..# ##.......#.#...G'Dh{ G'Dh0 Y.The death yak attacks as it pursues you!G'DhJ a63-----==3G'Dh/" G'Dh$ . _The death yak gores you!H'DhL 6*H'Dh&?(weak)H'Dhq! YYou sock the death yak! The death yak looks weaker. You claw the death yak.  Your peck misses the death yak.The death yak is almost dead.4=----=20 4.1 (1.1 _The death yak completely misses you.I'DhB  You barely miss the death yak.The death yak is almost dead.3=-50I'DhHA _The death yak gores you but does no damage.J'Dh  You sock the death yak!  You kill the death yak!Vehumet accepts your kill. ZZ   spectral death yak (minion)You feel your power returning.J'DhF=4==63-6Shock _The death yak's spirit is torn from its body!K'Dh?l##.......##.............. #.......## ... ###........#...## # #.........#~~≈≈≈ # ##...#...####.. ##..Z#............. .# ##..#@.......# ## #......## # ##.###..#.. ..###.#.#.#...... ♣..# #.........#.$ ♣..# ###.#.#.#.... ..## #..........#P# ##.#.#..## #..YY!.......###535 -7K'Dh9EK'Dh`& _You swap places.K'DhK'Dh'K'DhK'DhXK'DhK'DhK'DhOK'Dhq65==K'DhK'DhK'Dh[K'Dh,K'DhK'Dh&K'Dh K7=K'Dh&K'DhK'Dh9=K'DhbK'Dh&K'DhI6=K'DhK'Dh`K'DhGU8=K'Dh;K'Dh>,K'DhK'Dh.K'DhK'DhK'Dh2K'DhW9=K'DhK'DhK'DhI7=K'DhK'DhB ,K'Dh K'DhU K'Dh0L70=K'Dh4K'DhK'DhK'DhK'DhOK'Dh9=K'DhK'DhoK'Dhp1=8=K'Dh=K'DhK'DhK'Dh K'Dh;#,K'Dh%K'Dh}'K'DhJ(%2K'DhL)K'Dh+K'Dh,9=K'Dhq-K'Dh#0K'Dh0S9=K'Dh1K'DhY4K'Dh*5K'Dh6K'Dh8K'Dh9K3=K'DhH:K'Dh1=K'Dh=K'Dh>K'DhAK'DhFB9=K'DhCK'DhEK'DhFk4=10/27K'DhdGK'DhJK'DhJK'DhKK'Dh(N,K'DhOK'DhURK'DhSS%5K'Dh+TK'DhW,K'DhXK'Dhu[K'Dh0\S1=K'Dh\K'Dh_K'Dh`K6=K'DhaK'DhK'DhK'DhK'DhK'Dh~K'DhNK'DhAK'Dh,9=K'Dh K'Dh K'Dh %9K'Dh K'Dh~ K'DhB K'Dh K'Dh K'Dh K'Dhc K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh[ K'Dh  K'Dh N20=K'Dh K'Dh K'Dh K'Dhe K'Dh5 K'Dh K'Dh K'Dh K'Dh K'Dhs K'Dh! K'Dh! 9=K'Dh" K'Dh$ K'Dh% K1=K'Dh& K'DhH( K'Dh) K'Dh) K'Dh!J =2==3=K'DhHL K'DhTM K'DhEN K'Dh/Y =K'DhHZ K'Dh<[ K4=K'Dh\ K'Dh^ K'Dh^ K'Dh_ K'Dhda K'Dh6b K'Dhc K'Dhd K'Dhe K'Dhnf K'Dh8h K'Dh i 9=K'Dhi K'Dhk K'Dhl K5=K'Dhm K'Dhwo K'Dh@p K'Dhq K'Dhr K'Dhs K'Dhut K'Dhev K'Dh8w K'Dh#x K'DhC =6==7=K'Dh\ BK'Dh BK'Dh K'DhE K'Dhs K'DhE 9=K'Dh K'Dhi K'Dh K'Dh0 K'Dh K'Dh K'Dh K'Dh K'Dh| K'Dh K'Dh ,K'Dh K'Dhy K'Dh K'Dh K'Dh K'Dh K'DhM =20 K'Dh p _b - 3 potions of magic (gained 1)K'Dh K'Dh ;35 K'Dh K'Dh# K'Dh K'Dh K'Dho K'Dh K'Dhe K'Dh# K'Dh K'DhB K'Dh K'Dh K'Dh K'Dh K'Dh K'Dhr K'Dh6 K'Dh K'Dh K'Dh K'Dh K'DhF K'Dh K'Dh@ K'Dh K'DhK K'DhM K'Dh  K'Dh K'DhE K'DhY ,K'Dh K'Dh K'Dh K'DhH K'Dh  K'Dh* K'Dh 20 K'Dh K'Dh N _You now have 506 gold pieces (gained 18).K'Dh K'Dh ;35 K'Dh K'Dh K'Dh K'Dh! K'Dhs" K'Dh$ K'Dh& K'Dhy' K'DhS( K'Dh * K'Dh+ K'Dh, K'DhH- K'Dh. K'Dh0 K'DhU1 K'Dh2 K'Dh4 K'Dh5 20 K'Dh6 K'Dh9 N _You now have 524 gold pieces (gained 18).K'Dh; Q35 K'Dh< K'Dh>? K'Dh@ K'DhA K'DheB K'DhRD K'DhKG ,K'DhUH K'DhJ K'DhM K'DhN K'DhO K'DhR K'DhpX BK'Dh [ K'Dhh] K'Dh^ K'Dh` K'Dheb K'Dhe K'Dh9f K'Dh`h K'Dhj K'Dhl K'Dh-m K'DhOn K'Dhp K'Dh} 20 K'Dh~ M _You now have 530 gold pieces (gained 6).K'Dh3 K'Dh Q35 K'DhP K'Dh K'Dh ,K'Dh K'Dh K'Dh0 ,K'Dh K'Dh K'Dh ,K'Dh K'Dh K'Dh ,K'Dh K'Dhܢ ,K'Dh K'Dh& K'Dh K'Dh ,K'Dh: K'Dh K'Dh' ,K'Dh{ K'DhH K'Dht ,K'Dh K'Dht K'Dh ,K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh- K'Dh! K'Dh K'Dh K'Dh6 K'Dh K'Dh K'Dhu K'Dh K'Dhr K'Dh: K'DhJ K'Dh2 K'Dh K'Dh K'Dh# XK'Dh ,K'Dh" K'Dh{% K'Dh+( K'Dh( K'Dh* K'Dh, K'Dh/ K'Dh/ K'Dh0 K'Dh3 K'Dh6 K'Dh6 K'Dh7 K'Dhr: K'Dh= ,K'DhA K'DhKF K'DhG 20 K'DhTH K'DhL N _You now have 543 gold pieces (gained 13).K'Dh!O Q35 K'DhP K'DhgS K'DhU K'DhV K'DheW K'DhY K'Dh\ ,K'Dh] K'Dh` K'Dheb K'Dhc K'Dhc K'Dh]f K'Dhh ,K'Dh_j K'Dhbl K'Dhqn K'Dh7o K'Dh9p K'Dhr K'Dht K'Dhu K'DhVv K'Dhx K'Dhz K'DhA{ K'Dh| K'Dh} K'Dh` ,K'Dh K'Dh =20 K'Dh K'Dh N _You now have 562 gold pieces (gained 19).K'Dh K'DhČ ;35 K'Dh K'Dhސ K'Dh ,K'Dh K'Dh K'Dh՗ K'Dh K'DhW K'Dh K'DhN K'Dh" K'Dh K'Dhl K'Dh K'Dh͡ K'Dh K'Dhӣ K'Dh K'DhN K'Dh K'Dh K'Dh5 K'Dh K'Dhī K'Dho K'Dh% K'Dh K'Dh K'Dh K'Dh K'Dhe K'Dh5 K'Dh K'Dh K'Dhǹ K'Dh K'Dh K'Dh K'Dh K'DhF K'Dh K'Dhi K'Dh. K'Dh K'Dh^ K'Dh K'Dh K'Dh K'Dh K'Dh ,K'Dh K'DhS K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh4 K'Dh K'Dh K'Dh K'Dh K'Dh K'Dhj K'Dh2 K'Dh K'Dh K'Dh K'Dh K'Dhj K'Dh K'Dh K'DhV K'Dh K'Dh K'Dh1 K'Dh K'Dh K'DhD K'Dh K'Dh K'Dhk K'Dh K'Dh K'DhK K'Dh K'Dh K'Dh6 K'Dh K'Dh K'Dh8 K'Dh K'Dh K'Dhl K'Dh K'Dh K'Dh K'Dhe K'Dh K'Dh K'Dh K'Dhu K'Dh= K'Dh) K'Dh ,K'Dh K'Dh K'Dh| ,K'Dh K'DhG XK'DhG K'Dh' ,K'Dh) K'Dho* K'Dh3+ ,K'Dh. K'Dh.0 K'Dh0 ,K'Dh4 K'Dht6 K'Dh-7 K'Dh8 K'Dh; K'Dh= K'Dha> K'Dh*? K'DhB K'DhD K'DhE K'DhOF K'Dh J K'DhL ,K'DhM K'DhQ K'DhS K'DhS K'DhT K'DhEX K'Dh]Z K'Dh[ K'Dh[ K'Dh3_ K'Dha K'Dha K'Dhb K'Dhe K'Dhg ,K'Dh,i K'Dh^l K'DhOn K'Dh o K'Dho K'Dhr K'Dh 4K'Dh K'Dh֞ BK'Dhe K'Dh\ K'Dh K'DhŦ K'DhU K'Dhk K'Dh{ K'Dhɲ BK'Dh߳ K'Dh K'Dh¹ K'Dh K'Dhڻ K'Dhվ K'Dhn K'DhW K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh ,K'Dhp K'Dhf K'Dh K'Dh~ K'DhX K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh, K'Dh0 K'Dh: nK'Dhq K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'DhV K'Dh~ K'Dh K'Dh K'Dh K'Dh K'Dh K'DhD K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dh K'Dhn K'Dh K'Dh! K'Dh" K'Dhe$ K'Dh% K'Dh& K'Dhb' K'Dh2( K'Dh) K'DhL* K'Dh+ K'Dhd- K'Dh <  #### #.###..÷..........## #..# ### ##.####......P# ...##..#♣#.......# ...#.#♣##..##### ..## #..####### ..# #.....### ..####......## ...# ##......## K'Dh= ..# #.# -2205.1 (258.0)..# ## ..#  .# # ...# #......^ ...# #.# ...# #..# ........:.# ##....K'Dh.B K'DhI +69K'DhO K'DhQ J _Found a book of Air.L'DhWL'DhL'DhL'Dhە,L'DhL'Dh+L'DhL'DhśL'DhL'DhHL'DhL'DhܠL'DhL'DhL'DhŦ,L'Dh[L'DhL'Dh,L'DhL'DhTL'DhL'DhL'DhL'Dh\L'Dh~,L'Dh׹L'Dh»L'Dh5,L'DhL'DhL'DhT,L'DhFL'Dh`  You see here a book of Air.L'DhL'DhB _L'DhL'DhL'Dh,L'DhL'DhL'DhgL'DhL'DhL'Dh#L'DhL'DhvL'Dh7L'DhL'DhL'DhL'DhpL'DhL'Dh^BL'DhL'Dh'20 L'DhJL'DhN _You now have 576 gold pieces (gained 14).L'DhL'Dh;35 L'DhL'Dh_L'DhL'DhL'Dh^L'DhdL'DhL'DhL'DhL'DhL'DhL'Dh,L'Dh~L'DhL'DhL'DhL'DhL'DhL'DhL'DhmL'DhL'DhL'DhL'DhkL'Dh/ L'Dh L'Dhy L'DhC L'Dh$L'DhL'DhnL'Dh9L'DhL'DhL'Dhv,L'DhL'DhL'Dh,L'DhbL'DhL'DhBL'Dh',L'DhL'Dh L'Dh!L'Dh",L'Dh 'L'DhH(L'DhY),L'Dh/L'Dh1L'Dh1L'Dh2L'Dh3,L'Dh4L'Dh5L'Dh6,L'Dh7L'Dh8L'Dh9,L'Dh:L'Dh;L'Dh<,L'Dh=L'Dh?L'Dh@,L'DhAL'DhBL'DhC,L'DhDL'DhEL'Dh_F,L'Dh%GL'DhGL'DhH,L'DhqIL'Dh2JL'DhK,L'DhKL'DhLL'DhM,L'DhNL'DhOL'DhfP,L'DhQL'DhuRL'Dh]S,L'DhzTL'DhoUL'DhBV,L'Dh6WL'Dh(XL'DhX,L'Dh.ZL'Dh![L'Dh8\,L'DhS_XL'Dh`L'Dh aL'Dh/fXL'Dh g,L'Dh"iL'Dh4jL'Dhk,L'DhlL'DhmL'Dhn,L'DhpL'DhqL'Dhr,L'DhZtL'DhIuL'Dhv,L'DhwL'DhxL'Dhy,L'DhG{L'Dh>|L'Dh},L'Dh~L'DhM,L'DhL'DhL'Dh΄BL'DhՅL'DhÆL'Dh,L'DhL'DhL'Dho,L'DhXL'DhIL'Dh!,L'Dh$L'DhNL'DhL'Dh,L'Dh4L'Dh,L'DhhL'DhL'Dh,L'DhL'DhL'DhڝL'DhĞ,L'DhnL'Dh,L'DhL'DhfL'DhƩL'DhL'DhEL'DhnL'DhL'DhtL'DhNL'DhbL'DhL'DhӲL'DhL'DhδL'DhAL'DhL'Dh·L'DhL'DhL'DhNL'DhJL'DhL'Dh,L'Dh[L'DhL'Dh(L'DhL'DhL'DhL'DhyL'Dh9L'DhL'DhZL'DhL'DhL'DhBL'DhL'DhL'DhL'DhsL'DhmL'DhA,L'DhL'Dh-L'Dh,L'DhIL'DhsL'DhL'DhL'DhL'DhCL'Dh#L'DhL'DhL'DhL'Dh5L'Dh L'DhL'DhL'Dh  ...# #.# . #.........# ####......^..# #...........## .#...........# #..##.........:.### ##.... ##......#.....#####  ...##.....####...##..##  ######..@## #........# L'Dh3 #~.## ###...#.#### ## ~~~#.. ##....####Shock## ##~.#. #.....## #~ #. ##....## F ###.##F   bullfrog (asleep)## ## #..## ..#  ##...## .## #.....#L'Dh 392.1 (86.0)L'Dh L'Dh TF.FL'Dh +3.1 (87L'Dh L'Dh [ _A bullfrog comes into view.M'DhJ #.  #.........#  ####......^..#  #...........##  #...........#  #.........:.###  ##......#...M'DhYV  ...# #.....####..  #### ##..@## #........#  #~.## ###...  ~~~#.. ##....####  ##~.#F #.....#  #~ #. ##....#  .. ###.##  ## #..## M'DhZ##...## #.....# M'Dh]Y #.  #.........#  ####......^..# M'Dh^p #...........##  #...........#  #.........:.###  ##......#...  ...# #.....####..  #### ##..@## #........# M'Dha #~.## ###...  ~~~#.. ##....####  ##~.#F #.....#  #~ #. ##... .. ###.##  ## #..##...#....M'DhhM'Dh mM'DhsM'Dh,w_ _A bullfrog is nearby!M'Dh *****The zap hits the bullfrog.M'DhY M'DhP^ `.....M'Dhc 6-20 =4.1 (1.0)ShockM'DhHh M'Dh j 6 _The bullfrog is lightly wounded.N'Dh/N'Dh5N'Dh<N'Dh>H _No target in view!N'DhuN'DhTN'DhN'Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)N'DhFO 3N'DhBQ N'DhFR N'DhPZ 35  _The bullfrog barely misses you.N'Dh+ N'Dh @.......................:..#....####........5F......N'Dh Shock......F   bullfrog......N'Dh N'Dh N'DhS _ _A bullfrog is nearby!O'DhN O'Dhp You closely miss the bullfrog. Your peck misses the bullfrog.The bullfrog is lightly wounded.O'Dh`O'Dh,]5-20 6.2 (1.1O'DhO'Dhp _The bullfrog completely misses you. The bullfrog hits you.O'Dh_  You sock the bullfrog! Your kick misses the bullfrog.The bullfrog is heavily wounded.O'DhaY6=70O'DhfO'DhhV _The bullfrog closely misses you.O'Dh  You hit the bullfrog. You claw the bullfrog!  You kill the bullfrog!Vehumet accepts your kill.†=7=8.3 (1.1ShockO'DhaJ _You feel your power returning.O'Dh O'Dh O'Dh O'Dh0 H _No target in view!O'DhY$ O'Dh/ O'Dh6 O'Dh: H _No target in view!P'DhP'DhP'DhP'Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)P'Dh35 _  You see here a bullfrog corpse. _P'DhK=P'DhP'DhkWater P'DhIP'Dh(P'DhoBP'DheP'DhBP'DhP'Dh,P'DhP'DhP'Dh,P'DhP'DhnP'DhB,P'DhP'Dh,P'DhP'DhUP'DhBP'Dh,P'DhP'DhP'Dh3,P'Dh%P'DhTP'Dh),P'DhTP'Dh]P'Dh1,P'DhP'DhP'Dh,P'DhP'DhP'Dh,P'DhP'DhP'Dh,P'DhP'DhP'Dh,P'DhP'DhP'Dh,P'DhP'DhP'DhY,P'DhP'Dh,P'DhEP'DhP'DhP'Dh,P'DhP'Dh: P'Dh ,P'Dh# P'Dh P'Dh ,P'DhP'DhP'Dh,P'DhP'DhP'Dh,P'DhjP'DhKP'Dh,P'DhP'DhP'Dh,P'DhP'DhOP'DhJ,P'DhWP'Dh@P'Dh,P'Dh P'DhP'Dh ,P'Dh!P'Dh"P'Dh`#,P'Dh$P'Dh L2P'DhNBP'DhPP'DhVP'DhXP'DhYP'DhZP'Dh[P'DhA\P'Dh]P'Dh_P'Dh_P'Dh`P'Dhfc,P'DhMdP'Dh$eP'DhKfP'DhgP'DhghP'DhUiP'DhkP'DhlP'DhbmP'Dh,nP'DhpP'DhqP'DhrP'DhsP'DhyXP'Dh {P'Dh|P'Dh\}P'Dh~P'DhP'DhP'DhhP'Dh(P'DhP'DhP'DhP'DhP'DhXP'DhP'DhP'DhmP'Dh/P'DhʐP'DhP'DhKP'DhP'Dh,P'DhP'Dh-P'Dh,P'DhP'Dh!P'Dh,P'DhP'DhP'DhQP'Dh P'Dh P'DhRP'Dh=P'DhP'DhȬP'DhYP'Dhl,P'DhвP'Dh3P'Dh...............# ##...#.......)......## #####...>...........# ..............## ..............# .<............(..# .................## .#P.............#.# ### ....#####..... #.#- P'Dhg.#### .###.#.....# ####.# #.####.....S.# ##.##.##Shock #... ###P....# #.......  ##..# ####### ##.P####  .## ####S   water moccasin (asleep)  # P'Dhv371.3 (73.0)-2.3 (74P'DhtP'Dha _A water moccasin comes into view.Q'Dh~)## ### >...........#  ....## ..# <(..# ...## #P#.# ### # ...#######.# # Q'Dh#### .###.#...@.#####.# # ###.....S.# ##.##.### ... ###P....# #........ ##..# ####### ##.P##### .##  #### #  Q'Dh؊Q'Dhz03.3 (1.0)Q'Dh*Q'DhR'Dh   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S'DhS'Dh Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2 c - SwiftnessAir1%3  d - AirstrikeAir1%S'Dh[4 Select a spell to cast[!]/[I] toggle spell headersT'Dh*} .........)......####### Ivhor the Zephyrmancer .....>...........#Tengu of Vehumet ****.. ................##Health: 76/76 ======================== ................#Magic: 27/27 ======================== <............(..#AC: 12Str: 10 ................### EV: 35 Int: 23 #P.............#.#### # SH: 0Dex: 15 ...#####........####.# # XL: 13 Next: 63% Place: Lair:4 #### .###.#...@.#####.# # Noise: ---------  Time: 22373.3 (0.0) .####.....S.# ##.##.### q) +4 quarterstaff (chaos)'Dh X ...###P....# #........ Cast: Shock ##..######## ##.P##### Fly .###### ##S   water moccasin (asleep) _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bullfrog corpse. _A water moccasin comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..........)......####### Ivhor the Zephyrmancer .....>...........#Tengu of Vehumet ****.. ................##Health: 76/76 ======================== ................#Magic: 27/27 ======================== <............(..#AC: 12Str: 10 ................### EV:'Dh 7m 35 Int: 23 #P.............#.#### # SH: 0Dex: 15 ...#####........####.# # XL: 13 Next: 63% Place: Lair:4 #### .###.#...@.#####.# # Noise: ---------  Time: 22373.3 (0.0) .####.....S.# ##.##.### q) +4 quarterstaff (chaos) ...###P....# #........ Cast: Shock ##..######## ##.P##### Fly .###### ##S   water moccasin (asleep) _No target in view! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bullfrog corpse. _A water moccasin comes into view.Casting: Shock'Dh^ M36m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _Y'Dhζ) ##### >...........#.......##.......# <....(..#.......##......#.# ### .......### #.#  .###.#...@.#   ###.....S.#  ###P....#  #######  .######  #Y'Dh*Y'Dh |t) ##### >...........#.......##.......# <....(..#.......##......#.# ### .......### #.#  .###.#...@.#   ###.....S.#  ###P....#  #######  .######  #  _A water moccasin is nearby!Y'Dhu *.**S    The zap hits the water moccasin!  The water moccasin is moderately wounded.The water moccasin hisses angrily.Y'Dh:Y'DhS....20 ==4.3 (1Y'DhqY'Dh] _The zap misses the water moccasin. The water moccasin barely misses you.Y'Dh  ***The zap hits the water moccasin.  The water moccasin is moderately wounded.The zap hits the water moccasin.Y'Dh]V l S..The water moccasin is heavily wounded.6--5 _The water moccasin barely misses you.Y'Dh/ ***The zap hits the water moccasin.  The water moccasin is heavily wounded.Z'DhL S..The zap misses the water moccasin. The water moccasin barely misses you.5---6 _The water moccasin closely misses you.Z'Dhy _The water moccasin closely misses you.  The zap hits the water moccasin!  The water moccasin is almost dead.The zap hits the water moccasin.  You kill the water moccasin!  Vehumet accepts your kill.Z'Dh}***Z'DhR†..Z'DhR46=47ShockZ'Dh:Z'Dh=4 _You feel your power returning.Z'DhZ'DhЦZ'DhZ'Dh0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Z'DhN 3Z'DhP Z'Dh[S Z'DhV X35 _Z'Dhe 7==Z'Dhs nZ'Dh*w ,Z'Dh} Z'Dh~ Z'Dh Z'Dhփ Z'Dh 9=Z'Dh Z'Dh Z'Dhi ,Z'Dh1 Z'Dh| ,Z'Dh Z'Dh Z'Dh Z'DhF ,Z'Dhl Z'Dh' Z'DhM ,Z'DhΝ Z'DhG Z'Dh ,Z'Dhj ,Z'Dhf ,Z'Dh Z'Dh\ BZ'Dh Z'Dh Z'DhP ,Z'Dh Z'Dhm Z'Dh Z'Dh[ Z'Dhh Z'Dh Z'DhX Z'Dht Z'Dh ,Z'DhAXZ'Dh,Z'DhZ'DhZ'DhZ'Dh`Z'Dh#Z'DhK"Z'Dh#,Z'Dh]&,Z'Dh<'Z'Dh2(,Z'Dh)Z'Dh,BZ'DhH.Z'Dh/,Z'Dh0Z'Dh1Z'Dh2Z'Dh3,Z'DhJ4Z'Dh"5Z'Dh6,Z'Dh7Z'Dh8Z'Dh?Z'DhBZ'Dh_C,Z'DhDZ'DhDZ'DhEZ'DhF,Z'DhGZ'Dh+IZ'DhIZ'DhJZ'DhKZ'DhaMZ'Dh.NZ'DhhP,Z'DhSQZ'Dh1R,Z'DhSZ'DhTZ'DhUZ'DhPVZ'DhGWZ'Dh[XZ'Dh,YZ'DhYZ'DhZZ'Dh[Z'Dh\,Z'Dh,^Z'Dh7_Z'Dh`,Z'DhaZ'DhbZ'DhcZ'Dh_dZ'DhveZ'DhfZ'DhygZ'Dh:hZ'DhlZ'Dh!o,Z'Dh&pZ'DhKrZ'Dhs,Z'DhtZ'DhwZ'Dhy,Z'Dhk{Z'DhZ'DhXZ'Dh,Z'DhZ'Dh֊Z'Dh8Z'DhZ'DhZ'DhZ'DhVZ'DhZ'DhZ'Dh5Z'Dh,Z'DhyZ'DhZ'DhΙZ'Dh̚,Z'DhuZ'Dh{Z'DhY,Z'DhZ'DhZ'Dhi,Z'DhZ'DhZ'DhX,Z'DhlZ'DhZ'Dhv   ###.  ##..  #####...  #...P..#  #......#  ##.......  ######## #P.......  #.##..P####......>  #@................-434.3 (5Z'Dh7.0)  ##..#######.......  #### ##.#..  #....>... ###.._... ##..... #...... ####.#P####Z'Dha7-Z'DhZZ'DhaE _Done exploring.['Dh I['Dhj ............0.0)......['DhR W_['Dh& E _Done exploring.\'DhN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]'Dh˼]'Dhؾ Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2 c - SwiftnessAir1%3  d - AirstrikeAir1% 4 Select a spell to cast[!]/[I] toggle spell headers^'DhVRPower Damage Range Noise 100% 1d9 7 Almost silent100% 3-8/arc 1 Quiet 64%N/AN/A Quiet32%2d(5-21) 7 A bit louda'Dh  ###. Ivhor the Zephyrmancer ##.. Tengu of Vehumet ****.. #####... Health: 76/76 ======================== #...P..# Magic: 27/27 ======================== #......# AC: 12Str: 10 ##....... EV: 35 Int: 23  ######## #P....... SH: 0Dex: 15  #.##..P####......> XL: 13 Next: 64% Place: Lair:4  #@................ Noise: ---------  Time: 22434.3 (0.0)  ##..#######....... q) +4 quarterstaff (chaos)  #### a'Dh -##.#..... Cast: Shock #....>... Fly  ###.._... ##.....  #......  ####.#P  ####  _You feel your power returning. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a'Dh  ###. Ivhor the Zephyrmancer ##.. Tengu of Vehumet ****.. #####... Health: 76/76 ======================== #...P..# Magic: 27/27 ======================== #......# AC: 12Str: 10 ##....... EV: 35 Int: 23  ######## #P....... SH: 0Dex: 15  #.##..P####......> XL: 13 Next: 64% Place: Lair:4  #@................ Noise: ---------  Time: 22434.3 (0.0)  ##..#######....... q) +4 quarterstaff (chaos)  #### ##a'Dh) .#..... Cast: Shock #....>... Fly  ###.._... ##.....  #......  ####.#P  ####  _You feel your power returning. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.a'Dh+ 8_a'Dh:- . _b'Dh b'Dhǃ 3b'Dh[ b'Dh _ _Done exploring.c'Dh3c'Dhc'Dhy _c'Dhc'Dh,c'Dhs ,c'Dh Bc'Dh c'Dhc'Dh,c'Dhtc'Dhwc'DhV,c'Dh*c'DhOc'DhXc'DhD,c'Dhc'DhN!c'Dh"c'Dhf#c'Dh7$c'Dh%c'Dh(,c'Dh(c'Dh+c'Dh,c'Dh-c'Dhb.c'Dh/c'Dh1c'DhJ2c'Dh3c'Dh4c'Dh6c'Dh7c'Dh7c'Dh9c'Dhe;c'Dh(<c'Dh<c'DhO>c'Dh?c'Dh@c'DhLAd'Dh  #....###....÷.###.P# ###..###......##.. ##..##.#......#..÷ #####...###......#...... #...P..## ###.P.P. #......## ##..#P ##.......## #####.# ####### #P........## #. .##..P####......@..# #50.3 (16.0) ...................## #.. #..#######..........## #.......> #### ##.#.........# #...... #....>......####...... ###.._........###.<. ##.........## #.. #.........## ##.#P..... ####.#P#...###.....d'Dh&t[39;49m _There is a stone staircase leading down here.d'Dh :_d'Dh9d'Dh: d'Dh28_d'DhA20 1.0) _d'Dhe'Dh v..... ....PP. .... P......  ... .#..... . #.. ....... ## .. .....#P  ..... .#.......  ......#.....S.. 5 #.@# .P..$........#  ...P....  #.#PP.P..  ......#..#.#.. #.....#....D .# D   six-headed hydra (asleep)e'Dhz #....#.#.. .. . S   water moccasin (asleep)#...# # ...### e'Dh e'Dh5 t SS  You fly downwards.e'Dh@M <2.1 (1.8Shocke'Dht\  _The water moccasin hisses angrily.  Found 16 gold pieces. _There is a stone staircase leading up here.f'Dhs  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f'DhK   Ivhor the Zephyrmancer ..... ....PP.  Tengu of Vehumet ****.. .... P......  Health: 76/76 ======================== ... .#.....  Magic: 23/27 ====================---- . #.. .......  AC: 12Str: 10 f'DhHM f#.## .. .....#P  EV: 20Int: 23 ..... .#...***.  SH: 0Dex: 15 ......#....*S*.  XL: 13 Next: 64% Place: Lair:5 #.@# Noise: ---------  Time: 22452.1 (0.0) .P..$........#  q) +4 quarterstaff (chaos) ...P...........  Cast: Shock #.#PP.P.....#..  Fly  ......#..#.#..  f'DhP #.....#....D .#  D   six-headed hydra (asleep) #....#.#.. .. .  S   water moccasin #...# # ...###  _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 5/8)g'DhGIvhor the Zephyrmancer..... ....PP.Tengu of Vehumet ****...... P......Health: 76/76 ========================... .#.....Magic: 23/27 ====================----. #.. .......AC: 12Str: 10#.## .. .....#PEV: 20Int: 23..... .#.......SH: 0Dex: 15......#.....*..XL: 13 Next: 64% Place: Lair:5#.@#Noise: ---------  Time: 22452.1 (0.0).P..$........#q) +4 quarterstaff (chaos)...P...........Cast: Shock#.#PP.P.....#..Fly ......#g'Dhq..#.#..#.....#....D .#D   six-headed hydra (asleep)#....#.#.. .. .S   water moccasin#...# # ...### _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 5/8)g'DhJ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (empty space bonus: 5/8)  The open air twists around violently and strikes the water moccasin!!g'Dh C.g'Dh4===3.1 (1g'Dh[g'Dhb _The water moccasin is almost dead.g'Dh0Q  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g'Dh   Ivhor the Zephyrmancer g'Dh ..... ....PP.  Tengu of Vehumet ****.. .... P......  Health: 76/76 ======================== ... .#.....  Magic: 19/27 ================-------- . #.. .......  AC: 12Str: 10 #.## .. .....#P  EV: 20Int: 23 ..... .#.......  SH: 0Dex: 15 ......#........  XL: 13 Next: 64% Place: Lair:5 #.@# Noise: ===------  Time: 22453.1 (0.0) .P..$........#  q) +4 quarterstaff (chaos)g'Dhخ I[11;9H ...P...........  Cast: Shock #.#PP.P.....#..  Fly  ......#..#*#*.  #.....#...*D .#  D   six-headed hydra (asleep) #....#.#.. ** .  #...# # ...###  _The water moccasin is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (asleep, empty space bonus: 5/8)h'DhYIvhor the Zephyrmancer..... ....PP.Tengu of Vehumet ****...... P......Health: 76/76 ========================... .#.....Magic: 19/27 ================--------. #.. .......AC: 12Str: 10#.## .. .....#PEV: 20Int: 23..... .#.......SH: 0Dex: 15......#........XL: 13 Next: 64% Place: Lair:5#.@#Noise: ===------  Time: 22453.1 (0.0).P..$........#q) +4 quarterstaff (chaos)...P...........Cast: Shock#.#PP.P.....#..Fly ......#..#h'Dh[n[32m.#..#.....#....* .#D   six-headed hydra (asleep)#....#.#.. .. .#...# # ...### _The water moccasin is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (asleep, empty space bonus: 5/8)h'Dhg  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the six-headed hydra!SD.DS   water moccasin4.1 (1h'Dhs h'Dhuh'Dhw0_The six-headed hydra is lightly wounded.h'Dhb  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h'Dh|   Ivhor the Zephyrmancer ..... ....PP.  Tengu of Vehumet ****.. .... P......  Health: 76/76 ======================== ... .#.....  Magic: 15/27 =============----------- . #.. .......  AC: 12Str: 10 #.## .. .....#P  EV: 20Int: 23 ..... .#.......  SH: 0Dex: 15 ......#...S....  XL: 13 Next: 64% Place: Lair:5 #.@# Noise: ===------  Time: 22454.1 (0.0)h'DhȐ T .P..$........#  q) +4 quarterstaff (chaos) ...P...........  Cast: Shock #.#PP.P..***#..  Fly  ......#..#D#..  #.....#..*** .#  D   six-headed hydra #....#.#.. .. .  S   water moccasin #...# # ...###  _The six-headed hydra is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (lightly wounded, empty space bonus: 6/8)h'Dh{ Ivhor the Zephyrmancer..... ....PP.Tengu of Vehumet ****...... P......Health: 76/76 ========================... .#.....Magic: 15/27 =============-----------. #.. .......AC: 12Str: 10#.## .. .....#PEV: 20Int: 23..... .#.......SH: 0Dex: 15......#...S....XL: 13 Next: 64% Place: Lair:5#.@#Noise: ===------  Time: 22454.1 (0.0).P..$........#q) +4 quarterstaff (chaos)...P...........Cast: Shock#.#PP.P.....#..Fly ......#'Dh m..#*#..#.....#..... .#D   six-headed hydra#....#.#.. .. .S   water moccasin#...# # ...### _The six-headed hydra is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (lightly wounded, empty space bonus: 6/8)h'Dh|Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure) h'Dh@ Press: ? - help, Dir - move target  Aim: a six-headed hydra (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the six-headed hydra!!h'DhCh'DhDh'DhGS..D. h'DhT*5.1 (1h'Dhh'Dhh _The six-headed hydra is heavily wounded.i'DhR  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'Dh  Ivhor the Zephyrmancer ..... ....PP.  Tengu of Vehumet ****.. .... P......  Health: 76/76 ======================== ... .#.....  Magic: 11/27 =========--------------- . #.. .......  AC: 12Str: 10 #.## .. .....#P  EV: 20Int: 23 ..... .#.......  SH: 0Dex: 15 i'Dh......#.S......  XL: 13 Next: 64% Place: Lair:5 #.@# Noise: ===------  Time: 22455.1 (0.0) .P..$........#  q) +4 quarterstaff (chaos) ...P....***....  Cast: Shock #.#PP.P.*D*.#..  Fly  ......#.*#*#..  #.....#..... .#  D   six-headed hydra #....#.#.. .. .  S   water moccasin #...# # ...###  _The six-headed hydra is heavily wounded.Casting: Airstrike 'Dhw39;49m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (heavily wounded, empty space bonus: 7/8)i'Dh~+i'DhIIvhor the Zephyrmancer..... ....PP.Tengu of Vehumet ****...... P......Health: 76/76 ========================... .#.....Magic: 11/27 =========---------------. #.. .......AC: 12Str: 10#.## .. .....#PEV: 20Int: 23..... .#.......SH: 0Dex: 15......#.S......XL: 13 Next: 64% Place: Lair:5#.@#Noise: ===------  Time: 22455.1 (0.0).P..$........#q) +4 quarterstaff (chaos)...P...........Cast: Shock#.#PP.P..*..#..Fly 'DhC0m......#..#.#..#.....#..... .#D   six-headed hydra#....#.#.. .. .S   water moccasin#...# # ...### _The six-headed hydra is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (heavily wounded, empty space bonus: 7/8)i'Dh#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the six-headed hydra!!  The six-headed hydra is severely wounded.D. 6.1 (1i'Dh i'Dh>@_The water moccasin bites you but does no damage.i'Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'DhP   Ivhor the Zephyrmancer ..... ....PP.  Tengu of Vehumet ****.. .... P......  Health: 76/76 ======================== ... .#.....  Magic: 7/27======------------------ . #.. .......  AC: 12Str: 10 #.## .. .....#P  EV: 20Int: 23 ..... .#.......  SH: 0Dex: 15 ......#.S......  XL: 13 Next: 64% Place: Lair:5 #.@# Noise: ===------  Time: 22456.1 (0.0)i'Dh$  .P..$..***...#  q) +4 quarterstaff (chaos) ...P...*D*.....  Cast: Shock #.#PP.P***..#..  Fly  ......#..#.#..  #.....#..... .#  D   six-headed hydra #....#.#.. .. .  S   water moccasin #...# # ...###  _The water moccasin bites you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (severely wounded, empty space bonus: 8/8)i'Dh4` Ivhor the Zephyrmancer..... ....PP.Tengu of Vehumet ****...... P......Health: 76/76 ========================... .#.....Magic: 7/27======------------------. #.. .......AC: 12Str: 10#.## .. .....#PEV: 20Int: 23..... .#.......SH: 0Dex: 15......#.S......XL: 13 Next: 64% Place: Lair:5#.@#Noise: ===------  Time: 22456.1 (0.0).P..$........#q) +4 quarterstaff (chaos)...P....*......Cast: Shock#.#PP.P.....#..i'Dhv{ [40mFly ......#..#.#..#.....#..... .#D   six-headed hydra#....#.#.. .. .S   water moccasin#...# # ...### _The water moccasin bites you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a six-headed hydra (severely wounded, empty space bonus: 8/8)i'Dh;jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a six-headed hydra (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the six-headed hydra!!  You kill the six-headed hydra!  Vehumet accepts your kill. .S   water moccasin  You feel your power returning.  The water moccasin completely misses you.i'Dh12/27====87.1 (1 _The water moccasin bites you but does no damage.j'Dh  You hit the water moccasin. You burn the water moccasin.  You kill the water moccasin!j'Dh†j'Dh!k'Dh====9--8Shockk'Dh6p _Vehumet accepts your kill.k'Dh8--k'Dh#k'Dh'H _No target in view!k'Dhsk'Dh1k'Dh k'DhH _No target in view!k'DhT Ik'Dh[V k'DhX B35 _k'Dhmc k'Dh}m Bk'Dhq k'Dhar k'Dhs k'Dhz{ k'Dh[| S3=k'Dh~ k'Dh ,k'Dh k'Dhć k'Dh} k'Dh k'Dhʍ k'Dh k'Dh k'Dh O=k'Dh k'Dhݙ k'Dh N14=k'Dh k'Dh ,k'Dhա k'Dh/ k'Dh k'Dh k'DhD ,k'Dh k'Dhb k'Dh0 9=k'Dhf k'Dh y5=k'Dh k'Dh k'Dh k'Dh k'Dh k'Dh5 nk'Dh O=k'Dh 6=k'Dh k'Dh k'Dhh ,k'Dhi k'DhE ,k'Dh; k'Dh O=k'Dh k'Dh k'Dhe M7=k'Dh k'Dh k'Dh k'Dh; k'Dhl k'DhD k'Dh k'Dh k'Dh ! k'Dh/# k'Dh- k'DhQ/ 9=k'Dh1 k'Dh~; k'Dh= M8=k'Dh? k'DhG k'DhH k'DheJ k'DhQN ,k'Dh3P k'Dh!T k'DhT k'DhU k'DhZ k'Dh[ 9=k'Dh] k'Dhza ;9k'Dh}c k'Dhf ,k'DhCi k'Dh n ,k'Dhp k'Dhs ,k'Dhxu k'Dh5z k'Dh { k'Dh| k'Dh k'Dhi N20=k'Dhł k'Dh k'DhO k'Dhc k'DhL k'Dh k'Dh* k'DhR k'Dh k'Dh` k'DhJ k'Dh 9=k'Dh k'Dh a1=k'Dh' k'Dhå ,k'DhQ k'Dh ,k'Dh k'Dh k'Dh k'Dh k'Dh O=k'Dh k'Dh0 w2=k'Dh k'Dh k'Dh k'Dh k'Dh k'Dh k'Dh k'Dh k'Dh k'Dh k'Dh 9=k'Dh, k'Dh k'Dhq K3=k'Dh k'Dh! ,k'Dh k'Dh k'Dh k'Dh k'DhY k'Dh k'Dh7 k'Dh k'DhH 9=k'Dhx k'Dh k'Dhv K4=k'Dh k'Dh k'Dh k'Dh k'Dh8 k'Dh k'Dh# k'Dh& k'Dh k'Dh k'Dh k'Dh 9=k'Dh k'Dh k'Dh? K5=k'Dh k'Dh" k'Dh" k'Dh# k'Dh( ,k'Dhb* k'Dh- ,k'Dh/ k'DhK4 O=k'Dh6 k'Dh: a6=k'Dh< k'Dh!A ,k'DhpG ,k'DhNH k'Dh&I k'DhaM ,k'DhPO k'DhS k'DhS 9=k'DhrU k'DhY k'DhsZ K7=k'Dh[ k'Dh^ 4 _Magic restored.k'Dhb k'Dhc k'Dhd k'DhFg k'Dhj k'Dhk k'DhWl k'Dhn k'Dh#s k'Dht k'Dht k'Dhy k'Dhz C=20 k'DhW{ k'Dh[~ N _You now have 592 gold pieces (gained 16).k'Dho k'DhI ;35 k'Dh k'Dh k'Dh k'Dh k'Dhό k'Dh k'Dhw ,k'Dhz k'Dh k'Dh k'Dh k'DhԤ k'Dh j  You see here a water moccasin corpse.k'Dh| k'DhN  _k'Dh k'Dh k'Dh ...# ...........P.. ..........P.P#.#...........PP.###......P......!(## #.....P##.# ##.........#.##P....@...#P.-541.1 (83.0)..........#..#.........#.†#.......##.<#....#.#..P...........# .P......P................#.#PP.P.....#.... .......#..#.#....###.....#.......#Pk'Dh k'Dh E-2.1 (84k'Dh k'DhH% _Found 4 stones.l'Dh4j ...... ...........#...........P.. ............P.P#.# ...........PP.### #......P......!( ## #......#P##.# ##........#.##P........#P.#S..#..# Shock...#.†......#.......##.<#....#...#..P...#..PPS   water moccasin (asleep)......P.................#.#PP.P........ .......#..#.#.... l'Dhry0.0)  A water moccasin comes into view.l'Dhl'Dht#3.1 (1l'Dhl'Dh6 l'Dhdl'Dh;+_Found a stone staircase leading up.l'Dh ............  .............# .  ...........P.. ..  ..........P.P#.#  ...........PP.###  #......P......!(.  ## #......#........  P##.# ##.....@.......  #P........#P.#S  ....#........#  ...#.†......#..  .##.<#....#...  .........#..PP  P..............  PP.P.....#.....  .  m'Dh* ............  .............# .  ...........P.. ..  ..........P.P#.#  ...........PP.###  #......P......!(.  ## #......#........ m'Dh) P##.# ##.....@.......  #P........#P.#S  ....#........#  ...#.†......#..  .##.<#....#...  .........#..PP  P..............  PP.P.....#.....  . m'Dhm'Dhm'Dh^m'Dhe _A water moccasin is nearby!m'Dh; *******S  m'DhMThe zap hits the water moccasin.  The water moccasin is lightly wounded.m'Dh,Nm'Dh{Pm'DhXW....S.<m'Dh}Zb6-20 =4m'Dhcm'Dh j8 _The water moccasin hisses angrily.p'Dhr  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p'Dh}Ivhor the Zephyrmancer............Tengu of Vehumet ****...............# .Health: 76/76 ========================...........P.. ..Magic: 22/27 ===================-----..........P.P#.#AC: 12Str: 10...........PP.###EV: 20Int: 23#......P......!(.SH: 0Dex: 15## #......#........XL: 13 Next: 69% Place: Lair:5P##.# ##.....@....*..Noise: =--------  Time: 22544.1 (0.0)...#.##P........#P.#<q) +4 quarterstaff (chaos)......p'Dh0[32m....#........#Cast: Shock.........#.†......#..Fly .......##.<#....#...#..P...........#..PPS   water moccasin......P.................#.#PP.P.....#...... .......#..#.#.... _The water moccasin hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 6/8)p'Dh2{X  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the water moccasin!!p'DhVS. p'Dh}3==5.1 (1p'Dhp'DhcIvhor the Zephyrmancer............Tengu of Vehumet ****...............# .Health: 76/76 ========================...........P.. ..Magic: 18/27 ================--------..........P.P#.#AC: 12Str: 10p'Dh%...........PP.###EV: 20Int: 23#......P......!(.SH: 0Dex: 15## #......#........XL: 13 Next: 69% Place: Lair:5P##.# ##.....@...*...Noise: ===------  Time: 22545.1 (0.0)...#.##P........#P.#<q) +4 quarterstaff (chaos)..........#........#Cast: Shock.........#.†......#..Fly .......##.<#....#...#..P...........#..PPS   water moccasin......P.................#.#PP.P.....#...... .......#..#.#.... _The water moccasinp'Dh) is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (severely wounded, empty space bonus: 6/8)p'Dh >  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the water moccasin!  You kill the water moccasin!Vehumet accepts your kill.p'Dh C.p'DhgN N96.1 (1Shockp'Dh$P p'Dh[ p'Dhn > p'Dhp ..............#.............P..........P.P#.# ......PP.####......P......!(.## #......#.......P##.# ##........#.##P#P.#<p'Dhp .......#........# ..#.†#....p'Dh q oFly ...Pp'Dhq ....#..#.#....###.....#.......#P p'Dhq <_You feel your power returning.p'Dhy{ p'Dh= J35 ---7p'Dhۋ p'Dhɏ p'Dh .#.....P..... ..........P.P#.# ...PP.### #......P......!(.## #......#........P##.# ##..... ...#.##P#P.#< ..........#.@......# .........#.†.. .......##.<#....#.... #..P...........#..PP......P.............. ...#.#PP.P.....#..... . .......#..#.#.... ###.....#.......#P. ##.......p'Dh Y20=---8p'Dh p'Dh q'Dh =q'Dh6 D1=q'Dh{ q'Dh2 ,q'Dh q'Dh} ,q'Dh( q'Dh ,q'DhF q'Dht O=q'Dh q'Dh q'DhF q'Dh 2q'Dh >=q'Dh q'Dh q'Dh q'Dh q'Dh q'Dh q'Dh q'Dh q'Dh=! q'Dh& q'Dh' q'Dh( =q'Dhh( q'Dh+ q'Dh/ q'Dh0 q'Dh1 3q'Dh1 =q'Dh 2 q'Dh4 q'Dh9 q'Dh: q'Dh%= q'DhA q'DhB q'DhSE q'DhI q'DhJ q'DhM q'DhR q'DhS q'Dh T =q'DhoT q'DhW q'DhJ\ q'Dh] q'Dh] 4q'Dh] =q'Dhs^ q'Dh9a q'Dhe q'Dhf q'Dh3i q'Dhcn q'Dh0o q'Dh^r q'Dh1w q'Dhw q'Dhz q'Dh q'Dhˀ q'Dh7 =q'Dh q'Dh= q'Dh q'Dh q'Dh 5q'Dhw =q'Dh q'Dh q'Dh q'Dh q'Dh` q'Dh q'Dh q'Dhr q'DhQ q'Dh q'DhƦ q'Dh q'Dh, q'Dh =q'Dh& q'Dh q'Dhµ q'Dh q'Dh 6q'Dhm =q'DhϷ q'Dhv q'Dh q'Dh q'Dh0 q'Dh q'Dh q'Dh q'Dh q'Dho q'Dh q'Dh q'DhN q'Dh =q'Dh q'Dh q'DhS q'Dh q'Dh 7q'Dh =q'DhK q'Dh q'Dh9 q'Dh q'Dh} q'Dh q'Dh{ q'Dhx q'Dh: q'Dh q'Dh q'Dh q'Dh q'Dh q'Dhq q'Dhh' q'Dh' q'Dh^( L ##.....### q'Dh( F#.........###.q'Dha) .q'Dh) /........ q'DhS* ....q'Dh* D...#... q'DhQ+ e...........P..... q'Dh+ ..........P.P#.# q'Dhz, l........PP.#### q'Dh- #......P....@.!(.#. q'Dh- e## #......#...q'Dh. ).. q'Dh. P##.# ##...............F q'Dh[0 Shock ...#.##P........#P.#<... ....#........# P.. .........#.†......#.. .. F   cane toad (wandering) .......##.<#....#.....  #..P...........#..PP#P ......P........#q'DhK6 q'Dh6 86.1 (3q'Dh57 8.0)q'Dh9 q'Dh!@ q'Dh@ Fq'Dh@ .q'Dh`A q'Dh E q'Dhc =7.1 (39 _A cane toad comes into view.r'DhcA  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r'Dh   Ivhor the Zephyrmancer ##.....###  Tengu of Vehumet ****.. ..#.........###.  Health: 76/76 ======================== .................  Magic: 23/27 ====================---- .............#...  AC: 12Str: 10  ...........P.....  EV: 35 Int: 23  ..........P.P#.#  SH: 0r'Dh Dex: 15  ...........PP.####  XL: 13 Next: 69% Place: Lair:5  #......P....@.!(*#*  Noise: ---------  Time: 22587.1 (0.0)  ## #......#.......*F*.  q) +4 quarterstaff (chaos) P##.# ##............***.  Cast: Shock ...#.##P........#P.#<...  Fly ..........#........# P.. .........#.†......#.. ..  F   cane toad (wandering) .......##.<#....#..... .  #..P...........#..PP#P ......P..............# _A cane toad comes into view.r'Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (wandering, hasn't noticed you, empty space bonus: 7/8)r'Dh@ZIvhor the Zephyrmancer##.....###Tengu of Vehumet ****....#.........###.Health: 76/76 ========================.................Magic: 23/27 ====================----.............#...AC: 12Str: 10...........P.....EV: 35 r'DhAInt: 23..........P.P#.#SH: 0Dex: 15...........PP.####XL: 13 Next: 69% Place: Lair:5#......P....@.!(.#.Noise: ---------  Time: 22587.1 (0.0)## #......#........*..s'Dh zq) +4 quarterstaff (chaos) P##.# ##................Cast: Shock ...#.##P........#P.#<...Fly ..........#........# P.. .........#.†......#.. ..F   cane toad (wandering) .......##.<#....#..... .#..P...........#..PP#P ......P..............# _A cane toad comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (wandering, hasn't noticed you, empty space bonus: 7/8)s'Dh   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the cane toad!  The cane toad croaks.  The cane toad is moderately wounded.s'DhF.F  s'Dh";20 ===8.1 (1s'Dh.s'DhR2' _You hear a croak.s'Dha  s'DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s'Dh  Ivhor the Zephyrmancer ##.....###  Tengu of Vehumet ****.. ..#.........###.  Health: 76/76 ======================== .................  Magic: 19/27 ================-------- .............#...  AC: 12Str: 10  ...........P.....  EV: 20Int: 23 s'Dhe  ..........P.P#.#  SH: 0Dex: 15  ...........PP.####  XL: 13 Next: 69% Place: Lair:5  #......P....@.!**#.  Noise: ===------  Time: 22588.1 (0.0)  ## #......#......*F*..  q) +4 quarterstaff (chaos) P##.# ##...........***..  Cast: Shock ...#.##P........#P.#<...  Fly ..........#........# P.. .........#.†......#.. ..  F   cane toad .......##.<#....#..... .s'Dh+[40m  #..P...........#..PP#P ......P..............# _You hear a croak.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 7/8)s'DhNIvhor the Zephyrmancer##.....###Tengu of Vehumet ****....#.........###.Health: 76/76 ========================.................s'DhQMagic: 19/27 ================--------.............#...AC: 12Str: 10...........P.....EV: 20Int: 23..........P.P#.#SH: 0Dex: 15...........PP.####XL: 13 Next: 69% Place: Lair:5#......P....@.!(.#.Noise: ===------  Time: 22588.1 (0.0)## #......#.......*...q) +4 quarterstaff (chaos) P##.# ##................Cast: Shock ...#.##P........#P.#<...Fly ..........#........# P.. .........#.†......#.. ..s'DhjQ$[14;38HF   cane toad .......##.<#....#..... .#..P...........#..PP#P ......P..............# _You hear a croak.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targets'DhQ}Aim: a cane toad (moderately wounded, empty space bonus: 7/8)s'Dhb ~  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the cane toad!s'Dh0q aF. s'Dhfu *9.1 (1s'Dh~ s'Dh b _The cane toad is severely wounded.t'Dh8  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t'Dh-  Ivhor the Zephyrmancer ##.....###  Tengu of Vehumet ****.. ..#.........###.  Health: 76/76 ======================== .................  Magic: 15/27 =============----------- .............#...  AC: 12Str: 10  ...........P.....  EV: 20Int: 23  ..........P.P#.#  SH: 0Dex: 15  ...........PP.####  XL: 13 Next: 69% Place: Lair:5  #......P....@.***#.  Noise: ===------  Time: 22589.1 (0.0)  ## #......#..'DhQm...*F*...  q) +4 quarterstaff (chaos) P##.# ##..........***...  Cast: Shock ...#.##P........#P.#<...  Fly ..........#........# P.. .........#.†......#.. ..  F   cane toad .......##.<#....#..... .  #..P...........#..PP#P ......P..............# _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 8/8)t'Dhl+t'Dh;q6Ivhor the Zephyrmancert'Dhr7##.....###t'Dhu1Tengu of Vehumet ****..t'Dhue..#.........###.t'DhvdHealth: 76/76 ========================t'Dhw.................Magic: 15/27 =============-----------.............#...t'DhzAC: 12Str: 10...........P.....EV: 20Int: 23..........P.P#.#SH: 0Dex: 15...........PP.####XL: 13 Next: 69% Place: Lair:5#......P....@.!(.#.Noise: ===------  Time: 22589.1 (0.0)## #......#......*....q) +4 quarterstaff (chaos) t'DhXP##.# ##................Cast: Shock ...#.##P........#P.#<...Fly ..........#........# P.. .........#.†......#.. ..F   cane toad .......##.<#....#..... .#..P...........#..PP#P ......P..............# _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 8/8)t'Dh+P  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the cane toad!!  You kill the cane toad!  Vehumet accepts your kill.t'Dh.t'Dh!t'DhVt'DhR6t'Dh=t'Dh71t'Dh90.1 (1t'DhKShockt'Dht'Dhdt'Dh t'Dht'Dh1&_You feel your power returning.t'Dhq _t'Dh8u 1l35 ..Shock..l   basilisk (wandering)t'Dh[ &0t'DhF 4---1.1 (1t'DhF t'Dh6 [ _A basilisk comes into view.u'Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u'Dh<+  Ivhor the Zephyrmancer ##.....###  Tengu of Vehumet ****..u'Dh<  ..#.........###l  Health: 76/76 ======================== u'Dh@...............**  Magic: 12/27 ==========-------------- .............#...  AC: 12Str: 10  ...........P.....  EV: 35 Int: 23  ..........P.P#.#  SH: 0Dex: 15  ...........PP.####  XL: 13 Next: 71% Place: Lair:5  #......P....@.!(.#.  Noise: ---------  Time: 22591.1 (0.0)  ## #......#...........  q) +4 quarterstaff (chaos) P##.# ##................  Cast: Shock ...#.##P........#P.#<...  Fly ..........u'Dh@F[33m#........# P.. .........#.†......#.. ..  l   basilisk (wandering) .......##.<#....#..... .  #..P...........#..PP#P ......P..............# _A basilisk comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  u'DhAPress: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you, empty space bonus: 2/8)u'Dho@Ivhor the Zephyrmancer##.....###Tengu of Vehumet ****....#.........###*u'DhHealth: 76/76 ========================.................Magic: 12/27 ==========--------------.............#...AC: 12Str: 10u'Dh...........P.....EV: 35 Int: 23..........P.P#.#SH: 0Dex: 15...........PP.####XL: 13 Next: 71% Place: Lair:5#......P....@.!(.#.Noise: ---------  Time: 22591.1 (0.0)## #......#...........q) +4 quarterstaff (chaos) P##.# ##................Cast: Shock ...#.##P........#P.#<...Fly ..........#........# P.. .........#.†......#.. ..l   basilisk (wandering) .......##.<#....#..... .#..P...........#..PP#P ......P..............# u'Dh+_A basilisk comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (wandering, hasn't noticed you, empty space bonus: 2/8)u'DhF"  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a basilisk (wandering, hasn't noticed u'Dh|you, empty space bonus: 2/8)  The air twists around and strikes the basilisk!  The basilisk is lightly wounded.u'Dhj%  u'Dh)You hear an angry hiss. You hear a croak.u'Dh̪.lFlu'DhvF   blink frog (wandering)u'DhVq3=20 ===2.1 (1u'DhRu'Dh] _A blink frog comes into view.u'Dh,`  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u'Dh  Ivhor the Zephyrmancer ##.....###  Tengu of Vehumet ****.. ..#.........###*  Health: 76/76 ======================== ..............*l*  Magic: 9/27========---------------- .............#..*  AC: 12Str: 10  ...........P.....  EV: 20Int: 23  ..........P.P#.#  SH: 0Dex: 15  ...........PP.####  XL: 13 Next: 71% Place: Lair:5  #......P....@.!(.#.  Noise: ===------  Time:'DhW37m 22592.1 (0.0)  ## #......#........F..  q) +4 quarterstaff (chaos) P##.# ##................  Cast: Shock ...#.##P........#P.#<...  Fly ..........#........# P.. .........#.†......#.. ..  l   basilisk .......##.<#....#..... .  F   blink frog (wandering)  #..P...........#..PP#P ......P..............# _A blink frog comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (lightly wounded, empty space bonus: 4/8)v'Dh_Ivhor the Zephyrmancer##.....###Tengu of Vehumet ****....#.........###.Health: 76/76 ========================...............*.Magic: 9/27========----------------.............#...AC: 12Str: 10...........P.....EV: 20Int: 23..........P.P#.#SH: 0Dex: 15...........PP.####XL: 13 Next: 71% Place: Lair:5#......P....@.!(.#.Noise: ===------  Time: 22592.1 (0.0)## #......#........F..q) +4 quarterstaff (chaos) P##.# ##................Cast: Shock ...#.##P.v'Dhla[32m.......#P.#<...Fly ..........#........# P.. .........#.†......#.. ..l   basilisk .......##.<#....#..... .F   blink frog (wandering)#..P...........#..PP#P ......P..............# _A blink frog comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (lightly wounded, empty space bonus: 4/8)v'DhJi  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a basilisk (lightly wounded, empty space bonus: 4/8)  The open air twists around violently and strikes the basilisk!  The basilisk is heavily wounded.v'Dhm#l.v'DhmFv'Dhan v'Dhqv'Dh>r#3.1 (1v'Dhoyv'Dh< v'Dh v'Dh{/_The blink frog gives a loud, deep croak! v'DhC_A blink frog comes into view.v'Dhw'Dh*  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w'Dh*  Ivhor the Zephyrmancer ##.....###  Tengu of Vehumet ****.. ..#.........###.  Health: 76/76 ======================== .............*l*.  Magic: 5/27====-------------------- .............#.**  AC: 12Str: 10  ...........P.....  EV: 20Int: 23  ..........P.P#.#  SH: 0Dex: 15 w'Dh/ ...........PP.####  XL: 13 Next: 71% Place: Lair:5  #......P....@.!(.#F  Noise: ===------  Time: 22593.1 (0.0)  ## #......#........F..  q) +4 quarterstaff (chaos) P##.# ##................  Cast: Shock ...#.##P........#P.#<...  Fly ..........#........# P.. .........#.†......#.. ..  l   basilisk .......##.<#....#..... .  F   blink frog (wandering)  #..P...........#..PP#P ......P..............# _w'DhB/A blink frog comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (heavily wounded, empty space bonus: 4/8)w'DhۇIvhor the Zephyrmancer##.....###Tengu of Vehumet ****....#.........###.Health: 76/76 ========================..............*..Magic: 5/27====--------------------.............#...AC: 12Str: 10...........P.....EV: 20Int: 23..........P.P#.#SH: 0Dex: 15...........PP.####XL: 13 Next: 71% Place: Lair:5#......P....@.!(.#FNoise: ===------  Time: 22593.1 (0.0)## #......#........F..q) +4 quarterstaff (chaos) P##.# ##................Cast: Shock ...#.##P..w'Dh......#P.#<...Fly ..........#........# P.. .........#.†......#.. ..l   basilisk .......##.<#....#..... .F   blink frog (wandering)#..P...........#..PP#P ......P..............# _A blink frog comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (heavily wounded, empty space bonus: 4/8)w'Dhi  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the basilisk!!  You kill the basilisk!  Vehumet accepts your kill.  You feel your power returning.  The blink frog gives a loud, deep croak!w'Dh'8 ..F.FFF 2 blink frogs  A black mamba comes into view.w'DhL_7==24.1 (1w'Dhw'Dh:8 _The black mamba moves out of view.x'DhHq ##.....###......###.........#... P.. x'Dhs TP#.# ..PP.#### #P......!(.#S## #......#..@....F.F.P##.# ##.........  ...#.##P#P.#<...  ..........#........# P..  †......#.. ..  ##.<#....#..... .S   black mamba  #..P...........#..PP#PFF 2 blink frogs......P......#  ...#.#PP.P#.....#x'Dhw x'Dhx x'Dhy x'Dh| x'DhX x'Dh x'Dh} F.§S..§Fx'Dh J35 ---5x'Dhb x'Dh˯ / _The blink frog blinks! x2x'Dh?4......###........#... P.. x'Dht5 P#.# .........F.PP.#### #......P......!(.#.## #......#......§S...P##.# ##.......§.. ...#.##P#P.#<...x'Dh8 ..........#........# P.. .#.†.. .. ##.<#....#..... . #..P...........#..PP#P......P..F...#   blink frog ...#.#PP.P.....#.....# . .......#..#x'Dh<x'Dh?x'Dh:Ax'DhMCx'DhM .FS§.F.F 2 blink frogsx'DhQA---6x'DhUZx'Dht_y'Dhk.......#... .....P.. P#.# y'Dh^....PP.#### #......P..F...!(.#.## #......#.....S§....P##.# ##.............§.. ...#.##P#P.#<... ..........#........# P.. y'Dh@..#.†......#.. .. .##.<#....#..... . #..P...........#F.PP#P......P......# ...#.#PP.P.....#.....#   blink frogy'Dhu . .......#..#.#..... ###.....#.......#P.y'Dh<y'Dhy'Dhdy'Dhy'DhVy'Dh...F...SF.F 2 blink frogsy'Dhg8===7y'Dh'y'Dhiy'Dh .#... ...P.. ..........P.P#.# ...PP.#### #......P......!(.#.## #......#...........y'Dh P##.# ##.....F...S...§.. ...#.##P........#P.#<... ..........#.@......# P.. .........#.†....F.#.. .. .......##.<#....#..... . #..P...........#..PP#P......P..............# ...#.#PP.P.....#.....# . .......#..#.#.....  ###.....#.......#P. ##.......y'Dh# y'Dh y'Dh0 y'Dh  y'Dh N  The blink frog attacks as it pursues you!y'Dh_ z F.....F..SF.F 3 blink frogs (1 wandering)The blink frog completely misses you.y'Dh -=8y'Dh;" y'Dh& ] _A blink frog comes into view.z'Dh4P...F ....P.P#.# ...........PP.#### #......P......!(.#.## #......#...........P##.# ##....§.. ...#.##P....F..S#P.#<... ..........#........# P.. F..#.. .. ##.<#....#..... . #..P...........#..PP#P......P..............# ...#.#PP.P.....#.....# . .......#..#.#.....  ###.....#.......#P. 'Dh10;1m2 blink frogs ##....... #...### ...###z'Dh,z'Dhz'Dhʓz'Dh®z'Dh9.F....F.SF.F 3 blink frogs (1 wandering)z'Dh--9z'Dh|z'Dh{ _You see here a water moccasin corpse.z'DhF P#F# ...........PP.#### #......P......!(.#.## #......#...........P##.# ##....§.. ...#.##P........#P.#<...z'DhJ ..........#F.S.....# P.. .†..F...#.. .. ##.@#....#..... . #..P...........#..PP#P......P..............# ...#.#PP.P.....#.....# . .......#..#.#..... ###.....#.......#P. ##.......  2 blink frogs #...### ...### #... ####z'Dh-Mz'DhON  The blink frog attacks as it pursues you!z'Dh>Pz'DhQz'DhSz'DhTz'Dh _.F...FS...F(1 wandering)z'Dh[a/=600z'Dhhz'DhTo _The blink frog completely misses you. x2 _There is a stone staircase leading up here.{'Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{'Dh̔***  The black mamba is heavily wounded.is struck by an arc of lightning!  The blink frog is moderately wounded.  The lightning grounds out.  The blink frog is struck by an arc of lightning.  The blink frog is heavily wounded.|'Dh{  You are struck by an arc of lightning.  The blink frog gives a loud, deep croak!|'Dh7  You hear a bellow!|'DhH|'Dh.FFSF@FF 3 blink frogs|'Dhb6--20 ==1|'Dhu _The black mamba barely misses you. The blink frog barely misses you.}'Dh}'Dh}'Dh}'Dh>}'Dh5z  The black mamba bites you. The blink frog misses you.}'Dh}'Dh*S.F}'Dhv4-7=--2}'Dh}'Dh7  #....###....÷.###.P# ###..###......##.... ##..##.#......#..÷.. #####...###......#...... #...P..## ###.P.P....... #......## ##..#P...... ##.......## #####.#.... ####### #P........## ###.......4 }'Dh8.##..P####.....S@..# #......... ................F..## #......... #..#######...## #.......>. #### ##.#.... #......... #....>......####......... ###.._..###.<...... ##.........## #........ F   blink frog #.........## ##.#P..... ####.#P#...###.....#### _The black mamba barely misses you. The blink frog barely misses you.}'Dh:m-=-}'Dh?8_}'Dhw<5-3.6 (2.5}'Dh::_}'Dh>{ _You fly upwards. _There is a stone staircase leading down here.}'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}'Dh^ *** is struck by an arc of lightning.  The black mamba is heavily wounded.  The blink frog is struck by an arc of lightning.  The blink frog is heavily wounded.  The black mamba is struck by an arc of lightning.  The black mamba is severely wounded.~'Dh4   You are struck by an arc of lightning. The black mamba barely misses you.FS@._5--==4.6 (1.0_ _The black mamba misses you. The blink frog blinks!~'Dh'  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~'Dhg **_ Confirm with . or Enter, or press ? or * to list all spells.The black mamba is struck by an arc of lightning!  The black mamba is severely wounded.  You are struck by an arc of lightning.  The black mamba is struck by an arc of lightning.  The black mamba is almost dead.~'Dh ~'Dh5 .FS@_The lightning grounds out. The black mamba closely misses you.~'DhF ^3----5~'Dh6 8_~'Dhc Q _The black mamba misses you.'Dhf%  You sock the black mamba!  You kill the black mamba!Vehumet accepts your kill.'DhU('Dh+'Dhv'Dhew'.§'DhwH_....F'DhxcF   blink frog'Dhy!'Dh& 'Dh{c6=5==4-'DhXD6 _You feel your power returning. The blink frog blinks!'Dh6'Dh_ _Your Conjurations skill increases to level 13!'DhL{###..###......##....##..##.#......#..÷#####...###......#.....#...P..## ###.P.P..#......## ##..###.###.# ###### #P.......P####.....§>..# #... ................@.## #.########.>## ##.# #.. #....>####.###.._....F...###.< ##.........## #...#..## ##.#P####.#P#...###.....##### #######.##...#### #..F.6===35 --7 __'Dh1..##...÷...#####...###......#.......P..## ###.P.P....## ##..#P#.## #####.# ###### #P.## ###.....P####......>..# #.. ..................#########.##> ### ##.#.#. #....>...F..#####.._........###.< ##..## #...## ##.#P###.#P#...###.....##### #######.##...#### #. #......#.#### ##'Dhg8'DhY9F'Dh9§'Dh:_'Dh7;'DhB'Dh+C-'DhD8'Dh{I'DhN_'DhBO'DhZ, _The blink frog blinks!'Dh  ##..##.#......#..÷ #####...###......# #...P..## ###.P.P #......## ##..#P ##.## #####.## #P.## ### .##..P####......>..# #.F...## # #..#.## #.># ##.#.# # #....>...§..#### ###.._.###.< ##.## # #.## ##.#P ####.#P#...###..... #######.##...#### # #......#.#### _..=9_[1;'Dh t38H _The blink frog completely misses you.'Dh8 ._You barely miss the blink frog. Your kick misses the blink frog.Your peck misses the blink frog.The blink frog is heavily wounded.67---20 ==10.7 (1.1 _The blink frog hits you! The blink frog closely misses you.'Dh  The blink frog is heavily wounded.The blink frog hits you! The blink frog closely misses you.You thump the blink frog!  The blink frog looks as sick as possible!  You peck the blink frog.  You kill the blink frog!._'Dh---7==51.8Shock'Dhn8_'Dh`Z _Vehumet accepts your kill.'Dh:_'Dh)3'Dh_H _No target in view!'Dh@8_'DhS'DhYZ8_'Dh]^H _No target in view!'Dh[:_'Dh'Dhe8_'DhPH _No target in view!'Dh M#..###.. ##..##.#......#..÷####...###......#P..## ###.P.P. ## ##..#P.. 'Dh z#### #####.# ####### #P........## ### .##..P####>..# ................@..## . #..#######..##> #### ##.#...# ....>####...###.._........###.<......########.#'Dh :_'Dh t835 --20 _'Dh 8_'Dh 'Dh'DhP'Dh'Dh'Dh'Dh'Dh'Dh'Dh'Dh2'Dhy'Dh9=8='DhX'DhPL70='Dh'Dh'Dh2 'Dh 'Dh{!'DhQ#'Dh#9='Dh$'Dh]&'Dh;'#1'Dh'^=9='Dh('Dhz*'Dh*'Dh+'Dhg-'Dh-'Dh.'Dhr0'Dh0%2'Dh1'Dh3'Dh49='Dh-5'Dh7'Dh7610/27'Dh#9'Dh:K3='DhK;'Dhk<'Dh >,'Dh+?'DhA,'DhB'DhD'DhDN4='DhWF'DhLH'DhHL1='DhI'DhK,'DhL'Dh@N'DhN%5'DhO'DhQQ'DhQ'DhR'DhIT'DhT9='Dh@V'DhX'DhXS2='DhY'Dh['Dh0\D6='Dha]'Dh_1 _HP restored.'Dh_'DhNa'Dh*c,'Dh:d'Dhpf'Dhf2='Dhg'Dhi'Dh je=3='Dhhk'Dh9m'Dhz'Dh>|'Dh~'Dh~'DhB'Dh'Dh+'Dh)'Dhʏ='Dh['Dh5'Dh'Dh'Dhϖ14'Dhl='Dh'Dhٙ'Dhz'Dhn'DhD'Dh'DhТ'DhĤ'Dh'Dh'DhV'Dh'Dh'Dh='Dh 'Dh'Dh'Dh'Dh05'Dh='Dhv'DhK'Dh'Dhӻ'Dh'DhA'Dh.'Dh$'Dh-'Dh'Dh'Dh~'DhI'Dh='Dh9'Dh'Dh'Dh_'Dh6'DhL='Dh'Dh$'Dh2'Dh'Dh'Dh{'Dh6'Dh'Dh'DhT'Dh'Dh'Dh'Dh-='Dh,'Dh2'Dh'Dh7'Dh='Dh'Dh''Dh'Dh'Dh'Dh'Dh'Dh'Dho'Dh'Dh'Dh'Dh'Dhe='Dh'DhC'DhB'Dh'Dh8'Dh='Dhj'Dh'Dh'Dh 'Dh!'Dh2$'Dh$'Dh''Dh)'Dh +'Dh-'Dhb0'DhH1'Dh1='DhN2'Dh<9'Dh;'Dh<'Dhc=9'Dh>'Dh`A'DhhB'DhC'Dh #### ##.#..'Dh .# #....>......####........._. #####.#P#...'Dh 8_'Dhv 72.8 (1.0) _'Dh 8_'Dh c _There is a stone staircase leading down here.'Dh 8_'Dhd& 'Dh- 8_'Dhg6 'DhW 620 3 _'Dh-\ :_'Dhx..........P.P#.# ...........PP.#### #......P......!(.#. ## #......#........... P##.# ##.............§.. ...#.##P........#P.#<... ..........#........# P..  .........#F÷......#.. .. 5 .......##.@#....#..... .  'Dh_#..P...........#..PP#P  ......P.......#  ...#.#PP.P.....# . .......#..#.#.....###.....#.#P. F   blink frog#....#.#.......#...### ...####... ####'Dh9='Dhq$'Dh@ FF 2 blink frogsYou fly downwards. The blink frog misses you.'Dhts0--=5.3 (2.5Shock'Dh&'Dh _The blink frog closely misses you. The blink frog hits you. _There is a stone staircase leading up here.'Dhf  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh: **  Confirm with . or Enter, or press ? or * to list all spells.The blink frog is struck by an arc of lightning.  The blink frog is lightly wounded.  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning.  The blink frog is moderately wounded.'Dh q F@The lightning grounds out.  The blink frog hits you but does no damage.67---5--=6.3 (1.0'Dh  'Dh 'Dh E_The blink frog misses you. x2'Dhū  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh,**The blink frog is struck by an arc of lightning.  The blink frog is severely wounded.is struck by an arc of lightning!  The blink frog is severely wounded.'DhThe blink frog is struck by an arc of lightning.  The blink frog is almost dead.'DhZ'Dhho  The lightning grounds out. The blink frog hits you. The blink frog blinks!'Dh>F..#F§3---3----7 _The blink frog misses you.'Dh _  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhٞ Confirm with . or Enter, or press ? or * to list all spells.The blink frog is struck by an arc of lightning.  The blink frog is almost dead.  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning.  You kill the blink frog!'Dh **   blink frogVehumet accepts your kill.'Dh|'Dh.F.#†@'Dh56----1----68 _You are struck by an arc of lightning. The lightning grounds out.'Dh/C******'Dh:'Dh:W....F#†÷.'Dh]g0----9'Dhh'DhmT _The zap misses the blink frog.'DhC******'Dhw5'DhU.....F'DhH--20'Dh!'Dh' _The zap misses the blink frog. The blink frog closely misses you.'Dh  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh **The blink frog is struck by an arc of lightning.  The blink frog is severely wounded.'Dhh F@You are struck by an arc of lightning. The lightning grounds out.'Dhi 53---18-=1'Dhu 'Dh| P _The blink frog misses you.'Dhv  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh   The blink frog is struck by an arc of lightning!  You kill the blink frog!'Dh **  Vehumet accepts your kill.'DhO†@'DhF'Dh-'Dhv6'Dh---'Dhs8'Dh 2'DhmShock'Dh'Dh'Dh( 'Dh'Dh2._You are struck by an arc of lightning.'Dh I'DhI g35 'Dho 'Dh 'Dh: 'Dhp 'Dh 54=7=-'Dh| 'DhI ,'Dh/ 'Dh0 ,'Dh 'DhL 5=='Dh c8='Dh 'Dh Q6'Dh% 'Dhv& 'DhD( 'Dh0 ,'Dh1 'Dh\9 'Dh9 g7=='Dh; 'DhHA ;9'DhC 'DhI ,'DhK 'DhQ k8='DhS 'DhY 'Dh7Z 'Dh\ 'Dh}b ,'DhDd 'Dhl k920='Dhn 'Dhu ,'Dhw 'Dh ,'Dhc 'DhV <60'Dh? 'Dh O='DhK 'Dhß a1='Dh 'DhR a1='DhB 'Dh ,'Dh 'DhҼ ,'Dh *=2=2='Dh 'Dh[ 'Dh 'Dh ,'Dhy 'Dh ;3'Dh 'Dh O='Dh 'Dh a3='Dh 'DhO a4='DhC 'Dh# ,'Dh*& 'Dh. ,'Dh0 'Dh9 'DhQ: ^5=='Dh; 'DhR 'Dhf Y4=--ShockY   yak (wandering)'Dh~ 059.3 (37.0)'Dhނ G--60.3 (38'Dh 'Dhޓ V _A yak comes into view.'Dh; *******YThe zap hits the yak.  The yak is lightly wounded.'DhQK H  The yak bellows! You hear a bellow!'Dh\ w.Y....÷'Dh] n3-20 ==1.3 (1.0)'Dh!c 'Dh^h K _Something gores the fungus. The fungus begins to die.'Dh~b*******'Dh*7'Dh<'Dh P .Y.Y...÷'DhPY 2 yaks (1 wandering)The zap misses the yak. Something gores the fungus.'DhRVl62---2'Dh'^'DhbV _A yak comes into view.'Dh$D)**'DhD^*****Y'DhXEThe zap misses the yak. Something gores the fungus. _A yak comes into view.zap hits the yak but does no damage.  The yak is lightly wounded'DhEE.  The zap hits the yak.  The yak is lightly wounded.'Dhi'Dhc  The yak bellows! You hear a bellow! x2; You hear a trumpeting!'Dh 'DhN'Dh4.Y.PPYY.Y..÷YY 4 yaks (1 wandering)'Dhof1--=3'Dh'Dh Y _A yak comes into view. x2'Dh k******* _A yak comes into view. x2zap hits the yak!  The yak is moderately wounded.zap hits the yak.is lightly wounded.  The zap hits the yak.'DhP 'DhpS 'DhS 'Dh]T 'DhV @  The yak is lightly wounded.'Dhha >..PPYY...YY.Y.÷YYY 5 yaks (1 wandering)'Dhc f0---4'Dhj 'Dhfo V _A yak comes into view.'DhM*******YThe zap hits the yak.'DhH  The yak bellows! You hear a bellow!'Dh'Dh'Dh'Dh)'Dh'DhW'DhE .PY...Y.Y..YY.Y'Dh÷Y 6 yaksA nearby fungus withers and dies.A yak comes into view.'Dhm7=-=5'Dhd'Dh( _You hear a bellow!'DhQ0***'Dh]SO****The yak is heavily wounded.zap hits the yak.  The yak is moderately wounded.  The zap hits the yak!  The yak is moderately wounded.  The zap hits the yak.'Dh?'Dh'Dh'Dhm'Dh'Dh@  The yak is lightly wounded.'Dh'Dh'DhcY.YPYY..Y.Y.Y'Dh.YYYY 8 yaks (2 wandering)'DhR^19--6'Dh 'DhY _A yak comes into view. x2'Dh7  You barely miss the yak.The yak is heavily wounded.  The yak bellows!'Dh ..YP.Y..YYY..YY.YYY 91A yak comes into view.59---=7 _The yak gores you!'Dh  You barely miss the yak. You claw the yak! Your peck misses the yak.'Dh'Dh 'Dh'DhX'Dh'Dhk  The yak is severely wounded.'DhC'Dh]....Y..Y#.YYY..YY.YY'Dhe60----8.4 (1.1'Dh'DhT _The yak completely misses you.'Dh  You sock the yak! The yak is poisoned.  The yak is almost dead.'Dh   The yak completely misses you.'Dh YY..#..Y.Y.YY..YYY.Y   elephant (trample, wandering)YYYYYYY 8 yaks (1 very poisoned)=90'Dhf 'Dh \ _An elephant comes into view.'Dh  'DhCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh **The yak is struck by an arc of lightning!  The yak is moderately wounded.'Dh  You are struck by an arc of lightning.  The elephant trumpets! You hear a trumpeting! x2'Dhsp.Y.Y....YY.YYYY@Y)50---8-70'Dh"} _The yak gores you! The yak completely misses you.'DhW  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh|  The yak is struck by an arc of lightning!  You kill the yak!Vehumet accepts your kill.'Dh?***7  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is severely wounded.  You are struck by an arc of lightning.  'DhtThe yak is struck by an arc of lightning.  The yak is almost dead.'DhP'Dhx]'Dho.Y.Y...YY#YYYY..@'DhS35-------7-91'Dh'DhC _The lightning grounds out. The yak gores you!'DhbThe yak is almost dead.  The yak is struck by an arc of lightning.  The yak is moderately wounded.  You kill the yak!  Vehumet accepts your kill.** 6 yaks'Dhw?  You feel your power returning. The lightning grounds out..YY...#Y.YYYY----6--2 _The yak closely misses you.'Dh'Dh7'DhD'DhJ'DhL'DhM'Dh]C..YY.'Dhx^(Y'Dhe--3'DhS'Dh  #....###....÷.###.P# ###..###......##.... ##..##.#......#..÷.. #####...###......#...... #...P..## ###.P.P....... #......## ##..#P...... ##.......## #####.#.... ####### #P.......Y## ###.......4 'Dh_.##..P####.....Y@..# #......... ...................## #......... #..#######...## #.......>. #### ##.#.... #......... #....>......####......... ###.._..###.<...... YY 2 yaks ##.........## #........ #.........## ##.#P.....'Dh| ####.#P#...###.....#### _The yak barely misses you.'Dh?--'Dh@8_'DhP6-4.9 (2.5'Dh̢:_'Dh+{ _You fly upwards. _There is a stone staircase leading down here.'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh***_  The lightning grounds out.  The yak is struck by an arc of lightning!  The yak is moderately wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is moderately wounded.'DhW   ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......##  #P.......*## #.....**..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.< ##.........##  #.........## You are struck by an arc of lightning. The yak barely misses you.'Dh#  ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......##  #P.......*## #.....**..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.< ##.........##  #.........## 'Dh3  YY@_The yak gores you!16------5-==5.9 (1.0'DhO7 8_'Dh5> V _* * * LOW HITPOINT WARNING * * *'Dh8P  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh  The yak is struck by an arc of lightning.  You kill the yak!'Dh :  ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......## 'Dhι  #P.......Y## #.....**..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.<   yak ##.........##  #.........## Vehumet accepts your kill.'Dh , ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......##  #P.......Y## #.....**..# ..........## 'Dh{ #..........## > ##.#.........#  #....>......## ###.._........###.< ##.........##  #.........## 'DhA  ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......##  #P.......*## #.....**..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.<'Dh  ##.........##  #.........##   You kill the yak!  Vehumet accepts your kill.  You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *  The yak is struck by an arc of lightning.  The yak is heavily wounded.'Dh'i z ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......##  #P.......*## 'DhXj Y#.....**..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.< ##.........##  #.........## 'Dht   ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......##  #P.......*## #.....**..# ..........## 'Dhu #..........## > ##.#.........#  #....>......## ###.._........###.<  ##.........##  #.........## The lightning grounds out.  The yak is struck by an arc of lightning.  The yak is severely wounded.'DhK  ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......## 'DhM  #P.......*## #.....**..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.< ##.........##  #.........## 'DhW o The yak is struck by an arc of lightning.  The yak is severely wounded.  You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *!almost dead.'DhhUY.@'DhBI0--------13---806_ _The lightning grounds out. The yak barely misses you.'Dh6  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhO  The yak is struck by an arc of lightning.  You kill the yak!Vehumet accepts your kill. ÷ ### ##.÷ #####.. #...P..##  #......##  ##.......##  #P.......*## #......*..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.< ##.........##   #.........##    'Dh$q ÷ ### ##.÷ #####.. #...P..## 'Dh(X #......##  ##.......##  #P.......*## #......*..# ..........## #..........## > ##.#.........#  #....>......## ###.._........###.< ##.........##  #.........## 'Dh2 _You feel your power returning. You are struck by an arc of lightning.'Dh\.@_'DhG8/76 ---14=-17Shock'Dh'DhD 'DhP_* * * LOW HITPOINT WARNING * * *'Dh'Dh'Dh'Dhg'Dhg35 'DhK'Dh,'Dh'Dhr'Dh79'Dhu-5=='Dh 'Dh'DhO,'DhK'Dh'Dh ,'Dh 'Dh 'Dh'Dha10/76='Dh'DhE'DhO='Dh'Dh'Dh~'DhM6='Dh'Dh}'Dh2 'Dh S1='Dhe!'Dh#'Dh$'DhV%'Dh%'Dh''Dh('Dh)'Dh*'Dh+'Dh,'Dh-9='Dh.'Dh20'Dh1'DhU2e27='Dh3'Dh4'DhA6'Dh6'DhM7'Dh 9'Dhm:'Dh:'Dh;'Dhf='Dh>'Dhh?I3='DhI@'DhB'DhFO='DhG'DhJ'Dh@Lc8='DhN'DhP'Dh:Si4='Dh U'DhSW'DhqY,'Dh6['Dhk ..###......#........##.## ##### .## ###.P.P.........#..### .## ##..#P.......##....### ..## #####.#.............## ...## ###.................# .>..# #.............# ....## #....)......## .....## #.>...........# 'Dhl.....# #.......@..........## --97.9 (20.0).####..................# .......###.<.....(..# ......## #........## .....## ##.#P.......#.# #P#...###.....#####........### #####.##...#### #.###.#....†####......#.#### ### ###.......###....##....# ###P....#'Dhw8--'Dh|'Dh?~'Dh'M.#......#..÷...##...## #...## ..###......#........##.## ########.P.P..#..### ## ##..#P.......##....### ## #####.#....'Dh)# ...## ###......>..# ...## ....)#.#.....# #.....#.####........###.<(..# ......## #.................##.## ##..###...##......###'DhF7'DhN08.9 (1.0)'DhYS'DhUc _There is a stone staircase leading down here.'DhM#..##.#......#..÷...##...## #....###......#........##.## ##### ..## ###.P.P.........#..### ..## ##..#P.......##....###.## #####.#.....##.## ###.......# ..>..# #.#.## #'Dh.)......##.## #>.#.# #.##.####.#.###.<.(..#.## #....##.## ##.#P.#.# .#P#...###.....#####.####.##...#### #.###.#....†###  #......#.#### ### ###.# 'Dh'Dhb5=9 _'Dh #'Dh$'Dh$'Dh5"..##.#......#..÷...##...## #...####......#........##.## ##### 'DhH## ###.P.P.........#..### ## ##..#P.......##....### ## #####.#.....## ## ###.......# >..# #.# ## #.)......## ## #..# # #.## ####.# ###.<.(..# ## #....#### ##.#P.#.# #P#...###.....#####.###.##...#### #.###.#....†####......#.#### ### ###.#'DhoI%'DhO'DhP9'DhQ 800'DhY'DhI^ 'Dh^'Dh_U_There is a stone staircase leading down here.'DhLB6='Dhe}7=20='Dh@X'Dh'Dh'Dh'Dhv'Dh8'Dhv'DhZ'Dh'Dh'Dh;='Dh'Dh'Dhq'DhB'Dhʜ1'DhL='Dhɝ'Dh'Dhߢ'Dh_9='Dh'DhR'Dh'Dh4'Dh 'Dh'Dh~'DhU'Dh='Dh{'Dh'Dh'Dh'Dhv20'Dh='Dh2'Dh='Dh'Dhy'Dh'Dh'Dh'Dh'Dh'Dhn'Dh'Dh'DhU1'Dh'Dh'DhM'Dh;'Dh='DhH'Dhe'Dh'Dh'Dhs3'Dh='Dhu'Dh]'Dh'Dh'Dh?2'Dh'Dh'Dh'Dh'Dhr'Dh'Dh'Dh'Dhy'DhT'Dh3'Dh='Dh='Dh'Dh 'Dh, 'Dh 'Dh4'Dh='Dh'Dh'Dh<'Dh?'Dhj'Dhb'Dh4'Dh4'Dh>='Dh'Dh&'Dh!'Dh"'Dht%'Dh1('Dh )'Dh)='Dh*'Dh,'Dh.'Dh/'DhF05'Dh05'DhR1='Dh1'Dh3'Dh9'Dh9'Dh;'Dh>'DhU?'DhTA'Dh6D'DhE'DhE6'Dh@F='DhF'DhH'DhL'DhM'Dh$N='DhN'DhP'DhU'Dh)V'DhV6'Dh\W='DhW'DhZ'Dh\'Dh]'Dhu^7'Dh_='Dh_'Dhb'Dhf'Dhg'Dhj'Dho'Dh"q'Dh y'Dh |'Dh|'Dh}='Dh'Dh_'Dh0 'Dh8 _You start resting.'Dh039.9 (39.0)'DhZ7=40.9 (40'Dh+'Dh% _Magic restored.'DhM4 'Dh5 'Dh9 'DhH B'DhJ 'DhK 'DhxO 'Dh U 'DhU I9='DhC^ 'Dh5d 9='Dhd 'Dhf 'DhVi ,'Dhok 'Dhm 'Dhyn T30='Dhmp 'Dhr ,'Dh3u 'Dhw ,'Dhy 'Dh;| 'Dh| 71'Dh~ 'Dh ,'Dh7 'Dh ,'Dh 'Dh T32='Dh$ 'Dh 'Dh ,'Dh; 'Dh ,'Dhߗ 'DhW 'Dh K3='Dh 'DhQ ,'Dh 'Dh ,'Dh 'Dh 'Dh" 94'Dh@ 'DhE ,'Dh 'Dh' ,'Dhһ 'DhI i5='Dh 'Dh B'Dh ,'Dh 'Dh ,'Dh 'Dh a6='Dh 'Dh ,'Dh| 'Dh ,'Dh 'Dh O7'Dhj 'Dh ,'Dh 'Dh ,'Dhw 'Dh i8='Dh 'Dh 'Dh 'Dh 'Dh 'Dh 'Dhd 'Dh 'Dh K9='Dh 'Dh,'Dh'DhA,'Dh 'Dh 'Dh{ :40'Dh'Dh,'DhQ'Dh{,'Dh'Dhg'Dh91'Dh!'Dh$,'Dh''Dh>*,'Dh,.'Dh0'Dh47S2='Dh-9'Dh;,'Dh?'Dh?,'DhA'DhD'Dh~EK3='DhG'DhBI'DhI'Dh.K'DhM'DhN'Dh=P'DhR'DhS'DhT'DhW'DhW94'DhX'DhV['Dhr\'Dhtf5='Dhxg'Dh"j'Dhj'DhYl'Dhn,'Dhq'Dhs'DhsK6='Dhu'Dh>x,'DhUz'Dh|,'Dh('Dh'Dh327'Dh'Dh,'DhĈ'DhË,'Dh4z8=9=50'DhB'Dh5'Dh'Dh'Dh{'Dh+S1='Dh'Dh'Dh'Dh'Dh%2=3'Dh'DhB'Dh,'Dh'Dhd54='Dh'Dh'Dhx'Dh'Dh),'Dh 'DhEm5='DhT'Dhh,'Dh'Dh,'Dh'Dh;6'Dh'Dh,'Dh'Dh,'Dh 'Dh*}7=8=9'Dh*'Dh;-,'Dh/'Dhc1,'DhA3'Dh5<60'Dh7'Dh^:,'Dhh<'Dh>'Dh1=2='Dhy'DhO;3'Dh&'Dho''Dh%*a4='DhW,'Dh.,'Dh0'Dhk3,'Dh6'Dh8k5='Dh8:'Dh<,'Dh_>'Dh@,'DhB'Dh*E;6'DhF'DhMX'Dh1N'DhO'Dh!Ra7='DhBT'DhV,'DhX'DhZ,'DhU\'Dh^,'DhY`'DhLf8='DhjB'Dh:r9'DhV70='Dh'Dh'DhU1='Dh'Dh,'Dh\'Dh,'Dh'Dhј;2'DhA'Dhf,'Dh'Dh,'Dh'Dha3='Dhn'Dh,'DhG'Dhg,'Dh'Dh'Dh޷U4='Dhs'Dh,'Dh9'Dhܿ,'Dh'Dh_'Dh%5'Dha'Dh,'Dh'DhA,'Dh'Dh,'Dh'Dh1_ _You start resting.'Dh2989.9 (149.0)'Dh([6=90.9 (150'Dh48 _HP restored.'Dhe 'Dhp 'Dhu 'DhS{ 'Dh :20 1.0)'Dhȋ 'Dh   ...........  .............#... .... ................ P... ............#.# ..... ..........P.#####..... #......P...Y..!(.#..$#..  #...... # ##......... 5##P.....Y..#P.#'Dha % YY......#.P YYYY....# ##†<#....#. P...........#..PP#P....PP..............##..... Y   elephant (trample, wandering) .#PP.P.....#.....# #lP.. l   basilisk (wandering) .....#..#.#......# P... .....#.......#P.'Dhz 9='Dh 7  You fly downwards.'Dhn 'Dhl X  The basilisk hisses angrily. The elephant trumpets!'Dh 'Dh 'Dh7 'Dh~ 'Dh6 'Dh¹ 'Dh Y.YY..YlYYY 3 elephants (trample).Y   yakl   basilisk'Dh% F===3.4 (2.5Shock'Dh- 'Dhn3 _An elephant comes into view.Found 13 gold pieces. _There is a stone staircase leading up here.'DhÑP *******'Dh0The zap hits the elephant.'Dh $  The elephant is lightly wounded.'Dh -'Dh-2l.Y.Y....YYY...l. 2l   komodo dragon (wandering)YYY 3 yaksl   basilisk'Dh0c6---4.4 (1.0'Dh<'DhA` _A komodo dragon comes into view.'DhC  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh  .................  Ivhor the Zephyrmancer  ..........l..#... ....  Tengu of Vehumet ****.. ................. P...  Health: 76/76 ======================== .............#.# .....  Magic: 22/27 ===================----- ...........YP.#####.....  AC: 12Str: 10 #......P......!(.#..$#..  EV: 20Int: 23  #......#Y..............  SH: 0Dex: 15 # ##......YYY...........  XL: 13 Next: 81% Place: Lair:5 .##P.....Y..#P.#@.......  Noise: =--------  Time: 22994.4 (0.0) ......#YY......['Dh 33m#.P......  q) +4 quarterstaff (chaos) .....#YYYY....#...***...  Cast: Shock ...##†<#....#.....*l*...  Fly P...........#..PP#P**..P ..P..............##.....  YY 2 elephants (trample) .#PP.P.....#.....# #.P..  l   komodo dragon (wandering) .....#..#.#......# P...  YYY 3 yaks .....#.......#P. l   basilisk _A komodo dragon comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (empty space bonus: 7/8)'Dhe .................Ivhor the Zephyrmancer..........l..#... ....Tengu of Vehumet ****.. ................. P...Health: 76/76 ======================== .............#.# .....'Dh;Magic: 22/27 ===================----- ...........YP.#####.....AC: 12Str: 10 #......P......!(.#..$#..'DhEV: 20Int: 23  #......#Y..............SH: 0'Dh^Dex: 15 # ##......YYY...........XL: 13 Next: 81% Place: Lair:5 .##P.....Y..#P.#@.......'Dh~6Noise: =--------  Time: 22994.4 (0.0) ......#YY......#.P......q) +4 quarterstaff (chaos) 'Dh'.....#YYYY....#.........Cast: Shock ...##†<#....#......*....Fly 'DhDP...........#..PP#P....P ..P..............##.....YY 2 elephants (trample) .#PP.P.....#.....# #.P..l   komodo dragon (wandering) .....#..#.#......# P...YYY 3 yaks .....#.......#P.l   basilisk _A komodo dragon comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (empty space bonus: 7/8)'Dh   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstr'Dhzike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a basilisk (empty space bonus: 7/8)  The open air twists around violently and strikes the basilisk!  The basilisk is heavily wounded.'Dhq'Dh'Dh'DhH'Dh'Dh 'Dh 'Dh'Dh''Dh@ .l.Y.YY.Y.Y.Y.l.l'Dh ~Y 4 yaks 'Dh 3==5.4 (1'DhW'Dh7 _The komodo dragon hisses angrily.'DhBb  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh] .................  Ivhor the Zephyrmancer  .............#... ....  Tengu of Vehumet ****.. ...........l..... P...  Health: 76/76 ======================== .............#.# .....  Magic: 18/27 ================-------- ............P.#####.....  AC: 12Str: 10 'Dh#......P....Y.!(.#..$#..  EV: 20Int: 23  #......#.Y.............  SH: 0Dex: 15 # ##.....Y.Y.Y.Y........  XL: 13 Next: 81% Place: Lair:5 .##P........#P.#@.......  Noise: ===------  Time: 22995.4 (0.0) ......#YY......#.P**....  q) +4 quarterstaff (chaos) .....#YYYY....#..*l*....  Cast: Shock ...##†<#....#....***....  Fly P...........#..PP#P....P ..P..............##.....  YY 2 elephants (trample) .#PP.P.....#.....# #.P..  l   [0;1'Dh0;1mkomodo dragon .....#..#.#......# P...  YYYY 4 yaks .....#.......#P. l   basilisk _The komodo dragon hisses angrily.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (heavily wounded, empty space bonus: 7/8)'DhC  .................Ivhor the Zephyrmancer.............#... ....Tengu of Vehumet ****.. ...........l..... P...Health: 76/76 ======================== .............#.# .....Magic: 18/27 ================-------- ............P.#####.....AC: 12Str: 10 #......P....Y.!(.#..$#..EV: 20Int: 23  #......#.Y.............SH: 0Dex: 15 # ##.....Y.Y.Y.Y........XL: 13 Next: 81% Place: Lair:5 .##P........#P.#@.......Noise: ===------  Time: 22995.4 (0.0) ......#YY......#.P......q) +4 quarterstaff (chaos) .....#YYYY....#...'DhE D*.....Cast: Shock ...##†<#....#...........Fly P...........#..PP#P....P ..P..............##.....YY 2 elephants (trample) .#PP.P.....#.....# #.P..l   komodo dragon .....#..#.#......# P...YYYY 4 yaks .....#.......#P.l   basilisk _The komodo dragon hisses angrily.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (heavily wounded, empty space bonus: 7/8)'Dh y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the basilisk!'Dhn'  The basilisk is severely wounded.The elephant tramples you but does no damage.'Dh) ,'Dh. ,'Dht@ .l..Y.Y.YYY.l.Y 3 elephants (trample) 3 yaks 6.4 (1'DhK 'DhQ F _The elephant trunk-slaps you but does no damage.'Dh_1  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhq .................  Ivhor the Zephyrmancer  .............#... ....  Tengu of Vehumet ****.. ................. P...  Health: 76/76 ======================== 'Dh~t...........l.#.# .....  Magic: 14/27 ============------------ ............P.#####.....  AC: 12Str: 10 #......P......!(.#..$#..  EV: 20Int: 23  #......#..Y.Y..........  SH: 0Dex: 15 # ##......YYY..Y........  XL: 13 Next: 81% Place: Lair:5 'Dhx.##P........#P.#@.......  Noise: ===------  Time: 22996.4 (0.0) ......#YY......#*P*.....  q) +4 quarterstaff (chaos) .....#YYYY....#.*l*.....  Cast: Shock ...##†<#....#...***.....  Fly P...........#..PP#P....P ..P..............##.....  YYY 3 elephants (trample) .#PP.P.....#.....# #.P..  l   komodo dragon .....#..#.#......# P...  YYY 3 yaks .....#.......#P. l   basilisk _The elephant trunk-slaps you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike'Dhz (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (severely wounded, empty space bonus: 7/8)'Dh9 .................Ivhor the Zephyrmancer.............#... ....Tengu of Vehumet ****.. ................. P...Health: 76/76 ======================== ...........l.#.# .....Magic: 14/27 ============------------ ............P.#####.....AC: 12Str: 10 #......P......!(.#..$#..EV: 20Int: 23  #......#..Y.Y..........SH: 0Dex: 15 # ##......YYY..Y........XL: 13 Next: 81% Place: Lair:5 'Dh.##P........#P.#@.......Noise: ===------  Time: 22996.4 (0.0) ......#YY......#.P......q) +4 quarterstaff (chaos) .....#YYYY....#..*......Cast: Shock ...##†<#....#...........Fly P...........#..PP#P....P ..P..............##.....YYY 3 elephants (trample) .#PP.P.....#.....# #.P..l   komodo dragon .....#..#.#......# P...YYY 3 yaks .....#.......#P.l   basilisk _The elephant trunk-slaps you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (severely wounded, empty 'DhLspace bonus: 7/8)'Dh1}  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a basilisk (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the basilisk.'Dh'Dhu'Dh?'Dh5 .lY.Y.Y.YlY 'Dh54 yaks The basilisk is almost dead.'Dh';i  The basilisk gazes at you.'Dh  You resist with almost no effort. The elephant barely misses you.'Dh'Dh'Dh.Y...Y 3 yaks'Dh*7.4 (1'Dh'DhF _The elephant trunk-slaps you but does no damage.'DhU  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhz  .................  Ivhor the Zephyrmancer  .............#... ....  Tengu of Vehumet ****.. ................. P...  Health: 76/76 ======================== .............#.# .....  Magic: 10/27 ========---------------- ...........lP.#####.....  AC: 12Str: 10 #......P....Y.!(.#..$#..  EV: 20Int: 23  #......#...Y.Y.........  SH: 0Dex: 15 # ##.........YYY........  XL: 13 Next: 81% Place: Lair:5 .##P........#P.#@.......  Noise: ===------  Time: 22997.4 (0.0) 'Dhj ......#YY......#*P*.....  q) +4 quarterstaff (chaos) .....#YYYY....#.*l*.....  Cast: Shock ...##†<#....#...***.....  Fly P...........#..PP#P....P ..P..............##.....  YYY 3 elephants (trample) .#PP.P.....#.....# #.P..  l   komodo dragon .....#..#.#......# P...  YYY 3 yaks .....#.......#P. l   basilisk _The elephant trunk-slaps you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (almost dead, empty space bonus: 7/8)'DhR p .................Ivhor the Zephyrmancer.............#... ....Tengu of Vehumet ****.. ................. P...Health: 76/76 ======================== .............#.# .....Magic: 10/27 ========---------------- ...........lP.#####.....AC: 12'Dh+ 3Str: 10 #......P....Y.!(.#..$#..EV: 20Int: 23  #......#...Y.Y.........SH: 0Dex: 15 # ##.........YYY........'Dh kXL: 13 Next: 81% Place: Lair:5 .##P........#P.#@.......Noise: ===------  Time: 22997.4 (0.0) ......#YY......#.P......q) +4 quarterstaff (chaos) .....#YYYY....#..*......'Dh %Cast: Shock ...##†<#....#...........Fly P...........#..PP#P....P ..P..............##.....YYY 3 elephants (trample) .#PP.P.....#.....# #.P..l   komodo dragon .....#..#.#......# P...YYY 3 yaks .....#.......#P.l   basilisk _The elephant trunk-slaps you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a basilisk (almost dead, empty space bonus: 7/8)'Dh&  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  'DhVAim: a basilisk (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the basilisk!!  You kill the basilisk!  Vehumet accepts your kill.'Dhq'Dh  You feel your power returning.  A torpor snail comes into view.'Dh  Being near the torpor snail leaves you feeling lethargic.  The elephant tramples you. You hold your ground!'Dh)'Dh} w.Y.Y.Y.†'Dhw   torpor snail (wandering)l   komodo dragonYYY 3 yaksThe elephant completely misses you. The yak gores something!!'DhN4-3===28.4 (1Slow Fly 'DhM'Dh!. _The yak gores something.'Dh''Dh*'Dh3'Dh7'DhI9'Dh9'Dh\:'DhA< 'Dh<q The yak gores something!! The elephant misses you.'DhO='Dh>'Dh'Dh7.w...YlY..YYw 2 yaks'DhT b5--9.9 (1.5'Dh\'Dh#H ..##.##..÷...##...## #...## ..###......#........##.## ##### .## ###.P.P.........#..### .## ##..#P.......##....###'Dh$## #####.#.............## ...## ###.................# .>..# #..........# ....## #........Y..)......##4....## #...........# #............#####............#....###.<..'Dh$v(..# ......## #.................## .....## ##.#P.............#.#Y   elephant (trample) #P#...###.....#####........### #####.##...#### #.###.#....†###  #......#.#### ### ###.......# _The elephant trunk-slaps you but does no damage.'Dh'U===-'DhC5  You fly upwards.'Dh"y--3002.1 (3.7Fly 'Dh'Dh _You feel yourself speed up. _There is a stone staircase leading down here.'Dhq ^  You hit the elephant but do no damage. You claw the elephant.  The elephant is lightly wounded.6=14==-3.1 (1.0'Dh  _The elephant closely misses you. The elephant misses you.'Dh . You sock the elephant! You freeze the elephant.  You peck the elephant, but do no damage.The elephant is moderately wounded.'Dhf65----=4.2 (1.1'Dh 'Dh  _The elephant tramples you! You hold your ground! The elephant misses you.'Dhq67*'Dh4 @, slow)'Dh YThe elephant is moderately wounded.The elephant tramples you! You hold your ground! The elephant misses you.You hit the elephant but do no damage. The elephant seems to slow down.r peck misses the elephant.  The elephant closely-5.3'DhS \ _The elephant trunk-slaps you but does no damage.'Dh 5*'Dh , resistant, slow)You thump the elephant!'Dhss YThe elephant suddenly seems more resistant.  The elephant is moderately wounded.'Dhx`6-----6.4'Dhm'Dh _The elephant closely misses you. The elephant misses you.'DhZI  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhN+ *The elephant is struck by an arc of lightning.  The elephant resists.  The elephant is moderately wounded.'Dho @You are struck by an arc of lightning. The lightning grounds out.  The elephant barely misses you.3-12--=70'Dh\ _The elephant trunk-slaps you but does no damage.'Dhe  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh *Confirm with . or Enter, or press ? or * to list all spells.The elephant is struck by an arc of lightning!  The elephant resists. 'Dh The elephant is heavily wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.'DhN8@'Dh2Rf1---8'Dh_Z'Dh^6 _The elephant completely resists.'Dhr  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhV  *The elephant is struck by an arc of lightning.  The elephant completely resists. You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.'DhF @You are struck by an arc of lightning. The lightning grounds out.  The elephant closely misses you.'Dh 59--9/27 --9'Dh 'Dhs F _The elephant trunk-slaps you but does no damage.'Dh' 'Dh  'DhCasting: Static Discharge (safe; 1% risk of failure)  'Dh[FConfirm with . or Enter, or press ? or * to list all spells.'Dh'Dh 'Dh*The elephant is struck by an arc of lightning.  The elephant resists.  The elephant is heavily wounded.'Dh7w @You are struck by an arc of lightning. The elephant completely misses you.7---10 _The elephant misses you.'DhR  You completely miss the elephant.You peck the elephant, but do no damage.'DhU4-1.5 (1.1'Dh*&'Dhp)` _The elephant is heavily wounded.'Dh9You peck the elephant, but do no damage. _The elephant is heavily wounded.  You hit the elephant.law the elephant, but do no damage.'Dh%>You peck the elephant.  'Dhb60--20'Dh'DhX _The elephant barely misses you. x2'Dh  You thump the elephant! The elephant suddenly stops moving!  You claw the elephant.  'Dh KThe elephant is severely wounded.'Dh k8=-=3.6 (1.1'Dhg  _The elephant is no longer paralysed. The elephant misses you. x2'Dh  You hit the elephant.  You peck the elephant, but do no damage.The elephant is severely wounded.-4.7'Dh'Dh! _The elephant misses you. The elephant completely misses you.'Dh   You sock the elephant! You burn the elephant.  You claw the elephant, but do no damage.You peck the elephant.'Dh k1=-50'Dh'DhU\ _The elephant is almost dead.'DhW  You hit the elephant but do no damage.The elephant is almost dead.'Dh ,6.8 (1.1'Dh'Dh _The elephant closely misses you. The elephant completely misses you.'Dh J 'DhZ LThe elephant is almost dead. _The elephant closely misses you. The elephant completely misses you.You sock the elephant!  You peck the elephant, but do no damage.  'Dht R59-9'Dh M===7.9'Dh  _The elephant closely misses you. The elephant trunk-slaps you.'DhE  You hit the elephant but do no damage. You claw the elephant.  You kill the elephant!Vehumet accepts your kill.'DhC.'Dhn60-10/27=4-80Shock'Dh['Dh4 _You feel your power returning.'DhD#......##....###....# ##.#......#..÷...##...## #...#......#........##.## ##### ## ###.P.P.........#..### ## ##..#P.......##....### ## #####.#..## .## ###.......# >..# #....... ## #.)## ## #.>  #.#####......# #.<(#....# ....## ##.#P.......#.# P#...###.....#####......### ####.##...#### #.###.#....†###'Dh&O'Dh[i35 --9'Dha'Dh,c'Dh 3'DhŔ 'Dh 'DhS ,'Dh 'Dh K1='Dha 'DhP 'Dh S1='Dh 'Dh 'Dh 'Dhi 'Dh 'Dhլ U2='Dh 'Dh 'Dh" 'Dh 'Dh O='Dh 'DhW 'Dhҽ h32='Dh 'Dhd ,'Dhy 'Dh ,'Dh 'Dh 'Dh( D4='Dh 'Dh O='Dh 3='DhQ 'Dh k5='Dh 'Dh ,'Dh 'Dh ,'Dh 'Dh 'Dh6 W6='Dh 'Dh5 d14='Dh6 'Dh ,'Dhq 'Dh ,'Dh 'Dh a7='Dh 'Dh O='Dh  'Dhr c5='Dhm 'Dh k8='Dh; 'Dh ,'Dh| 'Dh ,'Dh 'Dh5 m9='Dh 'DhB c6='DhO 'Dh" ,'Dh$ 'Dh' b70='Dh) 'Dh, ,'Dh. 'Dh 1 O='Dh3 'Dh5 1=7='Dh7 'Dh: ,'Dh< 'DhG? ,'Dh>A 'DhC ;2'DhF 'Dh.I O='DhgK 'DhN c8='Dh#P 'DhR a3='DhBU 'DhW ,'DhZ 'Dh ] ,'Dh_ 'Dha }4=='Dh-d 'Dhf ;9'Dhsh 'Dhk 'Dhk 'Dhrm 'Dhq ,'Dh+t 'Dhw 'Dhsx %5'Dh~{ 'Dh- 'Dh 'Dh 'Dh 'Dhz N20='DhC w6='Dht 'DhV N _HP restored.'DhS 'Dh ,'Dh 'DhJ O='Dhe 'DhǤ }=1='Dh 'Dhu 'Dh 'Dhz 'Dhܭ ,'Dh 'Dh" ,'DhX 'Dhڶ O='Dh 'Dh} a2='Dh 'Dh> ,'Dh5 'Dh ,'Dh 'Dh ,'Dh 'Dh O='Dh3 'Dh a3='Dh 'Dh ,'Dh 'Dh ,'Dh 'Dhq ,'Dhr 'DhQ 'Dh 9='Dht 'Dh a4='Dh 'Dh ,'Dh 'DhO ,'Dh 'Dhc ,'Dh 'Dh O='Dh: 'Dh a5='Dh 'Dh\ ,'Dh^ 'Dh ,'Dh\ 'Dh9 ,'Dh 'DhB O='Dh 'Dhw# 'Dh# K6='DhS& 'Dh") ,'Dhn+ 'Dh/ ,'Dhz3 'Dhy6 ,'Dh8 'Dhe; O='Dh= 'Dh@ a7='Dh6C 'DhRb x -102.9 (83.0) _Magic restored.'Dh m 'Dhq 'Dhs E _Done exploring.'Dh'Dh'Dh4'Dh)'Dh*'Dh1: _'Dh4h  There is a stone staircase leading down, spattered with blood here.'Dh7'Dhu8 _'Dh:'Dh>'Dh@'DhVA'DhB'DhTG'DhI'DhnJ9='Dh L'DhN'DhP'DhYQ'DhR'DhtU'DhW'Dh6X'DhfY'Dh['Dho],'Dh^'Dhca'Dh/c'Dhc'Dhd'DhMg'Dhh,'Dhk'Dh;'DhB'Dh'DhF'Dhў,'DhO'Dh1'Dhţ,'Dh-'Dhb #.....÷.###.P# ###..###......##.... ##..##.#......#..÷.. #####...###......#...... #...P..## ###.P.P....... #......## ##..#P...... ..## #####.#.... ####### #P........## ###....... .'DhX##..P####......@..# #.........23.9 (21........## #......... #..#######....## #.......>. #### ##.#.........# #......... 'Dh@#....>......####......... ###.._........###.<......  ##.........## #........  #.........## ##.#P.....  ####.#P#...###.....#### 'Dh'Dh8_'Dhty _There is a stone staircase leading down, spattered with blood here.'Dh8_'Dh'Dh8_'Dh'DhA20 4.9 (1.0) _'Dh~ 8_'DhN..............#.# ................P.####......P...w..Y(.#..$### #......#...Y.Y..P##.# ##........Y..YY...#.##P........#..#<'DhD/..........#.....Y..#.P. .........#÷÷......#..†5 .......##÷@#....#. #..P...........#..PP#P.... ......P..............##... ...#.#PP.P.....#.....# #.P. .......#..#.#......# P'Dh/###.....#.......#P. w   torpor snail#....#.#....... YYY 3 yaks (1 wandering)#...### ...####... ####'DhT1'Dh5'Dh&7'Dh 9'Dh&:'Dh>'Dh?7  You fly downwards.'Dh?A'DhA'DhG'DhK.w..Y..Y'Dh6.4 (2.5ShockSlow Fly 'Dh~'Dh{ 'Dh _Being near the torpor snail leaves you feeling lethargic. _There is a stone staircase leading up, spattered with blood here.'Dhfb*******'DhNn'DhY7....w'DhZY.Y...÷.Y.YY 4 yaks'Dh]`6-=7.9 (1'Dhh'Dh #### ##.#.... #........ #....>......####....... ###.._..###.<...... ##.........## #........ Y   yak #.........## ##.#P..... ####.#P#...###.....#### _The torpor snail misses you. The yak barely misses you.'Dh--'DhK'---'DhU'Dh_'Dh'DhfR36=-42.2 (3.8'Dh\8_'Dh4a _You fly upwards. _There is a stone staircase leading down, spattered with blood here.'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh'***_  You are struck by an arc of lightning.  The torpor snail is struck by an arc of lightning.  The torpor snail is almost dead.  The lightning grounds out.  The yak is struck by an arc of lightning.  The yak is heavily wounded.'DhRM w@Y_You are struck by an arc of lightning. The yak gores you but does no damage.  The torpor snail completely misses you.The yak snorts and paws the ground.54=4--==3.7 (1.5'Dh]g _The yak closely misses you.'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh:***_ The lightning grounds out'Dh{;4.  The yak is struck by an arc of lightning.  The yak is severely wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is severely wounded.'Dh w@Y_The lightning grounds out. The torpor snail misses you.'Dhd51-12----5.2'Dh_ _The yak barely misses you. The torpor snail completely misses you.'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh?/Confirm with . or Enter, or press ? or * to list all spells.The torpor snail is struck by an arc of lightning.  The torpor snail is almost dead.  You are struck by an arc of lightning.  'Dh@yThe torpor snail is struck by an arc of lightning.  You kill the torpor snail!'Dh2[The yak is struck by an arc of lightning.  The yak is almost dead.  The lightning grounds out.  The yak is struck by an arc of lightning.  'Dh[You kill the yak!  Vehumet accepts your kill.'Dh!`x***_'Dh`'Dh .@†_You feel your power returning. You are struck by an arc of lightning.'Dh. J 48----86.7ShockFly  _You feel yourself speed up.'Dh7 _ _Your Armour skill increases to level 8!'DhW'Dh5'Dh'Dh35 _'Dh9-'Dh,'Dh'Dh'DhrS3='Dh'Dh'Dh:50'Dh'Dh,'Dh'Dh,'Dh='Dh 'Dh o1=='Dh 'Dh 'Dh N14='Dh 'Dhz ,'Dh 'Dh 'Dhw K2='Dh ,'Dhs 'Dh5 'Dhp O='Dh 'Dh_ c5='Dh 'Dh 'Dh 23'Dh  'Dh 'Dh, 'Dh 'Dh! 'Dhs" 'Dh!# 'Dh$ 'Dh/% j54=='Dh@& 'Dh!( 'Dh( M6='Dh) 'Dh"+ 'Dh, 'Dh, 'Dh. 'Dh4/ W5='Dh(0 'Dh1 'Dh52 'Dh3 'Dh4 'Dh^5 9='DhK6 'Dh7 'Dh\8 S67='Dhq9 'Dh; 'Dhn< 'DhD= 'Dh\? ,'Dh(A 'DhnS 7=='DhU 'Dh0V F8='DhV 'DhX 'Dh4Y N8='DhY 'Dh_\ ,'Dh] 'Dhc_ ,'Dh` 'Dhb 'Dh5c P9='Dhc 'Dhe 'DhEf 9'Dhf 'Dh i ,'Dhj 'Dhl 'Dhl &60'Dhm 'Dho 'Dh(p 'Dhp 'Dhlr 'Dhr 'Dhs 'Dhu 'Dh v N20='Dhv 'Dhx 'Dh y K1='DhMz 'Dh]| 'Dh| 'Dh} 'Dh4 'Dh 'Dhy 'DhZ 'DhՂ g2=='Dh 'Dh 'Dh K1='Dh 'Dh 'DhƉ 'Dh 'Dhf 'Dh %3'Dh 'Dh 'Dh 'Dh 'Dh 'Dh2 9='Dho 'Dh 'Dh y4=2='Dh 'Dh ,'Dh 'Dh 'Dh 'DhB 'Dh֥ 'DhQ U5='DhN 'Dh 'Dh 9='Dh 'Dhq 'Dh K3='Dh 'Dh, 'Dh %6'DhW 'DhN 'DhҴ 'Dh X7==4=8==5='Dh %9'Dh 'Dh\ 'Dh 'Dh 'Dh 'Dh 'Dh 'DhE 'Dh f70=='Dh 'Dh 'Dh K6='Dh 'Dhk j1=='Dh` 'Dh Q27='Dh } _Magic restored.'Dh ,'Dh 'DhG a3='Dh 'Dh O='Dh) 4='Dh_ 'Dh 'Dh 'Dh 'DhA 'Dh\ 'Dh, 'Dh %5'Dhm 'Dh' 'Dh 'Dh 'Dh ,'Dh 'Dh 'Dh# K6='DhT 'Dh> / --'Dh2? P233.7 (87.0)_ _HP restored.'DhvH 8--'DhL 'DhLN E _Done exploring.'Dh)m :_'Dh|u 'Dhy 8_'Dhm~ 'Dh A20 4.7 (1.0) _'Dhn :_'Dh .............#.# ................P.####......P......Y(.#..$### #......#........P##.# ##...........YY...#.##P........#..#<..........#.Y......#.P. .........#÷†......#..†5 'Dh .......##÷@#....#. #..P......Y....#..PP#P ......P.......##... ...#.#PP.P.....# #.P. .......#..#.#......# P###.....#.#P. YY 2 yaks#....#.#.......#...### ...####... ####'Dh 9='Dh^ 'Dh 'Dh 'DhZ H.Y'Dh; r5-=6.2 (2.5Shock'Dh^D 'DhM _You fly downwards. The yak gores you. The yak closely misses you. x2 _There is a stone staircase leading up, spattered with blood here.'Dhy  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh***  Something is struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is moderately wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is heavily wounded.'Dhs'Dh'DhY†Y@YY 3 yaks'Dh67---5--=7.2 (1.0'Dhij'DhC _The lightning grounds out. The yak gores you.'DhZ   'Dhb[ Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhd ***The yak is severely wounded.  You are struck by an arc of lightning'Dhe .  The yak is struck by an arc of lightning.  The yak is severely wounded.'Dh 'Dh YY.@YThe yak is struck by an arc of lightning.  The yak is severely wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is severely wounded.  The lightning grounds out. The yak gores you but does no damage.'Dh  `3----8'Dh 'Dh I _The yak misses you.'Dhu  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhk **Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yak is struck by an arc of lightning.  The yak is almost dead.The yak is struck by an arc of lightning!  The yak is moderately wounded.'Dh2 YYThe lightning grounds out. The yak gores you!54------1----9 _The yak gores you but does no damage. The yak barely misses you.'DhyE  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh\F 'Dh Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.heaviyak is struck by an arc of lightning.  You kill the yak!'Dh *** 2 yaksVehumet accepts your kill.  The yak is struck by an arc of lightning.  The yak is severely wounded.  You are struck by an arc of lightning.ng!  The yak is almost dead.'Dh˸ V†Y@'Dh 5----19----940'Dh 'Dhf o _The lightning grounds out. The yak closely misses you. x2'Dh7  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhc  The yak is struck by an arc of lightning!  You kill the yak!  The yak is struck by an arc of lightning.  The yak is almost dead.  You are struck by an arc of lightning.ng.  Vehumet accepts your kill.***'Dhs'Dh†@.ll   komodo dragon'Dh#`20=-911'Dhu'DhP[ _You feel your power returning. You are struck by an arc of lightning.'Dh 'Dh: 'Dh 'Dh 'Dh Ml.'Dh .--2'Dhz 'Dhe  #....###....÷.###.P# ###..###...... ##..##.#......#..÷. #####...###......# #...P..## ###.P.P. #......## ##..#P ##.......## #####.# 'Dh a####### #P........## ###..4 .##..P####......@..# # ................†..## #..... #..#######...## #.......> #### ##.#.... #........ #....>......####....... ###.._..###.<...... ##.........## #........  #.........## ##.#P.....  ####.#P#...###.....#### 'Dha =--_'Dhmf f63.7 (2.5Shock'DhZl 8_'Dhs _You fly upwards. _There is a stone staircase leading down, spattered with blood here.'Dh3'Dh'Dh'DhB35 _'DhAX'Dh'Dhy7=1='Dh'Dh6'Dhڵ'Dh'Dh-X'DhVU8='Dh'Dh'Dh9='Dh,'Dh|K2='Dh_'Dh1'Dh%9'Dh'Dh'Dh'Dh,'Dh'Dh'Dhn60='Dh w3='DhM'Dha'Dh'Dh'Dhw1='Dh'Dhj'Dh'Dh'Dht9='Dh'Dha4='Dh'Dh'DhjU2='Dh'DhW,'Dha'Dh,'Dhz'Dh('DhW3='Dh9'Dhi 'Dh K5='Dho 'DhB'Dhu'DhK4='Dh'Dhq,'Dh-'DhR'Dh9='Dhi'DhG5=6='DhN6'DhT=7='DhZU'Dh|X4 _Magic restored.'DhCYK7='DhY'Dh['Dh\'Dh^'Dh7b,'Dhc'Dhf'Dhgg8=='DhZi'Dhm,'Dho'Dh9r'Dhr'Dhs'Dh w'Dhw%9'Dh y'DhL{'Dh{'DhT}'Dh,'Dhc'Dh,'Dh='DhKb70='Dh'Dh('Dh'DhD'Dh'Dh,'Dh$'DhːU1='Dh'Dh'Dh'Dhʔ'Dh ,'Dhʝg2'Dh'3='Dh'Dh,'Dh'Dh9k4='Dhܴ'DhͶ,'Dh'Dht,'Dh'Dhֽ;5'Dh'DhF'Dh'Dh'Dh'Dh'Dh'Dhy'DhRK6='Dh'DhWv 305.7 (62.0)_ _HP restored.'Dh9'Dh:_'Dhw E _Done exploring.'Dh3'Dh20 6.7 (1.0) __'Dh .............#.# ................P.####......P......Y(.#..$### #......#........P##.# ##...........YY...#.##P........#..#<..........#........#.P. .........#††......#..†5 .......##÷@#....#. #..P...........#..PP#P'Dh  ......P.......##... ...#.#PP.P.....# #.P. .......#..#.#......# P###.....#.#P.#....#.#.......#...### ...####... ####'Dhh 9='Dh 'Dh ll   komodo dragon'Dh, <8.2 (2.5Shock'Dh3 'Dh7 _You fly downwards. _There is a stone staircase leading up, spattered with blood here.'Dh'  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhJw .............#.# .... Ivhor the Zephyrmancer ............P.#####.... Tengu of Vehumet ****.. #......P......Y(.#..$#. Health: 76/76 ======================== ## #......#.............. Magic: 23/27 ====================---- P##.# ##...........YY...... AC: 12Str: 10 ...#.##P........#..#<...... EV: 20Int: 23 ..........#***.....#.P..... SH: 0Dex: 15 .........#†*l*....#..†..... XL: 13 Next: 91% Place: Lair:5 .......##÷@#**..#.......... Noise: ---------  Time:['DhRm 23308.2 (0.0) #..P...........#..PP#P.... q) +4 quarterstaff (chaos) ......P..............##.... Cast: Shock ...#.#PP.P.....#.....# #.P. Fly  . .......#..#.#......# P.. ###.....#.......#P.  l   komodo dragon #....#.#.......  #...### ...###  #... #### _There is a stone staircase leading up, spattered with blood here.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (empty space bonus: 7/8)'DhN.............#.# .... Ivhor the Zephyrmancer............P.#####.... Tengu of Vehumet ****..#......P......Y(.#..$#. Health: 76/76 ========================## #......#.............. Magic: 23/27 ====================----P##.# ##...........YY...... AC: 12Str: 10...#.##P........#..#<...... EV: 20Int: 23..........#........#.P..... SH: 0Dex: 15.........#††*.....#..†..... XL: 13 Next: 91% Place: Lair:5.......##÷@['DhѢ33m#....#.......... Noise: ---------  Time: 23308.2 (0.0)#..P...........#..PP#P.... q) +4 quarterstaff (chaos)......P..............##.... Cast: Shock...#.#PP.P.....#.....# #.P. Fly . .......#..#.#......# P..###.....#.......#P.l   komodo dragon#....#.#.......#...### ...####... #### _There is a stone staircase leading up, spattered with blood here.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (empty space bonus: 7/8)'DhcS  Casting: Static Discharge (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!!'Dh|`l. 'DhX4===9.2 (1'Dh$'Dhe _The komodo dragon is heavily wounded.'Dh/] *****'Dh0_** The zap hits the komodo dragon!'Dh/ ......lThe komodo dragon is severely wounded.'Dh]2---10'Dhi'Dh[ _The komodo dragon closely misses you.'Dh^  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh**  Confirm with . or Enter, or press ? or * to list all spells.komodo dragon is struck by an arc of lightning!almost dead.  You are struck by an arc of lightning.  The komodo dragon is struck by an arc of lightning.  The komodo dragon is almost dead.'DhBkSl@'Dh58------0---==1 _The lightning grounds out. The komodo dragon bites you!!'Dh2  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh>  The komodo dragon is struck by an arc of lightning.  You kill the komodo dragon!'Dh **  Vehumet accepts your kill.'DhK†@'Dh9------18---2-2Shock'Dh"'DhE< _You are struck by an arc of lightning.'Dh'Dh'DhY'Dh-9-35 'Dh2,'Dh5'Dh;<60'Dhh='DhB'DhZC'DhD'Dh&J,'DhK'DhQ'DhS|1=20='DhS'DhY'DhZ'Dh['Dhmb'DhMc'Dh#d'Dhi'DhjU2='Dhk'Dhr'Dhr9='Dhs'Dhza1='Dh|'Dh8,'Dh'Dh'Dh{%3'Dhy'Dh'DhN'Dh{'Dhp'Dh.9='Dh'Dh4=2='DhH'Dh4,'Dh}'Dh9,'Dh'DhX'Dh5U5='Dhn'Dh;O='Dh'Dhw'Dh9K3='Dh{'DhQ;6'Dh;'Dh 'Dh'Dh'Dhh'Dh'Dhk'DhF'Dh3f7=='Dh?'Dh8'DhK4='Dh'DhI'Dh'Dh'Dh'Dh=U8='Dh'Dh,'Dh'Dh3'Dh9='Dh 'Dh;'DhQ95='Dh'Dh'Dh'Dh'Dh,'Dh'Dh$b70='Dh&'Dh+O='Dh,'Dh2'Dhk3K6='Dh4'Dh:,'Dh;'DhAk1='DhC'DhG'Dh:H'Dh0I'Dhtg=27= _Magic restored.3=='Dh3|,'Dh+}'Dh4='Dh'Dh8'Dh'Dh'Dh%5'Dh'Dhk'Dh'Dh'Dh,'DhѨ'Dhȭa6='Dh'Dh1 _HP restored.'Dh߹'Dh{'DhE'Dh  Things that are here:  a komodo dragon corpse; a yak skeleton; a water moccasin skeleton'Dh.'Dh _'Dh 'DhC'Dh'Dh'Dhi'Dh'DhO='Dh'DhY'Dhn,'Dh'Dh'DhB'Dh6 'Dh8 'Dh 'DhD 'Dh 'Dh B'Dh =20 'Dh 'Dh! q _h - 5 potions of curing (gained 2)'Dh2& 'Dh& ;35 'Dh%- ,'Dh0 ,'Dh3 'Dhk> X'Dh? 'DhTG ,'DhJ 'Dh_M 'Dh R 'DhR 'DhUT 'Dh3W 'Dh\ ,'Dh^ 'Dhj S20 'Dhk N _You now have 605 gold pieces (gained 13).'Dhp 'Dh&q ;35 'Dhr 'DhYu 'Dhy 'Dhrz 'Dh)| 'Dh~ 'Dh~ 'Dh 'Dh 'Dh 'Dh ,'Dh 'Dh 'Dhi ,'Dh9 'DhY 'Dhh ,'Dh9 'Dh  ..  ..  ..##  ...#  .P.# 'DhS ##.....#### ####...# ..#...###.@...#### --- .......................## ..........#...... ..............#.P........ .........#.###..........'Dh6 . ........P.#####.......... ...P.......(.#...#..#.... ....#................##.. .......................#.'Dhy 087.2 (75.0)'DhǾ [20 --8.2 (76'Dh? 'Dh~ . _D - a wand of flame (14)'DhI'DhT'Dhg35 'Dh"'DhU,'Dh 'Dh'Dh'Dh'Dh'Dh'Dh,'Dh 'Dh'Dh'Dhd'Dh'Dh'Dh,'Dh 'DhP 'Dh,'Dh9'Dh'Dh'Dh1'Dh'Dh'Dh$'Dh$'Dh0%'Dh&'Dh*,'Dh,'Dh.'DhX3'Dh4'Dh4'Dh7'Dh;,'Dh$='DhD?'DhC,'Dh%F'DhG'Dh7L'DhL'DhN'DhP'Dh5V,'DhW'DhZ'Dhc,'Dhd'DhKf'Dhj'Dh-k'Dhk'Dhr=20 'Dht'DhUvM _You now have 612 gold pieces (gained 7).'Dh(z'Dhz;35 'DhI{'Dh=20 'Dh_'Dh3N _You now have 628 gold pieces (gained 16).'DhKQ35 'Dh{'Dh'Dh'Dh'DhK'Dhi'Dh,'Dh'Dh'Dh'Dh'DhX'Dhz'Dh'Dh\'Dh'Dh'Dh['DhT'Dh'Dh'DhC'Dh'Dh'Dh'DhW'Dh 'Dh'Dh?'DhL,'Dh'Dh'Dh,'Dh'Dh'Dh,'Dh'Dh'Dh,'Dh'DhO'Dh,'Dhg'Dh:'Dh0'Dh'Dh'Dh5'DhO'Dh'Dh ,'Dh#### #.##### ####..##.# ##### ##.##.@##...#####.#.#423.2 (35 ......#......## .....................### ........###..........#.# 'DhP..........##......... ..............P.........  [....#.................#  ......#..#.#............  .P.P.######......#.##.. 'Dh'Dh)+4.2 (36'Dh'Dhh- _Found a leather armour.'Dh!: 'DhN; 'Dh< 'Dh?C 'DhJ 'DhM ,'DhW 'DhX 'DhY 'Dh[ 'Dhg 'Dhi 'Dhi 'Dhl 'Dho 'Dh"u 'Dhu 'Dhw 'Dhy 'Dh ,'DhG 'Dh 'Dh* 'Dhƈ 'Dh 'Dh 'DhS ,'Dh 'Dh 'Dh ,'Dh} 'Dh 'Dh ,'Dh| 'Dh 'DhN ,'Dh, 'DhO 'Dh $     ###  ####.####  ##.##########..##.  #....##.##..##...#   #P...............#   #@................  'Dh9  #............###...   #.....P..........##.Shock   #.............   ##....[....#...   ##.........#..#.#Y   elephant (trample, asleep)   #.....P.P.######..   #...Y.... ###  ##'Dha { 34.2 (10  An elephant comes into view.'Dh zY)Y.'Dht 4==5.2 (11'Dh 'Dh , _The elephant trumpets!'Dh *******The zap hits the elephant.'DhT 'Dha c....Y...'Dhn n6-20 =-6.2 (1.0)'Dh~ L _The elephant is lightly wounded.'Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhk  Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 76/76 ======================== ###  Magic: 22/27 ===================----- ### #.#### AC: 12Str: 10 ##.##########..##. EV: 20Int: 23 #....##.##..##...# SH: 0Dex: 15 #P...............# XL: 13 Next: 92% Place: Lair:5 #@................ Noise: =--------  Time: 23436.2 (0.0) #............###... q) +4 quarterstaff (chaos) #.....P..........##. Cast: Shock #...................[39;'Dh:p%49m Fly  ##.***[....#........ ##*Y*......#..#.#.. Y   elephant (trample) #***..P.P.######.. #........ ### ## _The elephant is lightly wounded.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)'Dh3 Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 76/76 ========================  ###Magic: 22/27 ===================-----  ####.#### AC: 12Str: 10  ##.##########..##. EV: 20Int: 23  #....##.##..##...# SH: 0Dex: 15  'Dh#P...............# XL: 13 Next: 92% Place: Lair:5  #@................ Noise: =--------  Time: 23436.2 (0.0)  #............###... q) +4 quarterstaff (chaos)  #.....P..........##. Cast: Shock  #................... Fly  ##....[....#........  ##.*.......#..#.#.. Y   elephant (trample)  #.....P.P.######..  #........###  ## _The elephant is lightly wounded.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)'Dh M  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!'Dhߟo  The elephant is heavily wounded.'Dh'DhMY.F   skyshark (wandering)FY   elephant (trample)'Dh3==7.2 (1'Dh%'Dh[ _A skyshark comes into view.'Dh{  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhϾ  Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 76/76 ======================== ###  Magic: 18/27 ================-------- ### #.#### AC: 12Str: 10 ##.##########..##. EV: 20Int: 23 #....##.##..##...# SH: 0Dex: 15 #P...............# XL: 13 Next: 92% Place: Lair:5 #@................ Noise: ===------  Time: 23437.2 (0.0) #............###... q) +4 quarterstaff (chaos) #.....P..........##. Cast: Shock #.***...............[39;'Dh549m Fly  ##*Y*.[....#........ ##**.......#..#.#.. F   skyshark (wandering) #.F...P.P.######.. Y   elephant (trample) #........ ### ## _A skyshark comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 7/8)'Dh Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 76/76 ========================  ###Magic: 18/27 ================--------  ####.#### AC: 12Str: 10  ##.##########..##. EV: 20Int: 23  #....##.##..##...# SH: 0Dex: 15  #P...............# XL: 13 Next: 92% Place: Lair:5  #@................ Noise: ===------  Time: 23437.2 (0.0)  #............###... q) +4 quarterstaff (chaos)  #.....P..........##. Cast: Shock  #................... Fly 'Dh ##.*..[....#........  ##.........#..#.#.. F   skyshark (wandering)  #.F...P.P.######.. Y   elephant (trample)  #........###  ## _A skyshark comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 7/8)'DhB z  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!'Dh+ 'DhĹ o  The elephant is heavily wounded.'Dh BY.FF.Y 2 elephants (trample, 1 wandering)Y8.2 (1'Dh 'Dh \ _An elephant comes into view.'Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh! +'Dh"  'Dh# P Ivhor the Zephyrmancer'Dh|$  'Dh'% L Tengu of Vehumet ****..'Dh%  'Dh&  Health: 76/76 ========================'DhD'  'Dh' ###  Magic: 14/27 ============------------'Dh(  'Dh;) l### #.#### AC: 12'Dh) .Str: 10'Dh*  'Dh$+ ##.##########..##. EV: 20'Dh+ .Int: 23'Dhw,  'Dh%- #....##.##..##...# SH: 0'Dh/ Dex: 15 #P...............# XL: 13 Next: 92% Place: Lair:5 #@................ Noise: ===------  Time: 23438.2 (0.0) #............###... q) +4 quarterstaff (chaos) #.***.P..........##. Cast: Shock #.*Y*............... Fly  ##***.[....#........ ##F........#..#.#.. F   skyshark #.....P.P.######.. YY 2 elephants (trample, 1 wandering) #..Y..... ### ## _An elephant comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike[40'Dh@0 lm (safe; 1% risk of failure)  Press: ? - help, Dir - move target'Dh0 Aim: an elephant (heavily wounded, empty space bonus: 8/8)'Dh$'Dh 'Dh4Ivhor the Zephyrmancer 'Dhq 'DhQ0Tengu of Vehumet ****.. 'Dh 'DhcHealth: 76/76 ======================== 'Dh 'Dh###'DhpuMagic: 14/27 ============------------ 'Dha  'Dh"Q####.#### AC: 12Str: 10  ##.##########..##. EV: 20Int: 23  #....##.##..##...# SH: 0Dex: 15 'Dh* #P...............# XL: 13 Next: 92% Place: Lair:5  #@................ Noise: ===------  Time: 23438.2 (0.0)  #............###... q) +4 quarterstaff (chaos)  #.....P..........##. Cast: Shock  #..*................ Fly  ##....[....#........  ##F........#..#.#.. F   skyshark  #.....P.P.######.. YY 2 elephants (trample, 1 wandering)  #..Y.....###  ## _An elephant comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike'Dh7 (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)'Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!  The elephant is almost dead.Y.F.YYY 3 elephants (trample, 1 wandering).Y9.2 (1 _An elephant comes into view.'Dhi ###  ### 'Dhj#.# ##.####..##.# #....##.##..##...# #P...............#. #. #.###. 'Dhw#..Y..P.##. #.P ##.F..[....#. ##.#..#.#. #.Y...P.P.######. #...Y.###. ##.'Dhy'DhnY.F.Y..Y'Dh YY).'Dhn|5=35 -40'Dh'Dht, _The elephant trumpets!'Dh'DhEvoke which item? Wands  x - a wand of roots (5)D - a wand of flame (14)  H - a wand of mindburst (12)  'Dh0I - a wand of light (1) [!] read|quaff|evoke[?] describe selected'Dh u'Dh'DhʑIvhor the ZephyrmancerTengu of Vehumet ****..Health: 76/76 ========================###Magic: 15/27 =============-----------####.##### AC: 12Str: 10##.##########..##.# EV: 35 Int: 23#....##.##..##...## SH: 0Dex: 15#P...............#. XL: 13 Next: 92% Place: Lair:5#.@................ Noise: ==-------  Time: 23440.2 (0.0)#..Y.........###.... q) +4 quarterstaff (chaos)#...F.P..........##.. Cast: Shock#...................P Fly ##....[....#.........##.Y.......#..#.#... [39;4'Dh89mF   skyshark#...Y.P.P.######... YYY 3 elephants (trample)#......... ###.##.Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!  The elephant is almost dead. _An elephant comes into view. _The elephant trumpets!'Dh/  Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 76/76 ======================== 'Dh###  Magic: 15/27 =============----------- ### #.##### AC: 12Str: 10 ##.##########..##.# EV: 35 Int: 23 #....##.##..##...## SH: 0Dex: 15 #P...............#. XL: 13 Next: 92% Place: Lair:5 #*@*............... Noise: ==-------  Time: 23440.2 (0.0) #.*Y*........###.... q) +4 quarterstaff (chaos)'Dhm* #..*F*P..........##.. Cast: Shock #...................P Fly  ##....[....#......... ##.Y.......#..#.#... F   skyshark #...Y.P.P.######... YYY 3 elephants (trample) #......... ###. ##.The elephant is almost dead. _An elephant comes into view. _The elephant trumpets!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead)'Dh9F #*****.@..Y..F.'DhLob##.P'Dhx#.**@'Dhvuh*PAim: a fungus'Dh ..P***Y'DhpJ **@*.*Y*'Dh4 P..@Y*F*Aim: an elephant (almost dead)'Dhw UYF skyshark'Dh[Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 76/76 ========================###Magic: 15/27 =============-----------####.##### AC: 12Str: 10##.##########..##.# EV: 35 Int: 23#....##.##..##...## SH: 0Dex: 15#P...............#. XL: 13 Next: 92% Place: Lair:5'Dh^S####............... Noise: ==-------  Time: 23440.2 (0.0)#.#*#........###.... q) +4 quarterstaff (chaos)#..###P..........##.. Cast: Shock#...................P Fly ##....[....#.........##.Y.......#..#.#... F   skyshark#...Y.P.P.######... YYY 3 elephants (trample)#......... ###.##.The elephant is almost dead. _An elephant comes into view. _The elephant trumpets!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a skyshark'Dh: *, 1 rooted)The roots erupt in riotous growth!'DhB(rooted)'Dhq'Dh(  Aim: a skyshark  The roots erupt in riotous growth!  Roots grab the elephant. Roots grab the skyshark.The grasping roots constrict the elephant!  You kill the elephant!Vehumet accepts your kill.'DhC  You feel your power returning.'Dh$O  The grasping roots constrict the skyshark!'Dh&'Dh''Dh2*  A cane toad comes into view. An elephant comes into view.'Dhv1.@.....F.Y..YF..)YF   cane toad'DhFX6=20 5=======1.2 (1'Dh]'Dh`D _The skyshark struggles to escape constriction.'DhJ ### ### #.##### ##.##########..##.# #....##.##..##...##P.#.#.#.###.#...F.P.##.#.P.##..Y.[....#.##...Y.....#..#.#.#.F...P.P.######.#.....Y.###.##.'Dh:R O  The grasping roots constrict the skyshark.'DhS 'DhU 'DhBW 'DhZ S  The skyshark struggles to escape constriction.'Dh%g F.Y..YF....Y.'Dh h 'Dh-k `35 -------2'Dh:u 'Dh{ + _The skyshark escapes!'Dh'Dh3### 'Dh3### 'Dh{/#.##### 'Dhm##.##########..##.# 'Dh#....##.##..##...##P.#.#.#...F.###.#.....P.##.#...Y.P.##....Y....#.##..F......#..#.#.#....YP.P.######.#. ###.##.'Dh,'Dh'Dh'Dh3'Dh'DhY'Dh ...Y'Dh/F['DhF..Y'Dh$.'Dh'Dh'DhQ.=------'Dh3'Dhb'Dh  'Dh'Dh_The skyshark completely misses you. The skyshark misses you. x2'Dh/### ### #.##### ##.##########..##.# ##....##.##..##...##P.#.#.#...F.###.#....YP.##.#......Y.P.'Dh##...F[....#.##....Y....#..#.#.#.....P.P.######.#. ###.##.'Dh'Dh,'Dh8,'Dh? F.Y.PYF..[Y.The skyshark attacks as it pursues you! The skyshark misses you.5-4'Dh'DhWv _The skyshark completely misses you. The skyshark tail-slaps you.'Dhpc### ### #.##### ##.##########..##.# ##....##.##..##...#####.#P.#.#...F.#....Y.###.#.....PY.##.#.....F.P.##....[Y...#.##.#..#.#.#.....P.P.######......##. ###....###.'Dh'Dh'Dh'Dhk,'Dh.F.YY..FY.'Dhz7==-5'Dh'Dh&'Dh+x   'DhTy Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dhc*****  The elephant is lightly wounded.  The elephant is struck by an arc of lightning.elephant is lightly wounded.  The plant is struck by an arc of lightning.  The plant begins to die.  The plant is lightly damaged.'Dh] 'Dh  The lightning grounds out.  The skyshark bites you but does no damage.  The skyshark completely misses you.'DhM'  ###  ### #.##### #.##########..##.# ##....##.##..##...#####P....@# #....F......... #.....YY.....###..PYF##.............'Dh!P##....[....#......#....#..#..P.P.######..#.......... ##The skyshark tail-slaps you but does no damage.'Dh$'DhgYF.6----5--20 ==6 _The elephant tramples you! You are shoved backwards!'Dh֞ e### ### #.##### ##.##########..##.# ##....##.##..##...#####.##P.#.#....FY.#.....FY.....###.#.....PY.##.#.P.##....[....#.##.#..#.#.#.....P.P.######......#.#. ###....#.'Dh {  The elephant closely misses you.'Dh X F.YY.F.Y(strong)The elephant trunk-slaps you but does no damage.  The skyshark bites you!  The skyshark tastes blood and grows stronger!53-------35 7 _The skyshark completely misses you. x2'Dh'Dh Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% 'DhO}[?] toggle between ability selection and description.'Dh'Dh'DhIvhor the ZephyrmancerTengu of Vehumet ****..Health: 53/76 ================--------Magic: 15/27 =============-----------###AC: 12Str: 10####.#####'Dh:EV: 35 Int: 23##.##########..##.# ### SH: 0Dex: 15#....##.##..##...#####.# XL: 13 Next: 95% Place: Lair:5#P....F@.........#...... Noise: ==-------  Time: 23447.2 (0.0)#.....YY................ q) +4 quarterstaff (chaos)#......F.....###......... Cast: Shock#.....P.Y........##....... Fly #...................P.....##....[....#.............. F   skyshark (strong)##.........#..#.#........ YYY 3 elephants (trample)'Dh#.....P.P.######......#. F   cane toad#.......... ###....#. _The elephant tramples you! You are shoved backwards!  The elephant closely misses you.The elephant trunk-slaps you but does no damage.  The skyshark bites you!  The skyshark tastes blood and grows stronger! _The skyshark completely misses you. x2'Dh(  Okay, then.'Dh6. _'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh    You feel quick. The elephant tramples you. You hold your ground! F.Y.The elephant closely misses you. x2  The elephant trunk-slaps you but does no damage.  The skyshark bites you but does no damage.46--12---20 8.2 (1Swift Fly  _The skyshark completely misses you. The skyshark tail-slaps you.'Dhk'#######.#######.##########..##.# #####....##.##..##...#####.#.#P....F..........#.....#....FYY.#.......Y....####.....P..........###.........P##....[....#..#.#.....P.P.######......#.##.......... ###....#. ##.....##  A nearby plant withers and dies.'Dh('Dhh/'Dh9f.F.'Dh:P35 -9 (0.7'Dh,N _The elephant completely misses you. The elephant closely misses you.'Dh #######.#######.##########..##.# #####'Dh #....##.##..##...#####.#.#P....F..........#......###.....YY..#......FY.@..###..##..........###.'Dh ..P##....[....#......#..#.#.....P.P.######......#.###.......... ###....#.  .....###..#.........'Dh' 'Dh@ 'Dh֦ 'DhZ  .F..YFThe elephant attacks as it pursues you! The elephant misses you.'Dh 7--3=---9.6'Dh 'Dh{ F _The elephant trunk-slaps you but does no damage.'DhDf#######.#######.##########..##.# ######....##.##..##...#####.#.# #P.....F.........#......## #.....YY...........#........Y...####.#..F..@....##.#....P##....[....#..#.#.....P.P.######......#.###.......... ###....#..#. ........ .....####P..#..............'DhG'Dho,'Dh..YFY.F -50.4 (0.8'Dh'Dh'Dhy#######.#######.##########..##.# ######....##.##..##...#####.#.# #P...............#......## #......YF..........##.......YY...###....#.'Dh#..F......##.#....P##....[....#.#.....#..#.#.....P.P.######......#.###.......... ###....#..#.# . .....#####'Dh#P... ..#......... ... .........#'DhA'Dh&'Dh'DhՈ'Dhs.Y.YFY.'DhߗF-1.1 (0.7'DhF'Dh'Dh[ ### ### #.##### ##.##########..##.# ##### 'Dha ##....##.##..##...#####.#.# #P...............#......## #.......Y........### #.YF..###..........#.##.FY.....##.P#.P.##....[....#.#.##.........#..#.#.#.....P.P.######......#.##.#.... ###....#..#.#'Dh{b ........ ##.....#..#P... ..#.#... ..#.'Dhg 'Dhxj 'Dhen 'Dhr 'Dh_t 'Dh ..Y.YFFY.'Dh %8'Dh< 'DhΏ 'Dhb### ### 'Dhlg#.##### ##.##########..##.# ##### #....##.##..##...#####.#.# #P...............#......## #........................### #.Y..###..........#.##.YF....##.P#.'Dh FY.P.##....[....#.#.##.........#..#.#.#.....P.P.######......#.##...##.......... ###....#..#.#........ ##.....#..#P... ..#.........###.... ..#.'Dh'Dh'Dh9'Dh'Dh#.YF..FY.'Dh'w8==2.5'Dh1'Dh?6'Dhn####.#######.##########..##.# ######....##.##..##...#####.#.# #P...............#......## #............##..........Y.###..........#.#### #..YF....##...........PP #..F......P.. ##....[....#.Y..#..#.#......P.P.######......#.##...##.......... ###....#..#.###. ........ .....######P... ..#.........###.. ... ........ ...#.....#.P'Dh''Dh..FY.F3.2'Dh'Dh> 'DhT ### #.#####  ##.#..##.# #####  #....##.##..##...#####.#.#  #P...............#......##  #...............### #.Y.###....#.#### .F...##.PP# .Y.P.....[....#.YF.#. ##.#..#.#.'DhY )#.....P.P.######......#.##...#.#. ###....#..#.###.. ##.....#..#P... ..#.........###.... ........#..#.P.'Dh 'Dh^ 'Dh* 'Dh 'Dh 'Dh 'Dh 'Dh .Y.F.Y.Y.F'Dh; ,4.0 (0.8'Dh 'Dh 'Dh K##.##########..##.# ##### #....##.##..##...#####.#.# #P...............#......## #....'Dhm # ..Y###....#.#### .F..##...PP###Y......P...[....#..Y.F.....#.....#..#.#'Dh֬ '. #.....P.P.######......#.##...# #.......... ###....#..#.###.  ##.....##########P... ..#.........###.... ... .......... ...'Dh ....#..........#.P.#.###....'Dh 'DhM 'Dh 'DhJ .F.Y.F'DhR S14=8'Dh: 'Dh" 'Dh-....##.##..##...#####.#.# P...............#......## .....# .Y###...#.####...##...PP###.Y.F....P...[....#...Y.F....#...........#..#.#.. .....P.P.######.@....#.##...# .......... ###....#..#.###...P   ##.....##########P... ..#.........###.... ... .......... .............#............#.P   elephant......#.###.....P.##  The skyshark attacks as it pursues you! The skyshark bites you!  The skyshark enters a blood-rage! The skyshark tail-slaps you.'Dh2'Dh63.'Dh3Y'Dh40.Y.F'Dhd5.'Dh6F'Dh6 F'Dhj7berser'Dh8 k)'Dh8GY 2 elepha'Dh{9nts (trample)'Dh?:'Dh ='Dh=36'Dhq>----'Dh?=='DhD 5.6'DhH 'DhqI'Dh:J5_The skyshark completely misses you.'DhJ'Dh ...........#......## ....####..#.#### #'Dh| lY..##..PP### ..Y.F...P...##.[....#...Y......#........#.#F......#P.P.######......#.##...#.... ###@...#..#.###...P ##.....#########...'Dh #P... ..#.........###.....# ... ......... .............#............#.P.............#.###....   elephant'Dh ............P.###P.......(.#...#..#'Dh 'Dh  The skyshark misses you. The skyshark barely misses you.'Dh= 'Dh( $.Y.'DhI YF.F'Dh ^5-----'Dh 6.4'Dh2 'Dh 2 _The skyshark tail-slaps you.'Dh'DhA skyshark. Skysharks cut through the air with a thoughtless ease. Just a taste of blood gives them an enraged strength, and further morsels drive them into a frenzy. Max HP: ~75Will: +AC: ++EV: ++ Threat: High Class: Natural Size: Large Int: Animal Speed: 100% (travel: 142%) (normally travels faster than you) You have about 77% to hit with your +4 quarterstaff of chaos and 72% to hit withyour kick and peck. It has about 18% to hit you. Attacks Max DamageAfter Damaging Hits Bite 30 (base 20)Become enraged on drawing blood 2x Tail 15 (base 10) each It is cold-blooded and may be slowed by cold attacks. It can fly.'Dh[M'DhXM...............#......##'DhZIvhor the Zephyrmancer .......................###Tengu of Vehumet ****.. ..........###..........#.#### # Health: 35/76 ===========------------- .............##...........PP### . Magic: 14/27 ============------------ ..........YY....P.............##. AC: 12Str: 10 ..[....#...Y.F...........#....... EV: 35 Int: 23 ........#..#.#..................# SH: 0Dex: 15 ....P.P.######.F....#.##...#..... XL: 13 Next: 95% Place: Lair:5 ......... ###@...#..#.###...P. Noise: =--------  Time: 23456.4 (0.8) ........##.....#########... q) 'Dh[+4 quarterstaff (chaos)..#P... ..#.........###.....# Cast: Shock... ...................... Swift Fly .............#............................#.P.... F   skyshark (berserk).............#.###....... Y   elephant (trample)'DhA]............P.#####...... F   cane toad#......P.......(.#...#..# _The elephant trunk-slaps you but does no damage.  The skyshark attacks as it pursues you! The skyshark bites you!  The skyshark enters a blood-rage! The skyshark tail-slaps you. _The skyshark completely misses you.The skyshark misses you. The skyshark barely misses you. _The skyshark tail-slaps you.'Dhc^'Dhf'DhSi'Dhɇ Read which item? Scrolls  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation  l - 2 scrolls labelled XABEEK BAGETAM  m - 2 scrolls of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selected'Dh1 ...............#......##Ivhor the Zephyrmancer .......................###Tengu of Vehumet ****.. ..........###..........#.#### # Health: 35/76 ===========------------- .............##...........PP### . Magic: 14/27 ============------------ ..........YY....P.............##. AC: 12Str: 10 ..[....#...Y.F...........#....... EV: 35 Int: 23 ........#..#.#..................# SH: 0Dex: 15 ....P.P.######.F....#.##...#..... XL: 13 Next: 95% Place: Lair:5 ......... ###@...#..#.###...P. Noise: =--------  Time: 23456.4 (0.0) ........##['Dh5 40m.....#########... q) +4 quarterstaff (chaos)..#P... ..#.........###.....# Cast: Shock... ...................... Swift Fly .............#............................#.P.... F   skyshark (berserk).............#.###....... Y   elephant (trample)............P.#####...... F   cane toad#......P.......(.#...#..# _The elephant trunk-slaps you but does no damage.  The skyshark attacks as it pursues you! The skyshark bites you!  The skyshark enters a blood-rage! The skyshark tail-slaps you. _The skyshark completely misses you.The skyshark misses you. The skyshark barely misses you. _The skyshark tail-slaps you.'Dh> $'Dh@ y...............#......##  Ivhor the Zephyrmancer 'DhA .......................###  Tengu of Vehumet ****.. 'DhD ..........###..........#.#### # Health: 35/76 ===========------------- .............##...........PP### . Magic: 14/27 ============------------ ..........YY....P.............##. AC: 12Str: 10 ..[....#...Y.F...........#....... EV: 35 Int: 23 ........#..#.#..................# SH: 0Dex: 15 ....P.P.######.F....#.##...#..... XL: 13 Next: 95% Place: Lair:5 ......... ###@...#..#.###...P. Noise: =--------  Time: 23456.4 (0.0) ........ ##.....#########... q) +4 quarterstaff (chaos)  ..#P... ..#.........###.....# Cast: Shock  ... ...................... Swift Fly  .............'Dh+E /[40m#.......... 'DhF ..................#.P.... F   skyshark (berserk) .............#.###....... Y   elephant (trample) ............P.#####...... F   cane toad 'DhJ #......P.......(.#...#..#The skyshark enters a blood-rage! The skyshark tail-slaps you. _The skyshark completely misses you.The skyshark misses you. The skyshark barely misses you. _The skyshark tail-slaps you.  Blink to where?Press: ? - help, Dir - move target'Dhn  F@The skyshark completely misses you.The skyshark misses you. The skyshark barely misses you. _The skyshark tail-slaps you.  Blink to where?Press: ? - help, Dir - move targetAim: a cane toad'Dh i F*'Dh. :.*'Dh =.*'DhM ;.*'Dh :.*'Dh2;.*'Dhr_;.*'Dh}5.*'Dh<;.*'Dh;.*'DhUw5.*'DhL.P*'DhJP Y.P.######.F....#.##...#.....#Ivhor the Zephyrmancer .... ###§...#..#.###...P.#Tengu of Vehumet ****.. ...'DhR ##.....#########...#Health: 35/76 ===========------------- ... ..#.........###.....####Magic: 14/27 ============------------ . ........................## AC: 12Str: 10.............#............... EV: 35 Int: 23..................#.P........# SH: 0Dex: 15.............#.###............ XL: 13 Next: 95% Place: Lair:5............P@#####........... Noise: =--------  Time: 23456.4 (0.0)'DhU #......P.......(.#...#..#..... q) +4 quarterstaff (chaos)## #......#................##..# Cast: Shock ##.# ##.......................#. Swift Fly ..#.##P........#..#<............ .........#........#.P........... ........#÷†......#..÷........... ......##÷<#....#................ #..P...........#..P.#P....P.... _The skyshark completely misses you.The skyshark misses you. The skyshark barely misses you. _The skyshark tail-slaps you.  Blink to where?Press: ? - help, Dir - move target'Dh^ 'Dhb 'DhSl W.FYF   skyshark (berserk)Y   elephant (trample, wandering)'Dhy 'Dh{{ 20 'Dh| -'Dh #7.4 (1'Dh?  'Dh1 @_As you read the scroll of blinking, it crumbles to dust.'DhOA ... ###F...#..#.###...P ##.....#########....#.........###.....#### . ...............##  ..#..............#.P##.###....P.######P.....@.(.#...#..### #......#..........##..# ##.# ##.......#. ..#.##P#..#<........#........#.P..Y.#..........#..P.#P.. .....P..............##......§FY.F   skyshark (berserk)Y   elephant (trample, wandering)'Dh#p35 -8.1 (0.7'Dh) 'Dh*'Dh+7_The skyshark rages.'Dh{+'Dh .....#########...#  ..#..F......###.....#### ........................  ....#.............#.P# .#.###.... .P.#####... #P.......(.#...#..#..... ##.#.........##..# #.# ##.......#. .#.##P.#..#<...Y. ......#........#.P.... #÷†......#..÷....##÷<#....#...... P...........#..P.#P....P.... ....P.....##......#.#PP.P.....#.....# #.P..'Dh<,'DhV'Dh}D..FY'DhәY.Y 2 elephants (trample, 1 wandering)'DhtF69 (0.8'Dh2'Dhì'Dh U ..#.........###.....####  ...........................F..#................#.P..#  .'Dh1 #.###.....  .P.#####....  #'Dh P.......(.#...#..#..... ##.....Y...##..# .# ##......Y.......#. #P.#..#<..... 'Dh& ......#........#.P #÷†......#..÷. 'Dh ##÷<#....#..........P...........#..P.#P....P.... .P........##...... YY #.#PP.P.....#.....# #.P.......#..#.#......# P...'DhD 'DhZ 'Dh 'Dh .F.Y.YY)'Dh 75='DhE )==9.7'Dh 'Dh0 , _The elephant trumpets!'Dhr  ....................#............... ..F......#.P..# ..#.###.... .P.#####.. 'Dhe #P.......(.#...#..#..... #.........##..# #......Y.Y......#. #P........#..#@...... ......#........#.P #÷†......#..÷. 'Dh ##÷<#....#...... P...........#..P.#P....P.....P........##...... #PP.P.....#.....# #.P.. .....#..#.#......# ....#.......#P.'DhJ'Dh]'Dh:!G.F'Dh\$6--60.4 (0.7'Dh1'DhX9a _There is a stone staircase leading up here.'Dhx 'DhG| 8--'Dh 'Dh 'Dh 'Dh 'Dhf 'Dh c..F.Y.Y'Dh: 620 1.4 (1.0'Dh 'DhO  ..##.##..÷...##...## #...## ..###......#........##.## ##### .## ###.P.P.........#..### ## ##..#P.......##....### ## #####.#.....## ...## ###.................# .>..# #...........# .†..## #...)#4'Dh˹ ;....## #.......@.# #.........#####.........# ....###.<..(..# ......## #.................##...## ##.#P......'Dh) \.#.# #P#...###.....#####........### #####.##...#### #.###.#....†### 'Dh  #......#.#### ### ###.......# _The skyshark rages.'Dh 7='Dh 'DhyJ z72.9 (2.5Shock'DhX  _You fly upwards. _There is a stone staircase leading down, spattered with blood here.'Dh35 _'Dhg*6=8='Dh-'Dh/,'Dh1'DhO4'Dh4'Dh6'Dh9'Dh9]9=='DhR;'Dh>'DhW[7=Swift 'DhX} _You start to feel a little slower.40=18=-Swift Fly 'Dh_ _You feel sluggish.'Dh(b'Dhb'DhBd'Dhfm2=='DhNn'Dhp;9'Dhs'DhUva3='Dh(x'Dhz,'Dh|'Dh~,'Dh'Dh8'Dh94'Dh'Dh'DhN20='Dhˉ'Dh(5='Dh'Dh'Dhe'Dh͖'DhO='Dhw1='DhŸ'Dhڡ'DhPK6='Dh<'Dh,'Dh`'Dh'Dhb'Dh'Dh7=2=8= _You start to feel a little faster.='Dh9=3='Dh['Dh'Dh^Fly 'DhS'Dhk _You no longer feel sluggish.'Dh_:50'Dh'Dh='Dh9='Dh['Dh'DhQK4='Dh'Dh'DhS1='Dh'Dhz,'Dh'Dh,'DhT'Dh'Dhv]2=='Dh9'Dh 'DhkK5='DhV'Dh,'Dh'Dh 'DhT 93'Dh 'Dh,'Dh'DhnO='Dhl'Dha6='Dh3q54=5==7= _Magic restored.'Dh6'Dhg<}6'Dh='Dh@'DhIA9='DhB'Dh7Ea7='DhG'DhJI,'Dh K'DhM,'DhDO'DhQk8='DhS'DhU,'DhW'DhY'Dh*Z'Dhh\'Dh]'Dh1^%9'Dhe'Dhf,'Dhh'Dhj,'Dhk'Dhn<60'Dhp'DhYr'Dhr'Dht'Dhv,'Dh]y'Dh^z'DhzK1='Dht|'Dh,'DhҀ'Dho2=3'DhIB'Dh4='DhhB'Dh'Dh,'Dh 'Dhok5='Dh:'Dh^,'Dh'Dh?,'Dh'Dh7;6'Dh!'DhF,'Dh'Dh,'Dh'Dha7='Dh'Dh','Dh 'Dh9,'Dh'DhGk8='Dh#'DhM,'DhB'Dh,'Dh'Dh;9'Dh'Dh,'Dh'Dh-70=1='Dh%'Dh'Dh g2'Dh1 'Dh,'Dh'Dh,'Dhx'Dha3='DhA'Dh,'Dh'Dh~!,'DhX#'Dh%k4='Dh''Dh*'Dh5+'Dh,'Dh&/,'Dh0'Dh83;5'Dhb5'Dhq7,'Dh9'Dh;,'Dh='Dh;@a6='DhB'Dh{ 583.9 (121.0) _HP restored. _Done exploring.'Dh 3'Dh 'Dh? 'Dh'DhT$ _'DhS 'DhV'Dh 'Dh!'Dh=$'Dh-'Dh/'Dh0'Dh2'Dh8'Dh!;'Dh;9='Dh >'DhaD'DhF'DhIG'DhH'DhO'DhQ,'DhR'Dh1X'Dh)Z'DhZ'Dh\'Dha'Dhc'Dhd'Dhe'Dhl'Dhn'Dh.w'Dhrx'Dhi'Dh֍'Dh'Dh@'Dh'Dh 'Dh'Dh'Dhx'Dhz'Dh_'Dhդ'Dh٫'Dh'DhJ'Dh'DhB'Dh'Dh,'Dh B'Dh]'Dh3'Dh'Dh'Dhc'Dh'Dh'DhY'Dh'Dh'Dh-'Dh 'DhO'Dh,'DhL'Dh('Dh,'Dh'Dh6"'Dh+$'Dh$'Dh%'Dh%+'Dh-'Dh-.'Dh/'Dh 4'Dh6'Dh[6'Dh,8'Dh`='DhQ@,'DhA'Dhy'Dhv,'DhD'Dhz 'Dh,'Dh'Dh{'Dh/'Dh'Dh'Dh'Dh,'Dh'Dh!'Dh",'Dh#'Dh''Dh(,'Dh)'Dh+-'Dh_.,'Dhw/'Dh2'Dh54,'Dh55'Dh8'Dh::,'Dhd;'DhAX'DhE'DhpG,'DhH'DhWL'DhM,'DhMO'DhKR'DhS,'Dh@U'DhW'Dh?Y,'DhgZ'Dh]'Dh^,'Dh_'Dhb'DhgX'Dhbv'DhL'DhŊn'Dhv,'DhC'DhS'DhU,'Dh'Dh{'Dh'Dh'DhK'Dh'Dh,'DhB'Dh'DhҞ,'Dh'Dha'Dh,'Dh;'DhX'DhΫ'Dh٬'Dh+'Dh 'Dh'Dh'Dh2'Dh 'Dh'Dh'DhB'Dh'Dh߷'Dh'DhK'Dh'Dh'Dh'DhL'Dh'Dh'Dh'Dh9'Dh('Dh'Dh,'Dh'Dh'Dh'Dh'Dh'Dh'Dhh,'Dh\'Dh'Dhw,'Dh'Dh'DhI,'DhH'Dh3'Dh,'Dh.'DhE'DhL'Dh'Dh?'DhE ~....##~#~~###~#.....### ≈....##~##~# #~##......## ≈.....#~##~# #~~##...... 'DhA~~....#~##~# #~~~#.......## ≈....#~##~###~~~#........## ≈....#~~####~~#~#..# .....#~~# ##~~#~#.# 'Dh......#~~# #~~####......^..# ......##~# #~~#.@.## 650.9 (67.0) .#~# #~~## ..##..##~# ##~#:.### ..###....# #~##'Dh#.....##### .## #...## #~~#.....####...##..# ## ##### #~~##...## #........ ### ##~~#~÷## ###...#.### ..### #~~~#..###....#### ....## ##~.#.###'DhV'Dhb'Dh'Dh I'Dh 'DhH X'Dhd ,'Dh 'Dh 'DhT ,'DhJ 'Dh 'Dh ,'Dh[ 'Dh4 'Dh ,'Dh 'Dh 'Dh4 'Dh 'Dhq 'Dh 'Dh 'Dh3 'Dh 'Dh 'Dh ,'Dh; 'Dh1 'Dh ,'Dh? 'Dh 'Dh} ,'Dh 'Dh 'Dh 'DhU 'Dh 'Dh 'Dh X'Dh ,'Dh 'DhO 'Dh 'Dh' 'Dh! 'Dh"   You see here a death yak skeleton. _'Dhx.  #.÷..###............#  ##....##........÷...#   ##..###......÷.....#   #...#.......###...#   ###..#......#♣#...#  # #...........#♣#...##  # #..........÷####...#  ###.###..÷..........##  ~~###~##.####...@..P#  71.9 (21 ~~#~#~##..#♣#.......#  #~#~~~~#..#♣##..#####  'DhQ/ x#~#~~~~#..#######  #~~###~#.....###  ~# #~##......##   ~# #~~##......##    ##~# #~~~#.......##    ##~###~~~#........##   'Dh_ 'Dh/ 'Dh3'Dh/'Dh!'Dh('Dhb+'Dh-,'DhC.'Dh[0'Dh2,'DhW3'Dht5'Dh 7,'Dh&8'Dh9'Dhk;,'DhY<'Dhy>'Dh@,'Dh]A'DhC'DhD'DhD'DhE'DhH'DhI'DhTJ'DhJ'Dh|L'DhM'Dh1N'DhN'Dh^s ..........# ##......## .........## ##.......# ..........# ##........# .........## #........## .........# ##........# .......P## ###..##....## .......## ##.....##...# .....### ##......###.## ...÷.# ###..@....##### 81.9 (10 .....### ###..........# ..#.÷..###............# ###....##........÷...#  ##..###......÷.....#  #...#.......###...#'Dh`N  ###..#......#♣#...# # #...........#♣#...## ~# #..........÷####...# 'Dhh'Dhq'Dhb'Dh'Dh'Dh 'DhX'Dh$'Dh'Dh'Dh'Dh'Dhz'Dhf'Dh'Dh'DhG'Dh%'Dh'Dh'Dh'Dh$ 'Dh 'Dh,!'Dh"'Dh$,'Dh9%'Dh@''Dhk(,'Dh$)'Dh*'Dh+'Dhm,'Dh-'Dh.'Dh0'Dh0'Dh@1'Dh6?  ### ###  # #.##  ## ##.#########  # #...##..#.#  # #P.......###  ## ###......#.#  # .#  .# ##.#  9## #.# .# ####  ..## ##.......#  ...# ##........#  ..## #........##  'DhD..# ##........#  P## ###..##....##  ## ##.....##...#  'Dh H'Dh'Oy _There is a stone staircase leading down here.'Dh 'Dho 'Dhm 'Dh 'Dhv A20 2.0) _'Dh< 'Dhm T#... ####  ## # ##S##  ###.#...# 5 #....@..#  #..#...........  ..?...........#  ..$.......PP...  'Dh ...........#.## Y........... #YYY 3 elephants (trample, asleep) ....YY.......S   black mamba (asleep) F..Y....#.....Y   yak (asleep) F   cane toad (wandering)'Dh 'Dh 7  You fly downwards.'Dh ,'Dh  The cane toad gives a loud, deep croak!'Dh .S.YYYY 4 elephants (trample, 3 wandering)YF.YY.Swandering).Y..YYwandering)F'Dh` E==3.6 (1.7Shock'Dh?  _An elephant comes into view.Found 3 scrolls of identify and 18 gold pieces. _There is a stone staircase leading up here.'DhJ 'Dh That beam is likely to hit you. Continue anyway? Y - Yes  N - No'Dhw'Dh҅'Dhj #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 76/76 ========================Magic: 27/27 ========================AC: 12Str: 10##EV: 20Int: 23# ##.##SH: 0Dex: 15###.#.S.#XL: 13 Next: 95% Place: Lair:5#....@..#Noise: ==-------  Time: 23693.6 (0.0)#..#...........q) +4 quarterstaff (chaos)..?...........#Cast: Shock..$.......PP...Fly ...........#.##............ #YYYY 4 elephants (trample, 3 wandering)YF.YY........'Dh'S   black mamba (wandering).Y..Y...#.....Y   yak (wandering)F   cane toadYou fly downwards.  The cane toad gives a loud, deep croak! _An elephant comes into view.Found 3 scrolls of identify and 18 gold pieces. _There is a stone staircase leading up here.  Okay, then.'Dh.'Dh'DhMD _'DhD  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh:A**S    You are struck by an arc of lightning.  The black mamba is struck by an arc of lightning!  The black mamba is moderately wounded.  You are struck by an arc of lightning.  The black mamba is struck by an arc of lightning.  The black mamba is heavily wounded.'Dhy  The lightning grounds out.  The yak bellows! The elephant trumpets! x3; You hear a bellow! x2  The black mamba closely misses you. The black mamba bites you!'Dh( pS@YF.YY'Dhk 7YYYY 5 elephants (trample, 1 wandering).....YYYY..YY 2 yaks (1 wandering)'Dh3 64----5--=4.6 (1'Dh 'Dh _An elephant comes into view. A yak comes into view.'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhJ **'Dh8The black mamba is struck by an arc of lightning.  The black mamba is heavily wounded.'Dhj  You are struck by an arc of lightning. The lightning grounds out.  The yak bellows! The elephant trumpets! You hear a bellow!  The black mamba completely misses you.'Dhp S@YF.YY.....YY)YYYY.....Y 3A yak comes into view.'Dhq0------3-----5'Dh'Dh\ _The black mamba completely misses you.'Dhmk  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh ** Confirm with . or Enter, or press ? or * to list all spells.The black mamba is struck by an arc of lightning.  The black mamba is severely wounded.  You are struck by an arc of lightning.  The black mamba is struck by an arc of lightning.  The black mamba is severely wounded.'DhM7  You are struck by an arc of lightning. The black mamba bites you!  You are poisoned.'Dh7 'Dh8 'Dh9 'Dh : ,'Dh.; ,'Dh; 'DhmG S@FYY.Y...YYYY......'DhI 47=====------1-----6Pois Fly 'DhP 'Dh(T M _The black mamba poisons you! The black mamba bites you.'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'DhThe black mamba is struck by an arc of lightning!  The black mamba is almost dead.  You are struck by an arc of lightning.  is struck by an arc of lightning!  You kill the black mamba!  Vehumet accepts your kill.'Dhj**YYY 3 yaksF   cane toad 'Dhnj  You feel your power returning. You are struck by an arc of lightning.'Dhq'Dh?s'Dhs'Dht'Dhu'Dhu'Dhtv'Dhi[ †@FYYY..YY......YYY.4YYou feel very sick.'Dh3-----2=-77'Dh'DhV _A yak comes into view.'Dh~ 'Dh 7-'Dh_ 'DhB 'Dh 'Dh 'Dh 'Dhx 'Dh$ ,'Dh ,'Dh 'Dhw FYY.YYY.....Y.Y'Dh.Y.Y.You feel very sick.'Dh0-3==-8'Dh''Dh;7C   'Dh7}###### ..##.## ..####.#########  ...##...##..#.#  ...#'Dha8{#P.......###  ...#####......#.#  ....# #.......##  4 ....#'DhM:  ##.@.....#  ...## #.#......#  ...# ##......##  ..## ##.......#  ...# ##........#  ..## #.##   ..# ###   P## ###..##....##   ## ##.....##...#    _The cane toad misses you.'Dh$;U-=-'Dh;'Dh3@5  You fly upwards.'Dh1O37--700.1 (2.5Shock _You feel very sick. _There is a stone staircase leading down here.'Dhk-535  _You feel sick.4- _You feel sick.-4= _You feel sick.3 _You feel sick.2 _You feel sick.'Dhn= _You feel sick.  'Dho}31-=Fly 'Dhp'Dhsj _You are no longer poisoned.'DhsK5='Dhu'Dhv'DhwT32='Dhx'Dhz'Dhq{'Dh|'DhD~,'Dht'Dh'Dh]3=='Dh'Dhą'DhHK6='Dh'Dhk4'Dh'Dh¦,'Dh'DhU'Dhة2='Dh'Dh97'Dh(='Dh- _Magic restored.5=6==7'Dhi8='Dh'Dh9='Dh'Dh'Dh'Dhi,'DhN'Dh 'Dh:40'Dhw'Dh'Dh>'Dh'DhX'Dh'Dhv'Dh'Dh>91'Dh'Dhx'Dh'Dh'Dh'Dh`'Dht'Dh'DhZS2='DhF'Dh'Dh'Dh'Dh&'Dh'Dh'Dh)'Dh,'Dh 'Dhy K3='DhS 'Dh ,'Dh'Dh,'Dh'DhD4'DhS5='Dh'Dh,'Dhg'Dh 'Dh!'Dh!'Dh6#'Dh#K6='DhO%'Dh&'DhY''Dh6('Dh)'Dh*'Dh5+'Dh,'Dh}-97'Dh].'Dh0'Dhm0'Dh]1'Dh3'Dhh3'Dh4'Dh 6'Dh6=8='Dh6'Dh7'Dh 9'Dh`9'Dh+:'Dh;'Dh;'Dh<'Dh >'Dha>59='Dh>'DhW?'Dh@'Dh A'DhA'Dh5C'DhC'DhD'Dh!F'DhF:50'DhG'DhH'DhOI'DhJ'DhzK'DhK'DhL'Dh_@1=2='Dhe3'Dhf'Dhg'Dhg'Dh6i'DhiN54='Dhj'Dhk'Dh8l'Dhm'Dhn'Dhn'Dho'Dhq'Dh]qW5='DhQr'Dhs'DhYt'Dh8u'Dhv'Dhv'Dhw'Dhy'Dhvy%6'DhKz'Dh{'Dh|'Dh|'Dh+~'Dh~'DhJ'Dh'Dh57='Dhb'Dh'Dh,'Dh'DhD'Dh'Dhd'DhĈ'Dh&U8='Dh'Dhv'Dh̋'Dh'Dh'DhX'Dh'Dh|'Dh!,'Dh'Dhߗ%9'Dh'Dh%'Dh'DhS'Dh'Dh'Dhʝ'Dh;'Dh&60'Dhe'Dh'Dh@'Dh'Dh'Dh'Dh'Dh'Dhp51='Dhҧ'Dhh'Dhɩ'Dh 'Dh'DhH'Dh'Dhg'Dh2=3'Dh,'Dhx'Dh4='Dhx'Dh'Dh4'Dh 'Dh'Dh#5'Dhm2='Dh 'Dh'Dh'Dh'Dh'Dh'Dh'Dh'Dh%6'Dh'Dh'Dh'Dh'Dh'Dh'Dh'DhZ'Dh'Dh'Dh4'Dh57='Dh'Dh'Dh'Dh'Dhm'Dh3'Dh'Dh'Dh'DhU8='Dh'Dh'Dh;'Dh>'Dh5'Dh'DhJ'Dh'Dh!%9'Dh'Dhj'Dh'Dh'Dh'DhZ'Dh'Dhu'Dh670='Dh0'Dh'Dhl'Dh'Dh 'Dhi'Dh'Dh'Dh'Dh??1='Dh'Dh9'Dh'Dh'Dh 'Dh 'Dh} 'Dh8 'Dh 'Dh %2'DhL'Dht'Dh'Dh'Dh'Dhn'Dh5'Dh'DhK3='Dh'DhD'Dh'Dhb'Dh'Dh('Dh'DhQ'Dh?4='Dh 'Dh/'Dh 'Dh !'Dh"'DhA3,'Dhd<5'DhB'DhC'DhD'DhuE'DhH'DhIK6='DhK'Dhmv -847.1 (147.0) _HP restored.'Dhu'Dhy'Dh^{E _Done exploring.'Dh 'Dh 'Dhx 'Dh 'Dh A20 8.0) _'Dh  'DhL 6#... ####  ## # ##.##  ###.#.Y.# 5 #...F@Y.#  'Dh N $#..#YY..Y......  ..?.....#  .Y$..YY...PP...  .Y..#.## .....Y...... #YYYYY 5 elephants (trample) .....YYY 5 yaks (1 wandering) ........#.....F   cane toad 'DhO 9='DhY 7  You fly downwards.'Dhi_ ly downwards.  The yak bellows!  The elephant misses you. The elephant barely misses you. 'Dh_  The elephant tramples you! You hold your ground!  The elephant barely misses you.The elephant tramples you but does no damage.'Dh` 'Dha 'Dhb 'Dh>c 'Dhd 'Dh1i 'Dhi 'Dhql  The elephant completely misses you. The cane toad misses you.The elephant tramples you! You hold your ground!'Dhn  The elephant completely misses you. The elephant tramples you.'Dhp {  You hold your ground! The elephant closely misses you.'Dh= m Y..YYY...Y.$..Y...Y.The yak closely misses you. The elephant closely misses you.'DhB6 .54-------==9.6 (2.5Shock _The elephant barely misses you. _There is a stone staircase leading up, spattered with blood here.'Dh 3'Dh\'DhAb _The elephant barely misses you. _There is a stone staircase leading up, spattered with blood here.  The cane toad misses you. The cane toad barely misses you.elephant completely misses you. The elephant  The elephant tramples you but does no damage.  The elephant misses you. The yak closely misses you. The yak barely misses you..Y.YY.. -50.6 (1.0'DhN'Dh0[   ###### ..##.##'Dh\D ..####.#########  ...##...##..#.#  ...##P.......###  ...#####......#.#  ....# #.FY....##  4 ....# ##Y@Y....#  ...## #.##  ...# ##......##  ..## ##.......#  ...# ##.#  'Dh]..## ###   3 ..# ###   2 yaks P## ###..##....##  ## ##.....##...#  _The elephant barely misses you. x2'Dh^E--------'Dhc'Dh4-2.1 (2.5'Dh'Dh{ _You fly upwards. _There is a stone staircase leading down here.'DhEx'DhH- _You can't go up here!'Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Dh"  You feel quick. The cane toad closely misses you. The yak misses you. x2  The elephant misses you. x3; The elephant completely misses you.The elephant tramples you but does no damage.54---==3.1 (1.0Swift Fly 'Dh'Dh F _The elephant trunk-slaps you but does no damage.'Dh k   ## ###  .# #.##  .## ##.#########  # #...##..#.#  # #P.......###  ## ###......#.#  # #.FY@...##   ##Y>Y....#  ##.#YY....#   ###  .## 'Dh( #   #  .#.##  .# ##........#  #..##....##  'Dh H.F'DhG N35 --9 (0.8'DhR 'Dh 'Dhx #### # #. ###.#########   #...##..#.#  .# #P.......###  .#####.#    #..Y....##  # ##YFY@...#  .## #.#YY....#  .# ##......##  ## ##.......#   ##..#  'Dh## #..##  # ##.#  # ###..##....##   ##...#  'Dh,'Dh .Y.YThe elephant barely misses you. The elephant completely misses you. x2'Dhl51-=-4.6 (0.7'Dh'Dh3 _The elephant trunk-slaps you.'DhW ####.## ###.######### . #...##..#.##P.......#######.. #...Y...###YFY....#.#. ##..Y...# ###.......# .##. ##.# # ###..##....# ##.....##...# ##.#.#  The yak completely misses you. The elephant completely misses you.  ###   #.##  # ##.#########  # #...##..#.#  # #P.###  #'DhyX # ###......#.#  .# #.......##  .# ##.YYY...#  ## #.#FY.@..#  # ##..Y...##  # ##.#  # ##.#  # #.##   ##.#   ###..##....##  ##.....##...#  ##......###.##  The elephant closely misses you. The elephant tramples you!.Y44----5.4 (0.8'Dh)i E _You are shoved backwards!'Dh)U# #.## ## ##.######### .# #...##..#.# .# #P.......### .## ###......#.# ..# #.......## .# ##.YYY...# # #.#F.Y...# . ##..Y@..## #.....# .#.# # # #.# # ###..##....## .....##...# .###.## #.### 'DhY>.YYF.YY'Dh=`5=-----6.2'Dhi 'Dhqt_The yak attacks as it pursues you! The yak completely misses you. x2'DhQ.## ##.######### ..# #...##..#.# .# #P.......### .## ###......#.# ..# #.......## .# ##.>.Y...# # #.#YF.Y..# . ##..Y.Y.## #.@...# ..#.# # # .##.# # ###..##....## .....##...# .###.## #.###  ###...# .F-9 (0.7'DhS[37m'Dh' ..# #...##..#.# .# #P.......### .## ###......#.# ..# #.......## .# ##.>.Y...# # #.#Y..Y..# . ##.FY.Y.## #......# ..#.# # # .##.# P## ###..##....## .....##...# .###.## #.### # ###...# ###..# .Y.Y..YY.F.Y[39;49'Dha( m5=-7.7 (0.8'Dh1.# #P.......### .## ###......#.# ..# #.......## .# ##.>.....# # #.#Y.Y...# . ##..YY..## #F.Y..# ..#......# # # .##.# P## ###..##....## .#.....##...# .###.##  #.### ## ###...# .###..# ..##÷...# ...Y.YY.Y.F.Y'Dh3'8.5'Dhb'Dh^'Dh.# #P.### .## ###......#.# .# #.......## .# ##.>.....# .## #.#......# .# ##Y.YY..## .## ##...Y...# .# ##..F.Y...# 'Dhx.## #.## .# ##.# 'Dh#.P## ###..##....## .## ##.....##...# # ##......###.## # ###.......##### # ###..........#'DhÖ .###............# .##.÷...# 'Dhؙ'Dhz'Dh'Dh'Dh0'Dhڧx....Y.YYY.Y'Dh.]6==9.3'Dh'DhD _The cane toad completely misses you.'Dhd'Dh 2.## ###......#.# ..# #.......## .# ##.>.....# # #.#......# . ## 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(DhQ  ~...# ##.#.......####...#...##÷ .### #.....##.. ...#####..# #..#..#####.÷Y###.##..###..#.P# ##.P..####...##..#..⌠.# ###### #####..##....# .##..#.#.#######.#.#....#..###.### ### #..##...####..##......P# #~..-Swift Fly .........≈~.. ≈...................)~....##~#~~# (DhWU (Dh^ YY   yak(Dhe @691.4Shock(Dh\k (Dhm (DhJ....####...#..Y##÷ .### #.....##.. ...#####..# #..#..#####.÷Y(Dh)L###.##..###..#.P# ##.P..####...##..#..⌠.# ###### #####..##......#..## .##..#.#.#######.#.#....#@.###.### ### #..##...####..##......P# #~ P)#...####...≈...#####~## ##..#####....##.#.≈≈~...#..#~~~## ..#######...≈≈......##~~#~ ≈...........##......~~~#.(DhL≈~....#.)~#PP......≈#(DhR(Dh_H.Y(Dh'xD2.9(Dh..## #...##...#...##÷.# ### #...###....Y##...# ..#####..# #..#..#####.÷Y. .(Dh###.##..###..#.P# ##.P..####.....#..⌠##..#..# ###### ###..##......#..## #...#.......#.#.####(Dh>#######.#.#....#..###.### ### #.....####..##@.....P# #~# #.##.)#...####...≈...#####~###.# #..#####....##.#.≈≈~...#..#~~~### ...############...≈≈......##~~#~.......##......~~.....#~#~#~ .......≈~....##~#~#~~ .......)~....##~#~~## .PP......≈....##~##~# .......≈≈.....(Dh(Dh$YY   yak(Dh*U7=4.4(Dhc/(Dh0(DhO ### #....Y##...## ..#####..# #..#..#####.÷Y. .###.##..###..#YP# ##.P..####.. ..##..#..⌠##..#..# ###### ## .(Dhլ ###..##......#..## .##..#.#.########.#.#....#..###.### ### #...##...####..##......P# #~(DhQ )#...####.@.≈...#####~###.# #..#####....##.#.≈≈~...#..#~~~## .(DhЭ #######...≈≈......##~~#~........##......~~~#~#~~.#......≈~....#.......)(DhP ~##.PP......≈#~#.........≈≈.....(Dh .~~(Dh (Dh (Dh B.Y(Dh '5.9(Dh (Dh< (DhQ^..#####..# #..#..#####.÷Y. .###.##..###..#.P# ##.P..####.. ..##..#..⌠.# ###### ## .###..##......#Y.## .##..#.#.#.########.#.#....#..###.### ### #...##...####..##......P# #~)#...####...≈...#####~###.# #..#####....##.#@≈≈~...#..#~~~## .#######...≈≈......##~~#~........##......~~~#~#~~.#......≈~....#..)~##..PP......≈#~# ..........≈≈..........~~÷....P.#....≈##(DhBSB.Y(DhZ_8=7.4(Dh:g(Dh֬.##..###..#.P# ##.P..####. ...##..#..⌠##..#..# ###### ###..##......#..## # ...##...#Y#.#### ##.####.#.#....#..###.### ### #...##...####..##......P# #~# # P...##.)#...####...≈...#####~### ##..#####....##.#.≈≈~...#..#~~~# ....############@..≈≈......##~~#~ ≈...........##......~~.....#~#~#~ ≈..#......≈~....##~#~# ≈..)~....##~#~~# ≈..PP......≈....##~##~.....≈.....#~##~#............~~....#~##~# .÷....P.#....≈....#~##~# .P..#..###...≈....#~~### YY   yak(Dhʮ-[9;17H8.9(Dh(Dh*(DhS V.##..#..⌠.# ###### #####..##......#..## .##..#.Y#.#######.#.#....#..###.### ### #..##...####..##Y.....P# #~ P)#...####...≈...#####~## ##..#####....##.#.≈≈~...#..#~~~## ..#######...≈≈......##~~#~ ≈...........##..@...~~~#.≈~....#...)~#....PP......≈# ............≈≈...........~~÷....P.#....≈.P..#..###~####P....####.###... .Y(DhZ *9900.4(Dh!\ (Dh=^ (DhѪ#..##......#..## #..##...#Y#.#### #.####.#.#....#..###.### ### ..##...####..##......P# #~# # #P...##.)#...####.Y.≈...#####~### ###..#####....##.#.≈≈~...#..#~~~# .....############...≈≈......##~~ .≈...........##......~~.....#~#~# .≈..#.@....≈~....##~#~# .≈......)~....##~#~≈.....PP......≈....##~##~ .....≈.....#~##~.............~~....#~##~..÷....P.#....≈....#~##~..P..#..###...≈....#~~###P....####.###.......#~~#...#.P# ####.#......#~~#.Y1.9(Dh.###..##......#..## .##..#.#Y#.#### .####.#.#....#..###.### ### #.....##...####..##......P# #~# #P...##.)#...####...≈...#####~#..#####....##.#Y≈≈~...#..#~~~ #.....####...≈≈......##~~ ≈.≈.##......~~.....#~#~ ≈.≈.#@.....≈~....##~#~ ≈.≈...)~....##~#≈...PP......≈....##~##.≈≈.....#~##........~~....#~##..÷....P.#....≈....#~##.P..#..###...≈....#~~.##P....####.###.....#~~# ......##...#.P# ####.#......#~~#(Dhx.Y603.4(Dh(Dh(DhZ..##...#Y#.####.####.#.#....#..###.### ### .#.....##...####..##......P# #~# ###P...##.)#...####...≈...#####~#  ####..#####....##.#.≈≈~...#..#~~.....############...≈≈......## #≈.≈...........##.Y....~~.....#~# #≈.≈............#......≈~....##~# .≈.≈.............)~....##~# .≈≈≈...PP......≈....##~# .......≈.....#~.............~~....#~...÷....P.#....≈....#~..P..#..###...≈....#~~(Dhy##P....####.###.......#~~...#.P# ####.#......#~~###P....###### ###......##~(Dh(DhG.Y(Dh,/=4.9(Dh (Dh. w _The yak attacks as it pursues you! The yak completely misses you.(DhB.##..#.#Y#.####.####.#.#....#..###.### .#.....##...####..##......P# #~#P...##.)#...####...≈...#####~ # ####..#####....##.#.≈≈~...#..#  ##.....#####...≈≈......##  #≈.≈.##......~~.....#~ ##≈.≈...#Y.....≈~....##~ #.≈.≈...)~....##~ #.≈≈≈...PP......≈....##~.≈≈.....#~........~~....#~(Dh: !..÷....P.#....≈....#~.P..#..###...≈....#.##P....####.###.#.##...#.P# ####.#......#.###P....###### ###......##(Dh (Dh4 .YYou start to feel a little faster.(Dh7U1=6.4(Dh3A(DhQ _The yak closely misses you.(Dh}2#..##......#..## #.##..#.......#Y#.#### .##.#.#....#..###.### # ...#.....##...####..##......P# # .####P...##.)#...####...≈...##### ## ####..#####....##.#.≈≈~...#.. # ##.....############...≈≈......#  #≈.≈..##......~~.....#  ##≈.≈.@.#......≈~....##  #.≈.≈...Y(Dh~)~....## ##.≈≈≈..PP......≈....##......≈≈.....#............~~....#.÷....P.#....≈....# #......P..#..###...≈....# #..##P....####.##.# #........##...#.P# ####.#......(Dh>(DhBY.(Dh'7.9(Dh(Dhl _The yak attacks as it pursues you! The yak misses you.(Dh]`  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh>J **  You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  The yak is moderately wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is heavily wounded.(DhC C@Y(Dh 57-5--20 ==80(Dh (Dhk l _The lightning grounds out. The yak closely misses you.(Dh7  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhv(Dh?((Dh**(DhL (DhMConfirm with . or Enter, or press ? or * to list all spells.(Dh[FThe yak is struck by an arc of lightning.  (Dh7The yak is severely wounded.(DhaThe yak is severely wounded.(Dh(Dh?@Y53---3----9 _The lightning grounds out. The yak gores you.(Dhg  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhThe yak is struck by an arc of lightning!  The yak is almost dead.!  You kill the yak!  Vehumet accepts your kill.**(Dh!(Dh2[E@†(Dh46----2---810Shock(DhU(Dh[ _You feel your power returning. You are struck by an arc of lightning.(Dh:  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhW:(Dh[(DhI(DhI P _You don't know that spell.(Dhy .###..##......#..## .#.##..#.#Y#.#### #.####.#.#....#..###.### .#.....##...####..##......P# .####P...##.)#...####...≈... .## ####..#####....##.#.≈≈~...#.. ## ##.....####...≈≈...... # #≈.≈.##......~~..... ##≈.≈.†#......≈~.... #.≈.≈...)~....#.≈≈≈...PP......≈.... #.≈≈..... #........~~.... #..÷....P.#....≈.... ##.P..#..###...≈....  #.##P....####.###.  #.##...#.P# ####.#......(Dh (Dh 7--3=35 --2.4 (1.5(DhG @Fly (Dh (Dh \ _You no longer feel sluggish.(DhD .###..##......#..## #.#.##..#.#Y#.#### ##.####.#.#....#..###.###.#.....##...####..##......P#.####P...##.)#...####...≈... ..## ####..#####....##.#.≈≈~...# P## ##.....####...≈≈ ## #≈.≈.##......~~ # ##≈.≈..†#......≈~.... #.≈.≈...)~....  ###.≈≈≈...PP......≈....  #.≈≈  #........~~  #..÷....P.#....≈  ##.P..#..###...≈ #.##P....####.### #.##...#.P# ####.#(Dh^"YY   yak--30Shock(DhR.###..##......#..## ##.#.##..#.#Y#.#####.####.#.#....#..###.### #.....#.....##...####..##......P#.####P...##.)#...####...≈....## ####..#####....##.#.≈≈~...# .P## ##.....####...≈≈ P## #≈.≈.##......~~ ## ##≈.≈..†#......≈~ #.≈.≈...Y......)~ ###.≈≈≈...PP......≈ #.≈≈ #........~~ #..÷....P.#....≈ ##.P..#..###...≈ #.##P....####.### #.##...#.P# ####.#Y.4(Dh=0.###..##......#..###.#.##..#.#Y#.####  ###.####.#.#....#..###. ##.....#.....##...####..##......P #....####P...##.)#...####...≈....## ####..#####....##.#.≈≈~... ..P## ##.....####...≈≈ #P## #≈.≈.##......~~# ##≈.≈..Y#......≈~ #.≈.≈...)~ ###.≈≈≈...PP......≈ #.≈≈ #........~~ #..÷....P.#....≈ ##.P..#..###...≈ #.##P....####.### #.##...#.P# ####.#(DhoY†8=5(DhR(Dh(Dh,Q    ####. ##.....######### #≈.≈...........## ##≈.≈......@...Y†# #.≈.≈...................)  ............PP  ...............  ...............  ..........÷....  ..........P..#.  #.........##P....##   (Dh    ####. ##.....######### #≈.≈...........## ##≈.≈......@...Y†# #.≈.≈...................)  ............PP  ...............  ...............  ..........÷....  ..........P..#. (Dh #.........##P....##   (Dh(Dh(Dh(DhZ _A yak is nearby!(Dh y#.###..##......#..###.#.##..#.#Y#.#### ###........####.#.#....#..###.#.....#.....##...####..##...... .#....####P...##.)#...####...≈....## ####..#####....##.#.≈≈~.P## ##.....####...≈≈ .#P## #≈.≈.##......~~# ##≈.≈.Y†#......≈~ #.≈.≈...)~ ###.≈≈≈...PP......≈ #.≈≈ #........~~ #..÷....P.#....≈ ##.P..#..###...≈ #.##P....####.### #.##...#.P# ####.#(Dh (Dhw 4Y.(Dh H=6 _(Dh* (DhP  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh w8******(Dh..Y..†20 =7 _The zap hits the yak but does no damage. (Dh8****** (Dh}.Y...†9=2-8 (Dh (DhW  (Dh (Dh0_The zap hits the yak but does no damage. (Dh_  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. (Dh#...........###..##......#..##  Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****..  ###........####.#.#....#..###.# Health: 49/76 ===============--------- ###.....#.....##...####..##...... Magic: 18/27 ================-------- .#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23 ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈......***..##......~~. XL: 13 Next: 98% Place: Lair:4  (Dh#### ##≈.≈.....@*Y*..†#......≈~. Noise: =--------  Time: 23918.4 (0.0) #.≈.≈......***..........)~. q) +4 quarterstaff (chaos)  ###.≈≈≈............PP......≈. Cast: Shock  #.........................≈≈. Fly  #..........................~~  #...............÷....P.#....≈ Y   yak  ##..............P..#..###...≈ (Dh/f #.........##P....####.###... #........##...#.P# ####.#.. _The zap hits the yak but does no damage.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target (Dh@Aim: a yak (empty space bonus: 8/8) (Dhf#...........###..##......#..##Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****..###........####.#.#....#..###.# Health: 49/76 ===============--------- ###.....#.....##...####..##...... Magic: 18/27 ================-------- .#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23 ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈...........##......~~. XL: 13 Next: 98% Place: Lair:4 #### ##≈.≈.....@.*...†#......≈~. Noise: =--------  Time: 23918.4 (0.0)#.≈.≈............ (Dhg.......)~. q) +4 quarterstaff (chaos)###.≈≈≈............PP......≈. Cast: Shock#.........................≈≈. Fly #..........................~~#...............÷....P.#....≈ Y   yak##..............P..#..###...≈#.........##P....####.###...#........##...#.P# ####.#.. _The zap hits the yak but does no damage.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8) (Dhc^  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  (Dh<_Aim: a yak (empty space bonus: 8/8)  The open air twists around violently and strikes the yak! (Dhi@Y.  (Dhrj (Dhk3==9.4 (1 (Dhjs (Dhv^ _The yak is moderately wounded. (Dh  (DhKCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. (Dh #...........###..##......#..##  Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****..  ###........####.#.#....#..###.# Health: 49/76 ===============---------  (Dh ###.....#.....##...####..##...... Magic: 14/27 ============------------ .#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23 ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈.....***...##......~~. XL: 13 Next: 98% Place: Lair:4  (DhU #### ##≈.≈.....@Y*...†#......≈~. Noise: ===------  Time: 23919.4 (0.0) #.≈.≈.....***...........)~. q) +4 quarterstaff (chaos)  ###.≈≈≈............PP......≈. Cast: Shock  #.........................≈≈. Fly  #..........................~~  #...............÷....P.#....≈ Y   yak  ##..............P..#..###...≈ #.........##P....####.###... #........##...#.P# ####.#.. _The yak is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 7/8) (Dh #...........###..##......#..##Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****..###........####.#.#....#..###.# Health: 49/76 ===============--------- ###.....#.....##...####..##...... Magic: 14/27 ============------------ .#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23 ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈...........##......~~. XL: 13 Next: 98% Place: Lair:4 #### ##≈.≈.....@*....†#......≈~. Noise: ===------  Time: 23919.4 (0.0) (Dh #.≈.≈...................)~. q) +4 quarterstaff (chaos)###.≈≈≈............PP......≈. Cast: Shock#.........................≈≈. Fly #..........................~~#...............÷....P.#....≈ Y   yak##..............P..#..###...≈#.........##P....####.###...#........##...#.P# ####.#.. _The yak is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 7/8) (DhJ Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  The yak is almost dead. (Dh +20.4 (1 (DhR  (Dh I _The yak misses you. (Dh  Casting: Airstrike (safe; 1% risk of failure)  (Dhw\Confirm with . or Enter, or press ? or * to list all spells. (Dh #...........###..##......#..##  Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****..  (Dhy 6 ###........####.#.#....#..###.# Health: 49/76 ===============--------- ###.....#.....##...####..##...... Magic: 10/27 ========---------------- .#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23  (Dh ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈.....***...##......~~. XL: 13 Next: 98% Place: Lair:4 #### ##≈.≈.....@Y*...†#......≈~. Noise: ===------  Time: 23920.4 (0.0) (Dh c #.≈.≈.....***...........)~. q) +4 quarterstaff (chaos)  ###.≈≈≈............PP......≈. Cast: Shock  #.........................≈≈. Fly  #..........................~~  (Dh #...............÷....P.#....≈ Y   yak  ##..............P..#..###...≈ #.........##P....####.###... #........##...#.P# ####.#..  (DhL+_The yak misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 7/8) (Dh#...........###..##......#..##Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****.. (DhI###........####.#.#....#..###.# Health: 49/76 ===============--------- ###.....#.....##...####..##...... Magic: 10/27 ========---------------- .#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23 ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈...........##......~~. XL: 13 Next: 98% Place: Lair:4  (DhD#### ##≈.≈.....@*....†#......≈~. Noise: ===------  Time: 23920.4 (0.0)#.≈.≈...................)~. q) +4 quarterstaff (chaos) (Dh###.≈≈≈............PP......≈. Cast: Shock#.........................≈≈. Fly #..........................~~ (Dh-#...............÷....P.#....≈ Y   yak##..............P..#..###...≈#.........##P....####.###...#........##...#.P# ####.#.. _The yak misses you. (DhyCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target (Dh pAim: a yak (almost dead, empty space bonus: 7/8) (Dh Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the yak.  The yak is almost dead. (Dh`5-1.4 (1 (Dh (DhR( _The yak gores you. (Dh?  ...P. ####. ##.....######### #≈.≈...........## ##≈.≈.....@Y....†# #.≈.≈.............)  ............P  (Dh@ #...................  #...................  #...............÷...  ##..............P..# #.........##P....##   (Dh   ...P. ####. ##.....######### #≈.≈...........## ##≈.≈.....@Y....†# (Dh5 V #.≈.≈.............)  ............P  #...................  #...................  #...............÷...  ##..............P..# (Dh #.........##P....##   (Dh  (Dh  (Dh:  (Dh Z _A yak is nearby! (Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. (DhH#...........###..##......#..##  Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****..  ###........####.#.#....#..###.# Health: 45/76 ==============---------- ###.....#.....##...####..##...... Magic: 6/27=====-------------------  (Dho.#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23 ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈.....***...##......~~. XL: 13 Next: 98% Place: Lair:4 #### ##≈.≈.....@Y*...†#......≈~. Noise: ===------  Time: 23921.4 (0.0) #.≈.≈.....***...........)~. q) +4 quarterstaff (chaos)  ###.≈≈≈............PP......≈. Cast: Shock  #.........................≈≈. Fly  #..........................~~  #...............÷....P.#....≈ Y   yak  ##..............P..#..###...≈ #... (Dh+......##P....####.###... #........##...#.P# ####.#.. _A yak is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 7/8) (Dhq#...........###..##......#..##Ivhor the Zephyrmancer ####.#.......##..#.......#Y#.#### Tengu of Vehumet ****..###........####.#.#....#..###.# Health: 45/76 ==============---------- ###.....#.....##...####..##...... Magic: 6/27=====------------------- .#....####P...##.)#...####...≈... AC: 12Str: 10 .....## ####..#####....##.#.≈≈~.. EV: 20Int: 23 ...P## ##.....############...≈≈.. SH: 0Dex: 15 .#P## #≈.≈...........##......~~. XL: 13 Next: 98% Place: Lair:4 #### ##≈.≈.....@*....†#......≈~. Noise: ===------  Time: 23921.4 (0.0)#.≈.≈............. (Dhdt'......)~. q) +4 quarterstaff (chaos)###.≈≈≈............PP......≈. Cast: Shock#.........................≈≈. Fly #..........................~~#...............÷....P.#....≈ Y   yak##..............P..#..###...≈#.........##P....####.###...#........##...#.P# ####.#.. _A yak is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, empty space bonus: 7/8) (Dh!1  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  You kill the yak!. (Dh7=2.4 (1Shock (Dh  (Dh  (Dh6_Vehumet accepts your kill. (Dh  (Dh5 (DhO6 (DhC8 (Dh< (DhD35 6 (Dh4F (DhJ (Dh7K (DhM (Dh)P (DhP9= (Dh!R (Dh8U (DhUS8= (Dh.W (DhZ (DhZ97 (DhQ^ (Dh_ (DhH` (Dha (DhiB (DhkS8= (Dhk2= (Dh7n (Dhri9= (Dht (Dhz (Dhz (Dh| (DhV (DhK9= (Dh (Dhh, (DhӉ (Dh (Dh}9= (Dh< (Dh` (Dh%E5010/27 (Dhb (Dh) (Dh (Dh+ (Dh, (Dh (Dh  (DhîS1= (Dhֱ (DhB, (Dhb (DhR (DhS1= (Dhw2= (Dh (DhS (Dh (Dh (Dh (Dh (Dh5 (Dh (DhPK3= (Dh (Dh (DhS2= (Dhh (DhZ (Dh (Dh  (Dhz (DhN54= (Dho (Dh[ (Dh (Dh (Dh  (Dh 9= (Dh  (Dh  (Dh& S3= (Dh[  (Dh   (Dh W5= (Dh=  (Dh  (Dhm  (Dh  (Dh  (Dh   (Dh  (Dh  (Dh5! W6= (Dh"  (Dh%  (Dh& N14= (Dhk'  (Dh`*  (Dh*  (Dh',  (Dh.  (Dh~/ K7= (Dh<1  (Dh76  (Dh6  (Dh8  (Dh;  (DhB< 9= (Dh=  (Dh?  (Dh@ 8=5= (DhA  (DhD  (Dh,E  (DhZF  (DhI  (DhI  (DhJ  (DhM  (DhKN %9 (DhO  (DhQ  (DhR 9= (DhS  (DhV  (DhcW M6= (DhX  (Dh[  (Dh!\ &60 (Dhy]  (Dh``  (Dh`  (Dhb  (Dh^d  (Dhd  (Dhf  (Dhh  (DhFi g1== (Dhj  (Dhvm  (Dhn M7= (DhQo  (Dh&r  (Dhr  (Dhs  (Dhjv  (Dhw U2= (Dh\x  (Dh{  (Dh,|  (Dhh}  (Dh$  (Dh̀ 9= (Dh  (Dh  (Dh M8= (Dh  (Dhf  (Dh %3 (Dh6  (Dh6  (Dh  (Dh  (Dh  (Dh  (DhC  (DhҖ  (Dh g4== (Dh֘  (Dh  (Dh3 %9 (Dh{  (DhT  (Dh̠  (Dh  (Dh  (DhR U5= (Dh 620=7==1= (Dh  (Dh 8= (DhM  (Dh  (Dh  (Dh  (Dhk  (Dh W9= (Dho  (Dh  (Dh K2= (Dh:  (Dh  (Dh  (Dh  (Dhk  (Dh L70= (Dh^  (Dh  (Dhi  (Dh  (Dh  (Dhl 9= (Dh  (Dh  (Dhi K3= (Dh  (Dh   (Dh U1= (DhY  (Dh  (Dh  (Dh  (Dh  (Dh  (Dha  (Dh   (Dh W2= (DhA  (Dh*+  (Dh,  (Dh, 4 (Dh- = (Dh-  (Dh5 X (Dh9  (Dh:  (Dh\; 3 (Dh; = (DhR<  (Dh>  (DhJ B (DhGP  (DhP 9= (DhS  (Dh{W  (DhZX [4=5 (DhX (= (DhZ  (Dh_  (Dh=`  (Dhb  (Dhkl }5 (Dhm  (DhKp  (Dhp 9= (DhFr  (Dhu  (Dhv K6= (Dhw  (Dhz  (DhS{ K6= (Dh|  (Dh 1 _HP restored. (Dh܀  (Dh  (Dh,  (Dh=  (Dh$  (Dh  (Dh 9= (Dh1  (Dh  (Dh g=7= (Dhܕ  (Dh¶ Z ---4000.0) _Magic restored. (Dhؾ 9--- (Dh  (Dh E _Done exploring. (Dh (Dhb  (Dhj  (Dh (Dh (Dh%: _ (Dh)' (Dh * (Dh* (Dh(, (Dh3 (Dh6 (Dh$7 (Dh8 (Dhj> (Dh C (DhC9= (DhPE (Dh=L (DhN (DhO (DhP (DhV (DhX (Dh[Y (Dh ` (Dh` (Dhc, (Dhe (Dhj (Dhrl, (Dh>n (Dh=s (Dhru, (Dhw (Dhz (Dh]}, (Dh; (Dh (Dh (Dh, (Dhp (Dh (Dh@ (Dh0 ..#####..# #..#..####.......#.÷Y. .###.##..###..#YP# ##.P..####... ..##..#..⌠##..#..# ###### ##.. .###..##......#..## # ..##..#.......#.#.#### #######.#.#....#..###.### ### ###...####..##......P# #~# # ...##.)#...####...≈...#####~###.# #..#####....##.#@≈≈~...#..#~~~###33.4 (11.0) ...############...≈≈......##~~#~# ...........##......~~.....#~#~#~~Shock ...........†#......≈~....##~#~#~~ ...................)~....##~#~~## ............PP......≈....##~##~# Y   elephant (trample, wandering) ......≈≈.....#~##~#  (Dh2..............~~....#~##~# .........÷....P.#....≈....#~##~## (DhV< (DhA (Dh3D` _An elephant is nearby!(DhvG **(Dhw*****Y)The zap hits the elephant.  The elephant is lightly wounded.(DhS.......(Dh#6-20 ==4.4 (1.0)Shock _The elephant trumpets!(DhZ(DhbI35 --5(Dhh(Dh;j(Dhs (Dh3 YY   elephant (trample)(Dh׎ P--6Shock(Dh (Dh+(Dh48.Y(Dh<%7(Dh=(Dh>(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh..#####..# #..#..####.......#.÷Y. Ivhor the Zephyrmancer .###.##..###..#.P# ##.P..####... Tengu of Vehumet ****.. ..##..#..⌠##..#..# ###### ##.. Health: 76/76 ======================== .###..##......#..## #.. Magic: 22/27 ===================----- ..##..#.......#*#*#### ### AC: 12Str: 10 ..####.#.#....#*Y###.### ### #.. EV: 35 (DhInt: 23 ...##...####..##**....P# #~# #.. SH: 0Dex: 15 ...##.)#...####...≈...#####~###.# XL: 13 Next: 98% Place: Lair:4 #..#####....##.#@≈≈~...#..#~~~### Noise: ---------  Time: 24037.4 (0.0) ...############...≈≈......##~~#~# q) +4 quarterstaff (chaos) ...........##......~~.....#~#~#~~ Cast: Shock ...........†#......≈~....##~#~#~~ Fly ...................)~....##~#~~## ............PP......≈....##~##~#  Y   elephant (trample) (Dh1...................≈≈.....#~##~# ....................~~....#~##~# .........÷....P.#....≈....#~##~## _The elephant trumpets!  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 5/8)(Dh% ..#####..# #..#..####.......#.÷Y. Ivhor the Zephyrmancer .###.##..###..#.P# ##.P..####... Tengu of Vehumet ****.. ..##..#..⌠##..#..# ###### ##.. Health: 76/76 ======================== (Dh( .###..##......#..###.. Magic: 22/27 ===================----- ..##..#.......#.#.####### AC: 12Str: 10 ..####.#.#....#.*###.### ### #.. EV: 35 Int: 23 ...##...####..##......P# #~# #.. SH: 0Dex: 15 ...##.)#...####...≈...#####~###.# XL: 13 Next: 98% Place: Lair:4 #..#####....##.#@≈≈~...#..#~~~### Noise: ---------  Time: 24037.4 (0.0) ...############...≈≈......##~~#~# q) +4 quarterstaff (chaos) ...........##......~~.....#~#~#~~ Cast: Shock ...........†#......(Dhh) ≈~....##~#~#~~ Fly ...................)~....##~#~~## ............PP......≈....##~##~# Y   elephant (trample) ...................≈≈.....#~##~# ....................~~....#~##~# .........÷....P.#....≈....#~##~## _The elephant trumpets!  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target(Dh* ?Aim: an elephant (empty space bonus: 5/8)(Dh% ,  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (empty space bonus: 5/8)  The air twists around and strikes the elephant!(Dh. >.Y(DhX0 i3=20 ===8.4 (1(Dh76 (Dh7 6 _The elephant is lightly wounded.(Dh0###.##..###..#.P# ##.P..####.. ..##..#..⌠.# ###### ## .###..##......#..## .##..#.#.#.########.#.#.###.### ### #...##...####..##Y.....P# #~)#...####...≈...#####~###.# #..#####....##.#.≈≈~...#..#~~~## .#######.@.≈≈......##~~#~........##......~~~#~#~~†#......≈~....#..............)~##......PP......≈#~#..........≈≈.......~~÷....P.#....≈##P..#..###~##.Y35 ---9(Dh.##..#..⌠.# ###### ## .###..##......#..## .##..#.#.########.#.#.###.### ### #...##...####..##......P# #~)#...####.Y.≈...#####~###.# #..#####....##.#.≈≈~...#..#~~~## .#######...≈≈......##~~#~........##...@..~~~#~#~~†≈~....#....)~##...PP......≈#~# .........≈≈.......~~÷....P.#....≈(Dhr##P..#..###~####P....####.###... (Dh (Dh~#8.Y(Dh%B---40(Dh-(Dh/(DhP###..##....# .##..#.#.######(DhZ##.#.#.###.### ### #...##...####..##......P# #~)#...####...≈...#####~###.# #..#####....##.#Y≈≈~...#..#~~~## .#######...≈≈......##~~#~........##......~~~#~#~~†≈~....#....)~##PP......≈#~# .........≈≈......(Dh$m.~~÷....P.#....≈#P..#..###~####P....####.###... ##...#.P# ####.#~.Y(Dhdo%1(Dhmu(DhRw(Dh<F.##..#.#.########.#.#(Dh .###.### ### #...##...####..##......P# #~)#...####...≈...#####~###.# #..#####....##.#.≈≈~...#..#~~~## .#######.Y.≈≈......##~~#~(DhdO........##......~~~#~#~~..†≈~....#....)~##PP......≈#~# (Dh2.........≈≈.......~~÷....P.#....≈##P..#..###~##(Dhi?##P....####.###... ##...#.P# ####.#~ .###P....###### ###(Dh(DhC8.Y(DhA=2(Dh(Dhp(DhQ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhw ..##..#.......#.#.#### ### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 19/27 ================-------- #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 ...############***≈≈......##~~#~# EV: 35 Int: 23 ...........##..*Y*.~~.....#~#~#~~ SH: 0Dex: 15 (Dh }...........†#..***.≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ................@..)~....##~#~~## Noise: ---------  Time: 24042.4 (0.0) ............PP......≈....##~##~#  q) +4 quarterstaff (chaos) ...................≈≈.....#~##~#  Cast: Shock ....................~~....#~##~#  Fly .........÷....P.#....≈....#~##~## .........P..#..###...≈....#~~#### Y   elephant (trample) ....##P....####.###.......#~~# ## (Dh ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)(Dh\ ..##..#.......#.#.####### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 19/27 ================-------- (Dhk #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 ...############...≈≈......##~~#~# EV: 35 Int: 23 ...........##...*..~~.....#~#~#~~ SH: 0Dex: 15 ...........†#......≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ................@..)~....##~#~~## Noise: ---------  Time: 24042.4 (0.0) ............PP......≈....##~##~# q) +4 quarterstaff (chaos) ...................≈≈.....#~##~# Cast: Shock ....................~~....#~##~# Fly .........÷....P.#....≈....#~##~## .........P..#..#[(Dh {40m##...≈....#~~#### Y   elephant (trample) ....##P....####.###.......#~~# ## ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)(Dhn  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.(Dh6 eAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!(Dhu Q.Y (Dh l20=20 ===3.4 (1(Dh+ (Dh/ c _The elephant is moderately wounded.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh..##..#.......#.#.#### ### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 16/27 ==============---------- #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 ...############...≈≈......##~~#~# EV: 20Int: 23 ...........##..***.~~.....#~#~#~~ SH: 0Dex: 15 ...........†#..*Y*.≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ...............*@*.)~....##~#~~## Noise: ===------  Time: 24043.4 (Dh;(0.0) ............PP......≈....##~##~#  q) +4 quarterstaff (chaos) ...................≈≈.....#~##~#  Cast: Shock ....................~~....#~##~#  Fly .........÷....P.#....≈....#~##~## .........P..#..###...≈....#~~#### Y   elephant (trample) ....##P....####.###.......#~~# ## ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 7/8)(DhL..##..#.......#.#.####### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 16/27 ==============---------- #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 ...############...≈≈......##~~#~# EV: 20Int: 23 ...........##......~~.....#~#~#~~ SH: 0Dex: 15 ...........†#...*..≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ................@..)~....##~#~~## Noise(DhO: ===------  Time: 24043.4 (0.0) ............PP......≈....##~##~# q) +4 quarterstaff (chaos) ...................≈≈.....#~##~# Cast: Shock ....................~~....#~##~# Fly .........÷....P.#....≈....#~##~## .........P..#..###...≈....#~~#### Y   elephant (trample) ....##P....####.###.......#~~# ## ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant ([0;10(DhQO;1mmoderately wounded, empty space bonus: 7/8)(DhSY  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 7/8)  (DhTThe open air twists around violently and strikes the elephant!!  The elephant is heavily wounded.  The elephant tramples you but does no damage.(DhY*4.4 (1(Dhd(DhgY _The elephant completely misses you.(Dh0  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh..##..#.......#.#.#### ### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 12/27 ==========-------------- #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 ...############...≈≈......##~~#~# EV: 20Int: 23 ...........##..***.~~.....#~#~#~~ SH: 0Dex: 15 ...........†#..*Y*.≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ...............*@*.)~....##~#~~## Noise: ===------  Time:[39;49(Dh:m 24044.4 (0.0) ............PP......≈....##~##~#  q) +4 quarterstaff (chaos) ...................≈≈.....#~##~#  Cast: Shock ....................~~....#~##~#  Fly .........÷....P.#....≈....#~##~## .........P..#..###...≈....#~~#### Y   elephant (trample) ....##P....####.###.......#~~# ## ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 7/8)(Dhd..##..#.......#.#.####### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 12/27 ==========-------------- #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 (Dh1...############...≈≈......##~~#~# EV: 20Int: 23 ...........##......~~.....#~#~#~~ SH: 0Dex: 15 ...........†#...*..≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ................@..)~....##~#~~## Noise: ===------  Time: 24044.4 (0.0) ............PP......≈....##~##~# q) +4 quarterstaff (chaos) ...................≈≈.....#~##~# Cast: Shock ....................~~....#~##~# Fly .........÷....P.#....≈....#~##~## .........P..#..###...≈....#~~#### Y   elephant (trample) ....##P.(Dhޗ...####.###.......#~~# ## ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 7/8)(DhY  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an elephant (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!  The elephant is heavily wounded.(Dh*5.4 (1(Dh(Dh _The elephant closely misses you. The elephant misses you.(Dh=  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh..##..#.......#.#.#### ### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 8/27=======----------------- #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 ...############...≈≈......##~~#~# EV: 20Int: 23 ...........##..***.~~.....#~#~#~~ SH: 0Dex: 15 (Dh"...........†#..*Y*.≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ...............*@*.)~....##~#~~## Noise: ===------  Time: 24045.4 (0.0) ............PP......≈....##~##~#  q) +4 quarterstaff (chaos) ...................≈≈.....#~##~#  Cast: Shock ....................~~....#~##~#  Fly .........÷....P.#....≈....#~##~## .........P..#..###...≈....#~~#### Y   elephant (trample) ....##P....####.###.......#~~# ## ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant closely misses you. The elephant misses you.Casting: Airstrike (Dh%[37m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 7/8)(Dh ..##..#.......#.#.####### Ivhor the Zephyrmancer ..####.#.#....#..###.### ### #.. Tengu of Vehumet ****.. ...##...####..##......P# #~# #.. Health: 76/76 ======================== ...##.)#...####...≈...#####~###.# Magic: 8/27=======----------------- (Dh #..#####....##.#.≈≈~...#..#~~~### AC: 12Str: 10 ...############...≈≈......##~~#~# EV: 20Int: 23 ...........##......~~.....#~#~#~~ SH: 0Dex: 15 ...........†#...*..≈~....##~#~#~~ XL: 13 Next: 98% Place: Lair:4 ................@..)~....##~#~~## Noise: ===------  Time: 24045.4 (0.0) ............PP......≈....##~##~# q) +4 quarterstaff (chaos) ...................≈≈.....#~##~# Cast: Shock ....................~~....#~##~# Fly .........÷....P.#....≈....#~##~## (Dh '.........P..#..###...≈....#~~#### Y   elephant (trample) ....##P....####.###.......#~~# ## ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ _The elephant closely misses you. The elephant misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 7/8)(Dh( ##.#.#.###.### ### #...##...####..##......P# #~)#...####...≈...#####~###.# #..#####....##.#.≈≈~...#..#~~~## .#######...≈≈......##~~#~........##......~~~#~#~~..†#...Y..≈~....#........)~##PP..@...≈#~# .........≈≈.......~~÷....P.#....≈#P..#..###~####P....####.###...  ##...#.P# ####.#~ .###P....###### ####......##..# #PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 7/8)  The open air twists around viole(Dhw+ ently and strikes the elephant!!  The elephant is almost dead..Y4-6.4 (1 _The elephant tramples you. You are shoved backwards!(Dh|  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh ..####.#.#....#..###.### ### #.. Ivhor the Zephyrmancer ...##...####..##......P# #~# #.. Tengu of Vehumet ****.. ...##.)#...####...≈...#####~###.# Health: 74/76 =======================- #..#####....##.#.≈≈~...#..#~~~### Magic: 4/27===--------------------- ...############...≈≈......##~~#~# AC: 12Str: 10 ...........##......~~.....#~#~#~~ EV: 20Int: 23 ...........†#..***.≈~....##~#~#~~ SH: 0Dex: 15 ...............*Y*.)~....##~#~~## XL: 13 Next: 98% Place: Lair:4 ............PP.*@*..≈....##~##~#  Noise: ===------ [(Dh (39;49m Time: 24046.4 (0.0) ...................≈≈.....#~##~#  q) +4 quarterstaff (chaos) ....................~~....#~##~#  Cast: Shock .........÷....P.#....≈....#~##~## Fly .........P..#..###...≈....#~~#### ....##P....####.###.......#~~# ## Y   elephant (trample) ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ .###......##..# #P......##~# #~ _The elephant tramples you. You are shoved backwards!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)(Dh1 ..####.#.#....#..###.### ### #.. Ivhor the Zephyrmancer ...##...####..##......P# #~# #.. Tengu of Vehumet ****.. ...##.)#...####...≈...#####~###.# Health: 74/76 =======================- #..#####....##.#.≈≈~...#..#~~~### Magic: 4/27===--------------------- ...############...≈≈......##~~#~# AC: 12Str: 10 (Dh ...........##......~~.....#~#~#~~ EV: 20Int: 23 ...........†#......≈~....##~#~#~~ SH: 0Dex: 15 ................*..)~....##~#~~## XL: 13 Next: 98% Place: Lair:4 ............PP..@...≈....##~##~# Noise: ===------  Time: 24046.4 (0.0) ...................≈≈.....#~##~# q) +4 quarterstaff (chaos) ....................~~....#~##~# Cast: Shock .........÷....P.#....≈....#~##~## Fly .........P..#..###...≈....#~~#### ....##P....####.###.......#~~# ## Y  (Dh< [40m elephant (trample) ...##...#.P# ####.#......#~~# #~ .###P....###### ###......##~# #~ .###......##..# #P......##~# #~ _The elephant tramples you. You are shoved backwards!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)(Dh   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an elephant (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!  You kill the elephant!(Dh ...####.#.#....#..###.### ### #.. Ivhor the Zephyrmancer ...##...####..##......P# #~# #.. Tengu of Vehumet ****.. ...##.)#...####...≈...#####~###.# Health: 74/76 =======================- #..#####....##.#.≈≈~...#..#~~~### Magic: 4/27===--------------------- ...############...≈≈......##~~#~# AC: 12Str: 10 ...........##......~~.....#~#~#~~ EV: 20Int: 23 ...........†#......≈~....##~#~#~~ SH: 0Dex: 15 ...................)~....##~#~~## XL: 13 Next: 101% Place: Lair:4 ............P[(DhmP..@...≈....##~##~# Noise: ===------  Time: 24047.4 (1.0) ...................≈≈.....#~##~# q) +4 quarterstaff (chaos) ....................~~....#~##~# Cast: Shock .........÷....P.#....≈....#~##~## Fly .........P..#..###...≈....#~~#### ....##P....####.###.......#~~# ##  ...##...#.P# ####.#......#~~# #~  .###P....###### ###......##~# #~  .###......##..# #P......##~# #~ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8) [2(DhQ2d The open air twists around violently and strikes the elephant!  You kill the elephant! _Vehumet accepts your kill.You have reached level 14!  --more--(DhD80/8284 0% Shock _(Dh 3(Dhx (Dh (Dh n5=35 _(Dhl B(Dh (Dhm ;1(Dh* (Dh ,(DhV (Dh\ O=(Dhi (Dh9 92(Dh L=6=(Dh- (Dh ,(Dh (Dh ,(Dh (Dh ,(Dh (Dhp (Dh K==(DhY (Dh9 _7=(Dh5 (Dh!,(DhE(Dh7=8(Dhd(Dh,(Dh (Dhv#,(Dh+%(Dh.(,(Dh1*(Dhe19=(Dh2,(Dh4(Dh7,(Dh8(Dhv;,(Dh<=(Dh?O=(DhA(DhE{10/28=(DhF(DhHI,(DhQo=1==(Dhu2=(Dhh|B(Dhs}(Dh}(Dht(Dh=3=(DhB(Dh(Dh@^4==(Dh(Dh(,(Dh9(Dh(Dh(Dh{(Dh,(Dhe=(Dh}(Dh3<15(DhC(Dh,(Dh(Dh,(Dhr(Dh,(Dh(Dhr,(Dhq(Dhx(DhM6=(DhF(Dh(Dhd(Dh(Dh,(Dh(Dh,(Dh(Dh#O=(Dh(Dhc7=(Dh(Dh4,(DhY(Dhy,(Dh(Dhz,(Dh`(Dhy8==(Dh (Dh ,(DhT(Dh,(Dh(Dh,(Dh'=9=(Dh((Dh+(Dh+(Dh,(Dh/,(Dh`1(Dh4,(Dh6(Dh9(Dh:9=(Dh;(Dh>d20=(Dh@(Dhd,(Dh8(Dhf,(Dhl(Dh ,(Dh (DhO=(Dh(Dhta1=(Dh(Dh,(Dh^(Dh$,(Dh$(Dhi),(Dh$+(Dh-k2=(Dh/(Dh3,(Dh4(Dh7,(Dh9(Dh`<(Dh<(Dhl>(DhA,(Dh!H3=(Dh=K,(DhM(DhrO,(DhY.(DhY ?-7(Dh (Dh (Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh@my ##...##...#...####....... Ivhor the Zephyrmancer #...#................... Tengu of Vehumet ****.. ##..#...................# Health: 82/82 ========================  ### #.......................# Magic: 23/28 ===================-----  ####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 35 Int: 23 ###.........#..................## SH: 0Dex: 15 (Dho# ###.#.#.#....................#  XL: 14 Next:  0% Place: Lair:4 # #..........#..@............P##  Noise: ---------  Time: 24177.4 (0.0)  ##.......#.#................##  q) +4 quarterstaff (chaos)  #.........................###  Cast: Shock  #...##...#...##.***.....÷.#  Fly  #...###.....##..*Y*.......### ## ###..# #..#..####***....#.÷Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..## #...#.. _The zap hits the elephant but does no damage.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk o(Dhof failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 8/8)(Dh$:##...##...#...####....... Ivhor the Zephyrmancer#...#................... Tengu of Vehumet ****..(Dh##..#...................# Health: 82/82 ========================### #.......................# Magic: 23/28 ===================-----####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 35 Int: 23 ###.........#..................## SH: 0Dex: 15 # ###.#.#.#....................# XL: 14 Next:  0% Place: Lair:4 # #..........#..@............P## Noise: ---------  Time: 24177.4 (0.0)  ##.......#.#................##q) +4 quarterstaff (chaos)#.........................###Cast: Shock  #...##...#...##.........÷.#[1(Dh¦2;38HFly #...###.....##...*........### ## ###..# #..#..####.......#.÷Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..###...#.. _The zap hits the elephant but does no damage.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (empty space bonus: 8/8)(Dh,  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.(DhlTAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!(DhRY. (Dh;20 ===8.4 (1(Dhy _The elephant is moderately wounded.(Dh3  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dho2O ##...##...#...####....... Ivhor the Zephyrmancer #...#................... Tengu of Vehumet ****.. ##..#...................# Health: 82/82 ========================  ### #.......................# Magic: 19/28 ================--------  ####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 20Int: 23 ###.........#..................## SH: 0Dex: 15 # ###.#.#.#....................#  XL: 14 Next:  0% Place: Lair:4 (Dh+4# #..........#..@............P##  Noise: ===------  Time: 24178.4 (0.0)  ##.......#.#................##  q) +4 quarterstaff (chaos)  #..............***........###  Cast: Shock  #...##...#...##*Y*......÷.#  Fly  #...###.....##.***........### ## ###..# #..#..####.......#.÷Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..## #...#.. _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)[12;1(Dh>78H(DhQ^##...##...#...####....... Ivhor the Zephyrmancer#...#................... Tengu of Vehumet ****..##..#...................# Health: 82/82 ========================### #.......................# Magic: 19/28 ================--------####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 20Int: 23 ###.........#..................## SH: 0Dex: 15 # ###.#.#.#....................# XL: 14 Next:  0% Place: Lair:4 # #..........#..@............P## Noise: ===------  Time: 24178.4 (0.0)  ##.......#.#................##q) (Dhb-+4 quarterstaff (chaos)#.........................###Cast: Shock  #...##...#...##.*.......÷.#Fly #...###.....##............### ## ###..# #..#..####.......#.÷Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..###...#.. _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)(Dhj   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!Y. 20=9.4 (1 _The elephant is almost dead.(Dh*(  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhG 4 ##...##...#...####....... Ivhor the Zephyrmancer #...#................... Tengu of Vehumet ****.. ##..#...................# Health: 82/82 ======================== (DhI  ### #.......................# Magic: 16/28 =============-----------  ####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 20Int: 23 ###.........#..................## SH: 0Dex: 15 # ###.#.#.#....................#  XL: 14 Next:  0% Place: Lair:4 # #..........#..@............P##  Noise: ===------  Time: 24179.4 (0.0)  ##.......#.#..***...........##  q) +4 quarterstaff (chaos)  #.............*Y*.........###  Cast: Shock  #...##...#...##**.......÷.#  Fly  #...###.....##............### ## ###..# #..#..####.......#.÷(Dh4J Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..## #...#.. _The elephant is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)(Dht Y##...##...#...####....... Ivhor the Zephyrmancer#...#................... Tengu of Vehumet ****..##..#...................# Health: 82/82 ========================### #.......................# Magic: 16/28 =============-----------####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 20Int: 23 ###.........#..................## SH: 0Dex: 15 (Dh/ # ###.#.#.#....................# XL: 14 Next:  0% Place: Lair:4 # #..........#..@............P## Noise: ===------  Time: 24179.4 (0.0)  ##.......#.#................##q) +4 quarterstaff (chaos)#..............*..........###Cast: Shock  #...##...#...##.........÷.#(Dh tFly #...###.....##............### ## ###..# #..#..####.......#.÷Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..###...#.. (Dhi E_The elephant is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)(Dh S  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!Y.80.4 (1 _The elephant is almost dead.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh4Tc ##...##...#...####....... Ivhor the Zephyrmancer #...#................... Tengu of Vehumet ****.. ##..#...................# Health: 82/82 ========================  ### #.......................# Magic: 12/28 ==========--------------  ####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 20Int: 23 ###.........#..................## SH: 0Dex: 15 # ###.#.#.#....................#  XL: 14 Next:  0% Place: Lair:4 (DhW# #..........#.*@*...........P##  Noise: ===------  Time: 24180.4 (0.0)  ##.......#.#..*Y*...........##  q) +4 quarterstaff (chaos)  #.............***.........###  Cast: Shock  #...##...#...##.........÷.#  Fly  #...###.....##............### ## ###..# #..#..####.......#.÷Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..## #...#.. _The elephant is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)(Dh27m##...##...#...####....... Ivhor the Zephyrmancer#...#................... Tengu of Vehumet ****..##..#...................# Health: 82/82 ========================### #.......................# Magic: 12/28 ==========--------------####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 20Int: 23 ###.........#..................## SH: 0Dex: 15 (Dhg:# ###.#.#.#....................# XL: 14 Next:  0% Place: Lair:4 # #..........#..@............P## Noise: ===------  Time: 24180.4 (0.0)  ##.......#.#...*............##q) +4 quarterstaff (chaos)#.........................###Cast: Shock  #...##...#...##.........÷.#Fly #...###.....##............### ## ###..# #..#..####.......#.÷Y.###. Y   elephant (trample) .##..###..#.P# ##.P..####....##. ..#..⌠##..#..# ###### ##..###. ..##......#..###...#.. _The elephant is almost dead.Casting: [37(Dh ;mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)(DhiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)  (Dhm~The open air twists around violently and strikes the elephant!  You kill the elephant!(DhOtR†(Dh*u(Dh3z21.4 (1Shock(DhZ _Vehumet accepts your kill.(Dh(DhDrop what?39/52 slots (_ for help) Hand Weapons (select all with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (select all with ()  C - 6 throwing nets Armour (select all with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (select all with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (select all with /)x - a wand of roots (4)  D - a wand of flame (14)  H - a wand of mindburst (12)  I - a wand of light (1) Scrolls (select all with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] to(DhyIggle selected[top](Dh;(1+ turn)+[Enter] accept (1 chosen)(Dhph(Dh##...##...#...####....... Ivhor the Zephyrmancer#...#................... Tengu of Vehumet ****..##..#...................# Health: 82/82 ========================### #.......................# Magic: 12/28 ==========--------------####.###..#...................## AC: 12Str: 10 ##.#.#.#........................# EV: 20Int: 23 ###.........#..................## SH: 0Dex: 15 # ###.#.#.#....................# XL: 14 Next:  2% Place: Lair:4 # #..........#..@............P## Noise: ===------  Time: 24181.4 (0.0)  ##.......#.#...†............##(Dhښ[40mq) +4 quarterstaff (chaos)#.........................###Cast: Shock#...##...#...##.........÷.#Fly #...###.....##............### ## ###..# #..#..####.......#.÷Y.###.  .##..###..#.P# ##.P..####....##.  ..#..⌠##..#..# ###### ##..###.  ..##......#..###...#.. Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!  You kill the elephant! _Vehumet accepts your kill.Okay, then. _(DhP]##...##...#...####.##...#.###..#..#### #.# ####.###..#.## .#.#.#....# .#.##  ###.#.#.#.#  #.#.P## ##.#.#...†.## #.### #...##...#...##.÷.# # #...###.....##.### #..# #..#..####.#.÷Y.###. ##..###..#.P# ##.P..####....##. .#..⌠##..#..# ###### ##..###. .##......#..## #...#.(Dh9hV35 ---2.4 (1 _(Dhq(Dh?u(Dho 3(Dhr (Dht (Dh 3=(DhB (DhC (Dh- Y---3ShockY   elephant (trample, wandering)(Dh9 (DhG> (Dh@  Aim: an elephant (almost dead, empty space bonus: 7/8)  (DhMA The open air twists around violently and strikes the elephant!  You kill the elephant! _Vehumet accepts your kill. _An elephant is nearby!(Dhz  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhO7 ##...##...#...####.......# Ivhor the Zephyrmancer #...#*Y*................# Tengu of Vehumet ****.. ##..#.***...............## Health: 82/82 ========================  ### #.......................#  Magic: 9/28=======----------------- ####.###..#...................##  AC: 12Str: 10 #.#.#.#........................#  EV: 35 Int: 23 ##.........#..................##  SH: 0Dex: 15  ###.#.#.#....................#  XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##  Noise: ---------  Time: 24183.4 (0.0) ##.......#.#...†............##  q) +4 quarterstaff (chaos(Dh;) #.........................###  Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample, wandering) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..## #...#... _An elephant is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (wandering, hasn't noticed you, empty space bonus: 7/8)(Dh##...##...#...####.......# Ivhor the Zephyrmancer#...#.*.................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 9/28=======----------------- ####.###..#...................## AC: 12Str: 10 #.#.#.#........................# EV: 35 Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ---------  Time: 24183.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #........(Dhm.................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample, wandering) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#... _An elephant is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (wandering, hasn't noticed you, empty space bonus: 7/8)(Dhw"  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an elephant (wandering, hasn't noticed(Dhw you, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant.  The elephant trumpets!(Dhf.YY)(Dh;20 ===4.4 (1(Dho(Dh86 _The elephant is lightly wounded.(DhPH  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhP  ##...##...#...####.......# Ivhor the Zephyrmancer #...#.***...............# Tengu of Vehumet ****.. ##..#..*Y*..............## Health: 82/82 ========================  ### #......***..............#  Magic: 5/28====-------------------- ####.###..#...................##  AC: 12Str: 10 #.#.#.#........................#  EV: 20Int: 23 ##.........#..................##  SH: 0Dex: 15  ###.#.#.#....................#  XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##  Noise: ===------  Time: 24184.4 (0.0) ##.......#.#...†............##  q) +4 quarterstaff (chaos) [0;1(DhQ 0m#.........................###  Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..## #...#... _The elephant is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)(Dh| ##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...*...............## Health: 82/82 ========================### #.......................# Magic: 5/28====-------------------- ####.###..#...................## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 (Dhħ ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ===------  Time: 24184.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#... _The elephant is lightly wounded.  Casting: (Dh4 Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)(Dhʣ P  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!(Dh Q.Y (Dh *5.4 (1(Dh (Dh c _The elephant is moderately wounded.(Dh_u  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhث+ ##...##...#...####.......# Ivhor the Zephyrmancer #...#...................# Tengu of Vehumet ****.. ##..#..***..............## Health: 82/82 ========================  ### #......*Y*..............#  Magic: 1/28------------------------ ####.###..#...***.............##  AC: 12Str: 10 #.#.#.#........................#  EV: 20Int: 23 ##.........#..................##  SH: 0Dex: 15  ###.#.#.#....................#  XL: 14 Next:  2% Place: Lair:4 (Dh #..........#...@...........P##  Noise: ===------  Time: 24185.4 (0.0) ##.......#.#...†............##  q) +4 quarterstaff (chaos) #.........................###  Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..## #...#... _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)(Dh9##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..(Dh <##..#...................## Health: 82/82 ========================### #.......*...............# Magic: 1/28------------------------ ####.###..#...................## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ===------  Time: 24185.4 (0.0) ##.......#.#...†............##(Dh5q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#... _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)(Dhb}  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!(DhZ=.Y(Dh*6.4 (1(Dh(Dhv` _The elephant is heavily wounded. (DhT$  (Dhl/ Inventory: 39/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  (Dh10  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  (Dh0  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)x - a wand of roots (4)  D - a wand of flame (14)  H - a wand of mindburst (12)  I - a wand of light (1) Scrolls (go to first with ?)  (Dh1  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]"(Dh>  H - a wand of mindburst (12). A magical device which launches a psychic attack on a target creature. If it overcomes their willpower, it 'blows their mind' in a violently literal fashion,dealing damage that bypasses their armour entirely. It is useless against mindless creatures. Damage: 3d14 Noise: A bit loud You found it on level 8 of the Dungeon. "(Dh? )Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.$(Dh(Inventory: 39/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=) $(DhFR r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)  x - a wand of roots (4)  D - a wand of flame (14)  H - a wand of mindburst (12)  I - a wand of light (1) Scrolls (go to first with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]$(Dh$(Dh$(Dh&($(Dh~'Y##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 1/28------------------------ ####.###..#.....Y.............## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#$(Dh(XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ===------  Time: 24186.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### $(DhW*##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant! _The elephant is heavily wounded.$(DhB.$(Dh/$(Dh#5$(Dh7$(Dh#Evoke which item? Wands  x - a wand of roots (4)D - a wand of flame (14)  H - a wand of mindburst (12)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected&(Dh &(Dh$*##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 1/28------------------------ ####.###..#.....Y.............## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  &(Dh&###.#.#.#....................#XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ===------  Time: 24186.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (&(Dh'moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant! _The elephant is heavily wounded.&(DhUB ##...##...#...####.......# Ivhor the Zephyrmancer #...#...................# Tengu of Vehumet ****.. ##..#...................## Health: 82/82 ========================  ### #.......................#  Magic: 1/28------------------------ ####.###..#.....Y.............##  AC: 12Str: 10 #.#.#.#.........*..............#  EV: 20Int: 23 ##.........#....*.............##  SH: 0Dex: 15  ###.#.#.#......*.............#  XL: 14 Next:  2% Place: Lair:4 &(Dh|Mo #..........#...@...........P##  Noise: ===------  Time: 24186.4 (0.0) ##.......#.#...†............##  q) +4 quarterstaff (chaos) #.........................###  Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..## #...#...Aim: an elephant (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant! _The elephant is heavily wounded.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, chance to affect: 55%)'(Dhv##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 1/28------------------------ ####.###..#.....*.............## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ===------  Time: 24186.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: [3'(DhG9;49mShock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#...Aim: an elephant (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant! _The elephant is heavily wounded.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, chance to affect: 55%)'(DhE9 '(Dh3~......Y.'(Dh0I====7.4 (1'(Dh@'(Dh  The open air twists around violently and strikes the elephant! _The elephant is heavily wounded.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, chance to affect: 55%) _The elephant's mind is blasted!!'(DhH,Evoke which item? Wands  x - a wand of roots (4)D - a wand of flame (14)  H - a wand of mindburst (11)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected)(DhL )(DhQ##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 1/28------------------------ ####.###..#...................## AC: 12Str: 10 #.#.#.#.........Y..............# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ====-----  Time: 24187.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #........)(DhxR .................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#...The open air twists around violently and strikes the elephant! _The elephant is heavily wounded.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, chance to affect: 55%) _The elephant's mind is blasted!!)(Dhzm ##...##...#...####.......# Ivhor the Zephyrmancer #...#...................# Tengu of Vehumet ****.. ##..#...................## Health: 82/82 ========================  ### #.......................#  Magic: 1/28------------------------ ####.###..#...................##  AC: 12Str: 10 #.#.#.#.........Y..............#  EV: 20Int: 23 ##.........#....*.............##  SH: 0Dex: 15  ###.#.#.#......*.............#  XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##  Noise: ====-----  Time: 24187.4 (0.0) ##.......#.#...†........[3)(Dh,o4m....##  q) +4 quarterstaff (chaos) #.........................###  Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..## #...#...Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, chance to affect: 55%) _The elephant's mind is blasted!!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, chance to affect: 55%))(Dh^ ##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 1/28------------------------ ####.###..#...................## AC: 12Str: 10 )(Dh` #.#.#.#.........*..............# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  2% Place: Lair:4  #..........#...@...........P##Noise: ====-----  Time: 24187.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. Y   elephant (trample) ##..###..#.P# ##.P..####....##.. .#..⌠##..#..#)(Dhd c ###### ##..###.. .##......#..###...#...Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, chance to affect: 55%) _The elephant's mind is blasted!!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, chance to affect: 55%))(Dhr5   Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, chance to affect: 55%)  The elephant's mind is blasted!!  You blow up the elephant!Vehumet accepts your kill.)(DhJ; S)(Dh) X....)(Dh6=====38.4 (1Shock)(Dh !)(Dh$4 _You feel your power returning.*(Dh3*(Dh *(Dh,35 *(Dh3X*(DhT4======*(Dh5*(Dh8*(DhP>I7=*(DhA*(DhD*(DhE*(Dh G*(DhK*(DhL*(DhM*(DhwQ*(DhmR*(DhU*(DhYO=*(Dh[*(DhM_*(Dh`98*(Dhc*(Dh?f*(Dh g*(Dhfh*(Dh9l,*(Dhm*(Dhq*(Dhkr*(Dhs*(Dhv*(Dhgw*(Dhx*(Dhc}i9=*(DhX*(Dh*(Dhʈ*(DhB*(Dh*(Dhf*(Dhӎ*(Dh*(Dh10/28==*(DhW*(Dh*(Dh{*(DhΘ*(Dh*(DhP*(Dh*(Dh6*(Dh*(Dhd*(Dh*(Dh9=*(Dh*(Dh*(DhS1=*(Dh*(DhB*(Dh*(Dhf*(Dh=2=*(DhU *(Dh}l #F----217.4 (29.0)ShockF   cane toad (wandering)*(Dhx :----*(Dh~} *(Dh* ` _A cane toad is nearby!+(DhPa *******FThe zap hits the cane toad.+(Dh +(Dh +(Dhq ..F....+(Dh +(Dhe h1-20 =8.4 (1+(Dh .0)+(Dhh +(Dh 7 _The cane toad is lightly wounded.,(Dh}Evoke which item? Wands  x - a wand of roots (4)D - a wand of flame (14)  H - a wand of mindburst (10)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected-(DhY ##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #..........F............# Magic: 11/28 =========--------------- -(Dh ####.###..#...................## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  3% Place: Lair:4  #..........#...@...........P##Noise: =--------  Time: 24218.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. F   cane toad [4-(Dh m0m##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#...You blow up the elephant!Vehumet accepts your kill. _You feel your power returning. _A cane toad is nearby!The zap hits the cane toad. _The cane toad is lightly wounded.-(Dh! ! ##...##...#...####.......# Ivhor the Zephyrmancer #...#...................# Tengu of Vehumet ****.. ##..#...................## Health: 82/82 ========================  ### #..........F............#  Magic: 11/28 =========--------------- ####.###..#.......*...........##  AC: 12Str: 10 #.#.#.#..........*.............#  EV: 20Int: 23 ##.........#.....*............##  SH: 0Dex: 15 -(Dh$  ###.#.#.#......*.............#  XL: 14 Next:  3% Place: Lair:4  #..........#...@...........P##  Noise: =--------  Time: 24218.4 (0.0) ##.......#.#...†............##  q) +4 quarterstaff (chaos) #.........................###  Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. F   cane toad ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..## #...#... _A cane toad is nearby!The zap hits the cane toad. _The cane toad is lightly wounded.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to affect: 85%).(Dh$W*##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #..........*............# Magic: 11/28 =========--------------- ####.###..#...................## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  3% Place: Lair:4  #..........#...@...........P##.(DhjZNoise: =--------  Time: 24218.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. F   cane toad ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#... _A cane toad is nearby!The zap hits the cane toad. _The cane toad is lightly wounded.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to affect: 85%).(Dh209 .(Dh[.(Dhx.........F...(Dh;I====9.4 (1.(Dh*.(DhV  The zap hits the cane toad. _The cane toad is lightly wounded.  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to affect: 85%) _The cane toad's mind is blasted!!/(DhV Evoke which item? Wands  x - a wand of roots (4)D - a wand of flame (14)  H - a wand of mindburst (9)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected0(Dh 0(DhE 0(Dh ##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 11/28 =========--------------- 0(Dhs ####.###..#.......F...........## AC: 12Str: 10 #.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  3% Place: Lair:4  #..........#...@...........P##Noise: ====-----  Time: 24219.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. F  0(Dh  cane toad ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..###...#...The zap hits the cane toad. _The cane toad is lightly wounded.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to affect: 85%) _The cane toad's mind is blasted!!0(DhG  ##...##...#...####.......# Ivhor the Zephyrmancer #...#...................# Tengu of Vehumet ****.. ##..#...................## Health: 82/82 ========================  ### #.......................#  Magic: 11/28 =========--------------- ####.###..#.......F...........##  AC: 12Str: 10 #.#.#.#...........*............#  EV: 20Int: 23 ##.........#.....*............##  SH: 0Dex: 15  ###.#.#.#.......*............#  XL: 14 Next:  3% Place: Lair:4  #..........#...@...........P##  Noise: 0(DhH ====-----  Time: 24219.4 (0.0) ##.......#.#...†............##  q) +4 quarterstaff (chaos) #.........................###  Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. F   cane toad ##..###..#.P# ##.P..####....##.. .#..⌠##..#..# ###### ##..###.. .##......#..## #...#...Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to affect: 85%) _The cane toad's mind is blasted!!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, chance to affect: 85%)0(Dh##...##...#...####.......# Ivhor the Zephyrmancer#...#...................# Tengu of Vehumet ****..##..#...................## Health: 82/82 ========================### #.......................# Magic: 11/28 =========--------------- ####.###..#.......*...........## AC: 12Str: 10 0(Dh#.#.#.#........................# EV: 20Int: 23 ##.........#..................## SH: 0Dex: 15  ###.#.#.#....................#XL: 14 Next:  3% Place: Lair:4  #..........#...@...........P##Noise: ====-----  Time: 24219.4 (0.0) ##.......#.#...†............##q) +4 quarterstaff (chaos) #.........................###Cast: Shock #...##...#...##.........÷.# # Fly #...###.....##............### ### ##..# #..#..####.......#.÷Y.###.. F   cane toad ##..###..#.P# ##.P..####....##.. .#..⌠##..#..#0(Dh\, ###### ##..###.. .##......#..###...#...Press: ? - help, Shift-Dir - straight lineAim: a cane toad (chance to affect: 85%) _The cane toad's mind is blasted!!  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, chance to affect: 85%)1(DhN  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, chance to affect: 85%)  The cane toad's mind is blasted!  You blow up the cane toad!Vehumet accepts your kill.1(DhbUS1(Dhn.4===520.4 (1Shock _You feel your power returning.1(Dh 1(Dhռ 1(Dh 1(Dhu 1(Dh ;35 1(DhM 15===1(Dh 1(Dh ,1(Dh 1(Dh ,1(Dh 1(Dhj 6=1(Dh ,1(Dh ,1(Dhi =7=1(Dh  1(Dh 1(DhI 1(Dh< 1(Dh 1(Dh 1(Dh 1(Dh0" 1(Dh% 1(Dh& 9=1(Dh( 1(Dh", c8=1(Dh- 1(DhY1 ,1(DhX3 1(Dh; X1(Dh< 1(Dh> 1(Dh[@ 1(DhvA 9=1(DhB 1(Dh$E 1(DhF M9=1(Dh}G 1(DhI 1(DhJ 1(DhK 1(DhO 1(DhO 1(Dh>Q 1(DheS 1(Dh:T 1(Dh}U 1(DhW 1(DhX k20==1(Dh?Z 1(Dh\ 1(Dh[] 1(Dh$_ 1(Dh!b 1(Dhb 1(Dh+d 1(Dhf 1(Dhg 1(Dhh 1(Dhk 1(Dhk 9=1(Dh 1==21(DhL ,1(Dh+ 3=1(Dh 1(Dh 1(Dh 1(DhN ,1(DhJ 1(Dh ,1(Dh 1(Dh 1(Dhx h4==1(DhS 1(Dh ,1(Dh 1(Dho 1(Dh 1(Dh¦ 1(Dh 1(DhI 1(Dh 1(Dh 1(Dh 9=1(Dh 1(Dh 1(Dhd K5=1(Dh9 1(Dh 1(Dhv 1(Dh 1(Dh+ 1(DhĶ 1(Dh 1(Dh' 1(Dh 1(Dh{ 1(DhS O=1(Dh 1(Dh a6=1(Dh& 1(Dh ,1(Dh 1(Dh ,1(Dh 1(DhO ,1(Dh] 1(Dh 1(Dhf 9=1(Dh* 1(Dh 1(Dh K7=1(Dh 1(DhY 1(Dh 1(Dh 1(Dh 1(Dh8 1(Dh 1(Dh 1(Dh 1(Dhv 1(Dh 1(DhZ h8==1(Dh/ 1(Dhz L----83.4 (63.0)1(Dh :----1(Dh 1(Dh E _Done exploring.2(Dhg I2(DhP 2(Dh 2(DhA _2(Dh ,2(Dh 2(Dh {=2(Dh 2(Dh ,2(Dh 2(Dh 2(Dh& ,2(Dhs 2(Dh 2(DhH ,2(Dhh 2(Dh 2(Dh 2(Dh 2(Dh 2(Dh 2(Dh 2(Dhy 2(Dh 2(Dh 2(Dh 2(Dh 2(Dh; 2(Dh\ 2(Dh ,2(Dh\ 2(Dhm 2(Dh/ 2(Dh 2(Dh_ 2(Dh 2(Dh ,2(Dh 2(Dhw 2(Dh B2(Dh2(Dh2(Dh2(Dh2(Dh2(Dhq2(Dh2(Dh2(Dh8 2(Dh 2(Dh2(Dh22(Dh2(DhA2(Dh2(Dh2(Dh2(Dh|2(Dh%2(Dh2(Dh,2(Dh2(Dhn!2(Dh"2(Dhj#2(Dh$2(Dh%2(Dh&2(Dh'2(Dh)(2(Dh)2(Dh*2(Dh+2(Dh1,2(Dh-2(DhC2(DhM ### ###  ..# #.##  ..## ##.#########  ...# #...##..#.#  ...# #P.......###  ...## ####.#  ....# #.......##  ....# ##.>.....#  ...## #.##  312.4 (29 ...# ##......##  ..## ##.......#  ...# ##..#  ..## #..2(DhN##  ..# ##........#  P## ###..##....##  ## ##.....##...#  # ##......###.##  2(DhV2(DhX2(DhZ3(Dh M #####  .## 3(Dhw ###.##########...##..#.#  P.######.#.......#.#.##.#....... ##.## ##. ...###........#  #..3(Dh | .......##...#3(Dh 3(Dh 03.4 (1.0)3(Dhr 3(Dh c _There is a stone staircase leading down here.4(Dh/4(Dh>5(Dh5(Dh) 5(Dhk620 4 _5(Dh5(Dh-#... ####  ## # ##.##  ###.#.÷.# 5 #....@..#  #..#Y.YY.......  ..?..Y..Y.....#  ..$.......PP...  ....#.## .... #YY 2 elephants (trample) .....5(Dh.YYY 3 yaks ........#..... 5(Dh/5(Dh85(Dh:5(Dh;5(Dh7JmY.YYYY....5(DhD=5.9 (2.5Shock5(Dh&5(Dh _You fly downwards. The yak closely misses you. The yak completely misses you. _There is a stone staircase leading up, spattered with blood here.6(Dh\86(Dh96(DhH6(DhJ6(DhrL6(Dh`  YY.The yak misses you.The elephant tramples you but does no damage.  The elephant trunk-slaps you but does no damage.6.9 (1.06(Dhhk6(Dhx   ###### ..##.## ..##6(Dhy##.#########  ...##...##..#.#  ...##P.......###  ...#####......#.#  ....# #..Y....##  4 ....# ##.@Y....#  6(Dhy...## #.#.Y....#  ...# ####  ..## ##.......#  ...# ##.#  ..## ###   Y   elephant6(Dh}z ..# ###   2 yaks P## ###..##....##  ## ##.....##...#  6(DhD{\_The yak completely misses you.6(Dh{6(Dh+6(Dh4-8.4 (2.56(Dh6(Dhl{ _You fly upwards. _There is a stone staircase leading down here.6(Dhg  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7(Dhm**** You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.  The lightning grounds out.  The yak is struck by an arc of lightning!  The yak is lightly wounded.7(Dh^qG Y@YYYou are struck by an arc of lightning. The yak gores you but does no damage.  The elephant closely misses you. The elephant misses you.7(Dhrd6--==9.4 (1.07(DhP{7(Dh~; _The yak gores you but does no damage.7(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7(Dh8****The elephant is moderately wounded.The yak is struck by an arc of lightning.  7(Dh:The yak is heavily wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is moderately wounded.7(Dh. S Y@Y7(Dha YThe lightning grounds out. The yak gores you!  The elephant completely misses you. The elephant misses you.7(Dh S7---47(Dh >----207(Dh 7(DhI T _The yak completely misses you.7(Dh3  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8(Dh=***The yak is struck by an arc of lightning.  The yak is heavily wounded.  The elephant is struck by an arc of lightning!  The elephant is heavily wounded.You are struck by an arc of lightning. The lightning grounds out.  The elephant is struck by an arc of lightning.8(DhT Y@Y8(DhY You are struck by an arc of lightning. The lightning grounds out.  The yak completely misses you. The elephant misses you.The elephant trunk-slaps you but does no damage.8(Dhz69----2----18(Dh^8(DhzI _The yak misses you.8(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8(Dh> }The yak is struck by an arc of lightning.  The yak is almost dead.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  You kill the yak!  Vehumet accepts your kill.8(DhlO ****    yak  8(DhP gThe yak is almost dead.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.  You are  The elephant is struck by an arc of lightning.  The elephant is severely wounded.8(Dh Y@Y.The lightning grounds out. The elephant closely misses you.8(Dh1 g8----28(Dh 8(Dh _The elephant barely misses you. The yak misses you.9(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9(DhL!almost dead.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  You kill the yak!  Vehumet accepts your kill.9(Dh}g*** 9(Dh7 †@YYou feel your power returning. The lightning grounds out.9(DhW9=3=639(DhLZ9(Dh@]Q _The elephant misses you. x29(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9(Dh| **The elephant is struck by an arc of lightning.  The elephant is almost dead.9(Dht @YYou are struck by an arc of lightning. The lightning grounds out.  The elephant misses you.9(Dhz 5-1-49(Dh_ \ _The elephant trunk-slaps you but does no damage.:(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:(Dhպ **The elephant is struck by an arc of lightning.:(Dhg @YYou are struck by an arc of lightning. The lightning grounds out.1---19---5 _The elephant barely misses you. The elephant closely misses you.:(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:(Dh+ < _The elephant barely misses you. The elephant closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The elephant is struck by an arc of lightning.  You kill the elephant!  Vehumet accepts your kill.:(Dh1 p**:(Dh C@.:(Dh( 0--20=-76Shock:(Dhp :(Dh [ _You feel your power returning. You are struck by an arc of lightning.;(Dh ";(Dh\#;(Dh$;(Dh~*;(Dhc35 1==;(Dhe;1;(Dhgi,;(Dhj;(Dhn,;(Dhr;(Dhrt{2==;(Dh&w;(Dh{Q2;(Dh3=;(Dhj;(Dh;(DhQ;(Dh;(Dh;(Dh~;(Dh1;(Dh;(Dh4;(Dh`3;(Dh;=;(Dh;(Dh;(Dhи;(Dh;(Dh;(Dhþ;(Dh;(Dh;(Dh;(Dh;(Dh5;(Dh=;(DhZ;(Dh;(Dh>;(DhM;(Dh 4;(Dh/==;(Dhz;(Dh;(Dh;(Dh;(Dh;(DhX;(Dhv;(Dh26;(Dh=;(Dh;(Dh4;(Dh;(Dh;(Dh;(Dh;(Dh;(Dhh=;(Dh;(DhY;(Dh;(Dh;(Dh(7;(Dh5;(Dhb=;(Dh;(DhR;(Dh@;(Dh,;(Dh;(Dh;(Dh;(Dh(;(Dh;(Dh;(Dh8;(Dh;(Dh-;(Dh;(Dh=;(DhO;(Dh;(Dh;(Dh;(Dh6;(Dh%=;(Dh;(Dh;(Dh!;(Dh#K9=;(Dhn$;(Dh&;(DhC';(Dh (;(Dh*,;(Dh+;(Dh-;(Dh.h70==;(Dhi8;(Dh{;;(Dh<;(Dh:=7;(DhcE>=;(DhF;(DhG;(Dh H;(DhJ;(DhJ%1;(DhEK;(DhL;(DhhM;(DhM;(DhO;(DhPh8==;(DhQ;(DhS4 _Magic restored.;(DhTK2=;(Dh;U;(DhV;(DhW;(Dh(X;(DhlY;(DhZ;(DhZ;(Dh6\;(Dh\g3==;(Dh];(Dh^;(Dh_;(Dh$`;(Dhb;(Dhb;(Dh\c;(Dhd;(DhHe%4;(Dhe;(Dhg;(Dh$h;(Dhh;(Dh j;(Dhj;(Dh8k;(Dhl;(Dhkm%5;(Dhn;(Dhdo;(DhWp;(Dh q;(DhSs;(DhUt,;(Dhu;(DhvK6=;(Dhx;(Dhay;(Dh z;(Dhz;(Dh7|;(Dh|;(Dh};(Dhc;(Dh2U7=;(DhH;(Dh;(Dh;(Dh\;(Dh;(Dh;(Dh;(DhK;(Dh%8;(Dh;(Dh;(Dh9;(Dh;(Dh;(Dh=;(Dh;(Dh;(DhK9=;(Dh;(Dh!;(Dh;(Dhl;(Dhb;(Dh;(Dh;(Dh};(DhV80=;(Dh=;(Dh˟;(DhY;(Dh;(Dh;(DhC;(Dh;(DhOL12=;(DhU --92.4 (66.0) _HP restored.;(Dh8--;(Dh;(DhNE _Done exploring.<(Dh9<(DhR<(Dh<(DhE<(DhA20 3.4 (1.0) _<(Dh%<(DhI#... ####  ## # ##.##  ###.#.Y.# 5 #....@Y.#  #..#.....  <(DhD..?.....#  ..$.......PP...  ....#.## .... #<(DhIY   elephant (trample) .....Y   yak ........#..... =<(Dh2#  You fly downwards. The elephant completely misses you.The elephant closely misses you. The yak gores you!  The yak gores you but does no damage. The elephant closely misses you.<(Dh6w71----==4.9 (2.5Shock<(Dh<(Dh _The elephant misses you. _There is a stone staircase leading up, spattered with blood here.<(Dh@  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<(Dh˪***  The lightning grounds out.elephant is struck by an arc of lightning.  The elephant is lightly wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning!  The elephant is moderately wounded.=(DhR9 Y@YYou are struck by an arc of lightning. The lightning grounds out.=(Dhx?57--------6--5.9 (1.0=(DhIR=(DhUo _The yak gores you! The elephant completely misses you. x2=(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=(DhUl)***Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.The yak is struck by an arc of lightning.  The yak is moderately wounded.  The elephant is struck by an arc of lightning!  The elephant is heavily wounded.=(DhB ## ###.##.#####.#.Y.# #....<Y.##..#..#..@...........?#.$PP...#..=(Dhg..#.##....#.....####....You are struck by an arc of lightning. The yak gores you!=(Dh0 N÷Y=(Dh#35----------4----6=(Dh(=(Dh',J _The elephant tramples you! You are shoved backwards!>(Dh;  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>(Dh **Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..  The yak is struck by an arc of lightning.  The yak is moderately wounded.>(Dh### ## #.##.##. ###.#.÷.#... #....YY.##....#..#...........#...?#.$PP...#....#.##.....#.....####....###...## #.P>(Dh>(Dh`<.YY>(Dhl4-------2----7>(Dh{ _The lightning grounds out. The elephant tramples you. You are shoved backwards!>(Dh%  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?(Dh-?(Dhc0?(Dh5?(Dh9P _You don't know that spell.@(DhjEvoke which item? Wands  x - a wand of roots (4)D - a wand of flame (14)  H - a wand of mindburst (8)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selectedB(DhdIvhor the ZephyrmancerTengu of Vehumet ****..Health: 34/82 =========---------------### ##Magic: 22/28 ==================------#.##.##AC: 12Str: 10. ###.#.÷.#EV: 20Int: 23... #....<..##..SH: 0Dex: 15..#..#..YY.......XL: 14 Next:  7% Place: Lair:5#...?..@........#Noise: ==-------  Time: 24397.9 (0.0)....$.......PP...q) +4 quarterstaff (chaos).#...........#.##Cast: Shock..............##Fly ..........................#.....Y(Dh[49m   elephant (trample)........####....Y   yak.###...## #.PThe yak is struck by an arc of lightning.  The yak is moderately wounded. _The lightning grounds out. The elephant tramples you. You are shoved backwards!Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.B(Dh+B(Dh~ B(Dh5P Ivhor the ZephyrmancerB(Dh B(DhL Tengu of Vehumet ****..B(DhK B(Dh Health: 34/82 =========---------------B(Dh B(DhF### ##  Magic: 22/28 ==================------B(Dh B(Dh#.##.##  AC: 12B(Dh>-Str: 10B(Dhݾ B(Dh. ###.#.÷.#  EV: 20B(DhInt: 23 ... #..***..##..  SH: 0Dex: 15 ..#..#.*YY.......  XL: 14 Next:  7% Place: Lair:5 #...?..@**......#  Noise: ==-------  Time: 24397.9 (0.0) ....$.......PP...  q) +4 quarterstaff (chaos) .#...........#.##  Cast: Shock ..............##  Fly  ................  ..........#.....  Y   elephant (trample) ........####....  Y   yak .###...## #.P Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or EnteB(Dh,r, or press ? or * to list all spells. B(Dh B_You don't know that spell.  B(Dh=Aiming: FastrootB(DhCPress: ? - help, Shift-Dir - straight lineB(Dh8iAim: an elephant (heavily wounded)B(Dh(m Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 34/82 =========---------------### ##Magic: 22/28 ==================------#.##.##AC: 12Str: 10. ###.#.÷.#EV: 20Int: 23... #..###..##..SH: 0Dex: 15..#..#.#*#.......XL: 14 Next:  7% Place: Lair:5#...?..###......#Noise: ==-------  Time: 24397.9 (0.0)....$.......PP...q) +4 quarterstaff (chaos).#...........#.##Cast: Shock..............##Fly ..........................#.....(Dhp k32mY   elephant (trample)........####....Y   yak.###...## #.PCasting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded)B(Dh9B *, rooted)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded)  The roots erupt in riotous growth!B(DhX .(rooted)C(Dh:C(DhH=..<.YY@..  The roots erupt in riotous growth!  Roots grab the elephant. Roots grab the yak.The grasping roots constrict the elephant!  The grasping roots constrict the yak!  You hear an angry hiss.  The elephant completely misses you. The elephant closely misses you.C(Dhx5========8.9 (1C(DhaC(Dh)? _The yak struggles to escape constriction.C(Dh:  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D(DhQD(DhUD(Dh^D(DhbP _You don't know that spell.D(DhR  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D(DhrSE(DhyI**  Confirm with . or Enter, or press ? or * to list all spells.The elephant is struck by an arc of lightning.  The elephant is severely wounded.  You are struck by an arc E(Dhof lightning.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.E(DhEq  The lightning grounds out.  The grasping roots constrict the elephant!E(DhQ YY@Y 2 elephants (trample, 1 wandering, 1 …) The grasping roots constrict the yak!  An elephant comes into view.The elephant closely misses you. The elephant barely misses you.E(DhT4-1==-----9E(DhZE(Dhă? _The yak struggles to escape constriction.E(Dh 3  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F(DhConfirm with . or Enter, or press ? or * to list all spells.The elephant is struck by an arc of lightning!  The elephant is almost dead.  is struck by an arc of lightning  You kill the yak!  Vehumet accepts your kill.F(Dh# You kill the yak!  Vehumet accepts your kill.  You feel your power returning.elephant is struck by an arc of lightning.elephant!F(Dh+ ***Y   elephant (trample, wandering)  F(Dh.EYou feel your power returning. You are struck by an arc of lightning.F(Dh\?  The lightning grounds out.F(Dh..†...Y@Y)F(Dh32-3=9-----400F(DhF(Dh', _The elephant trumpets!F(Dh### ##  #.##.## . ###.#.÷.# ... #....<..##.. ..#..#..@†...Y... #...?....# F(Dh....$PP... .##.##...... ..#.............####.....###...## #.PF(DhJF(Dh F(Dh/YY.Y 2 elephants (trample)F(Dh2c335 --1F(DhG8F(Dh<\ _An elephant comes into view.F(Dh #... ####### ##  #.##.## . ###.#.÷.# ... #....@..##Y. ..#..#...†..Y.... #...?.F(Dh $...# ....$PP... .##.##    elephant........#.............####....F(Dh F(Dh F(Dh Y##..YY 2 elephants (trample)F(Dh @--2F(Dh F(Dh w _There is a stone staircase leading up, spattered with blood here.G(DheMG(Dh$OG(Dh{XG(Dh+_G(DhaG(DhKk?Y.Y.G(Dhnr620 3 _G(DhuG(Dh  ###### ..##.## ..####.#########  ...##...##..#.#  ...##P.......###  ...#####......#.#  G(Dh:....# #..†....##  4 ....# ##.@.....#  ...## #.#......#  ...# ####  ..## ##.......#  ...# ##.#  ..## ###   ..# ###    P## ###..##....##    ## ##.....##...#   G(Dh99=G(DhG(Dh0344=5.4 (2.5ShockG(Dh5G(Dh8{ _You fly upwards. _There is a stone staircase leading down here.G(DhQ3G(DhrRG(Dh[35 _5=G(Dh]G(Dh`,G(DhbG(Dh_fG(Dhgh5==G(Dh,G(Dh?G(DhAd59=G(DhBG(DhDG(Dh+EG(DhEG(DhG,G(DhHG(DhLJG(DhJX60=G(DhKG(Dh M,G(Dh6NG(DhO,G(DhAQG(DhRG(DhIS1G(Dh TG(DhU,G(DhWG(DhX,G(DhYG(DhQ[G(Dh[K2=G(Dh\G(Dh^,G(Dh=_G(Dh_a,G(DhfbG(Dhd93G(Dhd2=G(DhXeG(Dhg,G(Dh;hG(Dhi,G(DhjG(DhlG(Dh5r%4G(DhrG(Dht,G(DhuG(Dhw,G(DhWxG(Dh-za5=G(Dh{G(Dh 6=78G(DhǝG(Dha9=G(Dh*G(DhبV70=G(DhuG(Dh,G(DhpG(DhŮG(DhcG(DhG(DhG(Dh?%1G(Dh-G(DhƹG(DhAG(DhK2=G(DhG(Dh,G(DhG(Dh>,G(DhG(DhTG(DhG(DhG(Dh/G(DhU3=G(DhG(DhG(DhG(Dh"G(DhG(DhyG(Dh"G(DhG(Dh:%4G(Dh"G(DhG(DhCG(Dh'G(Dh,G(DhG(DhdG(Dh%5G(DhG(Dh,G(DhG(DhG(DhG(DhG(DhG(DhK6=G(Dh^G(Dh',G(DhG(DhzG(DhG(DhG(DhG(DhU7=G(DhG(Dh<G(DhG(Dh<G(DhaG(DhG(DhG(DhG(Dh%8G(Dh|G(Dh G(DhG(DhG(Dh,G(DhG(Dha9=G(Dh2G(DhG(Dh&G(DhG(Dh G(Dh" G(Dh G(DhB G(Dh V80=G(Dh G(Dh ,G(Dh} G(Dh ,G(Dh G(Dh G(Dh %1G(Dhz G(Dh G(DhS G(Dh G(Dh G(DhC G(Dh G(Dh G(Dh& K2=G(Dh G(Dh2 0 550.4 (145G(Dh3 .0) _HP restored.G(Dh: G(Dh> G(DhA E _Done exploring.H(DhH(DhH(DhCH(DhH(Dh'#A20 1.0) _H(Dh&H(DhfH(DhhE#... ####H(Dhh& H(DhiH(DhjH(Dh~kH(DhLl H(DhSo H(Dh'pR### ##H(Dhp H(Dhqb#.##.## H(Dhr H(Dhjs. ###.#.÷Y# H(Dh7t5H(Dhu H(Dhtv... #....@..##.. H(Dhhw H(DhUx..#..#...†Y...... H(Dhqy H(Dh){A#...?...H(Dhg}..#  ....$.......PP...  .#....#.## ......##YY 2 elephants (trample) ........ ..........#..... ........####....H(DhH(Dh=H(DhH(Dh[ H(Dh H(DhUCYou fly downwards. The elephant tramples you! You hold your ground!H(Dh~H(Dh1.H(Dhե YH(DhH(Dh. H(Dh 69H(Dh ----H(DhG ==H(Dh 2.9 (2.5H(Dh ShockH(Dh'H(DhK H(Dh H(Dh7_The elephant trunk-slaps you but does no damage. H(Dh[i_There is a stone staircase leading up, spattered with blood here.H(Dhnd H(Dhf  H(Dh_Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H(Dh p**  The elephant is lightly wounded.  The lightning grounds out.  is struck by an arc of lightning.  The elephant is lightly wounded.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.H(DhL MYYThe elephant is struck by an arc of lightning.  The elephant is moderately wounded.lightning grounds out.  The elephant tramples you but does no damage.  The elephant misses you. The elephant closely misses you.6--3.9 (1.0 H(DhN H(DhQ @_The elephant misses you.I(Dh-4I(DhFy6   ###### ..##.## ..####.#########  ...#I(Dh`z/#...##..#.#  ...##P.......###  ...#####......#.#  ....# #.Y†....##  4 ....# ##Y@.....#  ...## #.#......#  ...# ####  ..## ##.......#  I(Dh|4...# ##.#  ..## ###  ..# ###  P## ###..##....##  ## ##.....##...#  _The elephant misses you. The elephant barely misses you. x3-------I(Dh~I(Dh=70-6.4 (2.5I(DhI(Dh{ _You fly upwards. _There is a stone staircase leading down here.I(Dh&  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I(Dh1 ***  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning!  The elephant is heavily wounded.  The lightning grounds out.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.I(Dh  YY@You are struck by an arc of lightning. The lightning grounds out.  The elephant barely misses you. x2; The elephant misses you.67-4--==7.4 (1.0I(Dh5 Y _The elephant completely misses you.J(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J(DhӤ***Confirm with . or Enter, or press ? or * to list all spells.The elephant is struck by an arc of lightning.  The elephant is severely wounded.  You are struck by an arc of lightning. The lightning grounds out.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.J(DhC ##### .# #. .###.#########   #...##..#.#  # #P.......###  #####.#    #.Y†....##  # ##Y>.....#  ## #.#.@....#  # ##......##  .## ##.......#   ##..#  .## #..##  .# ##.#  ## ###..##....##  # ##.....##...#   ##......###.##  You are struck J(DhDBby an arc of lightning. The lightning grounds out...YY1---3---8 J(DhND_The elephant tramples you. You are shoved backwards!K(Dh6[  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K(Dh0w ***  is struck by an arc of lightning.  The elephant is heavily wounded.The elephant is struck by an arc of lightning.  The elephant is severely wounded.K(Dh YY@The lightning grounds out. The elephant tramples you! You hold your ground!  K(DhylThe elephant misses you.The elephant tramples you but does no damage.K(DhE44-------1--9K(DhK(Dh?Y _The elephant completely misses you.L(Dhc  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L(Dh~N***The elephant is heavily wounded.  You are struck by an arc of lightning.L(Dh Ois struck by an arc of lightning.  The elephant is almost dead.  The elephant is struck by an arc of lightning!  The elephant is severely wounded.L(Dh #. ###.#########   #...##..#.#  .# #P.......###  .#####.#    #..†....##  # ##.Y.....#  .## #.#Y.....#  .# ##...@..##  ## ##.......#   ##..#  ## #..##  # ##.#  # ###..##....##   ##.....##...#   ##......###.##  ###.......#####  L(Dh'L(Dhd÷>.YYL(Dh38------19---60L(DhL(Dh=e _The lightning grounds out. The elephant tramples you. You are shoved backwards!M(Dhc  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M(Dh_  The elephant is struck by an arc of lightning.  You kill the elephant!Vehumet accepts your kill.M(Dh ***   elephant  You are struck by an arc of lightning. The lightning grounds out.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.  You are  The elephant is struck by an arc of lightning.  The elephant is severely wounded.M(Dh) †Y@You are struck by an arc of lightning. The elephant misses you.M(DhQ 32---8---111 _The elephant completely misses you.M(DhV _Your Air Magic skill increases to level 14!N(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N(DhC M# #.## Ivhor the Zephyrmancer ## ##.#########  Tengu of Vehumet ****.. N(Dh .# #...##..#.#  Health: 32/82 =========--------------- .# #P.......###  Magic: 14/28 ============------------ .## ###......#.#  AC: 12Str: 10 N(DhI ..# #..÷....##  EV: 20Int: 23 ..# ##.>.....#  SH: 0Dex: 15 N(Dh %.## #.#***...#  XL: 14 Next: 11% Place: Lair:4 .# ##.*Y@..##  Noise: ==-------  Time: 24561.4 (0.0) N(Dh A## ##..***..#  q) +4 quarterstaff (chaos) .# ##........#  Cast: Shock ## #........##  Fly # ##........# N(Dh K# ###..##....## Y   elephant (trample) ##.....##...# N(DhJ  ##......###.##  ###.......##### _Your Air Magic skill increases to level 14!Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 7/8)N(DhMy##.##  Ivhor the Zephyrmancer ####.#########   Tengu of Vehumet ****.. .##...##..#.#   Health: 32/82 =========--------------- .#N(Dhm{G#P.......###   Magic: 14/28 ============------------ .#####......#.#   AC: 12Str: 10 ..##..÷....##   EV: 20Int: 23 ..###.>.....#   SH: 0Dex: 15 .###.#.†....#   XL: 14 Next: 11% Place: Lair:4 .###..*@..##   Noise: ==-------  Time: 24561.4 (0.0) ##N(Dh}##.......#   q) +4 quarterstaff (chaos) .###........#   Cast: Shock ###........##   Fly ###........#  # ###..##....##   Y   elephant (trample)##.....##...#  ##......###.##  ###.......#####  _Your Air Magic skill increases to level 14!Casting: Static Discharge (safe; 1% risk of failure)  N(DhrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 7/8)O(Dhw@8 #.##  # ##.#########  # #...##..#.#  # #P.###  ## ###......#.#  .# #..÷....##  .# O(DhLC##.>.....#  ## #.#.†....#  # ##..Y.@.##  # ##.#  # ##.#  # #.##   ##.#   ###..##....##   ##.....##...#  ##......###.##  ###.#####   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrik  Press: ? - help, Dir - move target: an elephant (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!  The elephant is almost dead.O(DhJ9.YO(DhJ\29-15=2.4 (1O(Dh1QO(DhSJ _The elephant tramples you. You are shoved backwards!O(Dh$  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O(Dh #.## Ivhor the Zephyrmancer # ##.######### Tengu of Vehumet ****.. # #...##..#.# Health: 29/82 ========---------------- # #P.......###  Magic: 11/28 =========--------------- ## ###......#.#  AC: 12Str: 10 .# #..÷....##  EV: 20Int: 23 .# ##.>.....#  SH: 0O(DhTDex: 15 ## #.#.***..#  XL: 14 Next: 11% Place: Lair:4 # ##..*Y@.##  Noise: ===------  Time: 24562.4 (0.0) # ##...***.# q) +4 quarterstaff (chaos) # ##........# Cast: Shock # #........## Fly  ##........# ###..##....## Y   elephant (trample)  ##.....##...#  ##......###.## O(Dhc ###.......##### _The elephant tramples you. You are shoved backwards!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)O(Dh;#.##  Ivhor the Zephyrmancer ###.#########   Tengu of Vehumet ****.. ##...##..#.#   Health: 29/82 ========---------------- ##P.......###   Magic: 11/28 =========--------------- #####......#.#   AC: 12Str: 10 .##..÷....##   EV: 20Int: 23 .###.>.....#   SH: 0Dex: 15 ###.#.†....#   XL: 14 Next: 11% Place: Lair:4 ###...*@.##(DhB9;49m   Noise: ===------  Time: 24562.4 (0.0) ###.......#   q) +4 quarterstaff (chaos) ###........#   Cast: Shock ##........##   Fly ##........#  ###..##....##   Y   elephant (trample)##.....##...#  ##......###.##  ###.......#####  _The elephant tramples you. You are shoved backwards!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (almost dead, empty space bonus: 7/8)O(DhH   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!  You kill the elephant!  Vehumet accepts your kill.†O(Dhm 4===23.4 (1Shock _You feel your power returning.P(Dh&# #  #.## ##.######### .# #...##..#.# . #P.### ####......#.# .#P(Dh\(6 #..÷....## ..# ##.>.....# .## #.#.†@...# .# ##...†..## # ##.# .# ##..# ## #P(Dh).## # ##........# # ###..##....##  ##.....##...#  ##......###.## P(Dh.P(DhJ8J35 ---4P(Dh<P(Dh>P(Dh"# # . #.## ###.######### .# #...##..#.# .P(Dhj #P.### ####......#.# .# #..÷....## P(Dh(-..# ##.>@....# .## #.#.†....# ..#P(Dh_' ##...†..## # ##.# ..# ##..# .## #.## .# ##........# ## ###..##....## # ##.....##...# P(DhP(DhT30---5P(DhTP(DhlP(Dh P(Dh P(Dh P(Dhi* 15===P(DhW+ P(Dh90 _1=P(Dh2 P(Dh5 ,P(Dh~8 P(Dh; P(DhkO ,P(DhP i2=P(DhR P(DhT c6=P(Dh0V P(Dh|W P(DhW P(DhX P(Dh%[ P(Dh[ 73P(Dh\ P(Dh2_ P(Dh_ P(Dh` P(Dh9d P(Dhd 9=P(Dhf P(Dh,h P(Dhh h347=P(Dhj P(Dhl P(Dhem P(Dhn P(Dhp ,P(Dh1r P(Dht P(Dh u S5=P(Dhu P(Dhw P(Dhx j8==P(Dhx P(Dh[{ P(Dh| P(Dhe} P(Dh P(Dh K6=P(Dh5 P(DhE P(Dh˃ P(DhĄ P(DhԆ P(Dhp 9=P(Dhk P(Dh 79=P(Dhԓ P(DhB P(Dh P(Dh P(Dh S8=P(DhS P(DhY P(DhƜ 2=P(Dhw P(Dh< P(Dh N20=P(Dh P(Dh P(Dhn K9=P(Dh_ P(Dh ,P(Dh P(Dh 40=P(Dhٰ P(Dh K1=P(Dh P(Dh ,P(Dh P(Dhν P(Dh L1=P(Dh P(Dh ,P(Dh P(Dh P(Dh. 2=P(Dh9 P(Dh P(Dh S2=2P(Dhw P(Dh P(Dh P(Dh P(Dh ,P(Dh P(Dh4 P(Dh 93P(Dh P(Dh{ P(Dh K3=P(Dh2 P(Dh2 ,P(Dh P(Dhr P(Dh 94P(Dh P(Dh P(Dh\ P(Dh! P(Dh P(Dhj 9=P(Dh[ P(Dh P(Dh 5=4=P(Dhy P(Dhx ,P(Dh P(Dh ,P(Dh P(Dh P(Dh 56=P(DhW P(Dh+ P(Dh P(Dh 2=P(Dh* P(Dh a5=P(Dhq P(Dh] O7P(Dh P(Dh P(Dh4 P(Dh P(DhU ,P(Dh P(Dh P(Dh  Y8==P(Dh[ P(Dh P(Dh5 P(Dh K6=P(Dh P(Dh| ,P(Dh] P(Dh5 P(Dh K9=P(Dh P(Dh P(Dh\ P(DhB P(Dh P(Dh h7==P(DhY P(Dh P(Dh P(Dh P(Dha P(Dh :50P(Dh P(Dh- P(Dh~ P(Dh\ P(Dh& P(Dh 9=P(Dh} P(DhV" P(Dh" !1P(Dh # D8=P(Dh# P(Dh& 4 _Magic restored.P(Dh ' P(Dh&( P(Dh) ,P(Dh* P(Dh, P(Dh- L2=P(Dh- P(Dh/ P(Dh0 2=P(Dh0 P(Dh2 P(Dh3 P(Dh3 P(Dh5 P(Dh6 K3=P(Dh7 P(Dh9 P(DhX9 P(Dh6: P(Dh; P(Dh< P(Dh< P(Dh> P(Dh? 94P(Dh@ P(Dh|A P(DhA P(DhB P(DhD P(DhD P(DhE P(DhG P(DhG =5=P(Dh2H P(DhH P(DhJ P(DhK P(DhK P(DhcM P(DhM P(DhN P(Dh\P P(DhP K6=P(DhQ P(Dh7S P(DhS P(DhT P(DhxV P(DhV P(DhW P(Dh P(DhJ@ P(Dh@ P(DhA P(DhC P(DhC %1P(DhUD P(DhF ,P(DhG P(DhI P(DhI P(DhxJ P(DhL P(Dh.M K2=P(DhM P(Dhws N 72257.0) _HP restored.P(Dhu P(Dhz P(Dh| E _Done exploring.Q(Dh  # ### .# #.## .## ##.######### .# #...##..#.# .# #P.### .## ###......#.# .# #..÷....## .# ##.@.....# .## #.#.†....# .# ##...†..## ..####.......#   Fly ...###........#  ..##.#     P###..## # ##.....##...# 3.0) _Q(Dh Q(Dhc _There is a stone staircase leading down here.Q(DhG} Q(DhP   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting7.6  10%   0   l * Spellcasting   9.9  20%  -1           b - Maces & Flails   3.0    +1   m * Conjurations  13.5  20%  +3   c - Polearms   3.0    +1   n * Air Magic  14.0  20%  +3   d - Staves   5.0   Q(Dh  +1       e - Unarmed Combat   0.0    +1 +4 o + Evocations6.8  10%   0   f - Throwing   0.0     0               g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour8.2  10%  +1  (Dh 0m    j + Dodging10.3  10%  +1       k - Stealth   2.0    +1                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [(Dh m!] training|cost|targetsS(DhVS(Dh`S(Dhi  Ivhor the Zephyrmancer ######  Tengu of Vehumet ****.. ..##.##  Health: 82/82 ======================== S(Dhk ..####.#########   Magic: 28/28 ======================== ...##...##..#.#   AC: 12Str: 10 ...##P.......###   EV: 35 Int: 23 ...#####......#.#   SH: 0Dex: 15 ....##..÷....##   XL: 14 Next: 12% Place: Lair:4 ....###.@.....#   Noise: ---------  Time: 24723.4 (0.0) ...###.#.†....#   q) +4 quarterstaff (chaos) S(Dhn ...###...†..##   Cast: Shock ..####.......#   Fly ...###........#  ..###........##    ..###........#    P## ###..##....##    ## ##.....##...#   Vehumet accepts your kill. _You feel your power returning. _Magic restored. _HP restored. _Done exploring. _There is a stone staircase leading down here.S(DhrS(Dh|S(DhrS(Dh5T(DhT(DhNPT(DhJ20 4.4 (1 _T(DhS#... ####  ### ## #.##.##  . ###.#.÷.# 5 ... #....@..##..  ..#..#...÷.......  #...?...........#  ....$.......PP...  .#....#.## ......##Y   elephant (trample, wandering) .....Y.... ..........#..... ........####....  You fly downwards.lY).l   komodo dragon (wandering)(Dhc7mT(DhG R5.9 (2.5ShockT(DhT _A komodo dragon comes into view. _There is a stone staircase leading up, spattered with blood here.U(DhU(Dhm  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting7.6  10%   0   l * Spellcasting   9.9  20%  -1          U(Dh`b b - Maces & Flails   3.0    +1   m * Conjurations  13.5  20%  +3   c - Polearms   3.0    +1   n * Air Magic  14.0  20%  +3   d - Staves   5.0    +1       e - Unarmed Combat   0.0    +1 +4 o + Evocations6.8  10%   0  U(Dh f - Throwing   0.0     0               g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour8.2  10%  +1      j + Dodging10.3  10%  +1       k - Stealth   2.0    +1(Dhcm                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  U(DhY}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsZ(Dh  #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 82/82 ========================Magic: 28/28 ========================AC: 12Str: 10### ##EV: 20Int: 23#.##.##SH: 0Dex: 15. ###.#.÷.#XL: 14 Next: 12% Place: Lair:5... #....@..##..Noise: ---------  Time: 24725.9 (0.0)..#.l#...÷.......q) +4 quarterstaff (chaos)#...?...........#Cast: Shock....$.......PP...Fly .#........Y..#.##..............##Y   elephant (trample)..Z(DhJ ..............l   komodo dragon (wandering)..........#.............####.... _HP restored. _Done exploring. _There is a stone staircase leading down here.  You fly downwards. _A komodo dragon comes into view. _There is a stone staircase leading up, spattered with blood here.Z(Dh0 [(Dhc #... #### ### ## #.##.##  . ###.#.÷.#  ... #....@..##..  ..#.l#...÷.......  #...?...........#  ....$.......PP...  .#........Y..#.##  ..............##  ................  ..........#.....   [(Dh#h #... #### ### ## #.##.##  . ###.#.÷.#  ... #....@..##..  ..#.l#...÷.......  #...?...........#  ....$.......PP...  .#........Y..#.## ..............##  ................  ..........#.....  _There are monsters nearby![(Dh7( *******The zap hits the elephant![(Dh   The elephant is lightly wounded.l.#...÷.Y...l.7-=6.9 (1 _The komodo dragon hisses angrily.\(DhB  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\(Dh #... #### Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 82/82 ========================  Magic: 23/28 ===================-----  AC: 12Str: 10 ### ## EV: 20Int: 23 #.##.##  SH: 0Dex: 15 . ###.#.÷.#  XL: 14 Next: 12% Place: Lair:5 ... #l...@..##..  Noise: =--------  Time: 24726.9 (0.0) ..#..#...÷.......  q) +4 quarterstaff (chaos) #...?....***....#  \(Dh [33mCast: Shock ....$....*Y*PP...  Fly  .#.......***.#.##  ..............##  Y   elephant (trample) ................  l   komodo dragon ..........#.....  ........####.... _The komodo dragon hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)](Dh$  #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 82/82 ========================Magic: 23/28 ===================-----AC: 12Str: 10### ##EV: 20Int: 23#.##.##SH: 0Dex: 15. ###.#.÷.#XL: 14 Next: 12% Place: Lair:5... #l...@..##..Noise: =--------  Time: 24726.9 (0.0)..#..#...÷.......q) +4 quarterstaff (chaos)#...?...........#Cast: Shock....$.....*.PP...Fly .#...........#.##..............##Y   [](Dh"P0;10;1melephant (trample)................l   komodo dragon..........#.............####.... _The komodo dragon hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)](Dh1j  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!](Dh20.l](Dh3Y](Dh54 .](Dh4 ](DhU5](Dh)7](Dh7==](DhP8 7.9 (1](Dh>](Dh\C ](DhC](DheD<_The elephant is heavily wounded.](DhD^(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^(DhIvJ #... #### Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 82/82 ========================  Magic: 19/28 ================-------- ^(Dhv AC: 12Str: 10 ### ## EV: 20Int: 23 #.##.##  SH: 0Dex: 15^(Dh"wy . ###.#.÷.#  XL: 14 Next: 12% Place: Lair:5 ... #.l..@..##..  Noise: ===------  Time: 24727.9 (0.0) ^(Dhw..#..#..***......  q) +4 quarterstaff (chaos) #...?...*Y*.....#  Cast: Shock ....$...***.PP...  Fly  .#...........#.##  ^(Dhx-..............##  Y   elephant (trample) ................  l   komodo dragon ..........#.....  ........####.... ^(Dh|x_The elephant is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target^(DhxAim: an elephant (heavily wounded, empty space bonus: 8/8)^(Dh #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 82/82 ========================Magic: 19/28 ================--------AC: 12Str: 10^(Dh6### ##EV: 20Int: 23#.##.##SH: 0Dex: 15. ###.#.÷.#XL: 14 Next: 12% Place: Lair:5... #.l..@..##..Noise: ===------  Time: 24727.9 (0.0)..#..#...÷.......q) +4 quarterstaff (chaos)#...?....*......#Cast: Shock....$.......PP...Fly .#...........#.##..............##Y   elephant (trample)................l   komodo dragon..........#.....^(Dhm........####.... _The elephant is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 8/8)^(Dhe  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ^(DhPress: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!^(Dh^(Dh.lY. ^(Dh*8.9 (1^(Dh^(Dha _The elephant is severely wounded.^(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^(Dh K #... #### Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 82/82 ========================  Magic: 15/28 ============------------  AC: 12Str: 10 ### ## EV: 20Int: 23 #.##.##  SH: 0Dex: 15 ^(Dh . ###.#.÷.#  XL: 14 Next: 12% Place: Lair:5 ... #..l*@*.##..  Noise: ===------  Time: 24728.9 (0.0) ..#..#..*Y*......  q) +4 quarterstaff (chaos) #...?...***.....#  Cast: Shock ....$.......PP...  Fly  .#...........#.##  ..............##  Y   elephant (trample)^(Dh 1 ................  l   komodo dragon ..........#.....  ........####.... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target^(DhX Aim: an elephant (severely wounded, empty space bonus: 7/8)^(Dh  #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 82/82 ========================Magic: 15/28 ============------------AC: 12Str: 10### ##EV: 20Int: 23#.##.##SH: 0Dex: 15. ###.#.÷.#XL: 14 Next: 12% Place: Lair:5... #..l.@..##..^(Dh Noise: ===------  Time: 24728.9 (0.0)..#..#...*.......q) +4 quarterstaff (chaos)#...?...........#Cast: Shock....$.......PP...Fly .#...........#.##..............##Y   elephant (trample)................l   komodo dragon..........#.............####.... _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 7/8)^(Dh K  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!  You kill the elephant!  Vehumet accepts your kill..l÷l   komodo dragon^(Dh m3/836=49.9 (1^(Dh ^(Dh 4 _You feel your power returning._(Dh5  You hit the komodo dragon but do no damage.You claw the komodo dragon, but do no damage._(Dh7 78--7==--31.0 (1.1_(Dh; _(Dh"@ 2 _The komodo dragon bites you._(Dh  You closely miss the komodo dragon. Your kick misses the komodo dragon.Your peck misses the komodo dragon. The komodo dragon closely misses you.9----2.1 _The komodo dragon misses you.`(Dh**`(Dhz (strong)You hit the komodo dragon.`(Dh8 lThe komodo dragon seems to grow stronger.  The komodo dragon is lightly wounded.`(DhF9+30`(DhG?`(DhxSZ _The komodo dragon barely misses you.`(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`(Dhę  #... #### Ivhor the Zephyrmancer `(Dh  Tengu of Vehumet ****..  Health: 79/83 ======================--  Magic: 13/28 ===========-------------`(Dhj   AC: 12Str: 10 ### ## EV: 20`(Dh+ Int: 23 #.##.##  SH: 0Dex: 15 `(Dh N. ###*#*÷.#  XL: 14 Next: 14% Place: Lair:5 ... #..*l@..##..  Noise: =--------  Time: 24733.1 (0.0) `(Dh t..#..#.***.......  q) +4 quarterstaff (chaos) #...?...........#  Cast: Shock `(Dhe ....$.......PP...  Fly  .#...........#.##  `(Dh ..............##  l   komodo dragon (strong) ................  ..........#.....  ........####.... _The komodo dragon barely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, strong, empty space bonus: 6/8)`(Dh$ U #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 79/83 ======================--Magic: 13/28 ===========-------------AC: 12Str: 10### ##`(Dh" hEV: 20Int: 23#.##.##SH: 0Dex: 15. ###.#.÷.#`(Dh XL: 14 Next: 14% Place: Lair:5... #...*@..##..Noise: =--------  Time: 24733.1 (0.0)..#..#...÷.......`(Dh Eq) +4 quarterstaff (chaos)#...?...........#Cast: Shock....$.......PP...Fly `(Dh Q.#...........#.##..............##l   komodo dragon (strong)................`(Dh#..........#.............####.... _The komodo dragon barely misses you.Casting: Airstrike (safe; 1% risk of failure)  `(DhSConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, strong, empty space bonus: 6/8)`(Dh l  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (lightly wounded, strong, empty space bonus: 6/8)  The open air twists around violently and strikes the komodo dragon!  The komodo dragon is moderately wounded.`(Dh ;8==4.1 (1`(Dh`(Dh*2 _The komodo dragon bites you.a(Dhdn  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a(Dhe #... #### Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 78/83 ======================--  Magic: 9/28=======-----------------  AC: 12Str: 10 ### ## EV: 20Int: 23 #.##.##  SH: 0Dex: 15 . ###*#*÷.#  XL: 14 Next: 14% Place: Lair:5 ... #..*l@..##..  Noise: ===------  Time: 24734.1 (0.0) a(DhlgX..#..#.***.......  q) +4 quarterstaff (chaos) #...?...........#  Cast: Shock ....$.......PP...  Fly  .#...........#.##  ..............##  l   komodo dragon (strong) ................  ..........#.....  ........####.... _The komodo dragon bites you.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, strong, empty space bonus: 6/8)a(Dh #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 78/83 ======================--Magic: 9/28=======-----------------AC: 12Str: 10### ##EV: 20Int: 23#.##.##SH: 0Dex: 15. ###.#.÷.#XL: 14 Next: 14% Place: Lair:5... #...*@..##..a(Dh)Noise: ===------  Time: 24734.1 (0.0)..#..#...÷.......q) +4 quarterstaff (chaos)#...?...........#Cast: Shock....$.......PP...Fly .#...........#.##..............##l   komodo dragon (strong)..........................#.............####.... _The komodo dragon bites you.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, strong, empty space bonus: 6/8)a(Dh)l  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (moderately wounded, strong, empty space bonus: 6/8)  The open air twists around violently and strikes the komodo dragon!  The komodo dragon is heavily wounded.a(Dh65----10/28=5.1 (1a(Dha(Dh]2 _The komodo dragon bites you!b(DhXp  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b(Dhy #... #### Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 65/83 ==================------  Magic: 6/28=====-------------------  AC: 12Str: 10 ### ## EV: 20Int: 23 #.##.##  SH: 0Dex: 15 . ###*#*÷.#  XL: 14 Next: 14% Place: Lair:5 b(DhQ~... #..*l@..##..  Noise: ===------  Time: 24735.1 (0.0) ..#..#.***.......  q) +4 quarterstaff (chaos) #...?...........#  Cast: Shock ....$.......PP...  Fly  .#...........#.##  ..............##  l   komodo dragon (strong) ................  ..........#.....  ........####.... _The komodo dragon bites you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, strong, empty space bonus: 6/8)b(Dh8 #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 65/83 ==================------b(DhcMagic: 6/28=====-------------------AC: 12Str: 10### ##EV: 20Int: 23#.##.##SH: 0Dex: 15b(Dh. ###.#.÷.#XL: 14 Next: 14% Place: Lair:5... #...*@..##..Noise: ===------  Time: 24735.1 (0.0)..#..#...÷.......q) +4 quarterstaff (chaos)b(Dh9#...?...........#Cast: Shock....$.......PP...Fly .#...........#.##..............##b(Dhl   komodo dragon (strong)..........................#.............####.... _The komodo dragon bites you!  Casting: Airstrike (safe; 1% risk of failure)  b(Dh }Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, strong, empty space bonus: 6/8)b(Dh.Bl  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (heavily wounded, strong, empty space bonus: 6/8)  The open air twists around violently and strikes the komodo dragon.  The komodo dragon is severely wounded.b(DhK*6.1 (1b(Dhb(Dh#^ _The komodo dragon completely misses you.b(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b(DhR E #... #### Ivhor the Zephyrmancer  Tengu of Vehumet ****..  Health: 65/83 ==================------  Magic: 2/28=-----------------------  AC: 12Str: 10 ### ## EV: 20Int: 23 #.##.##  SH: 0Dex: 15b(Dh  . ###*#*÷.#  XL: 14 Next: 14% Place: Lair:5 ... #..*l@..##..  Noise: ===------  Time: 24736.1 (0.0) ..#..#.***.......  q) +4 quarterstaff (chaos) #...?...........#  Cast: Shock ....$.......PP...  Fly  .#...........#.##  ..............##  l   komodo dragon (strong) ................  ..........#.....  ........####.... _The komodo dragon completely misses you.b(Dh" Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, strong, empty space bonus: 6/8)b(Dh1- #... ####Ivhor the ZephyrmancerTengu of Vehumet ****..Health: 65/83 ==================------Magic: 2/28=-----------------------AC: 12Str: 10### ##EV: 20Int: 23#.##.##SH: 0Dex: 15. ###.#.÷.#XL: 14 Next: 14% Place: Lair:5b(Dh3... #...*@..##..Noise: ===------  Time: 24736.1 (0.0)..#..#...÷.......q) +4 quarterstaff (chaos)#...?...........#Cast: Shock....$.......PP...Fly .#...........#.##..............##l   komodo dragon (strong)..........................#.............####.... _The komodo dragon completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, strong, empty space bonus: 6/8)c(Dh}l  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (severely wounded, strong, empty space bonus: 6/8)  The open air twists around violently and strikes the komodo dragon.  The komodo dragon is severely wounded.7.1 (1 _The komodo dragon barely misses you.c(Dh  You hit the komodo dragon but do no damage.You claw the komodo dragon, but do no damage.The komodo dragon is severely wounded.6=--8.2 (1.1 _The komodo dragon completely misses you.c(DhGP  You hit the komodo dragon. You claw the komodo dragon.  You peck the komodo dragon.  The komodo dragon is almost dead.c(Dhi 3---9.3 _The komodo dragon bites you.d(Dh}  You hit the komodo dragon.  You kill the komodo dragon!d(DhPG†d(Dh -3/29=540.4Shock _Vehumet accepts your kill.d(Dhd(DhZ d(Dhh_Your Spellcasting skill increases to level 10!d(Dh}2 #... #### ### ## #.##.## . ###.#.÷.# ... #...@<..##.. ..#..#...÷. #...?.# ....$.PP... .#.#.## .## .. ..#.....  .####....d(Dhyd(Dhs435 -10 _d(Dhd(DhUz _You see here a komodo dragon corpse.e(DhOQe(DhNRe(DhWe(Dh%j: _e(Dh5se(Dhye(Dhye(Dh|e(Dhe(Dh9A5=e(Dhe(Dhe(DhFe(Dh34=e(Dhye(Dhe(Dh;e(Dhњe(Dhe(Dh3e(DhϦK6=e(Dhe(Dh۴e(Dhe(Dh/e(Dhe(DhUP5==e(Dhe(DhXe(Dhe(Dh#7e(Dh2=e(Dhe(Dhe(Dhte(Dhe(Dhe(Dh:e(DhUe(Dhe(DhhA8=e(Dhe(Dhhe(Dhe(DhV76e(Dhe(Dhe(Dh\e(Dhe(Dhe(Dh%9e(Dhe(Dh@e(Dhe(Dhse(Dhe(Dh e(Dhk e(DhWe(Dh 670=e(Dh:7=e(Dhpe(Dhe(DhSe(Dh5e(Dh"e(DhU#e(Dh%e(Dh+e(Dh,#1e(Dh -2=e(Dh.e(DhS4e(Dh59=e(Dh6e(Dh=e(Dh=#8e(DhA>0=e(Dh?e(DhtEe(DhF%2e(DhGe(DhMe(DhNe(Dh.Pe(Dh!Ve(DhVe(DhsXe(Dh^e(DhX_53=e(Dh_W9==e(Dhae(Dhge(Dhge(DhVie(Dhne(Dhoe(Dh+qe(Dhve(DhbwU4=e(Dh:ye(Dhg~9=e(Dh~e(Dhe(DhMe(Dhe10/29=e(Dh5e(Dhe(Dh5e(Dhke(Dh,e(Dhe(Dh,e(Dhe(DhKe(DhܥW6=e(Dhfe(Dhe(Dh+S1=e(Dhe(Dh.,e(Dhe(Dh`e(DhƼD7=e(DhPe(Dh3,e(Dh|e(DhFO=e(Dhe(Dh8=2e(Dh,e(Dhe(Dh,e(Dhe(Dhe(Dh{%9e(Dhe(Dhe(DhS3=e(Dhe(Dhe(Dhqe(Dhe(Dhe(DhL80=e(DhFe(Dh"e(Dhe(Dh1e(DhO=e(Dhe(Dh)1=4=e(Dh-e(Dh.e(Dhc/e(Dh6,e(Dh%8e(Dh=e(Dh>%2e(Dhc?e(DhEe(DhE2=e(DhFe(DhYLe(DhRN15=e(Dh=Te(Dh!Ye(DhYK3=e(Dh[e(Dh?c1 _HP restored.e(Dhh3e(Dhle(Dhmme(Dhne(Dhte(Dhzu9=e(Dhve(Dh]}e(Dh}i=6=e(Dhe(Dhe(Dh}e(Dhe(Dhe(Dh(e(Dhe(Dh*e(Dhe(Dhe(Dhe(Dh9=e(Dhe(Dhe(DhM7=e(Dhe(Dhce(Dhe(Dhe(Dh6,e(Dhe(DhӾ,e(Dhe(Dhm8=e(Dhe(DhP,e(Dhe(Dho,e(Dhe(Dhe(DhZe(DhCe(DhBe(Dh~e(DhM9=e(Dh*e(Dh>e(Dhe(Dhe(Dh e(Dhe(DhLe(Dh_ e(Dh e(Dh< e(Dh e(Dhq 9=e(Dh e(DhZ <20e(Dh (=e(Dh e(Dh? +=e(DhO y1=e(Dhi e(Dhj e(Dhˀ 2==e(Dh ,e(DhS e(Dhҋ e(Dhs e(Dh e(Dh O=e(Dh/ e(Dh e(Dho K3=e(Dh e(Dh} ,e(Dh e(DhR Be(Dh7 e(Dh e(Dh e(Dh~ e(Dh 9=e(Dh e(DhA C4e(Dh e(Dh e(Dh) K5=e(Dh e(Dh ,e(Dh e(Dhr Be(Dh| Be(Dh ~6==e(Dh e(Dh Be(Dh ,e(Dhy e(Dhq ,e(Dh* e(Dh$ e(Dh_% 9=e(Dh0& e(Dh- a7=e(Dh/1 e(Dh7 ,e(Dh8 e(Dh? ,e(Dh`A e(DhL Be(Dh8O 9=e(DhO e(DhQ e(DhV e(DhcW K8=e(DhZ e(Dha e(Dha e(Dhc e(DhDi e(Dhi e(Dh#k e(Dh%q e(Dhq e(Dhs e(DhFz e(Dhz 9=e(Dhr| e(Dh e(Dh΃ K9=e(Dh e(Dhш 4 _Magic restored.e(Dhэ e(Dh_ e(Dh e(Dh1 e(Dh ... ### ##..< #.##.##.... ###.#.÷.#....#...†<..##.. ...#..#...÷....... #...?.@.........#-86524.0) .....$.......PP... ..#.#.## ........## ......e(Dho @ #..... ####.... ..###...## #.P e(Dh˭ e(Dhw +65e(DhY e(Dh ; _Found an escape hatch in the ceiling.f(Dh ff(Dhgf(Dhif(Dhf(Dhf(Dhf(Dhf(Dh\f(Dhf(Dhf(Dh>=f(Dhf(Dhf(Dhf(Dhi&#..f(Dh *##..#f(Dh>  #....# ### ###...<.# #.##.###......###.#.÷.##......#...†<..##..#....#..#...÷....... #...@....##......$.......PP...#...#..#.###..###.....#..#......####......###...## #.Pf(DhEf(Dh*8.4 (2.0)f(Dh.f(Dh. 20 f(Dh-/ 9.4 (3f(Dh5f(Dh; f(DhZ<f(DhH=!_K - 3 scrolls of identifyf(DhZ2 35 f(Dhd> C20  f(Dh$? f(Dh? *_You now have 646 gold pieces (gained 18).f(Dh_F f(DhxG f(DhH 35 f(DhH f(DhtJ f(DhmM f(DhT f(DhU f(DhW f(DhZ f(Dhi^ f(DhA_ f(Dh[` f(Dhb f(Dh g f(Dhg f(Dhi f(Dhrk f(DhRp f(Dh)q f(Dh=r f(Dht f(Dhy f(Dhz f(Dh{ f(DhD  f(Dh  f(DhV -There is an escape hatch in the ceiling here.f(Dh. f(Dh>  f(Dh _f(Dh f(Dh f(Dh? f(Dh f(DhA f(Dhʖ f(Dh f(Dh f(Dh f(Dhğ f(Dh; f(Dh f(Dhv f(Dhͩ f(Dh f(Dho f(DhI f(Dh f(DhH f(DhS`#..P...........#..P.#P....F.P..............## ...#.#PP.P.....#.....# . .......#..#.#......# ###.....#.......#P. #....#.#....... #...### ...###  #...## ####  #..@P# 82.4 (13.0) #...##  ##...# Shock ##..##  #....## ### ## #...<.## #.##.##F   skyshark (wandering) #......###.#.÷.# #......#...†<..##..#....#..#...÷.......f(Dh]y3f(DhO_ _A skyshark is nearby!g(Dh @ *g(DhW ******FThe zap hits the skyshark.g(DhÇ ,g(Dh ..F.....g(Dhq m8-20 =3.0)g(Dh L _The skyshark is lightly wounded.h(Dh@G  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h(Dh\Y #..P...........#..P.#P Ivhor the Zephyrmancer ......P..............## Tengu of Vehumet ****.. h(Dh]...#*#PP.P.....#.....#  Health: 83/83 ======================== . .*F*...#..#.#......#  Magic: 24/29 ===================----- ###**...#.......#P.  AC: 12Str: 10 h(DhF^v#....#.#.......  EV: 20Int: 23 #...### ...###  SH: 0Dex: 15 h(Dha~#...## ####  XL: 14 Next: 15% Place: Lair:5 #..@P# Noise: =--------  Time: 24883.4 (0.0) #...## q) +4 quarterstaff (chaos) ##...# Cast: Shock ##..## Fly  #....## ### ##  #...<.## #.##.##  F   skyshark #......###.#.÷.#  #......#...†<..##..  #....#..#...÷....... _The skyshark is lightly wounded.  Casting: Shock (safe; 0% risk of failure)  h(DhbMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 5/8)h(DhP#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 83/83 ========================. ..*....#..#.#......# Magic: 24/29 ===================-----###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#...## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: =--------  Time: 24883.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly h(Dh{[13;14H#....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†<..##..#....#..#...÷....... _The skyshark is lightly wounded.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 5/8)h(Dh3 h(DhT Casting: Shock (safe; 0% risk of failure)h(Dh0Lonfirm with . or Enter, or press ? or * to list all spells.h(DhzAiming: Airstrike (safe; 1% risk of failure)  h(Dh6LPress: ? - help, Dir - move target  h(DhAim: a skyshark (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the skyshark!h(DhiY.Fh(Dh`3==4.4 (1h(Dh"h(Dh< h(Dh>0_The skyshark is lightly wounded.h(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h(Dh Y #..P...........#..P.#P Ivhor the Zephyrmancer ......P..............## Tengu of Vehumet ****.. h(Dhs ...#.#PP.P.....#.....#  Health: 83/83 ======================== . ..***..#..#.#......#  Magic: 20/29 ================-------- ###*F*..#.......#P.  AC: 12Str: 10 #***.#.#.......  EV: 20Int: 23 #...### ...###  SH: 0h(Dh 6Dex: 15 #...## ####  XL: 14 Next: 15% Place: Lair:5 #..@P# Noise: ===------  Time: 24884.4 (0.0) h(DhR #...## q) +4 quarterstaff (chaos) ##...# Cast: Shock ##..## Fly  h(Dh #....## ### ##  #...<.## #.##.##  F   skyshark #......###.#.÷.#  #......#...†<..##..  h(Dh0 #....#..#...÷....... _The skyshark is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targeth(Dh VAim: a skyshark (lightly wounded, empty space bonus: 8/8)h(DhD #..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 83/83 ========================. .......#..#.#......# Magic: 20/29 ================--------###.*...#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#...## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ===------  Time: 24884.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly h(DhC [13;14H#....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†<..##..#....#..#...÷....... _The skyshark is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 8/8)h(DhW DCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the skyshark!h(Dh; t.F h(Dh_ *5.4 (1h(Dhޠ h(Dh` c _The skyshark is moderately wounded.h(Dhi  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i(Dh9\ #..P...........#..P.#P Ivhor the Zephyrmancer ......P..............## Tengu of Vehumet ****.. ...#.#PP.P.....#.....#  Health: 83/83 ======================== . .......#..#.#......#  Magic: 16/29 =============----------- ###.***.#.......#P.  AC: 12Str: 10 #.*F*#.#.......  EV: 20Int: 23 #.**### ...###  SH: 0Dex: 15 #...## ####  XL: 14 Next: 15% Place: Lair:5 #..@P# Noise: ===------  Time: 24885.4 (0.0) #...## q) +4 quarterstaff (chaos)(Dh\j34m ##...# Cast: Shock ##..## Fly  #....## ### ##  #...<.## #.##.##  F   skyshark #......###.#.÷.#  #......#...†<..##..  #....#..#...÷....... _The skyshark is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 7/8)i(Dh#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 83/83 ========================. .......#..#.#......# Magic: 16/29 =============-----------###.....#.......#P.AC: 12Str: 10#..*.#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#...## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ===------  Time: 24885.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly i(Dh [13;14H#....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†<..##..#....#..#...÷....... _The skyshark is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 7/8)i(Dh"  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a skyshark (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the skyshark!.F7=6.4 (1 _The skyshark is moderately wounded.i(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i(Dh #..P...........#..P.#P Ivhor the Zephyrmancer ......P..............## Tengu of Vehumet ****.. ...#.#PP.P.....#.....#  Health: 83/83 ======================== . .......#..#.#......#  Magic: 13/29 ==========-------------- ###.....#.......#P.  AC: 12Str: 10 #....#.#.......  EV: 20Int: 23 #.**### ...###  SH: 0Dex: 15 #.*F## ####  XL: 14 Next: 15% Place: Lair:5 #.*@P# Noise: ===------  Time: 24886.4 (0.0) #...##i(Dh q) +4 quarterstaff (chaos) ##...# Cast: Shock ##..## Fly  #....## ### ##  #...<.## #.##.##  F   skyshark #......###.#.÷.#  #......#...†<..##..  #....#..#...÷....... _The skyshark is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 4/8)i(DhP#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 83/83 ========================i(DhT. .......#..#.#......# Magic: 13/29 ==========--------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..*## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ===------  Time: 24886.4 (0.0)#...##q) +4 quarterstaff (chaos)i(DhVS##...#Cast: Shock##..##Fly #....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†<..##..#....#..#...÷....... _The skyshark is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  i(Dh%ZsConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 4/8)i(DhFn&F  Press: ? - help, Dir - move target  Aim: a skyshark (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the skyshark.  The skyshark is moderately wounded.  The skyshark completely misses you.The skyshark tail-slaps you but does no damage.i(Dhor*7.4 (1i(Dh{i(DhɁN _The skyshark misses you.i(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i(Dhv  #..P...........#..P.#P Ivhor the Zephyrmancer ......P..............## Tengu of Vehumet ****.. ...#.#PP.P.....#.....#  Health: 83/83 ======================== . .......#..#.#......#  Magic: 9/29=======----------------- ###.....#.......#P.  AC: 12Str: 10 #....#.#.......  EV: 20Int: 23 #.**### ...###  SH: 0Dex: 15 #.*F## ####  XL: 14 Next: 15% Place: Lair:5 #.*@P#i(Dhy  Noise: ===------  Time: 24887.4 (0.0) #...## q) +4 quarterstaff (chaos) ##...# Cast: Shock ##..## Fly  #....## ### ##  #...<.## #.##.##  F   skyshark #......###.#.÷.#  #......#...†<..##..  #....#..#...÷....... _The skyshark misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 4/8)i(Dh] #..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 83/83 ========================. .......#..#.#......# Magic: 9/29=======-----------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15i(Dh{ #..*## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ===------  Time: 24887.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly #....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†<..##..#....#..#...÷....... _The skyshark misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 4/8)i(Dh-F  Press: ? - help, Dir - move targetAim: a skyshark (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the skyshark!  The skyshark is heavily wounded.  The skyshark barely misses you.  The skyshark tail-slaps you but does no damage.i(Dh[76---8.4 (1i(Dhi(Dh2 _The skyshark tail-slaps you!j(Dh6  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j(DhE!D #..P...........#..P.#P Ivhor the Zephyrmancer ......P..............## Tengu of Vehumet ****.. ...#.#PP.P.....#.....#  Health: 76/83 =====================--- . .......#..#.#......#  Magic: 5/29====-------------------- ###.....#.......#P.  AC: 12Str: 10 #....#.#.......  EV: 20Int: 23 #.**### ...###  SH: 0Dex: 15 j(Dh!#.*F## ####  XL: 14 Next: 15% Place: Lair:5 #.*@P# Noise: ===------  Time: 24888.4 (0.0) #...## q) +4 quarterstaff (chaos) ##...# Cast: Shock ##..##j(Dh"b Fly  #....## ### ##  #...<.## #.##.##  F   skyshark #......###.#.÷.#  #......#...†<..##..  #....#..#...÷....... _The skyshark tail-slaps you!  j(Dh"Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (heavily wounded, empty space bonus: 4/8)j(DhZ.#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 76/83 =====================---j(Dhc\. .......#..#.#......# Magic: 5/29====--------------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..*## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ===------  Time: 24888.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly #....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†j(Dh]<..##..#....#..#...÷....... _The skyshark tail-slaps you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (heavily wounded, empty space bonus: 4/8)j(Dhge`F  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a skyshark (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the skyshark!  The skyshark is heavily wounded.7=9.4 (1j(DhSk _The skyshark barely misses you. x2; The skyshark misses you.m(Dh]Evoke which item? Wands  x - a wand of roots (3)D - a wand of flame (14)  H - a wand of mindburst (8)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selectedn(Dh n(Dh? n(Dh #..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 77/83 ======================--. .......#..#.#......# Magic: 5/29====--------------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..F## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ===------  Time: 24889.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly (Dh 13;14H#....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†<..##..#....#..#...÷.......Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a skyshark (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the skyshark!  The skyshark is heavily wounded. _The skyshark barely misses you. x2; The skyshark misses you.n(Dh +n(Dh$  n(Dhi% f#..P...........#..P.#P Ivhor the Zephyrmancern(Dh(  ......P..............## Tengu of Vehumet ****.. ...#.#PP.P.....#.....#  Health: 77/83 ======================-- . .......#..#.#......#  Magic: 5/29====-------------------- ###.....#.......#P.  AC: 12Str: 10 #....#.#.......  EV: 20Int: 23 #...### ...###  SH: 0Dex: 15 #..F## ####  XL: 14 Next: 15% Place: Lair:5 #..@P# Noise: ===------  Time: 24889.4 (0.0) #...## q) +4 quarterstaff (chaos) ##...# Cast: Shock #n(Dh( [40m#..## Fly n(Dh )  n(Dh) D#....## ### ## n(Dh*  n(Dh* #...<.## #.##.##  F   skysharkn(Dh9+  n(Dh+ ;#......###.#.÷.# n(DhM,  n(Dh, <#......#...†<..##.. n(Dh^-  n(Dh- #....#..#...÷.......n(Dhv. LThe air twists around and strikes the skyshark!  n(Dh/ :The skyshark is heavily wounded. n(Dh/ _The skyshark barely misses you. x2; The skyshark misses you.n(Dh&0 >Aiming: Mindburstn(Dh0 CPress: ? - help, Shift-Dir - straight linen(DhD1 Aim: a skyshark (heavily wounded, chance to affect: 73%)o(Dh#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 77/83 ======================--. .......#..#.#......# Magic: 5/29====--------------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..*## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ===------  Time: 24889.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly (Dh0;10m#....## ### ###...<.## #.##.##F   skyshark#......###.#.÷.##......#...†<..##..#....#..#...÷.......The air twists around and strikes the skyshark!  The skyshark is heavily wounded. _The skyshark barely misses you. x2; The skyshark misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, chance to affect: 73%)o(DhŸo(DhTQo(Dh_R%Fo(Dh:S(strong)o(DhT_Aiming: Mindburst  o(DhT:Press: ? - help, Shift-Dir - straight line o(DhU Aim: a skyshark (heavily wounded, chance to affect: 73%)  o(DhV@The skyshark struggles to resist. The skyshark bites you.  o(DhW4The skyshark tastes blood and grows stronger!  o(DhL[9The skyshark tail-slaps you but does no damage.o(Dh&\0o(Dh\--o(Dh]====o(Dh^$90.4 (1o(Dh-fo(DhFl o(Dh1mo(Dhn$_The skyshark tail-slaps you.p(Dh7p(Dhg9Evoke which item? Wands  x - a wand of roots (3)D - a wand of flame (14)  H - a wand of mindburst (7)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selectedr(Dhv##..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 70/83 ====================----. .......#..#.#......# Magic: 5/29====--------------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..F## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ====-----  Time: 24890.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##(Dh%h9mFly #....## ### ###...<.## #.##.##F   skyshark (strong)#......###.#.÷.##......#...†<..##..#....#..#...÷.......Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, chance to affect: 73%)  The skyshark struggles to resist. The skyshark bites you.  The skyshark tastes blood and grows stronger!  The skyshark tail-slaps you but does no damage. _The skyshark tail-slaps you.r(Dh) r(DhA*f#..P...........#..P.#P Ivhor the Zephyrmancerr(Dh6, r(Dh-......P..............## Tengu of Vehumet ****..r(Dh6 ...#.#PP.P.....#.....#  Health: 70/83 ====================----r(Dh9 . .......#..#.#......#  Magic: 5/29====-------------------- ###.....#.......#P.  AC: 12Str: 10 r(DhK#....#.#.......  EV: 20Int: 23 #...### ...###  SH: 0Dex: 15 #..F## ####  XL: 14 Next: 15% Place: Lair:5 #..@P# Noise: ====-----  Time: 24890.4 (0.0) #...## q) +4 quarterstaff (chaos) ##...# Cast: Shock ##..## Fly  #....## ### ##  #...<.## #.##.##  F   skyshark (strong) #......###.#.÷.#  #......#...†<..##..  #....#..#...÷.......The skyshark tastes blood and grows stronger!  The skyshark tail-slaps you but does no damage. _The skyshark tail-slaps you.  Ar(DhLiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, strong, chance to affect: 73%)r(Dh#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 70/83 ====================----. .......#..#.#......# Magic: 5/29====--------------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..*## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ====-----  Time: 24890.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##Fly (DhM;14H#....## ### ###...<.## #.##.##F   skyshark (strong)#......###.#.÷.##......#...†<..##..#....#..#...÷.......The skyshark tastes blood and grows stronger!  The skyshark tail-slaps you but does no damage. _The skyshark tail-slaps you.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, strong, chance to affect: 73%)r(Dh9 r(Dha#.FThe skyshark tail-slaps you but does no damage. r(Dhb_The skyshark tail-slaps you.  Aiming: MindburstPress: ? - help, Shift-Dir - straight line  Aim: a skyshark (heavily wounded, strong, chance to affect: 73%)  's mind is blasted!! The skyshark closely misses you.r(Dh0eD61.4 (1r(Dhjr(Dhlo _The skyshark misses you. The skyshark barely misses you.s(Dh0Evoke which item? Wands  x - a wand of roots (3)D - a wand of flame (14)  H - a wand of mindburst (6)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selectedt(Dh'{#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 70/83 ====================----. .......#..#.#......# Magic: 6/29====--------------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..F## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ====-----  Time: 24891.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##(Dh|;38HFly #....## ### ###...<.## #.##.##F   skyshark (strong)#......###.#.÷.##......#...†<..##..#....#..#...÷....... _The skyshark tail-slaps you.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, strong, chance to affect: 73%)  The skyshark's mind is blasted!! The skyshark closely misses you. _The skyshark misses you. The skyshark barely misses you.t(DhPB #..P...........#..P.#P Ivhor the Zephyrmancer ......P..............## Tengu of Vehumet ****.. ...#.#PP.P.....#.....#  Health: 70/83 ====================---- t(Dhg. .......#..#.#......#  Magic: 6/29====-------------------- ###.....#.......#P.  AC: 12Str: 10 #....#.#.......  EV: 20Int: 23 #...### ...###  SH: 0Dex: 15 #..F## ####  XL: 14 Next: 15% Place: Lair:5 #..@P# Noise: ====-----  Time: 24891.4 (0.0) #...## q) +4 quarterstaff (chaos) ##...# Cast: Shock ##..## Fly  #....## ### ##  #...<.## #.##.##  F  (Dh#S40m skyshark (strong) #......###.#.÷.#  #......#...†<..##..  #....#..#...÷.......Aim: a skyshark (heavily wounded, strong, chance to affect: 73%)  The skyshark's mind is blasted!! The skyshark closely misses you. _The skyshark misses you. The skyshark barely misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, strong, chance to affect: 73%)u(Dh#..P...........#..P.#P Ivhor the Zephyrmancer......P..............## Tengu of Vehumet ****.....#.#PP.P.....#.....# Health: 70/83 ====================----. .......#..#.#......# Magic: 6/29====--------------------###.....#.......#P.AC: 12Str: 10#....#.#.......EV: 20Int: 23#...### ...###SH: 0Dex: 15#..*## ####XL: 14 Next: 15% Place: Lair:5#..@P#Noise: ====-----  Time: 24891.4 (0.0)#...##q) +4 quarterstaff (chaos)##...#Cast: Shock##..##(Dh?!9mFly #....## ### ###...<.## #.##.##F   skyshark (strong)#......###.#.÷.##......#...†<..##..#....#..#...÷.......Aim: a skyshark (heavily wounded, strong, chance to affect: 73%)  The skyshark's mind is blasted!! The skyshark closely misses you. _The skyshark misses you. The skyshark barely misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, strong, chance to affect: 73%)u(Dh  Aiming: Mindburst  Press: ? - help, Shift-Dir - straight line: a skyshark (severely wounded, strong, chance to affect: 73%)  The skyshark's mind is blasted!!  You blow up the skyshark!Vehumet accepts your kill.u(DhlSu(Dhl/......#............u(DhQ@17=72.4 (1Shocku(DhJJ _You feel your power returning.v(Dh ......P.....##..#.#PP.P.....#  .......#..#.#.v(Dh ###.....#.......#P.  #....#.#. .### ...### ..## #### ...P# ..@###...##..##.Fly <...#....#.#..#...............# v(Dh v(DhU35 ----3v(Dhv(Dhv(Dh #.#PP.P.....#  .......#..#.#. ###.....#.......#P.  #....#.#. .### ...### ..## #### ...P# ...#v(Dh,A##.@.###..##....## ### ##.Fly ..#.#..#.....#..............PP... v(Dh8v(DhB----4v(Dhv(Dhv(DhFAH  .......#..#.#. ###.....#.......#P.  #....#.#. .### ...### ..## #### ...P# ...####...###....## ### ##...<.## #.##.###Fly v(DhC#.........#...#...........#.## v(DhLv(DhQ-25v(DhUv(DhYv(Dh   ###.....#P.  #....#.#. .### ...### ..## #### ...P# #...####...###..#v(DhG #..@.## ### ##...<.## #.##.##...###.#.÷.Fly #......#...#......#................##v(Dh v(DhX f8==6v(Dh v(Dh v(Dhq v(Dh(& v(Dh& K3=v(Dh+( v(Dh1 v(DhL2 v(Dh3 v(Dh.> v(Dh> 9=v(Dh@ v(DhH v(Dh$I 4=9=v(Dh+J v(DhxO v(DhO v(DhP v(DhW v(Dh X v(DhX v(DhO^ v(Dh^ %5v(Dh_ v(Dhqe v(Dhe 10/29==v(Dhf v(DhYm v(Dhm v(Dhn v(Dh$t v(Dhnt %6v(Dhgu v(Dh^{ ,v(DhN| v(Dh% e=v(Dh* v(Dh} 7=1=v(Dh v(Dh v(Dhq v(Dh v(Dh ,v(Dh v(Dhk k8=v(Dh@ v(Dh O=v(Dh v(DhU e2v(Dh v(Dh %9v(Dh v(Dh/ ,v(Dh| v(Dh Bv(Dhb b80=v(Dh v(Dh- v(Dhz S3=v(Dh: v(Dh v(DhM v(Dhw v(Dh k1=v(Dh v(Dhp ,v(Dh v(Dh v(Dh 9=v(Dh2 v(Dh v(Dh S4=v(Dh v(Dh{ ;2v(Dh v(Dh ,v(Dh v(Dh. ,v(DhO v(Dhv(Dh.3=15==v(Dhv(Dh ,v(DhF v(DhGv(Dhv(DhEv(Dhv(DhBv(Dhv(Dhv(Dh(K==v(Dhv(Dh$c6=v(Dh &v(DhT+,v(Dhk,v(Dh1,v(Dh2v(Dh8v(Dhd9v(Dh[:v(DhD@O=v(DhAv(DhFv(DhGM7=v(DhHv(Dh7O,v(DhPv(Dh Vv(Dh_Vv(Dh_Xv(Dh(dv(Dhud9=v(DhXev(DhEjv(Dhj%8v(Dhkv(Dhcqv(Dhqv(Dhrv(DhJw,v(Dh`xv(Dh~,v(Dhv(Dhv(Dh M9=v(Dhv(DhËv(Dh v(Dhv(Dh,v(Dhv(Dh,v(Dh™v(DhO=v(Dhv(Dhv(DhҥN20=v(DhԦv(Dh,v(Dh|v(DhZ,v(Dhuv(Dhr,v(Dhv(Dh;9=v(Dhv(Dhhv(Dhv(DhM1=v(Dhv(Dh,v(Dhv(DhD,v(Dh]v(Dh@,v(DhUv(Dh#v(Dhm9=v(Dh{v(Dha2=v(Dhv(Dh ,v(Dh-v(Dhk,v(Dhtv(Dh,v(Dhv(Dhv(Dh%h3==v(Dhv(Dh,v(Dh,v(Dhu v(Dh v(Dh v(DhC,v(DhYv(Dhv(Dh9=v(Dhv(Dh;4v(Dhv(Dh-v(Dh.v(Dh/v(Dh5v(Dh&8v(Dh =w(Dh' ,w(Dh5=w(Dh w(Dh*nw(Dh\0w(Dh0w(Dh1w(DhZ5w(Dh 9w(Dhh99=w(Dh:w(Dh6<w(Dhw(Dh:F981.4 (85.0)ShockF   cane toad (wandering)w(Dhw(Dhw(Dh` _A cane toad is nearby!w(DhY*******x(Dh,x(Dh5c..F....F20 =2.4 (1.0) _The zap misses the cane toad.x(Dh% *******The zap hits the cane toad.x(Dhx(Dh....F...x(DhS4-3x(Dhwx(Dh7 _The cane toad is lightly wounded.x(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x(Dh؋ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y(Dh2 _Unknown command.y(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y(Dhl6 ###.....#.......#P.  Ivhor the Zephyrmancer #....#.#.......  Tengu of Vehumet ****.. #...### ...###  Health: 83/83 ======================== #.**## ####  Magic: 20/29 ================-------- #.*FP# AC: 12Str: 10 #.**## EV: 20Int: 23 ##...# SH: 0Dex: 15 ##..## XL: 14 Next: 17% Place: Lair:5 #..@.## ### ##  Noise: =--------  Time: 24983.4 (0.0) #...<.## #.##.##  q) +4y(Dh69 quarterstaff (chaos) #......###.#.÷.#  Cast: Shock #......#...†<..##..  Fly  #....#..#...÷....... #..#...............# F   cane toad #..............PP... #...#...........#.## #................## _Unknown command.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 5/8)y(Dh:###.....#.......#P.Ivhor the Zephyrmancer#....#.#.......Tengu of Vehumet ****..#...### ...###Health: 83/83 ========================#...## ####Magic: 20/29 ================--------#..*P#AC: 12Str: 10#...##EV: 20Int: 23##...#SH: 0Dex: 15##..##XL: 14 Next: 17% Place: Lair:5#..@.## ### ##Noise: =--------  Time: 24983.4 (0.0)#...<.## #.##.##q) +4 quarterstaff (chaos)#......###.#.÷.#Cast: Shock#......(Dht=40m#...†<..##.. Fly #....#..#...÷.......#..#...............# F   cane toad#..............PP...#...#...........#.###................## _Unknown command.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 5/8)y(Dhn3 A  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the cane toad!y(Dh@> m.F y(Dh'A 3==4.4 (1y(DhM y(DhmQ d _The cane toad is moderately wounded.y(Dh*  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y(Dh F ###.....#.......#P.  Ivhor the Zephyrmancer #....#.#.......  Tengu of Vehumet ****.. #...### ...###  Health: 83/83 ======================== y(DhX #...## ####  Magic: 16/29 =============----------- #.**P# AC: 12Str: 10 #.*F## EV: 20y(Dh Int: 23 ##***# SH: 0Dex: 15 y(Dh ##..## XL: 14 Next: 17% Place: Lair:5 #..@.## ### ##  Noise: ===------  Time: 24984.4 (0.0)y(Dh: _ #...<.## #.##.##  q) +4 quarterstaff (chaos) #......###.#.÷.#  Cast: Shocky(Dh  #......#...†<..##..  Fly  #....#..#...÷....... y(Dhm #..#...............# F   cane toad #..............PP... #...#...........#.## y(Dh G#................## _The cane toad is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y(Dh .Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 6/8)y(Dh###.....#.......#P.Ivhor the Zephyrmancer#....#.#.......Tengu of Vehumet ****..#...### ...###Health: 83/83 ========================#...## ####Magic: 16/29 =============-----------#...P#AC: 12Str: 10#..*##EV: 20Int: 23##...#SH: 0Dex: 15##..##XL: 14 Next: 17% Place: Lair:5#..@.## ### ##Noise: ===------  Time: 24984.4 (0.0)#...<.## #.##.##q) +4 quarterstaff (chaos)#......###.#.÷.#Cast: Shock#......(Dh2$40m#...†<..##.. Fly #....#..#...÷.......#..#...............# F   cane toad#..............PP...#...#...........#.###................## _The cane toad is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 6/8)y(DhXe  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  y(DhPress: ? - help, Dir - move target  Aim: a cane toad (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad.y(DhR.Fy(Dho"*5.4 (1y(Dh+y(Dhv2a _The cane toad is heavily wounded.z(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z(DhM ###.....#.......#P.  Ivhor the Zephyrmancerz(DhΣ #....#.#.......  Tengu of Vehumet ****.. z(Dh#...### ...###  Health: 83/83 ======================== #...## ####  Magic: 12/29 =========---------------z(Dh #...P# AC: 12z(DhgStr: 10 #.**## EV: 20z(Dh֥Int: 23 ##*F*#z(Dhʦm SH: 0Dex: 15 ##**## XL: 14 Next: 17% Place: Lair:5 z(Dh1#..@.## ### ##  Noise: ===------  Time: 24985.4 (0.0) z(DhP#...<.## #.##.##  q) +4 quarterstaff (chaos) #......###.#.÷.#  Cast: Shockz(Dh  #......#...†<..##..  Fly  z(DhtL#....#..#...÷....... #..#...............# F   cane toadz(Dh #..............PP... #...#...........#.## z(Dhmm#................## _The cane toad is heavily wounded.z(DhթNCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  z(Dh=Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 6/8)z(DhG###.....#.......#P.Ivhor the Zephyrmancer#....#.#.......Tengu of Vehumet ****..#...### ...###Health: 83/83 ========================#...## ####Magic: 12/29 =========---------------#...P#AC: 12Str: 10#...##EV: 20Int: 23##.*.#SH: 0Dex: 15##..##XL: 14 Next: 17% Place: Lair:5#..@.## ### ##Noise: ===------  Time: 24985.4 (0.0)#...<.## #.##.##q) +4 quarterstaff (chaos)#......###.#.÷.#Cast: Shockz(Dh#......#...†<..##.. Fly #....#..#...÷.......#..#...............# F   cane toad#..............PP...#...#...........#.##z(DhQg#................## _The cane toad is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 6/8)z(Dh6{  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad!z(DhKm.F z(Dh]3=6.4 (1z(Dht#x _The cane toad is severely wounded.z(Dhp  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z(Dh  ###.....#.......#P.  Ivhor the Zephyrmancer #....#.#.......  Tengu of Vehumet ****.. #...### ...###  Health: 83/83 ======================== #...## ####  Magic: 9/29=======----------------- #...P# AC: 12Str: 10 #...## EV: 20Int: 23 ##***# SH: 0Dex: 15 ##*F## XL: 14 Next: 17% Place: Lair:5 #.*@*## ### ##  Noise: ===------  Time: 24986.4 (0.0) #...<.## #.##.##  z(Dh1 [40mq) +4 quarterstaff (chaos) #......###.#.÷.#  Cast: Shock #......#...†<..##..  Fly  #....#..#...÷....... #..#...............# F   cane toad #..............PP... #...#...........#.## #................## _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 6/8)z(Dh ###.....#.......#P.Ivhor the Zephyrmancer#....#.#.......Tengu of Vehumet ****..#...### ...###Health: 83/83 ========================#...## ####Magic: 9/29=======-----------------#...P#AC: 12Str: 10#...##EV: 20Int: 23##...#SH: 0Dex: 15##.*##XL: 14 Next: 17% Place: Lair:5#..@.## ### ##Noise: ===------  Time: 24986.4 (0.0)#...<.## #.##.##q) +4 quarterstaff (chaos)#......###.#.÷.#Cast: Shockz(Dh =#......#...†<..##.. Fly #....#..#...÷.......#..#...............# F   cane toad#..............PP...#...#...........#.###................## _The cane toad is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 6/8)z(Dh MF Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad!  The cane toad is almost dead.  The cane toad stings you but does no damage.69-----7.4 (1z(DhF z(Dh^ / _The cane toad stings you!{(Dhq  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{(DhA ###.....#.......#P.  Ivhor the Zephyrmancer #....#.#.......  Tengu of Vehumet ****.. #...### ...###  Health: 69/83 ===================----- #...## ####  Magic: 5/29====-------------------- #...P# AC: 12Str: 10 #...## EV: 20Int: 23 ##***# SH: 0Dex: 15 ##*F## XL: 14 Next: 17% Place: Lair:5 #.*@*## ### ##  Noise: ===------  Time: 24987.4 (0.0) #...<.## #.##.##  q) [0{(Dh.E;10;1m+4 quarterstaff (chaos) #......###.#.÷.#  Cast: Shock #......#...†<..##..  Fly  #....#..#...÷....... #..#...............# F   cane toad #..............PP... #...#...........#.## #................## _The cane toad stings you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (almost dead, empty space bonus: 6/8){(Dhz###.....#.......#P.Ivhor the Zephyrmancer#....#.#.......Tengu of Vehumet ****..#...### ...###Health: 69/83 ===================-----#...## ####Magic: 5/29====--------------------#...P#AC: 12Str: 10#...##EV: 20Int: 23##...#SH: 0{(DhDex: 15##.*##XL: 14 Next: 17% Place: Lair:5#..@.## ### ##Noise: ===------  Time: 24987.4 (0.0)#...<.## #.##.##q) +4 quarterstaff (chaos)#......###.#.÷.#Cast: Shock#......#...†<..##.. Fly #....#..#...÷.......#..#...............# F   cane toad#..............PP...#...#...........#.###................## _The cane toad stings you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press:{(Dh\ ? - help, Dir - move targetAim: a cane toad (almost dead, empty space bonus: 6/8){(DhL%  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a cane toad (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad.  You kill the cane toad!†{(Dhd98.4 (1Shock{(Dh&{(Dh+Z _Vehumet accepts your kill.{(DhK| 3{(Dh} {(Dhr {(Dh 70=35 {(DhH ,{(Dh> {(Dh {(Dh 76{(DhՒ {(Dh {(Dh U1={(Dh2 {(Dh* {(Dh& ,{(Dh ,{(Dh 27={(Dh ,{(Dh w3={(Dh B{(Dh {(DhQ {(DhT ={(Dh {(Dh {(Dh {(Dh z4=8={(Dh< {(Dhm {(Dh` {(Dh {(Dh {(Dh6 {(Dhh {(Dh- ;5{(Dh9 9=={(DhA B{(DhSD ;6{(DhD {(DhJ ,{(DhK {(Dh*Q {(DhQ 9={(Dh+R {(DhX {(DhX 7=10/29={(DhY {(Dh_ {(DhI` {(Dh` {(Dhh ,{(Dhk {(Dhv 8={(Dhh0aY---5013.4 (25.0)ShockY   elephant (trample, wandering)---{(Dh9` _An elephant is nearby!|(Dhc |(Dh_*******Y)The zap hits the elephant.  The elephant is lightly wounded.|(Dh@|(Dhs..Y....†9/29 -20 ==4.4 (1.0)|(Dhx |(Dh=_The elephant trumpets! You hear a trumpeting!}(DhP #....# #..Y### ...### #...## #### #...P# #...## ##...# ##.†## #....## ### ###..#.##.#......###.#.÷.# #......#...†<..##..#....#÷.....#..#...............##....PP... #...#...#.###......###..}(DhS}(Dh[D.Y}(Dhd10/29=35 --5}(Dhi}(Dhnc _There is an escape hatch in the ceiling here.}(Dh4 v#...### ...### #..Y## #### #...P# #...## ##...# ##.†## #....## ### ###...<.## #.##.#.#.#.÷.# #......#...†<..##..#....#÷.....#..#...............# #.....PP...#...#.....#.###........###.....#.#.....9--6Shock _~(DhM=#..Y## #### #...P# #...## ##...# ##.†## #....## ### ###...<.## #.##.#......###.#.÷.# ~(DhrO#.....@#...†<..##..#....#÷.....#..#...............# #..............PP... #...#...........#.###.......###.......#......#.......####....~(Dh^~(Dhj%7~(Dho~(Dhu~(Dh#...P# #...## ##...# ##.†## #....## ### ###...<.## #.##.#......###.#.÷.# #......#...÷<..##..#....#÷.....#..#...............# #..............PP... #...#...#.## #......###..#....#........####........###...## #.P~(Dh~(Dh%8~(Dh~(Dh~(Dh #...## ##...# ##.†## #....## ### ###...<.## #.##.###......###.#.÷.# #......#...÷<..##..#....#.....#..#....@..........# #....PP... #...##.## #.....# #.....#...#......####.......###...## #.P#### #.##.~(Dh ~(Dh YY   elephant (trample)~(Dh 80==9Shock~(Dh ~(Dh (DhG] v##...# ##.Y## #....## ### ###...<.## #.##.##......###.#.÷.# #......#...÷<..##..#....#..#...÷.....#..#...............# #....PP... #...##.## #.....(DhW` ;# #.... #.#....####.... ....###...## #.P#### #.## (Dhc (Dh#p R†Y(Dh)} Y1=20(Dhۂ (DhɅ (Dh9+†#...Y## ### ##.<.## #.##.##...###.#.÷.#...÷<..##....#..#...÷.......#.........#.PP.....#.#.##..## ..#.#######...## #.P #### #.##. ## #(Dh(Dh=.Y(Dh%1(Dh(Dh(Dh"#....## ### ###...Y.## #.##.#......###.#.÷.# #......#...÷<..##..#....#.....#..#...............# #....PP... #...##.## #.....# #.. #.#..... ..####.... ....###...## #.P#### #.##.  ## # (DhG<Y(Dhs1=2(Dh(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhY #....## ### ##  Ivhor the Zephyrmancer #..***## #.##.##  Tengu of Vehumet ****.. (DhXZi#..*Y*.###.#.÷.#  Health: 81/83 =======================- #..***.#...÷<..##..  Magic: 7/29=====------------------- (DhZJ#....#..#...÷.......  AC: 12Str: 10 #..#...............#  EV: 35 Int: 23 #..............PP...  SH: 0(Dhq[(Dex: 15 #...#...........#.##  XL: 14 Next: 19% Place: Lair:5 #.........@......##  Noise: ---------  Time: 25022.4 (0.0)(DhP^ #..................  q) +4 quarterstaff (chaos) #............#.....  Cast: Shock ...........####....  Fly  ....###...## #.P  #### #.##. Y   elephant (trample) ## # _There is an escape hatch in the ceiling here.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)(Dhի((Dh`#....## ### ##(Dh5Ivhor the Zephyrmancer(DhE#...<.## #.##.##(Dh1Tengu of Vehumet ****..(Dh#...*..###.#.÷.#(DhWlHealth: 81/83 =======================-(Dh#......#...÷<..##..(Dh;Magic: 7/29(Dh{D=====-------------------(Dhx#....#..#...÷.......(DhҴ-AC: 12(Dh-Str: 10(Dh*C#..#...............#(DhQBEV: 35 (Dh5Int: 23(Dh9#..............PP...(Dh-SH: 0(Dhϼ-Dex: 15(Dha#...#...........#.##(Dh`XL: 14 Next: 19% Place: Lair:5(DhV#.........@......##(DhNoise: ---------  Time: 25022.4 (0.0)(Dh6#..................q) +4 quarterstaff (chaos)#............#.....Cast: Shock...........####....Fly ....###...## #.P#### #.##.Y   elephant (trample)## # _There is an escape hatch in the ceiling here.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 8/8)(Dh  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!!.Y 20 ===3.4 (1(Dhwc _The elephant is moderately wounded.(Dh#....## ### ## #...<.## #.##.## #......###.#.÷.# .(Dh#....Y.#...÷<..##.. #....#..#...÷. #..#.# #.PP... #...#.#.## #.## #. #.#..... .####.... ....###...## #.P.(Dh;#### #.##. ## (Dh(Dh%<.Y(DhAJ35 ---4(Dh$(Dh(DhR.Y(Dh8=---5(Dhq  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh #....## ### ##  Ivhor the Zephyrmancer #...<.## #.##.##  Tengu of Vehumet ****.. (DhYN#......###.#.÷.# .  Health: 81/83 =======================- #......#...÷<..##..  Magic: 4/29===--------------------- #....#**#...÷.......  AC: 12Str: 10(Dh #..#..*Y*..........#  EV: 35 Int: 23 #.....***......PP...  SH: 0Dex: 15(Dh #...#...........#.##  XL: 14 Next: 19% Place: Lair:5 #..........@.....##  Noise: ---------  Time: 25025.4 (0.0)(Dh-S #..................  q) +4 quarterstaff (chaos) #............#.....  Cast: Shock (DhIJ...........####....  Fly  ....###...## #.P.  #### #.##. ##  Y   elephant (trample)(Dhb/ ## # _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  (Dh{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 7/8)(Dh #....## ### ##Ivhor the Zephyrmancer#...<.## #.##.##Tengu of Vehumet ****..#......###.#.÷.# .Health: 81/83 =======================-(Dh! {#......#...÷<..##..Magic: 4/29===---------------------#....#..#...÷.......AC: 12Str: 10#..#...*...........#EV: 35 (Dhw" )Int: 23#..............PP...SH: 0Dex: 15#...#...........#.##(Dh## XL: 14 Next: 19% Place: Lair:5#..........@.....##Noise: ---------  Time: 25025.4 (0.0)#..................q) +4 quarterstaff (chaos)#............#.....(Dh# |Cast: Shock...........####....Fly ....###...## #.P.#### #.##.(Dhq$ ##Y   elephant (trample)## # _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  (Dh% tConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 7/8)(Dh>  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.(Dh? Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!(DhN P.Y (DhV C220 ===6.4 (1(Dh_ (Dhe a _The elephant is severely wounded.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhY #....## ### ##  Ivhor the Zephyrmancer #...<.## #.##.##  Tengu of Vehumet ****.. #......###.#.÷.# .  Health: 82/83 =======================- #......#...÷<..##..  Magic: 0/29------------------------ #....#..#...÷.......  AC: 12Str: 10 #..#...***.........#  EV: 20Int: 23 #......*Y*.....PP...  SH: 0Dex: 15 #...#..***......#.##  XL: 14 Next: 19% Place: Lair:5 #..........@.....##  Noise: ===------[(Dh^D33m  Time: 25026.4 (0.0) #..................  q) +4 quarterstaff (chaos) #............#.....  Cast: Shock ...........####....  Fly  ....###...## #.P.  #### #.##. ##  Y   elephant (trample) ## # _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 8/8)(Dh /#....## ### ##Ivhor the Zephyrmancer#...<.## #.##.##Tengu of Vehumet ****..#......###.#.÷.# .Health: 82/83 =======================-#......#...÷<..##..Magic: 0/29------------------------#....#..#...÷.......AC: 12Str: 10#..#...............#EV: 20Int: 23#.......*......PP...SH: 0Dex: 15#...#...........#.##XL: 14 Next: 19% Place: Lair:5#..........@.....##Noise: ===------  Time: 25026.4 (0.0)#..................q) +4 quarterstaff (chaos)[3(Dh:4m#............#.....Cast: Shock...........####....Fly ....###...## #.P.#### #.##.##Y   elephant (trample)## # _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 8/8)(Dh${  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant!(Dh&k  The elephant is almost dead.(Dh)(Dh@KYB.Y(DhAB   boulder beetle (wandering)YY 2 elephants (trample, 1 wandering)(DhC\7.4 (1Shock(DhdQ(Dh$Wa _A boulder beetle comes into view.(DhG  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhg(Dhkh(Dhis(Dhze _You don't have enough magic to cast this spell.(Dh;(Dh(Dh (DhF _Unknown command.(Dh3E#.†## .## ### ## Y.## #.##.## .###.#.÷.# ...#...÷<..##.B ..#..#...÷.#....#...........PP...#....Y#.####.#..#........####.......###...## #.P.#### #.##. .#### ##(DhN<YB.YBrolling)(DhgUC35 ---8(DhV(DhX[N _The boulder beetle curls into a ball and begins rolling!(Dh..#.†## .## ### ## <.## #.##.## (DhY..###.#.÷.# ...#...÷<..##.B ..#..#...÷.#....#.......@...PP...#.....Y.....#.####.#..#........####...(DhU....###...## #.P.#### #.##. .#### ##(Dhz.Y°B°B3=1=--9Shock(Dh+BB(Dh _The elephant misses you. The elephant completely misses you.(Dh...#..#.†## .## ### ## <.## #.##.## ...###.#.÷.# .(Dh9.Y.#...÷<..##.° ..#..#...÷...B°..#....#...........PP...#.....Y.....#.####.#..#........####...   elephant (trample)....###...## #.P.#### #.##. .##(DhFB(Dh*: P...#..#.†## .## ### ## <.## #.##.## ..###.#.÷.# ....#...÷<..##.° ..#Y.#..@÷..B○°..#....#.......Y...PP...##.####.#..#........####.......###...## #.P.The elephant attacks as it pursues you! The elephant tramples you.(Dh:?.B°°.Y.77--30B°°B(Dh>/ _You are shoved backwards!(Dh #..Y## #####...P# #...## (DhQ ##...# ##.†## #....## ### ## #...<.## #.##.## #......###.#.÷.# . #......#...÷@..##.. #....#Y.#...÷.B°°... #..#Y.......# #.....(Dh PP... #...###.## #...... YY 2 elephants (trample, 1 wandering)#.#................####....(Dh (Dh (Dh\ (Dh (Dh  B.Y#...Y.°..Y....YYY 3 elephants (trample, 2 wandering)The elephant attacks as it pursues you! The elephant completely misses you. x2  The boulder beetle closely misses you.(Dh %1(Dh (Dh _The boulder beetle stops rolling and uncurls. _There is a stone staircase leading up, spattered with blood here.(DhC(DhE(DhO(Dhz .### ...###Y## ####P...#..#.†## .## ### ## <.## #.##.## ###.#@÷.# ..#...÷<B.##.. ..#.Y#...Y.°.....#....Y....#.PP...##.####YY)......#..#.The elephant trumpets! x2  The elephant tramples you! You are shoved backwards!Y..÷Y.#...÷..57--------20 ===2 _You stop ascending the stairs. The boulder beetle bites you!(DhZ" Evoke which item? Wands  x - a wand of roots (3)D - a wand of flame (14)  H - a wand of mindburst (5)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected(Dh (Dh* (Dhp6  #...### ...###Ivhor the Zephyrmancer#..Y## ####Tengu of Vehumet ****..#...P#Health: 57/83 ================--------#...##Magic: 1/29------------------------##...#AC: 12Str: 10(Dh8 ##.†##EV: 20Int: 23#....## ### ##SH: 0Dex: 15#...<.## #.##.##XL: 14 Next: 19% Place: Lair:5#......###.#@÷.# .Noise: ===------  Time: 25032.4 (0.0)#......#Y..÷YB.##..q) +4 quarterstaff (chaos)#....#..#...÷.......Cast: Shock#..#....Y..........#Fly #..............PP...#...#...........#.##B   boulder beetle#................##YYY 3 elephants (trample)#..................(Dh/< #............#.....The boulder beetle closely misses you. _The boulder beetle stops rolling and uncurls. _There is a stone staircase leading up, spattered with blood here.  The elephant trumpets! x2  The elephant tramples you! You are shoved backwards! _You stop ascending the stairs. The boulder beetle bites you!(Dh/n  #...### ...### Ivhor the Zephyrmancer  #..Y## #### Tengu of Vehumet ****..  #...P# Health: 57/83 ================--------  #...## Magic: 1/29------------------------  ##...# AC: 12Str: 10  ##.†## EV: 20Int: 23  #....## ### ## SH: 0Dex: 15  #...<.## #.##.##  XL: 14 Next: 19% Place: Lair:5  #......###.#@*.# .  Noise: ===------  Time: 25032.4 (0.0)  #......#Y..*YB.##..  q) +4 quarterstaff (chaos)  #....#..#..***......  Cast: [40(Dhp )mShock  #..#....Y..........#  Fly  #..............PP...  #...#...........#.##  B   boulder beetle  #................##  YYY 3 elephants (trample)  #..................  #............#..... The elephant trumpets! x2  The elephant tramples you! You are shoved backwards! _You stop ascending the stairs. The boulder beetle bites you!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead)(Dh #...### ...###Ivhor the Zephyrmancer#..Y## ####Tengu of Vehumet ****..#...P#Health: 57/83 ================--------#...##Magic: 1/29------------------------##...#AC: 12Str: 10##.†##EV: 20Int: 23#....## ### ##SH: 0Dex: 15(Dhu#...<.## #.##.##XL: 14 Next: 19% Place: Lair:5#......###.###.# .Noise: ===------  Time: 25032.4 (0.0)#......#Y..#*#.##..q) +4 quarterstaff (chaos)#....#..#..###......Cast: Shock#..#....Y..........#Fly #..............PP...#...#...........#.##B   boulder beetle#................##YYY 3 elephants (trample)#..................#............#.....The elephant trumpets! x2  The elephant tramples you! You are shoved backwards! _You stop ascending the stairs. The boulder beetle bites you!  Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead)(Dhi*, 1 rooted)amples you! You are shoved backwards! _You stop ascending the stairs. The boulder beetle bites you!  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead)  The roots erupt in riotous growth!(Dh&B(rooted)(Dh (Dh   Roots grab the elephant. Roots grab the boulder beetle.The grasping roots constrict the elephant!  You kill the elephant!(Dhܚ i  Vehumet accepts your kill.(Dhٞ U  The grasping roots constrict the boulder beetle!(Dho +@÷.Y.÷<B.÷..Y 2 elephants (trample)(Dht a20=======3.4 (1(Dh (Dh \ _The boulder beetle closely misses you.(DhY## #### .P# ##...†#....## ### ##<.## #.##.##...###.#.÷.# .#.Y.÷@B.##.#..#...÷.......#.....Y.........#............PP...#.#.##..## ..#......####(Dh .YY.The grasping roots constrict the boulder beetle!(Dh;2=35 =------4(Dh(DhY _The boulder beetle bites you but does no damage.  There is a stone staircase leading up, spattered with blood here. _You see here an elephant corpse.(DhE<(Dh)<------(DhF(Dh\(DhX  The roots release their grip on the boulder beetle.(DhB.Y.Y(Dh K820 5(Dhz(Dh   ### ### ..# #.## ..## ##.#########  (Dh...# #...##..#.#  ...# #P.......###  ...## ###......#.#  ....# #..÷....##  4 ....# ##.@.....#  ...## #.#B÷....#  ...# ##...÷..##  ..## ##.......#  ...# ##.#  ..## ###  ..# ###   P## ###..##....##  ## ##.....##...#  _The boulder beetle misses you.(Dh9=(DhB#(Dh4-6.9 (2.5(Dh(Dh{ _You fly upwards. _There is a stone staircase leading down here.(Dh9Evoke which item? Wands  x - a wand of roots (2)D - a wand of flame (14)  H - a wand of mindburst (5)  I - a wand of light (1) [!] read|quaff|evoke[?] describe selected(Dh0  Ivhor the Zephyrmancer ######  Tengu of Vehumet ****.. ..##.##  Health: 58/83 ================-------- ..####.#########   Magic: 2/29=----------------------- ...##...##..#.#   AC: 12Str: 10 ...##P.......###   EV: 20Int: 23 ...#####......#.#   SH: 0Dex: 15 ....##..÷....##   XL: 14 Next: 20% Place: Lair:4 ....###.@.....#   Noise: ---------  Time:(Dh! 25036.9 (0.0) ...###.#B÷....#   q) +4 quarterstaff (chaos) ...###...÷..##   Cast: Shock ..####.......#   Fly ...###........#  ..###........##   B   boulder beetle ..###........#  P## ###..##....##  ## ##.....##...#  There is a stone staircase leading up, spattered with blood here. _You see here an elephant corpse.  The roots release their grip on the boulder beetle. _The boulder beetle misses you. _You fly upwards. _There is a stone staircase leading down here.  Ivhor the Zephyrmancer ### ### Tengu of Vehumet ****.. ..# #.##(Dh$[37m Health: 58/83 ================-------- ..## ##.#########  Magic: 2/29=----------------------- ...# #...##..#.#  AC: 12Str: 10 ...# #P.......###  EV: 20Int: 23 ...## ###......#.#  SH: 0Dex: 15 ....# #..÷....##  XL: 14 Next: 20% Place: Lair:4 ....# ##.@.....#  Noise: ---------  Time: 25036.9 (0.0) ...## #.#B÷....#  q) +4 quarterstaff (chaos) ...# ##...÷..##  Cast: Shock ..## ##.......# [39(Dh'\;49m Fly ...# ##........# ..## #........##  B   boulder beetle ..# ##........# P## ###..##....## ## ##.....##...# _The boulder beetle misses you. _You fly upwards. _There is a stone staircase leading down here.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 100% to hit)(Dhe  Ivhor the Zephyrmancer ######  Tengu of Vehumet ****.. ..##.##  Health: 58/83 ================-------- ..####.#########   Magic: 2/29=----------------------- ...##...##..#.#   AC: 12Str: 10 ...##P.......###   EV: 20Int: 23 ...#####......#.#   SH: 0Dex: 15 ....##..÷....##   XL: 14 Next: 20% Place: Lair:4 ....###.@.....#   Noise: ---------  Time: 25036.(Dhp9 (0.0) ...###.#*÷....#   q) +4 quarterstaff (chaos) ...###.*.÷..##   Cast: Shock ..####..*....#   Fly ...###...*....#  ..###....*...##   B   boulder beetle (blind, unable to see …)..###........#  P## ###..##....##  ## ##.....##...#  _There is a stone staircase leading down here.  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 100% to hit)  The bolt of light hits the boulder beetle!!  The boulder beetle is heavily wounded.(DhGB.... (Dh Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight lineAim: a boulder beetle (lightly wounded, 100% to hit)  The bolt of light hits the boulder beetle!!  The boulder beetle is heavily wounded.  The boulder beetle is blinded. The now-empty wand crumbles to dust.(DhW59=====(DhH#7.9 (1(Dh(DhpT _The boulder beetle misses you.(Dht!  You hit the boulder beetle but do no damage.The boulder beetle is heavily wounded.(Dh# 3==---9.0 (1.1(Dh- (Dh(0 T _The boulder beetle misses you.(Dh  You barely miss the boulder beetle.You claw the boulder beetle, but do no damage.The boulder beetle is heavily wounded.(Dh43-----==-40.1(Dhi I _The boulder beetle bites you!(Dhe  The boulder beetle bites you!  You sock the boulder beetle! You burn the boulder beetle.  You claw the boulder beetle.  You peck the boulder beetle, but do no damage.  The boulder beetle is severely wounded.4------10(Dh (Dh> (Dh? (DhA ,(Dh-C (DhSE (DhE o9==(DhF (DhH (DhJ M6=(DhzJ (DhL (Dh.M (DhO (DhFP (DhP L50=(Dh7R (DhT (DhU (DhU (DhDW (DhW j7==(DhX (Dh^ 1(Dha B(DhYb (Dhc n2==(Dhc (Dhle (Dh4f %8(Dh (DhE (Dh1F U8=(DhF (Dh"H (DhH (Dh;I (DhJ (DhK (DhK (Dh&M (DhM %9(DhVN (DhO (Dh8P (DhP (DhR ,(DhS (DhMU (DhU L80=(DhV (Dh X (DhX (Dh W1=23= --189.2 (141.0) _HP restored.-(Dh2 (Dh E _Done exploring.(Dhӓ _(Dh B20 90.2 (1.0) _(Dhœ (Dh@ #..Y## ####  #...P#   #...##   ##...#  ##.†## (Dhͼ e #....## ### ##  #...<.## #.##.##  #......###.#.÷.# . 5  #......#...÷@Y.##..  #....#..#...÷Y......  #..#...............# (DhI  #..............PP...  #...#....#.##  #........##YY 2 elephants (trample)  #.......(Dhڽ ...  #............#.....  ...........####....(Dh 9=(DhL  _HP restored. _Done exploring.  You fly downwards. The elephant misses you.  The elephant trunk-slaps you but does no damage.  The elephant misses you. The elephant closely misses you.  The elephant tramples you! You hold your ground!(Dh>w71----==1.7 (2.5Shock(Dh E(DhI _The elephant trunk-slaps you but does no damage.  There is a stone staircase leading up, spattered with blood here. _You see here an elephant corpse.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhp***is lightly wounded.  You are struck by an arc of lightning. elephant is struck by an arc of lightning.  The elephant is moderately wounded.The elephant is struck by an arc of lightning!  The elephant is lightly wounded.(DhcR  #..Y## #### #...P# #...## ##...# ##.†## #....## ### ## #...<.## #.##.## #......###.#.÷.# .(DhS N #......#...@<Y.##.. #....#..#...÷Y...... #..#...# #.PP... #...#.#.## #.## #.. #....#.....  .####....(DhW (Dhbc VY.Y.(DhWe 69-----7--2.7 (1.0(DhFj (Dhn e _The lightning grounds out. The elephant tramples you. You are shoved backwards!(Dhj  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh***You are struck by an arc of lightning. The lightning grounds out..  The elephant is moderately wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.(Dh@YYThe elephant is struck by an arc of lightning.  The elephant is moderately wounded.  The lightning grounds out.  The elephant tramples you but does no damage.  The elephant misses you.  The elephant tramples you but does no damage.(Dh3--5----3(Dh;(DhV _The elephant closely misses you.(Dhb  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh ***is struck by an arc of lightning.  The elephant is moderately wounded.is struck by an arc of lightning.  The elephant is moderately wounded.The elephant is struck by an arc of lightning.  The elephant is moderately wounded.(Dh #...### ...### #..Y## #### #...P# #...## ##...# ##.†##  #....## ### ## #...<.## #.##.##  #......###@#.÷.# . #......#...÷Y..##. #....#..#...Y....... #..#....(Dh.....# #......PP... #...#..## #....## #.......... #...#.....The elephant is moderately wounded.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.  The lightning grounds out. The elephant misses you. x2(DhS @Y÷(Dh 59--3---4(Dh(Dh J _The elephant tramples you. You are shoved backwards!(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh)**Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.elephant is struck by an arc of lightning.  The elephant is heavily wounded.  The elephant is struck by an arc of lightning.  The elephant is moderately wounded.(Dh+} Y÷<   elephant60-2--5(Dh 0 _The lightning grounds out.(Dh".#.#........### ...###Y## ####P...#..#.†## .## ### ## <.## #@##.## (Dh_###.#.÷.# ..#..Y÷<..##.. ..#..#...÷.......#.........#....PP...#..#.##..##.(Dh>(Dh(DhZY.YY 2 elephants (trample)(DhڟI35 --6(Dh(Dh(Dh` **The zap hits the elephant but does no damage.  (DhbkThe elephant is heavily wounded.The zap hits the elephant.(Dh}(Dh Y.Y÷  The elephant is heavily wounded.(Dh1--20 =-7(Dh(DhY _The elephant closely misses you. x2(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh (***elephant is struck by an arc of lightning.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.(Dh\  @YYThe lightning grounds out.  The elephant tramples you but does no damage.58-19---=8 _The elephant misses you.(DhDG  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh **Confirm with . or Enter, or press ? or * to list all spells.elephant is struck by an arc of lightning.  The elephant is severely wounded.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.(Dh*Ux @YThe lightning grounds out. The elephant closely misses you.4--7---9 (Dha^H_The elephant misses you.(Dh@  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhv/ **The elephant is severely wounded.The elephant is struck by an arc of lightning!  The elephant is heavily wounded.The elephant is struck by an arc of lightning!  The elephant is severely wounded.(Dhs YYThe lightning grounds out.  The elephant tramples you but does no damage.6--200 _The elephant closely misses you.(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhJ**The elephant is struck by an arc of lightning.  The elephant is severely wounded.is struck by an arc of lightning.  The elephant is almost dead.  The elephant is struck by an arc of lightning.  The elephant is severely wounded.(Dhh YYThe lightning grounds out. The elephant completely misses you.5-14---1(Dh+F _The elephant trunk-slaps you but does no damage.(Dh?  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh Confirm with . or Enter, or press ? or * to list all spells.The elephant is struck by an arc of lightning.  The elephant is almost dead.  You are struck by an arc of lightning.  The elephant is struck by an arc of lightning.  You kill the elephant!(Dhb **   elephant(Dh:Vehumet accepts your kill.(Dhy@Y.1-2----42 _You are struck by an arc of lightning. The lightning grounds out.(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhU **The elephant is struck by an arc of lightning.  The elephant is severely wounded.(Dh  @YYou are struck by an arc of lightning. The lightning grounds out.0-0---3 _The elephant closely misses you. The elephant misses you.(Dh  You hit the elephant. You burn the elephant.  The elephant is almost dead.(Dh--4(DhB(Dh _The elephant tramples you. You hold your ground! The elephant misses you.(Dh  You sock the elephant! You burn the elephant. You claw the elephant.  You kill the elephant!Vehumet accepts your kill.(DhF†(Dh3==6=5.8 (1.1Shock(DhE(Dh4 _You feel your power returning.(Dh  ### ...### Y## #### .P# ##...†#....## ### ##<.## #.##.##...###@#.÷.# .(Dh #...÷<..##.#..#...÷.......#.......Fly ...PP..#..#..#..............#............#.....(Dh۝ (Dh O35 --60(Dhd (Dh  Things that are here: _an elephant corpse; an elephant corpse(DhI3(Dh(Dh(DhV1 _(Dh:(Dh(Dh|(Dhz(Dh_4===(Dh(Dh(DheS2=(Dh*(Dh(Dh(Dh(Dh ,(Dh[(Dhs3==(DhS(Dhnd15=(Dh(Dh,(DhE(Dh#O4(Dh %(Dh(,(Dh;*(Dh.O=(Dh/(Dh3(Dh4g56=(Dh?5(Dh:,(Dh;(Dh?,(Dhd@(Dh`D(DhDS6=(DhE(DhZIO=(Dh K(DhOc7=(DhP(DhUa7=(DhLV(Dh[,(DhZ\(Dh`,(Dha(Dhe(DhmeK8=(Dhf(Dhk(Dhk%8(Dhm(Dhq,(Dhs(Dhw(Dh xN59=(DhDy(Dh-,(Dh(Dh(Dh%M9=(Dh[(Dh3n60=(Dh,(Dh(Dh(Dh,(Dh7(Dh6(DhW1=(Dh(DhOd20=(Dh](Dh2=3=1=(DhB(Dh,(Dh(Dh(DhU4=(Dh(Dh0O=(DhL(Dh(DhK2=(Dh(Dh(Dh%5(Dh(Dh,(Dh(Dh,(Dh(Dh(Dh6=3==(Dhf(DhL(Dh(Dh(Dh",(DhL(Dh~(DhN7=(Dh(Dh| (Dh 9=(Dh (Dh(Dh%4(Dh(Dhb;8(Dh(Dh,(Dh(Dh",(Dh@$(Dh';9(Dh')(Dh-(Dh?.K5=(Dh/(Dh4,(Dh'5(Dh{9(Dh9L70=(Dh:(Dh ?,(Dh>@(DhEO=(DhF(DhK(DhfK1=6=(DhL(DhP,(DhR(DhW,(DhRX(Dh\,(Dh](Dha(DhNbn27==(Dhxc(Dhgg,(Dhh(Dhxl,(Dhm(Dh@r(Dh tZ3=(Dhw(DhBx9=(Dh;y(Dh}(Dh}K8=(Dh~(DhZ(DhU4=(Dh(Dh,(Dh؉(Dh,(Dh(Dh(DhW5=(Dh(Dhm(DhK9=(Dh(Dh4 _Magic restored.(Dh|(Dhz(Dh};6(Dhĥ(Dh3,(Dhe(Dh&(Dh|9=(Dh(Dhյa7=(Dh(Dh,(Dh7(Dh,(Dh(Dhk8=(Dh(Dh,(DhT(Dh,(DhL(Dh;9(Dh(Dh,(Dh(Dh,(Dh+(DhK(DhE80=(Dh(DhO,(Dh(Dh,(Dh(Dh(DhPU1=(DhJ(Dh,(Dh(Dh,(Dh(Dh ;2(Dh (Dh7(Dh(Dhq(Dh(Dh(Dh(Dh(DhOK3=(Dh(Dh 1 _HP restored.(Dh%3(Dh'(Dh*k  You see here a komodo dragon skeleton.(Dhb/(Dh/ _(Dh0(Dh22(Dh6(Dh58,(Dh;i  You see here a black mamba skeleton.(Dh@(Dh@@= _(DhA(DhC(DhP4 #...P#  #...##  ##...#  ##.†##  #....## ###### # ##...<.## #.##.## .#..#......###†#.÷.# ..).#......#...÷<..##..###....#..#...÷..@....# --308(DhYQ!02.0)  #..#...............##  #..............PP...#  #...#...........#.###  #................##  #............  #............#.....  (DhQ...........####....  ....###...## #.P.(DhY(DhI`+93(Dhd(Dhg* _Found a short sword.(Dh} (Dh B(Dh" (Dh) ,(Dh (Dh (Dhf ,(Dh (Dh/ (Dh ,(Dh (Dh (Dhc J(Dh (Dh ,(Dh (Dh+ (DhE  P.....#.....# #.P.. #..#.#......#.#....## #.......#P...... ..##. .#.........P#... .... # ...###..P....###P.##  (Dh  #### #.............#  #............##  #P.....#......### #...#.@....P.# ##........... # ###### #.##.##.....#Shock ## #.##.## ##.#....P...# .###†#.÷.###..)........l .#...÷<..##..###.##.....l   komodo dragon (asleep) ..#...÷.......# ## #... .....## ... .........PP...#(Dh, 320.8 (11.0)(Dh. +1.8 (12(Dh$4 (Dh8 _A komodo dragon comes into view. _You see here a scroll of identify.(Dh *******lThe zap hits the komodo dragon but does no damage.(Dh| D.....l.8-20 =2.0) _The komodo dragon hisses angrily.(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhUP.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#......#.#....##  Tengu of Vehumet ****.. #.......#P...... ..##.  Health: 83/83 ======================== .#.........P#... ....  Magic: 24/29 ===================----- # ...###..P....###P.##  AC: 12Str: 10 (DhIX #### #.............#  EV: 20Int: 23 #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 26% Place: Lair:5 #...#.@....P.#  Noise: =--------  Time: 25322.8 (0.0) ##...........  q) +4 quarterstaff (chaos) # ###### #.##.##...**#  Cast: Shock ## #.##.## ##.#....P.*l#  Fly .###†#.÷.###..)......*** .#...÷<..##..###.##.....  l   komodo dragon ..#...÷.......# ## #... .............## ... .........PP...# _The komodo dragon hisses angrily.  Casting(DhX: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (empty space bonus: 6/8)(DhO$(DhDP.....#.....# #.P..(Dhq4Ivhor the Zephyrmancer (Dht#..#.#......#.#....##(Dhd0Tengu of Vehumet ****.. (Dhx#.......#P...... ..##.(DhycHealth: 83/83 ======================== (Dh}.#.........P#... ....Magic: 24/29 ===================----- # ...###..P....###P.##AC: 12Str: 10#### #.............#EV: 20Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 26% Place: Lair:5#...#.@....P.#Noise: =--------  Time: 25322.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.....#Cast: Shock (Dh## #.##.## ##.#....P..*#(Dhx&Fly (Dh.###†#.÷.###..)......... (Dhr}.#...÷<..##..###.##.....(Dhxl   komodo dragon (Dhs..#...÷.......# ## #... (Dh.............##(Dh`... (Dhغ.........PP...# (DhQ?_The komodo dragon hisses angrily.  (Dhһ~Casting: Shock (safe; 0% risk of failure)  (DhLMConfirm with . or Enter, or press ? or * to list all spells.(Dh̼wAiming: Airstrike (safe; 1% risk of failure)  (Dh3Press: ? - help, Dir - move target(DhCAim: a komodo dragon (empty space bonus: 6/8)(Dh (DhF Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (empty space bonus: 6/8)  The open air twists around violently and strikes the komodo dragon!(Dhl(DhV.(Dh (DhZ(Dh(Dh==(Dh 3.8 (1(Dh(Dhb (Dh(DhoD_The komodo dragon is moderately wounded.(Dh(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh P.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#......#.#....##  Tengu of Vehumet ****.. #.......#P...... ..##.  Health: 83/83 ======================== .#.........P#... ....  Magic: 20/29 ================-------- # ...###..P....###P.##  AC: 12Str: 10  #### #.............#  EV: 20Int: 23 #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 26% Place: Lair:5 #...#.@....P.#  Noise: ===------  Time: 25323.8 (0.0) ##.......***.  (Dh 6q) +4 quarterstaff (chaos) # ###### #.##.##..*l*#  Cast: Shock ## #.##.## ##.#....P***#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  l   komodo dragon ..#...÷.......# ## #... .............## ... .........PP...# _The komodo dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 8/8)(Dh- P.....#.....# #.P..Ivhor the Zephyrmancer #..#.#......#.#....##Tengu of Vehumet ****.. #.......#P...... ..##.Health: 83/83 ======================== .#.........P#... ....Magic: 20/29 ================-------- # ...###..P....###P.##AC: 12Str: 10#### #.............#EV: 20Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 26% Place: Lair:5#...#.@....P.#Noise: ===------  Time: 25323.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##...*.#Cast: (Dh Shock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....l   komodo dragon ..#...÷.......# ## #... .............##... .........PP...# _The komodo dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 8/8)(Dh e  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  (Dh !Press: ? - help, Dir - move target  Aim: a komodo dragon (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the komodo dragon!(Dh al. (Dh *4.8 (1(Dh! (Dh& f _The komodo dragon is severely wounded.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhV$(Dh#W)P.....#.....# #.P..(DhWN Ivhor the Zephyrmancer (Dh7X#..#.#......#.#....##  Tengu of Vehumet ****.. (DhX#.......#P...... ..##.  Health: 83/83 ======================== (DhTY.#.........P#... ....  Magic: 16/29 =============----------- (DhY# ...###..P....###P.##  AC: 12(DhaZ,Str: 10 (DhZ #### #.............#  EV: 20(Dhj[-Int: 23(Dh[ (Dh`\#............##  SH: 0(Dh\-Dex: 15(Dhe] (Dh]#P.....#......###  XL: 14 Next: 26% Place: Lair:5(Dhm^ (Dh^#...#.@....P.#  Noise: ===------  Time: 25324.8 (0.0)(Dh{_ (Dh`##......***..  q) +4 quarterstaff (chaos) (Dh`# ###### #.##.##.*l*.#  Cast: Shock (Dh## #.##.## ##.#....P**.#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  l   komodo dragon ..#...÷.......# ## #... .............## ... .........PP...# _The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8)(Dh*$(DhDP.....#.....# #.P..(Dh4Ivhor the Zephyrmancer (Dht#..#.#......#.#....##(Dh0Tengu of Vehumet ****.. (Dh\#.......#P...... ..##.Health: 83/83 ======================== .#.........P#... ....(DhMagic: 16/29 =============----------- # ...###..P....###P.##AC: 12Str: 10#### #.............#(Dh.EV: 20Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 26% Place: Lair:5(Dhȷ:#...#.@....P.#Noise: ===------  Time: 25324.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##..*..#(DhCast: Shock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....(Dhl   komodo dragon ..#...÷.......# ## #... .............##... .........PP...# _The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8)(Dhv  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!(DhX0l.(Dh_ (Dh.(Dh(Dh#5.8 (1(Dh(Dh (Dh|(Dh\=_The komodo dragon is almost dead.(DhZ(Dh[8  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhq P.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#......#.#....##  Tengu of Vehumet ****.. #.......#P...... ..##.  Health: 83/83 ======================== .#.........P#... ....  Magic: 12/29 =========--------------- # ...###..P....###P.##  AC: 12Str: 10  #### #.............#  EV: 20Int: 23 #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 26% Place: Lair:5 #...#.@....P.#  Noise: ===------  Time: 25325.8 (0.0) ##.....***... [39;49(Dh. <m q) +4 quarterstaff (chaos) # ###### #.##.##*l*..#  Cast: Shock ## #.##.## ##.#...*P*..#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  l   komodo dragon ..#...÷.......# ## #... .............## ... .........PP...# _The komodo dragon is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (almost dead, empty space bonus: 7/8)(Dh $(Dh DP.....#.....# #.P..(DhS 4Ivhor the Zephyrmancer (Dh t#..#.#......#.#....##(Dh 0Tengu of Vehumet ****.. (DhI x#.......#P...... ..##.(DhY Health: 83/83 ======================== .#.........P#... ....Magic: 12/29 =========--------------- # ...###..P....###P.##AC: 12Str: 10#### #.............#EV: 20Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 26% Place: Lair:5#...#.@....P.#Noise: ===------  Time: 25325.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.*...#Cast: Shock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...(Dhד X÷<..##..###.##.....(Dh xl   komodo dragon (Dhc ..#...÷.......# ## #... (Dh .............##(Dh ... (DhS .........PP...# (Dh S_The komodo dragon is almost dead.(Dh Casting: Airstrike (safe; 1% risk of failure)  (DhT MConfirm with . or Enter, or press ? or * to list all spells.(Dh wAiming: Airstrike (safe; 1% risk of failure)  (Dh 3Press: ? - help, Dir - move target(DhR zAim: a komodo dragon (almost dead, empty space bonus: 7/8)(Dh  (Dh  Aiming: Airstrike (safe; 1% risk of failure)  (Dh LPress: ? - help, Dir - move target  (DhL Aim: a komodo dragon (almost dead, empty space bonus: 7/8)  (Dh KThe open air twists around violently and strikes the komodo dragon!!  (Dha EYou kill the komodo dragon!  (Dh GVehumet accepts your kill.(Dh% (Dh .(Dh@ !(DhU-  (Dh. (Dh. 4(Dhf/ ==(Dh0 7(Dh0 6.8 (1(Dhm1 Shock (Dh2 <_You feel your power returning.(Dh9 (Dh?  (Dh? (Dh~@ G_Your Evocations skill increases to level 7!(DhA (Dh135 _(DhE,(DhG(DhI(DhN(DhO(Dh=P15(DhP0===(Dh=Q(Dh>S(DhOX(DhNY(DhY[(Dh_(Dh`(Dhb(Dhg(Dhkh(Dhj(DhXo(Dh6p(Dhp=(Dh3q(Dh4s(Dhex(DhIy(Dhy6(DhGz=(Dhz(Dh|(Dhr(DhG(DhK(Dh(Dhy(Dh(Dh(DhG(Dh(Dh(Dh(Dh|=(Dh(Dh (Dh(Dhb(Dh7(Dha=(Dhک(Dh(Dh(Dha(Dh(Dh(DhĻ(DhԽ(Dh(Dho(Dh (Dh (Dh(Dhl=(Dh(Dh(Dh(Dh(Dh#8(DhH(DhU(Dh-(Dhr(Dh(Dh(Dh(Dh (Dh(Dh*(Dhx(DhV(Dh9(DhS=(Dh(Dh(Dh(Dhi(Dh(Dh (Dh (Dh (Dh(Dhs(Dh(Dh(Dhs(Dh=(Dh(Dh(Dh"(Dh#(Dh[&G20=(Dh'(Dhr,(DhF-(DhV/(Dh4(Dh5(Dh7(Dh>(Dh?(DhB(DhG(DhbH(DhH=(Dh_I(Dh^K(DhBP(Dh:Q(DhQ1(Dh>R=(DhR(DhT(DhY(DhZ(Dh\(Dha(Dhb(Dhd(Dhi(Dhj(Dhl(Dhr(Dhos(Dhs=(Dhjt(Dhfv(Dh{(Dh|(Dh-}2(Dh}=(Dh#~(DhE(DhT(Dh)(Dh+(Dhю(Dh(Dh"(Dh(Dh˘(Dhʚ(Dh}(Dh{(Dh=(Dhz(Dh(Dh}(Dh_(Dh3(Dhz=(Dh(Dh(Dh(Dh(Dh(Dh(Dh}(Dh(Dh(Dh(Dh(Dh(Dh(Dh4(Dh =(Dh(Dh(Dh(Dh (Dh(Dh(Dh,(Dh(Dht(Dh(Dh(Dhb(Dh (Dh, (Dh Y.---76.8 (50.0)...Shock.....Y   elephant (trample, wandering)...(Dh 9---(Dh (Dh ` _An elephant is nearby!(DhR *******Y) _Your Evocations skill increases to level 7! _An elephant is nearby!  The zap hits the plant! The plant begins to die.  The plant is lightly damaged.  The zap hits the elephant!  The elephant is lightly wounded.(Dh (Dh a..P....(Dh} z320 ==7.8 (1.0)Shock(Dh (Dh_ , _The elephant trumpets!(Dh@(Dh(DhΟ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(DhK:3(DhRF(DhcHv435 _(Dh O(DhWB(Dh(Dhיe _A nearby plant withers and dies.(Dh_(Dh8Y..--82.8 (5ShockY   elephant (trample)(Dh98--(DhC(DhM` _An elephant is nearby!(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh TP.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#...Y*.#.#....##  Tengu of Vehumet ****.. #.......#P*..... ..##.  Health: 83/83 ======================== (Dh .#..........#... ....  Magic: 20/29 ================-------- # ...###..P....###P.##  AC: 12Str: 10  #### #.............#  EV: 35 Int: 23 #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 27% Place: Lair:5 #...#.@....P.#  Noise: ---------  Time: 25382.8 (0.0) ##...........  q) +4 quarterstaff (chaos) # ###### #.##.##.....#  Cast: Shock ## #.##.## ##.#....P...#  Fly .###†#.÷.###..)......... .#...÷<..##..(Dhd r###.##.....  Y   elephant (trample) ..#...÷.......# ## #... .............## ... .........PP...# _An elephant is nearby!Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 6/8)(Dh ?P.....#.....# #.P..Ivhor the Zephyrmancer #..#.#...*..#.#....##Tengu of Vehumet ****.. #.......#P...... ..##.Health: 83/83 ======================== (Dh <.#..........#... ....Magic: 20/29 ================-------- # ...###..P....###P.##AC: 12Str: 10#### #.............#EV: 35 (Dh| Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 27% Place: Lair:5#...#.@....P.#Noise: ---------  Time: 25382.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.....#Cast: Shock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....Y   elephant (trample) ..#...÷.......# ## #... .............##... .........PP...# _An elephant is nearby!Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (Dh (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 6/8)(Dh   Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  (Dh  Aim: an elephant (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!(Dhc P.Y (Dh k1=20 ===3.8 (1(Dh (Dh% c _The elephant is moderately wounded.(Dh*  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhTP.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#...***#.#....##  Tengu of Vehumet ****.. #.......#PY*.... ..##.  Health: 83/83 ======================== .#.......***#... ....  Magic: 17/29 ==============---------- # ...###..P....###P.##  AC: 12Str: 10  #### #.............#  EV: 20Int: 23 #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 27% Place: Lair:5 #...#.@....P.#  Noise: ===------  Time: 25383.8 (0.0) ##........... [40(DhXm q) +4 quarterstaff (chaos) # ###### #.##.##.....#  Cast: Shock ## #.##.## ##.#....P...#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  Y   elephant (trample) ..#...÷.......# ## #... .............## ... .........PP...# _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 7/8)(DhjP.....#.....# #.P..Ivhor the Zephyrmancer #..#.#......#.#....##Tengu of Vehumet ****.. #.......#P*..... ..##.Health: 83/83 ======================== .#..........#... ....Magic: 17/29 ==============---------- # ...###..P....###P.##AC: 12Str: 10(Dhz#### #.............#EV: 20Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 27% Place: Lair:5#...#.@....P.#Noise: ===------  Time: 25383.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.....#Cast: Shock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....Y   elephant (trample) ..#...÷.......# ## #... .............##... .........PP...# _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk(Dh of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 7/8)(Dh(Dh1XConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!  The elephant is heavily wounded.(Dha(Dhr=.Y(Dh#4.8 (1(Dh:(Dh  (Dh (DhP _You hear a trumpeting!(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh P.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#......#.#....##  Tengu of Vehumet ****.. #.......#P***... ..##.  Health: 83/83 ======================== .#........*Y#... ....  Magic: 13/29 ==========-------------- # ...###..P**..###P.##  AC: 12Str: 10  #### #.............#  EV: 20Int: 23 #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 27% Place: Lair:5 #...#.@....P.#  Noise: ===------  Time: 25384.8 (0.0) ##........... [39;49(Dh m q) +4 quarterstaff (chaos) # ###### #.##.##.....#  Cast: Shock ## #.##.## ##.#....P...#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  Y   elephant (trample) ..#...÷.......# ## #... .............## ... .........PP...# _You hear a trumpeting!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 6/8)(Dh P.....#.....# #.P..Ivhor the Zephyrmancer #..#.#......#.#....##Tengu of Vehumet ****.. #.......#P...... ..##.Health: 83/83 ======================== .#.........*#... ....Magic: 13/29 ==========-------------- # ...###..P....###P.##AC: 12Str: 10#### #.............#EV: 20Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 27% Place: Lair:5#...#.@....P.#Noise: ===------  Time: 25384.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.....#Cast: (Dh YShock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....Y   elephant (trample) ..#...÷.......# ## #... .............##... .........PP...# _You hear a trumpeting!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, empty space bonus: 6/8)(Dh {  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the elephant!!(Dh P.Y (Dh *5.8 (1(Dh? w _The elephant is severely wounded.(Dhӏ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhTJP.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#......#.#....##  Tengu of Vehumet ****.. #.......#P...... ..##.  Health: 83/83 ======================== (DhU.#.........*#*.. ....  Magic: 9/29=======----------------- # ...###..P*Y*.###P.##  AC: 12Str: 10  #### #...***.......#  EV: 20Int: 23(DhaV #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 27% Place: Lair:5 (DhZu#...#.@....P.#  Noise: ===------  Time: 25385.8 (0.0) ##...........  q) +4 quarterstaff (chaos) # ###### #.##.##.....#  Cast: Shock ## #.##.## ##.#....P...#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  Y   elephant (trample) ..#...÷.......# ## #... .............## ... .........PP...# _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 7/8)(DhQ?P.....#.....# #.P..Ivhor the Zephyrmancer #..#.#......#.#....##Tengu of Vehumet ****.. #.......#P...... ..##.Health: 83/83 ======================== .#..........#... ....(DhJ@kMagic: 9/29=======----------------- # ...###..P.*..###P.##AC: 12Str: 10#### #.............#EV: 20Int: 23#............##SH: 0(DhADex: 15#P.....#......###XL: 14 Next: 27% Place: Lair:5#...#.@....P.#Noise: ===------  Time: 25385.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.....#Cast: Shock ## #.##.## ##.#....P...#Fly (Dh>D.###†#.÷.###..)......... .#...÷<..##..###.##.....Y   elephant (trample) ..#...÷.......# ## #... .............##... .........PP...# _The elephant is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (severely wounded, empty space bonus: 7/8)(DhXE  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!  You kill the elephant!  Vehumet accepts your kill.(DhiC.(Dh 11/29==86.8 (1Shock(Dh}(Dh4 _You feel your power returning.(DhY  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh(Dh@(Dh(Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh(Dh|(Dh(Dh"F _Unknown command.(Dh (Dh (Dh (Dh (Dh (Dh n35 _(Dh| (Dh Y---7ShockY   elephant (trample)(Dh 9---(Dhv (Dh ` _An elephant is nearby!(DhU*******(Dh<.Y......==20 =8(Dh+C _The zap hits the elephant but does no damage.(Dho (Dh3*******The zap hits the elephant.(Dhѓ..Y....0-9 _The elephant is lightly wounded.(Dh'e *******The zap hits the elephant but does no damage.(Dh (Dh...Y...9/29 --90(Dhs(Dh*$6 _The elephant is lightly wounded.(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhP.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#......#.#....##  Tengu of Vehumet ****.. #.......#P...... ..##.  Health: 83/83 ======================== .#.........*#*.. ....  Magic: 5/29====-------------------- # ...###..P*Y*.###P.##  AC: 12Str: 10  #### #...***.......#  EV: 20Int: 23 #............##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 28% Place: Lair:5 #...#.@....P.#  Noise: =--------  Time: 25390.8 (0.0) ##........... (Dh q) +4 quarterstaff (chaos) # ###### #.##.##.....#  Cast: Shock ## #.##.## ##.#....P...#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  Y   elephant (trample) ..#...÷.......# ## #... .............## ... .........PP...# _The elephant is lightly wounded.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 7/8)(DhXP.....#.....# #.P..Ivhor the Zephyrmancer #..#.#......#.#....##Tengu of Vehumet ****.. #.......#P...... ..##.Health: 83/83 ======================== .#..........#... ....Magic: 5/29====-------------------- # ...###..P.*..###P.##AC: 12(DhStr: 10#### #.............#EV: 20Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 28% Place: Lair:5#...#.@....P.#Noise: =--------  Time: 25390.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.....#Cast: Shock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....Y   elephant (trample) ..#...÷.......# ## #... .............##... .........PP...# _The elephant is lightly wounded.  Casting: Shock (saf(Dhde; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, empty space bonus: 7/8)(DhcM  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the elephant!!(DhP.Y (Dh3==1.8 (1(Dh&(Dh c _The elephant is moderately wounded.(Dh[  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh} P.....#.....# #.P.. Ivhor the Zephyrmancer #..#.#......#.#....##  Tengu of Vehumet ****.. #.......#P...... ..##.  Health: 83/83 ======================== .#..........#... ....  Magic: 1/29------------------------ # ...###..P.***###P.##  AC: 12Str: 10 (Dh  #### #....*Y*......#  EV: 20Int: 23 #....***.....##  SH: 0Dex: 15 #P.....#......###  XL: 14 Next: 28% Place: Lair:5 #...#.@....P.#  Noise: ===------  Time: 25391.8 (0.0) ##...........  q) +4 quarterstaff (chaos) # ###### #.##.##.....#  Cast: Shock ## #.##.## ##.#....P...#  Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....  Y   elephant (trample) ..#...÷.......# ## #... .............## ... (Dh t.........PP...# _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)(DhR ]P.....#.....# #.P..Ivhor the Zephyrmancer #..#.#......#.#....##Tengu of Vehumet ****.. #.......#P...... ..##.Health: 83/83 ======================== .#..........#... ....Magic: 1/29------------------------ # ...###..P....###P.##AC: 12Str: 10#### #.....*.......#EV: 20(DhDU Int: 23#............##SH: 0Dex: 15#P.....#......###XL: 14 Next: 28% Place: Lair:5#...#.@....P.#Noise: ===------  Time: 25391.8 (0.0)##...........q) +4 quarterstaff (chaos) # ###### #.##.##.....#Cast: Shock ## #.##.## ##.#....P...#Fly .###†#.÷.###..)......... .#...÷<..##..###.##.....Y   elephant (trample) ..#...÷.......# ## #... .............##... .........PP...# _The elephant is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [(DhX 37mAirstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, empty space bonus: 8/8)(DhO }  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the elephant.(DhK .Y2=2.8 (1 _The elephant is heavily wounded.(DhW  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh (Dh (Dh (Dhޠ e _You don't have enough magic to cast this spell.(Dh(DhĒ(Dh(DhF _Unknown command.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dho%(Dh~)(Dh2(Dh'8e _You don't have enough magic to cast this spell.(Dh%(DhS)(Dh3(Dh8F _Unknown command.(Dh .P.....#.....# #.P.. .#..#.#......#.#....## .#.#P...... ..##. #.#....#... ....# ...###..P....###P.## # #### #......# # #......Y.....## # #P.....#......### # #...#@?....P.# # ##(Dhl H. ## ###### #.##.##.....# .## #.##.## ##.#....P...# ..###†#.÷.###..)......... ..#...÷<..##..###.##..... #..#...÷.# ## #....## ... .PP...#(Dh (Dh .Y35 ---3 _(Dh0 (Dhj  (Dh&3You hit the elephant. You claw the elephant.  (Dh4The elephant is heavily wounded.(Dh(Dh(Dh20 (Dh<=--(Dh4(Dh~(Dh (Dh(Dh9u_The elephant barely misses you. The elephant completely misses you.(Dh(Dho  You hit the elephant but do no damage.The elephant is heavily wounded.The elephant tramples you but does no damage.(Dh %5(Dh (Dh V _The elephant closely misses you.(Dh$M  , very poisoned)You hit the elephant. The elephant is poisoned. You claw the elephant.  You peck the elephant, but do no damage.The elephant is severely wounded.(Dh&H=6.9 (1.1(Dh?: _The elephant misses you. The elephant closely misses you.(DhU|extremely poisoned)The elephant is severely wounded. _misses you. The elephant closely misses you.looks as sick as possible!claw  The elephant tramples you but does no damage.(DhXW3=70(Dhb(Dh"fF _The elephant trunk-slaps you but does no damage.(Dh%+  You hit the elephant. The elephant convulses. You claw the elephant.  The elephant is almost dead.You kill the elephant!(Dh<C.(Dh\o=309.0 (1.1Shock(Dh w(DhY{Z _Vehumet accepts your kill.(Dhl M.......#...... .P.....#.....###.P.. #.#......#.#....## .#.#P...... ..##..#..........#... ....(Dh% Q# ...###..P....###P.##### #...................## #P.....#@.....###...#.?....P.# # ##........... ## ###### #.##.##.....#Fly #..##..#.(DhW (Dh P35 -4000(DhR (Dh (DhIvhor the Zephyrmancer (Tengu Air Elementalist) Turns: 25401, Time: 01:04:13 Health: 83/83AC: 12 Str: 10 XL: 14 Next: 30% Magic: 3/29EV: 35 Int: 23 God: Vehumet [****..] Gold: 646SH:  0 Dex: 15 Spells: 23/33 levels left rFire . . .q - +4 quarterstaff (chaos) rCold + . . [offhand occupied] rNeg + + . t - +2 robe {rC+} rPois .(no helmet) rElec .L - +2 cloak rCorr .(no gloves) SInv .r - amulet of the Four Winds {rN+ Will+++ Clar} Will ++++.B - +4 ring of protection Stlth ++J - ring of Ceuzy {rN+ Int+4 Slay+3} HPRegen 0.33/turn MPRegen 0.21/turn %: acrobat, clarity @: acrobatic, flying, studyi(Dhong 2 skills A: beak, talons 3, evasive flight, acrobatic(Dhm(Dh3.............##......Ivhor the Zephyrmancer .P.....#.....###.P..Tengu of Vehumet ****.. (Dh5.#..#.#......#.#....##Health: 83/83 ======================== .#.......#P...... ..##.Magic: 3/29==---------------------- #.#..........#... ....(Dh'AC: 12Str: 10 ## ...###..P....###P.##EV: 35 Int: 23 # #### #.............#SH: 0Dex: 15 ##............##XL: 14 Next: 30% Place: Lair:5 ##P.....#@.....###Noise: ---------  Time: 25400.0 (0.0) ##...#.?....P.#q) +4 quarterstaff (chaos) ###...........Cast: Shock ## ###### #.##.##.....#Fly .## #.##.## ##.#....P...# ..###†#.÷.###..)......... ..#...÷<..##..###.##..... #..#...÷.......# ## #... ..............##...(Dh֌The elephant tramples you but does no damage. _The elephant trunk-slaps you but does no damage.  You hit the elephant. The elephant convulses. You claw the elephant.  The elephant is almost dead.You kill the elephant! _Vehumet accepts your kill.(Dh՛(Dh (Dh(DhI(Dh,(Dh(DhS(Dh(Dh(Dh(Dh I4=(Dh(DhD,(Dh(Dh,(DhH(Dhl (Dh (Dh(DhN(Dhf5==(Dh(Dh4+=(Dh8(Dhq976(Dh:(Dh?(Dh@(DhR(DhT(Dh]B(Dhmb_7=(Dhc(Dhlh(Dhh(Dh"k(Dho,(Dhr(DhYv(Dhv(Dhcx(DhG~(Dh~2=(Dh(Dh(DhS8=(Dh׆(Dh8,(DhW(Dh,(Dh(DhN(Dh(Dh(Dh<(DhW9==(Dh(DhN(Dh(Dh̬(Dh(Dh(Dh(Dh,(Dh(Dh(Dh!9=(Dh(Dh (Dhe10/29=(Dh(Dh,(Dh(Dh,(Dh(Dh,(Dh(Dhr(Dh9=(Dh(Dh91(DhR0=(Dh(Dh,(Dh}(Dh,(Dh(Dhn,(Dh(Dh(Dh9=(Dh(Dh (DhM 92(Dh (Dh((DhB(Dhv(Dh((Dh(Dh?(Dh#(Dh"$(Dh&(Dhk-(Dh-(Dhx/(Dh4(Dh6S3=(Dh<(Dh>,(Dh@(DheE,(DhH(Dh^M(DhM(DhO(Dh T(DhoT^4==(DhW(Dh%\(Dh\(Dh^(DhiB(Dho(DhUr(Dh7=15=(Dh,(Dh0(Dhǣ,(Dh(DhO=(Dh#(Dh9(DhM6=(Dh](Dhž,(Dh/(Dh,(DhV(DhT,(Dh(Dh6O=(Dh=(Dhy7=(DhB(DhB(DhB(Dh(DhW8=(Dh(Dh,(Dh(Dh ,(Dhm (Dh(Dh(Dh(Dho,(Dh (Dh"c9=(Dh$(DhR),(DhD+(Dh0(Dh?1(Dh2(Dh7(Dh8(DhD{=(DheF(Dh+GN20=(DhI(DhO,(DhT(Dh W(DhW(DhY(Dh4_(Dh_(Dha(Dhje=(Dhm(DhnM1=(Dhgp(Dh_t,(Dhtv(Dh{(Dhw{(DhT}(Dh(Dh[(Dh(Dh((Dhj2==(Dh^(Dhď(Dh'(Dhב(DhW(Dh(Dh(Dhx,(DhN(Dh3(Dh9=(DhM(Dhn(DhҬK3=(DhȮ(DhS,(Dh*(Dh(Dh(Dh(Dh#,(Dh(Dh(Dh'9=(Dh(Dh(Dh^4(Dh (Dh(Dh(Dh(Dhs,(Dh(Dh,(Dh(Dh(Dh(Dh}(Dh(DhaK5=(DhN(Dh (Dh (DhU (Dh&,(DhW(Dh(Dh&(Dh (Dh!(Dhy!a6==(Dh'#(Dh'(Dh((DhG*(Dh@/,(Dh:1(DhI5,(DhG7(Dh=(Dh >9=(Dh?(DhoD97(DhD(=(DhG(DhL,(DhN(DhS,(DhU(DhZ,(Dh\(Dha(Dh{a9=(DhBc(Dhah98(Dhh(=(Dhj(Dh+p(Dhp(Dh|(DhU(DhN(Dh=(Dht(Dh(Dh(Dh (Dh2(Dh3=(DhÊ(Dh(Dh(Dh(Dh(Dh(Dh(Dh(Dh#(Dh(DhK(Dh(Dh`(Dh=(Dh(Dhڦ(DhM(DhH(Dh3(Dhr=(Dh(Dh$(Dh(Dh(Dh(DhG(Dh(Dh(Dh%(Dh0(Dh(Dh(Dh(Dhc=(Dh(Dh(Dh~(Dhh(Dh4(Dh(Dh(Dh(Dh(Dh(Dh(Dh(Dh(Dh(Dh(Dh\(DhP(Dh5(Dhk=(Dh(Dh (Dh (Dh(Dh(Dh(Dh(Dh0(Dh (Dh (DhE (Dh(Dh(Dh`=(Dh(DhR(DhQ(Dh(Dh;6(Dh=(DhV(Dh (Dh&(Dh='(Dhc((Dh*-(Dh:.(Dh/(Dhu4(Dh5(Dh6(Dh";(Dh<(Dh<=(Dh==(Dhj>(DhC(DhD(DhD7(DhF>=(DhL(DhM(DhN(DhbV(Dh`W(Dh](DhDe(Dh[f(Dhg(Dhk(Dhl(Dh/o=(Dho(Dhp(DhDw(Dhx(DhDy8(Dhy=(Dhz(Dh{(Dhφ(Dh(Dh (DhA(Dh(Dhڏ(Dh(Dh(Dh(Dh(Dh(Dh(9(Dh/==(DhA(DhX(Dh,(Dh)(Dh%(DhJ(Dh(Dhҫ(Dho(Dh(Dhx(Dh_ (Dh4.....# (Dh....## (Dh(hh (DhB.....# (Dhپ(. (Dh,P.# (Dh. .♣ (Dh#...# ♣.♣ (DhOl#### #♣♣♣♣.♣ (Dhf.....###### #.♣...♣(Dh=#.. #(DhH!#...##(Dh ---(Dhh....(Dh!...♣(Dh:.........#(Dh&$Shock (DhY#..#...........#♣♣(DhSf##..#.##...#(Dh^#..##..##♣ (Dhq=hh 2 wolves (asleep)(Dh...#(Dh$♣(Dh.....(Dh#♣(Dh2......(Dh$♣(Dh(Dhd95.0 (4(Dh 5.0)(Dh"(Dh---(Dh\$6.0 (46(Dh(Dh (Dh(Dh:4_2 wolves come into view.(Dh(Dh  *******h1 asleep)  The zap hits the wolf.  The wolf is moderately wounded.(Dhb,(Dhe(Dhk_  The wolf howls! You hear a shout! You hear an angry growl.(DhC h..h....(Dhā|hhwandering)  A wolf comes into view.(Dhcn8-20 ==7.0 (1.0)(Dh(Dh2 _You hear a loud, deep croak!(Dhv  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh= .....# Ivhor the Zephyrmancer ...##h.  Tengu of Vehumet ****.. ....#*  Health: 83/83 ======================== ..P.#h♣  Magic: 24/29 ===================----- #...# ♣*♣  AC: 12Str: 10 ...#### #♣♣♣♣.♣  EV: 20Int: 23 ......###### #.♣...♣  SH: 0Dex: 15 .........#.. #.....♣  XL: 14 Next: 30% Place: Lair:5 ........#...##..@# Noise: ==-------  Time: 25597.0 (0.0) .................♣ q) +4 quarterstaff (chaos) .........[4(Dh 0m......#.# Cast: Shock #..#...........#♣♣ Fly ....##..#.##...# ......#..##..##♣ hh 2 wolves (wandering) ..............#♣ ...............♣ ...............♣ _You hear a loud, deep croak!  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 2/8)(Dhg .....#Ivhor the Zephyrmancer ...##h.Tengu of Vehumet ****.. ....#.Health: 83/83 ======================== ..P.#*♣Magic: 24/29 ===================----- #...#♣.♣AC: 12Str: 10 ...#####♣♣♣♣.♣EV: 20Int: 23 ......###### #.♣...♣SH: 0Dex: 15 .........#.. #.....♣XL: 14 Next: 30% Place: Lair:5 ........#...##..@#Noise: ==-------  Time: 25597.0 (0.0) .................♣q) +4 quarterstaff (chaos) ...............#.#Cast: Shock #..#...........#♣♣Fly ....##..#.##...# ......#..##..##♣[(Dhxj 37mhh 2 wolves (wandering) ..............#♣ ...............♣ ...............♣ _You hear a loud, deep croak!  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 2/8)(Dhl =  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 2/8)  The confined air twists around weakly and strikes the wolf.  The wolf howls!  The wolf is moderately wounded.(DhOp (Dhq (Dh| a..hhhh(Dh? o=8.0 (1 _You hear a shout!(Dhq{ ***The zap hits the wolf.(Dhjh.h.h.h 3 wolves3--9 _The wolf is moderately wounded.(Dh :**(Dhg( (Dh+ (Dh/ (Dh@  The zap misses the wolf. The wolf misses you.(DhF u.h..hh(Dh*H h2---600(DhL (DhRQ k _The wolf stops to sniff the ground.(Dht?t **The zap hits the wolf.(Dhwk  The wolf is heavily wounded.(Dh .h.h  The wolf misses you. x2; The wolf bites you.(Dhg79---1(Dh{(Dh< _The wolf bites you but does no damage.(DhM  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh***Confirm with . or Enter, or press ? or * to list all spells.The wolf is struck by an arc of lightning!  The wolf is heavily wounded.  You are struck by an arc of lightning  The wolf is struck by an arc of lightning.  The wolf is heavily wounded.(Dhp .hhh@The lightning grounds out. The wolf completely misses you. The wolf misses you.5---0--=2 _The wolf barely misses you. The wolf closely misses you.(Dhx  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh*Y!  The wolf is severely wounded.wolf is struck by an arc of lightning.  The wolf is almost dead.  The wolf is struck by an arc of lightning!  You kill the wolf!(Dh:B Vehumet accepts your kill.  The lightning grounds out..(DhK ***   wolf  Vehumet accepts your kill.The wolf is struck by an arc of lightning.(Dhu(Dh[s .h†  The wolf is lightly wounded.(Dh$"-18----13(Dh*(Dh9J _The wolf misses you.(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dhp: ** The wolf is struck by an arc of lightning.  The wolf is moderately wounded.(DhNf  You are struck by an arc of lightning. The lightning grounds out.(Dhw lh@l   komodo dragon (wandering)h   wolf  The wolf barely misses you.(DhKg36---4(Dh1(Dh7` _A komodo dragon comes into view.(DhB  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhX** Confirm with . or Enter, or press ? or * to list all spells.The wolf is struck by an arc of lightning.  The wolf is heavily wounded.  You are struck by an arc of lightning.  The wolf is struck by an arc of lightning!  The wolf is almost dead.(Dho  The lightning grounds out.  The komodo dragon hisses angrily..lh@l414---5 _The wolf misses you. x2(Dh|  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhG  The wolf is struck by an arc of lightning.  You kill the wolf!(Dh **  Vehumet accepts your kill.(Dh8(Dh A.l†@(Dh}3---6(Dh< _You are struck by an arc of lightning.(Dh~ .. . .♣  ♣.♣  #♣♣♣♣l♣  #.♣...♣  #..††.♣ #..@#........♣......#.#......#♣♣.##...##..##♣.....#♣......♣(Dh- .. . .♣  ♣.♣  #♣♣♣♣l♣  #.♣...♣  #..††.♣ #..@#........♣......#.#......#♣♣.##..#..##♣.......(Dh2 (Dh9 (Dh4E d _A komodo dragon is nearby!(DhE***(Dhnv(DhY.l†(Dhn2---7(Dh(DhW _The zap misses the komodo dragon.(Dh* ***The zap hits the komodo dragon!(Dhe (Dhf| (Dh} .(Dh~ =.l†(Dh (Dh 5(Dh$ 1(Dh4 V--8(Dh  (Dh 5_The komodo dragon is lightly wounded.(Dhm  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh **  Confirm with . or Enter, or press ? or * to list all spells.  The komodo dragon is struck by an arc of lightning.  The komodo dragon is moderately wounded.  You are struck by an arc of lightning.  The komodo dragon is struck by an arc of lightning.  The komodo dragon is heavily wounded.(Dh+ERl@(DhKFv9/29 --=9(DhI(DhMn _The lightning grounds out. The komodo dragon misses you.(Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh*0.....# Ivhor the Zephyrmancer ...##..  Tengu of Vehumet ****.. ....#.  Health: 75/83 =====================--- ..P.#.♣  Magic: 5/29====-------------------- #...# ♣.♣  AC: 12Str: 10 ...#### #♣♣♣♣.♣  EV: 20Int: 23 ......###### #.♣**.♣  SH: 0Dex: 15 (DhO.........#.. #.*l*.♣  XL: 14 Next: 31% Place: Lair:5 ........#...##.*@# Noise: ==-------  Time: 25609.0 (0.0) .................♣ q) +4 quarterstaff (chaos) ...............#.# Cast: Shock #..#...........#♣♣ Fly ....##..#.##...# ......#..##..##♣ l   komodo dragon ..............#♣ ...............♣ (Dh...............♣ _The lightning grounds out. The komodo dragon misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, empty space bonus: 5/8)(Dh5+.....#Ivhor the Zephyrmancer ...##..Tengu of Vehumet ****.. ....#.Health: 75/83 =====================--- ..P.#.♣Magic: 5/29====-------------------- #...#♣.♣AC: 12Str: 10 ...#####♣♣♣♣.♣EV: 20Int: 23 ......###### #.♣...♣SH: 0Dex: 15 .........#.. #..*†.♣XL: 14 Next: 31% Place: Lair:5 ........#...##..@#Noise: ==-------  Time: 25609.0 (0.0) .................♣q) +4 quarterstaff (chaos) ...............#.#Cast: Shock #..#...........#♣♣Fly ....##..#.##...# ......#..##..(Dho##♣l   komodo dragon ..............#♣ ...............♣ ...............♣ _The lightning grounds out. The komodo dragon misses you.Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, empty space bonus: 5/8)(Dh  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrik  Press: ? - help, Dir - move target: a komodo dragon (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the komodo dragon!  The komodo dragon is severely wounded.(Dh il i   spriggan (wandering)  The komodo dragon bites you.(Dha1-=10.0 (1(Dh(Dhw _A spriggan comes into view. It is wielding a +0 rapier.(Dh7X  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh߫ .....# Ivhor the Zephyrmancer ...##i.  Tengu of Vehumet ****.. ....#.  Health: 71/83 ====================---- ..P.#(Dh.♣  Magic: 1/29------------------------ #...# ♣.♣  AC: 12Str: 10 ...#### #♣♣♣♣.♣  EV: 20Int: 23 ......###### #.♣**.♣  SH: 0Dex: 15 .........#.. #.*l*.♣  XL: 14 Next: 31% Place: Lair:5 (Dhj........#...##.*@# Noise: ===------  Time: 25610.0 (0.0) .................♣ q) +4 quarterstaff (chaos) ...............#.# Cast: Shock #..#...........#♣♣ Fly ....##..#.##...# ......#..##..##♣(Dh l   komodo dragon ..............#♣ i   spriggan (wandering) ...............♣ ...............♣ _A spriggan comes into view. It is wielding a +0 rapier.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh0Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 5/8)(Dh6 ;.....#(Dh DIvhor the Zephyrmancer ...##i.Tengu of Vehumet ****.. ....#.Health: 71/83 ====================---- (Dh' ..P.#.♣Magic: 1/29------------------------ #...#♣.♣AC: 12(Dhs Str: 10 ...#####♣♣♣♣.♣EV: 20Int: 23 ......###### #.♣...♣SH: 0Dex: 15 .........#.. #..*†.♣XL: 14 Next: 31% Place: Lair:5 (Dh ........#...##..@#Noise: ===------  Time: 25610.0 (0.0) .................♣q) +4 quarterstaff (chaos) ...............#.#Cast: Shock (DhR V#..#...........#♣♣Fly ....##..#.##...# ......#..##..##♣l   komodo dragon ..............#♣i   spriggan (wandering) ...............♣ ...............♣ _A spriggan comes into view. It is wielding a +0 rapier.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target(Dh Aim: a komodo dragon (severely wounded, empty space bonus: 5/8)(DhF ?Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the komodo dragon!  You kill the komodo dragon!  Vehumet accepts your kill.  You feel your power returning..i†i   spriggan(Dh u24===21.0 (1(DhF (Dhe B _The spriggan shouts! You hear an angry hiss.(Dh`^P.#.## ...# ..P.# i♣#...# ♣.♣.#### #♣♣♣♣.♣.###### #.♣...♣.#.. #..††.♣ P.#...##.@.#....♣..#.# .#..#.#♣♣.##..#.##...#.#..##..##♣......#♣.......♣ .♣.i35 ---2(Dhd(Dh#.. #.....# #...P.#♣ ###...#♣i♣ .....#####♣♣♣♣.♣....###### #.♣...♣(DhR....#.. #..††.♣P.#...##...# ........@..♣#.##..#.#♣♣.....##..#.##...# ...#..##..##♣.........#♣...♣.......♣♣(Dh(Dh5(Dh?.i(DhA---3(DhѺ(Dh޽(DhF! #.....# #...P.#♣###...#♣.♣.....#####♣♣♣♣.♣....###### #.♣.i.♣....#.. #..††.♣ #.P...##...# ...........♣ ##.##..#.#♣♣.....##..#.##...# ...#..##..##♣.........#♣.........♣.......♣..♣♣ P....P(Dh+3 .i3=4(Dh5 (DhK (Dh ###...P.#♣###...#♣.♣.....#####♣♣♣♣.♣ ..........###### #.♣...♣....#.. #..††.♣ .#.P.##.i.# ...........♣ ###.##..#.#♣♣.....##..#.##...# ...#..##..##♣.........#♣ P....♣ ÷...♣..♣♣ #P....P.♣♣ ##....PP.(DhA0.i5====5(Dhao(Dh5(Dh7(Dh{>(DhTB(Dhɐ ##..♣.....#####♣♣♣♣.♣ ..........###### #.♣...♣...#.. #..††.♣ .#.P(DhG #...##...# #.........i..♣ ##.#.# #...#..#♣♣ ........##..#.##@..# ..#..##..##♣........#♣ P........ ÷..........♣ ....♣♣ #P....P....♣(Dh #............PP.♣#.P...##.....(Dh (Dh =.i(Dhv %6(Dh (Dhu (Dh # =.....#####♣♣♣ ...........###### #.♣...♣.....#.. #..††.♣#.P........#...##...# ##....................♣ ###...........#.# .#...#..#........i..#♣♣ .........##..#.##...# ...#..##@.##♣ <..........#♣ .P...........♣ .÷...♣ .♣♣#P....P .##....PP. .###.P...##.....P.♣ .#.#.#...♣(Dh# (Dhx/ <.i(DhQ2 e4==7(Dh8 (Dh< Y _The spriggan completely misses you.(Dh1  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhG** Confirm with . or Enter, or press ? or * to list all spells.The spriggan is struck by an arc of lightning!  The spriggan is moderately wounded.  You are struck by an arc of lightning.  The spriggan is struck by an arc of lightning.  The spriggan is heavily wounded.(Dh|i@1-3--20 ==8 (Dh(Dh n_You are struck by an arc of lightning. The spriggan barely misses you.(Dh&  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh< NThe spriggan is struck by an arc of lightning.  The spriggan is severely wounded.!  You kill the spriggan!  Vehumet accepts your kill.(Dhe **  You feel your power returning. You are struck by an arc of lightning.(Dh@ I)@(Dh 64---4=-39Shock _The lightning grounds out.(Dhn'............###### #.♣...♣....#.. #..††.♣#.P.....##...# ###....................♣##.................#.# (.#...#..#...........#♣♣ .(Dho.........##..#.##)..# ...#..##..##♣ #<.......@...#♣ #.P..♣.÷.♣.♣ (DhpP.#P....P ..##....PP..###.P...##.....P.♣.#.#....##....#...♣(Dhop=.........##....##..♣(Dh(Dh%5--5==35 --20(DhN(Dhx(Dhi I#....#.. #..††.♣#.P........#...##...# ###....................♣##.................#.# .(.#...#..#.....#♣♣ ...........##..#.##)..# ....#..##..##♣ .#<.........#♣ .#.P..♣.÷.♣.♣P.#P....P ...##....PP..###.P...##.....P.♣.#.#....##....#...♣ P..........##....##..♣#...##### #♣(Dhx (Dhp @--1(Dh (Dh+ (Dh.#.#.. #..††.♣.#.P........#...##...# #.###....................♣ .#####.................#.# ..(.#...#..#...........#♣♣ F.##..#.##)..#.#..##..##♣ ..#<.#♣.#.P.♣ .#..÷.♣.♣♣.P.#P....P.♣♣.##....PP.♣.###.P...##.....P.♣.#.#....##....#...♣ #P...##....##..♣ ....#.##### .#♣(DhUB2(DhE.#.#.. #..††.♣.#.P........#...##...# .#.###....................♣ P.#####.................#.#.(.#...#..#...........#♣♣ .F.##..#.##)..#.#..##..##♣ #..#<.#♣.#.P.♣ ..#..÷(Dh.♣ #.♣♣ #..P.#P....P.♣♣.##...PP.♣.###.P...##.....P.♣.#.#....##....#...♣ .#P..##....##..♣ .....#.##### .#♣(DhB(Dh-(DhS6=3(Dh(Dh(Dh:.#.#.. #..††.♣.#.P........#...##...# ..#.###....................♣ .P.#####.................#.#.(.#...#..#...........#♣♣ ..F.##..#.##)..#(Dh<.#..##..##♣ .#..#<.#♣.#.P.♣.#..÷.♣ .#.♣♣ .#..P.#P....P.♣♣.##..PP.♣ #.....###.P...##.....P.♣.#.#....##....#...♣.#P.....##....##..♣ ......#.##### .#♣(DhS(DhcA=4(Dhi(Dhcl(Dh(Dh(DhC(DhEc6(DhF(DhU7=(Dh(Dhr,(Dh(DhK (DhH(Dh(Dh;8(Dh9(Dh._7=(Dh (Dh((Dh?)(Dh*(Dh7Q9(Dh<(Dht=(Dh8?(DhIt8==(DhI(DhP(DhsQL70=(DhS(DhY,(Dh{[(Dh>b,(Dhd(Dhk}1==(Dhm(Dhti9=(Dhv(Dh|,(Dh~(DhDž;2(Dhˇ(DhW,(Dh6(Dh(DhhShockh   wolf (wandering)(Dh*0428.0)(Dh0G=3.0 (19(Dh(DhFW _A wolf comes into view.(Dh0_.#.#.. #..††.♣.#.P......h.#...##...#.#.###..............♣ ..P.#####.....(Dh1d.....#.#.(.#...#..#...........#♣♣.F.##..#.##)..#.#..##..##♣ ..#..#<.#♣.#.P.♣.#..÷.♣ ..#.h.♣♣ ..#..P.#P....P.♣♣.##.PP.♣ .#.....###.P...##.....P.♣h 2 wolves (wandering) (Dh3'#......#.#....##....#...♣.#P..##....##.♣ .#.##### .#♣(Dh6(Dh7(Dhu9(Dh<(DhDc..hh.(Dh:I3=10/29=4.0)(DhdQ(DhDSW _A wolf comes into view.(DhJ*******(Dhy]  The zap misses the wolf.(Dh|(DhM(Dh.hh.......hh(Dh~9/29 -20 ===5(Dh0(Dh( _The wolf howls! x2(Dhqm.....#.P.##...# #.###....................♣P.#####...........#.#....(.#...#..#...#♣♣F...........##.h#.##)..# .(Dhnf...#..##..##♣#..#<.........#♣....#.P.....h..♣.÷......♣#....♣.#..P.#P....P(Dhnd......##....PP.#.....###.P...##.....P.♣.#.#....##....#...♣ ....#P..........##....##..♣(Dh o.....#.........##### #♣ .###..P....###P.### .(Dh'u(Dhw(Dh@c.h.h(DhL35 --6(Dh<(DhU _The wolf completely misses you.(Dh(  You completely miss the wolf. Your kick misses the wolf. You peck the wolf.(DhDA  The wolf is lightly wounded.(DhN@.h(DhO4=20 =--7(DhW(Dh.[ _The wolf completely misses you. The wolf misses you.(Dh8  You barely miss the wolf. You claw the wolf.  The wolf is moderately wounded.(Dhv S2-8(Dh (Dh _The wolf misses you. The wolf closely misses you. The wolf bites you.(Dh  You sock the wolf! You burn the wolf. You claw the wolf!  You kill the wolf!Vehumet accepts your kill. .   wolf  You feel your power returning. The wolf bites you but does no damage.(Dhb0-12/29===9.1 (1.1 _The wolf bites you.(DhX _Unknown command.(Dhf  You closely miss the wolf. You claw the wolf, but do no damage.You peck the wolf.  The wolf is lightly wounded.(Dh63--50.2 _The wolf bites you! The wolf completely misses you.(DhI* (DhE+(slow)(Dh h  You sock the wolf! The wolf seems to slow down. Your kick misses the wolf.You peck the wolf.  The wolf is heavily wounded.(Dh>a1---1.3(Dh(Dh) _The wolf bites you.(DhXH  You barely miss the wolf. You claw the wolf. Your peck misses the wolf.The wolf is almost dead.(DhJ3-20(DhS(DhzTR _The wolf closely misses you.(Dh" q  You sock the wolf!  You kill the wolf!(Dh 3†(Dh/ 2-3===4-3(Dh1 1Shock(Dh6 (Dh,:  (Dh: L_Vehumet accepts your kill.(Dh.35 (Dhi(Dh(DhU(Dh(Dhh(Dho3(Dh=(Dh-(Dh>Shock(Dh\h   wolf (wandering)(Dhr/(Dh/$5.3 (2(Dh8(Dh69h(Dh9.(Dh-:(DhF(DhjG-(DhG#6.3 (3(DhX(Dhd (Dhe(Dhf3_A wolf comes into view.(Dhg(Dh  *******h    The zap hits the wolf!  The wolf is moderately wounded.(Dh (Dh n......†(Dh( 2-20 ==7.3 (1Shock(Dh- (Dh0 % _The wolf howls!(Dhv.#.P.#...##...#.#.###...........♣.P.#####.................#.#.(.#...#..#...........#♣♣ #....F.##..#.##)..#.#..##..##♣.#..#<.#♣.#.P.†.♣.#..÷.♣.#.♣♣.#..P.#P....P.♣♣.##.PP.♣.#.....###.P...##.....P.♣ #.#......#.#....##....#..♣.#P..........##....#..♣.#.........##### .#♣ ..###..P....###P.### .(Dh3=35 --8(Dh9.#.P.#...##...#.#.###..............♣.P.#####.................#.# P.(.#...#..#....h......#♣♣ .#....F.##..#.##)..#.#..##..##♣.#..#<.#♣.#.P.†.♣ †......#..÷.♣ #....#.♣♣.#..P.#P....P.♣♣.##.PP.♣.#.....###.P...##.P.♣ .#.#......#.#....##....#...♣h   wolf.#P..........##....##..♣.#.........### .#♣ ...###..P....###P.### ..h4=--9Shock(DhY #.###............♣P.#####.#.# .P.......(.#...#..#..#♣♣ ..#....F...........##h.#.##)..# .........#..##..##♣#..#<.........#♣ #........#.P†..♣ ÷†.÷..♣ <#....#....♣ ......#..P.#P....P......##....PP.#.....###.P...##.....P.♣#.#.#....##....#...♣ .......#P..........##....##..♣ #..........#...##### #♣  ...###..P....###..### .  #### #.............#.h60(Dhn (Dhp P.######.P.......(.#...#..#.#♣ .(Dh^ ..#....F...........##..#.##)..# .........#..##..##♣#..#<h.........#♣ .#........#.P..†..♣ #÷†(Dh= K.÷..♣ ÷<#....#....♣ .......#..P.#P..@.P......##....PP. P.....#.....###.P...##.....P.♣ #..#.#.#....##....#...♣ #.......#P..........##....##..♣ .#..........#...##### .#♣ # ...###..P....###..### . #### #............. ###.h(Dh@ %1(Dh (Dh (DhV ****(Dh@B***The zap hits the wolf.(DhG(Dh][<.....(Dh/\&.h(Dha52-20 =2(Dh#n(Dhq\ _The wolf is heavily wounded.(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh3.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..#  Health: 65/83 ==================------ ......................#..##..##♣  Magic: 8/29======------------------ .......#..#<..................#♣  AC: 12Str: 10 .#........#.P........†.........♣  EV: 20Int: 23 (Dh#÷†......#..÷...***............♣  SH: 0Dex: 15 ÷<#....#........*h*...........♣♣  XL: 14 Next: 34% Place: Lair:5 .......#..P.#P..@*P..........♣♣  Noise: =--------  Time: 25662.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  h   wolf # ...###..P....###..### .  #### #.............#  #............## _The wolf is heavily wounded.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike [(Dhum(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 6/8)(Dh>.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..# Health: 65/83 ==================------ (Dh......................#..##..##♣ Magic: 8/29======------------------ .......#..#<..................#♣ AC: 12Str: 10 .#........#.P........†.........♣ EV: 20Int: 23 #÷†......#..÷..................♣ SH: 0Dex: 15 (Dh÷<#....#.........*............♣♣ XL: 14 Next: 34% Place: Lair:5 .......#..P.#P..@.P..........♣♣Noise: =--------  Time: 25662.3 (0.0) ............##............PP.♣q) +4 quarterstaff (chaos) (Dhr":P.....#.....###.P...##.....P.♣Cast: Shock #..#.#......#.#....##....#...♣Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣h   wolf # ...###..P....###..###.#### #.............##............## _The wolf is heavily wounded.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (heavily wounded, empty space bonus: 6/8)(Dh8s  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (heavily wounded, empty space bonus: 6/8)  (Dh9The open air twists around violently and strikes the wolf!!  You kill the wolf!  Vehumet accepts your kill.(DhNC.(Dh11/29=====3.3 (1Shock(Dh(Dh;4 _You feel your power returning.(Dh (Dh (Dh (Dh3 g35 (Dh a6=(Dh (Dhz h2===7=(DhC (Dh\ (Dh (Dh$ (Dhh( ;8(DhF* (Dh0 i3=(Dh2 (Dh29 ,(DhI; (Dh@ ;9(DhB (DhH ,(DhJ (DhP (Dhi i---Shocki   spriggan (wandering)(Dh} 0752.0)(Dh .  A spriggan comes into view. It is wielding a +0 short sword.(Dh =---6.3 (13Shock(Dh K _The spriggan moves out of view.(Dh (Dhr (Dh2(Dh (Dh970=4=(Dhq(Dh_i7.0)Shocki   spriggan (wandering)(Dh _A spriggan is nearby!(Dhމ& *******i    The zap hits the spriggan.  The spriggan is moderately wounded.(Dh (DhX (Dhc (Dh z..i....(Dh #3(DhM H-20 ==8(Dh (Dh$ * _The spriggan shouts!(DhR  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhPq.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##*.#.##)..#  Health: 70/83 ====================---- ....................*i#..##..##♣  Magic: 9/29=======----------------- .......#..#<........***.......#♣  AC: 12Str: 10 .#........#.P........†.........♣  EV: 20Int: 23 #÷†......#..÷..................♣  SH: 0Dex: 15 ÷<#....#......................♣♣  XL: 14 Next: 34% Place: Lair:5 .......#..P.#P..@.P..........♣♣  Noise: ==-------  [4(Dht0mTime: 25678.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  i   spriggan # ...###..P....###..### .  #### #.............#  #............## Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 5/8)(DhcJ.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..# Health: 70/83 ====================---- .....................*#..##..##♣ Magic: 9/29=======----------------- .......#..#<..................#♣ AC: 12Str: 10 .#........#.P........†.........♣ EV: 20Int: 23 #÷†......#..÷..................♣ SH: 0Dex: 15 ÷<#....#......................♣♣ XL: 14 Next: 34% Place: Lair:5 .......#..P.#P..@.P..........♣♣Noise: ==(DhN[40m-------  Time: 25678.3 (0.0) ............##............PP.♣q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣Cast: Shock #..#.#......#.#....##....#...♣Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣i   spriggan # ...###..P....###..###.#### #.............##............##Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 5/8)(DhN-onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 5/8)  The air twists around and strikes the spriggan!(Dh_i.i (Dhd2=9.3 (1(Dhl(DhEpa _The spriggan is severely wounded.(Dhc  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh2 .......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..#  Health: 70/83 ====================---- ......................#..##..##♣  Magic: 5/29====-------------------- .......#..#<......***.........#♣  AC: 12Str: 10 .#........#.P.....*i*†.........♣  EV: 20Int: 23 #÷†......#..÷.....***..........♣  SH: 0Dex: 15 ÷<#....#......................♣♣  XL: 14 Next: 34% Place: Lair:5 .......#..P.#P..@.P..........♣♣  Noise: ===------  [4(Dh4 0mTime: 25679.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  i   spriggan # ...###..P....###..### .  #### #.............#  #............## Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (severelywounded, empty space bonus: 8/8)(DhF .......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..# Health: 70/83 ====================---- (Dh U......................#..##..##♣ Magic: 5/29====-------------------- .......#..#<..................#♣ AC: 12Str: 10 .#........#.P......*.†.........♣ EV: 20Int: 23 #÷†......#..÷..................♣ SH: 0Dex: 15 ÷<#....#......................♣♣ XL: 14 Next: 34% Place: Lair:5 .......#..P.#P..@.P..........♣♣Noise: ===------  Time: 25679.3 (0.0) ............##............PP.♣q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣Cast: Shock #..#.#......#.#....##....#...♣(Dh 8Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣i   spriggan # ...###..P....###..###.#### #.............##............##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (severelywounded, empty space bonus: 8/8)(Dh Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 short sword and wearing a +0 robe (severelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the spriggan!!  You kill the spriggan!  Vehumet accepts your kill.(Dh46 C)(DhOi 18==580.3 (1Shock(DhHr (Dhv 4 _You feel your power returning.(DhU3(Dh(Dhg35 (Dh(Dhk_9===(Dh{(Dh=;2(Dh(Dh-,(Dh(Dhj,(Dhc(Dh(Dhg3==(Dh(Dh{10/29=(Dh(Dh(Dh\(Dh](Dhk4=(Dh9(DhS ,(Dhl (DhTt1==(DhX(Dh;5(DhP(Dh#,(DhU%(Dh+,(Dh`.(Dh4m6=(Dh6(Dh>O2(Dh7@(DhXF,(Dh'I(Dh4Oa7=(DhPQ(DhW(Dh](Dh_(Dh9e(Dhe(Dhg(Dh]o(Dho8=3=(Dh,w(Dh{(Dh&|(Dh~(Dh?(Dh(Dh(Dh(Dh%9(Dh$(Dh O=(Dh(Dh(Dh4=i---Shocki   spriggan (wandering)(Dh1705.3 (25.0)(Dh I.i(DhG---6.3 (26(Dh(Dhw _A spriggan comes into view. It is wielding a +0 dagger.(Dh T*******(Dhja  The zap misses the spriggan.(Dhsy.†...i..i(Dh80=3-20 ==7.3 (1.0)(Dh(Dh* _The spriggan shouts!(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..#  Health: 80/83 =======================- ......................#..##..##♣  Magic: 9/29=======----------------- .......#..#<..................#♣  AC: 12Str: 10 .#........#.P......)***........♣  EV: 20Int: 23 #÷†......#..÷.......*i*........♣  SH: 0Dex: 15 (Dh÷<#....#............***.......♣♣  XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣  Noise: ==-------  Time: 25707.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  i   spriggan # ...###..P....###..### .  #### #.............#  #............## Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 dagger and wearing a +0 robe (empty space bonus:8/8)(DhC:.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..# Health: 80/83 =======================- ......................#..##..##♣ Magic: 9/29=======----------------- .......#..#<..................#♣ AC: 12(Dhm>Str: 10 .#........#.P......).†.........♣ EV: 20Int: 23 #÷†......#..÷........*.........♣ SH: 0Dex: 15 ÷<#....#......................♣♣ XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣Noise: ==-------  Time: 25707.3 (0.0) ............##............PP.♣q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣Cast: Shock #..#.#......#.#....##....#...♣Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣i   spriggan # ...###..P....###..###.#### #.............##.........(Dh>...##Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 dagger and wearing a +0 robe (empty space bonus:8/8)(DhAonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 dagger and wearing a +0 robe (empty space bonus:8/8)  The open air twists around violently and strikes the spriggan!(DhYD(DhN[i.. (DhkQ2=8.3 (1(Dh*X(Dh\c _The spriggan is moderately wounded.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh .......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. (Dh _...#....F...........##..#.##)..#  Health: 80/83 =======================- ......................#..##..##♣  Magic: 5/29====-------------------- .......#..#<..................#♣  AC: 12Str: 10 .#........#.P.....***†.........♣  EV: 20Int: 23 #÷†......#..÷.....*i*..........♣  SH: 0(Dh Dex: 15 ÷<#....#..........***.........♣♣  XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣  Noise: ===------  Time: 25708.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) (Dh P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  i   spriggan (DhT # ...###..P....###..### .  #### #.............#  #............## Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh _Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)(DhS G.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..# Health: 80/83 =======================- ......................#..##..##♣ Magic: 5/29====-------------------- .......#..#<..................#♣ AC: 12Str: 10 .#........#.P......).†.........♣ EV: 20Int: 23 (Dh#U #÷†......#..÷......*...........♣ SH: 0Dex: 15 ÷<#....#......................♣♣ XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣Noise: ===------  Time: 25708.3 (0.0) ............##............PP.♣q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣Cast: Shock #..#.#......#.#....##....#...♣Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣i   spriggan # ...###..P....###..###.#### #.............##............##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure(DhU )  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)(Dh3SAim  Press: ? - help, Dir - move target: a spriggan, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the spriggan!!  You kill the spriggan!(Dh`C)(Dh\9.3 (1Shock(Dhy(DhZ _Vehumet accepts your kill.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhtI(Dh^(DhTk(Dhn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(DhW(DhS(Dh(DhF _Unknown command.(Dh(DhQ(Dh(DhI1635 _(Dhn(Dh(Dh(Dh(Dh,(Dh(Dh(Dhe%2(Dhi(DhV,(Dho(DhW(DhI7=(DhP (Dh a3=(Dh (Dh (Dhs (Dh^ (Dh ,(Dhd (Dh$ O=(DhN' (Dh- (Dh]. e=8=(Dh|0 (Dh6 ,(Dh8 (Dh? ,(DhA (DhG ,(DhI (DhP O=(Dh;T (Dh [ (Dhx[ S9=(Dh ^ (Dh e ,(Dhvg (Dhan ,(Dhp (Dhzw ,(Dhy (DhH 10/29==(Dhm (Dhm ,(Dhc (Dh ,(Dh` (Dh (Dh (Dh (DhP (Dh 9=(Dh (Dh 1=(Dh; ,(Dh (Dh ,(Dh (Dh ,(Dh (Dho O=(Dh (Dh O2(Dh (DhY (Dh k---Shockk   wyvern (wandering)(Dh\ 039.3 (30.0)(Dh Sk.(DhT H---40.3 (31(Dh (DhX$ Y _A wyvern comes into view.(DhG.(.#...#..#.....k.........##..#.##)..# .............#. (Dh k#<............ .#.P......).†.. #÷†#..÷......).... ÷<(Dhy............... #P..@.P..... ##.......... ##.P...##..(DhIY #....## ...... ........ .#♣ #(Dh ..###..### .  #### #.............#   (Dh.(.#...#..#.....k.........##..#.##)..# .............#. #<............ .#.P......).†.. ÷†#..÷......).... ÷<............... #P..@.P.....(Dh ##.......... ##.P...##.. #....## .............. .#♣  ..###..###   #### #............. (Dh(Dh?(DhI(Dh] _A wyvern is nearby!(Dh%T*******(Dh_  The zap misses the wyvern.(DhU..k....k(Dh޿[120 =1.3 (1.0)(Dhp(DhY0 _The wyvern hisses angrily.(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhUH .......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F.***.......##..#.##)..#  Health: 83/83 ======================== ..........*k*.........#..##..##♣  Magic: 7/29=====------------------- .......#..#**.................#♣  AC: 12Str: 10 .#........#.P......).†.........♣  EV: 20Int: 23 #÷†......#..÷......)...........♣  SH: 0(DhGJ Dex: 15 ÷<#....#......................♣♣  XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣  Noise: =--------  Time: 25741.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  k   wyvern # ...###..P....###..### .  #### #.............#  #............## _The wyvern hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhVM Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (empty space bonus: 7/8)(Dhl.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..# Health: 83/83 ======================== ...........*..........#..##..##♣ Magic: 7/29=====------------------- .......#..#<..................#♣ AC: 12Str: 10 .#........#.P......).†.........♣ EV: 20Int: 23 #÷†......#..÷......)...........♣ SH: 0Dex: 15 ÷<#....#......................♣♣ XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣[(Dh40mNoise: =--------  Time: 25741.3 (0.0) ............##............PP.♣q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣Cast: Shock #..#.#......#.#....##....#...♣Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣k   wyvern # ...###..P....###..###.#### #.............##............## _The wyvern hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (empty space bonus: 7/8)(Dh  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wyvern (empty space bonus: 7/8)  The open air twists around violently and strikes the wyvern!.k ==2.3 (1(Dh*^ _The wyvern is heavily wounded.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dha.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..#  Health: 83/83 ======================== ......................#..##..##♣  Magic: 3/29==---------------------- .......#..#<***...............#♣  AC: 12Str: 10 .#........#.Pk*....).†.........♣  EV: 20Int: 23 #÷†......#..***....)...........♣  SH: 0(DhcODex: 15 ÷<#....#......................♣♣  XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣  Noise: ===------  Time: 25742.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  k   wyvern # ...###..P....###..### .  #### #.............#  #............## _The wyvern is heavily wounded.(DhfCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (heavily wounded, empty space bonus: 7/8)(Dhj.......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..# Health: 83/83 ======================== ......................#..##..##♣ Magic: 3/29==---------------------- .......#..#<..................#♣ AC: 12Str: 10 .#........#.P*.....).†.........♣ EV: 20Int: 23 #÷†......#..÷......)...........♣ SH: 0Dex: 15 ÷<#....#......................♣♣ XL: 14 Next: 35% Place: Lair:5 .......#..P.#P..@.P..........♣♣Noise: (Dhl===------  Time: 25742.3 (0.0) ............##............PP.♣q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣Cast: Shock #..#.#......#.#....##....#...♣Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣k   wyvern # ...###..P....###..###.#### #.............##............## _The wyvern is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (heavily wounded, empty space bonus: 7/8)(Dh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wyvern (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wyvern!!  You kill the wyvern!(Dh G†(Dh6d63.3 (1Shock(Dh&C(DhGZ _Vehumet accepts your kill.(Dh3(Dh(Dhv(Dh34=(Dh{J35 (Dh(DhH(Dh(Dh(Dh5!(Dh &(Dh8(Dh;(Dh>(DhH(DhJJ(DhJ5(DhNK/==(DhK(DhO(DhZ(Dh\(Dh^(DhӃ,(Dh(DhX,(DhI(Dhn(Dh9=(Dh(Dh_(DhY76(Dhߥ(DhB(DhN(Dh(Dh(Dh,(Dh(Dh(Dh(Dhf(Dhl(DhI7=(Dh(DhC(Dh(Dh(Dh_(Dh(Dh(Dh;,(Dhf(Dh+(Dh9=(Dh!(Dho)(Dh)S8=(Dh?,(Dh3,(Dh06(Dh=,(Dh@(DhQH,(DhJ(DhQt9==(DhT(Dh]B(Dhc,(Dhf(Dhk,(DhPn(Dh|r(Dhi---Shocki   spriggan (wandering)(Dh)070.3 (27.0)(DhpI.i(Dhc=---1.3 (28(Dhy(Dh| _A spriggan comes into view. It is wielding a +0 short sword.(Dh~  *******i    The zap hits the spriggan!  The spriggan is moderately wounded.(Dh (Dh (DhP! .†.)....i(Dh) @20 ==2.3 (1.0)(Dh6 (DhL: * _The spriggan shouts!(DhJ .(.#...#..#...............##..#.##)..# .............#. #<............ .#.P†.....).†.. #÷†#..÷......).... ÷<...........i... #P..@.P..... ##.......... ##.P...##.. #....## ...... ........ .#♣ # ..###..### .  #### #.............# (DhK 5  (Dhe.(.#...#..#...............##..#.##)..# .............#. #<............ .#.P†.....).†.. ÷†#..÷......).... ÷<...........i... #P..@.P..... ##.......... ##.P...##.. #....## ......(Dh6........ .#♣  ..###..###   #### #............. (Dhh(Dht(DhW(Dh_ _A spriggan is nearby!(DhG  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh[ .......P.#####.................#. Ivhor the Zephyrmancer ..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. ...#....F...........##..#.##)..#  Health: 83/83 ======================== ......................#..##..##♣  Magic: 5/29====-------------------- .......#..#<..................#♣  AC: 12Str: 10 .#........#.P†.....).†.........♣  EV: 20Int: 23 #÷†......#..÷......***.........♣  SH: 0Dex: 15 ÷<#....#...........*i*........♣♣  XL: 14 Next: 36% Place: Lair:5 .......#..P.#P..@.P***.......♣♣  Noise: ==[40(Dh( ,m-------  Time: 25772.3 (0.0) ............##............PP.♣  q) +4 quarterstaff (chaos) P.....#.....###.P...##.....P.♣  Cast: Shock #..#.#......#.#....##....#...♣  Fly #.......#P..........##....##..♣ .#..........#.........##### .#♣  i   spriggan # ...###..P....###..### .  #### #.............#  #............## Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)(Dh$(DhSy.......P.#####.................#. Ivhor the Zephyrmancer (Dh..P.......(.#...#..#...........#♣ Tengu of Vehumet ****.. (Dh...#....F...........##..#.##)..# Health: 83/83 ======================== (Dh......................#..##..##♣ Magic: 5/29====-------------------- .......#..#<..................#♣ AC: 12Str: 10 .#........#.P†.....).†.........♣ EV: 20Int: 23 #÷†......#..÷......)...........♣ SH: 0Dex: 15 ÷<#....#............*.........♣♣ XL: 14 Next: 36% Place: Lair:5 .......#..P.#P..@.P..........♣♣(DhNoise: ==-------  Time: 25772.3 (0.0) (Dh;M............##............PP.♣(DhږCq) +4 quarterstaff (chaos) (Dh~iP.....#.....###.P...##.....P.♣(Dh1Cast: Shock (DhW#..#.#......#.#....##....#...♣(Dhl&Fly (DhM#.......#P..........##....##..♣ (DhۜZ.#..........#.........##### .#♣(DhxHi   spriggan (Dhx# ...###..P....###..###(Dh.(DhRc#### #.............#(Dh#............##(Dh~Casting: Shock (safe; 0% risk of failure)  (DhMConfirm with . or Enter, or press ? or * to list all spells.(DhwAiming: Airstrike (safe; 1% risk of failure)  (DhE3Press: ? - help, Dir - move target(Dh}Aim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderately(Dh6wounded, empty space bonus: 8/8)(Dh$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the spriggan!i. =3.3 (1 _The spriggan is almost dead.(Dh6S #.###...♣....P.#####.......#.# .P.......(.#...#..#...........#♣♣#....F(DhU ##..#.##)..# .....#..##..##♣ .....#..#<...........#♣ ..P†.....).†♣ ÷†......#..÷). <#....#.........@.i#..P.#P....P..♣ ...........##............PP.♣ ....###.P...##.....P.♣ ..#.#......#.#....##....#...♣......#P....##....##..♣ ..........#.........##### .#♣...###..P....###..##.(Dh_V P#### #.#(Dh%l (Dh Ui. (Dh L35 --4(Dh (Dh N _The spriggan misses you.(Dh?  You hit the spriggan. You burn the spriggan.  You kill the spriggan!Vehumet accepts your kill.(Dh/C)(Dh(Dh8(Dh==(Dhr 20 (Dh7(Dh--(Dht&5.4 (1.1(Dh)Shock(Dh(Dhz+(Dhx1 (DhU2(Dhd3&_You feel your power returning.(Dh(Dh(DhW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh9n35 _9===(Dh(Dh<B(Dhc%B(Dh.O=(Dh0(DhC8{10/29=(Dh:;(Dh,(Dh(Dh[ (Dh=*h-Shockh   polar bear (wandering)(Dhk83.4 (8.0-4.4 (9 _A polar bear comes into view.(DhN P.#####h#.P.......(.#...#..#..#♣ .(Dh1 ..#....F...........##..#.##)..# .........#..##..##♣#..#<.........#♣ .#........#.P†.....).†..♣ #÷†(Dh Z.÷......)..♣ ÷<#....#....♣ .......#..P.#P..@.P......##....PP. (Dh SP.....#.....###.P...##.....P.♣ #..#.#.#....##....#...♣ #.......#P..........##....##..♣ .#..........#...##### .#♣(DhŴ L ...###..P....###..### . #### #............. ###(Dhu (Dh- .hh   polar bear (wandering)(Dh (Dh *5.4 (1(Dh (Dh? (Dh yP.......(.#...#..#h.#..#....F...........##..#.##)..#...........#..##..##♣#..#<.........#♣#........#.P†.....).†..♣÷†......#..÷......)..♣ #÷<#....#....♣ ........#..P.#P....P......##.@..PP. .P.....#.....###.P...##.....P.♣ .#..#.#.#....##....#...♣ .#.......#P..........##....##..♣#..........#.........##### #♣ ## ...###..P....###..### . #### #............. # #............## # #P.....#......###(Dh.hh   polar bear (wandering)(Dh1==6(Dh_(Dh(Dh(Dh(Dhz  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh^: ...P.......(.#...#..#...........# Ivhor the Zephyrmancer ....#....F.........*h##..#.##)..# Tengu of Vehumet ****.. ...................***.#..##..##♣ Health: 83/83 ======================== ........#..#<..................#♣ Magic: 7/29=====------------------- ..#........#.P†.....).†.........♣ AC: 12Str: 10 .#÷†......#..÷......)...........♣ EV: 35 Int: 23 #÷<#....#..........)...........♣♣ SH: 0Dex: 15 ........#..P.#P....P..........♣♣  XL: 14 Next: 37% Place: Lair:5 .............##.@..........PP.♣  Noise: ---------  (Dh= {[33mTime: 25786.4 (0.0) .P.....#.....###.P...##.....P.♣  q) +4 quarterstaff (chaos) .#..#.#......#.#....##....#...♣  Cast: Shock .#.......#P..........##....##..♣  Fly #.#..........#.........##### .#♣ ## ...###..P....###..### .  h   polar bear (wandering) # #### #.............# # #............## # #P.....#......### _A polar bear comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (wandering, hasn't noticed you, empty space bonus: 6/8)(Dh...P.......(.#...#..#...........# Ivhor the Zephyrmancer ....#....F..........*##..#.##)..# Tengu of Vehumet ****.. .......................#..##..##♣ Health: 83/83 ======================== ........#..#<..................#♣ Magic: 7/29=====------------------- ..#........#.P†.....).†.........♣ AC: 12Str: 10 .#÷†......#..÷......)...........♣ EV: 35 Int: 23 #÷<#....#..........)...........♣♣ SH: 0Dex: 15 ........#..P.#P....P..........♣♣ XL: 14 Next: 37% Place: Lair:5 .............##.@[(Dh40m..........PP.♣Noise: ---------  Time: 25786.4 (0.0) .P.....#.....###.P...##.....P.♣q) +4 quarterstaff (chaos) .#..#.#......#.#....##....#...♣Cast: Shock .#.......#P..........##....##..♣ Fly #.#..........#.........##### .#♣ ## ...###..P....###..###.h   polar bear (wandering) # #### #.............# ##............## ##P.....#......### _A polar bear comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (wandering, hasn't noticed you, empty space bonus: 6/8)(Dh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a polar bear (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the polar bear.  The polar bear growls angrily.(Dh#q.hh(Dh (;20 ===7.4 (1(Dha6(Dh<8 _The polar bear is lightly wounded.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhJ ...P.......(.#...#..#...........# Ivhor the Zephyrmancer ....#....F........***##..#.##)..# Tengu of Vehumet ****.. ..................*h*..#..##..##♣ Health: 83/83 ======================== ........#..#<.....***..........#♣ Magic: 3/29==---------------------- ..#........#.P†.....).†.........♣ AC: 12Str: 10 .#÷†......#..÷......)...........♣ EV: 20Int: 23 #÷<#....#..........)...........♣♣ SH: 0Dex: 15 ........#..P.#P....P..........♣♣  XL: 14 Next: 37% Place: Lair:5 .............##.@..........PP.♣  Noise: ===------ [40(Dh1 Mm Time: 25787.4 (0.0) .P.....#.....###.P...##.....P.♣  q) +4 quarterstaff (chaos) .#..#.#......#.#....##....#...♣  Cast: Shock .#.......#P..........##....##..♣  Fly #.#..........#.........##### .#♣ ## ...###..P....###..### .  h   polar bear # #### #.............# # #............## # #P.....#......### _The polar bear is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (lightly wounded, empty space bonus: 8/8)(Dh h...P.......(.#...#..#...........# Ivhor the Zephyrmancer ....#....F...........##..#.##)..# Tengu of Vehumet ****.. ...................*...#..##..##♣ Health: 83/83 ======================== (Dh| ........#..#<..................#♣ Magic: 3/29==---------------------- ..#........#.P†.....).†.........♣ AC: 12Str: 10 .#÷†......#..÷......)...........♣ EV: 20Int: 23 #÷<#....#..........)...........♣♣ SH: 0Dex: 15 ........#..P.#P....P..........♣♣ XL: 14 Next: 37% Place: Lair:5 .............##.@..........PP.♣(Dh^ JNoise: ===------  Time: 25787.4 (0.0) .P.....#.....###.P...##.....P.♣q) +4 quarterstaff (chaos) .#..#.#......#.#....##....#...♣Cast: Shock .#.......#P..........##....##..♣ Fly #.#..........#.........##### .#♣ ## ...###..P....###..###.h   polar bear # #### #.............# #(Dh m#............## ##P.....#......### _The polar bear is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (lightly wounded, empty space bonus: 8/8)(Dh T  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the polar bear!!(Dh m.h (Dh (Dh- #8.4 (1(Dh (Dh b _The polar bear is heavily wounded.(Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(DhMn(Dhu(DhI(Dhe _You don't have enough magic to cast this spell.(Dh(Dh(Dh(Dh F _Unknown command.(Dh< (Dhx (Dhcy J.h(DhȂ (DhF J35 ---9 _(Dh (DhĎ (Dh[Qhk.hk   rime drake (wandering)---90(DhV (Dh7W(DhW9_A rime drake comes into view.(DhY(Dh.#....F..........k##..#.##)..........#..##..##♣#..#<........#........#.P†.....).†. .#÷†......#..÷....h.).. #÷<#....#..........).♣ ....(Dh%P.#P....P♣♣ .....##.....PP.♣ P.....###@P...##..... .#..#.#..#....##....#.......#P..........##....##..♣ #.#....#...##### .# ## ...###..P....###..### . #### #.............#   #............##P.....#......######P.(Dh$(Dh5Q.h(Dh|9Q4=1(Dh+A(DhD(Dh, .........#..##..##♣#..#<........#........#.P†.....).†. .#÷†......#..÷.. #÷<#....#.........h).♣ ....P.#P....P♣♣ (Dh/ 2.....##.....PP.♣ P.....###.P...##..... .#..#.#..#@...##....#.......#P..........##....##..♣ #.#....#...##### .# ## ...###..P....###..### .  #### #............. #.....#P.....#......######...#......P. ###.....(Dh6 (DhO Q.h(DhR %2(Dh\X (Dh\ (Dh#..#<........#........#.P†.....).†. .#÷†#..÷.. #÷<#....#..........).♣ ....P.#P...hP♣♣ .....##.....PP.♣ P.....#.....###.P...##..... .#..#.#......#.#....##....#.......#P.....@....##....##..♣ #.#....#..##### .# ## ...###..P....###..### .  #### #.............#   #....#P.....#......######...#......P. ###........... ## ###### #.##.##.....#(Dh#(Dh-Q.h(Dh4%3(Dh<(Dh?(Dh#........#.P†.....).†. .#÷†#..÷.. #÷<#....#..........).♣ ....P.#P....P♣♣ .....##..h.........PP.♣ P.....#.....###.P...##..... .#..#.#......#.#....##....#.......#P..........##....##..♣ #.#....#..##### .# ## ...###..P....###..### .  #### #.............#   .##P.....#......######...#P. ###..... ## ###### #.##.##.....# .## #.##.## ##.#....P(Dh.h4(Dhd ÷†.÷......).. ##÷<#....#....... .........#..P.#P....P......##....PP. P.P.....#.....###hP...##.....P.♣ ..#..#.#......#.#....##....#...♣ ..#.......#P..........##....##..♣#..........#...##### .#♣ ### ...###..P...@###..### . #### #............. P# #......### #P.....#......### .# ####...#......P.# ## ###........... .## ###### #.##.##.....# <.## #.##.## ##.#....P...# ...###†#.÷.###..).........[4(Dhg 0m.h=5(Dh ##÷<#....#.... ..........#..P.#P....P P......##....PP. PP.P.....#.....###.P...##.....P.♣ ...#..#.#.#h#...♣.#.......#P..........##....##..#..........#.........##### .### ...###..P....###..### . Y## #### #.....@....... .P# ## .## #P.....#......### ..# ####...#......P.# †## ###........... ..## ###### #.##.##.....# .<.## #.##.## ##.#....P...# ....###†#.÷.###..)..........#...÷<..##..###.##.....(Dh (Dh Q.h(Dh* Q5=6(Dhy (DhP (Dh D.....P.#P....P♣ P.....##............PP PP.P.....#.....###.P...##..... ...#..#.#......#.#....##....#..(Dh( .....#P....h.....##....##..#.#....#.........##### .# .### ...###..P....###..### . Y## #### #.............#  .P# ##P.....#......### ..(Dh ###...#......P. †# ###........... ..## ###### #.##.##.....# .<.## #.##.## ##.#....P(Dh c...###†#.÷.###..)............÷<..##..###.##..#..#...÷.......# ## #(Dh(DhW/.h7(DhgP.....##.....PP PP.P.....#.....###.P...##..... ...#..#.#......#.#....##....#.......#P..........##....##..#.#....#h........##### .# .### ...###..P....###..### . Y## #### #.............#  .P# ##P....@#......### ..###...#......P. †# ###........... ..## ###### #.##.##.....# .<.## #.##.## ##.#....P. ....###†#.÷.###..)............÷<..##..###.##..#..#...÷.......# ## # #.........## .h8(Dh! P.P.....##.P...##..... ...#..#.#..#....##....#.......#P..........##....##..#.#....#.........##### .# .### ...###..P..h.###..### . Y## #### #.............#  .P# .....# .#(Dh # P.....#......### ..####P. †# ###........... ..## ###### #.##.##.....# .<.## #.##.## ##.#....P ....###†#.÷.###..)............÷<..##..###.##..#..#...÷.......# ## # #.........## .PP...#(DhT2 (Dh=8 L.h(Dh> %9(DhF (DhJ (Dhe   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh2PP.P.....#.....###.P...##.....P.♣ Ivhor the Zephyrmancer ...#..#.#......#.#....##....#...♣ Tengu of Vehumet ****.. ...#.......#P..........##....##.. Health: 83/83 ======================== (DhF..#.#..........#.........##### .# Magic: 1/29------------------------ .### ...###..P.***###..### . AC: 12Str: 10 Y## #### #....*h*......#  EV: 35 Int: 23 .P# #....***.....##  SH: 0Dex: 15 (DhI.## #P.....#......###  XL: 14 Next: 37% Place: Lair:5 ..# ####..@#......P.#  Noise: ---------  Time: 25799.4 (0.0) †## ###...........  q) +4 quarterstaff (chaos) ..## ###### #.##.##.....#  Cast: Shock .<.## #.##.## ##.#....P...#  Fly (Dh^!....###†#.÷.###..)......... ....#...÷<..##..###.##.....  h   polar bear ..#..#...÷.......# ## #... #...............## ... ............PP...# _A rime drake comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (heavily wounded, empty space bonus: 8/8)(DhlPP.P.....#.....###.P...##.....P.♣ Ivhor the Zephyrmancer ...#..#.#......#.#....##....#...♣ Tengu of Vehumet ****.. ...#.......#P..........##....##.. Health: 83/83 ======================== ..#.#..........#.........##### .# Magic: 1/29------------------------ .### ...###..P....###..###. AC: 12Str: 10 Y## #### #.....*.......#EV: 35 Int: 23 .P##............##(DhSH: 0Dex: 15 .###P.....#......###XL: 14 Next: 37% Place: Lair:5 ..#####..@#......P.#Noise: ---------  Time: 25799.4 (0.0) †#####...........(Dh|q) +4 quarterstaff (chaos) ..## ###### #.##.##.....#Cast: Shock .<.## #.##.## ##.#....P...#Fly ....###†#.÷.###..)......... (Dh....#...÷<..##..###.##.....h   polar bear ..#..#...÷.......# ## #... #...............##... ............PP...# (DhaK_A rime drake comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (heavily wounded, empty space bonus: 8/8)(Dh (DhME Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the polar bear!!!  You kill the polar bear!  Vehumet accepts your kill.(DhC.(Dh:!4(Dh===20 8===800.4 (1Shock(Dh"(Dh%4 _You feel your power returning.(DhRa ...#..#.#..#....##....#..(DhR[.....#P..........##....##..#.#....#..##### .# .### ...###..P....###..### . Y## #### #.............#  .P# .....#(Dh##P.....#......### ..####...#......P. (Dh:.†# ###@.......... ..## ###### #.##.##.....# .(Dh<.## #.##.## ##.#....P.....Fly .#(Dh#6# .#...........#.###(Dh (Dh5====35 ---1(Dh(Dh!(Dh(Dh(Dhd(DhQB(Dh(Dh(DhL(Dh,(Dh(Dh(DhPS6=(DhB(Dh&(Dh(Dh(Dh,(Dh(Dhf,(Dh(Dh?,(Dh(DhZ%(Dh%I7=(Dh '(Dh&,,(Dh-(DhZ2,(Dh5(DhL;,(Dh<(DhB(DhC9=(DhD(DhI98(DhI0=(DhYK(DhoR,(DhDT(DhY,(Dhb[(Dha(Dhc(Dh`f(Dhsk(Dh>l(Dhl=(Dh m(Dhn(Dh:u(Dhv(Dhnv9(Dhv=(Dh6w(Dhx(Dh8(Dhi,(Dh,(Dh(Dh,,(Dh(Dh(DhB9=(Dh(DhǵS10/29(Dh(=(Dhڷ(Dh(Dh(Dh(Dh,(DhP1==(Dh?(Dh,(Dh(Dh(Dh9=(DhJ(DhM(Dh92(Dh(Dh ,(DhY (Dh (Dh (Dh (Dh ,(Dh: (DhO ,(Dh (Dh% i3=(DhW' (Dh- ,(Dh 1 (Dh5 ,(Dh> (Dh{H (DhuI (Dh{K (Dh^ (Dh^ 9=(Dhx` (Dhpf i4=(Dh h (Dh o ,(Dhp (Dhw ,(Dhy (Dhҁ ,(Dh (Dh 15==(Dh (Dh ,(Dht (Dhқ (Dh (Dh (Dh ,(Dh (Dhʩ 9=(Dh (Dhl (Dhذ c6=(Dhj (Dh` ,(Dh (Dh־ ,(Dh (Dh ,(Dh (Dh O=(Dh (DhQ (Dh M7=(DhQ (Dh ,(DhH (Dh) ,(Dh (Dh ,(Dh* (Dh* O=(Dh2 (Dh5 ;8(Dh (Dh ,(Dh: (Dh ,(DhR (Dh_ ,(Dh (Dh c9=(Dh (Dh  ,(Dh (Dh " ,(Dh# (Dh3) ,(Dh+ (Dh: {=(DhWD 20=---Shockhh   wolf (wandering)(DhM 071.4 (70.0)(DhU I.h(DhtZ +2.4 (71(DhK` (DhYc W _A wolf comes into view.(DhV PP.P.....###.P...##.....P#.#......#.#....##....#...♣.#.#P...##....##.. ..#.#..........#.........##### .# .### ...###..P....###..###. Y## ####...... .P(DhY o#............## ##P.....#......## ..####..@#......P.# †## ###........... ..## ###### #.##.##...<.## #.##.## ##.#....P...###†#.÷.###..)........#...÷<..##..###.##.h ..#..#...÷.# ## # #....#... ..PP...(Dh] (Dhm H....(Dhy b3.4 (1.0)Shock(Dhq (Dh (Dh(Dh(Dhm(Dh (Dh|(Dh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh͙I(Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh d..#..#.#......#.#....##....#...♣ #.......#P..........##....## .#...#.........##### .#♣ ### ...###..P....###..### . ## #### #.............#  P# #............## ## (Dhy 9#P.....#......### ####...#......P.# ##  ###.@......... .## ###### #.##.##.....# <.## #.##.## ##.#....P...# ..###†#.÷.###..)......... #...÷<..##..###.##.....#.......# ## #...............## ... .(Dhr ]PP...# ##.###(Dh (Dhy. ,4 _(DhZ4 (Dh6 (Dh #.......#P......# #...#.........##### .#♣ ## ...###..P....###..### .  #### #.............#   #............## # #P.....#.# # ####...#......P.# #  ###..... ###### #.##@##.....# #.##.## ##.#....P...# ..###†#.÷.###..)......... #...÷<..##..###.##..... #.......# ## #..............## ..PP...##.### .##(DhH(Dhj=(Dh 5(Dh"(Dh%(Dhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dhhf ...#.##### .#♣  ...###..P....###..### .  #### #.............#   #............##  #P.....#......### ####...#......P.#  ###........... ###### #.##.##.....# #.##.## ##.#.@..P...# #†#.÷.###..)......... #...÷<..##..###.##..... .......#.## #... .............### .PP...#  #.####.6 _(Dhl (Dh|z e ...###..P....###..### .  #### #.............#   #......## #P.....#......#######...#......P. ###..........###### #.##.##.....# #.##.## ##.#....P...##†#.÷.###..)..@....... #...÷<..##..###.##.......#.## #..........### .PP...# .#.####.#.....1=7(Dh|| (Dh|3(Dh@(Dhũ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh(Dh<(Dh!(Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh...###..P....###..### . #### #.............# #............## #P.....#......### ####...#......P.## ###...........#  ###### #.##.##.....# (Dh%, #.##.## ##.#....P...#†#.÷.###..). ...÷<..##..###.##. #...÷.#.## ##.### ..PP...# ..#.### ..## . (Dh(Dhh   wolf (wandering)h(Dh<8Shock _(Dh6(Dh(Dh ####..P....###..### .  #.............# #............## #P.....#......### ####...#......P.## ###.....# ###### #.##.##.....# #.##.## ##.#....P...###.†#.÷.###..).#÷<..##..###.##.# (DhƯ _...÷.#.##.##.....#### ## .....$PP...# #...P#.### #..P## #h# .# (Dhdz (Dh (Dh Kh.(Dh %9(Dh9 (Dh? _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ___Found 23 gold pieces.(Dh ***.**h  The zap hits the wolf but does no damage.  The wolf howls!  The zap hits the wolf.(DhAA  The wolf is lightly wounded.(Dh..h...0-20 ===80 _You hear an angry hiss.(Dh## #.............#   #.## #P.....#.#####...#......P. ###.....# ##### #.##.##.....# .##.## ##.#....P...###.. (Dh†#.÷.###..)...........# .÷<..##..###.### .......#.##.##.....# ......### ## .h...$PPP...# ##...P.#.### P.# ##. .##..... #####....(Dh (DhLh.(Dh!L35 --1(Dh(Dh8J _The wolf misses you.(Dh{   (drained)  You sock the wolf! You drain the wolf. Your kick misses the wolf.Your peck misses the wolf.The wolf is severely wounded.1=20 ==-2.5 (1.1(Dh (Dh | _The wolf bites you but does no damage. The wolf completely misses you.(Dh>'  You thump the wolf! You freeze the wolf.  You kill the wolf!Vehumet accepts your kill.(Dh+<4†(Dh0*3===-30Shock(Dh9J _You feel your power returning.(Dh M-(Dhs(DhH _No target in view!(Dh[(Dh[(Dh}(Dhr(Dh35 Shockll   komodo dragon (wandering)(Dh[0(Dh2-4.5 (1(Dh(Dh` _A komodo dragon comes into view.(DhO-- _No reachable target in view!(Dh_ _No reachable target in view!(Dh *******The zap hits the fungus. The fungus begins to die.  The fungus is lightly damaged.(Dhk†....P.2=-20 =5Shock _The zap hits the komodo dragon but does no damage.(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh׵ 3(Dh0 (Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh (Dh (Dh (Dh F _Unknown command.(Dh# (Dh'(Dh%(Dh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(Dh '3=35 _(Dho (Dh- (Dh^ (Dh? (DhI (DhQ  (Dh (Dh} ,_A nearby fungus withers and dies.(Dh (Dh (Dh -8.5 (3Shock.ll   komodo dragon(Dh F-(Dh  (Dhl (Dh @_A komodo dragon is nearby!(Dh (Dh #.## #P.....#.#####...#......P.## ###.....# . #### #.##.##.....# ...## ##.#....P...###... #.÷.###..)...........# ÷<..##..###.### .......#.##.##@....# ......### ## #.....$P.PP...# ###.....#.###  #..Pl# ##.. .# #..... # ### # #.P.(Dhe3l.9.5 (1 _ _You see here a wolf corpse.(Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Dh 3(Dhw (Dh! P _You don't know that spell.(DhY (Dhd \Drop what?39/52 slots (_ for help) Hand Weapons (select all with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom (Dh=e Missiles (select all with ()  C - 6 throwing nets Armour (select all with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (select all with "=) (Dhe  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (select all with /)x - a wand of roots (1)  D - a wand of flame (14)  H - a wand of mindburst (5) (Dhf 0Scrolls (select all with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation (Dh\g [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top](Dh (1+ turn)+[Enter] accept (1 chosen)(Dh (Dhl H #............##Ivhor the Zephyrmancer#P.....#......###Tengu of Vehumet *****.####...#......P.##Health: 83/83 ========================###...........# .Magic: 23/29 ===================----- #### #.##.##.....# ..AC: 12(Dh Str: 10 ##.## ##.#....P...###...EV: 35 Int: 23 #.÷.###..)...........#SH: 0(DhZ Dex: 15 ÷<..##..###.##.......#XL: 14 Next: 38% Place: Lair:5 .÷.......#.##.##@....#Noise: ---------  Time: 25889.5 (0.0) (Dh 8........### ## #.....$P.q) +4 quarterstaff (chaos) ....PP...# ###...l.PCast: Shock .....#.####..P..Fly (Dh] '......###.##. .........#l   komodo dragon ..#.....(Dh # ####.... # #.P. _A komodo dragon is nearby! _You see here a wolf corpse.  (Dhc 7Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Okay, then.(DhO (Dh (Dh . _)Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh|" #............## Ivhor the Zephyrmancer  #P.....#......### Tengu of Vehumet *****.  ####...#......P.##  Health: 83/83 ======================== )Dh###...........# .  Magic: 19/29 ===============--------- #### #.##.##.....# ..  AC: 12Str: 10 ##.## ##.#....P...###...  EV: 35 Int: 23 #.÷.###..)...........#  SH: 0Dex: 15 )Dhbu÷<..##..###.##.......#  XL: 14 Next: 38% Place: Lair:5 .÷.......#.##.##@....#  Noise: ---------  Time: 25889.5 (0.0) ........### ## #....**P.  q) +4 quarterstaff (chaos) ....PP...# ###..*l*P  Cast: Shock )DhE.....#.### #.*P*.  Fly ......## #.##. ........ .#  l   komodo dragon ..#..... # ####.... )Dh-# #.P. _Okay, then.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target)DhܑKAim: a komodo dragon (empty space bonus: 6/8))Dh& [ #............##Ivhor the Zephyrmancer#P.....#......###Tengu of Vehumet *****.####...#......P.##Health: 83/83 ========================###...........# .Magic: 19/29 ===============--------- #### #.##.##.....# ..AC: 12Str: 10 ##.## ##.#....P...###...EV: 35 Int: 23 )Dh@( #.÷.###..)...........#SH: 0Dex: 15 ÷<..##..###.##.......#XL: 14 Next: 38% Place: Lair:5 .÷.......#.##.##@....#Noise: ---------  Time: 25889.5 (0.0) ........### ## #.....$P.q) +4 quarterstaff (chaos) ....PP...# ###...*.PCast: Shock .....#.####..P..Fly ......###.##. .........#l   komodo dragon ..#.....# ####.... # #.P. _Okay, then.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )Dh( vPress: ? - help, Dir - move targetAim: a komodo dragon (empty space bonus: 6/8))DhO+ D  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (empty space bonus: 6/8)  The open air twists around violently and strikes the komodo dragon.)Dh9 Nl.)Dhe> <20 ===90.5 (1)DhH )DhL ; _The komodo dragon is lightly wounded.)DhRc  )DhgCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh$)Dh' #............##)DhN Ivhor the Zephyrmancer )Dh2Y #P.....#......###)DhJ Tengu of Vehumet *****. )Dh ####...#......P.##  Health: 83/83 ========================)DhK )Dh ###...........# .  Magic: 15/29 ============------------ )Dh#### #.##.##.....# ..  AC: 12)Dh,Str: 10 )DhK##.## ##.#....P...###...  EV: 20)Dh,Int: 23 )Dh#.÷.###..)...........#  SH: 0)Dh,Dex: 15 )Dh+÷<..##..###.##.......#  XL: 14 Next: 38% Place: Lair:5 )Dh .÷.......#.##.##@....#  Noise: ===------  Time: 25890.5 (0.0) )Dh........### ## #...***P.  q) +4 quarterstaff (chaos) )Dhy....PP...# ###.*l*.P  Cast: Shock )Dh).....#.### #**P..  Fly )Dhk......## #.##. )Dh........ .#  l   komodo dragon ..#..... # ####.... # #.P. _The komodo dragon is lightly wounded.  )DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, empty space bonus: 7/8))Dh& )Dh #............##)DhIvhor the Zephyrmancer#P.....#......###Tengu of Vehumet *****.####...#......P.##Health: 83/83 ========================###...........# .Magic: 15/29 ============------------ #### #.##.##.....# ..AC: 12Str: 10 ##.## ##.#....P...###...EV: 20Int: 23 #.÷.###..)...........#SH: 0Dex: 15 ÷<..##..###.##.......#)Dh=zXL: 14 Next: 38% Place: Lair:5 )Dhp.÷.......#.##.##@....#)DhLNoise: ===------  Time: 25890.5 (0.0) )Dh........### ## #.....$P.)DhZCq) +4 quarterstaff (chaos) )Dh....PP...# ###..*..P)Dhd1Cast: Shock )Dh.....#.###)DhiB#..P..)Dh&Fly )Dhk"......##)Dh3#.##. )Dhj........)Dh.#)Dhrxl   komodo dragon )Dh"..#.....)Dhs# )Dh####.... )Dht.# #.P. )DhC_The komodo dragon is lightly wounded.  )DhCasting: Airstrike (safe; 1% risk of failure)  )Dh#MConfirm with . or Enter, or press ? or * to list all spells.)DhwAiming: Airstrike (safe; 1% risk of failure)  )DhS3Press: ? - help, Dir - move target)DhTAim: a komodo dragon (lightly wounded, empty space bonus: 7/8))Dh)*  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!l. 6=1.5 (1)DhS h _The komodo dragon is moderately wounded.)Dh`2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh V #............## Ivhor the Zephyrmancer  #P.....#......### Tengu of Vehumet *****.  ####...#......P.##  Health: 83/83 ======================== ###...........# .  Magic: 12/29 =========--------------- #### #.##.##.....# ..  AC: 12Str: 10 ##.## ##.#....P...###...  EV: 20Int: 23 #.÷.###..)...........#  SH: 0Dex: 15 ÷<..##..###.##.......#  XL: 14 Next: 38% Place: Lair:5 .÷.......#.##.##@....#  Noise: ===------  Time: 25891.5 (0.0) ........### ## #..***$P)DhV.  q) +4 quarterstaff (chaos) ....PP...# ###*l*..P  Cast: Shock .....#.### #**P..  Fly ......## #.##. ........ .#  l   komodo dragon ..#..... # ####.... # #.P. _The komodo dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 7/8))DhуK #............##Ivhor the Zephyrmancer#P.....#......###Tengu of Vehumet *****.####...#......P.##Health: 83/83 ========================###...........# .Magic: 12/29 =========--------------- #### #.##.##.....# ..AC: 12Str: 10 ##.## ##.#....P...###...EV: 20Int: 23 #.÷.###..)...........#SH: 0Dex: 15 ÷<..##..###.##.......#XL: 14 Next: 38% Place: Lair:5 .÷.......#.##.##@....#)DhNoise: ===------  Time: 25891.5 (0.0) ........### ## #.....$P.q) +4 quarterstaff (chaos) ....PP...# ###.*...PCast: Shock .....#.####..P..Fly ......###.##. .........#l   komodo dragon ..#.....# ####.... # #.P. _The komodo dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 7/8))Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!!)DhHfl. )DhW*2.5 (1)Dh)Dh֘f _The komodo dragon is severely wounded.)Dhq  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh $)Dh ' #............##)Dh N Ivhor the Zephyrmancer )Dh Y #P.....#......###)Dh_ J Tengu of Vehumet *****. )Dh  ####...#......P.##  Health: 83/83 ======================== ###...........# .  Magic: 8/29)Dh ======------------------ #### #.##.##.....# ..  AC: 12Str: 10 ##.## ##.#....P...###...  EV: 20Int: 23 #.÷.###..)...........#  SH: 0Dex: 15 ÷<..##..###.##.......#  XL: 14 Next: 38% Place: Lair:5 )Dhܟ e.÷.......#.##.##@***.#  Noise: ===------  Time: 25892.5 (0.0) ........### ## #.*l*.$P.  q) +4 quarterstaff (chaos) ....PP...# ###**...P  Cast: Shock .....#.### #..P..  Fly ......## #.##. ........ .#  l   komodo dragon ..#..... # ####.... # #.P. _The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8))Dhn  #............##Ivhor the Zephyrmancer#P.....#......###Tengu of Vehumet *****.####...#......P.##Health: 83/83 ========================###...........# .Magic: 8/29======------------------ #### #.##.##.....# ..AC: 12Str: 10 ##.## ##.#....P...###...EV: 20Int: 23 #.÷.###..)...........#SH: 0Dex: 15 ÷<..##..###.##.......#XL: 14 Next: 38% Place: Lair:5 .÷.......#.##.##@....#Noise: ===------  Time: 25892.5 (0.0) ........### ## #..*..$P.q) +4 quarterstaff (chaos) )DhKp ....PP...# ###.....PCast: Shock .....#.####..P..Fly ......###.##. .........#l   komodo dragon ..#.....# ####.... # #.P. _The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8))Dh{ )Dh| &M)Dh~ Aiming: Airstrike (safe; 1% risk of failure) )Dh~ M Press: ? - help, Dir - move target  )Dh vAim: a komodo dragon (severely wounded, empt)Dh y space bonus: 7/8)  )Dhz The open air twists around violently and strikes the komodo dragon!!  You kill the komodo dragon!  Vehumet accepts your kill.)Dh †)Dh !)Dh )Dh 610/29)Dh ==)Dh 9)Dh 3.5 (1)Dh Shock)Dh )Dh4 )Dh/  )Dh )Dh &_You feel your power returning.)Dhd  )Dh=  )Dh Casting: Airstrike (safe; 1% risk of failure)  )Dh FConfirm with . or Enter, or press ? or * to list all spells.)DhD )Dh)Dh8)Dhv)DhD)Dh# )Dh#)Dh$_You can't see any susceptible monsters within range! (Use Z to cast anyway.))Dh7)Dh=)Dhj>)Dh0C)DhkH )DhH)DhyI"_Unknown command.)DhI)Dh _Unknown command.)Dhf35 _)Dh:u1===)Dh )Dh!)Dh)Dh~)Dhr)DhC )Dh)Dh)Dh)Dh%)DhY&)Dh.'=)Dh')Dh.)Dh9)Dhw:92)Dh<)Dh|E,)DhG)Dh5O)DhO)Dh,Q)DhY,)DhZ)Dh]b)DhcS3=)Dhd)Dh[j,)Dhk)Dhq,)Dhs)Dh&y,)Dhz)Dh)Dh9=)DhȂ)Dh#)DhS4=)Dh )Dh,)Dh)Dh )Dhl)DhW)Dh,)Dh)DhD)Dh9=)Dh[)Dh)DhN15=)Dh)Dh%)Dh)Dh)DhS,)Dh)Dhf,)Dh&)Dh)Dh99=)Dh)Dh)Dh-M6=)Dh)Dhw,)DhC)Dh2,)Dh)Dh,)Dh)Dh)Dh^j7==)Dh )Dh,)DhP)Dh ,)Dhi )Dh)Dh9)DhB)Dh)DhS9=)Dh)DhJ")Dh"%8)Dh$)Dh_5)Dh)6)Dh):)DhGB)Dh M)DhM)DhOO)DhU,)DhW)Dh])Dh^M9=)DhhX)Dho,)Dhgq)DhMx,)Dh z)DhԀ)Dh@9=)DhĂ)Dh)DhJN20=)Dh)Dhb)Dh̔)Dh+)Dh,)Dh)Dh,)Dhͦ)Dh~)Dhj1==)Dh)Dh,)DhP)Dhž,)Dh)Dh,)Dh)DhO=)Dh8)Dha2=)Dh)Dhu,)Dh)Dh,)Dhh)Dh*,)Dh)DhT)Dh9=)Dh)Dhwa3=)Dhm)Dh,)Dh )Dh,)Dhz)Dhu,)Dh%)Dh~9=)Dh)Dh!)Dh&;4)Dh()Dh/,)Dh0)Dh6,)Dh7)Dh6>,)Dh)@)DhcEa5=)DhtG)DhM,)Dh$O)DhU,)DhW)DhV],)Dh^)DheO=)Dhg)Dhna6=)Dhip)Dhv,)Dh`x)Dh~,)Dh)Dh^,)Dh-)Dh9=)Dh)Dhߐ)Dha7=)Dh)DhX,)Dh)Dh)Dh)Dh٦)Dh)Dh8)Dh)Dhյ)Dh=9=)Dh)Dha8=)Dh;)Dhk,)Dh=)Dh ,)Dh)Dh,)Dh)DhO=)Dh)Dha9=)Dh{)Dh)Dh@,)Dh)Dh)Dh!,)Dh)Dhi  You see here a komodo dragon corpse.)DhK)Dh _)Dh5)Dh )Dh9=)Dh)Dh)DhT)Dhj,)DhO-)Dh4.)Dho7=20 )Dh9)Dh>$ )Dh!@*_You now have 669 gold pieces (gained 23).)DhE;35 )Dh@F)DhpG)Dh~I)DhN)DhWO)DhvP)DhY)Dhl\)Dh\)Dh^)Dha)DhAg,)Dhh)DhAk)Dho)Dhp)Dh|q)Dhs)DhHx,)Dhy)Dh'{)Dha,)Dh)Dh)Dh,)Dh͉)Dh')Dh,)Dh)Dh=20 )DhĘ)DhN _You now have 691 gold pieces (gained 22).)Dh5)Dh8;35 )Dh)Dh')Dh,)Dh)Dh)Dh,)Dh)Dh)Dha,)Dh>)Dh)DhV)Dh)Dh>)Dh)Dh)Dh )Dh)Dh)DhQ)Dh,)Dh)Dh)Dh)Dh)Dh)Dh)Dh0)Dh)DhN)Dh)Dh)Dh)Dh)Dh)Dh)Dh;)Dh)Dh*)Dh)DhB)Dh)Dh| )Dh )Dh )Dh )Dh ,)Dh )Dh( )DhM X)Dh  ,)Dh] )Dh )Dh% ,)Dh' )Dh( )Dh. ,)Dhw/ )Dh{1 )Dh6 ,)Dh8 )Dh9 )Dh? ,)Dh8A )DhC )DhH ,)DhJ )DhNL )Dh*R ,)DhS )Dh-U )DhO[ ,)Dh\ )Dh^ )Dhc ,)Dh e )Dhf )Dhj ,)Dhk )Dhl )Dhq ,)Dh|r )Dhs )Dh]x ,)Dhx )Dhz )Dh0 ,)Dh )Dh )Dh ,)Dh̅ )Dh; )Dh΋ )Dh( )Dh )Dhύ )Dh! ,)Dh )DhW )DhΘ ,)Dh )Dh )Dh7 ,)Dh )Dh )Dhg ,)DhӦ )Dh{ )DhJ ,)Dh )Dh/ )DhX ,)Dh )Dh )Dh ,)DhԺ )Dh' )Dh, ,)DhN )Dh )Dh, ,)DhL )Dh )Dh ,)Dh )Dh1 )Dh  ## .## .  ..##♣♣♣♣ .♣♣  ..##.#.♣♣# ♣.♣♣  .........♣# ♣..♣  .#..###...#♣♣♣♣♣.♣  ##### #.#........#  )Dh/ # ####...##..#♣  # ######.@.♣  --- #.#.)#  # ######  #   #   #  )Dh h          )Dhw ;.  ♣♣♣♣.♣♣  .##.#.♣♣# ♣.♣♣  ........♣..♣  #..###...#♣♣♣♣♣.♣  #### #.#........#   ####...##..#♣   ######...♣   #.#.@#  ######             )Dh 3603946.0))DhD H---407)Dhj )Dh w _You see here a +1 flail of venom.)Dhh_)Dhm)DhG$ _)Dh;,)Dh,)Dh)Dh^)Dh),)Dh)DhC)Dh, # h.   ##  .## . ..##♣♣♣♣ .♣♣ ..##.#.♣♣# ♣.♣♣ .........♣# ♣..♣ .#..###...#♣♣♣♣♣@♣ ##### #.#........# # ####...##..#♣ Shock #######...♣ #.#.)# ####### h   wolf (asleep) #  #  # )Dh 3.5 (3.0)  A wolf comes into view.The wolf howls! You hear a howl! You hear a bleat! You hear a croak.)Dh)Dh0b hhhh 2 wolves  You hear an angry growl.)Dh3==4.5 (4)Dh[)Dh W _A wolf comes into view.)Dh-] ******)Dh6.W*The zap hits the wolf.  The wolf is lightly wounded.)Dh   The zap misses the wolf..h.h...8-20 =-5.5 (1 _The wolf pauses to sniff the ground.)Dh{L*****)Dh`])Dhh .)Dh= .)Dh< h)Dh .)Dh h)Dh .)Dh)Dh)Dh7)Dhx--)Dh=-)Dh 6)Dh6)Dh! )Dh")Dh{#*_The zap misses the wolf.)Dh@$)Dh :**)Dh'h .hh6--7 )Dh>p H_The zap misses the wolf.)Dh֬w**The zap misses the wolf. _The wolf pauses to sniff the ground. _The zap misses the wolf.  The zap hits the wolf.  The wolf is heavily wounded.)DhQ@.hh-8 )DhA_The zap misses the wolf. The wolf completely misses you. x2)Dh:**)Dh3" .h  The zap misses the wolf. The wolf completely misses you. x25-9)Dh;)Dh>q _The wolf bites you but does no damage. The wolf misses you.)Dh֞ **The zap hits the wolf but does no damage.)Dh4k  The wolf is heavily wounded.)Dh<A y.hy   hornet (wandering)hh 2 wolves  The wolf closely misses you. The wolf barely misses you.A hornet comes into view.78--4--50)DhC)DhGf _The wolf bites you. The wolf closely misses you.)DhB  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh̟2----The wolf is severely wounded.You are struck by an arc of lightning.  The wolf is struck by an arc of lightning.  You kill the wolf!  Vehumet accepts your kill.  Vehumet offers you knowledge of Sticky Flame.)Dh/  --more--)Dh)DhN't***   wolf)Dhl^  You feel your power returning. The lightning grounds out.)DhxQ  The hornet buzzes angrily. You hear a croak.)Dh.y†h@y)Dhv--3-=1)Dh )Dhp R _The wolf closely misses you.)Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhq4 ** The wolf is struck by an arc of lightning!  The wolf is severely wounded.)Dh_f  You are struck by an arc of lightning. The lightning grounds out.)Dh.yh@)Dh68-1--2)Dh)Dh޽ _The wolf misses you. The wolf completely misses you.)DhH  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhbu.almost dead.  The wolf is struck by an arc of lightning.  You kill the wolf!  Vehumet accepts your kill.**)Dhl .y.@)Dh 9-2=-403)Dh )Dh5 [ _You feel your power returning. You are struck by an arc of lightning. )Dh  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )Dh3  Ivhor the Zephyrmancer # .. Tengu of Vehumet *****. . ♣. Health: 69/83 ===================----- ## ♣. Magic: 18/29 ==============---------- .## . AC: 12Str: 10 ..##♣♣♣♣ *♣♣ EV: 20Int: 23 ..##.#.♣♣# ♣y♣♣ SH: 0Dex: 15 .........♣# ♣**♣ XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣ Noise: ==-------  Time: 26053.5 (0.0) ##### #.#........# q) +4 quarterstaff (chaos) # ####...##. )Dh.7[42m.#♣ Cast: Shock # ######...♣ Fly  #.#.)# # ###### y   hornet ###_You feel your power returning. You are struck by an arc of lightning.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (empty space bonus: 3/8) )Dh  Ivhor the Zephyrmancer #..   Tengu of Vehumet *****. .♣.   Health: 69/83 ===================----- ##♣.   Magic: 18/29 ==============---------- .##.   AC: 12Str: 10 ..##♣♣♣♣.♣♣   EV: 20Int: 23 ..##.#.♣♣# ♣*♣♣   SH: 0Dex: 15 .........♣# ♣†.♣   XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣   Noise: ==-------  Time: 26053 )Dh.5 (0.0) ##### #.#........#   q) +4 quarterstaff (chaos) # ####...##..#♣   Cast: Shock #######...♣   Fly #.#.)#  #######   y   hornet # # # _You feel your power returning. You are struck by an arc of lightning.  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (empty space bonus: 3/8) )Dh  Casting: Static Discharge (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hornet (empty space bonus: 3/8)  The air twists around and strikes the hornet..y=4.5 (1 )Dh )Dhy4 _The hornet is lightly wounded. )Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )Dh m  Ivhor the Zephyrmancer # .. Tengu of Vehumet *****. . ♣. Health: 69/83 ===================----- ## ♣. Magic: 14/29 ===========------------- .## . AC: 12Str: 10 ..##♣♣♣♣ .♣♣ EV: 20Int: 23 ..##.#.♣♣# ♣*♣♣ SH: 0Dex: 15 .........♣# ♣y*♣ )Dh  XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣ Noise: ===------  Time: 26054.5 (0.0) ##### #.#........# q) +4 quarterstaff (chaos) # ####...##..#♣ Cast: Shock # ######...♣ Fly  #.#.)# # ###### y   hornet ###_The hornet is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )Dh Press: ? - help, Dir - move targetAim: a hornet (lightly wounded, empty space bonus: 2/8) )DhF   Ivhor the Zephyrmancer #..   Tengu of Vehumet *****. .♣.   Health: 69/83 ===================----- ##♣.   Magic: 14/29 ===========------------- .##.   AC: 12Str: 10 ..##♣♣♣♣.♣♣   EV: 20Int: 23 ..##.#.♣♣# ♣.♣♣   SH: 0Dex: 15  )Dh .........♣# ♣*.♣   XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣   Noise: ===------  Time: 26054.5 (0.0) ##### #.#........#   q) +4 quarterstaff (chaos) # ####...##..#♣   Cast: Shock #######...♣   Fly #.#.)#  #######   y   hornet # # # _The hornet is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [3 )Dh: 7mAirstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (lightly wounded, empty space bonus: 2/8) )Dh y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hornet (lightly wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the hornet!  The hornet is heavily wounded. )DhP *5.5 (1 )Dh>  )Dh# Z _The hornet completely misses you. x2 )Dh8Q  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )Dh-  Ivhor the Zephyrmancer # .. Tengu of Vehumet *****. . ♣. Health: 69/83 ===================----- ## ♣. )Dh. Magic: 10/29 ========---------------- .## . AC: 12Str: 10 ..##♣♣♣♣ .♣♣ EV: 20Int: 23 ..##.#.♣♣# ♣*♣♣ SH: 0Dex: 15 .........♣# ♣y*♣ XL: 14 Next: 40% Place: Lair:5  )Dh2.#..###...#♣♣♣♣♣@♣ Noise: ===------  Time: 26055.5 (0.0) ##### #.#........# q) +4 quarterstaff (chaos) # ####...##..#♣ Cast: Shock # ######...♣ Fly  #.#.)# # ###### y   hornet ###_The hornet completely misses you. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (heavily wounded, empty space bonus: 2/8) )Dh`!  Ivhor the Zephyrmancer #..   Tengu of Vehumet *****. .♣.   Health: 69/83 ===================----- ##♣.   Magic: 10/29 ========---------------- .##.   AC: 12Str: 10 ..##♣♣♣♣.♣♣   EV: 20Int: 23 ..##.#.♣♣# ♣.♣♣   SH: 0Dex: 15 .........♣# ♣*.♣   XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣   Noise: ===------  Time: 26055.5 (0.0)  )DhE$##### #.#........#   q) +4 quarterstaff (chaos) # ####...##..#♣   Cast: Shock #######...♣   Fly #.#.)#  #######   y   hornet # # # _The hornet completely misses you. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (heavily wounded, empty space bonus: 2/8) )Dh)&y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hornet (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the hornet.  The hornet is severely wounded. )Dh-Y70=6.5 (1 )Dh3 )Dh8L _The hornet misses you. )Dh/  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )Dhb  Ivhor the Zephyrmancer # .. Tengu of Vehumet *****. . ♣. Health: 70/83 ====================---- ## ♣. Magic: 6/29====-------------------- .## . AC: 12Str: 10 ..##♣♣♣♣ .♣♣ EV: 20Int: 23 ..##.#.♣♣# ♣*♣♣ SH: 0Dex: 15 .........♣# ♣y*♣ )Dh_, XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣ Noise: ===------  Time: 26056.5 (0.0) ##### #.#........# q) +4 quarterstaff (chaos) # ####...##..#♣ Cast: Shock # ######...♣ Fly  #.#.)# # ###### y   hornet ###_The hornet misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )Dh#)Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (severely wounded, empty space bonus: 2/8) )Dhd   Ivhor the Zephyrmancer #..   Tengu of Vehumet *****. .♣.   Health: 70/83 ====================---- ##♣.   Magic: 6/29====-------------------- .##.   AC: 12Str: 10  )DhH ..##♣♣♣♣.♣♣   EV: 20Int: 23 ..##.#.♣♣# ♣.♣♣   SH: 0Dex: 15 .........♣# ♣*.♣   XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣   Noise: ===------  Time: 26056.5 (0.0) ##### #.#........#   q) +4 quarterstaff (chaos) # ####...##..#♣   Cast: Shock #######...♣   Fly #.#.)#  # )Dh| ^######   y   hornet # # # _The hornet misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (severely wounded, empty space bonus: 2/8) )Dh= wy  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the hornet.  The hornet is severely wounded.  The hornet completely misses you. )Dh *7.5 (1 )Dh!  )Dhy ? _The hornet stings you but does no damage. )Dh(  )DhK!  )Dh"Casting: Airstrike (safe; 1% risk of failure)  )Dh"FConfirm with . or Enter, or press ? or * to list all spells. )Dha# )Dh  Ivhor the Zephyrmancer # .. Tengu of Vehumet *****. . ♣. Health: 70/83 ====================---- ## ♣. Magic: 2/29=----------------------- .## . AC: 12Str: 10 ..##♣♣♣♣ .♣♣ EV: 20Int: 23 ..##.#.♣♣# ♣*♣♣ SH: 0Dex: 15 .........♣# ♣y*♣ XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣ Noise: ===------  Time: 26057.5 (0.0) ##### #.#........# q) +4 quarterstaff (chaos) # ####...##[4 )Dh 0m..#♣ Cast: Shock # ######...♣ Fly  #.#.)# # ###### y   hornet ###_The hornet stings you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (severely wounded, empty space bonus: 2/8) )Dh+ )Dhe  Ivhor the Zephyrmancer  )Dhpi#..   Tengu of Vehumet *****. .♣.   Health: 70/83 ====================---- ##♣.   Magic: 2/29=-----------------------  )Dho.##.   AC: 12Str: 10 ..##♣♣♣♣.♣♣   EV: 20Int: 23 ..##.#.♣♣# ♣.♣♣   SH: 0 )DhyDex: 15 .........♣# ♣*.♣   XL: 14 Next: 40% Place: Lair:5 .#..###...#♣♣♣♣♣@♣   Noise: ===------  Time: 26057.5 (0.0) ##### #.#........#   q) +4 quarterstaff (chaos) # ####...##..#♣   Cast: Shock  )Dh #######...♣   Fly #.#.)#  #######   y   hornet # # # _The hornet stings you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (severely wounded, empty space bonus: 2/8) )Dhv+y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hornet (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the hornet.  The hornet is severely wounded.3=8.5 (1 _The hornet barely misses you. )DhF  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )Dh/ )Dh0 )Dh8 )Dh<e _You don't have enough magic to cast this spell. )DhPI )DhF _Unknown command. )Dh*  You sock the hornet!  You kill the hornet!Vehumet accepts your kill. )Dh g† )DhL 15===1-9.6 (1.1Shock )Dh  )Dh 4 _You feel your power returning. )Dh|M h #. . ## ♣## ♣. ♣♣♣♣ .♣♣ ##.#.♣♣# ♣.♣♣........♣# ♣@.♣ .#..###...#♣♣♣♣♣.♣♣#### #.#........# ####...##..# #######...♣  )h   polar bear (wandering)###### )Dhq )Dhn3 .A polar bear comes into view.35 ---600 )DhV _The polar bear moves out of view.  Things that are here: _a hornet corpse; a wolf corpse )Dh )Dh2_ .. #.♣ ## .##♣ ..##♣♣♣♣ .♣♣.#.♣♣# ♣.♣♣.......♣# ♣†.♣ )Dh`#..###...#♣♣♣♣♣@♣♣ ##### #.#........#  ####...##..#♣##Fly ###### #   )Dho )DhtG--1 _ )DhՋ )Dh .# .. .. ♣. ## )Dh " ♣. ..## ♣. ..##♣♣♣♣ .♣♣  )Dh .##.#.♣♣# ♣.♣♣ ........♣# ♣†.♣ #..###...#♣♣♣♣♣.♣♣  )Dh #### #.#......@.# .# ####...##..#♣ # ######...♣  )Dh  #.#.)# ## ###### .# .# #   )Dh  )DhA q26==2 )DhǶ  )Dh  )Dh 3 )Dh )Dh.# .. . ♣. .## ♣. P..## ♣. .##♣♣♣♣ .♣♣ .##.#.♣♣# ♣.♣♣ .♣# ♣†.♣ )Dh..#..###...#♣♣♣♣♣.♣♣ .##### #.#.# .# ####...##..#♣ .## ######...♣ .# #.#.)# .## ###### .# )DhP.# # # )DhX3)DhNr.# .. . ♣. .## ♣. .P..## ♣. .##♣♣♣♣ .♣♣ .##.#.♣♣# ♣.♣♣ ...♣# ♣†.♣ .#..###...#♣♣♣♣♣.♣♣ .##### #.#.# P..# ####...##..#♣ .## ######...♣ .# #.#.)# .## ###### .# .P.# .### .## )Dh5`)Dhe%4)Dhrk)Dhn)Dh}#...# .. . ♣. .## ♣. )Dh.P..## ♣. .##♣♣♣♣ .♣♣ .##.#.♣♣# ♣.♣♣ ...♣# ♣†.♣ .#..###...#♣♣♣♣♣.♣♣ P...##### #.#)Dh`.# .P..# ####...##..#♣ .## ######...♣ #..# #.#.)# .## ###### #...# #.P.#)Dh .### .## )Dh)DhS3=5)Dhá)Dhd)Dht #...# .. #..... ♣. .## ♣. )DhL .P..## ♣. .##♣♣♣♣ .♣♣ #......##.#.♣♣# ♣.♣♣ #..♣# ♣†.♣ #.....#..###...#♣♣♣♣♣.♣♣ )Dh *.P...##### #.#.# .P..# ####...##..#♣ P...## ######...♣ #..# #.#.)# #...## ###### #...# .#.P.# .### .## )Dh+ )Dh0 %6)Dh6 )Dh: )Dh  ##...# .. #..... ♣. .##)Dh " ♣. .P..## ♣. #.##♣♣♣♣ .♣♣ .#......##.#.♣♣# ♣.♣♣ .#.♣# ♣†.♣ .#.....#..###...#♣♣♣♣♣.♣♣ .P...##### #.#.# .P..# ####...##..#♣ .P...## ######...♣ .##..# #.#.)# .#...## ###### .##...# .#.P.# #...### .## )Dh 7=7)Dh  ##...# .. #..... ♣. #......## ♣. #....P..## ♣. #.##♣♣♣♣ .♣♣ .#......##.#.♣♣# ♣.♣♣ .#.......♣# ♣†.♣ .#.....#..###...#♣♣♣♣♣.♣♣ .P...##### #.#.# .P..# ####...##..#♣ .P...## ######...♣ #.##..# #.#.)# #.#...## ###### .##...# #..#.P.# #...### #....## 4=8)DhP)DhJ)Dh´)Dh;)Dh B)Dh;B)Dh5=8=)DhX)Dh6=7=9=)Dh-&8==10/29=980=1==)DhK 1==22)Dh{3=3=)Dh~O=)Dhe=)Dh94)DhC0=)Dh)Dhn,)Dh)Dh,)Dh—)DhB)Dh)Dhuk15==)Dh)DhrB)Dh,)Dh)DhJB)DhO=)Dh)Dh)DhM6=)DhI)Dh,)Dh)Dh,)DhK)Dh,)Dh)DhO=)Dh)Dhhc7=)Dh)Dh,)Dh)Dh,)Dh)Dh,)Dh)DhO=)Dh&)Dh;8)Dh.)Dh .9=)Dh8e=)Dh=z20=)Dh@,)Dh@)DhE)DhCF)DhF)DhNB)DhRO=)DhV)DhX)DhXM1=)DhmY)DhU^)Dh^)Dh_)Dhc)Dh8d)Dhd)DhSi,)Dhi)Dhn)Dh;o9=)Dho)Dhu)Dh|uK2=)Dhu)Dhz)Dhz)DhL{)Dh5)Dh)Dh)DhU)Dh)Dh#)Dh)Dh9h3==)Dh)Dh@,)Dh)Dh)Dh)DhT)Dh؞)Dh@)Dh)Dh)Dh9=)Dhy)Dh)Dh#%4)Dh)Dhb)Dhͱ)DhT)Dh,)Dh)Dh )DhB)Dh)Dh))Dh)Dhw5=)Dh;B)Dh)Dh)Dhh)Dh)Dh)Dh)Dh!e=)Dh`)DhK6=)Dhs)Dh)Dh)Dhr)Dh,)DhO)DhD)Dh)Dh0)Dh)Dhzh7==)Dh)Dhi )Dh )Dh )Dh])Dh)Dhs)Dh,)Dh])Dhh )Dh 9=)Dhb!)Dh&a8=)Dh')Dh=3B)DhX4)Dh4)Dh.5)Dh.<B)DhAO=)DhB)DhHa9=)Dh6I)Dh~K)DhR,)DhS)DhTU)Dh)Z)Dh|c  ##...# ..  #..... ♣.  .....## ♣.  ...P..## ♣.  .......##♣♣♣♣ .♣♣  )Dhc#......##.#.♣♣# ♣.♣♣  #.......♣# ♣†.♣  #.....#..###...#♣♣♣♣♣F♣♣  .P...##### #.#..)Dh2d#  P..# ####...##..#♣  P...## ######...♣  Shock#..# )Dhd#.#.)#  ..## ######  ##...#  )Dhd0F   cane toad (wandering) .#.P.#  ...###  ...## )Dhgn217305.0))Dhq+46)Dhu)Dh}\ _A cane toad comes into view.)Dh~A ..  ♣.  ♣.  ♣. ♣♣♣ .♣♣ .#.♣♣# ♣.♣♣ .....♣# ♣†.♣ #...#♣♣♣♣♣F♣♣  #.#..@.....# )Dh) ####...##..#♣  ######...♣  #.#.)#   )DhpW ..  ♣.  ♣.  ♣. ♣♣♣ .♣♣ .#.♣♣# ♣.♣♣ .....♣# ♣†.♣ #...#♣♣♣♣♣F♣♣  #.#..@.....#  ####...##..#♣ )Dhl ######...♣  #.#.)#    _A cane toad is nearby!)Dhz *****FThe zap hits the cane toad.  The cane toad is lightly wounded.)DhC)DhhW....F)Dho8-20 ===5.0))Dh )Dh2= _The cane toad gives a loud, deep croak!)Dhl 7*****)Dhp)Dhw[..F..)Dhxg7----6)Dh|)DhS _The zap misses the cane toad.)Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhj##...# ..  Ivhor the Zephyrmancer #..... ♣.  Tengu of Vehumet *****. .....## ♣.  Health: 83/83 ======================== ...P..## ♣.  Magic: 23/29 ===================----- .......##♣♣♣♣ .♣♣  AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣  EV: 20Int: 23 #.............♣# ♣†.♣  SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣  XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@.*F*.#  Noise: =--------  Time: 26176.6 (0.0) ..P..# ####...##*.#♣  q) +4 quarterstaff (chaos) [40)DhdmP...## ######...♣  Cast: Shock ##..# #.#.)#  Fly #...## ###### ##...# F   cane toad .#.P.# ...### ...## _The zap misses the cane toad.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 3/8))Dh)##...#..   Ivhor the Zephyrmancer #.....♣.   Tengu of Vehumet *****. .....##♣.   Health: 83/83 ======================== ...P..##♣.   Magic: 23/29 ===================----- .......##♣♣♣♣.♣♣   AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣   EV: 20Int: 23 #.............♣# ♣†.♣   SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣   XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@..*..#  )Dh,t Noise: =--------  Time: 26176.6 (0.0) ..P..# ####...##..#♣   q) +4 quarterstaff (chaos) P...########...♣   Cast: Shock ##..##.#.)#   Fly #...########  ##...#  F   cane toad .#.P.# ...### ...## _The zap misses the cane toad.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 3/8))Dh&  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (lightly wounded, empty space bonus: 3/8)  The air twists around and strikes the cane toad.F..==7.6 (1)Dh))7 _The cane toad is lightly wounded.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dht ##...# ..  Ivhor the Zephyrmancer #..... ♣.  Tengu of Vehumet *****. )Dhӻ .....## ♣.  Health: 83/83 ======================== ...P..## ♣.  Magic: 19/29 ===============--------- .......##♣♣♣♣ .♣♣  AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣  EV: 20Int: 23 )Dh% #.............♣# ♣†.♣  SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣  XL: 14 Next: 41% Place: Lair:5 )Dh{ .P...##### #.#..@F*...#  Noise: ===------  Time: 26177.6 (0.0) ..P..# ####.**##..#♣  q) +4 quarterstaff (chaos) P...## ######...♣  Cast: Shock ##..# #.#.)#  Fly )Dhμ #...## ###### ##...# F   cane toad .#.P.# ...### ...## )Dh _The cane toad is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )Dhr Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 3/8))DhC p##...#..   Ivhor the Zephyrmancer #.....♣.   Tengu of Vehumet *****. .....##)DhD ♣.   Health: 83/83 ======================== ...P..##♣.   Magic: 19/29 ===============--------- .......##♣♣♣♣)DhD .♣♣   AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣   EV: 20Int: 23 )DhD #.............♣# ♣†.♣   SH: 0Dex: 15 )DhZE #.....#..###...#♣♣♣♣♣.♣♣   XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@*....#   Noise: ===------  Time: 26177.6 (0.0) )DhE ..P..# ####...##..#♣   q) +4 quarterstaff (chaos) P...########...♣   Cast: Shock ##..#)DhmF #.#.)#   Fly #...########  ##...#  F   cane toad )DhF .#.P.# ...### ...## _The cane toad is lightly wounded.  )DhfG Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty space bonus: 3/8))DhY F  Press: ? - help, Dir - move targetAim: a cane toad (lightly wounded, empty spa)Dh\ ce bonus: 3/8)  The air twists around and strikes the cane toad!  The cane toad is moderately wounded.  The cane toad stings you!  You are poisoned.7====---8.6 (1Pois Fly )DhVc )Dhf 0 _The cane toad poisons you!)Dh'  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhL##...# ..  Ivhor the Zephyrmancer #..... ♣.  Tengu of Vehumet *****. .....## ♣.  Health: 73/83 =====================--- ...P..## ♣.  Magic: 15/29 ============------------ .......##♣♣♣♣ .♣♣  AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣  EV: 20Int: 23 #.............♣# ♣†.♣  SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣  XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@F*...#  Noise: ===------  Time: 26178.6 (0.0) ..P..# ####.**##..#♣  q) +4 quarterstaff (chaos) )DhMMP...## ######...♣  Cast: Shock ##..# #.#.)#  Pois Fly #...## ###### ##...# F   cane toad .#.P.# ...### ...## _The cane toad poisons you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )DhMPress: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 3/8))Dh##...#..   Ivhor the Zephyrmancer #.....♣.   Tengu of Vehumet *****. .....##♣.   Health: 73/83 =====================--- ...P..##♣.   Magic: 15/29 ============------------ .......##♣♣♣♣.♣♣   AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣   EV: 20Int: 23 #.............♣# ♣†.♣   SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣   XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@*....#  )Dhk Noise: ===------  Time: 26178.6 (0.0) ..P..# ####...##..#♣   q) +4 quarterstaff (chaos) P...########...♣   Cast: Shock ##..##.#.)#   Pois Fly #...########  ##...#  F   cane toad .#.P.# ...### ...## _The cane toad poisons you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 3/8))Dh)DhF )Dh Aiming: Airstrike (safe; 1% risk of failure)  )DhXPress: ? - help, Dir - move target  Aim: a cane toad (moderately wounded, empty space bonus: 3/8)  The air twists around and strikes the cane toad.  The cane toad is moderately wounded.You feel very sick.)Dh53)DhĔ"===------)Dhr6)Dh&=)Dhז#9.6 (1)Dh)Dh5 )Dh)Dh!_The cane toad stings you!)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhF' ##...# ..  Ivhor the Zephyrmancer #..... ♣.  Tengu of Vehumet *****. .....## ♣.  Health: 53/83 ===============--------- )Dh( ...P..## ♣.  Magic: 12/29 =========--------------- .......##♣♣♣♣ .♣♣  AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣  EV: 20Int: 23 #.............♣# ♣†.♣  SH: 0Dex: 15 )Dh( #.....#..###...#♣♣♣♣♣.♣♣  XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@F*...#  Noise: ===------  Time: 26179.6 (0.0) ..P..# ####.**##..#♣  q) +4 quarterstaff (chaos) )DhJ) P...## ######...♣  Cast: Shock ##..# #.#.)#  Pois Fly #...## ###### ##...# F   cane toad )Dh) J.#.P.# ...### ...## _The cane toad stings you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh* .Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 3/8))Dh p##...#..   Ivhor the Zephyrmancer #.....♣.   Tengu of Vehumet *****. .....##)Dh׾ ♣.   Health: 53/83 ===============--------- ...P..##♣.   Magic: 12/29 =========--------------- .......##♣♣♣♣.♣♣   AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣   EV: 20Int: 23 )Dh] #.............♣# ♣†.♣   SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣   XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@*....#   Noise: ===------  Time: 26179.6 (0.0) )Dh o..P..# ####...##..#♣   q) +4 quarterstaff (chaos) P...########...♣   Cast: Shock ##..##.#.)#   Pois Fly )Dhe 5#...########  ##...#  F   cane toad .#.P.# ...###)Dh / ...## _The cane toad stings you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhk 'Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (moderately wounded, empty space bonus: 3/8))Dh MF  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a cane toad (moderately wounded, empty space bonus: 3/8)  The air twists around and strikes the cane toad.  The cane toad is heavily wounded.280.6 (1)Dh )Dh5 i _You feel sick. The cane toad completely misses you.)Dh5  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh##...# ..  Ivhor the Zephyrmancer #..... ♣.  Tengu of Vehumet *****. .....## ♣.  Health: 52/83 ===============--------- ...P..## ♣.  Magic: 8/29======------------------ .......##♣♣♣♣ .♣♣  AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣  EV: 20Int: 23 #.............♣# ♣†.♣  SH: 0)DhKDex: 15 #.....#..###...#♣♣♣♣♣.♣♣  XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@F*...#  Noise: ===------  Time: 26180.6 (0.0) ..P..# ####.**##..#♣  q) +4 quarterstaff (chaos) P...## ######...♣  Cast: Shock ##..# #.#.)#  Pois Fly #...## ###### ##...#)Dhs F   cane toad .#.P.# ...### ...## _You feel sick. The cane toad completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )DhZ!Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 3/8))DhB##...#..   Ivhor the Zephyrmancer #.....♣.   Tengu of Vehumet *****. .....##♣.   Health: 52/83 ===============--------- ...P..##♣.   Magic: 8/29======------------------ .......##♣♣♣♣.♣♣   AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣   EV: 20Int: 23 #.............♣# ♣†.♣   SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣   XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@*....#[)DhD39;49m   Noise: ===------  Time: 26180.6 (0.0) ..P..# ####...##..#♣   q) +4 quarterstaff (chaos) P...########...♣   Cast: Shock ##..##.#.)#   Pois Fly #...########  ##...#  F   cane toad .#.P.# ...### ...## _You feel sick. The cane toad completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 3/8))DhAF  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (heavily wounded, empty space bonus: 3/8)  The air twists around and strikes the cane toad but does no damage.)DhC`0-1.6 (1)Dh4K)DhAPi _You feel sick. The cane toad completely misses you.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh+##...# ..  Ivhor the Zephyrmancer #..... ♣.  Tengu of Vehumet *****. .....## ♣.  Health: 50/83 ==============---------- ...P..## ♣.  Magic: 4/29===--------------------- .......##♣♣♣♣ .♣♣  AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣  EV: 20Int: 23 #.............♣# ♣†.♣  SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣  XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@F*...#  Noise: ===------  Time: 26181.6 (0.0) ..P..# ####.**##..#♣  q) +4 quarterstaff (chaos)Dh) P...## ######...♣  Cast: Shock ##..# #.#.)#  Pois Fly #...## ###### ##...# F   cane toad .#.P.# ...### ...## _You feel sick. The cane toad completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 3/8))DhFF $)DhG ##...#)DhH |..   Ivhor the Zephyrmancer )Dh.I #.....)DhI z♣.   Tengu of Vehumet *****. )DhJ .....##)DhK ♣.   Health: 50/83 ==============---------- )Dh+L ...P..##)DhL ♣.   Magic: 4/29)Dh N C===--------------------- )DhP .......##♣♣♣♣.♣♣   AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣   EV: 20Int: 23 #.............♣# ♣†.♣   SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣   XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@*....#   Noise: ===------  Time: 26181.6 (0.0) ..P..# ####...##..#♣   q) +4 quarterstaff (chaos) P...########...♣   Cast: Shock ##..##.#.)#   Pois )DhLQ wFly #...########  ##...#)DhR  F   cane toad )DhR .#.P.#)Dh|S  )Dh&T ...###)DhT  )DhU ...##)Dh;V  )DhV [_You feel sick. The cane toad completely misses you.)DhW Casting: Airstrike (safe; 1% risk of failure)  )DhtX MConfirm with . or Enter, or press ? or * to list all spells.)Dh7Y wAiming: Airstrike (safe; 1% risk of failure)  )DhY 3Press: ? - help, Dir - move target)DhZ zAim: a cane toad (heavily wounded, empty space bonus: 3/8))Dh_ hF  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a cane toad (heavily wounded, empty sp)DhE` ace bonus: 3/8)  The air twists around and strikes the cane toad.  The cane toad is heavily wounded.)Dh@a a48-2.6 (1)Dhg )Dhl i _You feel sick. The cane toad closely misses you. x2)Dh(>  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhW7##...# ..  Ivhor the Zephyrmancer #..... ♣.  Tengu of Vehumet *****. )Dh!8?.....## ♣.  Health: 48/83 =============----------- ...P..## ♣.  Magic: 0/29------------------------ .......##♣♣♣♣ .♣♣  AC: 12Str: 10 )Dh8#......##.#.♣♣# ♣.♣♣  EV: 20Int: 23 #.............♣# ♣†.♣  SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣  XL: 14 Next: 41% Place: Lair:5 )Dh9.P...##### #.#..@F*...#  Noise: ===------  Time: 26182.6 (0.0) ..P..# ####.**##..#♣  q) +4 quarterstaff (chaos) P...## ######...♣  Cast: Shock ##..# #.#.)#  Pois Fly #...## ###### ##...# F   cane toad )Dh[:7.#.P.# ...### ...## _You feel sick. The cane toad closely misses you. x2  Casting: Airstrike (safe; 1% risk of failure)  )Dh:Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target)Dh,;Aim: a cane toad (heavily wounded, empty space bonus: 3/8))Dh##...#..   Ivhor the Zephyrmancer #.....♣.   Tengu of Vehumet *****. .....##♣.   Health: 48/83 =============----------- ...P..##♣.   Magic: 0/29------------------------ .......##♣♣♣♣.♣♣   AC: 12Str: 10 #......##.#.♣♣# ♣.♣♣   EV: 20Int: 23 #.............♣# ♣†.♣   SH: 0Dex: 15 #.....#..###...#♣♣♣♣♣.♣♣   XL: 14 Next: 41% Place: Lair:5 .P...##### #.#..@*....#  [)Dhom Noise: ===------  Time: 26182.6 (0.0) ..P..# ####...##..#♣   q) +4 quarterstaff (chaos) P...########...♣   Cast: Shock ##..##.#.)#   Pois Fly #...########  ##...#  F   cane toad .#.P.# ...### ...## _You feel sick. The cane toad closely misses you. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cane toad (heavily wounded, empty space bonus: 3/8))Dh%F Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cane toad (heavily wounded, empty space bonus: 3/8)  The air twists around and strikes the cane toad!  The cane toad is almost dead.3.6 (1Shock)DhU,)Dh3f _You feel sick. The cane toad closely misses you.)Dhy<  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh)Dh=)Dhy )Dhe _You don't have enough magic to cast this spell.)Dh )Dh )DhP)DhF _Unknown command.)Dh8  You sock the cane toad!  You kill the cane toad!Vehumet accepts your kill.)DhLe.)Dhw73==2--4.7 (1.1)Dh)DhC _You feel your power returning. You feel sick.)Dhfj @ ##...# .. #..... ♣. .## ♣. .P..##)Dhl  ♣. #.##♣♣♣♣ .♣♣ .#......##.#.♣♣# ♣.♣♣ .#.♣# ♣†.♣ .#.....#..###...#♣♣♣♣♣.♣♣ .P...##### #.#.@......# .P..# ####...##..#♣ .P...##)Dhn  ######...♣ .##..# #.#.)# .#...## ###### .##...# .#.P.# #...### .## )Dh )Dh 635 ---50)Dh_ )Dhg $ _You feel sick.)DhT ! ##...# .. #..... ♣. #......## ♣. #....P..## ♣. #.##♣♣♣♣ .♣♣ )Dh .#......##.#.♣♣# ♣.♣♣ .#.......♣# ♣†.♣ .#.....#..###...#♣♣♣♣♣.♣♣ .P...##### #.#@.......# .P..# ####...##..#♣ .P...##)Dh  ######...♣ #.##..# #.#.)# #.#...## ###### .##...# #..#.P.# #...### #....## )Dh )Dh ?-6)Dh )Dh $ _You feel sick.)Dh. #.P. ..  ##...# .. ###..... ♣. .#.... ♣. P..## ♣. ##)DhC.##♣♣♣♣ .♣♣ .#......##.#.♣ ♣.♣♣ .#.............♣# ♣†.♣ #.....#..###.@.#♣♣♣♣♣.♣♣ †.##### #.#........# ...P..# ####...##..#♣ .P...########...♣ #.##.. #.#.)# ##.#...######## #...# #.P.#  ##...### )Dh)Dh&A57)Dh)Dh$ _You feel sick.)Dhj{ #.P. ..  ##...# .. ###..... ♣. ..#.... ♣. .P..## ♣. ##..##♣♣♣♣ .♣♣ )Dh/l.###.#.♣ ♣.♣♣ .#...........@.♣# ♣†.♣ ....#.....#..###...#♣♣♣♣♣.♣♣ †.##### #.#........# ...P..# ####...##..#♣ .#..P...########...♣ #.##.. #.#.)#  ##.#...########  #..##...# #.P.# )Dh3  You feel sick.)Dh4-4===8Fly )Dh)Dh[ _You are no longer poisoned.)Dh i# # #.P. .. # ##...# .. P.####..... ♣. .#......## ♣. .##....P..## ♣. .###)Dh .##♣♣♣♣ .♣♣ .#......##.#.♣♣# ♣.♣♣ .#.♣# ♣†.♣ †....#.....#..###...#♣♣♣♣♣.♣♣ .†...P...##### #.#........# #.....P..# ####...##..#♣ #.#..P...## ######...♣ #.##..# #.#.)#  ##.#...## ######  #..##...#  ##..#.P.# )Dh )Dh!& [5=9)Dh+ )Dh/ )Dh T.# # #.P. .. .### ##...# .. .P.####.....)Dh  ♣. .#......## ♣. .##....P..## ♣. .###.......##♣♣♣♣ .♣♣ .#......##.#.♣♣# ♣.♣♣ .#)Dh .♣# ♣†.♣ #†....#.....#..###...#♣♣♣♣♣.♣♣ #..†...P...##### #.#........# #.....P..# ####...##..#♣  #.#..P...##)Dh  ######...♣  ####.##..# #.#.)#  ##.#...## ######  #..##...#  ##..#.P.# )Dh )Dhc &90)Dh )Dhd )Dht.# .## #.P. .. .### ##...# .. .P.####..... ♣. .#......## ♣. .##....P..## ♣. )DhP...###.......##♣♣♣♣ .♣♣ .#......##.#.♣♣# ♣.♣♣ .#.♣# ♣†.♣ #†....#.....#..###...#♣♣♣♣♣.♣♣  #..†...P...##### #.#........#  ###.....P..# ####...##..#♣  #.#..P...## ######...♣  ####.##..# #.#.)#  ##.#...## ######  #..##...#  ##..#.P.# )Dh4)DhU%1)Dh)DhH#)Dh2)Dh3.#)Dh4 )Dh5=.## #.P.)Dh6C .. )Dh7Q.### ##...#)Dh8C .. )Dh91.P.####.....)Dh;E ♣. )Dh</.#......##)Dh^=E ♣. )Dh_>1.##....P..##)Dh?D ♣. )Dh@p.P...###.......##♣♣♣♣)DhAF .♣♣ )DhB.#......##.#.♣♣# ♣.♣♣ )DhEM#.#.♣# ♣†.♣ .##†....#.....#..###...#♣♣♣♣♣.♣♣ )DhWB# #..†...P...##### #.#........#  ###.....P..# ####...##..#♣  #.#..P...## ######...♣ ####.##..# #.#.)# ##.#...## ###### #..##...# ##..#.P.#)Dh\)Dh*]6)Dh]=)DhV^=)Dh^2)Dhd)Dh8h)DhZ.#.## #.P. ...### ##...# ...P.####..... ♣..#......## ♣. #.....##....P..## ♣. ..P...###.......##♣♣♣♣ .♣♣.#......##.#.♣♣# ♣.♣♣ ##.#.♣# ♣†.♣ #.##†....#.....#..###...#♣♣♣♣♣.♣♣ ## #..†...P...##### #.#..# ###.....P..# ####...##..#♣ #.#..P...## ######...♣ ####.##..# #.#.)#  ##.#...## ######  #..##...#  ##..#.P.#ii)Dh[P   spriggan (wandering))Dh3kw5=3Shock)Dhv )Dhv)Dh%wS_A spriggan comes into view. It is wielding a +0 dagger.)Dhw)Dhn.#.## #iP. ...### ##...# ...P.####..... ♣..#......## ♣. ##.....##....P..## ♣..P...###.##♣♣♣♣ .♣♣.#......##.#.♣♣# ♣. .##.#.♣# ♣†. ##.##†....#.....#..###...#♣♣♣♣♣.  ## #..†...P...##### #.#.# ###.....P..# ####...##..# #.#..P...## ######... ####.##..# #.#.) ##.#...##  #..##...#  ##..#.P.#[40)Dh,wm.Pi4)Dh.#.## #.Pi ...### ##...# ...P.####..... ♣..#......##)Dh{{ ♣. .##.....##....P..## ♣..P...###.##♣♣♣♣ ..#......##.#.♣♣# ♣. #.##.#.♣# ♣† .##.##†....#.....#..###...#♣♣♣♣♣. # ## #..†...P...##### #.#.)Dh҃ ###.....P..# ####...##.. #.#..P...## ###### ####.##..# #.#. ##.#...##  #..##...#  ##..#.P.#)Dh)Dh=B.)Dhs75Shock)Dh)Dh: .#.## #.P.♣ .. #......### ##...# .. #......P.####..... ♣..#......## ♣. #.##.....##....P..## ♣. #....P...###.##♣♣♣♣ . ))Dh A.#......##.#.♣♣# ♣ ##.##.#.♣# ♣ #.##.##†....#.....#..###...#♣♣♣♣♣ ## ## #..÷...P...##### #.# # ###.....P..# ####...## # #.#..P...## ###### ####.##..# #.# ##.#...##  #..##...#  ##..#.P.#)Dh1 )DhS )Dh wii   spriggan (wandering))Dh 56Shock)DhW )Dh )Dh# #.P.♣. .#......### ##i..# .#......P.####..... ♣ .....#......## ♣ ##.##.....##....P..## ♣ .#....P...###.......##♣♣♣♣ .)...........#......##.#.♣♣# ###.##.#.............♣# .#.##.##†....#..@..#..###...#♣♣♣ ### ## #..÷...P...##### #.#...... .# ###.....P..# ####...## ## #.#..P...## ###### ####.##..  ##.#...## # #..##...# ##..#.P.# )Dh0 ##...###)DhO)Dh)Dh8P.ii)Dh J===7)Dh~)Dh* _The spriggan shouts!)Dh #......### ##...# .#......P.####..... #.....#....i.## ##.##.....##....P..## )DhA .#....P...###.......##♣♣♣♣ .)...........#......##.#.♣♣# .###.##.......#.............♣# ..#.##.##÷....#.....#..###...#♣♣♣## ## #..÷...P@..##### #.#..... ..# ###.....P..# ####...# ### #.#..P...## ### #  ####.##.. )Dhܪ . ##.#...## # . #..##...# . ##..#P.# . ##...### )Dh] V# #....)DhӰ )Dhɳ )Dh .ihh   black bear (wandering)i   spriggan)Dh¿ ;86)Dh` '--8)Dh )Dh$ ] _A black bear comes into view.)DhY.#......P.####..... ##.....#......####.##.....##...iP..## ##.#....P...###h......##♣♣♣♣)Dh_.)...........#......##.#.♣♣####.##.......#.............♣# ...#.##.##÷....#.....#..###...#♣♣## ## #..÷...P...##### #.#.... ...# ###....@P..# #### .)Dh(### #.#..P...## ###  ####.##.. .. ##.#...## . #..##...)DhI#. ##..#.P.# P. ##...### ## #....## #.....#)DhG)Dhv)Dh))Dh<Lh...i)Dh}IV--9)DhwN)Dh2=  The black bear growls angrily.  You hit the fungus. The fungus begins to die. You freeze the fungus.  You claw the fungus! You peck the fungus.)Dhv@)DhA)Dh .h.ih)Dh 720 ==200)Dh)Dh. )Dh[E._The fungus is lightly damaged.)Dhm #...#......P.####.....#...#......##  #.##.##.....##....P..##  ##.#....P...###h......##♣♣♣♣ ##..)..#......##.#.♣♣# #..###.##.#.♣#.#.##.##÷....#i....#..###...#.### ## #..÷...P...##### #.# P...# ###...@.P..# #### #.### #.#..P...## .## ####.##..#. ##.#...##. #..##...#. ##..#.P.#i   spriggan .P. ##...### .## #....##  # #.....#[40)Dhp m.h.ih   black beari   spriggan)Dh 9=35 --1)Dh )Dh )Dhո #...#......P.####.....  ###...#......## #.##.##.....##....P..## # ##.#....P...###.......##♣♣♣♣#..).#h.....##.#.♣♣# ##..###.##.#.♣#.#.##.##÷....#.....#..###...#.### ## #..÷..iP...##### #.# PP...# ###..@..P..# #### .#.### #.#..P...## .## ####.##..#. ##.#...##. #..##...#. ##..#.P.#i   spriggan #.P. ##...###  .## #....## )Dh'  # #.....#)Dh߻ (.h)DhU h   black beari   spriggan)Dhv \7==-)Dh 2)Dh )Dh{ N _The spriggan misses you.)DhL#...#......P.####..... ###..#......## # #.##.##.....##....P..## ## ##.#....P...###.......##♣♣♣♣ .###..).#......##.#.♣♣# .##..###.##.#h.♣.#.##.##÷....#.....#..###....### ## #..÷..iP...##### #.# .PP...# ###.@...P..# #### ..#.### #.#..P...## .## ####.##..#. ##.#...##. #..##...# #.... ##..#.P.#i   spriggan  #.P. ##...###  .## #....##  # [)DhO834m#.....#  The spriggan attacks as it pursues you! The spriggan closely misses you..h.ih   black beari   spriggan3 _The spriggan misses you.)Dh~ RP.....#......### ##...# ####...#P.####.....  ###...........#...... #.##.##.....##....P..##  ##.#....P...###.......##♣♣♣♣ ÷.###..)....#......##.#.♣##..###.##.......#............#.##.##÷....#h....#..###. ......### ## #..@...P...##### #.PP...###..i..P..# ##.### #.#..P...########.##..#. ##.#...##. #..##...# ##....#..#.P.##.P. ##.###.## #....##)Dhq )Dh  )Dh  )Dh 2A nearby fungus withers and dies.)Dh =The spriggan attacks as it pursues you!)Dh^ )Dh .)Dhi 4i.h)Dh .)Dhb .)Dhړ )Dh1 )Dh 50)Dh. =)Dh 4)Dh )Dh  )Dh )Dh 0_The spriggan hits you but does no damage. )Dh n_You see here a komodo dragon skeleton.)Dh #...... #.P.♣  #P.....#......### ##...#####...#P.####.....  ###...........#..... ### #.##.##.....##....P..## #.## ##.#....P...###.......##♣♣ .÷.###..)....#......##.#.♣ <..##..###.##.......#.......... ÷.......#.##.##÷@...#.....#..###......### ## #..÷i.hP...##### #.PP...# ##P..# ##.### #.#......########.##.. ....... ##.#...## .#..... #..##...# ###......#.P.##.P. ##...###i.5)Dh|)Dhev _The spriggan attacks as it pursues you! The spriggan misses you.)Dh  You completely miss the spriggan. Your kick misses the spriggan.)Dh6 Dh.)Dh K=20 6)Dh )DhZ _Your peck misses the spriggan. The spriggan completely misses you.)Dhuw:  You hit the spriggan.)Dhr  The spriggan is moderately wounded.)Dh^h. )Dh9i18=7.8 (1.1)DhP)DhY _The spriggan completely misses you.)DhJb  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh ***  The spriggan is heavily wounded.  The black bear is st)Dh~ ruck by an arc of lightning.  The black bear is lightly wounded.  You are struck by an arc of lightning.  The black bear is struck by an arc of lightning!  The black bear is heavily wounded.)Dh6 )DhL7<h@i  You are struck by an arc of lightning.  The spriggan hits you but does no damage.  The black bear barely misses you. The black bear closely misses you.)DhX9`6--=80)Dh>)DhBB _The black bear claws you but does no damage.)Dhq#  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhM *** is struck by an arc of lightning.  The spriggan is heavily wounded.  You are struck by an arc of lightning.  The black bear is struck by an arc of lightning.  The black bear is severely wounded.)DhC  h@i  The lightning grounds out. The spriggan hits you with a +0 dagger!  The black bear misses you.The black bear claws you but does no damage.)Dh 4---4---9)Dhϸ f _The black bear misses you.)DhC  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh1 You are struck by an arc of lightning.  The spriggan is struck by an arc of lightning.  The spriggan is severely wounded. )Dh:2 The black bear is struck by an arc of lightning!  You kill the black bear!  Vehumet accepts your kill.)Dh8 ***i   spriggan)Dh .@i  You feel your power returning. You are struck by an arc of lightning.)Dh38----5=10)Dh)DhU _The spriggan barely misses you. )DhS  Casting: Static Discharge (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. )Dh ** The spriggan is struck by an arc of lightning.  )DhFThe spriggan is almost dead. )Dhj @i  You are struck by an arc of lightning. The lightning grounds out. )Dh6-3--1 )Dh )Dh? _The spriggan hits you but does no damage.!)Dh_ (very poisoned)  You hit the spriggan. The spriggan is poisoned. Your kick misses the spriggan.The spriggan is almost dead.!)Dhtbr34-4=--2.9 (1.1!)Dhx _The spriggan closely misses you. The spriggan hits you with a +0 dagger.!)Dh@2  You thump the spriggan! You burn the spriggan.  You kill the spriggan!!)Dh8!)Dh9)!)Dh:!!)Dh^!)Dh`_35!)Dh_=!)Dhc`=!)Dh`3!)Dh]a-!)Dha3!)Dh[b 0!)DhbShock!)DhVc!)Dhh!)DhJl !)Dhl!)Dhm6_Vehumet accepts your kill.!)Dh"n")Dhy #.## #.P.♣ #P.....#......### ##...# ####...#......P.####..... ###.....#......### #.##.##.....##....P..## ##.## ##.#....P...###.......## #.÷.###..)..#......##.#. ÷<..##..###.##.# .÷.#.##.##@.)..#.....#..###.### ## #..÷...P...##### #.PP...# ###.....P..# .#.### #.#......##.## ####.##.#. ##.#...## ..#..... #..##...# ####.... ##..#.P.# # #.P. ##...###35 [40")Dhm-4 _You see here a wolf skeleton.")Dh,/")DhK77-")Dh|?")DhE")Dh4J## #..#  #....... #.P.♣ #P.....#......### ##...#####...#P.####..... ###...........#....### #.##.##.....##....P..## .##.## ##.#....P...###.......##♣♣ †#.÷.###..)....###.#<..##..###.##.@.....#..........÷.......#.##.##÷.)..#.....#..#.....### ## #..÷.##### PP...##P..#.### #.#....########.##......... ##.### ...#..... #..##...# .####....#.P.#")Dh=,5 _")Dh2 _$)DhB.### ...###..P...i###..### .Y## #### #.# ..P# #.## #. ..## #P.....#......### ##.# ####...#......P.#### .†## ###.....#.## ###### #.##.##.....##.... ..<.## #.##.## ##.#....P...###.###†#.÷.###@.).#.#...÷<..##..###.##.#.#..#...÷.......#.##.##÷.)..# .#........### ## #..÷...P.PP...# ###.....P ..#.#.### #.#.## ####.##..... ##.#.#..... #..##3$)Dh$)Dh%{Y## #### #............. ...P# ## #.## #P.....#......### ## #...# ####...#......P.## #.†## ###.....#. ....## ###### #.##.##.....##$)Dh/<.## #.##.## ##.#....P...###....###†#.÷.###..)...........#.#...÷<..##@.###.##.##..#...÷.......#.##.##÷.)..##...............### ## #..÷...P .......PP...# ###....#..#.### #.#.....$)Dh/..##  ####.##... ##.#..... #..######.... ##..#$)DhQ$)Dh;4$)Dh$)Dh$)Dhq #...P# ## #...## #P.....#......### ##...# ####...#......P.## ##.†## ###.....#....## ###### #.##.### #...<.## #.##.## ##.#....P...### #......###÷#.÷.###..)...........# #......#...÷<..##..###.##.# #....#..#...÷...@...#.##.##÷.)..# #..#........## ## #..÷.. #..PP...# ###.... #...#..#.### #.# #.....##  ####.# #... ##. ##..... #..#####.... ##..###...## #.P. ##.$)Dhř $)Dh 9$)Dh/ =$)DhC 5$)Dh $)Dh $)Dh, #...P# #.##  #...## #P.....#......###  ##...# ####...#......P.  ##.†## ###.#  #....## ###### #.##.##.....##  #...<.## #.##.## ##.#....P...###  #......###÷#.÷.###..)..  #......#...÷<..##..###.##.  #....#..#...÷.#.##.##÷.)..  #..#.### ## #..÷  #.PP...# ###  #...#.#.### #.#  #..## ####.  #.... %)Dh[40m##.  #.#..... #..  .####.... ##  ....###...## #.P. ##%)Dh$g7=6%)Dh-%)Dhd #...P# #.## #...## #P.....#......### ##...# ####...#......P. ##.†## ###.# #....## ###### #.##.##.....## #...<.## #.##.## ##.#....P... #......###÷#.÷.###..). #......#...÷<..##..###.## #....#..#...÷.#.##.##÷.) #..#.### ## #..÷  #.PP...# ### #...#.#.### #.# #.## #### #... ## #.[%)DhP33m#..... # .####.... ## ....###...## #.P. 7%)Dh J #...P# #.## #...## #P.....#......### ##...# ####...#......P. ##.†## ###. #....## ###### #.##.##..... #...<.## #.##.## ##.#....P... #......###÷#.÷.###..) #......#...÷<..##..###.## #....#..#...÷.#.##.##÷.) #..#.### ## #..÷ #.PP...# ### #...#.#.### #.# #.##  #..  #.#..... # [%)DhhQL32m.####....#  ....###...## #.P.40=8%)DhT%)Dh %)Dh %)Dhv %)Dhj B%)Dh %)Dh8 9=%)Dh %)DhO %)Dh Z18=%)Dh %)Dh1 ,31.9 (3%)Dh] %)Dhr %)Dha H _You start resting.%)Dh) U #...P# #.## #...## #P.....#...... ##...# ####...#......P. ##.†## ### #....## ###### #.##.##..... #...<.## #.##.## ##.#....P... #......###÷#.÷.###..) #......#...÷<..##..###.##%)Dh,  #....#..#....#.##.##÷. #..#.### ## #.. #.PP...# ### #...#.#.### #. #.##  #.. #.#.....# .####....#  ....###...## #.P.%)Dhc3 %)Dh`; *2.9 (1%)Dh? %)DhB r _You see here a yak skeleton.&)Dh@I&)DhPC&)DhD&)DhL&)DhiR&)Dh4S=2=&)DhS&)DhgU&)Dh]&)Dh^9=&)Dhe`&)Dhh&)Dhwi=9=&)Dh-j&)Dhk&)Dhr&)Dhs53=&)Dhat&)Dhu&)DhY~&)Dh~&)DhV&)DhF&)Dh&)Dh<&)Dh&)Dh"4&)DhAg10/29==&)Dh&)Dh&)DhC&)Dh&)DhF&)Dh&)Dh&)Dhc5==1=&)Dh&)DhK6=&)Dh&)Dh,&)Dh&)Dh,&)DhS&)Dh&)DhK7=&)Dh&)Dh O2&)Dh&)Dh<B&)Dh@&)DhA&)Dh?B8&)DhB&)DhD&)DhK&)DhL&)DhQN&)DhXhB&)Dhw|9=3=&)Dh,&)Dh]&)DhmB&)Dhþ&)DhL50=&)Dh&)Dhq4==1=2=15=&)DhB&)DhB&)Dh) w3=&)Dh2=6=&)DhF&)Dh O4&)Dh]#&)Dh'&)Dhj(&)DhU)&)Dh1,&)Dh2&)Dh9&)Dh[:K5=&)DhT;&)DhB&)Dh2CM7=&)DhC&)DhI,&)DhJ&)DhQ&)DhpRS6=&)Dh/S&)DhX,&)DhZ&)Dh_&)Dham8=&)Dhmh&)DhhK7=&)Dhj&)Dhp,&)Dhtq&)DhIx&)Dhx&)Dhy&)DhC&)DhI98&)Dh_&)Dhc9=&)Dh&)Dh,&)Dhm&)DhC&)DhN59=&)Dh&)Dh&)Dh&)Dhl&)Dh$O=&)Dhŭ&)Dh&)DhN20=&)Dhy&)Dh60=1=1=2&)Dh2==3=&)Dh,&)Dh&)Dh[&)Dhe4==&)Dh}&)Dh$&)Dh$K3=&)Dh%&)DhB+&)Dh+&)Dh.&)Dh*3&)Dh3%5&)Dh4&)Dh;,&)Dho<&)DhC&)DhC9=&)DhD&)DhEK&)DhVLS6=4&)DhM&)DhS,&)DhT&)Dhg7=&)DhYk&)Dhk&)Dhcl&)Dh.s&)DhsK5=&)Dht&)Dh`{;8&)Dh}&)DhK,&)Dh&)Dh/&)Dh؋&)Dh&)Dh&)DhLW9=&)DhH&)Dh&)DhxD6=&)Dh&)Dht,&)Dh&)Dh~b70=&)Dh0&)Dh&)Dh.&)DhS&)Dh7&)Dhh7==&)DhA&)Dhݿk1=&)Dh&)Dh~,&)Dh4&)DhS,&)Dhr&)Dh&)DhW2=&)DhZ&)Dha8=&)Dh&)Dh,&)Dh~&)Dha3=&)Dh+&)Dh,&)Dh&)Dh&)Dhi9=&)Dh&)DhA$ 4= _You start resting.330.9 (98.0)&)Dh +Y9=1.9 (99&)Dh.&)Dh?1% _Magic restored.&)Dh&)DhZ&)Dh&)Dh}&)DhX,&)DhB&)Dh"&)Dh%5&)Dh"&)Dh&)DhY9=&)Dhu&)Dh,&)Dh&)Dh&)Dh$%6&)DhD&)DhB&)Dh&)Dh&)Dh&)Dh&)DhbK7=&)Dh&)Dh8=9&)Dh>80=&)DhT1=&)DhW&)DhvX%2&)DhPY&)Dh`,&)DhCb&)Dhj&)Dhj&)Dh~k&)Dhy_ _You start resting.&)Dh{-57.9 (26&)DhY3=8.9 (27&)Dh&)Dhș" _HP restored.&)Dhkm&)Dhyn&)DhOp&)Dhv&)DhB&)Dh&)Dh.,&)DhQ&)Dh&)Dh',&)Dh&)Dhʧ&)DhۭO=&)Dh&)Dh]&)DhE,&)Dh&)Dh&)Dh+,&)Dh&)Dh&)Dh,&)Dh0&)Dh]&)Dh,&)Dh&)Dh&)Dh&)Dh&)Dhd&)Dh4&)DhM,&)Dh3&)Dh4X')Dh')Dh~ ')Dh$ ')Dh ')Dh9')Dh')Dh,')Dhg')Dh?X')DhF,')Dh G')DhxH')DhM')Dh=N')DhN')Dh4P')DhOV')DhV')DhBW')DhNY')Dh^')DhI_')Dh`')Dhc')DhB #... #...#... #...... #..... ###########............# #....................### ..............###...##  #........###### #.##.#  #P..# ######  ###  #### Shock ##.....#   ##..$.# ....P# S   water moccasin (asleep) .#...P# ####.S.# 856.9 (28 _A water moccasin comes into view.')Dhg #...# #.... #..... ###########...... #.................... ..............###...##  #........###### #.##.#  #P.....@..#   ##........#  ##......##  ')Dhq##.....# ##..$.# ....P# .#...P# ####.S.#')Dh  #...# #.... #..... ###########...... #.................... ..............###...##  #........###### #.##.#  #P.....@..#   ##........#  ##......##  ##.....# ##..$.# ....P# .#...P# ####.S.# ')Dh ')Dh ')Dh2 e _A water moccasin is nearby!()Dh# *****S**The zap hits the water moccasin.  The water moccasin is lightly wounded.()Dh()Dh()Dh9...$S..()Dhm8-20 =7.9 (1.0)()Dh ()Dh{8 _The water moccasin hisses angrily.()Dhpo ***** **The zap hits the water moccasin!()DhM j...S...7--8 _The water moccasin is moderately wounded.()Dh *******The zap hits the water moccasin.()Dh()Dhn(..S$...()Dh*^6--9()Dh0()Dh2f _The water moccasin is heavily wounded.()Dh ***** **The zap hits the water moccasin.()Dhi? ()Dh\C ()DhL S..$...()DhO _5--90()Dh9Y ()DhZ g _The water moccasin is severely wounded.()Dhd ***** **The zap hits the water moccasin!()Dh S..$...The water moccasin is almost dead.()Dhe ?-1()Dh ()Dh T _The water moccasin misses you.))Dh݃  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.))Dh! #............. Ivhor the Zephyrmancer #...#......... Tengu of Vehumet *****. #............. Health: 83/83 ======================== #............. Magic: 21/29 =================------- ###########............# AC: 12Str: 10 #....................### EV: 20Int: 23 ..............###...##  SH: 0Dex: 15 #........###### #.##.#  XL: 14 Next: 43% Place: Lair:5 #P....*@*.# ######  Noise: =--------  Time: 26391.9 (0.0) ##....*S*.#  q) +4 quarterstaff (chaos) ##...***## ))Dh  Cast: Shock ##.....# Fly  ##..$.# ....P# S   water moccasin .#...P# ####...# _The water moccasin misses you.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 7/8)))Dhk#............. Ivhor the Zephyrmancer#...#......... Tengu of Vehumet *****.#............. Health: 83/83 ========================#............. Magic: 21/29 =================-------###########............# AC: 12Str: 10#....................### EV: 20Int: 23..............###...##SH: 0Dex: 15#........###### #.##.#XL: 14 Next: 43% Place: Lair:5#P.....@..# ######Noise: =--------  Time: 26391.9 (0.0)##.....*..#q) +4 quarterstaff (chaos)##......##Cast: Shock#))DhL#.....#Fly ##..$.#....P#S   water moccasin.#...P#####...# _The water moccasin misses you.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 7/8)))Dh!   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!!  You kill the water moccasin!  ))Dh"GVehumet accepts your kill.))Dh?0F†))Dhf[2===2.9 (1Shock))Dh]))Dha4 _You feel your power returning.))Dhx ))Dh* ))Dh| ))Dh& g35 ))DhX8 B))DhB ))DhC h3==))DhF ))DhT ,))DhV ))Dhba ))Dha ))Dhc ))Dhyp ))Dh!q ))Dh| ))Dh ))Dhç O=))Dhͳ Q4))Dh ,))DhԸ ))Dh ,))DhC ))Dh B))Dh3 B))Dh ))Dh: K5=))Dh ))Dh B))Dh? ,))DhB ))Dh ,))DhT ))Dh( ))Dh 9=))Dh ))Dh5 ))Dh K6=))Dh ))Dh ))Dh ))Dh ))Dh> B))Dhp$ ))Dh*% ))Dh& ))Dh. ~7==))Dh1 ))Dh6 ))Dh6 ))Dhd7 ))Dh C B))Dh;J ))DhJ ))DhL ))DhS ))Dh:U O=))DhHa w8=))Dhh ,))Dhi ))Dh6p ))Dhp ))Dhq ))Dhz ))Dh{ ))Dh| ))Dh O=))DhX ))Dhʍ a9=))Dh ))Dh% 4 _Magic restored.))Dh`   You see here a water moccasin corpse.))Dh 5 _))Dh! ))Dh ))Dh ))Dh ))Dhŷ ))Dh ))Dh ))Dh 9=))Dh ))Dh ))DhM '20 ))Dhf ))Dh N _You now have 704 gold pieces (gained 13).))Dh[ }35 ))Dh ,))Dh ))Dh: ))Dh ))DhH ))Dh ))Dh8 ))Dh ,))Dhz ))Dh_ ))Dh ))DhD ))Dh ))Dh ))Dh ,))Dh ))Dh! ))Dh ))Dh| ))Dh2 ))Dh- ))Dh  ,))Dhi ))Dh " ))DhI B))DhK ))Dh R ,))DhPS ))DhU ))Dh] ))Dh_^ ))Dh` ))DhHa ))DhOl B))Dh3{ n))Dh} B))DhY X))Dhʍ ))Dh   #.. #..#  ##..≈#  .....#...#  #...D #....  ##.... #....  #.....# ###########....  #..#...###.............. ................#  ###..#.@##........######---  #. #####P........#  ##.....†..#Shock  ##......##  ##.....#  ##....#D   steam dragon (asleep)  ##....P#  #.#...P# ####...#))Dh ))Dh 1444.9 (52.0)))Dh G---5.9 (53))Dh> ))Dha _ _A steam dragon comes into view.*)Dh  *)Dh 3*******D    The zap hits the steam dragon!  The steam dragon is moderately wounded.*)Dh2 *)Dh3 ≈*)Dh3 .*)Dh4 .D*)Dhj: ;...*)Dh.; 8*)Dh; -*)Dh< 20 *)Dh\= =*)Dh> 6.9 (1*)Dh> .0)*)Dh0D *)DhI  *)DhI *)DhJ (_The steam dragon hisses angrily.+)Dhn  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+)Dh!g #..#..#. Ivhor the Zephyrmancer ##..≈#.... Tengu of Vehumet *****. .....#...# Health: 83/83 ======================== #..** #.... Magic: 24/29 ===================----- ##..*D #.... AC: 12Str: 10 #...**# ###########.... EV: 20Int: 23 #..#...###.............. SH: 0Dex: 15 #......................# XL: 14 Next: 43% Place: Lair:5 +)Dh ###..#.@##........###### Noise: =--------  Time: 26446.9 (0.0) #. #####P........#  q) +4 quarterstaff (chaos) ##.....†..#  Cast: Shock ##......##  Fly  ##.....#  ##....#  D   steam dragon ##....P#  #.#...P#  ####...# _The steam dragon hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 5/8)+)Dh#s   #..#..#. Ivhor the Zephyrmancer  ##..≈#.... Tengu of Vehumet *****.  .....#...# Health: 83/83 ========================  #....+)Dh #.... Magic: 24/29 ===================-----  ##...*#.... AC: 12Str: 10  #.....# ###########.... EV: 20Int: 23  #..#...###.............. SH: 0Dex: 15  #......................# XL: 14 Next: 43% Place: Lair:5  ###..#.@##........###### Noise: =--------  Time: 26446.9 (0.0)  #. #####P........#q) +4 quarterstaff (chaos) ##.....†..#Cast: Shock ##......##Fly  ##+)Dh1 y.....# ##....#D   steam dragon ##....P# #.#...P# ####...# _The steam dragon hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 5/8)+)Dht   Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (moderately wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the steam dragon!!+)Dh+w [.D +)Dhx 3==7.9 (1+)Dhs| +)Dh ` _The steam dragon is almost dead.+)DhAh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+)Dho #..#..#. Ivhor the Zephyrmancer ##..≈#.... Tengu of Vehumet *****. .....#...# Health: 83/83 ======================== #.... #.... Magic: 20/29 ================-------- ##..** #.... AC: 12Str: 10 #...*D# ###########.... EV: 20Int: 23 #..#***###.............. SH: 0Dex: 15 +)Dhe#......................# XL: 14 Next: 43% Place: Lair:5 ###..#.@##........###### Noise: ===------  Time: 26447.9 (0.0) #. #####P........#  q) +4 quarterstaff (chaos) ##.....†..#  Cast: Shock ##......##  Fly  ##.....#  ##....#  D   steam dragon ##....P#  #.#...P#  ####...# +)DhoS_The steam dragon is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (almost dead, empty space bonus: 6/8),)Dh\  #..#..#. Ivhor the Zephyrmancer  ##..≈#.... Tengu of Vehumet *****.  .....#...# Health: 83/83 ======================== ,)Dh #....#.... Magic: 20/29 ================--------  ##....#.... AC: 12Str: 10  #....*# ###########.... EV: 20Int: 23  #..#...###.............. SH: 0,)DhGDex: 15  #......................# XL: 14 Next: 43% Place: Lair:5  ###..#.@##........###### Noise: ===------  Time: 26447.9 (0.0)  #. #####P........#q) +4 quarterstaff (chaos) ##.....†..#Cast: Shock ##......##Fly  ##.....# ##....#D   steam dragon ##....P# #.#...P# ####...# _The steam dragon is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (almost dead,)Dh!#, empty space bonus: 6/8),)Dh3>MAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the steam dragon!!  You kill the steam dragon!  Vehumet accepts your kill.,)Dh>C.,)DhXl 1=48.9 (1,)DhYVShock _You feel your power returning.,)Dh],)Dhfan _Your Conjurations skill increases to level 14!,)Dho,)Dh;!3,)Dh (,)Dh.X35 _,)Dh4,)Dhn5j2==,)Dh 6,)Dh<,)DhMFD.....,)DhyN?---...........†Shock............D   steam dragon (wandering)....,)Dhoa,50.9 (2,)DhgF---1.9 (3,)Dh'm,)Dhr_ _A steam dragon comes into view.-)DhN2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-)Dh`I #..#..#. Ivhor the Zephyrmancer ##D*≈#.... Tengu of Vehumet *****.-)Dh[ad .***.#...# Health: 83/83 ======================== #.... #.... Magic: 18/29 ==============---------- ##.... #.... AC: 12Str: 10 -)DhzbX#.....# ###########.... EV: 35 Int: 23 #..#...###.............. SH: 0Dex: 15 #......................# XL: 14 Next: 44% Place: Lair:5 ###..#.@##........###### Noise: ---------  Time: 26451.9 (0.0) #. #####P........#  q) +4 quarterstaff (chaos) -)Dhc##.....†..#  Cast: Shock ##......##  Fly  ##.....#  ##....#  D   steam dragon (wandering) -)Dhco##....P#  #.#...P#  ####...# _A steam dragon comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-)DhyfAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (wandering, hasn't noticed you, empty space bonus: 6/8)-)Dh$  #..#..#. Ivhor the Zephyrmancer  ##*.≈#.... Tengu of Vehumet *****.  .....#...# Health: 83/83 ========================  #....#.... Magic: 18/29 ==============----------  ##....#.... AC: 12Str: 10  #.....# ###########.... EV: 35 Int: 23  #..#...###.............. SH: 0Dex: 15  #......................# XL: 14 Next: 44% Place: Lair:5  ###..#.@##........###### Noise: -)Dh)---------  Time: 26451.9 (0.0)  #. #####P........#q) +4 quarterstaff (chaos) ##.....†..#Cast: Shock ##......##Fly  ##.....# ##....#D   steam dragon (wandering) ##....P# #.#...P# ####...# _A steam dragon comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (wandering, hasn't noticed you, empty space bonus: 6/8)-)Dhi  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the steam dragon!!-)Dh}.DD  -)Dh ;20 ===2.9 (1-)Dh?-)Dhe _The steam dragon is severely wounded.-)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-)Dhtw e #..#..#. Ivhor the Zephyrmancer ##***#.... Tengu of Vehumet *****. ..*D*#...# Health: 83/83 ======================== #***. #.... Magic: 14/29 ===========------------- ##.... #.... AC: 12Str: 10 #.....# ###########.... EV: 20Int: 23 #..#...###.............. SH: 0Dex: 15 #......................# XL: 14 Next: 44% Place: Lair:5 -)Dhy ###..#.@##........###### Noise: ===------  Time: 26452.9 (0.0) #. #####P........#  q) +4 quarterstaff (chaos) ##.....†..#  Cast: Shock ##......##  Fly  ##.....#  ##....#  D   steam dragon ##....P#  #.#...P#  ####...# _The steam dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, empty space bonus: 8/8)-)Dhs  #..#..#. Ivhor the Zephyrmancer  ##..≈#.... Tengu of Vehumet *****.  ...*.#...# Health: 83/83 ========================-)Dh  #....#.... Magic: 14/29 ===========-------------  ##....#.... AC: 12Str: 10  #.....# ###########.... EV: 20Int: 23 -)Dhd #..#...###.............. SH: 0Dex: 15  #......................# XL: 14 Next: 44% Place: Lair:5  ###..#.@##........###### Noise: ===------  Time: 26452.9 (0.0)-)DhB  #. #####P........#q) +4 quarterstaff (chaos) ##.....†..#Cast: Shock ##......##Fly -)DhT ##.....# ##....#D   steam dragon ##....P# #.#...P# ####...# -)DhV_The steam dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, empty space bonus: 8/8).)DhǓMAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the steam dragon!!  You kill the steam dragon!  Vehumet accepts your kill.†.)Dh16==53.9 (1Shock.)Dh4 _You feel your power returning..)Dh2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..)DhO.)DhQX.)Dhn _You can't see any susceptible monsters within range! (Use Z to cast anyway.).)Dh _Unknown command..)Dh 7===35 _D≈§§§---ShockD   steam dragon (wandering).)Dh .)Dh §.)Dh E§.§4.)Dh .)Dhh ?---5.9 (2.)Dhz u _A steam dragon comes into view./)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./)Dht #..#..#. Ivhor the Zephyrmancer ##*D*#.... Tengu of Vehumet *****. ..***#...# Health: 83/83 ======================== #.§§§ #.... Magic: 13/29 ==========-------------- ##.... #.... AC: 12Str: 10 #.....# ###########.... EV: 35 Int: 23 #..#...###.............. SH: 0Dex: 15 #......................# XL: 14 Next: 45% Place: Lair:5 ###..#.@##........###### Noise: ---------  Time: 26455.9 (0.0) #. #####P........#  q) +4 quarterstaff (chaos)[11;/)Dhr18H ##.....†..#  Cast: Shock ##......##  Fly  ##.....#  ##....#  D   steam dragon (wandering) ##....P#  #.#...P#  ####...# Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (black smoke, wandering, hasn't noticed you, empty space  bonus: 7/8)/)Dh  #..#..#. Ivhor the Zephyrmancer  ##.*§#.... Tengu of Vehumet *****.  ...§.#...# Health: 83/83 ========================  #.§§§#.... Magic: 13/29 ==========--------------  ##....#.... AC: 12Str: 10  #.....# ###########.... EV: 35 Int: 23  #..#...###.............. SH: 0Dex: 15  #......................# XL: 14 Next: 45% Place: Lair:5  ###..#.@##........######[4/)Dh80m Noise: ---------  Time: 26455.9 (0.0)  #. #####P........#q) +4 quarterstaff (chaos) ##.....†..#Cast: Shock ##......##Fly  ##.....# ##....#D   steam dragon (wandering) ##....P# #.#...P# ####...#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (black smoke, wandering, hasn't noticed you, empty space  bonus: 7/8)/)DhAim  Press: ? - help, Dir - move target/)Dh: a steam dragon (black smoke, wandering, hasn't noticed you, empty space  bonus: 7/8)  The open air twists around violently and strikes the steam dragon!!  The steam dragon hisses angrily./)DhQ.†D.D  20 ===6.9 (1/)Dh{ _The steam dragon is severely wounded./)Dh7{  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./)Dhv  #..#..#. Ivhor the Zephyrmancer ##.**#.... Tengu of Vehumet *****. ...*D#...# Health: 83/83 ======================== #.*** #.... Magic: 9/29=======----------------- ##.... #.... AC: 12Str: 10 #.....# ###########.... EV: 20Int: 23 #..#...###.............. SH: 0Dex: 15 #......................# XL: 14 Next: 45% Place: Lair:5 ###..#.@##........###### Noise: ===------  Time: 26456.9 (0.0) #. #####P........#  q) +4 quarterstaff (chaos)/)Dh $ ##.....†..#  Cast: Shock ##......##  Fly  ##.....#  ##....#  D   steam dragon ##....P#  #.#...P#  ####...# _The steam dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, empty space bonus: 6/8)/)DhC p  #..#..#. Ivhor the Zephyrmancer  ##..§#.... Tengu of Vehumet *****.  ...†*#...# Health: 83/83 ========================  #..§§#.... Magic: 9/29=======-----------------/)DhiF J  ##....#.... AC: 12Str: 10  #.....# ###########.... EV: 20Int: 23  #..#...###.............. SH: 0Dex: 15  #......................# XL: 14 Next: 45% Place: Lair:5  ###..#.@##........###### Noise: ===------  Time: 26456.9 (0.0)  #. #####P........#q) +4 quarterstaff (chaos) ##.....†..#Cast: Shock /)DhWG ##......##Fly  ##.....# ##....#D   steam dragon ##....P# /)DhH `#.#...P# ####...# _The steam dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./)DhH (Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, empty space bonus: 6/8)/)Dh5tM  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the steam dragon.  You kill the steam dragon!  Vehumet accepts your kill./)Dh\≈.../)Dhѫ10/29=7.9 (1Shock _You feel your power returning.0)Dh1|35 1==0)DhX=0)Dheg2---Shockg   boggart (wandering)0)DhLm,63.9 (60)Dh---4.9 (7 _A boggart comes into view.0)Dhw  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0)Dhj #..#..#. Ivhor the Zephyrmancer ##g*≈#.... Tengu of Vehumet *****. .***.#...# Health: 83/83 ======================== #.... #.... Magic: 8/29======------------------ ##.... #.... AC: 12Str: 10 #.....# ###########.... EV: 35 Int: 23 0)DhyS#..#...###.............. SH: 0Dex: 15 #......................# XL: 14 Next: 45% Place: Lair:5 ###..#.@##........###### Noise: ---------  Time: 26464.9 (0.0) #. #####P........#  q) +4 quarterstaff (chaos) ##.....†..#  Cast: Shock ##......##  Fly  ##.....#  ##....#  g   boggart (wandering) ##....P#  #.#...P#  ####...# _A boggart comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boggart (wandering, hasn't noticed you, empty space bonus: 6/8)1)DhkQ  #..#..#. Ivhor the Zephyrmancer  ##*.≈#.... Tengu of Vehumet *****.  ...†.#...# Health: 83/83 ========================  #....#.... Magic: 8/29======------------------  ##....#.... AC: 12Str: 10  #.....# ###########.... EV: 35 Int: 23  #..#...###.............. SH: 0Dex: 15  #......................# XL: 14 Next: 45% Place: Lair:5  ###..#.@##........######1)Dh!SC Noise: ---------  Time: 26464.9 (0.0)  #. #####P........#q) +4 quarterstaff (chaos) ##.....†..#Cast: Shock ##......##Fly  ##.....# ##....#g   boggart (wandering) ##....P# #.#...P# ####...# _A boggart comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boggart (wandering, hasn't noticed you, empty space bonus: 6/8)1)DhW 1)DhV{ Aiming: Airstrike (safe; 1% risk of failure)  1)Dh|LPress: ? - help, Dir - move target  1)Dh|mAim: a boggart (wandering, hasn't noticed you, empty space bonus: 6/8)  1)Dh^}EThe open air twists around violently and strikes the boggart!!  1)DhSYou kill the boggart!  Vehumet accepts your kill.1)Dh<$.§1)Dh!1)Dh1)Dh\610/291)Dh==1)Dh 20 1)DhD61)Dhӷ ===1)Dhc5.9 (11)DhShock1)Dh1)DhD1)Dh 1)Dhd1)Dh&_You feel your power returning.1)Dh7  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1)DhO1)DhNX1)Dh^1)Dhd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1)Dhm1)Dh1)Dh41)DhŢF _Unknown command.1)Dh 35 _1)Dh1)Dh!1)DhP1)Dh1)Dh@$,1)Dh%1)Dh!-1)Dh-_1===1)DhZ.1)DhS61)Dh61)Dh~71)Dh=1)DhL>1)Dh?1)DhE1)DhE1)Dh%H1)DhL1)DhlMK2=1)DhM1)DhR,1)DhrS1)Dh Y,1)DhY1)Dh{^1)Dh _1)Dh_1)Dhd,1)Dhse1)Dhi931)Dhmj0=1)Dhj1)DhXp,1)Dh"q1)Dh v,1)Dhw1)Dh?|,1)Dh}1)DhkO=1)Dh#1)Dh^i4=1)Dhd1)Dh,1)DhH1)Dh,1)Dh@1)Dh,1)Dh1)DhCO=1)DhT1)Dhz15=1)Dh,1)Dhe1)Dh,1)Dh?1)Dhr,1)Dh1)Dh>O=1)Dh1)Dh1)DhAM6=1)DhY1)Dh),1)Dh1)Dh,1)DhW1)Dh,1)DhS1)Dh7==1)Dh1)Dhq ,1)Dh@ 1)Dh1)Dh,1)Dh 1)Dh 6)DhH ,6)Dh 6)Dh! B6)Dh ,6)Dh 6)Dh2 O=6)Dhg 6)Dh1" a2=6)Dh# 6)Dhd) ,6)Dh* 6)Dhs1 ,6)Dh2 6)Dh"8 ,6)Dhr9 6)Dh?@ O=6)DhA 6)DhG a3=6)Dh8I 6)DhUP ,6)DhQ 6)DhW ,6)DhyY 6)Dh_ ,6)DhQa 6)Dhg k4=6)Dhi 6)Dh[o ,6)Dhp 6)Dhv ,6)Dh x 6)Dh~ ,6)Dh 6)Dh+ ,6)Dh 6)Dh a5=6)Dh 6)Dh ,6)Dh֕ 6)DhC =6)Dh w6=6)DhH B6)Dh B6)Dh B6)DhK O=6)Dh 6)Dh w7=6)DhR ,6)Dh 6)Dh 6)Dh n6)Dh 8==6)Dh( ,6)Dh) 6)Dh4 ,6)Dh_6 6)Dhn; ,6)Dh< 6)DhB O=6)DhoD 6)Dh?J a9=6)DhK 6)Dh{N 6)DhT ,6)Dh V 6)DhW 6)Dh\ 6)DhLa 6)Dha 6)Dh d 6)Dhf 6)Dh6)Dho #. ##.§§.≈### #.6)Dh] ....§§§.#### ...§§§.≈k ## #.ß§§§.# #. #..§≈§# #. ####.≈..≈# #.6)Dh #.##≈.≈≈# #. ##.#.@≈# #.---600.0) ##..§## 6)Dhc#. ###..≈## #.Shock #...÷.≈## ## 6)DhN#. ###....≈#≈#. ##....≈≈# #. k   rime drake (wandering) #.....##############. #..#...### #............6)Dh&9---6)Dh2w _A rime drake is nearby!7)Dh<   7)Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7)Dh?  #. Ivhor the Zephyrmancer ##.§§.≈### #. Tengu of Vehumet *****. ....§§§*## ## Health: 83/83 ======================== ...§§§.*k ## Magic: 25/29 ====================---- #.ß§§§.# #. AC: 12Str: 10 #..§≈§# #. EV: 35 Int: 23 ####.≈..≈# #. SH: 0Dex: 15 #.##≈.≈≈# #. XL: 14 Next: 48% Place: Lair:5 ##.#.@≈# #. Noise: ---------  Time: 26674.9 (0.0) #[407)Dh m#..§## #. q) +4 quarterstaff (chaos) ###..≈## #. Cast: Shock #...÷.≈## ## #. Fly  ###....≈#≈≈# #. ##....≈≈# #. k   rime drake (wandering) #.....##############. #..#...###........... #.................... _A rime drake is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (wandering, hasn't noticed you, empty space bonus: 2/8)7)Dhl #. Ivhor the Zephyrmancer  ##.§§.≈####. Tengu of Vehumet *****. ....§§§.##7)Dh)q## Health: 83/83 ======================== ...§§§.≈*## Magic: 25/29 ====================---- #.ß§§§.##. AC: 12Str: 10 #..§≈§##. EV: 35 Int: 23  ####.≈..≈##. SH: 0Dex: 15  #.##≈.≈≈##. XL: 14 Next: 48% Place: Lair:5  ##.#.@≈##. Noise: ---------  Time: 26674.9 (0.0)  ##..§###. q) +4 quarterstaff (chaos)  ###..≈7)DhDu[33m###. Cast: Shock  #...÷.≈## ###. Fly   ###....≈#≈≈##.  ##....≈≈##. k   rime drake (wandering)  #.....##############.  #..#...###...........  #.................... _A rime drake is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (wandering, hasn't noticed you, empty space bonus: 2/8)8)Dh5.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rime drake (wandering, hasn't noticed you, empty space bonus: 2/8)  The air twists around and strikes the rime drake!!  The rime drake hisses angrily.8)DhI_.≈#§§≈§.§§.§.k≈≈§≈k  8)DhM;20 ===5.9 (18)DhT8)DhvWc _The rime drake is severely wounded.8)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8)Dht #. Ivhor the Zephyrmancer ##.§§.≈### #. Tengu of Vehumet *****. ..§§≈§**## ## Health: 83/83 ======================== ..§§.§*k* ## Magic: 21/29 =================------- 8)Dh4#.ß§≈§*# #. AC: 12Str: 10 #..§≈≈# #. EV: 20Int: 23 ####.≈..§# #. SH: 0Dex: 15 #.##≈.≈≈# #. XL: 14 Next: 48% Place: Lair:5 ##.#.@≈# #. Noise: ===------  Time: 26675.9 (0.0) ##..≈## #. q) +4 quarterstaff (chaos)8)Dh ###..≈## #. Cast: Shock #...÷.≈## ## #. Fly  ###....≈#≈≈# #.8)Dhx ##....≈≈# #. k   rime drake #.....##############. #..#...###........... 8)Dhj#.................... _The rime drake is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  8)DhPress: ? - help, Dir - move targetAim: a rime drake (black smoke, lava, severely wounded, empty space bonus: 5/8)8)Dh(8)Dh 8)Dh_#. Ivhor the Zephyrmancer  ##.§§.≈####. Tengu of Vehumet *****. 8)DhH..§§≈§..#### Health: 83/83 ======================== ..§§.§.*.## Magic: 21/29 =================------- #.ß§≈§.##. AC: 12Str: 108)Dh  #..§≈≈##. EV: 20Int: 23  ####.≈..§##. SH: 0Dex: 15  #.##≈.≈≈##. XL: 14 Next: 48% Place: Lair:58)Dh=  ##.#.@≈##. Noise: ===------  Time: 26675.9 (0.0)  ##..≈###. q) +4 quarterstaff (chaos)  ###..≈###. Cast: Shock  #...÷.≈## ###. Fly   ###....≈#≈≈##.  ##....≈≈##. k   rime drake 8)Dh{ #.....##############.  #..#...###...........  #.................... _The rime drake is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rime drake (black smoke, lava, severely wounded, empty space bonus: 5/8)8)DhEY Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a rime drake (black smoke, lava, severely wounded, empty space bonus: 5/8)The open air twists around violently and strikes the rime drake!  You kill the rime drake!  Vehumet accepts your kill.8)Dh/..§≈###§.§§...##.[..§§.≈≈≈§#.§§§..≈8)DhfM§8)Dha'4==96.9 (1Shock8)Dhj.8)Dh14 _You feel your power returning.8)Dh7 35 8)DhZ; 8)DhJ .≈###...§..§.D#≈≈≈.---.ShockD   steam dragon (wandering)8)DhX r##§D..78)Dh&\ F---8.9 (28)Dhc 8)DhBg _ _A steam dragon comes into view.9)Dhk  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9)Dh #. Ivhor the Zephyrmancer ##....≈### #. Tengu of Vehumet *****. ....§.**## ## Health: 83/83 ======================== ...[..*D* ## Magic: 20/29 ================-------- #.ß≈≈≈*# #. AC: 12Str: 10 #...≈≈# #. EV: 35 Int: 23 ####.≈..≈# #. SH: 0Dex: 15 #.##≈.≈≈# #. XL: 14 Next: 49% Place: Lair:5 ##.#.@≈# #. Noise: ---------  Time: 26678.9 (0.0) ##[9)Dh32m..≈## #. q) +4 quarterstaff (chaos) ###..≈## #. Cast: Shock #...÷.§## ## #. Fly  ###....≈#≈≈# #. ##....≈≈# #. D   steam dragon (wandering) #.....##############. #..#...###........... #....................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (lava, wandering, hasn't noticed you, empty space bonus:  5/8)9)DhB #. Ivhor the Zephyrmancer9)DhzD  ##....≈####. Tengu of Vehumet *****. ....§..§#### Health: 83/83 ======================== 9)DhG...[..§*.## Magic: 20/29 ================-------- #.ß≈≈≈.##. AC: 12Str: 10 #...≈≈##. EV: 35 Int: 23  ####.≈..≈##. SH: 0Dex: 15  #.##≈.≈≈##. XL: 14 Next: 49% Place: Lair:5  ##.#.@≈##. Noise: ---------  Time: 26678.9 (0.0)  ##..≈###. q) +4 quarterstaff (chaos)  ###..≈###. Cast: Shock 9)DhHF #...÷.§## ###. Fly   ###....≈#≈≈##. 9)Dh+J ##....≈≈##. D   steam dragon (wandering)  #.....##############.  #..#...###........... 9)DhQK #....................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target9)DhgLmAim: a steam dragon (lava, wandering, hasn't noticed you, empty space bonus:  5/8)9)Dhc onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (lava, wandering, hasn't noticed you, empty space bonus:  5/8)  The open air twists around violently and strikes the steam dragon!9)Dhԁ §≈§..§..≈DD  1=20 ===9.9 (1 _The steam dragon is moderately wounded.9)Dhu   9)DhXv Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9)Dh  #. Ivhor the Zephyrmancer 9)Dh ##....§### #. Tengu of Vehumet *****. ....≈§..## ## Health: 83/83 ======================== ...[§***. ## Magic: 17/29 ==============---------- 9)Dh t#.ß≈≈*D# #. AC: 12Str: 10 #...≈*# #. EV: 20Int: 23 ####.≈..≈# #. SH: 09)Dh XDex: 15 #.##≈.≈≈# #. XL: 14 Next: 49% Place: Lair:5 ##.#.@≈# #. Noise: ===------  Time: 26679.9 (0.0) 9)Dh ##..≈## #. q) +4 quarterstaff (chaos) ###..≈## #. Cast: Shock #...÷.§## ## #. Fly  9)Dh ###....≈#≈≈# #. ##....≈≈# #. D   steam dragon #.....##############. #..#...###........... 9)Dhc |#.................... _The steam dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 5/8)9)Dhh #. Ivhor the Zephyrmancer  ##....§####. Tengu of Vehumet *****. ....≈§..#### Health: 83/83 ======================== ...[§..≈.## Magic: 17/29 ==============---------- #.ß≈≈≈*#9)Dhh#. AC: 12Str: 10 #...≈≈##. EV: 20Int: 23  ####.≈..≈##. SH: 0Dex: 15  #.##≈.≈≈##. XL: 14 Next: 49% Place: Lair:5  ##.#.@≈#9)Dhi#. Noise: ===------  Time: 26679.9 (0.0)  ##..≈###. q) +4 quarterstaff (chaos)  ###..≈###. Cast: Shock  #...÷.§## ##9)Dhjg#. Fly   ###....≈#≈≈##.  ##....≈≈##. D   steam dragon  #.....##############.  #..#...###...........9)Dhul  #.................... _The steam dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 5/8):)Dh@&e  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :)Dhv'Press: ? - help, Dir - move target  Aim: a steam dragon (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the steam dragon!:)Dh3e.D§ :)Dh7+80.9 (1:)Dh>:)DhiDe _The steam dragon is severely wounded.:)DhA  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:)Dh #. Ivhor the Zephyrmancer ##....§### #. Tengu of Vehumet *****. ....≈§..## ## Health: 83/83 ======================== ...[§..≈. ## Magic: 13/29 ==========-------------- #.ß≈***# #. AC: 12Str: 10 #...*D# #. EV: 20Int: 23 ####.≈.**# #. SH: 0Dex: 15 #.##≈.§≈# #. XL: 14 Next: 49% Place: Lair:5 ##.#.@≈# #. Noise: ===------  Time: 26680.9 (0.0)[3:)DhA14m ##..≈## #. q) +4 quarterstaff (chaos) ###..≈## #. Cast: Shock #...÷.§## ## #. Fly  ###....≈#≈≈# #. ##....≈≈# #. D   steam dragon #.....##############. #..#...###........... #.................... _The steam dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (lava, severely wounded, empty space bonus: 6/8):)Dh #. Ivhor the Zephyrmancer  ##....§####. Tengu of Vehumet *****. ....≈§..#### Health: 83/83 ======================== ...[§..≈.## Magic: 13/29 ==========-------------- #.ß≈≈≈.##. AC: 12Str: 10 #...≈*##. EV: 20Int: 23  ####.≈..≈##. SH: 0Dex: 15  #.##≈.§≈##. XL: 14 Next: 49% Place: Lair:5  ##.#.@≈##.:)Dh Noise: ===------  Time: 26680.9 (0.0)  ##..≈###. q) +4 quarterstaff (chaos)  ###..≈###. Cast: Shock  #...÷.§## ###. Fly   ###....≈#≈≈##.  ##....≈≈##. D   steam dragon  #.....##############.  #..#...###...........  #.................... _The steam dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (lava, severely wounded, empty space bonus: 6/8):)DhQS  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (lava, severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the steam dragon!  You kill the steam dragon!  Vehumet accepts your kill.:)Dh:)Dh≈:)Dhn..≈:)Dh'4=501.9 (1Shock _You feel your power returning.:)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:)Dh,:)Dhw:)Dhb:)DhV _You can't see any susceptible monsters within range! (Use Z to cast anyway.);)Dh:F _Unknown command.35 _;)DhmB;)DhP15==6==;)DhO;)Dh=;)Dh c7=;)Dh ;)Dh%B;)Dh,;)Dh<-9=;)Dh/.;)Dh5;8;)Dh6;)Dh=;)DhOA;)DhiB;)DhJ;)DhhK;)DhL;)DhV,;)DhfX;)Dhn`;)Dh?a;)Dhmb;)DhW9=;)Dh;)Dh ,;)Dh;)Dh9=;)Dh;)Dh]d20=;)Dhc;)Dh:;)Dh,;)Dh;)Dhn;)DhI;)Dh7,;)Dh;)Dh1==;)Dh;)Dh;)Dhz;)Dh,;)Dh;)Dh B;)Dh;)Dh2=;)Dh;)Dhc;)DhK2=;)Dh;)Dh,,;)Dh;)Dh,;)Dho;)Dh,;)DhE;)Dh>;)Dh9=;)Dhm;)Dh;)DhK3=;)Dh;)Dhw,;)Dh(;)Dh,;)DhO!;)Dh,B;)Dh1;)Dhs29=;)DhC3;)Dh1:;)Dh:%4;)Dh;;)DhA,;)DhB;)DhI,;)DhJ;)DhP,;)Dh R;)Dh3X;)DhXK5=;)DhY;)Dh%`,;)Dhja;)Dhh,;)Dhcj;)Dhdp,;)Dhq;)Dhz;)Dh{2=;)Dh{;)DhK6=;)Dh.;)Dh;)Dh,;)Dh{;)Dh•,;)Dh>;)Dh,;)Dh ;)Dh٫O=;)Dhl;)Dh1K7=;)Dh;)Dhs;)DhY,;)Dhü;)Dh,;)Dh9;)Dh,;)Dh;)DhO=;)Dh;)Dh\98;)Dh(=;)Dh;)Dh,;)Dh;)Dh$,;)Dh;)Dh>;)Dh/≈#≈.§§##§§§..≈§§≈§§§§§.≈---;)Dh=§Shock§§h   wolf (wandering)#h..;)DhV##§.§§.§ß≈§§≈748.9 (67.0)§.;)Dh.. .. h. ;)Dh}y---9.9 (68Shock;)Dh[ ;)DhW _A wolf comes into view.<)Dh*  ##....≈### #  ..§.≈.§§## #  ...§§..≈§   #§ß≈§§§#   #..§§≈# #  ####.≈..§# #  #.##≈.≈≈ #<)Dh!  ##.#.. #  ##.@≈## #  ###..§## #  #...÷§§## ## #  ###..§§≈#≈≈# #  ##....§≈#  #  #.....############## h   wolf (wandering)  #..#h..###..........  #........  ###..#..####<)DhU<)Dh..≈.§§#.≈.ß≈§§§#≈#§§.§#§§§. <)Dh(<)Dhg|9==50.9 (1.0)<)Dh<)Dh=)Dhm=)Dh=)Dh4Lava =)Dh=)Dh"=)DhV#..=)Dh+ #.≈...# #..=)Dhl ##....≈### =)DhĦ#..=)Dh` #....≈...#=)Dh ##.=)DhOV ...[...≈.=)Dh' ##.=)Dhߪ #.ß≈§≈.# =)Dh#..=)Dh\ #...≈§# #..=)Dh ####.§.§≈#.. #.##≈.@≈# #.. ##.#..≈## #.. ##.§≈## #..Shock ###..≈## #..=)Dh #...÷.§## ##.. ###...§≈#≈≈# #.. h   wolf (wandering) ##§.§.§≈# #.. #..h..##############.. #..#...###....=)Dh 2.9 (2>)Dh A #.≈...#  ##....≈###  #....≈...##  ...[...≈.  #.ß≈§≈.#  #...≈§#  ####.§.§≈#  #.##≈.@≈#  ##.#..≈##  ##.§≈##  ###..≈##  #...÷.§## ##  ###...  ##§.§.§≈#  #..h. ?)Dh<{ #.≈...#  ##....≈###  #....≈...##  ...[...≈.  #.ß≈§≈.#  #...≈§#  ####.§.§≈#  #.##≈.@≈#  ##.#..≈##  ##.§≈##  ###..≈##  #...÷.§## ##  ###...  ##§.§.§≈#  #..h. ?)DhD?)DhM?)DhU?)DhZ[ _A wolf is nearby!@)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@)Dh #.. Ivhor the Zephyrmancer #.≈...# #.. Tengu of Vehumet *****. ##....≈### #.. Health: 83/83 ======================== #....≈...## ##. Magic: 25/29 ====================---- ...[...≈. ##. AC: 12Str: 10 #.ß≈§≈.# #.. EV: 35 Int: 23 #...≈§# #.. SH: 0Dex: 15 ####.§.§≈# #.. XL: 14 Next: 50% Place: Lair:5 #.##≈.@≈# #.. Noise: ---------  Time: 26752.9 (0.0)[1@)DhK ##.#..≈## #.. q) +4 quarterstaff (chaos) ##.§≈## #.. Cast: Shock ###..≈## #.. Fly Lava  #...÷.§## ## #.. ###...§≈#≈≈# #.. h   wolf (wandering) ##***.§≈# #.. #.*h*.##############.. #..#...###............ _A wolf is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 7/8)@)Dhզ  #.. Ivhor the Zephyrmancer #.≈...##.. Tengu of Vehumet *****.  ##....≈####.. Health: 83/83 ========================  #....≈...####. Magic: 25/29 ====================---- ...[...≈.##. AC: 12Str: 10 #.ß≈§≈.##.. EV: 35 Int: 23 #...≈§##.. SH: 0Dex: 15  ####.§.§≈#@)Dh #.. XL: 14 Next: 50% Place: Lair:5  #.##≈.@≈##.. Noise: ---------  Time: 26752.9 (0.0)  ##.#..≈###.. q) +4 quarterstaff (chaos)  ##.§≈###.. Cast: Shock  ###..≈###.. Fly Lava   #...÷.§## ###..  ###...§≈#≈≈##.. h   wolf (wandering)  ##§.§.§≈##..  #..*..##############..  #..#...###............ _A wolf is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to @)Dh list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 7/8)@)Dh&   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wolf (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!@)DhW ...#..≈##.≈..§§..§§§§.#§≈..§§.§§... † @)Dh dm20 ===3.9 (1Shock@)Dh?m@)Dh9qZ _Vehumet accepts your kill.A)DhB #.≈...# # #....≈### #  #....≈...## ##  ...§§§.§. ##  #.ß§§§.#A)DhTy   #...§§# #  ####.≈..§# #  #.##≈.§≈ #  ##.#.@≈## #  ##§.§ #  ###.§≈## #  #...÷.≈## ## #  ###....≈#≈≈# #  ##....≈≈#  #  #..†..##############  #..#...###.........  #........A)Dh5§≈≈§..≈#A)DhU35 ---4A)DhA)DhA)Dh  #....≈### #  #....≈...## #  ...§§§.§.   #.ß§§§§#   #...§§# #  ####.≈..≈# #  #.##≈.≈ #  ##.#§§≈##A)Dh\  #  ##. #  ###.§≈## #  #...÷.≈## ## #  ###....≈#≈≈# #  ##....≈≈#  #  #..†..##############  #..#...###.........  #........  ###..#..####A)Dh 9§.§A)Dh| ≈§§§..§.§A)Dh ^---5A)Dhf   #....§.§.##   ...§§§.§.   #.ß§≈§§#   #...§§#   ####.≈.§§#   #.##§.≈≈   ##.#..≈##   ##..§   ###@.§##   #...÷.≈## ##   ###....≈#≈≈#   ##....≈≈#    #..†..############  #..#...###.........  #........  ##A)Dh X#..#..###  #.#######P..##≈.≈≈#§#§§#§§#§§≈#≈##A)Dhު B6B)DhL3B)DhNB)DhGZB)Dh1`a6=B)DhʁBB)DhJ=7=B)DhXB)DhBB)Dh4BB)DhBB)DhB)DhR9=B)DhB)Dha8=B)DhB)Dh,B)DhB)Dh B)DhB)Dh B)Dh ,B)DhV B)Dh99B)DhE==B)Dh B)DhB)Dh,B)DhBB)Dh!B)Dh'BB)Dh*B)Dh0RLava B)Dh$2B)Dh4B)Dh;Z=B)Dh<B)Dh@B)DhFRLava B)DhWHB)DhYKB)DhS,B)DhTB)DhMVB)Dh`###..... ##≈.. #....# #....§## #...## #....§§# #..Y## #.≈...# #...P# ##....§### .D #...## #....≈...##.... ##...# #...[§§.≈....≈. ##.†## #.ß§≈≈@# #....# #...≈§## #...<. ####.≈§§§# #.....ShockB)DhBb #.##≈.≈≈## #..... ##.#..≈## #.... ##..≈## #..#D   fire dragon (trample, asleep) ###..§## # #...÷.≈## ## #...#. ###....§#≈≈# #B)Dhm 77.9 (21.0)  A fire dragon comes into view.B)Dhs#≈#.≈.D..≈≈.≈≈#.≈#.§#D).§..B)DhxU====8.9 (22B)Dh>}B)Dh68 _The fire dragon roars deafeningly!E)Dh\; . .  #...###....  ##≈..#  #....  #....≈## #... ...§.# #..Y  #.≈...# #...P  ##....≈### ..   #....≈...##..D. ##... ..[.@.≈....≈. ##.† #.ß≈≈≈§#..#≈≈ #...  #...≈≈## # #...<  ####.≈.§§# #  #.##≈.≈≈## #....  ##.#..≈## #.. E)Dh0B ##..§## #..#  ###.§§##  #...  #...÷.≈## ## #...#E)DhM≈D...§E)DhaQO----9.9 (1.0)E)DhbE)DhG   .   #... ###  ##≈..## #  #....≈## #...  #....≈.# #..Y  #.≈...# #...  ##....≈### .. #...  #....≈...##.D.. ##  #...[@..≈....≈. ##.†  ##.ß≈≈≈.#..#≈≈ #  #...≈≈## # #...  ####.≈..§# #  #.##≈.≈≈## #  #E)DhFI A#.#§.≈## #  ##..§## #..#  ###.§§## #  #...÷.≈## ## #...D.§.§.≈----80F)DhH  .   #...# ###  ##≈..## #  #....≈## #  #....≈.#F)Dh #..  #.≈...# #  ##....≈### .. #  #....≈...##D... ##  #...@...≈....≈. ##.  ##.ß≈≈≈.#..#≈≈ #  #...≈≈## # #  ####.≈..§# #  #.##≈§≈≈## #  ##.#..≈## #  ##§.≈## #..  ###.§§## #  #...÷.≈## ## #F)DhF)Dh.D§≈...≈F)Dh%1F)DhtF)Dhz  Things that are here: _+0 steam dragon scales; a steam dragon skeletonG)Dh>  .   #...# ###  ##≈..## #  #....≈## #  #....≈.# #  #.≈...# #  ##....≈### .. #  #....≈...##.... ##  #..@[...≈.D..≈. ##  ##.ß≈§≈.#..#≈≈ #  #...≈≈## # #  ####.≈..≈# #  #.##≈.≈≈## #  ##.#..≈##)DhY 1H #  ##..≈## #  ###..≈## #  #...÷.≈## ## #H)Dh0D.§§2 _H)Dh H)Dhy #...# ###  ##≈..## #  #....≈## #  #....≈.# #  #.≈...# # #....≈### .. #  ...##.... #  #...[...≈D...≈.   ##@ß≈§≈.#..#≈≈   #...≈≈## # #  ####.≈..§#  #  #.##≈.≈≈## #  ##.#..≈## #  ## #  ###..§)Dhnm## #  #...÷.≈## ## #  ###....§#≈≈# #H)DhH)Dh/D.H)DhH)DhrH)Dh3H)DhH)DhH)Dhr ##≈..## ....≈##.# #.≈..##....≈### ......≈...##..#...[...D....≈##.ß≈§≈.#..#≈≈  #@..≈≈## # ####.≈..§# .##≈.≈≈###.#..≈##  ##..≈## ###..§##...÷.≈## ####...§§#≈≈ ≈≈# ≈D§§4J)Dhv  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J)DhmK ##≈..## # Ivhor the Zephyrmancer #....≈## # Tengu of Vehumet *****. #....≈.# # Health: 83/83 ======================== #.≈...# # Magic: 25/29 ====================---- ##....≈### .. # AC: 12Str: 10 #....≈...##.... # EV: 35 Int: 23 #...[.***....≈. # SH: 0Dex: 15 ##.ß≈§*D#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@..≈*## # # Noise: ---------  Time: 26784.9 (0.0)J)DhMg ####.≈..§# # q) +4 quarterstaff (chaos) #.##≈.≈≈## # Cast: Shock ##.#..≈## # Fly  ##.§≈## # ###..§## # D   fire dragon (trample) #...÷§≈## ## # ###...§§#≈≈# # ##....≈≈# # _+0 steam dragon scales; a steam dragon skeletonCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (empty space bonus: 5/8)J)Dhz  ##≈..### Ivhor the Zephyrmancer  #....≈### Tengu of Vehumet *****.  #....≈.## Health: 83/83 ======================== #.≈...## Magic: 25/29 ====================----  ##....≈### .. # AC: 12Str: 10  #....≈...##.... # EV: 35 Int: 23  #...[...≈....≈. # SH: 0Dex: 15  ##.ß≈§≈*#..#≈≈ # XL: )Dh7m14 Next: 50% Place: Lair:5 #@..≈≈## ## Noise: ---------  Time: 26784.9 (0.0)  ####.≈..§## q) +4 quarterstaff (chaos)  #.##≈.≈≈### Cast: Shock  ##.#..≈### Fly   ##.§≈###  ###..§### D   fire dragon (trample)  #...÷§≈## ###  ###...§§#≈≈##  ##....≈≈## _+0 steam dragon scales; a steam dragon skeletonCasting: Airstrike (safe; 1% risk of failure)  Confirm witJ)Dh>#h . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (empty space bonus: 5/8)J)Dh7  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a fire dragon (empty space bonus: 5/8)  The air twists around and strikes the fire dragon!§§≈D.20 ===5.9 (1 _The fire dragon is lightly wounded.J)Dh@  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K)Dh ! ##≈..## # Ivhor the Zephyrmancer #....≈## # Tengu of Vehumet *****. #....≈.# # Health: 83/83 ======================== #.≈...# # Magic: 21/29 =================------- ##....≈### .. # AC: 12Str: 10 #....≈...##.... # EV: 20Int: 23 #...§***≈....≈. # SH: 0Dex: 15 ##.ß≈*D*#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@..**## # # Noise: ===------  Time: 26785.9 (0.0) ###)DhZ$a3m#.≈..§# # q) +4 quarterstaff (chaos) #.##≈.≈≈## # Cast: Shock ##.#..≈## # Fly  ##.§≈## # ###..§## # D   fire dragon (trample) #...÷§≈## ## # ###...§§#≈≈# # ##....≈≈# # _The fire dragon is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (lava, lightly wounded, empty space bonus: 7/8)K)DhZ  ##≈..### Ivhor the Zephyrmancer  #....≈### Tengu of Vehumet *****.  #....≈.## Health: 83/83 ======================== #.≈...## Magic: 21/29 =================-------  ##....≈### .. # AC: 12Str: 10  #....≈...##.... # EV: 20Int: 23  #...§§..≈....≈. # SH: 0Dex: 15  ##.ß≈≈*.#..#≈≈ # XL: 14 Next: K)Dh[?50% Place: Lair:5 #@..≈≈## ## Noise: ===------  Time: 26785.9 (0.0)  ####.≈..§## q) +4 quarterstaff (chaos)  #.##≈.≈≈### Cast: Shock  ##.#..≈### Fly   ##.§≈###  ###..§### D   fire dragon (trample)  #...÷§≈## ###  ###...§§#≈≈##  ##....≈≈## _The fire dragon is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list K)Dhjall spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (lava, lightly wounded, empty space bonus: 7/8)K)DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K)DhmAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a fire dragon (lava, lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the fire dragon.K)Dhm[.D≈§K)Dh§§#.≈ .§.K)Dh*6.9 (1K)DhK)Dhof _The fire dragon is moderately wounded.K)Dhf  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K)Dh  ##≈..## # Ivhor the Zephyrmancer #....≈## # Tengu of Vehumet *****. #....≈.# # Health: 83/83 ======================== #.≈...# # Magic: 17/29 ==============---------- ##....≈### .. # AC: 12Str: 10 #....≈...##.... # EV: 20Int: 23 #...***.≈....≈. # SH: 0Dex: 15 ##.ß*D*.#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@.***## # # Noise: ===------  Time: 26786.9 (0.0) ####.§)Dh 32m..§# # q) +4 quarterstaff (chaos) #.##≈.§≈## # Cast: Shock ##.#..≈## # Fly  ##..≈## # ###..≈## # D   fire dragon (trample) #...÷.≈## ## # ###..§.§#≈≈# # ##....≈≈# # _The fire dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (lava, moderately wounded, empty space bonus: 8/8)K)Dh  ##≈..### Ivhor the Zephyrmancer  #....≈### Tengu of Vehumet *****.  #....≈.## Health: 83/83 ======================== #.≈...## Magic: 17/29 ==============----------  ##....≈### .. # AC: 12Str: 10 K)DhF #....≈...##.... # EV: 20Int: 23  #...[...≈....≈. # SH: 0Dex: 15  ##.ß≈*≈.#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@..≈§## ## Noise: ===------  Time: 26786.9 (0.0)  ####.§..§## q) +4 quarterstaff (chaos)  #.##≈.§≈### Cast: Shock  ##.#..≈### Fly   ##..≈##K)Dh[40m#  ###..≈### D   fire dragon (trample)  #...÷.≈## ###  ###..§.§#≈≈##  ##....≈≈## _The fire dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (lava, moderately wounded, empty space bonus: 8/8)L)Dh4Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a fire dragon (lava, moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the fire dragon.L)Dh ≈D§§#§§#§≈§##§§###.L)Dh*7.9 (1L)Dh!L)Dhf _The fire dragon is moderately wounded.L)Dh|  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L)Dh:  ##≈..## # Ivhor the Zephyrmancer #....≈## # Tengu of Vehumet *****. #....≈.# # Health: 83/83 ======================== #.≈...# # Magic: 13/29 ==========-------------- ##....≈### .. # AC: 12Str: 10 #....≈...##.... # EV: 20Int: 23 #...[...≈....≈. # SH: 0L)Dh Dex: 15 ##.ß**≈.#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@*D*§## # # Noise: ===------  Time: 26787.9 (0.0) ####.***§# # q) +4 quarterstaff (chaos) #.##≈§≈§## # Cast: Shock ##.#.§§## # Fly  ##..≈## # ###..≈## # D   fire dragon (trample) #...÷.≈## ## # ###....§#≈≈# # ##....≈≈# # _The fire dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of faL)Dh ilure)  Press: ? - help, Dir - move targetAim: a fire dragon (moderately wounded, empty space bonus: 7/8)L)DhnD ?  ##≈..### Ivhor the Zephyrmancer  #....≈##L)DhE T# Tengu of Vehumet *****.  #....≈.## Health: 83/83 ======================== #.≈...## Magic: 13/29 ==========--------------  ##....≈### .. # AC: 12Str: 10  #....≈...##.... # EV: 20L)DhF Int: 23  #...[...≈....≈. # SH: 0Dex: 15  ##.ß≈≈≈.#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@.*§§## ## Noise: ===------  Time: 26787.9 (0.0) L)DhlI i ####.§.§§## q) +4 quarterstaff (chaos)  #.##≈§≈§### Cast: Shock  ##.#.§§### Fly   ##..≈###  ###..≈### D   fire dragon (trample)  #...÷.≈## ###  ###....§#≈≈##  ##....≈≈## _The fire dragon is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L)DhAJ )Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (moderately wounded, empty space bonus: 7/8)L)DhJ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L)DhOL Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a fire dragon (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the fire dragon!L)DhrX §D.≈§#≈##L)DhZ *8.9 (1L)Dhb L)Dh.h f _The fire dragon is moderately wounded.N)Dh`N)DhInventory: 39/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon) N)Dh w - a +2 short sword of venom Missiles (go to first with ()  C - 6 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)x - a wand of roots (1)  D - a wand of flame (14)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 3 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation N)Dh( l - 2 scrolls labelled XABEEK BAGETAM [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]P)DhP)DhRP)Dh  ##≈..### Ivhor the Zephyrmancer  #....≈### Tengu of Vehumet *****.  #....≈.## Health: 83/83 ======================== #.≈...## Magic: 13/29 ==========--------------  ##....≈### .. # AC: 12Str: 10  #....≈...##.... # EV: 20Int: 23  #...[...≈....≈. # SH: 0Dex: 15 P)Dhz ##.ß≈§≈.#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@D.≈§## ## Noise: ===------  Time: 26788.9 (0.0)  ####.§.§≈## q) +4 quarterstaff (chaos)  #.##≈§≈§### Cast: Shock  ##.#.§§### Fly   ##..≈###  ###..≈### D   fire dragon (trample)  #...÷.≈## ###  ###....§#≈≈## P)DhsU[m ##....≈≈##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a fire dragon (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the fire dragon! _The fire dragon is moderately wounded.P)Dh"P)DhDP)DhUP)Dh<R)Dh5X[?25h[?0c  Search for what [? for help]? S)Dh\ [?25l[?1cS)Dh6P  Okay, then.S)DhYS)DhS)Dh. _T)DhWT)DhFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  C - 6 throwing nets Wands (go to first with /)x - a wand of roots (1)  D - a wand of flame (14)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 3 scrolls of fear T)Dh v f - a scroll of immolation  m - a scroll of blinkingU)Dh*U)DhC?  ##≈..### Ivhor the Zephyrmancer  #....≈##U)Dhx# Tengu of Vehumet *****.  #....≈.## Health: 83/83 ======================== #.≈...## Magic: 13/29 ==========--------------  ##....≈### .. # AC: 12Str: 10  #....≈...##.... # EV: 20Int: 23  #...[...≈....≈. # SH: 0Dex: 15  ##.ß≈§≈.#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@D.≈§## ## Noise: ===------)Dh U33m  Time: 26788.9 (0.0)  ####.§.§≈## q) +4 quarterstaff (chaos)  #.##≈§≈§### Cast: Shock  ##.#.§§### Fly   ##..≈###  ###..≈### D   fire dragon (trample)  #...÷.≈## ###  ###....§#≈≈##  ##....≈≈## _The fire dragon is moderately wounded.Search for what [? for help]? _Okay, then.Throw: 6 throwing netsPress: ? - help, Shift-Dir - straight lineAim: a fire dragon (moderately wounded, 70% to hit)V)Dht  ##≈..### Ivhor the Zephyrmancer  #....≈### Tengu of Vehumet *****.  #....≈.## Health: 83/83 ======================== V)DhDZ%#.≈...## Magic: 13/29 ==========--------------  ##....≈### .. # AC: 12Str: 10  #....≈...##.... # EV: 20Int: 23 V)Dh%; #...[...≈....≈. # SH: 0Dex: 15  ##.ß≈§≈.#..#≈≈ # XL: 14 Next: 50% Place: Lair:5 #@D.≈§## ## Noise: ===------  Time: 26788.9 (0.0)  ####.§.§≈## q) +4 quarterstaff (chaos)  #.##≈§≈§### Cast: Shock  ##.#.§§##V)DhMx# Fly   ##..≈###  ###..≈### D   fire dragon (trample, caught)  #...÷.≈## ###  ###....§#≈≈##  ##....≈≈## _Okay, then.Throw: 6 throwing netsPress: ? - help, Shift-Dir - straight lineAim: a fire dragon (moderately wounded, 70% to hit)  You throw a throwing net. The throwing net hits the fire dragon.  The fire dragon is caught in the net!V)Dh5TD§  Throw: 6 throwing netsPress: ? - help, Shift-Dir - straight lineV)DhUzAim: a fire dragon (moderately wounded, 70% to hit)  V)DhpWGYou throw a throwing net. The throwing net hits the fire dragon.  V)Dh4Y/The fire dragon is caught in the net!  V)Dh;Z:The fire dragon is moderately wounded.V)Dh.[V)Dh^V)Dh_4V)Dh:g=V)Dh>h--V)DhBi 9.9 (1V)DhqV)Dhv V)DhxV)Dh y2_The fire dragon struggles against the net.V)Dh܅ z§§§..≈≈.≈##V)Dh The fire dragon is moderately wounded. _The fire dragon struggles against the net.strike the helpless fire dragon from behind!  You hit the fire dragon but do no damage.You claw the fire dragon.  The fire dragon is heavily wounded.V)Dhي P---90V)Dh V)Dh` @ _The fire dragon struggles against the net.W)Dh+EM#§#§§§§.§.W)DhF', very po…)You claw the fire dragon.  The fire dragon is heavily wounded. _The fire dragon struggles against the net.  The fire dragon is poisoned. You peck the fire dragon.W)DhI-=1W)DhMW)DhER@ _The fire dragon struggles against the net.W)DhT g #§§...≈.§#≈§.You thump the fire dragon!  You peck the fire dragon, but do no damage.The fire dragon is heavily wounded.W)Dh՞ -=2W)Dhd W)DhI @ _The fire dragon struggles against the net.X)Dh j #..§#.§.≈.≈≈§ You thump the fire dragon! You freeze the fire dragon terribly.  You claw the fire dragon, but do no damage.The fire dragon is severely wounded.=4.0 (1.1 _The fire dragon struggles against the net.Y)Dh1#≈###.#[§§.≈.§§§§#D.≈§#D  very poisoned) _The fire dragon struggles against the net.  You catch the helpless fire dragon completely off-guard!sockalmost dead.  Y)Dha15=--5.1Y)DhY)DhI _The net rips apart, and the fire dragon comes free!Y)Dh`  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y)DhV6JThe fire dragon is struck by an arc of lightning.  You are struck by an arc of lightning.  The fire dragon is struck by an arc of lightning.  You kill the fire dragon!  Vehumet accepts your kill.Y)Dh>p**Z)DhZ)Dhq.@.§≈Z)DhT Z)Dh Z)Dhi"4-6==3==60Shock _You feel your power returning. The lightning grounds out.Z)Dh Z)Dh?Z)DheE_Your Fighting skill increases to level 8!Z)Dh[)Dhn [)Dh [)Dh [)Dh[)DhTX35 _[)Dh"[)Dh#K4=[)Dhq%[)Dht.[)Dhg/[)Dh0[)Dhw9[)Dh?j7==[)DhA[)DhI,[)DhLK[)DhPO=[)DhR[)Dh0Y,[)DhZ[)DhGa;8[)DhLb2=[)Dhc[)Dhi[)Dhj[)Dhl[)Dhfw[)Dhx[)Dhy[)Dh[)Dh [)Dh[)Dh:[)DhO[)Dh[)Dh֢[)DhM9=[)Dh%[)Dhr[)DhU[)Dh[)Dh[)Dhby§≈§#≈...#...§≈§.§§≈#--§§≈#§.§≈##Shock[)DhSF   blink frog (wandering)F[)DhZ.≈.#.#§[.§.§8104.0)§§≈§[)DhT§§≈#..≈##..≈#.÷.≈ #F... [)Dh8[)Dhvx--1.1 (15Shock[)Dh[)Dh(] _A blink frog comes into view.])DhyY3])DhZ])DhfB])Dhcj])Dhk2=])Dhk])DhXrd20=])Dht])Dh(z])Dh|])Dhߍ<§§§§#§...#.[...§.≈≈≈.#.≈≈#.§..≈#.≈≈##Shock..§#..≈##..§#])Dhݎ3FF 2 blink frogs (wandering).÷.≈#..FF])Dhi...§§§≈§§§§§4.1 (3.0)§§§#§##   blink frog≈F])Dh*5.1 (4])Dh])Dh ] _A blink frog comes into view.^)Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^)Dhz# ##≈..## # Ivhor the Zephyrmancer #§§§.≈## # Tengu of Vehumet *****. #..§§≈.# # Health: 84/84 ========================^)Dh| #§≈§..# # Magic: 16/29 =============----------- ##§§§.≈### .. # AC: 12Str: 10 #....§...##.... # EV: 35 Int: 23 #...[§..§....≈. # SH: 0Dex: 15 ##.ß≈≈≈.#..#≈≈ # XL: 14 Next: 53% Place: Lair:5 #@..≈≈## # # Noise: ---------  Time: 26815.1 (0.0) ####.§..≈# # q) +4 quarterstaff (chaos) ^)Dh|#.##≈§§§## # Cast: Shock ##.#..§## # Fly  ##..§## # ###..§## # F   blink frog (wandering) #...***## ## # ###.*FF§#≈≈# # ##....≈≈# # _A blink frog comes into view.Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a blink frog (wandering, hasn't noticed you, empty space bonus: 7/8)^)Dh  ##≈..### Ivhor the Zephyrmancer  #§§§.≈### Tengu of Vehumet *****.  #..§§≈.## Health: 84/84 ======================== #§≈§..## Magic: 16/29 =============-----------  ##§§§.≈### .. # AC: 12Str: 10  #....§...##.... # EV: 35 Int: 23  #...[§..§....≈. # SH: 0Dex: 15  ##.ß≈≈≈.#..#≈≈ # XL: 14 Next: ^)Dh53% Place: Lair:5 #@..≈≈## ## Noise: ---------  Time: 26815.1 (0.0)  ####.§..≈## q) +4 quarterstaff (chaos)  #.##≈§§§### Cast: Shock  ##.#..§### Fly   ##..§###  ###..§### F   blink frog (wandering)  #...÷.≈## ###  ###..*F§#≈≈##  ##....≈≈## _A blink frog comes into view.Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or E^)Dh-9nter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a blink frog (wandering, hasn't noticed you, empty space bonus: 7/8)^)Dh  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1  Press: ? - help, Dir - move target: a blink frog (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the blink frog!!  The blink frog gives a loud, deep croak!^)Dh ^)Dh...§.§.≈§§§§≈≈#§≈§§#..§##....§#.÷. #..F^)DhM ^)Dhm20 ===6.1 (1Shock^)Dh^)Dh)^ _The blink frog is almost dead.^)DhjZ .§§.≈##..§§≈.# #§§§..###.§§.≈### ..#..§.≈...##..#...§§..§....≈#.ß≈≈§.#..#≈≈  #§§§≈≈## # ####@≈§.≈# .##§§§§###.#..§## ..Fly ....÷.FF 2 blink frogs (wandering)#..F#.F.  #..†..##############^)Dh`^)Dhc^)Dhg^)Dhh^)DhVr≈.#≈§..#≈#..≈.[.§≈#≈§##§≈##§§##..FF .F ^)DhwJ35 ---7^)DhZ{^)DhS~` _A blink frog comes into view. x2_)DhE #..§§≈.# #. #§≈§..# #. ##.§§.≈### .. #. #....≈...##.... # #...[...§....≈. # ##.ß≈≈§.#..#≈≈ #. #§§§≈≈## # #. ####§≈§§≈# #. #.##§@≈§## #. ##.#.§≈## #. ##.§§## #. ###.§§## #. #...÷.≈## ###. ###.FFF§#≈≈#[40_)DhHm #. ##..F.≈≈# #. #..†..##############. #..#...###..........._)Dh#§≈§..###.§§.≈###....≈...##...[...§.§ß≈≈.§§§§§.≈@≈≈§..≈§§≈#§§.FFFFFF 4 blink frogs (wandering).F....†.F#_)DhrQ---8Shock_)Dh_)Dh_)Dh0 | #§≈§.##.§§.≈### ......≈...##..#[...§....≈#§ß≈≈§.#..#≈≈ #._)Dh2 K #.§§§≈## # ####§§§.≈# .##≈.≈≈###.#§@≈##  ##..≈## ###§§≈##...÷§§## #####..FF§#≈≈ ##.F..≈≈# ..†.F#############_)Dh3 r#..#...###................._)DhQ n_)Dh4[ ##....≈#....≈...##.§.[...§..ß≈≈§...≈..§#§§#.@§§..F≈....FF 5 blink frogs (wandering)F..FF7=9_)Dhuc _)Dh ~ ] _A blink frog comes into view.`)Dh  #....≈### .. #  #....≈...##.... #  #.§.[...§....≈.   ##.ß≈≈§.#..#≈≈   #§..§≈## # #  ####.≈..§#  #  #.##≈.§§## #  ##.#..§#`)Dh  #  # #  ###..≈## #  #...÷F≈## ## #  ###....≈#≈≈# #  ##...F≈≈#  #  #..F..##############  #..#FF.###.........  #........  ###..#..####`)Dh+k  The blink frog gives a loud, deep croak!  The blink frog croaks.`)Dh`)Dh `)Dh&M  The blink frog gives a loud, deep croak!`)DhBn`)DhW ...≈..§..[.§§§.#..§≈§#≈§F.F†.FFFFF 4 blink frogs (1 wandering).The blink frog blinks! x3====20`)Dh&]> _The blink frog gives a loud, deep croak!`)Dh m....≈..§##..[...§....≈#.ß§§§.#..#≈≈  #..§≈§## # ####.≈..§# .##≈.§§###.#..§##  ##..≈## ##...÷§≈## ##`)Dh_ ###.F..≈#≈≈ ##....≈≈# .F†.F##############..#.F.###..........#.........##..#..#### #.#######P.`)Dhң `)Dh_ `)Dh `)Dh `)Dh T...≈≈≈§.`)Dh[ .≈≈≈#F..F.F§§`)Dh p.†F..`)Dh %1`)DhA `)Dhd a)Dh?r~  The blink frog blinks! x3 _gives a loud, deep croak!  You sock the blink frog! Your kick misses the blink frog.You peck the blink frog.  The blink frog is moderately wounded.a)Dh/sa)Dhta)Dh9≈#≈#≈≈FFF....FFF 5 blink frogsa)Dh0--20 ===-2a)Dha)Dhq _The blink frog hits you. The blink frog closely misses you.a)Dh4*a)Dh[| (1 resistant)You hit the blink frog.a)Dh  The blink frog suddenly seems more resistant.  Your kick misses the blink frog.a)Dha)Dh.t  The blink frog is moderately wounded.a)Dha)DhQa)Dh[ FF..F..§≈F.#.The blink frog blinks! The blink frog barely misses you.a)Dh8=---3a)Dha)Dh'X _The blink frog closely misses you.b)Dh\\  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b)Dh<  The blink frog is struck by an arc of lightning!  You kill the blink frog!b)Dhij*is struck by an arc of lightning!  The blink frog is almost dead.  The blink frog is struck by an arc of lightning.  The blink frog is severely wounded.b)DhxYou kill the blink frog!  Vehumet accepts your kill.  b)DhyThe blink frog is struck by an arc of lightning!  You kill the blink frog!  Vehumet accepts your kill.b)Dh}**** 2b)Dh You kill the blink frog!  Vehumet accepts your kill.The blink frog is struck by an arc of lightning!  You kill the blink frog!  Vehumet accepts your kill.You feel your power returning. You are struck by an arc of lightning.b)DhO/ @F.†÷.§F.b)Dh[W q--5=-4b)Dha b)Dhh , _The blink frog blinks!c)Dh[...≈....≈#.ß≈≈≈.#..#≈≈  #...≈≈## # ####.≈..≈# #.##≈.≈≈####.#..≈##  ##..≈## ###..≈###F.†@.≈## ####....≈#≈≈ ##.§..§≈# .F†..##############..#...###.................##..#..#### #.#######P.# ##.....†c)Dh§≈§§§§..FF.1=35 --5c)Dhj c)Dhu_You see here a steam dragon skeleton.c)DhE  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c)Dh[ **You are struck by an arc of lightning. The lightning grounds out.  The blink frog is struck by an arc of lightning!  resists. c)Dh The blink frog is heavily wounded.  The blink frog is struck by an arc of lightning.  The blink frog is moderately wounded.c)DhS  §§F@...≈The lightning grounds out. The blink frog barely misses you.0-6-20 ==6 _The blink frog misses you.d)Dh   Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d)Dh]**!heavid)Dhj  You are struck by an arc of lightning.  The blink frog is struck by an arc of lightning!  The blink frog resists.  The blink frog is heavily wounded.d)Dh}  The lightning grounds out. The blink frog hits you!  The blink frog barely misses you. The blink frog hits you!d)Dh.≈F@§Fd)Dh63-----14---7d)Dh7d)DhK, _The blink frog blinks!d)DhW  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d)Dh! I**Confirm with . or Enter, or press ? or * to list all spells.blink frog is struck by an arc of lightning!  The blink frog is severely wounded.  You are struck by an arc of lightning.  d)Dh" The blink frog is struck by an arc of lightning!  The blink frog is almost dead.d)Dh≈≈≈.≈≈F§@§F.47---------3---8d)Dh` _The lightning grounds out. The blink frog hits you! The blink frog blinks!e)DhC  #...[...≈....≈.   ##.ß≈≈≈.#..#≈≈   #...≈≈## #   ####.≈..≈#   #.##§.≈≈##   ##.#..≈##   ##.F≈##   ###..≈##   #..@÷.≈## ##   ###.§..≈#≈≈#   ##....§≈#   #..†..###  #..#...###  #.e)DhnQ.....F.  ###..#..##.  #.#######P.  ## ##.....†..§§§§§.F...F.35 --9 _You see here a blink frog corpse.e)Dh- A#.ß≈§§§#..#≈≈  #...§≈## # ####.≈..§# .##§.≈≈###.#..≈##  ##..≈## ###F.≈##..§÷.≈## #####@...≈#≈≈ ##....§≈# ..†..##############..#..F###.........#.........##..#..### #.#######P.# ##.....†  ##......#..§§.†FF.e)Dh A--30e)DhB e)DhB , _The blink frog blinks!f)Dhu #...§≈## # ####.§..§# .##§.≈≈##.#§.≈##  ##..≈## ###..≈###..†÷.≈## ##f)DhZw>###....≈#≈≈ §≈# #..†F.##############..#.F.###................##..#..### #.#######P.# ##.....†  ##......# ##f)Dh~f)Dhhf)DhʊPF.f)Dh_8-----1f)Dhg)Dh _The blink frog blinks!  You hit the blink frog.  The blink frog's magic leaks into the air.  Your kick misses the blink frog. You peck the blink frog.  The blink frog is severely wounded.  's magic is no longer disrupted.  The blink frog completely misses you. The blink frog hits you..§..≈≈.§≈§.F3--20 =2.2 (1.1 _The blink frog blinks!g)Dh*  You miss the blink frog. Your kick misses the blink frog.The blink frog is severely wounded.g)DhF.4=30g)Dhg)DhX _The blink frog closely misses you.h)Dh!  You sock the blink frog!  You kill the blink frog!§≈§.F†.   blink frogh)Dhr24-=6=4h)Dh:8h)Dh;Z _Vehumet accepts your kill.h)Dh  The zap hits the blink frog!  You kill the blink frog!Vehumet accepts your kill.h)Dh6 ~***h)Dh .≈.§§§≈§#††..###..h)DhѺ 15=7-5Shockh)Dh h)Dhl 4 _You feel your power returning.i)Dhi)Dh;i)Dh͉i)DhHQ535 6==i)DhL6=i)Dhk7=7==i)Dhi)Dh%i)Dhi)Dhi)Dhe8i)Dh(O=i)Dhi)Dhi)Dh %8i)Dhi)Dhi9=i)Dh!i)Dh,i)Dhvi)Dh,i)Dhi)Dhb50=i)Dhi)Dhc9=i)Dhi)Dh,i)Dhi)Dh291i)Dhi)Dhi)Dh Bi)DhO=i)Dhi)Dhi)Dhi220=i)Dhxi)Dhm,i)Dh_i)Dh,i)DhI i)Dh$i3=i)Dh%i)Dh)1==i)Dh*i)Dh/,i)Dh/i)Dhn4a4=i)Dho5i)Dh9,i)Dh:i)Dh?O=i)Dh?i)DhEi)DhbEe52=i)DhEi)Dh.K,i)DhKi)DhPi)Dh!Qi)DhQi)DhVi6=i)DhWi)Dh_e=i)Dhca3=i)Dhdi)Dhia7=i)Dhji)DhKn,i)DhIoi)Dhbs,i)DhTti)Dhyi)Dh?zK8=i)Dhzi)Dh ;4i)Dh݆i)Dhi)Dhi)Dhi)DhBO9i)Dhvi)Dh,i)Dhi)DhHa5=i)DhFi)Dh<60i)Dh(=i)Dhmi)Dh,i)Dhi)Dhi)Dhe_≈§.≈§§§≈.§--Shockhh   wolf (wandering)i)Dh082.2 (47.0)i)Dh§§§§§≈§.≈≈≈≈≈##h.i)DhE-3.2 (48i)Dhi)DhW _A wolf comes into view.j)Dh#  ******h  The zap hits the wolf.  The wolf is lightly wounded.j)Dhej)Dhj)Dh≈≈§†...h..j)DhG1=4-20 ==4.2 (1.0)j)Dh8j)Dh% _The wolf howls!j)Dh { ####.≈§§§# # #.##≈.§≈## # ##.#..§## #j)DhJ  ##..≈## # ###..≈## # #..†÷.§## ### ###...§≈#≈≈# # ##....≈≈# # #.†@..##############j)Dh  #..#...###.......... #.....h.... ###..#..#### #.#######P ## ##.....†..# .##  ....#j)Dh j)DhK( h.5=35 --5j)DhM. j)Dh3  j)DhT4 c_You see here a wolf corpse.k)Dhp[l ≈≈≈. k)Dh\(drained)  You hit the wolf. You drain the wolf. You peck the wolf!  The wolf is severely wounded.k)Dh^]220 =-6k)Dhfgk)DhnU _The wolf completely misses you.k)Dh  You hit the wolf. You feel better. Your kick misses the wolf.The wolf is almost dead.7k)Dhk)Dh6P _The wolf bites you but does no damage. The wolf bites you.k)Dh0u  You sock the wolf! You burn the wolf.  You kill the wolf!k)DhDVehumet accepts your kill.k)Dh&C.k)DhTH7===8Shockk)DhSJ _You feel your power returning.k)Dh k)Dh k)Dh& k)Dh* H _No target in view!k)Dh[~ Ik)Dh k)Dh 3=35 _k)Dh/ 8===k)Dh k)DhJ ,k)Dhg k)Dh k)Dh; U4=k)Dh k)Dhՙ ,k)Dh k)Dh* O=k)Dh k)Dh k)Dh Q59=k)Dh k)Dhm k)DhҪ k)Dhn k)Dh Bk)DhA k)Dh ;6k)Dh* e=k)DhS k)DhO k)Dh k)Dh k)Dh K7=k)Dhm k)Dhm ,k)Dh k)Dh Bk)Dh k)DhU U8=k)Dh k)Dh~ k)Dh k)Dh k)Dh k)Dh k)DhT k)Dh| k)Dh %9k)Dh k)Dhc k)Dh k)Dh k)Dh; k)Dh k)Dh= k)Dhb70=k)Dhk)Dh,k)Dh~k)Dhv,k)Dhk)Dh1=k)Dhu&Bk)Dh0,k)Dh1k)Dh9k)Dh^:%2k)DhN;k)DhBBk)DhG,k)DhHk)DhM;3k)DhNk)DhS,k)Dh2Tk)Dh4Y,k)DhYk)Dh^a4=k)Dh_k)Dhck)Dh`dk)Dhdk)Dh8i,k)Dhjk)Dh&ok)DhoN5=k)Dhpk)Dht,k)Dhuk)Dhy,k)Dhzk)Dh;6k)Dh̀k)Dhn,k)DhEk)DhŠ,k)Dhk)Dhdk)DhʐK7=k)Dhk)Dhk)DhRk)Dhk)Dh{k)Dhk)Dhk)Dhk)DhMU8=k)Dh<k)Dh˱9k)Dhɴk)DhJk)DhƵk)Dh,k)Dhgk)Dhmk)Dh&80k)Dhk)DhBk)DhGk)Dhk)Dh k)Dhw1=k)DhBk)Dhk)Dh,k)Dh2=k)DhHk)Dhk)Dhk)Dh k)Dh k)Dh k)Dhk)Dh%3k)Dh7k)Dhr"k)Dh"k)Dh#k)Dh6-k)Dh-k)Dh.k)Dh7k)Dh8K4=k)DhG9k)Dh=l)DhMl)Dhl)Dhl)Dh6 l)Dh_,l)Dhl)Dhql)Dh,l)Dhl)Dhl)Dh"O=l)Dh"l)Dh%l)Dh)l)Dh3 ##..≈## ##..§## ..†÷.§## #####....≈#≈≈# ##....≈≈# #.††..############# #..#...###...................h.........###@.#..##........- #.#######P# ### ##.....†..#l)Dh3Shock ## ##  ##....# h   wolf (wandering) ##....P#.#...P####l)Dh0<1955.2 (67.0)l)Dh?E-6.2 (68l)DhqDl)Dh(HW _A wolf comes into view.l)Dhdp A*******l)Dh$ ]  The zap misses the wolf.l)Dh/ l)Dh v...h...hl)Dhj# n8-20 ==7.2 (1.0)l)DhV+ l)Dh0 % _The wolf howls!m)Dh' ##..≈## #. ###..§## #. #..†÷.§## ## #. ###....≈#≈≈# #. ##....≈≈# #. #.††..###. #..#...###. #.......h. ###.@#..##.# #.#######P.#  ### ##.....†..#  ##......##  ##....# m)DhLm)Dh]Fh.m)DhI35 --8m)Dhm)Dhm)Dh} ##.#. ##..≈## #. ###..§## #. #..†÷.§## ## #. ###....≈#≈≈#m)Dh#. ##....≈≈# #. #.††..############## #..#...### #....@.h........ ###..#..##........#### #.#######P........#  ### ##.....†..#  ##......# m)Dh##.....#  # ##....P# #.#...P#m)Dhm)Dh≈§h.=-9m)Dhm)Dh<U _The wolf completely misses you.m)Dhe0 ≈§≈§§÷  You hit the wolf. Your kick misses the wolf. Your peck misses the wolf.The wolf is lightly wounded.m)Dhfe9=20 60.3 (1.1m)Dh4lm)Dhqx _The wolf bites you but does no damage. The wolf barely misses you.m)Dh ' m)Dh ≈≈..You miss the wolf. Your kick misses the wolf.You peck the wolf, but do no damage.The wolf is lightly wounded.m)Dh '1.4m)Dh m)Dhh q _The wolf bites you but does no damage. The wolf misses you.m)Dh  You barely miss the wolf.The wolf is lightly wounded.3-20m)Dh m)DhC  m)DhI m)Dh _The wolf bites you.m)Dhr m)Dhs  m)Dh^t ;The wolf is lightly wounded. m)Dh0u _bites you.  You hit the wolf. You freeze the wolf. You claw the wolf.r peck misses the wolf.The wolf is heavily wounded. m)Dhv s The wolf stops to sniff the ground.m)DhBw 1m)Dh{ F-3m)Dh~  m)Dhv m)Dh X_The wolf closely misses you. The wolf bites you.n)Dh §You barely miss the wolf. Your kick misses the wolf. Your peck misses the wolf.The wolf is heavily wounded.78-=4.5 (1.1 _The wolf barely misses you. The wolf bites you.n)DhvFP* n)Dhp+(fast)n)Dh  h  You hit the wolf. The wolf seems to speed up.  The wolf is severely wounded.The wolf bites you. The wolf closely misses you.5--5.6 _The wolf completely misses you.n)DhV n)DhjX  n)DhYHYou hit the wolf. The wolf is caught in a web! You claw the wolf.  n)DhZYou kill the wolf!n)DhI[n)Dh+mn)Dhn##n)Dh{o≈n)Dh6p.n)Dhp§≈n)Dhq§n)Dhur.n)Dh,s!n)Dh`6-6.7Shockn)Dhn)Dh&Z _Vehumet accepts your kill.n)Dhn)DhE{ _No target in view!n)DhjAn)DhIn)DhE n)DhJF n)DhmH n)DhL n)DhM n)DhN n)DhbP n)DhT n)DhqU n)DhU Lava n)DhmV n)DhyW n)DhY n)Dh^^ n)DhM_ n)Dha =n)Dh$b n)Dh1c n)Dhe n)Dhl n)Dhm n)Dho n)Dh x n)DhZ| n)Dh7} n)Dh6~ n)DhD n)DhDŽ n)Dh n)Dh n)Dhk n)Dh n)Dhq n)Dh n)Dh n)Dh2 n)Dh n)Dhv n)Dh= n)DhM n)Dh n)Dhx n)Dhͣ n)Dh n)Dh n)Dh n)Dh} n)Dh n)Dh n)Dh- n)Dh n)Dh n)Dh n)Dhy n)Dh n)Dh n)Dh n)Dh n)Dhk n)Dh n)Dh n)Dh, n)Dh n)Dh n)Dh n)Dh n)Dh Lava n)Dh n)Dh4 n)Dh n)Dh n)Dh d #...# ###.....#n)Dh5 M ##≈..## n)Dh #....#.#n)DhF M #....≈## n)Dh .#...### n)Dhb #....≈.# #### #..Y## n)Dh #.≈...# #...# #...P# n)Dh ##..§§§### .....≈ #...## n)Dh  #...§≈...##.....) ##...#  #...[§§.§...§§§§ ##.†##  ##.ß§≈≈.#@.#§§§≈ #....## -7005.7 (39.0) #§§§≈≈##### #...<. ####§≈§.≈# #......# #.##≈§§≈ #......# ##.#..≈## #....#.. ##..≈## #..#....  ###..≈## #.......  #..†÷.§##### #...#...  ###....≈#≈≈# #.......n)DhX / n)Dh n)Dh n)Dho §n)Dh §n)Dhr n)Dh n)DhQ -n)Dh %6.7 (40n)Dh= n)Dh| n)Dh"%  n)Dh% n)DhN& _Found an arbalest.o)Dh>o)Dhy?o)DhBo)DhtGo)DhUXo)Dh\o)Dh\o)Dh'^o)Dh ao)Dhg,o)Dhio)Dhmo)Dhss,o)Dhto)Dhvo)Dh5z,o)Dhx{o)Dh}o)DhBo)Dho)Dh,o)Dho)Dho)Dhy,o)Dho)Dh:o)Dhp,o)Dho)Dh/o)Dh,o)Dho)Dh>o)Dh,o)Dh)o)Dho)DhY,o)Dho)Dh-o)Dh #≈..## #....#.#....... ....≈## ### #...### ...###.. ....≈.# #.#### #..Y## #### #.. #.≈.§.# ###...###...P# #.. #..§.≈####.....≈##...## #P. ..§.§...##.....)###...# ### ...[...≈...§≈§§.###.†## o)Dh\#.ß≈≈≈.#..#§§§§§§#....## ###### #§§.≈≈#########§@#...<.## #.##.##18.7 (12 #§≈§.≈# ##§#......###÷#.÷. #≈§§≈## ≈≈#......#...÷< #..≈## $$##....#..#...÷... ..≈## $$# #..#.......... ..≈## <## #..............P †÷.§##### ## #...#.... ....≈#≈≈# #............ ...§≈≈### #........o)Dh ###.......≈§.≈≈≈o)Dh+9.7 (13o)DhTo)Dh; _Found an escape hatch in the ceiling.p)Dhi$p)DhK%p)Dh'p)Dh,p)Dh@Xp)DhI<Lava p)DhaJp)DhTLp)DhOp)Dh4U>p)DhVp)Dh[=20 p)Dh]p)Dhi p)Dhip)Dh8j)_You now have 730 gold pieces (gained 6).p)Dh0wp)DhPg35 p)DhRp)Dh 20 p)Dhp)Dh# p)Dhאp)Dhb)_You now have 737 gold pieces (gained 7).p)Dhp)Dhp)Dh35 p)Dh8p)Dhp)Dhp)Dh'20 p)Dhp)DhC p)DhӪp)DhQ*_You now have 753 gold pieces (gained 16).p)Dhp)Dhʱp)DhV35 p)Dhp)Dhp)Dh}p)Dh*p)Dh 20 p)DhCp)Dh p)Dh%p)Dh*_You now have 772 gold pieces (gained 19).p)Dh$p)Dh:p)Dh35 p)Dh7p)Dhp)Dhp)Dhp)Dhn 20 p)Dhp)Dh? p)Dhp)DhM*_You now have 797 gold pieces (gained 25).p)DhEp)Dhp)Dh35 p)Dhp)Dhp)Dhrp)DhVp)Dh 20 p)Dhp)Dh M _You now have 802 gold pieces (gained 5).p)DhC S35 Lava p)Dh # >p)DhN$ p)DhO& p)Dh_* RLava p)Dh}+ p)Dh- p)Dh? Xp)DhD >p)DhF p)DhH p)DhL p)DhoM <Lava p)DhQN p)DhP p)DhKU >p)DhV p)Dh Y p)Dh^ ,p)DhL` p)DhYb p)DhEf ,p)Dhg p)Dhi p)Dhn ,p)Dhep p)Dh[r p)Dhw ,p)DhXx p)Dhz p)Dh ,p)Dh p)Dh p)Dh RLava p)Dh p)Dh p)Dh\ >p)DhĒ p)Dhڔ p)Dh p)Dh p)Dh p)DhԜ p)DhT ,p)Dh p)Dhh p)Dh̨ ,p)Dh p)Dh= p)Dh ,p)Dhh p)Dhb p)DhV ,p)Dh^ p)Dh p)Dh` ,p)Dh p)Dh9 p)Dh$ p)Dh   P##.#   ##.g ...#.#  #...# ....  #..... ....  ...... .....  ###...... #..P. p)Dh R ###.....# ......  #....!# ...#.#  #..@# . .... #...# ###..  ##≈..## #..Shock  #...§§## ### #  #...§§§# #.#### # p)Dh  ##.≈..§# ###...###.. g   boggart (wandering)  ##....§####.....≈##..  #....≈...##....§)###.  #...[...≈....≈...###.p)Dh -55.7 (36p)Dhl +6.7 (37p)Dh p)Dh t _A boggart comes into view. It is wielding a +0 club.q)Dh  P##.#  ##.g  #...#  #.....  ......  ###......  ###.....#  #....!#  #..@# .  #...#  ##≈..##  #...§§## ###  #...§§§#   ##.≈..§#  ##....§ #....≈... #...[...≈....≈.q)DhdP##.#  ##.g  #...#  #.....  ......  ###......  ###.....#  #....!#  #..@# .  #...#  ##≈..##  #...§§## ###  #...§§§#   ##.≈..§#  ##....§ #....≈... #...[...≈....≈. _A boggart is nearby!r)Dh *******gr)Dh!_  The zap hits the boggart.  The boggart is lightly wounded.r)Dhr)DhW.g....r)Dh.§.≈§§.....≈..§§.r)Dhfn8-20 ==7.7 (1.0)r)Dhr)Dh) _The boggart shouts!r)Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r)Dh 5 P##.#  Ivhor the Zephyrmancer ##** ...#.# Tengu of Vehumet *****. r)Dh #.*g# ...... Health: 84/84 ======================== #..*** ...... Magic: 24/29 ===================----- ...... ...... AC: 12Str: 10 ###...... #..P. EV: 20r)Dhb Int: 23 ###.....# ...... SH: 0Dex: 15 #....!# ...#.# XL: 14 Next: 57% Place: Lair:5 r)Dh }#..@# . .... Noise: ==-------  Time: 27057.7 (0.0) #...# ###.. q) +4 quarterstaff (chaos) ##≈..## #.. Cast: Shock #..§§§## ### #.. Fly  #....≈§# #.#### #.. ##.§§..# ###...###.. g   boggart ##....≈####.....≈##.. #....§§..##....§)###. #...[...≈....≈...###. _The boggart shouts!  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  r)DhmPress: ? - help, Dir - move targetAim: a boggart, wielding a +0 club (empty space bonus: 6/8)s)Dh P##.# Ivhor the Zephyrmancer ##.. ...#.# Tengu of Vehumet *****. #..*# ...... Health: 84/84 ======================== #..... ...... Magic: 24/29 ===================----- ...... ...... AC: 12Str: 10 s)Dh}###...... #..P. EV: 20Int: 23 ###.....# ...... SH: 0Dex: 15 #....!#...#.# XL: 14 Next: 57% Place: Lair:5 #..@#s)Dh-. .... Noise: ==-------  Time: 27057.7 (0.0) #...####.. q) +4 quarterstaff (chaos)  ##≈..###.. Cast: Shock  #..§§§## ### #.. Fly   #....≈§# #.#### #.. s)Dh  ##.§§..# ###...###.. g   boggart  ##....≈####.....≈##..  #....§§..##....§)###. s)Dh| #...[...≈....≈...###. _The boggart shouts!  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targets)DhQAim: a boggart, wielding a +0 club (empty space bonus: 6/8)s)Dh  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boggart, wielding a +0 club (empty space bonus: 6/8)  The open air twists around violently and strikes the boggart!.g.§≈§≈ ...≈.=8.7 (1 _The boggart is severely wounded.s)DhZ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s)Dh@  P##.#  Ivhor the Zephyrmancer ##.. ...#.# Tengu of Vehumet *****. #***# ...... Health: 84/84 ======================== #.*g*. ...... Magic: 20/29 ================-------- ..***. ...... AC: 12Str: 10 ###...... #..P. EV: 20Int: 23 ###.....# ...... SH: 0Dex: 15 #....!# ...#.# XL: 14 Next: 57% Place: Lair:5 #..@# . .... Noise: ===------  Time: 27058.7 (0.0) #...# ###.. q) +4 quarterstaff (chaos) ##≈..)Dh m## #.. Cast: Shock #...§≈## ### #.. Fly  #...§≈§# #.#### #.. ##.≈§..# ###...###.. g   boggart ##....≈####.....≈##.. #....≈...##....§)###. #...[...≈....≈...###. _The boggart is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boggart, wielding a +0 club (severely wounded, empty space bonus: 8/8)s)Dh  P##.# Ivhor the Zephyrmancer ##.. ...#.# Tengu of Vehumet *****. #...# ...... Health: 84/84 ======================== #..*.. ...... Magic: 20/29 ================-------- ...... ...... AC: 12Str: 10 ###...... #..P. EV: 20Int: 23 ###.....# ...... SH: 0Dex: 15 #....!#...#.# XL: 14 Next: 57% Place: Lair:5 #..@#. .... Noise: ===------  Time: 27058.7 (0.0) #)DhI m...####.. q) +4 quarterstaff (chaos)  ##≈..###.. Cast: Shock  #...§≈## ### #.. Fly   #...§≈§# #.#### #..  ##.≈§..# ###...###.. g   boggart  ##....≈####.....≈##..  #....≈...##....§)###.  #...[...≈....≈...###. _The boggart is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boggart, wielding a +0 club (severes)Dh# 9ly wounded, empty space bonus: 8/8)s)Dh S  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boggart, wielding a +0 club (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the boggart!!  You kill the boggart!  Vehumet accepts your kill.s)Dh  s)Dh( M h)...h   wolf (wandering)..§.You feel your power returning.s)Dhg s)Dhh 2s)Dhx >==89.7 (1s)Dh s)Dh  s)Dh Q_A wolf comes into view.u)Dh|R *******h    The zap hits the wolf!u)Dhu)Dhuu)Dhm...h....u)Dhu)DhX|1=---60u)Dh}u)Dh_ _The wolf is moderately wounded.u)DhoL*******u)Dhou)Dh0u)Dhu)DhY..).h..§§§§..≈..---1u)Dh u)DhjN _The zap misses the wolf.u)Dhq  ## #.  ... P##.#  #..# ...#.## .#. . #..)... .  ......... u)Dh X ###.h....# #..P ###.....# ......P #...@!#...#.#P #...###. ... #...# ###. ##≈..## #. #....≈## ### #. #...§≈§# #.#### #..Y ##.≈§§§# ###...###. ##....§####.....≈##.. #....≈...##....§)###.u)DhPu)Dhv=.hu)DhC35 2u)Dhk _The wolf completely misses you.u)DhY Y §§§§#.§#....##.≈..You completely miss the wolf.The wolf is moderately wounded.20 3u)Dh\ u)DhA_ R _The wolf closely misses you.u)DhJ ≈§You closely miss the wolf. You claw the wolf.  u)Dh9K IThe wolf is moderately wounded.u)DhL %4u)Dh U u)Dh/Z _The wolf closely misses you. The wolf completely misses you.v)Dh+& §.§§##You barely miss the wolf. You claw the wolf, but do no damage.The wolf is moderately wounded.5.8 (1.1 _The wolf barely misses you. The wolf closely misses you.v)Dhb ##  ... P##.#  ##..#  #...#.  #..)...  .......  ###......#  ###..h..#  #...@!#  #...### .  #§§.#  ##§§.##  #§...≈## ###  #§§..≈§#   ##.≈.§§#  ##...v)Dh## ... P##.#  ##..#  #...#.  #..)...  .......  ###......#  ###..h..#  #...@!#  #...### .  #§§.#  ##§§.##  #§...≈## ###  #§§..≈§#   ##.≈.§§#  ##... v)Dhv)Dh..≈.#.#..###The wolf is moderately wounded. _The wolf barely misses you. The wolf closely misses you. _A wolf is nearby!r kick misses the wolfv)Dh.  You peck the wolf, but do no damage.  The wolf is moderately wounded.v)Dhh75---2==60v)Dhv)Dh ) _The wolf bites you!v)Dh  You sock the wolf! You freeze the wolf.  You kill the wolf!v)Dhk†v)Dh:---=7.9 (1.1Shockv)Dhv)DhD Z _Vehumet accepts your kill.v)Dhv)Dh~v)Dhv)DhH _No target in view!v)Dh  _No target in view!v)Dh>b v)Dh:o 3v)Dhr H _No target in view!v)DhP v)Dh v)Dh7 v)Dh v)Dh v635 _v)Dh v)Dh v)Dh v)Dh a3=v)Dh[ v)Dhw a7=v)Dh# v)Dh ,v)Dh v)Dh v)Dh v)Dhtv)Dh}8==v)Dhv)Dh;4v)Dhov)Dh,v)DhEv)Dh;9v)Dhv)DhK",v)Dh#v)Dhh',v)Dh(v)Dh-v)Dh.R805=v)Dh00v)Dh4,v)Dh5v)Dh$9,v)Dh:v)Dhh>v)DhEAa1=v)Dh!Cv)DhFDw)Dhw)Dhh--83.9 (16.0)Shockh   polar bear (wandering)w)DhW8--w)Dhw)Dha _A polar bear is nearby!w)Dh'  #..  ## #..  .... P##.#  #..#. ...#.##P .#h. . ###..).... .  ... .......#w)Dh-+  ###......# #..P... ###..@..# ......P. #....!### ...#.#PP #...###. ... #...# ###. ##≈..## #. #....≈## ### #...# #....≈§# #.#### #..Y# ##.≈.§§# ###...###...P ##....§####.....≈##...#w)Dh&w)DhPh.w)Dh!S=4.0) _w)Dh&w)Dh*q _You see here a wolf corpse.w)Dh  *****hThe zap hits the polar bear!  The polar bear is lightly wounded.  The polar bear growls angrily.w)Dh w)Dh, .h)..20 ===5w)Dh1 w)Dh5 T _The zap misses the polar bear.x)Dh/ .. . #..  ## #...  .....P##.# ##. #..#.....#.##P x)Dh99 ##..h#.... ###..)....... ...........## x)Dh ###.@....# #..P... ###..†..##..........P.. #....!### ....#.#PPx)Dhz #...###. ... #...# ###. ##≈..## #.x)Dh^ #....≈## ### #...# #....≈§# #.#### #..Y## ##.≈.§§# ###...###...Px)Dhx)Dh.h§2=35 ---6x)DhAx)Dh(m *******x)Dh3)L The zap hits the polar bear.x)Dhx)Dh<.....x)Dh3)h§§.#.§#x)Dh4-20 =--7x)Dh{ _The polar bear is moderately wounded.x)Dh4/  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x)Dh  ..... Ivhor the Zephyrmancerx)Dh  .... #.... Tengu of Vehumet *****. .... ## #... Health: 82/84 =======================- .....P##.# ##. Magic: 20/29 ================-------- ##..#.....#.##P. AC: 12Str: 10x)Dh s ##...#............ EV: 20Int: 23 ###***.............. SH: 0Dex: 15 #..*h*............## XL: 14 Next: 58% Place: Lair:5x)Dhk  ###.@**..# #..P.... Noise: =--------  Time: 27087.9 (0.0) ###..†..##..........P.. q) +4 quarterstaff (chaos) #....!### ....#.#PP. Cast: Shockx)Dhگ  #...### . ....... Fly  #.§.# ###..... ##§..## #....# h   polar bear x)Dh #.§..≈## ### #...## #....≈§# #.#### #..Y## ##.≈.§§# ###...###...P# _The polar bear is moderately wounded.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (moderately wounded, empty space bonus: 7/8)x)Dh  ..... Ivhor the Zephyrmancer  x)Dh, .... #.... Tengu of Vehumet *****.  .... ## #... Health: 82/84 =======================-  .....P##.# ##. Magic: 20/29 ================--------  ##..#.....#.##P. AC: 12Str: 10  ##...#............ EV: 20Int: 23  ###..).............. SH: 0Dex: 15  #...*.............## XL: 14 Next: 58% Place: Lair:5  ###.@....# #..P.... Noise: =--------  Time: 27087.9 (0.0) x)Dh4  ###..†..##..........P.. q) +4 quarterstaff (chaos)  #....!### ....#.#PP. Cast: Shock  #...###. ....... Fly  #.§.#x)DhJ ###.....   ##§..###....# h   polar bear   #.§..≈## ### #...##   #....≈§# #.#### #..Y##   ##.≈.§§# ###...###...P# _The polar bear is moderately wounded.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x)Dh (Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (moderately wounded, empty space bonus: 7/8)x)Dh h.§h  (berserk)#..# x)Dh϶ K Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a polar bear (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the polar bear!!  The polar bear is severely wounded.x)DhX 3==8.9 (1x)Dh x)Dh \ _The polar bear goes berserk!x)DhH  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y)Dh ..... Ivhor the Zephyrmancer .... #.... Tengu of Vehumet *****. .... ## #... Health: 82/84 =======================- .....P##.# ##. Magic: 16/29 =============----------- ##..#.....#.##P. AC: 12Str: 10 ##...#............ EV: 20Int: 23 ###***.............. SH: 0Dex: 15 #..*h*............## XL: 14 Next: 58% Place: Lair:5y)Dh ###.@**..# #..P.... Noise: ===------  Time: 27088.9 (0.0) ###..†..##..........P.. q) +4 quarterstaff (chaos) #....!### ....#.#PP. Cast: Shock #...### . ....... Fly  #...# ###..... ##§§.## #....# h   polar bear (berserk) #....≈## ### #...## #....≈§# #.#### #..Y## ##.≈.§§# ###...###...P# _The polar bear goes berserk!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, berserk, empty space bonus: 7/8)y)Dh" ..... Ivhor the Zephyrmancer  .... #.... Tengu of Vehumet *****.  .... ## #... Health: 82/84 =======================-  .....P##.# ##. Magic: 16/29 =============-----------  ##..#.....#.##P. AC: 12Str: 10  ##...#............ EV: 20Int: 23  y)Dh%###..).............. SH: 0Dex: 15  #...*.............## XL: 14 Next: 58% Place: Lair:5  ###.@....# #..P.... Noise: ===------  Time: 27088.9 (0.0)  ###..†..##..........P.. q) +4 quarterstaff (chaos)  #....!### ....#.#PP. Cast: Shock  #...###. ....... Fly  #...####.....   ##§§.###....# h   polar bear (berserk)   #....≈## ### #...##   #....≈§# #.#### #..Y##  y)Dh&  ##.≈.§§# ###...###...P# _The polar bear goes berserk!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, berserk, empty space bonus: 7/8)y)Dh3L  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a polar bear (severely wounded, bersery)DhV5k, empty space bonus: 7/8)  The open air twists around violently and strikes the polar bear!  You kill the polar bear!y)Dh†.37=99.9 (1Shock _Vehumet accepts your kill.y)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y)DhK-y)Dh2y)Dh 8y)Dh: y)Dh;_You can't see any susceptible monsters within range! (Use Z to cast anyway.)y)Dhky)Dhoqy)Dhvy)DhxF _Unknown command.y)Dhq y)DhWz y)Dh€ y)Dh F _Unknown command.y)Dhռ y)Dh y)Dh0 y)Dh? y)DhK 35 _y)Dh 4=y)Dh O=y)Dh Q8y)Dh y)Dh ,y)Dh y)Dh O=y)Dh y)DhC ,y)Dh y)Dh~ ,y)Dh y)Dh c9=y)Dh y)Dh y)Dh y)Dh y)Dhc ,y)Dh^ By)Dh9 y=20=y)Dhh By)Dhu e=y)DhWy y)Dhy M1=y)Dh Xy)Dhȕ By)Dh  ,y)DhU y)Dh' y)Dh c2==y)Dh y)Dh^ y)Dhs y)Dh̸ y)Dh y)Dh y)Dh y)Dha y)Dh y)Dh y)Dh e=y)Dh a3=y)DhW y)Dh y)Dh y)DhV y)Dh ,y)Dh= y)Dh ,y)Dh y)Dh_ y)Dh0 9=y)Dh y)Dh% ;4y)Dh& y)Dh/ ,y)DhO2 y)DhC Xy)Dhe !yy)Dh&g ---Shock§≈y   hornet (wandering)y)Dh 125.9 (36.0) .§§.§A hornet comes into view.---6.9 (37Shocky)Dh2 3 _The hornet moves out of view.z)DhIz)Dhz)Dhz)Dhg,z)Dhz)Dhz)DhK5=z)Dhz)Dhez)Dhz)Dhz)Dh,z)Dh=z)Dhz)Dhiz)Dhz)Dhz)Dha6==z)Dh2z)DhF,z)Dhz)DhT,z)DhGz)Dh,z)DhUz)DhRO=z)Dh z)Dhz)DhK7=z)Dh)z)Dh,z)Dhz)Dh<,z)Dh z)Dh%,z)Dh@'z)Dh,z)Dh,9=z)Dh.z)Dh92a8=z)Dh3z)Dh8,z)Dhy9z)Dhf>,z)Dh?z)DhmC,z)DhDz)Dh!J9=z)DhJz)DhKz)DhPa9=z)DhHRz)DhVz)DhZ,z)Dh[z)Dhn_`  You see here a wolf corpse.z)Dhcz)Dh?d _z)DhThe polar bear is severely wounded.)Dh~The polar bear misses you. The polar bear closely misses you.)Dh)Dh5)Dh|=)Dh6==)Dh 4.2 (1)Dh:)Dh% )Dh)Dh7_The polar bear completely misses you.)Dh`)Dhe   You closely miss the polar bear. You claw the polar bear.  The polar bear is severely wounded.The polar bear barely misses you. The polar bear closely misses you.6--5.3 (1.1 )Dhh 4_The polar bear misses you.)Dhm )DhP* )Dh]{ (resistant)You sock the polar bear!)DhS: h)Dhghberserk, resistant)The polar bear suddenly seems more resistant.  The polar bear is almost dead.)DhT=-60)Dh8r _The polar bear goes berserk!)Dh IYou hit the polar bear but do no damage.  You claw the polar bear, but do no damage.You peck the polar bear, but do no damage.The polar bear is almost dead.  The polar bear misses you. The polar bear closely misses you.  The polar bear completely misses you. x2; The polar bear misses you.-7 _The polar bear barely misses you.)Dh/I1*)Dh% h, confu…)You hit the polar bear but do no damage.)Dh  The polar bear appears confused. You claw the polar bear.  The polar bear is almost dead.h.7==-8.4 (1.1 _The polar bear rages.)Dhm   #P.†.......  #......... ##........# ......... #.......  #.....#  #..h..####  #...@..##.#  ###..#.....# ##...#)........ ###..)..............#÷† #...†.............##÷< ###......#.P.#....  ###..†..##..........  ####.......#.#   )Dh*I   #P.†.......  #......... ##........# ......... #.......  #.....#  #..h..####  #...@..##.#  ###..#.....# ##...#)........ ###..)..............#÷† #...†.............##÷< ###......#.P.#....  ###..†..##..........  ####.......#.#    _A polar bear is nearby!)Dh<)DhB.....)DhB+ ##)DhOCV.....#..... ..#)DhC>P.†)DhDS. . )DhE )DhE)....)DhF##)DhHG#...)DhG..)DhH ...)DhFI*.. .)DhI.)DhJK...# #......P.)Dh#Kjh@.#### #......#)DhKv #......##.# ##)DhfL ###..#.....#.##P...)DhO ##...#).#.##..)....#÷† #...†.............##÷<# ###......#.P.#.....##..†.....P.....#####.#PP.P.....)DhQ)Dh#Y)DhYh)DhZZ .)DhZ)Dh])Dh8^6)Dh^35 )Dhj-)Dhl9)Dhm0 )Dhm_)Dh )Dh)DhN  You sock the polar bear!  You kill the polar bear!Vehumet accepts your kill.)Dh\Ze.)Dh=9===20 5=50Shock)Dh8)DhЍ4 _You feel your power returning.)DhM#.. ###§##.......... ##.....#...... ..#P.†...  .###...#........# .. #......P.#### #......# #......##.# #####..#.....#.##P....... Fly ..# ....##..........)DhO)Dhf835 -1)Dh#)DhV)Dh-)Dh0)DhM5)DhBB)DhG)DhH10/29====)DhRK)DhT)Dh@U%9)DhW)Dh^)DhF_)Dha)Dhi,)Dhl)Dhs)DhztX80=)Dh:w)Dh*~)DhS1=)DhN)Dh,)Dh)Dh)Dh"K1=)Dh)Dh)DhD)Dh̞)Dh)Dh"9=)Dh)Dh+)Dhg2=2)Dh)Dh)Dh)Dhھ)Dh)Dh)Dh)Dh=)DhY%3)DhQ)Dh)Dh)Dh)Dh=i3=)Dh)Dhra4=)Dh.)DhB)Dh)Dhw)Dh)Dh! )Dhbi4==-)DhShocki   spriggan rider (polearm, wandering))Dh%071.4 (20.0))Dh/Mi.)Dhq8+2.4 (21)Dh@)Dhr | _A spriggan rider comes into view. It is wielding a +0 spear.)Dh Z   ###....i.....  #.....#......  #P.†.........  #............)DhZ ##........#... #............. #.......#  #...@.#  #.....####  #......##.#  ###..#..... ##...#)......)Dh[ ###..)..............#÷† #...†.............##÷< ###......#.P.#....  ###..†)Dh[    ###....i.....  #.....#......  #P.†.........  #............ ##........#... #............. #.......#  #...@.#  )Dh #.....####  #......##.#  ###..#..... ##...#)...... ###..)..............#÷† #...†.............##÷< ###......#.P.#....  ###..†)Dh )Dh )Dh )Dh# e _A spriggan rider is nearby!)Dh{ ]*******)Dh~2  )Dh4  )Dh5 ,The zap misses the spriggan rider.)Dh6 )Dh)F )Dh O .)Dh P i)DhCS .)Dh0T .)DhSU .)Dh#.......... ###§.. Ivhor the Zephyrmancer###.......... ##... Tengu of Vehumet *****.#.....#...... ..#.... Health: 84/84 ========================)DhQ#P.†......... ........ Magic: 4/29===---------------------#..................... AC: 12Str: 10##........#............ EV: 20Int: 23#.....*................ SH: 0Dex: 15#.......# ........... XL: 14 Next: 65% Place: Lair:5#...@.# #......P... Noise: ===------  Time: 27275.4 (0.0)#.....#### #......#.. q) +4 quarterstaff (chaos)#......##.# ##....... Cast: Shock###..#.....#.##P....... Fly ##...#)............#....)Dhg###..)..............#÷†... i   spriggan rider (polearm)#...†.............##÷<#...###......#.P.#.............###..†..##..........P........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (heavily wounded, empty space bonus:8/8))Dhii   spriggan (polearm)  8/8)  The open air twists around violently and strikes the spriggan rider!!  You kill the hornet!  Vehumet accepts your kill.  The spriggan falls from its now dead mount.  The spriggan is severely wounded.)Dh`1-66.4 (1)Dh)Dh="F _The spriggan hits you from afar with a +0 spear.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh} #.......... ###§.. Ivhor the Zephyrmancer ###.......... ##... Tengu of Vehumet *****. #.....#...... ..#.... Health: 81/84 =======================- #P.†......... ........ Magic: 0/29------------------------ #..................... AC: 12Str: 10 ##...***..#............ EV: 20Int: 23 #....*i*............... SH: 0Dex: 15 )Dh#..***..# ........... XL: 14 Next: 66% Place: Lair:5 #...@.# #......P... Noise: ===------  Time: 27276.4 (0.0) #.....#### #......#.. q) +4 quarterstaff (chaos) #......##.# ##....... Cast: Shock ###..#.....#.##P....... Fly  ##...#)............#.... ###..)..............#÷†... i   spriggan (polearm) #...†.............##÷<#... ###......#.P.#.............  ###..†..##..........P........ _The spriggan hits you from afar with a +0 spear.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: )DhQa spriggan, wielding a +0 spear (severely wounded, empty space bonus: 8/8))DhS#.......... ###§.. Ivhor the Zephyrmancer###.......... ##... Tengu of Vehumet *****.#.....#...... ..#.... Health: 81/84 =======================-#P.†......... ........ Magic: 0/29------------------------#..................... AC: 12Str: 10##........#............ EV: 20Int: 23)DhUV#.....*................ SH: 0Dex: 15#.......# ........... XL: 14 Next: 66% Place: Lair:5#...@.# #......P... Noise: ===------  Time: 27276.4 (0.0)#.....#### #......#.. q) +4 quarterstaff (chaos)#......##.# ##....... Cast: Shock###..#.....#.##P....... Fly ##...#)............#....###..)..............#÷†... i   spriggan (polearm)#...†.............##÷<#...###......#.P.#.............###..†..##..........P........ _The spriggan hits you from afar with a +0 spear.  Casting: )DhY[39;49mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 spear (severely wounded, empty space bonus: 8/8))DhVeY Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 spear (severely wounded, empty space bonus: 8/8)The open air twists around violently and strikes the spriggan!!  You kill the spriggan!  Vehumet accepts your kill.)Dhi)Dh h)h   wolf (wandering)  You feel your power returning.)Dhl23==7.4 (1)Dh")DhW _A wolf comes into view.)Dh()Dhg* )Dhq+)Dh-  ###.........h  #.....#......  #P.†.........  #............ ##........#... #.....).......)Dh/ #.......#  #...@.#  #.....####  #......##.#  ###..#..... ##...#)...... )Dh>###..)..............#÷† #...†.............##÷< ###......#.P.#....  ###..†)Dh    ###.........h  #.....#......  #P.†.........  #............ ##........#... #.....)....... #.......#  #...@.#  #.....####  #......##.#  ###..#..... ##...#)...... ###..)..............#÷† #...†.............##÷< ###......#.P.#....  ###..†)Dh)Dh4 )Dh')Dh17_A wolf is nearby!)Dh)Dhv *******h    The zap hits the wolf!)Dh ,)Dh ..h....2=---8)Dh )Dh _ _The wolf is moderately wounded.)Dh( V ****)Dhr ]*** The zap hits the wolf!)Dh> )Dh[H ...h...)DhFJ e1----9)DhP )DhS ] _The wolf is severely wounded.)Dh7x  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhl)Dhn)Dh)Dh )Dh})DhcW_You don't have enough magic to cast this spell.)DhIy)Dhz)Dh)DhJF _Unknown command.)Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhv%3)Dhn.{ _You don't have enough magic to cast this spell.)Dh )Dhs )Dh )Dhs F _Unknown command.)DhRy##.. ## #.....#...... .. #P.†... ... #..h...#)DhRz".# #.....)... #.......# . #.....# #P #..@..#### #......# #......##.# ##....###..#.....#.##P...#)............####..)..............#÷† #...†....##÷<###......#.P.#.........###..†..##..........P #.....####)Dh'{$#.#PP.P)Dh|)DhV~)DhI.h÷)Dhn335 -80 _)Dhʒ)Dh)Dh #.....#...... .. #P.†... ... #...### #.....).h. #.......#  #.....# #P #.....#### #......# #.@....##.# ##....###..#.....#.##P...#)............####..).....÷† #...†.......##÷<###......#.P.#.........###..÷..##..........P #.....####.......#.#PP.P #...### .......#..#)DhJ)Dh>.h)Dh?-1)Dh")Dh:&)Dh6- B  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh 3)Dh )Dh e _You don't have enough magic to cast this spell.)Dhg)Dhl)Dh)Dh )Dh@_Unknown command.)Dh ******* The zap hits the wolf.)Dht)Dhv)Dhb......h)DheN-20 =2)Dh)Dh!X _The wolf is almost dead.)Dhv  You hit the wolf.  You kill the wolf!Vehumet accepts your kill.)Dhue.)Dh4=2=73Shock)Dh)Dh)4 _You feel your power returning.)Dh )Dh )Dh )Dh H _No target in view!)Dh? )Dh )Dh)DhK()DhB)B35 _)Dhw.)Dhh5)Dh6)Dh:)DhB)DhC)DhG)DhN)DhP=3==)DhS)Dh[)Dh ])Dh5a)Dh)k)DhSl)Dhp)Dh4==)Dh)Dhc)Dh)Dh)Dh)Dh)Dh)Dh)Dhm)Dh+)Dh89=)Dh()Dh)Dh)Dh5)Dh=)Dhy)Dh)DhB)Dh O=)Dh)Dh7)Dh76)Dh#)Dh,,)Dh@)DhC)DhJ,)DhrM)DhU_7=)DhX)Dht^,)Dh>a)Dhf,)Dhh)Dhl,)DhL<=8=)Dh,)DhK)Dh,)Dh)DhÙ)DhM^9==)Dh)DhP)Dh٠)Dh)Dh,)Dh)DhO,)Dh)Dh9=)DhA)Dhε)Dh)Dhe10/29=)Dhż)DhA,)Dh[)Dh,)Dh)Dh,)Dh?)DhY)Dh2=)Dh)Dh{)DhL1=)Dh)Dh,)Dh+)Dh,)DhV)Dh-,)Dhc)Dh6)Dh2=)Dh{)Dh)Dhw22)Dh\)Dh,)Dh)DhP ,)Dh )Dh,)Dh)Dh93)Dh0=)Dh")Dh#)Dh#)Dh0%)Dh),)Dh+)Dh0,)Dh2)Dh$6)Dh69=)DhW8)Dh<)Dh1=S4=)Dh?)DhC,)DhE)DhI,)DhlL)DhP,)DhR)DhV)DhzW9=)Dh4Y)Dh^N15=)DhE_)Dh`)Dh:e,)DhIg)Dhk,)Dhm)Dhq,)Dht)Dh1y)Dhy9=)DhE|)Dhc6=)Dh`)Dh,)Dh)Dh|,)Dh)Dh,)Dh )Dhn7==)Dhw)Dh_,)Dhu)Dh,)Dh)DhԱ,)Dh޳)DhO=)DhJ)Dh;8)Dh)Dh,)Dh)Dh?9=)Dh,)Dh)Dh?,)Dh:)Dh)DhT)Dh =20=)Dh ,)Dh)Dh,)Dh)Dh8,)Dh)Dh")Dh"c1==)Dh$)Dh(,)Dh*)Dh/,)Dh1)Dh6,)Dh8)Dh>O=)DhA)DhPF92)DhF(=)DhH)DhL,)DhN)Dh S,)DhU)Dh1Z,)Dh6\)Dh_)Dht`2=)Dhb)Dhf)Dh(=)Dh)Dh,)Dh)Dh+,)Dh)Dh)Dh)Dh)Dh9=)Dh)Dh)Dh )Dh(K7=)Dh)Dh1,)Dh8)DhW,)Dh9)Dh ,)Dh )DhO=)Dh)Dh")DhU#K8=)Dh\%)Dh+,)Dh3)DhX8,)Dh;)DhC,)DhF)DhO)DhO9=)DhQ)Dh:Va9=)DhqY)Dh>`)Dhe,)Dhg)Dhj)Dh~p,)Dhq)DhFu)Dhz,)Dh|)Dh)Dh~O=)Dh)Dh()Dh׏,)Dh)Dh)Dh,)DhR)Dh)Dhm,)Dhm)Dh)Dh,)Dhϯ)DhȲ)Dh>,)Dhh)Dh  Things that are here:  a +0 spear; a spriggan corpse; a hornet corpse)Dh)DhX _)DhV)DhA)Dhu,)Dhv)Dh)Dh,)Dh$)Dh)Dh o##.........#..#.#.......#.....P.P.######......#.##.............####§...####.............###.....###.....#..........##P...............#..................###........#..........#.....)...@..............#-#.#.......##............P.####.....#.# #P.....Shock#.....#### ##....F)Dhl#......##.# ##h.........###..#.....#.##P.#h   wolf (wandering)##...#)............#..###..)..............#÷†......##...÷.............##÷<#....#..)Dh14240.0))DhG\ .)DhKA wolf comes into view.)Dhzw-41Shock)Dh:)Dh1 _The wolf moves out of view.)Dh3)Dh8)Dhi)Dh)Dh)DhG)Dh)Dh)Dh)Dhn)Dh)Dh)Dh)Dhu)Dho)Dh)Dh)Dhq)Dh)DhE)DhF)Dh\)Dht)Dh #.....#........####P........................#.................#.... ##........#......)DhP.......#.P #.....)...........#.### #.#.......##.....P.##### ###.....#.###......P(.#...#.....######......#....F#......##.####. ###..#.....#.##...#..#<.... #...#)............#..#.P†Shock ..)..............#÷†÷.. )Dh!.÷..........h..##÷<#....# .....#.P.#..............#..P.#Ph   wolf (wandering) ..##..........P..............##.. ####.......#.#PP.......#.....###. # ....#..#.#......#.#.)Dh19.4 (5.0))Dh/)DhfD.h)Dh+30.4 (6)Dh#)Dh)DhW *****h)DhVk*The zap hits the wolf.  The wolf is lightly wounded.)Dh)Dh)Dhz?.h)Dhi@....)Dhši8-20 ===1.4 (1)DhQ)Dh% _The wolf howls!)Dh ***** **The zap hits the wolf.)Dh7)Dh{A.h......)DhDg7----2)DhO)DhUT_ _The wolf is moderately wounded.)Dh( w  The zap hits the wolf. _The wolf is moderately wounded.)Dhh 'You closely miss the wolf. You peck the wolf.  The wolf is heavily wounded.wolf bites you but does no damage.  The wolf stops to sniff the ground.)Dh G--3.5 (1.1)Dh )Dh U _The wolf completely misses you.)Dh  You closely miss the wolf. You peck the wolf, but do no damage.The wolf is heavily wounded.)Dh U8=4.6)Dh )Dhp _The wolf completely misses you. The wolf misses you.)Dh  You barely miss the wolf. Your kick misses the wolf.The wolf is heavily wounded.77--50 _The wolf barely misses you. The wolf bites you!)Dh  You thump the wolf! You freeze the wolf.  You kill the wolf!Vehumet accepts your kill.)Dh4f.)DhO@8--9===6.7 (1.1Shock)DhJ)DhKP4 _You feel your power returning.)DhL)Dh@b)DhÂ^ _No target in view!)DhQN)Dh^)Dhje)DhFhH _No target in view!)Dhk I)DhQp )Dhq B35 _)Dhx B)Dhz )Dh )Dhh %9)Dh )Dh{ )Dh! 9=)Dh& )Dh B)Dhs )Dh &80)Dh )Dh ,)Dh )DhL ,)DhŤ )Dh a1=)Dh- )Dh^ ,)Dh )DhA ,)Dh )Dhm )DhT N2=)Dh )Dh ,)DhZ )Dh ,)Dh` )Dh ;3)Dhg )Dh ,)Dh )DhI ,)Dh )Dh a4=)Dhc )DhG )Dh )Dh 9 #P.......... #..# #.#i.....#.P .....).....#.###.... .#.......##...P.## ##.....#.###......P.......(.#...#  #.....######......#....F.....#..####........... ##..#.....#.##..#..#<-- ...#)............#..#.P† )Dh .)..............#÷†#..÷..Shock ÷.......##÷<#....#...... ....#.P.#..............#..P.#P .##..........P.....##.i   spriggan (wandering) ###.#.#PP.......#.....###.P  .............#..#.#......#.#..  ########.....#.......#P.......)Dh 054.7 (18.0))Dhh F--5.7 (19)Dh )DhK | _A spriggan comes into view. It is wielding a +0 short sword.)DhSJ # *******i    The zap hits the spriggan.  The spriggan is moderately wounded.)Dh- )DhX mi.......)DhK n8-20 ==6.0))Dh )Dh * _The spriggan shouts!)Dh1  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dha#P............................... Ivhor the Zephyrmancer )Dhdc%#....................***.#....... Tengu of Vehumet *****. #........#...........*i*.....#.P. Health: 84/84 ======================== .....)...............***#.###.... Magic: 24/29 ===================----- .#.......##............P.#####... AC: 12Str: 10 )Dhd##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####.................. XL: 14 Next: 67% Place: Lair:5 )Dhh##..#.....#.##..@......#..#<..... Noise: ==-------  Time: 27456.7 (0.0) ...#)............#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P  .............#..#.#......#.#..  ########.....#.......#P.......Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8))Dh#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#............*......#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 24/29 ===================----- .#.......##............P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####.................. XL: 14 Next: 67% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ==-------  Time: 27456.7 (0.0) ...#)............)Dh5[40m#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P.............#..#.#......#.#..########.....#.......#P.......Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8))Dhy&onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 short sword and wearing a +0 robe (moderatelywounded, empty space bonus: 8/8)  The open air twists around violently and strikes the spriggan!)DhK)Dh`@.i =7.7 (1)Dh H )Dh-I)DhNJ8_The spriggan is almost dead.)DhhK)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhh #P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== )Dhj .....).............***..#.###.... Magic: 20/29 ================-------- .#.......##........*i*.P.#####... AC: 12Str: 10 ##.....#.###......P***....(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####.................. XL: 14 Next: 67% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27457.7 (0.0) ...#)............#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly )DhBl ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P  .............#..#.#......#.#..  ########.....#.......#P.......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target)Dhup Aim: a spriggan, wielding a +0 short sword and wearing a +0 robe (almost dead,  empty space bonus: 8/8))DhA #P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 20/29 ================-------- .#.......##.........*..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  )Dh C #......##.####.................. XL: 14 Next: 67% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27457.7 (0.0) ...#)............#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P.............#..#.#......#.#..########.....#.......#P.......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [0;)DhF J10;1mAirstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword and wearing a +0 robe (almost dead,  empty space bonus: 8/8))DhC Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +0 short sword and wearing a +0 robe (almost dead,  empty space bonus: 8/8)  The open air twists around violently and strikes the spriggan!!  You kill the spriggan!  )DhD DVehumet accepts your kill.)Dh+N e))Dhfu 2==88.7 (1Shock)Dhw )Dhz 4 _You feel your power returning.)Dh3)Dh)Dh003===35 )Dh3)Dh4)Dh6)DhR=,)Dhk@)Dh}F,)DhH)DhW)DhLY)DhSZ=)Dh[)Dh^)DhA4)Dhȕ'5=)Dh2,)Dh)Dh9=)Dhz)Dh)Dha6=)Dh)Dhͫ,)Dh­)Dhp,)Dhm)Dh",)Dh)DhO=)Dh)Dha7=)Dh)DhO,)Dh)Dh,)Dh)Dh,)Dh)Dh)Dhj%l.---Shockl   komodo dragon (wandering))DhG081.7 (23.0))Dhc=---2.7 (24)Dh)Dh<` _A komodo dragon comes into view.)Dh&S *******lThe zap hits the komodo dragon but does no damage.)Dh )Dh )Dh l......i   spriggan (wandering)i)Dh ?20 =3.7 (1.0))Dh )Dh 7 _The komodo dragon hisses angrily.)DhG  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh/#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 23/29 ===================----- .#.......##.........)**P.#####... AC: 12Str: 10 ##.....#.###......P..*l*..(.#...# EV: 20Int: 23  #.....######......#.***F........ SH: 0Dex: 15  #......##.####.................. XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: =--------  Time: 27483.7 (0.0) ...#)............#........#.P†... q) [0;1)Dh20;1m+4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... l   komodo dragon ###.......#.#PP.......#.....###.P i   spriggan (wandering)  ........i....#..#.#......#.#..  ########.....#.......#P....... _The komodo dragon hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (empty space bonus: 7/8))Dh#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 23/29 ===================----- .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P...*...(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####.................. XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: =--------  Time: 27483.7 (0.0) )Dh...#)............#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... l   komodo dragon ###.......#.#PP.......#.....###.P i   spriggan (wandering)........i....#..#.#......#.#..########.....#.......#P....... _The komodo dragon hisses angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (empty space bonus: 7/8))Dh̖  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a komodo dragon (empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!  )DhkThe komodo dragon is moderately wounded.)Dh7.l ii.)Dhb3==4.7 (1)DhQ)Dh * _The spriggan shouts!)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhq#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== )Dh u?.....)..................#.###.... Magic: 19/29 ===============--------- .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.***...(.#...# EV: 20Int: 23  #.....######......#*l*.F........ SH: 0Dex: 15  #......##.####.....***.......... XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27484.7 (0.0) ...#)............#........#.P†... q) +4 quarterstaff (chaos) )Dhx*.)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... l   komodo dragon ###.......#i#PP.......#.....###.P i   spriggan  .............#..#.#......#.#..  ########.....#.......#P....... _The spriggan shouts!  Casting: Airstrike (safe; 1% risk of failure)  )Dh?{Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 8/8))Dh.#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. )Dhq#........#...................#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 19/29 ===============--------- .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#.*..F........ SH: 0Dex: 15  #......##.####.................. XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27484.7 (0.0) ...#)............#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷)Dh>}†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... l   komodo dragon ###.......#i#PP.......#.....###.P i   spriggan.............#..#.#......#.#..########.....#.......#P....... _The spriggan shouts!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (moderately wounded, empty space bonus: 8/8))Dh e  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )Dh. !Press: ? - help, Dir - move target  Aim: a komodo dragon (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the komodo dragon!)DhI )Dh, u  The komodo dragon is severely wounded.)DhN l.i .)Dh *5.7 (1)Dha )Dh l _The komodo dragon hisses menacingly.)Dhv  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh@ #P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== )Dhɟ .....)..................#.###.... Magic: 15/29 ============------------ .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P***....(.#...# EV: 20Int: 23  #.....######......#l*..F........ SH: 0Dex: 15  #......##.####....***........... XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27485.7 (0.0) ...#)............#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock )Dh '÷.............##÷<#....#......... Fly ....#.P.#...i..........#..P.#P... .##..........P..............##... l   komodo dragon ###.......#.#PP.......#.....###.P i   spriggan  .............#..#.#......#.#..  ########.....#.......#P....... _The komodo dragon hisses menacingly.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8))Dh:#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 15/29 ============------------ .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#*...F........ SH: 0Dex: 15  #......##.####.................. XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27485.7 (0.0) ...#)........)Dh>....#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#...i..........#..P.#P... .##..........P..............##... l   komodo dragon ###.......#.#PP.......#.....###.P i   spriggan.............#..#.#......#.#..########.....#.......#P....... _The komodo dragon hisses menacingly.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8))Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!)Dh,)Dh .li.)Dh*6.7 (1)Dh )Dho(f _The komodo dragon is severely wounded.)Dhu  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhjL#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 11/29 =========--------------- .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######.....*#*...F........ SH: 0)DhDex: 15  #......##.####...*l*............ XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@.***..#..#<..... Noise: ===------  Time: 27486.7 (0.0) ...#)............#........#.P†... q) +4 quarterstaff (chaos) .)............i.#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... l   komodo dragon ###.......#.#PP.......#.....###.P i   spriggan  .............#..#.#......#.#..  ########.....#.......#P....... _The komodo dragon is severely wounded.Casting: )DhAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8))DhP #P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 84/84 ======================== .....)..................#.###.... Magic: 11/29 =========--------------- .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####....*............. XL: 14 Next: 68% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27486.7 (0.0) ...#[40)DhS m)............#........#.P†... q) +4 quarterstaff (chaos) .)............i.#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... l   komodo dragon ###.......#.#PP.......#.....###.P i   spriggan.............#..#.#......#.#..########.....#.......#P....... _The komodo dragon is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (severely wounded, empty space bonus: 7/8))Dh5W  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  )DhGX gAim: a komodo dragon (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon!!  You kill the komodo dragon!  Vehumet accepts your kill.)Dhg )Dhr †i.i   spriggan)Dhޛ h3=97.7 (1)Dh- )DhS 4 _You feel your power returning.)Dh<[ ****)Dh=8*The zap hits the spriggan.)DhQ i...)Dh>.The spriggan is lightly wounded.)DhUm77--2-)Dhk'--8)Dh()DhB _The spriggan hits you with a +0 short sword!)DhM  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhWF #P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 77/84 ======================-- .....)..................#.###.... Magic: 8/29)DhI ======------------------ .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####....†............. XL: 14 Next: 69% Place: Lair:5 ##..#.....#.##**@......#..#<..... Noise: =--------  Time: 27488.7 (0.0) ...#).........*i*#........#.P†... q) +4 quarterstaff (chaos) .)............**#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P...[3)DhI 2m...........##... i   spriggan ###.......#.#PP.......#.....###.P  .............#..#.#......#.#..  ########.....#.......#P.......Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (lightly wounded, empty space bonus: 6/8))DhT #P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 77/84 ======================-- .....)..................#.###.... Magic: 8/29======------------------ .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  )Dh #......##.####....†............. XL: 14 Next: 69% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: =--------  Time: 27488.7 (0.0) ...#)..........*.#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P.............#..#.#......#.#..########.....#.......#P.......Casting: Shock (safe; 0% risk of failure)  [)Dh> 40mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (lightly wounded, empty space bonus: 6/8))Dh] Hi Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the spriggan.  The spriggan is moderately wounded.)DhR b2--==9.7 (1)Dh )Dhs B _The spriggan hits you with a +0 short sword.)DhDo  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh{#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 72/84 ====================---- .....)..................#.###.... Magic: 4/29===--------------------- .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20)DhInt: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####....†............. XL: 14 Next: 69% Place: Lair:5 ##..#.....#.##**@......#..#<..... Noise: ===------  Time: 27489.7 (0.0) ...#).........*i*#........#.P†... q) +4 quarterstaff (chaos) .)............**#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P  .............#..#.#......#.#..  ########.....#.......#P.......Casting: Airstrike )Dh[m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (moderately wounded, empty space bonus: 6/8))Dh#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 72/84 ====================---- .....)..................#.###.... Magic: 4/29===--------------------- .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####....†............. XL: 14 Next: 69% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27489.7 (0.0) ...#)....)DhI[32m......*.#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P.............#..#.#......#.#..########.....#.......#P.......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (moderately wounded, empty space bonus: 6/8))DhFi Aim  Press: ? - help, Dir - move target: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the spriggan!  The spriggan is almost dead.90.7 (1)Dh d _The spriggan misses you.)Dh!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhI #P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. #........#...................#.P. Health: 72/84 ====================---- .....)..................#.###.... Magic: 0/29------------------------ .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####....†............. XL: 14 Next: 69% Place: Lair:5 ##..#.....#.##**@......#..#<..... Noise: ===------  Time: 27490.7 (0.0) ...#).........*i*#........#.P†... )DhJ V q) +4 quarterstaff (chaos) .)............**#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P  .............#..#.#......#.#..  ########.....#.......#P.......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (almost dead, empty space bonus: 6/8))Dh.#P............................... Ivhor the Zephyrmancer #........................#....... Tengu of Vehumet *****. )Dh#........#...................#.P. Health: 72/84 ====================---- .....)..................#.###.... Magic: 0/29------------------------ .#.......##.........)..P.#####... AC: 12Str: 10 ##.....#.###......P.......(.#...# EV: 20Int: 23  #.....######......#....F........ SH: 0Dex: 15  #......##.####....†............. XL: 14 Next: 69% Place: Lair:5 ##..#.....#.##..@......#..#<..... Noise: ===------  Time: 27490.7 (0.0) )Dh/...#)..........*.#........#.P†... q) +4 quarterstaff (chaos) .)..............#÷†......#..÷.... Cast: Shock ÷.............##÷<#....#......... Fly ....#.P.#..............#..P.#P... .##..........P..............##... i   spriggan ###.......#.#PP.......#.....###.P)Dh.............#..#.#......#.#..########.....#.......#P.......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (almost dead, empty space bonus: 6/8))DhAim  Press: ? - help, Dir - move target: a spriggan, wielding a +0 short sword, wearing a +0 robe and wearing a +0  buckler (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the spriggan!!  You kill the spriggan!)Dhaf))Dhw{701.7 (1Shock)Dh )Dhz&T_Vehumet accepts your kill.)Dhf ## ##.#.......#.P).......#.###.. #.#.......##..)..P.##### ###.....#.###......P.......(.  #.....######......#....F.......)Dhni #......##.####....†.... ###..#.....#.##.........#..#<...#)..........@.#........#.P†)....#÷÷.÷÷##÷<#....#.... .....#.P.#..............#..P.#P##..........P..............## #####.#PP.......#.....### # .......#..#.#......#.#. ########.....#.......#P.... ##..........#)Dhz)Dhy3135 ---2)Dh)Dh k _Items here: ) [[ †.)Dhn)DhPick up what? 39/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Armour (select all with [)b - a +0 buckler  c - a +0 robe Carrion )Dh5a spriggan corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top])DhC)Dhu)Dh #........................#...... Ivhor the Zephyrmancer ##........#...................#.P Tengu of Vehumet *****. #.....)..................#.###... Health: 73/84 ====================---- #.#.......##.........)..P.#####.. Magic: 1/29------------------------ )Dh###.....#.###......P.......(.#... AC: 12Str: 10#.....######......#....F....... EV: 35 Int: 23#......##.####....†............ SH: 0Dex: 15 ###..#.....#.##.........#..#<.... XL: 14 Next: 70% Place: Lair:5 #...#)..........@.#........#.P†.. Noise: ---------  Time: 27492.7 (0.0) ..)..............#÷÷......#..÷... q) +4 quarterstaff (chaos) .÷.............##÷<#....#........ Cast: Shock .....#.P.#..............#..P.#P.. Fly )DhtY..##..........P..............##.. ####.......#.#PP.......#.....###.  # .............#..#.#......#.#. ########.....#.......#P...... #....#.#..........#... buckler (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the spriggan!!  You kill the spriggan! _Vehumet accepts your kill. _Items here: ) [[ †.  Okay, then.)Dh)Dh)Dh )Dht. _)DhL3)DhyN)Dh"R)DhR$ _)DhkY)Dh\,)DhWa)DhYe)Dh%fK4=)Dhh)DhnB)Dhs_2=)Dh)DhB,)DhD)DhI)DhID4=)Dh!K)DhPt8==)DhS)DhX,)Dh%Z)Dh{dB)DhmfO=)Dhh)Dhl)Dhm9=)Dh[o)Dhsi9=)Dhu)DhIy)Dhy)Dhr{)Dh)Dh,)Dh…)Dh)Dh/)Dh)Dh2=)Dh)Dhݑ)Dh|e10/29=)Dh2)Dh)Dh)DhB)Dh)Dh6)Dh))Dhk,)Dhا)Dh1O=)Dh)Dh91)Dhز0=)Dh)Dhy)Dh)DhP)Dh))Dh)Dh)Dh)DhX)Dh)DhjO=)Dh)DhO2)Dh%)Dh[,)Dh)Dh',)Dh)Dh$,)Dh)DhQ3=)DhB)DhT,)DhC)Dh&)Dh)Dh)DhO=)Dh)Dh i4=)Dhz )Dh,)Dh)Dh)DhL)Dhr)Dh )Dh)DhG)DhD#9=)Dh#)Dh%)Dh*d15=)Dh,)Dhl1,)Dh3)Dh&8)Dh8)Dh:)DhI?,)Dh@A)DhcEO=)Dh3G)DhBKc6=)DhBM)DhP)Dh_Q)DhS)Dh*W,)Dh'Y)Dh],)Dhh_)DhPc)Dh)Dhր)Dh)Dhڈ)Dhs)Dh)Dh,)Dh)DhL)DhK5=)Dh)DhJ)Dh)DhW)Dh})Dh)DhF)Dh )Dh)Dh)Dh:)Dh9=)Dh)Dh3w6=)Dh)Dh)Dh4)Dh:)Dh)Dhm)Dh)Dh6)Dh)Dh{)Dh"9=)Dhw 7=)DhH ,)Dh ,)Dh 9=)Dh )Dh )Dh K8=)Dh )Dh!! )Dh! )Dh# )Dh) )Dhf* )DhH, )DhL1 ,)Dh\4 )Dh9 )Dh: h9==)Dh== )DhFH )DhRL ,)DhgN )Dhi E The open air twists around violently and strikes the spriggan!!  You kill the spriggan! _Vehumet accepts your kill. _Items here: ) [[ †.  You see here a blink frog skeleton. _)Dhk )Dht {=)Dhx ,)Dhz )Dh} )Dh$ ,)Dh )Dh )DhN ,)Dh )Dh )Dh ,)Dh )Dh )Dh ,)Dh )Dh )Dha ,)DhK )DhH )Dh ,)Dh )Dhf )Dh ,)Dhv )Dh5 )Dhn ,)DhH )Dh )DhB ,)Dh )DhL )Dh ,)Dh )Dh )Dh ,)Dh )DhB )Dhr )Dh. )Dh )Dh )Dh= ,)Dh )Dh )DhB ,)Dh' )Dh* )Dh ,)Dhd )Dh  )Dh> ,)Dh )Dh " )DhG% ,)Dh~' )Dh* )DhE. ,)Dh50 )Dhl4 =  You see here a +0 spear.)Dh8 )Dhz9  _)Dh; )Dh> )DhA ,)DhC )DhF )DhI ,)DhK )DhN )DhR ,)DhT )DhZW )Dh[ ,)Dh] )Dh{` )Dhd ,)Dhf )Dhi )Dh+m ,)DhYo )Dh?r )Dhsv ,)Dhx )Dh&{ )Dh ~ ,)Dh )Dhw )Dh )Dh )Dh )DhŠ )Dh, ,)DhY )Dhg )DhC ,)Dh )DhF )DhW )Dh )Dht )Dh )Dh )Dh[ )Dh )Dh )Dhp )Dh )Dh )DhS )Dh )Dh{ )Dh )Dh )Dh ,)Dh1 )Dh )Dh )Dh )Dh )Dh= )Dh ,)DhH )DhW )Dh ,)DhQ )Dh1 )Dh )Dh )Dh )Dhu )Dh )DhG )Dhh )Dhu )Dh )Dhx )Dh )DhE" )DhC& B)Dh* )Dh+ )Dh, )Dh<- )DhC0 )Dhk3 ,)Dh4 )Dh7 )Dh9 )Dh,: )Dh; )DhH= )Dh@ ,)DhyA )DhC )DhF ,)DhG )DhgJ )Dh1M )DhM )DhqN )Dh/Q )DhS )DhT )DhU )DhX )Dh[ ,)Dh] )Dh_ )Dhb )DhKc )Dhc )DhLf )Dhm X)Dhxq ,)Dhr )Dht )Dhv ,)Dh>x )Dhy )Dh| ,)Dh} )Dh )Dh9 ,)Dh{ )Dh )Dh ,)Dh܉ )Dhl )Dh ,)Dh )Dh )Dhߓ ,)Dh' )Dha )Dhr )Dh )Dh )Dh )Dh )Dh )Dh )DhI )Dh ,)Dh )Dh+ )Dh ,)Dh` )Dh )DhG ,)Dhڻ )Dh )Dh0 X)Dh ,)Dh` )Dh )Dh ,)Dh )Dh )Dh ,)Dh )Dh )Dhl ,)Dh )Dh* )DhA ,)Dh )Dh3 )Dh )Dh B)Dh| ,)DhR )Dh )Dh ,)DhP [)Dh) m   ♣♣♣♣♣♣♣   ♣♣♣.....♣♣♣   ♣♣♣...♣♣....♣♣♣   ♣♣♣...♣♣♣♣♣♣..@.♣   ♣♣....♣♣ ♣♣♣♣.♣  ♣♣.....♣ ..♣  Shock ♣...♣♣..♣ ♣S♣  ...♣♣♣...♣ ..  .♣♣♣ ♣♣...♣ ..i   S   water moccasin (asleep) .♣ ..... ..(   i   spriggan (asleep) #♣[3)Dh$ x9;49m ...... .[ß♣ ♣..♣♣♣  726.7 (234.0)  A spriggan and a water moccasin come into view.The spriggan is wielding a +1 rapier of speed.Found 8 stones and a ring mail.  The spriggan shouts! The water moccasin hisses angrily. You hear a howl!  A spriggan comes into view. It is wielding a +0 short sword.  A spriggan rider comes into view. It is wielding a +0 spear. Siiii   spriggan rider (polearm)S   water moccasiniiiiii 4 spriggans  A spriggan comes into view. It is wielding a +0 short sword.A spriggan comes into view. It is wielding a +1 rapier of flaming.===75 _The spriggan rider shouts! You hear an angry growl.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 84/84 ========================  Magic: 25/29 ====================----  AC: 12Str: 10 ♣♣♣♣♣♣♣ EV: 35 Int: 23 ♣♣♣.....♣♣♣ SH: 0Dex: 15  ♣♣♣...♣♣....♣♣♣ XL: 14 Next: 70% Place: Lair:5  ♣♣♣...♣♣♣♣♣♣..@.♣ Noise: ===------  Time: 27727.7 (0.0)  ♣♣....♣♣ ♣♣♣♣*♣ q) +4 quarterstaff (chaos) ♣♣.....♣ S*♣  Cast: Sho)Dhck ♣...♣♣..♣ ♣i♣  Fly ...♣♣♣...♣ i. .♣♣♣ ♣♣...♣ ..i  i   spriggan rider (polearm) .♣ ..... ..(  S   water moccasin #♣ ...... iiß♣  iiii 4 spriggans ♣..♣♣♣ _The spriggan rider shouts! You hear an angry growl.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 2/8))Dh' y.Si*  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan, wielding a +1 rapier of speed and wearing a +0 robe (empty )Dh` .i***)Dh*.*i***Aim: a spriggan rider, wielding a +0 spear (empty space bonus: 5/8))Dh  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 84/84 ========================  Magic: 25/29 ====================----  AC: 12Str: 10♣♣♣♣♣♣♣  EV: 35 Int: 23♣♣♣.....♣♣♣  SH: 0Dex: 15)Dh♣♣♣...♣♣....♣♣♣   XL: 14 Next: 70% Place: Lair:5♣♣♣...♣♣♣♣♣♣..@.♣   Noise: ===------  Time: 27727.7 (0.0)  ♣♣....♣♣ ♣♣♣♣.♣   q) +4 quarterstaff (chaos) ♣♣.....♣S.♣   Cast: Shock ♣...♣♣..♣♣i♣   Fly ...♣♣♣...♣i.  .♣♣♣ ♣♣...♣..*   i   spriggan rider (polearm) .♣ .......(   S   water moccasin #♣ ......[2)Dh0Giiß♣   iiii 4 spriggans♣..♣♣♣ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (empty space bonus: 5/8))DhThe open air twists around violently and strikes the spriggan rider!)Dh)DhNx  The spriggan rider is moderately wounded.)Dh Si.i. iih   polar bearh[S   water moccasiniiii 4 spriggans  The water moccasin misses you.20 8.7 (1 _A polar bear comes into view.)Dh^  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh   Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 84/84 ========================  Magic: 21/29 =================-------  AC: 12Str: 10 ♣♣♣♣♣♣♣ EV: 20Int: 23 ♣♣♣.....♣♣♣ SH: 0Dex: 15  ♣♣♣...♣♣....♣♣♣ XL: 14 Next: 70% Place: Lair:5  ♣♣♣...♣♣♣♣♣♣..@.♣ Noise: ===------  Time: 27728.7 (0.0)  ♣♣....♣♣ ♣♣♣♣S♣ q) +4 quarterstaff (chaos) ♣♣.....♣ i.♣  Cast: )Dh \Shock ♣...♣♣..♣ ♣i♣  Fly ...♣♣♣...♣ *i .♣♣♣ ♣♣...♣ ***  i   spriggan rider (polearm) .♣ ..... ii(  h   polar bear #♣ ...... h[ß♣  S   water moccasin ♣..♣♣♣ iiii 4 spriggans  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (moderately wounded, empty space  bonus: 4/8))Dhd  Ivhor the Zephyrmancer  Tengu of Vehumet *****. )Dh!f Health: 84/84 ========================  Magic: 21/29 =================-------  AC: 12Str: 10♣♣♣♣♣♣♣  EV: 20Int: 23♣♣♣.....♣♣♣  SH: 0Dex: 15♣♣♣...♣♣....♣♣♣   XL: 14 Next: 70% Place: Lair:5)Dhi♣♣♣...♣♣♣♣♣♣..@.♣   Noise: ===------  Time: 27728.7 (0.0)  ♣♣....♣♣ ♣♣♣♣S♣   q) +4 quarterstaff (chaos) ♣♣.....♣i.♣   Cast: Shock ♣...♣♣..♣♣i♣   Fly ...♣♣♣...♣.*  .♣♣♣ ♣♣...♣...   i   spriggan rider (polearm) .♣ .....ii(   h   polar bear #♣ ......h[ß♣   S   water moccasin♣..♣♣)Dhq\♣  iiii 4 spriggans  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (moderately wounded, empty space  bonus: 4/8))DhjIonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a spriggan rider, wielding a +0 spear (moderately wounded, empty space  bonus: 4/8)  The air twists around and strikes the spriggan rider!)Dh*x  The spriggan rider is heavily wounded.)Dhhiii..S   water moccasin.iiii 4 spriggans9.7 (1 _The water moccasin barely misses you.)Dh0  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhE   Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 84/84 ========================  Magic: 17/29 ==============----------  AC: 12Str: 10 ♣♣♣♣♣♣♣ EV: 20Int: 23 ♣♣♣.....♣♣♣ SH: 0Dex: 15  ♣♣♣...♣♣....♣♣♣ XL: 14 Next: 70% Place: Lair:5  ♣♣♣...♣♣♣♣♣♣..@.♣)DhF  Noise: ===------  Time: 27729.7 (0.0)  ♣♣....♣♣ ♣♣♣♣S♣ q) +4 quarterstaff (chaos) ♣♣.....♣ ii♣  Cast: Shock ♣...♣♣..♣ ♣i♣  Fly ...♣♣♣...♣ .i .♣♣♣ ♣♣...♣ .i.  i   spriggan rider (polearm) .♣ ..... ..(  S   water moccasin #♣ ...... .[ß♣  iiii 4 spriggans ♣..♣♣♣Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (heavily wounded, empty space bonus:0/8))DhM   Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 84/84 ========================  Magic: 17/29 ==============----------  AC: 12Str: 10♣♣♣♣♣♣♣  EV: 20Int: 23♣♣♣.....♣♣♣  SH: 0Dex: 15♣♣♣...♣♣....♣♣♣   XL: 14 Next: 70% Place: Lair:5♣♣♣...♣♣♣♣♣♣..@.♣   Noise: ===------  Time: 27729.7 (0.0)  ♣♣....♣♣ ♣♣♣♣S♣   q) +4 quarterstaff (chaos) ♣♣[)Dh n30m.....♣i*♣   Cast: Shock ♣...♣♣..♣♣i♣   Fly ...♣♣♣...♣.i  .♣♣♣ ♣♣...♣.i.   i   spriggan rider (polearm) .♣ .......(   S   water moccasin #♣ .......[ß♣   iiii 4 spriggans♣..♣♣♣ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (heavily wounded, empty space bonus:0/8))DhMAim: a spriggan rider, wielding a +0 spear (heavily wounded, empty space bonus:0/8)  The confined air twists around weakly and strikes the spriggan rider.  The spriggan rider is heavily wounded.  The water moccasin bites you.  You are poisoned.)DhD  The water moccasin poisons you!)Dh .iih.h   polar bearS   water moccasiniiii 4 spriggans  The spriggan rider hits you from afar with a +0 spear!)Dh66===------30.7 (1Pois Fly )Dh)Dh\ _The water moccasin closely misses you.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh_K*****  The spriggan is struck by an arc of lightning.spriggan is lightly wounded.is struck by an arc of lightning.  The spriggan is moderately wounded.  The polar bear is struck by an arc of lightning.  The polar bear is lightly wounded.)Dh+  The lightning grounds out.  You feel very sick.The water moccasin bites you but does no damage.)DhVSiii.S   water moccasiniiii 4 spriggans)Dht3------5---1)Dhu _The spriggan rider completely misses you.)Dh&  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dht***water moccasin is struck by an arc of lightning.  The water moccasin is moderately wounded.spriggan rider is struck by an arc of lightning.  The spriggan rider is severely wounded.  The spriggan is struck by an arc of lightning!  The spriggan is heavily wounded.)DhV&  )Dh6W^The lightning grounds out.  You feel very sick.)DhFZ&  )DhZpThe water moccasin misses you.A wolf comes into view.)Dh?dcSiihh   polar bearhS   water moccasiniiii 4 spriggans)Dh e-(…))Dhf0-14----2)Dhp)DhtE _The spriggan rider hits you but does no damage.)Dh!  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh<The water moccasin is struck by an arc of lightning!  The water moccasin is severely wounded.You are struck by an arc of lightning.  The water moccasin is struck by an arc of lightning!  You kill the water moccasin!  Vehumet accepts your kill.)Dh ***iiii 4 spriggansh   wolf (wandering)  You feel your power returning.  The spriggan rider is struck by an arc of lightning.  The spriggan rider is severely wounded.)Dh  The lightning grounds out. You feel sick.  A wolf comes into view.  The wolf pauses to sniff the ground.)Dh> @ii..hiiii 4 sprigganshh 2 wolves (1 wandering)  The spriggan hits you with a +1 rapier of speed!)Dh@L52=----)Dh%-3)Dh)Dh [ _The spriggan rider barely misses you.)Dhg)Dh/kEvoke which item? Wands  x - a wand of roots (1)D - a wand of flame (14)  H - a wand of mindburst (5) [!] read|quaff|evoke[?] describe selected)Dh)DhE)Dh%  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 52/84 ==============----------  Magic: 14/29 ===========-------------  AC: 12Str: 10)Dh&G♣♣♣♣♣♣♣  EV: 20Int: 23♣♣♣.....♣♣♣  SH: 0Dex: 15♣♣♣...♣♣....♣♣♣   XL: 14 Next: 70% Place: Lair:5♣♣♣...♣♣♣♣♣♣..@.♣   Noise: ==-------  Time: 27733.7 (0.0)  )Dh'♣♣....♣♣ ♣♣♣♣i♣   q) +4 quarterstaff (chaos) ♣♣.....♣ii♣   Cast: Shock ♣...♣♣..♣♣i♣   Pois Fly ...♣♣♣...♣i.  .♣♣♣ ♣♣...♣)Dh(.h.   i   spriggan rider (polearm) .♣ .......(   iiii 4 spriggans #♣ .......hß♣   hh 2 wolves (1 wandering)♣..♣♣♣ The spriggan rider is severely wounded.The lightning grounds out. You feel sick.  A wolf comes into view.)Dh,The wolf pauses to sniff the ground.The spriggan hits you with a +1 rapier of speed! _The spriggan rider barely misses you.)Dh&N  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 52/84 ==============----------)DhN  Magic: 14/29 ===========-------------  AC: 12Str: 10 ♣♣♣♣♣♣♣ EV: 20Int: 23 ♣♣♣.....♣♣♣ SH: 0Dex: 15  ♣♣♣...♣♣....♣♣♣ XL: 14 Next: 70% Place: Lair:5 )DhO ♣♣♣...♣♣♣♣♣♣..@*♣ Noise: ==-------  Time: 27733.7 (0.0)  ♣♣....♣♣ ♣♣♣♣i♣ q) +4 quarterstaff (chaos) ♣♣.....♣ ii♣  Cast: Shock ♣...♣♣..♣ ♣i♣  Pois Fly ...♣♣♣...♣ i. )DhIPv.♣♣♣ ♣♣...♣ .h.  i   spriggan rider (polearm) .♣ ..... ..(  iiii 4 spriggans #♣ ...... .hß♣  hh 2 wolves (1 wandering) ♣..♣♣♣The wolf pauses to sniff the ground.The spriggan hits you with a +1 rapier of speed! _The spriggan rider barely misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight line)DhRAim: a spriggan rider, wielding a +0 spear (severely wounded))Dh V  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 52/84 ==============----------  Magic: 14/29 ===========-------------  AC: 12Str: 10♣♣♣♣♣♣♣)Dh   EV: 20Int: 23♣♣♣.....♣♣♣  SH: 0Dex: 15♣♣♣...♣♣....♣♣♣   XL: 14 Next: 70% Place: Lair:5♣♣♣...♣♣♣♣♣♣..##♣   Noise: ==-------  Time: 27733.7 (0.0)  ♣♣....♣♣ ♣♣♣♣*♣   q) +4 quarterstaff (chaos) ♣♣.....♣##♣   Cast: Shock ♣...♣♣..♣♣i♣   Pois Fly ...♣♣♣...♣)Dh i.  .♣♣♣ ♣♣...♣.h.   i   spriggan rider (polearm) .♣ .......(   iiii 4 spriggans #♣ .......hß♣   hh 2 wolves (1 wandering)♣..♣♣♣ The wolf pauses to sniff the ground.)Dh The spriggan hits you with a +1 rapier of speed! _The spriggan rider barely misses you.Aiming: FastrootPress: ? - help, Shift-Dir - straight lineAim: a spriggan rider, wielding a +0 spear (severely wounded))DhQ *(1 rooted)  The spriggan hits you with a +1 rapier of speed! _The spriggan rider barely misses you.  Aiming: Fastroot  Press: ? - help, Shift-Dir - straight lineAim: a spriggan rider, wielding a +0 spear (severely wounded)  The roots erupt in riotous growth!)Dh) B*2)Dh C, rooted))Dh)DhRoots grab the spriggan. x2; Roots grab the spriggan rider.  The wolf howls!  The now-empty wand crumbles to dust.  The grasping roots constrict the spriggan! x2  You kill the spriggan!  Vehumet accepts your kill.  You feel your power returning.  The grasping roots constrict the spriggan rider.  You feel sick.  You hear a howl! x2; You hear an angry growl.  The spriggan struggles to escape constriction.)Dhŝ)DhĠA@.i)Dhr4ii.)DhRjhh.h)Dhh   polar bear[iii 3 spriggans (1 rooted)hh 2 wolves)Dh:45=--16==1=======4.7 (1)Dh)Dh L _The spriggan rider hits you from afar with a +0 spear.)Dh8 ~ ♣♣♣♣♣♣♣   ♣♣♣.....♣♣♣  ♣♣♣...♣♣...@♣♣♣  ♣♣♣...♣♣♣♣♣♣....♣  ♣♣....♣♣ ♣♣♣♣i♣ #♣♣... ii♣ .♣...♣♣♣.♣ ...♣ ih .♣♣♣ ♣♣...♣h.. iii 3 spriggans (1 rooted) ..♣  .h( hh 2 wolves ##♣ .......[ß♣ )Dh`1  The grasping roots constrict the spriggan!  You kill the spriggan!Vehumet accepts your kill.)Dh4  You feel your power returning.  The grasping roots constrict the spriggan rider!)Dh5 )Dh6 )Dh2= n)Dh7F 1 iih.ih ).h   polar bear.ii 2 sprigganshh 2 wolves  You feel sick. The spriggan rider escapes!  The spriggan rider attacks as it pursues you!)Dhu h4--7===35 =------5 _The spriggan rider completely misses you.)DhQ  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhx **The spriggan is struck by an arc of lightning.  The spriggan is moderately wounded.)DhM" f  You are struck by an arc of lightning. The lightning grounds out.)Dh# )Dhq% )Dh) z  You feel sick. The spriggan rider closely misses you.)Dh): > @i.ih.h 2 polar bearshThe spriggan hits you but does no damage.)Dh< 25--20 ==-----6)DhG )Dh#N ] _A polar bear comes into view.)Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 42/84 ============------------  Magic: 11/29 =========---------------  AC: 12Str: 10  EV: 20Int: 23 ♣♣♣♣♣♣♣ SH: 0Dex: 15 ♣♣♣.....♣♣♣ XL: 14 Next: 71% Place: Lair:5 ♣♣♣...♣♣...@♣♣♣  Noise: ==-------  Time: 27736.7 (0.0)  ♣♣♣...♣♣♣♣♣♣.i**♣  q) +4 quarterstaff (chaos)  ♣♣....♣♣ ♣♣♣♣i♣  Cast: Shock [)Dh12d#♣♣.....♣ hi♣  Pois Fly .♣...♣♣..♣ ♣h♣ ....♣♣♣...♣ h.  i   spriggan rider (polearm) ..♣♣♣ ♣♣...♣ ...  hh 2 polar bears ..♣ ..... h.(  ii 2 spriggans ##♣ ...... .[ß♣  hh 2 wolves  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (almost dead, empty space bonus:  2/8))Dh  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 42/84 ============------------  Magic: 11/29 =========---------------  AC: 12Str: 10  EV: 20Int: 23♣♣♣♣♣♣♣  SH: 0Dex: 15♣♣♣.....♣♣♣  XL: 14 Next: 71% Place: Lair:5♣♣♣...♣♣...@♣♣♣   Noise: ==-------  Time: 27736.7 (0.0)♣♣♣...♣♣♣♣♣♣.i..♣   q) +4 quarterstaff (chaos)♣♣....♣♣ ♣♣♣♣*♣)Dh$N[37m   Cast: Shock #♣♣.....♣hi♣   Pois Fly .♣...♣♣..♣♣h♣  ....♣♣♣...♣h.   i   spriggan rider (polearm) ..♣♣♣ ♣♣...♣...   hh 2 polar bears ..♣ .....h.(   ii 2 spriggans ##♣ .......[ß♣   hh 2 wolves  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan rider, wielding a +0 spear (almost dead, empty space bonus:  2/8))Dhfg2/8)  The confined air twists around weakly and strikes the spriggan rider!  You kill the spriggan rider!  Vehumet accepts your kill.  You feel your power returning.  You kill the hornet!)DhJ  Vehumet accepts your kill.hi.hh 2 polar bearshii 2 spriggans.hh 2 wolves)DhԤ"1=-4==3=7.7 (1 _You feel sick. The spriggan barely misses you.)Dhݱ)DhѶRead which item? Scrolls  d - 3 scrolls of fear )Dhy e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation  l - 2 scrolls labelled XABEEK BAGETAM  m - a scroll of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia )Dh% y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISK - 4 scrolls of identify )Dhи N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selected)Dh9 )DhL )Dh`   Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 41/84 ===========-------------  Magic: 14/29 ===========-------------  AC: 12Str: 10  EV: 20Int: 23♣♣♣♣♣♣♣  SH: 0Dex: 15♣♣♣.....♣♣♣  XL: 14 Next: 73% Place: Lair:5♣♣♣...♣♣...@♣♣♣   Noise: ===------  Time: 27737.7 (0.0)♣♣♣...♣♣♣♣♣♣.i..♣   q) +4 quarterstaff (chaos)♣♣....♣♣ ♣♣♣♣h♣ )Dhb   Cast: Shock #♣♣.....♣i.♣   Pois Fly .♣...♣♣..♣♣h♣  ....♣♣♣...♣h.   hh 2 polar bears ..♣♣♣ ♣♣...♣.h.   ii 2 spriggans ..♣ .......(   hh 2 wolves ##♣ .......[ß♣  You kill the spriggan rider!Vehumet accepts your kill.You feel your power returning.  You kill the hornet!Vehumet accepts your kill. _You feel sick. The spriggan barely misses you.)Dhq  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The polar bear looks frightened!  The spriggan looks frightened! x2; The polar bear looks frightened!)Dh#r ,)Dhs )Dhv R  The wolf looks frightened! x2; You feel sick.)Dhw )DhFx )Dhvy )Dh| )Dh .i))h.ih   polar bear (fleeing).hii(fleeing)hhhhh 3 wolves (1 wandering, 2 fleeing))Dh b0=---8.7 (1)Dh m _A wolf comes into view.)Dh% 3  ♣♣♣♣♣♣♣  ♣♣♣.....♣♣♣  ♣♣♣...♣♣..@.♣♣♣  ♣♣♣...♣♣♣♣♣♣..i.♣ )Dh D ♣♣....♣♣ ♣♣♣♣)♣ ♣#♣♣.....♣ )h♣ #.♣...♣♣..♣ ♣.♣ .♣♣♣...♣ i. i   spriggan (fleeing).♣♣♣ ♣♣...♣ ..h h   wolf #..♣ ..... hh( #♣ ...... .[ß♣ )Dh 3  You feel sick.)Dh j  You are no longer poisoned.)Dh w.i. )Dh 35 ---9Fly )Dh )Dha c _The spriggan looks rattled.)Dhԛ)  ♣♣♣♣♣♣♣  ♣♣♣.....♣♣♣ )Dh1 ♣♣♣...♣♣.@..♣♣♣  ♣♣♣...♣♣♣♣♣♣....♣  ♣♣....♣♣ ♣♣♣♣i♣  ♣#♣♣.....♣ ).♣ #.♣...♣♣..♣ ♣.♣ .♣♣♣...♣ i. .♣♣♣ ♣♣...♣ ..h .#..♣ ..... hh( #♣ ...... .[ß♣ )Dhơ)Dh H)i)Dh&40)Dhw)DhV)Dh0   ♣♣♣♣♣♣♣  ♣♣♣.....♣♣♣  ♣♣♣...♣♣@...♣♣♣  ♣♣♣...♣♣♣♣♣♣....♣ )Dh ♣♣....♣♣ ♣♣♣♣)♣  ♣#♣♣.....♣ )i♣ #.♣...♣♣..♣ ♣.♣ #......♣♣♣...♣ i.  .♣♣♣ ♣♣...♣ ..h   ..#..♣ ..... hh(   .####♣ ...... .[ß♣  )Dh)Dh i.i   spriggan)Dh.%1)Dh)Dh)Dh\ l ♣♣♣♣♣♣♣   ♣♣♣..@..♣♣♣ )Dh  ♣♣♣...♣♣....♣♣♣  ♣♣♣...♣♣♣♣♣♣....♣  ♣♣....♣♣ ♣♣♣♣i♣  ♣#♣♣... ).♣  ###.♣...♣♣♣.♣ ##......♣ i. ....♣♣♣ ♣♣...♣..h ..#..♣  hh( )Dha ,)Dh; Oi))Dhk p115=2)Dh% )Dh )Dhd  ♣♣♣♣♣♣♣  ♣♣♣.@...♣♣♣  ♣♣♣...♣♣...i♣♣♣  ♣♣♣...♣♣♣♣♣♣....♣  ♣♣....♣♣ ♣♣♣♣)♣  ♣#♣♣.....♣ ).♣  ###.♣...♣♣..♣ ♣.♣ #......♣♣♣...♣)DhƲb i. #......♣♣♣ ♣♣...♣ ..h #...#..♣ ..... hh( )DhY)Dh])DhLi.)Dhh%3)Dh$)Dhk)Dh♣♣♣♣♣♣♣ ♣♣♣....i♣♣♣ ♣♣♣..@♣♣....♣♣♣ ♣♣♣...♣♣♣♣♣♣....♣ ♣....♣♣ ♣♣♣♣)♣ ♣#.♣ ).♣ ###.♣...♣♣..♣ ♣.♣  ###......♣♣♣...♣ i.  #......♣♣♣ ♣♣...♣ ..h #...#..♣ ..... hh( ....####♣ ...... .[ß♣ i.)Dh%4)Dh()Dh)Dh )Dh# )Dh )Dhr )Dh  ♣♣♣♣♣♣♣  ♣♣♣...i.♣♣♣  ♣♣♣.@.♣♣....♣♣♣ )DhϬ{ ♣♣♣...♣♣♣♣♣♣....♣  ♣♣....♣♣ ♣♣♣♣)♣  ♣#♣♣.....♣ ).♣  ###.♣...♣♣..♣ ♣.♣  ###......♣♣♣...♣ i.  #......♣♣♣ ♣♣...♣ ..h #...#..♣ ..... hh( #....####♣ ...... .[ß♣ )Dh)Dh0)Dh.Gi..)Dhn[2=5)Dh)Dh)Dh♣♣♣♣♣♣♣ ♣♣♣.i...♣♣♣ ♣♣♣...♣♣....♣♣♣ )Dh♣♣♣..@♣♣♣♣♣♣....♣ ♣....♣♣ ♣♣♣♣)♣ ♣#.♣ ).♣ ###.♣...♣♣..♣ ♣.♣ ###......♣♣♣...♣ i. #......♣♣♣ ♣♣...♣ ..h  ###...#..♣ ..... hh(....####♣ ...... .[ß♣.# ♣..♣♣♣)DhW)Dh)Dh>.i)Dh@=6)DhY)DhL)Dh ♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣♣.i.♣♣....♣♣♣♣♣♣...♣♣♣♣♣♣....♣♣...@♣♣ ♣♣♣♣)♣♣#.♣ ).♣###.♣...♣♣..♣ ♣.♣)DhP ###......♣♣♣...♣ i. #......♣♣♣ ♣♣...♣ ..h###...#..♣ ..... hh(....####♣ ...... .[ß♣.# ♣..♣♣♣#.....#)Dh )Dh_ =.i)Dh U6=7)Dh )Dh )DhD♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣♣...♣♣....♣♣♣♣♣♣..i♣♣♣♣♣♣....♣....♣♣ ♣♣♣♣)♣♣#.♣ ).♣###.♣...♣♣..♣ ♣.♣###......♣♣♣...♣ i. #......♣♣♣ ♣♣...♣)DhEr ..h###...#..♣ ..... hh(....####♣ ...... .[ß #.# ♣..♣♣♣ .##.....# ... .....#.##)Dh=.i)DhD[3==8)Dh$)DhY _The spriggan completely misses you.)Dh8  ♣♣♣♣♣♣♣ ♣♣♣.....♣♣♣ ♣♣♣...♣♣....♣♣♣ ♣♣♣...♣♣♣♣♣♣....♣ ♣♣...i♣♣ ♣♣♣♣)♣ ♣#♣♣..@..♣ ).♣ ###.♣...♣♣..♣)Dh  ♣.♣ ###......♣♣♣...♣ i. #......♣♣♣ ♣♣...♣ ..h ###...#..♣ ..... hh # ##....####♣ ...... .[#.....# ♣..♣♣♣ ..##.....# ... )Dh; '......#.##)Dh9 )Dh ~ .i  The spriggan seems to regain its courage.)Dh %9)Dh )DhV v _The spriggan attacks as it pursues you! The spriggan misses you.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh2\  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 43/84 ============------------ ♣♣♣♣♣♣♣  Magic: 12/29 =========--------------- ♣♣♣.....♣♣♣  AC: 12Str: 10 ♣♣♣...♣♣....♣♣♣  EV: 35 Int: 23 )Dh5♣♣♣...♣♣♣♣♣♣....♣  SH: 0Dex: 15 ♣♣.***♣♣ ♣♣♣♣)♣  XL: 14 Next: 73% Place: Lair:5 ♣#♣♣..@i*♣ ).♣  Noise: =--------  Time: 27749.7 (0.0) ###.♣...♣♣*.♣ ♣.♣  q) +4 quarterstaff (chaos) ###......♣♣♣...♣ i.  Cast: Shock #......♣♣♣ ♣♣...♣ ..h Fly  ###...#..♣ ..... hh # ##....####♣ ...... .[ i   spriggan ####.....# ♣..♣♣♣ ..##.....# ... ......#.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: [40)Dh7ma spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (lightly wounded, empty space bonus: 5/8))Dh[   Ivhor the Zephyrmancer  Tengu of Vehumet *****.Health: 43/84 ============------------♣♣♣♣♣♣♣Magic: 12/29 =========---------------♣♣♣.....♣♣♣AC: 12Str: 10♣♣♣...♣♣....♣♣♣EV: 35 Int: 23)DhAa ♣♣♣...♣♣♣♣♣♣....♣SH: 0Dex: 15♣♣....♣♣ ♣♣♣♣)♣XL: 14 Next: 73% Place: Lair:5♣#♣♣..@*.♣).♣ Noise: =--------  Time: 27749.7 (0.0)###.♣...♣♣..♣♣.♣ q) +4 quarterstaff (chaos)###......♣♣♣...♣i. Cast: Shock#......♣♣♣ ♣♣...♣..h Fly ###...#..♣ .....hh # ##....####♣ .......[ i   spriggan ####.....#♣..♣♣♣ ..##.....#... ......#.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike ()Dhb safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (lightly wounded, empty space bonus: 5/8))Dhl i Aim  Press: ? - help, Dir - move target: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the spriggan!  The spriggan is heavily wounded.)Dh;n <20 ===50.7 (1)Dhv )Dhq{ V _The spriggan closely misses you.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhm  Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 43/84 ============------------ ♣♣♣♣♣♣♣  Magic: 8/29======------------------ ♣♣♣.....♣♣♣  AC: 12Str: 10 ♣♣♣...♣♣....♣♣♣  EV: 20Int: 23 ♣♣♣...♣♣♣♣♣♣....♣  SH: 0Dex: 15 ♣♣.***♣♣ ♣♣♣♣)♣  XL: 14 Next: 73% Place: Lair:5 ♣#♣♣..@i*♣ ).♣  Noise: ===------  Time: 27750.7 (0.0) ###.♣...♣♣*.♣ ♣.♣  q) +4 quarterstaff (chaos) ###......♣♣♣...♣[4)DhU0m i.  Cast: Shock #......♣♣♣ ♣♣...♣ ..h Fly  ###...#..♣ ..... hh # ##....####♣ ...... .[ i   spriggan ####.....# ♣..♣♣♣ ..##.....# ... ......#.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (heavily wounded, empty space bonus: 5/8))DhV4  Ivhor the Zephyrmancer  Tengu of Vehumet *****.Health: 43/84 ============------------♣♣♣♣♣♣♣Magic: 8/29======------------------♣♣♣.....♣♣♣AC: 12Str: 10♣♣♣...♣♣....♣♣♣EV: 20Int: 23♣♣♣...♣♣♣♣♣♣....♣SH: 0Dex: 15♣♣....♣♣ ♣♣♣♣)♣XL: 14 Next: 73% Place: Lair:5♣#♣♣..@*.♣).♣ Noise: ===------  Time: 27750.7 (0.0)###.♣...♣♣..♣♣.♣ q) +4 quarterstaff (chaos)###......♣♣♣...♣i. Cast: Shock#......♣♣)Dh/7♣ ♣♣...♣..h Fly ###...#..♣ .....hh # ##....####♣ .......[ i   spriggan ####.....#♣..♣♣♣ ..##.....#... ......#.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (heavily wounded, empty space bonus: 5/8))Dh=i Aim  Press: ? - help, Dir - move target: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the spriggan.  The spriggan is severely wounded.49=1.7 (1 _The spriggan completely misses you.)DhR  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhO   Ivhor the Zephyrmancer  Tengu of Vehumet *****.  Health: 44/84 ============------------ ♣♣♣♣♣♣♣  Magic: 5/29====-------------------- ♣♣♣.....♣♣♣  AC: 12Str: 10 ♣♣♣...♣♣....♣♣♣  EV: 20Int: 23 ♣♣♣...♣♣♣♣♣♣....♣  SH: 0Dex: 15 ♣♣.***♣♣ ♣♣♣♣)♣  XL: 14 Next: 73% Place: Lair:5 ♣#♣♣..@i*♣ ).♣  Noise: ===------  Time: 27751.7 (0.0) ###.♣...♣♣*.♣ ♣.♣  q) +4 quarterstaff (chaos) ###......♣♣♣...♣ )DhiQ i.  Cast: Shock #......♣♣♣ ♣♣...♣ ..h Fly  ###...#..♣ ..... hh # ##....####♣ ...... .[ i   spriggan ####.....# ♣..♣♣♣ ..##.....# ... ......#.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (severely wounded, empty space bonus: 5/8))Dh-@ +)DhB  )DhD P Ivhor the Zephyrmancer)DhNE  )Dh~F L Tengu of Vehumet *****.)DhG Health: 44/84 ============------------)DhH L♣♣♣♣♣♣♣)DhK Magic: 5/29====--------------------♣♣♣.....♣♣♣AC: 12Str: 10♣♣♣...♣♣....♣♣♣EV: 20Int: 23♣♣♣...♣♣♣♣♣♣....♣SH: 0Dex: 15♣♣....♣♣ ♣♣♣♣)♣XL: 14 Next: 73% Place: Lair:5♣#♣♣..@*.♣).♣ Noise: ===------  Time: 27751.7 (0.0)###.♣...♣♣..♣)DhM p♣.♣ q) +4 quarterstaff (chaos))DhYN l###......♣♣♣...♣)DhO Yi. Cast: Shock)Dh Q #......♣♣♣ ♣♣...♣)DhNR N..h Fly )DhS ###...#..♣ .....)DhT hh )DhU # ##....####♣ ......)Dh-W X.[ i   spriggan )DhXX ####.....#)DhY (♣..♣♣♣ )DhZ ..##.....#)Dh[ ... )Dh` W......#.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearinga +0 buckler (severely wounded, empty space bonus: 5/8))Dh˛ )Dh TPress: ? - help, Dir - move target  )Dh vAim: a spriggan, wielding a +1 rapier of flaming, wearing a +0 robe and wearing)Dh Ua +0 buckler (severely wounded, empty space)DhM  bonus: 5/8)  )Dh 6The air twists around and strikes the spriggan!  )Dh @You kill the spriggan!  )Dh GVehumet accepts your kill.)Dhr )DhE ))Dh !)Dh )Dh\ 7)DhV =)Dh 4)Dh 2.7 (1)Dh Shock)Dh )Dh )Dh  )Dh )Dh &_You feel your power returning.)DhIe%♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣♣...♣♣....♣♣♣♣♣♣...♣♣♣♣♣♣....♣....♣♣ ♣♣♣♣)♣♣#♣♣...).♣ ).♣###.♣..@♣♣..♣ ♣.♣###......♣♣♣...♣ i. #......♣♣♣ ♣♣...♣ ..###...#..♣ ..... ## ##....####♣ ...... . .##.# ♣..♣♣♣ ...##.....# ........#.#####..)Dh4p`35 ---3)Dhu)Dh`x)Dh1♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣♣...♣♣....♣♣♣♣♣♣...♣♣♣♣♣♣....♣....♣♣ ♣♣♣♣)♣♣#♣♣...).♣ ).###.♣...♣♣..♣)Dh ♣.###.....@♣♣♣...♣ i #......♣♣♣ ♣♣...♣ ###...#..♣ ..... ### ##....####♣ ...... P.####.....# ♣..♣♣♣...##.....# ........#.#####.. .)Dhт/#.....#  )Dh)Dh?]5---4)Dh)Dh*)Dhlh ♣ ♣♣♣.....♣♣♣ ♣♣♣...♣♣.... ♣♣♣...♣♣♣♣♣♣.... ♣♣....♣♣ ♣♣♣♣) ♣#♣♣...).♣ ) ###.♣...♣♣..♣ ♣)Dh)l ###....@.♣♣♣...♣  #......♣♣♣ ♣♣...♣ # ###...#..♣ .....# ##....####♣ ...... .P.####.....# ♣..♣♣♣ .....##.....# ... #.#.## .##### .. ..#.....# .)Dh?t)Dhy%5)DhO)DhQ)Dh \ }♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣♣...♣♣....♣♣♣♣...♣♣♣♣♣♣.......♣♣ ♣♣♣♣♣#♣♣...).♣ ###.♣...♣♣..♣ ###......♣♣♣...♣ )Dh]  #.....@♣♣♣ ♣♣...♣ #####...#..♣ ..... .#### ##....####♣ ...... ..P.####.....# ♣..♣♣♣ ......##.....# ...#........#.## .###..#.....#  ###...P.#♣)Dhzj )Dhp f8==6)DhMy )Dh| )DhI ♣♣♣.....♣♣♣♣♣...♣♣....♣♣♣...♣♣♣♣♣♣......♣♣ ♣♣♣♣#♣♣...).♣ ####.♣...♣♣..♣ #)DhdL B###......♣♣♣...♣ # #......♣♣♣ ♣♣...♣ ######...#@.♣ ..... #.#### ##....####♣ ...... ...P.####.....# ♣..♣♣♣.....##.....# ... #........#.##.###.. #...#.....#  #.###...P.#♣ #######...#♣.♣)Dh'Z )DhK_ [6=7)Dhef )Dhh )Dh:)Dh?)DhF)DhxN)DhR)DhG  ♣♣♣♣♣ ♣♣♣.....♣ ♣♣♣...♣♣. ♣♣♣...♣♣♣♣♣♣. ♣♣....♣♣ ♣♣ ♣#♣♣...)# ###.♣...♣♣ .# ###......♣  #...@..♣♣♣ ♣♣...♣ .### ###...#..♣ #.#### ##....####♣ ......P.####.....#♣..♣♣♣......##.....#...#........#.## ..........##### .. ##...#.....# . .#.###...P.# .♣8)DhM )Dh*?♣♣♣.....♣♣♣...♣♣..♣♣♣...♣♣♣♣♣♣....♣♣ ♣♣#♣♣...).♣ ######.♣...♣♣..♣ #.####......♣♣♣...♣# #......♣♣♣ ♣♣...♣ ..######..@#..♣ ..... ..#.#### ##....####♣ ...... .....P.##.# ♣..♣♣♣.....##.....# ... #........#.##.####.. .##...#.....#  ..#.###...P.#♣ #########...#♣.♣9)Dhf♣♣♣...♣♣♣♣♣...♣♣♣♣♣....♣♣ ♣#♣♣...).♣ #######.♣...♣♣..♣ .#.####......♣♣♣...♣ ..## #......♣♣♣ ♣♣...♣ ...######...#..♣ ......#.#### ##...@####♣ ..........P.##.# ♣..♣♣♣.....##.....# ... #........#.## .###.. #.##...#.....#  #..#.###...P.#♣ .#########...#♣.♣ ....###.....#####♣♣♣)Dhm)Dhrpf7==60)Dht)DhRw)Dh ♣♣♣...♣♣♣♣....♣♣ ♣#♣♣...). ########.♣...♣♣..♣ #)Dh.#.####......♣♣♣...♣ ...## #......♣♣♣ ♣♣...♣..######...#..♣ ......#.#### ##....####♣ .........P.##.# ♣..♣♣.....##.....# ... #........#.## )DhEy.###.. .#.##...#.....#  .#..#.###...P.#♣ ..#########...#♣.♣ .....###.....#####♣♣♣............###### #.♣...♣)Dh)Dh[9=1)Dh>)Dh> .....♣♣ ♣#♣♣...).########.♣...♣♣..♣.#.####......♣♣♣...♣ ....## #......♣♣♣ ♣♣...♣..######...#..♣ .....#.#### ##....####♣ ....P.####.....# ♣..♣.....##..@..# ...#........#.## .###..#.##...#.....#  .#..#.###...P.#♣ ...#########...#♣.♣....###.....#####♣♣♣............###### #.♣...♣#....#.. #..††.♣82)Dh D )Dh=H ♣#♣♣...).########.♣...♣♣..♣ ###.#.####......♣♣♣...♣ .....## #......♣♣♣ ♣♣.....######...#..♣ ....#.#### ##....####♣ ....P.####.....# ♣.....##.....# ..#.......@#.## .#####.#.##...#.....#  .#..#.###...P.#♣..#########...#♣.♣....###.....#####♣♣♣............###### #.♣...♣#....#.. #..††.♣.....#.P.##...#3)DhOL )Dh V# ♣#♣♣...).♣ # ##### ###.♣...♣♣..♣#.#.# ###......♣♣♣....## #......♣♣♣ ♣♣.### ###...#..♣ .#.#### ##....####♣ .P.####.....# ♣ P.##.....# .#.#.##.##### .#.##...#.....# .#..#.###...P.# ..#########...# ♣..###.....#### #♣♣♣♣.♣.......###### #.♣...♣.#...............#.. #..††.♣ .#.P.#...##...#4)Dh )Dh )Dh[# ♣#♣♣...).♣ .# ##### ###.♣...♣♣..#.#.# ###......♣♣♣ #......##)Dh  #......♣♣♣ ♣♣.### ###...#..♣ .#.#### ##....####♣ .P.####.....# ♣ .P.##.....# .#.#.##.#####)DhQ.#.##...#.....# #....#..#.###...P.# #.....#########...# ♣.###.....#### #♣♣♣♣.........###### #.♣....#...............#.. #..††. .#.P.#...##...#)Dhh)DhWw9==5)Dh)Dh)Dh# ♣#♣♣...). #.# ##### ###.♣...♣♣ .#####.#.# ###......♣♣♣ .#......## #......♣♣♣ ♣♣.### ###...#..♣ .#.#### ##....####♣ #)Dh%.P.####.....# .P.##.....#.#.#.##.#####.#.##...#.....##....#..#.###...P.##.....#########...# #.###.....#### #♣♣♣♣ .......###### #.♣.. .#...............#.. #..††)DhEq .#.P.#...##...# )Dh")DhU,m10/29=6)Dh&3)Dh66)DhU# ♣#♣♣...)#.# ##### ###.♣...♣♣ ..#####.#.# ###......♣♣♣ ..#......## #......♣♣♣ .### ###...#..♣.#.#### ##....####♣ ##.P.####.....#.P.##.....#.#.#.## #.##### #......#.##...#.....##....#..#.###...P.# ###.....#########...# .#.###.....#### #.......###### #.♣.#...............#.. #..†.#.P.#...##...)Dh)DhƬ%7)Dhq)Dh)Dh(V.##.# ########.♣...♣ ...#####.#.####....#......## #......♣♣♣ ...######...#..♣ #)Dh..#.#### ##....####♣ .##....P.####.....# ....P.............##.....#.#........#.## .#....### ###.##...#.....# ###....#..#.###...P.# .###.....#########...# ......###.....#####♣♣ ..............###### #.)DhY#.........#.. #......#.P........#...##..#.###........)Dhm)DhT50=8)Dh)Dh)Dh .##.# ##### ###.♣... #...#####.#.# ###.......#......## #......♣♣♣..### ###...#..♣ ##.#.#### ##....####♣ ..##)Dh .....P.####.....#.P.............##.....#.#.#.## #.#.######......#.##...#.....# .####....#..#.###...P.#.###.....#########...#.#.###.....#### #......###### #..#........#.. #.#.P........#...##.#.###)Dhe )Dhݠ %9)Dh< )Dh )Dh #..##.# ##### ###.♣ ##...#####.#.# ###.......#......## #.......### ###...#..♣#.#.#### ##....####♣)Dh .##...........P.####.....#.P.............##.....#.#.#.## .#.#.######......#.##...#.....#.####....#..#.###...P.#.###.....#########...#.#.###.....#### #.....###### #.#.......#.. #.#.P........#...##.#.###)Dha )Dh! d1==70)DhJ )Dh~ )Dhx#..##.# ##### ###.♣ .##...#####.#.# ###.#......## #.........### ###...#..♣ .###..#.#### ##....####♣.##....P.####.....#.P)Dh.......##.....#.#.#.## ..#.#.######......#.##...#.....#.####....#..#.###...P.#.###.....#########...#.#.###.....####....###### .#......#.. .#.P.#....#.###)Dh)DhA11)DhR)Dhi)Dh$`#..##.# ##### ###.♣ ..##...#####.#.# ###.#......## #.......### ###...#.. ..###.#.#### ##....####.##..P.####.....#)Dh..P......##.....#.#.#.## #..#.#.######......#.##...#.....#.####....#..#.###...P.#.###.....#########...# ......#.###.....####.######.#.#...#.P.#....#.###)Dh_)Dh%2)Dh})DhE)Dh#..##.# ##### ###. #..##...#####.#.# ###.#......## #.### ###...#)Dhܕ.###.#.#### ##.....##.P.####.....#.P.....##.....# #.#.#.## .#..#.#.##### .######......#.##...#.....#.####....#..#.###...P.#.###.....#########...# .#.###.....####..#.#.#.P.#.#.###)Dh:)Dhi%3)Dh)DhP)Dh#..##.# ##### ### ##..##...#####.#.# ###.#......## #.### ###...#.###.#.#### ##.....##.P.####.....#.P....##.....# .#.#)DhJ.#.## ..#..#.#.##### P.######......#.##...#.....#.####....#..#.###...P.#.###.....#########...#.#.........###.....####.........#.# #..........#.P.#.#.###)DhS)DhS2=4)Dh@)Dh)Dhh#..##.# ##### .##..##...#####.#.# ###)Dh/j.#......## #.### ###....###.#.#### ##.....##.P.####.....#.P...##.....# ..#.#.#.##.#..#.#.##### .P.######......#.##...#.....#.####....#..#.###...P.#)DhAk.###.....#########...#.#.........###.....####................#. .#...........#.P.#.#.###)Dhs)Dh~A25)Dh )Dh)Dh W#..##.# ##### #.##..##...#####.#.# ###.#......## #)Dhi .### ###.###.#.#### ##.....##.P.####......P.##......#.#.#..#..#.#.##### P.P.######......#.##...#.....#.####....#..#.###...P.#.###.....#########...#.#.....)DhM ....###.....####............# ..#.....#.P..#.###)Dhy )Dh: %6)Dh )Dh8 )Dh|3 #..##.# ##### #.##..##...#####.#.# .#......## #.### ###.###.#.#### ##.##.P.####.P.##.#.#.#..#..#.#. .P.P.######......#.##...#.....#.####....#..#.###...P.#.###.....#########...# #.#.........###.....####........#.#.......#.P.#.###3=7)Dh#..##.# ##### .##.##..##...#####.#.# .#......## #..### ###.###.#.#### ##.##.P.####.P.## [....#.#.#.#..#.#. ..P.P.######......#.##...#.....#.####....#..#.###...P.#.###.....###...# .#.#.........###.............#..#.........#.P ).#.###)Dh)Dh=B8)Dh!C)Dh~E)DhG)DhuP)DhU,)Dh.c4=3=)DhNf)Dhn,)Dhp)Dh6x)Dhsy)Dhz)Dhm)Dh95)Dh)DhCO=)Dh)Dh4=)Dhi6=)Dh)Dhw)Dh)DhK)Dh)Dh)DhR)Dh)Dh7=15==)Dh)Dh,)Dh)DhU)DhU)Dh)DhbO8)Dh)DhO=)DhX)Dhuc6=)Dh_)DhO9)Dh)Dh,)Dhg)Dh,)Dh)Dh360==)Dh)Dhc7=)DhR)Dh,)Dhf)Dh)Dh$W1=)Dh)Dh`,)Dh)DhO=)DhH)DhA28)DhA)Dh ,)Dhx )Dh,)Dh)Dhw3=)Dh )Dh!M9=)Dh")Dh')Dh()Dh))Dh.)Dh/U4=)Dh0)Dh5)Dh|6)Dh7)Dh=)Dh@m5=)Dh)Dh&N20=)Dhr)Dh&,)Dh0 )Dh~ ;6)Dh )Dh")Dh'Shockh   wolf (wandering)h)Dh:1815.7 (37.0))Dh?Dh.)DhM+6.7 (38)DhR)DhIUW _A wolf comes into view.)DhW *****h**The zap hits the wolf.  The wolf is lightly wounded.)Dh A.....h.19-20 ==7.7 (1.0) _The wolf howls!)Dh`*******)Dh_)Dhz"..... . . )Dh7=--8Shock)DhI)Dh_N _The zap misses the wolf.)Dh#..##.# ##### ..##.##..##...#####.#.# .....#......## ...### .###..#.#### ##.##.P.####.P.## .[....#.#..#..#.#..P.P.######......#.##...#.....#.####....#..#.###...P.#.###.....##...# ..#.#.h.###........h   wolf...#...#........#.P .).#.###)Dh:h.35 --9Shock)Dhk)Dh,)Dh .#..##.# #####.##.##..##...#####.#.#....#......##..### .###..#.#### ##.##.P.####.P.## ..[....#.#.#..#.#..P.P.######......#.##...#......####....#..#.###...P..###....h##....#.#..###.......)Dh.....#.#..........#.P ..).#.###)Dh)Dh9Gh.)Dh@-20)Dh)Dh)Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhB .##########..##.# #####  Ivhor the Zephyrmancer ...##.##..##...#####.#.#  Tengu of Vehumet *****. ...............#......##  Health: 67/84 ===================----- .......................### # Magic: 15/29 ============------------ ..........###..........#.#### ## AC: 12Str: 10 .............##...........P.####. EV: 35 Int: 23 ................P.............##. SH: 0Dex: 15 )Dh ..[....#.................#....... XL: 14 Next: 74% Place: Lair:5 ........#..#.#..@...............# Noise: ---------  Time: 27820.7 (0.0) ....P.P.######......#.##...#..... q) +4 quarterstaff (chaos) ............####..**#..#.###...P. Cast: Shock .............###..*h*#########... Fly ...#..........#...***...###.....# ................................. h   wolf ......................#.......... ......#...................#.P.... ..)..................#.###....... _The zap misses the wolf.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (lightly wounded, empty space bonus: 7/8))Dh .##########..##.# #####Ivhor the Zephyrmancer ...##.##..##...#####.#.#Tengu of Vehumet *****. ...............#......##Health: 67/84 ===================----- .......................#### Magic: 15/29 ============------------ ..........###..........#.#### ## AC: 12Str: 10 .............##...........P.####. EV: 35 Int: 23 )Dh /................P.............##. SH: 0Dex: 15 ..[....#.................#....... XL: 14 Next: 74% Place: Lair:5 ........#..#.#..@...............# Noise: ---------  Time: 27820.7 (0.0) ....P.P.######......#.##...#..... q) +4 quarterstaff (chaos) ............####....#..#.###...P. Cast: Shock .............###...*.#########... Fly ...#..........#.........###.....# ................................. h   wolf ......................#.......... ......#...................#.P.... ..)..................#.###....... _The zap misses the wolf.Casting: Shock (safe; 0% risk of failure)  )Dh BConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (lightly wounded, empty space bonus: 7/8))Dhr   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  )Dh You kill the wolf!  Vehumet accepts your kill.)Dh f.)Dh 87==20 ===1.7 (1Shock)Dh{ )Dh 4 _You feel your power returning.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh*)DhM)DhQ)DhS )DhT_You can't see any susceptible monsters within range! (Use Z to cast anyway.))Dhv)Dh.)Dh)DhF _Unknown command.)Dh3)Dh)DhF _Unknown command.)Dh3)Dh)Dh)DhB35 _)Dhc8==)DhR)Dh)Dh@9)Dh)Dh,)Dh)Dh,)Dh)Dh)Dh[|70=9=)Dh+)Dh,)Dh( )Dh_ ,)Dh )Dhk1=)Dh?)DhO=)Dh)Dhd20=)Dh)Dh ;2)Dho!)Dh$,)Dh&)Dh),)Dh+)Dh.;3)Dh)DhC)DhEK4=)DhF)Dh%MB)DhOO=)Dh]Q)DhU5=2=)Dh+W)DhZ,)Dh[)Dh _,)Dhd`)Dhld;6)Dhe)DhiO=)DhFk)Dhna3=)Dhp)Dhvsa7=)Dht)Dh1x,)Dhy)Dh},)Dhb~)Dh~)DhW8=4=)Dh')Dh,)DhP)Dh,)Dh܌)Dhߏ)Dh%9)Dhh)Dhz,)Dhp)Dh0a5=)Dh)Dhʞ<80)Dh`)Dhؤ,)Dh)Dh,)Dh)Dh)Dhǯ`1==)Dh)Dhma6=)Dh^)Dh?k2=)Dh)Dhq,)Dh)Dh,)Dh-)Dh)DhW3=)Dh)DhEa7=)Dhs)Dh,)Dh)Dh)Dh~D4=)DhO)Dh,)Dh)Dhu98)Dh8E==)Dh)Dh)Dhz)Dhs)DhO=)Dh)Dh,)DhC)Dh)Dh9=)Dh)Dh )Dhm K9=)DhA )Dh )Dh ,)Dh )Dh{ )Dh ,)Dhp )Dh! )Dh$ ,)Dh0& )Dhs( )Dh8, )Dh- 9=)Dh. )DhR0 )Dh3 ,)Dh5 )DhP7 )Dh: ,)Dh; )Dhx= )Dh@ ,)DhA )DhC )DhF ,)DhnG )DhtI )DhN )DhsO )DhCP )DhR )DhT ,)DhU )DhW )DhZ )Dh[ )Dh\ )Dh ^ )Dhb ,)Dhb )Dhd )DhDh ,)Dhi )Dh%k )Dhn ,)Dho )Dhq )Dh`u ,)Dh8v )Dhx )Dhz ,)Dh{ )Dh} )Dh ,)Dhd )Dh݂ )Dh ,)Dh )Dh )Dhϊ ,)Dh )Dh )Dh; )Dh* ,)DhJ )Dhf ,)Dh> )Dh )Dh )Dh )Dh$ )Dh )Dhp ,)DhS )Dh )Dhs )Dhn )Dh= )DhN )DhT )DhE )Dh/Q  ♣♣♣♣♣♣♣ ♣♣♣.....♣♣♣ ♣♣♣...♣♣....♣ ♣♣♣...♣♣♣♣♣♣... ♣♣....♣♣ ♣♣♣♣)DhS  ♣#♣♣...)h♣  ###.♣...♣♣..♣  ###...@..♣♣♣...♣ ---99.7 (78.0) #......♣♣♣ ♣♣...♣ ## ###...#..♣ ..... Shock#### ##....####♣ ...... P.####.....# ♣..♣♣♣##.....# ... h   polar bear (wandering)#........#.## ........##### ...#.....#.)Dh)X 9---)Dh] )Dha a _A polar bear is nearby!)Dh ******hThe zap hits the polar bear.  The polar bear is lightly wounded.)DhD:.h....8-20 ==900.7 (1.0) _The polar bear growls angrily.)Dhl   )DhJm Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh   Ivhor the Zephyrmancer ♣♣♣♣♣♣♣  Tengu of Vehumet *****. ♣♣♣.....♣♣♣ Health: 84/84 ========================)Dh ' ♣♣♣...♣♣....♣ Magic: 24/29 ===================----- ♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10 ♣♣.***♣♣ ♣♣♣♣ EV: 20Int: 23 ♣#♣♣..*h*♣  SH: 0Dex: 15 ###.♣...♣♣*.♣  XL: 14 Next: 74% Place: Lair:5 ###...@..♣♣♣...♣  Noise: ==-------  Time: 27900.7 (0.0) #......♣♣♣ ♣♣...♣  q) +4 quarterstaff (chaos) ## ###...#..♣ .....  Cast: Shock )Dh |.#### ##....####♣ ......  Fly ..P.####.....# ♣..♣♣♣ ......##.....# ...  h   polar bear .#........#.## ........##### .. ...#.....#. _The polar bear growls angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (lightly wounded, empty space bonus: 6/8))Dh/gIvhor the Zephyrmancer♣♣♣♣♣♣♣Tengu of Vehumet *****.♣♣♣.....♣♣♣ Health: 84/84 ========================)Dh+2♣♣♣...♣♣....♣ Magic: 24/29 ===================-----♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10♣♣....♣♣ ♣♣♣♣ EV: 20Int: 23♣#♣♣...*.♣SH: 0Dex: 15###.♣...♣♣..♣XL: 14 Next: 74% Place: Lair:5###...@..♣♣♣...♣Noise: ==-------  Time: 27900.7 (0.0)#......♣♣♣ ♣♣...♣q) +4 quarterstaff (chaos) #####...#..♣ .....Cast: Shock .#### ##....####♣ ......Fly ..P.####.....#♣..♣♣♣ ......##.....#...)Dh2h   polar bear .#........#.## ........#####.. ...#.....#. _The polar bear growls angrily.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (lightly wounded, empty space bonus: 6/8))Dh'P  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the polar bear!!)Dh0`h) )Dh42=1.7 (1)Dh9)Dh<c _The polar bear is severely wounded.)DhM  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh2  Ivhor the Zephyrmancer )Dhr♣♣♣♣♣♣♣  Tengu of Vehumet *****. ♣♣♣.....♣♣♣ Health: 84/84 ======================== ♣♣♣...♣♣....♣ Magic: 20/29 ================-------- ♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10 ♣♣***.♣♣ ♣♣♣♣ EV: 20Int: 23)Dh  ♣#♣♣.*h*.♣  SH: 0Dex: 15 ###.♣..*♣♣..♣  XL: 14 Next: 74% Place: Lair:5 ###...@..♣♣♣...♣  Noise: ===------  Time: 27901.7 (0.0) )Dh#......♣♣♣ ♣♣...♣  q) +4 quarterstaff (chaos) ## ###...#..♣ .....  Cast: Shock .#### ##....####♣ ......  Fly ..P.####.....# ♣..♣♣♣ ......##.....# ...  h   polar bear .#........#.## )Dh........##### .. ...#.....#. _The polar bear is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, empty space bonus: 6/8))DhIvhor the Zephyrmancer♣♣♣♣♣♣♣Tengu of Vehumet *****.♣♣♣.....♣♣♣ Health: 84/84 ========================♣♣♣...♣♣....♣ Magic: 20/29 ================--------♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10♣♣....♣♣ ♣♣♣♣ EV: 20Int: 23♣#♣♣..*).♣SH: 0Dex: 15###.♣...♣♣..♣XL: 14 Next: 74% Place: Lair:5###...@..♣♣♣...♣Noise: ===------  Time: 27901.7 (0.0)#......♣♣♣ ♣♣...♣q) +4 quarterstaff (chaos) #####...#..♣ .....Cast: Shock [)Dh12d.#### ##....####♣ ......Fly ..P.####.....#♣..♣♣♣ ......##.....#...h   polar bear .#........#.## ........#####.. ...#.....#. _The polar bear is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, empty space bonus: 6/8))DhS  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a polar bear (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the polar bear!  You kill the polar bear!)DhHC.)Dhd52.7 (1Shock)Dhp _Vehumet accepts your kill.)Dh]  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh^)Dh>)DhB)DhF)Dh)I _You can't see any susceptible monsters within range! (Use Z to cast anyway.))Dh )Dh% )Dh;+ )Dh. F _Unknown command.)Dh )Dh 3)Dh )Dh 35 _1=)Dh X)Dh ,)Dh )Dh ,)Dh )Dh )Dh0 )Dh O=)Dhq )Dh3 )Dh)Dh,h...---8.7 (6..Shock...h   wolf (wandering))Dh66...... ..)Dh9---)Dhn)Dh[ _A wolf is nearby!)Dhk  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh  Ivhor the Zephyrmancer ♣♣♣♣♣♣♣  Tengu of Vehumet *****. ♣♣♣.....♣♣♣ Health: 84/84 ======================== ♣♣♣...♣♣....♣ Magic: 17/29 ==============---------- ♣♣♣***♣♣♣♣♣♣... AC: 12Str: 10 ♣♣..*h♣♣ ♣♣♣♣ EV: 35 Int: 23 ♣#♣♣...**♣  SH: 0Dex: 15 ###.♣...♣♣..♣  XL: 14 Next: 75% Place: Lair:5 ###...@..♣♣♣...♣  Noise: ---------  Time: 27908.7 (0.0) #......♣♣♣ ♣♣...♣  q) +4 quarterstaff (chaos) ## ##)Dh#...#..♣ .....  Cast: Shock .#### ##....####♣ ......  Fly ..P.####.....# ♣..♣♣♣ ......##.....# ...  h   wolf (wandering) .#........#.## ........##### .. ...#.....#. _A wolf is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8))DhbIvhor the Zephyrmancer♣♣♣♣♣♣♣Tengu of Vehumet *****.♣♣♣.....♣♣♣ Health: 84/84 ========================♣♣♣...♣♣....♣ Magic: 17/29 ==============----------♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10♣♣...*♣♣ ♣♣♣♣ EV: 35 Int: 23♣#♣♣...).♣SH: 0Dex: 15###.♣...♣♣..♣XL: 14 Next: 75% Place: Lair:5###...@..♣♣♣...♣Noise: ---------  Time: 27908.7 (0.0)#......♣♣♣ ♣♣...♣q) +4 quarterstaff (chaos) #####...#..♣ .....Cast: Shock )Dh .#### ##....####♣ ......Fly ..P.####.....#♣..♣♣♣ ......##.....#...h   wolf (wandering) .#........#.## ........#####.. ...#.....#. _A wolf is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8))Dh   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!  Vehumet accepts your kill.)Dh )Dh t †hYou feel your power returning.)Dh v9=20 6===9.7 (1)Dh )DhT W _A wolf comes into view.)Dhؾ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhA   Ivhor the Zephyrmancer ♣♣♣♣♣♣♣  Tengu of Vehumet *****. ♣♣♣.....♣♣♣ Health: 84/84 ======================== ♣♣♣...♣♣....♣ Magic: 15/29 ============------------ ♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10 ♣♣..**♣♣ ♣♣♣♣ EV: 20Int: 23 ♣#♣♣...*h♣  SH: 0Dex: 15 ###.♣...♣♣**♣  XL: 14 Next: 76% Place: Lair:5 )Dh9! ###...@..♣♣♣...♣  Noise: ===------  Time: 27909.7 (0.0) #......♣♣♣ ♣♣...♣  q) +4 quarterstaff (chaos) ## ###...#..♣ .....  Cast: Shock .#### ##....####♣ ......  Fly ..P.####.....# ♣..♣♣♣ ......##.....# ...  h   wolf (wandering) .#........#.## ........##### .. ...#.....#. _A wolf comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 5/8))Dhn Ivhor the Zephyrmancer♣♣♣♣♣♣♣Tengu of Vehumet *****.♣♣♣.....♣♣♣ Health: 84/84 ========================♣♣♣...♣♣....♣ Magic: 15/29 ============------------♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10♣♣...†♣♣ ♣♣♣♣ EV: 20Int: 23)DhSs ♣#♣♣...)*♣SH: 0Dex: 15###.♣...♣♣..♣XL: 14 Next: 76% Place: Lair:5###...@..♣♣♣...♣Noise: ===------  Time: 27909.7 (0.0)#......♣♣♣ ♣♣...♣q) +4 quarterstaff (chaos) #####...#..♣ .....Cast: Shock .#### ##....####♣ ......Fly ..P.####.....#♣..♣♣♣ ......##.....#...h   wolf (wandering) .#........#.## ........#####.. ...#.....#. _A wolf comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: )Dhu Ha wolf (wandering, hasn't noticed you, empty space bonus: 5/8))Dhuq  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 5/8)  The air twists around and strikes the wolf!  The wolf howls!  The wolf is severely wounded.)Dhr)DhHt)Dh;{h)hhh 2 wolves (1 wandering))DhZ}+10.7 (1)Dh)Dh& _You hear a howl!)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhB  Ivhor the Zephyrmancer ♣♣♣♣♣♣♣  Tengu of Vehumet *****. ♣♣♣.....♣♣♣ Health: 84/84 ======================== ♣♣♣...♣♣....♣ Magic: 11/29 =========--------------- ♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10 ♣♣***†♣♣ ♣♣♣♣ EV: 20Int: 23 ♣#♣♣.*h*h♣  SH: 0Dex: 15)Dh8 ###.♣..*♣♣..♣  XL: 14 Next: 76% Place: Lair:5 ###...@..♣♣♣...♣  Noise: ===------  Time: 27910.7 (0.0) #......♣♣♣ ♣♣...♣  q) +4 quarterstaff (chaos) ## ###...#..♣ .....  Cast: Shock .#### ##....####♣ ......  Fly ..P.####.....# ♣..♣♣♣ ......##.....# ...  hh 2 wolves (1 wandering) .#........#.## ........##### .. ...#.....#. _You hear a howl!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (severely wounded, empty space bonus: 6/8))DhIvhor the Zephyrmancer♣♣♣♣♣♣♣Tengu of Vehumet *****.♣♣♣.....♣♣♣ Health: 84/84 ========================♣♣♣...♣♣....♣ Magic: 11/29 =========---------------♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10♣♣...†♣♣ ♣♣♣♣ EV: 20Int: 23♣#♣♣..*)h♣SH: 0Dex: 15###.♣...♣♣..♣)Dh0XL: 14 Next: 76% Place: Lair:5###...@..♣♣♣...♣Noise: ===------  Time: 27910.7 (0.0)#......♣♣♣ ♣♣...♣q) +4 quarterstaff (chaos) #####...#..♣ .....Cast: Shock .#### ##....####♣ ......Fly ..P.####.....#♣..♣♣♣ ......##.....#...hh 2 wolves (1 wandering) .#........#.## ........#####.. ...#.....#. _You hear a howl!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (severely wounded, empty space bonus: 6/8))Dh_9  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!  Vehumet accepts your kill.)DhgC  You feel your power returning.)Dh|†h.   wolf)Dh>]3=1.7 (1)DhC)DhbF% _The wolf howls!)DhS  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dhz   Ivhor the Zephyrmancer )Dh| ♣♣♣♣♣♣♣  Tengu of Vehumet *****. ♣♣♣.....♣♣♣ Health: 84/84 ======================== ♣♣♣...♣♣....♣ Magic: 9/29=======----------------- ♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10 ♣♣.***♣♣ ♣♣♣♣ EV: 20Int: 23 )Dh~ ♣#♣♣..*h*♣  SH: 0Dex: 15 ###.♣...♣♣..♣  XL: 14 Next: 76% Place: Lair:5 ###...@..♣♣♣...♣  Noise: ===------  Time: 27911.7 (0.0) #......♣♣♣ ♣♣...♣  q) +4 quarterstaff (chaos) ## ###...#..♣ .....  Cast: Shock )Dh~ y.#### ##....####♣ ......  Fly ..P.####.....# ♣..♣♣♣ ......##.....# ...  h   wolf .#........#.## ........##### .. ...#.....#. _The wolf howls!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )Dhހ tPress: ? - help, Dir - move targetAim: a wolf (empty space bonus: 6/8))Dh Ivhor the Zephyrmancer♣♣♣♣♣♣♣Tengu of Vehumet *****.♣♣♣.....♣♣♣ Health: 84/84 ========================♣♣♣...♣♣....♣ Magic: 9/29=======-----------------♣♣♣...♣♣♣♣♣♣... AC: 12Str: 10♣♣...†♣♣ ♣♣♣♣ EV: 20Int: 23♣#♣♣..†*.♣SH: 0Dex: 15###.♣...♣♣..♣XL: 14 Next: 76% Place: Lair:5###...@..♣♣♣...♣Noise: ===------  Time: 27911.7 (0.0)#......♣♣♣ ♣♣...♣q) +4 quarterstaff (chaos) #####...#..♣ .....[40)Dh] mCast: Shock .#### ##....####♣ ......Fly ..P.####.....#♣..♣♣♣ ......##.....#...h   wolf .#........#.## ........#####.. ...#.....#. _The wolf howls!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wolf (empty space bonus: 6/8))Dh7   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wolf (empty space bonus: 6/8)  The air twists around and strikes the wolf.  The wolf is lightly wounded.)Dh^ ,)Dh hhh†)hh 3 wolves (1 wandering))Dh *2.7 (1)Dh )Dh8 W _A wolf comes into view.)DhL ♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣...♣♣....♣♣♣...♣♣♣♣♣♣....hh♣♣ ♣♣♣♣#♣♣.h†).♣ ####.♣...♣♣..♣ #)DhԬ ###......♣♣♣...♣ # #....@.♣♣♣ ♣♣...♣ ######...#..♣ ..... #.#### ##....####♣ ...... ...P.##.# ♣..♣♣♣.....##.....# ...#........#.## .###.. #...#.....#  #.###...P.#♣)DhM )Dh3 ,)Dh )Dh )Dh3 W.†h 2 wolves)DhY 10/29=35 ---3)Dh\ )Dh )Dh0O---)DhF)Dh)Dhx3)Dh{)Dh~)Dhr } ♣ ♣♣♣..... ♣♣♣...♣♣ ♣♣♣...♣♣♣♣♣♣ ♣♣...†♣♣  ♣#♣♣.h†).♣ ## ###.♣...♣♣..♣ .# ###....h.♣♣♣...♣ ## #...@..♣♣♣ ♣♣...♣ .### ###...#..♣ ..... .#.#### ##....####♣ .......P.####.....# ♣..♣♣♣.##.....# ....#.#.##.##### .. ##...#.....# . .#.###...P.# .♣h..h4)Dh )Dhs  You thump the wolf! Your kick misses the wolf.)Dh l  The wolf is severely wounded.)Dh@.h)Dh<20 ==5.8 (1.1)Dh)Dh< _The wolf bites you but does no damage.)Dh  You sock the wolf! You burn the wolf.  You kill the wolf!)Dh)Dh .   wolf  Vehumet accepts your kill.)Dh!O=-60)Dh)DhU _The wolf completely misses you.)DhC  You hit the wolf. You freeze the wolf. You peck the wolf.  The wolf is moderately wounded.)Dh_E ?-7)Dhk ` _The wolf misses you.)Dh7F* )Dh+(weak))Dh+] h  You hit the wolf. The wolf looks weaker. Your kick misses the wolf.Your peck misses the wolf.The wolf is severely wounded.)Dh_[1=8)Dhs _The wolf bites you but does no damage. The wolf closely misses you.)DhO  You sock the wolf! You burn the wolf.  You kill the wolf!Vehumet accepts your kill.)DhlZ3†)Dh}2=7=9Shock)Dh݃)Dh4 _You feel your power returning.)DhH♣ ♣♣♣.....♣♣♣♣...♣♣.♣♣♣...♣♣♣♣♣♣.♣♣...†♣♣ ♣♣#♣♣..†).♣  ###.♣...♣♣..♣ # )Dhk###......♣♣♣...♣  #....@.♣♣♣ ♣♣...♣ ### ###...#..♣ ..... #.#### ##....####♣ ...... P.####.....# ♣..♣♣♣ ##....#.#.##### )Dh)DhfJ35 --20)Dh')Dh4q _You see here a wolf corpse.)Dh0I I)DhJ )Dh7L $ _)DhR X)DhX i3=)DhZ )Dhh_ ,)DhZa )Dhf )Dh.g )Dhh )Dh(l ,)DhCn )Dhr )Dhs 9=)Dht )Dhx i4=)DhQz )DhU} ,)Dhb~ )Dh ,)Dh )Dh ,)Dh )Dh) )Dh k15==)DhΉ )Dh ,)Dh )DhP ,)Dh )Dh[ ,)Dh1 )Dhԗ O=)Dh )Dh\ c6=)Dh )DhО ,)Dh )Dho ,)Dhk )Dh )Dh )Dh )Dh )Dh` )Dh )Dhm<)DhGh--40.8 (20.0)Shockh   wolf (wandering))Dh0M)DhQ)DhaT[ _A wolf is nearby!)DhD$f *******)Dh%h    The zap hits the wolf!  The wolf is moderately wounded.)Dh)DhJ{.h......)Dhq5-20 ===1.8 (1.0))Dhs)Dh% _The wolf howls!)Dh l ♣♣♣♣♣♣♣  ♣♣♣.....♣♣♣ ♣♣♣...♣♣....♣♣...♣♣♣♣♣♣... ♣♣h..†♣♣ ♣♣♣♣ ♣#♣♣..†).♣  ###.♣...♣♣..♣  ###...@..♣♣♣...♣  #....†.♣♣♣ ♣♣...♣ # ###...#..♣ ..... #### ####♣ ...... P.####.....# ♣..♣♣♣....##.....# ... .#.#.##)Dhe x ........#####. ...#.....# )Dh] )Dh& )Dh >.h)Dh| z6=35 ---2)Dh )Dh )Dh'P  You closely miss the wolf. Your kick misses the wolf.Your peck misses the wolf.The wolf is moderately wounded.)DhTV20 =--3)Dh[)Dh^ _The wolf misses you. The wolf barely misses you.)Dh  You miss the wolf. Your peck misses the wolf.The wolf is moderately wounded.)Dh,4.9 (1.1)DhJ _The wolf completely misses you. The wolf bites you but does no damage.)Dhw  You barely miss the wolf. Your kick misses the wolf.The wolf is moderately wounded.)Dh5z'6.0)Dh)Dhو? _The wolf bites you but does no damage. x2)Dh0 :  )Dh2 You hit the wolf. You burn the wolf. You claw the wolf.  Your peck misses the wolf.The wolf is almost dead.)Dh3 t7==7.1)Dh< )DhiC _The wolf misses you. The wolf closely misses you.)Dh@q P   ♣♣♣. ♣♣♣... ♣♣...†♣♣  ♣#♣♣..†).♣  ###.♣h..♣♣..♣  ###...@..♣  #....†.♣♣♣   ###...#..♣ .....  ##....####♣  ....#  ....# ... .#.## .. . )DhL   ♣♣♣. ♣♣♣... ♣♣...†♣♣  ♣#♣♣..†).♣  ###.♣h..♣♣..♣  ###...@..♣  #....†.♣♣♣   ###...#..♣ .....  ##....####♣  ....# ....# ... .#.##  _A wolf is nearby!)Dh&  )DhThe zap hits the wolf.  You kill the wolf!Vehumet accepts your kill.)DhS***)DhMF...)Dhɹ8=80Shock)Dh)Dh4 _You feel your power returning.)Dh: )Dh 3)Dh3 )Dh ;35 )Dh X)Dh )Dh )Dh )Dht )Dhc M9=)DhM )Dh2 )Dh )Dh )Dh )Dh )Dh )Dhj )Dh< )Dh/ )Dh O=)Dh )Dh )Dh N20=)Dh )Dh )Dh )Dh )Dh+ ,)Dh )Dh? )DhC )Dhj )Dh )Dhu O=)Dh )Dh c1=)Dh )Dh ,)Dh7 )Dh 2==)Dhk )Dh )DhX ,)DhF )Dh ,)Dh )Dhl ,)Dh )Dh+ 9=)DhX )Dh )Dh a3=)Dhw ,)Dh )Dh ,)Dh0 )Dh\" )Dh# ,)Dh% )Dh`' O=)Dh* )Dh, ;4)Dh. )Dhs0 ,)Dh-3 ,)Dh4 )Dhv6 ,)Dh8 )DhB: )Dh< ,)Dhx= )Dh>? a5=)DhA )DhsC ,)DhE )Dh9G ,)DhI )DhgK ,)DhM )Dh O ~6==)DhbQ ,)DhS )Dh U )DhV ,)DhVY )DhZ ,)Dh]] )Dh^ O=)DhRb )Dhd a7=)Dhf )DhCh ,)Dhj ,)Dhl )DhTn ,)Dho )Dh0s )Dht O=)Dhw )DhIy Z8=)Dh| )Dh ~ ,)DhW ,)Dh )Dh[ ,)Dh )Dh- )Dh O=)Dh< a9=)DhΎ )Dh2 )Dh{ )Dhٓ ,)Dh )DhJ )Dh )DhO ,)DhQ ,)Dh )Dh2 )Dh )Dh H=)Dhݱ ♣♣♣♣♣ ..♣♣♣ ♣♣♣...♣♣....♣♣♣ ♣♣...♣♣♣♣♣♣....♣ ♣♣...†♣♣ ♣♣♣♣)♣♣#♣♣..@).♣ ).♣-###.♣...♣♣..♣ ♣.♣ ###......♣♣♣...♣ i. #....†.♣♣♣ ♣♣...♣ ..h  ###...#..♣ ..... hh )Dh # ##....####♣ ...... .[ ####.....# ♣..♣♣♣##.....# ......#.##)Dhĸ  ♣♣♣♣♣♣♣ ♣♣♣.....♣♣♣ ♣♣♣...♣♣....♣♣♣ ♣♣♣...♣♣♣♣♣♣....♣ ♣♣...†♣♣ ♣♣♣♣)♣ ♣#♣♣..†@.♣ ).♣ )Dh} W###.♣...♣♣..♣ ♣.♣ ###......♣♣♣...♣ i. #....†.♣♣♣ ♣♣...♣ ..h ###...#..♣ ..... hh(  ##....####♣ ...... .[ß.....# ♣..♣♣♣##.....# ...  You see here a wolf corpse.)Dh 28004.1 (56.0))Dh L-5.1 (57 _)Dh )Dhg  Things that are here: _a +1 rapier of flaming; a +0 robe; a +0 buckler)Dh.)Dh13)Dh"<P _)DhQ  You see here a wolf corpse. _)Dh)e)Dhs)Dh~)Dh8n)DhB)Dh)Dh)Dh_,)Dh)Dh6  ♣♣♣♣♣♣♣  ♣♣♣.....♣♣♣  ♣♣♣...♣♣....♣♣♣  )Dh♣♣♣...♣♣♣♣♣♣...@♣  ♣♣...†♣♣ ♣♣♣♣)♣  ♣..†).♣ ♣).♣  ...♣♣..♣ ♣♣.♣  ..♣♣♣...♣ ..  ♣♣♣ ♣♣...♣ ...    ♣ ........(    ♣ ...... ..[ß♣    ♣..♣♣♣  )Dh ♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣♣...♣♣....♣♣♣♣♣♣...♣♣♣♣♣♣.... ♣♣...†♣♣ ♣♣♣♣..†).♣ ♣).♣ ...♣♣..♣♣.♣Fly ♣...}♣... )DhE )Dh-17.1 (12)Dhֹ+8.1 (13)Dhk)Dh. _Found a Gell's gravitambourine (2/2).  Things that are here: _a +0 spear; a +1 rapier of speed; a +0 robe)Dhә ♣♣♣♣♣♣♣♣♣♣.....♣♣♣♣♣♣...♣♣....♣♣♣♣♣♣...♣♣♣♣♣♣.... ♣♣...†♣♣ ♣♣♣♣)♣♣..†).♣ ♣@.♣ ...♣♣..♣♣♣♣♣...♣ ..♣ ♣♣♣ ♣♣...♣.. .....(♣....♣  9.0) _)Dhj _Items here: ) [[ ÷.)Dhh3)Dh)Dhc)Dh))Dh$ _)DhZ)Dh)Dhs,)DhI)Dh?)Dh,)Dh)DhI)Dh)Dh/)Dh"  ♣♣♣.....♣♣♣ ♣♣♣...♣♣....♣♣♣ ♣...♣♣♣♣♣♣....♣  ..†♣♣ ♣♣♣♣)♣♣  †).♣ ♣).♣  ♣♣..♣ ♣♣.♣♣  ♣♣...♣ ♣♣..♣♣♣   ♣♣...♣ ♣.....♣   ..... ♣...@(♣   ...... ♣÷..[ß♣   ♣..♣♣♣ ♣....}♣   ... ♣.....♣   ♣♣...♣♣   .. ♣...)Dh%)[32m♣  . ♣♣.♣♣  .♣ ♣♣  ♣.♣ )DhF-♣♣♣.....♣♣♣  ...♣♣....♣♣♣  ...♣♣♣♣♣♣....♣  .†♣♣ ♣♣♣♣)♣♣  ).♣ ♣).♣  ..♣ ♣♣.♣♣  ...♣ ♣♣..♣♣♣  ♣♣...♣ ♣.....♣  ..... ♣....@♣  ...... ♣÷..[ß♣  ♣..♣♣♣ ♣....}♣  ... ♣.....♣  ♣♣...♣♣  .. ♣...♣  . ♣♣.♣♣  )Dh/.♣ ♣♣  ♣.♣  )Dhi:,24.1 (5)Dh">*5.1 (6)Dh)Dh k  You now have 826 gold pieces (gained 24).  Things that are here:)Dhj420 6.1 (7)DhB)Dh!O _8 stones; a staff of cold)Dh)DhPick up what? 38/52 slots (_ for help) Missiles (select all with ()a - 8 stones )Dh"Magical Staves (select all with |)  b - a staff of cold [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top])Dh   b + a staff of cold[Enter] accept (1 chosen))Dhr)Dhe)Dh\R ♣♣♣.....♣♣♣ Ivhor the Zephyrmancer ♣♣...♣♣....♣♣♣  Tengu of Vehumet *****. ...♣♣♣♣♣♣....♣  Health: 84/84 ======================== )Dh'.†♣♣ ♣♣♣♣)♣♣  Magic: 29/29 ======================== ).♣♣).♣  AC: 12Str: 10 ♣..♣♣♣.♣♣  EV: 20Int: 23 ♣...♣♣♣..♣♣♣  SH: 0Dex: 15 ♣♣...♣ ♣.....♣  XL: 14 Next: 77% Place: Lair:5..... ♣....@♣  Noise: ---------  Time: 28026.1 (0.0)...... ♣÷..[ß♣ )Dh2 q) +4 quarterstaff (chaos)♣..♣♣♣ ♣....}♣  Cast: Shock... ♣.....♣  Fly ♣♣...♣♣ ..♣...♣  .♣♣.♣♣  .♣♣♣  ♣.♣ Things that are here: _a +0 spear; a +1 rapier of speed; a +0 robe _Items here: ) [[ ÷.  You now have 826 gold pieces (gained 24).  Things that are here: _8 stones; a staff of cold)DhҼ)Dh>*7.1 (1)Dh-)DhI _x - a staff of cold)Dh<)Dh=)DhA)DhL)DhZg35 )Dh#t )Dht  )DhHu0You now have 846 gold pieces (gained 20).  )DhuThings that are here:)Dhv)Dh(w 20 )Dhy)DhS )Dh)Dhd_a +0 ring mail; a +0 ring mail)Dh)Dh)Dhe35 )Dhߙ)Dh)Dh5f...♣♣♣♣♣♣....♣ .†♣♣ ♣♣♣♣)♣♣ ).♣ ♣).♣ ♣..♣ ♣♣.♣♣ ♣...♣♣..♣♣♣♣...♣ ♣.....♣ )Dh ..... ♣....(  ...... ♣÷..[ß♣..♣♣♣. ... ♣.....♣ ♣♣...♣  ♣...♣  ♣♣.♣  ...♣ I - a +0 Gell's gravitambourine (2/2)You now have 858 gold pieces (gained 12).30.1 (320 1.1 (4)Dh> _You now have 866 gold pieces (gained 8).)Dh♣♣♣...♣♣....♣♣♣ ♣...♣♣♣♣♣♣....♣ ..†♣♣ ♣♣♣♣)♣♣ †) ♣).♣ ♣)Dh, ♣♣.♣♣  ♣♣..♣♣♣  ♣♣...♣ ♣.....♣   ♣....(♣  ...... ♣÷..@ß♣ ♣..♣♣♣ ♣.....♣ ... ♣.....♣ )Dh ♣♣...♣♣  .. ♣...♣  ..♣♣  .♣)Dh♣♣  ♣.♣ ♣♣♣.♣ )Dhћ)DhqH35 2.1 (1)DhY)Dhq  Things that are here: _a +0 ring mail; a +0 ring mail)Dhz)Dhu{)Dh)~)DhZ)Dh‘)DhP _)Dh,)Dhۛ)Dh)Dhġ,)Dh)Dh)Dh,,)Dh)Dhq)Dhޮ,)Dh)Dh۴)Dh,)Dh.)Dh)Dh,)Dh)Dhx)DhQ,)Dh)Dh])Dh,)Dh)Dh")Dh,)Dhc)Dh)Dh)  ... ♣.....♣   ♣♣...♣♣   .. ♣...♣   .♣.♣♣    ♣♣.♣   ♣.♣  ♣..♣  )Dh+♣♣.♣ ♣♣.♣♣  ...♣ ♣..♣  ††.♣ ♣♣@♣  .# ♣.♣  .♣ ..♣  Shock .# ♣.♣♣  ♣♣  ..   ...  h   polar bear (wandering) ... .h.. )Dh5/40.0))Dhyhh.)Dh94==3.1 (11)Dh)Dh4 _The polar bear growls angrily.)Dh)' ... ♣.....♣  ♣♣...♣♣  .. ♣...♣  . ♣♣.♣♣  .♣ ♣♣.♣  ♣.♣ ♣..♣  ♣♣.♣♣  ♣..♣ ††.♣ ♣♣@♣  ♣.♣  ..♣  ♣.♣♣  ..  ...  h..  .... )Dhp\ ... ♣.....♣  ♣♣...♣♣  .. ♣...♣  . ♣♣.♣♣  .♣ ♣♣.♣  ♣.♣ ♣..♣  ♣♣.♣♣  ♣..♣ )Dh ††.♣ ♣♣@♣  ♣.♣  ..♣  ♣.♣♣  ..  ...  h..  ....  _A polar bear is nearby!)Dh| *******The zap hits the polar bear.)Dhw `....h...8-20 =-4.1 (1.0) _The polar bear is lightly wounded.)DhN| *******The zap hits the polar bear but does no damage.)Dh )DhJ ...h...)Dh% f7---5)Dhv )Dh 8 _The polar bear is lightly wounded.)Dh4 *******The zap hits the polar bear but does no damage.)Dh)Dh..h....)Dh^6--6)Dh)Dh8 _The polar bear is lightly wounded.)Dhw  but does no damage.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ... ♣.....♣ Ivhor the Zephyrmancer ♣♣...♣♣ Tengu of Vehumet *****.  .. ♣...♣ Health: 84/84 ========================  . ♣♣.♣♣ Magic: 22/29 ==================------  .♣ ♣♣.♣ AC: 12Str: 10  ♣.♣ ♣..♣ EV: 20Int: 23 ♣♣.♣ ♣♣.♣♣ SH: 0Dex: 15 ...♣ ♣..♣ XL: 14 Next: 77% Place: Lair:5 ††.♣ ♣♣@♣ Noise: )DhA [40m=--------  Time: 28046.1 (0.0) .# ♣.♣ q) +4 quarterstaff (chaos) .♣ **♣ Cast: Shock .# ♣h♣♣ Fly ♣♣ ** ... h   polar bear ... .... _The polar bear is lightly wounded.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (lightly wounded, empty space bonus: 4/8))Dh  ... ♣.....♣  Ivhor the Zephyrmancer♣♣...♣♣  Tengu of Vehumet *****...♣...♣  Health: 84/84 ========================.♣♣.♣♣  Magic: 22/29 ==================------.♣♣♣.♣  AC: 12Str: 10♣.♣♣..♣  EV: 20Int: 23 ♣♣.♣♣♣.♣♣  SH: 0Dex: 15 ...♣♣..♣  XL: 14 Next: 77% Place: Lair:5 ††.♣♣♣@♣ [3)Dh 7m Noise: =--------  Time: 28046.1 (0.0) .#♣.♣  q) +4 quarterstaff (chaos) .♣..♣  Cast: Shock .#♣*♣♣  Fly ♣♣.. ...  h   polar bear... ....  _The polar bear is lightly wounded.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (lightly wounded, empty space bonus: 4/8))Dhp C  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (lightly wounded, empty space bonus: 4/8)  The air twists around and strikes the polar bear!)Dhk Dh. 3===7.1 (1 _The polar bear is moderately wounded.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)DhuO ... ♣.....♣ Ivhor the Zephyrmancer ♣♣...♣♣ Tengu of Vehumet *****.  .. ♣...♣ Health: 84/84 ========================  . ♣♣.♣♣ Magic: 19/29 ===============---------  .♣ ♣♣.♣ AC: 12Str: 10  ♣.♣ ♣..♣ EV: 20Int: 23 ♣♣.♣ ♣♣.♣♣ SH: 0Dex: 15 )Dh...♣ ♣..♣ XL: 14 Next: 77% Place: Lair:5 ††.♣ ♣♣@♣ Noise: ===------  Time: 28047.1 (0.0) .# ♣*♣ q) +4 quarterstaff (chaos) .♣ *h♣ Cast: Shock .# ♣*♣♣ Fly ♣♣ .. ... h   polar bear ... .... _The polar bear is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  )DhPress: ? - help, Dir - move targetAim: a polar bear (moderately wounded, empty space bonus: 3/8))Dh ... ♣.....♣  Ivhor the Zephyrmancer♣♣...♣♣  Tengu of Vehumet *****...♣...♣  Health: 84/84 ========================)Dh<.♣♣.♣♣  Magic: 19/29 ===============---------.♣♣♣.♣  AC: 12Str: 10♣.♣♣..♣  EV: 20Int: 23 ♣♣.♣♣♣.♣♣ )Dh@ SH: 0Dex: 15 ...♣♣..♣  XL: 14 Next: 77% Place: Lair:5 ††.♣♣♣@♣  Noise: ===------  Time: 28047.1 (0.0) )Dh:9.#♣.♣  q) +4 quarterstaff (chaos) .♣.*♣  Cast: Shock .#♣.♣♣  Fly ♣♣.. ...  h   polar bear... ....  _The polar bear is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (moderately wounded, empty space bonus: 3/8))Dht  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (moderately wounded, empty space bonus: 3/8)  The air twists around and strikes the polar bear!)Dh~h.8.1 (1)Dh>)Dhub _The polar bear is heavily wounded.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh ... ♣.....♣ Ivhor the Zephyrmancer ♣♣...♣♣ Tengu of Vehumet *****.  .. ♣...♣ Health: 84/84 ========================  . ♣♣.♣♣ Magic: 15/29 ============------------  .♣ ♣♣.♣ AC: 12Str: 10  ♣.♣ ♣..♣ EV: 20Int: 23 ♣♣.♣ ♣♣.♣♣ SH: 0Dex: 15 ...♣ ♣..♣ XL: 14 Next: 77% Place: Lair:5 ††.♣ ♣♣@♣ Noise: ===------  Time: 28048.1 (0.0) .# ♣h♣ q) )Dh-+4 quarterstaff (chaos) .♣ **♣ Cast: Shock .# ♣.♣♣ Fly ♣♣ .. ... h   polar bear ... .... _The polar bear is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (heavily wounded, empty space bonus: 2/8))DhU} ... ♣.....♣  Ivhor the Zephyrmancer♣♣...♣♣  Tengu of Vehumet *****...♣...♣  Health: 84/84 ========================.♣♣.♣♣  Magic: 15/29 ============------------.♣♣♣.♣  AC: 12Str: 10♣.♣♣..♣  EV: 20Int: 23 ♣♣.♣♣♣.♣♣  SH: 0Dex: 15 ...♣♣..♣  XL: 14 Next: 77% Place: Lair:5 ††.♣♣♣@♣ [3)Dh7m Noise: ===------  Time: 28048.1 (0.0) .#♣*♣  q) +4 quarterstaff (chaos) .♣..♣  Cast: Shock .#♣.♣♣  Fly ♣♣.. ...  h   polar bear... ....  _The polar bear is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (heavily wounded, empty space bonus: 2/8))Dh~>h )Dh Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a polar bear (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the polar bear!  The polar bear is severely wounded.The polar bear misses you. The polar bear completely misses you.)Dh\*9.1 (1)Dh)Dh/B _The polar bear claws you but does no damage.)Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Dh  ... ♣.....♣ Ivhor the Zephyrmancer ♣♣...♣♣ Tengu of Vehumet *****.  .. ♣...♣ Health: 84/84 ========================  . ♣♣.♣♣ Magic: 11/29 =========---------------  .♣ ♣♣.♣ AC: 12Str: 10  ♣.♣ ♣..♣ EV: 20Int: 23 ♣♣.♣ ♣♣.♣♣ SH: 0Dex: 15 ...♣ ♣..♣ XL: 14 Next: 77% Place: Lair:5 ††.♣ ♣♣@♣ Noise: ===------  Time: 28049.1 (0.0) .# ♣h♣[)Dh 40m q) +4 quarterstaff (chaos) .♣ **♣ Cast: Shock .# ♣.♣♣ Fly ♣♣ .. ... h   polar bear ... .... _The polar bear claws you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, empty space bonus: 2/8))Dh]R  ... ♣.....♣  Ivhor the Zephyrmancer♣♣...♣♣  Tengu of Vehumet *****...♣...♣  Health: 84/84 ========================.♣♣.♣♣ )DhxT  Magic: 11/29 =========---------------.♣♣♣.♣  AC: 12Str: 10♣.♣♣..♣  EV: 20Int: 23 ♣♣.♣♣♣.♣♣  SH: 0Dex: 15 ...♣♣..♣  XL: 14 Next: 77% Place: Lair:5 ††.♣♣♣@♣  Noise: ===------  Time: 28049.1 (0.0) .#♣*♣  q) +4 quarterstaff (chaos) .♣..♣  Cast: Shock .#♣.♣♣  Fly ♣♣..)Dh3W [37m ...  h   polar bear... ....  _The polar bear claws you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, empty space bonus: 2/8))DhX h Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the polar bear!  The polar bear is almost dead.  The polar bear bites you. The polar bear closely misses you.)DhZ Z0--50.1 (1)Dh_ )Dhcd W _The polar bear barely misses you.)Dh  You hit the polar bear. You burn the polar bear.  You kill the polar bear!)Dhf.)Dh+1=-8--1Shock)DhG:p _Vehumet accepts your kill.*Dh235 2=33=*Dh@ 4==4==15===6==7==8[39;*DhMO 49m9=20==*Dh\ =1=*Dhg ;=2==3=4=*Dh 5==6=*Dh v=7=*Dh" *DhF ,*Dh 8==*Dh ,*Dh *Dh ,*Dh *Dh O=*Dhj *Dh/ a9=*Dh *Dh *Dh *DhM ,*Dh5 *Dh} ,*Dh *Dh *Dh1 *Dh *Dh) *Dh *Dh; *Dh 9=*Dh *Dh3 *Dh *Dh4 *Dh *Dhk *Dh ,*Dhe *Dh *Dh& ,*Dh *Dh *Dh  .♣ ♣♣.♣ ♣.♣ ♣..♣  #♣♣♣♣.♣ ♣ ♣♣.♣♣  #.♣...♣ ♣. ♣..♣  #..††.♣ ♣..♣♣♣♣♣♣.♣ ##...# ♣♣♣.♣..♣♣♣.♣ .....♣ ♣......♣♣..♣ *Dh t#.# ♣..♣...♣♣.♣♣ ...#♣♣♣...@...♣ --- )..#♣.......♣ ##♣♣♣♣.....♣ .#♣♣....♣ ...♣ ♣....♣ ...♣ .....♣ ..♣♣ ♣.♣♣..♣ .♣♣ .. ♣♣.♣ .♣ *Dh2 -140.1 (89.0)  A malevolent force fills the Lair of Beasts...*Dh|" /  --more--*DhN :**Dh ~ @With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you.==========1.1 (90Mark Fly *Dhū V _You hear a bleat! You hear a shout! x2; You hear an angry growl.*DhH*DhI*DhzJ*DhM*Dh"Yn*DhY*DhZ*Dhj*Dhw .. ♣...♣  . .♣ ♣♣.♣♣  .♣ ..♣ ♣♣.♣  ♣.♣ ..♣♣ ♣..♣  #♣♣♣♣.♣ ♣..♣ ♣♣.♣♣ # #.♣...♣ ♣..♣ ♣..♣ #.. #..††.♣ ♣..♣♣♣♣♣♣.♣ #...# ♣♣♣.♣..♣♣♣.♣ .....♣ ♣..@...♣♣..♣ --------- ......#.# ♣..♣...♣♣.♣♣ .....#♣♣ ♣.♣.......♣ Shock##)..# ...♣.......♣ ##..##♣ ♣..[39;4*DhX{9m ♣♣♣.....♣ ..#♣ ♣.. ♣♣....♣ Y   dream sheep....♣ Y. ♣....♣ .....♣ ♣.♣ .....♣ ....♣♣♣.♣♣..♣ *DhG3.1 (2.0)*DhvjYY 2 dream sheep.Y---------4.1 (3 _A dream sheep comes into view. x2*Dhx *******The zap hits the dream sheep.  The dream sheep is lightly wounded.*DhB *DhX *Dh˰ ...Y.Y..*Dh g8-20 =5.1 (1*Dhz k _The zap misses the dream sheep.*DhO *******The zap hits the dream sheep!*Dh\o*Dho*Dh{..Y..Y...*Dh7--6 _The dream sheep is heavily wounded.*Dh8 ****The zap hits the dream sheep!*Dh4*Dh.*Dh5Y.Y*Dh0.*Dh6*Dh--*Dh7*Dh*Dh *Dh*Dh;_The dream sheep is almost dead.*Dh*Dh  ****The zap hits the dream sheep.  The dream sheep is almost dead.The zap hits the dream sheep!*Dhx,*DhY.Y.5*Dh;--8*Dh'*Dhf _The dream sheep is moderately wounded.*Dh  The zap hits the dream sheep!  You kill the dream sheep!*DhvT ****Dh*   Vehumet accepts your kill.The zap hits the dream sheep.*Dh5*DhA]†Y..*Dhj*Dhk8-9*Dhu9*Dhw*Dhf _The dream sheep is moderately wounded.*Dh **** The zap hits the dream sheep.*Dhט*Dh[Y...*Dh9T4-50*Dhez _The dream sheep is severely wounded.*Dh ****The zap hits the dream sheep.*Dh [ Y...*Dh NThe dream sheep is severely wounded.*Dh S3-1*Dh *Dh X _The dream sheep barely misses you.*Dh` ****The zap hits the dream sheep.*Dhpu Y...The dream sheep is severely wounded.*Dhi b2-2*Dh Y _The dream sheep closely misses you.*Dh **** The zap hits the dream sheep.*Dht Y...The dream sheep is almost dead.1--3 _The dream sheep completely misses you.*Dh-  You hit the dream sheep.  You kill the dream sheep!Vehumet accepts your kill.*Dh6h†*DhU6====4Shock*Dh\*Dha4 _You feel your power returning.*Dhs  _No target in view!*Dh 3*Dh *Dh *Dhv 35 _*Dh{ ,*Dh *Dh *Dh k7=====*Dh *Dh ,*Dh *Dhh *Dh g.-..Shockg   boggart*Dh +9.1 (5*DhJ *Dh igi   spriggang   boggart*Dh}" E-60.1 (6*Dh' *Dh~* Z _A boggart comes into view.*Dh ♣♣...♣♣.. ♣... . .♣ ♣♣.♣ .♣ ..♣ ♣♣ ♣.♣ i.♣♣ ♣..♣  #♣♣♣♣g.♣ ♣♣.♣ ### #.♣...♣ ♣..♣ ♣. *Dh.#.. #..††.♣ ♣..♣♣♣♣##...# ♣♣♣@♣..♣♣♣..♣ ♣......♣♣...# ♣.†♣...♣♣.♣♣ ......#♣♣ ♣.♣.♣ .##)..# ...♣.. ##..#♣..♣♣♣♣.#♣ ♣.. ♣♣ ..♣ ♣.♣ ♣.♣ ...*Dh ^YY   catoblepas (summoned)i   spriggang   boggart===1.1 (1*Dh9 _The boggart gestures wildly while chanting.*Dh  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh$ ♣♣...♣♣  Ivhor the Zephyrmancer ... ♣...♣  Tengu of Vehumet *****. . .♣ ♣♣.♣♣  Health: 84/84 ======================== .♣ ..♣ ♣♣.♣  Magic: 23/29 ===================----- ♣.♣ i.♣♣ ♣..♣  AC: 12Str: 10  #♣♣♣♣.♣ ♣g*♣ ♣♣.♣♣  EV: 35 Int: 23 ### #.♣...♣ ♣Y*♣ ♣..♣  SH: 0Dex: 15 #.. #..††.♣ ♣**♣♣♣♣♣♣.♣  XL: 14 Next: 79% Place: Lair:5 ...##...# ♣♣♣@♣..♣♣♣.♣  Noise: ===------  Time: 28161.1 (0.0) ........♣ ♣......♣♣..♣ [3*Dhs19;49m q) +4 quarterstaff (chaos) ......#.# ♣.†♣...♣♣.♣♣  Cast: Shock ......#♣♣ ♣.♣.......♣  Mark Fly .##)..# ...♣.......♣ ##..##♣ ♣..♣♣♣♣.....♣  Y   catoblepas (summoned) .....#♣ ♣.. ♣♣....♣  i   spriggan ......♣ ..♣ ♣....♣  g   boggart ......♣ ♣.♣ .....♣ _The boggart gestures wildly while chanting.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a catoblepas (summoned, empty space bonus: 4/8)*Dhft g.Y**DhI g*Y*Aim: a catoblepas (summoned, empty space bonus: 4/8)*Dhw *gY..boggart (empty space bonus: 3/8) *DhH♣♣...♣♣   Ivhor the Zephyrmancer... ♣...♣   Tengu of Vehumet *****.. .♣ ♣♣.♣♣   Health: 84/84 ========================.♣ ..♣ ♣♣.♣   Magic: 23/29 ===================-----♣.♣ i.♣♣ ♣..♣   AC: 12Str: 10#♣♣♣♣.♣ ♣*.♣ ♣♣.♣♣   EV: 35 Int: 23 ### #.♣...♣ ♣Y.♣ ♣..♣   SH: 0 *DhLDex: 15 #.. #..††.♣ ♣..♣♣♣♣♣♣.♣   XL: 14 Next: 79% Place: Lair:5 ...##...# ♣♣♣@♣..♣♣♣.♣   Noise: ===------  Time: 28161.1 (0.0) ........♣ ♣......♣♣..♣   q) +4 quarterstaff (chaos) ......#.# ♣.†♣...♣♣.♣♣   Cast: Shock ......#♣♣ ♣.♣.......♣   Mark Fly .##)..# ...♣.......♣  ##..##♣ ♣..♣♣♣♣.....♣   Y   catoblepas (summoned) .....#♣[37 *DhQMm ♣.. ♣♣....♣   i   spriggan ......♣ ..♣ ♣....♣   g   boggart ......♣ ♣.♣ .....♣  _The boggart gestures wildly while chanting.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boggart (empty space bonus: 3/8) *Dhh  The air twists around and strikes the boggart!  The boggart is severely wounded. *Dh|.igl.Yl   komodo dragon (summoned)i   spriggang   boggart20 2.1 (1 *DhÅ *Dh$k _The boggart gestures wildly while chanting. *Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. *Dh]z 2 ♣♣...♣♣  Ivhor the Zephyrmancer ... ♣...♣  Tengu of Vehumet *****. *Dh{  . .♣ ♣♣.♣♣  Health: 84/84 ======================== .♣ ..♣ ♣♣.♣  Magic: 19/29 ===============--------- ♣.♣ *i♣♣ ♣..♣  AC: 12Str: 10  *Dh{  #♣♣♣♣.♣ ♣gl♣ ♣♣.♣♣  EV: 20Int: 23 ### #.♣...♣ ♣**♣ ♣..♣  SH: 0Dex: 15  *Dh| #.. #..††.♣ ♣.Y♣♣♣♣♣♣.♣  XL: 14 Next: 79% Place: Lair:5 ...##...# ♣♣♣@♣..♣♣♣.♣  Noise: ===------  Time: 28162.1 (0.0) ........♣ ♣......♣♣..♣  q) +4 quarterstaff (chaos) ......#.# ♣.†♣...♣♣.♣♣  Cast: Shock  *Dh~ ......#♣♣ ♣.♣.......♣  Mark Fly .##)..# ...♣.......♣ ##..##♣ ♣..♣♣♣♣.....♣  Y   catoblepas (summoned) .....#♣ ♣.. ♣♣....♣  l   komodo dragon (summoned) ......♣ ..♣ ♣....♣  i   spriggan ......♣ ♣.♣ .....♣  g   boggart _The boggart gestures wildly while chanting.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boggart (severely wounded, empty space bonus: 3/8) *Dh0♣♣...♣♣   Ivhor the Zephyrmancer... ♣...♣   Tengu of Vehumet *****.. .♣ ♣♣.♣♣   Health: 84/84 ========================.♣ ..♣ ♣♣.♣   Magic: 19/29 ===============---------♣.♣ .i♣♣ ♣..♣   AC: 12Str: 10#♣♣♣♣.♣ ♣*l♣ ♣♣.♣♣   EV: 20Int: 23 ### #.♣...♣ ♣..♣ ♣..♣   SH: 0Dex: 15 #.. #..††.♣ ♣.Y♣♣♣♣♣♣.♣[ *DhP4m   XL: 14 Next: 79% Place: Lair:5 ...##...# ♣♣♣@♣..♣♣♣.♣   Noise: ===------  Time: 28162.1 (0.0) ........♣ ♣......♣♣..♣   q) +4 quarterstaff (chaos) ......#.# ♣.†♣...♣♣.♣♣   Cast: Shock ......#♣♣ ♣.♣.......♣   Mark Fly .##)..# ...♣.......♣  ##..##♣ ♣..♣♣♣♣.....♣   Y   catoblepas (summoned) .....#♣ ♣.. ♣♣....♣   l[4 *DhA0m   komodo dragon (summoned) ......♣ ..♣ ♣....♣   i   spriggan ......♣ ♣.♣ .....♣   g   boggart _The boggart gestures wildly while chanting.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boggart (severely wounded, empty space bonus: 3/8) *DhT3  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boggart (severely wounded, empty space bonus: 3/8)  The air twists around and strikes the boggart!!  You kill the boggart!  Vehumet accepts your kill. *DhGe  The catoblepas dissolves into shadows! *Dh0g *Dh]h *Dh:n...i.i   spriggan *Dhd20=803.1 (1 *Dh= *DhQ_ _The komodo dragon dissolves into shadows! *Dh    ... ♣...♣  . .♣ ♣♣.♣♣  .♣ ..♣ ♣♣.♣  ♣.♣ ..♣♣ ♣..♣   ♣..♣ ♣♣.♣♣   ♣.i♣ ♣..♣  #..††.♣ ♣..♣  ♣♣♣@♣  ♣......♣♣..♣  ♣.†♣...♣♣.♣♣  ♣.♣.......♣ )..# ...♣.......♣  ♣..♣♣♣♣.....♣  ♣.. ♣♣....♣  ..♣ ♣....♣  ♣.♣   *Dh V   ... ♣...♣  . .♣ ♣♣.♣♣  .♣ ..♣ ♣♣.♣  ♣.♣ ..♣♣ ♣..♣   ♣..♣ ♣♣.♣♣   ♣.i♣ ♣..♣  #..††.♣ ♣..♣  ♣♣♣@♣  ♣......♣♣..♣  ♣.†♣...♣♣.♣♣  ♣.♣.......♣ )..# ...♣.......♣  ♣..♣♣♣♣.....♣  ♣.. ♣♣....♣  ..♣ ♣....♣  ♣.♣   *DhUc *Dh _A spriggan is nearby! *Dhj........♣.♣♣ ♣♣...♣♣... ♣... ...♣ ♣♣.♣ .♣ ..♣ ♣♣ ♣.♣ ..♣♣ ♣..♣  #♣♣♣♣.♣ ♣♣.♣ ### #.♣..i♣ ♣. #.. #..††.♣ ♣.@♣♣♣##...# ♣♣♣.♣..♣♣♣..♣ ♣......♣♣...# ♣.†♣...♣♣.♣♣ ......#♣♣ ♣.♣.......♣ .##)..# ...♣.......♣ ##..#♣..♣♣♣♣.....♣#♣ ♣.. ♣♣....♣ ..♣ ♣ *Dhb35 --4 *Dh  *Dh0 *Dh*_The spriggan misses you. *Dh> *Dh x **The zap hits the spriggan. *Dhއt .i  The spriggan is lightly wounded. *Dh'19-20 =--5 *Dhc *DhאV _The spriggan closely misses you. *Dh=Px **The zap hits the spriggan. *Dht .i  The spriggan is lightly wounded. *Dh p1-8-- *Dh6 *Dh *DhB _The spriggan hits you with a +0 short sword. *Dh.  You bludgeon the spriggan!! You burn the spriggan!  You kill the spriggan!Vehumet accepts your kill. *Dh/ *Dh7?.) *Dh(81 *Dhbq-21===1==7.2 (1.1Shock _You feel your power returning. *Dhl *Dhs *Dh|z *DhH _No target in view! *Dh6 2====35 _ *Dh> 2 *Dh@  *DhO h---Shockh   polar bear *DhO  *Dhsb .70.2 (3.0 *Dhg F---1.2 (4 *Dho  *Dht ] _A polar bear comes into view. *Dh,  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. *Dh ... ♣.....♣  Ivhor the Zephyrmancer ♣.♣♣ ♣♣...♣♣  Tengu of Vehumet *****. *** ♣...♣  Health: 82/84 =======================- *Dh˟*h*♣ ♣♣.♣♣  Magic: 18/29 ==============---------- .♣ *.♣ ♣♣.♣  AC: 12Str: 10 ♣.♣ ..♣♣ ♣..♣  EV: 35 Int: 23  #♣♣♣♣.♣ ♣..♣ ♣♣.♣♣  SH: 0Dex: 15 ### #.♣...♣ ♣.)♣ ♣..♣  XL: 14 Next: 81% Place: Lair:5 #.. #..††.♣ ♣.@♣♣♣♣♣♣.♣  Noise: ---------  Time: 28171.2 (0.0) ...##...# ♣♣♣.♣..♣♣♣.♣  q) +4 quarterstaff (chaos)  *Dh........♣ ♣......♣♣..♣  Cast: Shock ......#.# ♣.†♣...♣♣.♣♣  Mark Fly ......#♣♣ ♣.♣.......♣ .##)..# ...♣.......♣  h   polar bear ##..##♣ ♣..♣♣♣♣.....♣ .....#♣ ♣.. ♣♣....♣  *DhB......♣ ..♣ ♣....♣ _A polar bear comes into view.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (empty space bonus: 6/8) *Dh ... ♣.....♣   Ivhor the Zephyrmancer♣.♣♣ ♣♣...♣♣   Tengu of Vehumet *****.... ♣...♣   Health: 82/84 =======================-.*.♣ ♣♣.♣♣   Magic: 18/29 ==============---------- *Dh2 .♣ ..♣ ♣♣.♣   AC: 12Str: 10♣.♣ ..♣♣ ♣..♣   EV: 35 Int: 23#♣♣♣♣.♣ ♣..♣ ♣♣.♣♣   SH: 0Dex: 15 ### #.♣...♣ ♣.)♣ ♣..♣   XL: 14 Next: 81% Place: Lair:5 #.. #..††.♣ ♣.@♣♣♣♣♣♣.♣   Noise: ---------  Time: 28171.2 (0.0)  *Dh ...##...# ♣♣♣.♣..♣♣♣.♣   q) +4 quarterstaff (chaos) ........♣ ♣......♣♣..♣   Cast: Shock ......#.# ♣.†♣...♣♣.♣♣   Mark Fly ......#♣♣ ♣.♣.......♣  .##)..# ...♣.......♣   h   polar bear  *Dh ##..##♣ ♣..♣♣♣♣.....♣  .....#♣ ♣.. ♣♣....♣  ......♣ ..♣ ♣....♣  _A polar bear comes into view.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a polar bear (empty space bonus: 6/8) *Dh   Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  *Dh Aim: a polar bear (empty space bonus: 6/8)  The open air twists around violently and strikes the polar bear! *Dhw Q.h *Dh C320 ===2.2 (1 *DhǷ  *Dh 8 _The polar bear is lightly wounded.*DhN ...   ♣.♣♣   ... ♣...♣  ...♣ ♣♣.♣♣  .♣ h.♣ ♣♣.♣  ♣.♣ ..♣♣ ♣..♣   ♣..♣ ♣♣.♣♣   ♣.)♣ ♣..♣  #..††.♣ ♣.@♣  ♣♣♣.♣  ♣....  ♣.†♣.. *Dh ♣.♣.......♣ )..# ...♣.......♣  ♣..♣♣♣♣.....♣  ♣.. ♣♣....♣  ..♣  *Dh; ...   ♣.♣♣   ... ♣...♣  ...♣ ♣♣.♣♣  .♣ h.♣ ♣♣.♣  ♣.♣ ..♣♣ ♣..♣  *DhZ ♣..♣ ♣♣.♣♣   ♣.)♣ ♣..♣  #..††.♣ ♣.@♣  ♣♣♣.♣  ♣....  ♣.†♣..  ♣.♣.......♣ )..# ...♣.......♣  ♣..♣♣♣♣.....♣  ♣.. ♣♣....♣  ..♣  *Dh*Dh`*Dh.*Dhaa _A polar bear is nearby!*Dh z#♣..♣♣♣ ♣.....♣ # ... ♣.....♣ #♣.♣♣ ♣♣...♣♣  ... ♣...♣  ..♣  .♣ h.♣♣ ♣♣.♣  ♣.♣ ..♣♣ ♣..♣  #♣♣♣♣.♣ ♣..♣ ♣♣.♣♣ ### #.♣...♣ ♣@)♣ ♣..♣ #.. #..††.♣ ♣..♣♣♣♣♣♣.♣ #...##...# ♣♣♣.♣..♣♣♣.♣ ...♣ ♣......♣♣..♣ .#.# ♣.†♣...♣♣.♣♣ ......#♣♣ ♣.♣.......♣ *Dh }.##)..# ...♣.......♣ ##..##♣ ♣..♣♣.♣ #♣ ♣.. ♣♣....♣ *Dh *DhL.h*Dh99=35 ---3 _*Dh*Dh"*Dh)? ***** The zap hits the polar bear.*Dh·*Dhb....h*Dh8-20 =--4*Dh*Dhe _The polar bear is moderately wounded.*DhN, The zap hits the polar bear. _The polar bear is moderately wounded.  You hit the polar bear but do no damage.  You claw the polar bear. You peck the polar bear.  The polar bear is heavily wounded.  The polar bear completely misses you. The polar bear closely misses you.*Dh- Z4=5.3 (1.1*Dh4 *Dh8 [ _The polar bear completely misses you.*DhJ (very poisoned)  The polar bear completely misses you. The polar bear closely misses you. _The polar bear completely misses you.hit the polar bear. The polar bear is poisoned. You claw the polar bear.  The polar bear bites you.  The polar bear claws you but does no damage.78--6.4 _The polar bear closely misses you.*Dhz; ed, corroded)  The polar bear claws you but does no damage. _The polar bear closely misses you.  You hit the polar bear. The acid corrodes the polar bear!  Your kick misses the polar bear. You peck the polar bear.  The polar bear is severely wounded.  The polar bear bites you but does no damage.9--9=7.5 _The polar bear claws you but does no damage. x2*DhEP The polar bear claws you but does no damage. x2You burn the polar bear.almost dead.  The sentinel's mark upon you fades away.  The polar bear closely misses you. The polar bear misses you.8.6Fly  _The polar bear barely misses you.*Dhhhberserk, very poisoned, c…)The polar bear closely misses you. The polar bear misses you. _The polar bear barely misses you.You barely miss the polar bear.You claw the polar bear, but do no damage.The polar bear is almost dead.  The polar bear goes berserk! The polar bear closely misses you.9.7*Dh *Dh*Dhy_The polar bear barely misses you. The polar bear completely misses you.*Dh1*DhFW *DhW  *DhpXYou sock the polar bear!  *DhX)You kill the polar bear!*DhvY.Vehumet accepts your kill.*DhY*Dhbe*Dh f†*Dhf*DhCg*Dhg*Dhoh *Dhh*Dh*Dhė80*Dhq 20*Dh*/==*Dhܙ"80.8*DhShock*Dh6*Dh]*Dh4 _You feel your power returning.*Dhm *Dho *Dh't *Dhv H _No target in view!*DhG 35 _1==1=2=2==3=3=*DhZ *Dh[} J4==*Dh> m=4*Dh *Dh) ,*Dh/ *DhӢ B*Dh! *Dh .5=*Dh. *Dhz *Dh- *Dh޷ B*Dh n*Dh ~6==*Dhi *Dh *Dh *Dh+ *DhV *Dh *DhQ ,*Dh *Dh^ *Dh *Dh O=*Dh# *Dht K7=*Dh *Dh *Dh *Dh *DhU *Dh *DhX *Dh& *Dh *Dh *Dh *Dh *Dh =*Dhp,*Dh~*Dhf*DhTD8=*Dh*Dh *Dh *Dh*Dh*Dh}*Dh;*Dh*Dh*DhV*Dh*Dh *Dhk"H=*DhQ%*Dh&*DhG'9*Dh'=*DhX),*Dh.*Dh1*Dh>6,*Dh= *Dh>` You see here a polar bear corpse.*DhA*DhC _*DhG*DhJ*DhS=*DhT*DhW*Dh9X*DhX*Dh*Dh*Dh5*Dh*Dh#  Things that are here:  a komodo dragon skeleton; a wolf skeleton*Dhv%*Dh% _*Dhy&*DhX(*Dh*,*Dhc+*Dh,*Dh4.*Dh.*Dhh/*Dh0*Dh%3,*Dh 4*Dh5*DhQ7*Dh7*Dh8*DhQA*Dh,*Dh*Dh*Dh,*Dh*Dh *Dh ,*Dh *DhY  Items here: ) [[ ÷.*Dh2*Dh _*Dh*Dh*Dh,*Dh*Dh*Dh*Dh*Dh *Dh"*Dhd%,*Dh&*Dh#)*Dh+,*Dhy,*Dh3.*Dh0,*Dh~1*Dh'3*Dh5,*Dh#7*Dh8*Dh":,*Dh$;*Dh<*Dh>,*Dh>*Dh#@*DhA*DhB*DhPC*DhI*DhBK,*DhVL*DhjP*DhQ,*DhS*DhT*DhbV,*Dh W*DhX*DhY*DhAZ*Dhm\*Dh]*Dh_,*Dh`*Dhdd*Dh iB*Dh0|X*Dh*Dh*Dhp*Dhf,*Dh)*Dh۽*Dh*Dh4*Dh*Dh*Dh*Dh *Dh*Dh*Dh*Dh*Dh*Dh*Dh}*Dh,*DhY*Dh*Dhk*Dh*Dh*Dh*Dh(,*Dh*Dhn*Dh,*Dh*Dh*DhC,*Dh.*Dh*Dhc*Dh *Dh *Dh *Dh7,*Dh*Dhb  You see here a wolf skeleton.*DhE*Dh _*Dh.*Dh/*Dh-,*Dh*DhL#k  You see here a komodo dragon skeleton.*Dh8%*Dh% _*Dh'*Dh)*Dh+,*Dh-*Dh0*DhI3,*Dh@5*Dh7*DhR:,*Dh/<*Dh>*DhfA*DhA*Dh2C*DhE*Dh)H*DhH*DhI*DhYL*DhO,*Dh{Q*Dh6S*Dh3U,*DhV*DhOX*DhY*DhIZ*Dh[*Dh\*DhN^*Dh^*Dhm_*Dh`*Dha*DhVb*Dhb*Dhc*Dhd*DhFe*Dhe*Dhf*Dhg*Dhg*Dhoh*Dh4i*DhOj*Dhj*Dh>k*Dhl*DhQm*Dh>n*Dhn*Dhzo*Dhp*Dhq*Dhr,*Dhs*Dhs,*Dhv*Dhpx,*Dhy*Dhz*Dhr|,*Dh~*Dh*Dh,*DhE*Dh*Dh,*Dh߉*Dh*Dh*Dh[*Dh]*Dh *Dh*Dhȓ*Dh*Dh*Dh*Dhf*Dhv*Dh+*Dh2*Dhߞ*Dh*Dhkb  You see here a wolf skeleton.*Dh_*DhJ _*Dh{*Dh *DhS*Dh(*Dh *Dh*Dh*Dh;*Dh*DhC*Dh*Dh*DhJ*Dho*Dh*Dhݹ*Dh*Dh2*Dh۽*Dh}*Dh!*DhE*Dh*Dhv*Dh*DhO*Dh*Dh*Dh3*Dh*Dh*Dh-*Dh*Dh*Dh*Dh*Dh8*Dh*DhB*Dh*Dh*Dh*Dh*Dh*DhK*Dh*Dh*Dh,*Dh*Dh*Dh*Dha*Dh *Dh-*Dh*DhN*Dh*Dh*DhO*Dh*Dh*Dh*Dh=*Dh*Dh*Dh *Dh*Dh*Dh%*Dhv*Dh*Dh*Dh*Dh*Dh *Dhm ,*Dh*Dh],*Dh!*Dh*Dh:*Dh*Dhb*Dh2*Dh*Dh*Dh*Dh*Dh8*Dh*Dh*Dh6*Dh%n*Dhl%*Dh&*Dh5(*Dh),*Dh"+*Dh,*DhR.*Dh.*Dh0*Dh8N  You now have 914 gold pieces (gained 32).*Dhe9'20 *Dh9*Dh<M _You now have 922 gold pieces (gained 8).*Dhi>*Dh>;35 *Dh?*Dh\A*Dh C,*DhoD*DhE*DhG*DhH*Dh/I*DhJ*DhDL*DhL*DhM*DhP*DhQ*DhYR*DhR*DhT*Dhf*Dhg*Dh>h*Dhi*Dhk*Dhm*Dhnn*Dho*DhJr*Dh-t*Dht*Dhu*Dhw*Dhz*DhZ{*Dhe|*Dhi  Things that are here:  a dream sheep skeleton; a dream sheep skeleton*Dh*Dh6 _*Dh*Dh-*DhȊ,*Dh*DhA*Dh,*Dh*Dh`*Dh,*Dh˔*Dh6*Dhp*Dh*Dhd*Dhf*Dhz*Dh*Dhl*Dh6*DhM*Dhɝ*DhA*Dh*Dh*Dh*Dh*Dho*Dhդ*DhP*Dh˥*Dh*Dh],*Dhب*Dh*Dh*Dh*Dh*DhȬ*Dh*Dhc*Dh߮*Dh*Dh*Dhs*Dh*Dh*Dh=*Dh,*Dh*Dh,*Dh*DhW*Dht,*Dh*Dh*Dh*DhԾ,*Dh*Dh*Dh,*Dhy*Dh,*Dh*Dh*Dh*Dh{*Dh*Dh*Dh*DhG*Dh*Dh*Dh*DhP*Dh*Dh*Dh*Dh(*Dh*Dhd*Dh*DhB*Dh*Dhs ♣♣ ♣♣♣.♣.......♣  ♣...♣.......♣  ♣ ♣..♣♣♣♣.....♣  ♣ ♣♣..♣ ♣♣....♣  ♣ ♣..♣♣ ♣♣....♣  ♣ ♣♣.♣♣ ♣.....♣  ♣♣♣♣.♣♣ ♣♣.♣♣..♣  *DhX♣♣...♣♣ ♣♣..♣♣♣.♣♣  ♣.....♣ ♣..♣♣ ♣@.♣  -395.8 (215.0) ♣....♣♣ ♣..♣♣ ♣♣.♣  ♣....♣♣ ♣♣..♣ ♣♣.♣  ♣♣....♣ ♣..♣ ♣..♣   ♣♣..♣♣ ♣♣.♣ ♣..♣   ♣..♣♣ ♣.♣♣♣.♣♣  ♣ ♣♣♣.♣ ♣..♣♣.♣  ♣ ♣.♣♣♣ ♣♣♣....♣  #♣ ♣...♣♣♣..♣...♣  *DhJ-*Dh*Dh%E _Done exploring.*Dh I*Dh*J .♣..♣...♣♣♣♣............♣♣.....♣♣♣....0.0).....*DhJ \...........♣♣♣..♣...*Dh=O *DhP *DhR E _Done exploring.*Dhj*Dhl Where to? (Tab - Lair:4 @ (x,y), ? - help) D - DungeonT - Temple L - Lair  A - Shoals  N - Spider Nest M - Slime Pits *Dh*DhԵ[?25h[?0c#♣♣ ♣♣♣.♣.......♣   Ivhor the Zephyrmancer # ♣...♣.......♣   Tengu of Vehumet *****. ♣ ♣..♣♣♣♣.....♣   Health: 84/84 ======================== ♣ ♣♣..♣ ♣♣....♣   Magic: 29/29 ======================== *Dh♣ ♣..♣♣ ♣♣....♣   AC: 12Str: 10 ♣ ♣♣.♣♣ ♣.....♣   EV: 35 Int: 23 ♣♣♣♣.♣♣ ♣♣.♣♣..♣   SH: 0Dex: 15 ♣♣...♣♣ ♣♣..♣♣♣.♣♣   XL: 14 Next: 81% Place: Lair:5 ♣.....♣ ♣..♣♣ ♣@.♣   Noise: ---------  Time: 28395.8 (0.0) ♣....♣♣ ♣..♣♣ ♣♣.♣   q) +4 quarterstaff (chaos) ♣....♣♣ ♣♣..♣ ♣♣.♣   [3*Dh3mCast: Shock ♣♣....♣ ♣..♣ ♣..♣   Fly ♣♣..♣♣ ♣♣.♣ ♣..♣  ♣..♣♣ ♣.♣♣♣.♣♣    ♣ ♣♣♣.♣ ♣..♣♣.♣    ♣ ♣.♣♣♣ ♣♣♣....♣    #♣ ♣...♣♣♣..♣...♣    _You now have 922 gold pieces (gained 8).  Things that are here: _a dream sheep skeleton; a dream sheep skeleton _Done exploring. _Done exploring.  What level of the Dungeon? (default 8, ? - help) *Dhs@ [?25l[?1c*Dh\K10*Dh= _*Dh*DhB*DhV*Dh*Dh,*Dh*Dh*Dhu*Dhz*Dh*DhŽ*Dh*Dh*Dh(*Dh*DhV,*Dh*Dh*Dh*Dh*DhJ*Dhc*Dh,*DhI*Dh*Dhe*Dh*Dh*Dh*Dh*Dh*Dhv*Dht*DhK*Dh*Dh*Dh- Things that are here: _a dream sheep skeleton; a dream sheep skeleton _Done exploring.  You see here a polar bear skeleton.*Dh*Dhv _*Dh*Dh*DhU,*Dh*Dh, *Dh ,*Dh *Dh*Dh,*Dh*Dh*DhN*Dh*Dh{*Dh)#*Dh$*Dhn%*Dh7&*DhE+*Dhx-*Dh .*Dh/*Dh4*Dh6*Dh7*Dh 9*Dh >*Dht@*DhA*DhIB*DhI  Things that are here:  a komodo dragon skeleton; a wolf skeleton*DhQK _*Dh-T*DheV,*DhW*Dh[*Dh^,*Dh`*Dhc*Dhe,*Dh~g*Dhj*Dhn,*Dho*Dhqs*Dhw,*Dhly*Dh~*Dh,*Dh*Dh*DhU*Dh+*Dh*DhK*Dh0*Dhי*Dh*Dh*Dh ,*Dhį*Dh*Dh*Dh?*Dh*Dh*DhV,*Dh*Dh*Dh,*DhF*Dhk*Dhv,*Dh*Dh?*Dh,*Dh*Dh*Dh,*Dh_*Dh*Dh,*Dh*Dhb*DhT,*Dh*DhY*Dh1 ,*Dh*Dh5*Dh,*Dh*Dho<  There is a stone staircase leading up here.20 _*Dh4 _You fly upwards.  There is a stone staircase leading down, spattered with blood here.35 _  There is a stone staircase leading up here.20 _*Dhv3*Dh*Dh?,*Dh*Dh/j _You fly upwards.  There is a stone staircase leading down here.*Dh*DhB35 _*Dh8!  There is a stone staircase leading up here.20 _*Dh\2 _You fly upwards.  There is a stone staircase leading down here.35 _*Dh*Dh*Dh,*Dh̬,*Dh~*Dh*Dhޯ*Dh*Dh*Dhh*Dh,*DhK,*Dh*Dh,*Dh.*Dh$*Dh7*Dh*Dh*Dh*DhYou fly upwards. _There is a stone staircase leading down here.up _You fly upwards. _There is a stone staircase leading down here.  up*Dh=*Dh*Dh .20 _*DhG*Dh;1*Dh,*Dh*DhThere is a stone staircase leading up here. _You fly upwards.down here. _There is a stone staircase leading up here. _You fly upwards.  down here.*DhX35 _*Dh'*Dh>~*Dh@B*DhND*DhIX*DhaJ,*Dh+K*DhPB*DhUX*Dh'[!You fly upwards. _There is a stone staircase leading down here.up _You fly upwards. _There is a stone staircase leading down here.  You see here a basilisk skeleton.*Dh^]*Dh] _*Dh^*Dhap  There is a staircase back to the Dungeon, spattered with blood here.*Dhgb*Dhd*Dh|e.20 _*Dhf*Dh/_ &Dungeon:8*Dh_ *Dhnb *Dh$c *Dh;d *Dh9 _You fly upwards. Welcome back to the Dungeon!  There is a staircase to the Lair here.35 _*Dhe *DhC *Dh. ,*Dh˓ *Dh *Dh *Dh˛ *Dh *DhG *Dh *Dh *DhԳ *Dhm *Dh ,*Dh *DhD W  Items here: )) [[.*Dh 5 _*Dh *Dh  Things that are here:  a +0 robe; a +0 dagger; an orc skeleton*Dh *DhT  _*Dh *Dhz *Dh ,*Dh *Dh \  Things that are here:  a +0 whip; a +0 chain mail*Dh 5 _*Dh *Dh  Things that are here:  a +0 leather armour; a +0 short sword; an orc skeleton*Dh *Dh  _*Dh *Dh *Dh ,*Dh *Dh< *Dh ,*Dh1" *Dh' *DhU+ ,*DhA. *Dh3 *Dhy6 ,*Dh+9 *Dh= *DhB ,*DhF *Dh5J *DhL ,*DhMR *DhS *Dh%V ,*Dh>X *Dh[ *Dh] ,*Dhw_ *Dhb *Dhe ,*Dhf *Dhi *Dhl ,*Dhm *Dhp *Dhr ,*Dht *Dh *Dh *Dh۸ B*Dh+ B*Dh   There is a stone staircase leading down here.20 _*Dh` 9*Dh *Dh *Dh- *Dh *Dh j _You fly downwards.  There is a stone staircase leading up here.*Dh *Dh B35 _*Dh. *Dhf *Dh- ,*Dh *Dh' *Dh *Dh *Dh *Dh *Dh *Dh *Dh *Dhz *Dh' *Dh *Dh1 *Dh *Dh; *Dh *DhJ *Dh *Dh *Dh *Dh *Dh *Dha *Dh *Dh  *Dh *Dh *Dh *Dhc" *Dh" *Dh# *DhC% *Dh5' *Dh' *Dh) *Dh* *Dh!2   There is an open door here. _*Dh2 *Dh4 *Dh5 *Dh5 *Dh6 *Dh*7 *Dht8 *Dh9 *Dh3: *Dhu; *Dh_< *Dh< *Dh\= *DhP> *Dh? *Dh @ *Dh@ *DhA Y  There is a stone staircase leading down here.*DhB *DhC *DheD .20 _*DhD *Dhۉ 10*DhɊ *Dh *Dh *Dh *Dhʥ i ...#........#.....#..# ...#........#.....+..# ####........#....##..# ............#....#...# ............#....'...# .......÷..<.######...## ######................# .....'...######.......# .....#...#....#.@.....# 536.3 (140.5) .....#...#....#.......# *Dh .....#+#.#....#.......# .......#.#....#.......# .......#.####'#...##### .......#..........# ########..........# ..................# ######...........# _You fly downwards.*Dh *Dh *Dh# a _There is a stone staircase leading up here.*Dh *Dh *Dh *DhA ,0.0)*Dh *Dh *Dha E _Done exploring. *Dh *DhZ *DhV *Dh *Dh *Dh35 _ *Dh *Dh *DhB *Dh *Dh *DhN *Dh  *Dh[ *Dh, *Dh] *Dh *Dh5, *Dh *Dh *DhJ , *Dh  *Dh  *DhV *Dh *Dh *Dh *Dh7, *Dhv *Dh *Dh, *Dh *Dh *Dh , *Dhx! *DhI# *DhT$ *Dh$ *Dhm% *Dh& *Dh( *Dh( *Dh%) *Dhs* *Dh+ *Dh, *Dh, *Dh$/ *Dh0 *Dhp1 *Dh2 *DhJAk ##########........#....... .# #..........#####....... .# #..######.............. .# #..#....'........###### .##########..#....#........#.(.........#....#........#..... ....#######..#....#........#.....#.....#..######........#....##....)#.....@..........#....#51.3 (15.0)+.....#.........#....' PP........#.... *DhGB'÷..<.###### .PPP(.....#.#########............PPPP.####.#.......'...######... P....P......#.......#...#....#.<. PP........###.......#...#....#... .PPPP.....#.........#+#.#....#... ...PPP....'....#.#....#... *DhG *Dh+P *DhR!*Dh *Ivhor the Zephyrmancer (Tengu Air Elementalist) Turns: 28545, Time: 01:10:13 Health: 84/84AC: 12 Str: 10 XL: 14 Next: 81% Magic: 29/29EV: 35 Int: 23 God: Vehumet [*****.] Gold: 922SH:  0 Dex: 15 Spells: 24/34 levels left rFire . . .q - +4 quarterstaff (chaos) rCold + . . [offhand occupied] rNeg + + . t - +2 robe {rC+} rPois .(no helmet) rElec .L - +2 cloak rCorr .(no gloves) SInv .r - amulet of the Four Winds {rN+ Will+++ Clar} Will ++++.B - +4 ring of protection Stlth ++J - ring of Ceuzy {rN+ Int+4 Slay+3} HPRegen 0.34/turn MPRegen 0.21/turn %: acrobat, clarity @: acrobatic, flying, study!*Dh-ping 2 skills A: beak, talons 3, evasive flight, acrobatic"*Dh "*Dh9 Q.##########..........# #....... Ivhor the Zephyrmancer .##..........#####....... Tengu of Vehumet *****. .##..######.............. Health: 84/84 ======================== .##..#....'........###### Magic: 29/29 ======================== .##########..#....#........#.(... AC: 12Str: 10 "*Dh .............#....#........#..... EV: 35 Int: 23 ....#######..#....#........#..... SH: 0Dex: 15 ....#.....#..######........#....# XL: 14 Next: 81% Place: Dungeon:10 ....#....)#.....@..........#....# Noise: ---------  Time: 28551.3 (0.0) "*Dh ....+.....#................#....' q) +4 quarterstaff (chaos) PP........#...........÷..<.###### Cast: Shock .PPP(.....#.#########............ Fly ..PPPP.####.#.......'...######... P....P......#.......#...#....#.<.  PP........###.......#...#....#...  .PPPP.....#.........#+#.#....#...  ...PPP....'...........#.#....#...  _There is a stone staircase leading up here. _There is an open door here. "*DhY _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Done exploring."*Dh8 "*Dhi "*Dhh $*Dh$*Dh$*DhK$*Dh\$*DhB$*Dh$*DhV,$*Dh$*Dhr$*Dh,$*Dh$*Dh$*DhN,$*Dh$*Dh$*Dh[ ,$*Dh $*Dh$*Dh,$*Dhh$*Dh$*Dh(,$*Dh$*Dh)$*Dh!,$*Dh$$*Dh($*Dh.,,$*Dh/$*Dh4$*Dh7$*Dh:8$*Dhv;$*Dh@$*Dh[D,$*DhG$*DhK$*DhO,$*DhS$*DhgW$*Dh],$*DhPa$*Dhe$*Dhai,$*Dhl$*Dh/q$*DhKu,$*Dhx$*Dh }$*Dh,$*Dh$*DhJ$*Dhx,$*Dh$*DhT$*Dh;,$*Dh$*DhƤ$*Dhs,$*Dh=$*DhW$*Dh!,$*Dh$*Dh$*Dh,$*Dh$*Dhps #....._...PPPPPPPPP.####.# ..PPP...PPP......PPP....P......# ...PPPPPP......PPPPPP..### .....PPP...PPPPPP...PPPP.....#... .$*Dh.P......PPPPPP..._...PPP....'PPP...PPP..................'PPPPP....#....#...##.....# ##...........#....#.#####....### .#....########..@.#.........).[..72.3 (21.0)#.........$*Dh\#.............# .#..#............. .#.#####...#####.##.............# .#.#...#...#...#.#.....[........# .#.#...'...#...#.#..............# $*Dh.#.#...#...#...#.#..............# .#.#...#...#...#.#......######..# .#.#...#...#...#.#......# #..#$*Dh$*Dh-$*Dhc _There is a stone staircase leading down here.%*Dh[%*Dh[$ Spells (Memorise)TypeFailure Level  a - Sticky FlameFire/Alchemy14% 4b - Poisonous VapoursAlchemy/Air1%1  c - Mercury ArrowConjuration/Alchemy1%2  d - Rending BladeConjuration/Forgecraft 1% 4  e - Cigotuvi's Putrefaction%*Dh{\Necromancy/Air2% 4  f - Olgreb's Toxic RadianceAlchemy14% 4  g - Fugue of the FallenNecromancy16% 3  h - Launch Clockwork BeeForgecraft16% 3  i - Ozocubu's ArmourIce16% 3  j - Dispel UndeadNecromancy47% 4  k - Martyr's KnellNecromancy/Summoning47% 4  l - Detonation CatalystFire/Alchemy83% 5  m - Death ChannelNecromancy%*Dh9100% 6  n - HauntNecromancy/Summoning100% 7  o - Manifold AssaultTranslocation100% 7  p - Borgnjor's RevivificationNecromancy100% 8  q - Death's DoorNecromancy100% 9 24 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitF*Dh qF*Dh~F*Dh#....._...PPPPP......PPPP.####.#. Ivhor the Zephyrmancer ..PPP...PPP......PPP....P......#. Tengu of Vehumet *****. ...PPPPPP......PPPPPP........###. Health: 84/84 ======================== .....PPP...PPPPPP...PPPP.....#... Magic: 29/29 ======================== ..P......PPPPPP..._...PPP....'... AC: 12Str: 10 ..PPP...PPP..................'... EV: 35 Int: 23 ....PPPPP....#....#...##.....#... SH: 0Dex: 15 ##...........#....#.#####....#### XL: 14 Next: 81% Place: Dungeon:10 .#....########..@.#.........).[.. *DhVmNoise: ---------  Time: 28572.3 (0.0) .#................#.............# q) +4 quarterstaff (chaos) .#................#.............# Cast: Shock .#.#####...#####.##.............# Fly .#.#...#...#...#.#.....[........# .#.#...'...#...#.#..............#  .#.#...#...#...#.#..............#  .#.#...#...#...#.#......######..#  .#.#...#...#...#.#......# #..#  _There is an open door here. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Done exploring. _There is a stone staircase leading down here.F*DhP  Okay, then.F*DhΩF*DhrD _H*Dh3H*DhH*Dh j.............H*Dh &..H*DhH*Dh5[ _Done exploring.I*DhI*Dhc I*Dh(I*DhnI*Dh:#;20 3.3 (1 _I*Dh+I*Dh(  You fly downwards.  You feel a wave of frost pass over you.I*Dh/  --more--J*Dh ####. ###....### .........# .........##  ... .....Y...# J*Dh$......Y..#1 ......Y@.# .....Y..Y# Y.# ##########  YYYYYY 6 yaks (asleep) J*DhJ*Dhk YYYY..YYYYYYYYJ*Dh  There is an entrance to an ice cave on this level. Hurry and find it before theportal melts!J*DhϢ[====4.1 (1.8ShockJ*DhRJ*Dh) _The yak bellows! x6 J*DhS_There is a stone staircase leading up here.K*Dh<  K*DhCasting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K*Dh6Ww****..* yak is lightly wounded.  You are struck by an arc of lightning.  is struck by an arc of lightning!  The yak is moderately wounded.  The yak is struck by an arc of lightning!  K*DhXIThe yak is severely wounded.K*Dh*K*DhK*Dh%  K*Dh-The lightning grounds out. The yak gores you.K*Dh[4.YYK*Dh^Y@.YYY.K*DhP52-K*Dh7--==--50K*DhK*Dh: > _The yak gores you but does no damage. x2K*Dhe  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K*Dh  ****  K*Dh is struck by an arc of lightning.  The yak is moderately wounded.The yak is struck by an arc of lightning.  The yak is lightly wounded.K*DhcK*DhptK .YYY@K*DhtYYThe lightning grounds out. The yak gores you! The yak misses you. x2K*Dhw_70----5K*Dh=xF------6K*DhǃK*DhbS _The yak barely misses you. x2L*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L*Dhi7L*Dh j8The yak is almost dead.The yak is struck by an arc of lightning!  The yak is heavily wounded.You kill the yak!  Vehumet accepts your kill.L*Dh6{****** 5 yaks  L*Dh{The yak is severely wounded.The lightning grounds out.  The yak is struck by an arc of lightning.severely wounded..L*DhL*Dh Y.YYYYThe lightning grounds out. The yak barely misses you.L*Dh3x---6=-27L*Dh<L*DhA _The yak closely misses you. x2; The yak barely misses you.L*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L*Dh> ****The yak is moderately wounded.  The lightning grounds out.L*Dh? yak is struck by an arc of lightning.  The yak is moderately wounded.  The yak is struck by an arc of lightning.  The yak is almost dead.L*Dh] Y@YYThe lightning grounds out. The yak closely misses you. The yak misses you. x2L*Dh Y15-8L*Dh L*Dh; z _The yak completely misses you. The yak gores you but does no damage.M*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M*Dh  The yak is struck by an arc of lightning.  You kill the yak!Vehumet accepts your kill.M*DhH  The yak is almost dead.  The yak is struck by an arc of lightning.  The yak is heavily wounded.M*Dh^****** 3 yaksM*Dhoa .Y@Y†YYou feel your power returning. The lightning grounds out.  The yak completely misses you. The yak gores you but does no damage.M*DhQ]8===39M*DhۉM*DhP _The yak barely misses you.M*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M*DhH) Confirm with . or Enter, or press ? or * to list all spells.The yak is struck by an arc of lightningM*Dh) .  The yak is severely wounded.  The yak is struck by an arc of lightning!  You kill the yak!  M*Dhh* GVehumet accepts your kill.M*Dh @ ***†* 2 yaks  You are struck by an arc of lightning. The lightning grounds out.  The yak is heavily wounded.  You are struck by an arc of lightning.  The yak is struck by an arc of lightning.  The yak is severely wounded.M*Dh< C Y@M*Dh o††YYou are struck by an arc of lightning. The lightning grounds out.M*Dh ?54-----M*Dh E===480M*Dh\ M*DhH \ _The yak misses you. The yak gores you!M*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N*Dh|***You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  The yak is almost dead.You are struck by an arc of lightning.almost dead.N*DhW Y@YThe lightning grounds out. The yak completely misses you.3-----6--1 _The yak barely misses you.N*DhJ  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N*Dh!_The yak barely misses you.Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  The yak is struck by an arc of lightning.  You kill the yak!  Vehumet accepts your kill. N*DhR You kill the yak!  N*DhNVehumet accepts your kill.  N*DhdMYou feel your power returning. You are struck by an arc of lightning.N*DhǢ !N*DhN*Dh**N*Dh* N*Dh!N*Dhu W†@†N*Dh* 51-8==52Shock _You feel your power returning. You are struck by an arc of lightning.P*DhP*DhRead which item? Scrolls  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation P*Dh g - 4 scrolls of teleportation  l - 2 scrolls labelled XABEEK BAGETAM  m - a scroll of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEP*Dh'p - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISK - 4 scrolls of identify  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selectedR*Dh0R*Dh8R*Dh@VIvhor the Zephyrmancer####.Tengu of Vehumet *****.###....###Health: 51/84 ==============----------.........#Magic: 28/29 =======================-.........##AC: 12Str: 10..........EV: 20Int: 23.........#SH: 0R*DhBDex: 15.........#XL: 14 Next: 85% Place: Dungeon:11......†@.#Noise: ==-------  Time: 28582.1 (0.0)......†††#q) +4 quarterstaff (chaos).........#Cast: Shock##########Fly Vehumet accepts your kill.You feel your power returning. You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  You kill the yak!Vehumet accepts your kill. _You feel your power returning. You are struck by an arc of lightning.R*DhFR*Dh?K{Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled HIFAW MEMUFIF  l - 2 scrolls labelled XABEEK BAGETAM  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOE  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  N - a scroll labelled QACUEBEX YLACE Potions (select first with !)  a - 2 white potions  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - 2 fuming white potions  E - 2 silvery potions  F - a metallic blue potion R*DhKw M - a ruby potion[?] describe selectedS*Dho S*Dh S*Dh Ivhor the Zephyrmancer####.Tengu of Vehumet *****.###....###Health: 51/84 ==============----------.........#Magic: 28/29 =======================-.........##AC: 12Str: 10..........EV: 20Int: 23.........#SH: 0Dex: 15.........#XL: 14 Next: 85% Place: Dungeon:11S*Dh 7......†@.#Noise: ==-------  Time: 28582.1 (0.0)......†††#q) +4 quarterstaff (chaos).........#Cast: Shock##########Fly Vehumet accepts your kill.You feel your power returning. You are struck by an arc of lightning.  The yak is struck by an arc of lightning!  You kill the yak!Vehumet accepts your kill. _You feel your power returning. You are struck by an arc of lightning.S*Dh( ]  As you read the scroll of identify, it crumbles to dust.S*DhB1 a9=--3.1 (1S*DhB G _l - 2 scrolls of revelationT*DhRead which item? Scrolls  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportationl - 2 scrolls of revelation  m - a scroll of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISK - 3 scrolls of identify  N - a scroll labelled QACUEBEX YLACE [!] read|quaff|evoke[?] describe selectedU*DhpIvhor the Zephyrmancer####.Tengu of Vehumet *****.###....###Health: 51/84 ==============----------.........#Magic: 29/29 ========================.........##AC: 12Str: 10..........EV: 20Int: 23.........#SH: 0Dex: 15.........#XL: 14 Next: 85% Place: Dungeon:11......†@.#Noise: ---------  Time: 28583.1 (0.0)......†††#q) +4 quarterstaff (chaos).........#Cast: Shock##########Fly The yak is struck by an arc of lightning!  You kill the yak!Vehumet accepts your kill. _You feel your power returning. You are struck by an arc of lightning.  As you read the scroll of identify, it crumbles to dust. _l - 2 scrolls of revelation ,,,,,,* *,,,,,,,,*****+*** ****,** ######..#######*Dh׌c40m *,,* ,,,,,* *#####****+*** +***** *####.,,,,,,,* ,,,,,* *###.,,,,,,,* ,>,,,****.###.,,,,,,,* ,,,,,+,**...+.,,,,,,,* ,,,,,*,,*####.,,,,,,,* ,,,,,**,,####.,,,,,,,* ,,,,,****####.,,,,,,,* ****** *####>,,,,,,,**#####********############################################################As you read the scroll of revelation, it crumbles to dust.U*DhF24.1 (1U*Dh~U*Dh# _You feel aware of your surroundings. You sensed 1 altar, and 1 shop/portal. _Found a stone staircase leading down.Y*Dh Y*DhV ]Level 11 of the Dungeon <<<<>>>>∩(Press ? for help)*,,,,,,,,,<*,+,,,,,,,,+,*** *,,,,,,* **+********,,,,,,,**,,,,,,,,,,*,*,,,,,,,,*,,,* *,,,,,,****,,,,,,,,********,,,,,,,**,,,,,,,,,,*,*,,,,,,,,***,* *,,,,,,,,**,,,,,,>,**,,,,,+,,,,,,,**,,,,,,,,,,*,*,,,,,,,,* *,****,,,,,,*,**,,,,,,,,+,,*****,,,,,,,**,,,,,,,,,,*,*,,,,,,,,* *,,,,*,,,,,,*,,+,,,,,,,,**** *,,,,,,,**,,,,,,,,,,*,*,,,,,,,,* ****,,,,,,,,****,,,,,,,,**,,,,,,,*Y*Dh o*,,,,,,,,,,+,***+****** ***,,,,,,* *,,,,,,,,**,,,,,,,**,,,,,,,,,,*** *,**,,,,,,* *,,,,,,,,*****+*********,****** *,*******,** ######..####### *,,******,,,*** *,,***,,,,,* *###....########****+****,,,,,,,,,* **,,*****+***** *.........#####.,,,,,,,**,,,,,,,,,***** **+***** *,,,,,,,,* *.........#####.,,,,,,,**,,,,,,,,,+,,,***,,,,,,****,,,,>,,,****...........###.,,,,,,,**,,,,,,,,,***,,**,,,,,,+,**,,,,,,,,+,**.........#...+.,,,,,,,**,,,,,,,,,* **,,+,,,,,,*,,+,,>,,,,,*,,*.........#####.,,,,,,,**,,,,,,,,,* ****,,,,,,****,,,,,,,,**,,......†@.#####.,,,,,,,**,,,,,,,,,* *,,,,,,* *,,,,,,,,****......†††#####.,,,,,,,************ ******** ********** *.........#####>,,,,,,,**###############********############################################################Z*Dhiw Z*Dh΅ R,,,,,,* *,,,,,,,,*****+*** Ivhor the Zephyrmancer ****,** ######..####### *,,*Z*DhQ ZTengu of Vehumet *****. ,,,,,* *###....########****+*** Health: 52/84 ==============---------- Z*Dhdž +***** *.........#####.,,,,,,,* Magic: 29/29 ======================== ,,,,,* *.........#####.,,,,,,,* AC: 12Str: 10 Z*Dh W,>,,,****...........###.,,,,,,,* EV: 20Int: 23 ,,,,,+,**.........#...+.,,,,,,,* SH: 0Dex: 15 ,,,,,*,,*.........#####.,,,,,,,* XL: 14 Next: 85% Place: Dungeon:11 ,,,,,**,,......†@.#####.,,,,,,,* Noise: ---------  Time: 28584.1 (0.0) ,,,,,****......†††#####.,,,,,,,* q) +4 quarterstaff (chaos) ****** *.........#####>,,,,,,,* Cast: Shock*###############******** Fly ############################################################ _You feel your power returning. You are struck by an arc of lightning.  As you read the scroll of identify, it crumbles to dust. Z*Dh _l - 2 scrolls of revelation  As you read the scroll of revelation, it crumbles to dust. _You feel aware of your surroundings. You sensed 1 altar, and 1 shop/portal. Z*Dh M_Found a stone staircase leading down.Z*Dh Z*Dhu Z*Dh \*Dhh3\*Dhi\*Dhv35 \*Dhw\*Dh\*DhS3=\*DhЁ\*Dh,\*Dh\*Dh,\*DhW\*Dhߙa4=\*Dh\*Dhh\*DhC,\*Dhe5\*Dh\*Dh\*Dh©\*Dh,\*Dhn\*Dh\*DhL6=\*Dh`\*Dh,\*Dh\*Dh,\*Dhü\*Dhua7=\*Dhi\*DhB\*Dh$,\*Dhg\*Dh\O8\*Dh^\*Dh,\*Dh\*Dh,\*Dh\*DhyO9\*Dh\*Dh,\*Dh\*Dh\*DhG\*Dh\*Dh\*DhAN60=\*Dh\*Dh,\*Dh\*Dhh,\*Dh^\*Dhm1=\*Dh\*DhZ\*Dh\*DhB\*Dh,\*Dh\*Dh\*Dho%2\*Dh\*Dh/,\*Dh\*Dh( \*Dh \*Dh \*Dh\*DhCK3=\*Dh\*DhG\*Dh5\*Dh]\*Dh\*DhM\*Dh\*Dhh)4=\*Dh;-\*Dh-\*Dh\.\*Dh3\*DhV3\*Dh4\*Dh8\*DhX9%5\*Dh;\*Dh>\*DhP?\*Dhe@\*Dhxk######..################.###..###....+.####.####.####.##################################################################### 623.1 (39.0) _You start resting.4.1 (40 _You hear the faint crackling of a distant melting archway.\*Dh@ 6\*Dh$ B\*Dh' ,\*Dha( \*Dh- K7=\*Dh0 ,\*Dh3 ,\*Dhl5 \*Dh9 \*Dhj: \*Dh`; \*Dh? \*DhY@ U8=\*DhA \*DhE \*DhF \*Dh&G \*DhJ ,\*DhL \*DhO ;9\*DhP \*DhPS ,\*DhTT \*DhW ,\*DhX \*Dh'k \*Dh l $70\*Dhm >=\*Dhq \*Dhr \*Dh#t \*Dhwz \*Dh3{ \*Dh:} \*Dh6 \*Dh܂ \*Dh 1\*Dh1 =\*Dh \*Dh \*Dh9 \*Dh \*Dh \*DhC \*Dh \*Dh 2\*Dh \*Dh \*Dh \*DhT \*DhǢ \*Dh \*Dh \*Dh \*Dhc \*Dhѯ 3\*Dhհ \*Dh \*Dhk \*Dhn \*Dh] \*DhD \*DhH \*Dh \*Dh \*Dh3 4\*Dh =\*Dh \*Dh \*Dh \*DhT \*DhV \*Dh \*Dhh \*Dhm \*Dh \*Dh \*DhR 5\*Dh =\*Dh/ \*Dh3 \*Dh \*Dh \*Dh \*Dh \*Dh \*Dh \*Dh \*Dh\ \*Dh 6\*Dh \*Dh \*Dh \*Dh \*Dh \*Dh \*Dh \*Dh \*Dh \*Dh 7\*Dh =\*Dh \*Dh \*Dhr \*Dhk0 s8=\*Dh$4 ;9\*DhD6 \*Dh; B\*Dh$< \*Dh< \*Dh = \*DhKA \*DhA &80\*Dh4B \*DhF ,\*DhG \*DhK ,\*DhBL \*DhP \*DhP K1=\*DhQ \*DhU ,\*DhV \*DhZ \*DhZ \*Dh[ \*Dh_ \*Dh_ U2=\*DhZb \*Dhc \*Dhd \*Dh e \*Dh$h \*Dhh \*Dh?i \*Dht \*Dhڀ f 74.1 (5 _You start resting.\*Dh 335.1 (51\*Dh= \*Dh# z _You hear the faint crackling of a distant melting archway.]*Dh0* *,* *,,,,,,, ,,,,,* *,,,,..,,* ****+**** ***,** ######..####### *,,* ,,,,* *###....########****+*** ***** *.#####.,* ,,,* *.#####.,* >,,,****..###.,* +,**.#...+.,]*Dh62* *,,*..@#####.,* **,,......†<.#####.,* ,,,,****......†††#####.,* ***** *.........#####>,,,,,,,* *###############******** ###############]*Dh9@]*DhB06.1 (1.0)]*DhDG]*DhwL]*Dhw]*Dh6]*Dh]*Dh]*DhMh mM**.,,,,,,, ,,,,,* *,,,,..,,* ****+**** ***,** ######..####### *,,* ,,,,* *###....########****+** ****# ,,,,* ### ]*Dhj >,,,**..###+,*...+,,*..,,<. ,,,,****......†††#####.,,,,,,,*Fly ]*Dho ]*Dh7w %7]*Dh{ ]*Dh} ]*Dh!*,,+,**** *,* ****,,..,,,,* *,* * *,,,...,,* *,,,,,,,* ,,,,* *,,,,..,,* ****+**** ]*DhMx**,** ######..####### *,,* ,,,* *###....########****+*** **** *.#####.,* ,,,* *.#####.,* ****..###.,* +,**.#...+.,* *,,*...#####.,* **,,......†<.#####.,* ,,,****......†††#####. **** *.........#####>,,,,,,,**#########******** ]*Dh/]*Dh]*Dh4]*Dh=]*Dhw8]*Dh]*Dh^*Dhaf*,,+,**** *,* ****,,..,,,,* *,* * *,,,...,,* *,* * *,,,,..,,* ****+**** ,** ######..# *,,* * *###....########****+***  *..#####.,* * *.#####.,* ****.###.,* +,**.#...+.,* *,,*..#####.,* **,,......†<.#####.,* ****... *.........*######### 9^*Dh#c****,,..,,,,* *,* * *,,,...,,* *,* * *,,,,..,,* ****+**** ** ######..####### *,,* ,* *###....##****+** ** *.........#####.,,,,,,,* ,* *.#####.,* ****..###.,* +,**.........#.@.+.,* *,,*.........#####.,* **,,......†<.#####.,* ****......†††#####.,* ** *.........#####>  *###############********##### 80_*Dh[_*DhInventory: 40/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Magical Staves (go to first with |)  x - a staff of cold Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn) _*Dh5 J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)D - a wand of flame (14)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]b*Dhx - a staff of cold. A staff that increases the power of ice spells cast by its wielder, and protectsthem from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 5.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 0.8 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 5 x 100% (Str) x 125% (Skill) + 3 (Slay)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 5 of the Lair of Beasts. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rC+} {magicalstaff} {resist cold} {cold resistance} Menu/colouring prefixes: identified melee magical staff _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.c*Dh,,****,,..,,,,**,,,,,,,*Ivhor the Zephyrmancer ,,* *,,,...,,**,,,,,,,*Tengu of Vehumet *****. ,,* *,,,,..,,*****+****Health: 84/84 ======================== ,** ######..####### *,,*Magic: 29/29 ======================== ,* *###....########****+***AC: 12Str: 10 ** *.........#####.,,,,,,,*EV: 35 Int: 23 ,* *.........#####.,,,,,,,*SH: 0Dex: 15 ,****...........###.,,,,,,,*XL: 14 Next: 85% Place: Dungeon:11 ,+,**.........#.@.+.,,,,,,,*Noise: ---------  Time: 28680.1 (0.0) ,*,,*.........#####.,,,,,,,*x) staff of cold ,**,,......†<.#####.,,,,,,,*Cast: Shock*DhrX ,****......†††#####.,,,,,,,*Fly ** *.........#####>,,,,,,,**###############********############################################# _Found a stone staircase leading down. _You start resting. _You hear the faint crackling of a distant melting archway. _You start resting. _You hear the faint crackling of a distant melting archway.You unwield your +4 quarterstaff of chaos.20 1.1 (1 _You start resting. _You hear the faint crackling of a distant melting archway.You start resting. _You hear the faint crackling of a distant melting archway.  You unwield your +4 quarterstaff of chaos. _x - a staff of cold (weapon)d*Dh}~ ****,,..,,,,* *,* * *,,,...,,* *,* * *,,,,..,,* ****+**** ** ######..# *,,* * *###....#****+***  *..#####.,* * *.d*Dh! X#####.,* ****.###.,* +,**.#..@+.,* *,,*.#####.,* **,,......†<.#####.,* ****......†††#####.,* d*Dh d*Dh) C35 2d*DhE d*Dh/ e*Dhe*Dhet##+............O..'........................##O   two-headed ogre (asleep) e*Dh e*Dh !You reach down and open the door.e*Dh*e*Dh 20 e*Dh 3e*DhShocke*Dhe*Dh e*Dh  e*DhdA two-headed ogre comes into view. It is wielding a +0 giant club and a +0 e*Dh8D_giant spiked club.e*Dhe*DhNa****,,..,,,,* *,* * *,,,...,,* *,* * *,,,,..,,* ****+****  ######..# *,,*  *###....######+#**  *...#####.......,*  *.#####..* .###...O...,* ,**.#...@.* ,,*.#####.* ,,......†<.#####..* ......†††#####.......,*  *.#####>......,**########** e*DhYe*Dh"O.Oe*Dh9J35 ===4e*Dhe*DhA~ _The two-headed ogre shouts in stereo! _There is an open door here.f*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.f*Dhp ****,,..,,,,* *,,,,,,,*  Ivhor the Zephyrmancer * *,,,...,,* *,,,,,,,*  Tengu of Vehumet *****. * *,,,,..,,* ****+****  Health: 84/84 ======================== * ######..####### *,,*  Magic: 25/29 ====================----  *###....############+#**  AC: 12Str: 10  *.........#####.......,*  EV: 35 Int: 23  *.........#####.***...,*  SH: 0Dex: 15 ***...........###.*O*...,*  XL: 14 Next: 85% Place: Dungeon:11 ,**.........#...@.***...,*  Noise: ===------  Time: 28684.1 (0.0) ,,*.........####f*Dhq d#.......,*  x) staff of cold *,,......†<.#####.......,*  Cast: Shock ***......†††#####.......,*  Fly  *.........#####>......,*  *#####################**  O   two-headed ogre  ###############  ###############  ###############Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (empty space bonus: 8/8)g*Dhn****,,..,,,,**,,,,,,,*Ivhor the Zephyrmancer * *,,,...,,**,,,,,,,*Tengu of Vehumet *****. * *,,,,..,,*****+****Health: 84/84 ======================== * ######..####### *,,*Magic: 25/29 ====================----*###....############+#**AC: 12Str: 10*.........#####.......,*EV: 35 Int: 23*.........#####.......,*SH: 0Dex: 15 ***...........###..*....,*XL: 14 Next: 85% Place: Dungeon:11 ,**.........#...@.......,*Noise: ===------  Time: 28684.1 (0.0) ,,*.........#####.......,*x) staff of cold *,,......†<.#####*DhxV49m.......,*Cast: Shock ***......†††#####.......,*Fly *.........#####>......,**#####################**O   two-headed ogre#############################################Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (empty space bonus: 8/8)g*Dh?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre!!.O 20 5.1 (1 _The two-headed ogre is heavily wounded.g*DhL  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g*Dh****,,..,,,,* *,,,,,,,*  Ivhor the Zephyrmancer * *,,,...,,* *,,,,,,,*  Tengu of Vehumet *****. * *,,,,..,,* ****+****  Health: 84/84 ======================== * ######..####### *,,*  Magic: 21/29 =================-------  *###....############+#**  AC: 12Str: 10  *.........#####.......,*  EV: 20Int: 23  *.........#####.......,*  SH: 0Dex: 15 ***...........###***....,*  XL: 14 Next: 85% Place: Dungeon:11 ,**.........#...@*O*....,*  Noise: ===------  Time: 28685.1 (0.0) ,,*.........#####***....,*  x) *Dh;91mstaff of cold *,,......†<.#####.......,*  Cast: Shock ***......†††#####.......,*  Fly  *.........#####>......,*  *#####################**  O   two-headed ogre  ###############  ###############  ###############Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, empty space bonus: 8/8)g*Dh ****,,..,,,,**,,,,,,,*Ivhor the Zephyrmancer * *,,,...,,**,,,,,,,*Tengu of Vehumet *****. * *,,,,..,,*****+****Health: 84/84 ======================== * ######..####### *,,*Magic: 21/29 =================-------*###....############+#**AC: 12Str: 10*.........#####.......,*EV: 20Int: 23*.........#####.......,*SH: 0Dex: 15 ***...........###.......,*XL: 14 Next: 85% Place: Dungeon:11 ,**.........#...@.*.....,*Noise: ===------  Time: 28685.1 (0.0) ,,*.........#####.......,*x) staff of cold *,,......†<.#####.......*Dh mm,*Cast: Shock ***......†††#####.......,*Fly *.........#####>......,**#####################**O   two-headed ogre#############################################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, empty space bonus: 8/8)g*Dh{ 8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the two-headed ogre!g*Dh dO. g*Dh- *6.1 (1g*Dh g*Dh h _The two-headed ogre is severely wounded.h*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h*DhX****,,..,,,,* *,,,,,,,*  Ivhor the Zephyrmancer * *,,,...,,* *,,,,,,,*  Tengu of Vehumet *****. * *,,,,..,,* ****+****  Health: 84/84 ======================== * ######..####### *,,*  Magic: 17/29 ==============----------  *###....############+#**  AC: 12Str: 10  *.........#####.......,*  EV: 20Int: 23  *.........#####.......,*  SH: 0Dex: 15 ***...........###**.....,*  XL: 14 Next: 85% Place: Dungeon:11 ,**.........#...@O*.....,*  Noise: ===------  Time: 28686.1 (0.0) ,,*.........#####**.....,*  x) *DhY040mstaff of cold *,,......†<.#####.......,*  Cast: Shock ***......†††#####.......,*  Fly  *.........#####>......,*  *#####################**  O   two-headed ogre  ###############  ###############  ###############Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 5/8)h*Dh1****,,..,,,,**,,,,,,,*Ivhor the Zephyrmancer * *,,,...,,**,,,,,,,*h*DhTengu of Vehumet *****. * *,,,,..,,*****+****Health: 84/84 ======================== * ######..####### *,,*Magic: 17/29 ==============----------*###....############+#**AC: 12Str: 10*.........#####.......,*EV: 20Int: 23*.........#####.......,*SH: 0Dex: 15 ***...........###.......,*XL: 14 Next: 85% Place: Dungeon:11 ,**.........#...@*......,*Noise: ===------  Time: 28686.1 (0.0) ,,*.........#####.......,*x) staff of cold *,,......†<.#####.......,*Cast: Shock ***......†††#####.......,*Fly *.........#####*Dh10;1m>......,**#####################**O   two-headed ogre#############################################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 5/8)h*Dh)OPress: ? - help, Dir - move target  Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the two-headed ogre!  The two-headed ogre is severely wounded.  The two-headed ogre barely misses you.h*Dh*7.1 (1h*Dh!h*Dh(` _The two-headed ogre completely misses you.h*Dh@  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h*Dh8[ E****,,..,,,,* *,,,,,,,*  Ivhor the Zephyrmancer * *,,,...,,* *,,,,,,,*  Tengu of Vehumet *****. * *,,,,..,,* ****+****  Health: 84/84 ======================== * ######..####### *,,*  Magic: 13/29 ==========--------------  *###....############+#**  AC: 12Str: 10  *.........#####.......,*  EV: 20Int: 23  *.........#####.......,*  SH: 0Dex: 15 ***...........###**.....,*  XL: 14 Next: 85% Place: Dungeon:11 h*DhO^ ,**.........#...@O*.....,*  Noise: ===------  Time: 28687.1 (0.0) ,,*.........#####**.....,*  x) staff of cold *,,......†<.#####.......,*  Cast: Shock ***......†††#####.......,*  Fly  *.........#####>......,*  *#####################**  O   two-headed ogre  ###############  ###############  ###############Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 5/8)h*Dhv ****,,..,,,,**,,,,,,,*Ivhor the Zephyrmancer * *,,,...,,**,,,,,,,*Tengu of Vehumet *****. * *,,,,..,,*****+****Health: 84/84 ======================== * ######..####### *,,*Magic: 13/29 ==========--------------*###....############+#**AC: 12Str: 10*.........#####.......,*EV: 20Int: 23*.........#####.......,*SH: 0h*Dhy Dex: 15 ***...........###.......,*XL: 14 Next: 85% Place: Dungeon:11 ,**.........#...@*......,*Noise: ===------  Time: 28687.1 (0.0) ,,*.........#####.......,*x) staff of cold *,,......†<.#####.......,*Cast: Shock ***......†††#####.......,*Fly *.........#####>......,**#####################**O   two-headed ogre#############################################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 5/8)h*DhTAim  Press: ? - help, Dir - move target: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the two-headed ogre!!  You kill the two-headed ogre!h*DhC)h*DhTh*DhS8h*Dh8.1 (1h*DhShockh*Dh%h*Dhh*Dh h*Dhh*Dh16_Vehumet accepts your kill.h*Dhi*Dh ,,..,,,,* *,*  *,,,...,,* *,*  *,,,,..,,* ****+****  ######..# *,,*  *###....############+##*  *...#####.*  *..#####.* .###.* **.#...'@.* *.#####.* ,,......†<.#####.* ......†††#####.*  *.#####>.*  *###* 4=35 ---9i*Dhe i*Dh  i*Dh+  i*Dh Things that are here: i*Dh< _a +0 giant club; a +0 giant spiked club; a two-headed ogre corpsei*Dh j*Dh҄q,+,,,,,,,,**** *,* **,,..,,,,* *,*  *,,,...,,* *,,,,,,,*  *,,,,..,,* ****+****####### *,,* *###....############+### *..#####.# ..#####.# ..###.# *.#...')# *...#####.# ,......†<.#####.# *......†††#####..# *.........#####>....... *########### ---90 _j*Dhۈj*Dh R*,+,,*****,*  +,,,,,,,,**** *,*  *,,..,,,,* *,*  *,,,...,,* *,,,,,,,*  *,,,,..,,* ****+**** ####### *,,*  ###....############+###  .#####.#  .#####.#  ..###..#  .#...')#  j*Dh ...#####.#  ......†<.#####.#  ......†††#####..#    .........#####>.......#    ###########   #   1j*Dh k*Dh~k*DhDk*Dhk*Dh Bk*Dhe=k*Dh7k*Dh(N15=k*Dh,k*Dhk*Dhk*Dhk*Dh!k*DhV"k*Dh#k*Dhbk*Dh}k*Dh6==k*Dh%Xk*Dh=7=k*Dhqk*DhJk*DhFk*Dh#=k*Dhk*Dh1k*DhSk*Dhk*Dh8k*Dhk*Dhk*Dh k*Dhk*Dhak*Dhwk*Dhk*Dh k*Dh k*DhBk*Dhk*Dhk*Dh3k*Dhnk*Dh^ F9=k*Dh!k*Dh&,k*Dh'k*Dh*k*Dh+k*Dh-k*Dh;2,k*DhR6k*Dh920==k*Dh;k*Dh>,k*Dhd?k*DhB,k*Dh@Ck*Dh#F,k*DhaGk*DhIk*DhPJ2=k*DhQKk*DhPk*DhPF1=k*DhRk*Dh9V,k*DhWk*Dh)^k*Dh^k*Dh_k*Dhhdk*Dhdk*Dhfk*Dhyk*DhLk 725.1 (34.0) _You start resting.k*Dh|G=6.1 (35k*Dh _You hear the faint crackling of a melting archway nearby.k*Dhq,+,,*****,*  ,**** *,*  ,,..,,,,* *,*  ,,,...,,* *,*  ,,,,..,,* ****+****  ..# *,,*  ....############+###  #####.#  #####.#  ###.#  #...').#  #####.#  †<.#####.#  †††#####.#  #####>.#  #    2=7.1 (1.0)k*Dh +,,*****,*  **** *,*  ,..,,,,* *,*  ...,,* *,*  ..,,* ****+****  ..# *,,*  #....############+###  #####.#  #####.#  ###.#  #...').#  #####.#  †<.#####.#  †††#####.#  #####>.#  #    k*Dh& %8k*Dh$' k*Dh) k*Dh >,**,,,,,+,*  +,,*****,*  ,,,,,,**** *,*  ..,,,,* *,*  ,...,,* *,,,,,,,*  ,,..,,* ****+**** #### *,,*  ############+###  #####.#  #####.#  .###..#  #...')#  ..#####.#  †<.#####.#  †††#####..#  ......#####>.......#  ####### k*Dh! %9k*Dh$ k*DhK( l*Dhg##+##..'l*Dhl*Dh 020 30l*DhLl*Dh7 _You reach down and open the door.l*Dh6iM,,********>,**,,,,,++,,**** ,,,,,,**** ..,, ,.,,,,,,, ,,..,,* **##+#*** ###..####### #..# ############@#####..###. ......#...').......# #>.......#l*Dh@kl*DhipK=35 1l*Dhtg _There is an open door here.l*Dh ;M******* ,,********>,**,,,,,++,,**** ,,,,,,**** ..,, ,.,,,,,,, ,,..,,* **##+#*** ###.. #@.# ############'####........######........# ........###........# .' ###........#l*Dh” l*DhS Z3=2 _l*Dht l*Dh6 l*Dh ....#....#....#....#....#...'l*Dh l*Dhœ /20 3l*Dh1 l*Dh| 7 _You reach down and open the door.m*Dh *****+***  ****** #.......#  ,*******#.......#  >,**,,,,,+.......#  +,,****#.......#  ,,,,,**** #.......#  .,,,,* #.......#  ...,,* #......$#  ,..,,* **##@#*** ## #..#  ############'###  #####........#  #####........#  .###........#  #...').......#  ..#####........#  †<.#####.#  m*Dh9m*Dh/C35 4m*Dhm*Dhn _Found 22 gold pieces. _There is an open door here.m*Dh#XM****,,,,,* ****** * ####+## ****** ,,*******#>,**,,,,,+m*Dh+,,**** ,,,,,**** .,,. .#...@..$# ,..,,* ####'#### ##.. #..# m*Dh...############'###  Fly ........m*Dhm*Dh,5 _m*Dhm*Dhj HM,,,,*******,,,,** *****,,,,,* ****** * ####+## ****** ,,*******#>,**,,,,,++,,**** ,,,,,**** .,,. .......$ ,..,,* ####'#### ##..####### #..#  Fly #m*Dh=m _.....m*Dh[r m*Dhi~ W=6m*Dhā n*Dh* *,,*,,,,**   **,,,,,* ******   #####+###   #.#  *#.#  >,**,,,,,+.#  +,,****#.#  **** #.#  ,,,,* #.#  ,,* #......$#  ..,,* ####'####  #..# #..#  ##'###  #####........#  #####........#  ###........#  #...').#  47n*Dhn*DhϿn*Dh}* *,,*,,,,**  * **,,,,,* ******  #####+###   #.#  *#.#  ,>,**,,,,,+.# n*DhӔ  +,,****#.#  **** #.#  * #.#  .,,* #......$#  .,,* ####'####  ..# #..#  .##'###  #####........#  #####........# n*Dh ###........#  #...').#  n*Dhn*DhB8n*Dh0g  **,,,,,* ******   #####+###  ***#.......#  ,,*******#.#  >,**,,,,,+.#  ,,+,,****#.#  **** #.#  * #.#  * #.#  ,,* ####'####  .n*Dhh ####### #..#  #####'## ..#####........#  #####........#  .###........#  #...').......#  #####..#  n*Dhp n*Dhv ;9n*Dh{ n*Dh 520 40.1 (2n*Dh n*Dh ? _You now have 944 gold pieces (gained 22).n*DhxM,,*******,,,,****,,,,,* ****** #####+## *** ,,*******# >,**,,,,,++,,*******....... ,,* ####'#### .####### #..#  Fly #n*Dhn*Dhv5=35 1.1 (1n*Dhn*Dho*DhnM****+*****,,,,**,,**,,*******,,,,****,,,,,* ****** #####+## *** ,,*******# >,**,,,,,++,,*******....... ,,*####'####  Fly .' ...2o*Dho*Dh%o*DhJ*** *,,,,,*,,,,,,,***,,* * ****+*****,,,,**,,** * *,,*******,,,,** ***,,,,,* ******  o*Dh>9#####+### **** #.# ,,,*******#.# o*Dh>,**,,,,,+.# ,+,,****#.# ,**** #o*Dh&A.# ,* #.# .,,* #.......# o*Dh1,,* ####'#### .. #.. ############'###o*Dh .#####........# #####.# o*Dho*Dh%3o*Dho*Dh?o*Dhj,,,*****,***,*,,*,,*,,,,*,* +*** *,,,,,*,,,,,,,***,,* ,* ****+*****,,,,**,,** ,* *,,*******,,,,** ****,,,,,* ******  #####+### ***** #.# ,,,*******#.# >,**,,,,,+.# ,+,,****#.# ,**** #.# ,,,,* #.# .,,* #.......# ,,* ####'#### #.. #.. ############'### .#####.# 4o*Dh\r M+,,,+,,,*,,,,,,*,*,,,, ,,,*****,***,*,,*,,*,,,,* +*** *,,,,,*,,,*,,****+*****,,,,**,,** ,,,*******,,,,** ****,,,,,* ****** #####+## ***** ,,*******#>,**,,,,,++,,******* ,,,,*#.......# '#=5o*Dh0d{M*****,*,*****,*,∩,*,*,*+,,,+,,,*,,,,,,*,*,,,, ,,,*****,***,*,,*,,*,,,,* +*** *,,,,,*,,,*,,****+*****,,,,**,,** ,,,*******,,,,** ****,,,,,* ****** #####+## ***** ,,*******#>,**,,,,,++,,**** ,,,,**** #.......# ..6=6p*Dh~####..#'p*Dh/20 7p*Dhp*Dh87 _You reach down and open the door.p*DhuM *,*,,,,,,,,*,*,,*,* *****,*,*****,*,∩,*,*,*+,,,+,,,*,,,,,,*,*,,,, ,,,*****,***,*,,*,,*,,,,* +*** *,,,,,*,,,*,,***#+*****,,,,**,,** ,#..#####**,,,,** ***#.....# ****** #####@### p*DhN***** ,,*******# ,,>,**,,,,,+.......#  Fly ####'####p*Dhip*DhJC35 8p*DhUg _There is an open door here.p*Dh ,* ***+******,,*,,,,,* ,* *,*,,,,,,,,*,*,,*,* ,*****,*,*****,*,∩,*,*,**,+,,,+,,,*,,,,,,*,*,,,,,* ,,,,*****,***,*,,*,,*,,,,*,* *+*** *,,,,,*,,,,,,,***,,* *,* ***#+*****,,,,**,,** ,,*p*Dh9  #..#####**,,,,** ****#...@.# ******   #####'### ****** #.......# ,,,*******#.......# >,**,,,,,+.......# ,+,,****#.......# ,**** #.......# ,,,,* #.......# .,,* #.......# p*Dh p*Dh ,9 _p*Dh p*DhY q*Dhv[x+,,,,* ***+******,,*,,,,,* *,,,,* *,*,*,*,,*,* *,,,,*****,*,*****,*,∩,*,*,** *,,,,+,,,+,,,*,,,,,,*,*,,,,,* *,,,,*****,***,*,,*,,*,,,,*,* **+*** *,,,,,*,***,,* **,* ***#+*****,,,,**,,**,* #..#####**,,,,** ,*** *#..@..# ****** ,* #####'### * #.......# ,*#.......# ,>,**,,,,,+.......# ,+,,****#.......# ,**** #.......# .,,,,* #.......# ,...,,* #.# q*Dh_q*DhobB=50q*Dhdq*Dhfq*Dh ,+,,,,* ***+******,,*,,,,,* ,*,,,,* *,*,*,*,,*,* *,,,,*****,*,*****,*,∩,*,*,**  *,,,,+,,,+,,,*,,,,,,*,*,,,,,*  *,,,,*****,***,*,,*,,*,,,,*,*  **+*** *,,,,,*,***,,**,* ***#+#****,,,,**,,** *,,,*q*Dh׺  #..#####**,,,,** *,*** *#.@...# ****** ,* #####'### +* #.......# ,*#.......# ,>,**,,,,,+.# ,+,,****#.# ,**** #.# ,..,,,,* #.# ,...,,* #.# q*Dh\ q*DhN S7=1q*Dh: q*DhV r*Dho,*,+,,,,* ***+******,,*,,,,,* ,*,,,,* *,*,*,*,,*,* *,,,,*****,*,*****,*,∩,*,*,** * *,,,,+,,,+,,,*,,,,,,*,*,,,,,* *,,,,*****,***,*,,*,,*,,,,*,* **+*** *,,,,,*,***,,*  ***,* ***#+##***,,,,**,,**  *,,,* #..#####**,,,,** *,*** *#@....# ****** *,,* #####'### *+* #.# ,*#.# ,>,**,,,,,+.# ,+,,****#.# ,**** #.# ,..,,,,* #.# ,...,,* #.# 2r*Dh2r*Dh3r*Dh ***,,,,* *,** **,,,***** **,+,,,,* ***+******,,*,,,,,* ,,,*,,,,* *,*,,,,,,,,*,*,,*,* <***,,,,*****,*,*****,*,∩,*,*,** ** *,,,,+,,,+,,,*,,,,,,*,*,,,,,* * *,,,,*****,***,*,,*,,*,,,,*,* **+*** *,,,,,*,,,,,,,***,,*r*Dh ***,* ***#+##***,,,,**,,**  *,,,* #@.#####**,,,,**  **,***.....# ******  *,,*  #####'### **+******* #r*Dh{.# *,,,,,,,,*******#.# *>,**,,,,,+.#r*Dh! *,+,,****#.# +,,,,,,,,**** #r*Dh.# *,,..,,,,* #.# r*Dhr*Dh2%3r*Dhr*Dhr*Dh x###(.###.#r*Dh %...'r*DhU: 20 4 _You reach down and open the door. _Found 4 stones.s*DhFbpM **+**,* *****  *** *,** **,,,**** **,+**+******,,*,,,, ,,, *,*,,,,,,,,*,*,,*,* <***,,,,*****,*,*###*,*,∩,*,*,* **+,,,+,,,*(.,,,,*,*,,,, * *,,,,****#.###.#,,*,,*,,,,* **+*** #.....#,,,*,,*****#@##***,,,,**,,** *,,,..#####**,,,,***,***##.....# *******,,*#####'###  Fly s*Dh1hs*Dhlnh=35 5 _s*DhqQ _There is an open door here.s*Dh*,,* **,*  **+*** *,,* *****  *,,,,* *,** **,,,*****  *,+,,,,* ***+******,,*,,,,,*  ,,*,,,,* *,*,,,,,,,,*,*,,*,*  *,,,,*****,*,####*,*,∩,*,*,** *,,,,+,,,+,,,#(.,,,,*,* s*Dhŭ*,,,,****#.###.#,,*,,*,,,,*,* +*** #....@#,,,,,,,***,,* ***,* ####'##***,,,,**,,** ,,,* #..#####**,,,,**  **,***##.....# ******  *,,* #####'###  *+******* #.#  ,,*******#.#  ,,,,,,>,**,,,,,+.#  ,+,,****#.#  s*Dh s*DhZ8=6 _s*Dhs*Dhs*Dh5 s*Dh8 s*Dh;< s*Dh> s*Dh{; M* ,,* *  **+**,* ***** ** *,** **,,,**** *,+**+******,,*,,,, ,, *,*,,,,,,,,*,*,,*,* **,,,,*****,*,#####.#.∩,*,*,* *s*Dh= +,,,+,,,#(.....#,*,,,,,,,,****#.###@#,,*,,*,,,,* **+*** #.....#,,,*,,**####'##***,,,,**,,***,,,*#..#####**,,,,**   Fly s*DhF s*DhWK %7s*DhP s*DhtT - _Found a frozen archway.s*Dh**+**** ****+***** *,** ,*  *,,* **,*  **+*** *,,* *****  **,,,,* *,** **,,,*****  ,+,,,,* ***+******,,*,,,,,*  ,*,,,,* *,*,,,,,,,,*,*,,*,*  **,,,,*****,*,#####.#.∩.*,*,** *,,,,+,,,+,,,#(@....#,* *,,,,****#.###.#..#..#,,,,*,* +*** #.....#.....,,***,,* ***,* ####'#####....**,,** *,,,* #..#######.,,,**  ***##.....# ******  ,,* #####'###  +******* #.s*Dh#  ,*******#.#  s*Dhs*DhB%8s*Dh$s*Dh't*DhS+**** ****+*****  *,** *,* t*DhTj *,,* **,*  **+*** *,,* ***##  *,,,,* *,** **,..*****  +,,,,* ***+******,)#,,,,,*  *,,,,* *,*,.#,*.,*,*  *,,,,*****,*,#####.#.∩.#,*,** t*DhW*,,,,+,,,+,,,#(.@...#,*,,,,,* *,,,,****#.###.#..#..#,,,,*,* **+*** #.....#.......#**,,* ,* ####'#####....#*,,** ,,,* #..#######.T,,**  ,*** ##.....# **#***  T   troll (asleep)* #####'###   * #.#  *#.#  t*Dh'hg  A troll comes into view.t*Dhp9Shock _Found a glaive.t*DhR +**** ****+*****  ,** *,*  ,,* **,*  *+*** *,,* *####  ,,,,* *,** *#...*****  ,,,,* ***+*****#.)#,,,,,*  ,,,,* *,*,,,,,,..#,#..*,*  ,,,,*****,*,#####.#.∩.#,*,** ,,,,+,,,+,,,#(..@..#,*,,,,,* ,,,,****#.###.#..#..#,,,,*,* *+*** #.....#.......#**,,* *,* ####'#####....#*,,** * #..#######.T.,**  *** ##.....# **##**  t*DhΞ b* #####'###   #.#  *#.#  T.T9====60 _The troll shouts!u*DhW~**** ****+*****  ** *,*  ,* **,*  +*** *,,* *####  * *,** *#...##***  * ***+***###.)#..,.,*  * *,*,,,,,...#.#..#,*  *****,*,#####.#.∩.#,*,** +,,,+,,,#(...@.#,*,,,,,* ****#.###.#..#..#,,,,*,* +*** #.....#.......#**,,* ,* ####'#####....#*,,** ,* #..#######T..,**   ##.....# *####*  *Dh40m #####'###   #.#  *#.#  T.--1v*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v*Dhp **** ****+***** Ivhor the Zephyrmancer ** *,* Tengu of Vehumet *****. ,* **,* Health: 84/84 ======================== v*DhM s+*** *,,* *####  Magic: 25/29 ====================---- ,,,* *,** *#...##***  AC: 12Str: 10 ,,,* ***+***###.)#..,.,*  EV: 35 Int: 23 ,,,* *,*,,,,,...#.#..#,*  SH: 0v*Dh Dex: 15 ,,,*****,*,#####.#.∩.#,*,**  XL: 14 Next: 88% Place: Dungeon:11 ,,,+,,,+,,,#(...@.#,*,,,,,*  Noise: ---------  Time: 28761.1 (0.0) v*DhV 3,,,****#.###.#..#..#,,,,*,*  x) staff of cold +*** #.....#....***#**,,*  Cast: Shock ,* ####'#####.*T*#*,,**  Fly ,* #..#######*..,** ** ##.....# *####*  T   troll #####'### ***** #.......# ,,,,*******#.......# _The troll shouts!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 6/8)v*Dho k**** ****+*****  Ivhor the Zephyrmancer ***,*  Tengu of Vehumet *****. ,***,*  Health: 84/84 ======================== +*** *,,* *####   Magic: 25/29 ====================---- ,,,* *,** *#...##***   AC: 12Str: 10 ,,,* ***+***###.)#..,.,*   EV: 35 Int: 23 v*DhT ,,,* *,*,,,,,...#.#..#,*   SH: 0Dex: 15 ,,,*****,*,#####.#.∩.#,*,**  XL: 14 Next: 88% Place: Dungeon:11 ,,,+,,,+,,,#(...@.#,*,,,,,*  Noise: ---------  Time: 28761.1 (0.0) ,,,****#.###.#..#..#,,,,*,*  x) staff of cold +*** #.....#.......#**,,*  Cast: Shock ,* ####'#####..*.#*,,**  Fly ,*#..#######...,**  **##.....# *####*   T *Dh 30m  troll#####'### *****#.......# ,,,,*******#.......# _The troll shouts!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 6/8)v*Dh 8  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 6/8)  The open air twists around violently and strikes the troll!v*Dh ?T.v*Dh ;20 ===2.1 (1v*Dh v*Dh 3 _The troll is lightly wounded.w*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w*Dh3**** ****+***** Ivhor the Zephyrmancer ** *,* Tengu of Vehumet *****. ,* **,* Health: 84/84 ======================== w*Dh+*** *,,* *####  Magic: 21/29 =================------- ,,,* *,** *#...##***  AC: 12Str: 10 ,,,* ***+***###.)#..,.,*  EV: 20Int: 23 ,,,* *,*,,,,,...#.#..#,*  SH: 0Dex: 15 ,,,*****,*,#####.#.∩.#,*,**  XL: 14 Next: 88% Place: Dungeon:11 ,,,+,,,+,,,#(...@.#,*,,,,,*  Noise: ===------  Time: 28762.1 (0.0) ,,,****#.###.#..#**#,,,,*,*  x) staff of cold +*** #.....#...*T*.#**,,*  Cast: w*Dh5e[40mShock ,* ####'#####***.#*,,**  Fly ,* #..#######...,** ** ##.....# *####*  T   troll #####'### ***** #.......# ,,,,*******#.......# _The troll is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (lightly wounded, empty space bonus: 7/8)w*Dh0**** ****+*****  Ivhor the Zephyrmancer w*DhB2***,*  Tengu of Vehumet *****. ,***,*  Health: 84/84 ======================== w*Dh'6+*** *,,* *####   Magic: 21/29 =================------- ,,,* *,** *#...##***   AC: 12Str: 10 ,,,* ***+***###.)#..,.,*   EV: 20Int: 23 ,,,* *,*,,,,,...#.#..#,*   SH: 0Dex: 15 ,,,*****,*,#####.#.∩.#,*,**  XL: 14 Next: 88% Place: Dungeon:11 ,,,+,,,+,,,#(...@.#,*,,,,,*  Noise: ===------  Time: 28762.1 (0.0) ,,,****#.###.#..#..#*Dhd79m,,,,*,*  x) staff of cold +*** #.....#....*..#**,,*  Cast: Shock ,* ####'#####....#*,,**  Fly ,*#..#######...,**  **##.....# *####*   T   troll#####'### *****#.......# ,,,,*******#.......# w*Dh8_The troll is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  w*Dh9Press: ? - help, Dir - move targetAim: a troll (lightly wounded, empty space bonus: 7/8)w*Dh}5  Casting: Airstrike (safe; 1% risk of failure)w*Dh8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the troll!!w*Dh>FT. w*Dhd?w*DhA*3.1 (1w*DhGw*DhOZ^ _The troll is severely wounded.w*DhX  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w*Dh**** ****+***** Ivhor the Zephyrmancer ** *,* Tengu of Vehumet *****. ,* **,* Health: 84/84 ======================== +*** *,,* *####  Magic: 17/29 ==============---------- ,,,* *,** *#...##***  AC: 12Str: 10 ,,,* ***+***###.)#..,.,*  EV: 20Int: 23 ,,,* *,*,,,,,...#.#..#,*  SH: 0Dex: 15 ,,,*****,*,#####.#.∩.#,*,**  XL: 14 Next: 88% Place: Dungeon:11 ,,,+,,,+,,,#(...@*#,*,,,,,*  Noise: ===------  Time: 28763.1 (0.0) ,,,****#.##w*DhoD#.#..#T*#,,,,*,*  x) staff of cold +*** #.....#..***..#**,,*  Cast: Shock ,* ####'#####....#*,,**  Fly ,* #..#######...,** ** ##.....# *####*  T   troll #####'### ***** #.......# ,,,,*******#.......# _The troll is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, empty space bonus: 5/8)w*Dh^ **** ****+*****  Ivhor the Zephyrmancer ***,*w*Dh P  Tengu of Vehumet *****. w*Dh ,*w*Dh **,*w*Dh  Health: 84/84 ======================== w*Dh 6+*** *,,* *####   Magic: 17/29 ==============---------- w*Dh ,,,* *,** *#...##***   AC: 12w*Dh ,Str: 10 w*Dh ,,,* ***+***###.)#..,.,*   EV: 20Int: 23 ,,,* *,*,,,,,...#.#..#,*   SH: 0Dex: 15 ,,,*****,*,#####.#.∩.#,*,**  XL: 14 Next: 88% Place: Dungeon:11 ,,,+,,,+,,,#(...@.#,*,,,,,*  Noise: ===------  Time: 28763.1 (0.0) ,,,****#.###.#..#*.#,,,,*,*  x) staff of cold +*** #.....#.......#**,,*  Cast: Shock ,* ####'#####....#*,,**  Fly w*Dh .,*#..#######...,**  **##.....# *####*   T   troll#####'### *****#.......# ,,,,*******#.......# _The troll is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, empty space bonus: 5/8)w*Dh %T  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the troll.  The troll is severely wounded.  The troll bites you. The troll claws you but does no damage.79--4.1 (1 _The troll barely misses you.x*Dh a&  x*DhHbYou hit the troll. Your kick misses the troll.The troll is almost dead.x*Dhfl62--------5x*Dhox*Dhu} _The troll bites you! The troll claws you! The troll closely misses you.y*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y*Dh   The troll is struck by an arc of lightning.  The troll is almost dead.  You are struck by an arc of lightning.  is struck by an arc of lightning.  You kill the troll!  Vehumet accepts your kill.y*Dhz **You feel your power returning. You are struck by an arc of lightning.y*DhH@.y*Dh Stormcaller 59------9-6y*DhRShock _The lightning grounds out.y*Dhy*Dhfk _Your Air Magic skill increases to level 15!z*Dh  ****+*****  * *,*  * **,*  *** *,,* *####  * *,** *#...##***  * ***+**####.)#..,..*  * *,*,,,,....#.#..#,*  *****,*,#####.#.∩.#,*,** +,,,+,,,#(....@#,*,,,,,* ****#.###.#..#..#,,,,*,* *** #.....#.......#**,,* * ####'#####....#*,,** * #..#######...,**  * ##.....# *####*  z*Dh o[15;11H#####'###   #.#  *#.#  35 --7 _{*DhN  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting8.2  10%   0   l * Spellcasting  10.6  20%  -1           b - Maces & Flails   3.0    +1   m * Conjurations  14.5  20%  +3   c - Polearms   3.0    +1   n - Ice Magic   0.0    -1   d - Staves   5.0    +1 {*Dh[40m  o * Air Magic  15.0  20%  +3   e - Unarmed Combat   0.0    +1 +4     f - Throwing   0.0     0   p + Evocations7.5  10%   0           g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour8.9  [33{*Dhm10%  +1      j + Dodging10.8  10%  +1       k - Stealth   2.0    +1                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_]{*Dh' enhanced|base level  [!] training|cost|targets*Dh*Dh*Dhq*** ****+*****  Ivhor the Stormcaller **,**Dh$  Tengu of Vehumet *****. ***,*  Health: 59/84 ================-------- *Dhӝ"*** *,,* *####   Magic: 17/29 ==============---------- ,,* *,** *#...##***   AC: 12Str: 10 *Dh,,* ***+**####.)#..,..*   EV: 35 Int: 23 ,,* *,*,,,,....#.#..#,*   SH: 0Dex: 15 *DhʡH,,*****,*,#####.#.∩.#,*,**  XL: 14 Next: 89% Place: Dungeon:11 ,,+,,,+,,,#(....@#,*,,,,,*  Noise: ---------  Time: 28767.1 (0.0) ,,****#.###.#..#..#,,,,*,*  x) staff of cold *** #.....#.......#**,,*  Cast: Shock * ####'#####....#*,,**  Fly *#..#######...,**  *##.....# *####*   #####'###   ****#.......#   ,,,*******#.......#  *DhyThe troll is struck by an arc of lightning.  You kill the troll!Vehumet accepts your kill.You feel your power returning. You are struck by an arc of lightning. *Dh&m_The lightning grounds out. _Your Air Magic skill increases to level 15!*Dhũ*Dha*Dh~*Dh*Dh ,* *,,,,,,,,*  ** ****+*****  *,*   **,* ** *,,* *####  ,*Dh Z* *,** ##...##**#  ,* ***+######.)#..,..#  ,* *,*,.......#.#..#,*  ,*****,*,#####.#@∩.#,*,** ,+,,,+,,,#(.....#.#..)..* ,****#.###.#..#..#..,.#.* ** #.....#.......##*,,*  ####'#####....#*,,**  #..#######...,**  ##.....# *####*   #####'###  *** #.*Dh E#  *Dh*Dh#*8.1 (1*Dh9*Dh' _Found a falchion.*Dh- * *,*  * ****+*****  *,*  **,* *Dh/ * *,,* #####  * *,** ##...#####  * ***+######.)#.....#  *Dh * *,*,.......#.#..#,*  *****,*,#####.#.@.#,*,** +,,,+,,,#(.....#.#..)..# ****#.###.#..#..#....#.# * #.....#.......###..* *Dh####'#####....#*,,## #..#######...,**  ##.....# *####*  #####'###   #.*DhDE#  *Dht*DhV60=9*Dh*DhU _There is a frozen archway here.*Dh*Dh*Dh*Dh޸*Dh׾720 70 _*DhA*Dh *Dh  ##### ##.∩.## an Ice Cave #..@..#  ##...##  ##.## #.# ... ... ###  The world spins around you as you enter the gateway.=*DhS+289 (1.8*DhL/*Dh2 _You enter an ice cave!  Found an ice covered gate leading back out of this place. _There is an ice choked empty arch of ancient stone here.*DhNG*DhaH3*DhK*DhU135 _*DhuV*DhuY*DhfZ;2*Dh=]*DhB^M9=*Dh-_*Dh4a,*Dhqb*Dhlda3=*Dhe*Dh#g,*Dhg*Dhi*Dh*Dhٗg70==*Dh[*Dh`*Dh%4*Dhb*Dhi*Dh*Dhl*Dh$*DhU1=*Dh*Dhm*Dh *Dh*Dhb*DhQ25=*Dh|*Dhs*Dh*Dhu*DhA*Dh,*Dh;3*Dh*DhޯO=*Dhf*Dha6=*Dhh*Dha4=*Dhn*Dhӵ*Dh_,*DhNB*Dh`*Dhe5==*Dh*Dhw7=*Dh^*DhͿ,*Dh;6*DhaB*Dh*Dh*Dh9=*Dh*Dh7=8=*Dhk*DhY*Dh*Dhf*Dhq*Dh*Dh*Dh*Dhk8=*Dh2*Dhh9==*Dh*Dh=4 _Magic restored.*Dh*Dhk*Dh49=80*Dh*Dha1=*Dh*Dh*Dhv,*Dh*Dhk*Dh*Dh*DhU2=*DhA*DhZ*Dh*Dh*Dh 3*Dh*Dhh*Dh*Dh *DhK4=*Dh*Dhv1 _HP restored.*Dh3*Dhx*Dh`*Dh ,*Dh*Dh*Dh,*Dh*Dh*Dh* #######.∩.###..∩..###...####.## ##.##  #.@.# #.........#.Z...#####.....Shock*DhF..### ##...# ## Z   great orb of eyes simulacrum (dormant) *Dh1842.9 (72.0)*Dhb.ZZ*DhG=3.9 (73*Dh*Dho _A great orb of eyes simulacrum comes into view.*Dh *******The zap hits the great orb of eyes simulacrum.*DhS*Dh^*DhJ 3 ....ZZ.Z   shapeshifter simulacrum (wandering)  The great orb of eyes simulacrum is lightly damaged.*Dh$m8-20 =4.9 (1.0)*Dh)*Dh,j _A shapeshifter simulacrum comes into view.*Dh$ ##### ##.∩.##..∩..##...####.####@## #...#  #.........# ...Z.#####..Z.### ##...###.Z. 35 -5*Dh, ##### ##.∩.###..∩..###...####.## #...#  #.........# ..Z#####....### ##...###-6*Dh"Z.7*DhQZ.9=8*DhL*DhBUNZ.*DhY%9*Dh`*Dhd*Dh~  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhg **  The great orb of eyes simulacrum is struck by an arc of lightning.  The great orb of eyes simulacrum is moderately damaged.You are struck by an arc of lightning.  The great orb of eyes simulacrum is struck by an arc of lightning.  The great orb of eyes simulacrum is moderately damaged.You are struck by an arc of lightning.*Dh@ZThe great orb of eyes simulacrum bites you.  The great orb of eyes simulacrum freezes you!71----7--20 ==50 _You resist.*Dh!  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhm  **The great orb of eyes simulacrum is struck by an arc of lightning.  The great orb of eyes simulacrum is heavily damaged.*Dh  S@Z*Dh 69-----5----1*DhE *Dh W _You are struck by an arc of lightning. The lightning grounds out.*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh# ** The great orb of eyes simulacrum is struck by an arc of lightning!  The great orb of eyes simulacrum is severely damaged.*DhI @ZYou are struck by an arc of lightning. The lightning grounds out.  The great orb of eyes simulacrum bites you.  The great orb of eyes simulacrum freezes you.*DhL0---3---2*Dh8S*DhV! _You resist.*Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh*Dh**Confirm with . or Enter, or press ? or * to list all spells.is struck by an arc of lightning.  The great orb of eyes simulacrum is severely damaged.  You are struck by an arc of lightning.  The great orb of eyes simulacrum is struck by an arc of lightning.  The great orb of eyes simulacrum is severely damaged.*Dh> @ZThe lightning grounds out.*DhS@59---1---3*DhE*DhIT _The great orb of eyes simulacrum bites you but does no damage.*Dhu  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh3  The great orb of eyes simulacrum is struck by an arc of lightning!  The great orb of eyes simulacrum vaporises!Vehumet accepts your kill.*Dh08L***Dh J@°*Dh\ -4==4Shock*Dh *Dh [ _You feel your power returning. You are struck by an arc of lightning.*Dh_t  ### ##.∩.## #..∩..#..## ##.## ##°## #...#  #.........# .....#####..... ..### ##...###*Dhi| 7.*Dh I35 --5*Dh *Dh *Dha) ### ##.∩.## #@.∩..#..## ##.## ##.## #...# #.........# .....#####..... ..### ##...###60=--6*Dh *Dhq3*Dh==*Dh1=5=*Dh!,*Dh*Dh,*Dhh*Dh;2*Dh*Dh*Dhw6==*DhM"*Dh!#,*DhO%*Dhb&K3=*Dh'*Dh(*Dh),*Dh,*Dh-9=*Dh-*Dh/*Dh04=7=*Dh1*Dh3*Dh6,*Dhv7*Dh`8*Dh9*Dh;;5*Dh;*Dh]E=8=6*Dh.G*DhM7==*DhTN*DhwO*Dh PK9=*DhP*DhwQ*DhQ*DhR*Dh"T*DhTk8=*DhU*Dh3V*DhV*DhW*Dh&X9=*DhX*Dh6Z*DhZ%9*Dh=[*DhV\*Dh\*Dh`]*DhT^*Dh^*Dh]_*Dh`*Dh`L70=*Dh>a*Dh_b*Dhb*Dhhc*Dhgd*Dhd*Dhpe*DhHf*DhfU1=*Dhvg*DhJh*Dhh*Dhi*Dhsj*Dhj,*DhIl*Dhl%2*DhQm*DhLn*Dhn*DhVo*Dh:p*Dhp*DhCq*Dh(r*Dhr%3*Dh-s*Dht*Dht*Dhu*Dh v*Dhv*Dhw*Dhw*DhqxK4=*Dhty*Dhz*Dh'{*Dh{*Dh|*Dh,}*Dh}*Dho~*DhU5=*Dh*Dh*Dh$*Dh*Dhq*Dh%6*Dh*Dh*Dh*Dh*Dho*Dh*Dh*Dh*Dha7=*Dh ,*Dh*Dh,*Dhu*Dhk8=*Dh*Dh*Dh*Dh*Dhk*Dh*Dhu*Dh*Dh6%9*Dh*Dh*Dhx*Dh*Dh֜*Dh[*Dh*Dh*Dh9&80*Dh*Dh*Dh&*Dh*Dh*Dh*Dh*Dh*Dh5K1=*Dhץ*Dhʦ*DhN*Dh*Dhq*Dh*Dh*Dh*Dh=U2=*DhѬ*Dh*Dh*Dh**Dh*Dh*Dh>*DhG*Dh۲%3*Dho*Dh*DhA*Dhص*Dh*DhԷ,*Dh*DhӹK4=*Dhf*Dh*Dhƽ*Dh[*Dh*Dh*Dh*Dha*Dh*Dh*Dh\*Dh*Dh*Dh*Dh*Dh9=*Dh%*Dh*Dh6*Dh*Dh_*Dh*Dh*Dh*Dh!*Dh*Dh*DhC*Dh*Dh0*Dh*Dh(*Dh*Dh*Dh #######.∩.###..∩..###...####.####.######...#### #.........#### .....#####.@...# ..### ###.....## ###...Z*DhAShock #.. . Z   great orb of eyes simulacrum (dormant) *Dh1935.9 (79.0)*Dh+6.9 (80*Dhg*Dhqo _A great orb of eyes simulacrum comes into view.*Dh،  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dho]? ##### Ivhor the Stormcaller ##.∩.## Tengu of Vehumet *****. #..∩..# Health: 84/84 ======================== ##...## Magic: 25/29 ====================---- ##.## AC: 12Str: 10 ##.## EV: 35 Int: 23 ####...#### SH: 0Dex: 15 #.........####  XL: 14 Next: 89% Place: an Ice Cave *Dh`.....#####.@...#  Noise: ---------  Time: 28936.9 (0.0) ..### ###.....#  x) staff of cold # ###..*Z  Cast: Shock #**  Fly  .   Z   great orb of eyes simulacrum (dormant) _A great orb of eyes simulacrum comes into view.Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a great orb of eyes simulacrum (dormant, empty space bonus: 3/8)*Dhk#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 25/29 ====================----##.##AC: 12Str: 10##.##EV: 35 Int: 23####...####SH: 0Dex: 15#.........####XL: 14 Next: 89% Place: an Ice Cave*DhO.....#####.@...#Noise: ---------  Time: 28936.9 (0.0)..### ###.....#x) staff of cold####...*Cast: Shock#..Fly .Z   great orb of eyes simulacrum (dormant) _A great orb of eyes simulacrum comes into view.Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a great orb of eyes simulacrum (dormant, empty space bonus: 3/8)*Dhj  Casting: Static Discharge (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a great orb of eyes simulacrum (dormant, empty space bonus: 3/8)  The air twists around and strikes the great orb of eyes simulacrum!*DhZ.Z  *Dh;20 ===7.9 (1*Dh*Dhw _The great orb of eyes simulacrum is moderately damaged.*DhQ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh2w ##### Ivhor the Stormcaller ##.∩.##*DhxE Tengu of Vehumet *****. #..∩..# Health: 84/84 ======================== ##...## Magic: 21/29 =================------- ##.## AC: 12*DhxStr: 10 ##.## EV: 20Int: 23 ####...#### SH: 0*DhyDex: 15 #.........####  XL: 14 Next: 89% Place: an Ice Cave .....#####.@...#  Noise: ===------  Time: 28937.9 (0.0)*Dh|F ..### ###....*#  x) staff of cold # ###.*Z*  Cast: Shock #**  Fly  .   Z   great orb of eyes simulacrumCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a great orb of eyes simulacrum (moderately damaged, empty space bonus:  5/8)*Dh^ #####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 21/29 =================-------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15#.........####XL: 14 Next: 89% Place: an Ice Cave.....#####.@...#Noise: ===------  Time: 28937.9 (0.0)..### ###.....#x) staff of cold####..*.Cast: Shock[37*DhQ m#..Fly .Z   great orb of eyes simulacrum  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a great orb of eyes simulacrum (moderately damaged, empty space bonus:  5/8)*Dh 4Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a great orb of eyes simulacrum (moderately damaged, empty space bonus:  5/8)  The air twists around and strikes the great orb of eyes simulacrum!*Dh Z. 8.9 (1*Dh u _The great orb of eyes simulacrum is severely damaged.*Dhw  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhs(+*Dh) *DhM*#####*Dh +N Ivhor the Stormcaller*Dh+ *Dhh,##.∩.##*Dh-K Tengu of Vehumet *****.*Dh- *Dhs.#..∩..#*Dh3/~ Health: 84/84 ========================*Dh/ *Dh0##...##*DhC1 Magic: 17/29 ==============----------*Dh1 *Dh2?##.##*Dh^3G AC: 12*Dh4.Str: 10*Dh4 *Dhh5I##.##*Dh6G EV: 20*Dh6-Int: 23*Dh7 *DhQ8}####...####*DhT9G SH: 0*Dh:-Dex: 15*Dh: *Dht;#.........####  XL: 14 Next: 89% Place: an Ice Cave*Dh-< *Dh<<.....#####.@...#  Noise: ===------  Time: 28938.9 (0.0)*Dhn?$ ..### ###...**#  x) staff of cold # ###*Z*.  Cast: Shock #*.  Fly  .   Z   great orb of eyes simulacrum *Dh#@g_The great orb of eyes simulacrum is severely damaged.*Dh@Casting: Airstrike (safe; 1% risk of failure)  *DhAMConfirm with . or Enter, or press ? or * to list all spells.*DhwAiming: Airstrike (safe; 1% risk of failure)  *Dh3Press: ? - help, Dir - move target*DhAim: a great orb of eyes simulacrum (severely damaged, empty space bonus: 5/8)*Dhԕ#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 17/29 ==============----------##.##AC: 12*Dh Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15#.........####XL: 14 Next: 89% Place: an Ice Cave.....#####.@...#Noise: ===------  Time: 28938.9 (0.0)..### ###.....#x) staff of cold####.*..Cast: Shock#..Fly .Z   great orb of eyes simulacrum _The great orb of eyes simulacrum is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a great orb *Dhgof eyes simulacrum (severely damaged, empty space bonus: 5/8)*Dh.Y  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a great orb of eyes simulacrum (severely damaged, empty space bonus: 5/8)  The air twists around and strikes the great orb of eyes simulacrum!  The great orb of eyes simulacrum vaporises!Vehumet accepts your kill.*Dh*Dh[ °.ZZ   shapeshifter simulacrum (wandering)  You feel your power returning.*Dh'c9=909.9 (1*DhZ*Dhj _A shapeshifter simulacrum comes into view.*Dh 8  ### ##.∩.## #..∩..##...## ##.## ##.##  ####...####  #.......@.#### .....#####.....#  ..### ###.....#####.°.Z#....Z.Z   shapeshifter simulacrum (wandering)35 ---40*Dh|oO---*Dhs*Dht*Dh*Dh*Dh*Dhk*Dh%  ##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### #*Dh;' u.#### .....#####.....# ..### ###.....# # ###..Z.  #.. .*Dh0. *Dh6 20==1Shock*DhO< *Dh> *Dhp  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*Dhr _Unknown command.*Dh  _*Dh'^*Dhfj2ShockZ.Z   shapeshifter simulacrum (wandering)*Dho*Dhrn _A shapeshifter simulacrum is nearby!*DhQ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh V  Ivhor the Stormcaller ##### Tengu of Vehumet *****. ##.∩.## Health: 84/84 ======================== #..∩..# Magic: 16/29 =============----------- ##...## AC: 12Str: 10 ##.## EV: 35 Int: 23 ##.## SH: 0Dex: 15 ####...####  XL: 14 Next: 90% Place: an Ice Cave #......@..####  Noise: ---------  Time: 28942.9 (0.0) .....#####.....#  x) [*Dh0W0;10;1mstaff of cold ..### ###...**#  Cast: Shock # ###*Z..  Fly  #..  .  Z   shapeshifter simulacrum (wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 5/8)*DhIvhor the Stormcaller#####Tengu of Vehumet *****.##.∩.##Health: 84/84 ========================#..∩..#*Dh_Magic: 16/29 =============-----------##...##AC: 12Str: 10##.##EV: 35 Int: 23##.##SH: 0Dex: 15*Dh(t####...####XL: 14 Next: 90% Place: an Ice Cave#......@..####*DhNoise: ---------  Time: 28942.9 (0.0).....#####.....#x) staff of cold..### ###.....#*Dh[Cast: Shock####.*..Fly #...*Dh/cZ   shapeshifter simulacrum (wandering)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 5/8)*Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 5/8)  The air twists around and strikes the shapeshifter simulacrum.*Dh3Z.Z  *Dh;20 ===3.9 (1*Dh*Dhr _The shapeshifter simulacrum is moderately damaged.*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh }  Ivhor the Stormcaller ##### Tengu of Vehumet *****. ##.∩.## Health: 84/84 ======================== #..∩..# Magic: 12/29 =========--------------- ##...## AC: 12Str: 10 ##.## EV: 20Int: 23 ##.##*Dh  SH: 0Dex: 15 ####...####  XL: 14 Next: 90% Place: an Ice Cave #......@..####  Noise: ===------  Time: 28943.9 (0.0) .....#####....*#  x) staff of cold*Dh  ..### ###..*Z*#  Cast: Shock # ###**..  Fly  #..  *Dh .  Z   shapeshifter simulacrum _The shapeshifter simulacrum is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  *Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (moderately damaged, empty space bonus: 5/8)*Dh<Ivhor the Stormcaller#####Tengu of Vehumet *****.##.∩.##Health: 84/84 ========================#..∩..#Magic: 12/29 =========---------------##...##AC: 12Str: 10##.##EV: 20Int: 23##.##SH: 0Dex: 15####...####XL: 14 Next: 90% Place: an Ice Cave#......@..####Noise: ===------  Time: 28943.9 (0.0).....#####.....#x) staff of cold..### ###...*.#Cast: Shock####....[39;*Dh`=49mFly #...Z   shapeshifter simulacrum _The shapeshifter simulacrum is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (moderately damaged, empty space bonus: 5/8)*Dh8  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a shapeshifter simulacrum (moderately damaged, empty space bonus: 5/8)  The air twists around and strikes the shapeshifter simulacrum!!  The shapeshifter simulacrum vaporises!*DhAE°*Dh>k\4.9 (1Shock*Dho*DhcrZ _Vehumet accepts your kill.*Dh#  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh*Dh*Dh"*Dht _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*Dh{*Dhɂ*Dh*Dh+F _Unknown command.*Dh= *Dh 3*Dh *Dh 3=35 _*Dh *Dhj ,*DhB *Dh O=*Dh *Dh S4=*DhA *Dh *Dhx ,*DhA *Dhy ,*DhR *Dh *Dh *Dhg *Dh; *Dh 9=*Dh *Dh0 *Dh N15=*Dh *Dh *Dh *DhV *Dh *Dhz *Dh) *Dh *Dh *Dh5 *Dh *DhX 9=*Dh( *Dh *Dh M6=*Dh5 *Dh *DhQ *Dh *DhP *Dh *Dh *Dhc *Dh *Dh *Dhs *Dh j7==*Dh *Dhx ,*Dh> *Dh ,*Dh *Dh ,*Dh> *Dh O=*Dh *Dh ;8*Dh *Dh| ,*Dh *Dh ,*Dh1! *Dh" *Dh;# *Dh# *Dh$ *Dh@% *Dh% *Dh' *Dh' M9=*Dh ( *DhK) *Dh) *Dhd* *Dh=+ *Dh+ *DhE, *DhV- *Dh- *Dh^. *Dh/ *Dh`0 9=*Dh0 *Dh2 *Dh2 N20=*DhP3 *Dh4 *Dh]5 *Dh5 *Dh6 *Dh'7 *Dh7 *Dh8 *DhQ9 *Dh9 *Dh: *DhK; j1==*Dh; *Dh4= *Dh= *Dh`> *Dh? ,*Dh@ *DhA ,*DhB *DhC 9=*Dh_D *DhD *Dh"F *DhF D2=*DhG *DhH ,*DhvI *DhJ ,*DhK *DhL ,*DhM *DhO *DhO 9=*DhDP *DhOQ *DhQ K3=*DhR *DhS ,*DhT *DhV ,*DhV *DhW ,*DhX *DhY *DhQZ 9=*DhZ *Dh;\ *Dh\ %4*Dh4] *DhB^ *Dh^ *DhG_ *Dh` *Dh2a *Dha *Dhb *Dhc *Dhc *Dhd *Dhf a5=*Dhg *Dhg *Dhg *Dh i *Dhi *Dhj *Dhjk *Dhgo *Dhp *DhTq O=*Dhdr *Dhs K6=*DhDt *Dht *Dhpv ,*Dhv *DhEx *Dhx *Dhay *Dh\z *Dhz *Dhv{ *Dh;| *Dh| 9=*Dha} *Dh~ *Dh K7=*Dhb *Dh ,*Dhɂ *Dh? ,*Dh *Dh ,*Dh4 *Dh` *Dhވ 9=*Dh] *Dh *Dh K8=*Dh *Dhڌ *Dhh *Dh% *DhK *Dh̏ *DhH *Dh ,*DhҒ *Dh *Dh a9==*Dh= *Dh *DhE ,*Dh *Dhd *Dh ,*Dhd *Dh *Dhb *Dh *Dhq *Dh *Dh 9=*Dh *Dh *Dh *Dh ,*Dh( *DhE *Dhӫ ,*Dh *Dh X*DhN *Dh ,*Dh *Dh *Dh% *Dh *Dh2 *Dh *Dh5 V#..∩..###...## ##.## ##.##  ####...####  #.........#### ....#####.....# .### ###.....###  ####..@.# ---*Dh  ###.....#  ##.....# Shock #.....# ..........# Z   shapeshifter simulacrum (dormant)Z..######*Dh 29030.9 (86.0)*Dh G---1.9 (87*Dh *DhX j _A shapeshifter simulacrum comes into view.*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhp #..∩..# Ivhor the Stormcaller  ##...## Tengu of Vehumet *****.  ##.## Health: 84/84 ========================  ##.## Magic: 25/29 ====================----  ####...#### AC: 12Str: 10  #.........#### EV: 35 Int: 23 ....#####.....### SH: 0Dex: 15 .### ###.....###*Dho XL: 14 Next: 90% Place: an Ice Cave ####..@.# Noise: ---------  Time: 29031.9 (0.0) ###.....#  x) staff of cold ##.....#  Cast: Shock #.....#  Fly  .....#  ***..#  Z   shapeshifter simulacrum (dormant) Z*.##  ####  _A shapeshifter simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - mov*Dhme targetAim: a shapeshifter simulacrum (dormant, empty space bonus: 4/8)*Dh] #..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 25/29 ====================----####...####AC: 12Str: 10  #.........####EV: 35 Int: 23 ....#####.....###SH: 0Dex: 15 .### ###.....###*DhXL: 14 Next: 90% Place: an Ice Cave####..@.#Noise: ---------  Time: 29031.9 (0.0)###.....#x) staff of cold##.....#Cast: Shock#.....#Fly .....#.....#Z   shapeshifter simulacrum (dormant)*..###### _A shapeshifter simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (dormant, empty space bonus: 4/8)*Dh  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (dormant, empty space bonus: 4/8)  The air twists around and strikes the shapeshifter simulacrum!!  The shapeshifter simulacrum vaporises!Vehumet accepts your kill.*Dh6^☼*Dh6=20 1===2.9 (1Shock*Dh*Dh 4 _You feel your power returning.*Dh 35 *Dh ,*Dh8 *Dh 7==*Dh B*Dh *Dh *Dh. B*Dh *DhH *Dh H=*Dh8 *Dh K8=*Dhv *Dh+ +=*Dh w9=*Dh^ X*Dh *Dh *DhV *Dh1 *Dh *Dh% *Dh *Dh+ *Dhb *Dh *Dh 9=*Dh n*Dhg *Dh ,*Dhi *Dh# *Dh ,*Dh2 *Dh! *Dh^# *Dh $ *Dh$ *Dh% *Dh' *Dh' *Dh@( *Dh) *Dh+ *Dh+ *Dh;, *Dhm- *Dh. *DhC/ *Dh/ *Dh0 *DhP2 *Dh2 *Dh3 *DhA5 *Dh6 *Dh7 *Dh7 *Dh8 *Dhd: *Dh: *Dh; *Dh< *Dh= *DhJ> *Dh> *Dh? *Dh A *DhA *DhAB *DhD *DhYL  #..∩..# ##...## ##.## ##.## ####...#### #.........#### .....#####.....### *DhTM _..####...###.....#### #......@####....####---..I##......###.....#######....##.....##Shock###....##.....#.........#.....##....###........#I   ice statue (unaware)###.. ###.....####. #######..*Dh%S ---62.9 (30.0)  An ice statue comes into view.Marking area around an ice statue as unsafe for travelling.*Dhjf /  --more--*DhQ...........*Dhk6 3.9 (31 _*Dh*Dh*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh& #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 25/29 ====================---- ####...#### AC: 12Str: 10 #.........####  EV: 35 Int: 23 .....#####.....###  SH: 0Dex: 15*Dh+ ..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave # #***...@####....####  Noise: ---------  Time: 29063.9 (0.0) .*I##......###.....##  x) staff of cold #####....##.....##  Cast: Shock ###....##.....#  Fly  .........#.....#  #....###........#  I   ice statue (unaware) ###.. ###.....##  ##. #######  .. _Marking area around an ice statue as unsafe for travelling.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or p*Dhb6ress ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 4/8)*Dhy #..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 25/29 ====================----####...####AC: 12Str: 10#.........####*Dhaz fEV: 35 Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave# #......@####....####Noise: ---------  Time: 29063.9 (0.0)*Dhf{ %..*##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##.....#Fly .........#.....##....###........#*Dh~ I   ice statue (unaware)###.. ###.....####. #######.. _Marking area around an ice statue as unsafe for travelling.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 4/8)*Dh` II  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (unaware, hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the ice statue.*Dh ;20 ===4.9 (1*Dh *Dh 8 _The ice statue is lightly damaged.*DhŦ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh۫ #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 21/29 =================------- ####...#### AC: 12Str: 10 #.........####  EV: 20Int: 23 .....#####.....###  SH: 0Dex: 15 ..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave *Dh# #***...@####....####  Noise: ===------  Time: 29064.9 (0.0) .*I##......###.....##  x) staff of cold #####....##.....##  Cast: Shock ###....##.....#  Fly  .........#.....#  #....###........#  I   ice statue ###.. ###.....##  ##. #######  .. _The ice statue is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 4/8)*Dh#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 21/29 =================-------####...####AC: 12Str: 10#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave# #......@####....####Noise: ===------  Time: 29064.9 (0.0)..*##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##....*DhK[34m.#Fly .........#.....##....###........#I   ice statue###.. ###.....####. #######.. _The ice statue is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 4/8)*DhN IConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue.  The ice statue is lightly damaged.*Dh `````The ice statue gestures at you.*DhF....@*Dh*5.9 (1*Dh*Dh!R _The shard of ice misses you.*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh0  #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.##*Dh2  Magic: 17/29 ==============---------- ####...#### AC: 12Str: 10 #.........####  EV: 20Int: 23 .....#####.....###  SH: 0Dex: 15 *Dhy6 s..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave # #***...@####....####  Noise: ===------  Time: 29065.9 (0.0) .*I##......###.....##  x) staff of cold #####....##.....##  Cast: Shock ###....##.....#  Fly  .........#.....#  *Dh8 #....###........#  I   ice statue ###.. ###.....##  ##. #######  .. _The shard of ice misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 4/8)*Dh #..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 17/29 ==============----------####...####*Dh AC: 12Str: 10#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave# #......@####....####Noise: ===------  Time: 29065.9 (0.0)..*##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##.....#Fly .........#.....##....###........#I   ice statue###.. ###.....####.[37*Dh :m #######.. _The shard of ice misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 4/8)*Dh? I  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (lightly damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue!*DhL *6.9 (1*Dhy *Dh e _The ice statue is moderately damaged.*Dhu  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 13/29 ==========-------------- ####...#### AC: 12Str: 10 #.........####  EV: 20Int: 23 .....#####.....###  SH: 0Dex: 15 ..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave*Dh # #***...@####....####  Noise: ===------  Time: 29066.9 (0.0) .*I##......###.....##  x) staff of cold #####....##.....##  Cast: Shock ###....##.....#  Fly  .........#.....#  #....###........#  I   ice statue ###.. ###.....##  ##. #######  .. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged[4*Dh #0m, empty space bonus: 4/8)*Dh;#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 13/29 ==========--------------####...####AC: 12Str: 10#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave# #......@####....####Noise: ===------  Time: 29066.9 (0.0)..*##......###.....##x) staff of cold#####....##.....##Cast: Shock###....#*Dhm>[40m#.....#Fly .........#.....##....###........#I   ice statue###.. ###.....####. #######.. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)*Dhr5ICasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (moderately damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue!*Dh9*7.9 (1*Dh=*Dh@e _The ice statue is moderately damaged.*Dh8  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh  #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 9/29=======----------------- ####...#### AC: 12Str: 10 #.........####  EV: 20Int: 23 .....#####.....###  SH: 0Dex: 15 ..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave # #***...@####....####  Noise: ===------  Time: 29067.9 (0.0) .*I##......###.....##  x) staff of cold[0;*Dh 10m #####....##.....##  Cast: Shock ###....##.....#  Fly  .........#.....#  #....###........#  I   ice statue ###.. ###.....##  ##. #######  .. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)*Dh #..∩..#Ivhor the Stormcaller##...##*DhTengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 9/29=======-----------------####...####AC: 12Str: 10#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave# #......@####....####Noise: ===------  Time: 29067.9 (0.0)..*##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##.....#Fly .........#.....*Dh##....###........#I   ice statue###.. ###.....####. #######.. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)*DhhIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (moderately damaged, empt*Dhy space bonus: 4/8)  The air twists around and strikes the ice statue!  The ice statue is heavily damaged.*Dh r10/29=8.9 (1*Dh{)*Dh+ _The ice statue glitters chillingly in the dim dungeon light.*DhFM  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh# #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 6/29====-------------------- ####...#### AC: 12Str: 10 #.........####  EV: 20Int: 23 .....#####.....###  SH: 0Dex: 15 ..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave # #***...@####....####  Noise: ===------  Time: 29068.9 (0.0) .*I##......###.....##  x) staff of cold*Dh[40m #####....##.....##  Cast: Shock ###....##.....#  Fly  .........#.....#  #....###........#  I   ice statue ###.. ###.....##  ##. #######  .. _The ice statue glitters chillingly in the dim dungeon light.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)*Dh o#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================*Dh@ ##.##Magic: 6/29====--------------------####...####AC: 12Str: 10#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave# #......@####....####Noise: ===------  Time: 29068.9 (0.0)..*##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##.....#Fly .........#.....##....###........#I   [0;10*Dh M;1mice statue###.. ###.....####. #######.. _The ice statue glitters chillingly in the dim dungeon light.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)*Dh 8YIY   ice beast (summoned)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target*Dh : an ice statue (heavily damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue.  The ice statue is heavily damaged.*Dh *9.9 (1*Dh *Dhk X _The ice statue gestures.*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*DhT5  #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 2/29=----------------------- ####...#### AC: 12Str: 10 #.........####  EV: 20Int: 23 .....#####.....###  SH: 0Dex: 15 ..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave # #***...@####....####  Noise: ===------  Time: 29069.9 (0.0) .YI##......###.....##  x) staff of cold[11*Dh9 S;13H #####....##.....##  Cast: Shock ###....##.....#  Fly  .........#.....#  #....###........#  I   ice statue ###.. ###.....##  Y   ice beast (summoned) ##. #######  .. _The ice statue gestures.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 3/8)*DhW _#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave# #......@####....####*Dh" Noise: ===------  Time: 29069.9 (0.0).Y*##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##.....#Fly .........#.....##....###........#I   ice statue###.. ###.....##Y   ice beast (summoned)##. #######.. _The ice statue gestures.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 3/8)*Dh   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  *Dh Aim: an ice statue (heavily damaged, empty space bonus: 3/8)  The air twists around and strikes the ice statue!*Dh% Y.I *Dh( +70.9 (1*Dh;- *Dh0 c _The ice statue is severely damaged.*Dh, Evoke which item? Wands  D - a wand of flame (14)H - a wand of mindburst (5) Miscellaneous  I - a +0 Gell's gravitambourine (2/2) [!] read|quaff|evoke[?] describe selected*Dhѓ*DhȜ*Dh-x#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10*Dh4/#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###XL: 14 Next: 91% Place: an Ice Cave*Dh/# #.Y....@####....####Noise: ===------  Time: 29070.9 (0.0)..I##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##.....#*Dh2Fly .........#.....##....###........#I   ice statue###.. ###.....##Y   ice beast (summoned)##. #######..*Dh(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 3/8)  The air twists around and strikes the ice statue! _The ice statue is severely damaged.*Dh #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 2/29=----------------------- ####...####*Dh AC: 12Str: 10 #.........####  EV: 20Int: 23 .....#####.....###  SH: 0Dex: 15 ..####...###.....###  XL: 14 Next: 91% Place: an Ice Cave *Dh# #.Y****@####....####  Noise: ===------  Time: 29070.9 (0.0) ..I##......###.....##  x) staff of cold #####....##.....##  Cast: Shock ###....##.....#  Fly  *DhL.........#.....#  #....###........#  I   ice statue ###.. ###.....##  Y   ice beast (summoned) ##. #######  ..*DhmAim: an ice statue (heavily damaged, empty space bonus: 3/8)  The air twists around and strikes the ice statue! _The ice statue is severely damaged.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an ice statue (severely damaged, 100% to hit)*Dh #*...I*Dh7L#**DhkTR..***DhyA***Dh;.#*Dh" *I#Aim: an ice statue (severely damaged, 100% to hit)*Dh#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10#.........####EV: 20Int: 23.....#####.....###SH: 0Dex: 15..####...###.....###*DhXL: 14 Next: 91% Place: an Ice Cave# #.Y****@####....####Noise: ===------  Time: 29070.9 (0.0)..I##......###.....##x) staff of cold#####....##.....##Cast: Shock###....##.....#Fly .........#.....##....###........#I   ice statue###.. ###.....##Y   ice beast (summoned)##. #######..The air twists around and strikes the ice statue! _The ice statue is severely damaged.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: *Dhan ice statue (severely damaged, 100% to hit)  The puff of flame hits the ice statue. The ice statue melts!*Dh0*DhA .Y... _The ice statue is severely damaged.  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line  Aim: an ice statue (severely damaged, 100% to hit)  The puff of flame hits the ice statue. The ice statue melts!  The ice statue is severely damaged.*Dh)K *****The ice statue gestures at you.The bolt of cold hits the ice beast. The ice beast completely resists.*DhZY...@*DhI====1.9 (1*Dhg*Dh *DhD_The bolt of cold misses you.*Dh##...## ## ##.## ####...#####.........####.....#####.....###..####...###.....#### #..Y....####....#### ..I##...@..###..... #####....##... ###....##.....# .........#.....# #....###........####.. ###.....## Y   ice beast (summoned) ##. #######...*DhL.Y*Dh3=35 ----2*Dh`*Dh*Dhq ##...## ##.## ##.## ####...#### #.#### .....#####.....### ..####...###.....### *Dh,t # #...Y...####....#### ..I##....@.###.....## #####....##.....## ###....##.....# .........#.....# #....####.. ###.....## ##. ####### .*Dhv *Dh} L.Y*Dh B----3*Dh) *Dh *Dh=##...## ##.## ##.## ####...#### #.#### .....#####.....### ..####...###.....### # #....Y..####....#### ..I##.....@###.....## #####....##.....## ###....##.....# .........#.....# #....###.. ###.....## ##. ####### .*DhAL.Y*Dh7D%4*DhI*DhMK*Dh## ##.## ####...#####.........####.....#####.....###..####...###.....#### #.....Y.####....#### ..I##......###..... #####..@.# ###.. .........#.....# #..Z.###........# ###.. ###.....## ##. ####### .. Z   glowing shapeshifter simulacrum (wand…). .YZ.5 _A glowing shapeshifter simulacrum comes into v*Dhs !iew.*DhD `##.## ####...#####.........####.....#####.....###..####...###.....#### #......Y####....#### ..I##......###..... #####.... ###.. ....Z.....#.....# #....###........# ###.. ###.....##  ##. #######.. . .Y=6*DhyFZ####...#####.........#### .....#####.....### ..####...###.....### # #.......####....#### ..I##...Y..###..... #####.... ####.. ....Z...@.#.....# #....###........# ###.. ###.....##  ##. ####### ... .Y.Z4=7*DhG*Dh0 #.........#### ....#####.....### .####...###.....###  #.......####....####  ..I##....Y.###.....## #####....## ####..*Dh # .....Z....#.....# #....###.@......# ###.. ###.....##  ##. ####### .. .*Dh *Dh D.Z*Dh %8*Dh& *Dh* *Dh.AM#.#### #####.....### ####...###.....###  #.####....####  *DhB..I##....Y.###.....## #####....##.....## ####....##.....# ......Z...#.....# #....###.# ###.. ###.....## ##. ####### .. *DhC+.*DhE*DhG*Dh$Pj.Y.Z*DhsV%9*Dh/[*Dh]*Dh*##...#### ......#### ..#####.....### ###...###.....### #.......####....#### ..I##......###.....## #####.Y..##.....## ####....##.....# .......Z..#@....# #....###...*Dh'  ###.. ###.....##. #######.. *DhP!*Dh%.ZZ   glowing shapeshifter simulacrum*Dh;(&80*Dh+*Dh -*Dh`P*DhP ##.## ###...#### .......#### ..#####.....### ##...###.....### #.......####....#### ..I##......###.....## #####.Y..##.....# ####....#*DhT..........#....###Z.......###.. ###.....####. #######..*Dh*Dhs=1Shock*DhV*Dh*Dhzf ##.##  ##.## ####...#### #.........#### ...#####.....### ###...###.....###  #.......####....##..I##......######.Y*DhnF# ####....##.....# ..........#.....# #....###Z.......####.. ###.....####. ####### ...*Dh*DhQ5=2*Dhn*Dh*Dh< '..## ##.##  ##.##  ####...####  #.........#### ....#####.....### .####...###.....###  *Dh@  #.......####....##..I##......######.Y# ####....##.....# ..........#.....# #....###Z.......####.. ###.....####. ####### ...*DhH *DhR %3*Dhc *Dhe *Dh  #..∩..#..## ##.## ##.##  ####...####  #.........#### ....#####.....### ..####...###.....### # #.......####.@..###..I##......######.Y# ####....##.....# ..........#.....# #....###Z.......####.. ###.....####. ####### ..*Dhr *Dh %4*Dh  *Dh *DhW ##.∩.## #..∩..#..## ##.##*DhXR ##.##  ####...####  #.........####  .....#####.....###  ..####...###...@.###  *DhY# #.......####....###..I##......#######.Y# #####.....# ..........*Dh,]#.....# #....###Z.......####.. ###.....####. #######*Dh/c*Dh}k%5*Dhq*DhZt*Dhݽ w ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### #.#### .....#####.....### ..####...###..@..### # #*Dh" .####....#### ..I##......###.....## #####.Y..##.....## ####....##.....#  .#.....#  #....###Z.#  ###.. ###.....##  ##. #*Dh *Dh A=6*Dh *Dh *Dh_ ##.∩.## #..∩..#*Dha ##...## ##.## ##.## ####...#### #.#### .....#####.....###*Dhxc; ..####...###.@...### # #.####....#### ..I##......###.....## #####.Y..##.....## *Dh9e ####....##.....#  .#.....#  #....###Z.# *Dhf ###.. ###.....##  ##. #*Dhjq*Dhy?67*Dh*DhB*Dh ### ##.∩.## #..∩..##...## ##.## ##.##  ####...#### *Dh? #.........####  .....#####..@..###  ..####...###.....### # #.......####....##..I##......########.Y## ####....##.....# ..........#.....# #....###Z.......####.. ###.....##*Dh|*Dh&#%8*Dh(*Dh**Dh] ### ##.∩.## #..∩..#..## ##.## ##.##  ####...####  #........@####  .....#####.....### *Dho` ..####...###.....### # #.......####....##..I##......########.Y## ####....##.....# ..........#.....# #....###Z.......#*Dhe*Dh%9*Dh*Dh*Dh!  ##### ##.∩.## #..∩..# ##...##*Dh  ##.## ##.## ####...#### #.#### .....#####.....### ..####...###.....###*Dh / # #.####....####  ..I##......###.....##  #####.Y..##.....##  ####....##.....#  .#.....#  #....###Z.#*Dh *Dh &90*Dh *Dh *DhY  ##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### #.####*Dh D .....#####.....### ..####...###.....### # #.####....####  ..I##......###.....##  #####.Y..##.....##  ####....##.....#  .#.....#  #....###Z.#*Dh%*Dht Q7=1*Dh*Dh*DhW ##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### #.#### .....#####.....### ..####...###.....### # #.####....#### ..I##......###.....## #####.Y..##.....##*Dh(d  ####....##.....#  .#.....#  #....###Z.# *Dh*Dh%2*DhI*Dho*DhpF| ##### ##.∩.## #..∩..##...## ##.## ##.## *DhG ####.@.####  #.........####  .....#####.....###  ..####...###.....### # #.......####....##..I##......######.Y ####....##..... ..........#.....*Dh P*DhYX%3*Dh]*Dh_*DhE M ##### ##.∩.##*Dh ..∩..##...####.## ##@## ####...####  #.........#### .....#####.....###Fly ##...##*Dh **Dh *Dh %4*Dhе *Dh *Dh M ##### *Dh; ##.∩.###..∩..###...## ##.## ###...#### #.........####Fly ##*Dh ##*Dh *Dh\ A=5*Dh *Dh *Dh^@M*Dh`  ##### #.∩.##..∩..###.@.####.##*Dh+aW ##.## ####...####Fly ###...###*Dh,i*Dhp[8=6*Dhv*DhKy*DhiD### ##.∩.## #..∩@.# ##..##.##  ##.## #### #.........####.....#####.....###..####...###.....#### #.......####....####*DhqQ7*Dh*DhFC*DhH*Dh6N*DhP*Dh^\*Dhw]3*Dhd*DheO=*Dhg*Dhhi9=*DhLk*Dhk,*DhOn*Dh{o,*Dh3r,*Dhr*Dht*Dh{9=*Dhi|*Dh+~*DhU{10/29=*Dh,*Dh*Dh҄*Dh,*DhQ*Dh(,*Dh*Dhˌt1==*Dh-*Dh,*Dh*Dhd,*Dh͒*Dh,*Dh6*Dh9=*Dh*Dh*Dh92*Dh7*Dhw*DhP*Dh*Dhb,*Dh%*DhS3=*Dh*Dhs*DhC,*Dh*Dh,*Dh*Dh,*Dh O=*DhǮ*Dhe*Dh+S4=*Dh*Dh*Dht,*Dh*Dhŵ,*Dha*Dh2,*Dh*Dhk15==*DhF*Dh`*Dh5,*DhS*Dh ,*Dh2*Dh:,*Dhy*Dh<9=*Dh*Dh*DhM6=*Dh!*Dh *Dh,*Dh*Dh,*Dh *Dh,*Dh*Dh9=*Dhp*Dh&*DhM7=*Dhz*Dh*DhS,*Dhz*Dh2,*Dhd*Dh,*Dh*Dh]9=*Dh*Dh*Dhv%8*Dh*Dh+*Dh,*Dh*Dh,*Dh*Dh,*Dh*DhM9=*Dh;*Dh2*Dh,*Dh5*Dh,*Dh5*Dh,*DhL*DhO=*Dh*DhlN20=*Dh*Dh*Dh,*Dh*Dh,*Dh*Dh,*Dh*Dh9=*Dhq*Dh*Dh5M1=*Dh*Dh*Dh,*Dh(*Dh,*DhZ,*Dh*Dh*Dh9=*Dhx*Dh`*Dh0K2=*Dh*Dh*Dh,*Dh *Dh,*Dh *Dh ,*Dhj *Dh4 9=*Dh *Dh *DhkK3=*Dh*Dh*Dh,*DhQ*Dh,*DhR*Dh,*DhN*Dh U4=*Dh*Dh*Dh,*DhM*Dh ,*DhQ*Dh,*Dhq*Dh0 ,*Dho!*DhC"K5=*Dh"*Dh#*Dhk$,*Dh%*Dh}&,*Dh(*Dh<),*Dh**Dhk+9=*Dh+*Dh,*Dh-K6=*Dh1.*Dh/*Dh/,*Dh0*Dh1,*Dh2*Dh3,*Dh5*Dh59=*DhW6*Dh(7*Dh 8K7=*Dh8*Dh9*DhZ:,*Dh;*Dhl<,*Dh=*Dhw>,*Dh?*Dho@h8==*DhA*DhA*DhB,*DhC*DhtD,*DhE*Dh~F,*Dh(H*DhH9=*DhI*DhjJ*Dh4KK9=*DhK*DhM*DhN*Dh7O,*DhP*DhQ*DhR,*DhT*DhzU*Dh1V*DhV*DhX*DhY*Dh=Z9=*DhZ*Dh4\*Dhe]*Dh^*Dh^*Dh_*Dh a*Dha,*Dh#######.∩.###..∩..###...####.####.## ####...#### ####.........#### #..@..#####.....####....####...###.....###...## #.......####....Shock.... ..I##......###..... #####.Y..##... ####....## J   slime creature (asleep) J ..........# #....###Z.. ###.. ###.20306.0)*Dh+47*Dh*Dha _A slime creature comes into view.*Dh1 ******J*The zap hits the slime creature.*Dh*DhK  The slime creature is lightly wounded.*Dhu.....J..*Dhm8-20 =5.0)*DhQ*Dh2a _A slime creature comes into view.*DhP! *******The zap hits the slime creature.*Dh\*Dh]k #####  ##.∩.##  #..∩..#  *Dhs##...##  ##.##  ##.##  ####...####  ####.......  #..@..#  #..**#### #..*##  ..**  .*.  *. J   large slime creature J J   slime creature (wandering) ###..  The zap hits the slime creature.  The slime creature is lightly wounded. _A slime creature comes into view.zap hits the slime creature.  The slime creature is lightly wounded.  A slime creature comes into view.*Dh<S #####  ##.∩.##  #..∩..#  ##...##  ##.##  ##.##  ####...####  ####.......  #..@..#  #..**#### #..*##  ..**  .*.  *.  J  ###.. ......JJ7--6*DhGO _Two slime creatures merge to form a large slime creature.*Dh\  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 23/29 ===================----- ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave #..@..#####.....###  Noise: =--------  Time: 29206.9 (0.0) #....####...###.....## x) staff of cold*Dhd #...## #.......####.... Cast: Shock .... ..I##......###.. Fly  **. #####.Y..##. J* ####....## J   large slime creature J ..........# J   slime creature (wandering) #....###Z.. ###.. ###. _Two slime creatures merge to form a large slime creature.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (lightly wounded, empty space bonus: 3/8)*Dhl4#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 23/29 ===================-----##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#..@..#####.....### Noise: =--------  Time: 29206.9 (0.0)#....####...###.....## x) staff of cold#...## #.......####.... Cast: S*Dh8hock.... ..I##......###.. Fly ...#####.Y..##.*.####....## J   large slime creatureJ..........# J   slime creature (wandering)#....###Z..###.. ###. _Two slime creatures merge to form a large slime creature.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (lightly wounded, empty space bonus: 3/8)*Dh\ o  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (lightly wounded, empty space bonus: 3/8)  The open air twists around violently and strikes the large slime creature.JJ.J==7.9 (1 _The large slime creature is lightly wounded.*Dh"  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhu #####  Ivhor the Stormcaller*Dhv) ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 19/29 ===============--------- ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15*Dhv ####.........####  XL: 14 Next: 91% Place: an Ice Cave #..@..#####.....###  Noise: ===------  Time: 29207.9 (0.0) #....####...###.....## x) staff of cold #...## #.......####.... Cast: Shock .... ..I##......###.. Fly  *Dhw]**. #####.Y..##. JJ ####....## J   large slime creature * ..........# J   slime creature #....###Z.. ###.. ###. _The large slime creature is lightly wounded.  *DhyCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (lightly wounded, empty space bonus: 3/8)*Dhf4#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 19/29 ===============---------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#..@..#####.....### Noise: ===------  Time: 29207.9 (0.0)#....####...###.....## x) staff of cold*DhV#...## #.......####.... Cast: Shock.... ..I##......###.. Fly ...#####.Y..##.*J####....## J   large slime creature...........# J   slime creature#....###Z..###.. ###. _The large slime creature is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (lightly wounded, empty space bonus: 3/8)*DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (lightly wounded, empty space bonus: 3/8)  The open air twists around violently and strikes the large slime creature!!*Dh*Dh~  The large slime creature is moderately wounded.*Dh| J.. JJ(wandering)*Dh*8.9 (1*Dh<*Dha _A slime creature comes into view.*Dh|  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh]A  #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 15/29 ============------------ ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave *Dh'F #..@..#####.....###  Noise: ===------  Time: 29208.9 (0.0) #....####...###.....## x) staff of cold #...## #.......####.... Cast: Shock ***. ..I##......###.. Fly  *J* #####.Y..##. ** ####....## J   large slime creature J ..........# J   slime creature (wandering) #....###Z.. ###.. ###. _A slime creature comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wounded*DhqG 3, empty space bonus: 7/8)*Dh<K#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 15/29 ============------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15*Dh/A####.........####XL: 14 Next: 91% Place: an Ice Cave#..@..#####.....### Noise: ===------  Time: 29208.9 (0.0)#....####...###.....## x) staff of cold#...## #.......####.... Cast: Shock.... ..I##......###.. Fly .*.#####.Y..##...####....## J   large slime creatureJ..........# J   slime creature (wandering)#....###Z..###.. ###. _A slime creature comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike[*Dh7B36m (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 7/8)*Dh;  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a large slime creature (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the large slime creature!  The large slime creature is moderately wounded.*Dh=r  The slime creature quivers.*Dh#@B*Dh-JJJJ.JJJ 3 slime creatures*Dh8Z6=9.9 (1*Dhb *Dh d _A slime creature comes into view. x2*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 12/29 =========--------------- ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave #..@..#####.....###  Noise: ===------  Time: 29209.9 (0.0) #....####...###.....## x) staff of cold[11;1*Dh0H #...## #.......####.... Cast: Shock .*** ..I##......###.. Fly  JJJ #####.Y..##. J* ####....## J   large slime creature . ..........# JJJ 3 slime creatures #....###Z.. ###.. ###. _A slime creature comes into view. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 4/8)*Dh#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 12/29 =========---------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#..@..#####.....### Noise: ===------  Time: 29209.9 (0.0)#....####...###.....## x) staff of cold#...## #.......####.... Cast: *Dhߑ9Shock.... ..I##......###.. Fly JJ*#####.Y..##.J.####....## J   large slime creature...........# JJJ 3 slime creatures#....###Z..###.. ###. _A slime creature comes into view. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 4/8)*Dh}  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (moderately wounded, empty space bonus: 4/8)  The open air twists around violently and strikes the large slime creature!!JJJ....J*Dh+10.9 (1*Dh*DhJl _The large slime creature is heavily wounded.*Dhn  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh. #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 8/29======------------------ ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave #..@..#####.....###  Noise: ===------  Time: 29210.9 (0.0) #....####...###.....## x) staff of cold[11;10*DhH #***## #.......####.... Cast: Shock .JJJ ..I##......###.. Fly  ..* #####.Y..##. .J ####....## J   large slime creature . ..........# JJJ 3 slime creatures #....###Z.. ###.. ###. _The large slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (heavily wounded, empty space bonus: 4/8)*Dh#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##*DhjMagic: 8/29======------------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#..@..#####.....### Noise: ===------  Time: 29210.9 (0.0)#....####...###.....## x) staff of cold*Dh#!#...## #.......####.... Cast: Shock.JJ* ..I##......###.. Fly ...#####.Y..##..J####....## J   large slime creature...........# JJJ 3 slime creatures#....###Z..###.. ###. _The large slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (heavily wounded, empty space bonus: 4/8)*Dh 7*DhfCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the large slime creature!*Dh*Dhq*Dh*Dh*Dhv JJ.J.J. *Dh#*1.9 (1*Dh**Dhc.m _The large slime creature is severely wounded.*Dh/  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh` #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 4/29===--------------------- ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 *Dhf####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave #..@..#####.....###  Noise: ===------  Time: 29211.9 (0.0) #***.####...###.....## x) staff of cold #.JJ## #.......####.... Cast: Shock ..J* ..I##......###.. Fly  ..J #####.Y..##. .. ####....## J   large slime creature . ..........# JJJ 3 slime creatures #....###Z.. ###.. ###. _The large slime creature is severely wounded.*Dhf[36mCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (severely wounded, empty space bonus: 4/8)*DhT#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 4/29===---------------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15*Dh.$####.........####XL: 14 Next: 91% Place: an Ice Cave#..@..#####.....### Noise: ===------  Time: 29211.9 (0.0)#....####...###.....## x) staff of cold#.J*## #.......####.... Cast: Shock..J. ..I##......###.. Fly ..J#####.Y..##...####....## J   large slime creature...........# JJJ 3 slime creatures#....###Z..###.. ###. _The large slime creature is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failu*Dh%re)  Press: ? - help, Dir - move targetAim: a large slime creature (severely wounded, empty space bonus: 4/8)*Dh:Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (severely wounded, empty space bonus: 4/8)  The air twists around and strikes the large slime creature!*Dh#  #####  ##.∩.##  #..∩..#  ##...##  ##.##  ##.##  ####...####  ####.......  #..@..#  #....#### #.J*##  *Dh,'..JJ  ...  .. J 2 large slime creatures .  2 ###.. The large slime creature is severely wounded.*Dh~E #####  ##.∩.##  #..∩..#  ##...##  ##.##  ##.##  ####...####  ####.......  *Dh#..@..#  #....#### #.J*##  ..JJ  ...  ..  .  ###.. *Dh,*DhJJ..JJ*Dh*2.9 (1*Dhؒ*DhO _Two slime creatures merge to form a large slime creature.*Dh8  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh-  #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== *Dh1 G##...##  Magic: 0/29------------------------ ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave #**@..#####.....###  Noise: ===------  Time: 29212.9 (0.0) #.*J*####...###.....## x) staff of cold *Dh6 #.J*## #.......####.... Cast: Shock ...J ..I##......###.. Fly  ..J #####.Y..##. .. ####....## JJ 2 large slime creatures . ..........# JJ 2 slime creatures #....###Z.. ###.. ###. _Two slime creatures merge to form a large slime creature.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (severely wounded, empty space bonus: 5/8)*Dh#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##*Dh<"Magic: 0/29------------------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#..@..#####.....### Noise: ===------  Time: 29212.9 (0.0)#..*.####...###.....## x) staff of cold#.J.## #.......####.... Cast: Shock...J ..I##......###.. Fly ..J#####.Y..##...####....## JJ 2*Dh`%B large slime creatures...........# JJ 2 slime creatures#....###Z..###.. ###. _Two slime creatures merge to form a large slime creature.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (severely wounded, empty space bonus: 5/8)*Dhh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  *Dh!Press: ? - help, Dir - move target  Aim: a large slime creature (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the large slime creature!*Dh~*DhF*Dh&J.J.3.9 (1Shock*DhJ-*Dh0h _The large slime creature is almost dead.*Dh[  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh!3*Dh**Dh/e _You don't have enough magic to cast this spell.*Dh*Dhx*Dh*DhF _Unknown command.*DhOInventory: 40/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)D - a wand of flame (13)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top*DhC ]*Dh H - a wand of mindburst (5). A magical device which launches a psychic attack on a target creature. If it overcomes their willpower, it 'blows their mind' in a violently literal fashion,*Dh% dealing damage that bypasses their armour entirely. It is useless against mindless creatures. Damage: 3d15 Noise: A bit loud You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.*Dh Inventory: 40/52 slots Hand Weapons (go to first with )) *Dhn  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) *Dhw ZMagical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)  D - a wand of flame (13)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]*Dh*Dh*Dh&#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 0/29------------------------##.##AC: 12Str: 10*Dh(##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#.J@..#####.....### Noise: ===------  Time: 29213.9 (0.0)#....####...###.....## x) staff of cold#.JJ## #.......####.... Cast: Shock...J ..I##......###.. Fly ...#####.Y..##...####....## JJ 2 large slime creatures...........# JJ 2 slime creatures#....###Z..###.. ###.*DhX+The air twists around and strikes the large slime creature! _The large slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.*Dhi2*DhF3*Dh *Dh *Dh Evoke which item? Wands  D - a wand of flame (13)H - a wand of mindburst (5) Miscellaneous  I - a +0 Gell's gravitambourine (2/2) [!] read|quaff|evoke[?] describe selected*Dh#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 0/29------------------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#.J@..#####.....### Noise: ===------  Time: 29213.9 (0.0)#....####...###.....## x) staff of cold#.JJ## #.......####....[*Dh39;49m Cast: Shock...J ..I##......###.. Fly ...#####.Y..##...####....## JJ 2 large slime creatures...........# JJ 2 slime creatures#....###Z..###.. ###.The air twists around and strikes the large slime creature! _The large slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.*Dh3 #####  Ivhor the Stormcaller*DhN5G ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 0/29------------------------ ##.##  AC: 12Str: 10*Dh>6 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 *Dh9####.........####  XL: 14 Next: 91% Place: an Ice Cave #.J@..#####.....###  Noise: ===------  Time: 29213.9 (0.0) #....####...###.....## x) staff of cold #.JJ## #.......####.... Cast: Shock ...J ..I##......###.. Fly  ... #####.Y..##. .. ####....## JJ 2 large slime creatures . ..........# JJ 2 slime creatures #....###Z.. ###.. ###.Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.Aiming: MindburstPress: ? - help, Shift-Dir - straight line[4*Dh{;0m*Dh% g#*@*Dh͝ K#**Dh] =..**Dh 7@.*DhX J@Aim: a large slime creature (almost dead, not susceptible)*Dh #####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 0/29------------------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#.J@..#####.....### Noise: ===------  Time: 29213.9 (0.0)#....####...###.....## x) staff of cold#.JJ## #.......####....*Dh( [40m Cast: Shock...J ..I##......###.. Fly ...#####.Y..##...####....## JJ 2 large slime creatures...........# JJ 2 slime creatures#....###Z..###.. ###. _You don't have enough magic to cast this spell. _Unknown command.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a large slime creature (almost dead, not susceptible)  Okay, then. _*Dh`3*Dhef*Dh/iF _Unknown command.*Dh8 *Dh= DDrink which item? Potions  a - 2 white potions  b - 3 potions of magic  c - a potion of lignification  h - 5 potions of curing  i - a potion of heal wounds *Dh? I j - 2 potions of mutation  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - 2 fuming white potions  E - 2 silvery potions  F - a metallic blue potion  G - 2 potions of cancellation  M - a ruby potion [!] read|quaff|evoke[?] describe selected*Dh*Dhǝ*Dh68#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 0/29------------------------##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15*Dh####.........####XL: 14 Next: 91% Place: an Ice Cave#.J@..#####.....### Noise: ===------  Time: 29213.9 (0.0)#....####...###.....## x) staff of cold#.JJ## #.......####.... Cast: Shock...J ..I##......###.. Fly ...#####.Y..##...####....## JJ 2 large slime creatures...........# JJ 2 slime creatures#....###Z..###.. ###. _Unknown command.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: a large slime creature (almost dead, not susceptible) _Okay, then. _Unknown command.*DhDz  #####  ##.∩.##  #..∩..#  ##...##  ##.##  ##.##  ####...####  ####.......  #.J@..#  #....#### #.JJ##  ...J  ...  .. J 3 large slime creatures .    slime creature ###.. Magic courses through your body.*DhVE #####  ##.∩.##  #..∩..#  ##...##  ##.##  ##.##  ####...####  ####.......  *Dh5#.J@..#  #....#### #.JJ##  ...J  ...  ..  .  ###.. *Dh^  Two slime creatures merge to form a large slime creature.*Dh_ JJ.J.J. 2J 2 slime creatures*Dh29/29 ========================---4.9 (1Shock*Dh*Dh4 _A large slime creature splits.*DhB  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*DhP #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== ##...##  Magic: 25/29 ====================---- ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave #*J@..#####.....###  Noise: ---------  Time: 29214.9 (0.0) #.J*J####...###.....## x) staff of cold*Dhk #..J## #.......####.... Cast: Shock .... ..I##......###.. Fly  ... #####.Y..##. .. ####....## JJ 2 large slime creatures . ..........# JJ 2 slime creatures #....###Z.. ###.. ###. _A large slime creature splits.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 2/8)*Dh#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 25/29 ====================----##.##AC: 12Str: 10##.##EV: 20Int: 23####...####SH: 0Dex: 15####.........####*Dh*XL: 14 Next: 91% Place: an Ice Cave#.*@..#####.....### Noise: ---------  Time: 29214.9 (0.0)#.J.J####...###.....## x) staff of cold#..J## #.......####.... Cast: Shock.... ..I##......###.. Fly ...#####.Y..##...####....## JJ 2 large slime creatures...........# JJ 2 slime creatures#....###Z..###.. ###. _A large slime creature splits.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a s*Dh]lime creature (almost dead, empty space bonus: 2/8)*Dh]R  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (almost dead, empty space bonus: 2/8)  The confined air twists around weakly and strikes the slime creature!  You kill the slime creature!  Vehumet accepts your kill.*Dh*Dh J..   slime creature  You feel your power returning.*DhT d8======5.9 (1*Dh# *Dh& E _The slime creature hits you but does no damage.*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh  #####  Ivhor the Stormcaller ##.∩.##  Tengu of Vehumet *****. #..∩..#  Health: 84/84 ======================== *DhZZ##...##  Magic: 24/29 ===================----- ##.##  AC: 12Str: 10 ##.##  EV: 20Int: 23 ####...####  SH: 0Dex: 15 ####.........####  XL: 14 Next: 91% Place: an Ice Cave #J*@..#####.....###  Noise: ===------  Time: 29215.9 (0.0) #..*J####...###.....## x) staff of cold *Dh#..J## #.......####.... Cast: Shock .... ..I##......###.. Fly  ... #####.Y..##. .. ####....## JJ 2 large slime creatures . ..........# J   slime creature #....###Z.. ###.. ###. _The slime creature hits you but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 2/8)*Dhjn#####Ivhor the Stormcaller##.∩.##Tengu of Vehumet *****.#..∩..#Health: 84/84 ========================##...##Magic: 24/29 ===================-----##.##AC: 12Str: 10##.##EV: 20Int: 23*Dh#m####...####SH: 0Dex: 15####.........####XL: 14 Next: 91% Place: an Ice Cave#J.@..#####.....### Noise: ===------  Time: 29215.9 (0.0)#...*####...###.....## x) staff of cold#..J## #.......####.... Cast: Shock.... ..I##......###.. Fly ...#####.Y..##...####....## JJ 2 large slime creatures...........# J   slime creature#....###Z..###.. ###. _The slime creature hits you but does no damage.  Casting: Airstrike (safe; *Dh p1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 2/8)*Dh]i  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.*DhjAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (almost dead, empty space bonus: 2/8)  The confined air twists around weakly and strikes the slime creature.*Dh] page down [PgUp|<] page up [Esc] exit[top[37*Dh| m]*Dh;   C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) *Dh> AMagical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands /)  D - a wand of flame (13)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation  l - a scroll of revelation  m - a scroll of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOE14%*Dhu n J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  e - a scroll labelled HIFAW MEMUFIFp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISK - 3 scrolls of identify  N - a scroll labelled QACUEBEX YLACE Potions (go to first with !)37*Dh_ K - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. *DhwbIt is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.*Dh-3 @Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled HIFAW MEMUFIF  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOE  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREIS  N - a scroll labelled QACUEBEX YLACE Potions (select first with !)  a - 2 white potions  k - a smoky blue potion  s - a clear potion  u - 3 smoky red potions  v - 2 black potions  z - 2 fuming white potions  E - 2 silvery potions  F - a metallic blue potion  M - a ruby potion [?] describe selected*Dh?*DhJIvhor the Stormcaller#####Tengu of Vehumet *****.##.∩.##Health: 81/84 =======================-#..∩..#Magic: 27/29 ======================--##...##AC: 12Str: 10*DhWM##.##EV: 35 Int: 23##.##SH: 0Dex: 15####...####XL: 14 Next: 92% Place: an Ice Cave####..J...@..####Noise: ---------  Time: 29224.9 (0.0)#.....#####.....###x) staff of cold#....####...###.....###Cast: Shock#...## #.......####....####Fly .... ..I##......###.....##...#####.Y..##.....## J   enormous slime creature..####....##.....#...........#.....##....###Z.......#You kill the slime creature!Vehumet accepts your kill. _You feel your power return*DhRing. The large slime creature misses you. _A large slime creature splits.  Two slime creatures merge to form a very large slime creature. _Two slime creatures merge to form an enormous slime creature.*Dh@V*Dh^Ivhor the Stormcaller#####Tengu of Vehumet *****.##.∩.##Health: 81/84 =======================-#..∩..#Magic: 27/29 ======================--##...##AC: 12Str: 10*Dh`##.##EV: 35 Int: 23##.##SH: 0Dex: 15####...####XL: 14 Next: 92% Place: an Ice Cave####..J...@..####Noise: ---------  Time: 29224.9 (0.0)#.....#####.....###x) staff of cold#....####...###.....###Cast: Shock#...## #.......####....####Fly .... ..I##......###.....##...#####.Y..##.....## J   enormous slime creature..####....##.....#...........#.....##....###Z.......#Vehumet accepts your kill. _You feel your power returning. The large slime creature misse*Dhc s you. _A large slime creature splits.  Two slime creatures merge to form a very large slime creature. _Two slime creatures merge to form an enormous slime creature.  As you read the scroll of identify, it crumbles to dust.*Dh/l*Dhm*Dhgr.JZZ   shapeshifter simulacrum (wandering)*Dhs420 5.9 (1*Dhz*Dh'|} _You feel your power returning. The large slime creature misses you.A large slime creature splits.  Two slime creatures merge to form a very large slime creature. _n enormous  As you read the scroll of identify, it crumbles to dust. _N - a scroll of poison*Dh##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####...J...@.#### #.....#####.....### #....####...###.....### #...## #.####.Z..####  ... #####.Y..##.....##  .. ####....##.....# *Dh6p.JZZ*DhC35 6*Dh2*Dh?#######.∩.#..∩..# ##...## #.## ##.## ####...########....J....#####.....#####.@...####....####...###.....####...## #.......####.Z..#### .... ..I##......###..... ... #####.Y..## ..  ####.. . ..........#.....#  #....###Z..###.. ###.....##.JZ.27*DhzD*DhTG*Dh###### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### *Dh####.....J...#### #.....#####..@..###  #....####...###.....### #...## #.####Z...####  ..I##......###.....##  ####....##.....#  .#.....# *Dhd",*Dh-w.JZ.*Dh0%8*Dh<*Dh@*Dh##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####......J..#### #.....#####...@.### #....####...###..Z..### ...## #.####....####  ..I##......###.....##  ####....##.....# .#.....# *Dh*DhL.J*DhC[8==9*Dh*DhTh _The shapeshifter simulacrum completely misses you.*DhW n##### ##.∩.## #..∩..# ##...## ##.## ##.## *Dh ####...####  ####.J.####  #.....#####....@### ....####...###..Z..### ## #.####....####  ..I##......###.....##  #####.Y..######....##.....# .#.....# *Dh: *Dh N.J*Dh .330*Dh *Dh h _The shapeshifter simulacrum completely misses you.*DhE62##.∩.#..∩..# ##...## ## ##.## ####...#### ####.........#### #.....#####.J...### *Dh<...####...###..Z@.### .## #.......####....####  ..I##......###.....# #####.Y..# ####..#..........#.....# #....###Z.......# ###.. ###.....## ##. #######*DhE`-1*Dh1 #..∩..# ##...## ## ##.## ####...#### ###.........#### .....#####.J...### ..####...###..Z..### ## #.......####.@..####  ..I##......###.....#*DhiI  #####.Y..# ####.. ......#....###Z.......# ###.. ###.....##  ##. #######.. .J..ZThe shapeshifter simulacrum attacks as it pursues you!=2 _The shapeshifter simulacrum completely misses you.*DhS##...## ## ##.##  ####...#### ##.........#### ....#####.....### .####...###J....### # #.......####Z...####  ..I##......###@....# #####.Y.. ####.. *DhU..........#.....# #....###Z.......####.. ###.....##  ##. ####### ...*DhU*DhV*Dhg[ .J.ZThe shapeshifter simulacrum attacks as it pursues you!*Dh^n4==3*Dhó _The shapeshifter simulacrum completely misses you.  The shapeshifter simulacrum attacks as it pursues you! _The shapeshifter simulacrum completely misses you.  The shapeshifter simulacrum attacks as it pursues you! _The shapeshifter simulacrum misses you.*Dhk)## ##.## ####...#### #.........#### ...#####.....### ####...###.J...###  #.......####.Z..####  ..I##......###..... #####.Y.. ####.. ..........#.....# #....###Z.......# ###.. ###.....## ##. ####### .. .  .J.ZThe shapeshifter simulacrum attacks as it pursues you!9=4 _The shapeshifter simulacrum completely misses you.*Dh###.## ###...#### .........#### ..#####.....### ###...###..J..### #.......####....#### ..I##......###Z.... #####.Y..##. ####.. *Dh$N..........#.....# #....###Z.......# ###.. ###.....##  ##. #######.. . *Dh%*Dh*L.J*Dh,--5*Dh*Dh%m*Dh{o!###...#### *Dh?qA.........####*Dhr@#####.....### *Dht###...###...J.### #*DhvH.......####....#### *Dhuz..I##......###Z....##  #####.Y..##.....## ####....##...............#....###...##.. ###.....# ##. #######  .. *DhB*Dho*Dh*Dh.*DhfJ.Z*Dh`N-6*Dh*Dh.........#########.....### ####...###.....###  #.......####.J..####  ..I##......###.....## #####....##Z....## ####....##.....#..........#.....# #....###..@.....# ###.. #### ##. ##### ..  .ZZ   shapeshifter simulacrum*DhQA=7*Dh*Dhs*Dh Y ####...#### ##.........#### ....#####.....### .####...###.....### # #.......####.J..####..I##......########....##.....## ####....##Z....# .........@#.....# #....###........####.. ###.....####. ####### ...*DhM *Dh s=8Shock*Dh *Dh *Dh_| ##.##  ####...#### ###.........#### ....#####.....### ..####...###.....### ## #.......####.J..##..I##......######....##.....## ####...@##Z....# ..........#.....# #....###........####.. ###.....####. ####### ...*Dh%*Dh%9*Dh]*Dh*Dh* m ##.## ##.##  ####...#### ####.........#### #.....#####.....### ...####...###.....### *Dh .## #.......####.J..##..I##......######...@##.....## ####....##Z....# ..........#.....# #....###........####.. ###.....####. ####### ...*Dhg *Dh }ZZ   shapeshifter simulacrum*DhH 640Shock*Dh *Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh 4 ##.## Ivhor the Stormcaller ##.## Tengu of Vehumet *****.  ####...####*Dh,  Health: 84/84 ======================== ####.........#### Magic: 25/29 ====================---- #.....#####.....### AC: 12Str: 10 ...####...###.....###  EV: 35 Int: 23 .## #.......####.J..####  SH: 0Dex: 15  ..I##......###.....##  XL: 14 Next: 92% Place: an Ice Cave #####...@##.....##  Noise: ---------  Time: 29240.9 (0.0) *Dhq Y####....##Z....#  x) staff of cold .........*#*....#  Cast: Shock #....###.*Z*....#  Fly  ###.. ###**...##  ##. #######  Z   shapeshifter simulacrum*Dh5 c .. . _The shapeshifter simulacrum completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (empty space bonus: 6/8)*Dh ##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...####Health: 84/84 ======================== ####.........####Magic: 25/29 ====================---- #.....#####.....###AC: 12Str: 10 ...####...###.....###*Dh% EV: 35 Int: 23 .## #.......####.J..####SH: 0Dex: 15..I##......###.....##XL: 14 Next: 92% Place: an Ice Cave#####...@##.....##Noise: ---------  Time: 29240.9 (0.0)####....##Z....#x) staff of cold..........#.....#Cast: Shock#....###..*.....#Fly ###.. ###.....####. #######Z   shapeshifter simulacrum... _The shapeshifter simulacrum completely misses you.*Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (empty space bonus: 6/8)*Dh h  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  *Dh Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (empty space bonus: 6/8)  The open air twists around violently and strikes the shapeshifter simulacrum!*Dh8 uZ.Z *Dh Z   glowing shapeshifter simulacrum (wand…)*Dh~ ;20 ===1.9 (1*Dh1 *DhP r _The shapeshifter simulacrum is moderately damaged.*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*DhE ##.## Ivhor the Stormcaller ##.## Tengu of Vehumet *****.  ####...#### Health: 84/84 ======================== ####.........#### Magic: 21/29 =================------- #.....#####.....### AC: 12Str: 10 ...####...###.....###  EV: 20Int: 23 .## #.......####.J..####  SH: 0Dex: 15  ..I##......###.....##  XL: 14 Next: 92% Place: an Ice Cave #####...@##.....##  Noise: ===------  Time: 29241.9 (0.0) ####...*##Z....#  x) staff of cold ........*Dh1I*Z#.....#  Cast: Shock #....###***.....#  Fly  ###.Z ###.....##  ##. #######  Z   shapeshifter simulacrum .. Z   glowing shapeshifter simulacrum (wand…) . _The shapeshifter simulacrum is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (moderately damaged, empty space bonus: 5/8)*DhO##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...####Health: 84/84 ======================== ####.........####Magic: 21/29 =================------- #.....#####.....###*DhAC: 12Str: 10 ...####...###.....###EV: 20Int: 23 .## #.......####.J..####SH: 0Dex: 15..I##......###.....##XL: 14 Next: 92% Place: an Ice Cave#####...@##.....##Noise: ===------  Time: 29241.9 (0.0)####....##Z....#x) staff of cold.........*#.....#Cast: Shock#....###........#Fly ###.Z ###.....####. #######Z   shapeshifter simulacrum..Z   glowing shapeshifter simulacrum (wand…)[16;1*Dhݥ3H. _The shapeshifter simulacrum is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (moderately damaged, empty space bonus: 5/8)*Dh|Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (moderately damaged, empty space bonus: 5/8)  The air twists around and strikes the shapeshifter simulacrum!*DhZ.Z Z*DhL*2.9 (1*Dhó*Dhp _The shapeshifter simulacrum is almost destroyed.*Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhx  ##.## Ivhor the Stormcaller ##.##*Dh3z ( Tengu of Vehumet *****.  ####...#### Health: 84/84 ======================== ####.........#### Magic: 17/29 ==============---------- #.....#####.....### AC: 12Str: 10 ...####...###.....###  EV: 20Int: 23 .## #.......####.J..####  SH: 0Dex: 15  ..I##......###.....##  XL: 14 Next: 92% Place: an Ice Cave #####...@##.....##  Noise: ===------  Time: 29242.9 (0.0) ####..*Z##Z....#  x) staff of cold *Dh{ .......***#.....#  Cast: Shock #....###........#  Fly  ###.Z ###.....##  ##. #######  Z   shapeshifter simulacrum .. Z   glowing shapeshifter simulacrum .*Dh{ ~ _The shapeshifter simulacrum is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (almost destroyed, empty space bonus: 4/8)*Dh'o ##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...####Health: 84/84 ======================== ####.........####Magic: 17/29 ==============---------- #.....#####.....###AC: 12Str: 10 ...####...###.....###EV: 20Int: 23 .## #.......####.J..####SH: 0Dex: 15*Dh>p ..I##......###.....##XL: 14 Next: 92% Place: an Ice Cave#####...@##.....##Noise: ===------  Time: 29242.9 (0.0)####...*##Z....#x) staff of cold..........#.....#Cast: Shock#....###........#Fly ###.Z ###.....####. #######Z   shapeshifter simulacrum..Z   glowing shapeshifter simulacrum. _The shapeshifter simulacrum is almost destroyed.*Dhp Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (almost destroyed, empty space bonus: 4/8)*DhiMAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (almost destroyed, empty space bonus: 4/8)  The air twists around and strikes the shapeshifter simulacrum!  The shapeshifter simulacrum vaporises!*Dhmm]Vehumet accepts your kill.*Dht°Z.  glowing shapeshifter simulacrum*Dh\20==3.9 (1*Dh*Dh4 _You feel your power returning.*Dhp  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhm ##.## Ivhor the Stormcaller ##.## Tengu of Vehumet *****.  ####...#### Health: 84/84 ======================== ####.........#### Magic: 16/29 =============----------- #.....#####.....###*Dh"o AC: 12Str: 10 ...####...###.....###  EV: 20Int: 23 .## #.......####.J..####  SH: 0Dex: 15  ..I##......###.....##  XL: 14 Next: 92% Place: an Ice Cave #####...@##.....##  Noise: ===------  Time: 29243.9 (0.0) ####...°##Z....#  x) staff of cold ...***....#.....#  Cast: Shock #..*Z###........#  Fly  *DhoI###** ###.....##  ##. #######  Z   glowing shapeshifter simulacrum .. . _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  *DhQvPress: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (empty space bonus: 6/8)*Dh2##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...####Health: 84/84 ======================== ####.........####Magic: 16/29 =============----------- #.....#####.....###AC: 12Str: 10 ...####...###.....###EV: 20Int: 23 .## #.......####.J..####SH: 0Dex: 15*Dh4_..I##......###.....##XL: 14 Next: 92% Place: an Ice Cave#####...@##.....##Noise: ===------  Time: 29243.9 (0.0)####...°##Z....#x) staff of cold..........#.....#Cast: Shock#...*###........#Fly ###.. ###.....####. #######Z   glowing shapeshifter simulacrum... _You feel your power returning.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  *Dh7Press: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (empty space bonus: 6/8)*Dh0  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a glowing shapeshifter simulacrum (empty space bonus: 6/8)  The open air twists around violently and strikes the glowing shapeshifter  simulacrum!!*Dh ;.Z. *Dhn>Z7=4.9 (1*Dh1E*Dh9Ix _The glowing shapeshifter simulacrum is almost destroyed.*DhP2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*DhEG  ##.## Ivhor the Stormcaller ##.## Tengu of Vehumet *****.  ####...#### Health: 84/84 ======================== ####.........#### Magic: 13/29 ==========-------------- #.....#####.....### AC: 12Str: 10 ...####...###.....###  EV: 20Int: 23 .## #.......####.J..####  SH: 0Dex: 15  ..I##......###.....##  XL: 14 Next: 92% Place: an Ice Cave *DhR #####...@##.....##  Noise: ===------  Time: 29244.9 (0.0) ####**..##Z....#  x) staff of cold ....*Z*...#.....#  Cast: Shock #...*###........#  Fly  ###.. ###.....##  ##. #######  Z   glowing shapeshifter simulacrum .. .Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (almost destroyed, empty space bonus:  5/8)[*DhY 11;15H*Dh5f ##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...####Health: 84/84 ======================== ####.........####Magic: 13/29 ==========-------------- #.....#####.....###AC: 12Str: 10 ...####...###.....###EV: 20Int: 23 .## #.......####.J..####SH: 0Dex: 15..I##......###.....##XL: 14 Next: 92% Place: an Ice Cave#####...@##.....##Noise: ===------  Time: 29244.9 (0.0)####....##Z....#x) staff of cold.....*....#.....#Cast: Shock#....###........#[*Dh'k 37mFly ###.. ###.....####. #######Z   glowing shapeshifter simulacrum...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (almost destroyed, empty space bonus:  5/8)*Dh"r4Press: ? - help, Dir - move target  Aim: a glowing shapeshifter simulacrum (almost destroyed, empty space bonus:  5/8)  The air twists around and strikes the glowing shapeshifter simulacrum!  The glowing shapeshifter simulacrum vaporises!  Vehumet accepts your kill.°*Dh_4=35.9 (1Shock*Dh*Dh4 _You feel your power returning.*DhA(  ####...#### ####.........#### #.....#####.....### ...####...###.....### .## #.......####.J..####  ..I##......###.....## #####....##.....## ####..@.##Z.........°....#.#....###....Fly ##.35 ---6*Dh,*Dh.*DhL####...#### ###.........#### .....#####.....### ..####...###.....### ## #.......####.J..####  ..I##......###..... #####.... ####....##Z....# ........@.#.....# #....###........# ###.. ###.....##  ##. ####### ... ZZ   slime creature simulacrum (wandering)---7Shock _A slime creature simulacrum comes into view.*DhV##.........#### ....#####.....### .####...###.....### # #.......####.J..####  ..I##......###.....## #####....##*DhDWx ####....##Z....# ..........#.....# *Dhk]%#...Z###.@......# ###.. ###.....##  ##. ####### .. . *DhcZ.Z   slime creature simulacrum (wandering)*Dhe%8*Dhj*Dhm*Dh@v #### # ###  ####  #####....###  ####....##Z....#  .....Z....#.....#  ##  ###.. ###.....##  ##. #######  .. .*DhH5*Dh ###  ##*DhU##  #####....### *Dh ####....##Z....#  *DhW .....Z....#.....#  ##  *Dh '###.. ###.....##  ##. #######  *Dh[ r.. . *Dh *Dh|*Dh*Dh*DhxZ _A slime creature simulacrum is nearby!*Dh*Dh}  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dhb##.........#### Ivhor the Stormcaller ....#####.....### Tengu of Vehumet *****. .####...###.....### Health: 84/84 ======================== # #.......####.J..####  Magic: 10/29 ========----------------  ..I##......###.....##  AC: 12Str: 10 #####....##.....##  EV: 35 Int: 23 ####**..##Z....#  SH: 0Dex: 15 ....*Z*...#.....#  XL: 14 Next: 93% Place: an Ice Cave*DhT #...*###.@......#  Noise: ---------  Time: 29248.9 (0.0) ###.. ###.....##  x) staff of cold ##. #######  Cast: Shock .. Fly  .  Z   slime creature simulacrum (wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (wandering, hasn't noticed you, empty space  bonus: 5/8)*Dh7t##.........####Ivhor the Stormcaller ....#####.....###Tengu of Vehumet *****. .####...###.....###Health: 84/84 ======================== *Dh7# #.......####.J..####Magic: 10/29 ========----------------..I##......###.....##AC: 12Str: 10*Dh9v#####....##.....##EV: 35 Int: 23####....##Z....#SH: 0Dex: 15.....*....#.....#XL: 14 Next: 93% Place: an Ice Cave#....###.@......#Noise: ---------  Time: 29248.9 (0.0)###.. ###.....##x) staff of cold##. #######Cast: Shock..Fly .Z   slime creature simulacrum (wandering)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*Dh?:Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (wandering, hasn't noticed you, empty space  bonus: 5/8)*Dh.J*Dh?-2*Dh*Dh!!*Dh  ##.## ###...#### .......#### ..#####.....### ##...###.....### #.......####....#### ..I##......###.....## #####....##.....# ####....#.........J#....###..J.....###.. ###.....####. #######..*Dh m.#JJJ   very large slime creatureJ   slime creature*Dh ;3*Dh *Dhn  ##.##  ##.## ####...#### #.........#### *Dh=...#####.....### ###...###.....###  #.......####....##..I##......### ####....##.....# ..........#J....# #....###..J.....####.. ###.....####. #######J   slime creature*DhU ...*Dh*Dh\J. *DhA=4*DhP*DhE+DhBG&..## ##.##  ##.##  ####...#### ##.........#### ....#####.....### .####...###.....### +DhH`# #.......####....##..I##......##.....## ####....##J....# ..........#.....# #....###..J.....####.. ###.....####. ####### ...+DhK+DhSHJ.+Dh1VY3==5+Dh [+Dh!^T _The slime creature misses you.+Dh_ ` #..∩..#..##+DhB 9 ##.## ##.##  ####...#### ###.........#### +Dh ....#####.....### ..####...###.....### +Dh ,## #.......####.@..###..I##......###.#+Dh J....## ####....##.....# ..........#.....#+DhM  #....###..J.....####.. ###.....####. #######+Dh @ ..+Dhz +DhV R  The slime creature attacks as it pursues you!+Dh J.J.J 2 slime creatures6+Dhw +Dh T _The slime creature misses you.+DhMv #..∩..# ##...## ##.## ##.## ####...#####.#### #.....#####.....###.####...###.....### .## #.####@...#### ..I##......###J....## #####....##.....## ####....##.....# .#J....# #....###.#   slime creature ###.. ###.....## ##. #######  ..+Dhiy+Dh{R  The slime creature attacks as it pursues you!+DhJ.#J.J 2 slime creatures+DhC%7+Dh+Dh_ _The slime creature completely misses you.+Dh8 ##.∩.## #..∩..#..## ##.## ##.##  ####...####  ####.........####  #.....#####.....### ...####...###..@..### ..## #.......####.J..### . ..I##......####.....## ####....##J....# ..........#.....# #....###........####.. ###.....####. #######J.#J..JJ 3 slime creatures-8+DhER  ### ##.∩.## #..∩..#..## ##.## ##.##  +DhU  ####...####  ####.........####  #.....#####...@.### #....####...###...J.### ..## #.......####....## .. ..I##......###. .#J## ####....##.....# 2 ..........#..J..# #....###........####.. ###.....##+DhV +DhX +Dhu_ J..JJ 3 slime creatures.+Dhb [=-9+DhEq +Dh I+Dh+Dh,  ##### ##.∩.## #..∩..# ##...##+Dh  ##.## ##.## ####...#### ####.#### #.....#####..@..###  #....####...###...J.### #...## #.####....####. ..I##......###J....## .. #####....##.....## . ####....##.J...# 2+Dh#   .#.....#  #....###.#  ###.. ###.....##+Dh +Dh +Dh +Dh J.J.#J.J 3 slime creatures+Dh R4=40+Dh +Dh1 +DhQY ### ##.∩.## #..∩..#..## ##.## ##.##  ####...####  ####........@####  #.....#####....J###  #....####...###.....###  #...## #.......####.J..##.. ..I##......###..#.....## 2 .. ####....##J....# . ..........#.....# #....###........#+DhYJ..J.#JJ 3 slime creatures.+Dh]%1+Dhe+Dhh+Dhlk  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhID  Ivhor the Stormcaller ##### Tengu of Vehumet *****. ##.∩.## Health: 84/84 ======================== #..∩..# Magic: 0/29------------------------ ##...## AC: 12Str: 10 ##.## EV: 35 Int: 23 ##.## SH: 0Dex: 15 ####...#### XL: 14 Next: 93% Place: an Ice Cave  ####........@####  Noise: ---------  Time: 29341.9 (0.0)  #.....#####.*J*.###  x) staff of cold  #....####...###**.J.[0;1+DhG0;1m###  Cast: Shock  #...## #.......####....####  Fly .... ..I##......###.....## ... #####....##J....##  JJJ 3 slime creatures .. ####....##.....# . ..........#.....#  #....###........# _The slime creature completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 4/8)+Dh~sIvhor the Stormcaller#####Tengu of Vehumet *****.##.∩.##Health: 84/84 ========================#..∩..#Magic: 0/29------------------------##...##AC: 12Str: 10##.##EV: 35 Int: 23##.##SH: 0Dex: 15####...####XL: 14 Next: 93% Place: an Ice Cave####........@####Noise: ---------  Time: 29341.9 (0.0)#.....#####..*..###x) staff of cold#....####...###...J.###Cast: Shock  #...## #.......####....####Fly ....[3+DhT|9;49m ..I##......###.....## ...#####....##J....##JJJ 3 slime creatures ..####....##.....# ...........#.....##....###........# _The slime creature completely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 4/8)+Dhb e  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  +Dhc Press: ? - help, Dir - move target  Aim: a slime creature (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the slime creature!+Dhd +Dhq ^ JJ.J+Dhr c.The slime creature is severely wounded.+Dhs m20 ===2.9 (1Shock+Dh j _The slime creature misses you.+Dh+Dhn+Dh4+Dh+DhH n ##### ##.∩.## #..∩..# ##...## ##.##+Dhn  ##.## ####...#### ####.#### #.....#####..J..### #....####...###..J..### #...## #.####....####  .... ..I##......###J....##  ... #####....##.....##  .. ####....##.....#  .+Dh_  .#.....#  #....###.#+Dh/ +Dh +DhP R  The slime creature attacks as it pursues you!+Dh J.J..J.+Dh, L35 --3+Dhk +Dh[ _ _The slime creature completely misses you. +Dh  ##### ##.∩.## #..∩..# ##...## ##.## ##.## +Dh  ####...#### ####.J#### #.....#####...J.### #....####...###.....### #...## # +DhN .####.J..####  .... ..I##......###.....## ... #####....##.....##  .. ####....##.....#  . +Dh  .#.....#  #....###.# +Dh CJ. +DhF x1---4Shock +Dh  +Dhc  +Dh +DhfInventory: 40/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Magical Staves (go to first with |)  +Dh 8 x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)D - a wand of flame (13)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+DhZp Ivhor the Stormcaller#####Tengu of Vehumet *****.##.∩.##Health: 84/84 ========================#..∩..#Magic: 1/29------------------------##...##AC: 12Str: 10##.##EV: 35 Int: 23##.##SH: 0Dex: 15####...####XL: 14 Next: 93% Place: an Ice Cave####......@.J####Noise: ---------  Time: 29344.9 (0.0)#.....#####..J..###x) staff of cold#....####...###.....###Cast: Shock#...## #.......####[0;+DhJ 10m.J..####Fly .... ..I##......###.....##...#####....##.....## JJJ 3 slime creatures..####....##.....#...........#.....##....###........#Aim: a slime creature (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the slime creature!  The slime creature is severely wounded. _The slime creature misses you.The slime creature attacks as it pursues you! _The slime creature completely misses you.+Dh\ ### ##.∩.## #..∩..##...## ##.## ##.##  ####..@####  ####........J####  #.....#####..J..###  #....####...###.....###  #...## #.......####.J..## .... ..I##......# 2 ...### .. ####....##.....#. ..........#.....#J.J...J.J 3 slime creatures5.9 (1+Dh5 ##### ##.∩.## #..∩..##...## ##.## ##@##  ####...####  ####.......J.####  #.....#####.J...###  #....####...###...J.### #...## #.......####....## 2 .... ..I##......# ...# .. ####....##.....J...J.J 3 slime creatures6+Dh Inventory: 40/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)D - a wand of flame (13)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top+Dh ]+Dh7 oq - a +4 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 1.1 XLs.  Current attack delay: 1.0. Damage rating: 19 (Base 10 x 100% (Str) x 125% (Skill) + 7 (Ench + Slay)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+Dh>Ivhor the StormcallerTengu of Vehumet *****.Health: 84/84 ========================#####Magic: 1/29------------------------##.∩.##AC: 12Str: 10#..∩..#EV: 35 Int: 23##...##SH: 0Dex: 15##.##XL: 14 Next: 93% Place: an Ice Cave##@##Noise: ---------  Time: 29346.9 (0.0)####...####q) +4 quarterstaff (chaos)+Dh####......JJ.####Cast: Shock#.....#####.....###Fly #....####...###..J..####...## #.......####....#### JJJ 3 slime creatures.... ..I##......###.....##...#####....##.....#..####....##..... _The slime creature misses you.The slime creature attacks as it pursues you! _The slime creature completely misses you.You unwield your staff of cold.  Your +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.+Dh+Dh+Dhh{JJ.JJ(1 wandering)+Dh 420 7.9 (1+DhB +DhtP  The slime creature attacks as it pursues you! _The slime creature completely misses you.  You unwield your staff of cold.r +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours. _q - a +4 quarterstaff of chaos (weapon)+DhuR f  You sock the slime creature! You burn the slime creature.  +DhiS LThe slime creature is almost dead.+Dh<\ b  ##### ##.∩.##  #..∩..#  ##...##  +DhB^ ##.## ##@## ####..J####  ####......J..####  #.....#####..J..###  #....####...###..  #...## ##  J   large slime creature  .... JJJ 3 slime creatures  ...  .. The slime creature misses you.+Dh i ##### ##.∩.##  #..∩..#  ##...##  ##.## +Dh ##@## ####..J####  ####......J..####  #.....#####..  #....####...###.. #...## ##  ....  ...  .. +Dh ,+Dh J...J.   slime creature+Dh /===8+Dh +Dh O _Two slime creatures merge to form a large slime creature.+Dh# +Dh`$ You barely miss the large slime creature.You claw the large slime creature! You peck the large slime creature.+Dh$+Dh)+Dh*!2+DhR+@=-50.0 (1.1+Dh.+Dh0l _The large slime creature is heavily wounded.+Dhd  You hit the large slime creature. You drain the large slime creature.  You peck the large slime creature.+Dh؈ +Dh֊ |  The large slime creature is severely wounded.+Dh JJ. (drained)J 2 slime creatures+Dh j75----1.1+Dh9 +Dh; 8 _The large slime creature hits you!+Dh]  You thump the large slime creature! You freeze the large slime creature.  You claw the large slime creature! You peck the large slime creature.+Dhc  ##### ##.∩.##  #..∩..#  ##...##  +DhuX##.## ##@## ####..J####  ####......J..####  +Dh#.....#####J....###  #....####...###.....###  #...## ## very large slime creature (drained) +DhN ....  ...  .. The large slime creature is almost dead.The large slime creature hits you.+DhI8+Dh ##### ##.∩.##  #..∩..#  ##...##  +DhA##.## ##@## ####..J####  +Dh####......J..####  #.....#####J....###  #....####...###... +DhB#...## ##  ....  ...  .. +Dh+Dh/.J   slime creature+Dh3f0----20+Dh +Dh, T _Two slime creatures merge to form a very large slime creature.+Dh  You barely miss the very large slime creature.Your kick misses the very large slime creature.You peck the very large slime creature.+DhIJ.+Dh@4-3.2 (1.1+Dh+DhHr _The very large slime creature is severely wounded.+DhD c  ##### ##.∩.##  #..∩..#  ##...##  +Dh %##.## ##@## ####..J####  ####......J..####  #.....#####.....###  #....####...###.....###  #...## ##   enormous  ....  ...  .. You hit the very large slime creature. You burn the very large slime creature.  You claw the very large slime creature!  The very large slime creature is severely wounded.+DhV M ##### ##.∩.##  #..∩..#  ##...##  ##.## ##@## ####..J####  ####......J..####  #.....#####.....###  #....####...###... #...## ##  ....  ...  .. .1-=-4.3+DhSW +Dh] S _Two slime creatures merge to form an enormous slime creature.+DhQo #######.∩.## #..∩..# ##...## ##.# ##.######@.J########.........####+Dhwr  #.....#####.....####....####...###.....##### #.......####....####.... ..I##......###.....#  #####....##.....  ####....##.... ..........#+Dhy +DhI{ z3=35 -50+Dht +Dh +DhȢ#####.∩.## #..∩..# ##...## ##.# ##.######..J########..@......#### #.....#####.....####....####...###.....##### #.......####....###.... ..I##......###.....  #####....##....  ####....## ..........# #....###..-6+Dh^  ##### ##.∩.## #..∩..# ##...## ##.## ##.## ####..J#### ####.#### #.....#####.....### #....####...###.....### #...## #.####.... .... ..I##......### ... #####....## .. ####....## . .# #....###J.27+Dh= ##### ##.∩.## #..∩..# ##...## ##.## ##.##+Dh> ####.J.#### ####.#### #.....#####.....### #....####...###.....### #...## #.####.... .... ..I##......### ... #####....## .. ####....## . .# #....###+Dh=C+DhGqJ.8+DhSJ+DhK+Dh #####.∩.## #..∩..# ##...## ## ##.######J..########.........#### #..@..#####.....####....####...###.....#### #.......####........ ..I##......###.. ... #####....##  ####....## ...........# #....###.. ###.. ###.J4==9+Dh +DhI.∩.## #..∩..# ##...## ## ##.######...########..J......#######.....#####.....####...@####...###.....#####.......####........ ..I##......###.. #####....## ####....#........... #....###.. ###.. ### ##. #.J360+DhYK  ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.#### ###....J#####..... #..@.####...###..... #...####.#####.....# ..I##......###..# #####....... ####...... .. #....###... ###..  ##.J.1+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh: +DhJ##.∩.##  Ivhor the Stormcaller #..∩..#  Tengu of Vehumet *****. ##...##  Health: 73/84 ====================---- ##.##  Magic: 0/29------------------------ ##.##  AC: 12Str: 10 ####...####  EV: 35 Int: 23+Dh ####**.......####  SH: 0Dex: 15 ###..*J*#####.....## XL: 14 Next: 93% Place: an Ice Cave +Dh-#..@.####...###..... Noise: ---------  Time: 29361.3 (0.0) #...####.......####.. q) +4 quarterstaff (chaos) #.....# ..I##......### Cast: Shock .....# #####....# Fly +Dh?a ..... ####.... +Dh".... ......... J   enormous slime creature (drained) ... #....###. ... ###.. ## ##. Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhQAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an enormous slime creature (heavily wounded, lightly drained, empty space  bonus: 4/8)+Dh?##.∩.##Ivhor the Stormcaller#..∩..#Tengu of Vehumet *****.##...##Health: 73/84 ====================----##.##Magic: 0/29------------------------##.##AC: 12Str: 10####...####EV: 35 Int: 23####.........#### SH: 0Dex: 15###...*.#####.....## XL: 14 Next: 93% Place: an Ice Cave#..@.####...###..... Noise: ---------  Time: 29361.3 (0.0)#...####.......####.. q) +4 quarterstaff (chaos)#.....# ..I##......###+Dh[39;49m Cast: Shock.....######....# Fly .....####................. J   enormous slime creature (drained)...#....###....###.. ####.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an enormous slime creature (heavily wounded, lightly drained, empty space  bonus: 4/8)+Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an enormous slime creature (heavily wounded, lightly drained, empty space  bonus: 4/8)  The air twists around and strikes the enormous slime creature!+Dh`J. +Dhm20 ===2.3 (1Shock+Dh+DhѪp _The enormous slime creature is severely wounded.+Dh ##.∩.## #..∩..# ##...## ##.## ##.## ####...####+DhM ####.#### ###..J..#####..... #.@..####...### #...####.#### #.....## ..I##......#.....# #####....... ####..# .. #....####.... ###..  ##.+Dh+Dh,N.J+Dh}x4=35 ---3+Dh+Dh2+Dh7  #..∩..# ##...## ## ##.######...########.........######.....#####........J####...###...####.......####+Dh~ #.....## ..I##......##.....## #####.... #####.....#....#..... #....####.... ###.. ###.. ##. ..+Dh +Dh{ LJ.+DhI 1---4Shock +Dh: #..∩..# ##...## ##.## ##.## ####...#### ####. ###.....##### ##..J.####...### #@..####. #.....## ..I##...... #.....## ##### #....... #### #.....##  #..... #....  ##.... ###..  ###.. ##.  ... +Dh|=J +Dh%5 +Dh[ _The enormous slime creature seems less drained. +Dh"  ##...## ## ##.######...########.........####.....#####.......####...#######..J####.......###..@..## ..I##.......## #####... #### #.....####.... #...... # +Dh  ##..... ###.. ###... ##. ##### ..  +DhH  +Dh m.J  +Dh ]5=6 +Dh  +DhY !+DhyO ## ##.######...#######.........###.....#####......####...#######...####.......#....J## ..I##......## #####...))# ### #.....###### .... #......  # ##...... ### ###....I ## I   ice statue (unaware) ####### . J   enormous slime creature !+Dhl~m  An ice statue comes into view.!+Dh  Found a +2 flail of freezing and a +2 great mace of freezing.  Marking area around an ice statue as unsafe for travelling.!+Dh/  --more--"+Dh'.......@.J..........................II"+Dh0 7 _"+Dh"+Dho#+Dh8Dt##..##.##  ##.##  ####...#### ####.........##.....#####... ##....####...###.##...####.......####..@..## ..I##......J## #####.#........))# #####.....###### ..#...... #...##...... ###.. J   enormous slime creature###....I ##.#######..=8#+DhfK{ _The enormous slime creature closely misses you.#+Dh#..∩..# ##..##.## #+Dh' ##.##  ####...####  ####.........###.....#####...#+Dh}7 ##....####...###..###@..####.......####+DhM##.....## ..I##......J## #####..#........))# #####+Dh]#.....###### ..#...... #....###...... ###.#+DhF.###....I ##.#######.#+Dh#+Dh<J.#+Dhn62=-9#+Dh#+Dhv#+Dh##.∩.## #..∩..# ##..##.##  ##.##  ####...####  ####.........####.....#####... ##@...####...###...###...####.......######...J.## ..I##......##+DhQ#.....## #####..#........))# #####.....###### .......#...... #....####...... ###..###....I ###+Dh!.#+Dh"#+Dh, J.The enormous slime creature attacks as it pursues you!#+Dh..=70#+Dh6#+DhE;e _The enormous slime creature closely misses you.$+Dh ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.####.....#####.....###.@..####...###.####.J.####.####.##.....## ..I##......##.....## #####.#........))# ####.#.....###### .#...... #....###...... ###.. # $+Dh ;1$+Dh $+Dh h _The enormous slime creature completely misses you.%+DhD+%+Dh3,4### %+Dh,_##.∩.## %+Dh-Q#..∩..# %+Dh_.##..%+Dh/###.## %+Dh/2 ##.## %+Dh~0f ####...#### %+Dh81^ ####.........#### %+Dh1##@....#####.....##%+Dh2 ##....####...###....%+Dh54##.J.####.......####..##.....## ..I##......###..## #####....##........))# #####.....###### .........#...... #....###.%+Dh 7##...... ###.. ##%+DhB@ %+DhA!%+DhAJ%+DhB.%+DhCLThe enormous slime creature attacks as it pursues you!%+DhaF%+DhF7%+DhVMF=2%+Dh[P %+DhP%+DhQ@_The enormous slime creature barely misses you.%+DhR%+Dh=##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.#### ###.@...#####.....###.J..####...###.....#####...####.####.##.....## ..I##......###.#.....## #####....##........))# ####....##.....###### .#...... #....###.##...... ###.. # J.The enormous slime creature attacks as it pursues you!=3%+Dhh _The enormous slime creature completely misses you.%+Dh)h ##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.#### ###J.@..#####.....### ##....####...###.....#####...####.####.##.....## ..I##......###.#.....## #####....##.#........))# ####....##.....###### .##...... #....###.##...... ###.. ###..J3=-4&+Dhg### ##.∩.## #..∩..# ##..##.##  ##.##  ####...####  ####@........#### ##.J...#####.....###  ##....####...###.....#####...####.......####....###.....## ..I##......###....## #####....##..#........))# ####....##.#.....###### ..........##...... #....###...&+Dhn.J8=-5&+Dh#r&+Dhs&+Dh t##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.#### ###..J..#####.....### &+Dh b##....####...###.....### ####...####.####....###.....## ..I##......###.#.....## #####....##.#........))# ####....##.#.....###### .#.#...... #....###.&+Dh LJ.&+Dh %6&+Dh  &+Dh '+Dh&##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####J.#### ###.....#####.....### ##....####...###.....### ####...####.####....###.....## ..I##......###.#.....## #####....##.#........))# ####....##.#.....###### .#.#...... #....###. .JThe enormous slime creature attacks as it pursues you!=7'+Dh[4  The enormous slime creature attacks as it pursues you! _The enormous slime creature barely misses you.  The enormous slime creature attacks as it pursues you! _The enormous slime creature completely misses you.  The enormous slime creature attacks as it pursues you! _The enormous slime creature barely misses you.'+Dh7##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.J.#### ###.....#####.....### '+Dh78##....####...###.....### ####...####.####....###.....## ..I##......###.....##.....## #####....##.#........))# ####....##.#.....###### .#.#...... #....###.'+Dh:'+DhF .JThe enormous slime creature attacks as it pursues you!'+DhH94==8'+DhQ'+DhU] _The enormous slime creature misses you.'+Dhv n##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####..J.@....#### ###.....#####.....### ##....####...###.....### ####...####.'+Dhݧ `####....####  ##.....## ..I##......###.....##.....## #####....##.....# #........))# ####....##. #.....###### .#. #...... #....###.'+Dh6 .J-9'+Dhc '+Dhν (+Dhu|e##### ##.∩.## #..∩..# ##...## (+DhV##.## ##.## ####...#### ####...J.@...#### ###.....#####.....### ##....####...###.....###  ####...####.####....#### (+Dhn#.....## #####....##.....# ........))# ####....##.....# .....###### .#.....# ...... #....###.#(+Dh(+DhP@.J(+DhRW80-80(+Dh̼(+Dh(+DhEs##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####....J.@..#### ###.....#####.....### ##....####...###.....### ####...####.####....#### .....## ..I##......### .....## #####....##.....##  .JThe enormous slime creature attacks as it pursues you!=1 _The enormous slime creature completely misses you.(+Dh ##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.....J.@.#### ###.....#####.....### ##....####...###.....### ...####.####....#### ..## #####....##.....##  .JThe enormous slime creature attacks as it pursues you!=2 _The enormous slime creature misses you.)+Dhi2#######.∩.#..∩..# ##...## #.## ##.## ####...########......J..#######.....#####.@...#####....####...###.....### ##...####.......####....#### ....## ..I##......###.....## #####....##..))#  ###### .......... #....###...###.. ###.....##.J1=5=-3)+Dh+*+Dhb6##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.####  ###.....#####J.@..### *+Dhc##....####...###.....### ...####.####....#### ## ..I##......###.....## ...))# ####....##.....# *+Dhe*+Dhp.J-4*+Dh+u*+Dhw*+DhT k##### ##.∩.## #..∩..# ##...## ##.## ##.## ####...#### ####.#### ###.....#####.J.@.### ....####...###.....### ...####.####....#### *+Dhٚ a## ..I##......###.....## ...))# ####....##.....# *+Dh" e.J5*+DhW *+Dh| ++Dh ##.∩.#..∩..# ##...## ## ++DhM##.## ####...########.........#### ##.....#####..J..### ....####...###..@..### ++Dh..####.......####....#### .## ..I##......###..... ## #####....## ..))# ++Dhf# ##### ..........#.....#  #....###...++Dh###.. ###.....##I ##. #######++Dh5++DhM&z2=6,+Dhp&8#..∩..# ##...## ## ##.## ####...#### ####.........#### #.....#####..J..### ...####...###.....#######.......####@...#### ## ..I##......###.....# # #####....## .))#  #### .......... #....###........# ###.. ###.....#,+Dhc(# I ##. ####### ##..,+Dh,P.J,+Dh/A=7,+Dh3,+Dhi5,+Dh^ #..∩..# ##...## ##.## ##.## ####...#### .#### .....#####.....### ####...###.J...### ####.,+Dh ####.@..####  ..I##......###.....##  #####....##.....## ))# ####....##.....# #....###.# ###.. ###.....## ##. ####### ,+Dh ,+DhS K.J,+Dh ?68,+Dh) ,+Dh -+Dhu##...## ## ##.##  ####...#### ##.........#### ....#####.....### .####...###..J..### ###.......####....####  ..I##......###@....# #####.... )#  -+Dh6## ..........#.....#  #....###........####.. ###.....##  ##. #######.. .-+Dhq-+DhN..J-+Dh-39-+Dh`-+Dh<-+Dh3A `## ##.## ####...#### #.........#### ...#####.....### ####...###.....### ##.......####.J..####  ..I##......###..... #####.... #  # ..........#.....#  #....###........# ###.. ###.....## ##. ####### ... .J90.+Dh>h##.## ###...#### .........#### ..#####.....### ###...###.....### #.......####....#### ..I##......###J.... #####....##.   ..........#.....#  #....###........# ###.. ###.....##  ##. #######.. . .J1.+Dh ##...#### ........#### .#####.....### ##...###.....### .......####....#### .I##......###.....  #####....##J .....# ..........#.@...# #....###........# ###.. ###.....##  ##. ####### ... .+Dh< .J4=2/+Dh9A.......#### #####.....### #...###.....### ......####....#### I##......###.....  #####.... J....# ..........#.....# #....###.....@..# ###.. ###.....##  ##. ####### .. . .JThe enormous slime creature attacks as it pursues you!7==3 _The enormous slime creature closely misses you./+DhY  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./+Dh6O5.......#### Ivhor the Stormcaller #####.....### Tengu of Vehumet *****. /+DhP#...###.....### Health: 84/84 ======================== ......####....#### Magic: 3/29==---------------------- I##......###.....## AC: 12Str: 10 /+DhQ #####....##.....##  EV: 35 Int: 23  ####....##***..#  SH: 0Dex: 15  ..........#*J*..#  XL: 14 Next: 93% Place: an Ice Cave  #....###...**@..#  Noise: =--------  Time: 29393.3 (0.0) /+Dh@TF ###.. ###.....##  q) +4 quarterstaff (chaos) ##. ####### Cast: Shock .. Fly  .  J   enormous slime creature _The enormous slime creature closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an enormous slime creature (heavily wounded, empty space bonus: 7/8)/+Dh .......####Ivhor the Stormcaller #####.....###Tengu of Vehumet *****. #...###.....###Health: 84/84 ======================== ......####....####Magic: 3/29==---------------------- I##......###.....##AC: 12Str: 10#####....##.....##EV: 35 Int: 23####....##.....#SH: 0Dex: 15..........#.*...#XL: 14 Next: 93% Place: an Ice Cave#....###.....@..#Noise: =--------  Time: 29393.3 (0.0)###.. ###.....[/+Dhp 40m##q) +4 quarterstaff (chaos)##. #######Cast: Shock..Fly .J   enormous slime creature _The enormous slime creature closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an enormous slime creature (heavily wounded, empty space bonus: 7/8)/+Dh- JJJ 2 large slime creatures  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an enormous slime creature (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the enormous slime creature!  The enormous slime creature is severely wounded.20 ===4.3 (1 _An enormous slime creature splits.2+DhG' 2+DhH[JJJ@JJJJJ 4 slime creatures  You barely miss the large slime creature.You claw the large slime creature! You peck the large slime creature.  The large slime creature is severely wounded.2+DhK5--5.4 (1.12+DhP2+DhS 2+DhtT1_A large slime creature splits. x23+DhS _A large slime creature splits. x2  You hit the. The slime creature convulses.  You claw the slime creature!  The slime creature is almost dead.  The slime creature misses you. The slime creature closely misses you.  The slime creature misses you.--60 _The slime creature completely misses you.3+Dh  You hit the slime creature.  You kill the slime creature!Vehumet accepts your kill.3+Dhx . 3  You feel your power returning.  The slime creature hits you but does no damage.3+Dh w77--5==7.5 (1.13+DhC 3+Dh x _The slime creature hits you! The slime creature barely misses you.4+Dh,*4+DhLJ(1 confused)4+Dh1JThe slime creature hits you but does no damage. _The slime creature hits you! The slime creature barely misses you.You sock the slime creature! The slime creature appears confused.peck the slime creature.  The slime creature is severely wounded.  The slime creature barely misses you. The slime creature misses you.8--80 _The slime creature hits the slime creature!4+Dh  You barely miss the slime creature.The slime creature is severely wounded.The slime creature completely misses you. x29.6 (1.1 _The slime creature completely misses the slime creature.5+Dhcompletely misses you. x2 _The slime creature completely misses the slime creature.You sock the slime creature!  Lightning courses through the slime creature!  You kill the slime creature!  Vehumet accepts your kill.5+Dhp .JJ 2 slime creatures  You feel your power returning. The slime creature closely misses you.5+Dh(10/29======4=400.75+Dh5+Dh[ _The slime creature barely misses you.5+Dhh  You thump the slime creature! You feel better. You claw the slime creature.  The slime creature is almost dead.5+DhhQThe slime creature completely misses you.5+DhkV82=1.85+Dh=r5+DhuE _The slime creature hits you but does no damage.6+DhU  You thump the slime creature!  You kill the slime creature!6+Dh)b Z   slime creature (ally target)Z   spectral slime creature (minion)Vehumet accepts your kill.The slime creature's spirit is torn from its body!6+Dh=1=====52.96+Dh6+DhE _The slime creature hits you but does no damage.6+DhJ drained, ally target)  's spirit is torn from its body! _The slime creature hits you but does no damage.  You barely miss the slime creature. Your kick misses the slime creature.The slime creature is severely wounded.The slime creature misses you.  Your spectral slime creature hits the slime creature.6+DhO 73-4.06+Dh 6+Dh M _Your spectral slime creature drains the slime creature.7+DhF  You hit the slime creature. You claw the slime creature.  You peck the slime creature.almost dead. completely misses you.!  The slime creature dies!7+Dh<] .7+DhB=6-5.1Shock7+DhT 7+DhWZ _Vehumet accepts your kill.7+Dhp]##...#### ........#### .#####.....### ##...###.....### .......####....## .I##......### ####....##.....# ..........#.@Z..# #....###........####.. ###.....####. ####### ...35 -607+Dhy7+Dhw!8+Dh+Inventory: 40/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Magical Staves (go to first with |)  x - a staff of cold Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3} Wands (go to first with /)D - a wand of flame (13)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top[8+Dh.m]:+Dhx - a staff of cold. A staff that increases the power of ice spells cast by its wielder, and protectsthem from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 5.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 0.8 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 5 x 100% (Str) x 125% (Skill) + 3 (Slay)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 5 of the Lair of Beasts. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rC+} {magicalstaff} {resist cold} {cold resistance} Menu/colouring prefixes: identified melee magical staff _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.;+DhL ;+Dh ##...####Ivhor the Stormcaller ........####Tengu of Vehumet *****. .#####.....###Health: 83/84 =======================- ##...###.....###Magic: 11/29 =========--------------- .......####....####AC: 12Str: 10 .I##......###.....##EV: 35 Int: 23#####....##.....##SH: 0Dex: 15;+Dh"####....##.....#XL: 14 Next: 96% Place: an Ice Cave..........#.@Z..#Noise: ---------  Time: 29406.1 (0.0)#....###........#x) staff of cold###.. ###.....##Cast: Shock##. #######Fly ...Z   spectral slime creature (minion)The slime creature is almost dead.The slime creature completely misses you.Your spectral slime creature hits the slime creature!  The slime creature dies! _Vehumet accepts your kill.You unwield your +4 quarterstaff of chaos.;+Dh*;+Dh6~4=220 7.1 (1;+Dh:;+Dh=w  The slime creature completely misses you.Your spectral slime creature hits the slime creature!  The slime creature dies! _Vehumet accepts your kill.  You unwield your +4 quarterstaff of chaos. _x - a staff of cold (weapon);+DhK3;+DhuM;+DhP;+DhvW}35 ;+DhtX;+Dh\,;+Dht^;+DhaO=;+Dhc;+Dhfi3=;+DhKi;+Dhl,;+Dhn;+Dh]q;+Dhq;+DhPs;+DhTv;+Dhv;+Dhqx;+Dh4zO=;+DhN{;+Dh|i4=;+Dh+~;+Dh,;+DhT;+Dh,;+Dh;+DhT,;+Dhr;+Dh,15==;+Dhv;+Dh,;+Dh̋;+Dh,;+Dh;+Dh",;+Dh.;+DhNe=;+Dh٘y6=;+DhY,;+DhYX;+DhM,;+Dh0;+DhO=;+Dh;+Dh;+DhF7=;+Dh;+DhS,;+DhB;+Dh ,;+Dh ;+Dhu _Your spectral slime creature fades into mist!=8;+Dh;+DhM9=;+DhBB;+Dh;+DhI;+Dh;+DhA;+Dh9=;+Dh_,;+DhN20=;+Dh;+Dh3,;+Dh;+Dh;+Dh];+Dh;+Dh=;+Dh;+Dh3M1=;+DhX;+Dh=;+Dh;+Dh2=;+DhZ,;+Dh;+Dh;+DhQ;+Dh;+Dh_;+Dh9=;+Dh;+Dh;+Dh1K3=;+Dh;+Dh.;+Dh;+Dh4;+DhT;+Dh;+Dhs;+Dhz;+Dh;+Dh ;+Dh;+DhN4=;+Dh;+Dhj,;+Dh;+Dh.;+Dh;+DhM;+Dh,;+Dh$;+Dh,;+DhH ;+Dh ;+Dh K5=;+Dh ;+Dh ;+Dh? ;+Dh ;+Dh;+Dhl;+Dh;+Dh,;+Dh;+Dh<{=;+DhK6=;+DhF;+DhJB;+Dh!=7=;+Dh";+Dh#;+DhH$;+Dh$;+Dh &;+Dh`&;+Dh-';+Dh&(;+Dhw(;+Dh );+Dh6*;+Dh*#8;+Dh*E==;+DhM+;+Dh,;+Dh,;+Dh}-;+Dh.;+Dh/;+Dh/;+Dh0;+Dh31;+Dh1;+Dh3;+DhF49=;+Dh 7w9=;+Dh#<;+DhF _Magic restored.;+DhF;+DhKG;+DhG;+Dh!H;+DhYI;+Dh}J;+DhJ9=;+DhK;+DhL;+DhM;+Dh;N;+DhN;+DhQ;+DhR,;+DhZS;+Dh` ##.##  ####...####  ####.........####.....#####.....### ....####...###.....### ..####.......####....#### .## ..I##......###.....## ## #####....##.....## ;+Dhap..))# ####.@..##.....#94.1 (87.0) ##### ...........#.....# ##....###........# ;+Dh}a. ###.. ###.....## .I ##. ####### ### ...;+Dhh;+DhCj;+Dhli _Partly explored, can't reach some items and places.<+Dhߟ>M ##.##  ####...####  ####.........#### ##.....#####.....### <+Dh)(..####...###.....### .####.......####....#### .## ..I##......###.....## ## #####..@.##.....# ..))# ####....##.. ##### ...........#...##....###........#<+DhFly #<+DhU<+Dh75.1 (1.0) _<+Dh׸<+Dh <+Dhz ..## ##.## ##.##  ####...####  ####.........#### ###.....#####.....### #....####...###.....### ..####.......####....## <+Dh| ..## ..I##.....@## .## #####..# ...))# ####....##.....# ###### ...........#.....###....###........#.###.. ###.....## ..I##. ####### #### ...<+Dh <+DhŌ %6<+Dhw <+Dh =+DhZ4 ##...##=+Dh ##.## ##.## ####...#### ####.####  ###.....#####.....### ##....####...###.....### #...####.####....####.## ..I##....@.###.....## ..## #####....##.....## ....))# ####....##.....# .###### ...........#.....#. ##....###.#. ###.. ###.....##.I ##. ###### #####=+Dh[p ..  .=+Dh=+DhI%7=+Dh0=+Dh=+DhyW  ##...## ##.## ##.## ####...#### ####.####=+DhAY  ###.....#####.....###  ##....####...###.....### ##...####.####....####.## ..I##...@..###.....## ...## #####....##.....##=+Dh\ ....))# ####....##.....#.###### ...........#.....#. ##....###.#. ###.. ###.....##=+Dh] .I ##. ####### ###### ..  .=+Dh>f =+DhKn %8=+Dh"u =+Dhx =+Dh.=+DhReally fly into a travel-excluded area? Y - Yes  N - No>+Dh>+Dh#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 29/29 ========================####...####AC: 12Str: 10####.........####EV: 35 Int: 23###.....#####.....###SH: 0Dex: 15##....####...###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####......@####....####Noise: ---------  Time: 29498.1 (0.0) .....## ..I##......###.....##x) staff of cold ....#######....##.....##Cast: Shock ......))#####.>+DhU...##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue (unaware) .....###.. ###.....## #....I##. ####### #######.. _Vehumet accepts your kill.You unwield your +4 quarterstaff of chaos. _x - a staff of cold (weapon) _Your spectral slime creature fades into mist! _Magic restored. _Partly explored, can't reach some items and places.>+Dh,>+DhP:9.1 (1Shock>+Dh^>+Dh>+Dhd  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?+Dh #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.##?+Dh Magic: 25/29 ====================---- ####...#### AC: 12Str: 10 ####.........####  EV: 35 Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####...###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####***...@####....####  Noise: ---------  Time: 29499.1 (0.0) .....## .*I##......###.....##  x) staff of cold ....## #####....##.....##  Cast: Shock ......))# ####....##.....#  Fly ...#####?+Dha# ...........#.....# .... ##....###........#  I   ice statue (unaware) ..... ###.. ###.....## #....I ##. ####### ####### .. _Partly explored, can't reach some items and places.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 4/8)?+Dh#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 25/29 ====================----####...####AC: 12Str: 10####.........####EV: 35 Int: 23###.....#####.....###SH: 0?+DhDex: 15##....####...###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####......@####....####Noise: ---------  Time: 29499.1 (0.0) .....## ..*##......###.....##x) staff of cold ....#######....##.....##Cast: Shock ......))#####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue (unaware) .....###.. ###.....## #....I##. ####### #######.. _Partly explored, can't reach some items and places.  Casting: Airstrike?+DhY[0;10m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 4/8)?+DhII    Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (unaware, hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the ice statue!?+Dh=20 ===500.1 (1?+Dh{ _The ice statue is moderately damaged.?+Dh ?+Dh   ?+Dh Casting: Airstrike (safe; 1% risk of failure)  ?+DhS FConfirm with . or Enter, or press ? or * to list all spells.?+Dh ?+Dhb, #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 21/29 =================------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####...###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####***...@####....####  Noise: ===------  Time: 29500.1 (0.0) .....## .*I##......###.....##  x) staff of cold .?+Dh,b...## #####....##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### .. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)?+Dh #..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 21/29 =================-------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####...###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####......@####....####Noise: ===------  Time: 29500.1 (0.0) .....## ..*##......###.....##x) staff of cold ....#######....##.....##Cast: Shock ......))#####.[?+Dh[ E34m...##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######.. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)?+DhQ WICasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (moderately damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue.1.1 (1 _The ice statue is moderately damaged.?+Dhy  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?+Dh +?+Dh  #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 17/29 ==============---------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####...###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####***...@####....####  Noise: ===------  Time: 29501.1 (0.0) .....## .*I##......###.....##  x) staff of cold ....## [3?+Dh 77m#####....##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### .. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)@+DhPZ#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 17/29 ==============----------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####...###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####......@####....####Noise: ===------  Time: 29501.1 (0.0) .....## ..*##......###.....##x) staff of cold ....#######....##.....##Cast: Shock ......))#####.[@+DhE34m...##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######.. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)@+DhSICasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (moderately damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue.@+DhUZ*2.1 (1@+Dhc@+Dh9ge _The ice statue is moderately damaged.@+DhT  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@+Dh: #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 13/29 ==========-------------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####...###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####***...@####....####  Noise: ===------  Time: 29502.1 (0.0) .....## .*I##......###.....##  x) staff of cold [11@+Dh;vd....## #####....##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### .. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)@+Dhϒ#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 13/29 ==========--------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####...###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####......@####....####Noise: ===------  Time: 29502.1 (0.0) .....## ..*##......###.....##x) staff of cold ....#######....##.....##Cast: Shock ......))####[@+DhY32m#....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######.. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 4/8)@+Dh9+ICasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@+DhAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (moderately damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue!@+Dh|*3.1 (1@+Dh@+Dhb _The ice statue is heavily damaged.@+Dhb  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@+Dh #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****.@+Dh~ ##.## Health: 84/84 ======================== ##.## Magic: 9/29=======----------------- ####...#### AC: 12Str: 10 @+Dh####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####...###.....###  XL: 14 Next: 96% Place: an Ice Cave @+Dh:###...####***...@####....####  Noise: ===------  Time: 29503.1 (0.0) .....## .*I##......###.....##  x) staff of cold ....## #####....##.....##  Cast: Shock @+Dh......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### .. _The ice statue is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)@+Dhb #..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 9/29=======-----------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####...###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####......@####....####Noise: ===------  Time: 29503.1 (0.0) .....## ..*##......###.....##x) staff of cold ....#######....##.....##Cast: Shock ......))####[3@+Dhte R2m#....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######.. _The ice statue is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)@+Dhde vICasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue.10/29=4.1 (1 _The ice statue is heavily damaged.@+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@+Dh  #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.## Magic: 6/29====-------------------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####...###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####***...@####....####  Noise: ===------  Time: 29504.1 (0.0) .....## .*I##......###.....##  x) staff of cold [@+Dh e31m....## #####....##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### .. _The ice statue is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)@+DhѾ#..∩..#Ivhor the Stormcaller##...##@+DhdTengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 6/29====--------------------####...####@+DhAC: 12Str: 10####.........####EV: 20Int: 23@+Dh###.....#####.....###SH: 0Dex: 15##....####...###.....###XL: 14 Next: 96% Place: an Ice Cave @+Dh###...####......@####....####Noise: ===------  Time: 29504.1 (0.0) .....## ..*##......###.....##@+DhZx) staff of cold ....#######....##.....##Cast: Shock ......))#@+Dh,####....##.....#Fly ...###### ...........#.....# ....@+Dhj##....###........#I   ice statue .....###.. ###.....## #....I@+DhA##. ####### #######.. _The ice statue is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)A+Dh@IConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue.  The ice statue is heavily damaged. *****The ice statue gestures at you.A+Dh☼..☼☼@§§☼○○§A+Dh*5.1 (1A+Dh W§§A+Dh)#T _The freezing blast misses you.A+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A+Dhр #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 84/84 ======================== ##.##A+Dh Magic: 2/29=----------------------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23 A+DhP ###.....#####.....###  SH: 0Dex: 15  ##....####..☼###.....###  XL: 14 Next: 96% Place: an Ice Cave A+Dh###...####***.☼☼@####....####  Noise: ===------  Time: 29505.1 (0.0) .....## .*I##§§☼○○.###.....##  x) staff of cold ....## #####§...##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### .. _The freezing blast misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list alA+Dh>l spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)A+Dh$#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 84/84 ========================##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15A+Dh&##....####..☼###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####....☼☼@####....####Noise: ===------  Time: 29505.1 (0.0) .....## ..*##§§☼○○.###.....##x) staff of cold ....#######§...##.....##Cast: Shock ......))#####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######.. +DhH)539;49m_The freezing blast misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 4/8)A+Dhu0☼I##§§☼§  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (heavily damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue!  A+Dhg1The ice statue is severely damaged.You are engulfed in freezing vapours. You resist.A+Dh8 *****The ice statue gestures at you.A+Dhu○..☼☼@§§☼°○☼A+Dhz75---====6.1 (1A+Dhk§§##☼A+Dh< _The bolt of cold hits you. You resist.C+DhZ C+Dh -Evoke which item? Wands  D - a wand of flame (13)H - a wand of mindburst (5) Miscellaneous  I - a +0 Gell's gravitambourine (2/2) C+Dhn [!] read|quaff|evoke[?] describe selectedE+Dh#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 75/84 =====================---##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####..○###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####....☼☼@####....####Noise: ====-----  Time: 29506.1 (0.0) .....## ..I##§§☼°○.###.....##x) staff of cold ....#######☼...##.....##+DhRmCast: Shock ......))#####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######..Aim: an ice statue (heavily damaged, empty space bonus: 4/8)  The air twists around and strikes the ice statue!  The ice statue is severely damaged.You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The bolt of cold hits you. You resist.E+Dhb #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 75/84 =====================--- ##.## Magic: 2/29=----------------------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####..○###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####..****@####....####  Noise: ====-----  Time: 29506.1 (0.0) .....## ..I##§§☼°○.###.....##  E+Dh0[40mx) staff of cold ....## #####☼...##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### ..You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The bolt of cold hits you. You resist.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an ice statue (severely damaged, 100% to hit)E+Dh> #..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 75/84 =====================---##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####..○###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####....☼*@####....####Noise: ====-----  Time: 29506.1 (0.0) .....## ..I##§§☼°○.###.....##x) staff of cold ....#######☼...##.....##+Dhg G0mCast: Shock ......))#####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######..You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The bolt of cold hits you. You resist.  Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an ice statue (severely damaged, 100% to hit)E+Dh> ..§☼ _The bolt of cold hits you  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: an ice statue (severely damaged, 100% to hit)  You hear a sizzling sound! x2  You are engulfed in freezing vapours. You resist. *****The ice statue gestures at you.E+Dh '§☼○☼☼☼§§○@☼§○.°☼E+Dh< _==--7.1 (1E+Dh ☼☼§ _The freezing blast misses you.G+Dh Evoke which item? Wands  D - a wand of flame (12)H - a wand of mindburst (5) Miscellaneous  I - a +0 Gell's gravitambourine (2/2) [!] read|quaff|evoke[?] describe selectedG+DhH2 G+DhD; G+Dh[M #..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 75/84 =====================---##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####§☼○###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####☼☼☼§§○@####....####Noise: ==-------  Time: 29507.1 (0.0) .....## ..I##☼§○.°.###.....##x) staff of cold ....#######☼...##.....##Cast: +Dh}O 39;49mShock ......))#####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######..Press: ? - help, Shift-Dir - straight lineAim: an ice statue (severely damaged, 100% to hit)  You hear a sizzling sound! x2  You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The freezing blast misses you.G+Dh  #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 75/84 =====================--- ##.## Magic: 2/29=----------------------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15  ##....####§☼○###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####☼☼****@####....####  Noise: ==-------  Time: 29507.1 (0.0) .....## ..I##☼§○.°.###.....##  x) G+Dh [32mstaff of cold ....## #####☼...##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### ..You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The freezing blast misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an ice statue (freezing vapour, severely damaged, 100% to hit)G+Dhp#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 75/84 =====================---##.##G+DhNNMagic: 2/29=-----------------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####§☼○###.....###XL: 14 Next: 96% Place: an Ice Cave G+Dhx###...####☼☼☼§§*@####....####Noise: ==-------  Time: 29507.1 (0.0) .....## ..I##☼§○.°.###.....##x) staff of cold ....#######☼...##.....##Cast: Shock ......))#G+Dh####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....IG+Dh1##. ####### #######..You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The freezing blast misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an ice statue (freezing vapour, severely damaged, 100% to hit)G+Dh-%G+Dh%Y§☼..§ _The freezing blast misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line  Aim: an ice statue (freezing vapour, severely damaged, 100% to hit)  You hear a sizzling sound! x2  You are engulfed in freezing vapours. You resist.G+Dh.* G+Dh*`````The ice statue gestures at you.H+DhXy☼☼°○○○☼..@☼☼○..○68--=8.1 (1H+DhR _The shard of ice misses you.H+Dh'H+Dh*Evoke which item? Wands  D - a wand of flame (11)H - a wand of mindburst (5) H+Dhf+9Miscellaneous  I - a +0 Gell's gravitambourine (2/2) [!] read|quaff|evoke[?] describe selectedI+DhR I+Dh? I+Dh x#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 68/84 ===================-----##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10I+Dh *####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15I+Dh ##....####☼☼°###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####○○○☼..@####....####Noise: ===------  Time: 29508.1 (0.0) .....## ..I##☼☼○...###.....##x) staff of cold ....#######○...##.....##Cast: Shock ......))#####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######..Press: ? - help, Shift-Dir - straight lineAim: I+Dhl \an ice statue (freezing vapour, severely damaged, 100% to hit)  You hear a sizzling sound! x2  You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The shard of ice misses you.I+Dh 8 #..∩..# Ivhor the Stormcaller ##...## Tengu of Vehumet *****. ##.## Health: 68/84 ===================----- ##.## Magic: 2/29I+Dhf >=----------------------- ####...#### AC: 12Str: 10 ####.........####  EV: 20Int: 23  ###.....#####.....###  SH: 0Dex: 15 I+Dh  ##....####☼☼°###.....###  XL: 14 Next: 96% Place: an Ice Cave ###...####○○****@####....####  Noise: ===------  Time: 29508.1 (0.0) .....## ..I##☼☼○...###.....##  x) staff of cold I+DhS ....## #####○...##.....##  Cast: Shock ......))# ####....##.....#  Fly ...###### ...........#.....# .... ##....###........#  I   ice statue ..... ###.. ###.....## #....I ##. ####### ####### ..You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The shard of ice misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an ice statue (freezing vapour, severely damaged, 100% to hit)I+DhI#..∩..#Ivhor the Stormcaller##...##Tengu of Vehumet *****.##.##Health: 68/84 ===================-----##.##Magic: 2/29=-----------------------####...####AC: 12Str: 10####.........####EV: 20Int: 23###.....#####.....###SH: 0Dex: 15##....####☼☼°###.....###XL: 14 Next: 96% Place: an Ice Cave ###...####○○○☼**@####....####Noise: ===------  Time: 29508.1 (0.0) .....## ..I##☼☼○...###.....##x) staff of cold ....#######○...##.....##Cast: Shock ...I+Dh"...))#####....##.....#Fly ...###### ...........#.....# ....##....###........#I   ice statue .....###.. ###.....## #....I##. ####### #######..You are engulfed in freezing vapours. You resist.  The ice statue gestures at you. _The shard of ice misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an ice statue (freezing vapour, severely damaged, 100% to hit)I+Dh8I+Dh :(I+DhF;#☼I+Dh\<...I+Dh=%☼ I+Dh>D_The shard of ice misses you.I+Dh?@Aiming: Throw FlameI+Dh@\Press: ? - help, Shift-Dir - straight line  I+DhAAim: an ice statue (freezing vapour, severely damaged, 100% to hit) J+Dh% You hear a sizzling sound!  J+Dh1You are engulfed in freezing vapours. You resist.J+Dh J+Dh J+Dh9 '````J+Dh )The ice statue gestures at you.J+DhX J+Dhȡ☼○.○○○...○☼°○51-----3=9.1 (1 _The shard of ice hits you! You partially resist.K+DhA$##...## ## ##.## ####...########.........#######.....#####.....#####....####☼○.###.....### ##...####○○○...☼####....#### K+Dh]%....## ..I##○☼°@..###.....## #####○...#..))# ####.. ###### ...........#.....#  ##....###...#.. ###.....##I ##. ############.. .K+Dh*-○○°°°...○○○.°K+Dh}32-----35 ---10ShockK+Dh9K+DhAK+Dh7K+DhA3=4==K+DhDK+DhlEK+DhFK+DhHK+Dh?IK+DhJK+DhLK+DhZMK4=K+DhrNK+DhPK+DhQ9=K+Dh`RK+DhTK+DhUI5=K+DhOVK+DhYK+DhY95K+Dh>],K+Dh|^K+Dh_K+DhUaK+DhaK+DhbK+DheK+Dhfo6==K+DhzgK+DhDiK+Dhj76K+DhjK+DhalK+DhlK+DhmK+DhAoK+Dh pK7=K+DhpK+Dh{rK+DhsK+DhsK+DhuK+DhvK+DhvK+DhyK+Dhyd87=K+DhzK+Dh|K+Dh=}K+Dh}K+DhK+DhRK+DhK+DhÂK+Dh99K+DhAK+DhK+DhU^8==K+Dh:K+DhK+DhK+Dh>K+Dh K+Dh֍N60=K+DhK+DhxK+DhK+DhK+DhK+DhX9=K+DhK+DhEK+DhS1=9=K+DhK+DhK+DhK+Dh8K+Dhu2=3=10/29=4==1=5K+Dh}62=K+Dh/K+Dh{7=K+DhBK+DhwK+Dh+K+DhS3=K+DhKK+DhiK+DhU8=K+DhvK+DhK+Dh!K+DhK+DhK+Dh'K+DhK+DhK+Dh`W9=K+DhK+Dh!K+DhS4=K+DhK+DhpK+DhA,K+DhK+DhL70=K+DhK+DhS,K+DhK+Dh.K+Dh9=K+DhhK+DhRK+Dh1=15=K+DhsK+DhK+DhK+DhK+DhK+Dh(K+DhK+DhK+Dh%2K+DhK+DhK+Dh9=K+DhK+DhNK+DhM6=K+DhEK+DhuK+DhL;3K+DhxK+DhK+DhjK+Dh}K+DhK+DhhK+DhK+Dh54=7==K+DhK+DhK+DhnK+DhK+Dhn,K+DhK+DhQK+DhU5=K+DhQK+DhK+Dh9=K+DhtK+DhK+DhX%8K+DhK+DhK+Dhf%6K+DhK+DhK+DhK+DhK+DhK+DhK+DhK+DhK+DhK7=K+Dh,K+DhZM9=K+DhK+DhK+DhaK+DhK+Dh K+Dh U8=K+Dh K+Dh; K+Dh K+Dh% K+Dh;K+DhW9=K+Dh?K+DhqK+DhN20=K+DhhK+DhK+Dh,K+Dh`K+Dh&80K+DhLK+Dh|K+DhK+Dh}K+DhK+Dhj1==K+DhK+DhK+DhKK1=K+DhK+DhK+DhzK+DhK+Dh! K+Dh K+Dh!K+Dh$"K+Dhm#}2==K+Dh$K+Dh<%K2=K+Dh%K+Dh&K+Dhe'K+Dh'K+Dh(K+Dhi)%3K+Dh)K+Dh+K+Dh+K+Dh,K+Dh -K+Dh-9=K+Dhb.K+Dh/K+Dh40y4=3=K+Dh0K+Dhj3N _HP restored.K+Dhw4K+Dh5,K+Dh*6K+Dh7K+DhW>K+Dh>K+DhF@a==K+Dh@K+DhBK+DhC%4K+DhCK+DhD,K+DhEK+DhG,K+DhGK+Dh4I,K+DhIK+DhJK+DhkKK5=K+DhKK+DhLK+DhsMK+DhMK+DhNK+DhvOK+DhOK+DhPK+DhRK+DhRK+DhtSK+DhZUO=K+DhUK+Dh{VK6=K+DhVK+DhX,K+DhR+DhR+Dhh3==R+DhVR+DhR+DhBR+DhR+DhR+DhkR+Dh R+Dh R+DhR+Dh3R+DhSR+Dh9=R+DhfR+DhR+Dhb%4R+Dh R+Dh_!R+Dh!R+DhX"R+Dh#R+Dh0$R+Dh$R+Dh&R+Dh}&R+Dh&R+Dh,(R+Dh(R+Dh$)R+Dhc*R+Dh*K5=R+Dh+R+Dh,R+Dh_-R+Dh-R+Dh/,R+Dh0R+Dh:2,R+Dh)3R+Dh|4R+Dh49=R+Dhu5R+Dh6R+Dh!7K6=R+Dh7R+Dh"9R+Dh9R+Dh:R+DhU;R+Dh;R+DhM<R+Dh=R+Dh=R+Dh>R+Dh0@R+Dh@h7==R+DhSAR+DhBR+DhCR+DhCR+DhDR+Dh1ER+Dh*G,R+DhGR+Dh"HR+Dh7IR+DhI9=R+DhMJR+DhKR+DhLK8=R+DhLR+DhNR+DhNR+DhOR+Dh4PR+DhPR+DhQR+DhGRR+DhRR+Dh-SR+DhSTR+DhT9=R+DhTUR+DhVR+DhWK9=R+DhWR+DhYR+DhZR+Dh>[R+Dh[R+Dh]R+DhO_,R+Dh`R+Dh;cR+Dhf,R+DhhR+DhmR+DhpO=R+Dh4rR+DhuR+Dh,w,R+Dh yR+Dh{R+Dh},R+DhR+Dh`R+Dhƭg ##.## ##.## ####...#### ####.........#### ###.....#####.....### R+DhY##....####...###.....# ####...####.......####... ##.....##.....##......###. #.....##[@..########....##---R+Dhk #........))### ####....# #.....###### ........... #...... ##....###.. ##...... ###.. ### R+Dh/###....I ##. # ####### .. . R+Dh02772.1 (131.0)R+Dh520 32R+DhOR+Dh' _O - a ring of iceS+Dh ####...########.........#######.....#####.....#####....####...###.....S+Dh"-####...####.......####...##.....##.....##......###.....##[...########....###........)@### ####....S+Dh###### ............ ##....###S+Dh$=Fly S+DhS+DhN35 4.0)S+DhA S+Dhi  _You see here a +2 great mace of freezing.T+Dh M ##.##  ####...####  ####.........####  ###.....#####.....## ##....####...###.....# ####...####.......####..#.....##.....##......###. #.....##[@..########....#...))### ####....####### ............... ##....###..##......###.. ###T+Dh.T+Dh,5 _T+DhYT+DhT+Dh y ##.## ##.## ####...#### ####.#### ###.....#####..... ##....####...###..... ####...####.#### ##.....##.....##......### #.....##@...##.... #........))### ####.... #.....######  #...... ##....### ##...... ###..  ###....I ##.  # ..  .T+DhT+Dh%6T+Dh  _You see here a +2 leather armour of fire resistance.U+Dh  ####...########.........#######.....#####.....####....####...###.....####...####.......######.....##.....##......###.....##[...########....#........@)### ####....###### ....... ##....###Fly 7 _U+Dh U+Dh z _You see here a +2 flail of freezing.V+Dh!V+Dh/Inventory: 41/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom V+Dh,1Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} V+DhN4/ B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]W+DhW+Dh`W+Dh*##.##Ivhor the Stormcaller####...####Tengu of Vehumet *****.####.........#### Health: 84/84 ========================###.....#####.....## Magic: 29/29 ========================##....####...###..... AC: 12Str: 10####...####.......####.. EV: 35 Int: 23##.....##.....##......### SH: 0Dex: 15#.....##[...########....# XL: 14 Next: 97% Place: an Ice Cave#........@)### ####.... Noise: ---------  Time: 29777.1 (0.0)#.....+DhQ,2m###### .......... x) staff of cold#......##....###. Cast: Shock##......###.. ## Fly ###....I##.#######...You feel your power returning. _The ice beast disappears in a puff of smoke! _O - a ring of ice _You see here a +2 great mace of freezing. _You see here a +2 leather armour of fire resistance. _You see here a +2 flail of freezing.W+Dh@IW+DheBY+Dht M ##.##  ####...####  ####.........#### Y+Dh , ###.....#####.....## ##....####...###... ####...####.......####..Y+Dh{ I#.....##.....##......## #.....##@...########....#Y+Dh (...))### ########## ............... ##....###.Y+DhC j##......###.. ##Y+Dh Y+DhH 18.1 (1 _Y+Dhb Y+Dh _You see here a +2 leather armour of fire resistance.Z+DhPZ+Dh+T/20 9Z+DheYZ+Dh[` _P - a +2 leather armour of fire resistance[+Dhn Ivhor the Stormcaller (Tengu Air Elementalist) Turns: 29772, Time: 01:15:21 Health: 84/84AC: 12 Str: 10 XL: 14 Next: 97% Magic: 29/29EV: 20 Int: 23 God: Vehumet [*****.] Gold: 944SH:  0 Dex: 15 Spells: 24/34 levels left rFire . . .x - staff of cold rCold + + . (no offhand) rNeg + + . t - +2 robe {rC+} rPois .(no helmet) rElec .L - +2 cloak rCorr .(no gloves) SInv .r - amulet of the Four Winds {rN+ Will+++ Clar} Will ++++.J - ring of Ceuzy {rN+ Int+4 Slay+3} Stlth ++B - +4 ring of protection HPRegen 0.34/turn MPRegen 0.21/turn %: acrobat, clarity @: flying, studying 2 skills A:[39;49[+DhUr 5m beak, talons 3, evasive flight, acrobatic\+Dh \+DhT A##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...####Health: 84/84 ========================####.........#### Magic: 29/29 ========================###.....#####.....## AC: 12Str: 10##....####...###..... EV: 20Int: 23####...####.......####.. SH: 0Dex: 15\+Dhk ]##.....##.....##......### XL: 14 Next: 97% Place: an Ice Cave#.....##@...########....# Noise: ---------  Time: 29779.1 (0.0)#........))### ####.... x) staff of cold#.....###### .......... Cast: Shock#......##....###. Fly ##......###.. #####....I##.#######... _O - a ring of ice _You see here a +2 great mace of freezing. _You see here a +2 leather armour of fire resistance. _You see here a +2 flail of freezing. \+Dh _You see here a +2 leather armour of fire resistance. _P - a +2 leather armour of fire resistance\+Dh \+Dhݽ \+Dh, ]+Dh]+Dh]+Dh]+Dh;I]+Dhz]+Dh]+Dh_ _Partly explored, can't reach some places._+Dh3_+Dh_+Dh_+DhX35 __+Dh,_+Dh?_+Dh_+Dh_+Dh_+Dh,_+Dh_+Dh_+DhM,_+Dh_+Dh_+Dh,_+Dh_+Dh_+Dh,_+Dh^_+Dh_+Dh',_+Dh_+Dh_+Dh,_+Dh _+Dh_+Dh#,_+Dh_+Dh_+Dh,_+Dh_+Dhd_+Dhy,_+Dh<_+Dh _+Dh0,_+Dh _+Dhv_+Dh,_+Dh _+Dh _+Dh# ,_+Dh,_+Dh,_+Dh_+Dh_+Dh,_+DhJ_+Dhk_+Dh,_+Dh_+Dh?_+Dh,_+Dh_+Dh_+Dh_+Dh_+Dhp_+Dh?!_+Dh"_+Dhd"_+Dh"_+Dh<$_+Dh%_+Dh%_+DhZ&_+Dh (_+Dh),_+Dh)_+Dhs+_+Dh,_+Dh,_+Dhl-_+Dh/_+Dh 0_+Dh|0_+Dh0_+Dhm2_+Dht3_+Dh3_+DhE4_+Dh6_+Dh7,_+Dhi8_+Dh:_+Dh1;,_+Dh;_+Dhh=_+Dh'>_+DhD_+DhE_+DhF_+Dh:H,_+DhH_+Dh|J_+DhPK_+DhK_+Dh#L_+Dh]N_+DhO,_+Dh!Q_+Dh8S_+DhU,_+Dh$W_+Dh;Y_+DhZ,_+Dhd\_+Dhz^_+DhA`,_+Dh^a_+Dhg_+Dhh,_+Dhbj_+Dhm_+Dhfo,_+Dhp_+Dhis_+Dh6v_+Dhv_+Dhx_+Dh{_+DhM~_+Dh~_+Dh_+Dh&_+Dhc,_+Dh_+Dhu_+Dhm_+Dhޏ_+Dh_+Dh_+Dh_+Dh:_+Dh_+Dh ##...## ##.## ##.## ####...### ####......... ###.....##### ##....####...### ####...####....... ##.@...##.....##....823.1 (44.0) #.....##....######## #........))### ### #.....###### .... #...... ##... ##...... ###.[_+Dh 37m  ###....I ## ####### . . `+DhU`+DhhXReally fly into a travel-excluded area? Y - Yes  N - Noa+Dhx?Really fly into a travel-excluded area? Y - Yes  N - No [Y]es or [N]o only, please.a+DhReally fly into a travel-excluded area? Y - Yes  N - No [Y]es or [N]o only, please.a+DhBa a+Dhvw ##.##Ivhor the Stormcaller##.##a+Dhw /Tengu of Vehumet *****.####...### Health: 84/84 ========================####......... Magic: 29/29 ========================###.....#####.. AC: 12a+Dh7x Str: 10##....####...### EV: 35 Int: 23####...####.......# SH: 0Dex: 15a+Dhۆ ##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave#..@..##....######## Noise: ---------  Time: 29823.1 (0.0)#........))### ### x) staff of cold#.....###### ..... Cast: Shock#......##... Fly ##......###.###....I## I   ice statue (unaware)#######.. _You see here a +2 great mace of freezing. _You see here a +2 leather armour of fire resistance. _You see here a +2 flail of freezing. _You see here a +2 leather armour of fire resistance. _P - a +2 leather armour of fire resistance _Partly expa+Dh 5lored, can't reach some places.a+DhL :4.1 (1Shocka+Dh a+Dhx b+Dh k  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b+Dh ##.##  Ivhor the Stormcaller ##.##  Tengu of Vehumet *****. ####...### Health: 84/84 ======================== ####......... Magic: 25/29 ====================---- ###.....#####.. AC: 12Str: 10 ##....####...### EV: 35 Int: 23 ####...####.......# SH: 0Dex: 15 ##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave #..@..##....######## Noise: ---------  Time: 29824.1 (0.0) #........+Dh(9m))### ### x) staff of cold #.....###### ..... Cast: Shock #...... ##... Fly  ##.....* ###. ###...*I ## I   ice statue (unaware) ####### . . _Partly explored, can't reach some places.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 2/8)c+Dh]##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...### Health: 84/84 ========================c+Dh|####......... Magic: 25/29 ====================----###.....#####.. AC: 12Str: 10##....####...### EV: 35 Int: 23####...####.......# SH: 0Dex: 15c+Dh ##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave#..@..##....######## Noise: ---------  Time: 29824.1 (0.0)#........))### ### x) staff of cold#.....###### ..... Cast: Shock#......##... Fly ##......###.###....*## I   ice statue (unaware)#######.. _Partly explored, can't reach some places.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: +Dhp!J7man ice statue (unaware, hasn't noticed you, empty space bonus: 2/8)c+Dh(YIIc+Dhu7;20 ===5.1 (1c+Dh>c+DhtB  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  c+DhBAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 2/8) _The air twists around and strikes the ice statue but does no damage.c+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c+Dh ##.##  Ivhor the Stormcaller ##.##  Tengu of Vehumet *****. ####...### Health: 84/84 ======================== ####......... Magic: 21/29 =================------- ###.....#####.. AC: 12Str: 10 ##....####...### EV: 20Int: 23 ####...####.......# SH: 0Dex: 15 ##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave #..@..##....######## Noise: ===------  Time: 29825.1 (0.0) #........c+Dh/))### ### x) staff of cold #.....###### ..... Cast: Shock #...... ##... Fly  ##.....* ###. ###...*I ## I   ice statue ####### . . _The air twists around and strikes the ice statue but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (empty space bonus: 2/8)c+Dh ##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...### Health: 84/84 ========================####......... Magic: 21/29 =================-------###.....#####.. AC: 12Str: 10##....####...### EV: 20Int: 23####...####.......# SH: 0Dex: 15c+Dh)##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave#..@..##....######## Noise: ===------  Time: 29825.1 (0.0)#........))### ### x) staff of cold#.....###### ..... Cast: Shock#......##... Fly ##......###.###....*## I   ice statue#######.. _The air twists around and strikes the ice statue but does no damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir -c+DhT move targetAim: an ice statue (empty space bonus: 2/8)c+Dh pI  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (empty space bonus: 2/8)  The air twists around and strikes the ice statue!!c+Dh *6.1 (1c+Dh c+Dh e _The ice statue is moderately damaged.c+Dh9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c+Dh  ##.##  Ivhor the Stormcaller c+Dh z##.##  Tengu of Vehumet *****. ####...### Health: 84/84 ======================== ####......... Magic: 17/29 ==============---------- ###.....#####.. AC: 12Str: 10 ##....####...### EV: 20Int: 23 ####...####.......# SH: 0Dex: 15c+Dh t ##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave #..@..##....######## Noise: ===------  Time: 29826.1 (0.0)c+DhF  #........))### ### x) staff of cold #.....###### ..... Cast: Shock #...... ##... Fly  ##.....* ###. ###...*I ## I   ice statue ####### . . _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 2/8)c+Dh##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.c+Dh####...### Health: 84/84 ========================####......... Magic: 17/29 ==============----------###.....#####.. AC: 12Str: 10##....####...### EV: 20Int: 23####...####.......# SH: 0Dex: 15##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave#..@..##....######## Noise: ===------  Time: 29826.1 (0.0)#........))### ### x) staff of cold#.....###### ..... +Dh40mCast: Shock#......##... Fly ##......###.###....*## I   ice statue#######.. _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 2/8)d+DhlUICasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (moderately damaged, empty space bonus: 2/8)  The air twists around and strikes the ice statue!!7.1 (1 _The ice statue is heavily damaged.d+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d+Dh ##.##  Ivhor the Stormcaller ##.##  Tengu of Vehumet *****. ####...### Health: 84/84 ======================== ####......... Magic: 13/29 ==========-------------- ###.....#####.. AC: 12Str: 10 ##....####...### EV: 20Int: 23 ####...####.......# SH: 0Dex: 15 ##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave #..@..##....######## Noise: ===------  Time: 29827.1 (0.0) #.....d+Dh^...))### ### x) staff of cold #.....###### ..... Cast: Shock #...... ##... Fly  ##.....* ###. ###...*I ## I   ice statue ####### . . _The ice statue is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 2/8)d+Dh,##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...### Health: 84/84 ========================####......... Magic: 13/29 ==========--------------###.....#####.. AC: 12Str: 10##....####...### EV: 20Int: 23####...####.......# SH: 0Dex: 15##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave#..@..##....######## Noise: ===------  Time: 29827.1 (0.0)#........))### ### d+Dh-Yx) staff of cold#.....###### ..... Cast: Shock#......##... Fly ##......###.###....*## I   ice statue#######.. _The ice statue is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 2/8)d+Dh.1I Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (heavily damaged, empty space bonus: 2/8)  The air twists around and strikes the ice statue!8.1 (1d+Dhq2d+Dh78c _The ice statue is severely damaged.d+Dh=s  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d+DhC ##.##  Ivhor the Stormcaller ##.##  Tengu of Vehumet *****. ####...### Health: 84/84 ======================== ####......... Magic: 9/29=======----------------- ###.....#####.. AC: 12Str: 10 ##....####...### EV: 20Int: 23 ####...####.......# SH: 0Dex: 15 d+Dh ##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave #..@..##....######## Noise: ===------  Time: 29828.1 (0.0) #........))### ### x) staff of cold #.....###### ..... Cast: Shock #...... ##... Fly  ##.....* ###. ###...*I ## I   ice statue ####### . . _The ice statue is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  d+Dh|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (severely damaged, empty space bonus: 2/8)d+Dh ##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...### Health: 84/84 ========================####......... Magic: 9/29=======-----------------###.....#####.. AC: 12Str: 10##....####...### EV: 20Int: 23####...####.......# SH: 0Dex: 15##.....##.....##.... XL: 14 Next: 97% Place: an Ice Cave#..@..##....######## Noise: ===------  Time: 29828.1 (0.0)#........))### ### d+Dh@ Z[40mx) staff of cold#.....###### ..... Cast: Shock#......##... Fly ##......###.###....*## I   ice statue#######.. _The ice statue is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (severely damaged, empty space bonus: 2/8)d+Dh I  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move targetd+Dhn : an ice statue (severely damaged, empty space bonus: 2/8)  The air twists around and strikes the ice statue!!  The ice statue is almost destroyed.d+Dh V ***d+Dh7 G*The ice statue gestures at you.d+Dhw ○○○○☼@☼☼○○...d+Dh( 75---10/29=9.1 (1d+Dh( d+Dh. A _The freezing blast engulfs you! You resist.d+Dh4  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d+Dhp ##.##  Ivhor the Stormcaller ##.##  Tengu of Vehumet *****. ####...### Health: 75/84 =====================--- ####......... Magic: 6/29====-------------------- ###.....#####.. AC: 12Str: 10 ##....####...### EV: 20Int: 23 ####...####.......# SH: 0Dex: 15 ##○○○..##.....##.... XL: 14 Next: 97% Place: an Ice Cave #○☼@☼.##....######## Noise: ===------  Time: 29829.1 (0.0) #..☼○+Dhg;1m○...))### ### x) staff of cold #.....###### ..... Cast: Shock #...... ##... Fly  ##.....* ###. ###...*I ## I   ice statue ####### . . _The freezing blast engulfs you! You resist.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (almost destroyed, empty space bonus: 2/8)e+Dhv##.##Ivhor the Stormcaller##.##Tengu of Vehumet *****.####...### Health: 75/84 =====================---####......... Magic: 6/29====--------------------###.....#####.. AC: 12Str: 10e+Dh##....####...### EV: 20Int: 23####...####.......# SH: 0Dex: 15##○○○..##.....##.... XL: 14 Next: 97% Place: an Ice Cave#○☼@☼.##....######## Noise: ===------  Time: 29829.1 (0.0)e+Dh]#..☼○○...))### ### x) staff of cold#.....###### ..... Cast: Shock#......##... Fly ##......###.e+DhU###....*## I   ice statue#######.. _The freezing blast engulfs you! You resist.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (almost destroyed, empty space bonus: 2/8)e+Dh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice statue (almost destroyed, empty space bonus: 2/8)  The air twists around and strikes the ice statue!  You destroy the ice statue! ○○○○○@○..○°○......................  Vehumet accepts your kill.e+Dh 2-830.1 (1Shock _You are engulfed in freezing vapours. You resist.e+Dhe+Dhg _Your Armour skill increases to level 9!e+Dh *  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e+Dhsoe+Dhve+Dh{e+Dh} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)e+DhS _Unknown command.f+Dh##..##.##  ##.##  ####...#### ####.........##.....#####... ##....####...###.##...####.......####○○@..##.....##.....○○○○.##....########.#..○°○...))### #####.....###### ...#...... ##...##...... ###..###..... #########..f+DhS°°°○°○○.°f+Dh[68--35 ---1f+Dh$f+DhG _You are engulfed in freezing vapours. You resist.f+Dh|#..∩..# ##..##.##  ##.##  ####...####  ####.........##f+Dh3#.....#####... ##....####...###..###@..####.......#####°°°..##.....##.....°○°○.##....########..f+Dh#..○.°...))### #####.....###### ...#...... ##....#f+Dh ##...... ###..###..... ##.#######f+Dh.f+Dhe....°.°°..f+Dh&A---2f+DhGf+Dh2 f+Dh  f+Dh f+Dh! 9-7=f+Dh f+Dh8 ,f+Dh f+Dh; ,f+Dh f+Dh" b70=f+Dhi$ f+Dh]' f+DhP( ^8==f+DhO* f+Dh- k1=f+Dhu0 f+Dh3 f+DhJ4 f+Dh5 f+Dh89 f+Dh: f+Dh@; f+Dh2= m2=f+Dh> f+Dh]@ i9=f+DhA f+DhC ,f+DhG f+DhH ;3f+DhNJ f+DhL ,f+DhgM f+Dh!O O=f+DhLP f+DhQ f+DhR 4=10/29=f+DhS f+Dh2U f+DhU f+DhV f+Dh*X f+DhX f+DhY f+Dhd[ f+Dh[ U5=f+Dh\ f+Dh^ f+Dh_ 9=f+Dh` f+Dha f+Dh+b S1=f+Dh(c f+Dhd f+DhIe %6f+DhKf f+Dhg f+Dhh f+Dhti f+Dh6| 7=2=8=f+Dh| f+Dh 3=f+Dhm %9f+Dh f+Dh8 ,f+Dhو f+Dh ,f+Dho f+DhB n80=f+Dh) f+Dh i4=f+DhҒ f+Dhx f+Dh f+Dhݕ f+Dh f+Dh K1=f+Dh& f+Dh؛ ,f+Dh9 f+Dh O=f+Dh] f+DhC 2=15=f+Dh~ f+Dh} f+Dh f+Dh f+Dh ,f+DhL f+Dh ;3f+Dh f+Dh f+Dh9 j6==f+Dh3 f+Dhϳ f+DhH f+Dh) f+Dh a4=f+Dh" f+Dhۺ ,f+Dh; f+Dh O=f+Dhb f+Dh f+Dh_ M7=f+DhU f+Dh f+Dhy 9=f+Dhq f+Dh ,f+Dh f+Dh_ f+Dh f+Dh f+DhY f+Dh 9=f+Dh f+Dh f+Dh %8f+Dh f+Dh f+Dh) f+Dh f+Dh f+Dh f+Dhz f+Dh. f+Dh f+Dh f+Dh0 f+Dh f+Dh f+Dh8 f+Dh M9=f+Dh f+Dha f+Dh f+Dh f+Dh f+Dhu f+Dh f+Dh f+Dh- f+Dh) f+Dh f+Dh k20==f+Dh f+Dh f+Dh f+Dh# f+Dh f+Dh f+Dh f+Dh f+Dh f+Dh f+Dh f+Dh 9=f+Dh f+Dh f+Dhm M1=f+Dhu f+Dh ,f+Dh f+Dh f+Dh  f+Dh f+Dh[ Bf+DhT f+Dh 9=f+Dh f+Dh a2=f+DhS f+Dh f+Dh! f+Dh" f+Dh" f+Dh% f+Dh& 9=f+DhS' f+Dhe) f+Dh) D3=f+Dh+ f+Dh, ,f+Dhz. f+Dhm0 ,f+Dh1 f+Dh3 f+DhT4 f+DhF5 f+Dh:7 f+Dh7 U4=f+Dh8 f+Dh: f+Dhk; f+Dhz< f+Dhf> f+Dh> f+Dh? f+DhA f+DhB f+DhC f+DhE f+DhAF f+DhOG f+Dh8I f+DhI K5=f+DhK f+DhM f+DhM f+DhN f+DhP f+Dh"Q f+Dh1R f+DhT ,f+DhV f+DhW O=f+DhY f+Dh[ a6=f+Dhi] f+DhB} Bf+Dh} ,f+Dhj f+Dh" ,f+Dh f+Dh O=f+Dh f+Dh f+Dh! K7=f+Dh& f+Dh f+Dha f+DhN f+Dh f+Dhx f+Dhh f+Dh f+Dh f+Dh f+Dh f+Dh. 9=f+Dh f+Dh) a8=f+Dh f+Dh[ ,f+Dh f+Dh5 ,f+DhΡ f+Dh ,f+Dh f+Dh ~9==f+Dh% f+DhF f+Dh: ,f+Dh f+Dh f+Dhɳ f+Dh4 f+Dh f+Dh+ f+Dh ,f+Dhb f+Dhļ f+Dh> O=f+Dh f+Dh f+Dh ,f+Dh f+Dh f+Dh f+Dh f+Dh f+DhV f+Dh1 ,f+Dh f+Dh f+Dh ,f+Dh f+DhG f+Dh ,f+Dhr f+DhZ f+Dh< ,f+Dh f+Dh f+Dh f+Dh *####.........####f+Dh ###.....#####.....###f+Dh ##....####...###.....#f+Dh, 3####...####.......####...f+Dh 4##.....##.....##......###.f+Dh[ ]##.....##....########f+Dh2 #........))###....##.....######.............#........###....###..##...........### ###.. ######.........# ##. #f+DhShock########.## ..  .# . .. I   ice statue (unaware) I.. #### f+Dh* 94816.0)  An ice statue comes into view.Marking area around an ice statue as unsafe for travelling.f+DhR/  --more--h+Dhvw................h+Dhn6 97 _h+Dhܹh+Dhi+DhD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i+Dhb+ ####.........####  Ivhor the Stormcaller ###.....#####.....### Tengu of Vehumet *****. ##....####...###.....# [33mHealth: 84/84 ======================== ####...####.......####... Magic: 25/29 ====================---- ##.....##.....##......###. AC: 12Str: 10 ##.....##....########....## EV: 35 Int: 23 #........))###....####....# SH: 0Dex: 15 i+Dh-#.....######............... XL: 14 Next: 98% Place: an Ice Cave #......###@....###....###.. Noise: ---------  Time: 29949.1 (0.0) ##...........### ###.. ### x) staff of cold ###.........# ##. # Cast: Shock ########.## ..  Fly  .# .  ** I   ice statue (unaware) I*.  #### i+Dh/^ _Marking area around an ice statue as unsafe for travelling.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 3/8)i+DhgQ####.........####Ivhor the Stormcaller###.....#####.....### Tengu of Vehumet *****.##....####...###.....# Health: 84/84 ========================####...####.......####... Magic: 25/29 ====================----##.....##.....##......###. AC: 12Str: 10##.....##....########....## EV: 35 Int: 23#........))###....####....# SH: 0Dex: 15#.....######............... XL: 14 Next: 98% Place: an Ice Cavei+DhT#......###@....###....###.. Noise: ---------  Time: 29949.1 (0.0)##...........### ###.. ### x) staff of cold###.........# ##. # Cast: Shock########.##..Fly .#...I   ice statue (unaware)*..#### _Marking area around an ice statue as unsafe for travelling.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (unaware, hasn't noticed you, empty space bonus: 3/8)i+DhV II  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (unaware, hasn't noticed you, empty space bonus: 3/8)  The open air twists around violently and strikes the ice statue!i+DhVh <20 ===50.1 (1i+Dhn i+Dhp 8 _The ice statue is lightly damaged.i+Dhg  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i+Dh i+Dhi  ####.........####  Ivhor the Stormcaller ###.....#####.....### Tengu of Vehumet *****. ##....####...###.....# Health: 84/84 ======================== ####...####.......####... Magic: 21/29 =================------- i+Dh ##.....##.....##......###. AC: 12Str: 10 ##.....##....########....## EV: 20Int: 23 #........))###....####....# SH: 0Dex: 15 #.....######............... XL: 14 Next: 98% Place: an Ice Cave #......###@....###....###.. Noise: ===------  Time: 29950.1 (0.0) ##...........### ###.. ### x) staff of cold ###.........# ##. # Cast: Shock ########.## ..  Fly  .# .  **i+Dh N I   ice statue I*.  ####  _The ice statue is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 3/8)i+Dh####.........####Ivhor the Stormcaller###.....#####.....### Tengu of Vehumet *****.##....####...###.....# Health: 84/84 ========================####...####.......####... Magic: 21/29 =================-------##.....##.....##......###. AC: 12Str: 10##.....##....########....## EV: 20Int: 23#........))###....####....# SH: 0Dex: 15#.....######............... XL: 14 Next: 98% Place: an Ice Cave#......###@....###....###.. Noise: ===------  Time: 29950.1 (0.0)##...........### ###.. ### +Dh_W3mx) staff of cold###.........# ##. # Cast: Shock########.##..Fly .#...I   ice statue*..#### _The ice statue is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 3/8)j+Dh ICasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (lightly damaged, empty space bonus: 3/8)  The open air twists around violently and strikes the ice statue!1.1 (1j+Dh)j+Dhe _The ice statue is moderately damaged.j+Dhp  j+Dh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j+Dh ####.........####  Ivhor the Stormcaller ###.....#####.....### Tengu of Vehumet *****. ##....####...###.....# Health: 84/84 ======================== ####...####.......####... Magic: 17/29 ==============---------- ##.....##.....##......###. AC: 12Str: 10 ##.....##....########....## EV: 20Int: 23 #........))###....####....# SH: 0Dex: 15 j+Dhq8#.....######............... XL: 14 Next: 98% Place: an Ice Cave #......###@....###....###.. Noise: ===------  Time: 29951.1 (0.0) ##...........### ###.. ### x) staff of cold ###.........# ##. # Cast: Shock ########.## ..  Fly  .# . j+Dh ** I   ice statue I*.  ####  _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 3/8)j+Dh1####.........####Ivhor the Stormcaller###.....#####.....### Tengu of Vehumet *****.##....####...###.....# Health: 84/84 ========================####...####.......####... Magic: 17/29 ==============----------##.....##.....##......###. AC: 12Str: 10##.....##....########....## EV: 20Int: 23#........))###....####....# SH: 0Dex: 15#.....######............... XL: 14 Next: 98% Place: an Ice Cave#......###@....###....###.. Noise: ===------  Time: 29951.1 (0.0)##...........### ###.. ### +Dh 3mx) staff of cold###.........# ##. # Cast: Shock########.##..Fly .#...I   ice statue*..#### _The ice statue is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 3/8)j+DhI  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice statue (moderately damaged, empty space bonus: 3/8)  The open air twists around violently and strikes the ice statue.  The ice statue is moderately damaged.j+Dh3 ^*****j+Dhއj+Dhۗ ☼○§☼☼§☼§§..Zj+DhZ   slime creature simulacrum (wandering)  The ice statue gestures at you.j+DhB*2.1 (1j+DhٲD☼j+DhǶl _A slime creature simulacrum comes into view.j+DhD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j+DhX ####.........####  Ivhor the Stormcaller ###.....#####.....### Tengu of Vehumet *****. ##....####...###.....# Health: 84/84 ======================== ####...####.......####... Magic: 13/29 ==========-------------- ##.....##.....##......###. AC: 12Str: 10 ##.....##....########....## EV: 20Int: 23 #........))###....####....# SH: 0Dex: 15 j+DhZL#.....######............... XL: 14 Next: 98% Place: an Ice Cave #......###@☼...###....###.. Noise: ===------  Time: 29952.1 (0.0) ##.......○§☼.### ###.. ### x) staff of cold ###.....☼§☼§# ##. # Cast: Shock ########§## ..  Fly  .# .  ** I   ice statue j+Dh[IZ.  Z   slime creature simulacrum (wandering) ####  _A slime creature simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 2/8)j+Dh7 ####.........####Ivhor the Stormcaller###.....#####.....### Tengu of Vehumet *****.##....####...###.....# Health: 84/84 ========================####...####.......####... Magic: 13/29 ==========--------------##.....##.....##......###. AC: 12j+Dh38 Str: 10##.....##....########....## EV: 20Int: 23#........))###....####....# SH: 0Dex: 15#.....######............... XL: 14 Next: 98% Place: an Ice Cavej+Dh8 #......###@☼...###....###.. Noise: ===------  Time: 29952.1 (0.0)##.......○§☼.### ###.. ### x) staff of cold###.....☼§☼§# ##. # Cast: Shockj+Dh8 ########§##..Fly .#...I   ice statue*Z.j+Dh^9 Z   slime creature simulacrum (wandering)#### _A slime creature simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j+DhJO )Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (moderately damaged, empty space bonus: 2/8)j+Dh'U ☼☼○§☼§ IZZ  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice statue (moderately damaged, empty space bonus: 2/8)  The air twists around and strikes the ice statue!  The ice statue is severely damaged.j+DhͰ 77--3.1 (1§ _You are engulfed in freezing vapours. You resist.j+Dh9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j+Dh + ####.........####  Ivhor the Stormcaller ###.....#####.....### Tengu of Vehumet *****. j+Dhι ##....####...###.....# Health: 77/84 ======================-- ####...####.......####... Magic: 9/29=======----------------- ##.....##.....##......###. AC: 12Str: 10j+Dh  ##.....##....########....## EV: 20Int: 23 #........))###....####....# SH: 0Dex: 15j+Dh8 n #.....######............... XL: 14 Next: 98% Place: an Ice Cave #......###@☼...###....###.. Noise: ===------  Time: 29953.1 (0.0)j+Dh  ##.......○☼☼.### ###.. ### x) staff of cold ###.....○§☼§# ##. # Cast: Shockj+Dh1 | ########§## ..  Fly  .# .  ** I   ice statue IZ.  Z   slime creature simulacrum ####  _You are engulfed in freezing vapours. You resist.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (severely damaged, empty space bonus: 2/8)k+DhC3####.........####Ivhor the Stormcaller###.....#####.....### Tengu of Vehumet *****.##....####...###.....# Health: 77/84 ======================--####...####.......####... Magic: 9/29=======-----------------##.....##.....##......###. AC: 12Str: 10k+DhB##.....##....########....## EV: 20Int: 23#........))###....####....# SH: 0Dex: 15#.....######............... XL: 14 Next: 98% Place: an Ice Cave#......###@☼...###....###.. Noise: ===------  Time: 29953.1 (0.0)##.......○☼☼.### ###.. ### x) staff of cold###.....○§☼§# ##. # Cast: Shock########§##..Fly .#...I  +DhFQ0m ice statue*Z.Z   slime creature simulacrum#### _You are engulfed in freezing vapours. You resist.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (severely damaged, empty space bonus: 2/8)k+DhG5  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice statue (severely damaged, empty space bonus: 2/8)  The air twists around and strikes the ice statue!!  k+Dh6PThe ice statue is almost destroyed.k+DhPD○°☼○○☼○☼☼Z k+DhVEFI.k+DhQ54-k+DhRk10/29=4.1 (1k+Dh']p☼○☼☼k+Dh_G _You are engulfed in freezing vapours. You resist.k+Dh0  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k+Dh90+ ####.........####  Ivhor the Stormcaller ###.....#####.....### Tengu of Vehumet *****. k+Dh0 ##....####...###.....# Health: 74/84 =====================--- ####...####.......####... Magic: 6/29====-------------------- ##.....##.....##......###. AC: 12Str: 10 k+Dhg1##.....##....########....## EV: 20Int: 23 #........))###....####....# SH: 0Dex: 15 k+Dh1n#.....######............... XL: 14 Next: 98% Place: an Ice Cave #......###@○...###....###.. Noise: ===------  Time: 29954.1 (0.0) k+Dh2;##.......°☼○.### ###.. ### x) staff of cold ###.....○☼○☼# ##. # Cast: Shock ########☼## ..  Fly  .# .  Z*k+DhR3 I   ice statue I*.  Z   slime creature simulacrum ####  k+Dh3M_You are engulfed in freezing vapours. You resist.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (almost destroyed, empty space bonus: 2/8)k+Dh*q####.........####Ivhor the Stormcaller###.....#####.....### Tengu of Vehumet *****.##....####...###.....# Health: 74/84 =====================---####...####.......####... Magic: 6/29====--------------------k+Dh5##.....##.....##......###. AC: 12Str: 10##.....##....########....## EV: 20Int: 23#........))###....####....# SH: 0Dex: 15#.....######............... XL: 14 Next: 98% Place: an Ice Cave#......###@○...###....###.. Noise: ===------  Time: 29954.1 (0.0)##.......°☼○.### ###.. ### x) staff of cold###.....○☼○☼# ##. # Cast: Shock########☼##..Fly .#k+Dh6[27G.Z.I   ice statue*..Z   slime creature simulacrum#### _You are engulfed in freezing vapours. You resist.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice statue (almost destroyed, empty space bonus: 2/8)k+DhcJ  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice statue (almost destroyed, empty space bonus: 2/8)  The air twists around and strikes the ice statue!  You destroy the ice statue!  Vehumet accepts your kill.  You feel your power returning. You are engulfed in freezing vapours.k+DhgK..k+DhL ○.k+DhL@.○○.k+DhML°☼○☼k+DhTN ☼k+DhOZk+DhO..k+DhdPhZ   slime creature simulacrumk+DhQ....k+DhRk+DhZ+k+DhO[ ####.........####k+Dh \5Ivhor the Stormcallerk+Dh\s###.....#####.....### Tengu of Vehumet *****.k+Dh]##....####...###.....# Health: 67/84 ===================-----k+DhN^####...####.......####... Magic: 10/29 ========----------------k+Dh _u##.....##.....##......###. AC: 12k+Dh_-Str: 10k+Dh`##.....##....########....## EV: 20k+Dh4a-Int: 23k+Dha#........))###....####....# SH: 0k+Dhb-Dex: 15k+Dhc #.....######............... XL: 14 Next: 100% Place: an Ice Cavek+DhQdQ#......###@○...###....###.. Noise: ===------  Time: 29955.1 (1.0)k+Dhf##........○○.### ###.. ### x) staff of cold###.....°☼○☼# ##. # Cast: Shock########☼##..Fly Z#...Z   slime creature simulacrum...####Press: ? - help, Dir - move targetAim: an ice statue (almost destroyed, empty space bonus: 2/8)  k+Dhg8The air twists around and strikes the ice statue!  k+Dh,h,You destroy the ice statue!k+Dhh5Vehumet accepts your kill.k+DhhiZYou feel your power returning. You are engulfed in freezing vapours.k+Dhj k+Dhkk+Dhl_You resist.  k+Dhl+You have reached level 15!k+Dhmk+Dht  k+Dhv--more--k+Dhvk+DhU  Your experience leads to an increase in your attributes!Your base attributes are Str 10, Int 19, Dex 15.Increase (S)trength, (I)ntelligence, or (D)exterity? m+Dh70/88--30====55 0% m+Dhޥm+DhS _You feel clever. x2q+DhY[###.....#####.....##....####...###.....####...####.......####.......##.....##......###.########....# #........))###....####.... #.....######.............. #......###○○...###....### ##.......@○○.### ###.. ## ###.....°☼○☼# ##.  ########☼## ..  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##. ######### .. .# ..Z7{+Dh {+Dh |+Dhx(## ##.## ###...#### .........#### ..#####....Z### ###...###.....### #.......####....#### ...##......###..... .########.... ##....|+Dh{ ...............#.....# ...###....###........# ### ###.. ###.....### ##. ####### ## .. # .|+DhP.Z|+Dh=%8|+Dhd|+Dh|+Dhu[ ##.## ##...#### ........#### .|+Dhm\ #####.....### ##...###...Z.### .......####....#### |+DhQ] ..##......###..... ########.... #.... |+Dh0^ ..............#.....# ###....###........# ### ###.. ###.....## |+Dh_ # ##. ####### # .. |+Dh_ 9 . |+Dhmn |+Dh t ?2=|+Dht 9|+Dhz |+Dh }+Dh #...#### .......#### #####.....### #...###...Z.### ......####....######......###..... #######.... .... .............#..@..# ###....###........# ## ###.. ###.....##  ##. #######  .. . #.Z}+Dh^s8==90}+Dh8}+Dh~+Dh~+DhL.Z~+Dh%1~+DhK~+Dh~+DhJ~+DhRP.Z~+DhZV-32~+Dh]~+Dh[`+DhO.Z3+Dh 1......#### ####.....### ...###.....### .....####....#### ##......###..... ######....##.Z .......# ........#.....# ###....###......@.# # ###.. ###.....##  ##. ####### .. . =4+DhI  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhz P  Okay, then.+DhP +Dh{ +Dh . _+Dh^+DhfP.Z+Dhkb49=5 _+Dhr+Dht+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh ......#### Ivhor the Stormcaller ####.....### Tengu of Vehumet *****. ...###.....###+Dh  Health: 84/88 ======================-- .....####....#### Magic: 15/30 ============------------ ##......###.....## AC: 12Str: 10 ######....##.***.## EV: 35 Int: 25 +Dh- n...####....##*Z*..# SH: 0Dex: 15 ............#***..# XL: 15 Next:  0% Place: an Ice Cave +Dh ###....###......@.# Noise: ---------  Time: 29995.1 (0.0) # ###.. ###.....## x) staff of cold  ##. ####### Cast: Shock .. Fly  .  Z   slime creature simulacrum+Dh  _Okay, then.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target+Dh VAim: a slime creature simulacrum (empty space bonus: 8/8)+Dh-CJ......####Ivhor the Stormcaller ####.....###Tengu of Vehumet *****. ...###.....###+DhGHealth: 84/88 ======================-- .....####....####Magic: 15/30 ============------------ ##......###.....##AC: 12Str: 10 ######....##.....##EV: 35 Int: 25 ...####....##.*...#SH: 0Dex: 15 ............#.....#XL: 15 Next:  0% Place: an Ice Cave ###....###......@.#Noise: ---------  Time: 29995.1 (0.0) # ###.. ###.....##x) staff of cold##. #######Cast: Shock..Fly .+DhbHOZ   slime creature simulacrum _Okay, then.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhIAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (empty space bonus: 8/8)+Dh"  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature simulacrum (empty spa+Dh nce bonus: 8/8)  The open air twists around violently and strikes the slime creature  simulacrum!!+Dh l.Z +Dh;20 ===6.1 (1+Dh+Dhtq _The slime creature simulacrum is heavily damaged.+Dhe  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhg......#### Ivhor the Stormcaller ####.....### Tengu of Vehumet *****. ...###.....### Health: 84/88 ======================-- .....####....####+Dh Magic: 11/30 ========---------------- ##......###.....## AC: 12Str: 10 ######....##.....## EV: 20Int: 25 ...####....##.***.# SH: 0Dex: 15 ............#.*Z*.# XL: 15 Next:  0% Place: an Ice Cave ###....###....**@.# Noise: ===------  Time: 29996.1 (0.0) # ###.. ###.....## x) staff of cold  ##. ####### Cast: Shock ..+Dhu Fly  .  Z   slime creature simulacrum _The slime creature simulacrum is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (heavily damaged, empty space bonus: 7/8)+DhJ......####Ivhor the Stormcaller ####.....###Tengu of Vehumet *****. ...###.....###+DhHealth: 84/88 ======================-- .....####....####Magic: 11/30 ========---------------- ##......###.....##AC: 12Str: 10 ######....##.....##EV: 20+DhInt: 25 ...####....##.....#SH: 0Dex: 15 ............#..*..#XL: 15 Next:  0% Place: an Ice Cave ###....###......@.#Noise: ===------  Time: 29996.1 (0.0) # ###.. ###.....##x) staff of cold##. #######Cast: Shock..Fly .Z   slime creature simulacrum _The slime creature simulacrum is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (heavily damaged, empty spac+Dh  e bonus: 7/8)+DhAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target +Dh] Aim: a slime creature simulacrum (heavily damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature  simulacrum!!  The slime creature simulacrum vaporises!+Dh B° +Dh8\7.1 (1Shock+Dh=+Dh@Z _Vehumet accepts your kill.+Dhf  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh)E+Dh8L+DhGP+DhS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dh+Dh+Dh+DhF _Unknown command.+DhW  5=35 _2=6=73==8=+Dh=+Dh+DhXS4=+Dh=+Dh+Dh+Dhu+Dhr+Dh+Dhq ^5==+Dh!+DhW"+Dh"+Dh#+Dh%+Dh%+DhR&+Dh'+Dhz(+Dh)+Dh*+DhO+9=+Dh ,+Dh-+Dh.&16+Dh`/+Dh 1+Dh1+Dh;2+Dh3+Dh4+Dh4+Dh 6+Dh6+Dh67+Dh8+Dhp9M7=+Dh3:+Dh;+Dhm<+Dh<+Dhx?+Dh@+Dh@+DhB+DhB+Dh`C+DhD+DhE9=+DhYF+Dh#H+DhHM8=+Dh`I+DhJ+Dh[K+DhK+DhM+DhSN+DhN+DhP+Dh9Q+DhmS,+DhSj9==+DhT+DhDV+DhV+DhW+DhCY+DhY+Dh_Z+Dh[+Dh)\+Dh6]+Dh^+DhR_9=+DhC`+Dhb+DhbN20=+DhKc+Dhd+Dhe+Dhe+DhXg+Dhg+Dhh+DhYj+Dhj+Dhtk+Dhm+DhnW1=+Dhn+Dho+Dhlp+Dh!q+Dhr+Dh6s+Dhs+Dhu+Dhu+Dhv+DhKx+Dhx+Dhwy+Dh{+Dh{M2=+Dh|+Dh~+Dh+Dh+DhԀ+DhE+Dh+DhZ+Dh˃+Dh+Dh"+Dh9=+Dho+Dh+DhK3=+Dhr+Dhe+Dh+Dh|+Dh+Dh"+Dhӏ+Dh1+Dh+DhX+Dh+Dhih4==+Dh_+Dh+Dhn+Dh++Dhʙ+Dh<+Dh+Dh(+Dh+Dh++Dh]+Dhϟ9=+Dh+Dh+DhK5=+Dhh+Dh+Dh+DhH+Dh+DhX+Dh+Dhի,+Dhj+Dhk6=+Dhf+Dh,+Dh^+Dh,+DhB+DhU+Dhu+Dh+Dh`+Dho+DhK7=+Dht+Dh+Dh +Dh+Dh+Dh/+Dh+Dh+Dh|+Dh+Dhۿ+DhRh8==+Dh +Dh2+Dh+Dh+Dh/+Dh+Dh+Dh.+Dh+Dh+Dh*+Dh9=+Dh++Dha9=+Dh+Dh+Dh!+Dh+Dh+Dh+Dh+Dh+Dh4+Dh+Dh+DhRi30==+Dh+Dh+Dh,+Dh+Dhk+Dhu,+Dh+Dh+Dh+Dh!+Dh+DhH+Dh+Dh9=+Dh+Dh+Dh+Dh)+Dh+DhY+Dh+Dh +Dh+Dh+Dh+Dh+Dh+DhW+Dhr+Dh+Dh+Dh+Dh+Dh?+Dh+Dh+Dh1+Dh+DhY+Dh+Dh+Dh+Dh+Dh+Dh+Dh>+Dh+Dh+Dh+Dhv+Dh+Dh+Dh8+Dh+Dh+Dh +Dh +DhT +Dh8+Dh+DhQ,+Dh)+Dh+Dhm,+Dh+Dh?+Dhu+Dh+Dh+Dh +Dha!+Dh!+Dh"+Dh&+Dh8),+Dh*+Dh+-+Dh.,+Dh%0+Dh2+Dh3,+Dh 5+Dh6+DhI8+Dh8+Dh9+Dh;+Dh2=+Dh=+Dh>+Dhn@+DhB+DhB+Dh^C+DhME+DhkG+DhL+DhM+DhO+DhQ,+DhS+DhU+DhW+DhW+DhX+DhN[+Dh],+Dhf_+Dha+Dhc,+Dhe+DhKh+Dhhj,+Dhl+DhFn+DhMp,+Dhq+Dh"t+Dh:v+Dhv+Dhx+Dh0|+Dh~,+Dhj+DhZ+Dh +Dh+Dh+Dh+Dhь,+DhV+Dh+Dh,+Dh5+Dh3+Dh1,+DhÚ+Dh+DhP,+Dhݠ+Dh+Dh,+DhM+Dhd+Dh,+Dhi+Dh0+Dhȳ,+Dh˵+Dh+Dh,+Dh+Dh+Dhp+Dh+Dh}+Dh+Dh߿+Dhe+Dh+Dh2+Dhg+Dh+Dh+Dh+Dh)+Dh+Dh2+Dh+Dh,+Dht+Dhi+Dh+Dh+Dh+Dh+DhD+Dh+DhO+Dh+Dh+DhA+Dh+DhX+Dh+DhP+Dh+Dh+Dh^+Dh+Dh+Dh+DhZ+Dh+Dh+Dh+Dh+Dho+Dh+Dhu+Dh  #........))###....####....##..  #.....######...............#..  #......###.....###....###.....  ##...........### ###....###...  ###.........# ###....##### ########.## ###.......# +Dh3#####.#####.......### #...............### Z......@...######--- .....####### ... Shock # +DhuZ   glowing shapeshifter simulacrum (dorm…)+Dh43013639.0)+DhZH---7.1 (140+Dh+Dhr _A glowing shapeshifter simulacrum comes into view.+DhSK  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh) #........))###....####....##.. Ivhor the Stormcaller  #.....######...............#.. Tengu of Vehumet *****.  #......###.....###....###..... Health: 88/88 ========================  ##...........### ###....###... Magic: 26/30 ====================----  ###.........# ###....##### AC: 12Str: 10 ########.## ###.......#  EV: 35 Int: 25 #####.#####.......###  SH: 0Dex: 15 #*..............###  XL: 15 Next:  0% Place: an Ice Cave Z*.....@...######  Noise: ---------  +Dh0-4Time: 30137.1 (0.0) **...#######  x) staff of cold ... Cast: Shock # Fly   Z   glowing shapeshifter simulacrum (dorm…) _A glowing shapeshifter simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (dormant, empty space bonus: 4/8)+Dh #........))###....####....##.. Ivhor the Stormcaller#.....######...............#.. Tengu of Vehumet *****.#......###.....###....###..... Health: 88/88 ========================+DhC##...........### ###....###... Magic: 26/30 ====================----###.........# ###....##### AC: 12Str: 10########.## ###.......#EV: 35 Int: 25#####.#####.......###SH: 0Dex: 15#...............###XL: 15 Next:  0% Place: an Ice Cave*......@...######Noise: ---------  Time: 30137.1 (0.0).....#######x) staff of cold...Cast: Shock#Fly Z   glowing shapeshifter simulacrum (dorm…)_A glowing shapeshifter simulacrum comes into view.[40+DhmCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (dormant, empty space bonus: 4/8)+Dh{ZZ    Casting: Airstrike (safe; 1% risk of failure)+Dhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a glowing shapeshifter simulacrum (dormant, empty space bonus: 4/8)  The air twists around and strikes the glowing shapeshifter simulacrum!+DhV;20 ===8.1 (1+Dhl +Dhw _The glowing shapeshifter simulacrum is heavily damaged.+Dh'  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh #........))###....####....##.. Ivhor the Stormcaller  #.....######...............#.. Tengu of Vehumet *****.  #......###.....###....###..... Health: 88/88 ======================== +DhO ##...........### ###....###... Magic: 22/30 =================-------  ###.........# ###....##### AC: 12Str: 10 ########.## ###.......#  EV: 20Int: 25 #####.#####.......###  SH: 0Dex: 15 #*..............###  XL: 15 Next:  0% Place: an Ice Cave Z*.....@...######  Noise: ===------  Time: 30138.1 (0.0) **...#######  x) staff of cold ... Cast: Shock # [39;49+DhmFly   Z   glowing shapeshifter simulacrumCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (heavily damaged, empty space bonus:  4/8)+Dh~ #........))###....####....##.. Ivhor the Stormcaller#.....######...............#.. Tengu of Vehumet *****.+Dh1#......###.....###....###..... Health: 88/88 ========================##...........### ###....###... Magic: 22/30 =================-------###.........# ###....##### AC: 12Str: 10########.## ###.......#EV: 20Int: 25#####.#####.......###SH: 0Dex: 15#...............###XL: 15 Next:  0% Place: an Ice Cave*......@...######Noise: ===------  Time: 30138.1 (0.0).....#######x) staff of cold...Cast: Shock+Dh#Fly Z   glowing shapeshifter simulacrum  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a glowing shapeshifter simulacrum (heavily damaged, empty space bonus:  4/8)+Dh MAiming: Airstrike (safe; 1% risk of failure)  +Dh؏ Press: ? - help, Dir - move target: a glowing shapeshifter simulacrum (heavily damaged, empty space bonus:  4/8)  The air twists around and strikes the glowing shapeshifter simulacrum!  The glowing shapeshifter simulacrum vaporises!+Dh E☼ +Dhb r9.1 (1Shock+Dh Z _Vehumet accepts your kill.+Dhs  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dho3+Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dh _Unknown command.+Dh Spells (Memorise)TypeFailure Level  a - Sticky FlameFire/Alchemy12% 4b - Poisonous VapoursAlchemy/Air1%1  c - Mercury ArrowConjuration/Alchemy1%2  d - Cigotuvi's PutrefactionNecromancy/Air1% 4  e - Rending BladeConjuration/Forgecraft 1% 4  f - Olgreb's Toxic RadianceAlchemy12% 4  g - Fugue of the FallenNecromancy14% 3  h - Launch Clockwork BeeForgecraft14% 3  i - Ozocubu's ArmourIce14% 3  j - Dispel UndeadNecromancy41% 4  k - Martyr's KnellNecromancy/Summoning41% 4  l - Detonation CatalystFire/Alchemy77% 5  m - Death ChannelNecromancy100% 6  n - HauntNecromancy/Summoning100% 7  o - Manifold AssaultTranslocation100% 7  p - Borgnjor's RevivificationNecromancy100% 8  q - Death's DoorNecromancy100% 9 25 spell levels left [!] Memorise|Describe|Hide|Show [[0;+Dh<10;1mCtrl-F] search [?] help[Esc] exit+Dh. +Dh2 v #........))###....####....##.. Ivhor the Stormcaller#.....######...............#.. Tengu of Vehumet *****.#......###.....###....###..... Health: 88/88 ========================##...........### ###....###... Magic: 22/30 =================-------###.........# ###....##### AC: 12Str: 10########.## ###.......#EV: 20Int: 25#####.#####.......###SH: 0Dex: 15+Dh5 d#...............###XL: 15 Next:  0% Place: an Ice Cave☼......@...######Noise: ===------  Time: 30139.1 (0.0).....#######x) staff of cold...Cast: Shock#Fly The glowing shapeshifter simulacrum vaporises! _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.+Dh8 P  Okay, then.+DhE= +Dh@ +DhQB . _+Dhb +Dhg h Spells (Memorise)TypeFailure Level  a - Sticky FlameFire/Alchemy12% 4b - Poisonous VapoursAlchemy/Air1%1  c - Mercury Arrow+Dhh Conjuration/Alchemy1%2  d - Cigotuvi's PutrefactionNecromancy/Air1% 4  e - Rending BladeConjuration/Forgecraft 1% 4  f - Olgreb's Toxic RadianceAlchemy12% 4  g - Fugue of the FallenNecromancy+Dhi 14% 3  h - Launch Clockwork BeeForgecraft14% 3  i - Ozocubu's ArmourIce14% 3  j - Dispel UndeadNecromancy41% 4  k - Martyr's Knell+Dhm &Necromancy/Summoning41% 4  l - Detonation CatalystFire/Alchemy77% 5  m - Death ChannelNecromancy100% 6  n - HauntNecromancy/Summoning100% 7  o - Manifold AssaultTranslocation100% 7  p - Borgnjor's RevivificationNecromancy100% 8  q - Death's DoorNecromancy100% 9 25 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+DhO+DhzV+Dh] #........))###....####....##.. Ivhor the Stormcaller#.....######...............#.. Tengu of Vehumet *****.#......###.....###....###..... Health: 88/88 ========================+Dh^##...........### ###....###... Magic: 22/30 =================-------###.........# ###....##### AC: 12Str: 10########.## ###.......#EV: 20Int: 25+Dh_l#####.#####.......###SH: 0Dex: 15#...............###XL: 15 Next:  0% Place: an Ice Cave☼......@...######+DhQ`Noise: ===------  Time: 30139.1 (0.0).....#######x) staff of cold...Cast: Shock#Fly +Dha_Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Okay, then.+Dhd+Dh$kP  Okay, then.+Dhkt+Dhs{+Dh~. _+Dh,3+Dh-+Dh0+Dh735 _+Dh>............###..........3=.......Z..---ShockZ   glowing shapeshifter simulacrum (wand…)+DhBD,41.1 (2+Dh+Dh>=+DhA,+DhHC+DhD+DhFZ3=+DhmOn+DhSn+DhT+Dh.UK4==+DhVV,+Dh X+DhX+DhZ+Dh[+Dh\+Dh]+DhN_+Dh+`+Dh@a+Dhb+Dhc+Dhed=+Dhd+Dhf+Dhg+Dhh+Dhji5+Dhj>=+DhZ _Vehumet accepts your kill.+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhlZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+DhpG+DhN+DhS+Dh1WF _Unknown command.+Dh@3+Dh@+Dh?B+DhBB35 _+DhG+Dh?I,+Dh J+DhRK+DhKS2=+DhL+DhM,+DhN+DhO,+DhQP+Dh~Q+DhNR+DhR+DhU3==+DhV,+DhXX,+DhIY+Dh[,+Dh\O=+Dhq]+Dh^+Dhl_i4=+Dh`+Dha,+Dhb,+Dhc+Dhd,+Dh f+Dhft5==+Dhh+Dhi+Dhi,+Dhrk,+DhCl+Dh4m,+Dh"n+DhoO=+Dhp+Dhxq<16+DhCr+DhGs,+Dht+Dhiu,+Dhqv+DhxB+Dhy+Dhzc7=+Dh{+Dh|,+Dh$~,+Dh~+Dh6=+Dh,+Dh+c8=+DhdB+Dh,+Dhw+Dh`,+Dh>,+Dh9==+Dh-B+DhB+Dhғ,+Dh+Dh e=+Dh|d20=+Dh+Dh8B+Dhۤ_1=+Dh˥,+Dh+Dh|,+Dh ,+Dhڪ+DhҫM2=+Dh,+Dh",+DhF+Dh$,+Dh +Dh+Dh3,+Dh:O=+Dh+Dha3=+Dh޷+Dh,+Dh+Dh,B+Dh4===5=6=7=8==+Dh.+Dh 4=9=+Dhn+Dh30==+DhX+Dh.+DhB+Dhn+Dh+DhH9=+Dh+Dh9 +Dh6 ##...........### ### ###.........#  ########.## ###.. #####.## ##...................###......#######  ##.......###  #...@.#### ---+DhB #........... #.....####..Shock ##..... ###.... ###..ZZ   slime creature simulacrum (dormant) ####+Dh-*097.1 (90.0)+DhU4G---8.1 (91+Dh8+Dh1;l _A slime creature simulacrum comes into view.+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh  ##...........### ###. Ivhor the Stormcaller ###.........# ### Tengu of Vehumet *****. ########.## ###.. Health: 88/88 ======================== #####.#####.... Magic: 26/30 ====================---- ##.............. AC: 12Str: 10 ####...........#### EV: 35 Int: 25 ##........#######  SH: 0Dex: 15 ##.......###  XL: 15 Next:  1% Place: an Ice Cave #...@.####  Noise: ---------  Time: 30298.1 (0.0) #+Dh ,...........  x) staff of cold #.....####..  Cast: Shock ##..... Fly  ###...*  ###.*Z  Z   slime creature simulacrum (dormant) ####  _A slime creature simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (dormant, empty space bonus: 2/8)+Dh ##...........### ###. Ivhor the Stormcaller###.........# ### Tengu of Vehumet *****.########.## ###.. Health: 88/88 ========================#####.#####.... Magic: 26/30 ====================----##.............. AC: 12Str: 10####...........#### EV: 35 Int: 25##........#######SH: 0Dex: 15##.......###+Dhf kXL: 15 Next:  1% Place: an Ice Cave#...@.####Noise: ---------  Time: 30298.1 (0.0)#...........x) staff of cold#.....####..Cast: Shock##.....Fly ###....###..*Z   slime creature simulacrum (dormant)#### _A slime creature simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (dormant, empty space bonus: 2/8)+Dh ]  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature simulacrum (dormant, empty space bonus: 2/8)  The air twists around and strikes the slime creature simulacrum!+Dh Z.Z  +DhA ;20 ===9.1 (1+Dh +Dh q _The slime creature simulacrum is heavily damaged.+DhiX  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhuh ##...........### ###. Ivhor the Stormcaller ###.........# ### Tengu of Vehumet *****. ########.## ###.. Health: 88/88 ======================== #####.#####.... Magic: 22/30 =================------- ##.............. AC: 12Str: 10 ####...........#### EV: 20Int: 25 +Dh##........#######  SH: 0Dex: 15 ##.......###  XL: 15 Next:  1% Place: an Ice Cave #...@.####  Noise: ===------  Time: 30299.1 (0.0) #...........  x) staff of cold #.....####..  Cast: Shock ##....* Fly  ###..*Z  ###***  Z   slime creature simulacrum ####  _The slime creature simulacrum is heavily damaged.Casting: [0;+Dh710;1mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (heavily damaged, empty space bonus: 5/8)+Dh++Dh##...........### ###. Ivhor the Stormcaller+Dh###.........# ### Tengu of Vehumet *****.+Dhx########.## ###.. Health: 88/88 ========================+Dh;#####.#####.... Magic: 22/30 =================-------+Dh##.............. AC: 12+Dh.Str: 10+Dh_####...........#### EV: 20+Dh.Int: 25+DhԤ##........#######+Dh-SH: 0+Dh?.Dex: 15+Dh##.......###+DhXL: 15 Next:  1% Place: an Ice Cave#...@.####Noise: ===------  Time: 30299.1 (0.0)#...........x) staff of cold#.....####..Cast: Shock##.....Fly ###...*###...Z   slime creature simulacrum#### _The slime creature simulacrum is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature simulacrum (heavily damaged, empty space bonus: 5/8)+Dh +Dhc Press: ? - help, Dir - move target  +Dh`Aim: a slime creature simulacrum (heavily da+DhҬ;maged, empty space bonus: 5/8)  +DhJThe open air twists around violently and strikes the slime creature  +Dh simulacrum!!  +Dh,9The slime creature simulacrum vaporises!+DhBGVehumet accepts your kill.+Dh+Dhy○+Dhݼ!+Dh03=300.1 (1Shock+Dhp(J _You feel your power returning.+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhm+Dhx3+Dh{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dh[+Dh+Dh +DhF _Unknown command.+Dh 35 _+Dh n+Dh e4==.....+Dh ---Shock°ZZ   shapeshifter simulacrum (wandering)+Dh T2.1 (2.+Dh F---3.1 (3+Dh" +Dh$ j _A shapeshifter simulacrum comes into view.+DhqZ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh  ##...........### ###. Ivhor the Stormcaller ###.........# ### Tengu of Vehumet *****. ########.## ###.. Health: 88/88 ======================== #####.#####.... Magic: 20/30 ================-------- ##.............. AC: 12Str: 10 ####...........#### EV: 35 Int: 25 ##........#######  SH: 0Dex: 15 ##.......###  XL: 15 Next:  1% Place: an Ice Cave #...@.####  Noise: ---------  Time: 30303.1 (0.0) +Dh#...........  x) staff of cold #.....####..  Cast: Shock ##..... Fly  ###...*  ###.*Z  Z   shapeshifter simulacrum (wandering) #### Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 2/8)+Dh!##...........### ###. Ivhor the Stormcaller###.........# ### Tengu of Vehumet *****.########.## ###.. Health: 88/88 ========================#####.#####.... Magic: 20/30 ================--------##.............. AC: 12Str: 10####...........#### EV: 35 Int: 25##........#######SH: 0Dex: 15##.......###XL: 15 Next:  1% Place: an Ice Cave#...@.####Noise: ---------  Time: 30303.1 (0.0)#...........x) staff of cold+Dhg #.....####..Cast: Shock##.....Fly ###....###..*Z   shapeshifter simulacrum (wandering)####Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 2/8)+DhFZZ  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 2/8)  The air twists around and strikes the shapeshifter simulacrum!+Dht;20 ===4.1 (1+DhM+Dh p _The shapeshifter simulacrum is severely damaged.+DhF  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh \ ##...........### ###. Ivhor the Stormcaller ###.........# ### Tengu of Vehumet *****. ########.## ###.. Health: 88/88 ======================== #####.#####.... Magic: 16/30 ============------------ ##.............. AC: 12Str: 10 ####...........#### EV: 20Int: 25 ##........#######  SH: 0Dex: 15 +Dh ##.......###  XL: 15 Next:  1% Place: an Ice Cave #...@.####  Noise: ===------  Time: 30304.1 (0.0) #...........  x) staff of cold #.....####..  Cast: Shock ##..... Fly  ###...*  ###.*Z  Z   shapeshifter simulacrum ####  _The shapeshifter simulacrum is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; +Dh 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (severely damaged, empty space bonus: 2/8)+DhH &##...........### ###. Ivhor the Stormcaller###.........# ### Tengu of Vehumet *****.########.## ###.. Health: 88/88 ========================#####.#####.... Magic: 16/30 ============------------##.............. AC: 12Str: 10####...........#### EV: 20Int: 25##........#######SH: 0+DhI IDex: 15##.......###XL: 15 Next:  1% Place: an Ice Cave#...@.####Noise: ===------  Time: 30304.1 (0.0)#...........x) staff of cold#.....####..Cast: Shock##.....Fly ###....###..*Z   shapeshifter simulacrum#### _The shapeshifter simulacrum is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (severely damaged, empty space bonus: 2/8)+DhC  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a shapeshifter simulacrum (severely damaged, empty space bonus: 2/8)  The air twists around and strikes the shapeshifter simulacrum!!  The shapeshifter simulacrum vaporises!+DhK@○+Dho\5.1 (1Shock+Dhjt+Dh$wZ _Vehumet accepts your kill.+Dht  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dh}l+Dhv+Dh%{+DhH}F _Unknown command.+Dh 35 _+Dh( 7=+Dh +DhL +Dh~ +Dh +Dh/ +Dh+ +Dh) +Dh +Dh 9=+Dh ,+Dh M8=+Dh +Dh +Dh  +Dh +Dh +Dh ,+DhF +Dh+ +Dh +Dh +Dh 9=+Dh +Dh +Dh M9=+Dhg +Dh +Dhk +Dh. +Dh +Dha +DhL +Dh +Dhd +Dh? +Dh +Dh k20==+Dh +Dh ,+Dh@ ,+Dh{ =12==3=4===5=6+Dh| =7=8===9=+Dh X+Dh ,+Dhڂ +Dh ,+Dh3 +Dhe +Dh 9=+Dh +Dh +Dh| L30=+Dh X+Dh +Dh +Dh +Dh\ +Dhg +DhA +Dh< +Dhm +Dh8 +DhV +Dh +Dh 9=+Dhե +DhF +Dh +DhA +Dhު +Dh +Dh  ##......######..###### ##........####### ##.......### #.....####.. #........... #.....####.. . ##......###...J###...@.......---##........ ##########Shock  +Dhͻ lJ   slime creature (asleep) +Dh 072.1 (67.0)+Dh( G---3.1 (68+Dh +Dh a _A slime creature comes into view.+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh  ##...............## Ivhor the Stormcaller ####...........######  Tengu of Vehumet *****. ##........#######  Health: 88/88 ======================== ##.......###  Magic: 26/30 ====================---- #.....####..  AC: 12Str: 10 #...........  EV: 35 Int: 25 #.....####.. *  SH: 0Dex: 15+Dh*  ##......###..*J  XL: 15 Next:  1% Place: an Ice Cave ###...@.....**  Noise: ---------  Time: 30373.1 (0.0) ###.........  x) staff of cold ##########  Cast: Shock  Fly   J   slime creature (asleep) _A slime creature comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (asleep, empty space bonus: 4/8)+Dh ##...............## Ivhor the Stormcaller####...........###### Tengu of Vehumet *****.##........#######Health: 88/88 ========================##.......###Magic: 26/30 ====================----#.....####..AC: 12Str: 10#...........EV: 35 Int: 25#.....####.. .SH: 0Dex: 15##......###...*XL: 15 Next:  1% Place: an Ice Cave###...@.......Noise: ---------  Time: 30373.1 (0.0)###.........x) staff of cold##########Cast: Shock[0;1+Dh 0;1mFly J   slime creature (asleep) _A slime creature comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (asleep, empty space bonus: 4/8)+Dhl   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (asleep, empty space bonus: 4/8)  The open air twists around violently and strikes the slime creature!!  The slime creature quivers.+Dh +DhG u  The slime creature is heavily wounded.+Dh9 J.JJJJJ 3 slime creatures (2 wandering)+Dh ;20 ===4.1 (1+Dh +Dho d _A slime creature comes into view. x2+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh~. ##...............## Ivhor the Stormcaller ####...........######  Tengu of Vehumet *****. ##........#######  Health: 88/88 ======================== ##.......###  Magic: 22/30 =================------- #.....####..  AC: 12Str: 10 #...........  EV: 20Int: 25 #.....####.. J  SH: 0Dex: 15 ##......###.***  XL: 15 Next:  1% Place: an Ice Cave ###...@....*JJ  Noise+Dh91Z: ===------  Time: 30374.1 (0.0) ###......***  x) staff of cold ##########  Cast: Shock  Fly   JJJ 3 slime creatures (2 wandering) _A slime creature comes into view. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 7/8)+Dh##...............## Ivhor the Stormcaller####...........###### Tengu of Vehumet *****.##........#######Health: 88/88 ========================##.......###Magic: 22/30 =================-------#.....####..AC: 12Str: 10#...........EV: 20Int: 25#.....####.. JSH: 0Dex: 15##......###....XL: 15 Next:  1% Place: an Ice Cave###...@.....*JNoise: ===------  Time: 30374.1 (0.0)###.........x) staff of cold##########Cast: Shock[+Dh0;10;1mFly JJJ 3 slime creatures (2 wandering) _A slime creature comes into view. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 7/8)+Dhx   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  The slime creature is severely wounded. JJJ.JJJ 4 slime creatures (1 wandering)  The slime creature quivers. x25.1 (1 _A slime creature comes into view.+DhA]  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhZ ##...............## Ivhor the Stormcaller ####...........######  Tengu of Vehumet *****. +Dh*##........#######  Health: 88/88 ======================== ##.......###  Magic: 18/30 ==============---------- #.....####..  AC: 12Str: 10 #...........  EV: 20Int: 25 #.....####.. J  SH: 0Dex: 15 ##......###**J.  XL: 15 Next:  1% Place: an Ice Cave ###...@...*JJ.  Noise: ===------  Time: 30375.1 (0.0) ###.....***.  x) staff of cold +Dh##########  Cast: Shock  Fly   JJJJ 4 slime creatures (1 wandering) _A slime creature comes into view.+DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (severely wounded, empty space bonus: 6/8)+Dh"s##...............## Ivhor the Stormcaller####...........###### Tengu of Vehumet *****.##........#######Health: 88/88 ========================##.......###Magic: 18/30 ==============----------#.....####..AC: 12Str: 10#...........EV: 20Int: 25#.....####.. JSH: 0Dex: 15##......###..J.XL: 15 Next:  1% Place: an Ice Cave###...@....*J.Noise: ===------  Time: 30375.1 (0.0)###.........x) staff of cold##########Cast: [3+Dh9;49mShockFly JJJJ 4 slime creatures (1 wandering) _A slime creature comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (severely wounded, empty space bonus: 6/8)+DhzqAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (severely wounded, empty space bonus: 6/8) +Dhc{ The open air twists around violently and strikes the slime creature!!  You kill the slime creature!  Vehumet accepts your kill.+DhC  You feel your power returning.+Dh@+Dh +Dhr  The slime creature quivers.+Dh.JZJ. 2 slime creaturesZ   shapeshifter simulacrum (wandering)+Dh9=26.1 (1 _A shapeshifter simulacrum comes into view.+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh ##...............## Ivhor the Stormcaller ####...........######  Tengu of Vehumet *****. ##........#######  Health: 88/88 ======================== ##.......###  Magic: 15/30 ============------------ #.....####..  AC: 12+DhStr: 10 #...........  EV: 20Int: 25 #.....####.* .  SH: 0Dex: 15 ##......###*JZ.  XL: 15 Next:  2% Place: an Ice Cave ###...@...*J*.  Noise: ===------  Time: 30376.1 (0.0) ###.........  x) staff of cold ##########  Cast: Shock  Fly   JJ 2 slime creatures  Z   shapeshifter simulacrum (wandering) _A shapeshifter simulacrum comes into view.[+DhT19;2HCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 4/8)+Dh$##...............## Ivhor the Stormcaller####...........###### Tengu of Vehumet *****.##........#######Health: 88/88 ========================##.......###+DhMagic: 15/30 ============------------#.....####..AC: 12Str: 10#...........EV: 20Int: 25#.....####.. .SH: 0Dex: 15##......###.*Z.XL: 15 Next:  2% Place: an Ice Cave###...@....J..Noise: ===------  Time: 30376.1 (0.0)###.........x) staff of cold##########Cast: ShockFly JJ 2 slime creaturesZ   shapeshifter simulacrum (wandering) _A shapeshifter simulacrum comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm+Dh,* with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 4/8)+Dh<  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 4/8)  The air twists around and strikes the slime creature!!+Dh  ##  ##.  ##...+Dh$  #....  #....  #.... .  +Dh##......###.*Z.  ###...@...J...  ###.........  ########## +Dh>  J   large slime creature  J   slime creature  Z   shapeshifter simulacrumThe slime creature is moderately wounded.+Dh>  ##  ##.  ##...  #....  #....  +Dh #.... .  ##......###.*Z.  ###...@...J...  ###.........  ##########   +Dh +Dh tJ.JZ+Dh[ 3167.1 (1+Dh( +Dhj- O _Two slime creatures merge to form a large slime creature.+DhD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh  ##...............## Ivhor the Stormcaller ####...........######  Tengu of Vehumet *****. ##........#######  Health: 88/88 ======================== ##.......###  Magic: 12/30 =========--------------- #.....####..  AC: 12Str: 10 #...........  EV: 20Int: 25 #.....####.* .  SH: 0Dex: 15 +Dho ##......###*J*.  XL: 15 Next:  2% Place: an Ice Cave ###...@...JZ*.  Noise: ===------  Time: 30377.1 (0.0) ###.........  x) staff of cold ##########  Cast: Shock  Fly   J   large slime creature  J   slime creature  Z   shapeshifter simulacrum _Two slime creatures merge to form a large slime creature.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target[+Dhs g23;2HAim: a large slime creature (lightly wounded, empty space bonus: 4/8)+Dh+ ##...............## Ivhor the Stormcaller####...........###### Tengu of Vehumet *****.##........#######Health: 88/88 ========================##.......###Magic: 12/30 =========---------------#.....####..AC: 12Str: 10#...........EV: 20+Dh/ Int: 25#.....####.. .SH: 0Dex: 15##......###.*..XL: 15 Next:  2% Place: an Ice Cave###...@...JZ..Noise: ===------  Time: 30377.1 (0.0)###.........x) staff of cold##########Cast: ShockFly J   large slime creatureJ   slime creatureZ   shapeshifter simulacrum _Two slime creatures merge to form a large slime creature.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (lightly wounded, empty space bonus: 4/8)+Dh}/  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (lightly wounded, empty space bonus: 4/8)  The open air twists around violently and strikes the large slime creature!+Dh5}J.J. +Dh7*8.1 (1+Dh=+DhAo _The large slime creature is moderately wounded.+DhW  +DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh ##...............## Ivhor the Stormcaller ####...........######  Tengu of Vehumet *****. ##........#######  Health: 88/88 ======================== ##.......###  Magic: 8/30======------------------ #.....####..  AC: 12Str: 10 #...........  EV: 20Int: 25 +DhQ#.....####** .  SH: 0Dex: 15 ##......###J*..  XL: 15 Next:  2% Place: an Ice Cave ###...@..J*Z..  Noise: ===------  Time: 30378.1 (0.0) ###.........  x) staff of cold ##########  Cast: Shock  Fly   J   large slime creature  J   slime creature  Z   shapeshifter simulacrum _The large slime creature is moderately wounded.+DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 4/8)+Dhn/##...............## Ivhor the Stormcaller####...........###### Tengu of Vehumet *****.##........#######Health: 88/88 ========================##.......###Magic: 8/30======------------------#.....####..AC: 12Str: 10+Dhr#...........EV: 20Int: 25#.....####.. .SH: 0Dex: 15##......###*...XL: 15 Next:  2% Place: an Ice Cave###...@..J.Z..Noise: ===------  Time: 30378.1 (0.0)###.........x) staff of cold##########Cast: ShockFly J   large slime creatureJ   slime creatureZ   shapeshifter simulacrum _The large slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Pre+Dh4tss: ? - help, Dir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 4/8)+Dh.o)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (moderately woun+Dhipwded, empty space bonus: 4/8)  The air twists around and strikes the large slime creature.+Dhq,+Dhz}.JJZ.+Dh{*9.1 (1+Dh*+DhSo _The large slime creature is moderately wounded.+Dh'  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhNT  ##...............## Ivhor the Stormcaller ####...........######  Tengu of Vehumet *****. ##........#######  Health: 88/88 ======================== ##.......###  Magic: 4/30===--------------------- #.....####..  AC: 12Str: 10 #...........  EV: 20Int: 25 #.....####.. .  SH: 0Dex: 15 +DhV ##......###*...  XL: 15 Next:  2% Place: an Ice Cave ###...@.JJZ...  Noise: ===------  Time: 30379.1 (0.0) ###...***...  x) staff of cold ##########  Cast: Shock  Fly   J   large slime creature  J   slime creature  Z   shapeshifter simulacrum _The large slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, D+DhX ir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 4/8)+DhHJ ##...............## Ivhor the Stormcaller####...........###### Tengu of Vehumet *****.##........#######Health: 88/88 ========================##.......###Magic: 4/30===---------------------#.....####..AC: 12Str: 10#...........EV: 20Int: 25#.....####.. .SH: 0Dex: 15##......###....XL: 15 Next:  2% Place: an Ice Cave###...@.J*Z...Noise: ===------  Time: 30379.1 (0.0)###.........x) staff of cold##########Cast: [39+DhK ;49mShockFly J   large slime creatureJ   slime creatureZ   shapeshifter simulacrum _The large slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 4/8)+Dh\:Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the large slime creature!!+Dh8>,+DhGJJ..Z+Dh*T$80.1 (1+DhU _The large slime creature is heavily wounded.+Dh$J ##. ####.###### ##.# ##.......### #.....####.. #........... #.....####.. . ##......###.... ###..@.JJ..... ###....Z.... #JJ.Z.35 ---1+Dhn #####.#####..... ##...... ####...........##### ##........####### ##.......### #.....####.. #...........  #.....####.. .#...@..###....###...JJ......###...Z.....########## JJ..Acid dripping from the walls corrodes you.The slime creature attacks as it pursues you!5= 8 =--2staff of coldCorr (-4)  _The slime creature misses you.+Dh7 #####.##### ## ####. ##.# ##.......### #.....####.. #........... #.....####.. . ##..@.JJ###.... ###. ###...Z..... ##JJZ.12 -3staff of cold+DhP### ### #####.##### ##....... ####...........#### ##........########.......#######....... #...@.####.. ##....JJ######....Z###.........##########.JZ.-4+DhK+###.........# ###########.## ### #####.##### ##.............. ####...........#### ##........########.......#######...... .....####.. ##....J.######..JZ###.........##########JJ.Z..5+Dh L##..## ###.###.........# ###########.## ### #####.##### ##.............. ####...........#### ##........########.......###+DhM(####........ ....J####.. ##...J.Z######..###.........########## +DhN+DhO+DhP+DhXuJJ..Z.+DhYlZ   shapeshifter simulacrum+Dh\[6=6+Dhc+Dh5f+Dh #......###.....###...##...### ###..###.........# ###########.## ######.##### ##...............##.....#####.....########..### #.....####.. #...J....... #...J.####.. . ##....Z.###....###... ###......... ##########J.J.Z. 8 7staff of coldCorr (-4)  +Dhc d_Acid dripping from the walls corrodes you.+Dh k#.....######.......#......###.....###....###...### ###..###.........# ###########.## ######.##### ##...............##.....######....#########.......### #....J####.. #....J...... #....Z####.. .##......###.... ###... ###......... ##########J..Z   shapeshifter simulacrum12 8staff of cold+Dh} +Dh#.....######.#......###.....###....###.### ###.###.# ###.#.## ###.#####.#####.##........#####.###### ##.####### ##....J..### #.....####.. #........... #....Z##......###.... ###.### +Dh] JJJZ.JJJ 3 slime creatures+Dh5 lZ   shapeshifter simulacrum+Dh %9+Dh+Dhq4 _A large slime creature splits.+Dh#.....######.#......###.....###....###.### ###....####.+Dh=.# ###.#.## ###.#####.#####.###........#####.+Dhe2###### ##...J.@..####### ##....J..### #....J####.. #....Z...... #+Dh##......###.... ###. +Dhp ###  +Dh    #####.#### ##......... +Dh####..........  ##...J.@..#  +Dh##....J..###  #....  #.... +Dh) #... .  ##.  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The slime creature attacks as it pursues you!=90 _The slime creature closely misses you.+Dh)g#........))###....#####.....######..............#......###.....###....###.##...### ###....#####.........# ###....#+Dh########.## ###.###.#####. ##...............######...@.......######.J...#########....J..### #.....####.. #....Z......#.....####.. . ##......###.... ###..###.........+Dhc+Dh>+Dhv+Dh#JJ.ZZ   shapeshifter simulacrum+Dh%Y7=-1+Dh-+Dh0+Dh. ###....########....###........))###....####....##.....######..............#......###.....###....###..##...### ###....#####.........# ###....##########.## ###.###.#####.###+Dh  ##...@...........######..J........######.J...#########.......### #....Z####..#....Z...... #.....####.. . ##......###.... ###..+Dh `J..J+Dh  8 -2staff of coldCorr (-4) +Dh +Dh j _Acid dripping from the walls corrodes you.+Dh##.....##....#....##.#.))###....####....##.....######.##......###.....###....###.##.### ###....###.###.........# ###....###.## ###.# #####.#####.### ##..J.@...### ####.###### ##.....J..# ##.......### #....Z...... #.....####.. . ##......###.... +Dhֳ.JJ.Z.+Dh438+Dhi##.....##....#....##.#.))###....####....##.#.....######.+Dh#.#......###.....###....###.##.### ###....###.###.........# ###....###.## ###.# #####.#####.### ##...J.@..+Dh ### ####...J.###### ##.# ##....Z..### #.....####..+Dh#....Z...... #.....####.. . ##......###.... +Dh+Dh+Dh+DhA~ .J.J+DhSV.ZThe slime creature attacks as it pursues you!+Dh?8=+Dh144+Dh~+Dh [ _The slime creature barely misses you.+DhY##.....##....#....##.#.))###....####....##.#.....######.#.#......###.....###....###.##.### ###....###.###...# ###....###.## ###.# #####.#####.### ##....J.@.### ####....J......###### ##.# ##.....Z.### #.....#....Z...... #.....####.. . ##......###.... .J.JZ.8==-5+DhT##.....##....#....##.#.))###....####....##.#.....######.#.#......###.....###....###.##.### ###....###.###.# ###....##.## ###.# #####.#####.### ##.....J.### +Dh`W####.....J.....###### ##.....Z..# ##.### #.....####..#....Z...... #.....####.. . ##......###.... +DhY,+Dhdd.J.Z 12 -6staff of cold+Dhq##.....##....#....##.#.))###....####....##.#.....######.#.#......###.....###....###.##.### ###....###.###.# ###....##.## ###.# #####.#####.### ##.....J..### ####......J....###### ##......Z.#  ##.###  #.....####..  #....Z......  #.....####.. .  ##......###.... .JZ..J.7+Dh \##.....##....#....##.....# #.))###....####....##. #.....######.#. #......###.....###....###. ##.### ###....###.....####.# ###....##.## ###.# #####.#####.### ##......J.### ####....Z..J...######  ##.# ##.### #....Z...... #.....####.. . ##......###.... .J.Z..J8+Dh +Dh/.....##....#....##.....# .))###....####....##.....# .....######.#.....# ......###.....###....###.# #.### ###....###.....# ###.# ###....# #.## ###.# #####.#####.### ##.J.###  ####.....Z..J..###### ##.####### +DhA.### ....Z...... .....####.. . ......###.... +DhhZ..J....J+DhA=9+Dh+Dh+Dh}U.....##....#....##.....## ))###....####....##.....# ######.#.....# ###.....###....###.# .+Dh### ###....###.....## .# ###....#  #.## ###.# #####.#####.### ##.....Z..J..@...### ####.J.###### .+DhTJ####### .### Z...... ####.. . ......###.... +Dh+Dh+Dhd.J.J+Dh]9=400+Dh+Dh"+Dh :##....#....##.....## ))###....####....##.....# ######......#.....# ###.....###....###.# ### ###....###.....## .+Dh'9# ###....# #.## ###.# #####.#####.### ##.....Z...J..@..### .J###### .####### ### Z...... ####.. . ###.... +Dh,+Dh9+Dh:+DhJ.Z...J.+Dh%1+Dh+DhD+Dh:.##......###.....## ##....########....##.....## ..))###....####....##.....# ######...............#.....# ###.....###....###...+Dh; .### ###....###..... .........# ###....######## #######.## ###.# ###.#####J..@...###  Z...J....### ##.....######.#######..#######.. 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Ivhor the Stormcaller ##....####...###.. Tengu of Vehumet *****. ####...####.......### Health: 88/88 ======================== ##.....##.....##...... Magic: 9/30=======----------------- ##.....##....########.. AC: 12Str: 10 #........))###....####. EV: 35 Int: 25 #.....######........... SH: 0Dex: 15 #......###**...###....# XL: 15 Next:  2% Place: an Ice Cave +Dhf U##....@..*J*.### ###... Noise: ---------  Time: 30419.1 (0.0) ###.....***.# ###.. x) staff of cold ########.## ###.... Cast: Shock #####.#####...... Fly  ##.........Z.....# ####...........###### J   large slime creature +DhBj ##........#######  ##.......###  #.....####.. _Two slime creatures merge to form a very large slime creature.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (lightly wounded, empty space bonus: 7/8)+Dhn^ ###.....#####.... Ivhor the Stormcaller##....####...###.. Tengu of Vehumet *****.####...####.......### Health: 88/88 ========================##.....##.....##...... Magic: 9/30=======-----------------##.....##....########.. AC: 12Str: 10#........))###....####. EV: 35 Int: 25#.....######........... SH: 0Dex: 15#......###.....###....# XL: 15 Next:  2% Place: an Ice Cave##....@...*..### ###... Noise: ---------  Time: 30419.1 (0.0)+DhTa 6###.........# ###.. x) staff of cold########.## ###.... Cast: Shock#####.#####...... Fly ##.........Z.....#####...........###### J   large slime creature##........#########.......####.....####.. _Two slime creatures merge to form a very large slime creature.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (lightly wounded, empty space bonus: 7/8)+Dh\t   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the large slime creature!!J. 20 ===20.1 (1 _The large slime creature is moderately wounded.+Dh>  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhg ###.....#####.... Ivhor the Stormcaller ##....####...###.. Tengu of Vehumet *****. ####...####.......### Health: 88/88 ======================== ##.....##.....##...... Magic: 5/30====-------------------- ##.....##....########.. AC: 12Str: 10 #........))###....####. EV: 20Int: 25 #.....######........... SH: 0Dex: 15 #......###*....###....# XL: 15 Next:  2% Place: an Ice Cave ##....@.*J*..### ###... Noise: ===------  Tim+Dh]e: 30420.1 (0.0) ###....***..# ###.. x) staff of cold ########.## ###.... Cast: Shock #####.#####...... Fly  ##.........Z.....# ####...........###### J   large slime creature ##........#######  ##.......###  #.....####.. _The large slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wounded, empty space bonus: 6/8)+Dh+###.....#####.... Ivhor the Stormcaller##....####...###.. Tengu of Vehumet *****.####...####.......### Health: 88/88 ========================##.....##.....##...... Magic: 5/30====--------------------##.....##....########.. AC: 12Str: 10#........))###....####. EV: 20Int: 25#.....######........... SH: 0Dex: 15+Dh'#......###.....###....# XL: 15 Next:  2% Place: an Ice Cave##....@..*...### ###... Noise: ===------  Time: 30420.1 (0.0)###.........# ###.. x) staff of cold########.## ###.... Cast: Shock#####.#####...... Fly ##.........Z.....#####...........###### J   large slime creature##........#########.......####.....####.. _The large slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (moderately wo+DhS4unded, empty space bonus: 6/8)+Dh~Casting: Airstrike (safe; 1% risk of failure)  +Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the large slime creature!!+DhJJ.J   slime creature+Dh*1.1 (1+DhG+Dhl _The large slime creature is heavily wounded.+Dh`  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh ###.....#####.... Ivhor the Stormcaller ##....####...###.. Tengu of Vehumet *****. ####...####.......### Health: 88/88 ======================== ##.....##.....##...... Magic: 1/30------------------------ ##.....##....########.. AC: 12Str: 10 #........))###....####. EV: 20Int: 25 #.....######........... SH: 0Dex: 15 #......###...J.###....# XL: 15 Next:  2% Place: an Ice Cave +Dh:##....@*J*...### ###... Noise: ===------  Time: 30421.1 (0.0) ###...***...# ###.. x) staff of cold ########.## ###.... Cast: Shock #####.#####...... Fly  ##.........Z.....# ####...........###### J   large slime creature ##........#######  J   slime creature ##.......###  #.....####.. _The large slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (heavily wounded, empty space bonus: 5/8)+Dh/###.....#####.... Ivhor the Stormcaller##....####...###.. Tengu of Vehumet *****.####...####.......### Health: 88/88 ========================##.....##.....##...... Magic: 1/30------------------------##.....##....########.. AC: 12Str: 10#........))###....####. EV: 20Int: 25+Dh#.....######........... SH: 0Dex: 15#......###...J.###....# XL: 15 Next:  2% Place: an Ice Cave##....@.*....### ###... Noise: ===------  Time: 30421.1 (0.0)###.........# ###.. x) staff of cold########.## ###.... Cast: Shock#####.#####...... Fly ##.........Z.....#####...........###### J   large slime creature##........#######J   slime creature##.......####.....####.. _The large slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failu+Dhre)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a large slime creature (heavily wounded, empty space bonus: 5/8)+DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a large slime creature (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the large slime creature!+DhZ+Dh.J....J +Dh#*2.1 (1+Dh +Dhlm _The large slime creature is severely wounded.+Dhr ###.....##### ##....####...### ####...####. ##.....##.....##+Dh/t ##.....##....# #........))###....#### #.....###### #......###.....###.... ##...@.J....J### ### ###.........# ### ##.## ### #####.##### ##.Z..... ####.+Dhw ##.#  ##.###  #.....####..+Dh]yX  The large slime creature attacks as it pursues you!+DhfJ....J.+Dh32=+DhE35 --3+Dh+Dhe _The large slime creature completely misses you.+Dh+DhG Inventory: 42/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [) +Dh t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice Wands (go to first with /)+Dh D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+Dhq - a +4 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 1.1 XLs.  Current attack delay: 1.0. Damage rating: 19 (Base 10 x 100% (Str) x 125% (Skill) + 7 (Ench + Slay)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. +DhIt can be maximally enchanted to +9. You took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+Dh5+Dhp+Dh++Dh###.....#####... Ivhor the Stormcaller##....####...###. Tengu of Vehumet *****.####...####.......## Health: 88/88 ========================##.....##.....##..... Magic: 2/30=-----------------------##.....##....########. AC: 12Str: 10#........))###....#### EV: 35 Int: 25#.....######.......... SH: 0Dex: 15#......###.....###.... XL: 15 Next:  2% Place: an Ice Cave##...@J....J.### ###.. Noise: =--------  Time: 3+Dh@0423.1 (0.0)###.........# ###. q) +4 quarterstaff (chaos)+Dh(########.## ###... Cast: Shock#####.#####..... Fly ##.........Z.....####...........##### J   large slime creature##........#######J   slime creature##.......####.....####.. _The large slime creature is severely wounded.The large slime creature attacks as it pursues you! _The large slime creature completely misses you.You unwield your staff of cold.  Your +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.+Dh"k  The large slime creature attacks as it pursues you! _The large slime creature completely misses you.  You unwield your staff of cold.r +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.  q - a +4 quarterstaff of chaos (weapon)+Dh#CJ.+Dh#'20 +Dh}$ 4.1 (1+Dh)+Dh*b _The large slime creature closely misses you.+Dh  You hit the large slime creature. You claw the large slime creature!  You peck the large slime creature.  The large slime creature is severely wounded.+Dh# J..J.JJJJ 3 slime creatures+Dh ,5.2 (1.1+Dh$ +Dh 4 _A large slime creature splits.+Dh0*+Dh-(1 slow)+DhR  You sock the slime creature! The slime creature seems to slow down.  Your kick misses the slime creature. You peck the slime creature.+DhY J.J.The slime creature is almost dead.The slime creature closely misses you.+DhZ/=6.3+Dhb+DhRe_ _The slime creature completely misses you.+Dh  You hit the slime creature.  You kill the slime creature!Vehumet accepts your kill.+Dh +Dht .J. 2 slime creatures  You feel your power returning.+Dh d4==3-7.4+Dh +Dh E _The slime creature hits you but does no damage.+Dh.The slime creature hits you but does no damage.thump the slime creature!  Lightning courses through the slime creature!  You claw the slime creature.  You kill the slime creature! +Dh0H Vehumet accepts your kill.+Dh3%  +Dh6You feel your power returning.+Dh<@J.Z+Dh>   slime creature (ally target)Z   spectral slime creature (minion)+Dh]cS8=====-+Dhzd$80+Dh)j+Dh@mH _The slime creature's spirit is torn from its body!+Dh9 very poisoned, ally t…)You feel your power returning. _The slime creature's spirit is torn from its body!  +Dh<<You hit the slime creature but do no damage.The slime creature is poisoned. You claw the slime creature.  The slime creature is lightly wounded.   hits you!7---=9.5 (1.1+DhTUa _Your spectral slime creature hits the slime creature.+Dh>. e  You hit the slime creature. You peck the slime creature.  +Dh/ The slime creature is heavily wounded.The slime creature hits you!1-----30.6+Dh9 +Dh: t _Your spectral slime creature barely misses the slime creature.+Dh   You thump the slime creature! You claw the slime creature!  The slime creature is severely wounded.The slime creature hits you but does no damage.+Dh n9====10+Dh  _Your spectral slime creature barely misses the slime creature.+Dh` _Your spectral slime creature barely misses the slime creature.  You barely miss the slime creature. You peck the slime creature.  The slime creature is almost dead.  The slime creature barely misses you.  Your spectral slime creature hits the slime creature!  The slime creature dies!+Dhf.Z   spectral slime creature (minion)+Dh2--=4-2Shock+Dh+DhZ _Vehumet accepts your kill.+Dh0###.....#####.##....####...###.####...####.###.....##.....##.##.....##....#.#........))###....####.#.....######.#......###.....###....###.### ###.+Dh!###.Z.......# ###.##.## ###.#####.#####.##.Z.....#####.# +Dh]+Dhi35 --3+Dh`+Dh+Dh+Dh9Inventory: 42/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom +DhMMissiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance Magical Staves (go to first with |)  x - a staff of cold Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF +Dh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+Dh+Dh +Dh###.....#####.... Ivhor the Stormcaller##....####...###.. Tengu of Vehumet *****.####...####.......### Health: 72/88 ===================-----+Dh6##.....##.....##...... Magic: 9/30=======-----------------##.....##....########.. AC: 12Str: 10#........))###....####. EV: 35 Int: 25#.....######........... SH: 0Dex: 15#......###.....###....# XL: 15 Next:  4% Place: an Ice Cave##....@......### ###... Noise: ---------  Time: 30433.6 (0.0)###.Z.......# ###.. q) +4 quarterstaff (chaos)########.## ###.... Cast: Shock+Dhc #####.#####...... Fly ##.........Z.....#####...........###### Z   spectral slime creature (minion)##........#########.......####.....####..You barely miss the slime creature. You peck the slime creature.  The slime creature is almost dead.The slime creature barely misses you.Your spectral slime creature hits the slime creature!  The slime creature dies! _Vehumet accepts your kill.+Dh +Dh +Dh +DhI +Dhv$310/30=4=1=+Dh,,+Dh1k5=+Dh:n+Dh62=7=+Dhc!+Dh"+Dh"W3==+Dh#+Dh|eO _Your spectral slime creature fades into mist!8=9=4=80+Dh$q5==1=+Dh62==16347=5=8==6=+Dh=79=8=20==+Dh ,+Dh+Dh;==1+Dhn+DhM2=+DhX+Dh,+Dh +Dh",+Dh$+Dh'+Dh(9=+Dh6)+Dh6,+DhE-K3=+Dh.+Dh1,+Dh3+Dh6,+Dh8+Dh~;,+Dh=+DhE@~4==+DhA+DhC,+DhD+DhF+DhgG+Dh+J+DhL,+DhM+DhOO=+DhP+DhRa5=+Dh=T+DhV,+DhQW+Dh3Y+DhY+DhZ+Dhr\+Dhd+DhSe+Dhfk6=+DhKh+Dhi,+Dh4k+Dhm,+Dhio+Dhjq,+Dhr+Dht,+DhQv+Dhoxa7=+Dhy+DhE|,+Dh}+Dh+Dhʀ+Dh+Dh|+DhP+Dh3+Dh+Dh9=+DhՈ+Dh+DhK8=+Dhi+DhĎ+Dh+Dhv+Dh+Dh+Dhh+DhPB+Dh+Dhh9==+Dh-+Dhץn+DhE=+Dhm+DhL30=+DhV+Dh+Dh,+Dh)+Dhؽ+Dh,+Dh+Dhj+Dh+,+Dh+Dh+DhO=+Dh+Dh+Dh,+Dh+Dh#+Dh,+Dh?+Dh+Dh,+Dh+Dh+DhJ,+Dh+Dh+Dha,+DhD+Dhz+Dh_,+Dh+Dh+Dh,+DhV+Dh+Dh'+Dhb,+Dh+Dh+Dh\+Dh#+Dh{####.........#### ###.....###.### ##....####...###.....### ####...####..##....#### #.....##.....##......###.....## .....##....########....##.....## .......))###....####Z...##.....# ....######...............#.....# +Dhٟ;.....###.....###@...###........# 539.6 (106.0) ...........### ###....###.....## ##.........# ###....######## +DhRShock  ########.## ###.......# #####.#####.......#####.........Z.....###Z   shapeshifter simulacrum (wandering) +Dh;####........... #........####### .......###+Dh+Dh _A shapeshifter simulacrum is nearby!+Dhe  +DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh| ####.........####  Ivhor the Stormcaller  ###.....#####.....###  Tengu of Vehumet *****. +Dh ##....####...###.....###  Health: 88/88 ======================== ####...####.......####....####  Magic: 26/30 ====================---- #.....##.....##......###.....##  AC: 12Str: 10 .....##....########***.##.....##  EV: 35 Int: 25 .......))###....####Z*..##.....#  SH: 0Dex: 15 ....######.........***...#.....#  XL: 15 Next:  4% Place: an Ice Cave .....###.....###@...###........#  Noise: ---------  Time: 30539.6 (0.0) ...........### ###....###.....##  q) +4 quarterstaff (chaos) +Dh##.........# ###....########  Cast: Shock  ########.## ###.......#  Fly  #####.#####.......###  ##.........Z.....###  Z   shapeshifter simulacrum (wandering) ####...........###### #........####### .......###+Dh(Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 7/8)+Dh####.........####Ivhor the Stormcaller###.....#####.....###Tengu of Vehumet *****.##....####...###.....###Health: 88/88 ======================== ####...####.......####....####Magic: 26/30 ====================---- #.....##.....##......###.....##AC: 12Str: 10 .....##....########....##.....## EV: 35 Int: 25 .......))###....####*...##.....# SH: 0Dex: 15 ....######...............#.....# XL: 15 Next:  4% Place: an Ice Cave .....###.....###@...###........# Noise: ---------  Time: 30539.6 (0.0) ...........### ###....+DhX[37m###.....## q) +4 quarterstaff (chaos) ##.........# ###....########Cast: Shock  ########.## ###.......#Fly #####.#####.......#####.........Z.....###Z   shapeshifter simulacrum (wandering) ####...........###### #........####### .......###Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 7/8)+Dh$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (wandering, hasn't noticed you, empty space  bonus: 7/8)  The open air twists around violently and strikes the shapeshifter simulacrum!!+Dh.ZZ  +Dhi<20 ===40.6 (1+Dh +Dh p _The shapeshifter simulacrum is almost destroyed.+Dh}  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhCx  ####.........####  Ivhor the Stormcaller  ###.....#####.....###  Tengu of Vehumet *****. +Dhz  ##....####...###.....###  Health: 88/88 ======================== ####...####.......####....####  Magic: 22/30 =================------- #.....##.....##......###.....##  AC: 12Str: 10 .....##....########....##.....##  EV: 20Int: 25 .......))###....####*...##.....#  SH: 0Dex: 15 ....######........*Z*....#.....#  XL: 15 Next:  4% Place: an Ice Cave .....###.....###@.**###........#  Noise: ===------  Time: 30540.6 (0.0) ...........### ###....###.....##  q) +4 quarterstaff (chaos) ##.........# ##+Dh| #....########  Cast: Shock  ########.## ###.......#  Fly  #####.#####.......###  ##.........Z.....###  Z   shapeshifter simulacrum ####...........###### #........####### .......### _The shapeshifter simulacrum is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (almost destroyed, empty space bonus: 5/8)+Dh (+Dh4 "####.........####+DhA 4Ivhor the Stormcaller+DhI .###.....#####.....###+DhX1Tengu of Vehumet *****.+Dh}1##....####...###.....###+DhcHealth: 88/88 ======================== +Dh5####...####.......####....####+DhuMagic: 22/30 =================------- +DhR#.....##.....##......###.....##+Dh-AC: 12+Dh'Str: 10 .....##....########....##.....## EV: 20Int: 25 .......))###....####....##.....# SH: 0+Dh,Dex: 15 +DhH....######.........*.....#.....# XL: 15 Next:  4% Place: an Ice Cave +DhL.....###.....###@...###........# Noise: ===------  Time: 30540.6 (0.0) +Dh!...........### ###....###.....## q) +4 quarterstaff (chaos) +Dhf'##.........# ###....########+Dh(2Cast: Shock  +Dh)J########.## ###.......#+Dh*'Fly +Dh+\#####.#####.......###+Dh,8##.........Z.....###+Dh-aZ   shapeshifter simulacrum +Dh.%####...........###### +Dh0#........####### +Dh1.......### +Dh/2b_The shapeshifter simulacrum is almost destroyed.+DhC3Casting: Airstrike (safe; 1% risk of failure)  +DhM4MConfirm with . or Enter, or press ? or * to list all spells.+Dha5wAiming: Airstrike (safe; 1% risk of failure)  +Dhm63Press: ? - help, Dir - move target+Dhx7Aim: a shapeshifter simulacrum (almost destroyed, empty space bonus: 5/8)+Dh2%  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a shapeshifter simulacrum (almost destroyed, empty space bonus: 5/8)  The air twists around and strikes the shapeshifter simulacrum!  The shapeshifter simulacrum vaporises!☼+Dh6!+Dh- +Dh $1.6 (1+DhShock+Dh+Dh=+Dh +Dh+Dh6_Vehumet accepts your kill.+Dh+Dh_ +Dhil oInventory: 42/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn) +Dhp  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance Magical Staves (go to first with |)  x - a staff of cold Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+Dh#x - a staff of cold. A staff that increases the power of ice spells cast by its wielder, and protectsthem from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 5.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 0.8 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 5 x 100% (Str) x 125% (Skill) + 3 (Slay)). It falls into the 'Staves' category. It is a one-handed weapon. +Dh&You found it on level 5 of the Lair of Beasts. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rC+} {magicalstaff} {resist cold} {cold resistance} Menu/colouring prefixes: identified melee magical staff _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+Dh +Dh +Dhe$ ####.........####Ivhor the Stormcaller###.....#####.....###Tengu of Vehumet *****.##....####...###.....###Health: 88/88 ======================== ####...####.......####....####+Dh) ^Magic: 22/30 =================------- #.....##.....##......###.....##AC: 12Str: 10 .....##....########....##.....## EV: 20Int: 25 .......))###....####....##.....# SH: 0Dex: 15 ....######.........☼.....#.....# XL: 15 Next:  4% Place: an Ice Cave .....###.....###@...###........# Noise: ===------  Time: 30541.6 (0.0) ...........### ###....###.....## q) +4 quarterstaff (chaos) ##.........# ###....########+Dh, Cast: Shock########.## ###.......#Fly #####.#####.......#####.........Z.....### ####...........###### #........####### .......###Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a shapeshifter simulacrum (almost destroyed, empty space bonus: 5/8)  The air twists around and strikes the shapeshifter simulacrum!  The shapeshifter simulacrum vaporises! _Vehumet accepts your kill.+Dh6 +Dh; +DhC +DhPF -  Press: ? - help, Dir - move target  Aim: a shapeshifter simulacrum (almost destroyed, empty space bonus: 5/8)  The air twists around and strikes the shapeshifter simulacrum!  The shapeshifter simulacrum vaporises! _Vehumet accepts your kill. _Setting a skill training target for Staves at 12.0.+Dh13+Dh+Dh0F _Unknown command.+DhG +DhXJ jInventory: 42/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance Magical Staves (go to first with |)  x - a staff of cold Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}+DhhM O - a ring of ice Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+Dh6Mx - a staff of cold. A staff that increases the power of ice spells cast by its wielder, and protectsthem from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 5.0  At 100% training you would reach 12.0 in about 0.8 XLs.  At current training (9%) you reach 12.0 in about 7.6 XLs.  Current attack delay: 0.9. Damage rating: 9 (Base 5 x 100% (Str) x 125% (Skill) + 3 (Slay)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 5 of the Lair of Beasts. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {rC+} {magicalstaff} {resist cold} {cold resistance} Menu/colouring prefixes: identified melee magical staff _________________ (w)ield, (d)rop, (=)adjust, or (i)nscribe.+DhmH+DhQ+Dh,^####.........####Ivhor the Stormcaller###.....#####.....###Tengu of Vehumet *****.##....####...###.....###Health: 88/88 ======================== ####...####.......####....####Magic: 22/30 =================------- #.....##.....##......###.....##AC: 12+DhaStr: 10 .....##....########....##.....## EV: 20Int: 25 .......))###....####....##.....# SH: 0Dex: 15 ....######.........☼.....#.....# XL: 15 Next:  4% Place: an Ice Cave .....###.....###@...###........# Noise: ===------  Time: 30541.6 (0.0) ...........### ###....###.....## x) staff of cold ##.........# ###....########Cast: Shock########.## ###.......#Fly #####.#####.......#####.........Z.....### ####...........###### #........####### .......###The air twists aro+Dhfxund and strikes the shapeshifter simulacrum!  The shapeshifter simulacrum vaporises! _Vehumet accepts your kill. _Setting a skill training target for Staves at 12.0. _Unknown command.You unwield your +4 quarterstaff of chaos.+Dhk<○+Dht4---2.6 (1+Dh{+Dh~  The shapeshifter simulacrum vaporises! _Vehumet accepts your kill. _Setting a skill training target for Staves at 12.0.Unknown command.  You unwield your +4 quarterstaff of chaos. _x - a staff of cold (weapon)+Dh@ 3+DhB +DhB +DhC i3=35 +DhON +DhP +DhR ,+DhU +DhW O=+DhZ a4=+DhI\ +Dh|^ +Dh2` ,+Dhmc +DhAe ,+Dhg +Dh?i +Dhj +Dhl ~5==+Dh}p ,+Dh:r +Dhs +Dh|t ,+Dh;u +Dh!v +Dhv ,+Dhx +Dhx 9=+Dhy +Dhvz ;6+Dh4{ +Dh)| +Dh} ,+Dh~ +Dh~ ,+Dh4 +Dh ,+Dhǂ a7=+Dh +Dh +Dhp ,+Dh +Dhv ,+Dh +Dhf ,+Dh +DhZ 9=+Dh +Dh a8=+Dhƍ +Dh +Dh ,+Dh +Dh ,+Dh +Dhӓ ,+Dh +Dh͕ h9==+Dh +Dha ,+Dh +Dh +Dh ,+Dh +Dhߛ ,+Dh +Dhݝ 9=+Dh +Dhs +Dh= b30=+Dh B+Dh B+Dhܫ n+Dhٱ =+Dh +DhH +Dh +Dh0 +DhG +Dh +Dh& J+Dh +Dh +Dh ,+Dhb +Dh +Dh +Dh +Dh` +Dh> +Dh ,+Dhu +Dh~ +DhT ,+Dh +Dh +Dh ,+Dh +Dh +Dh ,+Dh +Dh ,+Dh+Dh+Dh+Dh,+Dh+Dh"+Dh,+Dh\ +Dhg +Dh< ,+Dh9 +DhB+Dh,+Dh\+Dht+Dhc+Dh)+Dho+Dh~+DhT,+Dh+Dh+Dh,+Dh+Dh +Dh!,+Dh#+Dh$+Dhl%,+Dh&+Dh(+Dh(,+Dh*+Dh3 ########.## ###.......###.#####..............#### ........######... ......####### ##..... +Dh6.....##########......# ..####.............#.. ...........#.........J ..####.....#. ---....###.....####.....# ............# ..... Shock.........### #... ###########  J   azure jelly (asleep) +Dh> 612.6 (70.0)  An azure jelly comes into view.+Dh\B+3.6 (71+DhF+DhiH5 _Found a viscous altar of Jiyva.+Dh#r  ###..  .  .....#### ......######... ...... ##..... .#######......# ....#.. ...#.........J ....###@....#. .+Dh.....####.....# ...... .....   #...   ## +DhG$  ###..  .  .....#### ......######... ...... ##..... .#######......# ....#.. .+Dh%'..#.........J ....###@....#. ......####.....# ...... .....   #...   ## +Dh(+DhU,+Dh/+Dhr1c _An azure jelly is nearby!+Dh$m ########.## ###.......#Ivhor the Stormcaller#####.#####.......###Tengu of Vehumet *****.##...............####Health: 88/88 ======================== +Dh8r####...........######...Magic: 30/30 ======================== #........####### ##.....AC: 12Str: 10 .......##########......#EV: 35 Int: 25 ....####.............#..SH: 0Dex: 15 .............#.........JXL: 15 Next:  4% Place: an Ice Cave ....####.....###@....#.Noise: ---------  Time: 30613.6 (0.0) ......###.....####.....#x) staff of cold ##.............# .....Cast: Shock  ###.........### #...+Dhs<Fly #############J   azure jelly (asleep) _x - a staff of cold (weapon)  An azure jelly comes into view. _Found a viscous altar of Jiyva. _An azure jelly is nearby!Press: ? - help, v - describe, . - travelThe floor.+Dh 5@.+Dhs5..+DhO5..+Dh5..+Dh}/.#+Dh^A slime c+Dhovered rock wall.+DhJ3 #.  comes into view. _Found a viscous altar of Jiyva. _An azure jelly is nearby!  Press: ? - help, . - travelYou can't see that place.  [the floor.]+Dh .., v - describe, . - travelThe floor.+DhZ .JHere: an azure jelly (asleep)  A viscous altar of Jiyva.+Dhht What do you want to examine? Monsters  a - (J) an azure jelly (asleep) +Dhu~Features  b - (_) a viscous altar of Jiyva+DhS(bAn azure jelly. An extremely cold blob of bright blue cytoplasm, forming bits of frost in the air around it. Max HP: ~82Will: ++AC: +EV: ++rF: x..rC: +..rPois: +rNeg: ... rElec: . Threat: Lethal Class: Natural Size: Small Int: Mindless Speed: 120% (normally travels faster than you) You have about 98% to hit with your staff of cold and 100% to hit with your kickand peck (while incapacitated). It has about 24% to hit you. Attacks Max Damage After Damaging Hits 2x Hit 12 each Cold damage (max 45 each) 2x Hit 12 each It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It can eat doors.+Dh ########.## ###.......#Ivhor the Stormcaller#####.#####.......###Tengu of Vehumet *****.##...............####Health: 88/88 ======================== ####...........######...Magic: 30/30 ======================== #........####### ##.....AC: 12Str: 10 +Dh".......##########......#EV: 35 Int: 25 ....####.............#..SH: 0Dex: 15 .............#.........JXL: 15 Next:  4% Place: an Ice Cave ....####.....###@....#.Noise: ---------  Time: 30613.6 (0.0) ......###.....####.....#x) staff of cold ##.............# .....Cast: Shock  ###.........### #...Fly #############J   azure jelly (asleep)An azure jelly comes into view. _Found a viscous altar of Jiyva. _An azure jelly is nearby!Press: ? - help, v - describe, . - travelHere: [39;4+Dh 9man azure jelly (asleep)  A viscous altar of Jiyva. What do you want to examine? Monsters  a - (J) an azure jelly (asleep) Features  b - (_) a viscous altar of Jiyva +DhL ########.## ###.......#Ivhor the Stormcaller#####.#####.......###Tengu of Vehumet *****.##...............####Health: 88/88 ======================== ####...........######...Magic: 30/30 ======================== #........####### ##.....AC: 12Str: 10 .......##########......#EV: 35 +DhRNInt: 25 ....####.............#..SH: 0Dex: 15 .............#.........JXL: 15 Next:  4% Place: an Ice Cave ....####.....###@....#.Noise: ---------  Time: 30613.6 (0.0) ......###.....####.....#x) staff of cold ##.............# .....Cast: Shock  ###.........### #...Fly #############J   azure jelly (asleep)An azure jelly comes into view. _Found a viscous altar of Jiyva. _An azure jelly is nearby!+DhQPress: ? - help, v - describe, . - travelHere: an azure jelly (asleep)  A viscous altar of Jiyva.+DhX ########.## ###.......#Ivhor the Stormcaller#####.#####.......###+DhYTengu of Vehumet *****.##...............####Health: 88/88 ======================== ####...........######...Magic: 30/30 ======================== #........####### ##.....AC: 12Str: 10 .......##########......#EV: 35 Int: 25 ....####.............#..SH: 0Dex: 15 .............#.........JXL: 15 Next:  4% Place: an Ice Cave +DhZt....####.....###@....#.Noise: ---------  Time: 30613.6 (0.0) ......###.....####.....#x) staff of cold ##.............# .....Cast: Shock  ###.........### #...Fly #############J   azure jelly (asleep)An azure jelly comes into view. _Found a viscous altar of Jiyva. +Dh|\_An azure jelly is nearby!Press: ? - help, v - describe, . - travelHere: an azure jelly (asleep)  A viscous altar of Jiyva.+Dh4  ########.## ###.......#Ivhor the Stormcaller#####.#####.......###Tengu of Vehumet *****.##...............####Health: 88/88 ======================== +Dh5 ####...........######...Magic: 30/30 ======================== #........####### ##.....AC: 12Str: 10 .......##########......#EV: 35 Int: 25 ....####.............#..SH: 0Dex: 15 .............#.........JXL: 15 Next:  4% Place: an Ice Cave ....####.....###@....#.Noise: ---------  Time: 30613.6 (0.0) ......###.....####.....#x) staff of cold ##.............# .....Cast: Shock  ###.........### #...[39+Dh 7 ;49mFly #############J   azure jelly (asleep)An azure jelly comes into view. _Found a viscous altar of Jiyva. _An azure jelly is nearby!Press: ? - help, v - describe, . - travelHere: an azure jelly (asleep)  A viscous altar of Jiyva.+Dh9 +Dh4= +DhL? . _+DhU3+DhZ+Dh]F _Unknown command.+Dh   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh ########.## ###.......#  Ivhor the Stormcaller  #####.#####.......###  Tengu of Vehumet *****.  ##...............####  Health: 88/88 ======================== ####...........######...  Magic: 26/30 ====================---- #........####### ##.....  AC: 12Str: 10 .......##########......#  EV: 35 Int: 25 ....####.............#**  SH: 0Dex: 15 .............#........*J  XL: 15 Next:  4% Place: an Ice Cave ....####.....###@....#*  Noise: ---------  [3+DhXR3mTime: 30613.6 (0.0) ......###.....####.....#  x) staff of cold ##.............# .....  Cast: Shock  ###.........### #...  Fly  ########### ##   J   azure jelly (asleep) _Unknown command.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (asleep, empty space bonus: 4/8)+Dh! ########.## ###.......#Ivhor the Stormcaller#####.#####.......###Tengu of Vehumet *****.##...............####Health: 88/88 ======================== ####...........######...Magic: 26/30 ====================---- #........####### ##.....AC: 12Str: 10 .......##########......#EV: 35 Int: 25 ....####.............#..SH: 0Dex: 15 .............#.........*XL: 15 Next:  4% Place: an Ice Cave ....####.....###@....#.Noise: ---------  Time: 30613.6 (0.0) +Dh"......###.....####.....#x) staff of cold ##.............# .....Cast: Shock  ###.........### #...Fly #############J   azure jelly (asleep) _Unknown command.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (asleep, empty space bonus: 4/8)+Dh0   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an azure jelly (asleep, empty space bonus: 4/8)  The open air twists around violently and strikes the azure jelly!!  The azure jelly quivers._ 20 ===4.6 (1Shock_ _The azure jelly is moderately wounded.+Dh0>###.........# ###....################.## ###.......# #####.#####.......###  ##...............####  ####...........######... ##........####### ##..... #.......##########......#...####.............#..............#.@......._...####.....###.....#J......######.....# ###....# .....###.........### #...#############J   azure jellyJ.35 ---5Shock+Dh[G>_+Dh..###.....####.........# ###....################.## ###.......# #####.#####.......### ##......####  ####...........######...  ##........####### ##..... +Dh##.......##########......# #.....####.......#.. #..............#.......J._####.....###.....#.......######.....####....# .....###.........### #...#############+DhMcJ.._+DhJW---6+Dh+Dh 1 ##.### ###....###..... ###.# ###.... #.## ###.# #####.#####.### ##.#### ####.######... ##.# ##.....  ##.#......#  #.....####...#..  #.....#......J.._  #.....####.....###.....#.  ##......###.....####.....#  ###.# ..... ###.### #... ########### ##+Dhˆ eJ. +Dh _7_+Dh +Dh   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh ##...........### ###....###..... Ivhor the Stormcaller  ###.........# ###....####### Tengu of Vehumet *****.  ########.## ###.......#  Health: 88/88 ======================== #####.#####.......###  Magic: 22/30 =================------- ##...............####  AC: 12Str: 10  ####...........######...  EV: 35 Int: 25  ##........####### ##.....  SH: 0Dex: 15  ##.......##########***...#  XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@...*J*.#..  Noise: ---------  Time: 30617.6 (0.0)  #..............#...***..._  x) staff of cold  #.....+Dh####.....###.....#.  Cast: Shock  ##......###.....####.....#  Fly  ###.............# .....  ###.........### #...  J   azure jelly ########### ##  _The azure jelly is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (lightly wounded, empty space bonus: 8/8)+Dh ##...........### ###....###..... Ivhor the Stormcaller###.........# ###....####### Tengu of Vehumet *****.########.## ###.......#Health: 88/88 ========================#####.#####.......###Magic: 22/30 =================-------##...............####AC: 12Str: 10####...........######...EV: 35 Int: 25##........####### ##.....SH: 0Dex: 15  ##.......##########......#XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@....*..#..Noise: ---------  Time: 30617.6 (0.0)  #..............#........._x) staff of cold#.....####.....#[39+Dh;49m##.....#.Cast: Shock  ##......###.....####.....#Fly ###.............# .....###.........### #...J   azure jelly############# _The azure jelly is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (lightly wounded, empty space bonus: 8/8)+DhظW  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an azure jelly (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the azure jelly!!+Dh^sJ._ +Dhi3=20 ===8.6 (1+Dh:_+Dh[c _The azure jelly is heavily wounded.+DhO  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh/ ##...........### ###....###..... Ivhor the Stormcaller  ###.........# ###....####### Tengu of Vehumet *****.  ########.## ###.......#  Health: 88/88 ======================== #####.#####.......###  Magic: 19/30 ===============--------- ##...............####  AC: 12Str: 10  ####...........######...  EV: 20Int: 25  ##........####### ##.....  SH: 0Dex: 15  ##.......##########**....#  XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@..*J*..#..  Noise: ===------  Time: 30618.6 (0.0)  #..............#..***...._  x) staff of cold [+Dh0;10m #.....####.....###.....#.  Cast: Shock  ##......###.....####.....#  Fly  ###.............# .....  ###.........### #...  J   azure jelly ########### ##  _The azure jelly is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (heavily wounded, empty space bonus: 7/8)+Dh,Q ##...........### ###....###..... Ivhor the Stormcaller###.........# ###....####### Tengu of Vehumet *****.########.## ###.......#Health: 88/88 ========================+DhR#####.#####.......###Magic: 19/30 ===============---------##...............####AC: 12Str: 10####...........######...EV: 20Int: 25##........####### ##.....SH: 0Dex: 15  ##.......##########......#XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@...*...#..+DhTNoise: ===------  Time: 30618.6 (0.0)  #..............#........._x) staff of cold#.....####.....###.....#.Cast: Shock  ##......###.....####.....#Fly ###.............# .....###.........### #...+Dh>U%J   azure jelly############# _The azure jelly is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (heavily wounded, empty space bonus: 7/8)+Dh.O  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  +DhPAim: an azure jelly (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the azure jelly!+Dh>X`J. +DhY*9.6 (1+Dhf_ _The azure jelly is severely wounded.+Dh,`  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhe +Dh6  ##...........### ###....###..... Ivhor the Stormcaller  ###.........# ###....####### Tengu of Vehumet *****.  ########.## ###.......#  Health: 88/88 ========================+Dhˌ @ #####.#####.......###  Magic: 15/30 ============------------ ##...............####  AC: 12Str: 10  ####...........######...  EV: 20Int: 25  ##........####### ##.....  SH: 0Dex: 15  ##.......##########*.....#  XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@.*J*...#..  Noise: ===------  Time: 30619.6 (0.0)  #..............#.***....._  x) staff of cold  #.....####.....###.....#.  Cast: Shock +Dh)  ##......###.....####.....#  Fly  ###.............# .....  ###.........### #...  J   azure jelly ########### ##  _The azure jelly is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (severely wounded, empty space bonus: 6/8)+Dhz+ ##...........### ###....###..... Ivhor the Stormcaller###.........# ###....####### Tengu of Vehumet *****.########.## ###.......#Health: 88/88 ========================#####.#####.......###Magic: 15/30 ============------------##...............####AC: 12Str: 10####...........######...EV: 20Int: 25##........####### ##.....SH: 0Dex: 15  ##.......##########......#XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@..*....#..Noise: ===------  Time: 30619.6 (0.0)  +Dhz/#..............#........._x) staff of cold#.....####.....###.....#.Cast: Shock  ##......###.....####.....#Fly ###.............# .....###.........### #...J   azure jelly############# _The azure jelly is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (severely wounded, empty space bonus: 6/8)+Dh<  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an azure jelly (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the azure jelly!!J. 20.6 (1_ _The azure jelly is almost dead.+Dh5  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhpc ##...........### ###....###..... Ivhor the Stormcaller  ###.........# ###....####### Tengu of Vehumet *****.  ########.## ###.......#  Health: 88/88 ======================== +Dhd#####.#####.......###  Magic: 11/30 ========---------------- ##...............####  AC: 12Str: 10  ####...........######...  EV: 20Int: 25  ##........####### ##.....  SH: 0Dex: 15  ##.......##########......#  XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@*J*....#..  Noise: ===------  Time: 30620.6 (0.0)  #..............#***......_  x) staff of cold +DheR #.....####.....###.....#.  Cast: Shock  ##......###.....####.....#  Fly  ###.............# .....  ###.........### #...  J   azure jelly ########### ##  _The azure jelly is almost dead.Casting: Airstrike (safe; 1% risk of failure)  +DhKiwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (almost dead, empty space bonus: 5/8)+Dhg6 ##...........### ###....###..... Ivhor the Stormcaller###.........# ###....####### Tengu of Vehumet *****.########.## ###.......#Health: 88/88 ========================#####.#####.......###Magic: 11/30 ========----------------##...............####AC: 12Str: 10####...........######...EV: 20Int: 25##........####### ##.....SH: 0+DhDex: 15  ##.......##########......#XL: 15 Next:  4% Place: an Ice Cave  #.....####.....@.*.....#..Noise: ===------  Time: 30620.6 (0.0)  #..............#........._x) staff of cold#.....####.....###.....#.Cast: Shock  ##......###.....####.....#Fly ###.............# .....###.........### #...J   azure jelly############# _The azure jelly is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike[3+Dh6m (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (almost dead, empty space bonus: 5/8)+DhR-MAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an azure jelly (almost dead, empty space bonus: 5/8)  The air twists around and strikes the azure jelly!!  You kill the azure jelly!  Vehumet accepts your kill.+DhkV._+Dh 9/8917=====171.6 (1Shock _You feel your power returning.+Dh8_+Dhi _Your Dodging skill increases to level 11!+Dh$* 3+Dh+ +Dh. +DhD0 8======36 _+Dh9 +Dh6< B+Dhn= O=+Dh> +Dh9@ +DheJ 9=---JShockJ   void ooze (wandering)+DhN +6.6 (5+DhR _.  A void ooze comes into view.+DhkX x---7.6 (6Shock+Dhd\ 8_+Dh^ 6 _The void ooze moves out of view.+DhJ  ###.# ###....###### ########.## ###.......#  #####.#####.###.........#########.....####### ##.....##########......# +DhL q####.............#.. #.............@#........._ #.....####.....###.....#. ##......###.....####.....# ###.............# ..... ###### #... ########### ## +DhT 9_+Dh_ *8.6 (1+Dhd 7_+Dhf +Dh ########.## ###.......#  #####.#####.###.........#########.....####### ##.....##########......# ####.............#.. #..............#..._ #.....####...@.###.....#. ##......###.....####.....#+Dh ###.............# ..... ###### #... ########### ## +DhY7_+Dh%9+Dhþ9_+Dhѿ+Dh. #####.#####.###.........#########.....####### ##.....##########......# ####.............#.. #..............#+Dh2..._ #.....####.....###.....#. ##......###.@...####.....# ###.............# ..... ###### #... ########### ## +Dh77_+DhFB=30+DhO+DhR+Dhs.........#########.....####### ##.....##########......# ####.............#.. #..............#..._ #.....####.....###.....#. ##......###.....####.....#+Dh ###.......@.....# ..... ###### #... ########### ##+Dh+DhrV20=1+DhĠ+Dhݢ+Dh ##.#### ####.######... ##.# ##..... ##.####......# #.....####.#.. #.......#._+Dh #.....####.....###.....#. ##......###.....####.....# ###.# ..... ###.### #... # ##+Dh7_+Dh%2+Dh9_+DhJ+Dh  ##.#### ####.######... ##.# ##..... ##.##########......# #.....####.#.. #.#._ #.....####.....###.....#. ##......###.....####.....# ###.# ..... ###.### #... # ##+Dh +DhS %3+Dh 7_+Dh +Dht( 3+Dh) +Dht5 =1+Dh7 +Dh; B+Dh= +Dhp? ,+DhUB +DhC ,+DhwF +DhOH c2=+DhL ,+DhTN +DhQ +DhR +DhR +DhU +DhV +DhV +DhX +DhY 9=+DhZ +Dh>] +Dh^ K3=+Dh^ +Dh` +Dha +Dhb +Dhe ,+Dhh +Dhj +Dhmk +Dh.l +Dh+n +Dhp ~4==+Dhq +Dhrr +Dh3s +Dhwu ,+Dhv +Dhdy ,+DhKz +Dh| O=+DhG~ +Dh a5=+Dh +Dh +Dh ,+Dh5 +Dh +DhЇ +Dhy +DhP +Dh +Dh@ +DhE U6=+Dh +Dh +Dh ,+Dh +Dhi +Dh5 +DhU +Dh +Dh +Dhg +Dh` ,+Dha 7=+Dh1 ,+Dh +DhL ,+Dh +Dh O=+Dh +Dhp a8=+DhD +Dh& +Dh ,+Dh` +Dh? ,+Dh +Dhd ,+Dh +Dh h9==+Dhk +DhL ,+Dh +Dh +Dhu ,+Dh +Dhm ,+Dh +Dhp O=+Dhн +Dh̾ b30=+Dhd +Dh ,+Dh +Dh+ +Dho ,+Dh +Dh +Dh +Dh| ,+Dh& +Dh +Dh 9=+Dh +Dhe +Dh +Dh ,+Dh +Dh +Dh ,+Dh +Dh +Dh ,+Dh4 +Dh +Dh +Dh +Dh +Dhh +DhYq+Dh; #...........### ###....###..... ###.........# ##### ########.## ###.......# #####.#####.......### ##...............####  ####...######... +Dh$##........####### ##..... #.......#######...# .....####.......@.....#.. 85.6 (52.0) ..............#..._ .....####.....###.....#. Shock #......###.....####.....# ###.............# #.....###.........### ##.J.J   void ooze (wandering)#############+Dha+Dh8_+Dhۡ` _A void ooze is nearby!+Dh i        +Dh  ##  #...  ##..... #########......# .......@.....#.. .....#..._ .....###.....#. #.##.....# .. #..... +Dhj  ##.J.   ## +Dh a       +Dh(   ##  #...  ##..... #########......# .......@.....#.. .....#..._ .....###.....#. +Dho %#.##.....# .. #....   ##.J.   # +Dh 8_+Dh +Dhc +Dh ` _A void ooze is nearby!+Dh?  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dhϝ#...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....########  Tengu of Vehumet *****.  ########.## ###.......#  Health: 89/89 ======================== #####.#####.......###  Magic: 26/30 ====================----  ##...............####  AC: 12Str: 10  ####...........######...  EV: 36 Int: 25 ##........####### ##.....  SH: 0Dex: 15 #.......##########......#  XL: 15 Next:  7% Place: an Ice Cave .....####.......@.....#..  Noise: ---------  Time: 30685.6 (0.0) ..............#+Dh)[40m........._  x) staff of cold .....####.....###.....#.  Cast: Shock #......###.....####.....#  Fly ###.............# #..**.  ###.........### ##*J.  J   void ooze (wandering)  ########### ##  _A void ooze is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (wandering, hasn't noticed you, empty space bonus: 5/8)+Dh*#...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....######## Tengu of Vehumet *****.########.## ###.......#Health: 89/89 ========================#####.#####.......###Magic: 26/30 ====================----##...............####AC: 12+Dh-Str: 10  +DhW####...........######...+DhBEV: 36 +Dh4Int: 25 +Dh##........####### ##.....+Dh-SH: 0+Dh,Dex: 15 +Dh~#.......##########......#+DhXL: 15 Next:  7% Place: an Ice Cave +Dhw.....####.......@.....#..+DhdNoise: ---------  Time: 30685.6 (0.0) +DhQ..............#........._+Dh9/x) staff of cold +Dh|.....####.....###.....#.Cast: Shock #......###.....####.....#Fly ###.............# #.....###.........### ##.*.J   void ooze (wandering)+Dhl############# _A void ooze is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (wandering, hasn't noticed you, empty space bonus: 5/8)+DhS  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a void ooze (wandering, hasn't noticed you, empty space bonus: 5/8)  The air twists around and strikes the void ooze.+DhvJ.J+Dh;21 ===6.6 (1+Dhw o_ _The void ooze is lightly wounded.+Dhx;  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh5#...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....########  Tengu of Vehumet *****.  ########.## ###.......#  Health: 89/89 ======================== +Dh#####.#####.......###  Magic: 22/30 =================-------  ##...............####  AC: 12Str: 10  ####...........######...  EV: 21Int: 25 ##........####### ##.....  SH: 0Dex: 15 #.......##########......#  XL: 15 Next:  7% Place: an Ice Cave .....####.......@.....#..  Noise: ===------  Time: 30686.6 (0.0) ..............#........._  x) staff of cold .....####.....###.....#.  Cast: Shock #......###.....##[0;+Dh^10;1m##.....#  Fly ###.............# #.***.  ###.........### ##J*.  J   void ooze  ########### ##  _The void ooze is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (lightly wounded, empty space bonus: 4/8)+DhJ( #...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....######## Tengu of Vehumet *****.########.## ###.......#Health: 89/89 ========================#####.#####.......###Magic: 22/30 =================-------##...............####AC: 12Str: 10  ####...........######...EV: 21Int: 25 ##........####### ##.....SH: 0Dex: 15 #.......##########......#XL: 15 Next:  7% Place: an Ice Cave .....####.......@.....#..Noise: ===------  Time: 30686.6 (0.0) ..............#........._x) st+DhH, aff of cold .....####.....###.....#.Cast: Shock #......###.....####.....#Fly ###.............# #.....###.........### ##*..J   void ooze############# _The void ooze is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (lightly wounded, empty space bonus: 4/8)+DhT E  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a void ooze (lightly wounded, empty space bonus: 4/8)  The air twists around and strikes the void ooze!+DhO +Dh r_J. +Dh *7.6 (1+Dh~ +Dh" d _The void ooze is moderately wounded.+Dh.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+DhP#...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....########  Tengu of Vehumet *****.  ########.## ###.......#  Health: 89/89 ======================== #####.#####.......###  Magic: 18/30 ==============----------  ##...............####  AC: 12Str: 10  ####...........######...  EV: 21Int: 25 ##........####### ##.....  SH: 0Dex: 15 #.......##########......#  XL: 15 Next:  7% Place: an Ice Cave .....####.......@.....#..  Noise: ===------  Time: 30687.6 (0.0) ..............#...+DhR......_  x) staff of cold .....####.....###.....#.  Cast: Shock #......###.....####***..#  Fly ###.............# #J*...  ###.........### ##...  J   void ooze  ########### ##  _The void ooze is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (moderately wounded, empty space bonus: 4/8)+DhR|#...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....######## Tengu of Vehumet *****.########.## ###.......#Health: 89/89 ========================#####.#####.......###Magic: 18/30 ==============----------##...............####AC: 12Str: 10  ####...........######...EV: 21Int: 25 ##........####### ##.....SH: 0Dex: 15 #.......##########......#+DhTXL: 15 Next:  7% Place: an Ice Cave .....####.......@.....#..Noise: ===------  Time: 30687.6 (0.0) ..............#........._x) staff of cold .....####.....###.....#.Cast: Shock #......###.....####.....#Fly ###.............# #*....###.........### ##...J   void ooze+DhY############# _The void ooze is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (moderately wounded, empty space bonus: 4/8)+DhO  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a void ooze (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the void ooze!+DhR__J.+DhFWd8.6 (1_+Dh[a _The void ooze is heavily wounded.+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh#...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....########  Tengu of Vehumet *****.  ########.## ###.......#  Health: 89/89 ======================== #####.#####.......###  Magic: 14/30 ===========-------------  ##...............####  AC: 12Str: 10  ####...........######...  EV: 21Int: 25 ##........####### ##.....  SH: 0Dex: 15 #.......##########......#  XL: 15 Next:  7% Place: an Ice Cave .....####.......@.....#..  Noise: ===------  Time: 30688.6 (0.0) ..............#+Dh[0;10m..***...._  x) staff of cold .....####.....###*J*..#.  Cast: Shock #......###.....####*....#  Fly ###.............# #.....  ###.........### ##...  J   void ooze  ########### ##  _The void ooze is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (heavily wounded, empty space bonus: 6/8)+Dh@#...........### ###....###.....## Ivhor the Stormcaller ###.........# ###....######## Tengu of Vehumet *****.########.## ###.......#Health: 89/89 ========================#####.#####.......###Magic: 14/30 ===========-------------##...............####AC: 12Str: 10  ####...........######...+DhrEV: 21Int: 25 ##........####### ##.....SH: 0Dex: 15 #.......##########......#XL: 15 Next:  7% Place: an Ice Cave .....####.......@.....#..Noise: ===------  Time: 30688.6 (0.0) ..............#........._x) staff of cold .....####.....###.*...#.Cast: Shock #......###.....####.....#Fly ###.............# #.....###.........### ##...J   void ooze###########+Dh[15;24H## _The void ooze is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (heavily wounded, empty space bonus: 6/8)+Dhm9MAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a void ooze (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the void ooze!!  You kill the void ooze!  Vehumet accepts your kill.+Dh<a_.+Dh19====99.6 (1Shock+Dh+Dh 4 _You feel your power returning.+Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Dh_ 9_+Dh޷ +Dh 8_+Dh2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+Dh :_+Dh +Dhf 8_+Dhf F _Unknown command.+Dhn3+Dh+Dhʨ+Dhí36 _+Dh+DhR====+Dhu+Dh+Dh=d20=+Dh+Dh,+DhU,+Dh/+Dh+Dh,+Dh+DhߺW1=+Dh+Dh,+Dha+Dh6+Dh&,+Dh!+Dh,+Dh+Dhr,+Dhc2=+Dh+Dh+Dh,+Dh+Dh,+Dh+Dhz,+Dh+Dhj3==+Dh+Dh,+Dh+Dh+Dhw,+Dh,+Dhe=+Dh+Dha4=+Dht+Dhr,+Dh+DhI,+Dh"+Dh=+Dh,+Dh+Dhw5==+Dh+Dh,+DhA+Dh,+Dhz+DhS,+DhQ+DhO=+Dh;6+Dh+Dh1,+DhP+Dhh,+Dh+Dh+Dh,+Dh+Dh,+Dh +DhK7=+Dh,+Dh,+DhtX+Dh,+Dh+Dh+ ~8==+Dh ,+Dh +DhI ,+Dh+Dh2,+Dh?+DhAO=+DhH+DhKa9=+DhJ+DhJ,+DhT+Dh,+Dh+DhB+Dh30==+Dh*+Dh$ +Dhs= .######.....## ...##########........### .###......#....:$ ##.............#........ .......#........._.#.... ##.....###.....#........ #.....####.....#.[+Dhd_0;10m...?) ..# ##........# ..### ###.@...## ---750.6 (61.0) ######## #######  ---1.6 (62_ _Found a halberd.+Dh'+Dh+Dh,+Dh=######.....## ####........## #......#....:$#......#........$+Dhi#........._.#....=.....###.....#........%.....####.....#....?)## ##........# ### ###..@..## 0.0) # +DhJ_%+Dh*2.6 (1+Dhm+Dh- _Found a blade talisman.+Dh[ 3+Dh +Dh" +Dhj. B+Dh>3 +DhX8 ,+Dh= +DhBF +DhM ,+DhS +DhZ +DhT] ,+Dh_ +Dhb +Dh"e ,+Dh|g +Dh [21  _K - 3 scrolls of identify (gained 1)36 +Dh   ###....######## ###.......# .......### ......###### ####### ####........#### +Dh #......#....:$## #........$# ..._.#....@# .....#........%# ####.....#.....)## .# ##........#### ## ###.....#########+Dh 560.6 (8%+Dh8 421 1.6 (9+Dh0 J_%+Dh { _Q - the ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7}+DhB3+DhǶ+Dh0+Dh+Dh ;36 +Dh=S21 +Dh+DhyN _You now have 959 gold pieces (gained 15).+Dh%Q36 +DhJ+Dh=21 +Dh+DhN _You now have 978 gold pieces (gained 19).+Dhr+DhC;36 +Dh!+Dh .###....###........# ###....###.....##  ###....########  ###.......# ###.......### ........###### ...######.....## #######........#### #####......## .........#.........# .#........._.#.....###.....#........%# ..####.....#.....)## ...# ##........#### .### ###.....## #########You pick up the Incunable of Congelation and begin reading...+Dh^ A6.6 (5_21 7.6 (6_%  You add the spells Summon Ice Beast, Permafrost Eruption and Rimeblight to your_library.+Dh Spells (Memorise)TypeFailure Level  a - Sticky FlameFire/Alchemy12% 4b - Poisonous VapoursAlchemy/Air1%1  c - Mercury ArrowConjuration/Alchemy1%+Dh 2  d - Cigotuvi's PutrefactionNecromancy/Air1% 4  e - Rending BladeConjuration/Forgecraft 1% 4  f - Olgreb's Toxic RadianceAlchemy12% 4  g - Fugue of the FallenNecromancy14% 3  h - Launch Clockwork BeeForgecraft14% 3  i - Ozocubu's ArmourIce14% 3  j - Summon Ice BeastIce/Summoning14% 3  k - Dispel UndeadNecromancy41% 4  l - Martyr's KnellNecromancy/Summoning41% 4  m - Detonation CatalystFire/Alchemy+Dh\]77% 5  n - Permafrost EruptionIce/Earth83% 6  o - Death ChannelNecromancy100% 6  p - HauntNecromancy/Summoning100% 7  q - Manifold AssaultTranslocation100% 7  r - RimeblightIce/Necromancy100% 7  s - Borgnjor's RevivificationNecromancy100% 8  t - Death's DoorNecromancy100% 9 25 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+Dhr +Dhz +Dh .###....###........#Ivhor the Stormcaller ## ###....###.....##Tengu of Vehumet *****.+Dh ###....########Health: 89/89 ========================###.......#Magic: 30/30 ======================== ###.......###AC: 12Str: 10 ........######EV: 21Int: 25 ...######.....##SH: 0Dex: 15 #######........####XL: 15 Next:  9% Place: an Ice Cave #####......#....@.##Noise: ---------  Time: 30767.6 (0.0) .........#.........#x) staff of cold .#........._.#.....#+Dh Cast: Shock .###.....#........%#Fly ..####.....#.....)## ...# ##........#### .### ###.....## ######### _Q - the ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7} _You now have 959 gold pieces (gained 15). _You now have 978 gold pieces (gained 19).  You pick up the Incunable of Congelation and begin reading...  +Dht _You add the spells Summon Ice Beast, Permafrost Eruption and Rimeblight to your_library.+Dh Z %  Okay, then.+Dh. +Dh U_%+Dh$ . _+Dh}3+Dh+Dh+Dh=+DhEn36 _+Dh,+Dh#+DhU +Dh/ ,+Dhk+Dh- #...............#.....# ....###....###........# ..### ###....###.....## ..# ###....######## .## ###.......# .#####.......###........####### ......######.....#####......@.####70.6 (3 ########......#......## ..+Dh....#.........#...#........._.#.....#..###.....#........%#..####.....#.....)##.....# ##........#### ....### ###.....## ############+Dh84+DhHA_%+Dh{JE _Done exploring.+Dh+Dh+Dh+Dh+Dho.+Dh0+DhB...%+Dh+Dh_+Dh$% +Dh+Dh7_Done exploring.+Dhio +Dhq +Dhs +Dhx +Dh-| +Dh} $ _+Dh ,+Dh ,+Dh> +Dh +Dh= ,+Dh +Dh +Dhy ,+Dh +Dh +Dh@ ,+Dh +DhT +Dh4 +Dh ,+Dh +Dhh +Dha ,+Dhٯ +Dhǰ ,+Dh +Dh +DhӴ +Dh ,+Dh߷ +DhǸ +Dh ,+Dh +Dh +Dhz ,+DhU +Dh^ +DhY ,+DhM +DhL +Dh5 ,+Dh +Dh +Dh ,+Dh +Dh +Dhl ,+Dh +Dh +Dh ,+Dh +Dh +Dh ,+Dh +Dh{ +Dhc ,+Dh +Dh +Dh ,+Dha +Dh\ +DhD ,+Dh +Dh ,+Dhk +Dh +Dh+Dh7+Dhi,+Dh+Dh,+DhN+Dh%+Dho.+Dh=2+Dh4+Dh6+Dh8+Dh.<+Dh>+Dh @+DhtA+DhC+DhE+DhF+DhH+Dh_J+Dh#L+Dh8M+Dh>P+DhR+DhT+DhV+DhW+DhY+DhL\+Dh}`B+DhKb+Dh`c+Dhd+Dhg+Dhi+Dhj+Dh4m+Dhq+Dh{+Dh~+Dh,+DhO+Dhi+DhԊ+Dh +Dh+Dh +Dh+Dh+DhV+Dh+Dhv+Dhk+Dh|+Dh+DhM,+DhG+Dh3+DhP,+DhQ+Dh+Dh+Dhε,+Dh+Dh+Dh,+Dh7+Dh+Dh,+Dh>+Dhv+Dh,+Dh +Dh@+DhT,+Dh+Dh#+Dh8,+Dh+Dh+Dh+Dh+Dh ####...####  ####...#### ###.##.....###  ##....####...###.....###  ####...####.......####....#### ##.....##.....##......###.....## #.....##....##....##.....##..))#####....##.....# .....######.....@.........#.....#818.6 (4+Dh?8.0) ......###.....###....###........# #.### ###....###.....## ###.........# ###....########  ########.## ###.......# #####.#####.......###  ##...............#######  ####...........######.....##........##########........####+Dh~+DhK+Dh2+Dh<%+DhD,+Dh;H+DhJ+DhK+DhM+DhP+DhS+DhT+DhV+DhY+Dh_+Dha+Dhc+Dhi+Dheo+Dhr+Dhu+Dhx+Dh+Dh~+Dh+DhNX+Dh>+Dh,+Dh+Dhۦ+Dh,+DhE+Dhx,+Dh!+DhK+Dh͸+Dhϻ,+Dh)+Dh+Dh+Dh+DhNX+Dh+Dh+Dh+Dh+DhO+Dh>+Dh+Dh+Dh+DhU+Dh.+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh+Dh$+Dh+Dh+Dh+Dh+Dh,+Dh)+Dh2+Dh3 ,+Dhe +Dh +Dh+Dh +Dh+Dh+DhD+Dh8+Dh0+Dh+Dh+Dh+Dh+DhL+Dh+Dh+Dh+Dh!+DhS#+DhF$+Dh?%+Dh. #####  ##.∩.##  #..∩..#  ##...##  ##.## ##.## +Dh 1 ####.@.#### 46.6 (2 ####.........####  ###.....#####.....###  ##....####...###.....### ...####.......####...######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#..... +Dh3+Dh7+Dh8+Dh +Dh fInventory: 43/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  t - a +2 robe of cold resistance (worn)  L - a +2 cloak (worn) +Dh  P - a +2 leather armour of fire resistance Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice  Q - the ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7} Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+DhP - a +2 leather armour of fire resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 'Of fire resistance': it protects its wearer from fire. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.4 (12.2 -> 13.6). Your EV would decrease by 0.8 (21.0 -> 20.2). You found it in an ice cave. Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body armor} {resist fire} {fire resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.+Dhk+Dh+Dh GIvhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 12Str: 10##...##EV: 36 Int: 25+Dhi##.##SH: 0Dex: 15##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30846.6 (0.0)####.........####x) staff of cold###.....#####.....###Cast: Shock##....####...###.....###Fly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#..... You pick up the Incunable of Congelation and begin reading...  You add the spells Summon Ice Beast, Permafrost Eruption and Rimeblight to your_library. _+Dh\Okay, then. _Done exploring. _Done exploring.+Dh+Dh{ +DhJ+Dhaadd the spells Summon Ice Beast, Permafrost Eruption and Rimeblight to your_library. _Okay, then. _Done exploring. _ You start removing your armour.+Dh421 7.6 (1+Dh +Dh`%+Dh!)*8.6 (2+Dh,+Dh2+Dh6*9.6 (3+Dh:+DhWC+DhbE+50.6 (4+DhJ+DhO+DhT*1.6 (5+Dh\X+DhZ  7 _You continue removing your +2 robe of cold resistance. x5  You finish removing your +2 robe of cold resistance.+Dh]+Dhg+Dhi  You feel less resistant to cold.  You start putting on your armour.+Dhl*2.6 (6+Dhp+Dhu+DhQy*3.6 (7+Dh|+DhW+Dh`*4.6 (8+Dh+Dh+Dh”*5.6 (9+Dhk+Dh+Dh.6.6 (10.0)+Dh+Dhb 130 _You continue putting on your +2 leather armour of fire resistance. x5  You finish putting on your +2 leather armour of fire resistance.+DhC+Dhۭ+Dh,Q _You feel resistant to fire.+DhInventory: 43/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice  Q - the ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7} Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[+Dh*39;49mtop],Dh$q - a +4 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 1.2 XLs.  At current training (9%) you reach 14.0 in about 10.5 XLs.  Current attack delay: 1.0. Damage rating: 19 (Base 10 x 100% (Str) x 125% (Skill) + 7 (Ench + Slay)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.,Dh Inventory: 43/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos ,Dh  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice  Q - the ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7} Wands (go to first with /)  D - a wand of flame (10)  H - a wand of mindburst (5) ,DhScrolls (go to first with ?)  d - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],Dh,Dh:,DhIvhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 13Str: 10##...##EV: 20Int: 25##.##SH: 0Dex: 15##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30856.6 (0.0),Dh'####.........####x) staff of cold###.....#####.....###Cast: Shock##....####...###.....###Fly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#..... You finish removing your +2 robe of cold resistance.  You feel less resistant to cold.  You start putting on your armour. _You continue putting on your +2 leather armour of fire resistance. x5  You finish putting on your +2 leather armour of fire resistance. _You feel resistant to fire.,DhNI,Dhy,DhG ,DhxJ  Spells (Memorise)TypeFailure Level  a - Sticky FlameFire/Alchemy16% 4b - Poisonous VapoursAlchemy/Air1%1  c - Mercury ArrowConjuration/Alchemy1%2  d - Rending BladeConjuration/Forgecraft 1% 4  e - Cigotuvi's PutrefactionNecromancy/Air2% 4  f - Olgreb's Toxic Radiance,Dh,M NAlchemy16% 4  g - Fugue of the FallenNecromancy17% 3  h - Launch Clockwork BeeForgecraft17% 3  i - Ozocubu's ArmourIce17% 3  j - Summon Ice BeastIce/Summoning17% 3  k - Dispel UndeadNecromancy50% 4  l - Martyr's KnellNecromancy/Summoning50% 4  m - Detonation CatalystFire/Alchemy85% 5  n - Permafrost EruptionIce/Earth88% 6  o - Death ChannelNecromancy100% 6  p - HauntNecromancy/Summoning100% 7  q - Manifold AssaultTranslocation100% 7  r - RimeblightIce/Necromancy100% 7  s - Borgnjor's RevivificationNecromancy100% 8  t - Death's DoorNecromancy100% 9 25 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit,Dh,Dh ,DhIvhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 13Str: 10##...##EV: 20Int: 25##.##SH: 0,DhDex: 15##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30856.6 (0.0)####.........####x) staff of cold###.....#####.....###Cast: Shock##....####...###.....###Fly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#..... You finish removing your +2 robe of cold resistance.  You feel less resistant to cold.  You start putting on your armour. _You continue putting on your +2 leather armour of fire resistance. x5  You finish putting on your +2 leather armour of fire res,Dh0Jistance. _You feel resistant to fire.,Dh eel less resistant to cold.  You start putting on your armour. _You continue putting on your +2 leather armour of fire resistance. x5  You finish putting on your +2 leather armour of fire resistance. _You feel resistant to fire.  Okay, then.,Dh),Dh$1,Dh(3. _ ,Dh] ,DhV Inventory: 43/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (go to first with |)  ,Dh x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}O - a ring of ice  Q - the ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7} Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],Dh Q - the ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7}. It is an ancient artefact. rElec: It insulates you from electricity. rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). If you were wearing this ring: ,DhRYour EV would increase by 2.7 (20.2 -> 22.9). You found it in an ice cave. Stash search prefixes: {inventory} {artefact} {artifact} {rC+} {jewellery} {resist cold} {cold resistance} Menu/colouring prefixes: identified artefact jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee, (p)ut on, (d)rop, (=)adjust, or (i)nscribe.,Dh-n To do this, you must remove one of the following items: Jewellery (go to first with "=)  B - a +4 ring of protection (worn)  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3},Dhh ,Dh ,Dh Ivhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 9Str: 8##...##,Dh EV: 22Int: 28##.##SH: 0Dex: 22##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30856.6 (0.0)####.........####x) staff of cold###.....#####.....###Cast: Shock##....####...###.....###Fly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#..... You finish putting on your +2 leather armour of fire resistance. _,Dh 1You feel resistant to fire. _Okay, then.You remove your +4 ring of protection.  You feel weaker.You feel clever. You feel agile.,Dh ,Dh *7.6 (1,DhE ,Dh  _You feel resistant to fire.Okay, then.  You remove your +4 ring of protection.  You feel weaker.  You feel clever. You feel agile. _Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7},Dh,DhpInventory: 43/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn) ,DhY t - a +2 robe of cold resistance Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7}B - a +4 ring of protection  O - a ring of ice Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],DhW B - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). ,DhYou found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. ,DhK(p)ut on, (d)rop, (=)adjust, or (i)nscribe.,DhIvhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 9Str: 8##...##EV: 22Int: 28##.##SH: 0Dex: 22##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30857.6 (0.0)####.........####x) staff of cold###.....#####.....###Cast: Shock##....####...###.....###[4,Dh,0mFly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#.....  _You feel resistant to fire. _Okay, then.You remove your +4 ring of protection.  You feel weaker.You feel clever. You feel agile. _Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7},Dh*8.6 (1,DhI,Dh~Okay, then.  You remove your +4 ring of protection.  You feel weaker.  You feel clever. You feel agile. _Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7} _You drop a +4 ring of protection.,Dh(Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of alchemy  c - staves of cold Jewellery (select all with "=)d + unknown amulets  e - amulets of guardian spiritf + unknown rings  g + rings of ice  h - rings of protection  i - rings of slaying  j - rings of wizardry Wands (select all with /)k + unknown wands  l - wands of charmingm + wands of flame  n + wands of light  o + wands of mindburst  p + wands of roots Scrolls (select all with ?)q + unknown scrolls [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top],DhA I  g - rings of ice#,Dh#,Dh#,Dh Ivhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 9Str: 8##...##EV: 22Int: 28##.##SH: 0#,DhhDex: 22##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30858.6 (0.0)####.........####x) staff of cold###.....#####.....###Cast: Shock##....####...###.....###Fly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#.....  _Okay, then.You remove your +4 ring of protection.  You feel weaker.You feel clever. You feel agile. _Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7} _You drop a +4 ring of protection.#,Dh#,Dh!#,Dhc&#,Dh'$,Dh $,Dh Ivhor the Stormcaller (Tengu Air Elementalist) Turns: 30852, Time: 01:18:42 Health: 89/89AC:  9 Str:  8 XL: 15 Next: 9% Magic: 30/30EV: 22 Int: 28 God: Vehumet [*****.] Gold: 978SH:  0 Dex: 22 Spells: 25/35 levels left rFire + . . x - staff of cold rCold + + . $,Dhr (no offhand) rNeg + + . P - +2 leather armour {rF+} rPois .(no helmet) rElec + L - +2 cloak rCorr .(no gloves) SInv .r - amulet of the Four Winds {rN+ Will+++ Clar} Will ++++.J - ring of Ceuzy {rN+ Int+4 Slay+3} Stlth ++Q - ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7} HPRegen 0.34/turn MPRegen 0.22/turn %: acrobat, clarity @: flying, studying 2 skills A: beak, talons 3, evasive flight, acrobatic',Dh',Dh@Ivhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 9Str: 8##...##EV: 22Int: 28##.##SH: 0Dex: 22##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30858.6 (0.0)',Dh####.........####x) staff of cold###.....#####.....###Cast: Shock##....####...###.....###Fly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#.....  _Okay, then.You remove your +4 ring of protection.  You feel weaker.You feel clever. You feel agile. _Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7} _You drop a +4 ring of protection.',Dh#',Dh})',Dh"+(,Dh(,DhInventory: 42/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom (,DhpMissiles (go to first with ()  C - 5 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} (,Dh J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7}O - a ring of ice Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-,Dh-,Dh-,DhIvhor the StormcallerTengu of Vehumet *****.#####Health: 89/89 ========================##.∩.##Magic: 30/30 ========================#..∩..#AC: 9Str: 8##...##EV: 22Int: 28##.##SH: 0Dex: 22##.##XL: 15 Next:  9% Place: an Ice Cave####.@.####Noise: ---------  Time: 30858.6 (0.0)####.........####x) staff of cold-,Dh###.....#####.....###Cast: Shock##....####...###.....###Fly ####...####.......####....######.....##.....##......###.....##  ##.....##....########....##.....#  #........))###....####....##.....  #.....######...............#.....  _Okay, then.You remove your +4 ring of protection.  You feel weaker.You feel clever. You feel agile. _Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7} _You drop a +4 ring of protection.-,Dh-,Dh-,Dh-,Dhq -,Dhu -,Dhm| -,Dh F _Unknown command..,Dh. ##### ##.∩.##..∩..##...####.## ##@##  ####.=.####  ####.........#### .,Dh8\ ###.....#####.....###  ##....####...###.....###  ####...####.......####....####  ##.....##.....##......###.....# ##.....##....########....##.....#.....))###....####....#.,Dh.,DhO37 9.6 (1 _.,Dh|.,Dh.,DhM ##### ##.∩.###..∩..###...## ##.##  ####.=.#### ####.........####Fly .,Dhi####.,Dh.,Dhe&60.,Dh.,Dh.,DhHLM ##### #.∩.##..∩..###.@.####.##.,DhKW ##.## ####.=.####Fly ###...###.,DhO.,DhS%1.,DhX.,DhM rM ##### #.∩.##..@..###...####.####.##Fly .,Dh\R #####.,DhT .,DhZ %2.,Dh` .,Dhjd n _There is an ice choked empty arch of ancient stone here..,Dhb M ##### ##.@.##..∩..##...####.##.,Dhd ##.##.,Dhg .,Dhel ,3 _.,Dhpp .,Dhr w _There is an ice covered gate leading back out of this place here./,Dh/,Dh022 4 _/,DhQC/,Dh * *,,,,,,,,* * ****+***** *,* **,* * *,,* #####  * *,** ##...#####  * ***+######.)#.....#  * *,*,.......#.#..#,*  Dungeon:11 /,Dh6*****,*,#####.#.@.#,*,** +,,,+,,,#(.....#.#..)..# ****#.###.#..#..#....#.# * #.....#.......###..* ####'#####....#*,,## #..#######...,**   ##.....# *####*    #####'###    ** #.......#   /,Dh/,Dh /,Dhz,5.3 (1.7/,DhN/,Dh} _Welcome back to the Dungeon! _There is a collapsed entrance here.1,DhUIvhor the Stormcaller (Tengu Air Elementalist) Turns: 30859, Time: 01:18:55 Health: 89/89AC:  9 Str:  8 XL: 15 Next: 9% Magic: 30/30EV: 22 Int: 28 God: Vehumet [*****.] Gold: 978SH:  0 Dex: 22 Spells: 25/35 levels left rFire + . . x - staff of cold rCold + + . (no offhand) rNeg + + . P - +2 leather armour {rF+} rPois .(no helmet) rElec + L - +2 cloak rCorr .(no gloves) SInv .r - amulet of the Four Winds {rN+ Will+++ Clar} Will ++++.J - ring of Ceuzy {rN+ Int+4 Slay+3} Stlth ++Q - ring of Wovin {rElec rC+ Str-2 Int+3 Dex+7} HPRegen 0.34/turn MPRegen 0.22/turn 1,Dhi%: acrobat, clarity @: flying, studying 2 skills A: beak, talons 3, evasive flight, acrobatic2,Dh* *,,,,,,,,*  Ivhor the Stormcaller * ****+*****  Tengu of Vehumet *****.*,*  Health: 89/89 ========================**,*  Magic: 30/30 ======================== * *,,* #####   AC: 9Str: 8 * *,** ##...#####   EV: 22Int: 28 * ***+######.)#.....#   SH: 0Dex: 22 * *,*,.......#.#..#,*   XL: 15 Next:  9% Place: Dungeon:11 *****,*,#####.[372,Dhm#.@.#,*,**  Noise: ---------  Time: 30865.3 (0.0) +,,,+,,,#(.....#.#..)..#  x) staff of cold ****#.###.#..#..#....#.#  Cast: Shock * #.....#.......###..*  Fly ####'#####....#*,,## #..#######...,**   ##.....# *####*   #####'###   **#.......#   _You drop a +4 ring of protection. _Unknown command. _There is an ice choked empty arch of ancient stone here. _There is an ice covered gate leading back out of this place here. _Welcome back to the 2,DhcoDungeon! _There is a collapsed entrance here.2,Dh!'2,DhD)2,Dh< _2,DhE n37 _2,DhL 2,Dh$M ,2,Dh4N 2,DhR 2,DhW 2,DhX 2,DhZ 2,Dh\ 2,Dh` 2,Dha 2,Dh c 2,Dhf 2,Dh8p X2,Dht ,2,Dhu 2,Dhw 2,Dhp B2,Dh* 2,Dh 2,Dh 2,Dhً 2,Dh~ 2,Dh| ,2,Dh 2,DhN 2,Dhu 2,Dhd 2,Dh 2,Dhŭ 2,Dh X2,Dh ,2,Dh 2,Dh 2,DhG ,2,Dh 2,Dh 2,Dh ,2,Dh 2,Dh 2,Dh< ,2,Dh+ 2,Dh 2,Dh ,2,DhC 2,Dh 2,Dh ,2,Dh 2,Dhw 2,Dh* ,2,Dh 2,DhI 2,Dh ,2,Dh% 2,Dh 2,Dh 2,Dh ,2,Dh 2,Dh ,2,Dho 2,Dh 2,Dh ,2,DhW 2,Dh B2,Dh 2,Dh 2,Dh ,2,Dh 2,DhZ 2,Dh 2,Dh 2,Dhw 2,Dh 2,Dh ,2,Dhq 2,Dh 2,DhL" 2,Dh%# 622 2,Dhd( F _You reach down and open the door.2,Dh, 2,Dh- ;37 2,Dh^. 2,Dh1 2,Dh6 2,Dh^7 2,DhG8 2,Dh: 2,Dh? 2,Dh@ 2,DhA 2,DhC 2,DhH 2,DhI '22 2,DhM 2,Dh*Y _You reach down and open the door.37   There is an open door here.2,Dh[ 2,Dh\ 5 _2,DhI^ 2,Dh3a ,2,Dhb 2,DhUc 2,Dhg ,2,Dhg 2,DhQo 2,Dhr ,2,Dh~s 2,Dh$u 2,Dhw ,2,Dhx 2,Dh   *,,,,,* *,,,,,,,,* **,,,,,****#..$.....# ,,',,,,,+,,*#.....(..# ***,,,,,**,,+........*  *,,,,,*****.......,*  *,,,,,* *,...H.,,*  *,,,,,* *,,...,,,*  **+**** ***#'#****  *,** #@#  *,,* ##.#  **+*** #..# ##### Shock  ***,,,,* #.## ##...##### **,+,,,,* ###'######.)#.....# ,,,*,,,,* #.#........#.#..#.#  [372,DhO m H   manticore (asleep) <***,,,,#####.#.#####.#...#.#.##  ** *,,,,+...'...#(.....#.#..)..#  *,,,,#####.###.#..#..#....#.#  902.3 (37.0)  You reach down and open the door.22 3.3 (38 _A manticore comes into view. _Found 5 curare-tipped darts and 6 gold pieces.3,Dh *******H3,DhN OThe zap hits the manticore!3,Dhy @ ....3,Dh{ VH.'  The manticore is lightly wounded.3,Dh o ``  The manticore flicks its tail.3,Dhن 7The volley of spikes skewers you!3,Dh .'77----29-===4.3 (1.0)Barbs Fly 3,Dhk U _Barbed spikes become lodged in your body.3,Dh(  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4,Dhlw *,,,,,* *,,,,,,,,*  Ivhor the Stormcaller ***,,,,,****#..$.....#  Tengu of Vehumet *****. 4,Dh,,',,,,,+,,*#.....(..#  Health: 77/89 ====================---- ***,,,,,**,,+........*  Magic: 25/30 ====================----  *,,,,,*****...***.,*  AC: 9Str: 8  *,,,,,* *,..*H*,,*  EV: 22Int: 28  *,,,,,* *,,.**,,,*  SH: 0Dex: 22  **+**** ***#'#****  XL: 15 Next:  9% Place: Dungeon:11  *,** #@#4,Dh Noise: ===------  Time: 30904.3 (0.0)  *,,* ##.# x) staff of cold  **+*** #..# #####  Cast: Shock  ***,,,,* #.## ##...#####  Barbs Fly **,+,,,,* ###'######.)#.....# ,,,*,,,,* #.#........#.#..#.#  H   manticore 4,Dh<***,,,,#####.#.#####.#...#.#.## ** *,,,,+...'...#(.....#.#..)..# * *,,,,#####.###.#..#..#....#.# _Barbed spikes become lodged in your body.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (lightly wounded, empty space bonus: 7/8)4,Dh\ *,,,,,* *,,,,,,,,*  Ivhor the Stormcaller ***,,,,,****#..$.....#  Tengu of Vehumet *****. ,,',,,,,+,,*#.....(..#4,Dh.b  Health: 77/89 ====================---- ***,,,,,**,,+........*  Magic: 25/30 ====================----*,,,,,*****.......,*  AC: 9Str: 8*,,,,,* *,...*.,,*  EV: 22Int: 28*,,,,,* *,,...,,,*  SH: 0Dex: 22**+**** ***#'#****  XL: 15 Next:  9% Place: Dungeon:11*,**#@#  Noise: ===------  Time: 30904.3 (0.0)*,,*##.#  x) staff of cold**+*** #..# #####   Cast: Shock  ***,,,,* #.##[4,Dhe]40m ##...#####   Barbs Fly **,+,,,,* ###'######.)#.....#  ,,,*,,,,* #.#........#.#..#.#   H   manticore <***,,,,#####.#.#####.#...#.#.## ** *,,,,+...'...#(.....#.#..)..# * *,,,,#####.###.#..#..#....#.# _Barbed spikes become lodged in your body.  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (lightly wounded, empty space bonus: 7/8)4,Dhq\M  Casting: Shock (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a manticore (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the manticore!4,Dh=^4,DhKm B.HB   boulder beetle (wandering)H   manticoreThe manticore is moderately wounded.4,Dhzo*5.3 (14,Dhuw4,Dh{a _A boulder beetle comes into view.4,Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4,DhF *,,,,,* *,,,,,,,,*  Ivhor the Stormcaller ***,,,,,****#..B.....#  Tengu of Vehumet *****. ,,',,,,,+,,*#.....(..#  Health: 77/89 ====================---- ***,,,,,**,,+........*  Magic: 21/30 ================--------  *,,,,,*****.......,*  AC: 9Str: 8  *,,,,,* *,.***.,,*  EV: 22Int: 28  *,,,,,* *,,*H*,,,*  SH: 0Dex: 22 4,DhK **+**** ***#*#****  XL: 15 Next:  9% Place: Dungeon:11  *,** #@# Noise: ===------  Time: 30905.3 (0.0)  *,,* ##.# x) staff of cold  **+*** #..# #####  Cast: Shock  ***,,,,* #.## ##...#####  Barbs Fly **,+,,,,* ###'######.)#.....# ,,,*,,,,* #.#........#.#..#.#  B   boulder beetle (wandering) <***,,,,#####.#.#####.#...#.#.##  H   manticore ** *,,,,+...'...#(.....#.#..)..# * *,,,,#####.###.#..#..#....#.# _A boulder beetle comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? -4,DhsM help, Dir - move targetAim: a manticore (moderately wounded, empty space bonus: 6/8)4,Dhx  *,,,,,* *,,,,,,,,*  Ivhor the Stormcaller ***,,,,,****#..B.....#  Tengu of Vehumet *****. ,,',,,,,+,,*#.....(..#  Health: 77/89 ====================---- ***,,,,,**,,+........*  Magic: 21/30 ================--------*,,,,,*****.......,*  AC: 9Str: 8*,,,,,* *,.....,,*  EV: 22Int: 28*,,,,,* *,,.*.,,,*  SH: 0Dex: 22**+**** ***#'#****  XL: 15 Next:  9% Place: Dungeon:11*,**#@#  Noise: ===------  Time:[34,Dhq 9;49m 30905.3 (0.0)*,,*##.#  x) staff of cold**+*** #..# #####   Cast: Shock  ***,,,,* #.## ##...#####   Barbs Fly **,+,,,,* ###'######.)#.....#  ,,,*,,,,* #.#........#.#..#.#   B   boulder beetle (wandering) <***,,,,#####.#.#####.#...#.#.##  H   manticore ** *,,,,+...'...#(.....#.#..)..# * *,,,,#####.###.#..#..#....#.# _A boulder beetle comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Ent4,Dh Uer, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (moderately wounded, empty space bonus: 6/8)4,Dh ~  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a manticore (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the manticore!4,Dh 4,Dh $B.HB4,Dh X8=6.3 (14,Dh 4,Dh! a _The manticore is heavily wounded.5,Dhf7  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5,Dh) **The manticore is struck by an arc of lightning.  The manticore is heavily wounded.5,Dh  You resist. You are struck by an arc of lightning. The lightning grounds out.  The manticore closely misses you. The manticore barely misses you.5,DhFb.BH@5,Dh7-19--75,Dh5,DhO _The manticore misses you.5,Dh[  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5,DhYs ** Confirm with . or Enter, or press ? or * to list all spells.The manticore is struck by an arc of lightning.  The manticore is severely wounded.  You resist. You are struck by an arc of lightning.  The manticore is struck by an arc of lightning.  The manticore is severely wounded.5,Dh{# BH@B(rolling)The lightning grounds out.  The boulder beetle curls into a ball and begins rolling!8---85,Dh= _The manticore barely misses you. x2; The manticore misses you.6,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6,Dh*** You are struck by an arc of lightning.manticore is struck b6,Dh,-y an arc of lightning.  The manticore is almost dead.  You resist. You are struck by an arc of lightning.  The manticore is struck by an arc of lightning.  The manticore is almost dead.6,Dh/2  The lightning grounds out.  You carefully extract the barbed spikes from your body.The manticore misses you. The manticore closely misses you.6,Dh<Z°°BH@8=6---9Fly 6,Dhy° _The manticore claws you but does no damage.6,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7,Dhr 7,Dh;t  7,Dhv6The manticore is struck by an arc of lightning!  7,Dhw!You kill the manticore!7,Dh}7,Dhp 7,Dh: 7,Dh°7,Dh_**  Vehumet accepts your kill.7,Dhf#,7,Dh...°°B@7,DhEl=14---11107,Dhfyy° _You resist. You are struck by an arc of lightning.7,Dh9  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8,Dh\..BBYou resist. You are struck by an arc of lightning.  The boulder beetle is struck by an arc of lightning.  You are struck by an arc of lightning.  The boulder beetle is struck by an arc of lightning.  A blue arc grounds itself harmlessly. The boulder beetle hits you!!!  8,Dh^\Ouch! That really hurt!308,Dh>_-------------2---======18,Dh~e8,DhhC _The boulder beetle stops rolling and uncurls.:,Dh :,Dh Read which item? Scrolls  d - 2 scrolls of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportationl - a scroll of revelation  m - a scroll of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOE:,Dhm p - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISK - 3 scrolls of identify  N - a scroll of poison [!] read|quaff|evoke[?] describe selected<,Dh <,Dh<,Dh_ *,,,,,* *,,,,,,,,*  Ivhor the Stormcaller ***,,,,,****#..$.....#  Tengu of Vehumet *****. ,,',,,,,+,,*#.....(..#  Health: 30/89 ========---------------- ***,,,,,**,,+........*  Magic: 12/30 =========---------------*,,,,,*****.......,*  AC: 9Str: 8*,,,,,* *,.....,,*  EV: 22Int: 28*,,,,,* *,,...,,,*  SH: 0Dex: 22**+**** ***#B#****  XL: 15 Next: 11% Place: Dungeon:11*,**#@#<,Dh"  Noise: ======---  Time: 30911.3 (0.0)*,,*##.#  x) staff of cold**+*** #..# #####   Cast: Shock  ***,,,,* #.## ##...#####   Fly **,+,,,,* ###'######.)#.....#  ,,,*,,,,* #.#........#.#..#.#   B   boulder beetle <***,,,,#####.#.#####.#...#.#.## ** *,,,,+...'...#(.....#.#..)..# * *,,,,#####.###.#..#..#....#.# The boulder beetle is struck by an arc of lightning.  You are struck by an arc of lightning.  The boulder beetle is struck by an arc of lightning.  A blue arc grounds itself harmlessly. The boulder beetle hits you!!!  Ouch! That really hurt! [23<,Dh$Ed_The boulder beetle stops rolling and uncurls.<,Dh;  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The boulder beetle looks frightened!  The boulder beetle waves its antennae.<,DhHB○B(fleeing)13=------2.3 (1<,DhO<,Dh~R/ _The boulder beetle leaps!<,Dh *****#..$.....# ,,',,,,,+,,*#.....(..# ***,,,,,**,,+...B....*  ***......., *,.....,,...,*+**** ***#○#*** *,** #.# ,<,Dh #*+*** #..# #####***,,,,#.## ##...##### **,+###'######.)#..... ,,,*.#........#.#..# <***,,,,#####.#.#####.#...#.#.## ** *,,,,+...'...#(.....#.#..).. * #####.###.#..#..#....#  **+*** #.....#.......###..<,Dh <,Dhu j○°<,Dhv 37 ------3Shock<,DhA @○°<,Dh / _The boulder beetle leaps!=,DhB,,,',,,,,+,,*#.....(..# ****,,,,,**,,+...○....*  *,,,,,*****.......,*  *,,,,,* *,.....,,*  *,,,,,* *,,...,,,*  **+**** ***#°#****  *,** #.#   *,,*#.#  **+*** #@.# ##### ***,,,,* #.## ##...##### ***,+,,,,* ###'######.)#.....# ,,,*,,,,* #.#........#.#..#.# =,DhR9<***,,,,#####.#.#####.#...#.#.## ,** *,,,,+...'...#(.....#.#..)..# *,,,,#####.###.#..#..#....#.#  **+*** #.....#.......###..#*,* ####'#####....##..##=,Dh=°'=,Dh%4=,DhF8°=,Dh=,Dh ****,,,,,**,,+...°....*  ***......., *,.....,,...,*+**** ***#'#*** *,** #.# ,##.*+***.#####***,,,,## ##...##### ***,+=,Dh{f###'######.)#..... *,,,*.#........#.#..##Fly *,,,*#..#######....##=,Dhf=,Dh?25=,DhҬ=,Dhܰ=,Dhm  ***......., *,.....,,...,*+**** ***#'#*** *,** #.# ,##.*+***..# #####***,,,,## ##...##### ***,+###@######.)#..... *,,,*.#........#.#..# ,<***,,,,#####.#.#####.#...#.#.##Fly **,***##.....# ######=,Dh1 =,Dh8 >=6=,Dh= =,Dh Q _There is an open door here.=,DhN   *,.....,,...,*+**** ***#'#***=,Dh;O 4 *,** #.# ,##.#*+***..# #####***,,,,=,DhO ## ##...##### ***,+###'######.)#..... *,,,*.#@.......#.#..# =,Dh.P n,<***,,,,#####.#.#####.#...#.#.## ,** *,,,,+...'...#(.....#.#..)...=,DhP Fly #.#*,,*#####'###=,Dh\ =,Dhc `4=7 _=,Dh(j =,Dhm =,Dh{P>,Dh  ,...,*+**** ***#'#*** *,** #.# ,##.#*+***.#####***,,,,## ##...##### ***,+###'######.)#..... *,,,*.#........#.#..# ,<***,,,,#####.#@#####.#...#.#.## ,** *,,,,+...'...#(.....#.#..).. ** #####.###.#..#..#....#Fly **+*******#.......#>,DhD>,Dht?38>,Dhk%>,Dhp)>,Dh **+**** ***#'#**** *,** #.# * *,,*#.# * **+*** #..# ##### * ***,,,,* #.## ##...##### ****,+,,,,* ###'######.)#.....#,,,*,,,,* #.#........#.#..#.#<***,,,,#####.#.#####.#...#.#.# +,** *,,,,+...'.@.#(.....#.#..).. *** *,,,,#####.###.#..#..#....#. * **+*** #.....#.......###..*,* ####'#####.... *,,,* #..#######..*,*** ##.....# #### *,,*  #####'###*+******* #.......# ***,,,,,,,,*******#.#>,Dh m[m9>,Dh%V **+**** ***#'#**** *,** #.# ** *,,* ##.# ,* **+*** #..# ##### ,* ***,,,,* #.## ##... ,****,+,,,,* ###'######.)#..... ,**,,,*,,,,* #.#........#.#..#. ,*,<***,,,,#####.#.#####.#...#.#. ,+,** *,,,,+...'@..#(.....#.#..) ,*** *,,,,#####.###.#..#..#....# ** **+*** #.....#.### ***,* ####'#####....##.. *,,,* #..#....  **,*** ##.....# ###### * *,,* #####'### * **+>,Dh@j* #.# ****,*#.#>,Dh>,Dh&20>,Dh>,DhN>,DhN^  **+**** ***#'#**** *,** #.#* *,,* ##.# ,>,Dh^_ .,* **+*** #..# ##### ,,* ***,,,,* #.## ##... ,,****,+,,,,* ###'######.)# ,,**,,,*,,,,* #.#........#.#..# ,,*,<***,,,,#####.#.#####.#...#.# ,,+,** *,,,,+...@...#(.....#.#..)>,Dh` <,*** *,,,,#####.###.#..#..#....* **+*** #.....#.### ***,* ####'#####....## *,,,* #..#######.... **,*** ##.....# * *,,* ##'### >,Dha ,* **+* #.# ,****,*#.#>,Dhg >,Dhl 4=5==1>,Dhq >,Dhw Q _There is an open door here.>,Dh  **+**** ***#'#**** *,** #.#* *,,* ##.#>,Dhl ,* **+*** #..# #####,* ***,,,,* #.## ##...,****,+,,,,* ###'######.)#,**,,,*,,,,* #.#.#.#..,*,<***,,,,#####.#.#####.#...#.,+,** *,,,,+..@'...#(.....#.#..>,Dh !,*** *,,,,#####.###.#..#..#* **+*** #.....#. * ***,* ####'#####....## * *,,,* #..####### * **,*** ##.....# * *,,* #####'### >,Dh ,,* **+* #.# ,,****,*#.#>,Dh >,Dh ,2 _>,Dh >,Dh >,Dh  **+**** ***#'#**** *,** #.#* *,,* ##.#,* **+*** #..# #####,* ***,,,,* #.## ##...,****,+,,,,* ###'######.)#,**,,,*,,,,* #.#.#.#,*,<***,,,,#####.#.#####.#...#,+,** *,,,,+.@.'...#(.....#.#,*** *,,,,#####.###.#..#..# +**** **+*** #.....#. ,* ***,* ####'#####.... ,* *,,,* #..# ,* **,*** ##.....# ,*** *,,* #####'### ,,,* **+* #>,Dh @.# ,,,****,*#.#>,Dh>,Dh%3>,DhB >,Dh?,Dh **+**** ***#'#**** *,** #.#* *,,* ##.#,* **+*** #..# ,* ***,,,,* #.## ##...,****,+,,,,* ###'######.)#,**,,,*,,,,* #.#.#.#,*,<***,,,,#####.#.#####.#...,+,** *,,,,+@..'...#(.....#.#,*** *,,,,#####.###.#..#..# *+**** **+*** #.....#. *,* ***,* ####'#####.... *,* *,,,* #..# *,* **,*** ##.....# *,*** *,,* #####'### ,,,,* **+* #.# ,,,,****,*#.#?,Dh&?,Dh3)[5=4?,Dh-?,Dh0?,DhID##.+..#...#....#....'#....##+#?,Dh/?,DhK=22 5?,Dh ?,DhA7 _You reach down and open the door.?,Dh)\* **+**** ***#'#**** * *,** #.#* *,,* ##.#,* ##+##* #..# ,* **#....* #.## ##,****,+....* ###'######.)#,**,,,#....* #.#.#.,*,<**#....#####.#.#####.#,+,** #....@...'...#(.....#.,*** #....#####.###.#..#..# **+**** ##+##* #.....#  *,* ***,* ####'#####  *,* *,,,* #..#  *,* **,*** ##.....#   **,*** *,,* #####'### [?,Dh\|K,* **+* #.# ,****,*#.# 1637 6?,Dhc ?,DhJe?,DheC_There is an open door here.?,Dhj,* **+**** ***#'#**** ,* *,** #.# +* *,,* ##.#,* ##+### #..# ,* **#....# #.## ##,****,+....# ###'######.),**,,,#....# #.#.#,*,<**#....#####.#.#####.#,+,** #...@'...'...#(.....#,*** #....#####.###.#..#..*+**** ##+### #.....# *,* ***,* ####'##### *,* *,,,* #.. *,* **,*** ##.....# *,*** *,,* #####',* **+* #[3?,DhK3G.,****,*#.67 _?,Dh *,* **+**** ***#'#**** *,* *,** #.# *+* *,,* ##.#,* ##+### #..# ,* **#....# #.## ##,****,+....# ###'######.,**,,,#....# #.#.,*,<**#....#####.#.#####.#,+,** #..@.'...'...#(.....,*** #....#####.###.#..#*+**** ##+### #.....# *,* ***,* ####'##### *,* *,,,* #.. *,* **,*** ##.....#*,*** *,,* #####' *,,,,,,* **+* # *,,,,,,****,*#?,Dh~ ?,Dh& %8?,Dh ?,Dh/ ?,Dh8  *,* **+**** ***#'#****  *,* *,** #.# **+* *,,* ##.# *,* ##+### #..# *?,Dh: ,* **#....# #.## *,****,+....# ###'###### *,**,,,#....# #.# +,*,<**#....#####.#.#####. *,+,** #.@..'...'...#( *,*** #....#####.###.#..#*+**** ##+### #.....# *,* ***,* ####'##### *,* *,,,* #.. *,* **,***?,Dh <  ##.....  ****,*** *,,* #####'  *,,,,,,* **+* #  *,,,,,,****,*#?,DhG ?,DhPN %9?,DhR ?,Dh1U @,Dhk *,* *,,,,,* *,,...,,, *,**+**** ***#'#***  *,* *,** #.#  **+******* *,,* ##.#  *,* ##+### #..#  *@,Dhj,* **#....# #.##  *,****,+....# ###'##### **,**,,,#....# #.#..... ,+,*,<**#@...#####.#.##### **,+,** #....'...'...#(...  *,,,,,,,,*** #....#####.###.#*****+**** ##+### #.....#.. *,* ***,* ####' *,* *,,,* #..### *,* **,***@,Dh'*.... ****,*** *,,*  ##### *,,,,,,* **+******* #@,Dh @,DhAq377=30@,Dh@,Dh} @,DhwP@,Dh M*.....,,,,,* *,,...,,,**+**** ***#'#*** *,* * *+******* *,,* # ##+##. **# #.##  **,+@,Dh 0##'##### ***,,, #.#...... ,+*,<**#....#####.#.##### *+,**'...'...#(.*,,,,,,,,*** #....#####.###.#.. Fly @,Dhr @,Dhb %1@,Dh @,Dh# A,Dhdu4###.'22 2re is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.A,DhA,DhA,DhA,DhMA,Dh@ ****,,* *,,,,,*****....... *,** *,,,,,* *,..... *,*A,DhĹ W *,,,,,* *,,...,, *,**+**** ***#'#** *,* *,** #.# **+******* *,,* ##.# *,* ##+### #..# *,* ###....# #.##  *,***#.@....# ###'#### ***,*#...#....# #.#..... ,,+A,Dh ,#.<###....#####.#.#### ***,+.** #....'...'...#( *,,,,,,,,#** #....#####.###.#*****+**** ##+### #.....#. *,* ***,* ####' *,* *,,,* #..## *,* **,***...A,Dhy 8<A,DhS y8=37 3A,Dh` A,Dhu re is an open door here. _You reach down and open the door. _Found a stone staircase leading up. _There is an open door here.B,DhD*,,* *,,,,,***** *,** *,,,,,* *,..... *,* *,,,,,* *,,... *,* **+**** ***#'# *,* *,** #.# **+* *,,* ##.# *,* ##+### #..# * *,* ###....# #.## * *,***#@'....# ###'*,*#...#....# #.#,+,#.<###....#####.#.*,+.#* #....'...'...#( *,##* #....#####.###.# *****+**** ##+### #.....# *,* ***,* ,Dhr"40m####' *,* *,,,* #.. *,* **,*** ##B,DhB,Dh^=4 _B,DhB,Dhe *,** *,,,,,* *, *, *,,,,,* *,, *,* **+**** ***#'# *,* *,** #.#*+******* *,,*#.# *,,,,,,,,* ##+### #..# ** *,* ###....# #.## ,* *,*###.'....# ###'## ,****,*#.@.#....# #.#... ,,,,+,#.<###....#####.#.## *****,+.#* #....'...'...#(  *,##* #....#####.### *****+**** ##+### #..... *,* ***,* ####' *,* *,,,* #.. *,**,*** ##. *B,Dhh$[m ****,*** *,,*  ##8=5B,Dh *, *,,,,,* *,, *,* **+**** ***#' *,* *,** #.B,Dh<*+******* *,,*#. * *,,,,,,,,* ##+### #.. *** *,* ###....# # ,,* *,*###.'....# ###' *,****,##...#....# #.#.. *,,,,+,#.@###....#####.#.# ******B,Dh,+.## #....'...'... * *,##* #....#####.### * *****+**** ##+### #... * *,* ***,* ####' * *,* *,,,* #. *,**,*** ## ** ****,*** *,,*  # ,*** *,,,,,,* **+******* B,Dh\ B,DhP9=6B,DhB,Dh9a _There is a stone staircase leading up here.B,Dh B,Dh] B,DhQ B,Dh B,DhL22 7 _C,Dh?h#.######.......#######.....÷#.#....#.............#....÷.#.#.##.#.............######'#.#..#.#############....... #.##.#.#...........#.####### #....#.#...........#.#  ######.#...........#.#  #..'.............#.# 0 #..#.....@.......#.#  #..#.............#.###### #..#.............#..[.....C,Dh #..##########'####.... #......................... #..........################..........# ############ =C,Dh;C,Dh4_408.8 (2.5C,DhA{ _You fly upwards. _There is a stone staircase leading down here.C,DhC,DhC,Dh C,DhC,Dhr9=37 _C,Dh1=C,Dhk!C,Dh#C,DhO$C,DhV%C,Dh'C,Dh#(9=C,Dh*C,Dht+C,Dh$,|2=20=C,Dhe-C,Dh/C,Dh/C,Dh0C,Dh2,C,Dh_3C,Dh5C,Dh}593C,Dh6C,Dh7C,Dh7W1=C,Dh8C,Dh9C,Dh5:C,Dh:C,Dh&<C,Dh<94C,Dh==C,Dh>C,Dh ?C,Dh?C,Dh@C,DhCAC,Dh`BC,DhCC,Dh%D5=2=C,DhDC,Dh,FC,DhFC,Dh6GC,Dh~HC,DhHC,DhIC,DhJC,DhMKK6=C,DhKC,DhDMC,DhMj3==C,DhtNC,DhOC,Dh8PC,DhPC,DhGRC,DhR97C,Dh]SC,DhTC,DhSUC,DhUC,DhWC,DhW9=C,DhCXC,DhYC,Dh/Ze84=C,DhZC,Dh\C,Dh\C,Dh]C,Dhc^C,Dh^C,Dhk_C,DhaC,DhaS9=C,DhZbC,DhAr5==50=1=6C,Dht,C,Dh:~2=7=3=4=C,Dhd8=59==C,Dhz6=7==30= _Magic restored.8=960=C,Dh1=C,DhC,Dh2C,Dh,C,Dh,C,Dh93C,DhC,Dh:C,DhC,DhC,DhG,C,DhC,Dhd64=C,DhC,DheC,DhC,DhmC,DhC,DhC,DhC,DhC,DhmW5=C,Dh;C,DhC,DhC,DhC,Dh"C,DhC,DhC,DhZC,Dh%6C,DhyC,DhC,Dh&C,DhC,DhC,DhyC,DhC,DheC,DhK7=C,DhC,DhC,DhKC,DhC,Dh(C,DhU8=C,DhC,Dh,C,Dh2C,Dh,C,DhZC,DhC,Dhj%9C,DhC,Dh,C,Dhy C,Dh C,DhP C,Dh C,Dh C,Dh&70C,DhC,Dh=C,DhC,Dh]C,DhC,Dh4C,DhC,DhRC,DhK1=C,DhC,Dh C,DhyC,Dh-C,DhC,DhC,DhC,DhcC,DhU2=C,DhC,Dh C,Dh C,Dh7!C,Dh"C,Dh#C,Dh#C,Dh.%C,Dh%%3C,Dhi&C,Dh'C,DhA(C,Dh(C,Dh_*C,Dh*C,Dh+C,Dh?-C,Dh-%4C,DhT.C,Dh/C,Dh0C,Dh0C,Dh2C,Dhh2C,Dh 3C,DhS4C,Dh4K5=C,Dh5C,Dh6C,Dh;7C,Dh7C,Dh'9C,Dh9C,Dh.:C,Dh;C,Dh;U6=C,Dh<C,Dh/>C,Dh>C,Dh7?C,Dh@C,Dh@C,DhAC,DhBC,Dh;C%7C,DhCC,DhmC,DhknC,DhnU3=C,DhoC,DhpC,DhqC,DhrC,DhCsC,DhsC,DhitC,DhvQ4C,Dhx,C,DhyC,Dh|Q5C,Dh0~BC,Dh,C,DhC,Dh0a6=C,DhC,Dhބ,C,DheC,DhC,DhC,DhC,DhC,DhVU7=C,DhC,DhˋC,DhgC,DhC,DhC,DhC,Dh5C,DhFC,Dh%8C,Dh{C,Dh,C,Dh0C,DhC,DhC,DhC,Dhxa9=C,Dh}C,Dh¼O 1082.8 (144.0) _HP restored.C,Dh5C,DhC,Dh0E _Done exploring.C,DhwQ C,Dh5b C,Dhj C,Dht C,Dhއ A22 3.0) _C,Dh C,Dh  *,* *,,,,,* *,,.. *,* **+**** ***#' *,* *,** #.**+******* *,,* ## * *,,,,,,,,* ##+### #.. *** *,,,,,,,,* ###....# #.# ,,* *,,,,,,,,*###.'....# ###'# *,****,,,,,,,,##...#....# #.#..1 *,,,,+,,,,,,,,#.@###....#####.#.# ******,,,,,,,,+.## #....'...'... * *,,,,,,,,##* #....#####.### * *****+**** ##+### # * *,* ***,* ####' * *,* *,,,* #.  *,* **,***##  **C,Dh | ****,*** *,,*#  ,*** *,,,,,,* **+*******# =C,Dh?,5.3 (2.5C,DhCC,DhG{ _You fly downwards. _There is a stone staircase leading up here.D,DhD,Dh l  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingD,DhO g8.4  10%   0   l * Spellcasting  10.9  18%  -1          D,Dh 3 b - Maces & Flails   3.0    +1   m * Conjurations  14.8  18%  +3   c - Polearms   3.0    +1   n - Ice Magic   0.0    -1  d + Staves5.1   9%  +1   o * Air Magic  15.2  18%  +3  D,Dh  e - Unarmed Combat   0.0    +1 +4     f - Throwing   0.0     0   p + Evocations7.7   9%   0           g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour9.1   9%  +1      j + Dodging11.0,Dh m   9%  +1      D,Dh " k - Stealth   2.0    +1                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsP,Dh 966 d * Staves   5.1  166P,DhډP,Dh, 102020 d - Staves   5.1   20101010V,DhV,DhV,Dh*,**,,,,,* *,,.. Ivhor the Stormcaller*,*V,Dhn**+**** ***#' Tengu of Vehumet *****.*,**,**#. Health: 89/89 ========================**+******* *,,*##. Magic: 30/30 ======================== V,DhT_* *,,,,,,,,* ##+### #.. AC: 9Str: 8 *** *,,,,,,,,* ###....# #.# EV: 22Int: 28 ,,* *,,,,,,,,*###.'....# ###'# SH: 0Dex: 22 V,Dh*,****,,,,,,,,##...#....# #.#.. XL: 15 Next: 11% Place: Dungeon:11 *,,,,+,,,,,,,,#.@###....#####.#.# Noise: ---------  Time: 31085.3 (0.0) ******,,,,,,,,+.## #....'...'...# x) staff of cold * *,,,,,,,,##* #....#####.### Cast: Shock V,DhF* *****+**** ##+### #.... Fly **,****,* ####' **,**,,,*#. *,* **,***##  ** ****,*** *,,*#  ,*** *,,,,,,* **+*******#  _There is a stone staircase leading down here. _Magic restored. _HP restored. _Done exploring. _You fly downwards. _There is a stone staircase leading up here.V,DhV,DhV,DhV,DhW,Dht 3W,Dh W,Dh" W,DhQ W,DhH n37 _W,Dh XW,Dh W,Dh '22 W,Dh W,Dh F _You reach down and open the door.W,Dh Q37 W,DhF W,Dh @  There is an open door here.W,Dh- W,Dh  _W,Dh W,Dh W,Dh$ ,W,Dh W,Dh =22 W,Dh W,Dh N _You now have 989 gold pieces (gained 11).W,DhS Q37 W,Dh W,Dh W,Dht =22 W,Dh W,Dh F _You reach down and open the door.W,Dh Q37 W,Dh! W,Dh W,Dh ,W,Dh/ W,DhM @  There is an open door here.W,Dh W,Dh  _W,Dh_ W,Dh W,DhC ,W,Dh W,Dh9 W,Dh ,W,Dh W,Dh; W,Dh. ,W,Dh4 W,Dh W,Dh ,W,Dh W,Dh W,DhW ,W,Dh W,Dh# W,Dhk ,W,Dhm W,Dh W,Dh ,W,Dh W,Dh* W,DhF ,W,DhF W,Dh W,Dhv ,W,Dhx W,Dh4# W,Dh* '22 W,Dh+ W,DhO- M _You now have 996 gold pieces (gained 7).W,Dh0 Q37 W,Dh<1 W,Dh2 W,Dh5 ,W,DhA7 W,Dh8 W,Dh; ,W,Dh.< W,Dh= W,Dh@ ,W,DhB W,DhXC W,Dh F ,W,DhOG W,Dh I W,DhK ,W,DhM W,DhN W,DhQ ,W,DhR W,DhS W,Dh6W W,DhW W,DhX W,DhY W,Dh\ W,Dh] W,Dh] W,Dh_ W,Dh XW,Dh W,Dh/ W,Dh ,W,Dh@ XW,Dhi nW,Dh ,W,Dh W,Dh= W,Dh '22 W,Dh W,Dh7 F _You reach down and open the door.W,Dh W,Dh ;37 W,Dh W,DhX W,Dh-  ,,,***,,,**,,,,,,*,,,,+........#. ,,,+,,,****,,,,,,*****#........'. ,,,***** *,,,,,,* #........## **** *,,,,,,* #####'####  *,,,,,,* #.# W,Dhe  #*,,***** #.# * **#..####* #.# *******,.......### ####.### ,,,,<*,+,.....(.@.### #......# 123.3 (38.0) ,,,,,*,*,.......#...# #......##* ,,,,,*,*,.......###.# #........ ,,,,,*,*,..$..).* #.####......#.# ,,,,,*,*,....)..* #....#......#.. ,,,,,*,*,.......* ####........#*# ,,,,,+,**#+#####* ###......# ,,,,,*** *,* #......# ****** *,** #####.##W,Dh W,Dh +4.3 (39W,Dh W,DhM r _Found a whip and a flail. _There is an open door here.X,Dhx3X,DhyX,Dhj|X,Dh,***,,,**,,,,,,*,,,,+.#,+,,,****,,,,,,*****#........',***** *,,,,,,* #........* *,,,,,,* #####'#### * *,,,,,,* #.# ** ##,,***** #.# ,* *##..##### #.# +*.### ####.###,<*,+......(@'.### #......#X,Dh,*,*o.#...# #......##,*,*.###.# #.Shock,*,*...$..).# #.####......#.,*,*.....)..# #....#......#,*,*.# ####........#* o   orc (wandering),+,*##+###### ###......# ,,,,,,*** *,* #......# ,****** *,** #####.##X,Dhk,0.0)X,Dhn*5.3 (1X,DhX,Dh3u _An orc comes into view. It is wielding a +0 hand axe.Y,DhU *******o  The zap hits the orc.  The orc is severely wounded.Y,Dhg*Y,Dh<3ko....(....Y,Dho4d29-22 ==6Y,Dhc=Y,DhE% _The orc shouts!Y,Dh6*******Y,DhPY,Dhl..o...(Y,Dhf8---7Y,Dh "Y,Dh'M _The zap misses the orc.Z,Dh  The zap hits the orc.  You kill the orc!Vehumet accepts your kill.Z,Dh&K*******Z,Dhl..$...(Z,DhEy--8ShockZ,DhZ,Dh4 _You feel your power returning.Z,DhZ,DhZ,Dh<Z,Dh 37 9=Z,Dh,Z,Dh^Z,Dh,Z,DhYZ,DhZ,Dh)i30==Z,DhZ,Dh 4 _Magic restored.Z,Dh 3Z,Dhn Z,Dh Z,DhO 622 Z,Dh $ Z,Dh I_C - 7 throwing nets (gained 2)Z,Dh@ Q37 Z,DhW Z,Dh Z,DhR Z,Dh 9=Z,Dh Z,Dh Z,Dh! Z,DhH" Z,Dh# Z,Dh' =22 Z,Dh) Z,Dh", O _You now have 1021 gold pieces (gained 25).Z,Dh0 Q37 Z,Dh@2 Z,Dhb4 Z,Dh8 ,Z,Dh9 Z,Dh; Z,Dhf@ ,Z,DhA Z,Dh~X <  *,,,,,,,***,,,**,,,,,,*,,,,+....  *,,,,,,,+,,,****......*****#....  *,,,,,,,***** *.....,* #....  ***+***** #....,,* #  *,* #...,,,* #  *,** ##..***** #  *,,* ###..##### # *****+*****###........### #### *,,,,,,,,,<#.'..@.....'.### #...- Z,DhY m*,,,,,,,,,,#.#........#...# #... *,,,,,,,,,,*,#........###.# # *,,,,,,,,,,*,#......).# #.####.. *,,,,,,,,,,*,#.....)..# #....#.. *,,,,,,,,,,*,#........# ####.....  *,,,,,,,,,,+,###+###### ###...  *,,,,,,,,,,*** *,* #...  *****,****** *,** #### You now have 1058 gold pieces (gained 37).  B - a ring of poison resistanceZ,Dhb 0435.0)Z,Dhi Z22 -4.3 (16Z,Dhn Z,DhOq 1 _You see here a +0 hand axe.[,Dhv37 [,Dh,[,Dh[,Dhq[,Dh?[,Dh[,Dh0[,Dh[,DhL[,Dh[,Dho[,Dh [,DhE[,Dht [,Dh [,Dh [,DhL[,Dh[,Dh[,Dh[,Dh[,Dh,[,Dh\[,Dh[,Dh[,[,Dh[,Dh[,Dh",[,Dh#[,Dh%[,DhQ),[,Dh*[,DhZ0n[,Dh3,[,Dh4[,Dh6[,Dh9,[,Dhg:[,Dh;[,Dh>,[,Dh~?[,DhA[,DhC,[,DhD[,DhG[,Dh;J,[,DhK[,DhM[,DhTP,[,DhSQ[,Dh/S[,DhnV,[,DhpW[,DhY@  There is an open door here.[,Dh{][,DhfK _[,DhJz[,Dh{[,Dh,[,Dh[,DhɃ[,Dh,[,DhЊ[,Dh5[,Dh@   **,,*** *   ##,,** *   #.,** #####   ##'###### #....   #.......# ####....   #.......# ###.......   .......###...##....   .'...####....   #..@....##### #.   ###'##### #..   #.# #...Shock   #.#* ##..##   #..* ###..###   ***##'*****###....o   orc wizard ([,DhΣasleep)   *,,,,.,,,,<#.'..)....   *,,,,.o,,,,#.#.......   *,,,,,,,,,,#,#.......[,Dh 69.3 (25  An orc wizard comes into view. It is wielding a +0 dagger.[,Dh . The orc wizard shouts! You hear a shout![,Dhg==70.3 (26Shock[,DhK[,Dh7 _The orc wizard moves out of view.[,Dh=[ _[,Dhm  ##,,** .,** #######'######...........# ######...##...##.'...####......##### #.###@##### #. #.# ..Cast: Shock.Fly ....o)o   orc wizardo   orc (wandering)  *,,,,.o.,,,#,#.......*)[,Dh[ B0.0)[,Dh w  An orc wizard and an orc come into view.[,Dh  An orc comes into view. It is wielding a +0 club.[,Dhʮ o.oooo 3 orcs (1 wandering)o.o[,Dh 3--1.3 (1[,Dh [,Dh1 _An orc comes into view. It is wielding a +0 mace. _There is an open door here.\,Dh. _*******\,Dh c  The zap misses the orc wizard.\,Dh\ \,DhN \,Dh \  The orc shouts! You hear a shout!\,Dh ..o.'..oo 2 orcs (1 missile)..\,Dh d29-22 ==2\,Dhd \,Dh q _An orc comes into view. It is wielding a +0 mace.],DhR *** The zap hits the orc wizard.  The orc wizard is lightly wounded.  The zap hits the orc wizard!],Dh],DhB],DhZ],Dh6 ..oooo 3 orcs (1 missile).  The orc wizard is severely wounded.],Dh|;*],Dhr ooo 3 orcs (1 missile)  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!],DhD9{],DhHf8--=3],DhO],DhT _Deactivating autopickup; reactivate with Ctrl-A.],DhR _Deactivating autopickup; reactivate with Ctrl-A..  The zap hits the orc.  You kill the orc!  Vehumet accepts your kill.],Dhر  You feel your power returning. The zap hits the orc!  You kill the orc!],Dh5*****   orc**],Dh$8],Dh8],DhB..oo)o 2 orcs).],DhTG **Vehumet accepts your kill.A magic dart appears from out of thin air!],Dh[...],Dhn5-----4],Dh:],Dh. _The magic dart hits you.],Dh *******The zap hits the orc.  The orc is almost dead.The zap hits the orc.],Dh ],DhƠ ],Dh .oo')).7---5],Dh ],Dhg \ _The orc is severely wounded.^,Dh2.,** #######'######...........# #### ###....###...##^,Dhw#.......'...###.......##### ###'#####  #@# o#*##..##^,DhM@{o###..#***##'#****###.......,,,,).,,,<#.'..).).,,,#.#...^,Dh..,,,#,.,,*)).^,Dh^,Dh<q8=37 6^,DhS^,Dh T _The orc completely misses you.^,Dh==  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^,Dhu  The orc is struck by an arc of lightning.  You kill the orc!Vehumet accepts your kill.^,Dh  You kill the orc!  Vehumet accepts your kill.  You feel your power returning.^,Dh,The orc is struck by an arc of lightning.  You kill the orc!  Vehumet accepts your kill.  You feel your power returning.  Something is struck by an arc of lightning. ***Reactivating autopickup._,DhU)))_,Dh6=-=22 ==7Shock_,Dh"_,Dh 6 _You feel a bit more experienced._,Dh9__,Dheg_,Dho_,DhrF _Unknown command._,Dh_,Dh͈_,Dh_,Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_,Dh _,Dh _,Dhi! _,Dh% _,Dh. X37 __,DhN1 _,Dh1 _,Dh3 _,Dh8 _,Dh9 7=9=_,Dh< _,DhYA _,DhA _,DhD _,DhI _,DhK _,DhM _,DhvR _,DhS %8_,DhT _,Dh Z _,DhZ 9=_,Dh\ _,Dha _,Dhyb L30=_,Dhfd _,Dhk _,Dh_l K9=_,Dh-n _,Dh6s 1 _HP restored._,Dhw _,DhHx _,Dhz _,Dh  Things that are here:  a +0 club; a +0 leather armour; an orc corpse_,Dhʄ _,Dh  __,Dh _,Dh' X  Things that are here:  a +0 dagger; a +0 robe_,Dh e #.......# ####..... #.......# ###.... #.......###...##. _,Dh #.......'...#### #.......##### #. ###'##### #.  #.# #.  #)## ##..### #)###..####--88.3 (11.0) ***##'#****###........_,DhD  *,,,.)..,,<#.'..)..... *,,...)...,#.#. *,.........#,#.... *..........#,#......) #...(......#,#.....) #..........#,#.._,Dh \ *,+,###+#####_,DhΨ _,DhK b=--9.3 (12_,Dhj _,Dh _Found 4 stones.  Things that are here: _a +0 mace; a +0 leather armour`,Dh`,Dh`,Dh`,Dh*`,Dhj< ###...##...##.'...####### ##'#####  #.# )####..###))###..#***##@#****###........0.0)#....)....<#.'..)#.....)....#.#...#..........#,`,Dh[#...#)##......(...+  *,,,,,,,,,,*** *,*`,DhF`,DhG=90.3 (1`,Dh`,Dh _Found 4 stones. Found an escape hatch in the ceiling. _There is an open door here.`,DhZ I`,DhHd `,Dhd} P _`,Dh3 z  Things that are here:  a +0 club; an orc corpse`,Dhȕ `,Dh̗  _`,DhϞ `,Dh: `,Dh `,Dhw `,Dh! `,Dh n`,Dh X`,Dh ,`,Dh! `,Dh `,Dh  #))# ###..#########'########...#....)....<#.'..)#.....)....#.#...#..........#,#...#..........#,#......)#...(......#,#.....)..#..........#,#........#....@.(...+,###+#####6.3 (6......#** *,* `,DhO n####.###### *,** ****#..,*** *,,** *,,,...,,,* **,,**,,,....,,***** **+*** *,,,....,,+,,,***,,,,, *,,..."..,***,,**,,,,, * **,,+,,,,, `,Dh `,Dhm *7.3 (7`,Dh" `,Dhu& 9 _Found an amulet of guardian spirit.a,Dhm3a,Dha,Dha,Dh a,Dh,a,Dha,Dh0#....)....<#.'..)..........)....#.......#,#.........#,)(.).....(...+,###+#####** *,* #####@###### *,** 8.3 (1****#...#** *,,***,,,......# **,,*,,.......#**** **+***........+,,,***,,,,,....."...#**,,**,,,,,#.........# **,,+#...$..(..# ** *a,Dh a,Dh*9.3 (2a,Dha,Dh:% _Found 7 stones.a,Dh a,Dh^ a,Dh a,Dh a,Dh = .)....#.#........#,#)#...(......#).#..........#.#......(...+,###+######..........#** *,* #####.###### *,******#@..#** *,,**0a,Dh p#.........# **,,#...**** **+***#..+,,,***,,,,,#....."...#**,,#....%....#  *********** ****** a,Dh ;%a,Dh ,200.3 (1a,DhA 8%a,Dh . _Found a scarab talisman.b,Dhl>b,Dh>b,Dh}Bb,DhfIb,DhbYBb,Dh`b,Dhh,b,Dh9m,b,Dhrb,DhIsb,Dhtb,DhRwb,Dh{,b,Dh}b,Dh8nb,DhՔb,DhǕb,Dhib,Dhb,Dh,b,Dhl 22 b,Dhb,Dh/ b,Dhb,Dha*_You now have 1064 gold pieces (gained 6).b,Dhb,Dhڻb,Dh37 b,Dh b,Dh)b,Dhb,Dhb,Dhb,Dh[b,Dh b,Dh b,Dh*You see here an amulet of guardian spirit.b,Dhb,Dh b,Dh_b,Dhb,DhKb,Dhb,DhAb,Dhb,Dhb,Dh~b,Dh*b,Dhb,Dh!b,Dh b,Dhb,Dh 22 b,Dhb,Dh b,Dhb,Dhn"_You reach down and open the door.b,Dhb,Dhb,Dh37 b,DhXb,Dhb,DhG b,Dh b,Dh"There is an open door here.b,DhGb,Dh* b,Dh_b,Dhb,Dhb,Dhb,Dhzb,Dhb,Dhb,Dh#b,Dhh$b,Dh%b,Dh7'b,DhI*b,Dh*b,Dh2,b,DhR/b,DhH3b,Dh3b,Dh5b,Dh6b,Dh9b,Dhs:b,Dh;b,Dh>b,DhdAb,DhBb,DhBb,DhDb,DhGb,DhzHb,DhH 22 b,DhIb,DhK b,Dh)Lb,DhL"_You reach down and open the door.b,DhFOb,DhOb,DhdP37 b,DhPb,DhQb,DhwT b,DhT b,DhPUThere is an open door here.b,DhXb,DhY b,DhZ_b,DhZb,Dh^b,DhTab,Dhab,Dhbb,DhGdb,Dhjb,Dhkb,Dhk}b,DhGb,DhSb,DhDŽ'22 b,Dh[b,DhYF _You reach down and open the door.b,Dh Q37 b,Dhgb,Dh}reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.b,Dhb,Dh _b,Dhڟb,DhBb,Dhb,Dhb,DhThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  b,Dh5 _b,Dhnb,Dhj,b,Dhb,Dh:b,Dh*Bb,Dhb,Dh|b,Dh'22 b,Dhb,DhYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.b,DhQ37 b,Dhb,DhThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.b,Dhb,DhO _b,Dhb,Dh;b,DhBb,Dhi22 b,Dh% ..+,###+###### ###......# *,, ..#** #.# #......# *,, ### #.## #####.## ### ## #..## *,,,,.# *### .# ##..# ****+##**# * .##### ##'##### *,,....,,* *... .'...###......###*,...>.,,****... .###..##......'.##......,,+,**... b,DhP&.# ##..'......#.@'..>...,,*,,*...42.3 (42.0) .# ####......####......,,**,,... .# #......# *,.....,,****... ## ######## ***####*** *... *### ### ### ### ###You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door hereb,Dh(4. _You reach down and open the door.b,Dh) _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found two stone staircases leading down.b,DhH b,Dhڵ b,Dh b,Dhn b,Dhz b,Dh 37 _  There is an open door here.b,Dh b,Dh  _b,Dh b,Dh b,Dh b,DhO b,Dh! b,Dh b,Dh b,Dh b,Dh b,DhF b,Dh2 b,Dh b,Dhv b,DhK b,DhZ =22 b,Dhi b,Dh F _You reach down and open the door.b,DhW b,Dh ;37 b,Dht b,Dh @  There is an open door here.b,Dho b,Dh  _b,Dh b,Dh! b,Dh ,b,Dh b,Dh b,Dh b,Dh b,Dh b,Dh b,Dhx ,b,Dhw b,Dh b,Dh| =22 b,Dh b,Dh F _You reach down and open the door.b,Dh b,Dh+ ;37 b,Dh b,Dh @  There is an open door here.b,Dh## b,Dh#  _b,DhO$ b,DhD& b,Dh+ ,b,Dh+ b,Dh. b,Dh2 ,b,Dh4 b,Dh`6 b,Dhe< ,b,Dh= b,DhVD b,DhH b,Dh'I b,DhQJ b,Dh$M b,Dh"Z  ###........#*##,,..,,,,* #..  ###......# *,,,...).# #.. b,DhZ K #......# *,,,,....#  #####.## ######..#######  #.....# ####....############  ####'##### #.........#####.. b,Dh[  #........# #.........#####.. ##....>...####.....###.. ##........'.##..@......#...').b,Dha[ 60.3 (18 .'..>.....#..#.........#####.. ##........##........÷<.#####.. b,Dh[  #........####......÷÷÷#####..########## #.........#####>....###################################b,Dh&\ t##############################b,Dhee b,Dhn +1.3 (19b,Dht b,Dhw _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open thb,Dh"x Pe door. _There is an open door here. _Found a long sword.c,Dhyc,Dhzc,Dh)}c,Dh0c,DhĘXc,Dh,Bc,Dhac,Dhc,Dhc,Dhc,Dh8c,Dh˺g ......##**,,,,,,,,*******#.... #........##......>.#*,,,,,+.... #......#.#*........+,,****#...... #......#..+,.......#*** #...... c,DhE.......#*##,,......# #...... #......# *,,,...).# #. #......# *,,,,....# ####'##c,DhuW###.## ######..####### #..# .....# ####...@############'###4.3 (3.0) #'##### #.........#####........# ......# #.........#####........# ..>...####.....###........# ......'.##.........#...').......# >.....#..#.........#####........#  ......##........÷<.#####........#  ......####......÷÷÷#####........#  ####### #.........#####>.......# c,Dhc,DhU*5.3 (4c,Dhc,Dh9 _Found an escape hatch in the floor.c,Dhc,Dhc,Dh\c,Dhc,DhXc,Dh@ ,c,Dh c,Dhc,Dh,c,Dh?c,Dh}c,Dh@,c,Dhc,Dhc,Dhh%,c,Dh&c,Dh(c,Dh,,c,Dh/.c,Dh-0c,Dh3=22 c,Dh4c,Dh7F _You reach down and open the door.c,Dh;Q37 c,Dh=c,DhB@@  There is an open door here.d,Dhd,Dhy _d,Dhvd,Dhd,Dh2 ,d,Dh9 d,Dhq d,Dhl,d,Dhvd,Dhd,Dh!,d,Dh #d,Dh%d,Dh),d,Dh*d,Dh .@  There is an open door here.d,Dh2d,Dh2 _d,Dh3d,Dhp5d,DhN9,d,Dhz:d,Dh<d,DhA,d,DhHCd,DhEd,DhLI,d,DhJd,DhMLd,DhQ,d,DhRd,DhTd,DhX,d,DhZd,Dh&\d,Dh_=22 d,Dh`d,Dh9eF _You reach down and open the door.d,Dhq37 d,DhV  There is an open door here.d,DhK _d,DhXd,Dh.,d,DhŚd,Dhd,DhN,d,Dhd,Dhd,Dhg,d,DhGd,Dh=d,Dhѭ,d,Dhd,Dh?You reach down and open the door. _There is an open door here. _You reach down and open thd,Dh;e door. _There is an open door here.  d,Dhd,DhQ _d,Dhd,Dhd,Dh,d,Dhd,Dhhd,Dh@,d,Dhd,Dhd,DhZd,Dh'22 d,DhId,DhLThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.d,Dhd,DhW;37 d,Dhd,DhYou reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.d,Dhbd,Dh _d,Dhd,Dhd,Dh,d,Dhd,Dhd,Dh!,d,Dhd,Dh d,Dh1 ,d,Dhd,Dhd,Dh,d,Dhd,Dh/d,Dh7,d,Dhd,Dhd,DhM!,d,Dh!d,Dhi#d,DhH'd,Dh'd,Dh(d,DhT*d,Dh0d,Dh3d,Dh4d,DhAd,DhV  *.# ##+####### *,,* d,DhW###.## #..o.....# ##+### ......### #.# ###....# ..* #.####.'....# #,*###..##...#....# d,Dh0X2......#,,..'........#.<###....### ......#****#........'.## #....'.. ......# #........### #....### . #####@#### ##+### d,DhX......# #.# ###.# ##### #.# #...# Shock##### #.# ##.### ### ####.### #..# d,DhYR.....'.### #......# ##'####### o   orc (wandering)#...# #......####........#####.# #........##......>.## ...).# #.####.##........'.d,Dhj13072.0)d,DhtU.od,Dh+8.3 (43d,Dhƅd,Dh _There is an open door here. _You reach down and open the door. _An orc comes into view. It is wielding a +0 club. _d,Dh{_ Z*******d,Dh \  The zap misses the orc.d,Dh ...o....od,DhM o29-22 ==9.3 (1.0)d,Dhe d,Dh % _The orc shouts!e,DhX*******e,Dhe,Dh^n...o...e,Dh,g8---10e,Dhe,Dh*M _The zap misses the orc.e,Dh *******The zap hits the orc.e,DhOe,Dhit....o..e,Dhf7---1e,Dhye,Dh1 _The orc is lightly wounded.e,DhN ], *,* *  *.# ##'####### *,,* ####.## e,Dh{ = ##+##### ###..* ##.'*###........##... ,,..'....o...#.<###....###****'.##'..#....@...### #....########'#### ##+###.....## ..#####e,Dh Y. #... .##### #.# ##.###### ####.### #..# '.##.# ##'#######..####..........###.# ..##......>.##e,Dh e,Dh P.oe,DhQ v8=37 -2e,Dh e,Dh@ e,Dh  You barely miss the orc. You claw the orc. You peck the orc, but do no damage.e,DhHThe orc is moderately wounded.e,Dh422 =3e,Dhe,Dh~P _The orc barely misses you.f,Dh   You hit the orc. You claw the orc.  You kill the orc!f,Dhe)f,DhQ^4.2 (0.9Shockf,Dh}Xf,Dh\Z _Vehumet accepts your kill.f,Dh _No target in view!f,Dh _No target in view!f,Dhq?3f,Dh@f,DhFf,Dh,KX37 _f,DhLO=f,DhuNf,DhGSf,Dh{`o9=-Shocko   orc warrior (wandering)f,DhEl-6.2 (2.0f,DhXrD-7.2 (3f,Dh'wf,Dh~} _An orc warrior comes into view. It is wielding a +0 scimitar.g,Dh? *******o  g,Dh@0The zap hits the orc warrior but does no damage.g,Dhg,Dhc'o...g,DhY..)g,Dhh8-22 ==8.2 (1g,Dh g,Dh- _The orc warrior shouts!g,DhP ****g,DhA**The zap hits the orc warrior.g,Dh Mg,DhZX_..o..g,DhX..g,Dhcf7---9g,Dhjg,Dh|m9 _The orc warrior is lightly wounded.g,Dh ******* The zap hits the orc warrior.g,Dha g,Dh9i c'..o.g,Dhi ..)g,Dho g6---20g,Dht g,Dh } f _The orc warrior is moderately wounded.g,Dhv  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h,DhCP h,DhaY h,Dh)a h,Dhf P _You don't know that spell.h,Dh h,Dh} Drop what?43/52 slots (_ for help) h,Dh ^Hand Weapons (select all with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (select all with ()  C - 7 throwing nets Armour (select all with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (select all with |)  x - a staff of cold (weapon) Jewellery (select all with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7}B - a ring of poison resistance  h,Dh. .O - a ring of ice Wands (select all with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (select all with ?) h,Dh [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]h,Dh (1 turn)+[Enter] accept (1 chosen)i,Dhz i,Dh  *,#*,**,**Ivhor the Stormcaller*.# ##'####### *,,*i,Dh Tengu of Vehumet *****. ####.## #........# ##+###Health: 89/89 ======================== ......### #........# ###....#i,DhI eMagic: 26/30 ====================---- ........* #..o.....####.'....#AC: 9Str: 8 i,Dh ......#,*###........##...#....#EV: 22Int: 28 ......#,,..'........#.<###....### SH: 0i,Dh mDex: 22 ......#****#....)...'.## #....'.. XL: 15 Next: 11% Place: Dungeon:11 i,DhP N......# #....@...### #....### Noise: =--------  Time: 31320.2 (0.0) ......# #####'#### ##+###x) staff of cold ......##.####.#Cast: Shock ..######.##...#Fly .######.# ##.### .....### ####.### #..#o   orc warrior .....'.### #......# ##'####### .....#...# #......####........## .....###.# #........##......>.##The zap hits the orc warrior. i,Dh! V_The orc warrior is moderately wounded.Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  i,Dh! +Okay, then.i,DhG= a _i,Dh?  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j,DhL *,# *,* *,**  Ivhor the Stormcaller  *.# ##'####### *,,*  Tengu of Vehumet *****. ####.## #........# ##+###  Health: 89/89 ======================== ......### #.***....# ###....#  Magic: 22/30 =================------- ........* #.*o*....####.'....#  AC: 9Str: 8 j,DhQ%......#,*###.***....##...#....#  EV: 22Int: 28 ......#,,..'........#.<###....### SH: 0Dex: 22 ......#****#....)...'.## #....'.. XL: 15 Next: 11% Place: Dungeon:11 j,Dh)b......# #....@...### #....### Noise: =--------  Time: 31320.2 (0.0) ......# #####'#### ##+###  x) staff of cold ......# #.# ###.#  Cast: Shock ..##### #.# #...#  Fly .##### #.# ##.### .....### ####.### #..#  o   orc warrior .....'.### #......# ##'####### .....#...# #......####........## .....###.# #........##......>.##Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (moderately wounded, empty space bonus: 8/8)j,Dh *,#*,**,**Ivhor the Stormcaller*.# ##'####### *,,*Tengu of Vehumet *****. ####.## #........# ##+###Health: 89/89 ======================== ......### #........# ###....#Magic: 22/30 =================------- ........* #..*.....####.'....#AC: 9Str: 8 ......#,*###........##...#....#EV: 22Int: 28 ......#,,..'........#.<###....### SH: 0Dex: 22 j,Dh......#****#....)...'.## #....'.. XL: 15 Next: 11% Place: Dungeon:11 ......# #....@...### #....### Noise: =--------  Time: 31320.2 (0.0) ......# #####'#### ##+###x) staff of cold ......##.####.#Cast: Shock ..######.##...#Fly .######.# ##.### .....### ####.### #..#o   orc warrior j,Dh.....'.### #......# ##'####### .....#...# #......####........## j,Dh5.....###.# #........##......>.##Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  j,DhzV(moderately wounded, empty space bonus: 8/8)j,Dhk0onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!j,Dh^V.oj,Dha3===1.2 (1j,Dh.j,Dhc _The orc warrior is heavily wounded.j,Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j,Dh~ *,# *,* *,**  Ivhor the Stormcaller  *.# ##'####### *,,*  Tengu of Vehumet *****. ####.## #........# ##+###  Health: 89/89 ======================== ......### #........# ###....#  Magic: 19/30 ===============--------- ........* #.***....####.'....#  AC: 9Str: 8 ......#,*###.*o*....##...#....#  EV: 22Int: 28 ......#,,..'.***....#.<###....### SH: 0Dex: 22 ......#****#....)...'.## #....'.. XL: 15 Next: 11% Place: Dungeon:11 ......# #....@...### #....###,Dhm Noise: ===------  Time: 31321.2 (0.0) ......# #####'#### ##+###  x) staff of cold ......# #.# ###.#  Cast: Shock ..##### #.# #...#  Fly .##### #.# ##.### .....### ####.### #..#  o   orc warrior .....'.### #......# ##'####### .....#...# #......####........## .....###.# #........##......>.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (heavily wounded, empty space bonus: 8/8)j,Dh *,#*,**,**Ivhor the Stormcaller*.# ##'####### *,,*Tengu of Vehumet *****. ####.## #........# ##+###Health: 89/89 ======================== ......### #........# ###....#Magic: 19/30 ===============--------- ........* #........####.'....#j,DhAC: 9Str: 8 ......#,*###..*.....##...#....#EV: 22Int: 28 ......#,,..'........#.<###....### SH: 0Dex: 22 ......#****#....)...'.## #....'.. XL: 15 Next: 11% Place: Dungeon:11 ......# #....@...### #....### Noise: ===------  Time: 31321.2 (0.0) ......# #####'#### ##+###x) staff of cold ......##.####.#Cast: Shock ..######.##...#Fly .######.# ##.### .....### ####.### #..#,Dh0;1mo   orc warrior .....'.### #......# ##'####### .....#...# #......####........## .....###.# #........##......>.##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (heavily wounded, empty space bonus: 8/8)j,Dh+ Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 chain mail  (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!  Vehumet accepts your kill.j,Dh e)j,DhS( 20=2.2 (1Shock _You feel your power returning.j,DhG  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j,Dhj,Dh j,Dh:j,Dh& j,Dh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)k,DhYk,Dhk3k,DhsF _Unknown command.k,Dh6ok,Dh37 Shocko   orc (wandering)k,Dhi&0k,Dh4---3.2 (1k,Dh}k,Dhiy _An orc comes into view. It is wielding a +0 quarterstaff.k,DhT_ *******k,DhUyoThe zap hits the orc.  The orc is lightly wounded.k,Dhk,Dhk..o..'.k,Dh219-22 ==-4k,Dhk,Dh#% _The orc shouts!l,Dh ****** The zap hits the orc.l,Dh5l,Dh;o<.'... l,Dh@h8---5l,DhFl,DhI\ _The orc is severely wounded.l,Dh*,* *,* **+*****,# )* *,**  *.# ##'####### *,,* ###.## #.# ##+### ### #.# ###....# .* #........####.'....# #,*###..).....##...#....# #,,..'........#o<###....#####****#....)@..'.## #....'...# #........### #....##### #####'####+###...# #.# ###.# #.# ...# ##### #.# ##.###### ####.###l,Dhv[40m #..#'.### #......# ##'########...# #......####..#.o9=37 --6 _Found a club.l,DhZ*,* *,* **+**** **,# #)* *,**  *.# ##'# *,,* .## #.# ##+### ### #.# ###....# * #.l,Dh####.'....# ##,*###..).....##...#....# ##,,..'.#.<###....##****#....).@.o.## #....'...'# #.### #....## #####'#### ##+### ## #.# ###.# # ##### #. #.# ##.### ### ####.'.### #....#...# #......####.#l,DhUl,Dh2o'l,Dh?-7l,Dhl,Dhl,Dh  l,Dh7  l,Dh, HYou hit the orc.  You kill the orc!l,Dh l,Dhd ;)22 =8.1 (0.9Shock _Vehumet accepts your kill.l,Dh@ 3l,DhB l,DhF H _No target in view!m,Dh# m,Dh'm,Dh .m,Dh1H _No target in view!m,Dhm,Dh m,DhF m,DhHH _No target in view!m,Dh(g3m,Dhu37 _m,Dhzm,Dh{9=m,Dh|m,Dhm,DhIN20=m,DhKm,DhIm,Dh m,Dhm,Dh,m,Dhm,Dh,m,Dhm,Dh"m1=m,Dh)m,Dh5,m,Dh(m,Dh,m,Dhpm,Dhy,m,Dh+m,Dhm,m,Dhm,Dhc2=m,Dhm,DhN,m,DhSm,Dhm,Dhm,Dhm,Dh,m,Dhm,Dhn3==m,DhDm,Dhm,Dhm,Dhm,DhDm,Dhkm,Dh,m,Dhm,Dh\O=m,Dh0m,Dh 94m,Dh (=m,DhR m,Dh,m,Dham,Dh,m,Dhm,Dh6 ,m,DhQ"m,Dh&m,Dh'h5==m,Dh9)m,DhV.,m,Dh 0m,DhW4,m,Dh6m,Dh}:,m,DhU<m,Dh@O=m,DhXBm,Dh*Fm,DhF%6m,DhHm,Dh*M,m,DhOm,DhT,m,DhWm,Dhkm,Dhynm,Dhqm,DhMm,DhՁm,DhĂ7m,Dh=m,DhEm,Dhrm,Dhm,DhBm,Dh=8=m,DhBm,Dhm,Dhm,Dh0m,Dhm,Dhm,DhMm,Dh3e=m,Dhbm,DhK9=m,Dh\m,Dhm,Dhm,Dhm,Dhm,Dhvm,Dhm,Dhym,Dhm,Dh\m,Dhm,Dhi30==m,Dhm,Dhm,Dh,m,Dh.m,Dh m,Dhrm,Dhm,Dhm,Dhm,Dh6m,Dhm,Dh%m,Dhm,Dh$m,Dh\%9=m,Dh'm,Dh)m,DhD/,m,Dh0m,DhD3m,Dh7,m,Dh89m,Dh=@  There is an open door here.m,DhAm,DhRB _m,DhCm,DhQ<  You see here a +0 club.m,DhuVm,DhW _m,DhWm,DheYm,Dh]m,Dh.^m,Dh_m,Dh`m,Dhcm,Dhcm,Dhdm,Dhfm,Dhj,m,DhSlm,Dhmm,DhUsm,Dhsm,Dhum,Dhym,DhV~,m,Dhm,Dhdm,Dh(,m,Dhm,Dhcm,DhÌm,DhOm,Dhm,Dhm,Dh@m,Dhm,Dh m,Dhm,Dhk,m,Dh^m,Dhm,Dhx  There is an open door here. _22  _You reach down and open the door.37   There is an open door here. _m,Dhm,DhDm,Dh =22 m,Dh' m,DhL F _You reach down and open the door.m,DhVQ37 m,Dhm,Dh@  There is an open door here.m,Dhm,Dh' _m,Dh5m,Dhm,Dhe,m,Dh!m,Dh"m,Dh&,m,Dh(m,Dh+=22 m,Dh-m,Dh/There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You now have 1070 gold pieces (gained 6).m,DhH4Q37 m,Dho5m,DhR7m,DhZ:=22 m,Dh;m,Dh=F _You reach down and open the door.m,DhBQ37 m,DhCm,DhF@  There is an open door here.m,DhJm,DhJ _m,DhWKm,DhLm,DhHQ,m,Dh[Rm,DhSm,Dh V,m,DhWm,DhpXm,Dh[,m,Dh ]m,Dh}^m,Dhb,m,Dh9cm,Dhdm,Dh`h,m,Dhim,Dhkm,DhGo,m,Dhrpm,Dhrm,Dh2v,m,Dhpwm,Dhxm,Dh{,m,DhO|m,Dh}m,Dh,m,DhCm,Dhm,Dh,m,DhLm,Dhm,Dh,m,Dhm,Dhrm,Dh,m,Dhm,Dh'm,Dh,m,Dh}m,Dhm,Dh,m,DhKm,Dh,m,Dh_m,Dhm,Dh3,m,Dh7m,Dhݻm,Dhtm,Dhm,Dhm,Dhؾm,Dh,m,Dhm,Dhkm,Dh,m,Dhm,Dhum,Dh,m,Dhm,Dhm,Dhlm,Dhm,Dh@,m,Dhm,Dh3m,Dhs,m,Dhm,Dhm,Dh{& ** ,* ******* ,**** *,,o..########## ,+,,***,,.......@....#### ###- ,**,,,,,,...########....##### #.. ,******,,,,,* ####.....###..Shock ,* *,,,,,* ##...... ,* *,,,,,*  #####.. ** *#.#***#.. o   orc (wandering) #.##.. #.#### #.##..m,Dh 448.1 (120.0)  An orc comes into view. It is wielding a +0 short sword.m,Dh,t.oom,Dhq4==91m,Dh m,Dh% _The orc shouts!m,DhȻ:  *,,.o.########## .......@....#### ...########....#####  ####.....  #####...... m,Dhh   #.# #.# #.##..n,Dh(.  *,,.o.########## .......@....#### ...########....#####  ####.....  #####......    #.# #.# #.##..n,Dh,n,Dhn,Dhtn,Dh![ _An orc is nearby!n,DhN*,* **#**** ,,**** *,..o.#,+,,***.....#### ,**.#....##### # ,,******,.,,,* ####.....### ,,* *,,,,,* #####..... ,,* *,,,,,* #####* *#.#*** # #.# # * #.# * #.#n,DhN@ #.n,Dhбn,Dh׵n,Dh.ooo 2 orcs (1 missile, 1 wandering)n,Dh?:--50.1 (1.0)n,Dhn,Dh5q _An orc comes into view. It is wielding a +0 club.n,Dh=  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.n,DhE*******o   orc (missile,n,Dh5 ...)...oo)You feel your power returning.  The orc shouts!n,DhUE((((((n,Dh\n,Dhjt ...@oo..o   orc warrior (wandering)o   orc (missile)The orc throws a boomerang. The boomerang misses you.n,Dh522 ==1n,Dhn,Dh6 *n,Dh/,* *###***,**** *.....#,+,,***....).#### n,Dh},**,,,,.oo..#....##### #,******...,,* ####.....###,* *.,,,,*n,Dhk #####,* *,,,,,* #####* *#.#*** # *n,Dh. #.# # ** #.# ,*n,Dh0 #.# # _An orc warrior comes into view. It is wielding a +0 flail.n,Dh!n,Dhbn,Dh\.oon,DhA37 --n,DhR2n,Dhn,Dhn,Dh*,* #####**,**** #.....#n,Dh,+,,**#....).#### ,**,,,c..oo.#....##### ,*****#....,* ####.....n,DhU?,* #...,,* ##### _,,,* #..,,,* * ##.#***n,Dh[ c   centaur warrior (wandering) ,* #.# o   orc warrior (wandering) n,Dh,** #.# o   orc (missile) ,,* #.#n,Dhn,Dh .cA centaur warrior comes into view.(((n,Dhrn,Dhtn,Dh?un,DhF~ .@o.c.o.oopriest (wandering)n,Dh~o   orc (missile)The orc throws a boomerang. The boomerang misses you.n,DhN=-3n,Dhn,DhPx _An orc priest comes into view. It is wielding a +0 mace.n,DhQ ******o The zap hits the orc!  The orc is almost dead.The zap hits the orc warrior but does no damage.n,DhF  c.).o...o.o..coThe orc warrior shouts! The centaur warrior shouts! You hear a shout!n,DhR ;(((n,Dh ,n,Dh n,Dh o.c.).@n,Dh X...oo.n,Dh` .n,DhR n,Dh 29n,Dh -n,Dh 22 =n,DhC ==n,Dh 4n,Dh n,Dh  n,Dh n,Dh( R_The orc throws a boomerang. The boomerang completely misses you.n,Dh n,Dh&6 Z*,* ######*,**** #.....#,+,,**#o.c.).####,**,,....oo.#....#####,****##.....* ####.....,* #.....* ##### ,_,,,* #.....* +***** ##.###* ,,* #.# *,** #.# *,,* #.#(launcher) (((((((The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow.n,Dh   The arrow barely misses you. n,Dhu n,Dh b.ocoo@....n,Dh .c.....n,DhI Vc   centaurn,Dh `o   orc priest n,Dh (…)n,Dh* .A centaur comes into view.n,Dh n,Dhe n,Dh 37 n,Dh -n,Dh* 5n,Dh n,Dh  n,Dh n,Dhu _The centaur shouts!o,DhYu  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o,Dhu  The orc is struck by an arc of lightning.  You kill the orc!Vehumet accepts your kill.o,Dh 7 ** You feel your power returning.  The orc warrior is struck by an arc of lightning!  The orc warrior is moderately wounded.o,Dh ?  The lightning grounds out.o,Dh o,Dh o,Dh oc$.cYou hear a shout! x3o,Dh* o,DhU o,Dh{ 8--22 ==-6o,Dh o,Dh b _The orc priest miscasts a cantrip.p,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p,Dh ,p,Dh,p,Dh3p,Dh~7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p,Dh *,* #######,**** #.....#,+,,**#.ooc.####,**,c.c.....#....,***###.....# ####.....,* #.....# ##### ,,_,,,* #.....# *+***** ##.#### *,,* #.# **,** #.#p,Dh_ c 2 centaurs (1 wandering)  *,,* #.#p,Dh) i  A centaur comes into view.p,Dh8* p,DhKG  The centaur shouts!  The centaur warrior unwields a +0 orcbow.  The centaur warrior hits you but does no damage.p,DhH p,Dh#K p,DhQ oc.o.cp,DhR C37 7p,Dh1W p,Dh] _The centaur warrior completely misses you. _Items here: $ ( )) [ †.q,Dh   Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q,Dhpi*** orc warrior is struck by an arc of lightning.  The orc warrior is heavily wounded.  The orc priest is struck by an arc of lightning.  The orc priest is moderately wounded.The centaur warrior is struck by an arc of lightning!  The centaur warrior is lightly wounded.q,DhP  The lightning grounds out. The centaur warrior barely misses you.q,Dhq,Dh  The centaur warrior kicks you but does no damage.  The centaur warrior completely misses you.q,Dh   The centaur warrior closely misses you. The orc warrior misses you.q,Dh]q,DhFo.c.co..c..oo 2 orc warriors (1 polearm)q,Dh) q,DhYh7--22 8q,Dh)q,Dh6| _An orc warrior comes into view. It is wielding a +0 trident.q,DhU  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q,Dhh orc priest is struck by an arc of lightning!  The orc priest is almost dead.  You are struck by an arc of lightning.  The orc warrior is struck by an arc of lightning.  You kill the orc warrior!  Vehumet accepts your kill.q,Dh 3****q,Dh     orc warrior ( q,DhW q,DhX q,Dh j  You feel your power returning. You are struck by an arc of lightning.q,Dh q,Dhx n  The centaur warrior barely misses you. x2q,Dh c..c@.o...coq,Dh G-29q,Dh} q,Dh A _The orc priest hits you but does no damage.r,Dht/  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r,DhÜThe centaur is struck by an arc of lightning!  The centaur is moderately wounded.  The centaur warrior is struck by an arc of lightning.  The centaur warrior is heavily wounded.  The orc priest is struck by an arc of lightning.  You kill the orc priest!r,Dh*r,Dhƞ **r,Dh**  The centaur is severely wounded.  You are struck by an arc of lightning.centaur  The centaur is lightly wounded.r,DhD+  The lightning grounds out. The centaur warrior hits you.  The centaur warrior kicks you but does no damage.  The centaur closely misses you. The centaur completely misses you.The centaur warrior completely misses you.cc@.o...cr,DhYf4--5-60 _The centaur warrior kicks you but does no damage.r,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r,DhP The centaur is heavily wounded.  The centaur warrior is struck by an arc of lightning.  The centaur warrior is almost dead.  is struck by an arc of lightning!  You kill the centaur!  Vehumet accepts your kill.r,Dh ***    centaurr,Dhg You kill the centaur!  Vehumet accepts your kill.  You feel your power returning. The lightning grounds out. The centaur hits you.The centaur closely misses you.  The centaur warrior hits you but does no damage.  The centaur warrior misses you. The centaur hits you.r,Dhm )c.o..cr,Dh 0---4--1r,DhQ r,Dh] ? _The centaur kicks you but does no damage.r,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r,Dh4s,DhLs,DhMRThe centaur warrior is struck by an arc of lightning.  s,Dh^MThe centaur warrior is almost dead.  You are struck by an arc of lightning.  warrior is struck by an arc of lightning!  You kill the centaur warrior!  Vehumet accepts your kill.s,DhTris severely wounded.  The lightning grounds out.is struck by an arc of lightning.!s,Dhw***o   orc warrior (polearm)s,Dhgs,Dh'o.$@...)s,DhN1-8===42 _You feel your power returning. You are struck by an arc of lightning.s,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s,DhV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s,Dh@ M*,* #,**** #...).#,+,,**#.o.@$.####,**.).#....,**####.....# ####,* #.....# #####,_,,,* #.....# *+***** ##.####  *,,* #.#  **,** #.#  *,,* #.#37 -3 s,Dh4 s,Dh 8_The orc warrior completely misses you.s,Dhh 1Things that are here: s,Dh C_40 gold pieces; a +0 orcbowt,Dh:*,* #,**** #...).#,+,,**#.o@$$.####,*#.).#....,*#####.....# ####,* #.....# ,_,,,* #.....#*+***** ##.####  *,,* #.#  **,** #.#  *,,* #.# oo   orcThe orc warrior barely misses you.-4 t,DhKt,Dh$e_An orc comes into view. It is wielding a +0 dagger.t,Dh1  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t,DhU ** The orc warrior is struck by an arc of lightning!  The orc warrior is moderately wounded.t,Dhr  You resist. You are struck by an arc of lightning. The lightning grounds out.t,Dho@.ot,DhC6=--22 ==5t,Dh0g _The orc warrior misses you.t,Dh;  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t,Dh- **The orc warrior is struck by an arc of lightning!  The orc warrior is heavily wounded.t,DhS   You resist. You are struck by an arc of lightning.o@.o4---6 _The orc warrior barely misses you.t,Dhe  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u,Dh&The orc warrior is almost dead.  The orc warrior is struck by an arc of lightning!  You kill the orc warrior!  Vehumet accepts your kill.u,Dh**o   orcu,Dh)@.ou,Dh?-7u,Dhu,DhO _You feel your power returning. The lightning grounds out.u,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u,Dhz3u,Dhu,Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u,Dh A* *,* # *,**** #...).# *,+,,**#.@.$$.#### *,*#...o...).#.... *,*#####.....# #### *,* #.....# *,,,,_,,,* #.....#*+***** ##.#### *,,* #.# **,** #.#  *,,* #.#o.2=37 --8 _  Things that are here: _a +0 trident; a +0 chain mailv,DhM  You hit the orc. You freeze the orc. You peck the orc.  You kill the orc!v,DhC)v,Dh22 =-9.0 (0.9Shockv,Dhv,Dh Z _Vehumet accepts your kill.v,Dh.  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v,Dhv,DhTv,Dh v,Dh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v,Dh 3v,Dh v,Dh v,Dh 37 oShocko   orc (wandering)v,DhC&0v,Dh?I-70.0 (1v,Dh!u _An orc comes into view. It is wielding a +0 falchion.w,Dh>,  *  *,* #  *,**** #...).#  *,+,,**#@).$$.  *,*#.o.....).#....  *,*#####.....# ####  *,* #.....#  *,,,,_,,,* #.....#  ****+***** ##.#### *,,* #.# **,** #.#  *,,* #.#.o3=5=-1 _You see here a +0 dagger.w,Dh)  The zap hits the orc!  You kill the orc!Vehumet accepts your kill.w,Dhf I****w,DhT T..).w,Dh =22 =2Shockw,Dh w,Dh 4 _You feel your power returning.w,DhW w,Dh w,Dh w,Dhv H _No target in view!w,Dhbw,Dh w,Dhw,Dh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w,Dh"{ _No target in view!x,Dhx,DhQx,Dhrx,DhH _No target in view!x,Dh37 _x,Dhզ4-oShocko   orc (missile, wandering)x,Dh>&3x,DhD-4.0 (2x,Dhx,DhC  An orc comes into view. It is wielding a +0 war axe and quivering poisoned _darts.y,Dh*     #######   #...).###  #@).$$...  #o.)....).###  #####.....#   #.....#   #.....#   ##.####  *,,* #.#  **,** #.# *,,* #.#y,Dh7.     #######   #...).###  #@).$$...  #o.)....).###  #####.....#   #.....#   #.....#   ##.####  *,,* #.#  **,** #.# *,,* y,Dhq _An orc is nearby!y,Dh********** *,,,,,,,,* ####### *..#*** #...).########## *y,Dh..o..###)).$$.........## *,*#o.)@...).########... *,*#####.....# #### *,* #.....# #y,Dh *,,,,_,,,* #.....#  ****+***** ##.#### *,,* #.# o   orc warrior (wandering) **,**y,Dh^ #.#o   orc (missile, wandering) *,,* #.# **,* #.#y,Dh"#####y,Dh)  An orc warrior comes into view. It is wielding a +0 flail.y,Dh4 o.ooo 2 orc warriors (1 launcher)  y,DhL5The orc warrior shouts! You hear a shout! x5  An orc warrior comes into view. It is wielding a +0 long sword.The orc warrior unwields a +0 flail. The orc warrior wields a +5 orcbow.y,Dh:;(((((((y,Dh;y,Dh=y,DhnW o.y,Dh`..)@..o)The orc warrior shoots an arrow. The arrow completely misses you.y,Dh4===5.0 (1y,Dhy,Dh7 _The orc shouts! You hear a shout!y,Dh * *,,,,,.,,* ####### *.##** #...).# *,,,,,.o.oo.###)).$$. *,*#..@....).## *,*#####.....#  *,* #.....#  *,,,,_,,,* #.....# ****+***** ##.y,DhW#### *,,* #.# **,** #.# *,,* #.# **,* #.# y,Dhy,Dh6  You hear a shout!y,Dhoy,Dhy,Dhbo.o'ooo 2 orcs (1 missile)y,Dhb6====6y,Dhy,Dh! _An orc comes into view. It is wielding a +0 hand axe. _You see here a +0 falchion.y,Dh\+  *****#**** *,,,,...,* ####### *y,Dh/, _.###* #...). *,,,,.o.o'o.###)).$$. *,*#o@)....).#y,Dh, c *,*#####.....#  *,* #.....# *,,,,_,,,* #.....#y,Dh@. ` ****+***** ##.#### *,,* #.# **,** #.#  *,,* #.#y,Dh. q **,* #.# y,Dha3 y,Dh4 y,Dh!7 y,DhD .o.o.oy,DhF b5=---7y,DhP y,DhS T _The orc completely misses you.y,Dh  You barely miss the orc warrior.You peck the orc warrior, but do no damage.y,Dh3" y,Dh% _  The orc barely misses you.y,Dh7 4 o...'oo   orc knightoo 2 orc warriorso   orc (missile)An orc knight comes into view. It is wielding a +0 war axe.The orc warrior unwields a +5 orcbow. The orc warrior wields a +0 flail.y,Dh9 \22 =---9 (0.9y,DhAE y,Dhf  y,Dhg y,Dhh 8_The orc warrior completely misses you.y,Dhi y,Dh  You hit the orc warrior but do no damage.You freeze the orc warrior. You claw the orc warrior.  The orc warrior is lightly wounded.y,Dhlc  The orc completely misses you.y,Dh"` ooo 3 orc warriors (1 polearm, 1 wanderi…)o 2 orcs (1 missile, strong)An orc warrior comes into view. It is wielding a +0 trident.y,DhA%The orc knight roars a battlecry!The orcs go into a battle-frenzy!8.8y,Dhp.y,Dh<\ _The orc warrior completely misses you.z,Dh{  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z,Dh.The orc is struck by an arc of lightning.  The orc is heavily wounded.  The lightning grounds out.  The orc is struck by an arc of lightning.  You kill the orc!  z,Dh<GVehumet accepts your kill.z,Dh****   orc (Vehumet accepts your kill.  You feel your power returning.orc warrior is struckz,Dh by an arc of lightning.  The orc warrior is almost dead.  The orc warrior is struck by an arc of lightning!  The orc warrior is moderately wounded.z,Dh/ z,Dh$? The lightning grounds out. z,Dh[ z,DhX)The orc warrior shouts! You hear a shout!z,Dhz,Dhz,Dhz,Dh! z,Dh!z,Dh3.oz,Dhjoo..o.oz,Dh:o@z,Dh]oooo 4 orc warriors (1 polearm, strong)z,DhGioo 2 orcs (1 wandering, strong)z,DhԲ   z,DhXPAn orc comes into view. It is wielding a +0 hand axe.z,Dhϳ<An orc warrior comes into view. It is wielding a +0 war axe.z,DhGz,Dh&z,DhB74z,DhD---z,DhQ5z,DhI=z,DhA9.8 (1.0z,Dhyz,Dh z,Dhz,Dh1_The orc warrior hits you with a +0 flail!z,Dh)  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z,Dh2  The orc warrior is struck by an arc of lightning!  You kill the orc warrior!Vehumet accepts your kill.z,Dh *** 3  You are struck by an arc of lightning.  The orc warrior is struck by an arc of lightning.  The orc warrior is severely wounded.  z,Dhn You resist. You are struck by an arc of lightning.  The orc warrior is struck by an arc of lightning.  The orc warrior is almost dead.z,Dhr ?  The lightning grounds out.z,Dh  The orc shouts!  An orc warrior comes into view. It is wielding a +0 scimitar.z,Dh~ z,Dh z,Dh z,Dh z,Dhۤ ooo.oo.'o)o@o   orc knightoooo 4 orc warriors (1 polearm, 1 wander…)oo 2 orcs (strong)z,Dh J---580z,Dh z,Dh \ _The orc warrior completely misses you.{,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{,Dh{,Dhp  The orc warrior is struck by an arc of lightning!  You kill the orc warrior!{,Dh **o 3 orc warriors (1 polearm, 1 wanderi  Vehumet accepts your kill.{,Dh{,Dh{,DhRW  You resist. You are struck by an arc of lightning.{,Dh {,Dh_"{,Dhx#{,Dh%{,Dh*  An orc comes into view. It is wielding a +3 short sword.{,Dh+{,DhD oo.oooooo'.o@oo 4 orc warriors (1 polearm, 1 missilo {,DhBF4 orcs (strong)An orc warrior comes into view. It is wielding a +0 long sword.{,DhZoT3--1{,Dh6{{,Dhu _An orc comes into view. It is wielding a +0 hand axe.{,Dhu  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{,Dh  The orc is struck by an arc of lightning!  You kill the orc!Vehumet accepts your kill.{,Dh **3You feel your power returning. You resist.{,Dh{ {,Dh| {,Dh {,Dh ,{,Dhs {,Dhn {,Dhu K  You are struck by an arc of lightning.{,DhP {,Dhħ oo.oo.o..oo)@oooo 4 orc warriors (1 polearm, strong)ooo 3 orcs (strong){,Dh 5=2---2{,Dh% {,Dh } _An orc warrior comes into view. It is wielding a +0 scimitar.|,Dh[. ****##****  *,,,..oo,* #######  *,,,..oo.#### #...).######## *,,,.o..oo.@###)).$$....... *,,,..ooo##).)....).###### *,,,...,,*#####.....##|,Dhl *,,,.,,,,* #.....# *,,,,_,,,* #.....#****+***** ##.####o   orc knight *,, #.#ooooo 5 orc warriors (1 polearm, 1 missi…)|,Dh*,** #.#oo 3 orcs (strong) *,,* #.#|,Dh|,Dh|,Dhi|,Dhe|,Dh  An orc warrior comes into view. It is wielding a +0 long sword.|,DhE|,DhO..ooooo..o 4 orc warriors (1 polearm, 1 wanderooo 3 orcs (strong)|,DhK37 -3|,Dh|,Dh _The orc warrior barely misses you. _Items here: )) [ †.},DhI ***####*** *,,.....,* # *,,....oo#### #...). *,,..ooooo@)###)).$$ *.o##).)....). *,,.....,*#####.....#  *,,....,,* #.....# *,,.._,,,* #.....#},Dhd ***#'***** ##.#### #,,* #.# **,** #.#  *,,* #.#},Dh#_  Found a roughly hewn altar of Beogh.},Dhu},Dh2<  The orc warrior shouts!},Dhoooo..ooo 5 orc warriors (1 polearm, strong) 2},Dh6\3===4},Dh},Dhq\ _The orc warrior completely misses you.},Dhc  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.},DhfN  The orc warrior is lightly wounded.  The orc is struck by an arc of lightning.  The orc is almost dead. },DhO Something is struck by an arc of lightning!  Vehumet accepts your kill.  Vehumet offers you knowledge of Hellfire Mortar.},DhV/  --more--,Dh ***You feel your power returning. You feel a bit more experienced.,Dhswoooo,Dhy6=2-22 ==-5,Dh~8_,Dhl _The lightning grounds out. The orc warrior misses you.,Dhm1  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh ****The orc warrior is struck by an arc of lightning!  The orc warrior is moderately wounded.  The orc warrior is struck by an arc of lightning.  The orc warrior is moderately wounded.  The orc warrior is struck by an arc of lightning.  The orc warrior is lightly wounded.,Dh ,,DhM- A o,Dh- .oo@ohh   howler monkey (wandering)o 2 orcs (strong)The lightning grounds out. The orc warrior completely misses you.,Dh40 n50---6,DhSE :_,DhH ` _A howler monkey comes into view.,Dhb  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhO***The orc warrior is heavily wounded.orc warrior is struck by an arc of lightning.  The orc warrior is heavily wounded.The orc warrior is struck by an arc of lightning.  The orc warrior is moderately wounded.,Dh~,Dh,Dh,Dh.oooh' 4hoo 2 orcs (strong)18---7,DhX,Dhl _The lightning grounds out. The orc warrior misses you.,DhG  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh{***The orc warrior is struck by an arc of lightning.  The orc warrior is severely wounded.  The orc warrior is struck by an arc of lightning.  The orc warrior is severely wounded.  The orc warrior is struck by an arc of lightning.  The orc warrior is lightly wounded.,Dh| ,,Dh ,Dh ooooh_o 5 orc warriors (1 polearm, strong)   orc,Dh h66----8,Dh, ,Dh1 w _The lightning grounds out. The orc warrior completely misses you.,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh"&vThe orc warrior is struck by an arc of lightning!  The orc warrior is almost dead.You are struck by an arc of lightning.  You kill the orc warrior!  Vehumet accepts your kill.,Dh,Dh**,Dh_,Dhj( 4 orc warriors (,Dh/ ,Dhj )@1 launcher, strong)  You feel your power returning. The lightning grounds out.  The howler monkey hoots and howls with incredible vigour!The orc warrior unwields a +0 scimitar. The orc warrior wields a +0 orcbow.,Dh]((((_,Dh:YB,Dhmk  o@.o##).1 missi…)The orc warrior shoots an arrow. The arrow misses you.,Dh=7=-========9_,Dh8 _You hear a howl! You hear a shout!,DhS  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhCasting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.knight is struck by an arc of lightning.  The orc knight is lightly wounded.  The orc warrior is struck by an arc of lightning!  You kill the orc warrior!,Dh .  The orc warrior is moderately wounded.The orc is struck by an arc of lightning!  You kill the orc!Vehumet accepts your kill.,DhA|**** 3 orc warriors (1 launcher, 1 missil,DhF7  You feel your power returning. The lightning grounds out.  The orc warrior no longer looks unusually strong.,Dh:  The howler monkey hoots and howls with incredible vigour!,Dh;,DhEo,.oooo.,DhFh.o   orc (strong),Dh]64---6-690,Dhe:_,Dhi@ _The orc knight hits you with a +0 war axe!,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh"+ **_The orc knight is struck by an arc of lightning.  ,Dh,,[The orc warrior is struck by an arc of lightning.  The orc warrior is lightly wounded.,Dhg  The lightning grounds out.  A howler monkey comes into view.,Dh".)ooo.h5---14--==------1,Dh,DhP _The orc knight misses you.,Dhi  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh*** The orc knight is struck by an arc of lightning.  The orc knight is moderately wounded.The orc warrior is struck by an arc of lightning.orc knight is struck by an arc of lightning.  The orc knight is moderately wounded.,Dhջx  The lightning grounds out.  The orc warrior no longer looks unusually strong.,Dh ,Dh,DhJooo@hh_h 2 howler monkeyso   orc (strong)56--2---------2 _The orc knight hits you with a +0 war axe!,Dh͟  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh7**Confirm with . or Enter, or press ? or * to list all spells.orc knight is struck by an arc of lightning.  The orc knight is heavily wounded.  You resist. You are struck by an arc of lightning.  The orc knight is struck by an arc of lightning.  The orc knight is heavily wounded.,Dh,Dh,,Dh,Dh\.ooo@.h.oo 4 orc warriors (1 launcher, 1 missi   howler monkey,Dh7e1---3,Dh,Dhvv _The lightning grounds out. The orc knight completely misses you.,Dh}  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh  **The orc knight is struck by an arc of lightning.  The orc knight is heavily wounded.You are struck by an arc of lightning.,Dh ,Dh U  The orc knight is struck by an arc of lightning.,Dh ,Dh. o@h._ 3 orc warriors (1 launcher, 1 missil4-----9/30 --4,Dh; ,Dhy= @ _The orc knight hits you with a +0 war axe!,Dh#$  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh:x*****_ The orc warrior is struck by an arc of lightning. x2  ,DhytThe orc warrior is moderately wounded.howler monkey is struck by an arc of lightning!  The howler monkey is heavily wounded.  The orc warrior is struck by an arc of lightning.  The orc warrior is moderately wounded.,Dhj?  The lightning grounds out.,Dh2$ooohoo_o 4 orc warriors (1 launcher, 1 missi,DhX&37------7---5,Dh38_,Dh8@ _The orc knight hits you with a +0 war axe!,Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh **_ knightknight is heaviorc warrior is struck by an arc of lightning!  The orc warrior is heavily wounded.  The orc knight is struck by an arc of lightning.  The orc knight is severely wounded.,DhTS x  The lightning grounds out.  The orc warrior no longer looks unusually strong.,DhW ,DhX ,Dhw oooh._ ,Dhly ]5---6,Dh ,Dh\ [ _The orc knight completely misses you.,DhaT  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhE4orc warrior is struck by an arc of lightning.  The orc warrior is heavily wounded.  The orc is struck by an arc of lightning.  You kill the orc!  Vehumet accepts your kill.**o*_,Dh,Dhn o)oo. 3 orc warriors (1 launcher, 1 missile(catching breath)  You feel your power returning. The lightning grounds out.  The orc knight hits you with a +0 war axe.  The howler monkey hoots and howls with incredible vigour!,Dh 34---4--========7,Dh 8_,DhS ' _You hear a shout!,Dh& ,Dh) Evoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (5) ,DhS* 9Miscellaneous  I - a +0 Gell's gravitambourine (2/2) [!] read|quaff|evoke[?] describe selected,Dh,Dh ,Dh}&Ivhor the StormcallerTengu of Vehumet *****.Health: 34/89 =========---------------Magic: 4/30===---------------------AC: 9Str: 8***####***EV: 22Int: 28*,,.....,* #######SH: 0,Dh(.Dex: 22*,,.....o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,....)oo@)###)).$$....... Noise: ========-  Time: 31497.8 (0.0)*,,....ho##).)....).####### x) staff of cold*,,.....h*#####.....#Cast: Shock*,,....,,* #.....#Fly ,Dh#+*,,.._,,,* #.....#***#'***** ##.####o   orc knight#,,*#.#ooo 3 orc warriors (1 launcher, 1 missile)**,**#.#h   howler monkey (catching breath)*,,*#.#You kill the orc!Vehumet accepts your kill.You feel your power returning. The lightning grounds out.  The orc knight hits you with a +0 war axe.  The howler monkey hoots and howls with incredible vigour! _You hear a shout!,DhFJ  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 34/89 =========---------------  Magic: 4/30===---------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,..***,* #######  SH: 0Dex: 22 *,,..***o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11 ,DhG*,,..***oo@)###)).$$....... Noise: ========-  Time: 31497.8 (0.0) *,,..**ho##).)....).####### x) staff of cold *,,..***h*#####.....#  Cast: Shock *,,....,,* #.....#  Fly  *,,.._,,,* #.....#  ***#'***** ##.####  o   orc knight #,,* #.#  ooo 3 orc warriors (1 launcher, 1 missile) **,** #.#  h   howler monkey (catching breath) *,,* #.# You feel your power returning. The lightning grounds out.  The orc knight hits you with a +0 war axe.  The howler monkey hoots and howls with incredible vigour! _You hear a shout!  Aiming: Gell's GravitasPress: ? - help, Dir - move target[39;49,DhJ m,Dhէ********o*****oo..ho..._,Dh5t***..),Dhiz******_,Dh ******_,Dh ******h*_,Dh,DhF.,Dh$3.****o,Dhp.****o,DhJ.***ho,Dh ..,Dhr _,Dh0 ,DhN ...***oo.._,DhZ+,Dh\5Ivhor the Stormcaller,DhH]Tengu of Vehumet *****.,Dh]Health: 34/89 =========---------------,Dh`^;Magic: 4/30,Dh^E===---------------------,Dhx_-AC: 9,DhaLStr: 8***####***EV: 22Int: 28*,,..***,* #######SH: 0Dex: 22*,,..*..o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,..*.)o*@)###)).$$....... Noise: ========-  Time: 31497.8 (0.0)*,,..*.ho##).)....).####### x) staff of cold*,,..***h*#####.....#,DhGb2Cast: Shock,Dhb*,,....,,* #.....#,Dhdc'Fly ,Dhc*,,.._,,,* #.....#,Dh|dg***#'***** ##.####,Dhemo   orc knight,Dhe(#,,*,Dhf #.#,Dhf]ooo 3 orc warriors (1 launcher, 1 missile),Dhg**,**,Dhg #.#,Dhhuh   howler monkey (catching breath),Dhh*,,*,Dh%i #.#,DhiVYou feel your power returning. The lightning grounds out.  ,Dh5j1The orc knight hits you with a +0 war axe.  ,DhjSThe howler monkey hoots and howls with incredible vigour! ,Dhk/_You hear a shout!  ,DhrlDAiming: Gell's Gravitas,Dhl4Press: ? - help, Dir - move target,Dhvm,DhW5....***.*)*o.***..._,DhC,DhCIrattle the tambourine. Waves of gravity draw inward,DhnD .,DhE!warrior is pinned by gravity. The,DhE( orc knight is pinned by gravity.  ,Dh0F1The orc warrior is pinned by gravity. x2 ,DhF/ The howler monkey is pinned by gravity.  ,DhfG,You kill the howler monkey!,DhGGVehumet accepts your kill.,DhJ,DhyU,DhV4..o,DhlX5.oo).o.o (bound)o 4 orc warriors (1 launcher, 1 missi…,Dh9^ ,Dh>_ ,Dh_(,Dhy`_,DhaXYou feel your power returning. The orc warrior throws a boomerang.,Dhj  The boomerang hits you.  The orc knight roars a battlecry!,Dh@)h,h   howler monkey,Dh_1-6====-----8.8 (1,Dhai _The orc warriors go into a battle-frenzy!,DhM ,Dh Evoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (5) Miscellaneous ,Dh  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,Dh0,DhY,DhֈIvhor the StormcallerTengu of Vehumet *****.Health: 31/89 ========----------------Magic: 6/30====--------------------AC: 9Str: 8***####***EV: 22Int: 28*,,.....,* #######SH: 0Dex: 22*,,.....o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,....oo)@)###)).$$....... Noise: ===------  Time: 31498.8 (0.0)*,,....oh##).)....).####### x) staff of cold*,,....o,*#####.....#Cast: Shock*,,....,,* #..[39;49,Dh,m...#Fly *,,.._,,,* #.....#***#'***** ##.####o   orc knight (bound)#,,*#.#oooo 4 orc warriors (1 launcher, 1 missi…)**,**#.#h   howler monkey*,,*#.#You kill the howler monkey!Vehumet accepts your kill.You feel your power returning. The orc warrior throws a boomerang.  The boomerang hits you.  The orc knight roars a battlecry! _The orc warriors go into a battle-frenzy!  Okay, then.,Dh+8_,Dh0. _,Dh3,DhYInventory: 43/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 7 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7}B - a ring of poison resistance  O - a ring of ice Wands (go to first with /)D - a wand of flame (10)  H - a wand of mindburst (5) Scrolls (go to first with ?)  d - a scroll of fear [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top,Dh[40m],Dh ,Dh% ,Dh <Ivhor the StormcallerTengu of Vehumet *****.Health: 31/89 ========----------------Magic: 6/30====--------------------AC: 9Str: 8***####***EV: 22,Dh Int: 28*,,.....,* #######SH: 0Dex: 22*,,.....o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,....oo)@)###)).$$....... Noise: ===------  Time: 31498.8 (0.0)*,,....oh##).)....).####### x) staff of cold,Dh *,,....o,*#####.....#Cast: Shock*,,....,,* #.....#Fly *,,.._,,,* #.....#***#'***** ##.####o   orc knight (bound)#,,*#.#oooo 4 orc warriors (1 launcher, 1 missi…)**,**#.#h   howler monkey*,,*#.#Vehumet accepts your kill.You feel your power returning. The orc warrior throws a boomerang.  ,Dh; The boomerang hits you.  The orc knight roars a battlecry! _The orc warriors go into a battle-frenzy! _Okay, then.,Dh ,Dh ,Dh" ,Dh,DhEvoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (5) ,Dh9Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,DhIvhor the StormcallerTengu of Vehumet *****.Health: 31/89 ========----------------Magic: 6/30====--------------------AC: 9Str: 8***####***EV: 22Int: 28*,,.....,* #######SH: 0Dex: 22*,,.....o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,....oo)@)###)).$$....... Noise: ===------  Time: 31498.8 (0.0)*,,....oh##).)....).####### x) staff of cold*,,....o,*#####.....#Cast: Shock*,,....,,* #.,Dhč....#Fly *,,.._,,,* #.....#***#'***** ##.####o   orc knight (bound)#,,*#.#oooo 4 orc warriors (1 launcher, 1 missi…)**,**#.#h   howler monkey*,,*#.#Vehumet accepts your kill.You feel your power returning. The orc warrior throws a boomerang.  The boomerang hits you.  The orc knight roars a battlecry! _The orc warriors go into a battle-frenzy! _Okay, then.  Okay, then.,Dh ,Dh_,Dhz,Dh. Read which item? Scrolls  d - a scroll of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportationl - a scroll of revelation  m - a scroll of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISK - 3 scrolls of identify  N - a scroll of poison [!] read|quaff|evoke[?] describe selected,Dh< ,Dh H ,DhU Ivhor the StormcallerTengu of Vehumet *****.Health: 31/89 ========----------------Magic: 6/30====--------------------AC: 9Str: 8***####***EV: 22Int: 28*,,.....,* #######SH: 0,DhU Dex: 22*,,.....o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,....oo)@)###)).$$....... Noise: ===------  Time: 31498.8 (0.0),DhOV w*,,....oh##).)....).####### x) staff of cold*,,....o,*#####.....#Cast: Shock*,,....,,* #.....#Fly *,,.._,,,* #.....#***#'***** ##.####,DhV o   orc knight (bound)#,,*#.#oooo 4 orc warriors (1 launcher, 1 missi…)**,**#.#h   howler monkey*,,*,Dh~W j#.#You feel your power returning. The orc warrior throws a boomerang.  The boomerang hits you.  The orc knight roars a battlecry! _The orc warriors go into a battle-frenzy! _Okay, then. _Okay, then.,DhY ,Dhd ,Dhe Really read the scroll of poison? Y - Yes  N - No,Dhw,DhIvhor the StormcallerTengu of Vehumet *****.Health: 31/89 ========----------------Magic: 6/30====--------------------AC: 9Str: 8***####***EV: 22Int: 28*,,.....,* #######SH: 0Dex: 22*,,.....o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,....oo)@)###)).$$....... Noise: ===------  Time: 31498.8 (0.0)*,,....oh##).)....).####### x) staff of cold*,,....o,*#####.....#Cast: Shock*,,....,,* #..[39;49,Dhy;m...#Fly *,,.._,,,* #.....#***#'***** ##.####o   orc knight (bound)#,,*#.#oooo 4 orc warriors (1 launcher, 1 missi…)**,**#.#h   howler monkey*,,*#.#The orc knight roars a battlecry! _The orc warriors go into a battle-frenzy! _Okay, then. _Okay, then.The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust.,Dhx§§§§§§§§§§§§§§oo§@§§§§§oh##§§§§§§§§§§§.§§§§§§§§§§§§ 3 orc warriors (1 launcher, 1 missil=========9.8 (1 _warriors go into a battle-frenzy! _Okay, then.  The air fills with toxic fumes!  As you read the scroll of poison, it crumbles to dust. _The howler monkey hoots and howls with incredible vigour!,Dh4  _You are too injured to fight recklessly!,Dh5S  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh  Ivhor the Stormcaller  Tengu of Vehumet *****. ,Dhl Health: 31/89 ========----------------  Magic: 5/30====--------------------  AC: 9Str: 8 ,Dh%v***####*** EV: 22Int: 28 *,,§§§§§,* #######  SH: 0Dex: 22 ,Dh?*,,§§§§§o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11 *,,§§§§oo*@§###)).$$....... Noise: =========  Time: 31499.8 (0.0) ,Dh*,,§§§§oh##§§§§§§§).####### x) staff of cold *,,§§§§.,*#####§§§..#  Cast: Shock *,,§§§§,,* #..§..#  Fly  ,Dhk*,,§§§,,,* #.....#  ***#§***** ##.####  o   orc knight (bound) #,,* #.#  ooo 3 orc warriors (1 launcher, 1 missil…) ,Dh)**,** #.#  h   howler monkey *,,* #.# Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 0% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 long sword, wearing a +0 chain mail and  quivering boomerangs (severely wounded, strong, bound in place, 71% to hit),Dh6T *o,DhR**oo,DhH,Dh T§§*o,DhwTc**§o,Dhqi§*oo,Dh5 §oooAim: an orc warrior, wielding a +0 orcbow and wearing a +0 chain mail (almostdead, strong, bound in place, 71% to hit),Dha   Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 31/89 ========----------------  Magic: 5/30====--------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§§§§§,* #######  SH: 0Dex: 22 *,,§§§§§o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11 *,,§§§§oo§@§###)).$$....... Noise: =========  Time: 31499.8 (0.0) *,,§§§§oh##§§§§§§§).####### x) staff of cold *,,§§§§.,*#####§§§..# ,Dh 8  Cast: Shock *,,§§§§,,* #..§..#  Fly  *,,§§§,,,* #.....#  ***#§***** ##.####  o   orc knight (bound) #,,* #.#  ooo 3 orc warriors (1 launcher, 1 missil…) **,** #.#  h   howler monkey *,,* #.# dead, strong, bound in place, 71% to hit)  The zap hits the orc warrior.  The orc warrior is almost dead.The zap hits the orc warrior.  You kill the orc warrior!Vehumet accepts your kill.,Dh t      #...) *,,*******@§###)).$$ )           #,,* #.#  2 orc warriors (1 missile, strong, bo **,** #.#  *,,* ,Dh~n §§§§)o§(catching breath)  The orc warrior is almost dead.  You kill the orc warrior!  Vehumet accepts your kill.  You feel your power returning.  ,Dh!p cThe howler monkey hoots and howls with incredible vigour!,DhYw  ***####*** *,,§§§§§,*   ,Dhx *,,§§§§§o#### #...) *,,§§§§)o(@§###)).$$ *,,§§§§oh##§§§§§§§) *,,§§§§.,*#####§§§..#  *,,§§§§,,* #..§..#  *,,§§§,,,*   ***#§*****   #,,* #.#  **,** #.#  *,,* #.# ,DhgS ***####*** ,DhU*,,§§§§§,*   *,,§§§§§o#### #...) *,,§§§§)o(@§###)).$$ *,,§§§§oh##§§§§§§§) *,,§§§§.,*#####§§§..#  *,,§§§§,,* #..§..#  *,,§§§,,,*  ***#§*****   ,DhU#,,* #.#  **,** #.#  *,,* ,Dh\`  The orc warrior throws a boomerang. The boomerang hits you.,Dh ,DhJ§* * * LOW HITPOINT WARNING * * *,Dh/,DhP26-6500.8 (1,Dh,DhV9' _You hear a shout!,Dhi  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhUM  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 26/89 =======-----------------  Magic: 2/30=-----------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§§§§*,* #######  SH: 0Dex: 22 ,Dh)WH*,,§§§§*o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11 *,,§§§§*o*@§###)).$$....... Noise: =========  Time: 31500.8 (0.0) *,,§§§§oh##§§§§§§§).####### x) staff of cold *,,§§§§.,*#####§§§..#  Cast: Shock ,DhX*,,§§§§,,* #..§..#  Fly  *,,§§§,,,* #.....#  ***#§***** ##.####  o   orc knight (bound) ,DhXK#,,* #.#  oo 2 orc warriors (1 missile, strong, bo…) **,** #.#  h   howler monkey (catching breath) *,,* #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ,Dh`\(Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword, wearing a +0 chain mail and  quivering boomerangs (severely wounded, strong, bound in place, empty space  bonus: 4/8),Dh=O §§o#),DhHL**o#*Aim: an orc warrior, wielding a +0 long sword, wearing a +0 chain mail and  quivering boomerangs (severely wounded, strong, bound in place, empty space  bonus: 4/8),Dh3 §oo and wearing a +0 chain mail  (almost dead, strong, bound in place, empty space bonus: 3/8),Dh_Ivhor the StormcallerTengu of Vehumet *****.Health: 26/89 =======-----------------Magic: 2/30=-----------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22*,,§§§§§o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,§§§§)*§@§###)).$$....... Noise: =========  Time: 31500.8 (0.0)*,,§§§§oh##§§§§§§§).####### x) staff of cold*,,§§§§.,*#####§§§..#Cast: Shock*,,§§§§,,*,Dh #..§..#Fly *,,§§§,,,* #.....#***#§***** ##.####o   orc knight (bound)#,,*#.#oo 2 orc warriors (1 missile, strong, bo…)**,**#.#h   howler monkey (catching breath)*,,*#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (almost dead, strong, bound in place, empty space bonus: 3/8),DhȢ ,Dh ,Dh oho),Dh Z===------1.8 (1,Dh ,Dh S _The air twists around and strikes the orc warrior but does no damage.,Dh ,DhEvoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (5) Miscellaneous ,Dh I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,DhV ,Dh^ ,Dhn 4Ivhor the StormcallerTengu of Vehumet *****.Health: 26/89 =======-----------------Magic: 2/30=-----------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22,Dhp 3*,,§§§§§o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,§§§§)o§@§###)).$$....... Noise: ===------  Time: 31501.8 (0.0)*,,§§§§ho##§§§§§§§).####### x) staff of cold*,,§§§§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly ,Dhis *,,§§§,,,* #.....#***#§***** ##.####o   orc knight#,,*#.#oo 2 orc warriors (1 missile, strong)**,**#.#h   howler monkey (catching breath)*,,*#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (almost dead, strong, bound in place, empty space bonus: 3/8) _The air twists around and strikes the orc warrior but does no damage.,Dhz F  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 26/89 =======-----------------  Magic: 2/30=-----------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§§§§§,* #######  SH: 0Dex: 22 *,,§§§§§o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11 ,Dh *,,§§§§)o*@§###)).$$....... Noise: ===------  Time: 31501.8 (0.0) *,,§§§§ho##§§§§§§§).####### x) staff of cold *,,§§§§.,*#####§§§..#  Cast: Shock *,,§§§§,,* #..§..#  Fly  *,,§§§,,,* #.....#  ***#§***** ##.####  o   orc knight #,,* #.#  oo 2 orc warriors (1 missile, strong) **,** #.#  h   howler monkey (catching breath) *,,* #.# (almost dead, strong, bound in place, empty space bonus: 3/8) _The air twists around and strikes the orc warrior but does no damage.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: ,Dh} an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (almost dead, strong, chance to affect: 87%),DhzIvhor the StormcallerTengu of Vehumet *****.Health: 26/89 =======-----------------Magic: 2/30=-----------------------AC: 9,Dh{Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22*,,§§§§§o#### #...).####### XL: 15 Next: 16% Place: Dungeon:11,Dh|*,,§§§§)*§@§###)).$$....... Noise: ===------  Time: 31501.8 (0.0)*,,§§§§ho##§§§§§§§).####### x) staff of cold*,,§§§§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly ,Dh*,,§§§,,,* #.....#***#§***** ##.####o   orc knight#,,*#.#oo 2 orc warriors (1 missile, strong)**,**#.#h   howler monkey (catching breath)*,,*#.#(almost dead, strong, bound in place, empty space bonus: 3/8) _The air twists around and strikes the orc warrior but does no damage.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (almost dead, strong, chance to affect: 87%),Dh-T  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail  (almost dead, strong, chance to affect: 87%)  The orc warrior's mind is blasted!!  You blow up the orc warrior!Vehumet accepts your kill.,Dh^ZZ   orc warrior (,Dh,Dh,DhEj.ho.,DhEv4======2.8 (1,Dh%,Dhe*4 _You feel your power returning.,DhI ,DhO Evoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (4) ,DhFQ 9Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,Dh ,Dh" ,Dh$ 4Ivhor the StormcallerTengu of Vehumet *****.Health: 26/89 =======-----------------Magic: 4/30===---------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22,Dh' *,,§§§§§.#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,§§§§ho§@§###)).$$....... Noise: ====-----  Time: 31502.8 (0.0)*,,§§§§.o##§§§§§§§).####### x) staff of cold*,,§§§§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly *,,§§§,,,* #.....#***#§***** ##.####o   orc knight#,,*#.#o   orc warrior (missile, strong)**,**#.#h   howler monkey (catching breath)*,,*#.#Aim: an ,Dh( eorc warrior, wielding a +0 long sword and wearing a +0 chain mail  (almost dead, strong, chance to affect: 87%)  The orc warrior's mind is blasted!!  You blow up the orc warrior!Vehumet accepts your kill. _You feel your power returning.,DhF 5  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 26/89 =======-----------------  Magic: 4/30===---------------------  AC: 9Str: 8 ***####*** EV: 22,DhG Int: 28 *,,§§§§§,* #######  SH: 0Dex: 22 *,,§§§§§.#### #...).####### XL: 15 Next: 16% Place: Dungeon:11 *,,§§§§ho*@§###)).$$....... Noise: ====-----  Time: 31502.8 (0.0) *,,§§§§.o##§§§§§§§).####### x) staff of cold *,,§§§§.,*#####§§§..#  Cast: Shock *,,§§§§,,* #..§..#  Fly  *,,§§§,,,* #.....#  ***#§***** ##.####  o   orc knight #,,* #.#  o   orc warrior (missile, strong)[16;9,DhJ H **,** #.#  h   howler monkey (catching breath) *,,* #.# Vehumet accepts your kill. _You feel your power returning.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 long sword, wearing a +0 chain mail and  quivering boomerangs (severely wounded, strong, chance to affect: 87%),Dh# #o§@,Dh:#@,Dh7*@,DhR§@#,Dh8*@o#Aim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (almostdead, chance to affect: 75%),Dh\4Ivhor the StormcallerTengu of Vehumet *****.Health: 26/89 =======-----------------Magic: 4/30===---------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22,DhG_*,,§§§§§.#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,§§§§ho§@§###)).$$....... Noise: ====-----  Time: 31502.8 (0.0)*,,§§§§.*##§§§§§§§).####### x) staff of cold*,,§§§§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly *,,§§§,,,* #.....#***#§***** ##.####o   orc knight#,,*#.#o   orc warrior (missile, strong)**,**#.#h   howler monkey (catching breath)*,,*#.#Vehumet accepts your,Dhb`y kill. _You feel your power returning.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (almostdead, chance to affect: 75%),Dhc@,Dh@,Dh(,Dhh☼§§)oo##§☼☼☼§☼☼o 2 orc warriors (1 missile, strong),DhD73.8 (1,DhO _The orc knight struggles to resist.,Dh( ,Dh&- Evoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (3) Miscellaneous ,Dh\.  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,Dh ,Dh ,DhO Ivhor the StormcallerTengu of Vehumet *****.Health: 27/89 =======-----------------Magic: 4/30===---------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22*,,§§§§§h#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,§☼§§)o§@§###)).$$....... Noise: ====-----  Time: 31503.8 (0.0)*,,§§§§oo##§☼☼☼§☼§).####### x) staff of cold*,,§§☼§.,*#####§§§..#Cast: Shock*,,§§§§,,*[,Dh 37m #..§..#Fly *,,§§§,,,* #.....#***#§***** ##.####o   orc knight#,,*#.#oo 2 orc warriors (1 missile, strong)**,**#.#h   howler monkey*,,*#.# _You feel your power returning.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (almostdead, chance to affect: 75%) _The orc knight struggles to resist.,Dh :  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 27/89 =======-----------------  Magic: 4/30===---------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§§§§§,* #######  SH: 0Dex: 22 ,DhW *,,§§§§§h#### #...).####### XL: 15 Next: 16% Place: Dungeon:11 *,,§☼§§)o*@§###)).$$....... Noise: ====-----  Time: 31503.8 (0.0) *,,§§§§oo##§☼☼☼§☼§).####### x) staff of cold *,,§§☼§.,*#####§§§..#  Cast: Shock *,,§§§§,,* #..§..#  Fly  *,,§§§,,,* #.....#  ***#§***** ##.####  o   orc knight #,,* #.#  oo 2 orc warriors (1 missile, strong) **,** #.#  h   howler monkey *,,* #.# dead, chance to affect: 75%) _The,Dh ` orc knight struggles to resist.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (almostdead, chance to affect: 75%),Dh+4Ivhor the StormcallerTengu of Vehumet *****.Health: 27/89 =======-----------------Magic: 4/30===---------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22,Dh/*,,§§§§§h#### #...).####### XL: 15 Next: 16% Place: Dungeon:11*,,§☼§§)o§@§###)).$$....... Noise: ====-----  Time: 31503.8 (0.0)*,,§§§§o*##§☼☼☼§☼§).####### x) staff of cold*,,§§☼§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly *,,§§§,,,* #.....#***#§***** ##.####o   orc knight#,,*#.#oo 2 orc warriors (1 missile, strong)**,**#.#h   howler monkey*,,*#.#dead, chance to affect: 75%,Dh60c) _The orc knight struggles to resist.  Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (almostdead, chance to affect: 75%),DhKPress: ? - help, Shift-Dir - straight lineAim: an orc knight, wielding a +0 war axe and wearing a +0 chain mail (almostdead, chance to affect: 75%)  The orc knight's mind is blasted!!  You blow up the orc knight!Vehumet accepts your kill.,Dhoo 2 orc warriors (1 missile, strong)h   howler monkey,Dh¤,Dhpu.o.#,Dh: ((You feel your power returning. The orc warrior throws a boomerang.,DhD☼§§☼§@☼☼☼,DhZ_7==84.8 (1,Dhjc,Dh(jZ _The boomerang completely misses you.,Dh" ,Dh% Evoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (2) Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,Dh,Dh,Dh]-]Ivhor the StormcallerTengu of Vehumet *****.Health: 27/89 =======-----------------Magic: 7/30=====-------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22*,,§☼§§☼h#### #...).####### XL: 15 Next: 18% Place: Dungeon:11,Dh0*,,§☼§§)o§@§###)).$$....... Noise: ====-----  Time: 31504.8 (0.0)*,,§§§§.o##☼☼☼☼§☼§).####### x) staff of cold*,,§§☼§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly *,,§☼☼,,,* #.....#***#§***** ##.####oo 2 orc warriors (1 missile, strong)#,,*#.#h   howler monkey**,**#.#*,,*#.#dead, chance to affect: 75%)  The orc knight's mind is blasted!!  You blow up the orc knight!,Dh3Vehumet accepts your kill.You feel your power returning. The orc warrior throws a boomerang. _The boomerang completely misses you.,DhR>  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 27/89 =======-----------------  Magic: 7/30=====-------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§§§§§,* #######  SH: 0Dex: 22 *,,§☼§§☼h#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 ,DhS*,,§☼§§)o*@§###)).$$....... Noise: ====-----  Time: 31504.8 (0.0) *,,§§§§.o##☼☼☼☼§☼§).####### x) staff of cold *,,§§☼§.,*#####§§§..#  Cast: Shock *,,§§§§,,* #..§..#  Fly  *,,§☼☼,,,* #.....#  ***#§***** ##.####  oo 2 orc warriors (1 missile, strong) #,,* #.#  h   howler monkey **,** #.#  *,,* #.# You feel your power returning. The orc warrior throws a boomerang. _The boomerang completely misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (strong, chance to affect: 87%),DhV ho howler monkey (heavily wounded, chance to affect: 91%),Dhp hon orc warrior, wielding a +0 long sword, wearing a +0 chain mail and  quivering boomerangs (severely wounded, strong, chance to affect: 87%),Dhz Ivhor the StormcallerTengu of Vehumet *****.Health: 27/89 =======-----------------Magic: 7/30=====-------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§§§§§,* #######SH: 0Dex: 22*,,§☼§§☼h#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§☼§§)*§@§###)).$$....... Noise: ====-----  Time: 31504.8 (0.0),DhZ} |*,,§§§§.o##☼☼☼☼§☼§).####### x) staff of cold*,,§§☼§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly *,,§☼☼,,,* #.....#***#§***** ##.####oo 2 orc warriors (1 missile, strong)#,,*#.#h   howler monkey**,**#.#*,,*#.#You feel your power returning. The orc warrior throws a boomerang. _The boomerang completely misses you.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 long sword, wearing a +0 chain mail and  quivering boomerangs (severely wounded, strong, chance to affect: 87%),DhP  The orc warrior's mind is blasted!!!  You blow up the orc warrior!,DhGV [   orc warrior (,Dh} ,Dh ☼§§☼.○§§)h○○○☼○☼○#,Dh *5.8 (1,Dh ,Dhz Z _Vehumet accepts your kill.,Dh,DhTEvoke which item? Wands  D - a wand of flame (10)H - a wand of mindburst (1) ,Dh9Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,Dhn ,Dhw ,Dh5 Ivhor the StormcallerTengu of Vehumet *****.Health: 27/89 =======-----------------Magic: 7/30=====-------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§☼§§☼,* #######SH: 0,Dh jDex: 22*,,§☼§§☼.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§○§§)h§@§###)).$$....... Noise: ====-----  Time: 31505.8 (0.0)*,,§§§§.o##☼○○○☼○☼).####### x) staff of cold*,,§§○§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#,Dh' Fly *,,§☼☼,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey**,**#.#*,,*#.#Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 long sword, wearing a +0 chain mail and  quivering boomerangs (severely wounded, strong, chance to affect: 87%)  The orc warrior's mind is blasted!!!  You blow up the orc warrior! _Vehumet accepts your kill.,DhA =  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 27/89 =======-----------------  Magic: 7/30=====-------------------,Dh   AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§☼§§☼,* #######  SH: 0Dex: 22 ,Dh] z*,,§☼§§☼.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 *,,§○§§)h*@§###)).$$....... Noise: ====-----  Time: 31505.8 (0.0) *,,§§§§.o##☼○○○☼○☼).####### x) staff of cold ,Dh{ d*,,§§○§.,*#####§§§..#  Cast: Shock *,,§§§§,,* #..§..#  Fly  *,,§☼☼,,,* #.....#  ***#§***** ##.####  o   orc warrior (strong) #,,* #.#  h   howler monkey **,** #.#  *,,* #.# You blow up the orc warrior! _Vehumet accepts your kill.Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (strong, chance to affect: 87%),Dh #§@o,DhFF#*@,DhtR§@#,Dh0*@o#Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (strong, chance to affect: 87%),Dh >6Ivhor the StormcallerTengu of Vehumet *****.Health: 27/89 =======-----------------Magic: 7/30=====-------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§☼§§☼,* #######SH: 0Dex: 22,Dh>*,,§☼§§☼.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§○§§)h§@§###)).$$....... Noise: ====-----  Time: 31505.8 (0.0)*,,§§§§.*##☼○○○☼○☼).####### x) staff of cold*,,§§○§.,*#####§§§..#Cast: Shock*,,§§§§,,* #..§..#Fly *,,§☼☼,,,* #.....#,Dh|@***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey**,**#.#*,,*#.#You blow up the orc warrior! _Vehumet accepts your kill.,DhPAiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (strong, chance to affect: 87%),Dh9 ,Dh\ ☼○§☼○☼☼☼.o##○☼☼○○(catching breath)  The orc warrior's mind is blasted! The now-empty wand crumbles to dust.,DhyT8=========6.8 (1,Dh ,Dhjy _The howler monkey hoots and howls with incredible vigour!,Dh ,Dh Evoke which item? Wands  D - a wand of flame (10) Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,DhS,Dhd^,Dhbn7Ivhor the StormcallerTengu of Vehumet *****.Health: 28/89 =======-----------------Magic: 7/30=====-------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§☼§☼☼,* #######SH: 0Dex: 22,Dh*,,§○§☼○.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§○§☼)h§@§###)).$$....... Noise: =========  Time: 31506.8 (0.0)*,,§§☼☼.o##○○○○☼○☼).####### x) staff of cold*,,§§○§.,*#####§☼§..#Cast: Shock*,,§§☼§,,* #..§..#Fly *,,§○○,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey (catching breath)**,**#.#*,,*#.#Aiming: MindburstPress: ? - help, Shift-Dir - straight lineAim: [39;,Dh49man orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (strong, chance to affect: 87%)  The orc warrior's mind is blasted! The now-empty wand crumbles to dust. _The howler monkey hoots and howls with incredible vigour!  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 28/89 =======-----------------  Magic: 7/30=====-------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§☼§☼☼,* #######  SH: 0Dex: 22 *,,§○§☼○.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 *,,§○§☼)h*@§###)).$$....... Noise: =========  Time: 31506.8 (0.0) *,,§§☼☼[3,Dh7m.o##○○○○☼○☼).####### x) staff of cold *,,§§○§.,*#####§☼§..#  Cast: Shock *,,§§☼§,,* #..§..#  Fly  *,,§○○,,,* #.....#  ***#§***** ##.####  o   orc warrior (strong) #,,* #.#  h   howler monkey (catching breath) **,** #.#  *,,* #.# The orc warrior's mind is blasted! The now-empty wand crumbles to dust. _The howler monkey hoots and howls with incredible vigour!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, strong, 76% to hit),DhVBIvhor the StormcallerTengu of Vehumet *****.Health: 28/89 =======-----------------Magic: 7/30,Dh =====-------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§☼§☼☼,* #######SH: 0Dex: 22*,,§○§☼○.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§○§☼)h*@§###)).$$....... Noise: =========  Time: 31506.8 (0.0)*,,§§☼☼.o##○○○○☼○☼).####### x) staff of cold*,,§§○§.,*#####§☼§..#Cast: Shock*,,§§☼§,,* #..§..#Fly *,,§○○,,,* #.....#***#§*****,Dh+J ##.####o   orc warrior (strong)#,,*#.#h   howler monkey (catching breath)**,**#.#*,,*#.# _The howler monkey hoots and howls with incredible vigour!Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, strong, 76% to hit)  The puff of flame hits the orc warrior!,Dh○☼☼○°☼☼)h§@☼°°°○°○°☼☼,Dh8===-------7.8 (1,Dh,Dh@  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, strong, 76% to hit)  The puff of flame hits the orc warrior! _The orc warrior is severely wounded.,DhxEvoke which item? Wands  D - a wand of flame (9) Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,DhL ,DhN ,DhV sIvhor the StormcallerTengu of Vehumet *****.Health: 28/89 =======-----------------Magic: 8/30======------------------AC: 9Str: 8***####***EV: 22Int: 28,DhW *,,§○☼☼○,* #######SH: 0Dex: 22*,,§○§☼○.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§°☼☼)h§@☼###)).$$....... Noise: ==-------  Time: 31507.8 (0.0)*,,§§☼☼.o##○°°°○°○).####### x) staff of cold*,,§§°§.,*#####☼☼§..#Cast: Shock*,,§§☼§,,* #..§..#Fly *,,☼○○,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howle,DhX r monkey (catching breath)**,**#.#*,,*#.#Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (moderately wounded, strong, 76% to hit)  The puff of flame hits the orc warrior! _The orc warrior is severely wounded.,Dhx} [  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 28/89 =======-----------------  Magic: 8/30======------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§○☼☼○,* #######  SH: 0Dex: 22 *,,§○§☼○.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 ,Dh~ A*,,§°☼☼)h*@☼###)).$$....... Noise: ==-------  Time: 31507.8 (0.0) *,,§§☼☼.o##○°°°○°○).####### x) staff of cold *,,§§°§.,*#####☼☼§..#  Cast: Shock *,,§§☼§,,* #..§..#  Fly  *,,☼○○,,,* #.....#  ***#§***** ##.####  o   orc warrior (strong) ,Dh; #,,* #.#  h   howler monkey (catching breath) **,** #.#  *,,* #.# The puff of flame hits the orc warrior! _The orc warrior is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight line,Dh Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit),DhBIvhor the StormcallerTengu of Vehumet *****.Health: 28/89 =======-----------------Magic: 8/30======------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§○☼☼○,* #######SH: 0Dex: 22,Dhy*,,§○§☼○.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§°☼☼)h*@☼###)).$$....... Noise: ==-------  Time: 31507.8 (0.0)*,,§§☼☼.o##○°°°○°○).####### x) staff of cold*,,§§°§.,*#####☼☼§..#Cast: Shock*,,§§☼§,,* #..§..#Fly *,,☼○○,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey (catching breath)**,**#.#*,,*#.# _The orc warrior is severely wounded.Aiming: [0,Dhje;10;1mThrow FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit)  The puff of flame hits the orc warrior but does no damage.,Dh+○°§○°.☼○)h§☼○○.o##°.).○..☼○☼○°°,Dha.*8.8 (1,Dh:,Dh@[  Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit)  ,Dh4DThe puff of flame hits the orc warrior but does no damage. _The orc warrior is severely wounded.,Dh'?,DhEvoke which item? Wands  D - a wand of flame (8) Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,Dht@,DhBIvhor the StormcallerTengu of Vehumet *****.Health: 28/89 =======-----------------Magic: 8/30======------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§○☼○○,* #######SH: 0Dex: 22*,,§°§○°.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§.☼○)h§@☼###)).$$....... Noise: ==-------  Time: 31508.8 (0.0)*,,§☼○○.o##°.).○.○).####### x) staff of cold*,,§§.[,DhvCN32m☼.,*#####☼○§..#Cast: Shock*,,§☼○§,,* #..§..#Fly *,,☼°°,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey**,**#.#*,,*#.#Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit)  The puff of flame hits the orc warrior but does no damage. _The orc warrior is severely wounded.,DhU  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 28/89 =======-----------------  Magic: 8/30======------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§○☼○○,* #######  SH: 0Dex: 22 *,,§°§○°.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 *,,§.☼○)h*@☼###)).$$....... Noise: ==-------  Time: 31508.8 (0.0) *,,§☼○○.o##°.).○.○).#######,DhW; x) staff of cold *,,§§.☼.,*#####☼○§..#  Cast: Shock *,,§☼○§,,* #..§..#  Fly  *,,☼°°,,,* #.....#  ***#§***** ##.####  o   orc warrior (strong) #,,* #.#  h   howler monkey **,** #.#  *,,* #.# The puff of flame hits the orc warrior but does no damage. _The orc warrior is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit),DhIIvhor the StormcallerTengu of Vehumet *****.Health: 28/89 =======-----------------Magic: 8/30======------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§○☼○○,* #######SH: 0Dex: 22*,,§°§○°.#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,§.☼○)h*@☼###)).$$....... Noise: ==-------  Time: 31508.8 (0.0)*,,§☼○○**##°.).○.○).####### x) staff of cold*,,§§**.,*#####[0;,DhT10;1m☼○§..#Cast: Shock*,,**○§,,* #..§..#Fly *,,☼°°,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey**,**#.#*,,*#.#The puff of flame hits the orc warrior but does no damage. _The orc warrior is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit),Dh°○○°☼.§○.☼.○○)h§@○☼☼○○.o##).).°.°.☼○§☼☼○._99.8 (1_M_The orc warrior is severely wounded.Aiming: Throw Flame  Press: ? - help, Shift-Dir - straight line: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit) _The puff of flame misses the orc warrior.,Dh,DhQuEvoke which item? Wands  D - a wand of flame (7) Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke,DhU][?] describe selected,DhH,Dh2R,DhaFIvhor the StormcallerTengu of Vehumet *****.Health: 29/89 =======-----------------Magic: 8/30======------------------AC: 9Str: 8***####***EV: 22,DhcInt: 28*,,§°○○°,* #######SH: 0Dex: 22*,,☼.§○..#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,☼.○○)h§@○###)).$$....... Noise: ==-------  Time: 31509.8 (0.0)*,,☼☼○○.o##).).°.°).####### x) staff of cold*,,§§.☼.,*#####○○§..#Cast: Shock*,,§☼○§,,* #..☼..#Fly *,,○._,,,* #.....#***#§[,DhoX0;10m***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey**,**#.#*,,*#.# _The orc warrior is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit) _The puff of flame misses the orc warrior.,Dhă  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 29/89 =======-----------------  Magic: 8/30======------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,§°○○°,* #######  SH: 0Dex: 22 *,,☼.§○..#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 ,Dh!*,,☼.○○)h*@○###)).$$....... Noise: ==-------  Time: 31509.8 (0.0) *,,☼☼○○.o##).).°.°).####### x) staff of cold *,,§§.☼.,*#####○○§..#  Cast: Shock *,,§☼○§,,* #..☼..#  Fly  *,,○._,,,* #.....#  ***#§***** ##.####  o   orc warrior (strong) #,,* #.#  h   howler monkey **,** #.#  *,,* #.# (severely wounded, strong, 76% to hit) _The puff of flame misses the orc warrior.Aiming: Throw Flame,DhPress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit),Dh Ivhor the StormcallerTengu of Vehumet *****.Health: 29/89 =======-----------------Magic: 8/30======------------------AC: 9Str: 8***####***EV: 22Int: 28*,,§°○○°,* #######SH: 0Dex: 22*,,☼.§○..#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,☼.○○)h*@○###)).$$....... Noise: ==-------  Time: 31509.8 (0.0)*,,☼☼○○.o##).).°.°).####### x) staff of cold*,,§§[39;4,Dh 9m.☼.,*#####○○§..#Cast: Shock*,,§☼○§,,* #..☼..#Fly *,,○._,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey**,**#.#*,,*#.# _The puff of flame misses the orc warrior.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit)  The puff of flame hits the orc warrior but does no damage.,DhR☼.○°.☼°°)h§○°°...☼.○°○°,Dhّ,Dh+10.8 (1,Dh,Dh?d _The orc warrior is severely wounded.,Dh1Evoke which item? Wands  D - a wand of flame (6) Miscellaneous ,Dht4 I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected,Dh%,Dh,DhvIvhor the StormcallerTengu of Vehumet *****.Health: 29/89 =======-----------------Magic: 8/30======------------------AC: 9Str: 8***####***EV: 22Int: 28*,,☼.○°.,* #######SH: 0Dex: 22,Dh*,,☼.☼°..#### #...).####### XL: 15 Next: 18% Place: Dungeon:11*,,☼.○°)h§@○###)).$$....... Noise: ==-------  Time: 31510.8 (0.0)*,,☼○°°.o##).)....).####### x) staff of cold*,,§☼.○.,*#####○°§..#Cast: Shock*,,§○°§,,* #..☼..#Fly *,,○._,,,* #.....#***#§***** ##.####o   orc warrior (strong)#,,*#.#h   howler monkey,Dh[40m**,**#.#*,,*#.#Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit)  The puff of flame hits the orc warrior but does no damage. _The orc warrior is severely wounded.,Dh  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 29/89 =======-----------------  Magic: 8/30======------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,☼.○°.,* #######  SH: 0Dex: 22 *,,☼.☼°..#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 ,Dh/*,,☼.○°)h*@○###)).$$....... Noise: ==-------  Time: 31510.8 (0.0) *,,☼○°°.o##).)....).####### x) staff of cold *,,§☼.○.,*#####○°§..#  Cast: Shock *,,§○°§,,* #..☼..#  Fly  *,,○._,,,* #.....#  ***#§***** ##.####  o   orc warrior (strong) #,,* #.#  h   howler monkey **,** #.#  *,,* #.# The puff of flame hits the orc warrior but does no damage. _The orc warrior is severely wounded.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: ,Dh[37man orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit),Dh+,Dhx ,DhO Ivhor the Stormcaller,Dh ,DhL Tengu of Vehumet *****.,Dh ,DhҨ Health: 29/89 =======-----------------,Dh  Magic: 8/30======------------------  AC: 9Str: 8 ***####*** EV: 22Int: 28 *,,☼.○°.,* #######  SH: 0Dex: 22 *,,☼.☼°..#### #...).####### XL: 15 Next: 18% Place: Dungeon:11 *,,☼.○°)h§@○###)).$$....... Noise: ==-------  Time: 31510.8 (0.0),Dh ,Dh *,,☼○°°.o##).)....).####### x) staff of cold,DhI ,DhP*,,§☼.○.,*#####○°§..#  Cast: Shock,Dh ,Dh*,,§○°§,,* #..☼..#  Fly ,DhH ,Dhb*,,○._,,,* #.....# ,Dh۳ ***#§***** ##.####  o   orc warrior (strong) #,,* #.#  h   howler monkey,Dh **,** #.#  *,,* #.# Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit)  The puff of flame hits the orc warrior!  You kill the orc warrior!Vehumet accepts your kill.,Dh,Dhҿ,Dhx,DhJ,Dh,Dh ,Dh      #...) ,Dh@*@○###)).$$ $)      *,,○._,,,*    h   howler monkey #,,*  **,**  *,,* ,Dh ^,Dh_4°.,Dha_○.☼.,Dhb○.°.)h§@°,Dhf&○○..,Dh@h5°.,Dhi .,Dhk○,Dhl °,Dhm,Dh9/3191.8 (1  Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour  (severely wounded, strong, 76% to hit)  The puff of flame hits the orc warrior!  You kill the orc warrior!  Vehumet accepts your kill. _You feel your power returning.,Dh8_,DhOn _Your Spellcasting skill increases to level 11!,Dh\  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dhu   Ivhor the Stormcaller  Tengu of Vehumet *****. ,Dh? < Health: 29/89 =======-----------------  Magic: 5/31===---------------------  AC: 9Str: 8 ***####*** EV: 22,Dh zInt: 28 *,,☼.°..,* #######  SH: 0Dex: 22 *,,○.☼.**#### #...).####### XL: 15 Next: 19% Place: Dungeon:11 ,Dh *,,○.°.*h*@°###)).$$....... Noise: ==-------  Time: 31511.8 (0.0) *,,○○..**##).)....).####### x) staff of cold *,,§☼.○.,*#####°.§..#  Cast: Shock ,Dhj *,,§○.§,,* #..○..#  Fly  *,,°._,,,* #.....#  ***#§***** ##.####  h   howler monkey #,,* #.#  **,** #.#  *,,* #.# _Your Spellcasting skill increases to level 11!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (heavily wounded, empty space bonus: 6/8),DhWjIvhor the StormcallerTengu of Vehumet *****.Health: 29/89 =======-----------------Magic: 5/31===---------------------AC: 9Str: 8***####***EV: 22Int: 28*,,☼.°..,* #######SH: 0Dex: 22,DhfZ*,,○.☼...#### #...).####### XL: 15 Next: 19% Place: Dungeon:11*,,○.°.)*§@°###)).$$....... Noise: ==-------  Time: 31511.8 (0.0)*,,○○...$##).)....).####### x) staff of cold*,,§☼.○.,*#####°.§..#Cast: Shock*,,§○.§,,* #..○..#Fly *,,°._,,,* #.....#***#§***** ##.####h   howler monkey#,,*#.#**,**,Dh]X[22G#.#*,,*#.# _Your Spellcasting skill increases to level 11!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (heavily wounded, empty space bonus: 6/8),Dh}|  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (heavily wounded, empty space bonus: 6/8)  ,DhThe open air twists around violently and strikes the howler monkey!!  You kill the howler monkey!  Vehumet accepts your kill.,Dhn○..○..)$§@)°☼○.°,DhW.☼°.._,DhV30=7===2.8 (1Shock,Dh,Dh4 _You feel your power returning.,Dh 6°°...)$☼°...☼..☼°☼,Dh$ 37 ---3_,Dhb& ,Dh+.°..°..○°○._---4,DhZ,Dh,Dh?...○.○○_○,Dhcx1=5,Dho C°°,Dhd" 8===6,Dh °.°...°°27,Dh)..'8_,Dhc+Q9,Dh^0,Dhd_3=20,Dhn8_,DhHu,Dh 9,Dh ,Dh I4=,Dh ,Dh ,,Dh ,Dh {10/31=,Dh ,Dh ,Dhd S5=,Dh ,Dh ,,Dhv ,Dh% ,,Dh ,Dh@ i6=,Dh{ ,Dhc i1=,Dh ,Dh ,Dh/ ,Dh ,Dh^ P37,Dhz ,Dh ,,Dh' ,DhR t2==,Dh ,Dh,! ,Dh# S8=,Dh>$ ,Dh' ,Dh{( ,Dh* ,DhF. ,,Dh0 ,Dhn6 99,Dh,7 9==,Dh(9 ,DhV= 93,Dh> 0=,Dh? ,DhB ,DhvC ,DhD ,Dh I P40,DhK ,DhSO ,,DhQ ,Dh$Z w4=,Dh^ i1=,DhFa ,Dhd ,,Dhg ,Dhj ,,Dh'm ,Dh s a2=,DhFw ,Dh| 5=,Dh 3,Dhj X,Dh >16==4,Dhw 5==,Dh y7=,DhC ,,Dh ,Dh޽ a6=,Dh ,Dh ,,Dh ,Dh O=,DhN ,DhG U78,Dh ,Dh ,DhN ,Dh ,Dh ,Dh ,Dh6 ,Dh ,DhM 98,Dh ,Dh ,Dh M9=,DhH ,Dh 9=,Dh B,Dh ,DhH [50==,Dh- ,DhB d20=,DhH ,Dh 1,Dh ,Dh ,,Dh# ,Dh' ,Dh' j1==,Dh%* ,Dh2 2=,DhM6 ,,Dh9 ,Dh_= ,,Dh? ,DhC 93,DhiD :==,DhF ,DhK ,Dh,L M2=,Dh.O ,DhS ,,Dh V ,DhY ,DhZ 94,Dhy[ ,Dh^ ,Dh_ ,Dhb ,Dhe m3=,Dhl ,,Dhm 95,Dh"q ,Dhju ,,Dh)y ,Dh} ,,Dh ,Dhv i6=,Dh ,DhN a4=,Dh ,Dh@ 7=,Dh` 5==89=,Dh a6=,Dh~ B,Dh 60=,Dh ,,Dh ,Dhb k7=,Dhe ,Dh a1=,Dh ,Dhb ,,Dh ,Dh ,,Dh ,Dh& ,Dh 92,Dh ,Dhw a8=,Dh ,Dh ,,Dh ,DhS O3,Dh\ ,Dhx ,,Dh" ,Dh<' O=,Dh) ,Dh- N64=,Dh. D9=,Dh0 ,Dh%5 ,,Dh9 ,Dh> ,,DhXA ,DhJ 5=,DhoM ,Dh%N b30==,DhP ,DhT ,DhYU %6,Dh~W ,Dh[ ,,Dh^ ,Dh^b ,,DhGe ,Dh i 97,Dh0j D==,Dh8l ,Dho a1=,Dhr ,Dhv ,,Dhy ,Dh3} k8=,Dh] ,Dh =9,DhW ,,Dh ,Dh ,,Dhm ,Dh <70,Dh6 ,Dh ,,Dh¬ ,Dh ,,Dh$ ,Dh a1=,Dh9 ,Dh ,,Dh ,DhC ,,Dh ,DhZ k2=,Dh! ,Dh ,,Dh< ,Dh ,,Dhv ,Dh ;3,Dh ,Dhr ,,Dh ,Dh ,,Dh' ,Dhd ;4,Dh ,Dh ,,Dh ,Dh7 ,,Dhi ,Dh a5=,Dh ,Dh9 ,,Dhi ,Dh ,,Dh ,Dh ,Dh U6=,Dh ,Dh ,,Dh(" B,Dh# ,Dhp' ;7,Dh) ,Dh. ,,Dh0 ,Dhd3 ,Dh_4 ,Dh/7 ,Dh4= ,Dh> K8=,DhR@ ,DhH B,Dh!L ,,Dh Q ,DhS ,DhT U9=,DhvV ,DhZ ,,Dh\ ,Dht_ ,,Dha ,Dh0e ,Dhe &80,Dhg ,Dhk ,Dhk ,Dhpm ,Dhr ,Dhr ,Dh2v ,Dh1y ,Dhy %1,Dh)| ,Dh ,,Dhq ,Dh ,,Dh ,Dh a2=,Dh ,Dhȓ ,,Dh ,DhF ,Dh1 U3=,Dhݚ ,Dh ,,DhM ,Dh ,Dh. ,DhL ,Dh ;4,Dh ,Dh ,DhC ,Dh ,Dh ,Dhظ ,Dh ,Dh7 ,Dh %5,Dh ,Dh> ,Dh ,DhW ,Dh ,Dh ,Dh ,Dh` a6=,Dh ,Dh7 B,Dh4 ,,Dhf ,Dh k7=,Dh ,Dhw ,Dh/ ,Dh9 ,Dh5 ,,DhW ,Dh;8,Dh,Dh,,Dh,DhF ,,Dh ,Dha9=,Dh,Dh',DhV' ###* *.)* # *,.......#### #...). *,.....)$@.)###)).$$68565.0) *.$##).)....).,Dhf( *,.......*#####.....# *,.......* #.....# *,..._...* #.....# **##'####* ##.#### #.,* #.# #*,** #.#  *,,* #.#,Dh2,Dh7+66,Dh>,Dh@H9  Vehumet accepts your kill. _You feel your power returning. _Found a +0 hand axe.  There is an open door, spattered with blood here.  Things that are here: _a +0 trident; a +0 chain mail,DhH 3,DhK ,DhN ,DhR ,DhR $ _,DhX ,Dhe O  You now have 1080 gold pieces (gained 10).,Dhf '22 ,Dhi ,Dhr b _Items here: ( ))) [[[ ††.,Dhx c=37 ,DhPz ,Dh u  You now have 1088 gold pieces (gained 8).22 ,Dh ,Dh *######### *.......)# ####### *........#### #...).##### *......))).)###)).$$..... *.......@##).)....).##### *........######.....#  *........# #.....# *...._...# #.....# *###'##### ##.##,Dh3 ## #.,* #.# #*,** #.# *,,* #.# **,* #.#,Dh!   ##########  #.......)# #######  #........#### #...).#### #)).)###)).$$.... #.......)##).)....).#### #........######.....# #........# #.....# #...._...# #.....#####'##### ##.#### #.,*,DhΜ  #.###,** #.# *,,* #.# _Items here: )) [[.,Dh 290.8 (4.0),Dh# H37 1.8 (5,Dh :_,Dhܸ n _Items here: )))) [[ †.,Dh`I,Dh$,Dhy,Dh: _,DhȦb  Items here: ( ))) [[[ ††.,Dh,Dhի _,Dh,Dh  There is an open door, spattered with blood here.  Things that are here:  a +0 trident; a +0 chain mail,Dh#,DhK _,Dh,Dh/,Dh`,Dh ,DhB,Dh  Items here: ( ))) [ ÷ †.,DhK _,Dh,Dhs,,Dh>,Dh@  You see here a +0 falchion.,Dh ,Dh _,Dh,Dhx,Dh',,Dh4.,Dh4>  You see here a +0 dagger.,Dh'8,Dh8 _,Dh:,Dh|?_  Things that are here:  a +0 trident; a +0 chain mail,Dh:C,DhC _,DhF,DhH,DhNB,DhJUv  You now have 1128 gold pieces (gained 40).22 ,DhX,Dh\> _You see here a +0 orcbow.,Dh`Q37 ,Dhb,DhjO  You now have 1181 gold pieces (gained 53).,Dhfk'22 ,Dh+m,Dh}{[ _Items here: ( )) [ ÷.,DhP,Dh(;37 ,Dh,DhSX  Things that are here:  a +0 orcbow; a +0 mace,Dh,Dh5 _,Dh̗,Dha,Dh,,Dh,Dh,Dh(,,Dhq,Dh,DhQ,,Dh,Dh,Dh,Dh,Dh,Dh@  You see here a +0 falchion.,Dh5 _,Dh,Dh~,Dh,,Dh&,DhY  Items here: )) [ ÷.,Dh,Dh$ _,DhF,Dh,Dh,,Dh7 ,Dhw  There is an open door, spattered with blood here.  Things that are here:  a +0 trident; a +0 chain mail,Dh,Dh> _,Dhl,DhW  Items here: )) [[.,DhA!,Dh! _,Dh#,Dh&,DhP,,,Dh.,DhH2,Dh6,,Dh8,Dh;Q  There is a roughly hewn altar of Beogh here.,DhG?,Dh? _,DhA,DhID,DhMG,,DhI,DhnT@  There is an open door here.,Dh0X5 _,Dh\,Dh ^,Dh9i#........#### #...).###......))).)###)).))..#.......)##).)....).###........######.....##........# #.....#,DhKj #...._...# #.....# ####'##### ##.#### #..# #.#  ##@#* #.# 722.8 (31.0) #..# #.#  ##.# #.#  * #.# ******* * #.##### ,,,,,,***********.#########...... ,,,,,,+,,,,,,,,,,...........##### ,Dhk,,,,,,***********<#*######..# ,,,,,,* *,* #.##,DhOr8_,Dh v+3.8 (32,Dhp_ _Found a stone staircase leading up.,Dhi3,Dh,Dh,DhO,Dh,Dhcn,DhS,DhJ,DhB,Dh|,Dh,Dh',,Dh,Dh,Dh,,Dh*,Dh,Dhw,,Dh ,Dh,Dh,,Dh,DhM,DhF,Dh,,Dh,Dh9,Dh,,Dh,Dh$,Dh,,DhU,Dh,DhR,,Dh,Dh,Dhf,,Dhb,Dh,Dh,,Dh,Dh,Dh,,Dh,Dh ,Dh ,DhF ,Dh @  There is an open door here.,Dh ,Dhc _,Dh,Dh?,Dh,Dhk,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dh:,Dh@  There is an open door here.,Dh,Dh5 _,Dh,Dh ,Dh ,,Dh!,Dh",Dh#,,Dh%,Dh&,Dh',,Dh(,Dh),Dh*,,Dh?0,Dh%G,DhH,DhN,,DhO,DhP,,DhQ,DhS,,DhOT,DhV@  There is an open door here.,DhX5 _,Dh-Y,Dh`m,Dh o,,Dho,Dhq,Dhs,,Dhat,Dh`w,Dh?x,,Dhx,Dh^|@  There is an open door here.,Dha _,Dh,,Dh@,Dht,Dh,Dh͇,,Dh{,Dhq,Dh=,,DhЍ,DhW,Dh!,,Dh,Dh,Dh,,DhZ,Dh,Dh,,Dh,Dh,Dh,,Dhќ,Dhޝ,Dh,,Dh,Dh#,Dhס,,Dh",Dh,Dhp,Dh,DhP  There is a stone staircase leading up here.,Dh,Dh _,Dh,Dh,Dh,,Dhh,DhR,Dh,Dh,,Dh,Dh,Dh ,,Dh,Dh@,Dh,,Dh),Dh3 .....###########.#########....... .....'.....................###### .....###########<########..# .....# #.# #.## ###'## #.# #.# #...# #.# #.# ..### #.# #)# .## ###'####### #######@## #........# ######......### #........# ....# ####........* #........#Shock ....# ###.........#.####..).....# ....###...##......#....'........ ....'...####......#*####....)..)' o   orc warrior (wa,Dh.ndering) ....##### #......# #........ ##### #..o...# #####'#### # #......# .#,Dh%-74.8 (51,DhAo.,Dh+5.8 (52,Dh,DhF _An orc warrior comes into view. It is wielding a +0 dire flail.,DhuRe *****o  **The zap hits the orc warrior.  The orc warrior is moderately wounded.,Dh,Dh5/.....o..0-22 ==6.8 (1.0) _The orc warrior shouts!,Dhm  Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh5.....###########.#########....... Ivhor the Stormcaller .....'.....................###### Tengu of Vehumet *****. .....###########<########..#  Health: 89/89 ======================== .....# #.# #.##  Magic: 26/31 ====================---- ###'## #.# #.#  AC: 9Str: 8 #...# #.# #.#  EV: 22Int: 28 ..### #.# #)#  SH: 0Dex: 22 .## #.# ##'####### XL: 15 Next: 19% Place: Dungeon:11 ,Dh!## #####@## #........# Noise: ==-------  Time: 31776.8 (0.0) ##### #......### #........# x) staff of cold ....# ####........* #........# Cast: Shock ....# ###.........#.####..).....# Fly ....###...##...***#....'........# ....'...####...*o*#*####....)..)' o   orc warrior ....##### #...***# #........# ##### #......# #####'#### # #......# #.# Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail  (moderately wounded, empty space bonus: 8/8),Dh= I.....###########.#########....... Ivhor the Stormcaller .....'.....................###### Tengu of Vehumet *****. .....###########<########..#Health: 89/89 ======================== .....##.##.##Magic: 26/31 ====================---- ###'###.#,Dh< #.#AC: 9Str: 8 #...##.##.#EV: 22Int: 28 ..####.##)#SH: 0Dex: 22 .###.# ##'####### XL: 15 Next: 19% Place: Dungeon:11 #######@## #........# Noise: ==-------  Time: 31776.8 (0.0) ######......### #........# x) staff of cold ....# ####........* #........# Cast: Shock ....# ###.........#.####..).....# Fly ....###...##......#....'........# ....'...####....*.#*####....[3,Dh 0m)..)' o   orc warrior ....##### #......# #........# ######......# #####'#### ##......##.#Casting: Shock (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail  (moderately wounded, empty space bonus: 8/8),Dh pPress: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail  (moderately wounded, empty space bonus: 8/8  The open air twists around violently and strikes the orc warrior!!  ,Dh You kill the orc warrior!  Vehumet accepts your kill.,Dh& D$,Dh=T j7=7.8 (1Shock,DhY ,Dh5\ 4 _You feel your power returning.,DhA  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh%G ,DhL ,DhV ,DhY _You can't see any susceptible monsters within range! (Use Z to cast anyway.),Dh ,DhF ,DhP ,DhL F _Unknown command.,Dh\M,DhT,DhZ,Dhb]F _Unknown command.,Dhu,DhT3,Dh[,Dhl B37 _,Dh'8=,Dh+,Dh,,Dh-,Dh0,,Dh_2,Dh5,,Dh-N=9=,DhOi30==,DhP,DhX,DhZ\,,Dh ],Dh-_O=,Dh_,Dhba1=,Dhc,DhQe,DhMg,,Dhg,Dhi,Dhk,Dhal,Dhm,Dh!n,DhIp,,Dhp,Dhr,DhJt,Dht9=,Dhu,Dh.w,Dh_y,Dhn{,,Dhl  You now have 1197 gold pieces (gained 16).  Things that are here:,Dh$'22 ,Dh,Dh3t _a +0 dire flail; a +0 chain mail; an orc corpse,DhQ37 ,Dh,Dhә,Dh",,Dh,Dh,Dh,Dh,Dh,Dhϲ,Dh,,Dh,Dh,Dhs,Dh,Dh,Dhl,Dh,,Dh,Dh,Dh,Dhh,DhS,Dhԙ,Dh,Dh,Dho,DhW,Dh,Dhl,Dhj,Dh1,Dh,,Dh,DhB,Dh,Dh˽B,Dhp,Dh,Dha,,Dh2,Dh,Dhi,,Dh,Dh@  There is an open door here.,Dhw,Dh _,Dh,Dh ,Dh,,Dh{,Dh@  There is an open door here.,Dh8,Dh _,Dh,Dh,DhG,,Dh,Dhi ,Dh ,,Dh,Dhs,Dh,,Dh,Dh,Dh6,,Dh,Dh#,Dh%,,Dh5',DhS+,DhP-,,Dh/,Dh42,DhA4,,Dh5,Dh;  Things that are here:  a +0 dire flail; a +0 chain mail; an orc corpse,Dh=,Dh%> _,Dh>,DhA,DhBC,,DhD,DhG,DhJ,,DhEL,DhEO,DhQ,DhR,DhKS,DhU,DhW,,Dh\,Dh^,Dh`,,Dhb,Dhd,Dh}f,,Dhg,Dhk,DhUm,,Dhn,Dhr+ _a +0 dire flail; a +0 chain mail; an orc corpseThere is an open door here.  Things that are here: _a +0 dire flail; a +0 chain mail; an orc corpse  There is an open door here.,Dhft,Dhu _,Dhlv,Dh@y,Dh{,,Dh~},Dh,Dh~,,DhK,Dh,Dhˉ,,DhT,Dh-,Dh,,Dhc,Dh=GThere is an open door here.  Things that are here: _a +0 dire flail; a +0 chain mail; an orc corpse _There is an open door here.  Things that are here:  a +0 club; a +0 leather armour; an orc skeleton,DhÚ,Dhf _,Dhڜ,Dh,Dh),,Dh,Dh,Dhw,,Dh,Dh  Things that are here:  a +0 quarterstaff; an orc skeleton,Dhr,Dh _,DhG,Dh@  There is an open door here.,Dh,Dh+ _,Dhع,Dhػ,Dh,,DhӾ,Dh,Dh,,Dhu,Dh],Dh,DhH,Dh,Dh!,Dh,Dh[,Dh,Dhw@  There is an open door here.,Dhq,Dh _,Dh,Dh!,Dh,,Dh,Dh,Dh,,DhT,Dh 3 ###..........'.....'..##.....(..###########.....##..'........ ##..# #.....#####........#  #.## #.....# #........#  #.# #.....# #........#  #.# ##+#### ####'#####  #)# #.#,Dh  #.# ##'####### #.. ##.# ........# ##@### #..# ---848.8 (71.0)........# ###....# #.## #........####.'....# ###'##### #..).....##...#....# #.#....... '........#.<###....#####.#.#####. #....)..)'.## #....'...'...#(....  #........### #....#####.###.#..# '#### ##+### #.....#...   #.# ###.# ####'##### There is an open door here.,Dh69---,Dh-,Dh ,Dh,Dh77_Done exploring.,Dh,Dh՝3,Dh^,Dh0,DhA.0),Dh ..,Dh .',Dh.. ,Dh',DhF.,DhO....)..)',Dh ,Dh ,Dh,Dhm ,Dh=,Dh7_Done exploring.,Dh (,Dh Where to? (Tab - IceCv @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairA - Shoals  N - Spider Nest M - Slime Pits ,Dh,Dhe###..........'.....'..##.....(..# Ivhor the Stormcaller ....##########.....##..'........# Tengu of Vehumet *****. ##..#,Dh#.....#####........# Health: 89/89 ========================#.###.....# #........# Magic: 31/31 ========================#.##.....# #........# AC: 9Str: 8  #.###+#### ####'##### EV: 37 Int: 28  #)##.###.#SH: 0Dex: 22 ##'####### #..###.#XL: 15 Next: 19% Place: Dungeon:11 #........# ##@### #..#Noise: ---------  Time: 31848.8 (0.0) #........# ###....# #.## # x) staff of cold ,Dhy#........####.'....# ###'###### Cast: Shock #..).....##...#....# #.#....... Fly '........#.<###....#####.#.#####. #....)..)'.## #....'...'...#(....  #........### #....#####.###.#..#  #####'#### ##+### #.....#... #.####.# ####'#####  _There is an open door here. _There is an open door here.  There is an open door here. _Done exploring. ,Dhb_Done exploring.  Okay, then.,Dh,Dh ,Dh . _,DhN 3,DhO ,Dh2 ;,DhK ,Dh E _Done exploring.,Dhz,Dh,Dh,Dhr,Dhj,Dh,Dh,Dho,Dh,DhE,Dh,Dh" I,DhE# ,Dh& ,Dh- | _,Dh. ,Dh0 ,Dh2 ,Dh3 ,Dh=5 ,Dh6 ,Dh$9 ,Dh : ,Dh ; ,Dh< ,DhA? ,Dh>@ ,Dh*A ,DhB ,DhnE ,DhkF ,DhYG ,DhJ ,DhDL ,DhOM '22 ,DhZN ,DhP F _You reach down and open the door.,Dh+S Q37 ,DhoT ,DhW @  There is an open door here.,DhfY ,Dh5Z  _,DhZ ,Dh\ ,Dh _ ,,Dh` ,Dhcb ,DhUe ,,Dhf ,DhKi ,Dhk ,,DhMm ,Dhpo ,Dhq ,,Dhs ,Dhv @  There is an open door here.,Dh&y ,Dhy  _,Dh*{ ,Dh߅ #....)..)'.## #....'...'...#(.  #........### #....#####.###  #####'#### ##'### # #.# ###.# ####'# ,Dh #.# #...# # #.# ##.### ##.. ####.### #..# ### #......# ##'####### #.. .# #......####.@......########..,Dh 62.8 (14.0) .# #..........>.##.....+.. .####......#.##........'..#####.. ....#......#..'........#### # ###,Dh ..##....# #.  ###......# ..).# #  #..........# ##  #####.## ######..####### #....# ####....#######,DhĎ ,Dhb ,Dhj ,Dha3,Dh,Dh,DhX,Dh,,Dh|,Dh,Dh,,DhC,Dh@  There is an open door here.,Dh,Dh5 _,DhL,Dh,,Dh,Dh,Dh,,Dhk,Dh,DhZ,Dh,Dh2,Dh',Dh,Dhc,Dh,Dh,Dhc,Dh,Dh,Dh,Dh<,Dh,Dh,Dhi,Dh,DhP,Dh{,DhE,Dhf,Dh,Dh,DhP,Dh,DhU,,DhO,Dh:,Dh,,Dh ,Dh ,Dh ,,Dh ,Dh,,Dh,Dh,Dh@  There is an open door here.,Dh,Dh _,Dh,,Dh,Dh,Dhs,Dh @ .....)..# #....#......#..'...... ........# ####........####....... ##'###### ###......# #......)#.# #......# #.......#.## #####.## ######..#..## .....# ####....###..# ####'##### #........ # ##'##### #........# #...... ###......####...@>...####......80.8 (18#......'.##..'. ..'......#..'..>.....#..#...... ###......####..##........÷<  # #..####......÷÷##### ########## #...... ###### #######[39;4,DhB59m,DhF,DhH,DhtQ )..# #....#......#..'.# ####..####. #'###### ###......# #......). #.# #......# #. #.## #####.## ######..# #..## #.....# ####....# ##..# ####'##### #.  ##'##### #........# #.......####....@...####. ##......'.##.'.##. .'......#..'..>.....#..#.......####.##..÷<.#......# #.####......÷  # # #.###,DhZ ,Dhc 01.0),Dhi ,DhLn c _There is a stone staircase leading down here.,Dh,6,Dh;,Dh#?,DhCD,DhxJ622 2 _,DhQN,DhrM  #.. #..########  #####...<......  ......W........  ...@...........  #W..........###  #...W...>...... 2 .......  ...####  ##########.#  #  @   Josephine (asleep) WWW 3 wraiths (dormant) ,DhW HW..WWW1 dormant),Dho <3.5 (1.7Shock,Dh" ,Dh _You fly downwards.  Found an escape hatch in the ceiling. Found a stone staircase leading down. _There is a stone staircase leading up here.,Dh]  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh,<  Ivhor the Stormcaller #.. Tengu of Vehumet *****. ,Dh#..########  Health: 89/89 ======================== #####...<......  Magic: 27/31 ====================---- ......W........  AC: 9Str: 8 ...@...........  EV: 22Int: 28 ,Dh#W.***......###  SH: 0Dex: 22 #..*W*..>......  XL: 15 Next: 19% Place: Dungeon:12 ...***.@.......  Noise: ---------  Time: 31883.5 (0.0) ...........####  x) staff of cold,Dhp ##########.#  Cast: Shock #  Fly   @   Josephine (asleep)  WWW 3 wraiths (1 dormant) _There is a stone staircase leading up here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (empty space bonus: 8/8),DhČIvhor the Stormcaller#..Tengu of Vehumet *****.#..########,DhHealth: 89/89 ========================#####...<......Magic: 27/31 ====================----......W........AC: 9Str: 8...@...........EV: 22Int: 28#W..........###SH: 0Dex: 22#...*...>......XL: 15 Next: 19% Place: Dungeon:12.......@.......Noise: ---------  Time: 31883.5 (0.0),Dh,...........####x) staff of cold##########.#Cast: Shock#Fly @   Josephine (asleep)WWW 3 wraiths (1 dormant) _There is a stone staircase leading up here.  ,DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (empty space bonus: 8/8),Dh  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (empty space bonus: 8/8)  The open air twists around violently and strikes the wraith.  The wraith is lightly damaged.,Dh,DhD,Dh .@...W.W..W@W,DhT  Josephine shouts!,DhD **#########Josephine casts a spell at you.The ghostly flame explodes! The ghostly fireball engulfs you.,Dh ,Dh ....>.@....  You partially resist. You feel drained.,Dh P: 85/88 (89)-P: 27/31 =======4.5 (1Drain,Dhw ,Dh ' _You hear a shout!,Dh=  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dhs=  Ivhor the Stormcaller #.. Tengu of Vehumet *****. #..########  HP: 85/88 (89) =======================- #####...<......  MP: 23/31=================------- ...............  AC: 9Str: 8 ...@...W.......  EV: 22Int: 28 #...........###  SH: 0Dex: 22 #.W.***.>......  XL: 15 Next: 19% Place: Dungeon:12 ....*W*@.......  Noise: =======--  Time: 31884.5 (0.0) ,DhI....***....####  x) staff of cold ##########.#  Cast: Shock #  Fly Drain  @   Josephine  WWW 3 wraiths _You hear a shout!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (lightly damaged, empty space bonus: 8/8),DhTIvhor the Stormcaller#..Tengu of Vehumet *****.#..########HP: 85/88 (89) =======================-#####...<......MP: 23/31=================-------...............AC: 9Str: 8...@...W.......EV: 22Int: 28#...........###,DhkSH: 0Dex: 22#.W.....>......XL: 15 Next: 19% Place: Dungeon:12.....*.@.......Noise: =======--  Time: 31884.5 (0.0)...........####x) staff of cold##########.#Cast: Shock#Fly Drain@   JosephineWWW 3 wraiths _You hear a shout!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (lightly damaged, empty space bonus: 8/8),Dh  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  ,DhAim: a wraith (lightly damaged, empty space bonus: 8/8)  The open air twists around violently and strikes the wraith!!,Dh,Dh,,Dhiw.....@..W.W..W,Dh6`6===----5.5 (1,Dh,Dh_ _The wraith is severely damaged.,Dh',Dh:----,Dh,DhҘ,Dh,Dh,DhQf.....W@.W,DhB.--6,Dh,Dh9 ....)..# #....#......#..'........ .......# ####........####........ #'###### ###......# #......). #.# #......# #........ #.## #####.## ######..# ,DhJ#..## #.....# ####....## ##..# ####'##### #.........##'##### #........# #.........1 ##......####....@...####......... ##......'.##.....W..'.##......... .'......#..'..>.....#..#......... ##......####........##........÷<.#......# #........####......÷÷÷  ######## ########## #......... W   wraith############################ _The wraith closely misses you.--,Dh,Dhrb4=-8.0 (2.5,Dh _You fly upwards. _There is a stone staircase leading down here.,DhB0   ,Dhl1 Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh7 ....)..# #....#......#..'........ Ivhor the Stormcaller .......# ####........####........ Tengu of Vehumet *****. ,Dho #'###### ###......# #......). HP: 86/88 (89) =======================- #.# #......# #........ MP: 20/31===============--------- #.## #####.## ######..# AC: 9Str: 8 #..## #.....# ####....## EV: 22Int: 28 ##..# ####'##### #......... SH: 0Dex: 22 ,Dh  ##'##### #........# #......... XL: 15 Next: 19% Place: Dungeon:11 ##......####....@**.####......... Noise: ---------  Time: 31888.0 (0.0) ##......'.##....*W*.'.##......... x) staff of cold .'......#..'..>.***.#..#......... Cast: Shock ##......####........##........÷<. Fly Drain  #......# #........####......÷÷÷  ######## ########## #......... W   wraith ,Dh ########## ######### ######### _There is a stone staircase leading down here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 7/8),DhlN /....)..# #....#......#..'........ Ivhor the Stormcaller .......# ####........####........ Tengu of Vehumet *****. #'###### ###......# #......). HP: 86/88 (89) =======================- #.##......# #........ MP: 20/31===============--------- #.#######.## ######..# AC: 9Str: 8 ,DhO #..###.....# ####....## EV: 22Int: 28 ##..#####'##### #......... SH: 0Dex: 22  ##'##### #........# #......... XL: 15 Next: 19% Place: Dungeon:11 ##......####....@...####......... Noise: ---------  Time: 31888.0 (0.0) ##......'.##.....*..'.##......... x) staff of cold ,DhR .'......#..'..>.....#..#......... Cast: Shock ##......####........##........÷<. Fly Drain  #......# #........####......÷÷÷  ######## ########## #......... W   wraith############################ _There is a stone staircase leading down here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 7/8),DhX W  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (severely damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith!  The wraith is almost destroyed.  The wraith hits you. The wraith drains your vigour!,Dh] 2-===9.0 (1Slow Fly Drain,Dhd ,Dh7i \ _You feel yourself slow down.,DhG  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhΝ:....)..# #....#......#..'........ Ivhor the Stormcaller .......# ####........####........ Tengu of Vehumet *****. #'###### ###......# #......). HP: 82/88 (89) ======================-- #.# #......# #........ MP: 16/31============------------ #.## #####.## ######..# AC: 9Str: 8 ,Dh4#..## #.....# ####....## EV: 22Int: 28 ##..# ####'##### #......... SH: 0Dex: 22  ##'##### #........# #......... XL: 15 Next: 19% Place: Dungeon:11 ##......####....@**.####......... Noise: ===------  Time: 31889.0 (0.0) ##......'.##....*W*.'.##......... x) staff of cold .'......#..'..>.***.#..#......... Cast: Shock ##......####........##........÷<. Slow Fly Drain  #......# #........####......÷÷÷  ######## ########## #......... W   wraith ########## ######### ######### [3,Dh@7m_You feel yourself slow down.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 7/8),Dh^y....)..# #....#......#..'........ Ivhor the Stormcaller .......# ####........####........ Tengu of Vehumet *****. ,Dha#'###### ###......# #......). HP: 82/88 (89) ======================-- #.##......# #........ MP: 16/31============------------ #.#######.## ######..# AC: 9Str: 8 #..###.....# ####....## EV: 22Int: 28 ##..#####'##### #......... SH: 0Dex: 22  ##'##### #........# #......... XL: 15 Next: 19% Place: Dungeon:11 ##......####....@...####......... Noise: ===------  Time: 31889.0 (0.0) ,Dhe##......'.##.....*..'.##......... x) staff of cold .'......#..'..>.....#..#......... Cast: Shock ##......####........##........÷<. Slow Fly Drain  #......# #........####......÷÷÷  ######## ########## #......... W   wraith############################ _You feel yourself slow down.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 7/8),Dh   Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (almost destroyed, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith!!  You destroy the wraith!,Dhw j.,DhA 90.5 (1.5Shock _Vehumet accepts your kill.,Dhq ,DhL n _Your Conjurations skill increases to level 15!,DhCk^37=37 _48= _You feel yourself speed up.5=,Dh|6=9=,Dh3~,Dh,Dhق,DhF,DhA7,Dh,Dh,Dh,Dh8,Dhc,DhZ,Dh =,Dh,Dh,Dh+,Dh0,Dh8,Dh=,Dh>20,Dh>=,Dhi ,Dh,,Dh՝ _HP restored.,Dhž,Dh,,Dhڡ,Dhɢ,Dh,Dh|,Dhu,Dh,Dh`,Dh,Dhg=,Dh11,Dh/==,Dhĵ,Dh/,DhϹ,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dhj,Dh,Dh,Dh=,Dh,DhP,Dh,Dh,Dh2,Dh*>=,Dh,Dh,Dh,Dh ,Dh!,Dh,Dh ,Dh ,Dh,Dh,Dh,Dh3,Dh=,Dha,Dh,Dh0,Dh=,,Dhk,Dh[,Dh,Dh,Dh,Dh,Dh,DhN,Dh,Dh,Dh,DhL4,Dh=,Dh,Dh,DhC,Dh2,Dhg,Dhm,Dhm ,Dh ,Dh ,Dh ,Dh,Dh,Dh,DhJ5,Dh/==,Dh,Dh,Dh8,DhZ,Dh,Dh,Dh,Dh,Dh!,Dh",Dh#,Dh&,Dh',Dh'=,Dhi(,Dh),Dh+,Dh,,DhW-6,Dh.=,Dh.,Dh/,Dh2,Dh 3,DhA4,Dh$6,Dh7,DhX8,Dh:,Dh;,Dh<,Dh>,Dh?,DhJ@7,Dh@=,Dh:B,,DhMD,Dh=E,DhqF,DhH,DhI,DhJ,DhL,DhM,DhN,DhQ,DhQ,Dh,S,DhSU,DhLV,DhV8,DhW=,DhX,DhY,Dh[,Dh\,Dh^,Dh_,Dh`,Dhb,Dhc,Dhd,Dh f,Dhh,Dhi,DhLj9,Dhj/==,Dhk,Dhl,Dhn,Dho,Dhp,Dhs,Dht,DhZu,Dhw,Dhx,Dh3z,Dh|,Dh},Dhu~=,Dh(,Dh|,Dh,Dh&,Dh30,Dh=,Dho,Dh-,Dh,Dh,Dh,,Dh,Dh,Dhn,Dhw,Dh2,DhI,Dha,Dh=,DhЛ,Dh,Dh,Dh,Dhҡ1,Dh=,Dh:,Dh,Dh{( ,Dh+ ,Dh+ ---,Dh, 956.5 (66.,Dhb-0) ,Dh)._Magic restored.,Dh7,Dh:---,DhX<,DhnL,DhT ,DhV,Dh W7_Done exploring.,Dh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting8.5  10%   0   l * Spellcasting  11.0  20%  -1           b - Maces & Flails   3.0    +1   m * Conjurations  15.0  20%  +3   c - Polearms   3.0    +1   n - Ice Magic   0.0    -1   d - Staves   5.1    +1 ,Dh [40m  o * Air Magic  15.4  20%  +3   e - Unarmed Combat   0.0    +1 +4     f - Throwing   0.0     0   p + Evocations7.7  10%   0           g - Short Blades   0.0    +1       h - Ranged Weapons   0.0    +1 +4            i + Armour9.1  [33,Dh m10%  +1      j + Dodging11.0  10%  +1       k - Stealth   2.0    +1                              Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_],Dh ' enhanced|base level  [!] training|cost|targets,Dh!,Dh,DhX....)..# #....#......#..'........ Ivhor the Stormcaller .......# ####........####........ Tengu of Vehumet *****. #'###### ###......# #......). HP: 88/88 (89) ======================== #.##......# #........ MP: 31/31======================== #.#######.## ######..# AC: 9,DhBStr: 8 #..###.....# ####....## EV: 37 Int: 28 ##..#####'##### #......... SH: 0Dex: 22  ##'##### #........# #......... XL: 15 Next: 19% Place: Dungeon:11 ##......####....@...####......... Noise: ---------  Time: 31956.5 (0.0) ##......'.##........'.##......... x) staff of cold .'......#..'..>.....#..#......... Cast: Shock ##......####........##........÷<. Fly Drain  #......# #........####......÷÷÷  ######## ########## #.........[3,Dh*9;49m ########## ######### #########  _Vehumet accepts your kill. _Your Conjurations skill increases to level 15! _You feel yourself speed up. _HP restored. _Magic restored. _Done exploring.,Dh,Dh5,Dhm,Dh7,Dh&I,Dh,,DhV2: _,DhaKn,DhXX,Dhc,DhlB,Dh%s@  There is an open door here.,Dhv,Dhy5 _,Dh,DhOB,Dh,DhnB,Dhq,,Dhe,,Dh|,DhB,Dh~,DhgB,DhB,Dh,Dh,Dh;,Dh,Dh,Dh?,Dh,Dhe,Dh,,Dh,Dh,Dh,DhW,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dh,Dh ,Dh,Dh,DhG,Dh,DhD,Dhl####........# #.......# ,Dh# #......).# #.......# ,Dh...# #........# ####'#### ,DhR# ######..####### #..# ,Dh..# ####....############'### ,Dh## #.........#####........# ,Dh..# #.........#####........# ,DhU..####...........###...B....# ,Dh..'.##.........#@..').......# ,Dh..#..#.........#####........# ,Dh.##........÷<.#####........# ,DhQShock ,Dh j..####......÷÷÷#####........# ,Dh### #.........#####>.......#  ,Dh ######################## B   boulder beetle (wandering),DhA###############,DhQ9###############,Dh:###############,Dh'!,Dh!73.5 (1,Dh" 7.0),Dh',Dh(2B.,Dh+,Dh,$4.5 (18,Dh1,DhM4,Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dhc ...####........# #.......#  Ivhor the Stormcaller ...# #......).# #.......#  Tengu of Vehumet *****. ...# #........# ####'####  HP: 88/88 (89) ======================== #.## ######..####### #..#  MP: 27/31====================---- ..# ####....############'###  AC: 9Str: 8 ### #.........#####........#  EV: 37 Int: 28 ..# #.........#####.***....#  SH: 0Dex: 22 ..####...........###.*B*....#  XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@..')***....#  Noise: ---------  Time: 31974.5 (0.0) ..#..#.........#####......,Dh4h ..#  x) staff of cold ..##........÷<.#####........#  Cast: Shock ..####......÷÷÷#####........#  Fly Drain ### #.........#####>.......#  ########################  B   boulder beetle (wandering) ###############  ###############  ############### _There is an open door here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (wandering, hasn't noticed you, empty space bonus: 8/8),DhV ...####........##.......#Ivhor the Stormcaller ...# #......).##.......#Tengu of Vehumet *****. ...# #........#####'####HP: 88/88 (89) ======================== #.## ######..####### #..#MP: 27/31====================---- ..# ####....############'###AC: 9Str: 8 ### #.........#####........#EV: 37 Int: 28 ..# #.........#####........#SH: 0Dex: 22 ..####...........###..*.....#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@..').......#Noise: ---------  ,DhoZ Time: 31974.5 (0.0) ..#..#.........#####........#x) staff of cold ..##........÷<.#####........#Cast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#########################B   boulder beetle (wandering)############################################# _There is an open door here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (wandering, hasn't noticed you, empty space bonus: 8/8),Dh] LBB  rolling)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the boulder beetle!!  The boulder beetle is moderately wounded.22 ===5.5 (1BB _The boulder beetle curls into a ball and begins rolling!,DhD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh...####........# #.......#  Ivhor the Stormcaller ...# #......).# #.......#  Tengu of Vehumet *****. ...# #........# ####'####  HP: 88/88 (89) ======================== #.## ######..####### #..#  MP: 23/31=================------- ..# ####....############'###  AC: 9Str: 8 ### #.........#####........#  EV: 22Int: 28 ..# #.........#####.***....#  SH: 0Dex: 22 ..####...........###.*B*....#  XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@..')***....#  Noise: ===------  Time: 31975.5 (0.0) ..#..#.........#####........# ,DhZ [ x) staff of cold ..##........÷<.#####........#  Cast: Shock ..####......÷÷÷#####........#  Fly Drain ### #.........#####>.......#  ########################  B   boulder beetle (rolling) ###############  ###############  ############### _The boulder beetle curls into a ball and begins rolling!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (moderately wounded, rolling, empty space bonus: 8/8),Dhj...####........##.......#Ivhor the Stormcaller ...# #......).##.......#Tengu of Vehumet *****. ...# #........#####'####HP: 88/88 (89) ======================== #.## ######..####### #..#MP: 23/31=================------- ..# ####....############'###AC: 9Str: 8 ### #.........#####........#EV: 22Int: 28 ..# #.........#####........#SH: 0Dex: 22 ,Dhm..####...........###..*.....#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@..').......#Noise: ===------  Time: 31975.5 (0.0) ..#..#.........#####........#x) staff of cold ..##........÷<.#####........#Cast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#########################B   boulder beetle (rolling)############################################# _The boulder beetle curls into a ball and begins rolling!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle ([0;,DhuoZ10;1mmoderately wounded, rolling, empty space bonus: 8/8),Dhd  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (moderately wounded, rolling, empty space bonus: 8/8)  The open air twists around violently and strikes the boulder beetle!,Dhtf,Dh=qz°B°B,Dhr*6.5 (1,Dhj|]°B,Dhہi _The boulder beetle is moderately wounded.,Dho5  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh...####........# #.......#  Ivhor the Stormcaller ...# #......).# #.......#  Tengu of Vehumet *****. ...# #........# ####'####  HP: 88/88 (89) ======================== #.## ######..####### #..#  MP: 19/31==============---------- ..# ####....############'###  AC: 9Str: 8 ### #.........#####........#  EV: 22Int: 28 ..# #.........#####........#  SH: 0Dex: 22 ..####...........###**°.....#  XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@..*B*......#  Noise: ===------  Time: 31976.5 (0.0) ..#..#.........#####,Dh"c**......#  x) staff of cold ..##........÷<.#####........#  Cast: Shock ..####......÷÷÷#####........#  Fly Drain ### #.........#####>.......#  ########################  B   boulder beetle (rolling) ###############  ###############  ############### _The boulder beetle is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (moderately wounded, rolling, empty space bonus: 6/8),Dhd ...####........##.......#Ivhor the Stormcaller ...# #......).##.......#Tengu of Vehumet *****. ...# #........#####'####HP: 88/88 (89) ======================== #.## ######..####### #..#MP: 19/31==============---------- ..# ####....############'###AC: 9Str: 8 ### #.........#####........#EV: 22Int: 28 ..# #.........#####........#SH: 0Dex: 22 ..####...........###..°.....#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@..'*°......#Noise: ===------ [4,Dh5 20m Time: 31976.5 (0.0) ..#..#.........#####........#x) staff of cold ..##........÷<.#####........#Cast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#########################B   boulder beetle (rolling)############################################# _The boulder beetle is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (moderately wounded, rolling, empty space bonus: 6/8),Dh   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (moderately wounded, rolling, empty space bonus: 6/8)  The open air twists around violently and strikes the boulder beetle!,DhC ,Dh .B°°.,Dh *7.5 (1,Dh B°° _The boulder beetle is heavily wounded.,Dhz  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh...####........# #.......#  Ivhor the Stormcaller ...# #......).# #.......#  Tengu of Vehumet *****. ...# #........# ####'####  HP: 88/88 (89) ======================== #.## ######..####### #..#  MP: 15/31===========------------- ..# ####....############'###  AC: 9Str: 8 ### #.........#####........#  EV: 22Int: 28 ..# #.........#####........#  SH: 0Dex: 22 ..####...........###........#  XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@*B*°.......#  Noise: ===------  Time: 31977.5 (0.0) ..#..#.........#####....,Dho[40m....#  x) staff of cold ..##........÷<.#####........#  Cast: Shock ..####......÷÷÷#####........#  Fly Drain ### #.........#####>.......#  ########################  B   boulder beetle (rolling) ###############  ###############  ############### _The boulder beetle is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, rolling, empty space bonus: 2/8),Dh...####........##.......#Ivhor the Stormcaller ...# #......).##.......#Tengu of Vehumet *****. ...# #........#####'####HP: 88/88 (89) ======================== #.## ######..####### #..#MP: 15/31===========------------- ..# ####....############'###AC: 9Str: 8 ### #.........#####........#EV: 22Int: 28 ..# #.........#####........#SH: 0Dex: 22 ..####...........###........#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@.*°°.......#Noise: ===------  [40,Dh# mTime: 31977.5 (0.0) ..#..#.........#####........#x) staff of cold ..##........÷<.#####........#Cast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#########################B   boulder beetle (rolling)############################################# _The boulder beetle is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, rolling, empty space bonus: 2/8),Dh,DhlB°')B  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a boulder beetle (heavily wounded, rolling, empty space bonus: 2/8)  The confined air twists around weakly and strikes the boulder beetle but does  no damage.  The boulder beetle completely misses you.,DhdZ16=8.5 (1,Dh,Dh+C _The boulder beetle stops rolling and uncurls.,Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhN...####........# #.......#  Ivhor the Stormcaller ...# #......).# #.......#  Tengu of Vehumet *****. ...# #........# ####'####  HP: 88/88 (89) ======================== #.## ######..####### #..#  MP: 12/31=========--------------- ,DẖX..# ####....############'###  AC: 9Str: 8 ### #.........#####........#  EV: 22Int: 28 ..# #.........#####........#  SH: 0Dex: 22 ..####..........*###........#  XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@B*').......#  Noise: ===------  Time: 31978.5 (0.0) ..#..#.........#####........#  x) staff of cold ,Dh~..##........÷<.#####........#  Cast: Shock ..####......÷÷÷#####........#  Fly Drain ### #.........#####>.......#  ########################  B   boulder beetle ###############  ###############  ############### _The boulder beetle stops rolling and uncurls.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, empty space bonus: 2/8),Dh<...####........##.......#Ivhor the Stormcaller ...# #......).##.......#Tengu of Vehumet *****. ...# #........#####'####HP: 88/88 (89) ======================== #.## ######..####### #..#,Dh>MP: 12/31=========--------------- ..# ####....############'###AC: 9Str: 8 ### #.........#####........#EV: 22Int: 28 ..# #.........#####........#SH: 0Dex: 22 ..####...........###........#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@*°').......#Noise: ===------  Time: 31978.5 (0.0) ..#..#.........#####........#x) staff of cold ..##........÷<.#####........#Cast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#[14,DhA;6H########################B   boulder beetle############################################# _The boulder beetle stops rolling and uncurls.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, empty space bonus: 2/8),DhBB.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the boulder beetle.  The boulder beetle is heavily wounded.,Dh"FY3--9.5 (1,DhR,DhX3 _The boulder beetle bites you.,Dh(   ,DhI* Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,DhU ...####........# #.......#  Ivhor the Stormcaller ...# #......).# #.......#  Tengu of Vehumet *****. ...# #........# ####'####  HP: 83/88 (89) ======================-- ,DhKY #.## ######..####### #..#  MP: 8/31======------------------ ..# ####....############'###  AC: 9Str: 8 ### #.........#####........#  EV: 22Int: 28 ..# #.........#####........#  SH: 0Dex: 22 ..####..........*###........#  XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@B*').......#  Noise: ===------  Time: 31979.5 (0.0) ..#..#.........#####........#  x) staff of cold ..##........÷<.#####........#  Cast: Shock ..####......÷÷÷#####........#  Fly Drain ### #.........#####>.......#  ########################  B   [0;,DhZ 10;1mboulder beetle ###############  ###############  ############### _The boulder beetle bites you.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, empty space bonus: 2/8),Dh ...####........##.......#Ivhor the Stormcaller ...# #......).##.......#Tengu of Vehumet *****. ...# #........#####'####HP: 83/88 (89) ======================-- #.## ######..####### #..#MP: 8/31======------------------ ..# ####....############'###AC: 9Str: 8 ### #.........#####........#EV: 22Int: 28 ..# #.........#####........#SH: 0Dex: 22 ..####...........###........#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@*.').......#Noise: ===------  Time:[3,DhW7m 31979.5 (0.0) ..#..#.........#####........#x) staff of cold ..##........÷<.#####........#Cast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#########################B   boulder beetle############################################# _The boulder beetle bites you.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (heavily wounded, empty space bonus: 2/8),Dh$ ,Dh!(,Dh" B,Dh# ,Dh$MConfirm with . or Enter, or press ? or * to list all spells.,Dh%wAiming: Airstrike (safe; 1% risk of failure)  ,Dh?'%Press: ? - help, Dir - move target  Aim: a boulder beetle (heavily wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the boulder beetle!  ,Dh+[The boulder beetle is severely wounded.,Dh,4,Dh+7$80.5 (1,Dh; ,Dh<,Dh=7_The boulder beetle barely misses you.,Dhp>,Dh3  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,Dh&...####........# #.......#  Ivhor the Stormcaller ...# #......).# #.......#  Tengu of Vehumet *****. ...# #........# ####'####  HP: 84/88 (89) ======================-- #.## ######..####### #..#  MP: 4/31===--------------------- ..# ####....############'###  AC: 9Str: 8 ### #.........#####........#  EV: 22Int: 28 ..# #.........#####........#  SH: 0Dex: 22 ..####..........*###........#  XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@B*').......#  Noise: ===------  Time: 31980.5 (0.0) ..#..#.........#####....[4,Dh'0m....#  x) staff of cold ..##........÷<.#####........#  Cast: Shock ..####......÷÷÷#####........#  Fly Drain ### #.........#####>.......#  ########################  B   boulder beetle ###############  ###############  ############### _The boulder beetle barely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded, empty space bonus: 2/8),Dh}...####........##.......#Ivhor the Stormcaller ...# #......).##.......#,DhTengu of Vehumet *****. ...# #........#####'####HP: 84/88 (89) ======================-- #.## ######..####### #..#MP: 4/31===--------------------- ..# ####....############'###AC: 9Str: 8 ### #.........#####........#EV: 22Int: 28 ,Dh ..# #.........#####........#SH: 0Dex: 22 ..####...........###........#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@*.').......#Noise: ===------  Time: 31980.5 (0.0) ..#..#.........#####........#x) staff of cold ..##........÷<.#####........#,Dh fCast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#########################B   boulder beetle############################################# _The boulder beetle barely misses you.,Dh8#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a boulder beetle (severely wounded, empty space bonus: 2/8),Dh&pB  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a boulder beetle (severely wounded, empty space bonus: 2/8)  ,Dh(The confined air twists around weakly and strikes the boulder beetle but does  no damage.1.5 (1,DhB3,Dh;8\ _The boulder beetle closely misses you.-Dh-  You hit the boulder beetle but do no damage.You freeze the boulder beetle.  The boulder beetle is severely wounded.-DhE 5--2.4 (0.9-DhO -Dh F _The boulder beetle bites you but does no damage.-Dh  You hit the boulder beetle.  You claw the boulder beetle, but do no damage.The boulder beetle is severely wounded.-DhZ5=5---Dh 3.3-Dh-Dh[ _The boulder beetle barely misses you.-DhC -Dh" Inventory: 41/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos  w - a +2 short sword of venom Missiles (go to first with ()  C - 7 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance -Dh| mMagical Staves (go to first with |)  x - a staff of cold (weapon) Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7}B - a ring of poison resistance  O - a ring of ice Wands (go to first with /)D - a wand of flame (5) Scrolls (go to first with ?)  d - a scroll of fear  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-Dh"-Dhq - a +4 quarterstaff of chaos. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 5.1; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 1.2 XLs.  Current attack delay: 1.0. Damage rating: 18 (Base 10 x 95% (Str) x 125% (Skill) + 7 (Ench + Slay)). Chaos: Each hit has a different, random effect. This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You took it off Crazy Yiuf on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Staves} {two-handed} {chaos}-Dh{melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.-Dh -Dh -Dh ...####........##.......#Ivhor the Stormcaller ...# #......).##.......#Tengu of Vehumet *****. ...# #........#####'####HP: 85/88 (89) =======================- #.## ######..####### #..#MP: 5/31===--------------------- ..# ####....############'###AC: 9Str: 8 -Dh/ ### #.........#####........#EV: 22Int: 28 ..# #.........#####........#SH: 0Dex: 22 ..####...........###........#XL: 15 Next: 19% Place: Dungeon:11 ..'.##.........#@B.').......#Noise: =--------  Time: 31983.3 (0.0) ..#..#.........#####........#q) +4 quarterstaff (chaos) ..##........÷<.#####........#Cast: Shock ..####......÷÷÷#####........#Fly Drain ### #.........#####>.......#########################B   boulder beetle#############################################You claw the boulder beetle, but do no damage.The boulder beetle is severely wounded. _[4-Dh 0mThe boulder beetle barely misses you.You unwield your staff of cold.  Your +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.-Dh lThe boulder beetle is severely wounded. _The boulder beetle barely misses you.  You unwield your staff of cold.r +4 quarterstaff of chaos is briefly surrounded by a scintillating aura of  random colours.  q - a +4 quarterstaff of chaos (weapon)-Dhf *4.3 (1-Dh -Dh` \ _The boulder beetle closely misses you.-Dh  You hit the boulder beetle.  You claw the boulder beetle, but do no damage.The boulder beetle is almost dead.-DhD°-DhW5Shock-DhYg° _The boulder beetle leaps!-Dho####.# #.# # #......).# #.# # #........# ####'#### .## ######..# #..# # ####....##'###  #..#####....B...# # #.#####........# ####...........###.# .'.##...#.@.').# #..#..#####.# ##........÷<.#####........# ####......÷÷÷#####........# # B   boulder beetle -Dhq-Dh2x0.-Dh637 -6-DhĿ####.# #.# # #......).# #.# # #.# ####'#### ## ######..# #..# # ####....###'###  #..#####...B....# # #.#####........# ####.###.# '.##.#..@').# #..#.#####.# ##.÷<.#####........# ####......÷÷÷#####........#  #.#####>.......####### B   boulder beetle -Dh4>°B-DhG;6=--Dh.7Shock-Dh3-Dh/ _The boulder beetle leaps!-Dh>####.# #.# # #......).# #.# # #.# ####'####  ######..# #..# -Dh ####....######'###  #...#####...°....#  #.#####..# .###.# .##.#...@).# ..#.#####.# .-Dh÷<.#####..# ......÷÷÷#####....B...#  #.#####>.......########### -Dh-Dh-.B.-Dh%8-Dh0-DhQ _There is an open door here.-Dh˛ #......).# #.#  #..# ####'####  ######..####### #..#  ####....############'###.........#####........#  #..#####.# ##..###.# ...#...')# .#####@.# ......÷<.#####.# #÷÷÷#####...B....#  #...#####>.......#  ######################## B.79 _-Dh-Dh-Dh <#..# ####'####  ######..####### #..# ####....############'## -Dh n#.........#####........# #.#####.# #....###.# ..#...')# .#####..# ......÷<.#####.@B.....# #÷÷÷#####........# ...#####># ######################## #  # -Dhթ -DhC .=90-Dha -Dh _ _The boulder beetle completely misses you.-Dh6EF _There is an open door here. _The boulder beetle completely misses you.  You hit the boulder beetle. You burn the boulder beetle.  You claw the boulder beetle.  You peck the boulder beetle, but do no damage.  The boulder beetle is almost dead.B○ =22 1-DhJ9○-Dh?O -DhQP)_The boulder beetle leaps!-DhM#J#.# ####'####  ######..# #..#  ....############'###  .#####.#  .#####....B...#  .-Dh*'..###.#  .#...').#  .#####.#  ÷<.#####..@.....#  ......÷÷÷#####.#  .#####>.#  #  #  #  #  #   -Dh/-Dh-9j○B -Dh'>8=7=37 -2-DhB-DhE/ _The boulder beetle leaps!-Dh96 \.# ####'####  ..# #..#  ....############'###  #####.#  #####....○...#  ###.B#  #...').#  #####.-Dh5: 6#  ÷<.#####..°@....#  ÷÷÷#####.#  #####>.#  #           -Dh< -DhpF B°B..-DhvK ?-3-Dh/T 8°-DhX -Dh# ####'####  ..# #..#  #....############'###  #####.#  #####....°...#  ###......B.#  #...').#  #####.#  ÷<.#####.#  ÷÷÷#####.#  #####>.#  #           ...B4-Dh0 -Dh#*)....... .......# ####'#### ####..####### #..# #....############'######..###.........')....B..<.÷÷÷#####. .......#####>.......########## #############-DhF*-Dh5,-=5-DhF0-Dh2\ _The boulder beetle closely misses you.-Dh!37*-Dh (slow)You hit the boulder beetle but do no damage.-Dh>T B  The boulder beetle seems to slow down.-Dh=8==22 6-Dhՠ-Dhg _The boulder beetle is severely wounded.-Dh9C  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dhg  ** The boulder beetle is struck by an arc of lightning!  The boulder beetle is almost dead.-Dh~r  You resist. You are struck by an arc of lightning. The lightning grounds out.-Dh-DhH.-Dh@-DhޜB-Dh-Dh_6-Dh9--=7-Dh-Dh -Dhr-Dh!_The boulder beetle leaps! -Dh E.###'### ####..####### #..# ....############'### .......#####..........###...')####.÷<÷÷...#####>..B  -Dh m######################  -Dhӯ  -Dh (B. -Dh7 I37 --8 -DhJ  -Dh  -DhZ  You hit the boulder beetle but do no damage.You claw the boulder beetle, but do no damage.You peck the boulder beetle, but do no damage. -Dh \22 =-9.4 (1.1 -Dh  -Dh b _The boulder beetle is almost dead. -Dh%$  You sock the boulder beetle! The boulder beetle convulses!  You kill the boulder beetle! -Dh/j. -Dh.N ealth: 88/89 -agic: 6/31--321=20000Shock _Vehumet accepts your kill. -DhIS -DhUi _Your life force feels restored. -Dh;y -Dhh| -Dhͅ -DhH _No target in view! -DhC -Dhf -Dh -Dh  -Dh8"n7=38 _ -Dh.B -Dh/ -Dh3 -Dh 6K9= -DhQB -DhcS -DhHW|8== -DhY -Dh>[, -Dh\ -Dh _ -Dh_9= -Dh[a -DhgB -DhmO= -DhA9 -Dh#10/31=1== -Dh, -Dhh -Dh, -Dh -Dhn -Dhb -DhC -Dh -Dhա9= -Dh -Dhf -Dh:S2= -Dh -Dhn -Dh- -Dh -Dh] -Dh& -Dh -Dhf -Dh% -Dh -DhM -Dh!^3== -Dh -Dhq -Dh/ -Dh -Dh# -Dh -Dh -Dh -DhĹ -Dh -Dh -Dh9= -Dh -Dh־ -Dh94 -Dhg -DhV -Dh -Dh -Dh2 -Dh -Dh -Dh -Dh -Dh{ -Dh -DhyS5= -DhA -Dh -Dho -Dh+ -Dh -Dh -Dh -Dh -Dh -Dh -Dh -Dh9= -DhZ -Dh -DhN16= -DhY -Dh -Dha -Dh- -Dh -DhN -Dh* -Dh -Dh9 -Dh -Dh7 -Dh j7== -Dhq, -Dh; -Dh -Dhk, -Dha -Dh* -Dh -Dh4 -Dh -Dh^9= -Dh -Dh -DhR%8 -Dh  -Dh -Dh -Dh] -Dh -DhX -Dh$ -Dh -Dh -Dhs -Dh -DhM9= -Dhy -Dh -Dh -Dhy -Dh -Dh -Dha  -Dh  -Dh  -DhD  -Dh  -DhM9= -Dh -Dh -DhzN20= -Dh9 -Dh -Dhk -Dh= -Dh -Dh -DhQ -Dh -DhW -Dh% -Dha -Dh69= -Dh -Dh -Dh| M1= -DhP! -Dh" -Dh# -DhB$ -Dh% -Dh_& -Dh-' -Dh( -Dhc) -Dh'* -Dh`+ -Dh),j2== -Dh, -Dhr. -Dho/ -Dh/0 -Dh1 -DhS2 -Dh3 -Dhx4 -Dh95 -Dh5 -Dh7 -DhP89= -Dh: -Dh,< -Dh<%3 -Dh= -Dhw? -Dh4@ -Dh@ -Dh[B -DhC -DhC -DhE -DhE -DhF -DhG -DhHK4= -DhI -DhJ -DhK -DhcL -DhM -DhO -Dh` -Dhib -DhAc -Dhafe= -DhIg -Dhia5= -Dhj -Dhm, -DhJn -Dhp, -Dhq -Dhqt, -Dhu -Dhx -Dhyh6== -Dhz -Dh} -Dhg~ -DhQ -DhՁ, -Dh -Dh., -Dh -Dh -Dh9= -Dh -Dh;7 -Dh -Dh, -Dh -Dh, -Dh -Dh, -Dh~ -DhM8== -Dha9= -Dh  -Dh -Dhַ -Dh -Dhi30== -Dh޺ -Dh, -Dh -Dhѿ, -Dh -DhK -Dh -Dh -DhM -Dh9= -Dh/ -Dha1= -Dh -Dhs,8--1110.0) -Dh18-- -DhM5 -Dh7E _Done exploring. -Dh -Dh.Inventory: 41/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 7 throwing nets Armour (go to first with [)  -Dh L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (go to first with |)  x - a staff of cold Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7}B - a ring of poison resistance  O - a ring of ice Wands (go to first with /)D - a wand of flame (5) Scrolls (go to first with ?)  d - a scroll of fear  e - a scroll labelled HIFAW MEMUFIF [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-Dht-Dh.......#####'####  Ivhor the Stormcaller ####..####### #..#  Tengu of Vehumet *****. #....############'###  Health: 89/89 ======================== .......#####........#  Magic: 31/31 ======================== .......#####........#  AC: 9Str: 8 .........###........#  EV: 38 Int: 28 .......#...').......#  SH: 0Dex: 22 .......#####........#  XL: 15 Next: 21% Place: Dungeon:11 ....÷<.#####....@...#  Noise: ---------  Time: 32110.4 (0.0) -Dhh....÷÷÷#####........#  q) +4 quarterstaff (chaos) .......#####>.......#  Cast: Shock #####################  Fly ############# #############   #############   #############    You sock the boulder beetle! The boulder beetle convulses!  You kill the boulder beetle! _Vehumet accepts your kill. _Your life force feels restored. _No target in view! _Done exploring.-Dh-Dh-Dh-Dh6!-DhzRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of alchemy  c - staves of cold Jewellery (select all with "=)d + unknown amulets  e - amulets of guardian spiritf + unknown rings  g - rings of protection  h - rings of slaying  i - rings of icej - rings of poison resistance  k - rings of wizardry Wands (select all with /)l + unknown wands  m - wands of charmingn + wands of flame  o + wands of light  p + wands of mindburst  q + wands of roots Scrolls (select all with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]-DhQv-Dhw-Dh.......#####'####  Ivhor the Stormcaller ####..####### #..#  Tengu of Vehumet *****. #....############'###  Health: 89/89 ======================== .......#####........#  Magic: 31/31 ======================== .......#####........#  AC: 9Str: 8 .........###........#  EV: 38 Int: 28 .......#...').......#  SH: 0Dex: 22 .......#####........#  XL: 15 Next: 21% Place: Dungeon:11 ....÷<.#####....@...#  Noise: ---------  Time: 32110.4 (0.0) [10-Dhmd....÷÷÷#####........#  q) +4 quarterstaff (chaos) .......#####>.......#  Cast: Shock #####################  Fly ############# #############   #############   #############    You sock the boulder beetle! The boulder beetle convulses!  You kill the boulder beetle! _Vehumet accepts your kill. _Your life force feels restored. _No target in view! _Done exploring.-Dh"-Dh-Dh-Dh/#####..####### #..#  ..######'### ........#####........# .#####.# ...###.#-DhS #...').# .#####.# ÷<.#####.# .÷÷÷#####.# ....#####>.# -Dh1###################### ###  # # #  -Dh-Dh11.4 (1 _-Dh-Dh~-Dhz..#####'### .........#####........# .#####.# ...###.# #...').# .#####.# ÷<.#####.# .÷÷÷#####.# ....#####>.# ####################### ###  # # #   2-Dh7 r#....#'### #.#####.# #.#####.# #.###.#-Dh>  #.#...').# #.#####.# .÷<.#####.# #......÷÷÷#####.# #.#####>.# ##  #  #  #  # -Dh' -Dh %3-Dh -Dh -Dhu  ####....#'###  #.#####.#  #.#####.# ##.###.# ##.#...')-Dhz .# .#.#####.#.÷<.#####.# ##......÷÷÷#####.#  #.#####.#  ## # #  #  #-Dhw -Dh* %4-Dh -Dh c _There is a stone staircase leading down here.-DhG -Dh-Dh-Dh!-Dh!)623 5 _-DhZ@-DhEWR  ......  #....  #...#####  #######.  .......  .......  ....... 2 .......  ...............  ............... ######..####### #..# #..#@   Rupert (wandering).@......#..You fly downwards. Level annotation: Josephine-DhE==6.2 (1.8Shock-Dh-Dhw _Rupert shouts! _There is a stone staircase leading up here.-Dh9V ......  #....  #...#####  #######........  ...............  ...............  ...............  .......@.......  ...............  ...............  ######..#######  #..# #..# .@.. .... #..-Dh1 ......  #....  #...#####  #######........  ...............  ...............  ...............  .......@.......  ...............  ...............  ######..#######  #..# #..# .@.. .... #..-Dh-Dh<-Dh3[ _Rupert is nearby!-Dh/u  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh   Ivhor the Stormcaller ......  Tengu of Vehumet *****. #....  Health: 89/89 ======================== #...#####  Magic: 27/31 ====================---- #######........  AC: 9Str: 8 ...............  EV: 23Int: 28 ...............  SH: 0Dex: 22 ...............  XL: 15 Next: 21% Place: Dungeon:12 .......@.......  Noise: ==-------  Time: 32116.2 (0.0) ...............  q) +4 quarterstaff (chaos) ...............[-DhY 40m  Cast: Shock ######..#######  Fly  #..# #**# @   Rupert *@*. ***. #..Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 7/8)-Dh Ivhor the Stormcaller......Tengu of Vehumet *****.#....Health: 89/89 ========================#...#####Magic: 27/31 ====================----#######........AC: 9Str: 8...............EV: 23Int: 28...............SH: 0Dex: 22...............XL: 15 Next: 21% Place: Dungeon:12.......@.......Noise: ==-------  Time: 32116.2 (0.0)...............q) +4 quarterstaff (chaos)...............Cast: Shock######..#######Fly #..##..#@   Rupert.*......#..Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or-Dh j press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 7/8)-Dh lonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!!@ .-Dh +=7.2 (1-Dh, -Dh1  -Dh -Dh 9_Rupert is moderately wounded.-Dh -Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dhf  Ivhor the Stormcaller ......  Tengu of Vehumet *****. #....  Health: 89/89 ======================== #...#####  Magic: 23/31 =================------- #######........  AC: 9Str: 8 ...............  EV: 23Int: 28 ...............  SH: 0Dex: 22 ...............  XL: 15 Next: 21% Place: Dungeon:12 .......@.......  Noise: ===------  Time: 32117.2 (0.0) ...............  q) +4 quarterstaff (chaos) ...............[-Dh 40m  Cast: Shock ######..#######  Fly  #**# #@*# @   Rupert ***. .... #..Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 6/8)-Dh5Ivhor the Stormcaller......Tengu of Vehumet *****.#....-DhI7 Health: 89/89 ========================#...#####Magic: 23/31 =================-------#######........AC: 9Str: 8...............EV: 23Int: 28...............SH: 0Dex: 22...............XL: 15 Next: 21% Place: Dungeon:12.......@.......Noise: ===------  Time: 32117.2 (0.0)...............-Dh8Iq) +4 quarterstaff (chaos)...............Cast: Shock######..#######Fly #..##*.#@   Rupert........#..-Dh9OCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 6/8)-Dh:CConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes Rupert!-DhRCB@.-DhQ*8.2 (1-DhV-Dh^[] _Rupert is moderately wounded.-DhW  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dhb '  Ivhor the Stormcaller ......  Tengu of Vehumet *****. #....  Health: 89/89 ======================== #...#####  Magic: 19/31 ==============---------- #######........  AC: 9Str: 8 ...............  EV: 23Int: 28 ...............  SH: 0Dex: 22 ...............  XL: 15 Next: 21% Place: Dungeon:12 .......@.......  Noise: ===------  Time: 32118.2 (0.0) -Dh ...............  q) +4 quarterstaff (chaos) ...............  Cast: Shock ######**#######  Fly  #@*# #**# @   Rupert .... .... #..Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 5/8)-Dh֐ Ivhor the Stormcaller......Tengu of Vehumet *****.#....Health: 89/89 ========================#...#####Magic: 19/31 ==============----------#######........AC: 9Str: 8...............EV: 23Int: 28...............SH: 0Dex: 22...............XL: 15 Next: 21% Place: Dungeon:12.......@.......Noise: ===------  Time: 32118.2 (0.0)...............-Dhv q) +4 quarterstaff (chaos)...............Cast: Shock######..#######Fly #*.##..#@   Rupert........#..Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 5/8)-Dh8Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes Rupert!!-Dh.B@.-Dh*9.2 (1-Dh-Dh-Z _Rupert is heavily wounded.-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh5  Ivhor the Stormcaller ......  Tengu of Vehumet *****. -Dh0#....  Health: 89/89 ======================== #...#####  Magic: 15/31 ===========------------- #######........  AC: 9Str: 8 ...............  EV: 23Int: 28 ...............  SH: 0Dex: 22 ...............  XL: 15 Next: 21% Place: Dungeon:12 .......@.......  Noise: ===------  Time: 32119.2 (0.0) -Dhy`...............  q) +4 quarterstaff (chaos) .....***.......  Cast: Shock ######@*#######  Fly  #**# #..# @   Rupert .... -Dh.... #..Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 6/8)-Dh4Ivhor the Stormcaller......Tengu of Vehumet *****.#....Health: 89/89 ========================#...#####Magic: 15/31 ===========-------------#######........AC: 9Str: 8...............EV: 23Int: 28...............SH: 0Dex: 22...............XL: 15 Next: 21% Place: Dungeon:12.......@.......Noise: ===------  Time: 32119.2 (0.0)...............q) +4 quarterstaff (chaos)...............Cast: Shock######*.#######Fly #..##..#@   Rupert........#..Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? -Dhor * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 6/8)-Dh$Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes Rupert.@.20.2 (1 _Rupert is severely wounded.-Dh̕3-Dh,-Dh@.16=---1-Dh-Dh  ####....############'####.........#####........##.........#####........# ##...........###........# -Dh##.........#...')# .#.........###### ........÷<.###### ##......÷÷÷######1  #.........############################################# ############### ############################## -Dh-=-Dh2----DhV-Dh~^2.7 (2.5Shock-Dh_-Dh{ _You fly upwards. _There is a stone staircase leading down here.-DhP 3-Dh -DhB -Dh B38 _-DhW! n-Dh" M7=-DhD$ -Dh& ,-Dh( -DhH, ,-DhR. -Dh1 ,-Dh2 -Dh5 -Dh7 W8=-Dh|8 -Dh: -Dhi< ,-Dh@ ,-DhA -DhD -DhwE -DhFF -DhH -DhI -DhL -DhM c9=-DhN -DhQ ,-DhQ -DhS ,-DhwT -DhV -DhV -DhW -DhX -DhY k20==-Dh([ -Dh[ -Dh\ -Dh] -Dh^ -Dh_ -Dhs` -Dha -Dhcb -Dh$c -Dhqd -DhCe 9=-Dh#f -Dhg -Dhgh M1=-Dh*i -Dhk -Dhgm ,-DhLn ,-Dh o -Dhop -Dh/q -Dhq -Dhs -Dhs j2==-Dht -Dh$v -Dhv -Dhw -Dhx -Dh+z -Dh={ -Dh| -Dh} -DhQ~ -Dhp -DhJ 9=-Dh -Dh -Dh %3-Dh -Dh9 -Dh -Dhʆ -Dh -Dhv -DhƉ -Dh -Dh -Dh -DhӍ -Dh K4=-Dhz -Dh -Dh -Dht -Dh͓ -Dh -Dh^ -Dh} -DhM -Dh -Dh -Dhj 9=-Dh= -Dh -Dhx K5=-Dh; -Dh| -Dh< -Dh -Dh -Dhۢ -Dh -Dh -Dhe -Dh8 -Dh6 -Dh h6==-Dh- -Dh -Dh_ -Dh1 -Dhf -Dh7 -Dh -Dh -Dh -Dh -Dh -Dh۳ 9=-Dh -Dh -Dh| %7-DhP -Dh -Dh¹ -Dh -Dh -Dhk -Dh= -Dh^ -Dh/ -Dh -Dh -Dh -Dhy -Dh -Dh K8=-Dh -Dh -Dh -Dh -Dh -Dh -Dh -Dh -Dh -Dh -Dh -Dh h9==-Dh -Dh~ ,-Dh -Dhv -Dh -Dh -Dh -Dh -Dh~ -Dh -Dh 9=-DhQ -Dh -Dh L30=-DhM -Dh -Dhm -Dh@ -DhG -Dh -Dh^ -Dhc -Dh# -Dh -Dh -Dh h1==-Dhc -Dh O 88.7 (66.0) _Magic restored.-Dh" -Dh(& -Dh}( E _Done exploring.-Dh3-Dh?-DhnP _-Dh,-DhI,-Dh]-Dh-Dh-Dh -Dh-Dh3-Dh-Dh9=-Dh-Dh@  There is an open door here.-Dh-Dh _-Dh-Dh8 -DhB-Dh-Dh,-Dhj-Dh-Dh2B ....#..'........#### #.......# ....####...9....# #.......# ....# #......).# #.......# ....# #........# ####'###### ######..####### #..# ...# ####....############'### #### #.........#####........# ...# #.........#####........# ...####.........@.###........# ...'.##.........#...').......# ...#..#.........#####........#Shock -Dh3s...##........÷<.#####........# ...####......÷÷÷#####........# #### #.........#####>.......#9   gargoyle (wandering)######################################################-Dh$@295.7 (7.0)-DhF .  A gargoyle comes into view. It is wielding a +0 mace.-DhL\6.7 (8Shock-Dh7S-Dhj5 _The gargoyle moves out of view.-DhN3-Dhj-Dhf-Dhl-Dh]-Dh'  You see here a yak skeleton.-Dh-Dhի _-Dh-Dhk,-Dh,-Dhk-Dh+-DhܷB-Dh-Dh-DhV-Dh',-Dh ,-Dh-Dh,-Dh,-DhX-DhAX-Dh  There is an open door here.-Dh -Dh4_-Dh`-Dh ##'###### ###......# #......)  #.# #......# #.......  #.## #####.## ######..  #..## #.....# ####....#  ##..# ####'##### #........ -DhS=# ##'##### #........# #..............####....>...####........ .##......'.##........'.##........'......#..'..>@....#..#........214.7 (18.0) ###......####........##........÷<  #......# #........####......÷÷  ######## ########## #........ #########-Dh ########  ########  ########  ######## -Dh-Dh -Dh -Dh0l#'###### ###......# #...... # #.# #......# # #.## #####.## ###### #..## #.....# ####.... ##..# ####'##### # ## ##'##### #.# # .###......####....>...#### ..##......'.##.'.## #..'......#..'..@.....#..#.#......####.##........÷ #......# #.####...... # # #     -Dh05.0)-Dh-Dhc _There is a stone staircase leading down here.-DhG^ -Dhfh -Dh>n -Dh[v -Dh 623 6 _-Dh -Dh M  -Dh ?######### ........#  ..............#  #.... ........#2  #...##### #@#.....>..# .................# .................# .................# ....<............# ....@............# .................# -Dh l###..#######  You fly downwards.-Dh -Dh@ ,7.5 (1.8-Dh -Dh _Level annotation: Josephine, RupertFound a stone staircase leading down. _There is a stone staircase leading up here.-Dhӷ38 _-Dh-Dh-Dh,-Dh-Dhn-Dh,-Dh\-Dh$-Dh,-Dh-Dh-Dh,-Dhr-Dh-Dh-Dh0,-Dhn-Dhm-Dh2-Dh-Dh-Dh-Dhj-Dh8-Dh-Dh-Dh]-Dh&-Dh-Dhs,-DhD-Dh-Dh,-Dhr-Dh-Dh,-DhS ,-Dh -Dh -Dhb,-Dh-Dh=-Dhq-Dhn....................#........@...........#.......<............#....................# ....................# ######..###########.# #..##.# #######..###########.# .......@.............#41.5 (24.0)-DhZ .....................# ####..################Shock #..######## #####...<...... ...............@   Rupert ...W...........W   wraith (wandering) #...........### #...W@.W>......-Dh-Dh-DhLd _There are monsters nearby! -Dh*  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. -Dh% ....................#  Ivhor the Stormcaller ........@...........#  Tengu of Vehumet *****. .......<............#  Health: 89/89 ======================== ....................#  Magic: 27/31 ====================---- ....................#  AC: 9Str: 8 ######..###########.#  EV: 38 Int: 28 #..# #.#  SH: 0Dex: 22 #######..###########.#  XL: 15 Next: 21% Place: Dungeon:12 .......@.............#  Noise: ---------  Time: 32241.5 (0.0) .....................#  q)  -DhN+4 quarterstaff (chaos) ####..################  Cast: Shock #..########  Fly  #####...<......  ..***..........  @   Rupert ..*W*..........  W   wraith (wandering) #.***.......###  #...W@.W>...... _There are monsters nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (wandering, hasn't noticed you, empty space bonus: 8/8) -Dh"....................#Ivhor the Stormcaller........@...........# -Dh0Tengu of Vehumet *****........<............#Health: 89/89 ========================....................#Magic: 27/31 ====================----....................#AC: 9Str: 8######..###########.#EV: 38 Int: 28#..##.#SH: 0Dex: 22 -DhJe#######..###########.#XL: 15 Next: 21% Place: Dungeon:12.......@.............#Noise: ---------  Time: 32241.5 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#..########Fly #####...<.....................@   Rupert...*...........W   wraith (wandering)#...........####...W@.W>...... _There are monsters nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (wandering, hasn't noticed you, empty space bonus: 8/8) -DhH   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  -Dh Aim: a wraith (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the wraith!! -Dh  -Dh y.@W.W   -Dh ! -Dh2 ;23 ===2.5 (1 -Dh  -Dh _ _The wraith is almost destroyed."-Dhz  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."-DhǬ ....................#  Ivhor the Stormcaller ....................#  Tengu of Vehumet *****. .......<@...........#  Health: 89/89 ======================== ....................#  Magic: 23/31 =================------- ....................#  AC: 9Str: 8 ######..###########.#  EV: 23Int: 28 #..# #.#  SH: 0Dex: 22 #######..###########.#  XL: 15 Next: 21% Place: Dungeon:12 .......@.............#  Noise: ===------  Time: 32242.5 (0.0) .....................#  q) +4 quarterstaff (ch"-Dhaos) ####..################  Cast: Shock #..########  Fly  #####*..<......  ...*W*.........  @   Rupert ...***.........  W   wraith #...........###  #...W@.W>...... _The wraith is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 6/8)"-Dh#....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<@...........#Health: 89/89 ========================"-Dh....................#Magic: 23/31 =================-------....................#AC: 9Str: 8######..###########.#EV: 23Int: 28#..##.#SH: 0Dex: 22#######..###########.#XL: 15 Next: 21% Place: Dungeon:12.......@.............#Noise: ===------  Time: 32242.5 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#..########Fly #####...<..........*..........@   Rupert...............W   wraith#........."-Dh^..####...W@.W>...... _The wraith is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 6/8)#-Dh^  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (almost destroyed, empty space bonus: 6/8)  The open air twists around violently and strikes the wraith!  You destroy the wraith!.@.#-Dh23.5 (1 _Vehumet accepts your kill.#-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#-Dh6' ....................#  Ivhor the Stormcaller ....................#  Tengu of Vehumet *****. ......***...........#  Health: 89/89 ========================#-Dh; ......*@*...........#  Magic: 19/31 ==============---------- ......***...........#  AC: 9Str: 8 ######..###########.#  EV: 23Int: 28 #..# #.#  SH: 0Dex: 22 #######..###########.#  XL: 15 Next: 22% Place: Dungeon:12 .......@.............#  Noise: ===------  Time: 32243.5 (0.0) .....................#  q) +4 quarterstaff (chaos) ####..################  Cast: Shock #..########  Fly  #####...<......  #-Dh?...............  @   Rupert ...............  #...........###  #...W@.W>...... Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)#-Dh ....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<............#Health: 89/89 ========================.......*............#Magic: 19/31 ==============----------....................#AC: 9Str: 8######..###########.#EV: 23Int: 28#..##.#SH: 0Dex: 22#######..###########.#XL: 15 Next: 22% Place: Dungeon:12.......@.............#Noise: ===------  Time: 32243.5 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#[3#-Dhf 49;49m..########Fly #####...<.....................@   Rupert...............#...........####...W@.W>......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)#-Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!!#-DhT q.@ #-Dh *4.5 (1#-Dh #-DhA ] _Rupert is moderately wounded.#-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#-Dh: ....................#  Ivhor the Stormcaller ....................#  Tengu of Vehumet *****. .......<............#  Health: 89/89 ======================== ......***...........#  Magic: 15/31 ===========------------- ......*@*...........#  AC: 9Str: 8 ######**###########.#  EV: 23Int: 28 #..# #.#  SH: 0Dex: 22 #######..###########.#  XL: 15 Next: 22% Place: Dungeon:12 .......@.............#  Noise: ===------  Time: 32244.5 (0.0) #-Dh<.....................#  q) +4 quarterstaff (chaos) ####..################  Cast: Shock #..########  Fly  #####...<......  ...............  @   Rupert ...............  #...........###  #...W@.W>...... Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 7/8)$-Dhc+$-Dh=l8....................#$-Dhm5Ivhor the Stormcaller$-Dhn`....................#$-Dho2Tengu of Vehumet *****.$-DhrN.......<............#Health: 89/89 ========================....................#Magic: 15/31 ===========-------------.......*............#AC: 9Str: 8######..###########.#EV: 23Int: 28#..##.#SH: 0Dex: 22#######..###########.#XL: 15 Next: 22% Place: Dungeon:12.......@.............#Noise: ===------  Time: 32244.5 (0.0).....................#q) +4 quarterstaff (chaos)$-DhsW####..################$-Dhsv3Cast: Shock$-Dhy5#..########Fly #####...<.....................@   Rupert...............#...........####...W@.W>......$-Dh}OCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 7/8)$-DhÓ@Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!  Rupert is moderately wounded.  Rupert yells loudly at you.$-DhUV5.5 (1$-Dh!$ $-Dh%$-Dh')_You resist with almost no effort.$-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$-Dh\: ....................#  Ivhor the Stormcaller ....................#  Tengu of Vehumet *****.$-Dh(s .......<............#  Health: 89/89 ======================== ......***...........#  Magic: 11/31 ========---------------- ......*@*...........#  AC: 9Str: 8 ######**###########.#  EV: 23Int: 28 #..# #.#  SH: 0Dex: 22 $-Dh5#######..###########.#  XL: 15 Next: 22% Place: Dungeon:12 .......@.............#  Noise: ===------  Time: 32245.5 (0.0) .....................#  q) +4 quarterstaff (chaos) ####..################  Cast: Shock #..########  Fly  #####...<...... $-DhF ...............  @   Rupert ...............  #...........###  #...W@.W>...... Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  $-DhPress: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 7/8)$-Dhg....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<............#Health: 89/89 ========================....................#Magic: 11/31 ========----------------.......*............#AC: 9Str: 8$-Dh:######..###########.#EV: 23Int: 28#..##.#SH: 0Dex: 22#######..###########.#XL: 15 Next: 22% Place: Dungeon:12.......@.............#Noise: ===------  Time: 32245.5 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#..########Fly #####...<.....................@   Rupert...............#...........####...W@.W>......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, w$-Dhielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 7/8)$-DhZ Fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!$-DhL V.@$-Dh `2=6.5 (1$-Dh $-Dh Z _Rupert is heavily wounded.$-Dh*'  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%-Dhxk ....................#  Ivhor the Stormcaller ....................#  Tengu of Vehumet *****. .......<............#  Health: 89/89 ======================== ....................#  Magic: 8/31======------------------ ......***...........#  AC: 9Str: 8 ######*@###########.#  EV: 23Int: 28 #**# #.#  SH: 0Dex: 22 #######..###########.#  XL: 15 Next: 22% Place: Dungeon:12 .......@.............#  Noise: ===------  Time: 32246.5 (0.0) %-Dh_.....................#  q) +4 quarterstaff (chaos) ####..################  Cast: Shock #..########  Fly  #####...<......  ...............  @   Rupert ...............  #...........###  #...W@.W>...... Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 6/8)%-Dhwo....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<............#Health: 89/89 ========================....................#%-DhMagic: 8/31======------------------....................#AC: 9Str: 8######.*###########.#EV: 23Int: 28#..##.#SH: 0Dex: 22#######..###########.#XL: 15 Next: 22% Place: Dungeon:12.......@.............#Noise: ===------  Time: 32246.5 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#..########Fly #####...<.....................@   Rupert...............#...........####...W@.W>......Casting: Airstrike [%-Dh_39;49m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 6/8)%-DhAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes Rupert!!%-Dh%-Dh.@ W   wraithW%-Dh*7.5 (1%-Dh}%-Dh[ _Rupert is severely wounded.&-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&-Dh T ....................#  Ivhor the Stormcaller ....................#  Tengu of Vehumet *****. .......<............#  Health: 89/89 ======================== ....................#  Magic: 4/31===--------------------- ....................#  AC: 9Str: 8 ######**###########.#  EV: 23Int: 28 #@*# #.#  SH: 0Dex: 22 #######**###########.#  XL: 15 Next: 22% Place: Dungeon:12 &-Dh .......@.............#  Noise: ===------  Time: 32247.5 (0.0) .....................#  q) +4 quarterstaff (chaos) ####..################  Cast: Shock #..########  Fly  #####...<......  ...............  @   Rupert ...............  W   wraith #..W........###  #...W@.W>...... Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&-Dh Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 5/8)&-Dhv ....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<............#Health: 89/89 ========================....................#Magic: 4/31===---------------------....................#AC: 9Str: 8######..###########.#EV: 23Int: 28#*.##.#SH: 0Dex: 22#######..###########.#XL: 15 Next: 22% Place: Dungeon:12.......@.............#Noise: ===------  Time: 32247.5 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#[4&-Dhz 0m..########Fly #####...<.....................@   Rupert...............W   wraith#..W........####...W@.W>......Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 5/8)&-Dh MConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 5/8)  The air twists around and strikes Rupert!.@W.8.5 (1 _Rupert is severely wounded.(-DhgEvoke which item? Wands  D - a wand of flame (5) Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected*-Dh....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<............#Health: 89/89 ========================....................#Magic: 4/31===---------------------....................#AC: 9Str: 8######..###########.#EV: 23Int: 28#..##.#SH: 0Dex: 22#######@.###########.#XL: 15 Next: 22% Place: Dungeon:12.......@.............#Noise: ===------  Time: 32248.5 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#[37*-Dh]!m..########Fly #####...<.....................@   Rupert....W..........W   wraith#...........####...W@.W>......Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 5/8)  The air twists around and strikes Rupert! _Rupert is severely wounded.  Okay, then. _+-Dh^  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+-Dho +-Dh~  @W@(berserk).  You feel quick.  Rupert roars madly and goes into a rage!+-Dh 1----9.5 (1Swift Fly +-Dhʆ +-Dh T _Rupert goes berserk!,-Dh,.# ............# .......<...# ...........# ..........# ######..##.# #..# #.# #@.#.# .............# .# ####..# ,-Dh.?#..# #####.....W.. ......#.... ,-Dh7,-Dh;t38 --50.2 (0.7,-DhmB,-Dh6FS _Rupert completely misses you.--Dh,.# ...........# .......<..# ..........# ..........# ######..##.# #..# #.# #@.#.# .# .# ####..# #..# #####....W. --Dh.@2=----1.0 (0.8--Dh9 .# .........# .......<.# .........# .........# ######..#.# #..# #.# #..#.# .@.# .# ####..# #..# ....W. --Dh :.@--Dh 2=7 (0.7--Dhk --Dh& S _Rupert completely misses you./-Dh5Evoke which item? Wands  D - a wand of flame (5) Miscellaneous  I - a +0 Gell's gravitambourine (1/2) [!] read|quaff|evoke[?] describe selected0-Dh  0-Dh....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<............#Health: 89/89 ========================0-Dh....................#Magic: 2/31=-----------------------....................#AC: 9Str: 8######..###########.#EV: 38 Int: 28#..##.#SH: 0Dex: 22#######..###########.#0-DhXL: 15 Next: 22% Place: Dungeon:12.........@@..........#Noise: =--------  Time: 32251.7 (0.0).....................#q) +4 quarterstaff (chaos)####..################Cast: Shock#..########Swift Fly #####...<..........W..........@   Rupert (berserk)...............#...........####...W@.W>......Confirm with . or Enter, or press ? or * to list all spells.You feel quick.  Rupert roars madly and goes into a rage! _Rupert goes berserk! _Rupert completely misses you. _Rupert completely misses you.0-Dh92 ....................#  Ivhor the Stormcaller ....................#  Tengu of Vehumet *****. 0-Dh:.......<............#  Health: 89/89 ======================== ....................#  Magic: 2/31=----------------------- ....................#  AC: 9Str: 8 ######..###########.#  EV: 38 Int: 28 #*.# #.#  SH: 0Dex: 22 #######**###########.#  XL: 15 Next: 22% Place: Dungeon:12 .....****@@..........#  Noise: =--------  Time: 32251.7 (0.0)0-Dh; .....*****...........#  q) +4 quarterstaff (chaos) ####.*################  Cast: Shock #..########  Swift Fly  #####...<......  ....W..........  @   Rupert (berserk) ...............  #...........###  #...W@.W>...... Rupert roars madly and goes into a rage! _Rupert goes berserk! 0-Dh?_Rupert completely misses you. _Rupert completely misses you.Aiming: Gell's GravitasPress: ? - help, Dir - move target0-Dhq ...****..@0-Dh i****...*0-Dh E**0-Dh[ m******1-Dh<h..***.1-Dh@m******1-Dhbk***1-Dhq*.*****.*****1-Dh| .****@.*****.1-DhcW e.**2-Dhl #....................#Ivhor the Stormcaller....................#Tengu of Vehumet *****........<............#2-Dh Health: 89/89 ========================....................#Magic: 2/31=-----------------------....................#AC: 9Str: 8######..###########.#EV: 38 Int: 28#..##.#SH: 0Dex: 22#######**###########.#XL: 15 Next: 22% Place: Dungeon:12.....*...*@..........#Noise: =--------  Time: 32251.7 (0.0).....*...*...........#q) +4 quarterstaff (chaos)####.*################Cast: Shock#..########2-Dh״ Swift Fly #####...<..........W..........@   Rupert (berserk)...............#...........####...W@.W>......Rupert roars madly and goes into a rage! _Rupert goes berserk! _Rupert completely misses you. _Rupert completely misses you.Aiming: Gell's GravitasPress: ? - help, Dir - move target2-Dh@ ...***@.*.*..2-DhJe  _Rupert goes berserk! _Rupert completely misses you. _Rupert completely misses you.  Aiming: Gell's GravitasPress: ? - help, Dir - move targetYou rattle the tambourine. Waves of gravity draw inward.2-Dht .....@.W, bound)W   wraith23 ==2.7 (12-Dhy 2-Dh} 2 _Rupert is pinned by gravity.3-Dhg 1.# .# .<.# .# .# ######..#.# #..# #.# #..#.# .# .@.# ####.W# #..# 3-Dh%....W. . 3-Dh~.W.3-DhtP38 --3.4 (0.73-Dhe"3-Dh %3-Dh1c.# .# .<.# .# .# ######..#.# #..# #.# #..#.# .# ......W@.# ####..# #..# ....W. . W.--4.14-DhI+.# .# .<.# .# .# ######..#.# #..# #.# #..#.# .W.# .@.# ####..# #..#  ....W. . 84-Dhm h.# .# .<.# .# .# ######..#.# #..# #.# #..#.# .W.# .@.# ####..# #..#  ....W.  . .W3=5.54-Dh 4-Dh *W.# .# .<.# .# .# ######..#.# #..# #.#  #..#.#  .W.#  .@.#  ####..# #..# ....W. W   wraith . .W.@@   Rupert (berserk)W   wraith6.3 (0.85-Dh.#  .#  .<.#  .#  .#  ######..#.# #..# #.# #..#.# .W.# .@.# ####..# #..# W. W   wraith @W@   Rupert (berserk)7.15-Dh5-Dh]C.# .# .<.# .# .# ######..#.# #..# #.# ..#.# @.# W.# ..# #..# W. .@@   Rupert (berserk)8 (0.75-DhU # # <.# # # ..#.# 5-Dhf #..# #.# ..#.# @.# W.# ..#  #..# W. 5-DhP 5-Dh .@@   Rupert (berserk)5-Dh H=8.6 (0.85-Dh$ 5-Dh' 6-Dh?t# .# <..# .# .# ..#.# #..# #.# ..#.# @.# W.# ..# #..# W. 6-DhǺ6-Dh.@@   Rupert (berserk)6-Dh'9.46-Dh6-DhH6-DhU# ....# ....# <...# ..# .................# ###..###########.#  #..# #.# ###..###########@# ...@# ....W............# ..########## ..######## ...< .. .......###6-Dhh6-Dh.@@   Rupert (berserk)6-DhT4=60.26-Dh] 6-Dhs6-Dh- r####>.........<... ................ ###..##########  #..# ###..###########.....@.......W............################<...6-Dh/ 6-DhA3 Y1.0Shock6-Dh26 6-DhX8 6-DhG M #...#########< ####..........>..............<............... ................ ###..##########  #..# ###..###########.....@..... ....W............##6-Dh_ 6-Dh %86-Dh? 7-Dh M. ........  #...#########< ####>.< ................ ###..##########  #..# 7-Dh ###..########### .........@.......##7-Dh7-Dh,2.5 (0.77-Dh7-Dh!7-DhM....... ........  #...#########< ####>.< ................ ###..###########..##.#Swift Fly 7-Dho 7-Dh\7-Dh H=3.3 (0.87-Dh7-Dh 7-Dh8M....... ........  #...#########< ####>.< ................ ###..###########..##.####7-Dh7-Dh7@   Rupert (berserk)@7-Dh3Q54.1Shock7-Dh7-Dh۵7-Dh########....... ........  #...#########< ####>.< ................ ###..##########  #..# ###..###########.....@.....@..W............@.8 (0.77-Dh-7-Dh0 K########....... ........  #...#########< ####>.7-Dh @< ................ ###..##########  #..# #. ###..###########@.....@7-Dhh 7-Dh <@.7-Dh '5.57-Dh 7-Dh 7-Dhk ######## ............. ........  #...#########< ####>.< 7-Dh ................ ###..###########.  #..# #@ ###..###########7-Dh 7-Dh <@.7-DhL" ,6.3 (0.87-Dh) 7-Dh&- 8-Dh Bw######## ................... ........  #...#########< ####>.< ................. ###..###########@  #..# 8-DhF<@.8-Dh-H'7.18-DhK8-Dh_N8-Dh######## .................. ........  #...######### ####>.<. ................@ ###..##########8-Dhf@.8 (0.78-Dh͇8-DhSa _There is a stone staircase leading up here.9-Dh`  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9-DhA  Ivhor the Stormcaller  Tengu of Vehumet *****.  Health: 89/89 ========================  Magic: 1/31------------------------ ######### AC: 9Str: 8 ........# EV: 38 Int: 28  ..............# SH: 0Dex: 22  #.... ........# XL: 15 Next: 22% Place: Dungeon:12  #...#########@# Noise: ---------  Time: 32267.8 (0.0) 9-Dh}####..........>..# q) +4 quarterstaff (chaos) .................# Cast: Shock .................# Swift Fly .................# ....<..........**# @   Rupert (berserk) ...............*@# ...............**# ###..###########.#Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, berserk, empty space bonus: 5/8):-Dh+:-DhIvhor the StormcallerTengu of Vehumet *****.Health: 89/89 ========================Magic: 1/31------------------------#########AC: 9Str: 8........#EV: 38 Int: 28..............#SH: 0Dex: 22#.... ........#XL: 15 Next: 22% Place: Dungeon:12#...#########@#Noise: ---------  Time: 32267.8 (0.0) ####..........>..#q) +4 quarterstaff (chaos) .................#Cast: Shock .................#Swift Fly .................# ....<............#@   Rupert (berserk) ................*# .................# ###..###########.#Casting: Swiftness [4:-Dhї#0m(safe; 1% risk of failure)  :-DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, berserk, empty space bonus: 5/8):-Dh:-DhOConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, berserk, empty space bonus: 5/8)  The air twists around and strikes Rupert!:-Dhӎ:-Dh:-Dh8@.:-Dhg2=23 ===8.8 (1:-Dh:-Dh[ _Rupert is severely wounded.;-Dhd;-Dhf;-Dhm;-Dhq;-Dhn@.---9;-Dh;-Dh& ###'###### ###......# #...... # #.##......# #......#.#######.## ######.#..###.....# ####....##..# ####'##### #....... ## ##'##### #........# #....... .###......####....>...####....... ..##......'.##........'.##.......1 ;-Dh#..'......#..'..@.....#..#........####........##........÷  #......# #........####......÷  ######## ########## #....... ######## ####### #######  #######  ####### =---;-Dh-;-DhH _71.3 (2.5Shock;-Dhq ;-Dhr { _You fly upwards. _There is a stone staircase leading down here.<-Dhj<-Dhk3<-DhqX38 _<-DhT{3=Swift <-Dh}q _You start to feel a little slower.<-Dh~3<-Dh/,<-Dhr<-Dhc<-Dh,<-Dh=4=-Swift Fly <-Dh<-DhRa _You feel sluggish.<-DhJ<-DhX<-Dh,<-Dh<-Dha,<-Dh<-Dh<-DhtS5=<-DhN<-Dh}<-Dhu,<-Dh<-Dh,<-Dh{<-Dh<-Dh0_6=<-Dh0,<-Dh<-Dh<-Dhd,<-Dh<-DhǴ,<-Dh<-Dhof7==<-DhI<-DhN<-Dh(,<-Dh&<-Dh,<-Dhp<-Dh1,<-Dh<-DhH9=<-Dh<-Dh <-DhI8=<-Dh<-Dh<-DhT,<-Dh[<-Dh,<-Dh<-Dh,<-Dh[<-Dh9=<-Dh<-Dh<-Dh99<-DhK<-Dh<-Dh<-DhD<-Dh$ <-DhXj_You start to feel a little faster.<-Dh5<-Dh3<-Dh<-DhS<-DhT<-Dhe10/31=<-Dh<-Dh&B<-Dh^Fly <-Dh<-Dhk _You no longer feel sluggish.<-Dh3<-DhR<-Dh9=<-Dh<-Dh<-DhS1=<-Dhb<-Dh<-DhA,<-Dh<-Dh{,<-DhL<-Dh,<-DhM<-Dh^2==<-Dh<-Dh<-Dh%,<-Dhr<-Dh4,<-Dh<-DhH,<-Dh<-Dhl9=<-Dh3<-Dh<-DhS3=<-Dh<-Dh<-Dhb,<-Dh<-Dh,<-Dh <-Dh ,<-DhL <-Dh(K4=<-Dh<-Dh6<-Dh,<-Dh<-Dh,<-Dh<-Dhp,<-Dh<-Dh,<-Dh<-DhS5=<-DhI<-DhK<-Dh,<-Dh<-DhT ,<-Dh!<-Dh",<-Dh#<-Dh$k16==<-Dh%<-Dhz&<-Dh;',<-Dh(<-Dh)<-Dh*<-Dhl+<-Dh-,,<-Dh-<-Dh`.9=<-DhE/<-Dh0<-Dh0M7=<-Dh1<-Dh2<-DhL3,<-Dh4<-Dh5,<-Dh 7<-Dh7,<-Dh:<-Dh:W8=<-Dh<,<-Dh?,<-Dh?,<-Dh@<-DhA<-DhB<-DhC<-Dh{D<-DhIE<-DhQF<-DhG<-DhGM9=<-DhTM<-DhqN<-DhO,<-DhJP<-DhR<-DhR9=<-DhS<-DhT<-Dh~UN20=<-DhV<-DhW<-DhX,<-DhcZ<-Dh2[<-Dh8\<-Dh],<-Dh]<-DhQ_<-Dh`j1==<-Dh`<-Dh(b<-Dhb<-Dhc<-Dhd<-Dhe,<-Dhg,<-Dhh<-Dhi<-Dhj9=<-Dhk<-Dh2m<-DhmF2=<-Dho<-Dho,<-Dhp<-Dh!r<-Dhr,<-Dht<-DhRu,<-Dh9w<-DhxW3=<-Dhx<-Dh!z<-Dhz<-Dh{<-Dh|<-Dh~,<-Dh(4=5===6=7=<-DhE8=<-Dh9==<-Dh<-Dh,<-Dh<-DhBO=<-Dhl<-Dh%b30=<-Dh#<-DhpB<-Dh=<-Dhw1=<-Dh Q 401.3 (130.0) _Magic restored.<-Dh<-Dh<-Dh E _Done exploring.=-Dh7=-Dh=3=-DhB=-DhlY _=-Dhf ....)..# #....#......#..'.. .......# ####........####.. #'###### ###......# #......) #.# #......# #.... #.##  #####.## ######..# #..## #.....# ####....## ##..# ####'##### #..  ##'##### #..# #.. ##......####..####..3.3 (2.0)......'.##........'. .'......#..'..>.....#..#... ##......####........##........÷<#......# #........####......÷÷÷  ######## ########## #.........#######=-Dhx _There is a stone staircase leading down, spattered with blood here.=-Dhz =-Dhؾ =-Dh =-Dh5 =-DhX Q23 4.3 (1 _=-Dh   ........W......#  ####..################  #..########  #####...<......  ...............  ...............  #...........###  #.......>...... 2 .......  ...........####  ##########.#  # =-DhV [ You fly downwards.==-Dh =-Dhu ,5.8 (2.5=-Dh z =-Dh!} M _Level annotation: Josephine, Rupert =-Dh>~ [_There is a stone staircase leading up here.>-DhF>-Dh>-DhY>-Dh>-Dh ####..################  #..######### #####...<......[............... .. ######.>.......>-Dhp ?.......<...#### 0.0##########.#  # >-Dh >-Dh H38 6.8 (1>-Dh >-Dh9 $ _Found a cloak.?-DhH ?-DhJ ?-Dh\L ?-DhQ ?-DhW ?-Dh4Y ?-Dh!c ,?-Dhg ?-Dhj ?-Dhm ?-Dhr ?-Dhzx ,?-Dh${ ?-Dh~ ?-Dh ?-DhM ?-Dh/ ?-DhW ?-Dh ,?-Dh ?-Dhx ?-Dh8 ,?-Dhܒ ?-Dh֕ ?-DhH ,?-Dh ?-Dh5 ?-Dh ,?-Dh~ ?-Dhy ?-Dh ###.# .............@.......#........W............#####..################ #..#################...<?-Dh [........[....#..##########14.8 (8#.......>....................<.........................##########.##########.##.##.##.#..#?-Dh ?-Dh *5.8 (9?-Dh ?-Dh ( _Found a ring mail.@-Dh3@-DhG@-Dh"@-Dh B@-Dh@-Dh9,@-Dh@-Dh @-Dh'@-Dh,@-Dh@-DhR,@-Dh@-Dh@-Dhy,@-Dh@-Dh@-Dh,@-Dh0@-Dh@-Dh,@-DhJ@-Dh@-DhA ,@-Dh @-Dh @-Dh.,@-Dh@-DhA@-Dh,@-Dh@-Dh-@-Dh,@-DhB,@-Dh?@-Dh& @-Dh !@-Dh"@-Dh|#@-Dhc$@-Dh<%@-Dh&@-Dhe(@-Dh7)@-Dh5*@-Dh%+@-Dhu1n@-Dhi2@-DhC3@-Dh 4@-DhZ5@-Dhb6@-Dhf7@-Dh]9@-Dhk;@-Dh?<@-Dh=@-Dh=@-Dho?@-Dh4@@-Dh@@-DhB@-DhD@-Dh~E,@-DhyH@-DhTJ,@-DhK@-DhM@-DhN,@-Dh P@-DhVQ@-DhR,@-Dh6T@-DhV@-DhW@-DhX,@-DhY@-Dh}[@-Dh\,@-Dh]@-Dh_@-Dh`,@-Dha@-DhVb@-Dhc,@-Dhf@-DhYiB@-Dhj@-Dhk,@-Dhl@-Dhm@-Dhy@-Dhz@-Dh{@-Dh{@-Dh|@-Dh}@-Dh~@-Dh*@-Dh,@-DhH@-Dh@-Dh,@-Dh=23 @-Dh@-Dh]O _You now have 1214 gold pieces (gained 17).@-DhQ38 @-DhF@-Dh@-Dh,@-Dh@-Dhە@-Dhp,@-DhO@-Dhə@-Dh ....................# ...################.# # # #.#  ##> #.# #...#  ...........#  ..#  ...#  $.....$@...# 54.8 (39.0) ...........# @-DhΦd ...........#  .#########.#  #.# .# .# @-Dh@-DhI+5.8 (40@-Dh@-Dhɷ< _Found a staircase to the Orcish Mines.A-Dh6#Y##########.# ................# ..################.# # #.# > #.# ##..######.# ..# ...# ........@..# $.....$....# .# ...........# -Dh$4m.#########.##.#.#.#A-DhW(A-Dh>06.8 (1.0)A-DhBA-DhnDA-Dh) ######.# #.# ##########.# ................# .################.# # #.# #> #.# ##..######.# .# .# ...........# $.....$....# .# ...........#.#########.##.# .#7A-DhH K.# #.# ##.# ..# ##.# # #.# ##> #.# ##..######.# .# .# .# $.....$....# .# ....###.##.# A-Dh A-Dh 8A-Dh" A-Dhy% A-Dh A-Dh A-Dh A-Dh8 B-DhȩM #####.# ########## ................ ############### #  ##> ##..######.......$.....$...........##.#B-DhܮB-Dh%9B-DhB-DhB-Dh&M #####.# ########## ................ ############### #  ##> ##..######.......$.....$....##.#60B-Dh]tM####  #####.# ########## ................ ############### #  ##> ##..######......................#......#######.#B-Dh_%1B-Dh7hB-Dh[^M......######### ####  #####.# ########## ................ ############### # 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G-Dh..... ....................######..###########. #..# #..#########..###########.................@.........................####@.# G-Dhu#..############## #####...<......[...... ...........[... ............... #...........######### #.......>.G-Dh ........<..........................##########.G-DhG-Dh%7G-DhG-DhG-Dhjp..#.<.#G-Dhl..#....................#######..###########.# #..# #.#.#########..###########.#.@#........@...............######..####### #..#####################...<......[......#..................[...#......................G-Dhq#...........############.......>.....#.<..............#G-DhxG-Dh%8G-DhG-Dh G-Dh: k.@# .........# .......<.# ........# G-Dh ]....................# ######..###########.#  #..# #.# .#########..###########.# .# ........................# ######..########  #..################ #####...<[...#....[...#......................#G-Dh #...........############>#G-Dh G-Dh %9G-Dh G-Dh H-Dhl.# .......@# .........# .......<# .......# ....................# ######..###########.#  #..# #.# .#########@.###########.# .# ........................# ######..#########  #..#####################...<[...#........[...#......................##....###########90H-Dh"! M#######>..........H-Dh" ..........@................<.................................######..########## #@.# #########..###########.......................................#Fly #####...H-Dh 0 H-Dh: %1H-DhB H-DhE H-Dh M #...#########<########>...#..@#........#.......<.........................................######@.########## #..# #########..###########................................#.###.#..H-Dhd H-Dh %2H-Dh! H-Dh2 I-Dh#.... ........#  #...#########<# ########>..# ..# #.I-Dh@# #..# #<# .# ........@............# ######..###########.#  #..# #.# .#########..###########.# ..............................#######..#### #..#####################...<[...#I-Dh I-Dh%3I-DhI-DhyI-Dh14M.......# #.... ........#  #...#########<# ########>..# ..# #.@# #..@....# #<# .# .....................# ######..###########.#  #..# #.# .#########..###########.#...# @   Rupert (wandering)........................#######..### #..################I-Dh7I-Dh>:@.I-DhC54ShockI-Dh@II-Dh(LI-Dh's P # .......# #.... ........#  #...#########<# ########>..# ..# #.....@# I-Dhw #.......@.....# #<# .# .....................# ######..###########.#  #..# #.#.#########..###########.# ..........................######I-Dhz 3  Rupert shouts!I-Dh> k.@@I-Dh~ /===5I-Dh I-Dh< y _Rupert says, "Killing you is giving me appetite."J-DhQ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J-DhT2E ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. J-Dh3#.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 27/31 ====================---- ########..........>..#  AC: 9Str: 8 .....................#  EV: 38 Int: 28 #...................@#  SH: 0Dex: 22 #............***.....#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@..*@*.....#  Noise: ===------  Time: 32495.8 (0.0) .............***.....#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ##-Dh633m####..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)J-DhQ^........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 27/31 ====================----########..........>..#AC: 9Str: 8.....................#EV: 38 Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12J-Dh*U#.......<.@...*......#Noise: ===------  Time: 32495.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)J-Dh_Lonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!!J-DhVd@. J-Dh'Y423 6.8 (1J-DhaJ-Dhbf] _Rupert is moderately wounded.J-Dh %  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J-Dh  ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 23/31 =================------- ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 #...........***......#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@.*@*......#  Noise: ===------  Time: 32496.8 (0.0) ............***-DhY 40m......#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)J-DhcR D........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 23/31 =================-------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0J-DhkV Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@..*.......#Noise: ===------  Time: 32496.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)J-DhICConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!J-DhO;@.J-DhP*7.8 (1J-DhTJ-DhV] _Rupert is moderately wounded.K-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K-Dh/ ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 19/31 ==============----------K-Dh1 ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 #..........***.......#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@*@*.......#  Noise: ===------  Time: 32497.8 (0.0) ...........***.......#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock K-Dh3######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)K-DhR........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#K-DhVMagic: 19/31 ==============----------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@.*........#Noise: ===------  Time: 32497.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: K-DhX1[39;49mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)K-Dhds@Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!!  Rupert is heavily wounded.K-Dhfj  Rupert roars wildly at you.K-DhK-Dh*8.8 (1K-DhK-Dh[7 _You resist with almost no effort.K-Dhρ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K-DhħE ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. K-Dhѩ#.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 15/31 ===========------------- ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 K-Dh$#..........***.......#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@*@*.......#  Noise: ===------  Time: 32498.8 (0.0) ...........***.......#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K-DhvAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 8/8)L-Dh̜........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 15/31 ===========-------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@.*........#Noise: ===------  Time: 32498.8 (0.0)...L-Dhz..................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 8/8)L-DhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Rupert.L-Dh¢;@.L-DhZ16=9.8 (1L-DhtL-DhxZ _Rupert is heavily wounded.L-Dhu  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L-Dhs ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 12/31 =========--------------- ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 #.........***........#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@@*........#  Noise: ===------  Time: 32499.8 (0.0) ..........***.....L-Dh[40m...#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 7/8)L-Dh} ........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 12/31 =========---------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@*.........#Noise: ===------  Time: 32499.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#L-Dh !Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 7/8)L-Dh{t @ Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!  Rupert is severely wounded.L-Dhv ,500.8 (1L-DhO| i _Rupert completely misses you.M-Dh^/   M-Dh0 Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M-Dh% : M-Dh ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 8/31======------------------ ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 #.........***........#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@@*........#  Noise: ===------  Time: 32500.8 (0.0) ..........***........#  q) -Dh 40m+4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.# M-Dhw  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 7/8)M-Dh, ........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 8/31======------------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@*.........#Noise: ===------  Time: 32500.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#-Dhj 37mFly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 7/8)M-Dhu@Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!!  Rupert is severely wounded.M-Dh*1.8 (1M-DhM-DhrS _Rupert completely misses you.N-Dh?>  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N-DhL ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 4/31===--------------------- ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 N-Dh'#.........***........#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@@*........#  Noise: ===------  Time: 32501.8 (0.0) ..........***........#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great swordN-Dh  of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 7/8)N-DhP........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 4/31===---------------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@*.........#Noise: ===------  Time: 32501.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#-DhEV37mFly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 7/8)N-Dh L@@  (berserk)Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!  Rupert is almost dead.  Rupert roars madly and goes into a rage!N-Dh9N*2.8 (1N-DhUN-Dh&eT _Rupert goes berserk!N-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N-Dh$  ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 0/31------------------------ N-Dh ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 #.........***........#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@@*........#  Noise: ===------  Time: 32502.8 (0.0) ..........***........#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert (berserk)  ...........-Dh m.............#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (almost dead, berserk, empty space bonus: 7/8)N-Dhn, ........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 0/31------------------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@*.........#Noise: ===------  Time: 32502.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly N-Dh0 #..##.#.#########..###########.#@   Rupert (berserk)........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (almost dead, berserk, empty space bonus: 7/8)N-Dh, @Aim  Press: ? - help, Dir - move target: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (almost dead, berserk, empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!  Rupert is almost dead.N-Dh. \3.8 (1ShockN-Dh3 N-DhC7 S _Rupert completely misses you.P-Dh P-Dh Evoke which item? Wands  D - a wand of flame (5) Miscellaneous P-Dh  I - a +0 Gell's gravitambourine (inert) [!] read|quaff|evoke[?] describe selectedR-DhcER-DhIR-DhN........#Ivhor the Stormcaller..............#R-Dh=PTengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 0/31------------------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@@.........#Noise: ===------  Time: 32503.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   -DhQ10;1mRupert (berserk)........................#........................#######..################Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (almost dead, berserk, empty space bonus: 7/8)  The open air twists around violently and strikes Rupert!  Rupert is almost dead. _Rupert completely misses you.R-Dhi ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 0/31------------------------ ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 #....................#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@@.........#  Noise: ===------  Time: 32503.8 (0.0) .....................#  q) +4 quarterstaff (chaos)-Dhq0m .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert (berserk)  ........................#  ........................#  ######..################ Rupert is almost dead. _Rupert completely misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (almost dead, berserk, 82% to hit)R-Dh........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 0/31------------------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#R-Dh3XL: 15 Next: 22% Place: Dungeon:12#.......<.@@.........#Noise: ===------  Time: 32503.8 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert (berserk)........................#........................#######..################ _Rupert completely misses you.Aiming: Throw FlamePress: ? - help, Shift-Dir - straight lineAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (almost dead, berserk, 82% to hit)  The puff of flame hits Rupert but does no damage.R-Dhkp  Press: ? - help, Shift-Dir - straight line: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (almost dead, berserk, 82% to hit)  The puff of flame hits Rupert but does no damage.  Rupert is almost dead.  Rupert barely misses you.R-Dhy63--------1====4.8 (1ShockR-DhR-DhLJK _Rupert hits you with a +0 great sword of holy wrath!!S-Dhlj;    .....  #....   #...#########<#  ########..........>..#  .....................#  #...................@#  #....................#  #.......<.@@.........#  .....................#  .....................#  ######..###########.#  #..# #.#  #..  S-DhZn?..  ...   You closely miss Rupert. Your kick misses Rupert.  Rupert is almost dead.Rupert hits you with a +0 great sword of holy wrath!S-Dh>    .....  #....   #...#########<#  ########..........>..#  .....................#  S-Dh@#...................@#  #....................#  #.......<.@@.........#  .....................#  .....................#  ######..###########.#  #..#   #..  ..  ...  S-DhF .Rupert hits you with a +0 great sword of holy wrath!!!S-DhH19-------------------=5.9 (1.1S-Dh@MS-Dh"PV _* * * LOW HITPOINT WARNING * * *T-Dh-T-DhRead which item? Scrolls  d - a scroll of fear  e - a scroll labelled HIFAW MEMUFIF  f - a scroll of immolation  g - 4 scrolls of teleportationl - a scroll of revelation  m - a scroll of blinking  n - a scroll labelled FAQUIGGONA  o - a scroll labelled SACVER RIEJOEp - 3 scrolls of amnesia  y - a scroll labelled QOENIK HOTHE  A - a scroll labelled ORIEN MIREISK - 3 scrolls of identify [!] read|quaff|evoke[?] describe selectedV-Dh ........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 19/89 =====-------------------#...#########<#Magic: 1/31------------------------########..........>..#AC: 9Str: 8.....................#EV: 23Int: 28#...................@#SH: 0Dex: 22#....................#XL: 15 Next: 22% Place: Dungeon:12#.......<.@@.........#Noise: =====----  Time: 32505.9 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#-DhI k;38HFly #..##.#.#########..###########.#@   Rupert (berserk)........................#........................#######..################ _Rupert hits you with a +0 great sword of holy wrath!!  You closely miss Rupert. Your kick misses Rupert.  Rupert is almost dead.Rupert hits you with a +0 great sword of holy wrath!  Rupert hits you with a +0 great sword of holy wrath!!! _* * * LOW HITPOINT WARNING * * *V-Dh1 E ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. V-Dht #.... ........#  Health: 19/89 =====------------------- #...#########<#  Magic: 1/31------------------------ ########..........>..#  AC: 9Str: 8 .....................#  EV: 23Int: 28 #...................@#  SH: 0Dex: 22 #....................#  XL: 15 Next: 22% Place: Dungeon:12 #.......<.@@.........#  Noise: =====----  Time: 32505.9 (0.0) .....................#  q) +4 quarterstaff (chaos)V-Dh ^ .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert (berserk)  ........................#  ........................#  ######..################ Rupert is almost dead.Rupert hits you with a +0 great sword of holy wrath!  Rupert hits you with a +0 great sword of holy wrath!!! _* * * LOW HITPOINT WARNING * * *Blink to where?Press: ? - help, Dir - move targetW-Dh;OI*@W-Dhk9.*W-Dhn9.*W-Dh@9.*W-DhE%#.*W-Dh 'W-Dh$[9.*W-Dh9.*W-Dhc9.*W-Dhj9.*W-DhB9.*W-Dhr9.*W-Dhv9.*W-Dh`9.*W-DhW6*.[-Dh Ivhor the StormcallerTengu of Vehumet *****.Health: 19/89 =====-------------------[-Dh] #########Magic: 1/31------------------------........#AC: 9Str: 8..............#EV: 23Int: 28#.... ........#SH: 0Dex: 22#...#########<#XL: 15 Next: 22% Place: Dungeon:12 #######.........@>..#Noise: =====----  Time: 32505.9 (0.0) ....................#q) +4 quarterstaff (chaos) ....................#Cast: Shock ....................#Fly .......<.§@.........# ....................#@   Rupert (berserk) ....................# ######..###########.##..##.#Rupert is almost dead.Rupert hits you with a +0 great sword of holy wrath!  Rupert hits you with a +0 great sword of holy wrath!!! [2[-Dh 1d_* * * LOW HITPOINT WARNING * * *Blink to where?Press: ? - help, Dir - move target[-Dh [-Dh H.@[-Dh` e20-----6.9 (1[-Dh(" [-Dhc%  Rupert hits you with a +0 great sword of holy wrath!  Rupert hits you with a +0 great sword of holy wrath!!! _* * * LOW HITPOINT WARNING * * *  Blink to where?[-Dh& ~Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.\-Dh'# .# .# #.... .# #...#<# ...# # # ..\-DhM# <.§# #..## \-DhG\-Dh\-DhEA@.\-Dhr#^38 -----7\-DhF+\-DhQ<c _There is a stone staircase leading down here.]-Dhf### ..# ..# #.... .]-Dhx.# #...#<# .>@.# # @......# .# <.§.# #..### ]-Dh ]-Dh @@.]-Dhn2=8 _]-Dh]-Dh6#########  ........# ..............# #.... ........#  #...#########@# ####..>..# @.....# # ....]-Dh8+<.§# # .................# ###..###########.#]-Dh9]-Dh;]-Dhf?A@.]-DhmA?19]-DhD]-DhHa _There is a stone staircase leading up here.^-Dh ^-Dhl ^-Dh ^-Dh ^-Dh2 w.@23 10^-Dh ^-Dh0/  ###'###### ###......# #...... # #.##......# #......#.#######.## ######.#..###.....# ####....##..# ####'##### #....... ## ##'##### #........# #....... .###......####....>...####....... ..##......'.##........'.##.......1 #..'......#..'..@.....#..#........####........##........÷  #......# #........####......÷  ######## ########## #....... ######## ####### #######  #######  #######  _Rupert rages.=^-DhU x22.4 (2.5Shock^-Dh ^-DhӲ { _You fly upwards. _There is a stone staircase leading down here._-Dh%3=38 _3=_-DhR=4=4=_-Dhq,_-Dh5_-Dh5=_-Dh,_-Dh|_-Dhn_-DhZ_6=_-DhG,_-DhH_-Dh ,_-Dh _-Dh _-Dh 7=6=_-Dh\B_-Dh#_-Dh,_-Dh_-DhM8_-Dha_-Dh|7==_-Dh9_-Dh,_-Dhn_-DhC!_-Dh "O=_-Dh#_-Dh}$n30=8=_-DhZ%_-Dh5&_-Dh',_-Dh^(_-Dh:),_-Dh*_-Dh+i1=_-Dhz-_-Dhe.K9=_-DhP/_-Dh1_-Dh2_-Dh{372_-Dhv6,_-Dh941.4 (29.0)Shock9   gargoyle (wandering) _A gargoyle is nearby!`-Dht!.###'###### ###......# # ## #.# #......# # #.## #####.## ###### #..## #.....# #### ##..# ####'##### ## ##'##### #.# # ..###......####....>...#### #..##......'.##.9.## ##..'......#..'.@>.....#..#  ####......####`-Dh|.##. #......# #.####...... # # #     `-DhG`-Dh<9'`-Dh#2.4 (1`-Dhd.0) _`-Dh9!`-Dh#a-Dh1'.###'###### ###......# ## #.# #......# # # #.## #####.##  #..## #.....# #### ##..# ####'##### ## ##'##### #.# #.###......####....>..9#### ##..##......'.##.'.##  ##..'......#..'@.>.....#..# ####......####.## #......# #.#### # # #     9.3a-DhK M.'.###'###### ###......# # .### #.# #......# # ## #.## #####.## # #..## #.....# #### # ##..# ####'##### ## ##'##### #......9.# # '...###......####....>...#####..##......'.##.'.## # ##..'......#..@..>.....#..# # ####......####.## # #......# #.#### # # ## #     9.934a-DhN a-DhS Q _There is an open door here.a-Dh .'.###'###### ###......# # ..### #.# #......# ## #.## #####.## # #..## #.....# #### .# ##..# ####'##### # .##### ##'##### #.....9..# # .'...###......####....>...#### .###..##......'.##.'.## a-Dh@ 6.# ##..'......#.@'..>.....#..# .# ####......####.## .# #......# #..#### ## # #### #     a-Dh &9.a-Dht10/31=5 _a-Dha-Dh<b-DhZ.'.###'###### ###......# #.### #.# #......# ## #.## #####.## # #..## #.....# .# ##..# ####'##### # ..##### ##'##### #....9...# # .b-Dhx .'...###......####....>...#### ..###..##......'.##.'.## ..# ##..'......#@.'..>.....#..# ..# ####......####.## ..# #......# #........##### # ########## #     b-Dh!b-DhN'h.b-Dh+W6Shockb-Dh.b-DhH1b-Dh-J .#.#........# ####..#### (...'.###'###### ###......# # ....### #. #......# ## # #####.## ### #..## #.....# ##.# ##..# ####'##### #.##### ##'##### #........# #b-DhM .'...###......####....>...####.###..##......@.##........'.##.# ##..'......#..'..>.....#..# (..# ####......####..##. ...# #......# #........#### #### ######## ########## #.   b-DhP b-DhIV Q4=7b-DhwZ b-Dh] Q _There is an open door here.c-Dh H.#.#.# ####. .(...'.###'###### ###......# .### #.# #......# # #.## #####.## .### #..## #.....# c-Dh .# ##..# ####'##### #.##### ##'##### #.# #.'...###......####....>...#### "...###..##'.##.'.##.# ##..'......#..'..>.....#..# .(..# ####......####.##.# #......# #........##### ## ########## # # c-DhX c-Dh ,8 _c-Dh+ c-Dh c-Dh!.#.#.# ####. ..(...'.###'###### ###......#.### #.# #......# .###### #.## #####.##.### #..## #.....# .# ##..# ####'##### .##### ##'##### #.# .'...###......####....>... ."...###..##....@.'.##.'..# ##..'......#..'..>.....#.. ..(..# ####......####.## %....# #......# #........# # # c-Dh )9 %9   gargoylec-Dh/v1==9Shockc-Dh/8c-Dh:d-Dhv.#.#.# ####..(...'.###'###### ###......#.### #.# #......# #.###### #.## #####.## #...### #..## #.....#.# ##..# ####'#####.##### ##'##### #.#.'...###......####....>... .."...###..##...@..'.##.'..# ##..'......#..'9.>.....#.(..# ####......####.## .%....# #......# #. # # #9.%5=50%d-Dh<8.#.#.# ####..(...'.###'###### ###.......### #.# #...... ##.###### #.## #####. ##...### #..## #.....#.# ##..# ####'#####.##### ##'##### #.#.'...###......####....>...."...###..##..@...'.##.'.# ##..'......#..9..>.....#.(..# ####......####. ..%....# #......# #. # # #9'%1d-Dh@%d-Dh14 y(......#.#.....)..# #....#.....#.#........# ####.(...'.###'###### ### .........### #. #.....#.###### # #####. ###...### #..## #......# ##..# ####'###.##### ##'##### #.............'...###.@....####....>..."...###..##......'.##............# ##..'......#.9'..>........(..# ####......####. ...%....# #......# #........ ######### ######## #########9.%2d-Dh: 9%e-Dh..).# #.###()..# #....#....#.#........# ####..(...'.###'###### ## .........### #.# ....###### #.## #### ###...### #..# #..... ##..# ####'######### ##@##### #.........'...#####....>"...###..##'.##......# ##..'9.'..>..(..# ##### ...%..........# #........ ######### ######## #########9.%6=3 _There is an open door here.e-Dh .#.#........###.# #..#.#......).# #.####(......#.#.....)..# #....#.....#.#........# ####.(...'.###'###### ### ..........### #. #...#.###### # ##### ####...### #..## #.....# ##@.# ####'###.##### ##'##### #.........'...###......####....>"...###..##......9.##......# ##..'......#..'..>...(..# ####......#### ....%....# #......# #....... ########## ######## ########e-Dh7%e-Dh!2=4Shock _e-Dh0-9%e-Dh0e-Dh|E #.....)....#.#.#...# # #.#.#........###.# # #....#.#......).# #.#### #...(......#.#.....)..# #....# #..........#.#........# ####. #(...'.###'###### ### #..........### #. #...#.###### # #### #####...### #@.## #... #.# ##..# ####'## #.##### ##'##### #.... #.........'...###......####....> #....."...###..##......9.##.. e-DhlG #.........# ##..'......#..'..>  #......(..# ####......####  #....%....# #......# #......  ########### ######## ####### e-DhU 9%e-Dh[ %5e-Dhje 9%e-Dhh e-Dh\ M)....<#.'..).....'.##)#........#..........###.# .......).# #.###()..# #....#....#.#........# ####..(...'.###'###### ## #..........### #.# ...###### #@## ### #####...##..## #... ##..# ####'## #.........##### ##'##### #...... 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'##########'### .#  #...... )# ##..##### ))# ###..##### #.# #'########...9....### ####.## .)....<#.'..).....'.##)..k-Dhx4#k-Dh ~9.2=1k-Dhk-DhKk-Dhh9##'## ##.... #..### #)# .## #.# ##'###### .## ####.## ###### ### ####..# #... ###...####..)###.....#....'........'...####....[.######....)..) .....#####........ '##########'### .#  #...... )# ##..##### ))# ###.9##### # #'########........### ####.## .)....<#.'..).....'.##9.16==2k-Dhk-Dh .....# #.# #.##'##.# #.# .# #.# #.# ##.# )#  #.# ##'####### #####.## #.# ##### #......### #.## ####.# #........## ###.......@.#.####..).....#k-Dh٣ ]###...##......#....'........#'...####....[.######....)..)' ....##### #......# #........ ######......# #####'#### # #......# #.# ##  ##.9##### )# ###..##### #.# '########........### ####.###k-Dh -9.k-Dh[ %3k-Dh k-Dh l-Dh| ##########<########.. .....# ###'## #.... ..### #)# .##l-Dhk  #.# ##'###### ####.## ##### ## ####..# #... ###....####..)###...##......#....'........#'...####....[.######....)..)' ....#####........ #####.#####'#### #  #..9... # ##..##### )# ###..##### #l-Dhzl-Dh*9..l-Dh$A34l-Dh,l-Dh]0l-Dh/x/'.....................################<########.. .....# ###'## #.... ..### #)# .##l-Dh{ #.# ##'###### ####.## ##### ### ####..# #... ###....####..)###...##......#....'........#'...####....[.######....)..)' ....#####......... #####9#####'#### #  #...... # ##..#####l-Dhg}l-Dh(9.l-Dh%5l-Dh<l-Dh!l-DhP ###########.#########.......'.....................################<########.. .....# ###'## #...l-DhU . ..### #)# .## #.# ##'###### #####@## ##### ### ####..# #... ###....####..)###...##......#....'........#'...####....[.######....)..)' ....#####9........ ##########'#### #  #......l-DhaY l-Dhd (9.l-Dhg @=6l-Dhpq l-Dhtv l-Dh ###### #.# #.#################.#########.......'.....................################<########.. .....# ###'## #.... ..### #)# .## #@# ##'###### #####.## l-Dh ##### #......## ####........# #... ###....####..)###...##......#....'........#'...####....9.######....)..)' ....#####........ ##########'####l-Dh H9[l-Dh} o47=7l-Dhp l-Dh l-DhEE  ###### #.# #.#################.#########.......'.....................################<########.. .....# ###'## #.... ..### #)# .## #.# ##'###### ####.## ##### #......## ####........# #... ###.........#.####..)###...##....9.#....'........#'...####....[.######....)..)' ....#####........9.8m-DhL#  ###### #.# #.#################.#########.......'.....................################<########.. .....# ###'## #...m-Dh. ..### #)# .## #.# ##'###### ####.## ##### ## ####........# #... ###.......9.#.####..)###...##......#....'........#'...####....[.######....)..)'m-Dhm-Dh(9.m-Dh %9m-Dhm-DhWm-Dhϊ .m-Dh#  ###### #.# #.#################.#########.......'.....................################<########.. .....# ###'## #.... ..### #)# .## #.# ##'###### ####.## ##### #......## ####....9...# #... ###.........#.####..)###.....#....'........#m-Dhm-Dh(9.m-Dh%\5=80m-Dh~m-Dh m-Dh=z##.#.#  ###### #.# #.#################.#########.......'.....................################<########.. .....m-Dh}# ###'## #.... ..### #)# .## #.# ##'###### ####.## ##### #....9.## ####..# #... ###...####..)m-DhRm-Dhh(9.m-Dh؉_8=1m-Dhڑm-DhLn-Dh..# ##.#.#  ###### #.# #.#################.#########.......'.....................################@########.. .....# ###'## #.... ..### #)# .## #.# ##'###### ####9## ##### ## ####..# #...9.n-Dh%2n-Dhn-DhMa _There is a stone staircase leading up here.n-Dh n-Dh n-Dh n-Dh n-Dh -9.n-DhO z6=23 3 _n-Dh"  n-Dh .........<....######'#..###  #####...................#  ....#...................#  ....#...................#  ....#...................#  ....#...................#  #...................#  #.#  0 #####....###....@.%.....#  ....# #............#  .........# #....###.#####  .........# ###### #.#  .......# #.#  .........# #.#   .........# ###   #####     n-Dh9 n-Dh n-Dh_ ^4.9 (2.5Shockn-Dh n-Dh { _You fly upwards. _There is a stone staircase leading down here.n-Dh7n-Dh9n-Dh;n-Dh<n-Dh=79=38 _o-DhOXo-Dhe,o-Dhpo-Dho-Dh98o-Dho-DhZo-Dha9=o-Dhb o-Dh o-Dh N20=o-Dh o-DhEi9=o-Dhgo-Dh&o-Dh(o-Dh(o-DhSo-Dhbo-Dho-Dho-Dh 50=1==o-Dh o-Dhio-Dhho-Dhgo-Dh Bo-Dh#o-DhH$91o-Dh=(e=o-DhL)o-Dh*o-Dh^-c2=o-Dh_/i2=o-Dh>3,o-Dhj4o-Dh6o-Dh7,o-Dh8o-Dh9;s3==o-Dh=o-Dh?;3o-Dh2@o-DhMBo-DhvIo-DhtL,o-DhM94o-DhPBo-DhQo-DhSa4=o-DhUo-DhXO5o-DhTYo-Dh[,o-Dh\o-Dh^o-Dh!`o-Dh]ao-Dh!e6==o-Dhl5=7=o-Dhy^86==o-Dh9=760=1=8=o-Dh<Bo-Dh4,o-Dh΢o-Dh2=o-Dho-Dhla9=o-Dho-Dho-Dh93o-Dho-Dhho-Dho-Dho-Dhضo-Dho-Dho-Dh]o-Dh64=30==o-Dho-DhOo-Dhpo-Dho-Dho-Dh&o-Dh@o-Dh}o-DhW5=o-Dho-Dh?o-Dhl9=o-Dho-Dho-DhK1=o-Dho-DhS4 _Magic restored.o-DhV%6o-DhZo-Dho-Dho-Dho-Dho-Dho-Dho-Dho-Dhg7==o-Dho-Dh*o-Dh*o-Dho-Dho-Dho-Dho-Dho-DhU8=o-Dho-DhQo-DhNo-DhLo-Dhoo-Dhmo-Dhjo-Dho-Dh4%9o-DhBo-Dho-Dhlo-Dhno-Dhqo-Dho-Dh&70o-Dho-Dho-Dho-Dho-Dho-Dh,o-Dh\o-DhmK1=o-Dhpo-Dho-Dho-Dho-Dh o-Dh o-Dh o-Dh o-DhU2=o-Dho-Dho-Dho-Dho-Dh*o-Dh(o-Dh(o-DhLo-DhL%3o-DhLo-Dho-Dho-Dho-Dho-Dh%4o-DhF o-DhF!o-DhD"o-Dh#o-Dha%o-Dha&o-Dha'o-Dh(o-Dh)K5=o-Dh*o-Dh+o-Dh,o-Dh-o-Dh90,o-Dh1o-Dh3o-Dh4U6=o-Dh5o-Dh6o-Dh7o-Dh8o-Dhv:o-Dhs;o-Dhy<o-Dh=o-DhW?%7o-DhX@o-DhAo-DhBo-DhCo-DhDo-DhEo-DhFo-DhHo-DhIK8=o-DhJo-DhLKo-DhILo-DhGMo-DhNo-DhOo-DhPo-DhQo-DhSU9=o-DhTo-Dh_Uo-Dh\Vo-Dh[Wo-Dh}Xo-DhyYo-DhyZo-Dh[o-Dh\&80o-Dh]o-Dh2_o-Dh.`o-Dh.ao-DhMbo-DhIco-DhHdo-Dhmeo-Dhkf%1o-Dhlgo-Dhho-Dhio-Dhko-DhoBo-Dhbpa2=o-Dhqo-Dhto-Dhuo-Dhrwo-Dh {,o-Dh(|o-Dh}o-Dh~U3=o-Dh!o-Dhpo-Dh}o-Dho-Dho-Dho-Dho-Dho-Dhp;4o-Dh0,o-Dho-Dho-Dho-Dh<o-Dho-Dh;5o-Dho-DhÖo-Dho-DhOo-Dh,o-Dhۡ6=o-DhWo-DhФ,o-Dh8o-Dho-Dh-U7=o-DhIo-Dhmo-Dh,o-Dho-Dho-Dho-Dh;8o-Dh"o-Dhco-Dhw9=o-Dhv %709.9 (125.0) _HP restored.o-Dh# o-Dhn7%o-DhE _Done exploring.o-Dh~1%o-Dh>o-Dh=7%o-Dh7%o-DhB23 10.0) _o-Dho-Dh  #..# #.#  ##.## #.#  #..# #.#  ##.# #.#  #.# #.# ###### #.# #.######.###########.#########........'...######1 .....###########@########..# # #.# #.## o-DhK %###'## #.# #.# #...# #.# #.# ### #.# #)### #9# ##'####### 9   gargoyle ## #####.## #........# #......### #........# ....# ####........# #........#=o-Dh -9.o-Dh <2.4 (2.5Shocko-Dh  _You fly downwards. _There is a stone staircase leading up here.p-Dh,!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q-Dh>+q-Dh@ q-DhAc#..# #.#  Ivhor the Stormcallerq-DhC q-Dh G##.## #.#  Tengu of Vehumet *****.q-DhCH q-DhRJ#..# #.#  Health: 89/89 ========================q-DhK q-DhL##.# #.#  Magic: 27/31 ====================----q-Dh9S q-DhU\#.# #.#  AC: 9Str: 8 ###### #.# #.###### EV: 23Int: 28 .....###########.#########....... SH: 0Dex: 22 q-DhX .....'.....................###### XL: 15 Next: 22% Place: Dungeon:11 .....###########@########..#  Noise: ---------  Time: 32712.4 (0.0) .....# #.# #.##  q) +4 quarterstaff (chaos) ###'## #.# #.#  Cast: Shock #...# #*# #.#  Fly ..### #9# #)# .## #*# ##'####### 9   gargoyle ## #####.## #........# ##### #......### #........# ....# ####........# #........# _There is a stone staircase leading up here.  q-DhbCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (empty space bonus: 2/8)q-DhS#..##.#Ivhor the Stormcaller##.###.#Tengu of Vehumet *****.#..##.#Health: 89/89 ========================##.##.#Magic: 27/31 ====================----#.##.#AC: 9Str: 8 #######.##.###### EV: 23Int: 28 .....###########.#########....... SH: 0Dex: 22 .....'.....................###### XL: 15 Next: 22% Place: Dungeon:11 .....###########@########..#Noise: ---------  Time: 32712.4 (0.0) .....##.##.##q) +4 quarterstaff (chaos) ###'###.##.#Cast: Shock #...##.-DhJr 0m##.#Fly ..####*##)# .###.# ##'####### 9   gargoyle #######.## #........# ######......### #........# ....# ####........# #........# _There is a stone staircase leading up here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (empty space bonus: 2/8)q-Dhb  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gargoyle, wielding a +0 mace (empty space bonus: 2/8)  The confined air twists around weakly and strikes the gargoyle.9.===3.4 (1 _The gargoyle is lightly damaged.q-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q-Dh] Z #..# #.#  Ivhor the Stormcaller ##.## #.#  Tengu of Vehumet *****. #..# #.#  Health: 89/89 ======================== ##.# #.#  Magic: 23/31 =================------- #.# #.#  AC: 9Str: 8 ###### #.# #.###### EV: 23Int: 28 .....###########.#########....... SH: 0Dex: 22 .....'.....................###### XL: 15 Next: 22% Place: Dungeon:11 .....###########@########..#  Noise: ===------  Time: 32713.4 (0.0) q-Dh .....# #.# #.##  q) +4 quarterstaff (chaos) ###'## #*# #.#  Cast: Shock #...# #9# #.#  Fly ..### #*# #)# .## #.# ##'####### 9   gargoyle ## #####.## #........# ##### #......### #........# ....# ####........# #........# _The gargoyle is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 2/8)q-Dh^ #..##.#Ivhor the Stormcaller##.###.#Tengu of Vehumet *****.#..##.#Health: 89/89 ========================q-Dh ##.##.#Magic: 23/31 =================-------#.##.#AC: 9Str: 8 #######.##.###### EV: 23Int: 28 .....###########.#########....... SH: 0Dex: 22 .....'.....................###### XL: 15 Next: 22% Place: Dungeon:11 .....###########@########..#Noise: ===------  Time: 32713.4 (0.0) .....##.##.##q) +4 quarterstaff (chaos) ###'##q-DhY #.##.#Cast: Shock #...##*##.#Fly ..####.##)# .###.# ##'####### 9   gargoyle #######.## #........# ######......### #........# ....# ####........# #........# q-Dh _The gargoyle is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 2/8)q-Dhz   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  q-Dh Aim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gargoyle.q-Dh .9.q-Dh_ *4.4 (1q-Dh{ q-Dh( 6 _The gargoyle is lightly damaged.r-Dh6J  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r-DhKs #..# #.#  Ivhor the Stormcaller ##.## #.#  Tengu of Vehumet *****. #..# #.#  Health: 89/89 ======================== ##.# #.#  Magic: 19/31 ==============---------- #.# #.#  AC: 9Str: 8 ###### #.# #.###### EV: 23Int: 28 .....###########.#########....... SH: 0Dex: 22 .....'.....................###### XL: 15 Next: 22% Place: Dungeon:11 .....###########@########..#  Noise: ===------  Time: 32714.4 (0.0) .....# #*# #.##  q) +4 quarterstaff (chaos)r-Dhe[16X ###'## #9# #.#  Cast: Shock #...# #*# #.#  Fly ..### #.# #)# .## #.# ##'####### 9   gargoyle ## #####.## #........# ##### #......### #........# ....# ####........# #........# _The gargoyle is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 2/8)r-Dh#..##.#Ivhor the Stormcaller##.###.#Tengu of Vehumet *****.#..##.#Health: 89/89 ========================##.##.#Magic: 19/31 ==============----------#.##.#AC: 9Str: 8 #######.##.###### EV: 23Int: 28 .....###########.#########....... SH: 0Dex: 22 .....'.....................###### XL: 15 Next: 22% Place: Dungeon:11 .....###########@########..#Noise: ===------  Time: 32714.4 (0.0) .....##.##.##q) +4 quarterstaff (chaos) ###'###*##.#Cast: Shock #...#r-Dh([40m#.##.#Fly ..####.##)# .###.# ##'####### 9   gargoyle #######.## #........# ######......### #........# ....# ####........# #........# _The gargoyle is lightly damaged.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 2/8)r-Dh9.5.4 (1  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gargoyle but does no _damage.s-DhN  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s-DhF *The gargoyle is struck by an arc of lightning.  You resist. You are struck by an arc of lightning.s-Dh | @The gargoyle is struck by an arc of lightning.s-Dh 7---8--6s-Dh s-Dh ; _The gargoyle hits you with a +0 mace!t-Dh7  You hit the gargoyle but do no damage.The gargoyle is lightly damaged.t-DhB N--7t-Dh t-Dh͠ U _The gargoyle barely misses you.u-Dhm####'##### ##.####..# ##.#.#  ###### #.# #.#################.#########.......'..........@..........################<########.. .....9# ###'## #.... ..### #)# .## #.# ##'###### ####.## ##### ##9.80---38 --8u-Dh%...._........####'##### ##.####..# ##.#.#  ###### #.# #.#################@#########.......'.....................######u-Dh4##########9########.. .....# ###'## #.... ..### #)# .## #.# ##'###### ####.## u-Dhu-DhY _````  The gargoyle hurls a stone arrow at you.v-DhGr_..@.v-DhJ.==9v-DhDNv-Dh*PQ _The stone arrow misses you.v-Dh1  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v-Dh! _Okay, then. _x-DhZ....._........####'##### ##.####..# ##.#.#  ###### #@# #.#################.#########.......'.....................################9########.. .....## ###'## #.... ..### #)# .## #.# ##'######x-Dh6H9<x-DhP---20 _x-Dhx-Dhx-Dh  Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x-Dh} b #........# #.....#  Ivhor the Stormcaller #...._...# #.....#  Tengu of Vehumet *****. ####'##### ##.####  Health: 80/89 =====================--- #..# #.#  Magic: 14/31 ==========-------------- ##.## #.#  AC: 9Str: 8 #..# #.#  EV: 38 Int: 28 ##.# #.#  SH: 0Dex: 22 #.# #.#  XL: 15 Next: 22% Place: Dungeon:11 x-Dh ###### #@# #.###### Noise: ---------  Time: 32720.4 (0.0) .....###########*#########....... q) +4 quarterstaff (chaos) .....'.........*9*.........###### Cast: Shock .....###########*########..#  Fly .....# #.# #.## ###'## #.# #.#  9   gargoyle #...# #.# #.# ..### #.# #)# .## #.# ##'####### _Okay, then.Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 4/8)y-Dh\#........# #.....#Ivhor the Stormcaller#...._...# #.....#Tengu of Vehumet *****.####'##### ##.####Health: 80/89 =====================---#..##.#Magic: 14/31 ==========--------------##.###.#AC: 9Str: 8#..##.#EV: 38 Int: 28##.##.#SH: 0Dex: 22y-Dh`#.##.#XL: 15 Next: 22% Place: Dungeon:11 #######@##.###### Noise: ---------  Time: 32720.4 (0.0) .....###########.#########....... q) +4 quarterstaff (chaos) .....'..........*..........###### Cast: Shock .....###########<########..#Fly .....##.##.## ###'###.##.#9   gargoyle #...##.##.# ..####.##)# .###.# ##'####### _Okay, then.Casting: Static Discharge (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 4/8)y-DhN^  Casting: Static Discharge (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a gargoyle, wielding a +0 mace (lightly damaged, empty space bonus: 4/8)  The air twists around and strikes the gargoyle!y-DhW9. y-Dh15=23 ===1.4 (1y-Dh9_y-Dh` _The gargoyle is heavily damaged.y-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y-DhQ #........# #.....#  Ivhor the Stormcaller #...._...# #.....#  Tengu of Vehumet *****. y-Dh####'##### ##.####  Health: 81/89 =====================--- #..# #.#  Magic: 11/31 ========---------------- ##.## #.#  AC: 9Str: 8 #..# #.#  EV: 23Int: 28 ##.# #.#  SH: 0Dex: 22 #.# #.#  XL: 15 Next: 22% Place: Dungeon:11 ###### #@# #.###### Noise: ===------  Time: 32721.4 (0.0) y-DhJ;.....###########9#########....... q) +4 quarterstaff (chaos) .....'.........***.........###### Cast: Shock .....###########<########..#  Fly .....# #.# #.## ###'## #.# #.#  9   gargoyle #...# #.# #.# ..### #.# #)# .## #.# ##'####### _The gargoyle is heavily damaged.y-DhCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (heavily damaged, empty space bonus: 3/8)y-Dh E#........# #.....#Ivhor the Stormcaller#...._...# #.....#Tengu of Vehumet *****.####'##### ##.####Health: 81/89 =====================---#..##.#Magic: 11/31 ========----------------##.###.#AC: 9Str: 8#..##.#EV: 23Int: 28y-Dhy ##.##.#SH: 0Dex: 22#.##.#XL: 15 Next: 22% Place: Dungeon:11 #######@##.###### Noise: ===------  Time: 32721.4 (0.0) .....###########*#########....... q) +4 quarterstaff (chaos) .....'.....................###### Cast: Shock .....###########<########..#Fly .....##.##.## ###'###.##.#9   gargoyle #...##.##.# ..####.##)# .###.# ##'####### _The gargoyle is heavily damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike -Dh ;49m(safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (heavily damaged, empty space bonus: 3/8)y-Dh +9  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a gargoyle, wielding a +0 mace (heavily damaged, empty space bonus: 3/8)  The air twists around and strikes the gargoyle.  The gargoyle is severely damaged.y-DhDZ *2.4 (1y-Dh y-Dh+ V _The gargoyle closely misses you.y-Dh(w  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z-Dh #........# #.....#  Ivhor the Stormcaller #...._...# #.....#  Tengu of Vehumet *****. ####'##### ##.####  Health: 81/89 =====================--- #..# #.#  Magic: 7/31=====------------------- ##.## #.#  AC: 9Str: 8 #..# #.#  EV: 23Int: 28 ##.# #.#  SH: 0Dex: 22 #.# #.#  XL: 15 Next: 22% Place: Dungeon:11 ###### #@# #.###### Noise: ===------  Time: 32722.4 (0.0) .....###########9#########....... q) +4 quarterstaff (chaos) ..z-Dhڙ|...'.........***.........###### Cast: Shock .....###########<########..#  Fly .....# #.# #.## ###'## #.# #.#  9   gargoyle #...# #.# #.# ..### #.# #)# .## #.# ##'####### _The gargoyle closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (severely damaged, empty space bonus: 3/8)z-Dh:#........# #.....#Ivhor the Stormcaller#...._...# #.....#Tengu of Vehumet *****.####'##### ##.####Health: 81/89 =====================---#..##.#Magic: 7/31=====-------------------##.###.#AC: 9Str: 8#..##.#EV: 23Int: 28z-Dh##.##.#SH: 0Dex: 22#.##.#XL: 15 Next: 22% Place: Dungeon:11 #######@##.###### Noise: ===------  Time: 32722.4 (0.0) .....###########*#########....... q) +4 quarterstaff (chaos) .....'.....................###### Cast: Shock .....###########<########..#Fly .....##.##.## ###'###.##.#9   gargoyle #...##.##.# ..####.##)# .###.# ##'####### _The gargoyle closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safz-Dhe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (severely damaged, empty space bonus: 3/8)z-Dh_9  Confirm with . or Enter, or press ? or * to list all spells.Aim  z-DhlPress: ? - help, Dir - move target: a gargoyle, wielding a +0 mace (severely damaged, empty space bonus: 3/8)  The air twists around and strikes the gargoyle.  The gargoyle is almost destroyed.z-Dh# _The gargoyle hurls a stone arrow at you.z-Dh8_z-DhϮf59------3.4 (1z-Dh9_z-Dh0 _The stone arrow hits you!!z-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z-Dh +z-Dh, #........# #.....#  Ivhor the Stormcaller #...._...# #.....#  Tengu of Vehumet *****. ####'##### ##.####  Health: 59/89 ===============--------- #..# #.#  Magic: 3/31==---------------------- ##.## #.#  AC: 9Str: 8 #..# #.#  EV: 23Int: 28 ##.# #.#  SH: 0Dex: 22z-Dh` #.# #.#  XL: 15 Next: 22% Place: Dungeon:11 ###### #@# #.###### Noise: ===------  Time: 32723.4 (0.0) .....###########9#########....... q) +4 quarterstaff (chaos) .....'.........***.........###### Cast: Shock .....###########<########..#  Fly .....# #.# #.## ###'## #.# #.#  9   gargoyle #...# #.# #.# z-Dh..### #.# #)# .## #.# ##'####### _The stone arrow hits you!!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 3/8)z-Dh*#........# #.....#Ivhor the Stormcaller#...._...# #.....#Tengu of Vehumet *****.####'##### ##.####Health: 59/89 ===============---------#..##.#Magic: 3/31==----------------------##.###.#AC: 9Str: 8#..##.#EV: 23Int: 28##.##.#SH: 0Dex: 22#.##.#XL: 15 Next: 22% Place: Dungeon:11 #######@##.###### Noise: ===------  Time: 32723.4 (0.0) .....###########*#########....... q) +4 quarterstaff (chaos) .....'.....................###### Cast: z-Dh. [39;49mShock .....###########<########..#Fly .....##.##.## ###'###.##.#9   gargoyle #...##.##.# ..####.##)# .###.# ##'####### _The stone arrow hits you!!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 3/8)z-Dh/ @Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a gargoyle, wielding a +0 mace (almost destroyed, empty space bonus: 3/8)  The air twists around and strikes the gargoyle.  You destroy the gargoyle!  Vehumet accepts your kill.z-Dhz _)z-Dh? 60=4=34.4 (1Shockz-Dh 7_z-Dh 4 _You feel your power returning.{-Dh38 5={-Dh1=26={-Dhk,{-Dh{-Dh93{-Dh{-Dh@{-Dh9={-Dh4{-DhO7=64={-Dh{-Dh6,{-Dh,,{-DhR{-Dh5=8=={-Dh{-Dh]{-Dh},{-Dh{-Dh;6{-Dh,{-Dh{-Dh{-DhO={-Dh-{-Dhw}7=9{-Dh{-Dh,{-Dh{-Dh,{-Dh[{-Dhk8={-Dh{-Dh2{10/31={-Dh{-Dh ,{-DhN{-Dhz;9{-Dh4 B{-Dh {-Dh 9={-Dh {-Dhh701={-Dh{-Dh,{-DhD{-Dhq,{-Dh{-Dh{-Dha1={-Dht2=={-Dh{-Dh{-Dh,{-Dh9{-Dhv k2={-Dh"#,{-DhG${-Dh%O={-Dh&{-Dh'{-Dh)33={-Dh*,{-Dh,{-DhA-{-Dhh.,{-Dh0;4{-Dh1{-Dh2{-Dh3a4={-Dh5{-Dh6,{-Dh7{-Dh9a5={-Dhc:{-Dh;,{-Dh<{-Dh=,{-DhV?{-Dh&A6=5={-DhgB{-DhC,{-DhD{-DhE,{-Dh\G{-DhH;7{-DhJ{-Dh?KO={-DhL{-DhMd16={-DhO{-DhPa8={-DhmR{-DhS,{-DhU{-Dh;V,{-DhW{-Dh=Y9=7=={-DhZ{-Dh\,{-DhN]{-Dhu^,{-DhL`{-Dhva<80{-Dhb{-DhdO={-DhgQ8{-Dhfh{-Dhi;1{-Dhj{-Dhl,{-DhPm{-Dhvn,{-Dh3p{-Dhq2=9={-Dhr{-Dht,{-DhSu{-Dhvk3={-Dhx{-Dh,y,{-Dhz{-Dh6|O={-Dhq}{-Dh~k420={-Dh0{-DhL,{-Dhރ{-Dh,{-DhG{-Dhf;5{-Dh{-Dh1=={-Dh{-Dh݌{-Dhٍ{-Dha6={-DhĐ{-Dh{-Dh,{-DhΔ{-DhO={-DhG{-Dh7=2={-Dh{-Dh,{-DhI{-Dhb,{-Dh-{-Dh%8{-DhS{-Dhm3={-Dh{-Dh,{-DhϪ{-Dh#{-Dha9={-Dh1 _HP restored.{-Dh<3{-Dh۲{-DhI,{-Dha4={-DhP{-DhO={-DhV{-DhB{-Dhս,{-Dh%{-Dhl{-Dh~5=={-Dh:,{-Dh{-Dh,{-Dh{-Dh@,{-Dh{-Dhf{-DhO={-Dh{-Dha6={-Dh{{-Dh,{-DhE{-Dh,{-Dh{-DhN,{-Dh{-DhSO={-Dh{-Dh;7{-DhA{-Dh],{-Dh{-Dh,{-Dh{-Dh ,{-Dhx{-Dha8={-Dh{-Dhs{-Dht{-Dh,{-Dh{-DhB{-Dh{-DhoO={-Dh a9={-Dh{{-Dh,{-Dh@{-Dh ,{-Dh,{-Dh,{-Dh30=={-Dh{-DhB{-Dh,{-Dhb{-DhB{-Dh {-Dh. O={-Dh a1={-Dh6{-DhM  _---8420.0) _Magic restored.--- _Done exploring.}-DheI}-Dh}-DhX}-Dh: _}-Dh4 }-Dh }-Dh-You see here a +0 mace.}-Dh }-Dh4_}-Dh}-Dh}-Dh,}-Dh }-Dh There is a stone staircase leading up, spattered with blood here.= _}-Dh,}-Dh}-Dh,}-Dh~}-Dh}-Dhn }-Dh }-Dh,}-Dht}-Dh}-Dh}-Dh}-Dh}-Dh|}-Dh }-Dh*#}-Dh&}-Dh(}-Dh)}-Dh+}-DhE8 }-Dh9"......'....}-Dh:)...........##### }-Dh;X......###########<########..# }-Dh<......# #.# #.## }-Dh=####'##}-Dh>? #.# }-Dh @##...#}-Dh%A? #.# }-Dh-B#..###}-DhAC> #.#}-DhD) }-DhE..##}-DhFl #.# ##'###### }-DhG .##}-DhHZ#####.## #........}-DhJ#...@..### #........}-DhK50.0) ####........# #.# ###.........#.####..)........##......#....'........'...####....[.######....)..) .....##### #......#....... '######......# #####'###}-DhQ# #......# #.# )##..##### #.#}-DhS}-DhX}-Dh[~-Dh I~-Dhۍ~-Dh~-Dh ~-Dh,~-Dh ~-Dh>~-Dh1~-Dh~-Dhw~-DhƬ~-Dh~-Dh~-Dh~-Dh>~-DhW~-Dh:~-Dhؽ~-Dh)~-DhN~-Dh~-Dh~-Dh~-Dh>~-DhZ~-DhO~-Dh~-Dh~-Dh~-DhG  #.......'...####....[.######...  #.......##### #......# #...  ###'##### #......# ####  #. #......#  #)###..#####  #))####..#####  #####'########........###  #....)....<#.'..).....'.### #  #.....)....#.#.@......#...# #66.4 (12  #..........#.#..###.# #  ~-DhX#..........#.#......).# #.####  #...(......#.#.....)..# #....#  #..........#.#........# ####....  #......(...'.###'###### ###..   #..........### #.# #..   #####.###### #.## ###   #####...### #..## #.. -DhI -DhS ,-Dh -Dh5 -Dh B-Dh ,-Dh, -DhZ -Dh -Dh> -Dh -Dh -Dhc -Dh` -Dh -Dh -Dh$ ,-Dhl -DhX %  -Dh] There is an open door here.-DhX -DhT  _-DhN -Dh_ -Dh ,-Dh -Dh -DhM ,-Dhv -Dh -Dh# -DhB -DhT -Dhb -Dh -Dh ,-DhP %  -Dh\ There is an open door here.-Dhc 5 _-Dhe -Dhd -Dhj -Dhl ,-Dh^ V ........#.#........# ####..... ....(...'.###'###### ###... ........### #.# #...... ##.###### #.## #####.# ##...##..## #.....# -Dh .......# ##..# ####'##### .......##### ##'##### #........ .......'...###......####....>...# ..."...###..##..@...'.##........'78 .......# ##..'......#..'..>.....# ....(..# ####......####........# ..%....# #......# #........# ######## ######## ########## -Dh -Dh 9%-Dh -Dh( I-Dh, -Dhm. ,-Dh86 n-Dh8 B-Dh$9 -DhX; -Dh|< ,-Dh= -Dh@ @  There is an open door here.-Dh$B -DhDC 5 _-DhE -DhSG B-DhI -DhK ,-Dh(L -DhN @  There is an open door here.-Dh#P -DhQ 5 _-Dh @..# .# #.# #...# #.<@..# .# .# ######..#.# #..#.##..#........... -DhFH -Dh[ Q38 8.9 (1.0 _-Dh` -Dhb -DhP.# ......# #.... .# #...#<# #.@..# .# #.# #...# -Dh!#.<.@.# .# .# ######..#.# ......... -Dhf-Dh^$%9-Dh (-Dh3-Dhu.# ......# #.... .# #...#<# #.>..# .# #.# #...# #.<..# .# .# ######..#.#  .##......... @@   Rupert (wandering)20Shock-Dh~-Dh-Dh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh9 ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ========================-Dh?<W #...#########<#  Magic: 27/31 ====================---- ########.........*@..#  AC: 9Str: 8 .................**..#  EV: 38 Int: 28 #....................#  SH: 0Dex: 22 #....................#  XL: 15 Next: 23% Place: Dungeon:12 #.......<..@.........#  Noise: ---------  Time: 32920.9 (0.0) .....................#  q) +4 quarterstaff (chaos)-Dhp> .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert (wandering)  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  -DhvBPress: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (wandering, hasn't noticed you, empty space bonus: 5/8)-Dh״........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 27/31 ====================----########..........*..#AC: 9Str: 8.....................#EV: 38 Int: 28#....................#SH: 0Dex: 22#....................#XL: 15 Next: 23% Place: Dungeon:12#.......<..@.........#Noise: ---------  Time: 32920.9 (0.0).....................#-DhBq) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert (wandering)........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (wandering, hasn't noticed you, empty space bonus: 5/8)-DhAim  Press: ? - help, Dir - move target: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (wandering, hasn't noticed you, empty space bonus: 5/8)The air twists around and strikes Rupert but does no damage.  Rupert shouts!-Dhk@>@-Dh;23 ===1.9 (1-Dh-Dhy _Rupert says, "Killing you is giving me appetite."-Dhh  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh` G ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. -Dhb ~#.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 23/31 =================------- ########........*@*..#  AC: 9Str: 8 ................***..#  EV: 23Int: 28 #....................#  SH: 0Dex: 22 #....................#  XL: 15 Next: 23% Place: Dungeon:12 #.......<..@.........#  Noise: ===------  Time: 32921.9 (0.0) -Dhpg .....................#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 5/8)-Dh| ........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 23/31 =================-------########.........*>..#-DhA AC: 9Str: 8.....................#EV: 23Int: 28#....................#SH: 0Dex: 22#....................#XL: 15 Next: 23% Place: Dungeon:12#.......<..@.........#Noise: ===------  Time: 32921.9 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike[3-Dhߓ 6m (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 5/8)-Dh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 5/8)  The air twists around and strikes Rupert!!-Dhߍ W.@-Dh *2.9 (1-Dh{ -Dhܖ 0 _Rupert is lightly wounded.-DhD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh; ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 19/31 ==============---------- ########.......***>..#  AC: 9Str: 8 ...............*@*...#  EV: 23Int: 28 #..............***...#  SH: 0Dex: 22 #....................#  XL: 15 Next: 23% Place: Dungeon:12 #.......<..@.........#  Noise: ===------  Time: 3292-DhG2.9 (0.0) .....................#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (lightly wounded, empty space bonus: 8/8)-Dhu........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 19/31 ==============----------########..........>..#AC: 9Str: 8................*....#EV: 23Int: 28#....................#SH: 0Dex: 22#....................#XL: 15 Next: 23% Place: Dungeon:12#.......<..@.........#Noise: ===------  Time: 32922.9 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock####-DhyC##..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (lightly wounded, empty space bonus: 8/8)-DhpConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!-Dhyd@. -Dh1*3.9 (1-Dh-Dha] _Rupert is moderately wounded.-Dh7  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh  ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 15/31 ===========------------- -DhՉ ########......***.>..#  AC: 9Str: 8 ..............*@*....#  EV: 23Int: 28 #.............***....#  SH: 0Dex: 22 #....................#  XL: 15 Next: 23% Place: Dungeon:12 #.......<..@.........#  Noise: ===------  Time: 32923.9 (0.0) .....................#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @ [4-Dh [3m  Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)-Dh ........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 15/31 ===========-------------########..........>..#AC: 9Str: 8...............*.....#EV: 23-Dh Int: 28#....................#SH: 0Dex: 22#....................#XL: 15 Next: 23% Place: Dungeon:12#.......<..@.........#Noise: ===------  Time: 32923.9 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2-Dh { chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)-Dhƾ CConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Rupert.-Dh ;@.-Dh Z16=4.9 (1-Dhe -Dh' ] _Rupert is moderately wounded.-DhK  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh ........#  Ivhor the Stormcaller ..............#  Tengu of Vehumet *****. #.... ........#  Health: 89/89 ======================== #...#########<#  Magic: 12/31 =========--------------- ########.....***..>..#  AC: 9Str: 8 .............*@*.....#  EV: 23Int: 28 #............***.....#  SH: 0Dex: 22 #....................#  XL: 15 Next: 23% Place: Dungeon:12 #.......<..@.........#  Noise: ===------  -DhsTime: 32924.9 (0.0) .....................#  q) +4 quarterstaff (chaos) .....................#  Cast: Shock ######..###########.#  Fly  #..# #.#  .#########..###########.#  @   Rupert  ........................#  ........................#  ######..################ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)-Dh........#Ivhor the Stormcaller..............#Tengu of Vehumet *****.#.... ........#Health: 89/89 ========================#...#########<#Magic: 12/31 =========----------------Dh0########..........>..#AC: 9Str: 8..............*......#EV: 23Int: 28#....................#SH: 0Dex: 22#....................#XL: 15 Next: 23% Place: Dungeon:12#.......<..@.........#Noise: ===------  Time: 32924.9 (0.0).....................#q) +4 quarterstaff (chaos).....................#Cast: Shock######..###########.#Fly #..##.#.#########..###########.#@   Rupert........................#........................#######..################Casting: Airstrike (safe; 1%-Dh  risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)-Dh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!!.@5.9 (1-Dh -Dh Z _Rupert is heavily wounded.-Dh .# ......# #.... .# #...#<# #.>..#-DhT: .# #.@.# #...# #.<..# .# .# ######..#.#  #..# #.# .##..#.# ....# .....#  ######..#-Dh-DhV.@-Dhg`38 ---6-Dhb-DhQ_ u .# ......# #.... .# #...#<# #.>..# .# #.# #..@.# #.<@..# .# .# ######..#.#  #..# #.# .##..#.# .....# ......#  ######..#.@---7-Dh^@ .# .......# #.... .# #...#<# #.>..# .# #.# #...# #.@..@.# .# .# ######..#.# #..# #.# .##..##.# ......# .......#  ######..#@.8-Dh/a _There is a stone staircase leading up here.-Dh-@.3=23 9 _-Dh6 -Dh8K####....############'###  -Dh0;m#.........#####........#  -Dh=l#.........#####........# -DhV?m##...........###........# -Dh@@##.........#...')-DhjB+# -DhC+.#.........#####-DhvE+# -DhFV........÷<.#####-DhH+# -DhJ##......÷÷÷#####........# -DhL1  -DhMx#.........#####@.......#  -Dh9OX######################## -DhPC############### -DhLRC############### -DhS##############-DhRU!#-DhV####-DhYX"### -Dh_Z-Dhw[-Dh\ -Dhf^-Dh_=-Dh`-Dhf-Dh131.4 (2.5Shock _You fly upwards. _There is a stone staircase leading down here.-Dh@3-DhD-DhK-DhM-DhOB38 _-DhBVB-DhW-DhpY-Dh[-Dh^-Dh,_94-DhP`-Dhb-Dhe-Dh@f-Dhg-DhTk@  There is an open door here.-Dh\m-Dhn _-Dho-DhNr-DhVt-Dh|u-Dhv-Dh#y-Dh#{-DhI|S5=-Dhm}-Dh-Dh-Dh-Dh-Dhv-Dh,-Dhۋ-Dh2-Dh,-Dhw-Dh-Dhڔ-Dhݕ9=-Dh-Dha  You see here a yak skeleton.-Dhi-DhlU16= _-Dhm-Dh-DhJ-DhL-DhL-DhM-Dh-Dh-DhS-DhU-DhU-DhW-DhV-DhX-Dhխ-Dhخj7==-Dhد-Dhٰ-Dh?-DhB-DhB-Dh#-Dhe-Dhg,-Dh-Dh9-Dh:,-Dhн-DhF-Dh_9=-Dh`-Dh~-Dh-Dh;8-Dh@  There is an open door here.-Dh-Dh _-Dh-Dh-Dh-Dh-Dh-Dh-DhL-DhN,-Dh-Dh-Dh-Dh-Dh! ....)..# #....#......#..'........ .......# ####........####........ #'###### ###......# #......). #.# #......# #........ #.## #####.## ######..# -Dh#..## #.....# ####....## ##..# ####'##### #.........  ##'##### #........# #......... #####....@...####.........56.4 (25.0) ##......'.##........'.##......... .'......#..'..>.....#..#......... ##......####........##........÷<.#......# #........####......÷÷÷  # ########## #......... ########## ######### #########  _There is a stone staircase leading down, spattered with blood here.-Dhm83-Dh~:,-DhJ<c9=-DhC-DhD,-DhWF20==-DhG,-Dh9I-DhKB-DhL,-DhM-DhOe=-Dh^Qc1=-DhoR-DhS,-DhT-DhKV,-DhVW-DhcX-DhoY,-DhZ-Dh[y2==-Dha]-Dhm^,-Dh`,-Dh/a-DhBb-Dhc,-Dhd-DhfO=-DhhQ3-Dhi-Dhk,-DhlB-Dhzn,-Dho-Dhqa4=-Dhr-Dht,-Dhu-Dhyv,-Dhw-DhxB-Dhxz-Dh |O=-Dh{}a5=-Dh-Dh_,-DhÁ-Dhӂ,-Dh;-DhL,-Dh-Dh~6==-DhЈ-Dh4,-Dh-DhB-Dh,-DhÏ-Dh)-Dh6H=-Dh-DhŔ;7-Dh*-Dh;,-Dh-Dh,X-Dhٜ-Dhw8=-Dh-Dh+,-Dh,-Dh-Dh ,-Dhm-Dh|-DhO=-Dhi-Dh{a9=-Dh-Dh֮,-DhGB-Dh-Dh,-Dh9=-Dh,-Dh-DhBL30=-Dhx-Dh,-Dh'-Dh7,-DhN-Dhi,-Dh-Dho8 ...'.-Dh..........÷ _You start resting.-Dh/3010.4 (54-DhR1==-Dh<$1.4 (55-DhD; _Magic restored.-Dh!-Dh(-Dh,-Dh 2-Dh7:23 2.4 (1.0)-Dh<-Dh;m  ............#  -Dh>######..################  #..################  #####...<......[#  ..................[...#  ......................#  #...........###########  #.......>......# 2 ........#  ....##########.#  -Dh@##########.# #.#  #.# #.#  #.# #.# ########.# #.#.........###.#....................# ...################.#You fly downwards.-Dh<9=-Dh= -Dh3.9 (2.5 _Level annotation: Josephine, Rupert _There is a stone staircase leading up here.-Dh .#........................#######..######## #..######################...<[......#-Dh[...#............# #.....########### #>.# <..............#............##########.#.##########.# #.# #.# #.# #.# #.#-Dhh  ########.# #.#  ##########.#  ....................# -DhZ-Dh& Q38 4.9 (1.0 _-Dh-Dh -DhM#########..###########........................######..####### #..#####################...<[...[..-Dh..............########## #.><.........................##########.# Fly . #-Dh -Dh%5-Dh-Dh-Dh M #..# #########..###########........................######..####### #..#####################...<[...[............#....##########-DhwE #.>........<..............# Fly -Dh{-Dh%6-Dhv-Dh\-Dh| M######..########## #..# #########..###########.........................######..####### #..#####################...<[...[............#....########## #.>........<..............##-Dh -Dh ;7-Dha -DhQ M....................######..########## #..# #########..###########.........................######..####### #..#####################.@.<-DhV q[...[............##...........########### Fly .#-Dh\ -Dhf %8-Dhk -Dhn -Dh3&M....................######..########## #..# #########..###########................................######..####### #.@#####################...<[.......-DhK$[36m[.......................# Fly #.##########.#-Dh -Dh%9-Dh_-Dhz-Dh0vM#<@.....................######..########## #..# #########..###########.......................................##### #..#####################...<......[....................[.......................##..## #................###-Dh&20-Dh-Dhu-Dh #...# #.<..# ...# .....................# ######..###########.#  #..# #.# .#########..###########.# .# .........@..............# ######..########-Dh+   #..################ ######...<......[......# .....[...#.......................###...........############.>.....#.<..............#-Dh1 -Dh %1-Dhu -Dh -DhsYYM.....#<........................######..########## #..# #########..###########........................######..#########..################ Fly ......-Dha-Dhh%2-DhMm-Dho-Dh0 ..# #............# #.........# #.......<..# ........# .....................# ######..###########.#  #..# #.# .#########@.###########.# .# ........................# ######..#########  #..###############-Dh3 #######...<[...#...[...#.......................###....###########-Dh8 -DhO@ %3-DhE -DhG -Dh9S########>..# .....# #......# #..@......# #.......<..# .......# -DhGV.....................# ######..###########.#  #.@# #.# .#########..###########.# ........................# ........................# ######..###### #..################ @   Rupert (wandering)######...<[...#..[...#............#-Dh[-Dhih.@@-Dhl?===4Shock-Dhiv-Dhy$ _Rupert shouts!-Dhö  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dh* ########..........>..#  Ivhor the Stormcaller .....................#  Tengu of Vehumet *****. #....................#  Health: 89/89 ======================== #..***...............#  Magic: 27/31 ====================---- #..*@*..<............#  AC: 9-DhYStr: 8 ...***...............#  EV: 38 Int: 28 .....................#  SH: 0Dex: 22 ######..###########.#  XL: 15 Next: 23% Place: Dungeon:12 #.@# #.#  Noise: ===------  Time: 33024.9 (0.0) .#########..###########.#  q) +4 quarterstaff (chaos) ........................#  Cast: Shock ........................#  Fly  ######..################  #..################  @   Rupert ######...<......[......#  ...................[...#  .......................# Casting: [40-DhmAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)-Dh,L*-Dh&OS########..........>..#-Dh=Q4Ivhor the Stormcaller-DhU.....................#Tengu of Vehumet *****.#....................#Health: 89/89 ========================#....................#Magic: 27/31 ====================----#...*...<............#AC: 9Str: 8.....................#EV: 38 Int: 28.....................#SH: 0Dex: 22######..###########.#-DhaWXL: 15 Next: 23% Place: Dungeon:12-DhFY?#.@#-Dh"[#.#-Dh]Noise: ===------  Time: 33024.9 (0.0)-Dh^\.#########..###########.#-Dhpq) +4 quarterstaff (chaos)........................#Cast: Shock........................#Fly ######..#################..################@   Rupert######...<......[......#...................[...#.......................#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)-Dh_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!!-Dhip.@ -Dhl423 5.9 (1-Dh"u-Dhx] _Rupert is moderately wounded.-Dhu  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-DhM ########..........>..#  Ivhor the Stormcaller .....................#  Tengu of Vehumet *****. #....................#  Health: 89/89 ======================== #....................#  Magic: 23/31 =================------- #...***.<............#  AC: 9Str: 8 ....*@*..............#  EV: 23Int: 28 ....***..............#  SH: 0Dex: 22 -DhQ######..###########.#  XL: 15 Next: 23% Place: Dungeon:12 #.@# #.#  Noise: ===------  Time: 33025.9 (0.0) .#########..###########.#  q) +4 quarterstaff (chaos) ........................#  Cast: Shock ........................#  Fly  ######..################  #..################  @   Rupert ######...<......[......#  ...................[...#  .......................# Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance ([33-DhSNmmoderately wounded, empty space bonus: 8/8)-Dh9|########..........>..#Ivhor the Stormcaller.....................#Tengu of Vehumet *****.#....................#-Dh0=Health: 89/89 ========================#....................#Magic: 23/31 =================-------#.......<............#AC: 9Str: 8.....*...............#EV: 23Int: 28.....................#SH: 0Dex: 22######..###########.#XL: 15 Next: 23% Place: Dungeon:12#.@##.#Noise: ===------  Time: 33025.9 (0.0).#########..###########.#q) +4 quarterstaff (chaos)........................#Cast: Shock........................#Fly ######..#################..################@   Rupert-Dh ?p######...<......[......#...................[...#.......................#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)-Dh,8OAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Rupert, wielding a +0 great sword of holy wrath and wearing a +2 chain  mail of fire resistance (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Rupert!!  Rupert is heavily wounded.-Dhm=U.@-Dh?*6.9 (1-DhE-DhJy _Rupert says, "Killing you is giving me appetite."-Dhw \ ...........# #....# #......# #.......<.# ...........# ......@.# ######..###########.# #..# #.#.#########@.###########.# ........................# ........................# ######..################ #..############...<......[......# .............[...# ......# #############-Dh/ b @@(berserk)Rupert roars madly and goes into a rage!38 ---7 _Rupert goes berserk!-Dh« #.# #............# #.......<.#-Dh ...........# ......@.# ######..###########.#-Dh #..# #.#.#########..###########.# .........@..............# .# ######..################ #..###############...<......[......# .............[...# .......# ##...........########### #>.............#-Dh\.@@   Rupert (berserk)-DhKA---8-Dh-Dh.-DhO #.# #.......<.# .....# ...#-Dh ######..###########.# #@.# #.#.#########..###########.# ........................# .# ######..################ #..##############...<......[......# .............[...# ........# ##...........########### #.......>.............#-DhB.<.#-Dh-Dh\K.@-Dh7S4=9-Dh-Dh-Dh2 <........ ######..########### #..# .#########@.##########...................... ######.@############### #..#############...<......[...................[-Dh ........##.....########## #.......>.....................<.........##########-Dh7 -DhC -DhlK.@-Dh&30-Dh -Dha-Dh... ######..########### #..# .#########..##########.............................@....... ######..#####################...<......[.........................[..................##....########## #.>...............<...........####################.# .@1-Dh-DhA  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-Dhp  You feel quick. Rupert closely misses you.2--1--23 ==2Swift Fly  _Rupert hits you with a +0 great sword of holy wrath!-Dhs7 .# ######..###########.#  #..# #.# .#########..###########.# ........................# ............# ######.@################  #..######## ######..@<......[......# .............[...# ........# ##.########### #.>.............#........<..# ....##########.#.##########.# #.# .@2=-38 --3.6 (0.7-DhJ a######..###########.#  #..# #.# .#########..###########.# ........................# ...# ######..################  #.@######### -DhM ######...<......[......# .........@...[...# ....# ############# .>.............# ........<............##########.# .##########.# #.# # -DhO -DhY t .@Rupert attacks as he pursues you!-Dh_ 57---------====4.3-DhAh -Dhl K _Rupert hits you with a +0 great sword of holy wrath!!-Dh4 e #..# .#########..##########........................... ######..############### #..###############..@<......[................-Dh ...[.############ >...............<............####################.#  ########-Dh -Dh  F.@-Dh^ F----5.0-Dh -Dhk -Dh.#########..##########.......................... ######..############### #..###############...<......[...............@...[..############ >...............<.....####################.#  ########.........#########-Dh -Dh|8.@-Dhq8-----------8 (0.8-Dh(-Dh--Dh~h _ ........................# ..........# ######..################ #..########-DhCo #######...<......[......# ...................[...# .@.....# ##.....########### #>.............#.<.# .....##########.# .##########.# #.# #.# #.# #.# #.#########.# #.# .........##########.# ............#-Dht -Dh J.@-Dh ^=6.5 (0.7-Dh U _Rupert rages.-Dh$ -Dhd&  ######..############### #..##############...<......[...................[..##@....########## .>....................####################.#  #..#########.#.........#########..........################-Dh( -Dh/ F.@-Dh1 ,7.3 (0.8-Dh9 -Dh3= a _There is a stone staircase leading up here.-Dh̀-Dh-Dh-DhҤ _Rupert rages. _There is a stone staircase leading up here.hits you with a +0 great sword of holy wrath!!  !!! -Dhd You die...  Rupert roars with triumph.-Dhx~-10/89 ---------------323 -Dhމ/  --more---Dhk-DhInventory: 40/52 slots Hand Weapons (go to first with ))  q - a +4 quarterstaff of chaos (weapon)  w - a +2 short sword of venom Missiles (go to first with ()  C - 7 throwing nets Armour (go to first with [)  L - a +2 cloak (worn)  P - a +2 leather armour of fire resistance (worn)  t - a +2 robe of cold resistance Magical Staves (go to first with |)  x - a staff of cold Jewellery (go to first with "=)  r - the amulet of the Four Winds (worn) {rN+ Will+++ Clar}  J - the ring of Ceuzy (worn) {rN+ Int+4 Slay+3}  Q - the ring of Wovin (worn) {rElec rC+ Str-2 Int+3 Dex+7}B - a ring of poison resistance  O - a ring of ice Wands (go to first with /)D - a wand of flame (4) Scrolls (go to first with ?)  d - a scroll of fear  e - a scroll of acquirement {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[-Dh*39;49mtop]-Dh7(8-Dh'0-DhU3Goodbye, Ivhor.67478 Ivhor the Stormcaller (level 15, -10/89 HPs)Began as a Tengu Air Elementalist on June 7, 2025.Was a High Priest of Vehumet.Mangled by Rupert... wielding a +0 great sword of holy wrath(37 damage)... on level 12 of the Dungeon.The game lasted 01:25:02 (33031 turns). Best Crawlers -1.84003445 EnegeticOc GrEE-27 escaped with the Orb2.66514978 chastityca DEAl-27 escaped with the Orb3.57906703 RepoMan TrFi-27 escaped with the Orb4.57167857 EnegeticOc DjNe-27 escaped with the Orb5.56104178 RepoMan TrFi-27 escaped with the Orb-Dhn4Q6.45340331 EnegeticOc DjWn-27 escaped with the Orb7.40754416 RepoMan TeBe-27 escaped with the Orb8.36241780 RepoMan DrAr-27 escaped with the Orb9.36158184 RepoMan PoWr-27 escaped with the Orb  10.32963854 RepoMan FeSh-27 escaped with the Orb  11.32900669 TCCBaIE-27 escaped with the Orb-DhJ -Dh -Dh}Q ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l